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Juliander 
Wednesday September 26th, 2007 8:04:20 PM

Crossbow loaded and in hand, Juliander walks silently beside his friends, looking for any sign of danger.

Into the City  5d20(1+3+4+9+7)=24 5d20(8+8+3+15+6)=40
Wednesday September 26th, 2007 9:03:05 PM

After a brief discussion, the Grey Knights take up their arms and move through the breach in the wall, walking to the city of Fae Skiemir.

As each of you passes through the gap, a sudden change comes over your surroundings. One moment, you are leaving a pale green field, brightened by the noonday sun. The next moment, you find yourself standing amid a ruined city of marble and granite. The sky abruptly changes color to a swirling mass of grey, brown, dark green and black, like some evening out of a child's nightmare.

Mist swirls around you, tendrils seeming to hesitantly reach out before moving away in some unfelt wind.

Horvis is assaulted by a terrible stench. After only a brief second, he identifies it: death. The entire area reeks as if a battle had just been fought where he stands, yet there is nothing to behold.

Even the very air feels different. Stagnant . . . thinner . . . it is hard to tell, and harder to breath.

You hear a bloodcurdling scream coming from only footsteps away. Looking to your left, you see nothing there.

In the distance, a sound akin to a hissing snake is heard, then fades as quickly as it came.

Everyone must make a fortitude save, DC 20, or be sickened for 1d4 rounds (please roll if you fail) before becoming adjusted to the atmosphere.

You can see as you pass through the wall that you are standing on a broad street, running east/west. There are north/south streets intersecting with it about 25 feet to the west, and 40 feet to the east. These north/south streets end at the street on which you stand, at the outskirts of the city.

A few buildings still stand nearby. In front of you is a low, one-story stone structure with an open front, a long-ruined forge against its wall. A few other buildings of varying height are nearby. In some places, there are pieces of wood where a doorway sits, and in others, the entrances are bare. Dark windows gape at you, refusing to reveal what may, or may not, be inside.

Still other areas are filled with rubble, pouring out into the street, where grand structures may once have stood.

With the unnatural color of the atmosphere, and the mist surrounding everything, visibility is down to 60 feet.

Arien immediately orders his small orbs out to scan the perimeter. A few of the eyes seem hesitant at first, but follow their master's orders, swiftly disappearing into the mists in all directions.

Horvis the Troll - Greater Magic Fang, Longstrider, Myrridan's Blackthorn  d20+16=20 d20+7=17 d20+7=19
Wednesday September 26th, 2007 11:12:44 PM

The troll steps carefully through the gap in the wall, looking around for the source of the odour that assaults his nose as soon as he enteres the city. Horvis has smelled worse ... barely ... but usually when he's been the source of the odour.
Fortitude = 20

Not seeing or hearing anything too interesting, Horvis maintains his position on the flank of the party. He is ready to move with them, or to help defend any threat that they face. And is constantly alert to any scent that migth indicate a hidden or unseen attacker or observer.
Listen = 17, Spot = 19, Scent

"So, what way do we go from here?", Horvis asks his companions in what passes for a quiet whisper from a troll.

Troll
Large Giant = 10 ft reach
Speed = 40 (30 +10) ft
HP = 74 (base) + 78 (13 x +6) = 152
AC = 26 (16 (troll base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement)
Atk = +18 (9 BAB + 7 STR - 1 size +3 enhancement), 3d6+13 (quarterstaff, 2-handed)
Full = +18 (q-staff) / +13 (q-staff) / +16 (bite, 1d6+5 plus Tear effect)
Scent, Darkvision 90 ft, Low Light Vision

Active Effects
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast

Arien  d20+10=24
Wednesday September 26th, 2007 11:54:36 PM

Arien wrinkles his nose as the stench assaults him but manages to fight off a brief moment of queasiness. With the reduced visibility Arien has the eyes tighten their radius around the party to ensure that there are no gaps in their sight for something to slip through.

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil, Grease
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly x2, Haste
4th Level: Dimension Door x2, Ice Storm, Invisibility: Greater, Solid Fog, Stoneskin
5th Level: Cone of Cold x2, Wall of Force x3, Break Enchantment
6th Level: Chain Lightning x3, Disintegrate, Veil
7th Level: Delayed Blast Fireball, Mordenkainen's Magnificent Mansion, Prismatic Spray, Banishment
8th Level: Scintillating Pattern, Prying Eyes Greater*

Vedik - Mag. Vest x2, End Ele, Gr Magic Weapon-Ex, Delay Poison, Wings  d20+15=31
Thursday September 27th, 2007 7:43:09 AM

Vedik wipes his nose, but seems unaffected by the smell. He surveys his surroundings trying to get a lay of the area.

"I could cast Find the Path, if we want to go straight to the tower, but using magic may draw attention."

Highlight to display spoiler: {
0: Detect Magic x4, Read Magic x2
1: Divine Favor x2, Doom, Endure ElementsX, Comprehend Language, Remove Fear x2 [Protection from Evil+]
2: Delay Poison x2(X), Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Invisiblity Purge, Remove Blind/Deaf, Resist Energy-Extended, Stone Shape x2, [Magic Circle Vrs Evil+]
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment, Flame Strike, Greater Magic Weapon-Extended*X, Wall of Stone, [Spell Resistance]
6: Heal x3 [Antimagic Aura]
7: Find the Path-Extended, Repulsion, [Holy Word+]
}

Monthor  d20+14=33
Thursday September 27th, 2007 7:59:42 AM

Effects:
Magic Weapon (Tratain)
Magic Vestment (Tratain)
protection from evil (130 rounds)

-------------------------------------------

Being a veteran of many battles, Monthor easily shakes off the sickness in his stomac (33).

The dwarf says in a low voice.
{Well isn't this a big ball of fun wrapped up in a bowl of how-do-ya-do...}

Feeling slightly uneasy in these surroundings, Monthor activates his Brahm's Tattoo and surrounds himself in an aura of protection from evil ( 130 rounds. )

{ Maybe that wand of weapon blessing type spell should be passed around now? }

Monthor will follow Tratain's directions.



Jova 70 HP 21 AC [Mage Armor, Darkvision  d20+7=23
Thursday September 27th, 2007 8:05:18 AM

Jova sense, feels the stagnation. His recent brush with death must have made his stomach stronger. He had lost his stomach contents before at such smells, he was surprised not to at this time.

Slowly he moves forward behind the ohters, dispel wand raised ready for use.

Spells"
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--6/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism


Jerry 
Thursday September 27th, 2007 1:08:28 PM

Yves, are you subbing in as the ADM report poster, or wanting to actually be a Co-ADM in the game? Let me know please by email. ;)

Draax  d20+15=22
Thursday September 27th, 2007 1:21:58 PM

Draax continues moving with the others. He looks at his surrounding and then in the direction he thinks the tower should be in. He is not happy about the mist, but 60 feet will at least give them a chance to react if they remain alert.

Lumi-Juova (AC 26, HP 124/124)  d20+14=23 d20+14=32 d20+14=17
Thursday September 27th, 2007 2:03:07 PM

Moving in graceful steps, Lumi is assaulted by the swirling colors and smells. He keeps his nausea under control (Fort:23)

He keeps moving through the city, focused on the target of the hunt. A feral smile begins to move on his mouth, the wemic's teeth glinting in anticipation. (Listen; 32, Spot; 17)

In the Mists 
Thursday September 27th, 2007 3:17:47 PM

The group easily overcomes the ill effects of the city, and everyone seems to be doing just fine, despite the uncomfortable surroundings.

Most of the group moves about, getting their bearings and exploring the immediate surroundings. You find nothing of much interest. Movement itself is difficult due to the rocky, vine-covered ground [read: all difficult terrain here].

The buildings still intact loom over you. the mist swirls and eddies around you, one moment coming close, the next scurrying away. The situation is the same up and down the street.

Horvis poses the question of where to go from here, to which Vedik offers his skills.

Arien condenses his perimeter and his eyes continue to scout for danger.

Monthor activates one of his tattoos, and he, Draax and Lumi remain in a state of readiness for any dangers that may threaten their friends.

In the distance, a lone wolf howls, and is suddenly cut off with a loud, canine shriek. The mist seems to thicken for a moment, then returns to its original state.

----------------------
sorry for the post before everyone posted, no time to do it later tonight.

Draax 
Thursday September 27th, 2007 7:33:15 PM

Draax listens to the canine shriek and realizes that the group cannot remain in the current location and his to pick a road.

"I wish this mist was not as thick and we were able to see our destination. We do not want to get turned around in this place, so anyone that has a natural sense of direction should ensure that we are continuing to head in the right direction. We need to go north/east until we can see her tower.

I suggest we take one of the roads to the north and more toward the east when the opportunity arises. What do you guys think?"

Draax waits to hear if the others agree or if some has a better suggestion.

Monthor 
Thursday September 27th, 2007 7:41:14 PM

" Me don't like that mist... did the rest of you see it thicken there for a moment? Almost as if 'it' was responsible for the doggie's yelp... me got a bad feeling about it. "



Juliander  d20+6=23
Thursday September 27th, 2007 8:57:42 PM

Not affected by the sudden bout of queasiness that leaves just as quickly, Juliander remains silent and on the alert. The bard jumps when the howling dog is silenced, "Okay... that wasn't creepy." His voice drips with sarcasm.

OOC: Fort save DC 23

Horvis the Troll - Greater Magic Fang, Longstrider, Myrridan's Blackthorn 
Thursday September 27th, 2007 9:46:25 PM

Seeing his companions use protective magics, the troll does the same. Horvis casts Barkskin on himself and then moves with the others.

Troll
Large Giant = 10 ft reach
Speed = 40 (30 +10) ft
HP = 74 (base) + 78 (13 x +6) = 152
AC = 31 (16 (troll base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = +18 (9 BAB + 7 STR - 1 size +3 enhancement), 3d6+13 (quarterstaff, 2-handed)
Full = +18 (q-staff) / +13 (q-staff) / +16 (bite, 1d6+5 plus Tear effect)
Scent, Darkvision 90 ft, Low Light Vision

Active Effects
Barkskin - 130 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast


Jova 70 HP 21 AC [Mage Armor, Darkvision 
Friday September 28th, 2007 1:43:14 AM

At the sound of the dieing creature, Jo0va gives a start.

"Careful men the mist seems to be alive."

Jova continues on watching fitfully for any movement out of the ordinary.

Spells"
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--6/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Vedik 
Friday September 28th, 2007 8:14:01 AM

"Keep moving." Vedik whispers. "If they are draw to magic we don't want to stand still after we use it."

The old dwarf peers into the mist, not really wanting to see whats out there.

Monthor 
Friday September 28th, 2007 8:16:33 AM

" Who you calling 'men' Jova? Does me look human to you? "

Arien 
Friday September 28th, 2007 10:26:58 AM

Arien nods his agreement with Draax and Vedik both and motions that they should keep moving.

Lumi-Juova (AC 26, HP 124/124) 
Friday September 28th, 2007 1:12:50 PM

Being a little startled at the swirling mist, Lumi keeps a little closer to the others. "North and then east for our hunting path. Right."

Keeping his axe and a javelin in hand, Lumi moves northwards along a road.

"Any chance that someone has a spell to make Monthor faster?"

In the Mists (continued) 
Friday September 28th, 2007 4:34:57 PM

Feeling quite uneasy, the group decides to take Draax's and Arien's suggestion and sets off northward along the closest street.

Monthor and Jova comment on the seeming "livingness" of the mist surrounding you, while Juliander attempts to joke through his discomfort. Meanwhile, Horvis continues with his magical defenses.

Vedik cautions against overusing magic, and urges the group to continue moving, while Lumi sets off and braces himself against his surroundings.

You travel almost a city block, walking with some ease here, climbing over piles of rubble there. The mist seems to move with you, and stop when you stop. In any case, it becomes no easier to see as you travel.

After walking a few minutes, Arien is startled by a few of his "eyes" quickly returning. One of them lands in his hand and quickly relays its vision, followed in succession by the others. Each winks out of existence after making its report.

Arien Highlight to display spoiler: {Each eye has seen the same thing. Coming through the mostly-destroyed buildings are a number of large, ugly, greenish-skinned humanoids. They are invisible, though the eyes could see them easily enough. Since multiple eyes saw these things, and some eyes saw the same ones, it is hard to decide exactly how many there were, but you estimate between 7 and 10. They are advancing from all directions, and were about 50 yards away when the eyes first saw them.}

Once Arien reveals what he has seen, he may make a DC 15 knowledge (nature) check to know what is in the next spoiler. Others can make the check, but at DC 20 since your check is based on secondhand decriptions at this point.

Knowledge (nature) Highlight to display spoiler: { the beings Arien's eyes saw advancing are ogre mages. You know everything in the MM entry about them. They are advancing under cover of invisibility}

Arien 
Friday September 28th, 2007 8:50:11 PM

Arien quickly and quietly relays the information his eyes have reported to him to the others, Arien himself is unfamiliar with such creatures.

Horvis the Troll - Greater Magic Fang, Longstrider, Myrridan's Blackthorn  d20+12=25 d20+7=25 d20+7=25
Friday September 28th, 2007 9:52:57 PM

The troll shifts the quarterstaff in his hands as Arien reports what his eyes have seen. Horvis pauses before speaking.
Knowledge Nature = 25

"The things sound like ogre mages ... big, like me now. Decent fighters, but they also have a lot of magical abilities. They can turn invisible and fly. Or go gaseous to escape. And, they might learn magic or skills like us, too."

The troll looks about, trying to smell or hear the oncoming opponents.
Listen = 25, Spot = 25, Scent

"How do you want to do this? These creatures, if they mean us ill, are more likely to stand back and attack rather than allow us to close with them."

Troll
Large Giant = 10 ft reach
Speed = 40 (30 +10) ft
HP = 74 (base) + 78 (13 x +6) = 152
AC = 31 (16 (troll base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = +18 (9 BAB + 7 STR - 1 size +3 enhancement), 3d6+13 (quarterstaff, 2-handed)
Full = +18 (q-staff) / +13 (q-staff) / +16 (bite, 1d6+5 plus Tear effect)
Scent, Darkvision 90 ft, Low Light Vision

Active Effects
Barkskin - 129.9 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast

Draax (AC 31, HP 148) - Endure Elements, Resistance 
Saturday September 29th, 2007 1:15:50 AM

Draax listens to Arien's and Horvis' reports of the creature coming towards them. "I wish we had a rogue type among us that could blend with the shadows and give our guess a little surprise. Invisible is bad enough, but the ability to fly makes it more difficult."

"Hey Horvis, do you know if these things will appear once they attack or will they remain invisible?"

Draax looks at their surroundings for a suitable building or wall that would be defensible from at least 2 or 3 sides.

If he sees a place they can defend, he points and says to the others. "I suggest we attack the ones in that direction and use that building/wall as a cover from the others. They do not know that we know they are coming, so charging them might make them cast hastily and reveal themselves."

If he does not see a place that can be defended, he says "They have us surrounded, but since we are going north; I say we concentrate on those to the north and open up a hole in case if we need a fast exit. One or two of us run up front to draw their spells and the others follow a good distance behind and hit them when they appear. After we take care of the ones to the north we can concentrate on the other ones. Hopefully they would have revealed themselves by then. Healers should be ready to heal us bait guys in case they hit us really hard."

"That is my suggestions. Yay? Nay? Good? Bad? Let's hear it, we do not have a lot of time and if we are going to turn the tables, we should act now."

Draax activates his resistance tattoo as he readies his weapons.


Vedik -(AC 29 (33 vrs Giant type), 137/137 HP)- Mag. Vest x2, End Ele, Gr Magic Weapon-Ex, Delay Poison, Wings 
Saturday September 29th, 2007 11:06:03 AM

"If they have learned magic, they may be vary dangerous. There may be a leader among them thats more powerful. Take him first, we don't want to sustain a long encounter with a mage."

Vedik's thoughts drift to seldom used battle tactics learned when he was young about fighting giants. He shakes his head, returning to the present. His large bat wings flex on his shoulders.

"Try to take them quickly, and conserve our spell power. Above all, don't let any escape."

Juliander (AC 24, hp 73/73); mirror image (5 images), expeditious retreat, inspire courage  d4+4=5
Saturday September 29th, 2007 11:42:29 AM

Hearing that trouble is incoming, Juliander quickly responds with a pair of preparatory spells, casting mirror image and expeditious retreat on himself. Six Julianders now shift and occupy the space where only one stood before, "Well, seems as though a conflict is inevitable at this point, so there is no point in attempting to hide." With that, Juliander begins a low chant that builds into a song of victory, to inspire courage in his friends.

(OOC: Inspire Courage +2 morale bonus to saves against charm and fear and +2 morale bonus on attack and weapon damage rolls.)

Horvis - 2nd Illegal 
Saturday September 29th, 2007 8:55:50 PM

The troll responds to Draax's question by shaking his head.

"No ... if I recall correctly, they appear if they attack. But I don't think that there is any limit to how often they can make themselves invisible."

Jova 70 HP 21 AC [Mage Armor, Darkvision, See Invis 130 min] 
Sunday September 30th, 2007 11:42:08 AM

Jova answers /monthior, "Well no you look more like a sweet little halfling gal I knew one time. Shoty sweet...." He trails off as Arien gives the report of his searching eyes.

Asa soon as Jova realizes that the enemy isd invisible, he casts a spell upon himself allowing him to see the hidden creartures. But they must still be out of his range of sdight.

--Cast Se Invisibility

Spells"
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--5/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism


Tratain AC 28 HP 119/119 
Sunday September 30th, 2007 9:04:12 PM

Tratain says "Jova can you cast that spell again on Monthor? We should advance to the north Quickly like Draax has suggested and try and take that group before the others can respond and catch up. Also use the invisibility wand on Him and we'll follow his charge after a few seconds."

