DM Kent Wednesday November 28th, 2007 6:59:34 AM
Apollo opens the door and immediately, you all feel and hear what sounds like the unison beating of a number of hearts, thumpthump, thumpthump, thumpthump.
As you each step through the door you get a better look a what is inside.
The room is more of a mausoleum with tiered rows of stone biers running along the side walls of a spiral walkway that leads downward and has no railing leaving spaces between the biers that could alllow a fall 3-40 feet below.
On each beir is what appears to be a stone effigy with what looks like a live and beating heart/heartseed, lying in a hollow on the chest of each body. There is a small plaque attached to the edge of each bier that is enscribed with the name and dates of sevrvice for each Ga'alian high priest that has ever served in the post.
Bart, Val, CosmoHighlight to display spoiler: { Again that voice speaks to you in your head. If you continue upon this path you will bring death and destruction to all that you hold dear and love. You bring death to all those around you or close to you.. But that is your gift, for you are my creature. I could end your life in a heart beat, but why should I when you are so entertaining? Your friends already begin to wonder about you. You can no longer trust them.}
Rigging ac 23 hps 80/80 mage armor, shield, protection of arrows, , message x2 prayer mirror image see invisible haste d20+10=25 d20+10=21 d20+10=24 d20+10=30 Wednesday November 28th, 2007 9:50:03 AM
Rigging holds up his hand to slow down the group for a second and fires of his wand of dispel magic hoping to disable any spell traps ahead.
Area dispel magic: made 4 rolls just in case. 25,21,24,30
"Appolo, head to the right. That is where I dispelled. You are leading the way and then Val, Bart and Ashira. I will follow next, then Ari, Nezamil Cosmo and finally Mykael will bring up our rear.
Swirl will fly top cover for us." Not sure how high the room is but Swirl will head to the ceiling above Rigging.
"I wonder if this is some sort of group mind for the heartseeds. Someone try and pry a seed off the chest and see what happens?"
level: message x2**, detect magic, mage hand 1st level: 4+2 Ray of enfeeblement x 2*, mage armor*, magic missile x 2**, shield* 2nd level: 4+2 scorching rays x3***, see invisible*, prot from arrows*, mirror image* 3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt* 4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2 5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**, 6th level: 2+1 Greater dispel magic*, distergrate x2
spells cast: mage armor 12 hours shield extended with rod 24 minutes protection from arrows 12 hours fly on Ashira 12 minutes 2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group. Mirror image 3 images left 12 minutes see invisilbe 120 minutes
Scrolls given to Rigging: Dispel Magic used True Strike X2 Wall of Fire X2 used one Ice Storm Remove Curse Dimension Door
Val (AC 29, HP 136/ 136, Protection from Energy- Fire, Barksin, Haste) Wednesday November 28th, 2007 5:58:53 PM
Val grips her warhammer tighter. Her eyes dart to the front and back. Her breathing is quicker and sweat begins to form on her brow. Her left hand reached up an grasped the holy symbol which hung under her chain shirt. Her thumb ran across the symbol of gargul, the god of death.
"Gargul give me the strength and peace of mind to do what needs to be done." She prays quietly.
Arrows used: 8 Haste 3/11 Barskin 60 min Protection from fire- 77 points/ 90 min Potion of Displacement (0/5) -not used yet
Appolo Wednesday November 28th, 2007 7:09:07 PM
Appolo comes back and reports what's in the next room."We need oil wood anything flamable.That place is fulll of living dead high prieats We can burn them out. I didn't see anyone or thing else in there."
Nezamil Ac 34 Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Divine favor,Divine power,Haste Wednesday November 28th, 2007 7:50:41 PM
Standing off to the side to let the 1st wave of wildcards thru the Cleric of Domi concentrates on detecting the undead they were warned about "Domi show some light on the walking dead " prays Nezamil as he lets his senses search out the targets
Active magic Sr-23 11 mins 5th lvl Spell Imunity 110 mins 4th lvl 1.Flame strike 2.Dispel magic Magic vestments 11 hrs 3rd lvl (on shield)+2 ac Shield of faith 11 min (+3 ac) Magic circle vs evil 110 mins 3rd lvl Stone skin (potion)7th lvl 70 pts True seeing 11 mins 5th lvl Hide from undead 11 mins 1st lvl Detect undead 11 mins 1st lvl Divine favor 1 min (10 rds)1st lvl 1/10 Divine Power 1 min lvl (11 rds) 2/11 Haste ?/?
(Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )
(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)
Ashira AC30 hps 120/120 (Fly, Prot. from Fire, Haste, Enlarge) d20+19=36 d20+19=22 d8+11=17 2d8(6+4)+22=32 Wednesday November 28th, 2007 11:22:20 PM
Ashira looks at the heartseed display with disgust. Hearing Rigging's order her face spreads in a unpleasant looking smile. "Oh, I think I can do better than pry one out..." Performing a quick search, Ashira locates the name of the high priest that heartseeded her. Sword raised high, Ashira plunges it into the heartseed, knowing full well exactly where to cut to do the most damage.
AC 36/22 crit? 17 or 32 dam.
OOC: Didn't up the stats due to the Enlarge yet, so there would probably be more damage. Need to work those numbers out for tomorrow.
Cosmo (AC 19; HP 63/63) Thursday November 29th, 2007 1:56:11 PM Active Spells or Effects: Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days Mage Armor (extended): 22 hours See Invisibility: 109+/110 minutes Haste: 10/11 rounds Pearl of Power 2nd level: used
OOC: Everyone is hasted for 10 more rounds!
