This Never Happened Before (DM/Al) Monday June 11th, 2007 10:20:50 PM
The scuffle continues on the floor. Arrows shriek through the air trailing orange flame and holy light. A blossom of fire speaks of Randall's presence down behind the edge of the Raised Level.
"WAH! What's going ... " Peerimus stuffs the ring back into his haversack. Rising up over the edge of the altar, he begins raking things to himself.
Then Peerimus is bathed in light as each of the Five Artifacts again pulses with the purest white light.
For each and every one of the Children of Chaos existence becomes an endless expanse of infinite and infinitely changing color. But there is a oneness to the confusion. When all is a tulmut, all is the same. Through the chaos is the connection. Each to each other. Each other to others still. Stretching out and out. Expanding and spreading, returning to spread further and further and ...
+++++++++++++++++++++++++++++++++
The gentle sound of waking birds. The pale, welcoming translucent light that comes to eyes cracked ever so slightly to the new morning. Bones ache with the deep and comforting presence that comes with long acquaintance. Each pain whispers its story, many times told. Muscles complain with familiar voices at being prodded into movement.
But such is old age.
Peerimus Wakes (DM/Al) Monday June 11th, 2007 10:21:33 PM
Peerimus awakes to the familiar sound of his bubbling brook. The glade outside Heranmar had been the constant home, even as it changed through every season of the past fifty years.
"Shhhhh, don't wake him too suddenly." It's the voice of the girl, Ashahn. "Yorrick wakes a bit cranky in the mornings lately."
And certainly, she was right. She had a way with animals, that one did. Especially Yorrick, even as cantankerous as he had become in his old age, he doted upon the girl. It was clear that young Ashahn had a bond with the bear as well, as she seemed to with the very woods around her.
She would be first to lay a hand upon the head of the sleeping bear. Then the others would follow. The children of Heranmar, come again today, to play in the woods of the Old Druid. They had begun coming here a few years after the City Wall had come down. No need for it with Peerimus and Yorrick as protectors. The druid knew that the others were similarly occupied, across the continent. It had been years since he had seen them. The elfish-ranger, the rash monk, and the priest of the strange Northern deity, and the man turned dwarf who had returned to the Elennian Peninsula on the Northern Continent.
A good reminder. The ship bearing Firn'gaer back from the North should be docking today. He would have to into town today and meet it. Peerimus rises. The Mother and Father have been good to him, but still the pain of age slows his movements. A glance out the window reveals the same dark clouds that had arrived two days hence. Strange. And he had sworn that the weather would come clear and sunny for at least the next week or so.
Attempting to contact Niobe again would have to wait. Gathering the cadre back together after the Great Migration had sundered the lands has been slow. Those in touch with the Land have been shy since then. Never the easiest to contact even before then. But the boat would be here soon. Best get ready to meet it.
Firn'gaer Wakes (DM/Al) Monday June 11th, 2007 10:23:08 PM
The creaking rhythm of the ship, the tang of salt spray as they cut through the water. Ah well, at least it's safer than the Teleport that had landed him in frozen Ice Vein so many many years ago. How many ocean trips had this been? Seven? Ten? More within the last fifty years? Odd that he had lost count. You'd think memory should get better with age not worse.
This time, at least, there was a mission. The Great Schism had destroyed the Guild on the Southern Continent. Last time he had been to Hook City the ruins of the Star Mage Tower had still been under quarantine. After seven years smoke had still risen from the blackened remains and it had still been deemed too dangerous to approach. But now the Guild from Plateau City had deemed it time to re-establish a presence. And who was it who had the greatest experience in the South? The least they could have done would have been to provide a little more comfort for the journey.
First thing, though, would be to visit Peerimus in his glade outside of Heranmar. That is, if he was not already waiting upon the docks when the ship arrives.
The gnomish wizard looks up at the curious clouds, dark and rainless. They had appeared three days into the journey and had not abated since. Odd sort of weather. Even for the sea.
Vinder Wakes (DM/Al) Monday June 11th, 2007 10:23:35 PM Who are you? You don't belong here. You understand? You don't belong here.
The voice is familiar.
Get them out. They need to get out. They need to find themselves. Help them. Will you?
Vinder awakens from the dream to the creak of wood and the sound of splashing waves. The suface underneath him rolls gently. A ship. He is on a ship. The sky above is gray. But this isn't where they just were. It was a Crypt. Somewhere. Now this.
Standing at the rail is an old gnome. He looks like the gnome that the group he was with found in the passageway somewhere in the Crypt, but this one is much older. Vinder looks down at his hands. They're the same hands they've always been. He feels his face. The same. He's not older. What was that gnome's name? Firn'gaer? Could this be Firn'gaer? There's tattoo on the back of this one's hand. It looks like a mirror with three legs on it.
The thought causes Vinder to turn his own hand over and check his own tattoo. It's changed back, and become the same broken pinwheel that hit had been for most of his life.
What's going on? And what was that voice?
Trace Wakes (DM/Al) Monday June 11th, 2007 10:24:00 PM
"Trace!" Her voice. How many years had it been since he had taken her to wife? She had been there in the midst of the field of battle, the last battle of the Elf-Dwarf War that had split the lands asunder in the Great Migration. It was hard not to take one's eyes from her then. It is possibly more so now. Alissa Everspring, the love of his life, and one of the few that he has ever met in his long elfish life who was better with a bow than he. Today there is a different timbre to her voice. Trace turns to find her face flushed with excitement as she makes her way towards him across the web of bridges that span the mighty trees that make up their elfish town.
"Fair winds, oh Honored Defender of our elfish woods." She flashes an impish grin. "I'm not sure that our child will be able to work her way out of the shadow of the reputation you made during the Dwarfish War, but each branch will grow in its own direction." A sparkle touches her eyes.
"Yes, my love. That's right. I am with child."
Durgan Wakes (DM/Al) Monday June 11th, 2007 10:24:26 PM I don't know you? You don't belong here either. You understand? You don't belong here.
Something about this voice. Where's he heard it?
Get them out. They need to get out. They need to find themselves. Help them. Will you?
Green leaves and brown bark greet Durgan's eyes as he opens them to the day. That, and a fifty foot drop to the forest floor below. The dwarf rises from a platform grown from the very tree itself. Bridges span the dizzying heights between the trees. Elves go about their business throughout. Where is this? They were in the underground crypt fighting those undead!
Voices come from nearby. It's that elf with the bow. Trace. He's speaking to a she-elf. Attractive. As elves go. Trace looks older, more mature. As he raises his hand, Durgan spies the tattoo. It's a fork with long prongs.
The thought causes Durgan to turn his own hand over and check his own tattoo. It's changed back, and become the same broken pinwheel that hit had been for most of his life.
What's going on? And where in Moradin's Forge had he heard that voice before?
Savin Wakes (DM/Al) Monday June 11th, 2007 10:24:58 PM
Savin wakes up next to Reena. Today is another one of those days that feels of wrongness, though for all of the numerous days that have been like this since the Children of Chaos had gone their separate ways, he cannot put his finger on just what might be wrong about it.
Rising up upon one elbow, he looks down upon her sleeping face. The woman has aged well. Her face still shows strong lines, despite the many wrinkles. And though her skin is spotted with age, the tone of her muscles is still firm. Though she's left the fighting to others, there's still plenty of work for a good, experienced caravaneer. Especially with the lands shifted after the Great Migration.
Down below, the sound of a shifting chair comes from below. Their son, once again come in after a night out with his friends.
Savin rises without waking Reena and pads into the Common Room. The Inn had done well over the years. The location near the docks of Hook City was idea. It had been a good purchase in many ways. And it had been good for the City to have him here. Especially when the Star Mages went to war with each other.
Severian sits with his chair tipped back, feet up on a table, a thing he's learned, no doubt, from his deadbeat friends. The boy, no, a young man now, quickly takes his feet back down upon seeing Savin enter the room. Then he rolls his eyes and turns away. He reaches out to the mug -a mug so early in the morning?- and a gold flashes upon his hand. A ring. A ring with a red stone, that to Savin's eye could be nothing but a ruby. How could he have gotten such a thing? It must be worth at least seventy five to a hundred gold pieces.
Randall Wakes (DM/Al) Monday June 11th, 2007 10:25:30 PM Hey you two. Your not from here. You understand? You don't belong here.
There's a tantalizing familiarity to the sound of this voice. Where's he heard it?
Get them out. They need to get out. They need to find themselves. Help them. Will you?
Randall wakes up in what can be nothing other than the common room of an inn. His bottom feels numb, as though he'd been sleeping on the hard chair all night. Small movements on his shoulder tell the wizard that Fluffykins is still with him.
Across the room a young man quickly brings his feet off the top of his table and sets all four legs of his chair upon the floor. The act draws Randall's eye to the cause, an older man with a look of disapproval upon his face. Wait. That's the one that he had met in the ... In the Crypt ... which is no longer here ...
Savin. That was his name. But he looks so much older. Randall raises his hands to check his own age and notes that that tattoo he's grown up with all his life has changed back, and become the same broken pinwheel that hit had been for most of his life. The thought remembers him to the fact that the others in the group had shared similar tattoos and he eyes the hand of the older man who might be Savin. It's there alright. But his is shaped like a pendant. Or, an Amulet.
What's going on? And where he heard that voice before?
Quinn Wakes (DM/Al) Monday June 11th, 2007 10:26:03 PM
The voices of the workers calling to each other come through the window from down the street. There is the sharp clink of steel against stone. Quinn deMarco wakes to the reminders of his great work. The Temple of Gargul is nearing its completion. It would have been done years ago. Funds had not been a problem, especially with the establishment of shipping route to the Northern Continent twenty-five years ago. They love Gargul up there.
If those Star Mages hadn't been so blasted irresponsible with their war. Releasing power like that was bound to have its consequences. You wouldn't find a mage alive today who wouldn't deny that it was the Great Schism that cracked open the Rift and unleashed the hoards of Undead upon Threshold. Even Firn'gaer hemmed and hawed about it.
From outside the window comes a tremendous crash. Quinn rises. Even without the armor it's getting difficult to get up and down the stairs. It remembers him to the time his leg became cursed. Thank Gargul he had fixed that as soon as the group had returned from Koshe Marr. As Quinn from the front door a young man comes rushing up. Lester. Yes. Willow's son, the cleric reminds himself.
"Quinn, Sir, we've had another accident, Sir. A block from the upper reaches of one of the buttresses. He shakes his head in disbelief. I don't know how it could have come loose, Sir. It's a wonder no one was hurt.
Kazak Wakes (DM/Al) Monday June 11th, 2007 10:26:25 PM I don't know you? You don't belong here. You understand? You don't belong here.
Go away, Voice. Where'd you come from? Where's he heard it before?
Get them out. They need to get out. They need to find themselves. Help them. Will you?
Kazak wakes up atop a pile of cut and quarried stone. The sky above is open, not the blessed quiet of the caverns. Where'd the undead go? What is this place?
Across the cobbled street are two humans, one young and one old. Come to think of it now, the old one looks familiar. Who else would have two crazy tattoos on his face, one under each eye? That would be the one called Quinn. The one with the vampire father. But this one is much older. What's going on?
The thought of tattoos draws Kazak's eye to the man's hand. Sure enough. He's got that tattoo as well. The dwarf lifts his own hand only to notice that it's changed back, becoming the same broken pinwheel that hit had been for most of his life. He looks at the old Quinn human again. His is different. It's a Circle now.
What's going on? Where's Durgan? And where had he heard that voice before?
JimF/Quinn Tuesday June 12th, 2007 8:34:43 AM
Hi Al,
I am confused as what you want us to do? Are we retired? Do you want us to roll new characters?
DM/Al - OoC Tuesday June 12th, 2007 8:57:30 AM
Good question, Quinn. And I'm sure the others are asking similar questions so I'll post this to the board rather than answer your email. But, as you emailed and cc'ed with Savin and Kazak's addresses, I'll use your characters as examples.
Ask yourself: From reading all of the details, does everything feel right?
For Quinn and Savin, I've presented you with your own problems. There are leads in your posts. Act in the character presented to you in your post. If you're described as 50 years older, then act 50 years older. Follow the clues. The story will unfold.
Kazak, you have a different problem. You might have noticed that you're on the outside of all of this. Being on the outside, you have your own agenda to pursue. There are clues in your post as well.
Read the posts intended for each other as well. Though you can't respond to their information, reading the other posts should give you and idea of the pattern to things.
If you're still confused, please email me.
-----------------------------
Al, Do we have any recent knowledge of the battle we just left? Is Quinn dismayed that he did not get a chance to kill his father? Is QUinn higher in level and that is why he is building the temple? Does Quinn feel those 9th level summoning spells rolling around his brain?
JimF
++++++++++++++++++++
If you don't know, then ask those questions IC. --Al
Vinder Tuesday June 12th, 2007 11:26:36 AM
Vinder looks about at this new landscape. He massages his eyeballs and looks again.
What happened? He covers his face with his hands, blocking out the external distractions so he can think.
He had been fighting just a moment ago. Fighting! I was fighting my friends!
The visualiztion of him stabbing Kazak made his heart lurch. And then a magically enlarged Savin had tackled him, and he and the two Dwarves started hitting him. Vinder felt the anger and growled low in his throat. Yeah, he had stabbed Kazak with his blade and had probably needed to be taken out, but it was still a fight, and Vinder was a fighter.
He struggled to push all that away. I'm not fighting, anymore, he thought. Maybe they knocked me out and I wound up here.
Removing his hands from his face, he looks at Firn'gaer. He looks older. I couldn't have been out for that long. And I haven't aged. He looks at himself again just to make sure.
Shaking his head, he finally begins to move towards the gnome. Maybe he knows what's going on.
"Firn'gaer? It's Vinder. Where are we? What's going on?"
Peerimus Druid of Heranmar Tuesday June 12th, 2007 11:49:27 AM
Peerimus wrinkles his nose at the clouds in the distance, something gnawing at the back of his mind. The girls' giggle as Yorrick assaults her with a tongue completely drops the thought and splashes his face with a smile. Peerimus reflected a bit as he watched her, she was indeed very special to Mother and Father and not for the first time did he speculate to more than human blood running through her small veins. The wood would be well kept in her hands when he finally laid down from his toiling to rest. The wood grew well with the acres he had added, but enough of that he had a small walk to town this day to see an old friend. Peerimus moved into the sun and stretched out a hand, "I could use a helping hand Lythian." He cooed to a red tailed hawk in a nearby oak. The thought of the clouds had returned and he was not so old to dismiss such things lightly. Perhaps more ill of the Star Mages folly was heading this way. The hawk's head bobbed at Peerimus spoke to him, "Would you mind after breakfast a brief flight towards those clouds to see what you can see?" The hawk seemed to shrug, twisted its head about for a moment and then nodded. Peerimus smiled, "Thank you." The awakened and magically protected avian then took flight and Peerimus picked up his staff. His back was a bit tight, yes Father and Mother had been very kind to him and were it not for their blessings he wondered if he would be still walking anywhere really. Goodness perhaps Yorrick is starting to wear off on him, crotchety indeed.
"I am going into town to meet an old friend of ours. I am not sure when I shall be back, but it will not be too long." Peerimus started down the well groomed trail, reaching up for an apple as be passed beneath a fruit filled tree. The branch descended of its own accord to greet the druids hand and then he was away.
Quinn Tuesday June 12th, 2007 1:27:40 PM
Quinn's thoughts are slow to catch up, Willow had a son? When did Willow get married? as Quinn tries to puzzle out his new surroundings.
Quinn tenses as he thoughts race quickly back to his memories of the Koshe Mar and hi body rebels. "What happened to my youth? I will feel that tomorrow? What became of the abomination that was my father?" Quinn muses as he relaxes, but only alittle.
Quinn focus's on his spells inventory and lists them off one by one, If I am older, I should have been granted more gifts from Gurgul to further his works, Quinn thinks to himself again.
Quinn finally focues on the boy "Take be to the problems my son, lets see if a wall of stone can help." Quinn reaches back into his memory to find if he has any wall of stone spells memoried and any summon monster IX spells as an earth elemental of huge size could also help.
Kazak Tuesday June 12th, 2007 6:24:04 PM
Waking up Kazak lays still ......listening for nearby sounds......slowly sitting up he looks about.....his steel grey eyes cast about taking stock of his surroundings.....the dwarf slowly gathers his thoughts......" where's Durgan?.....he must be about somewhere....his dutyful brother......rock solid pillar of strength......" ponders Kazak
As Kazak peers skyward....."ah a beautiful day.....blue sky above ...solid stone underfoot"
slowly the 4'1" dwarf's attention foucus's on the duo across the cobbled street "hmm....he looks familar." moments pass as Kazak study's the two......his eyes settle on the old man's tattoo's ......Kazak eyes shift back and forth between the older Quinn's tattoo's and his own....."they should be the same.....they were once......his is completed.....mine is still broken.....wonder what that means ??....guess my journey is still an open road"
Thoughts cross the dwarfs mind as he ponders the differrence " the voice .....who's voice ???....i've heard it before.....haven't i ??...why don't i belong ??....i don't understand .."
Soaking up the sun's warmth for several more moments....." well i better get moving...cuz if Durgan catches me just sunbathing he'll kick me for sure " mutters Kazak
Slowly rising to his feet....Kazak dusts himself off and slowly approaches the older Quinn and the young boy
" Excuse me sir .....you look familar....and old friend possibly.....your name wouldn't be Quinn by any chance would it ??"
"I'm Kazak of the Stonewall clan ...i awoke across yonder.....i'm unsure of me where abouts.....and how i got here.....i'm hoping you can be of help is this matter .
Savin Tuesday June 12th, 2007 8:23:45 PM
Savin feels a strange itch. Something is not right. He stares down at his callused hands and sees back into the distance past. His hands were stained with blood. Whose blood? It was in an inn like this one. In a darkened hallway...why does this memory plague him? He has seen much blood over his career.
He looks up distracted by his son. "Where have you been? When I was your age, I was already out helping people. Not drinking my life away. Put that mug down and help clean this place up!"
Savin looks down at his hands again. They are still strong but he again remembers the blood. A flash of a memory comes to him. Reena's blood. Why are his hands stained in his wife's blood? Why does he remember her dying when she is upstairs in their bed? What is going on?
Randall and Fluffy Tuesday June 12th, 2007 9:17:27 PM
{ DANG! Not again! This is getting tiresome... and severely cutting into my profit margin. Fluff, you awake girl? }
:: Randall grasps the side of the bed and squeezes it, testing his strength. Randall then looks around for his gear. His haversack and his staff in particular. He feels at his waist for his spell component pouches and his dagger. ::
{ Well, I wonder if this is real or not... Fluff? What do you think? }
"Well boys, how long have I been out for? "
DM/Al-OoC Tuesday June 12th, 2007 9:46:57 PM
6 out of 9 posts. And I've just arrived at the hotel after a day of driving. There's a reception for the conference downstairs. I'll get something to eat and then try to get a post in.
Working on this laptop is going to be a challenge in typing.
Firn'gaer & Rufus Tuesday June 12th, 2007 10:09:36 PM
Firn'gaer looks up at the darkened sky and his mind is drawn back to what was only moments ago.
The crypt and the last piece of the Chaos Items
Is this a side effect of all the items being brought together or is the old wizard just going mad from age. It could be a vision from the Crones. That was always one of their tricks.
Firn'gaer continues to ponder the possibilities, but mostly he just looks up and out over the water. He takes out his pipe and light a bit of his favorite tobacco.
"Rufus these days have been quiet. Even with the travel over the water back and forth from the lands in the north I have always enjoyed this journey."
I just wish it was warmer. You how my arthritis acts up in the cold.
"That I do, but I do try to forget. I wonder how Peerimus is doing these days. It's been a while since our last visit south."
I want to see Savin.
"I know, I know. Reena gives you some sweet breads. That's why."
Not true...okay, maybe.
"Thought so."
The two watch the waves and water and enjoy the open waves both knowing that despite their greatest hope, that this is real, they feel that at any moment they will find themselves someplace much less hospitable.
Durgan Tuesday June 12th, 2007 10:36:48 PM
Durgan shakes his head as he awakens. "More durned magic. I told them no good would come of it. What happened to the good old days of smashin' orcs? Brother is that you?" Durgan hears a voice but his brother is nowhere to be seen and the only ones present were those elves. Was that Trace? What happened to the crypt? Durned magic. Who was the voice?
Durgan gets up and walks over to the elf couple. "Trace, is that you boy? Where are we and what happened ta the crypt. And when by Moradin's great beard did ye find time ta find a wife and have kids?"
Trace Tuesday June 12th, 2007 11:06:38 PM
Trace is brought out of a blank stare when he hears a womans voice, his wife. Oh how beautifull she is and his memories of them together flood into his mind like a movie. "Hello dear......wha , wah... a girl, a child..thats wonderfull", a bit of dread and wonder that is sitting on Trace is quickly swept away by the situation as the thought of a daughter on the way by his ......beautifull wife.
Trace is then turned again when the voice of another is upon him, again memoires flood into his mind, this time it is Durgan. The dread tries to creap back in but Trace brushes it away with the site of his friend and all he can do it tell him the wonderfull news of his expected daughter. His pride and joy of the moment sweeps him away.
Peerimus, Firn'gaer and Vinder Together (DM/Al) Wednesday June 13th, 2007 12:24:11 AM
The children wave and call farewell as Peerimus leaves the grove. Ashahn is the last to return to play, watching until the old druid disappears behind a bend in the trail. The white buildings of Heranmar still shine, despite the overcast. Best move the town ever made, taking down that wall. A few townsfolk, tiny figures in the distance, raise their hands in greeting as they recognize the old druid. Peerimus walks across the grassy sward and crosses the road on his way down toward the docks. A glance up into the sky reveals no sign of the hawk. But, it would take it some time, of course, to fly as high as the clouds and then return. Peerimus notes that the apple has a soft and infirm feel. It's skin has a flat unhealthy texture.
The shoreline draws near as Vinder gathers himself and Firn'gaer, pondering past, present and what might be, converses with his very aged rat familiar. The white washed buildings of a town draw closer and closer, the goal of the dark ship, the docks. It's a place that Vinder has never seen before. Small for a town, but clean, pleasant and appealing. To Firn'gaer, returning to Heranmar is like coming home. There on the docks waits a figure dressed in white. He raises his hand. Peerimus.
Vinder speaks to Firn'gaer, but the old gnome, so wrapped up in his own thoughts, appears not to hear.
Wake them. They have us. You can see. Help them find the way.
Vinder hears the voice again. This time he's awake for it. The voice, it sounds like ... it sounds like that voice from the brass circle that Peerimus brought out during the fight in the crypt.
Trace and Durgan Together (DM/Al) Wednesday June 13th, 2007 12:24:43 AM
Trace turns from his radiant wife at the sound of a familiar voice. It's Durgan. All through the Elf-Dwarf wars they had fought side by side, halting conflicts when they could, sometimes hunted by their own people, one side or the other. Trace greets his friend and gives him the good news. No doubt he is here in response to the message. The creature that has been stalking the elfish town in the treetops is still at large. Another partially eaten body had been found just this morning.
The elf Trace had looked at Durgan with a strange stary eyed gaze. Well, possibly not so strange given the news of the unborn elf-child. But then he goes on as though they'd been friends forever rather than having just met in a crypt full of undead. What's with that anyway?
Wake them. They have us. You can see. Help them find the way.
Durgan hears the voice again. This time he's awake for it. The voice, it sounds like ... it sounds like that voice from the brass circle that Peerimus brought out during the fight in the crypt.
Savin and Randall Together (DM/Al) Wednesday June 13th, 2007 12:25:21 AM
"Pooch the morning, Da. If I don't dunk the wissy, I'll pain the nog for the rest of the day." The boy drains the rest of the mug then pushes it away with an unsteady hand. Young people today. Sometimes you'd barely think they were speaking Common. "You know what they say about you Da? Spider and Remmy and them? They say you're filthy with the goppie. So why we live here? High smelling rich, they say you are. But you put me and Ma down here on the Docks?"
There's the creak of stairs and a soft sigh.
"Do as your father says, Severian." It's Reena's voice, and there she stands upon the stairs.
Then another voice from across the room the man says something about being out.
Randall tests his strength and finds the effects of the Shadow's touch now apparently gone. All his gear appears to be intact as well.
{ I don't know, Randall. It looks pretty real to me. Sounds real. Smells real. Everything. }
Outside the window, Randall sees the familiar skyline of Hook City. Except ... where is the Star Mage's tower? It's not there.
Wake them. They have us. You can see. Help them find the way.
Randall hears the voice again. This time he's awake for it. The voice, it sounds like ... it sounds like that voice from the brass circle that Peerimus brought out during the fight in the crypt.
Quinn and Kazak Together (DM/Al) Wednesday June 13th, 2007 12:26:00 AM
Quinn tries to piece together memories of the past fifty years. It's a jumble of weddings and births. Deaths too. His power and wisdom had grown over the years. Perhaps a spell would fix this damage to the temple. It is so close to completion. But spells would have to wait for the morning's prayers to Gargul. Young Lester points, and Quinn raises his eyes to the mighty edifice that he's spent years raising. The Temple of Gargul. Four spires skewer the skies with a fifth in the middle. Flying buttresses of quarried stone support the solid walls that rise five stories into the air. Magnificent.
And there at the foot of the wall, shattered wood from crushed tiers of scaffolding with an block of stone as long as his arm lying in the middle. If anyone had been beneath at the time, they would surely be dead. And up above, the perfect square cut outline of the niche from which the stone had come. Even with Quinn's weak old eyes, the square hole is plain. How does a thing mortared in with its other stone bretheren suddenly slide out and fall to the ground? Another mysterious accident.
"Some are saying the Temple may be cursed," Lester says as though reading Quinn's thoughts.
Then a voice comes from nearby. It's an armored dwarf, and he offers to help.
"This is Master Quinn deMarco to whom our Lord Gargul entrusts the protection of the entire Southern Lands," the boy replies to Kazak with pride in his voice. Looking up at the place from which the large block of stone had fallen, Kazak's stone trained eye cannot imagine anything short of an earthquake that would cause the block to drop out of such a clean cut hole.
Wake them. They have us. You can see. Help them find the way.
Kazak hears the voice again. This time he's awake for it. The voice, it sounds like ... it sounds like that voice from the brass circle that Peerimus brought out during the fight in the crypt.
Peerimus Druid of Heranmar Wednesday June 13th, 2007 9:44:29 AM
Peerimus smiles and raises his hand, the boat was docking, but it would be another few minutes to be secured and that old codger Rufus won't be letting Firn`gaer get off until the ship is. The smile fades again and the druid looks down at the apple. Another thing that simply was not right and was there a young man standing near the old wizard on deck? Again the druids eyes are drawn up to the clouds the hairs on his neck rising. A sour look comes over his face. He felt old, far older than his memory of old Peln recalled. The druid patriarch of his commune so many years distant.
Peerimus moves across the dock and lines up with the boarding plank. Blast if that other man did not look familiar, but then over 50 years of adventures and travels across the south. So many faces, so many fallen friends and families. They did tend to jumble and take on the malaissed hue of familiarity even where one did not exist.
"Firn`gaer, my dearest friend." he greets the gnome with a great smile and the old spark of life and mischief leaps back into his eyes. "Too long, far too long I'm afraid. Come Yorrick will want to see you as will Mischief, Scuttle and Oak."
Vinder the Hilt Wednesday June 13th, 2007 10:49:07 AM
Vinder's brow furrows at Firn'gaer's inability to notice him.
Old fart! he thinks. Can't hardly hear, anymore.
As he reaches to jostle the elderly gnome, he sees the town come into view and another old man, this time much taller, on shore waving to the boat.
Vinder raised his hand to his eys. Is that Peerimus?
Shaking his head, he turns back to Firn'gaer, his frustrations now replaced by confusion. Pssssh! This is weird.
He touches Firn'gaer on his shoulder and nudges him lightly. "Hey! Old man! It's me, Vinder! What the heck's going on? Where are we?"
Durgan Wednesday June 13th, 2007 4:28:17 PM
As Trace and his...wife? celebrate the addition to their family, Durgan's mind reels. Foul chaos magic. That's what it is. But now what? The elf is obviously out of his wits. Maybe dwarf sensibility will help.
"Trace, mebbe ye are out of yer mind or surely I am. But it was not but a few moments hence when we were fighting Quinn's vampire father in the crypt. Do ye remember? Look at me axe, there's still crud on it from the undead creatures, I haven't even had a chance ta clean it yet. Ye don't know me very long, but rest assured I am fond of keeping me weapons clean and cared for."
Quinn Wednesday June 13th, 2007 4:46:09 PM
Quinn looks up at the temple of Gargul and marvels and then at the fallen stone block and he calls out "Where are the stone masons to tell me how this happened and how to prevent it from ever happening again."
Quinn smiles at Lester "You are a good boy. Your mother must be so proud of you." The old cleric ruffles the boys hair.
Quinn thinks to himself, it is time to try Garguls graces to help this situation, and Quinn summons the largest earth elemental he can to assist in moving the stone block to assess an damage under it and behind it.
Kazak Wednesday June 13th, 2007 7:37:56 PM
Following Quinn's gaze up towards the hole the fallen stonework left "Quinn .....i've worked stone all me life and that block fallen like that is unnatural.....it should never have come down.....there is magic afoot.....some powerful magic has ahold of you and the others.....remember them ?...."
"Listen to me my friend ....this never happened " as Kazak sweeps his arm wide and points to their surroundings "the artifacts of chaos have warped time......this is all an illusion......you must wake from it.....think deep....real deep.....ask your self.....is this real???.....how have you aged but not me ??......answer the voice thats in the back of your mind .....you know the voice .....search for it....awaken from this magical hold.....ask Gargul to help guide you back to where you were before"
"Remember we were just in the crypt.....your father was there.....remember???.....he was caged.....he is still there.....he is waiting for you !!!!!"
"This has never happened !!!!" shouts Kazak
Randall and Fluff. Wednesday June 13th, 2007 8:03:08 PM
:: Randall takes his staff and flings his haversack over his shoulder. ::
" Savin?... Any idea what we're doing here? What happened to the others? "
{ Fluffykins, take flight around the city and let me know what you see. And stay discreet. }
:: and Fluffy does. ::
Savin Wednesday June 13th, 2007 8:34:37 PM
Savin listens to his son and his fists clench in frustration. He starts to stride towards him to administer some education when Randall starts talking to him.
"Randall, What are you doing here? When did you arrive. Let me introduce you to my family!"
Savin introduces his family and pauses wondering on events. Its seems that his whole life has flashed before him. Nagging questions keep popping up. What happened to the Children of Chaos? When did he get married?
"What do you mean what are we doing here? I live here? I retired from adventuring years ago and now run this inn."
Randall illegal second Wednesday June 13th, 2007 9:07:47 PM
" Savin... we were just fighting a host of undeads.. including Quinn's father. Peerimus touched some chaos artifact of some sort.. lights flashed and I woke up here. "
Trace Wednesday June 13th, 2007 10:48:13 PM
Trace thinks for a moment and then looks around the area as if to asure himself from strange feelings. "Durgan, are you ok, that was years ago, although I dont rember exactly how we got out of that crypt, but we obviously did. Just look around, this dosent look anthing like what we were in.
Peerimus, Firn'gaer, and Vinder (DM/Al) Wednesday June 13th, 2007 11:03:59 PM
The ship pulls into dock and inconspicuous deck hands slide the gang plank out and make it fast. Firn'gaer appears lost in thought. Resurrecting and reforming the Guild would take a great deal of work. But it's important work. The Guild could do much good, beginning with a remapping of the continent, now that the Great Migration had shuffled the Lands about once again.
Vinder notes the aged figure dressed in white waving from the docks. The man wears the same stripes upon his face that Peerimus did, painted in bluish clay.
Despite the unsettling feel of things, Peerimus waves to the gnome and calls a cheery greeting. There's a young man at Firn'gaer's side. He's shouting at the gnome as Firn'gaer dreams old gnomish dreams. The name Vinder rings a bell. Memories tug at both Peerimus and Firn'gaer. They're compelling.
Off the dock a fish slides through the water on its side. It slows to a stop, then remains, floating, without movement. From out of the sky, the hawk returns from the clouds. Landing in a flutter of ruffled feathers, it skitters to a stop upon the wood planks of the dock. Head thrust forward and tail straight out, it looks up at Peerimus. Agitated, it shifts from foot to foot, foot to foot. The eyes are wild and mad.
Where are we? Is that what the young man had said? There's something about the question. Something. But there is something wrong here as well. And so much to do. Thinking of it would detract. Thinking of it would mean pulling away from the land and from the sacred trust of the Guild.
Trace and Durgan (DM/Al) Wednesday June 13th, 2007 11:04:34 PM
"Hello, Durgan," the elfish woman greets the dwarf. "Thank you for coming. I know you don't sleep well in the trees. But it means that much more to me that you would come. And I know that Trace values your help in this."
"If we stayed in the trees we would be alright. But even we must light upon the ground sometimes. That's when we have died. Each of the townsfolk we've found has had such a look of horror upon their faces. And we've heard shrieks in the night."
Alissa gives a puzzled look as Durgan brandishes his axe and begins speaking of crypts and vampires. But to Trace, the words bring back memories. The thought is compelling. But to look around is to know this beautiful reality. And to think of it would mean leaving his beautiful wife. It would mean leaving his yet to be born baby girl. It would mean leaving them in this time of danger, when mysterious creatures stalked the elfish town, bringing horrible death in the night.
Savin and Randall (DM/Al) Wednesday June 13th, 2007 11:05:07 PM
The little dragon flies from Randall's shoulder and out the door.
{ It's Hook City, Randall. Pretty much. Ooooh. The St ... }
The voice is silent for but a moment.
{ Sorry, flew out of range. The Tower! The Guild Tower! It's just a dark hole. And they've built a wall around it. What happened? }
Savin introduces his family to Randall as the wizard approaches. The woman, his wife, introduces herself as Reena. Despite her age, the tone of her muscles is still firm. Her hair, though white at the sides, is still largely an attractive shade of red. A handsome woman, tanned and athletic for the advanced age of possibly seventy or eighty. The young man, on the other man, seems more interested in Randall's familiar. He follows Fluffy with an appraising eye.
"I'm so sorry," Reena takes her husband's arm, "if I had known a friend of Savin's was coming I would have offered you a room. Did you sleep in that chair all night?"
"Severian, would you prepare a room for your father's friend ... Randall? The one with the view of the river, please."
"Sure, Ma," the young man answers, responding much better to his mother than his father. "You knew Da during his ... adventuring days?" The question is asked as the young man backs toward his task, and it holds a genuine curiosity mixed with a fascination reserved for Bardic tales of glory.
At heart, he's a good boy. And yet, so much can come from the Wold to poison and warp the good in a person. You can beat a monster with your bare hands until it flees from the plane of the Wold. But how can you save a boy from himself?
What's this that Randall said? What are we doing here? Randall knows of the time when he and the others went into Koshe Marr. But how? Something rings a bell. It's compelling. But would take him from his family. It would take from him love, life and existence itself. Especially now when his son needs a guiding hand.
Quinn and Kazak (DM/Al) Wednesday June 13th, 2007 11:05:39 PM
From his previous day's store of spells, Quinn summons an Earth Elemental. It's huge, and easily manages to move the block out of the way. As far as assessing the damage, however, the Cleric of Gargul may be better served to ask the dwarf at his side than the Elemental. Elementals are notoriously untalkative. And besides, in all these years, Quinn has never had the need to learn Terran.
And sure enough, the dwarf speaks up. Crazy things, about chaos warping time. He knows about the first foray to Koshe Marr, in which they had encountered the vampire that had taken his father's body. In fact, there is a familiarity about this dwarf. Something compelling. And now he's ranting. But to pursue that something would require that he, Quinn, be detracted from his great work. The Temple, it's so near completion. And now, it seems that there may even be something that threatens it. An attack from an unknown quarter. Could it be true? His temple, the Glory Built to Gargul is cursed? How could he find the source of this curse and route it from this holy place?
DM/Al - OoC Wednesday June 13th, 2007 11:13:41 PM
Apologies. I may very well miss tomorrows post. I'll be leaving this conference late in the afternoon and most likely driving four or five hours to return home.
If I have time, I'll post. But don't be surprised if I don't.
BTW, I want to say that you're all doing a stellar job of roleplaying. I love reading your posts.
Quinn Wednesday June 13th, 2007 11:28:32 PM
Quinn is pleased when the elemental moves the huge block of granite, but his eyes fail him "Lester is there any more damage down there that needs fixing?"
Quinn finally takes notice of the dwarf carrying on next to him "Brother are you part of the work crew? You look familiar? I once fought my father, did you mention my father, in a crypt, but I was only with that dwarf, or was it two, for an hour or so. Those two, or was it one, had potential. What is your name brother? The dwarf I knew or were they plural, were bound by chaos like I was or is."
Quinn looks back up at the great spires. "What is the root of the problem. It may be time to commune or maybe a new concecration. Lester please take me back to my room, I need to reflect. How is your mother doing?"
Quinn instructs the Elemental where to place the granite block and then looks back down at the dwarf "Brother builder, how best can we use Garguls gift to aid the construction of the temple?"
Peerimus Druid of Heranmar Thursday June 14th, 2007 6:01:34 PM
Peerimus watches the fish and as it floats his smile fades and all but disappears as the hawk returns. Something was very wrong here. "Something is very wrong here Firn`gaer."
Looking at the younger man, "Vinder you said your name was? Why does that sound familiar? Who ARE you?"
Peerimus's eyes flash, he may be the cause of this and if so he would soon regret bringing such evil and disharmony to these shores. HIS Shores of Heranmar. His mind reaches out Father, what is going on? Mother? The land did not feel right and nor did the creatures within it.
Vinder the Hilt Thursday June 14th, 2007 6:04:40 PM
Vinder makes a disgusted noise as he moves away from the useless gnome and down the gangplank.
"Peerimus? It's you, right? It's me, Vinder. What's going on? This doesn't seem right. We were just fighting a bunch of deaders and suddenly we're here. It's not RIGHT!" At this moment, he's almost right in Peerimus' face, hands gesticulating wildly.
Firn'gaer Thursday June 14th, 2007 7:09:53 PM
"Vinder..." He says as Vinder leaves to walk down the towards the peer. "I know your name and recognize your face, but the Vinder I met for a brief time is much older than you are. It cannot be more than mere coincidence. Are you a son of his?"
"I know, my old friend. The dark sky is an omen of the dark times we, but a moment ago left though it feels a life time away." He says to his old friend. "Time, though, has a way of playing tricks on the mind. I would pass it off as a moment of senility, but there has been an ominous feeling since I left. It is disturbing."
Randall Thursday June 14th, 2007 8:55:14 PM
:: Randall walks up to Savin and places a hand on his new friend's shoulder. ::
" This isn't right Saving. This isn't where we should be. Do you hear his voice too? It sounds like that voice from the brass circle that Peerimus brought out during the fight in the crypt. It says... 'Wake them. They have us. You can see. Help them find the way.' Do you know what that means my friend? "
Savin Thursday June 14th, 2007 9:08:07 PM
Savin looks at Randall and shakes his head. "The voice from the ring? Faraday? Haven't seen her for years. What ever happened to that ring? Strange I remember questing for the 5 items but not sure whatever happened."
Savin turns towards Randall and says, "You hear it? I don't hear anything. I am not asleep. I don't need to be awakened? Are you implyintg I am under a spell?"
Kazak Thursday June 14th, 2007 9:15:14 PM
Sshaking his at Quinn " No i'm not part of the work detail and yes we have met before "
"I'm Kazak Stonewall ....the other dwarf was me brother Durgan......as for being bound by chaos....we both are ...see me tattoo " as Kazak shows his broken pinwheel tattoo " you have one just like it"
"Aas for the battle with your father.....that battle still rages.....he is held in a cage of force.....waiting for you......waiting for your redemption"
"Heh....how can something that isn't built be repaired ???......call upon your god Gargul......ask him for help in seeing thru this powerful illusion.....ask him to guide you back to the crypt to vanquish your father "
"This has not happened " growls Kazak
Durgan Thursday June 14th, 2007 9:24:29 PM
Durgan shakes his head. Frustrated. That's what he is. There is obviously something strange going on here and the elf doesn't see it. He sits down hard and ponders ways to bring the elf around. Then he smiles.
"Hey Trace, remember the good old days when we used to spar?" Durgan makes a fist, smacks it into his other hand and then smiles again as he approaches the elf.
Trace and Shadow Friday June 15th, 2007 11:01:53 PM
Trace looks at Durgan strangly and then takes a step back, not sure what he is even talking about, we never spared, or did we, Trace is searching his memore and is finding gaps when he thinks back. "Why cant I rember?" Trace says aloud.
Durgan Saturday June 16th, 2007 10:44:38 PM
"Think hard. Undead. Vampires. A battle with evil and we found the chaos artifacts ye had been lookin' fer. Then a flash of light and I find meself here a few moments later and ye have been here longer? It's just an illusion. Hold still I'm going to knock some sense back into ye. It won't hurt I promise..."
Peerimus, Firn'gaer, and Vinder Who's Reality (DM/Al) Sunday June 17th, 2007 12:22:32 PM
The young man is passionate. Vinder, his name. He speaks of things not being right. But, then again, he's not speaking of the same things that Peerimus sees. Firn'gaer remembers, but the memory does not balance upon the scales with reality and so there must be a rational explanation. The wizard is used to working with memory. Memory can call forth magic. And magic is the orderly application of the Laws of Arcana. And yet, behind the very solid and rational workings of the Arcane Principles, there is the philosophical conundrum: If the Laws of Arcana shape the ways of magic, where did the Laws of Arcana come from in the first place? Does the same conundrum underlie memory? Do we remember thing because they were real? Or were they real because we remember them? What is reality? Who is more real? The man dreaming that he is a butterfly? Or the butterfly dreaming that he is a man dreaming that he is a butterfly?
A young man of some thirty years approaches up the dock. He distinguishes himself from the rest of the sailors and dock workers by his manner of dress. Though plain enough, the man's clothing is clean and well kept. Most telling, however, is the pouch at his belt. Without a doubt, it holds the myriad components necessary for the casting of spells.
"Firn'gaer Gyddyn?" the man's smile is warm and genuine. "My name is Evan Sstemn. I'm here to guide you back to Hook City. I think you met my father once. At least he used to speak of you. It's nice to finally meet you. Even nicer to have you here to lead the Guild back to respectability at last."
Evan Sstemn takes in Peerimus by stature and garb.
"You must be Peerimus, the druid of Heranmar. I'm very pleased to meet another legend from the Great Migration Tales. Shame about the tomato blight. Though I'm sure you're doing something about it even now. Can't help but come through the market without hearing someone complaining about it, though."
Evan gives Vinder a questioning look, and it brings things back around to previous thoughts. Doesn't seem right. Something not right. There is certainly truth to that. But what does he mean by fighting deaders?
There is certainly work to do here. The Star Mage Guild would require much work before it would become an organization again, let along the same organization that it once was with their headquarters in the magnificent Guild Tower at Hook City. And there is the mystery in Heranmar. Something is not right with the order of Nature here, and it bodes ill.
"They need ... to find themselves ... the voices is faint in Vinder's ears. Or is it an echo within his mind? "Without them ... we're lost. I'm lost. Don't know ... where ... I ... am ... " The voice grows fainter and fainter. Then it stops.
Trace and Durgan Who's Reality (DM/Al) Sunday June 17th, 2007 12:22:54 PM
Confrontation beneath the spreading boughs of giant trees. Doubt walks through Trace's mind. He searches his memory, but it's so hard. Does everyone remember everything, though? With perfect clarity? What did he have for lunch the day before? Does one always remember such things?
To Durgan, it's a straight forward problem. That calls for a straight forward solution. But as he rises, his intent clear from the meaty smack of fist in palm, a low growl rises from nearby. Shadow has not aged as well as Trace. White hairs streak her dark fur. Her movements are slower, but she's larger and still clearly a dangerous animal. Then another dangerous animal steps between elf and dwarf: Alissa.
"Durgan," her voice is the iron fist in the velvet glove, "don't you think there's enough bad blood between elf and dwarf without rough housing on the public walkways?" she warns. "Besides, I asked you here for ... I haven't discussed this with Trace yet. I wanted it to be a surprise. But I can't see how he would disagree." She flashes a smile at her husband, and to Trace it's the most beautiful think in the Wold. "I'd like you to be godfather to our child."
"You don't have to answer now. You sound as though you have important things to talk about as it is. Why don't you tell us what this is all about? Undead? Vampires? Chaos? Does this have anything to do with the creature that's been stalking the town?"
Durgan looks about. If this is an illusion, it's as real as reality gets. Perfect in look, sound, feel, and even smell.
And Trace, even with his doubts, the gaps in memory, cannot deny the feelings that he has within his breast. His love for his wife and for the unborn baby girl. Those are real. If this is an illusion, as Durgan has claimed, then to wake up would be to abandon it all. He would have to abandon Alissa, his child, the entire village. And, he would have to abandon them at a time of danger, when an unknown creature stalked the woods, taking down elves one by one. And what is reality? Who is more real? The man dreaming that he is a butterfly? Or the butterfly dreaming that he is a man dreaming that he is a butterfly?
"They need ... to find themselves ... the voices is faint in Durgan's ears. Or is it an echo within his mind? "Without them ... we're lost. I'm lost. Don't know ... where ... I ... am ... " The voice grows fainter and fainter. Then it stops.
Quinn and Kazak Who's Reality (DM/Al) Sunday June 17th, 2007 12:23:19 PM
Quinn looks at his own tattoo as Kazak lifts his hand to show his. They're different. Kazak's is a broken pinwheel, whereas Quinn's is a solid circle colored in brass. It's been that way for so long, though Quinn deMarco remembers when his too used to be a broken pinwheel.
"Mother is fine, Prelate deMarco. Though I think it still hard on her, not knowing whether father is still alive or not. It has been seven years since the Battle of the Rift, but I think she still holds out hope."
How strange. The pictures that paint upon the canvas of memory when people speak of things. Do we remember them because they were real? Or were they real because we remember them? What is reality? Who is more real? The man dreaming that he is a butterfly? Or the butterfly dreaming that he is a man dreaming that he is a butterfly?
"The stonework upon the Temple is largely finished, Prelate," Lester replies as he helps Quinn back into the house. "Replacing the block would be the work of no more than a day or two. But ... " the young man's voice is hesitant, " ... the faith of the people is not so easily mended. Many speak of a curse. If we could only discover the source behind the mysterious accidents, Prelate deMarco."
And yet, what the dwarf says ... What Kazak says ... To accept the words as truth would mean to abandon this great work. It would mean abandoning it at a point where it most needs him. The young man's touch as helps Quinn back into the house, it is as real as anything ever has been. The feeling of pride, the feeling of conviction, the feeling of righteousness within Quinn's breast has never been more real. To accept Kazak's words would be to cast that away.
"They need ... to find themselves ... the voices is faint in Kazak's ears. Or is it an echo within his mind? "Without them ... we're lost. I'm lost. Don't know ... where ... I ... am ... " The voice grows fainter and fainter. Then it stops.
Savin and Randall Who's Reality (DM/Al) Sunday June 17th, 2007 12:23:40 PM
Faraday. Old memories. Funny how old memories seem to fade. They fall away leaving gaps. What happened then? You'd think that you'd remember. But that's life sometimes.
Savin looks at Reena. Each line on her face is a memory for him, some good, some not so good, but they are memories that they both share. That's what makes life worthwhile. It's what you have after every triumph and every defeat, the memory. Whether it's the last second, the last hour, or the last fifty years, the things you remember are what make life real for you. As the master used to say, oh so many years ago: Which is more real? The man dreaming that he is a butterfly? Or the butterfly dreaming that he is a man dreaming that he is a butterfly? Funny that after so many years of pondering the question, and answer finally comes at last. If only his old master were here to hear the answer that he had come up with. The one that is more real, is the one that he wishes to be. In his mind, Savin chuckles with the hope that this answer might have tied his master in as many knots as the question had originally tied Savin himself.
"I don't hear anything either." Reena's green eyes meet Savin's, and in them is the silent communication that two people develop over many years together. It's not difficult to read the questions. Is this man alright? What is he talking about? What does he mean? "Why don't I fetch something to break the fast. Something simple. Bread and cheese. Fruit if I can find some. You call out if you think of anything else." Again the silent communication, and it's very plain to Savin what she means with the last statement. There are weapons in the kitchen.
The sounds of footsteps come from up the stairs, footsteps and rapid movement. Severian is very clearly making up the room in a rush, and it doesn't take a superior intellect to guess that he is doing so in hopes of getting back down quickly to stories of his father's mysterious past. The boyish curiosity brings back images of younger years, and his son the way he was. The way he possibly still is underneath the crust of rebellion and bad influence.
They're his family, and to even entertain the thought that he is under the kind of spell that Randall is implying is to deny their existence. They're real. His feelings for them are real. And yet, at the same time, there is the image of blood. His own hands. Covered in blood.
"They need ... to find themselves ... the voices is faint in Randall's ears. Or is it an echo within his mind? "Without them ... we're lost. I'm lost. Don't know ... where ... I ... am ... " The voice grows fainter and fainter. Then it stops.
Vinder the Hilt Monday June 18th, 2007 10:05:48 AM
Vinder pauses for a moment and steps away from Peerimus and Firn'gaer. Closing his eyes, he rubs his temples in a calming motion.
Think a moment. They both believe this is real. Maybe it is. Maybe you're the one who's mixed up. Why wouldn't this be more believable than wrestling with a bunch of strangers and undead in some gloomy building?
He opens his eyes and looks at the pair before him, now joined by another who wants to take the gnome to Hook City. I guess that tells me where I am.
He finally replies to Peerimus, albeit in a more controlled manner. "Yes, my name is Vinder. I've only known you for a few hours. At least, I think I've only known you for a short while. You're really old now, so I don't know. But I was with you and Firn'gaer," he nods at the gnome. "Savin, Quinn, Trace, Randall, Kazak, and Durgan." He ticks the names off on his fingers.
"We were in a tomb, or something, looking for a shroud. And at the same time, we were fighting Quinn's father, a vampire. You had pulled out a brass ring or something that you were talking to and then grabbed the shroud and POOF! Now we're here." Vinder throws his arms in the air for effect.
