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Lang & Sunshine  d20+14=28
Saturday July 28th, 2007 8:38:31 PM

Lang takes the bag of hearts from BIn since Angus does not seem to want them. Lang opens the bag and takes a deep whiff and opens it for Sunshine. "I think we know what we will be tracking from now on."

Handle animal 28.

Lang closes the bag.

"Sunshine lets practice." Lang opens the bag for Sunshine "Speak. Thats a good boy. You will let us know when the evil Ga'alians are around." Lang closes the bag, but takes a heart out, breaks the plant in several places and crushes it in his large clawed hands and throws it "Fetch boy. Good boy. Now you know what to attack."

Once Sunshine brings it back, Lang will give a toothy grin. "That is more like it. We will be ready next time."

When Angus talkes of the rage potion Lang lifts his head. "I will take it unless someone has better use for it. I will take the arrows too, unless we think it is better to split them up. Wynn, do you want to try the small bow, I favor mine?"

Co-DM Nellie 
Sunday July 29th, 2007 4:54:46 PM

Just to let everyone know, I'll be posting tonight around 10:30 EST.

Role Call - ADM Scott the Southern 
Sunday July 29th, 2007 10:14:06 PM

Perfect week! A gold star goes next to supersub Al's name!

Answers--Co-DM Nellie 
Monday July 30th, 2007 12:28:02 AM

After blindly activating the wand, Xenia moves on to the halfling's bow. Moving well outside of normal range, Xenia draws back and takes aim at the glowing stone. Although the arrow wobbles a bit, it still manages to clang against the rock (a hit, but just barely).

Various suggestions are passed around about how best to utilize the figurines, but one thing is sure...no one will be able to use them until the activation phrase is figured out.

Bin sets about the gruesome task of removing the heartseeds from the figures. It takes quite a bit of time, but he eventually pries the invasive plant from the spine. He does have to cut out quite a bit of heart material to get them out of the chest cavities. They all look to be about the same size, and it is not clear whether any one person was seeded longer than another. Casting his spell, Bin does not detect evil on any of the foes equipment. Nor does he detect any evil in the surrounding area.

Cleaning himself up, Bin prepares to Commune with Domi. He asks his questions and soon receives answers.

1. "Is the dragon spoke of by the priest of Ga'al to the North?" No
2. "Is the dragon spoke of by the priest of Ga'al to the East?" No
3."Is the dragon more then one day's travel by walking?" Haste could bring you to your goal in a day.
4. "Are the priests of Ga'al in Stonegap heart-seeding villagers yet?" No
5. "Are there more priests to deal with besides the three we are aware of?" Unclear
6. "Is the priest we saw this evening the high priest of the area?" Yes
7. "Are the villagers safer, if we complete our test before we return to Stonegap?" Unclear
8. "Is the entrance to the dragons abode through a visible opening?" Yes
9. "Were all four attackers, willing recipients of the heart seed?" Unclear

Bin gives the heartseeds to Angus, who in turn passes them to Lang. Lang spends a bit of time working with Sunshine to get him used to the scent of the unusual parasite. The loyal dog takes easily to the game of fetching the ground up pieces. What remains to be seen, however, is how practical it will be to identify a heartseed by scent when it is still implanted.

Syr takes the belt and contemplates the boots. It's hard to tell what the magical properties might be until the items are actually tested.


Xenia  d6=5 d6=4 d6=2 d6=1 d6=4 d6=1 d6=3 d6=3 d6=1 d6=6 d6=5 d6=4 d6=4 d6=6 d6=3 d6=1 d6=3 d6=4 d6=2 d6=1 d6=1 d6=2 d6=4 d6=4 d6=6 d6=5 d6=3 d6=3 d6=2 d6=6
Monday July 30th, 2007 10:07:30 AM


"I'll take at least one of those arrows, Lang," Xenia chimes in, eying the bow and nodding in response to the results of her little experiment.

"That's some good answers, Bin," she says, returning to the pile of loot. "So the village is alright. And the Dragon is, like, kind of a day's march away, huh? Wonder what Domi means by 'Haste', though. That's a puzzler."

She begins picking through the Stuff.

"Bet the little plompy butt halfling's cloak is for to let him hide better." She puts it aside. From the pile, she plucks the ring that the half-orc was wearing and slips it on her finger.

She takes off her own cloak and sets it down beside the one that the Mage Girl used to own.

"Hey, can one of you magic guys do the Detecting Magic thing on these two cloaks. Mine is a Resisting Cloak, Magic Level Two. I'm thinking hers is sump'in similar."

