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Ayreon 
Monday September 17th, 2007 4:58:45 AM

"I knew this place was trouble! Looks like we'll have some fun soon brother!" the drow says grinning to his brother.

Not readying any weapons he awaits Trellus's orders. He and his brother are accepted in the Bloodpack so he will follow suit and acknowledge Trellus being the leader of the pack.

ADM StevenVdB : Posting Record Game 10 
Monday September 17th, 2007 5:10:34 AM

Posting Report for Game 10 for the week of September 10 - September 16th

Name - MTWTFSS - #posts
DM JohnP - XXXX-X- - 5
Trellus - -XXXX-- - 4
Tishe - -XXXX-- - 4
Gilan - -XXX--- - 3
Grymash - X------ - 1
Flea - 2-2-X-X - 6
Murdock - -XX-X-- - 3
Vayine - XXXXX-- - 5
Ayreon - XXXXX-- - 5

[X = post, - = no post, 2 = 2 posts]

Weekly summary: A spy hole?!?
Just as the group prepares to leave this place Flea decides to make one last thourough look at the suite. Suddenly she uncovers a spy hole that leads to a secret and apparently long forgotten corridor that leads them behind several rooms.
And... Flea and Gilan can overhear Keevis as they discuss how to deal with the Bloodpack... most interesting!

Trellus (Status, Magic Vestmentx2) 
Monday September 17th, 2007 9:29:31 AM

Trellus rises sharply at the sounds erupting somewhere inside the buildling, but almost immediately turns toward the secret panel.

"They're coming back," he announces to the rest of the pack.

The cleric takes in Flea's quick report, and his face tightens in determination.
"Sounds like a shady time to declare last thread and leave," he comments.

"OK dudes, time to go. Let's take a few seconds to warp up, and then take advantage of whatever is going on to slip out.

I got stuff to make you quicker, stronger, or harder to bring down (Cats Grace, Bulls Strength, Bears Endurance), and a nice shielding spell (Shield of Faith), if anyone can use it."

The blond man turns to the mages. "I don't suppose you can turn us all invisible or something shady like that?"

And to the rest of the pack - "If we can sneak out, all the better. Any ideas?"

--------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened), Spell Resistance (d)


Ayreon - 2nd illegal 
Monday September 17th, 2007 10:17:05 AM

"Do you think if we try really hard that we could squeeze through that secret passage into another empty room? They will certainly come to get us here but perhaps we can surprise them if we sneak into a different room? Or even better... what if someone could crawl into Keevis's room and surprise him?"

"Just a thought." Ayreon adds looking at Murdock who apparently thought it was foolish to listen at the door. But perhaps that's just because he dislikes the two new Drow...

Murdock AC: 19 HP: 35 Spells Active: None 
Monday September 17th, 2007 12:21:46 PM

Murdocks gloomy mood after the encounter with Ayreon gets darker still as Flea reveals the true intent of their so-called host.

"I agree Trellus, lets leave this place. Gather around me everyone, so that I may turn us all invisible." the dark elf says, his tone is nuetral, but the fire in his valender eyes speaks volumes that Murdock feels there is work to be done.

Spells Active:

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly, Haste, Invisibility Sphere
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Vayine 
Monday September 17th, 2007 1:08:31 PM

Vayine heres Fleas explaination of whats happening, Turning towards the door the warrior pulls his sword from its shealth and stands between it and the casters. Looking back towards the mage, he nods his thanks, and towards Trellus for a command.

Tishe'  d20+15=27
Monday September 17th, 2007 3:25:20 PM

"I'm glad Murdock can weave illusions, for I can't even use an invisibility wand!", comments the brown-eyed spellcaster. "If we go two by two, and everyone touching with Murdock in the middle, we should be in the effect of an Invisibility Sphere." (Know:Arcana:27)

Tishe' moves over to Vayine and provides him with additional protection, (casts Barkskin: +3 natural armor 40 minutes), and gives an enhancement to Grymash as well (casts Cat's Grace with rod of extension, +4 Dex 8 minutes).

And then she is ready to take her place in the line behind Murdock, touching the drow mage with one hand and Tacia with the other.

Spells
Barkskin; +3 AC; 40 minutes on Vayine
Cat's Grace; +4DEX; 8 minutes on Grymash.
Endure Elements; 24 hours

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel
}

Grymash (Cats Grace) 
Monday September 17th, 2007 7:28:38 PM

Grymash is trying his best to listen and figure out what is going on. He's never felt so sleepy. Unnaturally so! He wonders if he's been drugged or worse ... magiked! However, he readies himself as best he can. Fighting hard to keep his eyes open.

Sneaking Out (DM JohnP) 
Monday September 17th, 2007 11:16:27 PM

Flea reports what she heard from Keevis' office to the 'Pack and that prompts everyone to act. Trellus starts organizing things while the newcomers, Ayreon and Vayine prepare to depart. Murdock glumly prepares to cloak everyone from sight when they depart. Tishe' aids her companions with some spells, poking Grymash awake in the process.

Once everyone is ready to go, having taken some additional time to ensure that everyone has what spells and magical protections they desire, the door is slipped open and everyone slips outside while within the circle of invisibility cast by Murdock. Slowly, so as to ensure that everyone stays within the protected area, the 'Pack make their way out of the guest quarters. Since no one really explored, the only option is to retrace their steps from the night that they arrived.

As they get closer to animal pens and the gladiatorial pits, everyone can hear the sounds of battle. Mighty roars, screams of pain and clashing of weapons come from ahead of the party, from the slave pens. It should be too early for a betting match, but maybe Keevis likes to train his animals in a realistic fashion? Or is it some of the trouble following the 'Pack that Keevis was concerned with.

If the 'Pack move ahead, they'll come out into the animal pens ... right where the sounds of battle are coming from. Of course, they could try to find an alternate path out of the dome.



Gilan [shapechange: wolf] and Ciaran 
Tuesday September 18th, 2007 12:09:03 AM

Gilan is almost an identical match to the wolf that he calls brother. He usually enjoys this form more than the others as it allows him to better associate with Ciaran. This time around though, it is more of a combat form and he can tell that it will work well with his brother.

As he is flanked by Ciaran, he stays near the others so that he and his friend are covered in the invisibility. Though he cannot talk in this form he is faster and maybe more lethal. Both wolves stop and wait for the decision to be made on were they move to next. Both wolves though have hackles raised and are ready for the worst.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2), cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns

Trellus (AC 22, 79/79 hp,Status, Magic Vestmentx2, Neutralize Poison) 
Tuesday September 18th, 2007 10:27:52 AM

"Light," Trellus quietly grouses as he realizes they're weaving right into a fight.

"How long does your spell last, Murdock. Think we can wait them out?" he asks, without much hope.

The cleric pulls out a wand, and taps Flea first before starting on the others.
"Flea, think you can slip up there and see what's going on, and maybe if there is some way we can sneak by?"

[Wand is Neutralize Poison. All the people get a shot]

--------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened), Spell Resistance (d)


Tishe' and Tacia  d20+8=19 d20+8=11
Tuesday September 18th, 2007 2:12:45 PM

Keeping her hands on Murdock and Tacia, the short woman keeps walking with the others towards the sounds of combat. She excitedly talks to Trellus, "maybe it is someone attacking this place and we can help tear down this evil establishment!"

She keeps her eyes and ears open, constantly looking over her shoulder to see if anything is following. (Listen:19, Spot:11)

Spells
Barkskin; +3 AC; 40 minutes on Vayine
Cat's Grace; +4DEX; 8 minutes on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel
}

Ayreon [AC24 - HP77/77] 
Tuesday September 18th, 2007 2:52:40 PM

Just before heading out Ayreon taps both his tatoos on his arms. One will protect him against the tough environment of the plains and the other will hopefully protect him from the tough encounter that awaits them...

Then he makes sure to hold on to someone next to him to take advantage of Murdock's Invisibility sphere. Since he assumes Murdock will not like an ex-Bralfah Drow to put his hands on him Ayreon makes sure to hold on to someone else instead. Still he stays close to Murdock...

Active spells:

Endure Elements - lasts 24 hours
Mage Armor - 1 hour

Flea (AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison, Haste)  d20+23=25 d20+14=26 d20+9=26 d20+11=12
Tuesday September 18th, 2007 9:19:31 PM

Flea cozies up to Murdock and takes Ayereon's offered hand, relishing the effect of total invisibility.

When Trellus offers her a mission, she accepts his additional protection, and makes her way down the hallway using her magic to be quick and sneaky.

Hide=25
Move Silently=26

If successful, she will report back to her pack what she sees, but if somehow she is found out, she will shout out a warning.

Spot=26
Listen=12

DM Sanity Info:

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 1/10 rounds per day



Vayine [82 Hp, 26 AC +3 Barkskin, Neutrilize Posion, Endure Elements.] 
Tuesday September 18th, 2007 10:07:58 PM

Vayine stays with the pack, Ready to defend the others.

The Door to the Pens (DM JohnP) 
Tuesday September 18th, 2007 11:04:43 PM

Now that the sounds of battle are louder, everyone makes preparations. Most of all, everyone is within the Invisibility Sphere. After a moment, Trellus calls a halt and asks Flea to scout ahead. The gnome eagerly accepts the assignment, and the offered spell, and leaves the others to creep ahead.

As Flea creeps ahead, staying at the side of the corridor and movign as quietly as she can, everyone else waits. Gilan doesn't smell anything except the mixed scent of the animals held in the pens. Tishe wants to destroy this place and wonders if this is the chance to do so. Ayreon and Vayine simply keep close, and prod Grymash along. Murdock silently keeps concentrating on his illusion spell.

Up ahead, Flea reaches the door and finds that it is slightly ajar. She peeks through and sees pandemonium down below near the pens. Keevis seems to be directing the guards, either to herd escaped animals or deal with an unseen group that is fighting somewhere below. As well, a large section of the wall has been smashed inwards by something or someone. If they wanted to, the party could probably creep around the upper landing during the confusion, especially if Murdock maintains his invisibility sphere.



Grymash (cat's grace, dex21) 
Wednesday September 19th, 2007 1:50:00 AM

Whispering in Trellus' ear, Gry mutters, "noise gute, makes hard ta hear da pack!" He keeps a tight formation with his pack. Ready on his lips is a Silence spell. If they are heard, it wouldn't be for long.

Ayreon [AC24 - HP77/77] 
Wednesday September 19th, 2007 8:40:37 AM

Ayreon finds it amusing to hear Grymash's voice coming out of nowhere. He feels someone's clothes in his hands and occasionally hits someone elses foot but he manages to carefuly walk around the place.

Takinf the upper landing seems good enough for Ayreon but never the less he will only move if the group does too.



Trellus (AC 22, 79/79 hp,Status, Magic Vestmentx2, Neutralize Poison) 
Wednesday September 19th, 2007 10:02:07 AM

Trellus nods in reply to Grymash - more noise is totally shady right now.

Flea comes back, and the cleric hisses softly to let the gnome know where they are. Getting her report, he replies softly, "Let's weave for the landing then. Lead the way."

--------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened), Spell Resistance (d)


Tishe' and Tacia  d20+17=28 d20+14=19 d20+8=17 d20+8=28
Wednesday September 19th, 2007 10:58:52 AM

While waiting for Flea to return, Tishe' has an idea. She momentarily lets go of Murdock ("stay there sweetie" she asks), and then with her rod of extend in her hand, weaves a whispered summoning spell. (Summon I)

On her forearm appears a Celestial Owl, which she addresses in Celestial. "Silent One, fly towards the sounds of fighting, see what is fighting, and return to tell me."

Launching the bird, the invisible woman waits eagerly for the bird to return in time to tell her what is happening. And through Tishe', the pack.

The bird flies off (double move 80 feet), on silent wings (Move Silent: 28) and following the noise of combat (Listen: 19)

Once the bird has flown, Tishe' resumes holding lightly onto Murdock and Tacia, and keeping a lookout behind them. (Listen: 17, Spot: 28) She follows the group to the ledge.

Spells
Barkskin; +3 AC; 40 minutes on Vayine
Cat's Grace; +4DEX; 8 minutes on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Celestial Owl; 12 rounds; Move 40 fly; AC:17 HP:6 A:+5(claw) D:d4+6 1-2hp; drkvsn; acid/cold/electric/5; SR 6; smite

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel
}

Vayine (Ac26 +3 Barkskin Hp 82/82 Endure Elements, Neutrilize Posion)  d20+4=7 d20+4=15
Wednesday September 19th, 2007 12:54:55 PM

Vayine, watches the beautiful Owl fly off.

"Thats shady, good idea on the scout."

Spot=7
listen=15

Gilan [shapechange: wolf] and Ciaran 
Wednesday September 19th, 2007 5:09:25 PM

Gilan stays near the pack, relying upon his ability to smell the group to stay near enough to keep within the invisibility. He waits for Flea to return with news and then wonders to himself if this is the time to escape. Thoughts of destroying this place are not really at the top of his list right now as he does not want to have to face those gladiators they met earlier...unless it is one at a time and the whole group is fighting him.

Ciaran stays near his brother, much prefering him in this form. Well that is till food is going to be given out and then he prefers his brother to have two hands. It makes it easier to get food that way and the scratching of his head and neck....a treat.

Both wolves wait patiently for the group to start moving again and when they do...the two wolves follow. For now it is a question of what they are going to do.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2), cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

[John, did I send you a new copy of my CS and/or the module in a different format? I cannot remember if I did this or not. Please let me know and I will get it to you ASAP.]

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison)  d20+14=18
Wednesday September 19th, 2007 7:45:25 PM

Glad that she can provide some valid information to the pack, Flea resumes her place in the protective folds of Murdock's spell. The rogue manages to clasp a cool, long fingered hand as she shuffles along with the group.

Move Silently=18

DM Sanity Info:

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 1/10 rounds per day

Peeping & Creeping (DM JohnP) 
Wednesday September 19th, 2007 10:35:39 PM

Stealth seems to be the choice, as the party creeps ahead after Flea returns with her news. The fight between Keevis' guards and the unknown attacker seems to be keeping them all occupied, and certainly providing enough noise for the party to successfully sneak.

Grymash is ready to magically aid their attempts to get past the guards as Trellus motions everyone ahead. Ayreon and Vayine stay with the group, even as Tishe summons a Celestial Owl as a scout. Flea is now back with the party while Gilan silently keeps pace.

