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Hotshot's Challenge


The Dragon's Test (DM Cayzle) 
Thursday November 1st, 2007 9:25:39 PM

Xenia takes a tone with the priest.

Belkior takes a wiser approach, and seems ready to debate, rather than fight.

Syr moves forward, and fails to spot anything. he keeps alert.

Bin insults the priest and tries to offer the dragon a chance to withdraw with honor.

Angus flies forward, makes an accusation to the priest, and tries to see the devil, but fails.

Wynn uses his bardic prowess to offer a compelling metaphor.

Lang hangs back for now, a reserve of sorts.

==========

Hotshot is a red dragon, by the way. And he has reined in his aura -- no need for saves.

Hotshot takes it all in and chuckles at all that is said. "Clearly we have a meeting of old friends," the dragon rumbles. "Now I see why the good Father was so eager to exclude you all from our company."

The priest bears all this in silence, but his face grows red and a vein pulses at his temple. At last he speaks, in a quiet voice, "You creatures of chaos intrude where you have no business. But a servant of Ga'al has the control that you all clearly lack. Rudeness is merely a form of weakness."

"Now, Now," says Hotshot. "We can safely skip the theology. What I want is a Test! You Aisildurians are so keen on Testing. Let's put your love of Tests to the Test!"

"Father, call up your greatest minion. You goodfellows, put forth your greatest champion. The two will battle, one on one. Whoever wins will survive to try the next champion! Eventually only one side will be left standing, and that side I will myself join willingly!"

"Have we a deal? Come on, who will be your champion? Stand forth! By the way, Father, if you refuse, then your mission will have failed and these folks and I will destroy you. And you Woldian 'heroes,' if you refuse, then I will work with the Father here to accept a heartseed and kill you all right now. Understand?"


Xenia (AC24, HP 63/63) 
Thursday November 1st, 2007 10:05:47 PM


Xenia rests a gloved hand upon her hip and tips her head up to look at the big red dragon.

"Whyn'tcha make him bring out his guy first?" Her remaining finger swings in the direction of the Ga'alian priest.

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 33 ?/50 rounds), Resist Energy, Cold (70 min), Aid (3 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Belkior (AC 23; 24 vs. evil, HP 80/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire, Resist Cold  d20+7=17
Thursday November 1st, 2007 11:29:24 PM

The halfling cleric approached Hotshot, nodding to Father Timity as he does so. When he is a bit closer, but outside of the range of the dragon's tail, Belkior asks a question. As he does so, Belkior considers the words of the dragon.
Sense Motive = 17

"Hotshot, this contest is an interesting one. But potentially quite lengthy and, unfortunately, potentially hazardous to your home. My companions and I more commonly work together. Could we not, perhaps, speed things up by allowing Father Timity to call up six companions to face off against us?"

"Mind you, if that is not possible, what rules will the contest use? I am sure that Father Timity has some of idea of what assistance, if any, we can provide to our champion. And, for that matter, what constitutes victory in these contests."


Angus HP 43/43 AC22 
Friday November 2nd, 2007 12:07:27 AM

Angus looks for Cleric to Dragon "Let the man of Domination call forth his champions and we will battle them all. We support our friends and do not oppress them. What say you Hotshot?"

Says the invisible voice at the ceiling.

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 4/8
3 Level 2/7
4 Level 6/6
5 Level 2/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 6.2/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 6.1/10 minutes 18 Dex. Fly & Natural & size AC bonus
Invisibility on Angus from Wynn 4.1/7 minutes
Resist Cold on Angus
Resist cold on Syr

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 0/3

Scroll of enlarge used on Syr - ended
Scroll of Mirror Image used on Lang
Scroll of see invisible used on Angus

Bin (AC:26 HP: 63/64 (53) DR/3 Prot.Fire/cold, Aid) 
Friday November 2nd, 2007 2:11:13 PM

If Bin was more powerful, and thought he could do it, he would call the priest out one on one, in a battle to the death. Bin wisdom outshines his emotions though and he realizes he would be quickly out matched, yet it does not intimidate him from further conversations.

"Attacking people flat footed while they prepare for sleep as they are camping at night, instead of offering a formal challenge is more rude then a mere insult, so we already see who is weaker here, eh Timity?"

Bin then turns to the dragon, "I have concerns for you as well. Would you really join us and become a hero for the good? Can water really run up hill? Is it possible that a rock could fall toward the sky?"

Actions: Continues to talk smack.

Active spells:
Protection from Fire. 88.3
Airwalk. 88.6
Aid ?
Protection from Cold. 89.8

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized



Lang 
Friday November 2nd, 2007 2:27:20 PM

Lang joins his comrades in the discussion with the cleric and the dragon.

One on one battle. This evil's clerics summoned creature versus one of us. Not very good odds for whoever does the fighting. One bone devil would give any of the shields trouble.

Lang edges to the front of the group, getting himself in position for whent he fun starts.

Syr AC 27/26 HP 92/86 Message, resist energy-fire&cold, aid 
Friday November 2nd, 2007 5:48:11 PM

Syr sneaks a glance behind him with an eyebrow raised when he mentions a champion. "Champion? Bin is right. Why not just end this now? The priest started this, we will finish it."

(OOC: Do we have a map that I missed?)

Three Champions (DM Cayzle) 
Friday November 2nd, 2007 9:37:25 PM


Hotshot nods at Xenia. "Good enough. Father Timity, bring out your first champion."

The priest scowls, waves, and the remaining bone devil appears, dropping its invisibility. It is unwounded.

"There you go, little lady. Now who's YOUR champion?"

Belkior asks for the rules. He suggests a bigger melee.

The priest scowls. "You're just trying to use your superior numbers." He pauses. "Tell you what. I'd be willing to go three on three to start, if you promised to use no Magic Circle or Protection from Alignment magic!"

Hotshot chuckles. "Fair enough. I like that. The other rules are that the fighters must stay in this room, and the observers must stand in the entryways. Observers can buff their friends, but cannot attack or interfere with their foes."

Angus echoes the call for a melee. The dragon answers, "We'll start with a three on three."

Bin asks if the dragon will really turn to good. Hotshot laughs! "By the Fae King's Beard, of course not! As I recall the offer you made a moment ago, it was 'Leave this region and leave the people here alone, and you won't have a problem with us. Take this piece of crap (flexing his head toward Timity) and his butt sniffers with you and I'll pay you handsomely.' How much will you pay me, by the way?"

Lang steps up. Maybe he is considering volunteering as a Champion?

Syr suggests that the conflict end now. The dragon agrees, and explains more clearly. He wants three of you to step forward to fight three of the cleric's minions. The non-fighters can cast buffs from the sidelines. You get the clear idea he is talking about a fight to the death.

The dragon demands that you name your three champions. He asks the priest to name his other two.

(Map to come tomorrow morning.)

Belkior - Early Post 
Friday November 2nd, 2007 10:19:24 PM

"Hotshot! Please clarify something for us! Can combatants summon, or othewise alter the number of combatants in the melee?"

Hotshot (DM Cayzle) 
Friday November 2nd, 2007 11:14:32 PM


The dragon says that you can use summoned creatures as yoru champions -- "Because otherwise the good Father here would have none but himself." -- but the summoned creatures count against the number of champions allowed.

So Father Timity might summon three things, and you would be free to put forward two of your own party and a summoned thing, just for one example.

Angus (First Post of Multiple) 
Saturday November 3rd, 2007 6:42:45 AM

OOC: Angus has on see invisible still

----------------------------------

Angus scowls at the priest "If we are not aloud to have on protective magic against summoned creature that I request that anything summoned not use its fear ability."

Angus waits for an answer before naming champions.

Details & Map (DM Cayzle) 
Saturday November 3rd, 2007 8:59:34 AM


The priest says, no protection from evil/good/law/chaos or equivalent magic circles. Other protections are fine.

Hotshot nods at that. Hardly a fair fight if you can't touch your foe.

The dragon says that you heroes must stand in the west wing corridor, Father Timity in the east. He will stand in the north alcove. Only the champions will be in the room. Anyone can cast buffs.

And the map

More Details (DM Cayzle) 
Saturday November 3rd, 2007 11:36:49 AM

Let's say that 25 rounds have passed since the end of the last battle. Since that battle lasted 10 rounds, let's say 35 rounds have passed since the whole thing started. Does that sound reasonable? If not, make me an argument for some other time.

If you already have a protection from evil or magic circle already up, Hotshot "graciously" offers to selectively dispel it -- only -- for you.

Angus (Second Illegal post) 
Saturday November 3rd, 2007 12:16:10 PM

Angus is now visible.

Angus takes off his hat and bows his head. "That is all well and good about the protections, but what about the fear auras? If we give up the protection from evil, the devil and the like must give up his fear aura. Seems to be a fiar trade."

Xenia (AC24, HP 63/63) 
Saturday November 3rd, 2007 2:21:43 PM


What was that Da said about negotiations?

"The best deals, Xenia, are the ones where you keep half for yourself, and the other interested parties never ever find out there was another half out there."


"Yeah, sure." The rogue shrugs her shoulders and looks away to study the other three exits. "No puttin' on Magic Circles or Aligning magic," she says.

"Hey, we all gotta go once? Or can someone go more'n once for others?" she asks.

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 17/50 rounds), Resist Energy, Cold (70 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Belkior 
Saturday November 3rd, 2007 11:55:25 PM

The halfling cleric speaks to the red dragon once again.

"Hotshot! I presume that you will act as judge in this contest. And that you will have some method of determining whether one side violates the rules concerning assistance of their champions."

"What is the penalty, though?"


While waiting for a response, Belkior motions for his companions to cluster together.

"Someone keep an eye on them, make sure that one or the other isn't listening. So, ....," and the halfling's voice trails off into whispers too quiet to be overheard.

Active Effects
Air Walk - 95.2 minutes
Magic Circle Against Evil - 109.2 minutes
Protection from Energy (Fire) - 96.2 minutes
Resist Energy (Fire) - 95.2 minutes (Syr)
Resist Energy (Cold) - 109.4 minutes, Lang
Resist Energy (Cold) - 109.5 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Angus (Third Illegal Post) 
Sunday November 4th, 2007 8:05:17 AM

Angus looks at Hotshot "What is the ruling about curing comrades from the sidelines? legal or illegal. If used to save a comrade does it mean forfiture of the contest? Like my small of stature friend asked, is there a penalty?"

Angus waits for an answer as it has bearing on which champions are choosen.

Lang (AC 24; HP 117/122; Sunshine AC 23; HP 47/47) 
Sunday November 4th, 2007 7:10:30 PM

While the groups discuss the rules, Lang casts the spell Longstrider. He also digs through his pouches for some magic items.

"How much time will we have to prepare?"

To the group Lang says, "I should be one of the champions. I can take the Bone Devil on myself. Will be even easier if I can get one of those Bless Weapon oils again."

Spells/Effects:
Longstrider: 3 hours
Jump: not cast yet
Resist Energy (Cold 30) - 109.4 minutes (from Belkior)

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Wynn 
Sunday November 4th, 2007 7:56:46 PM

Wynn confers with Angus and the others. I can cast haste on those who fight as well as Good Hope. I shall also sing for what that's worth. If I am not chosen to fight, I have a Belt of Giant Strength that I can lend as well as my magic adamintine sword. I also have a potion of fly and a potion of blur that might be useful.

Syr AC 27/26 HP 92/86 Message, resist energy-firecold, aid 
Monday November 5th, 2007 12:51:55 AM

Whispering to Bin, "I could be going on a limb on this one but methinks the penalty is he will eat us."

Syr confers with the others and taps his chest lightly, "I would be proud to step in the ring for the shields. Your call boss." He looks over at Angus for a sign.

Role Call ADM Scott the Southern 
Monday November 5th, 2007 12:56:06 AM

Cayzle XXXXX
Lang XXOXX
Syr XXXXX
Wynn XXXOX
Xenia XXXXX
Angus XXXXX
Bin XXXXo (pending)
Belkio XXXXX

Bin (AC:26 HP: 63/64 (53) DR/3 Prot.Fire/cold, Aid) 
Monday November 5th, 2007 1:03:22 AM

"That offer was recended when you chose to neither leave or take the priest with you. You also change your stance, first you say you will join the victor, then you say you won't. Your not to be trusted."

Bin takes the few steps to join the heros and waits for the others to decide who the champion's are, keeping his eyes on Timity for signs of of a weakness and sure this will all come to a very woefull ending if the group goes through with the wishs of a dragon.

Actions: Rejoins group.

Active spells:
Protection from Fire. 88.2
Airwalk. 88.5
Aid ?
Protection from Cold. 89.7

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized

Buzz (ooc) 
Monday November 5th, 2007 1:05:15 AM

Scott- Are you doing a post report for a daily activity or are you doing it for posts in between DM posts?

Hotshot's Test, Rounds -2 to 0 (DM Cayzle) 
Monday November 5th, 2007 7:24:47 AM

Angus demands that the priest's side not use any fear aura if the heroes forego protection from evil. The priest scowls, then (with a glance at the dragon) agrees.

If you can make a DC20 Sense Motive Check, then Highlight to display spoiler: {The priest likes this no more than you do.}

Xenia asks if everyone has to go, or what?

Hotshot answers that you can keep the same champions every round, or switch between bouts, whatever. But the bouts continue until all on one side is dead. Fair enough?

Angus asks about cures from the sidelines.

Hotshot says so long as there is no touching, all's fair with buffs and cures.

Lang wants to know how much time there will be to prepare.

Hotshot seems to be losing a little of his good humor. "Right Now! As soon as you stop dithering and pick your champions!"

The priest says, "Well in that case, let me summon my other two champions. We'll start in exactly three rounds!" He runs to his appointed corridor and starts casting.

Lang and Syr step up! The dragon nods approvingly. "One more! How about you, brave lady?" he says to Xandria.

Belkior asks about the rules and enforcement.

Bin picks a nit -- "join" versus "leave in peace."

This gets the dragon annoyed. "Look, you puny fool! By Lem's Left Lung, I'm a Red Dragon! You DO realize that you would all be dead right now except that I want some fun. Look! I want a fair fight. I'm not going to quibble over the exact rules! That's what bloody paladins do, not dragons! Show some respect or I'll just fry the lot of you!"

[OOC: This is round -1. In this round, the priest and the devil ran to their place in the east corridor. In round -1 he will summon, and in round 0 he will summon. The test starts in round 1. Please post your actions in these three prep rounds -2 to 0. Include time to move into place (west corridor). Ask your final questions ... but don't annoy the dragon! Tell me where you will be at the end of Round 0.]

And the map

Bin (First illegal post) 
Monday November 5th, 2007 12:22:40 PM

Puny fool? Great hero's being reduced to a dog and pony show for an evil dragon. Isn't this just the pinnacle of my career.

Angus  d4=4
Monday November 5th, 2007 1:11:36 PM

OOC: I marked two minutes of off spells in effect. Forgot how much more time expired.

------------------------------------------

Angus is now visible but still in Pixie form for a brief while.

Angus looks at his comrade and is a quite comspiratorial voice adds "I think we need Lang, Syr and Bin as our champions. I am too low on spells and Belkior can perform a few cures from the sidelines as needed. Let power up friends and show what the side of good and free will has to offer." Angus's voice rises toward the end.

Angus use his three rounds wisely.

Round 1: Polymorph Syr into a Troll "Good luck big guy. Make us proud."

Round 2: Cast mirror image from a scroll on Lang - 5 images "Go get them hairy. Support the champions." Syr gets 10 Hp back in the transformation in addition to 23 str and con and natural armor class, but reduced Dex.

Round 3: cast fly on Syr from a scroll "Now you are master of mobility. Have at them."

"Bin I have blur for you but it will have to wait until the contest begins. Good luck all of you."

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 4/8
3 Level 2/7
4 Level 6/6
5 Level 3/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 8.2/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 8.1/10 minutes 18 Dex. Fly & Natural & size AC bonus
Resist Cold on Angus
Resist cold on Syr
Polymorph on Syr - Troll

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 0/3

Scroll of enlarge used on Syr - ended
Scroll of Mirror Image used on Lang - ended
Scroll of see invisible used on Angus - ended
Scroll of Mirror Image on Lang
Scroll of Fly on Syr



DM Cayzle OOC 
Monday November 5th, 2007 1:49:57 PM


Angus, you can't cast Mirror Image on somebody; the range is Personal, so you can only cast it on yourself (or a familiar or companion through Share Spells class ability, not relevant here).

You also cannot cast enlarge on Syr in Troll form. Polymorph into Troll form means he is the "giant" type, and the spell is Enlarge PERSON. A "Giant" is not a "Person."

Besides, I believe that magic that increases size does not stack. The Polymorph that makes him bigger cannot be used with other magic that makes him bigger. That's a Woldian ruling, IIRC.

Sorry.

EVERYBODY PLEASE PLEASE state where you will be on the map. Include your movement in your turn. Otherwise you will still be in the room, and subject to dragonfire for cheating!!!

Keep in mind that some short range buffs may not reach the combatants if they are on the other side of the room, maybe.

Xenia (AC24, HP 63/63)  d20+17=37 d20+17=29 d20+21=32 d20+16=19
Monday November 5th, 2007 4:10:20 PM


"Sorry, Lang," Xenia frowns, "got no more of them oils of Weapon Blessing. Fram. Shoulda bought more of them."

"But I got these." One after another, the girl rogue takes scrolls from her haversack. Each one she reads, and when she touches Syr, his skin hardens to the toughness of tree Bark (AC+2). When she touches Lang, his hands and feet develop small hook-like hairs for climbing on walls.

"Go get 'em." Xenia flies back into the corner that will give her the best angle for watching the Priesty Timity Guy. From there she spies his moves for signs of cheating or other sneaky stuff.

Rolls and Actions
Cast Barkskin on Syr +2 to AC
Cast Spiderclimb on Lang

UMD 37/Nat20 vs DC22 (Scroll Barkskin)
UMD 29/ vs DC22 (Scroll Spiderclimb)
Spot 32, Listen 19

Movement and Position
Q16 (5ft up)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 14/50 rounds), Resist Energy, Cold (70 min), Barkskin on Syr (20 min), Spiderclimb on Lang (20 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Hotshot Roars (DM Cayzle) 
Monday November 5th, 2007 4:27:09 PM


The dragon roars, "NO! NO! I SAID GOOD GUYS IN THE WEST WING CORRIDOR. EVIL GUYS IN THE EAST WING CORRIDOR!"

A small lick of flame emerges from his nostrils.

Xenia 2nd Post 
Monday November 5th, 2007 8:00:03 PM


A pink sticks out from between dark lips. beeeeah ...

Xenia zips across the room across to the Western door place, squeezing in behind the dragon. Not, however, before getting a good look at what the Priesty Guy is up to.

Movement and Position
M11 (5ft up)

Role Call ADM Scott the Southern 
Monday November 5th, 2007 8:05:43 PM

I do it between DM posts. For the most part, the player posts in response to the DM post and vice versa. Look back at the week that we lost Dominic, very few posts being made. It gives the group some leeway if the DM is running behind OR if the DM would like to wait before posting for a particular response from a player due to a ruling. Finally, it serves as a catch all for the weekend posts that are made. I guess by the letter of the law that is probably incorrect but I'll take my case as an example from last week. I had a 2 day OSHA audit where my time is totally consumed but I was able to post Wednesday night and then again Friday afternoon without missing a post. Personally, I think it leaves more room for error with the players and the DM while still holding all accountable to their 5 posts. Thoughts?

Buzz: No problem here. It's just different then the way it was explained to me, but as long as I know how you do it, I am satisfied. I'm afraid of posting to much so I kind of limit my posting to once a day unless I have something that needs to be said.

Wynn (AC 24, 61/69 HP); Resist Fire; Fly; Invisible ; Resist Cold 
Monday November 5th, 2007 8:19:11 PM

Wynn makes for the western alcove as directed, removing his belt of giant strength as he goes. "Here! Lang or Syr, who wants this belt, it increases your strength and the power of your blows!" Wynn hands the belt to either the troll or the bugbear, whichever makes the first sign of accepting his offer. Once in the alcove the bard reaches into his belt pouch and removes a potion of fly. "Who would like this?" he asks. Finally, just as the champions are about to leave, he recites a short verse, and with a wave of his hands casts Blur on Lang.

New Positionn = M11

Effects:

Bless weapon: rounds?
Resist fire: ?? rounds
Fly: 14 rounds
Invisibility: 3 minutes
Resist Cold DR 20 69.8


Lang (AC 24+5; HP 117/122; Sunshine AC 23; HP 47/47) 
Monday November 5th, 2007 10:17:45 PM

Spells/Effects:
Longstrider: 3 hours
Jump: not cast yet
Resist Energy (Cold 30): 109.4 minutes (from Belkior)
Resist Energy (Fire 10): 10 minutes (from a scroll)
Shield (+4 to shield bonus to AC): 10 rounds (from a Toro's philter)
Haste (+1 to hit, +1 dodge bonus to AC and Reflex, +30' & 1 extra attack): 5 rounds (from a potion)
Spider Climb: (From Xenia)
Blur (20% concealment): (from Wynn)

"Wynn I already have a Giant strength belt. Leave the potion on the ground there and if we need it we can get it."

"I could use one last light cure to get to full strength."

"Angus, feel free to Enlarge me."

Lang moves to the west alcove into cell N10. He sheathes his swords and withdraws his bow.

Lang prepares for his 3 rounds by casting a scroll and drinking some potions.

Lang in cell N10

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Syr AC 31/30 HP 136/130 (N7 10ft up.) 
Tuesday November 6th, 2007 12:35:49 AM

With an eye on the enemy, he nods a thank you at Xenia before turning to Wynn. "Thanks Wynn but I have the belt from the barbarian earlier that was so devastating. I think I'll go as is. I will take the fly potion just in case." He removes a potion and holds it in his hand (CLW)

Taking a deep breath, he turns toward the enemy and moves into position.

Active spells: (we'll see how close I can come)
Aid
Polymorph Troll str 29, Dex 16
Message?
Barkskin
Resist Fire
Resist Cold



Chiding Cayzle 
Tuesday November 6th, 2007 7:52:16 AM

Guys! This is it! The big fight! PLEASE try to post every day! I'll delay a few hours to give late-posters a chance.

Belkior - Sub/Al 
Tuesday November 6th, 2007 9:09:51 AM


Belkior looks up from the huddle and begins dispensing spells.

He casts Bless, then at the last minute casts Sanctuary on Bin before climbing up through the air to a place atop both Wynn and Xenia.

Active Effects
Air Walk - 95.2 minutes
Magic Circle Against Evil - 109.2 minutes
Protection from Energy (Fire) - 96.2 minutes
Resist Energy (Fire) - 95.2 minutes (Syr)
Resist Energy (Cold) - 109.4 minutes, Lang
Resist Energy (Cold) - 109.5 minutes, Belkior
Bless - 10 minutes
Sanctuary 10/10 rounds - Bin (Will vs DC17)

Position M11 /At the Ceiling

Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Angus (second illegal post) 
Tuesday November 6th, 2007 10:14:03 AM

No Mirror image.

Then Angus will cast blur on Lang from a scroll.

No enlarges left to cast.

Bin ooc 
Tuesday November 6th, 2007 10:58:58 AM

I'm waiting for a reply from Cayzle via Email before I post. Hopefully, it will be this after noon.

Bin (AC:26 HP: [72/73] 63/64 (53) DR/3 Prot.Fire/cold, Aid True seeing, Spell Immunity, Divine Power, Sanctuary) 
Tuesday November 6th, 2007 3:15:05 PM

Bin casts his protective spells in anticipation of the coming battle. he is disgusted that the party has allowed themselves to be common gladiators for the amusement of evil, but if it will save the village of Stone Gap, he will oblige with willing participation. "I'll take that Belt Wynn, if you still have it to offer. It won't help me immedietly, but if I lose the Divine Power spell, it might." He then steps in between his comrades, in the center of the room waiting.

Actions: Cast Spell Immunity (hold person, wall of ice), True Seeing and Divine Power.

Active spells:
Protection from Fire. 87.9
Airwalk. 88.2
Aid ?
Protection from Cold. 89.4
Spell Immunity. 89.7 [Wall of Ice, Hold Person]
True Seeing. 8.8
Divine Power. 8.9 [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]

Wearing: Mage's cloak and headband. Halfling's boots and Wynn's belt.

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might)
(+-cast *-memorized

Hotshot's Test, Bout One, End Round 0 (DM Cayzle) 
Tuesday November 6th, 2007 4:54:31 PM


Everyone gets into position. A flurry of spells are cast. Bin, Lang, and Syr step forward.

The priest offers his Bone Devil (which turns invisible), a Greater Air Elemental, and a Colossal Fiendish Monstrous Centipede.

Hotshot nods and laughs! "This will be fun!" says the dragon, speaking of the life and death struggle about to begin.

Enemy Status
Bone Devil: Invisible, AC25, Unwounded.
Greater Air Elemental: AC26, Unwounded.
Colossal Fiendish Monstrous Centipede: AC20, Unwounded.

[OOC: I'll post a map tonite asap. All three creatures are on the priest's side of the big room.]

The Map! And More! (DM Cayzle OOC) 
Wednesday November 7th, 2007 5:18:20 AM


Note that I had to guess or adjust the locations for a few people:

Xenia moves to M10 and Wynn to M11.

Belkior wanted M11, too, and since he wants to fly as high as possible, he CAN be in the same square as Wynn -- above him.

Lang moves to be in N10, Syr in N7.

Angus and Bin did not give positions, so I had to guess.

NOTE on Wyn's Giant Str Belt: It would have been a standard action by Bin to put on the Belt. But Bin already gave three standard actions to cast three spells, and has no more time to put the belt on. Therefore the Belt remains with Wynn!