She eyes the Ranger's swords and his belt.

"Lemme try a little 'speriment to try figure out what these things can do," she says.

The rogue takes up one of the ranger's shortswords and his belt, and finds the stout bole of a tree. From her haversack, she draws her own shortsword of fine masterwork quality. The blade shines as she draws it from its sheath.

Lining up each cut, she chops into the tree ten times. Then the slim rogue takes up the ranger's sword, and just below her first cuts, she makes ten cuts with the ranger's sword. In the light from the stars up above, then, Xenia examines the two test cuts to see how much more damage the ranger's sword did over her own. (Rolls are below. An exact HP result is not necessary, but see the note below.)

Then she puts on the ranger's belt, takes up her own trusty sword, and makes another ten cuts. Same experiment with a slight twist.

Rolls and Actions
Xenia's MW Shortsword Damage: 5+4+2+1+4+1+3+3+1+6=30
Ranger's Shortsword Base Damage: 5+4+4+6+3+1+3+4+2+1= ???/33
Xenia's MW Shortsword w/Ranger's Belt Damage:1+2+4+4+6+5+3+3+2+6= ???/36
Note: If you need a guide by which to evaluate this, consider the following. Even a +1 sword will add +10 to the damage. That would make a damage comparison of 43 vs the unaugmented shortsword damage of 30. That's a third again greater and, I'd think, would be decidedly noticable. A +2 Shortsword would add +20 and a +3 shortsword would add +30 or twice again the damage. Same concept applies to the ranger's Belt if the belt involves Strength.

Wynn  d20+9=19 d20+9=15 d20+9=13 d20+9=18 d20+9=18 d20+9=26 d20+9=14 d20+9=22 d20+9=29 d20+9=19 d20+9=19 d20+9=19 d20+9=11 d20+9=12 d20+9=21
Monday July 30th, 2007 11:27:10 AM

Wynn closes his journal. He shakes his head at Lang's question. By way of explanation he inclines his head, pointing in Xenia's direction.

The bard packs up ink and quill then stands, brushing dirt and grass from his trousers.

"I don't think we have to worry about Stone Gap, Bin," he says. "Stone Gap is behind us," he hooks a thumb over his shoulder to the Northwest. "And Domi seems to say that the dragon, and probably the priest is in the exact opposite direction." Wynn stares off toward the dark silhouette of the massive mountains to the southeast. "I think that means that our main mission is to stop the heart seeding of the dragon."

Wynn wanders over to the pile of magic items.

"Are you planning to prepare another commune with your god for tomorrow, Bin?" the bard asks. "We would know how much time we had if we knew when the dragon was going to be heart seeded. If it's going to be heart seeded tomorrow, then we may have to rush. If it's already been heart seeded, or if it won't be tomorrow, then we can take more time."

Wynn looks again to the mountains, attempting to estimate the remaining distance. (In one of the first DM posts, you gave a distance of 30 miles. Could I get a current best guess?)

"Either way, it would be best to get a good night's sleep tonight," he says. Then the bard hums a cantrip and goes about fulfilling Xenia's request for the detection of magic.

Spellcraft Rolls for types of Magic Auras
Xenia's Cloak 19

The halfling assassin:
3 arrows glow a strong magic 15
short bow stong magic 13
boots minor magic 18
cloak minor magic 26

human ranger
2 short swords moderate magic 14 & 22
belt strong magic 29
potion that Angus eventually identifies as rage (unnecessary)

1/2 orc figher
belt with very strong magic 19
banded mail strong magic 19
great sword moderate magic 19
ring moderate magic 11

human mage
2 figurines of lions strong magic 11
headband of moderate magic 12
wand (unnecessary)
cloak of moderate magic 21

Bin 
Monday July 30th, 2007 12:12:03 PM

Relating his findings to the group, Bin does feel better about Beth's predicament. "We are indeed lucky Domi wants us to succeed. He did not have to give such complete answers as the travel time to the dragon. What does bother me is the question about dealing with more then the three priests we have seen, it said unclear. This may well mean we are now at war with Ga'alians, after we are done with this test."
"I will not assume what our mission is, nor whether it is the dragon we must prevent from having a heart seed. I believe this test is to determine our own hearts worth. Whatever happens, we must choose the greater good for us to succeed and to do that, we must determine if these four were heart seeded willingly, which was also unclear. If in fact they were once good guys, like us, and forced to serve Ga'al, we should raise them from the dead. I will take extra Speak With Dead spells tomorrow. We will speak with each. If they decide they do not want to answer willingly, we can assume they are not of a good alignment at one time. I am not willing to turn away any good help we can find out here."

