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DM Jan 
Monday July 23rd, 2007 10:26:36 PM

((OOC - making a couple of assumptions, just to keep it rolling, based on what was discussed before. Let me know if I got it horribly wrong.
We're in combat - spells, AC and HPs in the header, merci, gentlemen.))

Overhead View

View From the East

A few of the locals watch, as the group gather together and declare the rituals of protection and travel. There is an audible 'POP', and they've gone, leaving behind a slight cloud of dust that soon settles.

SOUTH SLOPE OF MOUNT BONE -

The Dragons, and their charges - Config, Tommy and Wentworth - suddenly find themselves stood on uneven ground. Everyone's senses are assailed by heat, smoke, the yellow/red flare of fires.

Directly ahead, to the north, behind more of those rail way tracks - a crazed, ramshackled multi-leveled dwelling rises up, lights pouring out of various holes (windows? doors?). Behind that, Mount Bone rears up, black, lightless, accompanied by it's usual levels of dread.

The ground left and right in the near distance is pockmarked with HUGE holes. That's where the fires and smoke are coming from.

Immediate surroundings - huts, pens, people dashing about in apparent panic and yelling.

And behind, to the south? Something pulls. It is a feeling that can be overcome, but it is a horrible sensation.

Onrad  d20+26=45
Tuesday July 24th, 2007 3:30:01 PM

"Wow."

::cough::

Onrad pulls a cloth shirt out of his pack and starts ripping it up and handing it out to put over the mouth like a bandanna.

He turns instantly to the south to see if he can figure out where the pulling is coming from.

Shaking his head to clear it, he decides that the only way to make things better is to do something about it.

So he goes total defense and begins heading toward the ramshackle building to look at it more closely. He won't get more than a round or two's sprint away from the group.

Spot of 45.

----------

Existing effects:

SHIELD OF LAW on group. (+4 deflection to AC, +4 resist bonus to saves, SR 25 on chaos spells, block possession.)

[No time to look this up. What type of bonus(s) is this? Need to know if it stacks with what I have.--Thanks Daniel]

Shield of Law 
Tuesday July 24th, 2007 4:56:51 PM

Shield of Law: gains a +4 deflection bonus to AC and a +4 resistance bonus on saves.
Gains spell resistance 25 against chaotic spells and spells cast by chaotic creatures.
If a chaotic creature succeeds on a melee attack against a warded creature, the attacker is slowed (Will save negates, as the slow spell, but against shield of law's save DC

Ve Mundr AC 45 HP 224  d20+16=27 d20+16=33
Tuesday July 24th, 2007 6:06:02 PM

Ve motioned with his arms to the two halflings to move in behind him as he looked about. his hammer still at his side, his shield on one arm, "Thank you." to Onrad as the man handed hima scrap of cloth to put over is mouth. initial investigation of the fortress and surrounding area was for others in the group and so Ve waited to hear what they would discover. For his part he stared mostly to the south [Spot 27] to see what he could see.

The people racing about were of secondary importance to him, but what they were saying was. Ve kept a very well trained ear to that, even as he stuffed the scrap of cloth into his arm pit to free a hnad and slide his full battle helm over his head.

0. Create Water: (2) Detect Magic: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Detect Evil: Bless Water: (1) Endure Elements: (2)Remove Fear: (2) Bless
2. Align Weapon: (2) Calm Emotions: Hold Person: Remove Paralysis: Lesser Restoration: Silence: *Status:
3. Remove Blindness: Remove Curse: (2)Daylight: * Magic Vestment: *(3) Protection from Energy:
4. Restoration: Death Ward: Dimensional Anchor: Control Water: *Freedom of Movement: *Greater Magic Weapon: Neutralize Poison:
5. Break Enchantment: (2) Greater Command: Righteous Might: Spell Resistance: Disrupting Weapon:
6. (2) Greater Dispel Magic: Find the Path: *Heroes Feast: Widen Prayer:
7. (2) Quicken Searing Light: Greater Restoration: Holy Word: Scrying, Greater:
8. Fire Storm: Earthquake: *Discern Location:
9. Heal, Mass: *Miracle X:
10. Empower Firestorm: Quicken Blade Barrier:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Spell Immunity: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 220 minutes
Protection from Elements Fire 220 minutes
Status 22 hours
Shield of Law [Father Nick]


Nick Valentine (AC 36, HP 147 Shield of Law)  d20+13=28
Wednesday July 25th, 2007 12:17:33 AM

Nick takes Onrad's temporary handkerchief and nods his thanks.

He looks around. "Where is Crow?" he yells at no one in particular.

Spot DC 28

Corialote and Amarth [HP: 171/171 - AC: 42] [shield of law] 
Wednesday July 25th, 2007 12:52:42 AM

Cori finds herself jerked along by the teleportation spell but is less effected by it than the others. As they come out the other side she wrinkles her nose at the smell and feels the pull. Still she is more of a mind to take the face cover from Onrad and ties it around to cover her mouth and nose.

SPELLS
0th(4): acid splash(2), dancing lights(2)
1st(7): grease(2), floating disk(2), ray of enfeeblement(2), expeditious retreat
2nd(7): glitterdust(2), web(2), blur(2), mirror image
3rd(7): dispel magic(2), hold person(2), displacement, haste(2)
4th(6): stoneskin(3)*, wall of fire(2), greater invisibility(2)
5th(3): hold monster, wall of force(3)
6th(6): greater dispel magic, chain lightning(2), mass cat's grace, mass fox's cunning, true seeing
7th(6): greater teleport, summon monster VII(2), extend mass bear's endurance, reverse gravity, phase door
8th(4): summon monster VIII(2), polar ray(2)
9th(4): summon monster IX, shapechange, time stop(2)
*used spell

Can anyone else really make use of the last two stoneskins? I would have cast them for you before we teleported.

DM Jan 
Wednesday July 25th, 2007 2:17:46 AM

As Onrad and Ve turn their attention to the south, the reason behind the panic becomes evident.
Carriages, like those seen to the north of Dirt City, whizzing by on metal rails, are here, and overturned.
There is a small crowd close to the wreckage, including the glint of metalized limbs.
Directly above them - a dark, elongated hole, about 20ft high, rimmed with fire, drawing in smoke and light. There is something terrible and dreadfully wrong about it, and the initial pulling sensation becomes something more recognisible - hunger.
The subconscious urge to get away from it is hard to resist.

Onrad's cloths help a little with the smoke, and the two halflings stay well within reach of the Protector of Domi. They look scared out of their wits.

Nick's question gets a simple gesture from Config, who points in the direction that Onrad has just taken - to the north, toward the 'fortress'. There looks to be some kind of entrance ahead, partially obscured by smoke and wooden buildings hastily put together. Onrad can see movement, near the entrance. Figures, possibly.

Ve Mundr hears something at odds with the current scene, somewhere off to the left. Someone laughing.



Ve Mundr - a brief note 
Wednesday July 25th, 2007 9:09:52 AM

If no one stepped forward Ve Would gladly accept a Stoneskin spell

Onrad  d20+26=43
Wednesday July 25th, 2007 2:20:28 PM

"I suggest putting the stoneskins on our mages," Onrad quips quickly.

But his attention is on the hole.

"So hole or house? Anyone wanna try a dispel on that hole?"

Onrad, still in total defense mode (AC58) continues to head north to the house, but again, not leaving the vicinity of the group.

He looks for guards of the house, lookouts, and anyone distinctive that is watching us with intent.

(spot of 43)

---------------

Existing effects:

SHIELD OF LAW on group. (+4 deflection to AC, +4 resist bonus to saves, SR 25 on chaos spells, block possession.)

TOTAL DEFENSE (AC58)

Ve Mundr AC 45 HP 224  d20+16=19
Wednesday July 25th, 2007 9:34:13 PM

Ve looks hard at teh great consuming maw in the sky and one thought comes to him and he speaks it aloud, "The creature of the pit in Osto." his attention then shifts with his gaze towards the source of the laughter, but it is hard to pinpoint [Spot 19]

Hearing Onrad, "I don't think that could be dispelled, I think it is a creature. Valdor we should move on the fortress and be away from that." he gestures to the thing in the sky and begins to move north towards the fortress.

0. Create Water: (2) Detect Magic: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Detect Evil: Bless Water: (1) Endure Elements: (2)Remove Fear: (2) Bless
2. Align Weapon: (2) Calm Emotions: Hold Person: Remove Paralysis: Lesser Restoration: Silence: *Status:
3. Remove Blindness: Remove Curse: (2)Daylight: * Magic Vestment: *(3) Protection from Energy:
4. Restoration: Death Ward: Dimensional Anchor: Control Water: *Freedom of Movement: *Greater Magic Weapon: Neutralize Poison:
5. Break Enchantment: (2) Greater Command: Righteous Might: Spell Resistance: Disrupting Weapon:
6. (2) Greater Dispel Magic: Find the Path: *Heroes Feast: Widen Prayer:
7. (2) Quicken Searing Light: Greater Restoration: Holy Word: Scrying, Greater:
8. Fire Storm: Earthquake: *Discern Location:
9. Heal, Mass: *Miracle X:
10. Empower Firestorm: Quicken Blade Barrier:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Spell Immunity: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 220 minutes
Protection from Elements Fire 220 minutes
Status 22 hours
Shield of Law [Father Nick]

Corialote and Amarth [HP: 171/171 - AC: 42] [shield of law] 
Wednesday July 25th, 2007 10:17:20 PM

Cori has to agree with Ve on this one as she shivers. Very few things have given her pause in her life but to face what they met in that pit again. "We may well have to deal with it later...but Crow must come first." Her voice cracks a little as she speaks but on the outside she seems to be cool and collected.

Amarth continues to keep his perch on her shoulder as he keeps a look behind her and around her for trouble.

SPELLS
0th(4): acid splash(2), dancing lights(2)
1st(7): grease(2), floating disk(2), ray of enfeeblement(2), expeditious retreat
2nd(7): glitterdust(2), web(2), blur(2), mirror image
3rd(7): dispel magic(2), hold person(2), displacement, haste(2)
4th(6): stoneskin(3)*, wall of fire(2), greater invisibility(2)
5th(3): hold monster, wall of force(3)
6th(6): greater dispel magic, chain lightning(2), mass cat's grace, mass fox's cunning, true seeing
7th(6): greater teleport, summon monster VII(2), extend mass bear's endurance, reverse gravity, phase door
8th(4): summon monster VIII(2), polar ray(2)
9th(4): summon monster IX, shapechange, time stop(2)
*used spell

[i][stoneskin(Valdor, Nick, Ve): 150 points of damage or 6000 rounds]

Valdor(AC37, HP 284, Stoneskin, Shield of Law, Fire Resistance) 
Thursday July 26th, 2007 12:06:32 AM

(OOC:Sorry, I got a computer virus and have been fighting it since last week. A nephew borrowed my computer for his "Myspace" and somehow got my system infected. Norton, Mcafee, and Ad-Aware can't get rid of it...)

Valdor activates his ring of Elemental Resistance against fire and nods to Ve. He heads toward Crow's stronghold and asks Config while they are moving,"Do you know what is happening and what is in that pit?"


Nick Valentine (AC 36, HP 147 Shield of Law) 
Thursday July 26th, 2007 12:56:30 AM

At Ve Mundr's assertion that what lay to the south could be another of those pit creatures, Nick casts a look behind him and stares in horror. It was enough for him to bear that he hadn't quite reconciled
what happened in the last encounter, never mind a new one appearing.
"I'd rather we went in the opposite direction to that!" he says to Onrad, and follows the duellist toward the fortress.

DM Jan  10d6(1+6+2+4+6+5+6+2+3+5)=40
Thursday July 26th, 2007 1:39:57 AM

Overhead View

View From the East

As the group make their way through the smoke toward the fortress, Config informs Valdor -
"The pit, as you call it - is a breach. There lies a tear in the fabric of the Wold. There must have been a fight - a battle between a construct and the elemental contained within it, and the elemental was successful - devastatingly so. Do not go near it. You will be drawn in.
"You will die," it adds matter-of-factly.

Light comes from the glow of the massive excavated chasms in the ground, off to both left and right, and the distant sounds of hammering can be heard from their depths.

Onrad, taking point, can see the entrance to the fortress about 100 feet ahead, and yes - there are guards - 4 metal constructs about the size of Config.

There's a lot for everyone to take in.

In the immediate vicinity - hastily built huts lie on either side of the broad pathway that leads up to the fortress entrance, and on the side of nearly every building, there is a painting - a likeness of a human male.
"Hey that's a picture of Crow!" yells Tommy, trying not to trip over Ve Mundr, he's keeping that close.

Also, about 20ft ahead, off to the right, is a human female, stood calmly, solomnly, paint brush in hand, painting yet another portrait on the side of a glorified shed. The female looks familiar, expecially to Mordrid, who saw her likeness back in that Dirt City hole in the wall that Crow used to call home.

Unlike the area near the rail tracks, the approach up to the fortress is more orderly, with no one scurrying about. However....

That laughter - Ve glances, sees a shift in the smoke, and suddenly there is a huge fireball, that any respectable spellcaster would be proud of, hurtling toward the party from the left.

Aimed at the entire party except Onrad who's slightly ahead.
Flat footed if applicable.
Damage to each character = 40
Reflex for half DC 28



Jus AC 49, 150 HP, 110 Stoneskin, 50% Displacement  d20+18=36
Thursday July 26th, 2007 5:54:20 AM

Jus sees the fireball approaching and dives to the side. WIth the help of his now-magical-again ring, he manages to avoid all damaging affects of the spell (ring of evasion).

Jus casts Displacement before heading North, after Onrad.

SPELLS:
Level 0 (6): Detect Magic, Detect Poison, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Read Magic, Resistance
Level 1 (7): Feather Fall, Grease, Mount, Shield, True Strike
Level 2 (7): Bear's Endurance, Cat's Grace, Eagle's Splendor, Invisibility, Spider Climb
Level 3 (7-1): Greater Magic Weapon, Fireball, Displacement, Vampiric Touch
Level 4 (7-1): Fireshield, Stoneskin, Bestow Curse, Weave Mythal
Level 5 (4): Teleport, Feeblemind

Active Spells:
SHIELD OF LAW on group. (+4 deflection to AC, SR 25 on chaos spells, block possession.)
Stoneskin (110 hp)
Displacement (11 rounds)


Ve Mundr AC 45 HP 224  d20+17=24
Thursday July 26th, 2007 3:25:06 PM

Ve spots the incoming spell and instantly realizes his oversight. He tries his best ot protect the halfings and hopes that Father Nick's spell saves thier lives. As soon as he see to thier safety and corrects that oversight, he'll worry about the opponent. Ve pulls a cube from his haversack and activates it. [Cube of Force 10' Keeps out magic]

Jus is proceeding towards Onrad, Good "Cori, Valdor Mordrid! Move on the spell caster. I'm taking the halflings to the tower after Onrad."

If the caster was evil Alignment Ve suffers no damage as he recieves a +4 bonus and wears a ring of Evasion. Also there is the slight chance of the 25 SR working.

0. Create Water: (2) Detect Magic: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Detect Evil: Bless Water: (1) Endure Elements: (2)Remove Fear: (2) Bless
2. Align Weapon: (2) Calm Emotions: Hold Person: Remove Paralysis: Lesser Restoration: Silence: *Status:
3. Remove Blindness: Remove Curse: (2)Daylight: * Magic Vestment: *(3) Protection from Energy:
4. Restoration: Death Ward: Dimensional Anchor: Control Water: *Freedom of Movement: *Greater Magic Weapon: Neutralize Poison:
5. Break Enchantment: (2) Greater Command: Righteous Might: Spell Resistance: Disrupting Weapon:
6. (2) Greater Dispel Magic: Find the Path: *Heroes Feast: Widen Prayer:
7. (2) Quicken Searing Light: Greater Restoration: Holy Word: Scrying, Greater:
8. Fire Storm: Earthquake: *Discern Location:
9. Heal, Mass: *Miracle X:
10. Empower Firestorm: Quicken Blade Barrier:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Spell Immunity: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 220 minutes
Protection from Elements Fire 220 minutes
Status 22 hours
Shield of Law [Father Nick]
Stoneskin [Cori]

Onrad 
Thursday July 26th, 2007 6:38:53 PM

Onrad, concentration ahead of him sees the four metal constructs.

He's about to engage, when he hears the shouts from behind him. He turns to see the fireball go off.

