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Stone Gap village


DM George 
Thursday June 28th, 2007 8:01:15 PM

OOC Sorry for the early post but my modem keeps acting up and not sure when it will stop working again. Thanks Nellie for the help.

The group settles down for the rest of the night. Jacob looks upset but remembers that this group is going to tackle a dragon and a young sheppard probably wouldn't stand much of a chance.

Beth settles down next to Bin and says, "Oh Jacob is alright. He is only scared is all. He told me where he advised you to camp and now he feels responsible for me. How would he explain it to Dad if I got hurt. He still thinks of me as a six year old."

She pauses for a couple of seconds and then looks Bin in the eye. "I know that my marriage is arranged and I really don't mind that. With so few people in the village, this arrangements have to be worked out. Mom and Dad's marriage was arranged and they were happy until she died. Paul is a good man and not that much older than me. What has me bothered the most is having to be heartseeded to get married. I don't suppose you can perform the ceremony? I don't want to leave the village. We have all worked hard to make it home."

Morning comes and Sunshine again raises her hackles and lets out a growl. The group rise up to see a lone human walking towards them. He is carrying a bow and seems to be scanning the ground. When he looks up, you can see that it is one of the elders from the village. The one you talked to and the father to the two nightly visitors. (John)

He sees his children and hurries into the camp and crushes Beth to his chest. "What are you thinking? Wandering away at night. These areas are dangerous! Jacob, you should know better!"

He looks over to Angus and says, "I am sorry if they bothered you. I didn't raise them to act this way. I will bring them home and let you get on with your hunt."

Bin (First illegal post) 
Thursday June 28th, 2007 8:44:05 PM

Bin has never had so much exciement out in the middle of nowhere before. He is glad to see the father arrive and explains to him the behavior of his son, and the need to make sure he didn't run off into the night with his little sister.
Bin also mentions that Beth is not opposed to getting married, just heartseeded. Bin offers his services at no expense to the community, as well as performing any other marriages that want to be performed without the heart seeds.

ooc:I just came in to type the ooc part really. I just learned I have been doing my spells improperly, so the next list should include a domain spell at each level.

Xenia 
Thursday June 28th, 2007 9:37:30 PM

"Who is this guy, Beth? The one who they arranged for you to marry? I mean, you don't like him, right?" The rogue pauses. "You think you could maybe come to love him someday? If you're thinking that, then, well, you should do the wedding Bin."

"Otherwise, I'm telling you ... all of you ... " and she points a finger even at her companions. "I'm willing to give up this fram framblin' Test and walk Beth back to Plateau City and get her settled somewhere else. You can try to stop us. You can just try to stop us."

To Wynn, Xenia gives a pleading look.

From the Bryce Canyon Lodge parking lot.

Belkior 
Thursday June 28th, 2007 9:50:47 PM

The halfling cleric looks up when Beth clarifies her objections. Belkior beams a smile at her.

"Certainly! I'd be more than willing to conduct a marriage ceremony! Haven't done one in a long time, but it's not too difficult."

"How soon does the wedding have to occur? Should we trot back to the village today?"

Belkior looks over at John, the father of the bride. The halfling is trying to determine the man's reaction to his words. Trying to be discreet, Belkior leans in close.

"There isn't any reason, is there, to rush the wedding? Or can it wait until after we've dealt with this dragon?"



Angus  d20+3=5
Friday June 29th, 2007 10:48:05 AM

When Angus hears that John has arrived to collect his kids he rises out of his blanket and goes over to shake John's hand. "Hi John, good of you to come visit in the middle of the night. You kids have been little trouble. Lets wait till morning before you head out. It seems Beth has some ideas that are not in line with yours. I think we can discuss it over breakfast. It sounds like the air just needs to be clear a bit."

If everyone settles down, Angus will go back to bed.

Listen 5

Spell Slots:

0 Level 6/6
1 Level 2/8
2 Level 0/8
3 Level 0/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours


Bin (AC: 26/26 HP: 53/53 )  d20+5=9
Friday June 29th, 2007 5:04:29 PM

Bin takes special note of John's reaction to our proposal. Bin can't help but be very suspecious of this entire enounter and takes special note of anything that may be a clue. Bin Excuses himself while he goes to meditate on his spells today.
He ponders what is really happening. Beth seems to feel inclined to get married this morning and she really didn't last night. Her brother was willing to stay the night then he wanted to leave immedietly. It seems very chaotic to him and that is unlike people in the wilderness, which are normally very patient and flexable.

Bin wanders by Angus as they pack and suggests under his breath, "Let us investigate that pond in the shape of a dragon foot today? I am prepared."

Sense Motive on John and jacob:9
0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, **Augury, **Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (D=Magic vestment)
4-(4) **Divination, *Discern Lies, *Imbue with Spell Ability (D=Divine Power)
5-(2) *Commune, *True Seeing (D=Righteous Might)
(+-cast *-memorized)

DM George "Combat begins round 1"  d20+24=33 d20+24=33 2d10(8+2)+10=20 2d10(6+9)+10=25
Friday June 29th, 2007 11:39:43 PM

From the many interruptions during the night, poor Angus is confused. John showed up in the morning, tracking his children.

Beth looks at Belkior in confusion and says hesitantly. "Thank you good sir but I thought Bin was going to conduct the wedding. Maybe you can do it together?" She obviously doesn't want to give offense.

John collects his children and says, "The wedding isn't supposed to happen until next spring. We have to build them a house over the winter and Beth is still a little young to be married. We just came to an agreement last month."

John looks around at the mixed group and especially at Xenia who he didn't see in the village. He then glances at Lang again and then finally at Belkiors legs and says, "You sure are an exotic group. After you have killed the dragon come back to the village and we will show our hospitality better than we have so far. Thank you for watching out for my kids."

With that he shepperds his kids away. The day looks bright, the air is crisp and the group sets out after breakfast moving towards the hills again. About midday, the trail starts getting harder. Steeper. The trees are thicker and impending travel.

The group keeps moving and looking for dragon sign scanning the mountains but don't find anything beyond the normal game found in these parts. Lang easily is able to put fresh meat on the spit for the evening meal. The others find herbs, wild greens and tubers to add to the meal.

Night is falling and a good breeze picks up threatening rain. The group has made camp in a small clearing and they are enjoying their dinner. The wind shifts and both Sunshine and Lang catch a wiff of something. It smells human and just as they start to shout a warning, a giant stone figure appears in the group. It is huge, towering above them. It targets Bin and slams two giant fists down upon the priest body with a roar. Bin is hit twice and takes 45 points of damage. The creature is 10' away from Bin.

Angus immediately recognizes the beast as an earth elemental, but he has never seen one so big!

OOC
Yes we are back into combat rounds. Remember this is a test. I won't be pulling any punches. Work together and fight smart! Map will follow this weekend.

Angus  d20+12=29
Saturday June 30th, 2007 12:25:56 AM

Angus shakes sleep from his head and gets with the program.

Angus give a broad grin and exclaims "A wedding will be nice. I am looking forward to it." Angus give Beth 10 gold pieces "Just to get you started on things for the house. I need time to think of a proper gift for you. Just spend the money wisely."

When John take of killing the dragon so flipantly Angus spits out the water he was drinking. "After we have killed the Dragon he says. Almost like, after we paint the barn. We will do our best John and then hurry back to check on you." Angus is looking forward to the road the the company of his friends, these villagers are strange.

---------------------------------

As the group starts their travels, Angus casts mage armor on himself. Once Lang and Bin range out to hunt and collect herbs and the like Angus will cast message on the group. Angus will refresh the spell a few time throughout the day.

Once the Shields start to set up camp, Angus will let the others do whatever heavy lifting is required and just watch over camp from a comfortable shade tree. Hopefully the tree will offer some protection from the coming rain.

Once the earth elemental appears and attacks Bin, Angus will be quick to act and he attempts to dispel the creature.

Targeted Dispel magic (If in range, not sure the spacing of everyone): 29

Angus call an alarm "Watch out! Someone summoned the elemental.

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 0/8
3 Level 1/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours

-------------------------

ooc: My dispel check is only 27. I accidently added +2 for spell penetration which does not apply.

DM George 
Sunday July 1st, 2007 1:42:29 AM

To keep things moving, Angus's dispel magic works and the earth elemental heads back home.

Belkior  d20+7=24 d20+8=22 4d8(7+8+3+4)+12=34
Sunday July 1st, 2007 9:45:13 PM

The halfling cleric leaps to his feet as soon as the elemental appears. Belkior is about to cast a spell when Angus beats him to the punch and dispels the thing. That still leaves the problem of the summoner ...

His halfling hearing is sufficiently acute that he should have been able to hear the sounds of spellcasting, and that should point him towards the spellcaster.
Listen = 24, sufficient to hear spellcasting within 240 ft. Or 140 ft, if Belkior was distracted.

Judging by the size of the elemental, Belkior estimates what spell summoned it and the particulars of what they might be facing.
Spellcraft = 22, enough to identify spell

"The caster is close! Not far away at all!"

Belkior moves to the side of his Protector companion and casts a spell to cure Bin.

Action
Move - to beside Bin (P18)
Standard - Cast Cure Critical Wounds, healing Bin for 34 points

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence, Status (D - Aid)
3 (DC 19) - Dispel Magic, Invisibility Purge, Prayer, Protection from Energy (D - Magic Circle Against Evil)
4 (DC 20) - Imbue with Spell Ability, Neutralize Poison, Tongues (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast


Xenia (AC22, HP 63/63)  d20+23=40 d20+13=18 d20+21=27 d20+16=36
Sunday July 1st, 2007 10:01:37 PM

Woo! Good job, Angus The thought bursts from Xenia's thoughts as the party sorcerer vanishes the Big Stone Guy. Too bad we don' have the Message thing on. The regret is palpable on her face as she prepares to leave the group to go out on her own.

"I'm going Shadow, Wynn," she whispers. "You take care of yourself. I love you." Then she steps to one side and disappears.

A quick scan of the area reveals Lang's pup looking intently in one direction. Belkie also points out a direction.

Lets see if we can't flush this guy out.

Sliding from shadow to shadow, the dark rogue heads in that direction, her eyes and ears alert for the Magic Guy that might have brung that big stone critter down on them.

(Hide 40, Move Silently 18, Spot 27 Listen 36 /Nat 20 - Hide and MS are rolled with -5 Penalty for full speed)

Position J31 (That's a guess as to the direction Sunshine is looking. If Al's guess is wrong, then please change the position to 60 ft in the direction that Sunshine is looking or Belkior indicated.)

(From Sister-In-Law's sister's place in Phoenix AZ. Headed back out into the hills again tomorrow. If I don't post by 5pm, each day, could someone post for me? --Al)

Syr AC 27/26 HP 88/88 R10  d20+5=8 d20+9=15 d20+11=16 d20+11=15
Sunday July 1st, 2007 11:57:45 PM

Blinking in suprise as the elemental is dispelled as soon as it appears. "Great reactions Angus, can you pinpoint the caster?"

Unless someone in the party discovers something the elf spreads out and concentrates. He moves as quietly as possible to the hilly terrain at r10 (Listen 8, spot 15, move silent and Hide 15).

Scott the Southern One 
Monday July 2nd, 2007 12:14:18 AM

Syr OOOOX- sorry guys, I had a suprise OSHA audit
Lang XXXOX
Wynn XXXOX
Xenia OOOXX- Vacation
Angus XXXXX
Bin XXXXX
Belkior XXXXX
new guy ?

(I think, I was a bit out of it this week))


Lang & Sunshine (Sub Jim)  d20+10=30 d20+15=17
Monday July 2nd, 2007 9:07:44 AM

Lang breaths a sigh of relief when the giant earth monster disappears and nods at Angus in appreciation. Lang commands Sunshine "Defend." and Sunshine takes a familiar position right next to his master with hackles up.

Lang takes out his bow and takes a look for the spell caster that summoned the creature. In a loud whisper, Lang calls out "Who can summon such a beast?"

spot 30 (natural 20)

Animal Handle 17

Bin (AC: 26/26 HP: 14/53 ) 
Monday July 2nd, 2007 12:10:37 PM

The priest regrets watching Beth leave. She has potential to be a cleric but it is to go to waste here. perhaps not. Bin has no idea what Domi has in store for her or them, which brings him back to the present. "Now that they are gone, let us begin some divinations that may guide us to our goal. Bin had hoped they could investigate that pond again. It would be a safe place to hide something within it, if someone wanted to. How many people are going to stick around to search a foot print that size, besides us anyway. Disappointed that they don't Bin will continue to suggest it.
Bin gets out his components he needs for such spells and sits down on the grass. "A Divination spell will answer a question within one week of it's casting, so I suppose the questions should be about the test specifically. Domi also mentioned, while we were throned, that HE is our adversary. We need to know if that HE is Ga'al or the dragon or someone else entirely, using us against each other for their own ends."

Bin's first Divination spell, "Is it safe to believe there is a dragon that is the He you mentioned?"
Bin's second Divination spell, "Is it safe to believe that Ga'al and his priests are the HE you mentioned?"

Bin was hoping to get the answer's to these questions before he cast his Commune spell.
--------------------------------------------------------------------------------------------------------------------------------------------

Into the night as they begin to rest, Bin gets attacked by a large piece of rock. His instincts tell him immedietly what it is, but the rock comes crushing down upon him like a rock slide. Thank goodness for his new armor, it absorbed some of the damage from the creature. Bin pulls his Holy symbol free in preperation to turn it, but just as fast, Angus dispells it before he had the chance. Bin continues his motion though and casts a spell, "Domi, grant me sight in the dead of night!" he looks first in the direction pointed out to him by those that smelled human off in the dark. Hopeing to recieve some healing from Belkior, he starts looking for places that someone could hide or be concealed from his spell.

Actions: Cast two Divination spells earlier in the day.
Recieved damage reduction/3 from each physical damage sustained from Elemental.
Cast True Seeing after being attacked.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, **Augury, **Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (D=Magic vestment)
4-(4) ++Divination, *Discern Lies, *Imbue with Spell Ability (D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

DM George  d100=59 d100=20 d3=2 d20+20=40 d20+20=35 d20+20=22 d20+14=29 2d4(3+3)+8=14 2d4(4+1)+8=13 2d4(2+3)+8=13 2d6(4+6)+4=14 d20+24=28 d20+18=26 2d4(4+2)+4=10 2d4(3+2)+4=9 d20+20=35 d20+20=38 d20+14=16 2d4(4+4)+8=16 2d4(1+1)+8=10 d20=9 d20=1
Monday July 2nd, 2007 9:51:09 PM

Angus dispels the earth elemental

Bin casts his informational gathering spells in the morning and his answers come back. "It is safe to assume this." and "Ga'al and the dragon's fates intertwine."

Lang scans the area and spots something shimmering off map around Y26. He doesn't see anything in particular but he does see something strange over there.

Bin after he casts his true seeing spell also notices 5 figures standing over to the south east. One is definitely a priest of Ga'al and the others look well armed and dangerous. He sees a halfling armed with a bow, a human in chainmail armed with two swords, a 1/2 orc in banded mail and a human female dressed in robes.

Belkior listens and believes he hears faint voices coming from the southeast and points in that direction. The noise is to faint to understand the spell being cast but when he sees the large forms appear soon, he guesses it was another powerful summoning spell.

He then casts his cure on Bin making him feel much better. Bin is at 48 hps

Xenia moves to V19 hiding in the shadows.

*********************************

Bin sees the wizard casting a spell and the cleric start another summoning spell after pointing at both Bin and Belkior. He doesn't notice much after that since 2 large dire tigers appear in front of both of them and attack.

The first tiger pounces on Belkior and slashes him with both front claws one doing a critical hit for 27 points of damage and the second claw does 13 points of damage,

The tiger then bites Belkior hitting ac 29 and does 14 points of damage. It starts a grapple with its undersized opponent and gets a grapple check of 28. Belkior doesn't get +19 (after taking 10) on his bonus so he is grappled. The tiger then attacks with his back claws raking the poor devotee of Alemi hitting ac 28 and ac 26 doing 10 and 9 points of damage. Total damage to Belkior is 73. He is still grappled.

The second tiger attacks Bin and scores two hits with his claws but misses with his bite, so Bin isn't grappled or raked by the back claws
Bin takes 26 points of damage in total and is now at 22 hps after curing and tiger attack.

Two rocks come landing in camp and suddenly things seem to get very quiet One lands at L-24 and the other lands at O15. Suddenly the camp gets much more quiet.

Please post your current ACs and hps please.
Map to follow



Angus AC 15 HP 43  d20+10=27 d20+10=15
Monday July 2nd, 2007 10:42:03 PM

Angus just gets over the shock of the elemental and now there are two dire tiger "Holy #^$%&%!! Who did we piss off!" Unfortunately no one hear his curse, maybe Xenia could read his lips?

Angus knows he can not take time for his own defense and must get rid of the tigers or the clerics are cat food.

Angus pulls his silent rod from his HHH and casts a dispel magic targeting the two tigers chewing on his friends.

Dispel check:

Belkior 27
Bin 15

Angus will take a 5 foot step to (determine after seeing map)

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 0/8
3 Level 2/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours

Silent Rod 1/3


Wynn [AC=25; HP=133]  d20+14=29 d8+6=13
Tuesday July 3rd, 2007 7:42:49 AM

Wynn moves swiftly drawing his new adamantine sword as he goes. He darts towards Belkior and slashes at the dire lion that has so injured the cleric. [Hit T2 AC=29 for 13 HP].

New position=O19

DM George 
Tuesday July 3rd, 2007 7:52:24 AM

Angus's dispel magic worked on the tiger chewing on Belkior and it disappears, but the dire tiger trying to chew on Bin is still around. Wynn can change is opponent if he so chooses.

Xenia (AC22, HP 63/63)  d20+21=32 d20+16=20 d20+22=33
Tuesday July 3rd, 2007 10:07:53 AM

(Delay for Lang. Or, can I assume that Xenia's Nat 20 Listen check last round pinpoints the square that the casting came from? Or better yet, directions from Bin. Sorry, I'd wait for Lang or Bin's post, but don't know when I'll have internet next.)

Over there, huh? This means coming out of shadows. But with all the dangerous critters coming in all the time, it's gotta be done.

"Gonna flush 'em!" The rogue's voice comes from out of the shadows, even as she reaches for a scroll. "Hit 'em with something hard, Angus!" She steps five feet away from the dangerous tiger, and begins to read. Then stabbing a finger, she puts a cloud of glittery dust over the folks who just gotta be are invisible now.

That means though ... The girl rogue is now exposed.

Rolls and Actions
(Spot 32, Listen 20, UMD 33 vs DC22)
Cast Glitterdust at Intersection (Will vs DC11 or be Blinded for 2 rounds)

Movement and Position
Position W18 (5ft step)

Active Effects
Glitterdust (2/2 rounds)

(From little store off Lake Powell, Glenn Canyon National Park. Our National Park Services now seem to have WiFi. But ... If I don't post by 5pm, each day, could someone post for me? --Al)

Lang & Sunshine  d20+14=16 d20+14=16 d20+9=21 d8+7=12 d8+7=15 d8+7=12
Tuesday July 3rd, 2007 1:02:13 PM

Lang nods at Xenia "Thats right they are over there." Lang points with his bow and then he bends it and aims at the remaining tiger that is attempting to make a snack of Bin.

Lang fires three arrow at the feral beast.

AC 16 damage 12
AC 16 damage 15
AC 21 damage 12

Lang rushed the shots and hopes to see blood flow in the orange fur. Lets hope the arrow are just not stuck in the fur.

Lang will take a 5 foot step in the direction that he saw the movement earlier.

Syr HP 86 AC 27/26  d20+16=25 d10+5=15
Tuesday July 3rd, 2007 3:58:11 PM

Seeing Lang pointing in the direction of the foe, Syr takes off running. Thinking to himself that he will solve the problem at the source, he looks for a spellcaster as the enemy comes into view. Seeing a mage, he launches a flying kick hoping to disrupt the spell. (Charge att 25, damage 15)

(OOC: It's really hard to be more specific without a more detailed map of the enemy. Depending on the situation, Syr's action would possibly be slightly different to minimize AoO. His charge can reach the entire map from where he is at.)

Wynn [adjusted post] 
Tuesday July 3rd, 2007 5:25:45 PM

Wynn attacks the dire tiger that Angus was unable to dispel, charging the creature with his sword. [Hit T1 AC=29 for 13 HP; really AC=31 because of charge.]

New Position = R16; Effective AC for next round=23 due to charge


Bin (AC: 26/26 HP: 22 or 30/53 )  d20+10=25 d4+2=6
Tuesday July 3rd, 2007 6:23:04 PM

I did not add damage reduction, so I'm not sure if he is at 22 or 30 HP's.
Past tense: Bin receives the answer to his questions and relates them to the group.
"The priests of Ga'al and the dragon are entwined. What does that mean exactly? I have no idea.
Does the dragon work for the priests as a minion, or are they partners to use the people of this area as fodder? Knowing all this, I think we should head back to the town and make sure Beth really is alright. Her father didn't seem to thrilled about the priests of Ga'al when we arrived, but he could have been charmed or something after we left." Bin waits on the Commune spell to get some input from the others, before he casts."