-------------------------------------
Magic Vestment +4: Tratain's Shield, Monthors Armor
Greater Magic weapon +4: Monthor's Axe
Ring of Counterspells:Greater Dispel Magic

-------------------------------------
Condensed List of Spells Memorized:
0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: ;Divine Favor; Shield of Faithx4;Remove Fearx2 (Sanctuary)
2nd Level: Delay Poisonx2; Remove Paralysis; Resist Energyx2; Lesser Restorationx2 (Spiritual Weapon)
3rd Level: Invisibility Purge;Extended Endurence; Remove Disease ;Magic Vestmentx2** ;Extended Resist Energyx2; (Protection from Energy)
4th Level: Freedom of Movementx2;Dimensional Anchorx2; Greater Magic Weapon*(Spell Immunity)
5th Level: Extemded Greater Magic Weapon; Righteous Might; True Seeing;Extended Divine Power;Quicken Shield of Faith (Spell Resistance)
6th Level: Healx3; Greater Dispel Magic; (Anti-Magic Field)
7th Level: Holy Wordx2; Greater Dispel Magic; (Power Word Blind)
8th Level: Sum Mon 8 (Power Word Stun)

Lumi-Juova (AC 26, HP 124/124)  d20+18=29 d20+14=26 d20+14=26 d20+14=30
Sunday September 30th, 2007 9:26:23 PM

Lumi touches a tattoo of a heroic figure with a hammer and provides himself some protection. (Brahmah Tattoo: Prot v Evil)

Keeping his axe and javelin in hand, he attempts to keep as quiet and unobserved as possible through the mist while moving north towards the surrounding monsters. (Move Silent:29, Hide in Shadow:26)

His eyes and ears are peeled to give the first indication the enemy is near. (Listen:26, Spot:30)

Spells in Effect
Endure Elements; 24 hours
Prot v Evil; 10 rounds

Monthor 
Monday October 1st, 2007 7:43:42 AM

Effects:
Magic Weapon (Tratain)
Magic Vestment (Tratain)
protection from evil (130 rounds)

--------------------------------
To Jova
" Me put meself through warrior school as a sweet little halfling gal.... "


Monthor follows' Tratain's directions.

" Point me in the right direction and me be swinging... Maybe someone should be hiding down the road a wee bit and flanking the ogres when they come towards us. Preferably someone turned invisible or better yet, improved invisible. "



Arien, HP 60/60; AC21 (Mage Armor, Veil)  d20+25=41
Tuesday October 2nd, 2007 12:48:23 PM

Arien, hoping to avoid combat as much as possible, casts Veil upon the party to cause them to appear as a mixed group of Devils (Knowledge: The Planes DC 41 for appearances). The two large sized party members appear to be Ice Devils, they appear as tall, bipedal insects, with clawed hands, feet and powerful mandibles. A long thick tail covered in razor sharp spikes trail behind them.

The other members of the party appear as Barbed Devils, humanoids with tails covered nearly completely with sharp barbs.

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil, Grease
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly x2, Haste
4th Level: Dimension Door x2, Ice Storm, Invisibility: Greater, Solid Fog, Stoneskin
5th Level: Cone of Cold x2, Wall of Force x3, Break Enchantment
6th Level: Chain Lightning x3, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Mordenkainen's Magnificent Mansion, Prismatic Spray, Banishment
8th Level: Scintillating Pattern, Prying Eyes Greater*

* = Cast

Attacked!  6d6(6+2+5+2+4+6)=25 6d6(4+6+4+2+5+1)=22 6d6(4+4+2+4+3+3)=20 6d6(5+5+6+5+6+3)=30
Tuesday October 2nd, 2007 4:13:48 PM

From Arien's description, Horvis immediately identifies the potential threat as a group of ogre mages. [Horvis, you know everything in the MM entry, feel free to shout out info to your companions]

The group quickly discusses tactics, and Tratain orders that any enemies to the north be attacked first.

Jova casts a /spell on himself. Jova Highlight to display spoiler: { Suddenly, you behold a number of large, greenish ogres in tattered rags. A few are brandishing greatswords, and others are waving their arms in front of themselves. Three stand to the north in the street, about 30 feet ahead of you, and another three stand 30 feet to the south. There are two to each side of you, hugging the walls of the buildings lining the street.}

Arien casts a spell and transforms the appearance of his comrades, causing them to appear even more fearsome as Ice Devils and Barbed Devils.

Suddenly, 4 wide explosions of ice, snow and frost appear as if from nowhere. From the north, south, east and west, the frozen blizzards shoot toward the group, covering you in icy-cold pain.

Everyone must make FOUR reflex saves, DC16. Failure, take damage listed below per cone of cold.

1. 25 dmg
2. 22 dmg
3. 20 dmg
4. 30 dmg

As the ice and snow fizzles away, you see four large, greenish ogres, one standing ahead of you, one behind, and one to each side. THey laugh and casts gutteral, unintelligible curses in your direction.

Map is below. Apologies for the quality and lack of scale. Wife broke my laptop, and doesn't have things like excel on hers, so I'm limited. Will remedy as soon as my 'top is repaired.

http://s219.photobucket.com/albums/cc35/carucci3/

Monthor (AC 29, HP 130  d20+14=32 d20+14=31 d20+14=34 d20+14=30 d20+22=41 d20+22=26 d10+25=31 d10+25=26 d10+25=35 d6=5
Tuesday October 2nd, 2007 8:29:25 PM

Reflex saves:
32,31,34,30
Effects:
Magic Weapon (Tratain)
Magic Vestment (Tratain)
protection from evil (130 rounds???)

:: Monthor yells out a blood curdling war cry and charges the ogre directly ahead of him and swings at it two handed with his dwarven war axe. ::

Moves 30 feet to the ogre.
Power attack -5 to hit, +10 damage
Charge +2 attack role, - 2 AC, +1 dodge bonus to ogre, +2 AC for prot. from evil ( Active AC 30 )

Attack Role: 41 (crit threat 26)
Damage: 31 ( 92 if the crit succeeds) physical and 5 fire for 36 (97) damage.

( Question.. are ogres considered giant class in regards to a dwarves' AC +4 dodge bonus against giant class ? )



Posting report Sub ADM Yves 
Tuesday October 2nd, 2007 8:50:51 PM

Posting Report for week ending Friday October 1st

M T W Th F Sat Sun
DM X X X 2 X O O
Tratain O X X O O O X
Jova X X X X X O X
Monthor O X X 2 X
Arien O X X O 2 O O
Horvis X X X X X X O
Draax X O X 2 X X O
Juliander X O X X X X O
Lumi X O X 2 X O X
Vedik X X X X X X O



Horvis the Troll - (AC 31; HP 91/152) - Greater Magic Fang, Longstrider, Myrridan's Blackthorn  d20+7=8 d20+7=19 d20+7=23 d20+7=19 d20+18=31 3d6(4+3+6)+13=26
Tuesday October 2nd, 2007 9:50:42 PM

The troll is hit by the first blast of cold but manages to avoid some of the following blasts.
Reflex saves = 8 (natural 1), 19, 23, 19

Horvis then closes with the ogre mage to the east, pulling up 10 feet away from it and swings his staff at the thing. The staff strikes the ogre mage solidly.
Attack - hits AC 31, 26 damage

Troll
Large Giant = 10 ft reach
Speed = 40 (30 +10) ft
HP = 74 (base) + 78 (13 x +6) = 152
AC = 31 (16 (troll base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = +18 (9 BAB + 7 STR - 1 size +3 enhancement), 3d6+13 (quarterstaff, 2-handed)
Full = +18 (q-staff) / +13 (q-staff) / +16 (bite, 1d6+5 plus Tear effect)
Scent, Darkvision 90 ft, Low Light Vision

Active Effects
Barkskin - 129.8 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast


Draax (AC 31, HP 98/148) - Endure Elements, Resistance, Inspire Courage  d20+13=32 d20+13=25 d20+13=26 d20+13=17 d20+27=40 d8+12=16 2d6(2+6)=8 d100=26 d100=52 d20+7=26
Tuesday October 2nd, 2007 11:23:24 PM

Draax gives out a scream and charge north behind Monthor, but he charges to a spot that he believes one of the invisible ogre mage is (spot check 26). Using his blind-fighting skill he swings his sword as soon as his sense lets him know that one is near.

Saves: 32, 25, 26, 17

Hit AC40 for 16 dmg, 8 holy dmg and 2 dmg from Inspire Courage for a total of 26 dmg.

Roll to see if hit invisible, rolled 26, rerolled for blind-fighting rolled 52.

Juliander (AC 24, hp 25/73); mirror image (5 images), expeditious retreat, inspire courage  d20+13=22 d20+13=17 d20+13=27 d20+13=25
Wednesday October 3rd, 2007 1:19:02 AM

Moving quickly to avoid as much of the damage from the crippling cold as possible, Juliander barely manages to remain on his feet under the onslaught of the ogre magi. Quiting his song for the moment, Juliander casts greater invisibility on himself, and using his superior speed, extricates himself from where he stands amidst the four dangerous spellcasters.

(OOC: Made all four saving throws for half damage. Looking at the map, Juliander is moving up, between the two ogre magi and toward the small square building on the right. A single move is 60 feet, though he remains within 30 feet of the topmost ogre mage.)

Jova 20/70 HP 21 AC [Mage Armor, Darkvision, See Invis 130 min, Fly]  d20+8=25 d20+8=25 d20+8=11 d20+8=15
Wednesday October 3rd, 2007 2:46:25 AM

Jova is about to cast a see invisibility on Monthor when the cold bursts around him. He is able to avoid two of the bursts, but takes damage on the other two.

Therefore he waves his hands in a furios motion and casts a fly spell on himself. He rises 30 feet into the air. He is now a flying devil.

--Cast Fly, move 30 feet up.

Spells"
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--5/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--6/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism


Vedik -(AC 29 (33 vrs Giant type), 106/137 HP)- Mag. Vest x2, End Ele, Gr Magic Weapon-Ex, Delay Poison, Wings  d20+7=26 d20+7=15 d20+7=18 d20+7=17 3d8(6+4+6)+13=29
Wednesday October 3rd, 2007 9:12:46 AM

Vedik grunts as the four blasts strike him. Though he manages to shrug off three of them, the fourth strikes him solidly.

Seeing how wounded Juliander is, Vedik sighs as he goes invisible. "Nothing I can do for him now, focus on who you can help."

Judging the distance Jova has flown up, he casts a spell of curing, healing those close to him.

He then takes to the air, flying 30 feet up and 15 feet to the west.

OOC:
Failed 1 of 4 saves: 60 Cold damage
Cast Cure Serious Wounds, Mass
-Targeting Vedik, Tratain, Jova, Arien, and Lumi (Everyone else is beyond 30 feet of Jova I think.)
-Healed for 29



Lumi-Juova (AC 28, 32 w AOO (Mobility), HP 102/124)  d20+17=29 2d8(1+7)+5=13
Wednesday October 3rd, 2007 1:07:13 PM

Twisting in a lithe motion exactly like an upsidedown cat who twists to land on its feet, Lumi's display of dexterity aviods all damage from three cold blasts, yet one smacks him right in the face as he lands. (Reflex: 29, 18 nat1!, 24, 32; with evasion)

He glances at Jova, and sees he is suffering badly from the surprise attack. The white cat will not allow his Wunjo to fall a second time! Since he can't charge over the difficutlt terrain, Lumi closes with the Ogre Mage closest to Jova. As he moves, Lumi lets his javelin fall and draws his sword (free action with move). Lumi intentionally tries to draw any preemtive attacks (AOO) from around Jova onto himself before he smashes into the Ogre Mage with a vicious cut. (Sword: AC 32, Dam 13)

Spells in Effect
Endure Elements; 24 hours
Prot v Evil; 9 rounds (+2 AC, saves)

DM Notes 
Wednesday October 3rd, 2007 1:31:17 PM

All-

1. Don't forget, making the save still gives half damage unless you have evasion or something similar.

2. Monthor, yes, they count as Giants for dwarves I believe.

Tratain AC 28 HP 100/119  d20+13=18 d20+13=18 d20+13=27 d20+13=22
Wednesday October 3rd, 2007 5:37:01 PM

Tratain is able to avoid the blasts of cold the ogres shoot at the party. Feeling the healing magic Vedik casts wash over him Tratain decides to pull out the Wand of Resist Energy and use a charge on Arien. Tratain will also intercept an attack meant for the Wizard aswell as long as he stays close.

-------------------------------------
Magic Vestment +4: Tratain's Shield, Monthors Armor
Greater Magic weapon +4: Monthor's Axe
Ring of Counterspells:Greater Dispel Magic

-------------------------------------
Condensed List of Spells Memorized:
0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: ;Divine Favor; Shield of Faithx4;Remove Fearx2 (Sanctuary)
2nd Level: Delay Poisonx2; Remove Paralysis; Resist Energyx2; Lesser Restorationx2 (Spiritual Weapon)
3rd Level: Invisibility Purge;Extended Endurence; Remove Disease ;Magic Vestmentx2** ;Extended Resist Energyx2; (Protection from Energy)
4th Level: Freedom of Movementx2;Dimensional Anchorx2; Greater Magic Weapon*(Spell Immunity)
5th Level: Extemded Greater Magic Weapon; Righteous Might; True Seeing;Extended Divine Power;Quicken Shield of Faith (Spell Resistance)
6th Level: Healx3; Greater Dispel Magic; (Anti-Magic Field)
7th Level: Holy Wordx2; Greater Dispel Magic; (Power Word Blind)
8th Level: Sum Mon 8 (Power Word Stun)

Round 1 Results 
Wednesday October 3rd, 2007 9:05:51 PM

The group is buffeted by icy blasts, but reacts quickly. Monthor leaps forward with an ululating battle cry, bringing his axe down onto the ogre to the north. THe ogre screams in pain and falls to the ground, a flaming strip running down its chest. {can't charge in difficult terrain, but the crit was confirmed even without the charge bonus}

Horvis the troll takes a few long strides and pulls up in front of another ogre, swinging his staff mightily into the beast's head. The ogre grunts in pain, but rights itself with a slight grin on its face.

Draax follows Monthor, but swings wildly into a seemingly empty space on the street. His instinct is rewarded by a satisfying scream as he feels his blade meet invisible resistance. [ooc: draax, please specify whether you are aiming for over 50 or under 50 for miss chance. Didn't matter here given the rolls. Also, you likely wouldn't have been able to make that move and attack given difficult terrain, but since the first map was so bad, I'm allowing it. Please just keep that in mind for when the maps are actually scaled.]

Juliander momentarily stops his singing and mutters a few arcane phrases, disappearing from view. Juli Highlight to display spoiler: { difficult terrain would cost double, but again, given the poor first map, I split the difference and let you move 45. Sound okay?}

Jova is beaten down worst of all by the freezing blasts, and stands wobbling for a moment. He casts a spell and begins to float into the air, but then sags, his eyes closing. He floats a few feet off the ground, apparently unconscious.

Vedik spares a moment to bestow a blessing on his newfound companions, envigorating most of the group.

As the healing power enters his body, Jova immediately reawakens, and remains floating a few feet off the ground.

Vedik then copies Jova and floats into the air, rising and moving a bit to the west.

Lumi, true to his blood bond, thinks first of Jova and bellows a loud, angry roar as he attacks the ogre closest to his friend. Swiping with his sword, he nearly cuts the ogres arm in two before finishing the stroke.

Tratain shakes off the effects of the first attack, then touches Arien with a wand to provide his friend with some additional protection, and prepares to sacrifice his own body for Arien's should the need arise.

[Arien, don't forget to make saves when you post please]

. . . (round 2 upcoming)

Round 2 attack  d20+7=19 d20+7=25 d20+7=18 d20+9=15 d20+9=28 d20+9=21 3d6(3+5+6)+7=21 d20+7=25 d20+9=14 d20+7=26 d20+7=10 3d6(1+2+1)+7=11
Wednesday October 3rd, 2007 9:22:17 PM

As Draax and Monthor finish their attacks, they both feel the air in front of them move just before a pair of ogres appear as if from nowhere, swinging greatswords almost in unison at the pair of warriors.

The first ogre mage brings his greatsword down in a mighty swipe, but misses Draax by nearly a full foot, snarling in rage.

The second takes a wild swing at Monthor, also missing his target by quite some distance.

The ogre mage to the south rises into the air and speeds toward Vedik, his greatsword raised high. Just as it seems the magi will collide with Vedik, two more appear, and the row of enemies each take their swings at the unlucky dwarf.

Two of the ogres miss wildly, but one's blow strikes true )crit threat 28, failed confirm), cutting deeply into Vedik for 21 damage.

The ogre in front of Lumi steps forward and swings its greatsword at the taur, barely missing Lumi's head. Another ogre appears as its blade comes whistling down toward Lumi's midsection, though the taur easily sidesteps the intended blow.

Horvis' target also steps forward, swinging its blade at the troll, nearly taking one of Horvis' arms off (crit threat, failed confirm), but causing 11 damage nonetheless.

[end of ogre attacks for round 2]

Map:

http://i219.photobucket.com/albums/cc35/carucci3/round2load.jpg

Horvis the Troll - (AC 31; HP 80/152) - Greater Magic Fang, Longstrider, Myrridan's Blackthorn  d20+18=32 3d6(2+6+5)+13=26 d20+13=29 3d6(4+3+1)+13=21 d20+16=26 d6+5=10 d6=3
Wednesday October 3rd, 2007 9:44:56 PM

The troll pounds on the ogre mage in front of it, swinging the enhanced quarterstaff in great arcs. Horvis hits the thing twice, then leans in to bite the creature's face.

