Firn'gaer Monday September 10th, 2007 7:44:41 PM
Firn'gaer is with the rest of the group in case Peerimus needs help. Then Firn'gaer can warn the others and mount a concerted rescue.
Tales of Treasure [DM SteveK] Monday September 10th, 2007 7:52:53 PM
Aaaannndddd... I am announcing that I am taking my official sceptre as DM of Children of Chaos!!! :) - SteveK .............
Most of the Children are content to dry off and get warm by drink and fire at the INN. The song, tales, and laughter flows freely in a companionable aptmosphere.
Quinn is certain through his spell that Peerimus is currently in no trouble.
Yet Chester recoils at Randall's words. "But, but, the weather has been ordained by the Powers! Circumventing our proper chastisement would be a sign that the people are not repentant of thier sins. No, no, attempting to control the weather to make it more likeable would be very bad indeed!"
And on the rain-tossed sea, Peerimus gets a tale (somewhat long) from the fish-woman through the dolphin...
It turns out the fish-woman is a Triton by the name of Tieria and her companion is EEEkkkeeekk'kk.
Tieria explains the story "as my people tell it." ... "The tritons were comfortable and happy living on an ancient mountain. They had defeated all enemies in their territory and had built strong defenses, the best of which was the Obsidian Palace at the center of the mountain. Yet the seas ever change, and a lifetime ago, the mad triton king caused to be fashioned two great statues of obsidian and coral. When the statues were complete, the triton king announced he would never have to rely on flesh to defend the Mount, for the statues would guard it and the tritons would be safe. Touching both statues he boasted in a loud voice, Yes, no living thing can get in the palace with these guardians!" "And then the statues moved and killed the king. They then began to kill everything in the palace, be it animal, plant, or triton within its walls. The people fled with only their lives far to the west, and have began anew, but life is hard."
Tieria has grown up on the hard life and these stories and quested for the Triton Palace to bring back Mittani's Conch, a valuable magical item that could help her people. It is a conch shell a full four feet long and two foot wide; white as dead coral on the outside and all the colors of a sunbeam through shallow water on the inside.
Tieria wants the Conch, and is willing to renounce all triton claims on the rest of the treasure!
Quinn Monday September 10th, 2007 8:06:30 PM
Quinn has a moment of reflection and announces "Peerimus is still safe. I do believe it is Kazak's round. What are we drinking this time?"
Quinn waits patiently for his new drink to arrive.
Posting Report For: Monday September 10th, 2007 10:14:31 PM
Game #4 Children of Chaos For the week of September 3, 2007
Dweezil was in a foul mood. It had rained almost nonstop the entire last week of their journey to Heranmar. The caravan's three wagons got stuck in the mud so frequently that Dweezil had nearly resorted to flying the rest of the way. At last they reached the town and Dweezil flapped off lazily to the Inn. It would be good to get out of the rain thought the imp. The only thing Dweezil hated more than water was the cold. With his luck, the Children of Chaos would soon travel to an icy mountaintop, thus ensuring the imp's misery. Inside, the news was not much better. The adventurers ate and drank discussing what sounded very much like an exploration of an underwater area. "Bene Tellemara", the imp muttered. I hope the ring my master gave me will allow me to follow." The imp wondered if he should test it first...
Durgan Monday September 10th, 2007 10:17:06 PM
"Here, Quinn try this. It is a dwarven ale. Rumored to allow those drinkin it to breathe water. Or mebbe you just dream about swimmin while yer unconscious."
Trace and Shadow Tuesday September 11th, 2007 2:00:50 AM
Trace gives up on a quick return and heads for the inn with the rest. Once in he dries himself and Shadow off and finds a spot near the others but where he can put his back against the wall. He orders some wine bread and cheese and some cuts of meat for shadow to enjoy. He stays in ear shot to chime in on conversation at times if needed.
What do yall think about selling the compond in Hook and having one built here. Maybe make it a stronghold and have the local police work out of a section of it and we could occupie upper levels? Just throwing it out there. The consturction of this would bring money into the town and help it grow. Maybe even help it grow into a kingdom of its own, if that is not too rash to say. Are we in someones kingdome or is this just a self governed area?
Vinder the Hilt Tuesday September 11th, 2007 9:54:07 AM
"You would need more than just a fort to build up such a town," Vinder says to Trace. "Trade. That's what makes a town a city. Heranmar needs to provide some value to the trade market, otherwise it will remain at its current size."
"What do you think Peerimus will find in the sea?" he asks the others. "I've heard there are intelligent races that live in the water, but I've personally never met any. Has anyone here?"
Savin Tuesday September 11th, 2007 10:58:56 AM
Savin is still chatting with the tanner trying to get him to name a price on the house he is selling and to get a better idea of the size of the land it sits on and the outbuildings it currently has. Not sure if the any of the outbuildings could be used as a temporary school.
Once those negotiations are done, Savin will join the others in the Inn
SteveK: Boy, don't I feel sheepish... The tanner will settle on 5,000gp for outright purchase of the property and buildings, whatever furniture and stuff included.
Kazak Tuesday September 11th, 2007 3:52:39 PM
Drinking deeply from his mug of ale ...the dwarf smiles as Quinn suggests its his round to buy " sure thing.....some good strong ale.....dwarven ale at that ......thats the secret why dwarves are so strong " as Kazak flex's his arms to show his well defined biceps.
"Another round of drinks " roars the dwarf good naturedly to the nearest barmaid
Casually looking around at everyone gathered at their table ....Kazak reflects " we all seem to be fitting in just fine......a solid group of people.....Durgan and me fell into a good situation reflects the 4'1" dwarf as he enjoys the festive atmosphere
Peerimus Tuesday September 11th, 2007 5:26:18 PM
Peerimus confirms with Tieria that the conch shell in question would most likely lie within the Obsidian Palace at the center of the mountain and that she has no reason to believe the golems would have left the area. he will also ask about depth, distance and if any air exists within the Palace.
"Were Surface dwellers, from what you know, ever taken into consideration of visiting?"
Peerimus will tell her that his companions will need a few days to prepare. Perhaps they could meet here upon the surface in 4 days and she could get them to the general area wehre they would then go in and retrieve the Shell. If possible Peerimus tells her they will cleanse the Palace of any threats as well. Peerimus also conveys that he hopes this could be the beginnings of friendship between himself and the Triton community.
Peerimus then turns and Hussles homeward, arriving in just under two hours. He shifts in the gentle surf and slogs ashore and with a smile on his face to the rain and the experience he just had. A very wet druid makes his way to the INN for a hot drink and to tell his companions everything.
Firn'gaer Tuesday September 11th, 2007 6:41:40 PM
"Hopefully he won't find one that thinks dolphin is a delicacy." He responds to Vinder. "I think he'll be fine. If anyone would be at home in the water, it would be Peerimus. You'll see he be back in short order. If not...we're really too far to help him out anyway."
"See, I told you he'd be fine." He says as the wet druid enters the INN.
*Prestidigitation-Dry* on the druid when his wet form is near enough to the wizard.
Look What the Yorrick Dragged In [DM SteveK] Tuesday September 11th, 2007 7:21:24 PM
Savin gets the offer of 5,000gp for the house, land, and outbuildings to start his school.
The Children are having a time full of commraderie when in the early afternoon a VERY wet and tired Peerimus drags himself into the INN. The druid also has a smile on his face, and tells of his successful meeting with Tieria the Triton.
