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Trellus  4d8(5+6+2+1)+7=21 d8=6 4d8(2+2+2+2)+10=18 4d8(8+6+6+2)+7=29
Thursday October 11th, 2007 10:34:43 AM

Trellus pulls out a wand as he completes his flight in behind the raging barbarian.

Landing, he immediately taps Grymash, while simultaneously trying to sooth the savage beast.
"Warp down now, Gry," he reassures his friend, "the dude's with Gargul. We're shady now."

[Cure Critical Wounds - 26 hp healed]

Hoping he's calmed Gry down enough that the half-orc won't accidentally rip his head off - I'm sure he'd be sorry afterwards -Trellus casts another healing spell.
[CCW over Divine Power - 18 hp healed]

And then hits him with the wand again.
[CCW - 29 hp healed]

"Gil, Vayine - grab up those two tough dudes. We can check their stuff later."

Trellus glances over at the were tiger.
"Where to?" he asks.

He hustles after the group as they leave.

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power*, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)*


Gilan [HP: 106/106 - AC: 21/22dodge] [wildshape: polar bear] and Ciaran [HP: 80/80 - AC: 24] 
Thursday October 11th, 2007 2:25:16 PM

Gilanbear comes to a stop and then turns around as he hears the orders from Trellus. Though it is hard to tell he can understand in this form, though communication is limited. He comes back and without a thought, grabs the body of the woman gladiator in his teeth and starts to drag her off...the weapons he leaves to someone else.

Ciaran continues to stay near Tishe' and watch over her. His brother is safe though and that is enough for him. Even shapeshifted he can recognize him easily, by smell.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Ayreon 
Thursday October 11th, 2007 2:52:59 PM

When the battle comes to a sudden end Ayreon gazes at Grymash with awe. That Half-Orc sure is an amasing fighter!!

The gladiators are being dragged outside and Gry is taken care for. Ayreon quickly checks if he can help freeing the animals and then walks outside. His bow still readied to fire at any guard that wants to give it a second try.

Vayine 
Thursday October 11th, 2007 8:54:27 PM

Vayine Sheaths his sword and nods at the suggestion.

Vayine grabs the Female gladiator, and puts the corpse over his shoulder. Looking to Gil

"I can help you carry the half-orc."

IF Gil changes back into human form, or carries half of the half-orc than Vayine will grab the other and help carry the body, otherwise the Drow will drag the corpse along with the group.

Grymash (hp91/104, ac24, -2 Con,, cats grace, enlarge person, air walk) 
Thursday October 11th, 2007 10:55:04 PM

Sweat pours off Grymash as he warps down from the rush of battle. The blood slathered across his body feels refreshing. All except his own blood which is still hot to the touch. Turning to Trellus, the barbarian cleric says in a low guttural tone, "Yeesss ... yess, da soul be wit Gargul, but da body belongs ta Gry!" With that being said, he puts away his double axe, gathers up the gladiator's weapon. He then takes hold of the fallen warrior's ankle and drags him out of the building.

Before going too far, Grymash halts and looks back at his friend as if suddenly remembering who he was again, "Thanks for da feel gute."

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  2d4(4+3)=7 d20+8=26
Thursday October 11th, 2007 11:18:27 PM

(ooc: knowing the opponent drops and Trellus is on the way, Tishe' will not use the Dragon's Tear or the Grease spell. She has still moved around to see better.)(Spot: 26)

Keeping watch outside until the others are able to come, Tishe' weaves the ability to detect invisible opponents (See Invisible) and continues to guard the entrance with her Staff of Ice.

The half-orc continues to sizzle. (7 damage)

Spells
Barkskin; +3 AC; 389 rounds on Vayine
Cat's Grace; +4DEX; 63 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 52 rounds
Web: at T,7; 593 rounds
Wall of Ice: at S,5 to AB,5; 594 rounds
Wall of Ice: at AA,5 to AJ,5; 595 rounds
Heat Metal (Half-orc, Guard7) Round 5: armor is hot 2d4 damage

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Beating Feet (DM JohnP) 
Thursday October 11th, 2007 11:36:01 PM

Murdock dismisses his spell and moves to examine the fallen gladiators. A moment's concentration is all that the mage needs to cast Detect Magic spell to scan for enchanged devices .... and it's sort of interesting. As expected the guards have nothing of interest but the gladiators appear to have been carrying some interesting things.
DM Note - Loot list below

As everyone else is preparing to leave, Trellus heals Grymash so that the half-orc is nearly mended. It's a moment before Gry is well enough to drag the half-orc gladiator from the building.

Vayine and Gilan combie to drag the body of the woman gladiator from the building. Ayreon has moved outside to scan for more opponents, but he doesn't see anyone approaching.

Once everyone is outside, Trellus asks the were-tigers which way to go. The first were-tiger waves towards a pat of flattened grass that leads into the plains, away from Keevis's establishment.

"That way for now ... we'll make time before they start chasing us! We'll go from there!"

The were-tigers and humanoids lead and coax the animals through the gaping hole in the wall now that Murdock's spell is ended. As the were-tiger was speaking, the humanoids had started moving the animals towards the indicated path.

Loot list - Woman
Belt (moderate)
Bracers (moderate)
Gloves (moderate)
Kukri
Kukri
Necklace (moderate)
Ring (faint)
Ring (faint)

Loot List - Half-orc
Amulet (moderate)
Bastard sword (moderate)
Half-plate armor (strong)
Ring (faint)
Shield (faint)

Flea  d20+9=17 d20+11=20 d20+13=30
Thursday October 11th, 2007 11:47:55 PM

The rogue surveys the augmented group. "No one would dare to take us on now!" she squeeks excitedly, "we're an army! A Sargrass army!"

Flea trots ahead of the group in the direction of the flattened grass. Despite her excitement, she keeps a lookout for the party.

Spot=17
Listen=20
Search/Detect Traps=30

The rogue is keen to avoid any traps, like hidden pits or other such impedements.

Murdock AC: 19 HP: 35 Spells Active: Fly 
Friday October 12th, 2007 9:35:05 AM

The mage floats and bobs along just above the ground until the fly spell leaves. Making haste to travel with the group. Now that they are free of Kreevis's clutches, it will be interesting to see were the hands of fate lead them to next.

Spells Active:

Fly (78 Rounds)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic*, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly*, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire*, Phantasmal Killer
(*=used)

/ooc: I deleted Vayine's duplicate post. Looks like it was a script error as the second post was identical to the first and made 2 seconds after the original. -SteveHaviland


Vayine 
Friday October 12th, 2007 1:23:48 PM

Seeing the others starting to move on, Vayine asks

"Do you strip them of the magical items or carry the corpses?"

If the Party strips the corpses Vayine will offer his haversack to carry most of the items, assuring the others that he has no intention of keeping the things for himself.

(Vayine has a Hewards Handy Haversack that should be able to carry all of the possessions and a Quiver of ELonna that can carry the weapons, All can be debated over later.)

If the party opts to carry the bodies Vayine will continue as he was perviously

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  d20+8=13
Friday October 12th, 2007 9:56:08 PM

Tishe' dismisses the Heat Metal spell, allowing the half-orc gladiator to cool and be able to be stripped. She is more than ready to weave a quick path through the Sargrass to get as far away as possible from the gladiator pits.

She keeps a lookout for pursuit and attackers with her {b]See Invisible[/b] spell.(Spot:13)

Spells
Barkskin; +3 AC; 388 rounds on Vayine
Cat's Grace; +4DEX; 62 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 51 rounds
Web: at T,7; 592 rounds
Wall of Ice: at S,5 to AB,5; 593 rounds
Wall of Ice: at AA,5 to AJ,5; 594 rounds
See Invisible: 60 minutes

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Gilan [HP: 106/106 - AC: 21/22dodge] [wildshape: polar bear] and Ciaran [HP: 80/80 - AC: 24] 
Saturday October 13th, 2007 5:20:28 PM

Gilanbear does not take the time to answer as he continues to help in dragging the woman away with him. If they must take the stuff from them, at least they can do it from the cover of the grass. He does not slow or make any other movements to stop and wait.

Ciaran continues to stay near Tishe' and be her personal guard. Though he does watch the whole group, the building they are leaving and those kitties.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

On the Run (DM JohnP) 
Saturday October 13th, 2007 10:31:42 PM

After Tishe' dismisses her spell, the party takes a moment to remove the items of interest from the two bodies. Then, dumping the corpses unceremoniously, the 'Pack follow the were-tigers and animals into the grass. The path looks to have been trampled by several large animals but there is no sign of where they went.

As they move, Gilan and others look back for signs of pursuit. When the 'Pack are about to enter the grass, there is no sign of anyone following them. The path through the grass twists and turns, so it's not possibly to see too far behind.

After running for just under 30 minutes, the were-tigers slow and stop to speak with the 'Pack. They seem to be suffering from their wounds but are excited about successfully raiding the gladiatorial pits.

"Whoa! Thanks ... thanks for helping us. The guy there, he's been hiring hunters and othes to take animals for the fights ... we wanted to get them out. Close though, if it hadn't been for you. But, now it's time to split up ... make it harder, if they want to chase us."

"Ahhh ... do you know of a safe place for the animals?"


Ayreon 
Sunday October 14th, 2007 12:22:29 PM

Ayreon never likes to be on the run but he has been since he and his brother left home...
His longbow is again on his back and he easily follows the rest. Again he follows the lead of the Bloodpack but while running he has a smile on his face... looks like they'll get a lot of fun if they hang around with this group!


Trellus 
Sunday October 14th, 2007 12:58:52 PM

Trellus pushes his way through the Grass with the rest of the group.
"Keep an eye up top," he pants. "If they come, they'll use a ship."