NOTE on Ceilings: The main room has a 40-foot high ceiling. The alcove and corridors have 20-fot high ceilings.

NOTES on Monster Reach Up:
-- The Centipede occupies a 3-D space 20 feet high, and can reach all the way to the ceiling if there is someone up there to attack, so it threatens or occupies the space from the floor to the ceiling.
-- The Elemental occupies a 3-D space 15 feet high, and has a 15-foot reach, so hovering 10 feet off the ground, it also threatens or occupies the space from the floor to the ceiling.
-- The Bone Devil, like Troll-Syr, occupies a 3-D space 10 feet high, and has a 10-foot reach, so it does NOT threaten or occupy the space from the floor to the ceiling. If it is flying, it can cover 30 of the 40 feet. Also Note that the Bone Devil is flying and invisible, but True Seeing Bin can detect it exactly and easily.

And, at long last, the Map!

Belkior Al/Sub - OoC 
Wednesday November 7th, 2007 6:59:54 AM

Note to Bin and DM.

Sanctuary 10/10 rounds - Bin (Will vs DC17)

CORRECTION - The duration is 11 rounds, due to Setanos' Vestments, the save DC is correct

Angus  d20+10=21
Wednesday November 7th, 2007 11:52:57 AM

Angus gasps when he sees the power of the summoned creatures "Be careful out there guy, real careful. Bin go for the devil if you can see him."

Angus has nothing left to offer the champions and now watches the Cleric of Ga'al and readies a dispel magic as a counter spell for anything he may cast.

Dispel Check (as counter spell) 21

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 4/8
3 Level 2/7
4 Level 6/6
5 Level 3/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 8.3/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 8.2/10 minutes 18 Dex. Fly & Natural & size AC bonus
Resist Cold on Angus
Resist cold on Syr
Polymorph on Syr - Troll 0.2/10 minutes

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 0/3

Scroll of enlarge used on Syr - ended
Scroll of Mirror Image used on Lang - ended
Scroll of see invisible used on Angus - ended
Scroll of Blur on Lang
Scroll of Fly on Syr


Buzz ooc 
Wednesday November 7th, 2007 12:41:06 PM

ooc Although I did not say my exact location, I did point out I would be between Lang and Syr and in the center of the room.

Bin (AC:26 HP: [72/73] 63/64 (53) DR/3 Prot.Fire/cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor, Sanctuary) 
Wednesday November 7th, 2007 4:07:14 PM

Bin watches his comrades to see what they do. Belkior casting Sanctuary on him changes his plans, but it's unlikely he will go without being attacked.
"Devil in front of you lang, thirty five feet opposite corner of Hot Shot."
Bin casts a spell, "I ask for your favor Domi!"

Actions: Cast Divine Favor

Active spells:
Protection from Fire. 87.8
Airwalk. 88.1
Aid ?
Protection from Cold. 89.3
Spell Immunity. 89.6 [Wall of Ice, Hold Person]
True Seeing. 8.7
Divine Power. 8.8 [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Sanctuary. 10.0
Divine Favor. 10.0 +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might

Xenia (AC24, HP 63/63) 
Wednesday November 7th, 2007 4:29:44 PM


"Lang!" The Bony Guys have already shown a stinger. Now with the really incredibly huge Crawly Thing out there, looks like time has come to use the potion she's been keeping for so long.

The rogue draws a potion and holds it out for her bugbear companion to take. "Neutralize Poison!"

Movement and Position
M10 (5ft up)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 14/50 rounds), Resist Energy, Cold (70 min), Barkskin on Syr (20 min), Spiderclimb on Lang (20 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Lang (AC 24+5; HP 116/122; Sunshine AC 23; HP 47/47)  d20+20=35 d6+10=13 2d6(4+5)=9 d6=1
Wednesday November 7th, 2007 6:25:29 PM

Spells/Effects:
Longstrider: 3 hours
Jump: not cast yet
Resist Energy (Cold 30): 109.3 minutes (from Belkior)
Resist Energy (Fire 10): 9.9 minutes (from a scroll)
Shield (+4 to shield bonus to AC): 9 rounds (from a Toro's philter)
Haste (+1 to hit, +1 dodge bonus to AC and Reflex, +30' & 1 extra attack): 4 rounds (from a potion)
Spider Climb: (From Xenia)
Blur (20% concealment): (from Wynn)

Lang assesses the battle situation quickly. He cannot see the devil and the air elemental is a distance away.

"Bin and Syr, I cannot see the devil. I will take out the centipede, keep the other two busy."

Lang doesn't have time to grab the potion from Xenia. He needs to attack the centipede before it can get oriented to the battle. Using his hasted speed, Lang drops his bow and moves towards the centipede while drawing his short swords. He slashes at the over-sized insect, easily penetrating its armor.

Hit AC 35; damage 13+9 = 22; damage to Lang 1

Lang in cell Q12

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Wynn (AC 24, 61/69 HP); Resist Fire; Fly; Invisible ; Resist Cold; Good Hope 
Wednesday November 7th, 2007 7:08:37 PM

Wynn looks on in anguish as his comrades face such a deadly test. He knows he cannot enter the room to assist. Instead, he draws an intricate pattern in the air and sings out in elvish "Quel marth arateamin".

[OOC Cast Good Hope on the entire party - good for 7 minutes - +2 on all saving throws, ability and skill checks, attack and weapon damage rolls]

New Positionn = M11

Effects:

Good Hope: 7 minutes
Resist fire: ?? rounds
Fly: 13 rounds
Invisibility: 3 minutes
Resist Cold DR 20 69.8

Belkior (AC 23; 24 vs. evil, HP 80/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire, Resist Cold  d20+6=20
Wednesday November 7th, 2007 9:54:04 PM

The halfling cleric hovers over Wynn, watching as his companions advance into battle. Belkior doesn't cast Prayer yet, waiting until the opponents are closer.

Unfortunately, even from where he is flying, Belkior cannot clearly view Father Timity's location. Otherwise, he'd be shouting out to his companions when the cleric of Ga'al cast a spell or even consider trying to counterspell with Dispel Magic.
Assuming that Belkior cannot see, since he is at 15-20 ft up, with a 20 ft high creature between him and Timity

As it is, Belkior waits until either his companions need healing or he can catch the oppossing creatures with his Prayer spell. While he waits, he whispers to his companions below him.

"Hey! Did anyone think to see whether Hotshot is already heart-seeded?"

Active Effects
Air Walk - 95.2 minutes
Magic Circle Against Evil - 109.2 minutes
Protection from Energy (Fire) - 96.2 minutes
Resist Energy (Fire) - 95.2 minutes (Syr)
Resist Energy (Cold) - 109.4 minutes, Lang
Resist Energy (Cold) - 109.5 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast


Syr AC 31/30 HP 136/130 (O8 5ft up.)  d20+19=34 d20+19=37 d20+19=23 d20+19=35 d20+19=20 2d8(4+5)+12=21 2d8(3+5)+12=20 2d8(5+3)+12=20 2d8(4+5)+12=21
Wednesday November 7th, 2007 10:07:06 PM

Seeing the whirlwind appear across from him in the room the elf gets a perplexed look on his face, "Guys, I've never fought wind before other than maybe Gordo while he was asleep. Any suggestions?"

Following the ranger's lead, "Good idea Lang, deal with the known threat." The gangly troll body moves down and 5' closer before unleashing several attacks (Att: 34,37,23,35, miss Damage: 21,20,20,21=82) hitting several times.

Active spells:
Aid
Polymorph Troll str 29, Dex 16
Message?
Barkskin
Resist Fire
Resist Cold
Good Hope

Hotshot's Test, Bout 1, End Round 1 (DM Cayzle)   d20+18=37 4d6(4+3+1+3)+12=23 2d6(2+6)=8 [CFMC AoO v Bin] 2d8(6+6)=12 2d8(6+3)=9 2d8(5+4)=9 [potential whirlwind damage] d20+18=19 [CFMC att] 7d6(6+3+5+1+6+5+1)=27 d100=21 [Blur roll fails to save Lang]
Thursday November 8th, 2007 7:23:32 AM


This is the Wednesday DM Post

The Good Guys

Angus readies a Dispel Magic spell to counter anything the priest of Ga'al casts.

Bin casts Divine Favor. However, the Colossal Fiendish Monstrous Centipede has a reach of 20 feet, so Bin provokes an attack of opportunity by casting in a threatened square (he did not cast on the defensive). The monster rears up ... but it cannot attack! The magic circle centered on Xenia keeps Bin safe from attack by a summoned creature! Bin finishes his spell without interruption.

Xenia offers a neutralize poison potion to Lang. Hotshot shouts, "No touching! No transfer of items! Just Buffs and Heals!"

Lang moves to Q12 (No time to take Xenia's potion, anyway). Doing so provokes an AoO, from the Centipede.
The creature's 20% miss chance roll does not protect Lang, with an unlucky 21%! The centipede's AoO hits AC37 for 23 hp damageAlso, Lang must make a Fort save vs DC23 or take 8 points of Dex damage from the monster's poison.

Lang draws his weapons as he moves and then slashes the centipede for 22 hp damage, taking 1 hp viscious damage himself in so doing.

Wynn casts Good Hope on the party, too late to boost Lang's save vs poison or his damage vs the Centipede. But Syr will benefit this round.

Belkior holds off on the Prayer, waiting for the enemy to be closer. Hmmm ... what will Hotshot say about a spell if it puts a hex on the enemy? Meanwhile, Belkior wonders if Hotshot is already heartseeded. You HAVE seen his chest, an although there might be some huge bluff going on, you think it highly unlikely that the dragon is already heartseeded.

Syr takes a five foot step and piles on the centipede. He inflicts four hits, doing 82 damage, boosted by the Good Hope. The monster looks severely wounded.

The Bad Guys

The Air Elemental forms a whirlwind. It moves across the bed of coins, picking up coins and dust, making an obscuring cloud. The Whirlwind is 5 feet wide at the base and 30 feet wide at the top. It goes all the way up to the ceiling. It continues to move, passing through the squares occupied by Syr and Lang -- it heads over to Bin, but once again Xenia's magic circle protecs the protector -- then the elemental ends its move in the corner of the room. As it passes through a Good Guy's square, the Good Guy has to make two DC25 Reflex saves. If you fail the first one, you take 2d8 damage (Syr 12, Lang 9). If you fail the second save, you are "picked up bodily and held suspended in the powerful winds, automatically taking the indicated damage each round. A creature that can fly is allowed a Reflex save each round to escape the whirlwind. The creature still takes damage but can leave if the save is successful."

The turn is a little up in the air, so to speak, for the rest of the round, since events depend on whether Lang and Syr, if any are picked up by the elemental.

The Centipede attacks someone who is not picked up, in order of preference, Bin, Syr, and then Lang. It rolls a nat 1 and misses, anyway.

The Bone Devil creates a wall of ice, from ceiling to floor , 40 feet high and 30 feet wide. But where it is will depend on who is taken up.

Father Timity screams out loud -- "CHEATERS! CHEATERS! THAT ONE IS PROTECTED BY A FORBIDDEN SPELL!"

Then the Ga'alian priest steps to the side and casts a spell on himself. The centipede blocks line of sight for Angus ... probably just as well, since Hotshot may well have objected -- painfully -- to the casting of a non-buff, non-cure on the priest.

Hotshot roars in anger. He shouts in a deafening voice, "TAKE IT DOWN NOW! AND TAKE A PENALTY!" The dragon casts lightning bolt on Bin, which also hits Syr unless he has been picked up by the air elemental. [u]Bin and maybe Syr, make a reflex save vs DC16 or take 27 or 13 electrical damage.

Enemy Status
Bone Devil: Invisible, AC25, Unwounded.
Greater Air Elemental: AC26, Unwounded.
Colossal Fiendish Monstrous Centipede: AC20, down 104.

The Map will come after I get those reflex saves from Bin, Syr, and Lang. Remember that the God Hope gives you a +2 on saves.

[OOC NOTE: If observers want to cast a cure, it had better be a ranged cure, if you can do so, since the dragon has specified no touching.]

For future turns, please make two preemptive reflex saves with your turn in case I need them, if the elemental is still in the picture.

WHAT I NEED: Poison save from Lang. Two Reflex saves from Lang and Syr. Lightning Bolt saves from Syr and Bin.

Lang (reflex saves only)  d20+15=20 d20+15=21 d20+15=30
Thursday November 8th, 2007 9:24:22 AM

Reflex save: +15 (12, +1 for haste and +2 for Wynn)

Reflex for damage: 20 - failed
Reflex for being picked up: 21/30 after hero point

Syr (reflex saves only)  d20+19=30 d20+19=35
Thursday November 8th, 2007 11:01:36 AM


Reflex saves for last round: 30,35 no problem

Can Syr see the priest as he is casting for a spellcraft check?

Cayzle: Nope. He is using the centipede as cover.

Cayzle OOC: Map and Final Results for End Round One 
Thursday November 8th, 2007 11:39:46 AM


Lang and Syr both dodge the whirlwind, although Lang is beat up a bit, and he avoids it only by a heroic effort.

The Centipede attacked Lang, but it missed with a nat 1.

The Bone Devil created his wall.

Still need a poison save from Lang and lightning bolt saves from Syr and Bin.

And the Map!

Lang (poison save only)  d20+16=29
Thursday November 8th, 2007 11:44:39 AM

OOC - Cayzle I have blur on!

Fort save: 29

Cayzle: Sorry! Rolled it! A 21 hits you, barely!

Buzz ooc 
Thursday November 8th, 2007 11:58:54 AM

Cayzle, I know a lot is happening right now, and you didn't specify in the post, but did that centipede make a save vs that Sanctuary spell? Also, didn't HotShot say he would remove those protection from evil spells for us? Why are we being penalized for something he said he would do and didn't? Did Hotshot make a save vs. that Sanctuary spell? That effects everything that wants to attack Bin. HotShot may not even notice him, if he is threatening.

Any opponent attempting to strike or otherwise directly attack the warded creature, even with a targeted spell, must attempt a Will save. If the save succeeds, the opponent can attack normally and is unaffected by that casting of the spell. If the save fails, the opponent can't follow through with the attack, that part of its action is lost, and it can't directly attack the warded creature for the duration of the spell. Those not attempting to attack the subject remain unaffected. This spell does not prevent the warded creature from being attacked or affected by area or effect spells. The subject cannot attack without breaking the spell but may use nonattack spells or otherwise act.

Cayzle: The centipede taking the AoO on Bin never even got to the the Sanctuary, since the Magic Circle stopped it first. Ditto the Elemental's Whirlwind. Father Timity did not attack, but did yell. Hotshot cast a lightning bolt, which is an area spell, not a targetted spell. Sanctuary does not stop someone from casting an area spell.

Buzz: The spell says nothing about that. It has to make a save before it takes an AoO. Then, if it saves, it has to try to attack me and then it would have been stopped by the protection spell.

Cayzle Whirlwind Note 
Thursday November 8th, 2007 12:40:23 PM

Note what I almost forgot!

If the whirlwind's base touches the ground, it creates a swirling cloud of debris. This cloud is centered on the elemental and has a diameter equal to half the whirlwind's height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment.

Thus there is a cloud within 10 feet (2 squares) of the base of the elemental (the smaller circle), and within that cloud, the effects are as noted above.

Bin (AC:26 HP: [48/73] 63/64 (53) DR/3 Prot.Fire/cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor, Sanctuary)  d20+4=11 d20+3=15 2d6(3+2)+13=18 d20+6=24 d20+6=12
Thursday November 8th, 2007 2:09:32 PM

Bin takes the full effect of the lightening bolt with a scream and tosses an armored glance over his shoulder at the group. Thankfully his armor absorbs some of the blast. Seeing as the Sanctuary is ineffective, Bin walks through the Wall of Ice and holds his Holy Symbol up toward the elemental in the attempt to turn it away from the group. Even though he is immune to the wall, he needs for them to see him. If he can include the devil with it's power, he will.
"May the power of Domi, shake you!"

Failed Reflex save. I forgot the bonuses in the first roll, but they wouldn't have helped.

Other Reflex Saves. 24,12

Actions: Move through Ice Wall and if possible, turn elemental and devil.
DM sanity note:Turning: This ability is just like Turning Undead as a cleric of the same level, except that the protector can turn undead, outsiders, fey, and elementals. If the protector already has Turn Undead ability from cleric or paladin levels, protector levels stack with these for Turning (just as cleric levels stack with paladin levels).
ooc: I'm not certain if I can turn two different types of creatures, but it does not say I can only turn one at a time either.

Turn Undead: 10th level for 18 damage

Active spells:
Protection from Fire. 87.7
Airwalk. 88.0
Aid ?
Protection from Cold. 89.2
Spell Immunity. 89.5 [Wall of Ice, Hold Person]
True Seeing. 8.6
Divine Power. 8.7 [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. 10.0 +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. (Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might)

Angus 
Thursday November 8th, 2007 6:16:16 PM

Angus watches the battle unfold, very nervous, and calls out "Take down the bug!"

Xenia (AC24, HP 63/63) 
Thursday November 8th, 2007 7:11:25 PM


"HEY!!! I WAS NOT CHEATING! I said I wouldn't put on no Protection 'Gainst Evil stuff."

The dark flame-headed rogue stuffs the potion into her bag and rises all the way to the ceiling.

"AND I DIDN'T! Can't help it if I already had it on when I came in. Whacha listening to him for anyway? Judgin' up before he even hears things out! You should Penalty him too for yellin' before he's figured things out. And Zap one of his guys too!"

Movement and Position
M10 (20ft up)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 13/50 rounds), Resist Energy, Cold (70 min), Barkskin on Syr (20 min), Spiderclimb on Lang (20 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Lang (AC 24+5; HP 74/122; Sunshine AC 23; HP 47/47)  d20+20=36 d6+12=13 2d6(3+5)=8 d6=5 d20+20=35 d6+12=16 d100=22 d20+15=26 d6+12=17 2d6(2+4)=6 d6=2 d100=93 d20+15=18 d20+20=36 d6+12=17 2d6(4+5)=9 d6=3 d100=71 d20+14=32
Thursday November 8th, 2007 7:37:31 PM

Spells/Effects:
Longstrider: 3 hours
Jump: not cast yet
Resist Energy (Cold 30): 109.2 minutes (from Belkior)
Resist Energy (Fire 10): 9.8 minutes (from a scroll)
Shield (+4 to shield bonus to AC): 8 rounds (from a Toro's philter)
Haste (+1 to hit, +1 dodge bonus to AC and Reflex, +30' & 1 extra attack): 3 rounds (from a potion)
Spider Climb: (From Xenia)
Blur (20% concealment): (from Wynn)
Good Hope (+2 to hit, damage and saves): (from Wynn)

Lang swings at the heavily injures centipede, hoping to take it down with one swing. If not, he keeps swinging until it dies. Once the creature dies or disappears back to its world, Lang will 5' step (P13) into the cloud and attack the Air Elemental.

Lang hit AC 36; damage 13+8 = 21 ; damage to Lang 5
Lang hit AC 35; damage 16; miss chance if needed (1-50) (22 miss)
Lang hit AC 26; damage 17+6 = 23; damage to Lang 2; miss chance (93 hit)
Lang hit AC 18; damage 0
Lang hit AC 36; damage 17+9 = 26; damage to Lang 3; miss chance (71 hit) - Hasted swing!

OOC -- Here is a Reflex save in case I need it to enter the cloud! Reflex 32.

"Syr and Bin get over here and try to find that bone devil before he walls us off!"

Lang in cell P13

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Belkior (AC 23; 24 vs. evil, HP 80/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire, Resist Cold  d8+12=19
Thursday November 8th, 2007 9:41:38 PM

The halfling cleric moves north, away from the air elemental. Belkior had expected the dragon to have either removed the Magic Circle spells on himself and Xenia, or realized that the spell would extend into the combat area.

Once he is behind Xenia, Belkior casts a Mass Cure Light Wounds spell, using Greater Command to do so.

Position
L10, just below tunnel ceiling

Actions
Standard - cast Mass Cure Light Wounds, healing all party members for 19 hps
Move - draw Wand of Cure Moderate Wounds

Active Effects
Air Walk - 95.2 minutes
Magic Circle Against Evil - 109.2 minutes
Protection from Energy (Fire) - 96.2 minutes
Resist Energy (Fire) - 95.2 minutes (Syr)
Resist Energy (Cold) - 109.4 minutes, Lang
Resist Energy (Cold) - 109.5 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command*, Wall of Stone (D - Dispel Evil)
* = cast


Syr AC 31/30 HP 136/130 (N9 5ft up.)  d20+15=19 d20+15=25 d20+15=30 d20+19=34 d20+19=24 d20+19=26 d20+19=23 d20+24=28 2d8(7+5)+12=24 2d8(4+3)+12=19
Thursday November 8th, 2007 11:14:48 PM

Turning quickly when he hears the dragon's roar, he jerks his body back to avoid the oncoming lightning bolt (Reflex 19, healed anyway by Belkior).

In his urgency, he barks at the priest, "Bin, give us a running report on where that Devil is?"

"Lang, you are on your own with the bug." He moves 5' to N9 and only hits the elemental with a couple attacks (Attack 34,24,26,23,18 damage 24,19).

Two additional reflex saves 25,30

Active spells:
Aid
Polymorph Troll str 29, Dex 16
Message?
Barkskin
Resist Fire
Resist Cold
Good Hope


Wynn (AC 24, 69/69 HP); Resist Fire; Fly; Invisible ; Resist Cold; Good Hope 
Friday November 9th, 2007 7:43:47 AM

The bard breathes a sigh of relief as the bone devil and centipede are defeated. There is little else he can do, for from experience he knows that singing on top of his spell already cast will provide no benefit. Regardless, his mind works through verse should the occassion arise.

Position = M11

Effects:

Good Hope: 7 minutes
Resist fire: ?? rounds
Fly: 11 rounds
Invisibility: 3 minutes
Resist Cold DR 20 69.6

Angus 
Friday November 9th, 2007 8:14:19 AM

Angus gains a bit of height to see better and but backs up 5 feet as he does not want to be sucked up by the elemental. Hovering is such a nice thing.

The the devil and the bug are eliminated, Angus breaths a sigh of relief, 3 on 1 are good odds.

"Great job guy, pour it on!"

Angus holds his spells as he wants to save them for any nastiness after the champion battle.

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 4/8
3 Level 2/7
4 Level 6/6
5 Level 3/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 8.5/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 8.4/10 minutes 18 Dex. Fly & Natural & size AC bonus
Resist Cold on Angus
Resist cold on Syr
Polymorph on Syr - Troll 0.4/10 minutes

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 0/3

Scroll of enlarge used on Syr - ended
Scroll of Mirror Image used on Lang - ended
Scroll of see invisible used on Angus - ended
Scroll of Blur on Lang
Scroll of Fly on Syr


Hotshot's Test, Bout 1, End Round 2 (DM Cayzle) 
Friday November 9th, 2007 10:14:16 AM


This is the Thursday DM Post.

HEROES' TURN

Note! Bin can see both devil and elemental from where he stands. No need to step through the wall. So the DM interprets Bin's order as a five foot step. Also, please note map coordinates in moving or you have to settle for the DM's whim.

Bin steps forward and attempts to turn away the elemental and the devil. The devil flees into the Priest's alcove, and the dragon shouts, "ELIMINATED!" The elemental is unaffected.

Angus offers advice, and when the enemy goes down, congratulations.

Xenia argues with the dragon, but moves up so that none of the party's champions will be protected by her magic circle.

Lang kills the centipede, but it takes two blows.

Belkior casts MCLW.

Syr attacks the elemental, inflicting 43 hp damage.

Wynn ponders strategy and is glad to see two enemies eliminated.

ENEMY'S TURN

The priest calls the whirlwind, and it comes back into the enemy hallway. Hotshot shouts, "ELIMINATED!" Timity shouts, "I concede the first bout!" He casts a cure spell on the whirlwind, then steps away from it.

"Let me summon again, and we'll fight the next bout!" shouts Father Timity.

"Agreed!" says Hotshot. "Bout One goes to the Good Guys! As a reward, the Good Guys can call one penalty on the Evil Guys at any time during the next bout! Both sides have two rounds, and pick your champions for the next bout. Keep the same ones or pick new ones. Just pick three!"

[OOC: Please post actions for rounds 3 and 4. The next DM post will be for the end of Round 4. Fighting will resume on Round 5. Also please note your desired map position at the end of Round 4]

And the map!

Matt C. 
Friday November 9th, 2007 11:17:21 AM

It is meaningless, but why wasn't Lang able to move 5' after killing the centipede and attack the air elemental?

Cayzle: You are right and I am wrong! That's another 49 hp damage to the elemental. But the spell cast by the cleric is a Heal, and it cures all damage to the creature.

Matt C. Don't forget the DR the air elemenal has. It is quite advantageous for it.

Cayzle: Yup. Also rendered moot by the Heal.

Bin (AC:26 HP: [73/73] 63/64 (53) DR/3 Prot.Fire/Cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor)  d20+16=28
Friday November 9th, 2007 2:51:01 PM

I'm not real sure how some of you knew the elemental and devil were defeated before the DM post, but good guess I suppose. Cayzle informed me that the cloak Bin is wearing from the mage would have allowed him to make his reflex save on the lightening bolt.

Actions: Bin walks over to N14 and waits.
Casting Defensively his first action will be Dismissal spell on the Elemental.

Other Reflex Saves. 27,15

Actions at start of battle: Casting defensively 28 Dismissal on Elemental.
I kind of forgot how to do this.
Spell DC is 18-creatures hit dice+9 for Bin's level.

