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Down the Rat Hole
Trouble in the Market


Hey! Come Here! (DM JohnP) 
Tuesday March 27th, 2007 10:07:17 PM

The two groups make their separate ways back to the apartment. Which, by now, is getting really crowded with eight people sleeping there. And Birdie, although the dog usually stays with Kadaz.

Rising in the morning really emphasizes the crowding. What with Edmund drawing a bath and everyone else trying to get civilized for the day, it's a crowded affair. Still, they manage to get what they want done. Then everyone has a chance to discuss the house on Helm's Way. Conner thinks that it might be quite serviceable, especially after some renovations.

It's still early in the morning, when their deliberations are interrupted by a pounding on the door. No effort is required to hear a young voice outside calling, "Open up! They're gonne bust the monument!"

When someone opens the door, there's a young half-elf boy outside. He's winded from running and one eye is starting to swell shut. The boy looks until he sees Conner, then moves over to the fighter.

"They're gonna bust the monument! They've got hammers and chisels! I tried to stop them, honest!"



Conner 
Tuesday March 27th, 2007 10:23:06 PM

It doesn't take much to see that the tattooed fighter is angered by the revelation that someone is about to destroy the monument. The tattoo across his temple darkens to a dark crimson and his jaw is clenched tight.

Without a word to anyone he reaches for hius sword and shield and is off, running down the stairs and out the door towards the Open Palm Market. Domi help anyone the fighter catches defacing the sacred memories of those who fell in the Fae Uprising!!

Mira 
Wednesday March 28th, 2007 12:31:51 AM

Musing about the next steps the party needs to take in order to secure the abandoned building for their own use, the sorcerer is taken by surprise when the half-elven boy busts through the door.

"Conner! Wait!" she cries, as she grabs some of her gear and chases after the fighter.

Edmund 
Wednesday March 28th, 2007 1:37:25 AM

Edmund is bathing when the uproar begins outside of his room and makes his appearance shortly after Conner and Mira depart. Sticking his head out of his room, he shouts to the other members of the Order, "What's going on out there?"

Edmund is only wearing a towel, and is fairly wet besides. Having no real knowledge of this 'monument' thing, or what the commotion is about, he will return to his bath until he is specifically called upon to do something else. Should that occur, he will come along with even more grumbling than usual. And that's a lot of grumbling indeed.

Arm 
Wednesday March 28th, 2007 5:51:40 AM

Never really having a part in the construction of the monument, but nonetheless willing to support his friend, Arm quickly grabs his sword and follows Mira out the door, thankful that he donned his new armor early in order to get used to it. Once they spy Conner, he immediately quickens his pace to catch up.

Shadow 
Wednesday March 28th, 2007 8:43:29 AM

Shadow is trying to convince the group to return to the house on Helm's way when the person at the door says they are going after the monument. As he sees Conner start to grab his sword, Shadow moves quickly to his room and grabs his gear and races after him.

Thar ail Baerer 
Wednesday March 28th, 2007 9:19:34 AM

Unhappy that someone would destroy a monument that so much heart and energy was put in to, Thar will quickly grab his gear, especially his swords and new bow. Once he is armed and wearing his pack and armor, he'll charge after the group and stay near the back of the party, knowing that initimidation would be most successful if done by his burly companions.

Kirsten 
Wednesday March 28th, 2007 10:28:12 PM

Kirsten is shocked by the announcement of the messenger, and follows the other members of the party hesitantly, though not taking any immediate or active role in the situation.

Open Palm Market - Round 0 (DM JohnP) 
Wednesday March 28th, 2007 10:48:07 PM

Conner charges out of the door of the apartment, intent on stopping what might be happening to the monument that he organized in Open Palm Market. Mira calls out to the fighter, then dashes after him down the street. Arm, Shadow and Thar join them, chasing after the pair down the street.

Kadaz doesn't do more than start donning his armor.

Meanwhile, Edmund is debating which scented oil to add to his bath.

As everyone dashed down the street, they noticed that other residents of Trade Quarter were still going between their residences and their work. Conner stays slightly ahead of the others, with Kirsten trailing. Conner sees a crowd standing around the monument watching seven or so people at the monument. Some of the bystanders are shouting and shaking their fists, while others are watching silently.

Looking more closely, there are four men right at the monument while three others stand nearby, keeping the crowd at bay.

MAP

OOC - From here on, post in combat rounds please.

Jeff indicated that he couldn't post for Kadaz tonight, so he was getting his gear together and can enter tomorrow.


Arm (AC-20, HP-27) 
Thursday March 29th, 2007 5:49:32 AM

Arm moves up beside Conner (AA12), his sword plainly visible to any who care to look their way. He remains silent for the moment, hoping that since Conner played such a great part in constructing the monument that those around them may be more willing to listen to him. He lays his left hand on Conner's shoulder and says, "We're here, my friend.".

Shadow (AC 22/19 HP 40/40) 
Thursday March 29th, 2007 6:36:26 AM

Shadow will move to a spot where he can line up his bow on as many of the men as possible (AA 17). He will wait to see what the men do when Conner requests they stop.

Conner [AC=18; HP=74]  d20+19=32 d20+15=25 d3+4=7
Thursday March 29th, 2007 8:00:38 AM

Conner barely feels Arm's hand on his shoulder, so intense is his fury over the desecration underway. Unencumbered by armour, he charges headlong towards the group at the monument. If #2 is armed with either a weapon or a tool being used to damage the monument, Conner will attempt to disarm the man, otherwise he will lower his shoulder and smash the man into the monument itself.

"LEAVE THIS PLACE!!" he yells as he follows through with his attack.

Improved disarm attempt = 32
Charge / unarmed attack = 25 for 7 HP damage
New position = S20
Effective AC=16 during charge



Kadaz  d20+10=13
Thursday March 29th, 2007 8:43:45 AM

Knowing he'll be last to the scene, as usual, Kadaz doesn't take time to don any armor. Instead he just grabs his shield, axe and flail and starts to run. Of course, little dwarf legs don't go nearly as fast as big human ones so he quickly falls behind. But he keeps running, just in case his help is needed. But Conner is going to be really, really mad. It's doubtful there will be any need for Kadaz's help once the big fighter gets done with anyone who threatens that monument.

As he leaves the house he orders Birdie onto the front step. "GUARD" he yells over his shoulder. Birdie takes position in the doorway, alert for any intruder. (handle animal 13)


Thar ail Baerer (AC 23/24, hp 48)  d20+5=21
Thursday March 29th, 2007 10:32:10 AM

Thar will slow down and stay behind Conner and Arm (stay in the same spot he's in now)

Preparing for a possible battle, he'll cast Protection from Evil upon himself.

Init = 21

Prot From Evil 40/40 rounds
+2 AC, +2 Resistance bonus on saves

Spells/Day

0 Level = Det Poison, Det Magic (2x), Read Magic
1st Level = Bless, Magic Weapon, Shield of Faith, MonSum I
2nd level = Restoration (Lessor), MonSum 2, Spiritual Weapon


Kirsten (AC 22: HP 69/69) 
Thursday March 29th, 2007 3:44:56 PM

The paladin is wary of the situation, so for now she chooses to try and stay out of the battle and merely observe. Kirsten moves to stand beside Thar (AE 11) and watches.

Spells per Day:

1st Level: Bless, Cure Light Wounds

Edmund (AC: 12, HP: 33/33) 
Thursday March 29th, 2007 3:48:50 PM

After everyone leaves the apartments, a clean and mint-smelling Edmund steps from his room to find the place deserted.

"Hullo, hullo!?" he shouts nervously. "Where has everyone gone off to!?"

Suddenly a little nervous about being there alone, he grabs his rod and bolts out the door, past Birdie. "Wait for me! Wait for me!"

DM Sanity Info.
Spells Per Day:
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Colour Spray, Grease, Mage Armour, Obscuring Mist, Summon Monster I
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Mira 
Thursday March 29th, 2007 5:27:46 PM

Mira follows Conner, but at a slower pace. "We must stay together," she calls gesturing to Kadaz, adding, "here, this should help." Mira speaks the arcane words, and the air is filled with the scent of licorice.

Haste - up to 7 individuals within approx. 50 ft. of Mira at the time of casting (DM's discretion as to who is affected.) p. 239 PHB

(OOC: Will do spells list, etc. later. Pressed for time.-Carla)

Open Palm Market - Round 1 (DM JohnP)  d20+6=13 d20+6=21 d6+3=5

Thursday March 29th, 2007 10:06:37 PM

Arm moves up beside Conner to indicate his support, drawing a weapon to indicate that he means business.

Drawing his bow, Shadow slides around the corner of the building into the market and waits there for something to happen.

Conner charges into the group of men around the monument, smashing at the hammer that one of them was wielding. The man drops the hammer on the paving stones.

Panting with the effort of the run, Kadaz appears in the street leading to the marketplace.

Thar casts a protective spell on himself and waits to see what happens after Conner charges in. Kirsten moves to stand beside the elf, watching as well.

Mira thinks to aid her companions, but Conner has already charged off. She casts Haste on herself, Arm, Thar, Kirsten and Kadaz.
DM Note -- the area of effect for Haste is "no two of which can be more than 30 feet apart". In other words, a 30 foot diameter burst.

Up the street, Edmund can be heard shouting about something.

++++++


The bystanders start moving away from the people who have weapons out and ready.

The man that Conner disarmed tries to scramble away. Conner can attack with a weapon, if he desires. Two of the other three men hammering at the monument keep working, but one does step away.

The nearest man [#5] with a weapon, a short sword, steps up to Conner and stabs at him. His sword misses, though. As he does, he shouts at Conner, "[/b]"Shove off, elf-lover![/b]".
Attack -- misses AC 13

Another man [#6] comes at Conner with a club, swing and hitting the fighter. The damage isn't too bad, though. This one yells, too. "Take that! Run away with your elf-friends, or we'll do more!"
Attack -- hits AC 21, 5 damage

The third man, also wielding a club, moves around and stands ready in case the rest of the Mithril Order try to prevent the vandalism of the monument.

MAP - Round 1

Conner [AC=18; HP=69/74]  d20+15=32 d20+9=21 d6+4=10
Thursday March 29th, 2007 11:44:58 PM

Conner barely feels the glancing blow of the club, so intent is he on protecting the monument. Instinct takes over as his mind registers the threat of a drawn blade. He slams his sword down on the hilt of the shortsword in an attempt to separate the sword from it's weilder [Disarm #5=32]. A split second later he thrusts his shield with it's sharpened spikes upwards at the man with the club [Hit AC=21 for 10 HP].

"Heed my warning" he growls at the two men. "Leave now, else I spill your blood on these cobbles!"



Edmund (AC: 12, HP: 33/33) 
Friday March 30th, 2007 4:15:04 AM

Growing closer, and hearing the sounds of a commotion ahead, Edmund charges ahead as fast as his legs will carry him, yelling all sorts of inane things all the way towards the square.

"HELP IS ON THE WAAAAAAAAY~" he shouts as he grows nearer to the site of the bother, waving his rod over his head in what he no doubt thinks is a very threatening way.

DM Sanity Info.
Spells Per Day:
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Colour Spray, Grease, Mage Armour, Obscuring Mist, Summon Monster I
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Arm (AC-21, HP-27) hasted  d20+8=27 d20+8=20 d20+8=13 d8+5=10 d8+5=9 d8+5=12
Friday March 30th, 2007 5:53:48 AM

Empowered by Mira's spell, Arm charges into the fray and attacks #7 (S16) and swings at him, hoping to put a quick end to this (attk: 27, crit. 20..2nd attack 13-dmg: 10x2=20, 9...29 total.). As he does this,he thinks, "Will this elf thing EVER end??".

Kadaz (AC 16, 75 HP, haste) 
Friday March 30th, 2007 7:36:25 AM

"Thanks, Mira" Kadaz yells as his feet start moving faster. He can almost keep up with the rest of the group this way. He looks ahead and sees the humans in the square around the monument.

The dwarf continues running towards the fight, ending up next to a human. "RUN" he growls as he waves his axe menancingly.

(run to square Q22)

Shadow (AC 21/19 HP 40/40)  d20+8=22 d4+1=2
Friday March 30th, 2007 10:18:42 AM

Shadow will fire his bow at #5 since he is attacking Conner. (To hit=22 dmg=2)

Thar ail Baerer, AC 23/24, hp 48, PfE, Hasted  d20+10=27 d20+10=17 d6+3=7 d6+3=9
Friday March 30th, 2007 2:52:50 PM

"Enough of this diplomacy crap" says Thar, as he moves quickly forward to enter the battle.

He moves to S17, nods to Arm and stabs #7 with both swords.

Attack 1 = Hit AC 27, Dmg 1 = 7
Attack 2 = Hit AC 17, Dmg 2 = 9

Prot From Evil 39/40 rounds
+2 AC, +2 Resistance bonus on saves

Spells/Day

0 Level = Det Poison, Det Magic (2x), Read Magic
1st Level = Bless, Magic Weapon, Shield of Faith, MonSum I
2nd level = Restoration (Lessor), MonSum 2, Spiritual Weapon

Kirsten (AC 22; HP 69/69; Haste) 
Friday March 30th, 2007 5:10:03 PM

The paladin, wary of the situation, moves to a position where she is better able to see what is going on (W11). With little information of what is happening around her, she is unwilling to enter into the battle at this time unless provoked. So, Kirsten watches.

Spells per Day:

1st Level: Bless, Cure Light Wounds

Mira (AC 13, HP 46, Hasted)  d20+2=8
Friday March 30th, 2007 9:22:28 PM

Mira gets as close to the action as possible, without getting into close contact with any of the strangers who appear to be defacing the monument. The sorcerer tries to discern exactly what the interloppers are up to (Sense Motive=8), but there are so many...

"HOLD UP THERE!" she yells as much to her own party, as those who appear to be defacing the monuent. "Cease this instant!" she adds, a little less loudly, but still loud enough to be heard by all those gathered in the park.

The sorcerer retrieves a scroll and casts it's magic focusing it slightly to one side of the monument.

DM Sanity:

Casting Sleep at intersection of 18/19. P/Q and hopefully impacting 1, 2, and 6 and avoiding Conner and other party members. Will negates (vs DC 16?). Magical slumber for 1 minute (or 10 rounds) PHB 280.

Position: 14, V (or 60 ft. move)

Spells:
O-level 6 (Detect Magic, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost)
1st level 8 (MM, Burning Hands, Enlarge Person, Mage Armor, Shield)
2nd level 7 (Glitterdust, Invisibility, touch of Idiocy)
3rd level 5 (Fireball, Haste#)

Open Palm Market - Round 2 (DM JohnP)  d20-1=5 d20-1=6

Saturday March 31st, 2007 11:32:21 PM

Conner smashes the shortsword away from one of the attackers, then turns and slashes at the other. Then he growls at the pair, hoping to drive them off.

From up the street comes the sound of running feet and Edmund's shouting.

Arm charges into the fray, swinging his sword and connecting with his opponent. He manages to drop the man onto the flagstones of the market.
DM Note -- Damage on critical hit is rolled by doubling the number of dice and modifier, e.g. if starting at d8+5, roll 2d8+10 on a critical. What's the difference? It decreases the chances of really good or really bad damage on a critical hit.

Kadaz also charges into the fray, reaching the monument beside one of the men who was using a hammer and chisel on the stone.

From the side, Shadow fires an arrow into the man that Conner just disarmed.

Thar charges in, too, but changes his target after Arm dropped that opponent. Instead, he engages the man that Conner just slashed. The damage was enough to put that half-orc on the ground.

Not yet certain what is occurring, Kirsten moves closer to the action but doesn't participate.

Mira recites the magic from a scroll, targeting some of the opponents just beyond her companions. Both men slump to the pavement of the market.
DM Note -- DC for a 1st level scroll should be 11.

++++++


The bystanders continue to edge away, clumping together for security.

Only one of the armed men is left standing and he isn't armed anymore. He throws up his hands, looking at Conner and saying, "Don't hit me! I'll give up!"

The two other men drop the hammers and chisels that they were using and turn to run.
DM Note -- Doing nothing but withdraw, no AoO possible for Kadaz.

Listen DC 10 -- Highlight to display spoiler: {Whistles are being blown from the behind the party and from another direction, possibly the north. The Guard is coming!}

MAP

Conner [AC=18; HP=69/74]  d20+13=26 d20+8=25 d3+4=6 d3+4=7
Sunday April 1st, 2007 11:22:13 AM

His anger still fueled by the damage done to the monument, Conner unleashes a vicious elbow to the face of the remaining combatant [Hit AC=26 for 6hp]. If the cretin does not go down, he follows with an equally brutal punch to the mid-section [Hit AC=25 for 7hp].

The fact that the half-orc was surrendering did not go unnoticed to the fighter, but sometimes you just have to hit someone. By the time the guard arrives, Conner should have the captive well subdued and ready to hand over.

Thar ail Baerer, AC 23/24, hp 48, PfE, Hasted  d20+7=24 d20+2=6
Sunday April 1st, 2007 12:24:01 PM

Thar, seeing that the two remaining enemies are trying to escape, will chase after them and attempt to trip him.

He'll pick the one that appears smallest and since they've dropped their weapons, should pose little danger to him. Thar yells at his target, "Stop now or I'll have to kill you like I did your friend!"

Trip Attack = Melee Touch Attack = (BAB is +5 + 2 Str) = 24

Strength Attack = +2 = 6 (that sucked...)

Make an unarmed melee touch attack against your target. This provokes an attack of opportunity from your target as normal for unarmed attacks.

If your attack succeeds, make a Strength check opposed by the defender's Dexterity or Strength check (whichever ability score has the higher modifier). A combatant gets a +4 bonus for every size category he is larger than Medium or a -4 penalty for every size category he is smaller than Medium. The defender gets a +4 bonus on his check if he has more than two legs or is otherwise more stable than a normal humanoid. If you win, you trip the defender. If you lose, the defender may immediately react and make a Strength check opposed by your Dexterity or Strength check to try to trip you.



Kadaz (AC 16, 75 HP, haste)  d20+1=13
Sunday April 1st, 2007 4:59:44 PM

Kadaz walks over to the two sleeping thugs and looks to see what they were carrying. "Conner, quick, put a dagger in that guy's hand." he whispers. "The guard is coming and they won't like us attacking unarmed men, even if they were defacing the monument." (listen 13)

Mira (AC 13, HP 46, Hasted)  d20+2=11 d20+2=21 d20+3=16
Sunday April 1st, 2007 7:53:52 PM

"The Sleep Spell will last only a little while," the sorcerer calls. "What were these fellows up to?" Mira studies the dropped tools and the monutment to learn if the men were indeed defacing it (Spot=11).

On hearing the whistles, and recognizing them as those of the guard (Listen=21), Mira utters an expletive, and plucking an eyelash, casts a quick spell (Invisibility) upon herself. As she takes a quiet step to one side, (Move Silently=16)the sorcerer starts to fade from view.

DM Sanity:

Invisibility-on Mira-20 minutes
Sleep- at intersection of 18/19. P/Q-1 minute (or 9/10 rounds) PHB 280.

Position: 9, AA

Spells:
O-level 6 (Detect Magic, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost)
1st level 8 (MM, Burning Hands, Enlarge Person, Mage Armor, Shield)
2nd level 7 (Glitterdust, Invisibility#, Touch of Idiocy)
3rd level 5 (Fireball, Haste#)


Kirsten (AC 22; HP 69/69; Haste) 
Sunday April 1st, 2007 9:11:44 PM

Kirsten crosses her arms over her chest and frowns somewhat, though she remains in place. Still not quite understanding what's going on... and also wondering if it were a good idea to seek out Edmund and his friends.

Arm (ac: 21 hp 27/27) Hasted  d20+11=21
Monday April 2nd, 2007 5:52:38 AM

Hearing Kadaz's words, as well as the approaching guards, Arm deftly plucks a dagger from his belt and places it in one of the sleeping opponent's hands. He then turns quickly so that the guard does not notice him doing so. (move to O17)

Shadow (AC 22/19 HP 40/40)  d20+2=17
Monday April 2nd, 2007 9:32:44 AM

Shadow will put up his bow and move to be able to keep an eye on the sleeping men and the one that Conner is 'watching'. He will wait there for the guard to show up since he knows they will be here shortly.

Actions:
Listen=17

Posting Record (ADM Scott) 
Monday April 2nd, 2007 9:38:48 AM

DM John: XXXXX
Kadaz: XXXXX
Arm: XXXXX
Shadow: XXXXX
Edmund: OXXXX
Mira: XXXXX
Connor: XXXXX
Thar: XXXXX
Kirsten: ---XXXXX
Overall: 98% effective


Edmund (AC: 12, HP: 33/33) 
Monday April 2nd, 2007 11:25:42 AM

Edmund continues his dash towards the monument, running full tilt towards the scene which, by now, seems to be taken care of anyway. Maybe he should have taken another bath, instead.

DM Sanity Info.
Move Action: Double Move to AC-11

Spells Per Day:
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Colour Spray, Grease, Mage Armour, Obscuring Mist, Summon Monster I
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Edmund (OOC) 
Monday April 2nd, 2007 11:26:42 AM

OOC: Scott, it looks to me like I've posted between every DM post for the past two weeks. When did I miss one? Am I overlooking it?

Open Palm Market - Finish (DM JohnP) 
Monday April 2nd, 2007 10:26:04 PM

Conner smashes his elbow and fist into the half-orc, doubling the opponent over. Certainly, no fight is left in him now.

Hoping to catch one of the fleeing individuals, Thar races across the market with the added speed from Mira's spell. He tries to trip the smaller one but that man nimbly evades Thar's attempt.
DM Note - For special attacks, please use the Wold versions in Constabulary Castle.

Kadaz and Mira both hear the approach of the Guard. The dwarf moves to the monument and sees that each of the sleeping men have a hammer and chisel in their hands. Mira sees those tools and marks on the hard stone face where they were trying to chisel out some names. But then the sorcerer disappears from sight.

Kirsten stands back, wondering what she has gotten herself into. Further up the street, Edmund wonders if he should have stayed in the bath.

Acting on Kadaz's suggestion, Arm moves ahead and moves to plant a dagger on one of them. He sees the stoneworking tools as he does so. Shadow watches the fallen opponents in case any of them are simply acting.

And everyone waits for the Guard to show up.

++++++


The two men being chased by Thar nearly run right into the group of Guards advancing down that street. Faced by the Guards, the quicker thinking of the two blurts out, "The elf was trying to kill us!". The Guardsmen look down the street at Thar, who still has his shortswords out.

Even though the Guard don't let the two men leave, they do approach Thar cautiously. One of them calls an order to Thar, "Put your weapons down! On the order of the Guard!"

Another group of Guards are approaching from behind Edmund.

Everyone, please make Spot rolls. You are now out of combat time. Please post either your reactions to the Guards, the vandals or whatever else you choose to do.



Conner  d20+4=8
Monday April 2nd, 2007 10:44:53 PM

Conner sheaths his sword, and shrugs his shield over his shoulder and onto his back, all the while maintaining a firm grip on the half-orc who had been aiding and abetting his miscreant friends. The fighter's attention is focused on the cretin. (Spot=8)

"Over here!" he calls in a deep voice, welcoming the guard. "We caught these vandals defacing the monument!"

Mira (Invisible)  d20+3=4 d20+2=21
Monday April 2nd, 2007 10:52:16 PM

Mira tries to quietly inch closer to the monument and her friends, but the sorcer's previous history of clumsiness comes back to haunt her (Move Silently=4, here we go again!) Fortunately, she is still invisible and a little more alert to what is going on about her. (Spot=21)

The human woman does not abandon her friends, but waits to see what transpires before revealing herself or volunteering any information.


Arm  d20+4=20
Tuesday April 3rd, 2007 5:50:11 AM

As The Guard approaches, Arm adds to Conner's statement, "Yes, kind sirs..as you can see, the tools of their handiwork remain on the ground here.". As he looks around (spot=20), he notices that at least some of the offenders are half-orcs, "Seems I should have been more thorough in my attacks," he thinks. He also notices that Mira has disappeared from sight, "I hope she is OK," he worries.

Kadaz  d20+1=21
Tuesday April 3rd, 2007 7:31:39 AM

Kadaz looks around at the fleeing vandals and then the oncoming guard. He puts his foot on the neck of one of the sleeping thugs and then rests the head of axe on the ground, assuming a parade rest stance. He looks closely at the guards to see if he recognizes any of them. (spot 21)

Thar ail Baerer  d20+2=21
Tuesday April 3rd, 2007 10:02:06 AM

"Thank God you are here," Thar says to the guards, showing relief on his face and putting his weapons away. "These cretins were trying to destroy a monument and then when we asked what they were doing, they threatened one of our friends and attacked him. I was trying to defend my friends and as you can see from both of these men, neither was injured. Would you please help us with deciphering what happened?"

Diplomacy = 21

Shadow  d20+7=18
Tuesday April 3rd, 2007 11:09:31 AM

Shadow looks around and sees the guard is here (or almost here), so he relaxes and allows his more outspoken talk for him and the group. He does flash the thieves guild sign of we are in the right, just in case there are any of the guild around or those that can pass on information.

Actions:
Spot=18

ADM Scott 
Tuesday April 3rd, 2007 11:13:33 AM

OOC: Edmund (not sure of your rl name), when I took over the ADM position I was told that I was to record the posting as Monday through Sunday, but it really was supposed to be M-F. I include Sunday posts on the previous week and not on the current week, so if you post on Sunday for Mondays I guess I need to know that. Posting goes as follows XXXXX (M-T-W-T-F/Sat/Sun.) I even put double posts in personal records to try and help with the occasional missed post.

Edmund  d20+3=8
Tuesday April 3rd, 2007 1:21:14 PM

Edmund heads over to Kirsten and asks, quietly, "What's going on? Why have the guard turned up? And who are these people on the ground?"

Edmund slips his rod back onto his belt, seeing that there doesn't seem to be any threat, and not wishing to appear confrontational.

Edmund looks around, but never being very diligent observationally, and being a bit puffed from running all the way, his examination of the surroundings is somewhat cursory. (Spot=8)

((Scott--thanks, I thought I just had to post between DM posts, I wasn't aware the day mattered. Sorry! I'll look to it in the future. By the way, I'm Shawn.))

Kirsten  d20+2=22
Tuesday April 3rd, 2007 4:00:03 PM

She shrugs her shoulders slowly in answer to Edmund's question, murmuring, "I'm not entirely sure what's going on. When we came those men on the ground were trying to destroy that monument, then your friends attacked."

The paladin looks around, her gaze then shifting towards the guards. (Spot = 22)

DM Apology (JohnP) 
Tuesday April 3rd, 2007 11:12:58 PM

Sorry folks ... three hours at Emerg with s sick child and then an hour at the pharmacy. I'm too beat to post tonight.

Mira (Invisible) 
Tuesday April 3rd, 2007 11:23:08 PM

Mira creeps a little closer, still keeping a low profile.

(OOC: Take care DM JohnP. We'll be here when you're ready.-Carla)

Conner 
Tuesday April 3rd, 2007 11:24:14 PM

The fighter tightens his grip on the half-orc.

Arm 
Wednesday April 4th, 2007 5:46:38 AM

Arm's icy stare bores through the half-orc that Conner is restraining. He wishes that the guard could have been delayed a bit longer so that he could "chastise" him for attempting to ruin something that his fried has committed so much of his time to create.

Shadow 
Wednesday April 4th, 2007 9:36:00 AM

Shadow continues to watch as the guards approach. He will make sure no one tries to disappear (other than the ones that Thar chased after).

Edmund 
Wednesday April 4th, 2007 2:57:09 PM

Edmund continues to survey the situation, unsure of what, if any, action to take. So, he folds his arms and watches, instead.

Kirsten 
Wednesday April 4th, 2007 6:47:17 PM

In a similiar state of mind as Edmund. The paladin only watches, and waits to see what will happen.

The Guards Arrive (DM JohnP) 
Wednesday April 4th, 2007 10:41:31 PM

Thar responds to the orders of the Guards by sheathing his weapons and responding to their questions. Quite eloquently, in fact. That party of Guards moves into the marketplace, nearly dragging the pair who fled from Thar, and motion for Thar to walk ahead of them.

No one expects much trouble, what with all the witnesses who are still within the marketplace. Most are still here and seem to waiting to see how the Guard respond to this situation. The muttering from the crowd seems to be in support of what the Mithril Order did, too.

Closer to the monument, Conner is more intent on restraining the fallen opponent than anything else. However, the invisible Mira is moving about and watching the crowd. She, Arm and Kadaz notice something of interest among the bystanders.

Arm, Kadaz, Mira only - Highlight to display spoiler: {Among the people standing in the market are a pair that you recognize - Fendrik Vedder and Davern Barber. You remember this pair from your first encounter with the Plateau City Defence League.}

Those close to the monument can see what was being done to the stone by the men with hammers and chisels. The men had started obscuring or excising some names from the faces of the monument. The stone, however, was hard though and the dwarf's handiwork too good, for nothing had been obscured before the party arrived.
Knowledge Local DC 15 - Highlight to display spoiler: {The names that were being damaged were those of elves who died in the Troubles.}

Shadow gestures to the nearby people but no one seems to pay any attention. Further up the street, Edmund comes up beside Kirsten and the pair watch what is happening in the market. The paladin is really wondering what she and her friend have gotten into.

The two groups of Guards move into the marketplace, the bystanders parting to let them through. Normally, at this time of day, Open Palm Market is noisy and bustling but now it's silent. Everyone seems to be waiting for the Guards to act. Looking at them, Kadaz recognizes Sergeant Tomin. The older Guard looks around at the party and the fallen men. He grimaces, then looks at Conner and Kadaz.

"What happened here? Nobody needs to talk at once."

Conner  d20+1=10 d20+1=3
Thursday April 5th, 2007 12:15:04 AM

Conner recognizes the sergeant. "Sergeant Tomin, sir!" he says, trying to stand a little straighter, but unwilling to relinquish his hold on the half-orc. "These miscreants were defacing the monument to those who died in the 'troubles'." Either his passion for the project, or the incongrous circlet that now rings his brow, give the fighter's words simple eloquence. (Diplomacy=10) "They were chippin' at some of the names." (Knowledge=3).

Mira (Invisible)  d20+2=19 d20+3=4
Thursday April 5th, 2007 12:22:08 AM

Mira remains invisible, the better to watch the crowd. When she spots the two members of the infamous Plateau City Defence League she makes an unwitnessed frown. Studying the face of the two men, she tries to discern their motive. (Sense Motive=19)

The woman is too far away to make out the names the villains had been working on (Knowledge=4, nat. 1) and has no idea why they chose to make such a public, and what one would think unpopular, protest.

Kadaz  d20+1=7
Thursday April 5th, 2007 1:51:21 AM

His years on the force are too much to ignore and Kadaz comes to attention. "Sgt Tomlin, a runner came to us with information that thugs were defacing the monument to the dead. We came as fast as we could and caught these ones here with hammers, chisels and weapons, attacking the stonework. We ordered them to stop. Some ran, others didn't. There are many witnesses in the crowd to what happened."

(local knowledge 7)

Arm  d20=18
Thursday April 5th, 2007 5:50:01 AM

Arm approaches the Guard stands next to Conner. Bowing slightly to the sergeant, he says, "Good morning, sergeant. I wish we could have met under better circumstances, but what my friends speak is the truth. These vandals have left their tools of destruction here in plain sight. If you'll notice, the only names they were trying to 'erase' are those of elves who died (local knowledge=18). Although I advocate mutual respect for the races, this rabble obviously does not.". As soon as he can, he whispers in Conner's ear about the two in the crowd from the Defense League, "I fear the puppetmasters are watching at this very moment.".

Arm 2nd illegal post  d20+12=28
Thursday April 5th, 2007 5:52:11 AM

OOC: Sorry, diplomacy=28. :)

Thar ail Baerer  d20+1=10 d20+12=14
Thursday April 5th, 2007 9:23:04 AM

Thar, while his partners are discussing things with the guards, watches around the square and tries to identify anyone suspicous or showing too much interest for what's appropriate.

Spot = 14

He can't tell much of what they marked off of the monument (Know (Local) = 10), but is unhappy nonetheless.



Shadow  d20=16
Thursday April 5th, 2007 9:33:51 AM

Shadow is still watching everything around him, but does notice there is a trend to the names that were being defaced. He is about to tell the guards this piece of information when Arm announces it. He will stay where he is to see how the guards react.

Actions:
Knowledge local=16

Edmund 
Thursday April 5th, 2007 4:03:40 PM

Edmund notes the arrival of the guards, and the subsequent questioning and discussion between Thar, Arm, and the others. Unsure of exactly what to do, Edmund just stands there, shaking his head.

"This must be the monument I've heard them mention a few times," he says to Kirsten. "I think its for some people who were killed--but I really don't know. It happened before I met them. I think they were elves."

Edmund shakes his head.

"Complicated business, what? No need to get ourselves involved, by the look of it, though. If they need us, Mira or Thar will beckon us over, I'm sure."

Kirsten 
Thursday April 5th, 2007 6:21:49 PM

She looks towards Edmund, nodding her head slowly as he speaks. The paladin continues to watch the exchange between the guards and the others from where she is standing near Edmund.

"I doubt they will need us, seems as though they have things sorted out already... or nearly so."

Two Stories (DM JohnP) 
Thursday April 5th, 2007 11:09:31 PM

Sergeant Tomin listens to what the party has to say, listening to each in turn. Arm seems to be the one speaking most eloquently for the party, but Conner manages to make some good points. Of course, Kadaz's past association with the guard helps a lot, too.

Thar stands nearby, glaring at the men that he chased down while Shadow does the same.

Meanwhile, Mira watches invisibly after she recognized the pair from the Defence League. Fendrik Vedder Davern Barber seem to be content to watch, for now.

And, off at the edge of the square, Edmund and Kirsten deliberate about whether to join in but decide to see how things play out.

After listening to what Arm has to say, Tomin motions towards the fallen thugs. Two Guardsmen move over to examine them, binding their wounds so that they don't die. Another Guardsman moves over and wakes the sleeping pair of vandals with the toe of his boot. While this is happening, Tomin moves to the monument and examines the marks, seeming to make mental notes as he does so.

Sergeant Tomin turns to the four men who had been wielding chisels, both the ones just awakened and the pair that Thar was chasing. He indicates that they should speak. One of the men does so, and it becomes apparent that they are simply muscle. At best.

"Da elves, you know, brought the things. Back then, when people died like my Grammy. They did it, like. They should be driven away, not marked like this. We run thems out of here, we should do the same for the whole City."

"Them, they's elfs. Or elf lovers, near as bad. See what they did to Barney?"


The man pointed to one of the two men that Conner attacked. The half-orc has recovered somewhat and speaks as well.

"The League, we know what to do about elves. That one there," and he points to Thar, "the one who was gonna kill Fred and Jimmy, he's one. And that one there talking to you," pointing to Arm, "he's got elf blood too. They should leave the City. Or else."

After listening to this, Sergeant Tomin looks around at the crowd. He seems to be gauging the reaction to the thugs' words. The Defense League thugs aren't denying what they did, almost defying the Guard to do something. While he does this, Mira sees Davern Barber step close to Fendrik Vedder and whisper to the leader of the Defense League. After a quick conversation, Vedder moves out of the crowd walking towards Sergeant Tomin. He's not too steady on his feet, stumbling or shuffling a bit. When he gets close to Arm and Conner, the pair can smell sour wine. As Vedder does this, Barber moves off through the crowd to leave the market.

Vedder starts speaking in a normal tone but he quickly raises his voice, speaking more to the crowd than to Sergeant Tomin.

"These men are thieves! Hired by elfs to rob all of us! That's how they work, sitting in their forests. Ingratiate themselves, hire lackeys to do their bidding. Worm their way into the graces of those in power."

"While they leave us to die! Once they get what they want, they'll do it again! Send wolves, monsters and what not to kill your children! Stand up and tell the elves to leave!"

"Elves don't deserve to share the same marker as your neighbours. They brought this on all of us! Prove to me that any of these elves died! They probably knew what was going to happen, and left town!"


The mood of the crowd is difficult to discern, but Tomin's opinion isn't. His scowl has been getting wider as Vedder kept speaking.


Arm  d20+12=26
Friday April 6th, 2007 5:57:45 AM

Able to hold his anger in no longer, yet still speaking respectfully to Tomin, Arm says, "Begging your pardon, sergeant, but this drunken sot you see before you is a member of what they call the 'Plateau City Defense League', a group that has in the past been responsible for beating City citizens that have elven blood for solely that reason. He and his lackey in the audience over there (he points to the retreating Barber) seem very conspicuous by being witness to such an act. I contend that it is THEY who hired these thugs to do such a thing, especially since THAT one (he points to the half-orc) spouts the same hate-speech that is common among this so-called 'Defense League'." (Diplomacy=26)

Thar ail Baerer 
Friday April 6th, 2007 9:25:10 AM

Seeing the need to finally speak, Thar quietely walks up to the guard and says "Sir, I must respond to the man's accusations. Yes, his men suffered injuries but only after they attacked one of my friends. We asked them nicely to stop and explain why they were defacing the property. Instead of acting civilized, they attacked us and we merely defended ourselves. I feel bad that they were injured, but we did not attack first."

"My friend Arm is correct, and the PCDL has a reputation for harassing innocent elves and others that they don't like. I have no problem with what they say (i.e. hate speech), as long as they don't put their hate into action by attacking innocents. As you can see (pointing to his cross), I am a religous person and have healed many in this town who need it. I mean no harm to others, but will defend myself if attacked."

He steps back and awaits the guard's reaction.

Shadow 
Friday April 6th, 2007 9:41:08 AM

Shadow shakes his head as the apparently drunk man spouts his same old hate speech, and Shadow wonders if this will ever be over. "Sir, I just don't understand all this hate, this marker is to commemorate those that lost their lives in a tragic event. These hired thugs and hate mongers have defaced something my friend put his heart and soul into. They were warned to stop and did not. I just wish they would just talk and not act on their hateful feelings." Shadow does not know where all this came from, but he feels better after saying it.

Conner  d20+1=17
Friday April 6th, 2007 10:17:03 AM

Conner cannot help but be exasparated by the fallacy of Vedder's words, but somehow he manages to control his ire and begins to speak [Diplomacy =17]. "Friends" he calls out to the crowds. "My name is Conner Baelson. You know us as good and hon'rable people. We've helped fight back the plants and wolves, we've helped rebuild your homes, we even recovered this man's prized heirloom and returned it to him." He points to Vedder with this last point.

Conner moves towards the monument itself, "We also lost friends and family durin' the troubles. My beloved Amy's name is right here." Conner's rough hand sweeps gently across her name.

"These defiler's are right...the troubles cost us dearly. But hear more! They're wrong about the elves...just look at how many dead elves have their names in the stone! One elven shopkeeper even gave his own life to save this fool's child." He points again at Vederer.

" You all live here in the Merchant Quarter. This quarter's known across the city for it's goods...high quality goods. Folk's flock here to buy yer wares. Leather worked by humans, dwarven metal, gnomish utensils, and elven wood and fabrics. Yer strength is in your numbers and in yer differences, just like every great city I've seen. Don't let fools like these get under yer skin. Keep rebuilding, and protect this monument cause it tells the real story."

Kadaz 
Friday April 6th, 2007 1:20:42 PM

Kadaz doesn't try to address the crowd but instead talks quietly to Sgt. Tomlin. "Vedar is a racist fool, who will do what ever he can to attack elves. I believe he will break the peace, foment rebellion, and ignore all authorities in order to spread his hatred. My friends and I stand against him and his followers. We want to preserve Plateau City as an open home to all who follow the law and want to live peacefully."

Edmund  d20+9=23
Friday April 6th, 2007 2:28:56 PM

Edmund winks at Kirsten and whispers to her. "I have an idea. I think I might be able to help a little. Watch this."

Thus saying, Edmund heads off towards the crowd of bystanders, slipping in amongst them.

After Conner speaks to the crowd, Edmund calls out back from within the group of bystanders, "Hear, hear! Let's have peace! We don't need the trouble from the likes of these drunken Defense League thugs!"

Moving through the crowd, Edmund occasionally stops to speak to some of the bystanders, saying things like, "Sounds like sense to me," and "We should hearken to his words--they've sacrificed a lot for our safety," doing his best to move the crowd in Conner's favour.

(Diplomacy=23)

Kirsten 
Friday April 6th, 2007 7:28:42 PM

The paladin watches as Edmund moves towards the crowd, and instantly starts to worry about the wizard. Kirsten not so comfortable with his attempt, though it is a good idea, she's not sure whether she should trust leaving it up to Edmund. With a sigh, Kirsten remembers her promise to Caspian.

In reaction to this, she summons her mount. Once arrived, she swings herself up into the saddle of warhorse, Wolfgang, and inches the horse towards the crowd.

Mira (Invisible)  d20+3=15
Friday April 6th, 2007 7:37:09 PM

Mira watches the dynamics between Davern and Fendrick. She uses what time remains of her invisible spell to move around or through the crowd and get next to Shadow.

Next to Shadow and now visible, she indicates Davern as he tries to slip away, telling the rogue what she has observed. "Can you follow him, then report back to us where he goes?" Mira waits for a response, before adding, "take no chances. Do not engage the man, as he will not spare you," she cautions the half-elf. If Shadow agrees, Mira plucks an eyelash, and as discretely as possible (Hide=15) casts Invisibility upon the rogue. "It lasts 7 minutes," she hisses, before moving through the crowd to find Kirsten.

Sergeant Tomin Decides (DM JohnP) 
Friday April 6th, 2007 9:48:23 PM

Sergeant Tomin didn't think too highly of what Vedder had to say, in the first place. Then the members of the party reply, addressing both the Guards and the crowd.

Arm starts off, stating what should be obvious. Then Conner adds some fire to the argument while Edmund is working the crowd. Meanwhile, Thar and Shadow have their say while Kadaz speaks directly to Sergeant Tomin. And Kirsten moves closer, expecting trouble.

The Guard Sergeant jerks his finger and points to the seven men who had been defacing the monument.

"Get them up, and get them out of here!"

Then Tomin turns to Vedder, barely controlled anger evident in voice.

"Go home, Vedder. If you want to see your followers, deal with the magistrates. The Guard has no time for your kind. Get out of here."

Tomin waits, staring at the leader of the Plateau City Defence League until Vedder turns and leaves. Vedder scowls at Conner and the others who are standing with him as he walks away.

While the Guardsmen are organizing the prisoners, Tomin comes closer to Conner and Kadaz.

"You're lucky that I like you. And that I don't like Vedder and his bunch of thugs. You know what the penalty for public brawling is, right? Maybe you better keep it quiet, stay away from these fools until we get enough evidence to arrest them all."

Tomin nods at the party, and stands watching them. He seems to be expecting them to leave the market.

Meanwhile, Mira moves close to Shadow and asks him to follow Barber from the marketplace.


Edmund 
Saturday April 7th, 2007 12:32:10 PM

Edmund does his best to slip out of the crowd, and heads over to Kirsten who now appears to be mounted on an enormous warhorse.

"Bood heavens, where were you hiding that thing?": he asks once he nears the imposing-looking Paladin. "I can't imagine anyone would dare interfere with you what with your armour and your horse and all that. Anyway, seems like things are wrapping up, so I'm heading back to the apartments!"

Edmund sets off for the apartments directly, anxious to hear everyone's explanation of events.

Thar ail Baerer 
Saturday April 7th, 2007 5:23:15 PM

Thar will nod at Tomin in thanks and follow the rest of the party back to the apartment.

Before going, he notices that Mira and Shadow aren't visible, but knows they can usually handle themselves. He'll move over to Arm and Conner and whisper "Uh guys, I don't see Mira or Shadow. Did they go off on their own to check something out? I figure that is what happened, but don't want to assume anything, as I wouldn't put it past the PCDL to kindap one of us."

Mira  d20+15=25
Saturday April 7th, 2007 6:45:28 PM

No longer invisible, Mira threads her way through the crowd towards the paladin. Mira didn't remember Kirsten saying anything about owning an animal. She studies the beast carefully (Spellcraft=25) sensing there may be more to him, and the paladin, then she originally thought.

"Kirsten," she calls up to the woman in armor, "lets go back to the apartment, and I'll fill you in on what has happened in the city, and our involvement with the so called, Plateau City Defense League." Spotting Edmund on the other side of the great war-horse, she smiles, and waves, adding "good job there, with the 'crowd support'!"

If Kirsten is in agreement, Mira will start her story as she walks beside the mounted woman. The sorcerer fills in the details left out of Conners speach. "You see, when the Fey King awoke, there was havoc, of a sort, around the Wold. Nature surged up, and all was chaos. Vines and trees sprung up seemingly overnight, lifting and crushing buildings. The Neverending River flooded its banks, catching people unaware. Wild creatures came into the city and attacked the populace. Many were killed." Mira pauses, letting the words sink in.

"Elves and those with elvish blood, were asked to join in the song that would wake the Fey King. Many did, believing that a greater presence of nature would be a good thing. You know, more abundant harvests, a cleansing of the evironment, and such." Mira pushes her spectacles up upon her nose. "No one was prepared for the chaos that ensured, and many died in Plateau City. Some, like the Defense League goons, hold those with elven blood running in their veins as responsible for their losses."

Nearing the apartment, the green-eyed woman concludes, "Conner lost a sweetheart during the "troubles". She was a barmaid at Sampson's. As a remembrance of her, and those who perished, he commissioned the construction of a monument. The city officials gave approval for it to be installed in the park, down by the river. Inscribed are the names of all those who perished, no matter what their bloodline."



Conner 
Saturday April 7th, 2007 8:16:44 PM

The fighter picks up the discarded hammers and hurls them into the river. Back at the apartment he produces several bottles of cheap liquor and proceeds to get very, very drunk.

"What's wrong with em? How come they can't see the elves was also wronged? Why can't they leave the stone be?" he growls to no one in particular. His words slur together and only those listening with care are likely to understand them.

Kadaz  d20+1=9
Sunday April 8th, 2007 9:28:32 AM

Kadaz nods his thanks at the sergeant. "If you need any help in rounding those idiots up just let us know. And if the magistrate wants to see us we're ready to appear. And if you ever come up against anything you need help on don't hesitate to ask. This is our town, too, and we aren't going to let anything destroy it."

Kadaz looks around the crowd carefully trying to spot the young half-elf who first alerted them to the vandals. If he spots the child Kadaz will walk over to him. "Thank you very much for letting us know what was happening. Here, let me look at that. Did you try to stop them? That was brave of you." Kadaz looks carefully at the child's swollen eye. "Next time, come get us immediately. I promise we'll stop these fools." Kadaz pulls out a gold piece and gives it to the child as a reward.

Looking around the square Kadaz at last notices Kirstin mounted on a very large horse. Her head is at leat 10' above Kadaz's, it seems. "Kirstin, come here, can you heal this child?" Kadaz asks.

(spot 9)

Kirsten  d8+1=9
Sunday April 8th, 2007 6:34:47 PM

The paladin motions for Mira to wait for her when she hears Kadaz speak up. Kirsten nods at him, smiling softly, "Of course."

She dismounts to crouch before the child, murmuring in a very soft, motherly fashion, "You were very brave." She gently moves to rest her hand upon his forehead, if he will allow it. The paladin channels the positive energy needed to heal the boy, and casts Cure Light Wounds.

Afterwards, she moves to hop back onto her horse and head back to the apartment with Mira. The paladin listening intently to the story, nodding thoughtfully all the while.

Actions:

Cure Light Wounds (Heals 1d8+1) = 9 Life



Arm 
Monday April 9th, 2007 5:52:32 AM

Arm groans inwardly when he sees Ed moving among the crowd, "Probably do more harm than good," he thinks. His attention is drawn away by Thar, however, when he mentions their missing companions, especially his beloved Mira.

Casting his eyes about anxiously, he finally spots her near Kirsten, and his heart returns to its normal rhythm. As soon as he is able, he politely interrupts her and asks of Shadow's whereabouts.

Once they are back at the apartment, he pulls Thar aside and says, "Perhaps there is something you can do to comfort Conner? I can try, but it would probably mean more coming from you.".

Shadow  d20+15=28 d20+7=20 d20+10=16
Monday April 9th, 2007 9:35:20 AM

Mira, almost startles the rogue, but he is used to her sometimes just popping up. When she asks Shadow to follow Davern he shakes his head minutely so as not to draw attention. "I will be back as soon as I find out where he is headed." Shadow speaks softly, but not whispering as that usually draws attention. Once Mira is finished making him invisible he will take off after the man. He will not worry about moving quietly until he gets closer to him.

IF the man keeps moving after Shadow feels his time is getting close to time alotted, Shadow will continue following but at a greater distance. He will also have to be more careful about being spotted.

Actions:
Move Silenty=28
Spot=20
Search=16

Posting Record (ADM Scott) 
Monday April 9th, 2007 9:41:59 AM

DM John: XOXXX
Kadaz: OXXXX
Arm: XXXXX
Shadow: XXXXX
Edmund: OXXXX
Mira: XXXXX
Connor: XXXXX
Thar: OXXXX
Kirsten: ---XXXXX
Overall: 91% effective


Thar ail Baerer 
Monday April 9th, 2007 9:46:56 AM

Thar, noting that Mira has appeared, is more comfortable now and thanks Arm for pointing her out. Knowing that Shadow (in being invisible) is in his element, Thar says a brief prayer for his safety and success in his mission.

Back at the apartment, Thar moves over to Conner and says in a gentle manner, "My friend, I understand your pain. Some people in this world do evil things and don't see the good in people, like you and I do. Know that your sweetheart is waiting for you in the afterlife and this monument is a great tribute to her."

"Until this era ends and the final kingdom is established, there will be people who try to damage good things, like your monument. Protecting it is a way of blessing those who died before us and keeping their memories alive. It won't be an easy battle, as you know, but one that is worth the fight."

He stays by Conner's side and continues to try to soothe and comfort him through these difficult times.

Conner (Illegal 2nd Post) 
Monday April 9th, 2007 10:51:19 PM

Conner listens intently to his friend's kind voice. He smiles weakly as Thar consoles him, but does not understand the words through the alcohol. "Thank's friend" he manages to enunciate the short phrase, but just barely. Conner continues to drink until he passes out.

The Apartments (DM JohnP) 
Monday April 9th, 2007 11:19:49 PM

DM Apology - Sorry for the abbreviated post tonight.

The party gathers themselves and return to the apartment. Edmund is the first to depart, after admiring the horse that Kirsten is now riding. Thar follows not far behind, worried about where Mira and Shadow have gone off to. Arm is worried, too, and both are partly reassured when they see Mira speaking with the new woman, Kirsten.

Conner would have tossed the hammers into the river except that the Guard took them, probably as evidence. Before they leave, Kadaz bids farewell to the Guards and offers future assistance in both this matter and anything in the future.

As they walk back to the apartment, Mira recounts both the story of the Troubles, as they are commonly known. The sorcerer tells of both what happened to the City and to the group during that dreadful time, and how it seemed to lead to the current problems with the Plateau City Defence League.

The half-elf boy who summoned the party is still outside the apartment. Birdie has been guarding the doorway and the boy was maybe hoping to the play with the dog. Kadaz's kind words and the healing provided by Kirsten brighten the lad's face. The gold piece makes the smile even broader.

"Thanks, Mister! I knew you folk would help out!," the boy calls before tucking the coin away and running off down the street.

Once he enters the apartment, Conner pulls out some bottles of rotgut and proceeds to get drunk. Arm pulls Thar aside, hoping that the cleric can do something for Conner before he does too much damage to himself. Thar's words have some effect, but not enough to prevent Conner from drinking himself insensible.

While this is occurring, Shadow is following Davern Barber through the streets of Trade Quarter.

Shadow only - Highlight to display spoiler: {The PCDL lieutenant moves through the streets, glancing over his shoulder from time to time as if he thought that he might be followed. But he gives no indication that he sees (or senses) Shadow following him. The human walks west to Armor Road, the street between Trade and Guild Quarters. Barber turns to the north and walks to a rundown storefront on the Trade Quarter side. From the four men and women lounging outside, and the way Barber greets them, this looks like the headquarters for the PCDL. Crossing the street to find a place to wait, Shadow can see a tattered banner hanging over the storefront that reads:

Elves Out Now!


It seems like the right place. Shadow waits in a shadowed doorway for several minutes until he sees Fendrik Vedder coming down the street. The leader of the PCDL is clutching a clay jug that usually holds low quality wine.