Everyone pauses while the owl silently flies out and up into the rafters, before returning to Tishe's arm. The bird quietly murmurs into Tishe's ear.
Tishe - Highlight to display spoiler: {The owl makes a very brief report, limited by it's low intelligence - "Many fighting. Men. Things. Animals."}

Gilan - Highlight to display spoiler: {Gilan's wolf nose detects the strong scent of felines, even over the smells of the animals in the pens.}

The 'Pack silently and invisibly reaches the door, sliding through onto the landing. The party can now see more of the fighting below. Keevis is directing his human guards from one side. The guards are mainly armed with pikes but some are holding nets.

Below, to the right where Flea couldn't see very well, there are two large ... creatures ... holding off the guards while three humans or elves try to open the animal pens and free the captive creatures. Even though the elves and humans have already succeeded in freeing some animals, the trio are having difficulty because the cages are locked. The large creatures stand taller than Grymash, powerfully built with subtly highlighted hair on their heads and torsos and a tail swishing behind them. Even though they are wielding large swords, the creatures may be just as dangerous with their clawed hands. One turns his head to shout at the trio, "Hurry up! Get the animals out!"

Knowledge Arcana DC 17 - Highlight to display spoiler: {Best guess ... weretigers}

Flea 
Wednesday September 19th, 2007 11:28:43 PM

"They're setting the animals free!" Flea whispers loudly, stating the obvious. She then stares in slack jawed amazement at the creatures keeping the guards at bay.

"Should we help?"

The rogue starts to reach for her wand...

Ayreon 
Thursday September 20th, 2007 2:04:34 AM

"It's not our fight but it looks like those three are trying to do something good as far as we can tell but they are outnumbered dispute those fierce looking creatures. I could use my bow from here and take some of Keevis's men down... "

"Shall we dance?" he says hoping he's looking at Trellus right now but all he sees is nothingness...



Vayine 
Thursday September 20th, 2007 11:10:23 AM

We have no Idea who they are, but they are setting the animals free, It is a noble cause. But I will not act in a way that puts the pack at a risk with out the rest of the packs consent, Do we aid the rescuers?

Trellus (AC 22, 79/79 hp,Status, Magic Vestmentx2, Neutralize Poison)  d20+7=16
Thursday September 20th, 2007 4:04:06 PM

Knowledge Arcana 16 - nuts

Trellus replies quietly, "Warp down piggies. Just because they're against Keevis don't make 'em good guys. Anybody know what those big dudes are? That might help us figure this out."

The cleric glances around, trying to figure out the location and type of Keevis' guards, as well as where the Pack needs to go to get out of here.

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened), Spell Resistance (d)


Tishe'  d20+15=27
Thursday September 20th, 2007 4:30:38 PM

Tishe' dismisses the Owl with her thanks and tells what little she was able to pick up. "Many fighting. Men. Things. Animals." Not that it matters, for the group can now see what is fighting Keevis and his minions.

"Lycanthropes! Looks like were-tigers", states Tishe' for the others, "no help in determining if anyone are the good guys!" (Arcana:27)

But something is bothering Tishe'. Even if niether group is wholey good, the team with the tiger-men are freeing the animals and not keeping them for bloody games. Tishe' once more lets go of her companions and speaks the short arcane words that will strip the nearest animal cages of thier locks. (Casts Knock; range 160 feet)

(ooc: not being an 'attack' Tishe' remains invisible)

Spells
Barkskin; +3 AC; 40 minutes on Vayine
Cat's Grace; +4DEX; 8 minutes on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock*, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel
}


Grymash (Cats Grace) 
Thursday September 20th, 2007 7:23:59 PM

Grymash whispers, "Gute, Gargul smiles on da pack! Lets take da door an go, now!" There's no mistaking what Grymash wants. This place reminds him too much of his orc masters from his youth as a slave.

Gilan [shapechange: wolf] and Ciaran  d20+19=36
Thursday September 20th, 2007 9:15:12 PM

The scent of feline is heavy in the air and cuts through the scents of the other animals. These scents do not seem to be part of the rest, as they smell of anger and hate.

He pads along with the group though he is not exactly sure who he is by now. Ciaran is at his side though and that is enough for him. Once out the door, he can finally see the goings on and his heart is torn. As he searches his memory for things like this from nature...it is answered by Tishe' for him.

Not knowing were Trellus is and his sudden need to see these animals released he starts to stalk forward. Ciaran is at his side in an instant and though these are cats, he must protect his brother. It will not be long before both wolves are free of the invisibility and opening for anyone to see that is paying attention.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Murdock AC: 19 HP: 35 Spells Active: Invisibility Sphere  d20+15=33
Thursday September 20th, 2007 10:53:17 PM

The drow mage concentrates on the invisibility sphere as the Bloodpack moves through the inside of the grass dome. Part of his mind continues to concentrate on the spell as he answers Trellus's question. "The spell should last long enough to leave this place. Unless we dally here for to long." Murdock says.

The drow does see the two hulking figures, and suspects that they are were-tigers. The drow mages speaks again a bit later, "I think we should help them, we stand for the protection of the plains, and slavery hurts the plains as much as anything else." The drow finishes.

Spells Active:
Invisibility Sphere 78 rounds

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Indecisiveness (ADM StevenVdB) 
Friday September 21st, 2007 2:07:03 AM

For a moment the Bloodpack observes the battle below and tries to captivate whats happening. Seems these Were-Tigers are helping to free the animals from dying a bloody death in these wicked games...

"Should we help?"
"Shall we dance?"
"Do we aid the rescuers?"
"Lets take da door an go, now!"

No one really knows what would be best and for a moment they're just standing there wasting time. Murdock knows there is some time left before his Invisibility Sphere ends but there's no time to stick around for too long...

Trellus easily defines that if the Pack follows the Landing to the far side they should be able to sneak out unharmed.

Tishe' then casts a simple spell opening one of the cages... the men freeing the animals have no idea that they have been helped but suddenly the cage opens with ease. No way of knowing yet what is inside as from your point of view you can not look inside the cage...

"Good!" one of them shouts "Now release the others! Quick!!"

Gilan is torn by his urge to free these animals and to stick with his Pack... But then strides away from the protective sphere.
The landing is about 20ft wide so the Invisibility Sphere does cover it entirely. As Gilan reaches the edge of the landing he is still protected... a small jump would be sufficient to join the fight in the arena...


Ayreon [AC24 - HP77/77]  d20+15=35 d20+15=32 d20+10=23 d20+15=34 d8+7=11 d8+7=8 d8+7=13 d8+7=14
Friday September 21st, 2007 11:45:10 AM

Unable to see Gilan moving away from the group the Drow warrior remains with the group but gets restless never the less...

"C'mon decide" he grits between his teeth. "Either we go help of we get out but whatever we do we got to do it now"

If the group decides to help fighting Keevis's men and freeing the animals Ayreon will take out his bow and shoot one of Keevis's men.

Arrow 1 hits AC35 - NAT20 - Crit check 32 - 11 - crit damage 8
Arrow 2 hits AC34 - damage 13
Arrow 3 hits AC23 - damage 14

If the group decides to leave Ayreon just follows...

Gilan [HP: 106/106 - AC: 22/23dodge] [shapechange: wolf] and Ciaran [HP: 80/80 - AC: 24] 
Friday September 21st, 2007 8:28:33 PM

Not being able to hold back any longer, the last bit of the ground is covered and he is one the run to join the fight. Maybe it is animal instincts that have taken over or maybe it is just the fact that innocent animals are being used in this fashion. His howl pierces the air as he announces his arrival.

There is an answering howl from behind him and a little to the left. Hot on his brother's heels is another wolf, almost a mate to the one that leads the charge.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison, Haste)  d20+15=31 d20+5=11
Friday September 21st, 2007 11:41:50 PM

Flea hasn't quite gotten used to the ever more frequent transformations of the Bloodpack druid. Still, somewhere in the seemingly wild creature beat the heart of Gilan, the friend who had once invited her to share his home, when she had nowhere to go.

After clicking the heels of her magic boots together, the gnome charges after the twin wolves, and with a glorious leap and roll that ends in a low defensive crouch jumps to the landing.

Jump=11
Tumble=31

DM Sanity Info:

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 2/10 rounds per day



Tishe' 
Saturday September 22nd, 2007 8:25:11 AM

Tishe' is relieved that action has been decided. Nevertheless, getting out is also an important part of this mission, and she calls to Murdock in a deceptively calm voice. "I think we should keep the invisibility up and be prepared to move closer to the exit so we don't take the animals' place in the cages."

"still, I think Keevis needs a little more persuasion that the Bloodpack isn't around for amusement."

She stands tall, weaving voice and gestures into bending reality and calling for an ally from the Lands of Rest. (Summon III: Full round action)

(ooc: not being an 'attack' Tishe' remains invisible)

Spells
Barkskin; +3 AC; 40 minutes on Vayine
Cat's Grace; +4DEX; 8 minutes on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock*, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel
}


Vayine  d20+12=27 d20+7=20 d8+8=11 d8+8=16
Saturday September 22nd, 2007 11:41:18 AM

seeing his brother appear a few feet away and several arrows whistle into the fight below, A look of pride crosses the Drow warriors face.

"Nice aim little brother, know lets see if your tips helped me any."

Vayine Pulls back his bow string and fires, quickly launching a second arrow.

Arrow 1 Hits AC27 11 Damage
Arrow 2 Hits AC20 16 Damage

Ayreon - additional 
Sunday September 23rd, 2007 12:22:28 PM

After shooting, Ayreon kneels on the Landing. Being on an elevated position and kneeling he actually gains cover against those firing from below...



Vayine 
Sunday September 23rd, 2007 3:46:20 PM

Seeing his brother and instantly understanding what he was doing, the Drow warrior dropped to his kneels trying to find cover for his now visible body. and readies another arrow.

Murdock AC: 19 HP: 35 Spells Active: Invisibility Sphere 
Sunday September 23rd, 2007 9:09:47 PM

The drow wizard loves a good fight, but will continue to maintain the invisibility sphere for at least this next round. He calls out his agreement to Tishe' and keeps concentrating.

Spells Active:
Invisibility Sphere 77 rounds

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

ADM StevenVdB : Posting Record Game 10 
Monday September 24th, 2007 1:30:23 AM

Posting Report for Game 10 for the week of September 17- September 23th

Name - MTWTFSS - #posts
DM JohnP - XXX---- - 3
ADM StevenVdB - ----X-- - 1
Trellus - XXXX--- - 4
Tishe - XXXX-X- - 5
Gilan - -XXXX-- - 4
Grymash - X-XX--- - 3
Flea - -X2-X-- -
Murdock - X--X--X - 3
Vayine - XXXX-XX - 6
Ayreon - XXXXX-X - 6

[X = post, - = no post, 2 = 2 posts]

Weekly summary: Sneaking out or joining the games?!?
A plan was made to sneak out of this place when suddenly a lot of noise comes through the doors. Sounds of a fight and of panic...
This might just be the ideal moment to get out of this Dome. Murdock creates an invisibility Sphere and slowly the group begins to work its way towards the exit...
Then almost at the exit the Bloodpack witness's a fight below... Were-Tigers and Elves trying to free the animals that are kept in the dome to entertain the spectators... This proves to be too much for Gilan and with a primordial roar he finally joins the fight helping to free the suppressed animals. With protective cover from Vayine and his brother Ayreon the Shapechanged Druid and his brother Ciaran, closely followed by Flea charge upon Keevis and his men... Meanwhile the spellcasters on the Upper Landing are preparing some arcane and divine magic to aid as well!


Trellus (AC 25, 79/79 hp,Status, Magic Vestmentx2, Invisible, Neutralize Poison, Shield of Faith +3) 
Monday September 24th, 2007 9:58:56 AM

Trellus sighs. "Or maybe we could just attack now."

The blond man sticks with Murdock to retain his invisibility. He's not ready to reveal himself yet. Which does not mean he isn't busy. Casting a spell, he touches Grymash.
"Walking on air" he tells the half-orc.
[Cast Air Walk on Grymash]

Another quick sketch of a hand activates a defensive spell on himself.
[Cast Quickened Shield of Faith]

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)


Vayine [ HP 82/82, AC 26 +3 Barkskin, Neutrilize Poison, Endure Elements.  d20+12=30 d20+7=20 d4=3 d4+4=7 d8+4=8 d8+4=12
Monday September 24th, 2007 8:20:54 PM

OOC: Sorry used the Wrong Dice to roll for damage. Fixed it the last two rolls.

Vayine Leans forward again, having readied another arrow.

Arrow 1 Hits AC 30 for 8 Damage
Arrow 2 Hits AC 20 for 12 Damage

After firing into the Half-Orcs men the Drow warrior leans back into the shadows trying to find cover yet again.

Animal Pens - Setup (DM JohnP) 
Monday September 24th, 2007 11:53:08 PM

I should have sent a map before. Sorry about no combat post tonight, or on Friday. Too many things going on ...

Here is the map, please pick your location after action posted.

Keep in mind that the walkway is 15 feet above floor of pen area. The pen walls are high enough to provide cover from opponents on the same level (partial cover from an archer on the walkway). The walkway railing provides partial cover from below.

The guards are armed with longspears and nets.

MAP - SETUP

Grymash (hp104, ac24, cats grace, air walk, CHARGE)  d20+13=26 d8+23=28
Tuesday September 25th, 2007 12:00:02 AM

Grymash turns to Trellus, after receiving his spell, and gives him a look of ... 'you want me hold them off while the pack escapes' kind of look. Good place to die as any. No better reason, for his packmates. For if he doesn't escape, death would be the preferred outcome than being trapped in this place. With that in mind, he turns and charges down into the fray, attacking the first of the slavers men.

(Charge attack. Power attack.-6hit/+12dam. HitAC: 26, Damage: 28. Bleeding Wound, -1 Con.)

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison) 
Tuesday September 25th, 2007 12:18:57 AM

Having landed deftly below the walkway (Jump=11, Tumble=31 from last post) the rogue scans the area. Smiling her gap toothed grin at the nearest H(#3?) she calls, "Vedui! Greetings! Can we help?"


DM Sanity Info:

Position W27 or reasonably close, but behind Gillan and Ciaran.

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 2/10 rounds per day



Gilan [HP: 106/106 - AC: 224/25dodge] and Ciaran [HP: 80/80 - AC: 24]  3d6(1+5+5)=11
Tuesday September 25th, 2007 12:41:13 AM

Seeing that they are too high to get down to the floor, Gilan slips back into his human form. Ciaran is beside him on the walkway and they both are watching the fight happening below. Gilan calls upon the powers of nature to help him out and his free hand twists in the air as if grabbing at something.