Tieria has told Peerimus that she has no reason to believe that the conch is anywhere other than the Palace and that she is certain the golems are still there. Going through various interpretations of distances, it appears that the Palace is close to 300 feet below the surface. The Tritons never cared about air-breathing visitors, and (as Tieria actually thinks that having air pockets in a Triton home quite funny) she is pretty sure there wouldn't be any support for the Humans in that regard. Tieria has been patient so far in trying to get the treasure for her people, and sees no problem waiting. "In four days time, EEEkkkeeekk'kk will be outside your harbor to convey you hence. I will then lead to to directly over the mountain so you may attain our prizes."
Savin Tuesday September 11th, 2007 9:14:21 PM
Savin's mouth drops open at the price of the cottage and he starts laughing. "I am a monk, not a banker. I am sorry friend but I don't have that kind of cash for a cottage I don't expect to spend all that much time at."
(Savin at the Inn)Savin listens to Peerimus's description of where they are going and slaps his knee and says, "I knew I shouldn't have sold that Pearl of Sirines. Still I did so no use crying over spilt milk. Peerimus, will you be able to provide us breathable air?
So we are going to be fighting golems? This is what? our third time? Nasty creatures. Why are we doing this again?"
Durgan Tuesday September 11th, 2007 10:33:09 PM
"Trace, if we built a compound here, would it have a forge?"
"Vinder, I never met any water breathers." Durgan mumbles something into his mug that sounds like fiddlesticks.
"Yup", he says to Peerimus. Goin swimmin.
Trace and Shadow Wednesday September 12th, 2007 1:51:41 AM
to Durgan, of course it will have a forge. We will need to make it our home as well as a stronghold for the community. As far as money going in and out of town, I belive it being a port town is a good start and if we show the rest of the wold we can protect goods coming in and out of the port then maybe more will arrive. I have never been much of a city person but the thought of helping this one grow appeals to me. I have seen it through some hard times and now feel like this is my home more than any other I have had.
I have some potions for water breathing but I think more will be needed. What kind of affect do you think a bow will have under water or will this be all done by stabbing weapons if needed. I am not sure about combat under water but if we can get our foe to rise up above the water maybe to chase us then maybe we have a chance. Also how big is the defenders and if we go out in a boat will they just simply sink it? I think if we get them up on top of the water and we have some fly spells, water walk spells or potions and some water breathing potions then we can make a diffrence. Not much on answers but I am good about pointing out problems that we might run into.
Quinn Wednesday September 12th, 2007 9:51:37 AM
Quinn listens to Peerimus's tale "Golems, Golems, they are very tough if I remember. Wait Brother Kazak is the Golem killer. I feel much better knowing that our stout dwarf friend will keep the golems off the rest of us while we fight what ever else has moved into the palace."
Quinn looks arounds "I think we have to go back to the catacombs. How long do those water breathing potions last? How long will we be down there? Any thoughts?"
Quinn drains his ale and stands ready for action.
Vinder the Hilt Wednesday September 12th, 2007 1:08:26 PM
Vinder listens to Peerimus retell his discussions with the Triton.
"I feel your pain, Trace," he says, running a thumb up and down his mug in contemplation. "I just purchased a crossbow that I will be unable to use."
Vinder shakes his head as the others discuss how to function under water. "I haven't got anything to let me go under water. I'll need someone to either spot me some money or magic me up, sorry to say."
Firn'gaer Wednesday September 12th, 2007 2:59:44 PM
"Waterbreathing is not going to be an issue. I'll have that covered. The golems on the other hand...let's just say mages don't have a lot in the way of dealing with them. So don't rely too heavily on combat support from the mages. I'll be preparing for group support...and trying to keep the beef between them and me."
Savin Illegal post Wednesday September 12th, 2007 4:29:06 PM
Savin laughs at Firn'gaer's comments and says, "Isn't that what all your wizards do. Use us fighter types as human shields when the fist hits the flesh? Still you mages are handy to have around so we don't really mind, especially if you make it so I can breath underwater."
Quinn (second illegal post) Wednesday September 12th, 2007 4:29:20 PM
Quinn has a revelation that he can cast waterbreathing on himself!!!!! Third level spells are at a preminum for Quinn and he will not be able to take more than one or two.
Thrid Level Staples:
Magical Vestments x2 Dispel Magic Seering Light Etc.
Kazak Wednesday September 12th, 2007 4:46:18 PM
The dwarf chimes in " underwater ??...well swimming isn't exactly my favorite thing to do....i have a tendency to sink straight to the bottom as the last battle proved " chuckles Kazak
"Good point Savin " laughs Kazak " but does anyone know what tactics might be more effective underwater ?? and how about how movement will be affected ??"
"i sorta like to know what i'm getting into"
Nodding at Trace's comments to his brother " yeah this seems like a very nice play......starting some type of stronghold or base ...we could help the local economy and maybe improve trade.......i could help train some masons and see if we can build up the industry ......hopefully the surrounding areas have some good resources for that type of business
Randall Wednesday September 12th, 2007 5:15:29 PM
Randall drains his drink and then looks up at his companions...
" One, and amulet of adaptation will deal with any breating problem. I'd worry more about what effects the water's pressure will be on us... maybe a apparatus of Kwalis would do the trick. "
"Two, a scarab of golem bane will not only help us detect golems but also allow us to bypass their special protections. "
"Three, I like the wonderer's life. A stronghold of anykind is not high on my list of priorities..."
" Four, I'll look up underwater battle tactics in my new little book. It seems to know a whole lot of things as long as I concentrate on it first... "
:: And he does. ::
Plans Near the Fire [DM SteveK] d20+11=21 Wednesday September 12th, 2007 6:16:30 PM
Peerimus stays quiet while the others discuss what equipment, magic, and tactics may be needed for an underwater retrieval of the magical conch for the Triton, and all the other treasure for themselves.
Questions are brought up and thought of, like 'if they start right over the sea mount, how long would it take to swim or sink 300 feet, find the palace, fight two golems, locate the treasure, and haul it all back up.' Only the heroes themselves can come up with those sorts of estimates, for there is no one else in Heranmar with the knowledge.
The lack of ready money is also identified as a problem. A suggestion of pooling available funds and purchasing joint ownership items is discussed. A list to purchase would prove useful...
Randall checks out his portable library and his Book of Knowledge (DM roll: 21) and learns the following things... - drowning is a problem when under water. - deep water pressure can damage creatures not used to the water. - light becomes a problem after 100-200 feet below water. - thrown weapons are ineffective underwater, and other ranged weapons' accuracy and range is drastically reduced. - slashing and bludgeoning melee weapons are less effecive than piercing. - some spell effects are altered underwater.
Durgan Wednesday September 12th, 2007 7:24:45 PM
"Drowning is a problem when under water... Randall, ye are spoken like a true dwarf. But if Firn'gaer can take care of the breathing bit, I think we could get it done."
Quinn Wednesday September 12th, 2007 11:56:50 PM
Quinn looks around "I will take at least two waterbreathing spells and they will last 13 hours. I already have freedom of movement from Gargul, so I am covered. If the spell users take two or three of the waterbreathing spell we are close to covered. Our cousin Peerimus may have other plans as in swimming about."
Quinn hefts his mace "My problem, and I admit I have many, at least under water is the use of my mace, which I fear may be reduced. I can summon assistance as most direct spell will not effectt he golems."
