Ari Tuesday November 13th, 2007 8:57:36 PM
Ari moves over to join with Mykael.
DM Kent d100=51 d100=55 d100=67 d100=53 d20+15=32 d20+10=16 d20+15=30 d100=62 d100=75 d100=98 d10+8=12 d10+8=18 d100=30 d100=34 d100=97 d20+15=31 d10+8=10 d20+15=18 Tuesday November 13th, 2007 11:33:04 PM Don't forget to roll your 50% miss if you are attacking Qs 1-4.
Nez 51 - hit Val 55 - hit Rigging 67 - hit Bart 53 - hit
Between the assault from the bear and Apollo's attack and Mykael's dispel Q6 bleeds and moves no more.
Nez connects solidly but still sees little blood coming from his opponent.
Val sends another arrow into B2 and sees him wince the littlest bit.
Rigging casts his spell and you can almost see Q3 get less imposing.
Cosmo casts and brings another Lantern into being.
Ari moves up next to Mykael.
********
Flames suddenly begin burning up the webs and soon you wil have more opponents to deal with.
Q3 retreats backward.
Q4 (62,75,98) attacks Bart full out and connects twice AC 32, Ac 30 for 12 and 18 points
Q1 (30,34,97) tries to attack Bart three times, but only manages to locate him once AC 31 for 10 points
Q2 charges Ashira and misses badly.
Qs 1-4 normal AC 30 Qs 5-8 normal AC 33
Mykael HP: 55/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead) d100=73 Wednesday November 14th, 2007 1:38:11 AM
"We have our own issues to deal with Rigging, will be there as soon as I can." Mykael hollers. "Apollo, come over here please."
Mykael hands the Necklace of Fireballs to Ari, and casts Web again, this time across the hall from DD-6 to EE-6. He makes sure that the new web isnt close enough to the old web to catch fire from it.
(Spell Failure = 73%, success)
Mykael waits for Apollo to let him know he is close, then he whispers his plan to Ari and Apollo, so the Quads cant hear.
"They make there way through the first web, and have to stop to deal with the 2nd one. I use the wand to do an area Dispel, getting rid of thier buffs, including energy protection. Then you each toss one of those 2nd to biggest balls(9D6) from the necklace at the same time and we fry the bastards. Ready?"
Active Spells: Aid (from Nez): 3/11 mins Heroism: 3/70 mins Stoneskin: 3/70 min,40/70 dam Hide from Undead (from Nez): 3/11 mins
12 pretty nice swords 15 pale green potions 15 angry looking red and black mixed potions 4 bright blue potion (cure mod wounds)
Nellie Wednesday November 14th, 2007 11:45:55 AM
Ummmm...I tried to put in an extra post there for the day I knew I'd miss, but I guess Kent missed it.
NO, I got it and registered it on my hardcopy, but forgot to add it to my post. Will recify that later.
Bart Ac 30 (ac 31 against q4) Hp 63/95 Barkskin,Stoneskin,Heroism, Displacement, Bull strength d20+23=34 d20+18=30 d20+13=19 d10+13=23 d10+13=16 d6=5 d6=4 d100=51 Wednesday November 14th, 2007 3:18:30 PM
Again Bart takes some dammage but prevents a part of it (stoneskin -39). Once more he attacks (ac 34 for 19+5 ac 30 for 16+4) (d100=51)
Troglodyte Ari AC 29 HP 40/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), resist energy (fire) Wednesday November 14th, 2007 4:38:50 PM
Hearing Mykael's whispered message, Ari nods his head in agreement. He then gets ready to grab the appropriate bead for when Mykael casts the dispel, and puts away his own wand, for now.
Val (AC 26, HP 120/ 136, Protection from Energy- Fire) Wednesday November 14th, 2007 6:43:30 PM
This quad members resiliency was annoying. Val puts her bow away and takes her translucent warhammer from her hip. It was time to get up close and personal.
ooc: protection from energy fire- 77points arrows used: 11 missed shots: 5
Appolo nAc 30 Hp 75/88 -2 Con Haste Invisible d20+18=38 Wednesday November 14th, 2007 7:14:53 PM
Once his opponent falls Appolo moves over next to Mykeal and follows his instructions.He waits for the apporiate moment to through his bead.Once the Quad is engaged with seconds web and Myckeal has used his wand he will toss his bead at them aiming for dead center. Bead throw 38
Nezamil Ac 34 Hp 80/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Divine favor,Divine power Wednesday November 14th, 2007 7:42:01 PM
"Gotta do something about their magical defenses " grumbles Nezamil
Quickly changing tactics the dwarf fishes out a wand and points it swiftly atQuad member #4 ..... activating its power " Dispel thy magic" (activating wand of dispel magic 12th level)(targeted dispel)
"dat oughta even out the odds more " grins Nezamil
spells Sr-23 11 mins 5th lvl Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic Magic vestments 11 hrs 3rd lvl (on shield)+2 ac Shield of faith 11 min (+3 ac) Magic circle vs evil 110 mins 3rd lvl Stone skin (potion)7th lvl 70 pts True seeing 11 mins 5th lvl Hide from undead 11 mins 1st lvl Detect undead 11 mins 1st lvl Divine favor 1 min (10 rds)1st lvl 9/10 Divine Power 1 min lvl (11 rds) 11/11
yone within 10'ft radius of Nezamil gets protection from evil bonus ... remember to read what spells have been placed on you and what spells effect others also)[/u]
[b]- Nezamil has true seeing spell active - displacement has no affect for him ;)
Ashira AC30 hps 64/120 (Fly, Greater Invisibility, Prot. from Fire, Prot. from Evil) d20+17=34 d20+17=23 d8+11=12 d100=29 d20+12=24 d20+7=18 d20+17=28 d20+8=15 d20-2=15 Wednesday November 14th, 2007 7:58:16 PM
Blood trickles from the wound in her side, but Ashira just laughs. "Is that the best you have?" she taunts as yet another combatant charges in after her. Her sword lashes out but the Quad's magical protection is too much. Each attack misses its mark, wiping the smile off the ranger's face.
Celestial Brown Bear (AC 15; HP 63/63) d20+13=22 Wednesday November 14th, 2007 9:47:56 PM
The Celestial Brown Bear drops the dead quad memebr onto the ground. He moves towards Q5 and swipes at the quad member.
Bear Claw attack: 22 Damage: 0
Lantern Archon (AC 15; HP 4) d20+2=5 d20+2=22 d20+2=11 d6=6 Wednesday November 14th, 2007 9:50:23 PM
The Lantern Archon follows the Celestial Brown Bear. He hovers above and slightly behind the bear and blasts Q5 with his light rays.
Hit TAC's 5 & 22(11) Damage 6
Cosmo (AC 19; HP 53/63) Wednesday November 14th, 2007 9:51:50 PM Active Spells or Effects: Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days Mage Armor (extended): 22 hours SM V (bear): 9/11 rounds SM IV (lantern archon): 6/7 rounds SM IV (lantern archon): 7/7 rounds
Cosmo summons another Lantern Archon with the wand. He summons next to the other Lantern Archon.
Location: stairs with Rod of Maximize and Wand of SM IV in hand.