He thinks, ::Someone doesn't know the power of this group to be throwing that at them. Looks powerful though. Perhaps it was an attention getting ploy::

He's about to run and find out, when he hears Ve giving orders.

He thinks, ::Ve's the combat general? No, he's just first to react. Good for him!::

He looks to see if the halflings are still moving. Then turns to face the four constructs.

"Ve, don't bring the halflings too far this way. We got more trouble here if these baddies decide to join in the fray."

He makes no offensive actions, but drops his Total Defense and grits his teeth in concentration. He watches intently to see if anyone comes out of the building to help, or the guards move forward to attack. He readies an action to attack any hostile coming towards him, expending one attack on each as they go by to get their anger up and cause them to want to stop and fight Onrad instead of continuing past him.

Corialote and Amarth [HP: 151/171 - AC: 42] [shield of law]  d20+25=29 d20+13=33 d20+14=15 d20+12=15
Thursday July 26th, 2007 11:28:37 PM

Cori growls as the fireball envelopes the area that she is in. Though her natural reflexes allow her to avoid a lot of the damage, she is already weaving a spell of her own. She wants to catch the group before they break up, so she hurries. After her spell she starts moving towards the caster, but keeps her eyes open for others as she does.

Amarth is in even better shape as he was protected by his Mistress's protections as well as his own and nothing touches him.

[Reflex(Cori): 29, Reflex(Amarth): 33, Spot(both): 15]

SPELLS
0th(4): acid splash(2), dancing lights(2)
1st(7): grease(2), floating disk(2), ray of enfeeblement(2), expeditious retreat
2nd(7): glitterdust(2), web(2), blur(2), mirror image
3rd(7): dispel magic(2), hold person(2), displacement, haste(2)
4th(6): stoneskin(3)*, wall of fire(2), greater invisibility(2)
5th(3): hold monster, wall of force(3)
6th(6): greater dispel magic, chain lightning(2), mass cat's grace, mass fox's cunning, true seeing
7th(6): greater teleport, summon monster VII(2), extend mass bear's endurance*, reverse gravity, phase door
8th(4): summon monster VIII(2), polar ray(2)
9th(4): summon monster IX, shapechange, time stop(2)
*used spell

[stoneskin(Valdor, Nick, Ve): 150 points of damage or 6000 rounds]

[extend max bear's endurance(everyone): 480 rounds; +4 Con]

Valdor  d20+28=48
Friday July 27th, 2007 10:07:54 AM

Valdor spots the incoming fireball and immediately realizes the halflings are likely to get fried. With all the experience of twenty years of combat, he snatches the halflings behind their collars and dives, attempting to avoid the fireball completely. He knows he could escape harm, but tries to remove them from the area as well.

(Used evasion and rolled a natural twenty on the attempt to keep the halflings from the blast)

He tries to time the explosion and rolls over to cover them in a bear hug just in case he misses getting out of the area of effect. Immediately, he stands and looks for the source of the spell and the laughter.

Onrad 
Friday July 27th, 2007 12:51:21 PM

Onrad continues to stay put, watching the constructs and for anyone coming out of the house. He'll use his ready action to be a barrier between the group and anyone coming going south.

His body tenses and stretches with the intensity of his vigilance. He grits his teeth.

"Come on. Make my future," he whispers.

[couldn't resist. :)]

--------------

Existing effects:

SHIELD OF LAW on group. (+4 deflection to AC, +4 resist bonus to saves, SR 25 on chaos spells, block possession.)

Nick Valentine (AC 36, HP 147 Shield of Law, Stoneskin from Cori)  d20+12=26
Friday July 27th, 2007 1:04:07 PM

Nick moves. Fast for him, but not fast enough. He sses others moving faster, particularly toward the halflings.
By Alemi this was madness, but not altogether unexpected.
If the spell resistance wasn't enough, he'll move immediately to to cast Cure Crit on the halflings.

DM Jan 
Friday July 27th, 2007 1:24:09 PM

Massive flames explode around the party, dancing like wild snakes over armour, hide, wool and flesh. The halflings scream as the fire, and an instant after that, the bodies of Ve Mundr and Valdor move in quickly to shield them.
The fire skitters and bounces off everyone like water on stone. No burned flesh. Nothing. The spell resistance appears to have worked.
But the air is hot and catches in the throat. One of the small surrounding huts catches alight. Everyone has white spots in front of their eyes after the blast to the retina.

Valdor can see Cori moving closer to the source of the firey spell, off to the left. The dark elf's sharp eyes pierce the gloom and spot what looks like a human male in ragged clothes, standing between two of the huts, about 20 ft away.
His eyes, and hair, are chaotic and wild.
"I can do this!" he shrieks at her. "I can do this! I can do it!"
And promptly shoots another Fireball, straight at her and Amarth.

(Same stats as before, SR is 23)

Up ahead, Jus moves to join the battle-ready Onrad and the four advancing metal constructs. They are now in melee range.
And through the wall of moving iron, Onrad spots four more, leaving the building and advancing quickly.

Oddly enough, off to the right of Onrad and Jus, about 15 feet away, and without batting an eyelid, the lady painting Crow's image on the wall of a hut is continuing to do just that, despite everything else going on.

Ve Mundr AC 45 HP 224 
Friday July 27th, 2007 4:45:24 PM

Ve says a small silent blessing that Father Nicks Spell saved the pair. "I've got them Valdor, you worry about the big guys about to challenge us from the fortress." Ve then smirks and answers the unasked, "Cause there always are big guys at a fortress entrance."

With that, Ve taps the Cube and activates the side that keeps out everything. "Let's move." and he heads further towards the fortress [Cube of Force 10' Keeps out Everything] Cori could handle the pyschopath and Onrad could surely handle the woman painter. It was the unknown enemies he was mostly concerned with. That and how to be effective with his two charges. As much as it gulled him, he might be esentially sitting this entire thing out.

0. Create Water: (2) Detect Magic: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Detect Evil: Bless Water: (1) Endure Elements: (2)Remove Fear: (2) Bless
2. Align Weapon: (2) Calm Emotions: Hold Person: Remove Paralysis: Lesser Restoration: Silence: *Status:
3. Remove Blindness: Remove Curse: (2)Daylight: * Magic Vestment: *(3) Protection from Energy:
4. Restoration: Death Ward: Dimensional Anchor: Control Water: *Freedom of Movement: *Greater Magic Weapon: Neutralize Poison:
5. Break Enchantment: (2) Greater Command: Righteous Might: Spell Resistance: Disrupting Weapon:
6. (2) Greater Dispel Magic: Find the Path: *Heroes Feast: Widen Prayer:
7. (2) Quicken Searing Light: Greater Restoration: Holy Word: Scrying, Greater:
8. Fire Storm: Earthquake: *Discern Location:
9. Heal, Mass: *Miracle X:
10. Empower Firestorm: Quicken Blade Barrier:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Spell Immunity: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 220 minutes
Protection from Elements Fire 220 minutes
Status 22 hours
Shield of Law [Father Nick]
Stoneskin [Cori]

Corialote and Amarth [HP: 171-171 - AC: 42] [shield of law, mass bear's endurance]  d20+25=26 d20+13=27 d20+12=23 24d6(1+6+6+6+1+5+2+2+2+3+4+6+6+6+4+5+3+5+5+1+2+6+6+3)=96 d20+20=29 d20+24=34
Saturday July 28th, 2007 12:03:23 AM

Cori once again is able to slip away all the damage thanks to the spell from Nick. She launches into her own spell and points her hand in the direction of the enemy caster. Shooting from the white crystal, that flashes green for a second, is a line of acid...much like a polar ray. A smile has appeared upon her face as she starts the duel for good. "You will need to think that way."

Amarth keeps his eyes peeled for other trouble that might come his Mistress's way. He looks to both sides and behind her to warn her of unexpected attacks as she has a mage duel.

[acid(polar) ray: 96 damage, SR 34, touch attack 29]

[Reflex(Cori): 26, Reflex(Amarth): 27, Spot(Amarth): 23]

SPELLS
0th(4): acid splash(2), dancing lights(2)
1st(7): grease(2), floating disk(2), ray of enfeeblement(2), expeditious retreat
2nd(7): glitterdust(2), web(2), blur(2), mirror image
3rd(7): dispel magic(2), hold person(2), displacement, haste(2)
4th(6): stoneskin(3)*, wall of fire(2), greater invisibility(2)
5th(3): hold monster, wall of force(3)
6th(6): greater dispel magic, chain lightning(2), mass cat's grace, mass fox's cunning, true seeing
7th(6): greater teleport, summon monster VII(2), extend mass bear's endurance*, reverse gravity, phase door
8th(4): summon monster VIII(2), polar ray(2)*
9th(4): summon monster IX, shapechange, time stop(2)
*used spell

[stoneskin(Valdor, Nick, Ve): 150 points of damage or 6000 rounds]

[extend max bear's endurance(everyone): 480 rounds; +4 Con]

Valdor(AC37, HP 284, Stoneskin, Shield of Law, Fire Resistance, bears endurance) 
Saturday July 28th, 2007 1:43:03 PM

Valdor says into his earring,"Cori, you've got that I'm sure. But, if you need help, let me know."

As he sprints towards Onrad and Jus, he glances around for Config to see what he's doing. He draws his swords as he runs.

Mordrid (Shield of Law)  d20=20 d20=19
Sunday July 29th, 2007 9:12:55 PM

Mordrid pops into existance just in time to hear the crackling of an incoming fireball. Ducking and rolling, he avoids the effects of the intense heat and following explosion.

The party begins giving commands well before he fully comprehends what is going on.

Charging after Valdor, he attempts to "aid another." Drawing his sunsword, he fends off any incoming attacks on Valdor, allowing the groups leader a +2 bonus to hit. (Valdor +2 to hit : Hits AC 53, a AC10 hit required to "aid another")

The ranger looks for ranged targets.

Posting Report for 
Monday July 30th, 2007 6:57:14 AM

Game # 1 The Platinum Dragons
For the week of July 23,2007

Name-----MTWTF
DM JanH--XOXXX
Valdor---XOXXXS
Modrid---OOOOOS
Fr.Nick--XXXXX
Dalia----OOOOO *An Opps?
VeMonth--XX2XX
Coralot--XXXXXS
Noman----OOOOO
Onrad----OXXXX
Jus------OOOXO *??

Adm Ceil - I don't Know about this bunch, They are too hight They Know all the tricks about posting??


Nick Valentine (AC 36, HP 147 Shield of Law, Stoneskin from Cori) 
Monday July 30th, 2007 5:45:25 PM

Nick looks across at Ve Mundr and nods, reckoning the two halflings will be a safe as they ever could be under the Protector's custodionship.

Looks like there'd be plenty for him to do also as he sees some of the others lining up against the oncoming threat, and so he moves up behind Jus, Onrad, Valdor and Mordrid, ready to heal, if and when it came to that.

Jus AC 49, 150 HP, 110 Stoneskin, 50% Displacement  d20+39=41 d20+34=48 d20+29=40 d20+39=45 4d8(6+5+3+8)=22 8d6(6+4+2+4+2+5+3+1)=27
Monday July 30th, 2007 5:45:41 PM

"Uh, oh," Jus quips as he sees four more Constructs emerge. Four constructs could be fun for he and Onrad, but eight is an entirely different manner. And until Jus reaches Onrad, whether four or eight may be moot. Since no Dragons have yet attacked, they may be after whomever cast the fireball, but Jus isn't going to take that chance with Onrad's life.

Unsure he can reach Onrad before the first four constructs do, Jus tries to pull a couple of them off of his friend. Jus stops in his tracks and fires a full volley at two of the constructs.

If within 30': hit AC 43, 50, 42, 47
If > 30': hit 45, 52, 44 (no fourth attack)
Damage: 35, 30, 29, 31 (includes 2d6 Construct Bane damage)


Active Spells:
SHIELD OF LAW on group. (+4 deflection to AC, SR 25 on chaos spells, block possession.)
Stoneskin (110 hp)
Displacement (10 rounds)

DM Jan  d20+35=48 d20+35=53 d20+35=55 d20+35=55 d20+35=37(ignore) d20+35=47(ignore) d20+35=55 d20+35=54 2d10(3+9)+11=23 2d10(9+6)+11=26 2d10(4+9)+11=24 2d10(7+7)+11=25 2d10(10+8)+11=29 2d10(4+3)+11=18
Monday July 30th, 2007 11:35:44 PM

Cori's ray of acid hits the crazy spellcaster right in the chest.
"Urgh...." says the man, before keeling over dead. There is a smell of burned flesh.
Amarth sees folk running about in the gloom beyond the wooden huts, but right now, no one is approaching directly.

Meanwhile!
The four metal golems are right on top of Onrad, who's on the forefront of the vanguard, and they waste no time in taking multiple swings at him.
(Jerry, you had a readied action, and I'm not sure of your current AC. Just factor it all in and I'll incorporate it. Results below may well change.)

#1 hits AC 48 and 53 for 23 and 26 Dam
#2 hits AC 55 and 55 for 24 and 25 Dam
#3 stunned
#4 hits AC 55 and 54 for 29 and 18 Dam

Jus's arrows hammer home, ringing like bells against the metal surfaces and causing sparks.
Construct #3 takes a step back. It looks stunned. It's head swings in Jus's direction.

Under different circumstances, these metal monsters could well have been a delight to behold - polished steel, extraordinarily engineered joints, works of art; their body panels are scrawled with runes, their movements are smooth, efficient and effective. And they appear to have a spring in their step. Much more than one would expect....

Valdor and Mordrid step up, swords at the ready and are now in melee range with the 4 constructs, this next round.

Valdor glances back and sees Config currently alongside Ve Mundr and the halflings, but stepping up to join them at the battle line. He's an extra round away, moving at a slower pace.
Config points toward the female painter and says to Ve -
"The painting will help me."
"Is Config going to fight?" asks Wentworth, partially hidden behind Ve's coat tails, his brother alongside, eyes like saucers.

Going off the current pace, the OTHER 4 metal golems will arrive at the melee in two rounds.

Mordrid sees vague movement in a window of the fortress, second floor.

Ve Mundr AC 45 HP 224  d20+16=19 d20+16=30
Tuesday July 31st, 2007 5:09:43 PM


Ve hands Wentworth the cube, "Soon as I leave push this side." indicating the side that keeps everything out. Ve deactivates the cube and heads towards the woman painter. Weapon at the ready and his wits about him. No way he thinks is he going to able to just waltz up and pick of a painting for Config. Heck he has no idea how it will help the construct elemental creature, but a great deal has not made too much sense in recent days. So Ve puts on his 'Yessir' soldier attitude and moves out. The rest are not too far and Ve casts a widened Prayer after moving 20' towards the woman and the painting.

[Prayer 80' radius +1 Morale bonus to Attack/Damage/save/Skills checks. -1 to opponents Will DC 24]

Eyes and ears alert for danger [Spot 19 Listen 30]

0. Create Water: (2) Detect Magic: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Detect Evil: Bless Water: (1) Endure Elements: (2)Remove Fear: (2) Bless
2. Align Weapon: (2) Calm Emotions: Hold Person: Remove Paralysis: Lesser Restoration: Silence: *Status:
3. Remove Blindness: Remove Curse: (2)Daylight: * Magic Vestment: *(3) Protection from Energy:
4. Restoration: Death Ward: Dimensional Anchor: Control Water: *Freedom of Movement: *Greater Magic Weapon: Neutralize Poison:
5. Break Enchantment: (2) Greater Command: Righteous Might: Spell Resistance: Disrupting Weapon:
6. (2) Greater Dispel Magic: Find the Path: *Heroes Feast: *Widen Prayer:
7. (2) Quicken Searing Light: Greater Restoration: Holy Word: Scrying, Greater:
8. Fire Storm: Earthquake: *Discern Location:
9. Heal, Mass: *Miracle X:
10. Empower Firestorm: Quicken Blade Barrier:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Spell Immunity: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 220 minutes
Protection from Elements Fire 220 minutes
Status 22 hours
Shield of Law [Father Nick]
Stoneskin [Cori]

Corialote and Amarth [HP: 171-171 - AC: 42] [shield of law, mass bear's endurance]  d20+14=34 d20+12=14
Tuesday July 31st, 2007 10:06:29 PM

Cori shakes her head as the mage goes down smoking and laughs lightly. Into the earpiece she calls out to see who is in need of help. "Anyone in need of assistance...seems my mage was a pushover." Her eyes continue to scan the area, though she is relying more upon Amarth right about now.