Present tense: Bin yells out direction and distance when Domi grants him the ability to see them. Bin sees one cast a spell and two tigers appear and attack.

Ooc: In the past, when I summoned monsters, they did not appear until the next round and then they attacked. So what I am seeing here, is the tigers attacking me this last round, they had to be summoned the round before, which also means the spell the enemy's are casting this round (if it's another summon) will not appear and attack until next round.

Bin pulls his hammer out and with all his might attempts to smite the beast.

Actions: Attack tiger once after move action to draw hammer, hitting AC 25 for 6 damage

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, **Augury, **Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (D=Magic vestment)
4-(4) ++Divination, *Discern Lies, *Imbue with Spell Ability (D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

Belkior (AC 23; HP 43/81)  d20+8=24 4d8(3+1+7+6)+12=29 d8=7
Tuesday July 3rd, 2007 9:18:09 PM

The halfling cleric reels back from the assault by the summoned creature. And it doesn't help that Belkior cannot hear anything said by his companions, either. Fortunately, he recognizes the cause of the silence and moves out of the range of the Silence spell by taking a 5 ft. step.

Once he is outside the spell's area, Belkior will use his most powerful curative spell on himself, like he just did for Bin.

Once he is feeling a little better, Belkior readies his wand of Cure Moderate Wounds.

Action
Free - 5 ft step to P19 (it's outside Silence)
Standard - Cast Cure Critical Wounds, healing Belkior for 35 points (re-rolled the 1)
Move Equivalent - pull Wand of Cure Moderate Wounds

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence, Status (D - Aid)
3 (DC 19) - Dispel Magic, Invisibility Purge, Prayer, Protection from Energy (D - Magic Circle Against Evil)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast



DM George  d20+20=33 2d4(3+3)+8=14 d20+10=16 d20+14=17 d20+20=32 d20+20=22 d20+14=23 2d4(2+2)+6=10 d20+17=18 d20+8=9 d20+8=24 d20+3=22 d20+17=33 d8+5=10 d20+15=31 d20+15=35 d20+15=29 d20+6=18 d6+7=11 d6+7=12 d6+7=9
Tuesday July 3rd, 2007 11:22:54 PM

Angus moves out of the silence and casts another dispel magic which banishes the the dire tiger who was eating Belkior.

Wynn moves forward and strikes out doing a light wound to the tiger who growls in pain.

Xenia steps 5' and casts a glitterdust from a scroll. The dust comes down and a human woman in robes is reveals. She curses when her spell is negated but she makes her saving throw. (ooc Al not sure where you were casting your spell. I have read your post several times and I am going with Nellie's directions. I wouldn't assume that because you heard something, you could easily target it. Please next time give me a location where you want your spell to be centered on. thanks George)

Lang fires several of his deadly arrows at the dire tiger but only one penatrates the thick hide of the creature causing it another minor wound. 12 points of damage

Syr sees the female mage materialize and he charges off in her direction. He has to pass by the dire tiger and draws AOO gettig hit by one paw and taking 14 points of damage. He ends up at X29 and as he rushes over there he feels the wind of a weapon slash by his hair just missing him. He didn't see the attacker. Wynn jumps up and kicks the mage who doesn't look very happy at having the monk in her face. Still the blow didn't seem to hit the mage as hard as he expected it to and the damage seemed minimal. (-10 damage reduction.)

Bin correctly reasons that yet another monster will be making an appearance soon and then bashes his tormentor for 6 points of damge. The tiger barely grunts at the impact of the minor wound.

Belkior staggers 5' away from the combat and cures himself 35 hps of damage. While he feels better, he still doesn't feel his best and pulls out a wand for next round.

*********************************************
The tiger slashes and tries to bite Bin again but only is able to connect with one paw. The tiger does 10 points of damage to Bin with its one swipe (took damage reduction into account)

Xenia feels an arrow fly by her head narrowly missing. She isn't sure where the arrow came from but she knows that she is targeted. (Xenia got very lucky with my natural one dang it!)

A dire ape appears at Y29 and attacks Syr. It misses with all of its attacks.

A glowing whip appears next to Syr and slashes out him hitting ac 33 for 10 points of damage.

The human mage steps 5' back away from Syr and casts a spell. She then begins flying up into the air getting to 20' in height. Now at Z31 up in the air

Syr is also attacked again but he doesn't see his assailant. The attack seems to come from x28. Syr was hit twice but one of the wounds is nasty (critical hit) He takes 23 points of damage from the first hit and 9 from the second.

(ooc) Tommorrow is the 4th of July. If everyone posts, then I will post otherwise I will wait until Thursday evening. Have a nice holiday.



Syr AC 27/26 HP 30/80 z31 or y30 if grapple fails  d20+14=20 d20+12=26 d10+5=9 d20+14=27 d20+14=33 d20+14=31 d20+9=29 d20+9=16 d10+5=14 d10+5=13 d10+5=10 d10+5=9 d10+5=6
Wednesday July 4th, 2007 3:49:12 AM

Staggering under the onslaught of blows he glances back over his shoulder to attempt to spot the invisible attacker. Seeing nothing and his friends so far away, he shouts, "'Ware the invis!"

Seeing no other recourse to avoiding all the blows, he hopes the mage's friends won't attack the two of them and closes to wrestle with her. (Touch attack 20, grapple 26 dam 9)

Assuming he is now wrestling with the mage, Syr takes a freehand and begins pummeling her from in close. (Att 27,33,31,crit,confirm=16 Damage 16,14,13,19

(OOC: I could be wrong but I didn't think you could make 2 move actions in a turn so the mage's 2nd is nullified? If not let me know and I'll change actions)

After reading your post and a flurry of reading in the PHB, I have come to the realization that your right darn it!!! Guess my mage is grappled!


Wynn [AC=25, HP=119]  d20+14=19 d20+9=19 d8+6=7 d8+6=10
Wednesday July 4th, 2007 7:17:33 AM

Wynn presses his attack against the tiger hoping to send it back to wherever it was summoned from. The new sword is still uncomfortable in his hand, but the bard knows that it will soon feel a part of his arm. [Hit AC19 and 19 for 7+10=17 damage]

Angus AC 15 HP 43 REPOST WITH NEW INFORMATION  10d6(4+2+6+4+6+2+3+1+3+3)=34
Wednesday July 4th, 2007 8:51:03 AM

Angus is thankful that everyone is still standing and takes out yet another new rod (enlarge)and tries a new tact to dispel the new ape, fire!

Angus hums to himself as he moves (move action)to the south west (careful to stay out of range from the tiger) and once he hears himself hum he will stop and remove his enlarge rod from his HHH (Free action). Angus will then cast his enlarged fireball encompasing the glittering mage, the Ape and Syr and any surrounding bad guy. Angus whispers a prayer to Syr "Be quick my friend."

Damage 34 DC 20 for 17 from the enlarged conflageration

Angus looks back over at the tiger hopeful his friends can bring it down.

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 0/8
3 Level 3/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours

Silent Rod 2/3
Enlarge Rod 1/3

Sorry Jim but you are still in the silence effect. You can cast the fireball silenced with the rod or move and cast it normally but not enlarged. Let me know which. Also tell me where you are centering the spell. Might make a difference. See how kind I am being. Could have just nullified it. Happy 4th.

-------------------------

JimF: Read the first line of your post. You told me I left the silence with my 5 foot movement last round. I was only playing of what you posted.

Yeah well DM's make mistakes too. You used your rod of silence and didn't move. My error but it ends with you still being in the silence. sorry dude.

JimF: I said I moved and I have no idea where the silence spells are either. My post was based on the first line of you post stating that I was no longer in the silence.

Reposted assuming that I was in the silence to start the round.

Lang AC 25 HP 122 & Sunshine  d20+14=31 d20+14=27 d20+9=25 d8+7=15 d8+7=15 d8+7=13
Wednesday July 4th, 2007 8:55:12 AM

Lang is greatly dissapointed in his last grouping of shots at the tiger and is now torn with who to shot with the mage floating in the air. The ranger takes his shots reluctantly at the tiger aiming just behind the shoulder, going for a good heart lung shot, but doubting that his arrows are long enough.

AC 31, damage 15
AC 27, damage 15
AC 25, damage 13

total damage 43

Lang give a brief exclaimation of "YES!" and smiles at Sunshine "Now that is more like it."

Bin (AC: 26/26 HP: 20/53 )  d20+16=29 d20+10=20 d4+2=5 d20+5=24 d4+2=5 4d8(7+1+8+1)+9=26
Wednesday July 4th, 2007 8:15:04 PM

Bin Attacks again the tiger that seeks to eat him. Unless Lang's kill it, then he attempts to leave the area of silence to S17 with a five foot step, out of the silence spell and casts Cure Critical Wounds on himself.

Actions:
Attack tiger if still alive hitting AC 20 for 5 damage
Hit AC 24 for 5 damage.
or
Move 5 feey to S17, Concentration, if necessary: 29
Cure Critical wounds on himself for 26 points healed.

Belkior (AC 23; HP 43/81)  d20+10=28 d20+10=28 d20+10=18 d20+10=27 d20+10=26 d20+10=29 d20+10=14 d20+10=22 d20+10=16 d20+10=23 d20+10=12 d20+10=17
Wednesday July 4th, 2007 9:36:49 PM

Seeing that his companion is beset by many foes, the halfling cleric tries to remove some of the magical effects attacking Syr. Belkior casts Dispel Magic so that it would affect the area where the summoned creature, the glowing whip and another opponent might be.

Area Dispel -
Spiritual Weapon - dispel up to lvl 17 caster
Summoned Ape - dispel up to lvl 17 caster
Invisible Attacker - 1st spell, dispel up to lvl 7 caster; 2nd spell, dispel up to lvl 16 caster
Grappled Mage - highest spell, dispel up to lvl 15 caster; second, dispel up to lvl 18 caster
Throw in a bunch of other rolls: 14, 22, 16, 23, 12, 17


After doing that, Belkior moves towards Syr since he can see that the monk is sorely injured.

Action
Standard - Cast Dispel Magic (see above)
Move - 30 ft to T23

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge, Prayer, Protection from Energy (D - Magic Circle Against Evil)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

I am going to count this as a area dispel targeted on the summoned Dire Ape. Please you must in the future tell me where you want them to be centered or I will make my best guess.

ed. JohnP - Yes, I should have been clearer. I usually refer to an intersection when I target spells, but I didn't really think that it would matter.

Normally wouldn't but with so many invisible opponents running around, it makes a difference.

Xenia (AC22, HP 63/63)  d20+21=25 d20+19=27
Thursday July 5th, 2007 12:03:16 AM


"Syr!" He got hit! Looks like several times in and around Angus' fireball.

Sorry, Syr. Xenia's thoughts go out to her companion. But what we need now is to even the odds. And time. Time to get ourselves together.

The slim girl pulls another scroll. This one would be more difficult. It's one she's never done before. The clerk at the Catacombs said it was a spell cast by Wood Druids and such.

Good luck, Syr. Hang on. Won't be but half a minute. Hopefully this will protect you too. Hang on. Domi protect you.

Then Xenia reads from the scroll. As the parchment crumbles, the rogue stabs a finger at the pile of Ape, Elf, and Mage. A Storm of Sleet spreads out to 80 feet across and twenty feet high, hiding everything from sight. Within the Sleet Storm, visibility is non-existent, and moving within the ice would be a difficult proposition at best.

With an eye on the circumference of the storm to see if anyone on this side is coming out (The spot roll). Xenia takes a step toward the tiger.

"Lets kill us a tiger," she says, "and get ready for them to come out of there."

Rolls and Actions
(Spot 25, UMD 27 vs DC25)
Cast Sleetstorm at Intersection X&Y/29&30 (Balance vs DC10 or be unable to move. Success can move half speed. All Sight blocked.)

Movement and Position
Position V19 (5ft step)

Active Effects
Glitterdust (1/2 rounds)
Sleetstorm (5/5 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm

(From a KOA Camp in Cedar City, UT. They have Wifi here. Tomorrow? Who knows. If I don't post by 5pm, each day, could someone post for me? --Al)

Syr HP 30/86 AC 27/26  d20+15=31
Thursday July 5th, 2007 2:05:45 AM

Out of the corner of his eye, Syr sees a flaming ball streaking toward them (Maybe? :). In a desperate effort, he manhandles the mage's squirming figure between himself and the center of the explosion shielding the monk completely. (Improved Evasion reflex save 31)

(OOC: smart move Jim, would you have cast that at Syr without having seen his character sheet?)

-------------------------

JimF: I have played Monks before and evasion is soooooooooo nice, especially when they are alone and have a sorcerer backing them up. Use the mage as a blanket to keep the flames off of Syr!!!!!

Nellie regarding Handy Haversack 
Thursday July 5th, 2007 2:42:14 PM

Jim, you are in error about the Haversack. It is still a move action to retrieve an item, it just removes the AoO normally associated with the action. I've posted the description here for your reference....

Handy Haversack
A backpack of this sort appears to be well made, well used, and quite ordinary. It is constructed of finely tanned leather, and the straps have brass hardware and buckles. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.

While such storage is useful enough, the pack has an even greater power in addition. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does.


------------------------

JimF: Angus will move and cast a standard fireball and not retrive the rod to enlarge it.


Buzz ooc 
Thursday July 5th, 2007 2:47:10 PM

Curses, foiled again.

DM George combat round 4  d20+9=10 d20+6=7 d20+6=26 d20+7=24 d20+20=35 d20+20=39 2d4(4+4)+6=14 2d4(2+3)+6=11 d20+14=20 d20+17=32 d6+6=11 5d6(3+5+3+3+4)=18 2d6(2+5)=7 d20+12=29 d100=29 d20=15 d20=18 d20=17
Thursday July 5th, 2007 9:32:33 PM

Syr grapples the female mage and lands 2 heavy blows on her hitting critically. Still the blows didn't seem as strong as they should be. Almost like her skin was tougher or harder than normal.

Wynn slashes at the dire tiger hitting twice and causing it to yip in pain. Tiger is starting to look a little haggard.

Angus moves to P10 and notices the sounds again. He murmers some words and a ball of fire centered on Syr explodes. Syr successfully evades it but the mage doesn't as the fire washes over her, Syr takes satisfaction in her cries of pain. The ape fails it save and looks on deaths door.

Lang shoots the tiger 3 times and scores three hits. It isn't happy. It isn't happy at all.

Bin slashes at the tiger opening another wound on it but still the tiger is alive.

Belkior casts his dispel to good effect. The ape disappears, a man in a chain shirt appears holding 2 swords dripping in Syr's blood. A man dressed in full plate mail is also revealed.

Xenia summons her sleet storm and everyone in the area is obscured

****************************************

The dire tiger roars in torment and lashes out in pain and fury at Bin. He scores 3 hits, two with his claws and yet again missing with its bite. Bin cries out in pain and lapses into unconciousness at -5 hps (yes I remembered your armor)

Xenia isn't as lucky this time and feels the bite of an arrow enter his skin. The arrow slices into her chest doing 25 points of damage. Still when she looks up, she sees no opponent.

Syr hears some murmered words coming from the mage and gets an attack of opportunity. The girl then vanishes from his feel with a pop. (Rolled a pretty good concentration check so assuming she her spells gets off but will let you know after your attack. remember to take a 50% miss chance due to the sleet storm. 1-50 and you miss.

Belkior is also in the sleetstorm and needs to make saves along with Syr.



Wynn [AC=25, HP=119]  d20+14=33 d20+14=21 d20+9=13 d8+6=8 d8+6=12
Thursday July 5th, 2007 10:51:46 PM

Wynn knows that the tiger must be dispatched if Bin is to be resuscitated and presses on to do just that. He swings his sword across the exposed neck of the great beast. His blade pulls against the flesh as it cuts deep. Pivoting on the ball of his foot, the bard reverses direction and drives his blade towards the top of the tiger's head.

[Hit AC=33, confirmed critical with AC=21 for 8+12 =20 HP, Assume second swing misses w/ AC=13]



Angus AC 15 HP 43  10d6(5+6+1+5+4+5+4+5+2+5)=42
Thursday July 5th, 2007 11:00:41 PM

Angus sees the tiger panting and trusts his friends to take care of it and save Bin's life.

Angus scans the battlefield. Vision is will be difficult for both sides with the sleet storm. Lets hope Syr takes care of the mage.

Angus readies a spell as he likes his position by the hills. At the end of the round Angus will move 5 feet to give himself a lower profile and be harder to see.

Angus will extract his enlarge rod and now cast and enlarged fireball, centered on Syr last know postion hoping to encompass anyone that may want to bother the monk. Angus will only extend the fireball 20 feet in front of Syr's last know position to keep it away from the Shields (Belkior) "Time for indirect fire, hang tough Syr." Angus whispers to himself.

damage 42 DC 20 save for 21

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 0/8
3 Level 4/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours

Silent Rod 2/3
Enlarge Rod 1/3

Jim, I think yoiu are confusing enlarge with widen. Enlarge gives you a longer range not a bigger impact. Name is confusing. DM George


Belkior 
Thursday July 5th, 2007 11:20:38 PM

.... is waiting to post until he has seen the map.

Bin (AC: 26/26 HP: -5/53 ) 
Friday July 6th, 2007 1:03:49 AM

The Tiger tears into Bins arm and it goes limp as he succumbs to darkness.

Lang (AC 24; 122/122) & Sunshine (AC 23; 47/47)  d20+14=28 d20+14=29 d20+9=14 d8+7=10 d8+7=9
Friday July 6th, 2007 1:34:12 PM

Lang shoots at the tiger, hoping to send the summoned beast back to its own plane.

Hit AC's 28, 29 & 14
Damage 10 & 9

Sunshine remains guarding Lang's back.

"Somebody help Bin!"

Belkior (AC 23; HP 43/81) - Invisibility Purge  d20-1=19
Friday July 6th, 2007 2:59:17 PM

The halfling cleric considers, briefly, how best to proceed. Belkior, of course, falls back on his defensive instincts and casts Invisibility Purge, hoping to reveal any opponents that his last spell did not already do so.

Then Belkior moves close to Bin, ready to heal the Protector next round. Despite the slippery ground caused by Xenia's magic, his halfling feet grip the soil and carry him out of the affected area.
Balance = 19 (natural 20)

Action
Standard - Cast Invisibility Purge (see above)
Move - 25 ft to Q19

Active Effects
Invisibility Purge - 11 minutes, 55 foot radius

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer, Protection from Energy (D - Magic Circle Against Evil)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast



Syr HP 52/86 AC 27/26  d20+14=29 d20+11=23
Friday July 6th, 2007 4:41:13 PM

As the mage casts her spell, he tries to take a final swipe at her only to miss the vanishing figure (OOC: failed the 50% only to refresh the page by mistake). Calling out to the rest of the group whose eyes may not be able to penetrate inside the sleet, "Watch your backs, she just teleported."

As another fireball streaks at him, Syr grumbles in irritation as he avoids the blast behind the Dire Ape's corpse (Reflex save 30). "Fire, ice, and now fire.... With friends like this, I'm better off alone."

Despite his words, he lays hands on himself attempting to heal some of the damage before looking around for more enemies and deciding what the next step will be.

Depending upon the outcome of the invisibility purge spell he flees (balance 23) or remains. (OOC: I know the DM post says 2 figures are revealed but the map doesn't give a location. Is the full armored figure a priest? He is leaning toward a withdrawal anyway. AoO may affect that decision). If no foe is present, the elf runs back to rejoin the rest of the group stopping near Belkior. If the archer or priest is nearby he closes the gap in preparation for next round.

Syr doesn't see anyone else because of the sleet storm. It totally impairs vision. So if they were made visible, the sleet storm is hiding them again.

George 
Friday July 6th, 2007 9:57:47 PM

Waiting on Al. If someone wants to post for him that is fine but I will be posting tomorrow night either way.

Al 
Saturday July 7th, 2007 11:47:15 AM

I'm back. Reading then Posting. Please wait.

Xenia (AC22, HP 38/63)  d20+28=42 d20+18=38 d20+21=36 d20+16=29
Saturday July 7th, 2007 12:37:28 PM


The rogue clenches her teeth at the wound that had found it's way through her armor. A touch of the protruding shaft reveals a place in just the spot she herself would have put it were an opponent caught unawares. Can't let that happen again.

Xenia moves and the shadows take her in.

The Invisible spell this guy's using is strong. Leastwise from what little the rogue can figure. But it don't last long. It's Combat Invisibility. Plenty of time, though, to do harm. Gotta find him and take him out. Or her. Take her out.

