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Entering the CUBE!


Dm Jim: COmbat Round 14 Tunnel clear of Ghouls 
Monday June 25th, 2007 1:29:11 PM

OOC: Please improve posting as this is just the warm up to entering the CUBE. People will die if we do not improve our posting.

Please post at the bottom of your post

AC and touch AC, with and without magic
Spells in effect and duration and time elapsed
Party items held

Please note that the haste spell from the wand is over.

Dellitu's enlarge spell ends this round (wand).

Jay, please keep the spell duration of Ingrge's summoned bears and attack for them in the future. Thanks.

I will begin posting at 11:00 pm starting tomorrow. MattC my ADM will be assisting me with combat in the Cube. MattC will be running some bad guys and so will I. I will post first then MattC. This will add to the fog of war. Please let me post first followed by MattC.

Thanks.

---------------------------------

Sonara sees fit to move over by Ingrge and away from the marching zombies.

K'Nara moves forward to support Lian and kill a ghoul by severing its spine.

Lian follow up the attack by killing the remaining ghoul and ghast that surround him. The monk of Domi can barely see the blue glow of his hands from the stinking rotting flesh covering them.

Ingrge spots the ghouls leaving the school and heading toward the Emerald Dragons and meets them with a well placed fireball. None survive the conflagration.

The summoned bears look for undead to attack, but there are none to be had, at least for now.

Brother Bertram see Ingrge handle one group of ghouls and he takes the other, the one leaving the guardhouse. It is toward the end of his range by he times the spell well. The holy fire cleanses the ghouls and they rise no more.

Anthalorn moves his massive bear form to the tunnel entrance and announces that it is his with a roar and a bolt of lightning. The thunder rolls on, but the ground is blackened not too far away as a reminder of what happens when you get on natures bad side.

Gunther and Delilah also move forward and guard the tunnel with Anthalorn.

Milo has his blood up and he continues to stab the already dead undead surrounding him.

Olana move up with the other Emeralds.

Aeralia adds her magical darts of force to the zombie and Ghoul battle. Once ghoul is impacted by five missiles and parts of him are blown off as he falls, never to walk the Wold again.

There seems to be a lull in the action, for now as the only ghouls or ghast nearby are battling the zombies around the stinking, fly infested, pile of dead wizards.

What will our heros do next?

-------------------------------

OOC: We are still in combat rounds.

I will not be able to update the map until tonight as I do not have the latest copy with me, my bad.

Lian (AC 35, Hps 122/122, Stoneskin 70/70, Bears End, Bulls S)[AC 28FF, AC 20FF nomagic, TAC 27] 
Monday June 25th, 2007 2:22:01 PM

The monk moves to the tunnel opening and holds his position for others to pass inside.
-------------------------
Active Effects:
Deeper Darkness (on a copper, 4 day duration, upon entering the city)
Stoneskin (56 rounds, Ingrge)
Bears Endurance (44 rounds)
Blessed Hands (as Blessed Weapon)no duration as it is free action to activate, 36 rounds
Bull's Strength (1 round)
Boots of Haste (2/10 rounds a day)

Resources:
Brahmah's Tattoo of Goodberry 3/day - used (13, cast after battle with apes, one to each Emerald)
Brahmah's Tattoo of Bull's Strength 2/day - used twice
Stunning Fists 14/day - 1 used
Wholeness of Body - unused
Domain Powers - unused
Scrolls
-1 scroll of protection from chaos
-2 scrolls of comprehend languages
-4 divine scrolls of enlarge person
-5 scrolls of protection from evil (Olana*1)
-5 scroll of detect good
Wand of CLW (27 charges)
Dragon Ring of Communication
2 Spider Climb potions
5x5 Carpet of Flying
Lesser Courage
Blessed Hands
3 sunrods
holy water
Boots of Speed (2 rounds used)

Prepared Spells:
0lvl) Create Waterx2, Mending, Guidancex2
1lvl) Endure Elements, Divine Favorx2, Protection from Evilx2
2lvl) Bears End*, Lesser Restoration, Silence*, status
3lvl) Prayer, Deeper Darkness*, Invis Purge
domain spells) Enlarge Person*, Bulls Str, Protection from Energy - fire*

Party Resources Lian is carrying:
One pouch containing a block of Incense of Meditation
Restorative Ointment (5/5 applications)
Restorative Ointment (5/5 applications)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Lavender ioun stone - in use on Lian (20 levels left)
Wand of bull's strength (35 charges remaining)
9-3 vials of Holy water via Alemi or Domi (bought with personal gold)(Olana, the twins)
27 sunrods (bought with personal gold)

Given to Lian by Falin before leaving.
4 ea Immovable rods
1 each fire elemental gem
1 Goodberry
1 Wand of Haste

Ingrge: AC: 28, FFAC: 22, TAC; 18, HP: 102/102, Stone skin 150/150, See invisibility, Arcane sight, Contingency [Sub Jay B] 
Monday June 25th, 2007 2:37:59 PM

The celestial bears mill about, looking for further targets.

Ingrge makes for the tunnel, looking into the darkness of the tunnel. (Arcane Sight, See Invisibility)
"Stand back." He says to the members close by. Then turning to the bears, he directs them to enter the tunnel.
(If Prying eyes is still active, he will send them down the tunnel too.)

Dellintu stands back looking as if at any moment, he could do something very heroic.
-----------------------
Celestial Bears (3)
AC: 13
HP: 26, 21, 18
ATT: +6, +6, +1
DAM: 1d4+4,1d4+4,1d6+2
Special: Smite evil +20 attack 1/day: ACE resistance 5
------------------
Active spells
see invisibility (permanent)
arcane sight (permanent)
stone skin - 681 rounds
continency (10 days)[not sure of the conditions in place]
Summone Monster (3 Celestial Black Bears) - 10 rounds

Ingrge Misc.
P.T. wand - monster summoning IV (48)
P.T. wand - meta magic (48)
wand - restoration (50)
-------
Dellintu: AC:18, FFAC:14, TAC:14,HP: 47/47, Stoneskin 70/70, stoneskin, prot evil

Active spells
Prot evil - 36 rounds
Stone skin - 686 rounds

Dellintu Misc.
P.T. wand - cure moderate (46)
wand - ghoul touch (50)
arrows (16)
---------
Ingrge Spells - 5/21/07

0 level
Detect poison #
Disrupt undead x4 (1 used)

1st
true strike #
magic missiles x2
ray of enfeeblement x3
burning hands
unseen servant

2nd
scorching ray x3
detect thoughts #
spectral hand x2
command undead x2

3rd
Animate Undead (used)
Vampiric touch x2
clairaudience/voyance #
lightening bolt
Fireball x2*

4th
Arcane eye #
Dimension door x2
Bestow curse x2
greater invisibility
Wall of fire

5th
Prying eyes#
Animal growth (used)
teleport x2 (1 used)
cone of cold
Bigby's interposing
Overland flight

6th
Greater dispel magic
disintegrate
true seeing #
Chain lightening X2
Undeath to Death

7th
Vision #
Mordenkainen's sword
Control undead
------------------------
Dellintu's spells
0 level
acid splash
disrupt undead x3

1st
protection form evil/chaos
magic missile x2
expeditious retreat

2nd
scorching ray x2
invisibility

3rd
fly
fireball

Sonara (Hps 47, AC 22)[ACFF 18, TAC 14 nomagic][Jay B] 
Monday June 25th, 2007 2:38:58 PM

Moves to Q65 and trains her bow toward the tunnel.

Active Spells:
None

Resources:
90 Masterwork arrows
11 sleep arrows
Cash remaining: 23 g, 8 silver, 8cp
4 Cure light wounds potions
Holy water

Athalorn AC 24 HP 124/124 Stoneskin 70/70 (Dire Bear form) 
Monday June 25th, 2007 2:43:54 PM

Athalorn allows the other bears to pass, and waits in his current form for the moment, waiting to see what happens. He follows into the tunnel a little, so he can see what happens.

Glannath swoops back down low, landing again on the shoulders of the large druid.

----------------------------------------------

Dire Bear (Large Animal)

Hit Points: 124
Speed: 40'
AC: 17 Flat footed 16Touch 10
Base Attack: +19
Attack: Claw +19 Melee (2d4+10)
Full Attack: 2 x Claw +19 Melee (2d4+10) Bite +14 (2d8+5)
Special Attack: Improved Grab
Reach: 10
Abilities: Str 31, Dex 13, Con 19, Int 13, Wis 24, Cha 9
Saves: Fort: +12 Ref: +5 Will: +15

----------------------------------------

Animal Companion
Glannath -- Medium Eagle

HD: 9d8+8 Hit Points: 47
Initiative: +4
Speed: 10' Fly 80'
AC: 25 (+1 size +4 dex +9 natural, +1 feat) Flat footed 20 Touch 15
Base Attack: +10
Attack: Talon + 10 melee (1d6)
Full Attack: 2 x Talons +10 melee (1d6) bite +8 melee (1d6)
Abilities: Str 14, Dex 19, Con 12, Int 2, Wis 14, Cha 6
Special Qualities: Low-light vision
Skills: Listen +2, Spot +22 (+8 for extra HD)
Feats: Weapon Finesse, Multiattack, Improved Natural Armour, Improved Natural Attack x 2
Special Abilities: Link, Share Spells, Evasion, Devotion
Tricks and Bonus Tricks: Come, Down, Stay, Seek, Attack. Guard
Saves: Fort: +6 Ref: +6 Will: +3

-----------------------------------------

Armour Class (with Barkskin) 22
FF 21
TAC 10

With Protection from Evil & Barkskin 24
FF 23
TAC 12

Active Effects:
Stoneskin 686/700 - 70/70 HP remaining
Protection From Evil 37/50
Death Ward 115/120
Call Lightning Storm 115/120 - 11/12 bolts remaining
Barkskin 1196/1200

Spells (Currently Memorised): (Per Day) (Bonus Spells 1st: 2 2nd: 2 3rd: 2 4th:1 5th:1 6th 1 7th:1)

----------------------------------------------
0 Level (6) DC = 17
Create Water x2, Detect Magic, Light, Mending, Purify Food & Drink

1st Level (7) DC = 18
Charm Animal, Entangle, Speak with Animals, Obscuring Mist, Cure Light Wounds x2, Hide from Animals

2nd Level (6) DC = 19
Barkskin (cast), Treeshape, Resist Energy, Lesser Restoration x 3

3rd Level (6) DC = 20
Call Lightning, Meld into Stone, Cure Moderate Wounds x2, Neutralise Poison, Remove Disease

4th Level (4) DC = 21
Cure Serious Wounds x2, Ice Storm, Summon Nature's Ally IV

5th Level (4) DC = 22
Cure Critical Wounds, Stoneskin, Call Lightning Storm (cast), Death Ward (cast)

6th Level (3) DC = 23
Mass Bull's Strength, Wall of Stone, AntiLife Shell

Wildshapes 3 out of 4, Tiny -- Large and Plant

-------

List of Magic Items:
+4 bracers of armor
+1 ring of protection
+4 Periapt of wisdom
Boots of speed
Potion of Non Detection
+1 spear of storing (Spell stored = Poison)
4 feathers of the tree
1 x Goodberry

------------------------

K'Nara and LUCIA, AC33/28/28/23, 143/143hp, Stoneskin, Protection from Evil [Sub Jay B] 
Monday June 25th, 2007 2:47:36 PM

Knara steps away from the tunnel mouth. "What can you see Ingrge? Lucia?"
The red head looks suddenly very tired and wary of this whole mission.
"Why is it tunnels look so inviting most times but yet no one ever wants to enter freely?" She smiles and sideways winks at Gunther.
------------------------------
Lucia still looking for invisible foes.
------------------------------
Level 0 (DC 12): Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Read Magic, Message
Level 1 (DC 13): Cure Light Wounds, Expeditious Retreat, Grease, Identify
Level 2 (DC 14): Glitterdust, Silence
Level 3 (DC 15): Displacement

Bertram: AC 32, FFAC: 29, TAC 14, HP: 117/117, Stone skin 70/70 
Monday June 25th, 2007 7:21:58 PM

As bertram joins the other he calls out. "How about someone use that haste wadnd on a few of us now. I will cast bless for a bit odf aid. Cast bless on party.

Spell List

Level 0
Create Water
Detect Magic
Detect Poison
Purify Food and Drink
Read Magic
Resistance

Level 1
Bless (used)
Bless Water
Detect Undead
Divine Favor
Enlarge Person
Hide from Undead X2

Level 2
Bull's Strength
Consecrate X2
Gentle Repose
Remove Paralysis
Resist Energy
Restoration, Lesser X2

Level 3
Create Food and Water(Traded for Cure Serious)
Daylight X2
Invisibility Purge
Magic Vestment
Searing Light X2

Level 4
Death Ward X2
Divine Power
Neutralize Poison
Restoration X3

Level 5
Disrupting Weapon
Flame Strike X3 (1 used)
Righteous Might

Level 6
Blade Barrier
Undeath to Death
Word of Recall

Level 7
Power Word Blind
Restoration, Greater X2 per day

****

Turn undead 3 times/day (1 used)


Gunther (SR 13, AC32, Flat=28, No magic=20, No magic/flat=16 HP127/127) Protection from Evil, Stoneskin, Charm Animal: Delilah (AC12, Flat=10, HP88/88, DR10/magic) Animal Growth, Stoneskin 
Monday June 25th, 2007 10:54:17 PM

Gunther grins at K'nara. "Vell, normally I vould love to be anyplace dark and quiet vith you...but with all the undead around." Gunther shrugs innocently and posts watch on the undead activity while waiting on a report about the tunnel.

Delilah rubs her nose in disgust at the smells of decay around her. Meat that dead was for scavengers, not true hunters like herself.

Spells in place (Gunther)
Charm animal---3/3 hours
Stoneskin---688/700 rounds
Protection from Evil---38/50 rounds

Spells in place (Delilah)
Stoneskin---688/700 rounds
Animal Growth---1188/1200 rounds

Party resources:
1 Goodberry
2 Flasks of Holy Water



Milo (hp 104/104) 
Tuesday June 26th, 2007 10:28:50 AM

Milo clicks his heels, activating his boots of speed, and makes a dash for the tunnel opening, stopping just short of Ingrge so as not to interfere with the wizard's spell.

AC 30, 31 against first moving opponent
touch AC 23,24 against first moving opponent


Aeralia 
Tuesday June 26th, 2007 3:27:12 PM


Aeralia will await the others at the entrance of the tunnel, then when gathered, take a few steps in the opening after seeing what becomes of Ingrge's bears.

~~~~~~~~~~~~~~~~

Stat notes:
HP: 48/48
AC: 16(M), 14(FF,M), 12(-M), 10(FF,-M)

Active Spells
----------------
Mage Armor (1st Level, 351/360 Rounds)
See Invisibility (12th level, 1122/1200 Rounds)
Arcane Sight (12th level, 113/120 Rounds)
Stone Skin (7th Level, 694/700 Rounds)
Invisibility (12th Level, 694/120 Rounds)

Spells Remaining: (5/6),(8/8),(6/8),(7/8),(8/8),(6/6),(4/4)

Party Supplies
----------------
1 Goodberry (from Lian)
Wand of Lightning Bolt (8th level, 50 charges)


Dm Jim: At the Threshold Combat Round 15 
Tuesday June 26th, 2007 4:55:07 PM

OOC: Please improve posting as this is just the warm up to entering the CUBE. People will die if we do not improve our posting.

Please post at the bottom of your post

AC and touch AC, with and without magic
Spells in effect and duration and time elapsed
Party items held

Please note that the haste spell from the wand is over.

Dellitu's enlarge spell ends this round (wand).

Jay, please keep the spell duration of Ingrge's summoned bears and attack for them in the future. Thanks.

I will begin posting at 11:00 pm starting tomorrow. MattC my ADM will be assisting me with combat in the Cube. MattC will be running some bad guys and so will I. I will post first then MattC. This will add to the fog of war. Please let me post first followed by MattC.

Thanks.

-------------------------------------

Lian move over to the entrance of the tunnel and wipes ghoul goop off of his hands.

Ingrge also move forward and into the shadow of Anthalorn. The wizard send his bears forward into the tunnel and around the bend.

OOC: Ingrge does not have prying eyes active.

The bears lumber forward single file and knock over the battered door and trod upon it a voice can be heard coming from the door "Please present your personal Arcane Mark and any delivery papers to the attendant."

The lead bear turns the corner and just as he disappears from view lets out a howl of pain. The two following bears are covered in blood. Anthalorn's new sensitive nose picks up the coppery sent of blood in the air. Delilah's ears perk up and she lifts her head to take a deep breath, and her tail begins to twitch excitedly.

Both following bears attempt to rear up and both bang their heads as the height is only about 5 feet in the middle of the tunnel. The bears both growl and bare their teeth, but do not move forward.

Delintu moves up t check on Ingrge.

Sonara also finds a better viewing spot.

K'Nara moves up to settle in front of the tunnel. The blade singer sees no invisible creatures.

Brother Bertram moves forward to get in range for his bless spell and fortifies his fellow Dragons for the battle that is sure to come.

OOC: What is the duration of the bless spell, please list at the bottom of your post.

Gunther and Delilah wait for the real action to start.

Milo move up to support Ingrge as he can find no undead that are animated to stab that Ingrge does not control.

----------------------------------

No one can see the Ghoul/Zombie battle, but sounds of it can be heard, although the sounds seems to be less now as boths side lose combatants.

OOC: We will not start the 11:00 pm posts until you enter the Cube.



Sonara (Hps 47, AC 22)[ACFF 18, TAC 14 nomagic][Jay B] 
Tuesday June 26th, 2007 5:16:10 PM

This was not the archer's forte. She lets the wizard do his thing.
Holds her bow ready to fire.

Active Spells:
None

Resources:
90 Masterwork arrows
11 sleep arrows
Cash remaining: 23 g, 8 silver, 8cp
4 Cure light wounds potions
Holy water



K'Nara and LUCIA, AC33/28/28/23, 143/143hp, Stoneskin, Protection from Evil [Sub Jay B]
 
Tuesday June 26th, 2007 5:18:28 PM

(OOC: Not sure what the duration is of her PfE.)

The bladesinger stands waiting with Gunther, leaning on the large man like he was a wall in a tavern.
------------------------------
Lucia still looking for invisible foes.
This doesn't seem right. I don't like it.
------------------------------
Level 0 (DC 12): Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Read Magic, Message
Level 1 (DC 13): Cure Light Wounds, Expeditious Retreat, Grease, Identify
Level 2 (DC 14): Glitterdust, Silence
Level 3 (DC 15): Displacement

Lian (AC 35, Hps 122/122, Stoneskin 70/70, Bears End)[AC 28FF, AC 20FF nomagic, TAC 27] 
Tuesday June 26th, 2007 5:25:53 PM

As the monks muscles fade, he retrieves a scroll (move action) and waits.
Then the monk retrieves (move action) a sunrod. [If allowed, as a free action, Lian will toss the rod into the tunnel. If an attack is required to hit a 'target', then he'll wait.]

-------------------------
Active Effects:
Deeper Darkness (on a copper, 4 day duration, upon entering the city)
Stoneskin (55 rounds, Ingrge)
Bears Endurance (43 rounds)
Blessed Hands (as Blessed Weapon)no duration as it is free action to activate, 35 rounds
Boots of Haste (2/10 rounds a day)

Resources:
Brahmah's Tattoo of Goodberry 3/day - used (13, cast after battle with apes, one to each Emerald)
Brahmah's Tattoo of Bull's Strength 2/day - used twice
Stunning Fists 14/day - 1 used
Wholeness of Body - unused
Domain Powers - unused
Scrolls
-1 scroll of protection from chaos
-2 scrolls of comprehend languages
-4 divine scrolls of enlarge person
-5 scrolls of protection from evil (Olana*1)
-5 scroll of detect good
Wand of CLW (27 charges)
Dragon Ring of Communication
2 Spider Climb potions
5x5 Carpet of Flying
Lesser Courage
Blessed Hands
3-1 sunrods
holy water
Boots of Speed (2 rounds used)

Prepared Spells:
0lvl) Create Waterx2, Mending, Guidancex2
1lvl) Endure Elements, Divine Favorx2, Protection from Evilx2
2lvl) Bears End*, Lesser Restoration, Silence*, status
3lvl) Prayer, Deeper Darkness*, Invis Purge
domain spells) Enlarge Person*, Bulls Str, Protection from Energy - fire*

Party Resources Lian is carrying:
One pouch containing a block of Incense of Meditation
Restorative Ointment (5/5 applications)
Restorative Ointment (5/5 applications)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Lavender ioun stone - in use on Lian (20 levels left)
Wand of bull's strength (35 charges remaining)
9-3 vials of Holy water via Alemi or Domi (bought with personal gold)(Olana, the twins)
27 sunrods (bought with personal gold)

Given to Lian by Falin before leaving.
4 ea Immovable rods
1 each fire elemental gem
1 Goodberry
1 Wand of Haste

Ingrge: AC: 28, FFAC: 22, TAC; 18, HP: 102/102, Stone skin 150/150, See invisibility, Arcane sight, Contingency [Sub Jay B]  d20+6=15 d20+29=41 d20+23=38
Tuesday June 26th, 2007 5:40:38 PM

(OOC: I don't know if the spells labeled with '#' are ones Kent cast or if those are active effects! Ack!)

The weapon mage casts Greater Invisibility and moves quietly into the tunnel. Highlight to display spoiler: {Ingrge will move to the end of the tunnel, to just before the turn. Move Silently 15}
His Arcane sight and See Invisibility working overtime.

Once there in the tunnel, the mage silently urges one of the two remaining bears toward the goo that was once their triplet and watches what happens when there is no Arcane Mark. (Spellcraft 41, Knowledge arcana 38)

Dellintu is amazed by what he's seeing and stands quite still and silent. He prepares to cast.
-----------------------
Celestial Bears (3)
AC: 13
HP: 26, 21, 18
ATT: +6, +6, +1
DAM: 1d4+4,1d4+4,1d6+2
Special: Smite evil +20 attack 1/day: ACE resistance 5
------------------
Active spells
see invisibility (permanent)
arcane sight (permanent)
stone skin - 680 rounds
continency (10 days)[not sure of the conditions in place]
Summone Monster (3 Celestial Black Bears) - 9 rounds
Great Invisibility -

Ingrge Misc.
P.T. wand - monster summoning IV (48)
P.T. wand - meta magic (48)
wand - restoration (50)
-------
Dellintu: AC:18, FFAC:14, TAC:14,HP: 47/47, Stoneskin 70/70, stoneskin, prot evil

Active spells
Prot evil - 35 rounds
Stone skin - 685 rounds

Dellintu Misc.
P.T. wand - cure moderate (46)
wand - ghoul touch (50)
arrows (16)
---------
Ingrge Spells - 5/21/07

0 level
Detect poison #
Disrupt undead x4 (1 used)

1st
true strike #
magic missiles x2
ray of enfeeblement x3
burning hands
unseen servant

2nd
scorching ray x3
detect thoughts #
spectral hand x2
command undead x2

3rd
Animate Undead (used)
Vampiric touch x2
clairaudience/voyance #
lightening bolt
Fireball x2*

4th
Arcane eye #
Dimension door x2
Bestow curse x2
greater invisibility*
Wall of fire

5th
Prying eyes#
Animal growth (used)
teleport x2 (1 used)
cone of cold
Bigby's interposing
Overland flight

6th
Greater dispel magic
disintegrate
true seeing #
Chain lightening X2
Undeath to Death

7th
Vision #
Mordenkainen's sword
Control undead
------------------------
Dellintu's spells
0 level
acid splash
disrupt undead x3

1st
protection form evil/chaos
magic missile x2
expeditious retreat

2nd
scorching ray x2
invisibility

3rd
fly
fireball

----------------------------

Dm Jim: Ingrge can move into the tunnel, but he will not be able to get by the bear. In fact the first bear is not dead, but is close enough too it. It is barely concious. A little foreknowledge for one posting for so many.

Ingrge can tell what happened to the bear was not a result of door in the middle of the tunnel, but around the corner. I will enlighten you tomorrow.

(Hello from Costa Rica. Jay the # merely denotes that it is one of Ingrges Specialization school spells)

Lucia 
Tuesday June 26th, 2007 5:42:47 PM

I see Ingrge. Drones the sword.

Milo (hp 104; 104)  d20+21=40 d20+19=27 d20+17=24
Tuesday June 26th, 2007 8:46:05 PM

Not prepared to wait any longer, Milo proceeds quickly into the tunnel, moving quietly and keeping to the shadows as he goes. The halfling is alert to danger as he moves along however.

(OOC: Hide DC 40, Move Silently DC 27. Took a -5 penalty to these for moving full speed while doing so. Search DC 24.)

---------------------------

Dm Jim: I will give Milo the opportunity to squeeze past the two startled bears and the horribly wounded bear. Just a note to let you know that you have to move past them and there is not much room between the bears and the service entrance, that is minus a door.

Gunther (SR 13, AC32, Flat=28, No magic=20, No magic/flat=16 HP127/127) Protection from Evil, Stoneskin, Charm Animal: Delilah (AC12, Flat=10, HP88/88, DR10/magic) Animal Growth, Stoneskin 
Tuesday June 26th, 2007 11:36:55 PM

If he was in any other place, Gunther would be as happy as a clam with K'nara being this close. But here... None the less, Gunther smiles as he continues to post watch outside the tunnel.

Delilah looks less thrilled as she paces back and forth in front of Gunther.

Spells in place (Gunther)
Charm animal---3/3 hours
Stoneskin---687/700 rounds
Protection from Evil---37/50 rounds

Spells in place (Delilah)
Stoneskin---687/700 rounds
Animal Growth---1187/1200 rounds

Party resources:
1 Goodberry
2 Flasks of Holy Water


Olana (AC 25, HP 68, Haste(gone), Stoneskin, Protection from Evil) 
Wednesday June 27th, 2007 12:32:09 AM

Olana wrinkles her nose as she approaches the tunnel at all speed.
"So what's going on, in there?" she pauses by Gunther.

Level 1 (2):
Entangle
Delay Poison

Level 2 (2):
Cats Grace
Cure Light Wounds

Level 3 (2):
Cure moderate Wounds
Greater magic Fang


Athalorn AC 28 HP 100/100 Stoneskin 70/70 
Wednesday June 27th, 2007 1:28:05 AM

Seeing Milo move past, and assuming Ingrge also has moved into the Cube, Athalorn changes back into human form, quickly realising he wouldn't be able to squueze through the tunnel. With spear in hand, he moves carefully down the tunnel, watching Milo squeeze between the two bears, and follows him, whispering words of reassurance to the animals.

Glannath leaps from Athalorn's shoulder as he changes form again, and waits outside the tunnel for a call to follow.

-------------------------------
Armour Class (with Barkskin) 26
FF 22
TAC 14

With Protection from Evil & Barkskin 28
FF 24
TAC 16

Active Effects:
Stoneskin 685/700 - 70/70 HP remaining
Protection From Evil 36/50
Death Ward 114/120
Call Lightning Storm 114/120 - 11/12 bolts remaining
Barkskin 1195/1200
Bless ?

Spells (Currently Memorised): (Per Day) (Bonus Spells 1st: 2 2nd: 2 3rd: 2 4th:1 5th:1 6th 1 7th:1)

----------------------------------------------
0 Level (6) DC = 17
Create Water x2, Detect Magic, Light, Mending, Purify Food & Drink

1st Level (7) DC = 18
Charm Animal, Entangle, Speak with Animals, Obscuring Mist, Cure Light Wounds x2, Hide from Animals

2nd Level (6) DC = 19
Barkskin (cast), Treeshape, Resist Energy, Lesser Restoration x 3

3rd Level (6) DC = 20
Call Lightning, Meld into Stone, Cure Moderate Wounds x2, Neutralise Poison, Remove Disease

4th Level (4) DC = 21
Cure Serious Wounds x2, Ice Storm, Summon Nature's Ally IV

5th Level (4) DC = 22
Cure Critical Wounds, Stoneskin, Call Lightning Storm (cast), Death Ward (cast)

6th Level (3) DC = 23
Mass Bull's Strength, Wall of Stone, AntiLife Shell

Wildshapes 3 out of 4, Tiny -- Large and Plant

-------

List of Magic Items:
+4 bracers of armor
+1 ring of protection
+4 Periapt of wisdom
Boots of speed
Potion of Non Detection
+1 spear of storing (Spell stored = Poison)
4 feathers of the tree
1 x Goodberry

------------------------


Jay B 
Wednesday June 27th, 2007 1:07:53 PM

OOC: I work graveyard and will have to be in bed by 2pm PAC Time. I will check back around 1pm to see if Jim has posted. If not, I will not be able to post until tomorrow.

Bertram: AC 32, FFAC: 29, TAC 14, HP: 117/117, Stone skin 70/70 , Bless 
Wednesday June 27th, 2007 1:59:52 PM

Bertram moves forward wioith the others ax in hand and spell on lips.

(OOC: Jim, Sorry about the lack of spell info. I am on the road and posting as frequently as I can but I do not however have any of my books with me)

Spell List

Level 0
Create Water
Detect Magic
Detect Poison
Purify Food and Drink
Read Magic
Resistance

Level 1
Bless (used)
Bless Water
Detect Undead
Divine Favor
Enlarge Person
Hide from Undead X2

Level 2
Bull's Strength
Consecrate X2
Gentle Repose
Remove Paralysis
Resist Energy
Restoration, Lesser X2

Level 3
Create Food and Water(Traded for Cure Serious)
Daylight X2
Invisibility Purge
Magic Vestment
Searing Light X2

Level 4
Death Ward X2
Divine Power
Neutralize Poison
Restoration X3

Level 5
Disrupting Weapon
Flame Strike X3 (1 used)
Righteous Might

Level 6
Blade Barrier
Undeath to Death
Word of Recall

Level 7
Power Word Blind
Restoration, Greater X2 per day

****

Turn undead 3 times/day (1 used)

-----------------------

Dm Jim: I am there more often than not also. The web site that Jay gave you is excellent and I use it on the road.



Jay B (OOC) to Mark 
Wednesday June 27th, 2007 2:40:05 PM

Mark/Bert, here is the SRD addy if you don't have access on the road.

It might help with spell info. :)

Have a safe trip... where ever you are.

http://www.d20srd.org/index.htm

PS: I don't think I have your most current email addy.

Lian/Knara/Ingrge/Sonara/Lucia (Jay B) 
Wednesday June 27th, 2007 4:35:40 PM

Everyone waits to see what happens...


Dm Jim: Combat Round 16 - Service Entrance  d20+20=31 d20+20=23
Wednesday June 27th, 2007 5:32:49 PM

OOC: Please post at the bottom of your post

AC and touch AC, with and without magic
Spells in effect and duration and time elapsed
Party items held

Jay, please keep the spell duration of Ingrge's summoned bears and attack for them in the future. Thanks.

I will begin posting late starting today. MattC my ADM will be assisting me with combat in the Cube. MattC will be running some bad guys and so will I. I will post first then MattC. This will add to the fog of war. Please let me post first followed by MattC.

Thanks.

---------------------------------------

Sonara holds her position and readies her bow, unsure of what will come next. Sonara watches the Emerald Dragons and waits to take her cue from them.

K'Nara leans on Gunther and takes a brief respite before what she and Lucia think may be a coming storm. Gunther enjoys the contact, but is waiting for the coming action and he passes the time by flicking ghoul goop off his armor.

Lian tosses a sunrod into the stone tunnel and it greatly aids the viewing.

Ingrge casts improved invisiblity on himself and enters the tunnel created by a shaped stone wall spell. Ingrge moves to the center of the tunnel and can easily see around the corner. The lead bear is down and howling in pain. Blood from dozens of gashes are everywhere.

The two uninjured bears are blocking his forward progress as the stomp the ground and bare their teeth.

Ingrge can see the remnants of a greater glyph of warding spell and quickly puts out an invisible hand to stop Milo as he sees another on right by what is left of the door hinges. It is apparent that the stout oak door was ripped off its hinges and now lies under Ingrges feet in the middle of the tunnel.

Anthalorn srinks back to normal and also moves into the tunnel and like Ingrge can see the service entrance to the CUBE. The filtered light from the sunrod casts shadows throughout the entrance way into the CUBE.

Brother Bertram readies himself for battle as he hefts his axe and get ready to use it.

Olana stands rooted to the spot and stare blankly at the approching zombies.

---------------------------------------

ooc; Please wait to post until MattC posts tonight.

ADM Matt C.  d20+19=28 d20+20=38 d20+15=30 d20+10=27 d8+8=12 d8+8=11 d8+8=13
Wednesday June 27th, 2007 10:17:49 PM

OOC - Service Entrance map is sent - this time with the attachment (I hope)!

A figure can be seen down the corridor that leads into the complex. The front characters can see past the broken doorway and the raised porticullis to the second porticullis that is in the down position.

The figure behind the second porticullis raises a bow and shoots at Anthalorn.

Hit AC 38, 30 & 27
Damage 16, 15 & 17

Jan OOC (Olana) 
Thursday June 28th, 2007 1:20:05 AM

((Did my post get missed, or did I do something wrong?))

-------------

OOC: Sorry about that. I wrote my post early and then went and edited before posting, but forgot to take the part aout about Olana. I had written that part before you posted. My appologies

~~Jan~~ No worries. I'll post assuming I'm at the tunnel entrance. Correct me if I've overstepped a bit.

Simon OOC (Athalorn) 
Thursday June 28th, 2007 1:36:44 AM

Do I get bonus from Protection from Evil to AC? If so one hit misses.

-------------------

Dm Jim: Protection from evil is still active as you do not enter the antimagic until you cross the threshold of the service entrance, at least according to Karen. The figure that shot you appears to be in the antimagic.

Milo (hp 104,104)  d20+26=45
Thursday June 28th, 2007 9:46:29 AM

Milo's eyes grow wide as Athalorn sprouts arrows. The halfling growls, "So how do we raise the gate?" as he finds what concealment that he can to hide from the archer.

(OOC: Hide DC 45)

AC 29, 30 vs. the archer

Ingrge: AC: 28, FFAC: 22, TAC; 18, HP: 102/102, Stone skin 150/150, See invisibility, Arcane sight, Contingency [Sub Jay B]  d20+13=31
Thursday June 28th, 2007 10:58:58 AM

The mage suggests that the others move back until he deals with the glyph. (Including the bears for a moment)
If he can only see ONE glyph, he will cast Greater Dispel Magic targetting it. If it is obvious there might be more, he casts it as an area effect, trying not to breach any Emerald spells. (I really feel the area affect is the best choice though. The area around the door, with the door at the center. CL check 31)

Dellintu waits, taking mental notes from the weapon mage.

Ingrge suggests that the wounded bear continue forward through the door frame. If it is unable, he'll move one of the others forward instead.
-----------------------
Celestial Bears (3)
AC: 13
HP: 26, 21, 18
ATT: +6, +6, +1
DAM: 1d4+4,1d4+4,1d6+2
Special: Smite evil +20 attack 1/day: ACE resistance 5
------------------
Active spells
see invisibility (permanent)
arcane sight (permanent)
stone skin - 679 rounds
continency (10 days)[not sure of the conditions in place]
Summone Monster (3 Celestial Black Bears) - 8 rounds
Great Invisibility - 12 rounds

Ingrge Misc.
P.T. wand - monster summoning IV (48)
P.T. wand - meta magic (48)
wand - restoration (50)
-------
Dellintu: AC:18, FFAC:14, TAC:14,HP: 47/47, Stoneskin 70/70, stoneskin, prot evil

Active spells
Prot evil - 34 rounds
Stone skin - 684 rounds

Dellintu Misc.
P.T. wand - cure moderate (46)
wand - ghoul touch (50)
arrows (16)
---------
Ingrge Spells - 5/21/07

0 level
Detect poison #
Disrupt undead x4 (1 used)

1st
true strike #
magic missiles x2
ray of enfeeblement x3
burning hands
unseen servant

2nd
scorching ray x3
detect thoughts #
spectral hand x2
command undead x2

3rd
Animate Undead (used)
Vampiric touch x2
clairaudience/voyance #
lightening bolt
Fireball x2*

4th
Arcane eye #
Dimension door x2
Bestow curse x2
greater invisibility*
Wall of fire

5th
Prying eyes#
Animal growth (used)
teleport x2 (1 used)
cone of cold
Bigby's interposing
Overland flight

6th
Greater dispel magic*
disintegrate
true seeing #
Chain lightening X2
Undeath to Death

7th
Vision #
Mordenkainen's sword
Control undead
------------------------
Dellintu's spells
0 level
acid splash
disrupt undead x3

1st
protection form evil/chaos
magic missile x2
expeditious retreat

2nd
scorching ray x2
invisibility

3rd
fly
fireball

Lian (AC 35, Hps 122/122, Stoneskin 70/70, Bears End)[AC 28FF, AC 20FF nomagic, TAC 27] 
Thursday June 28th, 2007 11:02:54 AM

The hand will move into the tunnel (Y48) and retrieves yet another scroll.
Highlight to display spoiler: {(two scrolls in hand. Protection from Evil and Enlarge Person)}

-------------------------
Active Effects:
Deeper Darkness (on a copper, 4 day duration, upon entering the city)
Stoneskin (54 rounds, Ingrge)
Bears Endurance (43 rounds)
Blessed Hands (as Blessed Weapon)no duration as it is free action to activate, 34 rounds
Boots of Haste (2/10 rounds a day)

Resources:
Brahmah's Tattoo of Goodberry 3/day - used (13, cast after battle with apes, one to each Emerald)
Brahmah's Tattoo of Bull's Strength 2/day - used twice
Stunning Fists 14/day - 1 used
Wholeness of Body - unused
Domain Powers - unused
Scrolls
-1 scroll of protection from chaos
-2 scrolls of comprehend languages
-4 divine scrolls of enlarge person
-5 scrolls of protection from evil (Olana*1)
-5 scroll of detect good
Wand of CLW (27 charges)
Dragon Ring of Communication
2 Spider Climb potions
5x5 Carpet of Flying
Lesser Courage
Blessed Hands
3-1 sunrods
holy water
Boots of Speed (2 rounds used)

Prepared Spells:
0lvl) Create Waterx2, Mending, Guidancex2
1lvl) Endure Elements, Divine Favorx2, Protection from Evilx2
2lvl) Bears End*, Lesser Restoration, Silence*, status
3lvl) Prayer, Deeper Darkness*, Invis Purge
domain spells) Enlarge Person*, Bulls Str, Protection from Energy - fire*

Party Resources Lian is carrying:
One pouch containing a block of Incense of Meditation
Restorative Ointment (5/5 applications)
Restorative Ointment (5/5 applications)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Lavender ioun stone - in use on Lian (20 levels left)
Wand of bull's strength (35 charges remaining)
9-3 vials of Holy water via Alemi or Domi (bought with personal gold)(Olana, the twins)
27 sunrods (bought with personal gold)

Given to Lian by Falin before leaving.
4 ea Immovable rods
1 each fire elemental gem
1 Goodberry
1 Wand of Haste


K'Nara and LUCIA, AC33/28/28/23, 143/143hp, Stoneskin, Protection from Evil [Sub Jay B] 
Thursday June 28th, 2007 11:11:35 AM

She moves forward into the mouth of the tunnel. (V55)
------------------------------
Lucia still looking for invisible foes.
------------------------------
Level 0 (DC 12): Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Read Magic, Message
Level 1 (DC 13): Cure Light Wounds, Expeditious Retreat, Grease, Identify
Level 2 (DC 14): Glitterdust, Silence
Level 3 (DC 15): Displacement



Sonara (Hps 47, AC 22)[ACFF 18, TAC 14 nomagic][Jay B]
 
Thursday June 28th, 2007 11:12:54 AM

She waits. What else can she do? Zombies?
She turns her bow toward the undead.

Active Spells:
None

Resources:
90 Masterwork arrows
11 sleep arrows
Cash remaining: 23 g, 8 silver, 8cp
4 Cure light wounds potions
Holy water

Jay B 
Thursday June 28th, 2007 11:13:23 AM

OOC: Those zombies are the ones Ingrge summoned?

--------------------

Dm JIm: Yes

Athalorn AC 28 HP 89/100 Stoneskin 50/70 
Thursday June 28th, 2007 12:25:00 PM

Athalorn moves back down the tunnel, his various magical protections soaking up most of the damage from the arrows. He stands around the corner from the entrance at U52. "I can create a wall to protect us while we deal with the gates? Or I could move through the grills?"

Glannath circles in the air outside, wondering what the Dragons were doing standing around.

-------------------------------
Armour Class (with Barkskin) 26
FF 22
TAC 14

With Protection from Evil & Barkskin 28
FF 24
TAC 16

Active Effects:
Stoneskin 684/700 - 70/70 HP remaining
Protection From Evil 35/50
Death Ward 113/120
Call Lightning Storm 113/120 - 11/12 bolts remaining
Barkskin 1194/1200
Bless ?

Spells (Currently Memorised): (Per Day) (Bonus Spells 1st: 2 2nd: 2 3rd: 2 4th:1 5th:1 6th 1 7th:1)

----------------------------------------------
0 Level (6) DC = 17
Create Water x2, Detect Magic, Light, Mending, Purify Food & Drink

1st Level (7) DC = 18
Charm Animal, Entangle, Speak with Animals, Obscuring Mist, Cure Light Wounds x2, Hide from Animals

2nd Level (6) DC = 19
Barkskin (cast), Treeshape, Resist Energy, Lesser Restoration x 3

3rd Level (6) DC = 20
Call Lightning, Meld into Stone, Cure Moderate Wounds x2, Neutralise Poison, Remove Disease

4th Level (4) DC = 21
Cure Serious Wounds x2, Ice Storm, Summon Nature's Ally IV

5th Level (4) DC = 22
Cure Critical Wounds, Stoneskin, Call Lightning Storm (cast), Death Ward (cast)

6th Level (3) DC = 23
Mass Bull's Strength, Wall of Stone, AntiLife Shell

Wildshapes 3 out of 4, Tiny -- Large and Plant

-------

List of Magic Items:
+4 bracers of armor
+1 ring of protection
+4 Periapt of wisdom
Boots of speed
Potion of Non Detection
+1 spear of storing (Spell stored = Poison)
4 feathers of the tree
1 x Goodberry

------------------------


Aeralia 
Thursday June 28th, 2007 12:38:04 PM


Aeralia advances into the tunnel behind the others, scanning the area quickly for magical auras, casting another simple lighting cantrip to attempt to find the anti-magic field's exact threshold.