When the tiger-dude suggests splitting up, the cleric nods. The question about where to take the animals is a stunner, though.
"You never planned what to do with them after?" he asks incredulously.

Splitting up might be a totally shady idea, after all, he tells himself.
Trellus gives Gilan a look -
"Flor?" he asks cryptically - not sure if its a good idea to give these dudes the druid's location.

ADM Steven 
Monday October 15th, 2007 7:45:19 AM

Posting report will be here on tuesday.

Also I will be posting the DM posts this week. Since I work in a different time zone not everyone will have posted if I post today so it's likely the first DM post this week will be here early tuesday morning. In that case I will see to an earily morning saturday post as well.

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison) 
Monday October 15th, 2007 11:53:09 AM

The plain-faced girl looks up surprised. "Split apart? But how will we find each other again? It looks like we both need allies and weaved a pretty good pick back there. How will we cross threads again if we run apart in the 'grass?"

Nevertheless, who better to take care of animals than Flor and Faun? Tishe' nods at Trellus' question; the animals would be best with the druids.

Spells
Barkskin; +3 AC; 88 rounds on Vayine
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
See Invisible: 30 minutes

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel}

Vayine 
Monday October 15th, 2007 4:47:06 PM

The Drow warrior stands silently, as the group talks, he agrees with the were-tigers assesment of the situation but also fears that splitting up will weaken the group as a whole, should the gladiators track one party down.

Having not been on the surface that long, he decides to stay quite and let his companions make the choice.

Murdock 
Monday October 15th, 2007 8:37:03 PM

The drow calmly listens to the situation. His vice-like intelligence wrestling with the problem. "I can travel the fastest of anyone here." the drow says mattter-of-factly. "I will take the animals to Flor and Faun, and then meet back up with the pack in a day or so. I have my ways of finding all of you if the need arises. Shall I take them while the pack continues on?"

(ooc: Murdock has two scrolls of teleport. -SteveH)

Gilan and Ciaran 
Monday October 15th, 2007 9:49:26 PM

Gilan can see that he is going to be needing his ability to speak if he plans to communicate right now. As his bones pop and stretch to fit his human form he finally stretches when it is complete. "I think that Flor would have no problems with it and it might help Faun out as well." He glances around and then shrugs his shoulders. "She is a Shapeshifter after all and animals are her passion."

He glances to Trellus and shrugs his shoulders as suggestions are made. "It would take them a weeks worth of travel to get to the grove and we would need to point them in the right direction." He glances to the weretigers and humanoids. "They could just as easily miss the grove and they would be forced to go almost back the same way we have come."

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Split up or stick together?! (ADM StevenVdB) 
Tuesday October 16th, 2007 3:10:08 AM

It quickly becomes obvious to Trellus that these Were-Tigers hadn't given their escape with all the animals much thought and he also realises that hadn't the Bloodpack been there these folk would never have survived in the Gladiator dome. Apparently they weren't aware of the strength of the guards and mainly the strength of the Gladiators themselves!

And now it even turns out they have no way to go either!!

Ayreon and Vayine both remain in theback letting the more experienced Bloodpack members decide how to continue and where to send the animals.

The Druid Grove seems to be a good solution to all but question is how to give directions to the Were-Tigers. Or should they delay their own plans to go back to Flor and Faun?

Tishe' doesn't like the idea of splitting up but Murdock has a plan to teleport the whole lot to the Druid Grove and teleport back to the Bloodpack. He has his own ways to find the Pack back... but it would still require the group to split up... Something no one seems to consider a good idea. Gilan makes it clear that even with good directions it's likely they will never find the grove alone...

Looking back to where you came from you realise an easy to follow trail has been left behind. Lingering here much longer sounds even worse than splitting up! Time to make decisions! (make listen checks)

ADM StevenVdB : Posting Record Game 10 
Tuesday October 16th, 2007 3:25:52 AM

Posting Report for Game 10 for the week of October 8 - October 14

Name - MTWTFSS - #posts
DM JohnP - -XXX-X- - 4
Trellus - X-XX--X - 4
Tishe - X-XXX-- - 4
Gilan - XX-X-X- - 4
Grymash - -2-X--- - 3
Flea - -2-X--- - 3
Murdock - X--XX-- - 3
Vayine - X-2XX-- - 5
Ayreon - X-XX--X - 4

[X = post, - = no post, 2 = 2 posts]

Weekly summary: The End of the Fight!!
The Battle soon comes to and end. First the female Gladiator sinks to the ground critically wounded by arrows and slain by Gilanbear. But it almost ends bad for Grymash who is battered pretty badly by the Half-Orc gladiator but still the enraged Grymash manages to concentrate and with a few incredible blows the Half-Orc Gladiator falls to the ground. Blood spatters all around and drips from Grymash's double axe... the fight is over...

Quickly the group picks up the most important belongings from the gladiators and the fallen Were-Tiger and then everyone runs from the wicked gladiator dome into the sargrass.

But now?!? Where to?? Looks like the were-tigers were ill prepared and have no place to go...

Ayreon 
Tuesday October 16th, 2007 10:15:46 AM

Ayreon listens to the group debating where to go next but is somewhat worried to waste time like this. "We ought to get going..." he says to the group.

He has picked up a few names he hasn't heard of. Flor and Faun sound like friendly people and that Faun person appanrently is a shape shifter. Ayreon has heard of such people but has never encountered one himself. Should be interesting. But where are these folk to be found and how does the Bloodpack know them?

Regardless what the group decides Ayreon makes sure to walk next to someone who can tell him who Flor and Faun are...


Vayine 
Tuesday October 16th, 2007 12:09:59 PM

The two people that are constantly mentioned in the groups converstation peaks the Drows curiousity. He knows now is not the time for questions but maybe later.



Trellus  d20+10=20
Tuesday October 16th, 2007 3:33:13 PM

Trellus sighs - "Light" - and rubs the back of his head. This was not in the plan.

"Oh well," he responds with a shrug, "if we ain't used to new threads coming in by now, we never will be. We head for Flor and Faun. All of us. Gilan, lead the way."

As the group heads off, the blond man falls back to Grymash, Vayine, and Ayreon.
"You dudes watch our backs. No way are we gonna lose or outrun Keevis' boys, so keep an eye out. They'll be coming."

Trellus heads off with the group, keeping an ear out for pursuit.
[Listen 20]

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  d20+8=24 d20+8=22
Tuesday October 16th, 2007 3:43:48 PM

"Shady", she responds to the decision, and Tishe' is off, easily moving through the tall Sargrass with Tacia on her heels. "You Tiger-taurs need to stay with us until you get a better plan. The other option of course is to wait for Keevis and the gladiators to arrive..." The brown-eyed woman doesn't finish that sentence.

During the move away from the gladiators, Tishe' notices the trail the group is leaving and wonders. "Murdock, you wouldn't have any illusions that could mask our trail, do you? I don't have anything prepared that would help."

She still keeps her eyes and ears peeled for any evidence of opponents. (Listen:24, Spot:22)

Spells
Barkskin; +3 AC; 88 rounds on Vayine
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
See Invisible: 30 minutes

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}


Flea 
Tuesday October 16th, 2007 6:22:07 PM

"But...but...but..." says Flea struggling to be heard, "but where did these animals come from in the the first place?"

The rogue turns to the male druid, and pulling on his garment asks, "can you talk to them? The animals, I mean? Can you ask them where they are from and where they want to go?"

Flea will follow the party, using the magic of her boots to keep up to their pace. Hopefully she won't be left behind.



Murdock 
Tuesday October 16th, 2007 9:14:30 PM

The drow wizard shakes his head, frustrated that his plan was completely ignored. The drow's customary gloomy mood starts to settle back over him as the heat of the Sargrass bears down on his body.

When Tishe' ask he questions, the dark elf says, "No.. no.. I don't, I've nothing that will let us pass without a trace."

It is clear that the heat of the Sargrass is starting to irritate the drow, and he finally speaks up, asking if anyone is able to provide him with some protection from the heat.

Gilan and Ciaran 
Tuesday October 16th, 2007 10:59:38 PM

Gilan holds up his hands to forstall everything and then he turns to Trellus. "I know that you do not like the idea of splitting up...but Murdock knows area that is needed to get too and his spell would be much faster." He glances to all the animals and then looks to Tishe', not for sure if he let her borrow his speak with animals wand or not. Depending he will use it to speak to the animals and get a sense of were they would like to go...though he doubts they can get them back to their original homes. He uses this time to let Trellus mull over the idea of teleportation.

When he has a chance he looks to Murdock and cocks his head to the side, a move much like his wolf brother. "Can you take all the animals and the others." He is not refering to the pack but to the humaniods and weretigers. Without a thought he also taps Murdock with a wand that he pulls out of a pouch at his side. "That will protect you from the heat."

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

No unanimous decision [ADM StevenVdB]  d20=18 d100=7
Wednesday October 17th, 2007 12:35:09 AM

Without knowing where they are taken from this point Ayreon and Vayine make no objection to visiting these two new people the group is talking about. But both want to get a move on things.

As the leader of the Pack Trellus decides turning back to meet Flor and Faun again is the best plan. Asking Gilan to lead the way the Pack, the were-tigers and the animals all begin to trot through the plains. Tishe' gets worried about the trail they are leaving behind... even a mindless orc would be capable of following them!

Murdock and Gilan both seem to disagree with the plan. Murdock chooses to stay in the background while the heat from the Sargrass weighs heavy on him. Gilan speaks up to Trellus wondering why they have not accepted Murdocks plan... Gilan also reassure Flea that it's probably not possible to get all these animals back from where they came from. There are some pretty exotic species among them. It's doubtful they walked this far...

At this point there seems to be no evidence of a hunting group... yet

Ayreon  d20+2=6
Wednesday October 17th, 2007 12:39:45 AM

"This way, that way... do they ever make up their mind?" Ayreon quietly asks his brother and smiles.