Quinn starts to twirl his goatee is thought "Light spells are easy enough to take for the depth and so are everburning torches and sunrods. Pressure is a problem I do not know how to deal with. Thoughts?"
Quinn looks down on Kazak "Are you ready to lead the charge Cousin? The front end of the battle will lie on your broad shoulders. I am sure we will all back you up, but we will not have your golem mastery. Do not worry, I will put a good word in with Gargul if you happen to fall."
Randall. Thursday September 13th, 2007 7:24:43 AM
Randall realizes that he's going to have to go back to the Star Mage Guild and learn some new spells....
" Okay guys, let me go through the book of knowledge again. Throw some more questions my way and I'll look them up too... "
1- How to communicate underwater 2- What are the different magical ways to survive underwater. 3- How are firebased spells altered when cast underwater.
And he does.
Vinder the Hilt Thursday September 13th, 2007 10:01:28 AM
As the party continues to discuss the problems of moving and fighting underwater, the situation becomes real to Vinder.
We're really going?! Vinder begins to fidget, shifting uncomfortably in his seat. Visions of sharks and large serpentine monsters begin to enter his head, as a helpless Vinder floats nearby. His breath quickens and his gaze seems to focus on the air in front of him.
"Guys, I don't know if I'm comfortable with this."
Peerimus and Yorrick Thursday September 13th, 2007 12:36:40 PM
Peerimus has been in thought, re-crafting the quest for Faraday and the Kraken they fought a few months back. The near cacophony of conversation about him all but blotted out. This was a much deeper dive. The golems were not a problem, seeing was not a problem, nor was getting down or up or anything else. Water walking water elementals swan boats and such, all could get them about. Freedom of Movement eliminated the restictions to all but missile fire weapons and Firngear could easily allow breathing for them all. No the problem this time was the extreme pressure of several hundred feet. As a shark or octopus, he will be just fine, but what of the others.
Vinder's fidget brings his hand away from his chin and his mind starts processing the earlier conversations. "Everything is readily overcome save the pressure issue. 300' is deep my friends. It will require some thought. I can cast Freedom of Movement on any who need it. That eliminates the hinderance to our weapon attacks and movement. Firngaer solves the breathing problem and a few telepathic Bonds will solve the communication issue far better than Fluffy. No offense to the creature intended. Endure Elements staves off the cold. I have a scarab of Golemsbane and suggest our main fighters get one as well. That will handle the golems. Myself and the mages should take support and enhancements for our fighters. If you need to speak to cast your spells and need Material components for them?" Peerimus shrugs, "You might be better off here at the INN until we return. Everburng torches and a few Daylight Spells will solve vision and that my friends brings us back to pressure."
Peerimus takes another drink and looks to Savin, "Earlier you asked why and the answer is simple. Furthuring relations with intellegent and good creatures is not limited by what they breathe. Our Assistance to the tritons will be valuable in the future for Heranamar as a port."
The druid smiles towards Vinder, "You'll be fine and needed Vinder. This old king was very concerned about security and I have the feeling he crafted many traps to ensure that security within his palace and especially about the treasure vaults."
Kazak Thursday September 13th, 2007 6:31:18 PM
Nodding at Peerimus's words " the Scarab came in handy last time.......but i do have this new stone sword.....i sense it is very powerful againist the stone golems ......i don't think earth,flesh or steel golems would survive undersea ......do you ??......i can of course make a quick trip to the catacombs to purchase one.......that is a place of wonder for sure"
" but those movement of freedom magics would be helpful ......i could as Firn'gaer says .....keep the beef betwween him and mortal danger " laughs the 4'1" dwarf as he sips his ale
Durgan Thursday September 13th, 2007 9:44:48 PM
"Right on brother." Durgan finishes his ale and gets another.
Savin Thursday September 13th, 2007 10:03:31 PM
Savin sighs and stands up, "Guess I am going to the catacombs yet again. Hope that mindflayer isn't there. He gives me the creeps.
Shall we take care of that business tonight and head to the shore tomorrow?"
Savin will wait for his answers and head out to the General store and turn in his pair of winged boots and purchase a pearl of sirines
Winged boots sold for 14,400 gps
Pearl of Sirines purchased for 15,300 Cloak of comfort purchased for 1,000
Savin also picks up a pair of sandles and a some normal sacks since he can won't be bringing his haversack and an everburnng torch
Total owed 2012 gps which he takes off his normal money
Plans into the Night [DM SteveK] d20+11=13 Thursday September 13th, 2007 10:23:49 PM
Plans continue to defeat the foes and collect the treasures.
Durgan keeps things light by ribbing Randall.
Quinn also banters with Kazak, but correctly reminds the others of the special stone golem carving powers that Kazak now has. And the fact that the Triton specified they were golems made of stone...
Randall learns more from his book form the previous questions (Know 21 from last post) - to avoid drowning, swimming, waterwalking, or waterbreathing should be tried. - aquatic creatures are not affected by deep water pressure. - magical light is the only known light source in deep water. - bows and crossbows can be used, but at a much reduced range. - Spellcasting is possible underwater when the practicioner is adept at spellcrafting. - Cold water can fatigue a person and cause hypothermia. and some more questions(Randall needs to roll next time....) (Knowledge 13) - Underwater communications is possible with magic and hand signals. - Breathing water. - A fireball becomes a sphere of superheated steam and seems to be just as effective as on land. - most material components for spells are unaffected by being underwater. Separate small pouches per spell is a good idea.
Vinder becomes really concerned about adventuring underwater.
Peerimus comforts Vinder, and explains how his skills will be needed. He also gives his experience from the last time the CoC ventured underwater.
Durgan and Kazak banter some more, and Savin signals that the next step is to buy what they need and get ready.
ooc: Have the heroes consolidate a list of purchases along with where the $ comes from, and we'll conduct purchases right on this board.
Firn'gaer d20+23=38 Friday September 14th, 2007 7:29:55 AM
"You would have thought that we'd kept the items we had from the last time we ventured into the deep blue water." He says sarcastically.
Firn'gaer starts to think of anything he may know or heard of stone golems. [KS - Arcane DC38] In addition, he begins to think of the spell list he will take for the descent.
Vinder the Hilt Friday September 14th, 2007 9:31:54 AM
Vinder looks at Peerimus. Although the man said he wasn't "comfortable" with being underwater, the druid can easily read fear in the young man's eyes.
"Swimming about near shore is one thing," he says. "But going that deep into the water where I can't use my speed. I just don't know." He shakes his head. "Maybe I should stay up here. Keep an eye on the town and any items you guys don't want to take down with you."
He pulls out some gold and counts out 200 pieces. "This is all I can spare, at the moment. I'm sorry." You get the feeling the apology isn't just for the lack of money.
Durgan Friday September 14th, 2007 4:35:52 PM
Durgan stares at Vinder for a moment and then bursts out laughing. "Ye had me fooled there fer a minute. I thought ye said ye weren't going. Good joke."
"I may have to sell sumthin to get one o' those sirene pearl thingies."
