Sneak Attack! [DM SteveK] d20+6=22 d20+4=9 d8+2=9 d20+6=24 d20+4=14 d8+2=3 Tuesday July 10th, 2007 10:51:47 PM
Vauhwyt sneaks up and attacks! She is able to completely surprise her opponent and hits with her spiked armor and gauntlet. The bear that Mookie summons also manages to get a bite in. (Total: 33) But the guard is still standing!
Rose also catches her opponent flat-footed and just manages to slide her sword through his tough skin. Piper sucessfully summons a wolverine who arrives for the fun with a claw. (Total: 26) But the guard is still standing!
Vorelle readies an arrow to strike if needs be.
Theodore and Berlon both are able to get over the wall quickly if the midden heap strikes an occillating fan...
Oni also tensely waits with wolf and parrot nearby.
Though sorely wounded, Guard one roars and turns. He ignores the animal behind him and seeks to kill the small kitty-taur that nearly cut him down. His sword bats aside Vauhwyt's defense and strikes (AC 22, damage 9). He follows up with a clawing attack that misses.
Guard Two also shouts a warning as loud as he can. He takes a step to get from between the halfling and wolverine, then strikes quickly, but with little impact against Rose. (AC 24, Damage 3) His open claw also misses.
The double shout of the guards causes the milling lizardfolk on the dock to look around and try to see what's going on. Vorelle takes all this as a sign that the jig is up and fires her arrow, striking another lizardfolk soundly.
It seems as though there was someone else ready for the worst, for streaking around the longhouse, bastard sword in hand, is the form of Thliss-Ka!
(map is in email. Please tell me if you aren't getting it)
Lizardfolk Guards AC 19
Vauhwyt (AC21, HP48 of 57) and Mookie (AC18, HP28) and Bear (AC13, HP19) d20+8=22 d20+8=9 d20+3=5 d4+4=8 d20+12=20 d20+12=32 d20+12=14 d6+1=3 d6+1=2 3d6(4+5+5)=14 3d6(6+6+1)=13 d20+8=16 d20+8=23 d3+1=2 3d6(2+2+3)=7 3d6(6+3+6)+13=28 d20+12=24 d6+1=7 3d6(2+2+6)=10 Tuesday July 10th, 2007 11:26:44 PM
Bear attacks the lizard man who has turned his back to him. (Flanking gives a +2 on attacks.) He claws AC22, misses with a nat 1, and bites AC5 for another miss. The claw that hit rips for 8 -- max damage!
If the bear kills the lizard man with that claw, his first attack, then he will take a move action to get closer to the other lizard man without provoking an AoO, I hope.
If the bear does not kill the lizard man, then Vauhwyt attacks with a full attack action, at +3 from flank and seal. Her attacks: -- Spiked Armor hits AC20 for 3 plus 13 hp sneak attack damage. -- Spiked Gauntlet hits AC32 (crit threat but no crit) for 2 plus 14 hp sneak attack damage. -- Right paw misses vs AC16. -- Left paw hits AC23 for 2 plus 7 sneak attack damage
If the bear DOES kill the lizardman, then Vauhwyt tumbles (tumble check 28) to the space just south of "pi", flanking the lizard man with the help of "w" and attacks with her armor spikes. She hits AC24 for 7 plus 10 hp sneak attack damage.
Mookie stays with his mistress. Vauhwyt orders the unseen servant, "Help the bird free a prisoner!" Depending on where Vauhwyt ends up, Mookie and the unseen servant try to free h5 or h3. How successful they will be remains to be seen, but maybe they can give a +2 on an escape artist check or something.
Vauhwyt whispers to her friends, "Crap's hitting the coolerr! Time to bring out the big guns! Fire, lightning, whatever ya got! Hit those guys before they get to us!"
If she manages to kill Rose's lizardman, or if her summoned animal does the job, Vauhwyt urges Rose to free a prisoner.
Spells in effect: Reduce Person, Expeditious Retreat, Message
Spells and resources used:
Six of six 0th Level Six of seven 1st Level Three of three 2nd Level
Bag of Tricks: two of ten this week
One scroll of Unseen Servant.
One of two hero points.
Black Bear Stats Hit Dice: 3d8+6 (19 hp) Speed: 40 ft. (8 squares) Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12 Base Attack/Grapple: +2/+6 Attack: Claw +6 melee (1d4+4) Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2) Space/Reach: 5 ft./5 ft. Special Attacks: -- Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +4, Will +2 Abilities: Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Skills: Climb +4, Listen +4, Spot +4, Swim +8 Feats: Endurance, Run
Vorelle d20+6=20 d20+6=24 d20+1=13 d8+1=6 d8+1=9 d8+1=9 Wednesday July 11th, 2007 12:28:04 AM
Vorelle fires as quickly as she can, reasoning that with more arrows in the air, the lizardfolk may think there are more archers. She concentrates on one foe at a time, switching targets only when one drops.
[Including the range increment penalty, hit AC 20 for 6 damage, hit AC 24 for 9 damage, hit AC 13 for 9 damage.]
rose d20+4=21 d4+2=4 d20+4=24 d20+4=15 d20+4=15 d4+2=5 d4+2=4 d20-1=17 d6+1=7 d4=4 d20+9=11 Wednesday July 11th, 2007 1:29:05 PM
rose and the wolverine each take a 5' step down to flank the lizard man with rose standing right under piper. They will then attack the lizard man. If Vauhwyt, bear, or wolverine kill the lizard man first then rose will free a prisoner.
wolverine attack 1: 21 damage: 4 attack 2: 24, nat 20 crit?: 15, please ignore second 15 as i accidently hit it. damage: 5 crit damage: 4 attack 3: 17 damage: 7
rose attack: 11
Berlon - Levitate Wednesday July 11th, 2007 3:06:13 PM
The gnome hears the commotion and springs into action, as quickly as he can spring, anyway.
Raising his arms in the air, he will cast Summon II, summoning a Celestial Eagle to the battlefield, as close to the action as possible, up to the maximum range of 40 feet.
Create Water, Detect Magic, Read Magic, Guidance x3 (2 used) Command, Divine Favor, Obscuring Mist, Remove Fear (used), Sanctuary, Shield of Faith Silence, Summon II, Shield Other, Bull's Strength/Identify CF&W (used), Prayer (used), Wind Wall/Dispel Magic Air Walk (used), Divine Power/Imbue
Theodore & Macaw Wednesday July 11th, 2007 8:00:06 PM
Theodore flies up and over the wooden fence, draggin the levitating Berlon after him.
Oni 21AC 70 HP Sho'va 17 AC 36HP Wednesday July 11th, 2007 9:39:58 PM
Oni waits.
Rescue! [DM SteveK] d20+5=16 d20+5=16 d20+5=22 d20+5=17 d20+5=8 d20+5=25 Thursday July 12th, 2007 1:22:47 PM
Bag Bear swipes at the wounded lizarddfolk guard and drops him with his first hit, but proceeds to paw and mutilate his kill rather than moving anywhere for a few seconds.
Vauhwyt athletically tumbles over Rose and by the beleagured guards defenses, smacks some armored spikes into the startled face, and drops him where he stood.
Mookie caws "Right, Boss!" and moves to chisel his beak against the bonds of H3. The unseen hands of the servant also attempt to start unbinding the prisoner.
Rose sees the guard go down, so turns to H4 and cuts his binding ropes. The sailor rubs his hands gratefully and looks at the halfling as he stands up. "You have a knife I can cut my mates free?"
The wolverine sees his enemy drop and looks around to find something to rend. There! Coming through the gate to the town is a mob of angry lizardfolk warriors. With a growl, the small animal charges to meet them.
Vorelle selects her targets and fires a volley. Two arrows find their mark in an already arrow-shot lizard-folk. The enemy staggers, and then drops to the mud.
Theodore flies over the fence, and takes the casting Berlon with him. Keeping to the pace of the levitation, they only fly (and hover) 30 feet forward and ten feet in the air. Theodore and Berlon can see the gate and all the lizardfolk, but do not have line of sight on the prisoners.
Berlon is casting a complicated spell while being levitated and needs a Concentration DC 10 check to maintain the spell. (If Berlon is able to keep casting, the Eagle will appear and be able to attack next round.)
Oni with Sho'va and Kerka and the lizardfolk Thliss-Ka brought waits.
Thliss-Ka moves around the longhouse ot the entrance and prepares to slice anyone who comes through the door. he pulls a pouch from his belt and scatters little spikey balls on the ground in front of the door. And the bastard sword waits.
The human located at H7 begins shouting orders. "Boys, get loose if ye can right now, and help yer mates. We're either escaped or dead, so put yer backs to it! Whoever's been doin' the whisperin', where by Flower's left breast is the escape route?"
The humans at H3 and H6 seem to shrug out of their bonds and stand up.
Prisoners H3, H4, and H6 are free.
The lizardfolk group on the dock has identified what is happening and have started to come back towards the town, weapons at the ready.
The lizardfolk group at the warboats seem to be milling around and just getting a whiff of what is going on.
Vauhwyt, Mookie, Bear Thursday July 12th, 2007 1:47:59 PM
Vauhwyt drops her spear at the feet of prisoner 3 (free action) and tells him, "Use this to cut ropes."
She whispers/says, "There is a knotted rope over the wall behind the longhouse, that way. We have allies there too. Some lizardfolk are with us, so don't fight our friends!"
She moves to free prisoners 1 and 2, slashing at ropes with her spiked gauntlets and claws, with help from Mookie and the Unseen Servant.
Mookie tells the bear to follow Rose's animal and go fight those lizard-folk by the wharf. Then he helps Vauhwyt free prisoners.
rose Thursday July 12th, 2007 2:58:03 PM
unfortuntatly rose doesnt have any knives to give to the prisoner she freed, however she will free h5.
Berlon - Levitate d20+7=14 Thursday July 12th, 2007 8:35:34 PM
Fortunately this isn't Berlon's first rodeo, or his first time casting spells while things get crazy. Even with the bumpy ride supplied by Theo, he is able to finish casting his spell with no problems. (Concentration check 14)
Vorelle d20+12=32 d20+12=27 3d8(4+3+5)+3=15 Friday July 13th, 2007 2:15:24 AM
Since the lizardfolk don't seem to be headed this way just yet, Vorelle holds her shot, readying to fire if any more lizardfolk start chasing the fleeing prisoners.
[Ready an action to shoot any lizardfolk getting within 10 feet of the prisoners. If the ready goes off, hit AC 23 (natural 20), confirming for an AC of 27, for 15 damage (if it's a critical hit, which I'm assuming it is)]
Theodore & Macaw Friday July 13th, 2007 9:04:46 AM
Theodore quickly flies up to the front of the roof of the longhouse with Macaw flapping beside him. Once there, he aims his next spell at the gate leading into the lizard's camp, causing a thick ropey web to appear between the gate posts.
(Casts web on entrance of the gate. Reflex save 16 to avoid being entangled.)
Rescue! Round 3 [DM SteveK] d20+4=17 d20+8=19 d8+2=6 d8+2=6 d20+2=22 d4+2=4 d20+3=17 d4=3 d20+8=25 d20+8=10 d8+2=9 d4+2=4 d20+2=10 d20+2=13 d4+2=5 d20+2=20 d8+2=5 d20=7 d20+12=20 d10+4=6 d20+12=21 d10+4=6 d20=10 d20=13 d20=20 d4=1 d20+6=23 d20+6=25 d20+6=16 d20+6=19 d20+6=21 d20+6=12 d8+2=10 d8+2=6 d20+1=18 d20+1=4 d20+6=20 Friday July 13th, 2007 12:58:20 PM
Vauhwyt provides a sharp implement to the freed prisoner and then moves to free Prisoner 1 and 2. The bonds are tough and bound close to the prisoner, so Vauhwyt is only able to free H1. The combined efforts of Mookie, the Unseen Servant, and especially the freed sailor is enough to free H2.
Bag Bear (AC 13 HP 19 A Claw +6 melee (1d4+4) Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)) obeys the handle animal instruction of Mookie and moves to attack the arriving lizardfolk.
Rose hops over and uses her sword to cut the bonds of H5.
Bag Wolverine (AC 14, HP 16/28, A +4/+4/-1, D d4+2x2, d6+1) charges into the approaching lizardfolk beyond the gate. The two lead lizardfolk strike the wolverine, but do not slow him down as he tears into the lead lizardfolk with a claw (4 damage)
Berlon completes his spell and a Celestial Eagle appears and streaks to the lizardfolk to attack. (ooc: summon being a full round action, it took Berlon all last round, but he has a full round to perform actions this round, too. Berlon can post this round and next round actions.)
Celestial Eagle (AC 13, HP 5/5, A Talons +3 melee (1d4),Full: 2 talons +3 melee (1d4) and bite --2 melee (1d4)) appears 40 feet in front of the levitating gnome and streaks (charges) the lizardfolk approaching the gate. Arriving just behind the wolverine, she claws at the lizardfolk (3 damage)(Lizardfolk doesn't get AOO since already used it against wolverine.)
