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Meeting where Max make make an offer.


The Meeting [DM Glenn] 
Friday September 28th, 2007 10:44:34 AM

[FYI: Knowledge check of DC10 or less can be made untrained by anyone using just their Int bonus.]

[OOC: Kendry -- Thanks - Sister Leska & Brother Nalfein normally run the shop. Where is the Toy Shoppe located in Angel Springs?]

Everyone eventually agrees with keeping the meeting at the Glassy Glaze Tavern, and the group heads out in time for their meeting. The Glassy Glaze Tavern is a large old tavern maintained just inside the Trader Gate. It's the first place inside the city to get a drink and it caters to both large and small customers. It's a cut above the dock taverns, primarily its customers are merchants and traders. It's best known for the dark larger beer.

As the group approaches, the see the two story stone structure that houses the Tavern. It's been dark for a few hours and the time is a little past Eight. Light shines out the colorful windows of the and the entrance way is well lit. A few ponies, riding dogs and one large horse are tied to the hitching post outside. They watch with board disinterest as you approach. Music from some type of string instrument can be heard coming from within. You have a few moments while outside to cast any spells or other preparations you wish to make.

Stepping up and entering through the large double doors, the group is blinded by the bright light for just a moments as your eyes adjust. Glancing around you see the large common room with lots of chairs and tables. There are two fireplaces on opposite walls with blazing fires and a small stage with a young human female playing a lute quite nicely. About half the tables are occupied. Most of the ones near the stage seem to be listing to the music. The ones farther back are more interested in their food, drinks or business dealings. To the left opposite the stage is the bar with doors leading to what must be the kitchen. There is also a stairway leading up to the second level balcony area where there are more private tables. The common area on the first floor opens up into the second floor area forming an atrium with the second floor balcony surrounding it. The patrons seem to be a mix of races. Over half are Halflings, but there are humans, elves, gnomes, and even a few dwarfs. The bartender is a big human, but there are several busy halflings running around delivering drinks and food.

Spot Check DC10 Highlight to display spoiler: {The boy who delivered the message is sitting at the end of bar eat a bowl of stew.}
Spot Check DC15 Highlight to display spoiler: {You catch the boy looking up and spotting your group. He quickly glances towards a private table on the balcony where three Halflings sit. One is a large halfing he eating a large plate of food and talking. The other two looks to be well muscled Halflings use to doing rough work.}
Spot Check DC25 Highlight to display spoiler: {Not only do you spot the three Halflings your sure are the ones your meeting, but you don't spot any obvious associates sitting elsewhere.}

After a few moments, one of the Halfling staff comes over with a friendly smile she asks, "Greetings, sit where ever you like. Can I get you something to drink?"

Tobias  d20+6=26
Friday September 28th, 2007 11:25:05 AM

Tobias has a good look around the tavern to scope out who is here. He spots the sorts that he believes are the ones they're here to meet. And, is pretty sure there are only 3 of them here in the tavern... He motions over to their table for those in the group that haven't necessarily spotted them yet.

When the waitress comes over, Tobias orders up an ale.

Spot: 26 (nat 20)

Kendry  d20+3=19 d20+11=26
Friday September 28th, 2007 8:28:55 PM

Spot 19 (+2 from Tobias' assistance = 21)

"Ah, yes," Kendry nods at Tobias' direction.

To the waitress, he says, "Two pitchers of your house lager, and... eleven cups, up there," he points with his chin to the balcony where wait the three halflings. He hands her five gold pieces. "Fresh bread and good cheese, some cold cuts would be nice to go with that."

He finds the stairs and heads up to the table. "H'lo, fellows. Thanks for the invitation." He looks to see whether it might make sense to pull up another table, or if the one the three share is large enough for ten halflings.

"I'm Kendry. Mind if we join you?" [Diplomacy 26]

[Map info for DM: The Winwood Toy & Music Shoppe is just to the west of the capital "R" where 'East Springs Road' is written on the Angel Springs map. The shop opens onto East Springs Road. Behind the room open to the public are a couple of offices, a few storage rooms, two small music practice rooms, a bath, two water closets; upstairs are a family room, a den, and some bedrooms, closets & a kitchen, plus a medium-sized sound-proofed room for group music practice. There is a back door down a hallway that exits into the marketplace. Oh, and as one comes in to the toy & music shop - toys are mostly on the left side, and musical instruments on the right side.]

Airin and Fioni  d20+8=15 d20+2=19 d20+7=25
Saturday September 29th, 2007 11:09:35 AM

Hand in hand Airin walks into the Inn with Kendry. She immediately spots the three halflings sitting at the table on the balcony. She's a bit worried that it might be a trap but can't see anyone else... but they might be hiding.

"Careful love, this might be a trap," Airin whispers to Kendry.

She follows Tobias and Kendry up to the Balcony and allows the others to sit and talk with these three halflings. Airin stands close to the table able to hear everything but as usual she won't meddle in the discussions.

Instead she takes out her bastard sword, a piece of canvas and a stone to sharpen the blade. While the others talk she first sharpens her blade till it can cut paper and then begins to polish the blade.

During her work on her Bastard Sword Airin keeps an eye on the three halflings...

Sense Motive : 19 (are they speaking truth?)
Appraise : 25 (observe their gear and weaponry)

By the time she finishes on her blade she expects the talkings to be over and to have a good idea of their strength...

If not... she'll take care of her crossbow and daggers :-)

Fickle  d20=16
Sunday September 30th, 2007 9:54:23 AM

Fickle enters the Tavern, Looks around for a place to sit, He look up and spot the boy serving a halfling a plate of food and two big halflings. then the boy looks toward their direction.

But Fickle says nothing for now, he'll wait a little while. "Bartender! Ale for me'z and my'z Friends HERE!"

Selithe 
Sunday September 30th, 2007 9:17:38 PM

Selithe walks in with the rest of her friends and family. She doesn't bother trying to spot the people they came to see since they are pointed out by others of the group. She can't help but sigh inwardly as she wonders what type of trouble this might bring about. With a shrug she moves to follow her brother and the others to where the halflings they came to meet are.

Dwight  d20+3=13
Monday October 1st, 2007 8:49:15 AM

Dwight sees the boys and looks where Podo directs. He tries to determine if he recognizes them, but is interuppted by the hostess before he concludes he does not.

"I'll take whatever you have that flames, I like it hot," he smiles.

He then moves with the group upstairs towards the trio. (Did they spot the party the moment we walked in?)

Julian (by Anthony)  d20=9
Monday October 1st, 2007 8:51:40 AM

Julian wonders if his badger is within earshot should he whistle for it. Otherwise he follows the other's lead feeling this is more a conversation than a fight: FOR NOW.

spot: 9+few. Julian also sees the group with Podo's help and considers that fighting is in their favor in numbers.

Fickle 
Monday October 1st, 2007 9:18:33 AM

Fickle watches as the Barkeeper give the Flaming Drink to Dwight, "I'll have one of those, Please'z" He wait's for the drink to be served.

Tavern meeting (DM Glenn)  d20+10=26
Monday October 1st, 2007 11:20:49 AM

Sharp eyed Tobias quickly spots the group they are to meet and that they don't seem to have any additional support hidden in the crowd. {OOC: Good Roll!}

Kendry spots the ones they are to meet. Ordering drinks and food he heads upstairs to meet them in a very likable manner.

Holding Kendry's hand, Airin spots the three. She cautions Kendry as they move to the meeting.

Letting the others take the lead for now, Selithe follows them to the meeting.

Dwight eyes the three trying to recognize them, but he doesn't recall ever seeing them before. After ordering a flaming drink, he heads up stairs with the rest.

Fickle is quick enough to catch the boy's glance to the trio you are to meet. He also orders a few ales, but changes his mind when Dwight orders a flaming drink to get the same thing.

Wondering about his badger, Julian spots the three and is pretty sure of the outcome if it comes to a fight.

The female halfling who greeted you at the door, nods as you give her your orders. "Right, two pitchers of house lager, bread, cheese, cold cuts, and two flaming gnomes! Be right up, but you're going to have to leave the zoo outside -- them's the rules," she says politely indicating any dogs, wolves, ponies or badgers that happen to follow the group inside. She didn't seem to include Fioni as part of the zoo.

As the group heads upstairs and nears the table with the trio of halflings, you get a better look at them and they you. The table is large enough to accommodate all of you. The two henchmen stand up flanking their boss who looks up from his mostly finished plate of food. On the boss's left is a wirey halfling fellow in loose fitting robes. He has an impressive tattoo going down his right arm, and he seems to be armed with only a dagger and light crossbow. He appears calm and at peace. The one on the right is actually a female halfling with a wild look about her. She has chainmail armor, a darkwood shield and a warhammer at her side. Her steely glaze washes over the group as she sizes each of you up. (Roll verses intimidation {d20+cha adj+level} DC 26 or feel intimidated by her.) The Boss is wearing some leather armor, and a fancy rapier handle can be seen at his side.

Smiling the boss motions to the table chairs, speaking with a city accent. "It is good that your are prompt, I really would have hated having to track you down. You can call me Max, these are my associates Zen and Barb. Youz are probably wondering why I called you here for a meeting?" He pauses and glances around at the party.

Remaining standing, Airin chooses this time to draw her bastard sword for cleaning.

Immediately, Barb draws her warhammer and Zen has his crossbow raised ready to fire. The Boss looking displeased speaks up, "I had hope, I would be dealing with a group of intelligent heroes from what your friends and neighbors said. Not a gang of hoodlums. It would be very wise to listen to my more than fair offer first."

About this time, the female halfling who took your orders is bringing a large tray with food, two icey pitchers and two flaming drinks in tall glasses. Seeing the tension with drawn weapons she speaks up, "There is no fighting on the tavern! Them's the rules." She serves the goods and heads back down stairs.

Airin proceeds to clean her sword while keeping an eye on the conversation trying to read their motives.

Still looking less than pleased, Max motions to his two henchmen and they relax a bit. He continues. "Now then, I have been contracted to negotiate the return of several items you took from a certain necromancer. Primarily two books and one pet. Do you still having them?" He waits to see how you react.

Airin only Highlight to display spoiler: {A quick appraisal of their gear reveal that they can afford good quality items. Barb's Darkwood Shield, Chain armor, and Warhammer are all masterworks. As is Max's leather armor and weapons, and what few weapons Zen has. So far, Max seems to be speaking the truth. (keep rolling)}

Tobias  d20+6=12
Monday October 1st, 2007 11:40:29 AM

Tobias keeps an eye on Zen, making sure he doesn't make a move to use his crossbow. He rests his hand on a short sword's pommel, but doesn't draw it, even when they draw theirs. He doesn't respond to Max's question about he necromancer's items. Instead waiting to see if Kendry can do some fast talking out of this situation.

Intimidation check: 12

Airin and Fioni  d20+1=13 d20+2=21
Monday October 1st, 2007 1:15:12 PM

(Intimidation check : 13)

Airin stops cleaning her sword as she gazes the female halfling. She sure looks intimidating to the frail looking Airin.

"Chill out friends... I was just going to clean the leftovers from a manticore... Who's jumpy here?!?" she whispers loud enough so all can hear.

When the talking comes to the delicate matter of the Necromancer Airin is at guard but does nothing yet. She waits to see the outcome...

Meanwhile she continues to observe Max and also keeps an eye on both henchmen.

Sense Motive: 21

Steven ooc 
Monday October 1st, 2007 1:16:38 PM

I'll make the posting report tomorrow moring. Had a rough day and am too tired.

Kendry  d20+10=30 d20+4=18 d20+11=31
Monday October 1st, 2007 6:23:57 PM

"Max, Zen, Barb," Kendry replies to the names given.

As Airin pulls forth her sword, eliciting a quick reaction from their counterparts, Kendry gives a bemused smile, looking down and shaking his head.

[Intimidation save: 30, nat 20]

"Please forgive my beloved her habit. She'll take advantage of whatever chance she has to keep her gear in shape. Hon - out of courtesy to these folks, maybe we can save that for another time?"

On the other hand, he is pleased that she mentioned the cleaning of the manticore bits. Her quiet words help build the group's stature. He'll save the compliments for his own for later, however. He also leaves it to them as to whether they choose to offer their names.

"Nice warhammer, Barb," he remarks pleasantly. "I'd wager it has been the author of a headache or two in its time, and more."

Kendry turns his full attention to Max after this kerfuffle. "Books? A pet?" he responds. "What name does the necromancer you represent go by? What kind of pet is missing? I'll have to admit, I'm not too partial to the sort of work that necromancers do. But it can be a shame for a person to be parted from his or her pet - especially if they are deserving of each other. Is this necromancer human, or something other?"

Then he adds, "Oh, and you have us at a bit of a disadvantage, I'm afraid. You know where we are from. What part of the Wold would you all hail from, if you don't mind my inquiry?"

[Sense motive, 18. Diplomacy: 31!]

ADM StevenVdB : Posting Record Game 13 
Tuesday October 2nd, 2007 3:49:49 AM

Posting Report for Game 13 for the week of September 24 - September 30

DM Glenn : MTWTF-- 5
Dwight: M-W-F-- 3
Fickle: -TWTF-S 5
Podo: -TW2--- 4
Selithe: MTWT--S 5
Kendry: -T-T2-- 4
Tobias: MTWTF-- 5
Airin: MTW-FS- 5
Julian: M-2T--- 4

Weekly Summary: Meeting a nosey fellow...
As soon as the group gets back a note is delivered to them asking them to come to meet someone in the Inn. Must be the nosey fellow!
Plans are made how to meet the guy but in the end the entire group and companions goes to the rendevous...
With a friendly smile they are invited to share a drink with a small group they have never seen before.