Looks like the Guys are cleaning things up just fine. Poor Bin. If the Bow Rogue got a Sneaky Stick into her side, then whoever it is has gotta be close. Thirty feet. Somewhere close. Consider where the rest of them came from, more likely he's south. Coming around the side of her Guys. Xenia skirts the shadow of her own Sleet Storm.

Reaching behind her as she scans the terrain for invisible stuff, the rogue pulls out a wooden wand. First thing on top, of course. Good old Magic Haversack.

Rolls and Actions
Hide 42 (1/2 speed)
Move Silently 38 (1/2 speed)
Spot 36
Listen 29

Movement and Position
Position X21 (15ft Move)
MEA: Remove Wand of Acid Splash from Haversack

Active Effects
Glitterdust (Expired)
Sleetstorm (4/5 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm

(Apologies for not posting sooner. Nackered from an all night drive. And sorry, Belkior for catching you in the Sleetstorm. In the words of Bullwinkle J Moose, "Don't know my own strength." --Al)

Al - Map4 
Saturday July 7th, 2007 4:50:45 PM

Buzz/Bin made a request for a map posted to the game board. Here's the Map for Round 4.

Buzz 
Saturday July 7th, 2007 7:39:01 PM

I aplogize for not being clear.
I was wondering if the map could be put into an attachment when the map is sent to us by email. I could just save it to desk top.
No worries. I just save the emails instead. I can delete them when the battle is over.
Thank you very much though.

DM George DM Round 5  d20=19 d20=13 d100=72 d20+14=19
Saturday July 7th, 2007 9:03:55 PM

Wynn slashes at the tiger causing it to grunt in pain but it stays up somehow.

Angus launches a fireball into the sleetstorm near to where he believes Syr was and where he hopes the bad guys are. It goes off with a flash and steam can be seen rising from the sleet storm but you don't hear any screams of pain and you can't see the area where it went off. Could they be dead? Did it miss? Who knows.

Bin slumps unconcious and continues to bleedout. (Rolled stablization for you and you didn't)

Lang quickly shoots 3 arrows into the tiger and watches with satisfaction as is fades away to where ever it came from.

Belkior moves towards Bin readying his healing touch for next round.

Syr moves to get out of the Sleetstorm since his prey has temporarily escaped. He moves towards his comrades.

Xenia moves forward slipping into the shadows. She sees a halfling armed with a bow appear in front of her around 45' away. The halfling looks generally in her direction, gives a wave and then darts away towards the east. She quickly loses sight of him since the sleet storm gets in the way.

***************************************
Syr runs out of the sleet storm and the others see a floating whip chasing him. The whip snaps at him but misses. (ooc forgot to attack with it last round.

No other enemy action happens this round that you can see.

JohnP - OOC 
Saturday July 7th, 2007 9:14:55 PM

The spiritual weapon was dispelled last round by Belkior. Unless it's caster was more than 17th level, which is a scary thought.

Al - OoC 
Saturday July 7th, 2007 10:00:16 PM

I'm not sure it's a Spiritual Weapon, John. Although I admit to being a bit confused. I don't think your Spiritual Weapon is constrained to the weapon of choice of your god. Unless one of the Woldian Gods uses a Whip, a Whip spiritual weapon is not possible.

Could be a Feather Token. But the damage it deals is high for a Feather Token.

Note, however, that if it is a Spiritual Weapon, then the Cleric who cast it is outside of the Sleet Storm. If the Cleric were still in the Sleet Storm, the weapon would return to him, as it would be out of his sight. If this is true, George, could you give the direction from which the Whip is coming? It must always strike from the direction of the caster, and that would give some indication of where the Cleric is. We could possibly fireball the area.

DM George 
Sunday July 8th, 2007 8:58:56 AM

OOC Yes it is a spiritual weapon. Did a quick look when looking for preferred weapons of Ga'al and didn't find any and a whip seemed sort of appropriate. I didn't see the line of sight thing, so lets just forget about the whip. It is hovering somewhere out of sight right now.

Belkior didn't dispel it but the the priest did become visible after the dispel magic. With an area dispel, you get the highest level spell on each person first.

Angus AC 20, HP 43  d20=5
Sunday July 8th, 2007 9:14:02 AM

Angus calls out to his fellows "Be careful about bunching up, they have spell users. Lets get Bin and Syr up to fighting strenght and these backstabbing scum."

Angus will cast polymorph on himself and turn into a pixie. Angus will then fly over to one of the trees to gets some cover and get an elevated view of the battlefield.

postion: Q6 15 feet up

Hide Untrained: 5

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 0/8
3 Level 4/7
4 Level 1/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours
Polymorph 10 minutes

Silent Rod 2/3
Enlarge Rod 1/3


Xenia (AC22, HP 38/63)  d20+19=24 d20+16=29 d20+7=22
Sunday July 8th, 2007 2:37:58 PM

A halfling! Well, plompy butt little frambly pants, jam you if you think I'm gonna follow where you lead.

Xenia winces from the arrow still embedded in her side as she reaches to her haversack for another scroll. Her voice is loud, conspicuously loud, as she reads from the scroll. She feels the rush of speed to her feet, even as the scroll crumbles under her fingers.

"Better run, Little Bozo!" the rogue calls out. "I'm coming for ya!" Then she steps a few feet backwards, and the Wold becomes a rushing torrent of dark pelting ice as Xenia enters the Sleetstorm. There is nothing to be seen outside the hood of her cloak. But sound. Sound will give you away. The dark rogue listens, filtering away the steady white-noise pattern of pounding sleet, to pick out the sound of footsteps just outside.

You coming back? You standing? Waiting, you little plompy bottom bandisnatch?

Rolls and Actions
UMD 24 vs DC22
Listen 29 (To hear anyone moving outside the Sleet Storm)
Balance 22 vs DC10 Sleet Storm

Movement and Position
Position Y22 (5ft Step)

Active Effects
Sleetstorm (3/5 rounds)
Expeditious Retreat (20/20 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm, Expeditious Retreat CL2

Al, where was the scroll? If you had to pull it out, then that was your move action. Also remember you have a wand of acid splash in your hands already. Won't stop from reading the scroll, just a reminder. I think you can only take a 5' step.

That is a 5ft step. At least, I've listed it as a 5ft step. And it's only 5ft from Xenia's last position.

And yes. I'm aware of the wand. --Al


Lang (AC 24; HP 122/122; Sunshine AC 23; HP 47/47) 
Sunday July 8th, 2007 8:30:30 PM

Lang casts the spell Longstrider, increasing his speed. He and Sunshine then move towards the Sleet storm area to see if they can see any of the enemy.

Ending positions:
Lang O30
Sunshine N30

Spell:
Longstrider - duration 3 hours

Wynn [AC=25, HP=119]  d8+1=9
Sunday July 8th, 2007 11:48:52 PM

Wynn pulls his wand from his belt and administers it's magic to the fallen cleric. (CLW to Bin =9HP). "C'mom Bin, time to get back in the game!"

Bin (AC: 26/26 HP: 30/53 True Seeing)  4d8(5+7+1+5)+9=27 d20+8=25 d20+6=16
Monday July 9th, 2007 11:22:07 AM

A rush of consciousness floods his system as he sees Wynn standing over him and Belkior nearby. A feeling of dread overwhelms him as he hurries to his feet and gets a look around while his spell is still active for any signs of the dirty, rotten, ambushing scoundrels. He immediately casts a spell to try and stay in the fight this time. Sacrificing his Discern Lies, he casts Cure Critical Wounds on himself. He prays he can can stay in this until the finish, but it is clear who they wanted to make sure they killed. Bin has grim satisfaction in that thought.
Actions:
Spot 25
Listen 16
Cast Cure Critical Wounds on himself for 27 points healed.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, **Augury, **Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

Syr AC 27/26 HP 56/86  d8+1=6
Monday July 9th, 2007 11:52:38 AM

Taking a moment to breath, he pauses near Belkior. "There's a Ga'al priest in there somewhere and a two sworded guy with light armor, just be careful."

Drawing a light blue potion from his pouch, he gulps it down quickly. (CLW 6)

At the office and not totally sure about this but I think you get 8 points back. Cure light potions do 1d8+3 George

Role Call - ADM Scott the Southern 
Monday July 9th, 2007 11:54:36 AM

Xenia XXXXX (and from multiple states too!)
Wynn OXXXX
Belkior XXXX?
Syr XXXXX
Bin XXXXX
Lang XXXXX
ANgus XXXXX

Nice job guys! Great posting. We only missed one post (come on Wynn, step it up!) Everyone gets a hero point as a reward. Your gonna need it. George



Xenia - OoC 
Monday July 9th, 2007 2:00:34 PM

Do we get the XP that goes with the Hero Point, George? Oh, and BTW, Syr is correct. CLW does 1d8+1 not 1d8+3.

Belkior (AC 23; HP 43/81) - Invisibility Purge  3d8(6+1+7)+12=26 d8=6
Monday July 9th, 2007 2:11:41 PM

The halfling cleric mutters to himself as he prepares to heal Syr, "Hope this works out ...". Belkior casts a Cure Serious Wounds spell on the elven monk, using the energy of the memorized Protection from Energy spell.

After doing so, Belkior will ready himself for more healing.

Action
Standard - Cast Cure Serious Wounds on Syr, healing 31 hps (re-rolled the 1)

Active Effects
Invisibility Purge - 11 minutes, 55 foot radius

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer, Protection from Energy* (D - Magic Circle Against Evil)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast



Buzz ooc  d8=6
Monday July 9th, 2007 3:55:22 PM

OOC: Oops, I forgot we reroll ones on healing as well. Bin would be at 35 hit points, If someone could edit that for me please.
Thank you.

DM George "End of current combat" 
Monday July 9th, 2007 10:09:13 PM

Angus turns himself into a small winged fairy and gains some height trying to spot the enemy. He still can's see anything with the sleet storm in the way.

Xenia casts her spell from a scroll allowing her to move that much faster and steps into the sleetstorm trying to listen for the enemy. It is tougher than she thought as the sleet pounds down around her but she thinks she hears something moving to the east.

Lang also casts an improved movement spell and he and Sunshine move forward to try and spot the troublesome group. Lang does see the group running to the East. They are quickly lost from sight amongst the trees and the dim light. Wynn sniffs the air and does catch their scent.

Wynn moves forward and taps his wand on Bin stabalizing the cleric and bringing him back to conciousness.

Bin decides he is still feeling woozy and cures himself even more making himself feel much better. Still he feels ill used and knows that he is far from 100%

Syr drinks a potion adding to his hitpoints and warns the others of what he say saying near the group.

Belkior takes advantage to step forward and cure Syr, making the monk feel much better. (Had to move you closer on the map but no problem)

The current combat is over and I am taking us out of combat rounds unless you guys decide to pursue. Right now the group is out of sight. It is about dusk and visiblity is getting tougher.

Xenia - OoC 
Monday July 9th, 2007 10:21:46 PM

Dusk should present zero problems to Syr, Xenia, or Wynn. They should be able to see as though it were Daylight with their Low Light Vision. Lang might be limited to 60ft with Darkvision.

Many of us have a speed of 40 to 60 now and Angus can sling a Fireball some 800 feet.

Add to that, the fact that they have a halfling with them. That will slow them down. I think we have a good chance of catching them.

How far is "out of sight", George? Out of sight due to underbrush? Due to darkness? Could you give us more details?

Bin ooc 
Monday July 9th, 2007 11:21:07 PM

I don't like that idea. We are running off into the woods after something we can't see now. It is likely phase two of their nasty little trap. I don't think we should fall for it and we can likely get back to the town before they do, unless that is where the mage teleported to. Regardless, there are now innocents surrounded by our enemies.

Bin ooc 
Monday July 9th, 2007 11:56:52 PM

Sorry, I was assuming they all left, we don't know that yet.

Syr HP 83/86 AC 27/26 
Tuesday July 10th, 2007 2:11:57 AM

Smiling and almost whole again he whispers to Belkior, "Thanks but don't forget yourself too!"

As the others voice concern, "Maybe not chase them but I'm thinking we go after them cautiously. I'm not the sorceror but I'm betting they spent some hefty spells summoning those things already. Do we want them on a night's rest? Whatever we decide do it quick and let's move before they get further ahead."

"You have a very valid point about the element of suprise. I was triple teamed in there and don't really want to go through that again. Maybe our pretty multi-talented elf can follow them unseen? Also, Angus how about one of your message spells to communicate silently."

"Anyway, I'm going to go back up Lang." He waits to see what the group decides before sprinting off to join Lang and Sunshine.

Angus AC 20 Hp 43  d20+3=10
Tuesday July 10th, 2007 8:47:46 AM

Angus gains altitude as he flies over his friends and looks for the attackers over the sleet storm.

Angus is now 40 feet up.

"Backstabbers." Angus calls out "Lets pursue. Take one round to heal up and lets give chase. I agree with Syr. They have used many more resouces than we have. Lets hunt them down like the dogs they are."

Spot 10

Angus strains to see the prey.

"Lang see if you can pick up their trail. If they are in full flight it should not be too tough. Lets have at them."

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 0/8
3 Level 4/7
4 Level 1/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours
Polymorph 10 minutes

Silent Rod 2/3
Enlarge Rod 1/3


Xenia (AC22, HP 38/63)  d20+7=15 d20+21=39
Tuesday July 10th, 2007 11:25:30 AM

Where'dja go?

The rogue pokes her head out of the Sleet Storm. From the sounds coming from her companions, the attackers have run off. Even with the bleeding arrow sticking in her side, Flamehead's anger overcomes her sense of caution.

Well, we'll see about that.

After edging her way out of the column of Sleet, the rogue hustles around the edge, coming out to the other side to see where they went. (Spot listed below.)

Rolls and Actions
Balance 15 vs DC10 Sleet Storm
Spot 39

Movement and Position
Position AG34 (120ft Move. With doube counted for the 5ft out of the Sleetstorm)

Active Effects
Sleetstorm (2/5 rounds)
Expeditious Retreat (19/20 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm, Expeditious Retreat CL2

OoC: I'm assuming a consensus for pursuit, so I've only posted one round. If another round is involved, then there could be another 120ft of movement. I'm unsure as to the quality of terrain. Will it allow Running? How far is it from the camp site to the edge of concealment?

Bin (AC: 26/26 HP: 30/53 True Seeing) 
Tuesday July 10th, 2007 11:39:34 AM

His True Seeing won't last much longer, eight minutes or so and once in the dark, his vision will be impared.
"Domi, please inform us if they have a trap waiting for us if we pursue?"

Actions: Cast Augury Spell.

Active Spell: True Seeing 1/8

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, **Augury, **Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)



Lang (AC 24; HP 122/122; Sunshine AC 23; HP 47/47)  d20+6=13 d20+16=23 d20+7=15
Tuesday July 10th, 2007 8:44:32 PM

Lang moves after the retreating bad guys and hears some of the Shields following along behind him. He moves off to the east at full speed where the enemy went into the trees.

"Sunshine track!"

Lang and Sunshine try to pick up their trail and their scent.

Spot 13
Track Lang 23
Track Sunshine 15

Spell:
Longstrider - duration 3 hours

OOC - Does scent require a d20?

Wynn 
Tuesday July 10th, 2007 9:17:16 PM

The bard sheathes his sword and heads off after Lang, Xenia and the others.

Xenia - OoC 
Tuesday July 10th, 2007 9:22:26 PM


Scent

A creature with the Track feat and the scent ability can follow tracks by smell, making a Wisdom check to find or follow a track. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Track feat. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

DM George (round 7) 
Tuesday July 10th, 2007 9:58:05 PM

Guys to keep track of spells, I am going to keep the combat counter going but technically you are out of combat for now. Still gonna play by combat round until you decide to stop.

Syr moves in his normal speedy way to stand by Lang and easily stays with the ranger as the ranger starts tracking.

Lang starts sniffing the air and moving in the direction that he is guessing the group went into the woods. Since he is moving at full speed, his tracking skills are very limited (-20 modifier) He doesn't pick up a trail yet

Angus heads higher into the sky trying to spot the escaping men but can't see them in the gloom an over the sleetstorm.

Xenia moves around the Sleetstorm and sees that the terrain starts to get tougher and more tree filled the farther east you go. While you would be able to hustle, running would be very hard. She does see a fleeting figure for a second dodge around a tree. It was around 75 to 95' away. She believes it was the halfling and he was still moving away.

Bin starts to cast his augury spell but this takes a full minute to do, so he will be out of the action for a while.

Wynn heads towards Xenia. (ooc you didn't give me a location so please no complaints on where I put you.)

Belkior is strangly quiet and stays by Bin's side.

**********************************************

No obvious actions are taken by the bad guys

Belkior (AC 23; HP 43/81) - Invisibility Purge, Magic Circle Against Evil  2d8(3+8)+3=14
Tuesday July 10th, 2007 10:12:30 PM

While Bin is casting his spell, the halfling cleric will use his wand to heal the Protector. Once Bin is a bit closer to full health, Belkior will cast Magic Circle Against Evil to protect himself and anyone close to him.

Then he stands ready to pursue the attackers when needed.

Actions
Two rounds of actions posted
Round 1 - Cast Cure Moderate Wounds on Bin, healing 14 hps
Round 2 - Cast Magic Circle Against Evil

Active Effects
Invisibility Purge - 10.5 minutes, 55 foot radius
Magic Circle Against Evil - 120 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Angus AC 20 Hp 43  d20+3=4
Tuesday July 10th, 2007 11:21:34 PM

Angus is pleased to see the Crimson shields move into pursuit and he joins in.

Angus will hustle and fly up and additional 30 feet and then 120 feet in the direction that Xenia and Lang are indicating.

Spot 4 (natural 1)

Angus spots nothing but his moving friends. The ones not moving are hidden from him.

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 0/8
3 Level 4/7
4 Level 1/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours
Polymorph 10 minutes

Silent Rod 2/3
Enlarge Rod 1/3


Xenia (AC22, HP 38/63)  d20+23=39 d20+16=33 d20+21=31 d20+16=32
Tuesday July 10th, 2007 11:32:22 PM

"I saw sump'in! I saw him, Wynn!" Caught up in the thrill of the hunt and chase, the rogue stabs a finger in a direction directly east. "He's that way!"

Ow ...

The movement brings pain flaring from the arrow in her side. Still, she takes off like a shot after the source of her fleeting glimpse.

This must be how fast Syr moves. It's like Flying! The wind blows through her hood, and Xenia revels in the feeling as she glides across the ground cloaked within the shadows. Even the pain of the arrow protruding from her side is forgotten in this brief moment of exhilaration. At the first stand of trees and rocks, Xenia slips into shadow. Anyone watching could figure the direction of her travel by the first thirty feet or so of her movement. That's enemies as well as friends. But can they see her now?

With one eye out for her companions, she follows the fleeting glimpse that she caught before, careful to spot lurking ambush.

Rolls and Actions
Hide 38 (-5 for Full Movement)
Move Silently 33 (-5 for Full Movement)
Spot 31
Listen 32

Movement and Position
V55 (120ft from last position.)
Begins Hide at V37

Active Effects
Sleetstorm (1/5 rounds)
Expeditious Retreat (18/20 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm, Expeditious Retreat CL2

Lang (AC 24; HP 122/122; Sunshine AC 23; HP 47/47)  d20+6=12 d20+16=33 d20+7=10
Wednesday July 11th, 2007 8:19:47 PM

Lang continues moving east in the direction he last saw the enemy. He adjusts his movement after seeing Xenia point toawards where she saw them go. He breathes in deeply trying to pick up a scent of his prey..

Spot 12
Track Lang 33 (no adjustments)
Track Sunshine 10

Location: Towards Xenia/halfling - V55

Spell:
Longstrider - duration 3 hours

Syr (AC 27/26 HP 83/86) T59  d20+16=29 d10+5=8
Wednesday July 11th, 2007 8:57:49 PM

Moving away from his partner slightly to allow the two of them to cover more angles, he looks as he runs for the fleeing enemy.

If spied, he will veer toward them in hopes of closing to attack. (Possible Charge att 29 Dam-8)


Belkior (AC 23; HP 43/81) - Invisibility Purge, Magic Circle Against Evil  2d8(8+7)+3=18
Wednesday July 11th, 2007 9:04:47 PM

OOC - I'm making an IF / ELSE post, depending on Bin's actions. I hate doing it but I don't want to wait too long to post.

If Bin continues to cast his spell, the halfling cleric stays beside him and heals himself with the Wand of Cure Moderate Wounds.

Otherwise, if Bin stops casting and moves towards the other members in the party, Belkior will follow in his wake.