Actions
1st Q-staff - hits AC 32, 26 damage
2nd Q-staff - hits AC 29, 21 damage
Bite - hits AC 26, 10 damage + 3 fire

Troll
Large Giant = 10 ft reach
Speed = 40 (30 +10) ft
HP = 74 (base) + 78 (13 x +6) = 152
AC = 31 (16 (troll base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = +18 (9 BAB + 7 STR - 1 size +3 enhancement), 3d6+13 (quarterstaff, 2-handed)
Full = +18 (q-staff) / +13 (q-staff) / +16 (bite, 1d6+5 plus Tear effect)
Scent, Darkvision 90 ft, Low Light Vision

Active Effects
Barkskin - 129.8 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast


Monthor (AC 29, HP 82/130 )  d20+20=25 d20+15=30 d20+11=13 d10+25=34 d10+25=31 d10+25=27 d6=3 d6=5 d6=1 d20=19 d20=19
Wednesday October 3rd, 2007 10:12:20 PM

Effects:
Magic Weapon (Tratain)
Magic Vestment (Tratain)
protection from evil (130 rounds???)

:: Monthor swings at the ogre directly ahead of him two handed with his dwarven war axe. ::

Power attack -5 to hit, +10 damage
+1 dodge bonus to the ogre directly in front of him, +2 AC for prot. from evil ( Active AC 30 ), +4 AC dodge bonus vs giants
Active AC 37 vs O^ and 36 vs the others.

Attack Role:
1 25
2 30
3 13
Damage:
1 34 physical +3 fire = 37
2 31 physical +5 fire = 36
3 27 physical +1 fire = 28

Cleave the ogre to the north east of Monthor's position ( to Hit AC either 39 or 34 depending if attack 1 or 2 killed the first one. Either way, it's a crit threat. Crit role, 39 or 34 again. Monthor's doing MINIMUM 75 physical damage so I won't even bother with the damage roles).



Monthor 2nd 
Wednesday October 3rd, 2007 10:16:23 PM

ooc> Rats. Miss read. Since the ogre in front of Monthor is assumed dead, Monthor swings at the ogre to his right first and then cleaves the one in front on Draax.

Arien, HP 12/60; AC21 (Mage Armor, Veil)  d20+15=21 d20+15=35 d20+15=24 d20+15=25 d20+11=20 d20+11=26 d20+11=24 4d6(1+3+5+4)=13 4d6(6+1+2+4)=13 4d6(3+5+4+4)=16
Wednesday October 3rd, 2007 10:47:21 PM

Arien manages to avoid the worst of the blasts but is still damaged heavily from the magical attacks. After quickly sizing up the battlefield the elven mage casts Scorching Ray at the Ogre Mage near Lumi that Arien has a clear shot at.

((OOC: Made all 4 saves; Scorching Ray hits touch AC 20 for 13 points of fire damage, touch AC 26 for 13 points of fire damage and touch AC 24 for 16 points of fire damage, 42 damage total.))

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil, Grease
2nd Level: Scorching Ray x4*, Resist Energy, Extended Shield, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly x2, Haste
4th Level: Dimension Door x2, Ice Storm, Invisibility: Greater, Solid Fog, Stoneskin
5th Level: Cone of Cold x2, Wall of Force x3, Break Enchantment
6th Level: Chain Lightning x3, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Mordenkainen's Magnificent Mansion, Prismatic Spray, Banishment
8th Level: Scintillating Pattern, Prying Eyes Greater*

Draax (AC 31, HP 98/148) - Endure Elements, Resistance  d20+25=31 d20+20=37 d20+20=30 d20+15=25 d8+12=14 d8+12=15 d8+12=17 d8+12=18 2d6(5+1)=6 2d6(5+4)=9 2d6(6+5)=11
Thursday October 4th, 2007 12:38:57 AM

Draax uses his holy sword to attack the ogre that appeared in front of him.

hit AC 31 for 14 dmg and 6 holy dmg; total 20 dmg
hit AC 37 crit confirmed AC 30 for 32 dmg and 9 holy dmg; total 41 dmg
hit AC 25 for 18 dmg and 11 holy dmg; total 29 dmg

Jova 29/70 HP 21 AC [Mage Armor, Darkvision, See Invis 130 min, Fly]  d20+11=16 d6+5=8 d20+17=30
Thursday October 4th, 2007 4:55:48 AM

Jova loses consciousness as he casts his fly spell. Then all of a sudden he is awake again. He can feel the residual warmth of healing magic. someone had saved him from deaths embrace once again.

Glancing quickly over the battle, Jova directs his attention at the new member of the party. The dwarf is being surrounded. Jova concentrates on the the ofre to Vediks immediate left. Concentrationg he summons forth a ray of energy that shoots toward the ogre.

--Ranged touch attack AC 16
Ray of Enfeeblement, -8 strength
Spell resistance 30

Spells"
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--5/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--6/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Vedik -(AC 31 (33 vrs Giant type), 85/137 HP) *Flying:25'* *Defensive* Mag. Vest x2, End Ele, Gr Magic Weapon-Ex, Delay Poison, Wings  d20+10=26 d8+3=5 d20+5=25 d20+5=21 2d8(4+7)+6=17
Thursday October 4th, 2007 7:58:06 AM

Vedik grunts as the great sword digs into his flesh. Through the pain he realizes that keeping his foes here is preferable to drawing attention to Arien and Jova.

Glaring at the Ogre that hit him, he laughs. "You three got some kobold blood in ya? You sure hit like it!"

He strikes twice with his heavy mace at the ogre that hit him.

He then flies down and north five feet.

OOC:
Fight Defensively.
Hit AC 26 for 5 damage
Crit AC 25 (Confirm 21) for 17 (7 if it doesn't crit)
Five foot step down and to the square north.

0: Detect Magic x4, Read Magic x2
1: Divine Favor x2, Doom, Endure ElementsX, Comprehend Language, Remove Fear x2 [Protection from Evil+]
2: Delay Poison x2(X), Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Invisiblity Purge, Remove Blind/Deaf, Resist Energy-Extended, Stone Shape x2, [Magic Circle Vrs Evil+]
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment, Flame Strike, Greater Magic Weapon-Extended*X, Wall of Stone, [Spell Resistance]
6: Heal x3 [Antimagic Aura]
7: Find the Path-ExtendedX, Repulsion, [Holy Word+]


Juliander (AC 24, hp 25/73); mirror image (5 images), expeditious retreat, inspire courage, greater invisibility  d20+18=30 d20+18=34 d20+13=32 d8+6=7 d8+6=9 d8+6=7 2d6(5+1)=6 2d6(6+1)=7 2d6(5+2)=7
Thursday October 4th, 2007 9:12:17 AM

Juliander turns where he stands and rapidly fires his crossbow upon the ogre mage that Horvis is fighting, his hands a blur as he reloads his weapon multiple times.

(OOC: Oops forgot about rough terrain... You're more than fair. Don't forget folks to figure in the bonus for inspire courage. It lasts for 5 rounds after I stop singing. Juliander hit AC 31, 35, and 33 for 13 hps, 16 hps, and 14 hps respectively. Total damage is 43 hps. Note: I forgot to figure in point blank shot on the attack rolls, so I did so manually.)

Lumi-Juova (AC 28, HP 124/124)  d20+20=40 d20+20=23 d20+15=30 d20+10=12 2d8(5+8)+7=20 2d8(5+5)+7=17 2d8(1+8)+7=16 d20+19=34 d20+16=35 d8+6=7 d8+6=7 d6=6 d6=3 d20+15=21 d20+15=27 d4+5=6 d4+5=7
Thursday October 4th, 2007 9:16:52 AM

Healing flows into Lumi and in the back of his mind he notices a difference to the healing than from Tratain. Must be from the Hand Dwarf he notes in the back of his mind, yet their are other things more pressing like...

Two against one, the tiger-striped wemic is in his element. Baring his teeth in a primal challenge, Lumi concentrates on one ogre mage to take him down. Childhood fear of arcane magics cause the large champion to deal harshly with his prey.

"HAAKA PAALE!!! And the bastard sword shines with ogre blood. (AC 40 CRIT 23, 30, 12 miss Dam: 20 Crit 17, 16) The adamantine axe falls and slices armor like butter. (AC 34, 35 Dam: 7+6shock, 7+3shock). And two large paws with four sharp claws moves to disembowel. (AC 21, 27 Dam: 6, 7) (Total = 82 + 9shock)

Lumi roars in triumph and a spray of enemy blood.

Spells in Effect
Endure Elements; 24 hours
Prot v Evil; 8 rounds (+2 AC, saves)
Inspire Courage (from Juliander):+2 morale bonus on attack, damage, and saving throws v charm/ fear

Monthor ooc 
Thursday October 4th, 2007 11:15:29 AM

I haven't counted the "inspire courage" bonuses is any.



Tratain AC 28 HP 100/119 
Thursday October 4th, 2007 8:16:50 PM

Tratain stows his wand of Resist Energy and pulls out a wand of Cure Serious, still attempting to intercept any attacks meant for Arien.

-------------------------------------
Magic Vestment +4: Tratain's Shield, Monthors Armor
Greater Magic weapon +4: Monthor's Axe
Ring of Counterspells:Greater Dispel Magic

-------------------------------------
Condensed List of Spells Memorized:
0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: ;Divine Favor; Shield of Faithx4;Remove Fearx2 (Sanctuary)
2nd Level: Delay Poisonx2; Remove Paralysis; Resist Energyx2; Lesser Restorationx2 (Spiritual Weapon)
3rd Level: Invisibility Purge;Extended Endurence; Remove Disease ;Magic Vestmentx2** ;Extended Resist Energyx2; (Protection from Energy)
4th Level: Freedom of Movementx2;Dimensional Anchorx2; Greater Magic Weapon*(Spell Immunity)
5th Level: Extemded Greater Magic Weapon; Righteous Might; True Seeing;Extended Divine Power;Quicken Shield of Faith (Spell Resistance)
6th Level: Healx3; Greater Dispel Magic; (Anti-Magic Field)
7th Level: Holy Wordx2; Greater Dispel Magic; (Power Word Blind)
8th Level: Sum Mon 8 (Power Word Stun)

Round 2 results 
Thursday October 4th, 2007 9:46:32 PM

Horvis lays into his opponent, swinging his staff and biting with his long, dirty troll teeth. Simultaneously, three crossbow bolts plow into the ogres back as Juliander fires off in rapid succession. The ogre mage quickly falls to the ground under the onslaught.

Monthor brandishes his axe menacingly, then takes two vicious swipes at the ogre to his right, knocking the beast to the ground with two flaming holes in its chest. He attempts a swing at the third ogre, but misses his wild attempt as the ogre falls to the ground, Monthor's axe passing over its head.

Draax apparently attacked the ogre at the same time, spearing it three times with his sword and dropping the enemy to the ground.

Arien finally recovers from the frozen ambush, and looks around for a suitable target. Finding one engaged with Lumi, he fires off three flaming beams of light, and the ogre mage simply explodes in a fiery burst, drenching Lumi in greenish-brown blood and a few pieces of mushy brain.

Lumi then raises his weapons and bellows his war cry, bringing both weapons down onto the head of the ogre mage to his right. The enemy doesn't stand a chance, as Lumi's weapons cut deeply into its head and neck, causing the magi to crumple like a piece of parchment.

Tratain stays near Arien's side, switching out his wand for a new one and watching the enemies in case he needs to throw his body in front of an attack.

. . . (enemies move coming)

Jova, recovering from his near-death experience, sees Vedik in danger and fires off a magic blast at one of the ogres, who visibly sags in midair as the ray strikes it in the shoulder.

Vedik, unperturbed by the gang attacking him, attempts some levity as his mace pummels one of the ogres. Unfortunately, his enemy laughs as well. "You talk strong, little dwarf. But you still die," it says in guttural common.



Round 3, Enemy actions  d20+7=8 d20+7=12 d20+4=17 d20+9=24 d20+9=19 d20+9=24 2d6(4+3)+8=15
Thursday October 4th, 2007 10:14:17 PM

Most of the ogre magi lay on the ground, beaten and battered.

Spot check, DC 35 Highlight to display spoiler: {You notice that the "dead" ogres still seem to be breathing shallowly, though they are clearly unconscious.}

Vedik, however, is still beset by three enemies. The three ogre magi move forward and a few feet down and swing their greatswords at Vedik, snarling and growling at the dwarf.

Vedik's aerial acrobatics are apparently sufficient to thwart the ogres' attacks, and all three blades miss wildly.

Looking around at their fallen brethren, the ogres seem to recognize their situation, and nodding to each other, morph their bodies into formless, cloudlike shapes of greenish gas.

Just as it seems the Grey Knights have persevered, an eery howl fills the air, and three large shadows pass overhead. Looking up, you see an incongruous sight - three large boulders are hurtling toward you from the rubble to the west.

The first two rocks plummet toward Draax, falling out of the sky directly at his head. The rocks barely miss Draax, one landing square on the ogre that recently fell to the ground, the other embedding itself a foot in front of Draax.

The third rock hurtles toward Juliander, falling rapidly from the sky and striking him squarely in the back as he fires his crossbow (hits AC 24, causing 15 damage).

Looking to the west, you see three enormous, disgusting . . . things . . . standing atop the piles of rubble. The beings stand nearly 18 feet tall, with brownish skin and a few scant furs draped over their ugly, misshapen bodies. Perhaps the most horrifying is that, along with the two long arms at their sides, each has a third arm hanging down directly from their chest. Long, blunted teeth stick out at odd angles from their gaping mouths, as one of them howls loudly once more and points in your general direction. They pull crude morningstars from their belts and prepare to advance.

Knowledge (Dungeoneering) check, DC 24 Highlight to display spoiler: { They are Athachs. You know everything in the MM entry and may call out what you wish to your comrades.}

Round 3 map 
Thursday October 4th, 2007 10:21:08 PM

http://i219.photobucket.com/albums/cc35/carucci3/Round3load.jpg

Lumi-Juova (AC 28, HP 124/124)  d20+14=24
Thursday October 4th, 2007 10:45:02 PM

Emboldened by his easy victory, and seeing no other ogre alive within the circle, Lumi advances towards the mishappen monsters, ready to kill these aberrations next. The wemic moves 40 feet (double move) to end 15 feet away from the closest Aberration, and deny it any easy attack.

He doesn't notice anything special (Spot:24), but his ranger enmity against aberrations identifies one of his sworn enemies.

Sworn Enemy: +4 Bluff, Listen, Sense Motive, Spot, and Survival checks, and damage vs Aberrations

Spells in Effect
Endure Elements; 24 hours
Prot v Evil; 7 rounds (+2 AC, saves)
Inspire Courage (from Juliander):+2 morale bonus on attack, damage, and saving throws v charm/ fear

DM addendum 
Thursday October 4th, 2007 10:56:37 PM

I messed up the map. The new monsters take up 15 feet by 15 feet, so they will be a bit farther apart than I have them now.

Lumi, you can modify your action if you wish, and my apologies for forgetting this.

Horvis the 12-headed Cryohydra - (AC 37; HP 93/152) - Greater Magic Fang, Longstrider, (Myrridan's Blackthorn)  d20+7=22 d20+7=25
Thursday October 4th, 2007 11:18:57 PM

The troll stands over his defeated opponent, not noticing anything about. Horvis does turn when the whistling boulders announce the arrival of some other combatants. The shifter recognizes the monsters
Spot = 22, Knowledge Dungeoneering = 25

"Those things are athach!", the troll shouts as he moves towards the things. "Giants, kind of. They hit hard and you need to watch out for the mouth ... they bite and poison!"

After moving 20 feet closer, Horvis figures that it is time to try one of the new forms that he has learned. The troll twists, bending and flexing as it grows into an even larger size. When he is done, Horvis is now wearing the shape of the larger cryohydras that the Knights fought when they first entered Fae Skiemir.

Actions
Move - 20 feet (due to difficult terrain)
Standard - Shift

12-headed Cryohydra
Huge Magical Beast = 10 ft reach
Speed = 30 (20 +10) ft
HP = 74 (base) + 78 (13 x +6) = 152
AC = 37 (22 (troll base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = +15 (9 BAB + 7 STR - 2 size +1 enhancement), 2d8+6 (19-20,x2) + Tear effect
Full = Twelve attacks

Combat Reflexes(racial feat), Scent, Darkvision 60 ft, Low Light Vision

Active Effects
Barkskin - 129.7 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast


Lumi 
Thursday October 4th, 2007 11:46:14 PM

ooc: Huge sized, eh? Lumi thinks they'll have about a 15 foot reach and so the post stands. Moving within 15 feet shouldn't spark an AOO...

Jova 29/70 HP 21 AC [Mage Armor, Darkvision, See Invis 130 min, Fly]  d20+10=13
Friday October 5th, 2007 8:47:07 AM

Watching the magi nar Vedik disappear, or rather turn toi gas, Jova wills himself to fly nearer to the dwarf, afew feet higher and brandishes the wand of dispel at the gaseous forms.

--Fly to square just niorth of V and 10 feet hifher. Focus the dispel magic wand one square south of /magi. [Desire to dispwel the magic effects of magi, leaving Vedik untouched.]
Dispel check 13

Spells"
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--5/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--6/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Juliander (AC 24, hp 22/73); mirror image (5 images), expeditious retreat, inspire courage, greater invisibility  2d8(2+7)+3=12
Friday October 5th, 2007 9:15:45 AM

Amazed that whatever threw the boulder could see him while invisible, and avoid the mirror images, Juliander gasps in pain as he is struck. Whipping out his wand of cure moderate wounds, he taps himself once to remain alive, even as he looks around for cover.