In regard to the Commune spell. "I do not wish to tempt the patience of my god with another Commune so soon. At least not in regard to the last subjects."
(ooc: I'm not sure how you guys do Commune spells in 3.5. In 2ed, a Commune spell can only be done once a month to avoid really upsetting the god. If that is not the case, Bin would not be opposed to it again.)

Wynn (2nd Post) 
Monday July 30th, 2007 1:09:58 PM

"I am ... already at war ... with the Ga'alians, Bin," Wynn replies, his voice made halting by his concentration. "The acceptance ... of dominion ... over one's will ... "

There is a pause as Wynn finishes his examination.

" ... is worse than death. I oppose it."

Angus 
Monday July 30th, 2007 4:45:55 PM

"I second Wynn sound advice of a good nights sleep."

Angus motions for Lang to join him "Let me look at your short swords and you can add your expertise to Xenia's investigation of the blades."

Angus will add one of his detect magic's and look at the shorts swords taken off the Ga'alians and Lang's two enchanted blades.

"Lang what you you do about tracking the quad?"

Lang  d20+16=24
Monday July 30th, 2007 4:49:13 PM

Lang will remove his short swords for Angus's magical inspection and then test out the new magical blades "Not bad"

"I will see what I can find tonight and in the morning, if our quad has any backtrail."

Track 24

Syr 
Monday July 30th, 2007 5:00:43 PM

Syr shivers when Bin mentions speaking with the dead and looks around for something to do. Fixing his eyes on Xenia, he watches in admiration as the rogue begins her testing. Yawning from lack of sleep he contemplates doing the same but decides to help clean up instead. Avoiding the bodies, the elf takes any unclaimed magic items that he can carry and tosses them in his backpack. Once back at the camp, he will lay them out once more for anyone to take before packing them up again once they start travelling.

Belkior 
Monday July 30th, 2007 10:35:07 PM

The halfling cleric listens to the discussion but isn't paying complete attention. He's been thinking of what the group has learned about the Ga'alians and the dragon.

"Thank you for offering me the figurines. But, my oath to not injure a living being may interfere with my use of the items."

OOC - Is it a new day?

DM George 
Monday July 30th, 2007 10:56:45 PM

The group debates over magic items and splits up the loot they took from the downed quad. Many experiment with items testing sharpness and different ways they might work.

Xenia starts chopping on a poor defensless tree with her sword and the other two magical ones and while one seems to bite a little deeper on most blows, it is hard to tell the difference. The second shortsword seems about the same as her masterwork but occassionally seemed to take an extra bite out of the tree. (ooc pushing things here Al, Best answer your gonna get)

Xenia also experiments with both belts and they both seem to make her stronger. The one on the half orc seems to have stronger magic and make her more buff.

You do notice that the quad didn't have any basic supplies on them so you doubt that the camp is very far away unless magic was used to transport them. Also they had no coins, spell books or other items normally carried when you have to travel.

After the experiments, autopsy's, conversations and general looting and cleaning up, the little light left has fallen and the group finds themselves sitting around in the dark. To dark to do any tracking unless light was provided and Lang still thinks penalties would apply.

Syr picks up the remaining magic and stows it away

Bin wonders if it is right to keep nagging his god with little questions. (Buzz that is up to you. Might be some consequenses. Never know until you try!)

If you let the night pass, please list all spells for the morning. Also remember Belkior moves at the same base speeds that you do, now that he has cat legs. You might have come farther than you originally figured



Xenia 
Tuesday July 31st, 2007 10:15:42 AM

The sun comes up on the last watch. Xenia watches as the orange glow rises over the dark southeastern mountains.

A dragon. They're gonna meet a dragon. They're gonna maybe fight a dragon, and all for some stupid test.

The rogue's thought go back to the image of herself decked out in sparklies sitting up on a throne. Is that her? Is that what she really wants? Xenia searches herself for a part that might aspire to such grandeur. There's a lotta stuff in there. A lotta stuff. But most among it is Wynn. If being grand and all like that is what he wants then she'd follow him there.

She rises and walks the camp once more, thinking 'bout things. Thinking 'bout Wynn, watching the camp too, his silhouette in the dawn light. Thinking 'bout destiny and what it might really be like. And thinking 'bout the day to come and the things she'd taken from the Heart Seed Squad. Would they really help? Would they really help them when faced with a dragon?