Turning attempts: 12of 16 available.
Active spells:
Protection from Fire. 87.5
Airwalk. 87.9
Aid ?
Protection from Cold. 89.0
Spell Immunity. 89.3 [Wall of Ice, Hold Person]
True Seeing. 8.4
Divine Power. 8.5 [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. 9.8 +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. (Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might)



Cayzle OOC 
Friday November 9th, 2007 2:53:10 PM

Sorry for the confusion. I posted a partial in progress post, then two people posted, then I deleted the first post and posted a second one that was complete.

I won't do that again.

Xenia - OoC 
Friday November 9th, 2007 3:07:06 PM

What exactly does it mean to "Call a Penalty?" Does that mean someone from the opposing side gets a lighting bolt up the pitootee?

Cayzle OOC 
Friday November 9th, 2007 3:30:20 PM


Seems likely to you that you can ask Hotshot to blast the enemy and he will. Once. Just because you ask him to.

Buzz ooc 
Friday November 9th, 2007 7:54:04 PM

That sounds Red Dragon enough.

Belkior (AC 23; 24 vs. evil, HP 81/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire, Resist Cold  2d8(5+3)+3=11 2d8(4+4)+3=11
Friday November 9th, 2007 9:58:26 PM

The halfling cleric looks down at his companions, checking to see if any of them are injured. Belkior flies down to beside Lang, holding out the wand to cure the ranger.

Two applications of the wand heal much of the wounds inflicted on his companion. Belkior twists his lip when he sees the sword wielded by the ranger.

"Lang ... you need to get rid of that sword. One day, hopefully later, it will kill you."

Belkior turns to his companions. "So, who represents us this time?"

Position
L10, just below tunnel ceiling

Actions - Round 1
Move - to P12, floor level
Standard - activate wand, healing Lang for 11 hps

Actions - Round 2
Standard - activate wand, healing Lang for 11 hps
Move - back to hallway

Active Effects
Air Walk - 94.9 minutes
Magic Circle Against Evil - 108.9 minutes
Protection from Energy (Fire) - 95.9 minutes
Resist Energy (Fire) - 94.9 minutes (Syr)
Resist Energy (Cold) - 109.1 minutes, Lang
Resist Energy (Cold) - 109.2 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command*, Wall of Stone (D - Dispel Evil)
* = cast

Xenia (AC24, HP 63/63)  d20+21=37
Saturday November 10th, 2007 4:15:42 AM


"So ... " A smile curls one corner of the rogue's dark lips. "We get to penelty them, huh?"

Her keen eyes search for telltale signs of the invisible Bony Guy out. She flies as far as she can to the right, but the stupid Ice Wall is in the way. (Spot 37. 39 w/Good Hope)

"Hey, Hotshot! We get to see who he's gonna put out this time?" she calls. "I mean, like, before we choose? He got to see our guys first last time."

"Anybody want this Neutralizing Poison thing?"

OoC: Move not complete yet.

Movement and Position
M11 (20ft up)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 13/50 rounds), Resist Energy, Cold (70 min), Barkskin on Syr (20 min), Spiderclimb on Lang (20 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

DM Cayzle OOC 
Saturday November 10th, 2007 5:42:55 AM


You know what, guys? Let's call this a Four DM Post Week, and start out fresh first thing Monday morning. If you want to talk, post more than once.

Syr AC 31/30 HP 130/130  2d8(4+3)+12=19 2d8(3+5)+12=20 2d8(2+5)+12=19 2d8(2+5)+12=19 2d8(6+3)+12=21
Saturday November 10th, 2007 12:59:57 PM

Syr looks back at Angus and nods. "I'm good to go. Let me just take care of this here wall." He proceeds to knock down as much of the ice wall as he can starting at Q10, R9, P11. (damage above). As he reaches over the coins he glances up at Hotshot for a reaction wondering what about the rumors of a dragon and his hoard are true.

Xenia (AC24, HP 63/63)  d8+1=7 d20+19=37
Sunday November 11th, 2007 9:50:13 AM


"Alright. No answer." Xenia instead reaches out a scroll from her magic bag. Flying down, she pronounces the words of the healing spell with crisp, clear articulation. Lang's remaining wounds melt away.

Then she flies to Bin. Taking out another scroll, she presses it into his hands and whispers quick words into the cleric's ear.

"Good Luck," she calls before flying back to a place near the ceiling of the alcove.

Rolls and Actions
UMD 37 vs 21
Heal Lang 7hp (He should be at full 122 now.)

Movement and Position
M11 (20ft up)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 11/50 rounds), Resist Energy, Cold (70 min), Barkskin on Syr (20 min), Spiderclimb on Lang (20 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)


Lang (AC 24+5; HP 122/122; Sunshine AC 23; HP 47/47) 
Sunday November 11th, 2007 8:51:15 PM

Spells/Effects:
Longstrider: 3 hours
Jump: not cast yet
Resist Energy (Cold 30): 109.0 minutes (from Belkior)
Resist Energy (Fire 10): 9.6 minutes (from a scroll)
Shield (+4 to shield bonus to AC): 6 rounds (from a Toro's philter)
Haste (+1 to hit, +1 dodge bonus to AC and Reflex, +30' & 1 extra attack): 1 rounds (from a potion)
Spider Climb: 19+ minutes (From Xenia)
Blur (20% concealment): (from Wynn)
Good Hope (+2 to hit, damage and saves): (from Wynn)

"Thanks Belkior and Xenia for the healing."

Lang looks at his sword that Belkior dislikes.

"I accept the pain this sword inflicts on me if it is able to vanquish my enemies quicker."

"I will stand again. I am back to full strength."

Lang moves back and picks up his bow. He waits in N12 for the next enemies to appear.

Belkior (AC 23; 24 vs. evil, HP 81/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire, Resist Cold 
Sunday November 11th, 2007 10:12:09 PM

The halfling cleric still looks concerned as he listens to Lang's word. Belkior, though, acknowledges that it is the ranger's choice to make.

"You choice, Lang. Regardless, I have an Aid spell that I can cast on someone and two Resistance. Who wants them?"

Position
L10, just below tunnel ceiling

Items
Wand of Cure Moderate Wounds - 2 charges

Active Effects
Air Walk - 94.9 minutes
Magic Circle Against Evil - 108.9 minutes
Protection from Energy (Fire) - 95.9 minutes
Resist Energy (Fire) - 94.9 minutes (Syr)
Resist Energy (Cold) - 109.1 minutes, Lang
Resist Energy (Cold) - 109.2 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command*, Wall of Stone (D - Dispel Evil)
* = cast


Angus 
Monday November 12th, 2007 10:10:37 AM

"Same three try again? They did pretty good the first time."

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 4/8
3 Level 2/7
4 Level 6/6
5 Level 3/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 8.5/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 8.4/10 minutes 18 Dex. Fly & Natural & size AC bonus
Resist Cold on Angus
Resist cold on Syr
Polymorph on Syr - Troll 0.4/10 minutes

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 0/3

Scroll of enlarge used on Syr - ended
Scroll of Mirror Image used on Lang - ended
Scroll of see invisible used on Angus - ended
Scroll of Blur on Lang
Scroll of Fly on Syr

Hotshot's Test, Bout 2, End Round 4 (DM Cayzle)  
Monday November 12th, 2007 11:02:19 AM


[OOC: Like Bin said, if you are wearing or using anything you don;t know about, please tell me asap.]

HEROES' TURN

Bin walks to N14 and waits. In round 5, he intends to cast Dismissal on the Air Elemental.

[OOC: Here is how it works. The elemental's Will save DC is (spell's save DC -- creature's HD + your caster level). That's 18-21+9 = Will DC 6. Still want to do it?]

Belkior heals Lang twice and then moves to L10, just under the tunnel ceiling, 20 feet up.

Xenia waits to see what the next foe set will be. In her first round she cures Lang. Then she gives Bin a scroll. Then she moves to M11, 20 feet up. -- DM NOTE: Since Xenia wanted to know what the next enemy would be, you can retake a round of action if you like (and see below for what the emeny is).

Syr beats a 10 foot by 10 foot hole in the ice wall. He watches the dragon, who is interested but seemingly unconcerned about the copper and silver that constitutes the majority of his hoard. [OOC: DM assumes unchanged postion.]

Lang offers thanks and moves to N12. It seems the same three champions will serve again.

Wynn and Angus wait.

ENEMY'S TURN

In Round 2, Father Timity casts Heal on the Air Elemental.

In Round 3, he summons a Huge Earth Elemental and hides behind it.

In Round 4 he casts a spell and then the three Bad Guys step out -- the Whirlwind, the Earth Giant, and the Priest of Ga'al. "Ready," he says.

And the map.

Buzz ooc 
Monday November 12th, 2007 11:09:02 AM

Well, technically no, I don't.

However, would Bin really know how many hit dice the elemental has? probably not, so in the spirit of the game, no, he wouldn't change his actions. You'll roll a one for the save anyway.

Mojo mantra: Roll a one, roll a one, roll a one, roll a one, roll a one

Cayzle OOC 
Monday November 12th, 2007 12:23:40 PM


Having seen the elemental in action, if you can make a Know Planes check of DC12 or a Know Arcane check of 17 or a Spellcraft check of DC22, then you have a good enough idea of the size (hit dice) of the creature.

Bin (AC:26 HP: [73/73] 63/64 (53) DR/3 Prot.Fire/Cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor)  d20+3=7 d20+3=21 d20+3=17 d20+3=10
Monday November 12th, 2007 1:58:20 PM

Knowledge Planes for Air Elemental: 7

Knowledge Arcana For Air Elemental: 21

Knowledge Planes for Earth Elemental: 16

Knowledge Arcana for Earth Elemental: 10

Very well. Bin will instead put the dismissal on the Earth Elemental if it is lower level.

Your still going to roll a one.

Xenia (AC24, HP 63/63) 
Monday November 12th, 2007 8:41:15 PM


"He's out! He's come out!" the girl rogue shouts, flying upside down at the ceiling. "The Priesty Guy's come out of his hole!"

Movement and Position
M11 (20ft up)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 10/50 rounds), Resist Energy, Cold (70 min), Barkskin on Syr (20 min), Spiderclimb on Lang (20 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Belkior (AC 23; 24 vs. evil, HP 81/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire, Resist Cold 
Monday November 12th, 2007 10:16:16 PM

The halfling cleric realizes that there is no time to cast more protective spells on his companions. From his vantage point near the ceiling, Belkior waits until his companions need healing.

Position
L10, just below tunnel ceiling

Items
Wand of Cure Moderate Wounds - 2 charges

Active Effects
Air Walk - 94.8 minutes
Magic Circle Against Evil - 108.8 minutes
Protection from Energy (Fire) - 95.8 minutes
Resist Energy (Fire) - 94.8 minutes (Syr)
Resist Energy (Cold) - 109 minutes, Lang
Resist Energy (Cold) - 109.1 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command*, Wall of Stone (D - Dispel Evil)
* = cast


Bin (First illegal post) 
Monday November 12th, 2007 10:24:12 PM

Bin seeing the Earth Elemental remembers the crushing effect it had on him. His throat grows large and thick in his throat and persperation breaks out on his body, easily hidden by the dwarven plate.

He composes himself and takes a slight step off the ground. Air Walk

ooc: I think I will change my plan Cayzle. When I mentioned that, he didn't realize the priest will be stepping out. I will post new actions tomorrow. Thanks for allowing the change, your a great DM!

Wynn (AC 24, 69/69 HP); Resist Fire; Fly; Invisible ; Resist Cold; Good Hope 
Monday November 12th, 2007 11:39:47 PM

The bard hovers in place, invisible, waiting for what is to happen next.

Position = M11

Effects:

Good Hope: 7 minutes
Resist fire: ?? rounds
Fly: 9 rounds
Invisibility: 3 minutes
Resist Cold DR 20 69.6


Angus 
Monday November 12th, 2007 11:59:53 PM

Angus cringes as another elemental is summoned. His spell options are minimal as the new battle gets started.

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 4/8
3 Level 2/7
4 Level 6/6
5 Level 3/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 8.5/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 8.4/10 minutes 18 Dex. Fly & Natural & size AC bonus
Resist Cold on Angus
Resist cold on Syr
Polymorph on Syr - Troll 0.4/10 minutes

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 0/3

Scroll of enlarge used on Syr - ended
Scroll of Mirror Image used on Lang - ended
Scroll of see invisible used on Angus - ended
Scroll of Blur on Lang
Scroll of Fly on Syr


Lang (AC 24+5; HP 119/122; Sunshine AC 23; HP 47/47)  d20+22=34 d6+12=14 2d6(5+2)=7 d6=3
Tuesday November 13th, 2007 12:07:22 AM

Spells/Effects:
Longstrider: 3 hours
Jump: not cast yet
Resist Energy (Cold 30): 108.9 minutes (from Belkior)
Resist Energy (Fire 10): 9.5 minutes (from a scroll)
Shield (+4 to shield bonus to AC): 5 rounds (from a Toro's philter)
Haste (+1 to hit, +1 dodge bonus to AC and Reflex, +30' & 1 extra attack): 0 rounds (from a potion)
Spider Climb: 19+ minutes (From Xenia)
Blur (20% concealment): (from Wynn)
Good Hope (+2 to hit, damage and saves): (from Wynn)

Lang knows the haste potion will be ending soon. He uses his magical quickness to move and attack the earth elemental. As he enters the creatures reach, he braces for the impact.

Lang hit AC 34; damage 14+7 = 21; damage to Lang 3

Lang in cell U13

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Syr AC 31/30 HP 136/130 (S10 5ft up.) 
Tuesday November 13th, 2007 7:39:25 AM


The elf briefly considers his options when he hears that Father Timity is joining the fray. "Hotshot, how many rounds are there? and how do YOU know that the invisible bone guy isn't joining the fight?"

Shrugging his shoulders, he flits just above the ground and the bed of coins to join Lang attacking the elemental making a single attack (att 26, dam 26).

(Just in case reflex saves of 19,25)

Active spells:
Aid
Polymorph Troll str 29, Dex 16
Message?
Barkskin
Resist Fire
Resist Cold
Good Hope


Bin (AC:26 HP: [73/73] 63/64 (53) DR/3 Prot.Fire/Cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor)  d20+16=31
Tuesday November 13th, 2007 11:45:26 AM

Bin reminds Xenia of Hotshots rules of no transfering of items, then shows Hotshot his hands to prove nothing was taken.

"On Syr, let no sound gather!"

Casting Defensively his first action will be to cast Silence on Syr. Rolled 31 I was going to keepmy old roll, but the levels were different, so I rerolled.

Other Reflex Saves. 27,15

Actions at start of battle: Casting defensively, Silence on Syr.

Turning attempts: 12 of 16 available.
Active spells:
Protection from Fire. 87.5
Airwalk. 87.9
Aid ?
Protection from Cold. 89.0
Spell Immunity. 89.3 [Wall of Ice, Hold Person]
True Seeing. 8.4
Divine Power. 8.5 [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. 9.8 +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. (Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, +Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might)


Bin ooc 
Tuesday November 13th, 2007 12:03:05 PM

I am terrible at math.

Turning 6 of 10

Hotshot's Test, Bout 2, End Round 5 (DM Cayzle)  d20+19=36 2d10(10+7)+9=26 [AoO on Lang] 2d8(8+2)=10 [Buffet whirlwind damage to Syr] d20+9=16 [save vs sanctuary] d100=90 [Check for Lang's Blur vs elem's AoO] 2d8(6+7)=13 [potential dam to Lang by buffet] d20+19=24 d20+19=24 [earth elemental misses twice.] d20+15=20 d20+15=31 d20+15=29 d20+15=30 d20+15=35 d20+15=27 d20+15=35 d20+15=23 [potential dispel checks]
Tuesday November 13th, 2007 3:59:05 PM


THE GOOD GUYS

Xenia warns that the priest has himself taken the field of battle.

Belkior, Angus, and Wynn wait next to her.

Lang moves to U13, hoping to resist or dodge the AoO he knows is coming. The elemental takes a swing at Lang, hitting AC 36 for 26 hp damage -- it is not fooled, this time, by the blur.

Then Lang makes an attack of his own, hitting the elemental for 21 hp damage. That's 16 after damage reduction.

Syr asks the dragon a couple questions. Hotshot answers, "I know where the invisible folk are by smell. And each bout lasts until one side is dead or fled from the fight."

Then Syr moves to join Lang in fighting the earth elemental. Moving through the hole in the wall of ice subjects the Troll-Syr to some cold damage, but his resistance kicks in. Moving across the coins slows him, but as a monk, his extra movement get him where he wants to be. (No final map coordinates given, so the DM has to guess.)

Then Syr hits the earth elemental for 26 damage, 21 after damage reduction.

Bin casts Silence on Syr. I assume Syr chooses not to make a save?

THE BAD GUYS

The Greater Air Elemental in Whirlwind Form moves over Syr, Lang, and Bin. [OOC: Thanks for the preemptive saves, guys!] The reflex save DC is 25.
-- Syr takes 10 hp dmage but is not picked up.
-- The elemental has to save vs Sanctuary before moving over Bin. It fails its save and so ignores Bin.
-- Lang's blur does not stop the elemental from entering his space. Lang, please make two Reflex saves vs DC25. If you fail the first, take 13 hp damage. If you fail the second, it picks you up.

The Huge Earth Elemental attacks Syr twice. Both attacks miss!

Stepping five feet back out of the Silence, Father Timity casts targeted greater dispel magic on Syr. The DC to dispel a spell is 11+caster level.
-- Aid - rolls a 20 - is it gone?
-- Polymorph Troll - rolls a 31 - poof
-- Message - rolls a 29 - poof
-- Barkskin - rolls a 30 - poof
-- Resist Fire - rolls a 35 - poof
-- Resist Cold - rolls a 27 - poof
-- Good Hope - rolls a 35 - poof
-- Silence - rolls a 23 - is it gone?
The only question marks are the Aid and Silence. What are the caster levels for those?

ENEMY STATUS

Huge Earth Elemental: AC 18, down 37 hp damage.

Greater Air Elemental: AC 26, no damage.

Father Timity: AC 30, no damage.

Let me know if I missed anything, friends!

And the map (Subject to change if Lang is picked up)!

Buzz: Bin's level is 9th (My bad)

Cayzle: Please add your name when you add comments. So looks like the silence is gone, but not the Aid, right?

Lang - Relex saves only  d20+15=18 d20+15=31
Tuesday November 13th, 2007 8:20:12 PM

Damage: 18
Picked up: 31

Lang HP's 119-26-13 = 80

OOC - will roll 2 in each post until the AE is dead.

Xenia (AC24, HP 63/63) 
Tuesday November 13th, 2007 9:14:45 PM


"Uh oh ... "

"Don't give up, Syr! Smack him a good one!"

Movement and Position
M11 (20ft up)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 9/50 rounds), Resist Energy, Cold (70 min), Barkskin on Syr (20 min), Spiderclimb on Lang (20 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Belkior (AC 23; 24 vs. evil, HP 81/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire, Resist Cold  d8+12=20
Tuesday November 13th, 2007 10:08:49 PM

The halfling cleric waits for his companions to call for healing. If Belkior is asked for healing, he will cast another Mass Cure Light Wounds using the energy reserved for Wall of Stone.

Actions
Cast Mass Cure Light Wounds, targetted so as to include Syr, healing all for 20 hps

Position
L10, just below tunnel ceiling

Items
Wand of Cure Moderate Wounds - 2 charges

Active Effects
Air Walk - 94.7 minutes
Magic Circle Against Evil - 108.7 minutes
Protection from Energy (Fire) - 95.7 minutes
Resist Energy (Fire) - 94.7 minutes (Syr)
Resist Energy (Cold) - 108.9 minutes, Lang
Resist Energy (Cold) - 109 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command*, Wall of Stone (D - Dispel Evil)
* = cast

Lang (AC 24+4; HP 72/122; Sunshine AC 23; HP 47/47)  d20+19=36 d20+19=37 d20+14=20 d20+14=31 d6+12=15 2d6(2+3)=5 d6=3 d6+12=18 d6+12=16 2d6(2+6)=8 d6=6 d6+12=15 d20+14=33 d20+14=18
Tuesday November 13th, 2007 10:10:59 PM

Spells/Effects:
Longstrider: 3 hours
Jump: not cast yet
Resist Energy (Cold 30): 108.8 minutes (from Belkior)
Resist Energy (Fire 10): 9.4 minutes (from a scroll)
Shield (+4 to shield bonus to AC): 4 rounds (from a Toro's philter)
Haste: DONE
Spider Climb: 19+ minutes (From Xenia)
Blur (20% concealment): (from Wynn)
Good Hope (+2 to hit, damage and saves): (from Wynn)

Lang is not happy when the Haste potion ends. He enjoyed the extra attack the magic gave him. He is also not happy after the earth elemental smacks him pretty good. His spirits pick up a smidgen when the elemental shifts his focus to Syr, but only because the creature misses the diminutive elf.

Hoping to protect himself from the air elemental, Lang 5' steps into the small area between the Earth elemental and the wall (V14). Once again he concentrates his attacks on the earth elemental.

Lang hit AC 36; damage 15+5 = 20; damage to Lang 3
Lang hit AC 37; damage 18
Lang hit AC 20; damage 16+8 = 24; damage to Lang 6
Lang hit AC 31; damage 15

Lang in cell V14

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

OOC - Reflex rolls 33 & 18

Syr (AC 27/26 HP 86/86) U11  d20+19=30 d20+19=35 d20+15=20 d20+15=22 d20+15=30 d20+15=22 d20+10=29 d20+10=25 d10+8=18 d10+8=9 d10+8=14 d10+8=11 d10+8=18 d10+8=15
Wednesday November 14th, 2007 2:42:03 AM

Disoriented as he body shrinks Syr stumbles 5' closer to the earth elemental. Shaking his head clear, he unleashes all of his attacks on the creature (Attack 20,22,30,22,crit,confirm? damage 18,9,14,11,33). As a side note to Lang and the others, "Well, that isn't fair! I'm tapped out of magic. It's just my all natural smiling face!"

Out of the corner of his eye, he sees Belkior preparing to cast a spell, "I'm good. This dirtball has to actually land a blow for me to worry. Don't waste it on account of me!"

Finally, he looks down at the flying potion still in his hand but mumbles to himself, "Not time yet..."

Reflex Save 30,35

(OOC: Cayzle, I didn't list FLY as an active spell as I took it for granted being 5' off the ground, can you roll dismissal on that one too?
Also, how do I handle the change back to normal, does it heal some of the 10 points of damage?)

Angus 
Wednesday November 14th, 2007 9:04:03 AM

Angus watches the battle with growing concern. He hopes his 3 friends can vanquish these new foes.

Bin (AC:26 HP: [73/73] 63/64 (53) DR/3 Prot.Fire/Cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor) 
Wednesday November 14th, 2007 11:15:30 AM

Bin makes a double move to T13, so that he can be in between and behind Syr and Lang, "Save those mass heals for later Belkior, I have these guys." he attempts to Interpose for Lang this round.

ooc: Not sure how this will work. I take it, it will still attack me with the Sanctuary, since it's not trying to, I just hope me Interposing will not remove the Sanctuary, since he is not attacking.

Other Reflex Saves. 27,15

Actions at start of battle: Movement to T13 and Interpose for Lang.

Turning attempts: 12 of 16 available.
Active spells:
Protection from Fire. 87.4
Airwalk. 87.8
Aid ?
Protection from Cold. 88.9
Spell Immunity. 89.2 [Wall of Ice, Hold Person]
True Seeing. 8.3
Divine Power. 8.4 [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. 9.7 +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. (Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, +Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might)


Hotshot's Test, Bout 2, End Round 6 (DM Cayzle)  d20+15=22 (dispel check for Syr from last round) d20+23=29 (air elem hits Syr) 2d8(5+4)+5=14 (dam to Syr) d20+19=30 d20+19=27 2d10(9+8)+9=26 2d10(4+9)+9=22 [2 earth elem attacks]
Wednesday November 14th, 2007 2:52:18 PM


TEH GOOD GUYS

Xenia offers moral support.

Belkior is ready with a mass cure ... but his friends urge him not to waste it yet.

Angus watches with concern. Wynn just waits.

Lang takes a five foot step to V14. He attacks the elemental four times, inflicting 15, 13, 19, and 10 hp damage after the thing's damage reduction ... total 57!

[OOC: Unfinished business from last round for Syr: No, changing back does not cure Syr ... it is the first change that cures, not the second one; not the change back. See the spell. And the fly WAS dispelled last round with a check of 22. If you have an undrunk potion, it is unaffected.]

Syr, no longer in troll form, takes a five foot step forward and attacks the earth elemental. He too attacks and lands many heavy blows (but no criticals; elementals are immune). Syr inflicts 13, 4, 9, 6, and 8 hp damage after damage reduction, that is, 40 hp damage total.

The earth elemental is clearly on its last legs.

Bin moves to T13 and gets ready to interpose.

TEH ENEMY

The Greater Air Elemental resumes its normal form. It moves and attacks Syr. However, Bin's interpose saves Syr from this damage! The air elemental instead hits AC29, a hit, for 14 damage to Bin.

[OOC: I rule that Bin can interpose and not lose the sanctuary, but the attacker does not have to save to avoid attacking in the first place.]

The almost-dead Huge Earth Elemental takes two whacks at Syr, hitting AC30 and AC27, two hits, for 26 and 22 damage.

Father Timity casts a Dominate Person spell on Lang. The Will save DC is a 19. If Lang fails, he will be compelled to attack Syr next round. Then the priest of the god of domination moves closer to the air elemental.

ENEMY STATUS

Huge Earth Elemental: AC 18, down 134 hp damage.

Greater Air Elemental: AC 26, no damage.