(OOC: Heals 22 hit points)

I forgot the effects, will rectify in tonight's post. Apologies - DM Matt

Vedik -(AC 29 (33 vrs Giant type), 85/137 HP) *Flying:30'* M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings  3d8(5+6+3)+13=27
Friday October 5th, 2007 10:45:32 AM

Cursing his luck as the fleeing Ogres float above him, Vedik ponders his next action.

Seeing Jova's wounds, he ascends a few feet and reaches up to touch the wand wielder, healing him.

He calls out "The three here are escaping."

OOC:
5' adjustment UP
Cast Cure Serious Wounds on Jova (27 Healed)

0: Detect Magic x4, Read Magic x2
1: Divine Favor x2, Doom, Endure ElementsX, Comprehend Language, Remove Fear x2 [Protection from Evil+]
2: Delay Poison x2(X), Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Invisiblity Purge, Remove Blind/Deaf, Resist Energy-Extended, Stone Shape x2(X), [Magic Circle Vrs Evil+]
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment, Flame Strike, Greater Magic Weapon-Extended*X, Wall of Stone, [Spell Resistance]
6: Heal x3 [Antimagic Aura]
7: Find the Path-ExtendedX, Repulsion, [Holy Word+]

Draax (AC 31, AC25 w/bow, HP 98/148) - Endure Elements, Resistance 
Friday October 5th, 2007 2:17:35 PM

Draax looks towards the howling sound just in time to watch the boulders fly his way. On the outside, he calmly takes a few steps to the left or right to evade the missiles. On the inside, he screams like a little girl.

Draax debates with himself about whether to try to climb over the rumble to get to the creatures. Instead, he keeps an eye out for flying boulders as switches his sword and shield for his bow.


Monthor 1st post 
Friday October 5th, 2007 2:51:24 PM

" Draxx... delay action my friend.... wait for the f-ugly ones to come to us.... then you and me can dance around them and chop them down. Me'll chop, you flank and slice. "

ooc> More later tonight.



Monthor post 2  d20=19
Friday October 5th, 2007 3:13:57 PM

Knowledge check 19 re: Ogre mages.

" OGRE MAGES REGENERATE!!!! FLAME OR ACIDE DRENCHE THE FUGLIES "



Tratain AC 28 HP 100/119  3d8(1+5+1)+7=14 d8=2 d8=3
Friday October 5th, 2007 7:18:02 PM

Tratain reaches out and Heals Arien with his wand, he then moves towords the new enemies knowing his friends there will be needing some healing soon.

(Heal Arien for 17 hps)

-------------------------------------
Magic Vestment +4: Tratain's Shield, Monthors Armor
Greater Magic weapon +4: Monthor's Axe
Ring of Counterspells:Greater Dispel Magic

-------------------------------------
Condensed List of Spells Memorized:
0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: ;Divine Favor; Shield of Faithx4;Remove Fearx2 (Sanctuary)
2nd Level: Delay Poisonx2; Remove Paralysis; Resist Energyx2; Lesser Restorationx2 (Spiritual Weapon)
3rd Level: Invisibility Purge;Extended Endurence; Remove Disease ;Magic Vestmentx2** ;Extended Resist Energyx2; (Protection from Energy)
4th Level: Freedom of Movementx2;Dimensional Anchorx2; Greater Magic Weapon*(Spell Immunity)
5th Level: Extemded Greater Magic Weapon; Righteous Might; True Seeing;Extended Divine Power;Quicken Shield of Faith (Spell Resistance)
6th Level: Healx3; Greater Dispel Magic; (Anti-Magic Field)
7th Level: Holy Wordx2; Greater Dispel Magic; (Power Word Blind)
8th Level: Sum Mon 8 (Power Word Stun)


Monthor (AC 29, AC 33 vs giants HP 82/130 )  d6=5
Friday October 5th, 2007 8:26:43 PM

Effects:
Magic Weapon (Tratain)
Magic Vestment (Tratain)
protection from evil (130 rounds???)

:: Monthor coupe the grasses the ogre mage felled by Draax with his flaming war axe (fire damage 5). Monthor then assumes a defensive position near Draax.::

" COME ON FUGLIES!!! LET'S GET IT ON!!! "



Arien, HP 58/60; AC21 (Mage Armor, Veil)  15d6(1+5+6+6+6+1+4+6+4+2+6+3+2+4+5)=61 d20+9=22
Saturday October 6th, 2007 2:10:48 AM

Arien, not quite sure what the creatures are (Knowledge Check = 22) decides to see if they are immune to electricity. A bolt of lightning arcs from the mage to strike the closest of the creatures (61 damage, ref 25 for half) and then jumps for that creature to the two standing near it as well. (30 damage, ref 25 for half)

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil, Grease
2nd Level: Scorching Ray x4*, Resist Energy, Extended Shield, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly x2, Haste
4th Level: Dimension Door x2, Ice Storm, Invisibility: Greater, Solid Fog, Stoneskin
5th Level: Cone of Cold x2, Wall of Force x3, Break Enchantment
6th Level: Chain Lightning x3*, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Mordenkainen's Magnificent Mansion, Prismatic Spray, Banishment
8th Level: Scintillating Pattern, Prying Eyes Greater*

Round 3 Results  d20+5=18 d20+5=18 d20+5=23
Saturday October 6th, 2007 9:15:58 AM

Lumi and Horvis advance on the newcomers. Horvis shouts a warning about the Athachs, then shifts himself to an appropriately-sized form to take them on.

Jova flies to Vedik's aid and attempts to dispel the ogre magi's gaseousness, though the spell seems to fizzle without doing much in the way of aid. [1 square south of the ogres would actually include Vedik, but I assume you wanted to place it far enough back not to get him, which would be 3 squares behind the ogres - 20 foot radius]

Though at first seemingly struck by a boulder, it appears Juliander is okay. Something in the mist or the city itself must be creating mirages to throw the group off. [replace your HP, no hit made, replace 1 use of the wand if you want]

Vedik seems torn between friends and foes, but flies to Jova's side to provide additional healing, calling out for aid in stopping the escaping ogres.

After sidestepping the flying boulders with the the utmost calm, Draax replaces his sword and takes out his bow, preparing to fire on the enemies.

Monthor takes a swipe on the ogre in front of draax, opening another flaming gout in the beast's leg. He then readies himself to continue the battle. [I don't have the CS in front of my, but how does Monthor have knowledge (nature) to make that check regarding ogre mages? Is he trained in that?]

Tratain further envigorates Arien before advancing upon the enemies. [Please specify direction and # squares. I move you 30 by default for now]

Arien extends his arms and chants a few words. Suddenly, a crackling arc of white-hot lightning shoots forth, striking the closest Atach square in the chest (and nearly singing Lumi's mane). The Athach doesn't have time to react as its center arm, now somewhat mangled, waves and writhes in pain.

The other two Atachs are similarly slow, and are each struck in the sides of their bodies, reeling from the shock.

. . . (continued)

Round 4, Enemy Actions  d20+7=21 d20+12=25 d20+12=25 d20+12=19 d20+12=23 d20+16=20 d20+16=24
Saturday October 6th, 2007 9:33:46 AM

The three ogre mages floating in front of Vedik turn (if green clouds of noxious gas can be said to turn) and fly quickly to the south. At the end of this turn they will be 80 feet away. Not on the map due to size, but any attacks that can reach that far can still try to him them.

The first Athach raises all three arms and attempts a vicious attack on Lumi. The lingering effects of the lightning bolt apparently slow its reflexes, as all four swings of its morningstars fall just short of crushing the liontaur's hairy head. It snaps out with its misshapen jaws, teeth coming just inches from Lumi's face, but also missing. [hit ac 21, 25, 25, 19, 23]

The second Athach lumbers across the rubble and advances on Draax, swinging its morningstar wildly in a vain attempt to strike the warrior. [hit ac 20]

The third Athach moves behind its companion and attempts another attack on Lumi (I believe Lumi gets an AoO here with reach).

Once again, the Athach's enormous weapon swipes just inches from the liontaur, who apparently is blessed by one or more of the gods today.

[OOC: they might as well be goblins for all the good my rolls are doing...]

Map:

http://i219.photobucket.com/albums/cc35/carucci3/Round4load.jpg

ROund 4 addendum 
Saturday October 6th, 2007 9:34:55 AM

Actually, Lumi could take an AoO against Athach 1 or 3, they both moved past him.

Lumi-Juova (AC 28, HP 124/124)  d20+20=37 d20+20=25 2d8(5+6)+11=22 2d8(6+6)+11=23 d20+20=38 d20+20=33 d20+15=29 d20+10=19 2d8(7+1)+11=19 2d8(3+1)+11=15 2d8(7+3)+11=21 2d8(5+3)+19=27 2d8(1+8)+16=25 d8+10=14 d8+10=13 d6=2 d6=3 d20+15=27 d20+15=21 d4+9=13 d4+9=12
Saturday October 6th, 2007 11:21:46 AM

(ooc: Lumi is Large,Long, and only has 5 foot reach, but he does take 10x10 space. Since Horvis "H" is on the lowest line of his space and the DM is allowing an AOO, I'll assume that Lumi's "L" is the lower left of Lumi and that the Athachs 2 and 3 have moved through a square threatened by Lumi. Yippee!)

Two Athachs lumber past the white wemic, and (knowing his compaions will make short work of the first), his sword flickers out against the second form (A3) in a devestating cut. (AC37 Crit 25, Dam 22 Crit 23 = 45 Total) (+2sword, +3strength, +2inspire courage, +4sworn enemy = +11)

"By Celisiun and Gargul!", Lumi cries out in wonder, "I must be blessed!" He was fully expecting to withstand the monstrous assault, not evade those morningstars!

Using the blessings to good use, he brings his full might against the Athach that dared to close with a Harmaa Ritari (A3)! Sword(AC38 Crit 33, 29, 19miss Dam: 19 Crit 15, 21), Axe(AC27, 25 Dam: 14+2shock, 13+3shock), Claws(AC27, 21 Dam: 13, 12) (Total: 107+5 shock!)

............
Sworn Enemy: +4 Bluff, Listen, Sense Motive, Spot, and Survival checks, and damage vs Aberrations

Spells in Effect
Endure Elements; 24 hours
Prot v Evil; 4 rounds (+2 AC, saves)
Inspire Courage (from Juliander):+2 morale bonus on attack, damage, and saving throws v charm/ fear

Monthor (AC 29, AC 33 vs giants HP 82/130 )  d20+22=30 d20+17=28 d20+13=21 d10+27=28 d6=5 d10+27=36 d6=1 d10+27=28 d6=4
Saturday October 6th, 2007 9:13:46 PM

No nature knowledge but Monthor, being a dwarf, has special knowledge of giant type creatures.

-------------
Effects:
Magic Weapon (Tratain)
Magic Vestment (Tratain)
protection from evil (130 rounds???)
Inspire Courage (from Juliander):+2 morale bonus on attack, damage, and saving throws v charm/ fear

----------------
Monthor takes a 5 foot step s/w and attacks the big ugly thing (A2) two handed with his war axe.

-----------------

Power attack -5/+10
Dodge bonus to A2 (AC 34)

1. AC 30 Damage 28 physical 5 fire for 33
2. AC 28 Damage 36 physical 1 fire for 37
3. AC 21 Damage 28 physical 4 fire for 32

Total 102 damage.

----------------

" Finish it off Draax!!! "



Horvis the 12-headed Cryohydra - (AC 37; HP 93/152) - Greater Magic Fang, Longstrider, (Myrridan's Blackthorn)  d20+15=30 2d8(7+3)+6=16 d6=6 d20+15=26 2d8(3+5)+6=14 d6=5 d20+15=20 2d8(8+5)+6=19 d6=3 d20+15=22 2d8(8+4)+6=18 d20+15=31 2d8(5+8)+6=19 d20+15=30 2d8(4+3)+6=13 d20+15=16 d20+15=20 2d8(8+8)+6=22 d20+15=28 2d8(3+3)+6=12 d20+15=27 2d8(5+5)+6=16 d20+15=23 2d8(4+2)+6=12 d20+15=16
Sunday October 7th, 2007 10:30:22 PM

The cryohydra lumbers ahead, trying to close with the athachs. Horvis moves 15 feet northwest, allowing one athach (A2) to attack him.

In return, Horvis tries to bite the athach. Then, in case any of the athach are still standing, Horvis stands ready to attack.

Actions
Move - 15 feet (due to difficult terrain)
Standard - Attack (12 bites, see below)

1st - AC 30, 16 damage + 6 fire (Tear)
2nd - AC 26, 14 damage + 5 cold (Tear)
3rd - AC 20, 19 damage + 3 electricity (Tear)
4th - AC 22, 18 damage
5th - AC 31, 19 damage
6th - AC 30, 13 damage
7th - AC 16 (miss, natural 1)
8th - AC 20, 22 damage
9th - AC 28, 12 damage
10th - AC 27, 16 damage
11th - AC 23, 12 damage
12th - AC 16 (miss, natural 1)

Total = 161 damage + 14 from Tears

12-headed Cryohydra
Huge Magical Beast = 10 ft reach
Speed = 30 (20 +10) ft
HP = 74 (base) + 78 (13 x +6) = 152
AC = 37 (22 (cryohydra base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = +15 (9 BAB + 7 STR - 2 size +1 enhancement), 2d8+6 (19-20,x2) + Tear effect
Full = Twelve attacks

Combat Reflexes(racial feat), Scent, Darkvision 60 ft, Low Light Vision

Active Effects
Barkskin - 129.6 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast

Draax (AC 31, AC25 w/bow, HP 98/148) - Endure Elements, Resistance, Inspire Courage  d20+23=31 d20+23=29 d20+18=33 d20+13=18 d8+5=9 d8+5=6 d8+5=8 d8+5=6 d6=4 d6=3 d6=6 d6=1
Monday October 8th, 2007 12:24:39 AM

Draax takes a 5 foot step back and uses his rapid shot and point blank skills to fire 4 flaming arrows at the creature.

Hit AC 31 for 9 dmg and 4 fire dmg, total 13dmg
Hit AC 29 for 6 dmg and 3 fire dmg, total 9 dmg
Hit AC 33 for 8 dmg and 6 fire dmg, total 14 dmg
Hit AC 18 for 6 dmg and 1 fire dmg, total 7 dmg (doubt if AC 18 hits, but give dmg just in case)

Jova 56/70 HP 21 AC [Mage Armor, Darkvision, See Invis 130 min, Fly] 
Monday October 8th, 2007 1:48:37 AM

Jova briefly looks at the dis[el wamd. not knowing why it did not work., He notices the two ogres on the ground west of Vedik and decides to take them out of the frey, if possible. He moves his hands in whirling motions and casts Glittering suast at the ogres on the ground.

--Cast Glitterdust on 2 ogres to the left of Vedik on map.
Will save DC 17

Spells"
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--6/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Round 4 Results 
Monday October 8th, 2007 9:25:34 PM

Lumi's blade lashes out at one Athach, biting deeply and causing it to groan in pain as it lumbers past.

Quick as lightning, the liontaur's blades whirl as if caught in a wind, cutting deeper and deeper into another Athach's thighs and belly. In only a matter of seconds, the 17-foot behemoth wobbles, then topples backwards into the rubble, without even a chance for a final death-roar, and leaving Lumi covered in even more blood and gore than he previously was.

Not to be outdone, Monthor hefts his flaming axe and lays into the closest enemy, mixing blood and fire in a devastating pattern across the behemoth's legs and nearly cutting the trunk-sized appendages out from underneath.

At the same time, a 12-headed Horvis lumbers up and begins biting and snapping at the Athach, rending its arms and chest. Its morningstars fall to the ground as it tries in vain to shield itself, but between the two comrades, this Athach quickly falls to the ground, twitching once, twice, thrice before finally becoming still, eyes staring lifelessly into the fog overhead.

More than half of Horvis' heads have reared back, preparing to strike when the Athach falls, and those heads quickly refocus their attention on the third and final enemy [I took the liberty of moving you a bit more so as to finish this fight].

At the same time, Draax steps back and raises his bow, firing off three arrows in rapid succession, the first two finding their marks and burrowing themselves in the Athach's temple nearly to the feathers. THe third arrow is loosed, but wings overhead as the Athach begins to topple, falling face first onto its companion.

Jova, realizing the fight with the giants is, for all intents and purposes, over, decides to focus on the ogres, casting a spell on two of them to cause them to sparkle and shine.

As the dust settles, you all look around to find yourselves in the midst of carnage: three enormous Athachs lie dead on the ground, their blood and bones sprinkling the area around them. A number of ogre mages lie unconscious, but looking to still breath shallowly. Aside from the ever-whirling fog, nothing else moves around you.

Spot check DC 25 Highlight to display spoiler: {In fact, looking above you, you notice the fog has thickened to near opacity, and you are unable to see the sky over it. It moves in swirling circles, almost pulsing. After a few moments of inaction around you, the fog slowly begins to thin.}

Horvis the 12-headed Cryohydra - (AC 37; HP 93/152) - Greater Magic Fang, Longstrider, (Myrridan's Blackthorn)  d20+7=24
Monday October 8th, 2007 11:18:35 PM

The cryohydra looks over the battleground, seeing what he and his companions have accomplished. Horvis turns his attention to the bodies of the ogre mages.

"We'll ..."

"We'll hath ..."

"We'll ..."

"We'll ..."

"We'll hath ..."

"We'll ..."

"We'll ..."

"We'll hath ..."

"We'll ..."

"We'll ..."

"We'll hath ..."

