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The new home
Stalkers grass


The grass. (JimW) 
Thursday July 19th, 2007 12:34:26 AM

Flor is more than happy to give everyone directions to the grass dome that he has visited in the past. At one point he looks to Trellus and shrugs his shoulders. "Do you need me to guide you there?" His offer is genuine and he would be willing to do just that but he is not sure if he would be welcome. He also knows that the pack does not trust him that well and so it should be.

Tishe' gets a sense that there is something out there in the grass waiting for her. Could it be the companion that she is looking for or is it something else. Time will tell it seems and it is another mystery, but one that could be easily solved.

[Have not checked my email so if you have emailed me just let me know. What type of companion is Tishe' looking for to replace her lost one?]

[The potions are CSW potions-CL9]

[Do not think that I ignored Grymash's hunting roll. I just did not use it as the group is going to move out and I did not know if you would want to take time for killing, dressing out and storing of food items.]

Tishe'  d20+8=11 d20+8=19
Thursday July 19th, 2007 6:10:53 PM

Keeping her eyes and ears open (Listen:11, Spot:19) Tishe' holds onto her crossbow and watches the 'grass around her. The prickling in the back of her shoulderblades keeps her turning around, but Wart doesn't seem too concerned, and so she keeps moving.

An endure elements spell with her Extend Rod ensures that Tishe' will travel in relative comfort.

Trellus 
Thursday July 19th, 2007 8:16:07 PM

Trellus takes the Lesser Restoration potions from Gilan, and hands over 300 gold pieces to pay for it. Looking over the healing potions, he ponders for a moment.
"Uh, Gry take two, Flea two, Murdock two, Tishe one and me one." he decides.

Flor's offer is quickly accepted.
"Shades, yes. By all means show the way. It'll be way easier to find.

Trellus grins at Flea's outburst and cocks his head toward the Grass.
"Have at it!" he calls. The blond man is in good spirits. Its definitely time to be off again.

"Hey, Gil - how 'bout you trail? Flea, Flor, an Gry got the front covered, and its real hard to sneak up on Ciaran there."

Gilan and Ciaran 
Thursday July 19th, 2007 11:36:41 PM

Gilan nods his head as the potions are handed out. He had little use for them when he had other ways to heal and they would even make him more effective in combat. "Sounds good, so please take your potions." He looks to the money that Trellus is offering and shakes his head. "Keep it...we may have use for it to pick up another wand later for healing as well...or something else." More or less he is allowing Trellus to put the money into the group fund for something more important.

As the group gets ready to head out he listens as Flor seeks to aid the group. He is happy to see the help and the fact that Trellus accepts is good as well. "Then I will bring up the rear of the group and make that my patrol area." He does not mind and as Trellus pointed out, Ciaran is more than capable to help him out.

Ciaran also is rather happy to be heading back into the grass. He has started to feel the sharpness leaving him as he has been lazing about. He becomes more alert as the start out and there is a new spring to his step.

Flea 
Friday July 20th, 2007 12:33:05 AM

With a serious look, Flea stows the 2 potions the cleric hands her. "I'm sure we'll be needing these...in the future." Then, her pack jiggling a little as she jogs into place, she sets out to scout for her pack.

As the gnome weaves her way into the deep grass, her high light voice guides her friends to where she is...

Let kings and tyrants come and go,
I'll stand adjudged by what I know.
Adventrin' life I'll ne'er gainsay.
Over the hills and far away

When Evil stalks upon the land
I'll neither hold nor stay me hand
But fight to win a better day,
Over the hills and far away.




The grass, my friend. (DM Jim) 
Saturday July 21st, 2007 12:52:47 AM

Flor falls into the group, staying near the front so that he can lead them to the grass dome. Most of the time he just pionts the general direction so that the pack stays on the right path. At one point he falls back to be near Trellus as he looks to him. "You know of course that I cannot interfer if you run into trouble...though I can supply a little healing afterwards." It is not that he cannot fight, but he cannot get involved when he is not directly in danger.

The grass is just as tall as normal and rather hot to travel through. Some are protected by spells and others by special gear, so the going is not that bad. Still, the heat will tend to tell on you after awhile without help.

It is an uneventful tour through the grass and you find a couple of paths that you can use. Without taking time to search it would be hard to tell what made the path...but it is only about a foot wide.

The last glimpse of the sun in the sky that you had the chance of seeing, puts the time at close to noon.

[Those not protected by a endure elements spell or a special cloak, will need to make a Fort DC 16 save or become fatigues from the heat and a 1d4 CON penalty for the loss of water, resulting in a weakened state.]

Murdock 
Saturday July 21st, 2007 9:39:53 AM

The drow elf nods in thanks to Trellus as he accepts the healing potions. "Thank you", the elf says, then adds, "You know, even though this dome is small, I bet it would be possible to enlarge it, to make it into the place you hope it will oneday be. I would support such an idea." Then the mage finishes, walking away.

Before the pack leaves for the grass, Murdock ask Tishe' to cast an endure elements on him, as he is not prepared to do it himself.

ooc: I'm taking a bit of leeway here since it is the first time I've posted all week do to work travel.-Steve

As the pack moves through the grass, Murdock anticipates the use of another powerful spell, very soon.

Trellus 
Sunday July 22nd, 2007 5:40:10 PM

Trellus nods in understanding of Flor's comments. If the druid has some reason he can't fight, the cleric won't press. Besides, as he remarks to Flor, "we weave pretty well on our own."

The blond man falls into line. As the heat makes itself known, the cleric casts Endure Elements upon himself.

"I've got a Cloak of Comfort if anyone can use it," he offers.

If no one can use the Cloak, Trellus casts Endure Elements on Grymash and Murdock.

The cleric doesn't worry about what made the trails, confident that Grymash or Flor or Gilan or somebody will tell him if there is danger.

-----

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)***, Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened), Spell Resistance (d)


Tishe' 
Sunday July 22nd, 2007 10:23:20 PM

Tishe' knows that Trellus is always ready with endure elements spells, and so has only studied for one. She is glad that the cleric is able to help Murdock against the harsh Sargrass environment.

Arriving close to the possible place of refuge (within 500 feet), Tishe' takes a moment to weave a small spell and see if she can detect any Bounders, Rapke, Ranthoms, Ant-taurs, or Prarie Pigs in the area. (Detect Animals and Plants: each different type is a one round action.) If she detects any animal, she continues to concentrate on that animal to find out that animals' number and condition.

She reports anything she discovers to the Bloodpack.

Spells
Divine Spells:
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, *Detect Animals/Plants,
2nd: Barkskin, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud
Yellow: Summon III, Lightning, Fly, Dispel


Flea (Cloak of Comfort)  d20+11=29 d20+9=29
Monday July 23rd, 2007 6:58:38 PM

The rogue continues apace of Flor, thanks to her magical boots. Her cloak, palest gray in the heat of the plains, keeps her comfortable.

Listen=29
Spot=29

With Flor leading the way, Flea focuses on her surroundings, and reports back to the pack anything that she finds.

After a while, she continues her tune.

When duty calls me I must go
To stand and face another foe
But part of me will always stray
Over the hills and far away

If I should fall to rise no more
As many comrades did before
Then ask the flute and drums to play
Over the hills and far away

Then fall in friends behind the drum
With colours blazing like the sun
Along the road to come what may
Over the hills and far away


(OOC: I think my computer is completely dead, and the issue will not be dealt with until I come back from holidays mid August. I have some e-mail info and sent updated Char sheet to Carl (who likely will play my rogue better than me in my absence!) I don't know why e-mail is bouncing. Got it transferred to DH's computer. Will post tomorrow, then I'm off for three weeks!-Carla)



Gilan and Ciaran 
Monday July 23rd, 2007 9:49:44 PM

Gilan follows around with the others, keeping to the back so that he can be their eyes back there. Ciaran is with him and that adds to the chances that they will notice trouble before it hits them. "I have a wand that we can make use of that will give us protection from the heat." He had forgotten that he had it and will offer to use it on anyone that is interested.

SPELLS
0th():
1st():
2nd():
3rd():
4th():
5th():

[Have access to a wand of endure elements if anyone needs a tap.]

Grass tunnel. (DM Jim) 
Monday July 23rd, 2007 11:39:42 PM

If Trellus stops to think about what was just said by Murdock he should realize that he is right. The dome should be able to be enlarged in one way or another. That would bring it into the total picture that Trellus is envisioning.

Tishe' makes use of a spell and finds that there is not signs of animal life near the group, even out to the full 500 feet. The only things that she can sense is the group itself. Off to the left she does sense the bladders of several water holding plants, but they are also not in the path that they are using right now. There is no signs of other different types of grass around otherwise.

The day slowly wears on for the group and the finally find themselves setting up camp in a nice secluded place that Flor found for them. The grass has been mashed down as if something had been laying here for awhile anyways but has moved on it seems. If anyone asks Flor lets you know that it is the bed of one of those Plains whales...but is unsure of what the people here call it.

Grymash  d20+4=16
Tuesday July 24th, 2007 12:39:38 AM

"Mmmmm, gute." mumbles the half-orc. The place meets with his approval. He starts unpacking camping gear and a large wide oval-shaped pan on some heat stones. A large dab of butterbean curd and some prairie pig fat starts to sizzle on the hot surface. Gry then crushes some dried herbs and tosses in a handful of black crickets. Stirs them around a bit and starts slicing a wild onion with his favorite dagger. "Huuh, anyones want ta cut up some meats for Gry. Makin' Milo Stew but Gry's way." Then he thought, "Uhh, maybe dat make its Gry Stew."

(Cook check 16)

Murdock 
Tuesday July 24th, 2007 8:54:13 AM

After sharing his thoughs with Trellus, and greatfully accepting the endure elements spell from him, the mage hikes.

As their exertions come to an end for this night of travel, the mage gladly assist Grymash with the cooking by cutting up meats and other things for the half-orc.

Posting Report (ADM MikeK) 
Tuesday July 24th, 2007 9:05:10 AM

Posting Report for Game 10 for the week of July 16 - 20

Name MTWTFS

DM JimW XOXOX

Trellus XOXOX

Tishe XOXOX

Gilan OXXOX

Grymash XOOOO

Flea OXXOX

Murdock OOOOX

[X = post, O = no post]

ADM Note - Vacations and travel are still killing us.

Tishe'  d20=5
Tuesday July 24th, 2007 1:33:45 PM

At the end of the day, Tishe' helps set up the bedding using the grasses to keep thier body heat and moisture off the ground. "I don't know what a 'whale' is, Fern, but if it was this big, it must have been a Great Ranthom."

Around the fire, she gratefully accepts some of Grymash's Stew and listens and participates in the campfire conversation.

"That dectection spell I practiced this morning should be useful for when we get to the Grass dome", she suggests to the group. "If there are any of the common Sargrass animals using it for a lair, I should be able to find out some information without risk."

Using prestidigitation, Tishe' tries to think up things to entertain her packmates, but with little panache (Perform: 5)

Spells
Divine Spells:
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, *Detect Animals/Plants,
2nd: Barkskin, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud
Yellow: Summon III, Lightning, Fly, Dispel


Trellus 
Tuesday July 24th, 2007 9:18:29 PM

Trellus beams when Murdock opines that the dome could be expanded.
"Dude," he grins at the Drow, "I like the way you think."

The cleric looks about the 'camp', agreeing with Tishe that a ranthom would make the most sense. Then, he settles in next to Gry, chopping up what meat they can scrounge up for Milo Stew.
"Couple of them cookies would really hit the spot about now, huh dude?" he asks his friend.

The Eye on Grymash's buckler strikes a memory.
"Say Gry," he asks. "Why do you think the Dragon Tears work for you and Tishe, but none of the rest of us?"

Gilan and Ciaran 
Wednesday July 25th, 2007 12:38:14 AM

Gilan settles into the spot that was selected and helps out in setting up the specialized beds that the group will need to sleep safe. He would have to agree with the others about what made this area so clear and laughs. "If you want...we can make use of the wand that I have and free ourselves for other spells." This is in reference to the endure elements spells that will need to be cast for some in the morning.

Ciaran drops onto the ground as well and lays his head down. It appears the wolf is intending to get a little sleep before it is really time.

SPELLS
0th():
1st():
2nd():
3rd():
4th():
5th():
*used spell

Grymash  d20-2=8 d20+2=9
Wednesday July 25th, 2007 12:45:19 AM

(Int check 8, Wis check 9)

Suddenly stunned by the question, Grymash's face goes blank with thought. "Gry no can say! Lord Gargul no tells yet, but Gry keeps askin'." Many ideas go through his head. He thinks Grand Maw may have something to do with it. She is the one who gave them to us ... right? He tries to remember.

Beneath the grass. (DM Jim) 
Wednesday July 25th, 2007 12:45:49 AM

Flor nods his head as the creature is named. "I did not know the Plains name that you use...to some they are just Plains whales." He does not seem to be worried about a grassmat as he goes about whatever business needs to be done. "We should reach the dome in another five days travel." He is pretty sure about this though usually he moves around by differnt means than this.

The meal is prepared and rather good as well. For those that remember good old Milo, the meal is filled with both sadness and wonder as to what happened to their friend. You are sure that he did not die as you saw.

The rest of the night passes without cause for alarm and everyone will awake refreshed. With spells taken care off and breakfast eaten the group moves back onto the path that will lead to the dome.

Two more days pass like this with no signs of any wildlife, besides some bugs. You are well into the fourth day of travel now and it is a couple of hours past noon. Flor has called a short break for water and to get a little rest as you did not stop for lunch this time around.

[Listen DC 12:Highlight to display spoiler: {You hear sounds to your left in the grass. It sounds like laughter and voices though you cannot make out what could be being said. An estimate would put the voices out about two hundred feet.}

Flea  d20+11=31
Wednesday July 25th, 2007 7:38:55 AM

Listen=31

The rogue's sharp ears pick up the sound of laughter.

"Hey guys," she volunteers in a low voice so that just her companions can hear, "I hear... laughing people...to the left...about 200 feet away...? They're talking, but I can't make out what they're saying."

The rogue rolls her eyes, and her hand brushes across the pommel of her sword.

(Take it away Carl! I'll be back in 3 weeks. Keep Flea out of Gargul's clutches, and keep yourself dry.-Carla)

Trellus  d20+10=25
Wednesday July 25th, 2007 11:33:00 AM

In reponse to Gilan's question about the wand, Trellus goes into his 'thinking process', his right hand rubbing the stubbly hairs on the back of his neck.
"Oh, I think I'm shady carrying three," he responds. "That'll keep us from using up the wand too quickly anyway. I'll weave Murdock, Gry, and me, an' you can weave you and Tishe."

--
The blond man gives Grymash a friendly clap on the shoulder. "Well, if he ever tells you, dude, lemme know. Cause I'd really like to find out."

---
[Listen 25]
Trellus hears it too. The cleric stops moving and puts a finger to his lips in the well-known "shh" sign.

He looks at Gilan and points upward, then makes a flapping motion with his hands.

Tishe'  d20+8=25
Wednesday July 25th, 2007 3:04:49 PM

Tishe' poo-poos the suggestion that Gilan needs to use any spells to keep her cool in the Sargrass. "I'll just keep my own protection about", she mentions to Trellus.

The brown-eyed woman is also very interested in what happened to thier Dragon Tears and Second Circle abilities. "It happened in response to our going after Ulgren to get him returned to life", she reminds Grymash. She idly rubs at the image of Gargul's eye embedded in her right palm, reminding herself of another effect of that meeting. "I think we were too shuttlecocked with the Shadowed Lord in questioning his methods and being too audacious. If we're able to make an atonement...", she looks around at her pack. Would they even admit they had overstepped thier bounds with thier last meeting with Gargul?
...............

The fourth day of walking through the Grass, Wart taps Tishe' on the arm and warns her of the noises. "Laughing?" wonders the brown-haired mage aloud. But she puts her crossbow at the ready to back up the weaving of the pack.

Spells Active
Endure Elements (48 hours)

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud
Yellow: Summon III, Lightning, Fly, Dispel
}

ooc SteveK 
Wednesday July 25th, 2007 3:16:10 PM

I'm going on vacation from 30 June to 10 August. Is there anyone who would like to have Tishe' become intensely curious about the grass, or the fire, or that piece of fuzz nestled in Grymash's hair?

stephen.knotts@us.army.mil

Gilan and Ciaran  d20+10=12
Wednesday July 25th, 2007 10:08:52 PM

Gilan nods his head and then moves over to stand near Tishe'. "Ciaran, you will look after the group while I am gone." He has taken the large head in his hands and is talking directly to the wolf. He then turns to Tishe'. "Still got that speak with animal wand that I gave you?" Or at least he remembers giving it to her if not he will dig through his own stuff and hand it over. "Use it on me after I have changed." With that he body begins the snap and crack as the human form becomes a foot long grass wasp. Once he is spelled up he will take off in the direction of the sound.

SPELLS
0th():
1st():
2nd():
3rd():
4th():
5th():
*used spell

[Carl, let me know if you get no email and I will send it out. I cannot remember if I have the totally updated version or not...think that I do. :)]

[Thanks, I have the CS now. - Carl]

Eight men and a hole. (DM Jim) 
Wednesday July 25th, 2007 11:30:13 PM

As most of the group come aware of the sounds from their left, they stop what they are doing. It becomes evident that they might need to check it out and to that they send Gilan. Other worries turn to the dragon stones that are not working for most of them as well. Maybe they will need to search out Gargul and make amends, or at least that is what some are thinking.

Gilan takes off and flies out to see what the trouble is. It takes him awhile as he zips through the grass but not as long as if he had to walk. Soon he is back with the group and passing on a message to Tishe', as he has not changed back into his human form.

There are eight humans in that direction, laughing around a large hole in the ground. Gilan thinks that he heard other noises that were not from the humans but was unsure and did not want to get closer. Each of them is armed with a spear and crossbow, but are standing around seeming a little drunk...as there are a number of bottles laying around. They are also in a large cleared area with a number of large and small rocks, the smaller rocks are where the group is at...some of them had been seated when he first showed up.

Flea (Subbed by Carl) 
Thursday July 26th, 2007 5:42:13 AM

"Hmm, normally I'd say we leave them to their drinking and press on, but it sounds like they've got something or someone trapped down in that hole of theirs. I suppose the question really is who or what? Is it the sort of something or someone that should be stuck down a hole, or are they the sort of someones who should be kept away from spears and holes and the things you find in them?"

She scratches the back of her head, trying to work out how they can decide on the right course of action without blundering into a fight.

"Gilan, if you flew up really high, sort of overhead, might you be able to see what's in that hole? Or do you think they'd throw spears at you and try to eat you?"

Trellus (shield of faith +3) 
Thursday July 26th, 2007 5:05:09 PM

Trellus nods along with Flea's question, and looks to see Gilan's answer.

If the druid/wasp (through Tishe) says no, the cleric starts doing his ordering thing.
"OK dudes, everyone take your precautions, just in case."

For his own part, those preparations include giving Flea the protection of Domi, and casting spells on himself.
[Domain Feat, Protective Ward on Flea, +9 on next save roll, duration 1 hour]

Once everyone has had a few seconds, he motions for Flea to take the lead. He waits until she is well ahead, and then motions to Gry, whom he follows.

--
Spells in effect

Shield of Faith +3 - 10 minutes
Magic Vestment +2 (extended) on armor - 20 hours
Magic Vestment +2 (extended) on shield - 20 hours
Status on Grymash, Gilan, and Flea

---
Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)***, Remove Fear (x2), Shield of Faith*, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened), Spell Resistance (d)

Tishe' 
Thursday July 26th, 2007 5:33:02 PM

The brown-eyed girl nods and produces the wand etched with all manners of animals. "I'll wait until you come back since it only weaves for a short time."

Once Gilan comes back, Tishe' taps herself and relays what the druid tells her to the pack. "They sound like bullies, and I don't like it!" announces the plain-faced girl in a huff. She glances over at Grymash and grins. "I think they deserve a little intimidation. If we move in on them and arrive with glowering faces and some flashy spells, we may be able to scare the pants off these beaters!"

"I can fog cloud the edge of the 'grass, and then dispel it when everyone is in postition to look intimidating."

The mystic looks all ready to take a paddle to some errant schoolboys.

Spells Active
Endure Elements (48 hours)
Speak with Animals

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud
Yellow: Summon III, Lightning, Fly, Dispel}

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements] 
Thursday July 26th, 2007 11:17:44 PM

Gilan cocks his head as he sees some talking to him and then turns his head to Tishe'. If she relays the question to him that were asked he will be happy to fly a little recon. He does just that as he takes off after returning and makes his way over top of the hole that the men are near. He will then return with whatever news he finds.

Ciaran meanwhile is also watching his brother as he flits around in this new form. For him it is still strange but he knows his brother in all forms now...it is a scent thing.

SPELLS
0th(6): detect magic, read magic(2), mending(3)
1st(6): entangle(2), longstrider(2)**, clw(2)
2nd(5): barkskin(3), bull's strength, lesser restoration
3rd(4): call lightning, cmw, greater magic fang(2)
4th(3): dispel magic, csw, ice storm
5th(2): call lightning storm, wall of thorns
*used spell

Eight men and a hole, part 2. (DM Jim) 
Thursday July 26th, 2007 11:34:07 PM

As the rest get themselves ready, Gilan flies back to check out the hole and see what he can see. The time passes slowly as the group waits and you are starting to get a little worried no doubt, when Gilan does not return.

Eight minutes later you hear the buzzing of a single large insect and then Gilan pops back into sight out of the grass. He comes to hover near Tishe' and most likely have another tap of the wand so that he can speak to her.

He lets her know that the eight men he saw are gathered around a large hole, actually a pit. Inside the pit is a creature much like Ciaran his brother...but not of the wild persuasion. It is a larger size dog and they seem to be having fun at the things expense.

[It will take the group at least sixteen minutes to get to the spot that Gilan was at. The grass slows all progress unless you are a druid, Manfri or Walker...though certain spells will do as well.]

Grymash (silence)  d20+10=25 d20+2=15
Friday July 27th, 2007 1:27:26 AM

After everyone has cast their spells, Grymash gives a sly smirk and casts a Silence spell on a stone before getting too close to the beaters. The silence extends beyond Grymash in a 15-ft radius, thus anyone near him is also free to move without worry of making any noise. He waits for everyone to get in position before he puts on his most intimidating glare.

(Intimidate 25, Spot 15)

Murdock AC: 20 (Mage Armor +4) HP: 35  d20+7=23
Friday July 27th, 2007 9:40:45 AM

Murdock hears the laughing in the distance, and mutters the incantations of a mage armor spell to shore up his personal defenses.

As Gilan returns, the mage takes out a slender wand, and quickly explains that this wand of ebon oak will silence all things around the casted area, hopefully preventing spells from being used in that area.

Spells Active:
Mage Armor (480 Turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Sleep, Mage Armor, Grease, Shocking Grasp, Magic Misssle
Level 2: Scorching Ray(x2), Web, Invisibility(sm)
Level 3: Fireball, Fly, Haste
Level 4: Wall of Fire, Wall of Ice, StoneSkin
(*=used)



Tishe' (AC 19 HP 61/61, Barkskin+4) Wart (AC 20 HP 30/30, Barkskin) 
Friday July 27th, 2007 12:07:55 PM

Impatiently waiting for Gilan-wasp to return, Tishe' uses another tap of the Wand to relay between Gilan and the pack.

"Shady!", she exclaims as the pack gets ready to rescue to poor, helpless animal.

Tishe' moves easily through the grasses(woodland stride) keeping her speed down to stay with her packmates. Halfway there, she pauses to bespell herself and Wart with Barkskin, before coming on, ensuring she remains outside of Grymash's silence.

When Flea or Gilan indicate the group is close to the clearing, Tishe' will have her wand of magic missles in one hand and Staff of Frost in the other.

Spells Active
Endure Elements (48 hours)
Speak with Animals
Barkskin +2 [40 minutes]shared with Wart
Fog Cloud (20 foot radius, total concealment beyond 5 feet)

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, Fly, Dispel
}

Trellus (AC25, 79/79 hp, shield of faith +3) 
Friday July 27th, 2007 4:18:00 PM

Trellus waits patiently for Gilan to return, while listening to everyone's ideas.
"Let's not weave the fog," he answers. "It'll probably just let them know something's up. I wanna surprise 'em."

He nods with Gry and Murdock.

"When we get there, me and Gry will step out first, Tishe and Murdock behind, Gil stays wasp, and Flea wait in reserve. Gry, stay far enough to the side so I can talk."

The cleric heads into the Grass with the others, pausing about 5 minutes out to cast his Shield spell.

--
Spells in effect

Shield of Faith +3 - 10 minutes
Magic Vestment +2 (extended) on armor - 20 hours
Magic Vestment +2 (extended) on shield - 20 hours
Status on Grymash, Gilan, and Flea

---
Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)***, Remove Fear (x2), Shield of Faith*, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened), Spell Resistance (d)

Flea (Subbed by Carl)  d20+23=42 d20+14=23 d20+11=21 d20+9=24 d20-1=5
Friday July 27th, 2007 8:14:24 PM

"Right you are" nods the gnome at Trellus' words, before moving into Gry's area of silence and setting off. Torturing dogs, she thinks to herself. How can people possibly take enjoyment from such senseless cruelty?

When they get to a suitable distance Flea hunkers quietly down in the grass (Move Silent 23), practically vanishing from sight (Hide 42), letting Gry move away to assist with the up front part of the plan. She draws a wand of magic missiles in her right hand, and waits to see what happens.

She watches the laughing men carefully, trying to see if there is more going on here than meets the eye, or whether they really are just a pack of drunken oafs (Listen 21, Spot 24). She also tries to work out if there is a best target to aim for in case things turn nasty (Wisdom 5).

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements]  d20+12=17 d20+12=22
Friday July 27th, 2007 11:45:34 PM

Gilan remains in his wasp form and buzzes off and to the right of the group, before circling all the way around to be on the other side. Without much thought he settles upon the grass and just blends in as best he can.

Ciaran settles in next to Flea and watches with keen interest when the get close enough. He hunkers down in the grass as he does not want to give away their position.

[hide(Gilan/Ciaran): 17/22]

SPELLS
0th(6): detect magic, read magic(2), mending(3)
1st(6): entangle(2), longstrider(2)**, clw(2)
2nd(5): barkskin(3), bull's strength, lesser restoration
3rd(4): call lightning, cmw, greater magic fang(2)
4th(3): dispel magic, csw, ice storm
5th(2): call lightning storm, wall of thorns
*used spell

Eight men and a hole, part 3. (DM Jim) 
Saturday July 28th, 2007 12:09:59 AM

The eight men seem to not notice anything as the group sneaks up on them. They continue to laugh and point down into the hole off and on. Laying around you notice twelve bottles of somekind, but they are all empty.

Flea does not notice anything or hear anything extra in the grass besides the movements of her own pack and the trouble makers. She gets little sense from them at all as she watches from hiding. Just a bunch of drunken fools it looks like.

If Grymash steps out into the open, he is not even noticed by the group as they seem bent upon what they are currently doing. They also do not seem to hear him either, even if he is making noise as he moves out into the open. Wonder why?

[Just so you know. We are not in combat yet. :)]

Murdock AC: 21 (Mage Armor +4) HP: 35 
Saturday July 28th, 2007 12:45:46 PM

The drow finds it odd that the men do not hear his pack approaching. It is not easy to travel through the grass, especially when your trying to be quiet about it. Murdock cast a detect magic and aims it toward the men, scanning each one. Maybe they're an illusion.

Spells Active:
Mage Armor (480 Turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic*, Light, Disrupt Undead, Detect Poison, Message
Level 1: Sleep, Mage Armor, Grease, Shocking Grasp, Magic Misssle
Level 2: Scorching Ray(x2), Web, Invisibility(sm)
Level 3: Fireball, Fly, Haste
Level 4: Wall of Fire, Wall of Ice, StoneSkin
(*=used)

Trellus (AC25, 79/79 hp, shield of faith +3) 
Saturday July 28th, 2007 2:17:16 PM

Trellus enters the clearing, standing about 16' to the left of Grymash so that he can hear and speak without being affected by the barbarian's silence spell.

The cleric's lips purse. Entering clearings always seems to lead to trouble, and yet he keeps doing it. He just too nice a dude, is the problem.

Readying himself to throw a spell, the blond man waits for his packmates to get into position before calling out sarcastically,
"You dudes having fun?"

[Ready Action, should one of the twelve move to attack, cast HOLD PERSON Will save DC 18]

--
Spells in effect

Shield of Faith +3 - 5 minutes
Magic Vestment +2 (extended) on armor - 20 hours
Magic Vestment +2 (extended) on shield - 20 hours
Status on Grymash, Gilan, and Flea

---
Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)***, Remove Fear (x2), Shield of Faith*, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened), Spell Resistance (d)


Tishe' (AC 19 HP 61/61, Barkskin+4) Wart (AC 20 HP 30/30, Barkskin) 
Monday July 30th, 2007 10:40:24 AM

Tishe' nods to Trellus. She'll hold back on the Fog Cloud. As Trellus and whoever else enters the clearing, she waits impatiently behind a screen of Grass, her wand of magic missles in one hand and Staff of Frost in the other.

Spells Active
Endure Elements (48 hours)
Speak with Animals
Barkskin +2 [40 minutes]shared with Wart

Spells Highlight to display spoiler: {: {
Divine Spells:
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, Fly, Dispel}
}

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements] 
Monday July 30th, 2007 11:06:00 PM

Gilan holds his position on the other side of the clearing. Still in his wasp form he is able to hide rather easily from just about everyone. He prepares to buzz into action if needed and even has a spell ready.

Ciaran continues to stay near Flea and keep watch on her, as well as the ones in the middle of the clearing. His ears perk up though as he hears something from the clearing but he does not move otherwise.

SPELLS
0th(6): detect magic, read magic(2), mending(3)
1st(6): entangle(2), longstrider(2)**, clw(2)
2nd(5): barkskin(3), bull's strength, lesser restoration
3rd(4): call lightning, cmw, greater magic fang(2)
4th(3): dispel magic, csw, ice storm
5th(2): call lightning storm, wall of thorns
*used spell


Eight men and a hole, part 4. (DM Jim) 
Monday July 30th, 2007 11:14:56 PM

Eight heads turn as one to stare, well maybe not at Trellus or Grymash, in your general direction. It takes a few minutes for minds to clear enough, as well as vision, and any of them are able to reply. "Maybe...whats it to ya?" Only two of them are actually holding weapons and those two have spears in hand. The rest of the spears are stuck in the ground, though still close to their owner. Crossbows are laying upon the larger rocks that Gilan had seen some of the seated upon earlier.

Though eyes do rove over Grymash, noone seems to be too intimidated by the appearance of the large half-orc. "We was hav'n a bet on a fight." With that the man turns to his buddies with a smile. "I think someone owes me money." It appears that Trellus and Grymash have been forgotten and some general pushing begins as some don't want to hand over money.

Trellus (AC25, 79/79 hp, shield of faith +3) 
Tuesday July 31st, 2007 11:41:57 AM

"These dudes are totally glassed," Trellus relates to those behind him. "I'm gonna take a look. Stay shuttlecocked."

The blond man motions for Grymash to accompany him, and then moves through the drunken lot to get a look into the pit.

Flea (Subbed by Carl)  d20+9=14 d20+11=26 d20+23=25
Tuesday July 31st, 2007 12:46:04 PM

The gnome flexes her fingers around her wand but otherwise remains motionless, keeping her breathing steady and slow (Hide 25). She tries to keep her mind on her surroundings, but the action in front of her proves a little distracting (Spot 14, Listen 26).

Tread careful, Trel. she whispers to herself.

Tishe' (AC 19 HP 61/61, Barkskin+4) Wart (AC 20 HP 30/30, Barkskin)  4d4(3+2+4+4)+4=17
Tuesday July 31st, 2007 9:19:34 PM

Tishe' tensely waits. Those treadles try anything....

Ready Action - Should someone attack Trellus with a weapon, cast Magic Missile from wand for 17hp damage.

Spells Active
Endure Elements (48 hours)
Speak with Animals
Barkskin +2 [40 minutes]shared with Wart

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, Fly, Dispel
}

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements] 
Tuesday July 31st, 2007 10:20:50 PM

Gilan is still ready as he holds off on casting anything right now. He sees both Trellus and Grymash moving closer to the pit and he holds his wasp breathe. Part of him wants to get closer but the reasonable half knows that it would not be wise.

Ciaran is getting more aggitated by the second and is just barely containing himself beside Flea. He glances to Flea for a few seconds and you can almost tell the thoughts running through his head...charge into the clearing, but he remains at her side.

SPELLS
0th(6): detect magic, read magic(2), mending(3)
1st(6): entangle(2), longstrider(2)**, clw(2)
2nd(5): barkskin(3), bull's strength, lesser restoration
3rd(4): call lightning, cmw, greater magic fang(2)
4th(3): dispel magic, csw, ice storm
5th(2): call lightning storm, wall of thorns
*used spell

Eight men and a hole, part 5. (DM Jim) 
Tuesday July 31st, 2007 11:15:08 PM

The leader of the group turns to Trellus as he passes to get to the pit, maybe really taking notice now. "Ya look like ya have coin...want to bet?" You are still not sure what they are betting on till you reach the pit.

In the bottom of the pit are a pair of what look like animals. They actually sort of look like Ciaran but different somehow. One of them is laying on the ground and not moving, while the other is looking up out of the hole.

Both of them are covered in blood, though the one on the ground is in more trouble than that. In fact you have not seen it move since you looked into the hole. From the hole you hear a whine and it seems to be coming from the animal that is standing and looking up at you.

The men have swapped gold and are talking over the next round of action. It seems that the animal, what they call a dog, in the hole is still the favorite...though a couple of the men are betting against it.

[listen 18:Highlight to display spoiler: {'You hear another couple of whines from the left, just inside the grass.']}

Grymash  d20+5=20
Wednesday August 1st, 2007 1:43:46 AM

Grymash casts away the enchanted stone before he walks with Trellus closer to the pit. Seeing what he does, it reminds him much of what the orcs do for fun. Hearing what could be more pit fighters coming, he turns to Trellus and mutters in his ear what is about to arrive.

(listen 20)

CDM Jerry 
Wednesday August 1st, 2007 7:24:42 AM

Posting doesn't look good for many here folks. Let's get on the ball.

I need the report done please. I want it emailed to me as well at gericko@gmail.com

This game has my eye friends. I suggest some encouraging emails and some renewed dedication. This game has a great long term reputation in the Wold. Let's not soil that.

Thanks friends.

Flea (Subbed by Carl, present and correct)  d20+11=21 d20+23=42
Wednesday August 1st, 2007 10:24:01 AM

Flea, hidden amongst the long grass (hide 42), can't see what Gry and Trellus see. However her keen ears do pick up a sound from nearby (Listen 21). "Sounds like some sort of animal in the grass" she whispers to anyone close enough to hear.

She waits, rather impatiently, for the others to give some sort of sign.



Posting Report (ADM MikeK) 
Wednesday August 1st, 2007 12:36:37 PM

Posting Report for Game 10 for the week of July 23 - 27

Name MTWTFS

DM JimW XXXXX

Trellus XXXXX

Tishe XXXXX

Gilan XXXXX

Grymash 2OOXO

Flea OXXXO

Murdock XOOXX

[X = post, O = no post, 2 = 2 posts]

ADM Note - Carl subbing for Flea, MikeK subbing for Tishe. PTB are watching.

Trellus (AC25, 79/79 hp, shield of faith +3)  d20+10=24 d20+10=13
Wednesday August 1st, 2007 3:50:41 PM

Grymash whispers a warning, and Trellus nods in response. Unlike the barbarian though, the blond man doesn't think the sound means an attack is coming.

"You dudes got the next round over there?" he asks, pointing toward the whining sounds.
"Tishe, you an' that talking wand wanna check it out?"
Trellus continues looking at the spot of the whining as he calls out that last sentence, not letting on about where this 'Tishe' might be.

He turns toward the leader.
"Fighting animals is pretty baked, dude," he states, rather more bluntly than intended.
[Diplomacy 13, nice]

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements]  d20+10=28 d20+4=7
Wednesday August 1st, 2007 8:48:21 PM

Gilan watches the goings on and prepares himself for something. The idea of fighting animals for sport is totally apalling to him and his control is slipping about it. The fact that he hears the sounds coming from the grass, sets him to buzzing off to have a look.

Ciaran does not notice the sounds from the grass but he is getting more anxious by the minute. There is just the lightest hint of a rumble starting deep in his throat.

SPELLS
0th(6): detect magic, read magic(2), mending(3)
1st(6): entangle(2), longstrider(2)**, clw(2)
2nd(5): barkskin(3), bull's strength, lesser restoration
3rd(4): call lightning, cmw, greater magic fang(2)
4th(3): dispel magic, csw, ice storm
5th(2): call lightning storm, wall of thorns
*used spell

Tishe' (AC 19 HP 61/61, Barkskin+4) Wart (AC 20 HP 30/30, Barkskin)  d20+8=25 d20+8=21 d20+3=16
Wednesday August 1st, 2007 11:14:20 PM

The brown-haired woman is very alert (Spot;25, Listen:21), and also hears the whining sounds. Her dander is really getting up, but she will still take action where Trellus mentions.

Using her wand again, Tishe' slips (Move Silently:16) through the grasses as only a druid can, and comes up to the whining animals. She checks to see if there is any danger before engaging in conversation.

Spells Active
Endure Elements (48 hours)
Speak with Animals
Barkskin +2 [40 minutes]shared with Wart

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, Fly, Dispel
}


Eight men and a hole, part 6. (DM Jim) 
Thursday August 2nd, 2007 2:01:39 AM

Though leary of a trap or an outright attack, it never comes. The one who spoke earlier though turns to Trellus with slightly glazed eyes and a smile. "Ahh, come on...they are all here for our fun." Back over his shoulder, one of the men laughs. "And profit." This one seems to have won a tidy sum of money from his friends. None of them are looking too happy with the accusation from Trellus but noone has reached for a weapon...maybe they think you will go away.

As the rest continue to wait for what might be the worst, Tishe' is on the move. What she finds is a cage, just large enough to hold two adult dogs. What she finds though is an adult and three puppies in the cage that is way too small.

The dog inside, obviously a female, is the one doing the whining and it is obvious why as you get closer. The puppy in the corner is laying on it's side and not moving at all...even with mom nosing it. The other two puppies are underfed and most likely on their last leg, though one has a little more weight to it than the other. Mom herself does not seem to be in good health herself and is in no condition to take care of them...let alone fight.

Flor meanwhile is kneeling in the grass and as though he can feel the pain that is going on in the clearing...is crying. It is not a loud sound but can be heard by those that are closer to him. The thought might go through your mind as to what would have happened if Faun would have been with you instead.

Flea (Subbed by Carl) 
Thursday August 2nd, 2007 7:56:53 AM

They're making animals fight each other? And betting on it? Nasty.

Flea wants to go and give these drunken louts a piece of her mind, but hangs back, letting Trelus take the lead. Still, she twirls her wand between her fingers, tense, ready for action and now a little angry.

Her eyes flick over to Flor, and she notices his shoulders shaking. Is he crying? She feels a number of conflicting emotions; surprise at his response, the desire to go comfort him, and increased anger at the men who have caused the druid such grief. She frowns, but remains still.

Tishe' (AC 19 HP 61/61, Barkskin+4) Wart (AC 20 HP 30/30, Barkskin)  d20+3=12
Thursday August 2nd, 2007 9:30:05 AM

Fury for the bullies that have did this to these poor animals infuses in the small form of Tishe', and her brown eyes flash in anger. She sends a Message through the Dragons Tears to Grymash and Murdock, "They are abusing these animals! There is a mother dog with puppies in a cage, and they are all being starved to death!"

She kneels in front of the cage and speaks quietly and sweetly to the less wild looking version of Cirian. "I am here for you, do not be afraid, I will help you." (Wild Empathy: 12) She pulls some jerked meat out of her pack to push through the bars. Then she takes her waterskin and her dinner bowl to give them some water.

Once reasonably sure the mother won't attack, Tishe' will open the cage. (If needs be, that will include a few magic missles on the lock!) She will lay her hands on the mother with a Cure Minor Wounds, and, without blocking the exit, try and help the puppies.

She sends another angry Message to Grymash and Murdock. "It would be Just to throw the men into the pit and cage to let them see how it feels!"

Spells Active
Endure Elements (48 hours)
Speak with Animals
Barkskin +2 [40 minutes]shared with Wart

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, Fly, Dispel
}


Trellus (AC25, 79/79 hp, shield of faith +3) 
Thursday August 2nd, 2007 9:31:41 AM

Trellus gets the report from Tishe. The cleric pauses a moment to get a feel of Gilan's emotions via the Status spell, and gets exactly what he expects.

After locking eyes very briefly with Grymash, the blond man turns back to the gang leader - his face and voice having turned hard and cold.

"Truly, here's the pattern, dude. We are the Bloodpack, sworn protectors of this land. Including the animals. They're not toys, and they're not property. They're the Land."

The cleric's voice is low, intense, dangerous...

"We're ending your fight, and we're taking your animals. We don't care if you don't like it. Draw a weapon, and we'll kill you."

Trellus stares the drunken man straight in the eyes for a solid ten seconds. He is deadly serious.

"Start walking."

[Ready Action - Hold Person on first one to draw a weapon. Will Save DC 18.]

Murdock AC: 21 (Mage Armor +4) HP: 35 
Thursday August 2nd, 2007 5:08:54 PM

Murdock feels the cold hatred seeping into his consciousness from the dragon's tear. The intensity of the feeling focus's his mind and he starts to form a plan in his mind that will cause the most pain to the assembled men.

Through the dragon's tear, he agree's with Tishe', "Let them feel the pain of the error of their ways. A fire-ring should encourage them to jump into the pit to escape the flames."

Ready Action: Cast Fire Ring around the men and the pit if they draw or pickup weapons. Fire Damage going to the inside of the ring.

Spells Active:
Mage Armor (480 Turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic*, Light, Disrupt Undead, Detect Poison, Message
Level 1: Sleep, Mage Armor, Grease, Shocking Grasp, Magic Misssle
Level 2: Scorching Ray(x2), Web, Invisibility(sm)
Level 3: Fireball, Fly, Haste
Level 4: Wall of Fire, Wall of Ice, StoneSkin
(*=used)

Grymash  d20+10=28
Thursday August 2nd, 2007 10:23:47 PM

"Yess," confirms Grymash in his most grim of tones, "An Eye look at yooz dis day! Name is Grymash Mountainback, Eye of Gargul. Grymash will reap what owed for dis crime on life an death. Who first ta step forward an offers up da blood sacrifice? Grymash have enough axe for all! Challenge da Bloodpack an yooz WILL tell Lord Gargul of dis day wit heads carried in hand!!" Out of what seems no where, the barbarian priest produces a very vicious looking double axe. Oddly more vicious and feral-looking than before.

(Intimidate 28)

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements] 
Friday August 3rd, 2007 12:27:57 AM

As the tension mounts, Gilan cannot believe that these men deserve anything but punishment. He flies into the clearing his wasp form leaving him standing as a man once more. His eyes are hard but he is barely controling his rage. "Trel, we cannot kill them...even in self defense." They are drunk and not even in the same league as the Bloods...to him it would be murder.

Ciaran has stalked out of the grass, with his brother's sudden appearance. His throaty growl gets louder as he stalks into the clearing and his hair is all on end.

SPELLS
0th(6): detect magic, read magic(2), mending(3)
1st(6): entangle(2), longstrider(2)**, clw(2)
2nd(5): barkskin(3), bull's strength, lesser restoration
3rd(4): call lightning, cmw, greater magic fang(2)
4th(3): dispel magic, csw, ice storm
5th(2): call lightning storm, wall of thorns
*used spell

Eight men and a hole, part 7. (DM Jim)  d20+4=24 d20+10=30
Friday August 3rd, 2007 2:24:54 AM

Tishe' finds the mother rather docile by most standards as she works on the cage. It was not really locked, just a pin to hold the door shut. With the mother out she turns her attention to the little ones, to find that the one in the corner is indeed dead already. The other two are in kind of bad shape, the one worse than the other.

As Trellus lays down the law to the eight men, they all stare for a brief few minutes at him. Two of the more sober ones grab for their spears that are stuck in the ground. Neither one of them seem intimidated by Grymash's stance or the arrival of more help. The spell that Trellus snaps out seems to stop the man only for the briefest of seconds and then he too is armed.

The others seem to be at a loss as their two friends arm themselves and in fact they take off in different directions. Two don't get very far as they are too drunk to run and are soon in the fetal position on the ground.

The two that are now armed seems to have a little sense as the go back to back with their spears. There is still a wavering of the points and their eyes are not that focused. You even think they might be seeing double as thier eyes seem to wander a little.

[Grymash will get his package after this little conflict or distraction is over. :)]

Tishe' (AC 19 HP 61/61, Barkskin+4) Wart (AC 20 HP 30/30, Barkskin)  d20+3=13
Friday August 3rd, 2007 9:06:18 AM

The brown-haired woman continues to talk gently to the dog, soothing her, telling her that help is on the way for her puppies, and that Tishe's pack is taking care of the other pack of two-legs.

Taking off her soft tunic, Tishe' holds it a moment and uses her HookCity imbued magic to Dye the tunic the same color as the mother dog. She then carefully picks up the puppies and cradles them in the soft mom-colored tunic. (Animal handling:13)

"Come, sister" she asks the dog, "we will come to my pack for protection." And she will move back towards the pit.

Spells Active
Endure Elements (48 hours)
Speak with Animals
Barkskin +2 [40 minutes]shared with Wart

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, Fly, Dispel
}

Murdock AC: 21 (Mage Armor +4) HP: 35 
Friday August 3rd, 2007 9:30:31 AM

/ooc: I guess this is no more than a pleasant diversion since spells are not being played out? - Steve

Murdock comes out of the grass as Gilan does. His angled and distictly elven face is etched with lines of condemnation. The drow waits for Tishe' to arrive and the impromtu trial to begin.

Spells Active:
Mage Armor (480 Turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic*, Light, Disrupt Undead, Detect Poison, Message
Level 1: Sleep, Mage Armor, Grease, Shocking Grasp, Magic Misssle
Level 2: Scorching Ray(x2), Web, Invisibility(sm)
Level 3: Fireball, Fly, Haste
Level 4: Wall of Fire, Wall of Ice, StoneSkin
(*=used)


Trellus (AC25, 79/79 hp, shield of faith +3) 
Friday August 3rd, 2007 9:59:59 AM

Trellus glances quickly at Gilan, and then turns back toward the remaining two dudes with the spears. His cold expression doesn't change.

Slowly, the man advances on the one facing him. He doesn't draw a weapon. He just stares down the fellow and advances.