~~~~~~~~~~

OOC: Dancing Lights

Stat notes:
HP: 48/48
AC: 16(M), 14(FF,M), 12(-M), 10(FF,-M)

Active Spells
----------------
Mage Armor (1st Level, 342/360 Rounds)
See Invisibility (12th level, 1183/1200 Rounds)
Arcane Sight (12th level, 104/120 Rounds)
Stone Skin, 70/70 (7th Level, 685/700 Rounds)
Invisibility (12th Level, 685/120 Rounds)

Spells Remaining: (4/6),(7/8),(6/8),(7/8),(8/8),(6/6),(4/4)

Party Supplies
----------------
1 Goodberry (from Lian)
Wand of Lightning Bolt (8th level, 50 charges)

Olana (AC 25, HP 68, Haste(gone), Stoneskin, Protection from Evil)  d20+15=34
Thursday June 28th, 2007 2:26:25 PM

Olana frowns, her bow at the ready at the tunnel entrance. She doesn't like that howling the bears are making - not good for the bears, and it doesn't promise any better for themselves.
"May the ground rise and swallow our enemy" she mutters bad temperedly.
While she waits for Ingrge's spell to destroy the glyph, she watches the outside, just in case any zombies or worse, from the front of the building, get close.

SPOT DC 34

Level 1 (2):
Entangle
Delay Poison

Level 2 (2):
Cats Grace
Cure Light Wounds

Level 3 (2):
Cure moderate Wounds
Greater magic Fang



Dm Jim: Combat Round 17 - Defender of the CUBE 
Thursday June 28th, 2007 4:12:47 PM

OOC: Please post at the bottom of your post

AC and touch AC, with and without magic
Spells in effect and duration and time elapsed
Party items held

Please keep track of the duration and elasped time of the spells you have in place.

Please wait for MattC to post before your next post.

Thanks.

-------------------------------------------

Milo quickly hides himself among the growling bears and ponders how he and his friends will lift the gate. Milo remembers that Karen had told the Emerald Dragons that in one attack the first portcullis was disabled and that the portcullis locks automatically once it fall. The lock was simple and on the ground, a simple clasp (DC 10 open locks). The portcullis are heavy and it took two strong men to lift it (DC 23 strength check, only two can try at one time with a +2 aid anonther bonus - Roll one D20 and add strenght bonus for each person attempting and the +2 bonus).

Ingrge easily sees the greater glyph, but does not want to spend time studying it. Ingrge dispels the glyph and call for the uninjured bears to fall back, which they do, causing the Emeralds to flatten themselves against the stone wall of the tunnel.

At Ingrge's command the wounded bear slowly rises and limps forward and winks out of existanse as it steps across the doorway.

Lian pulls out another scroll as he gets ready for action.

K'Nara and Lucia watch the actions of Ingrge with great interest. Lucia relates for his mistress that his sight penetrate past the door hinges. "I will go blind in there!"

Sonora is very wary of Ingrge's zombies as they pold slowly toward their master. The rotten flesh of the wizard zombies wrinkles the elfs nose.

Anthalorn is struck by two arrows, but his stone skin absorbs the lion share of the damage, but he is not unscathed. The druid suggest that he can put up a wall of stone to assist with the gate, but then remember that the portcullis's are in the antimagic.

Anthalorn move back behind the tunnel bend for cover.

Aeralia cast her light cantrip and the magical light stops just at the empty door hinges. It looks like the antimagic start well before the down portcullis and the shadowy figure.

Olana waits to act and breaths a sigh of relief when Ingrge removes the glyph.

---------------------------

OOC: I Posted sligthly early, Gunther & Bertram can post before MattC and he can update the action as needed.

everyone else please wait for MattC to post.

Gunther (SR 13, AC32, Flat=28, No magic=20, No magic/flat=16 HP127/127) Protection from Evil, Stoneskin, Charm Animal: Delilah (AC12, Flat=10, HP88/88, DR10/magic) Animal Growth, Stoneskin 
Thursday June 28th, 2007 10:16:55 PM

Gunther listens to the recap and sighs. Never easy...nope...never easy. As he continues to guard the rear, Gunther looks at the tunnel and then looks over at Delilah. Activating his ring of communication, Gunther speaks up. "Ingrge, I don't tink Delilah vill fit through de tunnel. Is dere a vay to shrink her down or odervise get her into de Cube?"

Spells in place (Gunther)
Charm animal---3/3 hours
Stoneskin---686/700 rounds
Protection from Evil---36/50 rounds

Spells in place (Delilah)
Stoneskin---686/700 rounds
Animal Growth---1186/1200 rounds

Party resources:
1 Goodberry
2 Flasks of Holy Water



ADM Matt C.  d20+19=37 d20+20=22 d20+15=19 d20+10=18
Thursday June 28th, 2007 10:51:55 PM

The shadowy figure watches as the bears move back away from the broken doorway. It also sees some of the party members shift places.

The figure takes a bead on Lian, but all the movement must have thrown off its aim. All three arrows bounce harmlessly off a wall or ceiling.

Miss AC's 22, 19 & 18

The figure turns its head as if listening to someone or something behind it.

Aeralia 
Friday June 29th, 2007 12:08:00 AM

"Thats enough out of you," Aeralia mumbles as the figure takes aim and fires at Lian. "Let see what sort of abjurations we're dealing with here," the young woman says, closing her eyes for a moment as she inhales deeply, summoning forth the more potent magical energies within her.

Chanting the proper incantations quickly, Aeralia thrusts her hands forward towards the portcullis and shadowy figure, physically mimicing the direction of her sorcerous energies as it pierces into the anti-magic aura. As her arms reach full extension, she spreads her hands and arms apart quickly, directing the magics as the evocation spreads out into a wall of magical energies, just beyond the portcullis. She positions the wall of force between the metal grate and the shadowy figure, with as much room on the far side of the portcullis as she can steal (making sure theres enough so the gate can be lifted unhindered by the wall).

She waits a moment, wondering if the wall was indeed created; if her spell had resisted the abjuration aura as it should. "If the wall is up, that should give time to heal as needed, and get that portcullis unlocked and raised." Glancing at the several holes in the walls and ceiling, she adds, "just be careful."

~~~~~~~~

OOC: Cast Wall of Force (On Map: 024 - V24)
NOTE: Wall of force is unaffected by Antimagic fields, stated both in Antimagic field's and Wall of Force's descriptions.

Stat notes:
HP: 48/48
AC: 16(M), 14(FF,M), 12(-M), 10(FF,-M)

Active Spells
----------------
Mage Armor (1st Level, 341/360 Rounds)
See Invisibility (12th level, 1182/1200 Rounds)
Arcane Sight (12th level, 103/120 Rounds)
Stone Skin, 70/70 (7th Level, 684/700 Rounds)
Invisibility (12th Level, 684/120 Rounds)
Bless (Cast by Bertram, XXX-1/XXX Rounds [1min/level duration])

Wall of Force (O24-V24) (12th Level, 12/12 Rounds)

Spells Remaining: (4/6),(7/8),(6/8),(7/8),(8/8),(5/6),(4/4)

Party Supplies
----------------
1 Goodberry (from Lian)
Wand of Lightning Bolt (8th level, 50 charges)

Athalorn AC 28 HP 98/100 Stoneskin 50/70  d8+5=9
Friday June 29th, 2007 1:35:49 AM

"A good tactic, Aeralia. I didn't realise those walls resisted the antimagic. A useful tool!" Athalorn relaxes a little, breathing deeply. He pulls the two arrows from his shoulder, throwing them to the floor. He closes his eyes and focuses on the Culverclove leaf in his hand. Clutching it tightly, he uses its energies to heal his own wounds.

Speaking again, he calls for Gunther. "Gunther my old friend, I think it may soon be time to flex those muscles of yours with this gate."

Standard Action: Cast Cure Light Wounds - 9 hit points
-------------------------------
Armour Class (with Barkskin) 26
FF 22
TAC 14

With Protection from Evil & Barkskin 28
FF 24
TAC 16

Active Effects:
Stoneskin 683/700 - 70/70 HP remaining
Protection From Evil 34/50
Death Ward 112/120
Call Lightning Storm 112/120 - 11/12 bolts remaining
Barkskin 1193/1200
Bless ?

Spells (Currently Memorised): (Per Day) (Bonus Spells 1st: 2 2nd: 2 3rd: 2 4th:1 5th:1 6th 1 7th:1)

----------------------------------------------
0 Level (6) DC = 17
Create Water x2, Detect Magic, Light, Mending, Purify Food & Drink

1st Level (7) DC = 18
Charm Animal, Entangle, Speak with Animals, Obscuring Mist, Cure Light Wounds x2 (one cast) , Hide from Animals

2nd Level (6) DC = 19
Barkskin (cast), Treeshape, Resist Energy, Lesser Restoration x 3

3rd Level (6) DC = 20
Call Lightning, Meld into Stone, Cure Moderate Wounds x2, Neutralise Poison, Remove Disease

4th Level (4) DC = 21
Cure Serious Wounds x2, Ice Storm, Summon Nature's Ally IV

5th Level (4) DC = 22
Cure Critical Wounds, Stoneskin, Call Lightning Storm (cast), Death Ward (cast)

6th Level (3) DC = 23
Mass Bull's Strength, Wall of Stone, AntiLife Shell

Wildshapes 3 out of 4, Tiny -- Large and Plant

-------

List of Magic Items:
+4 bracers of armor
+1 ring of protection
+4 Periapt of wisdom
Boots of speed
Potion of Non Detection
+1 spear of storing (Spell stored = Poison)
4 feathers of the tree
1 x Goodberry


Milo (hp 104/104)  d20+26=32 d20+17=24 d20+24=39
Friday June 29th, 2007 9:14:48 AM

Remembering the lock, Milo hunkers down at the base of the gate, hiding as best he can even while he searches for the lock.

(OOC: Hide check DC 32. Search DC 24. If Milo finds a lock, he'll attempt to unlock it. Open Locks DC 39.)

------------------------------------

Dm Jim: The lock is at the base of the portcullis and Milo will have to move forward and will be just a few feet away from the shadowy figure.

K'Nara and LUCIA, AC33/28/28/23, 143/143hp, Stoneskin, Protection from Evil [Sub Jay B] 
Friday June 29th, 2007 10:53:20 AM

She moves further in, close to Ingrge and Lian.
------------------------------
Lucia still looking for invisible foes.
------------------------------
Level 0 (DC 12): Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Read Magic, Message
Level 1 (DC 13): Cure Light Wounds, Expeditious Retreat, Grease, Identify
Level 2 (DC 14): Glitterdust, Silence
Level 3 (DC 15): Displacement



Sonara (Hps 47, AC 22)[ACFF 18, TAC 14 nomagic][Jay B]
 
Friday June 29th, 2007 10:53:46 AM

She waits.

Active Spells:
None

Resources:
90 Masterwork arrows
11 sleep arrows
Cash remaining: 23 g, 8 silver, 8cp
4 Cure light wounds potions
Holy water


Lian (AC 35, Hps 122/122, Stoneskin 70/70, Bears End)[AC 28FF, AC 20FF nomagic, TAC 27] 
Friday June 29th, 2007 11:00:15 AM

Just noticing the figure, the monk smiles in ammusement. "How precious. Arrows."

He looks toward the invisible Ingrge. "Would it be safe to pass this entrance now Ingrge? I don't much care for poeple shooting at me."

(two scrolls in hand. Protection from Evil and Enlarge Person)

-------------------------
Active Effects:
Deeper Darkness (on a copper, 4 day duration, upon entering the city)
Stoneskin (53 rounds, Ingrge)
Bears Endurance (42 rounds)
Blessed Hands (as Blessed Weapon)no duration as it is free action to activate, 33 rounds
Boots of Haste (2/10 rounds a day)

Resources:
Brahmah's Tattoo of Goodberry 3/day - used (13, cast after battle with apes, one to each Emerald)
Brahmah's Tattoo of Bull's Strength 2/day - used twice
Stunning Fists 14/day - 1 used
Wholeness of Body - unused
Domain Powers - unused
Scrolls
-1 scroll of protection from chaos
-2 scrolls of comprehend languages
-4 divine scrolls of enlarge person
-5 scrolls of protection from evil (Olana*1)
-5 scroll of detect good
Wand of CLW (27 charges)
Dragon Ring of Communication
2 Spider Climb potions
5x5 Carpet of Flying
Lesser Courage
Blessed Hands
3-1 sunrods
holy water
Boots of Speed (2 rounds used)

Prepared Spells:
0lvl) Create Waterx2, Mending, Guidancex2
1lvl) Endure Elements, Divine Favorx2, Protection from Evilx2
2lvl) Bears End*, Lesser Restoration, Silence*, status
3lvl) Prayer, Deeper Darkness*, Invis Purge
domain spells) Enlarge Person*, Bulls Str, Protection from Energy - fire*

Party Resources Lian is carrying:
One pouch containing a block of Incense of Meditation
Restorative Ointment (5/5 applications)
Restorative Ointment (5/5 applications)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Lavender ioun stone - in use on Lian (20 levels left)
Wand of bull's strength (35 charges remaining)
9-3 vials of Holy water via Alemi or Domi (bought with personal gold)(Olana, the twins)
27 sunrods (bought with personal gold)

Given to Lian by Falin before leaving.
4 ea Immovable rods
1 each fire elemental gem
1 Goodberry
1 Wand of Haste

Ingrge: AC: 28, FFAC: 22, TAC; 18, HP: 102/102, Stone skin 150/150, See invisibility, Arcane sight, Contingency [Sub Jay B]  d20+23=37 d20+29=44
Friday June 29th, 2007 11:22:23 AM

(I assume Ingrge used the Dispel to 'target' rather than area effect? Would have preferred an area.
Also not exactly sure where this 'figure' is in relation to the portcullis.)

Since Ingrge knows that the Cube is protected magically, he will think about mundane ways in. (Therefore I will wait for Kent to return Sunday the 2nd. He should start posting for Ingrge and Dellintu the following Monday. Since he knows the mage's powers much better than I. :D So there Jim! Nee ner.)
"We have to enter sooner rather than later. I have a feeling that those glyphs might reset even after a dispel.
The portcullis seems to be the barrier where magic stops. My vision looking into the Cube is being effected."
The elf files through his memories about anti-magic fields and what breaks them momentarily. (Knowledge arcana 37, Spellcraft 44)
"As for that antimagic field, if we can't use magic, neither can they. What neuters us neuters them.
Beware though, of constructs and non-summoned creatures... they are uneffected. This is a school of magic after all." Says the disembodied voice.
"In addition, anything magical will likely lose function while inside the Cube. Just a reminder."

Dellintu stands waiting for something interesting.

The bears mill about and can smell the undead from here.
-----------------------
Celestial Bears (3)
AC: 13
HP: 26, 21, 18
ATT: +6, +6, +1
DAM: 1d4+4,1d4+4,1d6+2
Special: Smite evil +20 attack 1/day: ACE resistance 5
------------------
Active spells
see invisibility (permanent)
arcane sight (permanent)
stone skin - 678 rounds
continency (10 days)[not sure of the conditions in place]
Summone Monster (3 Celestial Black Bears) - 7 rounds
Great Invisibility - 11 rounds

Ingrge Misc.
P.T. wand - monster summoning IV (48)
P.T. wand - meta magic (48)
wand - restoration (50)
-------
Dellintu: AC:18, FFAC:14, TAC:14,HP: 47/47, Stoneskin 70/70, stoneskin, prot evil

Active spells
Prot evil - 33 rounds
Stone skin - 683 rounds

Dellintu Misc.
P.T. wand - cure moderate (46)
wand - ghoul touch (50)
arrows (16)
---------
Ingrge Spells - 5/21/07

Spells cast [*]

0 level
Detect poison #
Disrupt undead x4 (1 used)

1st
true strike #
magic missiles x2
ray of enfeeblement x3
burning hands
unseen servant

2nd
scorching ray x3
detect thoughts #
spectral hand x2
command undead x2

3rd
Animate Undead (used)
Vampiric touch x2
clairaudience/voyance #
lightening bolt
Fireball x2*

4th
Arcane eye #
Dimension door x2
Bestow curse x2
greater invisibility*
Wall of fire

5th
Prying eyes#
Animal growth (used)
teleport x2 (1 used)
cone of cold
Bigby's interposing
Overland flight

6th
Greater dispel magic*
disintegrate
true seeing #
Chain lightening X2
Undeath to Death

7th
Vision #
Mordenkainen's sword
Control undead
------------------------
Dellintu's spells
0 level
acid splash
disrupt undead x3

1st
protection form evil/chaos
magic missile x2
expeditious retreat

2nd
scorching ray x2
invisibility

3rd
fly
fireball

----------------------------------

Dm Jim: The dimension door spell will fail to allow the three heros to enter the antimagic or even penetrate the CUBE.

Jay B - Okay, now I remember, Karen said something to that effect. Will change post since Ingrge would remember that.

Olana (AC 25, HP 68, Haste(gone), Stoneskin, Protection from Evil)  d20+15=25
Friday June 29th, 2007 1:24:23 PM

Olana moves in toward the gate with the others, looking for any possible assailants

Spot 25



Gunther (SR 13, AC32, Flat=28, No magic=20, No magic/flat=16 HP127/127) Protection from Evil, Stoneskin, Charm Animal: Delilah (AC12, Flat=10, HP88/88, DR10/magic) Animal Growth, Stoneskin  d20+6=9
Friday June 29th, 2007 3:38:27 PM

Hearing the activity over the ring, Gunther knows it's time to head in. He orders Delilah to follow, unsure of whether she will be able to squeeze through the tight tunnel.

Once inside the tunnel, the warrior readies himself to raise the massive iron gates. Getting a poor grip, Gunther strains against the weight to no avail (Str.=9).

Spells in place (Gunther)
Charm animal---3/3 hours
Stoneskin---686/700 rounds
Protection from Evil---36/50 rounds

Spells in place (Delilah)
Stoneskin---686/700 rounds
Animal Growth---1186/1200 rounds

Party resources:
1 Goodberry
2 Flasks of Holy Water


---------------------------

Dm Jim: Will Gunther get a +6 bonus while in the antimagic area?????

It's inside the antimagic area, eh? Then the Str. would drop to a +3...which...shock...gasp...will fail, just like the +6 number. ;)---Nellie

ADM Matt C. 
Friday June 29th, 2007 4:16:43 PM

OOC - Unfortunately there will not be a post today as Jim and I are both traveling. Jim will post again Sunday night.

Lian 
Friday June 29th, 2007 4:39:38 PM

Puts his scrolls away.

Knara [Sub Jay B] 
Friday June 29th, 2007 4:47:35 PM

"Um, Ingrge, what about Lucia? Will she function? I mean, not necessarily her powers, but will she lose her sentience?"

Yeah, what about ME! Askes the sword in a raised tone.

Bertram: AC 32, FFAC: 29, TAC 14, HP: 117/117, Stone skin 70/70 , Bless 
Friday June 29th, 2007 5:26:36 PM

Bertram looks around at the zombies of Ingrge's and speaks.

"Why not send them ahead to deal with the archer? As created, not magical undead, they will not be affected by the anti-magic field and should be able to provide cover and a distraction for us, as well as perhaps take out our little freind up ahead.

Gunther, do you need a little extra strength? If answer is yes, Bertram will cast Bull's strength on Gunther.

Spell List

Level 0
Create Water
Detect Magic
Detect Poison
Purify Food and Drink
Read Magic
Resistance

Level 1
Bless (used)
Bless Water
Detect Undead
Divine Favor
Enlarge Person
Hide from Undead X2

Level 2
Bull's Strength
Consecrate X2
Gentle Repose
Remove Paralysis
Resist Energy
Restoration, Lesser X2

Level 3
Create Food and Water(Traded for Cure Serious)
Daylight X2
Invisibility Purge
Magic Vestment
Searing Light X2

Level 4
Death Ward X2
Divine Power
Neutralize Poison
Restoration X3

Level 5
Disrupting Weapon
Flame Strike X3 (1 used)
Righteous Might

Level 6
Blade Barrier
Undeath to Death
Word of Recall

Level 7
Power Word Blind
Restoration, Greater X2 per day

****

Turn undead 3 times/day (1 used)


Dm Jim: Combat Round 18 - Portcullis  d20+12=19 d20+16=19 d20+10=11 d20+7=8 d20+8=23 d20+8=13 d8+8=10
Saturday June 30th, 2007 1:55:24 PM

OOC: Please post at the bottom of your post

AC and touch AC, with and without magic
Spells in effect and duration and time elapsed
Party items held

Please keep track of the duration and elasped time of the spells you have in place.

MattC is on vacation for a few days so I will do a combined post until he returns.

Thanks.

-----------------------------------------

Aeralia tries a new tact and cast her wall of force just behind the downed portcullis and the sorcereress waits to see what effect it may have.

Anthalorn is impressed with Aeralia's move and takes time to cure himself some of the arrow damage.

Milo move forward, shadow to shadow, but the lock is on the floor in the middle of the passage way in the light cast by the sunrod. Not to mention that the rouge is moving to work on the lock, so Milo realizes that his hide is not very effective (DC 12 spot check).

The lock itself is almost childlike to Milo and he easily opens it. The mechanism seems only to exist to slow the opening of the gate.

-----------------------------------

ooc: Milo I need your AC in the antimagic and if it were not for the wall of force you would be flat footed also. Until you post your AC it is 10 FF and 17 normal in the antimagic.

-------------------------------

K'Nara moves up to Ingrge and Lucia wonders what his existance will be like in the antimagic area and comes to the realization that he will only be a nice fancy sword with no concious.

Sonara waits outside looking for direction from the Dragons.

Lian questions Ingrge on the groups next course of action, but seems ready for action himself.

Olana moves into the tunnel with the rest of her friends.

Bertram now seems less adverse to the zombies and wants to use them against the undead in the CUBE.

Gunther move up to the iron gate and attempts to open it now that Milo has opened the locking mechanism. Gunther feels weaker in the antimagic, and either the weakness or more likely his hasty technique causes him not to be able to lift the portcullis.

--------------------------------------

The shadowy figure is easily seen by Milo and Gunther and it is a grinning vampire. The vampires red eyes and long fangs seem to welcome the Emeralds as he bend his bow and aims at Milo's head. The arrow looks like it would have flown true, but it shatters on an invisible force. The vampire give a silent yell in frustration. The vampire taps his bow on the wall and then stows it and draws his hammer and long sword, and waits expectantly.

The Emerald Dragon appear to be safe, but for the murder holes to the sides and above.

A high pitch whine is hear and two spears poke down from the ceiling.

AC 11 (natural 1)
AC 8 (natural 1)

One each missed Milo and Gunther when they were most helpless (Flatfooted)

From the side murder holes poke five long, at least 4 feet showing) white daggers, one each at Milo and Gunther. The two heros also notice several eye holes above the murder holes and spy bloodshot eyes looking out.

AC 23 10 damage to Milo as the thin pseudo knives pierce his side.

AC 13, the knives of sorts are turned by Gunthers much more normal armor.

------------------------------------

Map to follow tomorrow

DM Please Highlight to display spoiler: {Lucia is a female personae... [message from Jay B]}

Athalorn OOC (Simon) 
Sunday July 1st, 2007 3:56:58 AM

Jim - is the area near the portcullis large enough for Athalorn to turn back into a dire bear?

------------------------------

Dm Jim: The service entrance is 8 feet wide and mabe the same height. It would be more than a tight fit.

Gunther (SR 13, AC32, Flat=28, No magic=20, No magic/flat=16 HP127/127) Protection from Evil, Stoneskin, Charm Animal: Delilah (AC12, Flat=10, HP88/88, DR10/magic) Animal Growth, Stoneskin  d20+3=5
Sunday July 1st, 2007 10:59:58 PM

Gunther growls as the knife pings off his armor. "I'll be up der for you in a minute you little covard!"

Making his way toward the others, Gunther looks over at K'nara. "How are ve going to get past Aeralia's vall?"

Gunther once more braces himself to try and lift the iron gate, but once more can't get a good grip. (Str.=5)

Spells in place (Gunther)
Charm animal---3/3 hours
Stoneskin---685/700 rounds
Protection from Evil---35/50 rounds

Spells in place (Delilah)
Stoneskin---685/700 rounds
Animal Growth---1185/1200 rounds

Party resources:
1 Goodberry
2 Flasks of Holy Water



Athalorn AC 28 HP 98/100 Stoneskin 50/70 
Monday July 2nd, 2007 1:16:19 AM

Tired of the waiting game, and unable to help Gunther lift the portcullis very effectively, the druid calls to the others. "We need someone else with natural strength to help Gunther lift that cursed gate."

Glannath circles outside the cube, fearful of the zombies and curious as to the happenings inside.

-------------------------------
Armour Class (with Barkskin) 26
FF 22
TAC 14

With Protection from Evil & Barkskin 28
FF 24
TAC 16

Active Effects:
Stoneskin 682/700 - 70/70 HP remaining
Protection From Evil 33/50
Death Ward 111/120
Call Lightning Storm 111/120 - 11/12 bolts remaining
Barkskin 1192/1200
Bless ?

Spells (Currently Memorised): (Per Day) (Bonus Spells 1st: 2 2nd: 2 3rd: 2 4th:1 5th:1 6th 1 7th:1)

----------------------------------------------
0 Level (6) DC = 17
Create Water x2, Detect Magic, Light, Mending, Purify Food & Drink

1st Level (7) DC = 18
Charm Animal, Entangle, Speak with Animals, Obscuring Mist, Cure Light Wounds x2 (one cast) , Hide from Animals

2nd Level (6) DC = 19
Barkskin (cast), Treeshape, Resist Energy, Lesser Restoration x 3

3rd Level (6) DC = 20
Call Lightning, Meld into Stone, Cure Moderate Wounds x2, Neutralise Poison, Remove Disease

4th Level (4) DC = 21
Cure Serious Wounds x2, Ice Storm, Summon Nature's Ally IV

5th Level (4) DC = 22
Cure Critical Wounds, Stoneskin, Call Lightning Storm (cast), Death Ward (cast)

6th Level (3) DC = 23
Mass Bull's Strength, Wall of Stone, AntiLife Shell

Wildshapes 3 out of 4, Tiny -- Large and Plant

-------

List of Magic Items:
+4 bracers of armor
+1 ring of protection
+4 Periapt of wisdom
Boots of speed
Potion of Non Detection
+1 spear of storing (Spell stored = Poison)
4 feathers of the tree
1 x Goodberry



Aeralia 
Monday July 2nd, 2007 2:26:47 AM

"I'll drop the wall when you get that portcullis up!" Aeralia says towards Gunther, worried about the attacks coming from the murder holes. "I'm just keeping that guy off you until you can get it lifted."

She's not sure if theres anything else she can do to aid, so waits and watches, keeping an eye on the shadowy figure behind the wall of force.

~~~~~~~~~~~~

Stat notes:
HP: 48/48
AC: 16(M), 14(FF,M), 12(-M), 10(FF,-M)

Active Spells
----------------
Mage Armor (1st Level, 340/360 Rounds)
See Invisibility (12th level, 1181/1200 Rounds)
Arcane Sight (12th level, 102/120 Rounds)
Stone Skin, 70/70 (7th Level, 683/700 Rounds)
Invisibility (12th Level, 683/120 Rounds)
Bless (Cast by Bertram, XXX-2/XXX Rounds [1min/level duration])

Wall of Force (O24-V24) (12th Level, 11/12 Rounds)

Spells Remaining: (4/6),(7/8),(6/8),(7/8),(8/8),(5/6),(4/4)

Party Supplies
----------------
1 Goodberry (from Lian)
Wand of Lightning Bolt (8th level, 50 charges)

Lian (AC 35, Hps 122/122, Stoneskin 70/70, Bears End)[AC 28FF, AC 20FF nomagic, TAC 27] 
Monday July 2nd, 2007 7:01:44 AM

Moves up to the remains of the door and waits. He's not sure where the field begins. He wishes he could Turn Undead like Bertram to help Gunther and Milo a bit.

The monk thinks a moment and then retrieves his Deeper Darkness copper from the pouch, grasping it in his hand.

-------------------------
Active Effects:
Deeper Darkness (on a copper, 4 day duration, upon entering the city)[oops, should be 5 day duration... aw well]
Stoneskin (52 rounds, Ingrge)
Bears Endurance (41 rounds)
Blessed Hands (as Blessed Weapon)no duration as it is free action to activate, 32 rounds
Boots of Haste (2/10 rounds a day)

Resources:
Brahmah's Tattoo of Goodberry 3/day - used (13, cast after battle with apes, one to each Emerald)
Brahmah's Tattoo of Bull's Strength 2/day - used twice
Stunning Fists 14/day - 1 used
Wholeness of Body - unused
Domain Powers - unused
Scrolls
-1 scroll of protection from chaos
-2 scrolls of comprehend languages
-4 divine scrolls of enlarge person
-5 scrolls of protection from evil (Olana*1)
-5 scroll of detect good
Wand of CLW (27 charges)
Dragon Ring of Communication
2 Spider Climb potions
5x5 Carpet of Flying
Lesser Courage
Blessed Hands
3-1 sunrods
holy water
Boots of Speed (2 rounds used)

Prepared Spells:
0lvl) Create Waterx2, Mending, Guidancex2
1lvl) Endure Elements, Divine Favorx2, Protection from Evilx2
2lvl) Bears End*, Lesser Restoration, Silence*, status
3lvl) Prayer, Deeper Darkness*, Invis Purge
domain spells) Enlarge Person*, Bulls Str, Protection from Energy - fire*

Party Resources Lian is carrying:
One pouch containing a block of Incense of Meditation
Restorative Ointment (5/5 applications)
Restorative Ointment (5/5 applications)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Lavender ioun stone - in use on Lian (20 levels left)
Wand of bull's strength (35 charges remaining)
9-3 vials of Holy water via Alemi or Domi (bought with personal gold)(Olana, the twins)
27 sunrods (bought with personal gold)

Given to Lian by Falin before leaving.
4 ea Immovable rods
1 each fire elemental gem
1 Goodberry
1 Wand of Haste

Sonara (Hps 47, AC 22)[ACFF 18, TAC 14 nomagic][Jay B] 
Monday July 2nd, 2007 7:03:24 AM

The archer wishes terribly to be of use to her friends, so she moves into the tunnel and toward the doors. Knocking an arrow as she goes.

Active Spells:
None

Resources:
90 Masterwork arrows
11 sleep arrows
Cash remaining: 23 g, 8 silver, 8cp
4 Cure light wounds potions
Holy water

K'Nara and LUCIA, AC33/28/28/23, 143/143hp, Stoneskin, Protection from Evil [Sub Jay B] non magic 20, ff 15(sorry Donna) 
Monday July 2nd, 2007 7:10:30 AM

The Bladesinger moves into the gate house and toward Gunther to assist him opening the portcullis.
"Lian, if thats what I think it is, pick you place for it, but aim WELL!"
"Ah, um, Bertram, you might be best here. My belt just died. I can't assist very well."

------------------------------
Lucia still looking for invisible foes. (Assuming she's 'awake' and not yet dormant.)
------------------------------
Level 0 (DC 12): Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Read Magic, Message
Level 1 (DC 13): Cure Light Wounds, Expeditious Retreat, Grease, Identify
Level 2 (DC 14): Glitterdust, Silence
Level 3 (DC 15): Displacement

Jay B to Kent 
Monday July 2nd, 2007 7:16:06 AM

OOC: Welcome Back Kent, please post for Ingrgre today! :)

Spells cast have '*'. Durations are accurate, more or less. I do not know Dellintu's personality, so he is in the tunnel still.

Posting Report for 
Monday July 2nd, 2007 8:06:57 AM

Game # 3 The Emerald Dragon
For the week of June 25,2007

Name-----MTWTF
DM JimF--XXXX2S
K'Nara---XXOXX2<Sub by Jay
Lean-----22222 <NPC's 2 of them
Hunther--2XOXXS
Olana----XOX2X
Aerala---XXXXX
Inger----XXOXX
Farling--OOOOO
Glannala-OOOOO
Athalorn-XOX2XS
Bro.Bert-XOXOO
Milo-----X2OXXSS

Adm Ceil

Milo (hp 104/94) 
Monday July 2nd, 2007 11:28:41 AM

Milo spits out a curse as he is stabbed by the knife from the murder hole. The halfling quickly moves back from the portcullis (and out of the antimagic area if possible) after finishing with the lock, "You can lift the portucullis now. The lock won't be in the way."

AC 29, 30 vs. the guys behind the murderholes.
AC 18, 19 vs. the guys behind the murderholes without magic.

(OOC: HELP... Starting next week I'll be on vacation for two weeks with no Internet connection. Can someone play Milo for me, while I'm away please?)

Dm Jim: Combat Round 19 - Help at the Gate  d20+8=16 d20+8=15 d20+10=16 d20+7=14
Monday July 2nd, 2007 11:06:57 PM

OOC: Please post at the bottom of your post

AC and touch AC, with and without magic
Spells in effect and duration and time elapsed
Party items held

Please keep track of the duration and elasped time of the spells you have in place.

MattC is on vacation for a few days so I will do a combined post until he returns.

Thanks.

--------------------------------------

Gunther and Milo notice that the sets of five long thin white knives move independantly as they are withdrawn and seem to be hardened and filed fingernail, of four feet long.

Milo move backs outside of the anitmagic and allows Lian to move up.

Gunther grabs hold of the bars of the portcullis, but slips on what appears to be dried blood. Apparently this tact has been tried before. Gunther knows he needs help with the bars.

K'Nara comes to the rescue of the big cat trainer. As the leader of the Emerald Dragons strides toward the threshold of the CUBE, Lucia speaks up, I can not see in there and I do not think I will like it in there. Lucia goes quiet as soon as K'nara enters the CUBE. K'Nara is now shoulder to shoulder with Gunther. (+2 circumstance bonuse next round, pluse each of your str. bonus).

Lian is not at the destroyed door hinges and where Aeralia's light spell does not penetrate. In fact, the darkness oozing out between the monks fingers does not penetrate the threshold of the CUBE.

Aeralia informs her fellow Dragons that she is prepared to drop the wall of force one the gate is up, but what says the gate will stay up?

Anthalorn give encouragement, knowing he is not the one to lift the bars. The druids wingman circles high overhead keeping watch.

Sonara move in close to the Dragons along with Dellintu.

Ingrge and the bears mill about in the tunnel.

---------------------------------------------

The armored vampire slashes his longsword at the wall of force and hits it with his hammer. The foul red eyed beast steps back five feet and calls over his should and the last portcullis drops in front of him. The vampire becons K'Nara and Gunther with his weapons and then flexes for them.

From the side murder holes stabs the five long white fingernails. The set reaching out for K'Nara are stained red with some of Milo's blood. The red eyes can been seen watching from the sight slits several feet above the side murder holes.

K'Nara AC 20
Gunther AC 16

AC 16 - K'Nara armor turns the fingernails
AC 15 - Gunther feels the fingernails touch but not penetrate his skin.

From the overhead murder holes comes that strange whine again and then the spear reach out for our heros

AC 16 - Again K'nara's armor turns a weapon.
AC 14 - Gunther is also lucky again as he feel the spear slide down his back, but not penetrate his armor.

The door at the far end of the service entrance opens wider and inky blackness can bee seen and a vampire head pokes out and surveys the scene, it red bloodshot eyes searching. It withdraws its pale face back into the darkness.

Gunther (SR 13, AC32, Flat=28, No magic=20, No magic/flat=16 HP127/127) Protection from Evil, Stoneskin, Charm Animal  d20+5=9
Monday July 2nd, 2007 11:59:02 PM

Grunting and straining, Gunther tries once more to lift the gate, but the activity of the murder holes is just too distracting (Str.=9). Swearing loudly in orcish, the warrior turns to K'nara. "If you can't bring it up den I'm not sure vat ve vill do...Varrd is not vith me today."

Spells in place (Gunther)
Charm animal---3/3 hours
Stoneskin---684/700 rounds
Protection from Evil---34/50 rounds

Spells in place (Delilah)
Stoneskin---684/700 rounds
Animal Growth---1184/1200 rounds

Party resources:
1 Goodberry
2 Flasks of Holy Water


--------------------------------------

Dm Jim: Nellie you get to add K'Nara's strenght bonus to your roll as well, not that it would make a difference in your roll, just for future reference.

Athalorn AC 28 HP 98/100 Stoneskin 50/70 
Tuesday July 3rd, 2007 1:23:31 AM

Athalorn thinks, but has no powers that could help open this gate without magic. Was there someone stronger than K'Nara to help? Bertram perhaps?

------------------------------

Glannath continues circling overhead outside the Cube, beginning to play in the air currents.

-------------------------------

Armour Class (with Barkskin) 26
FF 22
TAC 14

With Protection from Evil & Barkskin 28
FF 24
TAC 16

Active Effects:
Stoneskin 681/700 - 70/70 HP remaining
Protection From Evil 32/50
Death Ward 110/120
Call Lightning Storm 110/120 - 11/12 bolts remaining
Barkskin 1191/1200
Bless ?

Spells (Currently Memorised): (Per Day) (Bonus Spells 1st: 2 2nd: 2 3rd: 2 4th:1 5th:1 6th 1 7th:1)

----------------------------------------------
0 Level (6) DC = 17
Create Water x2, Detect Magic, Light, Mending, Purify Food & Drink

1st Level (7) DC = 18
Charm Animal, Entangle, Speak with Animals, Obscuring Mist, Cure Light Wounds x2 (one cast) , Hide from Animals

2nd Level (6) DC = 19
Barkskin (cast), Treeshape, Resist Energy, Lesser Restoration x 3

3rd Level (6) DC = 20
Call Lightning, Meld into Stone, Cure Moderate Wounds x2, Neutralise Poison, Remove Disease

4th Level (4) DC = 21
Cure Serious Wounds x2, Ice Storm, Summon Nature's Ally IV

5th Level (4) DC = 22
Cure Critical Wounds, Stoneskin, Call Lightning Storm (cast), Death Ward (cast)

6th Level (3) DC = 23
Mass Bull's Strength, Wall of Stone, AntiLife Shell

Wildshapes 3 out of 4, Tiny -- Large and Plant

-------

List of Magic Items:
+4 bracers of armor
+1 ring of protection
+4 Periapt of wisdom
Boots of speed
Potion of Non Detection
+1 spear of storing (Spell stored = Poison)
4 feathers of the tree
1 x Goodberry

Ingrge: AC: 28, FFAC: 22, TAC; 18, HP: 102/102, Stone skin 150/150, See invisibility, Arcane sight, Contingency, Greater invisibility,  3d4(2+3+4)+3=12 8d8(6+5+3+7+4+6+4+1)+32=68
Tuesday July 3rd, 2007 9:21:10 AM

Taking a magical glance at where the glyph had been, to make sure it hasn't reappeared, Ingrge instructs the remaining zombies to for defensive walls on either side of the tunnel so that they are blocking the murder holes in the walls.(free action) Then turning to the others he speaks.

"Ok all I am going to back out of the tunnel for a second to get behind everyone and see if I can bring us a little more help in order to try to find a way through or around this entry." Grabbing out one of the brown gems from his pouch as he walks back to the tunnel opening he throws the recovered gem (standard action) to the ground summoning a large earth elememntal. (Elemental Gem - Earth)

Once formed the asks the elemental to begin a tunnel that goes down twelve feet, is large enough for us to travel through and runs parallel to the tunnel above and comes back up whatever distance Ingrge judges to be that ends in square S 10 and then attack the undead creature found there. He allso explains to the bears that they are to follow the elemental and help him however possible.