With all the ruckus coming from the trotting feet of the pack, the were tigers and the animals it becomes difficult to hear any group that hunts them. Ayreon lets the group go 30ft ahead while he patiently listens...

Listen: 6

Grymash 
Wednesday October 17th, 2007 1:24:44 AM

Grymash does his best to follow everyone elses lead while he guards the rear of their path. Being out in the open air again lightens his dark mood and refreshes his spirit.

(Sorry for the lack luster posting. Ive been rather busy lately. Im packing my things in preparation to move into the city. Country mouse no more. Moving this weekend.)

Vayine  d20+4=20 d20+4=11
Wednesday October 17th, 2007 1:46:04 AM

The Drow warrior smiles when he hears his brothers remark, No he thought they do not.

Listen=20

Spot=11

Looking back at the groups trail, The drow sighes, than thinks of some thing that might aid the group.

(Uses prestiditation "Drow spell like ability" and uses it to cover the trail the group takes)

Spell like ability 1 hour.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+13=29 d20+8=27 d20+8=14
Wednesday October 17th, 2007 12:54:22 PM

Moving through thte grass and worrying about pursuit, Tishe's agile mind is still able to think about other things; like Murdock's plan (Arcana:29) "Unless I am mistaken, sweetie, you would not be able to take the Tiger-taurs, rescuers and all the animals with you on a single Teleport spell?"

"But maybe a diversion would help elude any pursuit?" She turns her attention to the problem and then brightens. "Murdock can have the Tiger-taurs and Grymash smash through the grass for a while in another direction and then teleport to the pit where we rescued Tacia. In the meantime, the rest of us use Fly and Levitation spells to go to the pit as well." She smiles without humor. "This would give Keevis a false trail and then no trail at all to get away from any pursuit!"

She still keeps her eyes and ears peeled for any evidence of opponents. (Listen:27, Spot:14)

Spells
Barkskin; +3 AC; 88 rounds on Vayine
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
See Invisible: 30 minutes

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Trellus 
Wednesday October 17th, 2007 3:36:09 PM

Trellus trots over to Murdock and casts an Endure Elements spell on him.

"Everyone keep moving," he encourages. "We can discuss this as we walk, but we need to keep moving away from those dudes."

The cleric listens to Tishe, and considers.
"It comes down to the critters," he responds. "Unless we got enough picks to either teleport 'em or make 'em fly, we're stuck making a totally huge trail."

He calls over to a were-tiger.
"How many animals did you release, anyway?"

Flea  d20-1=3 d20+9=24
Wednesday October 17th, 2007 10:01:34 PM

Flea studies the faces of the folks who liberated the animals to get a general idea as to how organized these folks are. (Sense Motive=3). Unfortunately, the not very wise gnome doesn't learn much.

"You guys got any magikers?" she asks out loud, adding, "Trellus! Murdock! Ask 'em if they've got any spells or wands or potions or such to help us get away!"

The rogue runs an appraising eye over the gear of their allies (Appraise=24) and volunteers, "I can use magic devices if you've got a wand or something!"

The rogue is excited by the idea of flying, though teleporting is another matter. The last time they teleported...well...the Bloodpack ended up in Ice Vein!

Murdock 
Wednesday October 17th, 2007 10:52:45 PM

Murdocks thanks Trellus as the spell settles over him. Feeling better the drow speaks..

"Actually", the drow looks at Tishe in response. "I was not planning to take those two, only the animals." the mage pauses and looks at the beast, then continues. "Although I suppose that I would be able to go and fetch the druids and bring them here. They can get the animals away safely, while we beat a retreat in another direction."

Vayine 
Thursday October 18th, 2007 9:56:32 AM

I do not wish to cramp your style but We should move a little faster. The spell I used should cover our trail for a while but the more ground between us and them the better.

Counting numbers and making choices [ADM StevenVdB] 
Thursday October 18th, 2007 1:20:38 PM

Ayreon and Vayine make a laugh with the indecisiveness although they well understand the difficulty of the matter keeping an eye in the rear with Grymash. Vayine thinks he can hear something in the far of distance though he is not certain exactly how far... it's difficult to say how sound travels through the plains...

The others do their very best to find a way to get the animals to the druid grove without wasting too much time. In inventive diversion comes to mind but Trellus first wants to check exctly how many animals they have rescued. In all the frenzy no one really took an intrest in the animals...

When he questions the Were-Tigers about the animals they shrug their shoulders and say : "Euhm... dunno... we knew there were animals held in captivity but weren't able to find out how many... we opened as many cages as possible thanks to you and lead them all into the grass."

He casts an embarassed look at Trellus realising they weren't at all prepared and it would have gone terribly wrong if it weren't from the Bloodpack.

With some help while walking through the Grass they make a count of the animals:

- 4 Tigers
- 3 leopards (apparently one was slain in their liberation and one of the three is wounded heavily)
- 1 large Gorilla (he's got some ugly scars on his torso and there are even some patches of fur missing)
- 5 dogs trained for fighting
- a larger number of rats and other critters but they all ran away in the grass...

One of the were-Tiger has managed to keep all the animals together almost as if they have understood they have escaped a brutal death.

Murdock clarifies his plan some more and Vayine urges to get a move on things.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+8=28 d20+8=9
Thursday October 18th, 2007 5:07:32 PM

Tishe' keeps to task of hustling through the Grass, though she keeps her pace down since her druidic ability to move at normal speed through the Sargrass isn't available for everyone.

Keeping her head down, she finds she can hear very well, though she can't see worth a piggie. (Listen:nat 20!, Spot:nat 1!)

Spells
Barkskin; +3 AC; 88 rounds on Vayine
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
See Invisible: 30 minutes

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Gilan and Ciaran  d20+9=29 d20+9=27
Thursday October 18th, 2007 7:48:45 PM

As they move along, leading the group but not staying far enough ahead that they lose him he keeps his senses attuned to the grass around him. At the first hint of trouble, no matter if it is pursuit or something else he will drop back to talk to Trellus.

Ciaran matches his pack in the grass, though the going is a little harder for the wolf. For him the grass does not seem to help him in getting out of the way.

[listen(Gilan): 29*natural 20* and spot(Gilan): 27]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Murdock 
Thursday October 18th, 2007 9:45:47 PM

Murdock keeps pace with the group. Waiting for Trellus to make a descision. The drow is ready to go whatever the Bloodpack leader decide.

The drow also takes special note of the gorrilla in the group of animals. Never having seen one before, the drow takes out a small notebook and begins making a charcoal sketch of the beast.

Vayine  d20+4=19 d8+1=6 d8+1=6
Friday October 19th, 2007 12:21:57 AM

Vayine noting the Tigers injuries Moves towards it, His hands out palm down, showing the large creature that he means no harm.

Handle animal roll=19

As the drow reaches the Large cats side, he places his right hand on the tigers flank, as he does his tattoo and hand glow a light blue.

Uses two charges of Cure light wounds from the tattoo.

charge #1 =6
Charge #2 =6 12 damage healed total.

"There, there. Mighty one, all will heal." Reaching into his pack the Drow Warrior pulls out a large chunk of dried meat, and hands it to the giant cat.

"Such a magnificant beast" The drow strokes the cats head and scratches behind its ears as they walk.

Looking to the others.

"I hear things approuching behind us we should be ready for anything."

Ayreon 
Friday October 19th, 2007 1:30:30 PM

Ayreon is worried by his brother's remark and sticks with the group. While walking through the grass he checks his rear nearly every 5 seconds...

"How far to this Druid Grove?" he asks Trellus.

"Are they on to us?" [ADM StevenVdB] 
Friday October 19th, 2007 1:37:17 PM

With no clear plan other than trotting through the grass the group continues on the path towards the Druid Grove. They all seem to rely on Trellus's final orders. Meanwhile the trail behind them remains as wide and as easy to follow as it was right from the start...

Warned by Vayine's remark Tishe' 's ears are well attuned to the Plains. Yes more than one is following the trail although they seem not to be running. Neither do they seem to close in on them... on the contrary! Probably the trail is soo easy to follow and they will eventually catch up...

Vayine 
Friday October 19th, 2007 3:16:56 PM

After rubbing the cats head a few more times, the Drow warrior looks to the others.

I think I might have an idea, can any one cast an invisibility spell on our Flea? she could wait and see whats following us, than with her boots she can catch up with us, she shouldn't have a hard time at that as it appears our trail is rather easy to follow. If it is a small patrol or we deem we can handle those following us, we can stop, and ambush them. than continue on our way, this would give us the advantage of suprise, plus eliminate our followers, and give us more distance between the next group....if there is a next group. these people, should not be lead to your friends, they may cause more trouble there or bring others back later.

After finishing his idea the drow listens to the others, to see if the concur or have a different suggestion.

ADM StevenVdB : Posting Record Game 10 
Monday October 22nd, 2007 6:00:29 AM

Posting Report for Game 10 for the week of October 15 - October 21

Name - MTWTFSS - #posts
DM JohnP - ------- - 0 - out of town
ADM StevenVdB - -TWTF-- - 4
Trellus - -XX---- - 2
Tishe - XXXX--- - 4
Gilan - XX-X--- - 3
Grymash - --X---- - 1
Flea - -XX---- - 2
Murdock - XXXX--- - 4
Vayine - XXXX2-- - 6
Ayreon - -XX-X-- - 3

[X = post, - = no post, 2 = 2 posts]

Weekly summary: On the run...
With the Were-Tigers having no escape route the Bloodpack decides to head for the Druid Grove with all the animals and the were-tigers.
Leaving a wide trail they trot through the plains while considering ways to get to the grove without wasting too much time.

ooc: posting wasn't that good this week. I hope it had nothing to do with me having to make the DM posts. If so, please do send your comments to steven.vandenbremt@mobistarmail.be so that I can try to make better DM posts in the future.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+8=13 d20+8=14
Monday October 22nd, 2007 12:34:52 PM

"They are weaving our trail," the woman pants as she continues to move through the grass. "Don't seem to be closing in, but that could be because we've got trackers to run us down before the hunters arrive. We have GOT to do something to slow them down!"