"Two of you."
Step
"A lot of us."
Step
"You're drunk."
Step
"We're not."
Step
"And we're really warped up."
Step

By now, Trellus has advanced so that the point of the man's spear is nearly on his chest.

The blond cleric, garbed in silver and burgundy runes of Domi the Protector, stares down the treadle and grates out a final warning.

"Get. Out. Now."

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements] 
Friday August 3rd, 2007 10:39:54 PM

Gilan, still barely keeping a lid on his feelings, jerks his head to indicate that the two men should get out while they could. "I would get out now." His words are spoken through clenched teeth and his eyes flash.

Ciaran has amplified his own encouragement for the men to get out. His hair is almost now standing all on end and he is stalking forward on stiff legs.

SPELLS
0th(6): detect magic, read magic(2), mending(3)
1st(6): entangle(2), longstrider(2)**, clw(2)
2nd(5): barkskin(3), bull's strength, lesser restoration
3rd(4): call lightning, cmw, greater magic fang(2)
4th(3): dispel magic, csw, ice storm
5th(2): call lightning storm, wall of thorns
*used spell

[Sorry, try to use some of the spells but could not see the fire working without traping at least Trellus inside of it as he was close to the men. That and the hole was actually between Trellus and Grymash and the men. My one regret is that I think, Flea had a magic missile readied and I forgot it.]

[Setup: Men -- Trellus/Grymash -- Hole.]

Grymash  d20+13=30 d8+19=26 d20+13=29 d8+19=22
Friday August 3rd, 2007 11:05:06 PM

"Hmph!" says the hulking half-orc as he gives the spear men a cold and calculated glare. "Gry takin' bets. Who wins in uh fight ... those piggies or Grymash. Gry put 10 gold ginglies on Gry! Anyones else want ta bet? Dis goin' ta be quick!"

Suddenly a blurred millstone-sized axe blade slashes quickly across a spear's shaft held by one of the men. A quick sundering attack by Grymash.

(Sunder attack on spear. Powerattack -4hit/+8dam. HitAC 30. Damage: 26. Adamantine weapon, ignors weapon's hardness, full damage to weapon. IF the spear breaks, Grymash will cleave the second spear. HitAC 29. Damage: 22.)

Flea (Subbed by Carl)  d4+1=2 d4+1=5 d20+3=20 d20+3=21
Saturday August 4th, 2007 5:16:17 AM

Seeing Gry attempt to destroy the spears, Flea decides to send the two fools a stinging warning. She fires a magic missile at each of the spears (though she knows they will have no effect), and one glowing red bolt of force at each of the spear wielders (No damage to the spears, 2HP to one attacker, 5 to the other).

The gnome ducks back down in the long grass (Sniping Hide check at -20: 20), calling out "Stand down or next time all four blasts will be hitting one of you! And the half orc will be hitting the other! Run while you can boys." (Diplomacy check 21 to make them see sense).

ADM StevenVdB : Posting Record Game 10 
Monday August 6th, 2007 7:46:03 AM

Posting Report for Game 10 for the week of July 30 - 5th of August

Name - MTWTFSS - #posts

DM JimW - XXOXXOO - 4

Trellus - OXXXXOO - 4

Tishe - XXXXXOO - 5

Gilan - XXXO2OO - 5

Grymash - OOXXXOO - 3

Flea - OXXXOXO - 4

Murdock - OOOXXOO - 2

(Tony) - OOOOOOO - 0 Charater not active yet

(StevenVdB) - OOOOOOO - 0 Character not active yet

[X = post, O = no post, 2 = 2 posts]

ADM Note - Carl subbing for Flea, MikeK subbing for Tishe. PTB are watching.


Flea (Subbed by Carl) 
Monday August 6th, 2007 6:45:01 PM

Go me! The gnomish rogue thinks gleefully to herself as she hides among the long grass.

What is the wet brown mess? (DM Jim) 
Monday August 6th, 2007 11:26:02 PM

With the destruction of the two spears and the stinging of the missiles the last two take off at a full run. At first they run into each other as each turns to run but they finally get things straightened out. With the last two goons out of the way, the pack can turn to more pressing matters.

The female dog and two pups are in bad shape all the way around. As Flor draws nearer he shakes his head and then looks to Trellus. "If they are to survive...I will need to get them back to my grove soon." He looks in the direction he has been leading you for the past few days and sighs. "Another two to three days and you should be at the grass dome that I was talking about." He cradles the puppies in his arms and the mother nuzzles his leg, as he talks soothingly to the whole group.

From the direction of the pit you hear a whine and the last dog is remembered. There are a number of sparkly objects as well laying on the ground.

Flea (Subbed by Carl)  d20+9=21 d20+13=29
Tuesday August 7th, 2007 5:40:05 AM

Relieved to be out of hiding at last the gnome skips over to the edge of the hole and is about to peer in when she notices the sparkly objects on the ground (Spot 21).

"Ooh, looks like those goobers dropped something."

She has a bit of a hunt around, humming a merry little tune to herself, content to let someone else release the poor hound from the pit (Search 29).

Some drunken oafs deigned to invite
The mighty Bloodpack to a fight.
Then in a state of disarray
They turned their tails and ran away.

Bye bye, drunken oafs,
Drunken oafs bye bye.

Bye bye drunken oafs,
Drunken oafs bye bye.


Murdock AC: 21 (Mage Armor +4) HP: 35 
Tuesday August 7th, 2007 9:15:03 AM

Murocks thin set mouth does not waver as the men finally depart. He is aware of the sparklies on the ground, but doesn't much care about them. He is frustrated by the diversion, and moreso by the forced abondonment of Flor. "We should have punished those men for their actions." is all that the sullen dark elf is willing to say.

Tishe' (AC 19 HP 61/61, Barkskin+4) Wart (AC 20 HP 30/30, Barkskin) [SteveK]  d20+3=21 d20+3=22
Tuesday August 7th, 2007 9:46:39 AM

Tishe's flashing eyes are the only sign that the plain-faced woman agrees wholeheartedly with her arcane companion. The rest of her she keeps in soothing tones and body language to comfort the dogs before handing over thier care to Flor.

The brown-haired woman knows what to do about the final dog as well. A quick Fly spell, and Tishe' is floating into the pit to speak with the noble beast. "It is all right now, my friend. Come, and we can be packmates together." (Animal Handling:21)(Animal Empathy:22)

In the back of her mind, Tishe' is wondering if this was the reason her call for a companion was not answered, the poor animal was a captive!

Spells Active
Endure Elements (48 hours)
Speak with Animals
Barkskin +2 [40 minutes]shared with Wart

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel
}

Trellus 
Tuesday August 7th, 2007 9:56:04 AM

The cleric watches the treadles run off, maintaining his stance until he's confident they have actually left the area.

"Gry, keep an eye out. Those dudes might be dumb enough to come back."

Turning to Murdock and Gilan, he can only shrug at the drow's comment.
"They didn't actually break any laws, Murdock," he points out. "Written or unwritten. And I'm pretty sure word'll get out that the Bloodpack don't take kindly to what they were doing. Like Gil said, we're not going kill a bunch of drunks, even if we don't like what they're up to. We scared the sun outta them, and stopped their game, and took the animals, and made 'em look foolish, and that's as far as I'm willing to go."

The blond man gives Gilan a reproachful glance. "I can't believe you actually thought I was gonna kill 'em," he remarks. "Even Gry knew we were just putting the scare into the dudes."

Trellus nods unhappily at Flor's announcement. He's been around Gilan and Tishe long enough to know where the greenmage's priorities lie.
Speaking of which...
"What about the one in the pit?" he asks.

Gilan and Ciaran 
Tuesday August 7th, 2007 8:21:18 PM

Gilan gives Trellus a grin and then shrugs. "I was not worried about what you or Gry might do...I was worried about what they might have forced you to do." He glances around and nods his head in understanding with Flor's comments. "I believe that if we would have had Faun with us...there would have been no arguements and those men would now be dead." He moves off to the side and helps Grymash keep a lookout for signs of return or other trouble.

Smiling to Murdock he laughs lightly. "You think that turning them loose in the grass without weapons is not punishment enough." He indicates the spears that still stand in the ground and then the two broken ones. "I think that they might have only had a dagger left when they fled and they went in several directions." He leaves it at that though part of him wants to hunt them down...they deserve someking of punishment, but not death.

Ciaran has moved over to look down in the pit at the dog that stands at the bottom of it. He cocks his head to one side as he listens to Tishe' soothingly talk to the animal. With a satisfied look he trots over to take a seat near his brother.

What a waste. (DM Jim) 
Tuesday August 7th, 2007 11:42:54 PM

Tishe' flies down into the pit and finds that the animal is seated upon the ground of the pit before she even touches the ground. The dog cocks it's head to the side as if to say, yeah...took you long enough. It then bounds into her arms and begins to lick her around the neck and face. Though a little undernourished and already bearing a number of fight scars...she is in good shape.

Flea takes to looking and picking up the shiny things on the ground and finds each to be a coin. They are all minted of with pictures that you do not know but there is a wide arrangement of worth...from a few gold, a few silver and a number of copper.

As the others go about their own talks and discuss what might have been a better solution to the problem they just faced...the air is clear and you feel good none the less. Taking a few minutes to look things over further, you find that the remaining spears are of low quality and not even worth your time to collect.

Flor looks to Trellus and the rest with an expression that tells you that he would like to travel on...but what he said earlier must stand. "If you continue on the way we were traveling, you will find the dome in your path." He is cradling both of the pupppies in his arms and the mother has not left his side. "You will take care of yourselves and come see me and my wife again?" With a smile he nods to each again and then turns to head into the grass but back the way you came. "We will visit sometime in the future if you don't mind...maybe we can help in setting up your new home." After waiting for any replies to what he commented on or said he slips into the grass and just seems to disappear.

[10 gold, 16 silver and 23 copper found]

Flea (Subbed by Carl) 
Wednesday August 8th, 2007 5:22:24 AM

"Take care Flor." the diminutive rogue waves, as the druid takes his leave. She turns to the others.

"So, do we press on? It sounds like we're pretty close to the dome now. Is the doggy OK to walk with us Tishe'? Poor thing, all scratched up. What's your name, doggy? I loved the way you turned those spears into toothpick, Gry. Swoosh! Two in one go! Did you see their faces? Hoo hoo! Cheer up Murdock, we did OK, and I reckon those idiots will think twice before doing something so cruel and stupid in future."

The chatty gnome drops the coins into a small pouch, whistling cheerfully.



Tishe', Wart., and Tacia 
Wednesday August 8th, 2007 9:03:50 AM

Gathering up the dog in her arms, Tishe' beams as she flies out of the pit to her packmates. "Trellus, I can use a potion to help her, but if you have a spell instead...", Tishe' asks the leading question. Either by cleric or potion, the dog is healed, and Tishe' carefully considers Flea's question.

She kneels to be even closeer to the canine she rescued. "I have a feeling that whatever your name had been, it is no longer appropriate after all you've been through. You have been a prisoner and forced to fight for the pleasure of others. Yet now you are free, and will remain so for all of our days. I name you Spartacia, or Tacia for short."

Inconsistant with her own mercurial personality, Tishe' barely notices Flor's disappearance, obsessed as she is with her own Tacia. Yet, once the dog is healed, Tishe' is once again ready to move on, this time with another companion at her side.

Spells Active
Endure Elements (48 hours)
Speak with Animals
Barkskin +2 [40 minutes]shared with Wart

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel
}

Murdock AC: 21 (Mage Armor +4) HP: 35 
Wednesday August 8th, 2007 10:23:35 AM

Murdock's thin lips quiver a bit, with the disagreement of his pack mates, but otherwise hold steady. The taciturn drow waves farewell to Flor and is ready to get on the road.

Memories haunt the drow's smoke glass covered eyes, and as the Bloodpack sets off again, the drow says, "In the days of my youth, the drow of Drada Delmah would fight giant spiders the way these human's fought the dogs. I could do nothing then, but now.... " The drow lets the sentiment end. "You are of course right, Gilan." The dark mage says as his adrenaline subsides, "running in the plains without the benefit of a weapon or water is punishment enough. Though I wonder where those men came from, after all drunken men of their ilk are not often found alone in the middle of the hot plains."

Trellus  2d8(4+7)+10=21
Wednesday August 8th, 2007 1:27:33 PM

"Have no fear", Trellus responds reassuringly to Flor, "you are always welcome. And we'll try to get word to you on occasion as well."

As one druid leaves, the cleric turns to help out the next. He joins Tishe and the dog, and casts a healing spell on the animal (CMW - 21 hp healed).

With the animals taken care of, its time to go. Trellus resets his gear, and points into the Grass in the direction indicated by Flor. "That way, I guess," he notes.

Murdock's thoughtful observation rolls around in the blond man's mind.
"Dunno," he concedes. "It'd totally bite grass if those dudes are living in our dome. Otherwise, they might be raiders. Or part of a larger group. Let's just keep moving and keep shuttlecocked."

Grymash  d20+2=12
Wednesday August 8th, 2007 8:34:57 PM

"No biggie ... thays nuthin' but pointy lil' sticks. Ohhh yeah! Thay be toothpicks, hee hee! Gry gets it. Dat gute one, hee hee." Grymash continues to chuckle to himself as he continues to guard his pack. "Hee hee, toothpicks," mutters the barbarian.

Gilan and Ciaran 
Thursday August 9th, 2007 11:43:19 PM

Gilan nods his head and frowns. "We will have to talk sometime Murdock...about your home." He scuffs the ground and then looks to the others before looking back to the drow. "If you wish to speak of it." He gets the feeling that at times the drow would much rather forget his home. Well, that is something that he can understand...at least partially.

Ciaran moves around a bit and sniffs the ground in different places. He finally comes back to settle by his brother's side and wait for them to go somewhere.

A pair of drow. (DM Jim) 
Thursday August 9th, 2007 11:51:40 PM

The group moves out and soon find themselves back in the grass. You are following the directions of Flor and you have once again found a path through the grass that leads in the general direction you want to go.

The day is wearing thin and it is obvious that you will be needing to stop for the night. No place has shown itself yet to be a good place...though you could make one if you needed.

Deciding to stop for the night and make camp were you are at, you hear something. It is a pair of voices, but the language seems strange to almost all of you. Murdock on the other hand catches bits and pieces of what is being talked about. He is able to let the group know that someone not far away is talking about Rattledam and this acursed grass.

Interest draws the group towards the voices but at a slow pace and with as much stealth as possible. You find a small area that the grass has been cut down in and seated around a fire are a pair of drow elves. They are so similar in appearance that it is instinctive to figure them family.

[If the pack is going to try and approach with as little noise as possible, I will need hide/move silent checks from everyone.]

[I will need listen/spot checks from both of our new players to hear the approach of the group or spot them as they spy on you.]


I would like to be the first to welcome both of our newest members to the Bloodpack.

Grymash  d20+5=17
Friday August 10th, 2007 2:13:08 AM

Grymash sits still and listens to pair of murdocks by the fire. He thinks it odd that he has never seen a murdock before in all his life until recently. Now there are two more murdocks. This is certainly strange days. Maybe they're kin to the manfri. Same skin tone, pointy ears ... only taller. Maybe more will start sprouting up out of the ground. This land has produced stranger things. However, Grymash is satisfied to let the more stealthy members of the pack check this out, unless they would like him to do it his way. Curses under his breath that he used his Silence magik already today.

(listen 17)

Ayreon (Steven)  d20+2=21
Friday August 10th, 2007 4:15:41 AM

(Listen 21)

Around the cozy fire Ayreon and his companion are enjoying a short rest. Evening falls and they are to be on their way again in a little while. They have to keep searching...

Then suddenly Ayreon hears the rusteling of the grass that surrounds them! He quickly whispers a warning to his companion :
Vayine only Highlight to display spoiler: {"To your feet bro! Someone's sneaking up on us!! There are many... not too quite though..."}
Murdock can possibly hear this and understand it...

Ayreon jumps to his feet, walks to the far edge of the clearing they made -opposite from where the noise comes- and draws his Composite Longbow... Waiting to see who or what is sneaking up on them...

Upon entering the clearing the group sees two Drow travellers. One of them's holding a nicely crafter Darkwood longbow aimed at you...
He's dressed in dark grey clothes. You can tell he is slightly taller than the other Drow but also less muscular.

The most remarkable features about both Drow are their hair and their eyes. Deep azure blue hair with streaks of silver...

Ayreon's -the one holding the longbow- hair hangs loose around his shoulders and reaches to halfway down his back.

Deep blue eyes with specks of silver are eyeballing the group in suspicion... ready to act in case of trouble. They seem to weigh each and everyone of you... as if they are deciding who to shoot first. Who is the most dangerous foe...

"Who goes there?!" Ayreon speaks in common as the group enters the clearing.


(ooc: hello everyone! This is the only time I'll add my own name after the character name. Glad to be on board.)

Flea (Subbed by Carl)  d20+23=41 d20+11=13
Friday August 10th, 2007 6:48:04 AM

Flea quickly realises that the party have been rumbled. These two drow seem pretty aggressive, but at least they haven't attacked outright. With luck blood will not need to be spilled.

When Aryeon calls out his challenge the gnome considers responding with a cheeky quip, but thinks better of it. Discretion is the better part of valor, or so her father always claimed. Instead she melts into the long grass at the clearing's edge (Hide 41) as quietly as she is able (MS 13). Once hidden she draws her magic missile wand, ready to strike from hiding in case things turn ugly.

She wonders what drow would be doing out here; from what she knows drow are a subterraean people. Could they be looking for Murdock perhaps? It seems to the little rogue that drow must be very much like carriages; you wait ages for one, and then three turn up at once.

Murdock AC: 21 (Mage Armor +4) HP: 35  d20+7=20
Friday August 10th, 2007 9:39:55 AM

The drow nods to Gilan, "Maybe oneday I shall tell you a story, but not this day. The House of Bralfah is not kind to orphans, and I wish not to think on it." Murdock finishes.

The mage makes his way along with the pack through the grass. The heat, as always is stifling, and Murdock thinks to himself that there has to be a better way. He makes up his mind to study the arcane spell known as teleport, so that he might make travel easier on his friends.

As evening approaches, Murdock picks up on voices, and his viens run cold with fear, for the voices are drow, and few drow exist outside of House Bralfah.

Murdock thinks in an instant that he has brought a curse upon himself, for his speaking of the name Drada Delmah and of the spider fights. For twenty years he has kept to himself, away from that acursed place of his childhood, away from the accursed people of his youth. Now, just with the slightest mention of the last drow city, he has conjuered them into his existence. In such emotional turmoil is Murdock, that the drow does not realize that he has broadcast his feelings through the dragon's tear.

As other's in the group pick up on the sounds, Murdock tells them, that the speakers are drow, and warns the pack to be especially on guard. "Rouge drow are not to be taken lightly.." the mage says to all that will listen.

Murdock makes no attempt to hide his approach into the clearing. His silvery tatoo's and violet eye's flashing in the yellow gleam of the fire. Murdock responds in drow, "Lower your bow, the Bloodpack intends no harm."



Trellus  d20+8=14
Friday August 10th, 2007 3:33:13 PM

Hearing about the two new voices, Trellus asks Gilan to weave the wasp pick again, and soon understands there are two more drow.

The cleric has never met any bad drow, but Murdock's reaction keeps him cautious. Motioning for Grymash to come with him, he enters the clearing. Murdock apparently comes too, which puts three of the Bloodpack easily visible to the newcomers.

Ayreon is going to have to pick his poison on "most dangerous foe". On the right is a hulking half orc with an enormous double sided axe. He is easily the most physically imposing. On the left is another drow, and a spellcaster at that. In the center is Trellus.

The human wears his blond hair in a short buzz cut. He wears silvery chainmail under a blood red surcoat inscribed liberally with silvery symbols of Domi. His carries an unadorned silver shield, and wears a heavy mace that he makes no attempt to draw.

[Diplomacy 14]
"We go there," he answers, eyeing the bow for a second before shifting his eyes to make contact with the speaker. "We are the Bloodpack, and you dudes seem a bit lost. Anything we can help you with?"



Tishe', Wart, and Tacia  d20+3=13 d20+8=28 d20+8=28
Friday August 10th, 2007 4:13:22 PM

Nighttime makes the brown-haired woman cautious and beginning to look around for a campsite when the voices are heard from over the tall Sargrass. Keeping a wand and staff in hand, she easily slips after her companions, the dog Tacia following.

Trying to be quiet (Move Silently:13), she passes through the huge grasses without impediment and moves to the left flank of Grymash, yet still keeping hidden in the 'grasses. She strains her ears to see if there are anything else in the grass, for there has been too many ambushes recently. (Listen: nat 20!, Spot: nat 20!)

(ooc: what a waste of two natural 20s!!!)

Spells Active
Endure Elements (48 hours)

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, SummonI, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel
}

Vayine (Tony)  d20+4=5
Friday August 10th, 2007 7:54:03 PM

(OOC: Hello all, as this is my first offical post I am adding my real name, this time only.)

Vayine seems dead to the world, having been resting from the days journey.

Upon seeing The other Drow stand to his feet, Vayine rises. Scanning the grasses for any sign of danger. Calmly he pulls a finely crafted Sword from its sheath. Its blade longer than a common longsword, its blade dances with the colors of the fire, it almost appears to be inflames as it reflects the light.

The Drow is slightly shorter than his bow wielding companion, though he appears to be more powerfully built. They share the same hair color, A deep azure with streaks of silver. And eyes that remind you of the sky at night, thier deep blue hue speckled by bits of silver and gold.

The Drow with the sword Is wearing a finely crafted Breastplate, and holds a shield of the same quality.

Though he says no words, his eyes do the talking. seeming to say, It would be wise to show yourselves least we come in and find you.

Gilan and Ciaran  d20+14=22 d20+16=35 d20+16=26 d20+6=21 d20+6=19
Friday August 10th, 2007 11:49:22 PM

Gilan makes note of the voices but does not make much of it till Murdock speaks up. He has accepted the words of Murdock earlier and maybe he will take the drow up on his offer...or maybe not. As they start to move that way and he figures what Trellus is going to ask him he taps Ciaran on the head and points to Tishe'. "Watch her and her new friend." He then goes into action.

As he looks to Trellus and gets the word he smiles and slips into his wasp form once again. He silently slips around to the other side of the two drow and waits patiently in the grass for any movements that might mean combat.

Ciaran falls into step with Tishe' and moves through the grass with equal care. He might not be as silent as some but that would be no problem for him...he was an animal and not a person.

[listen: 22]
[hide/move silently(Gilan/Ciaran): 35/26 and 21/19]

Ayreon and Vayine. (DM Jim) 
Friday August 10th, 2007 11:56:46 PM

Ayreon and Vayine both react to the sounds that they hear from those moving in their direction. Though they do not hear all the group they do make out enough to know that several are moving in their direction.

With Murdock, Trellus and Grymash stepping out into the small area that Vayine had cleared earlier, they find themselves face to face with the Bloodpack. Both drow have heard of this group before and they know them to be of Rattledam. They also know that this group stands for good on the Sargrass and they could do a lot worse than to align themselves with this group.

Still the situation is tense as several are ready for trouble and noone wants to be the first to back down...at least not yet. The one problem that the two drow have is, how do they know that this group is actually the Bloodpack. Somekind of proof would be nice and they have only a couple of ideas that might prove who this group is....each member of the true Bloodpack is known to wear a blood red ring and they each have something that you have.

[Ayreon and Vayine: I will be sending you information on one last little item that you should have for your character. This item is a blood red gem the size of you fist. This gem would have been given to you by a female copper dragon that you met while traveling this far into the Sargrass. Said gem, should be embedded in your chest and you were told that those you were to meet would have them as well.]

Murdock AC: 21 (Mage Armor +4) HP: 35 
Saturday August 11th, 2007 12:41:23 PM

Murdock, the last drow of house Trizica, watches as his kinsmen draws his sword. The wizard is emotional, and in no condition to diffuse the situation. In common, Murdock says, "I am Murdock Trizica, of the Bloodpack, last drow of House Trizica, orphaned to House Bralfah during the ascent to Drada Delmah." The mage pauses to summon his courage, for what he is about to speak does not sit well with him. "Trellus.... Perhaps they would allow us to share their fire?" The question is obviously directed at the two new drow, and not the leader of the pack.

Ayreon 
Sunday August 12th, 2007 5:31:17 AM

"The Bloodpack! We've found them!!" Ayreon thinks to himself, "Four of them have showed themselves but weren't they a bigger group?!? Yeah sure they have got the Half-Orc brute and apparently a few spellcasters... But where are the others?? Better be careful they don't attack!!"

Ayreon's eyes dash from Trellus to Tishe' to grymash, then the animal and last to Murdock. Ayreon has heard tales that a Drow kinsmen has joined the famous Bloodpack group.
He looks more closely at their hands hoping to catch a glimpse of the blood red ring they should all be wearing.

"So we appear to be lost" Ayreon thinks "Of course we are! We're trying to find Rattledam... we've been looking for it for months now... can't tell them that. Perhaps a lucky guess will do"

Ayreon eyeballs Trellus and says:
"The Bloodpack are you... sure. We've allready met a group claiming to be the Bloodpack. Remember those bro? Their carcasses are being nicely cleaned by the critters of the Sargrass...
But I see you people wear the rings known to be worn by the Bloodpack... Well met. I am Ayreon and this is my brother Vayine. We're on our way to Rattledam."

For the Bloodpack group it's obvious Ayreon is pointing into the wrong direction!! These two Drow know not the direction to Rattledam!!

Then he turns to Murdock and nods.
"Well met Murdock Trizica of the Bloodpack. Our last name is not to be spoken of. We've sworn never to go by that name ever since..." Ayreon doesn't finish his sentence.

Again to the 4 facing him he says:
"It is said there are eight in the Bloodpack. I only see 4... where's the rest of you."

And of course Ayron lowers his bow and offers them a place around the fireplace.

Vayine 
Sunday August 12th, 2007 12:57:29 PM

Vayine watches as the others talk, judging the strenghts of the newcomers. A feeling of pure understanding, and sympathy washes over the Drow warrior. He felt a bond with the Newcomer Drow. It is evident to him that Ayreon, felt the same connection.

Sheathing his sword, Vayine clenches his left fist, crossing his left arm over his chest and placing his closed fist on the base of his right shoulder, than bowing in respect to the newcomers.

"We would be honored to have you share our fire, Mayhapes you would share stories of your travels. And My bro and I will share more of or tale of the imposters we encountered earlier." Vayine Gestures towards the clearing and seats himself gracefully on the ground.

Flea (Subbed by Carl) 
Sunday August 12th, 2007 7:19:18 PM

The gnome watches carefully as the two drow speak. She is ready for any sign of aggression or duplicity, but sees none. And when the offer comes to share their fire, along with the sheathing of weapons, the diminutive rogue breathes a sigh of relief. She puts away her wand before walking out of the long grass and greeting the two drow with a friendly wave.

At first glance in the light of the fire Flea could be mistaken for a human child. She's just over four feet tall, with a broad, slightly tanned, heart shaped face, a sprinkle of freckles across her nose, her generous grin exposing a gap in the middle of even white teeth. Her reddish blonde hair is cut in a chin-length bob. But upon closer inspection it is clear this is no child. Her large, clear blue eyes sparkle with a knowing expression beyond any youngster's. She has slightly pointed ears, and an athletically muscular, but definitely female frame hinted at under finely crafted leather garments, the color of summer wheat grass. She wears a snug fitting vest laced over a loose shirt of some light stuff, tucked into slim fitting leather pants, and soft leather boots laced at the ankle. Her hair is kept out of her face by a scarf of the same stuff as her shirt, wrapped 'round her forehead a few times and knotted off behind. A few pouches dangle off her leather belt, along with a simple short sword. She carries a pack over one shoulder, with only the most basic adventurer's equipment. A short bow and quiver of arrows rests precariously atop the pile, along with a short hooded cloak rolled into a ball.

"Don't mind if we do, seeing as you offered so nicely" she grins. "My name's Furtif. Furtif Aeanora Flibbertigibbit. But you should probably call me Flea, because it's quicker, and easier to remember, and because everybody else does. Nice to meet you, you have very nice hair. Does it take a lot of washing to keep it looking like that? Wow, so you met impostor us's? Really? What was the impostor me like? Not as friendly I bet. Well, probably not, if you left them bleeding by the roadside. Could imposter Gilan turn into a wasp like ours? That's pretty shady when he does that. I bet impostor Gry wasn't as big as our one. So, you're sworn never to go by your last name since... what? When? Come on, you can't just leave us hanging! That sounds like a story in need of telling! I'll bet there were battles and treachery and loads and loads of that drow thingy that Murdock does lots. What is it again? Ankhs? Ants? Oh, no, angst, that's it. Loads of angst. Will you tell us? I could write you a song about it if you like. I can do funny ones and brave ones and cheery ones and stuff, but I'd love to give an angsty one a try. I've never weaved one of those. Will you, please? Oh, and my directions aren't the best, but I've got a feeling Rattledam is that way."

She has approached, sat down and launched into her tirade of questions before she remembers she should probably have OK'd that with Trell. She gives him a quizzical glance, as if to say Well? What do you think?



ADM StevenVdB : Posting Record Game 10 
Monday August 13th, 2007 2:10:53 AM

Posting Report for Game 10 for the week of August 6th - 12th

Name - MTWTFSS - #posts

DM JimW - XXOXXOO - 4

Trellus - OXXOXOO - 3

Tishe - OXXOXOO - 3

Gilan - OXOXXOO - 3

Grymash - OOXXOOO - 2

Flea - XXXOXOX - 5

Murdock - OXXOXXO - 4

Vayine - OOOOXOX - 2 (active since friday)

Ayreon - OOOXOOX - 2 (active since thursday)

[X = post, O = no post, 2 = 2 posts]

ADM Note - Carl subbing for Flea, MikeK subbing for Tishe. PTB are watching.


Trellus 
Monday August 13th, 2007 9:26:26 AM

Trellus is still getting used to the idea that his pack is known all over the Plains. Now, these two claim other are impersonating them? Shady.

Things seem to be calming down, and the cleric relaxes considerably as weapons are lowered. His raises his right hand, revealing the blood red platinum band on his finger in response to Ayreon's statement.

Flea bursts in. The blond man should probably be upset that she gave away a lot of information, but he responds to her glance with a grin and a wink, he eyes twinkling in amusement.

Trellus turns back to the two drow.
"We'd be happy to share your fire," he responds formally, figuring this is some kind of drow ritual. Squatting down, he looks around for some sign of grass mats or other ground cover.

"Well, as you can see, we're more than four, but we're not quite 8 either. And we are the Bloodpack, although you're gonna have to let me know how I can prove that."
He looks at Ayreon with a grin.
"And like Flea said, if you're weavin' that way for Rattledam, you're in for a very long walk."
He looks around curiously.
"How're you keeping the bugs off you at night? I don't see any shelter."

Ayreon 
Monday August 13th, 2007 11:25:40 AM

Ayreon's eyes grow large as he listens to the waterfal Flea washes over him but visibly frowns as Flea blurts out he seems not to know the way to Rattledam.

It's clear Trellus is the leader of the Bloodpack but Ayreon nods to everyone as they enter the clearing they made earlier one by one.

"Tales of old will be told in good time euhm ... Flea ... do allow me to use the short name as well."

When Trellus shows the Blood red ring Ayreon nods and smiles when Trellus challenges him to find a way they can prove they are the Bloodpack.

"Then ones who impersonated you guys were not like either of you. My brother here is a much better story teller. He will tell the tale of the Imposters as we share a drink."



Tishe', Wart, and Tacia 
Monday August 13th, 2007 2:18:08 PM

As everyone gets less shuttlecocked, Tishe' gives a nod and emerges from the concealing grasses.

Average in almost every way, the human woman is not really full or flat, fat or thin. Her shoulder-length brown hair isn't straight nor particularly curly, and is kept in a single tail down her back. Her brown eyes are but a shade darker than her hair, and with her light bronze skin create the appearance of a mouse. Her nose isn't bold nor severe, lips not full, cheeks not rosy. The kind of woman that when a man describes her, invariably says 'she's got a great personality'...

She wears well-worn, tunic and trews of light brown and green. Her sage cloak conceals the crossbow and dagger at her side, and she holds a white staff in her hand. Almost out of place is a red silk sash around her waist.

"Well, I don't know about a ring, never picked one, but I've weaved with the Bloodpack for some months now, and I can assure you the name is well-founded." she smiles to show there is no threat in the words.

Moving out of the 'grasses behind her is a shaggy wolf and a barrel-chested dog. They pace with the woman easily and seem to look like the pack has determined the black elves to not be a threat.

"Murdock, I wonder if there is an opening to your homeland somewhere about. Before we met you, we travelled with another drow by the name of Umbriel?"

But then her mercurial attention seems to focus, and Tishe' gives a slight bow. "Many Shadows", she says formally, "I am Tishe' of the Bloodpack."

Spells Active
Endure Elements (48 hours)

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, SummonI, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel
}

Flea (subbed by Carl) 
Monday August 13th, 2007 6:27:10 PM

The gnome settles back and looks to Vayine expectantly as drinks are passed around. She's always up for a good story. And a good drink, come to that.

Vayine (Endure Elements Active) 
Monday August 13th, 2007 8:07:05 PM

Taking a small drink for the proffered skin, Vayine passes the skin to the others.

A few nights back my bro and I were traveling much as we are now. We had settled in for the night after a long day. We started a fire, and readied our weapons, making sure that they were well cared for. As always, we took turns resting so that we would not be caught unaware. I took my rest first. My bro stood first watch. As he stood watch, four companions entered our camp. We were not caught unawares, my bro had heard them approuch and woke me up. I lay there as if I had been asleep.

The four entered our camp, and offered to share our watch to ensure that every one was able to sleep. We shared a meal and a fire. We learned that they claimed to be the bloodpack. I had not noticed until My bro brought it to my attention but the group lacked your distinct markings. your rings.

The group contained a half-orc with a double ax. A cleric we noticed no religious symblos, I am sorry, I wish I could answer more about the cleric. Their was a Dwarf warrior, and a wizard of some great power.

they offered to take a watch to let us sleep. We took their offer but it is imperitive that you know that we don't need much sleep. As we lay their the imposters started going through our packs and as we watched they took some of our possestions. When my Brother rose, they attacked him. He is very good at what he does. The dwarf went down after several arrows to the chest. I rose behind the wizard. He was preparing a spell. I hit him from behind, knocking him to the ground. I than rushed the Half-orc. It was a fierce battle, I took many wounds but in the end, a sword blade through the throat, is more deadly than an ax to the thigh.

the cleric started to advance to heal the dwarf, but my bro placed an arrow in the healers hand, than an arrow into the clerics shoulder. I followed this with a few hits to the chest and hips, he fell the the ground. As he fell he cast another spell. As he finished his hands glowed a rusty red. I tried to dodge but he grabbed my ankle. His grip burned with a cold power. I felt the life draining from my body, a second arrow from my bro halted the spell, it took him in the shoulder again, mere inches from the mans throat. I swung my sword down, finishing him off. As we fought the cleric, the mage rose to his feet, He cast a spell that launched a group of glowing darts. They hit my bro, full force sending him reeling but not finishing my brother, the wizard smiled as he readied another spell, that was until an arrow slamed home into the mages mouth. That silenced the human for a while, As we approuched he rubbed a ring on his hand, its black metal hummed and the man started to turn meddle into the darkness as a small portal opened up a few feet away, the man started to make for it, I knew I wouldn't reach him so I through a pair of my daggers, each hitting the man in the back. I know that, that goes against honor, but I had to do what I needed to. I thought he would make it through but just than A several arrows whisked past my head, taking the wizard several times in the back, as the man fell he fell through the portal, the shimmering hole deactivated.

we searched the bodies finding little of use, except a few potions we used to heal our wounds. We have been on the road ever since, wanting to get as much distance between us and the coprses. we are new to these parts and know little of the scavangers in these areas.

that is our story. I hope you enjoyed it, know that their may be more imposters, you have earned a name for yourselves and many would like to profit from your work.

having said his due, the drow warrior settles down, listening to the chatter between the newcomers. and nodding at his brother, at the telling of their tale.


Grymash 
Monday August 13th, 2007 8:28:17 PM

Grymash listens closely to every word. His usual short attention span was not a factor for he was completely engrossed by the murdock's tale. Especially the part about the impostor Grymash. He wasn't sure what an impostor was. However, Gry found it fascinating that there was another Bloodpack in the plains with members having the exact same names! "Dude, who'd uh thunk it! Gute thing yooz puts an end ta dat thievin' Bloodpack. Yooz gots da axe froms dat other Gry? Grymash likes ta see its!"

Gilan and Ciaran 
Monday August 13th, 2007 11:12:46 PM

Gilan had buzzed into the cleared before the tale was told. His human feet returning to him as he came to stand upon the ground. He was holding no weapons and seemed at ease. Moving slowly towards his own pack he felt a new curiousity towards these two drow. "The name is Gilan by the way." His hand comes down to scratch a spot behind the large wolf that has come to stand beside him.

Ciaran looks to the two and then to his brother and whines. He does not like to be forgotten and he is reminding his brother about it.

Feeling bad about forgetting his own brother he turns a little red. "This is my brother, Ciaran." He once again ruffs up the wolf's ears, but a little rougher this time around.

As he sits and listens to the story told by the one called Vayine he shakes his head. This was no surprise but he really did not expect people to be impersonating them. "So, what drew you to here...to the Sargrass and ultimately to Rattledam?" He is suddenly curious about all of this.

The pack grows. (DM Jim) 
Monday August 13th, 2007 11:15:59 PM

As the two groups continue their talks for sometime into the night, stories are told on both sides. Maybe some questions are answered as well by the two drow. They also might take it as a sign to mention the fist sized gems they have embedded in their chests and the meeting of a copper female dragon.

Watches are set and the two groups spend a nice night of relax and chat. The next morning finds some already up and about thier morning rituals. It is also a time of decisions of what to do.

Flea (Subbed by Carl) 
Tuesday August 14th, 2007 5:49:33 AM

Flea sits open-mouthed throughout the tale, bouncing up and down in place as it reaches its climax. When it is done she claps her hands in delight. "That was amazing! Tell us another! You weave a wicked tale, Vayine! A shame there was no imposter me though."

Ayreon 
Tuesday August 14th, 2007 6:44:33 AM

While Vayine tells the tale of their last encounter Ayreon closely watches the Bloodpack. They truely are a remarkable group... but even a ring can be fake... this group certainly looks a lot tougher than the previous so called bloodpack.

"I don't want to offend anyone, but you can understand that we've become a bit suspiscious after meeting the so called Bloodpack... Does Grand Maw mean anything to you?"

Ayreon monitors the expression on the faces of the bloodpack and awaits their response. If they mention the Copper Dragon and the embedded Tear of the Dragon Ayreon smiles with relief.

He in his turn reveals the Tear of the Dragon implanted in his own chest.

"Well than I guess this is settled"

As Gilan questions Vayine and Ayreon about their reasons to visit Rattledam Ayreon says: "We've been searching for you ever since we met Grand Maw. She has told us to look for you and how to find you. All we had to do was going to Rattledam... we've been trying to find it for several weeks now... But apparently the Dragon was right! We are on our way to Rattledam - or at least we think we are - and so we have found you!"

That night Ayreon only sleeps 2 hours while his brother is awake and vica versa.

At dawn he watches how the Bloodpack prepares to move on and asks :"Is there any place left in the grand Bloodpack for two more? And ... where will it lead us if we follow?"

Murdock 
Tuesday August 14th, 2007 10:27:14 AM

/ooc:Welcome to the Bloodpack you two new guys. I look forward to three powerful drow ripping it up! However, Murdock's got some issues you guys are going to have to help him overcome :D -SteveHaviland

After the initial overtures, Murdock withdrawls into himself. This day has been a cursed day for the mage. One of the reasons the drow became an adventurer was to put distance between himself and other dark elfs.

Even so, Murdock listen's to the newcomers tales throughout the night, but stays silent. He finds that he likes the company of these two. Unfortunately, the wounds of youth do not so easily heal and the sickness of his heart colors his perceptions. The mages keen mind latchs on to missing parts of their story and he notes to ask them later.

And so, Murdock Trizica speaks to the new come drow, early that morning, after the nights festivities, when they ask to travel with the Bloodpack. The mage's own insecurities drive him to be brutally honest in his questioning, despite what offense it may cause.

"So... What cause do two skillful males have to deny their house name? It is unusual to say the least amoung our kind."

Before Ayreon and Vayine can respond, Murdock continues, " Bralfah! the very name sickens my heart. While our kin have chosen good and kindness, it is still a pale reflection of what can be found in other races of the Wold. I have good reason to reject my adopted house, but what of two pure-bloods? What of two of house Bralfah's mighty warriors? What cause would you have to throw away the banner of your family name? We of the Bloodpack do not so easily ally ourselves with those we meet idly happen across on the grass."

The drow mage regrets his question and his outburst as soon as he says it. However, the poison in his heart, has spoken without his control, and his bald statements demand an answer.

Trellus 
Tuesday August 14th, 2007 11:53:39 AM

The blond haired cleric starts visibly at the mention of "Grand Maw" before turning in wonder to Grymash.
"Light, dude," he teases the half-orc. "You sure left some impression."

Trellus reveals the embedded gem in his own chest as confirmation of Ayreon's facts.
"Do they work?" he asks them eagerly, and turns to Tishe.
"Give it a try," he urges.

At Murdock's outburst, the cleric's face drops. He walks over to the drow, turning himself so the other two are blocked somewhat. In a low, apologetic tone, he says "Um, if the dudes we idly happen upon have Tears embedded in their chests, we're pretty much gonna take 'em in."
The man looks the mage in the eye.
"Is that going to be a problem?" he asks, sincerely concerned for Murdock's feelings.

--

OOC - Trellus gave a blood red platinum band to Flea, Gry, Gilan, and Tishe some time ago (focus for Shield Other spell). I can't remember if Murdock was with us at the time. Please let me know.

Vayine 
Tuesday August 14th, 2007 1:11:08 PM

Seeing his brother reveal the large gem, that was embedded in his chest, a small tingle of fear raced down the Drows spine, he didn't like revealing information about himself to others, that gave them an advantage, no matter how small. seeing the others take the gem instride and even the gem in the humans chest, vayine considered the possiblity that this was the bloodpack that they sought. taking a deep breath he releases the straps that held the breastplate to his chest, as the metal slides away, the Drow reachs to this coller. pulling the tie strings he opens his shirt revealing a large gem, the copy of the others he had seen so far. a small smile crossing his face in releif that, that knowledge was out in the open.

Looking to the Drow wizard, Vayine thinks on how to answer the question. when the drow asked the question, vayine chided himself for the grimace of pain that had crossed his face, thankfully it was fast fading. One couldn't tell if it was a personal anguish or something more.

"I mean this to take no offense, But we hardly know each other. I am sorry but I do not feel comfortable talking about it. I am sorry, perhapes as we travel We will talk more on this matter."

Looking towards the Half-orc. I am sorry we didn't think to bring the ax. It was fine craftsmanship but lacked any real power other that the force that wielded it.

hearing the small gnomes many questions, the drow could not stop the smile that found its way to his face, the care free, inquisitive nature was refreshing after the serious nature of the meeting. Ah little one, I am glad we did not fight one such as yourself. I think i would have had to watch my back. Something about the way you move, makes me think i would have felt the bite of a blade before i could have stopped or battled the half-orc. If you like tales than I shall tell you more of your travels to find the pack, but i think now is the time for travel. come Flea we shall talk as we go. I have a feeling you have more tales to tell than I. WIth a smile towards his brother, a thought fluttered through the drows mind, at last they had found friends, and maybe a new home. He knew that all though he didn't tell his brother, that the Drow bowman would understand the look. Peace.

Tishe', Wart, and Tacia 
Tuesday August 14th, 2007 4:34:52 PM

"Grand Maw?", Tishe' laughs, her brown eyes merry, "I had no idea that the dragons had taken to calling themselves the name that Grymash gave them!"

Tishe' unselfconsciously bares her own chest to reveal the fist-sized gem embedded between her breasts. "Yes, I have one too, and if your's is real... Message via Dragon TearsHighlight to display spoiler: { "You will be able to know the names of my sisters: Bloom, Katz, and Livia."} Closing her clothing up, Tishe' relaxes further and enjoys learning more about Vayine and Areyon.

Around the campfire, she sits with Murdock and shares tales with everyone. "With the Dragon Tears, it looks as if Grand Maw has more in store for us and is more interested in the Sargrass than we thought." The plain-faced woman has no qualms about the black elf brothers. "A packmate of Grand Maw is a packmate of ours!"

In the morning, Tishe' wakes and lounges with the barrel-chested dog, Tacia, as well as her spellbook; seeking further insight in the relationships between her arcane knowledge and the wonders of Mother and Father Wold.

"I have a spell to beat the heat if anyone requires it", she informs her packmates, and will cast an Endure Elements spell with her Rod of Extension on whomever first accepts.

That done, she and Tacia takes thier place behind Trellus to ready to march through the Grass.

Spells Active
Endure Elements (24 hours)

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, SummonI, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel
}

Grymash 
Tuesday August 14th, 2007 11:09:11 PM

"Wait one bone-bitten minut! Grand Maw be uh BRONZE dragon!! See!!" Grymash produces a bronze colored scale that she had given him. "See? First yooz murdocks say dat yooz meet uh thievin' Bloodpack wit da same names as we! Nows yooz sayin' dat uh copper dragon be named same as Grand Maw! Whaa ... Gry be thinkin' thays be lyin' bout who thay be! Or... or some other sun-baked treadles be lyin'! Grymash is becoming quite agitated and his eyes start filling with blood. "GRY NO BE STANDIN' DIS ... TRELL, GRY NEEDA FIND GRAND MAW. IF BAD HAPPEN TA GRAND MAW ... UUGH..GRR, GRY WILL FILLS HELL UP BEFORES GRY STOP LOOKIN'!!" His knuckles crack as he grips his double ax. His breathing becomes heavy and echoes with a low guttural growl. Madness grows within him, taking over, adrenaline fueled. His feelings for his beloved bolstering his rage.

Gilan and Ciaran 
Tuesday August 14th, 2007 11:13:22 PM

Gilan wakes in the morning, early before the sun comes up and moves off to the side of the clearing. He faces the direction that the sun will rise in and waits for the first touch of it's rays. Ciaran has come over to sit near his brother, as is his ritual now every morning. With the first touch of the rays upon their faces, they both raise their voices in song to Mother and Father.

Gilan nods his head as he touches the gem embedded in his own chest at the mention of "Grand Maw". He looks to Gry and smiles. "Way to go Gry." He laughs and wonders if his half-orc friend is going to pummel him in his sleep tonight. Looking to Trellus he feels regret that they all cannot make use of their heart gems.