Father Timity: AC 30, no damage.

And the map!

Buzz ooc 
Wednesday November 14th, 2007 7:20:30 PM

Oops, big mistake occured cayzle, on both our parts, me thinks.

Bin turned the Bone devil. I guess that would have been an attack, so the Sanctuary is gone.

However you want to run with it is fine with me.

Cayzle OOC: No worries. Keep the spell up. You guys need every edge you can get, muahaha!

Buzz ooc: So are you sying Bin can continue to turn without losing the Sanctuary?

Cayzle: LOL! Don't push it, my friend! :-)

Belkior (AC 23; 24 vs. evil, HP 81/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire, Resist Cold  d8+12=20
Wednesday November 14th, 2007 9:27:31 PM

The halfling cleric sees the beating that Lang and Syr are taking. Belkior casts his healing spell, trying to encompass all three of the champions.

Actions
Cast Mass Cure Light Wounds - healing Bin, Lang & Syr for 20 points

Position
L10, just below tunnel ceiling

Items
Wand of Cure Moderate Wounds - 2 charges

Active Effects
Air Walk - 94.7 minutes
Magic Circle Against Evil - 108.7 minutes
Protection from Energy (Fire) - 95.7 minutes
Resist Energy (Fire) - 94.7 minutes (Syr)
Resist Energy (Cold) - 108.9 minutes, Lang
Resist Energy (Cold) - 109 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command*, Wall of Stone (D - Dispel Evil)
* = cast


Lang (AC 24+4; HP 64/122; Sunshine AC 23; HP 47/47)  d20+10=23 d20+19=33 d20+19=27 d20+14=24 d20+14=34 d6+12=18 2d6(5+4)=9 d6=2 d6+12=14 d6+12=17 2d6(3+5)=8 d6=6 d6+12=15
Wednesday November 14th, 2007 9:40:41 PM

Spells/Effects:
Longstrider: 3 hours
Jump: not cast yet
Resist Energy (Cold 30): 108.7 minutes (from Belkior)
Resist Energy (Fire 10): 9.3 minutes (from a scroll)
Shield (+4 to shield bonus to AC): 3 rounds (from a Toro's philter)
Haste: DONE
Spider Climb: 19+ minutes (From Xenia)
Blur (20% concealment): (from Wynn)
Good Hope (+2 to hit, damage and saves): (from Wynn)

Lang feels something enter his head trying to gain control of his thoughts an his will. Lang resists with all his power and does not relinquish control (will 23). Lang knows this magic. He knows the spell that the cleric cast on him. He remembers when the vampires took control of his mind. The cleric is going to pay and pay dearly. Lang's first revenge will be to rid the Wold of this earth elemental. Almost in a rage an out of control, Lang attacks the elemental again.

Lang hit AC 33; damage 18+9 = 27; damage to Lang 2
Lang hit AC 27; damage 14
Lang hit AC 24; damage 17+8 = 25; damage to Lang 6
Lang hit AC 34; damage 15

Lang in cell V14
Sunshine in cell AF5

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Lang 2nd post 
Wednesday November 14th, 2007 9:42:22 PM

HP's at 84 after the MCLW.

Xenia (AC24, HP 63/63) 
Wednesday November 14th, 2007 10:25:06 PM


"Get 'im, Lang!"

*One* *Two* The rogue's small gloved fists punch at the air.

Movement and Position
M11 (20ft up)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 8/50 rounds), Resist Energy, Cold (70 min), Barkskin on Syr (20 min), Spiderclimb on Lang (20 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Cayzle Extra To Lang 
Wednesday November 14th, 2007 10:25:38 PM


Lang's first blow destroys the earth elemental. You have a move action to take if you would like to.

Keep in mind the air elemental's 15-foot reach.

Lang 3rd post 
Wednesday November 14th, 2007 11:03:22 PM

Lang HP's 90

Lang smiles when the Earth Elemental disappears. Now its time to take care of that pesky air elemental.

Move forward to square v10.

OOC - don't forget blur on the AoO!

Wynn (AC 24, 69/69 HP); Resist Fire; Fly; Invisible ; Resist Cold; Good Hope  d20+14=30
Wednesday November 14th, 2007 11:24:25 PM

Wynn watches on, unable to contribute. The waiting is almost unbearable.

All that remains is to inspire those who fight, and with that the bard begins to sing, hesitantly at first and then with growing strength as his verse penetrates the makeshift arena. [Perform=30]

A dragon rose from deep beneath,
the mountains tall, their roots so deep.
In it's wake a trail of blood,
lives laid waste in red brown mud.

His den stacked full of ill-gained gold,
his wretched heart grew gray and old.
His kind all cursed, and mates so rare,
without true hope, he guards his lair

Perhaps a god might give him purpose,
save him from a life so fruitless.
The price to pay his, his own free will,
but oh to swallow such a bitter pill.


[OOC: Inspire Courage likely doesn't stack with Good Hope but should still provide +1 to atk and dmg for Syr]

Effects

Good Hope: 7 minutes
Resist fire: ?? rounds
Fly: 8 rounds
Invisibility: 3 minutes
Resist Cold DR 20 69.5


Bin (AC:26 HP: [73/73] 63/64 (53) DR/3 Prot.Fire/Cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor)  4d8(8+6+6+6)+9=35
Thursday November 15th, 2007 10:24:43 AM

Bin knows, the elemental left, has failed it's save versus his Sanctuary, so he takes advantage of that fact by, first healing Syr, then making moveent to W10.

OOC: Cayzle, was Bin able to take the scroll from Xenia then, if Hotshot said it was alright?

Actions: Cure Critical wounds on Syr healing 35 damage. Move to W 10
Turning attempts: 16 of 10 available.
Active spells:
Protection from Fire. 87.3
Airwalk. 87.7
Aid ?
Protection from Cold. 88.8
Spell Immunity. 89.1 [Wall of Ice, Hold Person]
True Seeing. 8.2
Divine Power. 8.3 [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. 9.6 +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. (Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, +Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might)


Bin ooc 
Thursday November 15th, 2007 10:26:10 AM

Bin sacrificed Dismissal for the Cure Critical Wounds.

Syr AC 27/26 HP 48/86 Inspire,v11  d20+18=21 d20+18=26 d20+18=32 d20+18=27 d20+18=20 d20+18=23 d20+13=29 d10+8=15 d10+8=17 d10+8=17
Thursday November 15th, 2007 10:28:38 AM

Gasping in obvious pain from the two slams, he asks the priest, "Bin, I'm hurting a bit, do you have anything in your bag of tricks? Belk is good but that ball of mud hits HARD."

When Lang streaks past him and sets his feet for an attack, the elf. "Slow down partner, don't block me in either." Turning from the now crumbled remains of the earth elemental, he attacks the air elemental lifted by Wynn's song. In the middle of a punch, he recalls where they are and glances up at Hotshot wondering what the dragon thinks of the verse. (Attack 32,27,20,23,29 damage 15,17,17)

Active spell: Inspire

Just in case reflex save: Reflex Save 21,26

Angus 
Thursday November 15th, 2007 11:08:00 AM

Angus gives a silent cheer when the Earth Elemental disappears. Hopefully Syr and Lang take care of the Air Elemental quickly so they can then deal with the evil cleric.

Lang - 4th post  d20+14=18 d20+14=26
Thursday November 15th, 2007 11:25:44 AM

AE reflex saves 18 & 26

Hotshot's Test, Bout 2, End Round 7 (DM Cayzle)  d100=88 [blur check] d20+23=27 2d8(6+7)+5=18 [AoO vs Lang] d20+23=40 2d8(3+1)+5=9 [Elem vs Syr]
Friday November 16th, 2007 6:51:29 AM


[OOC: This is the Thursday DM Post. Fixes from last time. (1) Syr starts this turn in U11. I also adjusted Bin's spot because Bin had to be within 5 ft to interpose. (2) Bin got away with turning and keeping his sanctuary intact -- my bad, so the sanctuary stands, but don't let it happen again. (3) You can pass items and cast touch spells between BOUTS, but not between combat rounds. Okay? Thanks!]

CRIMSON SHIELDS

Belkior sees that his spell is needed now, so he casts his mass cure.

Lang resists the domination and kills the elemental with a single blow. Then he moves to V11 (sorry, the creature is in V10). Doing so provokes an AoO from the air elemental. Blur roll is a 88, so the spell does not protect Lang. The AoO hits AC27. Lang, you list your AC as "24+4" -- is that 28 with the shield spell? Please list it as 28. If Lang's AC is 28, then the elemental misses. If it means something else, then the elemental hits for 18.

Xenia and Angus cheer on their friends, while Wynn offers an inspirational song while tweaking the dragon.

Bin heals Syr, knowing that the elemental will ignore him. Then he moves to W10. [OOC: Sure, you have the scroll.]

Syr hits the air elemental three times, but the thing's damage reduction 10/- softens the blows. Syr inflicts 5, 7, and 7 for total 19 hp damage to it.

TEAM EVIL

The dragon laughs and seems to enjoy Wynn's song. When Syr glances at him, he roars, "Remember you have a penalty to call when you need it!"

The Air Elemental strikes once at Syr. It hits AC 40 for 9 hp. Then it flies up, over your heads, and to the south. You all three can take an AoO on it as it passes by. It has Mobility, so it's AoO AC is 30. It ends the round 15 feet up in the air above you. (You are threatened by it, since it has a 15-foot reach, so watch out for provoking those AoOs. I made it transparent on the map so you can see under it.)

Then Father Timity decides to take action. He casts a Maximized Flame Strike on Lang, Syr, and Bin, careful to avoid catching his minion in it. Please make a Reflex Save vs DC21 for 45 hp fire damage and 45 hp unholy damage. That's one save. If you make it, you take 22 hp fire damage and 22 hp unholy damage. Fire resistance decreases the fire damage only. Then Father Timity moves behind the ice wall.

ENEMY STATUS

Greater Air Elemental: AC 26 (30 moving), 19 damage.

Father Timity: AC 30, no damage.

And the map!

Wynn (AC 24, 69/69 HP); Resist Fire; Fly; Invisible ; Resist Cold; Good Hope 
Friday November 16th, 2007 7:57:55 AM

Wynn continues his verse, delighted at the dragon's attention.

To his dismay the Shields drew near,
despite dire council they showed no fear.
This band of brothers, so small and weak,
step by step, they near his peak

Elves and men and halflings small,
a single breath might toast them all.
On they come, a town to rescue,
their minds are set, their hearts are true.

His challenge laid, and champions dared,
the winners lives at least be spared.
But for himself, he harbours fear,
for by this test dost his true path clear.


Effects

Good Hope: 6.5 minutes
Resist fire: ?? rounds
Fly: 7 rounds
Invisibility: 3 minutes
Resist Cold DR 20 69.4

Xenia (AC24, HP 63/63) 
Friday November 16th, 2007 10:34:58 AM


"KILL THE PRIESTY GUY!"

The dark rogue flies down and across. Hands on Wynn's shoulders, she glares over his head at Timity.

"You are dead, you. You are so so dead."

From her bag, she reaches around and sneaks out another scroll.

Movement and Position
M19 (5ft up, just above Wynn)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 7/50 rounds), Resist Energy, Cold (70 min), Spiderclimb on Lang (20 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Cayzle OOC 
Friday November 16th, 2007 10:59:08 AM

No more need for reflex saves. The Air Elemental can't reform a whirlwind for a long time.

Bin (AC:26 HP: [8/73] 63/64 (53) DR/3 Prot.Fire/Cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor)  d20+11=15
Friday November 16th, 2007 3:57:15 PM

Bin, attempts to avoid the coulumn of fire, but fails. (Reflex save 15, from his last rolls remain. Using Hero Point Geroge gave us at start of "test".) failed again.

The coulumn of flame licks against skin, pouring into the grill of his helm and through the various areas, where armor is absent to allow manuverability. The oven effect of the blaze cooks that which was not brazed.

45 damage -3 from armor-20 from resistance =23 damage.
45 Holy damage -3 from armor =42 damage.
Total damage = 65 damage
"Belkior, if these are my last words, be sure the village is safe!"

Failed first reflex save from previous post. Failed hero Point Save from George. Leaving the Protector in serious danger of death, yet he does not waver from the battle.

Actions: Cast Silence on a random coin in the pile from scroll Xenia handed to him, S8, then moves to W13, in the hopes he can cure himself next round.

Turning attempts: 16 of 10 available.
Active spells:
Protection from Fire. 87.2
Airwalk. 87.6
Aid ?
Protection from Cold. 88.7
Spell Immunity. 89.0 [Wall of Ice, Hold Person]
True Seeing. 8.1
Divine Power. .2 [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. 9.4 +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. 6.5(Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, +Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) +Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might)



Lang (AC 28; HP 49/122; Sunshine AC 23; HP 47/47)  d20+14=24 d20+21=41 d6+12=13 2d6(6+5)=11 d6=5 d20+21=32 d6+12=17 2d6(3+6)=9 d6=2
Friday November 16th, 2007 10:25:26 PM

Spells/Effects:
Longstrider: 3 hours
Jump: not cast yet
Resist Energy (Cold 30): 108.6 minutes (from Belkior)
Resist Energy (Fire 10): 9.2 minutes (from a scroll)
Shield (+4 to shield bonus to AC): 2 rounds (from a Toro's philter)
Haste: DONE
Spider Climb: 19+ minutes (From Xenia)
Blur (20% concealment): (from Wynn)
Good Hope (+2 to hit, damage and saves): (from Wynn)

OOC -- Lang's AC is 28 with Shield spell so it is a miss.

The fire spell rains down on Lang. He is able to resist most of it, but it still hurts (Reflex save 24; Damage 22+12=34 after Resist Energy).

The Air Elemental tries to move passed Lang, but he is able to get one good swipe in before it moves out of reach.

AoO Hit AC 41; damage 13+11= 23; damage to Lang 5

Lang weighs his options. He can try and combat the Air Elemental, but he knows it will be difficult. Especially with the Cleric left alone. He hopes Syr and Bin can kill or at least keep the Air Elemental busy until he can defeat the cleric. Lang hustles quickly over to the Cleric and slashes at him with his vicious short sword (move 40' and attack).

Path V10 (5), U9 (5), T8 (10), S7 (5), R6 (10) & Q6 (5) = 40' of movement

Lang hit AC 32; damage 17+9 = 26; damage to Lang 2

Lang in cell Q6

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Cayzle OOC 
Saturday November 17th, 2007 8:34:32 AM

Midday Saturday. We'll call it a week at four DM posts again. Start fresh Monday morning.

Angus 
Saturday November 17th, 2007 1:45:27 PM

OOC: Thanks for covering for me Matt!!

--------------------------------------

Angus sees the turning point of the battle. No time to save anything, not that Angus in pixie form can do much. "The trials will end with the Ga'alians death. Rip out his heart seed by the roots!" Angus squeeks loudly.

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 4/8
3 Level 2/7
4 Level 6/6
5 Level 3/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 9.0/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 8.9/10 minutes 18 Dex. Fly & Natural & size AC bonus
Resist Cold on Angus
Resist cold on Syr

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 0/3

Scroll of enlarge used on Syr - ended
Scroll of Mirror Image used on Lang - ended
Scroll of see invisible used on Angus - ended
Scroll of Blur on Lang
Scroll of Fly on Syr - dispelled


Syr AC 27/26 HP 48/86 Inspire,v11 - Sub/Al  d20+15=25 d20+13=33 d20+15=30 d10+7=14
Saturday November 17th, 2007 8:24:13 PM

Reflex takes over and Syr moves. When the fires subside, he stands untouched.

"Bin, watch out for ... " All sound ceases as Syr tumbles away from the Air Elemental and passes Bin, Syr moving in and Bin moving out.

The elfish monk rounds the end of the Ice Wall and spies Lang attacking Timity. He doesn't need Xenia's encouragement to know what has to be done. Closing in, he rushes past Lang and the priest, taking up a position against the wall, he strikes out at the Ga'alian with a Stunning Blow. (If Priest is Armed, he gets AoO, but I don't remember mention of a weapon.)

Active spell: Inspire

Reflex 25 (Evasion for no damage)
Tumble 33/Nat 20
Hit AC30, Damage 14hp (Stunning Fist Fortitude vs DC17 or be Stunned for one Round)

Position: P5

Feel free to change this if you'd like, Scott. --Al

Syr 
Saturday November 17th, 2007 10:24:39 PM

Hps should now be 79 (48+35-9)/86

Thanks, Al

Role Call ADM Scott the Southern 
Sunday November 18th, 2007 11:54:27 PM

I just noticed that I didn't post last week's results:

CAYZLE XXXXO XXXXO
SYR XXXXO XXXXO
LANG XXXXO XXXXO
BELK XXXXO XXXoO
XENIA XXXXO XXXXO
WYNN XXXXO XXXXO
ANGUS XXXXO XXXXO
BIN XXXXO XXXXO

Hotshot's Test, Bout 2, End Round 8 (DM Cayzle)  d20+23=30 2d8(1+4)+5=10 [elem vs Lang aoo] d20+12=24 [stun save] d20+18=34 [concentration check] d20+12=26 [touch attack] d20+23=39 2d8(5+8)+5=18 [air elemental vs Lang]
Monday November 19th, 2007 6:42:25 AM


The Good Guys

Wynn continues his song. Xenia trash-talks the priest of Ga'al. Angus urges a violent end to the priest. Belkior just watches.

By the way, note that you cannot see the priest's heartseed. It is covered by his heavy armor.

Bin casts a Silence spell. Note that Silence is an Emanation, and like a Burst, is defeated by total cover and does not go around corners. Thus, the ice wall turns the spell's circular shape into a semicircle (see map). The Badly Burned Bin moves to W13. The elemental ignores him, and he it.

Last round: Lang's AoO vs the elemental inflicted 23 damage to the elemental

Lang moves to Q6. As he does so, the air elemental takes an AoO on Lang for provoking an AoO. The air spirit hits AC30, a hit. Lang takes 10 hp damage.

Then Lang nimbly moves over to the cleric and attacks. He hits the priest for 26 hp damage.

Syr chooses not to take his AoO vs the elemental. He escapes the flamestrike with no injury, and his moving does not provoke an AoO from the elemental due to his expert tumbling.

Then Syr also moves over to the priest and attacks. He hits for 14 damage and forces a save vs stun. Father Timity rolls a 24 on the save vs stun.

The Bad Guys

Father Timity casts a spell defensively. His roll to do so is a 34 ... no problem. Then he reaches out to try to touch Lang. It is a touch attack, so it ignores armor and natural armor. The priest's touch attack roll hits AC26. I'm pretty sure that that's a hit, so the HARM spell affects Lang. The damage is 150 or 75, so whether the save succeeds or not, the effect is to reduce Lang to a single hit point, regardless of his save.

The priest has a move action left, but only takes a five foot step to put his back against the wall.

The Air Elemental, with its 100 move, swoops down, and attacks Lang. It hits AC39 for 18 damage, [reducing Lang to -17 hp and killing him[/u] (unless you guys have something to pull from your hats). It ends the round 15 feet up, threatening the squares under it.

Hotshot, caught up in the excitement of the match, does not seem to be listening to music at the moment. He roars in delight, "One down on each side! Good fighting! Keep it up!

ENEMY STATUS

Greater Air Elemental: AC 26 (30 moving), 42 damage.

Father Timity: AC 30, 40 damage.

And the map!


Wynn (AC 24, 69/69 HP); Resist Fire; Fly; Invisible ; Resist Cold; Good Hope 
Monday November 19th, 2007 7:57:47 AM

Wynn continues his song, trusting that it still inspires Syr and that the dragon will remember his promise.

A heartseed sewn within his breast,
His free will gone should they lose the test
The other choice, a life alone
No mate or child to share his throne.

Fear not 'red wyrm', your choice is made,
The Shields are here, we will not fade.
The cleric's toys we will return,
to fiery depths where they will burn.

Be thankful still, we stay our sword,
this pile of gold claimed as reward.
You're free to go, no leash, nor pen,
spared by righteous elves and men.

Fear not red wyrm, your choice is made.
Flee from here, your dark soul saved.


Effects

Good Hope: 6.5 minutes
Resist fire: ?? rounds
Fly: 6 rounds
Invisibility: 2.5 minutes
Resist Cold DR 20 69.3


Syr 
Monday November 19th, 2007 9:00:08 AM

Seeing the larger than life bugbear fall is a shock to Syr. He has always been the pillar of strength to the group.

Desparate now, he screams at Hotshot, "Now is the time for that penalty on the priest!"

(OOC: Will post more after I do a bit of research)

Matt C. 
Monday November 19th, 2007 9:22:55 AM

I can only think of Blur on the Priest's TAC and the AE's attack to try and save Lang at this point. Hopefully can think of something else soon!

Cayzle OOC  d100=34 d100=43 d100=15
Monday November 19th, 2007 10:46:28 AM

Blur! Blur! Lang may be saved!

Miss chance for elemental's AoO: still a hit.

Miss chance for Timity's touch: still a hit.

Miss chance for elemental's killing blow: IT'S A MISS! Lang lives at the stick!

New Map!

Angus 
Monday November 19th, 2007 1:28:00 PM

Not much Angus can do to assist as polymorph is a touch spell.

Angus takes off his leather hat and squeezes it to his tiny chest in nervous energy.

Lang (AC 28; HP 1/122; Sunshine AC 23; HP 47/47)  d20+21=31 d6+12=15 d20+16=34 d20+16=25 d6+12=16
Monday November 19th, 2007 7:15:09 PM

Spells/Effects:
Longstrider: 3 hours
Jump: not cast yet
Resist Energy (Cold 30): 108.6 minutes (from Belkior)
Resist Energy (Fire 10): 9.2 minutes (from a scroll)
Shield (+4 to shield bonus to AC): 2 rounds (from a Toro's philter)
Haste: DONE
Spider Climb: 19+ minutes (From Xenia)
Blur (20% concealment): (from Wynn)
Good Hope (+2 to hit, damage and saves): (from Wynn)

Lang knows the only way he can survive this encounter is to kill the cleric. If he can kill the cleric then the AE will hopefully disappear. He also knows that he cannot swing his vicious sword as it will knock him unconscious. Hopefully his regular shorts word will do the trick.

Lang moves 5' into P6 and swings with just his left hand

Lang hit AC 31; damage 15
Lang hit AC 34(25); damage 16

Lang in cell P6

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Syr AC 27/26 HP 78/86 Inspire,v11  d20+18=28 d20+18=32 d20+18=34 d20+18=25 d20+13=33 d20+13=26 d10+9=13 d10+9=13 d10+9=18
Monday November 19th, 2007 9:56:06 PM

Syr gives a silent cheer when he sees Lang still standing but heavily wounded. "Lang, I know it will hurt but how about just ONE last blow with that sword? That will be enough to put him over the edge? If not, at least you won't be awake to watch them trounce me."

(OOC: in other words bite the bullet and fall unconcious so you don't die again, let Syr get his hero point posthumously or possibly hold them off)

Using the flying potion in his hand, he flicks back his pony tail and aims several kicks at the priest's chest in hopes of finishing him. Save vs. Stun (expended 2 uses of stunning fist DC 17) (attack 28,32,34,25,crit,unconf Damage 13,13,18)

Belkior (AC 23; 24 vs. evil, HP 81/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire, Resist Cold 
Monday November 19th, 2007 9:58:04 PM

The halfling cleric continues to watch helplessly, his heart in his throat. Belkior cannot keep the pained expression from his face ... he'd spoken to Lang only a short while ago about the ranger's weapon.

The only healing magic that he still can use all requires that he touch his companion.

Position
L10, just below tunnel ceiling

Items
Wand of Cure Moderate Wounds - 2 charges

Active Effects
Air Walk - 94.7 minutes
Magic Circle Against Evil - 108.7 minutes
Protection from Energy (Fire) - 95.7 minutes
Resist Energy (Fire) - 94.7 minutes (Syr)
Resist Energy (Cold) - 108.9 minutes, Lang
Resist Energy (Cold) - 109 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command*, Wall of Stone (D - Dispel Evil)
* = cast

Syr (this may be his 1st ever 3rd post) 
Monday November 19th, 2007 10:04:48 PM

As the monk kicks away at the priest an idea occurs to him and he calls out to the other leg of the trio, "Bin, I'm not sure if you can hear me but the last bout stopped when the devil fled the battlefield. Now might be a great time for you to make a strategic retreat!" He takes a quick glance up at Hotshot wondering what the dragon think of his desparate idea.

Xenia - OoC 
Monday November 19th, 2007 10:19:24 PM

Waiting for Bin.

But, at the very least, I'll post around 5AM PST.

Bin (AC:26 HP: [28/73] 63/64 (53) DR/3 Prot.Fire/Cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor)  3d8(1+3+7)+9=20
Monday November 19th, 2007 11:55:41 PM

Bin, not able to get over to the group to help, casts a curative spell on himself, then makes movement to do in the evil priest, if the others fail.

Actions Sacrificing Dispel Magic for Cure Serious Wounds healing 20 damage on Bin.
Move to T13

Turning attempts: 6 of 10 available.
Active spells:
Protection from Fire. 87.1
Airwalk. 87.5
Aid ?
Protection from Cold. 88.6
Spell Immunity. 88.9 [Wall of Ice, Hold Person]
True Seeing. 8.0
Divine Power. .1 [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. .2 +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. 6.4(Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, +Silence (D=Bull's Strength)
3-(5) +Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) +Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might)



Cayzle 
Tuesday November 20th, 2007 6:39:05 AM

waiting for xenia

Xenia (AC24, HP 63/63)  d20+19=25
Tuesday November 20th, 2007 7:32:13 AM


"Sorry, hon." Xenia leans from behind Wynn's shoulder to place a kiss against his cheek. "It's a wunnerful song. I love it."