"But you guys are old and I'm not. And I don't know what's going on but something's telling me it's not right. I think you guys are confused. This isn't real and you need to snap out of it!"
Peerimus Druid of Heranmar Monday June 18th, 2007 4:51:52 PM
Vinder starts to get into the old mans face and Peerimus instantly dismisses him as the possible cause of what is going on about him. No this Vinder was not a problem in that way. Peerimus looks back up to the clouds, "Senility old Friend?" Peerimus smiles, but has a far off look. "Our time is not yet over and we are not so old as to no longer serve." Looking to Vinder he holds his hand up, "You will step back.", his voice cut with age but carries an aura of power and certainty.
He looks to the new mage, Evan and nods, "I will tell you to pause a moment as well." Tomato blight, a poor apple, the fish, my friend Lythian now struck seemingly mad and I can not remeber specifics on much of anything.
"Firn`gaer, can you recall detail of anything of signifigance of these past 50 years. I know I awakened Lythian there." he gestures to the hawk hopping about, "But can not remember specifically doing it. Nor the creation of the grove, the fall to Star Guild in Hook City. I recall the events as if i read them on historic record. Not lived through them and caused there fruition."
Vinder delivers a greater explanation. The Shroud, the artifacts, Faraday. His memory could not recal precisely what had become of those things either. They must have gone to the place that was not a place, but did they destroy Chaos, did they use the Shroud. Peerimus's mind begins to further rebel against him, was he in some sort of spell, some grand Dream? Or was Vinder the true problem. He would find the answers to his questions.
Looking to Vinder and Firn`Gaer, "We will go to Trace. I can find him and take us there quickly. To my grove where I can scry him and then we will step there."
Savin Monday June 18th, 2007 5:41:11 PM
Savin stares down at his hand once again seeing the blood and then looks at his wife. "I am sorry. This isn't right. I wish it was but I don't think I am supposed to be here. You died and I don't remember how you came back. I think this is a fantasy, a wonderful fantasy but not real in any case."
Savin turns away and Randall can see the tears in the monk's eyes. "Randall, take me where you will. Take me to Faraday. Take me back to the battle."
Quinn Monday June 18th, 2007 5:59:47 PM
Quinn feels comfort in Lester's words about Willow, even if it is hinted with a touch of saddness. It is good to hear from those you know. It feels even better to be called Prelate. Prelate has such a nice ring to it.
Quinn looks down on the Dwarf again "Brother Kazak is it. I had a broken pinwheel at one time, a long time ago. Why has your mark not advanced? How long have you been marked? But more importantly, do you have insight into possible curses that can be put on stone structures?"
Quinn, with the help of Lester, sits in his favorite easy chair. "Some hot tea would be nice Lester and see what Brother Kazak could use to easy his mind."
Quinn motions for Kazak to take a seat "Please tell me brother, how the battle in Koshe Mar ended."
Firn'gaer Monday June 18th, 2007 6:05:35 PM
Firn'gaer pauses at Peerimus's question. "Hmm...no...no, I can't. I feels like the memories of the events are there, as if highlights of the past 50 years. No I can't the small details."
Vinder tells his tale. "I do remember those things, but we ended that so long ago." He looks up as if think of something. "Though, I can't remember the destroyer nor the battle with it."
This time he places a hand on his chin and stroking his longer and more white beard he tries to pull from memory details that may illuminate the issue.
"You say that all of the artifacts were brought together before this happened." He says waving a hand around. "That event could have started events which will bring us to the nexus in which we encounter the Destroyer. If I remember correctly the Farasay doesn't actually transport us when used, but instead places us to a point where we could or would meet with our desired destination. If that is the case, it is possible that when all the artifacts were brought in close proximity that there was a slight fracture in this nexus jumping and that some of us were shunted to similar nexus but at different times almost as if there are infinite possibilities that are created by a single action in the past. Peerimus and I are at one of those future possibilites and you, Vinder my friend, arrived at a different possibility, or probability, in the same place, but a different time. Is this making sense?" He pauses from his thought. "Doesn't matter, I'm sure that if what you say is true then that is what is happening. Either way, let's visit Trace."
The conclusion is based on a conversation with Faraday about how he works.
Randall Monday June 18th, 2007 7:57:51 PM
" I was kinda hopeing that you would know where to go next.... I was at the battle, then I was here sleeping on your chair. And what happened to the Star Mage's tower? "
Randall looks outwards for a second....
" There... did you here that? Faraday... he says 'They need ... to find themselves ... Without them ... we're lost. I'm lost. Don't know ... where ... I ... am ... ' .... the voice is gone again.... "
" Dang it! Savin, what of the others? Do you know where they are? "
Trace and Shadow Monday June 18th, 2007 9:22:20 PM
Trace continues to think about the situation some more but can not seperate all the details being thrown at him.
Yet another one of his countrymen has died recently by somthing that has invaded the woods and now a wonderfull news of a daughter on the ways and then a sudden fear that this threat in the area poses to his lovly wife and soon to be daughter.
Now his friend Durgan is talking of a long ago battle as if it was just happening. Trace throws up his hands, "wait, just wait a minute. Durgan I have never doubted you sanity but now is not a time. While your here, please help me stand the wall tonight while I search for this new threat to my village and then you can tell me about this battle that is happening.
Trace tells Durgan to prepare for the night as he does and tells him he will meet him back here latter. Trace takes this time to take a nap with his wife and prepares his daily spells.
"in the house" ""Trace turns to his wife and kisses her on the stomach, and then looks into her eyes, what the heck do you think Durgan is talking about?" Trace talks a bit and then falls asleep.
Savinn illegal post Monday June 18th, 2007 9:40:28 PM
Savin answers the question with a yes and a no. "I know where they are in this reality but we aren't sure if this is even real. For all I know, they could be invisible sitting next to us and someone is playing games with our heads."
Savin and Randall Choice Made (DM/Al) Monday June 18th, 2007 10:03:31 PM
"Savin?" There is a look of confusion on Reena's face. The look that knows that a bad thing is coming, no matter how much one wishes to deny it.
"ALL DONE, DA!" There's a clatter from the stairs and Severian comes flying back down the stairs, taking three steps at a time.
Then the Wold blinks. Chaos reins as the ground once again becomes an infinite and infinitely expanse of changing color and the sky runs with rainbow hues.
*crash* *clatter* *bang* Severian stumbles at the bottom of the stairs and tumbles into first one chair and then another.
"Savin!" Reena is at the boy's side in the beat of a heart. "Savin! What's happening?" There is fear in her voice. "Savi ... "
Chaos blinks again. The Wold is gone.
And when it returns, the sky is gray. The grass is green. To one side the sea stretches to the horizon and to the other a town of whitewashed buildings bustles with activity. A ship is moored at the dock, and standing just off the gangplank are four figures. One of the four is Vinder. Both Savin and Randall recognize the young man from the Crypt. Two of the four are aged, white of hair, though still straight of back. A gnome and a human, they look as though they might be Peerimus and Firn'gaer. That, or their grandfathers.
From behind Savin and Randall comes high silvery laughter. Six children break from a stand of trees. When they don't laugh they screaming in mock fear, and behind them follows an enormous silver-backed grizzly bear.
Peerimus, Firn'gaer and Vinder Conjecture and Decision Making (DM/Al) Monday June 18th, 2007 10:03:54 PM
The man named Evan Sstemn watches with intensity of concentration as Vinder makes his appeal followed by the rational conjectures of first Peerimus and then Firn'gaer. Suddenly he bursts into a joyous laughter.
"Gods of the Northern Lands! You're questioning the nature of reality." The look on his face is nothing short of utter amazement. "Calm as tea at two, you question the nature of ... well, Everything!" Once again he bursts into a laugh. "All my life I've wanted to find myself in the midst of such adventures of which I've always heard. Adventures that transcend even the mysteries of the arcane. Grand Master Gyddyn, I cannot help but think that your arrival will return the Star Mages Guild to its former glory."
Then the smile fades from his face to be replaced by a look of thought.
"But ... " The look of thought turns to a frown. " ... if as you say, existence for you is not as it should be ... then ... what of us? I remember my life. Many things I remember with perfect clarity. I know your stories, both of you. If you deny your memories and your existence, then what does that say of mine?"
Cries and laughter from the Grove draw attention across the sward to the north of town. The children, lead by Ashahn pelt from the woods with Yorrick hot on their heels. Two figures stand on the grass in between. One of them looks like Savin. But this one, this one is young enough that he could be Savin's son.
Quinn and Kazak A Comfortable Study (DM/Al) Monday June 18th, 2007 10:04:17 PM
"Certainly, Prelate." The young man takes the dwarf's request and then leaves the two in the comfortable confines of Quinn's study. Now, possibly, something might be done toward getting to the bottom of whatever might afflicting the Temple of Gargul. Perhaps it is providence that delivered this dwarf to his doorstep. They may then, at least, rule out reasons of poor masonry. If there is foul magic at work, however, a personal investigation might be warranted.
Trace and Durgan Waiting For The Night (DM/Al) Monday June 18th, 2007 10:04:41 PM
"He cares, A'mael," Alyssa replies in a languid voice, thick in the way the voice can be in the time before sleep comes. "You know his way. He is gruff on the outside, but in his heart he is the kindest of souls."
"I had not asked you before. What do you think? Of having Durgan as the godfather of our child?"
Night comes soon, though possibly not soon enough for Durgan, forced to wait the day out in the treetops. But the sun sinks in the west and shadows grow long. Comes the time to prepare to hunt the hunter, descend to the forest floor to kill the stalking beast.
Shadow, the old leopard, remains home. Alyssa as well, though she walks the sky bridges that span the trees. Her hands hold an elfish bow as she patrols above.
Down below, Trace and Durgan walk the night. Very little starlight penetrates down this far, but enough for both elf and dwarf to see by.
Durgan Monday June 18th, 2007 10:12:25 PM
"Guh..Guh..Guh..Godfather?" Durgan stammers out the word. Here he was, he barely knew Trace for more than a day and now he was being asked to be Godfather to his child. "Umm..of course I accept miss Alissa. It is a great honor fer a dwarf ta be godparent to a wee elf child. I reckon it'll be sung about by the local bards fer ages to come."
Durgan sighs and looks around. Looks real enough. Sights, sounds, even smells real. But sumthin aint right. That voice in his head. "I don't know where ye are either ye durned voice. How can I convince the elf this aint real when I'm not even sure it aint real?"
Posting Report For: Monday June 18th, 2007 10:51:10 PM
Game #4 Children of Chaos For the week of June 11, 2007
Dweezil sat on a ledge high in his master's laboratory. Sitting with his hands propping up his chin and his elbows resting on the ledge, Dweezil watched while his master tore apart the lab. He was apoplectic with rage. Dweezil had returned to report that the Children of Chaos had succeeded in their mission to unite the chaos artifacts but had promptly disappeared. Dweezil had only had two hours to taunt the vampire still in the forcecage before his master summoned him home. The magic journal lay quiet on the ledge, the quill not writing anything until given a new assignment. Dweezil sighed with boredom and then watched, fascinated at the barrage of language and spells being thrown about the place. His master had tried in vain to locate the adventurers with magic, but all efforts had failed. An impressive feat actually, considering the power of his master. Dweezil wondered what would happen if the necromancer ever managed to get his hands on the artifacts himself. Dweezil smiled then, thinking evil, chaotic thoughts.
Vinder the Hilt Tuesday June 19th, 2007 10:39:35 AM
Vinder slowly shakes his head when Evan speaks.
Shrugging, "All I know is what I feel. And I feel that this isn't real."
He sighs and seems to calm a bit. Apparently, Peerimus and Firn'gaer weren't satisfied with his reasoning and needed to figure things out on their own.
Stubborn, he thought. Just like a pair of old men.
Vinder suddenly smiles and chuckles softly. And then he notices two others who look familiar. Shielding his eyes with his right hand, he squints at them.
"Hey...Hey!" he hollers to the pair, waving his left arm. "It's Savin and Randall!" he says to the three he's currently stanindg with. "Right there! Look!" He points towards the monk and wizard with his right and waves them over with his left. "Over here, guys! Over here!"
Savin Tuesday June 19th, 2007 11:40:22 AM
Savin feels his wife's cries and his son's crash as the world turns grey. He then finds himself in his young body again and knows that he made the right choice. Somehow they were put into different timelines or their minds were simply being fooled somehow.
"Thanks Randall. I guess you were right. Still the memories of my family were good and I feel the pain in losing them, even if they weren't real."
Savin then sprints over to the other four at an incredibly fast pace and grabs Peerimus by his thin old shoulders. "Peerimus, It isn't real. It is either an illusion or a the gods are playing a cruel trick on us but you aren't really old. Your life isn't almost over. I think the Avatar of Chaos is afraid of us and put us here to keep us from our job. Now wake up and lets get to work!"
Savin then looks at Firn'gaer and points, "You too! Shake it off and stand up. You aren't old."
Durgan Tuesday June 19th, 2007 3:52:09 PM
As they are patrolling, Durgan has an idea.
"Hey Trace, the voice tells me to help you find yerself. Do you remember when we did battle with baddies? How about some target practice? Fire yer bow, and try ta remember how ye fired it years ago."
Peerimus Druid of Heranmar Tuesday June 19th, 2007 4:30:01 PM
Peerimus nods to Firg`gaer and raises an eyebrow to Evan as the man bursts into nlaughter and than falls more serious, "If I follow Firn`gaer that is not precisely so, but I am sure he could explain in far better terms than I." Peerimus turns to head back when Yorrick and the children burst from the wood line. Well there is nothing new in that
His eye than cathes the newcombers as Vinder calls them out. "What in Father's name is Severian doing here? Rash, impulsive and lost. Remind you of anyone Firn`Gaer?" Savin closes quickly and Peerimus takes a step back, Severian had no such talent or skills.
Older memories came back quicker now to the druid. Isn't real? A matter of debate and perhaps a way to pass an afternoon or three with Firg`aer lying beneath Malgthys mighty branches by the river Peerimus does not immediately react to Savin or the rough handling anymore than looking at the man, peering nearly through him. Part of what he said made sense, though both explanations failed his personal tests.
"Points in time and desired destinations Firn`gaer. You well may have captured the point of it. The creation of the grove outside of Heranmar and all that is right here is a personal desire and goal for me. This, this place," Peerimus steps from Savin and casually waves a hand, "all of this IS my desired destination. The end roads of my life and the accomplishing of that which I want to accomplish."
Peerimus looks towards Yorrick, barrelling down upon the youth and then to the hawk and other ill created figments as he was beginning to see them. Some were very much correct, but others fell short. Savin's last words register. The Avatar "Yes that makes sense." A flash of Faraday's voice from his memory surfaces "That's never happened before!" He perhaps had a hand in all this but some such details eluded him. The apple for instance, or perhaps Father and Mother even now tried to shield him from falling ever further away.
Peerimus looks back to Savin, Vinder and Randall and then to Firn'gaer and Evan. Moving to the younger mage Peerimus puts a comforting hand upon his shoulder, "My path will lead here again Evan Sstemn. Right here. Between now and then, I will do my part to see you upon these docks when it does." The druid looks to his friend now, "Savin is right Firn'gaer, we must away as we have an Avatar to battle."
Kazak Tuesday June 19th, 2007 5:07:43 PM
the dwarf smiles as Quinn takes more of an intrest.......when offered tea...." how can i drink what hasn't been made yet ?"
Eyeing the Cleric of Gargul "the battle of Koske mar rages still.....it is unfinshed.....your father is still waiting.....you need to find your way back to him.....find the path"
"remember the voice ??....you remember don't you ???.....the voice....listen to that voice....let it guide you back onto the path .....ask yourself who's voice it is ??"
Randall Tuesday June 19th, 2007 8:27:21 PM
{ Fluff? Where are you girl? }
:: Randall stands back and watches Savin interact with Firn'gaer, Peerimus and Vinder. Not everyone is back together and obviously, not everyone look way they should. ::
" Anyone see Fluffykins? "
Peerimus, Firn'gaer, and Vinder Choice Made (DM/Al) Tuesday June 19th, 2007 10:30:05 PM
Evan the Star Mage wizard starts with surprise as Savin rushes onto the pier.
"Northern gods ... " His voice is hushed with awe. "You're Savin the Fleet. There are images in the memory stones. But you must be seventy or eighty years old." His gaze shifts back to Peerimus and Firn'gaer. The man's hands now are visibly shaking as facts and conjecture fall together in patterns too pat to be ignored.
Randall, watching from a comfortable few feet away, cannot help but notice that the tattoo on the back of the old gnome's hand is in the shape of a hand mirror set atop a tripod. Peerimus, on the other hand, now has a tattoo that looks to be a cloth of some type waving in the wind. Both of these observations add to his earlier one of Savin's tattoo, which now looks like a pendant or amulet upon a chain or thong. Contrast that with Vinder's and his own which are identical to each other, the broken pinwheel.
{ I'm here, Randall } The voice in Randall's head comes with the sound of buzzing wings directly behind his head.
"Do I know you?" The fourth man on the dock addresses Randall. From the looks of the pouch at his belt he is a wizard. His eyes are half glazed, but they are filled with questions none the less. I've ... I've seen you somewhere before. The memory stone archives of Guild members. Randall ... Randall ... Mercurial. That's it. You must be related to Randall Mercurial. He was a member some hundred years ago."
"This just keeps getting better and better." The man's voice is thick with irony. "Listen, we have small lodgings in the Magic City district. Nothing like the resources you have in Plateau City Grand Master Gyddyn, but I think we have a few pretty intelligent people gathered so far. Why don't we make our way there and we can get to the ... "
The Wold blinks as Peerimus chooses duty. The plain is infinite in every direction. Land and sky churn with shifting variations of color and shape.
Then all is darkness. Firn'gaer's eyes adjust after a moment. But even swifter is the feel that Peerimus has for the land. The feel, the smell, they are in one of the Great Forests. Savin and Vinder pick up the nearby sound of voices. With his gnomish vision, Firn'gaer detects movement nearby. Two figures. One is slender and the other stout.
Trace and Durgan Wander the Woods (DM/Al) Tuesday June 19th, 2007 10:30:23 PM
Elf and Dwarf walk the forest floor. Hunting for a deadly beast though they may be, their behavior is neither stealthy nor particularly alert. Perhaps the conversation of the morning plays a part in this. once again Durgan attempts to coax Trace toward his version of reality. For Traces part, he walks in silence, the silence, perhaps, of deep contemplation.
If the pair do not necessarily track down the elf killer, there is all likelihood that it may find them from the noise they make as they patrol the forest. There is movement up ahead! Something roars a challenge. But unlike the cry of the creature, which was described as a high pitched wail, this sounds more like the roar of a bear.
Neither Trace nor Durgan have difficulty seeing in the dark of the forest. Both soon pick out the six figures standing amongst the trees. Five are humanoids and the six appears to be a large grizzly bear.
Quinn and Kazak Think, think, think (DM/Al) Tuesday June 19th, 2007 10:30:41 PM
Tea is brought upon a tray. Despite Kazak's cryptic answer, Lester brings the dwarf an aperitif in a small delicate glass. It smells of spicy mint.
While Quinn sits in quiet contemplation in his comfortable chair, Kazak tries again to coax the old man's memory back to the Nightshade Crypt.
Trace and Shadow Tuesday June 19th, 2007 10:34:48 PM
Trace looks to Durgan, I dont want to fire a shot without having somthing to aim at, all the light and fire, I dont want to scare off this predator. As soon as we find him you see my shot soon enough. My aim has only gotten better with age old friend.
Trace and Shadow Tuesday June 19th, 2007 10:42:06 PM
Trace spots the figures and then the bear, he quickly draws back his bow and readies a shot but will not release untill the figures make an agressive move. Will missfire if not friendly.
Quinn Tuesday June 19th, 2007 11:37:25 PM
Quinn takes a sip of tea and sinks deeper in to his easy chair "Ah, brother Kazak, now find the path is one of Gargul's blessings. Are you a disciple. I see no markings on you, that is besides you Chaos mark. Ours were once the same."
Quinn sets his tea down and starts to twirl his now grey goatee. "I do not remember going grey. You may have a point friend. I do not have a long memory of you. I remember you form the Koshe Mar, but not much else."
Quinn casts bears endurance and then bulls strength on his frail body as he wants no assistance in standing and he struggles none the less to rise. "I think it is time for scrying and consultation, don't you think brother Kazak. Please follow me to the Chapel."
Quinn slowly moves to his chapel and casts Greater scrying to look at the grove of trees outside of Hook City, the place of their departure to the Koshe Mar. Quinn is wondering if there is still a fresh bloodstain on the grass where the young women gave her life for the plane walk fork?
Quinn will also cast commune, trusting his faith in Gargul. "Do I have unfinished business with my Father in the Koshe Mar?"
Vinder the Hilt Wednesday June 20th, 2007 9:21:29 AM
Vinder is relieved when Savin and Randall approach. The monk convinces Peerimus of his misplaced belief in their current surroundings.
Tch! He'll believe him but not me, Vinder thinks, his ego bruised. At least they've come around. Whatever that--
And then the Wold shifts and they are in a forest. Vinder places a hand on the nearest tree to steady his swirling mind, his startled eyes opened wide as he looks for danger.
Seeing the taller figure draw his bow, Vinder quickly steps behind the tree. "I definitely prefered not having an arrow pointed at me."
Peerimus and Yorrick Wednesday June 20th, 2007 3:09:57 PM
Peerimus breathes deeply and opens his arms wide, "Aaahhhhh." He could feel the power of Father and Mother here, the wood was old, very old. Yorrick's eyes too, pick out the figures in the near distance and he gives a low bear "Yeeuunggg" The druid druid opens his eyes wide to let in more light. He knows there are those standing next to him that should have a clear view. "Firn`gaer? Anyone right out there."
Assuming the gnome speaks up
"Trace put that away, Yorrick so dislikes it being shot." He then adds with a bit of a laugh, "Almost as much as I." Moving forward at a casual walk, "It would seem my friend the artifacts created some sort of rift. Perhaps because we got them all together in Koshe Marr and as Faraday said, 'That has never happened before.' The rift flung us far and wide, but thanks to our more recent friends in Vinder Randall and Kazak we are regrouping."
Knowing Trace will be where he was not so long ago, the druid moves up to the elf and looks deeply into his eyes,
"It is not time to be here just yet at the destination. We have a road to walk for sometime still and the Avatar of Chaos to face. Look deep Trace, you're memory is long, do you have any truly vivd memories of the past 70 of so years. Or is it all like a haze upon the lake of morning?"
Firn'gaer Wednesday June 20th, 2007 3:50:17 PM
"Yes, two." He says, "One slender and one stout and a bow aimed in our direction." He says as if unconcerned about the potential missile fire. "Lower your bow, if we'd meant you harm you'd have had it already."
Later conversation -
"It appears, Faraday fouled up or was fouled with. I'd go into a lengthy discussion on probablity and nodes of probability and the mechanics of travel and the multiverse...and...and...Chaos...and...and...how Faraday uses these probability nodes to bring use to a desired location. But I won't. Instead I'll say glad to see you, Trace, and you too." Giving a pointing gesture at Durgan. "Though we've never been formally introduced. I'm Firn'gaer Gyddyn, Mage of the Star Mages Guild. Apparently Grand Master in rank or I will someday I suppose. Who are you?"
Durgan Wednesday June 20th, 2007 4:33:39 PM
"There wasn't much time fer it in the crypt. Name's Durgan Stonewall and pleased to meet ya. Hopefully we wont run inta any swarms anytime soon." Durgan offers his hand for a handshake and gives a sincere dwarven greeting.
Durgan looks back and forth from Peerimus to Trace and says simply, "and they say dwarves are stubborn."
"Anybody seen me brudda?"
Randall Wednesday June 20th, 2007 8:06:54 PM
Previously... The memory stone archives of Guild members. Randall ... Randall ... Mercurial. That's it. You must be related to Randall Mercurial. He was a member some hundred years ago.
" I'm not related to Randall Mercurial Firn'gaer. I AM Randall Mercurial, Master of the Star Mage Guild. I met you and the others in that damned dungeon were we faced those undead hordes. Where shadows drained my strenth and where my force cage spell emprisoned that vampire lord. Remember Firn'gaer. Remember all of you that we don't belong here. "
Randall approches the rest of the group. " We are linked my friends... "
Randall outstretches his hand, letting the others see his Chaos mark.
" By these. "
Kazak Wednesday June 20th, 2007 9:19:05 PM
Smiling at Quiin's remark about the tattoo's differences "they have not changed.....you just cannot see the truth of them "
The ironclad dwarf follows after the high cleric of Gargul " no i'm not a follower of your god Gargul......but if he helps you find your way back before it's to late......maybe we can discuss it " grins Kazak
Taking a seat in the chapel the 4'1" dwarf will observe Quinn at work " listen to the voice ....who's voice is it ??" whispers Kazak
Quinn and Kazak Surprise in the Temple (DM/Al) Wednesday June 20th, 2007 9:38:10 PM
Fortified for the day, Quinn makes his way down the street under his own power. The strength of his god, lends him dignity, and, as heads turn to watch Prelate deMarco, Gargul's voice on the Southern Continent, walk toward his great work, they are inspired.
Workers scramble about the site of the fallen block of stone. Some work to clear away the remains of the broken construction scaffolding. Others work to erect a new one.
The grand doors that front the Temple stand open. Three times as tall as a man, they welcome the faithful. But when Quinn walks through these doors, he knows that there is something amiss. Just under the quiet sanctity of the temple is a feeling, electric and alive. Kazak feels it too.
The Prelate walks up the aisle to the holy font. Staring within, he calls for the image of the grove outside of Hook City. When no image comes, Quinn recalls that the spell cannot be focused upon a place. The sensor must seek to scry upon a person.
Undeterred, Quinn settles into a meditative state to speak to the God. At the completion of the spell, Quinn deMarco feels the touch of Gargul as His Eye turns in the Prelate's direction. From the air all around Quinn and Kazak comes a voice as deep and resonant as the Temple itself.
"No."
The answer is simple and unequivocal. The Eye of Gargul turns to other business, leaving the quiet sanctity of the Temple. The answer is no. And how could it be anything else? To acknowledge what the dwarf is saying would be to deny everything built here in Threshold. His loyal followers who've lived and died in Gargul's name. It would be a lie. Could it be a lie? Would it be a lie? And even if they were, could he give them up?
PHWOOMP!
Fire bursts from the air above the pulpit. A burning ring of fire appears up above, centered in the recess of the apse.
"Hello, Quinn deMarco." Kazak recognizes the voice in an instant. It's the voice that has been speaking to him ever since they had been torn from the Nightshade Crypt. "You may wear the mark. But do you seriously think that you can master me?"
Peerimus, Savin, Firn'gaer, Vinder, Randall, Durgan, and Trace Surprise on the Forest Floor (DM/Al) Wednesday June 20th, 2007 9:39:28 PM
Peerimus. Yorrick is unmistakable. Firn'gaer. And Savin. But ... They are ... so young. The other two. They are familiar. They begin talking, spouting the same themes that Durgan has been hammering at all day. All of them. But how can they be right? What of Alyssa? What of his yet to be born baby girl? The feelings that he has for them? The wars? The Great Migration? All a lie? Could they be a lie? Would they be a lie? And even if they were, could he give them up?
Randall raises his hand, drawing attention to the Mark of Chaos, the broken pinwheel that he shares with Vinder and Durgan. There are marks upon the hands of Peerimus, Savin, and Firn'gaer as well, but theirs are different. A waving cloth, an amulet upon a thong, and a mirror set upon three legs. And upon the back of Trace's hand, when he turns it for all to see is a two pronged fork, its rounded prongs blunted at the ends. Each of the four heroes who fought at the site of the elfish temple upon the lonely plateau in the mountains know the shape. It is the Chime of Xaos.
eeeee ...
The keening begins low. It resonates through the darkness of the forest floor, and seems to come from all directions at once.
eeeee ...
A rustling comes from the trees above. Thut T-THUD The sound of a massive body striking the boles of the trees up above. One then then next then another. Circling.
eeeeeEEEEEEEE ...
Vinder HP 95/102 AC 22 (two weapon defense) Thursday June 21st, 2007 9:46:16 AM
At the bizarre sound overhead, Vinder quickly draws his two knives, one glows a frosty blue, the other blazes with a weak flame.
With his back against the tree, he looks above into the canopy. "Looks like we have company, gents."
Savin Thursday June 21st, 2007 12:39:28 PM
Savin prepares himself for combat, shaking out his spiked chain and looks up into the trees waiting to see what appears.
Quinn Thursday June 21st, 2007 1:51:13 PM
Quinn always feels tranquil as he enters the TEmple of Gargul.
Quinn is disturbed that he made such a mistake with his greater scrying, but then again he is getting old, now why does that phase seem wrong on so many levels, the Prelate asks himself.
The commune is much more sucessful and he looks down on Kazak "Apparently, what you are rambling about has nothing to do with the Koshe Mar."
When the circle of fire appears over his head, Quinn will comment "Now that is new. Maybe this has something to due with the curse people are talking about or maybe it is you brother Kazak. Brother do you have anything to do with the floating ring of arrogant speaking fire?"
Quinn looks up at the ring of fire "You have me at a disadvanage. You know my name, but I do not know yours or even what you are. Please explain yourself or just leave the temple of Gargul."
Quinn will move into the Forbindance spell under the great eye of Gargul and wait for a response.
Quinn prepares his Banishment spell, but holds off for now.
Peerimus and Yorrick Thursday June 21st, 2007 6:00:10 PM
Peerimus looks up briefly and then back to Trace, he was the key here. As Peerimus and Firn`gaer had made thier world and gone to a point of logical decisions, so has Trace. Now the elf was trying to hold onto this place or perhaps the Avatar was adding the distraction, it mattered little to Peerimus.
The druid moves to be nearly nose to nose with the elf, "Trace this is not where we need to be now, someday perhaps, but not now. We need to get back, get Quinn and Durgan and face the Avatar. He is winning."
Kazak Thursday June 21st, 2007 7:43:14 PM
Kazak's eyes widen as the ring of fire bursts overhead
The 4'1" dwarf looks down at his own mark of chaos as the voice echo's in the temple .......rubbing it lightly " well a few ansers would suffice " mumbles Kazak as he ponders the broken pinwheel tattoo
:: Activitating his ring, Randall turns invisible. :: He then moves 30 feet away from the noise. ::
Durgan Thursday June 21st, 2007 9:48:11 PM
"Hey elf, my offer ta knock some sense inta ye still stands. Listen to Peerimus. If ye want te help yer wife and child then we need ye with us now."
"And...I accept. I will be godfather to an elven child. But not now. A hunnerd years from now. If I'm gonna be a godparent, then I need ta get ta know ye first. A hunnerd years oughta do."
Quinn and Kazak Devil's Own (DM/Al) Thursday June 21st, 2007 10:12:52 PM
The Forbiddance spell, placed here long ago, provides a comfort as Quinn steps within. Up above, the flaming Circle booms in a voice that fills the Temple.
"YOU WANT TO KNOW MY NAME? YOU SPUTUM SUCKING FLESH WORM!" A deep raucous laughter rolls from the Circle. "help! help!" Another voice, Faraday's voice, heard by both Quinn and Kazak comes right on the heels of the other deep and deeply disturbing voice.
"STEP OUT OF trapped YOUR MAGIC SHELL. in here ... " The voices blend. Overlapping and underlapping.
"I'LL TEAR OFF in you YOUR TALLY AND you and me MAKE YOU USE IT you are me FOR A NOSE! i am you BET YOUR DWARVEN so strong BUGGER BUDDY all of you WOULD LOVE THAT! so many of you HAW!HAW!HAW!HAW!HAW! so strong ...
"YOU THINK YOU'RE THE MASTER OF ME?!? master me I'M THE DEVIL BHALKAZOR! master us I'LL SHAKE YOUR HOUSE DOWN!"
The Temple shudders, and Kazak's stone trained eye picks out a large block of stone working its way out of the wall at the rear of the apse. There's little question who's been sabotaging the Temple construction.
"Prelate deMarco! Quinn!" Voices call from outside. *BANG* The great double doors slam shut with a sound loud as a thunder crack. The calls continue from outside. There come the thud of fists against the stout wooden door.
Still the voices continue in tandem, as though neither hears what the other is saying.
"BUILD A FILTHY TEMPLE ON MY LAND, WILL YOU? I DEFY YOUR LIMP WRISTED WHORESON GOD! I'LL FLAY YOUR FOLLOWERS! THEY'LL BOW DOWN AND WORSHIP MEEEE! EVERY SICK DISGUSTING WISH OF MINE WILL BE THEIRS TO PERFORM!"
"All the power flows through you. Ask Noxy. I bet he can see it. From all over the Wold. You're what's different. It took me so long to see it. So long ... "
Peerimus, Savin, Firn'gaer, Vinder, Randall, Durgan, and Trace Strange Creatures (DM/Al) Thursday June 21st, 2007 10:13:13 PM
*THUUUU* The sound comes from directly above. Cones of the pine, twigs and soft needles rain down from above. Then the sound of crackling bark as something moves down the giant trunk of the tree, descending from above.
The beast is huge. Even against the backdrop of the giant tree. Descends comes head down, gripping the bark in great razor claws. It's body is that of giant sloth, but the head ... The head is a monstrosity from another world. Shaped as an elongated U with eyes at the top of each prong it turns its head, this way and that, taking in the creatures below. The bony protrusion below its chin counters the movement of the eye-horns. Then, still many feet up above, the creature opens a round mouth ringed with pointed teeth, and a sonic cry blasts downward.
Had they been lesser beings, the heroes grouped below would have been stunned, frozen to immobility, blood possibly leaking from ear and nose. As it is, the cry rings in the ears of all.
Then another cry rings out in the night. There is a whoop from the direction of the elfish town and an blaze of light streaks up to strike the creature with a meaty *thuk*. The creature bounds back up the bole of the tree, running as swiftly across the vertical surface as a normal creature would across the horizontal.
The sound of footsteps draws near, running along the forest floor. Alyssa appears, bow in hand.
"Trace! Trace." She runs to her husband and embraces him. "Was that the creature?" Then, she looks at the people with Trace and Durgan. A look of puzzlement overcomes her. Then she turns from one to the next.
"Peerimus of Heranmar. Savin, the Swift. You must be Firn'gaer Gyddyn, from the Northern Continent." She looks at Trace. "But this can't be."
Trace and Shadow Thursday June 21st, 2007 10:47:06 PM
Trace at first dosent even know where to start, with Peerimus and the rest showing up and the things they are saying, wild crazy things, Trace begins to search his memories when the blast from the creature rains down upon him. He thinks to ready a spell of resist energy and then thinks what Peerimus is saying to him about how they are not supposed to be her. Trace starts to put more thought into it but then Alyssa darts in and from then on the only thing Trace can think about is the safty of his wife and soon to be child. "Alyssa, what are you doing, you should be in and Safe, you cant afford to protect anymore, our child? Trace puts Alyssa between him and his friends to shield her. I would hate to think what could have happened if that monster directed that blast at you instead of us. Quicly lets make our way back to the hut, I dont think he will be hunting anymore tonight,
Trace turns to the others, "come friends, lets go to my hut, there we can talk about why yall have come to visit, we will have a pavlar. I dont know why but I feel stronger whith you here.
Quinn d20+8=16 d20+10=22 Thursday June 21st, 2007 11:36:04 PM
Now Quinn is more than annoyed. Quinn is also worried about the effect of age on his memories as he searches out the farthest reaches of his brain for devils name.
Knowledge arcane 16 Knowledge religon 22
Either way this ring of fire is defiling the house of Gargul.
Quinn casts his Banishment spell at the ring of fire. "Be gone foul Devil. I had enough of that blasfemous talk from my Mother and Father and I will stand it from you, especially in Gargul's temple."
Quinn ponders why there are so many voices in his head.
"Be ready Brother Kazak, there is evil afoot, a cloven foot." Quinn steals a quick glance at Kazak to make sure he seems real as there are too many strange things happening.
Firn'gaer Friday June 22nd, 2007 8:47:26 AM
"At your service, ma'am." He says with a polite nod." Trace is right, we should withdraw and decide on a course of action.
Firn'gaer looks down at the symbol on his hand and as if talking to it. "Faraday, you need to take us to the Destroyer. Pull us back to the same reality so we can put an end to this. I know you can do it."
Vinder the Hilt Friday June 22nd, 2007 10:09:37 AM
Sensing that danger has fled for the moment, Vinder resheathes his blades and steps from behind the tree.
Trace? He peers at the elf and his wife. Hmm. So it is. I guess we have to convince him, too. I hardly ever spoke to the guy. Think I'll let the others do the talking.
It irks Vinder more than a little to step back and let Peerimus and Firn'gaer argue the point. He was used to making things happen by his own convictions. Being in a group was a change that needed getting used to.
Can't help it, now. My path is theirs as long as I'm trapped in their fantasy.
Vinder accepts Trace's invitation to accompany him to his house, walking along lost in his own conundrums.
Durgan Friday June 22nd, 2007 4:24:06 PM
"Hold. We are not going anywhere. Trace, you need to tell her. It is not your time. You must leave her behind to save her. The evil awaits, and the longer you delay, the worse it will get."
Durgan steps in front of Trace, blocking his way.
Randall Friday June 22nd, 2007 9:12:30 PM
The mage reappears....
" Well then... Thanks me lady... however gentlemen, I do believe that this is still not where we belong. I think it's time to move on again? "
Savin Saturday June 23rd, 2007 8:37:28 AM
Savin is losing his patience. "Trace you idiot! I thought I was an old man with a wife and child too. It is hard but you have to give it up. Someday this might be yours if that is what the fates decree but right now we have to go scatter the Avatar of fate!
Savin calms down and says, "Trace I knew someone was lying to me because my wife was Reena. She was killed by that assassin while collecting the artifacts. We have them all now and this is the Avatar's way of striking at us first. He is playing with our minds. I know it is hard but you have to trust us, just like we trust you not to shoot us with that bow of yours. Now either make your decision that you are with us or we will have to leave and fight the Avatar alone."
Peerimus, Savin, Firn'gaer, Vinder, Randall, Durgan, and Trace - Alyssa (DM/Al) d20+17=30 Saturday June 23rd, 2007 9:03:07 PM
"Durgan?!?" There's confusion on Alyssa's face. She turns from one figure to the next, figures of legend. But they all look so young.
"And you ... " *SMAK!* Caught Flat Footed, Savin takes a stinging palm across the side of his face. "Don't you dare talk to my husband that way. I don't care *who* you are." The slim elfish woman goes toe to toe with Savin. A full head shorter than the monk, her anger makes her appear twice her size. "I'm sure that what you have to say is important. But you're in Dremorian Woods now, and you will show respect for its guardian."
She spends a moment to ensure that her point has been understood, and then Alyssa steps back. The concern and confusion return to her face. Again she looks at Peerimus and Firn'gaer, then back to Savin.
"What's happening, Trace? What they're saying. It sounds crazy. But I know what I see. And I also know that there are things that happen the Wold that can't be explained."
"I'm afraid, Trace. I don't want to lose you." Her face is strong, and yet dearly feminine. It is her green eyes that show the fear.
"I'm sorry about your wife." The words come out angry, as though in an attempt to drive away the fear. "I'm sorry. Savin. I think, she would have understood," she says, misunderstanding Savin's words. "I'd like to think that we all do. Women who find ourselves with men of destiny."
"I love you Trace." She throws her arms around him. Then she looks up into his face. "But I understand if you must go. I will wait for you. No matter how long it takes. We'll stay up nights under the stars, our daughter and I. And I will tell her stories about her brave father. She will know you, Trace. She'll know her father."
Then Alyssa tears herself away and runs off into the night.
Quinn and Kazak - Seduction (DM/Al) Saturday June 23rd, 2007 9:03:29 PM "HAHAHAHAHAHAHAHA!"
"*YOU* ARE TRYING TO BANISH *ME*?" Again the self proclaimed Devil laughs and the unholy glee booms within the Temple.
All those years since Koshe Marr. How many times has Quinn deMarco reminded himself to study the various Planes. Had he acted upon his own counsel he might remember a thing or two about the Devil Bhalkazor. But, as it is, he does not.
"THIS IS *MY* LAND, LITTLE HOLY MAN. I'VE BEEN HERE FOR MORE CENTURIES THAN YOU HAVE APPENDAGES FOR ME TO PLUCK FROM YOUR BODY." The voice then becomes sly. "BUT, THEN AGAIN, YOU *WANT* ME TO HURT YOU. DON'T YOU? ADMIT IT. ADMIT IT TO YOURSELF IF NOT TO ME. IT'S THE ONLY THING THAT MAKES YOU STILL FEEL ALIVE! ISN'T IT? IT'S THE PAIN. THE PAIN THAT YOU INFLICT ON OTHERS AS WELL AS THE PAIN YOU FEEL YOURSELF. YOU LOVE IT LIKE A WARM GLOVE."
"ISN'T THAT RIGHT, LITTLE DWARF?" the Devil speaks to Kazak. "I'M RIGHT. AREN'T I?"
"COME CLOSER, QUINN DEMARCO. COME CLOSER AND I'LL GIVE YOU WHAT YOU CRAVE. I'LL FULFILL EVERY WISH YOU'VE EVER HAD."
Faint. Growing faint and far away. The voice speaks into Kazak's ear, becoming so small as the voice of the Devil grows strong.
"Don't let him talk to the Devil," says the voice. "Tell him to talk to me."
Trace and Shadow Saturday June 23rd, 2007 10:36:15 PM
Trace shocked and awed by the reaction of Savin and then Alyssa. Trace is not sure of how to react to the situation. Trace then speaks after a moment of reflection, "Ok, say this is not our time, then we must defeate what ever this is your talking about to get back here." Lets go now and fullfill the path so that I may oneday rejoin my wife and soon to be daughter. Trace straightens up and calls for Shadow to join him as he waits for Peermius to retake his lead as he allways does in their previous battles. "Ok, lets go, lets deal with the avatar."
Vinder the Hilt Sunday June 24th, 2007 11:25:18 AM
Vinder is more than a little relieved when Trace decides to disbelieve his current situation.
Uh-oh! Is the Wold gonna spin again?!
Vinder looks about nervously before grabbing hold of a tree.
Peerimus and Yorrick Sunday June 24th, 2007 7:51:52 PM
Peerimus makes no move as Alyssa comes at, squares of and then smacks Savin. The druid stands in disconnected silence, unsure of what the future will bring and already bound to help a mage as of yet unborn come to stand upon the docks of Heranmar, Peerimus can do nothing but look at teh elven woman. His soul cries, for while she may wait, she may also never see Trace again or become a mother.
It is something the druid decides to keep to himself. Trace steps forward and Peerimus nods. "First we must retrieve Quinn and Durgan's brave brother."
Firn'gaer Monday June 25th, 2007 9:11:34 AM
Firn'gaer remains quiet as Alyssa confronts Savin. The wizard understands how difficult this is for Trace. even more so as he has to leave a wife and child he may never see again.
So, Firn'gaer speaks a silent prayer that he and all of the other may still see these dreams of what may come fulfilled.
Quinn Monday June 25th, 2007 11:03:15 AM
Quinn stays in the Forbindannce and taps his foot in annoyance. "You are begining to bore me Devil. Leave this temple or state your piece. I have no time for your drival."
Randall Monday June 25th, 2007 8:15:18 PM
" Savin... we don't belong here..... "
Durgan Monday June 25th, 2007 10:26:38 PM
Durgan stands with his arms crossed on his chest and nods his head. "Its about time Trace, ye are more stubborn than me brother on holy festival days celebrating the forgefather Moradin."
Posting Report For: Wednesday June 27th, 2007 4:29:15 PM
Game #4 Children of Chaos For the week of June 18, 2007
Note:the next two reports are expected to be light due to DM on vacation(have fun Al!)
an excerpt from the journal of Dweezil the imp:
The imp lounged on the wooden beam near the ceiling as he watched his master work. Having given up for the time being on trying to locate the Children of Chaos, his master has decided to occupy himself with creating a new staff. Dweezil watched with interest as one foul ingredient after another went into the alchemical mixture. Then his master cast the days' assortment of spells into the staff. Dweezil listened dreamily to the incantations. He so loved necromantic magic, it was very soothing. Dweezil smiled as he imagined the pain this staff of necromancy would one day inflict upon others. Preferably innocents, they screamed louder. Dweezil drifted off to sleep then, imagining the screams and letting out little chirps of delight in his sleep.
Split or Multiple? (DM/Al) Thursday June 28th, 2007 7:47:57 PM
Trace, with reluctance, agrees to give up his reality, his wife, his unborn child, his place in the elfish community. Vinder grabs a tree for support only to feel the bark beneath his hands turn to something that feels very like his own skin. Even that feeling slides from his grasp as the wooded night forest melts away turning instead to the colors of the rainbow and exploding into a vista of limitless horizon.
" ... talk to me. Make him talk to me ... talk to me ... talk to ... "
Gray stone walls rises into darkness. A temple. A cathedral. Within the space of the apse a ring of fire hovers in the air. That voice. Was it, Faraday?
"STICKS AND STONES! HAHAHAHAHAHAHAHAHAHA! MAKE ME LEAVE, YOU PATHETIC MAN!"
The booming litany of abuse most decidely is not Faraday. Durgan recognizes his brother, Kazak, immediately. But it takes the rest of the group a moment to recognizes the frail figure that stands before the blazing circle, speaking in words of defiance. It is, of course, Quinn.
"WHAT?!! HOW'D YOU GET IN HERE?" the voice from the circle shouts. "PRIVATE PARTY! PRIVATE PARTY!"
"BUT IF YOU REALLY WANT A PIECE OF THIS ... "
Creature's from the abyss appear with the stench of brimstone. Three, seven, nine, eleven. The devils and demons keep coming.
Sorry, no map here, for obvious reasons. Also, I will tell you that your actions this next round could either take you into combat or not depending on what you do.
Randall Mercurial ( And Fluffykins) AC 17, HP 66 Friday June 29th, 2007 11:37:07 AM
Randall grabs his staff and readies himself.
" FRIENDS!!! DO NOTHING!!! THIS IS NO MORE REAL THEN WHERE WE WERE BEFORE!!! KAZAK!! THIS ISN'T REAL!! Quinn!! We don't belong here my friend... "
Vinder the Hilt Friday June 29th, 2007 4:41:44 PM Out of the pot and into the fire!
The sudden arrival of these twisted creatures is frightening. Vinder produces his knives for the second time, today.
"Quinn! This is an illusion and you need to trust that we are real. Cast away this false vision and come with us. Do it now, or we're all in trouble!"
Kazak Friday June 29th, 2007 9:32:54 PM "your wrong!!" shouts Kazak to the demon
Turning to the frail Cleric of Gargul " Quinn....remember the voice from the copper ring.....the one Peerimus has ........think......grab hold of the voice ......listen to it"
Thinking a moment the 4'1" dwarf has a sudden inspiration " Listen to the voice Quinn.....it can help you break the curse !!!......you want the curse broken....right ???.....listen to the voice to break the curse .......to save your temple"
Durgan Friday June 29th, 2007 11:39:06 PM
Durgan moves to stand near to his brother. "Listen to him Quinn. And look around ye. The others were trapped in the spell also. Look at Trace. If a stubborn elf like him could break free, surely a man of faith can do it."
Peerimus Saturday June 30th, 2007 3:21:23 PM
Peerimus strides towards Quinn, the bantering of the demon and the creatures appearing are completely ignored. "Quinn, Faraday needs to talk you cleric." Grabbing him gruffly, he spins Quinn to look at him, "And you will start doing so immediately." his voice is even and almost calm. "Quinn we have not always seen recisely eye to eye, but there are still undead to send to your Gargul and Faraday is the key to your continued success in the matter. Open your mind and talk to him. Let your friends worry about the rest."
Trace and Shadow Sunday July 1st, 2007 4:23:35 PM
Trace stands back not wanting to become another confusing voice in their current situation. Trace waits and hopes they can talk them out like they had to do him.
Quinn d20+18=25 d20+11=20 Sunday July 1st, 2007 11:00:06 PM
Quinn looks at Vinder and thinks, I briefly knew a rouge like him ages ago, but an illusion it is possible. Quinn will try hard to see through the illusion of the flaming devil.
Will save 25
Quinn smiles at Kazak as he yells at the devil, pleased to see the dwarves passion. When kazak talkes of faraday and the voice Quinn will reach out and attempt to hear any other voices.
Listen 20
Then Peerimus grabs him and he slaps at his hands and hopes the forebidance does not harm the druid. "Unhand me brother. How can you say that we did not see eye to eye. I actually only remember you briefly, a matter of day. Days filled will blood and death, we did not have much time to discuss philosophy. I do not that I never grabbed you so, least to in a place you called holy."
Quinn (second illegal post) Tuesday July 3rd, 2007 1:04:35 PM
The events of the day wear on the old man and he crawls under the alter and takes a nap, waiting for something to occur.
Firn'gaer Tuesday July 3rd, 2007 9:34:53 PM
"I wouldn't say it was a total illusion in the complete sense of the meaning. I believe this could be just as real as our original realities. This is a potential possibility of something that may or could have happened or is to happen." He says. "Be that as it may, this is not our reality that we must be in and that is the place and time we must try to get to. So bring your focus away from the now and back to the fight in Koshe Marr. Back to the place where all five of the artifact are and before the bell tolls and the destroyer arrives. Concentrate on that moment."
Posting Report For: Tuesday July 3rd, 2007 11:22:54 PM
Game #4 Children of Chaos For the week of June 25, 2007
The mouse was frightened nearly out of its wits. Dweezil had been toying with it for nearly an hour and the creature had nowhere to hide. Many times, Dweezil had played this game in the Abyss, but usually he had been on the receiving end. He was the predator now, and he enjoyed the rush, the feeling of power. He chased the mouse into one trapped corner after another, sometimes giving it a look at an escape only to block at the last moment. Fear. That was the imp's trade and he was talented at it.
Dweezil waited patiently for his master. There was a new assignment for him and he was anxious. He licked the last remnants of the mouse from his lips as he waited, hoping for something exciting to do. Ever since the Children of Chaos disappeared, life for the poor imp had grown rather dull. Even avoiding his master's foul temper tantrums had lost its' touch. The imp craved excitement, danger, wickedness, and most of all- chaos.