Both are ready when the rest of the group is to move out. They are both waiting at a location that will allow them to continue their trek. He looks to Trellus and the others. "If they are coming with us...should they not know where we go?" If they are to be part of the pack, they should know the groups destination. He silently wonders if they should also tell the two drow of their problems with Rattledam...they might not want to join.

2 Knights Out. (DM Jim) 
Tuesday August 14th, 2007 11:56:02 PM

As the two groups form one larger group, they seem to be getting along rather well. There are of course a few unanswered questions but those will most likely be answered in time.

The Bloodpack moves out once more but this time under the full protection of spells, that will help with the heat. The trip is easy, once you find the path that you had been following earlier. The day goes by and then you get into the second. The two new drow seem to be fitting into the group rather well and everyone is happy.

It is the night of the second day after meeting and you all find yourselves once again around a small fire. Bellies are full and the night is slightly cooler than the last few. There is a hint of something on the night air that might give some the shivers.

[Survival DC 14: Highlight to display spoiler: {'You smell rain on the air, which usually means a storm is coming.'}]

Flea (Subbed by Carl) 
Wednesday August 15th, 2007 6:51:10 AM

When Gry launches into his tirade the gnome scurries over. This needs to be calmed quickly before things get out of hand.

"Hey Gry, it's OK! Deep breaths! These, uh, Murdocks haven't seen too many dragons, and copper sort of looks a lot like bronze to folks who've spent most of their lives underground. They just made a mistake is all, Grand Maw is fine, and the Murdocks are fine too. See? They have Dragon Tears in their chests. Would Grand Maw have given those to folks she didn't trust or like?"

She stands between the drow and the half orc, doing her best to settle him down. "Grand Maw gave these Murdocks a gift, see, to show us we should trust 'em. Don't you think we should do what Grand Maw wants?"

Assuming she is able to get Gry to relax, the gnome enjoys the journey, chatting with the two newcomers, and pestering them to tell more stories of their past. As they sit around the campfire the following night she smiles to herself. There's a wonderful freedom to camping out under the stars, travelling with companions old and new.

Murdock  d20=8
Wednesday August 15th, 2007 8:40:59 AM

/ooc- Don't feel bad Steven. If Trellus hadn't responded, I would think that my post were being ignored too. Giving the way DM Jim is handling this, I guess he wants to get on with the story. Also, Murdock does not have a bloodred ring. -SteveHaviland

The Drow looks at the cleric he has grown to respect. "Might I point out," Murdock says in a quiet but scalding tone, "that we do not infact know if those are real tears? They didn't even respond to Tishe's message of welcome through the tear!"

The drow mage is still angry, and feels his objections are passing in one ear and out the other. His only solice is that Grymash seems to also not take immediately to the newcomers.

Alas, when all is said and done, he resigns himself to the drows acceptance into the Bloodpack.

That night after another hard days travel, Murdock smells something unusual in the air, but can't quiet place it. [Survival DC=8]

Trellus  d20+9=19
Wednesday August 15th, 2007 11:06:42 AM

Trellus' face turns thoughtful when Murdock responds that the Tears (and the story) might be forged. If dudes know about the Bloodpack, maybe its possible?

"OK, good point," he concedes. "We'll keep an eye on...."

The cleric stops at the sounds of Gry's tirade. "Oh, light", he grouses.

His head swivelling between Murdock and Grymash, Trellus raises his hand, giving the drow a 'just hold on a minute, I'll be right back' motion.
"I, uh, I gotta go," he apologizes, already moving to join Flea.

The blond man steps in front of the hulking half-orc barbarian, hands high.
"Warp down, Gry! Flea's right! Copper and bronze colors look a lot alike. Let's make sure the pattern is true before we get all shuttlecocked. Grand Maw can take on dragons after all, what're these two dudes gonna be able to do to her?"

Trellus works on Grymash until the half-orc's breathing gets more even and less 'I'm gonna rip your head off'.

Hopefully, after some more back and forth with the others, tensions lessen a little. Trellus tells Ayreon and Vayine that the Bloodpack is heading toward an abandoned dome and Rattledam afterwards, but that is as much as he's willing to reveal right now. He does want to know if they can feel Tishe through the Tears they wear. He also makes sure those two aren't the only ones awake during the night, putting two of his group on watch as well. He returns to Murdock, assuring the mage that while the other two are coming along, they aren't totally trusted yet.

The next night (hopefully calmer) Trellus sniffs the air, and seeks out Gilan and Grymash.
"Rain" he notes ominously. "We gotta find cover."
[Survival (Sargrass) - 19]

Ayreon 
Wednesday August 15th, 2007 11:14:25 AM

Just when Gry break out Ayreon shudders in fear that their past will catch up with them. But when his brother cools things down he smiles at Vayine... happy that he and Ayreon are together on this yourney.

A simple nod at Vayine says plenty to his brother.

The next evening Ayreon quietly listens to Trellus and the way they are heading. Everything sounds just perfect for the Drow fighter.

"Lead us the way Trellus. I'm happy to be with the Bloodpack at last."

Vayine 
Wednesday August 15th, 2007 1:27:42 PM

Hearing the voices of concern about the pairs blood red gems, Vayine places his left fist over his brestplate and activates the gem

(Uses message ability.) I assure all of you that this is true a Dragons tear and that is was given to us by the Bronze dragon Great Maw. I am willing to submit to a spell that will allow you to disern how truthful I am being. Though I must limit you to just questions concern the our intentions and of the gem and Dragon. I mean this not to sound as though we are hiding something but our pasts are our own. If we should choose, we will tell you more of our past but we have just meet. I think you understand.

Also my good Half-orc. The others are correct, any dragons we have meet, were underground. The darkness reduces any chance to see color. our darkvision only allows us to see heat parterns, not acutal coloration on the creature, in the dark your grayskin would appear many variations of red. as that is the only color that our vision allows. do you understand? if not I can try to explain another way.

Seeing His brothers nod, Vayine nods back. Yes this will be a learning experiance for both of them. This world was very different from what they were used to.

Tishe', Wart, and Tacia 
Wednesday August 15th, 2007 2:23:52 PM

ooc: looking at the posting time, Jim posted with Gilan only 2 mintues after Stephen with Grymash. Looks like he didn't see Grymash's post before the last DM post since he already had the screen up. :)

The brown-haired woman gets even more intense with first Murdock and then Grymash getting all shuttlecocked. And niether of the black elves have responded to her Dragon Tear message...

But then Vayine responds, not with her requested answer, but with somthing even better. She relaxes and smiles at Murdock and Trellus. "The Tears are real, and I can feel messages through them. And now that I think about it, I can feel Vayine and Aryeon in the back of my heart, like we are woven together through the Dragon Tears."

She tries to get Grymash calmed down as well. "Grymash! Sweetie! You can feel them through Grand Maw's Tears, too!"

Spells Active
Endure Elements (24 hours)

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, SummonI, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel
}

Sorry. (DM Jim) 
Wednesday August 15th, 2007 6:31:57 PM

Trying to keep things moving so that noone gets bored. You can of course take time to roleplay as you are moving through the grass. I moved along the time through the grass by two days and you could make a post for that day you missed, no problem there.

I congratulate everyone on the roleplay with the dragon color mistake. First time, awhile ago, I had Grand Maw as a gold dragon and got a correction. Lost my NPC list with my old computer when it got fried...note to self, start new NPC list. Now I made her a copper as that was what I was thinking she was...maybe next time I will make her a silver. :)

Grymash  d20+2=16
Wednesday August 15th, 2007 10:48:43 PM

ooc: No problem, enjoyed the drama :)

(Wisdom check 16)

Searing hatred screaming from between his ears. Visions all in shades of blood present Grand Maw's bludgeoned and mangled corpse on the ground. At first, Flea is holding her dripping hooked hammer. She laughs in delight as she savors a lick of her weapon. Tishe with her mouth engorged, chews on a piece of the dragon's flesh. She mockingly opens her mouth wide to reveal she swallowed and cackles wildly. Even Trellus dances around, hands in the air clutching entrails, allowing himself to be wrapped up in sinuous and glistening gut. Everyone filled with morbid mirth and merriment. Grymash is taken aback in horror at what he sees. He staggers backwards and readies his weapon. However, he hesitates from swinging his mighty double axe. Soft, cool voices begin to penetrate the chaos. Voices from within. As the red begins to recede, Grymash begins to notice that Flea isn't holding her weapon and her eyes are no longer merry. Grand Maw is gone. Grymash falls to his knees and he buries his face in his large hands. His low, muffled voice asks, "flea... grand maw be gute, right? tell gry dat grand maw be gute. gry no know whut gry do wit out grand maw. gry rathers be dead, rathers be dead..."

Whatever impression Grymash may have had on the dragon, from what everyone mused about earlier, it becomes quite apparent that the dragon had an even greater impression on him.

Gilan and Ciaran 
Thursday August 16th, 2007 12:06:42 AM

Gilan had been keeping to himself a little more as he went over some things in his own head. Many times he sat with a wooden styled knife in his hands, turning it this way and that.

Grymash's outburst brings him to his feet and he moves slowly towards his friend. Hesitantly he reaches a hand out to lay it upon the big man's shoulder, after he seems more himself. "Gry...she is fine." His hand touches the gem embedded in his own chest and he rubs it. "She is as connected to these gems as we are...you would have know, as would have Tishe'." In his heart he believes this and he hopes that Gry can believe it to.

He glances to Trellus and Murdock for somekind of help. "Great magic leaves behind a connection and surely these gems required great magic to make." Looking to the drow he gives them a smile and shakes his head. They were taking it all rather well at least.

Ciaran stayed were he was at during all of this. He had never seen this large man of the pack turn this deadly without being in a fight.

Night of Secrets. (DM Jim) 
Thursday August 16th, 2007 12:13:50 AM

This camp spot is rather nice and the Bloodpack easily have things set up for the night. Grassmats are pulled out or new ones made as needed and then spread out for use when people feel the need.

The moon can be seen in the sky but the scent of rain that lingers worries everyone. Especially once the effects of rain on the environment is told to the two new drow.

The group finds themselves going through all that they have passed that might be suitable shelter and nothing comes to mind. You have only passed through an endless sea of grass and no rocks or other forms of shelter to be had.

As the first drops of rain start to fall, the night starts to come alive with the sounds of millions of feet and wings. The pack will have few choices laying before them, unless someone can create a shelter.....but run. Right now, the drops are big but few...but that will change as the clouds begin to form. In the distance a jag of lightning slashes the sky and slams into the ground, seemingly pulled by the grass itself.

Flea: SWALK (subbed by Carl) 
Thursday August 16th, 2007 4:35:18 AM

Yesterday

The gnome does her best to comfort Grymash. "Gry, Gilan's right. Grand Maw is fine, the fact that she gave Tears to these two Murdocks proves it, see?"

She strokes the big half orc's back, realising the depth of his feelings for the first time. "Maybe- maybe she sent these two Murdocks to us as a message, you know; a message to say "I'm still here, still thinking of you", know what I mean?"

She nudges the big guy in the ribs, and she cannot keep an impish grin from her lips. "Maybe they're sort of like a letter, you know? I wonder what sort of letter they might be... a love letter perhaps?"

Today

At the first drops of rain Flea looks up and gulps. "Oh, this is isn't good" she mutters. "Anyone have any magic tricks up their sleeves to save us from this? Otherwise we need to get weaving, and quick!"



Ayreon 
Thursday August 16th, 2007 8:25:10 AM

Being fairly new to the Plains Ayreon is uncertain what the fuss is all about. Oh yeah he has been told not to spill any water but has never actually given it a try...

But when lightning strikes and the grasses seem to come alive Ayreon begins to worry.

Throwing everything in his Haversack he waits to see where the group will be heading. Lightfooted as he is he's able to keep up with a Half-Orcs pace easily (base speed 40ft) but he wonders about the rest of the Bloodpack especially the little Gnome...

His Longbow ready in his hands he begins to walk or run with the rest.

"Flea, can you run faster than the rest of your kin?"

Active spells:

Endure Elements: cast with Tatoo lasts 24 hours

Flea (Subbed by Carl, 2nd illegal post) 
Thursday August 16th, 2007 9:05:23 AM

"I can move pretty quickly when I need to" the gnome replies to Ayreon's question, "But not for very long. A minute at best. Gry, any chance of a lift?"

Trellus 
Thursday August 16th, 2007 11:58:49 AM

Trellus swivels to Tishe and Murdock, his face and tone very businesslike.

"Unless either of you can weave that Shelter spell, we gotta run."

Assuming they can't, the pack's leader grabs his gear.
"I hope that dome is close. Gry, help out Flea. Let's weave."

Figuring he's now the slowest dude out here, Trellus heads in the presumed direction of the dome Flor mentioned as fast as the Grass will let him.

Tishe', Wart, and Tacia 
Thursday August 16th, 2007 1:06:25 PM

Ah, at last Grymash calms down. For Murdock, Tishe' isn't sure what is bothering him (not knowing anything about drow customs), but tries to be a comforting presence by staying by her packmates side.

And then it starts to rain.

Tishe' looks worriedly between Murdock and Trellus. "I don't have anything that will help with shelter." She pulls on her backpack and prepares to beat feet.

Spells Active
Endure Elements (24 hours)

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, SummonI, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel
}

Vayine 
Thursday August 16th, 2007 6:57:54 PM

Having not been in the grasses al that long. Vayine wonders what would happen in the grasses in a lightning storm, He could imagine fires and floods. but than the thought came to him. STEEL GRASS, does it conduct electricity like metal, That could be a problem if it did. Looking to his brother.

Prepare to move as fast as you can, the others seem worried and that puts me on the edge. they have seen alot together and their attiitude towards this weather makes me worried.

Grymash 
Thursday August 16th, 2007 7:10:53 PM

Grymash clears his throat and answers in a low sober voice, "gry can carries flea," sniff, "lets be goin'." He slides the visor on his helmet down over his face. Trying not to let the reason be obvious. Gathers up his gear and Flea and prepares to travel swiftly.

Turning to the murdock called Vayine, Grymash taps his own breastplate armor. "dis be steelgrass. da steelgrass fends off da shocks, but da big shocks, no too much! steelgrass betters dan bare backhide to da sky!"

(Normal Movement 40. Even with Flea.)

Murdock 
Thursday August 16th, 2007 8:28:09 PM

Murdock knows the danger that the pack is in. He looks at Trellus and says, "I have only one spell that would help, but it wont last for long. I suggest we run for it and use the spell as a last resort. With that, Murdock sets off after Grymash.

Gilan and Ciaran 
Thursday August 16th, 2007 9:57:05 PM

Gilan groans as the first drops of water fall. He had been hopeing that it would not happen, maybe what they smelled was far off. "The rest are right...lets run for it." He takes off after the group and though his movement is normally slower than some he is not slowed by the grass at all. He keeps his pace more even so that he doesn't outpace the group and possibly lose them.

Ciaran lops along at his brother's side, the grass seeming to not bother him as much either.

Pesty Pains. (DM Jim) 
Friday August 17th, 2007 12:49:03 AM

The group makes a mad dash through the grass and try to watch were they are going. You are heading in the right direction that Flor told you about earlier, but nothing seems to be presenting itself.

The heavens suddenly break and the rain starts to pour in earnest. It does not take long before your bodies are coated in rivelets of water. At first it is only a few bloodflies that zap your skin but then you notice that a few more flying bugs are getting into your clothing and armor, to bite. The pain is slight but it is creepy and makes you feel dirty.

Suddenly you bust out into a large clearing and the ground has changed under your feet. It is not ground but...yes it is large thin blocks of stone. Maybe another twenty feet in front of you is a large squarish buiding with a large dome going up in the center of it. A number of pillars stand along the the way to what must be a large door. There are a number of other large stone pillars as well and they have bands of metal around them near the base, up the pillar nine feet and metal rings are attached to them.

The dome seems to have four wedges extending and curving up to almost touch at a spot in the middle, but the rest is open or at least it seems that way. There is no other sounds but a number of large loud cracks of thunder and lightning as it slams into the grass a good fifty feet from the group. The rain has gotten worse and the bugs are starting to get too thick and it is obvious that if you stay out too much longer...they will eat you alive.

Ayreon [AC24 - HP77/77] 
Friday August 17th, 2007 9:37:17 AM

"I don't know what this place is, but it sure looks more inviting that this horrible mess out here in the rain! If you guys know what that is ya better tell us now!!" Ayreon shouts to get heard over the storm.

He holds his bow tightly in his fist as he moves closer to the building... Those pillars with rings... almost ideal to tie some poor victem to it...

Not sure if the Bloodpack has a certain way for examining places they have never seen before Ayreon hesitates to walk right in. He looks back to his brother and his newly found friends...

Instinctively he touches the little tatoo on his left arm (mage armor 1 hour)

Active spells:
Endure Elements : lasts 24 hours
Mage armor : 60 minutes

Tishe', Wart, and Tacia 
Friday August 17th, 2007 11:46:35 AM

"It's not the lightning, it's the water that is the danger on the Sargrass." Tishe's enigmatic warning to the two drow brothers becomes obvious when the rains call up millions of biting insects!

As the drops begin to fall in earnest, Tishe's heart beats faster, and she endeavors to keep hustling towards the possible shelter. Bloodflies get into her clothing and make the dash through the rain a torture. Tacia gamely keeps up with her companion, but it is obvious the flies are affecting the short-haired dog as well.

And then stone under their feet! Tishe' looks up and sees the entrance. The small human woman pulls up with Tacia at her side and displays her white staff above her head. Shouting a command word into the darkened sky, Tishe' causes an ice dome to cover the Bloodpack and anchored against the stone-and-grass dome in order to allow unimpeded access to the entrance doors.

Dripping wet, she calls in the suddenly cut off rain. "This will only give a few minutes respite against the rain and insects outside! But there is no need for us to go shuttlecocked into an unknown shelter if we don't have to!"

The short-haired dog at Tishe's side sits on her haunches and begins to bite at the offending bloodflies.

Spells Active
Endure Elements (24 hours)
Ice Wall (6 minutes)

Staff of Ice: 15 charges

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, SummonI, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel
}

Trellus  d20+10=12 d20+10=25 d20+7=19 d20+7=8 d20+7=18
Friday August 17th, 2007 11:50:34 AM

Trellus blinks.
"Shady. Nice pick, Tishe."

Now that his packmate has bought them a few minutes, the cleric gives the stone building a good once-over.

"Tishe, how many of them drying off spells have you got? It'd be shady if we could get dry first before walking in there."

[Listen 12 - darn storm
Spot 25
Knowledge (religion) - 19
Knowledge (arcana) - nat 1
Knowledge (local - sargrass) - 18]


Vayine (Endure Elements.) 
Friday August 17th, 2007 7:54:57 PM

Seeing his brother walk into the building, Vayine lets out a loud sigh. He shouldn't have went into the building with out the others.

The building looked empty to Vayine but he couldn't track a horse through his own home if he had to.

He looks to the others. It looks like we have a scout out, he entered the building. I will move to the door way to cover teh rest of you.

Vayine reaches into his quiver and draws out a beautiful long bow, Its carved out of a wood that is almost black. After several seconds of noting the bow, you can make out that the wood is not black naturally. It has been smoked, over a fire. thus darkening the wood.

Seeing some of the others note the bow. " The dark color is easier to hide underground. A light wood would reflect light easier.

Notching an arrow Vayine moves to the doorway, and waits to see what the others are doing.


Murdock 
Friday August 17th, 2007 11:38:34 PM

Murdock smooths back his wet white and blonde hair. "Olot dos!", the drow mage shouts as he shakes the bugs out of his tunic. The mage then pulls out a thin ebon wand and prepared for what is to come inside the grass dome.

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic(x2), Read Magic, Prestidigitation (x2), Mending
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray, Invisibility(sm), Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Gilan and Ciaran 
Friday August 17th, 2007 11:45:47 PM

Gilan and his brother Ciaran are both in a state of mild pain as the bugs continue to bite them. Even with the addition of the ice dome that now cuts off the storm, the bugs inside are causing more pain. "Geez, this is fun." He is already trying to get rid of as many bugs as he can...most of them bloodflies.

Ciaran is digging and biting at his own number of problems and neither are not intent upon the building right now. Myabe once the flies are gone, as well as the other bugs...yes.

A Dome of a Building. (DM Jim)  d20+12=28 d20+12=25 d20+12=23 d20+11=22 d20+8=9 d20+8=19 d20+8=21 d20+8=12 d20+3=6
Saturday August 18th, 2007 12:07:50 AM

The group is suddenly protected by the dome of ice that Tishe' forms over them. She attaches it so that they can still get inside the building as it will not last forever. As some of the group go about talking about the building and dome...the bloodflies and other insects continue to have a feast on your flesh and a good cloud of insects did make it in with you.

Noone wants to be the first to enter the building and you see no signs of life outside and no noise from the inside. There is a large sign over the top of the big double doors that lead inside, but it is gibberish to most.

Right before the ice dome went up you think that you spotted a wooden dock off to the side of the stone pavement. It was large and seemed to be designed for grassboats to land at as the dock was at the grass level with a number of ramps coming down the the stone pavement.

[Read Orc: Highlight to display spoiler: {"KARV NA'GALA or Blood for Honor or Blood for Glory; this is the rough translation.']}

Flea  d20+15=22
Saturday August 18th, 2007 12:14:51 AM

Flea jogs behind the others, clicking the heels of her magical boots together to give speed to her short legs as the rain brings out the insects. "Wait for me!" she wails plaintively, her short legs pumping for all they are worth as her sword thumps her thigh, and her pack bumps on her back. Flea makes a dive for the middle of her pack mates (Tumble=22) just as the druid lifts her white staff above her head.

...

Using her arms to push herself up to a standing position, Flea breathes out a small puff of white into the cool air under the ice-dome. Like Ice Vein she thinks to herself. Turning to the entrance with the rough sign above, she reads.

"It's Orc," she volunteers, continuing, "KARV NA'GALA. Something about Blood, and Honor, and Glory, right Gry?"

(OOC: Flea knows Orc! Thanks so much, Carl, for subbing Flea for me. I'll take her up from here.-Carla)

Tishe', Wart, and Tacia 
Saturday August 18th, 2007 3:59:33 AM

Tishe' turns her attention to getting rid of some insects. She weaves a little Prestidigitation and begins drying off her packmates' clothing as well as her own. "A cloudkill would be terrific right about now..." she mutters to herself.

Tishe' keeps concentrating on reducing the number of bugs and the reason to be hanging around the pack. She lets someone else worry about the door and dome.

Spells Active
Endure Elements (24 hours)
Ice Wall (6 minutes)

Staff of Ice: 15 charges

Spells [sooiler]
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation*, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, SummonI, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel[/spoiler]

ADM StevenVdB : Posting Record Game 10 
Monday August 20th, 2007 3:04:44 AM

Posting Report for Game 10 for the week of August 13th - 19th

Name - MTWTFSS - #posts
DM JimW - XX-XXX- - 5
Trellus - XXXXX-- - 5
Tishe - XXXXXX- - 6
Gilan - XX-2X-- - 5
Grymash - XXXX--- - 4
Flea - XXX2-X- - 6
Murdock - -XXXX-- - 4
Vayine - XXXXX-- - 5
Ayreon - XXXXX-- - 5

[X = post, - = no post, 2 = 2 posts]

Looking good! Nearly everyone got their 5 posts in!

Weekly summary: The Pack grows
While travelling through the plains the Bloodpack has encountered two Drow who appeared to be lost. After a nice get to know eachother the now grown bloodpack finds itself running from heavy rain... The plains come to life and bugs feast on the poor adventurers.
Then suddenly a flat stone combined with a well chosen Ice Wall brings relative safety. What awaits our bold group as they prepare to enter the strange building... ??



Ayreon [AC24 - HP77/77] 
Monday August 20th, 2007 3:11:07 AM

Ayreon senses his brother's dissaproval as he walks towards the building. It's exactly this kind of behaviour that got them into trouble in the first place...

Once the Ice Dome is protecting them from the heavy rain Ayreon looks back and grins to Vayine.

A quick prestidigitation spell dries Ayreon's clothes while he attempts to get rid of the nasty bugs.

"Does anyone of you knows this place?" Ayreon then asks to his new found friends.

Murdock 
Monday August 20th, 2007 8:15:19 AM

Murdock swats at the angry bloodflies feasting on his body. The mage shouts a word of command, and his body is dried, through the use of a prestidigitation spell. The angry red welts on his chest do not make Murdock happy, but it is the price he pays for not having the right spell ready at the right time.



Vayine 
Monday August 20th, 2007 9:37:49 AM

Seein ghis brother smile, Vayine nods his head and notes that while he is still dripping wet, his brother is dry. it seems to be Vayines turn for a smile crosses his features he hadn't thought to use his innate abilites. Casts Prestidigation to dry clothing.

Ah well, that was why the two worked well together. I fone of them was stuck the other always found the solution.

replacing the bow into its quiver, Vayine reaches into his pack and pulls out his everburning torch, Holding it high, he pulls the bastard sword form its sheath and looks into the doorway.

"Ayreon Do you see anything? What does it look like in there? the others are investigating the area. keep a sharp eye."

Trellus 
Monday August 20th, 2007 10:10:28 AM

"Blood for Glory, is how I read it" Trellus replies to Flea. "Light." The cleric waits impatiently for Tishe to dry off his clothes, and once that happens, his mood improves considerably.

"OK, you two just warp down a sec," he directs the newcomers, holding up a hand to get them to wait. "Flea has some shady picks for sneakin' and lookin'."

Trellus lays a palm on top of the gnome's head.
"May Domi protect you," he intones.
[Protective Ward: +9 on next save roll]
He follows up with a spell.
[Status - Gry, Flea, and Gilan]

"Flea, just a quick check, please. See if you can hear anyone in there. I'm thinking this might be a raider camp, so keep shuttlecocked. You get in trouble, I'll know, and we'll be in there faster than a rapke at a water hole."



Gilan and Ciaran 
Monday August 20th, 2007 5:41:03 PM

Gilan has been swatting the last of the bloodflies that have invaded his own armor and clothing. "Bugs." He moves to help out his brother who is having the same problems with the bugs. After a little work he has the ones killed off that are bother Ciaran as well.

Without much thought and not sure if he was going to be able to get his clothes dried, he pulls out new clothes. Striped down he takes a blanket and proceeds to dry himself and Ciaran with it. Soon they should be dry and ready to continue on with their plans.

SPELLS
0th(6): detect magic, read magic(2), mending(3)
1st(6): entangle(2), longstrider(2)**, clw(2)
2nd(5): barkskin(3), bull's strength, lesser restoration
3rd(4): call lightning, cmw, greater magic fang(2)
4th(3): dispel magic, csw, ice storm
5th(2): call lightning storm, wall of thorns
*used spell

Grymash 
Monday August 20th, 2007 8:36:40 PM

Grymash takes to swatting at the small swarm that became encased with them. If he can grab one, he will methodically squeeze it. Not too much, not too little. Just enough to cause it immense pain so it will squeal. A kind of sound indicating that its no longer the predator, but the prey.

Flea (Protective Ward, Status)  d20+15=20 d20+11=14 d20+23=33 d20+14=15 d20+9=23 d20+14=27
Monday August 20th, 2007 8:57:15 PM

Flea snaps her fingers*, and like the drow her clothes dry off leaving little to tempt the bugs.

The rogue nods her head in acknowledgement of the cleric's request, and if a study of the entry (Search/Trap Sense=20, Listen=14) reveals nothing, she inches her way forward, ever so carefully (Hide=33, Move Silently=14, Spot=23). Sticking to the shadows, the rogue isn't quite her usual quiet self.

If on the other hand the entrance is trapped...

The rogue will go to work with her special tools, (Disable Device=27).

DM Sanity Info:

*Prestidigitation
From Trellus - Protective Ward: +9 on next save roll
Status




A Dome of a Building, 2. (DM Jim) 
Monday August 20th, 2007 11:49:15 PM

Flea moves forward as Trellus asks her to. She finds nothing to be worried about till she reaches the door. As she looks it over, the thing is huge and as she taps at it lightly...heavy. She can see no traps or anything that might be a problem for the pack...it will just take a little to move the thing is all.

[Flea:Highlight to display spoiler: {"If you happen to place your ear near the door to hear...you can hear nothing from behind it. You are not sure if that is because nothing is behind it or that the door is just that thick."}]

The rest of the group is soon dry, through one method or another. As you finally get yourselves together...you notice that the dome is starting to slowly melt away. Bits of rain are already splattering the area near the grass and if you don't hurry, you will soon be all wet again.

Grymash on the other hand is having a lot of fun, catching and squeezing the bloodflies. After he has made them feel a little bit of what it is like to be prey, he mercifully ends it.

[spoiler fixed by ADM StevenVdB]

Vayine 
Tuesday August 21st, 2007 11:09:09 AM

As he watchs the group, Vayine is amazed at the cohesion between the members. They each know their job, and fufill it to the best of their abilites.

Thinking to himself. Yes this will be a good experince for us. he appluaded his little brothers choice to join with this group. He wasn't all that sure that it was the wisest choice at the time. The copper dragon had informed them of the groups base inentions and teh two Drow had agreed with those. But to trust others didn't come easy. not after what had happened......

Ayreon  d20+5=21
Tuesday August 21st, 2007 12:43:03 PM

Ayreon too is struck with awe as Trellus stops Vayine and Ayreon from examining the dome... Uncertain how to proceed as Flea is still looking at the dome the Drow warrier glances at the Ice Dome that appears to fade.

"I don't want to rush you, but unless you got another of these ice domes up your sleeve I suggest to get movin..."

If wanted Ayreon will help to open the door.
(Str check: 21)



Trellus  d20+6=13
Tuesday August 21st, 2007 3:39:07 PM

Upon hearing the door isn't trapped (and presumably not locked), Trellus nods his head.

"OK Ayreon, we'll see if we can move this thing. Gry? Three of us against this door, dude."

The blond man works his way in with Ayreon and Gryamsh and whispers a little prayer to Domi.
"Domi grant me strength"
[Domain power +9 Str enhancement]

"Right. One, two, THREE!" Trellus shoves, but can't get much traction on the slippery stone.
[Str 13]

If the three can't move the door, he gives Gilan a grin and shrugs.
"Maybe one of your elemental buddies can do better," he suggests.


Flea 
Tuesday August 21st, 2007 4:21:17 PM

Flea stands aside as others try the door.

"Didn't hear nothin' on the other side," she volunteers, continuing, "but doesn't mean there's nothin' there."

Stepping further out of the way, and closer to the drow, she looks up at Vayine, and then Murdock. "You guys got anything to open that?" The rogue points at the thick, and very heavy door, then rests her hand on the wand stuffed through the red sash belted 'round her waist.

DM Sanity Info:

From Trellus - Protective Ward: +9 on next save roll
Status


Murdock 
Tuesday August 21st, 2007 6:04:41 PM

The dour mage looks at Flea and smiles, "For you, my dear, anything." The mage calls to Trellus, "I'll see if anything is blocking the door from the otherside." With that declaration, the drow cast Gaseous Form and melts into a soft mist that starts to move gently underneath the door, to scout for danger and for see what might be blocking the door.

Spells Active:

Gaseous Form: 16 Turns or until dismissed.

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm), Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Tishe', Wart, and Tacia  d20+6=25
Tuesday August 21st, 2007 6:31:45 PM

"Shady pick", applauds Tishe' as Murdock wisps under the door. Casting nervous eyes at her rapidly deminishing Ice Dome and I thought its magical nature would keep it up in the face of the watershe mentally shrugs to herself.

Tishe' turns her attention to getting rid of some insects. She weaves a little Prestidigitation and begins drying off her packmates' clothing as well as her own. "A cloudkill would be terrific right about now..." she mutters to herself.

She calls her Pants 'o Plenty to provide an iron climing spike to which she adds a Light spell. When the door opens enough, Tishe' tosses the spike through the opening to light the other side. (AC 25 to hit the opening of the door)

Then, making sure that Tacia the dog and Wart the toad were still about her, she holds her staff and prepares to get in where it is dry.

Spells Active
Endure Elements (24 hours)
Ice Wall (6 minutes)
Light (60 minutes)

Staff of Ice: 15 charges

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: *Light, Prestidigitation*, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, SummonI, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel
}

Grymash  d20+7=23
Tuesday August 21st, 2007 9:19:55 PM

Grymash brings all he has to bare upon the door, in time with the others of course.

(Str check 23)

Gilan and Ciaran 
Tuesday August 21st, 2007 10:13:04 PM

Gilan moves forward with the others to the door and waits patiently. He keeps an eye upon the fast melting dome and then looks to the door. "If you cannot get it between the three of you...I can summon up something, but we might get wet waiting for it." At least they will be less likely to get eaten if he does that as they should be able to get inside fast.

Ciaran is at his brother's side already watching the door but shows no signs of aggression at this time. Then again it appears to be a thick door and since Flea could hear nothing on the other side....maybe he cannot either.

SPELLS
0th(6): detect magic, read magic(2), mending(3)
1st(6): entangle(2), longstrider(2)**, clw(2)
2nd(5): barkskin(3), bull's strength, lesser restoration
3rd(4): call lightning, cmw, greater magic fang(2)
4th(3): dispel magic, csw, ice storm
5th(2): call lightning storm, wall of thorns
*used spell

A Dome of a Building, 3. (DM Jim) 
Wednesday August 22nd, 2007 12:14:42 AM

With the combined might of Grymash, Trellus and Ayreon the left door slowly comes open. As it does, Tishe' tosses an enchanted climbing spike through the partially open door.

From inside the light is already starting to flood through the crack of the door and it has nothing to do with the spike as the light was there even before that.

With the door fully open you are met by the sudden chaotic sounds of men and animals as they go about whatever business it is that they do here. Though shortly you notice that there are at least twenty people inside the building and they all are turned to face the door and looking at the group. Some of them are nearly naked, some with weapons and they all seem to have been doing some exhausting exercise before you made the noise...as they are all sweating.

Six large men, maybe with ogre blood in there somewhere, are standing in front of the whole group of people and they are armed for trouble. Though they are only wearing what would amount to studded leather, it is of good quality as are the weapons they hold. One of the six holds up his hand and gives a grunt as he waves. One of the men breaks from the group and starts to run towards the back of the room.

For now, both groups stand and stare at each other with only twenty feet separating you. You notice that most of the twenty people behind the six large men have also found weapons...in fact there are racks of weapon all over.

Ayreon [AC24 - HP77/77]  d20+16=33 d20+16=30 d20+11=27 d8+8=11 d8+8=14 d8+8=12
Wednesday August 22nd, 2007 5:53:58 AM

Ayreon gasps as he sees what lies beyond the huge doors...

Making no movement at all he expects Trellus or another experience bloodpack member to speak to these folk. After all, Ayreon still hasn't got the slightest clue why they are here in the first place.

Ayreon does not draw his weapons though. He does not want to make any wrong movements that could alarm this odd group.

The drow fighter does however keep a sharp eye and his nerves are on edge. IF these men charge Ayreon will not hesitate to fight back.

prepared actions in case of battle:
Quickdraw Longbow (free action)
Rapid shot at the nearest opponent:
Arrow 1 hits AC33 - damage 11Hp
Arrow 2 hits AC30 - damage 14Hp
Arrow 3 hits AC27 - damage 12Hp


Trellus (ac 25 with shield of faith) 
Wednesday August 22nd, 2007 8:06:42 AM

"Oh, this just bites grass," Trellus grouses under his breath at the sight of men.

On the off chance that just maybe these dudes aren't gonna try and kill him at the first opportunity, the cleric talks. He keeps the speech simple and to the point.

"Its raining. We want shelter."

If it looks necessary, the blond man repeats himself in orcish. These dudes know the danger of open water, and so his tone makes it clear he's declaring intent, not asking permission. The Bloodpack is staying here, one way or another.

Then he waits, his eyes expertly moving through the room, his body poised for action.
[Ready Action - Cast Quickened Shield of Faith if anyone attacks]

Vayine 
Wednesday August 22nd, 2007 10:50:34 AM

Caps his torch and places it in his pack. He Readies his sheild and steps through next to the others. A silent curse flys through his mind before he stop it.

He steps next to his brother, ready to take his stance and defend him. His movements are as non threating as he can make them.

Flea 
Wednesday August 22nd, 2007 3:25:53 PM

"Shady!" mutters the rogue when Murdock disappears...turning into mist. "I was thinking something like asking the door to open or blasting it to bits!" Flea's eyes follow the Murdock-mist and sees that her other companions have managed to wedge the door open. Catching sight of who or what lays beyond she repeats herself, as she clasps the wand a little more tightly.

"Shady!"

DM Sanity Info:

From Trellus - Protective Ward: +9 on next save roll
Status


Murdock 
Wednesday August 22nd, 2007 8:29:51 PM

The mist flows into the room unencumbered, and it "see's" the sweaty men scrambling for weapons. The mist knows instictively that the blood back is in danger as it spreads out across the floor. Wicked weapons glint from the armed men standing before the bloodpack, and the mist holds it's actions, waiting for the perverbial shoe to drop.

Spells Active:

Gaseous Form: 159 Rounds or until dismissed.

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm), Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Tishe', Wart, and Tacia 
Thursday August 23rd, 2007 8:00:50 AM

Tishe' keeps to the rear of the pack, with Tacia holding close to her side. From what little she sees, a thought strikes her and she blurts out what is in her mind.

"Why, it looks like a school for warriors!" she exclaims, "There was a salle for the Hook City soldiers near where I grew up and it had an open space, lots of different kind of weapons, and always exhausted students filing out."

Spells Active
Endure Elements (24 hours)
Ice Wall (6 minutes)
Light (60 minutes)

Staff of Ice: 15 charges

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: *Light, Prestidigitation*, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, SummonI, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel
}

Vayine 
Thursday August 23rd, 2007 10:22:15 AM

Activating the Message ability of the gem. Vayine speaks with his packmates.

"What is the plan, should they become hostile? Do we take the large members down first, or worry about the trainiees? Have you encountered anything like this before, is their a leadership structure?"

Ayreon 
Thursday August 23rd, 2007 10:58:44 AM

Ayreon calmy waits without making any harsh movements. His readied arrow remain readied...

Jerry 
Thursday August 23rd, 2007 3:56:28 PM

Jim, please reply to my email. ;)

Gilan and Ciaran 
Thursday August 23rd, 2007 5:00:27 PM

Gilan moves through the door and is stopped instantly by all the sudden movement to get to weapons. The large hulking men do not make him feel any better and he wonders what they have stepped into.

Ciaran stays near the door but does not go back outside. It is still raining and he does not want to deal with the bugs again. Still he does not like what he see before them either.

SPELLS
0th(6): detect magic, read magic(2), mending(3)
1st(6): entangle(2), longstrider(2)**, clw(2)
2nd(5): barkskin(3), bull's strength, lesser restoration
3rd(4): call lightning, cmw, greater magic fang(2)
4th(3): dispel magic, csw, ice storm
5th(2): call lightning storm, wall of thorns
*used spell


A Dome of a Building, 3. (DM Jim) 
Thursday August 23rd, 2007 5:16:30 PM

Murdock stays in his gaseous form and noone seems to even notice that he is there. The rest of the pack fall into a somewhat ready stance in case of trouble. Trellus does the talking but gets no answer from any of the six large men in front of them. Everyone just seems to be watching the others, with a mixture of interest and suspicion.

From the very back of the room you hear a raised voice. "Get out of my way." This is followed by the sound of a whip coming into contact with flesh as someone does not get out of the way fast enough. Soon the sea of people part and you see a large half-orc walking in your direction. In his hand is a curled up whip and a rather strange look upon his face.

While you wait for him to approach you start to pay a little more attention to those in the room. You notice a lot of whip marks and scarring on all the people here, well almost all of them. The six big uglies seems to be fine and you now notice that each one is also carrying a whip on his side. A closer look at those that had been practicing before you entered, leads to another realization...each of them has either a metal collar around their neck, ankles or wrists.

The half-orc stops in front of the group and he is only eight feet away from you. He looks each of you over with an appraising look and then clears his throat. "I don't suppose that you are here to compete in the games...you don't look like slavers, hunters or slaves...and if you are here for the fights, there will be none till tomorrow." He is dressed in well made clothes of expensive cut. Tishe' can tell that the clothes are well made for hard work but also too make the person look important...which this half-orc does.

Staring at Trellus a little longer he nods his head as one of the large fellows leans down and whispers in his ear. "Ah...a place to stay for the night. I have a number of rooms that are usually used by those that come to watch the games or compete in them." His smile widens as he waves the large brute away and nods to him. "I could rent out one to you if you are not here for the games tomorrow...say a hundred gold for all of you?"

You notice that the six brutes have started to herd the larger group back through the doors in the back of the room. Each of them has put away their weapons and follow without much complaints or any.

Grymash 
Thursday August 23rd, 2007 8:02:23 PM

Grymash turns to whoever is next to him and asks, "Game fightin'?! Like whut da treadles be doin' wit da fur bags weez took?"

Grymash takes a little time to appraise the warriors in the room. What kind of weapons they use. Any massive puddles of blood on the floor. This is curious. He wonders if this is just plain old bare-knuckle fighting or a much dire blood sport to the death.

Murdock 
Thursday August 23rd, 2007 11:46:30 PM

The soft mist laying across the floor rolls slightly in disgust as the purpose of this place becomes obvious. It is a gladitorial training camp and arena.

The mist lays in wait, watching what is to come. The mist knows what is likely to occur, but waits, slowly drifting in the space between the bloodpack and the brutish orc.

Gaseous Form: 159 Rounds or until dismissed.

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray, Invisibility(sm), Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Gaseous Form*
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Flea 
Friday August 24th, 2007 3:40:13 AM

"That's much too much!" pipes Flea as she pushes her way forward to stand beside the cleric. Looking up at the brutish figure in well cut clothes, she adds, "we'll accept your hospitality, but you'll have to do better than 100 gp my big friend!"

Having stood up to Rattledam monks, fought the barons army, made friends with a dragon, and faced Gargul, not once, but twice, and lived, Flea isn't about to back down from some half-orc bully.

DM Sanity Info:

From Trellus - Protective Ward: +9 on next save roll
Status



Ayreon  d20+3=16
Friday August 24th, 2007 4:47:40 AM

Uncertain what to think of all this the Drow fighter remains vigilent. He leaves the talking to the others and will await the outcome. Either they'll soon be freeing slaves or they'll be competing in these tournaments... both of which seem to appeal to the fighter's mind.

Readied arrows remain readied and shall be fired at the Half-Orc important looking.

Ayreon too appraises the 6 brutes and wonders if they were getting into a fight if these "slaves" would fight for their masters or fight for their freedom...

Appraise: 16

prepared actions in case of battle:
Quickdraw Longbow (free action)
Rapid shot at the nearest opponent:
Arrow 1 hits AC33 - damage 11Hp
Arrow 2 hits AC30 - damage 14Hp
Arrow 3 hits AC27 - damage 12Hp


Tishe', Wart, and Tacia  2d4(3+4)+4=11 2d4(2+4)=6
Friday August 24th, 2007 6:53:14 AM

Collars. Slaves. Fighting for fun. The brown eyes flash in repulsion and anger. And her pack is just talking to these bullies??? Tishe's hand moves to her spellpouch with Wart, but her hand stops action incomplete.

"We don't know enough yet", her voice is low as if she is only speaking to herself. And then she glances at Tacia, her dear companion who has her recent harsh treatment still easily seen about her.

She puts her hand in her Pants o Plenty and wills her wand of magic missles into her hand. Keeping her wand inside her pocket, Tishe' Readies her action to pull and point at the half-orc who is getting rich off of the pain and suffering of others. All that is waiting for the trigger is Trellus giving the command to attack...

Readied action: wand to half-orc 17 damage (mistakenly did 2d4 instead of 4d4)

Spells Active
Endure Elements (24 hours)
Light (60 minutes)

Staff of Ice: 15 charges

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: *Light, Prestidigitation*, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, SummonI, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel
}

Vayine 
Friday August 24th, 2007 10:06:45 AM

Vayine scowls. Their slaves, Their forcing slaves to fight. If they want a fight than its a fight they will get. waiting to see what will happen and what his new companions will do, Vayine doesn't want to be rash and rush into a fight.

Trellus  d20+6=19
Friday August 24th, 2007 11:16:31 AM

Vayine's earlier Tear sent message goes unanswered.

Trellus locks eyes with the half orc, his expression cold as he tries to gauge the headman's intent [Sense Motive 19]. The dude can't help but realize he's dealing with a priest of Domi - a god that doesn't have a reputation of favoring the kind of school this appears to be.

No point in pretending otherwise. Half the Bloodpack would revolt if Trellus wove anything but the straight pick.

"We're not slavers," he answers coldly. "We don't like them much, either."
He pauses for a moment, forcing his eyes to look beyond the half-orc and linger on the retreating collar bound men. Not long. Just long enough for this smart dude to get the message.

"And what was your occupation again?" Trellus asks, danger dripping from the words he speaks.



Gilan and Ciaran 
Saturday August 25th, 2007 10:30:10 PM

Gilan groans as he sees the possibility of another fight. He does not agree with what is going on here either, but they do not know enough. Still he prepares himself for the worst.

Ciaran keeps to the back and watches, though he will protect his brother and anyone that his brother orders him to protect.

SPELLS
0th(6): detect magic, read magic(2), mending(3)
1st(6): entangle(2), longstrider(2)**, clw(2)
2nd(5): barkskin(3), bull's strength, lesser restoration
3rd(4): call lightning, cmw, greater magic fang(2)
4th(3): dispel magic, csw, ice storm
5th(2): call lightning storm, wall of thorns
*used spell

The Dome Fighters. (DM Jim) 
Saturday August 25th, 2007 10:43:20 PM

The half-orc just shrugs as Flea brings up the price being too high. "Well, I suppose that say five gold apiece would be more to your liking?" His eyes turn though as he takes note of the new attitudes with the group. He does not look shocked or worried as he simply smiles. "That is as it maybe...but this place is mine to run as I see fit and I do not force you to do anything that you don't want to." Thinking back to what you saw and the looks of the floor, this man is not abusive to the fighters and the do not seem to be hurt badly in mock combats or training.

During the time that you are having you little discussion with the owner of the place. Seven people have come out into the main room, each looks to be a veteran fighter in his own right. Four of them are up on a catwalk that runs around the outside of the training room. Two of them have bows ready and the other two are holding a javelin in each hand. There is a low wall on the catwalk as well that you would suspect would give them some cover from the ground.

The last three are each different and carrying a set of well maintained and quality weapons...well that is but the one. The one without weapons stand six foot six and wears little to nothing in the way of armor. His hands are bound as are his feet in cloth and the scars that he bears are all worn with pride. On of the others, a female, is holding a net in her left hand and a shortspear in the other. The last is standing with a strange sword that is all one solid piece and he, like the woman is wearing some form of breastplate.