How much longer does Shadow wait?
}

Arm 
Tuesday April 10th, 2007 5:43:15 AM

After Conner passes, Arm bows his head in concern for his friend, then approaches Thar once again, "Thank you, my friend. Perhaps you should try again when he is more cognizant of his surroundings, though. I've been thinking, is there a way to protect the monument so that no further damage is done to it? I'm certainly not an expert in clerical powers, but would some type of 'protection from evil' spell work on it? If you are unable to perform it, perhaps someone at your temple could help? I'd hate to see Conner suffer like this again.".

Shadow  d20+15=33 d20+14=31 d20+10=25 d20+2=10
Tuesday April 10th, 2007 10:58:17 AM

Shadow waits to see what Vedder does before he moves out.

IF Vedder enters the building, Shadow will move out to see if he can get behind the building without being seen. If he can he will try and get to a point that he can overhear anything.

IF Vedder continues on Shadow will wait to see what direction Vedder heads off in and then will wait a little while (about 10 minutes) longer in the shadows.

(OOC: if nothing happens in the 10 minutes he waits Shadow will attempt to find a place to eavsdrop)

Actions:
Move Silently=33
Hide=31
Search=25
Listen=10

Thar ail Baerer 
Tuesday April 10th, 2007 11:30:28 AM

Pondering Arm's question for a moment, Thar says "You've got a good idea there. I don't know how to make a spell permanent, I'll go to the church and see if they can help us out with our problem. Let me investigate it and I'll let you know."

He'll stand up, gather his gear and head to his church's Headquarters. He'll ask for the head of their magical research or defense research departments and wait patiently for someone to help him.

Carla 
Tuesday April 10th, 2007 1:02:39 PM

"Brilliant idea, honey!" Mira says when she overhears the bard's suggestion.

Mira then crosses to the window, and peers outside, looking up and down the street for Shadow. It hasn't been very long, so the sorcerer isn't nervous about her friend's wellbeing.

"I wonder where the PCDL are hanging out these days?" she wonders aloud. "Not likely their old digs," she adds, "not after we routed them out last time."

Kadaz 
Tuesday April 10th, 2007 4:44:49 PM

Kadaz sits down beside Conner to wait out the drunken spree. When Conner topples over he picks him up and puts him into bed. He also puts a bucket on the floor near Conner's head, just in case.

"Anyone have a good cure for a hangover?" Kadaz asks. "Conner is going to need one in a bit."

He then adds, speaking to Thar and Mira, "It may be useful to talk to those who carved the monument. The stone workers may know best what protections are possible on stone."

Edmund 
Tuesday April 10th, 2007 8:03:38 PM

Edmund pops his head around the corner when he hears Kadaz ask about cures for an hangover. "I've got a Grease spell!" he declares enthusiastically, before disappearing back around the corner.

Leaving the door to his room open, Edmund sets to work on his latest project, drawing his plans for the internal arrangement of their future headquarters. Edmund's drawing is terrible--surprising for someone with such diligent handwriting, perhaps--he seems practically of drawing a straight line, but everything is clearly labeled.

In one room, a blob labeled "Crystal Ball" is accompanied by a little stick figure labeled "Mira". The room itself is called the "Chamber of Divination". There is also a largish room with what appear to be impaled stickmen (labeled "Practise Dummies") where "Conner" and "Shadow" can be found. "Arm" has a "Conservatory" to himself, complete with "Organ" (many sticks and a box) and "Harp" (large letter D crossed with sticks).

There is also a "Chamber of the Faith" in which "Thar" and "Mira" can be seen doing something to many little stick people who appear to be lying down, or prostrating themselves, or perhaps they are corpses. Edmund hasn't labeled this. There's a fount, however, labeled "Water Moste Holie".

There are numerous other rooms, including a library, a tea repository, an (extensive) larder, bedrooms, a study, a foyer (complete with badly-drawn mural of stick-figure Edmund saving Plateau City from some sort of grey blob, though Edmund seems to be wielding a staff and a sword twice as big as himself), and a cavernous dining hall labeled "The Mess". There's also a "Refectory," whatever that is for, and an "Infirmary" full of more stick people lying down.

Unless the map is not drawn to scale, the largest room of all, easily twice as large as any of the other rooms, is the "Turkish Bath" in which "Edmund" can be seen accompanied by little circles on which sit blobs labeled "Pork Pies!" and "Tea!".

Strangely, this plan doesn't seem to take the size of the house on Helm's Way into account--regardless of its size, if all of these rooms were on one floor, there is no way they could possibly fit. Edmund has included many antechambers, waiting rooms, offices, drawing rooms, games rooms, and corridors, and also "Secret passage to the Kitchen" and "Secret passage to the Conservatory", without necessarily taking into account how these divers and expansive accomdations could possibly be made to conform to the physical reality of the house.

But then, Edmund is a Wizard. Perhaps he has some plan to warp the bounds of space so that the seemingly mundane house might be able to contain such an immense space within its walls.

Edmund (2nd, illegal post) 
Tuesday April 10th, 2007 8:06:37 PM

((As is the way with large posts, typos find their way in: Edmund is [i]practically incapable of drawing a straight line, and it is Thar and Kirsten whom Edmund puts in the Chamber of the Faith.

Not that it would probably matter, but might as well ensure there's no misunderstanding.))[/i]

Kirsten 
Tuesday April 10th, 2007 8:47:38 PM

Once back to the apartment with the others, the paladin lightly pats her mount before sending it away again. She remains relatively quiet while the rest of them go about their business. Kirsten does her best to be helpful, offering to cook them all something to eat or anything else they might need. She certainly doesn't want to be a pest.

"If anyone is hungry, I could make you all something to eat," she comments, though she looks rather thoughtful. Something else is obviously on her mind.

Afterwards, she wanders over to where Edmund is, peering over his shoulder. "What on earth is that supposed to be?"

Eavesdropping (DM JohnP) 
Tuesday April 10th, 2007 10:27:35 PM

Most of the Mithril Order is in the apartment, either discussing the attack on the monument or doing other activities. Arm suggests to Thar that magical protection for the monument may be desired to both prevent damage and deter further attempts at vandalism. The cleric agrees that it may be desirable but doesn't know enough himself, so he heads off to his church. Before he departs, both Mira and Kadaz support the idea, with the dwarf suggesting that his fellows may know something about preserving stone.

Meanwhile, Edmund retreats to his room where he has been working on a rather fanciful drawing of a proposed home. Kirsten can't tell what the drawing is supposed to be, which says something about the quality of Edmund's draftsmanship. Then the paladin offers to make a meal for everyone.

Thar has left, however, and doesn't take long to reach his church's gathering place. After waiting a short while, he is able to meet with one of the elder priests. That woman cannot immediately suggest anything, but has some suggestions for places to inquire.

DM OOC - Let me think on this idea of preserving the monument for a bit.

++++++


Over on the other side of Trade Quarter, Shadow continues to watch the headquarters of the PCDL. He watches Fendrik Vedder, the leader of the PCDL, walk unsteadily up to the building. Vedder nods to the members loitering outside and then enters the storefront. Seeing this, Shadow decides to do some eavesdropping from the back of the building. He quietly slips from the doorway, unobserved by the rather lax guards at the front door of the PCDL, and makes his way down an alley to what he thinks is the rear of the building. The rogue finds a backporch and a rickety staircase that, presumably, leads to the upper floor apartments over the former store. With some care, he is able to find a hiding spot near one of the windows where he can listen.

Shadow hears some things, mainly a discussion between Vedder and Davern Barber. The pair discuss what occurred in the marketplace, although it seems to be more that Barber is questioning Vedder and offering advice on how to handle himself with the Guard. Vedder doesn't really want to talk, complaining of being tired and needing to rest. But the founder of the PCDL does ask a question of Barber, "When will you know? We want the next time to be bigger?".

Barber replies with a reassurance, "Don't worry, I'm meeting with them soon. With the money and what they're suggesting, we'll have to turn people away."

Vedder then walks towards the back door of the former store, exiting it and heading up the stairs. Shadow freezes to avoid detection as the stairs creak alarmingly as Vedder climbs then, clutching both the railing and the jug of wine. The human enters the second floor of the building and Shadow can hear him moving clumsily upstairs. Meanwhile, Shadow can't hear anything from Davern Barber.


Arm 
Wednesday April 11th, 2007 5:50:01 AM

Arm smiles warmly at Mira's compliment, but then grimaces when she mentions the new hideout of the PCDL, "Just when the city's racial wounds seem to heal, they arrive on the scene to reopen them. The only solution to the problem is to remove them all for good, be it in jail or....some other way.". As he waits with Mira for Shadow's return, he unconsciously rests his hand on the pommel of his sword, knowing that it will probably be seeing action very soon. As he thinks of it, he approaches Kadaz and whispers so as not to wake Conner, "May I borrow your sharpening tools?".

Conner 
Wednesday April 11th, 2007 7:54:28 AM

Conner sleeps deeply, undisturbed by dreams or thoughts of any kind. A small pool of spittle collects beneath his chin.

Thar ail Baerer 
Wednesday April 11th, 2007 11:33:04 AM

Thar keeps busy going back and forth between the temple and the apartment. After looking at Ed's sketch, he says "That sounds like a good plan and those stick figures are much better than I could draw (he says with a smile). I'm glad you put this together for us, and how are we going to find a big enough building for the large numbers of rooms? Maybe a transdimensional building that exists in several dimensions (he adds with a wry smile, trying to think of something to keep Ed busy...)"

He'll head to the local dwarven stonemason's guild and ask for help in re: to their needs for preserving the stone.

Shadow  d20+7=26 d20+14=26 d20+15=31
Wednesday April 11th, 2007 11:41:46 AM

Not sure that Vedder will be any help, 'probably going to sleep it off'. He will take a chance glance in the window he was listening at to see if Barber is still in the room.

IF he is still there, Shadow will remain in his hidden spot to see if he can learn anything else.

IF Barber has left the room, Shadow will around to the front to see if Barber comes out. If and when Barber leaves Shadow will follow him once more to see if he can learn anything else about this 'bigger' event.

Actions:
Spot=26
Hide=26
Move silently=31

Edmund 
Wednesday April 11th, 2007 11:57:48 AM

When Thar stops by, Edmund positively beams at the compliment. Of course, he looks a little shocked when Thar asks about how it will fit, but quickly nods.

"Oh yes. Transdimensional, that was my plan all along, of course. I know just the spell for it, you see. Just needs a bit of research and I'll be able to apply it to a building. Same principle as a Heward's Handy Haversack, just on a larger scale. Should work perfectly!"

Edmund hastily draws another building onto the plan, with a bunch of arcane symbols all over it. It is labeled, "Chamber of the Magicking".

"It'll need a central place to cast from, no doubt," Edmund says. "Just you wait, it'll be brilliant."

Kadaz 
Wednesday April 11th, 2007 5:49:37 PM

Kadaz looks up at Arm's request. "Of course, here they are" he says as he passes over his sharpening tools. "But I think these Defense League fellows are not very accomplished. I'm not sure we're going to need our big weapons against them. They don't seem to attract anyone even half-way competent."

As the words leave Kadaz's mouth he hears a little mocking voice in his head asking "Famous last words?"

Mira 
Wednesday April 11th, 2007 7:06:04 PM

Mira plucks at her lower lip, concerned that the rogue is taking such a long time to report back.

"Lets have some tea?" she suggests, and catching up with the the paladin, she shows her where the party keeps the teapot, mugs, and stash of leaves.

"I'd like to persue the purchase of the building that backs on the park, but I think we should make some enquiries about the PCDL. Hopefully Shadow will have some information on their whereabouts." As she sets the kettle to boil, the flames reflect off her spectacles. "Their influence has to be...neutralized," she says, staring darkly into the fire in the hearth.

Kirsten 
Wednesday April 11th, 2007 8:53:39 PM

She helps Mira with the tea, seeming very willing to do what she can to help them as long as they will have here there. Kirsten nods subtly at Mira's comment, before finding a quiet place where she can sit. Not knowing much about what is going on at this point, she only waits and offers what help she is able.

After the Meeting (DM JohnP) 
Wednesday April 11th, 2007 10:01:24 PM

Shadow glances through the window, seeing that Davern Barber has moved to the front part of the former store. He seems to be speaking with some men and women inside the headquarters of the Plateau City Defence League. The snatches of conversation that overhears don't seem too interesting at first. It is mostly plans for upcoming minor demonstrations, meetings and the like. Although it does sound like the PCDL wants to fund itself through extortion of local businessmen and thefts from elven merchants. Maybe the Guild would be interested ....

Whatever Shadow does, it seems that Barber isn't leaving the store. Finally, his stomach tells Shadow that it's getting close to mealtime. And that reminds him that his companions might be getting concerned about how long he has been gone.

++++++


Everyone else is back in the apartment, discussing plans for the future. Whether that future be the creation of a magnificent mansion, or making supper.

Arm 
Thursday April 12th, 2007 5:43:33 AM

Arm nods his thanks to Kadaz, though not necessarily agreeing with his comment. He proceeds to his and Mira's room, where he assures that the blade of his longsword remains sharp. As he does so, he wonders what his reaction would be if he were in Conner's shoes and it was Mira that he mourned. The thought being to horrible to think about, he adamantly shakes his head to clear those thoughts from his mind.

Once he is finished, he picks up the tools and returns them to Kadaz with a smile, then goes to Mira and whispers in her ear, "I'm sure Shadow is fine, but if you are really concerned, we can head out for a bit to try and find him. I, for one, am feeling a bit hungry though, so perhaps we should grab a bite before we go.".

Shadow 
Thursday April 12th, 2007 9:27:18 AM

Shadow, not wanting the group to worry, and hoping that Barber does not leave the store will return to the apartment. Once he has gotten there he will inform the others of the mysterious 'next time' and 'bigger event'. He will also share the location of the PCDL headquarters location.

Thar ail Baerer 
Thursday April 12th, 2007 10:21:17 AM

Thar meets with the group at the apartment and listens to Shadow's report on the PCDL's actions. At the end of his report, Thar says "Do you think we should do some night time spying on their HQ and see what information we can find. Mira or Ed, do you have a spell that could pick up their conversations in certain rooms and help us listen to them back here at the apartment?"

He fills them in on his activities in re: to the monument and says "I'll go back to the stonemason's guild when they have someone available to speak with me. For now, my church had few ideas on how to do it, but I'm going to talk tot he dwarves."



Kirsten 
Thursday April 12th, 2007 6:45:23 PM

She listens intently to the conversations around her, especially as Shadow reports what he had seen and heard. Kirsten, as per usual, has little to offer them other than a nod of support at the idea of a little night-time poking around.

"If you plan on looking around tonight, you will want something to eat," she nods to herself. "So I'll cook you all something, it is the least I can do."

The paladin goes to do just that, and prepare a meal for the others, most likely stumbling around in the kitchen.

Kadaz 
Thursday April 12th, 2007 7:02:39 PM

Kadaz is very much to the point. "I like the idea of paying a little visit to the idiots in the Defense League. But why sneak around? We could bust the place up, make sure they know they aren't welcome in Plateau City."

Edmund 
Thursday April 12th, 2007 7:32:57 PM

Edmund attends the meeting, though he is perhaps a bit less-than-attentive, drawing feverishly in a pseudo-architectural haze, and when Thar asks if he can cast a spell for that sort of thing, Edmund just nods absently.

"Yes, absolutely, I'm certain there is a sort of spell for that kind of thing. Clairvoyance and Clairaudience, right? Diviniation magic, that. Don't know it, but I could learn it, if we can dig up a scroll of it somewhere. Could come in handy later, so we might as well. I think I have some money left, but don't know how much."

Edmund goes back to his drawing until Kadaz suggests busting in to the Defense Leaque HQ, at which point he falls out of his chair.

"BUST the place up!?" Edmund says, unable to control his shock and surprise. "BUST the place up!? If we start disobeying the law and attacking people left and right because we don't like them and their policies, why, we're no different than they are! They've gone and done some rotten things, and they've paid for it. If we now turn around and attack them without provocation, we're the ones instigating the situation. No, we must wait and when they do something, they will have truly earned our wrath. I'm not saying we shouldn't keep an eye on them and try to thwart their plans, but to storm in without a by-your-leave and lay waste all 'round us, well, I'll have no part of such a thing."

"Besides, even Sjt. Tomlin will have trouble covering for us if we do something so brazen as that--we'll be labeled disturbers of the peace at best, and at worse, outlaws and brigands. The last thing we want to do is give the P-C-D-L a chance to make us look like the bad guys--we'd be playing right into their hands! The elf-lovers who come down, smashing up houses, taking law into their own hands, and they the poor defenders of the common man, abiders of the law, and so on. What more could they ask for?"

"No," Edmund says, "Absolutely not. If that's what you are up for, count me out, one hundred percent."

Mira 
Thursday April 12th, 2007 9:30:13 PM

Exasperated at the news from Shadow, Mira gives vent to her feeling. "That's just great! Folks in Plateau City are trying to put their lives, and the city, back together, and we've got idiots like the PCDL fostering unrest and discontent. Its...its...terrorism...anarchy!" Mira sets the table, slamming plates in a loud fashion on the big planks of the large table.

"Edmund is right, Kadaz," Mira says. "The guards have been friendly to us so far, but their good will can be stretched only so far."

Addressing the paladin, Mira continues, "I've grown up in Plateau City, but never really felt a purpose until recently. After the troubles, the gods have seen fit to reward the efforts we, as a party, have made in helping out the disadvantaged of the community. It seems, everytime we do something to help out those less fortunate than ourselves, the gods smile on our endevours, and wealth and good will come our way." Mira calms as she continues setting out mugs at each place setting. "Yes, I am interested in having a home, and some nice clothes, and expanding my...collections, but, I'm also interested in helping the folks here rebuild. Rebuild their lives, and this city." Putting a hand on Kirsten's arm, the green eyed human asks, "Kirsten, would you consider staying a while and help us find a way to stop these Defense League idiots?"

What to Do ? (DM JohnP) 
Thursday April 12th, 2007 10:00:22 PM

After Shadow returns to the apartment and reports what he finds, the Mithril Order discusses what to do about the Plateau City Defence League.

Kadaz advocates the direct approach, one that Conner would sure agree with if he were concious. However, Mira and Edmund advocate a more reasoned, deliberate approach to the problem.

While all of this is going on, Arm encourages Kirsten to get cooking. And Thar plans on a method of protecting the monument.

After bustling about in the kitchen, with occasional questions to the others about the locations of various and sundry kitchen utensils, Kirsten prepares a hearty supper. Sitting around the table provides an an opportunity for discussion and planning.

There was much discussion about using magical means of investigation but, unfortunately, the required spells are ones not currently known to either Edmund or Mira. That might be one thing to do on the morrow.

There's also the possibility of doing some ... investigation ... tonight. When no one is around, of course. Or maybe just to see who is around.

Regardless, the group needs to determine what they want to do.

Conner 
Thursday April 12th, 2007 11:02:29 PM

Deep but uneven breathing can be heard emanating from Conner's bunk. At times the breathing seems to stop altogether, and then with a quick gasp, restarts again. A single muscular arm hangs from the bed, the knuckles of which rest lightly on the wide plank flooring. A tattooed dragon entwines the bicep and forarm.

Arm 
Friday April 13th, 2007 5:53:29 AM

Dismayed as well by Shadows report, Arm loses much of his appetite as he picks grimly at his food. Not wanting to offend Kirsten, he eats what he can then pushes his plate away.

After a moment's thought, he says, "I wonder if contacting Frost Ginny would help. Elves have always been a friend to nature, and perhaps we could convince her to include the PCDL among her 'group', as it were.". After he says this, he realizes that his suggestion is probably without merit, but at this point he doesn't know what else to offer, other than elimination of them once and for all.

After a moment, he muses to the group, "If you don't think that wise, perhaps we should let Sgt. Tomin know that they are planning something else...something larger is scale.".

Thar ail Baerer 
Friday April 13th, 2007 10:21:58 AM

Musing over the ideas that are being discussing, Thar adds "Well, we should let the Sgt. know that something is going on, but that might tip the PCDL off that we have a way of hearing their conversations and plans (i.e. Shadow's infiltration). Besides, we don't know a lot right now and need to gather more information before we go to him. If we do some more investigation tonight, we could find out more on their plans and then tell Tomlin in the morning. That way, he could plan better what the best reaction should be."

To Kadaz, he says "I'm all for busting them up, but we could do a lot more damage to them by thwarting their plans. Maybe when we are interfering with their plans, we could bust a few heads while we're at it. We'll call it collateral damage..."

He'll then check on Conner's sleeping form and make sure he's still in OK shape, even though unconscious.

Kirsten 
Friday April 13th, 2007 12:10:23 PM

The paladin seems to consider Mira's words and then nods decidely.

"I will stay then, and do what I can to help the city and its people. It seems as though they have been through much and they deserve a little help."

Edmund 
Friday April 13th, 2007 4:41:54 PM

After some consideration, Edmund nods slowly, setting his drawing aside.

"Well, tomorrow, I'll go to see what I can find out about purchasing the spell we need, and scribing it in my book. It won't be instant of course, but we can use it now and later. I'll let you know what I find out about it. For the present, though, I think I'm going to go to bed!"

Edmund retires to his room, leaving his drawing behind on the table for everyone to examine.

Kadaz 
Friday April 13th, 2007 8:50:01 PM

"Ok, everyone, if you don't like busting them up how about we follow them and gather enough information to expose their activities before the magistrate?" Kadaz suggests. "That way we can make sure they don't spread their hatred, and maybe even identify those idiots who think like they do!" The figher corsses his arms and sits back, sure of his logic.

Discussion (DM JohnP) 
Sunday April 15th, 2007 1:38:59 PM

The planning swirls around and around. Unfortunately, Shadow is silent so nothing can be conclusively determined. At least for tonight.

On the morrow, though, Edmund plans to scrape some money together to purchase a new spell or two. And then they can eavesdrop on the Plateau City Defence League at will. Or so they hope.

In the meantime, Kirsten commits to staying with the group until at least this matter is resolved. And, Conner starts to snore loudly.

Since the discussion lasts until well after supper, the group stays in for the evening. The rain that starts near midnight makes that seem a better idea - no matter how nice an evening at Sampson's might be, walking home in the rain is never fun.

The morning dawns bright and clear. All sorts of opportunity awaits for the group to continue their investigations. Edmund, and whoever chooses, can go off to the Catacombs to purchase scrolls. Or the others can investigate the activities of the PCDL. Suggestions were made to approach the Guard, and maybe that is something that Kirsten is better suited for.

Thar ail Baerer 
Monday April 16th, 2007 9:02:33 AM

Now that morning is here, Thar suggests "Why don't we go walk around the PCDL HQ some more? We could take turns meandering by there, so it won't be suspicous and track who is coming and going?"

Shadow 
Monday April 16th, 2007 9:23:51 AM

"We definitely need to keep an eye out on the PCDL, and it would make sense to have multiple people there. We will need to make sure the leaders are still there and follow them." Shadow says to the group.

Posting Record (ADM Scott) 
Monday April 16th, 2007 9:30:12 AM

Plateau City
DM John: XXXXX
Kadaz: OXXXX
Arm: XXXXX
Shadow: XXXXO
Edmund: XXXXX (missed Monday but 2 on Tuesday)
Mira: OXXXO
Connor: XOXXO
Thar: XXXXX
Kirsten: OXXXX
Overall: 84.5% effective


Kadaz 
Monday April 16th, 2007 1:23:53 PM

Kadaz agrees to monitoring the bigots' house. "Is this guy, Davern Barber, new to us? I wonder where he comes from. Maybe we could research him a bit."

Kadaz takes some cold water in to Conner, to help him purge his system.

Arm 
Monday April 16th, 2007 2:32:22 PM

Arm agrees on keeping an eye on the PCDL, "Yes, I think that would be best. I still have my disguise here somewhere...".

Heading to his room, he rummages around a bit before finding what he needs, then comes back out with his hat adorned on his head. When the rest are ready, he will head out with them, then find hopefully a store to look busy in while watching the HQ.

Conner 
Monday April 16th, 2007 6:47:34 PM

Conner rises at his normal time and wipes the stickiness from his eyes. He accepts the water from Kadaz and slowly drinks it down. He hears the others dicussing the PCDL and is about to weigh in when his senses catch up with him and the effects of the previous nights consumption come home to roost.

It starts as a small ache behind his right eye and quickly spreads until his entire head seems to pound with each movement or noise. He groans aloud and then sits back down on his bed.

Mira 
Monday April 16th, 2007 8:06:52 PM

Mira nods agreement to the plans of the others. To Kadaz's enquiry about Davern Barber, she volunteers, "we've encountered him before, back when Fendrick Vaeder accused the elf, Talereithan, of having stolen his wife's necklace." Mira turns to include Edmund and Kirsten, before continuing. "We never did find out who stole the necklace, but it was sold to a rich lady who got herself caught up in a death cult. Got herself killed, too." Turning back to the dwarven fighter, Mira adds, "I always thought Devern was mixed up in it somehow. Likely, he snatched Fendrick's heirloom when Fendrick was to drunk to comprehend, or just passed out."

Continuing her explanation to Kirsten, "anyway, we got the necklace back for Fendrick. In his heart I believe he knows it wasn't elves who took it, but he's too twisted with grief at the loss of his wife and daughters, and sick on drink, to understand that his hatred of those with elven blood will only bring him grief."

Watching (DM JohnP) 
Monday April 16th, 2007 11:32:14 PM

The party decides on watching the headquarters of the Plateau City Defence League, taking turns so that they are less likely to be recognized. After a quick discussion, Shadow leads the Arm, Kadaz and Thar through the streets to the east edge of Trade Quarter. They agree with his assessment of the building and what it looks like.

Even at the relatively early hour, there are already some men and women loitering outside the front of the building. Walking ahead, Shadow is able to find some doorways or other points that the watchers might hide in.

A rotating schedule is worked out so that nobody spends too much time in the area. It isn't long before Davern Barber is spotted walking towards the PCDL headquarters from the south end of the street. He speaks with the people outside and then heads inside. Barber isn't seen for an hour or so until he leaves the headquarters with several other people. The group call on some local businesses with Barber doing most of the talking. There hasn't been any sign of Fendrik Vedder.

Those watching the PCDL headquarters, please roll either Hide or Bluff depending on what approach you choose.

Conner stays back at the apartment, his eyes too sensitive to brave the morning light. Mira may stay with him, or do something on her own.

No movement has come yet from Edmund's room, or from the room now occupied by Kirsten.

Arm  d20=15 d20+13=29
Tuesday April 17th, 2007 5:42:42 AM

Feeling confident that the PCDL won't recognize him (disguise=29), Arm does his best to remain hidden while he watches the HQ (hide=15).

Kadaz  d20+2=16
Tuesday April 17th, 2007 8:01:22 AM

For this undercover mission Kadaz dresses in his chain mail and leaves his axe and shield behind. This should make him harder to recognize, he thinks.

Shadow points out a likely place to hide Kadaz and the fighter tires to conceal himself. Whenever one of the PCDL idiots glances his way Kadaz ducks behind a corner, looking back around after a minute. (hide 16)

Shadow  d20+2=16 d20+14=22 d20+15=17 d20+2=15
Tuesday April 17th, 2007 9:31:00 AM

"There are many places to hide near the PCDL building, but remember we are taking turns so it should be easier." Shadow says to the group.

He will go into his room and put on his peasants disguise in hopes that even if he should be spotted he will not be recognized.

He will take his turn, and when Davern returns - IF Shadow is there, he will sneak around back to see if he can eavsdrop on the leaders again.

Actions:
Disguise=16
Hide=22
Move Silently=17
Listen=2

Thar ail Baerer  d20+10=16 d20+12=19
Tuesday April 17th, 2007 9:56:27 AM

Before leaving, Thar will put on some worn traveling clothes and put his shortswords under his cloak, in case he needs to defend himself. He'll also ask Shadow for help in preparing a disguise for himself.

Thar will take his turn and, while ensuring that he remains hidden and inconspicous, attempts to track whom goes in and out. He won't go sniffing around the building, but merely tries to get a sense of who is doing what and where.

Hide = 16
Spot = 19
Disguise =(Aid from Shadow?)+1 w/o aid, +3 w/ aid?

Kirsten 
Tuesday April 17th, 2007 2:11:46 PM

Much to the paladin's dismay she awakes late that morning. With a faint sigh, Kirsten will hastily prepare herself for the day.

Emerging from her room to find that most have arleady left, she nods to herself and mutters, "Probably off to sneak about and find out what they can."

She remembers the previous night's discussion, and nods once again to herself. In an attempt to make up for her oversleeping, the paladin intends to make her way to the temple for prayers and then to head off to see the guards. She hopes she may be able to learn more from them, and perhaps hear a different side of what has been going on.

Conner 
Tuesday April 17th, 2007 5:25:16 PM

The fighter finally drags his sorry carcass out of bed and gets ready for the day. He first immerses his head in a bucket of ice-cold water from the river. He holds his breath for as long as he can before coming up for air. The water has a way of piercing through even the thickest of heads and bringing the sorriest drunkard back to life.

The rest of the morning is spent in training, partly to purge his body of the toxins that have accumulated, and partly to let off some latent anger over the PCDL.



Edmund 
Tuesday April 17th, 2007 8:15:07 PM

Edmund sleeps late, and then compounds the lateness by taking a very extended bath. When he finally emerges from his room, everyone seems to be gone or busy.

Having entirely forgotten, overnight, about visiting the shoppes to find the necessary scroll, he spends the entire morning doing absolutely nothing of value. He makes tea, reads over his spellbook a few times, studies his spells, and does the usual things, but he doesn't take any action about the PCDL or anything else. Being absent-minded has its drawbacks, but then again, Edmund probably doesn't have enough money for the spell and scribing materials anyway.

A little later, he realises they might be going into a fight soon, and he examines his list of spells to try and come up with something that might prove useful. Trying to be creative is hard work, and slow. Edmund empites a teapot and takes a couple of hours before giving up the task as bootless. By now, he's hoping the rest of the group will come back so they can tell him what they'd like him to do. It seems adventurinig is hard work when you don't know anything about how to do it.

Watching Some More (DM JohnP) 
Tuesday April 17th, 2007 11:10:05 PM

The four who are watching the headquarters of the Plateau City Defence League are treated to a day of boredom. Davern Barber came back to the storefront and went inside. The men and women loitering outside change from time to time, as newcomers join them before going inside or other come from inside to loiter in the sun. Near lunchtime, a pair of men head off to the closest tavern and return with food and wine. A lot of wine, actually. Sometime thereafter, Fendrik Vedder joins the people outside.

During all of this, the four don't think that they were observed. What with the bustle and movement on the street, they don't think that it would be too difficult to hide or remain unobserved.

Finally, in the late afternoon, Davern Barber and Fendrik Vedder both leave with a group of men. Clearly, from the loud talk and gait of most of the crowd, they've been drinking wine for most of the day. Barber is one of the few who is steady on his feet, walking beside Vedder to steady the older man. The pair seem to talking as they leave.

Whoever is watching can easily follow the group of PCDL thugs as they head east through Trade Quarter and into Rogue Quarter. Finally, they stop outside some stores and begin harassing the elves who operate the businesses.

It's not long before the Guard show up and disperse the crowd. From how they talk, the PCDL folk seem to think that everything went well, even though nothing really happened.

It's getting late in the day, and returning to the apartment seems like a good idea.

+++++++


Kirsten goes off to church to pray and seek guidance. After praying for some time, she speaks with the elders and has what she has learned about the PCDL confirmed. None of the elders have anything good to say, but nothing concrete in how to deal with them either.

When she makes a sidetrip to the local guardpost, Kirsten finds the same Guard Sergeant that the others had been speaking with. The older man is polite, but not really forthcoming.

+++++


Edmund and Mira spend their day on matters arcane. At least that's what they'll tell the others.

+++++


While Conner is training, he feels that he is being watched. After he puts down the training sword and shield, he turns and sees a tall, young male elf watching him. Once the elf sees that Conner has noticed him, he approaches.

"Excuse me, sir. I was told that I could find you hereabouts by the people at Sampsons."

"I'm MacConal, you might have heard of me. My friends and I need your help, you and your friends. Can I meet you tonight, at Sampson's?"


Arm 
Wednesday April 18th, 2007 5:41:47 AM

Arm trails far enough behind the group so as not to arouse suspicion. It is with supreme effort that he holds himself in check while they harass his kin, though. Once he sees, the guard take care of things, he returns to the apartment, his mind full of dark thoughts.

Kadaz 
Wednesday April 18th, 2007 7:45:01 AM

While watching the PCDL Kadaz has a thought. "Those guys are running a protection scam, and harassing the elf merchants. We could offer protection to those elves. Say, we promise to beat up anyone harassing them. And in exchange, they could pays us with a smile, or maybe a drink of water. We'd do good work for cheap!" Kadaz is much more interested in whomping on some bigots than making more money at this point.

Conner 
Wednesday April 18th, 2007 7:57:44 AM

Conner eyes the man with some caution. "MacConal is it?" he looks for confirmation that he has heard correctly. "And just who's tellin' you that we can be found at Sampsons?"

Assuming the elf comes forward with a plausible answer, Conner will agree that they will be at Sampson's near dinner time and that MacConal might find them at a table near the back of the room.

When Conner returns to the apartments later that day, he relays what he can recall of MacConal and the elf's request to the rest of the group.

Shadow 
Wednesday April 18th, 2007 9:32:35 AM

Shadow notices how easy it is to keep a watch on the PCDL and realizes his waste of energy on his disguise. He will remember that the next time, but keeps it to himself.

After spending a day trading off watches, Shadow is surprised all the group does is harrass the elves. When the group heads back to the apartment Shadow just shakes his head and wonders if that was the "big event".

Thar ail Baerer 
Wednesday April 18th, 2007 11:43:56 AM

Frustrated that they didn't get any more information, Thar returns to the apartment. "If that's their plan to harass some elves, then they're a bunch of fools," he thinks to himself.

After listening to Conner's information, he says "I'm all for helping out my fellow elves. If we don't help, then who will?"

Edmund 
Wednesday April 18th, 2007 12:21:50 PM

When Conner tells of MacConal, Edmund is skeptical and a bit suspicious, even though he is half-elven himself.

"Hmm. Sounds a bit worrisome to me. Could be some sort of a trap, what? Maybe we should go prepared, just in case, eh? You never know what might turn up. Maybe if we had Shadow outside, keeping a lookout or something. You know the kind of thing I mean."

Mira  d20+9=23
Wednesday April 18th, 2007 8:27:07 PM

When folks go to check out the PCDL, Mira heads back to the records offices for Plateau City and makes further enquiries on the possibility of purchasing the place over by Helm's Way. She will use her charm (Diplomacy=23) and a little coinage, to further the party's aquisition of the place.

When Conner tells about the elf he met, Mira will ask the fighter for a detailed description of the fellow. She will dress with care, in clean, but simple clothes, before heading out to Sampson's for the evening meal.

Kirsten 
Wednesday April 18th, 2007 10:09:47 PM

Kirsten comes back, disappointed about the lack of information, but keen to hear what everyone else has to say about the situation.

"Find out anything new?" she asks.

Going to a Meeting (DM JohnP) 
Wednesday April 18th, 2007 11:47:22 PM

Conner looks suspiciously at the young elf in front of him, asking how the group would be known. MacConal bobs his head, causing his long ash blond hair to swing back and forth before he answers.

"It wasn't any great secret, was it? How you helped with the murder of Priest Tredegar? My friends and I asked about and learned that you were from Trade Quarter. I tried all the taverns and the people at Sampson's told me where to find you."

"My friends and I, we're in Hind Quarter. We want to do something about the Plateau City Defence League but ... well ... maybe I can explain it tonight?"

MacConal waits to see if Conner agrees before leaving. He's young, possibly less than a century old, and thin even for an elf. MacConal's motions are economical and sure, as if he's had some kind of athletic or martial training. Aside from his long ash blond hair, MacConal's most distinguishing feature would be his dark blue eyes, similar to what might be seen overhead on a cloudless cold winter sky.

++++++


Mira had been off to the City Administration offices. Her dealing with the bureacracy, and a little coin, reveal that the house on Helm's Way is mired in the investigation by the Guards and Constables. Until that is concluded, the property can't be sold. However, her words and coin have secured a commitment from a gnome working behind the counter to send a messenger if the status of the house changes. If the group wanted to push the purchase of the house, they'd need the assistance of a patron or friend in the Guards or Constables to conclude the investigation.

++++++


The four who had been shadowing the Plateau City Defence League return to the apartment, each having a different take on what they observed. Arm is barely controlling his anger while Kadaz is nearly bouncing with the prospect of breaking some heads. Thar is simply frustrated and Shadow contemptuous of what the PCDL is trying to do.

Conner's news interests all of them as he relates the request from MacConal. Edmund is mildly suspicious and the others wonder what might be about. The suggestion of having Shadow or someone else watch Sampson's before or during the meal has been made and makes sense.

Kirsten hadn't learned much else besides what the party had told her. Perhaps this meeting will reveal something of interest. Of course, it's entirely possible that MacConal and his friends (whoever they are) know nothing of Kirsten and her involvement with the Mithril Order.

It's an hour, or so, before supper time and when Conner agreed to meet MacConal. Mira and the others head over, although some may choose not to attend or to take precautions. When they get there, the new server (the former refugee from Floating City) remembers an elf matching MacConal's description asking how to find the party. None of the party notice anything unusual inside Sampson's or on the street outside.

They'll have time to take a table and make any preparations deemed necessary before MacConal arrives.

Arm  d20+4=18 d20+11=31
Thursday April 19th, 2007 5:55:14 AM

As they reach Sampson's, Arm takes a small table away from the rest of the group so that he may remain unnoticed. It disgusts him to have to do this regarding his own kind, but he fears that the PCDL could disguise themselves as well as HIS group can. Until MacConal arrives and makes his intentions clear, he acutely observes his surroundings (spot=18, listen=31-nat. 20).

Conner 
Thursday April 19th, 2007 7:48:01 AM

"I agree with Edmund" Conner is bemused to find himself agreeing with the self-absorbed mage. "There is something not right about this elf...dark blue eyes...not green like all the other elves...dark blue!"

Nevertheless, Conner prepares himself for the meeting. "Shadow, I don't think you are known by the PCDL, perhaps you should remain apart from the rest of us and watch our backs."

Shadow  d20+2=19 d20+10=24 d20+7=22 d20+7=15 d20+10=12
Thursday April 19th, 2007 9:46:15 AM

"I agree that we need to take precautions, so I will find a nice place to wait until this group arrives and then check around the outside of Sampson's for anything unusual. I will then come in and make sure there is nothing happening that should not be happening." Shadow says as once again he returns to his room and dons yet another disguise, this one is of a young tough (putting on his gear in a way that he looks more like a mercenary rather than his usual stealthy presence). He will head over to Sampson's before the rest of the group and try and make sure there is nothing out of the ordinary outside Sampson's.

He will then find a place that he can observe the entrance(s) to Sampson's to make sure there is nothing suspicious going on here. Once he sees the elf and his companions (based on Conner's description) he will see if there are any other people approaching. Once he is sure they were not followed, Shadow will once again check out the exterior of Sampson's if he does not finid anything that concerns him he will head in and take a table that is not too far away from his companions and listen to see what happens.

Actions:
Disguise=19
Search=24
Spot=22

Spot=15
Search=12
(Not sure how many rolls you wanted.)

Thar ail Baerer 
Thursday April 19th, 2007 10:27:08 AM

"You've got a good point about being suspicous" Thar says to his companions. "Conner and Edmund, that's an odd color for his eyes and I haven't seen many elves with that color. Besides, I think our precautions make good sense ans its better to watch our backs then get ambushed. I'm not real good at the whole art of disguise, so I'll be one of the people that meets w/ the elf, since we share a race."

He'll join Mira (and whomever else is at the table) and order a light meal and beverage, keeping an eye out for thier visitor.

Edmund 
Thursday April 19th, 2007 3:48:51 PM

Edmund takes his own seat at the table, but one hand rests the belt loop at his hip where his Rod of Wonder is. If anything happens, as least he'll have that to rely upon.

When it comes time to order some food, Edmund orders a pot of tea and a selection of pastries--tarts, muffins, biscuits, little fruit pies, buns, turnovers, and the like.

"I wonder where he is," Edmund says to himself. "Maybe we're early?"

Kirsten 
Thursday April 19th, 2007 3:53:46 PM

Kirsten heads over to Sampson's with the others, her desire to learn more of this place and its happenings making her more than eager to accompany then. However, she seems somewhat wary as she takes a seat at the table with them.

The paladin only orders tea, finding herself some tea and a very light snack as they wait.

Mira 
Thursday April 19th, 2007 4:41:02 PM

Mira listens to what the others say, and then walks beside Kirsten on the way to Sampson's. "There used to be a paladin with out group. He was able to look into the heart of a person, and tell if that person was good or evil. Would you be able to do that with this blue-eyed fellow Conner is talking about?"

Inside the tavern, Mira sits with her group. She waves at Arm, sitting across the room, by himself. After ordering the special, she tells the group, "I've got someone with the city who will let us know when the house we want is freed up for sale. In the mean time, we don't want to do anything that will get us on the bad side of the Guard's or Constables, 'cause it could predispose them against us, and make it harder for us to get the place."

Kadaz 
Thursday April 19th, 2007 5:38:01 PM

"So, we're preparing for a trap. I'll be ready." Kadaz volunteers to sit at the table to talk with the elf. While leaving his plate mail behind, he still wears chain mail. And his axe and shield are leaning against the wall behind him.

"Could this elf be of mixed blood? Maybe he got his blue eyes from a nonelf ancestor?"

Kadaz orders an ale which he sips slowly. He also get some finger food which he slips to Birdie who's under the table.

"Mira, as regards that house, how about we contact Rabbit and his friend, whats his name. You remember, that halfling who ate so much? Maybe if they sponsored us we could get that house."

Meeting the Elf at Sampson's (DM JohnP) 
Thursday April 19th, 2007 11:24:50 PM

Most everyone heads over to Sampson's to meet with MacConal. Of course, not everyone sits at the table towards the rear of the tavern, as Conner mentioned. Those that do sit with Conner order a variety of food and drink while they wait for the elf to show. While they wait, Mira mentions what she found out at the City Administration offices and Kadaz ponders whether to approach the Constables that they dealt with before.

Arm sits off to one side, watching and listening to the crowd. He doesn't hear or see anything out of the ordinary while the others are waiting for MacConal.

Shadow is outside the tavern, hiding in a doorway after checking around the tavern. He didn't spot anything and waits patiently until he sees a lone elf matching the description provided by Conner. The elf moves confidently up to the tavern door, not making any suspicious movements or gestures. MacConal pauses in the doorway, seeming to scan the interior before entering. Shadow waits for several minutes and sees no sign of anyone following MacConal.

Those inside the tavern see a tall elf with long ash blond hair stand in the doorway, scanning the main room until he spies Conner and the others. MacConal crosses the room, nodding and extending his hand in greeting. A server sees him enter and comes close, so MacConal orders a glass of wine for himself.

"And get them whatever they're having, too." After saying that, he extends his hand to shake with Conner and the others.

"Thank you for meeting with me. I introduced myself before, but I'll do it again. I'm MacConal, son of Conal and third of the line to live here in Plateau City. Today, I live over in Hind Quarter but my parents and I used to live in Merchant Quarter before these troubles started. Like a lot of others, we moved over to the Hind."

Sitting close to him in Sampson's, Arm thinks that Conner's estimate of MacConal's age was high. For an elf, MacConal would be considered an adolescent. Maybe older if, as some suspect, MacConal has enough human in his ancestry.

When the server returns with his wine and whatever the others ordered, MacConal hurriedly pays for the order and leaves a generous tip.

"My parents and the other older ones, they want to ignore the Plateau City Defence League. They want to simply wait them out, figuring that things will change. But my friends and I, we don't think that we should just sit back. We need to do something about the PCDL. So, when we heard about what you did, we tried to do the same."

MacConal looks away for a moment, then back at Conner and Kadaz.

"It didn't go very good. We tried to stand up to the thugs when they started bothering some elves in Rogue Quarter. And ... well ... they got the better of us. But we still want to do something, you know."

"Anyway, Anton ... he's one of my friends ... he helps his father cater parties and the like in big houses around the City. Anyway, one night he saw one of the PCDL bosses leaving a place down in Outcast Quarter."

"So Jenna started asking around, quietly. She can pass, if you know what I mean. Turns out it was Davern Barber that Anton saw. Asking around, she found out that Barber goes down to this place once a week, or so, for the last while. Anton said that it was a creepy place, bunch of folks from far away live there."

"Some of the others, their parents are part of the City. Guards, Magistrates, that sort of thing. And, well, they hear what their parents talk about. Supposed to be something happening soon, and I thought that Barber's visits might be part of this. What do you think?"



Arm  d20+4=19 d20+11=20
Friday April 20th, 2007 5:49:32 AM

Arm remains where he is, trusting that his companions will fill him in later on what MacConel has to say. Ever vigilant, he remains all eyes and ears, and will remain so until the rest of his group decides to leave (spot=19, listen=20). He still feels a pang of guilt as he runs his hand through his hair, much the same color as that of the newcomer, but he takes solace in the fact that his companions are wary as well.

Shadow  d20+2=8 d20+7=13 d20+15=28 d20+7=13
Friday April 20th, 2007 7:48:59 AM

Feeling better that the elf really might be on the up and up, Shadow will still remain seated away from his comrades and watch the door. He will order a small meal, and take his time eating it. He will wait until MacConel leaves and then will follow the elf to make sure what he tells the others is accurate. (at least with where he is staying)

Actions:
Listen=8
Spot=13

Move Silently=28
Spot=13

Kadaz 
Friday April 20th, 2007 9:24:20 AM

Kadaz is shaken by what MacConal. "Son, if what you say is correct this rot runs deep. Are you sure you want to stay involved in this? Could be trouble."

Thar ail Baerer 
Friday April 20th, 2007 9:36:29 AM

Nodding at Kadaz's comments, Thar adds "Yes MacConal, it does sound pretty deep. What exactly would you like our help with? We have a lot of options open to us, but I want to get a feel of what you have in mind."

Kirsten  d20+2=15
Friday April 20th, 2007 3:48:52 PM

Kirsten nods when Thar speaks, agreeing with him completely. The paladin seems vaguely uneasy, her gaze shifting towards MacConal as they listen to him speak. She remains silent, and attempts to discern his intentions.

Actions:
Sense Motive = 15

Edmund 
Friday April 20th, 2007 9:12:01 PM

Edmund watches the elf carefully at first, but begins to relax as the story comes out. It's either the truth or a very well-crafted lie, and Edmund doesn't think the PCDL morons are capable of writing something this clever.

Thinking it better to remain silent for the moment and to let the elf explain what he wants done, Edmund simply waits and listens until he hears something worth commenting on.

And when that time comes, Edmund's comments will, no doubt, be volumnious.

MacConal Continues (DM JohnP)  d20+14=31
Friday April 20th, 2007 11:03:32 PM

The young elf looks around the table as the party responds to his story. He hesitates before nodding in response to Kadaz's question about continuing.

"I ... we ... yes. We can't let anyone, especially a bunch of lowlife scum push us out of the City. But ... ahh, we can't do it ourselves. That's why I sought all of you out."

MacConal looks over at Thar before speaking again.

"Jenna found out that Barber is meeting someone tonight, probably in Outcast Quarter again. From what's she's heard, this might be important. But we can't do anything about it, not if he has some thugs with him."

"The PCDL has been muscling people, pushing elves around and trying to get my people to leave Rogue Quarter, too. But there's a rumour that something big is planned soon. Maybe this meeting tonight has something to do with it. I was thinking that maybe you could follow Barber, see who he is meeting and ... maybe ... you know. Do something."

Across the table, Edmund and Kirsten aren't certain what to make of the elf's words. Kirsten feels that he believes what he is saying. The young elf seems to honestly want to do something about the PCDL, and may be willing to use the Mithril Order to accomplish that. Mira and Conner sit quietly, mulling over the elf's words.

From the small table, Arm sits and reflects on what he has overheard. Shadow does the same from where he sits and listens. Kadaz (and those sitting at other tables) notice that Birdie is cautious or nervous about something, but they can't tell what is bothering the dog.

MacConal looks at the party, seeming to gauge how they will respond to his request.

"So, are you willing to do this?"


Conner  d20+1=13
Saturday April 21st, 2007 8:36:46 AM

Conner listens to MacConal's tale and nods at what he hears [Sense Motive = 13]. "Aye, that Davaern Barber's at the root of this alright. Sounds like we need to get to the bottom of this."

Thar ail Baerer 
Saturday April 21st, 2007 4:43:20 PM

"MacConal, it sounds like you need an answer quickly, since this is a time sensitive situation. I'd like for those of us at the table to have a few moments privacy to discuss your request and give you our answer. We won't be giving you our exact plans, and I'm sure you understand why, but we'd at least like to give you a yes or no answer. Would you mind leaving us for a few minutes, so we could discuss your request?"

Thar looks at this companions to gauge their thoughts.

Mira  d20+2=13
Sunday April 22nd, 2007 11:14:01 PM

Mira has pretty much made up her mind to suggest to the party that they recon the PCDL again. What the young male of elven blood says confirms somewhat of what Shadow learned, after all. Still, one question plagues the sorcerer, and she voices it, addressing MacConal straightforwardly.

"Have you gone to the city guard with your information? We have found them, in general, sympathetic to the plight of all those who live in the city." Mira watches, and gauges the fellow's response,(Sense Motive=13) adding, "Furthermore, there are those in the service who have elvish blood flowing in their veins."

The woman's eyes flick over to Arm, sitting across the room, before returning to the face of the half elf who would recruit them.

Edmund 
Monday April 23rd, 2007 1:37:07 AM

Edmund chirps in after Mira speaks.

"Yes, speaking to the city guard would be the appropriate preliminary action to take. If you have done, I should be interested to know what they have said, and if you have not done, would you mind explaining wherefore? They are not in league with the PCDL by any stretch, and if they knew about the sorts of things you are telling us, it would give them more leverage against the PCDL. The city guard need the evidence themselves, the better to make a case against the PCDL."

Arm 
Monday April 23rd, 2007 5:47:36 AM

Arm reflects on what he has heard as well as the reactions of his friends. He seems to be honest, but he also notices Birdie's stance and wonders as well what is bothering him.

He catches Mira's eye and arches his one eyebrow even higher than they normally sit above his eyes as if to say, "Let's agree, but be on guard.". He nods ever so slightly at her that he agrees to engage the PCDL, but he for one will remain ever watchful of his surroundings.

Kadaz  d20+1=10
Monday April 23rd, 2007 7:31:19 AM

MacConal seems to be sincere but Birdie is bothered by something. And since Birdie's has been at Sampson's frequently it's probably MacConal or something else new.

He looks around the room trying to spot anything out of the ordinary but nothing seems out of place. (spot 10)

Once MacConal steps away Kadaz adds his opinion. "Yes, let's investigate this PCDL plan. But since Birdie's uneasy, I am too. If it's a trap for us we'd best be aware." Kadaz mentally vows not to leave his back uncovered. He reaches down and pets his dog.

Shadow  d20+2=7 d20+7=9
Monday April 23rd, 2007 9:41:30 AM

Shadow stays alert, but has not seen anything so far to cause any problems for the group (in Sampson's that is). He will keep an eye out for anything unusual.

Actions:
Listen=7
Spot=9

Posting Record (ADM Scott) 
Monday April 23rd, 2007 9:51:20 AM

DM John: XXXXX
Kadaz: XXXXX
Arm: XXXXX
Shadow: XXXXX
Edmund: OXXXX
Mira: XOXXX
Connor: XXXXX
Thar: XXXXX
Kirsten: ---OXXXX
Overall: 93.3% effective


Kirsten 
Monday April 23rd, 2007 6:59:48 PM

The paladin continues to regard MacConal with a certain degree of waryness. She nods her head and murmurs a faint agreement when Mira and Edmund suggest that he go to the city guard first.

Arm 
Tuesday April 24th, 2007 5:45:46 AM

Once MacConnel leaves, Arm will move to the seat vacated by him to see if he can add anything to his friend's discussion.

Edmund 
Tuesday April 24th, 2007 10:03:52 PM

Edmund listens to what the others have to say about the young elf, wondering if they trust him too.

DM Apology (DM JohnP) 
Tuesday April 24th, 2007 10:58:26 PM

Sorry folks, I screwed up and failed to arrange a sub for last night and today. I'll be back in the saddle tomorrow night.