Fickle  d20+4=20
Tuesday October 2nd, 2007 7:48:11 AM

Fickle is happy for once, happy to see a flaming Ghomish. He's heard a lot bouth this drink, now he has one.

He looks up toward the Female standing next to Max, sohe takes a big gulp of the famus drink?? Cough twice?? Then downs the rest of the drink. "HI! Pretty Barb!" Then slops under the Table ! Drunk!

Intimidation - 20 FAILED.

Julian (By Anthony)  d20=15
Tuesday October 2nd, 2007 9:48:32 AM

Julian feels Barb can more than handle herself (intimidation: 15+2+5=22 Fail) one on one, but refuses to give into the impulse to cower.

----

When the situation arises, Julian with hand on sword hilts but refrains from pulling them out. AFter all the hostess said no fighting.

He remains standing in case the others choose not to follow the hostess' rule.

Dwight  d20=16 d20+3=21
Tuesday October 2nd, 2007 9:52:38 AM

Dwight feels (intimidate: failed) Barb will smash him into a pancake given the chance and sits on the far side of the table from her.

As the tension arises and then dwindles, Dwight again looks around the tavern from his aerial view. He first looks to the boy and then to see if others are taking any vested interest. (Spot: 21)

With his flaming gnome in hand, he listens but does not drink. He waits for their response given Kendry's inquiries.

Barb the Intimidating (DM Glenn)  d20+8=9 d20+11=28 d20+9=23 d20+12=13
Tuesday October 2nd, 2007 10:30:18 AM

Tobias keeps an eye on Zen, hoping Kendry can do some fast talking.

Feeling everyone's looking with her sword out, Airin quietly suggests everyone to chill. She still keeps a close eye on the trio.

Smiling at the flaming Gnomish drink, Fickle sees the glaring Barb with her shiny warhammner. He quickly gulps down the drink only to slip under the table when hit with its effects. (Fort save DC18 vs being drunk -1ac, -1tohit, -1saves)

Neither Julian nor Dwight seem inclined to mess with Barb. Both refrain from further provoking actions. Dwight glances around the tavern. The boy seems to glance up from time to time and the server goes up to tell the bartender something. He glances your way, but continues working.

Everyone seems to be intimidated by Barb, except the silver tongued Kendry. He quickly steps in with his soothing manners and honey soaked words defusing the tensions on both sides. After which all drawn weapons are noticeably lowered. Playing it cool, Kendry questions Max about the books, the pet, what the necromancer's name is and where Max is from. {Good rolls! Also, I rolled a bluff of 23 for Kendry)

Barb seems to dismiss all the others as beneath her, but gives a slight nod to Kendry. She is still holding her warhammer at her side.

Max smiles as Kendry talks, then he replies back to the bard, "You I like, Kendry isn't it? If you every decided to leave this quaint rual town from say Plateau City, I sure we could use someone of your talents." Taking a moment to size Kendry's words up, Max continues, "Are you sure you do not known anything about some books and a homunculus taken from a necromancer somewhere in the Red Hills? It would be unfortunate if Flavius had to send an army of zombies here to look for the books and his pet. It would wise to give them to me, and I will see that they are returned to him safely thereby avoiding any unpleasantness."

Zen is keeping an eye on everyone, but he has lowered his cross bow to his side.

Both Kendry and Airin can tell that Max is unsure about whether Kendry is being truthful. Both can tell that Max is a professional when it comes to this type of parley and that he won't let his like or dislike of the other side get in the way of his goals.

Kendry and Airin and anyone else with Sense Motive DC18 Highlight to display spoiler: {Max is bluffing about the zombie army.}

Sense Motive DC28 Highlight to display spoiler: {Max is not being totally honest! He is working some angle for himself.}

Tobias  d20+1=4
Tuesday October 2nd, 2007 11:54:08 AM

Tobias keeps a vigilant eye on Zen while the discussion continues... He gives a half-smile at Kendry's smooth delivery in getting Max involved and talking... But, he's not sure how this could possibly end well, without giving them what they want.

Sense Motive: 4

Kendry contra Max  d20+11=21 d20+9=25 d20+4=13
Tuesday October 2nd, 2007 4:40:25 PM

[Note: It's hard to discern a lie when a lie has not been told. Kendry has so far been asking questions. He is trying to gain information. And he has neither confirmed nor denied anything so far. Let's see how long this holds.]

"Well, that is right kind of you, Max. I rather like you, too. Seem to be a man of some substance, some savvy," he compliments their leader.

He turns to Zen for a moment as the halfling lowers his crossbow. "Are you a monk? You seem to have a... centeredness about you, Zen. You and my good cousin here," he says, nodding in Podo's direction, "might find a thing or two in common." Again, he leaves it to his friends and family as to whether they want to offer their names - although, judging by what has so far been revealed by these folks, they likely already have most of the names of the party members.

As the threat of invading undead is mentioned, Kendry's eyes go wide. "An army of zombies, eh? This... Flavius? would do that for us?" he asks with an air of wonder and apparent appreciation. "He must really miss his houndunculus," Kendry comments with sympathy, while suggesting a dog-like version of the necromancer's familiar. "And I'm sure our people would be amazed at such an exercise and show. Some of our local butchers, in particular, would likely enjoy the exercise. Could make for some interesting stories and songs, I'm sure."

Thinking it might not hurt to insert a little levity into the negotiations, he asks, "Are they any good as fertilizer?" Taking on the dry drawl of a local farmer, Kendry says, "Ayup. Them carrots and peas really shot up, sweet and tasty, after we added them ground up zombie butts to the garden."

He waggles his eyebrows a bit as he takes a slurp from the ale the waitress brought up.

Switching back to his own voice, he says, "Well, I'm sure we can do some looking around. What kind of reward is available for the return of these items? What titles is he missing, anyhow?" Again, he probes to discern the depth of Max's knowledge. [And here, if not lieing, Kendry may at least be dissembling - asking questions to which he already knows some answers - yet sometimes asking about something you know helps you to understand even more about it - or at least to know more about the person you ask.]

Then, switching tacks, he asks, "And, while we're at it - what was it that persuaded you to put in with a necromancer? They are generally of an evil bent, right? Especially the ones with humbukuli," he mispronounces the construct's designation again, "as their little friends. Fiends? Familiars."

What defense might Max come up with to associate with a producer of undead? Kendry thinks to himself that these three could turn to grim foes on the one hand, or, possibly, become their friends. And if not friends, still, they may be allies of sorts in the near or distant future. How will this play out?

[Diplomacy: 21. Bluff: 25. Discern motives: 13]

Selithe  d20+2=14 d20+2=12 d20=8
Tuesday October 2nd, 2007 7:33:53 PM

(Sorry for missing a post. Still getting use to our new DM's posting schedule.)

Selithe watches the going on's and frowns some at the idea of a army of zombies. Being a wizardess she doesn't know if the necro could do it but then again that isn't her field of studies either. Either way she looks to the others and thinks of the damage undead would do to the town.

Selithe can't help but say something though, "No offense to you and your friends here but if these items are found then how do we know that you won't do something to profit yourself and leave this place and us with a horde of nasties and a pee'od necro? I don't mind helping look for these objects but would hate to see this town in any trouble you see. I work with more garantees then chance inless gambling. An there are some gambles that even a gambler would turn down you know."

(Sense Motive:14 Spot:12 Listen:8)

Fickle  d20+4=22
Wednesday October 3rd, 2007 9:32:20 AM

"Yieps! The floor kick me?? Did you see that'z" He takes a good look at Max, "Me'z think You are Not telling the whole trouth!! Some thing Missing there, BUT missies with the cute hammer is Pretty! Want a green Flaming Ghomish?? It will Put Curl'z in you pretty Hair??" Fickle tells the lady with the hammer.

Bluff vs Bluff (DM Glenn)  d20+3=6 d20+8=17 d20+12=14 d20+11=22 d20+16=26 d20+11=25
Wednesday October 3rd, 2007 10:38:00 AM

While Kendry and Max talk, Barb glances at Airin with clear distaste, "Get a clue doll face, a real warrior would have cleaned the blade before sheathing it."

Zen ignores Kendry's remarks as he glances around at the other gathered around the table shaking his head at the apparently drunken Fickle. Next his gaze settles on Tobias, the quite Zen notes the good chain shirt and pair of short swords at his side.

Kendry realizes that Max is being almost as stingy with the facts as Kendry himself. After a bit of attempted small talk with Max and Zen and making fun of the zombie threat Max raised, Kendry gets back to the serious business about the items, possible rewards and what is Max's doing associating with a necromancer.

Seeming to enjoy the sparing of words, Max smiles as Kendry talks, "Well perhaps Flavius isn't the sort to send an army of zombies, but he is pretty smart and I'm sure he has already thought further than you are I on what to do next."

Picking up on the "reward" comment, Max replies back, "Well now that you mention it, Flavius did send a few gems with us, more as a finder fee than a reward. Let's see, I think it comes out roughly to about a thousand gold per item. I don't know why I'm telling you this since you don't known anything about the items."

Selithe joins in on the negotiations; she questions Max's intentions of what he would do and where that would leave them in relationship to the necromancer. (DM rolled bluff+3 check = 6)

Max smile increase as she finishes, he rejoin "Ah, so you do have the items. Otherwise why be concerned that the necromancer will still come after you?" Taking a breath, he continues, "As for my intentions and my association with Flavius, you have every right to be wary. In this case it strictly a business arrangement, and to prove it I have a scroll from Flavius authorizing my dealing on his behalf." Max pull out a tube and extracts a roll of paper from it, giving it to the party to examine.

It reads: "Pertaining to the matter of negotiating for the return of several books and a pet taken from me, I hereby authorize Max ThornFoot to represent my interest in this matter.

All things considered, I think I am being most reasonable.

- Flavius."


About this time Fickle apparently drunk sits up and accuses Max of telling fibs while making a pass at Barb. Barb looks at him as if he was lower than slime. Gripping her warhammer harder she growls at him (Fickle intimidation check DC25). Max shakes he head and ignores Fickle.

No one can tell if Max is lying or telling the truth from his body language.
Spot check DC15 Highlight to display spoiler: { There is no seal with the message.}
Spot check DC26 Highlight to display spoiler: { Something about the document doesn't seem right.}
SpellCraft check DC12 Highlight to display spoiler: {The spell book is about half filled in. Value 50pages x 100gp each.}
Appraise check DC20 Highlight to display spoiler: { The "Charom's Thorough and Sacred Guide to Hunting the Undead," book is probably worth 3000gp.}
Arcana Knowledge check DC15 Highlight to display spoiler: {The homunculus cost over 1100gp to make.}

Tobias  d20+6=9
Wednesday October 3rd, 2007 12:39:23 PM

Tobias keeps an appraising eye on Zen. And tries miserably to follow along with what's going on... So, he gives off a fake yawn.

Thinking to himself: I knew we should have just killed that stupid hom.

Spot: 9

Airin and Fioni  d20+8=28 d20+7=21 d20+7=27 d20+1=12
Wednesday October 3rd, 2007 3:06:39 PM

Spot: 28 (NAT 20)
Spellcraft: 21
Appraise: 27 (NAT 20 WOOOT!!)

Airin eyeballs Barb but still she is intimidated by this woman. But somehow she manages to put a little smile around her lips. She looks at Barb from head to toe and then asks : "You are a woman right? Odd... but then again I'm not a real warrior. There are other things a real woman enjoyes too besides pummeling around in heavy armor looking real intimidating... I bet you lead a lonely life and there's no one who hugs you goodnight. Must be a sad life..."

Then Max pulls out the scroll. Airin does not meddle in the discussions but she can tell there's something fishy about the document and either Max lies about the valley of the two books or he really doesn't know their vallue...

When poor drunk Fickle makes a pass at Barb Airin chuckles. She always liked Fickle's naive behaviour. But then Barb growls and Airin is startled... again she eyeballs Barb but this time she gazes with her mouth open...

"Exactly what are you? Poor thing! You've got it all wrong... rude, no manners, unable to have a normal conversation without growling... pfew... poor you"

(bluff: 12)

Then she turns to Kendry (keeping half an eye on Barb for she's worried the crazy 'woman' will swing her hammer at her) and says: "Perhaps we should discuss amongst ourselves what to do quickly?"

If Kendry turns to Airin and moves with her a few feet away from the table Airin quitely, her hand in front of her lips, whispers what she noticed about the scroll and both books.

Dwight  d20+3=6 d20+5=24 d20+2=3 d20+3=9 d20+3=15
Wednesday October 3rd, 2007 6:06:58 PM

Dwight continues to listen to the conversation, but chooses not to add anything as he is afraid too many voices will give away to much. As the scroll is passed around, Dwight takes a look at it, and considers if its a forgery (Could the script be written by human or halfling hands? forgery check: 15)

He is leary of Fickle, Airin and Barb's interaction, but keeps to himself on the far side. Zen, nearest him, seems preoccupied and Dwight fades from everyone's focus.

Julian (By Anthony)  d20=18
Wednesday October 3rd, 2007 6:11:46 PM

Seeing his friends get growled at, Julian steps forward a bit, barely keeping thoughts to keep weapons sheathed.