Actions 1
Standard - Use Wand of Cure Moderate Wounds on Belkior, healing 18 hps (adjust hps, if this occurs)

Actions 2
Double Move - to S18

Active Effects
Invisibility Purge - 10.4 minutes, 55 foot radius
Magic Circle Against Evil - 119.9 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast



Bin (AC: 28/26 HP: 44/53 True Seeing, Magical vestment) 
Wednesday July 11th, 2007 9:27:52 PM

Bin stumbles upon the words and forgoes casting that spell. "Thank you belkior, every little bit helps". He casts another, then moves due east as far as possible, avoiding the sleet storm, skirting the northern edge as necessary.

Actions: Cast magical vestment +2

Active Spells:
True Seeing 1.1/8?
Magical vestment +2 to AC 9 hours.


Wynn 
Wednesday July 11th, 2007 10:15:02 PM

The bard chases after Xenia with all the speed he can muster.

New position =W54 moved 120'

DM George round 8 Combat begins again  d20+5=7
Thursday July 12th, 2007 12:10:18 AM

Belkior casts a cure on Bin, and then this round will cast his circle of evil spell. Belkior will then follow along after Bin. (technically I don't have to allow this but I will this time. Everything is done in turns, Bin cast his spell and then moves forward. You really can't add on to your turn after seeing his actions. Again I will allow it this time but not in the future.)

Angus gets another 30' of air and then moves forward another 60' (ooc fly spells says you can't run. I am ruling you can't hussle either)

Xenia strides forward like the wind but realizes that she has a tougher time hiding going this fast. (Al I am gonna give you a -10 since you aren't use to moving this fast) Xenia looks up and sees the halfling to the north around B64

Lang sense of smell tells him that the bad guys are moving northeast but he also smells Xenia and tries to meet up with her. He knows he is close to the drow elf but just can't seem to see her.

Syr looks for the enemy (ooc please give a spot check when you do something like that. rolled for you and you got a 7)and doesn't see them. He flanks Lang ready for action.

Bin casts his spell and moves 30' towards his companions.

Wynn chases after his lover hoping to protect her from hurt and inflict some of his own.

*****************************************

The halfling sees that Xenia sees him, gives her a friendly wave and then vanishes from view.

All of the group hear a huge wind driven noise and lost of chopping noises . A huge wall of swords appears out in front of the group almost mocking them to get past it. Thousands of blades whirling in the air doing nasty damage to the local vegetation.

DM George 
Thursday July 12th, 2007 8:39:19 AM

OOC Guys I checked out the map Nellie sent this morning and it has an error on it. The blade barrier should be in the 60's and Syr, Lang Xenia etc should be in the 50'. The scale is right but the coordinates are off. I will leave it up to Nellie if she wants to repost it. To your advantage if she doesn't. Gets everyone closer together.

Xenia (AC22, HP 38/63)  d20+28=38 d20+18=32 d20+21=41 d20+16=35
Thursday July 12th, 2007 9:50:15 AM


Again with the wave.

Plompy Bottom must be pretty good. Despite herself the rogue feels a grudging respect for the little bubble butt. As her body moves, her mind too races, trying to figure out how the little guy is doing it. Could be one 'a them rings she's heard about. Didn't see him turning nothing magic on. But word is, you can do it just be speaking a word.

She eyes the whipping blades. The line looks to the rogue's eye as though it curves in a circle. Good. "Can't get in. Can't get out." Leastwise that's what her Da used to say.

"HEY ANGUS!" Her voice comes loud out of the shadows as Xenia looks back over her shoulder in search of the sorcerer. "I THINK THEY JUST TRAPPED THEMSELVES IN THEIR OWN MAGIC STUFF. DROP A FEW FIREBALLS INSIDE THE CIRCLE THING, HUH? SEE HOW MUCH THEY WANNA BE IN THERE AFTER THAT."

Then she rushes off at full speed, working to get around back of the Circle Magic. Plompy can see her anyway. No sense hiding. But ... the others can't. At the last second, Xenia slips into shadows and then searches about, looking for where the others might be. (Nat 20 on Spot)

Rolls and Actions
Hide 38 (Only Last 10 ft of movement 1/2 speed)
Move Silently 32 (Only Last 10 ft of movement 1/2 speed)
Spot 41 /Nat 20
Listen 35

Movement and Position
U65 (120ft from last position. 42+23=)
120ft = 24 squares
22 Squares Double Move No Hiding
2 Squares worth 1/2 speed.

Active Effects
Sleetstorm (GONE)
Expeditious Retreat (17/20 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm, Expeditious Retreat CL2

Angus AC 20 Hp 43 
Thursday July 12th, 2007 1:25:33 PM

Angus sees the blade barrier go up and Xenia's encouragment and Angus mumbles to himself and he flies forward "Fish in a barrel, Fish in a barrel."

Angs goes over the order of spells he was to cast once he gets a tad closer.

Angus gains 15 more feet in height and moves forward 60 feet.

Postion: G 15 (above the storm) 75 feet high

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 0/8
3 Level 4/7
4 Level 1/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours
Polymorph 10 minutes

Silent Rod 2/3
Enlarge Rod 1/3

-------------------------

ooc: George, please note that Angus is not using a fly spell but polymorph. When can he not run??? If Angus turned into an orc, could he not run?? Running is not a supernatural ability??? Please advise.

oops yeah forgot your were a pixie, or sprite or something. In the future list what you are in the heading of your post and in the body give me the vitals. Movement and size Thanks


Bin (AC: 28/26 HP: 44/53 True Seeing, Magical vestment)  d20+8=23 d20+6=8
Thursday July 12th, 2007 1:52:36 PM

Bin runs as fast as his legs will carry him, skirting the northern edge of the sleet to K25. He will spot and listen on the way for signs of enemies, glad his Trueseeing spell will assist in the dark.

Actions:
Move to k25.
Spot:23
Listen:8

Active Spell: True Seeing .5/8

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, +*Augury, **Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (+D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

Lang (AC 24; HP 122/122; Sunshine AC 23; HP 47/47)  d20+6=21 d20+16=24 d20+7=20
Thursday July 12th, 2007 8:03:06 PM

Lang and Sunshine follow Xenia. They continue to try and pick up a the scent and or tracks.

Spot 21
Track Lang 24 (no adjustments)
Track Sunshine 20

Location: Towards Xenia - near Xenia at U65

Spell:
Longstrider - duration 3 hours

Belkior (AC 23; HP 43/81) - Invisibility Purge, Magic Circle Against Evil 
Thursday July 12th, 2007 9:01:08 PM

The halfling cleric follows in Bin's wake. Hopefully Bin knows where to go because, from Belkior's viewpoint, all he can see are weeds and shrubs.

Position
C17

Action
Double Move - 40 ft to C17

Active Effects
Invisibility Purge - 10.4 minutes, 55 foot radius
Magic Circle Against Evil - 119.9 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

OOC - I'm very confused about position, movement and everything else. I apologize for double posting yesterday ... I just missed the DM post the night before.

DM George  d20=11 d20=10 d20=4 d20=7
Thursday July 12th, 2007 9:51:32 PM

OOC For general infomation I will be trying to get my post in for around 9 pm on average. I might stray later but never earlier. I need to do this since the posting for combat normally takes me about an hour to accomplish. If you haven't posted before me by then, things could get bad fast.

Xenia rushes forward darting to the trees. Once she gets to them she realizes that it is going to be slower going when she gets to them (1/2 movement in the denser looking trees or trees packed together on map.)She starts picking her way through them but the end of her movement puts her at U60. She still clears the trees and looks into the bladebarrier ring and sees four people. The mage that teleported away is hovering by the priest and two fighters are in there as well.

Angus gathers more height and flys over the sleetstorm which suddenly stops storming and disappears.

Bin closes the gap towards his friends.

Lang keeps moving towards Xenia but finds himself falling behind. (movement of 40 compared to her 60)Lang ends up with a double move at T59 and while he is unhindered by the underbrush and trees, can see other non rangers having some difficulites. Lang can smell all 4 of the bad guys and picks up a scent of a 5th.

Bin rushes forward to support his friends and Belkior follows him. (Isn't Belkior's movement 30 with his cat legs?)

Wynn and Syr do nothing.
******************************************

Xenia sees the priest reach out and touch the floating mage and any wounds on her and her companions quickly disappear.

Xenia also sees the mage toss something over the blade barrier onto the ground and two adult lions appear. They start stalking in Xenia's direction scanning the area with their eyes and sniffing the air.

The end up in U65 and U67 and turn in Xenia's direction and start growling.

Xenia sees Q2 drink a potion and Q3 seems content to wait until something comes at him. Q3 is a half orc who seems very well armed and armored in banded mail. He is carrying a great sword.



Belkior (AC 23; HP 43/81) - Invisibility Purge, Magic Circle Against Evil 
Thursday July 12th, 2007 10:22:29 PM

OOC - Gonna try to keep posting right after George. Using the map from previous round ... so bear with me. Belkior's move is only 20 ft due to armor ... next downtime that he has enough cash, he's making a mithril breastplate +1.

The halfling keeps running towards his companions and the combat.

Position
C25 (or, 40 feet due east of last position if Nellie changes the coordinates again)

Action
Double Move - 40 ft to C25

Active Effects
Invisibility Purge - 10.3 minutes, 55 foot radius
Magic Circle Against Evil - 119.8 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

OOC - I'm still confused about position, movement and everything else.

Wynn [AC=25; HP=119] 
Thursday July 12th, 2007 10:40:37 PM

The bard races to Xenia's side, sword drawn and ready to face the lions. "Where did they come from?" he asks the rogue.

[OOC not able to pull up map, I should be within 5' of Xenia]

Xenia (AC22, HP 38/63)  d20+15=16 d20+15=30 d20+28=42 d20+18=32 d20+21=35 d20+16=32
Friday July 13th, 2007 11:01:32 AM


Uh oh. Kitties. And they look like they've snuffed me out.

The rogue studies the rhythms of the whirling blades.

"Lang, I'm gonna try and draw them lions away."

She darts out of shadow, rushing toward the lions at an angle. Then, like a rabbit, she darts away, directly for the wall of blades.

Timing. It's all timing.

Xenia nearly fails to dodge in time.

Then she's through, inside the barrier of blades and coming up under the floating woman who's the responsible one for throwing around all the animals.

Alright. Lets see what we can do about that. But first.

The rogue steals the shadows from the mage floating up above, then she veers from her course, slipping silently to the side. In and amongst them now. Wonder where Plompy Bottom is?

Rolls and Actions
Reflex 16/ Nat 1 reroll w/Hero point for 30 vs Blade Barrier (Evasion for no damage)
Hide 42 (Only Last 10 ft of movement 1/2 speed)
Move Silently 32 (Only Last 10 ft of movement 1/2 speed)
Spot 35
Listen 32

Movement and Position
20ft to R63
60ft to F63 (Start Hide in F63)
20ft to D60 (veer and start buttonhook)
Total 100 actual feet.
(if you're taking a -10 penalty anyway, no point in reducing speed to 1/2)

Active Effects
Expeditious Retreat (16/20 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm, Expeditious Retreat CL2, Hero Point 1

DM George Supplimental post 
Friday July 13th, 2007 12:26:04 PM

Bin sees a halfling armed with a bow moving towards him. The halfling is invisible but Bin sees him with his true seeing spell. The halfling is at E29. Bin is the only one who can see the halfing.

Bin (AC: 26/26 HP: 44/53 True Seeing) 
Friday July 13th, 2007 4:29:56 PM

Bin is in no mood to tolerate such actions. He thinks to himself how they could possibly take prisoners. It does not seem possible. Nor does he believe that the enemy want to take the shields captive either. So, it must be a fight to the death. Bin pulls a small straight piece of iron from his component pouch and gauges the expression on the halflings face when Bin looks right at him and begins his spell. Pointing a finger directly at the little ruffian he says, "Domi says hold!" Bin then takes the rest of his movement and runs up to engage the little festering pimple. Using his reach to force the halfling to advance or withdraw and hopefully cause him to draw an AoO as well.

Actions:
Cast Hold Person on halfling at E29
Move to E28

Active Spell: True Seeing .8/8.0

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, +*Augury, +*Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (+D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

Bin ooc 
Friday July 13th, 2007 4:43:17 PM

Oops, Bin wouldn't need a straight piece of iron. He would have his Holy symbol in his off hand as usual.

Angus AC 20 Hp 43 - Form of: A PIXIE!!!!!!!  15d6(6+5+3+5+3+5+5+4+2+6+3+1+4+4+1)=57
Friday July 13th, 2007 6:02:01 PM

Angus thinks it time to go hunting and casts an empowered fireball down into the whirling blades.

centered on G63

Damage 57 DC 20 reflex save for half damage or 28 damage.

Angus will float a bit south on the breeze.

Postion: H 15 (above the storm) 75 feet high

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 2/8
3 Level 4/7
4 Level 1/6
5 Level 1/4

Spells in Effect:

Mage armor 10 hours
Polymorph 10 minutes

Silent Rod 2/3
Enlarge Rod 1/3
Maximize Rod 0/3


Syr AC 27/26 HP 83/88 N56  d20+15=28 d20+15=35
Friday July 13th, 2007 6:55:47 PM

Unable to see any friends or foes in front of him because of the trees. Syr resumes his sprint after Lang when he sees a fireball go streaking by on his left. Remembering Angus' actions earlier, he immediately veers off in the direction of the explosion knowing that the mage will probably be there again.

(OOC: Rolled Reflex save in preparation for going through the blade barrier before realizing he wouldn't make it there. Also I'm sorry guys, Comcast had my cable down yesterday. )

Xenia - Addendum  d20+15=20
Friday July 13th, 2007 7:03:59 PM

Reflex vs Angus' Fireball. Just barely made it. Evasion for no damage.

DM George round 10 "Now things are getting interesting  d20+5=19 d20+8=16 d20=12 d20=18 d20=20 d20=13 d20+6=19 d20+6=11 4d6(1+3+5+6)=15 4d8(2+4+3+2)+15=26 d20+19=39 d20+17=30 d20+11=13 d6+3=7 5d6(2+5+1+6+4)=18 d20+20=38 d20+15=18 d100=80 2d6(3+5)+14=22 d20+7=20 d20+7=9 15d6(2+4+4+5+6+2+3+2+4+3+2+1+6+6+2)=52 15d6(5+5+2+1+3+3+5+5+1+6+1+4+2+1+6)=50
Saturday July 14th, 2007 12:54:10 AM

Belkior moves forward and his invisiblity purge reveals the halfing to everyone else much to the halfling's chagrin.

Wynn moves forward towards Xenia and catches up only to watch her goad the lions and sprint into the blade barrier.

Xenia runs into the blade barrier past the lions, (assuming she didn't get in AOO range and darts to the otherside. Angus fireball just misses her.

Bin sees assassin and calls on the powers of his god to hold him still. Unfortunately assassin makes his save. Then bin charges up to threaten him.

Angus calls forth his powers of fire and launches an empowered fireball into the barrel but only catches one fish. The mage is caught in the spell and roasts badly having failed her saving throw. All of the quad wince in pain as some burns appear on all of them.

Syr moves towards the action and closes the gap to his foes.

********************************************
The mage follows Xenia's movements and points at her when she stops and hides in the mages shadow. "Kill her, she is right there! She summons some magic and two scorching rays leap from her hand and strike Xenia hitting her once for 15 points of damage. (rolled natural 20 spot check)

The priest sighs and reaches forward to touch the foot of the mage. Wounds on all of the quad disappear.

The halfling takes a 5' step back and disappears into the shadow of a tree. Rolled natural 20 for hide. Suddenly two arrows launch out at strike at Bin but only one hits. Bin takes 25 points of damage

The absolutely hugely muscled 1/2 orc moves towards Xenia's (E3)location swinging his greatsword swiftly through the air. The first swing cuts into the shadowdancer with horrible force doing 22 points of damage. (ooc gave him a 50% chance to miss but he rolled an 80. Xenia slumps unconcious.

The ranger watches the action with a smile on his face.

The lions originally chase after Xenia and right into the blade barrier. Both lions quickly revert to statuette form after this bad move.



Xenia - OoC 
Saturday July 14th, 2007 9:29:19 AM

I don't have Xenia Unconscious, George. I have her at 1hp.

25 Halfling
15 Scorching Ray
22 Half-orc
=============
62 Total

From a full health of 63 points that leaves one left.

My bad. Must have hit the wrong button on a calculator. Xenia is at -1. Wow! Angus is trying to kill you off!

Angus AC 20 Hp 43 - Form of: A PIXIE!!!!!!!  d20+3=18 d6=6 15d6(6+6+1+5+5+4+3+5+2+1+5+6+3+1+6)=59
Saturday July 14th, 2007 10:53:36 AM

Angus sees the commotion inside the blade barrier and takes a closer look.

SPot 18

Is that the dark skinned Xenia dancing around down there? Angus asks himself.

OOC: I am off for vacation so we have the if/then statements. Matt/Lang will play Angus next week.

IF Xenia is alive an can evade, Angus will empower another fireball.

IF Xenia is down, Angus will summon mephits (3) over the edge of the blade barrier (Active next round)

Damage 59 DC 20 reflex save for half damage or 29 damage.

Angus will float a bit south on the breeze.

Postion: I 15 (above the storm) 75 feet high

Angus will remain quite not wanting to draw too much attention to himself, but mummbles to himself, got to keep the pressure on the cleric and mage.

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 2/8
3 Level 4/7
4 Level 1/6
5 Level 2/4

Spells in Effect:

Mage armor 10 hours
Polymorph 10 minutes 7 Str/11 con/18 dex/ +1 AC size, +1 AC natural

Silent Rod 2/3
Enlarge Rod 1/3
Maximize Rod 0/3


Xenia (AC22, HP 1/63)  d20+15=26 d20+17=32 d20+11=20 d3=1 5d6(6+4+6+5+3)=24 d20+15=26 d20+16=31 d20+28=46 d20+18=37
Sunday July 15th, 2007 10:11:46 AM

How di ...

The Wold explodes into an action and pain that the rogue understand only after the fact from parsing the visual images from memory. The touch of fire from the mage girl. The big half-orcie guy coming at her. His eyes. They don't look right her way, but the really big sword, it sweeps in her direction none the less. The panic is palpable, even viewing it in retrospect, at the inevitable as it bears down upon her.

Red fire clouds Xenia's vision. No. That's another fireball. Through the haze of pain the rogue barely remembers dodging.

Don't look at the cut. Don't even look at it. Don't wanna see bones sticking out or nothing. Don't look. Run away. Back through the blades. You can make it. But ... Here's maybe a chance to end it.

Almost without thought, Xenia points the wand at Big Sword Guy and lets go a blob of Acid at his groin right in front of her. The move gives away her place in shadow, and as his eyes light on her, she tumbles back along the nearest path toward the Blade Barrier. Shadow closes over her.

Then she changes direction.

Slow. Stealthy. Slow. The dark rogue changes direction. Instead of fleeing for the safety of the Blade Barrier, she turns around and heads further into the circle. This is the end if she's found out. But it's also a chance to put this to bed.

If, that is, she's not caught.

Rolls and Actions
Reflex 26 vs Angus' fireball
UMD 32 for Wand of Acid Splash
Range Touch Q2 AC20
Damage 1 Sneak 24 = 25hp
Ignore the 26 roll. Was going to exit the Blade Barrier. Decided not to.
Tumble 31 (Accelerated vs DC25)
Hide 46 (1/2 speed)
Move Silently 37 (1/2 speed)

Movement and Position
Movement path: B59, D60, E61 (15ft)

Active Effects
Expeditious Retreat (15/20 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm, Expeditious Retreat CL2, Hero Point 1

Wynn [AC=25; HP=119] Fly 
Sunday July 15th, 2007 1:33:03 PM

Wynn sees Xenia dive through the wall of blades and knows he does not have the skill to follow, yet he must not leave her to face them on her own. He slips a vial from his pouch and quaffs the velvety liquid without hesitation. Almost immediately he can feel the lightness overcome him as the potion begins to take effect.

Belkior (AC 23; HP 43/81) - Invisibility Purge, Magic Circle Against Evil  2d8(4+8)+3=15
Sunday July 15th, 2007 2:12:53 PM

The halfling cleric moves up beside Bin and heals the Protector once again. Belkior hopes that will keep Bin in the fight a little bit longer.

Position
E27

Action
Move - 15 ft to E27
Standard - use wand, Cure Moderate Wounds, healing Bin for 15 hps

Active Effects
Invisibility Purge - 10.2 minutes, 55 foot radius
Magic Circle Against Evil - 119.7 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Lang (AC 24; HP 122/122; Sunshine AC 23; HP 47/47) 
Sunday July 15th, 2007 3:34:13 PM

Lang and Sunshine move towards the Blade Barrier. They position themselves to see 2 sides of the circle.

Move to M & N 68.