"But ... " The rogue rises up, righting herself, and with a snap of her wrist, she lets the bottom doweling unfurl the scroll. " ... can't let him do that again!"

She reads. And blessed by Good Hope, the words come to her from the scroll. The last sound is the ring of rogue's steel as her rapier clears it's sheath. Xenia casts the spell upon its tip and all goes silent. She thrusts her blade, menacing, in the direction of the Priesty Guy. Her lips move with unheard words.

You are so so gonna die.

Rolls and Actions
UMD 25 vs 22 for Silence cast on Rapier tip. (Effect at Intersection of M&N/8&9)
Draw Rapier as MA.

Movement and Position
M19 (5ft up, just above Wynn)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 6/50 rounds), Resist Energy, Cold (70 min), Spiderclimb on Lang (20 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb, Silence x2; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Hotshot's Test, Bout 2, End Round 9 (DM Cayzle)  d20+12=13 [save vs stun by priest - Nat One!]d100=93 d20+23=34 2d8(4+8)+5=17 [mortal att on Lang] d20+23=37 2d8(1+3)+5=9 [Att on Syr]
Tuesday November 20th, 2007 11:37:06 AM


Crimson Shields

Wynn continues his song, unaware that it is about to come to a sudden end!

Angus watches, feeling nervous.

Belkior watches too, feeling frustrated that he cannot touch his friends.

In extremis, Lang takes a step forward and hits the priest twice with his shortsword. He hits twice, inflicting another 31 damage to Father Timity.

Syr calls for the Dragon's Penalty, and attacks with his stunning fists (or feet, as the case may be). However, per the rules, "You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round." So he uses only one stun this round. Syr hits three times, for total 44 damage, and forces one save vs stun.

Then Xenia, clever Xenia, poaches the edge of the rules by casting a Silence spell on her own weapon. Oops! It accidently overlaps with the priest's location! Maybe Xenia is apologizing for that? Who knows, since we can't hear her! Maybe the priest is making a protest? Or maybe his gaping silent mouth is just a yawn? Maybe he finds this fight a little boring? Could be!

Bin cures himself and then moves closer.

The Laughing Dragon

The Dragon says something ... or is he too just yawning? Ony Syr and Bin Berry know, and (since Silence defeats Message) they're not telling!

Bin and Syr, Please Highlight to display spoiler: {To Syr, the Dragon first says, "You're in the way, monk! You want I should fry you too? Odds are you'll evade, right? If you fail your save, I'll give you another free blast! Or I'll cast a few easy-save Blindness spells on the priest, if you like. Tell me what you want, monk." The Dragon waits to hear Syr's wishes.

When Xenia creates the Silence, the dragon laughs. "Ho HO! You may pay for that missy, if the priest ever objects!"
}

Ga'al's Go-to Guy

First, that save vs Stun for our dear Father Timity. WOWSY! THE APPLE CART IS UPTURNED! Father Timity rolls a natural 1! He is STUNNED!

The Elemental strikes first at Lang, who is clearly almost gone. The first attack is not bothered by the blur, hits AC34 for 17, and puts Lang out of his misery.

Then it attacks Syr, hitting AC37 for 9 hp damage.

Father Timity is stunned! No actions this round!

The Laughing Dragon AGAIN

The dragon speaks again. Bin and Syr, you know the drill: Highlight to display spoiler: {"Looks like the good Father won't be objecting, ha ha!"}

ENEMY STATUS

Greater Air Elemental: AC 26, 42 damage.

Father Timity: AC 27 stunned, 115 damage, badly hurt.

And the map!



Xenia - OoC 
Tuesday November 20th, 2007 2:25:45 PM

If Syr offered to take the Lightning Bolt last round, and if the lightning bolt kills Timity, would the Air Elemental then vanish leaving Lang still alive?

Cayzle: Nah, because the dragon actually intends to breathe, not bolt, and that will take out Lang anyway, sure. Plus the dragon is hoping for a laugh if his breath also "accidentally" leaks over to you guys on the sidelines! LOL! Probably should not have said that to you all, but I suspect that after Round 10 the point will be moot. :-) Or given the Silences in the room, mute! :-)

If Syr offered to take the Lightning Bolt last round, and if the lightning bolt kills Timity, would the Air Elemental then vanish leaving Lang still alive?

Cayzle Again: HEY YOU AL! That implies you are reading spoilers forbidden you! Oh man, that gets me mad! GRRRR. Any further comments on this can please be sent to my e-mail.

Yeah. hehe. I almost always read spoilers. But I play IC as though I didn't know the info. --Al

Bin (AC:26 HP: [28/73] 63/64 (53) DR/3 Prot.Fire/Cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor) 
Tuesday November 20th, 2007 5:36:17 PM

Bin makes a full movement toward the melee, going around the wall and watches the ranger go down. As he watches the devastating damage caused by the elemental, he blames himself for the loss. It has been only recently that he entered the world of adventuring. All of his experience gained in out lying communities and dealing with the occasional minor nuisance. Never has he dealt with such foes and he is unaccustomed to the team work involved in such situations. He comes up beside Syr and Interposes for him, so that the monk may do in the evil foe. He looks toward the alcove of the damned, to see if the devil is still there.

Actions: Full move to P6

Turning attempts: 6 of 10 available.
Active spells:
Protection from Fire. 87.0
Airwalk. 87.4
Aid ?
Protection from Cold. 88.4
Spell Immunity. 88.8 [Wall of Ice, Hold Person]
True Seeing. 7.9
Divine Power. .1 [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. .2 +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. 6.3(Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, +Silence (D=Bull's Strength)
3-(5) +Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) +Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might)



Syr AC 27/26 HP 78/86  d20+18=37 d20+18=33 d20+18=19 d20+18=23 d20+18=38 d20+18=37 d20+13=33 d20+13=16 d10+8=15 d10+8=16 d10+8=18 d10+8=9 d10+8=15
Tuesday November 20th, 2007 6:54:36 PM

Syr can't even voice his anguish as he sees Lang drop again. The silence around them is both a blessing and a curse. He continues his assault on the cleric attempting to crush the heartseed in the man's chest.

Aware that Bin is now nearby, he waits to see if the priest falls and the elemental disappears. If those two things do not happen then he motions to Hotshot to take the penalty strike at the priest.

(Attack crit,confirm,19,23,crit,confirm,crit, unconfirm Damage 31,27,15, why couldn't I get that LAST round)

Xenia (AC24, HP 63/63) 
Tuesday November 20th, 2007 8:39:10 PM


The blood, the death, the broken fall to the floor of the dragon's stupid little arena, all is reflected in the shock painted across the rogue's dark face. She sinks slowly. Slowly one arm reaches out to wrap about Wynn. She holds tight to him, burying silent sobs into his neck.

Movement and Position
M19 (5ft up, just above Wynn)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 6/50 rounds), Resist Energy, Cold (70 min), Spiderclimb on Lang (20 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb, Silence x2; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Hotshot's Test, Bout 2 OVER, End Round 10 (DM Cayzle) 
Tuesday November 20th, 2007 9:26:16 PM


[DM OOC: Ooo! A chance to get ahead for a week! Two DM posts today! If Angus, Wynn, and Belkior want to post two rounds of action, go ahead. I'll be VERY lenient in interpreting possible actions seeing as I am jumping the gun here.]

Bin walks over to P6. Doing so would provoke an attack of opportunity from the elemental, but of course, the sanctuary keeps it from noticing Bin.

Syr lays into the stunned priest. That first hit drives him deep past negative 10, killing him instantly. Syr rips the man's plate armor away with the blow, and as the monk tears the heartseed from the Father Timity's chest, the priest's heart comes with it!

The air elemental and the bone devil blip away.

Then Hotshot walks over to Syr and Bin. He says something -- only Syr can hear -- and then picks up Lang's body.

Of course, the act of picking something up provokes an attack of opportunity. Bin and Syr, you may take such an attack if you so desire.

Syr, I will be e-mailing you the words that Hotshot speaks.

And the map!

[DM OOC: Do let's still handle this round by round, for now, in case violence erupts.]



Belkior (AC 23; 24 vs. evil, HP 81/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire, Resist Cold  d20+6=20
Tuesday November 20th, 2007 10:42:30 PM

Round 9 Actions
The halfling cleric sees his companion fall and barely restrains himself from rushing in. The Status spell tells the Paragon all that he needs to know, and more than he wants. When the Priest of Ga'al drops and the summoned creatures disappear, Belkior no longer stays back.

Moving as rapidly as he can, Belkior tries to get to Lang's body. If nothing else, the Paragon can possibly help with preparing the ranger's body for whatever rites Lang preferred. Belkior descends as he moves until he is directly over Lang's body and 10 feet above the ground. Once he leaves the area of the Silence spell, Belkior is able to cast and hear what is said.

(Double Move to Q6)

OOC - Not sure if this means that Belkior can hear what Hotshot says to Syr. That, and the responses of Bin and Syr, will dictate what Belkior does in Round 10

Round 10 Actions
The Paragon is a little alarmed when the dragon moves directly under him and then picks up Lang's body. However, the halfling isn't wielding a weapon so he cannot attack. The dragon's words raise the little fellow's ire and his companions can plainly see that Belkior is speaking angrily at the dragon.

(DM & Anyone out of Silence) - Highlight to display spoiler: {Champion! That's our friend's body, there! You're not going to put him into any Hall, we're going to be taking him for his final rites!"

"Hotshot, you never intended to take a heartseed, did you? This was simply a way to get us to fight Timity, wasn't it? What would you have done if we both refused to fight?" (Sense Motive = 20)
}

Belkior will shift 5 feet away from the dragon (probably upwards) and then cast Dispel Evil.

Position @ Round 10
Q6, 10 ft above floor

Items
Wand of Cure Moderate Wounds - 2 charges

Active Effects
Air Walk - 94.5 minutes
Magic Circle Against Evil - 108.5 minutes
Protection from Energy (Fire) - 95.5 minutes
Resist Energy (Fire) - 94.5 minutes (Syr)
Resist Energy (Cold) - 108.7 minutes, Lang
Resist Energy (Cold) - 108.8 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command*, Wall of Stone (D - Dispel Evil)
* = cast

DM Cayzle Extra for Belkior 
Tuesday November 20th, 2007 10:49:33 PM


Belkior is able to fly over to a spot above Lang's body to Q6, and out of the silence. He too hears Hotshot's words. And he too can take an AoO on the Dragon as it picks up Lang's body, should he so desire, and if he has a weapon drawn.

An e-mail will be forthcoming.

Angus  5d4(3+1+2+2+1)+5=14 d20+12=23 5d4(3+1+4+4+4)+5=21 d20+12=19
Tuesday November 20th, 2007 11:43:44 PM

Angus turns crimson with rage and his pixie body shakes as he flies over to Lang. Angus get his senses in time and does not enter the second silence spell.

Angus stops in Q14 20 feet up.

Angus casts a magic missile spell at Father Trinity. "And stay down"

Damage 14

SR 23

Next combat Round -

If Father Trinity is dead:

"Lets take Lang and leave this place. I have had enough of the test of good verses evil. Syr take Trinity as we need to bury him deep so his followers do not bring him back from the dead."

Tiny tears leak out of Angus's eyes.

If Trinity is not dead Angus will Magic missile him again.

damage 21

SR 19

DM Cayzle Extra 
Wednesday November 21st, 2007 5:35:32 AM


Angus deiscovers that the priest of Ga'al is really dead. Here's the test: You can only cast Magic Missile on a creature, not an object. A corpse is an object, not a creature. Since Angus's spell fails to do any damage, the priest is now an object, not a creature. He is a corpse. And that's all.

DM Cayzle Extra PS 
Wednesday November 21st, 2007 6:19:27 AM

PS: The gaping cavity in Father Timity's chest where his heart used to be is another clue. :-)

OOC: Does Angus lose a spell slot or could he see the damage ahead of time???? As Angus may take other actions.

Cayzle: Angus can choose to not use the first level spell slot if he prefers.

Syr 
Wednesday November 21st, 2007 10:03:19 AM

He looks at the writhing bloody mess still in his hand, "Want it? We never wanted any of this. We started out protecting the village from further heartseeding and ended up dueling in front of you."

He flings down the heartseed and grinds the heel of his sandle through it until it is mush. Wiping his bloodied hand on the priest with a grimace, he stands to address the dragon "You of all creatures should appreciate this, 'To the victor go the spoils'. Now, why don't you leave the bodies for us to dispose of? You had your show and seemed to enjoy it. By my reckoning, you DO still owe us for winning your 1st round. Leave us our friend to bury properly and the priest to burn."



Xenia (AC24, HP 63/63)  d20+21=30 d20+21=27 d20+21=37 d20+21=23 d20+21=26 d20+21=36
Wednesday November 21st, 2007 11:01:03 AM


Sharp eyes, even in the peripheries of vision, or possibly rogue's instinct, Xenia looks up as her comrades pass by on their way to the dragon and the battered body of Lang.

One last hug, a testament to her grief, and Xenia releases Wynn to fly the sphere of silence away from those who need to speak unfettered.

Pausing at the outer-most distance, Xenia holds the tip of her rapier away from the group while following the conversation by reading the lips of foe as well as friend.

Rolls and Actions
Spot Checks to Read Lips
Dragon 30, Syr 27, Angus 37, Belkior 23
If necessary:
Wynn 26, Bin 36

Movement and Position
O11 (5ft up) Center of Silence at O&P/11&12

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 5/50 rounds), Resist Energy, Cold (70 min), Spiderclimb on Lang (20 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb, Silence x2; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Bin (AC:26 HP: [34/64] 63/64 (53) DR/3 Prot.Fire/Cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor)  d8+9=15
Wednesday November 21st, 2007 12:56:59 PM

Bin walks around to R8, in order to get an idea of the conversation being had, He casts another cure on himself, in case the dragon wants to play some more.

Actions: Walk to R8 and sacrificing Hold Person for Cure Light Wounds healing 15 damage.

Turning attempts: 6 of 10 available.
Active spells:
Protection from Fire. 86.9
Airwalk. 87.3
Aid ?
Protection from Cold. 88.3
Spell Immunity. 88.7 [Wall of Ice, Hold Person]
True Seeing. 7.8
Divine Power. (Expired) [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. .1 +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. 6.2(Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, +Silence (D=Bull's Strength)
3-(5) +Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) +Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might)


Angus 
Wednesday November 21st, 2007 3:14:32 PM

Angus is still shaking with rage and is looking for a way to get a lightning bolt past the dragons defenses..............

Wynn 
Wednesday November 21st, 2007 10:38:26 PM

The bard flies into the arena and is stopped cold by the sight of Lang's limp form in the dragon's clutches. He scarcely notes the gruesome cavity where the priests heartseed once rested. "Leave him to us" he calls to the dragon. "You vowed to leave this place should we be victorious. We have won, and in the process saved you from a life of servitude. Give us our due."

Hotshot's Deal (DM Cayzle) 
Thursday November 22nd, 2007 7:33:27 AM


[DM OOC: Since no one has attacked each other yet, let's say that we are out of combat. And since this is the American Thanksgiving, don't feel obliged to post. If we get enough posts, I'll give a DM post Friday; otherwise, no prob.]

Belkior moves over to Bin and Syr. The dragon picks up Lang's corpse, and no one uses that as an opportunity to attack.

Belkior asks Hotshot about his motivation and calls for the reptile to return Lang's body. Belkior casts Dispel Evil, and now glows with holy power.

Angus makes sure that Father Timity is really dead. He is. Angus thinks about attacking the dragon, but does not.

Syr mentions that the dragon still owes the party for winning the first bout. He too demands Lang's body back.

Xenia moves so that her Silence will not overlap her friends and the dragon. She follows along by lip reading. DM to Xenia -- Please Highlight to display spoiler: {You might want to RP the relative innaccuracy of the lip reading with a subsequent misunderstanding of what you "read." Just a thought.}

Bin casts a cure.

Wynn reminds him of his deal.

Hotshot watches your frantic maneuverings and preparations with great amusement. "Oh, yes, please do cast your precious little buffs and cures. Ha ha! Silly playthings, do you not realize that you exist only to amuse me? Of course you do not -- that is one of the most amusing things about you!"

He pauses to pick up the priest's body.

"But you DID win the first bout, not to mention the fight, so let me see what I can do to reward you. How's this -- I'll give you back your friend's body even though he would make a wonderful addition to my Hall of Champions. But only for reasonable compensation. What seems fair? Hmmm."

"How does a round 100,000 gold in wealth or magic sound? Deliver my compensation, and then I'll go my way as promised. Or I'll just go away, taking this trophy with me. You have a month. I think that is very fair."


Hotshot grins at you and seems quite pleased with himself.


Angus - Pixie HP 43 
Thursday November 22nd, 2007 10:40:47 AM

Round 1

Angus is in a blind rage but knows his friends are hurting and he flies down to Syr and turns him into a troll "This will help."

10 HP returned
23 str & 23 Con less Dex.

Round 2

Angus returns to his elevated position ( 20 feet up - hover - 30 feet from the dragon) and retrives his maximize rod.

Round 3

Angus casts a maximized and extended (3rd level slot) at the Dragon "I call a penalty on you Dragon! Enough of your Evil games now and forever!"

Damage 8

Bypasses damage reduction

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 4/8
3 Level 3/7
4 Level 6/6
5 Level 4/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 9.3/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 9.2/10 minutes 18 Dex. Fly & Natural & size AC bonus
Resist Cold on Angus
Resist cold on Syr
Acid arrow #1 maximized and extended 1/5 rounds

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 1/3

Scroll of enlarge used on Syr - ended
Scroll of Mirror Image used on Lang - ended
Scroll of see invisible used on Angus - ended
Scroll of Blur on Lang - ended as he is dead
Scroll of Fly on Syr - dispelled


Xenia (AC24, HP 63/63)  d20+13=20 d20+19=28 d20+19=26 d20+13=24 d3=2 5d6(4+1+3+6+5)=19
Thursday November 22nd, 2007 12:17:06 PM


... ? ...

... ??? ...

... ! ... !!!!! #%$@*&$#@%^+*#

"FRAM YOU UP YOUR HIGH HOLE! Pervo weerdo lizard bumpee."

Round 1
5ft step to Q12. Draw Scroll. Throw rapier to T&U/19&20 (off map)

Round 2
5ft step to R13. Cast Expeditious Retreat. Draw wand.

Round 3
Move to W10, Fire Acid Splash

Rolls and Actions
Hit 20 vs DC5 to throw rapier to specific spot
UMD for Expeditious Retreat CL2 28 vs DC22
UMD for Wand of Acid Splash 26 vs DC20
Touch Dragon AC24, Damage 2, Sneak 19= 21HP (Forgot Flanking bonus. 26 w/Flanking. 22 after Cover from Wall of Ice)

Movement and Position
O11 (5ft up) Center of Silence at T&U/19&20

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 2/50 rounds), Resist Energy, Cold (70 min), Good Hope (10 min), Expeditious Retreat CL2 (19/20)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb, Silence x2; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.), Wand of Acid Splash 47/50

DM to Angus OOC 
Friday November 23rd, 2007 6:23:10 AM


Um, WHAT maximized, extended spell did you cast? I'm confused

ooc: Acid Arrow using lesser rod of maximize and extend feat.

Wynn (AC 24, 69/69 HP); Resist Fire; Fly; Invisible ; Resist Cold; Good Hope  d20+15=26 d20+15=33 d20+10=29 d20+10=30 d8+7=13 d8+7=12 d8+7=15 d8+7=8
Friday November 23rd, 2007 7:59:33 AM

Wynn flies in directly towards the dragon, his adamantine sword flashing in the dim light. "Enough of these games" he shouts as he presses home his attack.

Rnd 1: Hit AC=26 for 13 HP; does adamantine bypass any DR?

Rnd 2: Hit AC=33 and AC=29/30 confirmed critical for 12 + 23 HP damage



Bin (AC:26 HP: [43/73] 34/64 (53) DR/3 Prot.Fire/Cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor) 
Friday November 23rd, 2007 2:19:45 PM

Bin, preparing for whatever is to come casts a spell on himself.

Actions: Cast Divine Power on Bin

Turning attempts: 6 of 10 available.
Active spells:
Protection from Fire. 86.9
Airwalk. 87.3
Aid ?
Protection from Cold. 88.3
Spell Immunity. 88.7 [Wall of Ice, Hold Person]
True Seeing. 7.8
Divine Power. (Expired) [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. .1 +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. 6.2(Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, +Silence (D=Bull's Strength)
3-(5) +Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) +Dismissal, +Air walk, +Spell Immunity, +Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might)


Cayzle OOC 
Friday November 23rd, 2007 6:44:29 PM

I'll wait a little more.

Belkior 
Friday November 23rd, 2007 10:17:14 PM

Will be posting soon.


Belkior (AC 23; 24 vs. evil, HP 81/81) - Air Walk, Dispel Evil, Magic Circle vs. Evil, Protection from Fire, Resist Cold  d8+10=12
Friday November 23rd, 2007 10:48:57 PM

The halfling cleric continues to sputter in anger as he listens to the arrogant dragon demand payment in return for the body of their companion. Belkior recognizes the signs that his companions are preparing to act, so he moves to strengthen them.

It appears that Syr might be the champion, especially since Angus has turned the monk into a troll again. Belkior moves behind the troll and places two protective spells on Syr. Then, after Angus has initiated combat, Belkior will cast a spell to strengthen his companions and reduce the effectiveness of the dragon.

Round 1
Move
Standard - Cast Aid on Syr (+1 morale bonus on attack & saves vs. fear, 12 bonus hp)

Round 2
Standard - cast Protection from Evil on Syr (+2 deflection AC bonus, +2 resistance on all saves)

Round 3
Standard - cast Prayer (+1 luck bonus on attacks, weapon damage, saves, skill checks & -1 luck penalty to opponent)

Position
Somewhere behind Syr

Items
Wand of Cure Moderate Wounds - 2 charges

Active Effects
Air Walk - 94.5 minutes
Magic Circle Against Evil - 108.5 minutes
Prayer - 11 rounds
Protection from Energy (Fire) - 95.5 minutes
Resist Energy (Fire) - 94.5 minutes (Syr)
Resist Energy (Cold) - 108.7 minutes, Lang
Resist Energy (Cold) - 108.8 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command*, Wall of Stone* (D - Dispel Evil*)
* = cast

Syr AC 31 HP 142/130  d20+19=38 d20+19=37 d20+19=37 d20+19=21 d20+19=33 d20+14=18 2d8(1+1)+12=14 2d8(2+3)+12=17 2d8(6+5)+12=23 2d8(5+2)+12=19
Saturday November 24th, 2007 4:26:05 AM

Catching Syr by suprise, Angus once again transforms him into a troll. Knowing what is to come, he draws a deep breath as Wynn attacks the dragon. He smiles at the singer's courage before wondering sadly what Lang would have thought of the act. Inspired by his actions now rather than Wynn's words. Syr launches his own assault on the scaly hide.

Att crit,confirm=37,37,21,33,18 damage=14+17,23,19 (assuming 3 hits)

Active Spells:
Polymorph
Aid


Buzz ooc 
Saturday November 24th, 2007 10:36:43 AM

I see you guys doing two plus roundsof actions, should Bin be doing this also?

Xenia - OoC 
Saturday November 24th, 2007 10:56:50 AM

I would post three rounds just to be even with the others. But, I think that the multi round stops as soon as an attack occurs. That attack would be Wynn's at round 1, so I guess three rounds are probably not necessary.

Cayzle OOC  d20+10=30
Saturday November 24th, 2007 11:53:02 AM

I'l be using the first round only. Combat post to come later today.

OOC: Cayzle you may want to consider Wynn's attack on round 3 to make things easier.....I do not think he read how Xenia and Angus posted, unless Hotshot does well on his sense motive????

Attacks attack roll in round 3 for his acid arrow.

To hit TAC - 30 natural 20!!

Xenia - OoC 
Saturday November 24th, 2007 2:34:21 PM

I would prefer that, Cayzle. That way I wouldn't have to reconfigure rounds two and three all over again.

Bin (AC:26 HP: [43/73] 34/64 (53) DR/3 Prot.Fire/Cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor)  d20+16=19 d20+16=17 d20+16=21
Saturday November 24th, 2007 4:18:47 PM

Casting defensively.

Round one- Divine Power (19 defensively)

Round two- Divine Favor (17 defensively, nat 1)

Round three- Righteous Might (21 defensively)

If I get to round three, I will include those new stats in his heading, next post.

Angus  d20+14=30 d20+14=33
Saturday November 24th, 2007 4:25:15 PM

Round 1 cast defensivly 30

Round 3 cast defensivly 33

Hotshot Fight, End Round 11 Recap(DM Cayzle) 
Saturday November 24th, 2007 5:28:34 PM


This DM Post is intended just to get everything straight. Please do not post yet.

ROUND 10

Lang is killed.

Hotshot picks up Lang's corpse.

ROUND 11

Belkior casts Dispel Evil.

Angus makes sure that Father Timity is really dead.

Syr demands Lang's body back.

Xenia moves so that her Silence will not overlap her friends and the dragon.

Bin casts a cure.

Wynn demands what the party is due.

Hotshot picks up the priest's corpse.

This post has been edited since first posted to include only rounds 10 and 11. For round 12, see below.

Scott the Southern 
Sunday November 25th, 2007 12:27:12 AM

Improved Critical (Unarmed) with unarmed being the type of weapon selected. Let me know if it's different.

Cayzle -- Thanks, good answer.