Arm 
Wednesday April 25th, 2007 5:42:35 AM

Arm leans back in his chair and begins throwing ideas around in his head about possible plans for the PCDL.

Mira 
Wednesday April 25th, 2007 9:20:34 AM

Mira waits for the half-elf to respond.

No matter what, the party must do something about the PCDL, but they mustn't jeapordise their good standing with the constabulary...or the locals.

If only they could find out where the PCDL were planning to strike next...

Kirsten 
Wednesday April 25th, 2007 3:07:36 PM

The paladin waits with the others, silently mulling over the information already given.

Conner 
Wednesday April 25th, 2007 7:32:23 PM

The fighter thinks over the options, wondering how much he can trust this blue-eyed elf while at the same time an anger burns deep inside him at the thought that the persecution of the elves continues.

Edmund 
Wednesday April 25th, 2007 9:00:56 PM

Edmund looks around and waves over a waitress to order himself--surprisingly--some mulled wine.

"I don't only drink tea, dontcha know."

MacConal's Response (DM JohnP) 
Wednesday April 25th, 2007 10:03:44 PM

MacConal shifts in his chair when Mira and Edmund ask about the City Guard. Kirsten's nod of agreement heightens his anxiety. The young elf pushes his hair back from his face as he looks between the pair of arcanists.

"Most of us are, for elves anyway, pretty young. We tried before to tell the Guards and ... uh ... we were wrong. And ... ah ... some of us tried to do something ourselves. About the Plateau City Defence League, that is. The Guard got called and some of the others spent a night with the Guards. So they don't listen to us anymore."

Even though MacConal is uncomfortable revealing this information, he is being truthful. At least that's what Conner and the others paying attention to his words think.

After hearing Thar's request, MacConal nods in agreement. "If you want to talk about it, I'll go over to the bar for a moment. I'll leave you to it, but Jenna really does think that the meeting is tonight."

MacConal stands gracefully and moves over to the bar, taking his drink with him. He sips the drink and talks to a barkeep while the party discusses things amongst themselves. Arm and Kadaz can't determine what has spooked Birdie, and MacConal moving away hasn't lessened the dog's agitation.

The party can discuss MacConal's proposal while he waits at the bar. If they're careful, the party thinks that they can probably perform this investigation without arousing any (or much, anyway) trouble with the Guards and Constables. From what MacConal has said, Barber is accepting money from some group or individual that probably wishes ill for Plateau City.

After a couple minutes, MacConal moves to return to the table and stops when he sees Arm sitting with the others. He looks at the others in the party, and seems to be relieved at what he sees.

"Is this another of your companions? I'm MacConal. Hopefully they've told you what I suggested."

"So, are all of you willing to do this?"



Mira 
Wednesday April 25th, 2007 11:45:26 PM

Mira tries to read each of her companion's faces before she answers. Steepling her fingers in front of her, she looks up at the half-elf and says, "I think I can speak for my friends. We will investigate this matter, for, in as much as it may help you and your friends, it likely has a greater importance for the city.

Mira stands, retrieving her heavy cloak. "We shall prepare ourselves, and then meet you, and your friends, at a designated spot. Where would you suggest?"

Arm 
Thursday April 26th, 2007 7:16:31 AM

Arm nods at the half-elf and says, "Yes, they did...". He then rises with Mira and prepares to leave with the rest.

Shadow 
Thursday April 26th, 2007 9:41:22 AM

(OOC: First of all, sorry for the silence, but I was in that nasty snow storm that hit Colorado and have been without power, yet alone internet. John, I had intended to do a dm post, but could not, sorry.)

IC: Shadow will continue to observe without tipping his hand that he is part of the group at this time. He will wait to see what the party does, and when they do leave he will wait about ten minutes to make sure that there is not a spy planted in the crowd at Sampson's. If he spots someone leaving fairly quickly after the group does he will try and follow them. Otherwise he will head back to the apartment after the ten minutes.

Thar ail Baerer 
Thursday April 26th, 2007 10:28:51 AM

Standing and shaking the elf's hand, Thar says "As my friend Mira said, we'll do our best and hopefully disrupt their plans. We'll let you know more when we find it and look forward to meeting you tonight."

He'll make a point of not looking at Shadow, hoping to secure his anonymity and ability to spot any pursuers. To his companions, he'll says "What do you think is upsetting Birdy? If there is a druid in town, maybe he could talk to Birdy and find out what is frustrating him?"

Edmund 
Thursday April 26th, 2007 3:10:05 PM

Edmund finishes his drink and nods, standing when MacConal returns.

"Glad to be of service, my good man. Glad to be of service. Hopefully we'll put a stop to this rubbish once and for all."

Edmund turns to Mira and the others, wondering what they would like to do next.

Kadaz 
Thursday April 26th, 2007 5:50:22 PM

Kadaz looks around at the others and sees the agreement in their eyes. "Of course, we are going to do all we can. And you and your friends should try to stay out of trouble, if you can."

Kirsten 
Thursday April 26th, 2007 5:52:45 PM

She rises to leave with the others, nodding at MacConal as she follows the others out. The paladin seems somewhat apprehensive about all of this, though she seems willing to help the others. Kirsten agrees with Mira's thoughts on helping the city.

Mira (illegal 2nd post) 
Thursday April 26th, 2007 9:56:17 PM

Mira picks up on Thar's comment about the ex-guard's dog. In a low voice she answers, "could be that there is someone here who is not what he seems, or maybe someone who is not seen at all!" To Kadaz, she continues in the same low voice, "does Birdy have a special dislike of anyone or anything? I wonder is there is perhaps one who might be disguised, or invisible, in our midst. We would be best to be on guard!"

Conner 
Thursday April 26th, 2007 10:19:04 PM

"Help it is then" Conner confirms the groups intentions with MacConal. He finishes his ale and wipes his sleeve across his moustache, oblivious to Birdie's discomfort.

Mission: Accepted! (DM JohnP) 
Thursday April 26th, 2007 10:47:50 PM

MacConal beams, his smile showing even, white teeth when Mira and the others agree to assist he and his friends. He barely restrains clapping Arm on the back, sensing that the half-elf may not accept that familiarity.

When Thar and the others suggest meeting up later, MacConal looks at them with a question on his face.

"Ahh, it's evening now, isn't it? If you think that you need to pick up some things, I guess that I can meet you. But I thought that you'd want to start watching the office of the Plateau City Defence League right away. Or, don't you know where it is? I guess that I could show you where it is."

MacConal stands with the party, offering a hand to Mira and Kirsten if they accept his gesture. Kadaz and Edmund stand nearly at the same time, Birdie tense against Kadaz's leg. Conner finishes his ale and stands as well.

The young elf with the unusual eyes leads the way to the tavern's door, looking back to see if the party is following. He'll step out into the cool night air after looking up and down the lane.

"If you need me to show you where to go, I'll either go with you or meet you in Open Palm Market. Near the monument that the big fellow, there, had put up."

"If not, I'd better head back to the Hind Quarter."

++++++


Across the room, Shadow watches and listens. MacConal was oblivious to his presence, not paying any particular attention to the lone half-elf sitting by himself. After MacConal and the party exit Sampson's, Shadow keeps watch. He does not see any other patron leave right away or, for that matter, paying much attention to their departure. The staff do note the Mithril Order leaving, waving goodbye or moving to the table to clear the empty mugs and plates.

When Shadow looks towards the door, he sees that MacConal and the party have stopped right outside.

Arm  d20+4=5 d20+11=20
Friday April 27th, 2007 5:55:03 AM

Arm takes great pleasure in seeing McConal's startled look at his sudden appearance in the group, "GOOD...best to keep him wondering where all of our assets are, at least for now," he thinks.

Once outside, Arm makes a show of yawning and stretching while he takes a quick survey of the surroundings (spot=5, listen=20). He then waits patiently while the group decides where to go, still remaining silent.

Thar ail Baerer 
Friday April 27th, 2007 10:19:31 AM

Standing outside w/ the rest of the group, Thar says "We could split up into two groups for a short while. One could watch the PCDL HQ and the other could get Birdie questioned. It shouldn't take too long to have a druid get our questions answered and then we could meet back together w/ MacConal later? I'm open to whatever you all decide."

Shadow  d20+14=26 d20+15=24 d20+2=19
Friday April 27th, 2007 12:39:28 PM

Once the group moves off from the entrance, Shadow will rise and then follow the group that is not with MacConel. He will catch up to them once they have gotten out of site of him, and then will say, "Well it does not look like he was followed, so I will head over to the headquarters and make sure we find out as much as possible before the 'event'." With that Shadow will head off to the PCDL HQ and still keep his distance from the others so as not to alert MacConel. Once there he will scout out the building to see if there is any chance of him listening to any conversations (in the back again).

Actions:
Hide=26
Move Silently=24
Listen=19

Edmund 
Friday April 27th, 2007 10:20:36 PM

Edmund follows along, wondering what sort of help he might be able to provide. Whilst he waits for the others to decide what the plan is, he fingers his Rod of Wonder thoughtfully.

"Hmm," he says. "What's the plan, then?"

Kadaz 
Saturday April 28th, 2007 8:47:20 PM

Once MacConel has left Kadaz turng to Thar. "You wonder what Birdie has to say? This could be iteresting. Know any druids Thar? But you're right, Birdie feels something is wrong. Is it MacConel or something else?"

Kirsten 
Saturday April 28th, 2007 11:15:22 PM

She follows along with the other on their way back, of course. The paladin has little to say as she mulls over all of the information given, and so soon after her arrival!

Mira 
Sunday April 29th, 2007 5:11:28 PM

Mira suggests the party rendez-vous with the half-elf at the designated spot in Open Palm market. "We'll only be a little while. Quarter of an hour at the most."

On returning to the apartment, Mira collects her belongings, including her scroll case. "I don't know where you'll find a druid at this time of the night. If we do split up, and the PCDL start to move, I don't know how we shall communicate where we are." Prepared, hopefully, for anything that might come, Mira exits the apartment. Before heading for the rendez-vous point, she releases a small pink and green stone from her palm. The tiny missile suspends itself in the air at the level of the sorcerer's forehead, and starts its orbit.

Conner 
Sunday April 29th, 2007 7:04:47 PM

The fighter heads outside, his large meaty hand rests comfortably on the pommel of his sword, a spiked shield hangs from his back.

Arm 
Monday April 30th, 2007 4:48:45 AM

Arm returns to the apartment with Mira, glad to be away from MacConal for the moment, "I can't quite put my finger on it, but I think that our new 'friend' isn't telling us everything. I think we need to keep ALL our wits about us tonight," he says to her.

Thar ail Baerer 
Monday April 30th, 2007 9:22:00 AM

To Kadaz, Thar replies "I'm sure my temple has some names of local druids. How about bringing Birdie and you and I can visit a druid, who could find out what Birdie is sensing. Then we can rendezvous with the group afterwards."

To Mira and Ed, Thar asks "Do you have anything that will help us do a brief message or communication with you when we're done or how about we meet one of you in an hour and you can tell us where the rest of the group is?"

Shadow 
Monday April 30th, 2007 11:27:35 AM

Once at the PCDL HQ, Shadow will try and catch his companions attention and motion that he is headed to the back of the building. Once there he will try and chance a glimpse of who is there and see if he can overhear anything.

Actions (use the rolls in the last post)

Posting Record (ADM Scott) 
Monday April 30th, 2007 11:33:53 AM

Plateau City
DM John: OXXXO
Kadaz: XOOXX
Arm: XXXXX
Shadow: XOOXX
Edmund: OXXXX
Mira: OXXXX
Connor: OOXXX
Thar: OOOXX
Kirsten: XOXXX
Overall: 68.8% effective

Not a very good week for us (especially me, with missing a couple of posts and not being able to post for the DM - Sorry, again)

Edmund 
Monday April 30th, 2007 4:32:19 PM

Edmund stands about idly while the plans are discussed, and when Thar asks about a method of communication, Edmund chirps right in and answers in the affirmative, "Absolutely! I can cast Message once, if you like, but I can only affect six of us, so I'll leave myself out as usual, since I'm used to it, but that still leaves one other person out of the loop. Who are the five that'll be in on it? Also, it'll only last an hour, so I should probably cast it when we are ready, and not before."

When this is decided, Edmund will cast Message on the six chosen people at the decided time.

DM Sanity Info.
Spells Cast: Message (Duration 60 minutes on 6 targets)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Grease, Hypnotism, Obscuring Mist, Sleep, Summon Monster I
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Edmund (OOC) 
Monday April 30th, 2007 4:44:45 PM

((Scott, I've been doing my best to post on Mondays instead of Sundays so that I don't mess up the post count, but how did I miss a day this past week? I made sure I posted on every week day. Where did I go wrong this time? Thanks for bearing with me.

+Shawn))

Kadaz 
Monday April 30th, 2007 8:24:22 PM

Back at their place Kadaz goes into his room and quickly, or at least as quick is possible, takes off his chain mail and puts on plate. "So, Birdie, he says to the dog who is comfortable on the bed, "we're going to hear what you're thinking. Hope you have something to say." He reaches over and pets the dog's head fondly.

Finally suited up and armed, Kadaz and Birdie come out to the common room. "I'm ready."

Kirsten 
Monday April 30th, 2007 9:24:36 PM

The paladin is rather curious as to what it might be like to hear what the dog is thinking. However, she is not quite sure that she trusts Edmund and his wizardly abilities, remembering their childhood together of course.

"Eh, I think I'll pass on this one."

Down the Hole


Moving About Town (DM JohnP) 
Monday April 30th, 2007 10:10:08 PM

DM Apology - I did it again. I didn't post Friday night, hoping to let more people post and then didn't do it over the weekend. So, going forward, I'm going to post every weeknight.

Arm follows MacConal outside, waiting for the others to join him and decide where they will be going. Thar is outside, too, and suggests splitting up to accomplish two things. When he speaks of getting Birdie questioned by a druid, MacConal turns to look at Thar.

"Why would you want your animal questioned? Do you think that it has something to tell you about the Plateau City Defence League? I guess that you do know where their headquarters are, then. I'll be heading back home."

However, before the young elf can start walking, Mira and the others come outside. The sorcerer suggests meeting MacConal at the monument in a short time. MacConal nods and turns to Conner, suggesting another drink in the tavern while waiting.

Once MacConal returns to the bar, Shadow slips out to join the others out of sight of the entrance. A quick plan is formed:
- Shadow will head directly to PCDL headquarters to put them under observation
- Thar, Kadaz and Kirsten will take Birdie to a druid to be questioned
- Mira, Edmund, Arm and Conner will meet MacConal at the monument

But, first, Edmund suggests using a Message spell to communicate with one another. He prepares to cast the spell on the others, Kirsten strangely having declined to accept a spell cast by her childhood friend.

With the exception of Shadow, everyone heads back to the apartment to retrieve whatever they want and make ready for an evening of investigation. After Kadaz gets his armor on, there's not much time to meet MacConal at the monument. After closing up the apartment, the party heads to Open Palm Market to wait for MacConal. At this time of night, the vendors have closed up shop and there's only a few people walking through the market. Hopefully MacConal will not run afoul of any roaming bands of PCDL thugs.

Any concern was unwarranted, though, for MacConal is soon seen striding up Riverside Road. His long hair is stirred by the slight wind that is blowing from the southeast, gently carrying the sounds of the Falls across the City.

"I'll take you close to the headquarters - it's not the friendliest place for elves, you know. Then I'll head back home. I was thinking, while I waited, that if you want to find a druid to question your animal, Thistledown, one of my friends might be able to do it? We could walk back to Hind Quarter together, too. Or, you could go to Druid Quarter and see if you can find a nature priest."

MacConal leads the party to the west, towards the road marking the boundary between Trade Quarter and Guild Quarter. He seems more cautious as he gets closer, making sure to keep near the buildings where he might be able to duck out of sight. He comes to a corner familiar to the others, and indicates that the headquarters are just ahead.

"There you go, just around there. The place with the humans and others standing and sitting around outside. I'll be going back to my home, now. Remember, I'll come by Sampson's tomorrow afternoon to hear what you learned."

With thar, MacConal starts walking east back the way he came. If Thar are walking with the elf, he will chat quietly as they head northwast until they have reached the northern loop of the river, along the other end of Riverside. When MacConal reaches the bridge to Circus Quarter that roughly marks the division between Trade Quarter and Rogue Quarter, he'll stop and look at Thar and whoever else is with him.

"If you want me to find Thistledown to question your dog, come with me to Hind Quarter. Otherwise, you should head across Rogue Quarter to Druid Quarter. Even at this time of night you should be able to find a druid without much problem.

Those with MacConal - Handle Animal DC 10 - Highlight to display spoiler: {Birdie's uneasiness has faded. There are still times, though, that she seems to feel threatened by something nearby.}

++++++


After leaving the others, Shadow makes his way to the PCDL headquarters. He is able to slip unnoticed into the alley and make his way to the back of the building. There are lights from inside that light up the backporch, so he can't get quite as close as before. Once there, he can hear the voices of Davern Barber and Fendrik Vedder from inside. He can't make out too much of what Barber is saying, though, but the slurred voice of Fendrik Vedder is easily heard.

After some time, Shadow hears the others speaking over the Message spell and he is able to relay what he has overheard.


Arm  d20+4=18 d20+11=18
Tuesday May 1st, 2007 5:57:36 AM

As they approach the PCDL headquarters, Arm cannot shake the feeling that they are being led like cattle to the slaughter. As he does his best to scout the area (spot=18, listen=18), he hopes that Kadaz and company return soon.

Shadow  d20+14=21 d20+2=15 d20+7=17 d20+15=35
Tuesday May 1st, 2007 9:32:29 AM

Shadow will remain where he is until he sees the leaders of the PCDL leave (or has not heard anything for a couple of minutes). He will then move back down the alley to keep an eye on the leaders. (He will keep the others informed as to what is going on.)

Actions:
Hide=21
Listen=15
Spot=17
Move Silently=35 (nat. 20)

Thar ail Baerer  d20+4=14
Tuesday May 1st, 2007 10:48:34 AM

To Ed, Thar says "I'll take the message spell."

Nodding to MacConal and enjoying the brief chat with another elf, Thar says "Its been nice chatting with you on our walk and thanks for your offer of assistance, but I've got someone in the Druid Quarter that I was planning on using. We'll see you tomorrow at Sampsons anbd hopefully we'll have some good information for you." He'll look towards Kadaz and Kirsten and see if they're ready to go find a druid.

Handle Animal Check = 14 (After they leave MacConal, he'll say this) Watching Birdie, Thar adds "Well, it seems that Birdie is calmer, but I still think something is wrong."

Once they leave MacConal, Thar will explain his deception to his companions, saying "I don't totally trust him or his recommendation for a druid. I think we can easily find a druid in the druid quarter and have our questions remain anonymous."

He'll try to find a reasonable looking druid in the quarter and query what the charge would be to speak w/ Birdie.

Edmund 
Tuesday May 1st, 2007 2:24:21 PM

After casting Message on everyone except for Kirsten and himself, Edmund heads off with Mira, Arm, and Conner towards the Monument. Once they arrive, and the new instructions are given, Edmund slips his rod out of the belt loop.

"Well, I suppose if it were done when 'tis done, twere well it were done quickly," he says. "I'm ready when you are."

With that, he sets off with the three others towards the headquarters of the infamous PCDL.

Conner  d20+4=8
Tuesday May 1st, 2007 7:57:20 PM

Conner braces to accept the wizard's message spell, unsure of what exactly may occur. He is relieved when no bolt of lightning or beam of searing light pierces his body, and he can hear the merest whisper of his companions.

"Thanks Edmund." he acknowledges his comrades effort. "I think we need to be very careful as we proceed. It was very convenient that this particular opportunity arose so soon."

When they meet their guide at the monument, Conner stays close to the elf and tries to keeps a sharp eye for danger [Spot=8 Yuk].

Kirsten  d20+11=13
Tuesday May 1st, 2007 8:14:51 PM

She leaves with Thar and Kadaz, nodding a faint farewell to MacConal.

As they are leaving, her attention turns towards Birdie and she mutters in agreement to Thar's comment, "He seems very much calmer but there is still something..." (Handle Animal Check = 13)

The paladin attempts to help Thar find a reasonable druid to ask for help.
"Let's see if we can't find a druid and get to the bottom of this."


Kadaz  d20+7=26
Tuesday May 1st, 2007 8:37:09 PM

Kadaz accepts the message spell before they leave. "Good idea, Edmund. If you get into trouble just call and we'll come running."

"Now, Thar and Kirsten, let's go find a druid! And find out what this little guy's thinking" Kadaz rubs Birdie's head affectionately. (handle animal 26)

On the way to find a druid Kadaz tries to get more information from Kirsten. "So, you grew up with Edmund. I find him hilarious, myself. Was he always like that."

Mira (AC 13, HP 46 )(Message) 
Tuesday May 1st, 2007 8:43:26 PM

"Not bad for someone who gets his magic from a book," says Mira, happy that Edmund has solved a problem for the party.

The sorcerer stays with the group checking out the PCDL headquarters, trusting that Birdie will keep the rest out of trouble.

Mira reviews some of the more complicated spells at her disposal as she waits for Shadow to check in through the message spell.

Loitering (DM JohnP) 
Tuesday May 1st, 2007 10:34:59 PM

Thar, Kirsten and Kadaz bid farewell to MacConal and watch the elf cross the bridge to the north side of the river. After watching for a moment, the trio continue walking towards Druid Quarter. They have to pass through the north edge of Rogue Quarter before reaching the parklike setting of Druid Quarter and they both hear and see that the theatres and other entertainments in Rogue Quarter are busy.

As they walk, both Thar and Kirsten pay attention to Birdie. But Kadaz is most familiar with his companion, and he notices that Birdie seems more relaxed as they walk. Still, from time to time, Birdie tenses and seems to look around for something unseen.

Shortly after the trio enter Druid Quarter, they find a halfling sitting crosslegged on the turf. The woman is dressed in leathers and seems to be studying a collection of fruits. She looks up when they come close, with a quizzical look.

"Is there something that I can help you with?"

++++++


Shadow continues to hear bits of the conversation between Fendrik Vedder and Davern Barber inside the headquarters of the Plateau City Defence League. He doesn't get much, just something about planning something for later this week. He can relay all of this to the others in the street.

Arm easily spots the people loitering outside the headquarters. When he looks back at ther others, Conner and Edmund particularly, he realizes that he will need to help them find a place to hide. Mira seems pretty innocuous, but the fighter and the wizard stick out like sore thumbs.

DM OOC - Trying to keep things in synch, so that's why not much for the people watching the headquarters.

Arm  d20+4=14 d20+11=12
Wednesday May 2nd, 2007 5:52:16 AM

Arm quickly notices his more conspicuous companions and motions for them to follow him into the nearest alley. He then says to them, "I admit that I am not as good at finding hiding places as Shadow is, so you're pretty much on your own as far as that goes. Perhaps it is best that the two of you wander around one street over, and if something should happen, the message spell can alert you. The last thing we need is for the 'League' to discover us.".

He then returns to the mouth of the alley, where he quickly peers out (spot=14, listen=12).

Shadow  d20+2=6 d20+7=15
Wednesday May 2nd, 2007 9:25:15 AM

Shadow continues to watch the back of the PCDL HQ. Whatever he does hear he will pass on using the message spell.

Actions:
Listen=6
Spot=15

Edmund 
Wednesday May 2nd, 2007 1:11:25 PM

Edmund looks around and realises that he is a bit out of place--that is to say, there are no other rod-toting-wizards anywhere in sight.

"Right-ho," he says, and heads off to the next street over, as instructed.

Kadaz 
Wednesday May 2nd, 2007 5:24:26 PM

Kadaz turns to face the fruit woman. "Yes please, hopefully you can. We believe that my dog, Birdie, may have sensed something very important and we would like to talk with him. Would you know anyone able to cast an appropriate spell to make this possible?"

Thar ail Baerer 
Wednesday May 2nd, 2007 5:27:31 PM

Thar comments to her in a low voice so that only she, Thar and his companions can hear "Madam, we need some help with speaking to our companion here (pointing to Birdie) and wondered if you could cast a spell that would allow it. Also, we would appreciate being able to do it somewhere where we couldn't be overheard or seen, say by an invisible person nearby? What would the charge be madam?"

Kirsten  d20+2=5
Wednesday May 2nd, 2007 7:45:01 PM

She sticks close to Thar and Kadaz, commenting lightly to Kadaz's question about Edmund.

"Oh, he's pretty much always been like that... seems he's mellowed out a bit, though."

When they reach the halfling woman, Kirsten regards her curiously. For the most part she allows Thar and Kadaz to do the talking, attempting to look around and see if they might have been followed. (Spot = 5)

Mira  d20+11=19 d20+9=21
Wednesday May 2nd, 2007 10:55:24 PM

"Hey! Wait Ed!" Calls Mira, and she hooks an arm through the wizards, whirling him about. "Come with me!"

Mira approaches the folks loitering about the outside of the PCDL headquarters, and addressing the group, announces, "I understand this building might be up for sale. I'm looking for some new digs in this area. Mind if I have a look inside?" (Bluff=19) Scanning the group, the woman looks for the smallest, and weakest of the gang, and addresses that individual with as sweet a tone as she can muster (Diplomacy=9) "you must be the one in charge? Right? How about a guided tour of your club house?"

Mira keeps her hold on the wizard's arm, ensuring he doesn't flee.

On Both Sides of Town (DM JohnP) 
Wednesday May 2nd, 2007 11:33:12 PM

In Druid Quarter, three of the party speak with the Halfling that they encountered. Kadaz and Thar ask about spellcasting to speak with Birdie while Kirsten hangs back to check for any watchers. When Thar inquires about invisible watchers, the Halfling woman shrugs and stands. Standing, she's not much taller than she was when sitting. She looks over at Kadaz and says, "You might want to hold on to your companion."

After Kadaz does so, she shifts, blurring in an instant into the form of a wolf. The druid sticks her muzzle into the air and sniffs deeply, trying to catch the scent of anything nearby. Birdie tries to back behind Kadaz after being confronted by a wolf instead of a friendly Halfling.

"Thnno, thno invithibleth thnearby. Leth me cath and thee what your friend knowth."

The druid in wolf form sits still for a moment before releasing a spell. After a moment, she and Birdie whine and bark quietly to one another. When the conversation ends, the wolf looks over at the trio.

"Thomething you want to ath her?"

+++++++


Shadow sinks deeper into the shadows, listening to what he can of the conversation inside. It's not much because there's some disturbance at the front of the headquarters.

Arm is about to direct Edmund, Conner and Mira to wait out of sight on a neighboring street when Mira drags Edmund off towards the front of the headquarters. The people loitering outside the entrance look up as the pair approach, sneering when they see Edmund. Mira doesn't get any chance to launch into her spiel before the jeers and taunts start.

"Look-it the halfie! Whatcha doing here?"

"Who'd you get the ears from, your ma or pa?"

"What should we do boys?"



Edmund  d20+10=24 d20+9=19
Thursday May 3rd, 2007 2:56:36 AM

As an altercation begins to form literally before his very eyes, Edmund mutters under his breath to Mira, "Most unwise."

"My apologies, Gents," he says to the PCDL men assembled before him. "You must forgive my lady. She has had a little more than she should have had this evening at a dinner party, if you catch my meaning, and I must get her home to his lordship's manor before the hour grows too late. You... you wouldn't happen to be the renowned Plateau City Defence League, would you? His lordship is much indebted to your fine service for the community, and he never stops telling us--his servants I mean, as we're elves you see--how you are doing the right thing for the city what with keeping it clean of troubling individuals. His lordship has been most strenuous on this point, and though he needs little protection with his substantial armed guard and personal cadre of knights, it just goes to show how much he cares about the common people, what what? Keep up the good work, I'm sure he'd tell you, were he here himself. As he's not, I'll be certain to pass on to the master how you're looking out for the people of the town, keeping their safety at heart. Mayhap he'll consider a suitable reward for your concern." (Bluff=24, Diplomacy=19)

Edmund hopes that the tale about Mira being the relative of a powerful lord is enough to kowtow the PCDL into leaving them alone, or if not that, then that the reference to a heavily armed group of protectors might at least frighten them into not injuring either of them. He places his hand firmly on Mira's arm and smiles gently, doing his best not to shake in his boots.

"Come along your ladyship, my lord's manor is not this way, begging your pardon. Let's leave these fellows to their good work."

Arm 
Thursday May 3rd, 2007 5:49:21 AM

By the time he recovers from Mira's rash act, it is too late to stop her. Slipping back into the alley a moment, Arm draws his sword, then holds it behind his back. Moving once again to the mouth of the alley, he keeps an eye open while he addresses the group through the message spell, "Mira has decided to try a frontal approach and it doesn't look good. Be ready to move on them.".

Shadow  d20+7=14 d20+2=20
Thursday May 3rd, 2007 9:49:49 AM

Shadow swears to himself as he prepares to act if need be. He will pop up just a little to catch a glimpse into the interior to see if what Mira is doing has drawn the leaders out.

IF they are not there he will make to move around the building to support his comrades.

IF they do not move to the front of the building Shadow will remain where he is to see what else he might learn.

Actions:
Spot=14
Listen=20

Thar ail Baerer 
Thursday May 3rd, 2007 10:24:22 AM

Kneeling in front of Birdie and speaking in soothing tones, Thar says "Oh faithful friend Birdie, I only have a few questions for you. What has made you so uncomfortable around that elf that we met at the eating place where we go quite often? Also, you have seemed uncomfortable at times during our walk here and is there something you're seeing or sensing that has made you feel this way?"

Conner 
Thursday May 3rd, 2007 6:48:11 PM

The fighter does his best to look inconspicuous as he waits for word from one street over. The ominous message from Arm about Mira's action does not sit well with the burly man, and he immediately begins to make his way closer to the PCDL headquarters. He stops at the corner, out of direct sight and waits for a call to action.

Kirsten 
Thursday May 3rd, 2007 7:42:36 PM

The paladin's eyes instantly turn back towards the others as the halfling transforms in such a way. The paladin's brows raising in curiousity, Kirsten not having much experience with Druids in general.

Those eyes quickly shift between Birdie and the newly transformed wolf, the woman shaking her head, clearly impressed.

Kadaz 
Thursday May 3rd, 2007 9:27:39 PM

Kadaz also kneels down to look into Birdie's eyes. Thar has asked everything that they need to know. "Birdie, you're my best friend Thank you." Kadaz gives Birdie a hug, regardless of how the dog answers.

Close Call (DM JohnP)  d20+10=20
Thursday May 3rd, 2007 11:15:54 PM

Thar poses the questions that the trio would like answered, kadaz and Kirsten nodding agreement.

The druid in wolf form yips, whines and barks once more with Birdie. Then she stops and speaks to the trio.

"Thee thmelt thomething thrange, not lithe anything before. That's what bothered her. Not good, thee thaid."

"Thee thmelt the thmell again thoming here."

"Thee than't tell where thmell thoming from. That bothers her, too."


With that, the druid yips and barks again and Birdie wags her tail strongly.

"Told her that you'd protect her. Theep her thafe and fed, like leader should."

The driod shifts back into a halfling, crouching on the grass. She nods to the trio and then returns to her study of the fruits.

The trio can now make their way back across the City, hopefully using Edmund's magic to locate their companions.

++++++


Edmund spins a quick tale, trying to explain there presence on this street. His quick thinking might have saved him a thumping. Either that, or the slightly inebriated Plateau City Defence League goons couldn't follow what he was telling them. Still, they glare and make rude noises at Mira and the half-elf before they start moving away up the street.

Arm relays what has happened through the Message spell, making both Conner and Shadow tense for action.

The commotion is enough to draw someone from inside the headquarters. Arm sees Davern Barber come outside and speak to the supporters of the PCDL. Barber glances up the street at the departing pair but doesn't seem to react. However, a pair of thugs push themselves off the benches and begin to casually follow Mira and Edmund away.


Mira 
Thursday May 3rd, 2007 11:50:49 PM

"Sorry, sorry," a frustrated Mira mutters in low tone. The thwarted sorcerer fumes silently to herself at the taunts of the others. "I'd like to just fireball the whole lot of them," gets carried through the message spell, though the idea was said in low tone so that only Edmund should here.

"Very sorry, Edmund...guys," she continues quite embarrassed that the ruse failed.

Edmund 
Friday May 4th, 2007 12:14:28 AM

As they walk away, Edmund glances back over his shoulder, and upon spotting the PCDL men following him, makes as if he is looking around for something which might have been dropped. He turns back to Mira, speaking in a clear, distinct voice as he does so, "No, I'm afraid I don't see my ladyship's scarf--is my ladyship certain she wore one this evening?"

Edmund steers Mira towards the Druid quarter, hoping that they'll run into Kirsten and Thar. Despite his original apprehension, at this moment there is nothing Edmund wants to see than Kirsten mounted on her warhorse coming down the lane towards them.

To Mira, he says quietly, "Don't look now--but seems we have company. You might want to let the people on the message link know we're being followed by two PCDL men, and I don't think they're coming to invite us to tea."

Edmund ((Correction)) 
Friday May 4th, 2007 12:16:52 AM

((The above should be 'my lady' not 'my ladyship'--even as amusing/terrifying as it might be to imagine Edmund in a dress and tiara. The perils of late-nite posting strike again.

I may miss Monday's post as I return to class on Monday. Hopefully not, but just a heads-up just in case. Thanks! +Shawn))

Arm  d20+4=21 d20+11=23
Friday May 4th, 2007 8:45:01 AM

Relieved that no battle has ensued at this time, Arm quickly sheathes his sword and says, through the message spell, "Mira and Ed are safe for now, but two thugs are following them. I will leave the alley this way and follow...Conner, leave the alley at the other end and meet up with me down the block...Shadow, stay where you are and let us know if there are any changes.".

He then leaves the alley at a casual pace to follow them, but taking anything but a casual observance to his surroundings (spot=21, listen=23).

Shadow  d20+7=21 d20+2=17
Friday May 4th, 2007 9:22:52 AM

"Gotcha" Shadow says as Arm goes to follow the men following Mira and Edmund. Shadow tries to remain comfortable, but wants to be able to hear what is going on inside the HQ.

Actions:
Spot=21
Listen=17

Thar ail Baerer 
Friday May 4th, 2007 2:01:09 PM

After thanking the druid, Thar gives Birdie a hug and a treat from his dried meat stash. He asks his companions "What do you think it could be in re: to smelling bad? Could the elf be in some disguise or under a polymorph or illusion spell? I'm not real happy with trusting him, but until we know more, I'm not sure we can do much else than proceed carefully."

As he walks towards the meeting place, he hears through the message spell about the tail on Mira/Ed. Softly he passes on the info to Kirsten, since she doesn't have the message spell. (I'm assuming that Kadaz does) He says "Well, I think we should carefully make our way to the group, except we should work on following Mira/Ed's pursuers, kind of like making the hunters the hunted." If they agree, he'll begin talking to the rest of his Message audience and try to coordinate their actions.

Kirsten 
Friday May 4th, 2007 8:43:19 PM

The paladin listens intently to what Birdie says through the druid. Smiling faintly at the dog's last little comment there, before she murmurs thoughtfully.

"You're right about being careful, I don't like the feel of this all. If he cant' figure out where the smell is coming from, then that makes things just that more difficult."

Upon hearing the news of the others, Kirsten falls somewhat silent... thoughtful.

"Why don't the two of you follow the ones that are following them, and I'll see if I can't meet up with Mira and Edmund," she looks to Thar and Kadaz. "Just in case something happens and they need a little extra help."

Kadaz 
Saturday May 5th, 2007 3:27:47 PM

Kadaz thanks the druid very much and also hugs Birdie. "Of course I will, you silly, silly dog. Now, let's go find the others."

Kadaz did accept the message spell so can easily coordinate with Edmund.

Since Kirsten has a plan Kadaz agrees to follow it. Seems like these paladins are thinkers.

Meeting in the Market (DM JohnP) 
Saturday May 5th, 2007 10:34:52 PM

Kadaz embraces Birdie before he, Thar and Kirsten leave Druid Quarter. The trio are discussing what they've learned form the druid's spell as they walk. They're making good time back to Trade Quarter since the crowds have thinned a bit. And they wonder what kind of trouble the others might have gotten into. Once, as they walk, Birdie stops and stares intently at a pair of people leaning against a building in Rogue Quarter. As soon as Kadaz realizes this, the pair split up and walk in different directions and Birdie relaxes a little. No one recognized the two people that Birdie stared at.

It's going to take some more walking before they are in the working range of the Message spell. But Open Palm Market is just up ahead and they should be getting something soon.

++++++


Mira quickly realizes her ruse has failed. Or, it might have worked and the Plateau City Defense League thugs simply reacted in a different manner. Either way, she and Edmund are now being followed by a pair of the thugs. Mira whispers through the Message spell to her companions.

Arm pushes himself away the wall after whispering through the spell to Conner and Shadow. He follows the two thugs that are, in turn, following Mira and Edmund. The pair doesn't look all that steady on their feet. Arm can't tell if the pair are trying to find out where Mira and Edmund are headed, or if they are simply looking for a pair of rich people to mug. With his senses heightened, Arm does not spot or hear anyone else moving in the street. In fact, Conner hasn't responded yet, either. Davern Barber has gone back inside.

Shadow stays where he is, tucked safely into the dark alleyway behind the PCDL headquarters. He can't hear too much until Davern Barber returns. The conversation is a bit heated, mainly Barber telling Fendrik Vedder that he has to stay sober ... or at least act sober ... over the next couple days.

Mira and Edmund lead the pair of thugs towards Open Palm Market. Once they reach the edge, Mira hears the first message from Kadaz inquiring how they are doing. Behind them, Arm sees the pair of thugs slow and stop once they see the "rich lady and retainer" move into a large, open public area. Even if Open Palm Market isn't busy at this time of night, it seems that their immediate plans have been spoiled.

DM OOC - And, from now on, everything is in time-synch. Or, it's supposed to be.


Thar ail Baerer 
Sunday May 6th, 2007 10:33:12 AM

Thar will stay with Kadaz and when he sees the thugs stop following Mira/Ed, he says to Kadaz (and ensurs that others in the message spell can hear) "Do you want to move and follow these two and maybe capture them for ourselves? We could question them and find out a little more about them?"

Conner  d20+1=9 d20+4=24
Sunday May 6th, 2007 3:59:43 PM

The fighter responds immediately to Arm's sugestion and leaves his spot in the alley, paralleling Mira and Edmund and the trailing thugs. Once Conner sees his friends sdafely back into Open Palm Market, he stays near the edge of the market and watches the thugs from a distance. [Hide=9, Spot=24]

Mira 
Sunday May 6th, 2007 11:18:16 PM

"Keep walking Edmund. If I know Arm and Conner, they'll be somewhere close and we may just end upturning the tables here" Mira whispers.

Arm  d20+4=24 d20+11=15
Monday May 7th, 2007 5:49:15 AM

Arm slows his pace to match that of his quarry and whispers to those who may not see what is transpiring, "They've slowed up a bit now that we're approaching the Open Palm..if they break off their pursuit, I'm still going to follow them.". He then says for Mira's benefit, "Chin up, love...we are watching and will keep you safe.".

He then tries to remain as inconspicuous as possible as he keeps an eye on the thugs (spot=24 - nat. 20, listen=15).

Kadaz 
Monday May 7th, 2007 6:51:49 AM

"Good idea Thar. Let's capture these two." He then messages to Mira to arrange a capture. "They don't like the open. Take a side stree that is dark. I'm sure they'll follow and we'll be right behind them. That way we can take them and not be as obvious about it."



Shadow  d20+2=15 d20+7=17
Monday May 7th, 2007 11:42:25 AM

Hearing all of this Shadow feels he should be with the group, but remaining here is more important right now so he remains where he is. He will continue trying to hear what the group is talking about, but it does not seem like anything is going to happen today.

Actions:
Listen=15
Spot=17

Posting Record (ADM Scott) 
Monday May 7th, 2007 1:40:22 PM

DM John: XXXXX
Kadaz: XXXXX
Arm: XXXXX
Shadow: XXXXX
Edmund: XXXXX
Mira: OXXXX
Connor: OXOXX
Thar: XXXXX
Kirsten: XXXXX
Overall: 93.3% effective


Edmund 
Monday May 7th, 2007 3:16:00 PM

Edmund nods to Mira, doing his best not to glance back over his shoulder as he continues to lead her into the centre of the Market, "Of course, my lady," he says. "It's not far now."



Crossing the Market in the Middle of the Night (DM JohnP) 
Monday May 7th, 2007 10:41:14 PM

Bolstered by the whispered support of their companions, Mira and Edmund walk directly across Open Palm Market. A bit of coaching from Thar and Kadaz is enough to direct them to the shadowy street where the trio returning from the Druid Quarter are waiting.

Behind Mira and Edmund, the pair of Plateau City Defence League thugs hesitate for a moment before beginning to walk acoss the market square. They don't notice anyone moving behind them, so Arm and Conner are able to keep pace. The pair of thugs seem to be walking quickly, trying to catch up with Mira and Edmund without actually running.

The quick communication between the members of the Mithril Order has set the stage for a trap. Or, the trio could simply make themselves known and scare the thugs off. It depends, really, on what Kirsten decides but the paladin has been quiet.

++++++


Meanwhile, back at the headquarters, Shadow listens to a one-sided drunken argument. It finally ends with Fendrik Vedder shouting something unintelligible at Davern Barber and then banging through the back door of the headquarters. Vedder sways and tightly grips the stair railing as he climbs to the second floor of the building. Mutters about "inconsiderate oafs" and "thankless work" and "miss them so ..." can be heard as Vedder struggles with the upper door. Then he makes his way inside.

Nothing can be heard from the back room of the headquarters.

Arm  d20+4=10 d20+11=30
Tuesday May 8th, 2007 5:47:05 AM

Arm agrees with the trap plan, and says to Mira, "We will be right behind you, and I think it best we put these two out of commission for a bit.". He then tries to look ahead to find an appropriate spot to spring their trap, but watching the thugs at the same time seems too much for one person to do (spot=10, listen=30).

Conner  d20+2=14 d20+1=12
Tuesday May 8th, 2007 7:30:16 AM

The tattooed fighter circles the edge of the market area and tries to position himself to close off any escape routes for the two thugs should they pursue Mira and the mage into an alley.

[Move silently=14, Hide=12; OOC not trying to hide or move silently per se, just trying to be unobtrusive as I circle the market area]

Mira 
Tuesday May 8th, 2007 7:34:39 AM

The sorceress heads across the square and into Vault Road and the myriad of alleys that run between the small shops down near the water. "Head down Vault Road" she whispers to the others. "We can spring our trap down here."

Thar ail Baerer  d20+10=18 d20+10=29
Tuesday May 8th, 2007 9:25:12 AM

Thar will continue following the thugs and do his best to remain silent and hidden, and whispers (via message spell) "OK, how do we want to spring this trap? Who wants to do the talking and intimidating the thugs? Conner, Arm and Kadaz, who's the best at looking big and mean?"

HiS = 18
MS = 29

Shadow  d20+7=25 d20+2=8 d20+14=15
Tuesday May 8th, 2007 9:44:43 AM

Since there does not seem to be anything happening out back, Shadow will move to the front of the building and keep his watch. The group is too far off for him to be much help, so he will remain here to make sure nothing happens in their absence.

Actions:
Spot=25
Listen=8
Hide=15

Edmund 
Tuesday May 8th, 2007 2:33:06 PM

Edmund continues alongside Mira, nodding and pretending to carry on a conversation with her so as to prevent the thugs behind them from realising that their presence is known. At the same time, Edmund carefully slips his rod from his belt loop to his hand, taking a moment to whisper under his breath to Mira.

"Have them tell us when they're ready, and we'll turn about suddenly and close the net on these boobs before they realise what is happening."

Kadaz 
Tuesday May 8th, 2007 5:13:30 PM

"I think Conner is the most intimidating, but I swing a pretty mean axe. Let's advance on them and take them alive."


Kirsten  d20+2=12
Tuesday May 8th, 2007 6:18:01 PM

The Paladin, in her armor, knows that it is rather futile for her to try to hide within the shadows as the others are. So she sucks in a deep breath when she sees Mira and Edmund heading into that street, and walks towards them steadily. Kirsten does her best to appear rather annoyed, and more than a little impatient as she approaches them.

"I have been looking all about the city for you!" she exclaims, as she moves closer to Mira and Edmund. "My Lady, it is dangerous to be wandering the streets so late. The lord is sick with worry."

Kirsten bows subtly to Mira, ignoring Edmund completely.

"Allow me to accompany you home."

Bluff = 12

And the Thugs go 'Oops' (DM JohnP) 
Tuesday May 8th, 2007 10:08:27 PM

Kirsten steps out and speaks to Mira and Edmund, trying to follow what was relayed by Kadaz and Thar. Her armor has been polished enough to reflect what little light enters the street. Enough reflections for the two thugs from the Plateau City Defence League to stop and begin to retreat.

It's then that they notice Conner and Arm approaching from behind them, plus Kadaz and Thar where they have been standing. The pair glance in all direction, apparently judging their chances of outrunning any pursuit. They don't like what they see, so they simply stand there waiting for the party to approach. When the party gets close, the shorter of the two thugs speaks up.

"We didn't do nothin', just walkin' the same way."

++++++


Shadow moves to the front of the Plateau City Defence League headquarters and finds a place to hide. As he watches, he can hear the whispered conversation through the Message spell.


Arm  d20=18
Wednesday May 9th, 2007 5:48:11 AM

Smiling grimly, Arm addresses the two, "REALLY? Walking the same way as whom? If you were'nt following our two friends, you wouldn't be admitting to 'walking the same way' as they are. I think it's time for some answers, and if the two of you would like to see the morning sun, I suggest that you make them truthful and expedient." (intimidate=18). He then looks to Conner to see if he agrees, then continues, "Now, we need to know what the league is up to and what they are planning...".

Kadaz 
Wednesday May 9th, 2007 7:19:55 AM

Kadaz takes his axe and pounds the haft on the ground to emphasize what Arm said. Otherwise he stands silent.

Conner  d20+9=22 d20+11=24 d20+16=32
Wednesday May 9th, 2007 7:31:12 AM

Conner walks purposefully towards the two thugs from the PCDL, doing his best to block any path of egress. "Been wantin' to have a word with you lot" he announces to them. If either thug tries to flee past him, the bruising fighter will reach out and grab them by the collar and haul them back [Unarmed atk hits AC=22, grapple=24]. If on the other hand they pull a weapon, he will attempt to disarm them [Improved Disarm=32]

Shadow  d20+7=27 d20+2=18
Wednesday May 9th, 2007 11:17:44 AM

Shadow is not sure he likes what is happening, but he can do nothing about it. He hopes everyone is okay as they try to apprehend the two thugs. He will remain where he is, on his watch of the PCDL HQ.

Actions:
Spot=27 (nat. 20)
Listen=18

Thar ail Baerer  d20+12=25
Wednesday May 9th, 2007 11:31:25 AM

Seeing that the intimidation is working, Thar watches the action. In addition, he'll look around himself to make sure no bystanders or observers are giving them too much attention.

Spot = 25

Edmund  d20+3=22 d20+10=30
Wednesday May 9th, 2007 4:31:33 PM

Upon hearing Arm and the others accosting the moronic thugs, Edmund shoots Mira a look and whirls around, brandishing his rod. He makes no attempt to hide his disgust and rage as he rounds on the thugs. In fact he looks genuinely angry, and possibly enraged enough that anything might come of it. His eyes flash as he speaks, and his voice is tinged with a nastiness the others have never heard him adopt.

"Thought you'd get a chance to beat up an half-elf and make some easy money all in one go, what!? Well you two cretins are for it now! Best answer my friend here, or else this big fellow (Edmund nods towards Conner) will tear your limbs off--if I don't get a chance to turn you into exceptionally slow mice, first. I know of a particularly fleet-footed cat which would thank me for the sport." (Intimidate=22, Bluff=30)

"Hurry up, you--" Edmund says with a scowl. "My friends are impatient, and my feline friend is hungry." Edmund brandishes his rod, glowering at the thugs as he does so.

Bold Tags edited by Al

Kirsten 
Wednesday May 9th, 2007 5:15:30 PM

The paladin turns as well to face the thugs, her arms crossed over her chest as she gazes coolly at them. For now, Kirsten takes no further action, preferring to wait and see how the thugs will respond to Arm.

Mira  d20+11=26
Wednesday May 9th, 2007 6:10:57 PM

"Answer, and quickly," adds Mira, speaking mysteriously from the shadows, and seeing that the thugs seem to be well in hand.

None the less, her right hand finds its way into her component pouch.

Aid Another*=Bluff=26 (the 'other' would be Edmund)



Like He Said (DM JohnP) 
Thursday May 10th, 2007 6:41:20 AM

The two thugs look all around at the party members surrounding them. The shorter one is again the one that does the talking.

"'Kay, you got us right proper, like. We ... uh ... wanted ta talk wit' t'em. You din cop ta that, do you?"

"Ahhh ... like I sed b'fore ... we didna do nothin. Jess folla t'em, like. We ... uh ... wanted to talk ... we didna do nothin. An' ay can't get me ta say more."

"We stay wid dem blokes cuz' they let us .... ah ... ya know. And deres some rumbles, too, like. Nothing more."


The pair don't really have anything more to say and it's becoming clear that their objective was simply to rob Edmund and Mira.

++++++


Shadow keeps watching the front of the Plateau City Defence League headquarters. As he hears one side of the interrogation through the Message spell, he sees Davern Barber emerge from the headquarters. The human begins talking with the people loitering outside, apparently joking because several of the thugs start laughing.

Shadow 
Thursday May 10th, 2007 10:09:10 AM

Shadow is not sure exactly what is going on at the PCDL HQ, but he will keep watching and let the group know if there is a problem or concern.

Thar ail Baerer 
Thursday May 10th, 2007 10:29:56 AM

Whispering via the message spell, Thar says "It doesnt look like we're getting much more infomration from these guys. A good beating would end a clear message that we won't be intimidated and may detract others from interfering with us. I can heal them if they get close to death, but a solid beating would be my recommendation."

Kadaz 
Thursday May 10th, 2007 7:01:45 PM

Kadaz thinks a good beating might tip their hand a bit now. But there's no need for these two to reinforce the others.

"I think that these two need to see the wider world. It's healthier out in the country. If they leave right now I'm sure their health won't go downhill as quickly as it will right here, right now. Tell them Edmund about the advantages of fresh country air."

Edmund  d20+3=12
Thursday May 10th, 2007 9:15:07 PM

((OOC: Thanks for the markup fix, Al!))

Edmund would entirely enjoy giving them a beating, but does his best to remain calm, and only just. When Kadaz implies they should be let go--which is to say driven off--Edmund quickly agrees.

"Oh yes, I think they would find the healthful air of the country a great deal better than the pains of city life. The air tonight is the sort that might send one home with broken bones and burns over ninety percent of one's body--no, definitely best for you two fellows to get out and see the world. Immediately. For your own health."

Edmund continues to look menacingly upon the thugs, but a little less so as time passes and his initial fear-turned-to-anger diminshes, slowly being replaced by his usual congeniality. (Intimidate=12)

Kirsten 
Thursday May 10th, 2007 9:19:42 PM

At first, the paladin seems very much against beating the two thugs. She does not voice this, though looks relieved when Kadaz offers another alternative.

Kirsten nods at his words, still gazing coolly at the two thugs.

Conner  d20+5=19
Thursday May 10th, 2007 10:21:25 PM

The fighter closes one hand into a fist and with the other squeezes the balled up fingers until his knuckles crack with audible popping sounds. [Intimidate 19] Conner does not speak but his actions speak volumes about his unsaid intent

Arm 
Friday May 11th, 2007 7:20:16 AM

Arm again adresses the two thugs, "Well, you wanted to talk so badly, so talk...there's nothing you can say to them that you cannot say to us as well. While you're at it, you'd best answer my question, as our patience and your time on this planet are both running short.". He then draws his sword partway out of its scabbard to emphasize his point.

OOC: Sorry for not posting yesterday, I had an "accident" at work.. :)


DM Post (ADM Scott) 
Friday May 11th, 2007 9:30:51 AM

The two thugs heads swivel as the different members of the group start threatening them. The taller one looks at his shorter companion to plead their case.

"We was just going to get some gold from the lady, we was. It was wrong, but not enough for you to harm us."

As the party intimates that the two should leave the city, the short thug starts to say something but then stops. He looks up at his taller companion, "Well I suppose that we could head out inta the countryside. I'm feeling it will be good fa the health."