List of things Xenia has
One of the three arrows from the halfling
halfling's short bow
One short sword from the ranger
belt from the ranger
ring from the half-orc

Wynn  d20+12=19 d20+7=22
Tuesday July 31st, 2007 10:34:50 AM

Wynn breathes in the morning air. He looks across the clearing at Xenia, outlined in the morning light. Her wound yesterday had been severe. He had not said anything at the time, but it was clear that it had almost cost her her life.

Today they would need every advantage. The bard wracks his brain for everything that he has ever learned about dragons. (Rolls below. To speed things up, I'm going to take some small liberties as to what I think the rolls might give me. More details would be nice, though. If you think Wynn deserves them.)

"We need to find out what kind of dragon the Ga'alites have," Wynn says after the others wake up. "That will help us prepare against its breath attack."

Rolls
Bardic Knowledge 19
Knowledge Arcana 22

Bin 
Tuesday July 31st, 2007 12:24:44 PM

Before sleep, Bin hears Wynn's proclamation of war against all Ga'alians. Bin knows that bards are emotional in the best of times and hot tempered at the worst. Watching his lover almost perish didn't help much either. Just to calm him down a bit before bed, Bin jests, "Your right Wynn. As soon as we are done here, we will all march on their capitol and lay siege to it until they succumb to an unconditional surrender and toss aside the ideas of Ga'al. I think we better get some rest, that does not sound easy."

Bin's sleep is both restful and disturbing. Dreams come and go from his mind, but in each, he see's Beth. Most of them obscure, but in one part, she is wearing priestly robes and preaching to a congregation. Bin is in the back, behind her. Much older with pride in his eyes as he watches her.

The sunlight peeks up over the horizon and it's beam hit's Bin in the eyes enough to stir him from his slumber. After relieving himself of the nights accumulation of waste, he begins his stretching exercises, then prays for his spells, before sitting down for breakfast.
'Wynn, I'm not opposed to asking Domi more direct questions, so if you can come up with more, along with anyone else, I have another.

"Belkior, last night you didn't know if you could use the lions but let me ask you this. If you are being attacked, would you not call on the aid of one of us to protect you? I don't see the lions as much different, as long as you use them to defend yourself, instead of sending them out to attack others. If in doubt, do your own divinations on the matter, no one here knows more about Alemi then you."

Bin begins the arduous task of speaking with the dead. If any of them were unwilling to receive the heartseed, substitute the last question to each with, "would you like to help us defeat the Ga'alians?"

He starts with the halfling.
Did you receive the heartseed willingly?
How many clerics stay near the dragon?
Is it South of us?
If question one is yes..How were you to return after you defeated us?

The half orc.
Did you receive the heart seed willingly?
What is the name of the high priest?
Where is your camp?
If yes... Are there more guards protecting the dragons abode?

The human ranger.
Did you receive the heart seed willingly?
How did you find us?
Why did you all perish at once?
If yes...was the plan to kill or capture us?

The human mage.
Did you receive the heart seed willingly?
How were you to return after you defeated us?
How long have you been heart seeded?
If yes...Where do you keep your spell book?

Actions: Cast four speak with dead's, lasting a total of 56 minutes.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, **Hold Person, *Silence (D=Bull's Strength)
3-(5) ++++Speak with Dead, *Cure disease, (D=Magic vestment)
4-(4) *Divination, *Sending, *Imbue with Spell Ability, *Divine Power (D=Divine Power)
5-(2) *Raise Dead, *True Seeing (D=Righteous Might)
(+-cast *-memorized)

Angus 
Tuesday July 31st, 2007 1:37:10 PM

Angus looks forward to sleep and wakes refreshed and thinks of ways to fight a red dragon. "Anyone that can cast resist energy fire, take the spell today and anyone that can't speak up so that we have you covered. That is unless you do not want to be protected."

Angus stretches and goes over his spells in his head "I can cover myself and one other person."

Angus looks to Lang "Well, where are they or where did they come from?"

Spell Slots:

0 Level 0/6
1 Level 0/8
2 Level 0/8
3 Level 0/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours (to be cast upon leaving camp)
Message on everyone (to be cast upon leaving camp)

Silent Rod 0/3
Enlarge Rod 0/3
Maximize Rod 0/3

Holding Wand of stone skin for group

Lang  d20=14 d20=10
Tuesday July 31st, 2007 1:41:05 PM

After breakfast and brushing out Sunshine, Lang takes Angus's suggestion and starts looking for tracks with Sunshine. Both Bugbear and dog smell the air and see if they can pick up traces of the quad or heartseeds.