Spell:
Longstrider - duration 3 hours

Bin (AC: 26/26 HP: ?/53 True Seeing) 
Sunday July 15th, 2007 4:50:49 PM

Unsure of current hit points after email conversation
Bin seeing Belkior in danger at being by his side, with the assasin so close, prepares to Interpose for him if necessary. Just in case the derelict choses the Paragon as a target, instead of the Protector, after he tumbles away.

(ooc: I believe a Spot DC20 is needed to see an invisible creature making movement? For those without True Seeing.

Bin ooc 
Sunday July 15th, 2007 4:59:11 PM

OOC: Sorry, that was only on a hide checks, not while invisible.

DM George supplimental  d20+13=24
Sunday July 15th, 2007 6:28:18 PM

OOC OK I know have a better understanding of how to play hide in shadow or plain sight.

The halfling tumbles away from Bin for 10' avoiding any AOO, stops and shoots twice hitting Bin only once for 7 points of damage.

When Belkior sees the halfling he seems hazy to him for some reason but Bin doesn't have this problem

Bin (AC: 26/26 HP: 62/53 True Seeing, Divine Power) 
Monday July 16th, 2007 11:12:05 AM

Bin is relieved he is the target instead of the wounded Paragon. "Stay behind me and he can't attack you without going through me first and heal yourself."
Bin raises his arms in the air, "Domi lend me your power!" He then steps as close toward the assassin as possible to engage him again. "You can surrender now and leave your evil ways, before it costs you your life." He says quite calmly.

Actions:
Continuing to Interpose for Belkior (Free action)
Cast Divine Power

Active Spell:
True Seeing .9/8.0
Divine Power 1/8 B.A.B =9, +6 strength (19), +9 Hit Points

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, +*Augury, +*Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (+D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (+D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)


Syr HP 83/86 AC 27/26 M60  d20+15=26 d20+14=23 d20+5=21 d10+5=8
Monday July 16th, 2007 5:04:20 PM

Seeing the lions hit the blade barrier and then revert to statue form gives the monk an idea. "Let's just take one more asset away." Bending down as he moves nimbly through the blades, (Reflex 26) he scoops up the statue and then steps back outside the blade circle waiting for a reaction from the enemy.

(OOC: Ignore the other rolls, Syr was going to charge but decided to go a different way)



DM George  spot d20=1 d20=1 d20=18 d20=8 d20+13=24 d20+6=13 d20+9=27 d20+7=21 4d8(4+7+7+5)+15=38 9d6(3+6+4+3+1+6+2+2+4)=31 d20+13=33 d20+13=22 d6+6=10 2d6(1+4)=5 3d8(6+1+8)+3=18
Monday July 16th, 2007 10:32:15 PM

Angus drops another empowered fireball down on the group the blade barrier group and does devasting damage. The figher takes the brunt of the fireball while the other two quad members feel it but not as badly. The priest only seems slightly singed.

Xenia dodges the fireball and then shoots the poor fighter in the groin with acid. (Hope Wynn never cheats on her.) She then moves around and hides in the shadows praying she isn't seen.

Wynn takes a fly potion getting ready for next round.

Belkior moves up and cures Bin for 15 points of damage.

Bin casts his divine power and gets into the assassin's face encouraging him to surrender.

Lang moves himself and Sunshine ready to cut off any retreat

Syr jumps into the bladebarrier and snatches up one of the figurines and jumps back out to the outside, leaving poor Xenia on her own.

*****************************************
The entire Quad is looking a little haggard as burns cover them including the assassin.

The priest once again reaches out his hands and casts a spell. Burns fade away on many of them including the assassin. Xenia hears the priest say, "Kill that mage. He is getting annoying. The mage climbs 15' and launches her own fireball at Angus. (ooc Angus needs a reflex save of 18 or takes 31 points of damage. 15 if he makes it.

The assassin tumbles 10' away to the south and draws a bow and lets an arrow go at Angus. The arrow flies true and hits the high flying mage causing more damage than an arrow should. the mage takes 15 points of damage

The ranger also sucks down a potion and more burns fade away from all of the quad.

The fighter continues to peer about looking for Xenia and swings his sword but sees and hits nothing.


Belkior - OOC 
Monday July 16th, 2007 11:01:16 PM

Some questions before I post:

1. Can Belkior see the group inside the Blade Barrier? Can he see all of the characters inside, or only some? If only some, which ones?

Yes but not well. The night is coming but I decided to play that people can see things. Angus wouldn't have gotten his fireballs off if not.

2. What do the tree and other symbols represent on the map? Are those areas costing double movement? Or do they block line-of-sight?

single trees don't slow movement but where you see the trees bunched together, both sight is obscured and movement cut in half.

Post will probably happen tomorrow night, right before the DM post.

Sorry for the delays. Worked from 8 to 9 today and didn't get a chance to look


Wynn [AC=25; HP=119] Fly 
Monday July 16th, 2007 11:35:48 PM

Wynn pushes off from the ground and flies at top speed over the upper reach of the blade barrier, stopping directly above the group of villains below (approx 20' above them). He searches vainly for Xenia but is relieved to consider that what can't be seen must be hiding, and what's hiding can't be dead.

Syr AC 27/26 HP 83/88  d20+14=26 d20+14=26 d10+5=10
Monday July 16th, 2007 11:39:55 PM

"Okay time to take the plunge." With a deep breath the monk once again speeds through the wall of blades (Reflex 27) and stops near the priest. He raises his leg for a high chest kick, hoping to stun the priest (att 26, Stunning Fist DC 18, dam 10)

(OOC: Not sure of exactly where the priest is but he should be close. If need be I'll post a location once I see the map.)

Angus as a Pixie (AC 20; HPs 13/43)  d20+9=22
Monday July 16th, 2007 11:39:57 PM

Angus ducks and let's the fireball explode behind him instead of in his chest (reflex 22). He gets ready to retaliate when the arrow slams into him. Now he is in a pickle. He is too injured to keep fighting, but he knows he needs to keep the pressure on.

Angus Dimension Doors away and retrieves a potion from his haversack.

Location: U62

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 2/8
3 Level 4/7
4 Level 2/6
5 Level 2/4

Spells in Effect:

Mage armor 10 hours
Polymorph 10 minutes 7 Str/11 con/18 dex/ +1 AC size, +1 AC natural

Silent Rod 2/3
Enlarge Rod 1/3
Maximize Rod 0/3

Lang (AC 24; HP 122/122; Sunshine AC 23; HP 47/47)  d20+14=33 d20+14=34 d20+14=34 d20+9=22 d8+7=15 2d8(5+2)+14=21 d8+7=14
Tuesday July 17th, 2007 12:03:38 AM

Lang sees movement at the top of the Blade Barrier. He sees a spell user cast a spell that explodes back towards where the some of the party is. Lang fires at the elevated Wizard even though he does not have the clearest shot. Even with cover, all of Lang's shots are on target, with one hitting the mage square in the back.

Hit AC's: 29, 30(30) & 18 (after -4 cover bonus)
Damage: 15, 21 & 14

Location: M & N 68.

Spell:
Longstrider - duration 3 hours

Xenia (AC22, HP 1/63)  d20+17=34 d20+11=31 d20+11=23 d3=1 5d6(1+5+6+5+4)=21 d3=1 d20+28=39 d20+18=34
Tuesday July 17th, 2007 10:48:56 AM

Covered in her own blood and fill with all ways of pain, still the rogue's spirits lift as Syr comes through the Barrier and socks the Priesty Guy a good one. And when Wynn rises up over the top of the whirling blades, a dark avenger lit by the crimson rays of the dying sun, the spirits of the girl rogue soar.

"You see how they're connected?" she calls out, even as she triggers the magic Acid Stick again, sending a splash of stinging acid at just the right place on the Priesty Guy's face. "They all heal together and they all hurt together! Lets kill one and see what happens!"

Then the rogue is gone again, headed southeast, dancing into the shadows. Veer. This time just a bit. Come up under the Mage Girl. A dangerous game.

Rolls and Actions
UMD 34 for Wand of Acid Splash
Range Touch P AC31 (Critical Threat Touch AC23)
Damage 1 Sneak 21 = 22hp, 23 if Critical
Hide 39 (1/2 speed)
Move Silently 34 (1/2 speed)

Movement and Position
Movement path: F62, G62, H62 (15ft)

Active Effects
Expeditious Retreat (14/20 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm, Expeditious Retreat CL2, Hero Point 1, Wand of Acid Splash 2

Bin (AC: 26/26 HP: 62/53 True Seeing, Divine Power)  d20+15=24 d4+5=7 d20+10=22 d4+5=8 d20+5=7 d4+5=7
Tuesday July 17th, 2007 2:45:11 PM

Bin takes a five foot step toward the assassin and gets full attacks in. He hopes Angus can get away in time before this thug takes another bow shot. "You would rather kill someone and die then to surrender? So be it foul one."

Actions:
Continuing to Interpose for Belkior (Free action)
Attack halfling.
First attack hits AC 24 for 7 damage.
Second attack hits AC 22 for 8 damage
Third attack hits AC 7 for 7 damage

Active Spell:
True Seeing 1.0/8.0
Divine Power 2/8 B.A.B =9, +6 strength (19), +9 Hit Points

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, +*Augury, +*Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (+D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (+D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)



Bin (AC: 26/26 HP: 62/53 True Seeing, Divine Power) 
Tuesday July 17th, 2007 3:24:48 PM

Move to E 29

Belkior (AC 23; HP 43/81) - Invisibility Purge, Magic Circle Against Evil 
Tuesday July 17th, 2007 8:49:10 PM

The halfling cleric leaves Bin to deal with the sneaky halfling and continues moving towards the rest of his companion. Having seen the fireball arc overhead, Belkior figures that he needs to deal with the spellcasters.

Once he is a bit closer to most of the opponents, Belkior stops and recites the words and gestures needed to Silence the Ga'alians.

OOC - Absent a response to my questions, I've made the above actions. If Belkior cannot target that location, then he'll make a double move to D36

Position
D32 (based on last map position)

Action
Move - 20 ft to D32
Standard - cast Silence, targetting a spot 10' above ground above the cleric (this should get the mage, too)

Active Effects
Invisibility Purge - 10.1 minutes, 55 foot radius
Magic Circle Against Evil - 119.6 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence*, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

DM George round 12  d100=69 d20+12=30 d20=3 d20=14 d20=2 d20=19 d20+12=14 d20+12=21 d20+12=15 d20+8=16 d20+16=30 2d6(4+5)+38=47 d20+17=19 9d6(4+4+2+1+5+2+2+6+4)=30
Tuesday July 17th, 2007 11:16:39 PM

Wynn takes off and flys over the blade barrier ready to fight for his lover and companions.

Syr moves through the blade barrier still clutching one of the figurines and attacks the Priest. Syr's hand rebounds off the priest like he hit stone and does't seem to do any damage. Priest isn't stunned.

Angus feeling a little picked on last round decided to dimenision door away and pulls out a potion.

Lang shoots his two arrows at the mage and hits both times but isn't as pleased with the results as he was hoping. Still he does some damage.

Xenia shoots the priest and is disappointed to see her tactic fail this time. Not sure why but the acid while hitting didn't burn.

Bin attacks twice and hits but his weapons don't do any damage to the halfling who just grins at him and shakes his head.

Belkior leaves his fellow priest and moves towards the others casting a silence spell much to the dismay of the quad's spell users.

***************************************
The priest notices the silence on the area and moves to the north to get away from it, ending his movement at D60. He casts a spell that doesn't have any apparant effect. Syr gets an AOO.

Q2 moves south and attacks Syr with one of his shortswords but misses.

Q3 charges and takes a powerattack on Syr. He hits the nimble monk and does a 47 points of damage with his powerful thrust.

Q1 moves 20' away, drawing an AOO from Bin and shoots at the cleric but misses.

Q4 rises 30 up into the air and casts a lightning bolt at Wynn. The crackling energy hits him doing 30 points of damage or 15 if reflex save is made. DC 18


Angus as a Pixie (AC 20; HPs 29/43)  2d8(6+7)+3=16
Tuesday July 17th, 2007 11:32:52 PM

Angus drinks his healing potion and gets ready to cast another spell.

Cure Moderate Wounds - 16 HP's back

Location: U62

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 2/8
3 Level 4/7
4 Level 2/6
5 Level 2/4

Spells in Effect:

Mage armor 10 hours
Polymorph 10 minutes 7 Str/11 con/18 dex/ +1 AC size, +1 AC natural

Silent Rod 2/3
Enlarge Rod 1/3
Maximize Rod 0/3

Wynn [AC=25; HP=104] Fly  d20+11=21 d20+14=27 d8+6=9
Wednesday July 18th, 2007 7:30:45 AM

The bard manages to dodge most of the lightning bolt aimed his way and then charges in at his aggressor. TThe adamantine sword flashes through the air as he aims his strike at Q4 [Hit AC=27 for 9 HP]

"Can someone dispel the magic inside the Blade Barrier" he calls out.

For a moment he spots Xenia below...and then she is gone again.

Xenia (AC22, HP 1/63)  d20+28=45 d20+18=31
Wednesday July 18th, 2007 10:46:10 AM


Lightning flares, bright in the sky. But down below is silent.

Go get 'er, Wynn!

No telling where this Silence stuff come from. But there won't be any using the wand while it's around. But maybe that won't matter.

The rogue reaches back to her haversack and finds just the right scroll on top. Then she sneaks up to Priesty Guy, slipping in behind him.

Where's Angus? Hit 'em again, Angus! We gotta kep the pressure on! Wonder where he went? Wonder if he's somewhere hurt?

Rolls and Actions
Hide 40 (-5 Penalty for Full Movement)
Move Silently 26 (-5 Penalty for Full Movement)

Movement and Position
Movement path: G62, F62, E62, D62, C62, B61 (30ft)
Note: Still using your movement rules, though Kent seems to have changed things.

Active Effects
Expeditious Retreat (13/20 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm, Expeditious Retreat CL2, Hero Point 1, Wand of Acid Splash 2

Bin (AC: 26/26 HP: 62/53 True Seeing, Divine Power)  d20+13=29 d20=19 d20+15=21 d4+5=7 d20+10=23 d4+5=6
Wednesday July 18th, 2007 1:42:56 PM

Bin is getting annoyed by the hit and run tactics of the rogue, so when he turns to flee, Bin takes his free attack and attempts to trip the little booger by kicking his feet out from under him, only because he has a bow in his hands, so that should avoid the usual AoO for such actions.

DM Sanity note:
If your attack succeeds, make a Strength check opposed by the defender's Dexterity or Strength check (whichever ability score has the higher modifier). A combatant gets a +4 bonus for every size category he is larger than Medium or a -4 penalty for every size category he is smaller than Medium. The defender gets a +4 bonus on his check if he has more than two legs or is otherwise more stable than a normal

Touch Attack: hits AC 29
Strength check: 19 (Strength 19)

If trip is successful, attack halfling:
First attack hits AC 21 while prone doing 7 damage.
Second attack hits AC 23 for 6 damage

If trip failed and not tripped in return: Cast Entropic Shield

Active Spell:
True Seeing 1.1/8.0
Divine Power 3/8 B.A.B =9, +6 strength (19), +9 Hit Points

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, +*Augury, +*Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (+D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (+D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

Bin ooc 
Wednesday July 18th, 2007 1:54:32 PM

I'm sorry for the incomplete posts lately, just a bit excited while posting.
AOL mail is down, so I can't access the map, but Bin will continue to pursue the rogue after casting Entropic Shield, if the trip fails.

Ummmm....Buzz, the Wold uses it's own Special Rules for trip and the like. You can find them here http://www.woldiangames.com/constabulary/special.htm---Nellie

Lang (AC 24; HP 122/122; Sunshine AC 23; HP 47/47)  d20+14=24 d20+14=26 d20+9=21 d8+7=13 d8+7=12 d8+7=15
Wednesday July 18th, 2007 3:07:09 PM

The Wizards a sitting duck now that he moved up higher into the air. Now Lang has a clear and clean shot at the spell user.

Hit AC's: 24, 26 & 21
Damage: 13, 12 & 15

Location: M & N 68.

Spell:
Longstrider - duration 3 hours


Bin ooc 
Wednesday July 18th, 2007 3:10:12 PM

Ok, thank you. So using the same rolls, the touch attack is at -4 which would hit AC: 25

Trip DC = 10 + Dex or Str Modifier + Size Mod + Stability Mod
Not knowing what this guys dexterity or strength is the trip DC is at 6

After reading that, I really don't know what I need to do next to finish the trip. I rolled a natural 19 for my roll and I have +4 with a 19 strength with no size modifiers.

Syr AC 27/26 HP 36/86 F40  d20+14=32 d10+5=13 d20+15=31
Wednesday July 18th, 2007 5:18:26 PM

As the priest runs away, Syr grins and takes a final swipe at the retreating back (AoO 32 damage 13).

His grin is very short lived as a new foe skewers the monk on a huge sword. Pain racks his body as the sword opens up a huge wound.

Outnumbered and hurting, he weighs his options quickly. Deciding that retreat is the better part of valor, he withdraws from combat before speeding off to where he saw the two priests last in hopes of closing this hole in his side.

He staggers back through the blades (Reflex 31)thinking to himself that he will not face that sword willingly again.


Belkior (AC 23; HP 43/81) - Invisibility Purge, Magic Circle Against Evil 
Wednesday July 18th, 2007 9:18:59 PM

The halfling cleric keeps moving closer to his companions and the main combat. Belkior wants to get close enough to heal his companions, if needed.

Position
E40

Action
Double Move - 40 ft to E40

Active Effects
Invisibility Purge - 10 minutes, 55 foot radius
Magic Circle Against Evil - 119.5 minutes
Silence - 10.9 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence*, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Co-DM Nellie 
Thursday July 19th, 2007 12:55:30 AM

I have not heard from George this evening. I will post in the morning if there isn't a post by George.

DM George Round 12  d20=16 d20+19=36 d20=18
Thursday July 19th, 2007 10:18:09 AM

OOC trying to get this quick so please forgive any mistakes. Nellie feel free to jump in and correct anything you see.

Angus sucks down his potion and feels some of the pain fade away, though he is far from 100%

Wynn takes a mighty whack at the mage and hits but his damage doesn't get past her stone skin.

Xenia frustrated by the silence spell pulls out a scroll and sneaks past the cleric with a nasty surprise planned for next round.

Bin trips the nasty little halfling as he tries to move away. The halfling crawls away to 10' and then rises. He never got the shot off last round but since it was a miss anyway, it is moot. (though you tripped him during his turn, he still gets his turn and chooses to crawl away and then stand up. You can't swing unless you step forward so I am having you cast your spell.)

Bin then casts his spell this round.

Lang pin cushions the mage with three arrows but is frustrated that they aren't doing the damage she was hoping. Still she does wince in pain and has a worried look on her face.

Syr withdraws, handily weaving through the blade barrier and runs for clerical aid.

Belkior seeing Syr in distress moves in his direction ready to cure next round.

********************************************

The priest of Ga'al sneers at the feeble attempts of the Crimson Shields and says, "Finish this rabble off. I am going back to bring the dragon to the glory of Ga'al. Imagine quads riding dragon back! Finish them off and you will get the first steeds."

With that the priest incants a spell and disappears. (OOC Al you an AOO but I rolled a concentration check of 36)

(ooc sorry ran out of time, If Nellie could figure the quads attacks, that would be great! George)



Al - OoC 
Thursday July 19th, 2007 10:48:07 AM

You can only crawl 5ft when prone.

Actions In Combat

Crawling

You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl.

BTW, Xenia should be 10ft from the Priest. So there would be no AoO.

Quad's Actions (Co-DM Nellie)  d20=13 d20=14 d20=17 d20+19=29 d20+10=20 d20+13=27 d6+5=11 d20+7=19
Thursday July 19th, 2007 4:45:51 PM

OOC: Changing post for Halfling due to George's boo-boo.
Another note...the Reflex DC for the Blade Barrier is 22.

Folks, I misread some information on the module, so I'm editting the post.---Nellie

Last Round:
Looking more than a little unhappy with the situation, the Halfling crawls 10 feet away from Bin (double move).

Current Round:

Bin moves in and attacks the prone halfling. His blow crunches into the halfling, but strangly draws no blood. Looking more than a little miffed, the halfling tries to rises to his feet (another AoO for Bin, no trip). Anger in his eyes, he levels his bow at the cleric and fires an arrow straight into his chest. (AC27 for 11)

Wynn's sword having drawn a good deal of blood (adamantine negates stoneskin), the sorceress flies away from the bard 25 feet (drawing an AoO) and drops 20 feet in elevation. She then begins weaving a spell and flings it toward Wynn. "You little toa....no...you insignificant little fly. Buzz off and bother someone else!" Wynn feels strange magic surrounding his body attempting to rearrange his very molecules (Baleful Polymorph, Fort. DC20 or be turned permanently into a fly. Will DC 20 or permanently lose your ability to cast spells).