Spell List (* for cast spell): 0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message 1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat 2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility & Alter Self 3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste 4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph 5th Level (4): SM V x2 **, Animal Growth & Teleport 6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)
Metamagic Rod & Wand Usage: Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3 Wand of SM IV (charges used 8)
Rigging ac 23 hps 55/80 mage armor, shield, protection of arrows, , message x2 prayer mirror image see invisible d100=67 d20+12=30 d20+12=27 d20+12=15 d20+12=30 d20+12=28 Wednesday November 14th, 2007 10:45:49 PM
OCC Asked about Swirl several rounds ago. Any news?
Rigging sees that the other side is still tied up in webs so he keeps on trying to slow dow this side. Watching Nezamil's move, he grins and says, Do it this way!" He casts a greater dispel magic targeted on Q2 (miss chance 67) and hopefully sheds him of some of his magic.
made 5 dispel rolls to take down spells (rolled 30, 27, 15, 30, 28)
"Come on Ashira, take him down now!"
level: message x2**, detect magic, mage hand 1st level: 4+2 Ray of enfeeblement x 2*, mage armor*, magic missile x 2, shield* 2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image* 3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt* 4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2 5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**, 6th level: 2+1 Greater dispel magic*, distergrate x2
spells cast: mage armor 12 hours shield extended with rod 24 minutes protection from arrows 12 hours fly on Ashira 12 minutes 2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group. Mirror image 3 images left 12 minutes see invisilbe 120 minutes
Scrolls given to Rigging: Dispel Magic True Strike X2 Wall of Fire X2 used one Ice Storm Remove Curse Dimension Door
DM Kent d20+10=16 d20+10=18 d20+10=22 d20+10=28 d20+10=20 d20+15=30 d20+10=13 d100=32 d100=8 d20+15=23 d20+10=17 8d6(3+3+3+3+3+5+4+6)=30 d20+10=28 Wednesday November 14th, 2007 11:42:17 PM (OOC - Dispel checks are D20 + caster leverl or 10 max)
Mykael casts another web and prepares for what he hopes will be a successful plan when they get through.
Apollo and Ari prepare for their onslaught.
Bart finally does some serious hurting to Q4 and drops him in his tracks.
Val decides to put away her bow for the moment and draws her hammer.
Nez seeing Q4 go down points his wand at Q1 and releases a charge. Dispell checks - 16,18,22,28,20
Ashira has some difficulty hitting her opponent.
Cosmo orders the Bear and the first Archon Lantern forward but then realizes that Mykael has blocked the way with his web spell. And then he brings another lantern into play.
Rigging sees the difficulty that Ashira is in and tries a dispel on Q2.
After having gotten a garbled message from Swirl and trying to order him to come back, Rigging has not had a response from his familiar, but has had a general sense of unease. Moments later Swirl come swirling down the stairs nearly frantic Calling out to Rigging asking him if he is all right.
******* Nez is rewarded with seeing Q1 slow down and become easily seen, other than that he is not sure what else might have been effected. This however doesn't appear to keep him from attacking Bart but each time he swings he seems to not quite find Bart's exact place.
Q2 also sems to be moving a lot slower and can now be easily seen, but continues his attacks on Ashira, but seems to have caught the same malady that is affecting Ashira nad misses with both swings.
Q3 having backed off from Ashira's previous onslaught reaches forward with his sword arm and a streak of lightening comes bolting out catching Ashira and Rigging in its path. 30 points, reflex DC 19 for 15 points SR 28 negates
Once again fire begins licking at the webs quickly catching them on fire and clearing the way once more.
Ashira AC30 hps 49/120 (Fly, Greater Invisibility, Prot. from Fire, Prot. from Evil) d20+13=15 d20+17=29 d8+11=17 d20+12=18 d20+7=18 d20+17=32 d6+8=10 d20+8=19 d20-2=9 Thursday November 15th, 2007 12:04:33 AM
Static builds in the air, and Ashira pulls out of the way of some of the bolt, but still gets a good zap (Ref.=17, Evasion for 1/2).
Now looking much worse for the wear Ashira presses the attack again, knowing that she needs to finish up this guy so she can help out with that stupid spell casting guy. Thrusting forcefully, she's able to get a couple of good slices in with her long and shortswords, but she is still unhappy with her performance.
AC29 for 17 AC32 for 10
Mykael HP: 55/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead) d20+10=20 d20+10=26 d20+10=26 d20+10=16 d20+10=19 Thursday November 15th, 2007 2:17:24 AM
Mykael smiles and activates the Wand of Dispel Magic. He aims for a 20 ft radius burst at the wall right behind Q-8. Thus it affects all three and the web, but hopefully doesn't affect Cosmo's friends.
(Dispels for the wand = 20, 26, 26, 16, 19)
"Ok guys now! Throw them between them at the base of the wall behind them."
Active Spells: Aid (from Nez): 3/11 mins Heroism: 3/70 mins Stoneskin: 3/70 min,40/70 dam Hide from Undead (from Nez): 3/11 mins
12 pretty nice swords 15 pale green potions 15 angry looking red and black mixed potions 4 bright blue potion (cure mod wounds)
Appolo Ac 30 Hp 75/88-con Haste invisible Thursday November 15th, 2007 10:27:38 AM
Appolo follows Mykeals instruction and throws his bead as instructed.
Bead toss 38
Troglodyte Ari AC 29 HP 40/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), stoneskin (5 of 70 points), resist energy (fire) d20+1=10 Thursday November 15th, 2007 2:49:49 PM
Ari grabs the indicated stoneon the necklace and gives it a toss. "I hope this works"
(ooc assuming no fumble, didn't know if I could take a 20. :))
Bart Ac 32 (ac 31 against q1) Hp 63/95 Barkskin,Stoneskin,Heroism, Displacement, Bull strength d20+23=40 d20+23=34 d10+13=15 d10+13=22 d6=1 d20+18=27 d20+13=26 d10+13=19 d10+13=16 d6=5 d6=4 Thursday November 15th, 2007 3:31:41 PM
Bart pays attention to q1 hitting him hard (threat crit ac 34 for 15+22+1, ac 27 for 19+5 ac 26 for 16+4
Rigging ac 23 hps 38/80 mage armor, shield, protection of arrows, , message x2 prayer mirror image see invisible d20+12=17 2d8(4+6)+3=13 Thursday November 15th, 2007 5:18:54 PM
OOC Kent, Rigging still had a mirror image up with 3 images. Did the lightning bolt hit one of them? Also I did a greater dispel magic so the +12 was correct.
If the bolt hits him, Rigging winces in pain since he didn't see the bolt coming and takes the full brunt of its effects.
Rigging pulls out a potion and sucks it down giving himself 13 hps back.