More Information [DM SteveK] Friday September 14th, 2007 8:46:06 PM
Firn'gear basically knows everything there is to know about stone golems [ooc: knows all there is in the Monster Manual] :)
Savin Friday September 14th, 2007 9:49:34 PM
Savin looks on at shock at Vinder's announcement and then hears Durgan's laughter and is confused. He debates with himself if he should say something and decides to go ahead. "Vinder, you really haven't been with us that long but realize that we are a team and even if you are limited in what you can do, you still need to come along. We all will be slowed down, or hampered in some way. I rely on speed even more than you do, and I wouldn't abandon my friends. I hope Durgan is right and your just joking but if your serious, you will have to rethink your actions. We are going to need your skills down there."
Peerimus Saturday September 15th, 2007 12:59:19 AM
"Friends, movement, speed, all of our normal combat abilities will not be hampered. the freedom of movement spell I will place on each of us will completely see to that."
Trace and Shadow Saturday September 15th, 2007 1:55:01 AM
Trace speaks up when his turn comes around agian.
Ok, I'm in no matter what, these are things I need to but and sell. cloak of the manta ray horn of tritans two anchor feather tokens and as many arrows as I can afford that have seeking and distance added to them.
I have 13k in gold and will sell my horn of goodness 6.5k gp and my ring of invisablity 20k gp.
Trace Saturday September 15th, 2007 1:58:21 AM
In a after thought, "I want that treasure, I can just imagine all the good that we will be able to do for Hernamer after we upgrade ourselves.
I am an adventure too but we need a home base to come back to. So dont let your itchy feet keep you from helping us build a stronghold.
We do need everyone if this is going to work. Also how much is it to buy one of the golem bane items?
Quinn Saturday September 15th, 2007 1:01:57 PM
Quinn quickly dashes off to the Catacombs and comes back with:
Rod of Silent - lessor - 3000 gp Headband of comfort - 1100 gp Ring of couterspells - 4000 gp Everburning torch ????gp
Quinn casts greater dispel magic in the ring and comments to his friends "Can't have someone dispell my waterbreathing, Brothers. Someone will have to be able to breath to teleport out those in trouble, hope it works."
Quinn looks at all of the CoC and announces "Who is ready to go swimming in the morning? I need to change some of my spells. How many waterbreathing spells will we need to take for the group?"
Kazak Saturday September 15th, 2007 3:23:28 PM
"So Peerimus if you can magic is for speed movement and that magical freedom spell.....what can we use ??.....i'm not much of a floater.....i'm more of the sinking rock type " laughs the dwarf
"My new Stone sword will help versus the stone golems so you can use the scarab on some else"
"what do we have for breathing underwater??"
Peerimus Sunday September 16th, 2007 12:48:47 PM
I would also remind all that there is no need to waste gold on an item to endure the cold like a cloak of comfort or some other facsimle thereof. Endure Elements will last well beyond every other spells duration and in the case of Dispel, will be among the last spells that might be targetted.
Savin Sunday September 16th, 2007 3:57:15 PM
Savin smiles at Peerimus and says, "I appreciate your concern but if I am dispelled then it most likely could be one of the first things gone since I don't carry many spells on me. For the 1000 gps, I free up another spell for you. I liked the Pearl of Sirines the first time I had one and only sold it to prepare for the land of the undead. Owning one pleases me and I will just have to buy my boots of flying with the treasure I get from this adventure."
Durgan Sunday September 16th, 2007 10:01:22 PM
The dwarfs grumps as he realizes something must be parted with in order to have success on this mission.
He will sell: belt of giant strength +4 ring of protection +1
buy: pearl of the sirines everburning torch sunrods x10 leftover gold to party fund
Randall Sunday September 16th, 2007 10:25:13 PM
"Okay then... let's do this. "
Using Cash - 3000
"I'll buy"
Rod of Silent - lessor - 3000 gp Cloak of the Manta Ray - 7,200 gp
"and sale" Helm of Comprehend Languages and Read Magic 5,200 Scroll of Reverse Gravity (Arcane) x1 2275 gp
"If we have time, I'd like to learn the Endure Elements spell.. "
Trace and Shadow Sunday September 16th, 2007 10:56:13 PM
One more day I dont think will hurt.
Trace memorizes endure elements x2 barkskin, and cats grace summon natures aly x2
(((ooc:::: need price on the arrows with seeking and distance on them to know how many I will have.)))
Firn'gaer Monday September 17th, 2007 11:32:34 AM
As the other frantically try to decide how best to survive the cold of the deep, Firn'gaer mills over his possible spell list.
Purchases and Preparations [DM SteveK] Monday September 17th, 2007 1:36:12 PM
Planning is nearly complete, and several heroes take advantage of the Catacombs to get ready for a wet adventure...
Quinn buys... Rod of Silent - lessor - 3000 gp Headband of comfort - 1100 gp Ring of couterspells - 4000 gp Everburning torch 110gp (ooc: where does Quinn get the money? He gave lots of his available cash to his compound...)
Savin buys... Pearl of the Sirines - 15,300gp (ooc: where does Savin get the money?)
Durgan buys... Pearl of the sirines -- 15,300gp Everburning torch -- 110gp Sunrods x10 -- 20gp And sells...: belt of giant strength +4 -- 16,000gp ring of protection +1 -- 2,000gp And gives to the party fund... 1,570 gold
Randall buys... Rod of Silent - lessor - 3000 gp Cloak of the Manta Ray - 7,200 gp And sells... Helm of Comprehend Languages and Read Magic 5,200 Scroll of Reverse Gravity (Arcane) x1 2275 gp And keeps... 275 gold Assume Randal learned the Endure Elements spell during his weeks at the Star Mages Guild.
Trace buys... 46 arrows +1, Seeking, Distance for 16882 gold cloak of the manta ray- 7,200 gp horn of tritans -- 15,100gp two anchor feather tokens -- 100gp And sells... horn of goodness 6,500 gp ring of invisablity 20,000 gp. Has 13,000gp And keeps... 218 gold
Vinder has yet to be convinced that this is a good idea, or necessary for him to come. Some of his friends brush off the man from Dirt City's concerns, but others are wondering if there is a hidden agenda to the man's objections.
The third day since Peerimus' recon dawns, and the rain continues. Peerimus and others are able to cast thier identified spells that last for 48 hours that evening, and then rest for the morning to set off.
Others who still want to purchase something at the Catacombs has one more day available to get thier purchases complete. (ooc: tomorrow's post will be the day to travel to meet the fish-woman. Time for last minute stuff!)
(ooc: Trace, Quinn, Kazak, and Firn'gear, please send me your updated character sheets. If you already have done so and I've forgot to download, my apologies, and please send again. :))
Posting Report For: Monday September 17th, 2007 4:33:30 PM
Game #4 Children of Chaos For the week of September 10, 2007
Dweezil was nervous. It looked as though the Children of Chaos intended to go through with this underwater mission. Dweezil was sure the ring his master gave him would protect him underwater, and the magic journal and quill were protected as well. They were a minor artifact after all. But Dweezil realized with growing horror that even invisible, he would be detectable underwater and there were many things which could eat him. If there was one thing Dweezil hated more than the cold or the water, it was creatures trying to eat him. Dweezil held his leathery wings close and rocked back and forth on the rafter listening to the adventurers gleefully make plans. It was going to be a long day...
Vinder the Hilt Monday September 17th, 2007 7:33:30 PM
Vinder shakes his head. "All right, all right. I'll go."
He takes a deep breath and stands up from the table. "I just need to wrap my head around it."
Vinder is silhouetted against the gray outside as he exits the inn.
Randall Monday September 17th, 2007 7:59:55 PM
Well, that won't work.