DM/Al - OoC Thursday July 5th, 2007 9:05:50 AM
Once again, apologies for the delay. I should be home again on Friday. I'll have a post up at least by Saturday. Normal operations will resume Monday.
I would request that Jim/Quinn delete his "second illegal post" of Tuesday July 3rd, 2007. I don't think it will reflect very well upon him to future readers of this game.
You will be, btw, going into combat. That is not something that I can easily prepare on the road with four children and two other adults sharing this RV.
DM/Al - To Give You Something Else To Do Thursday July 5th, 2007 9:10:43 PM
Spellcasters: Could I have spell lists before Saturday? Base them on Level 13, please.
Peerimus Friday July 6th, 2007 5:10:41 PM
question on spells I would normally cast in the morning. Greater Shillelagh, endure elements and such. have them up? I am going with yes
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: Endure Elements, Faerie Fire, Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2 Level 2: Barkskin x2, Spider Climb, Gust of Wind, Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm, Air Walk Level 5: Animal Growth, *Extend Greater Shillelagh, Heighten Poison, Deathward Level 6: Heighten Flame strike, Transport via Plants, Extended Wall of Fire Level 7: Fire Storm, Sunbeam
Brimstone Whiff Combat - Round 1 (DM/Al) d20+7=17 d20+7=24 d20+15=21 d20+15=31 d8+6=9 d6=1 d20+25=34 2d6(6+6)+15=27 d4=3 d4+3=5 Saturday July 7th, 2007 4:40:42 PM
Still unsure as to whether the things that they see are real or illusory, the Children of Chaos ignore the Abyssal entities that appear around them. They choose, instead, to focus upon Quinn.
Quinn listens to the cries of 'Illusion' and exerts his considerable will toward disbelieving. The reality around him does not waver.
The Prelate follows the advice of the dwarf. He listens for another voice. Then just as Peerimus, the famous Druid of Heranmar places hands upon him, Quinn hears the voice of Faraday. Above the mocking boom of the Demon Ring, Faraday's voice seems to come from inside Quinn himself.
" ... alk to me. Don't listen to him. You and me. We're one. Can't you feel it? Talk to me. Don't listen to him. You and me. We ... "
"Quinn? You there? I can feel you. Did you hear me? It's true. Look at your hand. That's me. We're real."
"The one up there. The Demon. Yeah. I suppose he's real too. Your Temple. That's real. And becoming the Prelate of the South. Real. You created it to be real. But now. Now you have to choose. Which reality do you choose?"
+++++++++++++++++++++++++++++++++++++++++
Even as Quinn crawls under the pulpit, listening to the voice inside himself, the Abyssal creatures converge upon their prey. The group is clustered around Quinn at the front stage of the Temple. Stealthy shapes flit between the colums at the sides of the large airy area of worship (B1, B2, B3). Peerimus and Savin recognize these three from their image in the Star Mage's Combat Room. Between the two ranks of benches upon which worshipers would come to pay homage to Gargul stalks a Huge Demonic Spider (BE). Behind the Spider is a Seductive Demonic Female (SU). Two more Winged Females, burning bows in hand, launch themselves into the air, one left and one right (E1, E2). At the back of the benches stands an eight foot tall Bird Thing (VR). Standing on tall legs, it has both wings and claws. Also in the back are two Bony creatures (BD1, BD2). Evil stingers arch over their backs. Lastly is a dark winged creature, Horns protruding from its head (HD). With spiked chain in hand, it launches itself into the air, flying over the benches and toward the group. On its lips is a battle cry full of the most pure joy of slaughter and mayhem.
The Babau, from behind the Cover of the Pillars, point their fingers. Only the Peerimus notices any appreciable difference. He feels his Endure Elements spell slip away.
The Winged Females shoot flaming arrows. Savin dodges one arrow aimed at him. But on the other side, Randall is not so spry. (Randall Take 10hp Damage)
The Horned creature slams its chain against Yorrick's head. The great bear feels the ringing in his skull. (Yorrick take 27hp damage. Fortitude Save vs DC27 or be Stunned for 3 Rounds.)
Following the Spider up the center aisle, the Seductive Female takes a long look at Vinder. Her lip rises into a curve. She raises a hand and crooks her finger. "Come to me, Beautiful Man. I will protect you. You and only you," she says, and the rogue feels compelled to follow. (Vinder, Will Save vs DC21 or be compelled to comply with the Suggestion.)
At the back of the Temple, the Bird creature opens its beak. Where one creature stood before, there are now Five. If you attack VR give me a number between 1 and 5 to determine whether you hit the correct creature on only a mirror image.)
The two Bony creatures both move their hands before leaping straight up into the air, flying above the benches.
=== OOC ===
Note: A successful Knowledge Planes check will get you information on the strengths and weaknesses of your opponents. The Check is Trained Only, and the DC is 15+(your opponent's HD).
There is one exception to this. Both Peerimus and Savin have fought the Babau (B1, B2, and B3) in the Combat Simulation room at the Star Mage Tower. They know everything available from the creature's write up in the Monster Manual.
Enemy Status ============= B1 AC?, SR? /Cover from Pillars adds +4 to AC (Until Peerimus and Savin say something) B2 AC?, SR? /Cover from Pillars adds +4 to AC (Until Peerimus and Savin say something) B3 AC?, SR? /Cover from Pillars adds +4 to AC (Until Peerimus and Savin say something) E1 AC?, SR? E2 AC?, SR? BD1 AC?, SR? BD2 AC?, SR? VR AC?, SR? SU AC?, SR? BE AC?, SR? HD AC?, SR?
General Notes =============
The colored area in the Apse and Pulpit represent *no* significant elevation and cause no Attack or Movement bonuses or penalties.
The Ceiling is 50ft high.
Please try to be as precise as possible with your movements and spell placements. Listing the square you are moving to is a good thing. So too is indicating an *INTERSECTION* when targeting Area spells. If you do not, then I will do my best to interpret your wishes based upon the description in your post. But you have no recourse to change it if it is not what you wish.
Peerimus AC 22 HP 96 Yorrick AC 23 HP 90/117 d20+13=18 Sunday July 8th, 2007 8:57:42 PM
Peerimus maintains his grip on Quinn, "If you are accepting this reality as the present then we have known each other over 50 years cleric, but your mind is right. It has not been that long, only a matter of days." Peerimus catches the tattoo, the ring, Faraday the symbols upon the rest of then start to make sense now. Each of them, the five, have bonded intimitaley with one of the artifacts and Faraday had become one with Quinn.
The spell then assaults him and he feels one of his get stripped away. Yorrick's plantive roar breaks him completely from Quinn. Stubborn priest is going to get us all killed yet.
Peerimus spies the Babau and then glances across the rest of the host. All have that 'from the abyss' sort of look and therefore likely share some abilitites. The most important resistance to common magic. Spells, weapons and energy. Peerimus calls out in a loud voice.
Randall, Firngear, Do what you can to seperate them, let us concentrate on one or two at a time
The chain strikes Yorrick and the great bear rocks back on his heels, shaking his head. "Durgan, Kazan, move up to engage the creature with the chain, He has a long reach and powerful stroke!"
Peerimus then steps to H/16 and starts casting [Casting SNA VII]
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: Endure Elements, Faerie Fire, Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2 Level 2: Barkskin x2, Spider Climb, Gust of Wind, Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm, Air Walk Level 5: Animal Growth, *Extend Greater Shillelagh, Heighten Poison, Deathward Level 6: Heighten Flame strike, Transport via Plants, Extended Wall of Fire Level 7: Fire Storm, Sunbeam
Spell Staff contains Transmute Metal to Wood Active Spell Greater Shillaleagh
Trace and Shadow d20+20=27 d20+20=23 d20+15=24 d20+12=16 d8+5=10 d8+5=11 d8+5=6 d6=2 d6=1 d6=1 2d6(5+6)=11 2d6(1+4)=5 2d6(2+5)=7 Sunday July 8th, 2007 11:09:14 PM
Trace takes notice of the one slinging the chain and fires four arrows in its direction
hit ac 27 10 hps 2 fire 11 holy = 23hps hit ac 23 11 hps 1 fire 05 holy = 17hps hit ac 24 06 hps 1 fire 07 holy = 14hps miss ac 16
total = 54 hps
arrow total (167/178) (109/120 in two efficant quivers) Trace 94/94 AC 14(17) /Touch 6(9)/Flat footed 9(12) Spell List 1st level Resist Energy Resist Energy 2nd Level Barkskin (cast upon self) Catsgrace 3rd Level Summon Natures Aly Summon Natures Aly Shadow 44/44 Armor Class: 20 Touch: 15 Flat-footed: 15
Savin Monday July 9th, 2007 8:39:19 AM
Savin looks over at Quinn and yells, "Your about to meet your God on a very personnal level unless you make the right choice. Come on Quinn! You know this isn't right! Why are you old and I am still young! Wake up you loony old warhorse!
Savin will activate his tattoo enhancing his staff.
DM/Al - Addendum Monday July 9th, 2007 12:49:56 PM
In the heat of battle, Firn'gaer wracks his brain for information that might be used against these Plane-Born creatures. Unfortunately, no details come to him.
(None of these creatures is 4HD or under.)
Quinn Monday July 9th, 2007 3:18:44 PM
Quinn stifles a yawn and looks around his temple and is disgusted "Where are these hordes of hell comming from and why are they in my temple. I must still be dreaming."
Quinn then notices that several of his old friends are not old like him "Very curious?"
As Quinn twirls his goatee he hears Faraday "More curious still? I am really dreaming? Quinn will push away from Peerimus and close his eyes. Quinn will then slowly open then and see if the scene changes.
0 Level (6) (DC: 17)
Light x2 Read magic x2 Detect Magic x2
1st Level (7/1) (DC: 18)
True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Comprehend Languages Protection From Evil
2 level (7/1) (DC: 19)
See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon
Find the path (d) Greater Dispel Magic Summon Monster VI Banishment
7th Level (2/1) (DC:24)
Greater Teleport (d) Holy Word Summon Monster VII
Vinder the Hilt HP 102 AC 26 (Total Defense) d20+12=25 Monday July 9th, 2007 6:56:42 PM
Vinder shakes his head violently. (Will 25) "Sorry, strumpet. Think I'll play hard to get."
He pulls his two knives out, one blazing with fire, the other surrounded by an eerie blue aura.
Durgan AC31 Hp182 Monday July 9th, 2007 7:19:27 PM
"Demons eh? Come brother, let us show them how to flee back to their foul realm." Durgan gets his axe out as he goes.
actions: move to: K14
Randall ( AC 17 HP 53/63) and Fluff (Ac 25 HP 31) Monday July 9th, 2007 8:02:24 PM
Randall casts Stoneskin on himself ( effecting Fluffy ) and then moves ( with Fluffy around his neck, to F10).
==========================================
First level (7): 2- Identify 3- Magic Missile 2- Shield
Kazak Ac 32 Hp 158/158 Monday July 9th, 2007 9:20:47 PM
"Aye peerimus "
The 4'1" dwarf moves forward placing his shield in place as he goes " just like old times eh bro"
Kkeeping stride for stride with Durgan Kazak stops next to him (L-13)......with his free hand he quickly snatches a spear from his quiver and launches it at the beast (HD)
Kazak Ac 32 Hp 158/158 d20+13=18 d8+4=6 Monday July 9th, 2007 9:25:29 PM
His spear arches towards the beast as it flies towards him "taste dat ya vile beast" (d8+4=6 damage if needed)
Quickly drawing his bastard sword from his over the shoulder sheath the red armored dwarf stands with Durgan forming a dwarven wall.
(part two of post , hit the submit button before i finished)
"Dreaming? No, Quinn. This is all real. I think it comes from you. What you want. Or wanted. Or whatever. But it's mixed with the stuff of time and probablity. Something in you made this. Shaped life for you to live in."
The voice of Faraday grows faint, even as the booming voice of the Demon Ring grows stronger.
"You could live here. You made it for yourself. Or you could choose to go back."
Quinn opens his eyes. The battle still rages around him, the battle within his magnificent Temple.
"Choose, Quinn. We'll live together either way."
+++++++++++++++++++++++++++++++++++++++++
Peerimus begins a summoning spell. Yorrick reels from the blow to his head, stunned into immobility.
Trace sends four arrows at the Horned creature, but they all bounce off its flinty hide without a trace of damage.
Savin activates his staff.
Firn'gaer gets more information from direct experience than from his Knowledge of the Planes, as he rains a Storm of Ice down upon three of the creatures. The wizard observes that the Horned creature resists his spell entirely, flying through the Storm without damage. The Seductive Female fails to resist the spell. But her body resists all affects of the cold. The Spider, on the other hand, takes the full brunt of the cold and pounding Ice. The bludgeoning Ice crushes the polished wood benches as well as harming the Abyssal creatures. These hand crafted pews would have to be made again from scratch.
Vinder draws his blades and prepares to defend himself.
Durgan moves to the front of the stage, and prepares to stand his ground.
Randall casts a spell upon himself and Fluffy, then slides between Trace, Shadow and Vinder.
Kazak strolls to Durgan's side. Quick as a wink he Draws a spear and throws it at the Horned creature. Like Trace's arrows, it bounces harmlessly from the pebbly hide.
+++++++++++++++++++++++++++++++++++++++++++
As soon as they spot Randall completing his spell, the three red-skinned creatures slinking behind the pillars point their clawed hands at him (B1, B2, & B3). The mage feels the Stoneskin ripped from him. Fortunately, all three creatures had targeted him. A glance shows that Fluffy is still protected.
The Winged Females continue their rain of arrows as they hover in the sky. One continues to fire at Randall, while the other fires at Peerimus in an attempt to disrupt his spell. (E1 Hit Peerimus AC23, AC28, Damage 11+12+ Fire(2+6) = 31hp, E2 Hit Randall AC32, AC17, Damage 10+9 Fire(5+6) = 30hp) All four arrows find their targets and flames burn the two men in addition to the pain of the sharp arrows. (Peerimus, Two Concentration Checks vs DC23 and DC28. Fail one of them and lose your Summon VII spell.)
Chips of ice burst from Firn'gaer's Storm as the Horned creature punches through, banks, and then lands with a thud near Peerimus and Yorrick. It's chain whips out and strikes Firn'gaer. (Hit AC45 -Crit Threat AC37=Critical), Damage 43hp. Fortitude Save vs DC27 or be Stunned for 1 Round.) It laughs as the chain hits a critical spot with potenitally Stunning results.
The Seductive Female screams as she is repulsed. "I will have my kiss!" She slaps the spider's leg and points in Vinder's direction. Then she raises her arms in an angry gesture and disappears. The Spider turns a baleful eye at Vinder. A jet of sticky web shoots out at him and strikes him Perfectly. Vinder finds himself unable to move. (The web anchors the target in place, allowing no movement. An entangled creature can escape with a DC 24 Escape Artist check or burst the web with a DC 24 Strength check.) Then the Huge Spider moves on dark hairy legs through the Ice Storm and toward the two Dwarven Brothers.
The Bird lets out a screach that echoes within the Temple, then it launches itself over the pews. (If you attack VR give me a number between 1 and 5 to determine whether you hit the correct creature on only a mirror image.)
Both of the Bony creatures at the back of the Temple become invisible. Only Firn'gaer can see them. But will he be stunned?
=== OOC ===
Note: A successful Knowledge Planes check will get you information on the strengths and weaknesses of your opponents. The Check is Trained Only, and the DC is 15+(your opponent's HD).
There is one exception to this. Both Peerimus and Savin have fought the Babau (B1, B2, and B3) in the Combat Simulation room at the Star Mage Tower. They know everything available from the creature's write up in the Monster Manual.
Group Status ============= Randall 53/63 (Stoneskin 130/130, Fluffy Only), Yorrick 90/117 (Stunned 2/3), Firn'gaer 41/84
Enemy Status ============= B1 AC?, SR? /Cover from Pillars adds +4 to AC (Until Peerimus and Savin say something) B2 AC?, SR? /Cover from Pillars adds +4 to AC (Until Peerimus and Savin say something) B3 AC?, SR? /Cover from Pillars adds +4 to AC (Until Peerimus and Savin say something) E1 AC?, SR? E2 AC?, SR? BD1 AC?, SR? BD2 AC?, SR? VR AC?, SR? SU Wounded AC?, SR18, Resistance Cold BE Wounded AC?, SR0 HD AC More than 27, SR More than 21
General Notes =============
The colored area in the Apse and Pulpit represent *no* significant elevation and cause no Attack or Movement bonuses or penalties.
The Ceiling is 50ft high.
Please try to be as precise as possible with your movements and spell placements. Listing the square you are moving to is a good thing. So too is indicating an *INTERSECTION* when targeting Area spells. If you do not, then I will do my best to interpret your wishes based upon the description in your post. But you have no recourse to change it if it is not what you wish.
Trace and Shadow d20+20=33 d20+20=35 d20+15=19 d20+12=17 d8+5=8 d8+5=13 d6=5 d6=6 2d6(2+6)=8 2d6(2+6)=8 Tuesday July 10th, 2007 2:02:48 AM
Trace quickly turns his attention to the arial threat fires four streaks of fire and light to the one that is nearest (e2). Trace yells, "Quickly, in your mind, refuse this state of being, if not for the simple fact that we are out matched and that is not us, this is not us!" Trace's heart seems to race a bit more as he plays out the rounds in this battle in his mind. It does not look too good right now.
hit ac 33 08 hps 5 fire 08 holy = 21hps hit ac 35 13 hps 6 fire 08 holy = 27hps miss ac 19 miss ac 17
total = 48 hps
arrow total (167/178) (109/120 in two efficant quivers) Trace 94/94 AC 14(17) /Touch 6(9)/Flat footed 9(12) Spell List 1st level Resist Energy Resist Energy 2nd Level Barkskin (cast upon self) Catsgrace 3rd Level Summon Natures Aly Summon Natures Aly Shadow 44/44 Armor Class: 20 Touch: 15 Flat-footed: 15
Vinder HP 102/102 AC 27 (total defense, two weapon defense) d20+13=21 Tuesday July 10th, 2007 9:17:02 AM
Vinder attempts to free himself from the strands, but can't quite do so. (Escape artist 21)
He makes a disgusted sound before placing his flaming knife against the webbing to burn it away. (Willing to take fire damage to get out.)
Randall ( AC 17 HP 53/63) and Fluff (Ac 25 HP 31) Tuesday July 10th, 2007 9:23:19 AM
Well that bites.....
{ Fluff... transmit. INVISIBLE Wall of force coming up. Concentrate attacks on the horned chained dude.!! }
And Fluffy does.
ooc> Wall is 30' high by 40' long
int 6/7 e/f to 14/15 m/n First level (7): 2- Identify 3- Magic Missile 2- Shield
Randall Tuesday July 10th, 2007 9:24:23 AM
... and Randall casts the force wall spell....
:-)
Quinn AC19 HP 110 Tuesday July 10th, 2007 10:19:03 AM
Quinn listens more intently to Faraday as he watches his young friends. "Oh to be young again." But the Prelate also looks at Gargul's temple and then the pews are smashed. "Hey, watch out." Quinn yells concerned for the temple.
In a strong voice, Quinn exclaims "I choose to be young and go back." Quinn holds out his arms and waits for somthing to happen.
0 Level (6) (DC: 17)
Light x2 Read magic x2 Detect Magic x2
1st Level (7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Comprehend Languages Protection From Evil
2 level (7/1) (DC: 19) See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon
6th Level (3/1) (DC:23) Find the path (d) Greater Dispel Magic Summon Monster VI Banishment
7th Level (2/1) (DC:24) Greater Teleport (d) Holy Word Summon Monster VII
DM/Al - OoC Tuesday July 10th, 2007 11:48:49 AM
Randall: Please place the Force Wall spell on the map for me. Give me a beginning Intersection and an ending Intersection.
If you do not do so by posting time tonight, I will place it for you based on my best assumption of your intentions.
Randall Tuesday July 10th, 2007 12:31:13 PM
int 6/7 e/f to 14/15 m/n
It's in the post Al. Above 1st level spells.
Thanks. Sorry. Got it. --Al
Firn'gaer - AC 15, HP 34/77 [STUNNED] d20+12=25 Tuesday July 10th, 2007 2:56:44 PM
Save DC25 - STUNNED
Firn'gaer is blasted with the spiked chain and reels from the blow barely able to maintain focus, which leaves the gnome at the mercy of the closing opponents.
Active Spells See Invisibility Detect Magic (requires concentration) Read Magic
note:Al's first post back was Saturday. Welcome back Al!
Durgan AC31 Hp182 d20+23=29 d10+10=16 Tuesday July 10th, 2007 4:30:12 PM
"Kazak, hold the middle. Give our boys a chance to set up. I'm goin ter take on Spikey". Durgan moves to intercept the horned creature and takes a swing at him.
actions: move to k14 attack - hit 29 dmg 16
Peerimus AC 22 HP 65/96 Yorrick AC 23 HP 90/117 [Stunned] d20+18=23 d20+18=22 d20+18=30 13d6(1+6+3+1+6+4+3+4+4+6+3+5+1)=47 d20+13=23 d20+13=22 Tuesday July 10th, 2007 6:08:42 PM
The arrows strike and Peerimus' spell falters. Serious Trouble. Peerimus' face is grave as Trace's arrows and now Kazak's axe has missed. The druid notes Trace alters his target, Good and with Randalls Wall of force splitting them, we might make it[/i] It is with that thought that what Randall said then sinks in. Attack the horned creature, but the wall should be directly between... The thought is unfinished, "Where did you put it?"
Peerimus weaves a quick spell and a colum of green and white fire descends to engulf HD and E1. [Def Cast 30 Heighten Flame Strike Reflex DC 23 Dmg 47 SR 23 - 22 intersection 20-21/K-L]
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: Endure Elements, Faerie Fire, Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2 Level 2: Barkskin x2, Spider Climb, Gust of Wind, Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm, Air Walk Level 5: Animal Growth, *Extend Greater Shillelagh, Heighten Poison, Deathward Level 6: Heighten Flame strike*, Transport via Plants, Extended Wall of Fire Level 7: Fire Storm, Sunbeam*
Spell Staff contains Transmute Metal to Wood Active Spell Greater Shillaleagh
Savin Tuesday July 10th, 2007 9:10:36 PM
Savin points out the demons hiding behind the pillars. He says, "Careful they are Babau. Very sneaky and they can teleport at will."
Savin pulls out a potion of flying and sucks it down.
Now Is The Time
Here Is The Place (DM/Al) d100=28 d4+1=2 d20+25=39 2d6(6+4)+15=25 d4=4 d20+11=27 d20+16=32 Tuesday July 10th, 2007 9:44:17 PM
Two of Trace's Arrows hit, but the shafts don't penetrate far and the fire doesn't burn at all. Only the holy damage seems to have an affect.
Vinder fails to wriggle out of the Net. (Sorry, using Escape Artist to Wriggle from something like this is a Full Round Action.)
Randall erects an invisible Wall of Force as defense. It doesn't cover as far as he thought. But it screens him from the Winged Woman. For now. (Remember, Randall. When counting diagonal distance, every other square is 10ft not 5ft.)
Firn'gaer stands, Stunned.
Durgan leaves Kazak to hold off the Spider while he moves on the Horned creature. (I'm assuming you mean K18 not K14.) As he moves, the spiked Chain takes an Attack of Opportunity. (AoO HD Hit Durgan AC39, Damage 25hp, Fortitude Save vs DC27 or be Stunned for 4 Rounds.) The chain rings Durgan's head like a bell. And for his effort, the dwarf's waraxe bounces off the Horned creature's hide without leaving a mark.
A column of Divine Fire roars down upon the Horned creature and one of the Winged Woman. Both apply their reflexes and avoid a greater part of the damage. Both appear immune to the fire, though they are both burned by the remainder of the divine power. All in all, they seem hardly singed at all. And then, before Peerimus' eyes, the Horned creature begins to regenerate.
Savin pulls a potion from his haversack and drinks it down. It's the perfect Opportunity for the Horned creature. Too bad it is just pulling back from striking Durgan.
+++++++++++++++++++++++++++++++++++++++++++
Quinn takes one last look around his magnificent Temple. Then he gives it up.
Pews and pulpit, demons, devils, and the great stone walls of the Temple of Gargul explode into a rush of fairy light. Like the petals of flowers driven by conflicting winds or a calico snow storm, the colors swirl. They calm and settle, coloring the ground. Revealing a sky that slides like a melted rainbow.
"We're here." The voice of Faraday comes from Quinn. "You brought us here, Quinn. The Place That's Not a Place."
For all the cacophony of color, the place is eerie quiet.
"Or maybe, I get the feeling, we were already here. But it was hidden. By the things that you wanted, and the things that would have been. Could have been. I'm sorry. I'm sorry that you had to give it up."
The nine of you stand under the limitless colored sky. Not a bump or building blocks the view to the farthest extent of vision. Quest after quest after dangerous quest, and at last, you are here. Quinn stands with the Circle upon the back of his hand. He has the voice and the power that brought the group to this place. Trace, carries the Chime upon the back of his hand. He feels a call in his throat, the power to summon. Upon the back of Savin's hand is the Amulet. Wrapped about his fingers, Savin feels the power to hold. Firn'gaer sees tracers of light, moving motes of color, dancing helixes, and he knows them to be time and probability. Upon the back of his hand is the Tripod Mirror. And Peerimus feels within himself the power over Life and Death. On his hand is the Covering Cloth.
From Durgan and Kazak to Randall Mercurial to Vinder the Hilt, the four newcomers feel the distance of the land. They feel the vastness that they have traveled to reach this place. Generations across time and space pass through them like ghosts, faces both familiar and unknown at the same time. These are the Foundation. They are all the Foundation.
"Are you going to call Him?" Faraday's voice again. "Are you going to have it done?"
=== OOC ===
Just in Case You Were Interested in how things were Going:
Group Status ============= Randall 53/63 (Stoneskin 130/130, Fluffy Only), Yorrick 90/117 (Stunned 1/3), Firn'gaer 41/84 (Stunned 0/1)
Enemy Status ============= B1 AC?, SR? /Cover from Pillars adds +4 to AC (Until Peerimus and Savin say something) B2 AC?, SR? /Cover from Pillars adds +4 to AC (Until Peerimus and Savin say something) B3 AC?, SR? /Cover from Pillars adds +4 to AC (Until Peerimus and Savin say something) E1 Wounded AC23, SR?, DR5/???, Immunity to Fire E2 Lightly Wounded AC23, SR?, DR5/???, Immunity to Fire BD1 AC?, SR? BD2 AC?, SR? VR AC?, SR? SU Wounded AC?, SR18, Resistance Cold BE Wounded AC?, SR0 HD AC More than 29, SR More than 21, Immunity to Fire
Firn'gaer - OOC Tuesday July 10th, 2007 10:45:34 PM
I know how things were going to go. The next round Firn'gaer was D-E-D, dead.
Quinn AC 22 HP 110 Tuesday July 10th, 2007 11:10:20 PM
Quinn almost feels stunned as he starts to get a grip on his surroundings. "I think we should call him. I need to prepare." Quinn seems to be only listening to Faraday.
Quinn casts his magical vestments on his armor.
0 Level (6) (DC: 17)
Light x2 Read magic x2 Detect Magic x2
1st Level (7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Comprehend Languages Protection From Evil
2 level (7/1) (DC: 19) See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon
6th Level (3/1) (DC:23) Find the path (d) Greater Dispel Magic Summon Monster VI Banishment
7th Level (2/1) (DC:24) Greater Teleport (d) Holy Word Summon Monster VII
Spells in Effect
Magical Vestments on Armor 13 hours Magical Vestments on Shield 13 hours Greater magic weapon on Mace 26 hours
Rod of extend greater 1/3
DM/Al - OoC Tuesday July 10th, 2007 11:12:41 PM
Sorry, forgot to mention it. We're out of combat rounds, BTW. Feel free to discuss and prepare at will.
Vinder the Hilt Wednesday July 11th, 2007 9:17:08 AM
Vinder is crook-legged, still ready to fight when the wold spins again and they are no longer in the temple. He looks about, noticing that everyone is accounted for.
Taking a more comfortable stance, he sheathes his blades and slaps at his pants to get any combat dust off.
"Where are we now," he asks of no one in particular. "And, more importantly, what's going on?" For this question he looks at Peerimus.
"If you have some answers as to why I've been brought to you, I'd love to hear them." He holds up his hand to show the druid his tattoo. "I've already guessed this has something to do with it. Beyond that," He shakes his head. "I don't have any clues."
Quinn (Second Illegal post) Wednesday July 11th, 2007 10:16:59 AM
Quinn seeing that there is no longer a threat also casts his second magical vestments spell on his shield and then follows it up with his greater magic weapon (extended) on his mace. "Ahh, that feel much better."
Trace and Shadow Wednesday July 11th, 2007 11:27:37 AM
Trace releaved that the deamons are gone relaxes a bit and lets the tension down on his bow while he takes in the new enviroment looking for any danger or safer place to move to at the time being.
Trace will then relay to the others about his now feeling of being able to summon, [summon what I dont know] and what he sees around the group.
Trace leans down and pats and pets Shadow, "I dont know why but I feel it has been ages since we were together."
Trace then reals a bit, "I still dont think we are whwere we are supposed to be, we should still be in the dungeon retriving the goods and making our way back to Shadow and ther others. I think we are still in harms way."
Trace d20+11=19 d20+15=25 d20+13=17 Wednesday July 11th, 2007 11:33:04 AM
Knowledge(geog) 19 spot 25 Knowledge(nature) 17
Durgan Wednesday July 11th, 2007 6:48:53 PM
"So what should we do now? Start drinkin potions?"
Firn'gaer Wednesday July 11th, 2007 7:04:07 PM
"We will Faraday, my friend, but for now we should prepare. We have everything we need to call the Destroyer. If you wish we can take as much time as is necessary. Once the beast is called we fight until it is done. It has been a long time and I would like this awesome responsibility to be brought to an end."
"What we know is that the Destroyer is awakening and as he does it grows in power. Since the Wold has not started to feel the effects of his stirring, it should be soon enough that we can confront the Destroyer before his power has grown beyond us. Other than that, we know almost nothing of the Destroyer. So we should be prepared for anything. When it comes attack in full force focusing attacks but beware of tricks. Remember the Destroyer is a primal force that has existed from the beginning. It pre-dates the Gods."
"Also, someone heal me, please."
Active Spells See Invisibility Detect Magic (requires concentration) Read Magic Extended Mage Armor - 24 hours
Savin Wednesday July 11th, 2007 7:41:05 PM
Savin looks down at his tattoos and then up at the group. "I think we need to work out some tactics for this? Obviously we will be fighting something incredibly powerful. We need to bind it and I think that is my job with the amulet. To keep it from changing forms. Still I think we need to make a plan of attack on who is going to do what?"
Randall ( AC 17 HP 53/63) and Fluff (Ac 25 HP 31) d4=1 Wednesday July 11th, 2007 8:30:57 PM
" Hey clerical types, can someone heal my booboos? "
Randall waits to see if anyone can heal him. If not, he'll use one of his cure serious wounds potions.
Randall keeps Fluff around his neck and casts a variety of spells on himself.
First, he uses his Brahmah's Tattoo to cast Protection from Evil on himself ( and Fluff? ). He then casts Improved Invisibility on himself and Fluffy.
" Still here fellows, just invisible. "
" I can cast 2 Hast spells and another Improved Invisiblity. Who wants them? How about a Fly spell? "
====================
First level (7): 2- Identify 3- Magic Missile 2- Shield
Kazak Ac 32 Hp 158/158 Wednesday July 11th, 2007 9:33:07 PM
The 4'1" dwarf slowly turns in circles as he takes in his surroundings
"The Destroyer you say ??... Firn'gaer.....any other clues???"
" couldn't there be a nice quiet taveren nearby "remarks Kazak sarcasticly " i'm thirsty"
This Impossible Place (DM/Al) Wednesday July 11th, 2007 9:42:23 PM
Trace looks around himself. Everything to the invisible blur of the horizon is the same. Plain, flat, swirling with moving colors. Both above and below. Never has he heard of such a place. And one of the few words he can come up with to describe it is ... Impossible.
Firn'gaer and Randall call for healing. But when they look down at themselves, they find that the wounds that they suffered at the hands of their Abyssal opponents are no longer there. Not a mark on their clothing. Nothing. The casters of spells, with their innate knowledge of such things, know that they have the full day's complement of spells, as though they had not cast a single one while in the Temple of Gargul. Savin's potion remains in his pouch. Everything is as it was at the moment the Five Artifacts came together in the Nightshade Crypt and the nature of reality changed.
The Vision is to Find Him Chaos Bane to Bind Him The Circle Knows the Way, and The Chime will call him to his Fate Then when at last, you have him Slain The Shroud will Offer Up his Soul
Faraday's voice sings from within Quinn, and Firn'gaer sees rays and tracers that shoot out from the cleric that he knows stretch way back to the beginning.
"Noxy says it's different this time. He can see it. I don't know what's going to happen. It's strange. I think I'm having a feeling. I don't think I've ever had this one before. I'm not sure what it is. I'm not sure I like it. But I think I'm afraid."
++++++++++++++++++
Note to Randall: I'd wait on those short term spells to see what your companions want to do. If you cast them now and they run out, you won't be able to have them back. Plenty of time, I'd say.
Oh, and no. No Protection from Evil for Fluffy. You can only share the spells that you cast yourself with your familiar.
Quinn AC 25 HP 110 Wednesday July 11th, 2007 10:53:55 PM
Quinn swings his mace in anticipation, feeling his enchantment take hold. "Are we ready for action. This is the reason we were brought together. It is time for the final reconing. Those of you that do not survive this day, I will put in a good word for you with Gargul."
Quinn looks at his new found friends "Lets form up and get ready to banish this HIM once and for all. We have all the tools now. Everyone give a yeah when you are ready and we can give concious thought for the final battle."
Quinn give a hearty "Yeah!"
0 Level (6) (DC: 17)
Light x2 Read magic x2 Detect Magic x2
1st Level (7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Comprehend Languages Protection From Evil
2 level (7/1) (DC: 19) See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon
6th Level (3/1) (DC:23) Find the path (d) Greater Dispel Magic Summon Monster VI Banishment
7th Level (2/1) (DC:24) Greater Teleport (d) Holy Word Summon Monster VII
Spells in Effect
Magical Vestments on Armor 13 hours Magical Vestments on Shield 13 hours Greater magic weapon on Mace 26 hours
Rod of extend greater 1/3
Savin Wednesday July 11th, 2007 11:38:20 PM
Savin looks at Quinn and speaks to him and Faraday. "Faraday, do we still have to find him in this place or can we use the chime to call him to us? It sounds like we still need to find him first so we might want to hold off on the spell casting.
Firn'gaer do you feel the need to find him?"
Peerimus and Yorrick d20=2 Thursday July 12th, 2007 9:43:21 AM
Peerimus looks about himself and silently nods to confirm to himself the power of the shroud that he feels within him. "Firngaer has answered the question as well as I could Vinder. The Destroyer is the embodiment of Chaos and in theory he is not at full power. That is our advantage. His is homefield advantage."
With that thought, Peerimus looks up and down through the expanse. "One thing I've noted is a lack of sky and ground." That said he tries to will himself in an upward direction. [d20=2...not likely...Wis +7, Int+1, Will+18]
"Save the short term spells like Haste Randall, Even when we decide to bring the destroyer we do not know how long it will take."
"Savin, my friend you are absolutely correct. The five of us, each now represent and have bonded with an arifact. You represent our ability to Bind him, Firngaer to find him. Quinn brough us here, Trace will be the one to call him out and I am with the shroud that will prevent his ultimate destruction."
"I would like to explore the physical limitations and such of this place before we leap into battle. Then we can create a basic defense. I would like to assume he will be multiple opponents and with that thought, Randall and Finrgaer I would like to charge you two with caging a few. Savin, Durgan, Kazak and Yorrick will always concentrate on the Destroyer. Trace and I will work with our wizards to keep tham safe and to take out secondary opponents. Quinn, you keep our main fighting force alive. But first we need information and to get use to the field of battle."
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: Endure Elements, Faerie Fire, Long strider, Obscuring Mist, Pass without Trace, Produce Flame x2 Level 2: Barkskin x2, Spider Climb, Gust of Wind, Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, Freedom of Movement, Dispel Magic, Ice Storm, Air Walk Level 5: Animal Growth, *Extend Greater Shillelagh, Heighten Poison, Deathward Level 6: Heighten Flame strike, Transport via Plants, Extended Wall of Fire Level 7: Fire Storm, Sunbeam
Spell Staff contains Transmute Metal to Wood Active Spell Greater Shillaleagh-Endure Elements
Vinder the Hilt Thursday July 12th, 2007 10:06:47 AM
Vinder is becoming more and more confused as talk of a destroyer and Farady and a great battle begin to circulate.
"Whoa, now!" He puts his hands before him in a halting gesture. "Just hold on a minute. You all seem to know what's going on, but I think the four of us," He indicates himself, Kazak, Durgan, and Randall. "Haven't the slightest. If you expect us to help you in this fight, I believe we're at least entitled to an explanation."
Trace and Shadow Thursday July 12th, 2007 12:02:41 PM
I dont have anything to add as far as a game plan but I do have a basic need. My armor is gone and wonder if we are able to teleport somewhere to get basic supplies before this last fight or we have to go as is?
Peerimus Thursday July 12th, 2007 1:26:39 PM
"Farday," Peerimus begins, "is an ancient artifact that has apparently bonded with Quinn"
"Of the five artifacts, he seems the only one who is able and willing to openly communicate with us."
"The Detroyer is the embodiment of Chaos. An emotion and concept made form. We are descendants of an endless cycle than strives to prevent the absolute rule of Chaos upon the Wold. To do this, we summon the Destroyer and enter lethal combat. Upon his destruction the Shroud, which I have bonded with can be used to prevent his ultimate destruction. Forif the Shroud is not used, then Absolute Order would rule the Wold. And personally I think that would have horrific consequenses as well. The Shroud allows a balance. If we fail? The Wold is plunged into chaos for a millenium."
"Vinder, we know next to nothing of the Detroyer beyond that. What it looks like, what it can or can not do." The druid shrugs, "Nothing. Only that we are responsible for this, there are no others and unfortunately Trace, I do not think we can leave here and resupply ourselves. That is one reason you will need to stay out of anythings reach and use that bow of yours. I will do my best to intercede any physical threat to you."
"Now remember the temple fight. We were getting slaughtered. We also had split up and were not segmenting or coordinating attacks. If we continue such things, we will all die and our Wold will shortly follow us."
Durgan Thursday July 12th, 2007 8:38:21 PM
"A dwarf does not need to know the face of an enemy, only that it threatens hearth and home. If this creatures threatens all then it threatens me clan, me brothers, sisters, uncles, aunts and all me kin. That alone is reason enough for me ta fight. And to have me own brother Kazak fightin by me side is all the strength I need ta win."
Durgan rummages about his pack and gets a few potions ready. "Just say when."
Randall Thursday July 12th, 2007 9:23:09 PM
Randall activates his ring of invisibility...
" Ready boys. "
Kazak Thursday July 12th, 2007 9:38:43 PM
The 4'1" dwarf stands rock steady....feet firmly planted.....waiting
"Sound advice Peerimus.....teamwork is vital"
Across the Ages (DM/Al) Thursday July 12th, 2007 9:48:36 PM
"Milennium," Faraday echoes a word of Peerimus'. "I've seen so many of you. So many. Each time they find me. And Noxy, and Seribond. Xaos and Atman."
"We come here. Some wander for days before they decide to call the Avatar. It's all the same though. They've never found a way out. And they don't find any food either. Or water. Pretty soon they call the Destroyer. Chaos can take any form. Any form at all. The new age is decided. And the five of us are scattered to the Wold again."
"I think the waiting is the hardest. Waiting to be found again. It's so lonely."
"Maybe this time will be different. Have I told you? This has never happened before. I've never been together with one of you before. It's ... different. I think I understand what makes you want to win, why you need to win. I think I understand what it is you're fighting for."
"I have this feeling about it. Pride? I think that's it. I'm proud to have helped you. To have helped you protect what you think is the best of all worlds.
Up above the sky swirls in colors that snake across the sky.
Feeling small and naked, Trace realizes that he will have to rely upon his companions for protection. In this time, this place, the group must truly act as one. From within him, he feels a song in his throat. It hums and soars within his mind. It calls and beguiles. All he need do is to let it loose.
Randall Friday July 13th, 2007 8:00:45 AM
And invisible Randall speaks.
"Trace, stay near me. When the time comes, I'll cast some defensive spells on you. "
ooc> Does having all of our spells back mean that I still have the material components that Randall spent in the demon battle?
Yes, that's right. You still have the Material Components for Stoneskin. --Al
Vinder the Hilt Friday July 13th, 2007 9:19:06 AM
Vinder takes a moment after Peerimus' explanation.
"Well, I guess I have no other option. I'll fight, too." He gives a strong nod as if something inside has just been resolved.
"My strength lies in moving quickly, striking vital points, and distracting my opponents. I suppose you noticed in our last few fights that I was pretty ineffective. I'm used to fighting things a little more normal. Slimes and undead don't really have vital points."
"Anyway, my plan is to flank an opponent and strike hard and fast then move on. I can use my invisibility to go after enemies protected in the back. Once I become visible, though, I'm a sitting duck."
Randall 2nd Friday July 13th, 2007 10:42:46 AM
to Vinder...
" Then an Improved Invisibility spell cast on you would be helpfull... I can help all of you with Hast, Protection and Invisibiltity spells... I just need the time to cast them all and stay alive while I'm doing it. "
" And I still have a handy dandy Force Cage spell that can trap an ennemi as long as he can't teleport himself out. Are we going to be happy with trapping this thing or are we going to need to kill it? "
Quinn AC 25 HP 110 Friday July 13th, 2007 10:51:57 AM
Quinn waited for calls of yeah, but receives none. "Come on brothers. Lets call the destroyer and get this over with. We either meet Gargul or get to move on. I am ready now. No sense waiting and wondering around this strange land."
Quinn pauses "Lets call the destroyer as one voice. On the count of three. Everyone ready."
0 Level (6) (DC: 17)
Light x2 Read magic x2 Detect Magic x2
1st Level (7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Comprehend Languages Protection From Evil
2 level (7/1) (DC: 19) See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon
6th Level (3/1) (DC:23) Find the path (d) Greater Dispel Magic Summon Monster VI Banishment
7th Level (2/1) (DC:24) Greater Teleport (d) Holy Word Summon Monster VII
Spells in Effect
Magical Vestments on Armor 13 hours Magical Vestments on Shield 13 hours Greater magic weapon on Mace 26 hours
Rod of extend greater 1/3
Savin ac 29 hps 115/115 Friday July 13th, 2007 1:38:27 PM
Savin says, "Lets not be to hasty. If you have any protection spells handy you might want to cast the longer lasting ones now before we summon this "Destroyer"
It sounds like a shapeshifer to me and it sounds like my job to grapple it and keep it from changing forms. (Al, I am making the assumption we actually don't have the artifacts anymore right? They are somehow part of us?)
I think taking a potion of enlarge might help with that. Protection from evil might be nice. Resisting certain energies might be nice. This thing could show up in dragon form, demon form or a big bunny. We don't know and I want to try and be prepared for as many things as possible.
Before we get going, Savin wants to drink a potion of enlarge, cast shillegh on his staff, drink a fly potion etc.
Durgan Friday July 13th, 2007 7:45:32 PM
"I will take yer protection and haste with thanks Randall, just no invisibility fer me. I know what my job is and sneakin around aint it.
Kazak Friday July 13th, 2007 9:26:12 PM
"hehehe " chuckles Kazak at his brother " yeah we ain't the snekin type eh brother"
The armored dwarf stands near Durgan......ready to form a duo of steel.
Nodding at quinn's words " yeah the sooner the better" growls Kazak
Trace and Shadow Saturday July 14th, 2007 3:58:46 AM
Trace cast barkskin, and catsgrace on himself and ask if invisablilty be cast upon him and tells the others, I can feel it in my throat. as soon as i am invisable I will call the destroyer,
I will blow the horn of goodness just before I sing.
The Avatar Comes (DM/Al) Sunday July 15th, 2007 5:15:09 PM
Though unsure of how this thing is done, Trace lifts his voice to the swirling skies. Tones never meant for a flesh and blood throat rise from the ranger's soul. Ripples play through the field of many colors. They roll in concentric waves away toward the horizons.
Firn'gaer sees, and only Firn'gaer. From all directions, a tinge of darkness invades the many colors. Closer and closer. The sound is like rending cloth. It grows louder and louder. All can hear, but only Firn'gaer can see. They are lines. Intersecting lines. They rush in from all directions converging upon the group. With a clang of iron they come together. In their wake is silence. Below the feet of the group is a grid of squares that only Firn'gaer can see.
Then stars begin to fall from the sky. Down through the swirling colors above, soft as falling snow. Winking, blinking stars fall from the heavens.
=== OOC ===
1) In your next post, please list all of the magic effects that you wish to have activated. Don't forget to list the target if it is not yourself. 2) Also, in your next post, please indicate your position relative to your companions. Who do you wish to be near? Anyone you wish to be far from? At what distance?
Vinder HP 102/102 AC 27 (total defense, two weapon defense, invisible) Monday July 16th, 2007 10:56:43 AM
"You can treat Trace with your invisibility spell, Randall. He has no armor, so it will be more important for him than me."
Vinder feels more than a little anxious as things start to happen. The sound from Trace's mouth seems to trigger more ominous noises and Vinder can't help feeling a little pessimistic.
I'm gonna die here, all right. Those who looks closely at the young man see a strange determination come across him. The muscles in his jaw constrict, his nose bunches, and his eyes squint as if he were looking at someone he didn't particularly care for. But I'm gonna take something of him with me.
"Going invisible, now!" he tries to holler above the noise. He pulls free his two blades: fire and ice. Then he disappears.
(Doesn't need to be close to anyone, but won't move away if anyone wants to be near him.)
Peerimus AC 22 HP 96/96 Yorrick AC 23 HP 117/117 Monday July 16th, 2007 3:17:52 PM
Peerimus nods to Trace, "Quinn, you'll have to curb your enthusiasm. We are not the only ones who die if we fail." Peerimus calls out a line.
"Kazak, Durgan. Take a position on either side of Yorrick. Savin take our far right flank, spread down. Vinder the same to the left. Quinn, with me some 20' back. Randall and Firngaer, in between the two main groups."
Peerimus places a Barkskin on Yorrick as well as himself. He then casts another set of spells. On Yorrick, Airwalk and Resist Elements Fire. On Himself, Resist Elements Fire and Freedom of Movement.
Peerimus with a thought also tries to SNA I to see if it is possible converting Pass Without a Trace.
If sussessful he will tell the others his plan to call Mother for several much larger reinforcements and grow them.
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: Endure Elements, Faerie Fire, Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2 Level 2: **Barkskin x2, Spider Climb, Gust of Wind, **Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, *Freedom of Movement, Dispel Magic, Ice Storm, *Air Walk Level 5: Animal Growth, *Extend Greater Shillelagh, Heighten Poison, Deathward Level 6: Heighten Flame strike, Transport via Plants, Extended Wall of Fire Level 7: Fire Storm, Sunbeam
Spell Staff contains Transmute Metal to Wood Active Spells Peerimus Greater Shillalelagh, Barkskin, Endure Elements, Resist Elements Fire, Freedom of Movement Active Spells Yorrick Barkskin, Resist Elements Fire, Airwalk
Firn'gaer - AC 23, HP 84 Monday July 16th, 2007 6:06:52 PM
"I think the Avatar comes." says Firn'gaer. "Among the motes of light and nodes is a darkness growing. He's almost here so let's be ready. Save haste for his or their arrival. I will keep everyone posted as to what I see." Consider Firn'gaer giving a play-by-play as to what he sees.
Firn'gaer begins to cast some spells that will prepare the group for the upcoming battle. The spells are cast with shortest duration last.
Firn'gaer will take Peerimus' suggestion for positioning.
"Don't get too spread out. If you get isolated, help may be able to get there."
Active Spells See Invisibility Detect Magic (requires concentration) Read Magic Extended Mage Armor - 24 hours Overland Flight - 12 hours Extended Shield (used rod) - 24 minutes Mass Enlarge Person (affecting all party unless person doesn't want to) - 12 minutes
Kazak Ac 32(w/sof 34)Hp158 SOF,Displacement Monday July 16th, 2007 6:12:38 PM
"I'll take left side " grunts Kazak as he quickly jogs into position.....looking up at Yorrick .." glad i don't hafta feed him " laughs Kazak to Peerimus
Fishing a couple vials out of his haversack the 4'1" dwarf chugs them down like a shot of whiskey (Shield of faith +2)(Displacement)
Finally setting his shield in place " well lets set things right " as he draws his bastard sword and sets himself in a fighting stance next to Yorrick
Durgan AC 32 Hp187/182 d8+3=5 Monday July 16th, 2007 7:07:33 PM
Durgan takes the right and following his brothers' example, downs some potions.
"Ready brother? Remember the time we held a small pass against a huge army of orcs n' goblins with just a small force? Feels like that. Many behind us would have fallen if we did. We must not fail."
active effects bless weapon oil on waraxe -1min blur (20% miss) -3min aid(+1 morale to attack,save vs. fear,and 5 temp hit points) -3min protection from evil (+1 AC) -1min
Firn'gaer - OOC Monday July 16th, 2007 8:13:02 PM
Everyone will be the recipient of an Enlarge Person Spell if they wish via Mass Enlarge Person.
Randall ( AC 17 HP 63) and Fluff (Ac 25 HP 31) d4=1 Monday July 16th, 2007 8:24:48 PM
Dropping invisibility Randall casts the following spells.
On himself and Fluff: -Improved invisibility -Fireshield -Stoneskin -Fly (extended by rod) - Spell Turning ( casts this last)
On himself only - Activates a Protection from Evil from the Brahmah's tatoo - effect, necklace of adaptation
On Durgan -Hast (extended by rod) - Mirror image (5 images)
On Kazak -Hast (extended by rod)
On Trace - Improved Invisibility
Randall and Fluff then use the fly spell effect to climb up 40' but positioned where Peerimus indicates.
{ Fluff relay. We're up 40' next to Firn'gaer. If things start going bad I'll cast Force Cage on the damn thing. } and Fluff does.