[call lightning - 90 rounds, 1/9 bolts, Reflex DC 19 for half damage][11 damage VS. guard1]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

[Location: Gilan(28T) and Ciaran(28U)]

[Made a few changes to my actions as I though we were lower to the ground than that. My action for this round would have been to cast call lightning from the catwalk. By the way, we are inside are we not?]

Ayreon 
Tuesday September 25th, 2007 1:30:12 AM

as posted before:

Ayreon takes out his bow and shoots one of Keevis's men.

Arrow 1 hits AC35 - NAT20 - Crit check 32 - 11 - crit damage 8
Arrow 2 hits AC34 - damage 13
Arrow 3 hits AC23 - damage 14

He's taking position besides Murdock at Q29.
Since he's not within 30ft he gets no bonus on damage (so the rolls were correct).

"Make sure to stay close to the exit and keep an eye on the stairs..." he says to his brother and those standing close to him.


Tishe' 
Tuesday September 25th, 2007 7:04:10 PM

Standing next to Murdock (at R,29) Tishe' works to complete her spell. (Summon III: Full round action)

(ooc: not being an 'attack' Tishe' remains invisible)

Spells
Barkskin; +3 AC; 40 minutes on Vayine
Cat's Grace; +4DEX; 8 minutes on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock*, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel
}

Murdock AC: 19 HP: 35 Spells Active: Invisibility Sphere 
Tuesday September 25th, 2007 7:04:58 PM

Murdock holds the invisibility sphere steady, concentrating on the spell to enable his friends some freedom of action.

Spells Active:
Invisibility Sphere 76 rounds

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

(/ooc: location you picked is fine by me - Steve Haviland)

Animal Pens - Round 1 (DM JohnP)  d20+4=21 d20+10=30 d20+10=20 d8+4=12 d20+7=12 d20+11=18 d8+7=9 d20+11=31 d20+11=24 2d8(5+1)+14=20 d20+6=25 2d6(5+1)+3=9 d20+10=27 d8+4=11 d20+8=13 d20+4=11 d20+7=18 d20+12=20 d20+4=16
Tuesday September 25th, 2007 11:22:47 PM

Ayreon steps up and fires three arrows at the guards threatening the were-tiger. He hits his first target twice, dropping the guard and then hits another guard.

Gilan shifts back into his human form and casts a spell and calls down lightning on one of the guards. The woman avoids the worst of the lightning. Ciaran stands beside Gilan on the walkway.

Flea boosts herself over the railing and flips in mid-air, landing nimbly and unharmed. She speaks to the animal liberator standing close to her, inquiring if they need aid.

Tishe' begins casting a spell to summon aid for the party.

Vayine also fires arrows at the guards.

Murdock watches how the guards react to his companions attacks.

Trellus casts a spell on Grymash so that the half-orc can easily reach the guards down below.

Grymash steps over the railing and coasts downward towards the guards. As he nears them, two of the guards jab at him with their longspears. The first nearly spits Grymash but the second misses. Grymash smashes the first guard in return, driving the woman to the floor.
AoO from #1 -- hits AC 30 (threat), not confirmed AC 20, 12 damage
AoO from #2 -- misses AC 12


++++++


The first were-tiger steps closer, reaching out to attack one of the guards with its clawed hands. After dropping that guard, the were-tiger bites the remaining guard with a longspear.

The other were-tiger readies itself in case the other guards come closer.

The liberator close to Flea turns her head and says to the rogue, "What? Push them back and we can get more creatures out of here!"

All three smaller figures move towards where Grymash and the first were-tiger are fighting with the guards.

++++++


Guard 4 jabs the were-tiger with his longspear but the wound isn't very deep. The guard steps away from the were-tiger.

Guard 9 moves ahead and casts a net at the were-tiger. The net falls over the large creature, entangling the were-tiger. The were-tiger pulls the net's rope away from the guard but it is still entangled.

Guard 10 does the same, except that it throws a net at Grymash. The net might land on the half-orc, entangling him.
Guard 10 -- hits TOUCH AC 20.
If that hits, Grymash is entangled (-4 DEX, -2 Atk, half speed, no charge or run).
If entangled, Grymash must beat a DC 16 STR check.
If entangled, either an Escape Artist DC 20 or Strength DC 25 (both full round) to get loose.


The other guards seem to be waiting for reinforcements.

MAP - ROUND 1

Vayine [ HP 82/82, AC 26 +3 Barkskin, Neutrilize Poison, Endure Elements.  d20+12=30 d20+7=20 d8+4=8 d8+4=12
Tuesday September 25th, 2007 11:28:22 PM

As posted before

Vayine Leans forward again, having readied another arrow.

Arrow 1 Hits AC 30 for 8 Damage
Arrow 2 Hits AC 20 for 12 Damage

After firing into the Half-Orcs men the Drow warrior leans back into the shadows trying to find cover yet again.

(I will take V29 as my square)


Gilan [HP: 106/106 - AC: 224/25dodge] and Ciaran [HP: 80/80 - AC: 24]  3d6(4+6+1)=11
Tuesday September 25th, 2007 11:48:46 PM

Though he is not happy with the results of his spell, he has to consider the conditions. He reaches out again and once again calls down a bolt of lightning upon the same guard as before.

Ciaran continues to keep his place at his brother's side and watches what he can see, if he can see.

[call lightning - 89 rounds, 2/9 bolts, Reflex DC 19 for half damage][11 damage VS. guard1]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

[Location: Gilan(28T) and Ciaran(28U)]

Ayreon [AC24 - HP77/77]  d20+15=27 d20+15=29 d20+10=22 d8+7=9 d8+7=12 d8+7=14
Wednesday September 26th, 2007 2:00:31 AM

Ayreon smiles as he sees 3 guards sinking to their knees. Vayine clearly has mastered the Longbow almost equally well he thinks with pride.

Wondering where the gladiators are and why Keevis isn't minling in the battle Ayreon plans to fire upon Keevis but then he sees how Grymash and a were-tiger are entangled in a net. Their protection comes first...

Like his brother Ayreon too fires at the guards in front of Grymash taking a full turn actions so he can fire three times - picking another target than his brother.

Arrow 1 hits AC 27 - damage 9
Arrow 2 hits AC 39 - damage 12
Arrow 3 hits AC 22 - damage 14

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison)  d20+12=32 4d4(3+2+4+3)+1=13 d20+6=17
Wednesday September 26th, 2007 7:48:52 AM

Flea catches Grymash's move out of the corner of her eye, and advances a step closer to those engaged in front of her. The rogue discharges the wand in her hand (UMD=32) and 4 magical missiles slam unerringly into the guard who cast the net at the w-tiger (G#9)(for 13 pts dmg.)

"Who are you?" shouts Flea above the din of combat, addressing the liberator. Flea tries to remember what little she has learned of Sargrass history (Knowledge History=17) in an effort to identify the group trying to free the captive animals.

DM Sanity Info:

Position W26

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 2/10 rounds per day



Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  d20+8=19 d20+8=15 d20+3=13 d4+6=7 d4+6=7 d8+4=11
Wednesday September 26th, 2007 12:49:09 PM

Completing her weaving, the brown-haired conjurer brings forth a Celestial Hippogryph only 5 feet above the guards' head who is attacking the Were-Tiger. Not given any other orders, the golden hippogryph attacks the nearest guard. (AC 18, 15, 13) (Dam: 7, 7, 11)

Tishe' then defends herself with a Red Spell of Shield.

Touching Murdock, Tishe' is ready to keep moving to the stairs. "Ready to go when you are, sweetie", she says. With her defense spell in place, Tishe' will attempt to stay between Murdock and any enemy so the drow wizard can concentrate on the invisibility sphere.

Tacia the Dog stays close to Tishe's side, growling low in her throat at the battle below.

(ooc: not being an 'attack' Tishe' remains invisible)

Spells
Barkskin; +3 AC; 40 minutes on Vayine
Cat's Grace; +4DEX; 70 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 60 rounds

Augmented Celestial Hippogriff (6 rounds)AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible, Knock*, Web
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Vayine [ HP 82/82, AC 26 +3 Barkskin, Neutrilize Poison, Endure Elements.  d20+12=27 d20+7=17 d8+8=16 d8+8=10
Wednesday September 26th, 2007 5:28:02 PM

Vayine Leans forward, searching for a new target.

Taking his aim the drow warrior fires on the farthest person (T15)

Arrow1 Hits AC 27 for 16 Damage
Arrow2 Hits AC 17 for 10 Damage



Grymash (hp92/104, ac26, cats grace, freedom of movement)  d20+13=25 d20+13=30 d20+8=28 d20+8=26 d20+8=16 d8+15=20 d8+12=19 d8+15=18 d8+15=16 d8+15=16
Wednesday September 26th, 2007 6:56:16 PM

Grymash grins wickedly at the net thrower. The net is over him, but only for a second. The net passes through him as if he was the wind. Falling to the floor with no hold on the half-orc. (Free action. Freedom of Movement granted by the Travel Domain.) Taking only a 5 foot step forward to the net thrower, (avoiding future attacks of opportunity) Grymash slices into the poor unfortunate soul with all his might.

(Attack guard10. Powerattack -2hit/+4dam.
Attack1: HitAC 25. Damage 20.
Attack2: HitAC 30. Damage 19.
Attack3: HitAC 28 threat, HitAC 26 crit. Damage 18+16+16=50
Attack4: HitAC 16, miss.
Possible total damage: 89
Guard10 must make Fort Save DC 15 or die from massive damage. Wounding weapon, each hit gives guard10 a -1 Con. Guard loses 1 hitpoint per level for every 2 points of Con loss.)

Trellus (AC 25, 79/79 hp,Status, Magic Vestmentx2, Invisible, Neutralize Poison, Shield of Faith +3) 
Wednesday September 26th, 2007 9:04:48 PM

"Keep moving," the cleric tells the nearby drow. "Let's get closer to those doors, in case we want to leave in a hurry."

Trellus conserves his spells and keeps within the Invisibility Sphere. He's in reserve now, and he knows it.

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)

Animal Pens - Round 2 (DM JohnP)  d20+6=26 d20+9=10 d20+8=21 d20+8=22 d4+6=8
Wednesday September 26th, 2007 11:05:20 PM

DM Request -- I appreciate it if you indicate which opponent is being targeted. If there is a possibility that the opponent may "go away" before your action, you can include an alternate target.

Gilan calls down another stroke of lightning on one of the guards while Ciaran remains beside him.
DM Note -- Guard 1 is down, so switched to guard 10

Ayreon fires another three arrows at one of the guards, nearly dropping the man.

Flea steps forward and triggers a wand, sending four balls of magical force at the guard that threw a net over the were-tiger. She asks a question of the humanoids while trying to remember anything about such people. Now, in the heat of combat, Flea can't seem to recall anything specific but the increasing traffic with the North may mean that these folks are not from the Sargrass.

Tishe' completes her spell and a celestial hippogriff appears above and behind the guards near Grymash. The hippogriff claws the guard below it only once and does not hit with its beak. Tishe' then casts a protective spell and moves in front of Murdock.

Vayine fires arrows at Keevis but only the first arrow hits the master of the gladiatorial pits.

Despite still being entangled, Grymash steps forward and swings his sword at the guard that tossed the net over him. It takes two swings of the sword but the guard drops to the floor.
DM Note -- The Travel domain only applies to magical effects, not mundane attacks such as nets. Grymash still needs to burst (DC 25 STR) or slip (DC 20 Escape Artist) to free himself from the net.

++++++


d20+8=16

The were-tiger attempts to break free of the net but cannot do so. The humanoids move around, waiting for the were-tiger and Grymash to dispose of the guards. One turns to respond to Flea, "Later! We need to work quickly!'

++++++


Keevis, apparently feeling that discretion is the better part of valor, turns and runs towards the gladiatorial arena. As he runs, Keevis shouts "Guards! Hurry up! Get in here!"

Keevis hasn't set a very good example but his guards aren't fools, either. Guard 4 under the hippogriff drops his longspear to the floor in order to draw a shortsword. After stepping further under the hippogriff, he stabs upwards. The blow doesn't even come close to hitting the summoned creature.
Guard 4 -- misses AC 10 (natural 1)

The second guard also draws a shortsword and moves away, allowing the hippogriff to strike at him.
Hippogriff -- hits AC 22, 8 damage (please excuse me for fighting your summoned creature but did it to speed things along)

The other guards edge closer, emboldened by the arrival of more guards behind them.

MAP - Round 2

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  d20+8=26 d20+8=12 d20+3=13 d4+6=10
Thursday September 27th, 2007 1:58:29 PM

The hippogryph makes a five foot move to land on the guard and attacks, striking with one claw (AC26, Dam 10)

Tishe' along with her dog stays close to Murdock and continues to stay between the mage concentrating on his spell and the remaining guards.

Seeing the fleeing Keevis looking for the tough gladiators, Tishe' places her hand in her pocket for her Rod of Enlarge. Weaving an Orange spell, she causes sticky webs to seal off the tunnel between the animal pens and the gladatorial arena. (Web: enlarged 400 feet; 20 foot radius centered on T,7; Reflex save 17 or stuck)

(ooc: not being an 'attack' Tishe' remains invisible)

And she is ready to walk with Murdock.

Spells
Barkskin; +3 AC; 395 rounds on Vayine
Cat's Grace; +4DEX; 69 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 59 rounds
Web: at T,7; 600 rounds

Augmented Celestial Hippogriff (5 rounds)AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Ayreon  d20+17=32 d20+12=27 d8+7=8 d8+7=11 d20+15=25
Thursday September 27th, 2007 3:08:26 PM

Ayreon notices guard 9 is running away and he hasn't got a secure line of sight to the other guards below so he aims carefully and sends two deadly arrows after the guard. Shooting someone in the back isn't very fierce but killing innocent creatures of nature isn't either...

Arrow 1 hits AC32 - damage 8Hp
Arrow 2 hits AC27 - damage 11Hp

He chuckles to his brother and says :"Come bro! Let's join the frenzy down there!"

He moves to the side with a 5ft step and jumps over the side...

Jump - 25

"BRING IT ON!"

Gilan [HP: 106/106 - AC: 224/25dodge] and Ciaran [HP: 80/80 - AC: 24]  3d6(5+4+1)=10
Thursday September 27th, 2007 8:22:14 PM

Gilan brings another jagged bolt of lightning down upon another guard. His hand once again seeming to grasp something and pull it from the air...much like a director of a deadly symphony. Glancing around he nods his head as some of the rest have started moving, anyway the ones that he can see. "Come Ciaran, let us move as well." He moves further down the ramp towards the exit that they might get when things start to look bad.