"Trellus and Gilan, why not create some water on our trail? That should slow up ground pursuit a little!"

Then the plain-faced woman turns her mind to the problem of covering their trail. "How to get 27 beings, that is 12 Noble Races and 15 Animals to lose a trail in the Sargrass? Either cover the trail, but no one has the spells to do that right now, or stop making a trail."

"So we stop making a trail." Tishe' says with finality.

"How many spells and potions that help to fly, teleport, or levitate do we have in the group? Moving even for six minutes over the 'Grass should help shake pursuit!"

"Murdock can teleport with three Large Tigers. The two tiger-taurs and Grymash can fly (Murdock and My fly spells) with a Tiger, the Gorilla, and two leopards. Gilan and I can move quickly through the undergrowth without leaving a trail."
"That leaves six Noble Race and eight animals to fly or transport. Gilan, Trellus, can we take care of that?"

Tishe' is so engrossed in the problem, she pays less attention to her surroundings. (Listen:13, Spot:14)

Spells
Barkskin; +3 AC; 88 rounds on Vayine
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
See Invisible: 30 minutes

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Trellus 
Monday October 22nd, 2007 8:46:46 PM

Trellus walks, and listens.

"I don't want to use up all our spells trying to get these critters to fly a few minutes," he answers Tishe. "If they got a boat, they'd find us no problem."

"I like Murdock's idea of him weaving over to Flor and Faun and weaving back. At worst, it gives us two more dudes to help." The blond man nods to the drow. "Go ahead, but get back here quick, cause we'll still be moving."

"Flea? Are you up for going back invisible and seeing what you can spot?"

Gilan and Ciaran 
Monday October 22nd, 2007 8:55:36 PM

Gilan listens to Tishe', but shakes his head with a sigh. "I have no way of allowing anyone else to fly...unless I can shift into something big enough." Then again you can see a problem with that as well. They would be visible if he became something that large anyways.

As he continues to move and listens to Trellus he gives a smile. "I could use a few of my spells to try and slow them down a little anyways." He shrugs as a couple of his spells are minor anyways and would be better served in this fashion right now. "I could easily cover a nice bit of area in water to slow them down further...it could buy us a few more minutes anyways." As he moves along he keeps an eye out for other troubles and figures that this time around...Flor and Faun might have no troubles in helping themselves.

Ciaran has moved up to flank his brother as they travel through the grass. Traveling with him help out a little more as the grass does not hinder so much.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Herding Cats (DM JohnP) 
Monday October 22nd, 2007 10:18:09 PM

Everyone is concerned with th epath being made through the grass. Individually, the were-tigers and the liberated animals could probably manage to weave through the grass without displacing a leaf or blade. But the organized confusion that results from trying to herd the cats through the Sargrass is leaving a path that could be followed by a blind three-legged prairie pig with a head cold.

No one really seems to have a solution. And it's not helped by the seeming inexperience of the were-tigers and the humanoids who assisted them. They seem to be able to keep the animals under control, though. Both Gilan and Tishe suspect that they have at least the beginnings of druidic training. However, everyone is convinced that the were-tigers aren't familiar with the Sargrass. At least, that's probably the best explanation for their seeming unease with being under the tall grass.



Flea (Invisibility? Haste?)  d20+14=20 d20+11=25 d20+23=28 d20+9=11
Monday October 22nd, 2007 10:46:15 PM

"Can do! Can do!" answers the rogue, excitedly. Flea pulls potions from her HHHaversack. "Got two of these!" she volunteers, "Invisibility!"

There is a lot going on around them, but Flea makes sure she tells Trellus exactly what she will be doing. "Don't want to get folks all twisted...so's they don't know me when I come back...an'...an'..." the rogue gulps, "you know!"

Flea will back-track, making good time as she trots along the trail created by the Bloodpack and their allies. She is careful to stay to one side, in the shadows, her ears and eyes open to any sounds. When she senses 'others', she quaffs one potion, and creeps as close as she can to reconoitre. If 3 minutes is not enought, she quaffs the second potion. When her time is up, she returns to the pack. If need be, she uses her magical boots to provide impetus.

Move Silently=20
Listen=25
Hide=28
Spot=11

Flea will report to Trellus, but in a voice loud enough to be heard by all, exactly what she has seen and heard.

2 potions Invisibility (DM please let me know if one or both are consumed)

Boots of speed 10 uses per day (DM please advise how many would be used up)

(OOC: Assuming a lot in order to keep things going...DM discretion as to what is accomplished :-)

Murdock  d20+17=30 d100=24
Monday October 22nd, 2007 10:50:58 PM

The drow concentrates, getting a firm image of the hill beside the druid's standing stones in his mind. (Concentration Check =30)

The drow then nods at Trellus, seeming to say with his violet eyes, "as you command." The drow takes out a single scroll from a scrollcase tuckets into his backpack. The parchment is thick and rich to the touch and the drow can not help but admire it.

He gathers 2 of the large cats and the gorilla beside him, close enough to huddle next to him and to touch him. Then the drow starts to read from the scroll.

As Murdock reads the words written upon the scroll, arcane energy starts to flow around the drow and his animal companions. The energy becomes almost turbulent before with a sudden pop, the drow, two of the tigers, and the gorrila simply vanish.

(Teleportation Check: 24%)

/ooc: I'm leaving for a two day business trip first thing on the morrow. I do not know if I will be able to post during that time. Trellus has subed for me before, and can do so again if he is able, since I am playing a critical part at present. Also, I thought I did exceptionally well last week on posting, considering that I really tried to do better. -Steve Haviland

Ayreon 
Tuesday October 23rd, 2007 2:38:26 AM

Ayreon is glad a decision was finally made. Perhaps it will all turn out ok in the end. Still he remains vigilant to what comes behind them.

"Careful..." he whispers as Murdock vanishes from sight. Dispite the distrustful nature of the other Drow Ayreon is impressed by the mage's strength and still... he is a kinsman...

Vayine 
Tuesday October 23rd, 2007 3:02:44 AM

Pride swells in the Drow warriors chest as the group acts in part on the Drow's suggested action. The Drow warrior is confused by feelings when he sees the wounded tiger fade as the Drow mage fades away. His mind wanders as Flea scouts for the party.

It takes a while for him to realize that this is one of the first creatures he had helped in the sunlite surface world. so much was different than the lightless shallows of the Drow world.

This world was going to cause no end of confusion for the Drow, he realized this and was glad his brother was there with him.



Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+8=12 d20+8=21
Tuesday October 23rd, 2007 8:33:25 AM

The plain-faced woman shrugs and moves on. Tactics were never her strong suit, Trellus has a point of not using all thier spells before they may have to fight, and she is happy that at least some of the animals will be out of danger from Keevis. "Stay shuttlecocked, packmate." she offers to Murdock as he leaves.

And so the brown-eyes focus on the humans and were-tigers. "Many Shadows. We are the Bloodpack of the Sargrass, and have been glad to help you save these animals. Yet you do not speak like you are from the Sargrass, nor from Hook City. Whence do you come, and how did you first find out about the Pits of Keevis?"

"Gilan, should I conjure a small bird to scout above the 'grasses to see if there is a ship following or cutting us off?"

Tishe' continues to move easily through the 'grass and keeps a weather eye out for ships sailing above them. (Listen:12, Spot:21)

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Staff of Ice: 13 charges left

Highlight to display spoiler: {}
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, DispelHighlight to display spoiler: {}

Vayine  d20+4=24 d20+4=6
Tuesday October 23rd, 2007 7:59:30 PM

Vayine watches the sky, waiting eagerly for a word from Flea.

Listen:24

spot:6

Gilan and Ciaran 
Tuesday October 23rd, 2007 9:22:46 PM

Gilan watches as first Flea takes off to do some scouting and groans. He hates it when the group is split up and despite himself...he does like the young woman. Murdock he is not so worried about as he leaves. The grove should be safe enough and the druids seem to be powerful enough...when not surprised.

Glancing to Tishe' he thinks for a few minutes and then fishes around for a wand in his pack. "Here, use this...it will allow your creature to stay around a little longer than usual." He hands over his extend rod so that she can make use of it and then he will get it back. Otherwise he keeps moving so that the group is keeping up a good pace.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Departures (DM JohnP) 
Tuesday October 23rd, 2007 11:55:26 PM

Flea carefulyl heads back along the path, keeping to the sides so that she has a better chance of escaping notice in case anyone is actually following the 'Pack. Meanwhile, Murdock begins to teleport the most sorely wounded creatures to the Druid Circle. Ayreon and Vayine look around, both watching for any pursuit and trying to adjust their thinking to the surface world.

After the mage departs, Tishe' introduces the Bloodpack and asks the were-creatures about their origins. The creatures and the humanoids look back and forth between each other before answering. Finally, one of the were-tigers answers, coughing slightly as he does so.

"How do we know of the Pits? Because we were enslaved there ... that's how! All of us, me and Firbo and the younglings, we all were destined for the pits ourselves. That's why they didn't press too hard, wanted to take us alive."

"As to where we're from, well ... we don't rightly know. Home is cooler than here, mostly. And open plains, too. Firbo and I were littermates ... we got grabbed by what we thought were Wolf Clan raiders but ... well, instead we got wrapped up in sacks and ended up in some place like Keevis'. We've been trained for the pits since then. The younglings tell much the same story, but they got grabbed not long ago."