Julian tries to intimidate Barb himself (Normally Julian's intimidate roll is 18+6=24, but he was intimindated so I am sure their is a penalty.)

If she makes a hostile move with a weapon, Julian will counter it with his own weapon.

Julian (OOC) by Robert 
Wednesday October 3rd, 2007 6:19:34 PM

Thanks Anthony, I'd just caught up on reading and was thinking about using Intimidate. Great minds think alike, hey ;-)

A job well done, thank you.

Selithe  d20+5=24 d20+8=20 d20+9=29 d20=12
Wednesday October 3rd, 2007 9:30:28 PM

Selithe smiles as she thinks over the objects in her head and speaks up, "Someone is goofing a bit here. From what you told us of these objects, I figure them up to be worth quite a bit more than what you're admitting to... either you're trying to make a profit or you're being ripped off." Selithe smiles more and idly pulls out a deck of cards, her personal deck for now as she hasn't had time to play with the one Julian gave her and idly flips through it before speaking more, "Not to mention you have it all wrong. A person who cares for their home and cares for her friends and family would of course want the safety of them. Don't you agree? Or would friends and family not be a worthy cause to want to defend for?"

(Appraise:24 Knowledge Arcana:20 SpellCraft:29 (nat 20) Spot:12)

Kendry  d20+3=4 d20+8=22 d20+7=10 d20+4=22 d20+11=30
Wednesday October 3rd, 2007 11:58:37 PM

[Spot: 4; Knowledge, arcana: 22; Spellcraft: 10; Appraise: 22; Knowledge, bardic: 30]

Kendry has glanced at the spell book, and has read thoroughly the other significant book, Charom's Thorough and Sacred Guide to Hunting the Undead. From the latter he now better understands some of the strengths and weaknesses of the undead, and thus how better to fight and defend against them. He has on three occasions urged his fellow party members to read the book - but no one else - or was there one? - has read it. Ah, opportunities lost! Was it Podo who read it, too?

He recalls that Podo showed them six books from Flavius' library all together. He went through all of them, but four were of lesser consequence.

The bard also read the letter from the necromancer received earlier - just before they headed out of Angel Springs to the Valley of the Four Peaks. He compares the handwriting in this 'authorization' letter to what he remembers from the other missive, to see if the same hand did the writing (bardic knowledge: 30).

Kendry is not too keen on giving back to the necromancer... but Flavius seems to be taking a reasonable approach, all things considered.

Ah, Airin. "Yes, dear. You'll excuse us for a moment?" he says to Max. He is just about to step aside with her, but feels he must first address the rising tension. "Friends - let's not get agitated, here." He looks at Fickle, Selithe, Barb, and takes in the rest of his friends with a quick glance.

With a deep intake of breath, and his stature increased by a measure, he speaks with an air of authority, a voice of command: "I declare a bard's peace among us." Then, more gently, "Words may we use freely. But weapons or fists are not needed here. As a token of my good will in this discussion, please allow me." He looks to Max, to Zen, to Barb, and back to Max. "I hand you my rapier until this matter is brought to a satisfactory conclusion, and as a pledge of irenic will."

Slowly, he loosens the belt that the holds the frog & sheath in which is kept his rapier. Sliding the frog off, he hands rapier hilt first, resting still in its sheathe, still within the frog, to Max. His movements are slow, and he lays the masterwork weapon gently on the table before Max, then steps away, slowly rebuckling his belt.

"Now, my love has a word for me. We'll return in a moment."

He steps back with a slight bow, then places his left hand at the small of Airin's back, turns, and leads her down the stairs.

When Airin feels they are far enough away, Kendry listens to her whispered words.

higher bid (DM Glenn)  d20+8=9 d20+8=20 d20+3=9 d20+11=17
Thursday October 4th, 2007 11:01:02 AM

Bored with the negotiations, Tobias stares back at Zen. He observes a wirey halfling fellow in loose fitting robes. He has an impressive tattoo going down his right arm, and the only weapons he seems to have are a dagger and a good quality light crossbow.

Still intimidated by Barb, Airin makes a few comments to Barb about her lack of womanly qualities. Airin's eye's light up at the sight of the scroll, and she tries to let Kendry know what she knows.

Dwight looks at the document, but can't find any flaws, he continues to watch all interactions. As he tries to fade into the background, Zen shifts his gaze to him. Zen frowns a little obviously having trouble trying figure out what Dwight's specialty in the group is.

Disliking his friends being threatened, Julian steps forward in a intimidating manner towards Barb. Barb reflexively takes a half step back, obviously not expecting any of the group to find their backbone after being cowered by her (she rolled a nat 1).

Selithe speaks up accusing Max of ether trying to rip the party off or being cheated himself. Then she gives other reasons to be concerned about what the necromancer might do. (DM rolled Bluff+3=9) Max looks attentive when Selithe figures the items to be worthy quite a bit more. He comments to her, "You have quite a skill for appraising to value two books and a pet that you've never seen with such self-confidence?"

Kendry spends a few moments reflecting on books and documents Highlight to display spoiler: {Recalling what you remember about the first letter from Flavius, you spot several flaws between it and the one Max presented to you. You're sure it's a fake. A good one, but a fake.} Wanting to disarm the tension, Kendry declares a "Bard's Peace" and disarms himself placing his sheathed weapon on the table then steps away to hear what Airin has to say.

With Kendry's unexpected actions, Zen, Barb and Max glance at each other. Shrugging Max speaks up, "A Bard's Peace? Isn't that normally used between warring armies? But as you wish. Barb, stop agitating the locals!" Max watches Kendry and while waiting for him to rejoin the table, he speaks to Selithe, "Perhaps, I did miscount the gems Flavius gave me. Humm, Yes, maybe it would be more on the order of about fifteen hundered gold worth of gem for each of the three items?"

Having been chastised, Barb shrugs and puts her warhammer back in her belt. She then gives a self-satisfied smile.

Zen only gives a small shake his head, having watched Barb play her games before.

Sense Motives DC17 Highlight to display spoiler: {Max is starting to get a little desperate, thinking the deal is going sour.}

Fickle  d20+5=19 d20+5=10 d20+7=23 d20=17
Thursday October 4th, 2007 11:11:09 AM

Fickle sees thar the Female is not inpresse with him, will attemp to try again, "Ahhhh! Me'z Pretty One, will you have a drink with Me'z?" He figers what the harm, She wount slap him?? or would SHE??

But her Boss! is the other sence he picks up! He's swetting. 'Hmm! I wonder why'z'

Spot 19 (Made It)
Appraise - 10 (Failed)
Knoledge - (23 Made it)
Sence Motive - 17 (made it)

Tobias  d20+1=7
Thursday October 4th, 2007 12:01:44 PM

Tobias isn't really sure what to make of the negotiations... but he tires of this back and forth that's seemingly going no where. He tries to motion Kendry with sign language to see if we can just get the heck out of here.

Kendry [detect thoughts - about 5 (out 6) minutes left]  d20+4=14 d20+11=21 d20+4=6 d20+9=24 d20=19 d20=15
Thursday October 4th, 2007 4:54:52 PM

[Sense motive: 14]

Just outside the tavern he listens to Airin. "You're right, love. Those are not from the hand of the fellow they say it is. What do you say we invite them to come with us to Dourscale?" He gives her a quick peck on the cheek. "You're a feisty one, sweet Airin. I like that in you." Then he thinks to add to the topic at hand, "Or, we could pay a visit directly to the Red Hills."

Out of sight and earshot of the three - on the street, ensuring the tavern door is closed, as he talks with Airin, he mixes the words and motions to cast the spell detect thoughts, then continues quiet, innocuous conversation as he escorts her back into the tavern, and back up the stairs.

When Tobias signals him he'd like to leave, Kendry holds up his hands to say, nonverbally, patience - just a little bit longer.

He takes a few moments in which he quietly takes in what people are saying (for fifteen seconds or more). "Max, Barb, Zen - what group are you with? And is it Plateau City you live in, generally?"

Kendry wonders to himself whether these are with the Mailed Fist, and from Dourscale - as Flavius Aetius wrote him earlier. Or just some rogue group that heard of the familiar-napping, and who want to score a good profit on the items gathered?

He waits until they answer these first two questions before he continues with the following:

"No offense intended, sir, for I think you a very clever hobbit. But I am not convinced this letter is from Flavius, nor that you represent him. Do you happen to know his last name? What he looks like?

"And, if you are his genuine representatives, might we travel with you to meet this Flavius? I'm always interested in people who love good books."

Meanwhile, Kendry's detect thoughts focus on what thoughts he might find - first through Max, or if blocked, through Barb, or Zen.

[OOC: the spell also allows Kendry to discern "Number of thinking minds and the Intelligence score of each" - so please let me know those scores - although if someone has a score of 26 or higher, Kendry will be stunned, and the spell will end.]

[Afterthought rolls: Diplomacy: 21; Spot: 6; Bluff: 24; and two more unadjusted rolls (19 and 15) that the DM can use as he chooses]

Julian 
Thursday October 4th, 2007 6:50:39 PM

Julian is starting to feel out of his depth here. He thinks that 3 lots of 1500 gp sounds rather good. Of course more would always be better, but he fears that pushing this negotiation may result in no gems, and a big fight to be had.

He looks about for a pencil and paper. Frustrated by not finding a neat pile of paper and an already inked quill he casts Prestidigation, and uses this cantrip to write a brief message to the rest of the party on his own back.

He steps in front of the rest of the party and says to Max, "We'd like to be able to wrap this up tonight, perhaps you could be more helpful."
Diplomacy

The message on his back reads (in a very juvenile script)

LETS TAKE THE NEXT OFFER AND GO


Julian  d20+4=11
Thursday October 4th, 2007 7:02:31 PM

OOC Forgot to actually roll the Diplomacy 11

Selithe  d20+2=19
Thursday October 4th, 2007 9:53:52 PM

Selithe smiles and shrugs, "Well, was a rough guess." (Bluff:19)

With this she looks to the group to see what is decided, she had only put her two cents in anyway to see what would happen and not trying to provoke a fight herself, just not wanting the party to get shafted in anyway.

Dwight  d20+2=21
Thursday October 4th, 2007 11:24:01 PM

Dwight remains at the table, appearing to be absent from the wheelings and dealings. In reality he is focusing on the Max, Barb and Zen's uniqueness, height, size, scars.

Feeling Zen stare at him, Dwight will turn and look him straight in the eye (intimidation: 21). If Zen reacts, Dwight then casts a wicked smile, but says nothing and soon returns to his solidarity among the group.

His flaming gnome struggles to stay aflamed.

Airin and Fioni  d20+2=18
Friday October 5th, 2007 6:32:20 AM

(Sense motive check : 18)

Sensing Max is getting a little desperate from Kendry's diplomatic talking makes Airin feel a little more comfortable. Still at guard she eyes both Max and Barb closely. Somehow she can not connect to Zen as he's gazing at Dwight.

fight or flight (DM Glenn)  d20+7=16 d20+8=9 d20+12=22 d20+10=23 d20+13=23 d6+8=10 d20+7=16 d20+7=24 d6=3 d6=2 d20=12 d20+14=32 d6=4
Friday October 5th, 2007 11:27:12 AM

Fickle decides to push his luck with Barb and make another pass at her. She looks at him obviously in visioning his painful death at her hands.

Tobias is clearly board and ready to leave.

Kendry and Airin go downstairs and step out side for a minute. Airin eyes both Max and Barb as long as she can. They reenter the front doors after a short discussion. Kendry appears to be preoccupied or distracted by something on his mind (OOC: Concentrate on his spell.)

Selithe shrugs and tries to dismiss her valuation of the items value as a rough guess.

Remaining at the table, Dwight returns Zen's stare with his on intimidating stare. Zen looks uncomfortable (save:16 failed) under Dwight's menacing glare.

Standing in front of Barb, Julian looks frustrated as he sees the two return inside. Without a thought, He begins casting a magical spell involving obvious hand motions and clearly magical words.

Fearing an trick or Attack, Barb yells in rage (intimidate Julian DC23) as she draws her warhammer and hits Julian with a strong blow. (Barb hit ac23 dam 10)

Zen yells at Barb, "His not..", but he sighs as he strikes out at Dwight (hit ac16, 24, non lethal damage 3, 2) even shaken he still hits both times.

Max yells "You should have taken the deal!" as he jumps up and leaps over the balcony's edge to lands 20 feet below a bit hard on a table below despite his tumbling. (jump:10 tumble:32 non-lethal d6=4)

All the customers and staff are surprised by the sudden outburst and the fellow falling out of the sky.

Placement: I'll work on a map.

Kendry and Airin are downstairs between the door and stairs.
Julian is next to Barb
Dwight and Tobias are next to Zen
Fickle, and Selithe are sitting around the table.
Podo is ? (outside?)
Max is downstairs

(AC Max:19, Zen:21, Barb 21)

Tobias (AC 20, HP 44/44) [Message]  d20+13=33 d20+13=16 d4+2=4
Friday October 5th, 2007 11:52:27 AM

Seeing that the negotiations have apparently come to an abrupt end, Tobias moves to attack Zen. Drawing both short swords as his move. He attacks with one.