Vorelle sees the lizardfolk outside the gate are fully aware of the release of prisoners, and lets fly an arrow. It pierces the warrior already wounded by wolverine and eagle, dropping him to the mud below.
Theodore flies to the roof and is just able to range the gates and strands of sticky webbing fills the gate and beyond. He blocks the gate and catches the Bag Bear in the webbing. (ooc: what is the reflex DC of Theo's web?)
Oni with Sho'va and Kerka and the lizardfolk Thliss-Ka brought waits.
Thliss-Ka guards the longhouse door.
The human H6 takes the fallen guards sword and cuts free H7. H7 stands up.
The sailors H4, H1, and H2 all jump up and run around the longhouse for the knotted rope on the back side.
The elf at H8 is the only prisoner still tied up.
The lizardfolk group on the dock moves to eliminate the wolverine and eagle, and to bypass the web. A well-armed lizardfolk strikes with sword and claw (11 damage) to seriously wound the wolverine. Another lizardman steps in and claws the animal (5 damage) dropping the beast (wolverine disappears). A third lizardman slices upwards and drops the eagle (5 damage)eagle disappears. The rest of the group swarms the log palisade.
The lizardfolk group at the warboats split into two even groups. The first group hustles to the palisade in an obvious intent to climb over. The second group begins to circle around the town, hustling over the mud by the large bonfire.
Individual lizardfolk are also starting to appear from the small mud huts (see map). In the darkness and flickering bonfires it is difficult to tell, but it appears that these few do not have anything in thier hands.
Finally, the doors to the longhouse burst open and four heavily armed lizardfolk burst out! The first three avoid the caltrops, but the fourth sustains foot damage (1 damage), and limps to the right. The first out also runs right into the sword of Thliss-Ka. The guard sustains two vicious swipes, but then it is he and his companions' turn.
The lizard guards (G) attack. Three swords and three claws snake out towards Thliss-Ka, and two of the swords penetrate his defenses. (16 damage)
The fourth lizardfolk (A) uses quick passes with his hands and sprinkles a little sand towards H6, H7, and H8. H6 falls to the mud, snoring lightly.
Vauhwyt (AC21, HP48 of 57) and Mookie (AC18, HP28) d20+14=34 d20+14=27 2d6(2+6)+2=10 3d6(2+3+3)=8 Friday July 13th, 2007 1:28:32 PM
The liontaur laughs in delight at the Web. "Great job, Theo!"
Vauhwyt barks a couple orders: "Mookie, go fly over to that sleeping fellow and wake him up! Captain, free your elf and get going!"
Her familiar moves to the sleeping fellow and then uses the Aid Another action to wake him.
Vauhwyt moves to attack either q3 or q4, whichever is more damaged (or to q3 if both are pretty equal). She makes sure she is flanking with her lizardman ally. She attacks with her armor spikes: AC34 is a nat 20! With a follow up to AC27! A Crit!
Her crit weapon damage is 1d6+1 + 1d6+1, or 2d6+2, or 10 hp damage. In addition, she inflicts sneak attack damage of 8. That's 18 total to that fellow.
This is the last round of her hero seal, by the way.
Seeing that caster, she also activates a Goblin seal this round: Goblin Seal of Stubbornness: +1 Will Save for next save if within 10 rounds.
Spells in effect: Reduce Person, Expeditious Retreat, Message
Spells and resources used:
Six of six 0th Level Six of seven 1st Level Three of three 2nd Level
Bag of Tricks: two of ten this week
One scroll of Unseen Servant.
Goblin Seal of Stubbornness, Hobgoblin Seal of the Hero.
One of two hero points.
Berlon - Levitate Friday July 13th, 2007 5:23:58 PM
Once he is done with his summoning, Berlon this time turns to an evocation spell. Holding his mace high in the air, the gnome is suddenly bathed in a dark, purplish hue, calling on the favor of Alemi to help smite his foes.
Just as he completes casting his Divine Power spell, the summoned eagle gets dispatched. With a slight shrug of his shoulders he turns his attention into those bursting from the long house.
"A-HA! THERE you are!" He says as he watches the actions of the fourth lizarman casting a spell. "We can't have THAT, now, can we?"
"Theo! Remember what we discussed!"
With that, Berlon will try to Silence the spell casting enemy. (Lizardman A) Once that is done, he will move to engage the group the came from the long house.
OOC: I am posting from a friend's computer, so I don't have the map or my CS in front of me, but I will have both for next post. Given that Berlon is posting two rounds, he's trying to cast each spell and then get a move in each time, but not if he'll get attacked before casting the Silence spell. Sorry for my confusion.
Divine Power - 7 rounds - Base attack = 7, +6 enchancement bonus to str, +7 temp hp
Silence - 7 minutes - Will Save 16 to negate, affects 20' range around targeted creature
rose d4=4 d20+9=11 d8+4=9 d100=65 d20+4=20 d8+3=8 Saturday July 14th, 2007 12:34:49 AM
rose will attack g4 or g1.
piper will toss another ball from the bag of tricks and have it attack the same guy rose is fighting.
rose attack: 11 damage: 9
bag of tricks = boar attack: 20 damage: 8
+2 if rose and/or boar are flanking
Theodore & Macaw d20+6=19 d8=4 d4=2 Saturday July 14th, 2007 1:58:13 PM
Theodore pulls out his crossbow and fires at the spellcasting lizard. (Hits AC 19 for 4 damage. The d4 was rolled to determine whether I got a bonus for my weapon. I did not.)
Vorelle d20+10=15 d20+10=22 d20+5=22 d8+1=9 d8+1=3 d8+1=7 Sunday July 15th, 2007 9:16:24 AM
Vorelle continues shooting, staying with a single target until she drops it.
[Hit AC 15 for 9 damage; hit AC 22 for 3 damage; hit AC 22 for 7 damage]
Rescue! Round 4 [DM SteveK] d20+3=4 d20+12=22 d20+7=10 d10+4=11 d20+6=26 d20+6=9 d20+2=8 d20+2=18 d8+2=3 d4+2=6 d20+2=22 d20+2=8 d20+2=21 d4+2=3 d4+2=4 Monday July 16th, 2007 12:53:06 PM
Vauhwyt sidles up to G3 (the wounded guard) and pummels him, but the guard is made of stern stuff and continues to battle.
Mookie crows "Right boss!" and flies to the sleeping H6, intending to help waken him up (50 movement is full round action)
Berlon powers himself up, and moves to counter the enemy spellcaster. Once done, he begs Theo to levitate him into combat. Being held ten feet above the ground by Theodore, Berlon isn't going to be going anywhere on his own!
Rose also attacks Guard 3, but misses with her sword. Piper cheerily pulls another fuzz ball from his bag, which turns into a red-eyed boar. The boars tusks rip into the guard, and the heavy lizardfolk drops to the ground, moving feebly.
Theodore (DM Choice) hears Berlon's cry and levitates the gnome over the longhouse and to the ground. He then pulls out his light crossbow and skewers the spellcasting lizardman.
Vorelle peppers another wounded lizardfolk just before it finds the safety of the wall. She is satisfied that she dropped it to the mud.
Oni weighs when the best time would be to burst from hiding. Sho'va and the lizardman waits with him. The parrot kerka launches itself from Oni's back and flaps towards the village.
Thliss-Ka attacks with his bastard sword, striking Guard 4 once (11 damage).
The human H7 kicks his sleeping companion before producing a small knife and slicing away at the elf's bonds. "Not much time left, ya scallawags!", he calls, "Head for the back wall!" H6 is now awake and standing. H8 is now standing.
The sailor H4 is up and over the knotted rope, with H1 and H2 on his heels. H3 and H5 are now running around the longhouse to join thier companions in escaping.
.............
The two burly lizardmen still hold near the door of the longhouse, trading strokes and blood with thier assailants. Guard 4 strikes Rose with his sword (3 damage), and Thliss-Ka is injured with a claw from Guard 1 (6 damage).
The spellcaster finds himself in a shell of silence and his lip curls in an unvoiced snarl. Turning, he moves to strike at the escaping prisoners, (AC 22 {no crit 8}, 21, damage 4 +3) and drops H6 to the ground.
More individual lizardfolk are seen around the small huts. They are not venturing far from thier doors, but thier eyes watch with reptilian intensity.
Arriving at the log palisade, the lizardfolk group from the dock begin climbing over in ones and twos. Vorelle can easily see them on top of the palisades and dropping to the other side.
Another group of lizardmen also reach the palisades and begin to climb over.
A third group is now easily seen by Oni and Vorelle as they come around the south side of the village. This could be the most dangerous group, as they are coming between the Dark Horse Guild and thier escape route!
Berlon - AC 20 - HP 51/44 - Levitate, Silence 7m, Divine Power 7r Monday July 16th, 2007 9:10:40 PM
"Stop the shaman from hurting the prisoners! Vauhwyt! Rose! Leave the ones at the door for me! Theo! Stay close to me! We might need you to evacuate prisoners through the air!"
With that done, Berlon casts another spell on himself, this time beseeching Alemi for Divine Favor to go alongside his Power.
He will then use a move action to advance 15', three squares due north.
Divine Favor - 1 minute - +2 luck bonus to attack and damage
Vorelle d20+10=30 d20+10=11 d20+10=27 d20+5=15 d8+1=4 d8+1=6 d8+1=2 Monday July 16th, 2007 11:56:18 PM
Giving the situation a hasty analysis, Vorelle decides to fire at the lizardfolk coming over the wall. The ones coming around the corner are the bigger threat, but if she can put enough arrows in the air, she might be able to dissuade the ones at the wall from continuing to come over.
Accordingly, she rapid-shots three arrows at the climbing lizardfolk.
[Hit AC 30 (natural 20, confirmed with a natural 1, so no critical) for 4 damage; hit AC 27 for 6 damage; hit AC 15 for 2 damage.]
rose d4=4 d20+4=16 d8+3=7 Tuesday July 17th, 2007 4:35:26 AM
rose will take a 5' step back and then cast a spell, as she finishes a glowing hand appears and moves towards the lizard shaman.
the boar moves in front of rose and attacks the lizardman.
spectral hand has 4 hp
boar attack: 16 damage: 7
Dm sanity info Hp: 31/41 Ac: 17
Active spells: Unseen servant, 1 hr Expeditious retreat, 3 min Shield, +4 ac negate magic missile 1 min Spectral hand: 4 min, 4 hp, glowing hand that delivers touch spells
Theodore & Macaw HP 29 AC 16 (Mage Armor) d4=3 d20+7=21 d8+1=5 Tuesday July 17th, 2007 9:04:31 AM
Theodore loads, aims, and fires another bolt at the now silenced lizardman spellcaster. (d4 roll =3 granting crossbow +1 magical status for this round. Hits AC 21 for 5 damage.)
"We need to get out of here, Vauhwyt!" he hollers. "They're coming around the southern part of the fort. I've got one more trick that'll slow a bunch of them down, but not all."
Posting Report for 7/9/07 Tuesday July 17th, 2007 9:11:00 AM
MTWTF
DM SteveK OXOXX Berlon OXOXX Oni OXOOO Rose OXOXX Theodore OXOXX Vauhwyt OXOXX Vorelle OXOXX
I know SteveK had to hold his own posts due to late posts from some of us. Let's all be sure to post consistently, especially during combat. Theodore doesn't want to die because one of his buddies was picking his nose while combat was raging.
Vauhwyt (AC21, HP48 of 57) and Mookie (AC18, HP28) d20+6=8 d20+11=30 d8+1=7 Tuesday July 17th, 2007 1:05:38 PM
Vauhwyt moves about 60-70 feet, walking past the shaman so as to provoke an AoO. Her bluff check to not be TOO obvious about WANTING the shaman to take his best shot is an 8 ... maybe she tipped her hand. Either way, the AoO is still his to take.
She ends her move just outside the silence, in the space to the west of H7. As she moves, she draws a scroll of Cure Light Wounds. She uses her UMD to read the scroll. Her UMD check is a sweet sweet 30! She cures the down crewman for 7. She says to all the crew, especially if the shaman took his AoO, "Get out of herre! Now! Withdraw! Behind the longhouse, over the wall." She hopes they can hear her. She knows the caster cannot.
Mookie lands on her shoulder, glad to be with his mistress again.
Spells in effect: Reduce Person, Expeditious Retreat, Message
Spells and resources used:
Six of six 0th Level Six of seven 1st Level Three of three 2nd Level
Bag of Tricks: two of ten this week
One scroll of Unseen Servant.
One scroll of CLW.
Goblin Seal of Stubbornness, Hobgoblin Seal of the Hero.
One of two hero points.
Rescue! Round 4 [DM SteveK] d20+2=3 d20+2=3 d20+5=19 d20+12=28 d20+7=19 d20+7=19 d10+4=7 d10+4=7 d4+4=5 d20+6=19 d20+6=21 d20+6=18 d20+6=14 d20+2=14 d20+2=18 d20+2=15 d8+2=3 Tuesday July 17th, 2007 7:51:12 PM
Berlon casts another spell to be totally buff and moves to assist Thliss-Ka. He urges his companions to get out of the area, but how can the little gnome hope to outrun the pursuing lizardfolk himself?