Ciaran seems to understand his brother and moves along with him and if he did not understand the words...the fact that Gilan is moving is enough to prompt him to do the same.

[call lightning - 88 rounds, 3/9 bolts, Reflex DC 19 for half damage][10 damage VS. guard9 or guard5 if nine dead before that]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

[Location: Gilan(28P) and Ciaran(28Q)]

Trellus (AC 25, 79/79 hp,Status, Magic Vestmentx2, Invisible, Neutralize Poison, Shield of Faith +3) 
Thursday September 27th, 2007 9:07:02 PM

"Okay dudes!" Trellus calls from invisible site. "They pretty much got it. Time to start thinking about getting...."

The cleric's voice fades out as the drow jump to the floor, ending in a resigned "out."

"Keep shuttlecocked, Murdock," he advises, stepping again toward the exit. "We're gonna be in it with this whole building before we're done.

But still, Trellus takes no further action. He waits for that other shoe to drop.

ooc - I can't tell from the map where it is we were trying to get to to escape from the building - the corridor to the south, or the exits to the north?
------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)


Grymash (hp92/104, ac26, cats grace)  d20+7=26 d20+12=22 d8+21=29
Thursday September 27th, 2007 10:27:35 PM

(Strength check 26 against the net)

Grymash doesn't stop his onslaught with the net chucker. He advances on the guard in defense of the uhh, big ... bird.. thing?! His adamantine double axe of wounding slinging fresh blood against the walls.

(Powerattack -5hit/+10damage. HitAC 22. Damage 29.)

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison)  d20+12=31 4d4(3+2+4+3)+4=16
Thursday September 27th, 2007 10:51:03 PM

Flea steps to the right and with a flick and a swish (UMD=31) the rogue discharges her wand at the reinforcements coming upon the second were-creature and the human beside it. Four balls curve high over the liberators, and striking #6 and #7 for 7 and 9 pts dmg. respectively.

"Ha! Ha!" crows the gnome as she watches the havoc.

DM Sanity Info:

Position X26

-Wand of Magic Missiles (35 charges left)

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 2/10 rounds per day




Animal Pens - Round 3 (DM JohnP)  d20+2=11 d20+11=21 d8+7=8 d20+11=25 d8+7=13 d20+6=23 2d6(2+2)+3=7 d20+9=24 d6+4=7 d20+6=18 d8+1=2 d20+7=24 d8+2=6 d20+8=21 d8+3=5 d20+9=29 d20+9=14 d8+4=6 d20+8=11
Thursday September 27th, 2007 11:45:18 PM

The hippogriff lands on the guard, clawing it as it lands. The guard is still standing, though.

Tishe' then casts a Web spell to block reinforcements coming from the gladiatorial arena beyond the northern doors. The webbing blocks the central aisle in the animal pens and the door to the arena on the ground floor. There are still three doors on the walkway level.

Ayreon fires two arrows at the fleeing guard, putting both into the man's back. The drow then hops over the railing and lands lightly on the floor below.

Gilan calls down another stroke of lightning and then moves to the east.

Trellus somehow thinks that the fight might just get a whole lot worse. The cleric looks around at the animal pens, trying to determine the best way out. The party could go back south the way that they came and try to find another way out. Or, they could head north into the arena and take their chances with whoever Keevis has found to help them. Or, they might go out the gaping hole in the wall presumably created by the were-tigers and the humanoids trying to free the animals destined for the arena.

Grymash bursts out of the net draped over him, throwing bits of twine and rope in all directions. He steps closer to the remaining guard being savaged by the hippogriff.
DM Note -- Full round action required to break free.

Flea steps closer to the second group of guards and triggers the wand again. Four balls of magical force strike two of the guards.

++++++


Two of the humanoids move up to the first were-tiger and begin helping it remove the net.

The second were-tiger steps closer to the guards, lashing out with both claws and its vicious bite at one of the guards injured by Flea. The other humanoid stays close behind the were-tiger.

++++++


The fleeing guard sees the Web appear in front of him. He looks both ways before moving close to the webbing, turning to face whoever comes after him.

The guard under the hippogriff stabs it with a shortsword.
Guard 4 -- hits AC 24, 7 damage

The other guards stab at the were-tiger with their longspears, trying to hurt it. Two of the reinforcements move in to attack, as well. They don't do much more than irritate the lycanthrope, though.

MAP - Round 3

Vayine [ HP 82/82, AC 26 +3 Barkskin, Neutrilize Poison, Endure Elements.  d20+16=26
Friday September 28th, 2007 12:45:33 AM

OOC: Sorry for the late post all.

Vayine looks to The human cleric with a slight smile than gestures towards his brother, spining back around to face the battle the Drow warrior joins the fray on the floor placing the longbow in the quiver and drawing his broadsword, he jumps forward.

Jump=26

Ayreon [AC24 - HP77/77]  d20+17=31 d20+12=24 d8+7=15 d8+7=8
Friday September 28th, 2007 9:20:50 AM

As soon as Ayreon is back with his two feet on the ground he moves to X30 (40ft base movement) and fires twice at Guard 12.

Arrow 1 hits AC31 - damage 15Hp
Arrow 2 hits AC24 - damage 8Hp

As he watches the arrows veer toward his target the Drow fighter begins humming a song...

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  d20+8=25 d20+8=22 d20+3=21 d4+6=7 d4+6=8 d8+4=9
Friday September 28th, 2007 1:07:28 PM

The golden hippogryph engages his prey hotly, trying to bring the guard low (AC 25,22,21 Dam 7, 8, 9)

Tishe' pulls gently at Murdock. "Down the stairs to the east and out the hole, let's weave!" Sherges her compaions 30 feet towards the stairs.

Then the mage looks to seal off more entrances to give the others more time. Raising her Staff of Ice, she causes a Wall of Ice to form (from S,5 to AB,5) anchored against the walls and sealing off two more possible entrances. (Wall of Ice; 160 foot range, 60 feet long 10 feet high)

(ooc: not being an 'attack' Tishe' remains invisible)

Spells
Barkskin; +3 AC; 394 rounds on Vayine
Cat's Grace; +4DEX; 68 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 58 rounds
Web: at T,7; 599 rounds
Wall of Ice: at S,5 to AB,5; 600 rounds

Augmented Celestial Hippogriff (4 rounds)AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Murdock AC: 19 HP: 35 Spells Active: Invisibility Sphere 
Friday September 28th, 2007 11:20:10 PM

(ooc: All I truly apologize for not being readily available during the combat. Work has been crazy and while it is not an excuse, my life right now is pretty shuttlecocked.- SteveHaviland

The mage has held up the invisibility sphere during the combat. "Lets weave!" the drow mage agrees with his human counterpart. The mage starts for the exit.

Spells Active:
Invisibility Sphere 74 rounds

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Grymash (hp92/104, ac26, cats grace)  d20+13=28 d20+13=21 d20+8=15 d20+8=28 d20+8=10 d8+12=17 d8+12=19 d8+8=16
Saturday September 29th, 2007 4:36:18 PM

Grymash takes a 5-foot step closer to the guard and lets loose a silvery blur of slashing blows into him.

(Powerattack -2hit/+4damage.
Attack1: HitAC 28. Damage 17
Attack2: HitAC 21. Damage 19
Attack3: HitAC 15. Guessing its a miss.
Attack4: HitAC 28 threat, 10 no crit. Damage 16
Possible Total Damage: 52
Wounding: -1 Con damage to guard for every hit.)

(Also, its hard to post on Fridays. That's the night of Jerry's table top game and I usually dont get in until after midnight.)

ed. JohnP - That's okay ... I rarely manage a DM post on Friday.


ADM Steven 
Sunday September 30th, 2007 12:55:54 PM

Monday posting report will either come monday evening or tuesday since I will be out from early morning till late in the evening.

Steven

Vayine [ HP 82/82, AC 26 +3 Barkskin, Neutrilize Poison, Endure Elements.  d20+19=30 d20+14=23 d10+10=13 d10+10=18
Sunday September 30th, 2007 3:51:51 PM

Vayine Rushes to the aid of the weretiger holding off the other guards (Weretiger #2)

Swinging his sword at the guard (#5 I beleive)

Attack 1) Hits AC 30 for 13 damage
Attack 2) Hits AC 23 for 18 damage

Trellus (AC 25, 79/79 hp,Status, Magic Vestmentx2, Invisible, Neutralize Poison, Shield of Faith +3) 
Monday October 1st, 2007 10:09:19 AM

The pack is having very little trouble - a fact causing considerable worry for the blond cleric who leads them. He can't remember the last fight where he really didn't have much to do.

Something twisted is coming, he can't help but think.

Trellus keeps pace with Murdock, staying inside the Invisibility Sphere as they head toward the stairs and the large hole.

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison) d20+12=31 4d4(3+2+4+3)+4=16  d20+12=24 4d4(2+3+1+4)+4=14
Monday October 1st, 2007 6:10:40 PM

Out of the corner of her eye the rogue sees her companions jumping down into the arena to help the liberators. She points her wand again at those coming up the hall, firing at the same two as before. (UMD=24, 7 and 7 dmg to 6 and 7 respectively)

DM Sanity Info:

Position X26

-Wand of Magic Missiles (34 charges left)

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 2/10 rounds per day



Gilan [HP: 106/106 - AC: 224/25dodge] and Ciaran [HP: 80/80 - AC: 24]  3d6(6+5+2)=13
Monday October 1st, 2007 11:02:57 PM

Gilan brings down, yet another bolt of lightning upon a guard. This time the guard that has turned by the net to protect himself is struck by the bolt.

Gilan and Ciaran continue to follow the group as they make their way to the way out.

[call lightning - 88 rounds, 4/9 bolts, Reflex DC 19 for half damage][13 damage]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

[Location: Gilan(28P) and Ciaran(28Q)]

Animal Pens - Round 4 (DM JohnP)  d20+11=18 d8+7=10 d20+11=28 d8+7=11 d20+6=17 2d6(6+4)+3=13 d20+12=20 d6+4=8 d20+7=17 d6+4=8 d20+6=18 d8+1=3 d20+8=18 d8+3=7 d20+9=18 d8+4=11 d20+8=10 d20+9=11
Monday October 1st, 2007 11:17:26 PM

Vayine follows his brother over the railing after stowing his bow. The drow also lands nimbly and is ready to join the melee.

Ayreon moves ahead, close to the guards blocking the hole in the wall. He looses two arrows at one of the guards that just arrived and hits both times.

'Tishe decides that the gap in the wall is the best way for the 'Pack to leave. She starts that way and suggests the others head that way. Then 'Tishe uses her staff to place an icy wall across the far side of the room to block two of the doors from the arena.

The hippogriff tears at guard 4, leaving the man a bloody pile on the floor.

Murdock makes for the exit with 'Tishe.

Grymash has to move around the hippogriff to reach the guard but when he does, the swing of the half-orc's sword is nearly enough to drop the guard.

Trellus keeps pace with Murdock and 'Tishe.

Flea fires another four magical balls of force at the guards, hitting two of them.

Gilan moves with the others and does not call another lightning bolt.
DM Note -- JimW has lost Internet connectivity.

++++++


The first were-tiger is free of the net and heads down the corridor to deal with guard 9, trapped by the Web. The two humanoids follow but they head into the side aisles and start working on freeing more animals.

The other were-tiger swings at the guards in front of it, dropping the man and creating a gap in the line.

++++++


Guard 9 steps towards the were-tiger and stabs it twice with his shortsword. The guard realizes that this is futile, as his sword fails to make a lasting effect on the were-tiger.

The other guards jab at the second were-tiger with their longspears but only one manages to do more than scratch the weretiger.

Guard 8 steps up and tosses a net over the were-tiger. The folds of the net settle over the creature, hindering its movements.

Then, finally, the party members see a pair of the gladiators show up behind the group of guards blocking the hole in the wall. At least one is prepared since she is wielding a pair of silver kukris.

MAP - ROUND 4

Grymash (hp92/104, ac25, cats grace, enlarge person)  d20+14=27
Tuesday October 2nd, 2007 1:26:17 AM

Grymash notices the scene in his area is relatively clear. He decides to take a potion. From his side belt pouch he removes a small glass vial and pops the cork. As soon as he drinks it down, he starts to grow in size. The top of his head soon reaches 13-ft in height, his weight little more than a ton. He stomps his foot and the ground shakes. "AAAUUGGGHHH!!," roars Grymash. Attempting to be intimidating as possible. He gives the millstone-sized blades of his orcish double axe a twirl for added affect.

(Intimidate check 27)

Vayine  d20+19=27 d10+10=16
Tuesday October 2nd, 2007 1:41:02 AM

GRY Your needed over here, I don't think I can hold them all off by my self, They have weapons to fight our new friends.

With a roar Vayine throws himself at the gathered ranks of guards.

Attacks guard by Weretiger #2

Attack hits AC 27 for 16 damage

ADM StevenVdB : Posting Record Game 10 
Tuesday October 2nd, 2007 4:00:09 AM

Posting Report for Game 10 for the week of September 24- September 30

Name - MTWTFSS - #posts
DM JohnP - XXXX--- - 4
Trellus - X-XX--- - 3
Tishe - -XXXX-- - 4
Gilan - -2-T--- - 3 (lost internet acces)
Grymash - -XXX-X- - 4
Flea - -XXX--- - 3
Murdock - -X--X-- - 2
Vayine - XXX-X-X - 5
Ayreon - -XXXX-- - 4

[X = post, - = no post, 2 = 2 posts]

Dispite the battle postings haven't been really good this week!

Weekly summary: Let the games begin!!
Gilan unable to jump from the balcony calls upon the forces of nature and brings down lightning bolts. Grymash, Ayreon, Vayine and Flea decide to fight the battle below and all jump from the balcony. The main spellcasters remain hidden from sight helping the others through their magic forces...
But then the gladiators show...

Ayreon [AC24 - HP77/77]  d20+16=29 d20+16=31 d20+11=28 d8+8=14 d8+8=13 d8+8=12
Tuesday October 2nd, 2007 4:06:35 AM

When the reinforcements show Ayreon is slightly worried that things are getting worse. Why aren't the wizards doing anything? He can't see them from down here and only the brute halforc and the little lady are doing something down here...

Then his brother roars and throws himself upon the guards. Ayreon no longer thinks about the others but instead takes a 5ft step closer to the guards and sends three arrow towards Guard 12. Thanks to his ability to shoot very precisely he has no problem to shooting into a melee battle (Precise Shot Feat)

Arrow 1 hits AC - 29 - Damage 14
Arrow 2 hits AC - 31 - Damage 13
Arrow 3 hits AC - 28 - Damage 12
Total damage 39Hp's



Trellus (AC 25, 79/79 hp,Status, Magic Vestmentx2, Invisible, Neutralize Poison, Shield of Faith +3, SR20) 
Tuesday October 2nd, 2007 11:39:14 AM

The bodiless voice calls out from the balcony.
"Let's weave dudes! We're going out through this hole!"