"Swirl, What happened up there? Why couldn't I hear you? Our our friends alright?"
level: message x2**, detect magic, mage hand 1st level: 4+2 Ray of enfeeblement x 2*, mage armor*, magic missile x 2, shield* 2nd level: 4+2 scorching rays x3***, see invisible, prot from arrows*, mirror image* 3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt* 4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2 5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**, 6th level: 2+1 Greater dispel magic*, distergrate x2
spells cast: mage armor 12 hours shield extended with rod 24 minutes protection from arrows 12 hours fly on Ashira 12 minutes 2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group. Mirror image 3 images left 12 minutes see invisilbe 120 minutes
Scrolls given to Rigging: Dispel Magic True Strike X2 Wall of Fire X2 used one Ice Storm Remove Curse Dimension Door
Val (AC 26, HP 120/ 136, Protection from Energy- Fire) d20+18=20 Thursday November 15th, 2007 5:24:45 PM
Val runs toward Q2 swinging her warhammer hard.....and missing badly. "Dang it all. How many of these guys are left?"
ooc: protection from energy fire- 77points arrows used: 11 missed shots: 5
Nezamil Ac 34 Hp 80/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Divine favor,Divine power d20+23=43 d20+23=31 d8+10=11 d8+10=18 Thursday November 15th, 2007 8:49:45 PM
Nodding with satisfaction as he see's the effects of his dispel attempt " thats better "
Seeing Bart has his opponnet well in hand same for Ashira ... especially with Val ganging up on Q2 ....." your all mine " growls Nezamil as he charges the farthest Quad (Q3) member ... making straight for him the dwarf launches a fierce overhead swing at his target and feels Domi's power behind his swing as it cruches into his target
spells Sr-23 11 mins 5th lvl Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic Magic vestments 11 hrs 3rd lvl (on shield)+2 ac Shield of faith 11 min (+3 ac) Magic circle vs evil 110 mins 3rd lvl Stone skin (potion)7th lvl 70 pts True seeing 11 mins 5th lvl Hide from undead 11 mins 1st lvl Detect undead 11 mins 1st lvl Divine favor 1 min (10 rds)1st lvl 5/10 Divine Power 1 min lvl (11 rds) 6/11
(Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )
(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)
shira connects twice with her foe and is rewarded with a spray of red.
The remainder of the web is burnt through and Mykael and crew do their things. First thing noticed is that the three quad members become visible. Other than that it is hard to tell if anything else happened, though they do still seem to be moving fairly quickly.
Then the two Beads of force? fireballs? are tossed into the fray by Apollo and Ari. (damage? DC?)
Rigging winces from the bolt and at the loss of two of his images and quaffs a potion. Theone majorly positive thing is that swirl is back and all right.
They are doing surprisingly well. They are taking some damage and have lost a few, but there were less girls and thus less priests in the room, and the their two friends that left came back and Oh you're alive!!!
(Rigging randomly placed the images based on d8 rolls) so the lightening bolt hits one of them you and a second one of them)
Nez charges into the fray going for the one who sent the lightening bolt and hits him hard and Nez hears bones break.
******
Q3 responds to Nez's attack, but misses with both swings as his arn just doesn't want to work correctly.
Q1 attacks Bart again and also misses with both attacks.
Q2 now faced with two opponents cntinues his attacks on Ashira, and just barely misses with his firt strike. His second strike goes astray as he worries about what Val is up to.
Both the Bear and the Archon lantern move forward to attack and are caught inthe dispell and vanish 21 , 21 vs DC 22 & DC 28.
The three quad members, having seen Apollo and Ari flash into visibility for a second on either side of Mykael move forward and each take a swing. Q5 swings a vicious shot at Apollo, and trims a few hairs and a few years off of the rogues head, but causes no other damage. Q8 lashes out and cuts into Mykael AC 34 for 11 points. And Q7 connects solidly with Ari once as well AC 34 for 15.
Ashira AC30 hps 49/120 (Fly, Greater Invisibility, Prot. from Fire, Prot. from Evil) d20+17=31 d8+11=19 d20+12=22 d20+7=9 d20+17=18 d20+8=17 d20-2=14 Thursday November 15th, 2007 11:48:36 PM
Ashira grins as Val siddles up beside her. "Hey Val, let's show this pathetic sucker some POJ hospitality, eh?" Her swords twirling, the ranger strikes out again and manages to draw a little more blood.
AC31 for 19
Darain - OOC 9d6(2+3+1+4+4+5+2+4+3)=28 9d6(6+3+5+5+2+2+2+4+5)=34 Friday November 16th, 2007 3:35:05 AM
They are 9D6 fireballs each from a Necklace of Fireballs
1st one = 28 dam 2nd one = 34 dam
Reflex for half, I am sure. Necklace is a Type 7. Not sure what DC is.
Bart Ac 32 (ac 33 against q1) Hp 63/95 Barkskin,Stoneskin,Heroism, Displacement, Bull strength d20+23=31 d20+18=25 d20+13=21 d10+13=14 d6=6 Friday November 16th, 2007 2:26:50 PM
Bart is still fighting q1 hitting him once (ac 31 for 20)
Appolo Ac 30 Hp75/88 Haste Invisible d20+14=29 d20+14=34 d20+14=16 d20+14=23 d10+6=14 d6=5 d6=4 d6=1 d6=4 d6=4 d6=5 Friday November 16th, 2007 4:23:24 PM
Appolo smiles at hisopponent then goes invsible again and sidesteps moving silently toward Mykeal he backstabs Mykeals opponent 3 times Connecting once.Then goes invisible agian and moves toward Ari's opponent silently closing.
Move Silent 29 Attack 34 16 23 Damage 14,Backstab Damage 23 Opponent loses one point Strenght due to Feat. Total damge 37
Nezamil Ac 34 Hp 80/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Divine favor,Divine power d20+23=43 d20+23=37 d20+18=26 d20+13=17 d8+10=15 d8+10=17 d8+10=17 Friday November 16th, 2007 5:46:33 PM
With a savage grin .... Nezamil continues his assault on the warrior of Ga'al (Q3) his mace weaving deadly patterns in the air as it again finds its mark on the Ga'alian
1st swing d20+23=43 crit hit!! crit swing d20+23=37 hit!! damage d8+10=15 crit damage d8+10=17 total damage 32 !! 2nd swing d20+18=26 hit ?? damage d8+10=17 (if needed) 3rd swing d20+13=17 missed (Nezamil gets 3rd swing because of increased BaB for Divine power spell)
"Feel Domi's wrath .... Ga'al can't help ya now " growls Nezamil
Active magic Sr-23 11 mins 5th lvl Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic Magic vestments 11 hrs 3rd lvl (on shield)+2 ac Shield of faith 11 min (+3 ac) Magic circle vs evil 110 mins 3rd lvl Stone skin (potion)7th lvl 70 pts True seeing 11 mins 5th lvl Hide from undead 11 mins 1st lvl Detect undead 11 mins 1st lvl Divine favor 1 min (10 rds)1st lvl 4/10 Divine Power 1 min lvl (11 rds) 5/11
(Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )
(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)
Cosmo (AC 19; HP 53/63) d20+2=21 d20+2=20 d100=52 d100=42 d6=5 Friday November 16th, 2007 10:41:54 PM Active Spells or Effects: Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days Mage Armor (extended): 22 hours SM IV (lantern archon): 7/7 rounds See Invisibility: 110/110 minutes
Cosmo moves down the steps to the bottom of the stairs. His last remaining summoned creature hovers above his head (Lantern Archon). They both look towards the 3 Wildcards that appear to be fighting invisible opponents. Cosmo casts See Invisibility spell, while the Archon tries to hit the invisible opponents.