Amarth is keeping his own eyes set for those that might have ideas of hurting his Mistress.

[spot(Cori/Amarth): 34/14]

SPELLS
0th(4): acid splash(2), dancing lights(2)
1st(7): grease(2), floating disk(2), ray of enfeeblement(2), expeditious retreat
2nd(7): glitterdust(2), web(2), blur(2), mirror image
3rd(7): dispel magic(2), hold person(2), displacement, haste(2)
4th(6): stoneskin(3)*, wall of fire(2), greater invisibility(2)
5th(3): hold monster, wall of force(3)
6th(6): greater dispel magic, chain lightning(2), mass cat's grace, mass fox's cunning, true seeing
7th(6): greater teleport, summon monster VII(2), extend mass bear's endurance*, reverse gravity, phase door
8th(4): summon monster VIII(2), polar ray(2)*
9th(4): summon monster IX, shapechange, time stop(2)
*used spell

[stoneskin(Valdor, Nick, Ve): 150 points of damage or 5999 rounds]

[extend max bear's endurance(everyone): 479 rounds; +4 Con]

Nick Valentine (AC 36, HP 147 Shield of Law, Stoneskin from Cori) 
Wednesday August 1st, 2007 1:41:32 AM

Figuring he can risk getting close enough to Onrad, Nick steps forward and casts HEAL on the duellist and hopes nothing tries to knock his head off.

150 hps.


DM Jan 
Wednesday August 1st, 2007 1:43:55 AM

((OOC - guys, I'll post tomorrow morning - much as I like pummelling the life out of Jerry's character a few more posts from you lot would be nice. Dan and Jim have turned up, I'm assuming Steve's comp is on the blink. Anyone else with any probs?))

Valdor(AC37, HP 326, Stoneskin, Shield of Law, Fire Resistance, bears endurance)  d20+39=55 d20+38=45 d20+34=50 d20+33=43 d20+29=45 d20+28=34 d20+24=38 d20+23=41
Wednesday August 1st, 2007 11:46:07 AM

(Sorry, got rid of the virus finally, but have no internet at home)

Valdor, seeing Onrad beset with the creatures and knowing his brother is beside him, charges into the fray ton Onrad's side and takes on one of the constructs. He hammers away as if attacking any other creature confident that his swords are up to the task.

He yells out,"If we take one of these out, it may cause one of those crates, so be ready to move away if we do destroy one of these things. Config, if those paintings help you, doesn't it help these others as well?"

[OOC: scott: steve did you add your to hit bonus provided by Mordrid?]

(Steve:Yes, I remembered. But, without being able to access my email, I'm winging it a bit, but his stats haven't changed in so long, I'm pretty sure I've got them right.)

DM Jan  d20+35=48 d20+35=44 d20+35=53 d20+35=49 d20+35=47 d20+35=46 2d10(8+3)+11=22 2d10(8+7)+11=26 2d10(7+7)+11=25 2d10(8+1)+11=20 2d10(10+9)+11=30 2d10(6+8)+11=25 3d6(2+3+3)+20=28
Wednesday August 1st, 2007 2:40:31 PM

Current state of play:

In melee range - Onrad, Valdor, Mordrid, Ve, Nick - can reach painter and 4 constructs
Ranged attacks only this round - Dahlia, Jus, Cori, Nonam - can reach above + 4 other constructs, and fortress

As Cori scans the area, she can see Valdor and Mordrid, Onrad and Nick, all lined up against 4 of the metal constructs.To their right, she can see Ve Mundr, having left the halflings clutching the cube, walking toward the lady painter. And behind the melee group - 4 other constructs are approaching, ready for battle the next round.
Like Mordrid, Amarth spots movement in one of the upper windows of the weird fortress building.

Valdor's attack knocks Construct #4 flat on it's back. (Steve I need your damage rolls. Don't know if it's dead yet.)
(Still don't know Onrad's HPs - need results of readied action, attack, damage from constructs and healing from Nick)
Construct #3 looks dented but now has its wits back.
Construct #1 and #2 are still good to go.

And as always, the empire strikes back -

#1 stays on Onrad, swinging two, mightly polished arms that gleam in the firelight.
Hits AC 48 and 44 for 22 and 26 DAM

#2 and #3 switch to the new threat of Valdor (aided by Mordrid), and both make a valiant attempt at bashing the Dragonstone's brains in -
#2 hits AC 53 and 49 for 25 and 20 DAM
#3 hits AC 47 and 46 for 30 and 25 DAM

Meanwhile!
As Ve approaches the painter, he gets a better look at both the lady, and the painting itself. He's seen her face before ( Can he remember? INT DC 14). Her face is smooth, her skin looks soft and flawless.The painting is quite detailed, and, if it is a true likeness, going of this he should be able to recognise Crow if he sees him in person. Odd though, how something is moving, wriggling in the painting's top left hand corner. Looks to be something nailed there, like a worm on a hook, although it looks more like a sliver of skin.
On his approach, she turns, her face is totally lacking in emotion.
"Sha may, neh umbra neh," she whispers and points toward him.
Immediately a cloak of dread wraps itself around the Protector, searching, searching, for a way into every pore. This is death, and it is more than eager to live up to its name.

Painter cast FINGER OF DEATH - SR 32 Fort Save DC 20 gives 28 DAM instead.

As for Config - the answer to Valdor's question - why yes it does help them, also.
Config will arrive to join melee next round.

Corialote and Amarth [HP: 171-171 - AC: 42] [shield of law, mass bear's endurance]  d20+12=29
Wednesday August 1st, 2007 3:09:59 PM

Cori slowly moves towards the battle, her fingers going through another complex series of symbols of power. She has no time to think about much of anything else and only vaguely realizes the movement that Amarth sees. Her spell finished she flings a small amount of crushed gems into the air to cut off the fast approaching constructs, that seek to hit the group from behind. "Amarth, keep an eye out for more trouble from those windows and such...my attention is going to have to be turned to other things." She starts to draw a wand from the pocket of her pants with a grin. "Dragons, more constructs behind you...though an invisible wall may slow them down." She giggles into her earpiece after she is done talking. Actually she is enjoying herself a lot right about now.

[spot(Amarth): 29]
[wall of force: range 85', 24 rounds]

SPELLS
0th(4): acid splash(2), dancing lights(2)
1st(7): grease(2), floating disk(2), ray of enfeeblement(2), expeditious retreat
2nd(7): glitterdust(2), web(2), blur(2), mirror image
3rd(7): dispel magic(2), hold person(2), displacement, haste(2)
4th(6): stoneskin(3)*, wall of fire(2), greater invisibility(2)
5th(3): hold monster, wall of force(3)*
6th(6): greater dispel magic, chain lightning(2), mass cat's grace, mass fox's cunning, true seeing
7th(6): greater teleport, summon monster VII(2), extend mass bear's endurance*, reverse gravity, phase door
8th(4): summon monster VIII(2), polar ray(2)*
9th(4): summon monster IX, shapechange, time stop(2)
*used spell

[stoneskin(Valdor, Nick, Ve): 150 points of damage or 5998 rounds]

[extend max bear's endurance(everyone): 478 rounds; +4 Con]

Jus AC 49, 150 HP (+10 with glove, +42 with bear's endurance), 110 Stoneskin, 50% Displacement 
Wednesday August 1st, 2007 4:37:45 PM

Valdor's words echo Jus' thoughts exactly. If these constructs are weakened, it's a safe bet that the trapped elemental will try to escape. Lets just hope the resulting explosions, or whatever happens, can be survived.

Jus activates his Wings of Flying, and flies upward to a better vantage where he can target all 12 constructs, and the painter, should that be necessary. He scans the area to see if there is anything else the Dragons should worry about, reporting what he sees through his earpiece.

Active Spells:
SHIELD OF LAW on group. (+4 deflection to AC, SR 25 on chaos spells, block possession.)
Stoneskin (110 hp)
Displacement (9 rounds)
Bear's Endurance (+4 Con)

Onrad 
Wednesday August 1st, 2007 6:17:23 PM

Onrad staggers gravely from all the attacks, a muchy blob of forming bruises. One eye is nearly shut. He appears critically hurt and about to drop.

He quickly activates his boots of speed and his cloak of displacement.

"Stupid!" he shouts at himself.

He goes total defense again to try and survive until a healer arrives, though he's aching to attack back, holding the line is more important until more help arrives.

"Healer please!"

Onrad sees Valdor running and positions himself to the left of him.

"Thanks buddy."

Then turning to his combatants, he screams.

"That all you can do! Bring it!"

Onrad is a blur as he moves, spins, and tumbles around his opponents, berating them all the while.

-----------
[AC was 52 Jan with my Fighting Defensively up. Now it is higher.]

hit points--76 current (223 was full)
AC60 -total defense
Haste active 1 of 10 rounds
Cloak of Displacement 1 of 15 rounds (50% miss chance)

Nick Valentine (AC 36, HP 147 Shield of Law, Stoneskin from Cori)  3d8(6+1+7)+15=29
Thursday August 2nd, 2007 4:32:16 PM

((Could be wrong, but I think Nick's Heal for 150HPs on Onrad was missed. If not, I'll cast that instead of what's below.))

Watching Onrad, able to move like that after taking such a clubbing, Nick is astounded, and realizes that he's in a much more vulnerable position. Not to worry. It all came down to trust and teamwork in the end, and he had to stay where he was.

Assuming Onrad gets the 150, Nick casts a Cure Serious on Valdor (29 HPs)



DM Jan  d20+35=43 d20+35=50 d20+35=49 d20+35=39 d20+35=45 2d10(9+9)+11=29 2d10(1+4)+11=16 2d10(7+1)+11=19 10d6(5+2+1+1+6+5+5+2+5+6)=38 d100=43
Thursday August 2nd, 2007 5:11:47 PM

Current state of play:

In melee range - Onrad, Valdor, Mordrid, Ve, Nick - can reach painter and 4 constructs
Ranged attacks only this round - Dahlia, Jus, Cori, Nonam - can reach above + 4 other constructs, and fortress

The oncoming 4 constructs in the background suddenly come to a screeching halt, as Cori's Wall of Force comes into play. They line up against the barrier, about 15 feet way from the melee, and watch.

As for the melee itself:

Onrad recovers from the beating, and his face takes on a better hue as Nick's Heal spell goes to work (150 hps)

Valdor swings down, and in a mighty shower of sparks, decapitates Construct #4. The metal head bounces and rolls across the ground, coming to a standstill this side of the force wall. A tiny burst of fire escapes from the neck of the fallen golem, and like a floating, stemless torch, it moves, 6ft off the ground, and hovers in front of Config.
The Dragonstone's weapons meet the steel hide of Construct #3. Metal hammers on metal, leaving a significant dent in the construct's chest. Nick's healing gives him 29 hps.

((Holding action with the painter and ve Mundr till tomorrow. Painter is still on offer as a general target, however.))

Tommy and Wentworth are crouched close on the ground, under the protection of the cube.

Jus has swept into the air to get a good look around and is able to report the following -

Ahead and below, hidden behind a few of the huts, closer to the fortress, he sees two dozen small, dirty faces rise in unison, watching him from below. Children, enclosed in a pen.

Behind, there are 5 other metal constructs, leaving the train wreck and the disruptive tear in the air, and are on the approach toward the battle. Probably five rounds away.

And straight ahead, someone leaning out of a window in the fortress.

The enemy bites back:
(Constructs and Painter are currently AC 35)
(Displacement call 0 -50 miss, 51 - 100 hit)

#1, no doubt dizzy with the duellist's manouvres, takes another swing or two at Onrad -

Hits AC 43, 50, both miss

#2 and #3 stay on Valdor. #3 has a damaged arm and can only take one swing -
#2 hits AC 49, 39 for 29, 16 DAM
#3 hits AC 45 for 19 DAM

And from out of that window in the fortress! Along comes a rather swift LIGHTNING BOLT, whistling through the air and aimed straight at Jus!
DAM 38, displacement 43 Reflex DC 21 for half - Misses!



Valdor(AC41, HP 326, Stoneskin, Shield of Law, Fire Resistance, bears endurance) 
Thursday August 2nd, 2007 7:20:43 PM

(stoneskins have 5 hp left)

Valdor yells,"Forget what I said about destroying the huts with wide range spells! There are children kept in a pen back there and we can't kill them!"

(Sorry Jan, with Nick's Shield of Law, Valdor actually has a 41 AC)

~~Jan~~ oh, LOL~ I'm forgetting my own character's effects!

Onrad  d20+39=57 d20+34=46 d20+29=30 d20+24=38 d20+40=56 d100=72 d100=8 d100=59 d100=12 d100=69 3d6(4+1+6)+14=25 3d6(1+6+4)+14=25
Thursday August 2nd, 2007 8:56:56 PM

Onrad, somehow getting the effects of the heal spell late (grin), goes back from a total defensive stance to just defensive. "Thanks Nick!"

Onrad then attacks one-handed with his rapier.

1st attack: hits AC57 (displacement hit of 72) for 25hpd.
2nd attack: hits AC46 (displacement miss of 8)
3rd attack: hits AC30 (misses)
4th attack: hits AC38 (displacment miss of 12)
5th attack: hits AC56 (displacement hit of 69) for 25hpd.
[Total damage is 50]

"This is going to take awhile Valdor, buddy. They have displacement, they don't crit, and they don't get tired--Woah! Watch out Jus!"

---------

hit points--223 current (223 was full)
AC52 - fighting defensively
Haste active 2 of 10 rounds
Cloak of Displacement 2 of 15 rounds (50% miss chance)

~~Jan~~ Guys, sorry for the confusion, but the constructs don't have displacement, but two of the characters have. If I'm attacking those characters I need to roll, don't I?

Corialote and Amarth [HP: 171-171 - AC: 42] [shield of law, mass bear's endurance]  d20+14=17 d20+10=29
Friday August 3rd, 2007 12:40:42 AM

Cori sees no more immediate threats to the group and heads for the main body of the group. When she reaches Onrad, Nick and Valdor; she starts another spell that should lend even more aid to the group. "Jus, can you take care of the mage in the window?" She just spots the arc of lightning as it slams near the him but does not take the time to trace it that well. She drinks down a potion as she moves, but knows that it will not last long.

Luckily for her, Amarth is still at his job and he places the mage rather well. "Mistress, he is there." His eyes focus upon the window and allow her a good view of the mage.

[spot(Amarth): 29]

SPELLS
0th(4): acid splash(2), dancing lights(2)
1st(7): grease(2), floating disk(2), ray of enfeeblement(2), expeditious retreat
2nd(7): glitterdust(2), web(2), blur(2), mirror image
3rd(7): dispel magic(2), hold person(2), displacement, haste(2)
4th(6): stoneskin(3)*, wall of fire(2), greater invisibility(2)
5th(3): hold monster, wall of force(3)*
6th(6): greater dispel magic, chain lightning(2), mass cat's grace, mass fox's cunning, true seeing
7th(6): greater teleport, summon monster VII(2), extend mass bear's endurance*, reverse gravity, phase door
8th(4): summon monster VIII(2), polar ray(2)*
9th(4): summon monster IX, shapechange, time stop(2)
*used spell

[stoneskin(Valdor, Nick, Ve): 150 points of damage or 5997 rounds]

[extend max bear's endurance(everyone): 477 rounds; +4 Con]

[wall of force: range 85', 23 rounds]

[haste(Cori): 5 rounds]

Valdor(AC41, HP 326, Stoneskin, Shield of Law, Fire Resistance, bears endurance)  d20+39=57 d20+38=47 d20+34=51 d20+33=38 d20+29=49 d20+28=39 d20+24=36 d20+23=42 d8+17=21 d8+17=20 d8+17=24 d8+17=20 d8+16=19 d8+16=22 d8+16=18 d8+16=24
Friday August 3rd, 2007 10:32:50 AM

Valdor smiles at Onrad's comments, an odd thing to do while in the middle of a battle. But, he doesn't lose focus and asks,"Mordrid, can you take out that painter since Onrad's back to his full health?"

He attacks his construct again and tries to finish one and start on the next. He says to noone in particular,"Where is Dahlia?"