The way they walked, hold themselves and the grip upon their weapons tell you that they are all professionals and way beyond your skill. Yes, you could most likely kill one or even two of them...but it would be costly. Besides, what would the half-orc do with the losers?

The half-orc shakes his head. "Come now, there is no reason for a fight. You seek shelter and I offered it." He holds his hands out to his side and tries to settle everything out but you can tell that there is also a bit of tension there as well...he seems to figure this will turn into a fight. "I will allow you to stay here till the storm is over for two gold apiece." He tries another smile as he is really trying to avoid a fight...there is no money in it for him, only loss.

Trellus 
Sunday August 26th, 2007 12:20:39 PM

Trellus' eyes flick toward the others entering the room. Not unlike rapke entering an arena.

He lets out a long breath. Its time for the lessons of the Plains to be remembered.

"Done" he answers the half-orc. "Two gold apiece. No trouble."

The last two words are emphasized, and meant as much for his packmates as anyone else.

Vayine 
Sunday August 26th, 2007 3:51:45 PM

Noting the new arrivals, the drow agrees with Trellus and fishes out two gold coins. Handing them to the man, Vayine nudges his brother slightly and gestures towards the coins.

After he watches the others a bit longer, he looks about the room wondering if they are to rest here or if they were to enter the building farther in. (this thought worrying him a little as he didn't wish to feel trapped in this hostile area.)

Tishe', Wart, and Tacia 
Sunday August 26th, 2007 7:58:36 PM

Blood pounds. Her heart throbs. And Tishe' has a small thought for how Grymash must feel like when the bloodrage is upon him.

And, strangely enough, it is this thought that pulls her back from further confrontation. I will be in control of my own self, not my emotions thinks the plain-faced woman. As she takes her hands out of her pockets with the required 2 gold, Tishe' sends a look of understanding and ... sympathy to the noble half-orc who protects them all by losing himself.

Deflated, Tishe' huddles with Tacia and lets the Bloodpack be given thier rooms to learn more about the situation they have found themselves in.

Spells Active
Endure Elements (24 hours)
Light (60 minutes)

Staff of Ice: 15 charges

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: *Light, Prestidigitation*, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, SummonI, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel
}

Flea  d20+23=34 d20+13=30 d20+9=25 d20+11=30
Sunday August 26th, 2007 8:24:00 PM

"Ha! Ha!" laughs Flea, and she hands her 2 GP to Trellus to give to the half-orc with a wink for only the cleric to see. (Hide=34)

"Come friends!" she calls out, walking farther into the room than any of her companions has ventured so far. "Let us check out the accomodations our host is most generous to offer!"

Flea's eyes sweep from side to side, taking in the details of the dome, both general and specific. (Search=30, spot=25) She tunes out the bravaco and listens to the whispers of the minions (Listen=30) should they talk amongst themselves.

ADM StevenVdB : Posting Record Game 10 
Monday August 27th, 2007 10:49:00 AM

Posting Report for Game 10 for the week of August 20th - 26th

Name - MTWTFSS - #posts
DM JimW - X-XX-X- - 4
Trellus - XXX-X-X - 5
Tishe - -X-XX-X - 4
Gilan - XX-X-X- - 4
Grymash - XX-X--- - 3
Flea - XXX-X-X - 5
Murdock - XXXX--- - 4
Vayine - XXXXX-X - 6
Ayreon - XXXXX-- - 5

[X = post, - = no post, 2 = 2 posts]

Weekly summary: A Dome of ...
Still scratching from the annoying bugs - though thankful for the ice dome - the group begins examining the odd Dome out here in the vast grassy plains... With combined strength the bloodpack manages to open the doors and then ... they stand face to face with a large group of well armed men! Gladiators? Slaves?
Nerves are on edge and the slightest movement could make this encounter escallate to an onslaught. Uncertain the outcome would be...
Luckily the leader of these Fighters calms everyone and for an acceptable fee he offers a place to spend the night...

Ayreon 
Monday August 27th, 2007 10:55:37 AM

Ayreon too digs up 2Gp to pay for the night though feels uncomfortable to walk into this place. At night they would be sitting ducks... He's certain he won't sleep more than 2 hours this night! And only if his brother remains awake!!

"Thank you for your hospitality" Ayreon says to the Half-Orc Leader. Checking with Trellus Ayreon continues "What are these games you referred to earlier? What are the rules? Who competes in them and who'll be here to watch?"


Vayine 
Monday August 27th, 2007 11:45:49 AM

Vayine listens to his brothers questions. knowing that while they seem asked in a carefree manner, his brother is only prying for more information. Quitely Vayine watchs the newcomers and their reactions. Also noting the HAlf-orc.

Murdock 
Monday August 27th, 2007 3:58:40 PM

The soft mist on the floor of the dome settles still lower but does not re-take it's shape. It gently glides along the floor watching Trellus closely for instructions. If the cleric moves, the mist will follow.

Gaseous Form: 158 Rounds or until dismissed.

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray, Invisibility(sm), Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Gaseous Form*
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Grymash 
Monday August 27th, 2007 8:56:57 PM

Grymash maintains a stoic expression as he digs out two gold gingles and he hands them into the paw of the well-dressed half-orc. However he breaks his silence with a few, well chosen words. Calm and respectful, yet grim in tone, Grymash speaks to his fellow half-breed in the orcish tongue. "I agree to these terms, but understand this ... I would do anything to protect my pack. I don't know how many of your warriors it would take to slay us all, but I now know how many you would use." Grymash gives a short glance around the room. "But let it be known, many valuable heads will hit the floor before mine joins them. Besides that, this warrior thanks you for your, huh ... gute kindness!" Grymash was at a loss for orcish words. In all of the orish language there are no words for goodness or hospitality.

A Half-Orc named Keevis. (DM Jim) 
Monday August 27th, 2007 10:03:45 PM

The half-orc takes the offered money from each of the members of the Bloodpack and with a wave of his hand he dismisses the group of gladiators. "Please, my hospitality is yours to partake of. I have single rooms, but you will want a large single room with only one access I would wager." His smile tells you that he realizes that they have an uneasy truce at best. He listens to Grymash as he appraises him and then nods his head. In orcish he replies to the big man. "Yes, the fight would be spectacular...but how would I make a profit with noone to watch." It appears that he does nothing without something in it for him.

The seven fighters have since disappeared through a number of doors in the place. You are not sure where all of them lead but the half-orc leads you towards a door further down and to the right. "Most of the games here are fought to first blood or till one opponent gives up. There are the occassional fights to the death and some fighters come here only to fight that way. There are a number of nobles that come here from all over the Wold to see the fights since I established this arena. There is a teleport circle outside that is used for those that are farther away to get here. I have had spectators and participants from Hook City, Plateau City and even the mysterious Floating City here." He glances over his shoulder to the group and shrugs. "Maybe tomorrow I can show you some of the stock that I keep for entertainment around here. All of the animals are wild and most of them can be eaten once the games are over...so nothing goes to waste." He moves to open the door that he comes too and you notice a long hallway that just goes straight and then stops at a dead end. There are a number of doors lining the hallway and the whole thing has an air a poshness to it. "Your room will be down this way."

Leading you down the hall, he gives you the last room on the left hand side. Opening the door he walks inside first and then waits for each of you to enter. It is a large room, able to hold at least three times the number of your group with ease. The room is luxury in the making, with a number of soft beds and cushions laying around that you can take your leisure at. "There is a large bath in the back behind that curtain and there is a curtain to pull between the bath if you need privacy for the different sexes of your group." In fact there is a large curtain at the back of the room and he does not leave till you have checked out everything. The bath behind the curtain is as large as the rest of the room and a light steam rises from the water. "My name is Keevis and you are my guests tonight...pull this cord if you are in need of anything and it will be brought to you." Glancing to the group as a whole he seems to be considering something and then nods his head. "If any of you should require companionship tonight, a message or anything of that sort...there are a number of young girls and young men that will be happy to fill your needs."

He hangs around for a last few seconds as he waits for the possibility of more questions and he lays one out that might throw a loop for the group. "Post a guard as you see fit Bloodpack...but if something should happen to you within my walls...they will pay dearly." If there is nothing else he takes his leave and allows the group to make themselves at home.

Ayreon  d20+7=11 d20+7=9 d20+7=26 d20+7=13 d20+7=24 d20+2=12 d20+2=8 d20+2=10 d20+2=4 d20+2=22
Tuesday August 28th, 2007 9:34:58 AM

Ayreon still feels uncomfortable being lured to the back of this placein the farthest room. Even though the room is beautiful and all the luxuries are there, Ayreon wonders if this is the same room that is given to those that are to die the next day in the Arena... He patiently waits for Keevis to leave them and then shared his concern with Vayine. After all, they were thinking to go to Rattledam and who knows where they are now!

The Drow fighter will wait his turn to enjoy the uncommon luxury of the bath. But afterwards he gets fully dressed and armed again.

"You people rest. Me and my brother will keep watch. We need less sleep than you spellweavers and we'll possibly need your strengths if we want to get out of here. I don't care Keevis said no one would come to harm us.

We may need our rest this night..."

The Bloodpack will quickly learn Ayreon won't trust people like Keevis too easily.

That night Ayreon keeps his eyes and ears open. Being able to see in the dark he occasionally checks up on his newly found friends too.

spot: 11, 9, 27, 13, 24
listen: 12, 8, 10, 4, 22 (Nat 20)

Vayine 
Tuesday August 28th, 2007 10:14:44 AM

Vayine looks to his brother and nods. Grabing a small chair from the area, Vayine sits down with his sword across his knees.

"It will be dark soon. If something enters the room, use your farie fire to light it up, It will give us light and make it easier for the others to see."

Reaching up to his face Vayine removes the googles that help him in the light, Aye yes he thought, now I can see in the dark.

Flea 
Tuesday August 28th, 2007 12:12:20 PM

"Waaahoo!" shouts the gnome in glee, as she drops her gear just inside the door and bounds for one of the big stuffed cushions. Rolling over on her back, she puts her hands behind her head and looks back at their host. "Ah, Keevis?" she asks, the half-orc, "anyone from, ah, Zarnan City, ah, from Ice Vein ever come this way?"

As her packmates file warily into the room, she calls out, "first dibs on the bath!"

Tishe'  d20+4=13
Tuesday August 28th, 2007 4:59:53 PM

Tishe' also is not very trusting of the situation and carefully checks out the area (Search:13), to include casting a Detect Magic spell while observing the accomodations, door, and hallway.

At the end and with the information provided by Keevis, the young woman is rather confused. "We still don't know enough of this place. With a teleportation ring to places all over the Wold, is this an evil place, or run by someone that really doesn't care about the morals of their actions? I don't like it and don't trust Keevis isn't lying until we get some independant information, but I think we have to weave like Keevis is a black hand until shown different."

Tishe's mercurial mind switches gears and looks at the area. "I wonder if this is the place Faun told us about, or is what we're looking for still a day or two away?"
...........

Tacia's whine for some food brings Tishe' to the here and now. She waits for Trellus to pronounce the area safe before getting plans ready for refeshment. A light snack of succulents satisfies Tishe' while smoked meat and dead bloodflies takes care of Tacia and Wart respectively. Water is drunk by all three.

For the bath, Tishe' displays her usual unconcern with any body taboos and strips to her alltogether before cleaning herself and Tacia in the pool. While drying off, she continues conversations to learn more about Areyon and Vayine.

"I appreciate your concern, Aeryon", she tells the drow warrior without rancor, "but I will pull my weight with watch like everyone else. Besides, it is probably best to have two awake on any watch."

Tishe' glances at Trellus and cocks her head. "We can do a little magical sneaking if you think we won't offend our host..." She leaves the suggestion open ended, not really pushing for one course or the other.

Spells Active
Endure Elements (24 hours)

Staff of Ice: 15 charges

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: *Light, Prestidigitation*, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, SummonI, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel
}

Trellus 
Tuesday August 28th, 2007 8:42:31 PM

Trellus is pretty much silent as Keevis goes through his spiel. The half-orc merchant, for what else can he be, departs. His last words echo through the cleric's mind.

Post a guard as you see fit Bloodpack...

He thinks back, mentally replaying the entire meeting and ensuing discussion. It takes a while, long enough for him to need to raise his hand to forestall other questions.

Finally, he speaks, his eyes watching the closed door. "We never told him who we were," he notes pensively.

Flea breaks his reverie. "Light Flea," he chuckles ruefully, "you sure got it bad."

"And yeah, we'll pull two to a shift tonight. Me and Murdock, Ayreon and Flea, Gry and Vayine, and Gil and Tishe. You dudes wanna stay up later, its shady."

Trellus pauses to rub his hand on the back of his head. "I don't think this is Flor's dome. Its too big, and this dude's been here awhile. Lets just lay low and see what happens. Everybody assume we're being watched, and I think we'll be shady."

Gilan and Ciaran 
Tuesday August 28th, 2007 9:42:44 PM

Gilan files into the room and tries to block any views of the others that might want to make use of spells to check out the area. He does listen to Keevis and wonders much the same as the others. "A strange place to be sure." Waiting for Keevis to leave he finally turns to the others and listens to what they have to say. He has put his pack and most of his gear in a spot near one of the beds.

Ciaran follows along with his brother and after turning what seems to be a million times, finally lays down upon the floor near his brother's bed.

Without much though he is also soon stripped to nothing and settling into the water that is lightly steaming. "So we will take watches and I think that the last bit was a private joke for him." Though he is not sure if the place is being listened to he shakes his head. "This place will be easily defended if we can keep anyone out of this room...shoot, I can block up the hallway easily and I am sure that Murdock or Tishe' could make us a hole to get out of." Of course he does not add the idea of no magic in the room, but that could easily be checked anyways. He settles into the water further and rest his arms on the smooth stone floor.

A night to remember. (DM Jim) 
Tuesday August 28th, 2007 10:32:31 PM

With Keevis gone the group sort of settles in for the night. As the talk and go about other business, it is for sure that they do not trust this place at all.

A quick scan of the room as well as the hall that you came down reveals no magic at all. This place seems to be just what it seems and there are no hidden bits of magic or spells that would give you any alarm.

Keevis had paused just long enough to smile at Flea and then his brow furrows. "No...we have never gotten any fighters or visitors from Ice Vein. I hear that they breed some spectular hardy fighters there and the gnome city that you mentioned is a one of a kind." He points to the large bath that will hold an army with some pride. "They had a hand in that though...or at least one of their mages did. A marvelous thing that heated bath." He then makes his leave and you are all alone.

[Can I get your email address again TonyR? I seem to have misplaced a few different items lately.]

Ayreon  d20+2=17 d20+7=25
Wednesday August 29th, 2007 6:02:37 AM

At night during his watch Ayreon begins a whispered conversation with Flea.

"How did you end up with the Bloodpack?
What were you guys trying to find out here?
You asked about the Ice Vein? You know anyone from that place?"

But during his watch he also tries to listen if anything goes on outside their room. If only there aren't too many people snoring!

When Ayreon is off duty he lays down on a cozy bed with his rapier close to him but even though he appears to be sleeping he keeps an eye open - he only sleeps 2 hours while his brother keeps guard... Don't forget, Ayreon and his brother don't know the Bloodpack really well and now they end up in this weird place!!

listen: 17
spot: 25

Vayine  d20=8 d20=2
Wednesday August 29th, 2007 10:14:35 AM

Vayine stays awake and listens to Flea and his brother talk. After he rouses his brother the Drow takes his 2 hours of sleep.

Listen=12
Spot=6

OOC: DM JIM, my email is Graywing05@aol.com

Trellus 
Wednesday August 29th, 2007 2:28:03 PM

Trellus sleeps through the night, secure that his packmates have their shifts covered. He notes the drow brothers run their own shifts, but makes no comment. There was a reason he had one of the old guard always awake as well.

In the morning, he performs his daily prayers, and then joins the group.

"So, do we try to find out more about this place, or do we call last thread and find our dome?"

The blond man is of mixed emotions on the question, and looks to his packmates to hear what they think.

Flea  d20+11=30 d20+9=10
Wednesday August 29th, 2007 11:52:42 PM

Flea's small mouth makes an upside down U when their host responds to her question about visitors from Ice Vein. With a small shrug of her shoulders, she finds a corner in which to stash her gear, and then makes for the bath.

...

Later she takes her turn keeping watch over her sleeping packmates.

Listen=30
Spot=10

She willingly tells Ayreon how she first arrived in Rattledam and didn't know anybody. How she was getting picked on by some bullies and was quickly rescued by a 'pack', what they call any group of friends who band together in that place.

She tells the drow how her pack had a teacher named Malafret who sent them on a quest to learn, "kind of what my dad would call 'a field work assignment'." And how the pack went out onto the land around the city of Rattledam to learn about the circle of life, "without a map of anything, but we did have a very special compass," and how the pack learned a lot about the Sargrass Plains, and the creatures that inhabited it.

The rogue will recount some of the other adventures had by the party, and touch on how they were magically transported to a remote part of Ice Vein where they met a group that was charged with exploring for their small and remote village. "That's where I ah, um,...well, I met Bodhi." The rogue gets a far away, dreamy kind of look in her eye, and then looks to the hand where once she wore a simple ring that was now on the hand of the Ice Vein gnome magiker.

"Well, anyway," she continues, looking away from the drow, "he had to stay with his group, and the Bloodpack needed me...."

After a pause, the strawberry blonde rogue turns back to face the newest member of the group and asks, "and what about you?"

(OOC: You can learn more about Flea and other members of the Bloodpack by reading the PC histories in the Adventurer's Repose.-Carla)



Ayreon 
Thursday August 30th, 2007 8:02:08 AM

Ayreon listens intently to Flea and begins to feel more at home within the Bloodpack.

The drow knew very well the inevitable question "what about you" would come once Flea had told a lot about herself...

"euhm... me and my brother were euhm ... forced to leave our home and never return there because of an unfortunate misunderstanding... I'm sure Vayine will tell everything around a fire in good time. He's a far better storyteller than me! "

After saying this vague reason why they had to leave their home he goes on with renewed vigor.

"Ever since we've been wandering around the plains ourselves. It has been a learning experience too! Luckily we had not seen a lot of rain up till now for I would not have known what to do against the bugs!! Goo thing we ran into you! We actually how not had any adventures so far since we only recently left our home. Oh yeah we had our share of fun 'n trouble at home but not quite the same thing as real adventures like you and your friends have had. I do hope we will be able to contribute to this group.

But first I long to get out of this place..."

Ayreon knows he has been very vague about his past but hopes Flea will not try to pull out more at this time. He's very thankful that the little Gnome has been willing to share so much with the drow stranger and feels uncomfortable for not returning the favor.

A painful silence falls between Flea and Ayreon as he stops speaking... luckil their shift is about to end.

The next morning Ayreon touches his Endure Elements Tatoo which will protect him for the rest of the day and checks with his friends what they will do next.


Tishe' 
Thursday August 30th, 2007 12:48:27 PM

Tishe' sleeps well and wakes with Gilan to keep thier watch. She smiles encouragement at Vayine who also joins the watch. As she strokes and feeds Tacia and Wart, she speaks of her adventures and the meeting of the Bloodpack to the black elf.

"I was born in the magical Hook City of Dayvdd the Bard and Maya of Rattledam as the youngest of four daughters. My mother is a master weaver, and taught all of us, but it always seemed that I had more in common with my father. I apprenticed to a sweetie of a mage and soon became a protector in Hook City, yet I always wondered about the half-formed stories of my mother and father and how they met in Rattledam. So, soon I was on a south-bound GrassShip to Rattledam with another compaion, Machastai the Minotaur. We soon met the Bloodpack and, after assisting them in protecting Rattledam from the Barons, were offered to join them."

"Little Tacia, here, we just met this morning and rescued her from a pit where men were forcing her to fight." The brown eyes of Tishe' flash in suppressed anger. "We need to find out more about this place. It may be amoral, or may be completely evil. I just don't know enough yet."

In the morning, she spends an hour contemplating the Mother and her spellbooks before taking out her rod of Extend and casting Endure Elements upon herself.

Spells Active
Endure Elements (48 hours)

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, SummonI, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud
Yellow: Summon III, Lightning, Fly, Dispel
}

Grymash 
Thursday August 30th, 2007 7:58:27 PM

Grymash keeps to himself most time since he enter this place with his pack. He takes a clean cloth rag from his backpack and cleans his double ax to a glimmering shine. However, Grymash takes great care around the blades. Especially now, knowing what effect the slightest cut would produce.

Vayine 
Thursday August 30th, 2007 9:42:07 PM

Vayine nods his head and listens along as Tishe' tells her history.

It sounds as though you had a decent childhood, My brother and I are the only people we could trust. I beleive that Our Drow companion could fill you in on Drow family life if you like. (gesturing towards the Drow wizard.) I thank you for the tales. I hope that I will soon feel I can share more about my past with you. You see Trust is a hard thing for us to learn, our lives so filled with the contrary.

Well the night appears to be over, perhapes we should all get moving, before our host takes more of an intrest in us.

A smile on his face, The drow fighter makes his way towards his brother. greeting him a good morning, he finds himself standing in front of the Human cleric.

"Well sir, you seem to be the voice for this group. I wanted to personaly thank you for allowing us to travel with you. I feel that we are some what safer in your Pack, which is a comfort that I have not had much. I am a warrior with the blade, I hope that I will get my to prove my worth to you and the Pack.

Having seemed alose for more words the Drow walks towards the door and waits for the others.

Ayreon 
Friday August 31st, 2007 9:50:22 AM

Ayreon too awaits the actions of the Bloodpack but is ready for anything...

Murdock 
Sunday September 2nd, 2007 10:39:22 AM

The rolling mist stays in the main compound while the rest of the bloodpack are led away. The mist is sure that it can find it's way to the Bloodpack, and takes careful not of their direction.

Murdock stays in the main room, watching and listening to the brutish yet well dressed Kreevis, until his gaseous form spell has almost run its course, then he slowly moves to join the others, relating what he has learned when he arrives.

Gaseous Form: 158 Rounds or until dismissed.

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray, Invisibility(sm), Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Gaseous Form*
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

ADM StevenVdB : Posting Record Game 10 
Monday September 3rd, 2007 3:55:23 AM

Posting Report for Game 10 for the week of August 27th - September 2nd

Name - MTWTFSS - #posts
DM JimW - XX----- - 2 - received email to inform about internet acces problems
Trellus - -XX---- - 2
Tishe - -X-X--- - 2
Gilan - -X----- - 1
Grymash - X--X--- - 2
Flea - -XX---- - 2
Murdock - X-----X - 2 - Welcome Baby Cameron!! Someone willing to Sub for SteveH?
Vayine - XXXX--- - 4
Ayreon - XXXXX-- - 5

A WEEK TO FORGET!!! BAD POSTING ALL!!!

[X = post, - = no post, 2 = 2 posts]

Weekly summary: Time to relax...
Keevis -the Half-Orc leader of the Fighting Dome- leads our Bloodpack friends to the last room in his halls. It's a magnificent room with all the luxury they can ever dream of. An oasis in the middle of the grassy plains...
Dispite Keevis's claim no one would hurt them the Bloodpack sets guards. During the night watch the Bloodpack has some time to talk to the two new Drow.


Ayreon 
Monday September 3rd, 2007 7:38:05 AM

Ayreon begins to get restless. He checks with Trellus and asks : "Master Trellus, how do you think we should proceed? Shall we leave this place or check out these battles? "

He shuffles his feet and fumbles his bow eager to go... where ever they will go.

If Trellys decides to leave this place Ayreon says : "Do you think you can tell me and my brother more about your headings?"

Vayine 
Monday September 3rd, 2007 3:33:40 PM

Listens to his brother, approving of his question, since they joined the group they had learned very little of the group and its history. But than again they hadn't shared much to the others either.

Flea 
Tuesday September 4th, 2007 1:41:05 PM

"I'm not 'xaclty sure what we'll be up to next," admits the gnome. She is addressing the two drow brothers, but her eyes slide over to Trellus for validation. "We're not thought too shady by the beater monks back at Rattledam" she continues with a shrug of her small shoulders, "but we have made a promise to dedicate ourselves to doing what is right for the Sargrass."

As an afterthought Flea intones, "Talki Fresal, Dondit Liki," and watches for the drows' reaction.

Tishe' 
Tuesday September 4th, 2007 6:46:59 PM

"I would be more than happy to speak of future plans and other secrets if I were more comfortable of the level of privacy we would experience in this place." Tishe' seems content enough, but wary of the gladatorial surroundings.

Vayine 
Tuesday September 4th, 2007 8:36:03 PM

I agree, we should be free of our current surrondings soon be for we wear out our welcome.

Grymash 
Tuesday September 4th, 2007 9:01:13 PM

"Grymash be gute wit dat," agrees the half-orc. "Gry ready ta be free of dis place. Rain no last dat long. Dry up even less time than it took ta drop. Time ta go."

Murdock [temp SteveK] 
Tuesday September 4th, 2007 9:23:56 PM

Resting from his magical exursions from the night before, Murdock ensures that he uses the morning to tell the others what he had learned while hanging around as a gas cloud.

He keeps his thoughts to himself as he sits tailor fashion and contemplates his spellbooks in the morning.

/ooc: I was waiting for the DM to post something. I appreciate the sub Mike K. I will send you Murdocks character sheet. - SteveH

Ayreon 
Wednesday September 5th, 2007 12:08:49 PM

Ayreon is happy with the thought of leaving this place soon.

He lifts an eyebrow at Flea's "Talki Fresal, Dondit Liki"

"I'm sorry Flea but I don't speak Gnome, neither does it resemble to another tongue I master."

ooc: "The land, my life" Ayreon hasn't got the luck of reading the Bloodpack history bus I do ;-)

Vayine 
Wednesday September 5th, 2007 4:54:12 PM

Looks to Flea, Than hearing his brother mention that the comment that it was in gnomish and nods, thats why he hadn't understood the remark.

With a quick approving glance at his brother, Vayine resumes his guard position by the rooms doorway.

Flea 
Wednesday September 5th, 2007 7:41:37 PM

When the drows mistake the Manfri language as gnomish, Flea crosses her small arms across her chest and approaches the pair.

"And who was it again who sent you to find us?" she asks. This time there is an edge to her voice. "And what did they tell you about Bloodpack?" Flea peers hard at the duo. Summoning up all the courage she can muster, she draws her holy short sword...the one with the inscription GET TO GNO ME DOMI! on it. The rogue's voice rises an octave qand she repeats, "who sent you and what do they want!?

ooc StevenVdB 
Thursday September 6th, 2007 12:36:22 AM

Ok, I could not know Flea was talking in Manfri (unless that was to be found somewhere in the discriptions of the sargrass, or perhaps it was something we should have heard from Grand Maw who sent us out to find the pack.)
Ayreon does speak Manfri so perhaps I ought to change the post.
Also, it's unclear to me why Flea would react to this in the way she just did.

(OOC: The opportunity seemed right for a bit of role play since we seem to be in down time waiting for DM changes to take place, and the pack doesn't really know a lot about the new drow. I didn't mean to upset the apple cart, but Bloodpack had just been attacked by a Rattledam pack sent to take them out, and are sort of on the outs with the government of the place. The group don't really know who their friends are, or why they should accept newcomers. There are a few key hooks such as 1. the Manfri pledge, 2. the dragon stone embedded in the chest (currently not working for some pack members who were saucy with Gargul) provided by Grandmaw, 3. Malafret, the monk and special mentor/advisor to the Bloodpack that the pack would recognise and would smooth the way to acceptance.

The way I see recent develoments, the new guys have some of the 'qualifications', but have been evasive about disclosing their backgrounds or their motivations for wanting to travel with Bloodpack. Flea is starting to think the two might actually be spies sent by the monks to plant themselves into the group, etc.

Anyway, nothing a bit of role play can't smooth out! And...really...please don't be take it wrong. Flea is predisposed to like the newcomers, 'cause Murdock actually saved her life and has been very protective of her!-Carla


Ayreon 
Thursday September 6th, 2007 8:06:14 AM

"Huh ?? " Ayreon goes at Flea's outburst.

His mind clears... did she just speak Manfri? Ayreon tries to recall the words she spoke. Maybe it was her accent that got Ayreon confused...

"Yes yes, the Land, my Life, I had misunderstood you for speaking gnome. I wasn't expecting you to speak Manfri. But even so, why the outburst if I may ask? What have we done to diserve this? If the pack chooses to distrust us so shall we..."

He turns to his brother and says : "Come brother, these people seem distrustful... apparently there's no room for us among them."

Ayreon heads to the door and swings it open. Turning back at Flea he says :"We spoke truth"

He looks to Vayine and then steps out of the door, certain his brother will follow.

Outside Ayreon looks around to check if no one guards them or is expecting them.

Tishe' 
Thursday September 6th, 2007 11:46:17 AM

Tishe' eyes Flea speculatively with a huge question on her face. Sense Motive: what are you playing at?

At the same time, she touches Aeryon and Vayine with a Message from the Dragon's Tear. Please slow down, I think Flea is trying to play up to any watchers

Rising from her seat next to Tacia, the brown-haired woman comes to stand behind the gnome. Her hands are in plain sight, and she whispers to her smallest packmate. "What gambit are you trying? Flea, we've been over this and they are the night's soil. They have real Dragon's Tears from Grand Maw and I can feel them through mine."

It is obvious that Tishe' is more concerned about the outburst of Flea than any danger the drow may pose.

Flea 
Thursday September 6th, 2007 11:56:24 AM

Flea lets her hand drop, 'til her weapon is pointing down. Dragging it along the ground, she moves to block the way of the retreating drow. "Tishe'! I can't feel through the dragon tear!" she calls, then...

"You'll get yourself killed out there...alone!" she cries, suddenly alarmed at the reaction of the brothers. "I mean...it's just..." she stammers, looking to her companions to help bail her out, before continuing, and not wanting to give too much away. Flea's voice drops to little above a whisper, "we don't know who to trust anymore."

Flea steps back from the door. "I told you the good stuff, 'bout meeting the pack, and 'venturing on the Sargrass, but there's been troubles too. Betrayals, and such. An...an...we're not even sure who's shady and who's bright, you know?"

The gnome ducks under the drow's arm, and pushes the door shut, pressing her back against it so that the newcomer will have to use force to get it open again. "Go...sit down. We need to talk. We need to tell you our story, 'an you need to tell us yours..."

(OOC: Sorry folks! Didn't mean to cause problems.-Carla)

StevenVdB OOC : No problem Carla, I knew we were roleplaying. Admit, Ayreon's reaction is one you can expect from someone who feels he is being distrusted. I do understand Flea as well... neither Ayreon nor Vayine have been very talkative about their past although I would have expected Murdock to give us a much harder time especially about House Bralfah...
Just following the RP :-)
Most likely, Vayine, the older and wiser brother will have a way to calm down Ayreon and will most likely tell something more about our past ;-)

Nice RP'ing 's good fun !


Murdock 
Thursday September 6th, 2007 12:49:42 PM

Murdock observes the outburst, and here in this strange place, with new-comer drow in their mist. Newcomers that Murdock does not trust, regardless of whether they have a tear or not. Flea's outburst seems appropriate. When she raises her sword, Murdocks instincts kick in. He moves to stand beside Flea, and before the other two drow elves. If the drow attack Flea, Murdock is prepared to respond with deadly force.

Then Tishe' calms the situation a bit, and the taunt muscles along Murdock's neck are soothed a bit.

Murdock's violet eyes seek out each of the brothers and he says, " You have given us cause to mistrust you, but perhaps, we have given you cause to mistrust us." The drow continues, "However, we are in a strange place, and you are in a strange land, with newly met allies. Mayhaps you should not be so quick to abandon them?"

Murdock hates having said the above, because he would like nothing more than to remove himself from the company of the brothers. The scars of his past have brought him nightmares each night since he first encountered them. Yet, the two drow brothers have done nothing to earn his scorn. They are Bralfah, Murdock thinks, but is that enough to earn them my enmity?

Vayine 
Thursday September 6th, 2007 1:28:42 PM

Looking to his brother.

"Come brother, I feel they speak truthfully. I know that we have had little to trust in our past, and I can see in the little ones eyes that they two have suffered the same injustices. (with a nod of understanding towards the Drow mage."

Vayine looks To his brother when Flea says they need to open themselves to the others, but a little of the worry disaptes when Flea agrees that so should the bloodpack.

Vayine settles down and looks to his brother, before telling their history. Seeing that he had the attention of the others he starts his tale.

My brother and I have always stuck together, life for the Drow is in some ways very harsh when compared to the life of many surface races young. We are given few people to trust, and they you don't dare trust explicitly. They only person I trusted was my brother, and he I. we have always been togeather watching each others backs. life was hard for us, we came froma wealthier family, so we had all provided for us, and we even went to the best of training. I am ashamed to say that I caught the eye of a Female that took more than a passing fancy in myself. I was given more attention than most, but I saw to my brother as well. After a while, attention was not enough, the female needed more.....(pausing to collect himself.)I soon found out that the Mistress that had been seeing to me was none other than the head of house Bralfah, Larvanya. Before long I was no more than a slave to her whims. Than the others found out, their was much resentmant towards me and within the Houses. Atrae found out soon after and commanded me to prove my worth and loyalty to the House, my test was to kill my brother.

As we stood on the platform we faced off, I knew I could not kill him, so I was determined to let him kill me. I gave him the perfect opertunity, and he saw it for what it was, he botched the attack and saved my life.

we managed to flee the city, and have been on the run ever since. I owe him everything. even my life. You can understand why we are cautious I am sorry if we have caused any problems.

Looking worn and more aged than ever the Drow walks to the door way and stands in silence for a few moments, lost in thought.


Ayreon 
Thursday September 6th, 2007 3:33:15 PM

"Perhaps it was destined for us to tell our past to you. Now our faith lays in your hands... should you wish you can collect the bounty that is on our head if you bring us back to House Bralfah..."

Ayreon sighs

"But know that neither me nor my brother will ever go back there ... not alive ..."

In his turn he moves his hand to the hilt of his rapier ready to fight his way out of here if the Bloodpack chooses to become bount hunters...

Flea (2nd illegal post) 
Thursday September 6th, 2007 4:00:27 PM

Flea stands, the point of her short sword digging into the floor as she rests her weight on the weapon. Her jaw drops open as the drow tells his story of abuse and betrayal. The rogue blinks hard to shut out the image of what it must have been like when Ayeron and Vayine had had to face each other in combat. How could these drow inflict such atrocities on each other? No wonder these brothers left? No wonder Murdock sought the surface, despite the hardship of having to face the bright sunlight of the Sargrass Plains!

The gnome sheathes her weapon, and removes the belt that fastens the scabbard about her hips. Sitting tailor style on the floor, she lays it next to her, then crosses her hands in her lap.

"I've told you about the Cycle of Life, and the Drake from our adventure when we learned about the plains and the creatures, natural and unnatural, that dwell there. If was at that time that our mentor Malafret, and the Manfri chieftain had us swear our allegiance to the land, and we were admitted to the second circle. The circle that 'protects'."

"Our next adventure had us chasing after a Baron's raiding ship." Flea expands on the story and tells about how the Bloodpack helped sail the ship, and later had to deal with a fire on the plains. "Later we encountered some ant-like creatures called Oglian's." Flea tells the brothers all about the tunnels with the mushrooms, and the creatures who also worshipped a queen. She tells about how they enslaved folks, and had giants who seemed at her beck and call and dwarven slaves.

"Later, we found ourselves lost in a place called 'The Scab'. We found a boy who looked like a prince who was being led around with a chain. We freed him and it turned out he was a dragon transformed! That was when we met his family and Grandmaw, and she gave us these." Flea pulls at the throat of her tunic and reveals the red gem embedded in her chest. "We used to be able to send touchy-feely messages," but Gargul made that go away. Flea lowers her head and starts to pick at a ragged nail, and mumbles something about 'punishment' and 'disrespect'.

"Anyway," she continues, raising her head and continuing, "we met an elf-spider guy who claimed to be some nature god. He wanted us to help him, and we had to vote if he should be allowed to stay away or go back to sleep. I think he got to stay in the Wold, but I'm not so sure that was a good thing. Things just don't seem to be the same since...but Gillan would know more 'bout that." Flea indicates the druid with a nod of her head.

Nearing the end of her story, Flea places her hands behind her and leans back. "So, every time we go back to Rattledam an' tell the monks 'bout all the good stuff we do, you would think they would be happy 'bout it right? Tell us we did a good job? Maybe have a little feast? Let us stick around and visit with folks? Swim in the fountain? Explore the caves under the city?" Flea looks around at her companions, "No!" she exclaims. "Instead, they grill us like we did something wrong. If we showed compassion they get angry like we should 'of killed all the baron's minions 'stead of killing the ringleaders and lettin' the rest run away. An' that Galafar! He's the worst! We hardly arrive, an' he's got us off on some terrible mission sure to get us killed!"

Flea brings her hands 'round and dusts them off one against the other. Catching the eyes of her pack mates, she asks, "did I leave anything out?"

Flea doesn't tell the drow that the more the pack finds out about the Sargrass Plains, the more they question the teachings of the monks. That not all the baron's people seem to be evil, but rather to have different agendas than the holy order running Rattledam. Her firm opinion that all things new and strange shouldn't be kept hidden from the people who live under the great dome. And, the burgeoning of a concern that the monks may have alterior motives where it comes to the Bloodpack! Lastly, Flea doesn't reveal to the brothers that she doesn't have a clue what the Bloodpack are going to do next!



Tishe' 
Thursday September 6th, 2007 7:21:08 PM

Wearied aftereffects of the adrenaline and tense standoff make Tishe' sag with relief as she listens to Flea's story. And then she brings in her own thread.

"I and Machasthai joined the Bloodpack while going after the Baron's grass ship. I have had little time in Rattledam, but the secrecy and animosity against the pack is all that Flea says."

"The Fey King is the partner and opposite of Mother Wold, and is a necessary part of the cycle of life." she gently corrects the gnome's view.

"Mac has since continued his own quest in the Wold, and I have kept searching to see how my parents met and why they left Rattledam." She turns her attention to her packmates and tells them a new bit of information about herself. "The last time we were summoned to the Council chamber, I recognized a tapestry with the same weaving style and skill that my mother still uses. So what is the big mystery?" Fire lights in her eyes and she turns back to eye the dark elf brothers. "I HATE bullies. Feel me through the Dragon Tear to see the truth. I am so, so sorry for what you have experienced, but perhaps you have met brothers-in-soul at last."

She pauses and thinks to give one last piece of information. "The Dragon Tears that we all wear were altered by a visit we had with Gargul to save Umbriel, another drow wizard that jouneyed with us for a short time. Now, only Grymash, myself, Murdock, and now you two can use the powers of the Tears. Trellus, Gilan, and Flea are blocked."



Ayreon 
Friday September 7th, 2007 9:00:41 AM

Ayreon listens to Flea adn Tishe' as they reveal more from the Bloodpack's past. Yes perhaps they were meant to find the Bloodpack and join them. It is as Tishe' says , perhaps they have met brothers-in-soul indeed...

He looks at his brother and smiles. It seems all will work out in the end. Then he nods to Flea and Murdock. Ayreon is uncertain how Murdock will now react since he now knows Vayine and Ayreon are from House Bralfah indeed... he eyeballs Murdock and awaits his reaction.

Incoming DM Request (DM JohnP) 
Friday September 7th, 2007 8:53:57 PM

Hi all

Can everyone send a copy of their Character Sheet to my alternate e-mail address?:

john_e_petherick AT yahoo DOT com

Please and thank you! Oh, and if anyone has a copy of the current module, please send that as well.

Vayine 
Sunday September 9th, 2007 9:51:18 PM

Listens to the storys that are told, And silently agrees with his brother, Was it fate? or was it something more sinister that brought these two groups togeather. It didn't matter he desided they would all weather it together and be better because of it.

ADM StevenVdB : Posting Record Game 10 
Monday September 10th, 2007 3:33:17 AM

Posting Report for Game 10 for the week of September 3rd - September 10th

Name - MTWTFSS - #posts
DM JimW - ------- - 0
Trellus - ------- - 0
Tishe - -X-2--- - 3
Gilan - ------- - 0
Grymash - --X---- - 1
Flea - -XX2--- - 4
Murdock - -X-X--- - 2
Vayine - XXXX--X - 5
Ayreon - X-X2X-- - 5

It's a pity to see no posts at all from DM Jim in his last week here with the Bloodpack. But we wish him all the best on his next assignment in the Wold. We also welcome DM JohnP as he will guide the Bloodpack to new adventures...

[X = post, - = no post, 2 = 2 posts]

Weekly summary: Thruth be told...
A slight misunderstading nearly led to the departure of the two Drow that just recently joined the Bloodpack. A heated discussion finally led to honesty and openness.
Vayine told the truth about their reasons for leaving House Bralfah and the Bloodpack shared more about their past adventures...
Perhaps this test will now bring the enlarged group closer together.

It's up to DM JohnP to find that out now... Good luck!

Ayreon 
Monday September 10th, 2007 2:08:28 PM

"Now that things are settled perhaps we ought to see what happens in this place? Shall we?" he checks with Trellus. Ayreon expects Trellus to give the word for departure.



Vayine 
Monday September 10th, 2007 4:55:04 PM

Looking at the others, who have been very silent through the whole ordieal, Vayine cannot help but wonder what they are thinking. With one last glance about the room for anything he may have forgotten Vayine walks over to the chair he placed by the door and sits, polishing his sword and waiting for the others to ready themselves for their departure.

Flea  d20+13=21
Monday September 10th, 2007 6:15:04 PM

Flea decides to give the room a thorough going over. "...might find somthing interesting left behind by the last occupants...or another way out'ta this place..."

Search=21

Grymash 
Monday September 10th, 2007 8:12:37 PM

Grymash snorts back into consciousness. He allowed himself to get too comfortable and dozed off. All the noise thankfully woke him up. Everything still seems in order. No one is dead ... yet! "Gute!" His head slumps over again and a snore emerges.

Packing Up and Moving Out (DM JohnP) 
Monday September 10th, 2007 10:58:18 PM

Everyone gets ready to leave the room that has been assigned to them by the proprietor of this place. For some reason, everyone is suspicious although that hasn't prevented some from sleeping. Still, the time has been well spent with sharing of tales and getting to know the two newest 'Pack.

Just before departure, Flea takes the time to search the room. Besides some old food wrappers tossed under one bead and a sock with a badly darned hole under another bed, the gnome discovers a section of wall that sounds hollow. Fiddling around, she finds two small holes hidden in the wainscotting at about eye level ... for her, that it.

Flea (Trap Sense)  d20+13=19 d20+11=21
Monday September 10th, 2007 11:54:27 PM

"Hey guys! Over here!" calls the rogue, "listen to this!"

Flea raps gently on a section of waiscotting. "It sounds hollow" she continues, stating the obvious, before adding, "and get a load of this." The rogue points out two small holes hidden a little lower than three feet from the ground.

Flea continues her investigations, rapping ever so gently with her knuckles, and then pressing an ear against the wall.

Search/Detect Traps=19
Listen=21

(OOC: CS sent via e-mail aabout 5 minutes ago-Carla)



Ayreon 
Tuesday September 11th, 2007 12:36:47 PM

When Flea notices something odd and a few small holes Ayreon suddenly gets the creeps about this place.

"Plus those holes with cloth... I don't know why, but I would expect gass or something to seep through them. But then again, I might be too paranoid."



Tishe' 
Tuesday September 11th, 2007 12:45:05 PM

"Or a spy hole to observe and listen in to what we have been saying.", notes the brown-haired woman. "I think it has been a very good idea to not speak aloud the more sensitive information we carry while in this room."

Tacia the ridgebacked canine sidles up close to Tishe' as she shrugs into her pack and picks up the white staff. "I do not think this is a place to linger. Let us continue our journey onward. Once away from this place, we can speak on where we are going and what we intend to do there."

Trellus 
Tuesday September 11th, 2007 3:40:48 PM

Trellus listens to the various commentary for some time before throwing in his two cents.

"Flea, I think the Dragon Tear and our oath are totally different. The oath came from the manfri and The Council, and I don't think these dudes ever said they had experience with that."
He winks at her.
"So, we'll cut them some slack, there."

Addressing the two drow. "The Bloodpack have always been a group of outcasts. Gil, Gry, myself and others got together as kids 'cause we were pretty much excluded from the 'normal' life. Its looking like we were directed toward that end more than we thought, but there you are.

You should also know that we're very likely to be expelled from Rattledam not long after we get there. Some powerful members of the council tried to kill off a druid couple we've befriended, and we cut the threads of the pack sent to do it. The Council ain't gonna like that.

But, we're pledged to defend The Land. And we think we're doing a decent job at it."

Trellus finishes about the same time Flea makes her discovery.

"Warp down, dudes", he responds calmly. "If they was gonna poison us, they'd've tried already. What do you think it is Flea? Secret door, maybe?"

Murdock 
Tuesday September 11th, 2007 4:06:37 PM

Murdock is still stand-offish with the two new drow. He never new the leaders of House Bralfah personally so can only guess that their story is true. Although it sounds like the Bralfah that he remembers.

With the discovery of a possible hidden door, the drow perks up and is ready to go exploring.


Gilan and Ciaran 
Tuesday September 11th, 2007 9:20:47 PM

Gilan is awake this morning, like all the rest...early. He goes about his morning prayers to Mother and Father, though this morning his does not do that in the normal way...with song. As the others prepare themselves he looks to the two newcomers and nods his head. "I guess that I have told little of myself to anyone. Gry, Trell and Flea know more of my history than most. I originally came from HookCity with my parents for a cruise through the grass and some business. They were looking to set up a trade route to Rattledam and since they had a very successful shop, they figured they could do it. The grass ship we traveled on was destroyed by a ranthom and everyone was killed. I only survived because a Walker found me and took me to Rattledam but I did not have any memory of who I was. As you can guess, I learned who is was and though I had a business back in HookCity that I could have returned to and lived the pampered life...I stayed here." He glances to the others that know him better but says no more of his true reason for staying, though he does rub the second ring silver ring he now wears.

Ciaran is awake and looking around the room once again. He is as hungry as the rest and would be more than willing to get something to eat before they left. To this end he starts to pester his brother by nosing his hand.

[Just an FYI. My internet is still not working up to snuff and I have not been able to change over to another provider. This may cause me to miss some posts or be very slow as I fight for a connection.]

Examining the Wall (DM JohnP)  d20+5=20 d20+10=16 d20+7=10
Tuesday September 11th, 2007 10:54:27 PM

Flea pokes and prods at the wall around the two openings that she found. There's no sign of a trap but there's also no sign of a way into the space behind the wall. The gnome comes to the conclusion that the openings are simply for watching and listening. She doesn't hear anything from behind the wall, either.

The others wait for Flea to announce her findings. Once she does, the others can help and Murdock notices that the desk is set unusually close to the wall near the peepholes. After some more examination, Flea and Murdock determine that there is a small secret door under the desk, scarecley big enough for a gnome or halfling to easily. A human or elf could probably wriggle through, although it would be a tight fit and depend on what was on the other side.