Lang: Unmodified 14 for tracking

Sunshine: Unmodified 10 for tracking by scent

------------------

Lang is holding:

2 magical arrows
Potion of Rage

Syr 
Tuesday July 31st, 2007 7:58:19 PM

After everyone has collected the items they choose he gathers up the rest. (OOC: I'll do an inventory to make sure he is unencumbered when I get home) If they load appears to heavy, he asks Wynn to help with the load.

Unsure whether he should pair up with Lang again, Syr hangs back with the main group when they are breaking camp. He looks over at Angus and nods his head toward Lang.

Finally, he dons the new boots and walks around gingerly testing them out for comfort and fit.

Belkior 
Tuesday July 31st, 2007 9:41:20 PM

The halfling cleric accepts the Figurines with reluctance. Belkior has voiced his concerns about using the devices but, since they probably can't be used for some time anyway, he might as well carry them.

"Before we set out ... the three scouts are going to have Status cast on them. If you can't report back using the Message spell, simply stop moving. I'll know and we can come towards you."

"I've got two Protection from Energy spells memorized, and four Resist Energy spells. If we're certain about what kind of dragon it is, or if the scouts send that information back by spell, I can put a lot of protection on people."

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic, Prayer, Protection from Energy(x2) (D - Magic Circle Against Evil)
4 (DC 20) - Air Walk, Freedom of Movement, Imbue with Spell Ability (D - Cure Critical Wounds)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

DM George  d20+2=11 d20+2=22 d20+5=7 d20+10=11
Tuesday July 31st, 2007 10:47:25 PM

The group gets up and Bin starts his grisly task of talking to the dead. He first questions the halfling. His answers are:
1. Yes
2. One
3. Yes
4. We were to walk until met.

No questions are answered the 1/2 orc

The ranger answers:
1. Yes
2. Our master directed us to you
3 Our heartseeds linked us
4. You would have met Gargul

The mage answers:
1. Yes
2. Walking until we were met.
3. 13 years old
4. With the master in the lair

The group prepares to leave as Wynn tells the group of his knowledge on dragons. (You now have all the knowledge you can find in the Monster Manual.) Basically dragons are smart tough and very very dangerous. Some have spell use and all have a devastaing breath weapon to use.

Lang doesn't have any trouble following the trail left by the quad and the priest. After several hours of tracking, Lang starts cursing quite loudly. Even Xenia has no trouble telling the tracks of a dragon left in the mud. The humanoid tracks seem to come from it as if they were carried to this field. The tracks were heading steadily Southwest and a group of smaller mountains can be seen in that direction. At this point you are about 10 miles away from them.

The march continues towards them and game seems to be thinning out. Where it was once pleniful, now the area seems almost deserted by larger game. After the rest of the day, you find yourselves at the base of a trio of small mountains. The climbing would be tough but not impossible. These are almost very large steep hills.

While night is still a couple of hours away, the group is at a logical stopping point. Will they press on or camp for the night?



CDM Jerry 
Wednesday August 1st, 2007 7:21:17 AM

Scott, please do the report for the week with the chart even if it is perfect. Caused Ceil to miss it. :)

Thanks buddy.

Good job all!

Belkior 
Wednesday August 1st, 2007 8:50:17 AM

The halfling cleric looks around at his companions as they debate whether to continue walking or stop. Belkior doesn't care either way, but he does have some thoughts to share.

"One of the big hazards with fighting a dragon is that they can fly. At night we won't be able to see a dragon in the air as easily. Is it going to be clear enough tonight to easily see a dragon coming?"

Belkior was directing his question mainly to the elves and half-elves in the party that have better vision than him.

"Lang, how far ahead of us would you say the dragon and human are? And does it make anyone suspicious why the human and dragon are walking, when the dragon can fly?"

Active Effects
Status - on Lang, Syr and Xenia - 11 hours duration

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic, Prayer, Protection from Energy(x2) (D - Magic Circle Against Evil)
4 (DC 20) - Air Walk, Freedom of Movement, Imbue with Spell Ability (D - Cure Critical Wounds)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Xenia - OoC 
Wednesday August 1st, 2007 9:52:53 AM


I'm a bit confused by the description. Let me recap and see if I have things right.

1) We follow the tracks of the Priest and the Quad.
2) After a time, we reach an area with Dragon tracks. My impression is that they just appear, as though the dragon had landed there.

Here's where I become confused. You say that Humanoid Tracks come from this. This, I'm thinking are Humanoids dropped off by the Dragon. This could mean that the Quad was brought to this spot by the dragon and headed in our direction.