==================================
Cantrips All (6): 3- Detect Magic 3- Message
First level (7): 2- Identify 3- Magic Missile 2- Shield
Second level (7): 1- Darkness 2- Knock 3- Mirror Image x 1- Levitate
Third level (6): 1- Fireball 2- Fly x 2- Haste xx 1- Tongues
Fourth level (6): 2- Improved Invisibility xx 2- Minor Globe of Invulnerability 1- Fireshield x 1- Stoneskin, x
Fifth level (5): 1- Passwall 1- Teleport 3- Wall of Force
Quinn Ac 25 Hp 110 Magic vestments x2 Monday July 16th, 2007 8:59:36 PM
Nodding at Peerimus's strategy the Cleric of Gargul moves over by Peerimus and quickly calls upon his god to help protect him (casting Magic vestments on armor,shield)
"Gargul will be honored with this powerful soul "shouts Quinn excitedly as the Avatar approaches
(posted by Chris as Jim is on vacation)
Savin hps 126/126 ac 33 Monday July 16th, 2007 9:35:57 PM
Savin will have applied silver sheen to both his chain and his staff. He will have consumed a fly potion and a barkskin potion +4 His tattoo will activated and he will accept the mass enlarge spell from Peerimus.
He will put himself where Peerimus asks and wonders how he is supposed to get the amulet around the creatures neck. (Al, little confused. Do I have the amulet or is it part of me?)
It's part of you. --Al
Hell is for Heroes Round Zero (DM/Al) d20=3 Monday July 16th, 2007 9:46:14 PM
Stars twinkle and glitter like friendly sprites waving their greetings in the air. They pulse and brighten. Light spilling from the falling points as from the mouths of jars. Light splashes like a sudden liquid deluge. The light blinds. It fills all sight.
AAAAHHHHHHHHH ... A sigh like the rolling of an age. AGAIN MY CHILDREN. LET US DANCE.
The light clears, and the creature standing before the group is Colossal. Horned and armored in a shining carapace. Even Enlarged as the group is, it stands at least a towering twenty feet above. (Knowledge Arcana vs DC63 for the following: Highlight to display spoiler: {It's a Tarrasque. You may go to the Monster Manual and know all there is to know about it.})
It lifts a forepaw with enormous claws and tips its armored head to one side as if inviting the first attack.
Firn'gaer sees chance colide with probability in a sixteen square section of the grid. Four squares to a side, they begin to pulse with blue light. (Firn'gaer only: Highlight to display spoiler: {Squares AA-AD/23-26})
=== OOC ===
I've heard no cries to opt out of Enlarge Person. The only ones who it would not strictly benefit would be Trace and Vinder. It would reduce their DEX by 2.
Randall: Mirror Image can only be cast on the target of You. You cannot cast it upon Durgan and you still have it.
note- the group finds themselves up against the aspect of chaos only to find out it is none other than a...
Randall ( AC 17 HP 63) and Fluff (Ac 25 HP 31 d20+10=30 Monday July 16th, 2007 10:30:51 PM
Knowledge Arcana (natural 20 for 30). What the heck is this thing?????
Randall casts Wall of force Ai23 to Ai30 30'high.
{ Fluff transmit. Wall of force. Right in front of it. 30' high. } And Fluff does.
Randall then climbs up 30 feet more to 70'
----
Cantrips All (6): 3- Detect Magic 3- Message
First level (7): 2- Identify 3- Magic Missile 2- Shield
Seventh Level (2) 1- Force Cage 1- Spell Turning x
Trace and Shadow d20+22=32 d20+22=38 d20+17=23 d20+14=27 d8+5=9 d8+5=12 d8+5=9 d8+5=12 d6=1 d6=5 d6=4 d6=2 2d6(5+2)=7 2d6(1+2)=3 2d6(6+2)=8 2d6(3+4)=7 Tuesday July 17th, 2007 2:27:40 AM
(do not enlarge Trace but you can enlarge Shadow, look at Trace's hp and ac per new level, since this creature is so large, does it fall into giant status as far as a prefered enemy? if so add a +2 to attack and damage)
Trace dosent waste time to see what happens next, he stands in the back glade to be unseen and whith his senses sharper he lets loose four streaking arrows at the target
94/94 (Improved Invisibility 13.0, Barkskin 1300.0, Cat's Grace 130.0, Magic Circle Against Evil 600.0),
hit ac 32 09 hps 1 fire 07 holy = 17hps hit ac 38 12 hps 5 fire 03 holy = 20hps hit ac 23 09 hps 4 fire 08 holy = 21hps hit ac 27 12 hps 2 fire 07 holy = 21hps
total = 79 hps (more if considered giant)
arrow total (167/178) (109/120 in two efficant quivers) Trace 94/94 AC 14(17) /Touch 6(9)/Flat footed 9(12) Spell List 1st level Resist Energy Resist Energy 2nd Level Barkskin (cast upon self) Catsgrace 3rd Level Summon Natures Aly Summon Natures Aly Shadow 44/44 Armor Class: 20 Touch: 15 Flat-footed: 15
Vinder HP 102/102 AC 28 (total defense, two weapon defense, dodge, invisible) d20+26=37 Tuesday July 17th, 2007 9:27:30 AM
(Vinder opts out of the enlarge spell.)
Holy --! Are you kidding me?
Vinder feels the fear fall upon him as he cranes his neck to look up at this vast creature. He forces it down, imprisoning it behind fragile bars or resolution. Enough for now.
Already determined you're gonna die, boy.
Keeping his eyes on the monster, he moves quietly, and invisibly to AE9. (Move Silently 37)
Peerimus AC 27 HP 96/96 Yorrick AC 28 HP 117/117 d20+18=29 d4+1=4 d20+20=40 Tuesday July 17th, 2007 12:26:27 PM
Peerimus is pleased that Mother was able to send help to him in this place. He reminds the group, When it arrives, I will bring in more allies to us." With Firngaers reminder of spreading out he adds, "Savin can move across distance quite well. Do not worry about him overly if it appears he is out of position. If needs rescueing he'll let us know."
The monstrous creature arrives and Peerimus focuses on what he must. "Mother if ever we were in need of your help."
The druid casts SNA VII defensively as he is unsure of the reatures reach. [SNA VII for Dire Bears from SNA VI list Number appearing 4, Defensive Check 29]
Peerimus calls out to Yorrick quickly followed by a grunt and howl. Yorrick bellows a reply and holds fast. [Free Action Handle Command Guard Durgan Check 40]
The Eagle, summoned just moments before, perches upon his staff and calls out towards the invader in defiance.
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: Endure Elements, Faerie Fire, Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2 Level 2: **Barkskin x2, Spider Climb, Gust of Wind, **Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, *Freedom of Movement, Dispel Magic, Ice Storm, *Air Walk Level 5: Animal Growth, *Extend Greater Shillelagh, Heighten Poison, Deathward Level 6: Heighten Flame strike, Transport via Plants, Extended Wall of Fire Level 7: Fire Storm, *Sunbeam
Spell Staff contains Transmute Metal to Wood Active Spells Peerimus Greater Shillalelagh, Barkskin, Endure Elements, Resist Elements Fire, Freedom of Movement Active Spells Yorrick Barkskin, Resist Elements Fire, Airwalk
DM/Al - OoC Tuesday July 17th, 2007 12:34:30 PM
Sorry, Peerimus. Was going to add a note to you in the last post. It was to the effect that you can place your SNAI anywhere you'd like. I'll put whatever creatures you choose on the map tonight.
Dan K SNA was just to use a small spell to see if I could. stickin him on the staff is perfect. Not going to send an eagle at THAT thing :)
Durgan AC 33/31 Hp187/182 d20+18=20 d20+13=16 d20+8=20 d10=6 d10=3 d10=1 Tuesday July 17th, 2007 3:41:49 PM
Durgan stands his ground waiting for the creature to move in and follows Trace's example, launching a barrage at the creature with his crossbow. Durgan looks up at the creature and has only one word to say: "whoa".
attacks:(cumulative +1 from spells) 20,16,20 dmg 6,3,1
active effects: bless weapon oil- on waraxe -1min blur- (20% miss) -3min aid-(+1 morale to attack,save vs. fear,and 5 temp hit points) -3min protection from evil- (+1 AC) -1min haste- 13?rounds (+1 attack,dodge AC,reflex, +30move) enlarge person- 13?min (+2str,-2dex, -1 attacks and AC, reach 10) enlarge person ?
Kazak Ac 32(w/sof 34)Hp158 SOF,Displacement ,Haste,Enlarge Tuesday July 17th, 2007 5:11:33 PM
"Eh Durgan i much prefer the orc's at the pass" cracks Kazak sarcasticly "cuz i sure don't get that same warm fuzzy feeling you have "
"So this is where our Tattoo's have led us ?....i knew it had to be something extraordinary but.......but......but.....that is exactly what i dreamt about"
Ttaking a look at his own Tattoo to see if it's affected in any way " well do something " growls Kazak at his tattoo
"Er Peerimus.....what about all the artifacts that you've collected over time ??......do they do anything to squash that......that....that....what is that thing ??" as the 4'1" dwarf points his sword at the collossal beast
Quinn Ac 25 Hp 110 Tuesday July 17th, 2007 5:26:55 PM
Looking up at the collassal creature " now that would please Gargul to have that creature " remarks Quinn
Gathering his thoughts as its seems world's colliding before them "Ok Faraday you got us here now what are we supposed to do ?" questions Quinn of the voice that made him young again "do we slay the creature or imprison it as it was before??.....the artifacts must work together somehow to battle the creature"
0 Level (6) (DC: 17)
Light x2 Read magic x2 Detect Magic x2
1st Level (7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Comprehend Languages Protection From Evil
2 level (7/1) (DC: 19) See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon
6th Level (3/1) (DC:23) Find the path (d) Greater Dispel Magic Summon Monster VI Banishment
7th Level (2/1) (DC:24) Greater Teleport (d) Holy Word Summon Monster VII
Spells in Effect
Magical Vestments on Armor 13 hours Magical Vestments on Shield 13 hours Greater magic weapon on Mace 26 hours
Rod of extend greater 1/3
Firn'gaer - AC 23, HP 84 d20+12=19 10d6(2+6+4+2+4+6+1+1+5+3)=34 Tuesday July 17th, 2007 6:20:16 PM
"There is something happening around you Kazak. A collision of chaos and probability. It might be others, I cannot tell."
Firn'gaer lets loose a fireball from his staff towards the beast.
Fireball - SR 19, DC20, 34 points
Active Spells See Invisibility Detect Magic (requires concentration) Read Magic Extended Mage Armor - 24 hours Overland Flight - 12 hours Extended Shield (used rod) - 24 minutes Mass Enlarge Person (affecting all party unless person doesn't want to) - 12 minutes
Hell is for Heroes Round 1 (DM/Al) d100=8 Tuesday July 17th, 2007 9:47:42 PM
Randall conjures an invisible Wall of Force in front of the beast before flying up even higher. Missiles streak from Trace and Durgan, but shatter harmlessly against the Randall's invisible wall. Fluffy's warning obviously came too late.
Vinder sneaks aggressively forward. What he intends to do against such a colossus is unclear. (I'm assuming that you mean AE19.)
Peerimus begins another summoning spell. This time, something more substantial. (Tell me where you want to put 'em, Peerimus.)
Firn'gaer calls a warning to Kazak and then lets go a Fireball. Unlike Trace and Durgan, Firn'gaer sees Randall's invisible Wall. He aims for the top pinpointing a spot in the air. (Next time, please give me an intersection for the center of the Area Spell, Firn'gaer.) The Fireball explodes, enveloping the creature's head. But when the fire dies away it leaves no damage.
Suddenly, the square of ground that Firn'gaer had seen pulsing, turns to water. Kazak, standing over one corner, falls in. His armor drags him down, and though the water is only ten feet deep, he is in danger of drowning. (Swim check of DC10 to make the surface. Climb check of DC10 to pull yourself out. Swiming is a Move Action. Climbing out is also a Move Action. Getting out would be a Full Round.)
Firn'gaer sees another section of the grid begin to glow. This time it's white. (Firn'gaer only: Highlight to display spoiler: {Squares S-V/25-28})
"What? Huh?" The voice of Faraday replies to Quinn's question. "You mean, they didn't tell you? You bring the Avatar near death without slaying him. Then you ressurect him and his energy scatters back to the cosmos until enough time passes for it to build up again."
"At least," the Circle adds, "That's the way it's supposed to go."
+++++++++++++++++++++++++++++++++++++++++++
The Colossal horned creature shakes its massive head. Then it is no longer there. In its place, on the ground, is a humanoid figure of swarthy complexion and pointed ears. It waves a hand, and then disappears. (Knowledge Planes vs DC25 for the following: Highlight to display spoiler: {It's a Noble Djinni. You may go to the Monster Manual and know all there is to know about it.})
With his ability to see the invisible, Firn'gaer sees it fly up into the air from behind Randall's wall. (Firn'gaer only: Highlight to display spoiler: {Square AJ-AK/27-28, 60ft})
=== OOC ===
Note to Trace: an Enlarge Person spell can only enlarge People.
GROUP STATUS ============ Durgan 182/187 (Haste 19.0, Bless Weapon 10.0, Blur (20% miss) 30.0, Aid(+1 morale to attack,save vs. fear,and 5 temp hit points) 30.0, Protection from Evil 10.0, Enlarge Person 120.0) Firn'gaer 60/60 (Extended Mage Armor 14400.0, Overland Flight 7200.0, Extended Shield 240, Enlarge Person 120.0) Rufus 42/42 Kazak 158/158 (Haste 19.0, Shield of Faith 10.0, Displacement 5.0, Enlarge Person 120.0) Peerimus 96/96 (Greater Shillalelagh 7800.0, Barkskin 130.0, Freedom of Movement 130.0, Resist Elements Fire 130.0, Summon Nature's Ally I 13.0, Enlarge Person 120.0), Yorrick 117/117 (Airwalk 130.0, Barkskin 130.0, Resist Elements Fire 130.0) Quinn 110/110 (Magical Vestments Armor 7800.0, Magical Vestments Shield 7800.0, Greater magic weapon Mace 15600, Enlarge Person 120.0) Randall 63/63 (Improved invisibility 13.0, Fireshield 13.0, Stoneskin 130.0, Fly 190.0, Spell Turning 130.0, Protection from Evil 10.0 ,Enlarge Person 120.0, Wall of Force 13.0), Fluffykins 31/31 (Improved invisibility 13.0, Fireshield 13.0, Stoneskin 130.0, Fly 190.0, Spell Turning 130.0) Savin 115/115 (Silversheen 600.0, Fly 70.0, Barkskin +4 90.0, Shillalelagh 10.0, Enlarge Person 120.0) Trace 86/86 (Improved Invisibility 13.0, Barkskin 1300.0, Cat's Grace 130.0, Magic Circle Against Evil 600.0), Shadow 44/44 Vinder 95/102 (Invisibility 50.0)
Vinder HP 102/102 AC 28 (total defense, two weapon defense, dodge, invisible) d20+11=15 d20+11=21 d20+16=36 d20+16=26 d4+2=6 d6=2 d4+2=6 d6=2 Wednesday July 18th, 2007 9:52:51 AM
Vinder pauses where he is.
Where'd he go?
The invisible Vinder looks carefully about, trying to detect where the enemy might be. (Spot 15, listen 21)
He prepares to defend himself should the enemy get too close. (Readied attack is a crit hit at AC 36. Confirmation crit hits AC 26. If no crit, damage is 6 normal + 2 fire damage. If crit, damage is 12 normal + 4 fire damage.)
Savin ac 33 hps 126/126 d20+14=25 Wednesday July 18th, 2007 4:45:54 PM
Sorry that I missed yesterdays post.
Savin takes a double move and climbs to 60' in the air looking for the avatar.
spot check 25
Firn'gaer - AC 23, HP 84 Wednesday July 18th, 2007 7:03:11 PM
Firn'gaer points to a spot, AJ-AK/27-28. "It is there."
Firn'gaer then casts a resilent sphere at the Djinn's form.
Heighten resilient sphere - reflex DC 23
Active Spells See Invisibility Detect Magic (requires concentration) Read Magic Extended Mage Armor - 24 hours Overland Flight - 12 hours Extended Shield (used rod) - 24 minutes Mass Enlarge Person (affecting all party unless person doesn't want to) - 12 minutes
Seventh Level (2) 1- Force Cage 1- Spell Turning x
Kazak Ac 32(w/sof 34)Hp158 SOF,Displacement ,Haste,Enlarge d20=20 d20+3=9 Wednesday July 18th, 2007 7:58:20 PM SPLASH
The large sized dwarf gets soaked as he tumbles into the water.....his armor dragging him him down until his feet settle at the bottom "phew....there's a bottom .....i like that " muses Kazak
Pushing off the bottom Kazak breaks the surface and grabs a breath ......deciding to bob his way to the side (d20=20 dc 10 swim succeded )check)......clutching at the sides the armored dwarf struggles to climb up (d20+3=9 dc 10 climb check failed)
Bobing up and down in the water Kazak grabs fresh air each time along with a word "hey......guys..... i........need.......a hand.....anybody.....got..... a moment ?" inquires the soggy dwarf
Quinn Ac 25 Hp 110 True seeing d20+11=12 Wednesday July 18th, 2007 8:16:03 PM
"ressurect him ???......not so fast.....how do we bring it near death ??" questions Quinn of Faraday
"Hey where did it go ?" as the collossal creature disppears " Faraday.....was that supposed to happen ??.......whoa and who is that ?" as the Cleric of Gargul points at the creatures replacement " and where did he go ?"
Thinking Quickly Quinn acts "Gargul bless your servant to see the truth behind these deceptions " (casting true seeing )
As the spell takes hold Quinn quickly scans about looking for the disappearing creatures
Peerimus AC 27 HP 96/96 Yorrick AC 28 HP 117/117 Wednesday July 18th, 2007 8:18:38 PM
The four great Dire bears appear about Peerimus, Quinn and Firngaer [VW-24 25, VW-30 31, XY-24 25 and XY-30 31] The creature vanishes to only appear for the breifest of times and Peerimus wrinkles his nose as his head touches slightly to the left. Five powerful bears stand looking about, thier noses plying the air about them. Following Firngaers gesture, Peerimus sees nothing of course and unsure of what the gnome is casting he waits.
Peerimus slides back [QR-26 27] "Everyone start to fan out about 30' apart." and readies a spell, but holds the final command. "Mother reveal to us our foe and Father grant us victory. [Readied action on the Avatar appearing to cast Fairie Fire]
"Durgan get your brother out of there quickly."
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: Endure Elements, Faerie Fire, Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2 Level 2: **Barkskin x2, Spider Climb, Gust of Wind, **Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, *Freedom of Movement, Dispel Magic, Ice Storm, *Air Walk Level 5: Animal Growth, *Extend Greater Shillelagh, Heighten Poison, Deathward Level 6: Heighten Flame strike, Transport via Plants, Extended Wall of Fire Level 7: Fire Storm, *Sunbeam
Spell Staff contains Transmute Metal to Wood Active Spells Peerimus Greater Shillalelagh, Barkskin, Endure Elements, Resist Elements Fire, Freedom of Movement Active Spells Yorrick Barkskin, Resist Elements Fire, Airwalk
Randall Wednesday July 18th, 2007 8:21:31 PM
ooc> BTW, I'm leaving for vacation next Friday for a week. Can anyone sub?
Durgan AC 31 Hp187/182 Wednesday July 18th, 2007 9:42:43 PM
OOC- Randall I will sub,send me the sheet. M-F?
also- renewed request for condensed spell lists please...
Durgan puts the crossbow away(3/5bolts used) and moves over to the water pit to help his brother climb out. "Looks like ye swim about as well as I climb" ,Kazak can see a smile beaming through the dwarf's beard.
"So where's the durned beastie at?"
active effects: bless weapon oil- on waraxe -1min blur- (20% miss) -3min aid-(+1 morale to attack,save vs. fear,and 5 temp hit points) -3min protection from evil- (+1 AC) -1min haste- 13?rounds (+1 attack,dodge AC,reflex, +30move) enlarge person- 13?min (+2str,-2dex, -1 attacks and AC, reach 10)
Hell is for Heroes Round 2 (DM/Al) d20=3 d20+9=14 d20+10=14 d20+10=25 Wednesday July 18th, 2007 9:50:21 PM
Vinder readies himself for an attack. He neither hears no sees anything.
Savin rises straight up into the air. He looks around, and sees the telltale signs that there is someting up there with he and Randall, but he can't see exactly where it is.
Firn'gaer points a finger at the figure of the Djinni, and it is enveloped in an shimmering sphere of energy. To the eyes of all others, a shimmering sphere appears around an empty space in the air.
Firn'gaer sees another section of the grid begin to glow. Again it's Blue. (Firn'gaer only: Highlight to display spoiler: {Squares AA-AD/27-30})
Randall hovers in the air with Fluffy.
Kazak swims to the surface of the instant pool. He clutches the side, but can't manage to pull himself up. (No swim check necessary next time. But you still need the Climb vs DC10 to get out.)
Quinn casts his own spell of Seeing. The ground suddenly drops out from under him. As far as his eyes can see there is nothing but the swirling mess that he has seen before within the screen of the Vision of Noxnyx. There is no depth. There is no perspective. No up. No down. Probability moves through space and time, and Quinn has the notion that if he could just get the nack of it, that he would know the Truth of Everything. Absolutely everything. But just as Quinn's consciousness begins to drift from his body, a voice calls him back.
"I told you, he can become anything." Faraday's voice again, and colors begin to grow more solid again, begining with his companions. "Anything at all. The Avatar of Chaos. He can become whatever he wants ... Are you alright?"
Quinn sees the wall of Randall's where there was no wall before. He sees the sphere up above that Firn'gaer has created. He can't see into it. But there's definitely something inside.
Four Dire Bears appear upon Peerimus' command. They and Yorrick sniff the air, but none of the bears scents a thing.
An Obscuring Mist begins to rise over the spot that Firn'gaer saw last saw glowing. Trace and Shadow have their vision blocked.
+++++++++++++++++++++++++++++++++++++++++++
Nothing happens. The sphere remains hanging above. Firn'gaer seems to have bought the group some time. But time to do what? And for how long? And who knows what will happen to the next section of ground?
GROUP STATUS ============ Durgan 182/187 (Haste 19, Bless Weapon 10, Blur (20% miss) 30, Aid(+1 morale to attack,save vs. fear,and 5 temp hit points) 30, Protection from Evil 10, Enlarge Person 120) Firn'gaer 60/60 (Extended Mage Armor 14400, Overland Flight 7200, Extended Shield 240, Enlarge Person 120, Resilient Sphere 131) Rufus 42/42 Kazak 158/158 (Haste 19, Shield of Faith 10, Displacement 5, Enlarge Person 120) Peerimus 96/96 (Greater Shillalelagh 7800, Barkskin 130, Freedom of Movement 130, Resist Elements Fire 130, Summon Nature's Ally I 13, Enlarge Person 120, SNAVII 14), Yorrick 117/117 (Airwalk 130, Barkskin 130, Resist Elements Fire 130) Quinn 110/110 (Magical Vestments Armor 7800, Magical Vestments Shield 7800, Greater magic weapon Mace 15600, Enlarge Person 120, True Seeing 131) Randall 63/63 (Improved invisibility 13, Fireshield 13, Stoneskin 130, Fly 190, Spell Turning 130, Protection from Evil 10, Enlarge Person 120, Wall of Force 13), Fluffykins 31/31 (Improved invisibility 13, Fireshield 13, Stoneskin 130, Fly 190, Spell Turning 130) Savin 115/115 (Silversheen 600, Fly 70, Barkskin +4 90, Shillalelagh 10, Enlarge Person 120) Trace 86/86 (Improved Invisibility 13, Barkskin 1300, Cat's Grace 130, Magic Circle Against Evil 600), Shadow 44/44 Vinder 95/102 (Invisibility 50)
Trace and Shadow d20+16=30 d20+16=28 d20+15=18 d20+8=22 d20+22=38 d20+22=27 d20+17=33 d20+14=26 d8+5=12 d8+5=11 d8+5=12 d8+5=11 d6=3 d6=4 d6=4 d6=4 2d6(6+1)=7 2d6(1+4)=5 2d6(5+4)=9 2d6(4+2)=6 Thursday July 19th, 2007 2:06:59 AM
Trace remains quite and moves over to u30 to move out of the mist and silently urges shadow to stay by his side wich she does while in protect mode. Trace readies a shot in the mist area or in front of the group whever a foe shows himself.
hide 30,move silently 28,hide 18,listen 22
Readied action on mist or in front of group, where ever an enemy shall rise. hit ac 38 12 hps 3 fire 07 holy = 22hps hit ac 28 11 hps 4 fire 05 holy = 20hps hit ac 33 12 hps 4 fire 09 holy = 25hps hit ac 26 11 hps 4 fire 06 holy = 21hps
total = 87 hps (more if considered giant)
(Improved Invisibility 13.0, Barkskin 1300.0, Cat's Grace 130.0, Magic Circle Against Evil 600.0), arrow total (167/178) (109/120 in two efficant quivers) Trace 94/94 Armor Class: 18[20] [[22]] Touch: 09[11] [[13]] Flat Foot: 12[14] [[16]] Spell List 1st level Resist Energy Resist Energy 2nd Level Barkskin (cast upon self) Catsgrace 3rd Level Summon Natures Aly Summon Natures Aly Shadow 44/44 Armor Class: 20 Touch: 15 Flat-footed: 15
Trace Thursday July 19th, 2007 2:07:52 AM
the first hide roll is actually spot
Vinder HP 102/102 AC 28 (total defense, two weapon defense, dodge, invisible) d20+26=40 Thursday July 19th, 2007 9:29:00 AM
Vinder quietly moves to AK19. (Move Silently 40)
His eye is trained on the floating sphere.
Durgan d20+7=10 Thursday July 19th, 2007 3:16:23 PM
Durgan reaches down and pulls his brother out of the water. (str check =10 good?)
"Well? What's da plan?"
active effects: bless weapon oil- on waraxe -1min blur- (20% miss) -3min aid-(+1 morale to attack,save vs. fear,and 5 temp hit points) -3min protection from evil- (+1 AC) -1min haste- 13rounds (+1 attack,dodge AC,reflex, +30move) enlarge person- 13min (+2str,-2dex, -1 attacks and AC, reach 10)
Peerimus AC 27 HP 96/96 Yorrick AC 28 HP 117/117 Thursday July 19th, 2007 5:10:17 PM
Peerimus moves to the south of two of the bears and continues to keep his Fairie Fire Spell ready. [move R-S/30-31] Answering Durgan, "Begin to regroup away from the mist and water. I do not know of any particular advantages we have, but I do think our advesary may. Everyone begin shifting South, but don't let your guard down."
Peerimus allows the bears to all remain where they are. They certainly will form a nice rear guard and hopefully deter an assault from that direction, allowing him to concentrate eleswhere.
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: Endure Elements, Faerie Fire, Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2 Level 2: **Barkskin x2, Spider Climb, Gust of Wind, **Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, *Freedom of Movement, Dispel Magic, Ice Storm, *Air Walk Level 5: Animal Growth, *Extend Greater Shillelagh, Heighten Poison, Deathward Level 6: Heighten Flame strike, Transport via Plants, Extended Wall of Fire Level 7: Fire Storm, *Sunbeam
Spell Staff contains Transmute Metal to Wood Active Spells Peerimus Greater Shillalelagh, Barkskin, Endure Elements, Resist Elements Fire, Freedom of Movement Active Spells Yorrick Barkskin, Resist Elements Fire, Airwalk SNA VII Rounds 11/13
Savin ac 33 hps 126/126 d20+14=34 d100=21 d20+14=21 d20+13=30 Thursday July 19th, 2007 6:32:06 PM
Savin yells down, "We need to find this thing and then get the Amulet on him. Can anyone do an invisiblity purge?
Rigging sees something glinting and yells pointing! "There is something there!" Savin will try to fly over to the spot he sees and grapple if possible.
spot check natural 20 rolled to hit touch armor 21 and miss chance of 21 Grapple check was 30
Savin is trying to latch on to see if the amulet in him will keep this thing from shifting form.
DM/Al - Addendum Thursday July 19th, 2007 8:07:05 PM
With Durgan's help, Kazak can successfully climb out of the pool without a Climb check. But he must sacrifice a Move Action to do so.
Randall ( AC 17 HP 63) and Fluff (Ac 25 HP 31) Thursday July 19th, 2007 8:12:08 PM
Randall waits..... and readies a chain lightning spell to hit any ennemies that make the mistake of poping up.
{ Fluff transmit to all. " Guys, use the Fluff phone and maintain silence. I can cast a Force Cage around Firn'gaer glove and keep whatever's there for up to 23 hours. If we don't want to keep it held then we better start whacking at it before our protective spells wear off. My vote, Let's whack at it now. " And Fluff transmits to all }
==============================
Cantrips All (6): 3- Detect Magic 3- Message
First level (7): 2- Identify 3- Magic Missile 2- Shield
Seventh Level (2) 1- Force Cage 1- Spell Turning x
Kazak Ac 32(w/sof 34)Hp158 SOF,Displacement ,Haste,Enlarge Thursday July 19th, 2007 8:50:21 PM
Feeling Durgan's powerful hand grab hold and lift him upwards and out of the water pool (move action)..Kazak gives a sigh of relief
"Thanks brother" says Kazak with a big grin " i'll teach ya to climb if ya teach me to swim " laughs Kazak heartily
Gathering his feet(move action) under himself the water soaked dwarf stands to his feet letting the water run off
Quinn Ac 25 Hp 110 True seeing Thursday July 19th, 2007 9:00:57 PM
"of course i'm not all right!!......we're about to get squashed " replies Quinn to Faraday
"Since we are part of each other is there anything you can do ??.....a few more clues would come in handy about now"
"And what did you mean by ....."At least,"That's the way it's supposed to go.".....what has changed since the last time this has happened ?"
"how do we activate all the artifacts ?? and make them work in conjuction ?"
0 Level (6) (DC: 17)
Light x2 Read magic x2 Detect Magic x2
1st Level (7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Comprehend Languages Protection From Evil
2 level (7/1) (DC: 19) See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon
6th Level (3/1) (DC:23) Find the path (d) Greater Dispel Magic Summon Monster VI Banishment
7th Level (2/1) (DC:24) Greater Teleport (d) Holy Word Summon Monster VII
spells in affect Active magic Magic vestments -armor Magic vestments -shield Magic weapon,greater Enlarge True seeing
Hell is for Heroes Round 3 (DM/Al) d20=18 d20+13=24 d20+15=18 10d6(5+1+6+5+4+6+2+3+1+4)=37 Thursday July 19th, 2007 9:56:49 PM
Trace stalks south until he exits the Mist. He readies a shot for the appearance of a foe. (One shot. You moved, so only one shot.)
With infinite stealth, Vinder creeps forward, passing Randall's invisible Wall of Force. Up above and to the right, is Firn'gaer's Resilient Sphere.
Durgan grabs hold of his brother's arm and pulls.
Peerimus remains ready with his Fairie Fire spell as he moves south, away from the strange obstructions.
Savin moves in the general direction in which he saw the invisible traces. He feels keen. His eye sight is impeccable. Still, does not see the presence of the Djinni that Firn'gaer was talking about. He does, however, see that something is definitely inside Firn'gaer's Resilient Sphere. As he closes in, he can see a shape against the scintillating movements of the Sphere's surface. Yes, there's definitely something inside, and it's moving. Firn'gaer's Sphere, though, in the same way it keeps the thing in, it also keeps Savin out.
Randall follows the example of the others and readies a spell. He sends a message through Fluffy. Unfortunately, Fluffy is too high for anyone to hear her except Savin.
Kazak comes up out of the water. He stands to his feet, water straining out of his armor. He is standing directly over the next area that Firn'gaer sees glowing.
"We've never been part of you!" Faraday bursts out. "The group, you usually bring us here. But we're ... We're us! Someone usually hooks Seribond over some part of the Destroyer and then you beat him down! Afterwards, you cover him with the Atman, and the Destroyer scatters. That's it! We've never been - what is it? - Bonded to you. We've never seen that business with the different places. There have never been so many of you. All the ones who aren't here now. There are only two of you left from when we first met."
"It's different this time!"
Firn'gaer sees another area begin to glow. This time the color is green. (Firn'gaer only: Highlight to display spoiler: {Squares Z-AC/18-21})
+++++++++++++++++++++++++++++++++++++++++++
The area under Kazak and Yorrick turns to water. Both dwarf and bear sink under the surface. (Swim check of DC10 to make the surface. Climb check of DC10 to pull yourself out. Swiming is a Move Action. Climbing out is also a Move Action. Getting out would be a Full Round.)
Firn'gaer's Resilient Sphere vanishes and revealed in what was its center is, not the Djinni, but a beatific winged creature in long flowing robes. (Knowledge Planes DC31 for the following: Highlight to display spoiler: {You recognize this as an Angel, a Planetar to be specific. You know everything in about it that is in the Monster Manual.})
To Savin, not ten to fifteen feet away its celestial beauty is stirring. But in its eyes are the chaotic depths of infinity.
Arrow, Fairie Fire, and Chain Lightning all hit at the same time. Both spells splash off the beautiful creature like water off of glass. (Failed Spell Resistance.) Trace's arrow, however, hits. The fire fails to burn. The holy damage does no harm to this creature of Good. And the sharp point of the arrow itself leaves only the smallest of scratches which heals over instantly.
The winged creature flies toward Randall. The wizard gets really good look at the twelve foot long blade of its greatsword. Then it turns into a thing out of nightmares. Seven foot thick and over a hundred feet long, cold and black as the space between stars, the 55000 pound worm appears in midair and falls out of the sky. (Knowledge Planes DC40 or Knowledge Religion DC40 for the following: Highlight to display spoiler: {You recognize this as Nightcrawler. You know everything in about it that is in the Monster Manual.})
It falls down 60 feet out of the sky, directly on top of Yorrick and Kazak. Water splashes everywhere, soaking Durgan and the Dire Bears. (Yorrick and Kazak take 37hp damage from the impact.) Worse yet, Yorrick and Kazak are now trapped underneath the coils of the giant dark worm.
The Avatar changes fast. It changes very fast. Can the group keep up with it? Can they slow it down?
=== OOC ===
Place That is not a Place I've made the Avatar Transparent so that you can see Yorrick and Kazak underneath.
DESTROYER STATUS ============ Lightly Wounded
GROUP STATUS ============ Durgan 182/187 (Haste 19, Bless Weapon 10, Blur (20% miss) 30, Aid(+1 morale to attack,save vs. fear,and 5 temp hit points) 30, Protection from Evil 10, Enlarge Person 120) Firn'gaer 60/60 (Extended Mage Armor 14400, Overland Flight 7200, Extended Shield 240, Enlarge Person 120, Resilient Sphere 131) Rufus 42/42 Kazak 158/158 (Haste 19, Shield of Faith 10, Displacement 5, Enlarge Person 120) Peerimus 96/96 (Greater Shillalelagh 7800, Barkskin 130, Freedom of Movement 130, Resist Elements Fire 130, Summon Nature's Ally I 13, Enlarge Person 120, SNAVII 14), Yorrick 117/117 (Airwalk 130, Barkskin 130, Resist Elements Fire 130) Quinn 110/110 (Magical Vestments Armor 7800, Magical Vestments Shield 7800, Greater magic weapon Mace 15600, Enlarge Person 120, True Seeing 131) Randall 63/63 (Improved invisibility 13, Fireshield 13, Stoneskin 130, Fly 190, Spell Turning 130, Protection from Evil 10, Enlarge Person 120, Wall of Force 13), Fluffykins 31/31 (Improved invisibility 13, Fireshield 13, Stoneskin 130, Fly 190, Spell Turning 130) Savin 115/115 (Silversheen 600, Fly 70, Barkskin +4 90, Shillalelagh 10, Enlarge Person 120) Trace 86/86 (Improved Invisibility 13, Barkskin 1300, Cat's Grace 130, Magic Circle Against Evil 600), Shadow 44/44 Vinder 95/102 (Invisibility 50)
Trace and Shadow d20+22=23 d20+22=40 d20+22=24 d20+22=40 d20+17=34 d20+14=26 d8+5=13 d8+5=11 d8+5=7 d8+5=10 d6=2 d6=6 d6=1 d6=5 d6=6 2d6(6+5)=11 2d6(2+5)=7 2d6(3+6)=9 2d6(3+2)=5 Friday July 20th, 2007 2:17:45 AM
(two hero points used for first and third roll)
Somebody hook Seribond around the worm so that we can fight this thing. I got a feeling that when we do that it wont be able to change any more. Give me the Seribond and I will throw it into the worms mouth, I have a good aim.
hit ac 40 13 hps 2 fire 11 holy = 26hps hit ac 40 11 hps 6 fire 07 holy = 24hps hit ac 34 07 hps 1 fire 09 holy = 17hps hit ac 26 10 hps 5 fire 05 holy = 20hps
total = 87 hps (+2 to hit and damage if considered giant)
(Improved Invisibility 13.0, Barkskin 1300.0, Cat's Grace 130.0, Magic Circle Against Evil 600.0), arrow total (167/178) (109/120 in two efficant quivers) Trace 94/94 Armor Class: 18[20] [[22]] Touch: 09[11] [[13]] Flat Foot: 12[14] [[16]] Spell List 1st level Resist Energy Resist Energy 2nd Level Barkskin (cast upon self) Catsgrace 3rd Level Summon Natures Aly Summon Natures Aly Shadow 44/44 Armor Class: 20 Touch: 15 Flat-footed: 15
Vinder HP 102/102 AC 28 (total defense, two weapon defense, dodge, invisible) Friday July 20th, 2007 9:58:17 AM
Vinder quickly moves to AE22, discarding his desire to keep quiet, now. His fear is becoming displaced by anger. Anger at his inability to catch the enemy.
Firn'gaer - AC 23, HP 84 d20+22=33 d20+9=20 d20+9=18 Friday July 20th, 2007 11:21:56 AM
Firn'gaer dim doors to AJ33 right next to Savin. "I've got an Invisibility for you. You job is not to engage until his form is something you think more manageable then use Seribond."
Concentration check DC33
Active Spells See Invisibility Detect Magic (requires concentration) Read Magic Extended Mage Armor - 24 hours Overland Flight - 12 hours Extended Shield (used rod) - 24 minutes Mass Enlarge Person (affecting all party unless person doesn't want to) - 12 minutes
Randall ( AC 17 HP 63) and Fluff (Ac 25 HP 31) 5d4(4+4+3+3+1)+5=20 Friday July 20th, 2007 1:07:05 PM
Randall casts Magic Missle at the ennemie. Five beams of light fly from Randall's hand and strikes the beast. (damage 20) Randall and Fluffy then move 30' west.
==============================
Cantrips All (6): 3- Detect Magic 3- Message
First level (7): 2- Identify 3- Magic Missile 2- Shield
Seventh Level (2) 1- Force Cage 1- Spell Turning x
Peerimus AC 27 HP 96/96 Yorrick AC 28 HP 81/117 d20+19=22 2d8(7+4)=11 d20+19=21 d20+19=33 d20+13=24 d20+19=22 d20+19=36 d20+13=19 2d4(4+4)+10=18 2d4(3+1)+10=14 d20+15=32 d20+11=30 Friday July 20th, 2007 1:51:56 PM
Peerimus heart catches in his throat as the avatar changes into teh great worm and plummets unto Yorrick. So fast, so terribly fast There best hope lay with Savin being able to close fast enough and grapple the creature when it becomes more managable. The rest of them would have to hold out long enough to give him that chance. the druid shouts to everyone.
"If you see one of these areas appearing you got to tell the rest of us! We need to buy Seribond time! No one say anything about who has which item!"
Peerimus moves 5' further south and begins casting another summoning spell. He had brute power, now to add some more finesse. [Cast SNA VII Elder Arrowhawk] The creature appears 45' above the great worm and immediately sends an electrical blast towards it. [Touch attack AC 22 dmg 11]
The Dire Bears come in a rush as Yorrick, scrambles to get to exit the pool.. [DB3 move Z-24/25 Hit AC 21/33/24 dmg 18] [DB4 move Y/Z-29/30 Hit AC 22/36/19 dmg 14]
Yorrick swims to the south and exits the pool with a great shake. [Yorrick swim 32 Climb 30]
The bear to the north moves to circle the pit of water [DB1 AE/AF-23/24] The Bear to the south similarly goes around. [DB2 AF/AG-27/28]
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: Endure Elements, Faerie Fire, Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2 Level 2: **Barkskin x2, Spider Climb, Gust of Wind, **Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, *Freedom of Movement, Dispel Magic, Ice Storm, *Air Walk Level 5: Animal Growth, *Extend Greater Shillelagh, Heighten Poison, Deathward Level 6: Heighten Flame strike, Transport via Plants, Extended Wall of Fire Level 7: *Fire Storm, *Sunbeam
Spell Staff contains Transmute Metal to Wood Active Spells Peerimus Greater Shillalelagh, Barkskin, Endure Elements, Resist Elements Fire, Freedom of Movement Active Spells Yorrick Barkskin, Resist Elements Fire, Airwalk SNA VII Rounds 10/13
When I get home I'll provide coordinates for the bears and hawk
Now that I see the map, I obviusly have a lot of adjusting to do. Will be revamping my post heavily. Peerimus will still bring in the Arrowhawk, but everything else is going to change
Take your time. Still four more of you we haven't heard from yet. --Al
All changed. I kept the rolls and made the adjustments for secondary bite attacks and Yorrick climb --Dan
DM/Al - OoC Friday July 20th, 2007 8:29:06 PM
If you see this, Randall, please roll Spell Resistance for your Magic Missile Attack. The DC you're trying to beat is 31.
Kazak Ac 32(w/sof 34)Hp158 SOF,Displacement ,Haste,Enlarge d20+23=43 d20+18=31 d20+13=31 d20+23=36 d20+23=24 d10+14=18 d10+14=24 d10+14=19 d10+14=20 Friday July 20th, 2007 9:24:01 PM
As the beast falls into pool of water atop the dwarf and bear " i'm starting to dislike swimming " growls Kazak to no one in particular
Sword in hand the dwarven warrior slashes at the wormy beast ......slashing his blade thru the water.....looking for a opening to grab a breath of air from under the beast...[i]"at least i can't sink deeper " muses Kazak as he struggles
Quinn Ac 25 Hp 110 True seeing d20+9=29 5d8(5+2+8+6+6)=27 d20+15=21 Friday July 20th, 2007 9:53:57 PM
Listening to Faraday talking " different you say ??......well then you better do something different too to help us " barks Quinn
Deciding to act the Cleric of Gargul points the oversized snake with his palm facing the beast "Gargul power will vanquish you "(casting searing light )(ranged touch attack d20+9=29 )(crit hit ??)
0 Level (6) (DC: 17)
Light x2 Read magic x2 Detect Magic x2
1st Level (7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Comprehend Languages Protection From Evil
2 level (7/1) (DC: 19) See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon
6th Level (3/1) (DC:23) Find the path (d) Greater Dispel Magic Summon Monster VI Banishment
7th Level (2/1) (DC:24) Greater Teleport (d) Holy Word Summon Monster VII
spells in affect Active magic Magic vestments -armor Magic vestments -shield Magic weapon,greater Enlarge True seeing
(posted by Chris as Jim is on vacation )
Randall d20+18=36 Friday July 20th, 2007 10:15:06 PM
SR 36
BTW, your level is 13 not 14. Shouldn't that make your Modifier 17 not 18?
You beat the SR none the less. --Al
Durgan AC31 Hp187/182 d20+25=41 d20+25=29 d20+20=35 d20+15=21 2d8(8+6)+11=25 2d8(2+5)+11=18 2d8(7+4)+11=22 2d8(5+3)+11=19 Friday July 20th, 2007 11:38:28 PM
"Me Brudda!" Seeing the creature trapping his brother under the water, Durgan attacks it with wild abandon...
attacks(net +2hit/+1dmg from spells): 41,29(haste),35,21 dmg: (weapon 2d8 from enlarge) 25,18,22,19(blessed,silver weapon)
active effects: bless weapon oil- on waraxe -1min blur- (20% miss) -3min aid-(+1 morale to attack,save vs. fear,and 5 temp hit points) -3min protection from evil- (+1 AC) -1min haste- 13rounds (+1 attack,dodge AC,reflex, +30move) enlarge person- 13min (+2str,-2dex, -1 attacks and AC, reach 10)
Trace Saturday July 21st, 2007 1:47:09 AM
(can you use a bottle of silver sheen as a weapon?)
The Splash of Silversheen would do no damage in and of itself. So, I suppose the answer would be, No. --Al
Savin ac 34 hps 126/126 d20+14=32 d20+13=21 Sunday July 22nd, 2007 12:02:50 AM
Savin is wracked with indecision. Should he try and grapple now while they are fighting this giant creature? Would it change into something more managable. Could he even grapple the worm or just hold on for dear life.
Savin decides that all the forms the Avatar of Chaos picked were gonna be bad and decides to try and grapple the beast. He swoops down and tries to iniate a grapple on the back of the worm. Hit ac 32. grapple attempt 21
Come on Seribond..do your thing
(Not really sure how this works Al, more trying to just hang on than grapple but will defer to your judgement)
Hell is for Heroes Round 4 (DM/Al) d20=12 d20+29=41 4d6(4+1+4+3)+21=33 d20+45=61 4d6(3+3+1+5)+21=33 15d6(1+3+1+5+5+6+6+2+4+4+5+3+5+4+5)=59 d20+16=35 d20+29=35 Sunday July 22nd, 2007 8:13:22 AM
Trace fires a full volley, but only two out of four arrows penetrates the incredible natural armor of the dark worm. The arrows do no damage, but the fire and holy light leave burns on the worm's hide. Trace calls for Seribond to be given to him. But the amulet is no longer in physical form. Rather it is now a tattoo on Savin's hand.
Vinder moves in, his fear turning to anger.
Firn'gaer disappears and then reappears next to Savin. He gives sage direction. Down below, he sees another area begin to glow. This time the color is gray. (Firn'gaer only: Highlight to display spoiler: {Squares U-X/28-31}) BTW, remember that you cannot hover with Overland Flight, Firn'gaer.
Randall fires missiles of light at the worm. The powerful wizard penetrates the worms resistance to spells, and chars its hide. Despite his efforts and those of Trace, the worm seems barely damaged. He and Fluffy fly back. They hover high above the obscuring mist.
Peerimus echoes Firn'gaer's strategy to the rest of the group. He cautions against revealing who is in possession of Seribond. Then he begins another summoning. Yorrick swims out from under the worm while the Dire Bears attack. Only one of the bears manages to put a mark upon the hide of the worm, and the damage from that seems to melt away, reduced by something in the worm's unnatural nature.
Of the two bears that head around the pool, Vinder watches as the one that comes around his side is snatched from the ground and raised like a rag doll into the air. Two snaps of the worm's jaws nearly cut the Dire Bear in two. Then the large bear disappears into the worm's gullet, Swallowed Whole. (AoO Worm Hit D1 AC41, Damage 33hp, Improved Grab Grapple 61, Grapple Damage 33hp, Swallowed Whole.)
Kazak remains under the water, attacking from below. The dwarf finds that his arm is slowed by the water. It fuddles his aim and blunts the damage of his slashing blade. (-2/half damage, See the Chart) Only one blow penetrates the worm's natural defenses, and that blow, its energy halved by the water, is not strong enough to do any damage.
Quinn aims an attack of Seering Light at the worm. The holy Ray strikes, but the Gargulite's magic is not powerful enough to overcome the worm's Resistance to Spells, and it takes no damage. (Crit is alright for a Ray. But the worm is undead, so it would not have been a crit even if you had overcome the SR.)
Durgan, at the edge of the pool, cuts at the worm with the desperation of his brother's peril. His waraxe strikes true twice, and the combination of Magic and Silver is enough to power right through the worm's damage reduction. Great gouts of dark blood and flesh fly into the air. But even so, the worm appears no more than Lightly Wounded.
Savin swoops down from 60ft above the ground. Fortunately, the worm is still occupied with its last few gulps to get the live and clawing Dire Bear down its throat. The Dire Bear has already taken the Attack of Opportunity. Savin reaches in to grab and touches the slick black hide, dark with the desecration of the grave. Only now comes the realization that he can never possibly get a proper hand hold on something this big. (You automatically lose an attempt to hold if the target is two or more size categories larger than you are.) Savin just can't get a grip.
Trust in us, Savin! It's the voice of Faraday. It's always worked before. Trust in yourself! We're counting on you!
+++++++++++++++++++++++++++++++++++++++++++
To Vinder's right, an area of Very Tall Grass suddenly springs into being in the place that Firn'gaer had previously seen a glow. (See "ENVIRONMENT" below for details on the Very Tall Grass.)
A quickened Cone of Cold blasts from the worm, bathing Durgan and Savin in biting cold. (59hp damage, Reflex vs DC19 for half)
Then the Avatar changes again. Horns, scales, wings and the stench of brimstone, the infinitely deep eyes of the Avatar now look out from an Abyssal body. (Knowledge Planes DC33 for the following: Highlight to display spoiler: {You recognize this as a Pit Fiend. You know everything in about it that is in the Monster Manual.})
With but a turn of its head, the Abyssal being strikes fear in the heroes to the West. (Quinn, Yorrick, D4, Will Save vs DC27 or be affected as though by a Fear spell.)
The Abyssal creature begins to flounder in the water, its feet stepping upon Kazak below. (Swim 35, Concentration 35) It concentrates on a spell-like ability. There is a puff of brimstone and the Avatar disappears, only to reappear some fifty feet away on the other side of Randall's Invisible Wall of Force.
Worse than the new and disturbing new appearance of the Avatar is the fact that all of the injuries dealt to it when it was in the form a worm now seem to have disappeared. Something about the Avatar's transformations heals its wounds, allowing each new form to come at the group fresh and new. It would only be a matter of time before the Destroyer whittled the group down, little by little.
(Note to Peerimus: Gray area approaching: I'm going to consider Dire Bear 1 gone. If the Avatar were still a Nightcrawler, the bear would get a chance to try and claw it's way out. But I'm ruling that the form change killed the Dire Bear off.)