"We'll ..."

Horvis stops for a moment and each of the cryohydra's heads seem to have a look of intense concentration. Finally, only one of the heads speaks in a sibilant whisper.

"Thorryy. Hath thoo think realth thard ... we'll hath thoo burn the ogreth."

12-headed Cryohydra
Huge Magical Beast = 10 ft reach
Speed = 30 (20 +10) ft
HP = 74 (base) + 78 (13 x +6) = 152
AC = 37 (22 (cryohydra base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = +15 (9 BAB + 7 STR - 2 size +1 enhancement), 2d8+6 (19-20,x2) + Tear effect
Full = Twelve attacks

Combat Reflexes(racial feat), Scent, Darkvision 60 ft, Low Light Vision

Active Effects
Barkskin - 129.5 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast

Juliander (AC 24, hp 37/73) 
Monday October 8th, 2007 11:57:42 PM

Seeing that everything is clear for the moment, Juliander dispels the greater invisibility, expeditious retreat, and mirror images spells on his person. He moves as quickly as his injuries will allow to assist with gather the ogre mages together for burning.

Jova 56/70 HP 21 AC [Mage Armor, Darkvision, See Invis 130 min, Fly] 
Tuesday October 9th, 2007 2:14:44 AM

Jova has a chance to look over the battlefield. Some ogres look to be deax, others had escaped, and the glittering ones were blinded. It seemed the warriors of the group had taken out the giant 3 armed creatures rtather easily. It remained to be seen what woud be done with the ogresa. He hears the words fire, and vburn them.

Spotting Lumi covered in gore, Jova decides it be best to clean him up. The smell of blood would attrack every scent finder in the area. Jova flies to Lumis side and casts a prestigidation spell. Quickly he cleans the blood off the taur magically.

--If out of combat rounds, Jova will replace the dispel magic wand with the cure moderate wound wand. Several need healing, himself included.

Spells"
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--6/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism

Vedik -(AC 29 (33 vrs Giant type), 114/137 HP) M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil  d8+1=2 d8+1=5 d8+1=8 d8+1=6 d8+1=6 d8+1=4 d8+1=9 d8+1=6 d8+1=4 d8+1=7 d8+1=4 d8+1=8 d8+1=3 d8+1=4 d8+1=5 d8+1=8 d8+1=3 d8+1=9 d8+1=9 d8+1=3 d8+1=8 d8+1=2 d8+1=3 d8+1=2 d8+1=2 d8+1=4 d8+1=8 d8+1=6 d8+1=3 d8+1=9 d8+1=6 d20+24=42
Tuesday October 9th, 2007 7:50:18 AM

Vedik lands with a soft foomp. Looking over the party, he reaches into his pouch and pulls out a small wand, worn smooth by frequent use.

"I've got some healing for those that need it." He then uses the wand several times on himself and others. He tries to encourage the group to continue moving as he heals them.

After he finishes, he stops a moment to concentrates and attempts to practice his art, attempting to draw four drops of woldsblood. Offering a quick prayer of thanks, he rubs the drops into the wand carefully.

Looking up, he smiles. "That reminds me, if your wands an staves and such get low on magic, I might be able to help extend their life some."

OOC:
Use Wand of Cure Light Wounds- 27 Charges used (Rerolling 1's)- Heal self for 29 (5 charges), Heal Jova for 9 (1 charge), Heal Horvis for 29 (5 charges), Heal Juliander for 32 (6 charges), Heal Draax for 24 (5 charges), Heal Monthor for 32 (5 charges)

Draw 4 Drops of Woldsblood (DC 30) Passed
Recharge wand of Cure Light Wounds: +4 charges.

Lumi-Juova (AC 28, HP 124/124)  d20+14=23 d20+14=21
Tuesday October 9th, 2007 10:55:20 AM

Lumi is covered in gore, his blades and fur dripping in blood, and the tiger-man grins ferrally. It is all he can do to suppress roaring out his exuberance for life and the hunt!

The large liontaur stalks in a circle, calming down and trying to pierce the fog surrounding the party. (Listen:23, Spot:21) His Wunjo coming over and cleaning up the splattered fur and blue tunic helps to restore Lumi's equalibrium, and the black eyes look at Jova in quiet thanks.

"I see no further enemy within the mists, but the appearance of the aberrations after the start of a battle is clear. Magic and battle emotions attracts more monsters, just like the Sage foretold. We must move quickly to not become bogged down and never reach our prey."

............
Sworn Enemy: +4 Bluff, Listen, Sense Motive, Spot, and Survival checks, and damage vs Aberrations

Spells in Effect
Endure Elements; 24 hours
Prot v Evil; 3 rounds (+2 AC, saves)
Inspire Courage (from Juliander):+2 morale bonus on attack, damage, and saving throws v charm/ fear


Draax (AC 31, AC25 w/bow, HP 122/148) - Endure Elements, Resistance, 
Tuesday October 9th, 2007 11:10:41 AM

Draax decapitates the remain mages and then pulls out a torch and helps with the burning of both head and body on fire. He throws the flaming torch on the last burning body.

As the healing washing over him, Draax nods his head in thanks to Vedik.

"Yea, lets get moving."

Monthor (AC 29, AC 33 vs giants HP 114/130 ) 
Tuesday October 9th, 2007 3:55:27 PM

Monthor wipes his axe on one of the giants and then helps the others to finish off the remaining ogre mages using his flaming axe.

" We make a good team Draax me lad. Me set them up and ye knocks them down... Good job the rest of ye too. "

" Me still have a couple of scratches here... Somebody search those ogre mages for loot. "

If no one else does, Monthor searches the mages and then readies himself to go on with the others.



Moving On 
Tuesday October 9th, 2007 7:49:28 PM

Jova moves to help Lumi clean himself off, and soon enough, the taur finds himself sparkling as if newly emerged from a bath. Meanwhile, Vedik hurriedly dispenses healing to anyone in need, then replenishes his wand to a small degree.

While this is going on, the group gathers the ogres' bodies, Draax decapitates them, then the bodies are piled and quickly put to the torth. A rancid, awful smell fills the air, along with a black smoke that briefly competes with the ever-present fog before dissipating into the atmosphere.

The task complete, you head north once again at a hurried pace.

You estimate that you traveled about 1/4 mile from the south wall when the ogres attacked. Soon, the street becomes a bit clearer. RUbble is still strewn about, but movement is far easier than it was nearer to the wall.

---------------------------------------
1. So I can guage distance better, let me know how fast you intend to move. Are you running as fast as possible, moving slow to examine your surroundings, normal walking pace, etc.?

2. Tratain and Arien, you guys haven't been posting much. Everything okay? Please let me know here or via email. THis fight was pretty easy, but I don't want to have a lot of missed posts that causes undesired results as we continue with other battles. If you need subs or time off, please say so soon so I can adjust accordingly.

Tratain  3d8(1+7+6)+5=19
Tuesday October 9th, 2007 8:01:46 PM

Tratain heals himself with his wand before moving on, Tratain also makes sure that anything that looks valuable from the Ogre and the Athach's is gathered up and taken, and the rubble where the Athach's appeared is searched quickly before the party leaves.

Tratain urges the party to move quickly for a few minutes away from the site of the battle before slowing and taking a more cautious pace.

(Sorry Missed that last post by like an hour heh, thought I had a little more time.)

Tratain addition 
Tuesday October 9th, 2007 8:04:16 PM

If anyone in the Party is still injured Tratain will will use the wand on them aswell. (If anyone is still injured please post how much healing you need so that we can get everyone healed back up to full.)

Juliander  2d8(7+3)+3=13
Tuesday October 9th, 2007 8:29:20 PM

Juliander thanks Vedik, and taps himself once more to complete his healing. He follows along silently after loading his crossbow and replacing his wand.

Horvis the 12-headed Cryohydra - (AC 37; HP 93/152) - Greater Magic Fang, Longstrider, (Myrridan's Blackthorn) 
Tuesday October 9th, 2007 9:20:55 PM

The cryohydra looks at his companions from twelve different perspectives. From what Horvis can tell, it doesn't make Monthor look any better. But it does allow Horvis to watch his companions with at least two heads, each. The look of concentration is apparent on all the heads again.

"I couldth be healeth. I think thath I'll keep thith thape for tha while."


Arien 
Tuesday October 9th, 2007 9:31:37 PM

Arien surveys the party, whom still appear to be a group of evil outsiders and decides to let the illusion stay, perhaps the disguise will help deter some future combats.

((I'm just actually getting over the flu, I've had it for about a week and a half now.))

Lumi-Juova (AC 28, HP 124/124)  d20+14=31 d20+14=31
Tuesday October 9th, 2007 11:46:58 PM

Lumi pads along gracefully and easily, keeping his pace to that of the dwarf, content to follow the instructions of battle-master Tratain. He continuously peers ahead with all his senses to pierce the mist (Listen:31, Spot:31), and tries to keep his thoughts towards why they are in this city.

A continuous low mumble escapes his lips. "I am doing this for others, to help the helpless, to protect, to serve. We are helping others..."

............

Spells in Effect
Endure Elements; 24 hours


Draax (AC 31, HP 122/148) - Endure Elements 
Wednesday October 10th, 2007 2:49:09 AM

Draax leaves the area with the others. "I could use a little more healing (26 HP)."

Draax laughs at Monthor's comments, "Yea, it is nice when you decide to save me something to hit. I think you hit a couple of them so hard that the came to me begging for me to kill them."

Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 130 min, Fly] 
Wednesday October 10th, 2007 4:57:51 AM

The feeling of the magic coursing his body is warm and comfy. Jova replaces his wand and walks off just behind Lumi.

"Lumi, impressive fighting. The sdight and taste of blood seems to make you, shalll we say, excited. As wunjo, is there something I need to know? Like is there a point I need to stop youy from the ectasy? Do I need to continue cleaning the gore from your bodsy?

"I ask out of respect, I wih not to lose you to some unknown ailment, or affliction."

DM Addendum, loot 
Wednesday October 10th, 2007 11:28:32 AM

Missed this part: aside from greatswords (9), huge-sized morningstars (3), and huge-sized hide armor, there is nothing of note on the dead enemies. They seem to have been relatively poor, as none are even carrying more than a few coppers.

Yves/Monthor 
Wednesday October 10th, 2007 7:53:30 PM

Sorry but the posting report is going to be a bit late. Hard day at work.

Onward and Inward 
Wednesday October 10th, 2007 8:16:12 PM

Tratain urges the group on, and for a short time, you all find yourselves jogging down the city street. Once-majestic buildings seem to watch you pass through dark, eerie windows. You pass cross-streets about every 200-250 feet. Glancing down as you run by, it is more of the same: fog-laden, broken pavement, weeds and vines creeping along the ground, and rubble strewn about every which way.

After a few minutes, your pace slows to a normal walk as you wach your surroundings. After moving about another quarter mile from the battle area (about a half mile total from the wall), you come upon a tumbled-down manor house. It seems to have been thrown into the street, and there is now a wall of rocks, dirt, and rubble nearly fifteen feet high in most places, crossing the entire street.

There is a cross street about 50 feet back. The blockage could be climbed as well, if you so chose.

[are Arien's prying eyes still in effect? Just want to be sure I convey all information available to you.]

Horvis the 12-headed Cryohydra - (AC 37; HP 93/152) - Greater Magic Fang, Longstrider, (Myrridan's Blackthorn) 
Wednesday October 10th, 2007 10:18:56 PM

The cryohydra extends a head upwards, peering over the top of the roadblock. If Horvis sees anything, he will report to his companions.

A cryohydra is Huge and has 10 foot reach with its heads ... hopefully this is enough to look over something 15 feet high.

Arien 
Thursday October 11th, 2007 3:04:39 AM

Arien pauses a moment as he surveys the building before them and looks for a way across or around.

((I would say its DM call, personally I don't think that the Ogre Mages were what I call a threat but according to the post all the eyes came back and reported. Which unless they can do so all at once should have taken a round per eye.))

I had intended for multiple eyes, but not all, to report back. I may not have been clear in the post. I would say some are still around, unless you dismissed them or something

Vedik (114/137 HP) M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil  d20+3=7 d20+24=32
Thursday October 11th, 2007 7:19:29 AM

Vedik waits on the ground while the hydra peers over the wall and Arien's eyes scout. He eyes up the wall, judging how difficult it will be to climb and looking for any unusual placement of rocks."

"I'd be a good spot for an ambush. I don't see any strangeness in the wall, but finding traps is not what I do. I can fly up and take a look, but my eye's aren't what they used to be."

While the party sizes up the wall, Vedik takes the moment to again call forth woldsblood and recharge his wand.

OOC:
Search wall (Dwarf racial for stonework): 7, not likely.
Horvis, you missed 29 points of healing from the wand I think.
Draw 4 drops of Woldsblood (3/6): DC 30: Passed.
Recharge Wand of Cure Light Wounds +4 charges.

Draax (AC 31, HP 122/148) - Endure Elements  d20+7=12
Thursday October 11th, 2007 7:42:04 AM

Draax stop with the others and looks around (spot check 12) for anything hostile while Horvis looks over the blockade.



Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 110 min 
Thursday October 11th, 2007 11:53:26 AM

Jova continues to walk with the others, watching the shadows for anything unusual. Hopefully if any invisible foe approached he would be able to warn the others.

Tratain AC 28 HP 119/119  3d8(3+8+1)+5=17 d8=6
Thursday October 11th, 2007 8:01:31 PM

Tratain taps Draax with the Wand of healing while waiting for the wall to be checked.

Heal Draax for 22

Juliander 
Thursday October 11th, 2007 8:23:39 PM

Juliander stops with the others, waiting to see what they'll do next. The blockage appears to be a trap... or have been a trap at one time.

Monthor (AC 29, HP 130) 
Thursday October 11th, 2007 9:22:39 PM

Monthor leans on his axe and waits for the others.

Lumi-Juova (AC 28, HP 124/124)  d20+14=30 d20+14=20
Thursday October 11th, 2007 11:11:10 PM

Lumi stops his mantra of goodwill to smile at his Wunjo. "Yes, Jova, I enjoy the overcoming of my enemies. In times of great need, I am able to harness my bloodlust to grow even stronger. As with all gifts, the Punainen-Silma comes at a price, and I do not call upon it lightly."

Lumi pads easily even when Monthor is hustling up the street (40 foot move), and is not breathing hard at all when the Grey Knights arrive at the wall. Assuming some of the others would be better at discovering what is over the wall, the liontaur instead seeks to see if there is anything down the side streets. (Listen; 30, Spot; 20)

............

Spells in Effect
Endure Elements; 24 hours

Searching 
Friday October 12th, 2007 10:12:24 AM

The group pauses and looks around for any signs of trouble.

Horvis peers over the wall of stones, but sees nothing untoward on the other side. He isn't able to see very far due to the fog, but for at least 50 or 60 feet, the street continues on as before.

Arien's magical eyes, spread over the area, seem quiet and unperturbed as well.

Vedik makes a cursory search of the rocks and rubble, but learns nothing beyond a general idea of what the fallen building may once have looked like.

Draax and Jova keep their eyes open for danger, but see nothing in the vicinity to give them alarm. Monthor and Juliander wait.

Tratain provides a bit more healing to Draax, and Lumi investigates the cross-street. He finds nothing but more of the same: a swirling fog, a vine-covered ground, ramshackle buildings or their remains.

Juliander 
Friday October 12th, 2007 3:10:51 PM

Breaking the silence, "So whats the deal gentlemen? Are we climbing this thing... or walkin' around it?" Juliander peers steadily into the gloom.

Lumi-Juova (AC 26, HP 124/124) 
Friday October 12th, 2007 10:01:36 PM

"Around", suggests Lumi, "there is a reason the building is here, and the less we fight, the stronger we are in the final hunt."

His black eyes look to Tratain to have the decision.

............

Spells in Effect
Endure Elements; 24 hours

Horvis the 12-headed Cryohydra - (AC 37; HP 93/152) - Greater Magic Fang, Longstrider, (Myrridan's Blackthorn) 
Saturday October 13th, 2007 9:58:45 PM

The cryohydra nods ... several times over ... in agreement with the statment from the liontaur.

"Around ... we'll stay in the open where we have better footing."

Vedik (114/137 HP) M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil 
Saturday October 13th, 2007 11:05:22 PM

Vedik nods in agreement. "Around seems wise, avoiding combat even wiser. Keep an eye out for those Ogre's, they may return."

JohnP - Sub Needed 
Sunday October 14th, 2007 1:09:59 PM

Hey guys, I'm going to be out of town for the next week. I may need someone to sub for Horvis.

Any takers?

Draax (AC 31, HP 148) - Endure Elements 
Monday October 15th, 2007 2:31:16 AM

Draax thanks Tratain for the healing as the last of his wounds disappear.

At the suggestion to go around, he nods his head in agreement. "I agree, if there is a way around the blockage, lets use it."


Arien 
Monday October 15th, 2007 10:27:15 AM

"The question is though, how far out of our way would it take us to detour around this blockage? I imagine that it is possible that we might lose our way if we go around as well. Though it may be the more dangerous path that we can see now I say we should take a stronger look at crossing the rubble."

Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 110 min 
Monday October 15th, 2007 12:57:30 PM

Jova simply has no idea which wat would be best. In fact since they only had a vague notion of where there goal was, any route seemed plausible.

""I think in Horvis's current state, over will be harder than going around. Maybe the eyes, or someone can scout a bit. No need to make rash decisions."

Tratain 
Monday October 15th, 2007 1:41:47 PM

Tratain says "It seems most want to travel around, so lets take a detour if it doesn't seem to go on for too long, Horvis you might also want to make yourself a little smaller. We won't be sneaking by anything wtih you as tall as you are."