Vorelle chooses to let fly a series of shafts at the lizardfolk climbing the walls. She succeeds in wounding one who falls backwards outside the town.
Rose backs up a step and casts a glowing hand that menaces Guard 4.
Bag Boar attacks the Guard 4 but misses with his tusks.
Theodore shoots the silenced lizardfolk with another bolt, wounding the evil spellcaster again. He calls the warning of the flanking lizardfolk as well as the fact he is running out of tricks!
Vauhwyt sidles past the shaman, who strikes out at his enemy (nat 1). Vauhwyt moves to the downed man and heals him with a potion. As Mookie lands on her shoulder, the liontaur urges the prisoners to skedaddle.
Bag Bear caught in the web gives a great heave and pulls free of the sticky strands. He moves around the web still seeking for the enemy.
Oni still watches and waits, Sho'va with him. The lizardman with him moves further to the south and gets out his shortbow in preparation for the soon-to-be-arriving forces.
Kerka flies over and is reunited with the Captain as he and the elf dodge around the longhouse. A lizardwoman growls and bares her fangs, but keeps close to her hut. Behind him, H6 stumbles into a run to get away from the fighting.
Thliss-Ka attacks with his bastard sword, striking Guard 4 twice and coming around with a claw attack that draws blood each time, but not enough for the Guard to die. (19 damage)
The sailor H4 crashes through the trees near Oni, H1 and H2 is on his heels. H3 and H5 are at the knotted rope and coming over the wall.
.............
The two burly lizardmen still hold near the door of the longhouse, trying to tear down the indomitable Thliss-Ka, but they are unable to penetrate the warrior's armor.
The spellcaster snarls without sound as his prey is getting away. He motions at an assailant behind Vauhwyt (Vauhwyt Sense Motive Dc 14 or distracted) before launching with claws at the liontaur. (AC 20 with bluff, still misses). Another lizardman with only claws pads closer to Vauhwyt, but does not attack...yet.
More lizardfolk are gaining the palasade and dropping over. Some are already weaving thier way around the huts. Yet the first one from the docks runs right into the black bear. A quick cut from a sword nicks the beast, but only makes it mad.
The flanking group is in two distinct waves, a small scouting line followed by a large body of lizardfolk. The scouting line are moving fast, but suddenly break for the trees in pursuit of some half-seen thing. Theodore and Vorelle can swear that they saw the movement of a black-clad individual showing himself to the lizardfolk before disappearing once more into the swampy jungle. The distraction has slowed them down, but very, very soon, the Dark Horse Guild is going to be surrounded...
Berlon - AC 20 - HP 51/44 - Levitate, Silence 6m 9r, Divine Power 6r, Divine Favor 1m d20+16=30 d8+7=10 Tuesday July 17th, 2007 9:29:57 PM
Pleased with the way things are going, Berlon moves to the attack, using a move action to move to attack G4.
With a yell he swings his heavy mace, trying to get things finished as quickly as possible.
Vorelle d20+10=16 d20+10=15 d20+5=10 d8+1=2 d8+1=6 Wednesday July 18th, 2007 4:30:13 PM
Vorelle keeps firing at the lizardfolk climbing over the palisade, reasoning that they'll be easier to dissuade.
[Wow; probably three misses. AC 16 for 2; AC 15 for 6; AC 10]
DM SteveK Wednesday July 18th, 2007 6:49:29 PM
no post today to give everyone a chance to post in this very important battle.
Vauhwyt and Mookie Wednesday July 18th, 2007 9:19:55 PM
(OOC: Really sorry about late posting. It is hard to do it all on vacation. Thanks for being so understanding.)
Vauhwyt delays until she sees that H6 has made it around the edge of the building. Then she takes a withdraw action and moves to follow the retreating prisoners (H6 and those with him). Although her move may allow her to outpace the prisoners, in fact she will only stay right behind them.
If she has a standard action after moving 70 feet to catch up, then she readies an attack to hit any enemy that comes in reach (10 feet with spear). If the enemy advances after the readied attack, she might even get an AOO as it advances.
As she moves out of the silence, she calls to Rose, Berlon, and Thliss-Ka, "THEO IS RIGHT! IT IS TIME TO GO, FRIENDS! COME ON!"
rose d6=4 d6=2 d6=5 Thursday July 19th, 2007 2:56:58 AM
Rose quickly casts a spell as the glowing hand touches the shaman.
cast touch of idiocy, -4 int, -2 wis, -5 cha for 40 min. or do I just roll 1d6 for all 3 if so then -4 to the three stats.
ooc: can others in near me use rose's seals?
rose continued d20+4=20 d8+3=10 Thursday July 19th, 2007 3:00:40 AM
the boar attacks the lizardman in front of rose (or any other nearby enemy if he's dead)
attack: 20 damage: 10
Theodore & Macaw HP 29/29 AC 16 (mage armor) Thursday July 19th, 2007 9:10:06 AM
(OOC - And after my big lecture on posting on time...)
Theodore turns his attention towards the lizardmen south of the village and casts another spell in the midst of the enemies. (Casts stinking cloud. I believe it's a fortitude save vs 17 to avoid the affects.)
Rescue! Round 5 [DM SteveK] d20=18 d20+4=13 d20+1=4 d20+1=9 d20+1=16 d20+1=20 d20+1=18 d20+1=10 d20+1=2 d20+1=18 d20+1=10 d20+1=9 d20+5=17 d4+1=5 d20+2=12 d20+12=24 d20+7=19 d20+12=15 d10+4=13 d10+4=12 d20+6=20 d8+6=14 d20+2=20 d20+2=21 d20+2=18 d20+2=7 d20+2=6 d20+2=18 d8=3 d8=1 d8=7 d8=1 Thursday July 19th, 2007 5:41:49 PM
Berlon moves forward and slams Guard 4 with his mace. The heavily wounded lizardman's eyes roll up in his head and he falls.
Vorelle manages to slightly wound one lizardman at the top of the wall with two arrows, but he keeps his balance and jumps to the roof of a nearby hut.
Vauhwyt disengages from the silenced spellcaster who strikes and misses as Vauhwyt backs up, and the liontaur pads around the longhouse to guard the retreating rescued prisoners.
Bag Bear (AC 13 HP 19 A Claw +6 melee (1d4+4) full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)) attacks the lizardman against him, and incidentally keeps the space between the huts occupied.
Rose casts a spell to let her hand get the silenced spellcaster (need touch attack to succeed; DM roll AC 13 hits) and the lizardman is rendered incapable of casting spells for a while.
Bag Boar moves forward and savages Guard 1's legs with his gleaming tusks.
Theodore takes his time and then casts a Stinking Cloud into the midst of the flanking liardfolk. Eleven of the flanking lizardmen are caught in the large odiferous fog, and many a retching can be heard.
Oni (DM SteveK) guages the oncoming flanking group and Theo's spell. He raises his thoughts to Mother Wold as he begins spontaneously casting a Summoning over a barkskin spell.
Thliss-Ka savagely attacks Guard 1, his superior skills finally showing as the opposing lizardman is stretched out on the mud with two wicked sword strokes.(25 damage) He sees the approaching lizardfolk and calls to Rose and Berlon "Come into the longhouse and I will make an exit in the back."
The Captain and the elf jog the backside of the longhouse to the rope escape ladder.
Three prisoners have made it as far as Oni and are currently hiding in his shadow. To more (H3 and H5) are running across the mud in the dark trying to make it to the jungle. ..............
The two burly lizardmen are on the ground, the prisoners are runnning, and the way is open to the longhouse. But not for long...
The spellcaster looks about dubiously and an idea percolates through his brain. I'm not feeling well. Considering this thought for a moment, the silenced, idiofied spellcaster wanders over to a nearby round hut and sits down.
Most of the lizardmen warriors are now over the palisade and bearing down on the heroes in front of the longhouse door. One exuberant warrior cries his rage and plows into little Rose. He strikes hard into the halfling with his sword(AC 20, HP 14 damage)
Some others have gotten on the hut roofs and are firing back with crossbows. Six fire at the floating Theodore above the longhouse. (AC 20, 21, 18, 7miss, 6miss, 18 Damage: 3, 1, 7, 1)
The flanking group is in a little bit of trouble. Seven of the lizardmen are puking thier guts out and staggering around the fog. (5 rounds) Four of the lizardfolk warriors manage to get out of the fog, but spend a few seconds waiting for the others to close up before continuing the advance. One raises a hue and cry, for they can now see the prisoners trying to escape from the rear of the town. ...............
Guard AC 19 Spellcasting Lizardfolk AC 15 Lizardfolk AC 15
Nauseated: Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
DM Note Thursday July 19th, 2007 5:46:27 PM
Reminder: during combat please post your character's AC and Hit Points in the "Post Name"
Keep a running tab on active spells and other bonuses/penalties as it will allow me to be much quicker to post.
With looking up spell descriptions, character AC, and all the NPC moves, it took me two hours to post for this round.
Thanks!
Berlon - AC 20 - HP 51/44 - Levitate, Silence 6m 8r, Divine Power 5r, Divine Favor 9r d20+16=19 d8+7=11 Thursday July 19th, 2007 8:06:40 PM
"Rose! Get out of here! Follow Thliss-ka! Now! If you can, hit me with your Expeditious Retreat wand."
With a great yell, Berlon takes a 5 foot step to engage the enemy that just attacked Rose.
Heavy Mace attack hits AC 19 for 11 damage.
Whether or not the lizard man falls, the gnome then moves (AFTER Rose enters the longhouse) just inside the longhouse, hoping Thliss-Ka is able to smash open a hole for an escape.
Oni 21AC 70 HP Sho'va 17 AC 36HP d3=1 d20+5=21 d6+3=6 d20+3=17 Thursday July 19th, 2007 8:42:52 PM
The battle comes. Sho'va is shaking with anticipation, Oni knows she will wait for the signal. The crazy bird flew off to find its master. At least some of the prisoners are reaching them.
If any of them can hold/use a large sized halberd, Oni will give it to them. If not, maybe the lizard folk with them can use it. Oni whispers in a voice that the lizard can hear, "Wait for it."
Oni finishes his summoning spell and directs the lone wolf that appears to attack number 77.
Wolf Hit AC 21 Damage 6, Trip attempt 17 Wolf 17 HP, 50 ft, 14 AC, Bite +5 1d6+3, Trip +3 d20 Low-light, scent, Fort +7, Ref +5, Will +1
Again he befgins the incantation of a summoning spell. Cast level 3 summons. Spells 0--DC13--5-Know Direction, Lightx2, Purify Food and Drinkx2 1--DC14--4-Produce Flame 1d6+4 0-120ft, Jump*,Shilleleigh, Speak w/animals* 2--DC15--3-Barkskin+2/10min/lvlx2*, Bulls Strength+4/1min/lvl 3--DC16--2-Call lightning, Wind Wall Spontaneously cast Summon Natures Ally *-Already cast
Vauhwyt (AC21, HP48) and Mookie (AC18, HP28) and Bear (AC13, HP? of 19) Friday July 20th, 2007 12:57:31 PM
Cntinues to shepherd prisoners to the wall and over.
Spells and resources used:
Six of six 0th Level Six of seven 1st Level Three of three 2nd Level
Bag of Tricks: two of ten this week
One scroll of Unseen Servant.
One of two hero points.
Black Bear Stats Hit Dice: 3d8+6 (19 hp) Speed: 40 ft. (8 squares) Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12 Base Attack/Grapple: +2/+6 Attack: Claw +6 melee (1d4+4) Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2) Space/Reach: 5 ft./5 ft. Special Attacks: -- Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +4, Will +2 Abilities: Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Skills: Climb +4, Listen +4, Spot +4, Swim +8 Feats: Endurance, Run
DM SteveK Friday July 20th, 2007 7:37:14 PM
No post tonight while waiting on Rose and Vorelle.
Oh, and welcome back Dave (Oni). Glad you had no real problems with your hospital stay.
rose 2d8(7+3)+3=13 Friday July 20th, 2007 8:45:23 PM
rose follows thliss-ka as she pulls a potion out of her beltpouch and drinks it.
cmw: 13
Dm sanity info Hp: 30/41 Ac: 17
Active spells: Unseen servant, 1 hr Expeditious retreat, 3 min Shield, +4 ac negate magic missile 1 min Spectral hand: 4 min, 4 hp, glowing hand that delivers touch spells Touch of idiocy on shaman: -4 int, -2 wis, -5 cha for 40 min
Theodore & Macaw HP 29/29 AC 16 (mage armor) d4+1=5 d4+1=5 d4+1=3 d4+1=2 Saturday July 21st, 2007 10:37:54 AM
Theodore fires off 4 magic missiles to help cover Berlon and Rose's retreat. The first missile strikes 57 for 5 damage. The next three (5, 3, & 2) strike 57 if still standing, otherwise, they strike the nearest advancing opponents.