He will look down and says very quietly, "I'm supposing ya would not let us get our stuff?" He looks up at Kadaz hoping they might let them.

Back at the PCDL HQ, Shadow sees some movement inside the house, but nothing that he can tell what it is about.


Shadow 
Friday May 11th, 2007 9:32:32 AM

(OOC: Hope everything is okay now.)

IC: Shadow tries to see if there is a way to get closer to see what is actually occuring in the HQ. "Are you guys going to lead the two thugs out of the city or are you guys coming back here?" Shadow asks through the message spell.

Thar ail Baerer 
Friday May 11th, 2007 12:36:39 PM

Thinking for a moment, Thar comments to Kadaz "I say we don't let them get their stuff, as most of it was probably gained by larceny anyway. If we send them now, it will at least prevent them from letting the PCDL know that we're involved."

Mira 
Friday May 11th, 2007 5:22:52 PM

The sorcerer moves a little to one side, in order to provide egress for the two ignorant louts. "Exit the nearest gate, and don't come back!" enjoins the woman, adding, "we have friends and will know if you are not clear of the city by the morning."

Conner  d20+1=7
Friday May 11th, 2007 9:39:33 PM

"Yer chance to leave the city is now!" growls the fighter. "There'll be no time to collect yer gear. I'll bring ye to the gate and make sure yer gone!" He eyes the two and wonders if they mean what they say [Sense Motive = 7]

Edmund 
Friday May 11th, 2007 10:00:49 PM

Edmund nods appreciatively at the strong words from Arm and Conner, choosing not to say anything himself at the moment--he's already made himself clear. Instead, he just eyes the thugs with disgust, arms folded, with the rod ominously resting on his shoulder where it can remind the two of the necessity of departing forthwith.

Kirsten 
Sunday May 13th, 2007 6:25:40 PM

Saying nothing herself, the paladin simply continues to stand off to the side and glare at the thugs.

Kadaz 
Sunday May 13th, 2007 8:32:19 PM

Kadaz pulls out 2 gold pieces and flips one to each of them. "This will get you going. You will leave your things. Now go."

Arm 
Monday May 14th, 2007 7:26:59 AM

Raising an arched eyebrow even higher at Kadaz's charity, Arm says to the two, "Yes, I think it WOULD be good for your health if you leave. And if you want to RETAIN your good health, it would probably be best if you stay there.". He continues in a tone dripping of sarcasm, "Now, if you would allow us to escort you on your way..".

Shadow 
Monday May 14th, 2007 9:22:46 AM

Shadow remains in sight of the PCDL HQ, and continue to watch for any action.

(OOC: Sorry everyone, it is my fault we did not move over the weekend - I was supposed to post for John DM, but did not get it done Friday night or Saturday. I am pretty sure he will be back today, but I am going to post for him this morning and he might also post tonight.)

The thugs will move on... (ADM Scott for DM) 
Monday May 14th, 2007 9:30:34 AM

The two thugs catch the coins as Kadaz tosses them up. "Well it's more than I expects, and we better get if we are to make it safely to an inn outside the city." The shorter one says to the group and to his companion. His taller companion just shakes his head in dejection and looks like he is not really happy about leaving. The two start walking away from the direction of the PCDL HQ and do not talk or even look at each other. They give no problem those that follow them (DM John will need to know which of the party follows the two thugs.)

Back at the PCDL HQ:
Shadow is waiting outside the building, and is starting to wonder if anything is going to ever happen here, when Davern Barber steps out and signals to the members on watch. He says something, but Shadow is unable to catch anything that is said. Then Davern and one of the thugs steps down off the porch and start heading the opposite direction that majority of the party headed off.

Shadow (2nd post - illegal)  d20+15=35 d20+14=19
Monday May 14th, 2007 9:36:01 AM

Shadow is a little startled to see Davern head out and without Vedder with him. He waits until the two pass him and get a little ways down the road before following. Again, Shadow will try and tail the two men without being seen, and he will let the group know what is going on if they are not out of range of the message spell, "Hey everyone, Davern and one of his lackey's is headed out. They are headed away from your direction."

Actions:
Move Silently=35
Hide=19

Posting Record (ADM Scott) 
Monday May 14th, 2007 9:43:32 AM

Plateau City
DM John: XXOXX (ADM's fault, sorry about that)
Kadaz: XXXXX
Arm: XXXOX (might be because of no DM Post on Wed.)
Shadow: XXXXX
Edmund: XXXXX
Mira: OXXOX (might be because of no DM Post on Wed.)
Connor: OXXXX
Thar: OXXXX
Kirsten: XXXXX
Overall: 86.7% effective


Edmund 
Monday May 14th, 2007 11:35:47 AM

After the two thugs shift off, Edmund slips his rod back onto his belt and nods. "Well, that's settled, and more than they deserve!" he declares. "Now back to what we were doing! Er... what were we doing? Hmm. Time to head home and put the kettle on, what?"

Edmund looks hopefully at the others.

Thar ail Baerer 
Monday May 14th, 2007 3:57:35 PM

Listening to Shadow's report and pondering on what to do, he looks at Ed and replies to Ed's question and via the message spell to others (Shadow) "Well, we found out what we needed from the druid and Ed and Mira are back from looking at the HQ. Were we going to wait until nighttime to check out the HQ or meet the elf that asked us to help them? What does everyone think?)

(OOC = Just so I don't forget, I'm going to be out of town 5/19-26 (taking the kids to Disney World... yea!!!) and won't have internet access. John/Scott = Pls NPC Thar during that week. Thx)

Kirsten 
Monday May 14th, 2007 5:31:12 PM

She seems to ponder this for a moment, then asks.

"Did we find anything out at the HQ? If anything, we should wait until nightfall to take any further actions. Or perhaps go and speak with the guard about this MacConal character, and see what their impressions of him are."

Conner 
Monday May 14th, 2007 10:28:36 PM

The fighter follows the two miscreants until they are engaged by the guards at the nearest gate. Sensing that the party likely won't see the fellows again, he heads back towards the PCDL headquarters at a trot.



Mira  d20+3=16
Monday May 14th, 2007 10:32:04 PM

Mira frets as the party divides then recombines.

"Two down, two on the move, how many left?" she whispers through the message spell to Shadow, adding "do you have any idea how many folks are holed up in that dump?"

Mira stares into the sky and tries to get a sense of the time, (Knowledge=16).

Arm 
Tuesday May 15th, 2007 6:01:18 AM

Arm accompanies Conner to the gate to make sure that the two miscreants leave. On the way back, he says to him, "I suppose it's too late to follow Davern at this point. I wonder if this whole business was a ruse to distract us from whatever they are planning...we never DID find out from them what the PCDL's plans are...perhaps we should have "persuaded" them more.".

DM Note (JohnP) 
Tuesday May 15th, 2007 9:14:27 AM

Going back to the regular evening posts tonight.

Shadow  d20+14=19 d20+15=27
Tuesday May 15th, 2007 9:22:33 AM

Shadow will continue to follow Davern and the other thug. He will try and use the message spell, but is worried that the rest of the group is too far away. "Are you guys back yet?"

Actions:
Hide=19
Move Silently=27

Kadaz 
Tuesday May 15th, 2007 8:31:29 PM

Kadaz stares at the backs of the fleeing thugs. "I'm going back to watch the League's building. There may be something else going on." He heads back, sure that Arm and Conner can see these two off.

Edmund 
Tuesday May 15th, 2007 9:30:32 PM

((OOC: The use of the message spell is actually entirely different than how we are using it. When I had Edmund cast it, I was thinking back to our message ring from when the Crimson Shields were about. Unfortunately, this isn't a bunch of message spells cast on everyone--it's just the one spell. Here's the PHB text for Message (PHB 253):

You can whisper messages and receive whispered replies with little chance of being overheard. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of sone, 1 inch of common metal (or a sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you can hear. The spell transmits sound, not meaning. It doesn't transcend language barriers.
Note: to speak a message you must mouth the words and whisper, possibly allowing observers the opportunity to read your lips.
Focus: A short piece of copper wire.


In Edmund's case the maximum range is 160ft., and the duration is 60 minutes. Apparently, the way the spell works is that Edmund can speak to up to 6 targets, and they can reply to him alone. The targets cannot hear each other, and targets cannot hear or respond to Edmund if the shortest unblocked path between Edmund and them exceeds 160 ft.

I apologise for not knowing my own spells. I acted from memory rather than looking it up. DM, feel free to assign whatever penalty you feel appropriate. Also, do you want to continue using the spell as-is, or would you like to change it in some way?

Once again everyone, I'm sorry.))

-----

When Kadaz sets off for the League Headquarters again, Edmund heaves a sigh. "No kettle then, eh?" he mumbles to himself. "I'm certain the very great adventurers even had time for tea and biscuits in between rescuing dragons and slaying damosels. Or whatever."

Sullenly, he follows after Kadaz, wondering if there is a spell to turn Davern Barber into a biscuit-filled pinata. Edmund rests one hand on the Rod of Wonder as he considers it, imagining the prospects.

"Biscuits galore..." he says quietly to himself as he trudges along. "All the biscuits I could eat..."

Kirsten 
Tuesday May 15th, 2007 9:35:29 PM

She seems willing to do whatever the party intends, and follows whatever idea they seem to favor. In this case, she opts to follow Kadaz and Edmund for the time being.

Out on the Town (DM JohnP) 
Tuesday May 15th, 2007 10:27:14 PM

Most of the party see off the two thugs, Conner and Arm going so far as to begin following the pair to the nearest City gate. Well, no gate is actually all that close to Trade Quarter, and the two thugs start heading east, either towards Castle Gate or the Black Gate. Either way, that means passing through Rogue Quarter and Nightmare Quarter. And Nightmare Quarter isn't all that pleasant even in the day time.

At the same time, Kadaz, Edmund and Kirsten start heading back towards the headquarters of the Plateau City Defense League. Mira takes a moment to gauge the passage of time by looking at the stars, judging that the Message spell is nearly about to end.

Everyone is beginning to move when Shadow whispers the message that Davern Barber has left the headquarters. This prompts a flurry of movement as some people race back and the others try to hustle the thugs along.

However, it turns out to be a false alarm. Barber and his helper go down the block a short distance to shuttered store. After knocking on the door, Barber and the PCDL thug go inside and shortly return with several packages. The thug is carrying most of the packages and Barber directs him back to the headquarters, closing the front entrance behind the pair.

Shadow has returned to his hiding place to see Kadaz and the others coming back up the street. He's just thinking of how to hide both Edmund and Kirsten when a message comes from Arm and Conner that they have returned to Open Palm Market.

Spot checks from everyone, please.

OOC - Don't sweat the Message spell. We play fast and loose with inter-character knowledge and communication because of the medium. And it's a pain coordinating activities otherwise.

Tonight's post is mainly an attempt to get everyone back close to one another and synch'd in time.


Arm  d20+4=14
Wednesday May 16th, 2007 5:51:27 AM

Returning to the alley that they previously occupied, Arm messages, "Shadow, we're back in the alley across the street.".

He then looks around to see if anything has changed since their absence (spot=14).

Shadow  d20+7=27 d20+14=28
Wednesday May 16th, 2007 9:33:52 AM

"Okay, why don't we have most of the group head down the street and watch the area from a distance because we all cannot hang outside of the HQ." Shadow sends through the message spell. He will continue to watch the PCDL HQ from where he is currently hiding.

Actions:
Spot=27 (nat. 20)
Hide=28

Thar ail Baerer  d20+10=14 d20+12=18
Wednesday May 16th, 2007 12:20:48 PM

Thar, folliwng teh rest of the group, listens to Shadow's idea and says "OK, I'll try to find a nice hidden place and go there by myself, so I can watch another side of the building than what Shadow has been able to observe."

He'll go and move to an opposite side from Shadow and attempt to find a nice, secluded, dark spot to hide and observe from.

Hide = 14
Spot = 18

Conner  d20+1=20 d20+4=14
Wednesday May 16th, 2007 6:48:43 PM

The fighter harrumphs and wonders if the half elf with the strange eyes had his facts wrong. Wouldn't be the first time! he thinks, remembering how easily they were mislead by the Fey King. Still, t'isn't a reason to thump on 'em he reasons.

Taking up a station in a nearby alley (Hide=20), the fighter watches the street (Spot=14).

Mira  d20+3=21 d20+2=14
Wednesday May 16th, 2007 6:53:01 PM

Mira wonders if it might be better to disguise herself, than hide, but with little time, she does as Shadows directs. (Hide=21)

"Do you see anything," she asks, nudging Arm, trying to peer past the bard. (spot=14)



Edmund  d20+3=9
Wednesday May 16th, 2007 8:06:55 PM

Edmund trudges along behind Kadaz, and pays but little attention to his surroundings, imagining pots of tea and Barber-shaped pinatas. Indeed, if Kadaz were to stop suddenly, it is likely Edmund would walk right into him. (Spot=9)

Movement! (DM JohnP)  d20+30=44
Wednesday May 16th, 2007 10:35:43 PM

Lurking back in the shadows, Shadow spots movement down the street from the corner of his eye. When he turns to look, he sees Davern Barber moveing away towards Open Palm Market. The lieutenant of the Plateau City Defense League must have somehow slipped out the back of the headquarters and moved through some alleyways before coming to the street. It was probably simply chance that Shadow spotted Barber.

Through the Message spell, Shadow can tell the others what he has seen. Barber is keeping to the shadows as he moves but Shadow can keep him in sight. It will be a matter of moments before Barber passes the hidden members of the party.

Of course, the Mithril Order could simply let Barber go. Or they could follow him.

Hide and Move Silent rolls if you choose to follow Barber.

Arn  d20=18 d20=18
Thursday May 17th, 2007 5:51:24 AM

Hoping for some action finally, he receives word of Barber's movement and whispers to Mira, "Stay here for now, love.". He then nudges Conner and motions for him to follow as he begins the tail. (hide=18, move silently=18).

Shadow  d20+14=22 d20+15=28
Thursday May 17th, 2007 9:24:30 AM

"Why don't you all hang back and let me follow him, and I will keep you informed of where he is headed." With that Shadow will take off after Barber, trying to stay in the shadows and keep silent.

Actions:
Hide=22
Move Silently=28

Thar ail Baerer  d20+10=21 d20+12=27
Thursday May 17th, 2007 10:33:02 AM

Thar will stay in his position, relying on Shadow's skills to track his quarry. Thar will stay where he is, hopefully hidden well and see if he can observe anything else or anyone else coming out of the enemy HQ.

Hide = 21
Spot = 27

Kirsten 
Thursday May 17th, 2007 7:11:35 PM

Kirsten, after she hears the news, doesn't seem sure as to what action she will take. Should she follow him? Or should she head back to the apartment and wait to see what will happen? The paladin, knowing that her armor makes it near impossible for her to hide efficiently, opts to stay behind for now.

Kadaz 
Thursday May 17th, 2007 10:05:31 PM

Kadaz turns around to see Edmund following him back to the Defense League's home. He stops and steps aside to let the mage catch up. He picks up his arm and gives Edmund a hearty slap on the back. "That's the spirit Ed! Let's go back and find these bigots. You cast the spells and I'll swing my axe. We'll take care of them!" He slaps Edmund again, then takes off again.

Following Barber (DM JohnP) 
Thursday May 17th, 2007 11:30:00 PM

Shadow and Arm fall into behind Davern Barber as the lieutenant of the Plateau City Defense League walks east through Trade Quarter. The human enters Open Palm Market and turns south, making his way towards the bridge crossing the Endless River. Arm and Shadow hold up for a moment at the edge of the market square so as to not follow the man too closely.

The rest of the party follow somewhere behind, keeping their distance behind the pair who are clsoely tailing Barber. It seems that the man is heading outside of Trade Quarter, as MacConal suggested, since Barber is now halfway across the bridge. At this time of night, there is very little traffic in the City although there are some old men standing on the bridge, holding fishing poles and staring into the rapidly flowing water.

Once he is on the south side of the River and in Outcast Quarter, Barber heads directly into the narrow streets of this exotic section of Plateau City. Arm and Shadow manage to keep him in sight, though, as Barber makes his way towards the wall. Finally, Barber enters a small square not too far from the Temple to Domi. Something looks unusual, though, in this square for there is a low iron fence around something in the middle of the square. Still, this seems to be Barber's destination since he goes directly to that fence and removes something from under his cloak. From where Arm and Shadow are standing, they can't really tell what Barber is doing beside the fence.

The rest of the party move closer until they are nearly right behind the pair of scouts. It's a good thing, too, since Edmund's Message spell chooses to end at that time. Maybe there's time to replace, maybe not. Regardless, Arm and Shadow now see Barber climb over the fence and then disappear. From what they could tell, Barber seemed to be lowering himself down into a hole or something.


Conner  d20+1=9 d20+2=7
Friday May 18th, 2007 12:54:09 AM

Acknowledging Arm's suggestion, Conner follows the rogue and the bard...but not too closely.

It is very hard for the burly fighter to hide (Hide=9) or move in a stealthy fashion (Move Silently=7) and he very nearly gives up.

Still, he is part of a team, so he tries his best. Secretly, he would just like to grab the man, and beat some sense into him...

Mira  d20+3=7 d20+3=14 d20+2=15
Friday May 18th, 2007 1:00:11 AM

Mira stays back with Kirsten, trailing the party at the very last. "I wonder what he is up to?" she asks aloud, adding, "Kirsten? Do you have any ability to discern if his motives are for evil?" the sorcerer gestures in the direction of the PCDL member removing something from under his cloak.

Hide=7
move Silently=14

The sorcerer stiffens, and tries to discern what the elf-hater removed from his cloak.

Spot=15



Arm  d20+4=11 d20+11=20
Friday May 18th, 2007 5:53:33 AM

Watching Barber go down the apparent hole, Arm whispers to Shadow and Conner, "Well, shall we follow? This could be our chance to eliminate this problem without getting in trouble with the Guard..". As he awaits his friends' decision, he does a quick accounting of the area (spot=11, listen=20).

Kadaz 
Friday May 18th, 2007 7:26:55 AM

Kadaz whispers up the line. "I vote for following. We know he can't be planning anything good down there. And we won't find out by waiting up here."

Shadow  d20+10=20 d20+2=14
Friday May 18th, 2007 12:23:56 PM

"I agree we should follow now, and not wait to see what happens." Shadow will move slowly to the iron fence (once Barber has disappeared), and look to see what all this is about.

Actions:
Search=20
Listen=14


Thar ail Baerer 
Friday May 18th, 2007 2:38:57 PM

(OOC = I'm a little confused from the posts. is everyone following Shadow/Arm/Conner, who are following Barber?)

Thar, seeing that everyone is eventually following Barber, will leave his spot surreptitiously and take the rear position in the staggered line of PC's following Barber.

Edmund 
Friday May 18th, 2007 5:36:42 PM

Edmund staggers when Kadaz claps him on the back, his eyes goggling about in their sockets as he recovers himself. "Wha-wha-yes..." Edmund manages to stutter before Kadaz claps him on the back again, resulting in another round of stumbling, and nearly resulting in Edmund tipping over on the spot.

Once Kadaz pips off down the lane a bit farther, Edmund grabs the rod off of his belt loop and does his best to look fierce. He succeeds only in looking mildly constipated and a bit perplexed. Hopefully his spells will be somewhat more successful.

Kirsten  d20+2=14
Friday May 18th, 2007 6:45:42 PM

Kirsten shakes her head to Mira's question, answering, "The best I could do is to try to detect evil."

The paladin stays close to the sorceress for the time being. Attempting herself to see what he is removing from beneath his cloak.

Spot = 14

Looking Over the Edge (DM JohnP) 
Friday May 18th, 2007 11:40:45 PM

Conner and Mira stay back in the dark streets with Thar, Edmund and Kirsten. Kadaz is somewhere close by, too. All of them are far enough back that Davern Barber doesn't notice any noise that make.

Arm and Shadow are up ahead, near where the street enters the small square where they can better observe Davern Barber. From where they stand, it looked like Barber had taken a coil of rope from under his cloak and tied it near the bottom of the fence. That is confirmed when Shadow and Arm sneak close after Barber disappears from sight.

As they approach the fence, Arm and Shadow can see that it surrounds a gaping hole in the pavement. A hole, it seems, very much like the sinkhole that the group had explored not long after the Troubles. Except that a slight, but noticeable, odour surrounds the hole. The best guess is that the neighbourhood has been using the hole as a garbage dump since it opened up.

When they get close, Arm and Shadow can see the rope jerking as Barber descends. Then it goes still, presumably meaning that Barber has reached the bottom. Standing some distance back from the fence, the pair cannot see the bottom of the sinkhole but they guess that it's 50 feet or more below street level. Arm can hear movement from down below, as if someone were walking around the edge of a refuse pile.

When they creep closer, their elven vision allows them to see deeper into the hole than a human could. Arm and Shadow can see a figure in the sinkhole, holding a small lantern or torch that illuminates the floor of the sinkhole. The shadows cast by the lamp obscure details, but they can see that the bottom of the sinkhole is covered with garbage. As they watch, Barber enters a deeper patch of shadow where a tunnel leads away from the sinkhole.

Kadaz  d20+1=5
Sunday May 20th, 2007 9:13:36 AM

Kadaz moves up to join the others clustered around the hole. "We gotta follow him. This seems too suspicious. Who's with me?" Kadaz stands next to the hole and jumps in, slowly floating to the ground. As he descends he carefully scans the hole, looking for threats. But he is actually too busy thinking that at last he's found a use for this ring of feather falling. (spot 5)

Conner  d20+4=21
Sunday May 20th, 2007 8:31:08 PM

The fighter slips a sunrod into his belt, grabs the rope and quickly slips down to the bottom [climb=21]. When he arrives, he assumes a defensive posture and readies his sword.

Arm  d20=15 d20+4=9 d20+11=30
Monday May 21st, 2007 5:53:38 AM

Before he descends into the hole (climb=15), Arm whispers to Shadow, "If we DO decide to 'take care of business' down here, we need to make sure that our paladin friend is otherwise occupied, as I doubt she would appreciate what we do.".

Once he reaches the bottom, he draws his sword as quietly as possible and scouts the immediate area (spot=9, listen=30).

Shadow  d20+7=20 d20+2=21
Monday May 21st, 2007 9:26:49 AM

As the rest descend, Shadow motions back to Mira and the rest. He waves them towards where he is points to the fence, and then puts up his hand extended out towards them. He hopes he they understand, he then starts to descend the rope trying to hazard a guess as to what possibly Barber coul be doing down here.

Actions:
Spot=20
Listen=21

Posting Record (ADM Scott) 
Monday May 21st, 2007 9:34:17 AM

Plateau City
DM John: XXXXX
Kadaz: OXXXX
Arm: XXXXX
Shadow: XXXXX
Edmund: XXXOX
Mira: XOXOX
Connor: XOXXX
Thar: XOXXX
Kirsten: XXOXX
Overall: 84.4% effective

OOC: John (or anyone else), I will be going on vacation June 3-9 so will not be able to post and do the posting record. Could someone cover for me?

Edmund 
Monday May 21st, 2007 2:36:34 PM

After Shadow seems to beckon to them, Edmund follows along, but halts when he comes to the fence surrounding the garbage hole. Scrunching up his nose, Edmund's verbosity manifests itself in but a single word-- "Ugh."

Turning around on his heels, he returns to Mira and the others and shakes his head. "They've gone down into a garbage pit," he says matter-of-factly. "There is no way I'm going down into a garbage pit! Besides, someone will need to stay up here and see that, ah, the scoundrels don't find their way out by another way."

Edmund glances back over to the fenced-off hole. "What is with you fellows," he asks plaintively. "It seems everywhere you go, there are piles of filth and incomparably loathsome smells. Can't we, just once, have an adventure in a flower garden, or a perfume shoppe?"

Kadaz/JeffH 
Monday May 21st, 2007 2:48:29 PM

OOC: I'm leaving tomorrow for a week's vacation. I expect my internet access to be spotty. I'll post when I can.

Kirsten  d20-5=2
Monday May 21st, 2007 5:20:55 PM

Her gaze shifts between Edmund, and then towards the hole the others had descended into.

"Suit yourself, Edmund."

She pats him on the shoulder as she passes by to climb down the hole and join the others. (Climb = 2)

Arm  d20+4=7 d20+11=24
Tuesday May 22nd, 2007 6:01:06 AM

Arm rolls his eyes in disgust when Kirsten descends into the pit, "Great, now we'll have to listen to 'Ms. goodness and light' harangue us about why we shouldn't kill Barber," he thinks. Regardless, he knows what must be done, as this nonsense has gone on for far too long, and no paladin is going to sway him from his task. Taking another look around, he moves over to the hole to peer inside. (spot=7, listen=24).

Shadow  d20+2=22 d20+7=11
Tuesday May 22nd, 2007 9:23:14 AM

Once Shadow is down the refuse pit he will look around to see if there is anything else other than the tunnel Barber went down.

Actions:
Listen=22 (nat 20)
Spot=11

Edmund  d20+2=22 d20+3=15
Tuesday May 22nd, 2007 3:53:56 PM

When Kirsten heads off into the pit, Edmund stomps his foot in annoyance, "Hey! You're supposed to stay here with me! What about a show of solidarity, eh? Besides, how am I supposed to stop them myself, if they should come back. Kirsten! ...Kirsten? Hey! Wait for me!"

Edmund hurries after her, scrambling down the rope in record time with near thoughtless ease. Must be all that time in the Navy. (Climb=22, Nat. 20)

Once down, he looks around frantically for Kirsten, or anything else, for that matter. (Spot=15)

Mira 
Tuesday May 22nd, 2007 4:14:32 PM

The sorcerer pulls up to the rest of the party. "So we're going down another rat-hole, eh?" she says, less a question than a statement of fact. Mira removes her cloak and after bundling it up, stuffs it into her back pack.

"Give me a hand, will you?" she asks Arm, as she prepares to go down the hole. "Edmund, it's likely nothing a little prestidigitation can't clean up!" she adds, with a grin.

Kirsten  d20+2=22
Tuesday May 22nd, 2007 10:04:06 PM

The paladin blinks at Edmund's following after her like that, having been sure that he would insist upon staying behind.

Kirsten looks around quickly to see what she can see, before asking the others, "So, what is the plan?"

(Spot = 22)

Edmund (2nd, illegal post) 
Tuesday May 22nd, 2007 10:06:04 PM

"Prestidigitation?" Edmund mutters under his breath. "It would take a year of prestidigitation to clean this filthy hole, and that's to say nothing of the smell!"

Into the Dark (DM JohnP) 
Tuesday May 22nd, 2007 11:06:23 PM

OOC - Apologies. Between yesterday being a public holiday here and moving our tabletop game to last night, I thought yesterday was Sunday and forgot to post.

When everyone joins Shadow and Arm at the top of the hole, they all agree on three things. The first thing is that the hole is dark, really dark. So dark that only Kadaz, with his dwarven darkvision will be able to see very much. Even those with elven blood will need some kind of light source, especially when they move into any tunnels.

The second is that the hole is deep. The best guess is somewhere between 60 feet and 80 feet.

And, above all, the third agreement is that the hole is smelly, very smelly. The best guess is months of accumulated household garbage tossed into the pit to stew, maybe with something else thrown in. Fortunately, it's still early spring and the night air is chilly. Edmund doesn't even want to consider what this place will smell like by the end of the summer.

Kadaz looks in, then climbs the fence and steps off the side before anyone can move to stop him. Fortunately, he slowly sinks downward instead of plummeting to his demise. Once he sinks out of sight, though, Birdie becomes agitated outside the fence and starts to whine.

Conner then goes over the fence, grabbing the rope and descending to the bottom. In the darkness, his human eyes reveal very little besides the stars shining through the opening of the pit and his companions' heads. The fighter doesn't move very far from the rope to take his defensive position. Birdie gets a little more excited, seeing another person disappear into this smelly hole in the ground.

Arm and Shadow follow in close order, leaving Edmund behind to complain about his burden. His complaints are cut short when Kirsten climbs over the fence and clumsily begins to climb down. That prompts some glimmer of chivalrous behaviour and Edmund assists Kirsten down the rope.

That leaves only Mira and Thar standing on the pavement, before the sorcerer also goes over the brink. Thar realizes that Birdie is nearly frantic with worry and will soon begin barking. And that will probably wake people, draw the attention of the guard or maybe alert others. And that wouldn't be good. The ranger manages to calm the dog and, more surprisingly, gets Birdie to accept donning an improvised harness that allows Thar to lower himself and the dog into the darkness.

Once everyone is at the bottom of the rope, they stare out into the darkness. The humans cannot see anything except patches of deeper shadow. But everyone can hear the sound of water - or some other liquid - falling into the pit from some height. And maybe other things. Kadaz and those with elven blood can see somewhat more.

Shadow & Arm - Highlight to display spoiler: {You can hear things moving in the pile of garbage that lies in the centre of the pit. Probably just rats.}

Those with Low Light Vision - Highlight to display spoiler: {The dim light filtering down from the entrance shows the basic outlines of a sinkhole that has been used as a wate dump. The bottom is wider than the opening at street level, probably 60 to 80 feet across with a 10 foot high pile of waste in the centre. There are patches of deeper shadow that might be entrances to tunnels or simply outcroppings.}

Kadaz (and others with Darkvision) - Highlight to display spoiler: {In addition to what those with Low Light Vision can see, darkvision provides more details of the sinkhole. The sides are rough limestone, or similar rock, that apparently collapsed during the Troubles. Water falls from a finished tunnel, probably a sewer considering the slime that coats the wall underneath. Fortunately, the path towards the tunnel that Davern Barber went through lies on the opposite side of the sinkhole. Although, your dwarven heritage tells you that the floor of the sinkhole slopes in that direction so your companions may encounter whatever is flowing from that sewer.

The garbage pile has spread nearly to the rock walls, leaving only a narrow space for people to walk. Although there are many puddles of liquid that has seeped from the garbage, creating many opportunities for Edmund to spoil his shoes.

Of course, it would probably be possible to go directly over the pile of garbage. It may not be very solid, though, and who knows what lurks inside.
}



Lenny for Kadaz 
Wednesday May 23rd, 2007 6:05:06 AM

Ruffling Birdie's coat once he is down in the pit with them, he fishes a treat out of his pocket and hands it to him, "Good dog," he says. Gripping his axe, he says to the rest, "Follow me closely, and watch yer step...it's probably slippery. Conner, if ye'd light yer sunrod, then everyone could see better.".

He then grabs Birdie under his arm and proceeds around the edge of the pit to the opening where Barber entered. Once there, he'll set Birdie down to free up his hands for fighting.

OOC: Sorry I didn't post for Kadaz yesterday, as I only got his CS this morning.. :)


Arm  d20+4=19 d20+11=13
Wednesday May 23rd, 2007 6:07:57 AM

Wanting to avoid whatever is moving around inside the garbage, Arm follows Kadaz around the edge to the opening, ever watchful for trouble, although their progress is hindering his ability to hear anything else (spot=19, listen=13).

Conner 
Wednesday May 23rd, 2007 7:41:16 AM

The fighter strikes his sunrod against the ground and sheilds his eyes as it flares briefly before settling down to cast a soft light some 30 feet. Conner can see almost twice that far into the shadowy illumination cast beyond that distance.

"Right, let's go!" he checks to make sure the rest of the party are ready to follow, before making his way carefully past the garbage behind Kadaz

Shadow  d20+7=19 d20+2=19
Wednesday May 23rd, 2007 9:27:06 AM

"Yes, we are going to need that light, so we know where to step. I am not sure we really want to go to the center of that." Shadow will follow, hopefully edging around the outside of all the waste.

Actions:
Spot=19
Listen=19

Edmund 
Wednesday May 23rd, 2007 3:01:12 PM

Edmund pulls his rod out of its belt loop and looks around, in the illumination from Conner's sunrod. "Disgusting!" he says to the others, "Not only are they bigots, they are filthy bigots!"

Thanks to his half-elf blood, Edmund can see into the shadowy dimness beyond the immediate glow of the sunrod, too. He squints a bit, now and again, but if he is bothered by the darkness, he gives no other sign of it. In fact, he is far too disgusted with the refuse and filth to give the darkness much thought, and much care is taken to avoid stepping in anything untoward.

"I hope this is a very short walk," Edmund grumbles.

Kirsten 
Wednesday May 23rd, 2007 9:42:07 PM

Kirsten pulls out her warhammer as she moves to walk along behind Edmund, trusting his eyes much more than she trusts her own. She seems somewhat uneasy within the darkness, sticking unusually close to the wizard.

The paladin remains relatively silent, only murmuring quietly to Edmund, "Let me know if you see anything... interesting... in this mess."

Mira 
Wednesday May 23rd, 2007 10:46:38 PM

Unable to see much of anything, Mira positions herself as close to Conner and his sunrod as possible. "What do you see?" she asks in a whisper that only those close to her can hear.

Into the Stink (DM JohnP)  d20+7=9 d20+8=10
Wednesday May 23rd, 2007 10:54:35 PM

Kadaz wraps his arms around Birdie, grateful that Thar has brought the loyal dog down to him. Then the dwarf moves off into the darkness. Arm carefully follows behind, picking his way around the puddles.

Behind him, Conner strikes off a sunrod and the resulting light throws shadows dancing around the bottom of the sinkhole. The pile of garbage looms beside them, about 10 feet high and spreading out towards the limits of the sinkhole. In the first blaze of light, Arm and Shadow spot movement in the garbage, what looks like large rats and a snake diving into the refuse. Mira is moving quickly to catch up with Conner, wondering what can be seen ahead.

Finally, with a lot of careful stepping, Edmund and Kirsten catch up to the others outside the entrance to the tunnel. Thar quietly follows along, too, keeping watch behind.

The seepage from the garbage pile and the runoff from the broken sewer pipe accumulate here before trickling down into the tunnel. The odour is overpowering, although Birdie seems to like it. The tunnel descends slowly before turning so that no one can see very far ahead. Obviously, there has to be some planning before the party descends into the stinking tunnel.

OOC - Can anyone sub for Thar?

Edmund 
Thursday May 24th, 2007 12:20:23 AM

As Edmund catches up to the rest of the order, the increasing stench from the offal turns his stomach. He gags, his free hand moving to cover his mouth.

"Ye Gods!" he gasps, "In the name of all that is holy, let's get on with it before the stink does Barber a favour and kills us all for him!"

Lenny for Kadaz  d20+7=27
Thursday May 24th, 2007 5:57:04 AM

Kadaz sets Birdie down at the entrance to the tunnel, whispering quietly, "Stay." (handle animal=27-nat. 20). After peering intently into the tunnel, he says to the rest, "I think it'd be best if I head down to the bend first. Arm, you follow behind, but stay halfway up the tunnel to signal the rest when I give the 'all clear'. Gripping his axe, he then picks his way carefully down the slope to the bend.

Arm  d20+4=18 d20+11=13
Thursday May 24th, 2007 5:58:47 AM

Nodding in agreement, Arm heads down behind Kadaz and stops where he was instructed. After he does so, he strains his senses to help out both Kadaz and the party (spot=18, listen=13).

Shadow  d20+7=27 d20+2=16 d20+15=20
Thursday May 24th, 2007 9:25:29 AM

"Actually, Kadaz I should follow right behind you, so I can check for anything out of the ordinary that could cause us trouble." The rogue says quietly to the group. He moves up behind Kadaz and moves down the tunnel with him trying to sense if there is anything that does not fit.

Actions:
Spot=27 (nat. 20)
Listen=16
Move Silently=20

ADM Scott for Thar  d20+12=27
Thursday May 24th, 2007 9:29:31 AM

Thar will fall in line at back of the group to make sure nothing follows them down the tunnel. He will be careful as the group skirts the refuse pile, and notices that Edmund is the only one that seems too greatly affected by the smell of the garbage.

Actions:
Spot=27

Mira  d20+10=24 d20+10=26
Thursday May 24th, 2007 7:47:48 PM

"Right behind you!" calls the mage, as she waits for folks to move down the tunnel. Following after them, she holds a sleeve up to her nose in an attempt to block the stench.

Listen=24
Spot=26

Kirsten  d20+2=16 d20+2=12
Thursday May 24th, 2007 7:50:57 PM

Kirsten will follow them for the time being, tensely looking around them for any signs of danger. (spot = 16, listen =12)

The paladin peers at Edmund, whispering after a moment, "You okay there, Edmund?"

Into the Tunnel (DM JohnP) 
Thursday May 24th, 2007 10:50:50 PM

Near the back of the group, Edmund is quietly complaining about the smell coming from the sluggish trickle of liquid flowing down the centre of the tunnel. The harsh light from the sunrod reflects back from the liquid, showing the glistening black surface. The light from the sunrod also throws the smoothed features of the tunnel into sharp relief.

Somewhat ahead of the group, Kadaz moves up to the bend and looks around. When he sees simply more tunnel, Kadaz waves Shadow ahead to check for any unpleasant surprises. Arm is also close by, looking into the shadows cast by the sunrod held by Conner.

Somewhere further back, Mira and Kirsten move along behind the scouts. And Thar stays towards the rear, keeping an eye out for anything following the party. The ranger sees nothing. Looking down, though, he sees enough tracks from the party that he figures he would be able to track Davern Barber if he needed to.

This is how the exploration continues for some time - Kadaz and Shadow near the front, the rest clustered near Conner and the sunrod and then Thar playing rearguard. Once or twice, the tunnel branches but Thar is able to pick out the correct path. At times, Kadaz notices sections of the tunnel that look to have been widened to allow passage of human-sized creatures. He also notices that the tunnel has been sloping gently downwards for some time, although anyone could tell that from the trickle of black liquid that flows in the centre of the tunnel.

Lenny for Kadaz  d20+1=2 d20+1=5
Friday May 25th, 2007 6:00:23 AM

Kadaz grunts in agreement at Shadow's suggestion, "Yer probably right, but be careful.". In case no one else notices the incline, he quietly conveys this to the group as they press onward. He then keeps an eye open for changes (listen=2, spot=5).

Arm  d20+4=9 d20+11=29
Friday May 25th, 2007 6:01:18 AM

Following closely begind Shadow and Kadaz, Arm keeps an eye open as well for trouble (spot=9, listen=29).

Arm: Illegal second post 
Friday May 25th, 2007 6:04:33 AM

After a few twists and turns, Arm motions to Mira and says, "Perhaps we should mark our passage so that we can quickly find our way out again if the need arises.".

Conner  d20+4=20 d20+3=6
Friday May 25th, 2007 7:41:45 AM

Conner follows some 15 feet behind Kadaz and tries to stay alert. The dancing shadows from the sunrod draw most of his attention. [Spot=20; Listen=6]

Kirsten  d20+2=15 d20+2=15
Friday May 25th, 2007 7:47:00 AM

As this goes on, Kirsten continues to trudge along with the others through those darkened tunnels. The paladin attempts to remain alert, though at time she is distracted by shadows and that awful smell. "I'll have to clean my armor, and get rid of these clothes after this," she thinks to herself.

(spot= 15, listen = 15)


Shadow  d20+10=21 d20+2=13
Friday May 25th, 2007 8:44:18 AM

Shadow will follow Thar's directions of which way to go, and he will keep searching for anything that might not be so pleasant to the group.

Actions:
Search=21
Listen=13

ADM Scott for Thar  d20+12=18
Friday May 25th, 2007 8:45:28 AM

Thar will continue to take up the rear guard until the group reaches any branches, and then he will continue to make sure the group is headed in the right direction.

Action:
Search=18

Edmund 
Friday May 25th, 2007 9:22:23 PM

Edmund stumbles along near the rear, one hand holding the rod, the other over his nose and mouth. Thankfully, this arrangement keeps him mostly silent, except for the occasional grunt or groan of disgust at the black slop down near his feet.

The the Dark (DM JohnP) 
Saturday May 26th, 2007 11:24:25 PM

The odour has been improving as the partyt travels deeper into limestone that lies beneath Plateau City. Possibly the small trickles of water that join and dilute the black flow of seepage from the garbage heap are doing it. Or maybe it is just that everyone's sense of smell is being worn out. Either way, no one but Edmund is complaining of the smell any longer.

Kadaz doesn't see anything of interest ahead of them in the tunnel. However, after some time walking the dwarf's darkvision picks out a point where the tunnel either widens dramatically or it opens into a large chamber. At the same time, Arm hears some echoing movement up ahead. The pair hold up their hands to halt the party some 60 feet or more back from the point where Kadaz thinks the tunnel opens into a chamber.

When the two whisper this news back, everyone from Shadow through to Thar stops. Some move ahead, but Conner stays back to keep the light source as far back as possible. Kirsten and Edmund stay close to the light.

Arm had suggested marking their path but the tunnel hasn't been too complicated so far. Thar quietly says that he would have no problem leading the party out, and Kadaz agrees.

The party now needs to decide how to proceed. Do they march ahead? Or do they send one or more scouts who can function without light ahead? Do they take any other precautions?

Thar ail Baerer 
Sunday May 27th, 2007 9:52:19 AM

Nodding to kadaz, despite all of the sludge and slime around them, Thar moves silently up to the front of the group and whispers to Shadow and the others near the front "Well, maybe Shadow and I should move on ahead and see what we're facing? I'd recommend everyone prepare themselves for battle, as I don't know what we're facing. Also, the light will televise our presence to whomever is in the up ahead passage, so I'd recommend Kirsten and Ed staying back for now. What do you you all think?"

OOC = Scott, Thanks for NPC'ng me. Just go back from Disney World (yea!!!)

Conner 
Sunday May 27th, 2007 6:49:56 PM

The fighter shields the sunrod behind his cloak where it provides some light behind him, but little or none to the front.

"I'm of little use to you as blind as a bat, so I'll hang back with the sunrod, and when you need me, yell and I'll throw it forward and come at the run!"

Mira (AC 13+4, 46 HP)(Mage Armor) 
Sunday May 27th, 2007 11:39:02 PM

With words and gestures that have become second nature, the sorcerer casts a protective armor upon herself.

DM Sanity Info:

Mage Armor - cast on self - hours

Spells:
0-level 6 (Detect Magic, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost)
1st level 8 (MM, Burning Hands, Enlarge Person, Mage Armor#, Shield)
2nd level 7 (Glitterdust, Invisibility, touch of Idiocy)
3rd level 5 (Fireball, Haste)



Lenny for Kadaz 
Monday May 28th, 2007 6:38:13 AM

Kadaz agrees with Thar, "I'll be comin with ye, too...the rest, be ready when we call.". He then bends down and Whispers to Birdie, "Stay close to me, boy," as he grips his axe and prepares to face whatever is coming.

Arm 
Monday May 28th, 2007 6:41:03 AM

Ready to follow as well, Arm says to Mira, "Coming, love?". He then gives her a quick hug and kiss and says, "For luck," as they ready themselves.

OOC: The 'for luck' reference is in homage to the original Star War's 30th anniversary...did anyone make the connection? :)

Also, Thar...Welcome back..I'll email you my address later so you can send me the souvenier your brought back for me... ;)

Shadow  d20+15=30 d20+7=13 d20+2=15
Monday May 28th, 2007 10:53:51 AM

Shadow will move ahead with the group of scouts, but motions that really only him and Thar should move ahead. He will keep an eye out for any surprises just in case.

Actions:
Move Silently=30
spot=13
Listen=15

Posting Record (ADM Scott) 
Monday May 28th, 2007 11:01:05 AM

DM John: OXXXX
Kadaz: XXXXO
Arm: XXXXX
Shadow: XXXXX
Edmund: XXXXX
Mira: OXXXX
Connor: OOXXX
Thar: OOXXX
Kirsten: XXXXX
Overall: 84.4% effective

Remember I will need someone to do this next week (I leave Sunday and will not be back until the following Saturday). Thanks

Kristen 
Monday May 28th, 2007 8:06:32 PM

The paladin stays back near Conner and Edmund, as per instructed.

"No doubt I will be little use as a scout," she whispers. "Best wait and see what happens."

Kirsten readies her mace and waits anxiously.

Edmund 
Monday May 28th, 2007 8:31:03 PM

"Only too happy to be the rear-guard," Edmund says behind his hand. "Just be quick about it. Maybe it stinks less here, but it still stinks."

Edmund shakes his rod to add force to his words.

Turning back to Conner and Kirsten, Edmund grins wrly, though because of his hand this can only be seen from his eyes.

"Don't worry, you two. I'll protect you."

The Dark Cavern (DM JohnP) 
Monday May 28th, 2007 10:51:21 PM

Now that something definite is ahead, Thar moves past his companions towards Shadow and Kadaz at the front. The ranger/cleric has a hushed conference with the other scouts and decides to move ahead.

Before he does, though, Conner moves to limit the light cast forward by the sunrod. As the tunnel ahead is cast into near darkness, he limits his companions' ability to see. Still, there's enough light for Thar, Shadow and Arm to scout up towards the entrance to the cavern. Kadaz, of course, is a dwarf and has no need of light sources.

Meanwhile, Mira casts a protective magic while Kirsten and Edmund move closer to Conner and his light.

The four scouts (and Birdie, too) move ahead through the very dim tunnel. Nothing unusual is encountered in the tunnel. The four who remain behind watch their companions advance to the entrance of the cavern.

Beyond the dim illumination cast by the cloaked sunrod held by Conner, the cavern is simply shadows and blackness to the scouts. Except for Kadaz, of course. The immediate focus is a dim, glowing light source across the cavern. The light flickers on the rock walls of another tunnel entering (or leaving) the dark cavern. It looks to be at least 150 feet to the tunnel, although none of them can tell how far to either side the cavern spreads.

Then, their attention is caught by movement in front of the light! A person is moving through the cavern towards the light on the opposite side. The four cannot tell too much because the figure moves around some pillars or other obstructions on the floor of the cavern.

Kadaz only - Highlight to display spoiler: {Your darkvision provides more information about the cavern ahead. The floor, roof and walls are limestone, worn by long slow movement of water. You've heard about some of the cave systems that lie under the plateau's and figure that this is one of them. The passage of time has also created stalagmites on the floor of the cavern, blocking good view of the far side. You can also see the roof, probably 20 feet overhead, and that stalactites hang from it too.}

Spot, Move Silent, and all those sneaky-hidey type skills from the scouts, please



Lenny for Kadaz 
Tuesday May 29th, 2007 5:55:16 AM

Kadaz whispers to the rest that are with him, 'Mind your footing mates, it's pretty rocky in here...let's check that light out.".

He then begins to make his way toward the light.

OOC: FYI, I posted for Kadaz on Friday.. :)

Arm  d20=17 d20+4=20 d20+11=22
Tuesday May 29th, 2007 5:58:39 AM

Arm grips his sword a bit tighter as he follows Kadaz across the cavern, trying his best to do it quietly while observing his surroundings. (move silently=17, spot=20, listen=22).

Shadow  d20+7=20 d20+2=16 d20+15=18
Tuesday May 29th, 2007 9:55:38 AM

Shadow will move into the cavern to see if there is anymore he can tell about the light source and the cavern.

Actions:
Spot=20
Listen=16
Move Silently=18

Thar ail Baerer  d20+10=26 d20+10=11 d20+10=11 d20+10=30
Tuesday May 29th, 2007 11:44:47 AM

(OOC = Also, I've got a cute Mickie Mouse doll for Arm as a gift, as I couldn't find much else that my kids didn't take first... ;-))

Thar will move ahead and take a position opposite of his companions, hoping that it helps them observe the entire area w/o leaving any holes. He'll move slowly, looking all around him and especially for tracks of various cavern dwellers.

Spot = 26
MS = 11
Listen = 11
HiS = 30

(OOC = John, I don't have my character sheet in front of me (left flash disk w/ it at home) but I think my numbers are +10 for each of these. I'll post corrected mods if needed later)

Edmund 
Tuesday May 29th, 2007 3:08:12 PM

Edmund squints at the sudden scurry of activity up ahead.

"Looks like trouble to me," he thinks to himself.

Conner  d20+3=18
Tuesday May 29th, 2007 5:46:15 PM

The fighter maintains a quiet vigil, his light partially concealed behind his cloak such that only those behind can see the light.

Listen=18


Kirsten  d20+2=5
Tuesday May 29th, 2007 6:15:20 PM

She stays and waits with Edmund and Conner, waiting to hear word from the others. Kirsten attempts to remain alert, and perhaps hear what is going on (as she certainly can't see much in the dark).

Listen = 5


Kadaz/JeffH 
Tuesday May 29th, 2007 9:14:00 PM

(I'm back from vacation. And I have come back from DisneyWorld. Maybe Kadaz and Thar passed in It's A Small World! And thanks Lenny.)

DM Note 
Tuesday May 29th, 2007 10:02:52 PM

No post tonight, sorry.

I may try for early tomorrow.

Arm  d20+4=24 d20+11=24
Wednesday May 30th, 2007 5:49:46 AM

As Arm carefully picks his way over the rocky terrain, he muses about the movement across the way, "I wonder if they have some kind of alarm spell or something to alert them of our arrival? Well, I guess I'll find out soon enough.". (spot=24-nat. 20-listen=24)

OOC: You're welcome Jeff, any time :)

Shadow  d20+7=24 d20+2=5 d20+15=17
Wednesday May 30th, 2007 9:06:29 AM

Shadow continues to move towards the light on the far side of the 'cavern'. Trying to make sure there is nothing to alert whoever Barber is going to see.

Actions:
Spot=24
Listen=5
Move Silently=17

Edmund 
Wednesday May 30th, 2007 3:35:46 PM

Edmund stands beside Kirsten and Conner, one hand still over his mouth, the other holding his Rod at the ready.

"These PCDL guys must be short on brains," he sniffs irritably. "Seriously, who builds their hidden base in a rotten sewer!?"

Kirsten 
Wednesday May 30th, 2007 6:26:32 PM

The paladin rolls her eyes at Edmund's constant complaints, and continues to wait for any word from the others.

Into the Dark Cavern (DM JohnP)  d20+3=19 d20+3=22 d20+13=33 d20+13=29 d20+14=16 d20+14=15 d20+1=16 d20+1=11 d20+8=26 d20+4=15 d20+2=7 d20+2=20
Wednesday May 30th, 2007 10:42:10 PM

The four scouts begin to pick their way towards the distant light across the cavern. However, Kadaz is only a short distance inside the cavern when the others realize that they aren't alone ...

Somewhere close by, two pieces of metal knock together - perhaps a weapon hilt hitting armor. Arm looks around wildly until he spots a shape up near the ceiling, partly covered by shadows. And both Thar and Shadow are convinced that they saw a shadow moving between them and the distant light.

While all of this is occurring, the others are 60 feet back in the tunnel. Conner is still holding the sunrod, trying to block any light from entering the cavern. Kirsten peers about in the darkness while Edmund grouses about the smell.


Kadaz (AC 24, HP 75, Bull Strength 30/30) 
Thursday May 31st, 2007 12:35:45 AM

Kadaz holds his axe tight. "Domi, grant me strength," he whispers as he activates his bull's strength tattoo.

Arm  d20+4=21 d20+11=17
Thursday May 31st, 2007 5:52:11 AM

Figuring that the sounds of battle should alert the others, Arm freezes in place as he attempts to discern the nature of the object on the ceiling (spot=21, listen=17).

Thar ail Baerer  d20+12=15 d20+10=18 d20+10=21 d20+12=23
Thursday May 31st, 2007 9:18:51 AM

Realizing that trouble is about to begin, Thar crouches and moves slowly towards the wall, ensuring that he has a solid item behind his back. He readies his twin swords and whispers a quick prayer for the party's safety and success. He continues looking around, trying to get a better idea of what and how many foes they are facing.

Spot = 15
MS = 18
HiS = 21
Listen = 23

Shadow (AC 22/19 HP 40/40)  d20+14=20 d20+15=35 d20+7=23 d20+2=15
Thursday May 31st, 2007 9:21:44 AM

Shadow freezes when he sees something cross the light from the tunnel. He will try and figure what it might be as he slowly slides his rapier out. He will then try and blend into the deep shadows and still try and discern where and what is in the room with them.

Actions:
Hide=20
Move Silently=35 (nat. 20)
Spot=23
Listen=15

Mira  d20=20
Thursday May 31st, 2007 3:29:58 PM

Mira strains to see the shadow up ahead and make out the form.

Who else is in this tunnel, beside the ildiot from the PCDL?...and us... she wonders.

Spot=20 (+ mods)

Edmund 
Thursday May 31st, 2007 4:13:04 PM

Edmund turns, looking into the darkness up ahead.