Attack: 33 (nat 20 - threat)
Crit Roll: 16 (single damage)
Damage: 4

Julian 35/45 hp, AC 23 Total Defence  d20+13=16
Friday October 5th, 2007 6:08:29 PM

Save vs Intimidate 16, fail.

"Oh dear," sighs Julian, holding back his rage. Rather, he feels deflated (and intimidated), having hoped that his simple cantrip would end the negotiations peacefully.

"Not in here, not now." Then he mumbles, "Domi knows how I hate negotiations."

Julian raises his buckler in defence, and chooses to not attack or draw a weapon. His badger, confused by Julian's inaction, hides under a nearby chair.

Total Defence, +4 dodge bonus to AC

Dwight (Ac 16, hp 35, taken 5 nonlethal)  d20+6=14
Friday October 5th, 2007 8:42:21 PM

Dwight slides under the chair and comes out on the far side of the table (somewhere behind Tobias and out of reach of Zen)

Tumble: 14

Appearing on the far side but staying crouched, Dwight considers his best line of attack.

Knowing that fighting is going to cause problems for the party and town, Dwight reluctantly adds to the chaos.

He pulls his daggers out while making motions of a Command spell. Then commands Zen to fall.
(DC: 13)

Selithe-AC:20-HP:39/39 
Friday October 5th, 2007 10:29:22 PM

Selithe frowns at the break down of actions and whispers the words of a spell under her breath, deciding she can't allow Max to get away.

Not knowing what else to do Selithe mutters the summon monster I spell and causes a celestial dog to appear like she has before.

(I believe the dog won't show up till the next round. I usually get that part messed up.)

(DM: Don't have the book close so if possible she will have the dog appear downstairs or at least close to the stairway, etc.)

Kendry (AC 15, HP 35) 
Saturday October 6th, 2007 3:59:30 AM

So much for subtle negotiations, and mind reading.

Kendry hears the sudden uproar above as Barb roars in rage and Zen yells as well - and he can't help but notice Max landing badly on a nearby table.

"What is going on up there?" Kendry hollers. He steps forward to lend a hand. "Max - are you all right? Will you help me stop whatever is happening? I think there's at least one hot head on each side. Let's get this straightened out before more than egos are badly bruised." He helps Max up - if Max allows him. If Max seems wary, Kendry will back off - wanting to communicate with his actions that he intends no harm, only help.

Noting too the way he fell, Kendry says, "I've a wand of healing if you or yours - or mine - have need of patching up. I'm heading up top."

Kendry bounds up the stairs. "Friends - stop this fighting at once!"

Fickle (Ac 21/58hp)  d20+8=26 d2+1=2 d20+17=20 d20+4=18
Saturday October 6th, 2007 6:59:32 AM

Fickle who is feeling the a little more sober (Since the fight began) Will bash (with his shield) the body guard Barb**, then jump over the railling, landing/tumbling down to be with the rest of the group. Looking at the group, he ask "What'z up? Mates!"

to bash Ac 26 - Damages 2hp
Jump - 20 made it. (is landing another Roll?? If the answer is Yes - then I rolled 18 for tumble.)

Airin and Fioni  d20+9=29 2d4(1+4)=5
Saturday October 6th, 2007 8:09:34 AM

Airin is surprised when she hears the roar upstairs and Max yelling they should have accepted the deal.

"What went wrong??" Airin mouths but then she sees Max jumping from the balcony and hears the clattering of weapons upstairs...

She agrees with Kendry's effort to try and calm things down again but never the less hesitates to follow him. Max should not get away no matter how this evolves...

"STAY HERE MAX!" Airin shouts at him hoping he will listen to Kendry.

If he doesn't listen to reason, Airin quickdraws a tanglefoot bag (quickdraw is her new feature) and throws it at Max hoping to stop his escape. Airin waits untill Max is within 10ft from her and then throws the bag...

Tanglefoot bag hits Touch AC29 - NAT 20 !!
and succesfully covers Max is the sticky Goo. The goo becomes brittle after 5 turns.

Having a move action left Airin will step in front of the door blocking anyone from getting out of the inn.

Monday's Post (DM Glenn)  d20+9=20 d6=6 d20+9=16 d20+13=22 d6+8=9 d20+11=16 d20+10=15 d20+11=18 d20+10=30
Sunday October 7th, 2007 2:56:52 AM

Tobias draws his swords and strikes Zen once drawing blood.

Intimidated for the moment, Julian holds his anger and defends himself with only his shield. (Intimidation only last one round. The waitress who greeted you asked that all animals remain outside.)

Moving, Dwight tumbles under the table and out the other side. Unfortunately, he is not quite quick enough to avoid an opportunistic kick by Zen (AoO hit ac20 non-lethal damage 6). (OOC: Needed a tumble DC15 to avoid AoO. Also moving under the table would be obstructed reducing movement by half. Still 10' is enough to get to the far side of the table.) Dwight scarcely has time to cast a spell commanding Zen to fall! Zen resist the magical compulsion (Will save 16). Dwight reaches for his dagger. (OOC: Can't draw a weapon while casting a spell, but can during a regular move action. Tumbling under a table is not a regular move.)

Selithe trying to stop Max start casting a summoning spell. (OOC: correct the creature won't show up until the start of your next round where it can act. You can summon it up to 30ft away. The floor is 20'feet down, so yes it can appear down stairs.)

Kendry steps forward to lend Max a hand asking him to help stop the battle. Max does seem very wary, so Kendry backs off and heads for the stairs yelling for his friends to stop fighting.

Feeling more sober, Fickle shield bashes Barb, before leaping over the railing and amazingly landing on his feet down stairs unharmed except for Barb's blow. (OOC: yes both a jump and tumble DC15 are needed to avoid damage from the 20ft drop.) Furious and enraged, Barb take an opportunist swing at Flickle as the jumps away (AoO hit ac22, dam 9) hitting him lightly with her warhammer.

Airin shouts at Max to stay. He doesn't seem to be in the mood today to listen as he jumps off the table as moves for the front door. Airin flings a tanglefoot bag at him hitting him as he passes. The sticky stuff covers Max, but doesn't stop him as she had hoped. It does slow him down.

Entangled and slowed by the sticky stuff, Max pulls out and drinks a potion vanishing.

Zen strikes at Tobias with his fist stunning fist attack, (hit ac 15 miss) unfortunately for Zen and fortunately for Tobias he missed.

Enjoying the battle, Barb yells at Julian to cower him again "Fight me, or you not man enough?" as she brings her warhammer down on him for another blow (hit ac 18 miss), but it is deflected by his shield. (Julian save vs. intimidation DC30 or -2 penalty on attack rolls, ability checks, and saving throws for 1 round)

Postions:
Upstairs between the table and balcony railing is Tobias fighting Zen then Barb fighting Julian. Zen and Barb are between Tobias and Julian.
Dwight and Selithe are on the other side of the table.
Kendry is at the bottom of the stairs
Fickle is in the middle of the common room downstairs
Airin is at the front door downstairs.
Max was downstairs but has vanished. Fickle and Airin knows where he last was round.
Podo is Outside (He has been missing due to RL move.)

[OOC:
Max: AC 17, vanished, non-lethal damage 4 & entangled/slowed
Zen: AC 21, damage 4
Barb: AC21, Enraged 2r, damage 2

Crazly has trained you well everyone posted their AC and spell save DC numbers! Thanks!
Also, Crazly will be subbing for me for Tuesday and Wednesdays Posts! ]

Fickle (AC 15/49hp)  d20+11=21 d20+7=23 d4+4=5 d4+4=5
Sunday October 7th, 2007 9:21:09 AM

Fickle seeing that Barb also came down after him,will throw two knives, takes out of his boots, throwing at her! Hit he twice! "Take that! ands that! Ugly girl!"

"OH! I like'm Knives Better's Than Rocks!" Fickle to the party at the table next to him.

First knife - AC 21 (makes it) - Damages 5 hp

Second Knife - AC 23 (Makes it) - Damage 5 hp

Podo Danderfluff Pipewood [AC: 20 | HP: 31]  d20+6=20
Sunday October 7th, 2007 8:00:41 PM

Hearing the ruckus erupt from inside, Podo knows one of the party hotheads did something foolish again.

Podo enters the Tavern quickly, running up the stairs to try to calm both warring parties down.

"Brothers & Sisters...Can't we all just get along? Why must every meeting erupt into fist-a-cuffs? I'm sure we can negoiate a mutually satisfying outcome without all this display of aggression! So, Brothers & Sisters, lower your weapons, your arms, and your anger...please come back to the table..."explains Father Podo. (Diplomacy DC: 20)

If no one heads Podo's claming words, Podo will defend his friends by placing himself between the worst aggressor and his friends. If need be, Podo will counter-attack using non-lethal blows.

Spell List
Orison
Create Water, Detect Magic, Light, Purify Food and Drink, Read Magic

1st Level
Cure Light Wounds x4, Longstrider

2nd Level
Calm Emotions, Cure Moderate Wounds x2, Barkskin

Julian 35/45 hp, AC 23 Total Defence  d12=3 d20+8=17
Sunday October 7th, 2007 8:08:07 PM

Save vs Intimidate (1d20 + character level or Hit Dice + target's Wisdom bonus [if any] + target's modifiers on saves against fear): 17
[ignore the d12 roll, slipped with the mouse]

"I..." stammers Julian, "don't want to fight you here. Too many bystanders... You should leave."

He stands his ground, realising the tactical advantage of flanking, but will allow Barb and Zen to pass peacefully, if peacefully they intend.

Kendry (AC 15, HP 35)  d20+8=25
Monday October 8th, 2007 1:04:34 AM

Kendry dashes up the steps only to see the whole balcony in wild disarray - daggers flying from the ground floor upwards to strike Barb, Barb bashing in Julian's shield, Zen swinging at Tobias, Podo trying to talk sense into others.

Perhaps Zen might be reasoned with. Barb will not be. He quickdraws and tosses a tanglefoot bag at her - ranged touch attack, hits AC 25.

"My people - defend only, or strike to subdue - no lethal blows, friends - these are not our enemies - I hope."

Although, in truth, Kendry's hopes for a successful negotiation are rather dashed at this untoward turn of events. Blast! How did this start? He should have not left the group - even for a moment.

Airin [AC18 - HP52/52] and Fioni [AC19 - HP19/19]  d20+12=25 d20=9 d20+4=18 d20+5=6 d20+8=10 d20+12=28 d20+16=20 d20+4=12 d20+12=19
Monday October 8th, 2007 4:02:19 AM

Airin whinces as she sees Max vanish and feels like an idiot for not having drunk a potion of Mage armor like she usually does when heading into clear danger.

She realises Max will attempt to get out of the inn as fast as possible so whatever happens she has to stop him.

Airin knows Max will expose himself the moment he touches her or attacks. She has to give him this one attack and steps in front of the door blocking his exit bracing herself for incoming.
She also quickdraws a dagger ready to wound Max enough that IF he manages to throw Airin aside, he will leave a trail of blood while he runs away...

Balance: 25
Str check: 9
Dex check: 18
(all rolled for trying to avoid Airin being pushed aside?)
Dagger hits AC6 - Nat 1!!

The attack has failed but if Max throws Airin aside she will run after him. Airin commands Fioni to follow her as well.

Spot: 10
Listen: 28
Survival: 19 (quickfollow his tracks)
Fioni Spot: 20
Fioni Listen: 12
(alls rolled hoping to follow Max if he's still invisible)

ADM StevenVdB : Posting Record Game 13 
Monday October 8th, 2007 9:30:02 AM

Posting Report for Game 13 for the week of October 1 - October 7

DM Glenn : MTWTF-S 6 (sunday post is monday's post)
Dwight: MTWTF-- 5
Fickle: MTWT-SS 6
Podo: ------S 1
Selithe: -TWTF-- 4
Kendry: MTWT-S- 5
Tobias: MTWTF-- 5
Airin: M-WTFS- 5
Julian: MTWTF-S 6

Weekly Summary: How quickly negotiations can go wrong!!
Once all are around the table on the balcony it is obvious two hot headed groups have joined together. Almost certainly something will go wrong and both parties negociators, Max and Kendry, do their utmost best to avoid any unpleasantries. Intimidating eachother negociations are difficult and when Airin drags Kendry away from the table and Julian casts a harmless spell all hell breaks loose!!
Weapons are drawn - the first wounds are cut - Max jumps of the balcony and covered in goo he vanishes from sight hoping to get away...
My my... this certainly was an excellent course on "how to negociate" ...

Tobias (AC 20, HP 44/44)  d20+11=27 d20+11=18 d20+11=18 d20+11=29 d20+11=13 d4+2=4 d4+2=3 d4+2=3 d4+2=6
Monday October 8th, 2007 1:48:30 PM

Well Tobias doesn't really have the weapon for subdual... and isn't really inclined to it. So he decides to unleash a flurry of attacks on Zen instead (using his full attack action for a total of 4 attacks)... And then see if Zen still wants to continue fighting...

Attack 1 (right): 27
Damage 1 (right): 4
Attack 1 (left): 18
Damage 1 (left): 3
Attack 2 (right): 18
Damage 2 (right): 3
Attack 2 (left): 29 (threat)
Damage 2 (left): 6
Crit Check: 13 (miss, single damage).

After the attacks and a flourish of his swords, Tobias asks Zen if he'd like to surrender now...