(I judge it to be roughly 40 ft from behind Athalorn and Arelia to just behind the vamp. The Elemental's movement rate is 55 ft)

Celestial Bears (2)
AC: 13
HP: 26, 18
ATT: +6, +6, +1
DAM: 1d4+4,1d4+4,1d6+2
Special: Smite evil +20 attack 1/day: ACE resistance 5

Earth Elemental
AC: 18
HP: 68
Saves: F +10, Ref. +1, W. +2
Att: +12/+7
Dam: 2d8+10

------------------
Active spells
see invisibility (permanent)
arcane sight (permanent)
stone skin - 675 rounds
Continency (10 days)
Summone Monster (3 Celestial Black Bears) - 7 rounds
Earth Elemental - 9 rounds
Great Invisibility - 11 rounds

Ingrge Misc.
P.T. wand - monster summoning IV (48)
P.T. wand - meta magic (48)
wand - restoration (50)
-------

Dellintu: AC:18, FFAC:14, TAC:14,HP: 47/47, Stoneskin 70/70, stoneskin, prot evil

Seeing the white claws striking out at his friends, Dell watches as the zombies move forwrd to help block those attacks and continues to Wrack his brain for anythin that would help. Looking around he sees Sonara looking as helpless as he feels and then he shakes his head.

"Sonara, Get your butt up here and help Gunther lift this gate. You are always saying how you are the strongest of the three of us. So Prove it!"

Active spells
Prot evil - 33 rounds
Stone skin - 675 rounds

Dellintu Misc.
P.T. wand - cure moderate (46)
wand - ghoul touch (50)
arrows (16)
---------
Ingrge Spells - 5/21/07

0 level
Detect poison #
Disrupt undead x4 (1 used)

1st
true strike #
magic missiles x2
ray of enfeeblement x3
burning hands
unseen servant

2nd
scorching ray x3
detect thoughts #
spectral hand x2
command undead x2

3rd
Animate Undead (used)
Vampiric touch x2
clairaudience/voyance #
lightening bolt
Fireball x2*

4th
Arcane eye #
Dimension door x2
Bestow curse x2
greater invisibility*
Wall of fire

5th
Prying eyes#
Animal growth (used)
teleport x2 (1 used)
cone of cold
Bigby's interposing
Overland flight

6th
Greater dispel magic*
disintegrate
true seeing #
Chain lightening X2
Undeath to Death

7th
Vision #
Mordenkainen's sword
Control undead
------------------------
Dellintu's spells
0 level
acid splash
disrupt undead x3

1st
protection form evil/chaos
magic missile x3
expeditious retreat

2nd
scorching ray x2
invisibility

3rd
fly
fireball

----------------------------

Dm JIm: Welcome back Kent. Ingrge and Dellintu know that the long knife fingernails are in the Antimagic. I will let you change the post up until I post tonight. Once I post the magic missiles are fired if not changed. The same is true for the elemental.

(OOC: OOPs I was confused as to where the AM field was located. Post modified.)

Bertram: AC 32, FFAC: 29, TAC 14, HP: 117/117, Stone skin 70/70 , Bless  d20+4=22
Tuesday July 3rd, 2007 9:22:04 AM

(OOC everyone the bless spell duration is total 78 rounds)

Watching as the zombies move forward, he still doesn't care for them, but if they can help save his friends he was willing to tolerate them for now anyway.

As asked he moves forawrd to help with the gate along with Sonara.

Strength Roll DC 22

Spell List

Level 0
Create Water
Detect Magic
Detect Poison
Purify Food and Drink
Read Magic
Resistance

Level 1
Bless (used)
Bless Water
Detect Undead
Divine Favor
Enlarge Person
Hide from Undead X2

Level 2
Bull's Strength
Consecrate X2
Gentle Repose
Remove Paralysis
Resist Energy
Restoration, Lesser X2

Level 3
Create Food and Water(Traded for Cure Serious)
Daylight X2
Invisibility Purge
Magic Vestment
Searing Light X2

Level 4
Death Ward X2
Divine Power
Neutralize Poison
Restoration X3

Level 5
Disrupting Weapon
Flame Strike X3 (1 used)
Righteous Might

Level 6
Blade Barrier
Undeath to Death
Word of Recall

Level 7
Power Word Blind
Restoration, Greater X2 per day

****

Turn undead 3 times/day (1 used)
Stoneskin - 675 rounds
Bless - 75 rounds

Lian (AC 35, Hps 122/122, Stoneskin 70/70, Bears End)[AC 28FF, AC 20FF nomagic, TAC 27] 
Tuesday July 3rd, 2007 10:52:44 AM

Deeper Darkness copper in his hand, he falls back like Ingrge suggests, the undead passing by. He now knows himself where the magic of the Dragons will stop functioning. Not remotely put off by the fact his items will stop working, he begins thinking of mundane uses of his magic items.

He unrolls his carpet.

Finding the Immovable Rods Falin left, he looks at the portcullis and then the rods again.
"Could these Immovable rods help to maintain the raised gate? Or is it too close to the anti-magic?" He asks Ingrge.

He looks at the carpet. "Hover." Commands the elf. "I highly suggest the carpet be used by the novices in our charge. Sonara, Donara or perhaps Dellintu. They might perform some aerial support and a possible escape for any mage left alive inside who is being held captive that we manage to set free. Though the capacity is limited to just under 400 pounds. Any more and the carpet will not hold."

He waits to see who else uses the carpet before commanding the carpet up and away. If no one chooses the carpet option, Lian will simply put it away.

He begins rummaging in his pockets. "Still don't like the idea that magical bags and these pants might jettison gear all over when they go disfunctional."
-------------------------
Active Effects:
Deeper Darkness (on a copper, 5 day duration, upon entering the city)
Stoneskin (51 rounds, Ingrge)
Bears Endurance (40 rounds)
Blessed Hands (as Blessed Weapon) free action to activate, 31 rounds (if level dependent)
Carpet of Flying (hovering at waist level currently)

Resources:
Brahmah's Tattoo of Goodberry 3/day - used (13, cast after battle with apes, one to each Emerald)
Brahmah's Tattoo of Bull's Strength 2/day - used twice
Stunning Fists 14/day - 1 used
Wholeness of Body - unused
Domain Powers - unused
Scrolls
-1 scroll of protection from chaos
-2 scrolls of comprehend languages
-4 divine scrolls of enlarge person
-5 scrolls of protection from evil (Olana*1)
-5 scroll of detect good
Wand of CLW (27 charges)
Dragon Ring of Communication
2 Spider Climb potions (loaned to Sonara)
5x5 Carpet of Flying (loaned to Sonara)
Lesser Courage
Blessed Hands
3-1 sunrods
holy water
Boots of Speed (2 rounds used)

Prepared Spells:
0lvl) Create Waterx2, Mending, Guidancex2
1lvl) Endure Elements, Divine Favorx2, Protection from Evilx2
2lvl) Bears End*, Lesser Restoration, Silence*, status
3lvl) Prayer, Deeper Darkness*, Invis Purge
domain spells) Enlarge Person*, Bulls Str, Protection from Energy - fire*

Party Resources Lian is carrying:
One pouch containing a block of Incense of Meditation
Restorative Ointment (5/5 applications)
Restorative Ointment (5/5 applications)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Lavender ioun stone - in use on Lian (20 levels left)
Wand of bull's strength (35 charges remaining)
9-3 vials of Holy water via Alemi or Domi (bought with personal gold)(Olana, the twins)
27 sunrods (bought with personal gold)

Given to Lian by Falin before leaving the Emeralds.
4 ea Immovable rods
1 each fire elemental gem
1 Goodberry
1 Wand of Haste

----------------------------------------

Dm Jim: THe portcullis's are in the antimagic area and the rod will not work as magic item. They may have other uses........

Sonara (Hps 47, AC 22)[ACFF 18, TAC 14 nomagic][Jay B] 
Tuesday July 3rd, 2007 10:58:08 AM

The archer looks at the carpet, considers a second, looks at Lian. Turning toward the Cube, she shakes her head.
"Archers are no good in a confined space. I'll cover you from out here and make sure you aren't followed... or something." She looks as if she wants to sit on it, but can't figure out how to get onto the hovering thing. Then just simply sags onto it.

Active Spells:
None

Resources:
90 Masterwork arrows
11 sleep arrows
Cash remaining: 23 g, 8 silver, 8cp
4 Cure light wounds potions
Holy water

K'Nara and LUCIA, AC33/28/28/23, 143/143hp, Stoneskin, Protection from Evil [Sub Jay B] non magic 20, ff 15 
Tuesday July 3rd, 2007 11:07:38 AM

(OOC: Not sure if Donna will post, so will make generic post. She can then edit at will.)

The bladesinger just sighs and looks at Lian. "Sure thats wise Lian? The carpet is valuable. Leaving it here is fool-hearty... in my opinion."

"Lucia, you still with us? When we go inside, let me know when your with me and not with me, okay?"
------------------------------
Lucia still looking for invisible foes. (Assuming she's 'awake' and not yet dormant.)
------------------------------
Level 0 (DC 12): Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Read Magic, Message
Level 1 (DC 13): Cure Light Wounds, Expeditious Retreat, Grease, Identify
Level 2 (DC 14): Glitterdust, Silence
Level 3 (DC 15): Displacement

Jay B to Kent 
Tuesday July 3rd, 2007 11:15:38 AM

OOC: Welcome back Kent!

Simon OOC 
Tuesday July 3rd, 2007 11:38:44 AM

Jay / Jim

Were we told the antimagic is throughout the whole building? I seem to remember it was just the entrance... Or am I making that bit up?

----------------------------------

Dm Jim: You were told that the antimagic is only on the service entrance and the entire second floor. Once out of the service entrance you will be in an area where magic works once again.

-------------------------

Jay - Uh, good question. I think they said the WHOLE of the building was anti-magicked with the exception of one room, the Disjunction room, where they a teleportation set up to bring in goods and support. Which is in my view a brilliant way to keep the Cube self sufficient as a stronghold.
But, yes, I believe the whole build is warded.
If not, Lian wouldn't have stripped himself of magic at all! :D
----------------------

Jay B - Doh! Changing post!

------------------------------

Dm JIm: The WHOLE of the second floor is antimagiced except for the disjunction room. The second floor is where the wizards went to practice casting old and new spells without the fear of mishap.

Simon OOC 
Tuesday July 3rd, 2007 1:19:45 PM

Lol - I quite like the idea of seeing Lian strip for no discernible reason. Hee hee

Lian 
Tuesday July 3rd, 2007 1:33:49 PM

The monk then hands Sonara a potion of spider climb. "Using this might allow you to stand freely on the carpet and not fall off. Hang upside down and such. But thats theory and I haven't tried it yet." He smiles.

Looking at Knara, he says, "It is mine to do with what I like and I want to be of use in this encounter."

Olana (AC 25, HP 68, Haste(gone), Stoneskin, Protection from Evil)  d20+3=23
Tuesday July 3rd, 2007 5:39:43 PM

Olana keeps as low as she can and attempts to help lift the gate. Yes, she's an elf, but a strong elf.
"Keep your head down," she mutters to the lion trainer. "I'd like to poke something sharp at whoever is poking at us."

"Aaaaarghhhhhh!" she yells, attempting to lift the gate.

STR ROLL DC 23 (Wow)

Level 1 (2):
Entangle
Delay Poison

Level 2 (2):
Cats Grace
Cure Light Wounds

Level 3 (2):
Cure moderate Wounds
Greater magic Fang



Milo (hp 104/94) 
Tuesday July 3rd, 2007 8:41:06 PM

Milo stands back and admires Olana from behind as she moves to lift the gate. Then remembering imminent danger to his love, once she does, the halfling rogue prepares to charge whomever is attacking from the other side, once the gate is high enough to do so.

AC 29, 30 vs. the guys behind the murderholes.
AC 18, 19 vs. the guys behind the murderholes without magic.


Dm Jim: Combat Round 20 - WOW!!!!  d20+8=27 d20+8=23 d20+8=24 d20+8=20 d8+7=14 d8+7=9 d8+7=13 d8+7=12 d20+16=19 d20+10=20 d20+7=24 d6+4=6 d6+3=8
Tuesday July 3rd, 2007 11:11:22 PM

OOC: Please post at the bottom of your post

AC and touch AC, with and without magic
Spells in effect and duration and time elapsed
Party items held

Please keep track of the duration and elasped time of the spells you have in place.

MattC is on vacation for a few days so I will do a combined post until he returns.

I will not post on the 4th unless everyone has posted. Have a great holiday.

Thanks.

--------------------------------------

K'Nara can no longer feel Lucia's presence and is not getting moment my moment updates about whether there are invisible creatures about; it does not help that the blade singer had to sheath Lucia prior to assisting Gunther with the iron portcullis.

Gunther gives a mighty heave and with K'Nara's help is only able to life the heavy gate just above the track in the floor, but it in better position for the next lift (now a +3 circumstance bonus if at least two people attempt to lift the gate, +1 in only one attempts).

Anthalorn call out for assistance for those attempting to lift the portcullis and wonder how he can help.

Ingrge is back giving direction. The bears start to move back so that the zombies can move forward. The zombies take up shielding positions in front of the two side murder holes next round. There is not much that the zombies can do about the murder holes in the ceiling. Gunther and K'Nara are jostled by the zombies as entrance is only 8 feet wide.

Ingrge conjures the earth elemental by smashing the gem and the creature start to burrow into the earth. A large mound of earth is forming behind the elemental.

Dellintu is not sure what to do, but call for action out of Sonara. Sonara is a bit out of sorts as she worries about her effectiveness in the enclosed space.

Lian considers disrobing and stacking tens of thousands of gold pieces worth of magic on his carpet but thinks twice about it. The monk then hand Sonara a potion.

Olana has had enough of the gate and stride purposely forward and grabs hold of the bottom rung of the gate and heaves the gate skyward in one swift motion.

1 hero point for Olana

Olana feels the entire weight of the gate throughout her body. There does not seem to be a locking mechanism. If the slender elf lets go, the gate will drop and lock again. How long can Olana hold the portcullis???

Milo watches Olana amazing feat of strength and prepares to defend his love.

------------------------------------

Gunther and K'Nara make room for Olana and the zombies. It is getting crowded by the first gate.

As Olana lifts the first operational portucullis, the vampire nods his approval and give a big smile that stretches his pale skin and exposes his fangs.

The wizard Zombies covering the murder holes to the side fall over redead as long white finger nails pierce their bellies and chests.

Two more zombies move to take their places and cover the murder holes.

The Vampire quickly put away his long sword and hammer and pulls his bow and fires an arrow at Olana's head.

The arrow shatters just before Olana's head as it impacts Aeralia's wall of force. Olana blinks in response.

The vampire readies another arrow as he waits safely behind the last portcullis.

A high pitched whine is heard and the spears drop down out of the murder holes in the ceiling, seeking Olana.

AC 20, damage 6
AC 24, damage 8

Olana feels both spear point bite into her shoulders (No magic and no dex, flat footed, still waiting for all of your AC's as requested). It is amazing that the gate does not crash on Olana, but how long can she hold the gate.

Total damage to Olana 14.

Milo gasps in frustration as how is he to get at the assailents of his love?

Gunther (SR 13, AC32, Flat=28, No magic=20, No magic/flat=16 HP127/127) Protection from Evil, Stoneskin, Charm Animal  d20+3=15
Wednesday July 4th, 2007 12:41:54 AM

With a brief nod of acknowledgement to Olana, Gunther scoots through and waits for Aeralia to drop the wall. "Olana can't hold de gate for long. De sooner ve all get through, de better." Once on the other side, Gunther grabs hold of the other side of the gate and helps Olana to hold it up. (Str.=15...not sure what modifiers to add on)

Spells in place (Gunther)
Charm animal---3/3 hours
Stoneskin---683/700 rounds
Protection from Evil---33/50 rounds

Spells in place (Delilah)
Stoneskin---683/700 rounds
Animal Growth---1183/1200 rounds

Party resources:
1 Goodberry
2 Flasks of Holy Water



Athalorn AC 28 HP 98/100 Stoneskin 50/70  d20=14
Wednesday July 4th, 2007 1:21:22 AM

Athalorn is amazed at Olana's display of strength. He hadn't realised she was so capable. When Aeralia finally drops the Wall Athalorn will rush through to the gap in front of the other gate, and will also help to hold the portcullis up with Gunther from the other side if he can. Strength 14.

Whistling a shrill note, he calls for Glannath.

------------------------------

Glannath hears the whistle, and knows it is time to go indoors. He swoops through the gaps and through the wall of force when it is dispelled.

-------------------------------

Armour Class (with Barkskin) 26
FF 22
TAC 14

With Protection from Evil & Barkskin 28
FF 24
TAC 16

Active Effects:
Stoneskin 680/700 - 70/70 HP remaining
Protection From Evil 31/50
Death Ward 109/120
Call Lightning Storm 109/120 - 11/12 bolts remaining
Barkskin 1190/1200
Bless ?

Spells (Currently Memorised): (Per Day) (Bonus Spells 1st: 2 2nd: 2 3rd: 2 4th:1 5th:1 6th 1 7th:1)

----------------------------------------------
0 Level (6) DC = 17
Create Water x2, Detect Magic, Light, Mending, Purify Food & Drink

1st Level (7) DC = 18
Charm Animal, Entangle, Speak with Animals, Obscuring Mist, Cure Light Wounds x2 (one cast) , Hide from Animals

2nd Level (6) DC = 19
Barkskin (cast), Treeshape, Resist Energy, Lesser Restoration x 3

3rd Level (6) DC = 20
Call Lightning, Meld into Stone, Cure Moderate Wounds x2, Neutralise Poison, Remove Disease

4th Level (4) DC = 21
Cure Serious Wounds x2, Ice Storm, Summon Nature's Ally IV

5th Level (4) DC = 22
Cure Critical Wounds, Stoneskin, Call Lightning Storm (cast), Death Ward (cast)

6th Level (3) DC = 23
Mass Bull's Strength, Wall of Stone, AntiLife Shell

Wildshapes 3 out of 4, Tiny -- Large and Plant

-------

List of Magic Items:
+4 bracers of armor
+1 ring of protection
+4 Periapt of wisdom
Boots of speed
Potion of Non Detection
+1 spear of storing (Spell stored = Poison)
4 feathers of the tree
1 x Goodberry

---------------------

Glannath -- Medium Eagle

HD: 9d8+8 Hit Points: 47
Initiative: +4
Speed: 10' Fly 80'
AC: 25 (+1 size +4 dex +9 natural, +1 feat) Flat footed 20 Touch 15
Base Attack: +10
Attack: Talon + 10 melee (1d6)
Full Attack: 2 x Talons +10 melee (1d6) bite +8 melee (1d6)
Abilities: Str 14, Dex 19, Con 12, Int 2, Wis 14, Cha 6
Special Qualities: Low-light vision
Skills: Listen +2, Spot +22 (+8 for extra HD)
Feats: Weapon Finesse, Multiattack, Improved Natural Armour, Improved Natural Attack x 2
Special Abilities: Link, Share Spells, Evasion, Devotion
Tricks and Bonus Tricks: Come, Down, Stay, Seek, Attack. Guard
Saves: Fort: +6 Ref: +6 Will: +3

Lian (AC 35, Hps 122/122, Stoneskin 70/70, Bears End)[AC 28FF, AC 20FF nomagic, TAC 27]  d20+23=42
Wednesday July 4th, 2007 9:39:32 AM

"Oh, isn't this cute. They set up a Gauntlet for us. Run here. Get stabbed. Retreat from murder-hole. Get stabbed again. Gate. Lift gate. Vampire kills you. Yeah, yeah, I get it, very nice." Says the monk in undertones.

As soon as Aeralia dismisses the wall of force (Readied Action), Lian will tumble nimbly through the knot of Emeralds and murder holes and take up a defensive position near the vampire's gate. (Tumble 42 to avoid attacks and the like, no magic calculated into this roll, just pure skill)

-------------------------
Active Effects:
Deeper Darkness (on a copper, 5 day duration, upon entering the city, in hand)
Stoneskin (50 rounds, Ingrge)
Bears Endurance (39 rounds)
Blessed Hands (as Blessed Weapon) free action to activate, 30 rounds (if level dependent)
Carpet of Flying (hovering at waist level currently, loaned to Sonara)

Resources:
Brahmah's Tattoo of Goodberry 3/day - used (13, cast after battle with apes, one to each Emerald)
Brahmah's Tattoo of Bull's Strength 2/day - used twice
Stunning Fists 14/day - 1 used
Wholeness of Body - unused
Domain Powers - unused
Scrolls
-1 scroll of protection from chaos
-2 scrolls of comprehend languages
-4 divine scrolls of enlarge person
-5 scrolls of protection from evil (Olana*1)
-5 scroll of detect good
Wand of CLW (27 charges)
Dragon Ring of Communication
2 Spider Climb potions (loaned to Sonara)
5x5 Carpet of Flying (loaned to Sonara)
Lesser Courage
Blessed Hands
3-1 sunrods
holy water
Boots of Speed (2 rounds used)

Prepared Spells:
0lvl) Create Waterx2, Mending, Guidancex2
1lvl) Endure Elements, Divine Favorx2, Protection from Evilx2
2lvl) Bears End*, Lesser Restoration, Silence*, status
3lvl) Prayer, Deeper Darkness*, Invis Purge
domain spells) Enlarge Person*, Bulls Str, Protection from Energy - fire*

Party Resources Lian is carrying:
One pouch containing a block of Incense of Meditation
Restorative Ointment (5/5 applications)
Restorative Ointment (5/5 applications)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Lavender ioun stone - in use on Lian (20 levels left)
Wand of bull's strength (35 charges remaining)
9-3 vials of Holy water via Alemi or Domi (bought with personal gold)(Olana, the twins)
27 sunrods (bought with personal gold)

Given to Lian by Falin before leaving the Emeralds.
4 ea Immovable rods
1 each fire elemental gem
1 Goodberry
1 Wand of Haste

Sonara (Hps 47, AC 22)[ACFF 18, TAC 14 nomagic][Jay B] 
Wednesday July 4th, 2007 9:43:31 AM

Hearing nothing more from the rest of the group of Emerald followers, the archer turns to Donara. "Are you staying on the ground?" She asks her brother with concern.

She commands the carpet to move up the side of the Cube, but she makes an effort to avoid windows. She heads for the roof.

Active Spells:
Carpet (on loan)

Resources:
90 Masterwork arrows
11 sleep arrows
Cash remaining: 23 g, 8 silver, 8cp
4 Cure light wounds potions
Holy water

K'Nara and LUCIA, AC33/28/28/23, 143/143hp, Stoneskin, Protection from Evil [Sub Jay B] non magic 20, ff 15 
Wednesday July 4th, 2007 9:45:51 AM

(OOC: Not sure if Donna will post, so will make generic post. She can then edit at will.)

Knara feels sick without her blade's 'voice' in her head. It almost feels lonely. She looks at Gunther.

------------------------------
Lucia sits dormant in the her sheathe.
------------------------------
Level 0 (DC 12): Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Read Magic, Message
Level 1 (DC 13): Cure Light Wounds, Expeditious Retreat, Grease, Identify
Level 2 (DC 14): Glitterdust, Silence
Level 3 (DC 15): Displacement

Aeralia 
Wednesday July 4th, 2007 11:19:36 PM

"I'll take over holding the portcullis," Aeralia says calmly, gesturing again to create another wall of magical force within the confines of the antimagic field.

This one the sorcreress positions perpendicular to her last wall, expanding the magical energy just tall enough to rest beneath the edge of the portcullis.

"Alright Olana, you should be able to let go, and be ready to move when I drop the wall, his aim sems pretty wicked," the young sorceress says, eying the shadowy figure, wondering what his target will be when her sheilding is removed.

She then prepares to dismiss the wall. (OOC: which I always thought was a free action, but after reading, its apparently a standard action, so will have to wait until next round).

~~~~~~~

OOC: Cast wall of Force, positioning it underneath the portcullis (U31-U33). This should have the new wall and the portcullis forming an "x" when viewed from above, and as the portcullis is released, it will come down onto the perpendicular wall (and can't go THROUGH it, so the wall of force would support the wieght)

Stat notes:
HP: 48/48
AC: 16(M), 14(FF,M), 12(-M), 10(FF,-M)

Active Spells
----------------
Mage Armor (1st Level, 339/360 Rounds)
See Invisibility (12th level, 1180/1200 Rounds)
Arcane Sight (12th level, 101/120 Rounds)
Stone Skin, 70/70 (7th Level, 682/700 Rounds)
Invisibility (12th Level, 102/120 Rounds)
Bless (Cast by Bertram, XXX-3/XXX Rounds [1min/level duration])

Wall of Force (O30-V30) (12th Level, 10/12 Rounds)

Wall of Force, (U31-U33) (12th Level, 12/12 Rounds)

Spells Remaining: (4/6),(7/8),(6/8),(7/8),(8/8),(4/6),(4/4)

Party Supplies
----------------
1 Goodberry (from Lian)
Wand of Lightning Bolt (8th level, 50 charges)

~~~~~~~~~~~~~~


OOC: Did the labeling on the map change? I had my wall at 024-V24 last time, now its at O30-V30?? Just wondering...

Dm JIm: I had to move the map down so that I could show the door open at the back of the service entrance.

Milo (hp 94/104) 
Thursday July 5th, 2007 10:07:16 AM

Milo moves along side Olana, and prepares to attempt to deflect attacks with his own blade, or intercept attacks with his own body if necessary.

AC 29, 30 vs. the guys behind the murderholes.
AC 18, 19 vs. the guys behind the murderholes without magic.


Lian (AC 35, Hps 122/122, Stoneskin 70/70, Bears End)[AC 28FF, AC 20FF nomagic, TAC 27] 
Thursday July 5th, 2007 12:45:41 PM

Lian smiles at Aeralia's genius.

OOC: Will post more later after DM makes post.

Hope you all had a safe 4th.

Olana (AC 25, HP 54/68, Haste(gone), Stoneskin, Protection from Evil)  d20+3=22 d20+19=31
Thursday July 5th, 2007 1:45:38 PM

Oh my...

She nods and grits her teeth as the others try and help her with the gate, then - when Aeralia's spell comes into being, she'll try and leap nimbly out of the way, moving further through the tunnel. Providing she doesn't get flattened, she can now say a quiet "Owww...."

STR Check 22 (must have eaten her Weetabix this morning)
Reflex Roll DC 31



Bertram: AC 32, FFAC: 29, TAC 14, HP: 117/117, Stone skin 70/70 , Bless 
Thursday July 5th, 2007 3:43:48 PM

(OOC everyone the bless spell duration is total 78 rounds)

Having moved up to the gate (last round) Brother Bertram steps in to take some of the burden off Olana's sore shoulders and calls for everyone to move through quickly, until Arelia casts her spell. He thinks to himself that it is too bad they didn't think about angling those wall spells to cut off the angle of the Vampire's attack and allow further protedcted travel for themselves, but such is life.

Ax in hand he moves to the front of the group apparently eager to face the toothy foe.

Spell List

Level 0
Create Water
Detect Magic
Detect Poison
Purify Food and Drink
Read Magic
Resistance

Level 1
Bless (used)
Bless Water
Detect Undead
Divine Favor
Enlarge Person
Hide from Undead X2

Level 2
Bull's Strength
Consecrate X2
Gentle Repose
Remove Paralysis
Resist Energy
Restoration, Lesser X2

Level 3
Create Food and Water(Traded for Cure Serious)
Daylight X2
Invisibility Purge
Magic Vestment
Searing Light X2

Level 4
Death Ward X2
Divine Power
Neutralize Poison
Restoration X3

Level 5
Disrupting Weapon
Flame Strike X3 (1 used)
Righteous Might

Level 6
Blade Barrier
Undeath to Death
Word of Recall

Level 7
Power Word Blind
Restoration, Greater X2 per day

****

Turn undead 3 times/day (1 used)
Stoneskin - 674 rounds
Bless - 74 rounds


Ingrge: AC: 28, FFAC: 22, TAC; 18, HP: 102/102, Stone skin 150/150, See invisibility, Arcane sight, Contingency, Greater invisibility 
Thursday July 5th, 2007 6:06:19 PM

Making sure the tunnel is under way, Ingrge tries to keep track of the progress being made as he makes his way back to the group. As he returns he hears Olanna's scream and brings a spell to his lips and staff to his hand.

Celestial Bears (2)
AC: 13
HP: 26, 18
ATT: +6, +6, +1
DAM: 1d4+4,1d4+4,1d6+2
Special: Smite evil +20 attack 1/day: ACE resistance 5

Earth Elemental
AC: 18
HP: 68
Saves: F +10, Ref. +1, W. +2
Att: +12/+7
Dam: 2d8+10

------------------
Active spells
see invisibility (permanent)
arcane sight (permanent)
stone skin - 674 rounds
Continency (10 days)
Summon Monster IV (3 Celestial Black Bears) - 6 rounds
Earth Elemental - 8 rounds
Great Invisibility - 10 rounds

Ingrge Misc.
P.T. wand - monster summoning IV (48)
P.T. wand - meta magic (48)
wand - restoration (50)
-------

Dellintu: AC:18, FFAC:14, TAC:14,HP: 47/47, Stoneskin 70/70, stoneskin, prot evil

Dell moves forward some and draws his bow waiting for Arelia to drop the wall of force. When she does he let's fly with two arrows at the Vampire.

Active spells
Prot evil - 32 rounds
Stone skin - 674 rounds

Dellintu Misc.
P.T. wand - cure moderate (46)
wand - ghoul touch (50)
arrows (16)
---------
Ingrge Spells - 5/21/07

0 level
Detect poison #
Disrupt undead x4 (1 used)

1st
true strike #
magic missiles x2
ray of enfeeblement x3
burning hands
unseen servant

2nd
scorching ray x3
detect thoughts #
spectral hand x2
command undead x2

3rd
Animate Undead (used)
Vampiric touch x2
clairaudience/voyance #
lightening bolt
Fireball x2*

4th
Arcane eye #
Dimension door x2
Bestow curse x2
greater invisibility*
Wall of fire

5th
Prying eyes#
Animal growth (used)
teleport x2 (1 used)
cone of cold
Bigby's interposing
Overland flight

6th
Greater dispel magic*
disintegrate
true seeing #
Chain lightening X2
Undeath to Death

7th
Vision #
Mordenkainen's sword
Control undead
------------------------
Dellintu's spells
0 level
acid splash
disrupt undead x3

1st
protection form evil/chaos
magic missile x3
expeditious retreat

2nd
scorching ray x2
invisibility

3rd
fly
fireball

----------------------------


Dm Jim: Combat Round 20 & 21 - Moving Forward 
Thursday July 5th, 2007 10:52:53 PM

OOC: Please post at the bottom of your post

AC and touch AC, with and without magic
Spells in effect and duration and time elapsed
Party items held

I am still waiting for posted AC's from several players.

Please keep track of the duration and elasped time of the spells you have in place.

---------------------------------------

OOC: I will take Matt/Aeralia's suggestion and post two combat rounds to move everyone forward. Everyone post twice and list the action as either combat round 20 or 21 and we will muddle through.

-------------------
Combat Round 20:
-------------------
Gunther, Lian, and Anthalorn watches Olana's feat of strength and waits for Aeralia to drop the wall of force. Anthalorn call his eagle and hears a squawk in reply as he dives from above (arrives next round).

Lian waits to tumble forward (you can keep your roll for next round).

Sonara talks to Donara (I thought Donara was left back at the root cellar as this is the first mention of him, please advise.) Sonara rides the carpet out of the tunnel and starts to go to the roof. Sonara does not see any windows.

Sonara will save DC 22 so see something interesting as she gains altitude circling the CUBE.

K'Nara laments the loss of mental contact with Lucia.

Aeralia sees Olana straining with the weight of the portcullis and comes to her aid as she casts a new wall of force to support the gate.

Olana feels her arms, legs and shoulders shudder and then the weight of the portcullis is gone. Olana releases her grip and the gate stays up. As Olana takes a quarter step forward she bumps into the first wall of force cast by Aeralia.

Milo move up next to Olana and prepares to defend his love.

Brother Bertram thumbs his axe and moves forward to help Olana only to find that the wall of force is now holding the portcullis.

Ingrge is still directing his earth elemental as it rips into the earth. The elemental has angled down 20 feet through packed earth and loose stone, but has now hit bedrock and slowed abit. It also seems that whoever built the CUBE dug some anti sapper's tunnels to collapse any tunnels dug to attack the CUBE. The elemental can avoid them if instructed, but he has to go deeper and it will take more time.

Ingrge move back to the tunnel when Olana scream. The weapon mage is at the back of the pack.

Dellintu is with Ingrge and trains his bow on the vampire, but only get glimpse through all of the Emerald Dragons.

The filtered light from the illuminates the service entrance (Aeralia's light spell ends at the threshold of the CUBE). The Emerald Dragons block much of the light and the corridor is cast in shadows. The light from the sunrod abruptly ends at the open doorway. The inky blackness behind the door seems to eat the light.

---------------------
Combat Round 21:
---------------------

Aeralia drops the first wall of force that blocked the vampire's attacks. Everyone is free to move forward toward the second set of downed and locked portcullis.

------------------------------------------

Ooc: Please do not post until MattC posts after me.



ADM Matt C. - CR 20/21  d20+17=34 d20+12=20 d20+7=23 d8+5=7 d8+5=13 d8+5=9 d20+8=11 d20+8=24 d20+8=16 d20+8=25 d20+8=15 2d6(2+1)+7=10 2d6(4+2)+7=13 2d6(3+6)+7=16 2d6(6+2)+7=15 d20+16=23 d8+8=15
Friday July 6th, 2007 12:09:56 AM

The bow wielding Vampire waits patiently for the invisible barrier to disappear. He tests the barrier (round 20) with one bow shot and finds out that it is still in place.

A short while later he fires again and finds out that the barrier has been dropped (round 21). Three arrows fly at Olana.

Hit AC's 34, 20 & 23
Damage 7, 13 & 9

OOC - Olana not sure what your AC is without magic. Also, remember that Stoneskin is not active.

One spear comes down through a murder hole in the ceiling attempting to stab Olana, but misses (hit AC 11).

More attacks come out of the side murder holes. The Emeralds can tell that these are in fact fingernails the size of spears and a length at least as wide as the corridor. They stabbed at the Zombies closest to the middle portcullis.

Hit AC's 24 & 16
Damage 10 & 13
Hit AC's 25 & 15
Damage 16 & 15

OOC - Not sure of AC. Please post if they are hit and how much damage they take.

Another Vampire enters the corridor. It takes up position next to the bow wielding vampire. This Vampire is significantly bigger than the other Vampire (still medium size). It is wearing Full Plate Armor and Buckler. It sticks a longspear through the portcullis bars and stabs Olana.

Hit AC 23
Damage 15

----------------------------

Dm Jim: The wizard Zombies that Ingrge control are standard zombies from the MM so they are both dead. The two remaining zombies will take the dead ones places to shield the Emerald Dragons at least one more combat round.

Lian (AC 35, Hps 122/122, Stoneskin 70/70, Bears End)[AC 28FF, AC 20FF nomagic, TAC 27] 
Friday July 6th, 2007 1:08:34 PM

Lian wants to tumble through. "Friends, we are in a bottle neck of sorts and enemies will flood the individual passing by."
He tests his Blessed Hands, Domi's gift to Hands... will it work here?
-------------------------
Active Effects:
Deeper Darkness (on a copper, 5 day duration, upon entering the city, in hand)
Stoneskin (49 rounds, Ingrge)
Bears Endurance (38 rounds)
Blessed Hands (as Blessed Weapon) free action to activate, 29 rounds (if level dependent)
Carpet of Flying (hovering at waist level currently, loaned to Sonara)

Resources:
Brahmah's Tattoo of Goodberry 3/day - used (13, cast after battle with apes, one to each Emerald)
Brahmah's Tattoo of Bull's Strength 2/day - used twice
Stunning Fists 14/day - 1 used
Wholeness of Body - unused
Domain Powers - unused
Scrolls
-1 scroll of protection from chaos
-2 scrolls of comprehend languages
-4 divine scrolls of enlarge person
-5 scrolls of protection from evil (Olana*1)
-5 scroll of detect good
Wand of CLW (27 charges)
Dragon Ring of Communication
2 Spider Climb potions (loaned to Sonara)
5x5 Carpet of Flying (loaned to Sonara)
Lesser Courage
Blessed Hands
3-1 sunrods
holy water
Boots of Speed (2 rounds used)

Prepared Spells:
0lvl) Create Waterx2, Mending, Guidancex2
1lvl) Endure Elements, Divine Favorx2, Protection from Evilx2
2lvl) Bears End*, Lesser Restoration, Silence*, status
3lvl) Prayer, Deeper Darkness*, Invis Purge
domain spells) Enlarge Person*, Bulls Str, Protection from Energy - fire*

Party Resources Lian is carrying:
One pouch containing a block of Incense of Meditation
Restorative Ointment (5/5 applications)
Restorative Ointment (5/5 applications)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Lavender ioun stone - in use on Lian (20 levels left)
Wand of bull's strength (35 charges remaining)
9-3 vials of Holy water via Alemi or Domi (bought with personal gold)(Olana, the twins)
27 sunrods (bought with personal gold)

Given to Lian by Falin before leaving the Emeralds.
4 ea Immovable rods
1 each fire elemental gem
1 Goodberry
1 Wand of Haste

-----------------------------------------

Dm Jim: Are the Blessed Hands of Domi a supernatural or extraordinary ability? One works in and antimagic and one does not. Please tell me which they are.

K'Nara and LUCIA, AC33/28/28/23, 143/143hp, Stoneskin, Protection from Evil [Sub Jay B] non magic 20, ff 15 
Friday July 6th, 2007 1:10:12 PM

The red head wishes that she could help Olana. more. "Ingrgre, get these corpses moving!"

------------------------------
Lucia sits dormant in the her sheathe.
------------------------------
Level 0 (DC 12): Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Read Magic, Message
Level 1 (DC 13): Cure Light Wounds, Expeditious Retreat, Grease, Identify
Level 2 (DC 14): Glitterdust, Silence
Level 3 (DC 15): Displacement

Sonara (Hps 47, AC 22)[ACFF 18, TAC 14 nomagic][Jay B] spider climb  d20+2=16 d20+2=4 d20+1=8
Friday July 6th, 2007 1:19:00 PM

(OOC: She wasn't circling the tower, just going to the roof straight away. If that has baring on her save, please clarify. If she's just 'dizzy', I believe it is a Fort save she needs.
If there is a 'being' causing this, shouldn't she get a Spot/Listen check? 16 and 4 resectively.)[Shrugs*]

Knowing that the monk invested a good portion of gold into this carpet, the archer doesn't want to let him down.
As she climbs, she feels funny at the height she is required to go. This is uncomfortable. She thinks, controlling her ascent and slowing down. She swallows the spider climb potion and knocks an arrow.

(OOC: You know VERY well JIM that a DC22 is impossible even if she rolls a 20! Just do what your going to do to remedy me of the carpet! Arbitrary numbers for saves... phww!) I shouldn't even bother rolling... 8, do your worst! :)

Active Spells:
Carpet (on loan)
Spider Climb (600 rounds)

Resources:
90 Masterwork arrows
11 sleep arrows
Cash remaining: 23 g, 8 silver, 8cp
4 Cure light wounds potions
Holy water

(I forgot whether Donara was at the Cube or not.)

-------------------------

Dm JIm: Lets say Donara is not at the CUBE. THe will save was only for Sonara to see something of interest not damaging. She did not see it.

Jay B ~ Thank you Jim.

Ingrge: AC: 28, FFAC: 22, TAC; 18, HP: 102/102, Stone skin 150/150, See invisibility, Arcane sight, Contingency, Greater invisibility, Bless  8d8(8+1+4+4+8+7+8+6)+24=70
Friday July 6th, 2007 5:35:27 PM

Communicating with the elemental Ingrge tells it to get through as quickly as possible and to bring along the bear (elemental's speed through rock and ground is 55 ft per round as per MM).

Reaching in to his other pouch Ingrge hands Dellintu another gem this one red and tells him to attach it to his arrow, and to fire it so that it hits the wall behind the vampires and breaks the gem.

Once the arrow is launched and gem broken Ingrge will instruct the fire Elemental to attack the Vampire with the bow.

Celestial Bears (2)
AC: 13
HP: 26, 18
ATT: +6, +6, +1
DAM: 1d4+4,1d4+4,1d6+2
Special: Smite evil +20 attack 1/day: ACE resistance 5

Earth Elemental
AC: 18
HP: 68
Saves: F +10, Ref. +1, W. +2
Att: +12/+7
Dam: 2d8+10
DR:10/+1

Fire Elemental
AC:18
HP:70
Saves: F+5,R+11,W+2
Att:+10/+5
Dam: 2d6+3 + 2d6 fire
DR: 10/+1
------------------
Active spells
see invisibility (permanent)
arcane sight (permanent)
stone skin - 673 rounds
Continency (10 days)
Summon Monster IV (3 Celestial Black Bears) - 5 rounds
Earth Elemental - 7 rounds
Great Invisibility - 9 rounds
Fire elemental - 9 rounds
Bless - 73 rounds

Ingrge Misc.
P.T. wand - monster summoning IV (48)
P.T. wand - meta magic (48)
wand - restoration (50)
-------

Dellintu: AC:18, FFAC:14, TAC:14,HP: 47/47, Stoneskin 70/70, stoneskin, prot evil

Following Ingrge's directions Dell takes the time to affix the gem to his arrow and fires that single arrow so that it will strike the wall or floor behind the vampires and break the gem.