"I wonder if everything is all right up there," he whispers to Conner. "Might be time to move up a bit--they're getting a bit ahead. I don't mind being in the rear guard, but I wouldn't like to be so far behind that we're unable to assist in a pinch, what?"

Conner  d20+2=9
Thursday May 31st, 2007 8:51:48 PM

The fighter edges slowly towards the opening of the cavern at Edmund's insistence. He guards the sunrod beneath his cloak, careful to avoid giving away their presence. [Move Silently=9]

Kirsten 
Thursday May 31st, 2007 10:32:44 PM

Kirsten glances around and accompanies Conner and Edmund forward, her Warhammer at the ready.

The Cave Fight - Round 1 (DM JohnP)  d20+15=17 d20+10=16 d20+15=25 d6+3=4 d20+10=25 d6+3=8
Thursday May 31st, 2007 11:09:04 PM

Kadaz activates a Tattoo in response to the warning, expecting trouble to come from any direction. He can see somewhat farther than his companions.

Arm looks about, trying to pierce the gloom to detect whatever is lurking on the ceiling. He can't tell very much because of the nearly complete lack of light.

Thar moves into a corner, also trying to spot what opponents might be close by. Even his elven vision cannot pierce the dark gloom of the cavern.

Shadow does the same, trying to hide and spot what might be threatening them.

Mira cannot see anything from back in the tunnel where she is. Still, she moves forward when Conner does, along with Edmund and Kirsten.

++++++


Four arrows streak down from the darkness overhead at Kadaz. Two miss the dwarf, but two others strike him. Fortunately he had been warned by his companions.
Missile Attack A1 -- misses AC 17
Missile Attack A2 -- misses AC 16
Missile Attack B1 -- hits AC 25, 4 damage
Missile Attack B2 -- hits AC 25, 8 damage


A large half-orc float down from overhead, landing gently on the cavern floor near Arm. Once the half-orc is on the ground, it moves to block the tunnel entrance.

The recognizable sound of chanted spell casting comes from the darkness, both in front of the party and from overhead.
DC 17 Spellcraft check -- Highlight to display spoiler: {The caster overhead is casting Mirror Image, while the one out in the darkness is casting Summon Nature's Ally}

Birdie begins whining nervously. When Kadaz looks upwards, he sees shifting unnatural shadows cloaking the ceiling of the cavern near the entrance. The ceiling is at least 25 feet overhead and it's difficult to make out details, but Kadaz sees at least three figures clinging unnaturally to the roof of the cavern.

MAP - Round 1 showing visible portions of the cavern.

MAP - Round 1 (for Kadaz) showing what Darkvision reveals


Arm (AC:17 HP:27)  d20+7=26 d20+7=21 d8+6=7
Friday June 1st, 2007 5:51:04 AM

Sword at the ready, and assuming that the clash of steel with soon enough alert his companions to the battle, Arm eagerly steps forward to engage his most hated species, swinging solidly at it. (attk: 26, no crit, dmg: 7)

Kadaz (AC 24, 26 vs evil, HP 63/75, Bull Strength 29/30, prot. v evil 10/10) 
Friday June 1st, 2007 7:45:38 AM

Kadaz yells out a warning, as loud as he can. "Arrows! Enemies in front and floating on the ceiling!" He starts to move ahead then thinks better of getting so far in front of his companions who can't see as well in the dark.

Kadaz moves slightly to the left to try to get the protection of a stalagmite and activates another tatto. (protection from evil)

"Stay here, Birdie." Kadaz orders. He grips his axe and shield tighter and prepares his next move.

Shadow (AC 22/19 HP 40/40)  d20+9=23 d4+1=4
Friday June 1st, 2007 8:24:03 AM

Shadow cannot see what is further out in the cave, so he will go after the one he can see. He will step up to (I believe AM 18 - trying to flank the orc) and take a stab at him with his rapier.

Actions:
To hit = 23
dmg = 4

Thar ail Baerer, AC 24/23, HP 48, PfE  d20+4=5
Friday June 1st, 2007 4:43:02 PM

Silently cursing, Thar says with an urgent voice "I can't tell where they are and somebody cast a light spell!"

Preparing himself for more "fun" to come, Thar quickly casts Protection from Evil on himself.

As he hears the spells from above, he'll try to see if he recognizes them (Spellcraft = 5), but the darkness and his preparations for combat prevent him from figuring out what they are.

DM Sanity Info

PfE Turn 1 of 40
AC 24 (vs orc), 23 vs others

0 Level Spells = Det Evil x2, Det Poison, Read Magic
1 Level = Bless, Shield of Faith, Sum Mons 1
2 Level = Delay Poison, Less. Restor., Sum Mons 2, Spir Weap

Conner 
Friday June 1st, 2007 5:15:37 PM

The fighter heeds the call of his friends. Uncloaking the sunrod as he runs, he darts towards the cavern and hurls the brightly glowing rod inside.

Edmund  d20+16=20
Friday June 1st, 2007 10:22:53 PM

Edmund prepares to rush forward along with Conner, brandishing his rod as he goes. Suddenly, seeing the enemy between him and the cavern, he stops short (at AT-20?), giving a shout, "There's one blocking the cavern!"

Realising that a fireball from the Rod might hit the other members of the Order, Edmund readies Daze Monster against the half-orc figure, hoping against hope that the figure is not too strong to overpower his spell. The words spoken, the requisite gestures made, the spell is cast.

When the words of the spell reach his ears, Edmund shouts out, "Beware! The one in the dark is summoning a creature!"

(Daze Monster clouds the mind of any living creature so that it takes no action. Creatures of 7 or more HD are not affected. Enchantment (Compulsion), Mind-Affecting. Duration: 1 round. Resistance, yes. Will negates, DC 17.)

DM Sanity Info.
Actions
Move: 15ft. W to AS19(?)
Standard: Cast Daze Monster on 3

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Grease, Hypnotism, Obscuring Mist, Summon Monster I, Sleep
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

The Cave Fight - Round 2 (DM JohnP)  d20+16=28 d10+12=18 d4+1=5 d20+11=23 d3=3 d20+4=20 d20+4=23 d20+4=20
Sunday June 3rd, 2007 12:15:01 AM

DM Apologies for posting before everyone had a chance too. However, I've learned that if I don't post on Saturday night it won't happen at all.

Arm draws his rapier and steps forward, stabbing at the half-orc blocking the tunnel. His sword strikes home, drawing first blood from the opponent. Unfortunately, his opponent seems to regard the wound as "merely a scratch".

Kadaz is about to charge ahead, but suddenly thinks better of it. He steps behind a stalagmite and activates a Tattoo, instead.

Shadow steps towards the half-orc, jabbing at him with a sword. The blow just barely hits the half-orc, drawing blood.

Thar casts a protective magic on himself, calling out for light.

In answer, Conner runs ahead and tosses the sunrod into the cavern.
DM Note -- Moved Conner 25 feet, positioned the sunrod so it would illuminate the combat area.

Edmund follows right behind Conner, casting a spell to daze the half-orc blocking the mouth of the tunnel. Unfortunately, it doesn't seem to be affected.

Mira and Kirsten remain in the tunnel, staying close behind Conner and Edmund while waiting to see what happens in the cavern.


++++++


The first two attackers take the time to sheathe their bows, then push away from the cavern roof. Each draws a rapier as they slowly fall to the floor, moving to separate Kadaz from his companions. Since they are close to the sunrod, everyone inside the cavern can see that they are both elves.

The half-orc draws a bastard sword from his back and makes a two-handed swing at Arm. The heavy sword hits home, nearly driving the bard to his knees.
Attack -- hits AC 28, 18 damage to Arm

The elf still clinging to the cavern roof is surrounded several shifting images so that no one can tell the correct target. All of the images lift a light crossbow and fire at Kadaz but the one bolt glances off the dwarf's armor. Then this elf begins to reload the crossbow.

The dwarf out in the darkness completes its spell and three dire rats appear near Kadaz. Two of the dire rats move to attack Kadaz but neither can hit. The third rat moves towards Thar and attacks but cannot hit Thar.
Rat 1 misses Kadaz, AC 20
Rat 2 misses Kadaz, AC 23
Rat 3 misses Thar, AC 20


Then a fourth dire rat peeks out from behind the stalagmite as the dwarf caster casts another spell.
Spellcraft DC 17 -- Highlight to display spoiler: {Barkskin}

The attacker who still clings to the ceiling calls to the others below in a language that only Edmund understands.

Edmund only - Highlight to display spoiler: {In Undercommon, the elven mage on the ceiling says, "Remember! None are to escape!"}

Opponent Info
Elf Archer 1 -- unknown AC, uninjured
Elf Archer 2 -- unknown AC, uninjured
Half-orc fighter 3 -- AC 23, wounded (>75% of starting HP's)
Elf caster 4 (on ceiling) -- unknown AC, uninjured
Dwarf caster 5 -- unknown AC, uninjured
Dire Rat 6 -- unknown AC, uninjured

Summoned Dire Rats -- who cares?

MAP - Round 2

Kadaz (AC 24, 26 vs evil, HP 63/75, Bull Strength 28/30, PfE 9/10)  d20+15=26 d10+7=14 d20+2=11
Sunday June 3rd, 2007 7:23:12 AM

"Birdie, attack!" yells Kadaz. The dog will handle these rats. Kadaz ignores them and moves directly towards the dwarf in the distance who seems to be casting spells. A dwarf spell caster, now that's just wrong.

Kadaz just manages to get in range of the other dwarf and takes one swing at him. (move to next to opponent #5, hit AC 26, 14 damage)

Birdie attacks the rat in front of him, trying to obey his master. (Birdie has AC 16, HP 7/7, hits AC 11)

Thar ail Baerer, AC 24/23, PfE  d20+10=24 d20+10=12 d6+3=8
Sunday June 3rd, 2007 10:22:14 AM

Yelling at his companions, Thar says "Guys, we're in trouble here! We've got several castors who are calling more help!"

(OOC = John, I can't remember how we interpreted the PfE spell. It prevents summoned creatures from attacking me, so I assume the rats can't touch me. If so, do action #1 but if I'm wrong, then do action #2.)

Action #1 = He'll move to AK20 and slash both swords at Elf Archer 2, trying to foil his shots and force him to face a fellow elf, albeit one who isn't evil.

Att 1 = 24, Dmg = 8
Att 2 = 12

Action #2 Looking at the annoying little rat in front of him, Thar swings both swords at it, trying to get some fresh meat for their post-battle kabob cookout.

ed. JohnP - Umm, ya. Forgot about the Protection from Evil effects.

Edmund  d20+16=36
Sunday June 3rd, 2007 4:09:43 PM

As the spell fails to affect the Half-Orc blocking the tunnel entrance, Edmund winces, shaking his head. It must be quite strong, after all.

Hearing the caster in the distance casting another spell, Edmund mutters, "Barkskin, now. The fellow's really preparing himself--or someone." (Spellcraft=36, Nat. 20)

But when the words from above come drifting down to him, Edmund's eyes widen noticeably at the language being used. "Surely not!" he exclaims.

Turning his attention again to the half-orc in the passageway entrance, Edmund tries a different tack, speaking the words to ready Suggestion. Then, in a clear voice, he speaks to the Half-Orc, saying, "Drow and their ilk are the enemies of all who live. They will betray you here, saying you fell in the action. Protect me and I shall guarantee your life!"

Suggestion (PHB 285), Enchantment (Compulsion), Mind-Affecting. Duration 6 hours or until suggestion is complete. Will negates, DC 18.)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Grease, Hypnotism, Obscuring Mist, Summon Monster I, Sleep
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Kirsten (AC 22; HP 69/69) 
Sunday June 3rd, 2007 5:36:25 PM

The paladin moves forward with the others as the battle begins. As she gets closer to the rest of the party, she will cast Bless.

Bless (PHB 205): All allies within 50ft burst of Kirsten, receive +1 morale bonus on attack rolls/ saving throws against fear

Spells per Day

L.1: Bless*, Cure Light Wounds

Edmund (OOC) 
Sunday June 3rd, 2007 6:01:02 PM

OOC:
I forgot to note Edmund's AC/HP.

AC: 12, HP: 33


Conner [AC=24; HP=74] Blessed  d20+14=27 d8+7=11
Monday June 4th, 2007 12:02:45 AM

The fighter draws his sword in a single motion as he advances on the half-orc at the mouth of the tunnel. "Urk" he growls as he slashes at his opponent, the dwarven curse of "Orc" audible to all those within normal earshot. [Hit AC=27 for 11 HP]

Arm (AC 17 HP 9/27)  d20+7=25 d8+6=13
Monday June 4th, 2007 5:54:36 AM

Reeling from the sword strike, Arm still manages to flail wildly with his sword to connect to the hated half-orc (attk: 25 dmg: 13). As he does so, he yells out "THAR!" in hopes that his friend will reach him before he meets his end. "How ironic," he thinks, "to be felled by that which wiped out the rest of my family...perhaps that is how it is to be anyway. Well, if i do, he won't soon forget me regardless..".

Mira (AC 13+4, 46 HP)(Mage Armor) 
Monday June 4th, 2007 9:37:02 AM

Mira hears the sounds of combat, and strains to see past Conner. As the fighter moves to engage the enemy, she casts a spell and touches his shoulder, transferring the magic of her spell* to the heavy set man. She then moves forward a pace.

Haste - on Conner

DM Sanity Info:

Mage Armor - cast on self - hours
Haste - cast on Conner -

Spells:
0-level 6 (Detect Magic, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost)
1st level 8 (MM, Burning Hands, Enlarge Person, Mage Armor#, Shield)
2nd level 7 (Glitterdust, Invisibility, touch of Idiocy)
3rd level 5 (Fireball, Haste#)



Thar - added info for last post. hp 48, AC 24 vs. elf/23 others 
Monday June 4th, 2007 10:06:48 AM

DM Sanity Info
PfE 2 of 40
AC 24 (vs elf), 23 vs others

0 Level Spells = Det Evil x2, Det Poison, Read Magic
1 Level = Bless, Shield of Faith, Sum Mons 1
2 Level = Delay Poison, Less. Restor., Sum Mons 2, Spir Weap

Shadow (AC 19+1; 40 HP) - Bless, Haste (Sub - DM JohnP)  d20+11=30 d20+11=27 2d6(3+6)+2=11 d20+11=24 d6+1=2
Monday June 4th, 2007 10:24:08 PM

Shadow jabs at the half-orc with his rapier, neatly skewering the thug. The accelerated movement granted by Haste allows him to attack twice, and his second strike hits also. As he does this, he's trying to keep a watchful eye on Kadaz as the dwarf moves deeper into the cavern.

1st Attack - Hits AC 30 (threat), confirmed AC 27, 11 damage
2nd Attack - Hits AC 24, 2 damage

The Cave Fight - Round 3 (DM JohnP)  d20+8=19 d20+16=33 d6+3=6 3d6(5+2+1)=8 d20+14=31 d6+3=4 d20+9=12 d20+16=36 d20+16=17 d10+12=20 d20+11=27 d10+12=22 3d4(1+1+3)+3=8 d20+9=12 d20+8=27 1d4=4 d20+6=9 d20+4=24 d20+4=22 2d4(2+3)=5 d20+4=6
Monday June 4th, 2007 10:51:58 PM

Kadaz moves across the cavern floor, ignoring the summoned rats, to attack the dwarf summoner. His axe bites deep into the caster's body. As he does so, Birdie snaps at the nearest dire rat but cannot hit it.

Hoping to take some of the pressure off, Thar ignores the rat in front of him and moves to attack one of the elves. His first short sword strikes home, drawing some blood, but his second stab misses.

Edmund tries to magically persuade the half-orc blocking the tunnel entrance to switch sides. Unfortunately, the half-orc resists the magic with a sneer at the elven wizard.

Wanting to strengthen her comrades, Kirsten moves closer and casts Bless.

Conner draws his sword and steps towards the half-orc, cursing it in Dwarven and opening a severe wound. Opposite him, Arm also manages to hit the half-orc.

Mira keeps pace with the fighters and casts Haste to aid and protect them.
DM Note -- Haste affects up to 7 characters, so everyone but Kadaz

Shadow uses the increased movement granted by Mira's spell to stab the half-orc twice.

++++++


The first elven archer moves to attack Kadaz from behind, striking once with a rapier. The elf managed to find a weak spot in Kadaz' armor, dealing extra damage.
Elf 1 -- 1st attack hits AC 33, 14 damage to Kadaz

The second elf archer stabs twice at Thar with his rapier, hitting only once.
Elf 2 -- 1st attack hits AC 31, 4 damage to Thar
Elf 2 -- 2nd attack misses AC 12


The half-orc realizes that Conner is a greater threat, so he turns and swings his bastard sword with both hands at the tattooed fighter. Both swings hit, the first nearly hitting a vital place.
Half-orc 3 -- 1st attack hits AC 36 (threat), not confirmed AC 17, 20 damage to Conner
Half-orc 3 -- 2nd attack hits AC 27, 22 damage to Conner


The elf clinging to the ceiling doesn't bother using it's crossbow, instead firing three missiles of magical force at Kadaz.
Magic Missile -- 8 damage to Kadaz

The dwarf summoner draws a scimitar and slashes at Kadaz, missing badly before stepping back. The dire rat moves close and bites deeply into Kadaz' kneecap, nearly inflicting a critical wound but possibly infecting the dwarf.
Dwarf 5 -- misses AC 12
Dire Rat 6 -- hits AC 27, 4 damage to Kadaz and DC 11 Fortitude save vs. disease


The dire rat hasn't realized that it can't hit Thar, so it keeps after the elven ranger. The other two rats try to attack Birdie. Once of them manages to get a good grip on the dog, also possibly infecting Birdie.
Rat 3 - misses Thar, AC 9
Rat 1 - hits Birdie, AC 24 (threat), AC 22 (confirmed), 5 damage and DC 11 Fortitude (disease)
Rat 2 -- misses Birdie, AC 6


Group Effects
Bless - +1 morale bonus to attack and saves vs. fear
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)

Opponent Info
Elf Archer 1 -- unknown AC, uninjured
Elf Archer 2 -- AC 23, wounded (>75% of starting HP's)
Half-orc fighter 3 - AC 23, badly wounded (<50% of starting HP's)
Elf caster 4 (on ceiling) -- unknown AC, uninjured
Dwarf caster 5 -- AC 23, wounded (>75% of starting HP's)
Dire Rat 6 - unknown AC, uninjured

Summoned Dire Rats (okay, maybe Birdie cares) -- AC 15, uninjured

MAP - ROUND 3

Mira (AC 13 + 4 Mage Armor, 40 HP)  3d4(3+4+4)+1=12
Monday June 4th, 2007 11:03:01 PM

Recognizing the attack of a magicker, Mira targets the caster clinging to the cieling with some magic of her own. Three balls fly enerringly towards the elf caster (#4) (for 12 points MM dmg.) The sorcrer tries to creep forward and into the cavern opening.

DM Sanity Info:

Mage Armor - cast on self - hours
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)
Bless - +1 morale bonus to attack and saves vs. fear

Spells:
0-level 6 (Detect Magic, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost)
1st level 8 (MM#, Burning Hands, Enlarge Person, Mage Armor#, Shield)
2nd level 7 (Glitterdust, Invisibility, Touch of Idiocy)
3rd level 5 (Fireball, Haste#)



Edmund (AC: 12, HP: 33/33), Bless, Haste  d20+4=24 d20+4=23 d20+4=16 d20-4=5 d4+4=5 d4+4=5 3d10(5+2+4)+9=20
Tuesday June 5th, 2007 12:08:51 AM

Watching with dismay as another spell, one of his strongest, is repulsed, Edmund looks about with consternation. Everyone is too close together to risk using the Rod, his weapons would have little effect on the foes they face, and his spells seem of little avail.

Unsure of what else to do, Edmund tries a last ditch effort to contribute to the battle, and casts Summon Monster III to that end. Appearing suddenly, without a flash or a bang, a Celestial Hippogriff is summoned to his aid (occupying 10ft square AI/AJ-17/18).

"Attack that archer!" Edmund shouts to the creature. Obediently, it sets upon the foe (Elf Archer 2) with its claws and its beak, to some nominal effect.
(Full Attack. 2 Claws: Threat on 24 (Confirmed) and Miss on 16; Beak: Miss on 5. 10 damage. Preparing Dodge vs. Archer 2.)

"Help is on the way!" Edmund shouts.

Key Hippogriff Stats:
AC: 15 (T11/F13), HP: 20/20
Fort 6, Ref 5, Will 2
(MM 152)


DM Sanity Info
Move Action: None
Standard Action: Cast Summon Monster III

Spells in Effect:
Bless (From Kirsten)
Haste (From Mira)
Summon Monster III (6 Rounds)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Grease, Hypnotism, Obscuring Mist, Summon Monster I, Sleep
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

((OOC: First time ever using a Summoned Monster. Hopefully I did it right. Let me know if I've screwed it up somehow. I probably have.))

Arm (AC 18 HP 9/27) - hastened & blessed  d20+9=28 d20+9=27 d20+9=12 d8+6=8 d8+6=14
Tuesday June 5th, 2007 5:57:27 AM

Realizing that he may yet have a chance, Arm renews his attack on the half-orc, and with the help of his friend's spells, manages to connect twice (Attk: 28,27,no crit Dmg: 8 & 14=22 total).

Kadaz (AC 24, 26 vs evil, HP 37/75, Bull Strength 27/30, PfE 8/10)  d20+15=19 d10+7=12 d20+15=29 d10+7=12 d20+10=19 d10+7=11 d20+8=12 d20+4=6
Tuesday June 5th, 2007 6:34:24 AM

Kadaz is really, really mad now. He swings first at the dire rat in front of him. dropping it! He uses the momentum of the swing to turn and continue the axe's movement towards the elf who stabbed him in the back. He reverses the axe's motion and again swings again at the elf, trying to do as much damage as possible.

(swing at rat, hit AC 19, damage 12, if it drops then cleave at elf, hit ac 29, damage 12,
2nd attack at elf hit ac 19, damage 11)

As Kadaz fights he yells out to the others "There's one floating on the ceiling. Stop him!"

Birdie yelps as the dire rat grabs onto his foreleg and bites. He shakes it and tries to knock it off. These rats are big! The dog's will breaks and he starts running for Kadaz! (fort save 6 vs disease).

Birdie (AC 16, hp 2/7)

(OOC: I assume Kirsten was too far from the bless. Also, he has protection from evil on. Shouldn't that prevent any summoned evil dire rat from biting him?)

Thar ail Baerer (AC 25/24), HP 44/48, Bless, PfE, Haste  d20+7=21 2d8(7+7)+3=17
Tuesday June 5th, 2007 3:46:20 PM

Thar, seeing that Arm is tottering close to unconsciousness, moves quickly to AL19, says with a smile "You know, if you wanted to hear more of the gospel from me, there's better ways to get my attention." As part of his move action, he tries to tumble into the square, trying to time his duck and roll well enough to avoid an AoO from the elf. (Tumble vs DC 15 = 21)

Hopefully not totally exposing his back to the elven archer, he simul-casts "Cure Moderate Wounds" (using up Spiritual Weapon) on Arm for 17 points of healing.

DC Sanity Info

PfE 3 of 40 (+2 to AC)
Hasted so +1 to AC
AC 25 (vs elf), 24 vs others

0 Level Spells = Det Evil x2, Det Poison, Read Magic
1 Level = Bless, Shield of Faith, Sum Mons 1
2 Level = Delay Poison, Less. Restor., Sum Mons 2

(Thar 2nd post)  d20+8=18
Tuesday June 5th, 2007 3:47:26 PM

(Forgot my Conc check. Here it is = 18)

Kirsten (AC 22+1, HP 69/69, Hasted, Blessed)  d20+10=21
Tuesday June 5th, 2007 5:26:58 PM

Kirsten, watching as her comrades sustain multiple blows from the enemies, moves forward to assist those fighting the half-orc (AN-18). 'Best I see if I can help,' she thinks to herself, 'they will probably need it.' Once at her destination, the paladin swings her warhammer at the half-orc before her. (Misses AC 21) Unfortunately for her, that warhammer comes up somewhat short.

"Damn," she grumbles, coyly attempting to cover up her obvious blunder.

'Maybe that wasn't such a good idea,' she thinks. 'Should probably stick to healing next time.'

The paladin nods to herself.

DM Info
Move: 10ft to AN-18
Attack: Misses AC 21

Hasted = +1 to AC

Spells per Day
L.1: Bless*, Cure Light Wounds


Kirsten (2nd Post, OOC Correction)  d8+4=5
Tuesday June 5th, 2007 5:39:16 PM

(( Sorry! I forgot to add in the bonuses from haste and bless to my attack roll. So I would actually hit AC 23, base = +10, haste = +1, bless = +1, Really sorry about the mistake!

Correction: ))

Much to her delight, what Kirsten thought was a miss turned out to be a hit, albeit a light one. (Hits AC 23, for 5 damage)

Conner [AC=25, HP=32/74] Hasted, Blessed  d20+15=34 d20+15=16 d20+15=34 d20+15=26 d20+10=25 d8+7=13 d6=1 2d8(5+7)+14=26 d6=6 d8+7=11 d6=4
Tuesday June 5th, 2007 7:15:20 PM

Conner shudders as the half-orcs blows strike home, but years of training have taught the massive soldier that those who fight through the pain will often outlast their adversary. He grits his teeth and brings his hoary longsword to bear, slashing the half orc repeatedly with the magical blade.

[Hit AC 34/16 threat for 13 HP plus 1 frost, AC34/26 critical for 26 HP plus 6 frost, AC 25 for 11 HP plus 4 frost; Total 50 HP plus 11 frost]

The excitement of battle spurs the tattooed fighter on as he steps forward and searches for his next adversary. [New position = AN20]

Shadow (AC 19+1; 40 HP) - Bless, Haste (Sub - DM JohnP)  d20+11=14 d20+11=28 d6+1=7
Tuesday June 5th, 2007 9:35:46 PM

Shadow slides past the fallen body of the half-orc to attack elf archer 2, using the speed granted by Mira's spell. He only hits once, though, although it was a rather nice hit.

Attack 1 vs. Elf 2 - misses AC 14
Attack 2 vs. Elf 2 - hits AC 28, 7 damage



The Cave Fight - Round 4 (DM JohnP)  d20+16=20 d20+14=15 d20+9=17 d20+14=16 d20+9=16 2d8(4+8)+4=16 d20+4=13 d20+4=19 d20+4=20
Tuesday June 5th, 2007 10:40:29 PM

Mira sends some missiles of magical force back at the elf clinging to the ceiling. She then prepares to follow Conner and Kirsten into the cavern.

Intending to support his companions, Edmund begins casting the spell to summon a hippogriff. It will arrive next turn.
DM Note -- Casting time is 1 round, so appears next round and both Edmund and hippogriff get to act. You can keep these rolls, or try again. And you may want to re-position.

Arm uses the speed provided by Mira's spell to attack the half-orc twice, hitting both times.

Angered by the temerity of the dire rat, Kadaz slashes at it with his axe. He hits twice, before continuing his swing in an attempt to hit the elf. However, the elf is too nimble to be easily hit.
DM Note -- Who said that this was a normal, evil summoned dire rat? First attack wasn't enough to drop it, but the second attack was. The Cleave didn't hit the elf.

Thar nimbly moves close to Arm and casts a healing spell on the bard.

Hoping to relieve some of the pressure, Kirsten pushes her way forward. The half-orc takes the opportunity to swing but misses the paladin. Kirsten's warhammer just barely hits the half-orc.
Attack of Opportunity -- misses AC 20

Conner then pounds the half-orc into the floor of the cavern. His first swing was enough to drop the half-orc, and the fighter could move further into the cavern.
DM Note -- Conner could take a full move, basically up to row AK, if he chooses.

As the half-orc falls limp to the floor, his facial features relax and go slack. Then, more amazingly, the relaxation goes beyond the norm expected in such cases until the all trace of orc is lost. Instead, the corpse's large yellow eyes stare vacantly at the cave roof even as its limbs stretch and thin. Whatever it is, the body on the floor is clearly not that of a half-orc.

Shadow moves away from the fallen body of the thing to attack the closest elf archer. His rapier hits only once, but it was a solid hit.

Knowledge Nature DC 14 -- Highlight to display spoiler: {The corpse is a doppelganger.}

++++++


As soon as the half-orc and reveals its true form, the elf clinging to the ceiling calls out a command to the others. Again, only Edmund understands what is said.

Edmund only -- Highlight to display spoiler: {Kill them all! The secret must be kept!}

The first elf archer stabs Kadaz again but, without the distraction of another opponent, cannot hit the armored dwarf. Then it moves back towards the others.
Elf 1 -- 1st attack misses AC 13 (natural 1)
Elf 1 -- 2nd attack misses AC 15


Elf archer 2 stabs back at Shadow but cannot hit the rogue.
Elf 2 -- 1st attack misses AC 16
Elf 2 -- 2nd attack misses AC 16


The elf on the ceiling casts a spell, sending a cone of colours cascading over all of them except Kadaz.
DC 18 Will save (vs. Illusion / Mind-Affecting) or Stunned for 1 round (stunned = drop all held items, -2 AC and lose DEX bonus)
Spellcraft DC 17 -- Highlight to display spoiler: {Colour Spray}

The dwarf caster stoops down and casts a spell on the fallen dire rat. The creature looks much better afterwards.

The summoned dire rats keep scurrying after the party. The first two run towards Shadow and cannot hit the rogue. The third one persistently keeps after Thar, still not hitting or realizing that it can't hit the protected ranger.
Rat 1 -- misses Shadow, AC 13
Rat 2 -- misses Shadow, AC 19
Rat 3 -- misses Thar, AC 20


Group Effects
Bless - +1 morale bonus to attack and saves vs. fear
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)

Opponent Info
Elf Archer 1 -- unknown AC, uninjured
Elf Archer 2 -- AC 23, wounded (>75% of starting HP's)
Half-orc fighter 3 - dead
Elf caster 4 (on ceiling) -- unknown AC, wounded (>75% of starting HP's)
Dwarf caster 5 -- AC 23, wounded (>75% of starting HP's)
Dire Rat 6 -- AC 19, badly wounded (<50% of starting HP's)

Summoned Dire Rats (okay, maybe Birdie cares) -- AC 15, uninjured

MAP - ROUND 4

Conner [AC=25, HP=32/74] Hasted, Blessed  d20+3=21 d20+17=21
Tuesday June 5th, 2007 11:20:21 PM

Momentarily dazzled by the colours that surround him, the fighter manages to shake off any affects and hurries forward. Conner circles the stalagmite to the south and ignores the dire rat in order to flank the elven archer. He narrowly misses his foe with his longsword.

Edmund (AC: 12, HP 33/33, Haste, Bless)  d20+6=25 d20+2=18 d20+16=26 d100=81
Wednesday June 6th, 2007 12:36:10 AM

The Half-Orc monstrosity is finally put paid by the valiant effort of The Mithril Order and Edmund is jubilant. Then, as the dead creature seems to change before his eyes, the expression of victory fades from Edmund's face to be replaced by a look of shock.

"Good heavens," he gasps.

But the time for reflection is short, for overhead the strange words are called out giving Edmund even more cause to wonder, as if magical corpses were not enough. "Secret?" he says to himself, "What secret?" Then, in a louder voice, Edmund shouts to the order, "They're on about a secret that they're trying to protect! Anyone know?"

Edmund shouts a reply in the same strange language. "Udos phuul naut ghil ulu ragar dossta noamuth-zhaunil!" (We are not here to discover your unknown-knowledge.) No sooner has this been done, than a flash of multicoloured lights wash over Edmund, giving him cause to blink a few times. (Will Save: 25) ((Disregard second save, I rolled for the Hippogriff before realising it was unnecessary.)) "Colour Spray." Edmund says to himself, and any who might be near enough to hear him.

Suddenly, the Hippogriff blinks into existence up ahead in the cavern (occupying AM/AN-16/17). "Now, on the ceiling! Stop him!" Edmund shouts to Hippogriff. It swiftly obeys.

((I'll keep the previous rolls. I don't know how high up/far away the archer is, but I'm presuming it's more than 5feet. Therefore, just the first roll will be used, since it won't be able to make a Full Attack.))

The Hippogriff makes a valiant essay at the caster on the ceiling, striking what appears to be a fierce blow with its claws. The true extant of damage done, though, remains to be seen.

Hippogriff -- Hits AC 24 (Nat.20, Threat). 5 damage.
(AC 23 will confirm for 10 total damage)


Now is the time for action. His way unblocked, Edmund rushes into the chamber past Kirsten, stopping near the Hippogriff (at AN-15). With eyes ablaze, shouting, "Take that!" he thrusts the Rod of Wonder forward towards the Dwarf and his Dire Rat. This time, there are no fireballs.

Edmund instantly vanishes.

DM Sanity Info.
Move Action: 30ft. to AN-15
Standard Action: Rod of Wonder (81)

Spells in Effect:
Bless (From Kirsten)
Haste (From Mira)
Summon Monster III (6 Rounds)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Grease, Hypnotism, Obscuring Mist, Summon Monster I, Sleep
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Arm (AC 18 HP 26/27) - hastened & blessed  d20+5=23 d20+2=19 d20+2=19 d8=8
Wednesday June 6th, 2007 6:00:33 AM

With no time for thanks, Arm grins quickly at Thar, then drops his sword and aims his crossbow at the elf caster on the ceiling. shrugging of his attempt at a spell (will save=23), he hopes that his shot hits the mark (attk:19-ignore 2nd roll, dmg:8). Silently, he thinks, "Why are elves involved in this, unless the anti-elven movement is simply a cover for something far worse...something that the elves would be able to figure out?".

Arm 2nd illegal post 
Wednesday June 6th, 2007 6:03:39 AM

OOC: elf #4 wasn't listed on the map, so I assumed that he is within range of my crossbow. :)


Kadaz (AC 24, 26 vs evil, HP 37/75, Bull Strength 26/30, PfE 7/10)  d20+15=32 d10+7=10 d20+15=16 d20+10=30 d20+10=27 d10+7=12 d10+7=8 d10+7=17
Wednesday June 6th, 2007 6:41:50 AM

Kadaz takes a step towards the elf caster before he swings. First swing at the dire rat again.(Who wastes a cure spell on a dire rat he wonders.) He hits it and keeps swinging, first at the rat and then the elf caster.

(First swing at dire rat, hit AC 32, damage 10. If it drops cleave at elf but rolled a natural 1. 2nd swing ignore the rat and concentrate on the elf, hit AC 30, natural 20, hit AC 27 to confirm critical, damage 12 if not critial, damage 37 if critical)

Birdie tries to hide behind a rock, licking his wounds.

Birdie (AC 16, hp 2/7)


Mira (AC 13 + 4 Mage Armor, 40 HP) (Stunned this round)  d20+15=25 d20+7=23
Wednesday June 6th, 2007 7:36:14 AM

"Colour Spray" mutters the sorcerer, however knowing the spell doesn't save her from its affects. Mira drops her hands to her sides and stares at the elf through the clashing colours whirling in front of her, unable to do anything else.

DM Sanity Info:

Stunned this round - AC 15

Mage Armor - cast on self - hours
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)
Bless - +1 morale bonus to attack and saves vs. fear (from Kirsten)

Spells:
0-level 6 (Detect Magic, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost)
1st level 8 (MM#, Burning Hands, Enlarge Person, Mage Armor#, Shield)
2nd level 7 (Glitterdust, Invisibility, Touch of Idiocy)
3rd level 5 (Fireball, Haste#)



Kirsten (AC 22 + 1, 69/69 HP, Blessed, Hasted) (Stunned)  d20+6=10
Wednesday June 6th, 2007 11:10:13 AM

At seeing the spray of colors coming from the caster, Kirsten's warhammer and shield slip from her hands to clatter upon the cavern floor.

DM Info:

Stunned this round = AC 21

Bless (from Self)
Haste (from Mira)

Spells per Day
L.1: Bless*, Cure Light Wounds


Thar ail Baerer (AC 25/24), HP 44/48, Bless, PfE, Haste  d20+5=10 d20+12=27 d20+12=17 d20+12=25 d6+3=4
Wednesday June 6th, 2007 11:24:27 AM

Seeing that Kadaz has been injured, but not being able to reach him yet to heal him, so he looks to his companions behind him and says "Hey guys, I'll try to handle this archer, and someone needs to go give Kadaz a hand."

When he sees the half-orc morph into a wierd looking creature, Thar tries to remember what it could be (Know Nat = 10), but in the heat of battle, he can't concentrate enough to figure out what it could be.

As the pretty colors wash over Thar (Will save +10 + 2 from PfE = 27), he initially is interested in them, but shakes his head and remembers where he is and the battle that is occurring around him. Turning toward Archer #2, he stabs with his left sword and tries to slash at it's calves with his right.

Att1 = +12 = hit AC 17 (miss)
Att2 = +12 = hit AC 25 for 4 pts of dmg.

DM Sanity Info
PfE 4 of 40 (+2 to AC, +2 to saves)
Hasted so +1 to AC, +1 attack
Bless so +1 at attack
AC 25 (vs elf), 24 vs others

0 Level Spells = Det Evil x2, Det Poison, Read Magic
1 Level = Bless, Shield of Faith, Sum Mons 1
2 Level = Delay Poison, Less. Restor., Sum Mons 2


Shadow (AC 19+1; 40 HP) - Bless, Haste (Sub - DM JohnP)  d20+13=23 d6+1=3 3d6(4+4+2)=10 d20+13=31 d20+13=24 2d6(2+2)+2=6 3d6(5+3+5)=13
Wednesday June 6th, 2007 10:08:08 PM

Shadow takes advantage of the distraction offered by Conner, trying to strike a vital spot on the elf archer. He hits twice with his rapier, critically the second time.

Attack 1 - hits AC 23, 3 damage + 10 sneak attack
Attack 2 - hits AC 31 (threat), confirmed AC 24, 6 damage + 13 sneak attack



The Cave Fight - Round 5 (DM JohnP)  d10=7 d4=4 2d8(3+4)+3=10 d20+13=15 3d4(4+1+1)+3=9 d20+4=16 d20+4=5 d20+4=23
Wednesday June 6th, 2007 10:33:33 PM

Conner easily withstands the magic and rushes into the cavern. He does not strike the elf archer with his longsword, though.

After seeing the transformation of the half-orc and hearing the command from the elf mage, Edmund completes his casting and summons a hippogriff. The flying beast takes flight and attacks the opponent, striking critically with a claw and causing one of the images surrounding the elf to disappear. Then it lands on the floor of the cave. Edmund moves into the cavern and manages to hide himself.

Arm drops his sword and prepares his crossbow, firing it at the elf mage on the ceiling. Arm manages to dispel another of the images around the caster.

In the centre of the cavern, Kadaz first attacks the dire rat. He again drops the creature and so moves to attack the elf. His second swing inflicts a grievous wound on the slight creature, but not enough to drop it.

Mira and Kirsten are both affected by the Color Spray spell, dropping what they were holding and standing motionless.

Shadow hits the elf archer twice, inflicting extra damage because of the distraction offered by Conner.

++++++


The first elf archer steps away from Kadaz before reaching into his pouch to remove a potion. The elf brings it to his lips and visibly looks better.

The second elf slips away from Thar and Shadow, trying to tumble past Conner. He can't quite make it, however, and allows the fighter to attack him. If he survives his mistake, the elf will pull a potion from his pouch.
Conner -- please take an attack of opportunity

The elf caster on the ceiling sends more missiles of magical force towards Kadaz.
Kadaz -- 9 points damage from Magic Missile

The dwarf summoner begins casting another spell.

The dire rats try to attack the nearest targets, still not realizing that Thar is protected before the summoned creatures return to where they came from.
Rat 1 misses Shadow, AC 16
Rat 2 misses Shadow, AC 5
Rat 3 misses Thar, AC 23


Group Effects
Bless - +1 morale bonus to attack and saves vs. fear
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)

Opponent Info
Elf Archer 1 -- AC 23, badly wounded (>50% of starting HP's)
Elf Archer 2 - AC 23, badly hurt (<25% of starting HP's) (or dead, depending on AoO)
Half-orc fighter 3 - dead
Elf caster 4 (on ceiling) - unknown AC, wounded (>75% of starting HP's)
Dwarf caster 5 - AC 23, wounded (>75% of starting HP's)
Dire Rat 6 -- AC 19, dying (<0% of starting HP's)

MAP - ROUND 5

Edmund (AC: 12, HP: 33/33), Haste, Bless, Invisible  d20+6=23 d4+4=8
Wednesday June 6th, 2007 11:03:00 PM

Edmund's Hippogriff readies another attack against the Elf Caster on the ceiling. It looks like it might hit, but the images are making it difficult to be sure of anything.

Hippogriff attacks Elf Caster 4 -- vs. AC 23 for 8 damage

From Edmund's last known position, the sound of a very, very surprised half-elf is heard exclaiming, "I say!"

The sudden invisibility momentarily confuses Edmund, who shakes his Rod violently, though invisibly. "What a time to malfunction," he says with dismay.

Taking up a different tack, Edmund turns towards the ceiling caster, readying Hold Person against it.

Hold Person: Enchantment, Compulsion/Mind-Affecting. Duration 6 Rounds. Will Negates, DC 18. Spell resistance: Yes.
Subject becomes paralyzed and freezes in place. It is aware and breathes, but cannot take any actions, even speech. Each round on its turn it may attempt a new saving throw to end the effect as a full-round action that does not provoke AoOs. Winged creatures cannot flap their wings and fall. Swimmers cannot swim and may drown.


Immediately upon casting the spell, Edmund will blink back into view, looking none the worse for his momentary vanishment.

DM Sanity Info.

Hippogriff Move Action: Fly to Ceiling ((How far up is it?))
Hippogriff Standard Action: Attack Elf Caster 4, Hits AC 23 (8 dmg)

Move Action: None
Standard Action: Cast Hold Person on Elf Caster 4 (on ceiling)

Spells in Effect:
Bless (From Kirsten)
Haste (From Mira)
Summon Monster III (5 Rounds)
Hold Person (6 Rounds)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Grease, Hypnotism, Obscuring Mist, Summon Monster I, Sleep
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Conner [AC=25, HP=32/74] Hasted, Blessed  d20+15=29 d8+7=11 d6=1 d20+15=33 d8+7=13 d6+1=3
Wednesday June 6th, 2007 11:18:20 PM

Conner regains his composure and slashes at the elf as it withdraws [AoO Hit AC=29 for 11+1=12 HP]. Inspired by his success, the fighter pursues the elf and strikes his opponent once again, inflicting even more damage [Hit AC=33 for 13+3=16 HP: OOC if #2 is already dead, Conner will take the opportunity to press his attack on #1].

"Hold on samman, help is on the way!Together we will split these norogh like so much firewood" Conner switches back and forth between dwarven and common as he encourages the guardsman.

CDM Jerry 
Thursday June 7th, 2007 5:25:13 AM

I need the report from last week posted and emailed to me please. Thanks friends.

Arm (AC 18 HP 26/27) - hastened & blessed  d20+2=22 d20+2=15 d8=7 d8=5
Thursday June 7th, 2007 5:49:51 AM

Feeling that they are making some headway, Arm takes two more shots at the elf caster, hoping to take it down so that he may assist elsewhere (attk: 22 & 15, dmg: 7 & 8).

Kadaz (AC 24, 26 vs evil, HP 28/75, Bull Strength 25/30, PfE 6/10)  d20+15=34 d10+7=11 d20+10=13 d10+7=12
Thursday June 7th, 2007 6:16:09 AM

Kadaz steps up to follow the damaged elf. "Surrender now!" he orders. But without waiting for a response the dwarf swings twice at the elf, trying to drop it before it can heal itself any more. (hit AC 34, damage 11, hit AC 13, damage 12)

Kadaz yells a reply to Arm "I've got this one on the run."

Birdie, still smarting from his wounds, stays hidden behind a rock, whimpering a bit. (Birdie AC 16, hp 2/7)


Thar ail Baerer (AC 25/24), HP 44/48, Bless, PfE, Haste  2d8(7+3)+3=13
Thursday June 7th, 2007 10:39:39 AM

Now that he has a clear path to Kadaz, Thar will move quickly and once reaching, says "Here ya go. You can by me a brew next time we go out to eat." He casts Cure Med Wounds (using up Mons Sum 2) on Kadaz for 13 points of healing.

0 Level Spells = Det Evil x2, Det Poison, Read Magic
1 Level = Bless, Shield of Faith, Sum Mons 1
2 Level = Delay Poison, Less. Restor.

Kirsten (AC 22+1, HP 69/69, Blessed, Hasted) 
Thursday June 7th, 2007 7:40:22 PM

The paladin shakes her head roughly as she regains control of her faculties. With a grunt, Kirsten picks up her shield and warhammer and moves forward, towards the dwarf caster across the cavern (AG 18). She keeps an eye on the caster above, hopefully out of reach.

DM Info:

Spells per Day
L.1: Bless*, Cure Light Wounds

Mira (AC 13 + 4 Mage Armor, 40 HP)  3d4(1+4+2)+1=8
Thursday June 7th, 2007 8:23:36 PM

Mira regains her senses, but looses her composure. In what is surely an act of overkill she sends a series of missiles in the direction of the enemy caster clinging to the cieling. (8 pts. MM dmg.)

DM Sanity Info:

Mage Armor - cast on self - hours
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)
Bless - +1 morale bonus to attack and saves vs. fear (from Kirsten)

Spells:
0-level 6 (Detect Magic, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost)
1st level 8 (MM##, Burning Hands, Enlarge Person, Mage Armor#, Shield)
2nd level 7 (Glitterdust, Invisibility, Touch of Idiocy)
3rd level 5 (Fireball, Haste#)



ADM Report (DM JohnP) 
Thursday June 7th, 2007 9:34:39 PM

DM John: XOXXX
Arm: XXXXX
Connor: XXOXX
Edmund: XXXXX
Kadaz: XXOXX
Kirsten: XXXXO
Mira: XOOXXO
Shadow: XXXXX
Thar: XXOXX

Posting = 32/40 (75% effective)

The reduced showing was probably because I missed a DM post mid-week.



Shadow (AC 19+1; 40 HP) - Bless, Haste (Sub - DM JohnP) 
Thursday June 7th, 2007 9:55:37 PM

Shadow sheathes his sword and moves forward, readying his bow as he does so. IF the elf caster is held, he might be able to dispatch that threat.



The Cave Fight - Round 6 (DM JohnP) 
Thursday June 7th, 2007 10:16:50 PM

d3=3 d20+12=14 d2=1

Edmund commands the hippogriff to continue attacking, and it does. The strike from the hippogriff disrupts another image around the caster, so that only two images remain. Edmund then casts a spell at the elf mage and is elated to see the ceiling mage stop moving.

After landing a solid blow when elf archer 2 moved away, Conner continues to pursue that opponent. His blow lands solidly, removing any chance the elf had to use that potion.

d2=2

Arm fires his crossbow twice, dispelling the last of the mirror images and striking with the second.
DM Note -- Arm, I have to ask -- why aren't you using the handy-dandy Icy Burst Light Crossbow from Frost Ginny?

Chasing after the other elf archer, Kadaz hits it solidly with one swing of his axe. It isn't enough, however, to drop the elf.

Thar moves towards Kadaz and heals the dwarf.

At the cavern entrance, Kirsten picks up her dropped items and moves towards the summoner.

Mira also recovers from the magical effect, and responds by casting Magic Missile back at the ceiling elf. It's not overkill, exactly, since the caster still appears relatively healthy.

Shadow switches weapons as he moves ahead.

++++++


Risking an attack from Kadaz, the elf archer reaches to grab the body of his companion. Even as he does so, everyone can see that the corpse has relaxed in death exactly as the half-orc did. Perhaps all of these creatures are not what they seem? Once he has grabbed the body, the elf moves away.
Kadaz -- Attack of Opportunity vs. AC 23

d20+12=16

The elf mage on the ceiling has been held by Edmund's magic.

4d8(5+8+5+8)=26

The dwarf summoner completes casting their spell, summoning a swarm of rats that appears around Thar and Kadaz. The rats mill around both of them, unable to attack but their presence and smell is distracting. While the party is dealing with this, the summoner picks up the dire rat.
Kadaz & Thar -- DC 12 Fort save or be nauseated (can only make a single move, no attacks, etc.)
Spellcraft DC 17 -- Highlight to display spoiler: {Summon Swarm}

Group Effects
Bless - +1 morale bonus to attack and saves vs. fear
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)

Opponent Info
Elf Archer 1 -- AC 23, hurt (>25% of starting HP's)
Elf Archer 2 - dead
Half-orc fighter 3 - dead
Elf caster 4 (on ceiling) -- HELD, unknown AC, badly wounded (>50% of starting HP's)
Dwarf caster 5 - AC 23, wounded (>75% of starting HP's)
Dire Rat 6 -- AC 19, dying (<0% of starting HP's)

MAP - ROUND 6

Edmund (AC: 12, HP: 33/33) Haste, Bless  d20+6=25 d4+4=6 d100=41 6d6(2+4+6+6+5+4)=27
Thursday June 7th, 2007 10:54:03 PM

As Edmund's Hold Person spell does its job, he cannot resist leaping into the air and shouting, "YES!" Finally, his magic seems to be achieving something.

The hippogriff, meanwhile, swoops in again towards the caster with its claws outstretched.

Hippogriff attacks Elf Caster 4 -- vs. AC 25 for 6 damage

Though unable to resist looking up at the caster with what might only be described as a sadistic grin, Edmund doesn't waste much time. Giving an encouraging shout of "Spot on, Arm!" he dashes off towards the Dwarf, certain that the Elf on the ceiling can now be easily handled by the Hippogriff and Arm.

Able to rush across the cavern (to AF-13) thanks to Haste, Edmund sets his sights on the rat-carrying Dwarf. "We'll just see about that," Edmund says grimly, thrusting his Rod out in front of him with force and determination.

With an immense crack, a lighting bolt bursts from the Rod and sails straight at the Dwarf Caster, and on from there until it hits the wall of the Cavern to the Southwest.

((The lightning bolt will exit the lower left corner of AF-13 and proceed diagonally SW until it strikes the wall. Damage 27, Reflex save DC 15 for half. Bolt is 70ft. long and 5ft wide.))

Edmund is shocked.
((Couldn't resist.))

DM Sanity Info.
Move Action: 45 ft. to AF-13
Standard Action: Rod of Wonder (41)

Hippogriff Move Action: To the ceiling
Hippogriff Standard Action: Attack Elf Caster 4, hits AC 25 (6 dmg)

Spells in Effect:
Bless (From Kirsten)
Haste (From Mira)
Summon Monster III (4 Rounds)
Hold Person (5 Rounds)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Grease, Hypnotism, Obscuring Mist, Summon Monster I, Sleep
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Conner [AC=25, HP=32/74] Hasted, Blessed  d20+13=29 d8+7=13 d6=3 d20+11=14
Thursday June 7th, 2007 11:22:11 PM

Grimly, Conner pursues the retreating elven archer (#1). He times a vicious slash with his sword and immediately follows with a shield bash towards the archer's head. The sword slices into his opponent, but the shield is mis-timed and sails harmlessly by his foe.
[Hit AC=29 for 13+3 HP and AC=14]

New position: AB-22

Kadaz (AC 24, 26 vs evil, HP 41/75, Bull Strength 24/30, PfE 5/10, bless)  d20+16=19 d10+7=17 d20+8=26 d20+16=35 d10+7=10
Friday June 8th, 2007 5:30:33 AM

Greatful for the healing Kadaz offers a quick thanks to Thar. "Mug? I'll buy you a keg!"

As the elf archer rushes in to pick up the body of the ex-dire rate Kadaz swings at its back, tyring to drop it. (hit AC19, damage 17).

Kadaz starts to follow the summoner but the sudden appearance of a pack of rats, out of nowhere makes him pause. Even though the rats don't swarm him just the sight of so many squirming little bodies is revolting. But the dwarf manages to keep his breakfast down and continue on. (fort save 26).

Kadaz pushes through them, however, chasing the summoner. A lightning bolt out of nowhere passes in front of him, making the beard on his face stand up and sending little sparks harmlessly skittering off his shield. Must be Ed, Kadaz thinks.

Kadaz easily catches up and takes another swing at the spell caster. (move to AC17, hit AC35, 10 damage)


Arm (AC 18 HP 26/27) - hastened & blessed  d20+2=20 d20+2=16 d8=4 d8=5
Friday June 8th, 2007 5:58:17 AM

Smiling grimly as he sees the last of Elf Caster 4's images disappear and that he has become imobile, Arm quickly lets off two more shots with his crossbow (attk: 20,16 dmg: 4,5).