The discovery does reinforce the group's decision not to discuss anything important in the room. And it makes others eager to leave and continue on their journey. Or, rather, to explore.

Vayine 
Tuesday September 11th, 2007 11:53:31 PM

After hereing that their might have been someone able to listen in on there conversation, Vayine worries that their previous conversations may have been over heard. Reaching to his side, the drow warrior places his hand on the hilt of his sword.

Ayreon 
Wednesday September 12th, 2007 10:38:03 AM

Once Murdock and Flea tell some more about their findings Ayreon is intrigued with the secret door. As it seems to be a way out and in to this room, made for the little folk and ... did they spot any halflings or gnomes when they came into this place?

"If not for Halflings, Gnomes or Manfri I'd say that's used for an animal perhaps?" He whispers pointing to the secret door. The look on his face reveals he isn't too eager to squeeze through the hole in the first place. But then he looks at Grymash and wonders if he himself woudl have a hard time crawling through how Grymash would ever manage.



Trellus 
Wednesday September 12th, 2007 11:34:55 AM

Trellus looks dubiously at the small secret passageway.
"Only one of us is gonna be able to weave through that," he agrees. He turns to Flea.
"Up to you," he tells her. "I'd just as well get out of here and go weaving for Flor's Dome."



Murdock 
Wednesday September 12th, 2007 11:55:39 AM

Murdock is still intrigued and eager to squeeze into the tiny hole. Then Trellus talks about going to Flor's grass dome, and Murdock shakes his head.

"Ummm.. Trell.. " he says, " How do we know this isn't the place Flor was talking about?"



Flea  d20=11 d20=5
Wednesday September 12th, 2007 12:12:41 PM

The rogue doesn't need any encouragement. After pushing the desk to one side, she drops to her knees and examines the small door. Taking out her special tools, she starts to work on it. (Open Lock=11+ mods*)

"Maybe it leads into some tunnels that will get us out of here?" Flea grins widely, thinking about the surprised look on their host's face if he should return to find them gone!

If the door opens easily, the gnome will poke her head in, ever on guard for traps.

Search/Detect Traps=5+mods

*Posting from work-will amend when I check CS at home.-Carla

Tishe' 
Wednesday September 12th, 2007 2:00:56 PM

The brown-haired woman is eager to be gone and chafing at the time spent looking at the door. Still, the possibility of learning more is intriguing enough that Tishe' doesn't express anything aloud.

Instead, she waits while standing in the middle of the room, watching the wall curiously.

Vayine 
Wednesday September 12th, 2007 7:46:40 PM

Vayine sits back and watches as the others go about their busness. Weary of anything out of the ordinary.

Gilan and Ciaran 
Wednesday September 12th, 2007 9:22:40 PM

Gilan glances to the small door and then chuckles. "Actually, I think that we could come up with three or maybe four others that could get through there easily." It would not be a total waste to use a wildshape to follow Flea and he knows that Ciaran can get through there.

Ciaran just sits back and listens to the goings on, even if he cannot understand them. He is still unhappy about not getting anything to eat.

Gilan digs into a pouch at his side and pulls out a number of dried meat strips. He gives over a couple to Ciaran to appease his brother and tears off a hunk for himself. "I will be glad to get on the move again and this dome does not seem to be the one that Flor described. A lot of this structure is awfully new to have been around here for so long." He offers some of his rations to the others if they are hungry.

The Little Door (DM JohnP) 
Wednesday September 12th, 2007 11:12:28 PM

Flea pokes and prods and manages to release the secret door. When the panel swings back into the wall, the rogue puts her head inside after taking a quick look. A good thing she did, too, for the space behind the wall is dusty and covered with cobwebs.

When she looks inside, Flea sees that the passage seems to run behind the rooms on this side of the hallway. It seems to be built into an eave, or something like that, since the opposite wall slants inward. Flea could move through the space relatively easily but larger folk would have to crawl, and it would be tight even for the drow. Looking down at the dust-covered floor, there's no sign that anyone has been in the passage for a considerable period of time.

Vayine relaxes slightly when Flea announces that it's unlikelty that anyone was spying on them. Gilan and some others feel that they could accompany Flea if they explore the tunnel, but the bigger members of the Pack couldn't follow.

The secret door hangs open, inviting exploration. Of course, the door to the hallway is still there, too, but the proprietor of this establishment may not like them wandering about.

Flea  d20+1=17
Wednesday September 12th, 2007 11:45:22 PM

Flea shares her knowledge with the others. "Can we explore, Trellus, hunh? Can we? Can we?" Flea gives the cleric her most winsome, pleading look. (Diplomacy=17)

"Maybe everyone can be magiked smaller?" she suggests hopefully.

Ayreon 
Thursday September 13th, 2007 9:26:51 AM

"What if someone comes knocking on the door and we have all vanished into this secret corridor. Perhaps the bigger folk should just stay here?"

"When do you think thise gladiator games will start? I'm certain someone will come for us once they start."

Trellus (Status, Magic Vestmentx2) 
Thursday September 13th, 2007 5:00:48 PM

Rubbing the back of his head, Trellus answers Gilan and Murdock.
"I got the impression Flor's dome was smaller and older and beat up."
He shrugs. "'Sides. If we leave and don't find anything, we can always come back."

The blond man turns back to Flea with the look of a person who knows he's not going to win the next arguement, and isn't sure he wants to argue anyway.

"Fine," he relents, rolling his eyes. "You and Gilan. Please don't get caught, and try to get back here in an hour or so."

The cleric casts Status, targeting Gilan, Flea, and Grymash.
He also places a palm on the gnome's head. The motion and following intonation is quite familiar by now.
"May Domi protect you."
[Domain Feat - Protective Ward: +9 on next save roll. Duration 1 hour.]

He spreads his hands theatrically as he surveys the his packmates.
"The rest of us should probably just stay here and make like we need some more rest."

--------


Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened), Spell Resistance (d)


Tishe' 
Thursday September 13th, 2007 6:49:15 PM

Seeing that Flea is itching for some action, Tishe' puts her pack and staff back down and tries to relax as much as she can while in a pleasure room of a gladatorial slave pit.

Which isn't very well at all.

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, Endure Elements, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel
}


Into the Dark (DM John) 
Thursday September 13th, 2007 11:16:04 PM

Flea slips into the crawlspace, finally finding a space in this crazy world that is nearly gnome-sized. Even a bit snug, really. Once inside, she waits for Gilan.

Anyone entering the crawlspace, please make a Move Silent roll

The space stretches ahead of Flea (and Gilan, too, if joining Flea) as she pads along quietly. After exploring a bit, Flea finds a peephole and hidden door into the next room. As she goes along, she finds more spy-holes although none of the other rooms seem to be occupied. Still, there is no sign that this space has been used or explored for a considerable period of time.

After going quietly along, nearly at the point where she should be turning back, she hears a muffled voice that sounds like Keevis coming through the walls. Looking about, Flea can find a peephole.

++++++


Back in the room, everyone waits for the results of the exploration. It should soon be time for their appointment in the gladiatorial pit.

Vayine 
Thursday September 13th, 2007 11:44:32 PM

Vayine silently listens for the others, keeping an eye out for anything of suspistion.

Gilan and Ciaran 
Thursday September 13th, 2007 11:59:18 PM

Gilan just nods his head as his form melt into that of another wolf, nearly the same size as Ciaran. He pads to the hole and follows along after Flea. Though he has no way of communicating he can still understand the voices coming through the small holes. He waits for Flea to do what she feels like doing and then he will move back down the hidden hall.

Ciaran does not like the idea of being separated from his brother but will not do anything else but wait for him. He was given no orders specifically but that is fine as he knows his job.

Ayreon  d20+2=19
Friday September 14th, 2007 8:15:06 AM

Impatiently the Drow fighter puts his ear against the door to check if no one is approaching or if he can catch some noise at all outside...

Listen 19

Flea (Protective Ward)  d20=15 d20=14 d20=6
Friday September 14th, 2007 10:13:07 AM

Trellus barely has time to bless the gnome, when she is gone, down the secret passageway.

Move Silently=15 (+mods to be added)

On hearing the muffled voice of their host, the rogue catches the wolf's eye and lifts a finger to her lips before pressing an eye to the peep hole to see what she can see.

Listen=14 (+ mods to be added)
Spot=6 (+ mods to be added)

DM Sanity Info:

Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.]



Murdock 
Friday September 14th, 2007 11:15:55 AM

Murdock waits patiently for Flea's return. Although he does notice with some humor that the new drow Ayreon is listening to the door. He walks over and says to the drow, "If anyone were to come, would you be able to hide the fact that there are now three drow, when only two entered? How would you hide the fact that two of us are completely missing from the room. There is no since listening for a conflict that will enevitably come..." Murdocks voice trails off, as he thinks again of his time with the hated Bralfahs. His face turns slightly darker as he looks into Ayreon's eyes, and then he turns away.

Trellus 
Friday September 14th, 2007 3:12:25 PM

OOC - I don't recall the group being invited anywhere. Do they have an appointment to be at the gladitorial pit?

The blond man finds a chair. He sits, legs stretched out in front of him and crossed at the ankle, hands interlocked behind his head.

"I cast a spell on those two thats kinda like the Tears," he says to no one in particular. "I can tell where the are and what condition they're in. Although how we get to them from here if they get sunbaked is beyond me."

The cleric looks around.
"Be interesting to find out if The Council knows about this place. Dudes from Hook City come here, you'd think the monks would know it exists."

Vayine 
Friday September 14th, 2007 3:49:26 PM

The Drow warrior paces around the room like a caged beast, feeling helpless to help those in the tunnel.

Tishe' 
Friday September 14th, 2007 8:37:54 PM

Alternately pacing and sitting still while pretending to weave something, Tishe' worries about her packmates.

Slowly, she settles down and begins to start thinking. "Flea and Gilan should have no trouble looking about and they may even find out more about this place, whether we should leave it be (like a rapke herd being niether good nor evil) or whether it should be eradicated."

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, Endure Elements, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel
}

A Conversation Overheard (DM JohnP) 
Saturday September 15th, 2007 10:54:02 PM

Staying as quiet as she did before, Flea put her eyes to the peepholes and listens to the conversation. Unfortunately, the peephole is too low in the wall to get a good view of everyone. She can see a good part of the room, including a several rings of keys hung from pegs just inside the door. She can also glimpse the underside of the desk or worktable, around the body of whoever is sitting in the chair near the peephole. Flea sees one (or maybe, two) things secured on the underside of the table.

Flea thinks that Keevis (the half orc proprietor of this place) is the one seated with their back to the peepholes. There are two other people in the room but Flea can't see their faces to identify them. However, from the conversation, Flea gets the impression that Keevis is speaking with two of his trusted underlings. Gilan can hear most of what is being said, too.

"... ya, I don't it either ... not sure where they came from. Believe me, you weren't around last time, but a bunch of adventurers wandering in from the Sargrass is always bad news. Either they didn't wander in and they came here to cause trouble, or trouble follows them like stink follows Gramma Stout's leftover beans. On the up side, they usually carry lots of good stuff and you two will get your shares."

Here's what we're going to do. Farver, you head to Rattledam and spread the word that there's a special fight coming up. Team event ... fight to the death. We'll try to delay them while you line up some of the special customers. We'll try to keep them in the suite until enough folks are here. Oh ... while you're in Rattledam, find out what you can about these people."

"Jarves, let the guards know. We'll try to keep them quiet until Farver's back. But, if we have to, we'll fight them as singles. Might still be enough to attract folks, maybe not. But probably safer. Let Gramma Stout know ... if they get suspicious she can send some of the 'special' beans. But get ready with all of the control equipment, 'cuz we might need it. 'Specially for that big guy."

"Get to it, both of you. These folks are trouble, but we could all get rich from this, too."


The two other people leave the office and keevis remains seated at the desk. Flea sees him reach and check something under the desk. From what she can hear, Keevis is doing some bookkeeping.

Having overheard Keevis' plans for the 'Pack, Flea and Gilan head back through the crawlspace to the suite where the others have stayed. The space is tight, so Gilan has to lead the way back. The wolf has just reached the secret door when a tremendous CRASH occurs, followed by a tremor that shakes the entire building. The sound echoes through the crawlspace but everyone also hears it through the closed door to the hallway. Two more, slightly quieter crashes follow, and both send tremors through the building.

Even through the closed door, everyone can hear shouting and yelling coming from the direction of the animal pens and fighting pits.

Flea (Protective Ward) 
Sunday September 16th, 2007 11:12:39 PM

"Faster, Gilan! Faster!" whispers Flea as she makes her way back through the narrow passageway.

Once out in the open, she ignores the crash and bang outside the room and breathlessly tells all she has seen, "an' they mean to split us up and fight us!"

DM Sanity Info:

Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.]



Ayreon 
Monday September 17th, 2007 4:58:45 AM

"I knew this place was trouble! Looks like we'll have some fun soon brother!" the drow says grinning to his brother.

Not readying any weapons he awaits Trellus's orders. He and his brother are accepted in the Bloodpack so he will follow suit and acknowledge Trellus being the leader of the pack.

ADM StevenVdB : Posting Record Game 10 
Monday September 17th, 2007 5:10:34 AM

Posting Report for Game 10 for the week of September 10 - September 16th

Name - MTWTFSS - #posts
DM JohnP - XXXX-X- - 5
Trellus - -XXXX-- - 4
Tishe - -XXXX-- - 4
Gilan - -XXX--- - 3
Grymash - X------ - 1
Flea - 2-2-X-X - 6
Murdock - -XX-X-- - 3
Vayine - XXXXX-- - 5
Ayreon - XXXXX-- - 5

[X = post, - = no post, 2 = 2 posts]

Weekly summary: A spy hole?!?
Just as the group prepares to leave this place Flea decides to make one last thourough look at the suite. Suddenly she uncovers a spy hole that leads to a secret and apparently long forgotten corridor that leads them behind several rooms.
And... Flea and Gilan can overhear Keevis as they discuss how to deal with the Bloodpack... most interesting!

Trellus (Status, Magic Vestmentx2) 
Monday September 17th, 2007 9:29:31 AM

Trellus rises sharply at the sounds erupting somewhere inside the buildling, but almost immediately turns toward the secret panel.

"They're coming back," he announces to the rest of the pack.

The cleric takes in Flea's quick report, and his face tightens in determination.
"Sounds like a shady time to declare last thread and leave," he comments.

"OK dudes, time to go. Let's take a few seconds to warp up, and then take advantage of whatever is going on to slip out.

I got stuff to make you quicker, stronger, or harder to bring down (Cats Grace, Bulls Strength, Bears Endurance), and a nice shielding spell (Shield of Faith), if anyone can use it."

The blond man turns to the mages. "I don't suppose you can turn us all invisible or something shady like that?"

And to the rest of the pack - "If we can sneak out, all the better. Any ideas?"

--------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened), Spell Resistance (d)


Ayreon - 2nd illegal 
Monday September 17th, 2007 10:17:05 AM

"Do you think if we try really hard that we could squeeze through that secret passage into another empty room? They will certainly come to get us here but perhaps we can surprise them if we sneak into a different room? Or even better... what if someone could crawl into Keevis's room and surprise him?"

"Just a thought." Ayreon adds looking at Murdock who apparently thought it was foolish to listen at the door. But perhaps that's just because he dislikes the two new Drow...

Murdock AC: 19 HP: 35 Spells Active: None 
Monday September 17th, 2007 12:21:46 PM

Murdocks gloomy mood after the encounter with Ayreon gets darker still as Flea reveals the true intent of their so-called host.

"I agree Trellus, lets leave this place. Gather around me everyone, so that I may turn us all invisible." the dark elf says, his tone is nuetral, but the fire in his valender eyes speaks volumes that Murdock feels there is work to be done.

Spells Active:

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly, Haste, Invisibility Sphere
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Vayine 
Monday September 17th, 2007 1:08:31 PM

Vayine heres Fleas explaination of whats happening, Turning towards the door the warrior pulls his sword from its shealth and stands between it and the casters. Looking back towards the mage, he nods his thanks, and towards Trellus for a command.

Tishe'  d20+15=27
Monday September 17th, 2007 3:25:20 PM

"I'm glad Murdock can weave illusions, for I can't even use an invisibility wand!", comments the brown-eyed spellcaster. "If we go two by two, and everyone touching with Murdock in the middle, we should be in the effect of an Invisibility Sphere." (Know:Arcana:27)

Tishe' moves over to Vayine and provides him with additional protection, (casts Barkskin: +3 natural armor 40 minutes), and gives an enhancement to Grymash as well (casts Cat's Grace with rod of extension, +4 Dex 8 minutes).

And then she is ready to take her place in the line behind Murdock, touching the drow mage with one hand and Tacia with the other.

Spells
Barkskin; +3 AC; 40 minutes on Vayine
Cat's Grace; +4DEX; 8 minutes on Grymash.
Endure Elements; 24 hours

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel
}

Grymash (Cats Grace) 
Monday September 17th, 2007 7:28:38 PM

Grymash is trying his best to listen and figure out what is going on. He's never felt so sleepy. Unnaturally so! He wonders if he's been drugged or worse ... magiked! However, he readies himself as best he can. Fighting hard to keep his eyes open.

Sneaking Out (DM JohnP) 
Monday September 17th, 2007 11:16:27 PM

Flea reports what she heard from Keevis' office to the 'Pack and that prompts everyone to act. Trellus starts organizing things while the newcomers, Ayreon and Vayine prepare to depart. Murdock glumly prepares to cloak everyone from sight when they depart. Tishe' aids her companions with some spells, poking Grymash awake in the process.

Once everyone is ready to go, having taken some additional time to ensure that everyone has what spells and magical protections they desire, the door is slipped open and everyone slips outside while within the circle of invisibility cast by Murdock. Slowly, so as to ensure that everyone stays within the protected area, the 'Pack make their way out of the guest quarters. Since no one really explored, the only option is to retrace their steps from the night that they arrived.

As they get closer to animal pens and the gladiatorial pits, everyone can hear the sounds of battle. Mighty roars, screams of pain and clashing of weapons come from ahead of the party, from the slave pens. It should be too early for a betting match, but maybe Keevis likes to train his animals in a realistic fashion? Or is it some of the trouble following the 'Pack that Keevis was concerned with.

If the 'Pack move ahead, they'll come out into the animal pens ... right where the sounds of battle are coming from. Of course, they could try to find an alternate path out of the dome.



Gilan [shapechange: wolf] and Ciaran 
Tuesday September 18th, 2007 12:09:03 AM

Gilan is almost an identical match to the wolf that he calls brother. He usually enjoys this form more than the others as it allows him to better associate with Ciaran. This time around though, it is more of a combat form and he can tell that it will work well with his brother.

As he is flanked by Ciaran, he stays near the others so that he and his friend are covered in the invisibility. Though he cannot talk in this form he is faster and maybe more lethal. Both wolves stop and wait for the decision to be made on were they move to next. Both wolves though have hackles raised and are ready for the worst.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2), cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns

Trellus (AC 22, 79/79 hp,Status, Magic Vestmentx2, Neutralize Poison) 
Tuesday September 18th, 2007 10:27:52 AM

"Light," Trellus quietly grouses as he realizes they're weaving right into a fight.

"How long does your spell last, Murdock. Think we can wait them out?" he asks, without much hope.

The cleric pulls out a wand, and taps Flea first before starting on the others.
"Flea, think you can slip up there and see what's going on, and maybe if there is some way we can sneak by?"

[Wand is Neutralize Poison. All the people get a shot]

--------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened), Spell Resistance (d)


Tishe' and Tacia  d20+8=19 d20+8=11
Tuesday September 18th, 2007 2:12:45 PM

Keeping her hands on Murdock and Tacia, the short woman keeps walking with the others towards the sounds of combat. She excitedly talks to Trellus, "maybe it is someone attacking this place and we can help tear down this evil establishment!"

She keeps her eyes and ears open, constantly looking over her shoulder to see if anything is following. (Listen:19, Spot:11)

Spells
Barkskin; +3 AC; 40 minutes on Vayine
Cat's Grace; +4DEX; 8 minutes on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel
}

Ayreon [AC24 - HP77/77] 
Tuesday September 18th, 2007 2:52:40 PM

Just before heading out Ayreon taps both his tatoos on his arms. One will protect him against the tough environment of the plains and the other will hopefully protect him from the tough encounter that awaits them...

Then he makes sure to hold on to someone next to him to take advantage of Murdock's Invisibility sphere. Since he assumes Murdock will not like an ex-Bralfah Drow to put his hands on him Ayreon makes sure to hold on to someone else instead. Still he stays close to Murdock...

Active spells:

Endure Elements - lasts 24 hours
Mage Armor - 1 hour

Flea (AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison, Haste)  d20+23=25 d20+14=26 d20+9=26 d20+11=12
Tuesday September 18th, 2007 9:19:31 PM

Flea cozies up to Murdock and takes Ayereon's offered hand, relishing the effect of total invisibility.

When Trellus offers her a mission, she accepts his additional protection, and makes her way down the hallway using her magic to be quick and sneaky.

Hide=25
Move Silently=26

If successful, she will report back to her pack what she sees, but if somehow she is found out, she will shout out a warning.

Spot=26
Listen=12

DM Sanity Info:

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 1/10 rounds per day



Vayine [82 Hp, 26 AC +3 Barkskin, Neutrilize Posion, Endure Elements.] 
Tuesday September 18th, 2007 10:07:58 PM

Vayine stays with the pack, Ready to defend the others.

The Door to the Pens (DM JohnP) 
Tuesday September 18th, 2007 11:04:43 PM

Now that the sounds of battle are louder, everyone makes preparations. Most of all, everyone is within the Invisibility Sphere. After a moment, Trellus calls a halt and asks Flea to scout ahead. The gnome eagerly accepts the assignment, and the offered spell, and leaves the others to creep ahead.

As Flea creeps ahead, staying at the side of the corridor and movign as quietly as she can, everyone else waits. Gilan doesn't smell anything except the mixed scent of the animals held in the pens. Tishe wants to destroy this place and wonders if this is the chance to do so. Ayreon and Vayine simply keep close, and prod Grymash along. Murdock silently keeps concentrating on his illusion spell.

Up ahead, Flea reaches the door and finds that it is slightly ajar. She peeks through and sees pandemonium down below near the pens. Keevis seems to be directing the guards, either to herd escaped animals or deal with an unseen group that is fighting somewhere below. As well, a large section of the wall has been smashed inwards by something or someone. If they wanted to, the party could probably creep around the upper landing during the confusion, especially if Murdock maintains his invisibility sphere.



Grymash (cat's grace, dex21) 
Wednesday September 19th, 2007 1:50:00 AM

Whispering in Trellus' ear, Gry mutters, "noise gute, makes hard ta hear da pack!" He keeps a tight formation with his pack. Ready on his lips is a Silence spell. If they are heard, it wouldn't be for long.

Ayreon [AC24 - HP77/77] 
Wednesday September 19th, 2007 8:40:37 AM

Ayreon finds it amusing to hear Grymash's voice coming out of nowhere. He feels someone's clothes in his hands and occasionally hits someone elses foot but he manages to carefuly walk around the place.

Takinf the upper landing seems good enough for Ayreon but never the less he will only move if the group does too.



Trellus (AC 22, 79/79 hp,Status, Magic Vestmentx2, Neutralize Poison) 
Wednesday September 19th, 2007 10:02:07 AM

Trellus nods in reply to Grymash - more noise is totally shady right now.

Flea comes back, and the cleric hisses softly to let the gnome know where they are. Getting her report, he replies softly, "Let's weave for the landing then. Lead the way."

--------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened), Spell Resistance (d)


Tishe' and Tacia  d20+17=28 d20+14=19 d20+8=17 d20+8=28
Wednesday September 19th, 2007 10:58:52 AM

While waiting for Flea to return, Tishe' has an idea. She momentarily lets go of Murdock ("stay there sweetie" she asks), and then with her rod of extend in her hand, weaves a whispered summoning spell. (Summon I)

On her forearm appears a Celestial Owl, which she addresses in Celestial. "Silent One, fly towards the sounds of fighting, see what is fighting, and return to tell me."

Launching the bird, the invisible woman waits eagerly for the bird to return in time to tell her what is happening. And through Tishe', the pack.

The bird flies off (double move 80 feet), on silent wings (Move Silent: 28) and following the noise of combat (Listen: 19)

Once the bird has flown, Tishe' resumes holding lightly onto Murdock and Tacia, and keeping a lookout behind them. (Listen: 17, Spot: 28) She follows the group to the ledge.

Spells
Barkskin; +3 AC; 40 minutes on Vayine
Cat's Grace; +4DEX; 8 minutes on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Celestial Owl; 12 rounds; Move 40 fly; AC:17 HP:6 A:+5(claw) D:d4+6 1-2hp; drkvsn; acid/cold/electric/5; SR 6; smite

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel
}

Vayine (Ac26 +3 Barkskin Hp 82/82 Endure Elements, Neutrilize Posion)  d20+4=7 d20+4=15
Wednesday September 19th, 2007 12:54:55 PM

Vayine, watches the beautiful Owl fly off.

"Thats shady, good idea on the scout."

Spot=7
listen=15

Gilan [shapechange: wolf] and Ciaran 
Wednesday September 19th, 2007 5:09:25 PM

Gilan stays near the pack, relying upon his ability to smell the group to stay near enough to keep within the invisibility. He waits for Flea to return with news and then wonders to himself if this is the time to escape. Thoughts of destroying this place are not really at the top of his list right now as he does not want to have to face those gladiators they met earlier...unless it is one at a time and the whole group is fighting him.

Ciaran stays near his brother, much prefering him in this form. Well that is till food is going to be given out and then he prefers his brother to have two hands. It makes it easier to get food that way and the scratching of his head and neck....a treat.

Both wolves wait patiently for the group to start moving again and when they do...the two wolves follow. For now it is a question of what they are going to do.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2), cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

[John, did I send you a new copy of my CS and/or the module in a different format? I cannot remember if I did this or not. Please let me know and I will get it to you ASAP.]

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison)  d20+14=18
Wednesday September 19th, 2007 7:45:25 PM

Glad that she can provide some valid information to the pack, Flea resumes her place in the protective folds of Murdock's spell. The rogue manages to clasp a cool, long fingered hand as she shuffles along with the group.

Move Silently=18

DM Sanity Info:

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 1/10 rounds per day

Peeping & Creeping (DM JohnP) 
Wednesday September 19th, 2007 10:35:39 PM

Stealth seems to be the choice, as the party creeps ahead after Flea returns with her news. The fight between Keevis' guards and the unknown attacker seems to be keeping them all occupied, and certainly providing enough noise for the party to successfully sneak.

Grymash is ready to magically aid their attempts to get past the guards as Trellus motions everyone ahead. Ayreon and Vayine stay with the group, even as Tishe summons a Celestial Owl as a scout. Flea is now back with the party while Gilan silently keeps pace.

Everyone pauses while the owl silently flies out and up into the rafters, before returning to Tishe's arm. The bird quietly murmurs into Tishe's ear.
Tishe - Highlight to display spoiler: {The owl makes a very brief report, limited by it's low intelligence - "Many fighting. Men. Things. Animals."}

Gilan - Highlight to display spoiler: {Gilan's wolf nose detects the strong scent of felines, even over the smells of the animals in the pens.}

The 'Pack silently and invisibly reaches the door, sliding through onto the landing. The party can now see more of the fighting below. Keevis is directing his human guards from one side. The guards are mainly armed with pikes but some are holding nets.

Below, to the right where Flea couldn't see very well, there are two large ... creatures ... holding off the guards while three humans or elves try to open the animal pens and free the captive creatures. Even though the elves and humans have already succeeded in freeing some animals, the trio are having difficulty because the cages are locked. The large creatures stand taller than Grymash, powerfully built with subtly highlighted hair on their heads and torsos and a tail swishing behind them. Even though they are wielding large swords, the creatures may be just as dangerous with their clawed hands. One turns his head to shout at the trio, "Hurry up! Get the animals out!"

Knowledge Arcana DC 17 - Highlight to display spoiler: {Best guess ... weretigers}

Flea 
Wednesday September 19th, 2007 11:28:43 PM

"They're setting the animals free!" Flea whispers loudly, stating the obvious. She then stares in slack jawed amazement at the creatures keeping the guards at bay.

"Should we help?"

The rogue starts to reach for her wand...

Ayreon 
Thursday September 20th, 2007 2:04:34 AM

"It's not our fight but it looks like those three are trying to do something good as far as we can tell but they are outnumbered dispute those fierce looking creatures. I could use my bow from here and take some of Keevis's men down... "

"Shall we dance?" he says hoping he's looking at Trellus right now but all he sees is nothingness...



Vayine 
Thursday September 20th, 2007 11:10:23 AM

We have no Idea who they are, but they are setting the animals free, It is a noble cause. But I will not act in a way that puts the pack at a risk with out the rest of the packs consent, Do we aid the rescuers?

Trellus (AC 22, 79/79 hp,Status, Magic Vestmentx2, Neutralize Poison)  d20+7=16
Thursday September 20th, 2007 4:04:06 PM

Knowledge Arcana 16 - nuts

Trellus replies quietly, "Warp down piggies. Just because they're against Keevis don't make 'em good guys. Anybody know what those big dudes are? That might help us figure this out."

The cleric glances around, trying to figure out the location and type of Keevis' guards, as well as where the Pack needs to go to get out of here.

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened), Spell Resistance (d)


Tishe'  d20+15=27
Thursday September 20th, 2007 4:30:38 PM

Tishe' dismisses the Owl with her thanks and tells what little she was able to pick up. "Many fighting. Men. Things. Animals." Not that it matters, for the group can now see what is fighting Keevis and his minions.

"Lycanthropes! Looks like were-tigers", states Tishe' for the others, "no help in determining if anyone are the good guys!" (Arcana:27)

But something is bothering Tishe'. Even if niether group is wholey good, the team with the tiger-men are freeing the animals and not keeping them for bloody games. Tishe' once more lets go of her companions and speaks the short arcane words that will strip the nearest animal cages of thier locks. (Casts Knock; range 160 feet)

(ooc: not being an 'attack' Tishe' remains invisible)

Spells
Barkskin; +3 AC; 40 minutes on Vayine
Cat's Grace; +4DEX; 8 minutes on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock*, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel
}


Grymash (Cats Grace) 
Thursday September 20th, 2007 7:23:59 PM

Grymash whispers, "Gute, Gargul smiles on da pack! Lets take da door an go, now!" There's no mistaking what Grymash wants. This place reminds him too much of his orc masters from his youth as a slave.

Gilan [shapechange: wolf] and Ciaran  d20+19=36
Thursday September 20th, 2007 9:15:12 PM

The scent of feline is heavy in the air and cuts through the scents of the other animals. These scents do not seem to be part of the rest, as they smell of anger and hate.

He pads along with the group though he is not exactly sure who he is by now. Ciaran is at his side though and that is enough for him. Once out the door, he can finally see the goings on and his heart is torn. As he searches his memory for things like this from nature...it is answered by Tishe' for him.

Not knowing were Trellus is and his sudden need to see these animals released he starts to stalk forward. Ciaran is at his side in an instant and though these are cats, he must protect his brother. It will not be long before both wolves are free of the invisibility and opening for anyone to see that is paying attention.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Murdock AC: 19 HP: 35 Spells Active: Invisibility Sphere  d20+15=33
Thursday September 20th, 2007 10:53:17 PM

The drow mage concentrates on the invisibility sphere as the Bloodpack moves through the inside of the grass dome. Part of his mind continues to concentrate on the spell as he answers Trellus's question. "The spell should last long enough to leave this place. Unless we dally here for to long." Murdock says.

The drow does see the two hulking figures, and suspects that they are were-tigers. The drow mages speaks again a bit later, "I think we should help them, we stand for the protection of the plains, and slavery hurts the plains as much as anything else." The drow finishes.

Spells Active:
Invisibility Sphere 78 rounds

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Indecisiveness (ADM StevenVdB) 
Friday September 21st, 2007 2:07:03 AM

For a moment the Bloodpack observes the battle below and tries to captivate whats happening. Seems these Were-Tigers are helping to free the animals from dying a bloody death in these wicked games...

"Should we help?"
"Shall we dance?"
"Do we aid the rescuers?"
"Lets take da door an go, now!"

No one really knows what would be best and for a moment they're just standing there wasting time. Murdock knows there is some time left before his Invisibility Sphere ends but there's no time to stick around for too long...

Trellus easily defines that if the Pack follows the Landing to the far side they should be able to sneak out unharmed.

Tishe' then casts a simple spell opening one of the cages... the men freeing the animals have no idea that they have been helped but suddenly the cage opens with ease. No way of knowing yet what is inside as from your point of view you can not look inside the cage...

"Good!" one of them shouts "Now release the others! Quick!!"

Gilan is torn by his urge to free these animals and to stick with his Pack... But then strides away from the protective sphere.
The landing is about 20ft wide so the Invisibility Sphere does cover it entirely. As Gilan reaches the edge of the landing he is still protected... a small jump would be sufficient to join the fight in the arena...


Ayreon [AC24 - HP77/77]  d20+15=35 d20+15=32 d20+10=23 d20+15=34 d8+7=11 d8+7=8 d8+7=13 d8+7=14
Friday September 21st, 2007 11:45:10 AM

Unable to see Gilan moving away from the group the Drow warrior remains with the group but gets restless never the less...

"C'mon decide" he grits between his teeth. "Either we go help of we get out but whatever we do we got to do it now"

If the group decides to help fighting Keevis's men and freeing the animals Ayreon will take out his bow and shoot one of Keevis's men.

Arrow 1 hits AC35 - NAT20 - Crit check 32 - 11 - crit damage 8
Arrow 2 hits AC34 - damage 13
Arrow 3 hits AC23 - damage 14

If the group decides to leave Ayreon just follows...

Gilan [HP: 106/106 - AC: 22/23dodge] [shapechange: wolf] and Ciaran [HP: 80/80 - AC: 24] 
Friday September 21st, 2007 8:28:33 PM

Not being able to hold back any longer, the last bit of the ground is covered and he is one the run to join the fight. Maybe it is animal instincts that have taken over or maybe it is just the fact that innocent animals are being used in this fashion. His howl pierces the air as he announces his arrival.

There is an answering howl from behind him and a little to the left. Hot on his brother's heels is another wolf, almost a mate to the one that leads the charge.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison, Haste)  d20+15=31 d20+5=11
Friday September 21st, 2007 11:41:50 PM

Flea hasn't quite gotten used to the ever more frequent transformations of the Bloodpack druid. Still, somewhere in the seemingly wild creature beat the heart of Gilan, the friend who had once invited her to share his home, when she had nowhere to go.

After clicking the heels of her magic boots together, the gnome charges after the twin wolves, and with a glorious leap and roll that ends in a low defensive crouch jumps to the landing.

Jump=11
Tumble=31

DM Sanity Info:

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 2/10 rounds per day



Tishe' 
Saturday September 22nd, 2007 8:25:11 AM

Tishe' is relieved that action has been decided. Nevertheless, getting out is also an important part of this mission, and she calls to Murdock in a deceptively calm voice. "I think we should keep the invisibility up and be prepared to move closer to the exit so we don't take the animals' place in the cages."

"still, I think Keevis needs a little more persuasion that the Bloodpack isn't around for amusement."

She stands tall, weaving voice and gestures into bending reality and calling for an ally from the Lands of Rest. (Summon III: Full round action)

(ooc: not being an 'attack' Tishe' remains invisible)

Spells
Barkskin; +3 AC; 40 minutes on Vayine
Cat's Grace; +4DEX; 8 minutes on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock*, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel
}


Vayine  d20+12=27 d20+7=20 d8+8=11 d8+8=16
Saturday September 22nd, 2007 11:41:18 AM

seeing his brother appear a few feet away and several arrows whistle into the fight below, A look of pride crosses the Drow warriors face.

"Nice aim little brother, know lets see if your tips helped me any."

Vayine Pulls back his bow string and fires, quickly launching a second arrow.

Arrow 1 Hits AC27 11 Damage
Arrow 2 Hits AC20 16 Damage

Ayreon - additional 
Sunday September 23rd, 2007 12:22:28 PM

After shooting, Ayreon kneels on the Landing. Being on an elevated position and kneeling he actually gains cover against those firing from below...



Vayine 
Sunday September 23rd, 2007 3:46:20 PM

Seeing his brother and instantly understanding what he was doing, the Drow warrior dropped to his kneels trying to find cover for his now visible body. and readies another arrow.

Murdock AC: 19 HP: 35 Spells Active: Invisibility Sphere 
Sunday September 23rd, 2007 9:09:47 PM

The drow wizard loves a good fight, but will continue to maintain the invisibility sphere for at least this next round. He calls out his agreement to Tishe' and keeps concentrating.

Spells Active:
Invisibility Sphere 77 rounds

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

ADM StevenVdB : Posting Record Game 10 
Monday September 24th, 2007 1:30:23 AM

Posting Report for Game 10 for the week of September 17- September 23th

Name - MTWTFSS - #posts
DM JohnP - XXX---- - 3
ADM StevenVdB - ----X-- - 1
Trellus - XXXX--- - 4
Tishe - XXXX-X- - 5
Gilan - -XXXX-- - 4
Grymash - X-XX--- - 3
Flea - -X2-X-- -
Murdock - X--X--X - 3
Vayine - XXXX-XX - 6
Ayreon - XXXXX-X - 6

[X = post, - = no post, 2 = 2 posts]

Weekly summary: Sneaking out or joining the games?!?
A plan was made to sneak out of this place when suddenly a lot of noise comes through the doors. Sounds of a fight and of panic...
This might just be the ideal moment to get out of this Dome. Murdock creates an invisibility Sphere and slowly the group begins to work its way towards the exit...
Then almost at the exit the Bloodpack witness's a fight below... Were-Tigers and Elves trying to free the animals that are kept in the dome to entertain the spectators... This proves to be too much for Gilan and with a primordial roar he finally joins the fight helping to free the suppressed animals. With protective cover from Vayine and his brother Ayreon the Shapechanged Druid and his brother Ciaran, closely followed by Flea charge upon Keevis and his men... Meanwhile the spellcasters on the Upper Landing are preparing some arcane and divine magic to aid as well!


Trellus (AC 25, 79/79 hp,Status, Magic Vestmentx2, Invisible, Neutralize Poison, Shield of Faith +3) 
Monday September 24th, 2007 9:58:56 AM

Trellus sighs. "Or maybe we could just attack now."

The blond man sticks with Murdock to retain his invisibility. He's not ready to reveal himself yet. Which does not mean he isn't busy. Casting a spell, he touches Grymash.
"Walking on air" he tells the half-orc.
[Cast Air Walk on Grymash]

Another quick sketch of a hand activates a defensive spell on himself.
[Cast Quickened Shield of Faith]

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)


Vayine [ HP 82/82, AC 26 +3 Barkskin, Neutrilize Poison, Endure Elements.  d20+12=30 d20+7=20 d4=3 d4+4=7 d8+4=8 d8+4=12
Monday September 24th, 2007 8:20:54 PM

OOC: Sorry used the Wrong Dice to roll for damage. Fixed it the last two rolls.

Vayine Leans forward again, having readied another arrow.

Arrow 1 Hits AC 30 for 8 Damage
Arrow 2 Hits AC 20 for 12 Damage

After firing into the Half-Orcs men the Drow warrior leans back into the shadows trying to find cover yet again.

Animal Pens - Setup (DM JohnP) 
Monday September 24th, 2007 11:53:08 PM

I should have sent a map before. Sorry about no combat post tonight, or on Friday. Too many things going on ...

Here is the map, please pick your location after action posted.

Keep in mind that the walkway is 15 feet above floor of pen area. The pen walls are high enough to provide cover from opponents on the same level (partial cover from an archer on the walkway). The walkway railing provides partial cover from below.

The guards are armed with longspears and nets.

MAP - SETUP

Grymash (hp104, ac24, cats grace, air walk, CHARGE)  d20+13=26 d8+23=28
Tuesday September 25th, 2007 12:00:02 AM

Grymash turns to Trellus, after receiving his spell, and gives him a look of ... 'you want me hold them off while the pack escapes' kind of look. Good place to die as any. No better reason, for his packmates. For if he doesn't escape, death would be the preferred outcome than being trapped in this place. With that in mind, he turns and charges down into the fray, attacking the first of the slavers men.

(Charge attack. Power attack.-6hit/+12dam. HitAC: 26, Damage: 28. Bleeding Wound, -1 Con.)

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison) 
Tuesday September 25th, 2007 12:18:57 AM

Having landed deftly below the walkway (Jump=11, Tumble=31 from last post) the rogue scans the area. Smiling her gap toothed grin at the nearest H(#3?) she calls, "Vedui! Greetings! Can we help?"


DM Sanity Info:

Position W27 or reasonably close, but behind Gillan and Ciaran.

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 2/10 rounds per day



Gilan [HP: 106/106 - AC: 224/25dodge] and Ciaran [HP: 80/80 - AC: 24]  3d6(1+5+5)=11
Tuesday September 25th, 2007 12:41:13 AM

Seeing that they are too high to get down to the floor, Gilan slips back into his human form. Ciaran is beside him on the walkway and they both are watching the fight happening below. Gilan calls upon the powers of nature to help him out and his free hand twists in the air as if grabbing at something.

[call lightning - 90 rounds, 1/9 bolts, Reflex DC 19 for half damage][11 damage VS. guard1]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

[Location: Gilan(28T) and Ciaran(28U)]

[Made a few changes to my actions as I though we were lower to the ground than that. My action for this round would have been to cast call lightning from the catwalk. By the way, we are inside are we not?]

Ayreon 
Tuesday September 25th, 2007 1:30:12 AM

as posted before:

Ayreon takes out his bow and shoots one of Keevis's men.

Arrow 1 hits AC35 - NAT20 - Crit check 32 - 11 - crit damage 8
Arrow 2 hits AC34 - damage 13
Arrow 3 hits AC23 - damage 14

He's taking position besides Murdock at Q29.
Since he's not within 30ft he gets no bonus on damage (so the rolls were correct).

"Make sure to stay close to the exit and keep an eye on the stairs..." he says to his brother and those standing close to him.


Tishe' 
Tuesday September 25th, 2007 7:04:10 PM

Standing next to Murdock (at R,29) Tishe' works to complete her spell. (Summon III: Full round action)

(ooc: not being an 'attack' Tishe' remains invisible)

Spells
Barkskin; +3 AC; 40 minutes on Vayine
Cat's Grace; +4DEX; 8 minutes on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock*, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel
}

Murdock AC: 19 HP: 35 Spells Active: Invisibility Sphere 
Tuesday September 25th, 2007 7:04:58 PM

Murdock holds the invisibility sphere steady, concentrating on the spell to enable his friends some freedom of action.

Spells Active:
Invisibility Sphere 76 rounds

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

(/ooc: location you picked is fine by me - Steve Haviland)

Animal Pens - Round 1 (DM JohnP)  d20+4=21 d20+10=30 d20+10=20 d8+4=12 d20+7=12 d20+11=18 d8+7=9 d20+11=31 d20+11=24 2d8(5+1)+14=20 d20+6=25 2d6(5+1)+3=9 d20+10=27 d8+4=11 d20+8=13 d20+4=11 d20+7=18 d20+12=20 d20+4=16
Tuesday September 25th, 2007 11:22:47 PM

Ayreon steps up and fires three arrows at the guards threatening the were-tiger. He hits his first target twice, dropping the guard and then hits another guard.

Gilan shifts back into his human form and casts a spell and calls down lightning on one of the guards. The woman avoids the worst of the lightning. Ciaran stands beside Gilan on the walkway.

Flea boosts herself over the railing and flips in mid-air, landing nimbly and unharmed. She speaks to the animal liberator standing close to her, inquiring if they need aid.

Tishe' begins casting a spell to summon aid for the party.

Vayine also fires arrows at the guards.

Murdock watches how the guards react to his companions attacks.

Trellus casts a spell on Grymash so that the half-orc can easily reach the guards down below.

Grymash steps over the railing and coasts downward towards the guards. As he nears them, two of the guards jab at him with their longspears. The first nearly spits Grymash but the second misses. Grymash smashes the first guard in return, driving the woman to the floor.
AoO from #1 -- hits AC 30 (threat), not confirmed AC 20, 12 damage
AoO from #2 -- misses AC 12


++++++


The first were-tiger steps closer, reaching out to attack one of the guards with its clawed hands. After dropping that guard, the were-tiger bites the remaining guard with a longspear.

The other were-tiger readies itself in case the other guards come closer.

The liberator close to Flea turns her head and says to the rogue, "What? Push them back and we can get more creatures out of here!"

All three smaller figures move towards where Grymash and the first were-tiger are fighting with the guards.

++++++


Guard 4 jabs the were-tiger with his longspear but the wound isn't very deep. The guard steps away from the were-tiger.

Guard 9 moves ahead and casts a net at the were-tiger. The net falls over the large creature, entangling the were-tiger. The were-tiger pulls the net's rope away from the guard but it is still entangled.

Guard 10 does the same, except that it throws a net at Grymash. The net might land on the half-orc, entangling him.
Guard 10 -- hits TOUCH AC 20.
If that hits, Grymash is entangled (-4 DEX, -2 Atk, half speed, no charge or run).
If entangled, Grymash must beat a DC 16 STR check.
If entangled, either an Escape Artist DC 20 or Strength DC 25 (both full round) to get loose.


The other guards seem to be waiting for reinforcements.

MAP - ROUND 1

Vayine [ HP 82/82, AC 26 +3 Barkskin, Neutrilize Poison, Endure Elements.  d20+12=30 d20+7=20 d8+4=8 d8+4=12
Tuesday September 25th, 2007 11:28:22 PM

As posted before

Vayine Leans forward again, having readied another arrow.

Arrow 1 Hits AC 30 for 8 Damage
Arrow 2 Hits AC 20 for 12 Damage

After firing into the Half-Orcs men the Drow warrior leans back into the shadows trying to find cover yet again.

(I will take V29 as my square)


Gilan [HP: 106/106 - AC: 224/25dodge] and Ciaran [HP: 80/80 - AC: 24]  3d6(4+6+1)=11
Tuesday September 25th, 2007 11:48:46 PM

Though he is not happy with the results of his spell, he has to consider the conditions. He reaches out again and once again calls down a bolt of lightning upon the same guard as before.

Ciaran continues to keep his place at his brother's side and watches what he can see, if he can see.

[call lightning - 89 rounds, 2/9 bolts, Reflex DC 19 for half damage][11 damage VS. guard1]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

[Location: Gilan(28T) and Ciaran(28U)]

Ayreon [AC24 - HP77/77]  d20+15=27 d20+15=29 d20+10=22 d8+7=9 d8+7=12 d8+7=14
Wednesday September 26th, 2007 2:00:31 AM

Ayreon smiles as he sees 3 guards sinking to their knees. Vayine clearly has mastered the Longbow almost equally well he thinks with pride.