Monthor 
Monday October 15th, 2007 8:06:55 PM

As our war leader commands... it could be usefull however if we had a flyer scout from the air. Just an idea...


Going Around  d8=2 d20+18=20 4d6(1+2+1+1)+12=17 2d6(3+3)=6
Monday October 15th, 2007 8:27:41 PM

The group discusses the blockage and various options, and the consensus is to go around.

Heading down the cross-street, you find yourselves moving along the now-familiar scenery. [please specify east or west on the cross street]

As you walk, you again cross numerous north-south streets, every few hundred feet. After about 15 minutes of walking, you find yourselves in an even more demolished section of the city. Most of the buildings are in shambles, no more than mere piles of rock and rubble. Only a few large towers remain standing.

As you make your way down the street, the ground begins to tremble around you.

Suddenly, an enormous shape bursts through the wall of what looks to have been some sort of church, half-toppled now.

The rock and mortar explodes outward, showering you with dust and dirt. Something . . . made more of legs than anything else, shambles forth. NEarly 30 feet long, hard jointed legs sprout forth down the length of its body. It even has a few legs sticking out from various points along its ridged back. Large red eyes, bigger than Monthor or Vedik, focus on you. It turns its head and gives a shake, letting go of a mass of flesh and bone it was carrying in its mouth, and lets a long, shrieking hiss through mangled, misshapen pincers.

Before you can even react, another beast pushes itself out of the building, climbing over the first in an attempt to reach you first.

Hearing even more shrieking and hissing, you look around to see three more of the monsters. Two are winding their way down nearby towers and are about 20 feet above you. The third is approaching over some rubble across from the now-exploded church.

The enemy closest to Horvis lashes out with its razor sharp pincers, attempting to snap one of his heads into its mouth. It hits AC 20 [and my wonderful die rolls continue. If that hits, it causes 17 damage [another great roll]. If it hits, Horvis must also make a fortitude save, DC23, or suffer 6 dexterity damage.

Map:
http://i219.photobucket.com/albums/cc35/carucci3/Centmap1.jpg

Skill Checks 
Monday October 15th, 2007 8:49:38 PM

Survival DC 15 Highlight to display spoiler: { You have moved about 2 miles north and 3/4 of a mile east or west (depending on the choice requested above) since entering the city}

Knowledge (Nature) DC20 Highlight to display spoiler: { These are some form of monstrous centipede, though they appear different than what you have previously experienced.}

Knowledge (Nature DC34 Highlight to display spoiler: { These are colossal fiendish monstrous centipedes. You know everything in the monster manual entry and can relate what you feel important to your companions.}

Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 95 min, Grtr Invis 13 rds 
Tuesday October 16th, 2007 2:08:13 AM

Jova stands his ground as the monstriousity appears. Then another, and another. This did not look to be going so well. This time he has a chance to make himselkf scarce before the full attack.

Weaving his arms quickly, he caats a spell and blinks fromn sight.

---Greaterr Invis 13 rounds
Spells"
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--6/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--6/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Vedik (AC 33 114/137 HP) M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil  d20+1=8 d20+1=15
Tuesday October 16th, 2007 8:55:53 AM

Sizing up the five giant insects facing him, Vedik makes the striking realization that there are five giant insects facing him. Luckily that seems to be all he needs to know on the matter.

He calls out "I'll hold the one behind us till the warriors can take out the ones ahead" and steps south east to face the beast on the building, assuming a defensive stance. He then tries to draw the beasts attention with various gestures.

OOC:
Total Defense (+4 AC)
5' Step South East (1 square south and east)

0: Detect Magic x4, Read Magic x2
1: Divine Favor x2, Doom, Endure ElementsX, Comprehend Language, Remove Fear x2 [Protection from Evil+]
2: Delay Poison x2(X), Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Invisiblity Purge, Remove Blind/Deaf, Resist Energy-Extended, Stone Shape x2, [Magic Circle Vrs Evil+]
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment, Flame Strike, Greater Magic Weapon-Extended*X, Wall of Stone, [Spell Resistance]
6: Heal x3 [Antimagic Aura]
7: Find the Path-ExtendedX, Repulsion, [Holy Word+]

Arien (hp 60/60) AC 21 (Mage Armor, Veil)  5d4(1+1+2+3+4)+5=16
Tuesday October 16th, 2007 10:23:18 AM

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
Unsure how powerful their opposition was Arien decides to put the question to the test and casts Magic Missile at the enemy on the back left (#4) and inflicts 16 points of damage.

1st Level: Magic Missile x5*, Protection from Evil, Grease
2nd Level: Scorching Ray x4*, Resist Energy, Extended Shield, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly x2, Haste
4th Level: Dimension Door x2, Ice Storm, Invisibility: Greater, Solid Fog, Stoneskin
5th Level: Cone of Cold x2, Wall of Force x3, Break Enchantment
6th Level: Chain Lightning x3*, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Mordenkainen's Magnificent Mansion, Prismatic Spray, Banishment
8th Level: Scintillating Pattern, Prying Eyes Greater*

Lumi-Juova (AC 26, 27 vs Monster, 31 AOO, HP 124/124)  d20+14=20 d20+14=29 d20+18=26 d20+13=31 d20+13=31 d20+8=14 2d8(2+5)+5=12 2d8(8+7)+5=20 2d8(7+6)+5=18 d20+17=24 d20+14=34 d20+14=30 d8+4=6 d8+4=12 d8+4=8 d8+4=11 d6=6 d6=1 d20+13=27 d20+13=14 d4+3=7
Tuesday October 16th, 2007 1:27:58 PM

The white liontaur faces off against the monstrosity on the flank. "You shall not harm my Ritari!" he shouts as his sword is revealed from its sheath. He searches his memory for knowledge of the creature (enemy v aberrations, magical beasts) (Survival:20)

The light of the sword shines like a torch as Lumi charges the closest monster. (Dodge, Mobility vs monster) (AOO Fort DC 29 if needed) Since the monster is on the ground, Lumi is able to bring a complete liontaur charge home against the beast. The bright sword rises and falls (AC: 26, 31 Crit 31, 14; Damage: 12, 20 crit 18) to cut the chittenous skin. The adamantine axe chops hard (AC 24, 34 Crit 30 Damage; 6+6shock, 12+1shock Crit 19 (x3)). The claws rip and tear, (AC 27, 14 Dam 7)

............

Spells in Effect
Endure Elements; 24 hours

Monthor AC 29 HP 130  d20=12 d20+20=25 d20+15=33 d20+15=28 d20+11=23 d10+25=27 d6=5 d10+25=26 d10+25=34 d10+25=26 d6=6 d10+25=31 d6=3
Tuesday October 16th, 2007 3:27:55 PM

Monthor DELAYS ACTION until the creatures come into his axe's range. Once one of the beasts gets close enough, Monthor will strike.

" Back to back boys... let them come to us... "

===========================
Effects:
Magic Weapon (Tratain)
Magic Vestment (Tratain)
+1 AC Dodge bonus to the monster that gets closest to Monthor
=====================================

Power attack -5/+10

1st attack
AC 25 Damage 27 fire 5
2nd attack
AC 33 ( Crit threat 28 ) 26 ( or 86) and 6 fire
3rd attack
Ac 23 damage 31 and 3

Total: 84 (170 ) and 19 fire for 103 ( or 189)



Juliander AC 24; HP 73/73; Inspire Courage 
Tuesday October 16th, 2007 4:45:16 PM

"UM... MONTHOR... I think one of them is looking at me." With that, Juliander launches into a song about squashing bugs of unusual size... a halfling sing along really, that he uses to inspire courage in his friends... and especially himself.

OOC: +2 to hit and damage and to saves against fear.

Tratain AC 32 HP 119/119  d20+25=37
Tuesday October 16th, 2007 4:53:10 PM

Tratain takes a 5 foot step North Next to Arien and defensively casts Shield of Faith on himself.(defensive casting check passed with 37) and Tratain will intercept any attacks aiming for Arien while waiting for the bugs to close in.

Draax (AC 31, HP 148) - Endure Elements, Inspire Courage  d20+27=34 d20+22=41 d20+22=23 d20+15=27 d8+14=20 d8+14=20 d8+14=21 2d6(5+2)=7 2d6(2+4)=6 2d6(4+3)=7
Tuesday October 16th, 2007 5:10:55 PM

Draax takes Monthor's advise and (DELAYS ACTION) waits until the one of the creatures come within reach. He feels a little inspired as he begins to hear Juliander's singing.

Hit AC 34 for 20 dmg and 7 holy dmg; total 27 dmg
Hit AC 41 (crit not confirmed rolled 1) for 20 dmg and 6 holy dmg; total 26 dmg
Hit AC 27 for 21 dmg and 7 dmg; total 28 dmg

Total of 61 reg dmg and 20 holy dmg

Round 1 Results  d20+17=35 d20+18=28
Tuesday October 16th, 2007 5:44:42 PM

OOC: Jova, if you could post for Horvis until a sub shows up, that would be great. Feel free to post for round 1 as well as round 2, and I will modify damage dealt as needed. Just try to figure out his AC, since that dex damage may be significant.]

Acting quickly, Jova assesses the danger around him and speaks a few unintelligible words. He blinks out of sight immediately.

Vedik takes a step toward #5 and starts yelling and waving, hoping to distract the enemy from the group. It seems his plan has worked, as it looks in his direction and hisses loudly.

Arien turns toward the other enemy on the tower and white-hot missiles fly from his fingertips, striking the beast square in the face. [I need SR checks for any spells cast, I rolled this round] The monster rears in pain, angered by the sudden searing bolts sticking into its cheek and head. [SR passed]

Lumi bellows, his battle cry resounding even over the shrieks and hisses of the enemies, and charges into battle, completely uncaring of danger to himself. The monster snaps out to bite the liontaur, [hit AC 28, miss] barely missing as Lumi ducks under the gaping maw and delivers the first blow of his sword. Striking upward into its chin, Lumi presses his attack, and in a matter of seconds makes short work of the beast's head and underbelly.

It falls backward, roaring in pain from the numerous blows that cause a rain of greenish-black ichor to cover the ground.

[Lumi, add your magical beast damage, I forgot to change the monster type]

[Also, since they are magical beasts, make appropriate knowledge rolls (not just nature) to read the spoilers above, same DCs]

Monthor readies his axe, but waits, hoping one of the enormous monstrosities comes within range of the deadly blade.

Meanwhile, Juliander forces himself to quip jovially with his friends, then begins chanting an old tavern-song, chorus and all. Oddly, while the song involves killing oversized bugs, the bard somehow works in more than one off-color line regarding the tavernkeepers daughter.

Tratain empowers his already impressive defenses, and steps in front of Arien, intending to protect the wizard at any cost.

Draax, heeding Monthor's suggestion, readies his weapon and prepares to attack should one of the beasts come a few feet closer.

. . . [attacks to follow]

Round 2, Enemy Actions  d20+18=20 d20+18=26 d20+18=37 d20+18=30 d20+18=28 4d6(6+2+1+2)+12=23 4d6(3+5+2+4)+12=26 4d6(6+2+6+2)+12=28 4d6(2+1+2+2)+12=19 4d6(6+6+4+6)+12=34 2d6(2+2)=4 2d6(2+2)=4 2d6(1+1)=2 2d6(3+2)=5 2d6(4+5)=9
Tuesday October 16th, 2007 5:59:40 PM

Reeling from the group's onslought, the giant insects move in to press their own attacks.

#1 takes another snap at Horvis, attempting to decapitate one of his numerous heads. It hits AC 20 for 23 damage. Horvis must make a fort save, DC 23, or suffer an additional 4 dex damage.

#2 moves a few steps southwest, and snaps its mangled pincers in MOnthor's direction [no attacks for Monthor, it is pretty far away still]. Unfortunately for the beast, it misses wildly.

#3 drives its head downward at Lumi. Given the close proximity, it is no wonder that its jaws connect solidly, nearly cutting the taur in half across his back. It hits AC 37 for 28 damage. Lumi must make a fort save, DC 23, or suffer 2 dex damage.

#4 leaps to the ground and pounces at Tratain. It nearly snaps the Protector's head off at the neck, but the final leap down must have dazed the creature. Tratain feels a whiff of air as two long, slimy pincers snap closed just inches from his neck. [hit AC 30]

#5 also drops the final few feet onto the ground and rushes to find its next meal in the form of Vedik. Unfortunately for the oversized bug, the dwarf, too, proves too defensible a target, and its bite lashes out in vain. [hit AC 28]

map, round 2:

http://i219.photobucket.com/albums/cc35/carucci3/centmap2.jpg

[by the way, from now on, at least when not in a fight, everyone give me spot and listen checks as a matter of course (plus any other checks you like). I don't like ruining a surprise or wasting time by asking for them]

ADM Yves Posting report 
Tuesday October 16th, 2007 7:38:58 PM


Posting Report for week ending Friday October 12th

M T W R F
DM X X X X X
Tratain O X 0 X O
Jova X X X X 0
Monthor 0 X 0 X 0
Arien 0 X 0 X 0
Horvis X X X 0 X
Draax X X X X O
Juliander X X O X X
Lumi 0 2 0 X X
Vedik 0 X 0 X X


Horvis the 12-headed Cryohydra - (AC 37; HP 93/152) - Greater Magic Fang, Longstrider, (Myrridan's Blackthorn)  d20+12=26 d20+17=23 d20+15=33 d20+15=31 d20+15=27 d20+15=32 d20+15=22 d20+15=17 d20+15=19 d20+15=32 d20+15=26 d20+15=31 d20+15=22 d20+15=16 2d8(8+3)+6=17 d6=2 2d8(5+6)+6=17 d6=3 2d8(7+8)+6=21 d6=1 2d8(4+8)+6=18 2d8(1+6)+6=13 2d8(8+8)+6=22 2d8(1+7)+6=14 2d8(7+7)+6=20 2d8(7+8)+6=21 2d8(4+6)+6=16 2d8(3+8)+6=17
d20+17=30 d20+17=21 d20+17=36 d20+17=21 d20+17=25 d20+17=22 d20+17=27 d20+17=20 d20+17=23 d20+17=21 d20+17=22 d20+17=37 d20+17=22 d20+17=33 2d8(6+2)+8=16 d6=3 2d8(2+8)+8=18 d6=3 4d8(6+7+2+8)+16=39 2d6(6+5)=11 d10=3 2d8(4+5)+8=17 2d8(1+2)+8=11 2d8(7+5)+8=20 2d8(4+6)+8=18 2d8(3+8)+8=19 2d8(1+4)+8=13 2d8(8+4)+8=20 4d8(3+8+5+8)+16=40 2d8(1+5)+8=14
Tuesday October 16th, 2007 9:59:05 PM

Round 1
The cryohydra easily avoids the clumsy attack of the thing that Horvis recognizes as some type of monstrous centipede.
Knowledge Nature = 26, Survival = 23

Since it is almost within within reach, Horvis steps 5 feet southeast and tries to eliminate the threat posed by the centipede.

NOTE - Magic Fang makes all Horvis' bite attacks magic, for purposes of DR
Attack 1 - hits AC 33, 17 damage + 2 fire
Attack 2 - hits AC 31, 17 damage + 3 cold
Attack 3 - hits AC 27, 21 damage + 1 electricity
Attack 4 - hits AC 32, 18 damage
Attack 5 - hits AC 22, 13 damage
Attack 6 - misses AC 17
Attack 7 - misses AC 19
Attack 8 - hits AC 32, 20 damage
Attack 9 - hits AC 26, 21 damage
Attack 10 - hits AC 31, 16 damage
Attack 11 - hits AC 22, 17 damage
Attack 12 - misses AC 16 (natural 1)

Round 2
Horvis weaves away from the centipede's second attack and steps 5 feet south so that he can also attack Centipede 5. If he manages to drop centipede 1, he will instead attack the centipede to the south.

OOC - Bite attacks are magic, for DR and I looked at SRD entry for AC for the criticals
Attack 1 - hits AC 30, 16 damage + 3 fire
Attack 2 - hits AC 21, 18 damage + 3 cold
Attack 3 - hits AC 36 (threat), confirm AC 21, 39 damage + 14 electricity
Attack 4 - hits AC 25, 17 damage
Attack 5 - hits AC 22, 11 damage
Attack 6 - hits AC 27, 20 damage
Attack 7 - hits AC 20, 18 damage
Attack 8 - hits AC 23, 19 damage
Attack 9 - hits AC 21, 13 damage
Attack 10 - hits AC 22, 20 damage
Attack 11 - hits AC 37 (threat), confirm AC 22, 40 damage
Attack 12 - hits AC 33, 14 damage

OOC - 160 damage in 1st round, 235 in 2nd

12-headed Cryohydra
Huge Magical Beast = 10 ft reach
Speed = 30 (20 +10) ft
HP = 74 (base) + 78 (13 x +6) = 152
AC = 37 (22 (cryohydra base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = +15 (9 BAB + 7 STR - 2 size +1 enhancement), 2d8+6 (19-20,x2) + Tear effect
Full = Twelve attacks

Combat Reflexes(racial feat), Scent, Darkvision 60 ft, Low Light Vision

Active Effects
Barkskin - ~100 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast

Lumi-Juova (AC 26, 27 vs Monster, 31 AOO, HP 97/124)  d20+14=33 d20+18=35 d20+18=24 d20+13=14 d20+8=11 2d8(6+7)+9=22 2d8(1+8)+9=18 d20+17=23 d20+14=30 d8+8=13 d8+8=16 d6=6 d6=2 d20+13=26 d20+13=27 d4+7=9 d4+7=11
Tuesday October 16th, 2007 10:21:46 PM

(Lumi has +2 vs magical beasts, and with five hits, that is an additional 10 hit points damage v the monsterous insect)

The baritone voice of Lumi cries out in surprised pain. Since his arrival in the Harmaa Ritari he has led a charmed life, and appears that luck has run its course. Still, the white tiger avoids a debilitating wound (Fort DC 33). Baring his teeth in a feral grin, he renews his assault upon the beast, allowing ichor to spill in the streets.