"We got out a coupel weeks back and wanted to rescue these simple ones. So we did, but I guess we needed your help."

The brief description offered by the were-tiger isn't familiar to anyone. It could be a distant unexplored part of the North, or another section of the South.

While the were-tigers are speaking, Gilan and tishe' combine to summon a scout. The little bird climbs high into the air, circling about before descending. That happens to be about the same time that Flea returns. The rogue was careful and didn't need to use any potions to hide from the pursuers, or really expend any other magic. Flea and the bird tell the same story about the followers. Each has seen four small grass boats quartering the area behind them. Each boat is steered by one person while the second scouts. One boat had spotted the trail and is approaching, probably arriving in a couple minutes from what Flea observed. Strangely, that boat didn't signal the others so the party may have to face only one pair of scouts at a time, if even that.

Grymash 
Wednesday October 24th, 2007 12:38:18 AM

(Sorry for the non-posting. Just got online access again in my new place. Haven't had access in almost a week. Wasn't expecting to be away that long.)

Grymash does what he can to help and follows everyone elses lead.

(Sorry again, Im still reading up on everything thats happened.)

Ayreon 
Wednesday October 24th, 2007 2:52:46 AM

"We need to act quickly. Can anyone of you steer such a grassboat? Is there a chance we could capture it?

Now the flying potions would come in handy. If we were to fly on board the boat and fight the ones on board... Flea says there's only a captain and one scout... that should be easy enough right? If we let them fly closer to us while we hide and then the moment they get near we get on board?

"Trellus?" Ayreon finishes. After all, Ayreon's not the one to make plans in the Pack nor was he ever the one to make plans back at home...

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+8=10 d20+8=26
Wednesday October 24th, 2007 12:58:21 PM

Tishe' accepts Gilan's offer and uses his Rod of Extend to call up an extended Celestial Owl (SummonI) for just over a minute (12 rounds). She then hands the magic item back saying, "Thank you, sweetie, I do have a Rod of my own, so you can keep your's for yourself if you want."

Tishe' shakes her head, "You are a long way from home for I haven't heard about anything like that." But then she brightens.

"I can sail a Grass Ship", she affirms eagerly. "Learned from patrolling the 'Grass with the Hook City Guard." Then Tishe' gets thoughtful. "I wonder why the boats aren't filled with guards? Unless these boats looking for us aren't from Keevis?" she adds with doubt.

Tishe' continues to move easily through the 'grass and keeps a weather eye out for ships sailing above them. (Listen:10, Spot:26)

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Staff of Ice: 13 charges left

Highlight to display spoiler: {}
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, DispelHighlight to display spoiler: {}

Gilan and Ciaran 
Wednesday October 24th, 2007 8:27:39 PM

Gilan simply shrugs as he takes back the rod. "I only had one use of it left today and none of my spells will need it." He slips that rod back into his pack and then turns his attention to the news.

As he listens he nods his head and then looks to Trellus to see what he will have done. "It might not be hard to take them out one at a time...but should we have someone talk to one of them first?" He is not above talking if it will keep them out of trouble or maybe these boats are not looking for trouble.

Ciaran stays near his brother and just keeps guard. He does not understand much but he gets the idea that the group is worried about something.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Trellus 
Wednesday October 24th, 2007 9:27:44 PM

Trellus isn't overly concerned when Flea splits off to scout.
"I got a Status spell on her", he reassures Gilan. "You and Gry too. I can tell exactly where the three of you are and exactly what condition you're in. She gets in trouble, I'll know how bad and where she is."

Murdock is a bit more troubling. Especially with the discovery of the boats. Trellus expects the wizard to return to the point that he left from, and he probably wouldn't like being surrounded by the bad guys when he does.

"Everybody get under cover on the side of this trail," he tells the Bloodpack. "I don't want them spotting us."
Gilan suggests talking to them.
"Maybe," the cleric answers dubiously. "I'd like to do it with them on the ground though."

He turns to Gry. "If we make you invisible and get you to fly, can you toss the dudes out of their boat when they get close? Then we can talk nice and friendly-like."

"I got an invisibility potion."
------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power*, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)*


Flea 
Wednesday October 24th, 2007 10:02:03 PM

"Don't wreck the boats, Gry!" adds Flea. "Bring 'em back in working order!"

The rogue does as Trellus bids, and moves to the side of the path where she can hide in the shade. Finding a place next to the female druid, she asks, "If we get a boat, will you teach me to use it?" The gnome's imagination starts to take flight and she verbalizes her thoughts. "Wouldn't it be shady if we had a boat of out own? We wouldn't have to go back to Rattledam! We could live on the boat and sail all over the Sargrass exploring places, saving folks, and looking for treasure!"

Take your Positions (DM JohnP) 
Wednesday October 24th, 2007 11:16:59 PM

Everyone takes cover in the expectation that the scout boat will soon be overhead. Grymash simply hunkers down until Trellus starts making plans. Ayreon, Tishe and Gilan had contributed ideas and they seem to come together in what Trellus suggests.

Things need to happen soon since Flea thinks that the boat might be getting close to where the 'Pack, the were-tigers and the remaining animals are hiding.


Ayreon  d20+6=14
Thursday October 25th, 2007 8:05:17 AM

Eager for some action Ayreon was more than willing to join the fun with Grymash but he does as he is asked to do. He readies his bow and takes cover in the surrounding grass - next to his brother.

To Vayine he whispers : "Good thing we actually found them... there's always some fun following these lads 'n lasses"

Hide: 14


Vayine  d20+4=14
Thursday October 25th, 2007 4:49:14 PM

The Drow warrior smiles at his brother, a rare gesture in the world of the Drow.

Kneeling in the grass the Fighter covres himself the best he can, though hiding was not a skill he was really all that good at.

Hide=14

His Bastard sword from its sheath in his hand he watches the sky for two falling bodies.

Gilan and Ciaran 
Thursday October 25th, 2007 8:57:08 PM

Gilan smiles as he watches Gry and then nods his head. "If Gry wants to wait in the grass to jump out and look intimidating...something he does rather well...I have a stoney friend that could more than stop a small grass boat and tip it." The smile widens upon his face and there is an odd flicker in his eyes as well. Waiting just long enough he will see what Trellus wants done and then move into the grass.

Ciaran has already moved off to the side and into the grass on a hand gesture by his brother. As he hunkers down and lays flat, his ears twitch with concealed emotion.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Trellus 
Thursday October 25th, 2007 10:09:05 PM

The blond cleric leaps at Gilan's idea.

"Shady! Yeah, let's do that. Just stop the boat and tip the dudes out."

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+8=25 d20+8=10
Thursday October 25th, 2007 10:45:22 PM

Easily hiding among the tall Grasses, Tishe' waits for the action, keeping herself ready to support her packmates. (Listen:25, Spot:10)

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Up in the Air! It's a Bird! It's a Plane! It's ... Two Men in a Boat? (DM JohnP) 
Thursday October 25th, 2007 11:01:14 PM

Everyone scatters to hide in the shadows along the edge of the trail ... well, possibly maybe not Grymash. In less than a minute, a small boat appears over the grass at the edge of the trail and Gilan does whatever he was planning to do.

Once the boat is tipped to one side, it begins sliding downwards until it slams into the soft dirt of the trail with a THUMP!. The two occupants spill out of the boat, stunned by the impact and not able to do more than struggle to sit up.

This seems like a good time to speak to the man and woman who have been deposited at the feet of the 'Pack. Or, maybe, simply grab them and tie them up. There are so many questions that could be asked - who are they? who sent them? why such a small boat?.

Seen closer, it's obvious that the boat is quite small, no more than 12 feet in length, and narrow as well. The most it could carry would be two occupants and a small load, or one occupant and a larger load. Mind you, from the looks of the boat, it might be quite fast when only one person is using it.

Grymash 
Friday October 26th, 2007 12:26:16 AM

"Look like dat be nasty turn yooz make!" bellows Grymash. "Drivin' da boat not be very gute, Gry see!" He just stands there, seen or unseen. However he is ready to pounce if need be, either for their safety or the Bloodpacks.

Murdock 
Friday October 26th, 2007 9:50:08 AM

/ooc: UMMM is the DM going to provide a roleplay for Murdock as far as what he see's when he arrives from his teleport? I've been waiting.... :(

Vayine 
Friday October 26th, 2007 3:17:20 PM

Vayine decides to stay in hiding, to see what happens. the less the newcomers know the better at the moment. He is ready to jump from hiding if needed.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+14=31
Friday October 26th, 2007 6:33:23 PM


Tishe' moves to the small boat in order to familiarize herself with the rudder and sail rig. (Sailing: 31)

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel }

The Druid Ring (DM JohnP) 
Friday October 26th, 2007 9:51:26 PM

Apologies ... I clean forgot to write something about that.

Murdock and the creatures arrive on the edge of the druid ring where Flor and Faun should be. Things seem pretty quiet, and there's a sense of peace that exists here. After a short while, Flor approaches Murdock and the creatures. The druid looks concerned, glancing back and forth between Murdock and the tigers and the gorilla.

"How did you come here? And where did these creatures come from?"

Gilan and Ciaran 
Friday October 26th, 2007 11:09:54 PM

Gilan burns one of his higher spells to call upon the aid of a large earth elemental, getting it to tip the boat over and more or less pull it to the ground.

He slips out of the grass a ways to stand near the large earth behemoth and watches the two people with interest. He glances to Trellus or in his direction with a smile. "Your turn Gry." He lets Gry get to work on what he does best.

The earth elemental is also an imposing sight, even standing near the druid. Ciaran remains in the grass and watches, though he is crouched and ready to move if needed.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds*, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Trellus 
Monday October 29th, 2007 10:32:41 AM

Trellus waits a few moments for the two dudes to get a really good appreciation for their new situation.