Hotshot Fight, End Round 12 (DM Cayzle)  d20+29=40 d20+29=49 [spot, listen] d100=40 d100=100 [miss chance] d20+33=38 2d8(6+8)+13=27 [AoO on Wynn] d20+41=43 [snatch/grapple fails] d20+15=35[tumble back and up] 12d10(3+4+10+9+9+4+4+4+10+9+9+2)=77 [dragonbreath damage]
Sunday November 25th, 2007 4:57:45 AM


THE GOOD GUYS

Angus turns Syr into a troll.

Xenia throws away her rapier and draws a scroll.

Bin casts Divine Power.

Belkior casts Sid on Syr.

Wynn flies at Hotshot. Although he is invisible, the dragon's blindsense, Spot check of 40, Listen check of 49, and the fact that Wynn is shouting as he attacks all let the dragon pinpoint Wynn AND take an AoO on the advancing bard.

The dragon rolls his 50% miss chance: 40 is a miss. But the dragon has the Blind Fighting feat, and tries again: a natural 100! A (potential) hit!

The dragon snaps at Wynn with his great jaws. He hits AC38, biting Wynn for 27 hp damage.

He also makes a free snatch (grapple) attack with those deadly teeth. The dragon's grapple check is a 43 ... a natural 2! And under the Woldian house rules, a nat 2 is a miss! Wynn escapes being snatched!

Wynn hits AC26 for 13. It misses.

Syr hits thrice for 14+17, 23, and 19 -- total 73 damage.

HOTSHOT

The Dragon roars in pain. He tumbles back [Tumble Check 35, taking to the air. His wings power his ascent and create huge winds as he flies 20 feet back and 20 feet up.

This has two effects: The dragon's frightful presence forces all to make a will save vs fear, DC24, or be shaken for 4d6 rounds. A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Second, the winds created by the hovering dragon stir up the bed of coins, which also turn out to have been filled with sawdust, dry dirt, and sand, under the bed. Consequently, the draft from its wings creates a hemispherical cloud with a radius of 60 feet. The winds so generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20% miss chance). At 25 feet or more, creatures have total concealment (50% miss chance, and opponents cannot use sight to locate the creature).

The Entire Room is in the dust cloud.

Finally, the dragon breathes fire! The cone is shown on the map for reference, but of course, it is an instantaneous effect.

The Ice Wall melts away. The silence that it had been blocking now extends to its natural limit, putting Wyn and Bin in silence.

ALL PARTY MEMBERS must save vs dragonbreath. The Reflex save is DC26 for half damage (no damage with evasion). The damage is 77 or 38. Remember to apply any fire resistance you might have.

Remember, Hotshot ends the round 20 feet up off the ground.

The Dragon's voice reverberates, and even now there is a bite of laughter in it. "SILLY PLAYTHINGS. YOU PROVIDE NO AMUSEMENT WHEN YOU ARE DEAD. SURRENDER NOW AND I WILL SHOW YOU MERCY AS MY SLAVES!"

Hotshot's status:

AC33
Damage Taken So Far: 73.

And the Map.

[OOC from the DM Cayzle to the Crimson Shields: Truly, I'm not seeking a TPK. Maybe you guys will pull it out and win. You've knocked him down by a quarter. I don't know you well enough to say what your chances are. Anyway, keep two things in mind: (1) Even high level characters sometimes need the wisdom to know when to flee or surrender. (BTW, I was already trying to give you an exit with the ransom offer.) (2) If you choose to fight, I'll feel free to kill you all if I can.]

Wynn (AC 24, 24/69 HP); Resist Fire; Fly; Resist Cold; Good Hope  d20+9=26 d20+12=27 d20+15=25
Sunday November 25th, 2007 11:25:59 AM

"I have no fear of you red wyrm!!" the bard shouts at Hotshot in draconic. " Leave our friends body and flee as you promised, or your blood will stain this cave as surely as ours!"

Wynn realizes his words are unlikely to influence the dragon's actions, but their is no denying the positive effect thay have on him. [Save vs Fear = 26]

Wynn races upwards towards the dragon, shielding his eyes from the grit and debris, dodging the wave of heat and flame as he goes [Save vs fire = 27 for 1/2 damage further reduced by spell]. The bard's sword flashes once again as he slices at the beast's exposed underbelly [Spring Attack; hit AC=25 miss; but no AoO].

The bard finishes his attack some 15' from Hotshot.

Effects

Good Hope: 6 minutes
Resist fire DR 20: ?? rounds
Fly: 3 rounds

Resist Cold DR 20 69


Angus (Pixie Form) 35/43 AC 22  d20+11=30 d20+14=24 d20+10=30 d20+10=16 d20+10=26
Sunday November 25th, 2007 1:05:46 PM

OOC: Burned 1 hero point to give Angus +2 on save, but did not need it.

Burned second hero point on fear will save.

---------------------------

Angus uses Syr to shield himself from most of the blast and is thankfull for his Pixie quickness and Belkior's fire protection. None the less Angus is Burned by the fire (8 damage).

"Holy Crap!!!" Angus exclaims and is about ready to flee, but he sees Wynn boldly strike at the Dragon and call for Lang's body.

Angus casts defensivly and fires off a maximized (rod) and extended (feat) at the dragon.

"Take that!"

cast defensively 24

TAC 30 - another natural 20 (we must be meant to fight!!!)

Damage 8 x 2 = 16

bypasses spell resistance (SR)

Angus still wonders if he will live to see Lang grunt again.

Angus stays in Syr's shadow for now.

Will save 26

Angus still makes himself even smaller (if possible) once the Dragon roars.

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 4/8
3 Level 3/7
4 Level 6/6
5 Level 4/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 9.3/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 9.2/10 minutes 18 Dex. Fly & Natural & size AC bonus
Resist Cold on Angus
Resist cold on Syr
Acid arrow #1 maximized and extended 1/6 rounds

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 1/3

Scroll of enlarge used on Syr - ended
Scroll of Mirror Image used on Lang - ended
Scroll of see invisible used on Angus - ended
Scroll of Blur on Lang - ended as he is dead
Scroll of Fly on Syr - dispelled


Bin  d20+4=5 d20+10=17
Sunday November 25th, 2007 3:47:47 PM

Actions: dies

Bin dies after being shaken.

Turning attempts: 6 of 10 available.
Active spells:
Protection from Fire. 86.9
Airwalk. 87.3
Aid ?
Protection from Cold. 88.3
Spell Immunity. 88.7 [Wall of Ice, Hold Person]
True Seeing. 7.8
Divine Power. (Expired) [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. .1 +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. 6.2(Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, +Silence (D=Bull's Strength)
3-(5) +Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) +Dismissal, +Air walk, +Spell Immunity, +Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might)


Xenia (AC24, HP 63/63)  d20+9=25 d20+17=25 d20+17=26
Sunday November 25th, 2007 6:53:58 PM


"WYYYYYYNN!" Death comes to the dark rogue on bright orange wings of fiery pain. But with a last ditch attempt at life, she twists out of the way of the flaming dragon breath. When it clears, the Wold is dust and blindness.

Wynn, I'm scared! The words cry out to be said. That would only distract him, when he's fighting for his life. He's fighting for all of their lives.

"I'm here Wynn. I'm alright." She flies toward the sound of his voice, seeing him shoot out of the swirling dust, his eyes on something obscured by the cloud. Xenia draws another scroll.

"Belkie! You got more healing? We need it here!" The rogue rises up to be beside her man.

Rolls and Actions
Will Save 25 /Success
Reflex Save 25, reroll w/Hero Point Save 26!
Draw scroll of CLW

Movement and Position
Unknown, fly to beside Wynn's position.

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 4/50 rounds), Resist Energy, Cold (70 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb, Silence x2; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.), Hero point 1

I guess you don't know the group, Cayzle. That might have been the problem. Oh well. It was fun in parts.

Syr AC 31 HP 142/130  d20+17=26 d20+15=27
Sunday November 25th, 2007 11:29:33 PM

As the dragon stares at Syr, he meets the creatures eyes showing no signs of fear (Will 25). Just as the creature lets loose a blast of superheated air, the elf now troll evades the blow dryer to emerge unscathed (Reflex 27).

(Question: In his polymorphed form, can Syr attack the dragon without resorting to flying?)

More to come once I read a bit...

Active Spells:
Polymorph
Aid

Bin ooc  d20+4=22
Monday November 26th, 2007 12:40:18 AM

I forgot, Bin has one hero point remaining.

Using it on reflex save vs. breath.

22 still fails.

JimF 
Monday November 26th, 2007 12:59:51 AM

Bin remember you have on resist fire that will absorb 30 points of damage and just make you dying and not crispy.

Remember to add the +2 for good hope to your save and any advantage you get for the quad magic you are using, lets hope!!

Bin (AC:26 HP: [28/73] 34/64 (53) DR/3 Prot.Fire/Cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor)  d20+16=32
Monday November 26th, 2007 1:33:05 AM

ooc, yes, I gave up a bit to soon, I suppose.

Bin would have saved with the mages cloak he is wearing as well as good hope after using hero point on reflex save.
38 damage-20 resist energy-3DR equals 15 damage taken.

Bin, castind defensively, trys to get of Righteous Might. 32

Shaken
Turning attempts: 6 of 10 available.
Active spells:
Protection from Fire. 86.8
Airwalk. 87.1
Aid ?
Protection from Cold. 88.2
Spell Immunity. 88.6 [Wall of Ice, Hold Person]
True Seeing. 7.7
Divine Power. .9 [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. (Expired) +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. 6.1(Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, +Silence (D=Bull's Strength)
3-(5) +Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) +Dismissal, +Air walk, +Spell Immunity, +Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might)


DM Cayzle OOC to Syr and all. 
Monday November 26th, 2007 4:24:18 AM


Syr, as a troll, you can reach up 15 feet to attack. The dragon is hovering at 20. That's not a coincidence ... he clearly knows that Syr poses a huge threat.

If you wanted to do something unusual, like attack while making at least a five foot high jump DC, that would net you one attack. If you do something like that, of course, be sure to also make a tumble check to avoid attacks of opportunity.

Of course, flying would be a better solution altogether, if you can manage it.

A reach weapon, such as a longspear, would extend your reach another 10 feet, to 25 feet up.

Also keep in mind that if the dragon manages to bite and snatch you (that is, bite you and grapple you so that you are held in his mouth), that a snatched character gets no save and no evasion against a breath weapon.

Also, everyone should understand that the dragon has a 15 foot reach with his bite (10 foot reach with claws and other attacks) ... so right now there is no need to cast defensively since he is 20 feet up -- unless you are that close.

Also keep the dust cloud in mind.

Angus  d100=12 d100=54
Monday November 26th, 2007 8:32:54 AM

Angus rolls for the concelment for hitting the Dragon.

Will use a third hero point if needed, as I do not know what constitutes sucess (high or low).

Rolls 12 and 54

OOC: Going from only ever using one hero point to up to 3 in one combat round, ouch! We need it.


Syr V8 25' up 
Monday November 26th, 2007 9:01:15 AM

Thankful for Xenia's foresight. He takes the potion of flying that has been in his hand throughout the duel. Locking on with his troll teeth, he rips the stopper out and downs the liquid with a quick gulp.

Leaving the others behind, he runs along the floor before taking to flight. "Angus, save the others! Get out of here!"

Active Spells:
Polymorph
Aid
Fly


DM Cayzle OOC 
Monday November 26th, 2007 10:16:39 AM

Just waiting for Belkior.

Belkior 
Monday November 26th, 2007 9:41:49 PM

Will be posting soon.

Belkior (AC 23; 26 vs. evil, HP 81/81) - Air Walk, Dispel Evil, Magic Circle vs. Evil, Prayer, Protection from Fire, Resist Cold  d20+21=34 d20+8=19 d20+11=29
Monday November 26th, 2007 10:04:13 PM

The halfling cleric is surprised when his companions immediately attack the dragon. Still, when Hotshot roars in anger, Belkior is not shaken in fear.
Will save vs. fear = 32

However, the halfling Paragon is not able to avoid the blast of dragon's breath. The flame rolls over Belkior but, fortunately, he had some protective magics in place and is unharmed.
Reflex = 17, Protection from Energy (Fire) absorbs all damage

Hoping to aid his companions and hinder the dragon, Belkior recites a hymn to Alemi and invokes Prayer before moving into the alcove where Hotshot once sheltered.

Actions
Standard - Cast Prayer (+1 luck bonus to attacks, weapon damage, saves, & skills and -1 to opponent) ... Spell resistance = 29
Move - 20 ft into alcove

Position
R4, 5 ft up

Items
Wand of Cure Moderate Wounds - 2 charges

Active Effects
Air Walk - 94.4 minutes
Magic Circle Against Evil - 108.4 minutes
Prayer - 11 rounds
Protection from Energy (Fire) - 95.4 minutes (78 of 120 points)
Resist Energy (Fire) - 94.4 minutes (Syr)
Resist Energy (Cold) - 108.6 minutes, Lang
Resist Energy (Cold) - 108.7 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid*)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command*, Wall of Stone* (D - Dispel Evil*)
* = cast

Hotshot Fight, End Round 13 (DM Cayzle)  d4=3 d20+28=44 d20+28=35 d20+28=29 [3 atts] 2d6(1+3)+6=10 2d6(6+5)+6=17 [2 damages] d20+32=51 [bite att] 2d8(4+8)+12=24 [bite dam] d20+40=44 [grapple check]
Tuesday November 27th, 2007 8:25:44 AM


The Good Guys

The Crimson Shields press on with their brave mad course, determined to destroy this dragon or die trying!

Wynn flies forward, strikes, misses, and then springs away.

Angus fires an extended maximized Acid Arrow at the dragon. He criticals, inflicting 16 hp damage to the dragon this round.

Xenia draws a scroll (now she has two out) and flies next to Wynn.

Bin casts Righteous Might.

Syr drinks a potion and flies right up to the dragon, tumbling, I presume.

Belkior casts Prayer and then moves.

[OOC From DM: Thanks for rolling to bypass spell resistance, casters.]

Hotshot

The dragon laughs at Syr. "Are you the only one brave and foolhardy enough to stand and fight! You impress me! Surrender now and I'll save you to serve me!"

Then he drops the two bodies he had been carrying (Lang's and Timity's), and lashes out with claws and tail at Syr. The claws hit AC44 and 35, but the tail misses with a nat 1. Make that AC43 AND 34 with the -1 from prayer. That's 10+17 = 27 damage to Syr.

Then the dragon tries to bite the monk-in-troll-form. The great jaws snap -- and hit AC51! Oh, just one away from a critical! Syr takes 24 more damage.

The dragon tries to grapple the monk using his snatch ability, as a free action following a bite. He rolls a 44 on his grapple check -- the lowest possible number that is not an automatic failure. I'm pretty sure that that beats Syr's Grapple DC anyway, though. So Syr is grappled in the dragon's mouth.

On the bright side, that does shut Hotshot up!

Hotshot's status:

AC33
Touch AC8
Damage Taken So Far: 89.
Spell Resistance 21.

And the map.

Angus (Pixie Form) 35/43 AC 22  d100=97 d100=26 d20+11=23
Tuesday November 27th, 2007 10:16:53 AM

ooc: Did Angus have to use a hero point to hit the dragon last round because of concelment? Need to know as Angus will be using hero points at an alarming rate. Down to 2 or 3 depenging on the answer.

--------------------------------------

Angus is horrified to see Syr in the Dragon's mouth, but thinks the monk can still attack from any angle or maw.

Angus yells to his friends "This is it life or death, hold nothing back! FOR LANG!!"

Angus fires another maximized (rod) and extended (feat) acid arrow at the dragon.

Hit TAC 23

concelement roll 97 and 26 (hero point used if needed).

Damage 8 from Acid arrow #2
Damage 16 from Acid arrow #1

Total damage 24 this round

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 4/8
3 Level 4/7
4 Level 6/6
5 Level 4/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 9.3/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 9.2/10 minutes 18 Dex. Fly & Natural & size AC bonus
Resist Cold on Angus
Resist cold on Syr
Acid arrow #1 maximized and extended 2/6 rounds
Acid arrow #2 maximized and extended 1/6 rounds

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 2/3

Scroll of enlarge used on Syr - ended
Scroll of Mirror Image used on Lang - ended
Scroll of see invisible used on Angus - ended
Scroll of Blur on Lang - ended as he is dead
Scroll of Fly on Syr - dispelled


Xenia (AC24, HP 63/63)  d20+16=33 d6+5=10 5d6(2+2+4+5+5)=18
Tuesday November 27th, 2007 11:22:39 AM


"I love you, Wynn." No time even for one last sweet kiss. "If I don't make it, I love you, Wynn."

Xenia drops both scrolls and leaps up into the air. While the dragon occupies itself with Syr, the rogue soars above its head. The short sword captured from the plompy butt halfling rings from its sheathe and into Xenia's gloved hand.

With the dragon anchored by its own bite, she drives the blade down into a vulnerable spot in its neck.

Rolls and Actions
Hit AC33, AC35 if flanking vs Syr (MAB11+2GoodHope+1Prayer+2UnknownShortsword)
Damage 10+Sneak18 = 28hp (2GoodHope+1Prayer+2UnknownShortsword)

Movement and Position
W6 Above Dragon. (1/2 speed for upward movement. Exact altitude depends on Dragon's height.)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 3/50 rounds), Resist Energy, Cold (70 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb, Silence x2; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.), Hero point 1

DM Cayzle with Revisions 
Tuesday November 27th, 2007 11:26:18 AM


Within 25 feet, if you rolled 20 or less on a d100, then you miss. Within 10 feet, no miss chance. Use your hero points accordingly.

Angus, to cast a spell at the dragon, you have to be within 25 feet, because the dust cloud gives him total concealment farther away. Also, you have to be outside the Silence. The only place on the map that you can reach and still cast the spell is next to Belkior. I have taken the liberty of moving you.

The new map, with slight changes (like removing the dragon breath cone), is HERE.

Also, note that since the dragon is technically grappling, it loses its dex bonus (it had none) and is subject to sneak attacks. Its AC does not change (still 33). Syr provides no flanking bonus while being grappled.

Cayzle to Xenia  d100=67
Tuesday November 27th, 2007 11:48:22 AM

It is either a +1 keen shortsword or a +2 shortsword, so far as I can figure. 50-50 chance ... it's the +2.

Pretty sure it's the +2. Went through a rather extensive IC testing procedure a few months ago on this sword. --Al

Bin surrenders. 
Tuesday November 27th, 2007 1:34:10 PM

Hotshot, let the others leave with our dead and I will surrender to you! The Protector is heard through the dust storm. This battle will only cause you more pain if you live, but that can end, if you let them all go and take me with the dead priest of Ga'al

Using Airwalk, Bin runs up to face the dragon and in front of his face, drops his hammer to the ground below. "Drop my friend and let them go, please. They have more work to do for this world."

I don't mind bringing in another character. I suppose if he doesn't take the offer, perhaps I can somehow interpose for Syr?

Bin ooc  d20+9=16
Tuesday November 27th, 2007 8:27:18 PM

Forgot about Diplomacy.
16


Syr HP 91/130 AC 29  d20+19=35 d20+19=36 d20+19=20 d20+19=38 d20+19=22 d20+14=24 2d8(8+4)+12=24 2d8(4+4)+12=20 2d8(6+1)+12=19
Tuesday November 27th, 2007 10:06:46 PM

The elf cries out silently in agony as the sharp teeth slice through his clothes and tear at his skin. As the dragon's head gyrates about with Syr inside, he is heartened to see the others ignored his advice and are striking back at the creature.

Unable to get much movement with his shoulders pinned, Syr settles on using his right arm trapped inside the dragon's mouth to give short non-lethal blows to the roof of the dragon's mouth attempting to pummel through to it's brain. (Attack 36,37,21,crit,unconfirm,25 Damage 25,21,20) He grins through clenched teeth as the silent blows land solidly.

Active Spells
Troll,
Aid,
Fly
Prayer (forgot about that in the rolls)


Belkior (AC 23; 26 vs. evil, HP 81/81) - Air Walk, Dispel Evil, Magic Circle vs. Evil, Prayer, Protection from Fire, Resist Cold  2d8(7+7)+3=17
Tuesday November 27th, 2007 10:13:47 PM

The halfling cleric sees the dragon snatch Syr in it's jaws. Belkior is dismayed, thinking that the troll-sized monk might be badly injured at the end of all this.

However, there is an injured sorcerer close at hand. Belkior reaches over and taps Angus with the wand, healing the arcanist and restoring him to full health in case the dragon breathes again.

Then Belkior moves closer to the dragon and to his companions that will need healing. And, it might even distract the dragon.

Actions
Standard - Activate wand, healing Angus for 17 hps
Move - 20 ft

Position
V5, 5 ft up

Items
Wand of Cure Moderate Wounds - 3 charges

Active Effects
Air Walk - 94.3 minutes
Magic Circle Against Evil - 108.3 minutes
Prayer - 10 rounds
Protection from Energy (Fire) - 95.3 minutes (78 of 120 points)
Resist Energy (Fire) - 94.3 minutes (Syr)
Resist Energy (Cold) - 108.5 minutes, Lang
Resist Energy (Cold) - 108.6 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist*, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid*)
3 (DC 19) - Dispel Magic*, Prayer*, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command*, Wall of Stone* (D - Dispel Evil*)
* = cast

OOC - Please, Mr. DM Sir ... can you make Syr a large creature and tell us how high Hotshot is holding him above the floor. It may make a difference whether Belkior can reach Syr to heal him.


Wynn (AC 24, 24/69 HP); Resist Fire; Fly; Resist Cold; Good Hope  d20+15=34 d20+15=31 d8+7=14 d100=64
Tuesday November 27th, 2007 10:44:37 PM

The bard almost shouts "No" at Xenia as she leaps to the attack, but he knows that it will do little good. Instead he joins her with what he imagines will be his last act. Frustrated by his previous attacks, Wynn darts forward and drives his longsword deep into the dragon's neck and then darts back away from the great beast.

[Spring Attack, No AoO; Hit AC=35/31 unconfirmed threat for 14 HP; 64% so no miss).

Effects

Good Hope: 6 minutes
Resist fire DR 20: ?? rounds
Fly: 2 rounds

Resist Cold DR 20 68.9


DM Cayzle OOC 
Wednesday November 28th, 2007 12:10:04 AM


Note that I forgot to make Syr fill a 10x10 space on the map. Sorry about that -- I'll fix it next time.

Both Syr and Hotshot are 20 feet off the ground.

The Snatch feat lets Hotshot initiate a grapple with Syr as a free action, but Syr is too big to let the dragon do auto bite damage each round. The "three sizes smaller" rule is for doing auto damage, not for the improved grab functionality of the feat.

Hotshot Fight, End Round 14 (DM Cayzle)  d20+15=20 [tumble]
Wednesday November 28th, 2007 10:05:48 AM


The Good Guys

Angus fires another acid arrow this round. [OOC note: I won't allow the secondary damage from last round's crit to also double, because of the rule that extra dice of damage are not doubled on a critical hit.] That's 16 hp acid damage to the dragon, from two arrows.

Xenia tumbles forward and up to sneak attack the dragon. She hits it, inflicting 28 hp damage.

Bin airwalks up through the silence and past it to a place where he can talk to the dragon. [The DM used some judgement in placing Bin.] Then he offers himself to the dragon in return for letting his friends go.

Syr attacks from inside the dragon's mouth, hitting hard at the wyrm's palate. [OOC: Note that attacking while grappling imposes a -4 on attacks, per the grapple rules. So Syr hits twice, not thrice.] He inflicts 46 hp damage to the dragon.

Belkior heals Angus.

Wynn darts forward, then back, inflicting 14 hp damage on the way. [OOC: no need to roll for concealment within 10 feet.]

The Dragon!

Hotshot listens to Bin. He spits out Syr as a free action and laughs. "Sounds fair to me! It's a deal! My first command is to stay close, Interpose for me and cure me right now, with your best cure!"

The dragon tumbles, no longer hovering, to the east wing hallway. [Tumble 20 keeps Syr and Xenia from making AoOs.]

He pulls from a satchel a small statue, which expands to the form of a griffon.

He roars again, "So it's a deal! Fair and square! Everybody's happy!"

Enemy status:

Hotshot
AC33
Touch AC8
Damage Taken So Far: 89 +104=193.
Spell Resistance 21.

Griffon
AC17
Damage Taken So Far: none.

And the map.

Al - OoC 
Wednesday November 28th, 2007 11:27:22 AM

Too many actions?

Move and Tumble: MA
Take out Statue: MEA
Activate Statue: SA (Command word Activation.)

Bin ooc 
Wednesday November 28th, 2007 11:36:08 AM

Not only that, but Bin can't move that far and cast a spell anyway.

DM Cayzle OOC 
Wednesday November 28th, 2007 11:55:16 AM


D-Oh! I can only blame my current severe head cold! Hold on a second flks while I revise!

Cayzle

JimF 
Wednesday November 28th, 2007 11:57:36 AM

Is fly debris still an issue since Hotshot is not longer hovering?

Is Xenia still on the dragons back?

DM Cayzle OOC 
Wednesday November 28th, 2007 12:00:47 PM

First Question -- what is Bin's move? Did he have to run to get next to Hotshot and be out of the Silence?

Buzz: yes, his Movement in dwarven Plate is limited to 20' and only triple not quadruple speed. So he couldn't do anything but run up hill.

DM Cayzle OOC 
Wednesday November 28th, 2007 12:01:53 PM

The debris cloud is no longer an issue since Hotshot stopped hovering.

Xenia was above him, but not ON him. No one can jump onto another character short of a grapple.

Xenia - On Tumbling 
Wednesday November 28th, 2007 2:48:39 PM

Also, on the Tumble, you're not just leaving threatened space in the case of Syr, you're Moving Through his space. DC for that is 25. Fail and the dragon cannot proceed.