Archon attacking Q5: Hit TAC 21; miss chance 1-50% (52); damage 5 Hit TAC 20; miss chance 1-50% (42); damage 0
Location: bottom of stairs with Rod of Maximize and Wand of SM IV in hand.
Spell List (* for cast spell): 0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message 1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat 2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility * & Alter Self 3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste 4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph 5th Level (4): SM V x2 **, Animal Growth & Teleport 6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)
Metamagic Rod & Wand Usage: Maximize 0/3, Extend 1/3, Enlarge 0/3 & Silent 0/3 Wand of SM IV (charges used 8)
Rigging ac 23 hps 38/80 mage armor, shield, protection of arrows, , message x2 prayer mirror image see invisible 5d4(2+3+4+3+2)+5=19 5d4(4+2+2+2+3)+5=18 d100=76 d100=66 d20+14=32 d20+14=21 Saturday November 17th, 2007 1:37:54 AM
Rigging moves to R5 and sees the other quad in front of his friends attacking. He raises his hands and sends forth magic missies into Q8 doing 19 points of damage. He then uses his last quicken rod for the day and casts a second spell doing another 18 points of damage to Q8
rolled 75 and 66 miss chance and spell resistance of 32 and 21.
"Swirl I am glad to see you to my friend. Stay clear of danger and we can talk in a minute."
level: message x2**, detect magic, mage hand 1st level: 4+2 Ray of enfeeblement x 2*, mage armor*, magic missile x 2**, shield* 2nd level: 4+2 scorching rays x3***, see invisible*, prot from arrows*, mirror image* 3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt* 4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2 5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**, 6th level: 2+1 Greater dispel magic*, distergrate x2
spells cast: mage armor 12 hours shield extended with rod 24 minutes protection from arrows 12 hours fly on Ashira 12 minutes 2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group. Mirror image 3 images left 12 minutes see invisilbe 120 minutes
Scrolls given to Rigging: Dispel Magic True Strike X2 Wall of Fire X2 used one Ice Storm Remove Curse Dimension Door
Mykael HP: 54/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead) d20+15=20 d20+11=29 Saturday November 17th, 2007 4:19:36 AM
Mykael readys himself for melee combat and takes a swing at Q-8.
(AC 20, miss)(ignore 2nd attack, shouldnt have rolled it, didnt have weapon readied)
Active Spells: Aid (from Nez): 3/11 mins Heroism: 3/70 mins Stoneskin: 3/70 min,50/70 dam Hide from Undead (from Nez): 3/11 mins
12 pretty nice swords 15 pale green potions 15 angry looking red and black mixed potions 4 bright blue potion (cure mod wounds)
Troglodyte Ari AC 29 HP 30/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), resist energy (fire) d20+10=22 d20+9=26 d20+4=6 d20+9=28 d6+3=4 d6+3=6 2d6(6+5)=11 2d6(3+2)=5 Saturday November 17th, 2007 9:32:21 PM
Muttering under his breath, "Finally something I try to sink my teeth into." The sword of Alemi digs into the quad member doing 26 points of damage. (ooc with oil of keen, crit hit)
Bart Monday November 19th, 2007 2:15:45 PM
post?
Dm Kent d20+12=24 d20+12=22 d20+12=28 d20+12=30 d20+12=21 d20+12=18 d20+17=24 d20+12=27 d20+17=32 d20+17=32 d20+12=24 d20+17=21 d10+10=13 d20+17=27 d20+12=15 d20+17=27 d20+17=21 d20+12=15 d20+12=21 3d6(5+1+6)=12 d20+10=24 Monday November 19th, 2007 8:55:50 PM
The fireballs definitely caused some damage to the rushing Quad members, but they don't seem to have taken the full force of them 1/2 damage total 31 each.
Ashira reaches out ang clobbers Q2 and actually sees him wobble. He looks bad.
Bart connects with Q1 solidly and it is beginning to look like a group of weebles in the room.
Apollo does his thing and connects with his target who lloks highly upset and curse loudly about it as a bloody gash joins the burns on his body.
Nez goes weeble bashing and his connects with a mighty blow that actually makes his weeble fall down and stop moving.
Cosmo begins to cast his spell and realizes that the quad members seem to have lost their invisibility and rethinks his casting as he directs the Lantern into the fray which lashes out with its ray attack and eliciting a little yelp.
Ari lashes out and connects solidly but no blood seems to have been shed though there is a tell tale shimmer that runs the length of his foes body.
Rigging sends out his barrage of magic missiles and Q8 begins to wobble a bit himself.
**********
Thinking that there is an invisible foe in front of him Q5 flies to the attack and gets really frustrated by the fact that while his attacks covered every space where Apollo should have been he connects with nothing. Ac24,27,32
Q8 very unhapy about being stabbed from out of nowhere and relieved that Mykael missed him tries his hand at attacking the weapon mage, but connects only once AC 32 for 13 points.
Q7 reaches out to touch Ari with his sword, but finds that he just can't quite connect Ac 27, 15, 27
Q2 seems to be barely managing to hold his sword and his attempts to use it bear out that fact as he makes too pathetic attemps to hit Ashira. Ac 21 15
Q1 also in dire straits barely seems to beable to hold his sword upright when he falls forward and touches Bart TAC 21, Vampiric touch - No save 12 points damage SR 24 negates who feels a wave of weakness course though him as negative energy is sent through his body. As Bart gets a little weaker, the quad member and his partner seem to stand a little stronger.
Ashira AC30 hps 49/120 (Fly, Greater Invisibility, Prot. from Fire, Prot. from Evil) d20+17=28 d8+11=19 d20+12=27 d8+11=19 d20+7=8 d20+17=22 d20+8=11 d20-2=8 Monday November 19th, 2007 9:25:32 PM
The ranger grins as the Quad member shows its weakness. Her sword lashes out time and time again, but with much better success this time around. "Not so tough without a little buffing, are ya?" Ashira smiles as her sword draws yet more blood. It was only a matter of time now...
AC28 for 19 AC27 for 19 whiff whiff whiff whiff
Nezamil Ac 34 Hp 80/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Divine favor,Divine power 2d8(3+6)+10=19 Monday November 19th, 2007 11:51:33 PM
Smiling as his target falls the dwarf spins around to help his cohorts " lotta blood on the floor " growls Nezamil
Acting quickly he moves towards the agile warrior to his left and touches Bart on the shoulder "Heal this couragous warrior " prays Nezamil (casting CMW's spontanously in place of owl's wisdom )(2d8+10=19 cured to Bart)
"lets finish this and form up on Captain Rigging " growls Nezamil
Active magic Sr-23 11 mins 5th lvl Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic Magic vestments 11 hrs 3rd lvl (on shield)+2 ac Shield of faith 11 min (+3 ac) Magic circle vs evil 110 mins 3rd lvl Stone skin (potion)7th lvl 70 pts True seeing 11 mins 5th lvl Hide from undead 11 mins 1st lvl Detect undead 11 mins 1st lvl Divine favor 1 min (10 rds)1st lvl 4/10 Divine Power 1 min lvl (11 rds) 5/11
(Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )
(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)
Spell list Zero-Create water x2,light x2 ,Read magic,Mending 1st -detect undead*,Divine favor*,Pro-from-evil x2**,Hide from undead*,Shield of faith x2*(enlarge)) 2nd -Aid* ,Resist energy* ,Owl's wisdom* ,Silence x3*** (Bull str) 3rd - Searing light x2*,Magic circle* ,Blindness*,Protection from energy*(Magic vestment*) 4th - Airwalk x2** Divine power*,deathward*(Spell imunnity*) 5th - True seeing*,Rightous might,Wall of stone(Spell resistance*) 6th - Blade barrier (anti magic field)
* cast spell
attendence post Tuesday November 20th, 2007 12:03:54 AM
MTWTFSS Dm Kent xxxxooo Rigging oxxxoxo Ashira oox2ooo Appolo oxxxooo Val oxxxooo Bart oxxxxoo Nezamil xoxxxoo Mykael xoxxoxo Cosmo oxxoxoo Ari oxxooxo
Everyone have a Happy Thanksgiving !!!