"Now," he begins pleasantly. "What're you dudes up to? You can't possibly think your gonna recapture everyone with four rinky dink boats."



Ayreon 
Monday October 29th, 2007 11:20:10 AM

"If we can get those other boats here as well, we could have a fun little fleet of our own and we wouldn't have to trot through these pesky plains..." Ayreon thinks out load.

Still he draws his Bow just in case and is ready for incoming...

Murdock 
Monday October 29th, 2007 12:04:21 PM

The drow levels his goggled smoke-glassed eyes on Flor. "I teleported here, on the command of Trellus, leader of the Bloodpack. We encountered a dome filled with Glaidators and animals forced to fight, while looking for the dome you suggested we find." The drow pauses for a moment, then continues explaining that there are many more animals that the Bloodpack has released and also two were-tigers. Wrapping up the desciption of events in a timely fashion.

"We of the Bloodpack request your help, green mage, in saving these animals. When I left my friends to come here, the gladiators were already following us.

The drow waits for the greenmage's response.

Vayine 
Monday October 29th, 2007 5:07:15 PM

The drow warrior sees his brother tense and prepares to burst from the grasses at a moments notice, sword in hand.

Vayine can't not help but cringe when he hears his brother whisper. But no one else seems to have noticed. Looking at his brother he nods his head in acceptance to the statement.

Flea  d20+13=26
Monday October 29th, 2007 5:49:06 PM

"Shady!" Flea exclaims as the boat comes to rest among them. "I hope you didn't damage it Gry!"

Flea moves over to examine the small vessel more carefully, searching for any maps, small hidden compartments or anything that catches her sharp eye. [Search=26]


In the Ring (DM JohnP) 
Monday October 29th, 2007 10:35:29 PM

Flor quickly comprehends the import of Murdock's words.

"Yes. Yes. Can't lead those gladiators who would kill for amusement here, can you? But we do need to help these creatures since they seem to protecting the natural order."

"Ahhh ... how many can you bring back and forth? Not many, I'm guessing, right?"

Flor rubs hsi chin as he thinks about a possible fix. His eyes glaze over for a moment, then snap into focus and look intently at Murdock.

"I can help in some ways ... I can send enough potions of a spell called Pass Without Trace so that all of you can move without leaving a visible trail. Or, if need be, we can send some help along, although we'd rather not draw too much attention, if you will."

"What do you choose?"

In the Grass (DM JohnP) 
Monday October 29th, 2007 10:53:21 PM

While Ayreon and Vayine edge back into the grass, the other members of the 'Pack cluster around the fallen boat and the men who are lying on the ground. The scouts seem dazed or intimidated by Grymash standing over them, no one can really tell. And there's that earth elemental, too, staying close to Gilan. Whatever, the scouts from the gladiator arena are simply sitting quietly when Trellus starts asking questions.

The men look back and forth before one of them frowns in disgust and begins to speak. "We were just looking for you, supposed to find you lot and keep tabs on you. Tomin, the oaf," and he gestures towards the other man, "handles a skiff like he learned to sail last week. He put us too close to the edge and ... well. Once we found you, someone was supposed to go back to Keevis so he could send the beast-catchers for you lot. And maybe some of the fighters, too. I don't what Keevis will do if we don't come back."

Meanwhile, Tishe' and Flea have been examining the boat, or skiff as the man referred to it. From all appearances, it's a light craft intended for no more than two occupants, or maybe three if they were light. Tishe' figures that a skilled sailor could manage a pretty good rate of speed but the things would be tricky to handle in any strong wind.

While the theurge has been examining the craft's structure, Flea has been looking through the contents. The rogue finds a map showing the general surroundings ... at least she thinks that's what it is. There's no special or hidden compartments and the only thing that catches her gnomish eye is the rather fancy container that one of scouts carried his lunch in. The illustration of a mixed group of men and women on the side of the container has an emblazoned logo with the words Platinum Dragons picked out in shimmery metallic paint (that is flaking badly).

Gilan and Ciaran 
Monday October 29th, 2007 11:33:15 PM

A growl rumbles from deep in Gilan's throat and he sounds an awful lot like his brother. "I hope he paid you well." He smiles to show his slightly pointed canine teeth, a product of some strange connection with the wild parts of the Wold. He glances to Trellus and then those that are assembled. "Lets send them back with only their lunch and what they have on their backs." There is a wicked bit of laughter to his voice, that touches his eyes as well.

The earth elemental just stands there and waits to see if he will be needed again. Otherwise he does not pay too much attention to the ones laying on the ground.

Ciaran slowly stalks out of the grass, a growl that matches his brother coming from him as well. He stalks to stand near his brother, stiff legged and tailed...his eyes never leaving the two men.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds*, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Trellus 
Tuesday October 30th, 2007 9:01:09 AM

The blond man rubs the the back of his neck, thinking hard. Moving away from the two scouts, he motions everyone over, trusting they won't try anything with the earth elemental looming over them.

"We gotta stay put till Murdock gets back," he notes. "But it looks like Keevis won't move till his scouts tell him where we are. As long as we keep an eye out, and keep dumping the skiffs that do find us, we should be good."

"Gil, Gry, and Flea - you drop back a bit and keep an eye on the three boats left, just like you did for this one. The rest of us will watch these two and wait for Murdock."

Murdock 
Tuesday October 30th, 2007 12:07:41 PM

The drow meets the greenmage's gaze with one of his own. Why not do both? The drow smiles, I would ask to leave these beast here. I can bring back 3 with me. Time is of the essence, when you are prepared, We can go.

Vayine  d20+5=10
Tuesday October 30th, 2007 12:24:30 PM

The Drow warrior stalks out of the grass, looking down at the two men he brandishs his sword and smiles at them with a wicked grin on his face.

intimidate=10

"if we need to keep the other boats away, than why don't we use the boat to help with our problem. If two of us were to continue the search dressed as them, they might leave this area alone, seeing us in that area."

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison) 
Tuesday October 30th, 2007 1:21:59 PM

(ooc: LOVE the Platnuim Dragons lunchbox!)

The plain-faced woman claps in delight. "Vayine, sweetie, you have the best thoughts! I could sail the skiff back and forth like we're looking, and Aeryon could be the other 'scout'. If any of the others gets too close, the two of us could bring them here or knock thier skiff down ourselves."

She then looks closer at the lunchbox and gasps in wonder. "Shady! It's Valdor!"

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Ayreon 
Tuesday October 30th, 2007 1:37:08 PM

Ayreon listens intently as his name pops up. "Sure I'll join ya!" he eagerly says as Tische' suggests going to find the other boats...

ADM StevenVdB - posting report 
Tuesday October 30th, 2007 1:37:49 PM

I haven't been able to make the report just yet. Hopefully I'll have some more time tomorrow. Sorry to keep you waiting DM.

Flea 
Tuesday October 30th, 2007 11:03:11 PM

"Gry an' me...we can follow close under the skiff...hiding in the shadows and surprise the others...tip the boats!"

Flea tips the contents of the lunchbox on the ground, with a smirk for its owner. "Gry! You can use this for your bones an' stuff." The rogue hands the container to the half-orc.

Siddling up to the party leader, she hands the papers to Trellus, her eyes shining. "A map, Trellus! A map...of the Sargrass, I think?!"

From the Ring (DM JohnP) 
Tuesday October 30th, 2007 11:25:56 PM

Murdock waits while Flor walks towards the centre of the ring. After only a short delay, the mage sees Flor return with an elderly gnome. The old gnome woman peers up at Murdock, looking him up and down.

"This him? He's going to take us there? Doesn't look near experienced enough for teleporting ... when I was young, you had to have studied geogrpahy for at least 40 years before you could offer teleports to others. What's the Grass coming to? Before you know it, they're going to let half-orcs learn magic ... and ... and ..."

As she has been reciting this stream of complaints, the elderly gnome also checked the position of several items and pieces of equipment on her person. When she is satisfied, she nods to Flor and looks at Murdock again.

"Well? Get on with it! I don't have all day, you know ... I'm losing time from my work. And if you miss your teleport and dump me in some Gods-foresaken hole ... I swear that I'll come after your miserable dark hide, you ... you ... elf!"

Flor also acknowledges that he is ready to travel with Murdock. He hefts a heavy package, ready to travel.

Boat Nappers (DM JohnP) 
Tuesday October 30th, 2007 11:38:13 PM

The members of the 'Pack left back on the trail are making plans. After a suggestion from one of the newcomers, Tishe' agrees with the plan to pose as the scouts and possibly lure one or more of the other boats. Vayine and Ayreon look back and forth, now wondering if volunteering was such a good idea. But the trio do crowd into the skiff and prepare to cast off in search of glory and treasure ... or treasure and glory ... or whatever comes their way.
DM Note - Tishe' (or whoever is sailing) needs to make a DC 20 sailing check to get boat aloft. The passengers need to make a DC 10 Balance check during the turbulent launch maneuvre. I'm going to research sailing DC's and we'll sort this out.

Meanwhile, back on the ground, Gilan and Trellus discuss what to do with the prisoners. From the sounds of things, they might have a chance to evade or prevent any further pursuit if they just find a way to deal with the other scouts.

Flea is quite amused by what she found in the boat, especially the map. When she and Trellus examine it, though, the thing appears to be limited to the immediate area of the gladiatorial arena. And, even then, it doesn't look particularly accurate.

Grymash 
Tuesday October 30th, 2007 11:52:19 PM

Grymash takes the 'bone box' from Flea and quickly appraises it. "Hmmm, da box be gute for bones. Thanks Flea!" Gry packs it away and steps back into the plan offered by Trellus. This should be easy, claiming the souls of Keevis' warriors and now claiming his boats ... the idea puts a huge toothy grin on his face.