Vorelle [AC 18; hp 63/63] d20+10=18 d20+10=22 d20+5=21 d8+1=3 d8+1=4 d8+1=4 Saturday July 21st, 2007 10:59:35 AM
Vorelle shoots three more times. Her top priority is now covering the retreat of the prisoners, then covering her companions. If neither of those is possible, she continues shooting at lizardfolk coming over the wall.
[Hit AC 18 for 3 damage, hit AC 22 for 4 damage, hit AC 21 for 4 damage.]
Rescue! Round 6 [DM SteveK] d20+12=26 d10+4=13 2d6(5+6)=11 d20+2=15 d20+2=11 d20+2=4 d20+6=15 d20+6=17 d20+1=12 d4+4=8 d4+4=8 d20+2=7 d20+2=20 d100=63 6d20(13+4+14+13+17+3)+1=65 d8=5 4d20(5+13+3+9)=30 d8+1=4 Saturday July 21st, 2007 3:43:23 PM Theodore: previous round was struck by four crossbow bolts for 12 points damage.
Thliss-Ka charges through the longhouse and to the back wall. A single swipe of his great sword shatters thatch, beams, and all, and a lizardfolk-sized hole is made to the back. (25 damage)
Rose turns and runs from the lizardwarrior and through the longhouse. The warrior swipes at her with his sword, but misses. Rose, in support of her expedious retreat spell, scampers 50 feet before taking out a potion and quaffing the contents.
The boar strikes at the lizardwarrior but misses, yet keeps him in play while the others escape into the house.
Berlon steps up and slugs the warrior with a well-placed strike, then turns and also flees into the longhouse. (ooc: I'm tracking that Berlon can move 15 foot per action)
Oni completes his summoning and sends the wolf to delay the flanking attack. He offers his large halbred to any of the prisoners, but all turn him down: it would be too unwieldy. Sho'va growls at the approaching enemy to his pack, but remains obiedient to his companion.
The summoned wolf streaks across the mud, but doesn't quite make it to the flanking attackers.
Vauhwyt keeps within 10 feet of the last prisoner to keep him safe.
The Bag bear strikes hard, killing the lizardwarrior in front of him. (16 damage)
Theodore is wounded by the crossbow bolts, but stands his ground to delay the advance. Another magical spell streaks down and slays the lizardwarrior facing off against the boar, and then severely wounds the next over-eager warrior.
Vorelle turns her attacks towards the approaching flanking attack and the warrior staggers with three arrows portruding from his body. Slowly, he continues to advance.
The Captain and the elf manage to get over the wall and begin to streak across the dark mudflats.
Five of the prisoners are now huddled behind Oni, and one, bolder than the rest, speaks up. "Right-o, ye got us out of a tight spot there, and I'm not meaning to complain. But, what now? There be an entire village of mad lizardfolk who're coming, and I'm sure they've called the other villages for reinforcements, too!" ..............
There is no action seen from the idiofied and silenced lizardmage hiding behind the small hut. Yet he doesn't seem to be the only one! From the charging lizardfolk, one stops (a1) and begins weaving cantation-like passes and throws an unknown force against the boar. The animal falls on its side, asleep.
The lizardwarriors run across thier village courtyard right onto the heels of Berlon. Two thrust thier swords at the gnome's retreating back. The thrust is true, but is deflected by the door frame (75% cover)
The six crossbowlizards on the hut roofs still concentrate thier fire on the floating mage above the longhouse, and one more bolt strikes Theodore (AC 14, 5, 15, 14, 18, 4; Damage: 5)
Seven lizardmen are still unable to do more than purge thier insides (4 rounds).
Twelve lizardwarriors advance on the flank, four of them stopping to confront the wolf stiking once for slight damage (4 points).
The final eight continue thier advance across the mudflats. They spread out into a line and trot towards the treeline. ...............
Guard AC 19 Spellcasting Lizardfolk AC 15 Lizardfolk AC 15
Nauseated: Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
Berlon - AC 20 - HP 51/44 - Levitate, Silence 6m 7r, Divine Power 4r, Divine Favor 8r Saturday July 21st, 2007 6:47:43 PM
Once he is sure both Thliss-Ka and Rose are through the makeshift exit, Berlon tries one last trick.
First he will move his 15 feet towards the exit. Once there, he will turn and cast Obscuring Mist. He will focus the spell where he stands, which should extend the spell 20' feet towards where he will be fleeing, as well as 20' feet towards the entrance to the long house. Just before casting the spell he will orient himself so he'll know exactly which way to run through the mist. Anything giving chase through the long house should have to deal with the mist.
Obscuring Mist - 7 minutes - 20' radius cloud - Obscures all sight including darkvision, gives either regular or total concealment
Vorelle [AC 18; hp 63/63] d20+10=26 d20+10=15 d20+5=10 d8+1=6 d8+1=3 d8+1=3 Monday July 23rd, 2007 12:26:26 AM
Vorelle shoots at the same guard again, switching targets only after he goes down.
[Hit AC 26 for 6 damage, hit AC 15 for 3 damage, hit AC 10 for I don't know why I bothered to roll it damage. :) ]
Vauhwyt (AC21, HP48) and Mookie (AC18, HP28) and Bear (AC13, HP? of 19) Monday July 23rd, 2007 8:25:20 AM
Vauhwyt uses a move action to pace the prisoners and to make sure no one gets left behind. With her standard action she readies an attack on any enemies who get in reach.
Spells and resources used:
Six of six 0th Level Six of seven 1st Level Three of three 2nd Level
Bag of Tricks: two of ten this week
One scroll of Unseen Servant.
One of two hero points.
Black Bear Stats Hit Dice: 3d8+6 (19 hp) Speed: 40 ft. (8 squares) Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12 Base Attack/Grapple: +2/+6 Attack: Claw +6 melee (1d4+4) Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2) Space/Reach: 5 ft./5 ft. Special Attacks: -- Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +4, Will +2 Abilities: Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Skills: Climb +4, Listen +4, Spot +4, Swim +8 Feats: Endurance, Run
Oni 21AC 70 HP Sho'va 17 AC 36HP d20+6=16 d6+5=7 2d6(4+6)=10 Monday July 23rd, 2007 11:31:37 AM
As his summoning spell ends The small fire elemental, known as a Thoqqua appears and moves to strike the first lizard folk in its path.
Without looking at the frightened ex prisoner, oni simply says, "Quiet. Rest. We have much running to do yet."
Oni then surveys the battle so far. Certainly they wouldbe overun soon enough.
--Wolf 13/17 HP 14 AC Hit AC 21 Damage 6, Trip attempt 17[Rolled last round] ---Thoqqua 22 HP 18 AC Slam Hit AC 16 Damage 7, +10 fire damage, ++Heat touch auto 2d6 fire, Burn Ref Save 14 or fire for 1d4 rounds,
Theodore & Macaw HP 12/29 AC 16 (mage armor) Monday July 23rd, 2007 6:42:22 PM
Theodore is taking too much fire from the crossbow bolts and zips off to the east, Macaw keeping pace. (Flies to be just north of h3 on the map)
Posting Report for 7/16/07 Monday July 23rd, 2007 7:14:31 PM
MTWTF
DM SteveK XXOXX Berlon XXOXX Oni OOOXX Rose XOXOX Theodore XOXXX Vauhwyt XOXXX Vorelle XXOXX
ADM Shegger
Rescue! Round 7 [DM SteveK] d20+6=13 d20+6=23 d20+1=5 d4+4=5 d20+1=18 d100=17 d100=50 d100=24 4d20(4+14+19+7)=44 2d8(3+5)+2=10 d20+5=21 d20+5=14 6d20(3+13+10+9+6+2)+2=45 d8+2=3 Monday July 23rd, 2007 8:09:40 PM
Berlon flees into the long house and stops at Thlis-Ka's field expedient exit. As the gnome raises his hands and brings the fog, he notices that but a foot away from him is a table with several scraps of parchment. And then the fog closes over everything in the longhouse.
Vorelle keeps up her rate of fire, her arrows leaving her quiver at a fast rate. One lizardwarrior falls with a single arrow in its body, and she changes targets to wound a second.
Vauhwyt continues to pace H6 and ensures any lizardfolk will think twice before attacking.
Bag Bear strikes with a claw, and wounds a lizardwarrior before it.
Oni ends in summoning a worm of fire. He then turns to comfort the prisoners.
The Wolf strikes and brings a lizardwarrior to the ground.
The thoccqua charges across the mudflats and into an approaching warrior. With a horrible scream, the lizardfolk arches and falls, a hole burned completely through its body.
Theodore ducks and flies at a run (x4 movement, lose Dex bonus) to escape the flying quarrels. Macaw darts with his master.
Rose is able to use her expedious retreat to kick up her heels. She is up and over the wall and even outpaces Vauhwyt and the last prisoner.
Thliss-Ka continues to run to the palisade and giving a tremendous jump (Jump: 21) and scramble (climb:14, gets over the palisade.
Seven of the prisoners are now huddled behind Oni, to include the man with Kerka on his shoulder and a thin elf. Captain Rossa begins giving orders to his sailors. "Pick up a hefty stick, me lads. We're not headed for the stewpot, but may need to fight our way out." He turns to Oni with a speculative look in his eyes. "So, is it by land or by sea that we be getting out of here?"
..............
Lizardfolk run across the yard and to the longhouse. Three run into the mists inside the longhouse, but none seem to find the elusive gnome.
Six lizardfolk are seen dimly on the roofs, but are holding thier fire, looking for a target now that Theodore has fled.
Other lizardfolk keep attacking the bear, striking twice and wounding the bruin (10 damage)
Still more surround the backside of the house and bring cut the rope ladder leading over the palisade.
Seven flanking lizardmen are still unable to do more than purge thier insides (3 rounds) and are looking decidedly green. Well, even more green than usual.
Three remaining warriors against the wolf is only able to nick the lupine (3 damage)
And the incescant arrows and attack by the flaming worm have stopped the flanking attack. Yet it doesn't look like the lizardfolk have given up pursuit. Instead of trotting across the mudflat, they jog to the trees to the south and disappear among the foliage. Three are stil seen looking over thier shoulders to where the last prisoner is fleeing.
...............
Guard AC 19 Spellcasting Lizardfolk AC 15 Lizardfolk AC 15
Nauseated: Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
Vorelle [AC 18; hp 63/63] d20+10=19 d20+10=28 d20+5=23 d8+1=9 d8+1=6 d8+1=5 Tuesday July 24th, 2007 12:17:33 AM
Vorelle continues shooting at the guard she wounded last round, switching to another guard if that one goes down.
[Hit AC 19 for 9 damage; hit AC 28 for 6 damage; hit AC 23 for 5 damage]
Theodore & Macaw HP 16/29 AC 16 (mage armor) Tuesday July 24th, 2007 9:01:28 AM
Theodore activates his Goblin Seal of Tasty Macadamia Nuts: Upon activation, 4 Macadamia nuts appear. Each heals one hit point ('cause they are THAT good). Healing properties of the nut are lost after 24 hours.
He pops all four nuts into his mouth and speaks quickly to his friends.
"Berlonth thtill in there! We hathe to get him outh!"
Vauhwyt Tuesday July 24th, 2007 9:42:02 AM
Vauhwyt whispers via message to Berlon. "Berlon! Do you need help getting out?"
She DELAYS her action until she hears from him.
Berlon - AC 20 - HP 51/44 - Levitate, Silence 6m 6r, Divine Power 3r, Divine Favor 7r Tuesday July 24th, 2007 9:50:26 AM
Assuming he can do it as a free action without getting disoriented, Berlon will try to grab the pieces of parchment, then beat feet out the smashed open exit. He'll use his entire action this round to run towards the others escaping.
"Well," he messages back to the Vauhwyt, "other than being the slowest member of the group, and having a horde of bloodthirsty lizardmen at my back, no, things are swell..."
Oni 21AC 70 HP Sho'va 17 AC 36HP d20+6=11 d20+6=18 d6+5=11 2d6(4+3)=7 Tuesday July 24th, 2007 4:04:52 PM
The fire worm does its job, and continues on to the fort. Maybe it can help cut off pursuit from the unsuspecting warriors from within. --Move 26 feet attack #25
Th summoned wolf is surrounded by warriors. The wolf bites at his nearest attacker, #51
Oni looks over his shoulder and addresses the captain. "Captain Rossa, take your men into the forest, head north[Top of Map, away from retreating lizards.] We will travel by both land and sea, I hope. Goal now is stay alive. Move out, we will follow shortly."
Wolf--10/17 HP 14 AC 3/7 rouds Hit AC 11, miss Thoqqua--22 HP 18 AC Hit AC 18, 11 Damage +7 fire ++Heat touch auto 2d6 fire, Burn Ref Save 14 or fire for 1d4 rounds
DM SteveK Tuesday July 24th, 2007 10:08:16 PM
again, I'm going to slow down and not post tonight to allow Rose and Vauhwyt to post during the battle.
The fate of Berlon may depend on thier actions...
Rose Wednesday July 25th, 2007 5:24:39 AM "Berlon!" rose looks around as Theo informs her that he isnt there. "We have to help Berlon!" Rose says as runs back for him.