OOC: Hm, it seems that I never recorded what I recieved from Ginny on my CS...would you be so kind as to email me with what I have? Sorry :)

BTW, Ed...electrifying performance.. ;)


Thar ail Baerer (AC 25/24), HP 44/48, Bless, PfE, Haste  d20+4=12 d20+9=29 d20+10=16 d20+10=25 d6+3=6
Friday June 8th, 2007 10:07:45 AM

As the annoying bugs appear, Thar looks at the caster, but can't identify the spell clearly (Spellcraft 17). Trying to ignore the smell and distraction (Save = 29), he manages to bypass the annoying creatures and moves quickly to AB21.

Hearing the lighting bolt crack through the room (OOC = Yes, Ed, ditto on the comments about the bolt ;-)), Thar feels his arm hairs rise and after ensuring that he isn't hit by the bolt, he twirls his short swords and stabs at Archer #1.

Att1 = AC 16 miss
Att2 = AC 25 hit, Dmg = 6

DM Sanity Check

PfE Round 6 of 40

0 Level Spells = Det Evil x2, Det Poison, Read Magic
1 Level = Bless, Shield of Faith, Sum Mons 1
2 Level = Delay Poison, Less. Restor.



Shadow (AC 19+1; 40 HP) - Bless, Haste (Sub - DM JohnP)  d20+10=18 d6+1=2 3d6(2+3+6)=11 d20+10=30 d20+10=15 3d6(6+2+5)+3=16 3d6(5+2+1)=8
Friday June 8th, 2007 10:03:15 PM

Shadow aims at the motionless elf mage on the ceiling, sending two arrows at the opponent. The first shot shows him the range and the second is sent directly into the elf's throat.

Attack 1 - hits AC 18, 2 hp + 11 sneak attack
Attack 2 - hits AC 30 (threat), confirmed AC 15, 16 damage + 8 sneak attack

Kirsten (AC 22+1, HP 69/69, Hasted, Blessed)  d20+12=16
Friday June 8th, 2007 10:43:18 PM

The paladin continues to move forwards towards the dwarf caster and swings her warhammer at him. Only to find, to her dismay, that the weapon hits only air. (Move to AD-16, misses AC 16)

DM Info:

Haste
Bless

Move: to AD-16

Spells per day:
L.1: *Bless, Cure Light Wounds

Thar ail Baerer 
Saturday June 9th, 2007 6:41:50 PM

(OOC = I'll be out of town the week of 6/11-15 and 6/18-22. I should have Inet Access and will try to post each day, but if not, then I'll do it as often as I can. Thx Ken)

The Cave Fight - Round 7 (DM JohnP)  d20+8=23 d3=1 d6=3
Saturday June 9th, 2007 10:22:24 PM

The elf archer managed to twist away from Kadaz' attack when he stooped to pick up the body of his fellow and then moved away.

Edmund moves further into the room and triggers his rod once more. This time a bolt of electricity shoots across the cavern, striking the dwarf summoner. As Edmund does this, the hippogriff attacks the held elf mage on the ceiling again.

Keeping after the elf archer, Conner hits him once with his sword. The blow is hard, but not enough to drop the elf.

Kadaz withstands the distraction of the rats and goes after the dwarf opponent, hitting him hard.

Arm takes aim at the motionless elf mage on the ceiling and hits him twice.

Not bothered by the rats, Thar charges after the elf archer and hits him with one shortsword. That is enough to drop the elf.

Shadow takes careful aim and sends two arrows into the elf mage on the ceiling. The second shot strikes a vital point, ending that opponent's life. Even as the magic holding it to the ceiling fails, the corpse of the elf is shifting like those of the half-orc and the elf archer.

Kirsten moves close to the summoner and attacks but cannot hit the dwarf.

Mira waits to see what happens.

++++++


The dwarf summoner is the only one standing, so he turns and runs while holding the dire rat. The rat swarm moves and crawls over Kadaz and Kirsten.
Kirsten -- 3 damage
Kadaz & Kirsten -- DC 12 Fortitude save or nauseated for 1 turn.


up Effects
Bless - +1 morale bonus to attack and saves vs. fear
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)

Opponent Info
Elf Archer 1 - dying
Elf Archer 2 - dead
Half-orc fighter 3 - dead
Elf caster 4 - dead
Dwarf caster 5 - AC 23, badly hurt (<25% of starting HP's)
Dire Rat 6 -- AC 19, dying (<0% of starting HP's)

MAP - ROUND 7

Edmund (AC: 12, HP: 33/33), Haste, Bless 
Sunday June 10th, 2007 12:26:38 AM

Edmund turns, watching as the Summoner desperately tries to escape.

"Vel'klar xun dos talinth dos phuul aluin!?" he shouts.

Then, Edmund casts Web on the Summoner and his rat.

(20-ft radius, centered on the top left corner of V-13, PHB 301. The web is anchored between floor and ceiling.)

The Hippogriff moves to protect Edmund. (to AD/AE-11/12)

DM Sanity Info.
Move Action: None
Standard Action: Cast Web

Hippogriff Move Action: to AD/AE-11/12
Hippogriff Standard Action: None

Spells in Effect:
Bless (From Kirsten)
Haste (From Mira)
Summon Monster III (3 Rounds)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Grease, Hypnotism, Obscuring Mist, Summon Monster I, Sleep
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Kadaz (AC 24, 26 vs evil, HP 28/75, Bull Strength 24/30, PfE 5/10, blessed)  d20+8=11 d20+1=19
Sunday June 10th, 2007 7:07:45 AM

This time the sensation of the crawling rats, pawing at the chinks in his armor, climbing his body to nibble at his ears, is too much for Kadaz. He grabs at his stomach and tries to move away from the rats.
(fort save 11, stumble to Y16)

"Don't let him get away" he blurts to the paladin between stomach heaves.

Birdie, still hiding and licking his wounds, tries to hide from the fight next to him.
(hide 19)
(Birdie AC 16, hp 2/7)


Conner [AC=25, HP=32/74] Hasted, Blessed  d20+13=25 d6+4=5
Sunday June 10th, 2007 9:30:42 AM

Conner sheathes his longsword and unshoulders his bow. As rapidly as he can be readies an arrow, steps five feet forward and releases it towards the dwarven spellcaster. [Hit AC=25 for 5HP; OOC not sure if I have one too many actions here, but Conner is hasted!]

Kirsten (AC 22+1, HP 69/69, Hasted, Blessed)  d20+11=17 d20+12=24 d8+4=12
Sunday June 10th, 2007 10:51:01 AM

Kirsten shudders as the swarm of rats surrounds her and Kadaz. However, she manages to shake off her repulsion as Kadaz speaks and continues after the dwarven spellcaster. (to W-13) She swings at the caster with her warhammer, and, much to her relief manages to hit him. (hit AC 24, 12 damage)

DM Info:

Move to: W-13
Attack: AC 24, 12 damage

Spells per day:
L.1: Bless*, Cure Light Wounds

Arm (AC 18 HP 26/27) - hastened & blessed 
Monday June 11th, 2007 5:58:20 AM

Taking a temporary breather from the action, Arm moves to AA14 and awaits further developments. If Edmund's web does not work, he will move to the summoner next turn to dispatch him.

Mira (AC 13 + 4 Mage Armor, 40 HP) 
Monday June 11th, 2007 7:09:52 AM

Not wanting to lag behind, Mira catches up with her companions. "Don't let him get away!" she calls, "He'll warn any others there might be!" The sorcerer gets ready to cast another spell, should their foe evade Edmund's web.

DM Sanity Info:

Mage Armor - cast on self - hours
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)
Bless - +1 morale bonus to attack and saves vs. fear (from Kirsten)

Spells:
0-level 6 (Detect Magic, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost)
1st level 8 (MM##, Burning Hands, Enlarge Person, Mage Armor#, Shield)
2nd level 7 (Glitterdust, Invisibility, Touch of Idiocy)
3rd level 5 (Fireball, Haste#)



Shadow (AC 22+1/19 HP 40/40) Haste/Bless  d20+9=27 d6+1=4 d20+9=20 d6+1=6
Monday June 11th, 2007 8:50:18 AM

Shadow will take aim and fire at the enemy that he can see (#5), and will fire two arrows.

Attacks:
to hit=27 dmg=4
to hit=20 dmg=6

OOC: Thanks John for covering for me, and I am not sure if I should come back (Shadow has done more damage with you playing him than I did, lol). I did have a great trip to Disneyland with the family (my three boys just loved it).


Posting Record (ADM Scott) 
Monday June 11th, 2007 8:57:42 AM

Plateau City
DM John: XXXXX
Kadaz: XXXXX
Arm: XXXXX
Shadow: XXXXX (DM John posting for me)
Edmund: XXXXX
Mira: XXXXO
Connor: XXXXX
Thar: XXXXX
Kirsten: XXXXX
Overall: 97.8% effective

Great job everyone and thanks again to DM John for posting for me.

Thar ail Baerer (AC 25/24), HP 44/48, Bless, PfE, Haste  2d100(36+44)+3=83 2d8(2+3)+3=8
Monday June 11th, 2007 6:53:54 PM

Thar will move to AE18 and once he reaches Kadaz, reaches out and casts another Cure Medium Wounds on him for 8 points of healing(burning up a Delay Poison Spell)

(OOC = Ignore the 83 result, as I had the wrong dice chosen...)

DM Sanity Check

PfE Round 7 of 40

0 Level Spells = Det Evil x2, Det Poison, Read Magic
1 Level = Bless, Shield of Faith, Sum Mons 1
2 Level = Less. Restor.



The Cave Fight - Round 8 (DM JohnP)  d20+8=15 d20+13=27 d6=2
Monday June 11th, 2007 10:35:00 PM


Edmund casts a Web to stop the fleeing summoner. The magical webbing stretches from floor to ceiling around the summoner. The hippogriff flies over to guard Edmund.

The stench and tiresome squeaking of the rats gets to Kadaz. The dwarf staggers away from the swarm.

Conner sheathes his sword and readies his bow, ready to shoot the next target that appears. For now, the summoner is barely visible inside the Web.

Not bothered by the rat swarm, Kirsten moves up to the edge of the Web.

Arm runs closer to the summoner, stopping short of the Web. Mira is hot on his heels.

Shadow fires two arrows at the summoner stuck in the Web. The first arrow misses all the webbing and hits the summoner, but the second misses and is caught in the webbing.

Thar moves up to where Kadaz is standing and casts a healing spell on the dwarf.

++++++


Chanting and the sounds of spellcasting can be heard from inside the Web. Those who study such things have a chance of identifying what spell the summoner is casting.
Spellcraft DC 18 -- Highlight to display spoiler: {Summon Nature's Ally II}.

The rat swarm moves to attack Arm. The nauseating creatures crawl over the bard, nipping at him with their little teeth and generally being a nuisance.
Arm -- take 2 damage and make a DC 12 Fort save vs. disease and make a DC 12 Fort save to avoid being nauseated for one round

OOC - Information about Web -- Hey! Have I mentioned how annoying this spell is? Here's how I've decided to work with the spell:
- any characters with at least 5 feet of webbing between them have Cover vs. one another. That, among other things, means +4 AC and a +2 bonus to Reflex saves. If the summoner had a snowball's chance, he could hide because he has Cover.
- 20 feet of webbing equals Total Cover. In other words, no attacks are possible.
- the first 5 foot step into an area with webbing is a Move action. The reverse is true, too, so stepping out into the clear is a Move action.
- Moving further into the webbing requires a Full round action and a DC 10 Strength or Escape Artist check. Failure means that the character gets stuck (per the spell description) and can't move. How far a character can move in the webbing depends on their result on the above check. A result of 15 means they can move 5 feet, 20 = 10 feet, etc..

Group Effects
Bless - +1 morale bonus to attack and saves vs. fear
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)

Opponent Info
Elf Archer 1 - dying
Elf Archer 2 - dead
Half-orc fighter 3 - dead
Elf caster 4 - dead
Dwarf caster 5 - AC 23, badly hurt (<25% of starting HP's)
Dire Rat 6 -- AC 19, dying (<0% of starting HP's)

MAP - ROUND 8

Edmund (AC: 12, HP: 33) Bless, Haste 
Monday June 11th, 2007 11:08:20 PM

When the Summoner is caught in the web, Edmund starts laughing. He laughs very, very hard. When he recovers his composure, he shouts to the others.

"Quick, surround the web, and once we've got him encircled, I'll dismiss it and we can have our way with him. I think he may be open to a little persuasion, and I think he probably has some valuable information for us! If he isn't willing to tell us, maybe I can charm it out of him!"

To this end, Edmund dashes off to the northeast (to R-6) in a bid to move around behind the summoner. The Hippogriff follows at a distance (to W/X-6/7).

DM Sanity Info.
Standard Action: Double Move
Move Action: 90 ft. to R-6

Hippogriff Standard Action: Double Move
Hippogriff Move Action: 45 ft. to W/X-6/7

Bless (From Kirsten)
Haste (From Mira)
Summon Monster III (2 Rounds)
Web (1 Hour Gya ha ha!)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Grease, Hypnotism, Obscuring Mist, Summon Monster I, Sleep
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Mira (AC 13 + 4 Mage Armor, 40 HP)  d20+15=21 3d4(4+2+3)+1=10
Monday June 11th, 2007 11:14:37 PM

Mira hears the chanting, and listens carefully to the old magic (Spellcraft=21), before calling out "he's using his magic to call on nature to provide reinforcements!"

After calling her warning, the sorcerer takes a step forward, and tries to target the rats about Arm. She directs her missiles with precision, in order to avoid the bard and hit the most rats possible. (MM dmg 4+2+3+1=10 pts total dmg.)

DM Sanity Info:

Mage Armor - cast on self - hours
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)
Bless - +1 morale bonus to attack and saves vs. fear (from Kirsten)

Spells:
0-level 6 (Detect Magic, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost)
1st level 8 (MM###, Burning Hands, Enlarge Person, Mage Armor#, Shield)
2nd level 7 (Glitterdust, Invisibility, Touch of Idiocy)
3rd level 5 (Fireball, Haste#)



Conner [AC=25, HP=32/74] Hasted, Blessed  d20+13=28 d6+4=7
Monday June 11th, 2007 11:23:17 PM

Training his weapon on the dying elf archer, he grunts out a terse command ordering the miscreant to lie still. If he makes a hostile move, Conner will loose an arrow (hit AC=28 for 7 pts dmg.)

(Not sure if archer is conscious or no!)



Arm (AC 18 HP 24/27) - hastened & blessed  d20+2=22 d20+2=15 d20+9=25 d20+9=27 d8+5=8 d8+5=12
Tuesday June 12th, 2007 5:58:19 AM

Arm, disgusted with the rats but not to the point of being affected by them (fort saves=22 & 15), he hacks viciously at them, hoping to dispatch them so he can prepare to "convince" the dwarven(or NOT dwarven) spellcaster to provide them with information. (attks: 25 & 27, dmg: 8+12=20 total) If Mira has already taken care of them, he skirts the webbing to move around to W6 and prepares to rush in to T13 once the web is dispelled.

Kadaz (AC 24, 26 vs evil, HP 49/75, Bull Strength 23/30, PfE 4/10, bless)  d20+1=8
Tuesday June 12th, 2007 8:03:19 AM

"Thanks Thar" Kadaz says as his stomach stops churning, due both to distance from the rats and the healing. Poor Arm, he thinks.

Hearing instructions from both Edmund and Mira Kadaz looks carefully around. He moves to help surround the webbed spellcaster while being on guard against new foes. (spot 8, double move to R15)

Shadow (AC 22/19 HP 40/40) Haste/Blessing 
Tuesday June 12th, 2007 8:37:10 AM

Shadow is just about to release an arrow at the caster again when Edmund yells out. Shadow agrees so he will keep his arrow nocked, but move to cover the caster from a different perspective. He will move to W19 but will go around the natural column at AB18 (behind it to stay away from the rat swarm). (Not sure of how much area he really can cover with the haste spell, so that is his destination.)

Kirsten (AC 23, HP 69/69, Blessed, Hasted) 
Tuesday June 12th, 2007 8:42:19 AM

Kirsten stays where she is at the edging of Edmund's web. At hearing Mira's words, she prepares herself for the arrival of new enemies, her warhammer at the ready.

DM Info:

Spells per day:
L.1: Bless*, Cure Light Wounds

Thar ail Baerer (AC 25/24), HP 44/48, Bless, PfE, Haste 
Tuesday June 12th, 2007 6:26:30 PM

Now that most foes are down, Thar will turn toward the webbed caster and draw his bow, moving to AC18. He'll notch his arrow and after hearing Mira's comments about the spell, will begin looking around for the enemy's "help" to arrive.

DM Sanity Check

PfE Round 8 of 40

0 Level Spells = Det Evil x2, Det Poison, Read Magic
1 Level = Bless, Shield of Faith, Sum Mons 1
2 Level = Less. Restor.

The Cave Fight - Round 9 (DM JohnP)  2d8(7+3)=10 10d10(1+5+9+9+1+6+2+2+10+9)+30=84
d20+11=25 2d8(2+3)=5 d20+11=12
Tuesday June 12th, 2007 10:30:58 PM

After a little happy dance, Edmund shouts a tactical suggestion to his companions. He moves around the north edge of the Web, into the dark shadows in the far reaches of the cave. What would his instructors and friends, for that matter, if they saw him dashing bravely into the unknown? His hippogriff moves along behind him.

Mira moves up and targets the rats swarming over Arm with a Magic Missile spell. The missile strike the rats, searing many of them and thinning the swarm considerably.

Standing near the elf archer, Conner orders the creature to stop moving. The creature does, in fact, lie still and continues bleeding quietly.

Arm slashes at the rats and manages to kill enough to end the threat. He's now able to focus on other things.

After being healed, Kadaz moves around the Web to surround the summoner. Once he makes the final step between the stalagmite and the Web, his darkvision allows him to see something in the darkness ahead. Something bad ...

Shadow moves to the south of the Web.

Heeding Mira's caution, Kirsten gets ready to thump some new creatures.

Thar moves back a little, preparing for whatever is summoned.

++++++


The dwarf summoner completes his spell and everyone can see a fire elemental appear in the middle of the Web beside the summoner. The webbing immediately burns away from the creature, which then begins to move away from the summoner. It leaves a burned passage behind it. The summoner steps into the clear space created by the fire elemental and begins casting another spell.

Now Edmund and Kadaz get a much better look at what was lurking in the dark end of the cave.

A goopy, sticky thing hits Edmund and the elf wizard immediately feels a numbing weakness spread through his body.
Attack 1 vs. Edmund -- hits TOUCH AC 25, Edmund must make DC 18 Fortitude (poison) or lose 5 STR

Another strand shoots out towards Kadaz but goes over the dwarf's head.

OOC - Information about Roper strands
- Breaking free requires either a DC 23 Escape Artist or a DC 19 Strength check
- cutting the strand requires a successful Sunder attempt vs. DC 23, then roll damage normally
- in case you haven't calculated it, a characters Sunder attack bonus is calculated by using the normal attack bonus and the following adjustments:
-4 unless monk, Hand of Domi or Duelist or have the Improved Sunder feat
+4 from Improved Sunder
+4 if using 2-handed weapon
-4 if using light weapon

Group Effects
Bless - +1 morale bonus to attack and saves vs. fear
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)

Opponent Info
Elf Archer 1 - dying
Elf Archer 2 - dead
Half-orc fighter 3 - dead
Elf caster 4 - dead
Dwarf caster 5 - AC 23, badly hurt (<25% of starting HP's)
Dire Rat 6 -- AC 19, dying (<0% of starting HP's)
Fire Elemental -- AC 15
Roper -- AC 24

MAP - ROUND 9

Conner [AC=25, HP=32/74] Hasted, Blessed 
Tuesday June 12th, 2007 10:55:33 PM

The bow goes back over Conner's shoulder, and the sword comes out, as the fighter steps past the fallen enemy, and moves to the edge of the web as fast as possible. "What do you see, dwarf?" he calls, announcing his presence behind Kadaz.

Position: 16T

Mira (AC 13 + 4 Mage Armor, 40 HP) Invisible 
Tuesday June 12th, 2007 11:06:31 PM

Mira wants to get in closer...but not too close. Quickly rolling an eyelash in a bit of gum arabic, she casts a spell upon herself, and follows invisibly on the heels of the bard. "Arm!" she whispers, "I'm right behind you!"

DM Sanity Info:

Mage Armor - cast on self - hours
Invisibility - cast on self - 8 minutes
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)
Bless - +1 morale bonus to attack and saves vs. fear (from Kirsten)

Spells:
0-level 6 (Detect Magic, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost)
1st level 8 (MM###, Burning Hands, Enlarge Person, Mage Armor#, Shield)
2nd level 7 (Glitterdust, Invisibility#, Touch of Idiocy)
3rd level 5 (Fireball, Haste#)



Edmund (AC: 12, HP: 33/33) Haste, Bless  d20+5=24 d20+2=19
Tuesday June 12th, 2007 11:53:17 PM

From Edmund's location beyond the web comes the sound of a piercing yowl--Edmund is screaming.

It isn't the pain or the force so much as the sheer surprise and unexpectedness of the attack. Edmund is nearly bowled over as he is struck, but otherwise more or less unharmed. He is not, however, unfrightened. In the dire circumstance, Edmund defaults to his alternate combat plan: he takes to his heels.

"Help! Help! Help! Help! Help!" he shouts as he flees the roper, running back the way he came. "There's a rock, and it has tentacles! It tried to grab me! Help! Help! Help!"

The Hippogriff turns and covers Edmund's retreat.

DM Sanity Info.
Standard Action: Double Move
Move Action: 90 ft. to AE-14

Hippogriff Standard Action: Double Move
Hippogriff Move Action: 50 ft. to AD/AE-12/13

Bless (From Kirsten)
Haste (From Mira)
Summon Monster III (1 Round)
Web (1 Hour Gya ha ha!)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Grease, Hypnotism, Obscuring Mist, Summon Monster I, Sleep
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Arm (AC 18 HP 24/27) - hastened & blessed  d3=3
Wednesday June 13th, 2007 5:58:54 AM

Reaching into his memory, Arm begins to cast a spell to help finish this once and for all(Casting Summon Monster III-3 Fiendish Monstrous Spiders-lvl 2).

OOC: John, if the web hasn't disappeared by the time they arrive, they'll be able to traverse it, correct? Also, sorry about the CE monsters guys, but I figure we'd fight fire with fire :)

Kadaz (AC 24, 26 vs evil, HP 49/75, Bull Strength 22/30, PfE 3/10, bless)  d20+18=30 d10+7=8
Wednesday June 13th, 2007 8:13:27 AM

Kadaz yells out to his companions "Big creature with very long tentacles up here!" With that he moves cautiously towards the creature, ready to swing at the first tentacle that comes into range.

(Take a 5' step towards roper, to Q14. Ready a swing for when a tentacle comes into range.)

(I misread my characer sheet. Should have been +20 on the sunder attempt.
Hit AC 32, damage 8.
Kadaz does have improved sunder.)


Shadow (AC 22/19 HP 40/40)  d20+9=29 d20+9=29 d6+1=4 d6+9=10
Wednesday June 13th, 2007 8:27:23 AM

Shadow will step forward to W18 and fire a couple of arrows at the dwarf summoner.

To hit=29 (nat 20) confirmed (nat 20)
dmg=4 (plus crit)
To hit=10 (nat 1 - oops)

Thar ail Baerer (AC 25/24), HP 44/48, Bless, PfE, Haste  d20+5=25 d20+2=12 d20+13=30 d8+3=9
Wednesday June 13th, 2007 2:50:14 PM

Looking at the fire elemental, Thar tries to remember what he knows about its weaknesses. (Know (Nature?) = 25 or Know (Planes?) = 12)

For now, he'll move to AA18 (ensuring he's > 50' from the roper) aim his longbow at the dwarven castor (if it is still alive after being struck by Shadow and if not, he'll aim at the Roper).

Attack = Hit AC30, Dmg = 9

DM Sanity Info

PfE Round 9 of 40

0 Level Spells = Det Evil x2, Det Poison, Read Magic
1 Level = Bless, Shield of Faith, Sum Mons 1
2 Level = Less. Restor.


(OOC = Thar 2nd post) 
Wednesday June 13th, 2007 2:51:12 PM

Thar's longbow dmg should only by 7, since his dmg bonus is +1, not +3 that I put in. Sorry.

Kirsten (AC 23, HP 69/69, Blessed, Hasted) 
Wednesday June 13th, 2007 3:30:51 PM

Kirsten jumps somewhat at the sound of Edmund's shrieking. She looks over to her friend as he races past, and though he seems to be relatively unharmed his cries are enough to worry her. Not to mention Kadaz's yelling about monster's with tentacles, the very thought of such a thing making her shudder.

"Time for a little help, I think," she mutters under her breath, and begins to summon her warhorse to her side. "Come on, Wolfgang, my friend."

DM Info:

Action: Summon Paladin Mount

Spells per day:
L.1: Bless*, Cure Light Wounds

The Cave Fight - Round 10 (DM JohnP)  2d6(2+3)+2=7 d20+13=29 4d8(7+3+3+4)+12=29 d20+5=14 2d8(2+3)+4=9 d20+11=27 2d8(2+1)=3
Wednesday June 13th, 2007 10:25:14 PM

Conner sheathes his bow and moves closer to the thing that has attacked Edmund and Kadaz.

Wanting some protection, Mira casts Invisibility on herself and moves closer to Arm.

Edmund tries to get away but is unable to break the grip of the tendril attached to his body.
DM Note -- I did not explicitly mention that the tendril remains attached to Edmund. To move away from the roper, Edmund needs to make the Escape Artist or Strength checks. Of course, he can run towards the roper or perform any other action.

If you want a "re-do", put it in your next post and I'll parse it then.


Arm begins casting a summoning spell, hoping to get some creatures that will deal with what the summoner is calling.
DM Note -- Monstrous spiders can move in their own webs without penalty. I'm not so sure about their ability to move through a magical Web. Again, next turn you can specify what creatures Arm summons.

Ready for another attack, Kadaz steps towards the roper.

Shadow steps ahead and fires two arrows at the summoner. The first arrow avoids all the webbing and strikes a vital place on the summoner. The second arrow goes wide.

Thar remembers what he can about elementals, but doesn't recall much beyond that they do fire damage to both those they hit and those that hit them. And, obviously, that can easily burn webbing. He fires an arrow at the summoner and has the satisfaction of seeing it strike the summoner in the back.

Kirsten calls upon her warhorse, expecting that she and her companions will need Wolfgang's assistance.

++++++


The fire elemental finishes burning a path through the webbing and then moves beside Kadaz.

The summoner manages to continue casting despite being injured by both arrows. A dire bat appears behind Conner and immediately attacks the fighter. The bat cannot get past Conner's armor, though.

The summoner immediately casts another spell and his wounds are partly cured. Then, obviously having had enough, the summoner follows the path carved by his elemental out of the Web.

The roper reels in Edmund before firing another rope at Kadaz. This time the rope hits Kadaz and the dwarf immediately counters by attacking the rope. He doesn't manage to sever it, though, and he feels the weakening effect of the strand.
DM Note -- Unless Edmund takes a "re-do" that would somehow free him. Position shown is after being reeled in.
Attack 1 vs. Kadaz -- hits TOUCH AC 27, Kadaz needs to make a DC 18 Fortitude (poison) save or lose 3 STR.


Group Effects
Bless - +1 morale bonus to attack and saves vs. fear
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)

Opponent Info
Elf Archer 1 - dying
Elf Archer 2 - dead
Half-orc fighter 3 - dead
Elf caster 4 - dead
Dwarf caster 5 - AC 23, badly hurt (<25% of starting HP's)
Dire Rat 6 -- AC 19, dying (<0% of starting HP's)
Fire Elemental -- AC 15, uninjured
Roper -- AC 24, uninjured
Dire Bat -- AC 20, uninjured

MAP - ROUND 10

Edmund (OOC) 
Wednesday June 13th, 2007 11:51:07 PM

DM John:

Sorry, I made a Strength check but forgot to note it in my post. Edmund made a DC 19 STR check last round. Sorry! (His Fort Save was 24).

I will therefore assume he is in the position indicated in my above post, yes?

Arm (AC 18 HP 24/27) - hastened & blessed  d20+2=22 d20+2=19 d20=5
Thursday June 14th, 2007 6:01:51 AM

While waiting for the spiders to arrive, Arm moves to U8 and takes a shot at the elemental (attk:22, no crit-dmg: 5).

OOC: I'll stick with the spiders, pun intended :) If they arrive this round, he'll use 2 of them to attack the dwarf, and the other to attack the roper. If you want me to roll the attacks, I'll do them retroactively tomorrow along with their new attacks :)

Shadow (AC 22/19 HP 40/40)  d20+9=21 d20+9=26 d6+1=5 d6+1=5
Thursday June 14th, 2007 8:21:17 AM

Shadow will move forward again and try to hit the fleeing dwarf. (move to W17)

To hit=21
dmg=5
To hit=26
dmg=5

(AC 24, 26 vs evil, HP 49/75, Bull Strength 21/30, PfE 2/10, bless)  d20+8=18 d20+20=36 d10+7=9 d20+16=20 d10+7=12 d20+11=27 d10+7=8
Thursday June 14th, 2007 8:24:19 AM

As the tentacle grabs Kadaz he can feel some sort of poison(?) seep into his body and try to steal his strength. But he just barely manages to shake off the effect. (fort save 18)

Kadaz stands in place and swings again at the tentacle that holds him. As the tentacle breaks he continues his swing and tries to hit the fire next to him. (Sunder attack on the tentacle, hit AC36, 9 damage. Cleave the fire, hit AC 20, damage 12).

Kadaz swings again at the moving fire, trying to extinguish it by pasing his axe through the flames really, really fast. (hit AC 27, 8 damage)

"Big cone-shaped creature with very long sticky poison tentacles! And a moving fire! And that dwarf caster!" Kadaz yells as he tries to inform his friends of what's going on.

(OOC: Kadaz's axe is adamantium, just in case the tentacles have hardness.)

Thar ail Baerer (AC 25/24), HP 44/48, Bless, PfE, Haste  d20+13=22
Thursday June 14th, 2007 11:23:41 AM

1. (If Caster is still alive after Shadow's hit) Frustrated by the addition of new enemies, Thar will fire yet another arrow at the Caster, hoping to finish him off.

Hit AC 22, Miss

2. If Caster is dead, Thar will move quickly (aided by the Haste spell) to AF13 and target the roper. His arrow misses the roper.

DM Sanity Info

PfE Round 10 of 40

0 Level Spells = Det Evil x2, Det Poison, Read Magic
1 Level = Bless, Shield of Faith, Sum Mons 1
2 Level = Less. Restor.



Mira (AC 13 + 4 Mage Armor, 40 HP) 
Thursday June 14th, 2007 8:03:08 PM

Mira sweeps to the left as the bard goes right. Coming on the figher, Conner, engaged with a dark creature, she draws a wand from her belt and taps him once with it.*

*Bulls Strength on Conner

DM Sanity Info:

Wand of Bull's Strength 48/50 charges remaining

Bull's Strength - cast on Conner
Mage Armor - cast on self - hours
Invisibility - cast on self - 8 minutes
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)
Bless - +1 morale bonus to attack and saves vs. fear (from Kirsten)

Spells:
0-level 6 (Detect Magic, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost)
1st level 8 (MM###, Burning Hands, Enlarge Person, Mage Armor#, Shield)
2nd level 7 (Glitterdust, Invisibility#, Touch of Idiocy)
3rd level 5 (Fireball, Haste#)


Edmund (AC: 12, HP: 33/33) Haste, Bless 
Thursday June 14th, 2007 8:03:51 PM

Once Edmund nears Mira, he stops to catch his breath, shouting a variety of things to the others. "Rock thing! Tentacles! Grabbed me! Here!"

Edmund then dismisses his Web.

The Hippogriff stays near Edmund, but after this, it blinks out of existence, returning to plane whence it came.

DM Sanity Info.

Standard Action: Dismiss Web
Move Action: None (at AE-14)

Bless (From Kirsten)
Haste (From Mira)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Grease, Hypnotism, Obscuring Mist, Summon Monster I, Sleep
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Kirsten (AC 23, HP 69/69, Hasted, Blessed) 
Thursday June 14th, 2007 8:08:47 PM

As Wolfgang arrives, Kirsten swings herself up into the warhorse's saddle giving him an affectionate pat on the neck. Seeing that Edmund has dispelled the web, she will move forward into like with the distant roper (move to X-12).

She waits.

Conner [AC=25, HP=32/74] Hasted, Blessed, Bull's Strength  d20+18=33 d8+11=12 d20+18=34 d8+11=14
Thursday June 14th, 2007 8:14:58 PM

Conner grunts in acknowledgement when the dwarf provides an update on the enemy. However, the big man has problems of his own.

With unusual speed and strength, he slashes at the flying creature with his sword. (Hit AC 33 and 34 for 12 + 14 pts dmg.)




The Cave Fight - Round 11 (DM JohnP)  2d8(2+8)+2=12 2d8(8+5)+2=15 2d8(5+6)+2=13 d20+6=11 d20+6=21 d20+6=13 d6=2 d6=3 d20+12=23 d8+9=13 d20+4=17 d20+4=13 d20+13=20 2d6(6+2)+6=14 d20+11=28 2d8(5+6)=11 d20+4=22 d20+11=15 2d8(7+1)=8 d20+4=5 d20+11=30 2d8(3+7)=10 d20+7=15 2d8(5+8)=13 d20+3=7 d20+3=23 2d8(1+6)=7
Thursday June 14th, 2007 11:07:06 PM

After some momentary confusion, the fight settles into a more typical flow.

Arm cannot see where he intends to place the spiders, so he targets them blindly. Regardless of where they appeared, the creatures followed his instructions and attacked the summoner and the roper. Unfortunately, none of them are able to hit their targets.
Spider a -- misses Summoner 5, AC 11
Spider b -- misses Summoner 5, AC 21
Spider c -- misses roper, AC 13


Arm then moves forward and waits until he can see the summoner.

Shadow steps ahead and still cannot see the summoner, so he waits.

Closer to the roper, Kadaz severs the strand and then hits the fire elemental next to him. His strike is enough to send the elemental back to its home.
DM Note -- Kadaz, don't forget that you Sunder with both attacks

Thar also waits until he can see a target.

Wanting to strengthen her companion, Mira moves up to Conner and uses a wand to cast Bull's Strength on the fighter.

Edmund is relieved that he was able to escape the attack of the roper. Now that it serves no purpose, the wizard dispels his Web. This allows his companions to target both the summoner and the roper. Arm was going to fire at the elemental but Kadaz has already destroyed it, so he fires at the summoner. His arrow misses the target.

Shadow fires twice at the summoner and misses both times. Thar also fires at the summoner, with the same disappointing result.
DM Note -- Summoner now in melee combat, so AC effectively 27.

Kirsten swings up on her warhorse and urges Wolfgang forward a bit.
DM Note -- Wolfgang is Large, so please consider that.

Boosted by Mira's spell, Conner slices and dices the dire bat.

++++++


The summoner ignores the spiders and the roper, heading for the exit from the cavern. Two of the spiders can attack but both miss. Strangely, the roper does not attack the summoner.

Instead, the summoner goes after all of the targets that suddenly appeared in front of it. The spider attacking the roper is bitten, disappears and leaves the roper hungry for adventurer.

Strands shoot out at the two other spiders, easily catching them. The first is unweakened, but the second is drained so badly that it can barely move.
Roper hits spider c with bite, AC 20, 14 damage
Roper hits spider a with strand, Touch AC 28, makes Fort save
Roper hits spider b with strand, Touch AC 15, fails Fort save and loses 8 STR


A third strand hits Kadaz, and the dwarf has to again withstand the weakening effect.
Roper hits Kadaz with strand, touch AC 30 Kadaz must make DC 18 Fort save (poison) or lose 10 STR

A strand then shoots out towards Conner, going by Kadaz but still hitting the tattooed fighter.
Roper hits Conner with strand, Touch AC 15 (-4 from cover) (which I think hits) Conner must make DC 18 Fort save (poison) or lose 13 STR

Another strand shoots towards Mira but she has cover from both Conner and Kadaz, and the strand misses.
Roper misses Mira with strand, Touch AC 7 (-8 from cover)

A final strand shoots towards Arm, somehow streaking past the spider and the grazing the edge of the stalagmite that Arm is sheltering near.
Roper hits Arm with strand, Touch AC 23 (-8 from cover), Arm must make DC 18 Fort save (poison) or lose 7 STR

OOC - Information about Roper strands
- Strand restricts movement so that character has to break free to move away. They can freely move closer.
- Breaking free requires either a DC 23 Escape Artist or a DC 19 Strength check
- cutting the strand requires a successful Sunder attempt vs. DC 23, then roll damage normally
- in case you haven't calculated it, a characters Sunder attack bonus is calculated by using the normal attack bonus and the following adjustments:
-4 unless monk, Hand of Domi or Duelist or have the Improved Sunder feat
+4 from Improved Sunder
+4 if using 2-handed weapon
-4 if using light weapon

Group Effects
Bless - +1 morale bonus to attack and saves vs. fear
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)

Opponent Info
Elf Archer 1 - dying
Elf Archer 2 - dead
Half-orc fighter 3 - dead
Elf caster 4 - dead
Dwarf caster 5 - AC 23, badly hurt (<25% of starting HP's)
Dire Rat 6 -- AC 19, dying (<0% of starting HP's)
Roper -- AC 24, uninjured

MAP - ROUND 11

Fiendish Monstrous Spider (DM JohnP) 
Thursday June 14th, 2007 11:12:19 PM

Fiendish Monstrous Spider, Medium
Type: Medium Magical Beast (Extraplanar)
HD: 2d8+2 (a = 12, b = 15)
Speed: 30 ft., Climb 20 ft.
AC: 14 (10 + 3 DEX + 1 natural), Touch 13, Flatfooted 11
BAB: +1
Attack: Bite +4 melee (1d6 + poison)
Full Attack: Bite +4 melee (1d6 + poison)
Space/Reach: 5 ft. / 5 ft.
Special Attack: Poison, web, Smite Good
Special Qualities: Darkvision 60 ft, Tremorsense 60 ft., vermin traits, Cold Resistance 5, Fire Resistance 5, Spell Resistance 7
Saves: Fort +4, Ref +3, Will +0
Abilities: Str 11, Dex 17, Con 12, Int 3, Wis 10, Cha 2
Skills: Climb +11, Hide +7*, Jump +0*, Spot +4*
Feats: Weapon Finesse



Conner [AC=25, HP=32/74] Hasted, Blessed, Bull's Strength  d20+7=23 d20+6=19 d20+12=29 d8+9=15 d6=6 d20+12=30 d8+9=17 d6=4
Thursday June 14th, 2007 11:34:49 PM

Muscles engorged by Mira's wand, Conner easily holds his ground against the roper's sticky strand [STR=19], nor does the strange creature's poison seem to affect the tattooed fighter [Fort=23]. Conner's blade flashes in the pale light cast by the sunrod as it slashes across the tentacle [Sunder=29 and 30 for 15 + 6 and 17+4 damage; total of 22 normal + 10 frost]

"Mira...Arm...Thar! Stop that dwarf, Kadaz and I will take care of this abomination!" Conner calls out to his companions as he presses his attack.

Arm (AC 18 HP 24/27) hastened and blessed  d20+2=20 d20+1=4 d20=17
Friday June 15th, 2007 7:56:01 AM

Arm is able to shrug off the effects of the roper's attack (fort=20), but he is unable to break free of the roper's 'arm' (strength=4). Wanting to honor Conner's command, he does nothing for the moment except gather his strength for another attempt. In the meantime, he shakes his head in disbelief that his summoned creatures were taken down so easily. He commands his last remaining viable spider to break free, but like himself it is unable to do so (strength=17).

Kadaz (AC 24, 26 vs evil, HP 49/75, Bull Strength 20/30, PfE 1/10, bless)  d20+8=26 d20+20=31 d10+7=13
Friday June 15th, 2007 8:01:58 AM

Again, Kadaz is able to shake off the effect of the tentacle. (fort save 26)

He then swings at the tentacle grabbing him, sundering it. (sunder attack 31, damage 13)

With the tentacle gone, Kadaz moves towards the creature, He starts winding up, hoping to do lots of damage to it soon. (Move to O13)

(OOC: Does Kadaz have to make a strength check to break out of the tentacle before trying to sunder it?)

Shadow (AC 22/19 HP 40/40)  d20+9=27 d20+9=28 d20+2=21 d6+2=6 d6+2=8
Friday June 15th, 2007 8:26:51 AM

Shadow will move up to W15 and then take 2 more shots at the fleeing dwarf.

To hit=27
dmg=6
To hit=28
dmg=8

Thar ail Baerer (AC 25/24), HP 44/48, Bless, PfE, Haste  d20+13=25 d20+13=33 d8+1=8 d20+13=19
Friday June 15th, 2007 1:43:06 PM

Thar, seeing that his foe is escaping, moves to T21 and fires another arrow at his enemy.

1. If summoner still alive a/f Shadow's attacks = Attack Roll = Hit AC 25? (Not sure if I hit or miss or sure why he went AC 23 to AC 27?)

IF I MISS W/ THE AC 25, Burn up hero point, Hit AC 33 (nat'l 20), not critical, so 8 pts of dmg either way.

2. If summoner is dead, then roper will be the target of my AC25 arrow shot and hits for 8 pts of dmg (and did NOT use up a hero point)

He then yells to his campanions "How many arms do these roper things have? If all of them are used up, I can try to get past it and take out the dwarf in melee combat. If the roper has arms left, I'll never make it past him."

DM Sanity Info

PfE Round 11 of 40

0 Level Spells = Det Evil x2, Det Poison, Read Magic
1 Level = Bless, Shield of Faith, Sum Mons 1
2 Level = Less. Restor.

Kirsten (AC 23, HP 69/69, Hasted, Blessed)  d20+10=27
Friday June 15th, 2007 8:22:43 PM

She sighs as Arm's spiders appear in her path, getting in the way of her planned charge. Kirsten moves her horse around the edge of the cavern to get herself out of the way of the others in the hopes of being clear to charge the roper. (50 ft to R/S - 5/6)

DM Info:

Mounted Combat Ride Check = 27

Spells per day:

L.1: Bless*, Cure Light Wounds

Edmund (AC: 12, HP: 33/33) Haste, Bless  d100=74 6d6(4+6+1+6+6+6)=29
Friday June 15th, 2007 10:11:59 PM

Edmund slowly makes his way back, now that he has 'outrun' the roper, and sees it some way off, snaring his friends.

"Let them go!" he shouts at the roper, thrusting the rod forward.

As Edmund expects, the rod performs as desired, and a fireball sails straight towards the roper where it detonates with a fiery whoomph, hopefully not catching any other members of the Order in the blast. (Fireball damage 29, reflex DC 15 half)

((OOC: I wasn't actually expecting a fireball, but colour me lucky, I guess. Is there a way to hit the roper without managing to immolate Edmund's buddies, too? Thanks.))

Edmund nods approvingly. "Now that's how it's supposed to work," he says.

DM Sanity Info.
Standard Action: Rod of Wonder (74)
Move Action: 40 ft. (to X-16)

Bless (From Kirsten)
Haste (From Mira)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Grease, Hypnotism, Obscuring Mist, Summon Monster I, Sleep
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

The Cave Fight - Round 12 (DM JohnP)  d20+13=30 2d6(3+1)+6=10 d20+8=28 d20+13=33 d20+13=31 4d6(2+5+5+3)+12=27
Sunday June 17th, 2007 12:16:12 AM

Conner easily resists the weakness caused by the strand and then breaks free. He hacks at the strand after it falls free but the roper has already discarded it as useless.

On the opposite side of the cavern, Arm also resists the weakness but cannot break free. Neither can his spiders.

Kadaz also resists the weakness and easily severs the strand attached to himself. He then moves close to the roper, discovering that it can reach him 10 feet away and allowing it to bite him.
AoO -- bite hits Kadaz AC 30, Kadaz -- take 10 points damage

Moving a bit closer, Shadow manages to hit and drop the fleeing summoner.

Thar also moves a bit closer and hits the roper with an arrow.

Wanting a clear path for a charge, Kirsten directs Wolfgang around to the north side of the cavern.

Back near where the sunrod sputters, Edmund shakes his rod and shoots a fireball towards the roper. The flame washes over the roper and narrowly misses Kadaz. The roper roars with pain and the odour of burned flesh fills the cavern. And the summoner is definitely toast.

Mira watches, shaking her head at the newfound competence of Edmund.

++++++


The roper tightens the strands attached to Arm and his two remaining summoned creatures, dragging them closer. As the roper does this, it leans forward and bites at Kadaz. It hits solidly, dealing a critical blow to the dwarf fighter. Then, heedless of the threat posed by Kadaz, the roper begins retreating towards the cavern exit, dragging Arm and the spiders with it.
Roper Bite -- hits AC 33 (threat), confirmed AC 31, 27 damage

Kadaz -- Please make an Attack of Opportunity vs. AC 24

OOC - Information about Roper strands
- Strand restricts movement so that character has to break free to move away. They can freely move closer.
- Breaking free requires either a DC 23 Escape Artist or a DC 19 Strength check
- cutting the strand requires a successful Sunder attempt vs. DC 23, then roll damage normally
- in case you haven't calculated it, a characters Sunder attack bonus is calculated by using the normal attack bonus and the following adjustments:
-4 unless monk, Hand of Domi or Duelist or have the Improved Sunder feat
+4 from Improved Sunder
+4 if using 2-handed weapon
-4 if using light weapon

Group Effects
Bless - +1 morale bonus to attack and saves vs. fear
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)

Opponent Info
Elf Archer 1 - dying
Elf Archer 2 - dead
Half-orc fighter 3 - dead
Elf caster 4 - dead
Dwarf caster 5 -- dead
Dire Rat 6 -- dead
Roper -- AC 24, badly wounded (>50% of starting hp's)

MAP - ROUND 12

Edmund (AC: 12, HP: 33/33) Haste, Bless  d100=15 d100=49 d20+5=8
Sunday June 17th, 2007 1:05:42 AM

Squinting as the Roper retreats further into the cave, Edmund wrinkles his nose at the smell of Roast Roper. "Eww. Filthy."

Then, setting off after it, Edmund skirts a cave feature. Once he is directly east of the Roper with a nice clear shot at it, he thrusts the Rod forward again, intent on fireballing the thing into the grave. "Take that!" he shouts.

It only takes a moment. Edmund starts screaming almost as soon as he has used the Rod. "Help! Help!" he shrieks, "Help! They're in my eyes! I can't see! Help! Butterflies! Butterflies everywhere! In my mouth, in my eyes, Help me!!!"

It's hard to tell what Edmund is carrying on about, because the rod didn't appear to do anything. He doesn't seem to notice this, though. Rather, he staggers around, one hand clutched over his face, the other swatting at the empty air in front of him.

"Look out! Look out! They're everywhere!" he continues to shout. "I can't see! I can't see! For God's sake, someone help!"

DM Sanity Info.
Standard Action: Rod of Wonder (15, 49 [Reflex=8])
Move Action: 45 ft. (to W-11)

Bless (From Kirsten)
Haste (From Mira)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Grease, Hypnotism, Obscuring Mist, Summon Monster I, Sleep
L.2: Daze Monster, Fog Cloud, Hypnotic Pattern, Summon Monster II, Web
L.3: Hold Person, Sleet Storm, Suggestion, Summon Monster III

Kadaz (AC 24, HP 12/75, Bull Strength 19/30, bless)  d20+16=33 d10+7=10 d20+20=31 d10+7=8 d10+7=8
Sunday June 17th, 2007 8:25:13 AM

As Kadaz moves closer to the roper it lunges at him and bites. Kadaz wasn't ready and when the roper does this again Kadaz's axe is ready. This time the axe hits the creature. (hit AC 33, damage 10)

Somehow, however, the axe directs the roper's teeth towards a vital and sensitive potion of the dwarf's anatomy. The roper takes hold, shakes its mouth back and forth, and rips a chunk of meat out of Kadaz's body.

"OOOOWWWW!" the dwarf screams.

Kadaz is more hurt than he has ever been before. Time to show a little discretion, he thinks. But then he sees Arm being drawn towards the creature. And Arm cannot withstand the kind of attack Kadaz just took. Kadaz moves sidewise to stand by Arm and swings at the tentacle holding him.
(move to Q10, hit AC 31, damage 8, burn hero point, damage still 8, bummer.)

"It won't get you, I promise" says Kadaz to Arm. as he readies another attack against the tentacle.


Conner [AC=25, HP=32/74] Hasted, Blessed, Bull's Strength  d20+17=23 d8+9=14 d6=4
Sunday June 17th, 2007 10:32:53 AM

Conner senses that things have become critical. Arm is unable to break free from the roper and Kadaz appears critically injured. Without hestitation he runs forward and around the stalagmite and slashes at the creature. [Hit AC=23 for 14 +4 cold damage = 18 HP]

New position = M13

Arm (AC 18 HP 24/27) - hastened & blessed  d20+1=21
Monday June 18th, 2007 6:00:46 AM

Perhaps it is because of his friend's help, but this time Arm is able to break free of the roper's grasp (strenth check-21, nat. 20). He immediately moves backwards several steps to U8 so that it does not attack him again. However cowardly he feels by doing this, he feels it is for the best at this time, and it also gives him time to contemplate how to attack it at a distance.

Shadow (AC 22/19 HP 40/40)  d20+10=30 d20+10=20 d6+1=4 d6+10=12
Monday June 18th, 2007 8:37:28 AM

Shadow has no time to celebrate his small victory over the fleeing summoner because his comrades are in trouble with this new creature. Shadow will move forward (to T12) and will fire 2 arrows at the creature.

To Hit=30 (nat. 20, to confirm 20)
dmg=4 (no crit adjustment)
To Hit=12

Posting Record (ADM Scott) 
Monday June 18th, 2007 8:43:51 AM

Plateau City
DM John: XXXXX
Kadaz: XXXXX
Arm: XXXXX
Shadow: XXXXX
Edmund: XXXXX
Mira: XXXXO
Connor: XXXXX
Thar: XXXXX
Kirsten: OXXXX
Overall: 95.5% effective


Thar ail Baerer (AC 25/24), HP 44/48, Bless, PfE, Haste  d20+13=29 d8+1=3
Monday June 18th, 2007 3:12:29 PM

Thar, seeing the results of Edmund's blast, yells "Great Shot Ed! I've got to get one of those rods for myself!" Of course, when Edmund starts chasing after invisible butterflies, Thar thinks twice about if he wants a rod like that.

He turns and fires yet another arrow at the roper (Hit AC 29) and manages to get a glancing hit on its torso for a measly 3 points of dmg.

DM Sanity Info

PfE Round 12 of 40

0 Level Spells = Det Evil x2, Det Poison, Read Magic
1 Level = Bless, Shield of Faith, Sum Mons 1
2 Level = Less. Restor.



Mira (AC 13 + 4 Mage Armor, 40 HP)  6d6(3+6+2+1+1+4)=17
Monday June 18th, 2007 4:09:09 PM

By the gods, do something! shreiks the mage, shocked out of her reverie by the creature's attack on the bard.

With the webs down, Mira takes a step to one side to get a better bead on the roper, and does what Edmund intended. Fireball 17 pts dmg.

DM Sanity Info:

Wand of Bull's Strength 48/50 charges remaining

Bull's Strength - cast on Conner
Mage Armor - cast on self - hours
Invisibility - cast on self - 8 minutes
Haste - +1 enhancement bonus to attacks, AC, reflex saves and +30 movement (affects everyone but Kadaz)
Bless - +1 morale bonus to attack and saves vs. fear (from Kirsten)

Spells:
0-level 6 (Detect Magic, Read Magic, Light, Mage Hand, Open/Close, Ray of Frost)
1st level 8 (MM###, Burning Hands, Enlarge Person, Mage Armor#, Shield)
2nd level 7 (Glitterdust, Invisibility#, Touch of Idiocy)
3rd level 5 (Fireball#, Haste#)



Kirsten (AC 23, Hp 69/69, Hasted, Blessed)  d20+10=30 d20+10=23
Monday June 18th, 2007 9:09:27 PM

Upon hearing Kadaz's scream, all thoughts of charging the roper flee her mind. Kirsten whirls Wolfgang around and makes her way around the nearby stalactite to where Arm and Kadaz are (5o ft to R/S - 10/11).