Gilan and Ciaran 
Wednesday October 31st, 2007 12:18:41 AM

Gilan watches the boat start to be launched. Most of his attention is upon their captives though as he does not want to give them a chance to dash. "My earthen friend will not last too long on this plane as the magic that called him fades." He lets this be known so that they can start and make preparations for their next move.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds*, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Trellus 
Wednesday October 31st, 2007 9:31:54 AM

Trellus looks at the map, and chuckles. "These dudes don't get around much, do they."
He pauses thoughtfully.

"I think if Murdock can get us a half day away from here, we'd be totally out of their pattern. Maybe Keevis'd give up after that. Just a business loss."

Tishe moves to enact her plan, and the cleric stays put with the prisoners.

"Just stay shuttlecocked" he cautions.

Vayine 
Wednesday October 31st, 2007 11:26:03 AM

OOC: Vayine is not in the boat, the idea was to put the same number of people in the boat in hopes of disgusing the were abouts of the others by making it look like the boat was still looking for the party.

Vayine nods at his brother.

"be safe, and watch your back." With that the Drow turns and watches the prisoners.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+15=30 d20+2=10 d20+8=9
Wednesday October 31st, 2007 1:09:45 PM

Tapping herself with a Wand (Speak with Animals), Tishe' works with Tacia to get her to stay with Cirian while Tishe' is up in the skiff with Aeryon.

Once reasonably satisfied the dog will stay on the ground, the plain-faced woman prepares the sails to boost the skiff back up to the top of the Sargrass. With a convulsive leap, the skiff is back on the 'grass! (Sailing: 30) Tishe' barely hangs on herself (Balance:10), but lets the skiff run forward while searching for the other scout boats (Spot: nat 1!)

"Aeryon, do you have the other three skiffs in sight? I can't see anything!"

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Murdock  d100=34
Wednesday October 31st, 2007 1:13:47 PM

Murdock looks over the old gnome and then nods to Flor. "You have my thanks, Greenmage." the drow says, before taking out a second scroll.

The drow winks mischeviously at the gnome, before beginning the incantation. Arcane energy thumps and hums around the trio, as the party exits the grove. The drow focuses on the clearing where he left the bloodpack just minutes before, and calls to that place through the magic of the teleportation scroll.

The trio pops out of existence, and heads back toward the Bloodpack. The drow mage now light 2 teleportation scrolls.



Flea  d20+10=28
Wednesday October 31st, 2007 11:11:35 PM

"Hey!" calls Flea, "Wait for me!"

Trusting the druid will chart a route that follows the trail tamped down by the pack, the rogue follows in hot persuit. Flea stays in the shadow of the boat. Arms and legs pump as she runs to keep up. Hopefully the vessel will provide cover!

Hide=28


All Together Now (DM JohnP) 
Wednesday October 31st, 2007 11:21:56 PM

Murdock arrives with Flor and an elderly gnome woman who looks around with a scowl fixed to her face. The trio have barely touched down when the gnome walks about, muttering and waving her arms in the air. Flor looks at Murdock and shrugs in way of apology.

"Alright, alright! Who is going with me? Don't let moss gow on you, tell me now!"

The gnome is obviously waiting for the were-tigers to step forward and bring whatever creatures are going, too. Flor doesn't say much, simply tossing a bag towards Gilan and a terse statement about it being delivered for him.

While this is going on, Tishe' has got the skiff into the air with Ayreon as a passenger. The drow spots the three other skiffs in the distance. None seem to be heading towards the 'Pack and he realizes that the scouts didn't mention how they would summon one another.

Everyone else is waiting for Flor and the gnome to take the were-tigers away, and then get down to the business of getting some more boats.

Ayreon - on boat with Tische'  d20+11=22 d20+7=22
Thursday November 1st, 2007 7:11:44 AM

(sorry for the missed post)

Ayreon puts his bow on his back, puts on a cloak or a hood the other scouts were wearing and holds on to the boat. He keeps an eye out for the other two boats...

balance: 22
spot: 22

If other boats are near he points them out to Tische'

"Shall we signal them over here?"

ADM StevenVdB : Posting Record Game 10 
Thursday November 1st, 2007 7:22:09 AM

Very late Posting Report for Game 10 for the week of October 22 - October 28

Name - MTWTFSS - #posts
DM JohnP - XXXXX-- - 5
Trellus - X-XX--- - 3
Tishe - XXXXX-- - 5
Gilan - XXXXX-- - 5
Grymash - --X-X-- - 2
Flea - X-X---- - 2
Murdock - X------ - 1 - out of town for a few days
Vayine - -2-XX-- - 4
Ayreon - -XXX--- - 3

[X = post, - = no post, 2 = 2 posts]

Weekly summary: Boatnappin'...
Once the group notices a skiff in on them they decide to send Murdock off to find the Druid Grove by teleporting while the rest tries to capture the skiff. The ever impressive Grymash scares both scouts of the skiff.

Trellus 
Thursday November 1st, 2007 4:33:28 PM

Getting a quick update from Murdock, the blond cleric runs down the nearest were-tiger.

"You dudes and the animals get around him," he says, pointing to the gnome. "You'll all be safe."

Then we can get the heck out of here, he finishes silently.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+15=21
Thursday November 1st, 2007 5:48:35 PM

The brown-haired woman keeps the skiff moving in a zig zag pattern weaving back and forth from the trail of 'grass, pretending to look for some fugitives. (Sailing:21)

"Ah, no, I don't think we should signal. After all, we don't know thier signal codes", explains Tishe'. "If we keep a lookout to see if any come close to the trail, we should be good enough."

Tishe' takes a look down to ensure she keeps close to the trail and near her backup support of Flea and possibly Grymash.

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Gilan and Ciaran 
Thursday November 1st, 2007 8:36:21 PM

Gilan catches the package and then a grin spreads across his face as he nods his head. "Thanks for this." He opens the package to find a letter inside and reads it carefully before it seems to just melt and flow across his skin. He shudders but makes no move to stop it as some of it settles onto his armor, while the rest goes around to his shield. "That is just creepy and a little cold." There is a slight pulse and then the stuff fades...seemingly absorbed into the two pieces of armor.

Ciaran is not happy and growls lower as he watches his brother. He might have attacked but he would have hurt his brother in the process.

He reaches down and scratches his brother's head and calms him. Smiling to the others he shrugs. "A purchase from the Catacombs." He figures that statement is enough to explain it.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds*, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

DM JohnP 
Thursday November 1st, 2007 11:30:05 PM

No DM Post tonight. Lost connection for too long and can't start a DM post now.

Vayine 
Friday November 2nd, 2007 12:21:36 PM

Vayine Watchs the boat as it sails around the area.

"I don't know if anyone else is intreasted in this sort of thing but are they carrying anything of value or magical that we could use? we have quite a journey ahead and anything of use will help.

Scout Hunting (DM JohnP) 
Saturday November 3rd, 2007 11:02:11 PM

The were-tigers and humanoids usher the last of the animals close to the gnome. Flor looks over, seeming to appraise the 'Pack.

"Please return to the original task that you were set upon. Rescuing these creatures was a good deed, but the grass dome is still out there. Probably about a day's journey beyond here."

After checking that none of the 'Pack want to accompany them, the elderly gnome begins the casting of the spell that will take her and the others back to the Circle. As the spell moves to completion, the words and gestures become more pronounced until everyone fades from view.

The 'Pack is now left in the Sargrass with the quiet rustling of the grass around them filling the silence. Somewhere closeby, Tishe' and Ayreon are posing as scouts in one of the skiffs.

The group is presented with some choices: they can try to capture more of the skiffs, or they can try to simply without notice. Once that is decided, they have to determine when they will return to the task originally set to them by Flor.

Ayreon 
Monday November 5th, 2007 9:38:05 AM

"Tische' I'd say we try to lure one of the skiffs to our friends and make sure that Grymash sneakily throws the scouts of once more. If we were to grab all four skiffs and you could teach us how to sail them we'de have a joly good time sailing these grasses... Or we could even sell them! I'm sure they'd make a lot of gold..."

"Question is how to signal for just one skiff to come over at the time..."

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+15=32
Monday November 5th, 2007 11:12:38 AM

"That is making good thread, Areyon", replies Tishe', "but I would be just as happy to spin our threads away from Keevis' loom."

She keeps zigging back and forth, occasionally moving right near her packmates to hear any shouted directions from the others. (Sailing: 32) She also tries to keep an eye out to spot any signals to the other boats.

"Hey Trellus!" she calls when they pass close by, "they must have some means of notifying each other or Keevis when they found us." A sudden thought comes to her. "If we don't know what it is, the scouts may have already notified him!"

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Flea 
Monday November 5th, 2007 3:22:37 PM

The rogue follows the zig-zag path charted by the druid sailor. Visions of the Bloodpack sailing en-masse across the Sargrass dance in her head.



Vayine  d20+5=19
Monday November 5th, 2007 4:49:36 PM

Hearing The woman's suggestion the Drow warrior decides that it might be time for a bit of his talent.

Walking up to the two men thrown from the skiff, the Drow bends down, and places the tip of his sword across the throat of one of the men. giving the man an evil look,a mischeivious smile across his features the Drow starts to question the men about the signalling porcedure.

Intimidate=19

Trellus 
Monday November 5th, 2007 9:08:51 PM

The cleric busies himself unloading the were-tigers and animals on Flor. He finds himself nodding in agreement to the cleric's assesment. This is shady and all, but hanging around trying to mess with a bunch of skiffs they can't sail anyway sounds pretty bright.

"Let's just get out of here," he tells the others. "We'll take the skiff we got, disappear into the Grass, and find this dome."

Murdock 
Monday November 5th, 2007 10:00:07 PM

Murdock thanks the gnome and the greenmage for coming to the animals rescue, and then is prepared to set off and finally find the dome. The wizard however, has a suspision that even if they find the dome, they are still going to have to deal with Kreevis at some point.