Randall trades that cloak of the mantaray back and gets one of those pearl thingies.
Sell cloak of the manta ray Necklace of Adaptation 9000
Buy Pearl of the Sirines
Peerimus Monday September 17th, 2007 9:14:42 PM
Peerimus picks up a pair of Swan Boats for 450 each. Before departing Peerimus casts an Extended Endure Elements on each and everyone. Trace, Firngaer, Quinn, Randall, Vinder, Durgan, Kazak, Himself and Savin.
"Get a good nights rest everyone. tomorrow we ride the waves and help the good tritons to finally be able to return to thier home." Peerimus bids everyone a fond night and returns to the grove and casts another spell before bedding down in Yorricks den. He casts Live oak on one of the other huge trees. It is set to guard the Awakened Tree and Peerimus tells Wanderwood that if need be he will have assistance in defending our home and that Yorrick will here as well. He informs Wanderwood of where he is going and speaks to Yorrick about it also. "I should not be gone long."
Savin Monday September 17th, 2007 10:16:06 PM
Posted Sept 13: Savin will wait for his answers and head out to the General store and turn in his pair of winged boots and purchase a pearl of sirines
Winged boots sold for 14,400 gps
Pearl of Sirines purchased for 15,300 Cloak of comfort purchased for 1,000
Savin also picks up a pair of sandles and a some normal sacks since he can won't be bringing his haversack and an everburnng torch
Total owed 2012 gps which he takes off his normal money
Savin gets a good night sleep and readies himself for an underwater adventure.
OOC: DM SteveK; oops! See, I told you I was human! :) Thanks for posting it again!
Quinn Monday September 17th, 2007 10:53:12 PM
OOC: I am taveling and can not get you updated Quinn until Monday.
-------------------------
Quinn received 12,600 gp of party money and gave 2500 gp to Thule. The balance he has used to purchase the above magic items.
Quinn finishes his ales, cast greater dispel magic in his new ring and call to his friends "Off to bed brothers, tomorrow we conquer the sea. Cousin Kazak, what blessings of Gargul's will you require to help cut the Golems down to size. I will cast aid on you once we get close."
Quinn goes to the ocean/lake/river and practices some spell casting underwater using waterbreathing with and without his silent rod.
Randall ooc Tuesday September 18th, 2007 8:10:32 AM
DM clarification please.
The description of the pearl of Sirine states that it allows spell use. Does this mean that spell casters don't need to worry about the verbal components of spells underwater anymore?
Vinder the Hilt Tuesday September 18th, 2007 9:48:46 AM
Vinder will trade in his bane undead light crossbow (gets 7,501gp 5sp), and purchases a cloak of the manta ray (pays 7,200gp, leaving him with 301gp 5sp).
Morning Dawns [DM SteveK] Tuesday September 18th, 2007 2:06:03 PM
Further preparations are on completed...
Randall Sells... cloak of the manta ray 7200 Necklace of Adaptation 9000 And buys... Pearl of the Sirines 15300 And keeps... 900 gold He also discovers that the Pearl of Sirines allows him to cast spells normally underwater.
Savin buys... Pearl of Sirines purchased for 15,300 gp Cloak of comfort purchased for 1,000 gp Everburning Torch 110 gp And sells... Winged boots sold for 14,400 gps 2012 gold And keeps... 2 gold pieces
Vinder buys... cloak of the manta ray 7,200gp And sells... bane undead light crossbow 7,501gp And keeps... 301 gold
Peerimus casts Extended Endure Elements on Trace, Firngaer, Quinn, Randall, Vinder, Durgan, Kazak, Peerimus, and Savin the night before (48 hour duration). He hopes that the spell will protect against the cold of the temperate ocean. He also preps Wanderwood and Yorrick to keep the grove defended. Neither the tree or bear thinks there going to be any trouble and reassures the druid before Peerimus leaves.
Quinn practices casting spells underwater to see what the effects are before the group is in dire straights. What the cleric finds out is when attempting to cast a spell with verbal component, he has to concentrate to successfully cast the spell (Concentration DC 10+spell level) There seem to be no other ill effects.
The morning dawns with more rain and clouds and the group gathers at the docks of Heranmar. The salt and brackish scent is strong in the air, but the wind is nearly calm, and the waves are little more than a foot high. The fishing fleet is already gone, sails in the distance indicating a north-west passage. A couple of older fisherman are still on the docks, coiling ropes, collecting nets and lines in need of repair. They glance at the group in mild interest.
Randall (without Fluffy). Tuesday September 18th, 2007 7:57:08 PM
In the morning, Randall takes the time to secure each spell's components in individual bags for easy use while under water.
Prior to joining the others on the docks, Randall has a very unpleasant conversation with a very annoyed Fluffykins the familiar. Since the pseudodragon doesn't have gills, she'll need to stay behind. Randall convinces her eventually to go wait for in in Peerimus' grove.
Randall, staff in hand, then joins the others. Before entering the water, Randall activates his ring of invisibility.
~ No Flufyphone this time boys. We're on our own. Let's stay in tight formation. ~
=============================================== Effects - pearl of the Sirines Extended Endure Element Invisibility ( ring )
Cantrips 2-Light, 2-Ray of Frost, 1-Mage Hand, 1-Open/Close
First level (7): 2-Shield, 5-Magic Missile
Second level (7): 2-Darkness,2-Mirror Image, 2-Knock 1-Levitate:
3rd Level 1-Dispel Magic,1-Protection from Energy 1-Tongues,1-Gaseous Form,2-Haste
Quinn Tuesday September 18th, 2007 8:23:07 PM
Quinn double checks his gear and at the end of the dock and cast magical vestments on his shield and armor. "Cousin Kazak may I have the honor of casting water breathing on you. I look forward to sinking like a stone with you and your brother."
Quinn will cast water breathing spell once the group is ready to take the plunge.
6th Level (3/1) (DC:23) Find the path (d) Greater Dispel Magic Summon Monster VI Banishment
7th Level (2/1) (DC:24) Greater Teleport (d) Holy Word Summon Monster VII
Spells in Effect:
Magical Vestments on Shield - 13 hours Magical Vestments on Armor - 13 hours Water Breathing on Quinn and Kazak - 13 hours
Rod of Extend 0/3 Rod of silent lessor 0/3 Pearl of Power - unused
Savin Tuesday September 18th, 2007 9:46:09 PM
Savin collects some extra food from the general store and puts it in his haversack (assuming it will work underwater since the bag of holding does) and gets to the end of the dock.
"How far do we have to travel before we get to this city? Is it close?"
Durgan Tuesday September 18th, 2007 9:55:33 PM
Durgan stops at the Inn on the way to the dock for a quick drink. "Best way ta kill the taste of saltwater."
Firn'gaer Tuesday September 18th, 2007 11:40:09 PM
Firn'gaer's ready to go and waits for the group to head out.
Trace and Shadow Wednesday September 19th, 2007 2:09:53 AM
Trace makes preperations for the new adventure, He rides out to Peermius' new grove with Shadow, and ask her to protect the grove from danger while he is gone, "Ok Shadow, Iknow your a kittie and how you really hate the water so I need you to guard this area with Yorik while I am gone."
He then takes his war horse back to the stable and gives a gold coin, "I shouldnt be gone too long this time, this should hold you over for ahwhile."