Mykael HP: 51/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead) d20+15=17 d20+11=26 Tuesday November 20th, 2007 12:39:48 AM
Mykael squares off against Q-8, and commits to a full attack.
AC: 17 and 26, miss & miss.
Active Spells: Aid (from Nez): 3/11 mins Heroism: 3/70 mins Stoneskin: 3/70 min,60/70 dam Hide from Undead (from Nez): 3/11 mins
12 pretty nice swords 15 pale green potions 15 angry looking red and black mixed potions 4 bright blue potion (cure mod wounds)
Appolo Ac 30 Hp 75/88 Haste Invisible -2 Con d20+15=24 d20+15=35 d20+15=34 d20+15=31 d10+6=7 d8+6=10 d10+6=15 18d6(2+1+2+4+4+2+2+5+1+5+2+1+4+2+5+1+6+5)=54 Tuesday November 20th, 2007 10:28:27 AM
Appolo unloads a full attack on Q7 backstabbing him 4 time connecting or three of the strike.
Attack 35 Critical hit Attack 34 attack 31 Damage 7x2 =14 10 15 =29 Backstab Damage 54 Total 83 Opponent looses 3 points of strength.
Troglodyte Ari AC 29 HP 30/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), resist energy (fire) d20+10=20 d20+9=12 d20+4=24 d20+4=14 d6+3=4 2d6(5+1)=6 Tuesday November 20th, 2007 2:33:55 PM
Listening to the sounds of battle and determined to get through this, Ari continues to try his best to chop through his opponent. As his swords continue their deadly dance Ari does 10 more points of damage. (AC 20, 12, 24 (crit pos))
Val (AC 26, HP 120/ 136, Protection from Energy- Fire) d20+18=23 d20+13=19 d20+8=12 Tuesday November 20th, 2007 3:16:16 PM
Making sure that Q2 will be down Val swings her warhammer at him. He looks bad but one can never be too careful with these guys.
ooc: 3 attacks, whiff, whiff, whiff
Rigging ac 23 hps 38/80 mage armor, shield, protection of arrows, , message x2 prayer mirror image see invisible d20+10=23 d20+10=29 d20+10=20 d20+10=17 d100=85 Tuesday November 20th, 2007 9:22:44 PM
Rigging is at a loss on what to do next. His spells are almost exhausted and his friends are battling for their lives. He pulls out a scroll and casts a dispel magic on O5 hoping to bring down some of his defenses and make it easier for Appolo and the others to kill him.
chance to miss 85 rolled 4 spell disruptions of 23, 29, 20, 17
level: message x2**, detect magic, mage hand 1st level: 4+2 Ray of enfeeblement x 2*, mage armor*, magic missile x 2**, shield* 2nd level: 4+2 scorching rays x3***, see invisible*, prot from arrows*, mirror image* 3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt* 4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2 5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**, 6th level: 2+1 Greater dispel magic*, distergrate x2
spells cast: mage armor 12 hours shield extended with rod 24 minutes protection from arrows 12 hours fly on Ashira 12 minutes 2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group. Mirror image 3 images left 12 minutes see invisilbe 120 minutes
Scrolls given to Rigging: Dispel Magic used True Strike X2 Wall of Fire X2 used one Ice Storm Remove Curse Dimension Door
Cosmo (AC 19; HP 53/63) d20+2=21 d20+2=20 d6=6 d6=3 d20+10=21 d20+10=26 d20+10=19 Tuesday November 20th, 2007 10:17:30 PM Active Spells or Effects: Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days Mage Armor (extended): 22 hours SM IV (lantern archon): 5/7 rounds See Invisibility: 109+/110 minutes
OOC -- Kent I will keep the See Invisibility as being cast.
Cosmo goes through his spell list, but there isn't much he can do without affecting his comrades. He moves down off the stairs and onto the floor. He casts a Scorching Ray spell, using his Maximize rod. He targets Q5, Q8 and Q7 with 1 ray each (if any are dead he will double up on one of the others).
Q5 Hit TAC 21; damage 24 Q8 Hit TAC 26; damage 24 Q7 Hit TAC 19; damage 24
The Archon continues to attack.
Archon attacking Q5: Hit TAC 21; damage 6 Hit TAC 20; damage 3
Location: bottom of stairs with Rod of Maximize and Wand of SM IV in hand.
Spell List (* for cast spell): 0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message 1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat 2nd Level (7): Acid Arrow, Scorching Ray x2 **, Web, Invisibility, See Invisibility * & Alter Self 3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste 4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph 5th Level (4): SM V x2 **, Animal Growth & Teleport 6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)
Metamagic Rod & Wand Usage: Maximize 1/3, Extend 1/3, Enlarge 0/3 & Silent 0/3 Wand of SM IV (charges used 8)
Nezamil Tuesday November 20th, 2007 11:29:57 PM
The dwarf eyeballs the rest of the wildcards to check on their health status.
Ashira Wednesday November 21st, 2007 12:41:39 AM
The ranger dodges and weaves with her opponent, trying not to leave herself open to attack.
DM Kent (Round 50) d20+18=35 d20+15=30 Wednesday November 21st, 2007 9:17:44 AM
Ashira drops her and Val's opponent getting her not so strong attacks through the quad members almost non existant defense, as Val slashes the air above the fallen body.
Nez does some immediate mid combat healing on Bart who suddenly feels better.
Mykael faces off against his Quad opponent and whiffs only to see his foe fall to the ground as one of Cosmo's rays catches him full on. Appolo's effective sneak attacks combine to drop Q7 where he stood.
Rigging casts his spell and there is a bit less shimmer about the body of Q5.
Cosmo's send his other two rays streaking into Q5 and a surprised look come across his the Quad member's face as he crumbles to the ground.
Feeling the healing energy course through his body, Cosmo gives a little battle cry and furiously attacks the remaining Quad member connecting with two swings and drops his opponent to the floor.
****Current phase of combat is over.****
1 hero point and 200 exps to Mykael for his web/dispell magic/fireball idea.
Appolo Wednesday November 21st, 2007 6:46:10 PM
Once he sees their opponents are down Appolo become visible again.He looks around at his group"Ok let's go jion up with the others."He heads over to Rigging."Well boss what's next.How much do we have left.I say we head down below start the fire there then as we retreat burn out the rooms with the heart seeds that way we don't trap ourselves."