Selithe-AC:20-HP:39/39 
Monday October 8th, 2007 10:01:02 PM

Selithe ponders her actions, it is rather close range for bow work now and such so she moves her hands to pull her bastard sword and dagger, "Well, if we have to do this then let us get to it then."

Selithe also calls out to her summoned dog friend, "Guard the door boy, Max is arround here some where."

(Actions: Readied weapons and gave orders to summoned dog. I'll let Glenn move the summoned dog if he will. The dog will stay around for 3 turns.)

0th:Read magic, Flare, Mage Hand, Prestidigitationx2
1st:Mage Armor, Summon MonsterIx2(used one), Magic Missile
2nd:Melf's Acid Arrowx2, Bull's Stregnthx2

(Sorry for not casting the spell Bull's Stregnth on you Julian, figure I better save spells for the moment, 3 people didn't sound dangerous enough right now inless things change.)

Dwight (ac 16, hp 35, 5 non-lethal)  d20+11=30
Monday October 8th, 2007 10:23:56 PM

Dwight feels caught between stopping and continuing. He hates that the fight started in the tavern and isn't very fond of Zen either.

Holding his action, Dwight waits to see if Zen concedes to Tobias' offer to surrender.

*If Zen does surrender, Dwight attempts to slide off and then disguise himself. (Hide: 30) Cast Disguise self, to look like a typical halfling shocked to see such in the tavern.

**If Zen does not surrender, then he must aid Tobias. He again attemps a spell: Lesser Confusion on Zen. (DC 12, Will). He also take another 5' step away from Zen and Barb.

Fickle 
Tuesday October 9th, 2007 7:56:19 AM

Fickle sits at the Table, with a silly smile on his face, "Me'z fight?? Not Me'z!"

Tuesday's Post (Sub DM Cayzle)  d20+6=13 [save vs tangle] d20+5=6[str check to break free] d20+9=28 [att on Julian] d6+6=7 [dam to J] d20+10=16 [att on Tobias] d20+13=26 [Tumble check] d20+11=17 [Save vs confusion]
Tuesday October 9th, 2007 11:07:24 AM


[Substitute DM Note: Not sure exactly how Glenn has been playing it, but in combat, if you are intimidated you become shaken for 1 round. A shaken character takes a --2 penalty on attack rolls, ability checks, and saving throws. You can still fight and act as you like, otherwise. Also, Barb has the special ability to intimidate as a move action and also swing with her weapon. Normally using intimidate in battle is a standard action.]

Downstairs

Last round Fickle jumped down from the balcony. As he jumped, Barb hit him a parting shot. She is still upstairs!. Fickle threw his knives up at her. One of them missed due to a range penalty, but the other one hit. [OOC: The DM is applying some circumstance bonuses here.] Fickle hits Barb for 5hp damage.

Podo enters the tavern, pushing hard against the crush of people trying to get out. He is able to enter the downstairs portion of the tavern. He sees Airin, Fickle, and Kendry on this level. Up above, on a balcony, Podo sees Tobias, Dwight, Selithe, and Julian fighting two strangers. He does not see any enemies on this level, so he cannot interpose from where he is now. He can climb the stairs to the Balcony as a move action next round. Podo notes that Julian is acting with what the healer might regard as admirable restraint.

Airin moves fast to block the exit. She has to stand her ground since other patrons are trying to get out. But her dagger and firm resolve keep the handful of customers still. She cocks her head to listen to the sound that the invisible Max might make.

Selithe's dog appears downstairs. Seeing that Airin has the front door covered, Selithe orders her dog to cover the other door -- the one to the kitchen. [OOC: In the absence of a map, the DM is taking a little liberty wth regard to the doors -- to the party's favor, of course.] The dog moves to block the remaining exit, and it sniffs and sniffs.

Max is stymied! Both exits are covered! He utters a soft curse, which Airin hears. Then he acts, in some way that is not obvious to Airin. Selithe's dog barks and barks, looking towards the spot that Max was seen in last.

Upstairs

Somewhat intimidated, Julian stands his ground and is ready to let the strangers pass. [OOC: See note above for actions allowed while intimidated.]

Kendry dashes upstairs, quickly drawing a tanglefoot bag. He tosses it at Barb while echoing Podo's call to avoid lethal attacks.

Tobias decides not to impair his efficiency by using nonlethal attacks. He simply strikes, and strikes hard. [OOC DM note: When attacking with two weapons, you CAN make four attacks a round. But the secondary attacks are at -5. So Tobias's attacks are at +11/+11/+6/+6.] So Tobias hit AC27 (a hit), AC18 (a miss), AC13 (a miss), and AC24 (a hit). Tobias hits Zen for 10 hp damage. Then Tobias calls for Zen's surrender.

Selithe orders her dog to guard the back door and look for Max. [OOC: Note that ordering a summoned ally is actually a free action. Selithe still has a full round's action to use. So please post actions for both Monday and Tuesday with your next post.]

Dwight uses the Delay action to see what Zen does first.

Barb rolls a 13, so she is stuck to the floor and entangled, but that does not stop the angry warrior! She sees that Julian has been neutralized by fear of her. Tobias and Kendry are has targets, but neither are in reach! This enrages her! She tries to break free by brute force and fails! (Rolled a nat one!) Frustrated into incoherency, she takes a sawing at Julian anyway! She hits Julian for 7 damage.

Zen decides that he needs more space to move around in, but he wants to get Tobias off his back first if he can. He tries to hit Tobias with a stunning fist. He hits AC16 -- not enough to touch Tobias. Then he tries to tumble away, to the far side of the table. His tumble check of 26 is plenty good to avoid provoking AoOs. He tumbles over to the far side of the table, next to Selithe.

Dwight decides to cast his spell on Zen, who saves easily.

[OOC: Dwight will go AFTER Zen henceforth because he took the Delay action.]

[OOC -- Entangled: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a --2 penalty on all attack rolls and a --4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell's level) or lose the spell.]

Max: AC 17, vanished, non-lethal damage 4 & entangled/slowed
Zen: AC 21, damage 14
Barb: AC19, Enraged 3r, damage 7, entangled/stuck

Tobias (AC 20, HP 44/44)  d20+13=23 d4+2=5
Tuesday October 9th, 2007 5:19:15 PM

[OOC: oops I meant to to +6's for the second set of attacks]

If Zen does not surrender, Tobias would like to chase him down. But doesn't want to get into arm's reach of Barb. (Without a map its hard to tell if he can get to Zen, but I'll assume that he can.) When he gets to him, he will take an attack.

Attack: 23
Damage: 5

And he reiterates his call for surrender, "Lay down your arms now and we can stop this."

Dwight (ac 16, hp 35, 5 non-lethal) 
Tuesday October 9th, 2007 9:45:05 PM

Dwight quickly goes through his remaining options given that he is trying to do non-lethal damage.

Deciding to try one more time, Dwight again commands Zen to fall. (DC 13, Will)

Afterwards, Dwight will take another 5' step away from combat.

OOC: Next round, if Zen still stands and fights, I need to know how far apart Zen and Dwight are. Thanks

Selithe-AC:20-HP:39/39  d20+4=18 d20+3=12
Tuesday October 9th, 2007 10:19:34 PM

(Without the quick draw feat, isn't readying weapons a move action? I've tried readying a weapon and moving in my other game and got told it's to many actions. Sorry, confused.)

Selithe sees Zen tumble over towards her and seeing that this isn't going to settle to peacefully she moves her bastard sword and dagger quickly to fight Zen, speaking to him, "I would advise you to give up and let us talk this out again but since you two are to gun ho then I guess we have no choice."

Selithe wants to laugh at herself though when both her bastard sword and dagger miss Zen by a long shot. For now she ponders having her dog attack Max if it can but holds that thought for the moment.

0th:Read magic, Flare, Mage Hand, Prestidigitationx2
1st:Mage Armor, Summon MonsterIx2(used one), Magic Missile
2nd:Melf's Acid Arrowx2, Bull's Stregnthx2

Kendry (AC 15, HP 35)  d20+9=22
Wednesday October 10th, 2007 1:54:06 AM

Barb is implacable. Kendry takes the little-used whip off his hip and attempts to disarm her. d20+7+2(whip)=22 opposed disarm attack (if necessary to get within 15' of her, he steps forward, but otherwise remains where he is). [If she wins in the opposed rolls, then Kendry will simply let go the whip so as to not be pulled down. If he wins, he yanks the hammer from her, then drops it into his haversack - eyes on her, and says, "You can have your hammer back when Max and I agree you can have it back."

"Max, if you can hear me, this stupid combat - who started it, anyway? - does not mean we can't figure out something together - I still have a few questions, after yours and mine are healed up. Tobes - flat of the sword, please. Zen - if you stop, so do we. Badge, get away from Barb if you can." Unless he was successful in removing her hammer earlier, he doesn't bother trying to reason with her. Clearly, discussion is not her strong suit.

He is amazed - and pleased, to see that Julian, at least, has chosen not to wail on Barb. He plans words of praise for his normally first-to-the-attack friend. Along with healing his battered body.

"Waitress - can someone get a constable? There may be some things to sort out here."

Podo Danderfluff Pipewood [AC: 20 | HP: 31]  d20+6=15 d20+5=7 d20+6=16 d20+6=12 d8+1=9
Wednesday October 10th, 2007 1:57:13 AM

Podo, running up the stairs to try to calm both warring parties down, Podo tries using a combination of running, balance, tumbling, and
jumping to reach the balcony. (Balance DC: 15, tumbling DC: 7, jumping DC: 16)

Once on the balcony, Podo shouts, "Brothers & Sisters...Can't we all just get along? Why must every meeting erupt into fist-a-cuffs? I'm sure we can negoiate a mutually satisfying outcome without all this display of aggression! So, Brothers & Sisters, lower your weapons, your arms, and your anger...please come back to the table..."explains Father Podo. (Diplomacy DC: 12)

If no one heads Podo's claming words, Podo will attempt to heal Zen using the parties wand of healing (cure light wounds)which he obtains from his Handy Haversack. (Zen regains 9 hp's of health)

Spell List
Orison
Create Water, Detect Magic, Light, Purify Food and Drink, Read Magic

1st Level
Cure Light Wounds x4, Longstrider

2nd Level
Calm Emotions, Cure Moderate Wounds x2, Barkskin

Airin [AC18 - HP52/52] and Fioni [AC19 - HP19/19]  d20+12=32 d20+1=12 d20+12=24 d20+6=8
Wednesday October 10th, 2007 3:21:33 AM

Warning everyone in the Inn to sit still Airin tries to localize Max. Relying on her hearing she turns her face towards the spot where she thinks Max is...

listen: 32 - Nat 20!

"Max please listen to us... we're not the badguys! Please let's talk this over quietly. Just you and Kendry there... Look I too will lower my dagger. Show yourself and I won't harm you and we can talk to eachother again... come don't be angry... stay where you are and show yourself so we can talk..."

Diplomacy: 12 (ohh Airin never was a great diplomat :-/ )

Airin does indeed drop her dagger. With a metallic clang it falls to the ground.

Her ears much better attuned than her diplomatic talk she tries to discern Max's actions. The moment she hears him coming towards the door instead of listening to reason she can't do anything else but quick drawing her Bastard Sword...

"I ASKED YOU TO LISTEN TO US... NOW IT'S YOU WHO FAILS TO UNDERSTAND WHAT HAPPENS... STAY!"

Again she braces herself to be pushed aside by Max.

Balance: 24

And if he so tries Airin takes a swing at the invisible target... (last resort!! Only if Max is unwilling to listen to reason)

Bastard Sword hits AC8 - miss (hey did you ever try to hit something invisible ;-) )

Julian: Enraged, hp 38/55 (10 temp), AC 17  d100=97 d20=18
Wednesday October 10th, 2007 4:54:10 AM

"I didn't want to get angry at you in here, Barb, but I will stop you from fighting very quickly."

Seizing the moment, Julian attempts to Overrun Barb, (? growing as he moves against her ?), hoping that the goo will stick her to the floor. He tries very carefully to control his rage, utilising its extra power for this Overrun.

OOC: From the Wold's Special Attacks page; You can attempt an overrun as a standard action taken during your move. (In general, you cannot take a standard action during a move; this is an exception.)

If your opponent blocks you, make a Strength check against the defender's Overrun DC.
Overrun DC = 10 + Dex or Str Modifier + Size Mod + Stability Mod


I think I can cast Enlarge Person as a Standard Action, then attempt to Overrun Barb as a Move Action. (I have a 30% chance of spell failure with my Breastplate and Buckler, but I'm not sure if a failure comes from 0-30 or at 70-100. I rolled a 97... I would think high is good.)

Strength Check for Overrun attempt;
with Enlarge Person: +6 = 24
without Enlarge Person: +5 = 23

http://www.woldiangames.com/constabulary/special.htm

Fickle (Ac 15/ Hp 49/58)  d20+10=24 d6+5=10
Wednesday October 10th, 2007 8:27:54 AM

Now Fickle lnows that he's very good at a sling and stone than any other weapon! he has a stonr in hand, will load the sling and fling it at Barb. "Ah! Yes! Takes that Barb my HoneyBun!" He taunts the Barb. "Want another Little Pebble??"

Fickle is not one to leave things alone, so he stick out his toung, then give her a real long rasburry "P~~~~~~~~~~~~*"
He hope she gets fustrated, if she does he hopes she'll make a mistake.

To hit - Ac 24 (made it)

Damages - 10 hp. (I hope she's madder than a wet hen!)