Trace then dwans his new equipment and with the others heads for the docks when it is time. He begins to talk to his bow still not sure of how to communicate with it. Hopeing it has a mental link Trace first ask in his thoughts if he is ready for the adventure and if no answer Trace will ask verably. Also in the conversation Trace ask if the bow has a name he would like to be called.
I am ready when yall are.
endure elements x2 barkskin, and cats grace summon natures aly x2
Vinder the Hilt Wednesday September 19th, 2007 9:25:13 AM
Vinder walks out of the rain onto the docks with the others. He doesn't meet anyone's eyes as he huddles in his new cloak, staring at the choppy water.
"We're not going to swim from here, are we?" He asks. "We should take a boat out to the place we'll be diving so we spend as little time in the water as possible. Probably save some time on our spells, too."
Peerimus Wednesday September 19th, 2007 9:31:21 AM
"Good morning Trace and of course to you Shadow." Pereimus introduces Shadow to Wanderwood and tells the cat and bear to play nice and behave themselves. Peerimus leaves his armor within the den.
At the docks, Peerimus is all smiles, "Another beautiful day my friends, and today we be the reason that families will be able to begin returning to thier home. Our dolphin guide should be just off shore here. We also have a good 10 mile ride before we descend. Let's wait until we are over the palace. We can then lay final plans and go down. I will be shifted and not able to speak to you so Firngaer will be our lead once we go down."
Peerimus gives Kazak the Scarab of Golemsbane and inform the group of his entire spell repotoire prepared for the days activities. The druid then produces a Swan Boat. "We are not getting any drier standing about the docks gentlemen." and he climbs aboard the ship.
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: Endure Elements, (3) Faerie Fire, Long strider, (2) Charm Animal Level 2: (3) Barkskin, (4) Resist Energy Level 3: (2) CMW, Protection from Energy, Neutralize Poison, (2) Daylight Level 4: (3) Freedom of Movement, Rusting Grasp, Control Water Level 5: Animal Growth, (3) Extend Freedom Movement Level 6: Heighten Extended Freedom of Movement, Heighten Poison, Greater Dispel Magic, Heighten Control Water Level 7: (2) Heal, Sunbeam, Heighten Wall of Stone
Sailing, Sailing [DM SteveK] Wednesday September 19th, 2007 11:16:14 AM
The Children of Chaos tell their various companions, familiars, beasts, and allies to be good and are ready to depart. Yorrick, Shadow, and Fluffykins have all been around each other before so there is little worry that there will be trouble. Wanderwood also has little to worry from the animals. With the protection of the woods, it seems that at least the animals will be able to keep dry...
On the docks, soggy heroes prepare spells and magical items but they remain unused after Peerimus places a small white feather on the water. It instantly expands into a huge swan boat capable of easily moving the Children of Chaos and (assumedly) a great deal of soon to be gotten treasure.
Under direction from the druid, the Swan Boat paddles quickly away from the dock and out of the harbor. Directly at the harbor entrance, a white-sided porpoise leaps and cavorts while jabbering on. Peerimus' Feather of Affinity makes it immediately known that this is EEEkkkeeekk'kk, and that he has been waiting for the group. The porpoise is soon leading the swan boat east-south-east across the gray-green waters and under the gray, wet sky.
An hour and a half passes, and the swan and porpoise have steadily swam on. (Survival Check: DC 10 Highlight to display spoiler: { It has been almost 10 miles}. Even with oiled cloaks, everything is wet, no, completely soaked! Up ahead, the gray sky seems to be lightening, but the eventual effect is more startling than a break in the clouds. The rain and clouds stop as if the swan boat has passed through a door. Behind the group (to the east and the Gateway Downs), a solid wall of clouds and rain stretch north and south as far as anyone can see. To the west, is miles and miles of ocean sparkling in the mid-morning sun.
And next to the Swan Boat is the porpoise and a blue-haired woman with each leg resembling a fishes tail.
Durgan Wednesday September 19th, 2007 4:11:27 PM
Durgan takes a look back at the cloud covered area and then at the clear blue skies they now find themselves in. "Harumph! Must be magic in them thar clouds. Mebbe this woman knows somethin about it?"
Firn'gaer Wednesday September 19th, 2007 8:40:33 PM OOC: I'm not sure if anyone else need endure elements, but Firn'gaer has four. Call'em if you need it.
Firn'gaer prepares once they set out to sea. A flight spell for movement, as well as flying in the water. Mage armor for protection. When we arrive at the diving point he will pass out waterbreathing spells (He has 52 hours to divide up for the first spell, and two more silenced/extended ones for under water.)
"Ooohhh, can't wait to get wet." He say sarcastically and with a fake cheesy ear-to-ear grin on his face.
Permanent Spells Detect Magic (requires concentration) Read Magic See Invisibility
Active Spells extended overland flight - 26 hours extended endure elements - 48 hours extended mage armor - 26 hours
Quinn Wednesday September 19th, 2007 9:04:55 PM
Quinn looks around at the darkened sky and the blue women in the water "Cousin Kazak if you are ready to sink like a rock I am ready to cast waterbreathing on us."
Savin Wednesday September 19th, 2007 9:17:49 PM
Savin waves to the pretty lady with the tail. He murmers to Peerimus, "Ahh how do they have babies? Do they give birth or lay eggs?"
Savin sighs as he looks at the rain, "Peerimus, can't you do something about all this rain? I thought when we beat the fey king, things were supposed to be nice. All this rain seems somehow wrong. Can an area be cursed to rain all the time?"
Trace Thursday September 20th, 2007 1:59:17 AM
When I first arrived in Hernamar, it was raining non stop, we defeated somthing and made the rain go away. I cant rember what it was. When we are done with this under water adventure I will have to search my memories. Trace whispers to Peerimus, "I am going under the assumption that there is treasure besides the item she wants and I assume that she is good?, I will ask my new friend mr Bow what he thinks, ...."Mr. Bow, is the fish lady my friend or foe? Can you tell?"
DM SteveK please search your memories! :) I have been under the assumption that the Powers did the curse and it would be lifted at the next Migration. Since there hasn't been a Migration... If the Southern Lights did something to affect that line of thought, all this rain may be moot!
Randall Thursday September 20th, 2007 8:54:03 AM
Randall bends over the side of the ship and says
" Hello, my name is Randall... "
Peerimus Thursday September 20th, 2007 9:12:53 AM
Peerimus enjoys the ride and enjoys the sun once they break through to the clear skies. "Interesting." he murmurs to himself. The druids eye taking the north and south line of rain. Without looking at Savin, his eyes still taking in the 'wall' Peerimus answers, "Possibly, but I won't. The people are firm in thier belief that the Powers cause the rain and to try and go against the Powers would be bad. I heard talk about the Migration and about legend of when it would next occur. Those same stories imply we might be a calling card to that event. The weather about the Downs, has nothing to do with Father. Perhaps though after this we might look into a journey and petition him."
Peerimus's eyes drift far away, his mind having certainly hit on something that is near his heart. Journey to the court. The fey would surely be willing to listen. Perhaps even a gateway established or another elder tree. One thing at a time Peerimus, one thing at a time.
Peerimus sits back and enjoys the rest of the ride, following EEEkkkeeekk'kk. When Tieria arrives, he gives a bow and welcome. Peerimus nods to Trace's whisper and leans down over the rail to be closer face to face with the Triton. "We are ready. A few things I forgot to ask earlier. Do any of the stories speak to magical wards or other non living guardians that may still be in place? Some of us will be heading staight down." The druid says with small smile. "So if you could lead us to the closest spot where one might 'walk' to the main palace entrance through the mountain?"