Active spells
Prot evil - 31 rounds
Stone skin - 673 rounds
Bless - 73 rounds

Dellintu Misc.
P.T. wand - cure moderate (46)
wand - ghoul touch (50)
arrows (16)
---------
Ingrge Spells - 5/21/07

0 level
Detect poison #
Disrupt undead x4 (1 used)

1st
true strike #
magic missiles x2
ray of enfeeblement x3
burning hands
unseen servant

2nd
scorching ray x3
detect thoughts #
spectral hand x2
command undead x2

3rd
Animate Undead (used)
Vampiric touch x2
clairaudience/voyance #
lightening bolt
Fireball x2*

4th
Arcane eye #
Dimension door x2
Bestow curse x2
greater invisibility*
Wall of fire

5th
Prying eyes#
Animal growth (used)
teleport x2 (1 used)
cone of cold
Bigby's interposing
Overland flight

6th
Greater dispel magic*
disintegrate
true seeing #
Chain lightening X2
Undeath to Death

7th
Vision #
Mordenkainen's sword
Control undead
------------------------
Dellintu's spells
0 level
acid splash
disrupt undead x3

1st
protection form evil/chaos
magic missile x3
expeditious retreat

2nd
scorching ray x2
invisibility

3rd
fly
fireball

----------------------------

Bertram: AC 32, FFAC: 29, TAC 14, HP: 117/117, Stone skin 70/70 , Bless 
Friday July 6th, 2007 5:47:08 PM

Ax swinging slowly in front of him the Cleric stays in the front of the group and moves to block view of Olana, apparently eager to face the toothy foe he begins to speak.

"So are you so scared of us that you must hide behind a closed gate and take the coward's way out by shooting arrows. Come now. Come and join us on this side and even the playing field where neither one of our magics are working. Ahh, but that is right, All you undead types are scared of a fair fight."

Spell List

Level 0
Create Water
Detect Magic
Detect Poison
Purify Food and Drink
Read Magic
Resistance

Level 1
Bless (used)
Bless Water
Detect Undead
Divine Favor
Enlarge Person
Hide from Undead X2

Level 2
Bull's Strength
Consecrate X2
Gentle Repose
Remove Paralysis
Resist Energy
Restoration, Lesser X2

Level 3
Create Food and Water(Traded for Cure Serious)
Daylight X2
Invisibility Purge
Magic Vestment
Searing Light X2

Level 4
Death Ward X2
Divine Power
Neutralize Poison
Restoration X3

Level 5
Disrupting Weapon
Flame Strike X3 (1 used)
Righteous Might

Level 6
Blade Barrier
Undeath to Death
Word of Recall

Level 7
Power Word Blind
Restoration, Greater X2 per day

****

Turn undead 3 times/day (1 used)
Stoneskin - 673 rounds
Bless - 73 rounds


Kent 
Friday July 6th, 2007 10:34:16 PM

(ooc: Chris, did you say you needed a sub? If so send me your sheet and give me the dates.)

Gunther (SR 13, AC32, Flat=28, No magic=20, No magic/flat=16 HP127/127) Protection from Evil, Stoneskin, Charm Animal  d20+3=6
Friday July 6th, 2007 11:19:26 PM

Not knowing what else to do, the warrior waits somewhat impatiently for the wall to drop and the people in front of him to get out of his way. Once he is free, he will head toward the last gate, ready to help open it (Str.=6...sheesh..hope I roll better in combat).

Spells in place (Gunther)
Charm animal---3/3 hours
Stoneskin---681/700 rounds
Protection from Evil---31/50 rounds

Spells in place (Delilah)
Stoneskin---681/700 rounds
Animal Growth---1181/1200 rounds

Party resources:
1 Goodberry
2 Flasks of Holy Water



Dm Jim: Combat Round 22 - The second gate! 
Friday July 6th, 2007 11:38:03 PM

OOC: Please post at the bottom of your post

AC and touch AC, with and without magic
Spells in effect and duration and time elapsed
Party items held

I am still waiting for posted AC's from several players.

Please keep track of the duration and elasped time of the spells you have in place.

----------------------------------------

OOC: Remember that the antimagic area is the entire length of the service entrance.

----------------------------------------

Everyone is ready for action now that Aeralia's blocking wall of force is down.

Lian grasps the nature of the dilemma facing the Emerald Dragons. The vampires have home court advantage, an advantage set up by powerful wizards and they are making full use of the CUBE's defenses. Lian wonders if the Hands of Domi will function in this antimagic. Will the monk try them and find out?

K'Nara calls for Ingrge to get the wizard zombies moving forward, but four lie redead and stinking on the floor and the remaining two have moved forward to block the first two murder holes one last time.

Sonara enjoys her flight aboard the flying carpet to the top of the Cube and does not notice anything out of the ordinary on her flight up. The top of the CUBE has some ornamental parapets that were not designed for defense. The top looks unused and there is a large wall of force window in the roof that appears to be painted black or it is really dark inside. The is plenty of light outside that should be filtering into the CUBE, but it does not.

Ingrge instructs the two remaining bears to follow the earth elemental and they do. The elemental seems to be enjoying himself as he moves through the rock, unfortunately now that he is deep underground and moving he can not longer excavate the back tunnel. As a result, the bears nor anyone else can follow the earthen beast.

Dellintu takes the offered gem from Ingrge and starts to attach it to an arrow. Dellintu will fire the modified projectile next round if he can see through all the Emerald dragons and zombies in front of him.

Bertram puts himself in front of Olana and taunts the new undead protectors of the CUBE.

Gunther is ready for action and once the wall falls puts himself in harms way by rushing forward and grasping the portcullis as he give a mighty heave..... and nothing happens. Gunther is looking up at the pale unholy faces of the vampire on the other side of the bars not a foot away from the big warrior.

----------------------------------

ooc: Portcullis is locked DC 10 to open. Up to 3 people can attempt to lift the gate, each person over 1 adds a +2 circumstance bonus to the +. Each person adds their strength roll to the first roll. DC 23 without lock, DC 30 with the lock. Can we work together??????

----------------------------------------

----------------------------------

Aeralia and Anthalorn watch from the back as their friends rush forward to action.

-------------------------------

Ooc: Please do not post until MattC posts after me.



Lian (AC 35, Hps 122/122, Stoneskin 70/70, Bears End)[AC 28FF, AC 20FF nomagic, TAC 27]  d20=16 d20+13=24
Saturday July 7th, 2007 10:14:54 AM

(OOC: On the last gate Jim, you said only two could help to lift it, this one you say three? What makes this one different? I don't think working together is the problem here. Clear communication is the key I believe... on ALL fronts.)

[Jim, Lian's Hands are still active. Are they working here or not?]

Lian retrieves (move action if pants are working, standard if not) a vial of holy water and drops it (free action) at the feet of vampire #1 so it breaks and splashes it. (AC 24, holy water)

The monk smiles at the vampire and steps forward to help Gunther, as much good as it'll do. (Str 16, no modifiers)
-------------------------
Active Effects:
Deeper Darkness (on a copper, 5 day duration, upon entering the city, in hand)
Stoneskin (48 rounds, Ingrge)
Bears Endurance (37 rounds)
Blessed Hands (as Blessed Weapon) free action to activate, 28 rounds (if level dependent)[spell like ability cast at will]
Carpet of Flying (currently loaned to Sonara)

Resources:
Brahmah's Tattoo of Goodberry 3/day - used (13, cast after battle with apes, one to each Emerald)
Brahmah's Tattoo of Bull's Strength 2/day - used twice
Stunning Fists 14/day - 1 used
Wholeness of Body - unused
Domain Powers - unused
Scrolls
-1 scroll of protection from chaos
-2 scrolls of comprehend languages
-4 divine scrolls of enlarge person
-5 scrolls of protection from evil (Olana*1)
-5 scroll of detect good
Wand of CLW (27 charges)
Dragon Ring of Communication
2 Spider Climb potions (loaned to Sonara)
5x5 Carpet of Flying (loaned to Sonara)
Lesser Courage
Blessed Hands
3-1 sunrods
holy water (used)
Boots of Speed (2 rounds used)

Prepared Spells:
0lvl) Create Waterx2, Mending, Guidancex2
1lvl) Endure Elements, Divine Favorx2, Protection from Evilx2
2lvl) Bears End*, Lesser Restoration, Silence*, status
3lvl) Prayer, Deeper Darkness*, Invis Purge
domain spells) Enlarge Person*, Bulls Str, Protection from Energy - fire*

Party Resources Lian is carrying:
One pouch containing a block of Incense of Meditation
Restorative Ointment (5/5 applications)
Restorative Ointment (5/5 applications)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Lavender ioun stone - in use on Lian (20 levels left)
Wand of bull's strength (35 charges remaining)
9-3 vials of Holy water via Alemi or Domi (bought with personal gold)(Olana, the twins)
27 sunrods (bought with personal gold)

Given to Lian by Falin before leaving the Emeralds.
4 ea Immovable rods
1 each fire elemental gem
1 Goodberry
1 Wand of Haste

-----------------------------

Dm Jim: Yes I said the only 2 could try the gate last time. I upped it to three to see if the group would actually try teamwork to have a better chance. Also, 3 flat footed medium size people should be able to lift side by side in eight feet. You are posting well, but several others are not posting well and it could prove disasterous very shortly.

Are the Hands ability of the Monks of Domi a supernatural ability (su) or extraordinary ability (ex). Su is disallowed in the antimagic but Ex is not.

---------------------------------------

It has been ruled that the "blessed Hands" are Su and therefore do not work in the antimagic.

K'Nara and LUCIA, AC33/28/28/23, 143/143hp, Stoneskin, Protection from Evil [Sub Jay B] non magic 20, ff 15  d20+1=16
Saturday July 7th, 2007 10:19:11 AM

Steps forward and helps the warriors lift the gate. (str 16, no magical modifiers)

She tells the others to hold lifting until Milo has done his job. "Friend Milo, if you would?" She smiles urgently.

------------------------------
Lucia sits dormant in the her sheathe.
------------------------------
Level 0 (DC 12): Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Read Magic, Message
Level 1 (DC 13): Cure Light Wounds, Expeditious Retreat, Grease, Identify
Level 2 (DC 14): Glitterdust, Silence
Level 3 (DC 15): Displacement

----------------------------

Dm Jim: Keep up the good work posting for Donna. Have you heard any word from her? I have not.

Sonara (Hps 47, AC 22)[ACFF 18, TAC 14 nomagic][Jay B] spider climb  d20+2=5 d20+2=7 d20+2=21
Saturday July 7th, 2007 10:22:51 AM

She climbs off the carpet, rolls it up, stows it away and stands atop the tower, bow ready to support the Dragons.
The fighter makes as many observations as possible with plans to tell the information to the Emeralds upon their return.
(Spot 5, Listen 7, Search 21)

She wishes that she had more holy water and some old rags... she'd enjoy trying some idea she just cooked up.

Active Spells:
Carpet (on loan)
Spider Climb (599 rounds)

Resources:
90 Masterwork arrows
11 sleep arrows
Cash remaining: 23 g, 8 silver, 8cp
4 Cure light wounds potions
Holy water

ADm MattC: Combat post in progress 
Saturday July 7th, 2007 12:13:32 PM

Waiting for MattC

Athalorn AC 28 HP 98/100 Stoneskin 50/70 
Sunday July 8th, 2007 12:08:37 PM

Rd 20 / 21

Athalorn stands at the back, waiting for Milo to unlock the gate and the stronger companions to lift it. He hated being in this antimagic zone, feeling powerless without his divine strengths and powers. There was certainly nothing he could do to help with the portcullis.

------------------------------

Glannath swoops in and out of the entrance, waiting to be able to get inside the cube.

-------------------------------

Armour Class (with Barkskin) 26
FF 22
TAC 14

With Protection from Evil & Barkskin 28
FF 24
TAC 16

Active Effects:
Stoneskin 678/700 - 70/70 HP remaining
Protection From Evil 29/50
Death Ward 107/120
Call Lightning Storm 107/120 - 11/12 bolts remaining
Barkskin 1188/1200
Bless 68/78

Spells (Currently Memorised): (Per Day) (Bonus Spells 1st: 2 2nd: 2 3rd: 2 4th:1 5th:1 6th 1 7th:1)

----------------------------------------------
0 Level (6) DC = 17
Create Water x2, Detect Magic, Light, Mending, Purify Food & Drink

1st Level (7) DC = 18
Charm Animal, Entangle, Speak with Animals, Obscuring Mist, Cure Light Wounds x2 (one cast) , Hide from Animals

2nd Level (6) DC = 19
Barkskin (cast), Treeshape, Resist Energy, Lesser Restoration x 3

3rd Level (6) DC = 20
Call Lightning, Meld into Stone, Cure Moderate Wounds x2, Neutralise Poison, Remove Disease

4th Level (4) DC = 21
Cure Serious Wounds x2, Ice Storm, Summon Nature's Ally IV

5th Level (4) DC = 22
Cure Critical Wounds, Stoneskin, Call Lightning Storm (cast), Death Ward (cast)

6th Level (3) DC = 23
Mass Bull's Strength, Wall of Stone, AntiLife Shell

Wildshapes 3 out of 4, Tiny -- Large and Plant

-------

List of Magic Items:
+4 bracers of armor
+1 ring of protection
+4 Periapt of wisdom
Boots of speed
Potion of Non Detection
+1 spear of storing (Spell stored = Poison)
4 feathers of the tree
1 x Goodberry

---------------------

Glannath -- Medium Eagle

HD: 9d8+8 Hit Points: 47
Initiative: +4
Speed: 10' Fly 80'
AC: 25 (+1 size +4 dex +9 natural, +1 feat) Flat footed 20 Touch 15
Base Attack: +10
Attack: Talon + 10 melee (1d6)
Full Attack: 2 x Talons +10 melee (1d6) bite +8 melee (1d6)
Abilities: Str 14, Dex 19, Con 12, Int 2, Wis 14, Cha 6
Special Qualities: Low-light vision
Skills: Listen +2, Spot +22 (+8 for extra HD)
Feats: Weapon Finesse, Multiattack, Improved Natural Armour, Improved Natural Attack x 2
Special Abilities: Link, Share Spells, Evasion, Devotion
Tricks and Bonus Tricks: Come, Down, Stay, Seek, Attack. Guard
Saves: Fort: +6 Ref: +6 Will: +3


ADM Matt C. - CR 22  d20+17=27 d20+12=25 d20+7=26 d8+5=7 d8+5=7 d8+5=6 d20+16=36 d20+16=20 d20+11=16 2d8(6+4)+16=26 d20+8=12 d20+8=13 d20+8=24 d20+8=23 2d6(2+1)+7=10 2d6(1+2)+7=10 d20+8=24 d20+8=10 2d6(4+6)+7=17
Sunday July 8th, 2007 8:50:21 PM

The bow wielding Vampire sees a new target move himself to the front of the corridor. He takes aim at Gunther and shoots him 3 times.

Hit AC's 27, 25 & 26
Damage 7, 7 & 6

The Vampire armed with the Longspear stabs through the portcullis, also at Gunther. One stab goes wide, but the other pierces Gunther quite deeply (critical hit)

Hit AC's 36(20) & 16
Damage 26

One spear comes down through the first set of murder holes in the ceiling attempting to stab Olana, but misses (hit AC 12).

Another spear comes down through the second set of murder holes in the ceiling attempting to stab Lian, but misses (hit AC 13).

Multiple fingernails come out the side murder holes, stabbing at the zombies that are covering the holes.

Hit AC's 24 & 23
Damage 10 & 10
Hit AC's 24 & 10
Damage 17

Posting Report for 
Monday July 9th, 2007 6:47:15 AM

Game # 3 The Emerald Dragons
For the week of July 2,2007

Name-----MTWTF
DM Jim F-XXOXXS
K'Nara---OXXOXS *Sub By Jay
Lean-----22222s * he roll play two other characters.
Gunther--XXXOX
Olana----OXOXO
Aerala---XOXXXSS
Inger----OXOXX
Athalorn-XXXOOS
Br.Bert--OXOXX
Milo-----XXOXO

Adn Ceil - Very Good Posting for a holliday and Rainy Week.

Ingrge: AC: 28, FFAC: 22, TAC; 18, HP: 102/102, Stone skin 150/150, See invisibility, Arcane sight, Contingency, Greater invisibility, Bless  d20+16=36 d20+11=30
Monday July 9th, 2007 8:38:40 AM

Sensing that the bears are no longer going to be of any help he sends them back out and has them attack and destroy whatever undead they can find on the outside of the tower.

Ingrge moves up to Q36 and waits for the moment to disarm the spear wielding thing with his staff as he thrusts the spear down through the hole. Disarm attack AC 36 (natural 20)

Earth Elemental
AC: 18
HP: 68
Saves: F +10, Ref. +1, W. +2
Att: +12/+7
Dam: 2d8+10
DR:10/+1

Fire Elemental
AC:18
HP:70
Saves: F+5,R+11,W+2
Att:+10/+5
Dam: 2d6+3 + 2d6 fire
DR: 10/+1
------------------
Active spells
see invisibility (permanent)
arcane sight (permanent)
stone skin - 672 rounds
Continency (10 days)
Summon Monster IV (3 Celestial Black Bears) - 4 rounds
Earth Elemental - 6 rounds
Great Invisibility - 8 rounds
Fire elemental - 8 rounds
Bless - 72 rounds

Ingrge Misc.
P.T. wand - monster summoning IV (48)
P.T. wand - meta magic (48)
wand - restoration (50)
-------

Dellintu: AC:18, FFAC:14, TAC:14,HP: 47/47, Stoneskin 70/70, stoneskin, prot evil

From behind the group, Dell takes aim with his bow and modified arrow aiming above the group so that the arrow will fly above all their heads, not hit the cieling (how high is the cieling?) and will strike the door or floor behind the vampires and break the gem. (precise shot) AC 30

Active spells
Prot evil - 30 rounds
Stone skin - 672 rounds
Bless - 72 rounds

Dellintu Misc.
P.T. wand - cure moderate (46)
wand - ghoul touch (50)
arrows (16)
---------
Ingrge Spells - 5/21/07

0 level
Detect poison #
Disrupt undead x4 (1 used)

1st
true strike #
magic missiles x2
ray of enfeeblement x3
burning hands
unseen servant

2nd
scorching ray x3
detect thoughts #
spectral hand x2
command undead x2

3rd
Animate Undead (used)
Vampiric touch x2
clairaudience/voyance #
lightening bolt
Fireball x2*

4th
Arcane eye #
Dimension door x2
Bestow curse x2
greater invisibility*
Wall of fire

5th
Prying eyes#
Animal growth (used)
teleport x2 (1 used)
cone of cold
Bigby's interposing
Overland flight

6th
Greater dispel magic*
disintegrate
true seeing #
Chain lightening X2
Undeath to Death

7th
Vision #
Mordenkainen's sword
Control undead
------------------------
Dellintu's spells
0 level
acid splash
disrupt undead x3

1st
protection form evil/chaos
magic missile x3
expeditious retreat

2nd
scorching ray x2
invisibility

3rd
fly
fireball


Bertram: AC 32, FFAC: 29, TAC 14, HP: 117/117, Stone skin 70/70 , Bless 
Monday July 9th, 2007 8:42:14 AM

As he hears the additional screams of pain Bertram gets angry.

"Olnana, move youe arse from where the spears are you ninny! K'nara unless you are planning on lifting that gate I expect you should move aside and let someone who can up front."

Spell List

Level 0
Create Water
Detect Magic
Detect Poison
Purify Food and Drink
Read Magic
Resistance

Level 1
Bless (used)
Bless Water
Detect Undead
Divine Favor
Enlarge Person
Hide from Undead X2

Level 2
Bull's Strength
Consecrate X2
Gentle Repose
Remove Paralysis
Resist Energy
Restoration, Lesser X2

Level 3
Create Food and Water(Traded for Cure Serious)
Daylight X2
Invisibility Purge
Magic Vestment
Searing Light X2

Level 4
Death Ward X2
Divine Power
Neutralize Poison
Restoration X3

Level 5
Disrupting Weapon
Flame Strike X3 (1 used)
Righteous Might

Level 6
Blade Barrier
Undeath to Death
Word of Recall

Level 7
Power Word Blind
Restoration, Greater X2 per day

****

Turn undead 3 times/day (1 used)
Stoneskin - 672 rounds
Bless - 72 rounds


Milo: HP: 94/104, AC:29, TAC: 22, FFAC: 23, stone skin 70/70, bless (Kent - sub)  d20+17=35 d20+12=32
Monday July 9th, 2007 8:59:46 AM

Having moved to be near Olana Milo hears her scream again as the spear jabs down and Milo lashes out with his short sword and tries to send the spear to the floor and disarm the beast.

Disarm attempt: AC 35 and 32 (natural 20)

-----
Stone skin - 672 rounds
Bless - 72 rounds

Dm Jim: COmbat Round 23 - Who will lift the gate?  d6=6
Monday July 9th, 2007 5:05:18 PM

OOC: Please post at the bottom of your post

AC and touch AC, with and without magic
Spells in effect and duration and time elapsed
Party items held

I am still waiting for posted AC's from several players.

Please keep track of the duration and elasped time of the spells you have in place.

----------------------------------------

OOC: Remember that the antimagic area is the entire length of the service entrance.

-----------------------------------------

The vampires lash out at the attackers of the CUBE drawing blood from Gunther (it could have been worse). THe defenders in the ceiling murderholes could not find Olana even though she is doing a good statue impression.

The last two zombie die with white fingernails sticking out of their chests. There is now a pile of six zombies around the portcullis held by the wall of force.

Lian sees that Gunther needs help at the gate and pulls out a vial of holy water from his now non magic pants. The monk tosses the vial at V1 and it breaks at his feet and splashes the foul beast (6 hp damage).

K'Nara calls for Milo to unlock the last gate and waits for the rouge to move forward.

Sonara gets off the carpet and watches the scene below. The elemental path underground is visible from above as the earth sags as he moves. The bears climb out of the pit dug by the elemental. Sonara sees a few ghoul on the edges of the school and guardhouse, but none are advancing.

Anthalorn wishes there was more he could do.

Ingrge moves forward and thrusts with his staff between the bars and strikes the burly vampire (V2) on the fingers and he drops his spear (on his side of the portcullis).

Dellintu fires his poorly balanced arrow, but is happy to see it strike the open door and break. The fire elemental appears in the inky blackness of the open door. It is surprising that it is casting very little light into the room. The service entrance is now very well lit.

------------------------------

ooc: The service entrance is 8 feet wide by a maximum of 8 feet high.

-------------------------------

Bertram calls for Olana to move before she gets herself killed and Milo goes to assist his love and batters the spear with is blades and it falls into the service entrance. What will happen above now?

Bertram bellows for action on the gate. Who will lift the gate?

The groups sorcereress was so helpfull early on be appears petrified by the vampires.

----------------------------------------

OOC: Map to come tonight - Please wait for MattC to post combat for the vampires

Remember to calculate your attacks without magic in the antimagic. It did not matter this time as all rolls were high or 20's!!

Olana (AC 25, HP 10/68, Haste(gone), Stoneskin, Protection from Evil, Bless) AC without Ring of Prot 21, AC without Amulet nat armour 22, AC without both 18 
Monday July 9th, 2007 5:16:48 PM

Hits from last two rounds, assuming AC is down to rock bottom:
Arrows hit AC34,20,23 for 7,13,9
Pesky Vampire with spear AC23 for 15

"Bert, I'm trying! But I can't move!" (Took quarter step and met Aeralia's first wall of force, if I understood this correctly?), yells the elf, currently being cut to ribbons.

------------------------------

OOC: Aeralia brought down the wall of force 2 posts ago. Olana walked into the wall and then Aeralia brought it down. It was clearly stated in the posts.

~~Jan~~ What, you mean somewhere in that lot up above? I scrolled and scrolled and scrolled. Obviously I should have scrolled some more! :)

Lian (AC 35, Hps 122/122, Stoneskin 70/70, Bears End)[AC 28FF, AC 20FF nomagic, TAC 27]  d20+13=17
Monday July 9th, 2007 5:43:16 PM

[I work graveyard. Waiting to post tomorrow might affect the party in unknown ways. Also, as I am posting for three party members, I feel I need to post when I can.]

(OOC: Teamwork is hard Jim, when the DM makes it impossible by limiting such activity.)

Lian grabs and lobs another holy water vial at V1. (AC 17, ranged touch attack)

The monk steps back, Dodging (+1 to AC vs the hole) the nearest 'murder hole' and moving aside to let Bertram in.
-------------------------
Active Effects:
Deeper Darkness (on a copper, 5 day duration, upon entering the city, in hand)
Stoneskin (47 rounds, Ingrge)
Bears Endurance (36 rounds)
Blessed Hands (as Blessed Weapon) free action to activate, 27 rounds (if level dependent)[spell like ability cast at will]
Carpet of Flying (currently loaned to Sonara)

Resources:
Brahmah's Tattoo of Goodberry 3/day - used (13, cast after battle with apes, one to each Emerald)
Brahmah's Tattoo of Bull's Strength 2/day - used twice
Stunning Fists 14/day - 1 used
Wholeness of Body - unused
Domain Powers - unused
Scrolls
-1 scroll of protection from chaos
-2 scrolls of comprehend languages
-4 divine scrolls of enlarge person
-5 scrolls of protection from evil (Olana*1)
-5 scroll of detect good
Wand of CLW (27 charges)
Dragon Ring of Communication
2 Spider Climb potions (loaned to Sonara)
5x5 Carpet of Flying (loaned to Sonara)
Lesser Courage
Blessed Hands
3-1 sunrods
Boots of Speed (2 rounds used)

Prepared Spells:
0lvl) Create Waterx2, Mending, Guidancex2
1lvl) Endure Elements, Divine Favorx2, Protection from Evilx2
2lvl) Bears End*, Lesser Restoration, Silence*, status
3lvl) Prayer, Deeper Darkness*, Invis Purge
domain spells) Enlarge Person*, Bulls Str, Protection from Energy - fire*

Party Resources Lian is carrying:
One pouch containing a block of Incense of Meditation
Restorative Ointment (5/5 applications)
Restorative Ointment (5/5 applications)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Lavender ioun stone - in use on Lian (20 levels left)
Wand of bull's strength (35 charges remaining)
4 vials of Holy water via Alemi or Domi (bought with personal gold)(Olana, the twins)
27 sunrods (bought with personal gold)

Given to Lian by Falin before leaving the Emeralds.
4 ea Immovable rods
1 each fire elemental gem
1 Goodberry
1 Wand of Haste

-----------------------------

Dm Jim: I understand you posting requirements and we can work around it. The teamwork I am talking about is actually unlocking the portcullis and using multiple people to attempt to lift the gate.

Jay B ~ That is the teamwork I am referring to as well Jim.

Sonara (Hps 47, AC 22)[ACFF 18, TAC 14 nomagic][Jay B] spider climb 
Monday July 9th, 2007 5:47:21 PM

The elf walks around the perimeter of the tower watching everything go on.

She wonders about the ripple in the ground.

The archer remains vigilant, but bored. She unrolls the carpet and descends back to the Emeralds.

------------------
Active Spells:
Carpet (on loan)
Spider Climb (598 rounds)

Resources:
90 Masterwork arrows
11 sleep arrows
Cash remaining: 23 g, 8 silver, 8cp
4 Cure light wounds potions
Holy water

K'Nara and LUCIA, AC33/28/28/23, 143/143hp, Stoneskin, Protection from Evil [Sub Jay B] non magic 20, ff 15 
Monday July 9th, 2007 5:56:37 PM

[OOC: Last I heard she returned to the east coast and was settling back in. Upon opening the box in which her computer was shipped, she found it in shambles. Dead. Toast. Wreckage. Pieces. She lost all her character stuff and most of her related files from what I understand. I had to send her Knara. (She was glad I asked for the character before she left. :))
On a related subject, I am not sure of her financial situation. Has she got a job yet? Lack of makes it hard to replace computers... sigh.]

IC:
The red head scowls at Bertram and moves aside. "Alright. Maybe a lower center of gravity will make a difference." Winks the human.

------------------------------
Lucia sits dormant in the her sheathe.
------------------------------
Level 0 (DC 12): Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Read Magic, Message
Level 1 (DC 13): Cure Light Wounds, Expeditious Retreat, Grease, Identify
Level 2 (DC 14): Glitterdust, Silence
Level 3 (DC 15): Displacement

------------------------------

Dm JIm: It sounds like Donna will be out until at least August. Time to get more aggressive with the leader of the Emerald Dragons!!!!

Gunther (SR 13, AC32, Flat=28, No magic=20, No magic/flat=16 HP81/127) Protection from Evil, Stoneskin, Charm Animal  d20+18=30 2d4(4+1)=5
Monday July 9th, 2007 10:12:49 PM

Grunting from the pain of the injuries, Gunther is still satisfied that it is not Olana that got hit this time. Growling at the vampires beyond the gate, the warrior snarls. "You just vait...I'll feed you to my kitties before de night is over!"

Flustered, Gunther looks over at Milo. "I don't need you to fight for me, I need you to unlock de stupid gate!" Pulling back away from the gate (5 foot step), Gunther pulls out his own vial of holy water and throws it at the burly vampire.

Ranged touch attack=AC30 (BAB of 14+4 Dex...no magic included) for 5 damage.

ADM Matt C. - CR 23  d20+14=25 d20+9=24 d10+15=18 d10+15=24 d10+17=24 d10+12=22 d10+7=11 d8+9=14 d8+9=11 d20+8=13 d20+8=27 d20+8=16 d20+8=10 d20+8=21 2d6(5+1)+7=13 2d6(1+4)+7=12
Monday July 9th, 2007 11:07:02 PM

The two Vampires look the fire elemental. They know that the anti-magic will keep the creature from entering the area. In fact they hope the creature does not realize it and tries to attack them. The larger vampire takes out a bastard sword and swings one-handed at the fire elemental (Vampire has quick draw feat; not sure if this draws an AoO).

Hit AC 25 & 24 (PA for 5)
Damage 18 & 24 (PA for 5)

The Vampire smiles evilly at the elemental, hoping it attacks him so that is will be dispelled.

The bow wielding Vampire fires at Gunther again.

Hit AC's 24, 22 & 11
Damage 14 & 11 (forgot favorite enemy bonus of +4 last round)

Only one spear comes down out of the murder hole this round as the other was disarmed. The spear stabs at Olana and misses once again (miss AC 13).

Lastly the large fingernails poke through the side murder holes stabbing at Lian and Knara.

Lian Hit AC's 27 & 16
Damage 13
Knara hit AC's 10 & 21
Damage 12

-----------------------------------

DM JIm: Please keep track of damage done to the vampires in your post and the effects of fast heals (works in antimagic).

Athalorn AC 28 HP 98/100 Stoneskin 50/70 
Tuesday July 10th, 2007 1:24:31 AM

Athalorn watches Milo trying to disarm the spears. He shouts at the halfling. "Milo, unlock the gate! We are caught like fish in a net here, and will slowly be cut to pieces if we don't get into that Cube!"

------------------------------

Glannath swoops in and out of the entrance, waiting to be able to get inside the cube.

-------------------------------

Armour Class (with Barkskin) 26
FF 22
TAC 14

With Protection from Evil & Barkskin 28
FF 24
TAC 16

Active Effects:
Stoneskin 677/700 - 70/70 HP remaining
Protection From Evil 28/50
Death Ward 106/120
Call Lightning Storm 106/120 - 11/12 bolts remaining
Barkskin 1187/1200
Bless 67/78

Spells (Currently Memorised): (Per Day) (Bonus Spells 1st: 2 2nd: 2 3rd: 2 4th:1 5th:1 6th 1 7th:1)

----------------------------------------------
0 Level (6) DC = 17
Create Water x2, Detect Magic, Light, Mending, Purify Food & Drink

1st Level (7) DC = 18
Charm Animal, Entangle, Speak with Animals, Obscuring Mist, Cure Light Wounds x2 (one cast) , Hide from Animals

2nd Level (6) DC = 19
Barkskin (cast), Treeshape, Resist Energy, Lesser Restoration x 3

3rd Level (6) DC = 20
Call Lightning, Meld into Stone, Cure Moderate Wounds x2, Neutralise Poison, Remove Disease

4th Level (4) DC = 21
Cure Serious Wounds x2, Ice Storm, Summon Nature's Ally IV

5th Level (4) DC = 22
Cure Critical Wounds, Stoneskin, Call Lightning Storm (cast), Death Ward (cast)

6th Level (3) DC = 23
Mass Bull's Strength, Wall of Stone, AntiLife Shell

Wildshapes 3 out of 4, Tiny -- Large and Plant

-------

List of Magic Items:
+4 bracers of armor
+1 ring of protection
+4 Periapt of wisdom
Boots of speed
Potion of Non Detection
+1 spear of storing (Spell stored = Poison)
4 feathers of the tree
1 x Goodberry

---------------------

Glannath -- Medium Eagle

HD: 9d8+8 Hit Points: 47
Initiative: +4
Speed: 10' Fly 80'
AC: 25 (+1 size +4 dex +9 natural, +1 feat) Flat footed 20 Touch 15
Base Attack: +10
Attack: Talon + 10 melee (1d6)
Full Attack: 2 x Talons +10 melee (1d6) bite +8 melee (1d6)
Abilities: Str 14, Dex 19, Con 12, Int 2, Wis 14, Cha 6
Special Qualities: Low-light vision
Skills: Listen +2, Spot +22 (+8 for extra HD)
Feats: Weapon Finesse, Multiattack, Improved Natural Armour, Improved Natural Attack x 2
Special Abilities: Link, Share Spells, Evasion, Devotion
Tricks and Bonus Tricks: Come, Down, Stay, Seek, Attack. Guard
Saves: Fort: +6 Ref: +6 Will: +3