GROUP STATUS ============ Durgan 182/187 (Haste 19, Bless Weapon 10, Blur (20% miss) 30, Aid(+1 morale to attack,save vs. fear,and 5 temp hit points) 30, Protection from Evil 10, Enlarge Person 120) Firn'gaer 60/60 (Extended Mage Armor 14400, Overland Flight 7200, Extended Shield 240, Enlarge Person 120, Resilient Sphere 131) Rufus 42/42 Kazak 158/158 (Haste 19, Shield of Faith 10, Displacement 5, Enlarge Person 120) Peerimus 96/96 (Greater Shillalelagh 7800, Barkskin 130, Freedom of Movement 130, Resist Elements Fire 130, Summon Nature's Ally I 13, Enlarge Person 120, SNAVII 14), Yorrick 117/117 (Airwalk 130, Barkskin 130, Resist Elements Fire 130) Quinn 110/110 (Magical Vestments Armor 7800, Magical Vestments Shield 7800, Greater magic weapon Mace 15600, Enlarge Person 120, True Seeing 131) Randall 63/63 (Improved invisibility 13, Fireshield 13, Stoneskin 130, Fly 190, Spell Turning 130, Protection from Evil 10, Enlarge Person 120, Wall of Force 13), Fluffykins 31/31 (Improved invisibility 13, Fireshield 13, Stoneskin 130, Fly 190, Spell Turning 130) Savin 115/115 (Silversheen 600, Fly 70, Barkskin +4 90, Shillalelagh 10, Enlarge Person 120) Trace 86/86 (Improved Invisibility 13, Barkskin 1300, Cat's Grace 130, Magic Circle Against Evil 600), Shadow 44/44 Vinder 95/102 (Invisibility 50)
ENVIRONMENT =========== Obscuring Mist: Per the Spell Very Tall Grass: Movement cut to ½. No tumbling. Total Concealment outside of 5ft. Water: Swim check of DC10 to make the surface. Climb check of DC10 to pull yourself out. Swiming is a Move Action. Climbing out is also a Move Action. Getting out would be a Full Round.
Next Round: [Cast SNA VII Elder Arrowhawk] The creature appears 45' above the great worm AA&AB/26&27 and immediately sends an electrical blast towards it. [Touch attack AC 22 dmg 11]
Peerimus AC 31 HP 96/96 Yorrick AC 28 HP 81/117 d20+8=10 d20+9=23 Monday July 23rd, 2007 6:48:40 PM
Under the supernatural Fear that the creature exudes, Yorrick does not stand a chance. The bear bellows and rapidly leaves the battle. [Run 200' south] The Dire bear is right with him. [will 10 and 23 failures]
The Arrowhawk appears and easily moves directly above the creature and strikes with a bolt of elctricity. [Touch attack AC 22 dmg 11]
For his part Peerimus calls to Savin "Hold on him becoming something a bit more manageble. 100' long worms don't qualify." the druid then sets his animated shield into motions and moves south 20' [row 35]
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: Endure Elements, Faerie Fire, Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2 Level 2: **Barkskin x2, Spider Climb, Gust of Wind, **Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, *Freedom of Movement, Dispel Magic, Ice Storm, *Air Walk Level 5: Animal Growth, *Extend Greater Shillelagh, Heighten Poison, Deathward Level 6: Heighten Flame strike, Transport via Plants, Extended Wall of Fire Level 7: *Fire Storm, *Sunbeam
Spell Staff contains Transmute Metal to Wood Active Spells Peerimus Greater Shillalelagh, Barkskin, Endure Elements, Resist Elements Fire, Freedom of Movement Active Spells Yorrick Barkskin, Resist Elements Fire, Airwalk SNA VII Rounds 9/13 Dire bears SNA VII Rounds 12/13 Arrowhawk
Vinder HP 102/102 AC 28 (total defense, two weapon defense, dodge, invisible) d20+1=5 Monday July 23rd, 2007 6:54:29 PM
Vinder quickly moves to AE27, becoming visible as he does, and drops his flaming dagger so he can reach a hand to the swimming Kazak. "Grab ahold!"
(Strength check 5. Doh!!)
Kazak Ac 32(w/sof 34)Hp121/158 SOF,Displacement ,Haste,Enlarge d20=3 Monday July 23rd, 2007 7:15:39 PM
As the weight of the beast lifts off the armored dwarf he struggles to grab a breath of precious air (d20=3 swim check failed)......crawling along the bottom towards the sides he spots an arm fishing for him " i hope dats someone i know " grunts Kazak to himself as he reaches for it
Randall ( AC 17 HP 63) and Fluff (Ac 25 HP 31) Monday July 23rd, 2007 8:22:49 PM
Randall and Fluffykins bide their time and wait.
========================================
Cantrips All (6): 3- Detect Magic 3- Message
First level (7): 2- Identify 3- Magic Missile x 2- Shield
Seventh Level (2) 1- Force Cage 1- Spell Turning x
Durgan AC31 Hp187/182 Monday July 23rd, 2007 8:31:12 PM
With the creature gone for the moment, Durgan puts his axe into its harness and helps Vinder fish for his brother.
active effects: bless weapon oil- on waraxe -1min blur- (20% miss) -3min aid-(+1 morale to attack,save vs. fear,and 5 temp hit points) -3min protection from evil- (+1 AC) -1min haste- 13rounds (+1 attack,dodge AC,reflex, +30move) enlarge person- 13min (+2str,-2dex, -1 attacks and AC, reach 10)
Posting Report For: Monday July 23rd, 2007 8:47:55 PM
Game #4 Children of Chaos For the week of July 16, 2007
The Children of Chaos find themselves locked in battle with the Avatar of Chaos, and with the Avatar's ability to heal fully each time it transforms-which is every round, the battle does not go well. Dweezil finds himself hiding from his master's wrath and wondering if he wasn't better off in the Abyss after all...
Firn'gaer - AC 23, HP 84 Monday July 23rd, 2007 9:48:54 PM Dammit Savin, could have at least waited for me to cast the blasted spell
"Trace, Peerimus, Randall! Something's coming under your area!"
He continues his flight to AE33.
Active Spells See Invisibility Detect Magic (requires concentration) Read Magic Extended Mage Armor - 24 hours Overland Flight - 12 hours Extended Shield (used rod) - 24 minutes Mass Enlarge Person (affecting all party unless person doesn't want to) - 12 minutes
Savin ac 33 hps 126/126 d20+14=18 d20+13=33 Monday July 23rd, 2007 10:01:12 PM
Savin sighs at the critism coming his way but shrugs it off and takes off into the air and says "I hope a demon from the underworld suits you. Don't think their will be any easy forms."
Savin will try and close the distance flying around the southern part of the wall and and closes into grappling range again.
Savin charges into the creature trying to get a hold.
Touch ac 18 grapple attempt natural 20
"Seribond...do you your thing he things to his tattoo."
Hell is for Heroes Round 5 (DM/Al) d20=8 3d8(7+5+8)=20 d20+29=34 Monday July 23rd, 2007 10:32:58 PM
An Elder Arrowhawk appears and flies directly over the Avatar in its Horned and Winged form. Peerimus has the satisfaction of seeing the Arrowhawk's bolt of lightning lance down and burn the Abyssal form. Even the full power of the bolt, however, doesn't appear to harm the Avatar very much. Peerimus moves away from the chaotic field of areas that seem to spring up at random.
Vinder heads down the edge of the water and becomes visible again. He jams his hand down into the water, reaching for the dwarf who seems weighed down by his heavy armor.
Kazak, meanwhile, flounders. A splash is heard from above. A hand reaches down. Kazak grabs for it and it provides him with the few feet he needs to get to the surface. Its Vinder, and though the much smaller rogue doesn't have the strength to pull Kazak fully from the pool, at least he's helped the dwarf to the surface.
Randall floats calmly at the back of the group, biding his time and conserving his spells.
Then brother Durgan reaches in and pulls Kazak the rest of the way out. Kazak looks down to find that his Displacement spell has ended.
Firn'gaer sees another (Firn'gaer only: Highlight to display spoiler: {Squares AE-AH/20-23}) He shouts out a warning to Trace, Quinn and Randall.
Savin, with his hasted speed, zooms around the south end of the invisible wall. The Winged form of the Avatar appears to be concentrating on something, but as Savin approaches, it turns its attention to him. The monk reaches out and grabs the Abyssal form in a grip that the creature cannot break. (Savin, roll grapple damage please. You deal damage to the Avatar as though with an Unarmed Strike. If there is any damage, I'll add it next round.)
Trace ...
Quinn ...
+++++++++++++++++++++++++++++++++++++++++++
A cyclonic Whirlwind rises up in the place that Firn'gaer had previously seen a glow. It rises 30ft high. (See "ENVIRONMENT" below for details on the Whirlwind.) Trace and Quinn are caught in the Whirlwind. It rages about them, picking up dangerous speed. (Trace and Quinn, Reflex vs DC 21 or take 20hp damage. Also, Trace only: If you fail the first Reflex check, make a Second Reflex check vs DC21. If you fail the Second check too, then you are lifted up into the air and held suspended in the powerful winds, taking 1d8 points of damage each round on your turn with no save.)
The Winged Avatar does not struggle. Instead, it continues to concentrate. Savin feels a peace within him, as though this his place. His duty is being fulfilled. Then a Horned Demon with a spiked chain appears just behind Savin and the Avatar. It looks just like the one the group fought briefly in Quinn's Temple of Gargul. And it looks thirsty for mayhem.
GROUP STATUS ============ Durgan 182/187 (Haste 19, Bless Weapon 10, Blur (20% miss) 30, Aid(+1 morale to attack,save vs. fear,and 5 temp hit points) 30, Protection from Evil 10, Enlarge Person 120) Firn'gaer 60/60 (Extended Mage Armor 14400, Overland Flight 7200, Extended Shield 240, Enlarge Person 120, Resilient Sphere 131) Rufus 42/42 Kazak 158/158 (Haste 19, Shield of Faith 10, Enlarge Person 120) Peerimus 96/96 (Greater Shillalelagh 7800, Barkskin 130, Freedom of Movement 130, Resist Elements Fire 130, Summon Nature's Ally I 13, Enlarge Person 120, SNAVII 14), Yorrick 117/117 (Airwalk 130, Barkskin 130, Resist Elements Fire 130) Quinn 110/110 (Magical Vestments Armor 7800, Magical Vestments Shield 7800, Greater magic weapon Mace 15600, Enlarge Person 120, True Seeing 131) Randall 63/63 (Improved invisibility 13, Fireshield 13, Stoneskin 130, Fly 190, Spell Turning 130, Protection from Evil 10, Enlarge Person 120, Wall of Force 13), Fluffykins 31/31 (Improved invisibility 13, Fireshield 13, Stoneskin 130, Fly 190, Spell Turning 130) Savin 115/115 (Silversheen 600, Fly 70, Barkskin +4 90, Shillalelagh 10, Enlarge Person 120) Trace 86/86 (Improved Invisibility 13, Barkskin 1300, Cat's Grace 130, Magic Circle Against Evil 600), Shadow 44/44 Vinder 95/102 (Invisibility 50)
ENVIRONMENT =========== Obscuring Mist: Per the Spell Very Tall Grass: Movement cut to ½. No tumbling. Total Concealment outside of 5ft. Water: Swim check of DC10 to make the surface. Climb check of DC10 to pull yourself out. Swimming is a Move Action. Climbing out is also a Move Action. Getting out would be a Full Round. Whirlwind: Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of damage. A Medium or smaller creature that fails its first save must succeed on a second one or be picked up bodily by the cyclone and held suspended in its powerful winds, taking 1d8 points of damage each round on your turn with no save allowed.
Trace and Shadow d20+16=19 d20+16=22 3d8(7+6+8)+5=26 Tuesday July 24th, 2007 2:31:03 AM
Failed first reflex 19 for 20hps damage passed secon with 22 csw potion 26
Trace quickly moves out of the wind, reaches into his handy haversack and retrives a bottle of csw potion and drinks it down while trying to move to ag 24
(Improved Invisibility 13.0, Barkskin 1300.0, Cat's Grace 130.0, Magic Circle Against Evil 600.0), arrow total (167/178) (109/120 in two efficant quivers) Trace 94/94 Armor Class: 18[20] [[22]] Touch: 09[11] [[13]] Flat Foot: 12[14] [[16]] Spell List 1st level Resist Energy Resist Energy 2nd Level Barkskin (cast upon self) Catsgrace 3rd Level Summon Natures Aly Summon Natures Aly Shadow 44/44 Armor Class: 20 Touch: 15 Flat-footed: 15
Vinder HP 102/102 AC 28 (total defense, two weapon defense, dodge) Tuesday July 24th, 2007 9:07:01 AM
Once Kazak is back on solid ground, Vinder snatches his dropped blade back up and moves to AF22.
"Randall!" he calls. "Can you drop that wall? It's more bane than boon!"
The frustration of not being able to get to his opponent is starting to show.
Savin Illegal post d10+6=14 Tuesday July 24th, 2007 11:26:22 AM
Here is the damage Al from the grapple attack
DM/Al - Game Addendum Tuesday July 24th, 2007 11:33:57 AM
Though he's the best hand to hand fighter the group has, Savin's strangle hold on the Winged form of the Avatar does no damage. The Abyssal nature of the form resists even the Lawful Ki of the monk's damaging grip.
Peerimus AC 31 HP 96/96 Yorrick AC 28 HP 81/117 d20+19=37 2d8(2+2)=4 d20+16=29 Tuesday July 24th, 2007 6:16:21 PM
The Arrowhawk struck again, sending down another cast of lightning at the great creature from the abyss and from Peerimus's nightmares. the bolt struck well again, but again left no mark. The creature would be nearly worthless in this conflict he thought to hmself. [Touch attack AC 37 Dmg 4]
Peerimus called out to the bears as he moved towards them [W/35] hoping to spur them to rush around the wall. [handle Animal 29][D2 to AM/28][D3 AH/21]
The newly summoned creature, Peerimus recognized from the alternate future. Assuming the great chain weilding creature to be just as dangerous now as then, "If anyone can imprison that new monster DO IT!" No spell Peerimus had, did he think, would be able to touch these powerful outsiders and with the wall of force still likely between them and him, Peerimus decides his best course at the moment was to increase his own mobility. With that thought a small prayer went out to Mother. [Cast Longstrider]
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: *Endure Elements, *Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2 Level 2: **Barkskin x2, Spider Climb, Gust of Wind, **Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, *Freedom of Movement, Dispel Magic, Ice Storm, *Air Walk Level 5: Animal Growth, *Extend Greater Shillelagh, Heighten Poison, Deathward Level 6: Heighten Flame strike, Transport via Plants, Extended Wall of Fire Level 7: *Fire Storm, *Sunbeam
Spell Staff contains Transmute Metal to Wood Active Spells Peerimus Greater Shillalelagh, Barkskin, Endure Elements, Resist Elements Fire, Freedom of Movement, Longstrider Active Spells Yorrick Barkskin, Resist Elements Fire, Airwalk SNA VII Rounds 8/13 Dire bears SNA VII Rounds 11/13 Arrowhawk
Randall ( AC 17 HP 63) and Fluff (Ac 25 HP 31) Tuesday July 24th, 2007 8:20:51 PM
Randall, with Fluffy around his neck flies diagnally down and East (60 feet East, drops to 40 feet hight) and casts force cage ( solid) around the horned demon (HD).
Once back in range, Randall uses the Fluffy phone
{ Transmit Fluff to all... " Back in range. Gang tackle that son of a goblin! See how Savin's touch calms it down. Trust the tatoos to destroy it. } And Fluff does.
========================= Cantrips All (6): 3- Detect Magic 3- Message
First level (7): 2- Identify 3- Magic Missile x 2- Shield
6th Level (3/1) (DC:23) Find the path (d) Greater Dispel Magic Summon Monster VI Banishment
7th Level (2/1) (DC:24) Greater Teleport (d) Holy Word Summon Monster VII *
spells in affect Active magic Magic vestments -armor Magic vestments -shield Magic weapon,greater Enlarge True seeing Summon Monster VII
Kazak Ac 32(w/sof 34)Hp121/158 SOF ,Haste,Enlarge d20+25=35 d10+13=17 Tuesday July 24th, 2007 9:32:50 PM
Getting to his feet as water runs off his armor ....Kazak grips his bastard sword in his right hand and charges straight at the Avatar (to AI)
"CRASH" As he smacks into the invisible wall " what da.....is dat " growls the armored dwarf .......stepping to the right he feels his way to the walls edge and again starts towards the Avatar.......shield up.... sword raised ....Kazak again tries to charge the Avatar .....his bastard sword slashes at the Chaotic thing (d20+25=35 ,damage d10+13=17 )(charge on pg 154-155 phb)
Savin ac 34 hps 126/126 d20+14=26 d20+14=25 d20+14=32 d20+14=18 d20+9=12 2d6(5+5)+6=16 2d6(5+5)+6=16 2d6(3+2)+6=11 Tuesday July 24th, 2007 9:36:12 PM
Savin now that he has hold of the creature starts throwing elbows at it. He hits it 3 times but is confounded by the damage reduction. 43 points of damage is reduced to 2 points.
"Come on guys, Kill this thing quick. Don't be distracted by the lesser things. They go away if he goes down!"
Durgan AC31 Hp 187/185 Tuesday July 24th, 2007 9:53:06 PM
Durgan follows behind his brother. He uses Kazak as a guide to get around the wall, then moves into position against the Avatar, preparing his axe as he goes.(move to left or right of Savin, opposite Kazak)
active effects: bless weapon oil- on waraxe -1min blur- (20% miss) -3min aid-(+1 morale to attack,save vs. fear,and 5 temp hit points) -3min protection from evil- (+1 AC) -1min haste- 13rounds (+1 attack,dodge AC,reflex, +30move) enlarge person- 13min (+2str,-2dex, -1 attacks and AC, reach 10)
Hell is for Heroes Round 6 (DM/Al) d20=12 d20+25=30 2d6(5+4)+15=24 d4=1 3d8(4+1+6)=11 d20+35=46 d20+35=36 2d8(4+6)+26=36 Tuesday July 24th, 2007 10:23:36 PM
Torn by the winds, Trace still manages to escape the whirlwind. Once outside, he draws a potion and drinks it down.
Vinder retrieves his weapon and moves north, directly into the area that Firn'gaer sees the glow building.
The Arrowhawk again shoots its lightning bolt, and though the bolt burns the Winged form of the Avatar as it wrestles with Savin, Peerimus can see that the Arrowhawk will not be much help in the long run. Peerimus cries out to his animals, while he and the eagle move to Savin and the grappled Avatar. The Dire Bears do as Peerimus commands. One runs past Vinder and also into the area in which Firn'gaer sees the building glow. The other runs to Savin and the grappled Avatar just in time to receive an Attack of Opportunity from the Horned creature with the spiked chain. (HD AoO Hit D2 AC30, Damage 24hp, Fortitude Save vs DC27 or be Stunned for 1 round.) The spiked chain comes down upon the Dire Bear's skull causing stars to rise in the bear's vision.
Randall swoops down from above, clearing the whirlwind below by a goodly margin. He casts a spell and an invisible Cage of Force springs up around the Horned creature, pinning it tightly.
Quinn remains within the area of the cyclonic Whirlwinds. They lash him. (11hp damage. Your Concentration is high enough to make a check negligible.)
Kazak rushes to Savin's aide as well. Until, that is, he meets Randall's invisible Wall of Force. He feels his way around and then approaches the grappling pair with blade raised high. (Sorry, no Charge, Kazak. Charge says you must move "directly toward the designated opponent". That means a straight line.)
Savin, locked in deadly combat, attacks as only he can.
Durgan comes around and lines up opposite from Kazak. The Calvary is here.
Firn'gaer sees yet another glowing area. (Firn'gaer only: Highlight to display spoiler: {Squares AM-AP/34-37})
+++++++++++++++++++++++++++++++++++++++++++
A Solid Fog 20ft high rises up around Vinder and the Dire Bear. (See "ENVIRONMENT" below for details on the Solid Fog.) It is so thick that both find their movement slowed to a crawl.
The Horned creature that the Avatar had summoned looks up at Randall flying in the air. The Horned creature smiles. From the silence within the Force Cube, the creature vanishes. It appears 60ft above the Force Cube and fifteen feet south. Spreading its wings, the Horned creature with the spiked chain makes a leisurely glide down toward Randall and Firn'gaer.
The Avatar in its Winged form looks into Savin's eyes. Within their depths are the infinite reaches of existance. Against such endlessness, a single life becomes meaningless. The Winged form grabs for Savin, holding him as it is held in turn by the monk. The Avatar squeezes. (Grapple AC46, AC36/Nat1, Constrict Damage 36hp.) The grip of the Winged form slips only once. But with the single squeeze, ribs break with such a force that Durgan and Kazak standing nearby cannot help but cringe. Savin will need help, and fast.
GROUP STATUS ============ Durgan 182/187 (Haste 19, Bless Weapon 10, Blur (20% miss) 30, Aid(+1 morale to attack,save vs. fear,and 5 temp hit points) 30, Protection from Evil 10, Enlarge Person 120) Firn'gaer 60/60 (Extended Mage Armor 14400, Overland Flight 7200, Extended Shield 240, Enlarge Person 120, Resilient Sphere 131) Rufus 42/42 Kazak 158/158 (Haste 19, Shield of Faith 10, Enlarge Person 120) Peerimus 96/96 (Greater Shillalelagh 7800, Barkskin 130, Freedom of Movement 130, Resist Elements Fire 130, Summon Nature's Ally I 13, Enlarge Person 120, SNAVII 14, Longstrider 136), Yorrick 117/117 (Airwalk 130, Barkskin 130, Resist Elements Fire 130) Quinn 79/110 (Magical Vestments Armor 7800, Magical Vestments Shield 7800, Greater magic weapon Mace 15600, Enlarge Person 120, True Seeing 131) Randall 63/63 (Improved invisibility 13, Fireshield 13, Stoneskin 130, Fly 190, Spell Turning 130, Protection from Evil 10, Enlarge Person 120, Wall of Force 13, Force Cage 136), Fluffykins 31/31 (Improved invisibility 13, Fireshield 13, Stoneskin 130, Fly 190, Spell Turning 130) Savin 79/115 (Silversheen 600, Fly 70, Barkskin +4 90, Shillalelagh 10, Enlarge Person 120) Trace 86/86 (Improved Invisibility 13, Barkskin 1300, Cat's Grace 130, Magic Circle Against Evil 600), Shadow 44/44 Vinder 95/102 ()
ENVIRONMENT =========== Obscuring Mist: Per the Spell Solid Fog: The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target). Any creature attempting to move through it progresses at a speed of 5 feet, regardless of its normal speed, and it takes a -2 penalty on all melee attack and melee damage rolls. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into solid fog is slowed, so that each 10 feet of vapor that it passes through reduces falling damage by 1d6. A creature can't take a 5-foot step while in solid fog. Very Tall Grass: Movement cut to ½. No tumbling. Total Concealment outside of 5ft. Water: Swim check of DC10 to make the surface. Climb check of DC10 to pull yourself out. Swimming is a Move Action. Climbing out is also a Move Action. Getting out would be a Full Round. Whirlwind: Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of damage. A Medium or smaller creature that fails its first save must succeed on a second one or be picked up bodily by the cyclone and held suspended in its powerful winds, taking 1d8 points of damage each round on your turn with no save allowed.
Vinder HP 102/102 AC 28 (total defense, two weapon defense, dodge) Wednesday July 25th, 2007 9:18:49 AM
"Stupid bear!" Vinder grumbles, staring at the fuzzy behind that's just a little too close. The thief pushes through the magical fog to AF24, panting as he comes out of it.
Firn'gaer - AC 23, HP 84 d20+12=24 d20+22=28 Wednesday July 25th, 2007 10:00:23 AM
Firn'gaer casting defensively throws Slow at the Horned Devil.
Slow - SR check DC24, Casting defensively DC28, Will save DC 20.
After casting the spell, Firn'gaer continues on his path to AB36.
Active Spells See Invisibility Detect Magic (requires concentration) Read Magic Extended Mage Armor - 24 hours Overland Flight - 12 hours Extended Shield (used rod) - 24 minutes Mass Enlarge Person (affecting all party unless person doesn't want to) - 12 minutes
Kazak Ac 32(w/sof 34)Hp121/158 SOF ,Haste,Enlarge,power attack +5 d20+18=31 d20+13=14 d20+8=11 d20+18=19 d10+17=19 Wednesday July 25th, 2007 5:18:10 PM
Dripping wet the armored dwarf closes with the Avatar......his blade slashing at it as it squeezes Savin .
"ya blasted changling.....how's the bite of dwarven steel feel " growls Kazak
1st swing d20+18=31 damage d10+17=19 (i think Al has spiked the dice ) 2nd swing d20+13=14 missed 3rd swing d20+8=11 missed 4th swing d20+18=19 missed (hasted swing)
Savin 90/126 ac 33 d20+14=29 d20+14=20 d20+14=34 d20+14=33 d20+14=25 d20+9=19 2d6(6+4)+15=25 Wednesday July 25th, 2007 7:11:51 PM
ooc Al, I see that you are using my wrong hps. Went up in level and now have 126 to start normally.
Savin grunts in pain as his body is crushed to a pulp in the avatar's grasp. He winces and then puts on a brave face and says, "Did you have to pick a form with such bad breath? If you sucked on some mint leaves you would probably have more friends and we would have to scatter your essence every few ions."
Savin starts wailing away hoping to hurt the pitfiend. (ooc Al I am doing a powerattack of 9. Basically hoping for natural 20's which I got one of this round) I do 25 points of damage - damage reduction for a total of 10
Savin will yell to his friends, "Don't worry about the other things! Kill the avatar! Once he is defeated they will go away!
OOC Guys the way I see it, Savin can survive for 1 more round without major healing. Not sure but once I am gone, the amulet of Seribond is gone and this thing can keep shifting forms and healing. Basically we all die. We gotta work together and fast.
Firn'gaer cast a haste next round to speed up some of our attacks. Fighters need to power attack to get past some of the damage reduction. Any healing that can come my way, should since I think Savin is pivotal right now.
-------------------
George,
Cure yourself next round and I will do a mass cure also which should allow us some time to start pounding the fiend.
Jim
Quinn Ac 25 Hp 79(91)/110(122) True seeing d20+22=31 d20+22=41 2d10(9+5)+13=27 2d10(5+5)+13=23 Wednesday July 25th, 2007 8:02:54 PM
Quinn has had enough of this whirlwind and moves over foward to help with the fiend from hell.
Position Y33
Quinn is comforted when his new HUGE friend appears close to the fiend from hell
HUGE Earth elemental HP 184 (augment summoning) Position AP 26
The HUGE creature of rock and earth brings two fists down on the fiend.
AC 31, damage 27 AC 41, damage 23
Quinn smiles as the elemental joins the fray and casts Divine Power on himself "Gargul grant me strength"
0 Level (6) (DC: 17)
Light x2 Read magic x2 Detect Magic x2
1st Level (7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Comprehend Languages Protection From Evil
2 level (7/1) (DC: 19) See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon
6th Level (3/1) (DC:23) Find the path (d) Greater Dispel Magic Summon Monster VI Banishment
7th Level (2/1) (DC:24) Greater Teleport (d) Holy Word Summon Monster VII *
spells in affect Active magic Magic vestments -armor Magic vestments -shield Magic weapon,greater Enlarge True seeing Summon Monster VII Divine Power
Peerimus AC 31 HP 96/96 Yorrick AC 28 HP 81/117 d20+19=21 d20+19=35 d20+13=22 2d4(2+1)+10=13 2d4(3+3)+10=16 2d8(2+7)+5=14 d20+23=37 d20+19=29 2d8(2+8)=10 Wednesday July 25th, 2007 8:52:19 PM
D3 moves to AJ/21 Peerimus moves to AI/34 D2 steps in and slashes at the avatar. [Hit AC 21/35/22 dmg 13/16/14 joins the Grapple 37] The Arrow hawk strikes unerringly again [Touch AC 29 dmg 10]
Help is on the way Savin, Hold on a few moments longer friend.
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: *Endure Elements, *Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2 Level 2: **Barkskin x2, Spider Climb, Gust of Wind, **Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, *Freedom of Movement, Dispel Magic, Ice Storm, *Air Walk Level 5: Animal Growth, *Extend Greater Shillelagh, Heighten Poison, Deathward Level 6: Heighten Flame strike, Transport via Plants, Extended Wall of Fire Level 7: *Fire Storm, *Sunbeam
Spell Staff contains Transmute Metal to Wood Active Spells Peerimus Greater Shillalelagh, Barkskin, Endure Elements, Resist Elements Fire, Freedom of Movement, Longstrider Active Spells Yorrick Barkskin, Resist Elements Fire, Airwalk SNA VII Rounds 9/13 Dire bears SNA VII Rounds 10/13 Arrowhawk
Randall ( AC 17 HP 63) and Fluff (Ac 25 HP 31) d20+17=22 5d4(2+4+2+2+4)+5=19 Wednesday July 25th, 2007 9:00:21 PM
Randall and Fluffy move away from the devil ( AN16) and casts magic missle at the Avatar....
( 19 damage DC vs SR 22)
==================================== Cantrips All (6): 3- Detect Magic 3- Message
First level (7): 2- Identify 3- Magic Missile x 2- Shield
Seventh Level (2) 1- Force Cage X 1- Spell Turning x
Durgan Ac31 Hp187/182 d20+25=34 d20+25=45 d20+20=34 d20+15=20 d20+25=38 d10+11=21 2d10(6+8)+22=36 d10+11=12 d10+11=15 Wednesday July 25th, 2007 10:22:14 PM
Durgan lays into the Avatar, hoping to distract it from attacking Savin...
attacks:(net +2hit/+1dmg from spells) 34, 45(crit check auto vs. evil or last roll =38), 34, 20 dmg: 21, (36 crit), 12, 15
active effects: bless weapon oil- on waraxe -1min blur- (20% miss) -3min aid-(+1 morale to attack,save vs. fear,and 5 temp hit points) -3min protection from evil- (+1 AC) -1min haste- 13rounds (+1 attack,dodge AC,reflex, +30move) enlarge person- 13min (+2str,-2dex, -1 attacks and AC, reach 10)
Hell is for Heroes Round 7 (DM/Al) d20=12 d20+25=26 d20+26=28 d20+26=30 d20+24=37 d20+24=30 d20+24=27 d20+24=28 2d6(5+2)+6=13 Wednesday July 25th, 2007 10:54:13 PM
Cursing the bear, Vinder forces his way south out of the Solid Fog.
Firn'gaer casts a Slow spell, but he is uable to defeat the creature's Spell Resistance. The gnomish mage has felt the kiss of this one's spiked chain before, and yet he cannot control his movement as he is swept along by the overland flight spell. An attack of opportunity snaps just behind his ear missing by a hair's breadth. (Natural 1) After the narrow escape, Firn'gaer sees yet another glowing area, this one is gray yet again. (Firn'gaer only: Highlight to display spoiler: {Squares AI-AL/18-21})
ChukChukChukChuk Kazak's bastard sword hammers again and again down upon the heavy plate-like hide of the Winged Avatar. None of the hits penetrate its armor.
Savin begins attacking for all he's worth. In the flurry of crazed blows, one punches through. He calls out for help. Underneath him, the Winged Form of the Avatar heals away half of Savin's damage. (Two notes, Savin. First, you have Haste already. Extended Haste cast by Randall. Second, I've adjusted your HP. My bad. The Avatar can only constrict after a successful Tail Grab, which it has not done. I've reduced last round's damage accordingly. Last round was 23hp instead of 36hp.)
Quinn completes his spell and walks out of the Whirlwind while a Huge Earth Elemental appears next to Randall's Force Cage and begins pounding on the Avatar. (I changed the Elemental's position to AE25 because the Force Cage was in the way.) With a crack one of the Elemental's score's some damage, but the Avatar's natural Resistance to Damage negates most of it.
Peerimus and his cadre of bears moves in. The nearest Dire Bear attacks with ferocity, but his claws cannot get the purchase for a grapple. The Arrowhawk above, though continues to burn the Avatar with bolts of lightning.
Randall uses the chance provided by Firn'gaer to scoot away from the summoned Horned creature, all the way to the other side of the melee. He casts Magic Missile at the Avatar, but is unable to overcome it's Spell Resistance.
Durgan fares better than his brother. He lands a blow upon a critical joint upon the Winged Form of the Avatar, and the Blessed Magic drives the Waraxe through the evil flesh.
Trace ...
Note, guys: Don't forget the +2 to Hit that you'd get from Flanking.
+++++++++++++++++++++++++++++++++++++++++++
Directly to the south of the melee, another column of Whirlwind rises up from the ground. This time, no one is in the area.
The Horned creature that the Avatar had summoned folds its wings and dives at Quinn. It's maneaverability is not good and it comes down high, banking to avoid the Whirlwind behind Quinn. The steepest descent it can manage is a 45 degree angle. It lands with a thump just south of Quinn. It twirls the end of its spiked chain.
"Dance with me, My Child." The Avatar's voice is deep and far away, unframed for a throat of flesh. From within the grapple it lashes out with Claw, Wing, Teeth and Tail. For all its terrible strength, the Avatar only catches Savin with one pounding wing. (Take 13hp damage)
ENEMY STATUS ============ Avatar (Winged Form) Lightly Wounded, AC40, DR15/? and ?, SR Greater than 22, Evil for now. Horned Creature Uninjured, SR Greater than 24
GROUP STATUS ============ Durgan 182/187 (Haste 19, Bless Weapon 10, Blur (20% miss) 30, Aid(+1 morale to attack,save vs. fear,and 5 temp hit points) 30, Protection from Evil 10, Enlarge Person 120) Firn'gaer 60/60 (Extended Mage Armor 14400, Overland Flight 7200, Extended Shield 240, Enlarge Person 120, Resilient Sphere 131) Rufus 42/42 Kazak 158/158 (Haste 19, Shield of Faith 10, Enlarge Person 120) Peerimus 96/96 (Greater Shillalelagh 7800, Barkskin 130, Freedom of Movement 130, Resist Elements Fire 130, Summon Nature's Ally I 13, Enlarge Person 120, SNAVII 14, Longstrider 136), Yorrick 117/117 (Airwalk 130, Barkskin 130, Resist Elements Fire 130) Quinn 79/110 (Magical Vestments Armor 7800, Magical Vestments Shield 7800, Greater magic weapon Mace 15600, Enlarge Person 120, True Seeing 131, SMVII 20) Randall 63/63 (Improved invisibility 13, Fireshield 13, Stoneskin 130, Fly 190, Spell Turning 130, Protection from Evil 10, Enlarge Person 120, Wall of Force 13, Force Cage 136), Fluffykins 31/31 (Improved invisibility 13, Fireshield 13, Stoneskin 130, Fly 190, Spell Turning 130) Savin 90/126 (Silversheen 600, Fly 70, Barkskin +4 90, Shillalelagh 10, Enlarge Person 120) Trace 86/86 (Improved Invisibility 13, Barkskin 1300, Cat's Grace 130, Magic Circle Against Evil 600), Shadow 44/44 Vinder 95/102 ()
ENVIRONMENT =========== Obscuring Mist: Per the Spell Solid Fog: The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target). Any creature attempting to move through it progresses at a speed of 5 feet, regardless of its normal speed, and it takes a -2 penalty on all melee attack and melee damage rolls. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into solid fog is slowed, so that each 10 feet of vapor that it passes through reduces falling damage by 1d6. A creature can't take a 5-foot step while in solid fog. Very Tall Grass: Movement cut to ½. No tumbling. Total Concealment outside of 5ft. Water: Swim check of DC10 to make the surface. Climb check of DC10 to pull yourself out. Swimming is a Move Action. Climbing out is also a Move Action. Getting out would be a Full Round. Whirlwind: Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of damage. A Medium or smaller creature that fails its first save must succeed on a second one or be picked up bodily by the cyclone and held suspended in its powerful winds, taking 1d8 points of damage each round on your turn with no save allowed.
Al - OoC d20+45=56 Wednesday July 25th, 2007 11:23:03 PM
It's been pointed out to me that the Avatar's AC should be 32 to everyone except for Savin. No Dex to AC. That would change the following:
1) Dire Bear Hits, but fails to grapple. 2) Durgan hits two more times.
Trace and Shadow d20+24=44 d20+24=30 d20+19=26 d20+16=28 d8+5=11 d6=3 2d6(6+6)=12 Thursday July 26th, 2007 1:46:46 AM
(sorry I did not post but you should show Trace at 33 AG that is where I put his final destinaton at. I thought you only moved him out since he drank down the potion but now he should be in postion.) adding plus two for flanking as well
Trace lets go four arrows into the mix of his friends using his skills he is able to avoid the others while aiming at the bane of his existance. It comes down to this, since Sir Thomas freeed the bell and the tattoos spread out to all accross this land and other lands, now at this hour it has come to this. Everyones struggle and death and tears and happiness has finnaly come to a head. All this shoots through Trace's mind as the four arrows streak to their target. Three arrows shatter off the creature but one finds a chink in the armor and drives in deep as the holy power seeps into the creature.
hit ac 44 11hps 3fire 12hps holy, total 26hps
(Improved Invisibility 13.0, Barkskin 1300.0, Cat's Grace 130.0, Magic Circle Against Evil 600.0), arrow total (167/178) (109/120 in two efficant quivers) Trace 94/94 Armor Class: 18[20] [[22]] Touch: 09[11] [[13]] Flat Foot: 12[14] [[16]] Spell List 1st level Resist Energy Resist Energy 2nd Level Barkskin (cast upon self) Catsgrace 3rd Level Summon Natures Aly Summon Natures Aly Shadow 44/44 Armor Class: 20 Touch: 15 Flat-footed: 15
Firn'gaer - AC 23, HP 84 d20+12=26 Thursday July 26th, 2007 7:22:16 AM
"Randall look out!" Firn'gaer shouts out as he sees the next area begin to materialize.
Got to get rid of this devil. Quinn and I can't handle this thing on our own. If the Avatar stays in this form, we are all dead.
Dispel Magic at the Horned Devil DC26 [Dispels 15th level caster, which I know doesn't work.]
Firn'gaer flies to AA28.
Active Spells See Invisibility Detect Magic (requires concentration) Read Magic Extended Mage Armor - 24 hours Overland Flight - 12 hours Extended Shield (used rod) - 24 minutes Mass Enlarge Person (affecting all party unless person doesn't want to) - 12 minutes
DM/Al - OoC to Trace Thursday July 26th, 2007 9:00:53 AM
You are correct, Trace, I moved only to T30 after the last time you posted because you cannot Take Out a Potion, Drink a Potion, and move more than 5ft in a single round.
Last round you did not post. I waited. I waited until well after posting time, in fact. Yes, you could have covered the ground from your previous position to AG33 last round. But you didn't. I'm sorry, I can't allow you to fill in an action for a post that you missed.
If you read this before post time tonight, you can change your action based upon a starting position of T30. If you do not, then I will consider your move this round to be a Double Move to AG33.
That aside, nice roleplaying, though.
Savin 116/126 ac 33 Thursday July 26th, 2007 9:01:01 AM
Savin grateful that his friends are coming to his aid, cures himself 26 points of damage with his wholeness of body feat. Since this takes his concentration, he just holds on.
He yells, "Pour it on guys! We need to bring this lug down."
Vinder HP 102/102 AC 24 (two weapon defense, dodge) Thursday July 26th, 2007 9:32:22 AM
Vinder sees that his allies are bearing down on the enemy, now. He hustles to join the fray, moving around the fog and the wall to get to AL26. (Double Move)
Quinn Ac 25 Hp 79(92)(105)/110(123)(136) d20+24=35 d20+24=26 2d10(1+3)+13=17 Thursday July 26th, 2007 11:01:04 AM
Quinn moves over to help Savin and his new found friends.
Position AC32
"Hold on to the bucking bronco from Hell Brother, we will save you!"
Quinn cast righteous might on himself.
Quinn readies his mace and shield for some serious devil bashing.
HUGE Earth elemental HP 184 (augment summoning) Position AP 26
The HUGE creature of rock and earth brings two fists down on the fiend.
AC 35, damage 17 AC 26, miss
0 Level (6) (DC: 17)
Light x2 Read magic x2 Detect Magic x2
1st Level (7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Comprehend Languages Protection From Evil
2 level (7/1) (DC: 19) See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon
6th Level (3/1) (DC:23) Find the path (d) Greater Dispel Magic Summon Monster VI Banishment
7th Level (2/1) (DC:24) Greater Teleport (d) Holy Word Summon Monster VII *
spells in affect Active magic Magic vestments -armor Magic vestments -shield Magic weapon,greater Enlarge True seeing Summon Monster VII Divine Power +6 strenght Righteous might +4 strenght/+2 con./+2 natural armor class/Enlarge
-------------------------------------
ooC: Do the str. bonus for Divine power and R. M. Stack? Quinn is enlarge for some reason, will the R. M. make him huge now?
++++++++++++++++++++++++++++++++++++
1) Firn'gaer cast Mass Enlarge Person earlier. Size increases, however, would not stack. You remain Large Size. 2) The STR bonus from Enlarge Person and the STR Bonus from Righteous Might would not Stack. They are both Size Bonuses. 3) The STR bonus gained from Righteous Might and the STR bonus gained from Divine Power, however, would stack. Righteous Might is a Size Bonus and Divine Power is an Enhancement bonus.
--Al
Thank you Al - Thank means Large Size and +10 str.!!!!!!!
DM/Al - OoC d20+18=28 Thursday July 26th, 2007 12:14:30 PM
Quinn, you have the Horned Critter with the spiked chain one square away from you. His reach is 20ft which means that he threatens you. Please give me a Concentration Check for Defensive Casting or prepare to lose your spell.
Be prepared to receive an AoO at any rate if you move through this threatened space. Be aware that a successful hit on you will require a Fortitude Save vs DC27 or you will be Stunned for 1d4 rounds.
---------------------------------
Concentration check for Quinn 28
I will worry about the fort save if Quinn gets hit and roll it next round.
Randall ( AC 17 HP 63) and Fluff (Ac 25 HP 31) d20+22=39 Thursday July 26th, 2007 1:42:14 PM
ooc> How are the bad guys seeing him while Randall has improved invisibility?
Randall moves ( 25 feet south east) and casts Greater Dispelling at the Horned Devil (DC 39).
==================================== Cantrips All (6): 3- Detect Magic 3- Message
First level (7): 2- Identify 3- Magic Missile xx 2- Shield
Seventh Level (2) 1- Force Cage X 1- Spell Turning x
+++++++++++++++++++++++++++++++++++++++++++++
They haven't. Though I guess I implied that in my description, didn't I. Ooops.
BTW, how are you getting a modifier of 22 on Dispel Magic? Your Caster Level is only 13. Not to mention the fact that the Max Caster Level for Dispel Magic, Greater is 20. --Al
Trace ooc Thursday July 26th, 2007 1:51:32 PM
ok, I understand, now i know I will make sure it happens that way from now on.
Peerimus AC 31 HP 96/96 Yorrick AC 28 HP 81/117 d20+19=20 d20+21=27 [ignore these d20+21=22 d20+15=32 2d8(3+5)+5=13] d20+21=28 d20+21=22 d20+15=33 2d8(4+3)+5=12 Thursday July 26th, 2007 5:15:09 PM
Peerimus delays on the the bear to the north of the avatar to close in. Then he moves, closing the gap some more. [to AK/32] Now with both bears around the avatar, he casts Animal Growth.
The Arrow hawk gets momentarily distracted and misses [Touch AC 20]
DB3 roars and attacks from the north [move to AL/25 Hit AC 27] DB4 attacks from the south [Hit AC 28/22/33 dmg none]
Peerimus calls out to Savin, "Try and force the avatar to assume another form, you may have more control than you realize!" A look over his shoulder and into the sky brings an even deeper shadow to his face. That other creature is going to tear Firngaer to pieces. Peerimus was not going to stand idly by while that occured.
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: *Endure Elements, *Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2 Level 2: **Barkskin x2, Spider Climb, Gust of Wind, **Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, *Freedom of Movement, Dispel Magic, Ice Storm, *Air Walk Level 5: *Animal Growth, *Extend Greater Shillelagh, Heighten Poison, Deathward Level 6: Heighten Flame strike, Transport via Plants, Extended Wall of Fire Level 7: *Fire Storm, *Sunbeam
Spell Staff contains Transmute Metal to Wood Active Spells Peerimus Greater Shillalelagh, Barkskin, Endure Elements, Resist Elements Fire, Freedom of Movement, Longstrider Active Spells Yorrick Barkskin, Resist Elements Fire, Airwalk SNA VII Rounds 8/13 Dire bears Animal Growth DR 10/Magic +8 str +4 con +2ac +4 saves -1 att and AC 13/13 rounds SNA VII Rounds 9/13 Arrowhawk
Growth spell happens after they attack so I didn't figure it in.
Durgan AC31 Hp187/182 d20+27=29 d20+27=39 d20+22=28 d20+17=30 2d8(3+2)+11=16 2d8(1+1)+11=13 2d8(5+8)+11=24 2d8(6+6)+11=23 Thursday July 26th, 2007 7:00:08 PM
OOC-don't forget(like I have been) increased weapon size if enlarged-melee only.
"Well brother, everyone is doing their job, let's do ours." With that Durgan swings at the Avatar with dwarven determination.
active effects: bless weapon oil- on waraxe -1min blur- (20% miss) -3min aid-(+1 morale to attack,save vs. fear,and 5 temp hit points) -3min protection from evil- (+1 AC) -1min haste- 13rounds (+1 attack,dodge AC,reflex, +30move) enlarge person- 13min (+2str,-2dex, -1 attacks and AC, reach 10)
Kazak Ac 32(w/sof 34)Hp121/158 SOF ,Haste,Enlarge,power attack +5 d20+18=32 d20+13=15 d20+8=24 d20+18=21 2d8(5+8)+17=30 Thursday July 26th, 2007 9:00:33 PM
Finally having the Avatar within reach Kazak growls to durgan "Aye brother .....dwarven steel to the rescue "
Kazak rains blows at the Avatar.......his bastard sword slicing mostly air but one finds it's mark.
1st swing d20+18=32 damage 2d8(5+8)+17 = 30 !! 2nd swing d20+13=15 missed 3rd swing d20+8=24 missed 4th swing d20+18=21 missed (hasted ) (2d8 weapon damage is for large size weapon)
"stay still durn it.......whatcha afraid of a little dwarf? " barks Kazak in frustration
(didn't add in the flanking bonus +2 but i don't think it will help)
daniel k Thursday July 26th, 2007 9:42:54 PM
side note Quinn Righteous Might bonus's online source for Righteous Might is incorrect for the Wold.
Use the actual PHB spell: +8 size bonus to str, +4 con, +4 enhancement to Natural Armor and DR 10/evil
now AL they don't stack but he would get the better of the two right so basically the Righteous migh would supercede the Enlarge for the duration of the spell?
I don't get what you mean, Daniel. The STR bonus still stacks with Divine Power. It doesn't stack with Enlarge Person, but it didn't with the SRD version either.
Quinn, lets go with the PHB version. That means your Damage from the Horned Devil as listed below should be +4 greater. --Al
Hell is for Heroes Round 8 (DM/Al) d20=15 d20+25=39 2d6(3+2)+15=20 d4=1 10d6(1+4+2+1+6+5+4+1+1+6)=31 d20+28=41 d20+28=44 d20+24=42 d20+24=38 d20+24=25 d20+24=43 2d6(4+3)+13=20 2d6(6+4)+13=23 2d6(2+6)+6=14 2d6(5+6)+6=17 2d6(5+1)+6=12 d20+35=44 Thursday July 26th, 2007 9:50:46 PM
Shadow can smell Trace, but not see him. Then the smell is gone as Trace races around the side of the Whirlwind. Fetching up behind Peerimus, Trace estimates that this might be close enough to shoot around Randall's blasted invisible wall. (BTW, Trace, please look at Flanking. In addition to the description here, you must be within 30ft in order to Flank with a Ranged weapon.)
Firn'gaer calls out a warning to Randall and casts a Dispeling spell at the summoned creature below. Powerful as the dispeling is, it is not strong enough to banish the creature. The gnomes eyes pick out the next glowing area. This one is a dark angry green. (Firn'gaer only: Highlight to display spoiler: {Squares AH-AK/29-32})
Savin calls encouragement to his comrades as he heals his body with a thought.
Vinder slides around the wall and finds a niche within the melee.
Casting on the defensive, Quinn draws on Rigtheous Might. Ignoring the Horned creature and the long reach of the spiked chain, he rushes to Savin's rescue. Five steps and the Horned devil takes the Opportunity to Attack. (AoO HD Hit Quinn AC39, Damage 20-6=14hp, Fortitude Save vs DC27 or be Stunned for 1 round.) The chain smashes through Quinn's enchanted shield and armor with Stunning force. Quinn reels. (Quinn if you fail your Fortitude check you stop at X-Z/32-33 and drop all items in your hands.)
At Firn'gaer's warning, Randall shifts southeast. From there he targets the summoned creature with a more powerful version of Firn'gaer's spell. (I recalculated your Dispel check, Randall. You're Caster Level 13 not 22. Your Dispel Check is 30.) A startled look comes over the face of the Horned devil just before it disappears, banished to the plane from which it was called.
Peerimus and his bears move into place. The bear to the North moves around to find a spot to the east of Durgan. (D3, only one hit.) The bear to the south attacks with every natural weapon at its disposal. Peerimus casts a spell and both bears grow, shoving Peerimus to the south and Durgan 5ft to the east.
The dwarven brothers hack away on either side. The Avatar in the form of a Pit Fiend is now clearly wounded.
+++++++++++++++++++++++++++++++++++++++++++
A third Whirlwind rises near Randall's previous position. If Fluffy is ever caught within one of those it could be bad for her.
The Pit Fiend snarls but the sound is hollow, all Evil dwarfed and swollowed by the infinite bounds of the Avatar within. A Fireball explodes directly over the Avatar, enveloping the Melee in searing heat. (Durgan, Vinder, Savin, Kazak, D2, D3, EA1, e: Reflex vs DC25 or take 31hp damage.)