The ranger looks around for the dark little girl. Not spoting her, he decides to slow down Mr. I'm Fast on my Feet (Syr). Moving out of the silenced area, he casts a spell and all the vegetation around Syr and Belkior suddenly springs to life and tries to hold them fast to the ground (Entangle. Ref. DC 13 or become Entangled. Even if unentangled, movement is reduced to ½ in the Entangled area).

The half-orc also takes a look see and can't spot Xenia. He moves in close to the Blade barrier, wary of the flying pixie spellcaster out there somewhere.



OOC - Matt C. playing Angus 
Thursday July 19th, 2007 5:09:39 PM

OOC - How does the Halfling know where Angus is? He Dimension Doored (I think about 400') 2 rounds ago and has done nothing combative for anyone to know where he is. Plus, he is a small creature 75' up in the air.

I have noted all those facts...however several of the Quad are keeping track of the pesky little pixie. There are a few things about this Quad that you haven't uncovered yet.---Nellie

Xenia (AC22, HP 1/63) 
Thursday July 19th, 2007 5:26:43 PM


GONE! Priesty Guy is gone! Fram framity frangle! My side hurts.

Xenia puts the scroll away. She takes a few short steps south, a wary eye out for the guys who are hunting her. Wazzat that little mage girl said to Wynn? Sump'in 'bout flying?

The rogue fishes around in her haversack while her hand is in there, and draws out a potion.

Rolls and Actions
Hide 40 (No movement action. Same as before.)
Move Silently 26 (No movement action. Same as before.)

Movement and Position
B37 (5ft step and new Grid)

Active Effects
Expeditious Retreat (12/20 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm, Expeditious Retreat CL2, Hero Point 1, Wand of Acid Splash 2

Wynn [AC=25; HP=104] Fly  d20+14=28 d8+6=12 d20+7=26 d20+8=17 d20+8=22 d20+14=31 d8+6=11
Thursday July 19th, 2007 5:28:41 PM

Wynn slashes again at the sorceress as she tries to flee, his adamintine sword finding it's target again [AoO Hit AC=28 for 12 HP, she will need to make a concentration check or lose her spell].

Wynn feels the magic of her spell wash over him like a flood of alternating cold and warm air, but he steels himself to the effects and manages to fight them off [Fort save =26, Will save =22, re-rolled the 17 with a hero point].

The bard knows he must press forward if they are to keep Ga'als servants off balance. He pursues the flying sorceress and deftly slices at her again with his bloodied adamantine sword [Hit AC=31 for 11 HP].

[OOC thanks for picking up on Wynn's adamntine sword - didn't think it would be so useful so soon - good investment!!]



Bin ooc 
Thursday July 19th, 2007 6:05:08 PM

I totally dispute the halflings actions. Crawling by itself is a move action. Did he stand to cast the spell, or was he on his hands and knees?

Not only that, but the DM's warned us that we better not make any mistakes or there will be no mercy. Well I made two this battle alone and no one said "No problem Buzz, it's a learning experience, change that." I ate two rounds with my mistakes. I'm seeing a double standard for villans that does not seem quite right.

Correct me where I'm wrong please.

Bin ooc 
Thursday July 19th, 2007 6:18:25 PM

Ok, so lets go through this again without me getting upset.

He trys to run away provoking an attack of opportunity.
I trip him. At this time, he crawls away before my standard attacks 5' and casts a spell and leaves.

Then I want to Counterspell his spell with Dispel Magic. Since what you saying is, he hasn't had his action yet, then neither have I.
If this is the case, let me know and I will roll, if it's not going to get me anywhere, oh well.

Check your email.---Nellie

Bin (AC: 26/26 HP: 62/53 True Seeing, Divine Power)  d20+15=29 d4+5=6
Thursday July 19th, 2007 9:40:35 PM

(Ooc: I don't even know where we are in rounds anymore.)

The trip was successful, causing him to fall, he begins crawling away five feet. Bin takes a five foot step and strikes at him twice while prone. (Last post)
First attack hits AC 21 while prone doing 7 damage.
Second attack hits AC 23 for 6 damage

The halfling is then seen to rise to his knees and cast a spell, then he is gone. Bin attacks him unless the villain has combat casting skills.
AoO on Halfling while casting hits AC 29 for 6 damage.

Looking around, Bin can't see him through the foliage, so he yells out, "Shields beware! He ported away from me." He starts East toward his friends, avoiding the Entangle spell. Full move to O15.

Active Spell:
True Seeing 1.2/8.0
Divine Power 4/8 B.A.B =9, +6 strength (19), +9 Hit Points

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, +*Augury, +*Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (+D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (+D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)


Belkior (AC 23; HP 43/81) - Invisibility Purge, Magic Circle Against Evil  d20+8=24 4d8(6+2+5+5)+12=30
Thursday July 19th, 2007 10:32:10 PM

The halfling cleric easily avoids the vines that grow up around his feet. Belkior then nods and taps Syr with a curative spell, using the energy of the Tongues spell since it doesn't seem to be needed.

Then he slowly keeps moving towards the main combat.

Position
D18

Action
Standard - cast Cure Critical Wounds on Syr, healing 30 hos
Move - 10 ft to D18

Active Effects
Invisibility Purge - 9.9 minutes, 55 foot radius
Magic Circle Against Evil - 119.4 minutes
Silence - 10.8 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence*, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues* (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast


Syr AC 27/26 HP 66/86  d20+15=31 d20+16=26 d10+5=12
Thursday July 19th, 2007 11:28:25 PM

'Mr. I'm Fast on my Feet' tells Belkior, "Thanks!" as he watches the skewer sore close up. Looking at the halfing struggle to get out of the suddenly too tall weeds, he ponders just lifting the little guy and running.

Instead, he opts for helping the priest left behind. Although slowed (save 31) he still charges through the weeds and aims a high kick at the bow user. (att 26 damage 12).

(OOC: I can't tell the actual location of the thief on the map but 10' from Bin should be within his movement. I'll rely on DM discretion for placement, preferably in a flanking position win Bin.)

Angus as a Pixie (AC 20; HPs 29/43)  10d6(2+6+5+3+5+6+6+2+2+5)=42
Friday July 20th, 2007 1:03:36 AM

Angus eyes the distance from himself to the flying Wizard. It maybe borderline for distance on his next spell. To be safe he pulls out his enlarge rod and casts an enlarged Lightning Bolt.

Damage 42 or 21 with Reflex save DC 20

Location: T39 (same position)

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 2/8
3 Level 5/7
4 Level 2/6
5 Level 2/4

Spells in Effect:

Mage armor 10 hours
Polymorph 10 minutes 7 Str/11 con/18 dex/ +1 AC size, +1 AC natural

Silent Rod 2/3
Enlarge Rod 2/3
Maximize Rod 0/3

Lang (AC 24; HP 122/122; Sunshine AC 23; HP 47/47)  d20+14=17 d20+14=22 d20+9=22 d8+7=10 d8+7=13 d8+7=12
Friday July 20th, 2007 1:08:59 AM

Lang is not happy that the Wizard seems to be withstanding all his arrow shots. With the Blade Barrier still up, and the fact that the only opponent Lang can see is the Wiazard, he decides a few more arrow shots are in order. The first one may not be able to penetrate the Wiazrd's defense, but the other two are pretty accurate.

Hit AC's: 17, 22 & 22
Damage: 10, 13 & 12

Location: M & N 68.

Spell:
Longstrider - duration 3 hours

Bin (AC: 26/26 HP: 51/53 True Seeing, Divine Power)  d20+15=28 d4+5=8 d20+13=33 d20=1 d20+15=16
Friday July 20th, 2007 4:47:35 PM

From wrap up. Nellie, did you subtract 3DR for Bins armor?

Bin hits ac 28 for 8 damage

Then Bin gets full attacks.
First attack is another attempted trip. (Natural critical)
Rolled natural one on the attempt which fails.

Active Spell:
True Seeing 1.3/8.0
Divine Power 5/8 B.A.B =9, +6 strength (19), +9 Hit Points

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, +*Augury, +*Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (+D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (+D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

Second attack misses (two natural ones in a row.




Round 13 (Co-DM Nellie)  d20+9=12 d20+8=23 d20+8=22 d20=6 d20=18 d20=13 d20+17=34 d20+7=24 d8+9=13
Saturday July 21st, 2007 2:27:22 PM

Bin, please add back the 3hp from your armor. And BTW...a 19 Str. Is a +4 not a +6---Nellie

The Crimsons crank it up a notch as they continue to punish the aggressors.

Xenia continues to hide as she pulls out a potion from her pack. Her hands are starting to get full. I seem to remember at least a wand, a scroll and a potion...just how much stuff can Xenia hold at one time??

Wynn cuts into the spellcaster and then pursues for yet more carnage. Actually, if you draw an AoO, move away and then cast a spell no Concentration check is needed. Now if she had cast it and drawn the AoO then yes, she would need the Con. Check. Also, you can add back the Hero point...since you saved the Fort. Wynn didn't need to make the Will.

All of the Crimsons in the Entangle area easily shrug off the grasping grasses.

Belkior slowly but surely wades through the undergrowth to come to his comrade's aid.

Syr decides to help Bin bring the Halfling down once and for all. He wades through the Entangled area and takes up a flanking position with Bin.

Bin presses the attack...there's no way he's letting Little Britches out of his clutches this time! Swinging his warhammer at the Halfling, he is frustrated to see that although it connects solidly, it does no damage. Changing things up, he tries the tried and true "Sweep him off his Feet" technique but he just can't take the little Snot nose down.

On the other side of the field of combat, after healing up, Angus joins back into the combat. He fires off a lightening bolt, making sure to use the rod to boost the range. Thankfully, Wynn is off to the side, and not in the path of the bolt. (Being nice this time...but this is why we ask players to post their position). Likewise, Xenia's hair stands on end as the bolt passes above her head. A smile spreads on the pixies face as the spellcaster screams in pain (Ref. failed).

Lang continues his target practice and finds that while his first arrow doesn't do any damage, his second and third slam home.

Those directly involved in melee notice that the enemy is definitely looking worse for the wear.

A look of worry crosses the halfling's face as Syr closes, but then breaks into a huge grin, as if he was just let in on a big secret. Contorting his body into positions that would make a bellydancer jealous, the little fellow flips and rolls away from the deadly duo at full speed (Accelerated tumble -10 pen., 23 and 22 vs. 15 and 17...no AoO's). He moves off toward the east and then disappears from Syr's view, though Bin can see him hiding not far away (Syr needs a Spot check of 34 to see him).

Meanwhile, on the other side of the battle field, the flying mage looks as if she is fed up with playing the pin cushion. Pulling away from Wynn (another AoO), she scoots toward the tree line and rapidly decends to ground level. Then she casts another spell. A large mass of huge inky black tentacles forms all around Belkior, Bin and Syr. The arms immediately reach out and try to squeeze the life out of all in the area. (Belkior, Bin and Syr must make a grapple check DC27 or be grappled.) If ungrappled, then you move at ½ rate through the tentacle area.

As the mage casts her spell, the guy with the two-weapons steps forward and in front of the spellcaster. And from his position by the blade barrier, the burly fighter drop his sword and pulls out a bow. He looks through the wall of blades in from of him and takes aim at the little pixie flying soooo high above him (Spot=18). His arrow passes harmlessly through the blade barrier and cuts into the spellcaster. (AC24 for 13...Angus has +4 to AC due to the Blade barrier)

Buzz ooc 
Saturday July 21st, 2007 2:39:42 PM

That's plus 6 to strength due to the spell. Yes, I have it down as +4 modifier.

Xenia - OoC 
Saturday July 21st, 2007 3:07:17 PM

Currently Xenia is holding a Wand and a Potion. Note that last round, she put away the unused scroll, took out the potion, and took a 5ft step.

Please know that I do keep track of these things.

That's cool...I just had a funny image in my mind of Xenia juggling 3 or 4 things in her hands at a time...guess I have a sick sense of humor.---Nellie

I'm very strict with the players in Children of Chaos as to what they have in their hands at any one time. Though it is tempting to fudge, I require no less from myself. --Al

Bin (AC: 26/26 HP: 54/53 True Seeing, Divine Power)  d20+13=29
Saturday July 21st, 2007 3:39:59 PM

Bin slightly worried at the surrounding magic feels them grabbing at his ankles and wrists, yet he still manages to break free of the enchantment enough to cast his next spell "Hold in the name of Domi!" Then in his large form lumbers toward the object of his desire, to eliminate this evil scourge that would dare bring their dark wind here.
He then needs to make double move through the next five foot square, then yet another five feet to end at D3, out of the tentacled area.
"Syr, he's fifteen feet North West of me."

Actions: Cast Hold Person on halfling.
Move to D3.

Active Spell:
True Seeing 1.4/8.0
Divine Power 6/8 B.A.B =9, 6 added to strength (19)= +4, +9 Hit Points

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, +*Augury, ++Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (+D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (+D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)


Xenia (AC22, HP 1/63) 
Saturday July 21st, 2007 4:03:46 PM


Fram frangle! This has gotta stop.

In the back of the rogue's mind is the thought that the longer she lets this go without healing, the more of a chance there is to leave a big scar across her middle. A Big Scar! Everything feels loose inside. Like the top half of her might just slide off the bottom at any moment.

And if it leaves a scar, what's Wynn gonna thing?!?

Xenia downs the potion and feels her feet lift off the ground.

This has gotta stop.

She reaches back and retreives the same scroll she had before. Then she moves another five feet. This'd work for Mage Girl too. A bit harder, but it would work. Probs. I mean, you'd think.

Rolls and Actions
Hide 40 (No movement action. Same as before.)
Move Silently 26 (No movement action. Same as before.)

Movement and Position
C36 (5ft step)

Active Effects
Expeditious Retreat (11/20 rounds)
Fly (50/50 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm, Expeditious Retreat CL2, Hero Point 1, Wand of Acid Splash 2, Potion of Fly

Belkior (AC 23; HP 43/81) - Invisibility Purge, Magic Circle Against Evil  d20-2=3 d20-2=17
Saturday July 21st, 2007 10:27:04 PM

The halfling cleric doesn't have a chance to avoid the tentacles that spring up around him. Belkior struggles as best as he can, but he cannot escape.
Grapple = 3, or 8 if taking 10

Belkior makes another attempt to escape and nearly breaks free.
Grapple = 17

Position
D18

Action
Standard - failed Grapple attempt to break free

Active Effects
Invisibility Purge - 9.8 minutes, 55 foot radius
Magic Circle Against Evil - 119.3 minutes
Silence - 10.7 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence*, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues* (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

OOC - Nellie ... the Grapple DC doesn't add up to the necessary for the caster level (13th)required for a Widened Black Tentacles


Wynn [AC=25; HP=104] Fly  d20+14=25 d8+6=10 d20+14=19 d8+6=8
Saturday July 21st, 2007 10:47:19 PM

The bard smiles in grim satisfaction as he witnesses the diminishing capacity of his foes. "Time to press on" he thinks and slashes again with his deadly blade [AoO Hit AC-25 for 10 HP] Wynn pursues the mage down closer to ground level, careful to avoid the blade wall and slashes out yet again [Hit AC=19 for 8HP]

[New Position=C33 and near ground level - please note that I thing Q4 is the mage I was attacking but I am confused about how positioning changed - Wynn would have arrived at C33 in a manner to avoid an AoO from Q2]

Syr AC 27/26 HP 66/86 A2  d20+9=13 d20+12=29 d20+4=24 d20+12=14
Sunday July 22nd, 2007 1:09:20 AM

The monk looks for the thief but can't really see the halfling. When Bin points to the approximate location of the assasin, Syr darts out from the tentacles to that spot. If he then can then see the thief, he attempts to start a grapple (grab nat 20, hold 12, Probably failed).

(OOC: Syr was going to carry Bin out of the tentacles but then I scrolled back to see that it was unneeded. Also, I may or may not post until Wednesday. I'm going out of town on business, Al do you mind still being the supersub?)

Bin (AC: 26/26 HP: 54/53 True Seeing, Divine Power) First illeagal post 
Sunday July 22nd, 2007 3:23:39 AM

Bin's DC modifier for Hold person +16
Sorry it's late, just remembered. Thanks for your patience.

George 
Sunday July 22nd, 2007 12:20:49 PM

OOC If everyone posts today, I will post tonight to make up for last week, otherwise I will post on Monday.

Angus as a Pixie (AC 20; HPs 16/43)  10d6(3+1+3+2+5+6+2+1+2+4)=29 10d6(6+5+4+6+3+1+5+6+4+3)=43
Sunday July 22nd, 2007 3:01:06 PM

OOC - No minus for range on the bow shot? Angus's AC with +4 would be 24. One minus for range would make that a miss.

Actually, I did include a minus for the range.---Nellie

Angus sees the fighter move towards the edge of the Blade Barrier, drop his weapon, pull out a bow and shoot him. Angus is not happy that they keep shooting at him.

Angus flies on a diagonal, downwards and slightly towards Lang. He lines up the Fighter with the Wizard and the Ranger and lets loose another Enlarged Lightning Bolt. This time the Bolt of Lightning hits all three of them.

Damage to Q2, Q3 & Q4: 43 or 21 with Reflex save DC 20 (burned a hero point to re-roll damage)

Location: R41 at 15' height (or whatever square it would take to line up the 3 enemies for the L. Bolt.

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 2/8
3 Level 6/7
4 Level 2/6
5 Level 2/4

Spells in Effect:

Mage armor 10 hours
Polymorph 10 minutes 7 Str/11 con/18 dex/ +1 AC size, +1 AC natural

Silent Rod 2/3
Enlarge Rod 3/3
Maximize Rod 0/3

Lang (AC 24; HP 122/122; Sunshine AC 23; HP 47/47)  d20+10=13 d20+10=25 d20+5=13 d8+7=14
Sunday July 22nd, 2007 3:12:25 PM

Lang watches as the Wizard flies out of vision and behind the Blade Barrier. Lang can still see the spell user off in the distance with another foe. He decides to turn his attention to the fighter that has moved up next the magical wall. Lang knows the shots will be difficult, but he just saw his opponent do it successfully against Angus.

Hit AC's: 13, 25 & 13 (adjusted rolls by -4 like the fighter did)
Damage: 14

Location: M & N 44.

Spell:
Longstrider - duration 3 hours

DM George combat round 14 Man down  d20+2=20 d20+11=22 d20+8=28
Sunday July 22nd, 2007 8:19:40 PM

Bin evades the grasping tentacles and casts his spell at the fleeing halfling hoping to finally be done with the pesky assassin, but alas the halfling doesn't stop and manages to slip away. (made save roll of 20)

Xenia sucks down her fly potion and skips up 5' into the air and then retrieves a nasty surprise for the quad next round in form of a scroll.

Belkior struggles mightily against the tentacles but can't break free of their grasp.

Syr gets out of the tentacles his eyes darting around but he can't see the halfling anywhere.
He goes towards the direction that Bin guides him but is unable to see the little sneak.

Wynn takes his swing as the mage flies away and hits a heavy blow, he then follows up and whacks the mage for another 8 points of damage but sets himself up for some nastiness from the ranger

Angus swoops low and fires off his lightning bolt but is only able to get the 1/2 orc and the mage in its path. Both are hit and seem to try and get out of its way but none of the quad looks very happy at the moment. They are singed, cut, burned and bleeding.

Lang shoots away at the figher in front on him and hits him once for minimal damage (stone skin -10)

(ooc I had the whole thing written out and then closed the wrong screen. Your just gonna have to trust my rolls. Not starting all over again.)

The ranger attacks Wynn with whirling blades but only sinks one blade into the bard. Still he takes 11 points of damage.

The 1/2 orc aims his bow at Angus and shoots twice. Angus is saved on hit by the blade barrier but the other sinks deeply into his chest doing 13 points of damage.

The mage takes a 5' step south and decides to try and take out the spell user hitting him with 3 magic missiles putting Angus at -8

Bin sees the halfling take aim at Syr who is right next to him but isn't able to shout a warning to the monk. The arrow bites deep doing 331 points of damage and the halfling tumbles away from Syr disappearing once again into the shadows.

The tentacles fade away just as Belkior is about to be squeezed freeing the halfling. (ooc Nellie made a mistake on the size of the spell and thought this would be the easiest way to make it right.)



Sub for Wynn??? 
Sunday July 22nd, 2007 8:34:56 PM

OOC Does anyone want to sub for Wynn for the next three weeks? I will be on vacation starting on Wednesday and I probably won't be able to post very much at all. If you are interested let me know and I'll send you the character sheet. Thanks in advance.



Al - OoC 
Sunday July 22nd, 2007 8:46:21 PM

I'll sub for Wynn, Bob. And for Syr as well.

Send me a CS please, Bob.

Scott, just to confirm, this is the latest CS, right?