Aeralia 
Tuesday July 10th, 2007 12:00:37 PM

Aeralia bides her time, and if theres a point where she has a clear line to wall off the vampires again, she will do so. If after a few seconds, it doesn't look like they will give her the chance, she will wall off any sort of retreat options they might have.

~~~~~~~~~~~~~~~~~

OOC: Hold action to cast wall of force in between the vampires and the portcullis, if she is given the chance (not sure if the vampire is retracting his spear to his side of the portcullis or not, etc.). If by end of round it looks like she can't do so, Aeralia will place the wall behind the vampire, layering it closely to the partially open doorway (spannind from the left wall on the map, to the 'corner' of the opposing wall, where the door would meet. This should angle it slightly, and prevent the door from shutting completely.



HP: 48/48
AC: 16(M), 14(FF,M), 12(-M), 10(FF,-M)

Active Spells
----------------
Mage Armor (1st Level, 334/360 Rounds)
See Invisibility (12th level, 1175/1200 Rounds)
Arcane Sight (12th level, 96/120 Rounds)
Stone Skin, 70/70 (7th Level, 677/700 Rounds)
Invisibility (12th Level, 97/120 Rounds)
Bless (Cast by Bertram, XXX-6/XXX Rounds [1min/level duration])

Wall of Force, (U31-U33) (12th Level, 9/12 Rounds)

Wall of Force (???-???) (12th Level, 12/12 Rounds)

Spells Remaining: (4/6),(7/8),(6/8),(7/8),(8/8),(3/6),(4/4)

Party Supplies
----------------
1 Goodberry (from Lian)
Wand of Lightning Bolt (8th level, 50 charges)


Milo: HP: 94/104, AC:29, TAC: 22, FFAC: 23, stone skin 70/70, bless (Kent - sub)  d20+24=42
Tuesday July 10th, 2007 5:20:03 PM

Milo moves forward and quickly works on the lock. Open locks dc 42.

-----
Stone skin - 671 rounds
Bless - 71 rounds


Ingrge: AC: 28, FFAC: 22, TAC; 18, HP: 102/102, Stone skin 150/150, See invisibility, Arcane sight, Contingency, Greater invisibility, Bless  d20+10=30 d20+10=30 d8+3=11 d8+3=9 d20+12=29
Tuesday July 10th, 2007 5:50:03 PM

Sonara where are you and why arent you sending arrows into those two toothy villans? Ingrge pushes his way to the front and as Milo stoops down to work on the lock, Ingrge uses his attack to distract the vampire from Milo (Aid Another) (DC 29 vs dc 10 +2 AC to Milo)

With a quick check on the earth elemental's progress (The earth elemental should be below our vampires already.) Ingrge commands it tocollapse the earth below the vamps to cause them to fall.

Earth Elemental
AC: 18
HP: 68
Saves: F +10, Ref. +1, W. +2
Att: +12/+7
Dam: 2d8+10
DR:10/+1

The fire elemental grunts as the sword slashes into him but doesnt move intothe antimagic zone but rather stepps back through the door into the room behind.

(umm MATT, just curious but how does a non magiced sword do 18 and 24 points of damage when swung one handed while holding a long spear in his other hand?)

Fire Elemental
AC:18
HP:48/70
Saves: F+5,R+11,W+2
Att:+10/+5
Dam: 2d6+3 + 2d6 fire
DR: 10/+1
------------------
Active spells
see invisibility (permanent)
arcane sight (permanent)
stone skin - 671 rounds
Continency (10 days)
Summon Monster IV (3 Celestial Black Bears) - 3 rounds
Earth Elemental - 5 rounds
Great Invisibility - 7 rounds
Fire elemental - 7 rounds
Bless - 71 rounds

Ingrge Misc.
P.T. wand - monster summoning IV (48)
P.T. wand - meta magic (48)
wand - restoration (50)
-------

Dellintu: AC:18, FFAC:14, TAC:14,HP: 47/47, Stoneskin 70/70, stoneskin, prot evil

Dell fires two more arrows, this time at the bow wielding vampire (rapid shot, point blank shot and precise shot) AC 30 & 30 (2 - nat 20s wow) for 20 points total

Active spells
Prot evil - 29 rounds
Stone skin - 671 rounds
Bless - 71 rounds

Dellintu Misc.
P.T. wand - cure moderate (46)
wand - ghoul touch (50)
arrows (16)
---------
Ingrge Spells - 5/21/07

0 level
Detect poison #
Disrupt undead x4 (1 used)

1st
true strike #
magic missiles x2
ray of enfeeblement x3
burning hands
unseen servant

2nd
scorching ray x3
detect thoughts #
spectral hand x2
command undead x2

3rd
Animate Undead (used)
Vampiric touch x2
clairaudience/voyance #
lightening bolt
Fireball x2*

4th
Arcane eye #
Dimension door x2
Bestow curse x2
greater invisibility*
Wall of fire

5th
Prying eyes#
Animal growth (used)
teleport x2 (1 used)
cone of cold
Bigby's interposing
Overland flight

6th
Greater dispel magic*
disintegrate
true seeing #
Chain lightening X2
Undeath to Death

7th
Vision #
Mordenkainen's sword
Control undead
------------------------
Dellintu's spells
0 level
acid splash
disrupt undead x3

1st
protection form evil/chaos
magic missile x3
expeditious retreat

2nd
scorching ray x2
invisibility

3rd
fly
fireball


Bertram: AC 32, FFAC: 29, TAC 14, HP: 117/117, Stone skin 70/70 , Bless  d20+14=33 d10+6=13 d20+14=28 d20+10=26 d10+6=12 d10+6=16
Tuesday July 10th, 2007 6:00:59 PM

Now up at the front to the right of Gunther who is above Milo on the floor with Ingrge slightly behind and to the left of Milo, Bertram takes a swing with his ax through the bars at the vampire whose back is turned from attacking the elemental.

(AoO) AC 33 for 13 points he then pulls back and tries for two more shots on the bow wielding Vampire. AC 28 for 12 points and AC 26 for 16 points

Spell List

Level 0
Create Water
Detect Magic
Detect Poison
Purify Food and Drink
Read Magic
Resistance

Level 1
Bless (used)
Bless Water
Detect Undead
Divine Favor
Enlarge Person
Hide from Undead X2

Level 2
Bull's Strength
Consecrate X2
Gentle Repose
Remove Paralysis
Resist Energy
Restoration, Lesser X2

Level 3
Create Food and Water(Traded for Cure Serious)
Daylight X2
Invisibility Purge
Magic Vestment
Searing Light X2

Level 4
Death Ward X2
Divine Power
Neutralize Poison
Restoration X3

Level 5
Disrupting Weapon
Flame Strike X3 (1 used)
Righteous Might

Level 6
Blade Barrier
Undeath to Death
Word of Recall

Level 7
Power Word Blind
Restoration, Greater X2 per day

****

Turn undead 3 times/day (1 used)
Stoneskin - 671 rounds
Bless - 71 rounds


Dm JIm: Combat round 24 - Wall of Force or Protection from Vampires!!!!! 
Tuesday July 10th, 2007 10:53:17 PM

OOC: Please post at the bottom of your post

Please keep track of the duration and elasped time of the spells you have in place.

The combat round begin and end on my post. Several players (Gunther and Lian) posted multiple times. I will delete your second posts tomorrow. MattC is posting for several of the nasties and I was hoping that the players would post after him, but that is not always possible, so we will lift that restriction.

----------------------------------------

OOC: Remember that the antimagic area is the entire length of the service entrance. Also remember that Karen told you about the CUBE and its special defenses. This is a Star mage guild and much magic is practiced her

---------------------------------------

OOC: Remember that the antimagic area is the entire length of the service entrance.

Olana realizes that Aeralia's wall of force is now down. After she initially bumped into the wall several of her fellow Dragons moved past it an engaged the vampires at the second set of portcullis's.

Lian tosses a vial of holy water at the archer vampire (V1) that does minor damage.

Sonara is unsure of what to do and mount the carpet once again for a return trip back to ground level (DC 22 will save again).

The leader of the Emerald Dragon holds her ground and waits for Milo to work the lock.

Gunter is bleeding from many wounds as more arrows sprout from his body and also exasperated at Milo for delaying opening the lock on the portcullis.

Lian and Olana get raked by the bone white fingernails from the murder holes.

Anthalorn practically begs Milo to go open the gate.

Aeralia wakes from her funk to help her friends and carefully judges the distance and spacing and casts her wall of force between the vampire and the portcullis, effectively protecting her friends from the vampires and giving the Dragons easy access to the portcullis.

Milo goes an opens the simple lock on the portcullis.

Ingrge goes to assist Milo and distracts the vampires by rapping on the wall of force that Aeralia just put up. The vampires are more interested in the wall than Ingrge.

Ooc: How does Ingrge communicate with the earth elemental that is 40 feet below his feet? I also thought the earth elemental was to rise beyond the service entrance based on the original instructions.

The heroes feel a shudder in the earth as something big must be passing under their feet. The floor sags a few inches and gets a crease down the middle.

Dellintu fires two beautiful shots and the arrows shatter on the wall of force, making the vampires blink their red eyes.

Bertram move forward to get at those harrying the Dragons and his axe swings in a big arc and glances off Aeralia's wall of force.

The fire elemental recoils as the blade bites into its body.

ooc: The vampire was disarmed last round and did not pick up it spear.


Nellie regarding multiple posts 
Tuesday July 10th, 2007 11:34:22 PM

Jim, I have a regular posting time. The only reason I posted 2x is because you posted early. If you delete my post, then you will have taken away one of my round's actions.

-----------------------------------

Dm Jim: Nellie, I posted Friday and then Monday, how is that posting early. How much time do you need to post?

You said that you would post approximately 11pm EST. On Monday you posted at 5pm. So in this case, I needed approximately 5 more hours before I could post. I consistantly post around 10pm EST. Also, why delete my post (and Lian's) when you said you're going to drop the requirement? It's not like we got extra actions in. Your ruling is very arbitrary from my standpoint.---Nellie

Dm Jim: You posted twice in combat. I can not give you four action and the only requirement

Fine. Nullify the first toss of holy water (since that was the time that I posted after you and before Matt). However, I expect that in the future if you say you will post at 11pm EST then you will let me know if you're going to change that. Otherwise you are preventing me (and other players) from posting and that is unfair and biased.

MattC made his "Friday" post at 9pm EST on Sunday. Then you made your "Monday" post at 5pm EST. I generally can't post on Sunday, so because you posted early, you prevented me from making a Monday post.

I know it's not always easy to get your DM posts on time. All I'm asking is that you make similar allowances for the players, especially the ones that post regularly.---Nellie


-----

Gunther had posted between MattC and Me and then after MattC. That is two combat posts. My posts end one combat round and start another.

Athalorn AC 28 HP 98/100 Stoneskin 50/70 
Wednesday July 11th, 2007 1:17:46 AM

Athalorn waits for the stronger party members to lift the gate.

------------------------------

Glannath swoops in and out of the entrance, waiting to be able to get inside the cube.

-------------------------------

Armour Class (with Barkskin) 26
FF 22
TAC 14

With Protection from Evil & Barkskin 28
FF 24
TAC 16

Active Effects:
Stoneskin 676/700 - 70/70 HP remaining
Protection From Evil 27/50
Death Ward 105/120
Call Lightning Storm 105/120 - 11/12 bolts remaining
Barkskin 1186/1200
Bless 66/78

Spells (Currently Memorised): (Per Day) (Bonus Spells 1st: 2 2nd: 2 3rd: 2 4th:1 5th:1 6th 1 7th:1)

----------------------------------------------
0 Level (6) DC = 17
Create Water x2, Detect Magic, Light, Mending, Purify Food & Drink

1st Level (7) DC = 18
Charm Animal, Entangle, Speak with Animals, Obscuring Mist, Cure Light Wounds x2 (one cast) , Hide from Animals

2nd Level (6) DC = 19
Barkskin (cast), Treeshape, Resist Energy, Lesser Restoration x 3

3rd Level (6) DC = 20
Call Lightning, Meld into Stone, Cure Moderate Wounds x2, Neutralise Poison, Remove Disease

4th Level (4) DC = 21
Cure Serious Wounds x2, Ice Storm, Summon Nature's Ally IV

5th Level (4) DC = 22
Cure Critical Wounds, Stoneskin, Call Lightning Storm (cast), Death Ward (cast)

6th Level (3) DC = 23
Mass Bull's Strength, Wall of Stone, AntiLife Shell

Wildshapes 3 out of 4, Tiny -- Large and Plant

-------

List of Magic Items:
+4 bracers of armor
+1 ring of protection
+4 Periapt of wisdom
Boots of speed
Potion of Non Detection
+1 spear of storing (Spell stored = Poison)
4 feathers of the tree
1 x Goodberry

---------------------

Glannath -- Medium Eagle

HD: 9d8+8 Hit Points: 47
Initiative: +4
Speed: 10' Fly 80'
AC: 25 (+1 size +4 dex +9 natural, +1 feat) Flat footed 20 Touch 15
Base Attack: +10
Attack: Talon + 10 melee (1d6)
Full Attack: 2 x Talons +10 melee (1d6) bite +8 melee (1d6)
Abilities: Str 14, Dex 19, Con 12, Int 2, Wis 14, Cha 6
Special Qualities: Low-light vision
Skills: Listen +2, Spot +22 (+8 for extra HD)
Feats: Weapon Finesse, Multiattack, Improved Natural Armour, Improved Natural Attack x 2
Special Abilities: Link, Share Spells, Evasion, Devotion
Tricks and Bonus Tricks: Come, Down, Stay, Seek, Attack. Guard
Saves: Fort: +6 Ref: +6 Will: +3

Gunther (SR 13, AC32, Flat=28, No magic=20, No magic/flat=16 HP28/99) Protection from Evil, Stoneskin, Charm Animal  d20+3=18
Wednesday July 11th, 2007 10:54:32 AM

Gunther breathes a sigh of relief as Milo unlocks the gate and Aeralia puts up her protective wall. Grabbing the bars once more, Gunther gives a mighty heave and is much more satisfied with the results (Str.=18). He calls to Brother Bertram and Olana. "Help me vith de gate. I just need a little more help before it's up."

Olana (AC 25, HP 10/68, Haste(gone), Stoneskin (absorbed 36), Protection from Evil, Bless) AC without Ring of Prot 21, AC without Amulet nat armour 22, AC without both 18  d20+3=8 d20+3=5
Wednesday July 11th, 2007 11:12:46 AM

Blast it. Forgot to factor the Stoneskin in:
Stoneskin absorbs 7, 10 of the 13, 9, 10 of the 15 from previous post. Phew!

Finally realising the wall is down, Olana steps up behind Lian, wanting to fire arrows up those murder holes. But she hears Gunther, and helps with this new gate.
"Something tells me we should have thrown up a grappling hook and gone over the wall!" she says with a humourless grin.

Heave! STR 8, eeek. Re rolled using that Hero point STR 5, double eeek.

-------------------

DM JIm: Jan your stoneskin is supressed so you have taken an additional 36 hp of damage and your stoneskin is unused, although time has come off its duration. Olana is much closer to death.

~~Jan~~ Doh! Okay, I've knocked my HPs back down. No wonder me elf is struggling with the gate!

Nellie 
Wednesday July 11th, 2007 11:41:30 AM

Never fear Jan! I believe between the two of us we got the gate up! Gunthers 18+ Olana's 5=23 which was the minimum to lift the gate. Yay!!

Also, I think the Stoneskin is suppressed while we are in the antimagic area. So I think Olana still takes the damage. Unless I'm wrong...in which case Gunther would have a whole lot more hp.

------------------------

DM JIm: Stoneskin is suppressed.

ADM - Matt C.  d20+8=17 d20+8=25 2d6(1+5)+7=13 d20+8=15 d20+8=18
Wednesday July 11th, 2007 12:38:58 PM

The two Vampires disappear through the doorway into the darkness. Once past the anti-magic area they turn gaseous and move away from the fire elemental.

Another spear clangs to the floor after being disarmed by Knara. No more spear thrusts come throught he ceiling this round.

The long fingernails continue to wreak haoc on the Emerald Dragons stuck in the bottle neck of the service corridor.

Lian Hit AC's 17 & 25
Damage 13

Knara Hit AC's 15 & 18
Damage none

Jay B to Matt~ Lian's AC was 27. He took no damage.

Simon 
Wednesday July 11th, 2007 2:40:10 PM

Can't we just allow the DM the poetic license that makes the game interesting, instead of worrying about the rules so much?

Lian AC 21 +6 (+dodge) 81/94hps(with magic, AC 35, Hps 122/122, Stoneskin 70/70, Bears End) 
Wednesday July 11th, 2007 4:53:42 PM

(Okay, I wouldn't want to stop the flow of the story for those who would read the archives. It would be a shame to make people think people we didn't have concerns. Even the best groups run into speed bumps.)

Matt, Lian took no damage. His AC was 27 not 25.
---------------------

Lian deftly dodges the attack. He stands firm until the Emeralds raise the gate.
(Total Standard Defensive Action, +6 dodge)

-------------------------
Active Effects:
Deeper Darkness (on a copper, 5 day duration, upon entering the city, in hand)
Stoneskin (45 rounds, Ingrge)
Bears Endurance (34 rounds)
Blessed Hands (as Blessed Weapon) free action to activate, 25 rounds (if level dependent)[spell like ability cast at will]
Carpet of Flying (currently loaned to Sonara)

Resources:
Brahmah's Tattoo of Goodberry 3/day - used (13, cast after battle with apes, one to each Emerald)
Brahmah's Tattoo of Bull's Strength 2/day - used twice
Stunning Fists 14/day - 1 used
Wholeness of Body - unused
Domain Powers - unused
Scrolls
-1 scroll of protection from chaos
-2 scrolls of comprehend languages
-4 divine scrolls of enlarge person
-5 scrolls of protection from evil (Olana*1)
-5 scroll of detect good
Wand of CLW (27 charges)
Dragon Ring of Communication
2 Spider Climb potions (loaned to Sonara)
5x5 Carpet of Flying (loaned to Sonara)
Lesser Courage
Blessed Hands
3-1 sunrods
Boots of Speed (2 rounds used)

Prepared Spells:
0lvl) Create Waterx2, Mending, Guidancex2
1lvl) Endure Elements, Divine Favorx2, Protection from Evilx2
2lvl) Bears End*, Lesser Restoration, Silence*, status
3lvl) Prayer, Deeper Darkness*, Invis Purge
domain spells) Enlarge Person*, Bulls Str, Protection from Energy - fire*

Party Resources Lian is carrying:
One pouch containing a block of Incense of Meditation
Restorative Ointment (5/5 applications)
Restorative Ointment (5/5 applications)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Lavender ioun stone - in use on Lian (20 levels left)
Wand of bull's strength (35 charges remaining)
4 vials of Holy water via Alemi or Domi (bought with personal gold)(Olana, the twins)
27 sunrods (bought with personal gold)

Given to Lian by Falin before leaving the Emeralds.
4 ea Immovable rods
1 each fire elemental gem
1 Goodberry
1 Wand of Haste

Sonara (Hps 47, AC 22)[ACFF 18, TAC 14 nomagic][Jay B] spider climb  d20+2=11 d20+2=16 d20+2=19
Wednesday July 11th, 2007 4:55:47 PM

Reaching the roof, she decides to stand watch after all. Vigilant. (Spot 11, Listen 16, Search 19)

------------------
Active Spells:
Carpet (on loan)
Spider Climb (596 rounds)

Resources:
90 Masterwork arrows
11 sleep arrows
Cash remaining: 23 g, 8 silver, 8cp
4 Cure light wounds potions
Holy water

K'Nara and LUCIA, AC33/28/28/23, 143/143hp, Stoneskin, Protection from Evil [Sub Jay B] non magic 20, ff 15  d20+17=36 d10+6=15
Wednesday July 11th, 2007 5:29:15 PM

Knara readies (Readied Action) again to attack the next limb leaving its hole. (AC 36, for 15 WOW!)

------------------------------
Lucia sits dormant in the her sheathe.
------------------------------
Level 0 (DC 12): Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Read Magic, Message
Level 1 (DC 13): Cure Light Wounds, Expeditious Retreat, Grease, Identify
Level 2 (DC 14): Glitterdust, Silence
Level 3 (DC 15): Displacement

Milo: HP: 94/104, AC:29, TAC: 22, FFAC: 23, stone skin 70/70, bless (Kent - sub) 
Wednesday July 11th, 2007 6:59:31 PM

As soon as the Gate is up and Arelia's wall is down, Milo is up and near the door looking in.

-----
Stone skin - 670 rounds
Bless - 70 rounds

Bertram: AC 32, FFAC: 29, TAC 14, HP: 117/117, Stone skin 70/70 , Bless  d20+4=17
Wednesday July 11th, 2007 7:01:41 PM

Bertram responds to Gunther's request and bends down. Grasping the bottom of the gate he heaves upward with Gunther. Strength 17

Spell List

Level 0
Create Water
Detect Magic
Detect Poison
Purify Food and Drink
Read Magic
Resistance

Level 1
Bless (used)
Bless Water
Detect Undead
Divine Favor
Enlarge Person
Hide from Undead X2

Level 2
Bull's Strength
Consecrate X2
Gentle Repose
Remove Paralysis
Resist Energy
Restoration, Lesser X2

Level 3
Create Food and Water(Traded for Cure Serious)
Daylight X2
Invisibility Purge
Magic Vestment
Searing Light X2

Level 4
Death Ward X2
Divine Power
Neutralize Poison
Restoration X3

Level 5
Disrupting Weapon
Flame Strike X3 (1 used)
Righteous Might

Level 6
Blade Barrier
Undeath to Death
Word of Recall

Level 7
Power Word Blind
Restoration, Greater X2 per day

****

Turn undead 3 times/day (1 used)
Stoneskin - 670 rounds
Bless - 70 rounds


Ingrge: AC: 28, FFAC: 22, TAC; 18, HP: 102/102, Stone skin 150/150, See invisibility, Arcane sight, Contingency, Greater invisibility, Bless  d20+10=25 d20+10=29 2d6(5+4)+3=12 2d6(5+6)+3=14 2d6(4+4)=8 2d6(6+4)=10
Wednesday July 11th, 2007 7:09:47 PM

Ingrge waits until the gate is up and the wall is down and moves toward the door.

Earth Elemental
AC: 18
HP: 68
Saves: F +10, Ref. +1, W. +2
Att: +12/+7
Dam: 2d8+10
DR:10/+1

Having moved just inside the door to avoid the sword wielding vampire, the elemental gets a shot at the vampires sooner than he expected as they move into the room past him.

AoO - 1st Vampire - AC 25 damage 12 + 8 fire
AoO - 2nd Vampire - AC 29 damage 14 + 10 fire

Fire Elemental
AC:18
HP:48/70
Saves: F+5,R+11,W+2
Att:+10/+5
Dam: 2d6+3 + 2d6 fire
DR: 10/+1
------------------
Active spells
see invisibility (permanent)
arcane sight (permanent)
stone skin - 670 rounds
Continency (10 days)
Summon Monster IV (3 Celestial Black Bears) - 2 rounds
Earth Elemental - 4 rounds
Great Invisibility - 6 rounds
Fire elemental - 6 rounds
Bless - 70 rounds

Ingrge Misc.
P.T. wand - monster summoning IV (48)
P.T. wand - meta magic (48)
wand - restoration (50)
-------

Dellintu: AC:18, FFAC:14, TAC:14,HP: 47/47, Stoneskin 70/70, stoneskin, prot evil

Active spells
Prot evil - 28 rounds
Stone skin - 670 rounds
Bless - 70 rounds

Dellintu Misc.
P.T. wand - cure moderate (46)
wand - ghoul touch (50)
arrows (13)
---------
Ingrge Spells - 5/21/07

0 level
Detect poison #
Disrupt undead x4 (1 used)

1st
true strike #
magic missiles x2
ray of enfeeblement x3
burning hands
unseen servant

2nd
scorching ray x3
detect thoughts #
spectral hand x2
command undead x2

3rd
Animate Undead (used)
Vampiric touch x2
clairaudience/voyance #
lightening bolt
Fireball x2*

4th
Arcane eye #
Dimension door x2
Bestow curse x2
greater invisibility*
Wall of fire

5th
Prying eyes#
Animal growth (used)
teleport x2 (1 used)
cone of cold
Bigby's interposing
Overland flight

6th
Greater dispel magic*
disintegrate
true seeing #
Chain lightening X2
Undeath to Death

7th
Vision #
Mordenkainen's sword
Control undead
------------------------
Dellintu's spells
0 level
acid splash
disrupt undead x3

1st
protection form evil/chaos
magic missile x3
expeditious retreat

2nd
scorching ray x2
invisibility

3rd
fly
fireball


Dm Jim: Combat Round 25 - The Wall of Force remains 
Wednesday July 11th, 2007 10:44:26 PM

OOC: Please keep track of the duration and elasped time of the spells you have in place.

The combat round begin and end on my post. MattC is posting for several of the nasties and I was hoping that the players would post after him, but that is not always possible, so we will lift that restriction.

----------------------------------------

OOC: Remember that the antimagic area is the entire length of the service entrance. Also remember that Karen told you about the CUBE and its special defenses. This is a Star mage guild and much magic is practiced here. There may or may not be other strange magical effects.

---------------------------------------

Gunther, Olana and Bertram raise the now unlocked portcullis, knowing that they are protected by Aeralia's wall of force. The portcullis is very heavy and when it is fully raised Bertram can no longer help hold the weight. Olana is pleased to have Gunthers help in holding the iron gate, but for how long will it be necessary. Olana is bleeding from many wounds and holding up the gate is not helping staunch them in any way.

Milo taps the wall of force confirming that the group can not move forward until Aeralia drops her wall of force.

K'Nara draws the now silent Lucia and readies and attack on the probing fingernails.

Sonara decides to stay on top of the CUBE and see what she can see.

Lian maintains his vigil and waits to be able to move forward.

Anthalorn is happy to see that the Emerald Dragons are now working together and the gate is up, but how will they move forward.

Dellintu waits to move forward with the Dragons and looks to Aeralia for a signal.

Aeralia stands motionless as her friends wait for her to act.

--------------------------------

Spellcraft check DC 18 (Lian DC will save 22) to determine that there is a deeper darkness spell active past the open door.

-------------------------------

The fire elemental cast his dampened light and waits for the vampires, but there is nothing to attack as they go gaseous before its flaming eyes.

The earth elemental continues to crack the floor as it move under the CUBE. The noise of cracking stone can be felt by the group through their feet as the earth elemental attempts to rise into the room outside of the service entrance.

---------------------------------

ooc: What is Ingrge's contingency spell triggered on and what spell is triggered to be cast?

----------------------------------

Outside the CUBE

Karen and Falin teleport back for whatever life and death matter that had to be attended to, but that is a story for another time.

The wizard and the archer appear by the low stone wall and about 100 feet from the stone tunnel. Gunther's magically enhanced dire lion (huge size) snaps it head around as it sees two new bipeds.

There are also two bears milling about and a real large hole in the ground that is partially collasped.

The grounds are littered with weeks dead wizards and freshly dead ghouls and ghasts. There is the smell of death in the air. Off to the right and left of Falin are what appear to be ghouls or ghasts in the ruins of the wizard school and guardhouse. Both are well over 250 feet away. The foul beasties seem reluctant to approach, for the time being.

Falin's friends have been active while he was gone. Will there be any fun to be have for the archer.

From her vantage point, Sonara sees the arrival of karen and Falin.

Aeralia 
Wednesday July 11th, 2007 11:09:01 PM

(OOC: I missed the part about being able to post before Matt C, and have been at work for 16 hours today. I was scrolling through the mess of arguement trying to read the actual game posts, and missed my chance to post (as I got home at 10:30 game time, and DM post went up at 10:54. Since we can now post in between the DMs now, hopefully I won't be missing every other round like the previous restrictions have been causing me too. [When I work a 15-16 hour shift, its hard to want to stay up past 10-11 waiting when I have to be at work again the next morning at 6ish]. So my apologies to the other players, as I will once again hold the game up an entire day before I can dispel the hindering wall...)

(OOC: EDIT: Added the dismissal of the blocking wall, as dictated by DM. Editited here for completeness)

~~~~~~~~~~~~

(LAST ROUND) Aeralia raises a wall of force, to take over the support of the lifted portcullis.

(THIS ROUND) Aeralia then dispels the wall blocking the tunnel.

~~~~~~~~~~~~~~~~


HP: 48/48
AC: 16(M), 14(FF,M), 12(-M), 10(FF,-M)

Active Spells
----------------
Mage Armor (1st Level, 332/360 Rounds)
See Invisibility (12th level, 1173/1200 Rounds)
Arcane Sight (12th level, 94/120 Rounds)
Stone Skin, 70/70 (7th Level, 675/700 Rounds)
Invisibility (12th Level, 95/120 Rounds)
Bless (Cast by Bertram, XXX-8/XXX Rounds [1min/level duration])

Wall of Force, (U31-U33) (12th Level, 8/12 Rounds)

Wall of Force, (T20-T22) (12th Level, 12/12 Rounds)

Spells Remaining: (4/6),(7/8),(6/8),(7/8),(8/8),(2/6),(4/4)

Party Supplies
----------------
1 Goodberry (from Lian)
Wand of Lightning Bolt (8th level, 50 charges)


Athalorn AC 28 HP 98/100 Stoneskin 50/70 
Thursday July 12th, 2007 1:29:00 AM

Athalorn waits for the stronger party members to lift the gate.

------------------------------

Glannath waits on Athalorn's shoulder for a signal.

-------------------------------

Armour Class (with Barkskin) 26
FF 22
TAC 14

With Protection from Evil & Barkskin 28
FF 24
TAC 16

Active Effects:
Stoneskin 675/700 - 70/70 HP remaining
Protection From Evil 26/50
Death Ward 104/120
Call Lightning Storm 104/120 - 11/12 bolts remaining
Barkskin 1185/1200
Bless 65/78

Spells (Currently Memorised): (Per Day) (Bonus Spells 1st: 2 2nd: 2 3rd: 2 4th:1 5th:1 6th 1 7th:1)

----------------------------------------------
0 Level (6) DC = 17
Create Water x2, Detect Magic, Light, Mending, Purify Food & Drink

1st Level (7) DC = 18
Charm Animal, Entangle, Speak with Animals, Obscuring Mist, Cure Light Wounds x2 (one cast) , Hide from Animals

2nd Level (6) DC = 19
Barkskin (cast), Treeshape, Resist Energy, Lesser Restoration x 3

3rd Level (6) DC = 20
Call Lightning, Meld into Stone, Cure Moderate Wounds x2, Neutralise Poison, Remove Disease

4th Level (4) DC = 21
Cure Serious Wounds x2, Ice Storm, Summon Nature's Ally IV

5th Level (4) DC = 22
Cure Critical Wounds, Stoneskin, Call Lightning Storm (cast), Death Ward (cast)

6th Level (3) DC = 23
Mass Bull's Strength, Wall of Stone, AntiLife Shell

Wildshapes 3 out of 4, Tiny -- Large and Plant

-------

List of Magic Items:
+4 bracers of armor
+1 ring of protection
+4 Periapt of wisdom
Boots of speed
Potion of Non Detection
+1 spear of storing (Spell stored = Poison)
4 feathers of the tree
1 x Goodberry

---------------------

Glannath -- Medium Eagle

HD: 9d8+8 Hit Points: 47
Initiative: +4
Speed: 10' Fly 80'
AC: 25 (+1 size +4 dex +9 natural, +1 feat) Flat footed 20 Touch 15
Base Attack: +10
Attack: Talon + 10 melee (1d6)
Full Attack: 2 x Talons +10 melee (1d6) bite +8 melee (1d6)
Abilities: Str 14, Dex 19, Con 12, Int 2, Wis 14, Cha 6
Special Qualities: Low-light vision
Skills: Listen +2, Spot +22 (+8 for extra HD)
Feats: Weapon Finesse, Multiattack, Improved Natural Armour, Improved Natural Attack x 2
Special Abilities: Link, Share Spells, Evasion, Devotion
Tricks and Bonus Tricks: Come, Down, Stay, Seek, Attack. Guard
Saves: Fort: +6 Ref: +6 Will: +3


Falin 
Thursday July 12th, 2007 7:13:17 AM

70 HP
23 AC 14 Touch 14 Flat 16 No Magic

Falin surveys the destruction around him and smiles. I hope something has been left for me He thinks to himself.

Seeing Sonara on the roof he calls out to her, "Where is everyone else?"

Upon learning the whereabouts of the others he will run to them as fast as the terrain and his legs will carry him. He has his bow out and an arrow knocked as he enters the stone tunnel.

Kent 
Thursday July 12th, 2007 7:52:04 AM

(ooc: Jim how is it that an earth elemental, who can move 55 ft per round through the earth has taken 5 rounds to go less than 80 feet in length?)

---------------------

Dm Jim: A very good question. You will have to ask him next time you see him. I did state that there were non magical anti sapper defense he had to circumvent. He may have run into other problems as well. The CUBE seems to have been designed with defense in mind, but either way, the elemental is through.

Sonara (Hps 47, AC 22)[ACFF 18, TAC 14 nomagic][Jay B] spider climb 
Thursday July 12th, 2007 9:57:43 AM

Smiling at Falin, she points at the passage to the tunnel.

------------------
Active Spells:
Carpet (on loan)
Spider Climb (595 rounds)

Resources:
90 Masterwork arrows
11 sleep arrows
Cash remaining: 23 g, 8 silver, 8cp
4 Cure light wounds potions
Holy water

K'Nara and LUCIA, AC33/28/28/23, 143/143hp, Stoneskin, Protection from Evil [Sub Jay B] non magic 20, ff 15 
Thursday July 12th, 2007 9:59:14 AM

She just shakes her red head and waits to attack the clawed arms. (Readied attack to hit arms from the redrum holes)
------------------------------
Lucia sits dormant in the her sheathe.
------------------------------
Level 0 (DC 12): Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Read Magic, Message
Level 1 (DC 13): Cure Light Wounds, Expeditious Retreat, Grease, Identify
Level 2 (DC 14): Glitterdust, Silence
Level 3 (DC 15): Displacement


Lian AC 21 +6 (+dodge) 81/94hps(with magic, AC 35, Hps 122/122, Stoneskin 70/70, Bears End)  d20+25=38
Thursday July 12th, 2007 10:01:40 AM

Will save 38.

He stands firm until the Emeralds raise the gate.
(Total Standard Defensive Action, +6 dodge)

-------------------------
Active Effects:
Deeper Darkness (on a copper, 5 day duration, upon entering the city, in hand)
Stoneskin (44 rounds, Ingrge)
Bears Endurance (33 rounds)
Blessed Hands (as Blessed Weapon) free action to activate, 24 rounds (if level dependent)[spell like ability cast at will]
Carpet of Flying (currently loaned to Sonara)

Resources:
Brahmah's Tattoo of Goodberry 3/day - used (13, cast after battle with apes, one to each Emerald)
Brahmah's Tattoo of Bull's Strength 2/day - used twice
Stunning Fists 14/day - 1 used
Wholeness of Body - unused
Domain Powers - unused
Scrolls
-1 scroll of protection from chaos
-2 scrolls of comprehend languages
-4 divine scrolls of enlarge person
-5 scrolls of protection from evil (Olana*1)
-5 scroll of detect good
Wand of CLW (27 charges)
Dragon Ring of Communication
2 Spider Climb potions (loaned to Sonara)
5x5 Carpet of Flying (loaned to Sonara)
Lesser Courage
Blessed Hands
3-1 sunrods
Boots of Speed (2 rounds used)

Prepared Spells:
0lvl) Create Waterx2, Mending, Guidancex2
1lvl) Endure Elements, Divine Favorx2, Protection from Evilx2
2lvl) Bears End*, Lesser Restoration, Silence*, status
3lvl) Prayer, Deeper Darkness*, Invis Purge
domain spells) Enlarge Person*, Bulls Str, Protection from Energy - fire*

Party Resources Lian is carrying:
One pouch containing a block of Incense of Meditation
Restorative Ointment (5/5 applications)
Restorative Ointment (5/5 applications)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Lavender ioun stone - in use on Lian (20 levels left)
Wand of bull's strength (35 charges remaining)
4 vials of Holy water via Alemi or Domi (bought with personal gold)(Olana, the twins)
27 sunrods (bought with personal gold)

Given to Lian by Falin before leaving the Emeralds.
4 ea Immovable rods
1 each fire elemental gem
1 Goodberry
1 Wand of Haste


Nellie 
Thursday July 12th, 2007 12:10:15 PM

Ummmm...guys, the gate has been lifted and Aeralia put up a wall of force to hold it up. So far as I know, nothing prevents us from going into the room.

------------------

DM Jim: You are correct. We will say that Aeralia dropped the blocking wall of force and put a supporting wall of force in place.

ADM Matt C.  d20+10=23 d20+8=13 d20+8=14 d20+8=14 d20+8=9
Thursday July 12th, 2007 12:48:54 PM

The Fire Elemental that was in the darkened room all of a sudden disappears (Dispel Magic 23). The larger Vampire materializes from his gaseous form to stand inside the room. He positions himself in front of the door as if trying to block anyone from entering the room.

OOC - To fight him you will still be in the anti-magic area. Any Emerald fighting him will get weapon magic in their to hit rolls, but will still be denied defensive magic. He will be in the room, will gain defensive magic, but not offensive magic. Obviously Bull Rush, Grapple etc. can change this.

There is also some movement behind the bastard sword wielding Vampire. It may be the bow wielding Vampire, but due to the darkness noone can be sure.

The fingernail undead attack again, but do not hit anyone.

OOC - the "fingernail" creatures are an undead I found in one of the other monster manuals. The bastard sword wielder does 1d10 plus 8 for strength, 2 for weapon spec. and power attack for 5.

Simon 
Thursday July 12th, 2007 1:20:39 PM

Nellie: Aeralia's Wall of Force is still up until next round

----------------------------

DM Jim: Lets move this forward. The whole working together thing is not working out. I will allow Aeralia to drop her wall of force and put up a new one this round only in order to speed things up.

ADM Matt C. 
Thursday July 12th, 2007 8:14:58 PM

OOC - Feel free to email me with questions concerning what I have posted and I will answer them.

Matt

WLCMLC@SBCGLOBAL.NET

Milo: HP: 94/104, AC:29, TAC: 22, FFAC: 23, stone skin 70/70, bless (Kent - sub)  d20+20=35 d20+15=31 d4+4=5 d4+4=7 2d6(3+2)=5 2d6(3+2)=5
Thursday July 12th, 2007 10:24:08 PM

Utilzing his ability to spring attack Milo leaps forward to the door sword in hand and attacks the vampire moving backto the gate as he completes his attacks.

AC 35 - 5 points plus 5 holy damage
AC 31 - 7 points plus 5 holy damage

-----
Stone skin - 669 rounds
Bless - 69 rounds

Bertram: AC 32, FFAC: 29, TAC 14, HP: 117/117, Stone skin 70/70 , Bless  d20+19=34 d20+14=18 d10+9=14 2d6(6+1)=7 2d6(6+1)=7
Thursday July 12th, 2007 10:28:29 PM

Bertram charges forward with a bellow and attacks the vampire in the door.

AC 32 - 14 points + 7 points vs chaotic + 7 points vs undead + will dc 14 vs dsiruption

AC 18 - Miss

Spell List

Level 0
Create Water
Detect Magic
Detect Poison
Purify Food and Drink
Read Magic
Resistance

Level 1
Bless (used)
Bless Water
Detect Undead
Divine Favor
Enlarge Person
Hide from Undead X2

Level 2
Bull's Strength
Consecrate X2
Gentle Repose
Remove Paralysis
Resist Energy
Restoration, Lesser X2

Level 3
Create Food and Water(Traded for Cure Serious)
Daylight X2
Invisibility Purge
Magic Vestment
Searing Light X2

Level 4
Death Ward X2
Divine Power
Neutralize Poison
Restoration X3

Level 5
Disrupting Weapon
Flame Strike X3 (1 used)
Righteous Might

Level 6
Blade Barrier
Undeath to Death
Word of Recall

Level 7
Power Word Blind
Restoration, Greater X2 per day

****

Turn undead 3 times/day (1 used)
Stoneskin - 669 rounds
Bless - 69 rounds


Ingrge: AC: 28, FFAC: 22, TAC; 18, HP: 102/102, Stone skin 150/150, See invisibility, Arcane sight, Contingency, Greater invisibility, Bless  d20+12=30 2d8(6+1)+10=17 d20+12=29 d6+3=8
Thursday July 12th, 2007 10:36:20 PM

Staying off to the side Ingrge lets those more capable of close combat to do their thing and push into the room a bit.

Earth Elemental
AC: 18
HP: 68
Saves: F +10, Ref. +1, W. +2
Att: +12/+7
Dam: 2d8+10
DR:10/+1

Coming up through the floor as directed the earth elemental looks around and spotting a vampire charges it clobbering it once solidly as it collides with the beast.

AC 30 - for 17 points

Active spells
see invisibility (permanent)
arcane sight (permanent)
stone skin - 669 rounds
Continency (10 days)
Summon Monster IV (3 Celestial Black Bears) - 2 rounds
Earth Elemental - 3 rounds
Great Invisibility - 5 rounds
Fire elemental - 5 rounds
Bless - 69 rounds

Ingrge Misc.
P.T. wand - monster summoning IV (48)
P.T. wand - meta magic (48)
wand - restoration (50)
-------

[b]Dellintu: AC:18, FFAC:14, TAC:14,HP: 47/47, Stoneskin 70/70, stoneskin, prot evil[/]b

Bow still in hand and still at close range Dell uses his point blank and precise shot skills and sends an arrow at the vampire blocking the door.

AC 29 - 8 points

Active spells
Prot evil - 27 rounds
Stone skin - 669 rounds
Bless - 69 rounds

Dellintu Misc.
P.T. wand - cure moderate (46)
wand - ghoul touch (50)
arrows (13)
---------
Ingrge Spells - 5/21/07

0 level
Detect poison #
Disrupt undead x4 (1 used)

1st
true strike #
magic missiles x2
ray of enfeeblement x3
burning hands
unseen servant

2nd
scorching ray x3
detect thoughts #
spectral hand x2
command undead x2

3rd
Animate Undead (used)
Vampiric touch x2
clairaudience/voyance #
lightening bolt
Fireball x2*

4th
Arcane eye #
Dimension door x2
Bestow curse x2
greater invisibility*
Wall of fire

5th
Prying eyes#
Animal growth (used)
teleport x2 (1 used)
cone of cold
Bigby's interposing
Overland flight

6th
Greater dispel magic*
disintegrate
true seeing #
Chain lightening X2
Undeath to Death

7th
Vision #
Mordenkainen's sword
Control undead
------------------------
Dellintu's spells
0 level
acid splash
disrupt undead x3

1st
protection form evil/chaos
magic missile x3
expeditious retreat

2nd
scorching ray x2
invisibility

3rd
fly
fireball


Olana (AC 25, HP 10/68, Haste(gone), Stoneskin (absorbed 36), Protection from Evil, Bless) AC without Ring of Prot 21, AC without Amulet nat armour 22, AC without both 18  d20+19=23 d20+14=24 d20+9=14 d8+1=8 d8+1=6 d8+1=5
Thursday July 12th, 2007 11:20:45 PM

Bleeding from a number of places, Olana realizes that she'll be unable to get any healing until they're out of the magic-deadened area.

She sees some of the others tackling the vampire. Could she hit him with an arrow or two? She'd done it before in close quarters. She takes aim and fires at the door blocking undead nasty.

Feat - Point Blank Shot.

Hits AC 23, 24, 14, for 8, 6, 5



ADM Matt C. 
Thursday July 12th, 2007 11:25:13 PM

OOC - I am going to show you the Armor Class of the larger, bastard sword wielding Vampire. It is quite high, but I did not have to do much to get it that way.

AC 32/33 with Dodge

Base - 10
+1 Full Plate - 9
+1 Buckler - 2
Dex - 3
Natural - 6
Unhallow, Magic Circle of Good - 2
Dodge - 1

(OOC: Matt T.) 
Thursday July 12th, 2007 11:27:37 PM

(OOC: Not to be picky, but shouldn't the fullplate reduce his dex modifier to +1? Making it AC 30/31 with dodge?)

Unless its mithril plate, of course :)

ADM Matt C. - I guess all my sneaky trick of increasing AC are known already. Armor and Buckler are both Mithral.

Gunther (SR 13, AC32, Flat=28, No magic=20, No magic/flat=16 HP28/99) Protection from Evil, Stoneskin, Charm Animal 
Friday July 13th, 2007 1:26:23 AM

Spotting the arrival of the vampires, Gunther growls. His warrior soul urges him to rush forward...to kill those who have wounded him so. But then there is the aching pain from his many wounds. What to do...what to do?? Unfortunately, in his indecision, Gunther watches Milo and Bertram rush forward, blocking the way (I am going off the old map and assuming that at most 2 characters can attack at one time). Still, he moves forward, ready to attack when the opportunity presents itself.

----------------------

Dm Jim: Gunther is correct.

Athalorn AC 28 HP 98/100 Stoneskin 50/70 
Friday July 13th, 2007 1:27:04 AM

ooc: Taking Athalorn's turn, as after I posted earlier, Jim said he would allow the wall to come down this round.

-----------------------------

Seeing the fighters moving in on the vampire, and seeing how badly wounded Olana is, he calls to her. "Olana! Come with me and I will heal your wounds!" He moves back out of the entrance to the edge of the antimagic field, waiting to heal his ally. He whistles to Glannath.
------------------------------

Glannath leaps from the druids shoulder and soars past the Dragons into the cube, flying as high as he can once inside the main part of the building to take a look.

-------------------------------

Armour Class (with Barkskin) 26
FF 22
TAC 14

With Protection from Evil & Barkskin 28
FF 24
TAC 16

Active Effects:
Stoneskin 675/700 - 70/70 HP remaining
Protection From Evil 26/50
Death Ward 104/120
Call Lightning Storm 104/120 - 11/12 bolts remaining
Barkskin 1185/1200
Bless 65/78

Spells (Currently Memorised): (Per Day) (Bonus Spells 1st: 2 2nd: 2 3rd: 2 4th:1 5th:1 6th 1 7th:1)

----------------------------------------------
0 Level (6) DC = 17
Create Water x2, Detect Magic, Light, Mending, Purify Food & Drink

1st Level (7) DC = 18
Charm Animal, Entangle, Speak with Animals, Obscuring Mist, Cure Light Wounds x2 (one cast) , Hide from Animals

2nd Level (6) DC = 19
Barkskin (cast), Treeshape, Resist Energy, Lesser Restoration x 3

3rd Level (6) DC = 20
Call Lightning, Meld into Stone, Cure Moderate Wounds x2, Neutralise Poison, Remove Disease

4th Level (4) DC = 21
Cure Serious Wounds x2, Ice Storm, Summon Nature's Ally IV

5th Level (4) DC = 22
Cure Critical Wounds, Stoneskin, Call Lightning Storm (cast), Death Ward (cast)

6th Level (3) DC = 23
Mass Bull's Strength, Wall of Stone, AntiLife Shell

Wildshapes 3 out of 4, Tiny -- Large and Plant

-------

List of Magic Items:
+4 bracers of armor
+1 ring of protection
+4 Periapt of wisdom
Boots of speed
Potion of Non Detection
+1 spear of storing (Spell stored = Poison)
4 feathers of the tree
1 x Goodberry

---------------------

Glannath -- Medium Eagle

HD: 9d8+8 Hit Points: 47
Initiative: +4
Speed: 10' Fly 80'
AC: 25 (+1 size +4 dex +9 natural, +1 feat) Flat footed 20 Touch 15
Base Attack: +10
Attack: Talon + 10 melee (1d6)
Full Attack: 2 x Talons +10 melee (1d6) bite +8 melee (1d6)
Abilities: Str 14, Dex 19, Con 12, Int 2, Wis 14, Cha 6
Special Qualities: Low-light vision
Skills: Listen +2, Spot +22 (+8 for extra HD)
Feats: Weapon Finesse, Multiattack, Improved Natural Armour, Improved Natural Attack x 2
Special Abilities: Link, Share Spells, Evasion, Devotion
Tricks and Bonus Tricks: Come, Down, Stay, Seek, Attack. Guard
Saves: Fort: +6 Ref: +6 Will: +3


Dm Jim: Combat Round 26 - Hand to Hand!!  d20+11=17 d20+16=29 spot chance for deeper darkness d100=25 d100=40
Friday July 13th, 2007 10:17:37 AM

OOC: Please keep track of the duration and elasped time of the spells you have in place.

The combat round begin and end on my post. MattC is posting for several of the nasties and I was hoping that the players would post after him, but that is not always possible, so we will lift that restriction.

----------------------------------------

OOC: Remember that the antimagic area is the entire length of the service entrance. Also remember that Karen told you about the CUBE and its special defenses. This is a Star mage guild and much magic is practiced here. There may or may not be other strange magical effects.

OOC: Two people can fight the vampire hand to hand in the doorway.

Also take into account the offensive/defensive restriction that MattC laid out about fighting in and out of the antimagic.

-----------------------------------------

Olana sees others moving forward to engage the burly vampire with the bastard sword so she draws her bow and fires into combat and is disappointed that her arrow is easily turned by the foul beast's armor.

Anthalorn backs out of the antimagic and calls for Olana to withdraw to get cured as she surely can not survive in the state she is in.

Anthalorn eagle swoops in through the stone tunnel and then the service entrance and enters into the main body of the CUBE. The eagle hits the inky blackness and all is in shadow, but he does see stairs up that leave the deeper darkness and also many shapes moving in the darkness. There are many doors leaving this very large central room. The eagle actually flies above the darkness and can see all the way to the roof of the CUBE, although there appears to be a second area of deep shadows above, close to the roof. There are walk ways and balconies at each floor. The rooms appear to be outside of the CUBE and the central area is open floor to ceiling. Much room to fly.

OOC: I am unsure if Anthalorn's eagle can sense the antimagic on the second level, but it is there as Karen specified. There is no antimagic on the first floor as evidenced by the survival of the elementals and the deeper darkness.

Milo and Bertram each rush forward to attack the burly vampire and find his defenses difficult to penetrate. Each hero lands one blow on the beast, but do not inflict as much damage as they would have hoped.

The group hears rocks rolling around a polished stone floor and banging against the stout door of the service entrance as the earth elemental announces his pretense. The massive stone fist slams the vampire but the blow is deflected by his substantial armor.

OOC: We will now be rolling a 20% miss chance as a result of the deeper darkness spell.
MattC please state who the vampire is dodging.

Gunther waits his turn to strike at the foes that have caused his blood to spill.

Sonara waves to Falin and points him to the stone tunnel. The elf then starts to pack up the carpet and fly down to ground level. (DC 22 will save to note something interesting)

The huge dire lion give Falin a good sniffing and a lick and lets his pass.

Lian walks out of the antimagic and meets Falin in the stone tunnel.

------------------------------

THe massive arm of the earth elemental shudders as it resists a dispel magic, but a second one hits it and it goes back home.

The vampires look ready to respond to Milo and Bertram.

OOC: MattC - one cast by Hugo and they Kyber

------------------------------------

Dm Jim: I will be on vacation next week, please be nice to MattC as he will be doing all the Dm posting. MattC will do a post this weekend to make up for Thursday. I waited hoping that Lian/JayB would reconsider and post.

MattC will transition the group to the main map, but I will send the service entrance map one last time later today.


Falin 
Friday July 13th, 2007 1:08:11 PM

70 HP
23 AC 14 Touch 14 Flat 16 No Magic


Falin gives a quick pat to the big cat and continues to the stone tunnel. Upon meeting Lina he quickly asks what is down there? Only waiting a moment for a reply he continues down to where he hears his friends in a battle.

Looking quickly at what is going on Falin will continue forward until he is up in talking distance of the group.

Aeralia  d20+21=40
Saturday July 14th, 2007 4:28:48 PM

Aeralia turns and gives a concerned look as the elven monk moves behind her, not sure what he is doing. She doesn't spend long though, knowing her walls won't keep the portcullis's up forever.

"Got about 30 seconds to get past that first portcullis, or else i'll need another wall," Aeralia says to those around her, as she slips a wand from her pack.

"And I'll have a silence spell up, so don't try to cast around me, once through," the sorceress continues, forcing the wand to obey her commands through sheer force of magical will. The wand gives in, and magic eliminates all sound surrounding the young raven-haired beauty.

Aeralia then gives a small silent wave to those around her, and turns to ready herself to move into the service entrance.