Wondering where the gladiators are and why Keevis isn't minling in the battle Ayreon plans to fire upon Keevis but then he sees how Grymash and a were-tiger are entangled in a net. Their protection comes first...

Like his brother Ayreon too fires at the guards in front of Grymash taking a full turn actions so he can fire three times - picking another target than his brother.

Arrow 1 hits AC 27 - damage 9
Arrow 2 hits AC 39 - damage 12
Arrow 3 hits AC 22 - damage 14

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison)  d20+12=32 4d4(3+2+4+3)+1=13 d20+6=17
Wednesday September 26th, 2007 7:48:52 AM

Flea catches Grymash's move out of the corner of her eye, and advances a step closer to those engaged in front of her. The rogue discharges the wand in her hand (UMD=32) and 4 magical missiles slam unerringly into the guard who cast the net at the w-tiger (G#9)(for 13 pts dmg.)

"Who are you?" shouts Flea above the din of combat, addressing the liberator. Flea tries to remember what little she has learned of Sargrass history (Knowledge History=17) in an effort to identify the group trying to free the captive animals.

DM Sanity Info:

Position W26

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 2/10 rounds per day



Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  d20+8=19 d20+8=15 d20+3=13 d4+6=7 d4+6=7 d8+4=11
Wednesday September 26th, 2007 12:49:09 PM

Completing her weaving, the brown-haired conjurer brings forth a Celestial Hippogryph only 5 feet above the guards' head who is attacking the Were-Tiger. Not given any other orders, the golden hippogryph attacks the nearest guard. (AC 18, 15, 13) (Dam: 7, 7, 11)

Tishe' then defends herself with a Red Spell of Shield.

Touching Murdock, Tishe' is ready to keep moving to the stairs. "Ready to go when you are, sweetie", she says. With her defense spell in place, Tishe' will attempt to stay between Murdock and any enemy so the drow wizard can concentrate on the invisibility sphere.

Tacia the Dog stays close to Tishe's side, growling low in her throat at the battle below.

(ooc: not being an 'attack' Tishe' remains invisible)

Spells
Barkskin; +3 AC; 40 minutes on Vayine
Cat's Grace; +4DEX; 70 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 60 rounds

Augmented Celestial Hippogriff (6 rounds)AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible, Knock*, Web
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Vayine [ HP 82/82, AC 26 +3 Barkskin, Neutrilize Poison, Endure Elements.  d20+12=27 d20+7=17 d8+8=16 d8+8=10
Wednesday September 26th, 2007 5:28:02 PM

Vayine Leans forward, searching for a new target.

Taking his aim the drow warrior fires on the farthest person (T15)

Arrow1 Hits AC 27 for 16 Damage
Arrow2 Hits AC 17 for 10 Damage



Grymash (hp92/104, ac26, cats grace, freedom of movement)  d20+13=25 d20+13=30 d20+8=28 d20+8=26 d20+8=16 d8+15=20 d8+12=19 d8+15=18 d8+15=16 d8+15=16
Wednesday September 26th, 2007 6:56:16 PM

Grymash grins wickedly at the net thrower. The net is over him, but only for a second. The net passes through him as if he was the wind. Falling to the floor with no hold on the half-orc. (Free action. Freedom of Movement granted by the Travel Domain.) Taking only a 5 foot step forward to the net thrower, (avoiding future attacks of opportunity) Grymash slices into the poor unfortunate soul with all his might.

(Attack guard10. Powerattack -2hit/+4dam.
Attack1: HitAC 25. Damage 20.
Attack2: HitAC 30. Damage 19.
Attack3: HitAC 28 threat, HitAC 26 crit. Damage 18+16+16=50
Attack4: HitAC 16, miss.
Possible total damage: 89
Guard10 must make Fort Save DC 15 or die from massive damage. Wounding weapon, each hit gives guard10 a -1 Con. Guard loses 1 hitpoint per level for every 2 points of Con loss.)

Trellus (AC 25, 79/79 hp,Status, Magic Vestmentx2, Invisible, Neutralize Poison, Shield of Faith +3) 
Wednesday September 26th, 2007 9:04:48 PM

"Keep moving," the cleric tells the nearby drow. "Let's get closer to those doors, in case we want to leave in a hurry."

Trellus conserves his spells and keeps within the Invisibility Sphere. He's in reserve now, and he knows it.

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)

Animal Pens - Round 2 (DM JohnP)  d20+6=26 d20+9=10 d20+8=21 d20+8=22 d4+6=8
Wednesday September 26th, 2007 11:05:20 PM

DM Request -- I appreciate it if you indicate which opponent is being targeted. If there is a possibility that the opponent may "go away" before your action, you can include an alternate target.

Gilan calls down another stroke of lightning on one of the guards while Ciaran remains beside him.
DM Note -- Guard 1 is down, so switched to guard 10

Ayreon fires another three arrows at one of the guards, nearly dropping the man.

Flea steps forward and triggers a wand, sending four balls of magical force at the guard that threw a net over the were-tiger. She asks a question of the humanoids while trying to remember anything about such people. Now, in the heat of combat, Flea can't seem to recall anything specific but the increasing traffic with the North may mean that these folks are not from the Sargrass.

Tishe' completes her spell and a celestial hippogriff appears above and behind the guards near Grymash. The hippogriff claws the guard below it only once and does not hit with its beak. Tishe' then casts a protective spell and moves in front of Murdock.

Vayine fires arrows at Keevis but only the first arrow hits the master of the gladiatorial pits.

Despite still being entangled, Grymash steps forward and swings his sword at the guard that tossed the net over him. It takes two swings of the sword but the guard drops to the floor.
DM Note -- The Travel domain only applies to magical effects, not mundane attacks such as nets. Grymash still needs to burst (DC 25 STR) or slip (DC 20 Escape Artist) to free himself from the net.

++++++


d20+8=16

The were-tiger attempts to break free of the net but cannot do so. The humanoids move around, waiting for the were-tiger and Grymash to dispose of the guards. One turns to respond to Flea, "Later! We need to work quickly!'

++++++


Keevis, apparently feeling that discretion is the better part of valor, turns and runs towards the gladiatorial arena. As he runs, Keevis shouts "Guards! Hurry up! Get in here!"

Keevis hasn't set a very good example but his guards aren't fools, either. Guard 4 under the hippogriff drops his longspear to the floor in order to draw a shortsword. After stepping further under the hippogriff, he stabs upwards. The blow doesn't even come close to hitting the summoned creature.
Guard 4 -- misses AC 10 (natural 1)

The second guard also draws a shortsword and moves away, allowing the hippogriff to strike at him.
Hippogriff -- hits AC 22, 8 damage (please excuse me for fighting your summoned creature but did it to speed things along)

The other guards edge closer, emboldened by the arrival of more guards behind them.

MAP - Round 2

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  d20+8=26 d20+8=12 d20+3=13 d4+6=10
Thursday September 27th, 2007 1:58:29 PM

The hippogryph makes a five foot move to land on the guard and attacks, striking with one claw (AC26, Dam 10)

Tishe' along with her dog stays close to Murdock and continues to stay between the mage concentrating on his spell and the remaining guards.

Seeing the fleeing Keevis looking for the tough gladiators, Tishe' places her hand in her pocket for her Rod of Enlarge. Weaving an Orange spell, she causes sticky webs to seal off the tunnel between the animal pens and the gladatorial arena. (Web: enlarged 400 feet; 20 foot radius centered on T,7; Reflex save 17 or stuck)

(ooc: not being an 'attack' Tishe' remains invisible)

And she is ready to walk with Murdock.

Spells
Barkskin; +3 AC; 395 rounds on Vayine
Cat's Grace; +4DEX; 69 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 59 rounds
Web: at T,7; 600 rounds

Augmented Celestial Hippogriff (5 rounds)AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Ayreon  d20+17=32 d20+12=27 d8+7=8 d8+7=11 d20+15=25
Thursday September 27th, 2007 3:08:26 PM

Ayreon notices guard 9 is running away and he hasn't got a secure line of sight to the other guards below so he aims carefully and sends two deadly arrows after the guard. Shooting someone in the back isn't very fierce but killing innocent creatures of nature isn't either...

Arrow 1 hits AC32 - damage 8Hp
Arrow 2 hits AC27 - damage 11Hp

He chuckles to his brother and says :"Come bro! Let's join the frenzy down there!"

He moves to the side with a 5ft step and jumps over the side...

Jump - 25

"BRING IT ON!"

Gilan [HP: 106/106 - AC: 224/25dodge] and Ciaran [HP: 80/80 - AC: 24]  3d6(5+4+1)=10
Thursday September 27th, 2007 8:22:14 PM

Gilan brings another jagged bolt of lightning down upon another guard. His hand once again seeming to grasp something and pull it from the air...much like a director of a deadly symphony. Glancing around he nods his head as some of the rest have started moving, anyway the ones that he can see. "Come Ciaran, let us move as well." He moves further down the ramp towards the exit that they might get when things start to look bad.

Ciaran seems to understand his brother and moves along with him and if he did not understand the words...the fact that Gilan is moving is enough to prompt him to do the same.

[call lightning - 88 rounds, 3/9 bolts, Reflex DC 19 for half damage][10 damage VS. guard9 or guard5 if nine dead before that]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

[Location: Gilan(28P) and Ciaran(28Q)]

Trellus (AC 25, 79/79 hp,Status, Magic Vestmentx2, Invisible, Neutralize Poison, Shield of Faith +3) 
Thursday September 27th, 2007 9:07:02 PM

"Okay dudes!" Trellus calls from invisible site. "They pretty much got it. Time to start thinking about getting...."

The cleric's voice fades out as the drow jump to the floor, ending in a resigned "out."

"Keep shuttlecocked, Murdock," he advises, stepping again toward the exit. "We're gonna be in it with this whole building before we're done.

But still, Trellus takes no further action. He waits for that other shoe to drop.

ooc - I can't tell from the map where it is we were trying to get to to escape from the building - the corridor to the south, or the exits to the north?
------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)


Grymash (hp92/104, ac26, cats grace)  d20+7=26 d20+12=22 d8+21=29
Thursday September 27th, 2007 10:27:35 PM

(Strength check 26 against the net)

Grymash doesn't stop his onslaught with the net chucker. He advances on the guard in defense of the uhh, big ... bird.. thing?! His adamantine double axe of wounding slinging fresh blood against the walls.

(Powerattack -5hit/+10damage. HitAC 22. Damage 29.)

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison)  d20+12=31 4d4(3+2+4+3)+4=16
Thursday September 27th, 2007 10:51:03 PM

Flea steps to the right and with a flick and a swish (UMD=31) the rogue discharges her wand at the reinforcements coming upon the second were-creature and the human beside it. Four balls curve high over the liberators, and striking #6 and #7 for 7 and 9 pts dmg. respectively.

"Ha! Ha!" crows the gnome as she watches the havoc.

DM Sanity Info:

Position X26

-Wand of Magic Missiles (35 charges left)

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 2/10 rounds per day




Animal Pens - Round 3 (DM JohnP)  d20+2=11 d20+11=21 d8+7=8 d20+11=25 d8+7=13 d20+6=23 2d6(2+2)+3=7 d20+9=24 d6+4=7 d20+6=18 d8+1=2 d20+7=24 d8+2=6 d20+8=21 d8+3=5 d20+9=29 d20+9=14 d8+4=6 d20+8=11
Thursday September 27th, 2007 11:45:18 PM

The hippogriff lands on the guard, clawing it as it lands. The guard is still standing, though.

Tishe' then casts a Web spell to block reinforcements coming from the gladiatorial arena beyond the northern doors. The webbing blocks the central aisle in the animal pens and the door to the arena on the ground floor. There are still three doors on the walkway level.

Ayreon fires two arrows at the fleeing guard, putting both into the man's back. The drow then hops over the railing and lands lightly on the floor below.

Gilan calls down another stroke of lightning and then moves to the east.

Trellus somehow thinks that the fight might just get a whole lot worse. The cleric looks around at the animal pens, trying to determine the best way out. The party could go back south the way that they came and try to find another way out. Or, they could head north into the arena and take their chances with whoever Keevis has found to help them. Or, they might go out the gaping hole in the wall presumably created by the were-tigers and the humanoids trying to free the animals destined for the arena.

Grymash bursts out of the net draped over him, throwing bits of twine and rope in all directions. He steps closer to the remaining guard being savaged by the hippogriff.
DM Note -- Full round action required to break free.

Flea steps closer to the second group of guards and triggers the wand again. Four balls of magical force strike two of the guards.

++++++


Two of the humanoids move up to the first were-tiger and begin helping it remove the net.

The second were-tiger steps closer to the guards, lashing out with both claws and its vicious bite at one of the guards injured by Flea. The other humanoid stays close behind the were-tiger.

++++++


The fleeing guard sees the Web appear in front of him. He looks both ways before moving close to the webbing, turning to face whoever comes after him.

The guard under the hippogriff stabs it with a shortsword.
Guard 4 -- hits AC 24, 7 damage

The other guards stab at the were-tiger with their longspears, trying to hurt it. Two of the reinforcements move in to attack, as well. They don't do much more than irritate the lycanthrope, though.

MAP - Round 3

Vayine [ HP 82/82, AC 26 +3 Barkskin, Neutrilize Poison, Endure Elements.  d20+16=26
Friday September 28th, 2007 12:45:33 AM

OOC: Sorry for the late post all.

Vayine looks to The human cleric with a slight smile than gestures towards his brother, spining back around to face the battle the Drow warrior joins the fray on the floor placing the longbow in the quiver and drawing his broadsword, he jumps forward.

Jump=26

Ayreon [AC24 - HP77/77]  d20+17=31 d20+12=24 d8+7=15 d8+7=8
Friday September 28th, 2007 9:20:50 AM

As soon as Ayreon is back with his two feet on the ground he moves to X30 (40ft base movement) and fires twice at Guard 12.

Arrow 1 hits AC31 - damage 15Hp
Arrow 2 hits AC24 - damage 8Hp

As he watches the arrows veer toward his target the Drow fighter begins humming a song...

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  d20+8=25 d20+8=22 d20+3=21 d4+6=7 d4+6=8 d8+4=9
Friday September 28th, 2007 1:07:28 PM

The golden hippogryph engages his prey hotly, trying to bring the guard low (AC 25,22,21 Dam 7, 8, 9)

Tishe' pulls gently at Murdock. "Down the stairs to the east and out the hole, let's weave!" Sherges her compaions 30 feet towards the stairs.

Then the mage looks to seal off more entrances to give the others more time. Raising her Staff of Ice, she causes a Wall of Ice to form (from S,5 to AB,5) anchored against the walls and sealing off two more possible entrances. (Wall of Ice; 160 foot range, 60 feet long 10 feet high)

(ooc: not being an 'attack' Tishe' remains invisible)

Spells
Barkskin; +3 AC; 394 rounds on Vayine
Cat's Grace; +4DEX; 68 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 58 rounds
Web: at T,7; 599 rounds
Wall of Ice: at S,5 to AB,5; 600 rounds

Augmented Celestial Hippogriff (4 rounds)AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Murdock AC: 19 HP: 35 Spells Active: Invisibility Sphere 
Friday September 28th, 2007 11:20:10 PM

(ooc: All I truly apologize for not being readily available during the combat. Work has been crazy and while it is not an excuse, my life right now is pretty shuttlecocked.- SteveHaviland

The mage has held up the invisibility sphere during the combat. "Lets weave!" the drow mage agrees with his human counterpart. The mage starts for the exit.

Spells Active:
Invisibility Sphere 74 rounds

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Grymash (hp92/104, ac26, cats grace)  d20+13=28 d20+13=21 d20+8=15 d20+8=28 d20+8=10 d8+12=17 d8+12=19 d8+8=16
Saturday September 29th, 2007 4:36:18 PM

Grymash takes a 5-foot step closer to the guard and lets loose a silvery blur of slashing blows into him.

(Powerattack -2hit/+4damage.
Attack1: HitAC 28. Damage 17
Attack2: HitAC 21. Damage 19
Attack3: HitAC 15. Guessing its a miss.
Attack4: HitAC 28 threat, 10 no crit. Damage 16
Possible Total Damage: 52
Wounding: -1 Con damage to guard for every hit.)

(Also, its hard to post on Fridays. That's the night of Jerry's table top game and I usually dont get in until after midnight.)

ed. JohnP - That's okay ... I rarely manage a DM post on Friday.


ADM Steven 
Sunday September 30th, 2007 12:55:54 PM

Monday posting report will either come monday evening or tuesday since I will be out from early morning till late in the evening.

Steven

Vayine [ HP 82/82, AC 26 +3 Barkskin, Neutrilize Poison, Endure Elements.  d20+19=30 d20+14=23 d10+10=13 d10+10=18
Sunday September 30th, 2007 3:51:51 PM

Vayine Rushes to the aid of the weretiger holding off the other guards (Weretiger #2)

Swinging his sword at the guard (#5 I beleive)

Attack 1) Hits AC 30 for 13 damage
Attack 2) Hits AC 23 for 18 damage

Trellus (AC 25, 79/79 hp,Status, Magic Vestmentx2, Invisible, Neutralize Poison, Shield of Faith +3) 
Monday October 1st, 2007 10:09:19 AM

The pack is having very little trouble - a fact causing considerable worry for the blond cleric who leads them. He can't remember the last fight where he really didn't have much to do.

Something twisted is coming, he can't help but think.

Trellus keeps pace with Murdock, staying inside the Invisibility Sphere as they head toward the stairs and the large hole.

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison) d20+12=31 4d4(3+2+4+3)+4=16  d20+12=24 4d4(2+3+1+4)+4=14
Monday October 1st, 2007 6:10:40 PM

Out of the corner of her eye the rogue sees her companions jumping down into the arena to help the liberators. She points her wand again at those coming up the hall, firing at the same two as before. (UMD=24, 7 and 7 dmg to 6 and 7 respectively)

DM Sanity Info:

Position X26

-Wand of Magic Missiles (34 charges left)

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 2/10 rounds per day



Gilan [HP: 106/106 - AC: 224/25dodge] and Ciaran [HP: 80/80 - AC: 24]  3d6(6+5+2)=13
Monday October 1st, 2007 11:02:57 PM

Gilan brings down, yet another bolt of lightning upon a guard. This time the guard that has turned by the net to protect himself is struck by the bolt.

Gilan and Ciaran continue to follow the group as they make their way to the way out.

[call lightning - 88 rounds, 4/9 bolts, Reflex DC 19 for half damage][13 damage]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

[Location: Gilan(28P) and Ciaran(28Q)]

Animal Pens - Round 4 (DM JohnP)  d20+11=18 d8+7=10 d20+11=28 d8+7=11 d20+6=17 2d6(6+4)+3=13 d20+12=20 d6+4=8 d20+7=17 d6+4=8 d20+6=18 d8+1=3 d20+8=18 d8+3=7 d20+9=18 d8+4=11 d20+8=10 d20+9=11
Monday October 1st, 2007 11:17:26 PM

Vayine follows his brother over the railing after stowing his bow. The drow also lands nimbly and is ready to join the melee.

Ayreon moves ahead, close to the guards blocking the hole in the wall. He looses two arrows at one of the guards that just arrived and hits both times.

'Tishe decides that the gap in the wall is the best way for the 'Pack to leave. She starts that way and suggests the others head that way. Then 'Tishe uses her staff to place an icy wall across the far side of the room to block two of the doors from the arena.

The hippogriff tears at guard 4, leaving the man a bloody pile on the floor.

Murdock makes for the exit with 'Tishe.

Grymash has to move around the hippogriff to reach the guard but when he does, the swing of the half-orc's sword is nearly enough to drop the guard.

Trellus keeps pace with Murdock and 'Tishe.

Flea fires another four magical balls of force at the guards, hitting two of them.

Gilan moves with the others and does not call another lightning bolt.
DM Note -- JimW has lost Internet connectivity.

++++++


The first were-tiger is free of the net and heads down the corridor to deal with guard 9, trapped by the Web. The two humanoids follow but they head into the side aisles and start working on freeing more animals.

The other were-tiger swings at the guards in front of it, dropping the man and creating a gap in the line.

++++++


Guard 9 steps towards the were-tiger and stabs it twice with his shortsword. The guard realizes that this is futile, as his sword fails to make a lasting effect on the were-tiger.

The other guards jab at the second were-tiger with their longspears but only one manages to do more than scratch the weretiger.

Guard 8 steps up and tosses a net over the were-tiger. The folds of the net settle over the creature, hindering its movements.

Then, finally, the party members see a pair of the gladiators show up behind the group of guards blocking the hole in the wall. At least one is prepared since she is wielding a pair of silver kukris.

MAP - ROUND 4

Grymash (hp92/104, ac25, cats grace, enlarge person)  d20+14=27
Tuesday October 2nd, 2007 1:26:17 AM

Grymash notices the scene in his area is relatively clear. He decides to take a potion. From his side belt pouch he removes a small glass vial and pops the cork. As soon as he drinks it down, he starts to grow in size. The top of his head soon reaches 13-ft in height, his weight little more than a ton. He stomps his foot and the ground shakes. "AAAUUGGGHHH!!," roars Grymash. Attempting to be intimidating as possible. He gives the millstone-sized blades of his orcish double axe a twirl for added affect.

(Intimidate check 27)

Vayine  d20+19=27 d10+10=16
Tuesday October 2nd, 2007 1:41:02 AM

GRY Your needed over here, I don't think I can hold them all off by my self, They have weapons to fight our new friends.

With a roar Vayine throws himself at the gathered ranks of guards.

Attacks guard by Weretiger #2

Attack hits AC 27 for 16 damage

ADM StevenVdB : Posting Record Game 10 
Tuesday October 2nd, 2007 4:00:09 AM

Posting Report for Game 10 for the week of September 24- September 30

Name - MTWTFSS - #posts
DM JohnP - XXXX--- - 4
Trellus - X-XX--- - 3
Tishe - -XXXX-- - 4
Gilan - -2-T--- - 3 (lost internet acces)
Grymash - -XXX-X- - 4
Flea - -XXX--- - 3
Murdock - -X--X-- - 2
Vayine - XXX-X-X - 5
Ayreon - -XXXX-- - 4

[X = post, - = no post, 2 = 2 posts]

Dispite the battle postings haven't been really good this week!

Weekly summary: Let the games begin!!
Gilan unable to jump from the balcony calls upon the forces of nature and brings down lightning bolts. Grymash, Ayreon, Vayine and Flea decide to fight the battle below and all jump from the balcony. The main spellcasters remain hidden from sight helping the others through their magic forces...
But then the gladiators show...

Ayreon [AC24 - HP77/77]  d20+16=29 d20+16=31 d20+11=28 d8+8=14 d8+8=13 d8+8=12
Tuesday October 2nd, 2007 4:06:35 AM

When the reinforcements show Ayreon is slightly worried that things are getting worse. Why aren't the wizards doing anything? He can't see them from down here and only the brute halforc and the little lady are doing something down here...

Then his brother roars and throws himself upon the guards. Ayreon no longer thinks about the others but instead takes a 5ft step closer to the guards and sends three arrow towards Guard 12. Thanks to his ability to shoot very precisely he has no problem to shooting into a melee battle (Precise Shot Feat)

Arrow 1 hits AC - 29 - Damage 14
Arrow 2 hits AC - 31 - Damage 13
Arrow 3 hits AC - 28 - Damage 12
Total damage 39Hp's



Trellus (AC 25, 79/79 hp,Status, Magic Vestmentx2, Invisible, Neutralize Poison, Shield of Faith +3, SR20) 
Tuesday October 2nd, 2007 11:39:14 AM

The bodiless voice calls out from the balcony.
"Let's weave dudes! We're going out through this hole!"

And then more softly, "Murdock, get to a place where you can cook all those guys - especially the ones in back. Tishe, if you can block those stairs, that'd be shady."

The cleric casts another prepartory spell, just in case.
[Spell Resistance 20]

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)*

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  d20+8=22 d4+6=7
Tuesday October 2nd, 2007 2:07:27 PM

Tishe' calls in the ringing syllables of Celestial to the summoned hippogryph. Highlight to display spoiler: {"Attack my enemies in the hole in the wall!"}, sending the creature to fight. The golden hippogryph lifts and flies out the hole (50 foot move), snatching with a claw as it flies by (AC 22, Dam 7)

Tishe' then seals off the last entrance to the gladatorial arena with another Wall of Ice from her staff. (Wall of Ice; 160 foot range, 60 feet long 10 feet high)(ooc: not being an 'attack' Tishe' remains invisible)

Finished with closing off the possibility of being surrounded, the plain-faced woman hurries to keep invisible next to Murdock, and looks ahead to the battle in the hole.

Spells
Barkskin; +3 AC; 393 rounds on Vayine
Cat's Grace; +4DEX; 67 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 57 rounds
Web: at T,7; 598 rounds
Wall of Ice: at S,5 to AB,5; 599 rounds
Wall of Ice: at AA,5 to AJ,5; 600 rounds

Augmented Celestial Hippogriff (3 rounds)AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Gilan [HP: 106/106 - AC: 224/25dodge] [wildshape: polar bear] and Ciaran [HP: 80/80 - AC: 24]  d20+2=20
Tuesday October 2nd, 2007 2:46:45 PM

Gilan can see that he might be needed down below and though the drop is a little distance he shrugs his shoulders. Looking to Ciaran he smiles. "Guard Tishe'." He gives a single order for his brother to do, knowing full well that he can and will do it.

Gilan drops over the side and lands easily upon his feet. He glances around for a few seconds and then smiles. His form is already starting to ripple and change. Body beginning to sprout whitish hair and his face elongating, he also begins to get taller.

Ciaran moves back over into the invisibility area and slowly moves to find Tishe'. Though he cannot see her, he knows her by scent.

[jump 20]

[call lightning - 87 rounds, 3/9 bolts, Reflex DC 19 for half damage][13 damage]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

[Location: Gilan() and Ciaran()]

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison) 
Tuesday October 2nd, 2007 7:17:23 PM

"Hunh?!" The rogue starts, her attention drawn by the ice wall going up all around and the familiar voice urging the party out of the arena. "Don't leave without me!"

Flea holds her wand out in a menacing fashion. With her hand resting on the pommel of her holy short sword, she scuttles towards the hole.

DM Sanity Info.

Position: (AB27? or DM's choice)

-Wand of Magic Missiles (34 charges left)

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 2/10 rounds per day


Vayine 
Tuesday October 2nd, 2007 8:17:54 PM

Seeing the wall of ice spring up in between himself and the guards, the Drow takes the time to fall back to the fall he jumped to down to enter the fight. He waits before climbing up to see what the other are going to do.

Animal Pens - Round 5 (DM JohnP)  d20+8=21 d20+8=11 d20+11=29 d8+7=10 d20+11=14 d20+6=22 2d6(6+2)+3=11 d20+9=14 d20+9=23 d8+7=8 d20+4=12 d20+6=15 d8+1=4 d20+9=16 d8+4=12 d20+7=19 d20+9=12 d20+24=29 d20+24=33 d20+14=22 d4+3=5
Tuesday October 2nd, 2007 11:46:25 PM

The arrival of the gladiators is what the party has been waiting for.

Grymash retrieves a potion and drinks it, then bellows so loudly that the rafters shake and the animals squeal in fear. He can't tell if the guards or gladiators are affected.

Vayine charges the guards, heedless of their longspears. In fact, the guards can't hit the broad side of a barn, let alone a drow fighter. Vayine's sword hits Guard 12, nearly dropping the woman.

His brother, Ayreon, stands back and fires arrows into the melee. The first strikes Guard 12 and drops the woman. Seeing her fall, Ayreon directs his next arrows at Guard 7 and drops that man. His final arrow goes towards Guard 13, and nearly drops that man.

Trellus calls out more directions to the 'Pack, and then the sounds of spellcasting are heard (but not seen).

'Tishe commands the hippogriff to fly and attack the guards blocking the hole. It lifts off and flies over the pens to attack Guard 5. After commanding her summoned creature, the wizardess uses the staff again to seal the far entrances from the arena.

Gilan hops over the railing after directing Ciaran to guard 'Tishe. After he lands nimbly, the druid begins shifting into the form of a polar bear.

Flea dashes up behind the were-tiger, ready to get out of the animal pens.

++++++


The first were-tiger deals with guard 9, dropping the man. The two humanoids disappear into the side passages and are working on the doors to the animal pens.

The second were-tiger ignores the net and claws at guard 5 in front of it. Only one claw strikes, though, and the man is still standing. The humanoid is trying to get the net off the were-tiger but isn't accomplishing much.

++++++


The guards with longspears stab at both the were-tiger and Vayine. Guard 5 barely manages to scratch the were-tiger but Guard 11 manages to inflict some injury. The other two guards cannot hit Vayine.
Guard 13 -- misses AC 19
Guard 14 -- misses AC 12


Guard 8, who tossed the net over the were-tiger, draws a shortsword and steps back away.

The gladiator wielding the silver kukris dashes forward, rolling around Vayine and within the reach of the were-tiger without allowing anyone to hit her. She is wearing no apparent armor but seems to have some protections.

The other gladiator is more heavily armored and slowly approaches. He is a half-orc wearing plate mail and wielding a greatsword.

MAP - ROUND 5

DM NOTE - No post from Murdock, so no movement of the Invisibility Sphere. If he posts tomorrow and indicates such, there will be full available movement.

Murdock AC: 19 HP: 35 Spells Active: Invisibility Sphere 
Wednesday October 3rd, 2007 12:01:02 AM

The drow mage positions himself. Most of his pack are visible. "On your command", the drow says all to calmly to Trellus, as he slowly takes aim at the gladiators. Still he concentrates on the Invisibility sphere, not ready to move just yet. If the drow's violet eyes could be seen through the glamour he has cast, they would burn with intensity.

The wizard then speaks again, "Trell, I'm in a fine position now, but our people are in the way. Tell 'em to back off so I can make a good 'ol Sargrass BarBeeQue! Let's move a bit closer so the pack can head out the hole while I'm cooking!"

Via the dragon's tear, the drow send's to the pack, "Back away from the fighting. It's about the get real hot in there!"

The mage then moves 15 feet forward along the catwalk toward the hole. The drow positions himself to cause some damage to Kreevis's henchmen.

Spells Active:
Invisibility Sphere 72 rounds

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)



Grymash (hp92/104, ac25, cats grace, enlarge person, air walk) 
Wednesday October 3rd, 2007 1:01:54 AM

(Question: Is there open space below the elevated walkway that's 15-ft above the floor? Because, if so, Grymash could run around the pens and charge down on the guards from the north. Otherwise he can only move south and charge in from the west behind his allies. Though, Grymash would prefer to charge down from the north, if possible.)

Grymash grunts has he moves in to strike at the incoming guards and gladiators. His double axe thirsts for blood. Really! The blood soaked blades seem to be drinking in the blood that's splattered across them. What kind of freakish magik is this?!

(All Gry can do is move in position this round. Movement speed: 40, 160ft/4x) His reach is now 10-ft.)

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  d20+8=13
Wednesday October 3rd, 2007 9:49:13 AM

Performing a wingover, and settles in to keep attacking Guard 5. Dodging the guard's attacks (+1 AC), the golden hippogryph lashes out with a claw(AC 13) missing.

"It looks like Keevis is weaving his gladiators to the hole and ignoring the quickest path to us", Tishe' mentions to no one in particular. The spellweaver keeps to Murdock and takes no action that would jeapordize the continuing invisibility offered by the mage. Tishe' knows that within seconds, all will be revealed, so she readies her own attack as soon as Murdock strikes with the fireball.

(Readied Attack: Step within 35 feet of Half-orc gladiator and cast Heat Metal on Half-orc and nearest Guard. Will DC 14 to negate.)

Spells
Barkskin; +3 AC; 392 rounds on Vayine
Cat's Grace; +4DEX; 66 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 56 rounds
Web: at T,7; 597 rounds
Wall of Ice: at S,5 to AB,5; 598 rounds
Wall of Ice: at AA,5 to AJ,5; 599 rounds

Augmented Celestial Hippogriff (2 rounds)AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Trellus (AC 25, 79/79 hp,Status, Magic Vestmentx2, Invisible, Neutralize Poison, Shield of Faith +3, SR20) 
Wednesday October 3rd, 2007 11:55:02 AM

Trellus shakes his head, although only Murdock and Tishe can see the acton. "I think you're gonna hafta weave as best you can," he tells the drow. "That big cat dude ain't going anywhere, and I doubt our guys are either."

"Tishe, can you seal off this tunnel behind us?"

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)*

Ayreon  d20+16=32 d20+16=36 d20+16=35 d20+11=20 d8+8=11 d8+8=14 d8+8=14 d8+8=13 d8+8=16
Wednesday October 3rd, 2007 3:15:15 PM

As Ayreon hears Murdock's warning through the Dragon Tear he in his turns shouts through the tear to his brother : "Get the hell out of there!! Jump back!! NOW!"

Then another volley of arrows veer towards Keevis's men. This time Gladiator 2 is the most threathening to his brother...

Arrow 1 hits AC32 - Damage 11
Arrow 2 hits AC36 - Crit check AC35 - Damage 14, 14, 13 (crit damage = x3)
Arrow 3 hits AC20 - Damage 16
Total possible damage 68Hp's - WOOOT


Gilan [HP: 106/106 - AC: 21/22dodge] [wildshape: polar bear] and Ciaran [HP: 80/80 - AC: 24]  3d6(6+4+2)=12
Wednesday October 3rd, 2007 8:30:35 PM

Gilan, having completely changed into a polar bear, roars a challenge into the air of the building. His large clawed arms comes up and a single claw points at a gladiator. A bolt of lightning streaks down to slam into him.

Ciaran keeps his position near Tishe' and waits to see if they will be moving again anytime soon.

[call lightning - 87 rounds, 4/9 bolts, Reflex DC 19 for half damage][12 damage vs. Gladiator1]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

[Location: Gilan(27V/26W) and Ciaran(29X)]

Vayine 
Wednesday October 3rd, 2007 9:27:26 PM

Vayine hears the Drow's message, than looks to the weretiger fighering at his side.

"Fall back, its about to get really nasty in this area. Trust me"

Vayine falls back, making sure he is not being flanked.

DM Apology (JohnP) 
Wednesday October 3rd, 2007 11:25:20 PM

No DM post tonight, sorry.

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison)  d20+12=30 4d4(2+3+1+1)+4=11
Thursday October 4th, 2007 12:23:09 AM

"Aaaahhh!" cries the gnome, as she shuffles backwards, hoping she won't be crushed by the W-tiger or the drow. "There! There!" she calls, pointing out the tumbling woman weilding silver knives. The rogue's wand discharges with a bang, and 4 balls of energy go weaving after the female. (11 pts dmg from magic missiles)

DM Sanity Info.

Position: (AA or Z27? or DM's choice)

-Wand of Magic Missiles (33charges left)

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 2/10 rounds per day


Animal Pens - Round 6 (DM JohnP)  d20+8=26 d20+7=23 d20+11=20 d20+11=27 d20+6=25 d20+6=8 d20+9=25 d8+4=8 d20+7=26 d8+2=3 d20+9=25 d8+4=7 d20+17=27 d4+7=8 d20+17=30 d4+7=9 d20+17=26 d4+7=10 d20+12=22 d4+7=8 d20+26=45 d20+26=41 2d10(3+5)+24=32
Thursday October 4th, 2007 10:55:38 PM

Murdock moves closer to the opening in the wall after cautioning everyone about his plans.

Grymash goes charging around the north side of the animal pens, dodging the humanoids trying to open the pens.

'Tishe keeps up with Murdock and plans for after he has cast his spell. The hippogriff tries to attack but doesn't hit the guard.

Trellus keeps up with Murdock, too.

Ayreon fires three arrows at the female gladiator, but only two hit.

Gilan the Polar Bear gets as close as he can but it's pretty congested at the hole in the wall. That's probably the reason that Murdock wanted people to move ... either way, Gilan cannot get close enough to attack a guard or gladiator. Still, he can call down a lightning bolt on the half-orc. Despite his armor, the gladiator proves to be quite nimble.

Vayine backs away from the gladiator, doing nothing else and not allowing himself to be attacked.

Flea triggers her wand once more to shoot balls of magical force at the female gladiator. The rogue watches with dismay as the missiles fail to affect the woman. It doesn't look like the missiles were blocked, more that the spell was resisted.

++++++


The first were-tiger moves towards the group fighting in the hole. It shouts a command to the humanoids, "Let the animals out, then get out yourselves!"

The second were-tiger turns its attention to the female gladiator. Try as it might, it cannot hit the agile woman.

++++++


The guards back away and stab at the hippogriff with their longspears. The first misses but the others hit the summoned creature.
Guard 5 misses hippogriff, AC 8
Guard 11 hits hippogriff AC 25, 8 damage
Guard 13 hits hippogriff AC 26, 3 damage
Guard 14 hits hippogriff AC 25, 7 damage


The woman gladiator (G1) launches into a series of rapid strikes with her silver kukris, leaving gaping wounds in the were-tiger. It still stands at the end, though.

The half-orc gladiator (G2) moves towards the hippogriff, lashing out with the bastard sword that it wields with one hand. The hippogriff is sent away, back to whatever good plain it came from. The half-orc grins at Grymash, waggling his shield so that the dim light reflects from the evil, hooked spikes.

"Come play, big fella! Keevis pay well for you and your friends ... if you can fight after Wamish done with you!"

DM NOTE -- Caster level checks vs. spell resistance on all spells or magic item use, please.

Spot checks (or other relevant skill) if you want more information about the gladiators

MAP - ROUND 6

Vayine  d20+12=29 d8+8=14
Thursday October 4th, 2007 11:45:22 PM

Sheaths his sword and readies his bow again. Than moving to his brothers side he takes aim and fires at the gladiator with the silver blades.

Arrow 1 hits AC 29 for 14 Damage

Grymash (hp92/104, ac25, cats grace, enlarge person, air walk)  d20+11=24 2d6(6+6)+29=41 d20+11=27 2d6(3+5)+29=37
Thursday October 4th, 2007 11:51:16 PM

Grymash smiles back wickedly at the gladiator. This could get interesting, Grymash thinks. He considers this a warrior worthy to die by his ax. A true test of his mettle. "Guutte! Let see if orc blood truly flow in yoorz meat!!"

However, his gaze turns from the gladiator to the guard(11). He should make a proper example. Grymash charges and swings his massive double axe with all his giant-sized strength.

(Charge Guard11. Powerattack -8hit/+16dam. HitAC 24. Damage 41. -1 Con. If this drops Guard11, Grymash will cleave into the guard next to him.
Cleaved Guard. HitAC 27. Damage 37. -1 Con.)

Murdock AC: 19 HP: 35 Spells Active: Wall Of Fire (Ring)  d20+8=28 2d6(2+4)+8=16 d20+8=23 2d6(4+5)+8=17 2d4(4+4)=8 d4=3 2d6(1+4)+8=13
Friday October 5th, 2007 12:41:40 AM

Taking Trellus's admonishment as permission to proceed. The drow looks at Tishe' as the gladiator's wickedly chop down on their mutual friends and allies. "You speed ours up, and I'll try to burn theirs down!" the mage says, grinning evilly.

With that the drow starts to weave his spell. Murdock cackles gleefully, almost on the verge of a manical laughter, as a ring of fire shoots up 20 feet high and 20 feet in diameter. The ring starts 5 feet in front of the 2nd were-tiger, cutting right through the enemy that just attacked him (Natural 20(8) on resistance(16 dmg)) on the way to circle around the enemy group. The ring also cuts across 2 other enemies. (5 and 8 if I did the ring right) (Resistance:23(dmg:17)). The magic of the spell directs the brute force of the fire into the inside of the ring.( 8 dmg to those within 5 feet of the edge of the ring, 3 dmg to those within 10 feet.) (If any of the creatures run through the wall, they take 13 points of damage. I'll reroll next round for dmg that round)

Murdock then suggest that the Bloodpack exit post haste. The drow concentrates on his spell as he moves 30 feet toward the exit.

(ooc: I fell in to a burning ring of fire...... -SteveH)

Spells Active: Wall of Fire (Concentration +8 Rounds)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire*, Phantasmal Killer
(*=used)


Ayreon  d20+16=30 d20+16=27 d20+11=28 d8+8=13 d8+8=14 d8+8=13
Friday October 5th, 2007 6:43:27 AM

16 arrows later and still guards are standing and probably more will come soon... Having about 100 arrow Ayreon isn't too worried to run out of ammo but still... if this is the way it works with the Bloodpack he'll need to replenish soon and will need to think about putting a few extra packages of arrows in his haversack!

Ayreon smiles as he sees two out of three arrows strike the female Gladiator but is amased by her speed of attacks... 2, 3, 4... were that 4 strikes?? WOW! She's to be dealt with fast!! But then out of nothing a ring of fire appears engulfing her... Ayreon can see the woman getting burned inside the flames and decides to try and put an end to her suffering by sending another volley of arrows at her...

Arrow 1 hits AC30 - Damage 13
Arrow 2 hits AC27 - Damage 14
Arrow 3 hits AC28 - Damage 13
Total possible damage 40Hp's

Three arrows veer in between Flea and Vayine and the Were-Tiger must feel the gust of wind as they pass right beside him...

thud...
thud...
thud...

"Prey the gods will take you" Ayreon whispers expecting the woman to go down...

Vayine  d20+12=17 d8+8=9
Friday October 5th, 2007 10:14:39 AM

Vayine move to (W28) as he is back on the ledge, from his new vantage point quickly fires off an arrow into the Warrior woman with the silver blades.

Arrow 1 Hits AC 17 for for 9 damage.

if the woman is dead for Ayreon's arrows than the arrow will fly into teh guards in the flame ring.

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison) 
Friday October 5th, 2007 5:36:05 PM

With Murdock's spell, the invisibility falls away and the brown-eyed woman moves quickly down the stairs. (30 foot move). Concentrating on the armored gladiator, Tishe' weaves a spell to make the half-orc and the nearby guard more uncomfortable. (Heat Metal on Half-orc and nearest Guard. Will DC 14 to negate.)

Tacia and Cirian stay near Tishe' to guard her from any physical attacks.

Spells
Barkskin; +3 AC; 392 rounds on Vayine
Cat's Grace; +4DEX; 66 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 55 rounds
Web: at T,7; 596 rounds
Wall of Ice: at S,5 to AB,5; 597 rounds
Wall of Ice: at AA,5 to AJ,5; 598 rounds
Heat Metal (Half-orc, Guard) Round 1: armor is warm

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Gilan [HP: 106/106 - AC: 21/22dodge] [wildshape: polar bear] and Ciaran [HP: 80/80 - AC: 24] 
Friday October 5th, 2007 7:45:27 PM

The polar Gilan bear roars in flustration as his line of sight to his targets is suddenly cut off. As he glances around and finds nothing for him to do he watches the others move and wonders were he might be able to support the group.

That tiger-man seems to be in a lot of trouble though and he slowly moves towards him. Still he is unsure of healing someone that is not a member of his pack as he does not know how they will react.

[call lightning - 85 rounds, 4/9 bolts, Reflex DC 19 for half damage][ damage vs. Gladiator1]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison)  d20+9=15
Sunday October 7th, 2007 10:29:36 PM

Flea looks wildly past the W-tiger at the enemy in the breach.(Spot=15) "I dunno what's up with the lady with the silver blades, but Magic Missiles don't seem to do her any harm!"

Feeling like she's about to be squeezed between Gillan-bear and the W-tiger, calls out to the druid, "gimme a boost, Gillan, an' I'll get out of your way!" Flea decides she better put her sword and wand away to free her hands for the climb.

DM Sanity Info.

Position: (AA27)

-Wand of Magic Missiles (33charges left)

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 2/10 rounds per day



Animal Pens - Round 7 (DM JohnP)  d20+9=28 d8+4=7 d20+11=19 d20+11=27 d20+6=18 d20+24=29 d10+14=18 d20+19=31 d10+14=23 d20+14=17 d20+24=37 d4+5=8 d20+17=35 d20+17=33 2d4(1+4)+14=19
Sunday October 7th, 2007 11:55:14 PM

Vayine moves back to his brother, exchanging his sword for his bow.

Grymash charges in, allowing the guard to stab him with the longspear. In return, the orcish double axe swings and nearly decapitates the guard. On the backswing, Grymash drops the next guard, too.
DM Note -- from your post, took that Grymash moved so that both guards were within reach. Since the guards have reach weapons, an AoO occurred.
Guard 11 AoO hits AC 28, 7 damage


Murdock heeds his companions and casts an offensive spell. A circular wall of fire forms just in front of the were-tiger, springing up right at the feet of several opponents and encircling others. One of the guards inside the ring crumples to the ground but the others stay on their feet. The invisibility cloaking Trellus and 'Tishe vanishes as Murdock moves to the stairs and starts down.

Ayreon fires three arrows at the female gladiator but misses with all shots.

Gilan pushes ahead, nudging Flea out of the way. The rogue figures that the woman gladiator has had monk training. And the half-orc ... well, she's not certain what the other half is, but it's probably responsible for the scaly skin.

++++++


The first were-tiger comes up to the ring of fire and cannot advance farther.

The second were-tiger attacks the woman in the flames but again misses repeatedly.

++++++


The guards shout something about "not being paid enough for this" and try to escape. Guard 8 is able to step out of the ring of fire and move outside. The other guard (14) covers his head and runs through the fire, following the other one outside.

The half-orc gladiator (G1) simply ignores the ring of fire, stepping through it as if it weren't there even though flames are clinging to its armor. It then attacks the first were-tiger, hitting twice with the bastard sword it wields one-handed and then bashing the were-tiger with the spiked shield.

The female gladiator (G2) steps out of the ring of fire and slashes once at the were-tiger. When it drops, she stands over it with an exultant grin. "Keevis will pay well for him ... now, the rest of you can either run or stand and fight."

MAP - ROUND 7

Ayreon [AC24 - HP77/77]  d20+18=38 d20+18=38 d20+18=33 d20+13=26 d8+8=11 d8+8=11 d8+8=15 d20+7=11 d20+3=11
Monday October 8th, 2007 9:07:58 AM

For a split second Ayreon feels distress as he sees the female gladiator deflect every arrow he fired. A normal target would have been critically wounded by that much firepower!

Again he attempts to shoot her but this time he only fires twice taking more time to aim...