(hit all eight for 21, 19, 20, 22, 24, 18, 20, 24-don't know how many it took to knock out #3)

Jus AC 49, 150 HP (+10 with glove, +42 with bear's endurance), 110 Stoneskin, 50% Displacement  d20+41=46 d20+41=61 d8=7 d6=5 d6=1 d6(6+3)+2=11 2d8(6+1)=7 10d6(3+2+6+2+3+1+5+6+6+2)=36 2d8(4+7)+40=51 4d6(5+6+1+2)=14
Saturday August 4th, 2007 12:08:01 AM

"Consider them toasted," Jus replies to Cori's question.

Jus must be a sight to behold to those children below, who have never seen magic before today. Lets give them a bit of show. Jus thinks.

With his magical wings keeping him in the air, Jus carefully steps through the incantations to produce a Fireball. However, towards the end of his spell, he pulls out one of his Bestow Curse arrows, imbuing the spell upon the arrow. Taking careful aim, Jus launches the arrow at the person in the window. His careful aim is aided by his bow, since its Seeking capability makes the mage's cover useless.

When the arrow strikes its target, a thunderclap sounds at the same time that the fireball erupts. Jus raises his eyebrows in a pleased shock. That went much better than he expected.

Hits AC 46 - uses hero point. Hits AC 61 (natural 20), 62 if within 30'.

Arrow Damage: 35 [27 + 2 (vs human) + 6 (vs evil)]
Arrow Critical: 62 [x3: (51 + 4 (vs human)) + 7 (thundering)]
Fireball: 36 DC 25

Total Damage Possible: 133 hp

Other effects:

Special Effects: DC 15 Save or deafened permanently (Thundering)
Special Effects: Save vs. Will or Bestow Curse (inaction 50% of the time)
Possible Effects: Fireball in a contained area

Possible Effects: +11 hp damage (if target is a construct)


Active Spells:
SHIELD OF LAW on group. (+4 deflection to AC, SR 25 on chaos spells, block possession.)
Stoneskin (110 hp)
Displacement (8 rounds)
Bear's Endurance (+4 Con)

OOC: Family is back from a 2 month vacation. If I miss a day next week, I'll activate my Glove (if it is not yet activated).

Ve Mundr AC 45 HP 224  d20+22=23 d20+22=39 10d6(1+5+3+1+2+6+5+3+4+3)=33 d20+28=45 d20+23=26 d20+18=33 d20+13=18 d8+10=13 d8+10=18 d8+10=18 d8+10=17 2d6(4+6)=10 2d6(3+6)=9 2d6(2+5)=7 2d6(3+6)=9 2d6(4+2)=6 2d6(5+1)=6 2d6(4+4)=8 2d6(3+5)=8
Saturday August 4th, 2007 12:29:26 PM

ooc Sorry sorry sorry all

Ve sees her turn and also what the painting may be constructed from and he knows this might take some more doing than the mad wizard Cori just dealt with. her spell stirkes and for a moment he feels his heart stop. Odd feeling, but it leaps back to life in a moment. Save natural 1 good old die roller the following is all an if.

If Ve has a hero point, when created no one said I did. the following happens:

A gesture as he closes to the painter and a Searing Light strikes her. It is followed by the Protector's Brilliant energy weapon.
{Hit Touch AC 45/36/33/18 Dmg 13/18/18/17 If Chaotic dmg +10/9/7/9 If evil dmg +6/6/8/8

If no Hero Point Ve drops dead as a stone.

0. Create Water: (2) Detect Magic: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Detect Evil: Bless Water: (1) Endure Elements: (2)Remove Fear: (2) Bless
2. Align Weapon: (2) Calm Emotions: Hold Person: Remove Paralysis: Lesser Restoration: Silence: *Status:
3. Remove Blindness: Remove Curse: (2)Daylight: * Magic Vestment: *(3) Protection from Energy:
4. Restoration: Death Ward: Dimensional Anchor: Control Water: *Freedom of Movement: *Greater Magic Weapon: Neutralize Poison:
5. Break Enchantment: (2) Greater Command: Righteous Might: Spell Resistance: Disrupting Weapon:
6. (2) Greater Dispel Magic: Find the Path: *Heroes Feast: *Widen Prayer:
7. *(2) Quicken Searing Light: Greater Restoration: Holy Word: Scrying, Greater:
8. Fire Storm: Earthquake: *Discern Location:
9. Heal, Mass: *Miracle X:
10. Empower Firestorm: Quicken Blade Barrier:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Spell Immunity: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 220 minutes
Protection from Elements Fire 220 minutes
Status 22 hours
Shield of Law [Father Nick]
Stoneskin [Cori]

Nick Valentine (AC 36, HP 147 Shield of Law, Stoneskin from Cori) 
Saturday August 4th, 2007 11:11:04 PM

Nick winces as the battle continues, and watches his friends fighting the constructs very closely. Jus's news via the earpiece is not good.

"With those other constructs coming up from the rear, may I suggest we cut around those ahead of us somehow and get to the door. Sooner we're in there, sooner we're out.
Config! Do you know Crow's whereabouts in that building?"

DM Jan  d20+35=53 d20+35=41 d20+35=43 2d10(8+9)+11=28 2d10(8+3)+11=22 2d10(4+6)+11=21 d100=8 d100=59
Sunday August 5th, 2007 12:14:12 AM

Current state of play:

In melee range - Onrad, Valdor, Mordrid, Ve, Nick, Cori - can reach 2 constructs
Ranged attacks only this round - Dahlia, Jus, Nonam - can reach above + 4 other constructs, and fortress

MAP

Onrad and Valdor (aided by Mordrid) continue with their assault on the constructs blocking their path.
Onrad seems to be making headway, although this construct in particular (#1) seems to have a VERY hard shell. Dents and dings all over the place, sparks flying, but still it keeps on swinging.

#1 tries to flatten the duellist:
Hits are AC 53, 41 (displacement a hit, and a miss) For 28, and 22) Only first one hits for 22 DAM

Valdor is making better progress. Construct #3 falls battered and bent to the ground, and again, something rises from it, this time like whisp of air. The whisp joins the firey light alongside Config.
Construct #2 abruptly finds itself without the use of an arm, but lashes out with the remaining one:

Hit is AC 43 Dam = 21

Cori casts haste. As she does, her companion looks on as a rather spectacular explosion takes place in one of the windows of the fortress - the one from where the lightning bolt had come from. It lights up the sky for a good three seconds, enabling the bird to see Jus suspended high in the air.

From the elven bowman's point of view, he can see a window blown apart and a fiery corpse drop down with a distant thud. The children below watch the fall, and then their eyes are immediately back on him.

(Dan, yes you have hero points). Over by the hut wall, Ve Mundr fights off the terrible effects of the painter's spell. His reply is equally horrific, and her fragile, child-tender skin shrivels. She lets out a heart-rending wail and drops to the ground, dead. Even in death her face looks familiar - the portrait on Crow's wall......

Tommy and Wentworth are still huddled in the same place.
Config now has two other elementals with him.
Beside him, that tiny little wriggling thing nailed to the corner of the painting continues to squirm.

And behind everyone, the ground vibrates as five more of the metal monsters approach. Now only 4 rounds away.

Edit Sunday (forgot to answer a question) -

Config's answer to Nick's question about the location of Crow is in the form of a gesture. The metal golem points directly to the top section of the fortress.

Ve Mundr AC 45 HP 224 
Sunday August 5th, 2007 9:30:40 AM

Ve grabs the entire painting, he is pretty sure Config is only interested in the attached thing, likely a fragment of someone and Ve really does not want to think any further on that. It was evidence of Crow's vileness to him, necromantic evil at its blackest. Into the eapiece Ve says to Father Nick "Get Wentworth and Tommy to drop the cube and stick close to you. I will be there in moments." Just before Ve turns to move to Config, he thrusts his hammer towards the constructs closest to the fortress and erects a second Wall of Force.

This one runs perpendicular to the first down the far right side. Cutting off the ramshackle shack from the constructs all the way to the fortress proper. [Spont. cast Wall of Force with Earthquake]

0. Create Water: (2) Detect Magic: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Detect Evil: Bless Water: (1) Endure Elements: (2)Remove Fear: (2) Bless
2. Align Weapon: (2) Calm Emotions: Hold Person: Remove Paralysis: Lesser Restoration: Silence: *Status:
3. Remove Blindness: Remove Curse: (2)Daylight: * Magic Vestment: *(3) Protection from Energy:
4. Restoration: Death Ward: Dimensional Anchor: Control Water: *Freedom of Movement: *Greater Magic Weapon: Neutralize Poison:
5. Break Enchantment: (2) Greater Command: Righteous Might: Spell Resistance: Disrupting Weapon:
6. (2) Greater Dispel Magic: Find the Path: *Heroes Feast: *Widen Prayer:
7. *(2) Quicken Searing Light: Greater Restoration: Holy Word: Scrying, Greater:
8. Fire Storm: *Earthquake: *Discern Location:
9. Heal, Mass: *Miracle X:
10. Empower Firestorm: Quicken Blade Barrier:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Spell Immunity: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 220 minutes
Protection from Elements Fire 220 minutes
Status 22 hours
Shield of Law [Father Nick]
Stoneskin [Cori]

Posting Report for 
Monday August 6th, 2007 7:14:12 AM

Game # 1 The Platinum Dragons
For the week of Jule 30,2007

Name-----MTWTF
DM JanH---XO2XOS
Valdor----OOXX2
Modrid----OOOOO
Fr.Nick---XOXXOS
Dalia-----OOOOO
VE Mont---OXOOOSS
Coralot---OXXOX
Noman-----OOOOO
Onrad-----OOXXO
Just------XOXOXS

Adm Ceil _ Not Bad for old players.


Corialote and Amarth [HP: 171-171 - AC: 42] [shield of law, mass bear's endurance]  d20+14=17 d20+10=21
Monday August 6th, 2007 11:34:13 PM

Cori smiles as she pulls a rod out of the pocket of her pants with her free hand. Her voice is once again raised in spellcasting that she aims for Valdor. With the completion of her spell all those around Valdor, dragons all, find their movements hastened. "Ok, so we push for the fortress?" She slowly moves in that direction as well, letting Amarth keep eyes out for more trouble.

[spot(Amarth): 29]

SPELLS
0th(4): acid splash(2), dancing lights(2)
1st(7): grease(2), floating disk(2), ray of enfeeblement(2), expeditious retreat
2nd(7): glitterdust(2), web(2), blur(2), mirror image
3rd(7): dispel magic(2), hold person(2), displacement, haste(2)*
4th(6): stoneskin(3)*, wall of fire(2), greater invisibility(2)
5th(3): hold monster, wall of force(3)*
6th(6): greater dispel magic, chain lightning(2), mass cat's grace, mass fox's cunning, true seeing
7th(6): greater teleport, summon monster VII(2), extend mass bear's endurance*, reverse gravity, phase door
8th(4): summon monster VIII(2), polar ray(2)*
9th(4): summon monster IX, shapechange, time stop(2)
*used spell

[stoneskin(Valdor, Nick, Ve): 150 points of damage or 5996 rounds]

[extend max bear's endurance(everyone): 476 rounds; +4 Con]

[wall of force: range 85', 23 rounds]

[haste(Cori): 4 rounds]

[haste: 48 rounds, everyone withing 30' of Valdor up to 24 people]

Mordrid (shield of law)  d20+30=32 d20+30=41 d20+25=40 d20+20=40 d20+15=26 d8+10=14 d8+10=12 d8+10=13 d8+10=12 d8+10=16
Tuesday August 7th, 2007 2:35:04 AM

ooc: sorry guys, my life is crazy. Hehe... I am engaged to be married though!

Mordid moves in tandom with Valdor, until the moment is right to strike.

The ranger begins to wade thru the final remnants of the construct front line with his Sun Sword.

[Attack 1: hit AC 32 for 14 dam]
[Hasted attack: hit AC 41 for 12 dam]
[Attack 2: hit AC 40 for 13 damage]
[Attack 3: automatic hit for 12 damage]
[Attack 4: hit AC 26 for 16 damage]

Upon seeing that his sword play was weak against this enemy... the ranger quick draws his bow and focuses on the entrance to the fortress.




Jus AC 49, 150 HP (+10 with glove, +42 with bear's endurance), 110 Stoneskin, 50% Displacement 
Tuesday August 7th, 2007 3:46:37 AM

"Someone near Config ask him what's up with his friends," Jus communicates via his earpiece. "That sure looks suspicious."

Jus activates his Glove and moves towards Config and the others. Why would the elementals be going to him?

Active Spells:
SHIELD OF LAW on group. (+4 deflection to AC, SR 25 on chaos spells, block possession.)
Stoneskin (110 hp)
Displacement (7 rounds)
Bear's Endurance (+4 Con)

OOC: Not doing much this turn while waiting for other to post.

DM Jan OOC 
Tuesday August 7th, 2007 12:13:45 PM

((Guys, we're struggling right now for various reasons. No worries. I'm going to move things on a little bit and keep the story flowing. I'll post in one hour. If you can get one in, in the mean time, please do. :)

Scott, congrats!! ))

Valdor(AC41, HP 310, Shield of Law, Fire Resistance, bears endurance)  d20+39=54 d20+38=47 d20+34=36 d20+33=47 d20+29=35 d20+28=31 d20+24=39 d20+23=35 d8+17=21 d8+17=19 d8+17=24 d8+16=20 d8+16=21
Tuesday August 7th, 2007 12:30:51 PM

Valdor nods to his brother and says,"Let's finish these and mow a path to thecastle, my brother! Dragons, time to storm the keep!"

His swords spin and slice in an effort to clear this last one out of the way and when it's down, he starts to sprint towards the castle's door.

Ve Mundr AC 45 HP 196/224 
Tuesday August 7th, 2007 1:12:50 PM

Ve moves back to Config and hands the construct the painting. Ve is then towards the back of the group. "I'll see to our rear guard."

0. Create Water: (2) Detect Magic: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Detect Evil: Bless Water: (1) Endure Elements: (2)Remove Fear: (2) Bless
2. Align Weapon: (2) Calm Emotions: Hold Person: Remove Paralysis: Lesser Restoration: Silence: *Status:
3. Remove Blindness: Remove Curse: (2)Daylight: * Magic Vestment: *(3) Protection from Energy:
4. Restoration: Death Ward: Dimensional Anchor: Control Water: *Freedom of Movement: *Greater Magic Weapon: Neutralize Poison:
5. Break Enchantment: (2) Greater Command: Righteous Might: Spell Resistance: Disrupting Weapon:
6. (2) Greater Dispel Magic: Find the Path: *Heroes Feast: *Widen Prayer:
7. *(2) Quicken Searing Light: Greater Restoration: Holy Word: Scrying, Greater:
8. Fire Storm: *Earthquake: *Discern Location:
9. Heal, Mass: *Miracle X:
10. Empower Firestorm: Quicken Blade Barrier:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Spell Immunity: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 220 minutes
Protection from Elements Fire 220 minutes
Status 22 hours
Shield of Law [Father Nick]
Stoneskin [Cori]

Nick Valentine (AC 36, HP 147 Shield of Law, Stoneskin from Cori) 
Tuesday August 7th, 2007 2:16:40 PM

Nick listens for a moment and then turns quickly to the cowering halflings under the cube's protection.

"Okay, you two, let go of that, it looks like we're moving out, and we need to be quick, before reinforcements arrive. Stay VERY close."

He'll attempt to keep Tommy and Wentworth in the centre of the party.

DM Jan 
Tuesday August 7th, 2007 2:56:22 PM

Valdor, Onrad and Mordrid finish off the immediate threat, and two other (what look to be) fire elementals rise from the inanimate tin cans and join Config. The construct is now surrounded by three fire elementals and two air elementals, one of those having risen from the inert form of the painter.

Ve hands the rumpled piece of parchment, with it's tiny, grisly attachment, to the construct.
"A piece of Crow," states Config, and after a few beats of hesitation. "The others want me to destroy it. And they want to come with you. With us."

In the aftermath of this battle, certain things become clear -
- When attacked and immobilized by a third party, the elementals trapped within were able to escape without damaging the planer fabric of the Wold.
- The painting carries a piece of live flesh. Do the paintings aid the constructs in some way? Config says so, but it was hard to establish that during the melee.
- The painter - a flesh golem presumably, as an elemental form escaped from it - had a remarkable likeness to the portraits of Crow's wife (on the wall of Crow's Dirt City house).

Cori casts HAste on the group within 30ft of Valdor.