And then more softly, "Murdock, get to a place where you can cook all those guys - especially the ones in back. Tishe, if you can block those stairs, that'd be shady."

The cleric casts another prepartory spell, just in case.
[Spell Resistance 20]

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)*

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  d20+8=22 d4+6=7
Tuesday October 2nd, 2007 2:07:27 PM

Tishe' calls in the ringing syllables of Celestial to the summoned hippogryph. Highlight to display spoiler: {"Attack my enemies in the hole in the wall!"}, sending the creature to fight. The golden hippogryph lifts and flies out the hole (50 foot move), snatching with a claw as it flies by (AC 22, Dam 7)

Tishe' then seals off the last entrance to the gladatorial arena with another Wall of Ice from her staff. (Wall of Ice; 160 foot range, 60 feet long 10 feet high)(ooc: not being an 'attack' Tishe' remains invisible)

Finished with closing off the possibility of being surrounded, the plain-faced woman hurries to keep invisible next to Murdock, and looks ahead to the battle in the hole.

Spells
Barkskin; +3 AC; 393 rounds on Vayine
Cat's Grace; +4DEX; 67 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 57 rounds
Web: at T,7; 598 rounds
Wall of Ice: at S,5 to AB,5; 599 rounds
Wall of Ice: at AA,5 to AJ,5; 600 rounds

Augmented Celestial Hippogriff (3 rounds)AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Gilan [HP: 106/106 - AC: 224/25dodge] [wildshape: polar bear] and Ciaran [HP: 80/80 - AC: 24]  d20+2=20
Tuesday October 2nd, 2007 2:46:45 PM

Gilan can see that he might be needed down below and though the drop is a little distance he shrugs his shoulders. Looking to Ciaran he smiles. "Guard Tishe'." He gives a single order for his brother to do, knowing full well that he can and will do it.

Gilan drops over the side and lands easily upon his feet. He glances around for a few seconds and then smiles. His form is already starting to ripple and change. Body beginning to sprout whitish hair and his face elongating, he also begins to get taller.

Ciaran moves back over into the invisibility area and slowly moves to find Tishe'. Though he cannot see her, he knows her by scent.

[jump 20]

[call lightning - 87 rounds, 3/9 bolts, Reflex DC 19 for half damage][13 damage]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

[Location: Gilan() and Ciaran()]

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison) 
Tuesday October 2nd, 2007 7:17:23 PM

"Hunh?!" The rogue starts, her attention drawn by the ice wall going up all around and the familiar voice urging the party out of the arena. "Don't leave without me!"

Flea holds her wand out in a menacing fashion. With her hand resting on the pommel of her holy short sword, she scuttles towards the hole.

DM Sanity Info.

Position: (AB27? or DM's choice)

-Wand of Magic Missiles (34 charges left)

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 2/10 rounds per day


Vayine 
Tuesday October 2nd, 2007 8:17:54 PM

Seeing the wall of ice spring up in between himself and the guards, the Drow takes the time to fall back to the fall he jumped to down to enter the fight. He waits before climbing up to see what the other are going to do.

Animal Pens - Round 5 (DM JohnP)  d20+8=21 d20+8=11 d20+11=29 d8+7=10 d20+11=14 d20+6=22 2d6(6+2)+3=11 d20+9=14 d20+9=23 d8+7=8 d20+4=12 d20+6=15 d8+1=4 d20+9=16 d8+4=12 d20+7=19 d20+9=12 d20+24=29 d20+24=33 d20+14=22 d4+3=5
Tuesday October 2nd, 2007 11:46:25 PM

The arrival of the gladiators is what the party has been waiting for.

Grymash retrieves a potion and drinks it, then bellows so loudly that the rafters shake and the animals squeal in fear. He can't tell if the guards or gladiators are affected.

Vayine charges the guards, heedless of their longspears. In fact, the guards can't hit the broad side of a barn, let alone a drow fighter. Vayine's sword hits Guard 12, nearly dropping the woman.

His brother, Ayreon, stands back and fires arrows into the melee. The first strikes Guard 12 and drops the woman. Seeing her fall, Ayreon directs his next arrows at Guard 7 and drops that man. His final arrow goes towards Guard 13, and nearly drops that man.

Trellus calls out more directions to the 'Pack, and then the sounds of spellcasting are heard (but not seen).

'Tishe commands the hippogriff to fly and attack the guards blocking the hole. It lifts off and flies over the pens to attack Guard 5. After commanding her summoned creature, the wizardess uses the staff again to seal the far entrances from the arena.

Gilan hops over the railing after directing Ciaran to guard 'Tishe. After he lands nimbly, the druid begins shifting into the form of a polar bear.

Flea dashes up behind the were-tiger, ready to get out of the animal pens.

++++++


The first were-tiger deals with guard 9, dropping the man. The two humanoids disappear into the side passages and are working on the doors to the animal pens.

The second were-tiger ignores the net and claws at guard 5 in front of it. Only one claw strikes, though, and the man is still standing. The humanoid is trying to get the net off the were-tiger but isn't accomplishing much.

++++++


The guards with longspears stab at both the were-tiger and Vayine. Guard 5 barely manages to scratch the were-tiger but Guard 11 manages to inflict some injury. The other two guards cannot hit Vayine.
Guard 13 -- misses AC 19
Guard 14 -- misses AC 12


Guard 8, who tossed the net over the were-tiger, draws a shortsword and steps back away.

The gladiator wielding the silver kukris dashes forward, rolling around Vayine and within the reach of the were-tiger without allowing anyone to hit her. She is wearing no apparent armor but seems to have some protections.

The other gladiator is more heavily armored and slowly approaches. He is a half-orc wearing plate mail and wielding a greatsword.

MAP - ROUND 5

DM NOTE - No post from Murdock, so no movement of the Invisibility Sphere. If he posts tomorrow and indicates such, there will be full available movement.

Murdock AC: 19 HP: 35 Spells Active: Invisibility Sphere 
Wednesday October 3rd, 2007 12:01:02 AM

The drow mage positions himself. Most of his pack are visible. "On your command", the drow says all to calmly to Trellus, as he slowly takes aim at the gladiators. Still he concentrates on the Invisibility sphere, not ready to move just yet. If the drow's violet eyes could be seen through the glamour he has cast, they would burn with intensity.

The wizard then speaks again, "Trell, I'm in a fine position now, but our people are in the way. Tell 'em to back off so I can make a good 'ol Sargrass BarBeeQue! Let's move a bit closer so the pack can head out the hole while I'm cooking!"

Via the dragon's tear, the drow send's to the pack, "Back away from the fighting. It's about the get real hot in there!"

The mage then moves 15 feet forward along the catwalk toward the hole. The drow positions himself to cause some damage to Kreevis's henchmen.

Spells Active:
Invisibility Sphere 72 rounds

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)



Grymash (hp92/104, ac25, cats grace, enlarge person, air walk) 
Wednesday October 3rd, 2007 1:01:54 AM

(Question: Is there open space below the elevated walkway that's 15-ft above the floor? Because, if so, Grymash could run around the pens and charge down on the guards from the north. Otherwise he can only move south and charge in from the west behind his allies. Though, Grymash would prefer to charge down from the north, if possible.)

Grymash grunts has he moves in to strike at the incoming guards and gladiators. His double axe thirsts for blood. Really! The blood soaked blades seem to be drinking in the blood that's splattered across them. What kind of freakish magik is this?!

(All Gry can do is move in position this round. Movement speed: 40, 160ft/4x) His reach is now 10-ft.)

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  d20+8=13
Wednesday October 3rd, 2007 9:49:13 AM

Performing a wingover, and settles in to keep attacking Guard 5. Dodging the guard's attacks (+1 AC), the golden hippogryph lashes out with a claw(AC 13) missing.

"It looks like Keevis is weaving his gladiators to the hole and ignoring the quickest path to us", Tishe' mentions to no one in particular. The spellweaver keeps to Murdock and takes no action that would jeapordize the continuing invisibility offered by the mage. Tishe' knows that within seconds, all will be revealed, so she readies her own attack as soon as Murdock strikes with the fireball.

(Readied Attack: Step within 35 feet of Half-orc gladiator and cast Heat Metal on Half-orc and nearest Guard. Will DC 14 to negate.)

Spells
Barkskin; +3 AC; 392 rounds on Vayine
Cat's Grace; +4DEX; 66 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 56 rounds
Web: at T,7; 597 rounds
Wall of Ice: at S,5 to AB,5; 598 rounds
Wall of Ice: at AA,5 to AJ,5; 599 rounds

Augmented Celestial Hippogriff (2 rounds)AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Trellus (AC 25, 79/79 hp,Status, Magic Vestmentx2, Invisible, Neutralize Poison, Shield of Faith +3, SR20) 
Wednesday October 3rd, 2007 11:55:02 AM

Trellus shakes his head, although only Murdock and Tishe can see the acton. "I think you're gonna hafta weave as best you can," he tells the drow. "That big cat dude ain't going anywhere, and I doubt our guys are either."

"Tishe, can you seal off this tunnel behind us?"

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)*

Ayreon  d20+16=32 d20+16=36 d20+16=35 d20+11=20 d8+8=11 d8+8=14 d8+8=14 d8+8=13 d8+8=16
Wednesday October 3rd, 2007 3:15:15 PM

As Ayreon hears Murdock's warning through the Dragon Tear he in his turns shouts through the tear to his brother : "Get the hell out of there!! Jump back!! NOW!"

Then another volley of arrows veer towards Keevis's men. This time Gladiator 2 is the most threathening to his brother...

Arrow 1 hits AC32 - Damage 11
Arrow 2 hits AC36 - Crit check AC35 - Damage 14, 14, 13 (crit damage = x3)
Arrow 3 hits AC20 - Damage 16
Total possible damage 68Hp's - WOOOT


Gilan [HP: 106/106 - AC: 21/22dodge] [wildshape: polar bear] and Ciaran [HP: 80/80 - AC: 24]  3d6(6+4+2)=12
Wednesday October 3rd, 2007 8:30:35 PM

Gilan, having completely changed into a polar bear, roars a challenge into the air of the building. His large clawed arms comes up and a single claw points at a gladiator. A bolt of lightning streaks down to slam into him.

Ciaran keeps his position near Tishe' and waits to see if they will be moving again anytime soon.

[call lightning - 87 rounds, 4/9 bolts, Reflex DC 19 for half damage][12 damage vs. Gladiator1]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

[Location: Gilan(27V/26W) and Ciaran(29X)]

Vayine 
Wednesday October 3rd, 2007 9:27:26 PM

Vayine hears the Drow's message, than looks to the weretiger fighering at his side.

"Fall back, its about to get really nasty in this area. Trust me"

Vayine falls back, making sure he is not being flanked.

DM Apology (JohnP) 
Wednesday October 3rd, 2007 11:25:20 PM

No DM post tonight, sorry.

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison)  d20+12=30 4d4(2+3+1+1)+4=11
Thursday October 4th, 2007 12:23:09 AM

"Aaaahhh!" cries the gnome, as she shuffles backwards, hoping she won't be crushed by the W-tiger or the drow. "There! There!" she calls, pointing out the tumbling woman weilding silver knives. The rogue's wand discharges with a bang, and 4 balls of energy go weaving after the female. (11 pts dmg from magic missiles)

DM Sanity Info.

Position: (AA or Z27? or DM's choice)

-Wand of Magic Missiles (33charges left)

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 2/10 rounds per day


Animal Pens - Round 6 (DM JohnP)  d20+8=26 d20+7=23 d20+11=20 d20+11=27 d20+6=25 d20+6=8 d20+9=25 d8+4=8 d20+7=26 d8+2=3 d20+9=25 d8+4=7 d20+17=27 d4+7=8 d20+17=30 d4+7=9 d20+17=26 d4+7=10 d20+12=22 d4+7=8 d20+26=45 d20+26=41 2d10(3+5)+24=32
Thursday October 4th, 2007 10:55:38 PM

Murdock moves closer to the opening in the wall after cautioning everyone about his plans.

Grymash goes charging around the north side of the animal pens, dodging the humanoids trying to open the pens.

'Tishe keeps up with Murdock and plans for after he has cast his spell. The hippogriff tries to attack but doesn't hit the guard.

Trellus keeps up with Murdock, too.

Ayreon fires three arrows at the female gladiator, but only two hit.

Gilan the Polar Bear gets as close as he can but it's pretty congested at the hole in the wall. That's probably the reason that Murdock wanted people to move ... either way, Gilan cannot get close enough to attack a guard or gladiator. Still, he can call down a lightning bolt on the half-orc. Despite his armor, the gladiator proves to be quite nimble.

Vayine backs away from the gladiator, doing nothing else and not allowing himself to be attacked.

Flea triggers her wand once more to shoot balls of magical force at the female gladiator. The rogue watches with dismay as the missiles fail to affect the woman. It doesn't look like the missiles were blocked, more that the spell was resisted.

++++++


The first were-tiger moves towards the group fighting in the hole. It shouts a command to the humanoids, "Let the animals out, then get out yourselves!"

The second were-tiger turns its attention to the female gladiator. Try as it might, it cannot hit the agile woman.

++++++


The guards back away and stab at the hippogriff with their longspears. The first misses but the others hit the summoned creature.
Guard 5 misses hippogriff, AC 8
Guard 11 hits hippogriff AC 25, 8 damage
Guard 13 hits hippogriff AC 26, 3 damage
Guard 14 hits hippogriff AC 25, 7 damage


The woman gladiator (G1) launches into a series of rapid strikes with her silver kukris, leaving gaping wounds in the were-tiger. It still stands at the end, though.

The half-orc gladiator (G2) moves towards the hippogriff, lashing out with the bastard sword that it wields with one hand. The hippogriff is sent away, back to whatever good plain it came from. The half-orc grins at Grymash, waggling his shield so that the dim light reflects from the evil, hooked spikes.

"Come play, big fella! Keevis pay well for you and your friends ... if you can fight after Wamish done with you!"

DM NOTE -- Caster level checks vs. spell resistance on all spells or magic item use, please.

Spot checks (or other relevant skill) if you want more information about the gladiators

MAP - ROUND 6

Vayine  d20+12=29 d8+8=14
Thursday October 4th, 2007 11:45:22 PM

Sheaths his sword and readies his bow again. Than moving to his brothers side he takes aim and fires at the gladiator with the silver blades.