Vinder the Hilt d20+2=5 Thursday September 20th, 2007 10:20:52 AM
(Survival 5)
OOC - I forgot whether it was ruled the Cloak of the Manta Ray provides underwater breathing or not. It doesn't specify in the description, although it does say treat as a polymorph spell. If it doesn't, Vinder will need a Waterbreathing spell.
IC - Vinder sits near the side of the boat and peers into the ocean the whole ride. He doesn't seem to be affected by the rocking or the water, but rather what is under the water.
He glances up when the triton appears. He looks like a man with a death sentence who has accepted his fate but doesn't necessarily look forward to it.
Before the Plunge [DM SteveK] Thursday September 20th, 2007 3:48:42 PM
The scene is set: in the middle of a salty sea, a white Swan Boat bobs in the rolling waves. About a hundred feet behind the boat, a north-south wall of rain and dark clouds hides everything to the East. There is no other signs of land in any other direction. Beside the Swan Boat, a woman with fish-legs and a white-sided porpoise stare curiously at the land-dwellers in the boat.
Durgan, Savin, Trace, and Peerimus talk of the unnaturalness of the rain and what can be done about it.
Quinn, Kazak, Vinder, and Firn'gear contemplate the decent in various states of calculation, humor, or fear.
Trace speaks with his bow and is rewarded with a whisper within the ranger's mind. "She does nothing evil right now, yet I will always be wary." And then the bow adds, "I have travelled and performed underwater before. It is difficult, and I was unable to cast my arrows beyond one hundred feet."
"And my name is Tieria", the woman replies to Randall. Peerimus has correctly identified the sea-woman as a triton, and she seems to be the Children's guide to the treasure at the bottom of the sea.
"I have spent the days reviewing the songs of my depleted peoples. It speaks only of the stone golems created by the King for defenders. Why we required defenders when the Tritons were masters of the area I do not know. Yet the stories also tell that the King was mad, and came to not trust anyone. Even those closest to him were under suspicion. No one knew of the golems until the king presented them the day the Palace died. If the King was as paranoid as the stories say, I am sure the treasure room is also secret and is protected."
She swims a little closer to the boat. "You... can't swim? ", unaccountably she giggles, completely amazed. "No, I am unkind, for you are here to help my people as much as to help yourselves. Yet," and she pauses again with head to one side, "how will you get to the surface once you are done?"
Tieria swims about a mile further on with the Swan Boat following. Often she dives for a minute to return to the surface, until she is satisfied. "This is nearly over the mountain, and the best I can do to get you to the Palace. I will swim with you and show you the way."
- OKAY, here we go. I need a clear identification of WHO provides what spell to WHOM. - Sort it out, and then we can descend. - Post affecting spells in your posts.
Kazak Thursday September 20th, 2007 3:53:06 PM
The dwarf smiles at Quinn's humour " well when we go under the waves you can cast it upon me.....and don't forget to hang onto me if ya like to see what is at the bottom " grins Kazak
Sitting in Peerimus's swan boat as they set sail towards their unknown destination and possible fate.....Kazak peers into the gray sky......eh brother we have come far and seen many strange things.....ya ready for another intresting trip to discover what lies below the waves ?"
" just hope this is the shallow part of the ocean " chuckles the armored dwarf
Firn'gaer Thursday September 20th, 2007 8:35:42 PM
Firn'gaer looks about the heroes when no one but Kazak speaks of needing waterbreathing.
"What your telling me is every one of you went and got something to help them breath underwater..." He says tapping his boot on the ship's deck. "And you were going to mention this...when?" His hands go to his hips. "You know I don't spend the hours and hours it takes to cover all the bases with the few spells I have only to have you bone-heads get magical items for spells I've memorized to keep you butts alive." A small soapbox mystically appears at his feet, and in moments his is standing on it. "Kazak, I appreciate you not going and buying something...but the rest of you," he seems to have momentarily lost his place, "Specially when all I've heard for the last week or so is how poor I am...I got no money...next time you cover your own butts."
He hops off the box and in a few steps flies off to the crows nest.
Permanent Spells Detect Magic (requires concentration) Read Magic See Invisibility
Savin Thursday September 20th, 2007 9:33:44 PM
Savin holds his pearl to his chest activating it while he listens to Firn'gaer's rant. "I too also made my intentions plain. You need to listen better but still I don't think it is a bad thing having some back up spells handy. What happens if our magic stops working? Also you waterbreathing doesn't help with cold or light. My other purchases help with that."
Savin will pull out his everburning torch and continue, guess we are swimming back to shore if this boat goes away. Hope the loot is light,"
Savin dives into the water.
Peerimus Thursday September 20th, 2007 10:46:00 PM
Peerimus feels the bulge moving to the forward portion of his head and pinches his nose, willing it gone. His eyes then open and he thanks Tieria. Peerimus then removes another feather and activates the Anchor tokken fixing the boat in place. "It is likely I will be carrying or rather ferrying everyone and thing to the surface." Peerimus then removes his own Everburning torch and places it in the boat. "We have about 22 hours friends before this boat is gone. I brought more if need be."
Peerimus lowers himself over the side of the craft and shifts in a Large Octupus. One tentacle reaches up and locates the Everburning torch and he then gracefully moves about 10' down and 10' away from the boat.
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: Endure Elements, (3) Faerie Fire, Long strider, (2) Charm Animal Level 2: (3) Barkskin, (4) Resist Energy Level 3: (2) CMW, Protection from Energy, Neutralize Poison, (2) Daylight Level 4: (3) Freedom of Movement, Rusting Grasp, Control Water Level 5: Animal Growth, (3) Extend Freedom Movement Level 6: Heighten Extended Freedom of Movement, Heighten Poison, Greater Dispel Magic, Heighten Control Water Level 7: (2) Heal, Sunbeam, Heighten Wall of Stone
Spells: Extended Endure Elements 48 hours Extended Freedom of Movement [Kazak, Vinder] 20x14 Minutes
Quinn Thursday September 20th, 2007 11:44:33 PM
Quinn is geting anxious and excited about taking the plunge. "Lets get this over with and get wet. Who is the first to put their toes in the water?"
Quinn moves over to Kazak "Cousin you give a good resemblance of an anchor. I will hold tight to you. Shall I grab hold of your beard when we jump?"
Quinn will cast water breathing spell once the group is ready to take the plunge.
6th Level (3/1) (DC:23) Find the path (d) Greater Dispel Magic Summon Monster VI Banishment
7th Level (2/1) (DC:24) Greater Teleport (d) Holy Word Summon Monster VII
Spells in Effect:
Magical Vestments on Shield - 13 hours Magical Vestments on Armor - 13 hours Water Breathing on Quinn and Kazak - 13 hours
Rod of Extend 0/3 Rod of silent lessor 0/3 Pearl of Power - unused
Trace Friday September 21st, 2007 2:37:38 AM
[ooc: forgot to add the ac bonus for the mithrill armor that was made for me by my best friend? what ac is it?]
Trace tells the others not to worry that he have a swan boat feather token to help get them and the loot back.
Trace cast endure elements on himself along with barkskin and cats grace and then drinks a potion of darkvision.