Wednesday's Post (Sub DM Cayzle) 
Wednesday October 10th, 2007 10:24:03 AM


Downstairs

Fickle canot see Max and decides to wait and see what is going on. He declares that he won't fight. Then he changes his mind and hurls a sling bullet at Barb, hitting her for 1d3+5, or 7.

Airin calls for reason to the unseen Max. Her natural 20 should cause her to hear the fellow's breathing, even in this crowded room, but she hears nothing at all of Max! She is ready to block or attack, but has the opportunity to do neither.

Selithe's Dog keeps guarding the kitchen door and barking -- at some unseen thing in midair!

There is otherwise no indication of Max, but Zen arrives (falls) downstairs at the end of the round.

Upstairs

Tobias can chase Zen with no danger of AoO from Barb [OOC: On that topic, with no map, assume I'll give you the benefit of the doubt.]. He dashes across (or under or around) the table and whacks the brawler with a solid 5 hp damage.

Dwight casts another spell and commands Zen to fall.

Last round Selithe drew her weapons. This round she takes a full attack against Zen, but misses. [OOC: If you have Two Weapon Fighting, you can draw both weapons as a move action; you can also draw your weapons as a free action while moving. Just FYI.]

Kendry tries to disarm Barb with his whip. Barb's Disarm DC = 10 + Attack Modifiers + Size Mod + Object Mod + Gauntlet Mod. That's 10+11-4+0+0=17. Kendry's disarm roll of 22 does the trick, and the warhammer falls from the raging stuck Barb's grasp. [OOC: A disarmed weapon falls to the ground unless you disarm with an unarmed attack.]

Podo races upstairs, drawing a wand as he moves. At the top of the stairs, he urges everyone to stop fighting. He sees Zen is wounded -- he sees Tobias wound him, most likely! -- and uses his wand on Zen.

Julian casts a spell (a standard action). Since he is standing next to Barb, that provokes an AoO from the stuck warrior -- but she has no weapon, thanks to Kendry's disarm, and therefore she threatens no squares and cannot take advantage of the oppotunity. Julian grows magically bigger, and the balcony creaks a little under his 8-fold weight increase, but still seems sound enough.

[OOC: An overrun requires a standard action taken during a move. "During" means that you can move, overrun, and then move some more. But doing so takes a whole round -- a move action to move and a standard action to overrun.

The barbarian caster thinks about raging and overrunning, but (per the rules) Julian will have to wait for next round to move and overrun.

"Why me!?" mutters the very busy Zen. First he takes a blow from Tobias, then is swung at by Selithe, and finally some stranger he has not ever seen before tries to hit him with a spell from what looks like a magic wand! "I just can't cut a break! Max, you owe me for this one!"

He tries to avoid the wand. Podo, you would have to make a touch attack to land the healing touch. Not knowing what the spell is, Zen tries to save against it -- and rolls an 18 -- plenty enough to resist the unknown spell. So the issue of whether Podo lands the touch or not only results in losing a charge from his wand (if he hits) or not wasting the charge (if he misses).

Happy to get his turn at last, Zen decides that discretion is the better part of valor, and tumbles off the balcony. His tumble check is 18 to avoid attacks of opportunity while moving, and his tumble check to minimize his falling damage is just enough. He still takes 3 hp nonlethal damage. He pulls a vial out of his pocket. Looks like he'll drink it next turn.

Dwight, acting just after Zen, casts his spell, but Zen's 28 saves against the command.

Barb strains again against the vile ropey strands of goo that restrain her. But she fails. She bends over and picks up her hammer. Doing so provokes an Attack of Opportunity from Julian. Julian, please take your AoO if you so choose and then also post your normal actions.

Max: AC 17, vanished, non-lethal damage 4 & entangled/slowed
Zen: AC 21, damage 19 +3 nonlethal
Barb: AC19, Enraged 4r, damage 14, entangled/stuck

[OOC: Rolls made off line today as I was on the train and off the grid. You'll just have to trust me for a change! :-) ]

Tobias (AC 20, HP 44/44) 
Wednesday October 10th, 2007 11:39:58 AM

Cursing Zen's tumble, Tobias makes for the stairs with a double move down... Telling Podo over his shoulder, "No healing until after the fighting is done."

Airin [AC18 - HP52/52] and Fioni [AC19 - HP19/19]  d20+9=23
Wednesday October 10th, 2007 2:48:01 PM

"Way to go doggie! He smells Max!! Point me towards him..."

Again a clattering noise is heard... this time Airin drops her Bastard Sword as she understands Max is in mid air! She has to find a way to make him expose himself!

She draws a waterskin from her haversack (move action) and throws it to the point the dog is looking and barking at...

Hopefully the bag will splatter all over Max so the drops of water falling from him will clearly expose him in mid air. She knows the goo from the tanglefoot bag will wear of soon so she has to act quickly before Max can get away.

Throwing waterskin hits touch AC23 dealing no damage but hopefully the waterskin will burst upon impact causing Max to leave a water trail behind...

"Listen to reason max... last call!"

Julian, AC 17, hp 38/55 (10 temp)Enlarged, Enraged (2nd r),  d20+6=26 d20+6=14
Wednesday October 10th, 2007 6:05:08 PM

"Come here, you little fool."
In his bigger form Julian plans to grab this obnoxious halfling and carry her kicking and screaming to the outside, where he will then give her the option to flee or be pommelled.

Grapple as AoO:
BAB +4, Str +6, Non-prof -4, size mod +0: 26 (natural 20!)

Julian plans to make a double-move action whilst carrying this halfling outside.

2nd Grapple, if required: 14
OOC: I'm hoping that the Tanglefoot bag, and fighting off a medium-sized halfling makes it very hard for Barb to escape Julian's grip.

Selithe-AC:20-HP:39/39 
Wednesday October 10th, 2007 9:15:45 PM

Selithe isn't sure what to do, most everyone is downstairs now except Barb who is in a mess herself. Shrugging Selithe decides to head downstairs by walking down the stairs.

(I think that is the 3rd round on Selithe's summoned dog too.)

0th:Read magic, Flare, Mage Hand, Prestidigitationx2
1st:Mage Armor, Summon MonsterIx2(used one), Magic Missile
2nd:Melf's Acid Arrowx2, Bull's Strengthx2

Dwight (ac 16, hp 35, 5 nonlethal)  d20+3=22
Wednesday October 10th, 2007 11:03:34 PM

Dwight quickly moves to the balcony edge. (more than 5 feet?)

spot: 22 (and notices Zen vial and Airin/Dog focussing on something above them) Anything else?

Feeling someone invisible is more a threat than anything else, he grabs his small pouch of crushed chalk. He empties the contents in a arc outward from where he stands hoping to cover the invisible person with chalk dust.

Of course, a bad side effect is everyone will be covered with dust... the barkeep is gonna be MAD.

OOC: I have no idea what I would roll for this, so the DM can feel free to roll for me. Of course, I might not be able to move, pull off pouch, and unleash dust in one round, but I'll do as much as possible.

Podo Danderfluff Pipewood [AC: 20 | HP: 31]  d20+6=20
Thursday October 11th, 2007 12:13:25 AM

Seeing Zen try to avoid the wand, Podo is startled. "Zen, I mean you no harm. I am a Healer of Alemi. I am trying to minimize the damage you have suffered at the hand of my friends. There has obviously been a misunderstanding. We are peaceful halflings. We came to talk, this aggressive outcome is not what myself or my cousin Kendry expected. Please let us continue our conversation in peace and then we can proceed from there. All this negative attitude does nothing to help anyone." Podo pleads with both parties. (Diplomacy DC: 20)

Kendry (AC 15, HP 35)  d20+6=20 d20=18 d20+1=12
Thursday October 11th, 2007 2:45:59 AM

Well, most everyone seems headed back downstairs. There's that dog barking at a spot in the air above where Max landed on the table. Kendry takes a run and leaps into the air, arms out, and aims to intersect the approximate spot that the dog is looking at, up there in the air above the table - about where Airin threw the water. [Jump: DC20. Not sure exactly what else to roll - so here's an unadjust d20=18 - modify for whatever - grappling? Ranged touch attack? - as the DM wishes - just want to come in contact with Max, if he's other than gaseous, if possible]

Immediately after Kendry passes through the area, he casts an instantaneous feather fall [Concentration: 12 - unless other adjustments apply].

Fickle (AC 25 - 49/58 hp)  d20+6=9
Thursday October 11th, 2007 8:24:03 AM

Fickle laught at Barb, then taunt her "Ahh! Me'z little Sweet Pea! Are you stuch to the floor? Well here's another Pebble for you!"

Fickle throw another stone at Barb. Bur The Lady moves too much, so he misses her. Fickle is so mad that he picks up the barmaid's tips and puts it in his purse.

Tavern Rumble (DM Glenn)  d100=71 d20+11=15 d20+4=18 d100=13 d20+6=18 d2+5=6
Thursday October 11th, 2007 11:15:39 AM

{OOC: Thanks Cayzle for Subbing for me!)

Upstairs

Cursing, Tobias hurries down the stairs.

The Enlarged and Enraged, Julian grabs at Barb (Grapple need a touch attack to initiate. DM roll a touch {+4bab +7str?=11} hits ac 15 vs her current touch 11ac Hits!) She struggles to break free, as she yells "Let go of me you big Oaf!" (Opposing grapple check 18). Try as she might she can't break free of Julian's big hands, but she is still stuck in place by the tanglefoot gunk. Despite Julians strength and size he fails to pull her free (used 2nd Grapple check to break her free DC17).

Selithe decides to head downstairs. She make it to the stairs.

Moving to the balcony edge, Dwight grabs and empties a pouch of chalk dust into the air. The white cloud of dust falls quickly coating everything in about a 10 foot circle. Dust from 10 pieces of chalk can only cover so much. The dust causes Zen, Fickle, and several tavern patrons to cough, but it only outline only that which you can already see.

Startled, Podo tries to reason with Zen. Zen looks back up, responding with sarcasm, "Pardon, me if I don't trust your motives Healer."

Downstairs

The sharp eared, Airin grabs a waterskin of all things and flings it through the air hoping to splatter Max with water. Airin is sure her aim was true, but the waterskin continues on its arc striking tavern patron as he tries to stay out of the way. Again, Max doesn't reply to Airin's demand.

Trying something disparate, Kendry takes a flying leap into the air arms out stretched passing through where he thinks Max is (touch hit ac 18+7=25, cover 50% rolled 13 miss). Having passed the point without making contact, Kendry cast his magic and floats safely to the ground.

Tobias makes it to the bottom of the steps by the end of the round.

Fickle taunts Barb as he throws another stone at her missing somewhat probably due to coughing from the chalk dust. Then he pockets something from the table.

Selithe's Dog keeps guarding the kitchen door and barking -- at some unseen thing in midair this time near a rear window! Being the third round the magic holding the summoned dog is starting to fade.

Almost everyone in the tavern has abandon their tables and chairs. Some are standing along the walls out of the way. Others are string to get past Airin at the tavern door.

Zen quickly moves out of the white dust cloud towards the small stage away from everyone else, he yells out, "Barb, when you finished playing here, I'll catch you later!" Then he drinks his potion and vanishes.

Grunting now, Barb drops her warhammer and punches at Julian (punch hit ac 18-2=16 missed ignore the damage roll) missing him due to being entangled.

Max: AC 17, vanished, non-lethal damage 4 & entangled/slowed
Zen: AC 21, vanished, damage 19 +3 nonlethal
Barb: AC19, Enraged 5r, damage 14, entangled/stuck, Grappled

Tobias (AC 20, HP 44/44)  d20+13=19
Thursday October 11th, 2007 11:33:00 AM

Tobias moves to the last spot that he'd seen Zen hoping to find some sign of where he might be... having no other chance, he decides to see if he can pick up his trail by tracking him.

Survival - tracks: 19

Dwight (ac 16, hp 35, 5 nonlethal)  d20=16
Thursday October 11th, 2007 1:03:52 PM

Having no way to find those invisible, Dwight turns his attention to the stuck Barb.

He then assumes, with Zen's remark, she will also attempt to escape. He prepares, and holds a Mage Hand to be used if Barb pulls a vial out. Dwight will attempt to use the hand to knock it out of her hand. (Base 16. Again, not sure what to attack, since its not really an attack on a person.)

Dwight also figures this is his last round of action, his next round will be cover away from eyes so that he can cast disguise on himself.

Airin [AC18 - HP52/52] and Fioni [AC19 - HP19/19]  d20+7=23
Thursday October 11th, 2007 2:39:46 PM

Airin is baffled when she sees the waterskin floating through the air and thinks she once saw something in a book that discribed magic like this... gaseous form!?!

spellcraft check: 23 (trying to understand the spell that was used here)

"FRIENDS HURRY!!! SHUT ALL WINDOWS!! THIS MUST BE A GASEOUS SPELL!!! THEY'LL FLOAT AWAY!!"

Immediately Airin shuts the door but she soon realises in some gaseous form they would be able to sneak even under the door or float against the ceiling or through the fireplace... damn!

How to stop something like that?!? WIND!