Arrow 1 hits AC 29 for 14 Damage

Grymash (hp92/104, ac25, cats grace, enlarge person, air walk)  d20+11=24 2d6(6+6)+29=41 d20+11=27 2d6(3+5)+29=37
Thursday October 4th, 2007 11:51:16 PM

Grymash smiles back wickedly at the gladiator. This could get interesting, Grymash thinks. He considers this a warrior worthy to die by his ax. A true test of his mettle. "Guutte! Let see if orc blood truly flow in yoorz meat!!"

However, his gaze turns from the gladiator to the guard(11). He should make a proper example. Grymash charges and swings his massive double axe with all his giant-sized strength.

(Charge Guard11. Powerattack -8hit/+16dam. HitAC 24. Damage 41. -1 Con. If this drops Guard11, Grymash will cleave into the guard next to him.
Cleaved Guard. HitAC 27. Damage 37. -1 Con.)

Murdock AC: 19 HP: 35 Spells Active: Wall Of Fire (Ring)  d20+8=28 2d6(2+4)+8=16 d20+8=23 2d6(4+5)+8=17 2d4(4+4)=8 d4=3 2d6(1+4)+8=13
Friday October 5th, 2007 12:41:40 AM

Taking Trellus's admonishment as permission to proceed. The drow looks at Tishe' as the gladiator's wickedly chop down on their mutual friends and allies. "You speed ours up, and I'll try to burn theirs down!" the mage says, grinning evilly.

With that the drow starts to weave his spell. Murdock cackles gleefully, almost on the verge of a manical laughter, as a ring of fire shoots up 20 feet high and 20 feet in diameter. The ring starts 5 feet in front of the 2nd were-tiger, cutting right through the enemy that just attacked him (Natural 20(8) on resistance(16 dmg)) on the way to circle around the enemy group. The ring also cuts across 2 other enemies. (5 and 8 if I did the ring right) (Resistance:23(dmg:17)). The magic of the spell directs the brute force of the fire into the inside of the ring.( 8 dmg to those within 5 feet of the edge of the ring, 3 dmg to those within 10 feet.) (If any of the creatures run through the wall, they take 13 points of damage. I'll reroll next round for dmg that round)

Murdock then suggest that the Bloodpack exit post haste. The drow concentrates on his spell as he moves 30 feet toward the exit.

(ooc: I fell in to a burning ring of fire...... -SteveH)

Spells Active: Wall of Fire (Concentration +8 Rounds)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire*, Phantasmal Killer
(*=used)


Ayreon  d20+16=30 d20+16=27 d20+11=28 d8+8=13 d8+8=14 d8+8=13
Friday October 5th, 2007 6:43:27 AM

16 arrows later and still guards are standing and probably more will come soon... Having about 100 arrow Ayreon isn't too worried to run out of ammo but still... if this is the way it works with the Bloodpack he'll need to replenish soon and will need to think about putting a few extra packages of arrows in his haversack!

Ayreon smiles as he sees two out of three arrows strike the female Gladiator but is amased by her speed of attacks... 2, 3, 4... were that 4 strikes?? WOW! She's to be dealt with fast!! But then out of nothing a ring of fire appears engulfing her... Ayreon can see the woman getting burned inside the flames and decides to try and put an end to her suffering by sending another volley of arrows at her...

Arrow 1 hits AC30 - Damage 13
Arrow 2 hits AC27 - Damage 14
Arrow 3 hits AC28 - Damage 13
Total possible damage 40Hp's

Three arrows veer in between Flea and Vayine and the Were-Tiger must feel the gust of wind as they pass right beside him...

thud...
thud...
thud...

"Prey the gods will take you" Ayreon whispers expecting the woman to go down...

Vayine  d20+12=17 d8+8=9
Friday October 5th, 2007 10:14:39 AM

Vayine move to (W28) as he is back on the ledge, from his new vantage point quickly fires off an arrow into the Warrior woman with the silver blades.

Arrow 1 Hits AC 17 for for 9 damage.

if the woman is dead for Ayreon's arrows than the arrow will fly into teh guards in the flame ring.

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison) 
Friday October 5th, 2007 5:36:05 PM

With Murdock's spell, the invisibility falls away and the brown-eyed woman moves quickly down the stairs. (30 foot move). Concentrating on the armored gladiator, Tishe' weaves a spell to make the half-orc and the nearby guard more uncomfortable. (Heat Metal on Half-orc and nearest Guard. Will DC 14 to negate.)

Tacia and Cirian stay near Tishe' to guard her from any physical attacks.

Spells
Barkskin; +3 AC; 392 rounds on Vayine
Cat's Grace; +4DEX; 66 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 55 rounds
Web: at T,7; 596 rounds
Wall of Ice: at S,5 to AB,5; 597 rounds
Wall of Ice: at AA,5 to AJ,5; 598 rounds
Heat Metal (Half-orc, Guard) Round 1: armor is warm

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Gilan [HP: 106/106 - AC: 21/22dodge] [wildshape: polar bear] and Ciaran [HP: 80/80 - AC: 24] 
Friday October 5th, 2007 7:45:27 PM

The polar Gilan bear roars in flustration as his line of sight to his targets is suddenly cut off. As he glances around and finds nothing for him to do he watches the others move and wonders were he might be able to support the group.

That tiger-man seems to be in a lot of trouble though and he slowly moves towards him. Still he is unsure of healing someone that is not a member of his pack as he does not know how they will react.

[call lightning - 85 rounds, 4/9 bolts, Reflex DC 19 for half damage][ damage vs. Gladiator1]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison)  d20+9=15
Sunday October 7th, 2007 10:29:36 PM

Flea looks wildly past the W-tiger at the enemy in the breach.(Spot=15) "I dunno what's up with the lady with the silver blades, but Magic Missiles don't seem to do her any harm!"

Feeling like she's about to be squeezed between Gillan-bear and the W-tiger, calls out to the druid, "gimme a boost, Gillan, an' I'll get out of your way!" Flea decides she better put her sword and wand away to free her hands for the climb.

DM Sanity Info.

Position: (AA27)

-Wand of Magic Missiles (33charges left)

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 2/10 rounds per day



Animal Pens - Round 7 (DM JohnP)  d20+9=28 d8+4=7 d20+11=19 d20+11=27 d20+6=18 d20+24=29 d10+14=18 d20+19=31 d10+14=23 d20+14=17 d20+24=37 d4+5=8 d20+17=35 d20+17=33 2d4(1+4)+14=19
Sunday October 7th, 2007 11:55:14 PM

Vayine moves back to his brother, exchanging his sword for his bow.

Grymash charges in, allowing the guard to stab him with the longspear. In return, the orcish double axe swings and nearly decapitates the guard. On the backswing, Grymash drops the next guard, too.
DM Note -- from your post, took that Grymash moved so that both guards were within reach. Since the guards have reach weapons, an AoO occurred.
Guard 11 AoO hits AC 28, 7 damage


Murdock heeds his companions and casts an offensive spell. A circular wall of fire forms just in front of the were-tiger, springing up right at the feet of several opponents and encircling others. One of the guards inside the ring crumples to the ground but the others stay on their feet. The invisibility cloaking Trellus and 'Tishe vanishes as Murdock moves to the stairs and starts down.

Ayreon fires three arrows at the female gladiator but misses with all shots.

Gilan pushes ahead, nudging Flea out of the way. The rogue figures that the woman gladiator has had monk training. And the half-orc ... well, she's not certain what the other half is, but it's probably responsible for the scaly skin.

++++++


The first were-tiger comes up to the ring of fire and cannot advance farther.

The second were-tiger attacks the woman in the flames but again misses repeatedly.

++++++


The guards shout something about "not being paid enough for this" and try to escape. Guard 8 is able to step out of the ring of fire and move outside. The other guard (14) covers his head and runs through the fire, following the other one outside.

The half-orc gladiator (G1) simply ignores the ring of fire, stepping through it as if it weren't there even though flames are clinging to its armor. It then attacks the first were-tiger, hitting twice with the bastard sword it wields one-handed and then bashing the were-tiger with the spiked shield.

The female gladiator (G2) steps out of the ring of fire and slashes once at the were-tiger. When it drops, she stands over it with an exultant grin. "Keevis will pay well for him ... now, the rest of you can either run or stand and fight."

MAP - ROUND 7

Ayreon [AC24 - HP77/77]  d20+18=38 d20+18=38 d20+18=33 d20+13=26 d8+8=11 d8+8=11 d8+8=15 d20+7=11 d20+3=11
Monday October 8th, 2007 9:07:58 AM

For a split second Ayreon feels distress as he sees the female gladiator deflect every arrow he fired. A normal target would have been critically wounded by that much firepower!

Again he attempts to shoot her but this time he only fires twice taking more time to aim...

Arrow 1 hits AC38 - NAT20 - Crit check hits AC38 - WHO NAT20 - INSTANT KILL check hits AC33 (do we apply instant death?) - damage 11+11+15 = 37HP
Arrow 2 hits AC26 - miss
Total possible damage 37Hp's

Having a few moments left since he only fired two arrows Ayreon observes the gladiators a bit more closely..

spot: 11
appraise: 11

ADM StevenVdB : Posting Record Game 10 
Monday October 8th, 2007 9:41:57 AM

Posting Report for Game 10 for the week of October 1 - October 7

Name - MTWTFSS - #posts
DM JohnP - XX-X--X - 4
Trellus - XXX---- - 3
Tishe - -XX-X-- - 3
Gilan - XXX-X-- - 4
Grymash - -XXX--- - 3
Flea - XX-X--X - 4
Murdock - --X-X-- - 2
Vayine - -2XXX-- - 5
Ayreon - -XX-X-- - 3

[X = post, - = no post, 2 = 2 posts]

Weekly summary: Let the games begin!!
What appears to be an easy fight quickly turns sour when the Gladiators show. Only two have shown themselves so far but more are likely to come... Seemingly invurnerable they are clearing the path to engage our friends.

Murdock AC: 19 HP: 35 Spells Active: Wall Of Fire (Ring) 
Monday October 8th, 2007 1:46:04 PM

Murdock hear's the gladiators shout. "So..their motivated by gold are they" the drow thinks to himself. The drow lets his concentration slip on the ring of fire, now that the guards have run off.

The dark elven mage then senses something not quite right. He looks around frantically, and notices that Flea and Gilan aren't with him. In fact, the mage now realizes that most of the pack are cut-off from escape by the flame retardent gladiators.

In that single instant, Murdock remember's Minley. His dearly departed gnomish friend. The mage will not have Flea and the others meet the same fate.

The drow cast fly on himself. As he lifts up off the ground, he looks at Trellus. "I need to know if we are to run or to fight, but either way, my place is on the ground with the others." the wizard decides.

An instant after making the decision, the mage is over the edge of the catwalk and moving as far as he can toward Flea.

Spells Active:
Wall of Fire (8 Rounds)
Fly (80 Rounds)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly*, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire*, Phantasmal Killer
(*=used)


Gilan [HP: 106/106 - AC: 21/22dodge] [wildshape: polar bear] and Ciaran [HP: 80/80 - AC: 24]  d20+14=28 d20+14=34 d20+14=23 d20+10=25 d8+8=10 d8+8=14 2d8(3+7)+8=18 2d6(2+2)+4=8 d20+18=32
Monday October 8th, 2007 6:26:14 PM

Gilan roars in flustration as he moves slightly towards the female gladiator. If his bear grin is a smile than most would not want to see it. He reaches out with his claws and swipes at the female, then brings his teeth in with intent to bite her.

Ciaran is still staying near Tishe' and taking care of the duty that his master left him.

[Gilan: hit: 28/34*crit23*/25 and damage: 10/14*crit18*/8; Grapple: 32]

[call lightning - 85 rounds, 4/9 bolts, Reflex DC 19 for half damage][ damage vs. Gladiator1]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

[Improved Grab - If once claw attack hits than a grapple is started with no AoO]

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  d4=4
Monday October 8th, 2007 6:30:15 PM

Tishe's spell the previous round continues to affect her victims (Half orc and Guard7 unless they made a Will Save DC 14) Sizzles can be heard in thier armor (4 damage to each)

The plain-faced woman moves down the stair and edges around the wall of fire to just outside the breach. She looks about to see if there are more reinforcements arriving. (Moves to AI,28). If there are, she sends a message (via Dragon Tear; free action) to Murdoch denoting numbers and direction.

She readies her Staff of Frost to bring to bear a dome of ice to trap any enemy running towards the breach. (Readied Action)

Spells
Barkskin; +3 AC; 391 rounds on Vayine
Cat's Grace; +4DEX; 65 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 54 rounds
Web: at T,7; 595 rounds
Wall of Ice: at S,5 to AB,5; 596 rounds
Wall of Ice: at AA,5 to AJ,5; 597 rounds
Heat Metal (Half-orc, Guard7) Round 2: armor is hot d4 damage

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Vayine  d20+12=22 d20+7=23 d8+8=15 d8+8=11 d20+4=9
Monday October 8th, 2007 6:48:17 PM

Seeing the Guards fleeing, and the Drow wizard now floating in the air, Vayine moves up to the ledge and fires to arrows at the Half-Orc Gladiator.

Arrow 1 hits AC 22 for 15 damage
Arrow 2 Hits AC 23 for 11 Damage

After fireing his arrows Vayine quickly scans the room for anything else approaching the area.

Spot=9

Trellus (AC 25, 79/79 hp,Status, Magic Vestmentx2, Invisible, Neutralize Poison, Shield of Faith +3, SR20)  d20+10=19 d20+10=19 d20+10=25 d20+10=26 d20+10=18 d20+10=18 d20+10=27
Monday October 8th, 2007 9:32:32 PM

Trellus makes a face as the fire has no effect on the gladiators. This is gonna be nasty. But...

"We fight," the cleric tells Murdock.

He takes a step toward the rail, and casts a spell at the smaller of the two gladiators.
"Let's see if we can twist you a tad," he murmurs.
[Targeted Dispel Magic on monk - checks 19, 19, 25, 26, 18, 18, 27].

He pulls out a potion as he watches for an effect on the woman.

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)*

Grymash (hp92/104, ragehp110/122, ac23, RAGE, cats grace, enlarge person, air walk)  d20+16=28 d20+16=30 d20+11=14 d20+11=24 d20+11=26 2d6(3+4)+15=22 2d6(5+6)+15=26 2d6(4+4)+10=18 2d6(4+5)+10=19
Tuesday October 9th, 2007 12:09:19 AM

Grymash lets out his fury with a roar and steps forward (5-ft step forward, 10-ft from G1) with a dizzying flurry of slashing attacks from his bloody double axe.