Then when prepared if not the last one Trace will salute the remaining and like a gold medal diver will launch into the air and dive in with just a minor ripple on the surface. Traces cloak comes alive and he begins to swim and catch up with the others.
endure elements x2 [1 on Trace] barkskin, and cats grace [both on Trace] summon natures aly x2
Vinder the Hilt Friday September 21st, 2007 9:33:18 AM
Vinder stands up as the others begin to climb overboard. He stares at the water for a moment, rubbing his unshaven face with an unsteady hand.
He attempts a few deep breaths to steady himself. It doesn't seem to do much. Giving up all hope, and putting his life in the hands of his friends, he gives an uninspired hop over the boat side and into the water.
Like Trace's cloak, Vinder's wraps about him, allowing him to move about rather easily. This heartens the frightened man, somewhat. He easily treads water, waiting for the others to hop in and begin the descent.
Before the Plunge 2 [DM SteveK] Friday September 21st, 2007 11:35:15 AM
OOC: Please post your active spells/items in your post like this.....
Bob the Left-Handed
Bob grips his pearl in hand and taking a final breath of fresh air, plunges over the side.
Active Spells/Items Pearl of Sirines; while held; breath underwater Extended Endure Elements[from Peerimus]; 48 hours Barkskin; 80 minutes; +4 AC ................................
Firn'gear dresses down the others at the lack of coordination in the group, then flies to the crow's nest to wait the others getting ready.
Durgan identifies he has a Pearl of Sirines, and positions himself to drop off the side of the Swan Boat.
Kazak and Quinn banter back and forth. Quinn casts Waterbreathing on the both of them. The cleric grabs securely ahold of Kazak's armor as the dwarf positions himself to step off the side.
Randall holds onto his own Pearl of the Sirines, activates his Invisibility Ring and does a cannonball into the water with a splash. The water is cool, but not freezing, at least not here on the surface. A problem becomes apparent however with the wizard's invisibility. He doesn't look like a part of the ocean, he looks like someone took a scoop out of the water and left nothing! (ooc: "An invisible creature displaces water and leaves a visible, body-shaped "bubble" where the water was displaced." - DMG) The wizard is about ten feet down, and waits for the others.
Savin keeps one hand on his Pearl of the Sirines and another on an Everburning Torch and dives in. Both his hands are full, but for the monk, that's really not a problem! The water is cool, but not freezing, at least not here on the surface. He moves about 10 feet below the surface to wait for the others.
Peerimus forcibly recedes a pressure headache, anchors the boat with another handy feather, and soon is a large Octopus holding an Everburning Torch in the water. The druid finds that the anticipated pressure even at only 10 feet is not a problem in an aquatic body. Underwater, he waits for the others to arrive.
Trace polymorphs into a manta ray via his magical cloak, and glides effortlessly through the water. The water is cool, but not freezing, at least not here on the surface.
Vinder, like the last breath of a dying man, gulps air and hops over the side of the boat. He is slightly relieved when the cloak of the manta ray works as advertised and the rogue is able to practice gliding through the shallow water waiting for the others. (ooc: treading water requires feet, so I changed his action while retaining his intent.) The water is cool, but not freezing, at least not here on the surface.
Five heroes are in the water, three heroes are ready to jump, and one hero is on the crow's nest.
Tieria the Triton, since she first spoke with Peerimus, waits for the Octopus to indicate that they should be decending. She swims about 20 feet down and looks back expectantly.
EEEkkkeeekk'kk cavorts around the Swan Boat.
Firn'gaer Friday September 21st, 2007 5:50:47 PM
As the others start to jump into the water, Firn'gaer follows after casting a water breathing spell on himself.
Permanent Spells Detect Magic (requires concentration) Read Magic See Invisibility
Active Spells extended overland flight - 26 hours extended endure elements [from Peerimus] - 48 hours extended mage armor - 26 hours extended water breathing - 52 hours
Durgan Friday September 21st, 2007 6:23:55 PM
Durgan activates his pearl and stows it in a safe pouch. Then he waits for the others and takes the plunge. "Well, at least we can't get any wetter than an entire month of rain made us!"
active effects: pearl of the sirines extended Endure Elements(from Peerimus)
OOC- Trace, mithril chain shirt is +4 armor(no magic yet),DMG or I will post other stats later.
Kazak waterbreathing ,endure elements Friday September 21st, 2007 9:02:56 PM
Grinning at Quinn "time for your bath " laughs the dwarf as he leans over the edge and jumps feet first .
Opening his eyes once they are underwater Kazak peers about as they sink downward
Quinn Saturday September 22nd, 2007 9:14:22 AM
Quinn has on hand securely on Kazak's armor and the other on his new everburning torch. The Cleric of Gargul keeps glancing back at his wet torch as it keeps burning "Amazing"
Quinn then looks down on Kazak "You are dense Cousin. You are pulling me into the depths. I forget the dwarfish word for archor, but I think I can substitute KAZAK in the future."
6th Level (3/1) (DC:23) Find the path (d) Greater Dispel Magic Summon Monster VI Banishment
7th Level (2/1) (DC:24) Greater Teleport (d) Holy Word Summon Monster VII
Spells in Effect:
Magical Vestments on Shield (+3) - 13 hours Magical Vestments on Armor (+3)- 13 hours Water Breathing on Quinn and Kazak - 13 hours
Rod of Extend 0/3 Rod of silent lessor 0/3 Pearl of Power - unused
Peerimus Saturday September 22nd, 2007 10:47:34 PM
The Octopus watches all of his companions hit the water. A tentacle reaches out 20' to catch Kazak and Quinn. Having them rocket to the bottom would not be the druids first choice. Peerimus points a tentacle at Tieria adn then down into the depths. With the pair in tow, Peerimus begins to swim after her. The torch held in one tentacle and Quinn and Kazak in another pair.
Gt Octopus Large creature 20 Str 266 lb. or less light 267-532 lb. medium 533-800 heavy load -6cp -12 for swimming Take 10 Swim check gives Swim of 18 if heavy load 24 if Medium
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: Endure Elements, (3) Faerie Fire, Long strider, (2) Charm Animal Level 2: (3) Barkskin, (4) Resist Energy Level 3: (2) CMW, Protection from Energy, Neutralize Poison, (2) Daylight Level 4: (3) Freedom of Movement, Rusting Grasp, Control Water Level 5: Animal Growth, (3) Extend Freedom Movement Level 6: Heighten Extended Freedom of Movement, Heighten Poison, Greater Dispel Magic, Heighten Control Water Level 7: (2) Heal, Sunbeam, Heighten Wall of Stone
Spells: Extended Endure Elements 48 hours Wildshape 4/5 14-hours
Vinder the Hilt Sunday September 23rd, 2007 4:47:50 PM
Vinder swims about, getting a feel for his sea legs. Once everyone is ready to go, he starts after the triton.
Active Spells/Items Endure Elements (Peerimus): 48 hours Cloak of the Manta Ray - breathe underwater
Kazak waterbreathing Monday September 24th, 2007 12:04:44 AM
Startled as the large octupus grabs hold of him and Quinn the dwarf reaches for his sword but stops before he draws as he realizes whi it is
Grinning at Peerimus Kazak smiles at him and winks " sweet "
Randall Monday September 24th, 2007 8:11:15 AM
Randall, looking like a body-shaped "bubble", follows the others.