Arrow 1 hits AC38 - NAT20 - Crit check hits AC38 - WHO NAT20 - INSTANT KILL check hits AC33 (do we apply instant death?) - damage 11+11+15 = 37HP
Arrow 2 hits AC26 - miss
Total possible damage 37Hp's

Having a few moments left since he only fired two arrows Ayreon observes the gladiators a bit more closely..

spot: 11
appraise: 11

ADM StevenVdB : Posting Record Game 10 
Monday October 8th, 2007 9:41:57 AM

Posting Report for Game 10 for the week of October 1 - October 7

Name - MTWTFSS - #posts
DM JohnP - XX-X--X - 4
Trellus - XXX---- - 3
Tishe - -XX-X-- - 3
Gilan - XXX-X-- - 4
Grymash - -XXX--- - 3
Flea - XX-X--X - 4
Murdock - --X-X-- - 2
Vayine - -2XXX-- - 5
Ayreon - -XX-X-- - 3

[X = post, - = no post, 2 = 2 posts]

Weekly summary: Let the games begin!!
What appears to be an easy fight quickly turns sour when the Gladiators show. Only two have shown themselves so far but more are likely to come... Seemingly invurnerable they are clearing the path to engage our friends.

Murdock AC: 19 HP: 35 Spells Active: Wall Of Fire (Ring) 
Monday October 8th, 2007 1:46:04 PM

Murdock hear's the gladiators shout. "So..their motivated by gold are they" the drow thinks to himself. The drow lets his concentration slip on the ring of fire, now that the guards have run off.

The dark elven mage then senses something not quite right. He looks around frantically, and notices that Flea and Gilan aren't with him. In fact, the mage now realizes that most of the pack are cut-off from escape by the flame retardent gladiators.

In that single instant, Murdock remember's Minley. His dearly departed gnomish friend. The mage will not have Flea and the others meet the same fate.

The drow cast fly on himself. As he lifts up off the ground, he looks at Trellus. "I need to know if we are to run or to fight, but either way, my place is on the ground with the others." the wizard decides.

An instant after making the decision, the mage is over the edge of the catwalk and moving as far as he can toward Flea.

Spells Active:
Wall of Fire (8 Rounds)
Fly (80 Rounds)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly*, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire*, Phantasmal Killer
(*=used)


Gilan [HP: 106/106 - AC: 21/22dodge] [wildshape: polar bear] and Ciaran [HP: 80/80 - AC: 24]  d20+14=28 d20+14=34 d20+14=23 d20+10=25 d8+8=10 d8+8=14 2d8(3+7)+8=18 2d6(2+2)+4=8 d20+18=32
Monday October 8th, 2007 6:26:14 PM

Gilan roars in flustration as he moves slightly towards the female gladiator. If his bear grin is a smile than most would not want to see it. He reaches out with his claws and swipes at the female, then brings his teeth in with intent to bite her.

Ciaran is still staying near Tishe' and taking care of the duty that his master left him.

[Gilan: hit: 28/34*crit23*/25 and damage: 10/14*crit18*/8; Grapple: 32]

[call lightning - 85 rounds, 4/9 bolts, Reflex DC 19 for half damage][ damage vs. Gladiator1]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

[Improved Grab - If once claw attack hits than a grapple is started with no AoO]

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  d4=4
Monday October 8th, 2007 6:30:15 PM

Tishe's spell the previous round continues to affect her victims (Half orc and Guard7 unless they made a Will Save DC 14) Sizzles can be heard in thier armor (4 damage to each)

The plain-faced woman moves down the stair and edges around the wall of fire to just outside the breach. She looks about to see if there are more reinforcements arriving. (Moves to AI,28). If there are, she sends a message (via Dragon Tear; free action) to Murdoch denoting numbers and direction.

She readies her Staff of Frost to bring to bear a dome of ice to trap any enemy running towards the breach. (Readied Action)

Spells
Barkskin; +3 AC; 391 rounds on Vayine
Cat's Grace; +4DEX; 65 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 54 rounds
Web: at T,7; 595 rounds
Wall of Ice: at S,5 to AB,5; 596 rounds
Wall of Ice: at AA,5 to AJ,5; 597 rounds
Heat Metal (Half-orc, Guard7) Round 2: armor is hot d4 damage

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Vayine  d20+12=22 d20+7=23 d8+8=15 d8+8=11 d20+4=9
Monday October 8th, 2007 6:48:17 PM

Seeing the Guards fleeing, and the Drow wizard now floating in the air, Vayine moves up to the ledge and fires to arrows at the Half-Orc Gladiator.

Arrow 1 hits AC 22 for 15 damage
Arrow 2 Hits AC 23 for 11 Damage

After fireing his arrows Vayine quickly scans the room for anything else approaching the area.

Spot=9

Trellus (AC 25, 79/79 hp,Status, Magic Vestmentx2, Invisible, Neutralize Poison, Shield of Faith +3, SR20)  d20+10=19 d20+10=19 d20+10=25 d20+10=26 d20+10=18 d20+10=18 d20+10=27
Monday October 8th, 2007 9:32:32 PM

Trellus makes a face as the fire has no effect on the gladiators. This is gonna be nasty. But...

"We fight," the cleric tells Murdock.

He takes a step toward the rail, and casts a spell at the smaller of the two gladiators.
"Let's see if we can twist you a tad," he murmurs.
[Targeted Dispel Magic on monk - checks 19, 19, 25, 26, 18, 18, 27].

He pulls out a potion as he watches for an effect on the woman.

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)*

Grymash (hp92/104, ragehp110/122, ac23, RAGE, cats grace, enlarge person, air walk)  d20+16=28 d20+16=30 d20+11=14 d20+11=24 d20+11=26 2d6(3+4)+15=22 2d6(5+6)+15=26 2d6(4+4)+10=18 2d6(4+5)+10=19
Tuesday October 9th, 2007 12:09:19 AM

Grymash lets out his fury with a roar and steps forward (5-ft step forward, 10-ft from G1) with a dizzying flurry of slashing attacks from his bloody double axe.

(Attack G1. Powerattack -2hit/+4damage. Reach 10ft
Attack1: HitAC 28. Damage 22
Attack2: HitAC 30. Damage 26
Attack3: HitAC 14, hero point 24. Damage 18
Attack4: HitAC 26. Damage 19
Possible Damage: 85.
Wounding: -1 Con each hit.
For every 2 points of Con loss, the creature's hitpoints are lowered 1 point per level/HD. If Con is reduced to 0, creature dies.)

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison)  d20+15=25 d20+13=28 d4+2=3 4d6(5+6+6+4)=21 2d6(3+2)=5
Tuesday October 9th, 2007 7:48:45 AM

We fight!

Flea hears the Bloodpack leader give the word, and out comes her holy short sword with a metalic shnick. The rogue tumbles (Tumble=25) to a flanking position under the walkway and behind the enemy (G2)
and slashes out with her sword. (Hit AC 26, for 3 pts dmg, 21 pts flanking dmg. (+5 dmg if oponent is evil).

DM Sanity Info.

Position: (AD27?)

-Wand of Magic Missiles (33charges left)

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 2/10 rounds per day



Animal Pens - Round 8 (DM JohnP)  d20+11=18 d20+11=20 d20+6=8 d20+24=44 d20+24=44 2d10(10+10)+28=48 d20+19=27 d10+14=20 d20+14=17 d20+24=39 d4+5=7
Tuesday October 9th, 2007 10:12:05 PM

Ayreon takes the time to aim carefully at the female gladiator and drives an arrow deep into her side. The second arrow, though, misses the woman. The drow fighter doesn't notice much, except that the half-orc isn't bothered by the fire wall.

Murdock decides that he needs to be next to Flea, so he moves quickly in that direction.
DM Note -- Flea is reachable by going down the stairs and walking. If you don't really want to cast Fly, consider it not cast.

Gilan steps towards the female gladiator over the fallen body of the were-tiger. The wildshaped druid claws and bites at the woman but hits only once. Still, that is enough for the woman to be grappled by the bear.

'Tishe moves outside to scan for new opponents and sees none approaching. She looks towards the guards and gladiators to determine the effect of her previous spell -- Guard 7 has already fallen and his body is smoking heavily, although it is difficult to tell with the Wall of Fire. The half-orc gladiator (1) seems to be smoking slightly but does not appear to be bothered ... of course, he deliberately moved to stand within the fire wall, too.

Vayine fires at the half-orc but both his arrows miss the gladiator.

Trellus attempts to dispel any magics enhancing the female gladiator. Since she is presently being gripped tightly by Gilan, it isn't possible to tell how much happened.

Grymash bellows in rage and steps forward to engage the half-orc gladiator. The double-axe hits the gladiator several times.


Flea steps close, then, and plunges her short sword into the female gladiator who is being grappled by Gilan. The lack of mobility allowed the rogue to deliver extra damage and the woman slumps, obviously dead.

++++++


The remaining were-tiger steps back 5 feet from the half-orc gladiator and swipes at the sole remaining opponent. Again, the lycanthrope is unable to hit the gladiator.

The humanoid near the breach in the wall pulls a potion from his pouch and stoops to pour it into the fallen were-tiger.

++++++


The half-orc gladiator (G1) grins maniacally steps in to close with Grymash. The gladiator must have experience dealing with enraged barbarians since the bastard sword finds a weak spot in Grymash's armor and opens a grievous wound. The second stroke is hard, too. The last stroke misses but the gladiator catches Grymash with his spiked shield.
G1 -- 1st attack hits AC 44 (threat), confirmed AC 44, 48 damage + 1 point of CON loss
G1 -- 2nd attack hits AC 27, 20 damage + 1 point of CON loss
G1 -- 3rd attack misses AC 17
G1 -- shield attack hits AC 39, 7 damage


MAP - ROUND 8

Gilan [HP: 106/106 - AC: 21/22dodge] [wildshape: polar bear] and Ciaran [HP: 80/80 - AC: 24]  3d6(1+5+5)=11 d20+9=21
Tuesday October 9th, 2007 10:43:53 PM

Gilanbear roars in anger and challenge as he drops the now dead gladiator at the feet of Flea. His large head swivels to take in the surrounding area, but he finds nothing besides the half-orc facing Grymash and that one needs no help.

Dropping to all fours he moves towards the exit that was made in the wall, but not before drawing a stroke of lightning down upon the gladiator half-orc.

[Gilan: hit: // and damage: //; Grapple: ]

[call lightning - 84 rounds, 5/9 bolts, Reflex DC 19 for half damage][11 damage vs. Half-orc]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison)  d20+9=20 d20+11=16
Tuesday October 9th, 2007 11:44:23 PM

Holy sword in hand, Flea follows the blood spattered Gilan-bear out of the arena. "This is the way to escape...I think!" she cries. The rogue keeps her wits about her and calls out what she sees to her companions.

Spot=20
Listen=16

Grymash (hp8/104, ragehp26/122, ac23, -2 Con, RAGE2, cats grace, enlarge person, air walk)  d20+16=30 d20+16=19 d20+11=31 d20+11=18 d20+11=27 d20+11=19 2d6(2+6)+15=23 2d6(5+6)+15=26 2d6(6+3)+15=24 2d6(5+5)+15=25
Tuesday October 9th, 2007 11:44:29 PM

Too enraged to realize his mortality is in grave peril, Grymash slashes on with reckless abandonment.

(same as before.
Attack1: HitAC 30. Damage 23.
Attack2: HitAC 19. Miss
Attack3: HitAC 31 threat, 18 miss, heropoint 27. x3Damage 26+24+25=75
Attack4: HitAC 19. dang it!
Total Possible Damage: 98
-1 Con per hit.
Fort Save DC 15 or die instantly from massive damage.)

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  2d4(2+2)=4
Wednesday October 10th, 2007 12:06:18 AM

The metallic armor of the half-orc gets hotter than the Sargrass at mid-day. (round 3; 4 damage)

Noone right now, and Tishe' heaves a sigh, but only for a moment. The Dragon's Tear in her chest throbs and she knows a packmate is in trouble. It is Grymash again, and he is raging and close to death. She moves so she can see the flickering form of the half-orc (AJ,22) and then concentrates on making the gladiator's day difficult.

Weaving a spell, she targets the hand-and-a-half sword doing most of the damage. (Grease Spell; Reflex DC 17 or drop weapon).

Further, Tishe' takes a deep breath and wills her own endurance to support her raging packmate. (Tishe' loses 30 hit points, provides Grymash with 10 hit points healing)

Spells
Barkskin; +3 AC; 390 rounds on Vayine
Cat's Grace; +4DEX; 64 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 53 rounds
Web: at T,7; 594 rounds
Wall of Ice: at S,5 to AB,5; 595 rounds
Wall of Ice: at AA,5 to AJ,5; 596 rounds
Heat Metal (Half-orc, Guard7) Round 3: armor is hot 2d4 damage

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Vayine 
Wednesday October 10th, 2007 12:16:45 AM

The Drow warrior looks to his brother.

"come it looks like our job is done, and the others might need us on ahead."

the drow looks over the area one last time, than rushes towards the others making their way outside.

Ayreon [AC24 - HP77/77]  d20+18=30 d20+13=32 d8+8=10 d8+8=12
Wednesday October 10th, 2007 3:28:16 AM

Ayreon witnesses the deadly blows the Half-Orc Gladiator delivers to Grymash and is worried for his safety...

"HELP GRYMASH FIRST BRO!" he shouts to his brother who plans on leaving the building!

With no clear line of sight Ayreon dashes forward towards AG29 and immediately fires two arrows at the Gladiator...

Arrow 1 hits AC30 - damage 10Hp
Arrow 2 hits AC32 - damage 12Hp
Total possible damage 22Hp's


Trellus (AC 25, 79/79 hp,Status, Magic Vestmentx2, Invisible, Neutralize Poison, Shield of Faith +3, SR20) 
Wednesday October 10th, 2007 9:08:35 AM

Witnessing the blood flying from both half-orcs, Trellus winces. "Light"

The cleric slams the potion he was holding and takes to the air, racing to get behind Gry. If the dude can hold out a few more seconds...

"I got Gry! Somebody drop that dude!" he bellows.

[Drink Fly potion. Fly 30' to AB-23, if there is room to fly over the cages, else fly to AD-24]
------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)*

Vayine 82/82 HP, AC 26 + 3 Barkskin, Neutralize Posions, Endure Elements.  d20+19=33 d20+14=27 d10+10=11 d10+10=16
Wednesday October 10th, 2007 4:48:31 PM

Seeing his packmate in trouble and hearing the words of his brother, The Drow warrior ripes his bastard sword from its sheath, slamming his bow into the quiver.

Throwing himself at the Half-orc with the sword.

"Gry step back, let the others heal you."

Attack 1 hits AC 33 for 11 damage.
attack 2 hits AC 27 for 16 damage.

End of the Fight (DM JohnP) 
Wednesday October 10th, 2007 10:47:41 PM

**** COMBAT OVER ****


Evan as Gilan and Flea thread their way between the ring of fire and the building walls, Grymash unleashes his fury on the half-orc gladiator. The gladiator falls to the ground, partly within the ring of fire. Everyone is worried about Grymash's health and were planning to do a number of actions to assist him.
DM Note - Spells / actions after Grymash's post can be considered not to have happened, if desired.

Outside the building, Flea and Gilan simply see the fleeing guards. No one else seems to be coming to stop them ... so far, anyway.

Inside, the one humanoid tends to the fallen were-tigers. The other two come from the back pens, leading some animals that had been destined for the gladiatorial pits. The animals are strangely calm, considering the fighting that has been occurring. If any member of the 'Pack were to think about it, they'd suspect either the use of magical spells or persons very skilled in dealing with animals. The animals still shy away from the flames blocking the entrance, though.

The were-tiger who is still standing looks back at his companions and shouts, "Let's get going! The rest of them will be here soon!"

The creature then turns to the 'Pack, grinning as he points to the ring of fire. "Thanks! Let's get the animals out and then we'll talk. Can you get rid of that?"

The humanoids are tending

Murdock AC: 19 HP: 35 Spells Active: Fly 
Thursday October 11th, 2007 8:45:51 AM

Murdock dismisses the ring once the fight comes to a close. He moves over to the dead gladiators. The mage's curiosity takes over as he kicks off a detect magic. Murdock ponders aloud, "What sort of magic items would make them immune to magic missles." The mage kicks the bodies to roll them over as he scans for magic and loot. A few moments is all that it takes, and then Murdock is ready to go.

Spells Active:

Fly (78 Rounds)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic*, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly*, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire*, Phantasmal Killer
(*=used)

Trellus  4d8(5+6+2+1)+7=21 d8=6 4d8(2+2+2+2)+10=18 4d8(8+6+6+2)+7=29
Thursday October 11th, 2007 10:34:43 AM

Trellus pulls out a wand as he completes his flight in behind the raging barbarian.

Landing, he immediately taps Grymash, while simultaneously trying to sooth the savage beast.
"Warp down now, Gry," he reassures his friend, "the dude's with Gargul. We're shady now."

[Cure Critical Wounds - 26 hp healed]

Hoping he's calmed Gry down enough that the half-orc won't accidentally rip his head off - I'm sure he'd be sorry afterwards -Trellus casts another healing spell.
[CCW over Divine Power - 18 hp healed]

And then hits him with the wand again.
[CCW - 29 hp healed]

"Gil, Vayine - grab up those two tough dudes. We can check their stuff later."

Trellus glances over at the were tiger.
"Where to?" he asks.

He hustles after the group as they leave.

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power*, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)*


Gilan [HP: 106/106 - AC: 21/22dodge] [wildshape: polar bear] and Ciaran [HP: 80/80 - AC: 24] 
Thursday October 11th, 2007 2:25:16 PM

Gilanbear comes to a stop and then turns around as he hears the orders from Trellus. Though it is hard to tell he can understand in this form, though communication is limited. He comes back and without a thought, grabs the body of the woman gladiator in his teeth and starts to drag her off...the weapons he leaves to someone else.

Ciaran continues to stay near Tishe' and watch over her. His brother is safe though and that is enough for him. Even shapeshifted he can recognize him easily, by smell.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Ayreon 
Thursday October 11th, 2007 2:52:59 PM

When the battle comes to a sudden end Ayreon gazes at Grymash with awe. That Half-Orc sure is an amasing fighter!!

The gladiators are being dragged outside and Gry is taken care for. Ayreon quickly checks if he can help freeing the animals and then walks outside. His bow still readied to fire at any guard that wants to give it a second try.

Vayine 
Thursday October 11th, 2007 8:54:27 PM

Vayine Sheaths his sword and nods at the suggestion.

Vayine grabs the Female gladiator, and puts the corpse over his shoulder. Looking to Gil

"I can help you carry the half-orc."

IF Gil changes back into human form, or carries half of the half-orc than Vayine will grab the other and help carry the body, otherwise the Drow will drag the corpse along with the group.

Grymash (hp91/104, ac24, -2 Con,, cats grace, enlarge person, air walk) 
Thursday October 11th, 2007 10:55:04 PM

Sweat pours off Grymash as he warps down from the rush of battle. The blood slathered across his body feels refreshing. All except his own blood which is still hot to the touch. Turning to Trellus, the barbarian cleric says in a low guttural tone, "Yeesss ... yess, da soul be wit Gargul, but da body belongs ta Gry!" With that being said, he puts away his double axe, gathers up the gladiator's weapon. He then takes hold of the fallen warrior's ankle and drags him out of the building.

Before going too far, Grymash halts and looks back at his friend as if suddenly remembering who he was again, "Thanks for da feel gute."

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  2d4(4+3)=7 d20+8=26
Thursday October 11th, 2007 11:18:27 PM

(ooc: knowing the opponent drops and Trellus is on the way, Tishe' will not use the Dragon's Tear or the Grease spell. She has still moved around to see better.)(Spot: 26)

Keeping watch outside until the others are able to come, Tishe' weaves the ability to detect invisible opponents (See Invisible) and continues to guard the entrance with her Staff of Ice.

The half-orc continues to sizzle. (7 damage)

Spells
Barkskin; +3 AC; 389 rounds on Vayine
Cat's Grace; +4DEX; 63 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 52 rounds
Web: at T,7; 593 rounds
Wall of Ice: at S,5 to AB,5; 594 rounds
Wall of Ice: at AA,5 to AJ,5; 595 rounds
Heat Metal (Half-orc, Guard7) Round 5: armor is hot 2d4 damage

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Beating Feet (DM JohnP) 
Thursday October 11th, 2007 11:36:01 PM

Murdock dismisses his spell and moves to examine the fallen gladiators. A moment's concentration is all that the mage needs to cast Detect Magic spell to scan for enchanged devices .... and it's sort of interesting. As expected the guards have nothing of interest but the gladiators appear to have been carrying some interesting things.
DM Note - Loot list below

As everyone else is preparing to leave, Trellus heals Grymash so that the half-orc is nearly mended. It's a moment before Gry is well enough to drag the half-orc gladiator from the building.

Vayine and Gilan combie to drag the body of the woman gladiator from the building. Ayreon has moved outside to scan for more opponents, but he doesn't see anyone approaching.

Once everyone is outside, Trellus asks the were-tigers which way to go. The first were-tiger waves towards a pat of flattened grass that leads into the plains, away from Keevis's establishment.

"That way for now ... we'll make time before they start chasing us! We'll go from there!"

The were-tigers and humanoids lead and coax the animals through the gaping hole in the wall now that Murdock's spell is ended. As the were-tiger was speaking, the humanoids had started moving the animals towards the indicated path.

Loot list - Woman
Belt (moderate)
Bracers (moderate)
Gloves (moderate)
Kukri
Kukri
Necklace (moderate)
Ring (faint)
Ring (faint)

Loot List - Half-orc
Amulet (moderate)
Bastard sword (moderate)
Half-plate armor (strong)
Ring (faint)
Shield (faint)

Flea  d20+9=17 d20+11=20 d20+13=30
Thursday October 11th, 2007 11:47:55 PM

The rogue surveys the augmented group. "No one would dare to take us on now!" she squeeks excitedly, "we're an army! A Sargrass army!"

Flea trots ahead of the group in the direction of the flattened grass. Despite her excitement, she keeps a lookout for the party.

Spot=17
Listen=20
Search/Detect Traps=30

The rogue is keen to avoid any traps, like hidden pits or other such impedements.

Murdock AC: 19 HP: 35 Spells Active: Fly 
Friday October 12th, 2007 9:35:05 AM

The mage floats and bobs along just above the ground until the fly spell leaves. Making haste to travel with the group. Now that they are free of Kreevis's clutches, it will be interesting to see were the hands of fate lead them to next.

Spells Active:

Fly (78 Rounds)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic*, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly*, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire*, Phantasmal Killer
(*=used)

/ooc: I deleted Vayine's duplicate post. Looks like it was a script error as the second post was identical to the first and made 2 seconds after the original. -SteveHaviland


Vayine 
Friday October 12th, 2007 1:23:48 PM

Seeing the others starting to move on, Vayine asks

"Do you strip them of the magical items or carry the corpses?"

If the Party strips the corpses Vayine will offer his haversack to carry most of the items, assuring the others that he has no intention of keeping the things for himself.

(Vayine has a Hewards Handy Haversack that should be able to carry all of the possessions and a Quiver of ELonna that can carry the weapons, All can be debated over later.)

If the party opts to carry the bodies Vayine will continue as he was perviously

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  d20+8=13
Friday October 12th, 2007 9:56:08 PM

Tishe' dismisses the Heat Metal spell, allowing the half-orc gladiator to cool and be able to be stripped. She is more than ready to weave a quick path through the Sargrass to get as far away as possible from the gladiator pits.

She keeps a lookout for pursuit and attackers with her {b]See Invisible[/b] spell.(Spot:13)

Spells
Barkskin; +3 AC; 388 rounds on Vayine
Cat's Grace; +4DEX; 62 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 51 rounds
Web: at T,7; 592 rounds
Wall of Ice: at S,5 to AB,5; 593 rounds
Wall of Ice: at AA,5 to AJ,5; 594 rounds
See Invisible: 60 minutes

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Gilan [HP: 106/106 - AC: 21/22dodge] [wildshape: polar bear] and Ciaran [HP: 80/80 - AC: 24] 
Saturday October 13th, 2007 5:20:28 PM

Gilanbear does not take the time to answer as he continues to help in dragging the woman away with him. If they must take the stuff from them, at least they can do it from the cover of the grass. He does not slow or make any other movements to stop and wait.

Ciaran continues to stay near Tishe' and be her personal guard. Though he does watch the whole group, the building they are leaving and those kitties.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

On the Run (DM JohnP) 
Saturday October 13th, 2007 10:31:42 PM

After Tishe' dismisses her spell, the party takes a moment to remove the items of interest from the two bodies. Then, dumping the corpses unceremoniously, the 'Pack follow the were-tigers and animals into the grass. The path looks to have been trampled by several large animals but there is no sign of where they went.

As they move, Gilan and others look back for signs of pursuit. When the 'Pack are about to enter the grass, there is no sign of anyone following them. The path through the grass twists and turns, so it's not possibly to see too far behind.

After running for just under 30 minutes, the were-tigers slow and stop to speak with the 'Pack. They seem to be suffering from their wounds but are excited about successfully raiding the gladiatorial pits.

"Whoa! Thanks ... thanks for helping us. The guy there, he's been hiring hunters and othes to take animals for the fights ... we wanted to get them out. Close though, if it hadn't been for you. But, now it's time to split up ... make it harder, if they want to chase us."

"Ahhh ... do you know of a safe place for the animals?"


Ayreon 
Sunday October 14th, 2007 12:22:29 PM

Ayreon never likes to be on the run but he has been since he and his brother left home...
His longbow is again on his back and he easily follows the rest. Again he follows the lead of the Bloodpack but while running he has a smile on his face... looks like they'll get a lot of fun if they hang around with this group!


Trellus 
Sunday October 14th, 2007 12:58:52 PM

Trellus pushes his way through the Grass with the rest of the group.
"Keep an eye up top," he pants. "If they come, they'll use a ship."

When the tiger-dude suggests splitting up, the cleric nods. The question about where to take the animals is a stunner, though.
"You never planned what to do with them after?" he asks incredulously.

Splitting up might be a totally shady idea, after all, he tells himself.
Trellus gives Gilan a look -
"Flor?" he asks cryptically - not sure if its a good idea to give these dudes the druid's location.

ADM Steven 
Monday October 15th, 2007 7:45:19 AM

Posting report will be here on tuesday.

Also I will be posting the DM posts this week. Since I work in a different time zone not everyone will have posted if I post today so it's likely the first DM post this week will be here early tuesday morning. In that case I will see to an earily morning saturday post as well.

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison) 
Monday October 15th, 2007 11:53:09 AM

The plain-faced girl looks up surprised. "Split apart? But how will we find each other again? It looks like we both need allies and weaved a pretty good pick back there. How will we cross threads again if we run apart in the 'grass?"

Nevertheless, who better to take care of animals than Flor and Faun? Tishe' nods at Trellus' question; the animals would be best with the druids.

Spells
Barkskin; +3 AC; 88 rounds on Vayine
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
See Invisible: 30 minutes

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel}

Vayine 
Monday October 15th, 2007 4:47:06 PM

The Drow warrior stands silently, as the group talks, he agrees with the were-tigers assesment of the situation but also fears that splitting up will weaken the group as a whole, should the gladiators track one party down.

Having not been on the surface that long, he decides to stay quite and let his companions make the choice.

Murdock 
Monday October 15th, 2007 8:37:03 PM

The drow calmly listens to the situation. His vice-like intelligence wrestling with the problem. "I can travel the fastest of anyone here." the drow says mattter-of-factly. "I will take the animals to Flor and Faun, and then meet back up with the pack in a day or so. I have my ways of finding all of you if the need arises. Shall I take them while the pack continues on?"

(ooc: Murdock has two scrolls of teleport. -SteveH)

Gilan and Ciaran 
Monday October 15th, 2007 9:49:26 PM

Gilan can see that he is going to be needing his ability to speak if he plans to communicate right now. As his bones pop and stretch to fit his human form he finally stretches when it is complete. "I think that Flor would have no problems with it and it might help Faun out as well." He glances around and then shrugs his shoulders. "She is a Shapeshifter after all and animals are her passion."

He glances to Trellus and shrugs his shoulders as suggestions are made. "It would take them a weeks worth of travel to get to the grove and we would need to point them in the right direction." He glances to the weretigers and humanoids. "They could just as easily miss the grove and they would be forced to go almost back the same way we have come."

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Split up or stick together?! (ADM StevenVdB) 
Tuesday October 16th, 2007 3:10:08 AM

It quickly becomes obvious to Trellus that these Were-Tigers hadn't given their escape with all the animals much thought and he also realises that hadn't the Bloodpack been there these folk would never have survived in the Gladiator dome. Apparently they weren't aware of the strength of the guards and mainly the strength of the Gladiators themselves!

And now it even turns out they have no way to go either!!

Ayreon and Vayine both remain in theback letting the more experienced Bloodpack members decide how to continue and where to send the animals.

The Druid Grove seems to be a good solution to all but question is how to give directions to the Were-Tigers. Or should they delay their own plans to go back to Flor and Faun?

Tishe' doesn't like the idea of splitting up but Murdock has a plan to teleport the whole lot to the Druid Grove and teleport back to the Bloodpack. He has his own ways to find the Pack back... but it would still require the group to split up... Something no one seems to consider a good idea. Gilan makes it clear that even with good directions it's likely they will never find the grove alone...

Looking back to where you came from you realise an easy to follow trail has been left behind. Lingering here much longer sounds even worse than splitting up! Time to make decisions! (make listen checks)

ADM StevenVdB : Posting Record Game 10 
Tuesday October 16th, 2007 3:25:52 AM

Posting Report for Game 10 for the week of October 8 - October 14

Name - MTWTFSS - #posts
DM JohnP - -XXX-X- - 4
Trellus - X-XX--X - 4
Tishe - X-XXX-- - 4
Gilan - XX-X-X- - 4
Grymash - -2-X--- - 3
Flea - -2-X--- - 3
Murdock - X--XX-- - 3
Vayine - X-2XX-- - 5
Ayreon - X-XX--X - 4

[X = post, - = no post, 2 = 2 posts]

Weekly summary: The End of the Fight!!
The Battle soon comes to and end. First the female Gladiator sinks to the ground critically wounded by arrows and slain by Gilanbear. But it almost ends bad for Grymash who is battered pretty badly by the Half-Orc gladiator but still the enraged Grymash manages to concentrate and with a few incredible blows the Half-Orc Gladiator falls to the ground. Blood spatters all around and drips from Grymash's double axe... the fight is over...

Quickly the group picks up the most important belongings from the gladiators and the fallen Were-Tiger and then everyone runs from the wicked gladiator dome into the sargrass.

But now?!? Where to?? Looks like the were-tigers were ill prepared and have no place to go...

Ayreon 
Tuesday October 16th, 2007 10:15:46 AM

Ayreon listens to the group debating where to go next but is somewhat worried to waste time like this. "We ought to get going..." he says to the group.

He has picked up a few names he hasn't heard of. Flor and Faun sound like friendly people and that Faun person appanrently is a shape shifter. Ayreon has heard of such people but has never encountered one himself. Should be interesting. But where are these folk to be found and how does the Bloodpack know them?

Regardless what the group decides Ayreon makes sure to walk next to someone who can tell him who Flor and Faun are...


Vayine 
Tuesday October 16th, 2007 12:09:59 PM

The two people that are constantly mentioned in the groups converstation peaks the Drows curiousity. He knows now is not the time for questions but maybe later.



Trellus  d20+10=20
Tuesday October 16th, 2007 3:33:13 PM

Trellus sighs - "Light" - and rubs the back of his head. This was not in the plan.

"Oh well," he responds with a shrug, "if we ain't used to new threads coming in by now, we never will be. We head for Flor and Faun. All of us. Gilan, lead the way."

As the group heads off, the blond man falls back to Grymash, Vayine, and Ayreon.
"You dudes watch our backs. No way are we gonna lose or outrun Keevis' boys, so keep an eye out. They'll be coming."

Trellus heads off with the group, keeping an ear out for pursuit.
[Listen 20]

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  d20+8=24 d20+8=22
Tuesday October 16th, 2007 3:43:48 PM

"Shady", she responds to the decision, and Tishe' is off, easily moving through the tall Sargrass with Tacia on her heels. "You Tiger-taurs need to stay with us until you get a better plan. The other option of course is to wait for Keevis and the gladiators to arrive..." The brown-eyed woman doesn't finish that sentence.

During the move away from the gladiators, Tishe' notices the trail the group is leaving and wonders. "Murdock, you wouldn't have any illusions that could mask our trail, do you? I don't have anything prepared that would help."

She still keeps her eyes and ears peeled for any evidence of opponents. (Listen:24, Spot:22)

Spells
Barkskin; +3 AC; 88 rounds on Vayine
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
See Invisible: 30 minutes

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}


Flea 
Tuesday October 16th, 2007 6:22:07 PM

"But...but...but..." says Flea struggling to be heard, "but where did these animals come from in the the first place?"

The rogue turns to the male druid, and pulling on his garment asks, "can you talk to them? The animals, I mean? Can you ask them where they are from and where they want to go?"

Flea will follow the party, using the magic of her boots to keep up to their pace. Hopefully she won't be left behind.



Murdock 
Tuesday October 16th, 2007 9:14:30 PM

The drow wizard shakes his head, frustrated that his plan was completely ignored. The drow's customary gloomy mood starts to settle back over him as the heat of the Sargrass bears down on his body.

When Tishe' ask he questions, the dark elf says, "No.. no.. I don't, I've nothing that will let us pass without a trace."

It is clear that the heat of the Sargrass is starting to irritate the drow, and he finally speaks up, asking if anyone is able to provide him with some protection from the heat.

Gilan and Ciaran 
Tuesday October 16th, 2007 10:59:38 PM

Gilan holds up his hands to forstall everything and then he turns to Trellus. "I know that you do not like the idea of splitting up...but Murdock knows area that is needed to get too and his spell would be much faster." He glances to all the animals and then looks to Tishe', not for sure if he let her borrow his speak with animals wand or not. Depending he will use it to speak to the animals and get a sense of were they would like to go...though he doubts they can get them back to their original homes. He uses this time to let Trellus mull over the idea of teleportation.

When he has a chance he looks to Murdock and cocks his head to the side, a move much like his wolf brother. "Can you take all the animals and the others." He is not refering to the pack but to the humaniods and weretigers. Without a thought he also taps Murdock with a wand that he pulls out of a pouch at his side. "That will protect you from the heat."

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

No unanimous decision [ADM StevenVdB]  d20=18 d100=7
Wednesday October 17th, 2007 12:35:09 AM

Without knowing where they are taken from this point Ayreon and Vayine make no objection to visiting these two new people the group is talking about. But both want to get a move on things.

As the leader of the Pack Trellus decides turning back to meet Flor and Faun again is the best plan. Asking Gilan to lead the way the Pack, the were-tigers and the animals all begin to trot through the plains. Tishe' gets worried about the trail they are leaving behind... even a mindless orc would be capable of following them!

Murdock and Gilan both seem to disagree with the plan. Murdock chooses to stay in the background while the heat from the Sargrass weighs heavy on him. Gilan speaks up to Trellus wondering why they have not accepted Murdocks plan... Gilan also reassure Flea that it's probably not possible to get all these animals back from where they came from. There are some pretty exotic species among them. It's doubtful they walked this far...

At this point there seems to be no evidence of a hunting group... yet

Ayreon  d20+2=6
Wednesday October 17th, 2007 12:39:45 AM

"This way, that way... do they ever make up their mind?" Ayreon quietly asks his brother and smiles.

With all the ruckus coming from the trotting feet of the pack, the were tigers and the animals it becomes difficult to hear any group that hunts them. Ayreon lets the group go 30ft ahead while he patiently listens...

Listen: 6

Grymash 
Wednesday October 17th, 2007 1:24:44 AM

Grymash does his best to follow everyone elses lead while he guards the rear of their path. Being out in the open air again lightens his dark mood and refreshes his spirit.

(Sorry for the lack luster posting. Ive been rather busy lately. Im packing my things in preparation to move into the city. Country mouse no more. Moving this weekend.)

Vayine  d20+4=20 d20+4=11
Wednesday October 17th, 2007 1:46:04 AM

The Drow warrior smiles when he hears his brothers remark, No he thought they do not.

Listen=20

Spot=11

Looking back at the groups trail, The drow sighes, than thinks of some thing that might aid the group.

(Uses prestiditation "Drow spell like ability" and uses it to cover the trail the group takes)

Spell like ability 1 hour.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+13=29 d20+8=27 d20+8=14
Wednesday October 17th, 2007 12:54:22 PM

Moving through thte grass and worrying about pursuit, Tishe's agile mind is still able to think about other things; like Murdock's plan (Arcana:29) "Unless I am mistaken, sweetie, you would not be able to take the Tiger-taurs, rescuers and all the animals with you on a single Teleport spell?"

"But maybe a diversion would help elude any pursuit?" She turns her attention to the problem and then brightens. "Murdock can have the Tiger-taurs and Grymash smash through the grass for a while in another direction and then teleport to the pit where we rescued Tacia. In the meantime, the rest of us use Fly and Levitation spells to go to the pit as well." She smiles without humor. "This would give Keevis a false trail and then no trail at all to get away from any pursuit!"

She still keeps her eyes and ears peeled for any evidence of opponents. (Listen:27, Spot:14)

Spells
Barkskin; +3 AC; 88 rounds on Vayine
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
See Invisible: 30 minutes

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Trellus 
Wednesday October 17th, 2007 3:36:09 PM

Trellus trots over to Murdock and casts an Endure Elements spell on him.

"Everyone keep moving," he encourages. "We can discuss this as we walk, but we need to keep moving away from those dudes."

The cleric listens to Tishe, and considers.
"It comes down to the critters," he responds. "Unless we got enough picks to either teleport 'em or make 'em fly, we're stuck making a totally huge trail."

He calls over to a were-tiger.
"How many animals did you release, anyway?"

Flea  d20-1=3 d20+9=24
Wednesday October 17th, 2007 10:01:34 PM

Flea studies the faces of the folks who liberated the animals to get a general idea as to how organized these folks are. (Sense Motive=3). Unfortunately, the not very wise gnome doesn't learn much.

"You guys got any magikers?" she asks out loud, adding, "Trellus! Murdock! Ask 'em if they've got any spells or wands or potions or such to help us get away!"

The rogue runs an appraising eye over the gear of their allies (Appraise=24) and volunteers, "I can use magic devices if you've got a wand or something!"

The rogue is excited by the idea of flying, though teleporting is another matter. The last time they teleported...well...the Bloodpack ended up in Ice Vein!

Murdock 
Wednesday October 17th, 2007 10:52:45 PM

Murdocks thanks Trellus as the spell settles over him. Feeling better the drow speaks..

"Actually", the drow looks at Tishe in response. "I was not planning to take those two, only the animals." the mage pauses and looks at the beast, then continues. "Although I suppose that I would be able to go and fetch the druids and bring them here. They can get the animals away safely, while we beat a retreat in another direction."

Vayine 
Thursday October 18th, 2007 9:56:32 AM

I do not wish to cramp your style but We should move a little faster. The spell I used should cover our trail for a while but the more ground between us and them the better.

Counting numbers and making choices [ADM StevenVdB] 
Thursday October 18th, 2007 1:20:38 PM

Ayreon and Vayine make a laugh with the indecisiveness although they well understand the difficulty of the matter keeping an eye in the rear with Grymash. Vayine thinks he can hear something in the far of distance though he is not certain exactly how far... it's difficult to say how sound travels through the plains...

The others do their very best to find a way to get the animals to the druid grove without wasting too much time. In inventive diversion comes to mind but Trellus first wants to check exctly how many animals they have rescued. In all the frenzy no one really took an intrest in the animals...

When he questions the Were-Tigers about the animals they shrug their shoulders and say : "Euhm... dunno... we knew there were animals held in captivity but weren't able to find out how many... we opened as many cages as possible thanks to you and lead them all into the grass."

He casts an embarassed look at Trellus realising they weren't at all prepared and it would have gone terribly wrong if it weren't from the Bloodpack.

With some help while walking through the Grass they make a count of the animals:

- 4 Tigers
- 3 leopards (apparently one was slain in their liberation and one of the three is wounded heavily)
- 1 large Gorilla (he's got some ugly scars on his torso and there are even some patches of fur missing)
- 5 dogs trained for fighting
- a larger number of rats and other critters but they all ran away in the grass...

One of the were-Tiger has managed to keep all the animals together almost as if they have understood they have escaped a brutal death.

Murdock clarifies his plan some more and Vayine urges to get a move on things.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+8=28 d20+8=9
Thursday October 18th, 2007 5:07:32 PM

Tishe' keeps to task of hustling through the Grass, though she keeps her pace down since her druidic ability to move at normal speed through the Sargrass isn't available for everyone.

Keeping her head down, she finds she can hear very well, though she can't see worth a piggie. (Listen:nat 20!, Spot:nat 1!)

Spells
Barkskin; +3 AC; 88 rounds on Vayine
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
See Invisible: 30 minutes

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Gilan and Ciaran  d20+9=29 d20+9=27
Thursday October 18th, 2007 7:48:45 PM

As they move along, leading the group but not staying far enough ahead that they lose him he keeps his senses attuned to the grass around him. At the first hint of trouble, no matter if it is pursuit or something else he will drop back to talk to Trellus.

Ciaran matches his pack in the grass, though the going is a little harder for the wolf. For him the grass does not seem to help him in getting out of the way.

[listen(Gilan): 29*natural 20* and spot(Gilan): 27]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Murdock 
Thursday October 18th, 2007 9:45:47 PM

Murdock keeps pace with the group. Waiting for Trellus to make a descision. The drow is ready to go whatever the Bloodpack leader decide.

The drow also takes special note of the gorrilla in the group of animals. Never having seen one before, the drow takes out a small notebook and begins making a charcoal sketch of the beast.

Vayine  d20+4=19 d8+1=6 d8+1=6
Friday October 19th, 2007 12:21:57 AM

Vayine noting the Tigers injuries Moves towards it, His hands out palm down, showing the large creature that he means no harm.

Handle animal roll=19

As the drow reaches the Large cats side, he places his right hand on the tigers flank, as he does his tattoo and hand glow a light blue.

Uses two charges of Cure light wounds from the tattoo.

charge #1 =6
Charge #2 =6 12 damage healed total.

"There, there. Mighty one, all will heal." Reaching into his pack the Drow Warrior pulls out a large chunk of dried meat, and hands it to the giant cat.

"Such a magnificant beast" The drow strokes the cats head and scratches behind its ears as they walk.

Looking to the others.

"I hear things approuching behind us we should be ready for anything."

Ayreon 
Friday October 19th, 2007 1:30:30 PM

Ayreon is worried by his brother's remark and sticks with the group. While walking through the grass he checks his rear nearly every 5 seconds...

"How far to this Druid Grove?" he asks Trellus.

"Are they on to us?" [ADM StevenVdB] 
Friday October 19th, 2007 1:37:17 PM

With no clear plan other than trotting through the grass the group continues on the path towards the Druid Grove. They all seem to rely on Trellus's final orders. Meanwhile the trail behind them remains as wide and as easy to follow as it was right from the start...

Warned by Vayine's remark Tishe' 's ears are well attuned to the Plains. Yes more than one is following the trail although they seem not to be running. Neither do they seem to close in on them... on the contrary! Probably the trail is soo easy to follow and they will eventually catch up...

Vayine 
Friday October 19th, 2007 3:16:56 PM

After rubbing the cats head a few more times, the Drow warrior looks to the others.

I think I might have an idea, can any one cast an invisibility spell on our Flea? she could wait and see whats following us, than with her boots she can catch up with us, she shouldn't have a hard time at that as it appears our trail is rather easy to follow. If it is a small patrol or we deem we can handle those following us, we can stop, and ambush them. than continue on our way, this would give us the advantage of suprise, plus eliminate our followers, and give us more distance between the next group....if there is a next group. these people, should not be lead to your friends, they may cause more trouble there or bring others back later.

After finishing his idea the drow listens to the others, to see if the concur or have a different suggestion.

ADM StevenVdB : Posting Record Game 10 
Monday October 22nd, 2007 6:00:29 AM

Posting Report for Game 10 for the week of October 15 - October 21

Name - MTWTFSS - #posts
DM JohnP - ------- - 0 - out of town
ADM StevenVdB - -TWTF-- - 4
Trellus - -XX---- - 2
Tishe - XXXX--- - 4
Gilan - XX-X--- - 3
Grymash - --X---- - 1
Flea - -XX---- - 2
Murdock - XXXX--- - 4
Vayine - XXXX2-- - 6
Ayreon - -XX-X-- - 3

[X = post, - = no post, 2 = 2 posts]

Weekly summary: On the run...
With the Were-Tigers having no escape route the Bloodpack decides to head for the Druid Grove with all the animals and the were-tigers.
Leaving a wide trail they trot through the plains while considering ways to get to the grove without wasting too much time.

ooc: posting wasn't that good this week. I hope it had nothing to do with me having to make the DM posts. If so, please do send your comments to steven.vandenbremt@mobistarmail.be so that I can try to make better DM posts in the future.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+8=13 d20+8=14
Monday October 22nd, 2007 12:34:52 PM

"They are weaving our trail," the woman pants as she continues to move through the grass. "Don't seem to be closing in, but that could be because we've got trackers to run us down before the hunters arrive. We have GOT to do something to slow them down!"

"Trellus and Gilan, why not create some water on our trail? That should slow up ground pursuit a little!"

Then the plain-faced woman turns her mind to the problem of covering their trail. "How to get 27 beings, that is 12 Noble Races and 15 Animals to lose a trail in the Sargrass? Either cover the trail, but no one has the spells to do that right now, or stop making a trail."

"So we stop making a trail." Tishe' says with finality.

"How many spells and potions that help to fly, teleport, or levitate do we have in the group? Moving even for six minutes over the 'Grass should help shake pursuit!"

"Murdock can teleport with three Large Tigers. The two tiger-taurs and Grymash can fly (Murdock and My fly spells) with a Tiger, the Gorilla, and two leopards. Gilan and I can move quickly through the undergrowth without leaving a trail."
"That leaves six Noble Race and eight animals to fly or transport. Gilan, Trellus, can we take care of that?"

Tishe' is so engrossed in the problem, she pays less attention to her surroundings. (Listen:13, Spot:14)

Spells
Barkskin; +3 AC; 88 rounds on Vayine
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
See Invisible: 30 minutes

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Trellus 
Monday October 22nd, 2007 8:46:46 PM

Trellus walks, and listens.

"I don't want to use up all our spells trying to get these critters to fly a few minutes," he answers Tishe. "If they got a boat, they'd find us no problem."

"I like Murdock's idea of him weaving over to Flor and Faun and weaving back. At worst, it gives us two more dudes to help." The blond man nods to the drow. "Go ahead, but get back here quick, cause we'll still be moving."

"Flea? Are you up for going back invisible and seeing what you can spot?"

Gilan and Ciaran 
Monday October 22nd, 2007 8:55:36 PM

Gilan listens to Tishe', but shakes his head with a sigh. "I have no way of allowing anyone else to fly...unless I can shift into something big enough." Then again you can see a problem with that as well. They would be visible if he became something that large anyways.