(ooc I haven't written Airin's spell list since countless posts and it would be too much to ask for her to have a Gust of Wind spell prepared... :-( )

DM Glenn OOC  d100=83 d100=42 d100=51 d100=6 d100=18 d100=12
Thursday October 11th, 2007 5:41:37 PM

Airin - The last spell list I found for you had

Spell List:

Level 0: Flare, Goodberrie, Create Water, Light
Level 1: Speak with animals, Produce Flame, Entangle

I'll rolled for your Level 2 spells: Cat Grace, Fog Cloud, Resist Energy.

After this encounter you should update your spell list!

Julian  d20+6=18 d20+6=17
Thursday October 11th, 2007 6:36:10 PM

Grapple (required again I suppose): 18
"Hmmmmph," Julian really puts his back into lifting Barb off the floor to take her outside. His face turns red, and his arms shake...

Str check: 17

...and he lifts her from the floor, strands of goo limping down from her captive body. Julian prompty, and quickly, marches her downstairs, careful to not know his head on the roof, careful to not trip over his own scary pair of feet.

"I've got a special delivery for some stable muck outside," he says with a grin, looking for a way outside. With Airin and the others covering the exits Julian has to pause, "Are we gonna take this party outside?"

The 7' tall halfling moves towards the bar saying loudly, "Bar-keep, I am sorry that this happened, and when I put this where she belongs I will return with some coins for the mess, and some more for a double shout for everyone here. Could you work out for me how much that will be? I won't be long."

Selithe-AC:20-HP:39/39 
Thursday October 11th, 2007 9:56:46 PM

Selithe will continue to make her way down the stairs to join the others down there. However when she notices the mist she winces lightly as she has little way to stop that escape other then to help keep the doors and such blocked.

0th:Read magic, Flare, Mage Hand, Prestidigitationx2
1st:Mage Armor, Summon MonsterIx2(used one), Magic Missile
2nd:Melf's Acid Arrowx2, Bull's Strengthx2

Podo Danderfluff Pipewood [AC: 20 | HP: 31] 
Friday October 12th, 2007 1:10:44 AM

Seeing how this Zen character doesn't want his help, Podo makes his way visiting all the Patrons extending his healing arts to any of them that need it.

Kendry (AC 15, HP 35)  d20+7=16 d20+7=21
Friday October 12th, 2007 1:24:54 AM

"Max, did Barb start this fracas?" Kendry asks, though he expects no answer at the moment, as he moves again upstairs to help Julian with the wild halfling barbarian. "If you or Zen are around to hear this, I wouldn't give up on discussions with me just yet were I you. But we still have Barb to settle down."

He goes to lend a hand with Julian's dealing with Barb by placing a blanket over her head then helping Jules carry her down. "Someone get that hammer. We've got to get this lady calmed down - maybe tied up for a few minutes - before she hurts someone else." It might take a few tries (16, 21), and he figures she may try to wallop him while he's at it.

"All right, Badge, what happened up there?"

Julian 
Friday October 12th, 2007 6:14:57 AM

Julian the Badger replies to Kendry quietly, "I 'spose it's my fault in a way. I used magic to write a message on my back, but he," nodding towards Max, "took it the wrong way, thought I was trying to hurt them I guess. I wanted to end the negotations quickly, I wanted to accept the next offer and move on."

Fickle  d20+7=17 d20+7=27 d20+7=15
Friday October 12th, 2007 8:40:20 AM

In all this confusion, Fickle will snach a pice of what he thinks is chalk, putting it his poket "Now Mine" he tells himself, "You (pointing Barb) Are a bad girls!"

He'll try to pick up her hammer.

Picking up Chalk - 17

Picking up Hammer - 27 natural 20- 15

Tavern Rumble (DM Glenn)  2d4(4+4)=8 2d4(2+4)=6
Friday October 12th, 2007 10:36:45 AM

Tobias moves to where Zen disappeared, and starts looking for tracks. The hard floor doesn't lend itself to holding footprints, but Tobias does spot a few tracks of smears of white dust leading there, but none leaving. While standing there, a nearby window opens of it own accord.

Airin makes an incredible deduction that Max must be gaseous form as well as invisible, but she is at a lost on how to stop him! If only she had a gust of wind spell prepared!

Still upstairs and fearing Barb may also turn invisible, Dwight prepares a spell to knock any potions out of her hand. (Note: Mage Hand can only lift one nonmagical, unattended object weighting up to 5lb.)

Also upstairs and still grappling with Barb, Julian pulls her free of the being stuck to the floor and starts dragging her outside (In a grapple you can move half your speed by winning an opposed grapple check, so it will take several rounds to drag her outside.) Julian make some comment about stable muck. Barb rages back, "Just because you can pick me up don't mean were engaged!" The bar keep still behind the bar holding a club but staying back, looks at Julian when he offers to buy a round, "Hey, who's going to pay for the damages!"

Selithe makes it down stairs, just as her summoned dog vanishes.

Checking around, Podo sees if any tavern patrons are injured. Mostly they are unnerved that such a violent battle, a few may have bumps and scrapes from getting out of the way. One dwarf has a bruise from being hit with a waterskin.

Still yelling at Max about who started it, Kendry go to help Julian with dealing with Barb. Trying to tie her in a blanked before they manhandle her out the door. Julian admits to casting a little spell that may have started it.

During the confusion, Fickle goes around picking up some chalk dust and Barb's warhammer.

There is no sign of Max.

A window opens by itself near where Zen vanished.

While being manhaned out the door, Barb seem to have given up the fight. She seems exhausted after her battle. Muffled laughter can be heard coming from the blanked Barb as well as a mumbled "D.. good figh..!".

Many tavern patrons leave once the doors are unblocked. Some stay for the free drinks. Others are still standing around. A few of the crowed are looking concerned talking among themselves, "Are they kidnapping her?", "Who started it?", "They tried to capture that halfing who jumped.", "Isn't that the group Halfling adventures?", "Adventures? more like thugs!", "Where is the city watch?", "Free drinks and a show? Yea!"




Max: AC 17, vanished, non-lethal damage 4 & entangled/slowed
Zen: AC 21, vanished, damage 19 +3 nonlethal
Barb: AC19, Enraged 6r, damage 14, entangled, Grappled

[OOC:
Airin - a 200exp bonus for figuring out the gaseous form.
Julian gain's one hero point for reframing from attacking Barb despite her hitting him several times. Also 30exp/level that comes with a hero point.]


Tobias (AC 20, HP 44/44) 
Friday October 12th, 2007 1:13:17 PM

Well since he doubts he'll be able to catch Zen now, Tobias makes back to the rest of the party... letting them know Zen went invisible and probably slipped out a window.

Julian, carrying a thug, buying a round or two, paying for damages. 
Friday October 12th, 2007 6:44:40 PM

Julian the Badger continues, with Kendry's assistance to lug the thug outside. On the way he politely reminds the bar keep that he said he'd give some coins for the mess. "And I'll have an Apple Cider when I come back in- I've heard they're particu'ly good in here."

"Thanks, Kendry, that's heaps easier. I knew she'd give up the fight soon enough. She'll be feeling weary now, she put a lot of effort into starting that fight. I'm a little worried that she might Rage again today, but it'll be a little while yet. She we just toss her in the river and let her swim away? or tie her to a tree? deep in the forest?"

"Don't worry about me, its only a bruise that'll fade in a day or two. You know, I almost feel stronger for it, too. Almost."

OOC, thanks for the Hero Point. Nearly 6th level. Nearly.

Kendry  d8+1=8 d8+1=6 d8+1=8
Saturday October 13th, 2007 10:44:02 PM

"Sir," Kendry says to the barkeep, "You should not be out a farthing." One hand on the Barb bundle, he takes out a pouch with 100 gp in it, and drops in on the counter.

Quietly he says to the barkeep, "There should be enough to cover it. We'll be back shortly to finish settling up, with apologies. We did not come for a fight - they swung at us first, and would not make peace despite our repeated offers and significant restraint. I am no thug."

He is not absolutely sure he can say that of 100% of the rest of the troupe...

They get Barb outside. He smiles at Julian's suggestions as to what to do with her. "The river, you say?"

He thanks Tobias for the information about Zen.

He calls out. "Max, Zen. If you're in earshot, I would not mind reconvening to continue the discussion. Mind you, discussion, not melee. We don't make tavern brawls a habit in this city."

There is in town a few holding cells - mainly for the occasional drunkard or petty thief. Some members of the group have been there - albeit not in a cell. He ponders going there for a moment, but decides to take another tack.

"Barb - you indeed do have a strong arm. I really don't think we want to fight you again, dear. So - are you from Plateau City? Max mentioned something like that. Oh, sorry, let me take the blanket off your head." He does so.

"This here is Julian. Julian, Barb. And I'm Kendry. Now, it looks like you took a bruise or two. I have a wand that can help cure folks who've been injured. Just so you know I'm on the up and up, I'll use it on Julian first, all right?"

He uses his wand of cure light wounds to heal 8 hp on Julian.

"So you see this does heal people, right? Would you like me to use it on you? You got a few nicks and bruises."

If she allows it, he uses two applications - 6 hp and 8 hp, 14 hp total. If she refuses, he uses the first one - 6 hp, on Julian. He again offers. If she accepts after that, she gets 8 hp back. If she refuses, Kendry will use the 8 hp on someone else - Tobias, most likely.

"Barb, I'd like to write a little note to Max. When I'm done, would you like to deliver it to him? Or would you prefer to visit the constable?" he asks with a big smile.

Fickle 
Sunday October 14th, 2007 8:22:27 AM

Fickle takes a good look at the piece of Chalk in his hand, "What'z this for? Is this white rock good for drawing'z picture?" He ask his Cousin Kendry.

Airin and Fioni 
Sunday October 14th, 2007 12:18:27 PM

Airin feels disapoointed and somehow responsible for the mess... Quietly she waits near the door until they are all ready to leave.

When Kendry passes her she says: "Sorry I dragged you outside... none of this would have happened if you were still talking to Max... I'm so ashamed for not being able to stop Max from getting away..."

ooc: thanks for the xp! Char sheet adjusted.

Dwight  d20+9=23 d20+2=22 d20+3=9
Sunday October 14th, 2007 4:36:17 PM

Figuring combat is over, and having done nothing successful, Dwight is alittle annoyed with himself. He wonders to what extent people are looking at him, since he was only a semi-participant in the 'combat'. He was of course, part of the group in the ruckus though. Dwight takes a quick look around the table to see if anyone dropped something of value (spot: 9--nope just chalk and goo)

If he believes he can find a location in isolation given the large halfing carrying the anger female halfling he would like to cast disguise self to appear as a shocked halfing in the tavern and mingle. (hide: 23)

If eyes remain fixed on him, he follows the party out. He looks to the barmaid as he get close. "Before you close, one of us shall return to cover damages and such. Not entirely sure why it came to blows, but we are sorry." Diplomacy: 22 (nat. 20, I don't have sheet, but I pretty sure Dwight has at least a +2 in diplomacy)

(If Dwight is allowed to mingle he will do so, and still approach barmaid before leaving in 20-30 minutes.)

Kendry 
Monday October 15th, 2007 2:44:37 AM

"Good for drawing?" Kendry responds to Fickle's query about the chalk. "Sure. Sure, that is, if you know how to draw!"

To Airin's remarks, Kendry answers, "Not to worry, my lovely dark cygnet. First off, I don't mind at all being alone with you. Second, you showed yourself resourceful - and, if I'm not mistaken, my sis Selithe came up with a great idea, too. But Max also is resourceful. No shame in that. None at all." He gives her arm a gentle squeeze. "No worries, Rinrin."

[OOC: After Julian and Barb are healed up, they can fight each other again so he can go up to sixth, maybe? ;-) ]

Fickle 
Monday October 15th, 2007 7:59:14 AM

Fickle Look up to his cousin (Squesing Airean's arm) "I'z can to draw, look I'mz drawing a rock" Fickle kneels on the floor and draws a picture of a rock. "There'z! I has drawn a pictureof me's favoret'z Roch! Mr. Kissie face!"

Podo Danderfluff Pipewood  d20+3=18 d20+5=25
Monday October 15th, 2007 9:08:56 AM

After assuring the patrons are healed or are healing, Podo will follow his friends.

Spot DC:18
Listen DC: 25 (NAT 20)


Tavern Rumble (DM Glenn)  d20+10=14
Monday October 15th, 2007 10:16:12 AM

Tobias reports about Zen's escape.

Julian discuss some options for dealing with Barb, as he carries her outside. The barkeep looks doubtful about your return, but isn't about to try to stop anyone from leaving.

The Barkeep looks a lot happier when Kendry tosses him a full coin pouch. Once outside Kendry considers what to do with Barb. Taking the blanket off the warrior, he offers to heal her after demonstrating a cure on Julian first. Barb shrugs ambiguously, "I've had worse and lived." Not being told no, Kendry goes ahead and uses the two cures on Barb. She doesn't try to stop him. Finally Kendry gives Barb a choice to visit the constable or deliver a note to Max. She shrugs again, "I'll deliver your note, but it may be a few days before they make contact with me again."

Fickle examines the piece of chalk wondering what's it good for. Kendry tells him it's good for drawing if one knows how to draw. Fickle proceeds to draw a picture of his favorite rock.

Feeling responsible, Airin apologizes to Kendry. He reassures her.

Following everyone outside, Podo keeps an eye and ear out for trouble. After a bit he hears a group of city watchmen's hurried approach.