~~~~~~~~~~~~~~~~
OOC:

Move Equiv.: Retrieve a Wand of Silence
Standard Action: Use magic device to activate Wand of Silence (Check - 40), centered on self, voluntarily fail saving throw


HP: 48/48
AC: 16(M), 14(FF,M), 12(-M), 10(FF,-M)

Active Spells (25th Round)
----------------
Mage Armor (1st Level, 332/360 Rounds)
See Invisibility (12th level, 1173/1200 Rounds)
Arcane Sight (12th level, 94/120 Rounds)
Stone Skin, 70/70 (7th Level, 675/700 Rounds)
Invisibility (12th Level, 95/120 Rounds)
Bless (Cast by Bertram, XXX-13/XXX Rounds [1min/level duration])

Silence (Centered on Aeralia) (XX level, xx/xx Rounds)

Wall of Force, (U31-U33) (12th Level, 6/12 Rounds)

Wall of Force, (T20-T22) (12th Level, 10/12 Rounds)

Spells Remaining: (4/6),(7/8),(6/8),(7/8),(8/8),(2/6),(4/4)

Party Supplies
----------------
1 Goodberry (from Lian)
Wand of Lightning Bolt (8th level, 50 charges)

Personal Supplies Used
----------------
Wand of Silence (-1 Charge)


Athalorn AC 28 HP 98/100 Stoneskin 50/70  4d8(1+2+3+1)+12=19
Sunday July 15th, 2007 11:45:40 AM

Athalorn waits anxiously for Olana to come to him to be healed. If she does, he clutches his Culverclove leaf tightly and rests a hand on her arm, calling his powers to heal her wounds. He then moves into the Cube behind the others.

Standard Action: Cure Critical Wounds for 19 hit points (1, 2, 3, 1 - ouch!)
Move Action: Moves past the service entrance into the Cube, up to 30'
------------------------------

Glannath continues circling around the upper reaches of the Cube, near the roof, waiting for further instructions.

-------------------------------

Armour Class (with Barkskin) 26
FF 22
TAC 14

With Protection from Evil & Barkskin 28
FF 24
TAC 16

Active Effects:
Stoneskin 674/700 - 70/70 HP remaining
Protection From Evil 25/50
Death Ward 103/120
Call Lightning Storm 103/120 - 11/12 bolts remaining
Barkskin 1184/1200
Bless 64/78

Spells (Currently Memorised): (Per Day) (Bonus Spells 1st: 2 2nd: 2 3rd: 2 4th:1 5th:1 6th 1 7th:1)

----------------------------------------------
0 Level (6) DC = 17
Create Water x2, Detect Magic, Light, Mending, Purify Food & Drink

1st Level (7) DC = 18
Charm Animal, Entangle, Speak with Animals, Obscuring Mist, Cure Light Wounds x2 (one cast) , Hide from Animals

2nd Level (6) DC = 19
Barkskin (cast), Treeshape, Resist Energy, Lesser Restoration x 3

3rd Level (6) DC = 20
Call Lightning, Meld into Stone, Cure Moderate Wounds x2, Neutralise Poison, Remove Disease

4th Level (4) DC = 21
Cure Serious Wounds x2, Ice Storm, Summon Nature's Ally IV

5th Level (4) DC = 22
Cure Critical Wounds, Stoneskin, Call Lightning Storm (cast), Death Ward (cast)

6th Level (3) DC = 23
Mass Bull's Strength, Wall of Stone, AntiLife Shell

Wildshapes 3 out of 4, Tiny -- Large and Plant

-------

List of Magic Items:
+4 bracers of armor
+1 ring of protection
+4 Periapt of wisdom
Boots of speed
Potion of Non Detection
+1 spear of storing (Spell stored = Poison)
4 feathers of the tree
1 x Goodberry

---------------------

Glannath -- Medium Eagle

HD: 9d8+8 Hit Points: 47
Initiative: +4
Speed: 10' Fly 80'
AC: 25 (+1 size +4 dex +9 natural, +1 feat) Flat footed 20 Touch 15
Base Attack: +10
Attack: Talon + 10 melee (1d6)
Full Attack: 2 x Talons +10 melee (1d6) bite +8 melee (1d6)
Abilities: Str 14, Dex 19, Con 12, Int 2, Wis 14, Cha 6
Special Qualities: Low-light vision
Skills: Listen +2, Spot +22 (+8 for extra HD)
Feats: Weapon Finesse, Multiattack, Improved Natural Armour, Improved Natural Attack x 2
Special Abilities: Link, Share Spells, Evasion, Devotion
Tricks and Bonus Tricks: Come, Down, Stay, Seek, Attack. Guard
Saves: Fort: +6 Ref: +6 Will: +3

Posting Report For 
Monday July 16th, 2007 6:46:39 AM

Game # 3 The Emeral Dragons
For the week of July 8,2007

Name-----MTWTF
DM Jim F-XXXOX
K'Nara---XXXXO *Sub by Jay B.
Lean-----2222O *He also role play two NPCs
Gunther--X222X * Good Girl.
Olana----XOXXO
Aerala---OCC2OS
Inger----XXX2O
Athalrin-XX22XS
Bro,Bert-XXXXO
Milo-----XXXXO
Farlin---OOOXX

Adm Ceil - Good Game (when the post!)


ADM - Matt C. 
Monday July 16th, 2007 12:39:03 PM

OOC - I will be making my post early this evening.

Lian AC 21 +6 (+dodge) 81/94hps(with magic, AC 35, Hps 122/122, Stoneskin 70/70, Bears End) 
Monday July 16th, 2007 2:05:27 PM

(OOC: Where the Emeralds are fighting is still in the Anti-magic field, correct?)

The monk stops, takes the carpet from Sonara and casts Protection from Evil on her, and turns back, slowly walking to through the open gates toward the group.

-------------------------
Active Effects:
Deeper Darkness (on a copper, 5 day duration, upon entering the city, in hand)
Stoneskin (42 rounds, Ingrge)
Bears Endurance (31 rounds)
Blessed Hands (as Blessed Weapon) free action to activate, 22 rounds (if level dependent)[spell like ability cast at will]
Carpet of Flying (currently loaned to Sonara)

Resources:
Brahmah's Tattoo of Goodberry 3/day - used (13, cast after battle with apes, one to each Emerald)
Brahmah's Tattoo of Bull's Strength 2/day - used twice
Stunning Fists 14/day - 1 used
Wholeness of Body - unused
Domain Powers - unused
Scrolls
-1 scroll of protection from chaos
-2 scrolls of comprehend languages
-4 divine scrolls of enlarge person
-5 scrolls of protection from evil (Olana*1)
-5 scroll of detect good
Wand of CLW (27 charges)
Dragon Ring of Communication
2 Spider Climb potions -1
5x5 Carpet of Flying
Lesser Courage
Blessed Hands
3-1 sunrods
Boots of Speed (2 rounds used)

Prepared Spells:
0lvl) Create Waterx2, Mending, Guidancex2
1lvl) Endure Elements, Divine Favorx2, Protection from Evilx2*
2lvl) Bears End*, Lesser Restoration, Silence*, status
3lvl) Prayer, Deeper Darkness*, Invis Purge
domain spells) Enlarge Person*, Bulls Str, Protection from Energy - fire*

Party Resources Lian is carrying:
One pouch containing a block of Incense of Meditation
Restorative Ointment (5/5 applications)
Restorative Ointment (5/5 applications)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Lavender ioun stone - in use on Lian (20 levels left)
Wand of bull's strength (35 charges remaining)
4 vials of Holy water via Alemi or Domi (bought with personal gold)(Olana, the twins)
27 sunrods (bought with personal gold)

Given to Lian by Falin before leaving the Emeralds.
4 ea Immovable rods
1 each fire elemental gem
1 Goodberry
1 Wand of Haste

Sonara (Hps 47, AC 22) +2 vs evil[ACFF 18, TAC 14 nomagic][Jay B] spider climb, PfE 
Monday July 16th, 2007 2:08:00 PM

Arrow knocked aiming foward, she enters just behind Lian, even more slowly.

------------------
Active Spells:
Spider Climb (593 rounds, potion)
Protection from Evil (50 rounds, Lian)

Resources:
90 Masterwork arrows
11 sleep arrows
Cash remaining: 23 g, 8 silver, 8cp
4 Cure light wounds potions
Holy water

K'Nara and LUCIA, AC33/28/28/23 +6 dodge, 143/143hp, Stoneskin, Protection from Evil [Sub Jay B] non magic 20, ff 15 
Monday July 16th, 2007 2:15:23 PM

The red head moves forward, ready to attack when the opportunity presents itself. (Total Defensive Standard Action +6)
"MOVE THROUGH HIM MILO!! LET US IN." Suggests the bladesinger.

------------------------------
Lucia sits dormant in the her sheathe.
------------------------------
Level 0 (DC 12): Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Read Magic, Message
Level 1 (DC 13): Cure Light Wounds, Expeditious Retreat, Grease, Identify
Level 2 (DC 14): Glitterdust, Silence
Level 3 (DC 15): Displacement

ADM Matt C.  d20+19=27 d20+14=24 d10+10=17 d10+10=20 d20+9=25 d20+4=13 d20-1=9 d8+7=13 d100=89 d20+9=16
Monday July 16th, 2007 8:21:17 PM

Quick Recap:

Active Effects:

Anti-magic in service corridor.

Unhallow in main room: Magic Circle of Good, -4 penalty to turning checks and Deeper Darkness spell (20% miss chance for concealment).

Desecrate (with shrine) in main room: -6 profane penalty to turning checks and , +2 profane bonus to hit, on damage and saving throws.

Vampires: Damage reduction 10 / silver & magic, Fast Healing 5 and +4 turn resistance.

Vampires:
Vampire 1 (Bastard Sword): AC 32/33 with Dodge; Damage Taken: 13 (Milo 10-10=0, Bertram 28-10=18 & -5 Fast Healing; all else miss)
Vampire 2 (bow): AC 29/30 with Dodge; Damage Taken: 2 (from Elemental after DR & Fast healing)
Vampire 3 (spell user): unknown

Combat Round 27:

A fierce battle is taking place in the doorway between two of the Emeralds and the Bastard Sword wielding vampire. Milo & Bertram both connect with hits upon the Vampire, but the creatures natural defenses severely limit the damage. The Vampire frowns when the disruptive magic of Bertram's weapon strikes him (will save 16). The Vampire has his target for his attack.

Bertram hit AC's: 27 & 24
Damage: 17 & 20
OOC -- remember Bertram does not get any magic defenses, but does get magic on offense.

The bow wielding Vampire takes aim at Bertram and shoots 3 times. His friend is providing too much blocking for the shots to be very effective.
Bertram hit AC's: 25, 13 & 9
Damage 13 (89%)

OOC -- All missiles shots on both sides will be at --8 (-4 for firing into combat and --4 for cover). Vampire will incur 20% miss chance for firing while within Deeper Darkness spell.

OOC -- Once the battle has pushed into the main room ALL successful combat attacks must roll 20% miss factor (1-20 on the d100).

ADM Matt C. 
Monday July 16th, 2007 8:27:39 PM

OOC - There will not be a map update. Milo and Bertram are up front. Everyone else is bunching up behind them. If this is a problem please let me know.

Brother Bertram: AC 32, FFAC: 29, TAC 14, HP: 117/117, Stone skin 70/70 , Bless  d20=19 d20+14=30 d20+10=25 d10+4=9
Monday July 16th, 2007 8:32:53 PM

Bertam again swings at the large vampire, connecting, just trying to make a dent in the creature's defenses.

Spell List

Level 0
Create Water
Detect Magic
Detect Poison
Purify Food and Drink
Read Magic
Resistance

Level 1
Bless (used)
Bless Water
Detect Undead
Divine Favor
Enlarge Person
Hide from Undead X2

Level 2
Bull's Strength
Consecrate X2
Gentle Repose
Remove Paralysis
Resist Energy
Restoration, Lesser X2

Level 3
Create Food and Water(Traded for Cure Serious)
Daylight X2
Invisibility Purge
Magic Vestment
Searing Light X2

Level 4
Death Ward X2
Divine Power
Neutralize Poison
Restoration X3

Level 5
Disrupting Weapon
Flame Strike X3 (1 used)
Righteous Might

Level 6
Blade Barrier
Undeath to Death
Word of Recall

Level 7
Power Word Blind
Restoration, Greater X2 per day

****

Turn undead 3 times/day (1 used)
Stoneskin - 671 rounds
Bless - 71 rounds



Jan/Olana OOC 
Tuesday July 17th, 2007 1:27:43 AM

Apologies, folks - scrambling to catch up atrer a track weekend. Will post tommorow morning.

Ingrge: AC: 28, FFAC: 22, TAC; 18, HP: 102/102, Stone skin 150/150, See invisibility, Arcane sight, Contingency, Greater invisibility, Bless  d20+3=21
Tuesday July 17th, 2007 7:25:02 AM

(OOC - Matt, According to the last couple of posts, Ingrge should be up in the area of OP 17,18,19 in the corner to the left of Milo)

Frustrated at the tight and crowded conditions Ingrge decides to try something a bit over the top.

Making up his mind that something needs to be done, Ingrge takes a running start and tries a running dive over Milo and trying to get into the doorway Jump DC 21 (move action). As he passes into the magic zone he activates his boots of flying suddenly zipping up and over the head of the vampire and into the room behind.

Active spells
see invisibility (permanent)
arcane sight (permanent)
Continency (10 days)
stone skin - 668 rounds
Great Invisibility - 4 rounds
Bless - 68 rounds

Ingrge Misc.
P.T. wand - monster summoning IV (48)
P.T. wand - meta magic (48)
wand - restoration (50)
-------

[b]Dellintu: AC:18, FFAC:14, TAC:14,HP: 47/47, Stoneskin 70/70, stoneskin, prot evil[/]b

Wanting to be more help than he is able to be the elf is beginning to get frustrated and starts to wonder why he was even asked to come along.

Active spells
Prot evil - 27 rounds
Stone skin - 668 rounds
Bless - 68 rounds

Dellintu Misc.
P.T. wand - cure moderate (46)
wand - ghoul touch (50)
arrows (13)

---------
Ingrge Spells - 5/21/07

0 level
Detect poison #, Disrupt undead x4 (1 used)

1st
true strike #, magic missiles x2, ray of enfeeblement x3, burning hands, unseen servant

2nd
scorching ray x3, detect thoughts #, spectral hand x2, command undead x2

3rd
Animate Undead (used), Vampiric touch x2, Clairaudience/voyance #, lightening bolt, Fireball x2

4th
Arcane eye #, Dimension door x2, Bestow curse x2, greater invisibility(used), Wall of fire

5th
Prying eyes#, Animal growth (used), teleport x2 (1 used), cone of cold, Bigby's interposing
Overland flight

6th
Greater dispel magic*, disintegrate, true seeing #, Chain lightening X2, Undeath to Death

7th
Vision #, Mordenkainen's sword, Control undead

------------------------

Dellintu's spells
0 level
acid splash, disrupt undead x3

1st
protection form evil/chaos, magic missile x3, expeditious retreat

2nd
scorching ray x2, invisibility

3rd
fly, fireball

Milo: HP: 94/104, AC:29, TAC: 22, FFAC: 23, stone skin 70/70, bless (Kent - sub) 
Tuesday July 17th, 2007 7:41:13 AM

(OOC - Matt as milo used speing attack he moved backwards after his attack as stated leaving space for K'nara to move forward)

"K'nara, You can have my space as I no longer am using it."

Turning to Gunther the halfling lowers his voice.

(whispering) "Gunther, do you think you could give me a heave through the door and over the vampire's head?"

ADM Matt C. - Ok that K'nara moves up.

K'Nara and LUCIA, AC33/28/28/23, 143/143hp, Stoneskin, Protection from Evil [Sub Jay B] non magic 20, ff 15  d20+17=37 d10+9=13
Tuesday July 17th, 2007 9:48:58 AM

Knara draws and moves into the halfling's place and proceeds to hack the undead into ribbons.
(hits AC 37, for 13 damage) Even dormant, Lucia is dangerous.

------------------------------
Level 0 (DC 12): Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Read Magic, Message
Level 1 (DC 13): Cure Light Wounds, Expeditious Retreat, Grease, Identify
Level 2 (DC 14): Glitterdust, Silence
Level 3 (DC 15): Displacement

ADM Matt C. - see my post. Vampires are in the main room. The are atticking into the anti-magic thus not getting any to hit bonuses (but get defensive bonuses). Emeralds are fighting out of the anti-magic thus getting no defensive bonuses (but get offensive bonuses).

Sonara (Hps 47, AC 22) +2 vs evil[ACFF 18, TAC 14 nomagic][Jay B] spider climb, PfE 
Tuesday July 17th, 2007 10:00:59 AM

The archer moves into the tunnel, attempting to get close enough to fire. Moves to Q30, running (if possible, if not she will double move.)

------------------
Active Spells:
Spider Climb (592 rounds, potion)
Protection from Evil (49 rounds, Lian)

Resources:
90 Masterwork arrows
11 sleep arrows
Cash remaining: 23 g, 8 silver, 8cp
4 Cure light wounds potions
Holy water

Lian AC 21, 81/94hps(with magic, AC 35, Hps 122/122, Stoneskin 70/70, Bears End) 
Tuesday July 17th, 2007 10:06:56 AM

The monk runs (base speed 70) and stops just behind Ingrge.
"How are we on the whole magic thing? Is it still a dead area?"
He retrieves a sunrod and waits.

-------------------------
Active Effects:
Deeper Darkness (on a copper, 5 day duration, upon entering the city, in hand)
Stoneskin (41 rounds, Ingrge)
Bears Endurance (30 rounds)
Blessed Hands (as Blessed Weapon) free action to activate, 21 rounds (if level dependent)[spell like ability cast at will]
Carpet of Flying (currently loaned to Sonara)

Resources:
Brahmah's Tattoo of Goodberry 3/day - used (13, cast after battle with apes, one to each Emerald)
Brahmah's Tattoo of Bull's Strength 2/day - used twice
Stunning Fists 14/day - 1 used
Wholeness of Body - unused
Domain Powers - unused
Scrolls
-1 scroll of protection from chaos
-2 scrolls of comprehend languages
-4 divine scrolls of enlarge person
-5 scrolls of protection from evil (Olana*1)
-5 scroll of detect good
Wand of CLW (27 charges)
Dragon Ring of Communication
2 Spider Climb potions -1
5x5 Carpet of Flying
Lesser Courage
Blessed Hands
3-1 sunrods
Boots of Speed (2 rounds used)

Prepared Spells:
0lvl) Create Waterx2, Mending, Guidancex2
1lvl) Endure Elements, Divine Favorx2, Protection from Evilx2*
2lvl) Bears End*, Lesser Restoration, Silence*, status
3lvl) Prayer, Deeper Darkness*, Invis Purge
domain spells) Enlarge Person*, Bulls Str, Protection from Energy - fire*

Party Resources Lian is carrying:
One pouch containing a block of Incense of Meditation
Restorative Ointment (5/5 applications)
Restorative Ointment (5/5 applications)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Lavender ioun stone - in use on Lian (20 levels left)
Wand of bull's strength (35 charges remaining)
4 vials of Holy water via Alemi or Domi (bought with personal gold)(Olana, the twins)
27 sunrods (bought with personal gold)

Given to Lian by Falin before leaving the Emeralds.
4 ea Immovable rods
1 each fire elemental gem
1 Goodberry
1 Wand of Haste


Gunther (SR 13, AC32, Flat=28, No magic=20, No magic/flat=16 HP28/99) Protection from Evil, Stoneskin, Charm Animal  d20+3=13
Tuesday July 17th, 2007 11:06:54 AM

The warrior waits impatiently. Though pain racks his body, he is anxious to get in the fight. As Milo retreats, Gunther grins. "Vell, I can try..." Picking the halfling up, he gives him a mighty heave (Str.=13...not really sure what to apply here). "Goot luck friend." he calls as the halfling lifts into the air.

Olana (AC 25, HP 29/68, Haste(gone), Stoneskin (absorbed 36), Protection from Evil, Bless) AC without Ring of Prot 21, AC without Amulet nat armour 22, AC without both 18 
Tuesday July 17th, 2007 12:21:00 PM

Olana moves back toward Athalorn, groggy with pain, thinking that the druid's suggestion was the best thing she's heard all day. Dang, those vampires and their minions were proving to be prickly opponants.

She nods at the druid and whispers, "Thanks," and stays close behind as they move into the Cube.

Added back 19 HPS.


Athalorn AC 28 HP 98/100 Stoneskin 50/70  3d8(1+2+7)+12=22 d20+10=20
Tuesday July 17th, 2007 12:53:13 PM

Athalorn sees no way through the throng of combatants, and retreats again away from the antimagic zone, conscious that there was still time before Aeralia's Walls collapse. "Olana, you still look injured. I will heal you some mre if you wish." He calls out to his friend. He also shouts a call for Glannath to attack.

Move Action: Moves back out of antimagic zone
Delayed Standard Action: Cure Serious Wounds for 22 hit points (1, 2, 7 GRRRR!)

------------------------------

Glannath swoops down and attacks the Vampire by the entrance, but his talon attack is in vain.

-------------------------------

With Protection from Evil & Barkskin 28 / FF 24 / TAC 16

Active Effects:
Stoneskin 673/700 - 70/70 HP remaining
Protection From Evil 24/50
Death Ward 102/120
Call Lightning Storm 102/120 - 11/12 bolts remaining
Barkskin 1183/1200
Bless 63/78

----------------------------------------------

0 Level spells: Create Water x2, Detect Magic, Light, Mending, Purify Food & Drink
1st Level: Charm Animal, Entangle, Speak with Animals, Obscuring Mist, Cure Light Wounds x2 (one cast) , Hide from Animals
2nd Level: Barkskin (cast), Treeshape, Resist Energy, Lesser Restoration x 3
3rd Level: Call Lightning, Meld into Stone, Cure Moderate Wounds x2, Neutralise Poison, Remove Disease
4th Level: Cure Serious Wounds x2 (one cast), Ice Storm, Summon Nature's Ally IV
5th Level: Cure Critical Wounds (cast), Stoneskin, Call Lightning Storm (cast), Death Ward (cast)
6th Level: Mass Bull's Strength, Wall of Stone, AntiLife Shell
Wildshapes: 3 out of 4, Tiny, Large and Plant

---------------------

Glannath -- Medium Eagle

Hit Points: 47
Speed: 10' Fly 80'
AC: 25 (+1 size +4 dex +9 natural, +1 feat) Flat footed 20 Touch 15
Attack: Talon + 10 melee (1d6)
Full Attack: 2 x Talons +10 melee (1d6) bite +8 melee (1d6)
Abilities: Str 14, Dex 19, Con 12, Int 2, Wis 14, Cha 6
Special Qualities: Low-light vision
Skills: Listen +2, Spot +22 (+8 for extra HD)
Feats: Weapon Finesse, Multiattack, Improved Natural Armour, Improved Natural Attack x 2
Special Abilities: Link, Share Spells, Evasion, Devotion
Tricks and Bonus Tricks: Come, Down, Stay, Seek, Attack. Guard
Saves: Fort: +6 Ref: +6 Will: +3

Brotjer Bertram Addendum 
Tuesday July 17th, 2007 12:54:57 PM

Forgot to list damage in prior post. 9 Damage
sorry

Falin 
Tuesday July 17th, 2007 1:10:51 PM

70 HP
23 AC 14 Touch 14 Flat 16 No Magic


Falin continues to move forward. He will move next to Sonara and prepare to fire.

OOC: Sorry for the vague movements, but I do not have access to the map right now. Also, if I am reading my prior posts correctly as soon as my arrows leave the anti-magic areas they are magiked. Or since the bow is in the anti-magic area the arrows remain normal? One last thing. Does precise shot negate any of the negatives of firing into the crowd?

ADM Matt C. - Yes, Precise Shot feat will eliminate the -4 firing into combat penalty (-4 cover still applies). Yes, you will get all plusses to hit as the "suppression" of magic goes away since the vampire is not in the anti-magic area.

Player Jamie - My bow is seeking which negates cover. That is why I wanted to check. Thanks. :)

ADM Matt C - then you will fire at +-0.

Knara [Jay B] 
Tuesday July 17th, 2007 4:41:37 PM

"Push Emeralds! Push on."

Aeralia 
Tuesday July 17th, 2007 9:43:10 PM

Aeralia advances, moving into the antimagic field to supress her now active silence spell. She moves forward, attempting to dodge any of the murder holes, and clos in on the left hand side of the passage, looking for gaps to move through into the far room.

~~~~~~~~~~

HP: 48/48
AC: 16(M), 14(FF,M), 12(-M), 10(FF,-M)

Active Spells (25th Round)
----------------
Mage Armor (1st Level, 331/360 Rounds)
See Invisibility (12th level, 1172/1200 Rounds)
Arcane Sight (12th level, 93/120 Rounds)
Stone Skin, 70/70 (7th Level, 674/700 Rounds)
Invisibility (12th Level, 94/120 Rounds)
Bless (Cast by Bertram, XXX-14/XXX Rounds [1min/level duration])

Silence (Centered on Aeralia) (XX level, xx-1/xx Rounds)

Wall of Force, (U31-U33) (12th Level, 5/12 Rounds)

Wall of Force, (T20-T22) (12th Level, 9/12 Rounds)

Spells Remaining: (4/6),(7/8),(6/8),(7/8),(8/8),(2/6),(4/4)

Party Supplies
----------------
1 Goodberry (from Lian)
Wand of Lightning Bolt (8th level, 50 charges)

Personal Supplies Used
----------------
Wand of Silence (-1 Charge)


ADM Matt C.  d20+9=23 d20+23=39 d10+13=15 d20+19=31 d20+14=15 d10+10=16 d20+23=32 d20+18=20 d20+13=15 d100=15 d20+8=12 d20+8=11
Tuesday July 17th, 2007 11:19:09 PM

End Round 27:
Brother Bertram connects with one swing. The creature is able to shrug off all the damage though. The Vampire also is able to resist the disruption magic (will save 23).

OOC -- Bertram please adjust your HP's for damage you have taken.

Ingrge takes a running leap (move action) and tries to jump over/past Bertram and K'Nara. He is somewhat successful as he bounces off at least one person and lands in a heap at the feet (cell S1 on Main Room map) of the vampires and his friends. The Vampire takes a swing at him (AoO). He then activates his Boots of Flying and starts to rise off the ground (standard action). Also at this time he pops out of vision as his suppressed Greater Invisibility comes back into effect.

Bastard Sword Vampire AoO Hit AC 39; damage 15.

OOC -- Tumble (trained skill) past an enemy is normally a 25 versus your base roll of 18. I know your intention is to get into the room and played it out to add to the flavor of the game. If this is too much please let me know.

OOC -- I see you have Contingency listed. What spell is attached and what is the condition to activate?

K'Nara also connects with one swing. Hers does some minor damage after fighting through he creature's natural defenses.

The remaining Emeralds move up the corridor or perform other actions. Many encourage the front members to push into the room. Gunther even tries to toss Milo into the room, but is quite unsuccessful.

OOC -- New map coming. It has 2 tabs. One for the Service Entrance and 1 for the Main Room. Please state your position on either the Service Entrance map or the Main Room map.

Active Effects:

Anti-magic in service corridor.

Unhallow in main room: Magic Circle of Good, -4 penalty to turning checks and Deeper Darkness spell (20% miss chance for concealment).

Desecrate (with shrine) in main room: -6 profane penalty to turning checks and +2 profane bonus to hit, on damage and saving throws.

Vampires: Damage reduction 10 / silver & magic, Fast Healing 5 and +4 turn resistance.

Vampires:
Vampire 1 (Bastard Sword): AC 32/33 with Dodge; Damage Taken: 11 (13-10=3, Bertram 9-10=0 & -5 Fast Healing)
Vampire 2 (bow): AC 29/30 with Dodge; Damage Taken: 0 (-5 Fast healing)
Vampire 3 (spell user): unknown

Begin Combat Round 28:

The battle to keep the Emeralds out of the main room, thus keeping them in the anti-magic area gets more interesting as one member is able to squeak by. However, the sword wielding Vampire is using his defensive powers quite effectively. The Vampire continues to swing at Bertram's as the Cleric's weapon is the only thing that concerns him at the moment.

Bertram hit AC's: 31 & 15
Damage: 16
OOC -- remember Bertram does not get any magic defenses, but does get magic on offense. Please adjust HP's.

The bow wielding Vampire steps back and fires 3 shots into the square where Ingrge landed. The Vampire hits once, but is not able to get passed the concealment factor (15%).
Ingrge hit AC's: 32, 20 & 15
Damage 0

OOC -- All missiles shots on both sides will be at --8 (-4 for firing into combat and --4 for cover). Vampire will incur 20% miss chance for firing while within Deeper Darkness spell.

Fingernails poke out of the from murder holes looking for Emeralds to pierce. One of them smashes into the Wall of Force, but the other sticks into Gunther.

Gunther hit AC's: 12 & 11
Damage 0

OOC -- Once the battle has pushed into the main room ALL successful combat attacks must roll 20% miss factor (1-20 on the d100).

Map to follow by email!

ADM Matt C. 
Tuesday July 17th, 2007 11:24:36 PM

OOC - Map sent. Please let me know if you have trouble getting it or have any questions about it.



Ingrge: AC: 28, FFAC: 22, TAC; 18, HP: 102/102, Stone skin 150/150, See invisibility, Arcane sight, Contingency, Greater invisibility, Bless  d20+15=34 2d8(7+6)+5=18
Wednesday July 18th, 2007 9:09:01 AM

Rising to a height of 20 feet off the ground, Ingrge begins casting a spell Control Undead at the bastard sword weilding Vampire. Will save DC 28 SR 34.

If Ingrge senses that the spell was effective he will instruct the vampire to attack the bow wielding vampire.

Active spells
see invisibility (permanent)
arcane sight (permanent)
Continency (10 days)
stone skin - 667 rounds
Great Invisibility - 3 rounds
Bless - 67 rounds
Winged boots - 30 rounds (2/day left)
Control Undead - 78 rounds
Ingrge Misc.
P.T. wand - monster summoning IV (48)
P.T. wand - meta magic (48)
wand - restoration (50)
-------

Ingrge Spells - 5/21/07

0 level
Detect poison #, Disrupt undead x4 (1 used)
1st
true strike #, magic missiles x2, ray of enfeeblement x3, burning hands, unseen servant
2nd
scorching ray x3, detect thoughts #, spectral hand x2, command undead x2
3rd
Animate Undead (used), Vampiric touch, Clairaudience/voyance #, lightening bolt x2, Fireball x2
4th
Arcane eye #, Dimension door x2, Bestow curse x2, greater invisibility(used), Wall of fire
5th
Prying eyes#, Animal growth (used), teleport x2, cone of cold, Bigby's interposing
Overland flight
6th
Greater dispel magic, disintegrate, true seeing #, Chain lightening X2, Undeath to Death
7th
Vision #, Mordenkainen's sword, Control undead(used)

-------

Dellintu: AC:18, FFAC:14, TAC:14,HP: 47/47, Stoneskin 70/70, stoneskin, prot evil

Dell grabs hold of Gunther. Let's back you out of here and get you some healing or you will be of no use to your woman or your cats. Once back beyond the area of anti magic Dellintu uses a charge from the cure moderate wounds wand 18 points healed

Active spells
Prot evil - 26 rounds
Stone skin - 667 rounds
Bless - 67 rounds
Dellintu Misc.
P.T. wand - cure moderate (46)
wand - ghoul touch (50)
arrows (13)
---------

Dellintu's spells

0 level
acid splash, disrupt undead x3
1st
protection form evil/chaos, magic missile x3, expeditious retreat
2nd
scorching ray x2, invisibility
3rd
fly, fireball


Milo: HP: 94/104, AC:29, TAC: 22, FFAC: 23, stone skin 70/70, bless (Kent - sub)  d20+17=33 d20+17=35 d20+12=30 d4+4=8 d4+4=7
Wednesday July 18th, 2007 9:28:41 AM

Waiting for something to happen so they can move forward Milo takes his sword and as the claws come poking out He tries to shear them off with his sword. (Disarm attack? Or normal?)

Disarm attempt AC 33

Or normal attack

AC 35 - 8 points
AC 30 - 7 points

Gunther (SR 13, AC32, Flat=28, No magic=20, No magic/flat=16 HP28/99) Protection from Evil, Stoneskin, Charm Animal 
Wednesday July 18th, 2007 11:13:40 AM

Gunther growls at the elf tugging on him. "No, I vill not leave my friends in battle!"

Then with a sigh he relents. "I'm sorry, I know you are right...I vill come vith you." Gunther retreats back to the area free of antimagic and awaits Dellintu's healing touch.

Falin  d20+36=39 d20+31=44 d20+26=45 d8+7=14 d8+7=10 d8+7=10
Wednesday July 18th, 2007 11:46:27 AM

70 HP
23 AC 14 Touch 14 Flat 16 No Magic


"I hate vampires," can be heard escaping from Falins lips as he draws a bead on the lead Vampire and fires. Using +2 arrows

AC 39 HP 14
AC 44 HP 10
AC 45 HP 10

A smile escapes his lips as all three arrows sink deep into his target.

Lian AC 21, 81/94hps(with magic, AC 35, Hps 122/122, Stoneskin 70/70, Bears End)  d20+26=30
Wednesday July 18th, 2007 11:53:52 AM

Sunrod in hand.

The monk tumbles, run, into the room through the combat, if possible, just past V1. (if he didn't in fact end up behind Ingrge like stated in last post) (Tumble 30)

(OOC: When a character is OUT of the anti-magic, can you please let them know? I am confused about borders. I didn't realize it would take 3 rounds for Lian to get back through the tunnel. His speed is 70 and he should be on the map since all he was doing was moving. Is there a problem in the tunnel that is slowing the advance? Please clarify.)
-------------------------
Active Effects:
Deeper Darkness (on a copper, 5 day duration, upon entering the city, in hand)
Stoneskin (40 rounds, Ingrge)
Bears Endurance (29 rounds)
Blessed Hands (as Blessed Weapon) free action to activate, 20 rounds (if level dependent)[spell like ability cast at will]
Carpet of Flying (currently loaned to Sonara)

Resources:
Brahmah's Tattoo of Goodberry 3/day - used (13, cast after battle with apes, one to each Emerald)
Brahmah's Tattoo of Bull's Strength 2/day - used twice
Stunning Fists 14/day - 1 used
Wholeness of Body - unused
Domain Powers - unused
Scrolls
-1 scroll of protection from chaos
-2 scrolls of comprehend languages
-4 divine scrolls of enlarge person
-5 scrolls of protection from evil (Olana*1)
-5 scroll of detect good
Wand of CLW (27 charges)
Dragon Ring of Communication
2 Spider Climb potions -1
5x5 Carpet of Flying
Lesser Courage
Blessed Hands
3-1 sunrods
Boots of Speed (2 rounds used)

Prepared Spells:
0lvl) Create Waterx2, Mending, Guidancex2
1lvl) Endure Elements, Divine Favorx2, Protection from Evilx2*
2lvl) Bears End*, Lesser Restoration, Silence*, status
3lvl) Prayer, Deeper Darkness*, Invis Purge
domain spells) Enlarge Person*, Bulls Str, Protection from Energy - fire*

Party Resources Lian is carrying:
One pouch containing a block of Incense of Meditation
Restorative Ointment (5/5 applications)
Restorative Ointment (5/5 applications)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Lavender ioun stone - in use on Lian (20 levels left)
Wand of bull's strength (35 charges remaining)
4 vials of Holy water via Alemi or Domi (bought with personal gold)(Olana, the twins)
27 sunrods (bought with personal gold)

Given to Lian by Falin before leaving the Emeralds.
4 ea Immovable rods
1 each fire elemental gem
1 Goodberry
1 Wand of Haste


Sonara (Hps 47, AC 22) +2 vs evil[ACFF 18, TAC 14 nomagic][Jay B] spider climb, PfE 
Wednesday July 18th, 2007 11:55:36 AM

The archer continues to move into the tunnel, attempting to get close enough to fire. Moves to Q30, running (if possible, if not she will double move. Just like last round)

------------------
Active Spells:
Spider Climb (591 rounds, potion)
Protection from Evil (48 rounds, Lian)

Resources:
90 Masterwork arrows
11 sleep arrows
Cash remaining: 23 g, 8 silver, 8cp
4 Cure light wounds potions
Holy water


Olana (AC 25, HP 51/68, Haste(gone), Stoneskin (absorbed 36), Protection from Evil, Bless) AC without Ring of Prot 21, AC without Amulet nat armour 22, AC without both 18 
Wednesday July 18th, 2007 12:03:17 PM

Received 22 HPs from Athalorn.

Olana takes this short time to get her breath back and see her wounds close up, and while she's being healed by Athalorn, she sees Gunther heading back out also to get patched up.

Ahead in the tunnel, she sees a mass of her comrades trying to take down the vampire.

She nods gratefully once again toward the druid, who has probably saved her life, and gets ready her bow to fire again.



K'Nara and LUCIA, AC33/28/28/23, 143/143hp, Stoneskin, Protection from Evil [Sub Jay B] non magic 20, ff 15  d20+21=39 d20+16=33 d10+9=14 d6=6
Wednesday July 18th, 2007 12:03:30 PM

The bladesinger drives on, hacking at the vampire in front of her. [If the Emeralds offensive strikes are outside the field, Knara's sword should function.](AC 39 and 33, for 14 damage +6 fire if outside the anti magic, if inside AC 35 and 29 for 10 damage and no fire)

------------------------------
Level 0 (DC 12): Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Read Magic, Message
Level 1 (DC 13): Cure Light Wounds, Expeditious Retreat, Grease, Identify
Level 2 (DC 14): Glitterdust, Silence
Level 3 (DC 15): Displacement

Athalorn AC 28 HP 98/100 Stoneskin 50/70  3d8(4+4+4)+12=24 d20+10=29 d20+10=13 d20+8=21
Wednesday July 18th, 2007 1:05:27 PM


Athalorn speaks to Olana. "No problem my friend, now lets try and push into the cube." As he is about to move, Gunther emerges from the tunnel, waiting for some healing. Athalorn casts another spell on his old friend, resting a hand on his shoulder as he calls forth his powers. "That should ease some of the pain my friend. How about trying to knock that vampire back out of the entrance so we can all get past?"

Move Action: None
Standard Action: Cure Serious Wounds on Gunther for 24 hit points.

------------------------------

Glannath attacks the Vampire some more, clawing and scratching the creature to no avail.

-------------------------------

With Protection from Evil & Barkskin 28 / FF 24 / TAC 16

Active Effects:
Stoneskin 672/700 - 70/70 HP remaining
Protection From Evil 23/50
Death Ward 101/120
Call Lightning Storm 101/120 - 11/12 bolts remaining
Barkskin 1182/1200
Bless 62/78

----------------------------------------------

0 Level spells: Create Water x2, Detect Magic, Light, Mending, Purify Food & Drink
1st Level: Charm Animal, Entangle, Speak with Animals, Obscuring Mist, Cure Light Wounds x2 (one cast) , Hide from Animals
2nd Level: Barkskin (cast), Treeshape, Resist Energy, Lesser Restoration x 3
3rd Level: Call Lightning, Meld into Stone, Cure Moderate Wounds x2, Neutralise Poison, Remove Disease
4th Level: Cure Serious Wounds x2 (both cast), Ice Storm, Summon Nature's Ally IV
5th Level: Cure Critical Wounds (cast), Stoneskin, Call Lightning Storm (cast), Death Ward (cast)
6th Level: Mass Bull's Strength, Wall of Stone, AntiLife Shell
Wildshapes: 3 out of 4, Tiny, Large and Plant

---------------------

Glannath -- Medium Eagle

Hit Points: 47
Speed: 10' Fly 80'
AC: 25 (+1 size +4 dex +9 natural, +1 feat) Flat footed 20 Touch 15
Attack: Talon + 10 melee (1d6)
Full Attack: 2 x Talons +10 melee (1d6) bite +8 melee (1d6)

Aeralia  d20+10=27 d20+7=11 d20+7=22
Wednesday July 18th, 2007 5:31:08 PM

Aeralia continues to weave her way towards the opening, watching for gaps and openings to make her continued march forward.

Now! she thinks to herself as she sees her opening, trying to remember everything she'd been taught by the circus tumblers, wishing she'd paid more attention, instead of using her illusions to conceal any of her slip ups. Darting forward, she does her best to roll and duck under the armored vampires arm, then makes a quick diving roll to the left, once through the door.

Once through, she quickly scans the room for magical auras, and any other threats.