Then, within the tight confines of the grapple, the Avatar again attacks Savin. (Claws AC41, AC44, Wings AC42, AC38, Bite25, Tail 43, Damage 20+23+14+17+12=86hp, Grapple 44) Blows rain down upon the monk, ripping his flesh to shreds. Dugan, Kazak and Vinder are sprayed with their comrade's blood. Worse yet, they watch while the tail of the Pit Fiend wraps itself around Savin's neck and prepares to squeeze.
ENEMY STATUS ============ Avatar (Yeah, alright. We all know it's a Pit Fiend.) Wounded, AC40 to Savin, AC32 to others, Touch AC17 to Savin, AC9 to others DR15/? and ?, SR Greater than 22, Evil for now Horned Creature Dispeled
GROUP STATUS ============ Durgan 182/187 (Haste 19, Bless Weapon 10, Blur (20% miss) 30, Aid(+1 morale to attack,save vs. fear,and 5 temp hit points) 30, Protection from Evil 10, Enlarge Person 120) Firn'gaer 60/60 (Extended Mage Armor 14400, Overland Flight 7200, Extended Shield 240, Enlarge Person 120, Resilient Sphere 131) Rufus 42/42 Kazak 158/158 (Haste 19, Shield of Faith 10, Enlarge Person 120) Peerimus 96/96 (Greater Shillalelagh 7800, Barkskin 130, Freedom of Movement 130, Resist Elements Fire 130, Summon Nature's Ally I 13, Enlarge Person 120, SNAVII 14, Longstrider 136, Animal Growth 138), Yorrick 117/117 (Airwalk 130, Barkskin 130, Resist Elements Fire 130) Quinn 65/110 +13temp/+13tempCon (Magical Vestments Armor 7800, Magical Vestments Shield 7800, Greater magic weapon Mace 15600, Enlarge Person 120, True Seeing 131, SMVII 20, Divine Power 19, Righteous Might 21) Randall 63/63 (Improved invisibility 13, Fireshield 13, Stoneskin 130, Fly 190, Spell Turning 130, Protection from Evil 10, Enlarge Person 120, Wall of Force 13, Force Cage 136), Fluffykins 31/31 (Improved invisibility 13, Fireshield 13, Stoneskin 130, Fly 190, Spell Turning 130) Savin 30/126 (Silversheen 600, Fly 70, Barkskin +4 90, Shillalelagh 10, Enlarge Person 120) Trace 86/86 (Improved Invisibility 13, Barkskin 1300, Cat's Grace 130, Magic Circle Against Evil 600), Shadow 44/44 Vinder 95/102 ()
ENVIRONMENT =========== Obscuring Mist: Per the Spell Solid Fog: The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target). Any creature attempting to move through it progresses at a speed of 5 feet, regardless of its normal speed, and it takes a -2 penalty on all melee attack and melee damage rolls. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into solid fog is slowed, so that each 10 feet of vapor that it passes through reduces falling damage by 1d6. A creature can't take a 5-foot step while in solid fog. Very Tall Grass: Movement cut to ½. No tumbling. Total Concealment outside of 5ft. Water: Swim check of DC10 to make the surface. Climb check of DC10 to pull yourself out. Swimming is a Move Action. Climbing out is also a Move Action. Getting out would be a Full Round. Whirlwind: Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of damage. A Medium or smaller creature that fails its first save must succeed on a second one or be picked up bodily by the cyclone and held suspended in its powerful winds, taking 1d8 points of damage each round on your turn with no save allowed.
Firn'gaer - AC 23, HP 84 (Friday's post) d20+12=23 Thursday July 26th, 2007 10:41:05 PM
Firn'gaer shouts a warning to Trace that something is coming to his left (I assume he is moving towards the battle.)
Moving to AI27, the gnome wizard ponders what in the hell he can possibly do to the Avatar when he was unable to deal with a creature summoned by the avatars current form.
Savin you fool, you've doomed us all. Us and the whole world too. Firn'gaer thinks.
With one thumb up his back-side Firn'gaer hurls magic missiles at the Avatar. The missile deflect harmlessly off the fiend as Firn'gaer is not capable of penetrating the creature's spell resistance.
We're doomed... says Rufus.
Active Spells See Invisibility Detect Magic (requires concentration) Read Magic Extended Mage Armor - 24 hours Overland Flight - 12 hours Extended Shield (used rod) - 24 minutes Mass Enlarge Person (affecting all party unless person doesn't want to) - 12 minutes
Trace and Shadow d20+22=23 d20+22=39 d20+22=41 d20+17=37 d20+14=30 d8+5=7 d8+5=9 d8+5=12 d6=4 d6=3 d6=6 2d6(2+1)=3 2d6(5+5)=10 2d6(2+2)=4 Friday July 27th, 2007 4:29:38 AM
hero point used on first attack roll
Trace now in postion sends four arrows streaking at the avatar, the arrows fly in around his friends, three sink in and the last one shatters on the armor.
hit ac 39 07hps, 4fire, 03holy total 14hps hit ac 41 09hps, 3fire, 10holy total 22hps hit ac 37 12hps, 6fire, 04holy total 22hps
total 58 hps
(Improved Invisibility 13.0, Barkskin 1300.0, Cat's Grace 130.0, Magic Circle Against Evil 600.0), arrow total (159/178) (101/120 in two efficant quivers) Trace 94/94 Armor Class: 18[20] [[22]] Touch: 09[11] [[13]] Flat Foot: 12[14] [[16]] Spell List 1st level Resist Energy Resist Energy 2nd Level Barkskin (cast upon self) Catsgrace 3rd Level Summon Natures Aly Summon Natures Aly Shadow 44/44 Armor Class: 20 Touch: 15 Flat-footed: 15
Quinn Ac 27 Hp 90(103)(116)/110(123)(136) d20+14=33 3d8(6+4+2)+13=25 d20+24=44 d20+24=43 d20+24=35 4d10(7+5+10+6)+26=54 2d10(8+3)+13=24 Friday July 27th, 2007 2:03:57 PM
Quinn feels the bite of the spiked chain and the unholy magic, but the cleric of Gargul is able to shake off its effects.
Fort save 33
Quinn ignores the minor fiend and move forward.
Position AF 32
Quinn casts his mass cure critical wounds to help him, Durgan, Kazak and Savin.
Cure 25
HUGE Earth elemental HP 184 (augment summoning) Position AP 26
The HUGE creature of rock and earth brings two fists down on the fiend.
AC 44, critical threat 43 damage 54 AC 35, damage 24
The ground shakes with the mighty smashes from the earthen beast.
0 Level (6) (DC: 17)
Light x2 Read magic x2 Detect Magic x2
1st Level (7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Comprehend Languages Protection From Evil
2 level (7/1) (DC: 19) See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon
6th Level (3/1) (DC:23) Find the path (d) Greater Dispel Magic Summon Monster VI Banishment
7th Level (2/1) (DC:24) Greater Teleport (d) Holy Word Summon Monster VII *
spells in affect Active magic Magic vestments -armor Magic vestments -shield Magic weapon,greater Enlarge True seeing Summon Monster VII Divine Power +6 strenght Righteous might +8 strength/+4 con./+4 natural armor class/Enlarge/DR 10 evil
Savin 55/126 ac 33 Friday July 27th, 2007 4:57:25 PM
Savin is hurting and he knows he can not hold out any longer, even with the healing from Quinn. Savin will hold onto the pit fiend as long as possible (hold action until everyone has acted) and then dimension door off the avatar.
ooc: I want to put Savin 40 feet from the Pit Fiend but stay within 40 feet of Quinn (for possible future curing), but I do not know where this flying devil is and do not want to give him an AoO on Savin. Please place Savin accordingly. Thanks.
The Summoned Flying Devil landed two rounds ago. Last round it was dispelled by Randall. --Al
Kazak Ac 32(w/sof 34)Hp121/158 SOF ,Haste,Enlarge,power attack +5 d20+18=36 d20+13=16 d20+8=17 d20+18=38 d20+18=20 d20+18=23 2d8(1+4)+17=22 2d8(3+6)+17=26 d20+9=28 Friday July 27th, 2007 7:19:22 PM
Understanding Savin is in trouble the 4'1" dwarf presses his attack with renewed vigor .
"I just became friends with him and you ain't gonna take him away " growls Kazak as his blade hammers at the Pit fiend in deadly arcs.
"Now dat feels better " growls Kazak as his blade slices the Pitfiend
"Dwarven steel will send ya back to where ever fate will's it" grunts Kazak
Feeling the fireball explode around them Kazak reacts instinctively side stepping the worst of the flames (d20+9=28 reflex save !!)(woohoo i made it !! )(does Kazak take 1/2??)
"ya gotta do better then that "taunts the younger of the stonewall brothers
DM/Al Friday July 27th, 2007 8:10:11 PM
Dang. I forgot to include that. Yup. If you make the Reflex Save you take half. Unless you have something that takes the hit down even further, of course.
Peerimus AC 31 HP 96/96 Yorrick AC 28 HP 81/117 d20+19=23 2d8(3+5)=8 d20+13=23 d20+13=28 d20+24=30 d20+24=26 d20+19=26 d20+24=32 d20+24=39 d20+19=20 2d6(1+5)+14=20 2d6(2+5)+14=21 d20+31=48 Friday July 27th, 2007 8:50:58 PM
Peerimus sees Savin is waning fast, even with Quinn's timely help and his own skills at healing. Unfortunately there was next to nothing he could do about it. Peerimus does the only thing he can think of, summon more help and begins calling out to Father Wold, "Send us the a gift from your everlasting sky" [Spontaneous cast SNA VI Huge Air Elemental]
The Arrow hawk gets fires agian from above[Touch AC 23 Dmg 8]
The Fire ball explodes about D2 and D3. [Reflex 23 and 28] the bear to the north takes the entire blast while the bear to the south somehow finds a calmer place within the blast. [D2 Dmg 31 D3 Dmg 15] Niether is too hurt as a result and over 16 tons of furred furry assaults the avatar. [D2 Attack AC 30/26/26 pathetic] [D3 Hit AC 32/39/20 dmg 20/21 grapple 48]
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: *Endure Elements, *Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2 Level 2: **Barkskin x2, Spider Climb, Gust of Wind, **Resist Energy x2 Level 3: CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, *Freedom of Movement, Dispel Magic, Ice Storm, *Air Walk Level 5: *Animal Growth, *Extend Greater Shillelagh, Heighten Poison, Deathward Level 6: *Heighten Flame strike, Transport via Plants, Extended Wall of Fire Level 7: *Fire Storm, *Sunbeam
Spell Staff contains Transmute Metal to Wood Active Spells Peerimus Greater Shillalelagh, Barkskin, Endure Elements, Resist Elements Fire, Freedom of Movement, Longstrider Active Spells Yorrick Barkskin, Resist Elements Fire, Airwalk SNA VII Rounds 7/13 Dire bears Animal Growth DR 10/Magic +8 str +4 con +2ac +4 saves -1 att and AC 12/13 rounds D2 98/129 D3 114/129 SNA VII Rounds 8/13 Arrowhawk
Vinder HP /102 AC 24 (two weapon defense, dodge) d20+17=20 d20+15=24 d20+17=22 d20+13=33 d20+13=17 d20+13=26 d4+2=3 d6=6 5d6(6+3+2+5+6)=22 Friday July 27th, 2007 9:38:48 PM
Vinder is so intent on his victim that he is unable to utilize his full defensive capabilities. (Reflex 20. Improved Evasion takes 16 damage)
Vinder slices and dices, hitting only one time out of four strikes with his flaming knife. (Hit AC 24, 22, 33 (crit, 17 doesn't work), & 26; Damage is 3 normal + 6 fire + 22 sneak attack = 31 total)
Durgan grunts as takes the blast of fire. Hearing his brothers' words, Durgan renews his assault as well. "Don't let up! Savin, get outta there till we wear it down some more."
active effects: bless weapon oil- on waraxe -1min blur- (20% miss) -3min aid-(+1 morale to attack,save vs. fear,and 5 temp hit points) -3min protection from evil- (+1 AC) -1min haste- 13rounds (+1 attack,dodge AC,reflex, +30move) enlarge person- 13min (+2str,-2dex, -1 attacks and AC, reach 10)
Savin Supplimental by Sub Jim d20=13 d20=8 Saturday July 28th, 2007 10:36:43 AM
Reflex save 13 for fireball with no modifiers.
If needed to make save, Savin will use a hero point.
Reflex save 8 (the 13 better make it)
-------------
Savin hangs on and finds a few folds of the pit fiends hide to shield himself from the fireball (hopefully). Savin is holding is breath in anticipation of his friends beating the crap out of the fiend before he escapes.
Randall AC17 Hp63/63 Fluffy AC25 Hp31/31 -sub BZ d20+17=28 26d6(4+5+6+5+6+6+4+2+5+5+3+5+2+6+6+4+2+4+1+5+5+1+1+2+3+1)=99 5d6(3+4+4+1+4)=16 d20+10=23 Saturday July 28th, 2007 10:52:48 AM
Thinking the fireball was too close for comfort, Randall backs off a few feet.(move to AS-AT,18-19) The invisible Randall jokes, "well, at least it's not the tarrasque." With that, Randall attempts to get a Disintegrate spell through the Avatar's defenses.
actions: move: to AS-AT,18-19 cast spell: Disintegrate, spell resistance check= 28, fort DC for partial dmg-22, dmg 99 or 16 partial dismiss active spell: Force Cage and Wall of Force(in that order, if dismissable)
active effects: Improved Invisibility Fireshield Stoneskin Fly Spell Turning Protection from Evil Enlarge Person Wall of Force Forcecage
Spells Memorized:-star denotes used spells Cantrips-(6)Detect Magic x3, Message x3 1st-(7)Identify, Magic Missle x3**, Shield x2 2nd-(7)Darkness, Knock x2, Mirror Image x3, Levitate 3rd-(6)Fireball, Fly x2*, Haste x2**, Tongues 4th-(6)Improved Invisibility x2**, Minor Globe of Invulnerability x2, Fireshield*, Stoneskin* 5th-(5)Passwall, Teleport, Wall of Force x3* 6th-(4) Disintegrate x2, Greater Dispelling*, Chain Lightning* 7th-(2) Force Cage*, Spell Turning*
edit: add ranged touch attack roll for the disintegrate =23
Hell is for Heroes Round 9 (DM/Al) d20=18 2d6(4+3)=7 d20+4=8 10d6(6+5+2+4+4+6+5+6+1+2)=41 d20+42=45 d20+42=52 4d8(2+2+7+3)+13=27 4d8(1+8+5+1)+13=28 Sunday July 29th, 2007 11:40:01 AM
Firn'gaer's glides closer to the melee. His Magic Missiles fizzle as they strike the Avatar's Pit Fiend form. To the south, Firn'gaer sees the beginnings of another glowing area. It's the same green as the tall grass was. (Firn'gaer only: Highlight to display spoiler: {Squares AB-AE/32-35})
Trace fires four arrows. They thread their way through his massed companions with expert Precision. Only the Holy damaged, though, does any good.
Quinn shakes off the stunning effects of the devil's spiked chain and continues on, as behind him, the creature is dispelled. Within the Melee, Quinn's Earth Elemental takes full damage. (This happened last round.) The cleric of Gargul moves up next to Trace the Invisible Elfish Ranger. He casts a Mass Cure spell into the mix. Savin, Durgan, Kazak, and Vinder feel the effects. So too, do Quinn's Elemental, and Peerimus' two Dire Bears. The Huge Augmented Earth Elemental slams its fists down on the Avatar, striking a critical spot.
Savin, even stuck within the deadly grapple, Evades the Pit Fiend's fire. With Supernatural presence of mind, Savin wills himself to Step away, and he is gone. In the next instant, he appears up in the air 40ft to the southwest. The Avatar is now, once again, Loose!
Kazak evades half the damage of the fireball. Then he feels Quinn's healing magic wipe that damage away. He hammers away with his Hand-and-a-Half sword, finding two critical joints in the Pit Fiend's carapace.
Peerimus begins another summoning spell as his creatures again attack. His Bears feel the fiery blast, but their are also healed. The tiny eagle on Peerimus' staff, however, is consumed with nothing but a sudden shriek. One Dire Bear replaces Savin in the Grapple. By now, the Pit Fiend is covered in its own gore. Some body parts hang by a thread.
Vinder, surrounded by giants, is blasted by the Fireball, and then healed again to full like many of the others. Even with his tiny daggers, he manages to find a vital spot on the Devil's body.
Durgan takes the full blast of the fireball. But then is healed by Quinn. He chops away, bringing the Pit Fiend Form near death.
Randall aims a ray down into the Melee. Even with his companions massed about, his aim strikes true. But the Abyssal Spell Resistance defeats Randall's deadly green ray, and it does nothing.
+++++++++++++++++++++++++++++++++++++++++++
Just west of Peerimus a Plague of Insects rises out of the ground. The swarm of locust engulfs the hind end of one of Peerimus' Dire Bears. The biting insects are repelled by the damage reduction of the Animal Growth spell. But, as the bear turns to snap at the buzzing mass, the sight overwhelms its senses. (Dire Bear2, Save vs DC 12 Fortitude or be nauseated for 1 round.)
The Pit Fiend form of the Avatar, now near death, looks about itself at the heroes gathered about. "My children," are the words it speaks. Then another Fireball explodes around it. (Durgan, Vinder, Kazak, D2, D3, EA1, e: Reflex vs DC25 or take 41hp damage.)
Within the blinding flash of the explosion, Durgan, Vinder, Kazak, and Peerimus feel themselves shoved away. And, when the red-orange conflagration clears, the Avatar is in a different shape. The Pit Fiend Form is replaced by a Huge Stone statue. The Stone Giant, even with Peerimus' Dire Bear clinging to its leg, lifts its arms. Everyone around it feels their movements begin to Slow. (Durgan, Vinder, Kazak, D2, D3, EA1: Will vs DC31 or be taken by a Slow Effect for 7 Rounds. If you have Haste on, Slow will simply suppress it for the duration.)
The Huge Stone Statue slams its fists down onto the Bear clinging to its leg. (DB3 take 17+18=25hp after DR.)
The Avatar is free again. It is in a new form. And what's worse ... it is fully healed once more.
=== OOC ===
NOTE: I have another request to CONDENSE spell lists. If you have blank lines between your spell levels and do not absolutely need them to aid your readability, then eliminate them, if you please.
ENEMY STATUS ============ Avatar (Stone Form) Unharmed, AC? DR?, SR?
GROUP STATUS ============ Durgan 176/187 (Haste 19, Bless Weapon 10, Blur (20% miss) 30, Aid(+1 morale to attack,save vs. fear,and 5 temp hit points) 30, Protection from Evil 10, Enlarge Person 120) Firn'gaer 60/60 (Extended Mage Armor 14400, Overland Flight 7200, Extended Shield 240, Enlarge Person 120, Resilient Sphere 131) Rufus 42/42 Kazak 158/158 (Haste 19, Shield of Faith 10, Enlarge Person 120) Peerimus 96/96 (Greater Shillalelagh 7800, Barkskin 130, Freedom of Movement 130, Resist Elements Fire 130, Summon Nature's Ally I 13, Enlarge Person 120, SNAVII 14, Longstrider 136, Animal Growth 138), Yorrick 117/117 (Airwalk 130, Barkskin 130, Resist Elements Fire 130) Quinn 65/110 +13temp/+13tempCon (Magical Vestments Armor 7800, Magical Vestments Shield 7800, Greater magic weapon Mace 15600, Enlarge Person 120, True Seeing 131, SMVII 20, Divine Power 19, Righteous Might 21) Randall 63/63 (Improved invisibility 13, Fireshield 13, Stoneskin 130, Fly 190, Spell Turning 130, Protection from Evil 10, Enlarge Person 120, Wall of Force 13, Force Cage 136), Fluffykins 31/31 (Improved invisibility 13, Fireshield 13, Stoneskin 130, Fly 190, Spell Turning 130) Savin 55/126 (Silversheen 600, Fly 70, Barkskin +4 90, Shillalelagh 10, Enlarge Person 120) Trace 86/86 (Improved Invisibility 13, Barkskin 1300, Cat's Grace 130, Magic Circle Against Evil 600), Shadow 44/44 Vinder 95/102 () D2 99/105 (Grappling) D3 105/105 (Animal Growth, Grappling) EA1 146/152
ENVIRONMENT =========== Insect Plague: A swarm deals 2d6 points of damage to any creature whose space it occupies at the end of its move. Any living creature that begins its turn with a locust swarm in its space must succeed on a DC 12 Fortitude save or be nauseated for 1 round. Obscuring Mist: Per the Spell Solid Fog: The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target). Any creature attempting to move through it progresses at a speed of 5 feet, regardless of its normal speed, and it takes a -2 penalty on all melee attack and melee damage rolls. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into solid fog is slowed, so that each 10 feet of vapor that it passes through reduces falling damage by 1d6. A creature can't take a 5-foot step while in solid fog. Very Tall Grass: Movement cut to ½. No tumbling. Total Concealment outside of 5ft. Water: Swim check of DC10 to make the surface. Climb check of DC10 to pull yourself out. Swimming is a Move Action. Climbing out is also a Move Action. Getting out would be a Full Round. Whirlwind: Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of damage. A Medium or smaller creature that fails its first save must succeed on a second one or be picked up bodily by the cyclone and held suspended in its powerful winds, taking 1d8 points of damage each round on your turn with no save allowed.
Quinn Ac 29 Hp 90(103)(116)/110(123)(136) EA will save no modifier d20=3 d20+24=35 2d10(6+5)+13=24 Sunday July 29th, 2007 2:41:54 PM
OOC: Al, thanks for picking up on my mass cure mistake. In the future, please let me learn from my mistakes and do not add people and creatures to my cure spell.
Note: The earth elemental has 184 HP from augment summoning.
---------------------------------------------
HUGE Earth elemental HP 178/184 (augment summoning) Position AP 26
The HUGE creature of rock and earth rears to strike this new avatar but the air has become thick and he slows down. The great beast of earth can only bring one fists down to bear.
Will save an unmodified 3 and it does not get +28.
AC 35, damage 24 (Hit ?)
Quinn now has to skirt the insect plague as he moves to AI 27, but he is still out of reach. Quinn casts a new spell, fly, as it is time to look this Avatar in the eye.
Quinn just takes off the ground as he readies for hand to hand with the avatar next round.
"Brother Savin, we need your skills again as this blasted thing is now cured!"
0 Level (6) (DC: 17)
Light x2 Read magic x2 Detect Magic x2
1st Level (7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Comprehend Languages Protection From Evil
2 level (7/1) (DC: 19) See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon
6th Level (3/1) (DC:23) Find the path (d) Greater Dispel Magic Summon Monster VI Banishment
7th Level (2/1) (DC:24) Greater Teleport (d) Holy Word * Summon Monster VII *
spells in affect Active magic Magic vestments -armor Magic vestments -shield Magic weapon,greater Enlarge True seeing Summon Monster VII Divine Power +6 strenght Righteous might +8 strength/+4 con./+4 natural armor class/Enlarge/DR 10 evil Total of +14 strength and +4 constitution!!!!!!!! Fly
Vinder HP 102/102 AC 23 (two weapon defense, dodge, slow) d20+17=28 d20+12=17 d20+14=33 d20+14=15 d20+14=15 d4+2=6 d6=1 Monday July 30th, 2007 9:21:27 AM
Vinder is prepared for this second fireball and avoids it completely (Reflex 28, Improved Evasion).
He is unable to resist the next spell though, and feels his body slow down. His adrenaline fueled heart now beats agonizingly slow.
"Aaah!" he hollers in frustration. "Savin! You CANNOT let go of him else he will continue to heal himself. Healers concentrate on Savin and the rest bring this bastard down!"
Vinder grits his teeth and plunges his flaming knife forward, watching in bemusement as it pierces the calf of the giant. (Crit 33, follow up no good at 15. Hits for 6 normal damage + 1 fire damage = 7 total damage. Off hand attack misses.)
Firn'gaer - AC 23, HP 84 d20+21=36 Monday July 30th, 2007 11:46:06 AM
"Quinn there's something coming immediately behind you." Firn'gaer shouts below.
Knowledge(arcane) - DC36 for knowledge of what the stone golem really is.
Firn'gaer's movement takes him to AQ27.
Active Spells See Invisibility Detect Magic (requires concentration) Read Magic Extended Mage Armor - 24 hours Overland Flight - 12 hours Extended Shield (used rod) - 24 minutes Mass Enlarge Person (affecting all party unless person doesn't want to) - 12 minutes
DM/Al - Addendum Monday July 30th, 2007 12:05:24 PM
Firn'gaer searches his considerable knowledge of things Arcane. Stone Golems are well known creatures within arcane circles. He himself had encountered one with the group in the caverns beneath Ice Vein.
This one, however, is larger than one would expect from the lore on such things. To create a creature of such size would take incredible arcane skill and power. And, though, Firn'gaer knows that this creature must have strength and ability beyond that of an ordinary Stone Golem, he does not know by how much and specifically what this particular Uber Golem might be capable of.
Kazak Ac 32(w/sof 34)Hp121/158 SOF ,Haste,Enlarge,scarab of golemsbane d20+9=21 d20+23=25 d20+18=37 d20+13=24 d20+18=26 d20+18=19 d20+11=19 2d8(3+1)+12=16 2d8(6+6)+12=24 Monday July 30th, 2007 2:05:38 PM
Slightly awed as the Avatar again changes form "not again " growls Kazak
But a grin spreads acroos his face as he realizes what the Avatar has become "Peerimus's little bauble will come in handy again "laughs the 4'1" dwarf as he peeks down at the scarab of golemsbane that Peerimus had loaned him earlier
His grin fades as another fireball explodes around him......not as quick on his feet as he was prior (d20+9=21 reflex save failed )(takes 41 damage) Kazak feels the full effects of the blast
Feeling the speed of the haste spell sqelched(d20+11=19 will save vs slow)....the armored warrior presses his attack.....the dwarven steel flashing as it weaves it's deadly arcs
1st swing d20+23=25 missed 2nd swing d20+18=37 crit hit!! d20+18=26 crit roll i think hit !! damage 2d6(3+1)+12=16,2d8(6+6)+12=24)(total 40) 3rd swing d20+13=24 misses 4th swing haste surpressed
"Come on Durgan lets chop dis thing down to size " growls Kazak
Trace and Shadow d20+24=39 d20+24=28 d20+19=20 d20+16=23 d8+7=11 d8+7=13 d8+7=12 d8+7=8 d6=5 d6=6 d6=3 2d6(6+6)=12 2d6(5+3)=8 2d6(6+2)=8 2d6(5+5)=10 d6=6 2d6(6+4)=10 Monday July 30th, 2007 3:43:37 PM
Trace shakes his head in disbelife, and then fires four more arrows at the now stone giant.
hit ac 39 11hps, 5fire, 12holy total 28hps hit ac 28 13hps, 6fire, 08holy total 27hps hit ac 20 12hps, 3fire, 10holy total 25hps hit ac 23 08hps, 6fire, 10holy total 24hps
total 104 hps
(Improved Invisibility 13.0, Barkskin 1300.0, Cat's Grace 130.0, Magic Circle Against Evil 600.0), arrow total (159/178) (101/120 in two efficant quivers) Trace 94/94 Armor Class: 18[20] [[22]] Touch: 09[11] [[13]] Flat Foot: 12[14] [[16]] Spell List 1st level Resist Energy Resist Energy 2nd Level Barkskin (cast upon self) Catsgrace 3rd Level Summon Natures Aly Summon Natures Aly Shadow 44/44 Armor Class: 20 Touch: 15 Flat-footed: 15
Savin ac 33 hps 70/126 2d8(7+5)+3=15 Monday July 30th, 2007 7:13:42 PM
Savin grabs one of his cure moderate potions and sucks it down decidig that an uber stone golem isn't something he wants to grapple.
"Vindar, I understand your point but if I am about to die, then we all fail and this thing wins. Our clerics weren't keeping up with the damage it was dishing out to me and I was forced to diengage."
Savin moves closer getting ready to grapple once again when the momemnt is right.
"So Fin'gaer, what kind of creature should I try and grapple with. This thing isn't giving me a bunch of choices. Don't think a fuzzy bunny is coming up soon."
OOC Guys, depending an Al's next choice of nasty creature, I will try and grapple again. Let me post first so you can get your whacks in.
Peerimus AC 31 HP 96/96 Yorrick AC 28 HP 81/117 d20+13=32 d20+13=21 d20+16=31 d20+13=27 d20+13=19 d20+31=43 d20+31=49 2d6(4+2)+14=20 2d6(4+3)+14=21 d20+19=38 2d8(2+4)=6 d20+19=25 d20+19=34 2d8(6+2)+4=12 d20+16=19 2d8(7+2)+10=19 Monday July 30th, 2007 7:17:09 PM
A second Fire ball explodes about D2 and D3. [Reflex 32 and 21] the bear to the south takes the entire blast while the bear to the north somehow finds a calmer place within the blast. [D2 Dmg 31 D3 Dmg 41] Niether is too hurt as a result.
D2 growls lightly at the buzz to his rear, [fort save 31] he's seen worse looking for honey. Both bears then feel the great slowing of thier limbs and minds. The assault is undeniable and both succumb. [Will save 27 and 19] But, both great bears continue to press thier opponent, locking jaws and pressing with thier weight. [D2 Grapple 43 dmg 20] [D3 grapple 49 dmg 21]
The Arrow Hawk fires from above [Touch AC 38 Dmg 6] The Greater Air elemental appears 15' over the avatar and strikes. [coord AK/26 Hit AC 25 and 34 Dmg 12]
Peerimus is about to begin summoning more help when Quinn moves past to engage the avatar. He shouts at he cleric "Quinn! What in the shadow realm's name are you doing. Like it or not your job is to stand about and heal Savin. Get back to the man and heal him!
Looking the battered and bloodied monk, "We are asking a great deal Savin, but heroes often are." He reaches over and says a small prayer. "Mother bless this human and touch his soul." [Def cast CMW check 19 heal Savin 19] "Now you must reassert your mastery over him. See if you can force him to assume a form when you get a hold again." Peerimus turns back to the Avatar. "I feel you ancient one and know I will hold back the final blow." He is not sure why he said it, but the need seemed to rise within him. This was not simply a monster or opponent to be destroyed. This, This Chaos given form, this avatar was so much more.
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: *Endure Elements, *Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2 Level 2: **Barkskin x2, Spider Climb, Gust of Wind, **Resist Energy x2 Level 3: *CMW, Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, *Freedom of Movement, Dispel Magic, Ice Storm, *Air Walk Level 5: *Animal Growth, *Extend Greater Shillelagh, Heighten Poison, Deathward Level 6: *Heighten Flame strike, Transport via Plants, Extended Wall of Fire Level 7: *Fire Storm, *Sunbeam
Spell Staff contains Transmute Metal to Wood Active Spells Peerimus Greater Shillalelagh, Barkskin, Endure Elements, Resist Elements Fire, Freedom of Movement, Longstrider Active Spells Yorrick Barkskin, Resist Elements Fire, Airwalk SNA VII Rounds 6/13 Dire bears Animal Growth DR 10/Magic +8 str +4 con +2ac +4 saves -1 att and AC 12/13 rounds D2 102/129 D3 88/129 SNA VII Rounds 7/13 Arrowhawk SNA VI Greater Air Elemental AC 22 136/136 DR 5- 13/13 Rounds
note to DM both bears were subject of the animal growth and have 129 max HP as a result of the con boost
DM/Al - OoC to Peerimus Monday July 30th, 2007 7:39:48 PM
D2 did not hit last time and is not in the Grapple. Give me an attack roll, and if D2 hits, then I will consider the Grapple roll above to be his Improved Grab to start the grapple.
Just looked. My fault for listing him as Grappling. I copied from D3 and deleted the wrong word. The phrase in there should be "Animal Growth."
DM/Al - OoC to Randall's Sub Monday July 30th, 2007 8:49:56 PM
Sorry, I forgot to mention this last time. Both Forcecage and Wall of Force are Dismissable. However, Dismissing a spell is a Standard Action.
Did you still wish Randall take the time and begin dismissing those spells?
not yet, I will wait until more room (if any) is needed for an attacker to get at him. thanks for the info.-BZ
Durgan AC30 Hp156/182 d20+8=26 d20+12=13 d20+26=38 d20+21=22 d20+16=34 2d8(7+7)+11=25 2d8(8+2)+11=21 2d8(1+8)+11=20 Monday July 30th, 2007 9:52:25 PM
OOC-reflex=26 for half(20), will save=13(haste suppressed)
"Indeed brother let's. Father would be quite proud if he could see you now. Come Savin let us finish this game."
active effects: bless weapon oil- on waraxe -1min blur- (20% miss) -3min aid-(+1 morale to attack,save vs. fear,and 5 temp hit points) -3min protection from evil- (+1 AC) -1min haste- 13rounds (+1 attack,dodge AC,reflex, +30move)-temp suppressed enlarge person- 13min (+2str,-2dex, -1 attacks and AC, reach 10)
Peerimus d20+25=30 2d6(6+4)+14=24 Monday July 30th, 2007 9:53:14 PM
D2 attack as requested hit AC 30 dmg 24
Randall AC17 Hp63/63 Fluffy AC25 Hp31/31 -sub BZ Monday July 30th, 2007 10:05:08 PM
"I don't like the looks of this Fluffy. Let's make some more room for the fellas to get in there."
actions: dismiss force cage this round.(changed mind)
active effects: Improved Invisibility Fireshield Stoneskin Fly Spell Turning Protection from Evil Enlarge Person Wall of Force Forcecage
Hell is for Heroes Round 10 (DM/Al) d20=2 d20+4=22 d20+50=56 d20+42=54 4d8(3+2+5+3)+13=26 Monday July 30th, 2007 10:13:02 PM
Quinn's Huge Earth Elemental takes full damage from Fireball. It feels itself slow. Still, it manages to deal a blow to the Stone Statue that flakes chips away. Quinn himself moves around to Randall's invisible Wall of Force and he casts a Fly spell.
Vinder avoids this Fireball, but he too feels himself slowing. The fire scorches the Stone Statue, but that is all.
Firn'gaer flies over the melee and past Peerimus' Arrowhawk. The Wizard sees another glowing area. This one is no color, but appears to shimmer with a three dimensional perspective. (Firn'gaer only: Highlight to display spoiler: {Squares As-AV/27-30})
Kazak feels the Hasted state slow to normal speed. Also, he feels more than sees his Shield of Faith fade away. Still, even at normal speed, the dwarf is a formidable opponent. His blade slams three times into the Stone Statue, the second strike cuts into the stone. If this creature had been flesh it might have been a critical wound. Still, the blade bypasses all of the damage reduction that has held back other blows.
Trace fires another four arrows. Two of the hit. Of those two, they only chip small fragments from the Statue. The fire burns the stone. But the Holy light does no damage. This creature is not evil.
Savin drinks a potion, healing himself. He feels his Shillalelagh spell fade, but he bides his time. The Huge Statue looks to be a formidable thing to grapple. Though there may be other ways to attach one's self to one of these monsters, all of the other ways that might come to mind involve great deals of pain and damage inflicted by monster upon Savin. In such things lie great risk.
Both of Peerimus' bears are burnt by the Fireball to one degree or another. The grappling bear attempts to do damage to the Stone Statue with a the force of its weight. But the Statue is far the stouter, and the bear fails to harm the Statue at all. The second Dire Bear hits with a paw, but when it attempts to pull the Stone Statue in, it finds the Statue immovable. An Air Elemental comes to Peerimus' aid. It and the Arrowhawk fare better than the bears. They damage the Statue, but only slightly. Peerimus shouts at Quinn and then takes the Healing role. he reaches up and cures Savin.
Randall, high up above, dismisses the Forcecage.
Durgan dodges the worst of the fire. The he feels himself slow. He strikes three times and hits twice. Chunks of stone fly. But the Blessing leaves Durgan's weapon, and he feels the Protection from Evil leave as well.
+++++++++++++++++++++++++++++++++++++++++++
Very Tall Grass springs up again behind the space that Quinn had just occupied.
The Stone Statue is, by this time, wounded. With a shrug, it shakes the Dire Bear off its leg. (Grapple to Escape 58, Hit D2 AC54, Damage 16 after DR.) This time the blows are so powerful that they crush the Dire Bear's bones despite the Damage Reduction. Then the Golem Form changes. This time it shrinks, but again the Avatar has taken on a form from the Abyss. It holds a longsword in one hand, and a whip in the other. (Knowledge Planes vs DC35 to ID this one: Highlight to display spoiler: {You know this is a Balor and you know everything in the monster manual about it. Good luck.})
=== OOC ===
SECOND NOTE: If you do not specifically request it in your next post, I will clean the blank lines out of your spell lists. Please state a preference if you desire me to leave your spell list as is. Thank you.
ENEMY STATUS ============ Avatar (Abyssal Form) Unharmed, AC? DR?, SR?
GROUP STATUS ============ Durgan 156/187 (Haste 19, Blur (20% miss) 30, Aid(+1 morale to attack,save vs. fear,and 5 temp hit points) 30, Enlarge Person 120, Slow 16) Firn'gaer 60/60 (Extended Mage Armor 14400, Overland Flight 7200, Extended Shield 240, Enlarge Person 120, Resilient Sphere 131) Rufus 42/42 Kazak 158/158 (Haste 19, Enlarge Person 120, Slow 16) Peerimus 96/96 (Greater Shillalelagh 7800, Barkskin 130, Freedom of Movement 130, Resist Elements Fire 130, Summon Nature's Ally I 13, Enlarge Person 120, SNAVII 14, Longstrider 136, Animal Growth 138), Yorrick 117/117 (Airwalk 130, Barkskin 130, Resist Elements Fire 130) Quinn 90/110 +13temp/+13tempCon (Magical Vestments Armor 7800, Magical Vestments Shield 7800, Greater magic weapon Mace 15600, Enlarge Person 120, True Seeing 131, SMVII 20, Divine Power 19, Righteous Might 21, Fly 140) Randall 63/63 (Improved invisibility 13, Fireshield 13, Stoneskin 130, Fly 190, Spell Turning 130, Protection from Evil 10, Enlarge Person 120, Wall of Force 13, Force Cage 136), Fluffykins 31/31 (Improved invisibility 13, Fireshield 13, Stoneskin 130, Fly 190, Spell Turning 130) Savin 99/126 (Silversheen 600, Fly 70, Barkskin +4 90, Enlarge Person 120) Trace 86/86 (Improved Invisibility 13, Barkskin 1300, Cat's Grace 130, Magic Circle Against Evil 600), Shadow 44/44 Vinder 95/102 (Slow 16) D2 42/105 (Animal Growth, Slow 16) D3 85/105 (Animal Growth, Slow 16) EA1 136/184 (Slow 16) AI1 178/178
ENVIRONMENT =========== Insect Plague: A swarm deals 2d6 points of damage to any creature whose space it occupies at the end of its move. Any living creature that begins its turn with a locust swarm in its space must succeed on a DC 12 Fortitude save or be nauseated for 1 round. Obscuring Mist: Per the Spell Solid Fog: The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target). Any creature attempting to move through it progresses at a speed of 5 feet, regardless of its normal speed, and it takes a -2 penalty on all melee attack and melee damage rolls. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into solid fog is slowed, so that each 10 feet of vapor that it passes through reduces falling damage by 1d6. A creature can't take a 5-foot step while in solid fog. Very Tall Grass: Movement cut to ½. No tumbling. Total Concealment outside of 5ft. Water: Swim check of DC10 to make the surface. Climb check of DC10 to pull yourself out. Swimming is a Move Action. Climbing out is also a Move Action. Getting out would be a Full Round. Whirlwind: Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of damage. A Medium or smaller creature that fails its first save must succeed on a second one or be picked up bodily by the cyclone and held suspended in its powerful winds, taking 1d8 points of damage each round on your turn with no save allowed.
George ooc Monday July 30th, 2007 11:07:02 PM
Ouch! Not sure if I should try and grapple a creature that is just gonna do 6d6 points of fire damage to me a round. Can someone put some protection on Savin?
Do you want me to go for it?
Trace and Shadow Tuesday July 31st, 2007 2:12:03 AM
Moving behind Savin Trace sees that the fire could be a problem, he quickly cast resist energy (fire) on to Savin. Trace whispers to Savin, dont worry about the fire now.
(Improved Invisibility 13.0, Barkskin 1300.0, Cat's Grace 130.0, Magic Circle Against Evil 600.0), arrow total (159/178) (101/120 in two efficant quivers) Trace 94/94 Armor Class: 18[20] [[22]] Touch: 09[11] [[13]] Flat Foot: 12[14] [[16]] Spell List 1st level Resist Energy Resist Energy 2nd Level Barkskin (cast upon self) Catsgrace 3rd Level Summon Natures Aly Summon Natures Aly Shadow 44/44 Armor Class: 20 Touch: 15 Flat-footed: 15
DM/Al - OoC to Trace Tuesday July 31st, 2007 6:59:20 AM
Savin is 15ft off the ground. Trace is not Enlarged. He cannot reach up to touch Savin and deliver the spell.
You may change your move before post time tonight if you wish.
Peerimus d20+16=21 Tuesday July 31st, 2007 8:35:33 AM
Peerimus reaches up to Savin and touches him. [cast defensively Protection from Energy Fire]
more posting later.
-Al Bears has 129HP they gained con and thus 24HP upon being Grown
Vinder HP 102/102 AC 23 (two weapon defense, dodge, slow) d20+14=23 d20+16=18 Tuesday July 31st, 2007 9:11:02 AM
Vinder's greatest strength in a fight has always been his speed. Having that taken away is now severely hampering his attacks. He cuts high then low, but his opponent avoids either strike with laughable ease.
That's what I get for bringing a knife to a magic fight! He grits his teeth and muscles through.
(Slow round 2)
Quinn Ac 29 Hp 110(123)(136) d20+24=41 2d10(7+3)+13=23 2d8(6+1)+13=20 d8=8 Tuesday July 31st, 2007 1:29:48 PM
HUGE Earth elemental HP 166/184 (augment summoning) SLOWED Position AP 26
The HUGE creature of rock and earth reacts slowly but makes his one blow count.
AC 41, damage 23
Quinn Flies up 20 feet can calls out to his fellow "Here is a blessing from Gargul, nw lets beat the crap out of this Avatar." Quinn sacrifices banishment for cure moderate wounds mass.
Dweezil watched as his master systematically tortured the quasit. The creature was known to his master and, supposedly, was a good source of information. However, this time the creature had nothing and Dweezil's master was furious. The quasit, Feyryn, desperately pleaded for the necromancer to finish, and finally he did. Killing the quasit accomplished no more than sending the creature back to the Abyss. It could only be destroyed if destroyed while within the Abyss, and so was banished for one-hundred years. The only way it could return is if a spellcaster summoned it again. And so it would wait. Dweezil was glad he was not on the receiving end of his master's wrath, and wondered how long it would be until the whereabouts of the Children of Chaos were uncovered.
Durgan AC29 Hp156/182 d20+26=29 d20+21=30 d20+16=23 2d8(3+8)+11=22 2d8(1+6)+11=18 2d8(7+7)+11=25 Tuesday July 31st, 2007 4:29:11 PM
"Well yer even uglier than yer other face." Durgan attacks the new form, hoping to slow it down.
active effects: blur- (20% miss) -3min aid-(+1 morale to attack,save vs. fear,and 5 temp hit points) -3min haste- 13rounds (+1 attack,dodge AC,reflex, +30move)-temp suppressed enlarge person- 13min (+2str,-2dex, -1 attacks and AC, reach 10) slow -?
Randall AC17 Hp63/63 Fluffy AC25 Hp31/31 -sub BZ Tuesday July 31st, 2007 4:38:38 PM
Randall uses the opportunity while waiting for Savin to act and reloads his arsenal.
actions: use pearl of power to re-memorize magic missle
active effects: Improved Invisibility Fireshield Stoneskin Fly Spell Turning Protection from Evil Enlarge Person Wall of Force
Firn'gaer - AC 23, HP 84 Tuesday July 31st, 2007 4:54:27 PM
"Actually, I'd prefer a pink fuzzy bunny to fight if you can arrange that Savin." Firn'gaer says in response to Savin's question.
Firn'gaer throws haste, using extend rod, at AL/AM 27/28 to counter the slow created by the stone golem. The haste will effect 12 creatures. [if I count right there are 11 creatures which are no further apart than 30-ft]
Firn'gaer flies to AS24.
Active Spells See Invisibility Detect Magic (requires concentration) Read Magic Extended Mage Armor - 24 hours Overland Flight - 12 hours Extended Shield (used rod) - 24 minutes Mass Enlarge Person (affecting all party unless person doesn't want to) - 12 minutes Extended Haste - 24 rounds
Staff used - 1 Rod used - 2
Prepared Spells 0 -- dancing lights(r), ghost sound(r), light *2, prestidigitation(r), read magic *2 1 -- expeditious retreat, mage armor, magic missile, ray of enfeeblement, ray of enfeeblement, shield* 2 -- extended elf sight, extended mage armor*, invisibility, mirror image, scorching ray x2 3 -- dispel magic*, dispel magic, empowered magic missile*, fireball, haste*, slow* 4 -- black tentacles, dimension door*, mass enlarge person*, polymorph 5 -- empowered lightning bolt, overland flight*, telekinesis, wall of force 6 -- empowered ice storm, heighten resilient sphere*, mage's lucubration
* -- Spells cast (r) -- racial spells
Savin ac 33 99/126 hps d20+14=30 d20+23=36 Tuesday July 31st, 2007 4:58:19 PM
Savin darts forward and iniates the next grapple with the Balor/Avatar of chaos. Touch attack of 30/ grapple roll of 36.
Having the demon/devil in his grasp, he groans, "When are you going to pick a form with good breath. I hear fuzzy bunnies have nice breath. How about a flower? Your not very considerate you know."
Peerimus AC 31 HP 96/96 Yorrick AC 28 HP 81/117 d20+25=34 d20+25=34 2d6(2+2)+14=18 2d6(6+6)+14=26 d20+19=20 d20+19=24 d20+19=31 2d8(4+1)+4=9 2d8(2+4)+4=10 d20+31=44 d20+31=50 Tuesday July 31st, 2007 4:58:20 PM
The Bears continue undaunted and now healed some more from Quinn's magic. Both strike at the fiend before them. [D2 hit AC 34 dmg 18 Grapple 44][D3 Hit AC 34 dmg 26 grapple 50]
The Air elemental and Arrowhawk attack as well. [Arrowhawk Touch AC 20 miss][Air elemental Hit AC 24/31 dmg 9/10]
Peerimus cast Protection from Fire see earlier post of the day
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: *Endure Elements, *Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2 Level 2: **Barkskin x2, Spider Climb, Gust of Wind, **Resist Energy x2 Level 3: *CMW, *Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, *Freedom of Movement, Dispel Magic, Ice Storm, *Air Walk Level 5: *Animal Growth, *Extend Greater Shillelagh, Heighten Poison, Deathward Level 6: *Heighten Flame strike, Transport via Plants, Extended Wall of Fire Level 7: *Fire Storm, *Sunbeam
Spell Staff contains Transmute Metal to Wood Active Spells Peerimus Greater Shillalelagh, Barkskin, Endure Elements, Resist Elements Fire, Freedom of Movement, Longstrider Active Spells Yorrick Barkskin, Resist Elements Fire, Airwalk SNA VII Rounds 5/13 Dire bears Animal Growth DR 10/Magic +8 str +4 con +2ac +4 saves -1 att and AC 9/13 rounds D2 86/129 D3 88/129 SNA VII Rounds 6/13 Arrowhawk SNA VI Greater Air Elemental AC 22 136/136 DR 5- 11/13 Rounds
note to DM both bears were subject of the animal growth and have 129 max HP as a result of the con boost
Kazak Ac 32 Hp121/158 ,Enlarge,scarab of golemsbane,power attack +5 d20+19=38 d20+14=23 d20+9=29 d20+19=30 d20+9=12 2d8(2+8)+16=26 2d8(1+3)+16=20 2d8(4+4)+16=24 Tuesday July 31st, 2007 5:43:34 PM
Seeing Savin again grapple the Avatar "just hold him still a few moments " growls Kazak
With a growl in his throat Kazak attacks the Avatar with renewed fury "hold still ya changling" barks the dwarf.
1st swing d20+19=38 crit hit!! d20+19=30(i think that hit )damage 2d8(2+8)+16=26,2d8(1+3)+16=20) 2nd swing d20+14=23 missed 3rd swing d20+9=29 crit hit!!d20+9=12 missed crit,damage 2d8(4+4)+16=24 damage total 26,20,24
" ya can change all ya want but ya ain't gonna change the bite of dwarven steel "
(i added +2 flanking to kazak's attack)(power attacked for +5)
Hell is for Heroes Round 11 (DM/Al) d20=17 d20+28=45 d20+31=47 d20+26=38 d20+21=27 d20+16=21 d20+30=47 d20+25=37 2d6(2+5)+13=20 2d6(6+2)+13=21 d4+6=10 d4+6=8 d6=2 d6=3 d20+12=30 d20+12=25 6d6(6+2+2+3+6+3)=22 Tuesday July 31st, 2007 9:33:57 PM
Trace switches from arrows to magic. He begins a casting. (Your Ape will appear at the beginning of next round, Trace. You will be responsible for its actions. If you don't dictate an action for it, it will not act.)
Peerimus reaches up to Savin again. His spell Protects Savin from the Fire that is clearly running up and down the Demon Form body. All of Peerimus' summoned creatures attack, but none of them is able to penetrate the Demon Form's natural armor. (Note: My mistake. The Air Elemental could not have been in the position in which I placed it last round. Randall's Wall rises 30ft high. It would have been in the way. I've placed the Air Elemental 5ft East.)
Vinder attacks too. And he misses too.
Quinn's Earth Elemental, on the other hand, pounds into the Demon Form, but it resists most of the damage. Quinn flies up 20ft and casts another Mass Cure spell. (Quinn: EA1, D3, and Durgan are too far away. "No two of which can be more than 30 ft apart.")
Durgan swings three times, but hits not once.
Randall calls on a Pearl of Power and a spell returns.
Firn'gaer casts Haste into the Melee down below. It counters the slow affect in addition to extending the Haste already on some of the combatants. (Note, Firn'gaer that it is not "no further than 30ft apart." Rather it is "No two of which can be more than 30 ft. apart." There are many combinations of creatures that fit that critera. I chose the folloing: Quinn, Durgan, D3, D2, AI1, Kazak, Vinder. Them the Slow effect is canceled and their Haste will apply until Round 34.)