Date Updated: 5/24/2007
Level: 11 (11th level Monk)

Co-DM Nellie 
Monday July 23rd, 2007 1:14:31 AM

Belkior, please remember that the Entangle is still there. Ref. DC13 or become entangled (need to roll this each round in the entangled area). If not, then 1/2 move rate through the area.

Al - OoC 
Monday July 23rd, 2007 7:11:08 AM

I'm subbing for Syr. Could you clarify the damage? Is it really 331hp? Or is it 33? Or is it 31? Or maybe something else?

BTW, you have Xenia's position incorrect on the map. I'll play her from C36 if you don't mind. It will matter.

OOC He took 31 points of damage sorry

George "Corrections" 
Monday July 23rd, 2007 8:31:37 AM

After taking a look at Angus's character sheet, I was sad to discover that he has a broach of shielding which absorbed those magic missiles.

Angus is at 3 hps and needs to take 11 off his broach

Xenia (AC22, HP 1/63)  d20+19=37 d20+11=23 d3=1 5d6(6+2+4+5+5)=22 d20+28=36 d20+18=38
Monday July 23rd, 2007 10:43:51 AM


Gotcha ... Green eyes measure the distance from within the dark.

Mage Girl ain't looking too good and now she's within range. Maybe won't even need the scroll to shut her down. Maybe just put her down good right now.

Xenia aims the acid wand. Her voice rings out with the trigger word and the blob of acid flies straight at Mage Girl's mouth.

Eat that.

Dark clothing hides blood. Pretty much. The rogue flashes a brave grin a her sweetie flying in the trees. She turns her body, though, so hopefully he doesn't notice the big tear in her armor, the big tear in her armor that leads to the big tear in her body. Then she runs back toward the Silent area. She runs. That's 'cause running will let her hear when she's in and when she's out. Also doesn't let 'em know she's flying too.

She cuts west, coming in behind the trees. Coming in toward the Big Blades.

Please let the Silence stop. Please let the Silence stop.

Xenia slows way down and dives into the shadows. She listens. Is she out? She smiles. She can hear stuff.

Rolls and Actions
UMD 37
Ranged Touch Q4 AC25, Damage 1 + 22Sneak = 23hp (Forgot to add +2 for attacking as an invisible opponent)
Hide 36 (1/2 speed)
Move Silently 38 (1/2 speed)

Movement and Position
Visible: D36,E35,F34,G33 (25ft)
Hiding: G32(10ft effective feet/5 actual feet at half speed)

Active Effects
Expeditious Retreat (10/20 rounds)
Fly (49/50 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm, Expeditious Retreat CL2, Hero Point 1, Wand of Acid Splash 2, Potion of Fly

Belkior (AC 23; HP 43/81) - Sub/Al Invisibility Purge, Magic Circle Against Evil  d20+8=14
Monday July 23rd, 2007 11:04:08 AM

As swiftly as the evil dark tentacles came, they now vanish. Praise to Alemi.

But don't sit around praising for too long.

Belkior surges forward through the clutching vegetation. Up ahead is the blade barrier. Though it he can just make out Wynn, engaged with two opponents with the barest glimpse of one to the south.
Reflex 14 vs DC11?

The halfling shoves aside the grasping grasses with shield and free hand. There is no time to even consider what this is doing to his cat fur.

Position
D22

Action
Double Move

Active Effects
Invisibility Purge - 9.8 minutes, 55 foot radius
Magic Circle Against Evil - 119.3 minutes
Silence - 10.7 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence*, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues* (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Syr AC 27/26 HP 66/86 - Sub/Al  d20+8=25 d20+10=25 d100=45 d20+4=21
Monday July 23rd, 2007 11:20:43 AM

"Where is he, Bin?" There's an edge to the monk's voice as he casts about for the impossibly difficult halfling. Impossibly difficult to find, that is.

"Point me to the spot. If I can get a hand on him, I may be able to pin him down."

OoC: If Bin points to the square, Syr will move north 15feet and attempt another grapple.

(Spot 25, Touch AC25, Miss Chance [50 and Under is Hit]=45, Grapple Check 21.)

Angus as a Pixie (AC 20; HPs 3/43) 
Monday July 23rd, 2007 4:27:06 PM

Angus will fly toward the trees and put a tree between his tender pixie hide and the bowmen (100% cover).

Angus will take a deep breath and pat his broach of shielding and then summon an air elemental as close to the blade barrier and as high as possible (next round).

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 2/8
3 Level 6/7
4 Level 2/6
5 Level 3/4

Spells in Effect:

Mage armor 10 hours
Polymorph 10 minutes 7 Str/11 con/18 dex/ +1 AC size, +1 AC natural

Silent Rod 2/3
Enlarge Rod 3/3
Maximize Rod 0/3


Bin (AC: 26/26 HP: 54/53 True Seeing, Divine Power)  d20+15=19 d4+5=9
Monday July 23rd, 2007 4:33:23 PM

Bin points to the little booger and is quickly out paced by the monk, yet Bin can still make a double move to his position and get an attack in. He really hates this guy and is looking forward to when his magical light hammer can bite into the flesh of this scum bag.

Actions: Attacking halfling (possibly prone or grappled) hits AC 19 for 9 damage.

Active Spell:
True Seeing 1.5/8.0
Divine Power 7/8 B.A.B =9, 6 added to strength (19)= +4, +9 Hit Points

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, +*Augury, ++Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (+D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (+D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

Wynn [AC=25; HP=95] Fly  d20+14=24 d20+14=32 d8+6=10 d8+6=14
Monday July 23rd, 2007 5:40:17 PM

Wynn slides diagonally 5 feet to position himself and launches his frame into a whirling attack, his blade slashing first across the mage and then across the ranger who protects her. Blood drips from his longsword and droplets are sent spinning into the blade barrier and other objects that happen to be in their path.

"Lle merna salk, wethrinaer!" "So, you want to dance, deceiver!" he spits the words at the mage in elvish.

[Hit Mage AC=24 for 10 HP, Ranger AC=32 for 14 HP; Whirlwind attack; Adamantine longsword]

New Position = D32

Lang (AC 24; HP 122/122; Sunshine AC 23; HP 47/47)  d20+14=28 d20+14=22 d20+9=28 d8+7=10 d8+7=14
Monday July 23rd, 2007 8:11:18 PM

Lang is starting to get an idea on the protection that the enemy must have on them. He knows that magic is strong, but can be worn down in time. He peppers the fighter 3 more times, hitting twice.

Hit AC's: 24, 18 & 24 (adjusted rolls by -4)
Damage: 10 & 14

Location: M & N 44.

Spell:
Longstrider - duration 3 hours

DM George combat round 15  d20+18=26 d20+20=29 d6+5=11 5d6(6+1+1+4+5)=17 2d6(3+1)=4 d20+21=41 d20=16 d20+11=16 d20+11=14 d20+6=17 d20+10=30 d20+10=26 d6+4=7 d6+4=6 d20=2 d20+12=25 d20+7=19 d8+9=12 d20=6 d20+6=24 d20+6=20 4d6(6+1+5+6)=18 4d6(2+6+3+6)=17
Monday July 23rd, 2007 10:42:06 PM

Xenia uses her wand to good advantage hitting the mage in the face with the acid. She then darts away to another hiding place pushing the odds of someone seeing her to the extreme as injured as she is.

Belkior runs towards his comrades after crashing out of the grasping grasses.

Syr calls for aid but doesn't see the halfling. (Sorry but since you posted first before Bin, he can't guide you to the halfling. Maybe if you did it after he moved but not this way)

Angus decides that he is getting stuck with to many arrows and dives for cover and then casts a summoning spell for next round.

Bin charges (only way you can attack this round doing a double move) and whacks at the halfling only to have his hammer rebound of his stone skin.

Wynn takes a 5' step and pounds the weak link of the quad yet again causing a nasty cut.

Lang shoots again at the fighter wearing down his protective magic and causing a minor wound.

****************************************

The quad looks staggered. They are on their last legs all cut, battered, burned and bruised but something keeps them fighting. The determination in their eyes is fierce and they hope to kill at least one of you before they fall.

The halfling tumbles away yet again and points his bow once more at Syr having the arrow fly out and strikes the monk who is unaware of its coming. Syr takes another 32 points of damage.
Syr can see the pain in the but this time since he couldn't shoot and move this time.

The ranger again flails away at Wynn ineffectively bouncing most of his hits off the Bard except for the last which slips in and stings (critical hit)Wynn takes 13 points of damage

The 1/2 orc fighter glances around in frustration looking for the acid wielding rogue but doesn't see her. He sighs and aims his bow at the one causing the mage so much trouble shoots twice, hitting Wynn once for 12 points of damage.

The mage also growls in frustration as she can't see who hit her with acid and takes her frustrations out on Wynn as well. She moves 5 to the south and fires a two scorching rays at the bard. Both sear into the bard doing a total of 35 points of damage.



Nellie with a correction 
Monday July 23rd, 2007 10:55:48 PM

Actually, Belkior is still in the Entangle area.

I know. I hadn't expected him to. But he made it this round. --Al

Belkior (AC 23; HP 43/81) - Sub/Al Invisibility Purge, Magic Circle Against Evil  d20+8=15
Monday July 23rd, 2007 11:10:24 PM

With one last push, Belkior breaks out of the circle of plants!
Reflex 15 vs DC11

At long last, the goal he's been struggling toward. The halfling raises his hands palm outward in the symbol of Alemi.

"HALT!" Belkior cries, and through the power of Alemi, he compells the man and the woman wizard to cease all action.

Position
D24 (10ft move at half speed)

Action
Cast Greater Command (Q2, Q4; Will Save vs DC21 or stand in place and take no action. 10/10 rounds)

Active Effects
Invisibility Purge - 9.8 minutes, 55 foot radius
Magic Circle Against Evil - 119.3 minutes
Silence - 10.7 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence*, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues* (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Wynn [AC=24; HP=48/69] Fly  d20+13=21 d20+8=22 d8+5=12 d8+5=7
Monday July 23rd, 2007 11:29:39 PM

The bard, badly injured by the mages spell pursues her relentlessly (5' shift)and lets her taste the hardened blade of his longsword, striking her twice in the hope of ending her threat to the innocents of Stone Gap.

[Hit AC= 21 and 22 for 12 and 7 HP respectively; adamantine sword bypasses DR]

Angus as a Pixie (AC 20; HPs 3/43)  d3=3 d6=1
Tuesday July 24th, 2007 12:14:03 AM

Angus calls out to his new air elemental "Engulf the wizard!" Angus then casts another summoning spell and readies three mephites to attack next round.

Air elemental in Whirlwind form moves into the space occupied by the Wizard. The winds pick leaves of the trees and the ground and give the elemental apparent substance as the leaves and dirt pound the wizard.

Reflex save DC 13 or take 1 damge
Reflex save DC 13 or lose control of movement for round - roll each round that she has flying.
DC 15 + spell level concentraction check for all spells.

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 2/8
3 Level 6/7
4 Level 2/6
5 Level 4/4

Spells in Effect:

Mage armor 10 hours
Polymorph 10 minutes 7 Str/11 con/18 dex/ +1 AC size, +1 AC natural

Silent Rod 2/3
Enlarge Rod 3/3
Maximize Rod 0/3


Bin (AC: 26/26 HP: 54/53 True Seeing, Divine Power)  d20+10=18 4d8(1+1+6+5)=13
Tuesday July 24th, 2007 3:53:11 AM

Ooc: Halfling in not on the map, nor was his movement distance stated.

Bin tired of the halflings antics decides to cast Searing Light at the assassin before moving up to engage him some more. Then he steps toward him as far as possible, "Syr, he's right there!" Bin points to his exact location. Bin does not know that Syr can see him now, since he was invisible before. "Stay beside me, let's work as a team." Bin will interpose for Syr if he is within the proper distance.

Actions: Cast Searing Light at Halfling. Hits AC 18 (likely miss)for 13 damage

Active Spell:
True Seeing 1.6/8.0
Divine Power 8/8 B.A.B =9, 6 added to strength (19)= +4, +9 Hit Points

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, +*Augury, ++Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, +Searing Light (+D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (+D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)


DM George Supplimental "End of combat" 
Tuesday July 24th, 2007 7:47:28 AM

The group is relieved to see that all of the quad members drop to the ground dead after the assaults listed above.

Syr AC 27/26 HP 3/86 - Sub/Al 
Tuesday July 24th, 2007 10:52:14 AM


Syrdeth Redbow kneels in the grass next to the still form of the little halfling pain in the keister.

"Good shot, Bin." He whistles low as he inspects the damage to the halfling's body. "Looks like you got him."

Syr looks down at the two arrows protruding from his own body. Only then, does the elfish monk notice the gallons of his own blood that flow from the vital wounds.

"Pain's a funny thing. Isn't it, Bin. I don't think I'd better try pulling these out just yet."

Xenia (AC22, HP 1/63) 
Tuesday July 24th, 2007 12:02:09 PM


"Wynn." Xenia collapses to her knees, falling, quite literally, out of the shadows as the heightened energy of battle leaves with the end of battle itself. "I think I'm hurt, Wynn. I think it's bad."

All the pain held at bay up until this point pours over the walls of Xenia's defenses. It mobs the little defenders of the dark rogue's mental and emotional fort perpetrating countless atrocities against them. Through all this the single iconic image that keeps her going is her final sight of Wynn in his righteous anger. He had been magnificent.

After a little healing, though, the girl rogue is back to business. Moving from body to body, she checks for Stuff. (That's Stuff with a capital "S".)

"Hey, didn't the Priesty Guy say sump'in about Heart Seating a dragon? What's Heart Seating?"

Rolls and Actions
Search 27 (Taking 10)

Active Effects
Expeditious Retreat (10/20 rounds)
Fly (49/50 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm, Expeditious Retreat CL2, Hero Point 1, Wand of Acid Splash 2, Potion of Fly

Bin (AC: 26/26 HP: 54/53 True Seeing, Divine Power)  d20+6=21
Tuesday July 24th, 2007 5:33:27 PM

"Adrenaline is a wonderful drug. A glorious gift from Alemi, for certain." Bin looks out around and up, for other sign's of battle or trouble. Not really hearing any, he wonders for a moment if him and Syr are the last of the shields standing, with yet more battle to ensue. Then he hears Xenia call for Wynn and his breathing shifts back into a normal mode. "Hold on a second Syr. I will take care of you, but first, Lets make sure this guy does not have anything hidden on him that can still harm us."

Bin casts Detect Poison then Detect Magic, and finally Detect Evil, in that order. Pointing out what may be detected, for Syr to take with caution.

Once back to the group. "I don't know if you want to take any of their parts for spell components or not, they had a lot of power. Then we need to burn them so we do not have to face them in the future."
Then he lets Syr search the halfling while he is healed.

Actions: Listen for Xenia's words to Wynn=21

ooc: Unless something else happens. If so, disregard.
Cast Detect Poison, magic, and evil.

Active Spell:
True Seeing 1.6/8.0
Divine Power 8/8 B.A.B =9, 6 added to strength (19)= +4, +9 Hit Points

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, +*Augury, ++Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, +Searing Light (+D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (+D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

OOC Buzz, detect poison is instantaneous. Who or what are you looking at? Realize that the detect evil and detect magic have to be concentrated on. If you cast one, you will lose it when you cast the other. DM George


Buzz ooc 
Tuesday July 24th, 2007 9:34:11 PM

Ah, thanks George.
The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

So Bin will slowly pull weapons slightly from sheath without removing them, besides bow, then cast the detect Poison. If there is poison in a pouch or in a scabbard, it should be detected unless a thin layer of lead is around it. (Thus why Bin partially pulled out the weapons he may have.)

As far as only having one spell at a time, I'm confused why. Not questioning it's authencity, but since a person has to concentrate on each, I would think they could alternate between the two as needed. It makes it especially tough if..Detect magic can be made permanent with a permanency spell.

So Bin will Detect Poison first with the above conditions, then Detect Evil and scan the area around himself him and Syr as we(if Syr is willing) carry the halfling to the other dead villans (Detecting evil all around and above on the way)
IF still safe, he will cast Detect Magic, if no one else has by then.

Thank you for letting me restate my actions.

Good question....bring it to the rules board. Curious myself. Won't matter in this case.

Lang (AC 24; HP 122/122; Sunshine AC 23; HP 47/47) 
Tuesday July 24th, 2007 9:56:11 PM

Lang puts his bow away and rejoins the Shields in searching the fallen enemies.

DM George 
Tuesday July 24th, 2007 10:01:22 PM

The group sighs a collective sigh of relief when the quad members fall dead. Xenia, Syr, Angus all slump to the ground as their wounds overcome them as the adrenaline wears off. Everyone is beat up except for Lang who seems to have weathered the battle without a splatter of blood.

Bin starts to check out the fallen foes. His detects poison on the halfling. (closest person but doesn't find any. Going to stop the spells their or otherwise you are going to take some time moving around looking. Not sure everyone else wants to yet.)

Lang starts looting the quad pulling out nice looking items and piling them for later detect magics.

ooc Hero point to Xenia for hanging out as long as she did with only one hitpoint and still was very effective. Yes Al take the exerience too

Wynn  d8+5=12
Tuesday July 24th, 2007 11:03:26 PM

Wynn rushes to Xenia's side, sparing only a sideways glance at the slumped bodies of their foes. "Guess they were all connected to each other somehow..." he mutters.

Once at the rogue's side he bites back his obvious concern for her well being. He produces his waterskin and a clean rag and begins to clean her lacerations, humming in elvish as his healing powers flow into her terrible wounds (CLW=12 HP). Wynn then offers Xenia one of his potions of CMW

A crimson stain slowly spreads across the bard's shirt eventually enveloping most of his torso, a testament to the wounds he suffered in the battle.

Angus as a Pixie (AC 20; HPs 13/43)  d20+16=24 d20+16=18 d20+16=33 d20+16=36 d20+16=35 d20+16=20 d20+16=27 d20+16=32 d20+16=17 d20+16=25 d20+16=23
Tuesday July 24th, 2007 11:16:49 PM

Angus the pixie slumps against the side of the tree he was hiding behind when the call goes out that the quad is dead. Angus call over the air elemental and the three mephit's and has them fly top cover "These are my friends. Warn us if anyone or thing approaches. Then enjoy your native climes when you return.
Thanks."

Angus will end his polymorph spell and cast another and return to pixie form but feels better and flies over to where Lang is piling up the loot. Angus will cast detect magic and take his time to look at everything.

Spellcraft rolls for magic items: 24, 18, 44, 46, 35, 20

Spellcraft rolls for any potions found: 27, 32, 17, 25, 23

The pixie Angus flies over and give each one of his friends a small pat on the back and squeeks "Great Job everyone! Now why would anyone send a quad thing to bother us? I think we have a reconing with a cleric of Ga'al and some dragons. Everyone up for some more action?"

Spell Slots:

0 Level 4/6
1 Level 1/8
2 Level 2/8
3 Level 6/7
4 Level 3/6
5 Level 4/4

Spells in Effect:

Mage armor 10 hours
Polymorph 10 minutes 7 Str/11 con/18 dex/ +1 AC size, +1 AC natural

Silent Rod 2/3
Enlarge Rod 3/3
Maximize Rod 0/3


Xenia (HP 13/63)  d8+1=5 d20+19=29
Wednesday July 25th, 2007 12:13:51 PM


Basking. That's what it is. Just basking in his light. There's just something about living on the edge that makes everything so much more ... intensifiable. Feeling his hands on her as he cleans way the blood. They clean away the pain and replace it with a burning of an entirely different kind.

Xenia tips her head to one side. Her white teeth close gently upon the edge of his finger as one hand quests within her pack for a scroll. On her lips she tastes the blood, both her blood and his. She reads the scroll, then her eyes meet his. Her hand reaches to his chest and she paints away some of his hurt as well.

What else could there be in the Wold at this moment? What else that mattered more than this?

Rolls and Actions
UMD 29 vs DC21
CLW Heal Wynn 5hp from Scroll

Active Effects
Expeditious Retreat (10/20 rounds)
Fly (49/50 rounds)

Active Effects
Scrolls: Glitterdust, Sleetstorm, Expeditious Retreat CL2, CLW; Hero Point 1; Wand of Acid Splash 2, Potion: Fly

Syr AC 27/26 HP 3/86 - Sub/Al  d20+4=17
Wednesday July 25th, 2007 12:44:23 PM


Syr makes a last minute check on the ground for anything the halfling might have dropped. (Search 17) After Bin gives the okay, he stoops for the halfling's bow before hoisting the body of the little pin-sticker up onto his shoulder.

"Lets join the others, Bin. Why don't we let Belkior handle the healing. It's his specialty. Save your spells in case we need them."

"His magic is better used for healing anyway," the monk whispers. "He doesn't ... you know ... " Syr mimes pounding his fist into an imaginary enemy.

"Hey Belkior! Have a spell for me?"