A living millsaw, he strikes again and again and again!! (Sword AC 35 Crit 24, 14miss, 11miss Damage: 22 Crit 18) (Axe: AC 23, 30 Damage: 13+6shock, 16+2shock) (Claw AC 26, 27 Damage: 9, 11) (Total 89 + 8shock) "Haaka Paale!" he screams in defiance of the beasts.

............
Favored Enemy: +2 damage, skills

Spells in Effect
Endure Elements; 24 hours
Juliander Song: +2 damage, save


Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 95 min, Grtr Invis 12/13 rds 
Wednesday October 17th, 2007 2:35:50 AM

Now out of sight, Jova stores his dispel mabic wand and moves toward the crazed white ball of fur. With the difficult terrain, he can only cover about half the distance.

--Store weand-move action, move 115 feet towards Lumi-move action.

Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--6/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--6/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Dm - difficult terrain 
Wednesday October 17th, 2007 7:16:26 AM

Jova, the terrain evened out a few posts ago, there's no hindrance to movement.

Vedik (AC 29 114/137 HP) M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil  d20+12=20 d8+3=10
Wednesday October 17th, 2007 7:25:56 AM

Seeing Horvis has things well in hand, Vedik takes to the air and flies ten feet up and fifteen feet west. He abandons his fully defensive posture to take bring his mace to bear.

OOC:
Fly west and up, probably provoking AOO.
Attack SW monster, Hit AC 20 for 10 damage

Jova 
Wednesday October 17th, 2007 1:16:03 PM

OOC-Ok, mive me beside Lumi then, I figured the bu bugs coming out of ground would have spilled rubble all over. Thanks

Monthor AC 29 HP 130  d20+15=28 d10+35=36 d6=3
Wednesday October 17th, 2007 2:19:01 PM

Monthor's not to impressed that the bug is keeping out of his reach.

"Well, that was utherly unsatisfying. Draax, me's going for a frontal attack, you flank it. "

Monthor advances ( 15 feet north ) and attacks the creature head on.

================================

Effects:
Magic Weapon (Tratain)
Magic Vestment (Tratain)
+1 AC Dodge bonus to the monster that gets closest to Monthor
=====================================

Power attack -10/+20

1st attack
AC 28 Damage 36 fire 3 total 39


Draax (AC 31, AC 26 with bow, HP 148) - Endure Elements, Inspire Courage  d20+17=31 d8+5=8 d8+5=11 d8+5=11 d8+5=7 d6=3 d6=6 d6=6 d6=1
Wednesday October 17th, 2007 2:25:41 PM

Seeing the creatures are not coming within range, Draax drops his sword, pulls his bow, and using his many shot skill shoots 4 flaming arrows at the number 4.

Hit AC 31 for 37 dmg, the fire dmg from the arrows does not get pass its fire resistance.


Arien (hp 60/60) AC 21 (Mage Armor, Veil)  d20+26=32 d20+17=36 d20+17=33 d20+17=29 16d6(3+4+2+1+3+3+6+5+4+4+4+6+4+6+5+3)=63
Wednesday October 17th, 2007 4:24:48 PM

Arien, seeing Vedik attract the attention of one of the bugs decides to offer some support to the dwarf. Casting defensively (Concentration: 32) Arien casts Chain Lightning again at the beast Vedik is near (Enemy 5). The lightning slams into the creepy crawler (SR 36, 63 electrical damage ref dc 25 half) and jumps from it to the nearest two beasts (SR 33 and 29, 31 electrical damage ref dc 25 half).

Level: Magic Missile x5*, Protection from Evil, Grease
2nd Level: Scorching Ray x4*, Resist Energy, Extended Shield, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly x2, Haste
4th Level: Dimension Door x2, Ice Storm, Invisibility: Greater, Solid Fog, Stoneskin
5th Level: Cone of Cold x2, Wall of Force x3, Break Enchantment
6th Level: Chain Lightning x3**, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Mordenkainen's Magnificent Mansion, Prismatic Spray, Banishment
8th Level: Scintillating Pattern, Prying Eyes Greater*

Tratain AC 36 HP 119/119 
Wednesday October 17th, 2007 4:39:42 PM

Tratain seeing the Party doing well against the enemies up north takes a purely defensive stance and holds his position next to Arien, still intercepting an attack meant for the mage.

Full defensive action, intercepting for Arien.

Round 2 Results  d20+18=26 d20+18=29 4d6(4+6+2+3)+12=27 2d6(3+2)=5 d20+9=14
Wednesday October 17th, 2007 7:13:12 PM

The first centipede collapes from the fericious attacks of Horvis' 12 heads. Stepping just a bit south, the shifter-hydra brings its fury to bear on the next closest enemy.

All twelve heads lash out as if moving as one, biting and tearing the bug's exoskeleton, ripping shards of flesh away, and tearing holes in its face and side. The centipede falls to the ground in a bloody heap, emitting a slow hiss as its final breath escapes the now-mutilated body.

Across the street, Lumi quickly recovers from the razor-sharp mandibles of his enemy, and screams another challenge as his weapons rip into the beast. Axe and sword soon bring the monstrosity to the ground, a rumble shaking the street as the enormous body flops down unceremoniously.

Vedik abandons the fight against the dying centipede, and takes flight, throttling his stout body through the air and swinging his mace downward on the hard skull of the next closest enemy. The bug lashes out in an attempt to stop Vedik's flight, but misses [ac 26] as the dwarf blithely swoops in, connecting a solid blow with his mace.

Monthor, ever calm in battle, becomes annoyed at the bug's failure to die a swift death, and strides in to remedy the situation. As he does so, the centipede snaps at him, digging in with a gooey pincer. It hits AC 29 for 27 damage. Monthor must make a fort save, Dc 23, ur suffer 5 dex damage. [Unless MOnthor has mobility or something else, no CS in front of me]

Monthor then levels his axe and takes a mighty swipe, easily cutting one of the centipede's pincers right off its head. The wound blazes with fire momentarily, then oddly, the fire goes out without appearing to singe the beast's skin.

Draax throws his sword to the ground and swiftly pulls his bow, nocking 4 arrows and firing them off. They connect with the centipede, embedding themselves in its head with fiery explosions, though again, it looks as if the fire has not even singed the monster.

Arien focuses his attention on one of the remaining enemies [I switched to #4 since 5 died], and raises his hands once more. This time, a streak of white-hot lightning crackles forth at a tremendous speed, drilling into the centipede's side as it battles with Tratain and Vedik. [failed save with ref 14]

Tratain assesses the battlefield, and, feeling that his companions have the game well in hand, he continues in his unwavering protection of Arien, ready to throw his body in front of any danger that approaches.

. . . [enemy actions next]

Round 3, Enemy's Attacks  d20+18=21 d20+18=25 4d6(4+3+5+2)+12=26 2d6(1+3)=4 2d6(3+5)=8
Wednesday October 17th, 2007 7:41:51 PM

The centipedes do not appear perturbed by their numbers dwindling. One must wonder whether they even think as far as to assess the danger to themselves.

Finding a potential meal under its nose, #2 bites at Monthor, attempting to finish the job it started, but missing and plowing its remaining mandible into the street.

#4, ignoring Vedik, lashes out at the enemy causing it the most suffering: Arien. It attempts to reach over Tratain and dig its pincers into Arien's head, hitting AC 25 for 26 damage and 4 dex damage (if fort save fails). Tratain jumps in front of the blow, and the pincers bounce harmlessly off his heavy armor, causing a loud ping.

Suddenly, the earth begins to tremble beneath your feet. Without further warning, the ground all around you erupts in an earthy spray, and an even bigger shape rears up out of the ground. Over 40 feet long, it is clearly some sort of scorpion, though what made it so big is anyone's guess.

The scorpion pushes itself up from out of the ground and lets out a screaming roar of anger, looking for a target.

Draax, Juliander, Arien, Tratain, and Horvis are thrown from the area, landing where indicated on the map. All of them must make reflex saves, DC 25, or take 8 bludgeoning damage from the event. If the save result is 30 or more, you somehow manage to land on your feet. If under 30, you land prone, regardless of whether or not you take damage.

Map:

http://i219.photobucket.com/albums/cc35/carucci3/centmap3.jpg

Monthor AC 29 HP 103/130  d20+15=24 d20+20=32 d20+25=31 d6=4 d20+15=27 d10+25=33 d6=3 d20+11=21 d10+25=30 d6=4 d20+11=25 d10+25=27 d6=3 d20+20=22 d10+25=33 d6=3
Wednesday October 17th, 2007 8:21:18 PM

Monthor feels the pain of the centipede's pincer but somehow avoids the bug's poison ( save 24).

" Dang!!! You guys hold off Scorpy for a few seconds while me finish off this one! "

====================================

Effects:
Magic Weapon (Tratain)
Magic Vestment (Tratain)
+1 AC Dodge bonus to the scorpion

=====================================

Power attack -5/+10

1st attack
AC 32 Damage 31 fire 4
2nd attack
AC 27 Damage 33 and 3 fire
3rd attack
Ac 21 damage 30 and 4 fire

Total 94 physical and 11 fire ( which I guess it's immune to. )

"IF" Monthor kills the centipede, he cleaves at the scorpion...

AC 25 for 27 physical and 3 fire damage.

DM ooc> Would Monthor get an AoO against the scorpion? ( A whimpy 22 AC for 33 physical and 3 fire)



Horvis the 12-headed Cryohydra - (AC 37; HP 85/152) - Greater Magic Fang, Longstrider, (Myrridan's Blackthorn)  d20+6=10 d20+19=23 d20+19=32 d20+19=23 d20+19=31 d20+19=36 d20+19=21 d20+19=29 d20+19=30 d20+19=35 d20+19=38 d20+19=36 d20+19=31 d20+19=26 2d8(4+3)+8=15 d6=5 2d8(4+3)+8=15 d6=4 2d8(4+2)+8=14 d6=4 2d8(3+2)+8=13 2d8(3+7)+8=18 2d8(8+4)+8=20 2d8(6+5)+8=19 2d8(1+3)+8=12 2d8(5+2)+8=15 4d8(7+1+8+3)+16=35 2d8(4+7)+8=19 2d8(6+7)+8=21
Wednesday October 17th, 2007 8:34:39 PM

The cryohydra is knocked off its feet and tumbles along the ground until it fetches up beside the thing that just burrowed up from below.

Trusting his protections, Horvis heaves himself to his feet even though the creature may attack him. Once he is standing, Horvis lashes out at the newly arrived thing. If it falls to the ground, Horvis will move 5 feet towards one of the remaining centipedes.

OOC - Bite attacks are magic, for DR. Effects of Inspire Courage and flanking are included in rolls.

Attack 1 - hits AC 23, 15 damage + 5 fire
Attack 2 - hits AC 32, 15 damage + 4 cold
Attack 3 - hits AC 23, 14 damage + 4 electricity
Attack 4 - hits AC 31, 13 damage
Attack 5 - hits AC 36, 18 damage
Attack 6 - hits AC 21, 20 damage
Attack 7 - hits AC 29, 19 damage
Attack 8 - hits AC 30, 12 damage
Attack 9 - hits AC 35, 15 damage
Attack 10 - hits AC 38 (threat), confirmed AC 36, 35 damage
Attack 11 - hits AC 31, 19 damage
Attack 12 - hits AC 26, 21 damage

OOC - 216 damage in round

12-headed Cryohydra
Huge Magical Beast = 10 ft reach
Speed = 30 (20 +10) ft
HP = 74 (base) + 78 (13 x +6) = 152
AC = 37 (22 (cryohydra base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = +15 (9 BAB + 7 STR - 2 size +1 enhancement), 2d8+6 (19-20,x2) + Tear effect
Full = Twelve attacks

Combat Reflexes(racial feat), Scent, Darkvision 60 ft, Low Light Vision

Active Effects
Barkskin - ~100 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast


Lumi-Juova (AC 24, HP 97/124)  d20+20=40 d20+20=30 d20+15=35 d20+15=25 d20+10=30 d20+10=24 2d8(8+5)+11=24 2d8(3+8)+11=22 2d8(1+6)+11=18 2d8(6+3)+11=20 2d8(7+7)+11=25 2d8(8+8)+11=27 d20+19=31 d20+16=20 d8+10=18 d8+10=16 d6=2 d6=4 d20+15=33 d20+15=26 d4+9=10 d4+9=13
Wednesday October 17th, 2007 10:49:54 PM

The white liontaur is ready to shout in triumph at the defeat of his enemy when the appearance of the scorpion makes him quickly turn. The Harmaa Ritari are thrown about and vulverable, and Lumi has a flash of a black throne and a god giving the liontaur a mission.

Spittle forms on his lips, his eyes turn bloodshot, and the Punainen-Silma is upon him. Hhhrrraaaa!!! The tiger-man takes a five foot step to better line up against the scorpion and protects his wunjos with claw, axe, sword, and the red battle-rage!

Sword (AC 40 Crit 30, 35 Crit 25, 30 Crit 24 Damage: 24 Crit 22, 18 Crit 20, 25 Crit 27) OMG!! 136 damage!!
Axe (AC 31, 20 Damage: 18+2 shock, 16+4 shock) 34 + 6 shock damage
Claw (AC 33, 26 Damage: 10, 13) 23 damage

"Hrrrr .... Grrrr..."

............
Favored Enemy: +2 damage, skills

Rage: (7 rounds)+4 Str, +4 Con, +2 Will save morale bonus, --2 AC. +26 Hit Points

Spells in Effect
Endure Elements; 24 hours
Juliander Song: +2 damage, save

Vedik (AC 29 114/137 HP) *Flying 10'* M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil  d20+14=25 d8+5=10 d20+9=25 d8+5=13
Thursday October 18th, 2007 8:11:33 AM

Vedik doubles his efforts, swinging twice at the singed centipede and enjoying the satisfying crack his weapon makes on its shell. He spits at it too, and calls it foul names in dwarven for good measure.

OOC:
Hit AC 25 for 10 Damage
Hit AC 25 for 13 Damage

0: Detect Magic x4, Read Magic x2
1: Divine Favor x2, Doom, Endure ElementsX, Comprehend Language, Remove Fear x2 [Protection from Evil+]
2: Delay Poison x2(X), Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Invisiblity Purge, Remove Blind/Deaf, Resist Energy-Extended, Stone Shape x2, [Magic Circle Vrs Evil+]
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment, Flame Strike, Greater Magic Weapon-Extended*X, Wall of Stone, [Spell Resistance]
6: Heal x3 [Antimagic Aura]
7: Find the Path-ExtendedX, Repulsion, [Holy Word+]

Tratain AC 32 HP 119/119  d20+13=30 d20+18=30 d20+13=27 d20+8=22 d8+4=5 d8+4=9 d8+4=6 2d6(5+4)=9 2d6(6+3)=9 2d6(4+2)=6
Thursday October 18th, 2007 12:47:44 PM

When the Gigantic Scorpion bursts out of the ground Tratain is able to Avoid The tumbling rocks and stay on his feet (Reflex 30). Tratain takes a 5 foot step south towards the Centipede and swings his warhammer at it also calling fourth the power of his god to challenge the creature to attack him. (Protector Draw Fire Ability, Creatures make will save DC 20 or attack the protector instead of some other target.)

--------------------------
Tratain's Warhammer is Adamantite, Good Aligned and Magic for DR purposes.
Hit AC 30 for 5 Physical and 9 Holy Damage
Hit AC 27 for 9 Physical and 9 Holy Damage
Hit AC 22 for 6 Physical and 6 Holy Damage



Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 95 min, Grtr Invis 11/13 rds  2d8(1+3)+3=7
Thursday October 18th, 2007 2:17:01 PM

Jova reaches into his makeshift cloak for the healing wand. Puklkling it forth, he notices that Lumi has stepped even closer to hims. Reaching out Jova taps the healing wand to the taurs body, healing some of the damage.

---Heal Lumi-7 hp

Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--6/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--6/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Draax (AC 31, AC 26 with bow, HP 140/148) - Endure Elements, Inspire Courage  d20+13=19
Thursday October 18th, 2007 3:51:33 PM

Caught off guard by the appearance of the scorpion, Draax lands hard on his butt. Shaking off the minor pain and being wary of the creature, he stands up and takes a five foot step away from it.

Juliander AC 24; HP 65/73; Inspire Courage, mirror image (6 images)  d20+13=22 d20+18=33 d4+4=6
Thursday October 18th, 2007 5:34:44 PM

Juliander hits the ground with a thud, though he manages to maintain his concentration and keep singing throughout the event. Casting mirror image defensively from his backside, Julianders appear to pop up all around the bard, as he leaps up, daring the scorpion to take its attack of opportunity.

OOC: Failed Reflex save and took the damage. Made both Concentration checks (one DC 33 to maintain his song; one auto succeed to cast defensively).

Round 3 Results  d20+34=40 2d8(8+8)+12=28
Thursday October 18th, 2007 11:59:12 PM

Monthor feels a burst of stone and dirt mere inches from his back, but presses his attack against the centipede in front of him. In a matter of seconds, his axe makes a series of devastating slashes across the monster's head, and the beast falls to the ground, even as a stream of green ichor shoot forth into the air. The thick, disgusting liquid squirts into the air, and is enveloped by a wide tendril of fog. Somehow, the centipede's blood never actually reaches the ground, as if it was consumed by the thick, acrid smoke billowing about your heads.