With the immediate opposition down, and the second wall of force up, the group is able to make their way toward the fortress entrance uncontested. The view from outside:

The fortress rises approximately 5 storeys in haphazard fashion, as though the upper levels were added on at different times, with no thought to what was built below. Each of the five levels look to have a few windows, and light shines from them all.
Wide, rough steps lead inside, and there is no one to contest the entrance right now. Inside, straight ahead, is a wall, with another painting of Crow upon it, and some stairs. There is also a scent, that brings forth a memory of Crow's old dwelling back in Dirt City. It wasn't pleasant back then, it isn't pleasant now.

Just off to the left of the entrance, lies the pen containing the children, who look upon the group silently, their eyes wide but wary.



Onrad 
Tuesday August 7th, 2007 4:28:05 PM

Onrad sighs relief that none of the children were hurt in the battle. He starts toward the children. Then he stops. They might be safest just right there for the moment.

He doesn't want to get their hopes up yet either by promising. They might panic.

Tortured, he tries to keep his battle mind in place and moves forward to the steps and climbs, determined.

-------

[Sorry folks. Truly am. Just too many things going on. Setting a widget alarm to post. Perhaps that will help. I promise to get consistent or I'll drop. There. Said it.

GRATZ SCOTT!!!!!]

Mordrid (Shield of Law) 
Tuesday August 7th, 2007 5:58:34 PM

Mordrid advances with the others toward the entrance of the fort. During his jaunt to the gate, the ranger fires a "flame" arrow at the mouth of the entrance; hopefully to provide illumination to whats inside (as they approach).

Ve Mundr AC 45 HP 196/224 
Tuesday August 7th, 2007 7:32:45 PM

Ve holds his hand out for the parchment back, "That you can not do. Please?" Assuming config returns the parchment, "Valdor, everyone. Seems my divination was spot on. Bits of Crow are attached to all the paintings. If we need to bring them all back?" Ve lets the question hang.

As for the elementals wanting to come with and help. That could get very busy, very quickly. "Not sure bringing them is the best idea, but it is more gut feeling than anything else." Is all Ve can add to the conversation concerning the elementals.

During all of this, Ve moves as the rear guard for the group, as they close on the fortress.

0. Create Water: (2) Detect Magic: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Detect Evil: Bless Water: (1) Endure Elements: (2)Remove Fear: (2) Bless
2. Align Weapon: (2) Calm Emotions: Hold Person: Remove Paralysis: Lesser Restoration: Silence: *Status:
3. Remove Blindness: Remove Curse: (2)Daylight: * Magic Vestment: *(3) Protection from Energy:
4. Restoration: Death Ward: Dimensional Anchor: Control Water: *Freedom of Movement: *Greater Magic Weapon: Neutralize Poison:
5. Break Enchantment: (2) Greater Command: Righteous Might: Spell Resistance: Disrupting Weapon:
6. (2) Greater Dispel Magic: Find the Path: *Heroes Feast: *Widen Prayer:
7. *(2) Quicken Searing Light: Greater Restoration: Holy Word: Scrying, Greater:
8. Fire Storm: *Earthquake: *Discern Location:
9. Heal, Mass: *Miracle X:
10. Empower Firestorm: Quicken Blade Barrier:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Spell Immunity: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 220 minutes
Protection from Elements Fire 220 minutes
Status 22 hours
Shield of Law [Father Nick]
Stoneskin [Cori]

Corialote and Amarth [HP: 171-171 - AC: 42] [shield of law, mass bear's endurance, true seeing]  d20+14=24 d20+10=28
Tuesday August 7th, 2007 8:13:26 PM

Cori enters the fortress on the heels of Valdor, Onrad and the rest that are following along. Her own eyes search the area but she is starting to not trust all that she is seeing. She quickly falls into more casting and channels another spell through the rod in her hand.

Amarth joins his eyes with his Mistress's and both are now aided by a new spell. One that shows things as they truely are.

[spot(Cori/Amarth): 24/28]

SPELLS
0th(4): acid splash(2), dancing lights(2)
1st(7): grease(2), floating disk(2), ray of enfeeblement(2), expeditious retreat
2nd(7): glitterdust(2), web(2), blur(2), mirror image
3rd(7): dispel magic(2), hold person(2), displacement, haste(2)*
4th(6): stoneskin(3)*, wall of fire(2), greater invisibility(2)
5th(3): hold monster, wall of force(3)*
6th(6): greater dispel magic, chain lightning(2), mass cat's grace, mass fox's cunning, true seeing*
7th(6): greater teleport, summon monster VII(2), extend mass bear's endurance*, reverse gravity, phase door
8th(4): summon monster VIII(2), polar ray(2)*
9th(4): summon monster IX, shapechange, time stop(2)
*used spell

[stoneskin(Valdor, Nick, Ve): 150 points of damage or 5995 rounds]

[extend max bear's endurance(everyone): 475 rounds; +4 Con]

[wall of force: range 85', 22 rounds]

[haste(Cori): 3 rounds]

[haste(extended): 47 rounds, everyone withing 30' of Valdor up to 24 people]

[true seeing(extended): 480 rounds]

Jus AC 49, 150 HP (+10 with glove, +42 with bear's endurance), 110 Stoneskin, 50% Displacement 
Wednesday August 8th, 2007 3:55:21 AM

"I had the same thought," Jus tells Onrad when Jus sees his hesitation. Jus looks back towards the pen again. "We can't leave them, but letting them free to roam here will lead to their deaths."

"Valdor, can we take the kids to the city we just came from? Will the teleport ring take them all?"

Valdor(AC41, HP 310, Shield of Law, Fire Resistance, bears endurance, Haste) 
Wednesday August 8th, 2007 10:27:26 AM

Valdor replies to Jus,"If we remove them now, we won't be able to ensure their safety, my friend...unless someone stays behind. We won't leave them once we have found Crow. We also will have to destroy those paintings that creature was painting, just to make sure we have removed as much of Corw as possible."

Then, to everyone in the group, he says,"Remember, we need to take him alive. We need him immobilized where he can't escape."

He continues into the building, taking the front. He tells Cori,"If you have any more Stoneskins, I'll gladly take another one. Those constructs did an efficient job of removing the last one from me."

Nick Valentine (AC 36, HP 147 Shield of Law, Stoneskin from Cori) 
Wednesday August 8th, 2007 4:39:05 PM

Nick pulls the two halflings close as they enter the building. This wasn't the safest place, he was sure - but where was?
He'll protect them with his life if necessary.

DM Jan 
Wednesday August 8th, 2007 4:56:36 PM

Haste.
He would have preferred more time, but that was a luxury he couldn't afford right now, not with those adventurers on the loose. Back door, then teleport to where he remembered.
They'd been allies once, unwittingly on Crow's part, of course. The old madman would never have signed on if he'd known the necromancers true goals, but it had been fun for a while. Fun and enlightening. Crow was a genius, and dangerous - a lateral thinker in an ordered, linear world.
Here. Second floor.
Oh Gods, the stench. That, he remembered well. As a six year old, he'd been skinned alive here, once. Those flesh golems had to look pretty, didn't they. Have to put that memory away. Have to get to Crow, get his books, find out how he gets these things to worship him.
All right, lets put these 10 year old feet to use. Too quick for the metal constructs, stay away from the ladies, and we're good, up to the third floor, fourth, @%$#^& - duck, too close, okay, eat this you #&^%$#!, ah... inelegant 10 year old temper, okay, fifth.
Where are you Crow? Ah, there....... dear Gods, what have they done to you?


Mordrid's arrow precedes the group into the building, where it bounces off a wall, sets the painting there on fire, and then skitters to the floor burning and giving off light. Onrad and Valdor get the first look at the immediate surroundings. Glimpses of fires in adjoining rooms, the smell of hot metal. Metal sheets, blocks, metal arms, legs, are all stacked neatly against walls.
Cori catches traces of magic in these rooms, a glimmer of runes her and there, tied to objects, rather than persons.
A wide stairway (10 ft wide), curves upward, and that's where the charnal house stench seems to be coming from. There is light.
Oddly enough, there isn't anyone, or anything here to greet them.

However, there are sounds of metal feet on stone steps, coming from the stairwell, and they sound to be heading UP, rather than down. And suddenly, also from above, the sounds of a commotion, a distant hiss, and something tumbling.
The sliver of skin on the parchment in Ve's hand continues to wriggle.

Outside, the construct and the elementals have stopped, and appear to be having some kind of silent conference. Nearby, the children in the pen look on. They have not called out, appealed for help. That wariness in their eyes is perhaps keeping them silent.


Onrad  d20+26=45
Thursday August 9th, 2007 9:41:02 AM

Onrad, glances up the next stairway as he hears the sound of someone ascending.

Urgently he whispers, "Up!"

Then going total defense again, he starts racing up the stairs, putting his boots of speed to use.

::Lightly now::

::skipping two, now three steps at a time::

[tumble check of 45]

-----------
Shield of Law
Cloak of Displacement 4 of 15
Boots of Speed 4 of 10
Total Defense: AC60



Mordrid (Shield of Law, Long Strider) 
Thursday August 9th, 2007 4:10:25 PM

Mordrid casts "long strider" before bounding up the stairs to support Onrad.

The ranger can't help but think what Crow must look like now strips of flesh have been removed from his body.

Ve Mundr AC 45 HP 196/224 
Thursday August 9th, 2007 5:11:30 PM

Ve jams the scrap into his Haversack and moves to stamp out the fire on the Painting. He then looks for another similar scrap. If found, he pulls it free and places it in his Haversack. Heavy footfalls ascending? "Someone else has penetrated the tower in front of us and the defenders are moving."

The question of who else could be after Crow would likely create a list of near infiinte proportions. Even narrowing it by capabilities would still leave a long one over the last few hundred years of the terrible evil creatures that have been reborn into the Wold. AS onrad and then Mordrid begin to double time up the staris, Ve looks to Valdor,

"We form two groups. I will see to those you can not keep pace. Go with Mordrid and anyone else who can match thier speed."

0. Create Water: (2) Detect Magic: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Detect Evil: Bless Water: (1) Endure Elements: (2)Remove Fear: (2) Bless
2. Align Weapon: (2) Calm Emotions: Hold Person: Remove Paralysis: Lesser Restoration: Silence: *Status:
3. Remove Blindness: Remove Curse: (2)Daylight: * Magic Vestment: *(3) Protection from Energy:
4. Restoration: Death Ward: Dimensional Anchor: Control Water: *Freedom of Movement: *Greater Magic Weapon: Neutralize Poison:
5. Break Enchantment: (2) Greater Command: Righteous Might: Spell Resistance: Disrupting Weapon:
6. (2) Greater Dispel Magic: Find the Path: *Heroes Feast: *Widen Prayer:
7. *(2) Quicken Searing Light: Greater Restoration: Holy Word: Scrying, Greater:
8. Fire Storm: *Earthquake: *Discern Location:
9. Heal, Mass: *Miracle X:
10. Empower Firestorm: Quicken Blade Barrier:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Spell Immunity: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 220 minutes
Protection from Elements Fire 220 minutes
Status 22 hours
Shield of Law [Father Nick]
Stoneskin [Cori]


Nick Valentine (AC 36, HP 147 Shield of Law, Stoneskin from Cori) 
Thursday August 9th, 2007 7:38:07 PM

Nick is in agreement with Ve Mundr. "And try not to get seriously hurt until we get there," he adds.
"As for you two," he says to the halflings, "don't touch anything, don't go anywhere on your own."

Jus AC 49, 150 HP (+10 with glove, +42 with bear's endurance), 110 Stoneskin, 50% Displacement 
Thursday August 9th, 2007 8:56:12 PM

Jus looks for Config, to see what he is doing. He then follows the others up the stairs. Whenever he passes a window, Jus takes a moment to look outside. His concern for the children is a big motivation for it, but he also wants to know if any danger is heading their way -- including the constructs they left behind.

Corialote and Amarth [HP: 171-171 - AC: 42] [shield of law, mass bear's endurance, true seeing] 
Friday August 10th, 2007 12:01:42 AM

Cori takes note of the magic and then sweeps her head to take in the rest of the building. "Seems that a lot of the objects in here are magiced in some way." Glancing to Valdor she nods her head and through the use of one of her magical items, recalls a spell. She touches Valdor's shoulder as she intones the words, her other hand going through the gestures. "That will hold for awhile." She glances to those that have started to race up the stairs and shakes her head. "I could seal off that way up and buy us time." She waits to see what Valdor would like done before she goes along with the rest.

Amarth keeps his eyes open for more trouble and lets his Mistress handle the rest right now. His eyes scan the kids, especially with the spell his Mistress cast...he wants to make sure they are all what they appear.

SPELLS
0th(4): acid splash(2), dancing lights(2)
1st(7): grease(2), floating disk(2), ray of enfeeblement(2), expeditious retreat
2nd(7): glitterdust(2), web(2), blur(2), mirror image
3rd(7): dispel magic(2), hold person(2), displacement, haste(2)*
4th(6): stoneskin(3)***, wall of fire(2), greater invisibility(2)
5th(3): hold monster, wall of force(3)*
6th(6): greater dispel magic, chain lightning(2), mass cat's grace, mass fox's cunning, true seeing*
7th(6): greater teleport, summon monster VII(2), extend mass bear's endurance*, reverse gravity, phase door
8th(4): summon monster VIII(2), polar ray(2)*
9th(4): summon monster IX, shapechange, time stop(2)
*used spell

[stoneskin(Nick and Ve): 150 points of damage or 5994 rounds]

[extend max bear's endurance(everyone): 474 rounds; +4 Con]

[wall of force: range 85', 21 rounds]

[haste(Cori): 2 rounds]

[haste(extended): 46 rounds, everyone withing 30' of Valdor up to 24 people]

[true seeing(extended): 479 rounds]

[stoneskin(Valdor): 150 points of damage or 6000 rounds]

DM Jan 
Friday August 10th, 2007 1:59:30 AM

Onward and upward!

Level Two - the air is humid. Open doors reveal steamy interiors and the smell of blood and rotting innards. Neat piles of bones are stacked up just inside the doorways - a pile of skulls, a stack of femurs. There would be a need to venture and explore to discover more.

Level Three - air is drier, scent is cleaner, fresher. Windows on the landing, and possibly everywhere in the building, are open. Open doorways here reveal a glimpse of what look like huge vats covered in runes. Magic spilling from them is of tremendous power.

And here, the stairwell is blocked. Onrad, Mordrid and Valdor are the first to see a tangle of flesh and metal golems on the stairway leading up to Levels Four and Five. Someone has set off an incendiary cloud, and it's edges spit out and throw firey embers onto the Level Three landing.
Some of the constructs have apparently fallen down the steps in the mad scramble to move to one of the higher levels, and are trying to disentangle themselves. The stairs are completely blocked.

Out of the window - Config is still at the Fortress entrance with the elementals. However, the four blocked by Cori's wall of force have figured it out and are now walking back toward the entrance. The five constructs striding up from the train wreck are approaching the other side of the force wall.
So far, the kids are okay.


Valdor(AC41, HP 310, Shield of Law, Fire Resistance, bears endurance, Haste, Stoneskin, Cloak of Arachnid, Ring of Invisibility) 
Friday August 10th, 2007 9:58:26 AM

Valdor smiles as he sees the mess on the stairs. He says,"Catch up when you can. I've got to beat this other threat to Crow or who knows what will happen. You guys are the best."

He kisses Cori on the cheek, activates his Cloak of Arachnid, goes out of a window, latches onto the wall and starts moving. He will activate one of his rings and disappear as soon as he's outside. He heads up as far as he can, going directly to the top floor window.

(Jan, with the haste and his proficiency with such maneuvers, I'm not sure how much of this he can do, just let me know-SteveH)

( To Scott:Congrats!!!!!!!)

Onrad 
Friday August 10th, 2007 12:28:37 PM

Onrad, seeing Valdor scurry outside to go up smiles. He pauses, pops a Spider Climb potion, and tosses one to Mordrid. Then he crawls out onto the ledge and begins to follow Valdor up the wall.

"Hold up Big Guy! Wezza comin'!"

Then...

"Can't let you hog all the glory this time...Hey! where ya go?"

"Oh."

Ummmph.

::Ok, be careful Onrad. You know how you hate to fall.::

As an afterthought, to conserve abilities, with a thought, he drops the cloak of displacement and the boots of speed effects.