Or, you say that "the" tracks head southwest from here. Dragon and humanoid? That could mean that the dragon landed exactly on the path that the Quad took to get to the attack and that it dropped off an unknown number of humanoids who headed off to the southwest. If that's the case, then what happened to the Quad's trail? Does it follow the same path?

Role Call - ADM Scott the Southern 
Wednesday August 1st, 2007 12:41:18 PM

Not a problem!

Angus XXXXX
Lang XXXXX
Xenia XXXXX
Syr XXXXX
Bin XXXXX
Belkior XXXXX
Wynn XXXXX

Angus - Air Elemental  d20+3=18
Wednesday August 1st, 2007 1:14:48 PM

Angus is on his third message spell as they reach the bottom of the three large hills " I say we recon a bit but camp here until morning. Xenia can duck from shadow to shadow and I will take a look while flying."

Angus will cast invisiblity, resist energy fire, and polymorph on himself extended (20 minutes each)and fly out and up for 10 minutes at a rate of 200 feet per combat round (Angus will cover alot of ground).

Angus will use the message spell to direct Xenia to anything of interest he notes from above.

Spot 18

Angus will relate what he sees to those Crimson shields still at base camp as long as he is in range (800 feet) by mesage spell.

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 0/8
3 Level 2/7
4 Level 0/6
5 Level 1/4

Spells in Effect:

Mage armor 10 hours (to be cast upon leaving camp)
Message on everyone (to be cast upon leaving camp)
Invisibility
Polymorph
Resist energy fire

Silent Rod 0/3
Enlarge Rod 0/3
Maximize Rod 0/3

Holding Wand of stone skin for group



Lang & Sunshine 
Wednesday August 1st, 2007 1:19:37 PM

Lang is disturbed by the Dragon tracks (Not sure if there are still Quad tracks to follow?) but presses on to the low mountains "Are you going to keep up their Syr, I thought you were fast. We are suppose to be out front." The big ranger teases the tiny monk.

Lang looks to Bin "I have no idea where the dragon and priest are, but am guessing in the mountain up yonder."

At the base of the hills, Lang comments "I do not like the idea of camping close to a dragon lair, but climbing in the dark may not be good for everyone."

Lang will look for a campsite that is out of sight particularly from the air.

------------------

Lang is holding:

2 magical arrows
Potion of Rage



Syr 
Wednesday August 1st, 2007 1:33:32 PM

"Good point Belkior, that means no fire to give us away and everyone curled up behind their favorite boulder for some protection? If they know we are coming, let's get ready for another nocturnal visit?" Looking at Angus before he leaves he suggest, "This elf needs less rest, why don't I sleep now and stay on watch from midnight until dawn? Other than that how about 3 teams of 2?"

Unless something changes, Syr finds a semi comfortable spot and beds down for the night. The last thoughts on his mind are of home and a particular person he is missing.

Bin 
Wednesday August 1st, 2007 2:00:51 PM

The Protector is visibly saddened by the answers he received. He is not disappointed that he got three out of four of them to answer. No, that is more then he expected, but that they started getting the seeds as early teenagers. Way to young to decide for themselves such things. They are as young as Beth or younger. Perhaps it is war.
Bin does not want to think that all Gal'alians are evil, but he does not know enough about them to prove himself right. This episode with two races normally good has led him to other conclusions.
"What should we do with the bodies? We have no time to bury them." He shrugs his shoulders, "I suppose the crows have to eat also, as well as the maggots."

Bin makes sure they have the hearts and destroys them, to where these four will need more then a raise dead to bring them back.

"Lets keep in mind, these four were supposed to be met by someone or something on their return trip. We may be able to get the element of surprise on them, unless their master knows they were all defeated."

"Syr, if everyone has sorted through what they would like to try on, I will wear what might be left."
ooc: I see a couple of cloaks and a set of boots, that might be useful. Maybe the headband as well if it's not being worn. Even if it's just intellect, it can help with a skill roll that needs it. He will wear the more powerful magic over the lesser ones, of what's left. Human ranger had belt with strong magic, Human mage had a cloak of moderate magic, Half orc fighter had a ring of moderate magic. I don't think I can wear the halflings boots, even as a small human, unless they shrink to fit, then he will wear them. Let me know if someone is wearing them already. I didn't see any names on the lists next to those items.

Xenia  d20+21=38 d20+16=33
Wednesday August 1st, 2007 4:37:06 PM

Dragon tracks. Side by side with people tracks.

"Well, that kinda sorta answers the question of whether this dragon is getting a willing heart seeding, huh?" the dark rogue says more to herself than to anybody else. "Don't see much a anything but kill or be killed meeting here."