Paying no heed to the thickening fog, Monthor follows through with the final swing of his axe, bringing it around to connect solidly with the enormous scorpion emerging to his rear. [no AoO, you would be flat-footed as to the newcomer]

Monthor's axe bounces off the chitinous hide of the scorpion, causing a loud metallic noise as it rebounds, but failing to cut into the beast's skin.

Meanwhile, Horvis climbs to his feet, heedless of the scorpion's ire. As he does, the beast lashes out with a gigantic claw, nearly cutting one of Horvis' necks in two. It hits AC 40 for 28 damage.

Ignoring the attack, Horvis lashes out with his twelve heads, nearly all of which connect (everything hitting ac 26 or higher). The scorpion roars in pain and anger as chunks of its hard skeleton literally fly from its body.

Lumi turns to behold the new threat. Taking a step forward, he bellows forth in a louder voice than yet has been heard. As he begins his attack, his long, tigrous body almost seems to grow in size along with his bellowing rage. Enough! his arms proclaim, as they lay into the scorpion with axe and sword.

While the hapless insect is occupied with Horvis' devastating attack, Lumi's blades sink deep into its side. Within mere seconds, the beast thrashes side to side, then falls to the ground, twitching in its final death throws even as the taur continues swipe after swipe, paying no attention to the lifelessness of his enemy.

To the south, Vedik appears unmindful of the turmoil going on. Focused on his target, he brings his mace to bear twice more. The weapon, tiny though it is compared to the enormous monster facing the dwarf, somehow fells the beast. As Vedik's second blow lands squarely on the centipede's chin, it shudders once, twice, then attempts a run south before collapsing from the pain. After a final shake of its long, overly-legged body, it falls still, tendrils of fog already beginning to lap at the dark blood pouring from its wounds.

[all other spells cast after Vedik can be taken back if desired]

As silence finally prevails, you look about yourselves. Some dragging themselves back to their feet, you behold, for the second time, a mass of carnage and destruction beyond description.

It appears as if you are stuck in a bubble, surrounded by walls of white smoke obscuring everything but the closest ground. Even as you take stock if the situation, the fog begins to thin and withdraw upward to its previous place. Though a few wisps linger amid the blood and wreckage, you can soon look around to see the nearby structures and street as they were before the sudden attack.

Horvis the 12-headed Cryohydra - (AC 37; HP 57/152) - Greater Magic Fang, Longstrider, (Myrridan's Blackthorn) 
Friday October 19th, 2007 6:34:03 AM

The cryohydra pauses to look around for other attackers, each of the heads panting in near-unison. When Horvis sees no new opponents, he concentrates for a moment and speaks from a single head.

"Do you think that the mist is somehow involved? Perhaps testing us? Or maybe merely observing?"

As one head speaks, the other heads weave back and forth to survey the wound delivered by the scorpion-thing.

"I could use some healing, too."

While he waits for healing, Horvis moves to collect a token from one of the centipedes that he defeated earlier.
OOC - I believe that Horvis defeated at least one centipede by himself, so this is intended for his Totem bag whenever he shifts back to centaur form.

He certainly did. I'm considering a "no hydras" rule for shifting. -M

Vedik (AC 29 114/137 HP) M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil 
Friday October 19th, 2007 9:04:25 AM

Vedik lands and wipes the gore from his mace before putting it away. Then he tends to the party.

Seeing Horvis is the the worst of the lot, he casts a healing spell on him.

OOC:
Horvis, I think you're still missing 29 points of healing from the wand after the 1st fight.
Cure Serious Wounds on Horvis:

0: Detect Magic x4, Read Magic x2
1: Divine Favor x2, Doom, Endure ElementsX, Comprehend Language, Remove Fear x2 [Protection from Evil+]
2: Delay Poison x2(X), Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Invisiblity Purge, Remove Blind/Deaf, Resist Energy-Extended, Stone Shape x2(X), [Magic Circle Vrs Evil+]
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment, Flame Strike, Greater Magic Weapon-Extended*X, Wall of Stone, [Spell Resistance]
6: Heal x3 [Antimagic Aura]
7: Find the Path-ExtendedX, Repulsion, [Holy Word+]

OOC: Cure serious wounds roll  3d8(1+6+5)+13=25
Friday October 19th, 2007 9:05:40 AM

Healing works better if you actually roll it usually. Heal Horvis for 25. And hes missing the 29 from before.

Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 95 min, Grtr Invis 10/13 rds  2d8(8+5)+3=16
Friday October 19th, 2007 1:33:16 PM

Jova again taps the healing wand on Lumi, hoping it will close some more of the wounds.

--Heal Lumi 16 hp

Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--6/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--6/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Lumi-Juova (AC 24, HP 121(147)/124(150)) 
Friday October 19th, 2007 2:44:42 PM

"Hrrrr .... Grrrr..."

Not satisfied with mauling a body that doesn't move or spurt more ichor, Lumi stalks around the devestation looking for the slightest movement of an enemy to slay. Stiff-legged, the white liontaur covered in green ichor and revealing blazing red-rimmed eyes chops at the occasional scorpion leg or centipede body.

"Bring more", he huskily rumbles, more to slay!" With no other enemy about, he contends himself by chewing on a piece of scorpion.

............
Favored Enemy: +2 damage, skills

Rage: (6 rounds)+4 Str, +4 Con, +2 Will save morale bonus, --2 AC. +26 Hit Points

Spells in Effect
Endure Elements; 24 hours
Juliander Song: +2 damage, save

Draax (AC 31, HP 140/148) - Endure Elements  d20+3=9 d20+7=10
Friday October 19th, 2007 4:06:21 PM

Draax grabs his weapons and brushes himself off. He looks around as the mist begins to dissipate.

"I believe you might have something there Horvis. Even if the mist or the thing directing the mist is not responsible for sending the creatures against us, it is definitely interested in watching what happens. But I personally think that the thing that is controlling the mist is directing the monster."

Draax looks around at the others and when he thinks everyone is ready, he says,"OK, I guess it time to walk into the next surprise."

Listen check 9
Spot Check 10

Monthor 
Friday October 19th, 2007 7:49:43 PM

Monthor follows Draax.

" Maybe next time they'll send something that smells like Draax. That would be REALLY terrifying. "



DM Matt 
Saturday October 20th, 2007 2:05:36 PM

Hey all, sorry for no post yesteday. I am flying out today for a trial in FLorida, and Marcin is subbing Monday and TUesday. I didn't want to do a late night friday post, in case Marcin decides to post early monday, thus causing two DM posts without player posts. But we will keep on track starting monday.

Tratain 
Sunday October 21st, 2007 9:26:31 PM

Tratain says "I'm not sure what that mist is, but it worries me a little. Lets keep moving, I want to be done with out task and out of this place as soon as we can be."

OOC: Please list how many hps you are down so that we can get you healed up.

Monthor AC 29 HP 103/130 
Sunday October 21st, 2007 10:10:12 PM

" Dang, looks for the bug got to me after all... some healing here please. "



Aftermath - DM Marcin 
Monday October 22nd, 2007 5:47:02 AM

The party picks itself up after the battle. Some healing is administered [BTW, there is a house rule in the Wold that allows you to re-roll ones rolled for healing].

A swarm of white ants, each as large as a plum, crawls out of the hole the scorpion emerged from and starts to busily work at the carcass of the great insect with their mandibles.

The mist hangs overhead like a storm cloud, its color now sickly green. After a moment it starts to rain. Tiny drops of green ichor sprinkle the Knights, staining their cloaks and forming small pools on the ground.

Strange tension hangs in the air, as if the culmination of the battle was merely an overture to what the city has in store for trespassers.

The party moves on, leaving the carnage behind. After a few hundred steps and rounding a corner sounds of scuttling, fighting, and devouring coming from behind betray that more than just ants are interested in the scene of the last battle.

The steps of the party resound in the empty streets of the ancient metropolis. Soon the noises accompanying the advance of the Knights are joined by ever so slight tremors of the ground, as if <something> was following the group underground.

For some reason it suddenly starts to reek of sulphur.

[Those with Int of at least 12 please make an Int check DC20. If successful please Highlight to display spoiler: {A tiny distortion in the air can be seen high over the street - a magical sensor common to many Divination spells}]

Lumi-Juova (AC 24, HP 121/124)  d20+1=2
Monday October 22nd, 2007 12:50:18 PM

Lumi calms himself down and giving a tired grin accepts another cleaning off by Jova.

The white liontaur is getting nervous with the sounds and the green mist. "It is like we are the ones who are hunted and not the hunters. I do not like the feeling of being prey."

"This green mist," he continues, "the Sage mentioned that the city traps those who are evil and greedy. Do you think that the mist will entrap our spirits if our thoughts and actions turn to selfishness?" But deep philsophical conundrums are not for the tiger-taur, and soon the world intrudes on his thoughts.

Lumi smells the sulfur, but all it makes him do is wrinkle his nose in distaste (Int DC nat 1!)

............

Effects in Effect
Rage: 1 use
Favored Enemy: +2 magical beasts, +4 abberations
Endure Elements; 24 hours

Vedik (AC 29 114/137 HP) *Flying 15'* M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil  d20+1=14 d20+7=24 d20+7=8
Monday October 22nd, 2007 1:11:49 PM

Vedik wipes the rain from his clothes, wary of danger. "That smell could mean demons, below us likely. What demons can burrow underground?" he asks no one in particular.

"It may be tracking our footsteps, some creatures can sense the vibrations we make when we walk. If you can fly, you might wanna. Less chance of being sensed that way."

With that he takes to the air, flying about 15 feet above the street and trying to get a good look and listen.

OOC:
Int check DC 20: 14, failed
Spot Check: 24
Listen Check: 8



Horvis the Cryohydra  d20+2=5
Monday October 22nd, 2007 9:41:52 PM

The cryohydra twists its heads about, looking both down at the ants and up at the mist overhead. A nearly identical expression of concern appears on all of Horvis' faces as the shifter considers what has happened.

"Clearly unnatural. You might be correct, Lumi-Juova."

Horvis considers Vedik's suggestion, nodding several of the heads.

Int check = 5

Tratain  d20+11=19 d20+11=28
Monday October 22nd, 2007 11:34:53 PM

Tratain says "Keep an eye out for anything strange. Everyone lets fly for a while if theres something under the ground, try and get away from it. Lets go."

(Listen 19, Spot 28)

Draax (AC 31, HP 140/148) - Endure Elements, Flying  d20+7=21 d20+3=20 d20+1=13
Tuesday October 23rd, 2007 2:01:46 AM

Draax nods his head in agreement with the others. He takes out and drinks a potion of flying before joining Vedik 15 feet off the ground.

Spot check 21
Listen check 20
Int check 13

Flying off - DM Marcin 
Tuesday October 23rd, 2007 5:46:00 AM

The party decides to put more distance between them and the scene of last battle and any possible pursuers. The group takes to the air, some by virtue of their natural talents, some using magic, and some carried by their companions (I presume?). [If somebody doesn't want to or actually can't fly by himself and is too heavy to be carried please mention it in your next post.]

Moving in the air does wonders to reduce the clanking of armor and fall of heavy footsteps that previously accompanied the progress of the party. The smell of sulphur is soon but an unpleasant memory. The tremors of the ground can no longer be sensed either.

The Knights are gliding through the deserted street of the ancient city like a pack of wraiths. The mist above limits the available height of practical flight to about 50 ft. Golden, purple, and green shadows dance on the crushed flagstones below as the group is illuminated every now and then by some unknown, distant sources of light.

Up ahead the street seems to enter a small plaza. A dark shadow of a large structure starts to loom ahead - is it the group's destination already, or merely just one of the other larger buildings in the city?

And then a dark trail can be seen on the cobblestones leading from the mouth of one of the smaller alleys in the direction of the structure.

A trail of fresh blood. Red blood.

Juliander AC 24; HP 65/73; Flying  d20+2=9
Tuesday October 23rd, 2007 9:53:22 AM

Juliander pulls out a potion of fly, and after drinking it, joins his comrades in the air. He seems to grow more apprehensive as they become exposed to the open air, and any who might wish to look up and see them.

Monthor AC 29 HP 103/130 
Tuesday October 23rd, 2007 11:28:29 AM

Monthor uses his winged boots but wonders how long he can keep up with the others? (ooc> Since he can only fly a total of 15 minutes. If someone can 'carry' Monthor 'He' and I would prefer this to using up a tactical advantage like flying.)

Monthor also wonders if anyone is noticing that he's still bleeding?



Vedik (AC 29 114/137 HP) *Flying 15'* M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil  d20+7=17 d20+7=15
Tuesday October 23rd, 2007 6:07:10 PM

Vedik remains fifteen feet in the air, looking about for signs of trouble, becoming especially tense when the blood is seen ahead.

"That's alot of blood" the old dwarf says sourly. "Big creature, or many smaller ones, unless its a trap."

He waits for the party before continuing.

OOC:
Spot 17, Listen 15



Horvis the Griffon - (AC 32 HP 124/126) - Greater Magic Fang, Longstrider, (Myrridan's Blackthorn)  d20+11=26 d20+7=15 d20+15=28
Tuesday October 23rd, 2007 9:24:53 PM

The cryohydra listens to his companions and then shifts into the form of a griffon. Some of his wounds close during the shift so that Horvis is nearly unhurt. After taking a moment to adjust some feathers, Horvis offers to carry one of his companions before taking to the air.

When he gets close to the trail of blood, Horvis inhales deeply to try to identify what kind of creature spilled their blood.
Spot = 26, Listen = 15, Survival = 28

Griffon
Large Magical Beast = 5 ft reach
Speed = 40 (30 + 10) ft
Flight = 80 ft (Average)
HP = 74 (base) + 52 (13 x +4) = 126
AC = 32 (17 (cryohydra base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = Bite +14 (9 BAB + 5 STR - 1 size +1 enhancement), 3d6+5 (19-20,x2) + Tear effect
Full = Bite +14 (3d6+5) and 2 claws +14 (1d4+3), all + Tears
Special Attacks = Pounce, Rake +14 (1d6+2)

Scent, Darkvision 60 ft, Low Light Vision

Active Effects
Barkskin - ~100 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast

Lumi-Juova (AC 24, HP 121/124)  d20+14=19 d20+14=22 d20+14=28
Tuesday October 23rd, 2007 10:21:54 PM

Knowing that no one will be able to carry him, Lumi asks around for a Fly spell. "I do have a potion, but once used, I have no more."

If noone gives him a fly spell, he will quaff the potion and move off.

"Or a river of sacrifice" adds the liontaur onto Vedik's appraisal. The white ears of Lumi swivel as he attempts to see how fresh is the blood." (Listen: 19, Spot: 22, Survival: 28)

He keeps his axe in hand and sword sheathed to shield the weapon's glow.

Arien  d20+7=20
Tuesday October 23rd, 2007 10:46:27 PM

Arien happens to spy the small disturbance in the air and mentions it to others and explains what that typically means to those who might not be aware (Int check 20). Arien casts Fly upon Lumi and asks the liontaur if he might be able to catch a ride with him.

When the trail of blood is seen Arien tries to get a better view of it without approaching it. Arien tries to estimate the size of the creature that left the stain.

1st Level: Magic Missile x5*, Protection from Evil, Grease
2nd Level: Scorching Ray x4*, Resist Energy, Extended Shield, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly x2*, Haste
4th Level: Dimension Door x2, Ice Storm, Invisibility: Greater, Solid Fog, Stoneskin
5th Level: Cone of Cold x2, Wall of Force x3, Break Enchantment
6th Level: Chain Lightning x3**, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Mordenkainen's Magnificent Mansion, Prismatic Spray, Banishment
8th Level: Scintillating Pattern, Prying Eyes Greater*

Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 95 min  2d8(1+5)+3=9 2d8(3+8)+3=14 2d8(2+1)+3=6 2d8(5+2)+3=10 2d8(2+1)+3=6 2d8(6+7)+3=16 d20+10=22 d20+10=12 d20+10=25 d20+10=29
Wednesday October 24th, 2007 2:53:08 AM

Jova casts fly upon himself and flies around healing those who need it.[Heal Vedik 23, Monthor 22, Jliander 16]

Jova rhen stores the wand into his pack shile flyiong, Upon Ariens divination of the watcher, Jova decides to use the dispel wand again. Taking aim to wehere Arien had pointed the eye thing out, Jova activates the dispel wand.

--- Dispel Diving eye 22

Having the presence of mind, he also uses the wand to see if the mist will disapte with the dispel wand. He tries forward and to both sides.

-----Dispel mist north, east, and west 12, 25, 29

Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--5/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--6/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism

OOC Sorry site has not allowed me to post for 2 days.



Tratain 
Wednesday October 24th, 2007 7:06:48 AM

Tratain looks to one of the trackers ands says "Is this blood train fresh? if it is lets follow it. The odds are very much against it being from something that will actually need or want our help, but I don't want to ignore it just in case."

Draax (AC 31, HP 140/148) - Endure Elements, Flying  d20+7=12 d20+3=14
Wednesday October 24th, 2007 11:38:29 AM

Draax slows down and waits to see if they will follow the trail or continue on their current route.

Spot check 12
listen check, 14

CDM Jerry 
Wednesday October 24th, 2007 11:44:28 AM

Once again, my dear future Dragon group has forgot their posting report. Please post it and email it to me too.

Thanks.

Yves to Jerry 
Wednesday October 24th, 2007 4:38:54 PM

Didn't forget. Had a sick son. I'll have it done tonight. Sorry. However, I am having problem with getting this done on a consistent basis. A co-adm would be nice.

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