Savin flies over Kazak and one of the Dire Bears. He reaches for the Demon Form and touches its skin of flame. Savin touches the Demon Form, but it wrenches loose. Savin is unable to initiate the Grapple.
Kazak slams home two good hits. Unfortunately both miss the Demon Form's critical areas. Still, the power of the blows has gotten the Demon Form's attention. Its head swivels in the dwarf's direction.
+++++++++++++++++++++++++++++++++++++++++++
To the east the area that had just been glowing thrusts up into the air becoming a raised plateau 10 feet high.
The Demon Form takes a five foot step East, sliding away from Vinder. It looks at Durgan, and the dwarf feels an invisible force slam his weapon out of his grasp. (Disarm 45.) The dwarven Waraxe clangs to the ground. Then the Demon Form raises a longsword that blazes like a bolt of lightning. The whip in its other hand cracks, and it begins raining blows down upon the creature that damaged it, Kazak. The sword aims for the neck. (Hit Kazak Longsword AC47, 38, 27, 21, Whip AC47, AC37, Damage 20+21+10+8+2+3=64hp. Entangle STR check 30 & 25.)
Bloody and burnt, Kazak manages to keep the Lightning Bolt Longsword from his neck. The dwarf has the distinct feeling that should it manage to come between his armor and his head, the result would be instant death.
As the Demon's burning whip falls, Kazak feels it wrap about him. He feels the Demon Form pulling with enormous strength. It pulls him against his body, hoping burn with its natural demonic flames. ( Kazak, Make Opposed STR checks vs DC30 and DC25. If you fail either of them, you are Entangled and you take 21hp more from the Demon's flames. You may escape from the Whip by beating a DC20 Escape Artist check as a Full Round Action. The Whip has an as of yet unknown number of Hitpoints. But the Break DC for the Whip is a STR check of 25.)
=== OOC ===
BTW, thanks for the corrections. Having a tough time keeping up with all of the changes.
ENEMY STATUS ============ Avatar (Abyssal Form) Lightly Wounded, AC35, Touch 16, Grapple Take10 Higher than 36, DR15 ?/?, SR?
GROUP STATUS ============ Durgan 156/187 (Haste 34, Blur (20% miss) 30, Aid(+1 morale to attack,save vs. fear,and 5 temp hit points) 30, Enlarge Person 120) Firn'gaer 60/60 (Extended Mage Armor 14400, Overland Flight 7200, Extended Shield 240, Enlarge Person 120, Resilient Sphere 131) Rufus 42/42 Kazak 77???/158 (Haste 34, Enlarge Person 120) Peerimus 96/96 (Greater Shillalelagh 7800, Barkskin 130, Freedom of Movement 130, Resist Elements Fire 130, Summon Nature's Ally I 13, Enlarge Person 120, SNAVII 14, Longstrider 136, Animal Growth 138), Yorrick 117/117 (Airwalk 130, Barkskin 130, Resist Elements Fire 130) Quinn 110/110 +13temp/+13tempCon (Magical Vestments Armor 7800, Magical Vestments Shield 7800, Greater magic weapon Mace 15600, Enlarge Person 120, True Seeing 131, SMVII 20, Divine Power 19, Righteous Might 21, Fly 140, Haste 34) Randall 63/63 (Improved invisibility 13, Fireshield 13, Stoneskin 130, Fly 190, Spell Turning 130, Protection from Evil 10, Enlarge Person 120, Wall of Force 13, Force Cage 136), Fluffykins 31/31 (Improved invisibility 13, Fireshield 13, Stoneskin 130, Fly 190, Spell Turning 130) Savin 126/126 (Silversheen 600, Fly 70, Barkskin +4 90, Enlarge Person 120, Protection From Fire 140 120/120) Trace 86/86 (Improved Invisibility 13, Barkskin 1300, Cat's Grace 130, Magic Circle Against Evil 600), Shadow 44/44 Vinder 95/102 (Haste 34) D2 73/129 (Animal Growth, Haste 34) D3 129/129 (Animal Growth, Haste 34) EA1 136/184 () AI1 178/178 (Haste 34)
ENVIRONMENT =========== Insect Plague: A swarm deals 2d6 points of damage to any creature whose space it occupies at the end of its move. Any living creature that begins its turn with a locust swarm in its space must succeed on a DC 12 Fortitude save or be nauseated for 1 round. Obscuring Mist: Per the Spell Raised Plateau: 10ft High. Sides are Climb DC25 Solid Fog: The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target). Any creature attempting to move through it progresses at a speed of 5 feet, regardless of its normal speed, and it takes a -2 penalty on all melee attack and melee damage rolls. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into solid fog is slowed, so that each 10 feet of vapor that it passes through reduces falling damage by 1d6. A creature can't take a 5-foot step while in solid fog. Very Tall Grass: Movement cut to ½. No tumbling. Total Concealment outside of 5ft. Water: Swim check of DC10 to make the surface. Climb check of DC10 to pull yourself out. Swimming is a Move Action. Climbing out is also a Move Action. Getting out would be a Full Round. Whirlwind: Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of damage. A Medium or smaller creature that fails its first save must succeed on a second one or be picked up bodily by the cyclone and held suspended in its powerful winds, taking 1d8 points of damage each round on your turn with no save allowed.
Peerimus AC 31 HP 96/96 Yorrick AC 28 HP 81/117 d20+25=37 d20+25=41 d20+20=28 d20+25=28 d20+25=40 d20+20=24 2d6(4+1)+14=19 2d6(3+5)+14=22 2d6(1+2)+14=17 d20+31=36 d20+31=34 d20+31=40 d20+19=30 d20+19=22 d20+19=39 d20+19=21 2d8(4+4)=8 2d8(5+1)+4=10 d20+17=24 Tuesday July 31st, 2007 10:22:00 PM
Peerimus begins another summoning spell [convert Extended Wall of Fire to SNA VI Huge Earth Elemental AP/25]
The Bears continue attacking and now unburdened from the slow spell lash out with both claws and thier fangs [D2 hit AC 37/41/28 dmg 19/22 Grapple 36/34][D3 Hit AC 28/40/24 dmg 17 grapple 40] Almost forgot,last roll Fort save for D2 nausated made it 24
The Air elemental and Arrowhawk continue to attack as well. [Arrowhawk Touch AC 30 dmg 8][Air elemental Hit AC 22/39 crit 21 nope dmg 10]
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: *Endure Elements, *Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2 Level 2: **Barkskin x2, Spider Climb, Gust of Wind, **Resist Energy x2 Level 3: *CMW, *Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, *Freedom of Movement, Dispel Magic, Ice Storm, *Air Walk Level 5: *Animal Growth, *Extend Greater Shillelagh, Heighten Poison, Deathward Level 6: *Heighten Flame strike, Transport via Plants, *Extended Wall of Fire Level 7: *Fire Storm, *Sunbeam
Spell Staff contains Transmute Metal to Wood Active Spells Peerimus Greater Shillalelagh, Barkskin, Endure Elements, Resist Elements Fire, Freedom of Movement, Longstrider Active Spells Yorrick Barkskin, Resist Elements Fire, Airwalk SNA VII Rounds 4/13 Dire bears Animal Growth DR 10/Magic +8 str +4 con +2ac +4 saves -1 att and AC 8/13 rounds D2 73/129 D3 129/129 SNA VII Rounds 5/13 Arrowhawk SNA VI Greater Air Elemental AC 22 136/136 DR 5- 10/13 Rounds
Savin hps 126/126 ac 33 d20+15=28 d20+29=49 2d6(3+4)+6=13 Tuesday July 31st, 2007 11:00:15 PM
Savin lunges in again to grapple the creature easily touching him and grabbing on. Savin used 3 hero points to aid him in his grapple and then rolls a natural 20 (What waste!!!)
Yes the Balor is grappled which knocks 7 off his AC since he loses dex bonuses against the others. Kill him quick!!!
Trace and Shadow, and Ape d20+22=32 d20+22=37 d20+17=34 d20+14=21 d8+5=13 d8+5=11 d8+5=9 d8+5=8 d6=6 d6=3 d6=5 d6=4 2d6(6+4)=10 2d6(2+2)=4 2d6(6+1)=7 2d6(5+5)=10 Wednesday August 1st, 2007 1:55:13 AM
Trace returns to launching arrows at the now grappled Avatar as he watches the mass of creature and humanoid battle before his eyes.
hit ac 32 13hps, 6fire, 10holy total 29hps hit ac 37 11hps, 3fire, 04holy total 18hps hit ac 34 09hps, 5fire, 07holy total 21hps hit ac 21 08hps, 4fire, 10holy total 22hps
total 90 hps
(Improved Invisibility 13.0, Barkskin 1300.0, Cat's Grace 130.0, Magic Circle Against Evil 600.0), arrow total (151/178) (93/120 in two efficant quivers) Trace 94/94 Armor Class: 18[20] [[22]] Touch: 09[11] [[13]] Flat Foot: 12[14] [[16]] Spell List 1st level Resist Energy Resist Energy 2nd Level Barkskin (cast upon self) Catsgrace(cast upon self) 3rd Level Summon Natures Aly(ape) Summon Natures Aly Shadow 44/44 Armor Class: 20 Touch: 15 Flat-footed: 15
Traces Ape d20+7=25 d20+2=10 d6+5=9 d6+2=7 Wednesday August 1st, 2007 2:00:15 AM
Trace's summoned ape appears behind the Avatar and swings his claws at the end of his heavy fist while roaring loudly and then tries his best to bite the Avatar.
hit ac 25 for 9hps damage hit ac 10 for 7hps damage total 16hps
Vinder HP 102/102 AC 24 (two weapon defense, dodge) d20+16=19 d20+16=20 d20+11=28 d20+11=16 d4+2=6 d6=6 5d6(2+4+1+4+3)=14 Wednesday August 1st, 2007 9:45:15 AM
Vinder feels the slowing effects leave his body and he gives a wink and a nod to Firn'gaer. He takes a 5 foot step to AL 26.
"Let's dance!" he calls out and his knives blur as he feints and lunges and then rams a strike home. (Hit AC 28, which I believe hits now that he's grappled, for 6 normal damage + 6 fire damage + 14 sneak attack damage = 26 total damage)
Quinn Ac 29 Hp 106(117)(130)/110(123)(136) d20+24=30 d20+24=33 2d10(8+8)+13=29 2d10(10+1)+13=24 d20+26=45 2d6(4+2)+12=18 2d6(2+2)=4 2d6(4+1)=5 d6=6 Wednesday August 1st, 2007 12:50:51 PM
HUGE Earth elemental HP 136/184 (augment summoning) Position AP 26
The HUGE creature of rock and earth is now moving normally and get ready to take out his aggression on the new Fiend.
AC 30, damage 29 AC 33, damage 24
The Elemental did not react well to his new found movement and his attacks were not well placed.
Quinn see Savin grapple the beast of fire and yells out "Put the spurs to him brother!"
Quinn now flying at 20 feet will move in an wack the fire beast good and hard with his mace. "Foul beast get ready to feel the full might of Gargul through me!"
AC 45 damge weapon damage 18, holy 4, viscious 5
viscious damage to Quinn 6
0 Level (6) (DC: 17) Light x2, Read magic x2, Detect Magic x2 1st Level (7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Comprehend Languages Protection From Evil 2 level (7/1) (DC: 19) See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon 3rd Level (6/1) (DC: 20) Fly (d) * Dispel Magic Magical Vestments x2 **Inviso Purge Searing Light x2 * 4th Level (5/1) (DC: 21) Dimension Door (d) Summon Monster IV Spell Immunity Divine Power * Greater Magic Weapon *Restoration 5th Level (4/1) (DC: 22) True Seeing (d)* Summon Monster V Flame Strike Spell Resistance Righteous Might 6th Level (3/1) (DC:23) Find the path (d) Greater Dispel Magic Summon Monster VI Banishment * 7th Level (2/1) (DC:24) Greater Teleport (d) Holy Word * Summon Monster VII *
spells in affect Active magic Magic vestments -armor Magic vestments -shield Magic weapon,greater Enlarge True seeing Summon Monster VII Divine Power +6 strenght Righteous might +8 strength/+4 con./+4 natural armor class/Enlarge/DR 10 evil Total of +14 strength and +4 constitution!!!!!!!! Fly
Kazak Ac 32 Hp -7/158 enlarge,haste,power attack +5 d20+20=27 d20+15=20 d20+10=29 d20+20=33 d20+10=24 2d8(5+8)+16=29 2d8(5+4)+16=25 d20+5=17 d20+5=13 Wednesday August 1st, 2007 7:30:16 PM
Swinging his dwarven bastard sword for all he was worth .....Kazak launches his attack againist the Avatar as it engulfs him in it's grasp
1st swing d20+20=27 i believe that missed 2nd swing d20+15=20 missed 3rd swing d20+10=29 crit hit ,d20+10=24 missed crit, damage 2d8(5+8)+16=29 4th swing d20+20=33 (hasted)damage 2d8(5+4)+16=25 total damage 54
As the Avatar's blows rain down on Kazak he grunts in pain "ya blasted fiend "
"Grrrrr" as the whip wraps around him the armored dwarf struggles againist the encircling bonds (d20+5=17,d20+5=13 failed both str checks)
"Dur........ The younger stonewall brother fails to finish his call as his body goes limp wrapped in the Avatar's deadly grip
(not sure of the exact number of Hp's Kazak has because of all the healing , i will double check it)
DM/Al - OoC Wednesday August 1st, 2007 7:40:09 PM
Sorry, Kazak, didn't mean to lead you astray as far as the hitpoints go. You would be at 77hp before the possible fire damage from the Avatar's body. It would do 21hp fire damage if you failed either one of those STR checks. Not 21 per failed STR check.
So, glad to say that you're still at 56hp.
Firn'gaer - AC 23, HP 84 d20+12=27 5d4(3+3+1+4+3)+5=19 Wednesday August 1st, 2007 8:59:50 PM
Firn'gaer flies to AN20 and fires magic missiles at the avatar.
SR DC27
Magic missile - 19 points
Active Spells See Invisibility Detect Magic (requires concentration) Read Magic Extended Mage Armor - 24 hours Overland Flight - 12 hours Extended Shield (used rod) - 24 minutes Mass Enlarge Person (affecting all party unless person doesn't want to) - 12 minutes Extended Haste - 23 rounds
Staff used - 1 Rod used - 2
Prepared Spells 0 -- dancing lights(r), ghost sound(r), light *2, prestidigitation(r), read magic *2 1 -- expeditious retreat, mage armor, magic missile, ray of enfeeblement, ray of enfeeblement, shield* 2 -- extended elf sight, extended mage armor*, invisibility, mirror image, scorching ray x2 3 -- dispel magic*, dispel magic, empowered magic missile*, fireball, haste*, slow* 4 -- black tentacles, dimension door*, mass enlarge person*, polymorph 5 -- empowered lightning bolt, overland flight*, telekinesis, wall of force 6 -- empowered ice storm, heighten resilient sphere*, mage's lucubration
* -- Spells cast (r) -- racial spells
Randall AC17 Hp63/63 Fluffy AC25 Hp31/31 -sub BZ d20+17=23 5d4(3+2+1+4+1)+5=16 Wednesday August 1st, 2007 9:36:55 PM
OOC-force cage was dismissed
Randall wipes the sweat from his invisible brow as he watches Savin start the dance again. As he grapples the Avatar and everyone attacks, Randall decides to pitch in an attack of his own and adds more magic missles to the mix.
actions: cast magic missle SR check=23 (ouch) dmg?=16
active effects: Improved Invisibility Fireshield Stoneskin Fly Spell Turning Protection from Evil Enlarge Person Wall of Force
Durgan AC30 Hp156/182 d20+27=38 2d8(7+1)+11=19 Wednesday August 1st, 2007 9:53:58 PM
"ME BRUDDER! Kazak hang on!" Durgan picks up his weapon and moves back in.(5-foot move) He takes a swing and tries to take the creature's attention off of his brother. "Don't ye dare let go this time Savin, let's finish this."
active effects: blur- (20% miss) -3min aid-(+1 morale to attack,save vs. fear,and 5 temp hit points) -3min haste- 13rounds (+1 attack,dodge AC,reflex, +30move)-temp suppressed enlarge person- 13min (+2str,-2dex, -1 attacks and AC, reach 10)
Hell is for Heroes Round 12 (DM/Al) d20=17 6d6(6+6+4+6+6+2)=30 6d6(6+6+5+4+6+5)=32 d20+28=31 Wednesday August 1st, 2007 10:15:39 PM
Peerimus begins another summoning spell. His existing friends continue the attack. Both bears score claw attacks, but even the powerful blows cause only minor scratches. Neither is able to grapple the Demon Form. The Arrowhawk hones its aim and a bolt of electricity strikes. The electricity, however, does no damage. The Air Elemental hits, but its blow does no damage either.
Savin reaches in, taking hold of the Avatar's Demon Form. The Destroyer is again grappled! Flames from the Demon Form body ripple and flare against Savin's skin. Were it not for Peerimus' magic, he would be charred badly. (-30 from Protection from Energy.)
Trace returns to firing arrows. With the Avatar's movement restricted by the grapple, it is an easier target. Three of Trace's arrows hit. None of the arrows penetrates deep enough to hurt the Demon Form, though. And the fire does not burn. Only the Holy Energy damages the Avatar. Traces summoned Ape appears and launches into an attack. It does not manage to land a solid blow.
Vinder feels himself speeding up. With the Avatar restrained, he manages to drive a blade into a vital spot. Though the fire of his dagger, does not burn the Demon Form, the hole where the dagger pierced leaks dark blood.
Quinn and his Earth elemental attack. Both score hits, the Elemental does largely thanks to Savin's grapple. The Elemental pounds home some good punches. Quinn flies over the invisible wall. He does more damage with the Holy and Vicious damage.
Kazak fights back. He scores a single powerful blow before he is entangled and drawn to the Demon Form's body. Flames cause the brave dwarf's blood to sizzle on his armor. Still entangled in the whip, Kazak continues to take damage from the flames. (Take 32hp fire damage this round) Worse yet, his movements are restricted. He finds his aim is now hampered. It's looking bad. (An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). Or the Whip has an unknown number of Hit Points and an AC of 5. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity.)
Firn'gaer fires Magic Missiles at the Avatar. He can see that his magic nearly overcame the Demon Form's Spell Resistance, but the Missiles still fizzle. Down below another area begins glowing. This one is a deep Black (Firn'gaer only: Highlight to display spoiler: {Squares As-AV/26-29})
Randall sends Magic Missiles of his own, the air is filled with glowing death. But just like Firn'gaer, Randall fails to breach the Demon Form's Spell Resistance and the Missiles fizzle.
Durgan bends to snatch up his weapon. Normally a powerful blow, it barely makes a dent through the Demon Form's Damage Resistance.
+++++++++++++++++++++++++++++++++++++++++++
Grappled now, the Demon Form is unable to follow up on its attack and finish Kazak off. The dwarf is still entangled, though, and may succumb to the Abyssal flames.
By this time, the Demon Form is wounded. It looks again at Savin. "Dance with me Child," it says again, the evil demon voice swallowed by the hollow ring of infinity.
It snaps a look at Quinn, and the cleric of Gargul feels an invisible smash against his weapon. (Disarm 31 miss) But the blow is not strong enough, and he manages to retain hold.
Then the Demon Form raises its head and its eyes roll back into its head. A dark Unholy Aura rises from its skin, surrounding it with protection and the stench of wasting death. (Unholy Aura: If a good creature succeeds on a melee attack against the Demon Form, the offending attacker takes 1d6 points of temporary Strength damage Fortitude vs DC26 negates.)
ENEMY STATUS ============ Avatar (Abyssal Form) Wounded, AC39 vs Savin AC32 for everyone else, Touch 20, Grapple Take10 DC 46, DR15 ?/?, SR28, Immune to Electricity
GROUP STATUS ============ Durgan 156/187 (Haste 34, Blur (20% miss) 30, Aid(+1 morale to attack,save vs. fear,and 5 temp hit points) 30, Enlarge Person 120) Firn'gaer 60/60 (Extended Mage Armor 14400, Overland Flight 7200, Extended Shield 240, Enlarge Person 120, Resilient Sphere 131) Rufus 42/42 Kazak 24/158 (Haste 34, Enlarge Person 120) Peerimus 96/96 (Greater Shillalelagh 7800, Barkskin 130, Freedom of Movement 130, Resist Elements Fire 130, Enlarge Person 120, SNAVII 14, Longstrider 136, Animal Growth 138, SNAVI 23), Yorrick 117/117 (Airwalk 130, Barkskin 130, Resist Elements Fire 130) Quinn 104/110 +13temp/+13tempCon (Magical Vestments Armor 7800, Magical Vestments Shield 7800, Greater magic weapon Mace 15600, Enlarge Person 120, True Seeing 131, SMVII 20, Divine Power 19, Righteous Might 21, Fly 140, Haste 34) Randall 63/63 (Improved invisibility 13, Fireshield 13, Stoneskin 130, Fly 190, Spell Turning 130, Protection from Evil 10, Enlarge Person 120, Wall of Force 13, Force Cage 136), Fluffykins 31/31 (Improved invisibility 13, Fireshield 13, Stoneskin 130, Fly 190, Spell Turning 130) Savin 126/126 (Silversheen 600, Fly 70, Barkskin +4 90, Enlarge Person 120, Protection From Fire 140 90/120) Trace 86/86 (Improved Invisibility 13, Barkskin 1300, Cat's Grace 130, Magic Circle Against Evil 600), Shadow 44/44 Vinder 95/102 (Haste 34) D2 73/129 (Animal Growth, Haste 34) D3 129/129 (Animal Growth, Haste 34) EA1 136/184 () AI1 178/178 (Haste 34)
ENVIRONMENT =========== Insect Plague: A swarm deals 2d6 points of damage to any creature whose space it occupies at the end of its move. Any living creature that begins its turn with a locust swarm in its space must succeed on a DC 12 Fortitude save or be nauseated for 1 round. Obscuring Mist: Per the Spell Raised Plateau: 10ft High. Sides are Climb DC25 Solid Fog: The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target). Any creature attempting to move through it progresses at a speed of 5 feet, regardless of its normal speed, and it takes a -2 penalty on all melee attack and melee damage rolls. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into solid fog is slowed, so that each 10 feet of vapor that it passes through reduces falling damage by 1d6. A creature can't take a 5-foot step while in solid fog. Very Tall Grass: Movement cut to ½. No tumbling. Total Concealment outside of 5ft. Water: Swim check of DC10 to make the surface. Climb check of DC10 to pull yourself out. Swimming is a Move Action. Climbing out is also a Move Action. Getting out would be a Full Round. Whirlwind: Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of damage. A Medium or smaller creature that fails its first save must succeed on a second one or be picked up bodily by the cyclone and held suspended in its powerful winds, taking 1d8 points of damage each round on your turn with no save allowed.
Quinn Ac 30 Hp 95(106)(119)/110(123)(136) d20+16=31 d20+16=21 2d10(4+9)+25=38 d20+27=43 d20+21=25 d20+15=22 d20+27=40 2d6(4+1)+12=17 2d6(6+1)+12=19 2d6(6+3)=9 2d6(3+3)=6 2d6(1+5)=6 2d6(1+5)=6 d6=5 d6=6 d20+14=32 Wednesday August 1st, 2007 10:45:26 PM
HUGE Earth elemental HP 136/184 (augment summoning) Position AP 26
The HUGE creature of rock and earth is hearten that his poor attacks scored hits and tries a new tactic (power attack PA).
AC 31 (PA8), damage 38 AC 21 (PA8), miss ?
Quinn sees the time is ripe to finish the fiend and attacks full force. "Try to take my weapon will you. Smashing time fiend!"
AC 43 damge weapon damage 17, holy 9, viscious 6 AC 25, miss AC 22, miss Haste attack AC 40 weapon damage 19, holy 6, viscious 6
viscious damage to Quinn 5 & 6 (Ouch!)
Fort save for aura 32
"Is that all you can do fiend is stink on us! Get ready to meet Gargul!"
0 Level (6) (DC: 17) Light x2, Read magic x2, Detect Magic x2 1st Level (7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Comprehend Languages Protection From Evil 2 level (7/1) (DC: 19) See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon 3rd Level (6/1) (DC: 20) Fly (d) * Dispel Magic Magical Vestments x2 **Inviso Purge Searing Light x2 * 4th Level (5/1) (DC: 21) Dimension Door (d) Summon Monster IV Spell Immunity Divine Power * Greater Magic Weapon *Restoration 5th Level (4/1) (DC: 22) True Seeing (d)* Summon Monster V Flame Strike Spell Resistance Righteous Might 6th Level (3/1) (DC:23) Find the path (d) Greater Dispel Magic Summon Monster VI Banishment * 7th Level (2/1) (DC:24) Greater Teleport (d) Holy Word * Summon Monster VII *
spells in affect Active magic Magic vestments -armor Magic vestments -shield Magic weapon,greater Enlarge True seeing Summon Monster VII Divine Power +6 strenght Righteous might +8 strength/+4 con./+4 natural armor class/Enlarge/DR 10 evil Total of +14 strength and +4 constitution!!!!!!!! Fly Haste
Trace and Shadow and Ape d20+7=26 d20+2=22 d6+5=10 d6+2=6 d20+22=42 d20+22=32 d20+17=36 d20+14=21 2d6(5+3)=8 2d6(6+4)=10 2d6(2+5)=7 Thursday August 2nd, 2007 4:13:26 AM
Shadow unsure of what to do stays put as she was last told waiting for another order. The ape again tries to hit the Avatar. hit ac 26 10 hps damage hit ac 22 nat 20 6 hps damage total 16hps damage
Trace loads up again to continue his attempt to put down the creature. hit ac 32 08holy hit ac 37 10holy hit ac 34 07holy
total 25 holy damage hps
(Improved Invisibility 13.0, Barkskin 1300.0, Cat's Grace 130.0, Magic Circle Against Evil 600.0), arrow total (147/178) (89/120 in two efficant quivers) Trace 94/94 Armor Class: 18[20] [[22]] Touch: 09[11] [[13]] Flat Foot: 12[14] [[16]] Spell List 1st level Resist Energy Resist Energy 2nd Level Barkskin (cast upon self) Catsgrace(cast upon self) 3rd Level Summon Natures Aly(ape) Summon Natures Aly Shadow 44/44 Armor Class: 20 Touch: 15 Flat-footed: 15
Savin ac 33 hps 126/126 d20+6=17 d20+6=10 d20+6=10 d20+6=11 d20=5 Thursday August 2nd, 2007 8:19:46 AM
Savin launches a full out attack using powerattack (+9) on the beast. All of his attacks thud against the natural armor of the beast but fail to penetrate.
He responds to the voice in his head? "Back at the monastary, my master taught us a dance called the tango. He said it improved footwork. I would show it to you but since we have to dance cheek to cheek, I am not going to do it until you chew some mint leaves."
Vinder HP 102/102 AC 24 (two weapon defense, dodge) d20+16=36 d20+16=24 d20+13=33 d20+16=27 d20+13=33 d20+11=21 d20+13=19 d6+11=16 d20+11=22 d4+2=3 5d6(6+3+6+6+5)=26 Thursday August 2nd, 2007 9:30:19 AM
Vinder continues his attack, now heartened by the success of his last blow.
He again stabs his knife into the flesh of the enemy. (Only one hit at AC 36 - crit confirm fails at 24 - for 3 normal damage + 26 sneak attack damage = 29 total damage; Fort save 33 to avoid strength damage)
"Someone said something about binding this stinker after we'd hurt him enough," he hollers between strikes and feints. "When does that happen?"
Quinn (second illegal post) d20+17=25 d6=5 Thursday August 2nd, 2007 1:09:48 PM
Fort save for EA 25, so close
5 strenght lost.
No, you're okay, Quinn. Or rather, your Elemental is. The check for STR damage only applies to Good aligned creatures. The Elemental is Neutral, so it does not apply. --Al
Firn'gaer - AC 23, HP 84 d20+12=17 Thursday August 2nd, 2007 1:49:01 PM
Firn'gaer flies to AM28 and bounces a ray of enfeeblement off the avatar.
Firn'gaer feels like a spectator in the life and death fight occuring below.
Active Spells See Invisibility Detect Magic (requires concentration) Read Magic Extended Mage Armor - 24 hours Overland Flight - 12 hours Extended Shield (used rod) - 24 minutes Mass Enlarge Person (affecting all party unless person doesn't want to) - 12 minutes Extended Haste - 23 rounds
Staff used - 1 Rod used - 2
Prepared Spells 0 -- dancing lights(r), ghost sound(r), light *2, prestidigitation(r), read magic *2 1 -- expeditious retreat, mage armor, magic missile*, ray of enfeeblement*, ray of enfeeblement, shield* 2 -- extended elf sight, extended mage armor*, invisibility, mirror image, scorching ray x2 3 -- dispel magic*, dispel magic, empowered magic missile*, fireball, haste*, slow* 4 -- black tentacles, dimension door*, mass enlarge person*, polymorph 5 -- empowered lightning bolt, overland flight*, telekinesis, wall of force 6 -- empowered ice storm, heighten resilient sphere*, mage's lucubration
* -- Spells cast (r) -- racial spells
Randall AC17 Hp63/63 Fluffy AC25 Hp31/31 -sub BZ d20+17=21 Thursday August 2nd, 2007 7:37:39 PM
Once again, Randall tries to blast some magic missles through the Avatar's defenses.
actions: cast magic missle SR check=21(Arrgh!)
active effects: Improved Invisibility Fireshield Stoneskin Fly Spell Turning Protection from Evil Enlarge Person Wall of Force
Peerimus AC 31 HP 96/96 Yorrick AC 28 HP 81/117 -sub BZ d20+25=42 d20+25=31 d20+20=38 2d6(6+1)+14=21 2d6(5+6)+14=25 2d6(3+3)+7=13 d20+31=34 d20+25=26 d20+25=39 d20+20=36 2d6(2+6)+14=22 2d6(2+3)+14=19 2d6(1+4)+7=12 d20+31=51 d20+19=22 d20+19=23 2d8(3+1)+4=8 2d8(7+4)+4=15 d20+19=36 d20+19=38 2d10(10+3)+9=22 2d10(3+8)+9=20 3d8(6+1+8)+5=20 Thursday August 2nd, 2007 8:11:34 PM actions: Peerimus moves up to Kazak and gives him a boost from a cure serious wounds wand. heal 20hp dmg on Kazak
Peerimus' horde of summoned creatures continue their assault upon the Avatar: -animal growth dire bear#1 att(claw)42, 31, (bite)38; dmg(claw) 21, 25 (bite)13, grapple=34 -animal growth dire bear#2 att(claw)26, 39, (bite)36; dmg(claw) 22, 19 (bite)12, grapple=51(nat20) -Arrow hawk elder- Avatar immune to elec -Huge Air elemental att 22,23 dmg 8,15 -Huge Earth elemental att 36, 38 dmg 22, 20
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: *Endure Elements, *Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2 Level 2: **Barkskin x2, Spider Climb, Gust of Wind, **Resist Energy x2 Level 3: *CMW, *Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, *Freedom of Movement, Dispel Magic, Ice Storm, *Air Walk Level 5: *Animal Growth, *Extend Greater Shillelagh, Heighten Poison, Deathward Level 6: *Heighten Flame strike, Transport via Plants, *Extended Wall of Fire Level 7: *Fire Storm, *Sunbeam
Spell Staff contains Transmute Metal to Wood Active Spells Peerimus: Greater Shillalelagh, Barkskin, Endure Elements, Resist Elements Fire, Freedom of Movement, Longstrider Active Spells Yorrick: Barkskin, Resist Elements Fire, Airwalk SNA VII Rounds 4/13 Dire bears Animal Growth DR 10/Magic +8 str +4 con +2ac +4 saves -1 att and AC 8/13 rounds D2 73/129 D3 129/129 SNA VII Rounds 5/13 Arrowhawk SNA VI Greater Air Elemental AC 22 136/136 DR 5- 10/13 Rounds
Durgan AC30 Hp156/182 d20+27=37 d20+27=43 d20+22=37 d20+17=36 d20+17=20 2d8(3+6)+11=20 2d8(3+7)+11=21 2d8(5+4)+11=20 2d8(3+1)+11=15 Thursday August 2nd, 2007 9:12:58 PM
Durgan sees the danger his brother is in and tries to help him by freeing him. "Hang on! I'll try to cut ye loose!"
attacks:(net +2hit/+1dmg from spells)/+2flanking =+4 hit/+1dmg (aiming for the whip- sunder- I provoke AoO, if any attacks leftover, apply to avatar) 37, 43(haste), 37, 36(crit check=20) damage:(2d8 enlarged weapon) 20, 21, 20, 15
active effects: blur- (20% miss) -3min aid-(+1 morale to attack,save vs. fear,and 5 temp hit points) -3min haste- 13rounds (+1 attack,dodge AC,reflex, +30move)-temp suppressed enlarge person- 13min (+2str,-2dex, -1 attacks and AC, reach 10)
DM/Al - Addendum Thursday August 2nd, 2007 9:19:02 PM
Durgan's desperate swings sunder the Demon Form's whip and Kazak rolls free of the flames.
Engaged now in multiple grapples, the Demon Form is not able to take the Attack of Opportunity against Durgan.
Kazak Ac 32 Hp 44/158 enlarge,haste,power attack +5 d20+20=23 d20+15=23 d20+10=11 d20+20=28 2d8(7+8)+16=31 Thursday August 2nd, 2007 9:36:28 PM
Ffeeling an infusion od health from Peerimus "thanks " growls Kazak thru gritted teeth as the demonic flames burn him
" how do i get meself in these messes " grumbles Kazak to himself " and how will i wriggle outa dis "
Suddendly a hiss of a blade passes nearby and the armored dwarf feels himself free of the entangling whip " Nice work brother " growls Kazak
With a burning rage Kazak attacks the fiend....seeking vengence for it's brutal and almost fatal attack .
1st swing d20+20=23 missed (Al is evil ) 2nd swing d20+15=23 missed (Al is evil ) 3rd swing d20+10=11 missed (Al is evil) 4th swing hasted d20+20=28 Hit!!! (ok Al is just a little evil) damage 2d8(7+8)+16=31 !! ;-)
With his last arc of his blade the dwarven warrior finally lands a solid blow on the fiendish Avatar .
Quinn's Elemental tries for a Power Attack. But due to the Demon Form's spell-like protection, both blows are Deflected. Quinn does better. He hits with two blows. His weapon harms the Demon Form in only small ways. But each of then put together, do goodly damage. His fortitude holds up against the Unholy Aura, but his temporary vitality has already been eaten up by his own Vicious weapon. (BTW, Quinn, you need to make a Fortitude Check vs the DC25 for *each* Attack that Hits. Not once per round. I rolled your second one. Nat 20.)
Trace's Ape strikes a lucky blow. But the blow isn't enough to penetrate the Demon Form's Damage Reduction. Trace fires three more arrows. He hits with all three, burning the Demon Form with holy fire. Trace feels Randall's gift of the Improved Invisibility lift from him.
Savin tries a Power Attack as well, but the added power makes his swings too wild. (Remember, Savin, you take a -4 penalty to attack when involved in a grapple.)
Vinder sneaks in another blow at a vital area. He fights off the Unholy Aura as it crawls up his arm.
Firn'gaer fires a dark ray at the Avatar. Again he is defeated by Spell Resistance. Down below another area begins glowing. This one is a swirling Green(Firn'gaer only: Highlight to display spoiler: {Squares Y-AB/34-37})
Randall sends another Magic Missile, but this one has as little success as the first. Randall and Fluffy are deserted by their Improved invisibility and Fireshield. The Wall of Force also disappears.
Peerimus summons another creature. A second Earth Elemental, Huge in size, appears next to the one summoned by Quinn. All of Peerimus' creatures attack. The bears both land bites and claws, but their efforts do little real damage. The southern bear manages a lucky hold, and drags the Demon Form into its embrace. The Air Elemental slams away, but neither blow lands well. The new Earth Elemental, on the other hand, hits with both fists. The Demon Form now seems bloody and battered from half a hundred different minor wounds.
Durgan sees the desperate situation that his brother is in. He attacks the rope, and with powerful blows, cuts it asunder. Kazak rolls free of the fire.
Kazak attacks back! He puts power behind his blade, and maybe that is his undoing, for all of his strikes miss. Even the last one misses, deflected by the newly placed Unholy Aura. (Al is Evil. AC is now 32.)
+++++++++++++++++++++++++++++++++++++++++++
In the space behind Kazak, an area of Deeper Darkness rises from the ground. (Per the Spell.)
The Demon Form of the Avatar is gravely wounded. There is so much blood that it must be near death. For a creature this powerful that might, however, still mean that hit can hold out for many more smaller blows. Through is hands, fastened upon the burning body, Savin feels the grip that Seribond has upon the Avatar's essence. If Chaos had a soul this would be it. Through this bond he feels something akin to a longing from the Destroyer, the Avatar of all things Chaotic. Vinder's question hangs over all things. When does this happen? Will it happen before someone is killed?
The Demon Form does not struggle against the Monk and the Bear. Once again it flicks its head in Quinn's direction. (Disarm 29, Nat 1) Again Quinn feels a force rush by. But this time it does not even touch his weapon.
Then the Avatar cranes its neck. Its muscles bulge and it points to the ground at its feet. A strong dispelling magic radiates from that spot. Its own Unholy Aura remains in place. One of Peerimus' bears, the Air Elemental and his Earth Elemental all are dispelled. Quinn's Earth Elemental remains. Durgan Loses his Haste spell, Quinn loses the Magic Vestment in his Armor. Vinder loses Haste as well. Both of Kazak's spells hold out. But worst of all, Savin loses his Protection from Fire.
ENEMY STATUS ============ Avatar (Abyssal Form) Near Death, AC39 vs Savin AC32 for everyone else, Touch 20, Grapple Take10 DC 46, DR15 ?/?, SR28, Immune to Electricity
GROUP STATUS ============ Durgan 156/187 (Blur (20% miss) 30, Aid(+1 morale to attack,save vs. fear,and 5 temp hit points) 30, Enlarge Person 120) Firn'gaer 60/60 (Extended Mage Armor 14400, Overland Flight 7200, Extended Shield 240, Enlarge Person 120, Resilient Sphere 131) Rufus 42/42 Kazak 24/158 (Haste 34, Enlarge Person 120) Peerimus 96/96 (Greater Shillalelagh 7800, Barkskin 130, Freedom of Movement 130, Resist Elements Fire 130, Enlarge Person 120, SNAVII 14, Longstrider 136), Yorrick 117/117 (Airwalk 130, Barkskin 130, Resist Elements Fire 130) Quinn 106/110 +13tempCon (Magical Vestments Shield 7800, Greater magic weapon Mace 15600, Enlarge Person 120, True Seeing 131, SMVII 20, Divine Power 19, Righteous Might 21, Fly 140, Haste 34) Randall 63/63 (Stoneskin 130, Fly 190, Spell Turning 130, Enlarge Person 120, ), Fluffykins 31/31 Stoneskin 130, Fly 190, Spell Turning 130) Savin 126/126 (Silversheen 600, Fly 70, Barkskin +4 90, Enlarge Person 120) Trace 86/86 (Barkskin 1300, Cat's Grace 130, Magic Circle Against Evil 600), Shadow 44/44 Vinder 95/102 () D3 129/129 (Animal Growth, Haste 34) EA1 136/184 ()
ENVIRONMENT =========== Deeper Darkness: Per the Spell Insect Plague: A swarm deals 2d6 points of damage to any creature whose space it occupies at the end of its move. Any living creature that begins its turn with a locust swarm in its space must succeed on a DC 12 Fortitude save or be nauseated for 1 round. Obscuring Mist: Per the Spell Raised Plateau: 10ft High. Sides are Climb DC25 Solid Fog: The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target). Any creature attempting to move through it progresses at a speed of 5 feet, regardless of its normal speed, and it takes a -2 penalty on all melee attack and melee damage rolls. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into solid fog is slowed, so that each 10 feet of vapor that it passes through reduces falling damage by 1d6. A creature can't take a 5-foot step while in solid fog. Very Tall Grass: Movement cut to ½. No tumbling. Total Concealment outside of 5ft. Water: Swim check of DC10 to make the surface. Climb check of DC10 to pull yourself out. Swimming is a Move Action. Climbing out is also a Move Action. Getting out would be a Full Round. Whirlwind: Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of damage. A Medium or smaller creature that fails its first save must succeed on a second one or be picked up bodily by the cyclone and held suspended in its powerful winds, taking 1d8 points of damage each round on your turn with no save allowed.
Savin AC 33 hitpoints 126/126 d20=11 d20=20 d20=11 d20=20 d20=6 d20=10 d20=19 2d6(6+2)+15=23 2d6(4+6)+15=25 d20+11=18 d20+11=12 d6=1 d6=4 3d6(6+5+2)+15=28 3d6(3+5+4)+14=26 Thursday August 2nd, 2007 10:31:35 PM
Savin feels the weakness starting to flow from his opponent and swings with abandon doing a power attack of +9 (Al, I am just rolling for natural 20's which is my only chance to hit. Got two this round but missed both criticals.) Savin does 13 points of damage and 11 points of damage after damage reduction. (rerolled damge with proper large size rolls)
Savin fails both of his saving throws and feels his strength fade as he continues the fight and waits for the burn. (-5 on strength total from both)
"Come on! Lets finish this thing!!! I can feel that he is weakening. Who has the cloak? We will need it soon."
Quinn Ac 27 Hp 77(90)(103)/110(123)(136) d20+20=36 d20+20=38 2d10(10+2)+19=31 2d10(8+1)+19=28 d20+27=44 d20+21=34 d20+15=35 d20+27=32 2d6(1+4)+12=17 2d6(2+3)+12=17 2d6(3+4)+12=19 2d6(3+5)+12=20 2d6(3+2)=5 2d6(6+2)=8 2d6(1+5)=6 2d6(3+5)=8 2d6(1+3)=4 2d6(2+3)=5 2d6(2+5)=7 2d6(1+2)=3 d6=6 d6=1 d6=5 d6=4 d20+14=26 d20+14=32 d20+14=27 d20+14=21 d6=4 Thursday August 2nd, 2007 11:16:11 PM
HUGE Earth elemental HP 136/184 (augment summoning) Position AP 26
The HUGE creature of rock and earth is conerned he put too much umph into the last attack and attempts to land better placed smashes (power attack PA).
AC 36 (PA4), damage 31 AC 38 (PA4), damage 28
The huge earth elemental gives Quinn a massive smile after his attack, showing several smal boulds for teeth.
Quinn nods to the elemental and unfortunately admires the demons new tactic as he sees magic dispelled all over the place and just hopes it is too late for the fiend.
Quinn presses his attack is hopes of freeing Savin. The large mace rains down blows on the Fiend "IT! IS! TIME! FOR! YOU! TO! MEET! GARGUL!"
AC 44 weapon damage 17, holy 5, viscious 8 AC 34, Weapon damage 17, holy 6, viscious 8 AC 35, weapon damage 19, holy 4, viscious 5 Haste attack AC 32 weapon damage 20, holy 7, viscious 3
viscious damage to Quinn 6, 1, 5, 4 (Ouch Again!)
Fort save for aura 26, 32, 27, 21
Quinn feel some of his enhanced strenght drain from his limbs (-4 str., plenty to spare, for now!)
0 Level (6) (DC: 17) Light x2, Read magic x2, Detect Magic x2 1st Level (7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Comprehend Languages Protection From Evil 2 level (7/1) (DC: 19) See Invisible (d) Aid Bull Str. Bears Endurance Silence Consecrate Align weapon 3rd Level (6/1) (DC: 20) Fly (d) * Dispel Magic Magical Vestments x2 **Inviso Purge Searing Light x2 * 4th Level (5/1) (DC: 21) Dimension Door (d) Summon Monster IV Spell Immunity Divine Power * Greater Magic Weapon *Restoration 5th Level (4/1) (DC: 22) True Seeing (d)* Summon Monster V Flame Strike Spell Resistance Righteous Might 6th Level (3/1) (DC:23) Find the path (d) Greater Dispel Magic Summon Monster VI Banishment * 7th Level (2/1) (DC:24) Greater Teleport (d) Holy Word * Summon Monster VII *
spells in affect Active magic Magic vestments -shield Magic weapon,greater Enlarge True seeing Summon Monster VII Divine Power +6 strenght Righteous might +8 strength/+4 con./+4 natural armor class/Enlarge/DR 10 evil Total of +14 -4 = +10 strength and +4 constitution!!!!!!!! Fly Haste -4 str from Unholy arua
Trace and Shadow and Ape d20+3=18 d20+12=31 d20+22=40 d20+22=31 d20+17=31 d20+14=29 2d6(1+6)=7 Friday August 3rd, 2007 3:09:28 AM
Trace's Ape unable to do much damage reaches out and tries to grab hold of the Avatar dc 18, dc 31
Trace loads up again to continue his attempt to put down the creature. He fires another volly of arrows at the evil. hit ac 40 07 holy total 7 holy damage hps
(Improved Invisibility 13.0, Barkskin 1300.0, Cat's Grace 130.0, Magic Circle Against Evil 600.0), arrow total (147/178) (89/120 in two efficant quivers) Trace 94/94 Armor Class: 18[20] [[22]] Touch: 09[11] [[13]] Flat Foot: 12[14] [[16]] Spell List 1st level Resist Energy Resist Energy 2nd Level Barkskin (cast upon self) Catsgrace(cast upon self) 3rd Level Summon Natures Aly(ape) Summon Natures Aly Shadow 44/44 Armor Class: 20 Touch: 15 Flat-footed: 15
Vinder HP 102/102 AC 24 (two weapon defense, dodge) d20+16=36 d20+16=18 d20+13=24 d6=2 d20+15=24 d20+10=16 d20+10=14 d4+2=6 5d6(5+6+3+2+1)=17 Friday August 3rd, 2007 9:26:37 AM
"Peerimus! We need you, now! You're the one who contains him. Do it, now!"
Vinder continues to duck and weave, trying to allow Peerimus a chance to get in and do his thing.
IF Peerimus does not move in to contain the avatar, or if he does not succeed, Vinder attacks. (Crit 36, confirm crit 18 fails, for 6 normal damage + 17 sneak damage = 23 total damage; Fort save 24 fails, takes 2 Str damage)
Firn'gaer d20+12=20 Friday August 3rd, 2007 2:06:08 PM
Firn'gaer tries a targeted dispel at the Avatar, but once again he seems to only be able to watch from the sidelines.
He flies to AG26.
SR - 20
Active Spells See Invisibility Detect Magic (requires concentration) Read Magic Extended Mage Armor - 24 hours Overland Flight - 12 hours Extended Shield (used rod) - 24 minutes Mass Enlarge Person (affecting all party unless person doesn't want to) - 12 minutes Extended Haste - 22 rounds
Staff used - 1 Rod used - 2
Prepared Spells 0 -- dancing lights(r), ghost sound(r), light *2, prestidigitation(r), read magic *2 1 -- expeditious retreat, mage armor, magic missile*, ray of enfeeblement*, ray of enfeeblement, shield* 2 -- extended elf sight, extended mage armor*, invisibility, mirror image, scorching ray x2 3 -- dispel magic*, dispel magic*, empowered magic missile*, fireball, haste*, slow* 4 -- black tentacles, dimension door*, mass enlarge person*, polymorph 5 -- empowered lightning bolt, overland flight*, telekinesis, wall of force 6 -- empowered ice storm, heighten resilient sphere*, mage's lucubration
* -- Spells cast (r) -- racial spells
Kazak Ac 32 Hp 44/158 enlarge,haste, d20+25=32 d20+20=28 d20+15=34 d20+25=28 2d8(3+6)+11=20 d20+15=16 2d8(8+3)+11=22 Friday August 3rd, 2007 8:58:11 PM
Sensing the Avatar's defenses increase the armored dwarf lets his skill take over rather then muscle (no power attack )
"Dwarven steel will send ya back to where ya belong " growls Kazak as his dwarven bastard sword slashes at the fiend.
"Ya not gonna change this time!!.....we're onto your little tricks " growls Kazak at the Avatar
Randall AC17 Hp63/63 Fluffy AC25 Hp31/31 -sub BZ Friday August 3rd, 2007 10:01:54 PM
Randall watches the battle unfold. Visible now, he rememorizes another attack spell in case it is needed.
actions: uses pearl of power 1st to regain magic missle
active effects: Stoneskin Fly Spell Turning Protection from Evil Enlarge Person
Durgan AC29 Hp156/182 d20+26=42 d20+21=34 d20+16=29 2d8(5+4)+11=20 2d8(4+5)+11=20 2d8(4+6)+11=21 d20+18=33 d20+18=32 Friday August 3rd, 2007 10:12:02 PM
Durgan's attacks fall in time with Kazak's, as the brothers try to cut the Avatar down to size. "What's a matter bub? coupla dwarves knockin ye down ter size?"
active effects: blur- (20% miss) -3min aid-(+1 morale to attack,save vs. fear,and 5 temp hit points) -3min enlarge person- 13min (+2str,-2dex, -1 attacks and AC, reach 10)
OOC- fort saves vs str loss= 33,32
Peerimus AC 31 HP 96/96 Yorrick AC 28 HP 81/117 d20+25=45 d20+25=38 d20+25=44 d20+20=23 4d6(5+1+1+4)+28=39 2d6(4+2)+14=20 2d8(7+1)+5=13 Saturday August 4th, 2007 12:09:23 PM
Peerimus continues to use the wand in hopes of keeping Kazak alive. [Heal 13HP dmg on Kazak]
Answering Vinder, "Not until he is down does my task begin."