As he continues to move and listens to Trellus he gives a smile. "I could use a few of my spells to try and slow them down a little anyways." He shrugs as a couple of his spells are minor anyways and would be better served in this fashion right now. "I could easily cover a nice bit of area in water to slow them down further...it could buy us a few more minutes anyways." As he moves along he keeps an eye out for other troubles and figures that this time around...Flor and Faun might have no troubles in helping themselves.

Ciaran has moved up to flank his brother as they travel through the grass. Traveling with him help out a little more as the grass does not hinder so much.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Herding Cats (DM JohnP) 
Monday October 22nd, 2007 10:18:09 PM

Everyone is concerned with th epath being made through the grass. Individually, the were-tigers and the liberated animals could probably manage to weave through the grass without displacing a leaf or blade. But the organized confusion that results from trying to herd the cats through the Sargrass is leaving a path that could be followed by a blind three-legged prairie pig with a head cold.

No one really seems to have a solution. And it's not helped by the seeming inexperience of the were-tigers and the humanoids who assisted them. They seem to be able to keep the animals under control, though. Both Gilan and Tishe suspect that they have at least the beginnings of druidic training. However, everyone is convinced that the were-tigers aren't familiar with the Sargrass. At least, that's probably the best explanation for their seeming unease with being under the tall grass.



Flea (Invisibility? Haste?)  d20+14=20 d20+11=25 d20+23=28 d20+9=11
Monday October 22nd, 2007 10:46:15 PM

"Can do! Can do!" answers the rogue, excitedly. Flea pulls potions from her HHHaversack. "Got two of these!" she volunteers, "Invisibility!"

There is a lot going on around them, but Flea makes sure she tells Trellus exactly what she will be doing. "Don't want to get folks all twisted...so's they don't know me when I come back...an'...an'..." the rogue gulps, "you know!"

Flea will back-track, making good time as she trots along the trail created by the Bloodpack and their allies. She is careful to stay to one side, in the shadows, her ears and eyes open to any sounds. When she senses 'others', she quaffs one potion, and creeps as close as she can to reconoitre. If 3 minutes is not enought, she quaffs the second potion. When her time is up, she returns to the pack. If need be, she uses her magical boots to provide impetus.

Move Silently=20
Listen=25
Hide=28
Spot=11

Flea will report to Trellus, but in a voice loud enough to be heard by all, exactly what she has seen and heard.

2 potions Invisibility (DM please let me know if one or both are consumed)

Boots of speed 10 uses per day (DM please advise how many would be used up)

(OOC: Assuming a lot in order to keep things going...DM discretion as to what is accomplished :-)

Murdock  d20+17=30 d100=24
Monday October 22nd, 2007 10:50:58 PM

The drow concentrates, getting a firm image of the hill beside the druid's standing stones in his mind. (Concentration Check =30)

The drow then nods at Trellus, seeming to say with his violet eyes, "as you command." The drow takes out a single scroll from a scrollcase tuckets into his backpack. The parchment is thick and rich to the touch and the drow can not help but admire it.

He gathers 2 of the large cats and the gorilla beside him, close enough to huddle next to him and to touch him. Then the drow starts to read from the scroll.

As Murdock reads the words written upon the scroll, arcane energy starts to flow around the drow and his animal companions. The energy becomes almost turbulent before with a sudden pop, the drow, two of the tigers, and the gorrila simply vanish.

(Teleportation Check: 24%)

/ooc: I'm leaving for a two day business trip first thing on the morrow. I do not know if I will be able to post during that time. Trellus has subed for me before, and can do so again if he is able, since I am playing a critical part at present. Also, I thought I did exceptionally well last week on posting, considering that I really tried to do better. -Steve Haviland

Ayreon 
Tuesday October 23rd, 2007 2:38:26 AM

Ayreon is glad a decision was finally made. Perhaps it will all turn out ok in the end. Still he remains vigilant to what comes behind them.

"Careful..." he whispers as Murdock vanishes from sight. Dispite the distrustful nature of the other Drow Ayreon is impressed by the mage's strength and still... he is a kinsman...

Vayine 
Tuesday October 23rd, 2007 3:02:44 AM

Pride swells in the Drow warriors chest as the group acts in part on the Drow's suggested action. The Drow warrior is confused by feelings when he sees the wounded tiger fade as the Drow mage fades away. His mind wanders as Flea scouts for the party.

It takes a while for him to realize that this is one of the first creatures he had helped in the sunlite surface world. so much was different than the lightless shallows of the Drow world.

This world was going to cause no end of confusion for the Drow, he realized this and was glad his brother was there with him.



Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+8=12 d20+8=21
Tuesday October 23rd, 2007 8:33:25 AM

The plain-faced woman shrugs and moves on. Tactics were never her strong suit, Trellus has a point of not using all thier spells before they may have to fight, and she is happy that at least some of the animals will be out of danger from Keevis. "Stay shuttlecocked, packmate." she offers to Murdock as he leaves.

And so the brown-eyes focus on the humans and were-tigers. "Many Shadows. We are the Bloodpack of the Sargrass, and have been glad to help you save these animals. Yet you do not speak like you are from the Sargrass, nor from Hook City. Whence do you come, and how did you first find out about the Pits of Keevis?"

"Gilan, should I conjure a small bird to scout above the 'grasses to see if there is a ship following or cutting us off?"

Tishe' continues to move easily through the 'grass and keeps a weather eye out for ships sailing above them. (Listen:12, Spot:21)

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Staff of Ice: 13 charges left

Highlight to display spoiler: {}
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, DispelHighlight to display spoiler: {}

Vayine  d20+4=24 d20+4=6
Tuesday October 23rd, 2007 7:59:30 PM

Vayine watches the sky, waiting eagerly for a word from Flea.

Listen:24

spot:6

Gilan and Ciaran 
Tuesday October 23rd, 2007 9:22:46 PM

Gilan watches as first Flea takes off to do some scouting and groans. He hates it when the group is split up and despite himself...he does like the young woman. Murdock he is not so worried about as he leaves. The grove should be safe enough and the druids seem to be powerful enough...when not surprised.

Glancing to Tishe' he thinks for a few minutes and then fishes around for a wand in his pack. "Here, use this...it will allow your creature to stay around a little longer than usual." He hands over his extend rod so that she can make use of it and then he will get it back. Otherwise he keeps moving so that the group is keeping up a good pace.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Departures (DM JohnP) 
Tuesday October 23rd, 2007 11:55:26 PM

Flea carefulyl heads back along the path, keeping to the sides so that she has a better chance of escaping notice in case anyone is actually following the 'Pack. Meanwhile, Murdock begins to teleport the most sorely wounded creatures to the Druid Circle. Ayreon and Vayine look around, both watching for any pursuit and trying to adjust their thinking to the surface world.

After the mage departs, Tishe' introduces the Bloodpack and asks the were-creatures about their origins. The creatures and the humanoids look back and forth between each other before answering. Finally, one of the were-tigers answers, coughing slightly as he does so.

"How do we know of the Pits? Because we were enslaved there ... that's how! All of us, me and Firbo and the younglings, we all were destined for the pits ourselves. That's why they didn't press too hard, wanted to take us alive."

"As to where we're from, well ... we don't rightly know. Home is cooler than here, mostly. And open plains, too. Firbo and I were littermates ... we got grabbed by what we thought were Wolf Clan raiders but ... well, instead we got wrapped up in sacks and ended up in some place like Keevis'. We've been trained for the pits since then. The younglings tell much the same story, but they got grabbed not long ago."

"We got out a coupel weeks back and wanted to rescue these simple ones. So we did, but I guess we needed your help."

The brief description offered by the were-tiger isn't familiar to anyone. It could be a distant unexplored part of the North, or another section of the South.

While the were-tigers are speaking, Gilan and tishe' combine to summon a scout. The little bird climbs high into the air, circling about before descending. That happens to be about the same time that Flea returns. The rogue was careful and didn't need to use any potions to hide from the pursuers, or really expend any other magic. Flea and the bird tell the same story about the followers. Each has seen four small grass boats quartering the area behind them. Each boat is steered by one person while the second scouts. One boat had spotted the trail and is approaching, probably arriving in a couple minutes from what Flea observed. Strangely, that boat didn't signal the others so the party may have to face only one pair of scouts at a time, if even that.

Grymash 
Wednesday October 24th, 2007 12:38:18 AM

(Sorry for the non-posting. Just got online access again in my new place. Haven't had access in almost a week. Wasn't expecting to be away that long.)

Grymash does what he can to help and follows everyone elses lead.

(Sorry again, Im still reading up on everything thats happened.)

Ayreon 
Wednesday October 24th, 2007 2:52:46 AM

"We need to act quickly. Can anyone of you steer such a grassboat? Is there a chance we could capture it?

Now the flying potions would come in handy. If we were to fly on board the boat and fight the ones on board... Flea says there's only a captain and one scout... that should be easy enough right? If we let them fly closer to us while we hide and then the moment they get near we get on board?

"Trellus?" Ayreon finishes. After all, Ayreon's not the one to make plans in the Pack nor was he ever the one to make plans back at home...

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+8=10 d20+8=26
Wednesday October 24th, 2007 12:58:21 PM

Tishe' accepts Gilan's offer and uses his Rod of Extend to call up an extended Celestial Owl (SummonI) for just over a minute (12 rounds). She then hands the magic item back saying, "Thank you, sweetie, I do have a Rod of my own, so you can keep your's for yourself if you want."

Tishe' shakes her head, "You are a long way from home for I haven't heard about anything like that." But then she brightens.

"I can sail a Grass Ship", she affirms eagerly. "Learned from patrolling the 'Grass with the Hook City Guard." Then Tishe' gets thoughtful. "I wonder why the boats aren't filled with guards? Unless these boats looking for us aren't from Keevis?" she adds with doubt.

Tishe' continues to move easily through the 'grass and keeps a weather eye out for ships sailing above them. (Listen:10, Spot:26)

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Staff of Ice: 13 charges left

Highlight to display spoiler: {}
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, DispelHighlight to display spoiler: {}

Gilan and Ciaran 
Wednesday October 24th, 2007 8:27:39 PM

Gilan simply shrugs as he takes back the rod. "I only had one use of it left today and none of my spells will need it." He slips that rod back into his pack and then turns his attention to the news.

As he listens he nods his head and then looks to Trellus to see what he will have done. "It might not be hard to take them out one at a time...but should we have someone talk to one of them first?" He is not above talking if it will keep them out of trouble or maybe these boats are not looking for trouble.

Ciaran stays near his brother and just keeps guard. He does not understand much but he gets the idea that the group is worried about something.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Trellus 
Wednesday October 24th, 2007 9:27:44 PM

Trellus isn't overly concerned when Flea splits off to scout.
"I got a Status spell on her", he reassures Gilan. "You and Gry too. I can tell exactly where the three of you are and exactly what condition you're in. She gets in trouble, I'll know how bad and where she is."

Murdock is a bit more troubling. Especially with the discovery of the boats. Trellus expects the wizard to return to the point that he left from, and he probably wouldn't like being surrounded by the bad guys when he does.

"Everybody get under cover on the side of this trail," he tells the Bloodpack. "I don't want them spotting us."
Gilan suggests talking to them.
"Maybe," the cleric answers dubiously. "I'd like to do it with them on the ground though."

He turns to Gry. "If we make you invisible and get you to fly, can you toss the dudes out of their boat when they get close? Then we can talk nice and friendly-like."

"I got an invisibility potion."
------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power*, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)*


Flea 
Wednesday October 24th, 2007 10:02:03 PM

"Don't wreck the boats, Gry!" adds Flea. "Bring 'em back in working order!"

The rogue does as Trellus bids, and moves to the side of the path where she can hide in the shade. Finding a place next to the female druid, she asks, "If we get a boat, will you teach me to use it?" The gnome's imagination starts to take flight and she verbalizes her thoughts. "Wouldn't it be shady if we had a boat of out own? We wouldn't have to go back to Rattledam! We could live on the boat and sail all over the Sargrass exploring places, saving folks, and looking for treasure!"

Take your Positions (DM JohnP) 
Wednesday October 24th, 2007 11:16:59 PM

Everyone takes cover in the expectation that the scout boat will soon be overhead. Grymash simply hunkers down until Trellus starts making plans. Ayreon, Tishe and Gilan had contributed ideas and they seem to come together in what Trellus suggests.

Things need to happen soon since Flea thinks that the boat might be getting close to where the 'Pack, the were-tigers and the remaining animals are hiding.


Ayreon  d20+6=14
Thursday October 25th, 2007 8:05:17 AM

Eager for some action Ayreon was more than willing to join the fun with Grymash but he does as he is asked to do. He readies his bow and takes cover in the surrounding grass - next to his brother.

To Vayine he whispers : "Good thing we actually found them... there's always some fun following these lads 'n lasses"

Hide: 14


Vayine  d20+4=14
Thursday October 25th, 2007 4:49:14 PM

The Drow warrior smiles at his brother, a rare gesture in the world of the Drow.

Kneeling in the grass the Fighter covres himself the best he can, though hiding was not a skill he was really all that good at.

Hide=14

His Bastard sword from its sheath in his hand he watches the sky for two falling bodies.

Gilan and Ciaran 
Thursday October 25th, 2007 8:57:08 PM

Gilan smiles as he watches Gry and then nods his head. "If Gry wants to wait in the grass to jump out and look intimidating...something he does rather well...I have a stoney friend that could more than stop a small grass boat and tip it." The smile widens upon his face and there is an odd flicker in his eyes as well. Waiting just long enough he will see what Trellus wants done and then move into the grass.

Ciaran has already moved off to the side and into the grass on a hand gesture by his brother. As he hunkers down and lays flat, his ears twitch with concealed emotion.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Trellus 
Thursday October 25th, 2007 10:09:05 PM

The blond cleric leaps at Gilan's idea.

"Shady! Yeah, let's do that. Just stop the boat and tip the dudes out."

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+8=25 d20+8=10
Thursday October 25th, 2007 10:45:22 PM

Easily hiding among the tall Grasses, Tishe' waits for the action, keeping herself ready to support her packmates. (Listen:25, Spot:10)

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Up in the Air! It's a Bird! It's a Plane! It's ... Two Men in a Boat? (DM JohnP) 
Thursday October 25th, 2007 11:01:14 PM

Everyone scatters to hide in the shadows along the edge of the trail ... well, possibly maybe not Grymash. In less than a minute, a small boat appears over the grass at the edge of the trail and Gilan does whatever he was planning to do.

Once the boat is tipped to one side, it begins sliding downwards until it slams into the soft dirt of the trail with a THUMP!. The two occupants spill out of the boat, stunned by the impact and not able to do more than struggle to sit up.

This seems like a good time to speak to the man and woman who have been deposited at the feet of the 'Pack. Or, maybe, simply grab them and tie them up. There are so many questions that could be asked - who are they? who sent them? why such a small boat?.

Seen closer, it's obvious that the boat is quite small, no more than 12 feet in length, and narrow as well. The most it could carry would be two occupants and a small load, or one occupant and a larger load. Mind you, from the looks of the boat, it might be quite fast when only one person is using it.

Grymash 
Friday October 26th, 2007 12:26:16 AM

"Look like dat be nasty turn yooz make!" bellows Grymash. "Drivin' da boat not be very gute, Gry see!" He just stands there, seen or unseen. However he is ready to pounce if need be, either for their safety or the Bloodpacks.

Murdock 
Friday October 26th, 2007 9:50:08 AM

/ooc: UMMM is the DM going to provide a roleplay for Murdock as far as what he see's when he arrives from his teleport? I've been waiting.... :(

Vayine 
Friday October 26th, 2007 3:17:20 PM

Vayine decides to stay in hiding, to see what happens. the less the newcomers know the better at the moment. He is ready to jump from hiding if needed.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+14=31
Friday October 26th, 2007 6:33:23 PM


Tishe' moves to the small boat in order to familiarize herself with the rudder and sail rig. (Sailing: 31)

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel }

The Druid Ring (DM JohnP) 
Friday October 26th, 2007 9:51:26 PM

Apologies ... I clean forgot to write something about that.

Murdock and the creatures arrive on the edge of the druid ring where Flor and Faun should be. Things seem pretty quiet, and there's a sense of peace that exists here. After a short while, Flor approaches Murdock and the creatures. The druid looks concerned, glancing back and forth between Murdock and the tigers and the gorilla.

"How did you come here? And where did these creatures come from?"

Gilan and Ciaran 
Friday October 26th, 2007 11:09:54 PM

Gilan burns one of his higher spells to call upon the aid of a large earth elemental, getting it to tip the boat over and more or less pull it to the ground.

He slips out of the grass a ways to stand near the large earth behemoth and watches the two people with interest. He glances to Trellus or in his direction with a smile. "Your turn Gry." He lets Gry get to work on what he does best.

The earth elemental is also an imposing sight, even standing near the druid. Ciaran remains in the grass and watches, though he is crouched and ready to move if needed.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds*, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Trellus 
Monday October 29th, 2007 10:32:41 AM

Trellus waits a few moments for the two dudes to get a really good appreciation for their new situation.

"Now," he begins pleasantly. "What're you dudes up to? You can't possibly think your gonna recapture everyone with four rinky dink boats."



Ayreon 
Monday October 29th, 2007 11:20:10 AM

"If we can get those other boats here as well, we could have a fun little fleet of our own and we wouldn't have to trot through these pesky plains..." Ayreon thinks out load.

Still he draws his Bow just in case and is ready for incoming...

Murdock 
Monday October 29th, 2007 12:04:21 PM

The drow levels his goggled smoke-glassed eyes on Flor. "I teleported here, on the command of Trellus, leader of the Bloodpack. We encountered a dome filled with Glaidators and animals forced to fight, while looking for the dome you suggested we find." The drow pauses for a moment, then continues explaining that there are many more animals that the Bloodpack has released and also two were-tigers. Wrapping up the desciption of events in a timely fashion.

"We of the Bloodpack request your help, green mage, in saving these animals. When I left my friends to come here, the gladiators were already following us.

The drow waits for the greenmage's response.

Vayine 
Monday October 29th, 2007 5:07:15 PM

The drow warrior sees his brother tense and prepares to burst from the grasses at a moments notice, sword in hand.

Vayine can't not help but cringe when he hears his brother whisper. But no one else seems to have noticed. Looking at his brother he nods his head in acceptance to the statement.

Flea  d20+13=26
Monday October 29th, 2007 5:49:06 PM

"Shady!" Flea exclaims as the boat comes to rest among them. "I hope you didn't damage it Gry!"

Flea moves over to examine the small vessel more carefully, searching for any maps, small hidden compartments or anything that catches her sharp eye. [Search=26]


In the Ring (DM JohnP) 
Monday October 29th, 2007 10:35:29 PM

Flor quickly comprehends the import of Murdock's words.

"Yes. Yes. Can't lead those gladiators who would kill for amusement here, can you? But we do need to help these creatures since they seem to protecting the natural order."

"Ahhh ... how many can you bring back and forth? Not many, I'm guessing, right?"

Flor rubs hsi chin as he thinks about a possible fix. His eyes glaze over for a moment, then snap into focus and look intently at Murdock.

"I can help in some ways ... I can send enough potions of a spell called Pass Without Trace so that all of you can move without leaving a visible trail. Or, if need be, we can send some help along, although we'd rather not draw too much attention, if you will."

"What do you choose?"

In the Grass (DM JohnP) 
Monday October 29th, 2007 10:53:21 PM

While Ayreon and Vayine edge back into the grass, the other members of the 'Pack cluster around the fallen boat and the men who are lying on the ground. The scouts seem dazed or intimidated by Grymash standing over them, no one can really tell. And there's that earth elemental, too, staying close to Gilan. Whatever, the scouts from the gladiator arena are simply sitting quietly when Trellus starts asking questions.

The men look back and forth before one of them frowns in disgust and begins to speak. "We were just looking for you, supposed to find you lot and keep tabs on you. Tomin, the oaf," and he gestures towards the other man, "handles a skiff like he learned to sail last week. He put us too close to the edge and ... well. Once we found you, someone was supposed to go back to Keevis so he could send the beast-catchers for you lot. And maybe some of the fighters, too. I don't what Keevis will do if we don't come back."

Meanwhile, Tishe' and Flea have been examining the boat, or skiff as the man referred to it. From all appearances, it's a light craft intended for no more than two occupants, or maybe three if they were light. Tishe' figures that a skilled sailor could manage a pretty good rate of speed but the things would be tricky to handle in any strong wind.

While the theurge has been examining the craft's structure, Flea has been looking through the contents. The rogue finds a map showing the general surroundings ... at least she thinks that's what it is. There's no special or hidden compartments and the only thing that catches her gnomish eye is the rather fancy container that one of scouts carried his lunch in. The illustration of a mixed group of men and women on the side of the container has an emblazoned logo with the words Platinum Dragons picked out in shimmery metallic paint (that is flaking badly).

Gilan and Ciaran 
Monday October 29th, 2007 11:33:15 PM

A growl rumbles from deep in Gilan's throat and he sounds an awful lot like his brother. "I hope he paid you well." He smiles to show his slightly pointed canine teeth, a product of some strange connection with the wild parts of the Wold. He glances to Trellus and then those that are assembled. "Lets send them back with only their lunch and what they have on their backs." There is a wicked bit of laughter to his voice, that touches his eyes as well.

The earth elemental just stands there and waits to see if he will be needed again. Otherwise he does not pay too much attention to the ones laying on the ground.

Ciaran slowly stalks out of the grass, a growl that matches his brother coming from him as well. He stalks to stand near his brother, stiff legged and tailed...his eyes never leaving the two men.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds*, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Trellus 
Tuesday October 30th, 2007 9:01:09 AM

The blond man rubs the the back of his neck, thinking hard. Moving away from the two scouts, he motions everyone over, trusting they won't try anything with the earth elemental looming over them.

"We gotta stay put till Murdock gets back," he notes. "But it looks like Keevis won't move till his scouts tell him where we are. As long as we keep an eye out, and keep dumping the skiffs that do find us, we should be good."

"Gil, Gry, and Flea - you drop back a bit and keep an eye on the three boats left, just like you did for this one. The rest of us will watch these two and wait for Murdock."

Murdock 
Tuesday October 30th, 2007 12:07:41 PM

The drow meets the greenmage's gaze with one of his own. Why not do both? The drow smiles, I would ask to leave these beast here. I can bring back 3 with me. Time is of the essence, when you are prepared, We can go.

Vayine  d20+5=10
Tuesday October 30th, 2007 12:24:30 PM

The Drow warrior stalks out of the grass, looking down at the two men he brandishs his sword and smiles at them with a wicked grin on his face.

intimidate=10

"if we need to keep the other boats away, than why don't we use the boat to help with our problem. If two of us were to continue the search dressed as them, they might leave this area alone, seeing us in that area."

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison) 
Tuesday October 30th, 2007 1:21:59 PM

(ooc: LOVE the Platnuim Dragons lunchbox!)

The plain-faced woman claps in delight. "Vayine, sweetie, you have the best thoughts! I could sail the skiff back and forth like we're looking, and Aeryon could be the other 'scout'. If any of the others gets too close, the two of us could bring them here or knock thier skiff down ourselves."

She then looks closer at the lunchbox and gasps in wonder. "Shady! It's Valdor!"

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Ayreon 
Tuesday October 30th, 2007 1:37:08 PM

Ayreon listens intently as his name pops up. "Sure I'll join ya!" he eagerly says as Tische' suggests going to find the other boats...

ADM StevenVdB - posting report 
Tuesday October 30th, 2007 1:37:49 PM

I haven't been able to make the report just yet. Hopefully I'll have some more time tomorrow. Sorry to keep you waiting DM.

Flea 
Tuesday October 30th, 2007 11:03:11 PM

"Gry an' me...we can follow close under the skiff...hiding in the shadows and surprise the others...tip the boats!"

Flea tips the contents of the lunchbox on the ground, with a smirk for its owner. "Gry! You can use this for your bones an' stuff." The rogue hands the container to the half-orc.

Siddling up to the party leader, she hands the papers to Trellus, her eyes shining. "A map, Trellus! A map...of the Sargrass, I think?!"

From the Ring (DM JohnP) 
Tuesday October 30th, 2007 11:25:56 PM

Murdock waits while Flor walks towards the centre of the ring. After only a short delay, the mage sees Flor return with an elderly gnome. The old gnome woman peers up at Murdock, looking him up and down.

"This him? He's going to take us there? Doesn't look near experienced enough for teleporting ... when I was young, you had to have studied geogrpahy for at least 40 years before you could offer teleports to others. What's the Grass coming to? Before you know it, they're going to let half-orcs learn magic ... and ... and ..."

As she has been reciting this stream of complaints, the elderly gnome also checked the position of several items and pieces of equipment on her person. When she is satisfied, she nods to Flor and looks at Murdock again.

"Well? Get on with it! I don't have all day, you know ... I'm losing time from my work. And if you miss your teleport and dump me in some Gods-foresaken hole ... I swear that I'll come after your miserable dark hide, you ... you ... elf!"

Flor also acknowledges that he is ready to travel with Murdock. He hefts a heavy package, ready to travel.

Boat Nappers (DM JohnP) 
Tuesday October 30th, 2007 11:38:13 PM

The members of the 'Pack left back on the trail are making plans. After a suggestion from one of the newcomers, Tishe' agrees with the plan to pose as the scouts and possibly lure one or more of the other boats. Vayine and Ayreon look back and forth, now wondering if volunteering was such a good idea. But the trio do crowd into the skiff and prepare to cast off in search of glory and treasure ... or treasure and glory ... or whatever comes their way.
DM Note - Tishe' (or whoever is sailing) needs to make a DC 20 sailing check to get boat aloft. The passengers need to make a DC 10 Balance check during the turbulent launch maneuvre. I'm going to research sailing DC's and we'll sort this out.

Meanwhile, back on the ground, Gilan and Trellus discuss what to do with the prisoners. From the sounds of things, they might have a chance to evade or prevent any further pursuit if they just find a way to deal with the other scouts.

Flea is quite amused by what she found in the boat, especially the map. When she and Trellus examine it, though, the thing appears to be limited to the immediate area of the gladiatorial arena. And, even then, it doesn't look particularly accurate.

Grymash 
Tuesday October 30th, 2007 11:52:19 PM

Grymash takes the 'bone box' from Flea and quickly appraises it. "Hmmm, da box be gute for bones. Thanks Flea!" Gry packs it away and steps back into the plan offered by Trellus. This should be easy, claiming the souls of Keevis' warriors and now claiming his boats ... the idea puts a huge toothy grin on his face.

Gilan and Ciaran 
Wednesday October 31st, 2007 12:18:41 AM

Gilan watches the boat start to be launched. Most of his attention is upon their captives though as he does not want to give them a chance to dash. "My earthen friend will not last too long on this plane as the magic that called him fades." He lets this be known so that they can start and make preparations for their next move.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds*, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Trellus 
Wednesday October 31st, 2007 9:31:54 AM

Trellus looks at the map, and chuckles. "These dudes don't get around much, do they."
He pauses thoughtfully.

"I think if Murdock can get us a half day away from here, we'd be totally out of their pattern. Maybe Keevis'd give up after that. Just a business loss."

Tishe moves to enact her plan, and the cleric stays put with the prisoners.

"Just stay shuttlecocked" he cautions.

Vayine 
Wednesday October 31st, 2007 11:26:03 AM

OOC: Vayine is not in the boat, the idea was to put the same number of people in the boat in hopes of disgusing the were abouts of the others by making it look like the boat was still looking for the party.

Vayine nods at his brother.

"be safe, and watch your back." With that the Drow turns and watches the prisoners.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+15=30 d20+2=10 d20+8=9
Wednesday October 31st, 2007 1:09:45 PM

Tapping herself with a Wand (Speak with Animals), Tishe' works with Tacia to get her to stay with Cirian while Tishe' is up in the skiff with Aeryon.

Once reasonably satisfied the dog will stay on the ground, the plain-faced woman prepares the sails to boost the skiff back up to the top of the Sargrass. With a convulsive leap, the skiff is back on the 'grass! (Sailing: 30) Tishe' barely hangs on herself (Balance:10), but lets the skiff run forward while searching for the other scout boats (Spot: nat 1!)

"Aeryon, do you have the other three skiffs in sight? I can't see anything!"

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Murdock  d100=34
Wednesday October 31st, 2007 1:13:47 PM

Murdock looks over the old gnome and then nods to Flor. "You have my thanks, Greenmage." the drow says, before taking out a second scroll.

The drow winks mischeviously at the gnome, before beginning the incantation. Arcane energy thumps and hums around the trio, as the party exits the grove. The drow focuses on the clearing where he left the bloodpack just minutes before, and calls to that place through the magic of the teleportation scroll.

The trio pops out of existence, and heads back toward the Bloodpack. The drow mage now light 2 teleportation scrolls.



Flea  d20+10=28
Wednesday October 31st, 2007 11:11:35 PM

"Hey!" calls Flea, "Wait for me!"

Trusting the druid will chart a route that follows the trail tamped down by the pack, the rogue follows in hot persuit. Flea stays in the shadow of the boat. Arms and legs pump as she runs to keep up. Hopefully the vessel will provide cover!

Hide=28


All Together Now (DM JohnP) 
Wednesday October 31st, 2007 11:21:56 PM

Murdock arrives with Flor and an elderly gnome woman who looks around with a scowl fixed to her face. The trio have barely touched down when the gnome walks about, muttering and waving her arms in the air. Flor looks at Murdock and shrugs in way of apology.

"Alright, alright! Who is going with me? Don't let moss gow on you, tell me now!"

The gnome is obviously waiting for the were-tigers to step forward and bring whatever creatures are going, too. Flor doesn't say much, simply tossing a bag towards Gilan and a terse statement about it being delivered for him.

While this is going on, Tishe' has got the skiff into the air with Ayreon as a passenger. The drow spots the three other skiffs in the distance. None seem to be heading towards the 'Pack and he realizes that the scouts didn't mention how they would summon one another.

Everyone else is waiting for Flor and the gnome to take the were-tigers away, and then get down to the business of getting some more boats.

Ayreon - on boat with Tische'  d20+11=22 d20+7=22
Thursday November 1st, 2007 7:11:44 AM

(sorry for the missed post)

Ayreon puts his bow on his back, puts on a cloak or a hood the other scouts were wearing and holds on to the boat. He keeps an eye out for the other two boats...

balance: 22
spot: 22

If other boats are near he points them out to Tische'

"Shall we signal them over here?"

ADM StevenVdB : Posting Record Game 10 
Thursday November 1st, 2007 7:22:09 AM

Very late Posting Report for Game 10 for the week of October 22 - October 28

Name - MTWTFSS - #posts
DM JohnP - XXXXX-- - 5
Trellus - X-XX--- - 3
Tishe - XXXXX-- - 5
Gilan - XXXXX-- - 5
Grymash - --X-X-- - 2
Flea - X-X---- - 2
Murdock - X------ - 1 - out of town for a few days
Vayine - -2-XX-- - 4
Ayreon - -XXX--- - 3

[X = post, - = no post, 2 = 2 posts]

Weekly summary: Boatnappin'...
Once the group notices a skiff in on them they decide to send Murdock off to find the Druid Grove by teleporting while the rest tries to capture the skiff. The ever impressive Grymash scares both scouts of the skiff.

Trellus 
Thursday November 1st, 2007 4:33:28 PM

Getting a quick update from Murdock, the blond cleric runs down the nearest were-tiger.

"You dudes and the animals get around him," he says, pointing to the gnome. "You'll all be safe."

Then we can get the heck out of here, he finishes silently.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+15=21
Thursday November 1st, 2007 5:48:35 PM

The brown-haired woman keeps the skiff moving in a zig zag pattern weaving back and forth from the trail of 'grass, pretending to look for some fugitives. (Sailing:21)

"Ah, no, I don't think we should signal. After all, we don't know thier signal codes", explains Tishe'. "If we keep a lookout to see if any come close to the trail, we should be good enough."

Tishe' takes a look down to ensure she keeps close to the trail and near her backup support of Flea and possibly Grymash.

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Gilan and Ciaran 
Thursday November 1st, 2007 8:36:21 PM

Gilan catches the package and then a grin spreads across his face as he nods his head. "Thanks for this." He opens the package to find a letter inside and reads it carefully before it seems to just melt and flow across his skin. He shudders but makes no move to stop it as some of it settles onto his armor, while the rest goes around to his shield. "That is just creepy and a little cold." There is a slight pulse and then the stuff fades...seemingly absorbed into the two pieces of armor.

Ciaran is not happy and growls lower as he watches his brother. He might have attacked but he would have hurt his brother in the process.

He reaches down and scratches his brother's head and calms him. Smiling to the others he shrugs. "A purchase from the Catacombs." He figures that statement is enough to explain it.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds*, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

DM JohnP 
Thursday November 1st, 2007 11:30:05 PM

No DM Post tonight. Lost connection for too long and can't start a DM post now.

Vayine 
Friday November 2nd, 2007 12:21:36 PM

Vayine Watchs the boat as it sails around the area.

"I don't know if anyone else is intreasted in this sort of thing but are they carrying anything of value or magical that we could use? we have quite a journey ahead and anything of use will help.

Scout Hunting (DM JohnP) 
Saturday November 3rd, 2007 11:02:11 PM

The were-tigers and humanoids usher the last of the animals close to the gnome. Flor looks over, seeming to appraise the 'Pack.

"Please return to the original task that you were set upon. Rescuing these creatures was a good deed, but the grass dome is still out there. Probably about a day's journey beyond here."

After checking that none of the 'Pack want to accompany them, the elderly gnome begins the casting of the spell that will take her and the others back to the Circle. As the spell moves to completion, the words and gestures become more pronounced until everyone fades from view.

The 'Pack is now left in the Sargrass with the quiet rustling of the grass around them filling the silence. Somewhere closeby, Tishe' and Ayreon are posing as scouts in one of the skiffs.

The group is presented with some choices: they can try to capture more of the skiffs, or they can try to simply without notice. Once that is decided, they have to determine when they will return to the task originally set to them by Flor.

Ayreon 
Monday November 5th, 2007 9:38:05 AM

"Tische' I'd say we try to lure one of the skiffs to our friends and make sure that Grymash sneakily throws the scouts of once more. If we were to grab all four skiffs and you could teach us how to sail them we'de have a joly good time sailing these grasses... Or we could even sell them! I'm sure they'd make a lot of gold..."

"Question is how to signal for just one skiff to come over at the time..."

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+15=32
Monday November 5th, 2007 11:12:38 AM

"That is making good thread, Areyon", replies Tishe', "but I would be just as happy to spin our threads away from Keevis' loom."

She keeps zigging back and forth, occasionally moving right near her packmates to hear any shouted directions from the others. (Sailing: 32) She also tries to keep an eye out to spot any signals to the other boats.

"Hey Trellus!" she calls when they pass close by, "they must have some means of notifying each other or Keevis when they found us." A sudden thought comes to her. "If we don't know what it is, the scouts may have already notified him!"

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Flea 
Monday November 5th, 2007 3:22:37 PM

The rogue follows the zig-zag path charted by the druid sailor. Visions of the Bloodpack sailing en-masse across the Sargrass dance in her head.



Vayine  d20+5=19
Monday November 5th, 2007 4:49:36 PM

Hearing The woman's suggestion the Drow warrior decides that it might be time for a bit of his talent.

Walking up to the two men thrown from the skiff, the Drow bends down, and places the tip of his sword across the throat of one of the men. giving the man an evil look,a mischeivious smile across his features the Drow starts to question the men about the signalling porcedure.

Intimidate=19

Trellus 
Monday November 5th, 2007 9:08:51 PM

The cleric busies himself unloading the were-tigers and animals on Flor. He finds himself nodding in agreement to the cleric's assesment. This is shady and all, but hanging around trying to mess with a bunch of skiffs they can't sail anyway sounds pretty bright.

"Let's just get out of here," he tells the others. "We'll take the skiff we got, disappear into the Grass, and find this dome."

Murdock 
Monday November 5th, 2007 10:00:07 PM

Murdock thanks the gnome and the greenmage for coming to the animals rescue, and then is prepared to set off and finally find the dome. The wizard however, has a suspision that even if they find the dome, they are still going to have to deal with Kreevis at some point.

Gilan and Ciaran 
Monday November 5th, 2007 10:01:57 PM

Gilan nods his head in total agreement for once with the idea of getting out of here. His large earth elemental slowly sinks back into the ground to leave a disturbed area on top. "I would have to agree...he surely would have magic at his command and could get here easily if he wants...." He glances to the others and nods his head again. "Let us move out and get to somekind of safety." Or to a more easily defended place he thinks.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds*, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Grymash 
Monday November 5th, 2007 11:23:04 PM

(sorry, I lost the use of my computer several days last week. Had to open it up and check out the guts, ethernet adapter went bad apparently, and it was a new one too. All good now.)

Agreeing with Tishe, Grymash says, "Sound gute ta Gry. Bring thems close an Gry knocks thems over." The idea of sailing again Grymash finds quite appealing. And the distance they could cover would be shady.

Ayreon 
Tuesday November 6th, 2007 3:58:33 AM

"If we just leave this skiff here they'll notices something is wrong. Start to move away from here, Tische' and I will move back and forth trying to look as if we are scouting. We'll make sure the other skiffs don't come in this direction. Do try to cover your traces though...

When me and Tische' leave the skiff we might try to have it move on or circle while we jump off... I'm sure we'll be able to catch up with the rest of you."

Vayine 
Tuesday November 6th, 2007 10:58:22 AM

The Drow continues his interigation of the two captured men. the drow reasons that any information he can garner from the two will help them in any future situation. At least allowing the party to read and understand the signals of the ships if they are followed while fleeing.

OOC: I haven't seen a DM post for the Intimidate roll I made, If you like I can reroll it for the next rounds conversation.

More Interrogation & Plotting (DM JohnP) 
Tuesday November 6th, 2007 10:15:07 PM

Several people are interested in the idea of capturing the remaining three skiffs. One potential problem is resolved when one of the two scouts is cowed by Vayine's questioning, explaining that they would use a mirror or something similar to signal to one another.

That piece of information is communicated to those in the skiff and they manage find a way to signal to the closest skiff. In short order, that boat comes closer and closer. Tishe' and Ayreon manage to conceal themselves well enough that the scouts employed by Keevis don't notice anything wrong until their boat is upended. It's a short matter for the 'Pack to bind the scouts, putting them beside the first two.

The 'Pack now has two of the skiffs. From what Tishe' and Ayreon can see, the remaining two skiffs are not alarmed or even concerned. Those two skiffs seem to be continuing with the search patterns they were using before.

DM Note - Propose how you will attract the remaining two boats. Take a day or two to decide if you want. One way or another, you're going to finished playing with the guards this week and trekking next week.

Flea 
Tuesday November 6th, 2007 11:25:51 PM

The rogue happily binds the captured searchers taking her time to ensure the knots are carefully secured. Pulling out a wand, she waves it around in front of the captives. "You want me to stay here and guard these white-headed miscreants, or can I go tip another skiff with Grymash?"

It isn't hard to tell what the rogue wants to do, but she is anxious to do as the pack leaders wish.

Grymash  d20-2=8
Tuesday November 6th, 2007 11:31:02 PM

(Int roll 8)

"Hmmm, maybe da female folk bring thems closer wit love-touchy looks an poses, an weez can beat'em downs when thays gets close? Is dat gute idea?" Grymash looks around to each member of his pack for acceptance of his plan.

Ayreon 
Wednesday November 7th, 2007 12:23:45 PM

"Two skiffs won. Any chance you can teach us how to sais it Tische'?" Ayreon asks Tische' as they continue 'scouting'.

"If we can't master them we should not bother taking the other two as well - even though I'm certain it would be a lot of fun to have them..."



Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison) 
Wednesday November 7th, 2007 1:26:44 PM

"There is about as much chance as a Piggie at a Rattledam barbecue to teach enough about sailing in only a few minutes," replies Tishe' with a smile.

"However, we can rig one skiff for straight sailing and put a mirror on the skiff. As it sails away it would be signalling the other skiffs and lead them away. By the time they realize the ruse, we can be hopelessly lost in the Sargrass!"

"And then tomorrow, Gilan and I can memorize enough Pass Without Trace spells to have all of us stop making tracks."

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Trellus 
Wednesday November 7th, 2007 10:19:40 PM

The cleric nods at Tishe's plan.
"I like that one," he says. "Lead them away and lets go. The Grass grows fast enough that we can disappear inside of half a day, spells or not."



Flea 
Wednesday November 7th, 2007 10:37:33 PM

"Can I ride in one of the skiffs?" asks the gnome. "Can I?" Flea doesn't have to rumage much in her HHHaversack to locate her mirror.

"This should do the trick!" she volunteers, holding it out to Trellus.

Hooking a tumb over her shoulder, she asks in a quieter voice, "we just gonna' leave these guys, then?"

Murdock 
Wednesday November 7th, 2007 10:55:11 PM

The mage looks over at the skiff and a rare smile graces his lips, before the abashed drow quickly hides it.

"I can sail one of those... I think." the mage says. "During my last journey on one of these boats, I assisted the crew quite regularly." The drows mood turns somber for a moment as he remembers what happened to those ill-fated men. "Come..." the mage says, motioning for the other two drow to follow. "I'll show you how it's done."

As the drow moves toward the second of the two skiffs, he scoops up the gnome... That is assuming that she wants to come.

A Plan Proposed and Enacted (DM JohnP) 
Wednesday November 7th, 2007 11:18:28 PM

Despite what Grymash suggests, there doesn't seem much point in taking more skiffs. Tishe' doesn't believe that she can easily teach her companions how to handle the boat, not to mention needed all four skiffs to accomodate the entire party. Instead, Tishe' suggests rigging one of the skiffs with a mirror and setting it to sail away from their direction of travel.

Some tinkering and fiddling with straps and laces results in a mirror being fixed to the mast of one boat. After ensuring that nothing useful (or identifying) has been left inside, Tishe' rigs the controls of the skiff and it is ready to be set loose.

Mind you, there is still the question of where to go to. Should the 'Pack return to the goal set by Flor, even if it means turning around and going around Keevis' gladiator pits? Or should they figure some other way to go? Or forget about the mission and find a place that serves decent food and drink? Regardless, once they set the skiff loose they won't have long before the other two boats come to investigate and they need to have decided which way to go.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+14=27 d20+4=9
Thursday November 8th, 2007 11:31:29 AM

Skiff rigged for running, Tishe' awaits for Trellus' command word to sail the skiff back up onto the 'Grass. Then she casts a Green Spell on herself (Fly) and brings the skiff up to the level of the 'Grass (Sailing:27). Once up(Balance:9), she ensures that the skiff is running straigth before flying back to the group.

Retrieving pack, staff, and companion (a good rub behind the ears for Tacia), the theruge is ready to trek wherever the Bloodpack goes.

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Fly; 60 rounds

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly*, Dispel
}

Trellus 
Thursday November 8th, 2007 8:53:18 PM

The cleric is tiring of this little exercise, and grins happily at the thought of sending Keeivs off on a pig hunt.

"Send it south," he tells Tishe. "We'll swing north about a half day, and circle around Keevis and then go find this dome of Flor's. We're gonna need to rest up anyway after all this."



Vayine 
Thursday November 8th, 2007 9:10:02 PM

Eager to learn how to pilot the small vessels,and to learn more about the Drow mage from working with him, Vayine moves off a grin to his brother and to Flee (If she follow.)

"Well little sister, it looks as though we have been given the chance to learn to fly one of these things"

The Drow had taken a liking to the Small thief, here energy and curiousty made him smile.

Set the Bait Running (DM JohnP) 
Thursday November 8th, 2007 11:21:30 PM

Tishe' rigs the skiff and gets it up onto the surface of the grass. After preparing herself, the theurge sets the boat running off. As Trellus directed, the boat heads to the south. Those watching soon see the other two skiffs in pursuit, providing a chance to sneak around to the north.

Vayine is somewhat disappointed to see one of the skiffs sent off. However, the 'Pack still has one of the small, but valuable, crafts.

Loads are shouldered and the 'Pack sets off into the grass. It's hot underneath the grass, oppressively so. Those who are not adequately prepared soon feel themselves weakening. Still, by helping each other, the 'Pack is able to make good time. By the time that night falls on the Sargrass Plains, Tishe' and others figure that they've looped around Keevis' arena. From what Flor told them, the mysterious dome should be within a day's march.


ADM StevenVdB : Posting Record Game 10 
Friday November 9th, 2007 6:26:53 AM

Very late Posting Report for Game 10 for the week of October 29 - November 4

Name - MTWTFSS - #posts
DM JohnP - 22X--X- - 6
Trellus - XXXX--- - 3
Tishe - -XXX--- - 3
Gilan - X-XX--- - 3
Grymash - X------ - 1
Flea - XXX---- - 3
Murdock - XXX---- - 3
Vayine - XXX-X-- - 4
Ayreon - XX-X--- - 3

[X = post, - = no post, 2 = 2 posts]



Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison) 
Friday November 9th, 2007 6:37:02 PM

Tishe' and Tacia walk easily through the high Sargrass, protected by her elements spell and quick enough to not worry about getting fatigued.

Having the skiff's sail slung low and then pulling the skiff from the ground, Tishe' assumes it will be quickly lost to sight from the others; and the Bloodpack has a druid-wood boat of their own!

At the close of the day, Tishe' pitches in making camp, and stands her assigned watch. The next day, she contemplates her spells though communion with Mother Wold and her spellbooks. And then she is ready for the trek to the GrassDome.

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Highlight to display spoiler: { Tishe' will identify her spells the next day when DM says it is next day :-)

Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly*, Dispel
}

Flea  d20+11=18 d20+9=22
Saturday November 10th, 2007 5:29:23 PM

Flea is disappointed when the Bloodpack gives up the small craft, but those who know better must know what they're doing, right?

Trudging up near the front, scouting as best she can through the tall grass, the rogue stays comfortable wrapped in her Cloak of Comfort. She glances at the 3 drow from time to time, to discern as best she can how they are making out in the heat. These drow have dark skin like the tiny plains Manfri, and yet the bright light over the plains does not appear to be their friend.

Flea volunteers to help with dinner, using her alchemical skills and small magics to enhance the flavour of the trail rations. When it is her turn to stand watch, she hums a little tune to boost her courage.

Listen=18
Spot=22

Prestidigitation for the food and Inspire Courage during the watch



Vayine  d20+4=14 d20+4=8
Sunday November 11th, 2007 12:22:43 PM

The Drow warrior readjusts the smoked glass eye pieces he had purchased from a perculare gnome upon exiting his homeland for a life on the surface. It was not the first time he was glad to have made the purchase and was sure his brother felt the same way.

Vayine tells Trellus that he will stand what ever watch the cleric would like.

Listen=14
Spot=8

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