Nezamil Ac 34 Hp 80/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Divine favor,Divine power 2d8(6+2)+11=19 Wednesday November 21st, 2007 11:36:59 PM
" We should regroup so can heal us up as best i can before they attack again " adds Nezamil
The 5'ft dwarf fishes out a scroll " this will help us all " as he moves towards Captain Riggings position
Looking about he waits till everyone is within range and reads the magical scroll releaseing irs energy "Domi heal these couragous warriors of evil " prays Nezamil (2d8(6+2)+11=19 cured to everyone !!!)
Active magic Sr-23 11 mins 5th lvl Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic Magic vestments 11 hrs 3rd lvl (on shield)+2 ac Shield of faith 11 min (+3 ac) Magic circle vs evil 110 mins 3rd lvl Stone skin (potion)7th lvl 70 pts True seeing 11 mins 5th lvl Hide from undead 11 mins 1st lvl Detect undead 11 mins 1st lvl Divine favor 1 min (10 rds)1st lvl 2/10 Divine Power 1 min lvl (11 rds) 3/11
(Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )
(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)
Rigging ac 23 hps 68/80 mage armor, shield, protection of arrows, , message x2 prayer mirror image see invisible 2d8(3+5)+3=11 Wednesday November 21st, 2007 11:49:55 PM
Rigging feels Nezamil cure wash over him and breaths a sigh of relief, but feel a catch of pain still so quickly sucks down a potion. (cure moderate from own stash. Get 11 back)
He looks at his family and notices that Ashira still looks the most beat up. "Nezamil, give Ashira a cure.
Appolo check out the door but wait for Mykael to cast a dispel magic on it from the wand. Might was well try and disrupt any traps. Look to see if I can get some prying eyes in anywhere.
Cosmo, what do you have left to boost us up. Do you have a haste spell. Think it is time to use it.
Val and Bart, check the dead for useful items. Ari help them. Take my wand of detect magic and see what you can see.
Remember their was some kind of undead down here. Are we still invisible to them? Hopefully this is the final push. Lets finish this job."
level: message x2**, detect magic, mage hand 1st level: 4+2 Ray of enfeeblement x 2*, mage armor*, magic missile x 2**, shield* 2nd level: 4+2 scorching rays x3***, see invisible*, prot from arrows*, mirror image* 3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt* 4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2 5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**, 6th level: 2+1 Greater dispel magic*, distergrate x2
spells cast: mage armor 12 hours shield extended with rod 24 minutes protection from arrows 12 hours fly on Ashira 12 minutes 2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group. Mirror image 1 images left 12 minutes see invisilbe 120 minutes
Scrolls given to Rigging: Dispel Magic used True Strike X2 Wall of Fire X2 used one Ice Storm Remove Curse Dimension Door
Ashira AC30 hps 76/120 (Fly, Greater Invisibility, Prot. from Fire, Prot. from Evil) 2d8(3+2)+3=8 Thursday November 22nd, 2007 12:40:33 AM
Grinning as the healing washes over her battered body, Ashira fishes out her own healing wand and taps herself with it. Then she looks over at Rigging. "Time is not on our side. Let's get a few healings and buffs in and then lets get rolling. Don't want them even more prepared for us."
Val (AC 26, HP 136/ 136, Protection from Energy- Fire) d2=1 d2=2 d2=2 d2=1 d2=1 Thursday November 22nd, 2007 1:09:23 PM
Val begins unceremoniously stripping the bodies of anything that could be magical and putting them in a pile for later detection.
"Captain I don't think were going to be able to take everything."
Arrows used: 11 missed shots: 5
ooc: how many of val's 5 misses can she recover?
Kent - 3 recovered
Mykael HP: 65/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead) Thursday November 22nd, 2007 3:01:21 PM
Mykael helps Val with the loot, and packs away any that no one else chooses to help carry.
He then follows Apollo and uses an area burst Dispel from the wand on the door that Rigging indicates.
Active Spells: Aid (from Nez): 8/11 mins Heroism: 8/70 mins Stoneskin: 8/70 min,60/70 dam Hide from Undead (from Nez): 8/11 mins
12 pretty nice swords 15 pale green potions 15 angry looking red and black mixed potions 4 bright blue potion (cure mod wounds)
Troglodyte Ari AC 29 HP 49/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), resist energy (fire), detect magic? Thursday November 22nd, 2007 8:56:18 PM
(ooc I had cast detect magic earlier, though I don't have books with me sitting here in a taxi)
"Thank you for the help Nez!"
Hearing Rigging and his orders, Ari quickly looks about on the dead for the obvious magic or good quality items.
Todd Thursday November 22nd, 2007 8:57:42 PM
Although I'm always thankful for everyone and everything! :) On this day I give thanks that Kent decides to add this game to his daily struggles of things to do! Thanks Kent for everything that you do.
and thanks for the rest of you who struggle like me to get to the site and post and participate with this game. Happy Thanksgiving.
Kent Friday November 23rd, 2007 10:11:44 AM
I hope you all had a great Thanksgiving with your families.
Before I post I need to know which door it is you are working on. There are three. One leads to the heart sanctum and below to the Heart of Ga'al and the other two lead to one or the other of the garden rooms.
George Friday November 23rd, 2007 10:44:46 AM
Kent, I meant the doors to the heart sanctum.
DM Kent Friday November 23rd, 2007 2:17:59 PM
Some healing is done, though several members look like they could use a bit more as the group moves on to other things.
Once again the swords and gear of the defeated Quads is gathered up though it is getting a bit difficult to carry around the 30 plus bastard swords already collected. All the swords radiate magic as do three rings and six vials of blue liquid.
Val, Bart, and Ari start doing a cursury inspection of the area they are in and the detect magic lights up several of the trunks located in the sleeping quarters they were fighting in.
Mykael and Apollo approach the door to the Heart Sanctum. Upon it is written in High Woldian. If you can read High Woldian you may
Highlight to display spoiler: { Only those seeking the benefits of Ga'al's infinite wisdom and blessings may pass these doors without harm. All others pass at their own risk.}
Mykael then casts an area dispel burst from the wand centered on the door. Almost immediately upon the discharging of the wand everyone feels something pushing at their mind. Everyone make a will save DC 20
Appolo d20+8=26 Friday November 23rd, 2007 8:37:09 PM
Appolo feels a strnge sensation wash over him after Mykeal uses his wand and looks around."Ok everyone alrigh.That was weird."He asks. Will save 26
Mykael HP: 65/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead) d20+12=32 Friday November 23rd, 2007 10:49:34 PM
Mykael's mind pushes away the sensation, "Looks like we have the right place."
"Use the Dispel wands on the trunks then Apollo can check them out for mundane traps and see what is in them."
Mykael moves over and uses a targeted Dispel from the wand on one of the 3 trunks.
Active Spells: Aid (from Nez): 8/11 mins Heroism: 8/70 mins Stoneskin: 8/70 min,60/70 dam Hide from Undead (from Nez): 8/11 mins
30+ bastard swords 3 rings 15 pale green potions 15 angry looking red and black mixed potions 4 bright blue potion (cure mod wounds) 6 vials of blue liquid
------------------
OOC: Do the 6 vials of blue liquid seem the same as the bright blue (cure moderate wounds). Or do they appear different? If they are Mykael uses his alchemy and brew potion skills to attempt to discern what they may be.