Working with Angus, Xenia does a preliminary probe of the nearby hills.

"You notice Dead Guys said 'Lair', Angus? I'm thinking maybe a cave. If we can catch this thing inside a cave, maybe we can, like, avoid the problems Belkie was talking 'bout. You know, from it, like, Flying and all."

Her eyes are peeled. They look to the sky. Her ears listen for the wind. This is dangerous ground. Common sense sez just to get the fram jamblie out of this place. Only the thought of Wynn keeps her here. (Spot 38, Listen 33)

Jerry [delete later once read] 
Wednesday August 1st, 2007 5:28:45 PM

Bob/Carla, I had an email fire back at me today from your sympatico addy. Said it had failed permanently. Email me and we'll check it out. No worries.

::waving at everyone::

Al to Jerry 
Wednesday August 1st, 2007 6:21:20 PM

The Watts are on vacation until the 15th of August, so I wouldn't expect a reply until then. That, of course, does not explain the bouncing email.

That said, my emails to their address always bounces from home. It never bounces when I send to them from work. I suspect that their ISP has targeted your address as spam and is rejecting it.

Wynn  d20+6=11 d20+7=17
Wednesday August 1st, 2007 6:35:39 PM

Before the rogue leaves on her reconnaissance, the bard hums into her ear. With a smile he touches a finger to her nose ... then she disappears. (Invisibility on Xenia 7 minutes.)

While the scouts are gone, Wynn turns his eyes and ears to the sky. He watches for a darkness that blots out the stars, and the sound of leathery wings. (Spot 11, Listen 17)

DM George Clarifications 
Wednesday August 1st, 2007 6:42:27 PM

Lang believes that the quad and the priest rode on dragon back to the clearing where he saw the tracks. It looks like the dragon landed, people dismounted and started moving towards your camp where you encourntered them.

The dragon never walked anywhere substantial. He might have moved around a little bit but looks like he then flew away. Who knows where. You then keep going in the direction you believe they came from. You have no real proof of this but kept heading towards the mountains.

DM George 
Wednesday August 1st, 2007 11:34:40 PM

Angus casts some spells and launches himself into the air. He flies higher and higher scanning the area in the dimming light. Still as he climbs he sees a valley a couple of miles away. He sends a message back to his friends but they can't hear him or he them (read the range of message. Not far at all)

He is curious and starts off in that direction. His 10 minutes will be up before he can get there but he does see a large cave mouth dotted in the side of the mountain about halfway up.

The group discusses tactics, defensive encampments, and should they have a fire that night. General concensus seems to be leaning to staying here the night and then moving on in the morning.

They nervously bed down for the night and watch the skies for dragon attack while they debate if all Ga'alians are evil. Can they be saved from Ga'als dominance. Is the dragon heartseeded. Are they crazy to beard a dragon in its lair?

The morning sun rises without mishap during the night though sleep was hard coming for some as animals prowled around making noises.

Need spell lists and a definitive list of who is carrying what magic item from the quad. I see people claiming things but I think we might be getting some duplicates. Please read the others posts and make sure everyone has different items. List the item you are carrying, and if you are wearing it. Also need spell lists for the day.

Bin ooc 
Thursday August 2nd, 2007 12:57:30 AM

Bin will only wear what is left after everyone else chooses what they want to wear from the quad.

Syr 
Thursday August 2nd, 2007 1:50:32 AM

The elf greets the morning sun by going through his stretching exercises. His mouth grimaces after taking a bite of the hardbread but he manages to consume the dry food. As the party sets out, he motions for Xenia to take the spot up front near Lang and lingers back with the rest of the group. Asking Wynn as they start out, "Any sage advice on dragons, O musical one?"

Here is the latest inventory as I read it. Please note the distinction between wearing (wielding) and carrying.

The halfling assassin:
3 arrows glow a strong magic (2 Lang, 1 Xenia, carrying)
short bow stung magic (Xenia, carrying)
boots minor magic (Bin, Wearing)
cloak minor magic (Bin, Wearing)

human ranger
2 short swords moderate magic (1 Xenia,wearing 1 Syr carrying)
belt strong magic (Xenia,worn)
potion that Angus eventually identifies as rage (Lang, carrying)

1/2 orc fighter
belt with very strong magic (Syr, worn)
banded mail strong magic (Syr, carrying)
great sword moderate magic (Lang, wielding)
ring moderate magic (Xenia,wearing)

human mage
2 figurines of lions strong magic (Belkior, carrying)
headband of moderate magic (Bin Wearing)
wand (Angus, carrying)
cloak of moderate magic Syr, carrying)

Thanks! DM George

Edited by Al


Angus  d20+3=13
Thursday August 2nd, 2007 8:57:00 AM

Angus is please with his recon trip and relate what he finds to everyone back at base camp and he tells Xenia when whe makes it back as he did not see the rouge on his way back (spot 13).