Vauhwyt Wednesday July 25th, 2007 11:28:13 AM
Vauhwyt messages:
Rose! If you have a plan, great! If not, keep with the prisoners and the others!
"Berlon! I will run back to you at the wall, grab you, and take you in tow.
The liontaur hustles to the wall (move action). Then her preferred action is to cast Reduce Person on Berlon if she can. If not, she dismisses her own reduce person. Either option is a standard action.
Her goal is to grab Berlon and run next time. If he levitates a foot or two off the ground, maybe he will be a much lighter load.
She hides as best she can against the wall, too.
Rescue Round 8 [DM SteveK] d20=16 d20+6=25 d20+6=13 d20+1=14 d4+4=7 6d20(10+1+13+15+17+14)=70 d8+2=4 d4+1=3 d4+1=3 d20=14 d20=20 d20+2=14 d20+2=12 d20+2=10 d20+2=22 d4+1=5 Wednesday July 25th, 2007 2:50:59 PM
Vorelle's shooting has littered the ground with lizardfolk warriors. This time she drops her first target, changes to the warrior wounded by the wolf and dropping him with her second shot, and then wounding a third warrior!
Theodore chews up some exotic macadamia nuts and feels better (because they are THAT good!) and reminds everyone that Berlon is still on the wrong side of the lizardtown wall.
Berlon himself has a severe case of understatement whispered for his friends. He manages to grab up the top piece of paper (free action) and runs (x4 speed, lose dex) to the wall, bringing his back against the wooden stakes. Berlon knows that he is not where the knotted rope was, but there are lizardfolk ALL over the place!
Oni watches his animals fight the lizard warriors and gives movement advice to Captain Rossa and his crew.
The Wolf turns on the one remaining warrior wounded with an arrow but fails to strike.
The Thocqqua's tremorsense alerts it to the nearest enemy (#25) and it darts to the wall, which despite the intense heat, doesn't burst into flame (probably because of all the mud on it)
Rose realizes that Berlon has been left behind and runs back to the knotted rope on the wall. She discovers, however, that the rope has been cut, and there are at least two lizardwarriors on the other side!
Vauhwyt immediately realizes that if she and Berlon are both reduced, then the liontaur won't be able to reach over the wall to collect the scrappy cleric. She dismisses her own reduce person and stations herself to grab Berlon as soon as he jumps to her hand.
The bear still attacks, raking a claw down one warrior and taking another out of the fight.
(ooc: Berlon is small (4 foot vertical reach) and Vauhwyt is large-long (8 foot vertical reach) The wall is 8 feet tall. If Vauhwyt stands on hind legs and props her front paws against the wall, I'm ruling she can get her arm 2 feet over the palisade. Berlon is 117 lbs with equipment.Therefore Berlon needs to Jump up 2 feet to be grabbed by Vauhwyt who needs the strength to be brought over the wall. Berlon needs to Jump DC 8 and make a touch attack on Vauhwyt to succeed in grabbing Vauhwyt's proferred arm. Vauhwyt needs to make a grapple check to successfully snare Berlon. Vauhwyt additionally needs a Str DC 14 to pull him over the wall. end ooc)
Thliss-Ka sees Vauhwyt next to him and the little gnome that ran out of the fog. It doesn't look like the lizardman is willing to risk his life to go back over the wall, but he does pull a pouch from his waist, pour a handful of the caltrops in his hand and toss them over the wall to seed the ground behind Berlon in pointy nastiness.
All the prisoners are with Captain Rossa and they have armed themselves with a variety of deadfall clubs. Captain Rossa still has the sword from the guard, and the elf has come up with a dagger from somewhere on his person. "North?" repeats Rossa incredulously, "the ocean is to the south. If you've got a boat, that's the place we need to go!" He organizes his crew to begin marching south.
..............
On the east side of the village, six lizardmen hold thier position in defending the village.
Other lizardfolk keep attacking the bear, striking with a sword and 2 claws and wounding the bruin (10 damage) and sending the summoned animal away.
The jaws in the trap at the back of the house close almost upon Berlon, and it still looks like the gnome may be trapped. Two warriors rush to beat him against the wall, and one howls as his foot is punctured by a caltrop. They can only come at Berlon one at a time, ane the warrior's attacks skitter across the metallic armor in a shower of sparks.
From behind the warriors confronting Berlon, another lizardman holds up a small piece of iron and announces an incantation. Berlon has to Will save Dc 13 or be held.
More lizardmen with crossbows are climbing onto roof tops and taking up position to cover the back of the town.
Seven flanking lizardmen are still unable to do more than purge thier insides (2 rounds)
One remaining warrior strikes the wolf with a claw. (5 damage) and further wounds the beast.
The last of the flanking lizardfolk diappear into the jungles to the south.
...............
Guard AC 19 Spellcasting Lizardfolk AC 15 Lizardfolk AC 15
Nauseated: Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
Vorelle [AC 18; hp 63/63] d20+10=20 d20+10=29 d20+5=24 d8+1=4 d8+1=3 d8+1=7 Wednesday July 25th, 2007 10:35:01 PM
If she can target them from her present position, Vorelle concentrates on shooting the lizardfolk coming after Berlon. If she can't, she'll pick whatever targets come to hand.
[Hit AC 20 for 4 damage, hit AC 29 for 3 damage, hit AC 24 for 7 damage]
Oni 21AC 70 HP Sho'va 17 AC 36HP d20+6=26 d20=18 d6+3=7 d6+3=7 d20+6=22 d6+5=10 2d6(6+1)=7 Thursday July 26th, 2007 6:22:28 AM
oni concentrates on the battle as his friends begin to appear over the wall. Berlons name is shouted, and he feels his muscles go taut. Sho'va was certain to feel the apprehension. Just as on thinks it is time to join th fray, the captain pipes up again.
"I said NORTH! Dont question, DO!!"
Oni turns back to the battle, knowing it was going to get busy .. soon.
Wolf--10/17 HP 14 AC 4/7 rounds Hit AC 26, crit, 18 Confirmed, 14 damage Thoqqua--22 HP 18 AC Burrows under stockade and comes out attacking #79 Hit AC 22, 10 damage, 7 fire damage ++Heat touch auto 2d6 fire, Burn Ref Save 14 or fire for 1d4 rounds[May affect adjacent Lizard.]
Berlon - AC 20 - HP 51/44 - Levitate, Obscuring Mist, Silence 6m 5r, Divine Power 2r, Divine Favor 6r d20+5=20 d20+16=23 d8+7=10 d20+11=27 d8+7=10 Thursday July 26th, 2007 10:20:41 AM
"Gnomes in half-plate don't jump!" Berlon mutters via Message. "Someone tell Theo that once he is done with his snack he should probably levitate me up so Vauhwyt can yank me over the wall, please..."
Unconcerned with a pathetic Hold Gnome spell attempt, Berlon easily shrugs off the shaman's attempt. (Will Save 20)
With that he addresses his attackers, and he's in a particularly foul mood. Since Theo will theoretically be levitating him up, and since Vauhwyt will theoretically be helping him over the wall, the gnome launches a full attack on the lizardman guard who obviously doesn't know who he's messing with.
Heavy Mace first attack hits AC 23 for 10 damage.
Heavy Mace second attack hits AC 27 for 10 damage.
"Who else wants some!?!?" he yells after his mace comes crashing down on the lizardman.
Vauhwyt (AC21, HP48) and Mookie (AC18, HP28) Thursday July 26th, 2007 12:16:39 PM
Vauhwyt casts Enlarge Person, grabs Berlon, and then hustles out of there. That may be two rounds of action, depending on levitate, etc.
Spells and resources used:
Six of six 0th Level Seven of seven 1st Level Three of three 2nd Level
Bag of Tricks: two of ten this week
One scroll of Unseen Servant.
One of two hero points.
Rescue! Round 9 [DM SteveK] 3d100(53+66+7)=126 d20=4 d20+1=13 d20+1=20 d8=2 6d20(6+11+3+14+15+4)=53 2d20(20+2)=21 d20=18 2d8(7+3)=10 d20+4=10 Thursday July 26th, 2007 4:32:08 PM
Vorelle can't see the lizards against Berlon, but she can pick off the warriors who are positioning themselves on nearby roofs with crossbows. Two arrows bury themselves in a crossbow wielding warrior, but the third strikes low and buries itself in roof thatch (20% miss for cover)
(ooc: I can't find how many arrows Vorelle has in her quiver anywhere. Assuming bundles of 20 and that she is an archer, I'm saying she has 40 in her quiver, and an extra bundle in her backpack. So far, vorelle has shot 33 arrows, which means she has 7 left before she will have to do a full round action to reload her quiver. Correct me if you have this stored somewhere!)
Oni puts on his best drill sergeant imitation to stop Rossa and the prisoners, yet Rossa seems unimpressed (Oni has no skills in intimidation, leadership, diplomacy...). Nevertheless he stops his band for a few seconds and turns to Oni with the naked sword in his hand. "You have done a great service to me, but don't ever shout at me again." He continues on in his very level, emotionless voice. "Give me one reason why north is the way to go." The other prisoners bristle behind thier captain.
The Wolf tears apart his final target, and looks around for more enemies to rend.
The thoqqua tunnels under the palisade and pops up in the compound. It is momentarily lost to view until one of the huts begins to smolder and flame. (dug under nearest wall and attacked nearest thing ie hut)
Berlon ignores any movement over the wall and instead concentrates on knocking back the lizard warriors. The fastest one is the fastest to die as its face is pounded by the lethal mace into a mass of jelly.
Vauhwyt casts Enlarge person (standard action) (Huge-Long = 16 foot reach) and reaches over to snag the battling Berlon (move action). If she survives the next round, Vauhwyt can sprint to the woods.
Rose and Theodore try to maintain as small a profile as possible from the incoming fire.
(ooc: Levitate is a short ranged spell and Theodore will have to fly within 60 feet of Berlon to levitate the gnome. This will also leave him exposed to crossbow fire, and so did not make the character's choice.)
Thliss-Ka sees Vauhwyt enlarge and grab Berlon, and again, his combat reflexes don't hesitate. The lizardman turns and runs full tilt to the jungles and joins the dark Horse Guild.
..............
It seems that not all the lizardwarriors in the village are attacking the Dark Horse Guild. Many seem to be taking defensive positions from further attack.
The lizardwarriors were exultant at capturing the little gnome, but Berlon is a much tougher nut to crack. On a barked command by the spellcasting lizardman, they pull back and crossbow bolts strike at Berlon, one striking his leg (AC 20, 2 dam) The shaman himself throws a club at the gnome, but also misses.
More lizardwarriors with crossbows are climbing on hut roofs and setting up to shoot at Berlon from above.
The warrior that are already on the roofs take a look at the enlarged Vauhwyt and try to pepper her with quarrels.(all miss)
Two more find chinks in the wall and shoot at Rose (AC 20, CRIT 18, 10 damage)
Two jump down from the burning hut and prepare to confront the thoqqua with swords.
Seven of the flanking lizardmen are still unable to do more than purge thier insides (1 round) yet the sound of retching is not as loud as it was before.
...............
Guard AC 19 Spellcasting Lizardfolk AC 15 Lizardfolk AC 15 Lizardfolk on roofs 20% cover (miss chance)
Nauseated: Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
Theodore & Macaw HP 16/29 AC 16 (mage armor) Thursday July 26th, 2007 6:03:11 PM
Theodore weaves his hands and speaks some arcane words. Suddenly, he is hovering over the southern part of the lizardman camp. He begins waving his hands as if casting a spell.
(Casting minor image of himself over southern part of camp to distract lizards. Will save vs 16 (spell focus illusion) to disbelieve if interacted with.)
Oni 21AC 70 HP Sho'va 17 AC 36HP d20+6=19 d6+3=5 d20+6=13 Friday July 27th, 2007 1:30:09 AM
'Every lizard in this part of the cointry knows your only escape is to the south. Be my guest Captain, take your men back into mortal danger.
"As you are Captain, you do not reveal ecery detail to your crew. The same here. When we have more time, I will gladly impart you with more information."
The speech took a bit of time, time wasted. A veteran of battles on thesea, need not ask questions in battle. Serious amounts of respect is lost as Oni once again focuses on the battlefield.
Wolf--10/17 HP 14 AC 6/7 rounds Wolf sprints to nearest puking warrior Hit AC 19 5 damage Thoqqua--22 HP 18 AC Hit AC 13 miss ++Heat touch auto 2d6 fire, Burn Ref Save 14 or fire for 1d4 rounds[May affect adjacent Lizard.]
Vorelle [AC 18; hp 63/63] d20+10=11 d20+10=11 d20+5=12 Friday July 27th, 2007 1:52:49 AM
[OOC: A Quiver of Ehlonna holds 50 arrows, but I'm rotten at keeping track of how many I've used. :) ]
Although her quiver is growing alarmingly light, Vorelle decides to keep after the rooftop crossbowmen. As if the gods themselves disagree with her decision, she fires possibly the worst sequence of her entire archery career.