Rigging ac 23 hps 80/80 mage armor, shield, protection of arrows, , message x2 prayer mirror image see invisible d20+12=28 2d8(5+4)+3=12 Friday November 23rd, 2007 10:53:36 PM
Rigging feels the strange feeling wash over him and is able to shake off any ill effects from it. (will save 28) He glances at his companions to see if they are ok before pulling out another potion and sucking it down. (cure moderate for 12) Rigging feels back in fighting form.
Rigging will ask Mykael, "Would you rather keep the wand of dispel magic I made or give it back to me? I am starting to run out of spells and my hand to hand fighting abilities are lacking. I could try to bring down defenses with it while you use your fighter skills."
Rigging says to everyone, "I think we have breeched the outer defenses but I expect beyond this door is going to be our biggest challenge. You have to figure they will keep their strongest guardians with the Heartseed tree. We need to work together and bring down individual threats quickly?
I want Val, Ashira and Bart to make a fighting team and try to tackle the biggest threat you see together. Cosmo, use your wand and the rest of your summoning spells to try and keep busy any spellusers and smaller opponents. I have a couple of fireballs left which I will use on mass groups.
Nez, I know you want to get into the fight but realize your our best source of healing and the fighters might need it. Now give Ashira another cure before we head in, she is looking a little battered. Also remember that healing spells are bad for undead.
Appolo after you check the door, I want you to work with Ari, and Mykael to take on spellusers. Lets get close fast so they don't keep hitting us with mass spells."
Rigging looks at his friends and family proudly. "I hope this is the final push. Lets finish this business and go get some ale."
level: message x2**, detect magic, mage hand 1st level: 4+2 Ray of enfeeblement x 2*, mage armor*, magic missile x 2**, shield* 2nd level: 4+2 scorching rays x3***, see invisible*, prot from arrows*, mirror image* 3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt* 4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2 5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**, 6th level: 2+1 Greater dispel magic*, distergrate x2
spells cast: mage armor 12 hours shield extended with rod 24 minutes protection from arrows 12 hours fly on Ashira 12 minutes 2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group. Mirror image 3 images left 12 minutes see invisilbe 120 minutes
Scrolls given to Rigging: Dispel Magic used True Strike X2 Wall of Fire X2 used one Ice Storm Remove Curse Dimension Door
Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Divine favor,Divine power d20+17=27 2d8(3+7)+5=15 2d8(1+5)+5=11 Friday November 23rd, 2007 11:31:19 PM
Shaking off the sudden push into his mind " hmm didn't like that " grumbles Nezamil (d20+17=27 will save , made !!)
Stepping up next to Ashira the dwarf taps her twice on her shoulder with a wand (2d8(3+7)+5=15 , 2d8(1+5)+5=11 , total cured to Ashira =26 pts)
"Drink one of da potions " adds Nezamil
"also i can make ya stronger or bigger take you pick " grins Nezamil to the sea elf
Nodding at Captain Riggings advice " wise words ... lets finish this " growls Nezamil
Active magic Sr-23 11 mins 5th lvl Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic Magic vestments 11 hrs 3rd lvl (on shield)+2 ac Shield of faith 11 min (+3 ac) Magic circle vs evil 110 mins 3rd lvl Stone skin (potion)7th lvl 70 pts True seeing 11 mins 5th lvl Hide from undead 11 mins 1st lvl Detect undead 11 mins 1st lvl Divine favor 1 min (10 rds)1st lvl 1/10 Divine Power 1 min lvl (11 rds) 2/11
(Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )
(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)
Cosmo (AC 19; HP 63/63) d20+10=15 Saturday November 24th, 2007 10:58:49 AM Active Spells or Effects: Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days Mage Armor (extended): 22 hours SM IV (lantern archon): 4/7 rounds (from wand) See Invisibility: 109+/110 minutes Haste: 11/11 rounds SM IV (): /7 rounds (from wand)
Cosmo tries to resist the magic from entering his mind, but is unsuccessful (will save 15).
OOC: If Cosmo can keep acting on his own he will do this.
Per Riggings's orders, Cosmo casts Haste spell. He then starts to summon a creature using the Wand of SM IV.
OOC: Everyone is hasted for 11 Rounds
Location: with group with Rod of Maximize and Wand of SM IV in hand.
Spell List (* for cast spell): 0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message 1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat 2nd Level (7): Acid Arrow, Scorching Ray x2 **, Web, Invisibility, See Invisibility * & Alter Self 3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste * 4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph 5th Level (4): SM V x2 **, Animal Growth & Teleport 6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)
Metamagic Rod & Wand Usage: Maximize 1/3, Extend 1/3, Enlarge 0/3 & Silent 0/3 Wand of SM IV (charges used 9)
Troglodyte Ari AC 29 HP 49/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), resist energy (fire), detect magic? d20+8=21 Saturday November 24th, 2007 1:57:33 PM
Ari feels the tentacles of something pushing at his consciousness. Shaking his head Ari glances around to the rest of the group to see if anyone else might have succumbed.
Ari then hears Rigging's instructions and nods his head in acknowledgment.
Mykael - extra post Saturday November 24th, 2007 2:02:27 PM
Mykael walks over and hands Rigging the Wand of Dispel.
"No problem, nice to have it, but I prefer to cut thier ears off personally. Ari has the Necklace of Fireballs, you could get that back from him, also."
Ashira AC30 hps 120/120 (Fly, Prot. from Fire, Haste, Enlarge) d20+9=23 2d8(2+5)+3=10 2d8(2+6)+3=11 Saturday November 24th, 2007 10:02:47 PM
Feeling the magic trying to invade her body, Ashira manages to shrug it off. She smiles as Nezamil taps her with the wand and then sucks down two potions, fully restoring her health. She looks around and makes sure everyone is fully healed. Seeing that Nezamil has taken care of everyone, she spreads her own buff spells around. She casts Barkskin on Val and Bart. Then she fishes out a Fly potion as she glances over at Nezamil. "Ok big guy, I'm ready for a growth spurt." Ashira waits for Nezamil to Enlarge her. She keeps the potion handy in case her own Fly wears off. Otherwise she hands it to Val.
Liking the results she had last time she used the trick, Ashira once more dons the appearance of one of the dead priests, ready to "call for help" should she encounter anyone once they are through the doorway.
Spells cast Barkskin on Val and Bart--- (+3 to natural armor, lasts 60 min.)
Mykael Sunday November 25th, 2007 6:56:16 PM
"Everyone, I have a Haste spell left. Been saving it for when we really need it. This probably is the time. But I want to wait until we are for sure going into a tough battle. Mine dont last near as long as Rigging's or Cosmo's. I want to try and maximize what we can get from it."
"If we get into a battle, dont one person charge off too far. We need the fighters in somewhat close so I can effect you all."
"Anyone have a see invisibility spell? That way Apollo doesnt have to choose between staying invisible or getting in on the Haste?"