Peerimus' now much reduced horde of summoned creatures, continue their assault upon the Avatar: Only the northern bear remains and it continues to slash at the mighty avatar. Hit AC 45 crit 38/44/23 Dmg 39/20 -Arrow hawk elder- Avatar immune to elec
Level 0: Create Water x2, Mending, Purify Food and Drink, Read Magic, Detect Magic Level 1: *Endure Elements, *Faerie Fire, *Long strider, Obscuring Mist, *Pass without Trace, Produce Flame x2 Level 2: **Barkskin x2, Spider Climb, Gust of Wind, **Resist Energy x2 Level 3: *CMW, *Protection from Energy, Neutralize Poison, Sleet Storm, Remove Disease, Daylight Level 4: Flame Strike, *Freedom of Movement, Dispel Magic, Ice Storm, *Air Walk Level 5: *Animal Growth, *Extend Greater Shillelagh, Heighten Poison, Deathward Level 6: *Heighten Flame strike, Transport via Plants, *Extended Wall of Fire Level 7: *Fire Storm, *Sunbeam
Spell Staff contains Transmute Metal to Wood Active Spells Peerimus: Greater Shillalelagh, Barkskin, Endure Elements, Resist Elements Fire, Freedom of Movement, Longstrider Active Spells Yorrick: Barkskin, Resist Elements Fire, Airwalk SNA VII Rounds 3/13 Dire bear [D3} Animal Growth DR 10/Magic +8 str +4 con +2ac +4 saves -1 att and AC 7/13 rounds D2 73/129 D3 129/129 SNA VII Rounds 4/13 Arrowhawk
Hell is for Heroes Round 14 (DM/Al) d20=13 Sunday August 5th, 2007 12:08:25 PM
Savin drives two powerful rabbit punches into the Demon Form. The Demon Form Avatar staggers at the blows, but the Unholy Aura that surrounds it also climbs Savin's arms to steal the monk's strength in return.
Quinn's Earth Elemental strikes twice, smashing the Avatar. (Not sure where you've been getting your numbers from, Quinn. You started rolling with a mod of 22. Then you switched to a 24. I show a Huge Earth Elemental at Slam +19 melee (2d10+9). Augmented, that would be a mod of +21. You rolled here with a mod of +20. That means a Power Attack of +4. How are you getting a damge Mod of +19? Could you look into your mods again? All of them?)
Quinn himself gets in several good blows. But, like Savin, the good within the cleric attracts the Unholy Aura, and it steals his strength.
Trace's Ape reaches out for a grapple. It touches the Demon Form, but it cannot hold on. (Dang, forgot the ape in the Dispel results.) Trace himself lands an arrow, the holy light burns the Demon Form.
Vinder also sneaks in a blow, another stab at the vitals. But dark energy creeps in on him and saps the rogue's strength, the third victim of the Unholy Aura.
Firn'gaer pours magic missiles down from above. But the Demon's Spell Resistance is still strong. Down below another area begins glowing. Again it is a swirling Green(Firn'gaer only: Highlight to display spoiler: {Squares AO-AR/22-25})
Randall takes the time to recall another set of missiles.
Kazak hits twice, and shakes off the Unholy Aura.
Durgan on the opposite side, echoes his brother's blows.
Peerimus' last remaining Dire Bear slashes a great chunk of flesh from the Demon Form before it fades away, returned to the Mother and Father. The druid reaches out to Kazak and heals the bloody and battered dwarf. A certainty, an inner knowledge comes over Peerimus. The end is near. One more blow should fell the Demon Form. It is close. Just one more. Too many may destroy the Avatar of Chaos entirely.
+++++++++++++++++++++++++++++++++++++++++++
Across the field of chaotic patches of wind water and land, the plants in a certain patch rise up to Entangle any who might enter. (Entangle Per the Spell.)
From up above, Firn'gaer catches the shooting comets of probability as they curve their paths and converge upon Peerimus. The druid feels a hand touch his soul. The touch holds both the awe inspiring power of the Father and the nurturing warmth of the Mother. Peerimus feels the power over Life and Death within his hands as Destiny fills his mortal form.
A tone, high and clear rises from Trace and it is answered by Quinn through the voice of Faraday, singing in harmony. The song is wordless, but the song speaks of the End. One more blow.
"Thank you, Child." The Demon Form looks into Savin's eyes once more. The infinite depths of the Avatar's eyes reach to embrace him. "Thank you." But, as the End begins, the Demon Form, with its last breath, speaks a word, and Savin feels a destructive resonance begin to collapse the organs within his body. The monk feels the infinite arms of Chaos wrap protection about him as he fights to hold his body intact. (Implosion! Savin, Fortitude Save vs DC27 or Die. Add a +4 to your save, protective bonus from the Avatar.)
ENEMY STATUS ============ Avatar (Abyssal Form) Near Death, AC39 vs Savin AC32 for everyone else, Touch 20, Grapple Take10 DC 46, DR15 ?/?, SR28, Immune to Electricity
GROUP STATUS ============ Durgan 156/187 (Blur (20% miss) 30, Aid(+1 morale to attack,save vs. fear,and 5 temp hit points) 30, Enlarge Person 120) Firn'gaer 60/60 (Extended Mage Armor 14400, Overland Flight 7200, Extended Shield 240, Enlarge Person 120, Resilient Sphere 131) Rufus 42/42 Kazak 37/158 (Haste 34, Enlarge Person 120) Peerimus 96/96 (Greater Shillalelagh 7800, Barkskin 130, Freedom of Movement 130, Resist Elements Fire 130, Enlarge Person 120, Longstrider 136), Yorrick 117/117 (Airwalk 130, Barkskin 130, Resist Elements Fire 130) Quinn 90/110 +13tempCon (Magical Vestments Shield 7800, Greater magic weapon Mace 15600, Enlarge Person 120, True Seeing 131, SMVII 20, Divine Power 19, Righteous Might 21, Fly 140, Haste 34, -4 STR Damage) Randall 63/63 (Stoneskin 130, Fly 190, Spell Turning 130, Enlarge Person 120, ), Fluffykins 31/31 Stoneskin 130, Fly 190, Spell Turning 130) Savin 126/126 (Silversheen 600, Fly 70, Barkskin +4 90, Enlarge Person 120, -5 STR Damage) Trace 86/86 (Barkskin 1300, Cat's Grace 130, Magic Circle Against Evil 600), Shadow 44/44 Vinder 95/102 (-2 STR Damage) D3 129/129 (Animal Growth, Haste 34) EA1 136/184 ()
ENVIRONMENT =========== Deeper Darkness: Per the Spell Entangle: Per the Spell Insect Plague: A swarm deals 2d6 points of damage to any creature whose space it occupies at the end of its move. Any living creature that begins its turn with a locust swarm in its space must succeed on a DC 12 Fortitude save or be nauseated for 1 round. Obscuring Mist: Per the Spell Raised Plateau: 10ft High. Sides are Climb DC25 Solid Fog: The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target). Any creature attempting to move through it progresses at a speed of 5 feet, regardless of its normal speed, and it takes a -2 penalty on all melee attack and melee damage rolls. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into solid fog is slowed, so that each 10 feet of vapor that it passes through reduces falling damage by 1d6. A creature can't take a 5-foot step while in solid fog. Very Tall Grass: Movement cut to ½. No tumbling. Total Concealment outside of 5ft. Water: Swim check of DC10 to make the surface. Climb check of DC10 to pull yourself out. Swimming is a Move Action. Climbing out is also a Move Action. Getting out would be a Full Round. Whirlwind: Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of damage. A Medium or smaller creature that fails its first save must succeed on a second one or be picked up bodily by the cyclone and held suspended in its powerful winds, taking 1d8 points of damage each round on your turn with no save allowed.
Savin d20+15=20 d20+15=26 Sunday August 5th, 2007 1:08:06 PM
Savin feels his own organs contracting and tries to summon the strength to fight off the effects of the magic but discovers he just doesn't have the strength. He eyes meet Kazak's and the dwarf can sense something is terribly wrong with Savin.
Savin murmers, "It has been an honor battling at your side. I guess a sacrifice is needed. I charge you to look after my friends."
With that Savin winces in agony and his grip lessens on the Balor as he slips into death.
(ooc Savin failed the first save and then failed with a hero point. I have enough points to add to the reroll and was going to do it but don't think that is allowed. If so Savin would have used 2 more hero points for a total of 3 and survived. Up to you Al.)
Vinder HP 102/102 AC 24 (two weapon defense, dodge) d20+15=31 d20+15=32 d20+10=20 d20+10=19 d20+13=25 d4+1=5 5d6(4+1+5+2+3)=15 d6=1 Sunday August 5th, 2007 2:40:54 PM
Vinder swipes with his first attack, almost catching the avatar. His second attack pierces (Hit AC 32 for 5 normal damage + 1 cold damage + 15 sneak damage = 21 total damage; Fort save 25 to avoid unholy aura)
His breath is coming to him quicker now, and his arms are growing tired. Vinder spies the many wounds on the avatar and hope that the fight is near over.
Quinn Ac 27 Hp 77(90)(103)/110(123)(136) d20+21=32 d8=5 Sunday August 5th, 2007 6:46:14 PM
ooc: Al, Huge EA gets +19 to hit, +1 if its opponent is touching the ground, +2 for str. from augment summoning and +2 for flanking (added after you reminded everyone).
-------------------------------------
Quinn backs off and watches Savin struggle and not sure what to do as the monk looks in good health, but the avatar is falling in on itself.
Quinn requests the EA to stop attacking "Hold Friend."
Quinn will reach down and cast aid on Savin and hope it helps his new friend.
Touch AC 32
15 Aid hit points and other aid benifits. 0 Level (6) (DC: 17) Light x2, Read magic x2, Detect Magic x2 1st Level (7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Comprehend Languages Protection From Evil 2 level (7/1) (DC: 19) See Invisible (d) Aid * Bull Str. Bears Endurance Silence Consecrate Align weapon 3rd Level (6/1) (DC: 20) Fly (d) * Dispel Magic Magical Vestments x2 **Inviso Purge Searing Light x2 * 4th Level (5/1) (DC: 21) Dimension Door (d) Summon Monster IV Spell Immunity Divine Power * Greater Magic Weapon *Restoration 5th Level (4/1) (DC: 22) True Seeing (d)* Summon Monster V Flame Strike Spell Resistance Righteous Might* 6th Level (3/1) (DC:23) Find the path (d) Greater Dispel Magic Summon Monster VI Banishment * 7th Level (2/1) (DC:24) Greater Teleport (d) Holy Word * Summon Monster VII *
spells in affect Active magic Magic vestments -shield Magic weapon,greater Enlarge True seeing Summon Monster VII Divine Power +6 strenght Righteous might +8 strength/+4 con./+4 natural armor class/Enlarge/DR 10 evil Total of +14 -4 = +10 strength and +4 constitution!!!!!!!! Fly Haste -4 str from Unholy arua
A Hero's End - Addendum (DM/Al) Sunday August 5th, 2007 8:18:23 PM
=== OOC ===
End of Combat rounds.
=== BIC ===
Vinder strikes first. His ice cold blade slides into the flames that swath the Demon Form's torso, and though the wound strikes a vital point, most of the damage is turned by the Form's Resistance. But it's enough.
The Demon Form falls, and in its Death Throes it explodes ... into a shower of stars. The stars fall to the multi-colored ground. They collect and pool, coming together, shining and growing in brilliance as they grow into one. Meanwhile, as the stars grow and mass, the Place that is Not a Place dims to darkness. The water, the whirlwind, the very tall grass, all of this fades and darkness settles until all that is left of existence is the group, lit by the glow of the gathering Avatar of Chaos.
Warm and silvery, the form takes shape until lying there is the shape of a young girl. There is something in the cast of her face, bits of similarity that trigger remembrance. Peerimus, Firn'gaer and Trace see it. At one time in ages past, the crones may have looked like this. Lady Watcher, Lady Wisdom, Lady Justice, Lady Sorrow, and Lady Mercy, in bits of features there are resemblances. She lies there unmoving, and beside her lies Savin. His body is crumpled though it is warm to the touch as Quinn reaches out to him. They lie upon the dark ground as though floating within the vastness of space.
An aurora of color arcs overhead, playing within the darkness. The aurora begins and ends with Peerimus, and the druid feels within himself the power of Life, Death and Destiny.
GROUP STATUS ============ Durgan 156/187 (Blur (20% miss) 30, Aid(+1 morale to attack,save vs. fear,and 5 temp hit points) 30, Enlarge Person 120) Firn'gaer 60/60 (Extended Mage Armor 14400, Overland Flight 7200, Extended Shield 240, Enlarge Person 120, Resilient Sphere 131) Rufus 42/42 Kazak 37/158 (Haste 34, Enlarge Person 120) Peerimus 96/96 (Greater Shillalelagh 7800, Barkskin 130, Freedom of Movement 130, Resist Elements Fire 130, Enlarge Person 120, Longstrider 136), Yorrick 117/117 (Airwalk 130, Barkskin 130, Resist Elements Fire 130) Quinn 90/110 +13tempCon (Magical Vestments Shield 7800, Greater magic weapon Mace 15600, Enlarge Person 120, True Seeing 131, SMVII 20, Divine Power 19, Righteous Might 21, Fly 140, Haste 34, -4 STR Damage) Randall 63/63 (Stoneskin 130, Fly 190, Spell Turning 130, Enlarge Person 120, ), Fluffykins 31/31 Stoneskin 130, Fly 190, Spell Turning 130) Savin Dead (Silversheen 600, Fly 70, Barkskin +4 90, Enlarge Person 120, -5 STR Damage) Trace 86/86 (Barkskin 1300, Cat's Grace 130, Magic Circle Against Evil 600), Shadow 44/44 Vinder 95/102 (-2 STR Damage) D3 129/129 (Animal Growth, Haste 34) EA1 136/184 ()
Vinder the Hilt d20+2=4 Monday August 6th, 2007 9:45:35 AM
Vinder's chest rises and falls as he watches the two lying figures. After a moment, he sheathes his blades. He kneels by Savin and places his fingers on his wrist, checking for signs of life. (Heal check 4)
"Can't tell," he says to the others. "Someone with a little more skill should check him out." He stands out of the way, his eyes now drawn to the little girl.
"Is that...is that what we just fought? I'm confused." The man looks the part, too. His brow is furrowed as he tries to piece the little he knows into logical parts.
Posting Report For: Monday August 6th, 2007 4:08:00 PM
Game #4 Children of Chaos For the week of July 30, 2007
Peerimus Monday August 6th, 2007 4:33:27 PM
Peerimus looks at the girl before him. It seemed an easy thing to do before this moment. Use the Shroud, prevent absolute Order from controlling all the Wold, but now the task seemed to him much harder. Peerimus spent what seemed to him to be nearly an eternity staring at the girl. In reality it was but a few heart beats.
Peerimus steps forward and kneels in space by the girl and lays her hand upon her forehead. Not consciously sure of what he is diong, but more of feeling the pull of the Shroud.
Quinn Monday August 6th, 2007 8:02:01 PM
Quinn looks to Peerimus "What can you do for Brother Savin? It is beyond my ethos. Brother Savin was a good man it was a noble sacrifice. For the good of the Wold. I will put a good word in for brother Savin."
Quinn goes and touches Savin's brow and moves a few strands of hair away from his eyes. "He will want to see Gargul Clearly." Quinn will sit down, cross his legs and close his eyes. Only his tatooed eyes are open on his face. Quinn absentmindedly fingers his EYE of Gargul holy symbol.
Kazak Monday August 6th, 2007 8:33:11 PM
The armored dwarf stands wearily upon his feet.....blood dripping from his armor.
Stepping towards the fallen monk he kneels next to him " a brave warrior you are .....i'm honored to have fought with thee " remarks Kazak with reverence in his voice
Kazak stays kneeling......staring down at Savin.....gathering his thoughts and strength
Randall - Yves ooc> Monday August 6th, 2007 8:39:49 PM
ooc> ... have stomac flu. Going back to bed. Sorry guys.
Firn'gaer Monday August 6th, 2007 9:05:13 PM
Firn'gaer lowers his head at the death of the Destroyer, but that is not all. Savin has also fallen, but a great ache grows in Firn'gaer's heart.
The shroud will return the Chaos of the Avatar to the Wold, but Savin may not be so lucky.
"Will the shroud work for Savin?"
Savin Monday August 6th, 2007 9:10:06 PM
My Gargul...what big eyes you have!
The Avatar Speaks (DM/Al) Monday August 6th, 2007 9:56:01 PM
Colors dance upon the girl's silver face as Peerimus lays a hand upon her head. Her eyes flutter and then open. A hand raises from her side, a hand that gropes as though blind. The small hand, silver as the stars, reaches out to touch Peerimus' arm, and with the druid as a guide, the girl stands, unsteadily within her own private darkness. From the girl's neck hangs an amulet, the round disk lying flat against her child breasts.
Firn'gaer feels a pang of regret, a feeling from a part of himself that is not a part of him. The sights of time and space ebb away and Firn'gaer knows that the Vision is gone. At the same time, the silver girl blinks and looks about at the adventurers around her, rough and bloodied. A smile comes to her lips, a quiet wordless smile.
Farewell ... Quinn hears Faraday's voice within his head, and then the sense of being two within one body is gone. The girl draws breath, as though for the first time. Then she speaks, and her voice is like time passed on the banks of a laughing stream.
"Greetings heroes. Hello my Children. You have come again. You have come for the last time."
She kneels beside Savin's body across from Quinn. Gently she strokes Savin's hair.
"Sometimes I wonder why things must happen the way they do. I know that you do too, because you always ask questions." She smiles and looks up, still stroking Savin's hair. "Ask," she says, "I will answer them."
GROUP STATUS ============ Durgan 156/187 (Blur (20% miss) 30, Aid(+1 morale to attack,save vs. fear,and 5 temp hit points) 30, Enlarge Person 120) Firn'gaer 60/60 (Extended Mage Armor 14400, Overland Flight 7200, Extended Shield 240, Enlarge Person 120, Resilient Sphere 131) Rufus 42/42 Kazak 37/158 (Haste 34, Enlarge Person 120) Peerimus 96/96 (Greater Shillalelagh 7800, Barkskin 130, Freedom of Movement 130, Resist Elements Fire 130, Enlarge Person 120, Longstrider 136), Yorrick 117/117 (Airwalk 130, Barkskin 130, Resist Elements Fire 130) Quinn 90/110 +13tempCon (Magical Vestments Shield 7800, Greater magic weapon Mace 15600, Enlarge Person 120, True Seeing 131, SMVII 20, Divine Power 19, Righteous Might 21, Fly 140, Haste 34, -4 STR Damage) Randall 63/63 (Stoneskin 130, Fly 190, Spell Turning 130, Enlarge Person 120, ), Fluffykins 31/31 Stoneskin 130, Fly 190, Spell Turning 130) Savin Dead (Silversheen 600, Fly 70, Barkskin +4 90, Enlarge Person 120, -5 STR Damage) Trace 86/86 (Barkskin 1300, Cat's Grace 130, Magic Circle Against Evil 600), Shadow 44/44 Vinder 95/102 (-2 STR Damage) D3 129/129 (Animal Growth, Haste 34) EA1 136/184 ()
Trace and Shadow Tuesday August 7th, 2007 1:56:32 AM
Trace quietly shoulders his bow and looks to his hand for the tatoo that had first come to his hand when Sir Thomas rang the bell of chaos to set this in motion, and then looks to Savin there on the ground dead. Trace cant help to feel releaved and saddened at the same time and even gratefull that Savin gave his life for the rest of us. Trace drops to his knees and calls for shadow to come to him.
Vinder the Hilt Tuesday August 7th, 2007 10:03:23 AM Questions? I have plenty of them.
Vinder looked at this little girl and felt that she did indeed know much about much. She's not really a child, then. Something else.
The past several hours had spun by so fast for Vinder. He hadn't enough time to compose his thoughts. Only enough time to fight and bleed. He still felt exhausted. But he couldn't waste this opportunity.
"Why was I brought here?" he speaks before the others. His tone is accusatory. "Why was I chosen?"
Savin Tuesday August 7th, 2007 10:49:16 AM
My Gargul...What big ears you have.
Quinn Ac 27 Hp 97(110)(123)/110(123)(136) d8+13=14 d8+13=20 Tuesday August 7th, 2007 3:47:20 PM
When the child speaks, Quinn opens his eyes "My question is - How do we get back to the Wold. We have a hero's funeral pyre to build and good words to say over our friend to speed his trip to Gargul."
Quinn will stand and sacrifice spell resistance to cast CLW mass on himself, Savin, Durgan, Vinder, EA and Kazak.
20 hp returned.
"After the battle is the time for healing, not during."
15 Aid hit points and other aid benifits. 0 Level (6) (DC: 17) Light x2, Read magic x2, Detect Magic x2 1st Level (7/1) (DC: 18) True Strike (d) Hide from Undead x2 Entropic Shield Shield of Faith Divine Favor Comprehend Languages Protection From Evil 2 level (7/1) (DC: 19) See Invisible (d) Aid * Bull Str. Bears Endurance Silence Consecrate Align weapon 3rd Level (6/1) (DC: 20) Fly (d) * Dispel Magic Magical Vestments x2 **Inviso Purge Searing Light x2 * 4th Level (5/1) (DC: 21) Dimension Door (d) Summon Monster IV Spell Immunity Divine Power * Greater Magic Weapon *Restoration 5th Level (4/1) (DC: 22) True Seeing (d)* Summon Monster V Flame Strike Spell Resistance *Righteous Might* 6th Level (3/1) (DC:23) Find the path (d) Greater Dispel Magic Summon Monster VI Banishment * 7th Level (2/1) (DC:24) Greater Teleport (d) Holy Word * Summon Monster VII *
spells in affect Active magic Magic vestments -shield Magic weapon,greater Enlarge True seeing Summon Monster VII Divine Power +6 strenght Righteous might +8 strength/+4 con./+4 natural armor class/Enlarge/DR 10 evil Total of +14 -4 = +10 strength and +4 constitution!!!!!!!! Fly Haste -4 str from Unholy arua
Durgan Tuesday August 7th, 2007 3:58:05 PM
Durgan turns from Savin's body and faces the girl."Alas Savin ye were a brave warrior. And though I hardly knew ye I will not forget yer sacrifice."
"Questions lass? Sure. How about why did Savin have ta die to defeat the Avatar?"
"Why have we come? And why for the last time?"
"And what do we do now?"
"Are we finally ta be rid o these durned tattoos?"
Peerimus Tuesday August 7th, 2007 4:08:48 PM
Peerimus shakes his head a bit. He had no questions of why. That was not there. He knew why he fought, struggled and bled along this entire journey. That was never a question to him. He knew, too, why Savin laid dead. No Why was not a question on his mind and Savin would be seen to soon enough. That was to be a task in of itself and the druid did not think Quinn would be too terribly forthcoming in assistance in that matter. Then again, Peerimus glances to the seated cleric, perhaps Quinn was already assisting. But that was for later.
His eyes flicked to the medallion about him and her reaction in small brief moments. Peerimus then drops down to be on eye level with the girl and holds a hand towards Vinder in an effort to calm him.
"The Last time? This circle is then complete at last?" he asks softly "You have reclaimed the artifacts. Are they? Were they always a part of you in a way?
DM/Al - OoC Tuesday August 7th, 2007 7:58:54 PM
Hope your stomach feels better, Yves. Stomach flu is no fun at all.
Randall Tuesday August 7th, 2007 8:40:13 PM
ooc> Thanks Al. I'm back. The wife got the flu Thursday night. The rest of us got it Sunday night. Thanks for the sub BZ.
-------------
Randall and Fluffykins land near the others. The mage shakes his head. It was only a matter of time before one of the party members died. It seems wastefull that Savin had to die so close to the end.
"... what we do my friends is take Savin with us and get some clerical type to raise him. He deserves that we try to at the very least. And I echo my sword brothers' question Avatar... why us and what now? "
Engine of Chaos (DM/Al) Tuesday August 7th, 2007 10:13:25 PM
"Why were you Chosen, Vinder the Hilt? Or why were you brought here?" The girl's voice is light and silvery as her skin. "You were Chosen because your parents were Chosen. Both of them in your case. As were all of you, from a long line of Chosen, running back countless generations."
"But as to why are you were brought, I can only point to fate. Or, perhaps Fate chose you because you were strong. Do you remember being taken? It was in the Floating City. You are from a very long ways away, Vinder the Hilt. The woman you followed was an agent for your God, Marteaus. They imprisoned you within a wall after they took you."
"In that way, perhaps, even the Gods are agents in turn. Agents of Fate."
"How do you get back, Quinn deMarco? You simply return. Once you release me, this Place will cease to be, and you will return." Quinn casts a spell, and the wounds fade from several of his companions. All, except for poor dead Savin.
"Savin? Savin did not have to die, Durgan Stonewall," the Avatar replies. "Savin has given himself to maintain a great balance. Chaos creates uncertainty, anxiety, fear. But without Chaos, there would be no freedom. There would be no creativity. There would be no spontaneity, no laughter, no love."
"You have fought to preserve these things so that one does not swallow the other. Now you will return home. You will continue your lives. You will have children and pass on your legacy. There are enough of you now. So many have walked the path to this place. There are so many of you this time. All over the Wold. There will be no more need for the quest. It is you who complete the circle, Peerimus. You are now the engines of chaos. All of the Chosen throughout the Wold. Chaos will flow into all of you, and through you, it will return to the cosmos. You will maintain the flow as living guardians. As long as even one of you remains alive."
"If you wish, you may conceal the Mark of Chaos, Durgan Stonewall. But I think that it will always remain within your heart. You too have come from far away, Durgan. Both you and your brother. The Mark may be the only home that you have until you find your place in the Wold."
"Seribond, Noxnyx, Far-And-Away, Xaos, and Atman, they are parts of me. Xaos is my soul." Trace feels the music leave his heart, but he knows that he will hear it forever, for as long as he lives. "We are one. But we are also part of you as you are part of We. All things are touched by Chaos and Chaos is, in turn, shaped by them."
The silver face of the Avatar looks around at the gathered heroes.
"Do you grieve for Savin? Would you like him back?"
GROUP STATUS ============ Durgan 176/187 (Blur (20% miss) 30, Aid(+1 morale to attack,save vs. fear,and 5 temp hit points) 30, Enlarge Person 120) Firn'gaer 60/60 (Extended Mage Armor 14400, Overland Flight 7200, Extended Shield 240, Enlarge Person 120, Resilient Sphere 131) Rufus 42/42 Kazak 57/158 (Haste 34, Enlarge Person 120) Peerimus 96/96 (Greater Shillalelagh 7800, Barkskin 130, Freedom of Movement 130, Resist Elements Fire 130, Enlarge Person 120, Longstrider 136), Yorrick 117/117 (Airwalk 130, Barkskin 130, Resist Elements Fire 130) Quinn 110/110 +13tempCon (Magical Vestments Shield 7800, Greater magic weapon Mace 15600, Enlarge Person 120, True Seeing 131, SMVII 20, Divine Power 19, Righteous Might 21, Fly 140, Haste 34, -4 STR Damage) Randall 63/63 (Stoneskin 130, Fly 190, Spell Turning 130, Enlarge Person 120, ), Fluffykins 31/31 Stoneskin 130, Fly 190, Spell Turning 130) Savin Still Dead (Silversheen 600, Fly 70, Barkskin +4 90, Enlarge Person 120, -5 STR Damage) Trace 86/86 (Barkskin 1300, Cat's Grace 130, Magic Circle Against Evil 600), Shadow 44/44 Vinder 102/102 (-2 STR Damage) D3 129/129 (Animal Growth, Haste 34) EA1 136/184 ()
Quinn Tuesday August 7th, 2007 11:26:35 PM
Quinn is shocked at the Avatar's last words "Brother Savin has moved on to be judged by Gargul, he a will be better for it. Gargul is wise beyond knowing but Brother Savin was truely heroic and I am sure that Gargul will see fit to let him pass to a peaceful afterlife. Why would anyone want to give up an eternity of contentment after sacrificing so much for us."
Quinn looks directly at the Avatar "I am proud of Brother Savin and wish him well on his new adventure and hope he come to guide me when I make my jouney to be judged. If only I can be so brave and face death with only thoughts of saving my friends. I do not wish to tempt Gargul and belittle the great selfless act of a better man than myself."
Quinn turns his back on the Avatar and moves away from the knot of people around Savin. Quinn kneels to meditate and commune with Gargul, praising Savin with every thought.
Vinder the Hilt Wednesday August 8th, 2007 9:37:42 AM
The child's response to Vinder was confusing.
Marteaus? What does he want with me?
Even harder to swallow was that he had inherited his "chosen" status from his parents.
Those fools? Ha! They couldn't care less about Chaos or saving the world or anything like that.
"Bah," he says out loud, turning his back on the child to wallow in self-pity.
His thoughts are interrupted by the child's query of bringing Savin back. Vinder turns slowly back around and looks at the body of the monk. He then looks at Quinn as the cleric praises his god and questions why Savin would want to be parted from such peace.
Vinder looks back at Savin, his bright eyes trying to pierce the dead man's thoughts. "He fought as if he wanted to live. Although he was aggressive, Savin defended himself, even retreated, when he was in danger. I think he is not through in this life."
He turns his vision back upon the child. "If you can...bring him back, I believe it is his wish to live."
Trace and Shadow Wednesday August 8th, 2007 12:24:42 PM
Trace speaks up from the back, "Yes, bring him back if you can, there is more he can do for this land and the has eternity to to spend in the after life.
Durgan Wednesday August 8th, 2007 3:52:20 PM
OOC-no prob Yves. Hope everyone is feeling better.
"Gargul? Not sure who he is but I can tell ye Moradin would not look kindly on givin' up life without a good frollicking fight. Girl, if ye have the power ta bring 'im back, then why not just ask him if he wants ter come back?"
Peerimus Wednesday August 8th, 2007 7:25:13 PM
The druid sits and rubs his chin at the answers. Many were guessed at, but not all or more precisely the answers are not wholy expected. They were truly now the Children of Chaos. It was done and sould remain so through thier own ancestory. It was far from certain that the quest would not again begin someday ages from now though. That thought firms further in the druids mind that his own future plans will require safe incorporation of all of this.
Peerimus looks towards Quinn and nods, indeed the northern cleric was likely correct. his own belief held on a life after this free of mortal toil and affliction, but not entirely without challenge. For his own soul yearned for challenge and change. That is what brought him to this place after all. Such a strong drive within him he could not imagine being deprived of merely with the inevitable onset of his own death someday. Those thoughts had no real bearing on the matter at hand. The avatar had made the offer and Peerimus felt he knew Savin the best in all the group. His flaws and his many virtues and so he woul speak.
"Some of what Quinn says may very well be true, but my friend Savin was a man of life and a man who held life very dear. All life." Turning his gaze towards the avatar, "If it is within your powers in this place, Savin should live. For what I have just said, but also because of a most selfish reason. I would miss him if he did not continue at my side for the many years I can see in front of me. So please bring him back or open the door and I shall go get him"
Randall Wednesday August 8th, 2007 8:55:51 PM
" Well, like I said before, yes I want you to bring him back... and while we're at it... compensation for our efforts would be appreciated as well. "
Yours Is The Power (DM/Al) Wednesday August 8th, 2007 9:48:59 PM
The Avatar chuckles and the sound is like chimes in the wind.
"Randall Mercurial, will your compensation keep you company when you find all that you knew is now no more? You have come from far away too."
"I am sorry. I cannot restore Savin. Such gifts are not mine." The Avatar rises from her place beside Savin's still body. She skips, a smile upon her silver face, to Peerimus' side. "But you do, Peerimus. In this place and in this time, you have the power over Life and Death."
"Be united with your friend. You deserve this. If you wish to know more, I will tell you. Then ... you must let me go."
Randall Wednesday August 8th, 2007 10:25:00 PM
" Maybe so... but 'compensation' is what will help be create a new home for myself and Fluffykins. "
Quinn Wednesday August 8th, 2007 11:05:24 PM
Quinn waits off to the side of the group as they resolve to take care of Savin. "This is a strange place." Quinn mumbles to himself.
Trace and Shadow Thursday August 9th, 2007 1:52:00 AM
Trace begins to feel nervous about the Avatar insistance on being let go. Trace speaks up with a solid voice, "Avatar, It has taken us quite some time to reach this point. A friend is dead and my whole drive for the past few years is now coming to an end. Please do not rush us in letting you go so quickly. If our reward is your answers then I think we have earned some time to think this through with out makeing hastly decisions and to let you go before all the answers we need are found. What I am asking for is time to make sure that we donot waste this oppertunity that we have earned at such a high cost. I turly think that is more than fair.
Peerimus Thursday August 9th, 2007 10:01:33 AM Of Course the feeling that had been moving through him for the last moments. He had been to dim witted, too mortal and restrictive in his thinking to truly grasp what is actually was. Peerimus wordlessly reaches over and places his hand on Savin's chest. His mind fills with thoughts of Life and of Savin. A small smile appears on his lips as the humorous scenes play before him. They did seem that way to Peerimus's mind anyway
DM/Al - Game Addendum Thursday August 9th, 2007 10:19:30 AM
The Avatar watches, her small hands by her sides, as Peerimus places a hand upon Savin's chest. A rainbow light ripples outward from the spot bathing Savin in a multi-colored radiance. Then the light sinks into Savin's body, and his chest moves with the gentle rise and fall breath's taken.
Vinder the Hilt Thursday August 9th, 2007 12:31:08 PM
Vinder silently watched Peerimus bring Savin back to life. He couldn't suppress the smile creeping across his face.
The power to give life back to the dead. That's a true blessing.
He wondered about the admiration those priests with life restoring power commanded. To bring a parent's dead child back from the grave was true power.
Kazak Thursday August 9th, 2007 7:34:25 PM
The armored dwarf eyes widen as Savin takes a breath .......trying to find words but failin the warrior just stares with disblief and awe as his mouth stands agape
Savin Thursday August 9th, 2007 8:16:50 PM
Savin mumbles, "Gargul what big teeth you..." He sits up with a jolt and stares at everyone staring at him. "What happened? Did we win?"
He looks over at the girl sitting on the ground and asks, "Who is this? Why am I laying on the ground?" Savin looks a little confused at the moment.
Durgan Thursday August 9th, 2007 9:45:03 PM
Durgan mirrors his brother's look of shock. "Well, call me an orc's Uncle. That was amazin'."
Randall Thursday August 9th, 2007 9:47:05 PM
Randall and Fluff (wrapped around his neck) walk up close to Savin and puts a hand on his shoulder.
" You were dead you dumb schmuck. And now your alive. Be happy. And that... is the reason we're all here and away from our homes. "
" Well now that our friend's back. What now? "
Anything Else? (DM/Al) Thursday August 9th, 2007 10:01:21 PM
"I will remain here, Trace Jacobs," the Avatar replies, "until you release me." The small girl with silver eyes smiles up at Peerimus and Yorrick. "Then Atman and I will return."
Shadow places her head under Trace's hand. The darkness all around is still and peaceful.
"Was there anything else that you wanted to ask?"
Vinder the Hilt Friday August 10th, 2007 9:38:23 AM
Vinder turns his attention from the newly risen Savin back to the child Avatar.
"Yeah, I have another question," he says in a more appropriate tone. "What the heck does Marteaus want with me?"
He scratches at his noggin. "I don't recall doing anything against him. Of course, in my line of business, you never know who's ire you'll earn."
It seems Vinder thought the last bit amusing. He smiles widely and pokes Randall with his elbow. "Hu, hu?! You know what I mean? Yeah..."
Peerimus and Yorrick Friday August 10th, 2007 12:13:28 PM
The kodiak gives a welcoming grunt towards the avatar and her touch and gets more comfortable.
Peerimus smiles as Savin sits up, "Easy friend, You've been mostly dead for some time now. Allow me to introduce you to the being we have been referring to the avatar." Peerimus then gives Savin a short version of the last several moments.
Looking Randall, "It may for you, but not all of us. If I were not here I would elsewhere. Where goodly heroes are needed to defend that which can not defend itself in hopes the Wold will be better for it."
He then returns to the girl, "His question is valid, though I would wish to elaborate. It would seem Altman is still with me, but the rest have been reclaimed by yourself for the lack of a better choice of words. I would ask that all of us be sent to the grove outside of Heranmar and NOT to the cursed land we were in just before the artifacts were reunited. I would also ask your blessing upon me, Yorrick and any other here that would seek it. I think I very much understand more of your representation and as a child of Father and Mother Wold would welcome your blessing."
Peerimus smiles at her and falls silent, then an afterthought hits him. "What of the Crones of the South? You bear a familiarity to them. Can you help me understand the connection?"
Quinn Friday August 10th, 2007 12:36:49 PM
Quinn hears some excited intakes of air and turns to see Savin breathing and has mixed feeling and more than a few question, but he holds his tounge for now.
Savin Friday August 10th, 2007 5:37:17 PM
Savin stands up and stretches exploring the sensations in his body. He doesn't know how he died, only that he did.
Savin listens to the story and his gaze falls on the young girl who looks so much like the crones from the past. He will bow low to them and smile. He then says, "Yes if we could get back to the normal Wold instead of this undead filled place, that would be good. I was wondering what we are supposed to be doing now. These tattoos have been running my life for so long now that I am not sure what to do next. Sounds like we are supposed to go and make babies. That sounds like fun but I am not ready for retirement yet."
Savin looks over at Quinn, grins and says, "Did you know that Gargul has big eyes?"
Durgan Friday August 10th, 2007 7:03:21 PM
"Well brother, one thing I will say is I don't expect much of a welcome back home while we retain the tattoos. I guess we will just have to keep showing evildoers the bootheel of justice fer awhile longer."
Durgan turns to the Avatar. "So if we are true Children of Chaos now, will chaos follow us wherever we go? Is this...chaos energy inside of us?" Durgan shudders at the thought.
Randall Friday August 10th, 2007 9:20:18 PM
Randall remains silent and waits.
Trace and Shadow Sunday August 12th, 2007 12:17:54 AM
I have a couple of questions, where we were, there were treasures to be had before we ended up here with you. Can you transport those items to Hernamar with us or would we have to return there to recive them or is this place that same room? Are there still forces of evil fighting on ther opisite side of chaos now even after we have won and if there are where are they located. Will Peerimus retain the ability to rasie the dead like he has done for Savin? Has anyone else recived a special power from this event. Trace starts to rambel on like a kid in a candy store waiting for answers.
Durgan Sunday August 12th, 2007 8:53:09 AM
"Hmmmm. Trace, would that mean we are returning to fight Quentin?"
The Plans of Marteaus (DM/Al) Sunday August 12th, 2007 9:17:06 AM
"Did you know that Value would not be the same either, without Chaos?" The small silver girl favors both Randall and Trace with a wry smile revealing an age well beyond the visage of her current form. "Value is different for different creatures. Some spend their waking lives chasing the value of things and attempting to understand it."
She laughs. "But I know that you will never want for material comforts," she continues, her answer enigmatic and, ultimately, unsatisfying. "But no. Trace, Peerimus will not retain the power over life and death beyond the bounds of this place and time. That is a power only possible with the aid of Atman, and only here, were there is no place and there is no time."
"Indeed, Vinder the Hilt," the Avatar turns her eyes to the rogue, "one never knows. "Marteaus is a hungry god. He is a god of disease and suffering," she turns to explain to those native of the Southern Continent. "He is well known in Vinder's land. Firn'gaer too is from that land. He seeks dominion, perhaps as much as your Ga'al, Vinder the Hilt. But he is subtle, and he works through many plans that span the ages. They are as dark tentacles that reach through time. And space as well. Koshe Marr is his creation, and that dark land now pushes at the bounds of the Gateway Downs, as you well know, Quinn deMarco."
"Marteaus has known of the Chosen of the Wold for some time now. In them he sees power, but he does not know the source of this power. Neither does he know it's purpose. But he has gathered Chosen to his bosom from across the ages, seeking to understand. Those of the Chosen who are predisposed to Evil he has drawn to do his bidding."
"You, Vinder the Hilt, were one who was taken for further study. You were as well, Randall Mercurial, as were the two of you, Durgan and Kazak Stonewall."
The Origin of the Crones (DM/Al) Sunday August 12th, 2007 10:08:45 AM
"Very well. I think that the grove outside of Heranmar would be a natural point of confluence to which you might return. As to my blessing, I am sorry, I have nothing to give you that you have not always had yourself. You are already possess all of the blessing that Chaos can bring. All creatures are. Both the blessings and the curses. Some blessing are curses as well, did you know?"
The Avatar smiles again, wry and ancient.
"You will return to the Wold, I think, Savin, and you will continue to do what is natural to you. Because even before you are Chosen of Chaos, you are heroes. The energy will flow through you, Durgan Stonewall, and through that action, the balance will be maintained. Lift your hand and will the tattoo to be unseen. It will be unseen. But that will not change your nature. Your nature is to be great heroes and that is something that I nor, I think, any god can change."
"Those that you know as the Crones were once as you are." The Avatar turns to Peerimus, offering this to the druid. "They were the first to confront me in this Place that is Not a Place. They numbered five, and they were powerful protectors even then. They summoned from me the Chaos Bell. They forged the five Artifacts. They defeated me, and then, resurrected, sent me back to the cosmos for the first time."
"Since that time, the original five have passed the mantle on to others. The jewel, the fist, the pearl, they are passed from old to new so that the land may never lack for protectors. The Crones in your time are far removed from the original five. They have found roots deep in the Blood of the Wold. They have even forged bonds with Witches throughout the Wold."
"But you, all of the Chosen, are descendants of the five originals."
"Many challenges await you still in the Wold. There will always be challenges. Such is the nature of Chaos. Without trial and turmoil, beings would not rise to their potential. Without struggle, without peril, without destruction, and yes, without tragedy, there would be no rise of heroes. Chaos follows everyone. It is everywhere. It is both blessing and curse."
The slight silvery figure stands amongst the forest of stout heroes. The look upon her face is a question, even as she provides answers.
"When you are satisfied and ready, return Atman to me," she says to Peerimus. "You will then return to the Wold. And I will return to the cosmos."
Peerimus and Yorrick Sunday August 12th, 2007 9:31:56 PM
The druids mind mulls over things as the avatar spoke. More of the gods of the north. Peerimus makes a note to himself to remeber thier names and what is said about them. This Marteus and Ga`al do not sound right to him and he will need to find out more about them. As it seems several in his company have been touched by them. Hopefully Firngaer can elaborate when they have some time alone.
To what she about the blessing he merely smiles and lowers his head a moment. The story of the Crones and thier beginnings in this intrigues him greatly and the druid's attention hangs on every word as his mind stores away the information. Not so that he might find some use for it, but just to know his own history and thus able to see more clearly his path and place in the Wold.
When she finishes he smiles warmly and thanks her. In a way like he refers to Maab and Eberyon as father and mother, he almost feels like this being is related, Auntie Chaos. The thought is likely inaccurate, but gives him comfort. "Thank you." he says sincerely and simply. Peerimus then looks to the others.
"I have nothing further and I think it is time for us to take leave." Peerimus will look to each for agreement before willing Altman back and saying "Farewell"
Quinn Sunday August 12th, 2007 10:06:47 PM
Quinn listens to the Avatar speak and then looks to Peerimuss as he claps his hands together and rubs them as it to warm them "Excellent history lesson, Well now brother Peerimuss, lets say you get us home. I have had more than enough of the place. Not to mention that I need to buy Savin dinner to hear all about Gargul. Shall we go home."
Quinn looks to make sure he as all of his gear ready and available for travel. "It will be good to be rid of this place."
Trace and Shadow Monday August 13th, 2007 2:23:35 AM
I think it is time to head back to the inn at Hernamar for a drink and food and then a nice bed to sleep in. Also maybe even a trip back to Hook city and see if any progress on turning the wharehouse into a proper base of operations is going. That I will need to rumage through the armor there and see if there is something worth wearing since mine was melted away by that worm.
Vinder the Hilt Monday August 13th, 2007 9:34:16 AM
Vinder isn't satisfied by the avatar's explanation of Marteaus' interest in him. He placed the matter in the back of his mind for further consideration.
"I'm ready," he says to Peerimus.
And where do I go from here? What's next for me?
Randall Monday August 13th, 2007 9:35:37 AM
{ 'Sigh... looks like we'll have no profits here Fluffy. }
" Let's get going then. Time is money. "
Savin Monday August 13th, 2007 5:49:36 PM
Savin looks down at his tattoos, and says, "I have cursed this tattoo for years. It has pushed me willy nilly around the Wold battling dragons, vampires, liches, golems and other foes. Still I think I will miss it a little. Life was never boring and it pushed my skills beyond most monks of my age. Guess that happens when you never get any time off. No I will wear my tattoo now out of choice and pride."
He looks over at the Avatar and tentatively approaches and gives her a quick hug. "You were an awesome foe. Not quite sure why you are suddenly so nice but I am glad that we had a chance to meet on friendly terms."
Savin looks at Peerimus and says, "Lets go home boss."
Durgan Monday August 13th, 2007 6:05:50 PM
"Aye. Let's be off. Did I hear someone say sumthin about gettin a drink?"
Posting Report For: Monday August 13th, 2007 7:53:36 PM
Game #4 Children of Chaos For the week of August 6, 2007
Kazak Monday August 13th, 2007 9:00:57 PM
Standing quietly as words echo around the dwarf soaks in the events happening around them.
Nodding back at Peerimus " lets go"
Return to the Wold (DM/Al) Monday August 13th, 2007 9:36:36 PM
The waving aurora rises from Peerimus as he releases it to go. It swirls about the small silver form, wrapping it in a whirlwind of rippling light. First, a single speck of light, then three, then nine, miniature stars break away and ride the light, leaving the Avatar to dance and rise. Soon the Avatar of Chaos has no form at all, and all is turning color and light. The whirlwind expands, quickly engulfing the members of the party. Each man, gnome and dwarf is pierced by the maelstrom. As the wind sweeps through them, they feel the vastness of the Wold nestled within the void of Jericho space. They feel the oneness of the Wold. The connections that all things share, and through this connections, they feel the other Chosen. Jaeden, Laima, Father Jasper, Niobe, Sly Foxx and his sister Ruby. Lady Silverhand is a tiny pulse. Ilsidur Wayfinder, Shiraz the giant minotaur, Barnum Berrybrawn and the old man Jurgen. Sir Thomas, Aleyna, Uteva, and Altemia. Lok Mufflefoot, Guardian Solomar, Neko, Pip Goodfellow, Gniffle, Alec Rackshie. Many more, some stronger than others, but all Chosen. Quinn too feels his father. Somewhere Quentin still stalks the land.
The light flares blinding white, and when it fades the night sounds of a forest fill the void, the cool of the evening touches the skin, a protecting canopy of branches arcs overhead. Nearby is a laughing brook. A voice hails a neighbor through the screening trees, and one or two lights gleam through gaps in the foliage. It is the glade outside Heranmar, the last of the day's fading light can be seen through the leaves up above. All is peace. All is quiet. And scattered across the grassy sward are staves and swords, weapons and trinkets of all manner and kind.
It's difficult to say. Even those closest to the altar upon the raised platform could only have caught the briefest of glimpses. Peerimus would have the best idea. But most certainly it seems likely, for what else could this be, but the many items strewn across the altar in the Nightshade Crypt?
(More on these things later. I've got to compile a list.)
Quinn Monday August 13th, 2007 10:51:19 PM
Quinn give a hearty sigh at the return to the Wold "Praise Gargul, we are finally back and none to soon."
Quinn looks around to make sure everyone made it and comments "We really are brothers or at least cousins according to the Avatar if we all decended from the original 5 crones." Quinn smiles at his new found friends.
Quinn's smile fades as he thinks of his father, but he pushes that from his mind fro now and calls out "I need a drink. Who is up for finding a pub. I need to buy Brother Savin a drink or three and find out what he can tell me about standing before Gargul in all his glory."
Trace and Shadow Tuesday August 14th, 2007 2:02:36 AM
Trace looks around and is glad that he could make it back in time to see this finnaly end. I know this will sound crazy but once i get some drink in me, I will go and find someone to put that spiral back on my hand. I dont know why I feel this way. I think maybe I dont want to stop fighting for the good.
Vinder the Hilt Tuesday August 14th, 2007 10:02:56 AM
Vinder squats amongst the grass and places a tentative hand upon the ground. He smiles.
"I do believe this is really real," he announces, looking up at the others, the relief written clearly on his face. "It's good to be on solid ground again."
He makes his way over to the brook to slake his thirst, smelling the water before deciding whether it's drinkable or not.
Back with the group, he looks at the weapons and trinkets strewn about. "So, I suppose this is our reward? Best be taking a closer look, don't ya think?"
Randall Tuesday August 14th, 2007 10:48:29 AM
The mage wraps his cloak tightly around himself and Fluffykins. All of this had happened fairly fast for them. They are no longer in the land and time that had called home. The past quests for profits and vengence may have to be put on hold until he can determine what their next steps will be.. he knows one thing however... a few dozen drinks sound good to him right now...
Randall... Tuesday August 14th, 2007 10:49:23 AM
" Well boys, let's grab the loot, get it identified and split up. Then the first round'll be on me. "
Peerimus and Yorrick Tuesday August 14th, 2007 11:46:40 AM
Peerimus breathes in deeply, the glade, what would be his glade. The air felt good. Glancing Vinders way, "The water is perfectly safe. It is one of the reasons I asked to come here. It is also relatively private and on the morrow we will have access to the Catacombs and supplies. " Peerimus winks at the dwarven brothers, "And there is a fine inn with good drink just in town and I expect breakfast to be waiting for Yorrick and I when we get in tomorrow morning."
Kazak Tuesday August 14th, 2007 5:20:47 PM
" Good news indeed " smiles Kazak " breakfast and drink........and they don't have to be in that order " laughs the dwarf as he winks back at Peerimus
"sounds like Quinn and Durgan are ready too " ;-)
Peerimus and Yorrick Tuesday August 14th, 2007 5:26:29 PM
Perimus motions to the items on the ground, "Memory says they were on the alter. Things collected and kept locked away by the Fidelia. Before anyone touches anything, considering thier last residence. I think we should cast about every detection spell we can upon them."
Peerimus smiles an easy warm smile, "I chose that order because I won't be there tonight."
Durgan Tuesday August 14th, 2007 9:16:59 PM
Durgan is halfway over to examine the treasure when Peerimus suggests some of it may be cursed. "Ah, well perhaps we should drink first, then eat, then drink, then examine the items when we are drunk. At least that way if anything is cursed it won't hurt too bad eh?"
Savin Tuesday August 14th, 2007 9:30:12 PM
Savin spins around, taking in his new enviroment, enjoying the feel of the sun on his face. He saunters over to take a look at the new items to see what is of interest.