-----------

Shield of Law
Cloak of Displacement: cancelled for now
Boots of Speed cancelled for now
Total Defense: AC60

Ve Mundr AC 45 HP 196/224 
Friday August 10th, 2007 5:22:15 PM

Ve takes out his flying Carpet, "I think we all should exit stage left" he explains. "No one is coming down these stairs." and with a focused effort Ve conjures a terribly thick Iron wall across the level three landing. 10' per side and 25" thick. [Spont cast Wall iron for Disrupting Weapon]

The carpet it 5x10 and can hold 800 pounds the Protector explains. "Cori, Father and you two" pointing to the halflings and stepping on. "let's get going."

Jus has the fly right? and I'm not forgetting anyone?

0. Create Water: (2) Detect Magic: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Detect Evil: Bless Water: (1) Endure Elements: (2)Remove Fear: (2) Bless
2. Align Weapon: (2) Calm Emotions: Hold Person: Remove Paralysis: Lesser Restoration: Silence: *Status:
3. Remove Blindness: Remove Curse: (2)Daylight: * Magic Vestment: *(3) Protection from Energy:
4. Restoration: Death Ward: Dimensional Anchor: Control Water: *Freedom of Movement: *Greater Magic Weapon: Neutralize Poison:
5. Break Enchantment: (2) Greater Command: Righteous Might: Spell Resistance: *Disrupting Weapon:
6. (2) Greater Dispel Magic: Find the Path: *Heroes Feast: *Widen Prayer:
7. *(2) Quicken Searing Light: Greater Restoration: Holy Word: Scrying, Greater:
8. Fire Storm: *Earthquake: *Discern Location:
9. Heal, Mass: *Miracle X:
10. Empower Firestorm: Quicken Blade Barrier:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Spell Immunity: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 220 minutes
Protection from Elements Fire 220 minutes
Status 22 hours
Shield of Law [Father Nick]
Stoneskin [Cori]

Valdor(AC41, HP 310, Shield of Law, Fire Resistance, bears endurance, Haste, Stoneskin, Cloak of Arachnid, Ring of Invisibility) 
Friday August 10th, 2007 6:43:34 PM

Valdor chuckles at Onrad's words...an odd thing to do with all the craziness going on. He says from somewhere above,"Now how are you going to know where my swords are flying? And I don't want to hog the glory, not all of it anyway."

He's still laughing as he climbs.

Corialote and Amarth [HP: 171-171 - AC: 42] [shield of law, mass bear's endurance, true seeing] 
Saturday August 11th, 2007 12:03:55 AM

Cori accepts the kiss from Valdor and kisses him back quickly before he is gone. She moves towards Ve as he calls for them to ride his magic carpet up. She does glance around to the others to make sure that everyone is going to be able to make it. "If someone else needs, I have other ways of getting up there." She offers her spot to anyone that cannot fly on their own.

Amarth keeps his lookout going as his Mistress makes herself ready to go. He does not want to stay here too long as he does not like all the weird magic that is around and with his shared sight...it is weird and he can see it.

SPELLS
0th(4): acid splash(2), dancing lights(2)
1st(7): grease(2), floating disk(2), ray of enfeeblement(2), expeditious retreat
2nd(7): glitterdust(2), web(2), blur(2), mirror image
3rd(7): dispel magic(2), hold person(2), displacement, haste(2)*
4th(6): stoneskin(3)***, wall of fire(2), greater invisibility(2)
5th(3): hold monster, wall of force(3)*
6th(6): greater dispel magic, chain lightning(2), mass cat's grace, mass fox's cunning, true seeing*
7th(6): greater teleport, summon monster VII(2), extend mass bear's endurance*, reverse gravity, phase door
8th(4): summon monster VIII(2), polar ray(2)*
9th(4): summon monster IX, shapechange, time stop(2)
*used spell

[stoneskin(Nick and Ve): 150 points of damage or 5993 rounds]

[extend max bear's endurance(everyone): 473 rounds; +4 Con]

[wall of force: range 85', 21 rounds]

[haste(Cori): 1 rounds]

[haste(extended): 45 rounds, everyone withing 30' of Valdor up to 24 people]

[true seeing(extended): 478 rounds]

[stoneskin(Valdor): 150 points of damage or 5999 rounds]

Posting Report for 
Monday August 13th, 2007 8:06:48 AM

Game # 1 The Platinum Dragons
For the week of August 6,2007

Name-----MTWTF{Posting
DM JanH---XXXOX{4
Valdor----OXXOX{3
Mordrid---O2OXO{3
Fr.Nick---OXXXO{3
Dalia-----OOOOO{none
VE Mont---O2OXX{4
Coralot---XXOOXS{4
Onrad-----OXOXX{3
Jus-------OXXXO{3

Adm Ceil

Nick Valentine (AC 36, HP 147 Shield of Law, Stoneskin from Cori) 
Monday August 13th, 2007 2:41:01 PM

Nick herds the two halflings on to the carpet, and then climbs aboard himself, reassured he has something like a feathfall spell somewhere.

He keeps an eye on the stairs going up, just in case anything in that tangle of constructs turns its attention on them.

DM Jan 
Monday August 13th, 2007 2:41:19 PM

This will take some time... unless I want to kill him, and I don't want to do that, just yet. All right, smile at the man. Rescue you? Yes, yes, that's why I'm here. Now wait a second. Wall of Force should hold the door, but I don't like the look of those windows....
There, and there, just in case. Heh, casting spells of this caliber isn't doing much for my current 10 year old form, but needs must.
Now, beatific smile, shhhh, calm now. Let's get you out of this infernal machine. I'll need to cut...


Things start to happen fast.

Valdor makes easy work of climbing the outside wall of the fortress, with Onrad in pursuit. Past the fourth floor windows where remnants of the Incendiary Cloud can be seen through the window here along with a further tangle of constructs trying to climb the stairs to thefinal, fifth floor.

The Dragonstone is approx 15ft below the fifth floor windows (Onrad is 25 ft below the windows), when two enormous eight legged arachnids appear. They're huge, of gargantuan size.
One of them starts spinning a web across the windows. The other seems... distracted, and starts to move rapidly downwards.

Ve Mundr's carpet hovers outside the third floor window, with he, Nick, Cori, and the two halflings on board.
- Looking down, they can see 8 metal constructs approaching the building.
- Looking up, they can see Onrad, 30 ft up, climbing up the wall, (No sign of Valdor unless you can see past Invisibility) AND - two ginormous spiders guarding the fifth floor windows. And ooh look! There's Onrad, about 25 ft below that window - and one of the spiders is climbing down to meet him (in melee range of the duellist next round)
- Looking in - The lower edge of the third floor stairwell is now blocked by the wall of iron, so at least no one is likely to come up. However - two of the flesh constructs and extracted themselves from the tangle, and are approaching the window. Both of them look eerily like the portrait of Crow's wife, and going off previous encounters are unlikely to be friendly.

2 spiders now in melee range of Valdor and Onrad, ranged to everyone else.
2 flesh golems in ranged attack range for everyone except Valdor and Onrad.

Mordrid, Jus, Dahlia - on the carpet, on the third floor, still, flying outside, climbing wall? Let me know.


Onrad 
Monday August 13th, 2007 7:27:16 PM

Onrad, cursing, uses his action to active his cloak of displacement once again. Staying total defense, he begins backing down the wall again to the room he was in yelling at the spider hoping to lure him into a better place to fight it.

"Can't fight it on the wall. Need hands and feet on the wall or I fall. Would be cool though. Don't ya think? Pulling the spider back inside if I can.

"Wow, he's "Ginormous!" Exactly how big is Ginormous I wonder?"

Onrad pulls back into the room retracing steps and then awaits the spider, hoping that spiders hate noise and will follow.

---------

Shield of Law
Cloak of Greater Displacement 5 of 15
Boots of Speed 4 of 10 (not activated)
Total Defense: AC60

Mordrid [Shield of Law, Long Strider, haste?]  d20=20 d20=4 d8+15=22 2d10(10+9)=19 d6=5 d20=3 d8+15=21 d20=5 d8+15=21 d6=1 d6=6 d20=8 d8+15=16 d6=6 d20=9 d8+15=23 d6=3 d20=10 d8+15=18 d6=5
Monday August 13th, 2007 8:09:59 PM

Mordrid is about to swallow the potion of Spider Climb that Onrad passed, but is haulted when he hears Onrad just outside the window... "Ginormous!"

The ranger sticks his head out the window. Looking up he sees the culprit, and Onrad intellegently luring the creature.

The ranger unloads a flight of arrows at the giant spider. (+5 arrows of flame / full action)

[Arrow 1: natural 20 / hits AC 63 and AC 47 for 22 x 3 = 66 damage plus 19 freezing blast and 5 fire damage = TOTAL 90 damage]

[Arrow 2 (feat): hits AC 46 for 21 damage + 1 fire damage = TOTAl 22 damage]

[Arrow 3 (speed) : hits AC 48 for 21 + 6 fire damage = TOTAL 27 damage]

[Arrow 4: hits AC 45 for 16 damage + 6 fire damage = TOTAL 22 damage]

[Arrow 5: hits AC 41 for 23 damage + 3 fire damage = TOTAL 26 damage]

Arrow 6: hits AC 37 for 18 damage + 5 fire damage = TOTAL 23 damage]

Corialote and Amarth [HP: 171-171 - AC: 42] [shield of law, mass bear's endurance, true seeing] 
Monday August 13th, 2007 11:26:12 PM

Cori smiles as she can see that Valdor is far enough up the tower to allow her to be of help. She also can see Onrad luring the spider down or at least trying. "Onrad...move to the side quick....Ve, make sure we are not under that spider." She falls into the motions with her free hand, gesturing out the complex movements of a spell. Her voice is even and steady as she intones one of her simpler spells. With a thrust of her hand at the exact spot the spider is crawling on the wall, grease sudden coats it.

Amarth keeps his place on his Mistress's shoulder as he does not want to break the connection he has with her. His head swivels around to watch for more enemies but he holds out on the few spells he has.

[grease: 24 rounds, 10' area, Reflex DC 22]

SPELLS
0th(4): acid splash(2), dancing lights(2)
1st(7): grease(2)*, floating disk(2), ray of enfeeblement(2), expeditious retreat
2nd(7): glitterdust(2), web(2), blur(2), mirror image
3rd(7): dispel magic(2), hold person(2), displacement, haste(2)*
4th(6): stoneskin(3)***, wall of fire(2), greater invisibility(2)
5th(3): hold monster, wall of force(3)*
6th(6): greater dispel magic, chain lightning(2), mass cat's grace, mass fox's cunning, true seeing*
7th(6): greater teleport, summon monster VII(2), extend mass bear's endurance*, reverse gravity, phase door
8th(4): summon monster VIII(2), polar ray(2)*
9th(4): summon monster IX, shapechange, time stop(2)
*used spell

[stoneskin(Nick and Ve): 150 points of damage or 5992 rounds]

[extend max bear's endurance(everyone): 472 rounds; +4 Con]

[wall of force: range 85', 20 rounds]

[haste(extended): 44 rounds, everyone withing 30' of Valdor up to 24 people]

[true seeing(extended): 477 rounds]

[stoneskin(Valdor): 150 points of damage or 5998 rounds]


Jus AC 49, 150 HP (+10 with glove, +42 with bear's endurance), 110 Stoneskin, 50% Displacement 
6d20(1+11+15+3+5+17)=52 d20=14 d8+19=27 d8+19=25 d8+19=23 2d6(3+3)=6 2d6(3+6)=9 2d6(3+1)=4 2d6(2+4)=6 2d6(5+4)=9 2d6(1+4)=5 d8+19=23 d8+19=27 d8+19=26
Tuesday August 14th, 2007 5:40:29 AM

Jus leaps out of the window, twisting around and head upwards with his wings providing a rythmic flight. As he twists back towards the tower, Jus sees Mordrid lean out and send a group of arrows into the first spider.

"Capture or Kill Crow?" Jus urgently asks in his earpiece. He sure wishes he remembered which, but the heat of the moment has driven this from his mind.

Heading higher, Jus attempts to see past the the spider and the web that is being built into the room beyond. If he sees anyone in the room, he launches a few special arrows into the room. The remaining fly at the spider by the window.

Full Attack w/ activated Glove:
Reroll fumble.
If people can be seen beyond the web, inside the tower:
First three attacks at figures inside hit ac: 60, 52, 51
Damage: 6 (holy damage if evil), 9 (holy), 27
First two arrows are Tanglefoots: -2 attacks, -4 Dex, save DC15 or cannot move. If save, half speed.
Third arrow is Bestow Curse: save vs Will or inaction 50% of time.
If nobody can be seen beyond the web:
First three attacks at spider, hit ac: 59, 51, 50
Damage 27 + 6 (holy), 25 + 9 (holy), 23 + 4 (holy)
Whether people are seen or not
Last three attacks at spider, hit ac: 33, 30, 62
Damage: 23 + 6 (holy), 27 + 9 (holy), 26 + 5 (holy)


Valdor(AC41, HP 310, Shield of Law, Fire Resistance, bears endurance, Haste, Stoneskin, Cloak of Arachnid, Ring of Invisibility) 
Tuesday August 14th, 2007 11:41:46 AM

Valdor sees the spiders and decides to enter the room through the window that Onrad's spider has just vacated. With his cloak, he can traverse any web, so he's not concerned overly much. He looks into the window first to get his bearings and see how many foes are in the room. He whispers into his earring,"Crow must be taken alive! We have to take him back to undo all of this."

Valdor moves into the room and along the ceiling, recalling when he first had met Nick and had to go into Ga'al's temple to extract him from the clerics grasp. He makes a mental note to have a room dedicated to his cloak when he retires.

Ve Mundr AC 45 HP 196/224  d20+22=26
Tuesday August 14th, 2007 5:38:16 PM

Seeing the golems coming up behind Mordrid, Ve frowns slightly. "Capture." he says quickly to Jus. He can't really assist at the moment needing to stay with the carpet and really it is quite aggrevating to him. Ve calls for the carpet to move 30' horizontally away from the tower. He will keep an eye on the golems and if one casts a spell he will attempt to counter it. [Spellcraft 26 lvl 11 or less]

0. Create Water: (2) Detect Magic: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Detect Evil: Bless Water: (1) Endure Elements: (2)Remove Fear: (2) Bless
2. Align Weapon: (2) Calm Emotions: Hold Person: Remove Paralysis: Lesser Restoration: Silence: *Status:
3. Remove Blindness: Remove Curse: (2)Daylight: * Magic Vestment: *(3) Protection from Energy:
4. Restoration: Death Ward: Dimensional Anchor: Control Water: *Freedom of Movement: *Greater Magic Weapon: Neutralize Poison:
5. Break Enchantment: (2) Greater Command: Righteous Might: Spell Resistance: Disrupting Weapon:
6. (2) Greater Dispel Magic: Find the Path: *Heroes Feast: *Widen Prayer:
7. *(2) Quicken Searing Light: Greater Restoration: Holy Word: Scrying, Greater:
8. Fire Storm: *Earthquake: *Discern Location:
9. Heal, Mass: *Miracle X:
10. Empower Firestorm: Quicken Blade Barrier:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Spell Immunity: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 220 minutes
Protection from Elements Fire 220 minutes
Status 22 hours
Shield of Law [Father Nick]
Stoneskin [Cori]

Nick Valentine (AC 36, HP 147 Shield of Law, Stoneskin from Cori) 
Tuesday August 14th, 2007 8:20:47 PM

Nick sees the two constructs behind Mordrid.

"Mordrid, look out!" he calls, trying not to fall off the carpet in all the excitement. Keeping himself steady, he casts SHIELD OTHER on Mordrid.

Onrad  d20+22=24
Tuesday August 14th, 2007 9:17:53 PM

"No, it's ok Cori, we got it....WOAH!"

Onrad, dives inside the window he'd returned to last round.

[Jump check - 24]

"Ow! Stubbed my toe.!"

He picks himself off the floor with his second move and flexes his foot to be sure he's ok.

"Mordrid, remind me to never mess with Valdor's girlfriend."

--------------

Shield of Law
Cloak of Greater Displacement 6 of 15
Boots of Speed 4 of 10 (not activated)
Total Defense up until further notice: AC60

DM Jan  d20+18=32 10d6(5+1+4+6+2+5+5+5+3+3)=39 10d6(5+5+3+2+5+5+1+5+6+1)=38
Tuesday August 14th, 2007 9:25:08 PM



((As specified in last post, spiders are gargantuan, not that it's going to do them any good by the looks of it, LOL. And being the size of a barn door, their AC is 18))

Outside on the wall, Onrad beats a hasty retreat back toward the window below. Is the creature following? You bet it is. Right above him now and descending fast. Then, he sees Mordrid's arrows hammer into the beast, and the wall suddenly takes on a shine. Sprouting arrows like a porcupine's spines and spitting ice and fire, the beast starts to slip on Cori's Grease spell and fall right toward him.
The halflings on the carpet (now shifted away from the window) both scream - "AAAAHHHHHH!"