I also think that Syr might count as a second PC beyond which the dragon is attempting to tumble. That would raise the DC by +2 to DC27.

And, finally, if the dragon passes Syr, I think it's large enough that I think it goes through space Wynn threatens as well. That would be a DC19 to pass him w/o an AoO.

That would cut the dragon's speed to half, unless it wished to do an Accelerated Tumble at -10 penalty. I'm not sure it can get all the way into the cubby hole on half speed, let alone pull anything out of a bag in the same round.

Hmmm. Looking at the map again, if the ceiling on the side holes is 20ft, then passing Wynn to climb into the hole is also moving through Wynn's space. That's another DC25+.

I guess size does matter.

JimF 
Wednesday November 28th, 2007 5:16:54 PM

It still looks like we are waiting for Cazyl's edit before we can post.

Hotshot Fight, End Round 14 (DM Cayzle) REDUX  d20+15=20 [tumble]
Wednesday November 28th, 2007 6:55:05 PM


[DM OOC: Here is the REAL DM Post. It corrects a couple errors, especially in Hotshot trying to do too much, and in Bin's movement.]

The Good Guys

Angus fires another acid arrow this round. [OOC note: I won't allow the secondary damage from last round's crit to also double, because of the rule that extra dice of damage are not doubled on a critical hit.] That's 16 hp acid damage to the dragon, from two arrows.

Xenia tumbles forward and up to sneak attack the dragon. She hits it, inflicting 28 hp damage.

BIN'S TURN HAS CHANGED VERY SLIGHTLY:

Bin takes a double move, or maybe runs, to a spot 35 feet to the east -- V5. He may end up 5, 10, or 15 feet up, depending on his move rate. From there, he can talk to the dragon. [The DM used some judgement in placing Bin.] Then he offers himself to the dragon in return for letting his friends go.

Syr attacks from inside the dragon's mouth, hitting hard at the wyrm's palate. [OOC: Note that attacking while grappling imposes a -4 on attacks, per the grapple rules. So Syr hits twice, not thrice.] He inflicts 46 hp damage to the dragon.

Belkior heals Angus.

Wynn darts forward, then back, inflicting 14 hp damage on the way. [OOC: no need to roll for concealment within 10 feet.]

The Dragon!

HOTSHOT'S TURN CHANGES! PAY CLOSE ATTENTION.

Hotshot listens to Bin. He spits out Syr as a free action -- since they are no longer grappling, they cannot occupy the same space, and therefore Syr ends up in T-U-7-8, were the dragon spits him out.

Hotshot laughs and answers Bin: "Sounds fair to me! It's a deal! My first command is to follow me, Interpose for me and cure me as soon as you can, with your best cure!"

The dragon tumbles, no longer hovering, to the west wing hallway. [Tumble 20 keeps Syr and Xenia and Wynn from making AoOs.] He tumbles south 15 feet (over Wynn's head at that point), which counts as 30 feet of flying movement. Then he wingovers for another 20 feet of movement, then he tumbles another 50 feet west to the west alcove. The last 20 feet or so he does not have to tumble, since there are no good guys in reach. That uses his total available fly speed of 150 feet, and a move action.

By the way, he tumbles through the space the ice wall had been with no ill effect. That's because the "cold" wall disappeared when the bone devil blipped out!

Finally, with his standard action remaining, Hotshot casts a dsplacement spell, so that all attacks have a 50% miss chance now, except for those with true seeing.

He roars again, "So it's a deal! Fair and square! Everybody's happy! Last chance for a deal before I breathe on you all again!"

Note that Syr will not have heard any of Hotshot's words, since he has been in the Silence. Everyone else did.

Enemy status:

Hotshot
AC33
Touch AC8
Damage Taken So Far: 89 +104=193.
Spell Resistance 21.

And the NEW map.

Angus (Pixie Form) 43/43 AC 22  d100=100 d100=76 2d4(2+3)=5
Wednesday November 28th, 2007 7:22:19 PM

OOC: Hotshot has to roll a concentration check for the acid arrow damage!! DC18 I believe; or he loses the displacement spell.

------------------------------------

Angus sighs as Belkior cures him. "Thanks. Some some for everone else."

Angus see the Dragon make a break for it and he goes the opposite direction.

Position W5 10 feet up

Angus calls out to Bin "Don't listen to that evil coniver. If anything go cure Syr or better yet pick up your weapon and smack him to the 9th level of hell."

At the top of his pixie lungs Angus yells "Spread out or close with the bugger!" as Angus worries about the coming fire.

"You are not getting away with this." Angus exclaims as he unleashes another of his acid arrows: normal - not extended or maximized.

concelement roll 100 and 76 (hero point used if needed as I forgot what is sucess): only needed if he made his concentration check to cast displacement.

Damage 5 from Acid arrow #3
Damage 8 from Acid arrow #2
Damage 8 from Acid arrow #1

Total damage 21 this round

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 5/8
3 Level 4/7
4 Level 6/6
5 Level 4/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 9.4/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 9.3/10 minutes 18 Dex. Fly & Natural & size AC bonus
Resist Cold on Angus
Resist cold on Syr
Acid arrow #1 maximized and extended 3/8 rounds
Acid arrow #2 maximized and extended 2/8 rounds
Acid arrow #3 normal 1/4 rounds

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 2/3

Scroll of enlarge used on Syr - ended
Scroll of Mirror Image used on Lang - ended
Scroll of see invisible used on Angus - ended
Scroll of Blur on Lang - ended as he is dead
Scroll of Fly on Syr - dispelled

Hero points used: At least 2

Xenia (AC24, HP 63/63)  d20+16=23 d20+16=36 d20+16=34 d100=84 d6+5=9 d6+5=8
Wednesday November 28th, 2007 8:21:55 PM


"Don't give up, Bin!" The dark rogue raises the sword high as the Dragon Guy runs off. "Listen to 'im. He wants you to be a slave!"

"Well fram that Slave Stuff! We're not having it! Domi sent us here for a reason. And you, Hot Poop Guy, gotta be part of that reason."

"C'mon Bin! Drop some Righteous Magic on him! SPELL HIM DOWN!"


Xenia zip off across the room then, in pursuit of the dragon, a dark bee chasing a bear from the hive. As she crosses into the outer limits if the creature's reach, she dives, spiraling in to plant the captured short sword into a critical spot, again in the dragon's neck.

Rolls and Actions
Tumble 23
Hit AC36 Crit Confirmed AC34. +2 if attacking from Above (MAB11+2GoodHope+1Prayer+2UnknownShortsword)
Miss Chance/Over 50=Hit 84=Hit
Damage 9+8=17hp

Movement and Position
M9 (15ft up. Last 15ft drop altitude for Double Speed. Tumbling at half speed evens to normal speed.)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 2/50 rounds), Resist Energy, Cold (70 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb, Silence x2; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.), Hero point 1

Belkior (AC 23; 26 vs. evil, HP 81/81) - Air Walk, Dispel Evil, Magic Circle vs. Evil, Prayer, Protection from Fire, Resist Cold  d20+24=31 5d8(7+6+6+5+8)=32 d20+11=27
Wednesday November 28th, 2007 10:17:04 PM

OOC - Belkior is holding his actions until all companions have acted. Only then will he take one of two actions ... you'll see why

If Hotshot falls from attacks by companions
Belkior will move forward, considering the damage that Syr and the others have suffered from the dragon. He will edge closer and confirm that the dragon is truly no longer going to bother any good person.
Heal = 31, to determine alive or dead

"It's over. It's really over."

Then Belkior will busy himself with healing his companions.

If Hotshot is still standing after his companions' attacks and spells

The halfling cleric peers around the corner to see that the dragon is still a threat to himself and his companions, not to mention the villagers in this area.

"Alemi, please forgive me ..."

The halfling invokes one of the most powerful spells that he knows, calling down holy power on the dragon.

Actions 1
Move - 20 ft to O6
Standard - Heal check

Actions 2
Standard - cast Holy Smite, inflicting 32 damage and Blinded for 1 round, Will DC 20 for half damage and no Blind

Position
varies, depending

Items
Wand of Cure Moderate Wounds - 3 charges

Active Effects
Air Walk - 94.2 minutes
Magic Circle Against Evil - 108.2 minutes
Prayer - 9 rounds
Protection from Energy (Fire) - 95.2 minutes (78 of 120 points)
Resist Energy (Fire) - 94.2 minutes (Syr)
Resist Energy (Cold) - 108.4 minutes, Lang
Resist Energy (Cold) - 108.5 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist*, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid*)
3 (DC 19) - Dispel Magic*, Prayer*, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command*, Wall of Stone* (D - Dispel Evil*)
* = cast



Wynn (AC 24, 24/69 HP); Resist Fire; Fly; Resist Cold; Good Hope  d20+15=24 d20+15=34 d20+15=21 d8+7=8 d100=63
Wednesday November 28th, 2007 11:03:25 PM

The bard once again flies in to battle against the dragon, hopeful that this will be the final onslaught.

[Spring Attack; Hit AC=24, use a hero point and re-roll Hits AC=34 unconfirmed with a 21 for 8 HP; rolled 64 on displacement so the hit counts]

"Antolle ulua sulrim" he yells at the dragon in elvish as he attacks.

Effects

Good Hope: 6 minutes
Resist fire DR 20: ?? rounds
Fly: 1 rounds

Resist Cold DR 20 68.89


Syr HP 91/130 AC 31  d20+19=20 d20+19=26 d20+19=21 d20+19=36 d20+14=19 2d8(1+2)+12=15
Thursday November 29th, 2007 1:19:43 AM

Rather than dropping to the ground, Syr stays where the dragon lwft him, floating in the air. Only landing a single blow this time, he wonders how much more this beast different. (attack 20,26,21,36,19 damage 16)

Active Spells
Troll,
Aid,
Fly
Prayer (forgot about that in the rolls)



DM Cayzle OOC 
Thursday November 29th, 2007 5:14:53 AM


Syr, the dragon has dropped you and tumbled across the room. You will have to move (and watch that tumble check -- it MAY have to be an accelerated tumble), then get a single attack, and there is a 50% miss chance, if you want to hit it.

Waiting for Bin and Syr.

Bin (AC:26 HP: [48/73] 63/64 (53) DR/3 Prot.Fire/cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor, Sanctuary)  9d6(2+6+3+4+6+1+4+1+4)=31
Thursday November 29th, 2007 12:14:38 PM

Bin now sees his ruse was seen through, by the smart dragon. he had wanted to be near the dragons mouth to Interpose for Syr again, buit trhe dragon is smarter then Bin.

"Oh, well, It's a good day to die." He mutters to himself before casting another spell.
"Domi, provide Hotshot with holy fire."

Actions: Casting Flame Strike at K/L-9/10. Total 31 damage. (Pretty average)

Shaken
Turning attempts: 6 of 10 available.
Active spells:
Protection from Fire. 86.6
Airwalk. 86.9
Aid ?
Protection from Cold. 88.0
Spell Immunity. 88.4 [Wall of Ice, Hold Person]
True Seeing. 7.5 Divine Power. .7 [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. (Expired) +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. 5.9(Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, +Silence (D=Bull's Strength)
3-(5) +Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) +Dismissal, +Air walk, +Spell Immunity, +Divine Power (+D=Divine Power)
5-(2) +Flame Strike, +True Seeing (D=Righteous Might)


DM Cayzle  d20+17=29
Thursday November 29th, 2007 3:31:23 PM

Concentration check for Hotshot to be able to cast while acid is etching his lovely dragonhide armor: 29. No prob.

Waiting for Syr. Will Syr try to engage the enemy and attack? Is there any chance he will be walking into a flame strike or breath attack?

If he advances, will he be able to get there and tumble to avoid an AoO AND still have time to attack? And will he roll over 50 on a d100, or will he miss?

Syr AC 29 HP 91/140O8  d20+13=24 d20+19=27
Friday November 30th, 2007 12:55:51 AM

Growling in his troll voice, Syr bounces up and resumes his attack on the dragon missing completely. (Tumble 24)

Active Spells
Troll
Aid
Fly
Prayer

(OOC: Sorry guys, it's rough hours working X-mas at UPS.)

Hotshot Fight, End Round 15 (DM Cayzle)  d20+10=16 d20+10=14 (spell resistance checks) 12d10(3+7+4+3+6+4+3+8+5+4+5+10)=62 (breath)
Friday November 30th, 2007 7:16:12 AM


[OOC NOTE TO PLAYERS: I seem to have forgotten that Hotshot has spell resistance 21. D'Oh! Well, I won't go back and revise past rounds, since it was my mistake, but I will use that spell resistance this round, anyway. And since you all neglected to roll your spell penetration rolls, I will do so for you. If I make a mistake on your spell penetration check, please let me know ... after looking at the results, none of the rolls were close, so I think it is okay.]

The Good Guys

Angus casts another acid arrow. Note that per the spell description, spell resistance does not apply to acid arrow. Total Damage this round from acid is 21.

Xenia starts in W6 at 35 feet in the air. She wants to get close enough to strike the dragon, and she wants to tumble the last 15 feet. Those 15 feet will be descending, so the half speed tumble and the double speed dive cancel out.

The dragon is in a 15 ft x 15 ft x 20 ft high alcove. There is no room for a medium creature to end up over the dragon.

If Xenia ends up in N8, the dragon will have cover as she has to attack around the corner. If Xenia ends up 20 feet off the floor, the dragon will have cover because she has to attack around the top of the alcove. If Xenia attacks from N8 at a height of 20 feet, the dragon will have improved cover.

Therefore, Xenia wants to end up at a height of 15 feet in square N9.

That's move 9 squares west, 3 squares south, and 4 squares down. The first diagonal she makes south is a freebie, as is the third; so her southward movement costs just one square. The first diagonal she moves down is a freebie, as is the third, but the second and fourth are not, so her downward movement costs two squares. So her total move costs 9 to go west, 1 to go south, and 2 to go down. That's a total move cost of 12 squares. Her move is 60, or 12 squares.

She moves and tumbles to N9 at 15 ft above the floor. She attacks for 17 damage.

Belkior delays his actions.

Wynn flies in, hits, and flies out of the dragon's reach. He inflicts 8 hp damage.

Bin casts Flame Strike. The DM checks for spell resistance, and gets a 16, so the spell fails to affect the dragon.

Syr moves up and swings, but misses.

Belkior sees that the dragon is still standing, and chooses to cast Holy Smite. The DM makes the spell resistance check and gets a 14. The spell fails.

The Dragon

Hotshot knows that if he fails to neutralize the acid, he will be dead next round. He deeply regrets his casting of Displacement last round. It did no good whatsoever, and if he had cast Protection from Acid he would have taken no acid damage this round or last. He could cast Protection from Acid right now, but he is so wounded that these pesky adventurers will kill him next round anyway. He could cast Gaseous Form and go under the door, but his move rate is only 10 while gaseaous, so five feet of him will still be sticking out if he tries that. And besides, will the acid keep eating at him if he is gaseous? He does not know.

He considers throwing himself on your mercy, but he knows that you are liars -- at least Bin is -- and he expects no mercy from dishonorable types. Besides, you already started the fight when all he wanted to do was talk, so he expects you to press on now that he is weak.

So what option does he have? He can go down fighting.

But how? He can breathe again, and that's probably his best choice. He could activate the griffon and command it to fight after he dies. But you all will probably dispatch it easily.

The dragon breathes fire. Please make a DC26 Reflex save for 62 or 31 fire damage.

Next round, the dragon roars out in pain, sorrow, and heart-rending regret. How could this happen! He dies of acid damage. The fight is over.


Bin (AC:26 HP: [7/82] 63/64 (53) DR/3 Prot.Fire/cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor)  d20+10=14
Friday November 30th, 2007 11:36:50 AM

"Domi bless you all." Bin yells out as the dragons breath washes over the room.
Having been already wounded, the flames wash over him a second time.

Bin fails Reflex DC:26 with 14 (after modifiers)
Hit Points 46 with Righteous Might.
62-3DR = 59 damage-20 resist fire- 39 damage total.

He lived. He can't believe it and through clenched teeth, he observes the room for any further signs of danger and goes to help the most severly hurt person before turning his attentions to himself. He tells Hotshot before it is dead, "Your dishonor cost you your life, not mine."

Shaken?
Turning attempts: 6 of 10 available.
Active spells:
Protection from Fire. 86.5
Airwalk. 86.8
Aid ?
Protection from Cold. 87.9
Spell Immunity. 88.3 [Wall of Ice, Hold Person]
True Seeing. 7.4 Divine Power. .7 [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. (Expired) +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. 5.9(Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, +Silence (D=Bull's Strength)
3-(5) +Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) +Dismissal, +Air walk, +Spell Immunity, +Divine Power (+D=Divine Power)
5-(2) +Flame Strike, +True Seeing (D=Righteous Might)



JimF 
Friday November 30th, 2007 11:45:06 AM

Does the breath weapon effect everyone????

Xenia (AC24, HP 63/63)  d20+18=26
Friday November 30th, 2007 12:04:30 PM


Prayers do work.

In the end, it is by such a slim edge that Xenia avoids the nastiest of burns. The divine guidance of Alemi turns her in mid flight, and Xenia emerges unscathed by the flames.

"WYNN!"

His wounds. The image of his wounds are burned onto the backdrop of her mind. Flying beside him not a moment ago. He was so hurt.

"WYNN!"

She flies to him. With such wounds could he survive such a blast? With him dead, could she go on living?

Rolls and Actions
Reflex Save 26

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 2/50 rounds), Resist Energy, Cold (70 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb, Silence x2; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.), Hero point 1

DM Cayzle OOC 
Friday November 30th, 2007 12:17:59 PM

My analysis of the map suggests that the blast gets everyone. Feel free to disagree, but then you have to convince me.

Angus (Pixie Form) 41/43 AC 22  d20+14=26
Friday November 30th, 2007 12:21:04 PM

Angus sees the dying breath of the dragon come his way and he does everything in his power to get out of the way and manages to avoid the worse of the flames.

Used hero pooint for +2

The resist fire absorbes the bulk of the rest of the flames.

Angus watchs as dragon drops and breaths a sigh of relief "Someone make sure its dead."

Angus looks around at the Shields "How is everyone?" Angus cuatiously approaches Xenia and Wynn.

Angus wishes Lang knew how brave everyone was, but hopefully the group can tell him in tme and maybe outfit him in red dragon armor.

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 5/8
3 Level 4/7
4 Level 6/6
5 Level 4/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 9.4/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 9.3/10 minutes 18 Dex. Fly & Natural & size AC bonus
Resist Cold on Angus
Resist cold on Syr
Acid arrow #1 maximized and extended 3/8 rounds
Acid arrow #2 maximized and extended 2/8 rounds
Acid arrow #3 normal 1/4 rounds

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 2/3

Scroll of enlarge used on Syr - ended
Scroll of Mirror Image used on Lang - ended
Scroll of see invisible used on Angus - ended
Scroll of Blur on Lang - ended as he is dead
Scroll of Fly on Syr - dispelled

Hero points used: 3


Bin ooc 
Friday November 30th, 2007 12:32:38 PM

Bin has Craft:Leather working with a +4 bonus to it.

Wynn (AC 24, 11/69 HP); Resist Fire; Fly; Resist Cold; Good Hope  d20+13=31
Friday November 30th, 2007 6:03:58 PM

The bard turns to face the dragon after his last attack, hoping to see it slump to the ground. Instead, a wall of flame and heat rockets towards him, engulfing him completely. With a final act of desperation he raises his shield to deflect some of the blast, while at the same time knowing it to be a futile gesture.

When the flames disperse, he is surprised to find himself alive, albeit badly injured. The spell [resist fire]and his shield sparing him the full force of the flames [Reflex=31]

He hears his name and the familiar voice of Xenia calling out for him, and tentatively accepts her embrace. "I suppose I really shouldn't taunt dragons..." he offers.

Syr  d20+15=28
Friday November 30th, 2007 8:02:11 PM

Seeing the dragon inhale deeply just like before, the now-troll prepares to spring to the side to avoid it. Despite his large form, he deftly dodges the dragon's breath.

As the dragon drops, Syr dodges the falling body and moves quickly back to Lang's side. Quickly, he kneels down beside the bugbear and tries to use his limited healing power by placing a hand over his wounds. When that fails, his eyes search out the priest. He beseeches Belkior, "Is there ANYTHING that you can do for him?"

Finally, he pounds a fist into Lang's chest in frustration, "If only you had listened to me!!!"

Syr looks over at Wynn's comment with a glare but says nothing before resuming his vigil at Lang's body.

Belkior (AC 23; 26 vs. evil, HP 81/81) - Air Walk, Dispel Evil, Magic Circle vs. Evil, Prayer, Protection from Fire, Resist Cold  d20+8=24
Friday November 30th, 2007 8:50:35 PM

The halfling cleric ducks and covers as the fiery breath rolls over everyone in the room. Even though he cannot avoid the flames, Belkior's protective magic is enough to prevent any harm.

He moves over to where Syr stands by Lang's body. The halfling places on the elf's shoulder, trying to comfort his companion.

"I can, with everyone's permission, cast the spell that would take us to the Lands of Judgement where we can stand before Gargul and beg for Lang's return. I need a large diamond, though."

Belkior looks downward for a moment, a pained expression on his face.

"That is, of course, if Alemi has not withdrawn his grace from me. Even though I did not harm Hotshot, I acted with the intent of doing so."

"There are things to do first, though. Some of the others are badly hurt from Hotshot's last gasp."

Position
varies, depending

Items
Wand of Cure Moderate Wounds - 3 charges

Active Effects
Air Walk - 94.1 minutes
Magic Circle Against Evil - 108.1 minutes
Prayer - 8 rounds
Protection from Energy (Fire) - 95.1 minutes (16 of 120 points)
Resist Energy (Fire) - 94.1 minutes (Syr)
Resist Energy (Cold) - 108.3 minutes, Lang
Resist Energy (Cold) - 108.4 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist*, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid*)
3 (DC 19) - Dispel Magic*, Prayer*, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command*, Wall of Stone* (D - Dispel Evil*)
* = cast

Xenia 
Friday November 30th, 2007 9:39:34 PM


"Wynn! Oh, Wynn. I thought you was ... I thought ... " Tears roll down the rogue's dark cheeks. "Oh. Oh ... " Approaching from first left then right, his face is so charred that she backs away from a kiss lest she hurt him any more than he already is.

"Belkie? Bin? Can we get some healing over here?"

"Poor Lang. Donchu worry, Belkie. Domi sent us here for a reason, and Alemi's good friends with Domi. I know that. (Don't know how, but somehow I know that.) And Domi was right. 'Course he was. This was one sicko fram dragon. I mean, who forces folks fight for entertaining then takes the bodies off to make slurpees outta them, anywho?"

"I'll look around for a diamond. I mean, dragon, right? What's a dragon without he's got some diamonds?" (Search Take10 = 27. Take20 = 37.)

"Can we try maybe carnating Lang up again?" Turning aside a layer of minor coins from the pile in the center of the room, Xenia asks the question as she works. "I mean, like he was Carnationed when that Knot of Drusis thing changed him to a Bugbear." She begins methodically clearning away layers of coins. "What's a slurpee?"

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Resist Energy, Cold (70 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb, Silence x2; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.), Hero point 1

Aftermath (DM Cayzle) 
Saturday December 1st, 2007 3:34:21 PM


Everyone survives the blast. It seems that Lang is the only casualty,

It is determined that the dead are dead, and the living are alive.

Whosoever checks the dragon notices that it had a satchel tied cunningly to its body.

There are some diamonds, other gems, and precious metals embedded in the dragon's underbelly.

The hoard of coins and gemstones in the center of the rom are mostly copper, silver, and some semi-precious stones.

Cayzle 
Saturday December 1st, 2007 3:35:12 PM

Did we miss a posting report this week?

Wynn 
Saturday December 1st, 2007 6:47:39 PM

Badly injured, but still alive, the bard makes his way over to Lang and Syr. "I couldn't just leave him to the dragon Syr, it just didn't seem right. We joined the Shields together and he wouldn't have left me behind."

Wynn briefly rests his hand on the monk's shoulder before helping Xenia and the others search the cavern and it's alcoves for treasure, weapons, and alternate routes out. He also calls for Xenia to thoroughly search the cleric of Ga'al.

Search: take 20 = 23

Xenia 
Saturday December 1st, 2007 8:34:12 PM


"Gotcha, Wynn."

"Some pretty good sparklies here, Belkie. I'll start a pile. Just pick out what you think you need, huh?" (With Good Hope ... Search Take10 = 29. Take20 = 39.)

The rogue empties the contents of the dragon's satchel onto the floor before moving on to the Priesty Timmity Guy and searching his dead body.

"We gotta decide what we're gonna take and what we need to leave," she says. "I don't figure there'll be any coming back once we leave outta here." She wipes her forehead with the back of her sleeve.

"I hear there's cash in dragon skins. I guess normally I'd ask Lang if he'd wanna do it, but anyone else wanna try skinning that dragon?"

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Resist Energy, Cold (70 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb, Silence x2; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.), Hero point 1

Angus 
Saturday December 1st, 2007 10:00:38 PM

Angus soon reverts back to his human form. "That was too close for all of us." Angus goes over to Lang and crosses his massive arms over his hairy chest "We will take care of you Lang."

Angus looks for Belkior and Bin "What can be done for Lang out in this wilderness? How can we bring him back to us?"

Angus looks at the horde of loot and then his friends "Lets take a moment to carefully search this place as we are spending the night. No one leaves out the front entrance as none of us are in great shape to handle the Forbiddance. We will have to let Sunshine take care of himself for the night unless someone has an idea on that front. In the morning I can get everyone past the Forbiddance. Right now I can only move half of us. I say we bed down right here, if it is deemed safe after our search."