~~~~~~~~~~~~~~~~~~~~

OOC:
Move equivelent: Moving 30' normal movement forward to armored vampire (movement through allies is allow).
Standard action: Tumble 15', 5' through vampire, 5' past vampire, then 5' to left.

OOC:
Tumble "through" armored vampire: 27 vs. DC 25, succeeded.
Tumble past bow-wielding vampire: 11 vs. DC 17, failed (AoO against her)
Tumble past magic using vampire (if applicable, as he's not on the map): 22 vs. DC 19, succeeded.


HP: 48/48
AC: 16(M), 14(FF,M), 12(-M), 10(FF,-M)

Active Spells (28th Round)
----------------
Mage Armor (1st Level, 330/360 Rounds)
See Invisibility (12th level, 1171/1200 Rounds)
Arcane Sight (12th level, 92/120 Rounds)
Stone Skin, 70/70 (7th Level, 673/700 Rounds)
Invisibility (12th Level, 93/120 Rounds)
Bless (Cast by Bertram, XXX-15/XXX Rounds [1min/level duration])

Silence (Centered on Aeralia) (XX level, xx-2/xx Rounds)

Wall of Force, (U31-U33) (12th Level, 4/12 Rounds)

Wall of Force, (T20-T22) (12th Level, 5/12 Rounds)

Spells Remaining: (4/6),(7/8),(6/8),(7/8),(8/8),(2/6),(4/4)

Party Supplies
----------------
1 Goodberry (from Lian)
Wand of Lightning Bolt (8th level, 50 charges)

Personal Supplies Used
----------------
Wand of Silence (-1 Charge)


ADM Matt C. - A break in the Dam!  d20+9=15 d20+22=31 d10+13=21 d100=25 d10+8=9 d10+8=18 d10+8=17 d20+10=11 d20+16=30
Wednesday July 18th, 2007 10:35:17 PM

End Round 28:

OOC -- Please adjust your HP's for damage you have taken (Bertram and Ingrge).

The invisible Ingrge starts to rise with his Boots of Flying (I do not think you can hover with Boots, so please post some type of flight pattern) until he scrapes the bottom of the second level balcony. He casts a spell at V1 and smiles as he gains control of the sword wielding Vampire (will save 15).

Dellintu & Gunther move outside of the service entrance and cast some healing spells.

Milo tries to disarm the fingernails that are poking through the wall, but is not able to (they are a natural weapon so cannot be disarmed or attacked).

Falin moves forward and shoots V1 three times. However, only 1 shot is able to penetrate the creature's damage reduction.

Lian tumbles into the room landing right behind V1 and next to V2.

OOC -- You are out of the anti-magic when your character shows up on the Main Map within the black walls and you occupy a space within the coordinates H8:AB29. The Service Corridor/Anti-magic area on the main map are cells R31 to R34. Lian is now in the room with all magic functioning. The reason it took so long was the bottleneck to get through the doorway as V1 was not letting anyone into the room.

Sonara moves forward.

Olana remains with the healing group.

K'Nara connects with 2 swings this time and one is able to penetrate the Vampire's DR.

Anthalorn continues to cure members of the group.

Glannath tries to claw V1, but the undead's armor is too much for the eagle.

Aeralia also tumbles through the doorway past V1 and near V2.

Active Effects:

Anti-magic in service corridor.

Unhallow in main room: Magic Circle of Good, -4 penalty to turning checks and Deeper Darkness spell (20% miss chance for concealment).

Desecrate (with shrine) in main room: -6 profane penalty to turning checks and +2 profane bonus to hit, on damage and saving throws.

Vampires: Damage reduction 10 / silver & magic, Fast Healing 5 and +4 turn resistance.

Vampires:
Vampire 1 (Bastard Sword): AC 32/33 with Dodge; Damage Taken: 20 (Falin +4, K'Nara +4, +6 & -5 Fast Healing)
Vampire 2 (bow): AC 29/30 with Dodge; Damage Taken: 11 (V1 11)
Vampire 3 (spell user): unknown

Begin Combat Round 29:

The battle is changing. Several Emeralds are able to get past the sword wielding Vampire and into the room. More may pour through the doorway as the Vampire (V1) follows the magical orders and moves to attack V2 (moves around Lian, under Glannath to cell R26).

V1 vs. V2 hit AC: 31
Damage: 21-10 = 11

Vampire V2 is in shock as his comrade swings at him. He withdraws further into the Deeper Darkness and all can here him yelling. V2 is careful not to step on the Symbol on the floor.

"We need help up here. They have taken control of Fred."

Fingernails poke out of the from murder holes attacking the Milo (front) and Sonara (back).

Milo hit AC's: 9 & 18
Damage: 0

Sonara hit AC: 17
Damage: 0

At the far outreaches of sight some movement can be seen by the Emeralds in the Main Room. They can also hear some spell casting (Dispel Magic 11 & 30) coming from these cloaked individuals (undercommon is the language if you know it). V2 let's out a big roar and turns around to face the Emeralds. He does not look happy. More movement is heard and coming into sight are more Vampires, 7 more as a matter of fact. One of them (V3) is female and is twice the size of the other Vampires. The stop 40 feet or so away from the group and spread out.

Spot DC 20 if you are in the room to notice something about Vampires V4-V9.

OOC -- Once the battle has pushed into the main room ALL successful combat attacks must roll 20% miss factor (1-20 on the d100).

More Symbols can be seen on the Floor as the Emeralds move into the Main Room.

Map to follow by email!

Ingrge: AC: 28, FFAC: 22, TAC; 18, HP: 102/102, Stone skin 150/150, See invisibility, Arcane sight, Contingency, Greater invisibility, Bless , winged boots, control undead,  d20+15=35 d100=70 d20+15=34 2d8(8+6)+5=19
Thursday July 19th, 2007 9:24:55 AM

Slowly flying upward 5 feet, Ingrge peers around (spot dc 35) and then through the darkness locates the bow weilder V3 (70). Using him as a centerpoint Ingrge activates his rod of maximize and casts a fireball centered on Vampire V3. 60 points damage to all within a 20 foot radius of V3 - SR 34 - Reflex DC 27 for 30 points.

Ingrge then tells his controlled vampire to move forward and continue his attack on V3.

Active spells
see invisibility (permanent)
arcane sight (permanent)
Continency (10 days)
stone skin - 666 rounds
Great Invisibility - 2 rounds
Bless - 66 rounds
Winged boots - 29 rounds (2/day left)
Control Undead - 77 rounds
Ingrge Misc.
P.T. wand - monster summoning IV (48)
P.T. wand - meta magic maximize (47)
wand - restoration (50)
-------

Ingrge Spells - 5/21/07

0 level
Detect poison #, Disrupt undead x4 (1 used)
1st
true strike #, magic missiles x2, ray of enfeeblement x3, burning hands, unseen servant
2nd
scorching ray x3, detect thoughts #, spectral hand x2, command undead x2
3rd
Animate Undead (used), Vampiric touch, Clairaudience/voyance #, lightening bolt x2, Fireball x2(1 used)
4th
Arcane eye #, Dimension door x2, Bestow curse x2, greater invisibility(used), Wall of fire
5th
Prying eyes#, Animal growth (used), teleport x2, cone of cold, Bigby's interposing
Overland flight
6th
Greater dispel magic, disintegrate, true seeing #, Chain lightening X2, Undeath to Death
7th
Vision #, Mordenkainen's sword, Control undead(used)

-------

Dellintu: AC:18, FFAC:14, TAC:14,HP: 47/47, Stoneskin 70/70, stoneskin, prot evil

As Gunther and he make a move to head back through the tunnel and back to the combat, Dell expends another charge on the fighter.

Gunther healed an additional 19 points.

Active spells
Prot evil - 25 rounds
Stone skin - 666 rounds
Bless - 66 rounds
Dellintu Misc.
P.T. wand - cure moderate (46)
wand - ghoul touch (50)
arrows (13)
---------

Dellintu's spells

0 level
acid splash, disrupt undead x3
1st
protection form evil/chaos, magic missile x3, expeditious retreat
2nd
scorching ray x2, invisibility
3rd
fly, fireball

ADM Matt C. - The Vampire with the bow is V2. Centering on him will get V7, V8, V9 & V3. How are you calculating the Reflex DC. I get 24 (base +10, level +3, Int +9, Spell Focus +1 & Gr. Spell Focus +1)

Please roll more SR rolls for V7, V8, V9 & V3


Milo: HP: 94/104, AC:29, TAC: 22, FFAC: 23, stone skin 70/70, bless (Kent - sub)  d20+22=39
Thursday July 19th, 2007 9:36:28 AM

Seeing that the way is now clear Milo tumbles in to the room DC 39 and ends up at R29. Pulling out his bow he readies himself for what is coming.

Bless - 66 rounds
Stone skin - 666 rounds

Athalorn AC 24 HP 124/124 Stoneskin 50/70 
Thursday July 19th, 2007 11:51:13 AM

Seeing his friends healed of some of their wounds, the druid moves into the cube. Once past the antimagic zone, he stretches up, calls forth his powers once again, and his body transforms into that of a Dire Bear. He roars once, a bellow that echoes in the building, and stretches his huge claws, ready to go into combat.

Move Action: Move past antimagic zone (unsure which square I can reach, as I'm not yet on the map)
Standard Action: Wildshape - Dire Bear
------------------------------

Glannath sees the familiar form of his friend as a bear, and screeches as he flies away from the vampires.
Full Round action: Withdraw upwards from current square

-------------------------------

With Protection from Evil & Barkskin 24 / FF 23 / TAC 13

Active Effects:
Stoneskin 671/700 - 70/70 HP remaining
Protection From Evil 22/50
Death Ward 100/120
Call Lightning Storm 100/120 - 11/12 bolts remaining
Barkskin 1181/1200
Bless 61/78

----------------------------------------------

0 Level spells: Create Water x2, Detect Magic, Light, Mending, Purify Food & Drink
1st Level: Charm Animal, Entangle, Speak with Animals, Obscuring Mist, Cure Light Wounds x2 (one cast) , Hide from Animals
2nd Level: Barkskin (cast), Treeshape, Resist Energy, Lesser Restoration x 3
3rd Level: Call Lightning, Meld into Stone, Cure Moderate Wounds x2, Neutralise Poison, Remove Disease
4th Level: Cure Serious Wounds x2 (both cast), Ice Storm, Summon Nature's Ally IV
5th Level: Cure Critical Wounds (cast), Stoneskin, Call Lightning Storm (cast), Death Ward (cast)
6th Level: Mass Bull's Strength, Wall of Stone, AntiLife Shell
Wildshapes: 2 out of 4, Tiny, Large and Plant

---------------------

Glannath -- Medium Eagle

Hit Points: 47
Speed: 10' Fly 80'
AC: 25 (+1 size +4 dex +9 natural, +1 feat) Flat footed 20 Touch 15
Attack: Talon + 10 melee (1d6)
Full Attack: 2 x Talons +10 melee (1d6) bite +8 melee (1d6)

Brother Bertram: AC 32, FFAC: 29, TAC 14, HP: ???/117, Stone skin 70/70 , Bless  d20+14=15 d20+10=28
Thursday July 19th, 2007 1:13:34 PM

Bertram roars in frustration going after the same creature again, trying to at least distract the fiend from his friends.

Spell List

Level 0
Create Water
Detect Magic
Detect Poison
Purify Food and Drink
Read Magic
Resistance

Level 1
Bless (used)
Bless Water
Detect Undead
Divine Favor
Enlarge Person
Hide from Undead X2

Level 2
Bull's Strength
Consecrate X2
Gentle Repose
Remove Paralysis
Resist Energy
Restoration, Lesser X2

Level 3
Create Food and Water(Traded for Cure Serious)
Daylight X2
Invisibility Purge
Magic Vestment
Searing Light X2

Level 4
Death Ward X2
Divine Power
Neutralize Poison
Restoration X3

Level 5
Disrupting Weapon
Flame Strike X3 (1 used)
Righteous Might

Level 6
Blade Barrier
Undeath to Death
Word of Recall

Level 7
Power Word Blind
Restoration, Greater X2 per day

****

Turn undead 3 times/day (1 used)
Stoneskin - 669 rounds
Bless - 69 rounds

(OOC Missed both times. Also I dont actually know what my hit point damage is. I took back over after Kent ran him for me. It was listed as no damage so I need some help here please. Thanks!)


Olana (AC 25, HP 51/68, Haste(gone), Stoneskin (absorbed 36), Protection from Evil, Bless) AC without Ring of Prot 21, AC without Amulet nat armour 22, AC without both 18  d20+19=29
Thursday July 19th, 2007 1:35:25 PM

Olana runs full pelt down the corridor toward the Cube, trying to evade any more poky things.

Reflex Roll 29

She winces at Bert's frustrated howl echoing in the tunnel. Holy mushrooms that dwarf could roar. The elf gets ready to fire as soon as she's in the room.

(Not sure how far I can get - R31? R32?)

Lian AC 21, 81/94hps(with magic, AC 35, Hps 109/122, Stoneskin 70/70, Bears End)  d20+18=26 d20+18=22 d20+18=30 d20+13=25 2d6(3+5)+5=13 2d6(5+4)+5=14 2d6(5+3)+5=13 2d6(5+2)+5=12
Thursday July 19th, 2007 6:05:54 PM

(Thanks Matt.)

Sunrod in hand.

The monk attacks V1. (AC 26, 22, 30 and 25, for 13, 14, 13 and 12 damage, Blessed Hands breaks DR) Lian drops his sunrod.
-------------------------
Active Effects:
Deeper Darkness (on a copper, 5 day duration, upon entering the city, in hand)
Stoneskin (39 rounds, Ingrge)
Bears Endurance (28 rounds)
Blessed Hands (as Blessed Weapon) free action to activate, 19 rounds (if level dependent)[spell like ability cast at will]
Carpet of Flying (currently loaned to Sonara)

Resources:
Brahmah's Tattoo of Goodberry 3/day - used (13, cast after battle with apes, one to each Emerald)
Brahmah's Tattoo of Bull's Strength 2/day - used twice
Stunning Fists 14/day - 1 used
Wholeness of Body - unused
Domain Powers - unused
Scrolls
-1 scroll of protection from chaos
-2 scrolls of comprehend languages
-4 divine scrolls of enlarge person
-5 scrolls of protection from evil (Olana*1)
-5 scroll of detect good
Wand of CLW (27 charges)
Dragon Ring of Communication
2 Spider Climb potions -1
5x5 Carpet of Flying
Lesser Courage
Blessed Hands
3-1 sunrods
Boots of Speed (2 rounds used)

Prepared Spells:
0lvl) Create Waterx2, Mending, Guidancex2
1lvl) Endure Elements, Divine Favorx2, Protection from Evilx2*
2lvl) Bears End*, Lesser Restoration, Silence*, status
3lvl) Prayer, Deeper Darkness*, Invis Purge
domain spells) Enlarge Person*, Bulls Str, Protection from Energy - fire*

Party Resources Lian is carrying:
One pouch containing a block of Incense of Meditation
Restorative Ointment (5/5 applications)
Restorative Ointment (5/5 applications)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Lavender ioun stone - in use on Lian (20 levels left)
Wand of bull's strength (35 charges remaining)
4 vials of Holy water via Alemi or Domi (bought with personal gold)(Olana, the twins)
27 sunrods (bought with personal gold)

Given to Lian by Falin before leaving the Emeralds.
4 ea Immovable rods
1 each fire elemental gem
1 Goodberry
1 Wand of Haste


K'Nara and LUCIA, AC33/28/28/23, 143/143hp, Stoneskin, Protection from Evil [Sub Jay B] non magic 20, ff 15  d20+21=32 d10+9=12 d6=4
Thursday July 19th, 2007 6:11:55 PM

Knara steps up and attacks V1 as well. "Lucia!" (AC 32 for 12 damage and 4 fire damage)

------------------------------
Level 0 (DC 12): Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Read Magic, Message
Level 1 (DC 13): Cure Light Wounds, Expeditious Retreat, Grease, Identify
Level 2 (DC 14): Glitterdust, Silence
Level 3 (DC 15): Displacement

Sonara (Hps 47, AC 22) +2 vs evil[ACFF 18, TAC 14 nomagic][Jay B] spider climb, PfE  d20+14=16
Thursday July 19th, 2007 6:14:48 PM

Moves up to Q36 and readies to fire on V3 if it begins to cast. She uses the wall as partial cover. (Preemptive attack AC 16)

------------------
Active Spells:
Spider Climb (589 rounds, potion)
Protection from Evil (46 rounds, Lian)

Resources:
90 Masterwork arrows
11 sleep arrows
Cash remaining: 23 g, 8 silver, 8cp
4 Cure light wounds potions
Holy water

Falin  d20+13=18 d20+36=39 d8+5=6
Thursday July 19th, 2007 8:21:27 PM

70 HP
23 AC 14 Touch 14 Flat 16 No Magic


Falin moves forward until he enters the main room and moving just to the left of Gunther (o-28) I think that is under 30 ft.

"Aw, Hell," mutters Falin. Why did it have to be vampires. Anything but vampires.

Falin looks at the vampire in the middle and knocks a wood tipped arrow. Soon the sound of the old bow straining is replaced by the familiar and comforting twang of the bow string.

Matt - I was waiting for your email, but I was not sure if I would get a post in before yours. I am still performing this action and if you deem he can not be staked by a wooden arrow then the action will just be a learning experience for Falin. Thanks

AC 39 HP 6

Gunther (SR 13, AC32, Flat=28, No magic=20, No magic/flat=16 HP71/99) Protection from Evil, Stoneskin, Charm Animal 
Thursday July 19th, 2007 10:47:32 PM

Gunther thanks first Athalorn then Dellintu for their healing touches. Moving as fast as he can, he bolts down the halway and as far into the room as he can.

OOC: With everybody moving, really have no idea where Gunther would end up.

Lian and others 
Friday July 20th, 2007 9:42:08 AM

Checking in

Aeralia  d20+10=17 d20+10=19 d20+10=26 d20+10=27 d20+10=13 d20+10=19 d20+10=23 d20+10=24 d20+10=27 d20+10=18 d20+10=28 d20+10=28 d20+10=16 d20+10=29 d20+10=11 d20+10=26 d20+10=23 d20+10=13 d20+10=30 d20+10=12 d20+10=20 d20+10=17 d20+10=11 d20+10=30 d20+10=27 d20+10=20 d20+10=26
Friday July 20th, 2007 11:05:05 AM

Aeralia quickly looks over the vampires in the room, scanning for magical auras, and also looking for unarmed oponents -that might signify a spellcaster.

Momentarily, while she scans, she casts silently within her sphere of silence, sends a burst of dispelling magic into the vampires midst.

~~~~~~~~~~~~~~~~~~~~~~~

OOC: Silent Dispel Magic

Bleah, lots of dispels hope i don't forget any. Rolling 3 dispels per target, in case the first few fail (if all fail, and they still have more spells, please continue rolling d20+10 caster checks against their spells, until one is dispelled, as per Area Dispel Magic). Also included the few active area spells it might hit, and one of the symbols (if these can be dispelled).

Centering on Intersection R-S/20-21 (so should hit, with a 20ft. radius burst)

Vs. V2
Dispel Check 1: d20+10=17 (Dispels a 6th level caster spell)
Dispel Check 2: d20+10=19 (Dispels a 8th level caster spell)
Dispel Check 3: d20+10=26 (Dispels a 15th level caster spell)

Vs. V3
Dispel Check 1: d20+10=27 (Dispels a 16th level caster spell)
Dispel Check 2: d20+10=13 (Dispels a 2nd level caster spell)
Dispel Check 3: d20+10=19 (Dispels a 8th level caster spell)

Vs. V5
Dispel Check 1: d20+10=23 (Dispels a 12th level caster spell)
Dispel Check 2: d20+10=24 (Dispels a 13th level caster spell)
Dispel Check 3: d20+10=27 (Dispels a 16th level caster spell)

Vs. V6
Dispel Check 1: d20+10=18 (Dispels a 7th level caster spell)
Dispel Check 2: d20+10=28 (Dispels a 17th level caster spell)
Dispel Check 3: d20+10=28 (Dispels a 17th level caster spell)

Vs. V7
Dispel Check 1: d20+10=16 (Dispels a 5th level caster spell)
Dispel Check 2: d20+10=29 (Dispels a 18th level caster spell)
Dispel Check 3: d20+10=11 (Dispels a 0th level caster spell)

Vs. V8
Dispel Check 1: d20+10=26 (Dispels a 15th level caster spell)
Dispel Check 2: d20+10=23 (Dispels a 12th level caster spell)
Dispel Check 3: d20+10=13 (Dispels a 2nd level caster spell)

Vs. V9
Dispel Check 1: d20+10=30 (Dispels a 19th level caster spell)
Dispel Check 2: d20+10=12 (Dispels a 1st level caster spell)
Dispel Check 3: d20+10=20 (Dispels a 9th level caster spell)

Vs. U2
Dispel Check 1: d20+10=17 (Dispels a 6th level caster spell)
Dispel Check 2: d20+10=11 (Dispels a 0th level caster spell)
Dispel Check 3: d20+10=30 (Dispels a 19th level caster spell)

Against Deeper Darkness (if applicable): d20+10=27 (Dispels a 16th level caster spell)

Against Unhallow (if applicable): d20+10=20 (Dispels a 9th level caster spell)

Against the symbol at R17 (if applicable): d20+10=26 (Dispels a 15th level caster spell)

~~~~~~~~~~~~~~~~~

HP: 48/48
AC: 16(M), 14(FF,M), 12(-M), 10(FF,-M)

Active Spells (29th Round)
----------------
Mage Armor (1st Level, 329/360 Rounds)
See Invisibility (12th level, 1170/1200 Rounds)
Arcane Sight (12th level, 91/120 Rounds)
Stone Skin, 70/70 (7th Level, 672/700 Rounds)
Invisibility (12th Level, 92/120 Rounds)
Bless (Cast by Bertram, XXX-16/XXX Rounds [1min/level duration])

Silence (Centered on Aeralia) (3rd level, 27/30 Rounds)

Wall of Force, (U31-U33) (12th Level, 3/12 Rounds)

Wall of Force, (T20-T22) (12th Level, 4/12 Rounds)

Spells Remaining: (4/6),(7/8),(6/8),(7/8),(7/8),(2/6),(4/4)

Party Supplies
----------------
1 Goodberry (from Lian)
Wand of Lightning Bolt (8th level, 50 charges)

Personal Supplies Used
----------------
Wand of Silence (-1 Charge)


ADM Matt C.  d20+15=22 d20+15=29 d20+15=26 d20+15=19 d20+17=36 d20+9=15 d20+9=19 d20+9=28 d20+22=41 d20+22=30 d20+17=30 2d10(7+6)+26=39 d10+13=19 d20+8=20 d4=1
Friday July 20th, 2007 1:09:28 PM

End Round 29:

OOC -- someone dispelled the Control Undead spell so V1 is active again.

OOC -- I had to modify some of the movement based upon peoples post. Most everyone is trying to get into the room and are running into space limitations right into the doorway.

The invisible Ingrge casts a maximized fireball engulfing V2, V3, V7, V8 & V9. You cannot fly any higher unless you move out from under the balcony.

V2 SR 34/ Reflex 36 / Damage 30
V3 SR 22/ Reflex -- / Damage --
V7 SR 29/ Reflex 15/ Damage 60
V8 SR 26/ Reflex 19/ Damage 60
V9 SR 19/ Reflex 28/ Damage 30

V7 & V8 disappear into what looks like smoke.

Dellintu heals Gunther and moves forward.

Gunther moves forward.

Milo moves into the room.

Anthalorn moves into the room and turns into a bear.

Glannath withdraws.

Bertram swings and misses.

Olana moves forward.

Lian attacks V1 but misses. The sunrod does not help illuminating the room.

K'Nara connects with 1 swing and one is able to penetrate the Vampire's DR.

Sonara moves forward and readies a missile attack against V3.

Falin moves forward and shoots V3, but misses.

Aeralia casts dispel magic. The spell does dispel some of the Deeper Darkness, but not all of it. Light from the Sunrod brightens this otherwise normally dark area. All can see the 3 Vampires (V1, V2 & V3). Also seen is what looks like a gaseous forms drifting away (V7 & V8). Lastly, some Vampire looking creatures (V5, V6 & V9) that are covered from head to toe with tattoos.

Active Effects:

Anti-magic in service corridor.

Unhallow in main room: Magic Circle of Good, -4 penalty to turning checks and Deeper Darkness spell (20% miss chance for concealment).

Desecrate (with shrine) in main room: -6 profane penalty to turning checks and +2 profane bonus to hit, on damage and saving throws.

Vampires: Damage reduction 10 / silver & magic, Fast Healing 5 and +4 turn resistance.

Vampires:
Vampire 1 (Bastard Sword): AC 32/33 with Dodge; Damage Taken: 21 (K'Nara +2, +4 & -5 Fast Healing)
Vampire 2 (bow): AC 29/30 with Dodge; Damage Taken: 0 (Fireball 30, Fast Healing -5 and Harm +36)
Vampire 3 (spell user): unknown
V4: AC ?; damage 0
V5: AC ?; damage 0
V6: AC ?; damage 0
V7: Gaseous
V8: Gaseous
V9: AC ?; damage 28

Begin Combat Round 30:

V1 back under his own mind control swings at Lian who is standing in front of him. One of the swings does massive amounts of damage (critical).

V1 vs. Liam hit AC's: 41(30) & 30
Damage: 39 & 19

V2 moves and steps on one of the symbols. All his wounds seem to disappear.

V3 casts a spell and Ingrgre becomes visible (Invisibility Purge).

The remaining Tattooed Vampires appear to be waiting for something and are watching the Emeralds and the cloaked individuals.

One of the figures that is just outside the dispel magic/sunrod area can be seen and heard casting a spell. All of a sudden the Emeralds are enveloped in a yellowish green fog-like gas. It is obvious poison and the Emeralds can feel the magic trying to drain the energy(constitution).

Cloudkill centered on vampire V1, ALL must make Fortitude save DC 18 or lose 1d4 Constitution points, half that if successful on save. It does not appear to affect V1. Spellcraft check will let you know that the spell does NOT end and will affect the group next round.

OOC -- Please make sure to adjust your HP's as your constitution goes down.

The other cloaked figure also casts a spell. His hand points at Ingrge and a ray streaks out striking him.

U2 to hit Ingrgre TAC: 20
Damage: enervation spell; 1 Negative level (please adjust stats accordingly)

OOC -- Once the battle has pushed into the main room ALL successful combat attacks must roll 20% miss factor (1-20 on the d100). Except for in the Sunrod area!

Map to follow by email!

Sonara (Hps 47, AC 22) +2 vs evil[ACFF 18, TAC 14 nomagic][Jay B] spider climb, PfE  d20+14=26 d6+4=5
Friday July 20th, 2007 7:04:07 PM

She readies to fire at V3 again as he casts, hoping to disturb the casting. (Preemptive strike AC 26, for 5 damage)

------------------
Active Spells:
Spider Climb (588 rounds, potion)
Protection from Evil (45 rounds, Lian)

Resources:
89 Masterwork arrows
11 sleep arrows
Cash remaining: 23 g, 8 silver, 8cp
4 Cure light wounds potions
Holy water

K'Nara and LUCIA, AC33/28/28/23, 143/143hp, Stoneskin, Protection from Evil [Sub Jay B] non magic 20, ff 15  d20+21=26 d20+16=19 d10+9=14 d6=5
Friday July 20th, 2007 7:08:18 PM

"Oh no you don't!" She swings again at V1. (AC 26 and 19 for 14 damage and 5 fire damage, 19 missed)

------------------------------
Level 0 (DC 12): Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Read Magic, Message
Level 1 (DC 13): Cure Light Wounds, Expeditious Retreat, Grease, Identify
Level 2 (DC 14): Glitterdust, Silence
Level 3 (DC 15): Displacement


Lian, Hasted, AC 21, 81/94hps(with magic, AC 35+1+1, Hps 109/122, Stoneskin 31/70, Bears End)  d20+19=35 d20+19=33 d20+19=25 d20+19=24 d20+14=23 2d6(6+5)+3=14 2d6(4+4)+3=11 2d6(4+3)+3=10 2d6(4+5)+3=12 2d6(2+5)+3=10
Friday July 20th, 2007 7:20:46 PM

Scraping against stone, the blade does not hit a critical body part. (not in corridor, AC was 35, this round is 36, 37 vs V1)
His Dodge is vs V1.
Lian activates his Boots of Speed and proceed to finish the fiend.
(AC 35, 33, 25, 24 and 23, for 14, 11, 10, 12 and 10 damage, Blessed Hands break DR)
-------------------------
Active Effects:
Deeper Darkness (on a copper, 5 day duration, upon entering the city, in hand)
Stoneskin 31/70(38 rounds, Ingrge)
Bears Endurance (27 rounds)
Blessed Hands (as Blessed Weapon) free action to activate, 18 rounds (if level dependent)[spell like ability cast at will]
Boots of Speed (3 round today currently in use)

Resources:
Brahmah's Tattoo of Goodberry 3/day - used (13, cast after battle with apes, one to each Emerald)
Brahmah's Tattoo of Bull's Strength 2/day - used twice
Stunning Fists 14/day - 1 used
Wholeness of Body - unused
Domain Powers - unused
Scrolls
-1 scroll of protection from chaos
-2 scrolls of comprehend languages
-4 divine scrolls of enlarge person
-5 scrolls of protection from evil (Olana*1)
-5 scroll of detect good
Wand of CLW (27 charges)
Dragon Ring of Communication
2 Spider Climb potions -1
5x5 Carpet of Flying
Lesser Courage
Blessed Hands
3-1 sunrods
Boots of Speed (2 rounds used)

Prepared Spells:
0lvl) Create Waterx2, Mending, Guidancex2
1lvl) Endure Elements, Divine Favorx2, Protection from Evilx2*
2lvl) Bears End*, Lesser Restoration, Silence*, status
3lvl) Prayer, Deeper Darkness*, Invis Purge
domain spells) Enlarge Person*, Bulls Str, Protection from Energy - fire*

Party Resources Lian is carrying:
One pouch containing a block of Incense of Meditation
Restorative Ointment (5/5 applications)
Restorative Ointment (5/5 applications)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Lavender ioun stone - in use on Lian (20 levels left)
Wand of bull's strength (35 charges remaining)
4 vials of Holy water via Alemi or Domi (bought with personal gold)(Olana, the twins)
27 sunrods (bought with personal gold)

Given to Lian by Falin before leaving the Emeralds.
4 ea Immovable rods
1 each fire elemental gem
1 Goodberry
1 Wand of Haste

Gunther (SR 13, AC32, Flat=28, No magic=20, No magic/flat=16 HP85/113) Protection from Evil, Stoneskin, Charm Animal, -1 Con., Fly  d20+11=27 d2=1
Friday July 20th, 2007 11:31:34 PM

Question...is V1 preventing the group from entering the room??

Gunther growls as the poison rolls in around the group, but he is able to shrug off the worst of the damage (Fort=27, -1Con). Looking over at Dellintu he grins. "Vould you mind healing me again before I take off?"

Waiting a little to see whether the elf will heal him once more, Gunther activates his magical armor. Floating off the ground, he scrapes the ceiling before he makes it into the actual room.

Gunther flies above and beyond the vampire (staying 5 feet above him as he passes over). Then he flies above the creature and into flanking position with Lian (about 10 feet above the ground). He waits patiently as he scans the battlefield.

OOC: HP went up due to Amulet of health kicking in.

ADM Matt C. - V1 is not preventing anyone from entering the room now. Everyone moving in at once got the Emeralds bunched together.


Athalorn AC 24 HP 124/124 Stoneskin 50/70  d20+12=29 d4=1 d20+10=12
Saturday July 21st, 2007 5:08:22 AM

Athalorn roars again, getting used to his new form. The poison pervades his lungs, and he coughs loudly, but shrugs off its effects. With a guttural roar once again, he gestures with his huge claws and casts a spell on the party to enhance their strength. He then moves along the wall and out of the effects of the brightness and hopefully the fog.

ooc: Fort Save 29, con lost = 0
Standard Action: Mass Bulls Strength: +4 strength to whole party.
Move action: Move so top left corner is at M25.

------------------------------

Glannath flies down to attack Vampire 1 from square Q25 but misses again.

-------------------------------

With Protection from Evil & Barkskin 24 / FF 23 / TAC 13

Active Effects:
Stoneskin 670/700 - 70/70 HP remaining
Protection From Evil 21/50
Death Ward 99/120
Call Lightning Storm 99/120 - 11/12 bolts remaining
Barkskin 1180/1200
Bless 60/78
Bulls Strength: 120/120

----------------------------------------------

0 Level spells: Create Water x2, Detect Magic, Light, Mending, Purify Food & Drink
1st Level: Charm Animal, Entangle, Speak with Animals, Obscuring Mist, Cure Light Wounds x2 (one cast) , Hide from Animals
2nd Level: Barkskin (cast), Treeshape, Resist Energy, Lesser Restoration x 3
3rd Level: Call Lightning, Meld into Stone, Cure Moderate Wounds x2, Neutralise Poison, Remove Disease
4th Level: Cure Serious Wounds x2 (both cast), Ice Storm, Summon Nature's Ally IV
5th Level: Cure Critical Wounds (cast), Stoneskin, Call Lightning Storm (cast), Death Ward (cast)
6th Level: Mass Bull's Strength (cast), Wall of Stone, AntiLife Shell
Wildshapes: 2 out of 4, Tiny, Large and Plant

---------------------

Glannath -- Medium Eagle

Hit Points: 47
Speed: 10' Fly 80'
AC: 25 (+1 size +4 dex +9 natural, +1 feat) Flat footed 20 Touch 15
Attack: Talon + 10 melee (1d6)
Full Attack: 2 x Talons +10 melee (1d6) bite +8 melee (1d6)

Falin  d20+4=14 d20+4=21 d4=2 d20+39=53 d8+10=18
Sunday July 22nd, 2007 9:29:53 AM

70 HP
23 AC 14 Touch 14 Flat 16 No Magic


Spent 1 hero point to reroll Fort save and got a 21. Rolled a 2 on the Con damage and took half of that.

Falin makes his way to the East to get out of the cloud. Coming to rest at square 28-X. He will get off one shot.

He looks over at V3 and smiles, pulling out one of his special arrows, he draws back and fires.

Using a +5 arrow and Dire Shot
AC 53 HP 31

4 Dire Shots left in the day

Arrow Inventory
42 normal
15 +5
19 wood tipped
35 +2 arrows
5 +2 distance arrows
8 +2 shock arrows
8 +2 flaming arrows
1 +1 green dragon slaying arrow


Brother Bertram: AC 32, FFAC: 29, TAC 14, HP: ???/117, Stone skin 70/70 , Bless  d20+4=24 d20+4=10 d3+4=7 2d4(3+1)=4 d100=23
Sunday July 22nd, 2007 8:21:42 PM

Growing more desparate, Bertram tries a different approach. He grabs a bottle from his belt and swings at the vampire with his gloved fist wrapped around the glass bottle, squeezing it much to tightly as he makes contact.

Spell List

Level 0
Create Water
Detect Magic
Detect Poison
Purify Food and Drink
Read Magic
Resistance

Level 1
Bless (used)
Bless Water
Detect Undead
Divine Favor
Enlarge Person
Hide from Undead X2

Level 2
Bull's Strength
Consecrate X2
Gentle Repose
Remove Paralysis
Resist Energy
Restoration, Lesser X2

Level 3
Create Food and Water(Traded for Cure Serious)
Daylight X2
Invisibility Purge
Magic Vestment
Searing Light X2

Level 4
Death Ward X2
Divine Power
Neutralize Poison
Restoration X3

Level 5
Disrupting Weapon
Flame Strike X3 (1 used)
Righteous Might

Level 6
Blade Barrier
Undeath to Death
Word of Recall

Level 7
Power Word Blind
Restoration, Greater X2 per day

****

Turn undead 3 times/day (1 used)
Stoneskin - 668 rounds
Bless - 68 rounds

(OOC Rolled a 20. No Crit. Damage from the fist for 7hp and Holywater does 4 Total 11. Bertram was squeezing a vial of holy water with the intent to crush it on the creature as his fist impacts. Considering his strengh I think this reasonable but Matt be the judge. I did not roll any splash damage since this wasnt a ranged attack but a direct strike at the creature. Also Matt I am afraid I still do not know what my hit points are supposed to be at due to taking back over from Kent. If either of you could let me know it would be appreciated!

ADM Matt C. 
Sunday July 22nd, 2007 9:50:24 PM

OOC - Still missing posts for Ingrge, Dellintu, Milo, Olana & Aeralia. That's 5 out of 12 characters!

Please post!!!

ADM Matt C. 
Sunday July 22nd, 2007 9:59:09 PM

OOC - Comments on 7 current posts. This was an important part of my last post!!

Cloudkill centered on vampire V1, ALL must make Fortitude save DC 18 or lose 1d4 Constitution points, half that if successful on save. It does not appear to affect V1. Spellcraft check will let you know that the spell does NOT end and will affect the group next round.

OOC - Please make sure to adjust your HP's as your constitution goes down.


Sonara - Please make save vs Cloudkill.

K'Nara - Please make save vs Cloudkill.