Can he get out of the way, or will he end up being knocked down to the ground, three storeys below??
Onrad REFLEX save DC 22

More arrows fly through the air, courtesy of the airborne Jus. He can't see into the room yet. He'll be level with it next round. No matter. All six projectiles hit heavily into the spider still by the window. The creature slips, and hangs twitching just below the window.

Another yard and those arrows would have parted Valdor's hair. The Dragonstone 'feels' the percussive THUDTHUDTHUDTHUDTHUDTHUD as Jus's arrows embed themselves in the spider that was edging toward Valdor, having felt something on it's web. The attack is effective, leaving the spider alive but helpless.
A quick examination of the web. Enough strands to block someone of his size, although one single cut (AC35, hps 15) and he's through. And the room beyond -

Light, from a lot of small torches. Benches along the walls, their surfaces containing strange metal instruments. A table in the centre - wooden, bloodstained, empty shackles at either corner, a man laid partially on top of it. The man is dressed in a loincloth. His limbs are covered in dozens of red welts and scars - grafted skin, cut off and regrafted. Again and again until his skin looks like patchwork. But his face - going off the portraits, it can only be Crow.

There's a boy with him. The boy doesn't look in the best of health, either. His skin looks grey, shadows the colour of stone lie below his eyes. Funnily enough, he looks a little like one of those who were gathered around the adventurers back at Dirt City, after they'd reawakened the Gods. The one Dahlia had taken after. But if it is, he looks like something has wrung the very life out of him.
Ah, and the eyes above those shadows. They're not like a boy's eyes at all. The kid looks to be wearing a wizard's robe. Quite grand but ill-fitting; the sleeves are bunched and rolled up, suggesting it's use is something other than sartorial elegance.

The boy is facing the window. He's using Crow as a shield. He has a narrow blade already stuck about a quarter inch into Crow's throat.
"Hello.... cough... hello Valdor, I can see you" says the boy. "Don't come any closer."

Crow is looking around wildly. "Help me!" he's screaming. "Help me!"

Meanwhile!

Back on the third floor, Mordrid suddenly finds himself being approached by two flesh golems. He's seen the portraits back in Dirt City, in the present time. Both of them look exactly like her. Crow's wife, right down to the handsome as opposed to pretty face.

((Still working on this latter part, but I can't post till I get back from fencing tonight. Jerry - look up - I need a reflex from you. I'm sure you'll make it.))

-----------------------------
Edit. 10.30pm pacific.
((Okay, back, now where were we? Ah yes! Third floor, Mordrid, Crow's wife x 2:

"Leh feh una, fora-mah" they say in unison while raising their hands. Immediately, two powerful LIGHTNING BOLTS shoot from both golems' fingers, lighting up the third floor landing with a blinding flash, and power toward the ranger.

32 check result Overcomes SR via shield of law
Damage 39 and 38
Reflex DC 17 for half damage.
However, Ve Mundr's counterspell check on one of these attempts is more than adequate. Able to counter?
Shield other gives +1 on save, half damage to Nick.

Crow and boy in Valdor's melee range, in Jus's ranged attack range.

Flesh golems in Onrad and Mordrids melee range, in Cori, Ve, and Nick's ranged attack range.



Onrad  d20+18=25
Tuesday August 14th, 2007 9:33:00 PM

Onrad barely dodges the falling spider while diving inside.

[Reflex save of 25]

Valdor(AC41, HP 310, Shield of Law, Fire Resistance, bears endurance, Haste, Stoneskin, Cloak of Arachnid, Ring of Invisibility)  d20+39=55
Wednesday August 15th, 2007 4:09:14 PM

Valdor isn't very surprised that this kid is here. He knew Dahlia had chased off after someone. He figures Crow is probably dead if he doesn't do anything, so he decides to do what he's always done...attack! He uses all of his attacks and strength on one focused shot...tothe wrist holding the knife at Crow's throat, hoping to catch the boy offguard and knock his hand back, or, if he's lucky, take it off at the wrist.

Whether the attack is successful or not, he throws his body in between the boy and Crow using his size and strength. He prays to Domi silently that this works and that he hasn't ruined their chances to undo all of this, but he knows the boy will kill Crow anyway and then try to escape.

(If he gets any bonus for using all eight attacks in one, I'm not sure. Also, Valdor will use all of his five hero points if neccesary to save Crow.)

Ve Mundr AC 45 HP 196/224 
Wednesday August 15th, 2007 5:06:56 PM

Lightning bolts Ve foregoes countering either spell. Mordrid was more than capable of dodging the attacks and surviving. Ve orders the carpet upwards, climbing for the highest window. The fifth floor window was the important one. Mordrid would be fine.

0. Create Water: (2) Detect Magic: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Detect Evil: Bless Water: (1) Endure Elements: (2)Remove Fear: (2) Bless
2. Align Weapon: (2) Calm Emotions: Hold Person: Remove Paralysis: Lesser Restoration: Silence: *Status:
3. Remove Blindness: Remove Curse: (2)Daylight: * Magic Vestment: *(3) Protection from Energy:
4. Restoration: Death Ward: Dimensional Anchor: Control Water: *Freedom of Movement: *Greater Magic Weapon: Neutralize Poison:
5. Break Enchantment: (2) Greater Command: Righteous Might: Spell Resistance: Disrupting Weapon:
6. (2) Greater Dispel Magic: Find the Path: *Heroes Feast: *Widen Prayer:
7. *(2) Quicken Searing Light: Greater Restoration: Holy Word: Scrying, Greater:
8. Fire Storm: *Earthquake: *Discern Location:
9. Heal, Mass: *Miracle X:
10. Empower Firestorm: Quicken Blade Barrier:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Spell Immunity: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 220 minutes
Protection from Elements Fire 220 minutes
Status 22 hours
Shield of Law [Father Nick]
Stoneskin [Cori]

Onrad 
Wednesday August 15th, 2007 7:46:36 PM

The spider now hopefully far below, Onrad once again tries to ascend the wall to join Valdor above.

::second time turns the prince into a frog again, so careful::

He climbs to the lip of the window above and peeks in to see what there is to see through the spider webs in the window.

He stays silent for the moment.

-------------

Shield of Law
Cloak of Greater Displacement 7 of 15
Boots of Speed 4 of 10 (not activated)
Total Defense up until further notice: AC60
Potion of Spider Climb active

Corialote [shapechange: ] and Amarth [HP: 171-171 - AC: 42] [shield of law, mass bear's endurance, true seeing] 
Thursday August 16th, 2007 12:26:04 AM

Cori watches as they pull away from the wall and the spider falls. She leans over the carpet slightly as they rise to keep an eye upon it. In her right hand is a wand that she rolls lightly as she watches. "Well at least it did not take anyone with it." For a few seconds she had feared that she had sent Onrad down with the creature. The spiders were secondary targets, the real target had to be Crow. With no immediate threat in range she starts another spell, her free hand going through the gestures and draconic flowing freely.

Amarth flaps his wings a couple of times as he feels magic once again being cast and he knows what his Mistress is upto.

SPELLS
0th(4): acid splash(2), dancing lights(2)
1st(7): grease(2)*, floating disk(2), ray of enfeeblement(2), expeditious retreat
2nd(7): glitterdust(2), web(2), blur(2), mirror image
3rd(7): dispel magic(2), hold person(2), displacement, haste(2)*
4th(6): stoneskin(3)***, wall of fire(2), greater invisibility(2)
5th(3): hold monster, wall of force(3)*
6th(6): greater dispel magic, chain lightning(2), mass cat's grace, mass fox's cunning, true seeing*
7th(6): greater teleport, summon monster VII(2), extend mass bear's endurance*, reverse gravity, phase door
8th(4): summon monster VIII(2), polar ray(2)*
9th(4): summon monster IX, shapechange*, time stop(2)
*used spell

[stoneskin(Nick and Ve): 150 points of damage or 5991 rounds]

[extend max bear's endurance(everyone): 471 rounds; +4 Con]

[wall of force: range 85', 19 rounds]

[haste(extended): 43 rounds, everyone withing 30' of Valdor up to 24 people]

[true seeing(extended): 476 rounds]

[stoneskin(Valdor): 150 points of damage or 5997 rounds]

[grease: 23 rounds, 10' area, Reflex DC 22]

[shapechange(Cori): ]

Jus AC 49, 150 HP (+10 with glove, +42 with bear's endurance), 110 Stoneskin, 50% Displacement  3d20(16+5+20)=41 2d6(3+3)=6 2d6(3+4)=7 2d6(1+1)=2 2d6(1+4)=5 2d6(2+6)=8 2d6(5+6)=11 4d8(7+7+5+7)+7=33 4d8(6+2+6+3)+7=24 4d8(8+2+8+1)+7=26 d20=13
Thursday August 16th, 2007 3:15:08 AM

Jus flies towards the window, attempting to get inside to help Valdor. As he flies, Jus releases three arrows, aimed for Crow.

If he was superstitious, Jus would be crossing his fingers. The arrows are designed not to hurt, but Jus has no idea if his bow's abilities will come into play. Hopefully this works. In case it helps, and since Crow is immobile, Jus aims away from critical areas.

Jus fires three Cure Critical arrows at Crow. They are designed not to do damage, but unless Jus can turn off his bow's abilities for the round, they may cause damage (shown in stats below).

Hit AC: 58, 47, 55 (natural 20 Hero-Point rerolled to avoid Thundering).
Note: Precise Shot Feat. No penalty for shooting into melee.
Possible Damage:
from Holy: 6, 7, 2 (15 hp damage if Crow is Evil)
against constructs: 5, 8, 11 (24 hp damage if Crow is a construct)
Healing:
from Cure Critical: 33, 24, 26 (83 hp healed)

Active Spells:
SHIELD OF LAW on group. (+4 deflection to AC, SR 25 on chaos spells, block possession.)
Stoneskin (110 hp)
Displacement (4 rounds)
Bear's Endurance (+4 Con)
Glove (6 rounds)


Nick Valentine (AC 36, HP 147 Shield of Law, Stoneskin from Cori) 
Thursday August 16th, 2007 11:28:44 AM

Nick's breath whistles between his teeth at that jolt of lightning. Feeling the carpet rise, possibly taking Nick out of range of his shield other spell on Mordrid, Nick casts AIR WALK.

His aim is to get between floors, and close to the outside wall, trying to keep in range with as many of his fellows as possible, and it would give Ve and Cori a little more freedom, even if they had the halflings on board.

He explains to Ve and Cori what he's doing, then takes that first step off the carpet.
Don't look down, Nick..


DM Jan 
Thursday August 16th, 2007 11:29:17 AM

Incoming....

DM Jan  d20+20=21
Thursday August 16th, 2007 12:29:49 PM

Leaving Mordrid in the delightful company of the two Mrs Crows on the third floor, everyone else moves upward toward the fifth floor.

During his particular climb, Onrad comes face to face with the remaining humongous, dangling spider, still helpless, courtesy of Jus's arrows. It snaps it's powerful beak-like mouth at the duellist as he climbs past toward the window.

Nick is a little further below him, hugging the wall, attempting keep in range of Mordrid.

Ve Mundr's carpet rises to the the level of the fifth floor windows, joining Onrad and Jus. Cori becomes absorbed in weaving her latest spell.
"Eewwwwww!" exclaim the two halflings as they pass the dangling spider.

Far below, at ground level, a fight has started between Config and the free elementals and the 9 metal constructs seeking entrance into the fortress.

Inside on the Fifth floor (visible to all except Mordrid and Nick):

Valdor springs forward and knocks the knife out of the boy's hand.
A rather spectacular arc of bright red arterial blood springs from Crow's throat.
Crow lets out an accompanying blood curdling scream.
Crow screams again as Jus's three arrows enter the room, zipping about a foot over the top of Onrad's head. They hit Crow like a battering ram, pushing him hard against Valdor and the boy. One in the shoulder, two in the thigh. The arterial bleeding stops abruptly. The crazy paving on the man's skin starts to look a whole lot better. The arrows, however, are still embedded, their entry points haloed by angry red flesh.

Pushed up against the far wall, the boy cackles. He looks sickly, his skin is flaking and grey due to the ravages of high level spells manipulated by a body so young. Too much power, far too soon. It's a fundamental lesson, one that every apprentice in the Star Tower knows via the strict discipline of their tutors.
The boy's eyes however.... calculating and old, old as the mountain itself. The pupils are dilated, as black as midnight. They flick past Valdor to the window outside.
He raises his hands. A supplicating gesture. His chest rises and falls, slightly out of breath.
"So, now what?" he cocks his head. His tone is not mocking, and those black eyes now glitter with calculation and curiosity.

Meanwhile!!!!

Back at the third floor, Mordid is not being neglected.

Mrs Crow #1 attempts to hit the ranger with a POLAR RAY. (Oh, for crying out loud, a natural 1 on the touch attack!!!)
The floor suddenly becomes icy cold and brittle. And the struggling pile of constructs trying to get up the stairs slows considerably. Metal limbs and chests start to dull with a layer of frost.

Mrs Crow #2 has turned her attention to the wall of iron blocking the lower stairwell and is twirling her hands.

Valdor(AC41, HP 310, Shield of Law, Fire Resistance, bears endurance, Haste, Stoneskin, Cloak of Arachnid) 
Thursday August 16th, 2007 2:44:26 PM

Valdor knows that Crow is almost finished when the arrows thud home. He yells,"No, dang it! We need him alive!!!" The large warrior has no idea that the arrows were actually beneficial. He keeps his earpiece active so that everyone knows where he is and what's going on.

He is about to kill the youth, when he realizes that this boy is just a shell being used...abused, more like it, and that killing the boy won't help anything. He addresses the youth and says,"You knew my name and could see me even though I was invisible. Who are you? And I don't mean your outer shell either. Who are YOU?"

Onrad 
Thursday August 16th, 2007 8:55:58 PM


Onrad, coming to the same conclusion as Valdor yells out the window to Jus, "Can someone cast something that will stop a possession. This kid is possessed! Looks that way anyway. If not, we gotta kill him."

"And can someone help Config? If not, say so and I'll jump down there."

With that Onrad enters the room through the webs in the window and stands by Valdor just in front of the boy, confronting him. He readies an action to disrupt any spells cast by the boy.

His eyes are as cold as his steel.

----------

SHIELD OF LAW on group. (+4 deflection to AC, SR 25 on chaos spells, block possession.)
Cloak of Greater Displacement 8 of 15
Boots of Speed 4 of 10 (not activated)
Total Defense up until further notice: AC60
Potion of Spider Climb active

Mordrid [Shield of Law, Long Strider, Shield Other]  d20=6 d20=13 d20=3 d8+19=26 2d6(1+2)=3 d6=6 d20=8 d8+19=25 2d6(6+6)=12 d6=6 d20=13 d8+19=23 2d6(1+3)=4 d6=3 d20=9 d8+19=25 2d6(5+1)=6 d6=5 d20=10 d8+19=23 2d6(6+3)=9 d6=3 d20=12 d8+19=26 2d6(2+6)=8 d6=2
Thursday August 16th, 2007 9:16:01 PM

[Lightning Bolt Saves: 37 and 46]

The ranger evades the close quarter electrical storm with an almost extra-planer step. [EVADE feat 9th level]

Hair on end, the ranger internally sighes as flesh golem one blunders on her potentially deadly second attack.

Golem two turns toward the barrier and begins to cast; Mordrid decides that this pointless third floor fight [worthy of bailing], was not so pointles after all.

[Just realized that Constructs are a favored enememy + 2 ; adding also the feat "Bane of enemies"]

The ranger unleashes a full volley into the construct's back, in an attempt to do enough damage to interrupt the spell. (+5 flaming arrows)

[ATTACK 1: Hits AC 50 for 26 damage plus 3 bane of enemies and 6 fire damage = TOTAL 35 damage.]

[ATTACK 2 speed: Hits AC 55 for 25 damage plus 12 bane of enemies and 6 fire damage = TOTAL 43 damage.]

[ATTACK 3 feat: Hits AC 59 for 23 damage plus 4 bane of enemies and 3 fire damage = TOTAL 30 damage.]