Gilan and Ciaran 
Monday November 5th, 2007 10:01:57 PM

Gilan nods his head in total agreement for once with the idea of getting out of here. His large earth elemental slowly sinks back into the ground to leave a disturbed area on top. "I would have to agree...he surely would have magic at his command and could get here easily if he wants...." He glances to the others and nods his head again. "Let us move out and get to somekind of safety." Or to a more easily defended place he thinks.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds*, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Grymash 
Monday November 5th, 2007 11:23:04 PM

(sorry, I lost the use of my computer several days last week. Had to open it up and check out the guts, ethernet adapter went bad apparently, and it was a new one too. All good now.)

Agreeing with Tishe, Grymash says, "Sound gute ta Gry. Bring thems close an Gry knocks thems over." The idea of sailing again Grymash finds quite appealing. And the distance they could cover would be shady.

Ayreon 
Tuesday November 6th, 2007 3:58:33 AM

"If we just leave this skiff here they'll notices something is wrong. Start to move away from here, Tische' and I will move back and forth trying to look as if we are scouting. We'll make sure the other skiffs don't come in this direction. Do try to cover your traces though...

When me and Tische' leave the skiff we might try to have it move on or circle while we jump off... I'm sure we'll be able to catch up with the rest of you."

Vayine 
Tuesday November 6th, 2007 10:58:22 AM

The Drow continues his interigation of the two captured men. the drow reasons that any information he can garner from the two will help them in any future situation. At least allowing the party to read and understand the signals of the ships if they are followed while fleeing.

OOC: I haven't seen a DM post for the Intimidate roll I made, If you like I can reroll it for the next rounds conversation.

More Interrogation & Plotting (DM JohnP) 
Tuesday November 6th, 2007 10:15:07 PM

Several people are interested in the idea of capturing the remaining three skiffs. One potential problem is resolved when one of the two scouts is cowed by Vayine's questioning, explaining that they would use a mirror or something similar to signal to one another.

That piece of information is communicated to those in the skiff and they manage find a way to signal to the closest skiff. In short order, that boat comes closer and closer. Tishe' and Ayreon manage to conceal themselves well enough that the scouts employed by Keevis don't notice anything wrong until their boat is upended. It's a short matter for the 'Pack to bind the scouts, putting them beside the first two.

The 'Pack now has two of the skiffs. From what Tishe' and Ayreon can see, the remaining two skiffs are not alarmed or even concerned. Those two skiffs seem to be continuing with the search patterns they were using before.

DM Note - Propose how you will attract the remaining two boats. Take a day or two to decide if you want. One way or another, you're going to finished playing with the guards this week and trekking next week.

Flea 
Tuesday November 6th, 2007 11:25:51 PM

The rogue happily binds the captured searchers taking her time to ensure the knots are carefully secured. Pulling out a wand, she waves it around in front of the captives. "You want me to stay here and guard these white-headed miscreants, or can I go tip another skiff with Grymash?"

It isn't hard to tell what the rogue wants to do, but she is anxious to do as the pack leaders wish.

Grymash  d20-2=8
Tuesday November 6th, 2007 11:31:02 PM

(Int roll 8)

"Hmmm, maybe da female folk bring thems closer wit love-touchy looks an poses, an weez can beat'em downs when thays gets close? Is dat gute idea?" Grymash looks around to each member of his pack for acceptance of his plan.

Ayreon 
Wednesday November 7th, 2007 12:23:45 PM

"Two skiffs won. Any chance you can teach us how to sais it Tische'?" Ayreon asks Tische' as they continue 'scouting'.

"If we can't master them we should not bother taking the other two as well - even though I'm certain it would be a lot of fun to have them..."



Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison) 
Wednesday November 7th, 2007 1:26:44 PM

"There is about as much chance as a Piggie at a Rattledam barbecue to teach enough about sailing in only a few minutes," replies Tishe' with a smile.

"However, we can rig one skiff for straight sailing and put a mirror on the skiff. As it sails away it would be signalling the other skiffs and lead them away. By the time they realize the ruse, we can be hopelessly lost in the Sargrass!"

"And then tomorrow, Gilan and I can memorize enough Pass Without Trace spells to have all of us stop making tracks."

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Trellus 
Wednesday November 7th, 2007 10:19:40 PM

The cleric nods at Tishe's plan.
"I like that one," he says. "Lead them away and lets go. The Grass grows fast enough that we can disappear inside of half a day, spells or not."



Flea 
Wednesday November 7th, 2007 10:37:33 PM

"Can I ride in one of the skiffs?" asks the gnome. "Can I?" Flea doesn't have to rumage much in her HHHaversack to locate her mirror.

"This should do the trick!" she volunteers, holding it out to Trellus.

Hooking a tumb over her shoulder, she asks in a quieter voice, "we just gonna' leave these guys, then?"

Murdock 
Wednesday November 7th, 2007 10:55:11 PM

The mage looks over at the skiff and a rare smile graces his lips, before the abashed drow quickly hides it.

"I can sail one of those... I think." the mage says. "During my last journey on one of these boats, I assisted the crew quite regularly." The drows mood turns somber for a moment as he remembers what happened to those ill-fated men. "Come..." the mage says, motioning for the other two drow to follow. "I'll show you how it's done."

As the drow moves toward the second of the two skiffs, he scoops up the gnome... That is assuming that she wants to come.

A Plan Proposed and Enacted (DM JohnP) 
Wednesday November 7th, 2007 11:18:28 PM

Despite what Grymash suggests, there doesn't seem much point in taking more skiffs. Tishe' doesn't believe that she can easily teach her companions how to handle the boat, not to mention needed all four skiffs to accomodate the entire party. Instead, Tishe' suggests rigging one of the skiffs with a mirror and setting it to sail away from their direction of travel.

Some tinkering and fiddling with straps and laces results in a mirror being fixed to the mast of one boat. After ensuring that nothing useful (or identifying) has been left inside, Tishe' rigs the controls of the skiff and it is ready to be set loose.

Mind you, there is still the question of where to go to. Should the 'Pack return to the goal set by Flor, even if it means turning around and going around Keevis' gladiator pits? Or should they figure some other way to go? Or forget about the mission and find a place that serves decent food and drink? Regardless, once they set the skiff loose they won't have long before the other two boats come to investigate and they need to have decided which way to go.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+14=27 d20+4=9
Thursday November 8th, 2007 11:31:29 AM

Skiff rigged for running, Tishe' awaits for Trellus' command word to sail the skiff back up onto the 'Grass. Then she casts a Green Spell on herself (Fly) and brings the skiff up to the level of the 'Grass (Sailing:27). Once up(Balance:9), she ensures that the skiff is running straigth before flying back to the group.

Retrieving pack, staff, and companion (a good rub behind the ears for Tacia), the theruge is ready to trek wherever the Bloodpack goes.

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Fly; 60 rounds

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly*, Dispel
}

Trellus 
Thursday November 8th, 2007 8:53:18 PM

The cleric is tiring of this little exercise, and grins happily at the thought of sending Keeivs off on a pig hunt.

"Send it south," he tells Tishe. "We'll swing north about a half day, and circle around Keevis and then go find this dome of Flor's. We're gonna need to rest up anyway after all this."



Vayine 
Thursday November 8th, 2007 9:10:02 PM

Eager to learn how to pilot the small vessels,and to learn more about the Drow mage from working with him, Vayine moves off a grin to his brother and to Flee (If she follow.)

"Well little sister, it looks as though we have been given the chance to learn to fly one of these things"

The Drow had taken a liking to the Small thief, here energy and curiousty made him smile.

Set the Bait Running (DM JohnP) 
Thursday November 8th, 2007 11:21:30 PM

Tishe' rigs the skiff and gets it up onto the surface of the grass. After preparing herself, the theurge sets the boat running off. As Trellus directed, the boat heads to the south. Those watching soon see the other two skiffs in pursuit, providing a chance to sneak around to the north.

Vayine is somewhat disappointed to see one of the skiffs sent off. However, the 'Pack still has one of the small, but valuable, crafts.

Loads are shouldered and the 'Pack sets off into the grass. It's hot underneath the grass, oppressively so. Those who are not adequately prepared soon feel themselves weakening. Still, by helping each other, the 'Pack is able to make good time. By the time that night falls on the Sargrass Plains, Tishe' and others figure that they've looped around Keevis' arena. From what Flor told them, the mysterious dome should be within a day's march.


ADM StevenVdB : Posting Record Game 10 
Friday November 9th, 2007 6:26:53 AM

Very late Posting Report for Game 10 for the week of October 29 - November 4

Name - MTWTFSS - #posts
DM JohnP - 22X--X- - 6
Trellus - XXXX--- - 3
Tishe - -XXX--- - 3
Gilan - X-XX--- - 3
Grymash - X------ - 1
Flea - XXX---- - 3
Murdock - XXX---- - 3
Vayine - XXX-X-- - 4
Ayreon - XX-X--- - 3

[X = post, - = no post, 2 = 2 posts]



Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison) 
Friday November 9th, 2007 6:37:02 PM

Tishe' and Tacia walk easily through the high Sargrass, protected by her elements spell and quick enough to not worry about getting fatigued.

Having the skiff's sail slung low and then pulling the skiff from the ground, Tishe' assumes it will be quickly lost to sight from the others; and the Bloodpack has a druid-wood boat of their own!

At the close of the day, Tishe' pitches in making camp, and stands her assigned watch. The next day, she contemplates her spells though communion with Mother Wold and her spellbooks. And then she is ready for the trek to the GrassDome.

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Highlight to display spoiler: { Tishe' will identify her spells the next day when DM says it is next day :-)

Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly*, Dispel
}

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