Appolo d20+10=28 d20+10=15 d20+12=28 Monday November 26th, 2007 12:08:00 AM
Appolo looks at around and once the all clear is given moves toward the door to check the lock and look for more traps.He replies to Mykeal"Don't waorry about me I'll be ok.Appolo checks for traps and attemps to disable them if succesfull he will check the lock and using his thieves tools pick if necessary.
Search 28 disable device 15 picklock 28
Val (AC 29, HP 136/ 136, Protection from Energy- Fire, Barksin, Haste) Monday November 26th, 2007 6:47:52 AM
Val decides to go melee and has her bow tucked in her quiver's magical pouch. She holds her warhammer in hand, almost jittery with nervous anticipation.
Arrows used: 8 Haste 1/11 Barskin 60 min Protection from fire- 77 points/ 90 min
DM Kent d20+10=22 d20+10=18 d20+10=18 Monday November 26th, 2007 6:13:25 PM
Bart - Will roll DC 18 Val - Will roll DC 18
Mykael is pretty sure that the potions are of the cure moderate type like the others and then dispels any magic on the outside of the chests and one of the chests seems to shimmer a moment and then bursts apart as more clothes that you can even imaging being held by it pours out of the now overstressed chest. amongst the clothes are two rolled up pieces of parchment that radiate magic.
In the other three chests, once opened, are found an additional 6 pieces of parchment, two pieces of jewelry and a book all radiating magic.
Most of the group manages to push the insinuating presence from their mind with a bit of effort.
Rigging issues oders and ideas spring up from several others most of the orders are carried out immediately, though Cosmo, Bart, and Val seem to think about them for a moment.
Apollo checks out the chests and the door finding no traps on any of them and no locks for that matter.
Bart, Val and Cosmo - Highlight to display spoiler: { Very clearly a soft sinuous and even pleasant voice begins speaking to you in your minds.I wonder how long you will persist in this struggle, before you beg me to take your life? Will it be before or after you lead your friends to their deaths? Think of all of those you have sent to their deaths already. You need only send your last few friends and family to me now. This is after all your destiny, and your doom. Have you ever noticed how your leader is always the last one to join in a combat and is always behind you? Already they worry about your loyalty. They know already that you are mine. Even your friends and familty can see that.}
Upon closer examination the pieces of jewelry are a heavy chain with a platinum medalion hanging on it and a silver chain with a bright blue saphire hanging on it.
The book is quite thick and has writing on it but the writing seems to be shifting around and hard to read.
Two of the rings recovere seem to be identical even to the point of when they are placed side by side seem to have been cut from the same piece of metal. The third ring has a feather pattern all the way around the outside of the ring.
Ashira AC30 hps 120/120 (Fly, Prot. from Fire, Haste, Enlarge) Monday November 26th, 2007 10:14:20 PM
The ranger looks at the loot with extreme skepticism. Could be good...could be bad. "As much as I'd like a little help right now, I don't think we should use these until we're sure they're not cursed." she murmurs at Rigging as she readies herself to head further into enemy territory.
Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Divine favor,Divine power,Haste Monday November 26th, 2007 11:19:32 PM
"just pile the stuff up in the middle of the room ... we'll scoop it up on da way out " growls Nezamil
Nodding to Ashira " ok time for you to grow up little girl " chuckles the dwarf as he touches her shoulder "Domi ... raise this soul to new heights " prays Nezamil (casting Enlarge on Ashira)(lasts 11 mins)(dismissable)
"Lets bash em " growls Nezamil " ready when you are Captain"
"Bart .... Val here's another potion of displacement " as he hands the agile warrior and elven barbarian the vials (lsts 5 rds , wait till needed )
Fishing out a scroll the Cleric of Domi quickly releases its magic (scroll of magic weapon)by tapping his heavy repeating crossbow infusing the magic
Active magic Sr-23 11 mins 5th lvl Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic Magic vestments 11 hrs 3rd lvl (on shield)+2 ac Shield of faith 11 min (+3 ac) Magic circle vs evil 110 mins 3rd lvl Stone skin (potion)7th lvl 70 pts True seeing 11 mins 5th lvl Hide from undead 11 mins 1st lvl Detect undead 11 mins 1st lvl Divine favor 1 min (10 rds)1st lvl 1/10 Divine Power 1 min lvl (11 rds) 2/11 Haste ?/?
(Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )
(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)
Spell list Zero-Create water x2,light x2 ,Read magic,Mending 1st -detect undead*,Divine favor*,Pro-from-evil x2**,Hide from undead*,Shield of faith x2*(enlarge)) 2nd -Aid* ,Resist energy* ,Owl's wisdom* ,Silence x3*** (Bull str) 3rd - Searing light x2*,Magic circle* ,Blindness*,Protection from energy*(Magic vestment*) 4th - Airwalk x2** Divine power*,deathward*(Spell imunnity*) 5th - True seeing*,Rightous might,Wall of stone(Spell resistance*) 6th - Blade barrier (anti magic field)
* cast spell
Mykael Tuesday November 27th, 2007 1:38:21 AM
Mykael moves the burst chest out to the pile also. He knows that if it was indeed a magic item, then the Dispel from the wand only suppressed its magic for a short period of time. He wants to remember which chest to check, when they return for the loot they are unable to carry.
Mykael will pocket the jewelry, and book into his pack, if no one else grabs the easy carry stuff. Just in case we dont have a chance to come back for it.
He looks at the group and then Rigging, waiting for the signal.
Val (AC 29, HP 136/ 136, Protection from Energy- Fire, Barksin, Haste) Tuesday November 27th, 2007 6:38:27 AM
Val shakes her head from side to side. What the hell was that, she wonders silently.
"Come on let's quit waisting time. We have enough to do right now without standing here."
Arrows used: 8 Haste 2/11 Barskin 60 min Protection from fire- 77 points/ 90 min Potion of Displacement (0/5) -not used yet
Rigging Tuesday November 27th, 2007 9:14:05 AM
Rigging agrees with Val, "We can loot later if we are alive. Let's finish this. Appolo is the door safe to open? Remember the plan. Fighters take out the biggest opponent first. Spell users and others tie up the counter parts.
Appolo get that door open.
attendence report Tuesday November 27th, 2007 1:36:18 PM
MTWTFSS Dm Kent xoxoxoo Rigging oxxoxoo Ashira xoxxoxo Appolo oxxoxoo Val oxoxooo Bart ooooooo Nezamil xxxoxoo Mykael oxoxxxx Cosmo oxoooxo Ari oxoxoxo
o = no post x = posted !!
Bart no posts all week ??? you ok ???
Cosmo Tuesday November 27th, 2007 1:54:30 PM
Cosmo stands quietly listening and watching the group with a thoughtful look on his face.
He waits to hear the next orders from Rigging.
Troglodyte Ari AC 29 HP 49/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), resist energy (fire), detect magic? Tuesday November 27th, 2007 4:14:22 PM
Waiting for the word to go, Ari helps out with making the piles of treasure. "I hope they're still being distracted by the remaining people in the other groups.
Appolo Invisible Haste d20+15=17 d20+15=16 Tuesday November 27th, 2007 7:05:18 PM
Appolo looks over at Rigging al"Ok Boss all clear.Going in." Appolo goes invisible the quietly opens the door and slips inside quickly.