[ATTACK 4: Hits AC 50 for 25 damage plus 6 bane of enemies and 5 fire damage = TOTAL 36 damage.]

[ATTACK 5: Hits AC 46 for 23 damage plus 9 bane of enemies and 3 fire damage = TOTAL 35 damage.]

[ATTACK 6: Hits AC 41 for 26 damage plus 8 bane of enemies and 2 fire damage = TOTAL 36 damage.]





Corialote [shapechange: ] and Amarth [HP: 171-171 - AC: 42] [shield of law, mass bear's endurance, true seeing]  d20+24=33
Thursday August 16th, 2007 10:05:01 PM

Going on the fly and not really having much time to prepare herself, she once again falls into spellcasting. Her sights narrow on the young boy and her hand comes up in the air and then she closes it tight.

Amarth continues his observation of the surrounding area as he has nothing that would be of much use to the party right now.

[hold person(boy): 24 rounds, SR 33, Will DC 23]

SPELLS
0th(4): acid splash(2), dancing lights(2)
1st(7): grease(2)*, floating disk(2), ray of enfeeblement(2), expeditious retreat
2nd(7): glitterdust(2), web(2), blur(2), mirror image
3rd(7): dispel magic(2), hold person(2)*, displacement, haste(2)*
4th(6): stoneskin(3)***, wall of fire(2), greater invisibility(2)
5th(3): hold monster, wall of force(3)*
6th(6): greater dispel magic, chain lightning(2), mass cat's grace, mass fox's cunning, true seeing*
7th(6): greater teleport, summon monster VII(2), extend mass bear's endurance*, reverse gravity, phase door
8th(4): summon monster VIII(2), polar ray(2)*
9th(4): summon monster IX, shapechange*, time stop(2)
*used spell

[stoneskin(Nick and Ve): 150 points of damage or 5990 rounds]

[extend max bear's endurance(everyone): 470 rounds; +4 Con]

[wall of force: range 85', 19 rounds]

[haste(extended): 42 rounds, everyone withing 30' of Valdor up to 24 people]

[true seeing(extended): 475 rounds]

[stoneskin(Valdor): 150 points of damage or 5996 rounds]

[grease: 22 rounds, 10' area, Reflex DC 22]

[shapechange(Cori): 2400 rounds]

Ve Mundr AC 45 HP 196/224  d20+21=29 d20+24=41
Friday August 17th, 2007 9:23:42 AM

Things look fairly secure. But let's not have you going anywhere just yet. Ve points a finger towards Crow and a green beam of emerald hue flies into his chest. [Dimensional Anchor Touch AC 29 penetrate SR 41]

"I have Crow contained." Ve says calmly into his earpiece

0. Create Water: (2) Detect Magic: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Detect Evil: Bless Water: (1) Endure Elements: (2)Remove Fear: (2) Bless
2. Align Weapon: (2) Calm Emotions: Hold Person: Remove Paralysis: Lesser Restoration: Silence: *Status:
3. Remove Blindness: Remove Curse: (2)Daylight: * Magic Vestment: *(3) Protection from Energy:
4. Restoration: Death Ward: *Dimensional Anchor: Control Water: *Freedom of Movement: *Greater Magic Weapon: Neutralize Poison:
5. Break Enchantment: (2) Greater Command: Righteous Might: Spell Resistance: Disrupting Weapon:
6. (2) Greater Dispel Magic: Find the Path: *Heroes Feast: *Widen Prayer:
7. *(2) Quicken Searing Light: Greater Restoration: Holy Word: Scrying, Greater:
8. Fire Storm: *Earthquake: *Discern Location:
9. Heal, Mass: *Miracle X:
10. Empower Firestorm: Quicken Blade Barrier:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Spell Immunity: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 220 minutes
Protection from Elements Fire 220 minutes
Status 22 hours
Shield of Law [Father Nick]
Stoneskin [Cori]

Jus AC 49, 150 HP (+10 with glove, +42 with bear's endurance), 110 Stoneskin, 50% Displacement 
Friday August 17th, 2007 3:57:40 PM

"The arrows heal, not harm," Jus says as he enters the room through the window. "Embedding in Crow was an unexpected outcome." Quickly evaluating the situation, he sees that the others seem to have things under control. For now.

Jus moves on the periphery, over to the stairs heading down. He stays away from the boy, trying to decide if he is indeed possessed as Valdor and Onrad seem to suspect, or simply trying to exact his revenge. Either way, he could be dangerous, especially since most here would have qualms with killing him outright.

Maybe the boy could be moved to a better location. The recently opened temple, perhaps.

Jus casts Feeblemind, holding the touch long enough to give the boy a chance to answer Valdor. He's sure one of the others could restore the boy later.

Valdor(AC41, HP 310, Shield of Law, Fire Resistance, bears endurance, Haste, Stoneskin, Cloak of Arachnid) 
Friday August 17th, 2007 8:07:05 PM

Valdor keeps his eyes on the boy, not even blinking and asks Onrad,"What kept you? A little spider and you fall behind."

He grinning somewhat, but is still focused on the boy.

Nick Valentine (AC 36, HP 147 Shield of Law, Stoneskin from Cori)  d20+15=17
Saturday August 18th, 2007 6:12:11 PM

Pressed against the outer wall, in between floors.
He can't feel any other damage comething through via his shield other spell, so it looked like things were in hand on the third floor.
The only other scream he could hear had come from a stranger. Not a voice he recognized.

So, all in all, so far, so good.

He looks down, makes sure no mischief is brewing down below.

SPOT DC 17 gee whiz

Earpiece:
"Who's screaming up there, and do they need healing?"

DM Jan 
Saturday August 18th, 2007 7:10:05 PM

((Guys, my apologies for the lateness. I just couldn't get a 'window of calm' to post last night. Cops, helicopters, chasing some guy outside. Don't think they caught him, either.))

Third floor:

Mordrid's arrows stab viciously into the construct's (#2) back. The creature bounces off the wall of force at the top of the lower stairwell and falls on the ground, flames beginning to consume the flesh. The scent of barbeque begins to waft forth and out of the window.
The fire starts to melt the frost from the polar ray.
Construct #1 moves slightly, splinters of ice begin to fall from her arms, but she looks sluggish.

Fifth Floor:

The boy's eyes look, unflinching, at Valdor.
"Two hundred years ago, maybe, you came out of retirement, especially -" frown "- although... you look younger now. I assume you've been reincarnated, like I was, but what I don't understand is -" cough, "-rumour had it, only the evil ones were able to come back. Have you been a bad -"

He stops, abruptly, as Onrad arrives. Someting in the duellist's body language, perhaps. Cold eyes meet those of stubborn defiance.
There's a pause.
Then all manner of spells kick in, or peter out.

Cori and Jus's spells hit the boy.
The boy smiles.
"Heeee......" he gurgles. His face now slack.
Outside, the strung up monster spider disappears.
Inside, someone, or something, immediately starts pounding on the door that leads to the stairwell. Pounding so hard that it starts to splinter and crack.

Ve's spell hits Crow.
Still sprouting arrows, the man raises an arm, looking amazed for a moment at his new green aura.
"Oh! You can do things like that now..."
Then his head turns this way and that rapidly. Eyes roll wildly.
"Does it look like I'm going anywhere!!??" he howls, on the verge of hysterics. "Someone help me! Stop this madness!"

Outside, Nick can't see anything of any consequence below. He does see the spider disappear, however.

On the carpet, Wentworth tries to get Ve's attention.
"He looks scared. Can we help?"
"You're not going to kill him, are you?" blurts out Tommy


OOC: Scott 
Saturday August 18th, 2007 7:55:44 PM

OOC: Jan, can you please recap the various floors, and the barriers between them, and perhaps what opponents are on what floors? I've lost track.

~~Jan~~ Certainly. :)
Outside Entrance: currently guarded by Config and air and fire elementals.

Level 1: Metal storage, metal parts. No opponants in the stairwell. Accessible to Level 2.

Level 2: Flesh and bone storage, stripping and curing. No opponants in the stairwell. Accessible to Level 3. And level 1.

Level 3: Rooms containing mysterious vats, covered in magical runes. Opponants in stairwell - 1 remaining flesh construct with ice damage. Stairs inaccessible to above - jammed with constructs trying to reach the fith floor.
Stairs inaccessible to below - block by Ve Mundr's wall of iron.

Level 4: Room contents unknown. Access to both Levels 5 and 3 blocked by constructs ascending stairs.

Level 5: Crow's room. Access to Level 4 blocked by constructs in stairwell.

Onrad  d20+32=49
Saturday August 18th, 2007 9:29:53 PM

Onrad, not sure what just happened to the boy, sees his face go slack. Not willing to chance not acting, rushes forward to grapple him.

[Grapple attack hits DC49]

[10+1Str+21BAB=+32 bonus on grapple attacks. NO penalty due to being a Duelist.]

"Valdor, tie him up and gag him if I can hold him down. Quickly!"

----------
SHIELD OF LAW on group. (+4 deflection to AC, SR 25 on chaos spells, block possession.)
Cloak of Greater Displacement 9 of 15
Boots of Speed 4 of 10 (not activated)
Drops Total Defense. AC44 Currently with Shield of Law up.
Potion of Spider Climb active

Ve Mundr AC 45 HP 196/224 
Sunday August 19th, 2007 10:37:39 AM

Ve commands the carpet in through the window. He glances down at the pair of halflings and then back to the room the carpet is entering. Ve Mundr does not saying anything in responce form within his full visored battle helm.

Ve steps off the carpet to the floor, his attention to Crow. The others would handle the boy and the door. Ve pulls his war hammer and closes on Crow. "I will take you down, you will not panic and then we will leave."

Towards Onrad and Valdor, "Given his reaction, I would say Cori's Hold spell was successful."

0. Create Water: (2) Detect Magic: Mending: Purify Food and Drink: Read Magic:
1. Comprehend Languages: Detect Evil: Bless Water: (1) Endure Elements: (2)Remove Fear: (2) Bless
2. Align Weapon: (2) Calm Emotions: Hold Person: Remove Paralysis: Lesser Restoration: Silence: *Status:
3. Remove Blindness: Remove Curse: (2)Daylight: * Magic Vestment: *(3) Protection from Energy:
4. Restoration: Death Ward: *Dimensional Anchor: Control Water: *Freedom of Movement: *Greater Magic Weapon: Neutralize Poison:
5. Break Enchantment: (2) Greater Command: Righteous Might: Spell Resistance: Disrupting Weapon:
6. (2) Greater Dispel Magic: Find the Path: *Heroes Feast: *Widen Prayer:
7. *(2) Quicken Searing Light: Greater Restoration: Holy Word: Scrying, Greater:
8. Fire Storm: *Earthquake: *Discern Location:
9. Heal, Mass: *Miracle X:
10. Empower Firestorm: Quicken Blade Barrier:
11. Empower Energy Drain: Quicken Grasping Hand:

Domain Spells 1. Enlarge Person: 2. Spiritual Weapon: 3. *Magic Vestment: 4. Spell Immunity: 5. Righteous Might: 6. Blade Barrier: 7. Grasping Hand: 8. Clenched Fist: 9. Crushing Hand

Spells in effect:
Greater Magic Weapon
Magic Vestment Armor
Magic Vestment Shield
Endure Elements
Freedom of Movement 220 minutes
Protection from Elements Fire 220 minutes
Status 22 hours
Shield of Law [Father Nick]
Stoneskin [Cori]

Valdor(AC41, HP 310, Shield of Law, Fire Resistance, bears endurance, Haste, Stoneskin, Cloak of Arachnid) 
Sunday August 19th, 2007 11:07:05 PM

Valdor nods at Onrad's work and replies to Ve,"Probably, but we just can't take any chances and we've got to move out. Can anyone block that door to the constructs trying to get in? Crow, do you hold any sway over them, or is someone else pulling their strings now? And Tommy, no we aren't going to kill him...unless he gives us a reason to do so."

He talks while he is binding the boy tightly, if Onrad's hold is working, of course. If it's not, Valdor will strike to subdue to boy.(Jan, you can roll if necessary)

As he works, he says quielty,"I think this is Korrig's soul, although he couldn't cast spells before. So I'm really not sure, but he asked if I'd turned evil." He chuckles at this and then replies to the boy,"No, whoever you are, I have still never committed an evil act in my life. And you thought wrong. We have magic that you haven't seen before now and we have stayed young all these years." It's just a little lie, but it will give the soul pause that is inside the boy maybe.

Posting Report for 
Monday August 20th, 2007 6:42:34 AM

Game # 1 The Platinum Dragons
For the week of August 13,2007

Name-----MTWTF
DMJanH---XXXXOS
Valdor---OXXXXS
Mordrid--XOOXOS
Fr.Nick--XXOXOS
Dalia----OOOOO
VEMont---OXXOXS
Coralot--XOXXO
Onrad----X2XXOS
Jus------OXXOX

Adm Ceil

Jus AC 49, 150 HP (+10 with glove, +42 with bear's endurance), 110 Stoneskin, 50% Displacement 
Monday August 20th, 2007 4:53:17 PM

When the boy's face goes slack, Jus says "Crap! Sorry guys, I might have accidently touched him. Meant to hold that Feeblemind for a minute or two." Jus feels for the spell to see if he's still holding the charge, letting the team know if it did indeed go off.

After Valdor's comments about the boy, Jus suggests, "Those kids outside are probably intended for more of the dead's souls. Who knows how many are out there already? Any ideas on how to identify them, if we need to?"

Jus casts Grease on the steps above the Constructs, hoping to slow them down.

"You're call, Valdor," Jus says, "what do you want to do now? I think we still have one or two downstairs fighting."

Active Spells:
SHIELD OF LAW on group. (+4 deflection to AC, SR 25 on chaos spells, block possession.)
Stoneskin (110 hp)
Displacement (2 rounds)
Bear's Endurance (+4 Con)
Glove (4 rounds)



Corialote [shapechange: ] and Amarth [HP: 171-171 - AC: 42] [shield of law, mass bear's endurance, true seeing] 
Monday August 20th, 2007 5:48:51 PM

Cori slips off the carpet and shakes her head. "I am not sure which spell got him for sure." She just smiles as she moves to stand near the stair that Jus had just greased. Her eyes are trained in that direction as she does not see any reason to worry about the window right now. "If we were all together, I could get us out of here easily enough..." She needs to say no more as they are not all together.

Deiciding on a different course of action she moves towards the window. "I will get the others and bring them here." She blows Valdor a kiss as she starts to shift her form.

SPELLS
0th(4): acid splash(2), dancing lights(2)
1st(7): grease(2)*, floating disk(2), ray of enfeeblement(2), expeditious retreat
2nd(7): glitterdust(2), web(2), blur(2), mirror image
3rd(7): dispel magic(2), hold person(2)*, displacement, haste(2)*
4th(6): stoneskin(3)***, wall of fire(2), greater invisibility(2)
5th(3): hold monster, wall of force(3)*
6th(6): greater dispel magic, chain lightning(2), mass cat's grace, mass fox's cunning, true seeing*
7th(6): greater teleport, summon monster VII(2), extend mass bear's endurance*, reverse gravity, phase door
8th(4): summon monster VIII(2), polar ray(2)*
9th(4): summon monster IX, shapechange*, time stop(2)
*used spell

[stoneskin(Nick and Ve): 150 points of damage or 5989 rounds]

[extend max bear's endurance(everyone): 469 rounds; +4 Con]

[wall of force: range 85', 18 rounds]

[haste(extended): 41 rounds, everyone withing 30' of Valdor up to 24 people]

[true seeing(extended): 474 rounds]

[stoneskin(Valdor): 150 points of damage or 5995 rounds]

[grease: 21 rounds, 10' area, Reflex DC 22]

[shapechange(Cori): 2399 rounds]

[hold person(boy): 23 rounds, SR 33, Will DC 23]

Onrad 
Monday August 20th, 2007 10:01:29 PM

Onrad, still holding on to the boy until he's sure he's tied, says, "Do we have all those lil pieces of crow? All of them? I don't think it would be good if we left any pieces behind."

Onrad deactivates his cloak of displacement to save the rest of its daily use for later.
----------
SHIELD OF LAW on group. (+4 deflection to AC, SR 25 on chaos spells, block possession.)
Cloak of Greater Displacement 9 of 15 (not activated)
Boots of Speed 4 of 10 (not activated)
AC44 Currently with Shield of Law up.
Potion of Spider Climb active


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