(Attack G1. Powerattack -2hit/+4damage. Reach 10ft
Attack1: HitAC 28. Damage 22
Attack2: HitAC 30. Damage 26
Attack3: HitAC 14, hero point 24. Damage 18
Attack4: HitAC 26. Damage 19
Possible Damage: 85.
Wounding: -1 Con each hit.
For every 2 points of Con loss, the creature's hitpoints are lowered 1 point per level/HD. If Con is reduced to 0, creature dies.)

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison)  d20+15=25 d20+13=28 d4+2=3 4d6(5+6+6+4)=21 2d6(3+2)=5
Tuesday October 9th, 2007 7:48:45 AM

We fight!

Flea hears the Bloodpack leader give the word, and out comes her holy short sword with a metalic shnick. The rogue tumbles (Tumble=25) to a flanking position under the walkway and behind the enemy (G2)
and slashes out with her sword. (Hit AC 26, for 3 pts dmg, 21 pts flanking dmg. (+5 dmg if oponent is evil).

DM Sanity Info.

Position: (AD27?)

-Wand of Magic Missiles (33charges left)

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 2/10 rounds per day



Animal Pens - Round 8 (DM JohnP)  d20+11=18 d20+11=20 d20+6=8 d20+24=44 d20+24=44 2d10(10+10)+28=48 d20+19=27 d10+14=20 d20+14=17 d20+24=39 d4+5=7
Tuesday October 9th, 2007 10:12:05 PM

Ayreon takes the time to aim carefully at the female gladiator and drives an arrow deep into her side. The second arrow, though, misses the woman. The drow fighter doesn't notice much, except that the half-orc isn't bothered by the fire wall.

Murdock decides that he needs to be next to Flea, so he moves quickly in that direction.
DM Note -- Flea is reachable by going down the stairs and walking. If you don't really want to cast Fly, consider it not cast.

Gilan steps towards the female gladiator over the fallen body of the were-tiger. The wildshaped druid claws and bites at the woman but hits only once. Still, that is enough for the woman to be grappled by the bear.

'Tishe moves outside to scan for new opponents and sees none approaching. She looks towards the guards and gladiators to determine the effect of her previous spell -- Guard 7 has already fallen and his body is smoking heavily, although it is difficult to tell with the Wall of Fire. The half-orc gladiator (1) seems to be smoking slightly but does not appear to be bothered ... of course, he deliberately moved to stand within the fire wall, too.

Vayine fires at the half-orc but both his arrows miss the gladiator.

Trellus attempts to dispel any magics enhancing the female gladiator. Since she is presently being gripped tightly by Gilan, it isn't possible to tell how much happened.

Grymash bellows in rage and steps forward to engage the half-orc gladiator. The double-axe hits the gladiator several times.


Flea steps close, then, and plunges her short sword into the female gladiator who is being grappled by Gilan. The lack of mobility allowed the rogue to deliver extra damage and the woman slumps, obviously dead.

++++++


The remaining were-tiger steps back 5 feet from the half-orc gladiator and swipes at the sole remaining opponent. Again, the lycanthrope is unable to hit the gladiator.

The humanoid near the breach in the wall pulls a potion from his pouch and stoops to pour it into the fallen were-tiger.

++++++


The half-orc gladiator (G1) grins maniacally steps in to close with Grymash. The gladiator must have experience dealing with enraged barbarians since the bastard sword finds a weak spot in Grymash's armor and opens a grievous wound. The second stroke is hard, too. The last stroke misses but the gladiator catches Grymash with his spiked shield.
G1 -- 1st attack hits AC 44 (threat), confirmed AC 44, 48 damage + 1 point of CON loss
G1 -- 2nd attack hits AC 27, 20 damage + 1 point of CON loss
G1 -- 3rd attack misses AC 17
G1 -- shield attack hits AC 39, 7 damage


MAP - ROUND 8

Gilan [HP: 106/106 - AC: 21/22dodge] [wildshape: polar bear] and Ciaran [HP: 80/80 - AC: 24]  3d6(1+5+5)=11 d20+9=21
Tuesday October 9th, 2007 10:43:53 PM

Gilanbear roars in anger and challenge as he drops the now dead gladiator at the feet of Flea. His large head swivels to take in the surrounding area, but he finds nothing besides the half-orc facing Grymash and that one needs no help.

Dropping to all fours he moves towards the exit that was made in the wall, but not before drawing a stroke of lightning down upon the gladiator half-orc.

[Gilan: hit: // and damage: //; Grapple: ]

[call lightning - 84 rounds, 5/9 bolts, Reflex DC 19 for half damage][11 damage vs. Half-orc]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison)  d20+9=20 d20+11=16
Tuesday October 9th, 2007 11:44:23 PM

Holy sword in hand, Flea follows the blood spattered Gilan-bear out of the arena. "This is the way to escape...I think!" she cries. The rogue keeps her wits about her and calls out what she sees to her companions.

Spot=20
Listen=16

Grymash (hp8/104, ragehp26/122, ac23, -2 Con, RAGE2, cats grace, enlarge person, air walk)  d20+16=30 d20+16=19 d20+11=31 d20+11=18 d20+11=27 d20+11=19 2d6(2+6)+15=23 2d6(5+6)+15=26 2d6(6+3)+15=24 2d6(5+5)+15=25
Tuesday October 9th, 2007 11:44:29 PM

Too enraged to realize his mortality is in grave peril, Grymash slashes on with reckless abandonment.

(same as before.
Attack1: HitAC 30. Damage 23.
Attack2: HitAC 19. Miss
Attack3: HitAC 31 threat, 18 miss, heropoint 27. x3Damage 26+24+25=75
Attack4: HitAC 19. dang it!
Total Possible Damage: 98
-1 Con per hit.
Fort Save DC 15 or die instantly from massive damage.)

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  2d4(2+2)=4
Wednesday October 10th, 2007 12:06:18 AM

The metallic armor of the half-orc gets hotter than the Sargrass at mid-day. (round 3; 4 damage)

Noone right now, and Tishe' heaves a sigh, but only for a moment. The Dragon's Tear in her chest throbs and she knows a packmate is in trouble. It is Grymash again, and he is raging and close to death. She moves so she can see the flickering form of the half-orc (AJ,22) and then concentrates on making the gladiator's day difficult.

Weaving a spell, she targets the hand-and-a-half sword doing most of the damage. (Grease Spell; Reflex DC 17 or drop weapon).

Further, Tishe' takes a deep breath and wills her own endurance to support her raging packmate. (Tishe' loses 30 hit points, provides Grymash with 10 hit points healing)

Spells
Barkskin; +3 AC; 390 rounds on Vayine
Cat's Grace; +4DEX; 64 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 53 rounds
Web: at T,7; 594 rounds
Wall of Ice: at S,5 to AB,5; 595 rounds
Wall of Ice: at AA,5 to AJ,5; 596 rounds
Heat Metal (Half-orc, Guard7) Round 3: armor is hot 2d4 damage

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Vayine 
Wednesday October 10th, 2007 12:16:45 AM

The Drow warrior looks to his brother.

"come it looks like our job is done, and the others might need us on ahead."

the drow looks over the area one last time, than rushes towards the others making their way outside.

Ayreon [AC24 - HP77/77]  d20+18=30 d20+13=32 d8+8=10 d8+8=12
Wednesday October 10th, 2007 3:28:16 AM

Ayreon witnesses the deadly blows the Half-Orc Gladiator delivers to Grymash and is worried for his safety...

"HELP GRYMASH FIRST BRO!" he shouts to his brother who plans on leaving the building!

With no clear line of sight Ayreon dashes forward towards AG29 and immediately fires two arrows at the Gladiator...

Arrow 1 hits AC30 - damage 10Hp
Arrow 2 hits AC32 - damage 12Hp
Total possible damage 22Hp's


Trellus (AC 25, 79/79 hp,Status, Magic Vestmentx2, Invisible, Neutralize Poison, Shield of Faith +3, SR20) 
Wednesday October 10th, 2007 9:08:35 AM

Witnessing the blood flying from both half-orcs, Trellus winces. "Light"

The cleric slams the potion he was holding and takes to the air, racing to get behind Gry. If the dude can hold out a few more seconds...

"I got Gry! Somebody drop that dude!" he bellows.

[Drink Fly potion. Fly 30' to AB-23, if there is room to fly over the cages, else fly to AD-24]
------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)*

Vayine 82/82 HP, AC 26 + 3 Barkskin, Neutralize Posions, Endure Elements.  d20+19=33 d20+14=27 d10+10=11 d10+10=16
Wednesday October 10th, 2007 4:48:31 PM

Seeing his packmate in trouble and hearing the words of his brother, The Drow warrior ripes his bastard sword from its sheath, slamming his bow into the quiver.

Throwing himself at the Half-orc with the sword.

"Gry step back, let the others heal you."

Attack 1 hits AC 33 for 11 damage.
attack 2 hits AC 27 for 16 damage.

End of the Fight (DM JohnP) 
Wednesday October 10th, 2007 10:47:41 PM

**** COMBAT OVER ****


Evan as Gilan and Flea thread their way between the ring of fire and the building walls, Grymash unleashes his fury on the half-orc gladiator. The gladiator falls to the ground, partly within the ring of fire. Everyone is worried about Grymash's health and were planning to do a number of actions to assist him.
DM Note - Spells / actions after Grymash's post can be considered not to have happened, if desired.

Outside the building, Flea and Gilan simply see the fleeing guards. No one else seems to be coming to stop them ... so far, anyway.

Inside, the one humanoid tends to the fallen were-tigers. The other two come from the back pens, leading some animals that had been destined for the gladiatorial pits. The animals are strangely calm, considering the fighting that has been occurring. If any member of the 'Pack were to think about it, they'd suspect either the use of magical spells or persons very skilled in dealing with animals. The animals still shy away from the flames blocking the entrance, though.

The were-tiger who is still standing looks back at his companions and shouts, "Let's get going! The rest of them will be here soon!"

The creature then turns to the 'Pack, grinning as he points to the ring of fire. "Thanks! Let's get the animals out and then we'll talk. Can you get rid of that?"

The humanoids are tending

Murdock AC: 19 HP: 35 Spells Active: Fly 
Thursday October 11th, 2007 8:45:51 AM

Murdock dismisses the ring once the fight comes to a close. He moves over to the dead gladiators. The mage's curiosity takes over as he kicks off a detect magic. Murdock ponders aloud, "What sort of magic items would make them immune to magic missles." The mage kicks the bodies to roll them over as he scans for magic and loot. A few moments is all that it takes, and then Murdock is ready to go.

Spells Active:

Fly (78 Rounds)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic*, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly*, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire*, Phantasmal Killer
(*=used)

Trellus  4d8(5+6+2+1)+7=21 d8=6 4d8(2+2+2+2)+10=18 4d8(8+6+6+2)+7=29
Thursday October 11th, 2007 10:34:43 AM

Trellus pulls out a wand as he completes his flight in behind the raging barbarian.

Landing, he immediately taps Grymash, while simultaneously trying to sooth the savage beast.
"Warp down now, Gry," he reassures his friend, "the dude's with Gargul. We're shady now."

[Cure Critical Wounds - 26 hp healed]

Hoping he's calmed Gry down enough that the half-orc won't accidentally rip his head off - I'm sure he'd be sorry afterwards -Trellus casts another healing spell.
[CCW over Divine Power - 18 hp healed]

And then hits him with the wand again.
[CCW - 29 hp healed]

"Gil, Vayine - grab up those two tough dudes. We can check their stuff later."

Trellus glances over at the were tiger.
"Where to?" he asks.

He hustles after the group as they leave.

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power*, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)*


Gilan [HP: 106/106 - AC: 21/22dodge] [wildshape: polar bear] and Ciaran [HP: 80/80 - AC: 24] 
Thursday October 11th, 2007 2:25:16 PM

Gilanbear comes to a stop and then turns around as he hears the orders from Trellus. Though it is hard to tell he can understand in this form, though communication is limited. He comes back and without a thought, grabs the body of the woman gladiator in his teeth and starts to drag her off...the weapons he leaves to someone else.

Ciaran continues to stay near Tishe' and watch over her. His brother is safe though and that is enough for him. Even shapeshifted he can recognize him easily, by smell.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Ayreon 
Thursday October 11th, 2007 2:52:59 PM

When the battle comes to a sudden end Ayreon gazes at Grymash with awe. That Half-Orc sure is an amasing fighter!!

The gladiators are being dragged outside and Gry is taken care for. Ayreon quickly checks if he can help freeing the animals and then walks outside. His bow still readied to fire at any guard that wants to give it a second try.

Vayine 
Thursday October 11th, 2007 8:54:27 PM

Vayine Sheaths his sword and nods at the suggestion.

Vayine grabs the Female gladiator, and puts the corpse over his shoulder. Looking to Gil

"I can help you carry the half-orc."

IF Gil changes back into human form, or carries half of the half-orc than Vayine will grab the other and help carry the body, otherwise the Drow will drag the corpse along with the group.

Grymash (hp91/104, ac24, -2 Con,, cats grace, enlarge person, air walk) 
Thursday October 11th, 2007 10:55:04 PM

Sweat pours off Grymash as he warps down from the rush of battle. The blood slathered across his body feels refreshing. All except his own blood which is still hot to the touch. Turning to Trellus, the barbarian cleric says in a low guttural tone, "Yeesss ... yess, da soul be wit Gargul, but da body belongs ta Gry!" With that being said, he puts away his double axe, gathers up the gladiator's weapon. He then takes hold of the fallen warrior's ankle and drags him out of the building.

Before going too far, Grymash halts and looks back at his friend as if suddenly remembering who he was again, "Thanks for da feel gute."

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  2d4(4+3)=7 d20+8=26
Thursday October 11th, 2007 11:18:27 PM

(ooc: knowing the opponent drops and Trellus is on the way, Tishe' will not use the Dragon's Tear or the Grease spell. She has still moved around to see better.)(Spot: 26)

Keeping watch outside until the others are able to come, Tishe' weaves the ability to detect invisible opponents (See Invisible) and continues to guard the entrance with her Staff of Ice.