Lian - Please make save vs Cloudkill. Thanks for adjusting my hits, I had mistaken your AC at 21. Blessed Hands feat acts as a Bless spell for your fist attacks. Magic Hands is the feat that bypasses DR (8th level Hand of Domi feat).

Gunther - Please make save vs Cloudkill.

Anthalorn & Glannath - OK

Falin - OK

Bertram - Please make save vs Cloudkill. I will get an HP update shortly.

Posting Report For 
Monday July 23rd, 2007 7:04:31 AM

Game # 3 The Emerald Dragons
For the week of July16,2007

Name-----MTWTF
DM JimF
Adm Matt-XXXO2S
K'Nara---X2XXX *Sub by Jay
Lean-----22222 *Also Roll play for NPC characters.
Gunther--OXXXX
Olana----O2XXO
Aeralia--XXXOX
Inger----OX2XO
Athalorn-OXXoXS
Bro.Bert-XXOXOS
Milo-----OXXXO
Farlin---OXXXPS

Adm Ceil

Dm Jim  d20+11=31
Monday July 23rd, 2007 12:04:25 PM

Spell penetration for Ingrge and the enervation 31.

-----------------------------

OOC: Matt & I will split posting this week to put me back in the swing of things and I will fully take over after this week as Matt will be on vacation.

Please post as we will no longer wait for player posts.

----------------------------------------

Ingrge: AC: 28, FFAC: 22, TAC; 18, HP: 102/102, Stone skin 150/150, See invisibility, Arcane sight, Contingency, Bless , winged boots, control undead,  d4=1 d20+12=19
Monday July 23rd, 2007 12:11:18 PM

(Thanks Jim and matt for your qick responses. I am still waiting to know what Ingrge sees in this room with his specialized vision)

Feeling the effects from the black ray, Ingrge slumps a bit causing him to enter the yellowish fog causing him to cough and wheze a bit but little other effect Save DC 19 1 point loss -1/2 point?. Reacting quickly, Ingrge moves out from under the ledge and upward 30 feet (now 50 ft up??) drawing a wand from his quiver as he goes. As he reaches his new height he uses a charge from the restoration wand. regained lost level and lost 1/2 point con.

Active spells
see invisibility (permanent)
arcane sight (permanent)
Continency (10 days)
stone skin - 665 rounds
Bless - 65 rounds
Winged boots - (5 mins)48 rounds (2/day left)
Control Undead - 76 rounds
Ingrge Misc.
P.T. wand - monster summoning IV (48)
P.T. wand - meta magic maximize (47)
wand - restoration (49)
-------

Ingrge Spells - 5/21/07

0 level
Detect poison #, Disrupt undead x4 (1 used)
1st
true strike #, magic missiles x2, ray of enfeeblement x3, burning hands, unseen servant
2nd
scorching ray x3, detect thoughts #, spectral hand x2, command undead x2
3rd
Animate Undead (used), Vampiric touch, Clairaudience/voyance #, lightening bolt x2, Fireball x2(1 used)
4th
Arcane eye #, Dimension door x2, Bestow curse x2, greater invisibility(used), Wall of fire
5th
Prying eyes#, Animal growth (used), teleport x2, cone of cold, Bigby's interposing
Overland flight
6th
Greater dispel magic, disintegrate, true seeing #, Chain lightening X2, Undeath to Death
7th
Vision #, Mordenkainen's sword, Control undead(used)

-------

Dellintu: AC:18, FFAC:14, TAC:14,HP: 47/47, Stoneskin 70/70, stoneskin, prot evil

Tied up at the door and waiting to enter Dell casts a quick spell upon himself. Flyand raises up to the top of the door.

Active spells
Prot evil - 25 rounds
Stone skin - 666 rounds
Bless - 66 rounds
Fly - (5 mins)50 rounds

Dellintu Misc.
P.T. wand - cure moderate (46)
wand - ghoul touch (50)
arrows (13)
---------

Dellintu's spells

0 level
acid splash, disrupt undead x3
1st
protection form evil/chaos, magic missile x3, expeditious retreat
2nd
scorching ray x2, invisibility
3rd
fly(used), fireball

Please roll more SR rolls for V7, V8, V9 & V3

ADM Matt C - In response to Ingrge  d20+12=23
Monday July 23rd, 2007 1:38:53 PM

OOC - Matt, The fireball spell DC is 10 +3 +9 +2 Improved arcane offense +2 GSF = DC26 sorry must have miss added a1 in there somewhere. As to SR, I only roll one spell resistance roll per spell not per individual and if it beats their spell resistance that is it.

I asked the question about multiple SR rolls on the Rules Board awhile back and was told to roll separately for each character/creature with SR. This was from me being a character not a DM.

Improved Arcane Offense only works when casting through you weapon.

Feat: Improved Arcane Offense [SPECIAL]
Prerequisite: Arcane Offense, 6 ranks Spellcraft.
Benefit: Your arcane weapon casting spell DC bonus doubles to +2.

Weapon Casting (Su): At third level, the weapon mage gains an arcane symbiosis with specialty weapons. Once per round, you can cast spells while holding your weapon, even those with both somatic and material components. Any time you cast a touch or target-specific spell, you can choose to use your weapon to deliver the spell instead of making a touch attack. For example, in the same round, a weapon mage can cast Shocking Grasp and then deliver it as part of a standard melee attack through his weapon. You can move before casting the spell, after casting the spell but before making the attack, or after making the attack -- just like a touch attack. You can also choose to hold the charge. This ability works with any specialty weapon you weild.


Also unless there is avampire within 5 feet of Ingrge the invisibility purge spell will not effect him.

Why does the Vampire have to be within 5'?

Thirdly, you need to roll the vampires spell resistance for the enervation d20+caster level. Ingrge has SR of 18 and will only be effected if their spell resistnce check is 18 or above.

SR roll 23

And finally, a quick question on the cloud kill as Ingrge's feet are twenty feet off the ground and the spread is only 20 feet. Is the spell effecting him?)

Yes this round. No subsequent rounds as cloud sinks.

-----------------------------

Dm JIm: I rolled the SR for the enervation 5 minutes before Kent posted and he must not of seen it.

Olana (AC 25, HP 51/68, Haste(gone), Stoneskin (absorbed 36), Protection from Evil, Bless) AC without Ring of Prot 21, AC without Amulet nat armour 22, AC without both 18  d20+18=30 d20+13=17 d20+8=9 d8+1=7 d8+1=8 d8+1=5 d20+15=24 d4=1
Monday July 23rd, 2007 2:10:53 PM

Olana rushes forward and glances at Delintu alongside.
"Getting busy isn't it," she says. "And smelly, too...cough cough..."

Used to firing in a crowd (Point Blank feat), she draws back and attempts an arrow or two in the hide of Vampire rascal #1.

Hits AC 30, 17, 9 (uh oh) for 8, 8, and 5 DAM

FORT ROLL = DC 24 - half damage on d4=1

((OOC - sorry guys, couldn't post over the weekend, and I had to mow the lawn this morning.))



Aeralia  d20+5=12 d4=4
Monday July 23rd, 2007 7:47:51 PM

Aeralia coughes sharply, after inhaling a bit of the poisonous vapers. (Failed Save, -4 Con)

She advances forward, out of the cloud, glancing about the room with her arcane sight in search of magical aura's upon the enemies before her.

Once she has a small understanding of the spells upon the vampires, she readies to cast another dispel upon the group.

(OOC: I asked for a listing of the strength and number of auras upon each vampire via email, awaiting a response before targeting the dispel, or another area dispel. Will roll once stated.)

~~~~~~~~~~~~~~~~~

HP: 24/24 (-4 Con = -24 Hps)
AC: 16(M), 14(FF,M), 12(-M), 10(FF,-M)

Active Spells (30th Round)
----------------
Mage Armor (1st Level, 328/360 Rounds)
See Invisibility (12th level, 1169/1200 Rounds)
Arcane Sight (12th level, 90/120 Rounds)
Stone Skin, 70/70 (7th Level, 671/700 Rounds)
Invisibility (12th Level, 91/120 Rounds)
Bless (Cast by Bertram, XXX-17/XXX Rounds [1min/level duration])

Silence (Centered on Aeralia) (3rd level, 26/30 Rounds)

Wall of Force, (U31-U33) (12th Level, 2/12 Rounds)

Wall of Force, (T20-T22) (12th Level, 3/12 Rounds)

Spells Remaining: (4/6),(7/8),(6/8),(7/8),(7/8),(2/6),(4/4)

Party Supplies
----------------
1 Goodberry (from Lian)
Wand of Lightning Bolt (8th level, 50 charges)

Personal Supplies Used
----------------
Wand of Silence (-1 Charge)



kent 
Monday July 23rd, 2007 8:38:48 PM


I asked the question about multiple SR rolls on the Rules Board awhile back and was told to roll separately for each character/creature with SR. This was from me being a character not a DM.


---yes each vampire roles vs the SR of the caster, the caster doesn't role for each person effected .

_____

Milo: HP: 90/100, AC:29, TAC: 22, FFAC: 23, stone skin 70/70, bless (Kent - sub)  d4=2 d20+15=25
Monday July 23rd, 2007 9:12:11 PM

Seeing the cloud billowing out and engulfing him, Milo charges off(double move) to the side moving out of the cloud to Y 23. Fort save DC 25 1 point con loss.

Bless - 66 rounds
Stone skin - 666 rounds


Brother Bertram Addendum  d20+18=22 d4=4
Monday July 23rd, 2007 10:01:43 PM

Bertram feels the cloud envelope him but is able to avoid the worst of it for now.

(Con Save-2 Points)

ADM Matt C. 
Monday July 23rd, 2007 10:11:40 PM

End Round 30:

Sonara readies a missile attack against V3 (it will miss if she casts a spell).

K'Nara swings at V1, but is not able to get past the creature's armor.

Lian attacks V1, smacking him around a bit. He hits the creature twice and is able to penetrate the creature's DR.

Gunther moves into the room, activates his boots and positions himself to flank V1 next round. He exposes his back to the remaining Undead and knows that V1 can reach him if she moves forward.

Anthalorn casts Mass Bull's Strength.

Glannath attacks but misses.

Falin moves shoots V3 with a well placed shot, doing some nice damage even after DR.

Bertram tries a different tactic and is able to smash a bottle of holy water on V1.

Ingrge moves into the room and casts a spell.

Dellintu moves into the room and casts Fly spell.

Olana fires with her bow and hits, but is not able to penetrate DR. Moves into the room next to Dellintu.

Aeralia moves and prepares another Dispel Magic.

Milo moves further into the room.

Active Effects:

Anti-magic in service corridor.

Unhallow in main room: Magic Circle of Good, -4 penalty to turning checks and Deeper Darkness spell (20% miss chance for concealment).

Desecrate (with shrine) in main room: -6 profane penalty to turning checks and +2 profane bonus to hit, on damage and saving throws.

Vampires: Damage reduction 10 / silver & magic, Fast Healing 5 and +4 turn resistance.

Vampires:
Vampire 1 (Bastard Sword): AC 32/33 with Dodge; Damage Taken: 25 (Lian +4 & +1, Bertram +4 & -5 Fast Healing)
Vampire 2 (bow): AC 29/30 with Dodge; Damage Taken: 0
Vampire 3 (spell user): AC ?/? with Dodge: Damage Taken: 21 (Falin 21)
V4: AC ?; damage 0
V5: AC ?; damage 0
V6: AC ?; damage 0
V7: Gaseous
V8: Gaseous
V9: AC ?; damage 28

More post coming!!!


XDm Jim 
Monday July 23rd, 2007 10:26:46 PM

OOC: I have been asked to move on. Please enjoy the game and be kind to Matt.

Jim

ADM Matt C. 
Monday July 23rd, 2007 10:30:51 PM

For those characters with Arcane Sight:

V1:
Bastard Sword - Faint
Full Plate Armor - Faint
Buckler - Faint
Unknown (hand area) - Faint

V2:
Composite Longbow - Faint
Chain Shirt - Faint
Longsword - Faint
Hammer - Faint
Unknown (hand area) - Faint
Quiver - Moderate

V3:
Chain Shirt - Faint
Buckler - Faint
Morningstar - Moderate
Unknown (whole body) - multiple glows, but a strong is prevalent

U1 & U2 area:
Moderate glow can be seen through the Deeper Darkness.

Vx:
These creatures glow in general. It is not like anything you have seen in the past. The strength is Moderate.

More post coming!!

ADM Matt C.  d20+22=41 d20+22=42 d20+17=35 2d10(3+1)+26=30 d20+23=30 d20+18=22 d20+13=33 d8+11=13 d8+11=16 4d8(7+8+8+2)+16=41 d20+7=18 d20+7=23 d20+7=15 4d6(6+6+4+5)=21 4d6(2+1+1+5)=9 4d6(3+4+1+5)=13 d20+7=21 4d6(6+6+2+2)=16 d100=29 d20+18=26 d100=44 16d6(6+4+1+5+1+2+1+2+6+6+5+6+4+5+2+2)=58 d20+19=32 d20+10=29 d20+10=22 d20+10=11 4d6(5+1+1+3)=10 4d6(2+1+6+3)=12 d20+14=26
Monday July 23rd, 2007 11:24:15 PM

Begin Combat Round 31:

Bertram, Lian, K'Nara, Olana & Dellintu save vs. Cloudkill (Fortitude save DC 18 or lose 1d4 Constitution points, half that if successful on save).

V1 swings at Lian. One of the swings does massive amounts of damage (critical). The Vampire is amazed he only hit once. Dodge against Lian.

V1 vs. Liam hit AC's: 41(42) & 35
Damage: 30

V2 fires his Longbow at Ingrge.

V2 vs. Ingrge hit AC's: 30, 22 & 33
Damage: 13 & 16

V3 moves closer and casts a spell. Many of the Emeralds feel a wave of negative energy pass through their bodies.

Inflict Critical Wounds Mass -- Effects V3, Glannath, Bertram, Lian, K'Nara, V1 & Aeralia.
Will Save DC: 27; damage 41 or 20

V4, V5 & V6 all see Anthalorn move closer. Some talking can be heard and all 3 cast a spell at him. A single Scorching Ray comes from each of them and slams into the bear.

Scorching Ray to hit Anthalorn's TAC's 18, 23 & 15 (miss chance 29); damage 21 + 9 + 13 = 43

V9 sees Milo moving towards his direction. He also casts a single Scorching Ray.

Scorching Ray to hit Milo's TAC's 21; damage 16

Figure U1 moves into view. It is a Mindflayer and the creature casts a spell targeting Ingrgre (SR 26; miss chance 44 as Ingrgre is back in the Deeper Darkness).
Polar Ray to hit Ingrge TAC 32; Damage 58

The other cloaked figure (U2) also moves into view. It is an Ogre Mage. This creature casts a spell targeting Gunther (SR 26).
Scorching Ray to hit Gunther TAC's 29, 22 & 11; damage 10+12 = 22

OOC -- Once the battle has pushed into the main room ALL successful combat attacks must roll 20% miss factor (1-20 on the d100). Except for in the Sunrod area!

Map to follow by email!

Lian, Hasted, AC 21, 81/94hps(with magic, AC 35+1+1, Hps 109/122, Stoneskin 31/70, Bears End)  d20+17=27 d20+19=25 d20+19=23 d20+19=34 d20+19=36 d20+14=21 2d6(3+3)+3=9 2d6(4+3)+3=10
Monday July 23rd, 2007 11:27:39 PM

(OOC: Oops, missed the Cloud Kill thingy. Fort save 27... in addition, Blessed hands works as Blessed weapon breaking the DR of evil creatures, Lian doesn't have Magic Hands which breaks DR of ANY creature I believe.)

Continues his attack on V1, hitting twice.
Boots remain active. Dodge vs V1.
(AC hitting 34 and 36 for 9 and 10 damage, Blessed Hands break DR as the Bless Weapon spell vs EVIL creatures... Lian does not have Magic Hands yet.)
-------------------------
Active Effects:
Deeper Darkness (on a copper, 5 day duration, upon entering the city, in hand)
Stoneskin 31/70(37 rounds, Ingrge)
Bears Endurance (26 rounds)
Blessed Hands (as Blessed Weapon) free action to activate, 17 rounds (if level dependent)[spell like ability cast at will]
Boots of Speed (4 round today currently in use)

Resources:
Brahmah's Tattoo of Goodberry 3/day - used (13, cast after battle with apes, one to each Emerald)
Brahmah's Tattoo of Bull's Strength 2/day - used twice
Stunning Fists 14/day - 1 used
Wholeness of Body - unused
Domain Powers - unused
Scrolls
-1 scroll of protection from chaos
-2 scrolls of comprehend languages
-4 divine scrolls of enlarge person
-5 scrolls of protection from evil (Olana*1)
-5 scroll of detect good
Wand of CLW (27 charges)
Dragon Ring of Communication
2 Spider Climb potions -1
5x5 Carpet of Flying
Lesser Courage
Blessed Hands
3-1 sunrods
Boots of Speed (3 rounds used)

Prepared Spells:
0lvl) Create Waterx2, Mending, Guidancex2
1lvl) Endure Elements, Divine Favorx2, Protection from Evilx2*
2lvl) Bears End*, Lesser Restoration, Silence*, status
3lvl) Prayer, Deeper Darkness*, Invis Purge
domain spells) Enlarge Person*, Bulls Str, Protection from Energy - fire*

Party Resources Lian is carrying:
One pouch containing a block of Incense of Meditation
Restorative Ointment (5/5 applications)
Restorative Ointment (5/5 applications)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Lavender ioun stone - in use on Lian (20 levels left)
Wand of bull's strength (35 charges remaining)
4 vials of Holy water via Alemi or Domi (bought with personal gold)(Olana, the twins)
27 sunrods (bought with personal gold)

Given to Lian by Falin before leaving the Emeralds.
4 ea Immovable rods
1 each fire elemental gem
1 Goodberry
1 Wand of Haste

K'Nara and LUCIA, AC33/28/28/23, 143/143hp, Stoneskin, Protection from Evil [Sub Jay B] non magic 20, ff 15  d20+21=28 d20+16=23 d20+17=29
Monday July 23rd, 2007 11:29:09 PM

(the forgotten CloudKill save, 29)

Continues her attack vs V1. (Hitting AC missing, bogus!)

------------------------------
Level 0 (DC 12): Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Read Magic, Message
Level 1 (DC 13): Cure Light Wounds, Expeditious Retreat, Grease, Identify
Level 2 (DC 14): Glitterdust, Silence
Level 3 (DC 15): Displacement

Sonara (Hps 47, AC 22) +2 vs evil[ACFF 18, TAC 14 nomagic][Jay B] spider climb, PfE 
Monday July 23rd, 2007 11:31:57 PM

Holds her fire for V3 to start casting again.

------------------
Active Spells:
Spider Climb (587 rounds, potion)
Protection from Evil (44 rounds, Lian)

Resources:
89 Masterwork arrows
11 sleep arrows
Cash remaining: 23 g, 8 silver, 8cp
4 Cure light wounds potions
Holy water

ADM Matt C. 
Monday July 23rd, 2007 11:53:08 PM

OOC - Lian I think we are both right. Blessed Hands does act like Blessed Weapon spell which let's it bypass some creature's DR. Vampire DR need BOTH magic and silver to bypass.

Blessed Hands: As a free action that does not provoke attacks of opportunity, the hand can cast a special Bless Weapon spell that affects all unarmed attacks she makes. This is a spell-like ability that can be cast at will. When this ability is used, the hand of Domi momentarily flexes and clenches her hands, which glow (like a Faerie Fire spell) for the duration of the effect.

Bless Weapon
Transmutation
Level: Pal 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 min./level
Saving Throw: None
Spell Resistance: No
This transmutation makes a weapon strike true against evil foes. The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the damage reduction of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good, which means it can bypass the damage reduction of certain creatures. (This effect overrides and suppresses any other alignment the weapon might have.) Individual arrows or bolts can be transmuted, but affected projectile weapons (such as bows) don't confer the benefit to the projectiles they shoot.
In addition, all critical hit rolls against evil foes are automatically successful, so every threat is a critical hit. This last effect does not apply to any weapon that already has a magical effect related to critical hits, such as a keen weapon or a vorpal sword.


Aeralia ( -16 / 25 hps, Dead)  d20+7=26 d4=2
Monday July 23rd, 2007 11:57:13 PM

(OOC: Edited post above to include my fort save for the Cloudkill, which i forgot to figure)

~~~~~~~~~~~~~~~~~

Aeralia is engulfed in the wave of negative energy, and slumps to the floor, dead.

(Failed Will save, 24 - 41 = -17hps)

ADM Matt C. - I noticed on your character sheet that you have 1 hp for 2nd level. Wold characters cannot have 1 HP for any level. Please re-roll. Also, you have 1 Hero Point to use before you are officially dead. Please use it to re-roll the 4 Con damage from the Cloudkill.

(OOC: I actually had 2 hero points, but used them on the tumble check into the room past the vampires.)

(Rerolled the 2nd level HPs, so now 25-41= -16Hps.)

Gunther (SR 13, AC32, Flat=28, No magic=20, No magic/flat=16 HP63/113) Protection from Evil, Stoneskin, Charm Animal, -1 Con., Fly  d20+22=38 d20+17=24 d20+12=25 d20+22=23 d20+14=16 d20+4=14
Tuesday July 24th, 2007 1:20:41 AM

Gunther grunts as the rays slam into him, but he is glad to see the Ogre Mage and Mindflayer. Finally, something he understands!! But first thing's first. Floating down 5 feet, he flicks his sword, wedging it behind the burly vampire and his weapon. With a heave, he handly flings the sword out of the vampire's hands and to the floor. (Disarm=38...V1 taking 10 must have an attack +4 of 28 or greater or his sword falls to the ground). Making sure his opponent is disarmed, Gunther launches the rest of his attack, all of which bounce harmlessly off the fighter. (LOL!! The dice roller thinks I only need to get lucky once tonight, I guess!)



Athalorn AC 24 HP 81/124 Stoneskin 50/70  5d6(2+4+3+2+4)=15 d20+3=15
Tuesday July 24th, 2007 4:02:07 AM

Athalorn roars loudly as his large body is broken by flame from three scorching rays. He stretches upward and calls forth a single lightning bolt from above. The air crackles around the vampires, and the bolt drops to the floor where the Ogre mage stands with a loud boom. The bear then moves to engage the opponents, tiring of their magic and seeing Aeralia drop to the floor.

ooc:
Standard Action: Call Lightning Storm to Q19 for 15 damage (GRRR!) reflex vs DC22 for half
Move action: Move so top left corner is at O22 (without provoking AoO)

Ingrge: What happened to the Elementals?

------------------------------

Glannath is overcome with pain, and almost drops to the floor. Instead, knowing he is sorely wounded, he withdraws upwards to the roof.

-------------------------------

With Protection from Evil & Barkskin 24 / FF 23 / TAC 13

Active Effects:
Stoneskin 669/700 - 5070 HP remaining
Protection From Evil 20/50
Death Ward 98/120
Call Lightning Storm 98/120 - 10/12 bolts remaining
Barkskin 1179/1200
Bless 59/78
Bulls Strength: 119/120

----------------------------------------------

0 Level spells: Create Water x2, Detect Magic, Light, Mending, Purify Food & Drink
1st Level: Charm Animal, Entangle, Speak with Animals, Obscuring Mist, Cure Light Wounds x2 (one cast) , Hide from Animals
2nd Level: Barkskin (cast), Treeshape, Resist Energy, Lesser Restoration x 3
3rd Level: Call Lightning, Meld into Stone, Cure Moderate Wounds x2, Neutralise Poison, Remove Disease
4th Level: Cure Serious Wounds x2 (both cast), Ice Storm, Summon Nature's Ally IV
5th Level: Cure Critical Wounds (cast), Stoneskin, Call Lightning Storm (cast), Death Ward (cast)
6th Level: Mass Bull's Strength (cast), Wall of Stone, AntiLife Shell
Wildshapes: 2 out of 4, Tiny, Large and Plant

---------------------

Glannath -- Medium Eagle

Hit Points: 6/47
Speed: 10' Fly 80'
AC: 25 (+1 size +4 dex +9 natural, +1 feat) Flat footed 20 Touch 15
Attack: Talon + 10 melee (1d6)
Full Attack: 2 x Talons +10 melee (1d6) bite +8 melee (1d6)

Milo: HP: 74/100, AC:29, TAC: 22, FFAC: 23, stone skin 70/70, bless  d20+23=35 d4+4=8 2d6(2+2)=4
Tuesday July 24th, 2007 9:48:17 AM

Clicking his heels, Milo charges V9 [W20], attacking the creature with vigor. [OOC: Hit AC 35 for 8 damage plus 4 holy. Thank you very much Kent for taking good care of Milo while I was on vacation.= ) ]

Bless - 65 rounds
Stone skin - 665 rounds


DM Jerry 
Tuesday July 24th, 2007 12:23:44 PM

I sent an email, but thought I should post here too.

As of now, Jamie and myself will be joining the DM team here in the Emerald Talons. I will begin posting either Friday or Monday when Matt goes on vacation.

When I informed DM Jim that he would be moving in the upcoming DM migration to a different game, he decided it would be best for him to bow out immediately and take a break from DMing, which he certainly deserves.

DM Jamie and myself were slated to be the DMs here so we're just stepping in a month or so early.

So please send character sheets to me and I'll forward them on to Jamie. Also, I've got down that Jay is subbing for K'nara. If anyone else is subbing for someone, please email us about that.

Feel free to contact us about anything and we'll be willing to help.

(OOC: Matt) 
Tuesday July 24th, 2007 12:48:15 PM

OOC: Probably a bit late since the round has been posted, but how did Vampire 3 even cast? she is within 20ft. of Aeralia, thus within the silence spell centered on Aeralia)

ADM Matt C. - V3 has Spell Resistance.

Matt T - The spell resistance only applies to the targeting of the silence, the person/object/point of space that the spell initially targets, correct?

Otherwise, how does the spell function if it nullifies all sound from/into/through the area, if anyone brought into the area can still speak?

ADM Matt - Another example would be Fireball - it does not target, but creatures get SR.

Lian and others 
Tuesday July 24th, 2007 2:31:25 PM

OOC: Checking in.

I'm not sure whether I will be posting tonight since I already posted for this round. I work graveyard and will be in bed before the next round is posted.

Olana (AC 25, HP 51/68, Haste(gone), Stoneskin (absorbed 36), Protection from Evil, Bless) AC without Ring of Prot 21, AC without Amulet nat armour 22, AC without both 18  d20+18=23 d20+13=25 d20+8=13 d8+1=6 d8+1=8 d8+1=7
Tuesday July 24th, 2007 8:57:44 PM

Moving into the room, Olana shudders. The whole place seemed to have a bad aura, probably coming from these fanged abominations. And then if they weren't enough -

"Ugh," she mutters, not having seen a mind-flayer before.

So many targets, but seeing as Lian and K'Nara are hammering away at V1, Olana alters course and takes aim at V3.

Hits AC 23,25,13 for 6,7 and 7 dam

"Aeralia's down!" she yells.


Ingrge: AC: 28, FFAC: 22, TAC; 18, HP: 45/102, Stone skin 50/70, See invisibility, Arcane sight, Contingency, Bless , winged boots,  d100=28 d20+15=32 5d6(6+3+4+5+6)=24 d20+5=24
Tuesday July 24th, 2007 9:12:56 PM

Mildly irritated by the arrows, Ingrge is solidly rocked by the ray of ice that slams into his body. Quickly replacing his wand Ingrge activates the maximixe rod and casts a spell designating U1 as his primary target and all the other foes in the area as secondary ones lets fly with a chain lightening spell. miss chance 28, SR 32, Damage 78 points to U1 reflex DC 27, for 39 points. Secondary targets 39 points reflex DC 27 for 20.

Ingrge then moves 5 feet to U25.

Active spells
see invisibility (permanent)
arcane sight (permanent)
Continency (10 days)
stone skin - 664 rounds
Bless - 64 rounds
Winged boots - (5 mins)47 rounds (2/day left)

Ingrge Misc.
P.T. wand - monster summoning IV (48)
P.T. wand - meta magic maximize (46)
wand - restoration (49)
-------

Ingrge Spells - 5/21/07

0 level
Detect poison #, Disrupt undead x4 (1 used)
1st
true strike #, magic missiles x2, ray of enfeeblement x3, burning hands, unseen servant
2nd
scorching ray x3, detect thoughts #, spectral hand x2, command undead x2
3rd
Animate Undead (used), Vampiric touch, Clairaudience/voyance #, lightening bolt x2, Fireball x2(1 used)
4th
Arcane eye #, Dimension door x2, Bestow curse x2, greater invisibility(used), Wall of fire
5th
Prying eyes#, Animal growth (used), teleport x2, cone of cold, Bigby's interposing
Overland flight
6th
Greater dispel magic, disintegrate, true seeing #, Chain lightening X2(1 used), Undeath to Death
7th
Vision #, Mordenkainen's sword, Control undead(used)

-------

Dellintu: AC:18, FFAC:14, TAC:14,HP: 47/47, Stoneskin 70/70, stoneskin, prot evil

Flying, Dell moves upward and outward getting to 3o feet up over M19 and lets fly with a fireball centered just in front of Vampire 2 on U20. Damage 24 points, Reflex Dc 17 for 12 points, SR24.

Active spells
Prot evil - 24 rounds
Stone skin - 665 rounds
Bless - 65 rounds
Fly - (5 mins)49 rounds

Dellintu Misc.
P.T. wand - cure moderate (46)
wand - ghoul touch (50)
arrows (13)
---------

Dellintu's spells

0 level
acid splash, disrupt undead x3
1st
protection form evil/chaos, magic missile x3, expeditious retreat
2nd
scorching ray x2, invisibility
3rd
fly(used), fireball(used)

Falin  d20+39=54 d20+34=37 d20+29=46 d8+23=30 d8+10=12 d8+10=14
Tuesday July 24th, 2007 9:19:48 PM

70 HP
23 AC 14 Touch 14 Flat 16 No Magic


Falin looks around and decides to keep hitting the same target. Getting rid of one at a time will be the best he can do.

Falin moves into his zone as he smiles at V3 and hollers, "Hey, fatty, suck on these!!!"

AC 54 HP 30 Dire Shot and +5 arrow
AC 37 HP 12 +5 arrow
AC 46 HP 14 +5 arrow

3 Dire Shots left in the day

Arrow Inventory
42 normal
10 +5
19 wood tipped
35 +2 arrows
5 +2 distance arrows
8 +2 shock arrows
8 +2 flaming arrows
1 +1 green dragon slaying arrow



ADM Matt C. - They Escape, but not all of them!!  d20+10=12 d20+12=26 d20+12=31 d20+7=9 d20+15=26
Tuesday July 24th, 2007 10:30:20 PM

Lian attacks V1 doing some minor damage.

Ingrge targets V1 with a Maximized Chain Lightning. The Undead is caught flat-footed after being disarmed by Gunther (reflex save 12). With a small poof, the undead goes gaseous and starts to drift towards the stairs.

The Lightning then arcs over to V3. She takes the secondary bolt square in the chest (reflex save 26; damage 39). Falin also targets V3 with some arrows and is able to connect twice (damage 20+4 = 24).

Anthalorn hits the Ogre Mage with a Lightning Bolt (SR 31 & reflex save 9) for 15 points of damage. The Ogre Mage stares at Anthalorn.

Dellintu casts a Fireball in front of V2. The fire envelopes V2, U2 and V3. Only V2 appears to be affected (refex save 26; damage 12).

Milo attacks V9 and lands a solid hit on the injured tattooed vampire. It also goes poof and turns into a gaseous form. It starts to drift slowly towards the stairs.

K'Nara misses with her attacks.

All can hear the Mindflayer call the Undead to his side. They all retreat to him. He casts a spell and they all disappear. All that remains are some gassy forms drifting towards the stairs and a Bastard Sword lying at Gunther's feet.

OOC - We are out of combat.

Falin 
Wednesday July 25th, 2007 1:52:04 AM

Putting away his bow and his arrows Falin turns to the others and says with a smile, "I guess they decided to bow to our superior abilities."

He looks through his inventory of arrow to get a quic count of what he still has and then gets ready to see where they will go next.

Athalorn  2d8(4+2)+10=16
Wednesday July 25th, 2007 3:59:01 AM

The snarls as he approaches the undead, then they suddenly, and unexpectedly, disappear. He looks around in confusion, his large maws open in surprise. With a growl he takes advantage of the opportunity to move, and bounds to where Aeralia lies. Resting an arm on the figure, he gestures with his other arm, and growls again. The woman is healed by the druid's magic.

OOC: Cure Moderate Wounds for 16 hit points.

-----------------

Glannath shrieks from above, watching the gaseous forms. He follows them to see where they go.



Ingrge: Ingrge: AC: 28, FFAC: 22, TAC; 18, HP: 64/102, Stone skin 50/70, See invisibility, Arcane sight, Contingency, Bless , winged boots,  2d8(7+7)+5=19
Wednesday July 25th, 2007 6:50:47 AM

Using the communication rings, Ingrge calls out to the group.

"Bertram, If you have any thing that will heal the lot of us at the same time, say so so we can all get together for a moment and you can do your thing. Otherwise everyone with a healing wand get to work. If anyone feels weaknes or such from the effects of that black ray or the cloud, please let me know so I can use the resoration wand."

Active spells
see invisibility (permanent)
arcane sight (permanent)
Continency (10 days)
stone skin - 663 rounds
Bless - 63 rounds
Winged boots - (5 mins)46 rounds (2/day left)

Ingrge Misc.
P.T. wand - monster summoning IV (48)
P.T. wand - meta magic maximize (46)
wand - restoration (49)
-------

Ingrge Spells - 5/21/07

0 level
Detect poison #, Disrupt undead x4 (1 used)
1st
true strike #, magic missiles x2, ray of enfeeblement x3, burning hands, unseen servant
2nd
scorching ray x3, detect thoughts #, spectral hand x2, command undead x2
3rd
Animate Undead (used), Vampiric touch, Clairaudience/voyance #, lightening bolt x2, Fireball x2(1 used)
4th
Arcane eye #, Dimension door x2, Bestow curse x2, greater invisibility(used), Wall of fire
5th
Prying eyes#, Animal growth (used), teleport x2, cone of cold, Bigby's interposing
Overland flight
6th
Greater dispel magic, disintegrate, true seeing #, Chain lightening X2(1 used), Undeath to Death
7th
Vision #, Mordenkainen's sword, Control undead(used)

-------

Dellintu: AC:18, FFAC:14, TAC:14,HP: 47/47, Stoneskin 70/70, stoneskin, prot evil

Flying, Dell moves upward and over getting next to ingrge and uses a charge from the cure moderate wand. (19 points)

Active spells
Prot evil - 23 rounds
Stone skin - 664 rounds
Bless - 64 rounds
Fly - (5 mins)48 rounds

Dellintu Misc.
P.T. wand - cure moderate (45)
wand - ghoul touch (50)
arrows (13)
---------

Dellintu's spells

0 level
acid splash, disrupt undead x3
1st
protection form evil/chaos, magic missile x3, expeditious retreat
2nd
scorching ray x2, invisibility
3rd
fly(used), fireball(used)


Milo: HP: 74/100, AC:29, TAC: 22, FFAC: 23, stone skin 70/70, bless 
Wednesday July 25th, 2007 9:50:30 AM

Milo looks somewhat disappointed at the seemingly premature end of the fight, though he is happy for the rest nonetheless. "I suppose we'll see more resistance further in," the rogue states rather casually.

Gunther (SR 13, AC32, Flat=28, No magic=20, No magic/flat=16 HP28/99) Protection from Evil, Stoneskin, Charm Animal  3d8(7+8+2)+3=20 3d8(1+2+3)+3=9 d8=4 3d8(6+3+6)+3=18 3d8(4+2+8)+3=17 3d8(6+4+7)+3=20 3d8(2+2+5)+3=12
Wednesday July 25th, 2007 11:24:58 AM

With a look of distaste, Gunther watches the undead flee. Next time it will be different! Still, he's glad for the reprieve and he begins fishing potions out of his backpack and downing them. In order to speed up the healing process, Gunther offers several potions to whoever might want them (Cure Moderate Wounds). Then he turns to Ingrge. "I could use some healing from dat cloud, but please take care of Aeralia first." He pauses for several moments, not wanting to sound stupid with his next question. "Ummmm...Ingrge...my kitty is still outside. She vas too big to fit in de tunnel. Do you tink you could shrink her or someting so ve can get her here?"

OOC: Not sure if we're bound by rounds still. If not, Gunther will use as many potions as he needs to get back up to speed.

LianAC 21, 81/94hps(with magic, AC 35, Hps 109/122, Stoneskin 31/70, Bears End)  d20+8=16
Wednesday July 25th, 2007 12:52:51 PM

He deactivates his boots.

"Coward! Stand and fight." Then hearing Aeralia is down, the monk/Hand rushes to her side. (un trained Heal 16)
Seeing that the target of his affections is indeed dead, he lowers his head and begins to shake, his skin flushing.
"She said she wasn't sure she had the stuff to be a Dragon. I told her she needed to find out for herself. Its my fault, I egged her on to stay in the group, not to leave!"

"Bertram! Bertram. Can you... bring her back? Please?" Implores the elf, grabbing the dwarf's collar.

-------------------------
Active Effects:
Deeper Darkness (on a copper, 5 day duration, upon entering the city, in hand)
Stoneskin 31/70(36 rounds, Ingrge)
Bears Endurance (25 rounds)
Blessed Hands (as Blessed Weapon) free action to activate, 16 rounds (if level dependent)[spell like ability cast at will]
Boots of Speed (4 rounds used today)

Resources:
Brahmah's Tattoo of Goodberry 3/day - used (13, cast after battle with apes, one to each Emerald)
Brahmah's Tattoo of Bull's Strength 2/day - used twice
Stunning Fists 14/day - 1 used
Wholeness of Body - unused
Domain Powers - unused
Scrolls
-1 scroll of protection from chaos
-2 scrolls of comprehend languages
-4 divine scrolls of enlarge person
-4 scrolls of protection from evil
-5 scroll of detect good
Wand of CLW (27 charges)
Dragon Ring of Communication
1 Spider Climb potions
5x5 Carpet of Flying
Lesser Courage
Blessed Hands
2 sunrods
Boots of Speed (4 rounds used)

Prepared Spells:
0lvl) Create Waterx2, Mending, Guidancex2
1lvl) Endure Elements, Divine Favorx2, Protection from Evilx2*
2lvl) Bears End*, Lesser Restoration, Silence*, status
3lvl) Prayer, Deeper Darkness*, Invis Purge
domain spells) Enlarge Person*, Bulls Str, Protection from Energy - fire*

Party Resources Lian is carrying:
One pouch containing a block of Incense of Meditation
Restorative Ointment (5/5 applications)
Restorative Ointment (5/5 applications)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Wand of Cure Moderate Wounds (50 charges)(2d8+3)
Lavender ioun stone - in use on Lian (20 levels left)
Wand of bull's strength (35 charges remaining)
4 vials of Holy water via Alemi or Domi (bought with personal gold)(Olana, the twins)
27 sunrods (bought with personal gold)

Given to Lian by Falin before leaving the Emeralds.
4 ea Immovable rods
1 each fire elemental gem
1 Goodberry
1 Wand of Haste

Sonara (Hps 47, AC 22) +2 vs evil[ACFF 18, TAC 14 nomagic][Jay B] spider climb, PfE 
Wednesday July 25th, 2007 12:54:34 PM

Moving cautiously into the chamber the archer sees the sorceress and drops her bow, placing her fingers over her mouth with a shocked sound.

------------------
Active Spells:
Spider Climb (586 rounds, potion)
Protection from Evil (43 rounds, Lian)

Resources:
89 Masterwork arrows
11 sleep arrows
Cash remaining: 23 g, 8 silver, 8cp
4 Cure light wounds potions
Holy water

K'Nara and LUCIA, AC33/28/28/23, 143/143hp, Stoneskin, Protection from Evil [Sub Jay B] non magic 20, ff 1 
Wednesday July 25th, 2007 1:00:50 PM

"Lian, get a grip!" Says the red-head, perhaps a little cooler than normal. She shakes her head looking at the young woman with slight pain on her face.
"We'll find a way to do something for her. Lend Sonara the carpet again and she'll take out the body. It'll have to be dealt with later, we're in a major fight."

She thinks seriously for a moment.
"Really, we should make a strategic retreat, but that would give them time to replace guards and regenerate magics. We need to push on. Lets take supplies we need from her and then leave her to Sonara. Sonara, can you handle this? The carpet has limited capacity, I'm sure, but it'll have to do I think."

------------------------------
Level 0 (DC 12): Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Read Magic, Message
Level 1 (DC 13): Cure Light Wounds, Expeditious Retreat, Grease, Identify
Level 2 (DC 14): Glitterdust, Silence
Level 3 (DC 15): Displacement

Lian 
Wednesday July 25th, 2007 1:05:50 PM

Lian straightens up, nods his head to Knara and unrolls the carpet again.

He then casts Status, targeting Sonara. (5 hours, or 3000 rounds)

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