[That's two natural 1's followed by a 7. Yikes! :) ]
rose Friday July 27th, 2007 5:00:19 AM
Rose dismisses her glowing hand and moves over to vauhwyt whom she taps with a wand (cast expiditious retreat on vauhwyt) If needed rose will help rescue berlon by vauhwyt holding her by the ankles (or other area) while rose grabs berlon.
Dm sanity info Hp: 24/41 Ac: 17
Active spells: Unseen servant, 1 hr Expeditious retreat, 3 min Shield, +4 ac negate magic missile 1 min Touch of idiocy on shaman: -4 int, -2 wis, -5 cha for 40 min Expeditious retreat, 3 min on vauhwyt
Vauhwyt Friday July 27th, 2007 9:44:29 AM
The gnome-bearing-liontaur runs due east, hoping to outrun pursuit.
Berlon - AC 20 - HP 49/44 - Levitate, Obscuring Mist, Silence 6m 4r, Divine Power 1r, Divine Favor 5r Friday July 27th, 2007 3:15:09 PM
"Why hello there!" Berlon says with a sheepish grin. "Are we sure we want to run away? These things smash pretty easy... Just kidding!"
"But one last trick before we go, if you don't mind..."
Assuming he has a chance before making his somewhat voluntary escape, he will use a standard action to cast Wind Wall. It will be positioned about two feet in front of the barricade, so as not to interfere with Vauhwyt's escape plan. The 70' x 35' barrier will start at the top of the town wall so as to maximize protection from missiles during the escape.
The remainer of the round will involve getting ready to be evacuated...
Wind Wall - 7 rounds - Deflects arrows and bolts, other windy effects (PHB 302)
Rescue Round 10 [DM SteveK] 2d20(10+4)=14 14d20(13+14+6+11+13+2+9+8+16+15+7+20+3+10)=147 d100=80 d20=1 d8=3 4d20(17+1+11+1)=30 d8=4 4d20(13+20+15+12)=56 4d20(12+3+1+6)+2=24 Friday July 27th, 2007 4:32:27 PM
(ooc: Passing battle over to Mike K for my vacation for the next two weeks :)
Theodore creates an image of the skinny teenager appearing over the village and getting ready to cast a spell.
Oni doesn't seem impressed that the prisoners aren't willing to do what he demands without question like a herd of centaurs would do. But he wastes very little time focusing instead on the battlefield.
The wolf, its summoning spell ending, dissappears back where she came. (Summoning spells last as long as the characters spell caster levels for that spell. As Oni is 4th level druid, his summons will only last 4 rounds, not 7. My mistake for keeping the wolf around for so long)
The thoqqua moves to two more lizardwarriors who strike but miss the flaming worm. In retaliation, the thoqqua also misses, and then dissapates, its spell complete.
Vorelle fires off three arrows, missing badly. (Roger. Efficient Quiver has 60 arrow capacity. Makes sense that Vorelle would be full up when leaving Dirt City. So she has shot 36 arrows, and has 24 left. Keep track, because she may run out depending how long the running fight will last...)
Rose ignores the lizardfolk shooting at her and casts Expedious Retreat on Vauhwyt. There is no need to help to extract Berlon, since Vauhwty is so big now...
Vauhwyt lofts Berlon over the wall and takes off for the woods. With Rose's spell, she easily makes it in a round.
Berlon doesn't get the chance to cast the spell without needing to fully concentrate on the spell (concentration DC 20 for being on violently moving liontaur). Instead he speeds off to the protection of the darkness and trees.
Thliss-Ka is joined in the trees by his own lizardwarrior. He uses vauhwyt's Message spell to whisper to everyone. "Right, which way now? I and Skkitt can lead you through the swamps, but do you want to circle around or go out by foot? either way, I won't be able to hide our trail from any pursuit."
Captain Rossa looks down his bulbous nose at the black centaur, obviously the lost of respect is mutual. Still, the point is made and Rossa leads his crew through the woods as best he can, going north. ..............
The villagers are continuing to bring up defensive positions.
Many lizardfolk, crossbows and thatched roofs make an impressive wall of quarrels that are shot towards where all the arrows are coming from. One shot is completely lucky (nat 20, no crit, and bypasses all the trees cover (50% for those within 5 feet of treeline). It strikes Vorelle for a slight wound (3 damage)
Four concentrate on the only other target available, Rose. Of the four quarrels, one strikes the halfling (4 damage)
The two confronting the thoqqua heave a sigh as it misses and then diappears. Instead of dying, they begin throwing handfuls of mud and dirt at the enflamed hut.
Four more lizardfolk turn to attack the foolish wizard who appeared in the air above the village. Two bolts and two thrown clubs strike the image, and the lizardfolk are still confronting the decoy (all failed Will saves)
The seven puking lizardmen are able to control themselves enough to move around the foggy smell and into the southern woodline.
............... All movement in woods is halved unless have special ability/spell or on trail
Guard AC 19 Spellcasting Lizardfolk AC 15 Lizardfolk AC 15 Lizardfolk on roofs 20% cover (miss chance)
Nauseated: Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
Theodore & Macaw HP 16/29 AC 16 (mage armor) Friday July 27th, 2007 4:48:48 PM
Theodore maintains his concentration on the illusion, mainly having it flitter about in the air, making it appear he's dodging missiles and casting spells. He then has the illusion fly back to the front of the longhouse, hoping to draw more enemies away from the real party.
"What now?" he asks the others, his eyes locked on the image of himself over the hostile camp. "We need to get out of here. Why do you want us to go north, Oni? It doesn't make sense and needs explanation. It seems our escape is south, especially since the enemy is not pursuing us."
rose Saturday July 28th, 2007 4:28:14 AM
rose quickly takes off after the others.
Vorelle [AC 18; hp 60/63] d20+10=11 d20+10=30 d20+10=26 d20+5=24 3d8(6+4+5)+3=18 d8+1=8 Sunday July 29th, 2007 1:11:29 PM
Vorelle hisses a little as she takes a crossbow bolt to the shoulder, but continues firing, trying to cover Rose's escape.
[Hit AC 11 (another natural 1!); hit AC 30 (critical threat, confirmed to AC 26) for 18 damage; hit AC 24 for 8 damage]
Berlon - AC 20 - HP 44/44 - Levitate, Obscuring Mist, Silence, Divine Favor 4r Sunday July 29th, 2007 7:50:00 PM
As his Divine Power fades away, Berlon focuses on the getaway.
"I still say we coulda taken em," he mutters, half-jokingly.
[OOC: Vauhwyt already has an expeditious retreat going. That, enlarge person, and message are her current active spells. So Rose's wand charge was not needed. But by the way, I'm pretty sure that you can use a wand of exp retreat only on yourself since the spell is personal in range.]
Vauhwyt is all for a quick skeedaddle! Having no sense of where they should be going -- "with all these trees, how anyone can see the forest is beyond me," she says -- the liontaur follows Oni's lead.
She keeps a firm grip on the floating Berlon, too!
Odds are she can stick with the group as just a move action (70 feet for one move action for her still beats the 60 feet that the entire group makes in two move actions). So she will use her standard action to ready an attack on any enemy who comes in spear range (20 feet).
Thus any approaching foe would probably be subject to a readied attack and an AoO!
Oni 21AC 70 HP Sho'va 17 AC 36HP Monday July 30th, 2007 2:47:32 PM
Oni turms to Theo and states his case, brieflt and concisely
"Whoever summond that cloud on the southern side has forced lizards into the wood. Every lizard in this land knows our only escape is to south. We still have things to do here. Thkiss-la needs to be helped to regain his rulership. We need to find the masthead. Wgich will be alot easier if he is in command.
"If we decide to run, circling northward and crossing the river to the north, ensures less probing eyes. Right?
Pausing, "We can also have the birds look out for us, scout the way."
Posting Repor for 7/23/07 Monday July 30th, 2007 7:59:34 PM
MTWTF
DM SteveK XOXXX Berlon XOXXX Oni XOXXX Rose OXOXX Theodore XOOXX Vauhwyt XXXXX Vorelle XOXXX
ADM Shegger
Rescue Round 11 - DM MikeK d20=16 d20=15 d20=15 d20=4 d20=15 8d20(20+18+10+18+10+16+8+2)+1=103 d20=18 d6=1 d6=6 d6=5 d6=6 Monday July 30th, 2007 8:58:14 PM
Theodore makes his image dodge and dance and fly over to the front of the longhouse, while still being high enough so the mage can still control it. That puts the image of himself some 25' in the air. Not unlike Capt Rossa, the mage wonders aloud at the wisdom of travelling north.
Rose turns and sprints toward the woodline just as fast as her little legs can carry her, with Piper leading the way. [OOC - I do not have a sheet for Rose. I'm assuming a movement speed of 20', and that she's running, which makes an 80' move.]
Vorelle hisses as she is hit by a stray bolt, but continues her rather impressive covering fire. The ranger drops one of the multitude of lizardfolk manning the wall, and injuries a second. It also drops behind the cover of the wall, which gets one more crossbow pointed someplace besides the sprinting halfling.
Berlon's divinely inspired power starts to fade. His sense of humor does not.
Vauhwyt keeps hold of the gnome. The very large liontaur moves northward, keeping pace with the rescued prisoners and watching warily for any enemy fool enough to approach her.
Oni, more patient with the mage than the sailor, very briefly explains his reasoning for heading north.
--------
Theo's comment elicits a snort from Capt Rossa, but the eight humans keep moving northward nonetheless. At Oni's reply, Rossa looks back over his shoulder, and calls, "We can't mess around here with masts and such. Circling is fine, but we gotta get back an' warn Dirt City PDQ."
Thliss'Ka and his companion move northward as well, serving as protectors on the rescued crew's left side. The lizardfolk warrior jumps ahead to lead the way.
Several of the lizard folk move around the longhouse to engage the flying 'sorcerer'. The real Theodore notes seveal spears and crossbow bolts are launched in his clone's direction, before a call of frustration and anger announces the discovery of the trick. No further ammo is expended on the image.
Several more lizard folk work fruitlessly to put out the burning hut.
And a good 8 bolts are launched after the fleeing Rose. Three find their mark, one of which embeds itself cruelly into the halfling.
[5 misses - 10, 10, 16, 8 ,2 1 crit (nat 20 + 19 on crit threat) for 7 hp damage. 2 more hits (19 and 19) for 5 and 6 hp damage. Total = 18 hp damage to Rose]
------
All movement in woods is halved unless have special ability/spell or on trail
Guard AC 19 Spellcasting Lizardfolk AC 15 Lizardfolk AC 15 Lizardfolk on roofs 20% cover (miss chance)
Berlon - AC 20 - HP 44/44 - Levitate, Obscuring Mist, Silence, Divine Favor 3r 4d8(3+8+7+7)+8=33 Monday July 30th, 2007 10:51:32 PM
"Rose is hurt! Quickly! Get me to her!"
"Rose!" he continues via the message spell, "get under cover and head towards Vauhwyt!"
If Vauhwyt is able to get him to her, Berlon will begin immediate healing on Rose. He will spontaneously replace Imbue with Spell Ability with Cure Critical. If he can't get to Rose this round, he'll have to wait till next round.
Vorelle [AC 18; hp 60/63] d20+10=21 d20+10=26 d20+5=16 d8+1=2 d8+1=8 Tuesday July 31st, 2007 12:16:24 AM
About to climb out of the tree and head off after her friends, Vorelle sees the crossbow bolts flying at Rose. She decides to risk one more round.
[Hit AC 21 for 2 damage; hit AC 26 for 8 damage; hit AC 16]
Oni 21AC 70 HP Sho'va 17 AC 36HP Tuesday July 31st, 2007 7:34:16 AM
Captain Rossa indeed is going to be a problem. Land legs. Oni had heard sailors speak of land legs, some men could not stand the feeling of firm earth under their feet.
Get back to Dirt City? What on earth for? Noone there is going to beleive any story from this frontier. Bah!
Oni turns and shouts up to Vorelle, "Any sign of Umbriel?"
Oni holds his position on the edge of the line, waiting.
Theodore & Macaw HP 16/29 AC 16 (mage armor, fly) Tuesday July 31st, 2007 9:01:10 AM
Seeing that the enemy has noticed his illusion, he gives it one final tweak; a vision of himself sticking his tongue out and wiggling his hands by his ears. Then the illusion vanishes in a wizardly poof of smoke.
"Well, if we're going," Theodore says as he rises about five feet off the ground. "Then we'd best go."
He soars off after the northward traveling group.
rose 2d4(1+2)=3 2d4(4+3)=7 2d8(8+3)+3=14 Tuesday July 31st, 2007 4:53:11 PM
Rose cries out in shock as the bolts hit her. She quickly reaches down and breaks one of her seals. As the seal breaks wings sprout on the little halfling and she flies into the air as fast as she can. While her wings are beating the air Rose will reach into her beltpouch and pull a vial from the small section which she immediatly drinks.
Piper flies to the ship to let them know what's happening.
used seal of flying, used hero point to reroll rounds. can fly for 7 rounds then feather fall. Rose will fly at a steep angle trying to get out of reach of the bolts.
used cmw potion for 14 healing.