Belkior (78/81) - Sub/Al Invisibility Purge, Magic Circle Against Evil  d8+11=15 4d8(8+1+2+8)+11=30 3d8(3+1+4)+11=19 2d8(5+8)+10=23 2d8(2+8)+10=20 2d8(1+6)+10=17 2d8(7+1)+10=18 d20+8=26
Wednesday July 25th, 2007 12:51:54 PM


Belkior hustles across through the tall grass toward the towering Blade Barrier, arriving just as the spell ends clearing the way through.

"Gather round." The cleric of Alemi finds a space north of his own Silence sphere. "I'll heal everyone within night's rest of full health."

As he sets up a triage and begins working his way through, the halfling gives mind to Xenia's question on the subject of "Heart Seeding." (OoC: I know nothing about it myself. Could you have Belkior explain everything that he might get from a Knowledge Religion 26 roll?)

Action
CLW Mass 15hp (Everyone, from Wall of Stone)
CCW 30hp (Syr, from Neutralize Poison)
CSW 19hp (Syr, from Prayer)
CMW 23hp (Xenia, from Delay Poison)
CMW 20hp (Syr, from Hold Person)
CMW 17hp (Angus, from Resist Energy)
CMW 18hp (Xenia, from Resist Energy)

Knowledge Religion 26

Angus 43/43
Belkior 78/81
Bin 54/54
Syr 83/83
Xenia 63/63
Wynn 69/69

Active Effects
Invisibility Purge - 9.8 minutes, 55 foot radius
Magic Circle Against Evil - 119.3 minutes
Silence - 10.7 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison*, Hold Person*, Resist Energy*, Resist Energy*, Silence*, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer*, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison*, Tongues* (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command*, Wall of Stone* (D - Dispel Evil)
* = cast

Jerry 
Wednesday July 25th, 2007 2:09:04 PM

Hey friends. I need the report for last week posted. Email it to me too please so I can cross it off my list. ;)

Bin (AC: 26/26 HP: 53/53 True Seeing) 
Wednesday July 25th, 2007 3:13:03 PM

Bin is not so squeamish he will not investigate further. After their body's are looted, Bin gets out his dagger and start cutting into the chest of the halfling. He takes his hammer and pops open the rib cage, then using his normal strength starts poping ribs out exposing the halfling's once beating heart. Without touching the heart, Bin examines it, lifting it aside with his dagger, looking for one of those "Heart Seeds".

If he sees one, he attempts to remove the heart without touching it. "Here. Look here." He looks to Angus and Xenia, "We should remove them all before we burn the bodies. Is there some way we can teleport these to the church of Alemi or Domi for study?"
Bin looks to Belkior, "We really need to contact our churches as well and let them know what we know so far. If we do lose our lives in this test, at least our churches can be prepared for what is out here, if they decide to send others. I am positive they will want to know of a Heart Seeded dragon."

If he does not see anything strange like a heart seed, he still suggests doing so, just in case they are seeded and we can not tell from physical inspection. Perhaps that can be another commune question?

"I am very pleased I did not have to cast my Commune spell earlier, I think a lot of those questions have already been answered, and now there are new questions to ask. We can recieve nine answers to our queries."

Bin talks with the group before casting his spell.
"Here are the questions I recommend."
1. Is Stone Gap in immediate danger?
2. Does Beth need to be rescued?
3. Has the villagers of Stone Gap started to receive the Heart Seeds yet?
4. Is the entrance to the dragons abode through a visible opening.
5. Besides the clerics of Ga'al, are there other classes we must beware of?
6. Did we miss any clues at the dragon print?

"These are just my ideas at the moment. If you all can come up with better questions, I will remove the less important ones, as needed."

Active Spell:
True Seeing 2/8.0

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, +*Augury, ++Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, +Searing Light (+D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (+D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

Lang & Sunshine 
Wednesday July 25th, 2007 7:44:53 PM

Lang finishes piling up the loot. He looks at his injured friends and his nice clean shirt. He shakes his head in wonder that he was not attacked.

DM George "Looting and Autopsies 
Wednesday July 25th, 2007 10:08:50 PM

The group gather the rest of the fallen and drag them all to one pile. Various spells are cast and the following is magic is revealed.

The halfling assassin:
3 arrows glow a strong magic
short bow stong magic
boots minor magic
cloak minor magic

human ranger
2 short swords moderate magic
belt strong magic
potion that Angus eventually identifies as rage

1/2 orc figher
belt with very strong magic
banded mail strong magic
great sword moderate magic
ring moderate magic

human mage
2 figurines of lions strong magic
headband of moderate magic
wand
cloak of moderate magic

Belkior reveals this story about his knowledge of Ga'al:

This god is the master of Domination. He believes that the Noble Races ultimately fail because they are imperfect. When created by The Jericho, they did not receive a strong enough character to be able to withstand the temptations of their own natures. This causes the Noble Races to live in a constant state of stress, worry, and fear. Thus, he offers to take all who will rely on him and install in them the strength of will that the Creator failed to give them. In return they will serve him totally, allowing him to dominate their lives and actions.

The Noble Races were not meant to stand upon their own two feet. This is why they constantly fail, bicker, fight, and die. The Noble Races need someone to dominate them and tell them how to live and what to do. Ga'al accomplishes this through magical plants called the heartseeds of Ga'al. Before the Year of Ascension, in the Empire of Aisildur, the religion of Ga'al was universal, so all children had heartseeds planted in their chests at age 12. Now that the Gods of Testing have ascended and Ga'al has joined that pantheon, the wards that protected Aisildur are gone, as are the magical protections put upon the Wall of Kaazul. Now Ga'al is sending out missionaries to recruit new followers from around the Wold. But now he is also charged by both the Gods of Testing as well as the Gods of Wold to plant heartseeds only in those who request it. However, the tradition continues without consent in Aisildur -- and occasionally in other places where his priests can get away with it.

Those who are heartseeded gain the morals and beliefs of Ga'al. Ga'al strives to get the Noble Races to realize that they have "failed" the test. The solution to this situation is to embrace Ga'al and have the morals and beliefs that are lacking supplied by him through his heartseeds.

Bin's inspection reveals when he opens the shirt a small piece of wood like substance protruding out of the halfling's chest. When he carves his way in, he discovers that it is a vine like growth encircles the heart and part of the spine.

The group starts healing and winding down. All short term spells end. The ones that last hours are still on.

Xenia and Wynn seem lost in their own world as they touch each others wounds and stare soulfully into each others eyes. Very touching in a strange sort of way.



Role Call - ADM Scott the Southern 
Wednesday July 25th, 2007 10:24:52 PM

Two weeks worth... Nice job guys

Lang XXXXXXXXXX
Angus XXXXXXXXXX
Bin XXXXXXXXXX
Syr XXXOXXXXXX
Wynn XXXOXXXXXX
Belk XXXXXXXXXX
Xenia XXXXXXXXXX

2 missing posts...

Syr (hp86) 
Thursday July 26th, 2007 9:32:25 AM

Looking down at the corpses, "Belkior, do you think this heartseed is the link that tied these four together? You saw what fighting them was like? We've never fought anythng like this quad before. I almost prefer the plants."

Yawning and stretching his arms, "It's still late, how about you guys that need a full night's rest sleep first? Also, with a dragon roaming around... msybe we should give thought to a more defensive campsite? Possibly even some cover to avoid it's breath?"



Angus  d20+16=23 d20+16=30
Thursday July 26th, 2007 9:42:42 AM

Angus looks at the cmbined haul of magic "Wow, they were loaded with magic. Anyone find any coin or gems?"

Angus looks at the golden lions "These will be real helpful to us. Who is best to hold them, Belkior?"

Angus searches for the activation phrase.

Spellcraft 23

Angus also inspects the wand closer too to see if he can find out if it is divine or arcane (detect magic previously cast) and maybe an activation.

"Maybe you can try Xenia?"

Spellcraft 30

Angus will offer the wand to Bin, Belkior and Xenia for inspection.

Angus tells Wynn, Lang and Syr as he hold up the potion "This is a rage potion. Who can use it the best?"

Whne Belkior tells everyone about the Priests of Ga'al Angus comments "Not a nice group of fellows. I think we should hold up in their new temple and let the Dragon attack us there." Angus adds half smiling.

"So who wants to go back an have a few words with the priests back at Stone Gap?"

ooc: Was the priest that just attacked us one that was in Stone Gap?

Angus looks to Bin and Belkior "Can you two get any information out of the dead quad members? Maybe a name of the priest or where the dragon is?"

Spell Slots:

0 Level 4/6
1 Level 1/8
2 Level 2/8
3 Level 6/7
4 Level 3/6
5 Level 4/4

Spells in Effect:

Mage armor 10 hours

Silent Rod 2/3
Enlarge Rod 3/3
Maximize Rod 0/3


Bin  d20+6=11 d20+6=13 d20+6=18 d20+6=8 d20+6=25 d20+6=17
Thursday July 26th, 2007 11:06:59 AM

"I think that the Commune spell will give us such answers Angus. I do not suggest we go back to the village right now. If the Ga'alian's think they lost the village, they will destroy it and all within."
In regard to the lions, Bin asks Belkior, "Being a pacifist, can you unleash such creatures on your enemies?"
Bin takes the wand and shakes it a few times before examining it. He does so on any other items Angus needs a second opinion on.
"I can speak with them in the morning. I don't know if removing their hearts will increase our chances or not. I would have suspected they would get an automatic chance to ignore the spell before those were removed."

Bin still awaits a response from their leader and others on getting the information and the hearts, back to their superiors.

UMD, starting with wand 11, 13, 18, 8, 25, 17
(ooc:Crappy rolls. I used all my criticals on that halfling.)

Xenia  d20+17=28 d20+17=29
Thursday July 26th, 2007 11:20:47 AM


Heart *Seed*. Right. Not heart seat. 'Course. Heart Seat would be dumb.

Xenia places a kiss at the side of his face. Slim legs raise her from the ground without effort. Belkie's magic has worked its trick. There is no pain.

"Dunno, Angus. Didn't see Mage Girl working the wand." Xenia frowns at the blood that still covers the front of her clothes. She takes out a wand of her own.

"Wands aren't too hard, though." She speaks the word to her own wand and her hands begin to glow with magic. As she passes her hand down the length of her body, the blood and dirt cleans away. "All you gotta know is the right word."

"Anyone else needs cleaning up, just ask," the rogue calls out. "Lemme see that wand, Angus. I'll give it a try."

Clearing a spot away from the others, Xenia takes the captured wand in hand. She faces away from the camp, out into the night. "Get ready for anything," she warns. Xenia goes for it, pointing the effect of the spell a goodly distance away.

Rolls and Actions
UMD 28 vs DC20 for Wand of Prestidigitation
UMD 29 Activate Blindly for the wand.

Active Effects
Scrolls: Glitterdust, Sleetstorm, Expeditious Retreat CL2, CLW; Hero Point 1; Wands: Acid Splash 2, Prestidigitation 1, Potion: Fly

Belkior (78/81) - Sub/Al Magic Circle Against Evil 
Thursday July 26th, 2007 12:05:49 PM


"I'd like that magic, please, Xenia," Belkior replies. He clears a clean spot to sit and awaits his cleaning.

"I would think that we will find the Ga'alian priest wherever the dragon is now. I don't know much about the ritual necessary to Heart Seed an individual, but I suspect that it must take some time. I think that would be true especially in light of your dissection of the ... of the halfling. Something that entwines around the heart and spine without killing the host must, I'd think, do so at a gradual pace."

"Why don't we concentrate on finding the dragon first, Bin. What do you think of these questions?"

1) Is the dragon willingly receiving the Heart Seed?
2) Is the dragon North of our position?
3) Is the dragon East of our position?
4) Is the dragon more than one day's journey away from our position?

"I think it's strange," Belkior muses half to himself, "the priest mentioned heart seeding other dragons. I wonder where he intended to find them? Dragons are very rare."

Active Effects
Magic Circle Against Evil - 119.3 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison*, Hold Person*, Resist Energy*, Resist Energy*, Silence*, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer*, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison*, Tongues* (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command*, Wall of Stone* (D - Dispel Evil)
* = cast

Wynn  d20+12=17
Thursday July 26th, 2007 12:24:14 PM

Wynn seats himself against the bole of a nearby tree as Xenia goes off to play with the captured magic items. The Year of Ascension, the Empire of Aisildur, the Wall of Kaazul; all names out of legend. He takes out his notebook and places ink and quill near at hand.

Wynn begins to write. Eyes raised to the stars, the feather tip of the quill brushing his lips, the bard wonders at where within the Wold they might be to chance such encounters. How far away could they be from their usual haunts? (Bardic knowledge 17.)

Lang & Sunshine 
Thursday July 26th, 2007 9:25:16 PM

Lang looks at the pile of magic items that Angus determined from his spell.

"That's quite a bit of stuff. Should come in handy if it is usable or if we sell it."

"If nobody objects, I'll carry the Great Sword for now. Who knows it may come in handy."

Lang straps the sword to his back and adjusts it to get comfortable.

"Well what is out next move? Do we push on or do we head back to the village?"

"One other question. What reason will I have not to kill the two Gaal clerics when we get back to the village? That is if they are still man enough to be there."

Fun with Magic---Co-DM Nellie 
Friday July 27th, 2007 1:21:39 AM

Healing is concluded and cleaning is done by some as others continue to examine the items that were taken off the dead.

After giving thought to the matter of the priest, Angus is fairly certain that the priest they encountered in the battle was not either of the ones the group met in Stone Gap.

Angus gives both the figures and the wand a good look over. It's a pretty simple matter to figure out that the figurines caused the lions to appear, but the activation word....now that's tricky. Angus searches his memory to tries to remember any activation phrases that might have been used in previous accountings of this type of wondrous item...but he just can't come up with it. Turning the figures over and over in his hands, he comes across a set of inscriptions in High Woldian...one on each figure (Knowledge Arcana 25 to decipher them). The wand on the other hand is almost chlid's play to the sorcerer. It's obviously arcane magic... looks to be of a standard construction material...yes, he would bet his big floppy hat that it's probably a wand of stoneskin. After Bin gives it a whirl, Xenia grabs the wand up and bingo bango, her dark skin soon becomes rock hard.

Questions are tossed around for the Commune spell as other suggest various courses of action, such as rest and returning to the village. (Please let me know the consensus as well as the finalized Commune questions so we can get rolling tomorrow).

Meanwhile, Wynn once more ponders where in the Wold they might be...and once more comes to the conclusion that they are close to his old stomping grounds of the Windborne Hills. (Not exactly sure what kind of information you're trying to gather here.)

Xenia  d20+11=14
Friday July 27th, 2007 11:04:04 AM


"Hey, Lookit me! I'm a golem!" Xenia stomps around the camp in the best imitation that a slim girl can portray of a hulking stone monster. "Well, now we know where from they got that Stone stuff. Useful little thing, this."

"I think you're right, Belkie." Xenia runs her palms up and down his armor and the weird cat legs, before picking up the evil halfling's bow and nocking one of her own normal arrows onto the string. "I think we should follow the dragon." Xenia picks up a small stone. "Hey, can anyone put a light spell on this for me?"

"We could go back to the Stone Gap place. That's where the other two priests are. But short of torturing them, which would make us real popular, I don't think they're gonna give up their friend to us."

After receiving the spell, the rogue measures off one hundred and thirty paces before she figures the difficulty to be great enough. Then she walks back, turns quickly and fires a shot off through the darkness at the glowing point of light in the distance. (Hit?)

Rolls and Actions
BAB unmodified Attack Roll AC14
Estimated AC of Stone AC17 (But up to DM discretion.)
+10 Standard
-5 DEX
+8 Diminutive Size
+4 130ft distance (Actually a penalty to the shot.)

Active Effects
Scrolls: Glitterdust, Sleetstorm, Expeditious Retreat CL2, CLW; Hero Point 1; Wands: Acid Splash 2, Prestidigitation 1, Potion: Fly

Belkior (78/81) - Sub/Al Magic Circle Against Evil 
Friday July 27th, 2007 11:12:50 AM


"The questions you ask are up to you, Bin." The Wold seems much more in place after the cleaning. Even with the few small remaining wounds. "I could prepare a divination of my own tomorrow, but Alemi's gift is in healing, and I think that we may need all that we can of that if we will need to deal with an uncooperative dragon."

Active Effects
Magic Circle Against Evil - 119.3 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison*, Hold Person*, Resist Energy*, Resist Energy*, Silence*, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer*, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison*, Tongues* (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command*, Wall of Stone* (D - Dispel Evil)
* = cast

OoC: John will be back next week to take over. Thank Alemi. He can prepare Belkior's spell list for the new day.

Wynn 
Friday July 27th, 2007 11:39:53 AM

"I could keep one of those lions, Angus." Wynn's voice is distant, and his eyes do not rise from his journal. "Xenia could hold onto the other. "If you don't find the trigger word, we'd have the best chance of activating them."

Then the bard lapses back into silence, the only sound coming from him, the skritch and scribble of his quill.

(OoC: Sorry, forgot that the question of where we were was already answered.)

Bin 
Friday July 27th, 2007 4:19:45 PM

Ooc: Sorry, a lot to put down, but I think it is worth reading.
Bin ponders the things that have recently occurred. As Xenia plays with her new spell, Bin thinks back to the huge elemental that almost snuffed his life out, if it were not for the quick actions of his friends. Bin want's to remove the others hearts and inspect the inside of their chest cavities. Do some have more growths then others? Bin wants to know if it's possible to tell if someone had the heart seed before another?

Bin comments on the figurines, "If we discover the command word and Belkior can use them, I suggest we let him. There may be a time when no one can get to him before he is killed. This last battle was an excellent example, if not for the True seeing spell, that halfling would have killed us both. He needs extra protection for times like that."

Bin casts his Detect Evil spell and checks all the loot they found, then the surrounding areas as well. "Let's make sure none of those items are aligned against us."

Bin lays the bodies out beside each other, for his speak with dead spells in the morning. He places their hearts in a sack, then presents them to Angus. "If we don't send them to the church, we need to destroy them. I have a concern, that as long as those seeds exist, the priests will know where they are. If we carry them, they will know our exact location." Bin changes the subject while working, "I wonder if these four were willing to take the heart seed? If not, they may have been forced to attack us. If that is also the case, perhaps we can bring them back to help us? We will need to purify the hearts in some way, before put back into their bodies for the raise though. I doubt just removing the seed will be enough."

Bin cleans off his bloodied hands before casting his commune spell.
"Oh mighty and powerful Domi, please answer our questions to better bring praise to your name."
1. "Is the dragon spoke of by the priest of Ga'al to the North?"
2. "Is the dragon spoke of by the priest of Ga'al to the East?"
3."Is the dragon more then one day's travel by walking?"
4. "Are the priests of Ga'al in Stonegap heart-seeding villagers yet?"
5. "Are there more priests to deal with besides the three we are aware of?"
6. "Is the priest we saw this evening the high priest of the area?"
7. "Are the villagers safer, if we complete our test before we return to Stonegap?"
8. "Is the entrance to the dragons abode through a visible opening?"
9. "Were all four attackers, willing recipients of the heart seed?"

Actions:
Cast Detect Evil and check looy and surroundings.
Cast Commune.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)2-(6) **Aid, *Augury, **Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, **Speak with Dead, *Prayer, *Protection from Energy, (D=Magic vestment)
4-(4) *Divination, *Sending, *Imbue with Spell Ability, *Divine Power (D=Divine Power)
5-(2) *Summon Monster V or Raise Dead, depending on Commune spell, *True Seeing (D=Righteous Might)
(+-cast *-memorized)

Syr 
Friday July 27th, 2007 6:40:38 PM

Syr cringes away from Lang as he displays the Great Sword. "Speaking from personal experience, I would say anything this half orc was carrying," he nudges the body with a toe, "is VERY powerful. "He rubs the now heal whole in his side. Can I dub that sword the Impaler?"

Reaching down into the pile of magical loot, he dons the half orc's belt. "If no one has any objections, I'll use this for the time being." Later he looks at the pile again and if the boots are not taken, Syr will wear those too."

Angus 
Friday July 27th, 2007 11:57:21 PM

Angus does not take the bag of root infested hearts that Bin presents. "I would like to drop the hearts of in Stone Gap, but lets see what Domi has to say first."

After hearing the results of Bin's commune, Angus adds "We need to use what we can from the enemy to make us stronger. Syr how does the belt feel? Who will take the rage potion? Is Belkior the best one for the lions and I think they need to stay together. I will take the wand and get ready to use it liberally. It caused us enough problems. We need all we can use if we are about to hunt dragons and one nasty cleric."

Spell Slots:

0 Level 4/6
1 Level 1/8
2 Level 2/8
3 Level 6/7
4 Level 3/6
5 Level 4/4

Spells in Effect:

Mage armor 10 hours

Silent Rod 2/3
Enlarge Rod 3/3
Maximize Rod 0/3


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