Looking around the table, Dwight picks up Kendry's weapon still in its scabbard on the table. Later when he thinks no one is watching, Dwight finds an isolated place to cast his disguise self spell then returns and mingles in the tavern for a bit. The tavern slowly returns to normal. The overturned chairs and tables are righted, messes are cleaned up. Several rounds of free drinks are served to the remaining patrons. Most of the talk is about the fight, mostly everyone is confused about what was it about and who started it. Dwight sees no sign of Max or Zen.

After about five minutes a group of six city watchmen show up. Two of the men go into the tavern to check make sure things are settled there, the other four spotting the group outside approach you, "Evening, cousins. We heard there was a ruckus at the tavern, do any of you known something about it? Anything we can help with?" The watchmen do recognize who you are, being how everyone is related to someone.

Kendry  d20+11=18
Monday October 15th, 2007 7:05:43 PM

"Barb, Max mentioned Plateau City. Is that where your group is from?" Kendry asks, as she has not yet responded to his question of provenance.

Kendry greets the watchmen he knows by name. "Yes, there was a bit of a ruckus. Some out of towners - one mentioned Plateau City - were looking to make some sort of business arrangement. I'd been talking with a fellow named Max." He describes him, and says he could make a sketch for them, given a few minutes. "Something caught her eye," he says, nodding in Airin's direction, "and she wanted to talk with me about it away from Max for a moment. We stepped outside.

"Meanwhile, my cousin," and here he indicates Julian, "was growing a bit weary with the palaver, and made some motions with his fingers to signal something to his friends. Well Max and the two with him apparently were feeling a mite jumpy, and thought that his finger wiggling was an attack. So they started walloping on my friends and cousins. My friends tried to get them to stop with words and just blocking their weapons. Jules, here - I'll tell you, he's not the meek and mild sort in general - was letting this powerful lady hammer his shield to smithereens, not striking back, telling her that we were not trying to attack them. I spoke peace as well, and my good friend Podo here even tried to heal the fellow in the midst of it all.

"Long story short - none of the patrons in the inn were injured, to the best of my knowledge - Podo was checking up on that. Max and Zen took off. Barb here - quite a handful, she is - we're making sure she is all right. We paid the barkeep - one table was damaged, I believe. Yep, a bit of a ruckus. Not our intention, I wish to assure you. We'd be happy to come with you, if you need a more detailed report."

[Diplomacy: 18]

Dwight 
Monday October 15th, 2007 10:28:51 PM

Dwight listens to the tales that the patrons spin, and as tales go, he wonders what the story will be by the end of the week. Still he maintains his observation in the inn.

As the patrol comes in, he understand nothing has continued outside that needs his attention. He thus, orders himself a non-flaming drink. He isn't expecting much to happen, but keeps watch anyways.

Eventually he heads out, presumably to rest as the party has likely left the area.

Selithe 
Monday October 15th, 2007 10:50:56 PM

Selithe now that everything had settled down pulls out her pipe and taps it on her hand some to knock old fillings out of it and smiles abit as she lets Kendry do the talking, for the moment she has little to say.

She does however after things calm down more pokes Kendry with the end of her pipe, "When we have abit of time I need to shop for some scrolls. I hope to make myself abit more effective to the group. Also, what ever became of the stuff from before? Was it sold?" Selithe shrugs and smiles, not trying to be a money grubber but trying to find out how much she has to work with scroll buying wise.

(DM:I will be sending a updated CS once Selithe does her shopping. The previous 3000exp didn't make her level up so nothing has really changed. Considering Selithe has her bow and spells, I could hand over the magic missile wand Kendry gave Selithe if someone else could make use of it?)

Podo Danderfluff Pipewood  d20+3=20 d20+5=23 d20+6=23
Monday October 15th, 2007 11:07:10 PM

"Brothers & Sisters, it's just as Cousin Kendry has said just now. I tried my best to heal whatever scrapes the 3 of them might have suffered, but all refused, so I headed downstairs to the general patrons to lend my assistance. No harm done." explains Podo to the watchmen.

Spot DC: 20
Listen DC: 23
Diplomacy DC:23

Airin and Fioni  d20+12=23 d20+8=23 d20+13=30 d20+16=17
Tuesday October 16th, 2007 3:37:14 AM

Reassured by Kendry's words Airin observes the group. But then she realises something... they left the Inn in Gaseous Form so they can not float that quickly right. So they should be regaining human form somewhere nearby...no?

"Just give me a few moments" Airin quickly says and rushes outside. She sticks a finger in her mouth and then tries to discern where the wind is coming from. Floating max would be dragged away by the wind...

Once she gots the wind directions right she follows downwind checking the ground for traces that came out of no where... How long has it been since max left? A few minutes tops?
Not to mention the Tanglefoot goo will be all brittle now and will be easily removed from Max's body. So perhaps she'll be able to find tanglefoot goo instead and that should then lead her to some traces of Max...

Survival: 23
Search: 23

Airin works her way from the Inn window in a cone shaped region following the wind directions... she takes plenty of time.

She also spends a speak with animals spell (she always has one of those) and asks Fioni to fly with the wind and check for signs of Max or Zen...

Handle Animal: 30
Fioni Spot: 17 - NAT 1... OUCH!

Spell list:
Level 0: Flare, Goodberrie, Create Water, Light
Level 1: Speak with animals*, Produce Flame, Entangle
Level 2: Spider Climb, Cat's Grace

* marks spells that are used

ADM StevenVdB : Posting Record Game 13 
Tuesday October 16th, 2007 3:48:47 AM

Posting Report for Game 13 for the week of October 8 - October 14

Name - MTWTFSS - #
DM Glenn - ---XX-- - 4
DM Cayzle - -XX---- - 2
Dwight - XXXX--X - 5
Fickle - -XXXX-X - 5
Podo - --XXX-- - 3
Selithe - XXXX--- - 4
Kendry - X-XXXX- - 5
Tobias XXXXX-- - 5
Airin - X-2X--X - 5
Julian - --2X2-- - 5

Weekly Summary: Tavern Rumble!!
Max, Zen and Barb all enter the fight with our friends but they try to remain calm and to bring Max to reason hoping to end the meeting peacefuly. Max, covered in tanglefoot goo suddenly vanishes even though he is still seen or smelled by the summoned dog. Later Zen too vanishes from sight. Both Max and Zen float away leaving Barb into the hands of our friends... luckily it didn't all go wrong so perhaps with some persuasion Barb will tell more than she wanted...

Julian 
Tuesday October 16th, 2007 5:51:33 AM

Julian has little to say to the watchmen, aside from nodding agreeance with his everspeaking cousin. He is keen to just move on now, looking a little glum. He moves towards Selithe, Podo, and Tobias saying,

"Dwight not here? I feel bad about that whole thing. I fear I've just frayed the rope further as we were trying to tie together some loose ends.

"I am just gonna go back in to add some coin, as I promised the bar-keep."

He walks back with his shoulders slumped.

Fickle 
Tuesday October 16th, 2007 7:16:49 AM

"Look! Julian! Me'z Draw Me'z Favorit Rock!" Fickle looks up, he see that Julian is sad, he gets up from the table. "Julian! Me'z go with you?" Then will follow Julian.

Post Tavern Rumble (DM Glenn) 
Tuesday October 16th, 2007 10:43:07 AM

[OOC: is there a Watchmen you interacted with before? If not then call him Bobby FlatFeet.]

Kendry press Barb about Plateau City. She shrugs and stretches, "Yea, that's where Max hired Zen and Me. Worked with him a few times before too." When the watchmen arrive, Kendry tells them everything in detail to Bobby. At one point Barb speak up indigently "Hey, he wasn't just wiggling his fingers he was cast a spell right in my face!" Kendry finishes his description and offers more if they need it.

Dwight continues to observe the tavern in his disguise and wet his whistle. The bartender looks at him askew when he orders a "non-flaming drink", but goes on about his business. Dwight doesn't learn anything more.

Pulling out her pipe, Selithe remines Kendry that she needs to do some shopping.(OOC: The group will have time to shop after you finish with Barb. So all pending CC delivers will be considered to have been made! So go ahead shop and update your Sheet.)

Being helpful, Podo adds his part in the action to what Kendry told the watchmen Bobby. Podo can tell the watchmen seem to be ready to head back.

Running around, Airin tries once again to locate Max. Thinking that the he had to reappeared somewhere nearby. With a Spellcraft DC10 she would realize that the potion would last about 10 minutes so he could be just about anywhere by then. There doesn't seem to be any strong winds tonight, and you can't find any trace of Max.

Julian lets Kendry talk to the Bobby and the other watchmen. He ask the others about Dwight, before he heads back into the tavern to settle up. The Bartender talking to the other two watchmen, looks a little surprised when Julian returns. He and the disguised Dwight here the Bartender finish talking to the watchmen, "Yea, there was bit of a ruckuses, but they already paid for the mess so a long as they don't cause more trouble, I say let them be."

Finishing his drawing, Fickle goes over to help Julian.

After a bit Bobby and the Watchmen are satisfied that the ruckus if over, "All right, you all should know better, And Barb maybe it would be best if you left Angel Springs. We don't need anymore hotheads around here." Bobby glances around at everyone. Then he and his men leave.

Barb looks like she's ready to be off too, she looks expectantly at the bard. "You going to write that note pretty boy or what? There's a tankard of ale with my name on it somewhere, and if I'm lucky another barroom brawl." She says with a grin.

Tobias 
Tuesday October 16th, 2007 11:39:33 AM

Tobias just watches the interaction with the guards and the discussion with Barb unfold.

Julian 
Tuesday October 16th, 2007 8:14:45 PM

Julian has done all that he wants to do, and more, and now wants to move on, away from here, to do something that isn't counter-productive.

Dwight  d20+3=21
Tuesday October 16th, 2007 9:38:04 PM

Dwight sits and listens to the barkeep, the guards and Julian. Once they have left, Dwight casually leaves the tavern. He leaves 2 gold under the empty glass.

Once outside, Dwight takes a cursory glance around (spot:21) and then heads to bed making sure no one is following him.

Before he turns in for the night, he checks with the others to make sure no one has worried about his absence.

Selithe 
Tuesday October 16th, 2007 11:43:19 PM

(Having alittle computer problems at the moment so Cat's shopping will have to wait abit. Taking me almost a hr get here to make this post.)

Selithe is happy that from the looks everyhing has turned out okay for now and slips into the tavern to get a small drink and hears some of the gossip. She also takes the time to see what and if there are any new gamblers in town since she had last visited the tavern. She was never one to pass up a good game anyway.

Depending on rather she finds a good game or not she will retire to her toy shop of the families and get some sleep.

Airin and Fioni 
Wednesday October 17th, 2007 12:43:02 AM

After a while the little halfling lass returns to the Inn

"No sign of Max or Zen anywhere" she says "but I guess it was worth a try..."

"Any luck with her?" she adds with a frown on her forhead. Airin and Barb didn't exactly started on best terms with eachother.

"No what? I guess we'll need to confront the Necromander ourselves before he sends anything else after us..."

Podo Danderfluff Pipewood  d20+6=9
Wednesday October 17th, 2007 1:18:16 AM

"Cuz, Kendry...I think we need to sit down as a group and decide our mission statement and our values...I can't have another one of those "event" like back at the tavern, just because our favorite "hothead" was bored. We have too much at stake!" says Podo to Kendry.

Diplomacy DC:9

Kendry  d20+7=24 d20+11=27
Wednesday October 17th, 2007 4:11:10 AM

"Thank you for your time, Bobby Flatfeet," Kendry tells the lead watchman, "and for yours as well," he says to the rest of the investigators.

Barb reminds him of the note he was going to write. He takes out a fresh piece of parchment, and writes:
Max,

It was a pleasure meeting you.

The letter you showed us was forged.
You might want to check your sources.

If you want to look me up again, you
likely know where to find me.

I am glad no one was seriously injured.
A rather jumpy first meeting, eh? I
take it Zen was reluctant to accept
healing from Podo's hand. Let him
know that if Podo offers to heal you,
he'll heal you.

May mercy, truth and justice
mark your life.

Sincerely,

Kendry
On the flip side of the parchment he draws a quick sketch of Max, Zen and Barb as he first saw them sitting about the table. Not a bad likeness (Craft, drawing: 24) of the three.

He then tells the brawler, "Barb, I can give you this and send you on your way. Or, I can offer you a place to stay for a day or two, and we all can get to know each other a little better. Without bruising each other in the process. Might be something in it for you, might be something in it for us. If you'd like, you find your own place, but join us for breakfast tomorrow. Your choice. Come with us now. Or meet us tomorrow. Or go your own way." He holds out the parchment. [Diplomacy: 27]

If she decides to come with us, then Kendry introduces - or allows the members of the group (except for Dwight, who is making himself scarce) to introduce themselves, to Barb. If she agrees to meet for breakfast, then Kendry mentions a different inn that serves excellent fare - meet at, say, 8 o'clock? If she decides to go her way, he lets her. If another party member wants to ask her a question or more, he has no objections.

Mayhaps a foe can turn into a friend. In any event, Kendry believes in the law of reciprocity.

To his companions, he says, "So, shopping, traveling, and setting policy are all on our agenda, eh? Come to think of it, I wouldn't mind picking up a thing or two. And yes, Pode, it might be good to have a discussion along those lines. And Airin, I'm with you on that."

He double checks to see if all in the group are healed up. If not, he assists them, or asks for Podo's help.

He will pop in to the Catacombs for a spell.

Lots to write in his journal tonight.

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