( attack avoidance ride check = 30, nat. 20) (OOC- Sorry, I totally forgot about that last round)

"I'm here to help," she speaks up quietly.

Kirsten leans down in her saddle so she can place her hand upon the injured dwarf and heal him, using her Lay on Hands ability. (ride check to keep from falling out of saddle = 23) (Lay on Hands = Heals 12 HP)

DM Info:

Movement = 50ft - R/S - 10/11
Action = Lay on Hands (Heal 12 HP Kadaz)

Spells per day:
L.1: *Bless, Cure Light Wounds


Conner (illegal second post) 
Monday June 18th, 2007 9:54:55 PM

"Now! Now is the time! Let your axe ring out the names of your ancestors Kadaz!" Conner tries to encourage his companions to press the attack on the roper.

The Cave Fight - Round 13 (DM JohnP)  d20+13=30 2d6(1+5)+6=12 2d6(2+4)+2=8 d20+8=17
Monday June 18th, 2007 10:02:59 PM

Edmund chases after the fleeing roper and then triggers his rod. Something surely happened but nobody can tell exactly what. All they know is that Edmund suddenly starts screaming about insects that no one else can see.

After hacking into the retreating roper, Kadaz moves up to try to free Arm. He manages to hit the strand but cannot completely sever the thing. However, the strand was weakened and Arm could pull himself free. The bard retreats behind a stalagmite.

Conner to put himself between Kadaz and the roper, allowing the monster to attack him as he moves. The fighter swings his sword at the roper but cannot get past its armor.
AoO -- bite hits Conner, AC 30, 12 points damage

Hoping to put an end to this threat, Shadow also moves forward and puts an arrow into a weak point of the roper.

Thar does the same, although he doesn't hit nearly so hard.

Seeing the danger to her companions, Mira casts a Fireball spell after seeing how effective Edmund's rod was. The fire explodes behind the roper, not affecting Conner.

Kirsten sees the injuries on Kadaz so she maneuvers Wolfgang around to close with the dwarf. Then she leans down from her saddle to heal Kadaz.

++++++


Suddenly, the roper shrinks and shrivels until another of the strange creatures like the corpses of the half-orc is standing in the same place, ten feet away from Conner. The strands disappear as the thing shifts into this new form, although everyone has the satisfaction of seeing how badly wounded it is. The creature turns and runs into the exit from the cavern. It goes beyond where Kadaz can see but then a flare of magic occurs and the roof of the exits slumps downward as if it suddenly turned to soft mud.

COMBAT OVER




Edmund 
Tuesday June 19th, 2007 4:17:44 AM

Edmund continues to jump up and down near the pillar in the middle of the gallery. He swats at the air with his rod in one hand whilst the other covers his eyes, making it impossible for him to see anything anyway.

"I'm blind! I'm blind! Butterflies everywhere!" he howls miserably. "Help me! Help me!"

There are not--and have not been--any butterflies, a fact which Edmund still doesn't seem to grasp, and which he might not grasp as long as his eyes remain shut and covered.

In the meantime, he continues to moan pitiously. "Get them off! Someone help!"

Arm 
Tuesday June 19th, 2007 5:54:39 AM

Disgruntled that once again one of their quarry escapes, Arm approaches Kadaz to make sure he's ok. Once he's assured of that, he says to him, "Take a look at that wall over there, my friend. Any chance we can get through it?".

Kadaz (AC 24, HP 24/75, Bull Strength 18/30, bless) 
Tuesday June 19th, 2007 7:03:57 AM

Kadaz has turned to face the creature and keep it off Arm but is very, very relieved when it collapses and runs away instead of attacking him.

"Kirsten, thank you very much. You're a life saver" he replies as the paladin touches him for a bit of curing.

A sudden thought hits Kadaz. "Birdie, come her boy!" Kadaz yells. Birdie finally comes out from behind his pillar and limps to Kadaz. The rat bites on his side are still oozing blood. "Poor dog, what have they done to you?" Kadaz asks as he picks up the dog.

"Kirsten, can you help Birdie?" Kadaz asks the paladin.

Birdie (AC 16, hp 2/7, diseased)

Once the dog's problems are addressed Kadaz will go over to examine the closed tunnel, trying to figure out if it can be reopened.

Conner 
Tuesday June 19th, 2007 7:35:02 AM

Conner sheathes his sword, frustrated at the early exit of his adversary. "Which of these shape shifters was Davearn Barber?" he wonders aloud. Blood drips down the fighters sword arm, and a second crimson stain spreads from a gash across his torso beneath the same arm.

Shadow  d20+10=23
Tuesday June 19th, 2007 8:28:47 AM

"It could be that one of them was Barber, but it is more likely they were guarding where ever he was headed." Shadow states as he starts trying to retrieve his shafts, and he will search the bodies as he does so.

Once he is done he will wander over to the caverns exit to see just how sealed it really is.

Search=23

Thar ail Baerer  d8+3=5
Tuesday June 19th, 2007 9:58:10 AM

Thar will run over to Kadaz and Birdie and using up a 1st Level spell, will heal Birdie of 5 pts of dmg. As he heals the injured animal, he speaks soft and soothing words to Birdie and tries to be as gentle as possible to it. When finished, he turns to see what healing Kirsten has done and what is left to be done to heal the party.

(OOC = Conner, Ed, Kirsten and Arm, what are your current hp's?)

DM Sanity Info

PfE Round 13 of 40

0 Level Spells = Det Evil x2, Det Poison, Read Magic
1 Level = Bless, Sum Mons 1
2 Level = Less. Restor.

Kirsten 
Tuesday June 19th, 2007 10:31:16 AM

After the battle, Kirsten slides off her mount with a nod at Kadaz and dismisses Wolfgang for the time being. She then wanders over to Kadaz and Birdie. After Thar heals the dog, Kirsten will very gently lay her hand on him and use her remove disease ability (assuming Thar's healing did not address this). She gently murmurs to Birdie that he was wonderfully brave!

(OOC - HP is 69/69)

DM Info:

Dismiss Mount
Remove Disease (1x per week)

Spells per day:
L.1: Bless*, Cure Light Wounds



Edmund 2nd, illegal post 
Tuesday June 19th, 2007 1:15:15 PM

(Edmund's HP is 33/33)

Mira (AC 13 + 4 Mage Armor, 40 HP) 
Tuesday June 19th, 2007 4:17:49 PM

"Are you alright?" Mira asks, after having run across the room and flung herself at the bard.

"You're bleeding!" she adds, and starts to dab at the cut with the hem of her sleeve.

Birdie 
Tuesday June 19th, 2007 5:29:13 PM

Birdie perks up immediately as the wounds on his side heal. He gives his healers a quick lick on their hands as a thank you.

Recovery (DM JohnP) 
Tuesday June 19th, 2007 10:14:58 PM

The combat has come to an unsatisfying conclusion with the escape of the final opponent. After checking on Kadaz, Arm had suggested examining the mud blocking the entrance.

Kadaz' first thanks Kirsten for the healing and then rushes to check Birdie. The dog is quivering, covered in blood from the ratbites on all parts of his body. Soon enough, both Thar and Kirsten are there to heal Birdie and remove any threat of infection. Birdie licks the faces of those healing him, nearly dancing with happiness. Then the dog mvoes towards one of the fallen opponents, growling and bristling as if he were afraid but trying to act bravely.

While this has been going on, Conner walks over to the dark end of the cavern to examine the mud. He and Arm are still there, looking at the mud, and can see it solidify and merge almost seamlessly with the surrounding stone. Mira rushes over to check Arm and confirm that he is still in one piece.

While this is going on, Shadow has been gathering up arrows and checking the bodies of their fallen opponents. None of the creatures are still living and all look the same. Once he lays them out on the cavern floor, the similarities are even more evident. Given time to study the creatures, Thar is pretty certain that they are something called doppelgangers.

Finally, someone thinks to go over and explain to Edmund that "the butterflies have all left". It's only then that the wizard will open his eyes and peer around the cavern.

Shadow gathers all of the items from the attackers into a pile. He hasn't had time for more investigation to determine quality or material.

Loot List
Amulet
Cloak
Gauntlets
2 Gloves
Periapt
5 Rings
Breastplate
Hide Armor
2 Leather Armors
Bastard Sword
Bolts (20)
2 Daggers
Light Crossbow
2 Rapiers
Scimitar
2 Shortbows
Sling



Kadaz (AC 24, HP 24/75)  d10+6=13
Wednesday June 20th, 2007 7:10:28 AM

Kadaz picks up Birdie and hugs him tight. "We got through that one, didn't we boy" he whispers, his voice cracking. After a bit, he pulls a flask of water and drinks from it, gives some to Birdie, then washes some blood off his hands. Then he checks himself again, carefully feeling those areas that had been damaged by the doppleganger's bite.

After composing himself, Kadaz moves to examine the filled tunnel. "Let me try something" he says to the others. He puts down his shield and grabs his axe with two hands. He swings at the new rocks, trying to see if his axe can dig a hole. If this works maybe he can follow the one who fled.
(Damage 13 with adamantine axe)

Arm (AC 18 HP 24/27) 
Wednesday June 20th, 2007 7:46:33 AM

Arm hugs Mira tightly as well as he consoles her, "I'm fine my love...just a scratch or two. It seems that Kadaz is in much worse shape than I.". Speaking louder so that the rest can hear, he continues, "As much as I'd like to end this once and for all, I think we need to regroup. Let's pick up what we've found and head back to the apartment." He then grabs what he can as well as his crossbow bolts, then prepares to leave. Before he does so however, he moves to Ed and says, "I know we've had our differences in the past, but I just wanted to say you made a fine showing today...well done.".

Shadow 
Wednesday June 20th, 2007 9:53:01 AM

"Is there no chance to follow?" Shadow asks those that have much more expertise with stone.

If the answer is not at this time he will help gather the those things scavenged. He is not sure about leaving the bodies here, but does not want to suggest carrying them either.

Thar ail Baerer  2d8(1+8)+3=12 d8+3=10 d8+3=8
Wednesday June 20th, 2007 10:11:16 AM

Continuing in his healing role, Thar will move over to Kadaz and use his last 2nd level spell to cure some of the battle wounds that were inflicted. (Cured 12 pts)

(OOC = Thanks to all for the updated hp's. I'm just trying to find out who needs healing the most ;-) )

(OOC =John, if we're not tracking rounds, Thar will burn up the rest of his 1st level spells (2 of them) to heal Kadaz of 10 and Arm of 8 more points of dmg)

DM Sanity Info

0 Level Spells = Det Evil x2, Det Poison, Read Magic



Kirsten 
Wednesday June 20th, 2007 12:55:24 PM

She falls silent as things finally start to settle down after the battle, her eyes narrowing as she peers at the bodies left behind. Kirsten nods subtly in agreement as Arm speaks to the group, and then she offers her assistance in gathering up the items they had found.

Edmund 
Wednesday June 20th, 2007 1:37:17 PM

Opening his eyes cautiously, Edmund peers out between his fingers. Then, lowering his hand, he looks about swiftly, turning from side to side.

"Where'd they go? Where'd they go!? Lemme at 'em! I'll show those blighters!"

Once Edmund calms down, he slips his rod back onto his belt and heads over to the others, noting the injuries sustained by Kadaz, Arm, and Conner. "Good heavens, looks like we only just had a narrow miss," he says. "What sort of arcane play is at work here? Shapeshifting corpses and walking rocks--surely that incompentent buffoon Barber can't be involved with these fiends. They are far too... professional."

When Arm suggests returning to the apartment, Edmund is quick to agree. "Absolutely, yes, definitely, we should do that, right away, in fact."

On speaking with Arm, Edmund manages a smile. "Oh? Yes, I suppose I did, maybe! Hardly noticed. Really, the rod more than me. Thankfully we had your sword, Kadaz's axe, and Conner's strength! All went very well, I think. Until the butterflies showed up. I wonder where they went! "

Edmund looks around suspiciously as if he thinks that the aforementioned butterflies might return at any moment.

"I hate bugs," Edmund adds. "Let's go put the kettle on."

Conner (HP 32/74) 
Wednesday June 20th, 2007 9:45:51 PM

The fighter examines the wall but has no experience with this kind of thing. "Can any of you identify the magic used here?" he calls out, "and can anyone help staunch this infernal bleeding?" Conner holds out his arm to expose his wounds for any of the healers to examine.

[OOC Sorry for the missed post, was away for work.]

Waiting Around (DM JohnP) 
Wednesday June 20th, 2007 11:06:07 PM

Everyone seems to be occupied with two things. Or maybe three.

Kadaz and Shadow wander over to the new stone blocking the exit from the cavern. Kadaz swings at it with his axe and has the satisfaction of chipping nearly an inch thick piece from it. He could, if he wanted, dig through the blockage but it would take time since he estimated that several feet of tunnel were collapsed by the fleeing creature. Shadow feels much the same way.

Arm and Mira check one another for wounds. At least, that's what it looks like. While this is going one, Thar heals Kadaz and Arm. And Conner asks for healing, too.

After checking Mira, Arm prepares to leave by gathering the items from the dead doppelgangers. Kirsten helps with this while Edmund prepares to leave, too.

After a couple minutes, the items are bundled for hauling back up the tunnel. However, Kadaz and Shadow are still looking at the new stone. If they choose to continue digging, there will be lots of time to rest and investigate. Otherwise, everyone will need to get moving back up the tunnel so that Edmund can get a cup of tea.

Arm 
Thursday June 21st, 2007 7:11:37 AM

Arm moves to Kadaz and says, "If you think we can get through this shortly, then perhaps we should stay and try to finish this. Otherwise I think it best if we head back for now.". To the rest, he says, "If we DO go on, does anyone have an invisibility spell we can cast on the loot until such time that we can retrieve it?".

Kadaz (AC 24, HP 46/75) 
Thursday June 21st, 2007 7:46:02 AM

This time Kadaz thanks Thar for the healing. He is feeling much, much better now.

Looking at the tunnel Kadaz makes his decision. "I can dig through this but it will take hours and make lots of noise. They'll be ready for us on the other side. I suggest we leave and return with a spell that will create a tunnel."

"And as for the items, I can carry a lot if it's tied together. I think we'll be able to take everything."

With that Kadaz look around carefully to make sure nothing has been missed. Then gets ready to leave with the rest of the party.

Thar ail Baerer 
Thursday June 21st, 2007 10:10:58 AM

Thar nods in agreement with Kadaz's suggestion. "Yes, let's get out of here and find some scroll or spell that can create some sort of way through the tunnel. I'll also hlp carry any loot that is needed."

He moves over to Arm and casts the rest of his 0 Level spells, to at least stop the bleeing.

(Casts 4 of the 0 Level Cure Minor Wounds, each healing 1 point of dmg for a total of 4 pts, as well as stopping the bleeding.)

Shadow 
Thursday June 21st, 2007 12:22:31 PM

"Unfortunately, I don't think it would be a good idea to continue on," Shadow says as he turns to Kadaz to see what he has to say.

It looks like they will be heading back so he helps gather up the stuff that the group has collected, and will start the journey back. "We should inform the guard of what we found here."

Kirsten 
Thursday June 21st, 2007 8:55:10 PM

Kirsten nods at Shadow's suggestion of going to the guard, "Yes, it's best to let them know what is going on here."

She then helps the others gather what is left and starts back with them.

Edmund 
Thursday June 21st, 2007 9:49:32 PM

Not having an invisibility spell available, Edmund just shrugs. When mention of guards comes up, Edmund cheers noticeably.

"Forgot about that!," he says, "Would be the right thing to do, what? Better to let them know, before they think we're taking the law into our own hands!"

Packing Up (DM JohnP) 
Thursday June 21st, 2007 11:17:44 PM

Everyone seems to agree that departing is the best course. So Arm, Shadow and Kirsten help bundle things up and stuff them into Kadaz's pack. It's only the armor, really, that takes up much space and the dwarf is surprisingly skilled at packing such things.

Thar expends the last of his spells healing Arm before joining in the preparations to depart.

Edmund is more than ready to depart, since there's a teapot waiting for him. He agrees with the notion of informing the guard about what occurred.

Mira and Conner are silent during this, so it's impossible to tell what their intentions are.

The only impediment to packing is Birdie. For some reason, the dog doesn't want to stray too far from Kadaz's legs. And Birdie is alternately growling or whining every time Kadaz approaches one of the bodies. Finally, though, the party departs the cavern and Birdie relaxes.

The trip back up the tunnels is routine, even if it is more tiring because of the uphill climb. Thar is able to follow the turnings of the path until, finally, everyone feels moving air on their faces. It's only a minute or so longer before the leader of the party reaches the sinkhole. Strangely, no one notices the odour of rotting garbage, not even Edmund. That doesn't bode well for what they smell like themselves.

The garbage heap looks unchanged. There are still the sounds of movement inside it, though.

Do people chose to go around, or take the short cut over the pile.

Spot and Listen rolls, please

Mira  d20+2=5 d20+2=3
Thursday June 21st, 2007 11:20:00 PM

Satisfied that the bard is okay, Mira stands behind Kadaz and studies the stone a moment. Not really understanding the construction she volunteers that she could try to blast it away with magic...but it wouldn't leave her much combat magic after, should they encounter something like the enemy they just dealt with on the other side.

The sorcerer decides to follow the others, and head back to the apartment. "We should seal up the hole, to make sure no curious folk venture down," she suggests.

Mira will try to skirt the pile, wrinkling her nose in disgust at the smell. In her haste to get out of the tunnel, she pays little attention to her environs.

Spot=5
Listen=3



Arm  d20+4=23 d20+13=24
Friday June 22nd, 2007 5:58:42 AM

Arm chooses to follow Mira, suddenly feeling boneweary and in much need of rest. This does not prevent him from keeping an eye on the garbage, though... (spot=23, listen=24).

Conner [HP=56/74]  2d8(5+3)+3=11 2d8(6+4)+3=13 d20+1=7
Friday June 22nd, 2007 7:38:04 AM

Conner takes a moment or two to open and drink a couple of curing potions. The bleeding stops and the fresh edges of the wounds across his arm and torso begin to knit. The blood stains on his clothes remain.[CMW=11+13=24]

He follows the others out of the cavern, examining each of the shapeshifters on the way out, but his wounds still ache, and without the immediate presence of danger, the fighter's attention is found wanting [Search=7]

Shadow  d20+7=21 d20+2=3
Friday June 22nd, 2007 8:18:35 AM

Shadow starts the trek back to pit and then up the rope. Once in the pit room he will avoid the pile of debris in the middle of the room. 'No since in making me smell any worse than I already do.' Shadow thinks to himself. He will try and see if there is anything in the pile as they go around it, and he tries to listen to see if there is anything they should be worried about but he continually finds himself listening to Birdie's growls and such.

Actions:
Spot=21
Listen=3

Thar ail Baerer  d20+12=24 d20+12=18
Friday June 22nd, 2007 12:49:50 PM

Thar will follow the rest of the group around the trash pile, making sure to skirt it as well as he can. While he's going around, he'll try to get at least some idea of what could be moving inside the trash pile, but will still not directly contact it.

Spot = 24
Listen = 18

(OOC Note that if it is a normal animal inside the pile, Thar has it as a favored enemy and gets a +2 on his spot, which would make it a 26)

Edmund  d20+1=16 d20+3=19
Friday June 22nd, 2007 1:04:06 PM

Edmund stays as far from the garbage pile as he can--whether it is because of the noises or because it is garbage.

"Back in Filth Village, it seems," Edmund mutters.

(Listen=16)
(Spot=19)


Kirsten  d20+2=20 d20+2=16
Friday June 22nd, 2007 9:18:51 PM

She seems to be sticking close to Edmund, as far away from the stinking pile as she can. Kirsten peers around them, however, wondering what else could possibly happen now.

(Listen = 20)
(Spot = 16)

Kadaz (AC 24, HP 46/75)  d20+1=15 d20+1=6
Saturday June 23rd, 2007 2:26:22 PM

Kadaz tries to reassure Birdie as they travel that things will get better. "Poor little thing" he coos as he tries to calm the nervous dog.

As the approach the pile Kadaz stops short. "Um, is anything there?" he asks the others? "Birdie, behind me" he orders.
spot 15 listen 6



In the Garbage Pit (DM JohnP) 
Sunday June 24th, 2007 10:30:38 AM

It's obvious to nearly everyone that the smell of fresh blood has drawn scavengers from the garbage heap. From the sounds of things, there are several dire rats and probably some normal rats, too. And something bigger, further back in the pile. The dimming light from the sunrod doesn't reveal much because the big creature, whatever it is, is trying to stay out of sight beneath the garbage heap.

Unless someone does something to scare off these scavengers, the party will be attacked very soon.

Thar ail Baerer 
Sunday June 24th, 2007 11:14:24 AM

"Uh guys, we better get the heck out of here, unless we want another fight. What if we hit it with some bright light or fire? That may help? I've got some oil and could throw it onto the pile and we could light it. But that may not do a lot more than scare it"

While saying this, he backs away and draws his twin short swords and readies himself for whatever may come up.

(OOC = John, how many rounds has it been since the end of the last battle? I had 28 rounds left on my PfE and am trying to see if it is still applicable.)

Kadaz (AC 24, HP 46/75) bull's strength 30/30 
Sunday June 24th, 2007 4:43:32 PM

"Hey Edmund, can you fireball that pile of trash? I'd prefer not to fight rats again." But just in case, Kadaz activates his tattoo of strength for the 2nd (and last) time today.

Edmund 
Sunday June 24th, 2007 6:22:24 PM

Edmund glances at the pile of trash, looking it over.

"I think so," he says to Kadaz, "But we should probably get out of the way. It's not exactly safe to do it at close range."

Edmund looks to the others, giving them a chance to make a decision about what they want him to do.

Arm 
Monday June 25th, 2007 6:00:53 AM

Arm thinks for a moment, then says, "Hold on..let me try something.". He then begins to cast a spell that may help them out...then again... (Casting ghost sound-volume level and type: dire tiger, point of origin: fixed and behind whatever is hiding there so that it is in direct line with the tunnel they just exited so it can escape.)

Conner 
Monday June 25th, 2007 7:18:44 AM

The fighter hurries around the perimeter of teh garbage pile and well out of harm's way, just in case Edmund really does fireball the pile.

Shadow 
Monday June 25th, 2007 8:29:47 AM

Shadow will get his bow out and nock and arrow, just in case whatever is in the garbage decides that the group should be its next meal or something.

Posting Record (ADM Scott) 
Monday June 25th, 2007 8:36:34 AM

DM John: XXXXX
Kadaz: XXXXX
Arm: XXXXX
Shadow: XXXXX
Edmund: XXXXX
Mira: XXOXO
Connor: XXXXX
Thar: XXXXX
Kirsten: XXXXX
Overall: 95.5% effective


Kirsten 
Monday June 25th, 2007 1:24:40 PM

The paladin moves away from Edmund, and out of the way of any potential fireballs. She readies her warhammer, just in case.

Mira  6d6(1+1+3+3+3+6)=17
Monday June 25th, 2007 5:38:51 PM

The sorcerer chases after Conner, anxious to avoid whatever is taking cover in the pile. Once she is sure everyone is out of range (20 ft radius) she prepares her magic. Mira holds the tiny ball of bat poo and sulfur tightly as she waits and watches for Edmund to demonstrate his mastery of magic first.

Only if needed will she point her finger at the pile, and in the direction of the hulking creature, speak the words, and release the energy. (Held Action - Fireball for 17 pts. dmg. Reflex vs 18 for half dmg.)

JeffH -Kadaz 
Monday June 25th, 2007 7:10:23 PM

I will be away next week, out of touch June 29 to July 7.Does anyone feel like playing Kadaz for a bit?

Thanks.

Jeff

Please! Excuse Me! (DM JohnP) 
Monday June 25th, 2007 11:22:42 PM

As soon as they realize that they are being stalked, the party springs into action. Well, actually, it's Kadaz's suggestion that Edmund fireball the trash pile that gets everyone moving.

Before that, Thar prepared to fight by drawing his swords. Shadow is another who prepares to fight.

At Kadaz's urging, Edmund prepared to use his rod again. That caused Conner, Mira and Kirsten to move well away.

But it is Arm's spell that caused the greatest effect. As soon as the sound of a hungry, roaring tiger sounds in the sinkhole, the rats scurry deep into the pile of garbage. A flurry of trash is thrown into the air as the larger creature tries to burrow as deep as possible into the trash pile.

"Take it away! Take it away!, cries a voice from the centre of the trash pile.

Edmund 
Monday June 25th, 2007 11:29:03 PM

Edmund raises his rod and prepares to blast the garbage pile into a new world of Boom, when suddenly shouts come from within the pile.

Edmund lowers the rod quickly and looks to the others, "Good heavens!" he exclaims. "I think there might be someone in there!"

Kadaz (AC 24, HP 46/75) bull's strength 29/30 
Tuesday June 26th, 2007 5:48:21 AM

"Hello the trash pile" Kadaz yells out. "Do you need help?" Just in case he readies his shield and axe. But who, or what, could be in there?

Arm  d20=16
Tuesday June 26th, 2007 5:55:05 AM

After making sure that Mira and Ed are ready if need be, Arm quickly dispels his magic and calls out, "You'd best stand and deliver yourself to us, or you'll suffer a fate more painful than that of my tiger. Right now, you have not one but two fireballs ready to incinerate you. Show yourself and make no sudden moves, and you MAY not be harmed." (intimidate=16) As he does so, he makes a great show of drawing his sword as to make as much noise as possible to add to his command.

Shadow  d20+14=28
Tuesday June 26th, 2007 8:10:55 AM

Not sure of what is in the trash pile, Shadow will try and blend into the shadows of the pit and see what it is. If need be maybe even get a surprise attack in.

Actions:
Hide=28

Thar ail Baerer 
Tuesday June 26th, 2007 1:48:42 PM

"What the .... ?" Thar thinks to himself in confusion, as he hears his companions explain that a person or humanoid is inside the pile.

He maintains his position and awaits the unknown creature's reaction.

Kirsten 
Tuesday June 26th, 2007 2:34:49 PM

The paladin looks surprised upon hearing a voice from within the pile of trash.

"What in the world could stand to be inside there," she murmurs to herself.

Mira 
Tuesday June 26th, 2007 9:34:59 PM

Mira holds her spell, keeping an eye on the pile of rubbish.

Conner 
Tuesday June 26th, 2007 9:55:23 PM

The fighter keeps one hand on the pommel of his sword, for no matter how afraid the voice sounds, how harmless can a creature actually be that spends it's time buried in a pile of garbage.

From the Depths of the Trash Pile (DM JohnP) 
Tuesday June 26th, 2007 10:39:02 PM

The voice from the trash pile puzzles some, but others are ready for action. It's Arm's threat that creates the most response, though.

"I was ... ah ... coming to see if you needed help with the rats."

"Nothing more. Never think of doing anything more. Never. Not me."

"I'm just going to stay here and you can ... ahh ... find your way out. Right?"


It's difficult to tell much about the speaker since they seem to be buried in the trash pile. However, the sharpeyed notice what seems like a tentacle protruding above the surface of the trash.

Arm  d20+4=15
Wednesday June 27th, 2007 5:58:49 AM

Spotting the tentacle, (spot=15) Arm calls out again, "If you don't show yourself, you WILL be staying in there, as that will be your last resting place. You have until the count of three to show yourself and be recognized...Mira, Ed...be ready to fire...1....2....".

Edmund 
Wednesday June 27th, 2007 6:59:46 AM

Raising the rod again, Edmund nods at Arm's words, and responds with a loud enough voice that the Trashmaster can hear him. "Aye aye! Fireballs at the ready!"

Thar ail Baerer 
Wednesday June 27th, 2007 9:38:13 AM

Deciding to add to the deception, Thar says loudly "I've also got a chain lightning spell I've been itching to try out. This thing will be good practice for me!"

He stands ready for whatever comes next.

Kirsten 
Wednesday June 27th, 2007 1:11:06 PM

Still seems rather bewildered that someone would be hiding within a steaming mass of garbage. Kirsten shakes her head, ready for whatever might crawl out of the trash.

Kadaz (AC 24, HP 46/75) bull's strength 29/30 
Wednesday June 27th, 2007 5:29:33 PM

Kadaz doesn't feel very threatened by the voice coming from the trash. He leans close to Kirsten and whispers "Sounds kinda like Edmund. Does he have any brothers?"

Mira  d20+2=11
Wednesday June 27th, 2007 7:31:56 PM

Mira takes a step closer to the pile, peering in the dim light to see what she can see. (Spot=11)

"Ready when you are, Ed! Say the word, Arm!" the sorcerer responds to her companions.

Lament for the Trashmaster (DM JohnP) 
Wednesday June 27th, 2007 11:22:48 PM

Arm continues to threaten whoever, or whatever, is inside the trash heap. His companions move to support the bard's words, either by preparing to cast spells or otherwise preparing for violence.

"Please! Don't burn Otto! Otto nice! Don't hurt nice Otto, and Otto not hurt you! Don't burn Otto's nice trash!"

The tentacle or eyestalk, or whatever it is, bobs up and down several times and seems to study the group intently.

"Otto come out now. Otto show self. No hurt Otto."

The trash heap shifts and slides until the imposing bulk of a large creature appears above the surface. Some people might recognize the thing, but most may not.
Knowledge Dungeoneering DC 16 - Highlight to display spoiler: {Otto is an Otyugh}

"Otto go back sleep now. Nice people go home. All right?"



Arm  d20=1
Thursday June 28th, 2007 5:17:32 AM

Having no bleeping clue what the thing in the trash pile is (dungeoneering=1...doh!), Arm visibly swallows and collects his thoughts. Once he feels his voice is steady enough, he calls out, "Very well, since you have obeyed us, we will honor your request.". To the rest, he says, "Mira, stay with me. The rest of you climb up, and Mira...you follow them in case our new 'friend' decides to change his mind.".

Kadaz (AC 24, HP 46/75) bull's strength 27/30 
Thursday June 28th, 2007 7:01:04 AM

Kadaz jumps back a bit when he sees the creature emerge from the trash. But it seems nonthreatening.

"Otto, we're leaving. Sorry for disturbing you. But before we go, could you maybe tell us about who else uses this tunnel here? And in exchange for bothering you can we get you some food you like?

Shadow  d20=12
Thursday June 28th, 2007 8:06:27 AM

Shadow is taken aback by the creature and really has no clue what it is. He is not 100% sure the group can trust it, but will follow the groups lead. If nothing comes of Kadaz's question he will take his turn climbing up the rope and out of the garbage pit.

He thinks back to their encounter and wonders if Barber was one of the creatures they destroyed or just working with them. He shakes his head and decides to wait to express his question/concern when the group gets back to the apartment.

Edmund 
Thursday June 28th, 2007 11:24:32 AM

"I say!"

Edmund slips his rod back onto his belt, but continues to stare at the thing.

"I say," he says again.

(Don't have Dungeoneering! Sorry, guys.)

Thar ail Baerer  d20+2=5 d20+2=18
Thursday June 28th, 2007 2:03:54 PM

Looking at the creature, Thar tries to remember what in the blazes it could be. In spite of his knowledge re: Dungeoneering (Know = 5), he still can't recall what it could be.

To the creature, he says in a soothing manner "Don't worry, we won't hurt you. In fact, we'd like to help you Otto. What kind of creature are you and can we help you with food or healing?"

Diplomacy = 18

Kirsten 
Thursday June 28th, 2007 9:24:14 PM

Despite her inherent ability to help the poor trash-bound "thing" before them, Kirsten can't help but feel a certain degree of disgust.

"As my friends have said," she speaks up to the poor, scared creature. "We're sorry for disturbing you, Otto. Let us help you."

Mira 
Thursday June 28th, 2007 10:47:31 PM

Mira just stares. "What the...!" escapes from her lips as she looks at the grotesque creature.

"Ugh, sure, luv." she answers the bard.

Mira holds the spell as the others make their exit. Slowly, and carefully, the sorcerer follows suit. Mira never takes her eyes from the creature.

Conner 
Thursday June 28th, 2007 11:18:25 PM

The fighter keeps a careful eye on teh strange creature, even though it seems harmless enough.

Up, Out and About (DM JohnP) 
Thursday June 28th, 2007 11:30:32 PM

Arm shouts back to the thing calling itself Otto, agreeing to the proposed plan. The bard then suggests that his companions move back to the rope while he and Mira stand watch.

Instead of immediately retreating, Kadaz and Thar ask for information from "Otto". Both the dwarf and the elf even sweeten the deal with an offer of food.

"Otto", whatever it is, is in the process of settling back down into the trash heap and pulling larger pieces of refuse over itself.

"People. Things. Too fast, too mean for Otto. They leave Otto alone, Otto leave them alone. Otto is otto."

Edmund begins to retch when he realizes that that "Otto" is occasionally stuffing choice bits of garbage into its wide mouth. Kadaz and the others get the impression that, while it can speak, "Otto" is only slightly more intelligent than Birdie.

"Otto good. Top people good. Feed Otto every day. Otto grow big here."

"People, things that use tunnel smell funny. Not like you."


Soon, "Otto" has settled down and only occasional movements are heard. An eyestalk, however, keeps watch on the party. The eyestalk isn't very vigilant, however, and its attention moves off when a rat scurries over the surface of the trash heap.

"Otto say Bye!"

While this exchange is going on, the other members of the party move around the perimeter of the trash heap back to where the rope hangs down the sinkhole wall. Mira waits until all her companions have reached the rope, then moves over herself.

The ascent of the rope is a little more difficult than going down. Fatigue is part of the reason, as is the slime covering everyone's hands. The first people up the rope notice more torches and lanterns than when they first entered the square. As they are working to haul up their companions, a group of people carrying lanterns approach from one of the main streets into the square. The people are gripping the weapons at their sides but have not yet drawn them.

"Plateau City Guard! What's your business here tonight?," demands the tall woman leading the Guardsmen. Kadaz doesn't recognize this woman or any of the other Guards.


Arm 
Friday June 29th, 2007 6:04:33 AM

Finally rid of the stinking hole, Arm groans inwardly at the sight of the Guard. For the moment, he remains silent, hoping that Kadaz will have better rapport with them. If not, he will chime in and help out when he can.

Shadow 
Friday June 29th, 2007 8:58:30 AM

Shadow is disgusted by both the creatures behavior (it's eating habits) and by Edmund not being able to stomach what it does. He does not voice his opinion though, and will take his turn climbing the rope.

When he gets to the top and sees the armed group, he sighs slightly. He will keep his hands away from his weapons and will wait for those that know and speak better to the guards to take the lead.

Thar ail Baerer 
Friday June 29th, 2007 11:15:15 AM

Climbing out of the stink and refuse filled hole, Thar is quite happy to reach the surface. Even the sight of armed guards doesn't dim his happiness too much.

Copying Arm and Shadow, he remains silent and merely wipes slime and grubs from his clothes, thinking of how long it will take to remove his stench.

Edmund 
Friday June 29th, 2007 4:15:48 PM

Still gagging, Edmund does his best not to look at the creature as he clambers out of the hole and onto the street where his mood is not improved by the approach of what appears to be an angry group of armed soldiers.

"Great. What else could possibly go wrong?" he mutters to himself.

Kadaz (AC 24, HP 46/75) 
Friday June 29th, 2007 6:40:45 PM

Kadaz eyes the woman carefully. The fact that he doesn't recognize any of the guards at all is troubling to him.

"I am Kadaz Guardson, formerly of the Plateau City Guard, and now a member of The Mithril Order. We've uncovered a threat to Plateau City below, a colony of some evil beings that attacked us without warning. They've fled, sealing their tunnel with stone. Are you here to help us?"

Kadaz pauses just a beat. "And in the refuse pile immediately below this opening is some sort of tentacled being that doesn't appear to be hostile."

He waits, watching carefully. Something isn't quite right here.

Birdie, at the fighter's side, had quite enjoyed the smells of the refuse pile below. But he's ready for home now.

(OOC: I'm off for vacation, back Sunday next. Lenny, could you sub for me again? Thanks.)



Mira  d20+2=17 d20+9=28
Friday June 29th, 2007 8:01:01 PM

After a while, Mira manages an exit into the fresh air. After wiping her hands on her pants, she brushes a stray hair from her face, then offers a hand to the woman leading the guards.

"Mira," she offers. "Mira Silver of the Mithril Order. What my companion says is true." The sorcerer tries to read the guardswoman's intent (Sense Motive=17). Mira steps back to stand beside Arm, pushing her spectacles back up her nose. She grins at the guards, hoping the party won't find themselves in another tight spot. (Diplomacy=28, Aid Another should Arm speak on the party's behalf.)

Kirsten 
Saturday June 30th, 2007 12:18:03 PM

Once out of the pit and confronted with the guards, Kirsten stands to the side of the party. She very calmly arranges her hair, and proceeds to try and look as unthreatening as possible.

She lets the others speak up for now, still not knowing much about the guard or her surroundings.

Talking to the Guard (DM JohnP) 
Sunday July 1st, 2007 10:43:19 PM

The Guard sergeant listens to Kadaz's and Mira's words while the other members of the Mithril order stand quietly and try their best to look inoffensive and harmless. That's quite a bit easier for some, of course.

The Sergeant looks over her shoulder at the other Guards and mutters, "Any of you heard of him?" When one nods back, the Sergeant turns back to Kadaz.

"Whatever. Well, we got to do this by the numbers."

The Sergeant starts counting off her points using her fingers as she speaks. First, she raises one finger.

"One. We get complaints about noise from the hole, something like a tiger or what not. Odds are, that was you disturbing the sleep of the hardworking folk in this Quarter."

A second finger goes up as the Sergeant gestures towards the sinkhole.

"Two. You confess to bothering Otto. He ... it ... whatever ... is harmless. And he does a service for the people of the Quarter."

Another finger goes up and she points at Kadaz.

"Three. There's that pile of equipment strapped to your back, Kadaz."

The Sergeant counts off her final fingers as she begins to turn and walk.

"Four and five, I was hoping for a quiet night. And I don't need this. So why don't we all walk quietly down to the Post and we can check your story. Or, you can really ruin my night by making us do this the hard way."

"Which will it be?"

The Guard Sergeant stands there as her patrol watches expectantly.

Edmund 
Monday July 2nd, 2007 1:50:36 AM

Edmund frowns as the guard invites them to the post.

"But, I'm covered in filth and I haven't had my tea," he whinges miserably. "Can't we do this later?"

Edmund is too dirty and too exhausted to even try to be persuasive. He simply stands there, dripping offal, looking as if he might begin crying at any moment.

"We try to help, fighting evil shapeshifting bogies, and this is the thanks we get," he mumbles dismally.

Arm  d20+12=23
Monday July 2nd, 2007 5:58:07 AM

Dismayed that Ed is back to his old ways, Arm shoves him none too gently, then says to the captain, "Aye, we will do as you wish. Please pay no attention to our 'friend' here...if he spent HALF as much time helping out as he does whining, we'd be a great order indeed. As far as the equipment that we carry, this is nothing but legal salvage from those who seek to cause great harm to this city. As far as I know, there is no law against taking what they no longer need. If you wish to descend the hole, you will find the bodies of some of them...whatever they are, they are not indiginous to this great city (diplomacy=23).".



Lenny for Kadaz 
Monday July 2nd, 2007 6:01:25 AM

Kadaz nods his head in agreement to Arm's statement, "Aye, what he says is true. Even though I am not a member of the Guard anymore, I still hold that post in high regard, and I swear upon my service to it that what we say is all true. Sorry about bothering Otto and causing a racket...we thought it was another threat.". He then reaches down a pats Birdie's head comfortingly.

OOC: John, could you please send me Kadaz's sheet again? thanks! :)

Shadow 
Monday July 2nd, 2007 10:04:34 AM

Shadow, still not comfortable with the guards, will follow the group and shake his head when they agree to go with the guards. He knows he has not really done anything, but old habits are hard to break.

Posting Record (ADM Scott) 
Monday July 2nd, 2007 10:12:46 AM

DM John: XXXXX
Kadaz: XXXXX
Arm: XXXXX
Shadow: XXOXX
Edmund: XXXXX
Mira: XXXXX
Connor: XXOXO
Thar: OXXXX
Kirsten: XXXXX
Overall: 91% effective


Thar ail Baerer  d20+4=24
Monday July 2nd, 2007 10:46:03 AM

Nodding his head in agreement, Thar follows the rest of the group. He'll smile at Birdie and reach down to rub his head and while walking whispers "Hey boy. I know we smell bad but do you smell any more of those yucky creatures like we found in the cave?"

(OOC = I've never tried this, but do I need to do a handle animal check, even if its not my own follower? I'm just trying to commo w/ Birdie and trying to see how he reacts to the guards. Also, if I'm breaking any unwritten laws by doing this on another PC's follower (even though it is a beneficial check), let me know)

Handle Animal if needed = +4 = 24 (nat'l 20. Gee...)

Kirsten 
Monday July 2nd, 2007 11:58:55 AM

She follows along with the others as they head off with the guard. For now, she has nothing to say, trusting that the others will be able to persuade the guard of their innocence.

Mira 
Monday July 2nd, 2007 8:00:54 PM

Mira's shoulder's droop a little. She had hoped the guard would let the party off. "It shouldn't take too long, Edmund," she says encouragingly to the wizard, while giving Arm the look over the wizard's head. "Soon as we've given our statements, I'll race you to the bath house!"



Arm 
Tuesday July 3rd, 2007 6:03:27 AM

Arm rolls his eyes and give Mira 'the look' in return, convinced that someday Ed's selfish attitude is going to get them ALL in trouble. After they meet with the guards, he plans on discussing this further with her.

Lenny for Kadaz 
Tuesday July 3rd, 2007 6:05:00 AM

Kadaz smiles at Thar's kindness toward his pet as they follow the guard back to the barracks.

OOC: As far as I know, Thar, you're not ordering him to do anything, and he already knows that your a friend, so I don't think any kind of animal check is necessary :)


Conner 
Tuesday July 3rd, 2007 7:28:07 AM

The heavily muscled fighter keeps his thumbs hooked into his belt and away from the hilt of his sword. He follows the guard as requested and trusts in Mira and the others to get them out of this predicament.

Shadow 
Tuesday July 3rd, 2007 7:52:34 AM

Shadow will follow the directions of the guard and hopes the group does not get caught up in anything since they did nothing wrong. They even helped out the city once again, but unfortunately others don't see that.

Arrested!


The Guard Post (DM JohnP) 
Tuesday July 3rd, 2007 10:06:30 PM

The party agrees to accompany the Guard to their post. Just like they "agree" to ignore how the Guard calmly moves to shepherd them along, ensuring that no one gets lost or left behind in the gloom of Outcast Quarter.

Birdie seems relaxed and playful, more so than the trip down into the sinkhole. Thar tries to determine if Birdie smells more of the things that bothered her so much but, despite his empathy with animals, he can't actually talk with them. However, Thar does sense that Birdie isn't as worried as she was.

The trip to the Guard Post isn't long, barely more than across the square towards the river just above the Falls. As the party approaches the river and Falls, the sound of falling water increases in volume until it is difficult to hear much besides. The streets are getting slick when they reach this stretch of Riverside and turn towards the Post. The Guard Sergeant opens the heavy door and motions for everyone to move inside. Once they have entered, she closes the door and the sound of falling water is reduced. The effect is probably not magical, simply very good construction.

The Sergeant points to some chairs and benches, clearly indicating that the party should sit and prepare themselves for a lengthy process. She summons a young half-elf woman, speaks to her and then sends the half-elf out into the night. Some people were close enough to overhear the instructions to "Run to Trade Quarter and check these folks out."

What follows is a lengthy, repetitive questioning from the Guard. Most of the Guard seem just as bored and frustrated as the party, if that were possible. Of course, none of them seem to ready for a bath quiet as much as Edmund, but they do seem eager to be doing something other than repeatedly asking the same questions. The Sergeant oversees all of it, sometimes jumping in to confirm a response.

After nearly an hour, long past the time that Edmund is sure that the bathhouse closes, the runner returns with another familiar person. The short, rotund halfling trailing along behind the half-elf is Constable Rabbitsfoot that the party first encountered during the cult investigation. Of course, the party might remember the constable more for the immense quantity of food he could consume.

Constable Rabbitsfoot nods towards the party before motioning the Guard Sergeant into a room. They are inside for a few minutes before returning to the main part of the Guard post. Rabbitsfoot makes a sweeping motion with his hands and the Guard Sergeant summons all of the Guard and leaves the room with them.

Rabbitsfoot stnads quietly, examining each of the party members in turn before speaking.

"All right, one of you. Tell me what happened. Tell it straight through and I might ask questions at the end."



Edmund 
Tuesday July 3rd, 2007 10:28:39 PM

Edmund closes his eyes and puts his head in his hands--and immediately reverses this once he realises how foul his hands smell.

Sighing, he lets the others explain their parts, only interjecting when they get to something he did.

Arm  d20+12=30
Wednesday July 4th, 2007 9:46:27 AM

With a slight glance at the others, Arm clears his throat and begins to tell Rabbitsfoot everything from the time they tailed Barber into the OQ. He ends it with, "It seems that this city has problems much worse than that of the PCDL. The creatures we found there were definitely not human, elf, dwarf, or halfling, and they are capable of casting strong magic indeed. I fear that something dire is being planned for this city, and we would like to help the guard sort it out.". (diplomacy=30)

Lenny for Kadaz 
Wednesday July 4th, 2007 9:48:19 AM

Kadaz nods emphatically when Arm is finished, adding. "Aye, as I told yer young Segeant there, I vow on my prior service to the guard that this is all true. This city needs help, and we'd be the ones to give it.".

Shadow 
Wednesday July 4th, 2007 10:04:40 AM

Shadow tries to be patient, but his mind keeps wandering to what has befallen his old friends at the had of misinformed guards. He tries not to let his immagination run wild, but has to keep looking at his compainions composure and he can take a couple of deep breathes (hopefully he feels look like sighs of boredom).

Thar ail Baerer 
Wednesday July 4th, 2007 11:11:24 AM

Thar, agitated at the delay, manages to remain silent and lets his more diplomatic friends do the talking. He'll add a point here or there for clarification, if needed, but as an elf in a city not always known for friendliness to elves, he'll keep to himself as much as possible. He carefully looks around the office and tries to look unconcerned.

Conner 
Wednesday July 4th, 2007 6:09:09 PM

"Arm's right", Conner pipes in. "These creatures changed shapes when they died. I never saw that before!"

Kirsten 
Wednesday July 4th, 2007 7:47:25 PM

She allows the others to do the talking, and only speaks up when she is spoken too, or has some little point to add.

Mira 
Wednesday July 4th, 2007 10:58:22 PM

As the others speak their piece, Mira's mind races. "Either the Plateau City Defense League have recurited some powerful allies, or the city group is being used. Muttering under her breath, the woman adds, "and it won't be the first time," as she remembers the PCDL's involvement with the death cultists that tried to raise a licht.

Inteview with the Constable (DM JohnP) 
Wednesday July 4th, 2007 11:10:47 PM

Contable Rabbitsfoot listens as Arm relates the evening's tale, leaving nothing out. Everyone else sits back, sometimes elaborating on a point but mainly letting the bard do the talking. Rabbitsfoot takes a small notebook from an inner pocket and makes some notes as he listens to the story.

When Arm concludes with the warning, Rabbitsfoot looks around the room at the members of the party. He nods, then pauses before making any further notes.

"What did you do with the bodies of the creatures that you defeated? Did you leave them? Or did you destroy them? Because we're going to need to confirm your story."

After someone answers, Rabbitsfoot goes to the door and summons the Sergeant. After a brief discussion that leaves the Sergeant glaring at the party, she departs. The half-elf runner enters and Rabbitsfoot scribbles a note that he passes to her before turning back to the party. The runner departs the Guard Post, clearly obeying whatever order she was given.

"We're just going to wait here until your story has been checked. Formality, is all, but you're going to have to stay."

Rabbitsfoot settles down in a chair with his notebook, seeming to puzzle over the entries inside. He looks up occasionally at the party, most of whom are getting tired and sleepy by now. Finally, the Guard Sergeant returns, covered in familiar looking filth. She seems somewhat more agitated now and the party is able to overhear parts of the conversation.

"No bodies ... Otto says ... entered, left. That's it ... filthy pit."

Rabbitsfoot turns to the party and smiles.

"Well, that's been cleared up. But, and it's a big but, you're correct about wandering into something bigger than that bunch of goons in the Plateau City Defence League. Unfortunately, I can't let you go wandering back to your residence tonight. I'm going to insist that you accept the hospitality of the Plateau City Constabulary."

"Will you come with me tonight? When it's safe, you will be free to go, I promise you."

"What do you say?"



Edmund 
Thursday July 5th, 2007 2:25:59 AM

Edmund is devastated.

"One hold-up after another!" he finally exclaims in profound exasperation. "Questioned again and again to no end I can see! Treated like criminals, held as thieves, all for protecting your city because you're too blind or incompetent to do the job yourselves--possibly both! And you sorry lot of rotters want to hole us up here some more, with no tea, no baths, and no sign or word of when we'll be 'permitted' to go!"

Edmund's frustration and anger continues to seethe, "What's to stop you from holding us longer yet? Maybe there will be more delays! Maybe you will ask us to repeat how we saved your bacon ad infinitum until we are utterly spent for lack of breath!"

Setting his teeth firmly, Edmund rounds on the constable with a hither-to unseen ferocity. "Do you have any intention of letting us go!?" he demands. "I tire of this endless, interminable, and indeed insufferable prevarication!"

Arm 
Thursday July 5th, 2007 6:02:29 AM

Arm groans audibly this time at Ed's impertinence and says to Rabbitsfoot, "Please pay no attention to this one...we strongly suspect that he is not of his right mind. We'd gladly accept your hospitality for the evening, and if you'd care to keep him for an indeterminable amount of time, please do so. We DO ask one boon of you, though. Do you have any type of bathing facilities? Otherwise, I fear we'd be best sleeping outside as to not soil you linens.".

Lenny for Kadaz 
Thursday July 5th, 2007 6:07:08 AM

Kadaz grimaces at Ed's outburst and thinks, "that fool is going to get us in trouble yet.". Even though he has stuck up for him in the past, sooner or later he's going to reach a breaking point. He leans down to Birdie and whispers, "If he keeps causing trouble, when no one's looking, sic 'em..".

Shadow 
Thursday July 5th, 2007 10:32:41 AM

At Edmund's triad, Shadow cringes and hopes the guards do not take it any more personal than some of them have already. Shadow overhears the comment Kadaz makes to Birdie and a huge smile comes to his face, and he tries not to laugh but that is easy to do when he remembers where they are. He does not like the sound of all this waiting around and staying with the guards, btu he will not voice his concerns.

Mira  d20=4
Thursday July 5th, 2007 4:30:52 PM

Mira's eyes narrow behind her spectacles as she eyes Rabbitsfoot (Sense Motive=4+mods, don't have my sheet with me). The woman gains little from her observations, so asks in a quiet voice "what exactly to you mean by 'the hospitality of the Plateau City Constabulary'?"

The sorcerer is hoping it isn't a cell.



Thar ail Baerer 
Thursday July 5th, 2007 7:31:34 PM

Done with being patient, Thar says in a firm but fair manner, "Sir, I must protest this delay. If we are not being charged with something, then we need to be let free. In regards to our protection, we are the best judge of that and as we have shown, we can handle ourselves quite well. As you have said, our story checks out and we have been honest with you. Our reputation in this town is impeccable and we have been strong supporters here in the community."

Pausing to catch his breath, Thar continues, "If you want to keep an eye on us, then send some guards to keep watch over our apartment and they can testify that we will spend the night there in peace. But as I said before, since we aren't being charged with anything, we need to be released."

Conner  d20+1=14
Thursday July 5th, 2007 11:05:27 PM

"Shut it, Edmund! It's a damn sight better than spending the night downstairs with Otto!" Conner glares at the mage to make sure his point is taken.

This is not the first time that Conner will have spent the night under the watchful eye of the guard. He recalls the night spent in the very cells that Rabbitsfoot speaks of just after he first met Mira, Kadaz and the others. There were also a few other occassions when he spent at least part of a leave from the militia resting in gaol.