Angus settles down on the pile of coins as the after effects of the battle take hold of him and waits for the search to be completed. "What a day. I bet you have a long entry in your journal tonight Wynn. Me, it will be just sleep. I long for a bath, a bottle of wine and a feather bed."

DM Cayzle OOC does some housekeeping 
Sunday December 2nd, 2007 8:23:45 AM

Friends, I only have PC sheets in from three characters: Bin, Xenia, and Wynn.

You three all get a Hobgoblin Seal of Timeliness: Use it as a free action to gain an extra move action. (Remember that you only get 6 slots for seals, and a hobgoblin seal counts for two.)

Lang, Syr, Angus, and Belkior, I need your sheets in asap!!

And soon enough after that, I'll need sheets updated for new possessions, shopping, and xp. Maybe some will advance in level. But I need to know WHEN you last were awarded xp, and I need to know where in the module (or in the preceeding one) was that!

And one more clueless newbie DM question -- why the angst over what to do with Lang? Can't Bin just raise him? Maybe Belkior too?



Scott the Southern 
Sunday December 2nd, 2007 11:20:55 AM

I sent an email a while back to share Syr's sheet on google docs. You do have access to that correct?

Anyone feel free to correct me...

Last time exp was awarded was before we were mysteriously transported (at the end of last module) to this area which is a quad battle, priest, dragon.

As for the angst, just roleplaying... I think it's the first time a character in this game has died that didn't want to. That is to say we have had characters die before but from what I recall, all were voluntary either abandoned by a player, moved to another game... etc...


Jim F 
Sunday December 2nd, 2007 1:18:33 PM

Hi Cayzle,

I did send you my character sheet for Angus a while back. I am traveling next week and will not be able to send it until next week.

Most of us have similar (not exact) experience points, but Syr is the exception as he is one level higher than the rest of us.

Jim

Buzz ooc 
Sunday December 2nd, 2007 1:40:19 PM

I think Bin is lower level then the rest. He's only ninth level. Which is odd. I thought when someone comes into the game, they start out at the same experience as the lowest level person, but it seems, I could be wrong, everyone has at least one level on Bin.

Just so everyone knows, I would like to pull Bin out of the group. I'm not really enjoying him very much and I have another idea I want to run with. One with less to say anyway.

Cayzle, I don't know what is left, but if you will allow me to retire Bin at Stone Gap, that would be cool. he can kill the priest of ga'al there and start building a church to Domi.

I know I need to get Jerry's approval, but I thought I should ask you first.

Kinda a shame, that's some good treasure in that there horde of coins, but oh well.

Syr 
Sunday December 2nd, 2007 10:53:45 PM

Syr smiles at Wynn, "S'okay Wynn. I DO understand that. It would be kinda tough to leave the big guy behind. The group has to come first. Speaking of the group, let's cheer things up a bit by seeing the loot. Where is the body of that so called 'Father'?"

As he rises from beside Lang he strokes the dog's back softly and unties the rope from his waist, he gives it back to Xenia. "Don't forget this, Red. C'mon Sunshine, let's see if we can get you something to eat also. Anyone else want to try a dragon steak?"

His brow creases for a moment as he hears Angus, "Angus, can you take down that forbidance? I wouldn't want any villagers to stumble into it later."

The Dragon's Lair (DM Cayzle) 
Monday December 3rd, 2007 4:54:36 PM


You search the main room and find:

Dead Dragon
- Scrolls x5
- Rod
- Small lion-bird statue
- Amulet
Dead Priest
- Potions x4
- Ring, Rod, full plate armor, warhammer, shield.
- Scrolls x3
Pile of coins and gems
- 1,000 gp in copper
- 1,000 gp in silver
- 100 gp
- 900 gp in semi-precious gems

The coins and gems are scattered all over the room, and mixed with dirt and dust by the dragon's hovering.

The East Wing is guest quarters. The priest had stayed there, and had set up a small (but unholy) altar to Ga'al there. The nicely appointed three-room suite has furnishings worth 2,000 gp, since they are quite nice. Bulky, though. There are edible (and tasty) rations here.

The West Wing looks to include an arcanist's library, a room with a dragon-size bath, and a scrying room with a mirror in it. You do no more than glance at the mirror ... if you want to look more closely, give me details please.

You have not really searched anywhere yet -- the above is pretty obvious on a glance.

==========

Sorry, Jim, I do not have any earlier version of Angus's sheet.

I've gotten Syr's through Google now.

Buzz, please e-mail me about bringing in a new PC.

Bin  2d8(7+7)+9=23 2d8(8+6)+9=23 2d8(6+5)+9=20 2d8(2+6)+9=17 d8+5=7 d8+5=13 d8+5=10 d8+5=11 d8+5=7 d20+13=29 d20+13=28 d20+13=19 d20+13=30
Monday December 3rd, 2007 5:02:49 PM

Bin begins to tend to all the wounded, first with triage to determine who is in worse shape, then by casting his highest cures available, untill he is out of spells.

Triage Heal check: 29, 28 19, 30
Cured: 23, 23, 20, 17, 7, 13, 10, 11, 7

Turning attempts: 6 of 10 available.

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, +Guidance, +Light, ++Resistance
1-(6) +Detect Evil, ++Divine Favor, ++Protection from Evil, +Sanctuary (D=Enlarge Person)
2-(6) ++Aid, +Augury, +Hold Person, +Resist Energy, +Silence (D=Bull's Strength)
3-(5) +Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) +Dismissal, +Air walk, +Spell Immunity, +Divine Power (+D=Divine Power)
5-(2) +Flame Strike, +True Seeing (D=Righteous Might)


Bin second post 
Monday December 3rd, 2007 6:43:00 PM

I forgot to add these on the hit points list 1,1,1,1

Xenia 
Monday December 3rd, 2007 8:26:48 PM

"Tanks, Bin." Xenia places a kiss on the human cleric's forehead as he puts some of that healing stuff onto Wynn.

Onto the pile of loot, she throws the captured bow and the shortsword.

"Hey, lets get all the stuff together, huh? Maybe we can figure some of it out while we're waiting here for Angus to get more of his Magic Transpo Door spells back."

Stuff from the Quad Battle
3 arrows glow a strong magic
short bow strong magic
boots minor magic
cloak minor magic

human ranger
2 short swords moderate magic
belt strong magic
potion that Angus eventually identifies as rage

1/2 orc fighter
belt with very strong magic
banded mail strong magic
great sword moderate magic
ring moderate magic

human mage
2 figurines of lions strong magic
headband of moderate magic
wand
cloak of moderate magic

"Meantime, I'll take me a look around this place. Doesn't look like there's a door here anywhere, but maybe there's another way out."

"Nice digs." She pops her head briefly into the guest room. "Wish we could take some of this stuff back to our new place. Maybe some of it, huh? Huh, Wynn?"

But everyone knows that the really good stuff has gotta be in the dragon's rooms, and the dark rogue takes her self there to search. (Search Take10 = 27/29 with Good Hope.) Traps, traps, traps. Traps and secret doors. Xenia makes her way from room to room. At the Mirror Room, she takes out one of her own. From her haversack the rogue removes a small steel mirror and proceeds to search the big Mirror room using the reflection from the small mirror.

OoC: If you'd like, Xenia will go to the Catacombs with the loot and go through the motions so we'll have this done with by the time we're actually out of here.

Angus 
Monday December 3rd, 2007 9:35:07 PM

OOC: Our concern with Raise dead is the drawbacks as compared to a true resurrection. I am not sure Lang wants to be brought back with the raise dead penalties.

What say you Matt?
---------------------------------

Angus relaxes on the bed of coins as he waits for the search to be complete. Angus ponders where to rest after the hard combat.

Angus breaks out his two bottles of wine "A toast to our fallen friend." Angus pops each bottle and passes them around.

Matt C. 
Monday December 3rd, 2007 9:51:32 PM

Lang doesn't really have a choice if you decide to raise him. Would he come back as a human?

The level loss back to 9th would stink, especially if everyone leveled up to 11th.



Buzz 
Monday December 3rd, 2007 10:43:17 PM

True, but that's Bin's level. Unless you want to not post for awile, we can go buy a resurection scroll or three, for future use.

Wynn HP=57/64 
Monday December 3rd, 2007 10:49:16 PM

Wynn thanks the cleric for the healing spells [Took 23 + 23 HP] and then works with the others to gather up the loot for others to examine. When Angus passes out the wine, the bard raises his glass to their fallen comrade in silent admiration.

Belkior 
Tuesday December 4th, 2007 6:23:23 AM

The halfling cleric quietly listens to his companions as they discuss what to do. The items from the dragon's den are well and good, but there's the larger issue of Lang.

"Well, there's one possibility. But it's expensive and not a sure possibility."

Belkior looks around at his companions to ensure that they are listening.

"We could find a senior priest and commission the crafting of a scroll with a spell called True Resurrection. Then, with a hope and prayer, see if I can successfully cast the spell. That way, Lang doesn't lose very much."

OOC - Sorry ... travelling. Will send a CS tonight.

DM Cayzle OOC 
Tuesday December 4th, 2007 7:18:38 AM


Friends, in traditional D&D, ya casts yer rez, ya pays yer price (component and level), and theres ya go.

But in the Wold, your whole party stands before A GOD, justifies your friend's life to THE GOD, and had better get the answer right. Because THE GOD has been known to strike player characters dead, or maim them, or cause them great grief, if they step out of line.

Given the actual great risk involved, I'm happy to waive the 1 level penalty for using Raise Dead. Who knows what other, GREATER price you may have to pay?

Sometimes you catch Gargul in a good mood, and he's cool about it. Other times he asks you what you would give up in reurn for your friend's life. Or he asks you what payment you would make for his favor. Or he comes looking for followers. It is not a coincidence that Gargul is widely honored among seasoned (read, formerly dead) adventurers.

So lay off the true rez worries, and start worrying about what to say to THE GOD OF LIFE AND DEATH!!

JimF 
Tuesday December 4th, 2007 8:54:17 AM

If the penalty is waived, lets raise Lang. Matt can decide if he want to keep him after we bring our friend back. Will he be human or bugbear????????????????

Bin 
Tuesday December 4th, 2007 12:33:43 PM

The Protector removes the items he has been wearing from the quad and dumps them on the pile as well. He takes a drink from the bottle passed to him and hands it off to the next person.

In regard to dragon steaks, a stern look is issued toward the speaker of such words, but with the current carnage in the area, he decides not cause further harm with words.

He pulls out his knife and starts making accurate and precise markings on the dragon, in preperation of skinning it.

"There's going to be a lot of blood once I start cutting, so perhaps we should find someplace else to move it? Could the reverse of enlarge object work, by reducing it down to a managable size?"

ooc: I know there isn't a reduce object spell, but after the recent discussion on creatures or objects after death, I doubt "Reduce Creature" would work now.

More Butchery! (DM Cayzle) 
Tuesday December 4th, 2007 2:37:04 PM


Bin does some healing. [OOC: Do NOT assume that you are all healed up! Instead, actually keep track of who is at what hp total please!]

Xenia does some searching and finds that there is a secret door in the northern alcove. The mirror in the West Wing is nonmagical.

Angus takes a little well-earned relaxation. Besides, how often do you get to lie on a dragon's bed!

Wynn raises a glass as well.

Belkior does worry about Lang. Would he want to come back? [OOC: Any character can refuse a raise! It would be ironic to pay Gargul a steep price if Lang then retires!] And how will he come back?

Bin helps Xenia gather the quad gear together. He prepares to remove the dragon's hide.

[OOC: To skin a dragon will require a skill check. Try one of these:

Profession Cook or Trapper or equivalent: DC13
Survival DC15
Craft Armor DC17
Knowledge Arcana DC19

The dragon's hide is marred by acid. Treat it as a Large Dragon for the purposes of what size and quality armor you can carve out of it. If you try a skill check and fail, you waste hide such that the dragon is considered Medium (for one failed check) or Small (after two failures).

Also, if you can make a Knowledge Arcana check vs DC10 (or an untrained DC10 Int check), then you can click here.

[OOC: If you want to cast Idents in game, no prob. If you want to go to the Catacombs to get things started, also no prob, BUT you cannot know in character what an item is until you ident it in game or get back to civilization.]

Buzz: Are you saying Bin can't use his Craft skill: Leather working?

Xenia 
Tuesday December 4th, 2007 4:05:28 PM

Cautiously. Cautiously cautiously, when nothing happens upon looking at the mirror in the dragon's room though a mirror of her own, Xenia turns to look at the dragon's mirror with her unprotected eyes.

WANT!

"I WAN'IT!" The dark rogue comes rushing back into the main room and jumps up into the air a few times. (Without taking flight!) "I wan'it, I wannit, I wannit! We didn't take the mirror on Ogre Mountain 'cause it was too big. So I get to take this one, right? It'll be good in our room, Wynn."

A white smile gleams in her dark face.

"By the way, I also found a secret passage in the alcove place there." She points to the north before swinging around the back of Wynn and wrapping her arms around his shoulders.

"And I also found a big big tub." Her lips home in close up to his ear whispering sweet and warm. "It's big enough we could both fit real nice." She turns her head and her teeth close gently around the lobe of his ear from behind. "We should go." She looks up at Bin as he's fixing to carve up the dragon, separating it from its skin. "We should go now."

Wynn HP 64/64 
Tuesday December 4th, 2007 7:18:14 PM

Wynn accepts a final cure light wounds from the cleric (7hp) before heading off with Xenia to see her latest find. He has no idea how he will transport the dragon's mirror, but he knows that talking Xenia into leaving it will not be easy.

When Xenia motions to the bath his mind moves on to other things. He checks it's contents with his finger, not knowing whether red dragons bathe in acid, or at what temperature they like their water. If all is in order he will strip down and join Xenia in a soak.

Belkior  d20+7=20
Tuesday December 4th, 2007 9:42:36 PM

The halfling cleric looks over his companions, wondering who most needs healing. When Belkior sees that Bin has already done so, the Paragon moves over to assist Bin with the skinning. This 'help' mainly takes the form of pointing out anatomical features to be avoided, but it still proves useful.
Craft Armor = 20

When Xenia announces the discovery of the mirror and the secret door, Belkior perks up.

"Wait! Maybe it's a mirror like the ones in the entrance ..."

Hopefully his warning is not too late.

Cayzle OOC 
Tuesday December 4th, 2007 9:43:10 PM


First, Craft Leatherwork can be used to skin the dragon on a DC13 check.

Second, please do send me you PC sheets now (even if out of date), AND after xp and gold for this module ... but the module may not be done for a few weeks, given that you still have to do the epilogue. And you all thought it was completely finished. Ha!

Angus 
Wednesday December 5th, 2007 12:31:35 AM

Angus stands as he drains the last of his wine after passing around the bottles "Alright, enough with the money and searching. Who is going to do the honors for Lang? Lets get some rest and take care of Lang in the morning. This is most likly the safest place we have ever bed down, but we still need guards. Standard shifts. Unfortunatley, Syr that means you are alone."



Role Call ADM Scott the Southern 
Wednesday December 5th, 2007 1:14:40 AM

Cayzle XXXXX XXXXX
Syr XXXTX XXXXX
Lang XDEAD
Angus XOXTX XXXXX
Xenia XXXTX XXXXX
Belkior XXXTX XXXXX
Bin XXXTX XXXXX
Wynn XXXTX XXXXX

T=Thanksgiving
Dead=Not alive

Thank-you Very much, you have made my Day.

Adm Ceil

Syr HP 57/86 
Wednesday December 5th, 2007 1:22:37 AM

Getting a strong look from bin, he drops his eyes mumbling to himself, "I was only trying to lighten the mood a bit. I suppose that I deal with my sadness differently than most."

Syr nods at Angus, "From what I am hearing, it won't be for long. Besides, I'm not totally alone." He gives Sunshine a pat and a weak smile to the sorceror.

Settling downfor the night, he rubs his stomach where the bite marks are using the last of his healing power.



Bin (AC:26 HP: [7/82] 63/64 (53) DR/3 Prot.Fire/cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor, Sanctuary) 
Wednesday December 5th, 2007 1:40:05 PM

Bin seeing his look hurt more then intended, he replies to Syr, "Sorry my friend, you just took me back to the Dragon Celebration at the Ghost, when those steaks were served. I couldn't eat for three days thinking about it."

He saves the Dragon for skinning last as he stays with the group during the exploration. It will take it weeks to cure propely anyway, before it can be used for armor.

ooc: I did a triage check to see who was wounded worse, but I don't know who took what heals, so if Wynn and Syr can get up to full, tell me which healing rolls you used, so I can spread the rest around.

Wynn - Supplemental 
Wednesday December 5th, 2007 5:33:47 PM

Wynn took the first two and the last cure spells from Bin.

Thanks

The Rest in the Dragon's Lair (DM Cayzle) 
Wednesday December 5th, 2007 6:14:01 PM


The party decides to camp out, and that works out fine. So does the skinning, which takes a while. Xenia and Wynn take a bath. Belkior and Bin do some healing -- at this point, I'm fine with everyone being cured up after a night's sleep.

Syr thinks about Sunshine, but if the DM is not mistaken, the animal is destined to stay the night outside, short of a dimension door.

Angus makes sure that there are guards and watches set, and he also thinks about ensuring Lang's safety.

The morning sees you all rested, fit and ready for more. More what?

Xenia  d20+17=29 d20+17=22 d20+18=19 d20+28=48 d20+16=26 d20+21=26
Wednesday December 5th, 2007 9:13:41 PM


"You know what's, like, missing here, Wynn? It's fluffy towels. Could sure do with some fluffy towels." The girl rogue sighs. Then she uses the next best thing. A little spell from a wand, and she dries the water from her hair and Wynn's. Her hands move over their bodies, warming. (Prestidigitation/UMD 29) She cleans their clothing. Then she moves on to the clothing of the rest of the group. Bin and Belkie are kinda tough. What with blood stains and all.

Later on, before their watch, she curls up on the bed with Wynn and snacks on (oddly) yummy rations.

"Poor Lang. Wonder what it's like to be dead? Though, I guess must be he's already been dead once. What with being Carnationed by the Knot of Drusis thing. He and Florin. But I figure it can't be too great. Else why would folks fight so hard to stay alive, you know?"

"Wonder what kinda magic Belkie and Bin are gonna do on him to bring him back? Poor Lang."

The night passes.

Next morning, the girl rogue scouts the way out via the secret passage. Checking for traps, she eases the door open, but it doesn't go quietly. Hiding her presence the best she can, she listens and looks for danger.

(Search 22, Move Silently 19/Nat1, Hide 48/Nat20, Listen 26, Spot 26)

Angus 
Wednesday December 5th, 2007 9:56:04 PM

Angus feels much better after sleeping in the dragons bed of coins. Angus moves over to Belkior and Bin "Which one of you wants the honor of bringing Lang back to us?"

Angus watches intently and waits to see Lang great hairy chest fill with breath yet again.

Belkior 
Wednesday December 5th, 2007 11:17:55 PM

The halfling cleric has been praying to Alemi whenever he wasn't sleeping during the night. For so many reasons, both fearful and hopeful.

Belkior hopes that his actions during the fight have not affected his ability to channel the magic granted him by Alemi. And so his prayers were filled with contrition and vows to improve.

At the same time, the stories of Gargul and Alemi have long been entwined during the history of the Wold. Perhaps, his deity would intercede during their visit to the God of the Shadowlands.

When morning comes, Belkior announces to his companions that he is ready to cast the spell that will allow them to petition Gargul.

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy(x4), Silence, Status (D - Aid)
3 (DC 19) - Dispel Magic, Prayer, Protection from Energy(x2) (D - Magic Circle Against Evil)
4 (DC 20) - Air Walk, Dismissal, Restoration (D - Holy Smite)
5 (DC 21) - Raise Dead, Wall of Stone (D - Dispel Evil)
* = cast

Wynn 
Thursday December 6th, 2007 7:36:12 AM

The bard provides back-up to Xenia as she investigates the secret passageway. He stays some 20' behind her, ready to provide the support of a strong sword arm when required.

Syr HP 86/86 
Thursday December 6th, 2007 1:55:27 PM

Syr sleeps roughly all night as dreams of the absent Sunshine and Lang fill his head. He spends the morning hours contemplating Father they just defeated. Initially, he was suprised by some of the members hostile reaction to the faith. He has always been content to live life letting people make their own choices and mistakes. Now, looking around the room he thinks that may not be the right thing to do. Filled with internal questions, the elf remains silent throughout the morning pondering his own purpose.

OOC: Used Bin's 10,11, and 1 pt heals.

Bin 
Thursday December 6th, 2007 5:05:35 PM

BIn waits to see if Belkior's spell works, before trying his own. He has never faced a god before and wonders with curiosity at the thought.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ****Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, *Air walk, *Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Raise Dead, *Commune (D=Righteous Might)

Secret Door? More like Secret Wall! (DM Cayzle) 
Thursday December 6th, 2007 6:51:05 PM


Xenia and Wynn want to explore the secret door and beyond. But it is not so much a door as a wall! The entire back wall of the northern alcove slides forward -- or would, were you a huge dragon pushing hard! These two alone have no hope.

Angus asks about Lang. Belkior volunteers to cast the spell. Bin is ready too.

Syr is silent and thoughtful.

Rez first? Or a collective heave ho at the secret wall?



Angus 
Thursday December 6th, 2007 7:34:35 PM

Angus yawns and in the morning and looks around at all of his strange surroundings and then remembers Lang "Lets get Lang back, his strong back will help us move that new wall that Xenia and Wynn found."

Angus rubs his hands together ready to shake Lang's hand once again.

Xenia 
Thursday December 6th, 2007 8:07:32 PM


"rrrrrrrr eeeee aaaaaaaahhhhhhh grrrrrrrrrr ee-er ee-er ee-er ... "

"YAHHRRRRR!"

Flame head pulls and tugs and pulls and tugs and hauls and pulls and finally ...

THUP!

She kicks the door.

"STUPID FRACK FRAMMING BARGLE BAG C H U M H A N G E R !"

THUM-THUM THUM-THUM THUM! grrrrrrrrrr ...

"Alright. Lets magic Lang back to life first. Then we'll open the stupid door."

Belkior 
Thursday December 6th, 2007 10:10:32 PM

The halfling cleric sits down to meditate, praying to Alemi beside the body of his fallen comrade. When Belkior feels that the time is correct, he begins to intone the words and make the gestures of the spell.

"Gargul, we come before you seeking the return of one who died too soon. Please hear my, our, request ..."

The Door To Death (DM Cayzle) 
Thursday December 6th, 2007 10:43:12 PM


Belkior knows that of all divine spells, those that give access to Death are the most unpredictable. In this case, the spell creates a physical doorway into the Realm of Shadows, and through the doorway you see that strange landscape.

Here, close to the Wold proper, the Realm of Shadows looks like a ghostly version of the world you inhabit. All is grey and cloaked in shifting areas of dark and light. The only color are the glowing dark red rivulets of Woldsblood flowing across the landscape.

There is a path that seems to lead you safely forward beyond the door. Who will enter Gargul's Demense? Will you take Lang's bugbear body?

Wynn  d20+4=18
Thursday December 6th, 2007 11:56:45 PM

The bard grabs the bugbear by the front of his jergen and stands him up. The dead weight of Lang's body causes the torso to bend and droop over Wynn's shoulder. He just manages to keep himself upright under the heavy load [Str=18]. "Syr, give me a hand with him!" the bard calls to the monk. "I'm pretty sure we have to bring him in there."

Xenia  d20+28=41 d20+18=20 d20+21=26 d20+16=25
Friday December 7th, 2007 10:58:17 AM

"Like, wee-er-doh." Comes the rogue's soft whisper as she peers through the doorway from Wynn's side as he lifts the body of their friend in preparation for going through into the great unknown. (Great unknown. So what else is new?)

"I'll lead the way," Xenia announces. She slips into the darkness of Wynn's shadow and is gone save for delicate shuffling sounds detectable only to the keen of ear. (Hide 41, Move Silently 20, Spot 26, Listen 25)

Bin 
Friday December 7th, 2007 12:13:58 PM

Bin makes sure he has his hammer and straps it to his hip as he prepares to step through with the others. Seeing the large corpse drooping over Wynns shoulder, he gos over and assists with the load.

Cayzle 
Friday December 7th, 2007 1:43:45 PM

I STILL need a PC Sheet from Angus!

Matt C. - Jim is traveling for work.

Syr 
Friday December 7th, 2007 8:46:04 PM

Syr uses his smaller but muscular frame to assist Wynn with Lang's body. "This is one of those rare times that you wish Lang had been changed into a pixie, right Wynn?"

The elf takes a deep breath and holds it as he steps through the doorway into the unknown.

Belkior  d20+13=24
Friday December 7th, 2007 9:08:24 PM

The halfling cleric takes a moment to recover from casting the spell. After his companions pick up Lang's body and step through into the Realm of Shadows, Belkior looks around the dragon's lair. He's not really sure that this is a check to ensure that everyone who is going to join them has done so, or simply to take what might be the last glimpse of the Wold.

Once the others have stepped through, Belkior will follow. The Paragon looks around at the strange realm, trying to remember what he can from the teachings in the seminary.
Knowledge Religion = 24

"Don't touch, or even get close, to the Woldsblood," Belkior says to his companions. Especially Xenia since he figures that the rogue is the one most likely to ... experiment.

Angus 
Friday December 7th, 2007 11:51:07 PM

ooc: Cayzle, I will send you my character sheet on Monday when I return from my travels.

--------------------------------------------

Angus follows his brave companions into the strange doorway "Is that Woldsblood?" Angus comments, just to talk and keep himself calm. "How does this work Belkior? Where is Lang's soul?"

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