Dm sanity info Hp: 20/41 (with potion) Ac: 17, 21 with shield (is it still active?)
Active spells: Unseen servant, 1 hr Expeditious retreat, 3 min Shield, +4 ac negate magic missile 1 min Touch of idiocy on shaman: -4 int, -2 wis, -5 cha for 40 min Expeditious retreat, 3 min on vauhwyt
other stuff heropoints: 3 wardd's magic coins, x3 Free meals and drinks for life at the giggling ghost
Rescue Round 12 (DM MikeK) 8d20(13+10+11+10+8+7+11+9)=79 Tuesday July 31st, 2007 8:04:23 PM
Berlon whispers a hurried MESSAGE to Rose, pleading with the halfling to get Vauhwyt for some healing.
Vorelle maintains her post, answering the barrage of crossbow bolts with a counterstrike of her own. The lizardfolk are getting better at ducking though, and her two hits are not enough to fell any of them.
Oni also maintains his position. The taur briefly wonders about Rossa's sanity, then calls up to Vorelle, asking the ranger if she has seen the wayward Umbriel. She hasn't
The jig being up, Theo has his twin give the lizardfolk an extra tweak, and ends the spell. The mage soars after Vauhwyt and the retreating sailors. His familiar flies with him.
Rose cries out in shock as the bolts hit her. She quickly reaches down and breaks one of her seals. As the seal breaks wings sprout on the little halfling and she flies into the air. The halfling crashes through the foliage and into the relative safety of the jungle. As she flies, the rogue pulls out a vial. Standard action to break seal, pulled vial as a move action while in motion. Rose can drink it next round
--------
Thliss'Ka calls for Rossa to halt. The captain complies for a moment, long enough anyway that the lizardfolk and his companion are able to take the lead. "Follow," the lizardman instructs, and heads north-ish, but also angling away from the camp. Rossa shoots the huge Vauhwyt a questioning glance.
Crossbow bolts fly from the enclosed village in the general diretction of Vorelle. None come close enough to worry about.
Nobody from the village appears willing to cross the open space in direct pursuit of the DHG. Vorelle notes they are concentrating on setting up a defensive perimeter instead.
------
All movement in woods is halved unless have special ability/spell or on trail
Guard AC 19 Spellcasting Lizardfolk AC 15 Lizardfolk AC 15 Lizardfolk on roofs 20% cover (miss chance)
Oni 21AC 70 HP Sho'va 17 AC 36HP Tuesday July 31st, 2007 8:54:20 PM
Oni continues to wait, Sho'va at his ide. Noone will be left behind.
Berlon - AC 20 - HP 44/44 - Levitate, Obscuring Mist, Silence, Divine Favor 2r Tuesday July 31st, 2007 10:05:50 PM
Relieved that Rose is now in a more healthy state even without his healing, Berlon smiles politely at the captain, as a gentle encouragement to follow Thliss-Ka.
"One moment, Vauhwyt, if you would be so kind."
With that he will take a moment to extricate himself from Vauhwyt's current assistance. He will then discretely (and by discretely he means a few feet away from the others should anything suddenly explode) cast Detect Magic on the parchment he scooped up from the long house.
If it's non-magical, he will take a moment to examine it. If it is magical, he will wait till next round so he can cast Identify.
Vorelle [AC 18; hp 60/63] d20+1=12 Tuesday July 31st, 2007 10:26:12 PM
"N-n-no," Vorelle whispers back to Oni. Now that Rose is safe, she climbs down out of the tree [Climb 12]. Once on the ground, she begins moving off after her friends.
"Th-th-there s-s-setting up a p-p-p-perim-meter," she tells Oni.
Vauhwyt Tuesday July 31st, 2007 11:15:10 PM
"Good Thinking, Captain Oni! I'll go on with Thliss'Ka and the prisoners while you take rearguard to make sure everyone gets out."
She follows the lizard man.
Theodore & Macaw HP 16/29 AC 16 (mage armor, fly) Wednesday August 1st, 2007 9:22:24 AM
"Did we get all the prisoners?" he asks Vauhwyt as he glides along, a few feet from the ground. (Think I have 6 minutes left on fly, correct me if I'm wrong.)
Only as the adrenaline begins to settle, and the haze of battle recedes, does he notice the three bolts protruding from his body. With a quivering finger, he gently touches one lodged in his ribs.
"Aah!" he hoots in surprise. "Well, I do believe I've acquired some new jewelry." He gives a small laugh which quickly turns into a whimper. "Oh, gods!"
rose Wednesday August 1st, 2007 2:03:49 PM
Rose looks around at her companions and will fly over to who ever needs healing and hand them a cmw potion.
Escape (DM MikeK) Wednesday August 1st, 2007 7:58:50 PM
Oni and Sho'va wait.
Berlon lets Rossa know following Thliss'Ka would rank as a good idea. The gnome gets Vauhwyt to put him down, moves off a step or two and then casts a spell on the paper he remembered he was holding. The scroll is not magical. It is also not in any language the gnome recognizes.
Vorelle drops down out of the tree, and moves off after the others.
Vauhwyt keeps pace with the sailors and Thliss'Ka.
Theodore and Macaw fly after their companions. The mage realizes his been hurt.
Rose also flies after her friends, looking about to see if any require healing. It appears that she's the one most in need, other than perhaps Theodore. --------
Thliss'Ka keeps moving. Rossa and his crew follow.
With the exception of Oni, some 50' back, everyone is together and following their lizardfolk guides away from the town and northward.
A crossbow bolt thuds into a tree near Oni's head. From the angle of impact, it was fired from the jungle to the centaur's southwest. There is a roll of parchment tied to the shaft, with a hastily scrawled "U" on the outside. If Oni reads - Highlight to display spoiler: { Cut off. Many lizards your south. Meet at Tara's. U }
The taur can't see any lizards approaching, either from the south or from the town.
Oni Highlight to display spoiler: {Umbriel's walkabout. Work with me here :)}
Vorelle [AC 18; hp 60/63] d20+9=18 d20+9=20 Thursday August 2nd, 2007 12:19:36 AM
Prepared to stick with Rose as she struggled on her short legs to keep up, Vorelle laughs to herself as the little halfling instead zooms off at full fly speed! Now it is Vorelle who is left behind! Still smiling a little, she follows the party, doing her best to stay hidden.
[Taking a -10 penalty to Hide and Move Silently while going at full speed. Hide 18, Move Silently 20]
Oni 21AC 70 HP Sho'va 17 AC 36HP Thursday August 2nd, 2007 3:09:41 AM
Oni is torn. e3ave the battle, or stay and fight. He wants to show himselfso the lizards in the fort will come after. Alas, there are others to consider.
The bolt with the note startles him. Wasnt expecting that so soon from the south. Oni cant read, as he takes the paper off the bolt. He would needtake it to one of the others.
He moves deeper nto the woods, 10 feet, and tells Sho'va to track. The wolf looks at him increduoulsy. They could both hear the others not far off. So Oni grins at the wolf, scratches its neck and they follow the others.
Vauhwyt (AC19, HP48) and Mookie (AC18, HP28) Thursday August 2nd, 2007 7:41:15 AM
Vauhwyt continues to follow the lead of the lizard man, protecting the Rossa and his men as we flee. Since she moves at twice their speed, she keeps ready an attack in case any foe comes in reach.
Spells in effect: Enlarge Person, Expeditious Retreat
Spells and resources used:
Six of six 0th Level Seven of seven 1st Level Three of three 2nd Level
Bag of Tricks: two of ten this week
One scroll of Unseen Servant.
One of two hero points.
Theodore & Macaw HP 16/29 AC 16 (mage armor, fly) Thursday August 2nd, 2007 9:03:40 AM
"What do I do," he asks of no one in particular. "Just pull them out?"
Theodore's still flitting about, paying more attention to the protrusions from his body than where he's going. Due to his inattention, he frequently collides with his fellow marchers, mumbling an apology before zipping off.
"I mean," he continues. "If I just pull them out, won't I bleed all over myself? But I can't very well just leave them in there, right? I mean, you don't see soldiers walking about with arrows and bolts sticking from them. That's just silly."
Berlon - AC 20 - HP 44/44 - Levitate, Obscuring Mist, Silence, Divine Favor 1r d8+5=9 Thursday August 2nd, 2007 2:44:30 PM
"Oh for the love of..."
Berlon goes over to inspect Theo. He doesn't seem impressed, nothing more of a flesh wound, really.
"All right, Young Theo, I will remove them from you on the count of three..."
"One!"
It's actually at the count of one that Berlon removes the first shaft, but what are you going to do?
To make sure Theo doesn't suffer any more than he has to, he'll quickly tend to the others, then cast a Cure Light Wounds, spontanteously replacing Shield of Faith.
CLW cures Theo 9 hp.
"There there, Theo, all set! And you fancy yourself Prince! Royalty doesn't let themselves get all shot up! Hmph!"
With that he will move to keep up with the group, giving the parchment he had been inspecting to Thliss-Ka, asking if the lizardman can read it.
Escape some more (DM MikeK) Thursday August 2nd, 2007 9:08:59 PM
Vorelle, Oni, and Sho'va move off after the rest of their expanding group. The centaur takes the piece of paper with him, figuring it'll be important to somebody. Their comrades are not that hard to follow, as they're leaving a rather large trail.
Theo wonders aloud about the advisability of removing arrows from himself. Berlon relieves the mage of his intellectual burden by ripping out the arrows (ow) and then healing the poor sap.
Thliss'Ka keeps a steady pace, leading the rest in a generally northerly direction for a good ten minutes. As various spell durations expire, the Dark Horse Guild drops in behind Rossa and his sailors.
After ten minutes of movement, the lizardfolk guide raises his arm, signalling for a stop. He retreats back to Oni, Rossa on his heels.
"Dark Horse," the lizard hisses. "Do we circle, or do we walk out of the swamp? I can do either."
Rossa chimes in. "Look, those lizards are planning to attack the city. We gotta get back pronto and tell the Prin... well somebody anyway. Take us back to the boat and lets skeedadle."
You are currently out of combat mode. Ten minutes have expired.
Theodore & Macaw HP 25/29 (mage armor) Friday August 3rd, 2007 9:13:47 AM
"Yargh!" Theodore hollers when Berlon yanks out the bolts, none too tenderly. "What the heck, man?!"
He whimpers for a bit, but seems to be okay after the gnome heals him.
When his fly spell ends, he continues along with the others, holding his overlong pants legs up off the ground to keep from tripping.
Rossa's revelation about the lizardfolk's plans is startling to Theodore. "You're absolutely right, we need to get back and inform the city. Do you know when they plan to attack, Captain Rossa?"
Vorelle [AC 18; hp 60/63] Friday August 3rd, 2007 9:15:35 AM
Hurry back to the boats. Vorelle shudders. Still, Rossa has a good point.
"W-w-we sh-sh-sh-should g-g-go as qu-quick as we c-c-can," she says softly.
Berlon Friday August 3rd, 2007 11:24:41 AM
Despite his kidding around with Theo, Berlon suddenly becomes quite serious. "If you're asking us if we want to go around or through the swamp," Berlon says to Thliss-Ka, "then I definitely vote to go around. When the Swamp Goblins attacked my home, they... we should probably go around..."
With that he will once again offer the parchment he swiped to Thliss-Ka to see if it means anything to him. If not, maybe Theo has some sort of languages spell at his disposal?
Vauhwyt Friday August 3rd, 2007 12:33:09 PM
"You guys! Clearly we need to drop Rossa and these sailors off at the ship. Clearly they have to go home to spread some news. But we have two jobs to do!"
"First, we rest up a day, then go back and take on the evil lizard-men ourselves! We need to help Thliss-Ka get back in charge!"
"Second, we are looking for the figurehead for our ship! Captain, you were looking for it! What did you find out?"
She urges the party to take the fastest route to the ship, now that they have thrown off the pursuit.
Oni d20=10 Friday August 3rd, 2007 5:21:19 PM
Oni listens to his friends and their suggestions. Although he feels it a mistake to go back to the boat, he nods his head, saying yes
Even though he can not pinpoint the reason, oni does not trust this Rissa, or the plans of the lizard folk to attack the city. Even if they did attack, there is no way they would succeed. Look at the havoc caused by just a few of the Dirt City citizens.
Rossa was out to save his own hide.
Finally Vauhwyt agrees with what he had been saying. Hopefully the others would think on it, and agree with the 2 taurs.
rose Saturday August 4th, 2007 11:36:40 AM
since her spells expired rose has been running as hard as she can just to keep up with the others. when they stop she uses vauhwty as a back rest as she rests on the ground.
Decisions (DM MikeK) Sunday August 5th, 2007 9:25:39 PM
Theo and Vorelle agree with Rossa that Dirt City must be warned of the impending attack. The mage asks if the captain knows the timing.