The half-orc continues to sizzle. (7 damage)

Spells
Barkskin; +3 AC; 389 rounds on Vayine
Cat's Grace; +4DEX; 63 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 52 rounds
Web: at T,7; 593 rounds
Wall of Ice: at S,5 to AB,5; 594 rounds
Wall of Ice: at AA,5 to AJ,5; 595 rounds
Heat Metal (Half-orc, Guard7) Round 5: armor is hot 2d4 damage

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Beating Feet (DM JohnP) 
Thursday October 11th, 2007 11:36:01 PM

Murdock dismisses his spell and moves to examine the fallen gladiators. A moment's concentration is all that the mage needs to cast Detect Magic spell to scan for enchanged devices .... and it's sort of interesting. As expected the guards have nothing of interest but the gladiators appear to have been carrying some interesting things.
DM Note - Loot list below

As everyone else is preparing to leave, Trellus heals Grymash so that the half-orc is nearly mended. It's a moment before Gry is well enough to drag the half-orc gladiator from the building.

Vayine and Gilan combie to drag the body of the woman gladiator from the building. Ayreon has moved outside to scan for more opponents, but he doesn't see anyone approaching.

Once everyone is outside, Trellus asks the were-tigers which way to go. The first were-tiger waves towards a pat of flattened grass that leads into the plains, away from Keevis's establishment.

"That way for now ... we'll make time before they start chasing us! We'll go from there!"

The were-tigers and humanoids lead and coax the animals through the gaping hole in the wall now that Murdock's spell is ended. As the were-tiger was speaking, the humanoids had started moving the animals towards the indicated path.

Loot list - Woman
Belt (moderate)
Bracers (moderate)
Gloves (moderate)
Kukri
Kukri
Necklace (moderate)
Ring (faint)
Ring (faint)

Loot List - Half-orc
Amulet (moderate)
Bastard sword (moderate)
Half-plate armor (strong)
Ring (faint)
Shield (faint)

Flea  d20+9=17 d20+11=20 d20+13=30
Thursday October 11th, 2007 11:47:55 PM

The rogue surveys the augmented group. "No one would dare to take us on now!" she squeeks excitedly, "we're an army! A Sargrass army!"

Flea trots ahead of the group in the direction of the flattened grass. Despite her excitement, she keeps a lookout for the party.

Spot=17
Listen=20
Search/Detect Traps=30

The rogue is keen to avoid any traps, like hidden pits or other such impedements.

Murdock AC: 19 HP: 35 Spells Active: Fly 
Friday October 12th, 2007 9:35:05 AM

The mage floats and bobs along just above the ground until the fly spell leaves. Making haste to travel with the group. Now that they are free of Kreevis's clutches, it will be interesting to see were the hands of fate lead them to next.

Spells Active:

Fly (78 Rounds)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic*, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly*, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire*, Phantasmal Killer
(*=used)

/ooc: I deleted Vayine's duplicate post. Looks like it was a script error as the second post was identical to the first and made 2 seconds after the original. -SteveHaviland


Vayine 
Friday October 12th, 2007 1:23:48 PM

Seeing the others starting to move on, Vayine asks

"Do you strip them of the magical items or carry the corpses?"

If the Party strips the corpses Vayine will offer his haversack to carry most of the items, assuring the others that he has no intention of keeping the things for himself.

(Vayine has a Hewards Handy Haversack that should be able to carry all of the possessions and a Quiver of ELonna that can carry the weapons, All can be debated over later.)

If the party opts to carry the bodies Vayine will continue as he was perviously

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  d20+8=13
Friday October 12th, 2007 9:56:08 PM

Tishe' dismisses the Heat Metal spell, allowing the half-orc gladiator to cool and be able to be stripped. She is more than ready to weave a quick path through the Sargrass to get as far away as possible from the gladiator pits.

She keeps a lookout for pursuit and attackers with her {b]See Invisible[/b] spell.(Spot:13)

Spells
Barkskin; +3 AC; 388 rounds on Vayine
Cat's Grace; +4DEX; 62 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 51 rounds
Web: at T,7; 592 rounds
Wall of Ice: at S,5 to AB,5; 593 rounds
Wall of Ice: at AA,5 to AJ,5; 594 rounds
See Invisible: 60 minutes

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Gilan [HP: 106/106 - AC: 21/22dodge] [wildshape: polar bear] and Ciaran [HP: 80/80 - AC: 24] 
Saturday October 13th, 2007 5:20:28 PM

Gilanbear does not take the time to answer as he continues to help in dragging the woman away with him. If they must take the stuff from them, at least they can do it from the cover of the grass. He does not slow or make any other movements to stop and wait.

Ciaran continues to stay near Tishe' and be her personal guard. Though he does watch the whole group, the building they are leaving and those kitties.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

On the Run (DM JohnP) 
Saturday October 13th, 2007 10:31:42 PM

After Tishe' dismisses her spell, the party takes a moment to remove the items of interest from the two bodies. Then, dumping the corpses unceremoniously, the 'Pack follow the were-tigers and animals into the grass. The path looks to have been trampled by several large animals but there is no sign of where they went.

As they move, Gilan and others look back for signs of pursuit. When the 'Pack are about to enter the grass, there is no sign of anyone following them. The path through the grass twists and turns, so it's not possibly to see too far behind.

After running for just under 30 minutes, the were-tigers slow and stop to speak with the 'Pack. They seem to be suffering from their wounds but are excited about successfully raiding the gladiatorial pits.

"Whoa! Thanks ... thanks for helping us. The guy there, he's been hiring hunters and othes to take animals for the fights ... we wanted to get them out. Close though, if it hadn't been for you. But, now it's time to split up ... make it harder, if they want to chase us."

"Ahhh ... do you know of a safe place for the animals?"


Ayreon 
Sunday October 14th, 2007 12:22:29 PM

Ayreon never likes to be on the run but he has been since he and his brother left home...
His longbow is again on his back and he easily follows the rest. Again he follows the lead of the Bloodpack but while running he has a smile on his face... looks like they'll get a lot of fun if they hang around with this group!


Trellus 
Sunday October 14th, 2007 12:58:52 PM

Trellus pushes his way through the Grass with the rest of the group.
"Keep an eye up top," he pants. "If they come, they'll use a ship."

When the tiger-dude suggests splitting up, the cleric nods. The question about where to take the animals is a stunner, though.
"You never planned what to do with them after?" he asks incredulously.

Splitting up might be a totally shady idea, after all, he tells himself.
Trellus gives Gilan a look -
"Flor?" he asks cryptically - not sure if its a good idea to give these dudes the druid's location.

ADM Steven 
Monday October 15th, 2007 7:45:19 AM

Posting report will be here on tuesday.

Also I will be posting the DM posts this week. Since I work in a different time zone not everyone will have posted if I post today so it's likely the first DM post this week will be here early tuesday morning. In that case I will see to an earily morning saturday post as well.

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison) 
Monday October 15th, 2007 11:53:09 AM

The plain-faced girl looks up surprised. "Split apart? But how will we find each other again? It looks like we both need allies and weaved a pretty good pick back there. How will we cross threads again if we run apart in the 'grass?"

Nevertheless, who better to take care of animals than Flor and Faun? Tishe' nods at Trellus' question; the animals would be best with the druids.

Spells
Barkskin; +3 AC; 88 rounds on Vayine
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
See Invisible: 30 minutes

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel}

Vayine 
Monday October 15th, 2007 4:47:06 PM

The Drow warrior stands silently, as the group talks, he agrees with the were-tigers assesment of the situation but also fears that splitting up will weaken the group as a whole, should the gladiators track one party down.

Having not been on the surface that long, he decides to stay quite and let his companions make the choice.

Murdock 
Monday October 15th, 2007 8:37:03 PM

The drow calmly listens to the situation. His vice-like intelligence wrestling with the problem. "I can travel the fastest of anyone here." the drow says mattter-of-factly. "I will take the animals to Flor and Faun, and then meet back up with the pack in a day or so. I have my ways of finding all of you if the need arises. Shall I take them while the pack continues on?"

(ooc: Murdock has two scrolls of teleport. -SteveH)

Gilan and Ciaran 
Monday October 15th, 2007 9:49:26 PM

Gilan can see that he is going to be needing his ability to speak if he plans to communicate right now. As his bones pop and stretch to fit his human form he finally stretches when it is complete. "I think that Flor would have no problems with it and it might help Faun out as well." He glances around and then shrugs his shoulders. "She is a Shapeshifter after all and animals are her passion."

He glances to Trellus and shrugs his shoulders as suggestions are made. "It would take them a weeks worth of travel to get to the grove and we would need to point them in the right direction." He glances to the weretigers and humanoids. "They could just as easily miss the grove and they would be forced to go almost back the same way we have come."

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Split up or stick together?! (ADM StevenVdB) 
Tuesday October 16th, 2007 3:10:08 AM

It quickly becomes obvious to Trellus that these Were-Tigers hadn't given their escape with all the animals much thought and he also realises that hadn't the Bloodpack been there these folk would never have survived in the Gladiator dome. Apparently they weren't aware of the strength of the guards and mainly the strength of the Gladiators themselves!

And now it even turns out they have no way to go either!!

Ayreon and Vayine both remain in theback letting the more experienced Bloodpack members decide how to continue and where to send the animals.

The Druid Grove seems to be a good solution to all but question is how to give directions to the Were-Tigers. Or should they delay their own plans to go back to Flor and Faun?

Tishe' doesn't like the idea of splitting up but Murdock has a plan to teleport the whole lot to the Druid Grove and teleport back to the Bloodpack. He has his own ways to find the Pack back... but it would still require the group to split up... Something no one seems to consider a good idea. Gilan makes it clear that even with good directions it's likely they will never find the grove alone...

Looking back to where you came from you realise an easy to follow trail has been left behind. Lingering here much longer sounds even worse than splitting up! Time to make decisions! (make listen checks)

ADM StevenVdB : Posting Record Game 10 
Tuesday October 16th, 2007 3:25:52 AM

Posting Report for Game 10 for the week of October 8 - October 14

Name - MTWTFSS - #posts
DM JohnP - -XXX-X- - 4
Trellus - X-XX--X - 4
Tishe - X-XXX-- - 4
Gilan - XX-X-X- - 4
Grymash - -2-X--- - 3
Flea - -2-X--- - 3
Murdock - X--XX-- - 3
Vayine - X-2XX-- - 5
Ayreon - X-XX--X - 4

[X = post, - = no post, 2 = 2 posts]

Weekly summary: The End of the Fight!!
The Battle soon comes to and end. First the female Gladiator sinks to the ground critically wounded by arrows and slain by Gilanbear. But it almost ends bad for Grymash who is battered pretty badly by the Half-Orc gladiator but still the enraged Grymash manages to concentrate and with a few incredible blows the Half-Orc Gladiator falls to the ground. Blood spatters all around and drips from Grymash's double axe... the fight is over...

Quickly the group picks up the most important belongings from the gladiators and the fallen Were-Tiger and then everyone runs from the wicked gladiator dome into the sargrass.

But now?!? Where to?? Looks like the were-tigers were ill prepared and have no place to go...

Ayreon 
Tuesday October 16th, 2007 10:15:46 AM

Ayreon listens to the group debating where to go next but is somewhat worried to waste time like this. "We ought to get going..." he says to the group.

He has picked up a few names he hasn't heard of. Flor and Faun sound like friendly people and that Faun person appanrently is a shape shifter. Ayreon has heard of such people but has never encountered one himself. Should be interesting. But where are these folk to be found and how does the Bloodpack know them?

Regardless what the group decides Ayreon makes sure to walk next to someone who can tell him who Flor and Faun are...


Vayine 
Tuesday October 16th, 2007 12:09:59 PM

The two people that are constantly mentioned in the groups converstation peaks the Drows curiousity. He knows now is not the time for questions but maybe later.



Trellus  d20+10=20
Tuesday October 16th, 2007 3:33:13 PM

Trellus sighs - "Light" - and rubs the back of his head. This was not in the plan.

"Oh well," he responds with a shrug, "if we ain't used to new threads coming in by now, we never will be. We head for Flor and Faun. All of us. Gilan, lead the way."

As the group heads off, the blond man falls back to Grymash, Vayine, and Ayreon.
"You dudes watch our backs. No way are we gonna lose or outrun Keevis' boys, so keep an eye out. They'll be coming."

Trellus heads off with the group, keeping an ear out for pursuit.
[Listen 20]

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  d20+8=24 d20+8=22
Tuesday October 16th, 2007 3:43:48 PM

"Shady", she responds to the decision, and Tishe' is off, easily moving through the tall Sargrass with Tacia on her heels. "You Tiger-taurs need to stay with us until you get a better plan. The other option of course is to wait for Keevis and the gladiators to arrive..." The brown-eyed woman doesn't finish that sentence.

During the move away from the gladiators, Tishe' notices the trail the group is leaving and wonders. "Murdock, you wouldn't have any illusions that could mask our trail, do you? I don't have anything prepared that would help."

She still keeps her eyes and ears peeled for any evidence of opponents. (Listen:24, Spot:22)

Spells
Barkskin; +3 AC; 88 rounds on Vayine
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
See Invisible: 30 minutes

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}


Flea 
Tuesday October 16th, 2007 6:22:07 PM

"But...but...but..." says Flea struggling to be heard, "but where did these animals come from in the the first place?"

The rogue turns to the male druid, and pulling on his garment asks, "can you talk to them? The animals, I mean? Can you ask them where they are from and where they want to go?"

Flea will follow the party, using the magic of her boots to keep up to their pace. Hopefully she won't be left behind.



Murdock 
Tuesday October 16th, 2007 9:14:30 PM

The drow wizard shakes his head, frustrated that his plan was completely ignored. The drow's customary gloomy mood starts to settle back over him as the heat of the Sargrass bears down on his body.

When Tishe' ask he questions, the dark elf says, "No.. no.. I don't, I've nothing that will let us pass without a trace."

It is clear that the heat of the Sargrass is starting to irritate the drow, and he finally speaks up, asking if anyone is able to provide him with some protection from the heat.

Gilan and Ciaran 
Tuesday October 16th, 2007 10:59:38 PM

Gilan holds up his hands to forstall everything and then he turns to Trellus. "I know that you do not like the idea of splitting up...but Murdock knows area that is needed to get too and his spell would be much faster." He glances to all the animals and then looks to Tishe', not for sure if he let her borrow his speak with animals wand or not. Depending he will use it to speak to the animals and get a sense of were they would like to go...though he doubts they can get them back to their original homes. He uses this time to let Trellus mull over the idea of teleportation.

When he has a chance he looks to Murdock and cocks his head to the side, a move much like his wolf brother. "Can you take all the animals and the others." He is not refering to the pack but to the humaniods and weretigers. Without a thought he also taps Murdock with a wand that he pulls out of a pouch at his side. "That will protect you from the heat."

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

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