"Constable, since we are not under arrest, I assume we can keep our weapons and perhaps request a small barrel of ale to wash the taste of the sewers from our throats?" [Diplomacy=14]

Off to the Night's Accommodation (DM JohnP) 
Thursday July 5th, 2007 11:34:28 PM

Rabbitsfoot rocks back on his heels with the vehemence of Edmund's tirade. When the others try to intercede, Rabbitsfoot waves them off.

"Arrest? Who said anything about arrest? I certainly didn't."

Rabbitsfoot looks around to determine how the group is responding to his words.

"Now, 'preventive detention' might be an apt phrase. Or, 'protective custody'. Doesn't matter, really. You simply don't know what you've stumbled into. Lucky, really, that you managed to attract the attention of the Guard here. No telling what might happen if you wandered back into Trade Quarter right now."

"Bathing facilities? Certainly, since it surely seems warranted. Food and drink, of course. Better be, anyway since I'm feeling a might peckish myself. Anyway, our transport should be here soon and then we can be off. So, you might as well sit back down and rest."

Rabbitsfoot does just that, sitting and resting. From somewhere in his clothing, he retrieves an apple and starts paring it with a very sharp dagger that seemed to suddenly appear in his hand. Finally, after Rabbitsfoot has neatly consumed the apple, there's a loud knock at the door of the Guard post and a tall human walks in. After a moment, everyone realizes that it is Constable Gormley, the partner of Rabbitsfoot. He holds out a bundle of long hooded cloaks to the party.

"Here, put these on before we go outside."

The Constables each don a robe while they wait for the party to follow suit. Even though no words are spoken, it is apparent that alternate means of persuasion might be used.

When everyone has donned one of the cloaks, Gormley indicates that the hoods should be raised so that no one's face is visible. Gormley opens the door of the post and points towards a dark, unmarked river boat that is moored to the riverwall on the opposite side of Riverside Street.

Edmund 
Friday July 6th, 2007 12:23:58 AM

Ignoring the others, Edmund continues to huff, muttering something like, "protective custody, indeed!" When Thar speaks up as well, Edmund nods sternly--it is clear he will resist any attempt to 'disarm' him or his friends.

"I will agree to this," Edmund says as he pulls on the hooded cloak, "but I do so under duress. Methinks there's some plot afoot, and this whole business stinks!"

"No pun intended," he adds swiftly, eyes glinting beneath the hood.

Arm 
Friday July 6th, 2007 5:52:36 AM

After donning the cloak and hood, Arm begins to wonder what is really going on here, "If I may, sir, could you at least give us a small idea of what we've stumbled into? Don't get me wrong...we appreciate your hospitality, and perhaps we can help the Guard remedy this problem?".

Lenny for Kadaz  d20+7=21
Friday July 6th, 2007 5:57:47 AM

After putting his cloak on as well, Kadaz picks up Birdie and holds him close so that he won't be as visible, "Stay still for a bit, boy, and I'll let ye down soon." (handle animal=21. For some reason, he can't get the feeling out of his head that it's going to be a long time before they see their apartment again. Putting on a brave face, he whispers to Arm when he has a chance, "I donna like what's goin on here. Stay alert.".

Shadow 
Friday July 6th, 2007 9:42:38 AM

Shadow will don the cloak and put the hood up, although 'I could do better disquising myself' Shadow thinks to himself. He will pull up the hood and follow the others out. He is getting a little concerned with the precautions that the guards are taking and wonders just what they have stumbled upon.

Thar ail Baerer  d20+12=18
Friday July 6th, 2007 10:04:28 AM

Having said his peace and reassured since they are at least allowed to keep their weapons, Thar will wear the cloak, as well as raise the hood. He'll join Ed, who seems likeminded in the current situation, and whispers "I'm not to happy with this whole deal either. I'm out of spells but do you have any magic left, if we have to blast our way out of here."

He'll also watch intently the goings on and look for suspicous things.

Spot = 18

Mira 
Friday July 6th, 2007 7:11:18 PM

Mira accepts the cloak, checking it first for magical auras (Detect Magic) and such. If it appears safe to her, she dons it, and queues up with the rest.

Conner 
Friday July 6th, 2007 11:05:43 PM

The fighter dons the cloak and pulls it over his head, hiding his features deep within it's cowls. "Yes, let us in on the big secret. What have we stumbled across, and why does it put us in danger in the trade quarter?" Conner asks the constable as he readies to venture forth.

Edmund (2nd, illegal post) 
Saturday July 7th, 2007 12:47:36 AM

Edmund whispers to Thar, hoping to avoid being overheard, "I have a few left, but not the best ones, to be honest. I'm afraid if something comes up, I'd have to rely on my rod."

He brightens a little at that, "Of course, that's not such a bad thing, is it?"

Kirsten 
Saturday July 7th, 2007 11:52:31 AM

The paladin seems wary of having to 'hide' her identity in such a way, muttering dully, "Is this really... necessary?" She does as the others, despite her deslike of the idea suddenly.

Kirsten wanders over to walk near Edmund as well, whispering to him, "I don't like this at all... at all."

"What have I gotten myself into?" she thinks to herself.

Rabbitsfoot's Story (DM JohnP) 
Saturday July 7th, 2007 10:20:04 PM

Everyone accepts the offered cloaks and dons them. Rabbitsfoot and Gormley pull up the hoods on their cloaks, too, then usher the party across the width of Riverside Street to the moored riverboat. Gormley moves ahead and assists everyone with boarding the gently rocking boat. With the hoods up, it's difficult to tell anything about the crew of the boat.

After the last party member boards and Birdie is settled on the floor of the boat, Rabbitsfoot and Gormley enter the cabin of the boat and pull dark curtains shut, blocking all vision in and out of the cabin. Rabbitsfoots motions for the party to sit while he sits himself, sighing as he settles onto the cushioned bench. Gormley pokes his head through the curtains to provide some instructions to the crew, then sits himself. After everyone is settled, Rabbitsfoot clears his throat.

"Well, to start with, a couple hours ago the Guard post in Trade Quarter was roused with reports of fighting, combat really, in the headquarters of the Plateau City Defence League. Of course, that location was well known to the Guard so they had no problem finding it. When the Guards got there, the fight was over. No signs of the attackers, but several PCDL thugs had been killed. More significantly, so was Fendrik Vedder. His second-in-command, Davern Barber, had been badly injured and was unconcious. The survivors clearly described the attackers - a group of eight, wielding magic and weapons. And all of them, to a one, matched your descriptions."

Rabbitsfoot waits for the reactions of the part before continuing to speak.

"Of course, considering your history with the PCDL, the Guard didn't really take the statements of the surviving thugs at face value. So they talked to people in the neighbourhood, including those not inclined to sympathy with the PCDL. And the stories agreed - a group of people matching your descriptions had been seen skulking about the neighbourhood earlier, then later busting into the PCDL headquarters."

"So, you can imagine what happened next. Davern Barber managed to rouse himself and there was already muttering about Fendrik Vedder being a "martyr for the cause". And how the lot of you were "agents of the elves". Of course, Gormley and I had been called in and were starting to investigate, which meant finding you. We had Guards posted at all your known haunts - your residence, Sampson's, the baths."

"Then the runner showed up from the Guard Post in Outcast Quarter. Gormley stayed back to control discussion in Trade Quarter while I hurried over here. And you pretty much know from there. Your description of the tunnels was correct, although there weren't any bodies left there. And Otto ... well ... after a little incentive, it confirmed your story."


Rabbitsfoot pauses again, looking to see how the party reacts to this news. Gormley has been sitting quietly, seeming nearly asleep. The boat has been steadily making its way upstream during this recitation from Rabbitsfoot but there is no way to tell how fast it is travelling.

"Of course, Gormley and I put two and two together. Or, rather, I did the mental work and Gormley did the heavy lifting. No matter."

"Our guess is that you weren't supposed to come out of that hole. Or, if you did, that you'd blindly wander back into Trade Quarter and .... well ... meet an angry mob. What we don't know is who exactly organized this little escapade."

"Davern Barber might have been involved, of course. And whoever those dopplegangers were working for, too. You say that one of them escaped, right?"


The boat shuddered gently, then rocks back and forth. Everyone realizes that it has come to rest against a dock or landing of some kind.

"Ahhh ... this should be it. Courtesy of the Plateau City Constabulary, you're going to be put up in one of the best inns in the City. A suite, actually, with your own bath facilities since that seems to be important. Now, before we leave the boat to walk to the inn, do you have any questions?"

Edmund 
Sunday July 8th, 2007 1:01:17 AM

Shocked beyond comprehension, Edmund goggles at the constable as the story is related. Early on in the tale, his mouth drops open. Edmund continues to gape at Rabbitsfoot until the story comes to completion. Only then, when deluxe suites with bathing facilities are mentioned, does he shut his mouth quickly with a snap.

The shock is momentary. Edmund is silent almost for a whole minute--an eternity, in Edmund terms--before he speaks.

"So these dopplegangers smashed up the PCDL headquarters and killed that oaf Vedder? Good riddance to bad rubbish, there. I'd almost like to thank them, if they didn't try to pin the blame on us. And then try to kill us in a pit of filth."

Edmund looks thoughtful for a moment before he continues,

"So one of them matched my description? One of them was copying... me?" Edmund shakes his head in disbelief. "I can't imagine it, I just can't imagine it."

The concept of another Edmund might be hard for the real Edmund to imagine, but it is a concept perhaps terrifying to others.

Shaking his head to dispel the unbelievable image from his mind, Edmund looks to the others before turning again to Rabbitsfoot.

"Now, about those baths..."

Kadaz 
Sunday July 8th, 2007 8:09:11 AM

Kadaz is very uneasy at being on a boat again. But that unease quickly pales to the anger that grows as he listens to Rabbitsfoot story. Kadaz's frown deepens to new depths as the story goes on and he absent-mindedly runs his thumb down the edge of his axe. Once Edmund is done Kadaz asks his questions.

"Why us? I mean, why do the dopplegangers, or their masters, view us as a threat? We have been leading opposition to the PCDL, but if that had been a front of the dopplegangers, why would they then turn around and kill them all just to frame us?"

He pauses to think a bit more. "Or have we come close to uncovering a different scheme, one much bigger than the PCDL?"

"And about those dopplegangers. Where else, or who else, are they in Plateau City?"

"I hope you have Darven Barber also in protective custody. And in perhaps less comfortable surroundings, right? I hope you can get useful information out of him."

"And finally, for now, what can we do to help? I, for one, trust that the guard will treat us fairly once the facts are known. But having creatures with our faces commit crimes will make it harder for us to move in the city. I am very, very unhappy that someone is trying to smear my name." Kadaz starts growling at this, and Birdie picks up on the tension in the boat.

"By the way, did the fake Mithril Order also have a fake Birdie?"

(Thank you Lenny for posting for Kadaz.)

Conner 
Sunday July 8th, 2007 11:51:51 PM

The fighter nods his understanding from beneath the cowls of his cloak. "Don't understand why the end of the PCDL would get folks so riled up. Barber and his like have caused more than enough trouble for everyone in the quarter."

Arm 
Monday July 9th, 2007 7:53:59 AM

Arm hangs his head at the news, "It just keeps getting worse and worse," he thinks. Thankful to be sitting next to Mira, he links his hand with hers and lays an arm across Kadaz' shoulders as he says, "What our diminutive friend says here is true...these 'dopplegangers' can apparently manifest themselves as anyone they choose, so how do we know WHO the enemy is anymore? I fear that we may NEVER be able to return to our abode now. Do you think it's possible for us to arrange to have someone clear out our residence for us so we can find somewhere else to stay?".

When Rabbitsfoot's attention is elsewhere, Arm nudges Mira and lifts his chin toward him, raising his eyebrows as if to say, "How do we know HE isn't one?".

Kirsten 
Monday July 9th, 2007 9:35:22 AM

Rather morose as she sits there hidden within the folds of that dark cloak. Kirsten does not at all like the idea of someone parading around as her, perhaps doing serious damage to her reputation. And then, what makes Rabbitsfoot so sure that they are the real things and not another bunch of dopplegangers? For that matter, what makes her so sure she is the real Kirsten? The paladin lets out a little grunt and shakes her head to clear her thoughts.

"This is madness," she mutters, to no one in particular. "Creatures posing as other people, hardly know what's real and what isn't anymore."

She frowns and looks over at Edmund. "How do I know you're the REAL Edmund?" She starts to poke him, obviously very distressed by all this... business.

Shadow 
Monday July 9th, 2007 1:05:40 PM

Shadow listens closely to the tale that Rabbitsfoot tells and he finds it hard to believe. He is in shock and still confused when the others start talking about all that has gone on. He listens and wonders a lot of the same things that the others voice, but one question does not come up, "Whos descriptions do you have from the witnesses. Some of us have kept a low profile and one of us is brand new to the order." he glances at Kirsten. "It might mean they do not know about all of us, and we might still be able to help is some ways." Shadow says hopefully.

When Kirsten starts asking about if we know who is who (or not), Shadow looks at Birdie and realizes that Birdie seems to know. "I think Birdie might be the key here. He seemed to get upset everytime one of those creatures was around. Just maybe dogs can smell or sense these doppleganger things." Shadow says to the group.

Posting Record (ADM Scott) 
Monday July 9th, 2007 1:12:29 PM

DM John: OXXXX
Kadaz: XXXXX
Arm: XXXXX
Shadow: XXXXX
Edmund: XOXXX
Mira: OOXXX
Connor: XXXXX
Thar: XOXXX
Kirsten: XOXOX
Overall: 84.4% effective

Not too bad for a holiday week, keep up the good posts everyone.

Thar ail Baerer 
Monday July 9th, 2007 4:42:36 PM

Pondering what they know, Thar says "I'm not so sure that hiding is such a good idea. We should consider drawing the foes out and making them implement their plan faster than they intended? Also, if they are trying to be subtle or hide, we could nullify that by forcing them out into the open. I guess I just don't like hiding from a threat and believe in approaching it directly."

Mira  d20+9=15
Monday July 9th, 2007 6:53:23 PM

Mira grasps Arm's hand in hers, and squeezes, perhaps a little too tightly, as a thought crosses her mind. "The young half-elf!" she cries, "the one with the impossibly blue eyes! Could he have been one of them?"

Mira slumps in her seat, leaning heavily on the bard. ""Oh!" she cries out, "Arm! I know not what to think anymore."

After a moment of reflection, the gears start to whir in the sorcerer's mind, and she gives voice to her speculations. "Could be whoever or whatever is behind this would want to gain support for the PCDL's activities in a bizarre and twisted sort of way. You know," the sorcerer continues, "gain sympathy for 'the cause' with a ruse. You know," the woman tries to catch the others up in her idea, "a strategem or trick to confond folks, and lead them off in another direction. Get them believing folks were out to get the PCDL, and build sympathy for their cause with this stupid attack!?"

Mira looks hopefully to her party, and to the attendant constabulary, hoping she doesn't sound too crazy.

Diplomacy=15

Silent Contemplation (DM JohnP) 
Monday July 9th, 2007 11:19:48 PM

Rabbitsfoot nods as he listens to what the party is saying and theorizing.

"Good ideas, all. All we can say now is that we were, quite frankly, surprised by what happened with the Plateau City Defence League. We didn't think that the doppelgangers rearly cared about them, let alone would bother working together. Maybe we'll have to follow that idea along."

Gormley looks over and nods slightly.

"Ahhh ... keep talking amongst yourselves since it might make me remember something. We started trying to find these doppelgangers after the business with the house on Helm's Way. Somehow, you've got the doppelgangers' attention."


Edmund 
Tuesday July 10th, 2007 12:34:19 AM

Edmund looks thoughtful, despite the pokes from Kirsten. "There's only one me, dontcha know! Even if some other Edmund might come along."

When Gormley speaks, Edmund glances over, surprised. "That's a coincedence! We just completed some paperwork to purchase a house on Helm's Way ourselves for use as an headquarters. Small world, what?"

Edmund furrows his brow suddenly.

"Hang on," he says. "What time is it? Will we still be able to get dinner at this hour?"

Arm 
Tuesday July 10th, 2007 6:03:38 AM

Arm brightens a bit, both by Shadow's comment about Birdie and the realization that Mira needs him as much as he does her. Leaning over to kiss the top of Mira's head gently, he continues, "It seems to me that the dopplegangers were using the PCDL for thier own purposes, to keep the violence against the elves going, but for what purpose? Is THAT the key? Do the elves know something that could jeopardize whatever they have in mind? I for one do not, at least I THINK I don't. I'd like to get to a library and research this further, if I am able.".

Shadow 
Tuesday July 10th, 2007 9:13:58 AM

After realizing what his own conclusion about the creatures and Birdie's unease, he walks over the dog and scratches Birdie's head (just like he has seen Kadaz do). "Thank you Birdie, and I hope you will let us know if there are anymore of those creatures around."

"I for one would like to make some contacts of my own to see if there is anything going on that the guards might not be aware of." Shadow hints about going to the Guild. He will wait to see what the group and Rabbitsfoot think about that.

Kirsten 
Tuesday July 10th, 2007 3:00:47 PM

Kirsten is silent, for the most part, as she listens to the others speak their minds. Something seems to bother her, however, especially after Edmund's comment about the house on Helm's Way. The paladin shakes her head.

"What if this incident with the doppleganger's has nothing to do with the elves? Maybe all your poking around at the house is what started all this trouble, eh? That must have something to do with this, it can't just be coincidence."

She looks to the others, obviously having not entirely approved of their 'scouting' of the place. Kirsten shrugs.

Kadaz 
Tuesday July 10th, 2007 5:35:03 PM

"I really like problems that I can cut with my axe. I think I'm getting a headache." He looks over at Rabbitsfoot and thinks a minute. "But I'm sure that where ever you're taking us there will be good food. I'm looking forward to that."

Conner 
Tuesday July 10th, 2007 9:15:48 PM

"The connection must be that house. We tried to purchase it but were told that the Constabulary had sealed it off. What led to your investigation of teh place to begin with?"

Thar ail Baerer 
Tuesday July 10th, 2007 9:39:33 PM

Agreeing with several members of his party, Thar says "Yes, i think you all have hit on something. It seems that the house is a connection here, and you all have a good point by asking what led to the investigation. Rabbitsfoot or Gormley, what can you tell us?"

Take Time to Sleep On It (DM JohnP) 
Tuesday July 10th, 2007 11:37:11 PM

Rabbitsfoot and Gormley listen to what the party has to say about the matter but don't share anything about what they are thinking. Instead, Gormley stands and leaves the cabin of the riverboat. From the movement, it's apparent that he has stepped onto the pier or dock to which the boat is moored. Rabbitsfoot motions for the party to raise the hoods again before leaving the boat.

Once everyone is on what turns out to be a pier, it's apparent that they are in Circus Quarter, a part of the city where they haven't gone much before. They were expected because Gormley is speaking with a detachment of Guards who move to screen the party once they leave the pier. Birdie stays close to Kadaz but isn't nervous or upset by what is happening.

Gormley motions and the Guards begin leading everyone north through Circus Quarter. They don't slow down, though, and it seems that they are headed into Dragon Quarter. Most of the time they stay on major streets but they finally turn onto a side street. After going around a slight curve, the Guards lead everyone to the side door of an inn. When they get close, the party realizes that it is the Golden Gryphon, one of the finest places in the City. The side door is clearly provided for the purposes of discretion since it allows the party, Gormley and Rabbitsfoot to enter the inn and climb a staircase. Gormley indicates that they should keep going until the top floor is reached. Gormley moves ahead, then, and uses a key to open a door. He pushes it open and motions everyone to enter.

Once they do so, even Edmund is speechless. The room ... suite, rather ... is clearly not intended for run-of-the-mill guests of the street. If they had to guess, maybe it would be used by diplomatic missions in the City for short periods of time. Or any similar group that needs a large number of rooms and space. There are bedrooms enough for everyone and, when someone bothers to check, a private bath with plumbed hot and cold water. Most people's attention is on the cold buffet that has been set out on a table in the dining area of the common room.

"Don't get used to this," Rabbitsfoot says as he heads towards the food.

"It's back the same-old for you once the mob is settled down and we can arrange a magistrate's finding in the matter. But, for tonight and maybe the next couple days, you'll be staying here. Don't use room service yourself, get one of the Guards here to do it. Maybe tomorrow we'll get you out doing some legwork for us."

The last bit of this is rather muffled because Rabbitsfoot has started eating from the plate stacked high with cold meats, cheese and fruit that he has assembled. He waves a hand towards another table where beverages are arranged.

"About the house on Helm's Way. A citizen complained some time back about a neighbour acting strangely. Then some disppearances were noted. When we started looking into it, all the 'victims' were .... ahhh, 'clients' ... of the house on Helm's Way. We didn't know it was doppelgangers until we tried getting someone inside ... then they simply closed up, leaving more disappearances. We really wanted to find a list or something like that, but never did."

"Think on who you talked to, who set you on this mission, who might have been actually someone or something else. That might be where we start. Or, the house, again."



Arm 
Wednesday July 11th, 2007 6:03:30 AM

As Arm begins to pick at the food thoughtfully, a picture of the strange elf forms in his mind. He tells Rabbitsfoot about him, then asks Mira, "Do you remember his name, love? Not that it matters much if he isn't who he claimed to be...".

Thar ail Baerer 
Wednesday July 11th, 2007 8:19:36 AM

Trying to remember some of the events leading up to this, Thar adds "What about that strange elf that asked us for help? Birdie didn't seem comfortable around him and the elf may be our key? I'm trying to remember all he told us, since that could help."

To Rabbitsfoot, he repeats the initial conversations they had with the elf, especially in regards to sending them after what turned out to be dopplegangers.

Shadow 
Wednesday July 11th, 2007 11:05:08 AM

Shadow looks at the food and again is surprised at just how much food the halfling can eat. He will help himself out and try to recall anything that might seem unusual about the last couple of days (anything that has not already been discussed, since almost everything has been unusual). He shakes his head trying to figure anything out, "I am not sure I can recall anything else that has not been discussed already." He looks at the others to see if anyone else has something for the guard.

Edmund 
Wednesday July 11th, 2007 4:38:22 PM

"Elves?" Edmund mumbles vacantly. "Yes, Elves. Blue eyes. Yes."

Edmund stares at the food. Then, he hurries to help himself before dashing off to the baths so as to be the first to get clean.

Woe to those who must until Edmund is done for their turn.

Kirsten 
Wednesday July 11th, 2007 6:02:05 PM

Kirsten absently picks at the food offered to them, still trying to wrap her mind about everything that is happening around her. When the opportunity arises, she will have herself a bath and will attempt to clean the stench from her armor.

Conner 
Wednesday July 11th, 2007 10:11:00 PM

"MacConal, that was the name he gave! Means son o Conal. Said he lives in the Hind Quarter, least since the troubles began. Friends by the name of Jenna and Anton, but I didn't catch any last names...strangest thing though...blue eyes on an elf. S'pose he was one of those shapeshifters and not an elf at all?

Conner relays as much as he can remember of the 'elf' and his request of the Mithril Order. He also tells the two constables about the battle beneath the city and how one called out that none were to leave alive.

A Plan for the Morning (DM JohnP) 
Wednesday July 11th, 2007 11:32:20 PM

The buffet table is thoroughly savaged by everyone, although some make at least a token gesture at restraint. While they eat, the discussion turns to the elf calling himself MacConal who set them on this wild goose chase. Something about his appearance seemed wrong and, perhaps more importantly, Birdie didn't like the fellow. That, at least, is a starting point for investigation. Perhaps there are more people or places that they might check back on.

However, the lure of hot running water calls Edmund and some others away. Kirsten retires to her room, too, and is happy to find a box of rags, brushes and armor-cleaning solvent under the counter.

Rabbitsfoot and Gormley listen while everyone discusses the plan for the morning. Before anyone retires, the two Constables prepare to depart.

"Feel free to investigate tomorrow. But I wouldn't advise going anywhere inside the River's Loop - Rogue, Trade, Guild or Merchant Quarters - before this thing with the Plateau City Defence League is dealt with. Going to Hindquarter is probably okay."

After saying that, Rabbitsfoort departs with Gormley in tow. The half-elf hasn't been saying very much but he seems to be the quieter, more physical side of the partnership. When Rabbitsfoot opens the door, the party can see two Guards outside the suite. Shortly after, the Guards knock and two inn workers come to clear the buffet, taking everything that Kadaz and Conner do not claim.

Morning comes quietly in this part of Plateau City. Or, at least, it does in this calibre of inn. Someone opens the door to the hallway to speak to the Guards there and room service appears shortly afterwards with a breakfast buffet. From all appearances, it was Rabbitsfoot who made the meal arrangements.

Once they decide to hit the streets, it's a relatively quick walk over to Hind Quarter and an easy matter for Arm and Shadow to get some rumors and information about MacConal's whereabouts. The party finally finds the young elf sitting with several other elves outside a food stall in the market near the Temple of Gargul.



Arm 
Thursday July 12th, 2007 6:04:46 AM

After feeding his hunger and getting a much-needed bath, Arm sleeps only intermittantly, the current problem constantly surfacing in his mind.

Once they reach the Hind Quarter and spy MacConal, he pulls Shadow and Thar to the side, "I think it's best that only the three of us question him at the moment, if he truly IS an elf, he may be more open to us than to the rest.". To Mira he says, "Try to find a member of the Guard and have them pass a message to Rabbitsfoot that we've found MacConal. Take Conner or Kadaz with you for safety. If the action moves from here, one of us will stay behind to let you know what's what.".

Kadaz 
Thursday July 12th, 2007 7:07:50 AM

The bed so soft and comfortable that Kadaz can barely force himself out of it in the morning. "I've got to get one of these for home" he thinks to himself.

The breakfast is way more than the folks there can eat, so Kadaz takes several donuts to the guards outside their door. "Here guys, have some. Thanks for watching."

While making plans for the day he wonders. "If that blue-eyed elf was a doppleganger, could it have changed form and look like something else now? But, it is our best bet, I guess."


Shadow 
Thursday July 12th, 2007 10:12:21 AM

Shadow will enjoy the meal and then a nice bath. He however is not sure he likes being 'protected' and wanders around the 'suite' checking for hiden doors and peepholes. Once he has done his 'rounds', if he finds nothing he will go ahead and retire to his room. Finding the bed comfortable it is hard not to allow himself to relax and fall asleep (which he will eventually do). If he finds anything he will let the others know and determine if there is anyone there.

Once the group has breakfast and move to the Hind Quarter(what a name, lol) Shadow will try and see if there is anybody who might recognize the 'Mithril Order'. When the spot MacConal, and Arm suggests that only the three with elven blood approach he nods. He then turns to Kadaz, "Do you think Birdie would come with us, just to see if he detects anything wrong about this group. I am just checking because with what we all saw yesterday I am not sure that I can trust my own senses anymore."

Thar ail Baerer 
Thursday July 12th, 2007 11:51:16 AM

After a nice evening and night of sleeping, albeit with a full stomach, Thar gets up and enjoys the beautiful morning. He says his prayers and then leaves with his friends.

Agreeing with Arm, Thar follows Shadow and Arm to speak with the elf. "I agree with Shadow, since we'll need to have him as our doppleganger detector."

If they agree, he'll wander over the the elf and in elven, say "Blessings to you in the name of God, my friend. I am a priest of Yhwh and am looking for a friend of mine named MacConal. He told me he lives here in this quarter and I wanted to visit with him. Can you direct me to where he may be found?"

Edmund  d20+3=11
Thursday July 12th, 2007 3:09:46 PM

Arriving at the stall with the others, Edmund notes there are several other elves with MacConal. Narrowing his eyes slightly, Edmund tries to get a look at them to see if they, too, sport the unnatural blue eyes of MacConal. (Spot=11)

Letting the others do the talking, Edmund rests one hand on his rod just in case things turn ugly. As he glances around, he notices the temple of Gargul and frowns. Not the sort of place one would expect to find decent folk sitting around.

Edmund looks at MacConal and his friends, even more suspicious of them now than before. Being outside the temple of Gargul has practically settled the matter for Edmund.

Conner  d20+1=19 d20+4=16
Thursday July 12th, 2007 10:44:30 PM

Conner sinks back into the crowd of people in th emarket and finds a position from which he can keep an eye on MacConal's table without being immediately noticable. [Hide=19]. From there he scans the area to see if any trouble lurks nearby, or if MacConal or his friends have readied a weapon [Spot=16]

MacConal (DM JohnP) 
Thursday July 12th, 2007 10:50:23 PM

Once everyone is in Sister Square, near the Temple of Gargul in Hind Quarter, it didn't take too many questions to find MacConal. Arm suggested that only the elves approach him, while Mira and someone else went back to take word to the Constables. Before he, Shadow and Thar move to speak with MacConal, Shadow suggests that Birdie accompany them. Kadaz motions for Birdie to accompany the trio while he hangs back.

Thar takes the lead in approach MacConal, speaking to him in Elven and declaring friendship. MacConal looks up at Thar and the others, squinting with the bright light. The elves eyes are not blue, and don't look much different than the typical elf. Birdie waits patiently beside Thar, tongue lolling out even while he looks back at Kadaz and the pocket where she suspects that the dwarf has concealed some donuts.

"I'm MacConal. But I don't know you, friend", MacConal replies.

"I don't believe that we've even met, in fact. Why do you think that you know me?"



Arm  d20+12=23
Friday July 13th, 2007 6:02:20 AM

Arm groans at both the change in appearance of MacConal and the fact that Birdie seems to find him non-agressive, "This must be the REAL one," he thinks.

He then approaches MacConal and bows slightly. Also in elven, he continues, "We are very sorry to bother you and your friends on such a fine day, but may my companions and I have a quick word with you? We have some disturbing news to tell. By the way, My name is Armathen Ebano, but you may call me Arm. My two friends here are Shadow and Thar. Again, we sincerely apologize for the intrustion, but our news is very important nonetheless.". (diplomacy=23)

Thar ail Baerer 
Friday July 13th, 2007 8:26:07 AM

Shaking his head as he realizes the same thing that Arm does, Thar apoligizes and listens to Arm's comments. He is a little relieved that Birdie isn't reacting as he did before the fake MacConal.

Shadow  d20+7=15 d20+2=10
Friday July 13th, 2007 10:36:57 AM

Seeing the difference in the elf and how he is reacting, Shadow comes to the same conclusion as his companions. He will listen to what the others have to say, and will keep an eye out for anything that does not seem to belong in the area. Shadow is pretty sure that the dopplegangers are probably not around, but you never know.

Spot=15
Listen=10

Edmund 
Friday July 13th, 2007 12:33:21 PM

Left behind by Thar, Shadow, and Arm, Edmund waits for them to return and passes the time by fussing at everyone else. "You know, I'm half-elven," he says bitterly. "Just in case you didn't know, though I think I've said it before."

Finding something clean to sit down on, Edmund grumbles away. "I always get left out of the good stuff. But, when it comes to diving into garbage pits, I know I can count on being invited. Pfui!"

Kadaz 
Saturday July 14th, 2007 8:27:38 AM

As the party finds the real MacConal and Birdie doesn't mind him Kadaz starts to wonder just what about the shape changers bothers Birdie. Scent? Some sort of bad vibrations? Kadaz shares his thoughts with the group, wondering if they might be able to duplicate Birdie's ability somehow.

Kirsten 
Saturday July 14th, 2007 9:05:18 AM

The paladin stays off to the side and out of the way as the others approach MacConal. Kirsten looking around the area somewhat curiously, before she finds a place to sit some distance away.

Conner 
Sunday July 15th, 2007 1:34:34 PM

Conner watches the meeting of the elves from a distance.

Talking to MacConal (DM JohnP) 
Sunday July 15th, 2007 2:17:57 PM

MacConal looks up at Arm, motioning for the bard to continue speaking.

Everyone else waits for MacConal's reaction. While they wait, they might be thinking of some of the other people they encountered the day before that Birdie also reacted to. Perhaps tracking down those people might be worthwhile ...

Mira  d20+2=17
Sunday July 15th, 2007 9:17:45 PM

Mira makes a little frownie face when Arm instructs her to leave off investigating with the group, and fetch the guard. Instead of doing as she was instructed, she falls back into the anonymity of the people in the market, and takes up a place with Conner.

Mira's thoughts roam back to the events of the past two days--the little elf boy who fetched them to stop the men who were trying to deface the monument. Fendrik and Davern were in attendance. The sorcerer saw them make their get-away. MacConal and his request that the party stop some mysterious 'next time' and 'bigger event' that the PCDL were planning.

The Plateau City Guard had always showed up...better late then never. Tomlin, he seemed a good sort. The female sargeant, didn't recognize her. Rabbitsfoot...Gormley. They seemed okay. Right? No matter where the sorcerer's mind roams, it always comes 'round to the PCDL and their vendetta against the elves of Plateau City.

But, who else could be mixed up in this?

Mira watches, and waits. She pays special attention to anyone else who seems to be watching the conversation with McConnal.

Spot=17

(OOC: Having some computer problems, and no e-mail.-Carla)



Edmund 
Monday July 16th, 2007 4:21:14 AM

Edmund continues to grouse, fuss, complain, whinge, and otherwise make a nuisance of himself in the absence of baths, pork pies, and tea to distract him.

"Are we done yet?" he moans plaintively to anyone not fed up with listening to him (or to the nearest person, if everyone is fed up with listening to him). "It has to be sandwich time by now."

Arm 
Monday July 16th, 2007 6:00:43 AM

Arm smiles broadly at Mac Conal and thanks him for his time. Before he starts in, he says to Thar, "Keep an eye on Birdie, will you?", knowing that he will get the meaning of his words.

Continuing to Mac Conal, he says, "It seems that another who looks exactly like you and using your name recently hired us for a job...a job that we were not meant to return from. We have since discovered that this creature was,"as he lowers his voice so only the two of them can hear, "a doppleganger."

Raising the volume so he can be heard normally again, he continues, "We were wondering if you've happened to run into anyone that seemed strange or out of sorts with you as of late, and what happened?". He then looks at the elf hopefully, hoping for some answers or more leads.

Arm -illegal post  d20=12
Monday July 16th, 2007 6:02:59 AM

sorry, wanted to insert a sense motive check in there (12) :)


Thar ail Baerer 
Monday July 16th, 2007 10:18:11 AM

Thar, nodding at Arm, kneels down and gives Birdie a few dried meat chunks. He rubs his shoulder and pretends that he is just playing with him. Whispering, he says "Well boy, do you smell anything like before? Any of those yucky creatures?" He continues playing with Birdie, but uses those actions to see if any of the elves are acting suspicously. He thinks to himself "I wonder why they chose MacConal to impersonate and where they would have got his name from?"

Shadow  d20+7=14 d20+2=6
Monday July 16th, 2007 11:19:28 AM

Shadow will listen to what MacConal has to say in regards to Arm's questions, but he is also looking around to see if he sees anything out of place. His mind wanders back to the recent events and tries to single out any strange people that the group might have encountered.

Spot=14
Listen=6

Posting Record (ADM Scott) 
Monday July 16th, 2007 11:47:15 AM

DM John: XXXXX
Kadaz: XOXOX
Arm: XXXXX
Shadow: XXXXX
Edmund: OXXXX
Mira: XOOOX
Connor: OXXXX
Thar: XXXXX
Kirsten: XXXOX
Overall: 82.2% effective


Kadaz 
Monday July 16th, 2007 8:15:45 PM

Kadaz walks quietly with the group, replaying the past few days in his mind. The first time Birdie was uneasy was at Sampsons when McConnel showed up. Was there anyone else new there? He can't think of anyone. Kirsten? He eyes the paladin suspiciously.

Kirsten 
Monday July 16th, 2007 9:40:59 PM

The paladin looks over just as Kadaz eyes her, and she frowns.

"Don't worry, I am hardly a doppleganger."

Kirsten sighs, her thoughts wandering back towards the events of the last few days.

MacConal's Response (DM JohnP) 
Monday July 16th, 2007 10:38:44 PM

MacConal listens to what Arm has to say, looking steadily back at Arm.

"What exactly were the circumstances of this 'job'? What did this person impersonating me want you to do? Did it have something to do with those goons that want to drive elves from the City?," MacConal asks.

When someone nods agreement, MacConal rocks back and moves to stand.

"You met this impostor in a public place, right? Where people saw me hire you? Did it have something to do with what happened to the Plateau City Defence League last night?"



Arm 
Tuesday July 17th, 2007 6:05:21 AM

Arm nods to both questions, "Aye it was in a public place...a pub called Samson's, don't know if you've heard of it or not. As far any anyone noticing you there...well, Samson's is a busy place and even if someone DID notice you, we probably didn't notice THEM to ask them anyway. The only person who may be able to help is Samson himself...he seems very sharp-eyed and may have remembered seeing you. Honestly, what we're suspecting is that it most certainly DID have todo with the PCDL's demise, as more dopplegangers who resembled us were seen attacking them. It's all very strange...". He then lets his voice lapse, hoping for some more information from Mac Conal.

Shadow 
Tuesday July 17th, 2007 11:05:52 AM

Shadow flinches and hopes no one noticed, as MacConal asks his questions. He stifles a groan as Arm tells the elf everything, although it is very general, but still almost everything that has happened. Shadow says, "Arm, maybe we better leave this sir to his own business and not trouble him anymore." With the suggestion Shadow tries to move the other two away and hopes MacConal does not raise his voice anymore because who knows could be watching him.

Edmund 
Tuesday July 17th, 2007 6:27:03 PM

Edmund looks about as if expecting sandwiches and tea to descend from heaven at any moment.

"This is boring!" he declares emphatically. "I want an apple!"

Kirsten 
Tuesday July 17th, 2007 9:02:32 PM

Growing weary of waiting for her companions, Kirsten wanders off back towards where they were staying. The paladin has a lot of thinking to do, and would rather do so in a peaceful, quiet place. Hopefully, she doesn't get lost on the way.

Thar ail Baerer 
Tuesday July 17th, 2007 10:48:09 PM

Running out of ideas and concerned about the points that Shadow brought up, Thar remains silent, but watchful.

Hearing Edmund's explanation, Thar reaches into his pocket, gets out some dried fruit and gives them to Ed. "Hope this helps" he says with a grin.

FYI = I'll be out W - F of this week and will be back late F night. I won't have Inet Access during that time.

Ken

Walking back to the Hotel (DM JohnP) 
Tuesday July 17th, 2007 11:15:39 PM

Arm replies to MacConal's question. The elf nods before looking around at his companions.

"If it weren't for the attack that really happened, it sounds like you ... and I ... were being set up for the death of Fendrik Vedder. Your escape has probably made whoever planned this upset. As for me ... well ... I've probably got to stay clsoe to home until the Guard and Magistrates set this right."

"Maybe you can answer this? Who would benefit most from having someone posing as me, hire all of you to do something that seems to result in the death of the founder of the Plateau City Defence League?"

With that, MacConal turns back to his companions and all of them begin preparing to leave. Clearly, the interview or audience is over. With nothing better to do, and Edmund reminding everyone that he has missed his morning snack, it might be a good time to head back to the inn.

The trip back through Plateau City is quiet. The Mithril Order are effectively anonymous this far from Trade Quarter where they usually operate. The sharp-eared members of the party do manage to overhear some snippets of conversation about the events of the night before. In these Quarters, public opinion seems to be that the PCDL had whatever happened coming to them although many people decry the chaos and lawlessness that might result. So, here at least, the party probably has nothing to fear. From the people on the streets, anyway.

The inn is no different from when they left, the same quiet calm that often seems to be present in these high-end places. Nobody speaks much as they climb the stairs to the top floor where their suite is located. When they approach the top floor, Birdie seems agitated and growls quietly. When someone peers down the corridor, the Guards who had been in the hallway are no longer present and the door to the suite is open.


Arm  d20+11=27 d20+4=22
Wednesday July 18th, 2007 6:05:07 AM

Arm answers the elf, "I honestly do not know....um.....thank you for your time and sorry to have bothered you.".

Once they begin heading back, he voices his reason for hesitating when he last spoke to Mac Conal, "I had a very disturbing thought back there when Mac asked his final question...who was it that always managed to show up AFTER the dirty work was completed? THE GUARD!! It may not be ALL of them, but I think SOMEONE or SEVERAL someones are behind all of this..they wanted to get rid of the PCDL and needed a scapegoat so they wouldn't be implicated in it. NOW, we're 'enjoying' their hospitality. I don't like this...don't like it at all..".

Once they return to the inn and notices Birdie's reaction as well as the open door, Arm groans silently and draws his sword, keeping an eye and ear open for trouble (listen=27, spot=24).

Kadaz (HP 75, AC 24, 26 vs evil) 
Wednesday July 18th, 2007 7:09:26 AM

Kadaz has been deep in thought, not a place he's familiar with, and has gotten lost. When he finally emerges he manages to hear the end of MacConal's question. "If the PCDL was a front for other elf haters how would their agenda be advanced by the death of Vedder with you and us to blame? Maybe the PCDL were no longer useful to their puppet master and they wanted to destroy our reputation and make others fear elves." Too much thinking, head hurt.

Back at the inn where the guards are missing and the door open Kadaz knows trouble has come calling. "Domni protect me" he whispers very softly, activating his protection from evil tattoo. Axe and shield ready, he moves towards the room.

protection from evil: 10/10

Conner [AC=24; HP=74]  d20+2=22 d20+1=10 d20+4=23
Wednesday July 18th, 2007 7:35:31 AM

Once alerted to things amiss by Kadaz' cur, the fighter silently unsheathes his sword and makes his way towards the open door. If he arrives at the door this round he will carefully poke his head around the opening and look inside. [Move silently=22 (nat 20); Hide=10; Spot=23]

Mira 
Wednesday July 18th, 2007 9:11:35 AM

"...or Davern Barber," Mira adds to the conversation, "...if he had aspirations to take over the group."

****

Back at the inn, Mira comments on the asbsence of the guards who had been keeping an eye on the hall. "What's eating your dog?" she asks Kadaz. When the sorcerer sees
Kadaz and Conner tense, she clears off to the back of the group, and starts to fumble in her component pouch, reaching for the familiar ingredients.

Shadow  d20+10=13 d20+2=21 d20+15=19
Wednesday July 18th, 2007 10:14:11 AM

Shadow is even more disturbed by the questions MacConal poses, but he is not sure of the answers. He follows the group back to the hotel in silence contemplating if there is anything he can do to get to the 'Guild'.

He is brought out of his contemplation by the sudden movements of the group and Birdie's reaction (seems very similar to that of the presence of the dopplegangers). Shadow says softly (not whispering as that will carry), "Wait a minute and let me check for any traps that might be there and I will try and tell if anyone remains."

Actions:
Search=13
Listen=21
Move Silently=19

Edmund  d20+1=7 d20+3=19 d20+2=17 d20+2=3
Wednesday July 18th, 2007 1:09:39 PM

Edmund notes Birdie, the absence of the guards, and the open doors with grave dissatisfaction, closing his eyes for a moment.

"Oh dear," he whispers. "They're here, are they?"

He pulls the rod out of his belt and takes a deep breath. "Well, they'll be sorry, then," he continues. "None of them will get away this time."

Despite brave words, Edmund tries to keep well out of sight, but finds this impossible in the small confines of the corridor (Hide=3, Nat. 1)

Listen=7
Spot=19
Move Silently=17


Spells Per Day
L.0: Detect Magic, Message, Message, Read Magic, Resistance
L.1: Charm Person, Expeditious Retreat, Grease, Hypnotism, Mage Armour, Obscuring Mist
L.2: Fog Cloud, Hypnotic Pattern, Invisibility, Mirror Image, See Invisibility, Web
L.3: Fly, Sleet Storm, Suggestion, Summon Monster III

Edmund (Correction) 
Wednesday July 18th, 2007 1:11:44 PM

(Correction to above, Edmund does not have Mirror Image for this day.)

Kirsten  d20+2=3 d20+2=17
Wednesday July 18th, 2007 8:24:20 PM

As the others tense and prepare for a potential battle, the paladin pulls out her own warhammer. Kirsten will move to the middle of the group, narrowing her eyes and attempting to see or hear anything that might be happening (spot = 3 Nat. 1, listen =17).

"Maybe we're all just overreacting," she murmurs, cautious despite her words.

Two Guards Down (DM JohnP) 
Wednesday July 18th, 2007 11:14:23 PM

As the party walks through the streets of Hind Quarter and Dragon Quarter, they discuss the variosu possible combinations that the doppelgangers ... and whoever else might be involved ... are working. Nothing seems completely impossible but nothing seems certain, either.

Once they reach the suite and notice that things are amiss, they fall into their customary actions. Arm draws his weapons and waits for action while Kadaz and Conner approach the room. Shadow moves ahead to check for nasty surprises while the arcanists in the party prepare to provide support. Kirsten wonders if they're all too jumpy while Thar keeps watch so that nothing comes upon them from behind.

The fighters and Shadow see the crumpled forms of two Guards inside the suite. Both appear unconcious but that is based on looking across the suite towards the buffet table. No other threats are spotted inside the room, nor in the hallway outside.



Arm  d20+4=19 d20+11=23
Thursday July 19th, 2007 5:59:25 AM

Seeing the fallen guards, Arm relays quietly back to the rest of the group, "Two guards down, but everything else seems ok. Birdie's on guard, so they may still be here.".

Feeling that he has given sufficient warning, Arm looks to Shadow to make sure it's ok to move in, then quietly moves into the room and to the left side of the door, ever watchful for trouble (spot=19, listen=23). As he does so, he wonders, "Could these dopplegangers take the form of objects as well as people?".

Kadaz (HP 75, AC 24, 26 vs evil) 
Thursday July 19th, 2007 7:34:19 AM

Kadaz waits for Shadow to check the entrance. As long as Birdie is uneasy so is he. "Let's rush the door" he suggests to Arm.

Shadow  d20+7=20 d20+2=20
Thursday July 19th, 2007 9:43:53 AM

Shadow says, "It does not look like there are any nasty surprises, but we need to be careful." and he moves into the room behind Arm. He will move to the right and scan the room to see if there are any intruders present.

Actions:
Spot=20
Listen=20

Edmund 
Thursday July 19th, 2007 12:19:41 PM

Listening to the interchange Edmund suddenly speaks.

"We shouldn't be here," he says. "In fact, we should go right now!"

"How will it look if the guard shows up here with us here, weaposn out, guards dead? We should be somewhere else when that discovery is made, or they may come to the wrong conclusion! Let's go! Let's go!"

Kirsten 
Thursday July 19th, 2007 7:35:35 PM

She speaks up calmly to Edmund's frantic cries of, 'flee now'.

"How will it look if we aren't here, and they discover two dead guards, where we are supposed to be."

The paladin frowns.

Searching the Room (DM JohnP) 
Friday July 20th, 2007 12:15:37 AM

Shadow, Arm and the others search the room while Thar checks the fallen guards. No obvious threats are found, so this wasn't a case of the doppelgangers planning an ambush.

Edmund suggests fleeing the suite but Kirsten restrains the mage. Even after Thar confirms that the two Guards are alive but very ill, there's the question of what to do.

DM Note - Sorry folks for not posting more. Late tonight, so I'll try to do more tomorrow night.

Mira 
Friday July 20th, 2007 12:50:37 AM

Bringing her fingertips to her temples, the sorcerer scans to room for things the others might not see (Detect Magic). She will report what she finds to her friends.

"Thar?" she asks the cleric, "any idea as to the cause of their illness?" Mira looks suspiciously at any remains of food on the table, attempting to discern if it was left overs from their breakfast the guards might have injested, or something altogether different.

Arm 
Friday July 20th, 2007 6:00:08 AM

Arm looks to Birdie and, hoping that he'll understand him, says, "Check them out, boy..see if they smell funny to you.".

Shadow  d20+10=16 d20+2=3 d20+2=8
Friday July 20th, 2007 9:04:39 AM

Shadow asks, "Anyone know whether it was poison, magic, or just plain muscle that took those two out of commission?" He will not stand around, but keep checking the suite making sure over and over that there is nothing present to harm them.

Actions:
Search=16
Listen=3

Kadaz  d20+1=15
Friday July 20th, 2007 4:56:47 PM

Kadaz looks over the room carefully, trying to see if there's anything new in the room. He then looks at Birdie, trying to determine what is upsetting the dog.
(spot 15)

Conner  d20+4=11
Friday July 20th, 2007 8:02:41 PM

Conner stays in the doorway, imposing his large frame in the narrow opening to ensure that should an invisible assailant try to leave they will have to brush by him. He scans the room for any signs of trouble [Spot=11]

Thar ail Baerer  d20+9=28
Friday July 20th, 2007 9:58:36 PM

(Back on the street) Unsure of who their hidden foes could be, Thar asks "Are there any other groups that have been competing with the PCDL? If it was a competitor, we'd be a perfect "puppet" for them to use to take out a foe. Now that the PCDL is injured, who else will step up. Or, could it be a power struggle inside the PCDL and we helped someone else out? On the other hand, it could be the city guard involved."

(At apartment)
Thar, responding to Mira's request, moves quickly to the guards and checks their condition. He carefully looks at their pupils and skin, and sees what he can detect from their condition, as well as maybe something they've ingested.

Heal = +9 = 28

If needed, he'll use up some 0 level spells to stop their deterioration.

Heal =

An Unsatisfactory End (DM JohnP) 
Saturday July 21st, 2007 11:32:57 PM

People mill about the room examining both the fallen bodies of the Guards, the food and pretty much everything else. Mira does not detect any lingering magics that could explain what happened or hide any lurking assassins.

A closer look reveals that the Guards had sampled some of the recently delivered food. When Thar bends down to examine them, he determined that the pair are suffering from some kind of ingested poison. They're clsoe to dying but his efforts are enough to slow their deterioration. It will take a healer more skilled than him to remove the poison.

The question of summoning aid is taken away from the party when Shadow hears someone coming up the stairs. He and Conner see a inn servant coming up the stairs. When the woman sees the party standing outside the room and the expression on Conner's face, she turns and quickly descends the stairs. Her hurried departure prompts the party to try to catch he, so Conner and someone else do. The chase isn't very long but she is stopped before reaching the bottom of the stairs.

"I was going for help! That's all! Get the Guards!"

Conner and Kadaz are bracing the woman against the wall when the Guard comes in from the street. The woman looks back and forth between the Guard and Conner, clearly trying to determine who is likely to be more sympathetic. She quickly determines that the Guard may give her more time to speak.

"Honest! I was going back to check the food!"

The Guard looks back and forth at the party members and the woman, then ushers them all upstairs. Once there, he sees his companions on the floor and moves to separate the woman from the party. Birdie has been waiting expectantly for Kadaz to return and moves quickly to greet her master. She displays no sign of agitation or excitement when the woman or Guard enter the room.

Another staff member from the inn arrives to see what all the commotion is about and the Guard sends him off to summon help. Then it's a period of waiting while Thar and Kirsten do what they can for the poisoned Guards.

Eventually, more Guards and Constables Rabbitsfoot and Gormley arrive. Birdie continues to sit quietly at Kadaz's feet while the people enter. Rabbitsfoot immediately takes charge while Gormley quietly organizes the Guards. Gormly then moves over to the fallen Guards, closely examining them including checking their mouths and breath. The tall, quiet Constable then examines the buffet table by sniffing and nibbling on various foods.

After quickly checking the stories of the party members, Rabbitsfoot interrogates the inn servant. The woman answers his questions and slowly begins to weep. Rabbitsfoot gestures to a Guard, quietly issues some orders and several Guards leave the room. Rabbitsfoot approaches the party. Gormley has finished his examination and comes to stand beside Rabbitsfoot, bending to whisper something in the halfling's ear.

"She says that she brought the food up before lunch and the Guards let her in. She didn't notice anything unusual here, but there was a new person in the kitchen. Gormley tells me that the poison is rare, nearly always fatal and next to impossible to detect when mixed with the spicy pickle dip it was in. We're just waiting to see about that kitchen helper."

The Guards return and the one that Rabbitsfoot spoke to is shaking his head.

"Well, that seals it. The doppelgangers seem to know where you are and they're trying to get rid of you. Perhaps there are no longer enough of them to challenge you directly so they tried this approach."

"Keeping you here isn't keeping you safe from them. But it is keeping you away from Trade Quarter. I'd guess one or two days before things quiet down over there, and we can get the true story out. Of course, letting news of the doppelgangers get out won't be good either. That's why we were trying to keep the story behind the house on Helm's Way quiet. But, it will probably have to come out now."

"How about you stay here another couple days? We'll put more Guards on and include some who can use spells to detect poison and shapeshifters. You can make escorted trips out to the shops, if you like, but I'd advise keeping close."

"If you want, Gormley and I have soem work that you can do for us that might solve this thing. What do you say?"


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