Rossa shakes his head. "Can't be that far off, though", he replies. "Me an' the boys was supposed to be the good luck sacrifice come new moon." Survival DC 10 Highlight to display spoiler: { new moon is tomorrow night }
Meanwhile, Berlon advocates going around the swamp rather than through. Thliss'Ka interjects. "Pardon. I meant differently. I can lead all out of the swamp on foot, or I can circle us back to the south. Your ship is that direction, yes?"
The lizardfolk guide takes the offered parchment and looks at it. "Perhaps my language," he says hesitantly. "Thirteen words, but not clear. Perhaps code?" He hands it back to Berlon with an expressionless tongue flicker.
Vauhwyt interjects that she'd like the sailors to do the warning, while the Dark Horse Guild stays behind to retake the village. She also asks Rossa about the figurehead. Rossa pauses, apparently trying to adjust to the change of direction in the conversation. "Figurehead?" he asks. Then, his face brightens. "Oh yeah, that. Uh, no, we ain't found it. Pretty sure it went down in the swamps near here. We found the bow of a keelless vessel just north of here missing a figurehead. We're thinking something took her deeper into the swamps." Rossa shrugs. "Then we got ambushed."
Keeping his thoughts to himself, Oni reluctantly agrees to go back to the boat. If he takes a moment to think about it, the taur would have to admit that the Dark Horse Guild cannot be considered ordinary citizens of Dirt City.
Rose is nearly exhausted in her effort to keep pace with the larger members of her group. Anybody taking a look at her labored breathing can tell she's not going to be able to continue this pace for much longer.
Thiss'Ka bobs his head at Oni. He turns and moves back to the front of the group and begins moving again, this time angling more to the east.
Spot rolls please - DC 21 Highlight to display spoiler: { two lizardfolk forms brush past a fern some 60' to the south. Both freeze. Both appear to be looking in the direction of the party and their allies.}
Vorelle d20+12=32 Sunday August 5th, 2007 11:04:33 PM
"W-w-we've b-b-been sp-spotted," Vorelle says. She tries to indicate the direction of the lizardfolk with a subtle nod, rather than pointing right at them and letting them know they've been seen.
If nobody else is available, Vorelle can pick up Rose and carry her for a little while.
Theodore & Macaw HP 25/29 (mage armor) d20+3=21 d20+4=5 Monday August 6th, 2007 9:38:08 AM
(Survival 21, Spot 5)
"Could I take a look at the note, Berlon? I speak Draconic."
Theodore peruses the note and sees what he can make of it.
The young wizard is eager to get back to their ship to regroup, though not so eager to send their only means of transportation back to Dirt City.
"If we send Rossa and his crew back to the city, who will bring the ship back to get us?"
Berlon d20+4=20 d20+4=12 Monday August 6th, 2007 11:30:46 AM
"Yes, please, Theo," he says as he hands over the note to the mage.
"Don't worry, no one is leaving with the ship. But we *do* need to decide on a course of action. An attack on Dirt City is the least of our worries. We've already put the fear of our wrath in them, and that's just us, never mind any town defense. Unless I'm severely underestimating their numbers, they would be severely outmatched, especially if I had sufficient time to... "prepare" the harbor.."
"We can't ask our rescued friends to take part in any sort of second raid. True, it would probably be taken as a direct favor to the House of Merchants, for whatever that would be worth," Berlon makes sure to look at the captain with that last part, "and I suppose they *might* be interested in some payback, but still, it would be utterly inappropriate of us to ask..."
He will then double check the captives to see if anyone still needs healing.
Posting Report for 7/30/07 Monday August 6th, 2007 7:11:55 PM
MTWTF
DM MikeK XXXXO Berlon XXXXO Oni XXXXO Rose XXOXO Theodore XXXXO Vauhwyt OXXXO Vorelle XXXXO
ADM Shegger
Rose d20+10=16 Monday August 6th, 2007 7:22:04 PM
Rose carefully holds on as she's carried and looks back to see if they're being followed.
spot: 16, +2 for piper
I always feel like, somebody's watching me (DM MikeK) Monday August 6th, 2007 8:13:38 PM
Vorelle alerts the group they have company to their south. The lanky ranger offers to give Rose a lift. The halfling tries to keep an eye on the lizardfolk to south, but loses them in the intervening foliage.
Theo asks for the note, and Berlon hands it over. The mage can immediately see Thliss'Ka is right. The language is Draconic, but the note is written in some kind of shorthand. Given the mage's linguistic abilities, he figures he could probably decipher the thing if he had a minute or two..... Requires Decipher Script roll. But Theo will need 1 minute of time to do it. Also give me 3 knowledge (local) rolls as well
Berlon continues discussing next steps. The gnome appears to favor letting the sailors remain on the ship - but not leave, and returning to finish off the village. He also implies the sailors might be willing to help, for a price.
Rossa shakes his head slowly. "Them lizards know how many people live in Dirt City," he answers Berlon dubiously. "And they don't much care. They're awful sure of themselves. Maybe we oughtta stop your lizard buddy up there and see what he thinks." The sea captain indicates Thliss'Ka, who is some 40' away and walking to the east, sailors in tow.
Vorelle d20+12=27 d20+12=25 Tuesday August 7th, 2007 12:53:55 AM
Vorelle, too, is worried that they may have been followed. [Spot 27, Listen 25] She watches Thliss'Ka with some concern. "I-I'm n-n-n-not s-sure we sh-should sp-sp-split up," she says hesitantly.
Oni Tuesday August 7th, 2007 1:56:01 AM
Oni hears Vorelle say they are being followed. Was it friend or foe? Is there anyway to know. Maybe the lizard man Thlisska had left with Oni may be able tyo spot them, and tell Oni if friend or foe.
Oni laughed inside as Rossa believes the lizardfolk have any real chance against the city proper of Dirt City. Sure there must be something else that canyt be seen, but Oni silently agrees with Berlons assessment.
"I strongly suggest we do everything in out power to put Thliss'Ka back in power. That is my wish. Another thing occurs to me, maybe this shaman has found the figurehead we search for, and is accessing its magic for himself. To leave here with him still in power, is , a, mistake."
Theodore & Macaw HP 25/29 (mage armor) d20+14=21 d20+11=18 d20+11=24 d20+11=19 Tuesday August 7th, 2007 9:53:44 AM
(Decipher Script 21, Knowledge (Local) 18, 24, & 19)
Theodore pours over the note, his brow furrowed in concentration. He finds it even more difficult to walk, having to be corralled many times as he continues to go straight while everyone else has turned.
Anyone paying attention to the mage will notice him mouthing strange words as he tries to ascertain the meaning of the letter.
Vauhwyt d20+2=5 d20+2=9 Tuesday August 7th, 2007 10:23:23 AM
Vauhwyt spots and hears nada.
No splitting up, she agrees.
If Rose and Berlon need rides, surely the large taurs in the group are the best mounts. Vauhwyt offers her back.
Vauwyt is in favor of physically escorting Rossa and their people back to the ship, hopefully with no one following. Like Berlon and Captain Oni said.
If there is someone tracking them, then Vauhwyt wants to run ahead, hide, let the party walk past, and then ambush any sneaky followers. Or anyway, we need to attack those tailing us.
When we get to the boat (BEFORE deadline!), we put Rossa's people on board and rest up to regain spells. Then we go back and help T-K get back his chief's position. Note that it is important that his people see him giving us orders and being in charge. We want to kill the evil leaders so that the common lizardfolk turn to T-K.
That's my opinion.
Berlon Tuesday August 7th, 2007 4:29:54 PM
"No splitting up! But whatever you people decide, do it quick. We need to know specific numbers, how many enemies we are looking at. Once we catch up with Thliss-Ka we should ask him and see what he thinks of the whole situation..."
Decisions, desicions (DM MikeK) Tuesday August 7th, 2007 8:08:38 PM
Vorelle sees the two lizardfolk figures turn around and disappear back into the foliage, apparently headed back south. The ranger is also worried about splitting up. Her fears are relieved somewhat when Thliss'Ka notices that only seven sailors are following him. The lizardfolk ally stops, and returns to the gathered group.
Oni takes advantage of Thliss'Ka's return to ask him about whether the two other lizardfolk Vorelle saw would be friend or foe. Thliss'Ka says seriously, "not friend."
Oni also repeats his desire to put Thliss'Ka back in power, and possibly recover the figurehead at the same time. Thliss'Ka blinks. "The shaman controls many villages," he breathes in wonder. "Six, seven, eight hundred warriors. You truly can defeat so many?"
Vauhwyt offers both Rose and Berlon a ride. But she must wait. Thliss'Ka and Oni are deep in discussions, and Theodore is busy deciphering the parchment. The sailors are grouped around the Dark Horse Guild and their captain, waiting for instructions.
Berlon notes that the decision needs to be done quickly. His question regarding numbers seems to have just been answered.
The escape attempt has bogged down, and is now nothing more than a large clump of beings standing in the middle of the swamp talking to one another. A clump that has apparently been spotted by a pair of lizardfolk that are not allied with Thliss'Ka.
In the meantime, Theo completes his analysis of the parchment Berlon grabbed from the longhouse in the village. The mage believes it is a list of names. What's more, he's got a pretty good idea what races the names belong to. Three of the names are goblinoid (Krussh, Fantta, BeegRed), two are kolbold (Squauki, Squermi), three are lizardfolk (Mogg-ka, Maar-ha, Ver-lai), and five are Noble Races (Graitchen, Ba'bac, Bernardo, Darid, Datoria).
Noting the lack of movement, the lizardfolk chieftain ducks his head at Oni. "We must keep going, not safe yet. Talk later, run now."
Vauhwyt Tuesday August 7th, 2007 9:41:21 PM
Vauhwyt agrees with the lizard-man -- "We have to move now toward the ship." She urges the group to MOVE!
Meanwhile, she files those names away in her head (assuming Theo says them out loud). She knows she has heard at least some of them before.
Rose Tuesday August 7th, 2007 10:48:21 PM
rose gives vorelle a big hug and then sits on Vauhwyts back. I have to get me those shoes that make you move fast she thinks
Vorelle Tuesday August 7th, 2007 11:34:21 PM
Vorelle returns Rose's hug awkwardly, still not used to such displays of affection. Or maybe it's the crossbow wound in her shoulder.
She follows the rest of the group, glad to be on the move again, even if it is toward boats.
Oni Wednesday August 8th, 2007 3:46:05 AM
Oni agrees with Thliss'ka and motions him onward. Looking to Berlon, he says, "I know you dont like to ride, but my back is strong, you and Theo can both jump on, it will save time." He waits for Theo and Berlon to decide if they want to ride or not.
When Theo was reading the names off and Thliss'ka mentions 800 some odd warriors, Oni blinks. So he had assumed information. Well if the purposed chief did not want to fight, who was he to say yaya.
Of they go, running towards the boat. Maybe it was high time to get to Dirt City. Maybe not. What happened if it fell? Interesting.
Theodore & Macaw HP 25/29 (mage armor) Wednesday August 8th, 2007 9:10:33 AM
Theodore blanches when he reads the name, Ba'Bac. He vividly recalls the Half-Orc from one of his first adventures with the Dark Horse Guild. "You all remember him, don't you. But he's dead. Why would they have his name?"
He doesn't speak of Marteaus, the god Ba'Bac worked for.
Theodore continues to walk along, giving Oni a polite declination for his offer of a ride. "If these poor sailors can walk the whole way back, then I can, too."
Umbriel d20+13=32 d20+13=31 d20+17=32 Wednesday August 8th, 2007 10:59:25 AM
Stepping out of the shadows of a tree directly next to Oni while cleaning the blood off his rapier with a rag, then tucking the rag into his belt and the rapier into its sheath Umbriel turns to the others saying: 1 less lizard to worry about tracking you but 20-30 more in many groups working their way around you for an attack. *dramatic pause* RUN you fools lest your bones become part of the swamp this day!
Umbriel takes off running in the direction of the boat, using his dark vision to lead the way. *Listen: 32* *Search: 32* *Spot: 31*
Berlon Wednesday August 8th, 2007 3:24:39 PM
"Hrm, yes, Martaeus, that reminds me..." the gnome says after talking with Theo, "it's almost The Feast of St. Hubbins, that's right... time for a little payback, long overdue. And of course, returning Jack. Soon, friends, soon..." he trails off.
"Seven or eight hundred?" he says, frowning with the news. "This won't do, it won't do at all," he adds shaking his head, "I'd need at least three or four days, plus access to my lab, hrm, no, this won't do..."
"Let's get everyone safely back. I doubt the lizards' ability to defend against a well thought out attack from us, never mind if they are truly mad enough to attack the city directly..."
"See, Young Theo! Another lesson! Life is all about resources, and remembering what resources you have, even those you have forgotten!"
Smiling at Rose's words, he remembers, "We really are all quite poor, aren't we? It's time we address the situation..."
With that he'll accept whatever help is available to make sure he's not the slowest in the group, as usual.
Vauhwyt Wednesday August 8th, 2007 4:57:56 PM
Vauhwyt says that if we can cut the evil head off, then we won't have to kill all 800. And we can come at them one village at a time. She seems confident that the party can handle it with enough prep. But she is moving fast as she says that.