"Bin told us the Dragon is in a obvious spot and we have a great big cave over these hills and in the mountain across a valley. Not sure how long it will take us to get there?"

OOC: What is the estimated travel time based on the terrain?

After breakfast Angus looks at the Shields "We can no longer bunch up in our travels with a dragon in the area. What is everyones thoughts of having Lang and Xenia up front a hundred or so feet in front. Syr can hang back with the rest of us as he can move forward quickly. The rest of us should keep at least 15 feet apart from one another in the main group."

Angus stands and comments "This travel will be a lot more difficult as a human. No one do anything crazy as we have to spell up before meeting the dragon. Keep those resist fire spells handy and remember, I want to cast stoneskin on everyone before combat."

Angus casts mage armor and message before leaving.

Spell Slots:

0 Level 1/6
1 Level 1/8
2 Level 0/8
3 Level 0/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours (to be cast upon leaving camp)
Message on everyone (to be cast upon leaving camp)

Silent Rod 0/3
Enlarge Rod 0/3
Maximize Rod 0/3

Holding Wand of stone skin for group

Lang 
Thursday August 2nd, 2007 9:54:24 AM

Lang checks his gear and the weight of the new great sword and give Sunshine a good scratching before looking over to Xenia "Well shall we go lead this rag tag group."

Lang starts out up the hill attempting to find the easiest path for those smaller than he.

Lang looks down on the group from half way up the hill can calls out to Syr "Keep good care of the slow pokes and I will see you up front if we get in a pinch." The bugbear barely talks the rest of the day as he does not want to give anything away.

Lang will pick a path with the most cover from the cave to keep the group shielded.

Spell:
Longstrider

Wynn 
Thursday August 2nd, 2007 9:55:16 AM

"As we draw near, Angus, I can help Lang and Xenia get even closer. Invisible, they might be able to get a look at the others that we'll be facing, and with that, we'll be able to devise a plan of attack."

Wynn's voice is calm and cold as the wind at the prospect of meeting the Ga'alites and their dragon. This has become more than just a Test.

(As we get closer 5 min or 3000 feet away, Wynn will cast Invisibility on Lang and Xenia.)

Xenia  d20+19=26 d20+21=37 d20+16=22
Thursday August 2nd, 2007 10:20:15 AM


"Heh. Yeah." Xenia returns Lang's words with a brave sorta smile. She fishes out a scroll and reads away. She nods a grim sort of nod, feeling her stride lengthen to help her keep up with Lang. (UMD 26 for Scroll of Longstrider vs DC21)

Then, with a sudden rush, the slim dark rogue slams into Wynn. Her arms wrap about him and her lips crush against his.

"Don't die." Her whisper is fierce. Then, before her heart can soften any further, she breaks away, returning to the front where Lang and Sunshine await.

"Lets go." All business now. With the halfling's bow in hand, Xenia watches Lang's back as he forges a way through toward Angus' cave. (Spot 37, Listen 22)

Active Effects
Longstrider (1hr)

Items Used
Scroll: Longstrider

Xenia - OoC 
Thursday August 2nd, 2007 10:22:49 AM

Slight correction to Syr's list:

cloak of moderate magic (Xenia, wearing)

Xenia isn't wearing this. I'm pretty sure she has one of her own, and even if she doesn't, she would prefer her Cloak of Resistance to an unknown item.

If nobody wants it, it would be in Syr's pack.

Belkior 
Thursday August 2nd, 2007 9:25:59 PM

The halfling cleric listens as Angus reports what he saw during his flight and then the planning for the morning. Before the scouts strike out, Belkior casts Status on the scouts and Syr.

"If you see something and you can't report by the Message spell, just stay put for some time and I'll know that you haven't moved."

"Like Angus says ... let us get close so that I can put as many protective spells on you as possible. Like Angus asked, the main protective spells will last over an hour so we don't need to prepare them right before we encounter the dragon."

Active Effects
Status - on Lang, Syr and Xenia - 11 hours duration

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic, Prayer, Protection from Energy(x2) (D - Magic Circle Against Evil)
4 (DC 20) - Air Walk, Freedom of Movement, Imbue with Spell Ability (D - Cure Critical Wounds)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

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