Cosmo takes a moment to activate his Pearl of Power 2nd level to recall a Scorching Ray spell.
"If need be I can use my Pearl of Power 3rd level to recall the Haste spell I just cast."
"We should hurry as the Haste spell will only last another minute."
"Rigging I can summon Fire Elemental's to do some burning."
Cosmo is very jittery and keeps looking around expecting the worst.
Location: with group with Rod of Maximize and Wand of SM IV in hand.
Spell List (* for cast spell): 0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message 1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat 2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility * & Alter Self 3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste * 4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph 5th Level (4): SM V x2 **, Animal Growth & Teleport 6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)
Metamagic Rod & Wand Usage: Maximize 1/3, Extend 1/3, Enlarge 0/3 & Silent 0/3 Wand of SM IV (charges used 9)
DM Kent 5d6(4+3+6+4+5)=22 5d6(5+5+2+3+3)=18 Thursday November 29th, 2007 5:55:56 PM
(Hey has anyone heard from William (Bart). He hasn't posted in over a week.)
Swirl heads up to the center of the cieling which is about 30 feet above the top of the stair where you are and about 80 ft from the very dark bottom. "Hey boss, there is movement on the stairs about 20 feet below you."
Rigging casts his spell and nothing seems to have happened, and then makes his suggestion about poking and prying at the heart/heartseeds.
Val seems to be a bit more stressed than usual and is seen holding on to her holy symbol and talking to herself. Highlight to display spoiler: {Foolish one don't waste your time with him or staying with these ignorant fools. They can no longer help you. Only I can help you now. You see how they send you to the front so they can be behind you. They don't trust you and you can no longer trust them. they will try and kill you as your back is turned. already they whisper between themslves behind your back.}
Apollo comes back and reports what he sees at best guess he figures there are atl least 50 beirs in all if they are spaced evenly as the stairs spiral down.
Nez casts and starts looking for any undead that might be about and nothing registers at all, infact the heart/heartseeds seem to actually be still alive somehow. Nez does however feel very uncomfortable in this area as the nearly overwhelming aura of evil weighs heavily on him.
Ashira hears her husband's request and smiles happy to do this duty and plunges her sword into the heart/heatseed in a way to do the most damage. She nearly pulverizes the thing and then is engulfed by an explosion of rock and gore as the bier, and effigy explodes sending rock shards and unholy energy radiating outward for 30 feet catching Apollo, Rigging, Nez, Cosmo, Bart and Val in the explosion as well.
Ashira, Bart, Val, Rigging, and Apollo - 22 points rock shard damage, Relex DC 25 for half damage + 18 points of unholy damage.* (* not reducable)
Cosmo and Nez - 11 points shard damage, Relex DC 25 for half damage + 18 points of unholy damage.* (* not reducable)
Val reflex save DC 16 or be blow off the edge of the stairs
Cosmo feels very anxious and is showing signs that not all is right but he still seems to be functioning. Highlight to display spoiler: {Foolish one don't waste your time with staying with these ignorant fools. They can no longer help you. Only I can help you now. You see how they keep you to the rear so they can leave you behind. They don't trust you and you can no longer trust them. They will try and kill you when your back is turned. Already they whisper between themslves where you can not hear them.}
Bart moves forward with Val as requested by Rigging though he too is looking and acting a bit more nervy than usual. Highlight to display spoiler: {Foolish one don't waste your time staying with these ignorant fools. They can no longer help you. Only I can help you now. You see how they send you to the front so they can be behind you. They don't trust you and you can no longer trust them. they will try and kill you as your back is turned. already they whisper between themslves behind your back.}
Immediately upon the conclusion of the expolsion Val, Cosmo, and BartHighlight to display spoiler: {"See what did I tell you. Already it starts. They are laying traps for you. They will betray you. You will only be safe with me. You must flee them."}
Ashira AC30 hps 91/120 (Fly, Prot. from Fire, Haste, Enlarge) d20+13=15 Friday November 30th, 2007 12:40:53 AM
The ranger ducks out of the way of the largest slivers of rock, but still ends up looking remarkably like a pincushion in her torso (Refl.=15, Evasion for 1/2). Skewered and fried, Ashira mutters a half hearted "Whoops". Noting Val's situation, Ashira flys over to where she is hoping that she can lend her a stabilizing hand, or even catch her should she begin to fall. "You ok?" she asks anxiously.
Mykael HP: 65/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead) Friday November 30th, 2007 12:59:06 AM
"I dont think we need to worry about these right now. I believe these are just here for the living to consult with. I am sure there is much more immediate problems here to deal with. We need to move on."
Active Spells: Aid (from Nez): 8/11 mins Heroism: 8/70 mins Stoneskin: 8/70 min,60/70 dam Hide from Undead (from Nez): 8/11 mins
30+ bastard swords 3 rings 15 pale green potions 15 angry looking red and black mixed potions 4 bright blue potion (cure mod wounds) 6 vials of blue liquid Jewlery & Book
Val (AC 29, HP 96/ 136, Protection from Energy- Fire, Barksin, Haste) d20+10=19 d20+10=23 Friday November 30th, 2007 6:49:56 AM Just shut up! I am not listening to you. I've gone through this once already and bear the marks upon my neck to prove it. I welcome death over the safety you offer.
Val doesn't seem to notice that rock shards pepper her body. Luckily she manages to keep her footing an doesn't tumble down the stairs. Val holds her ghostly warhammer tightly. She turns and charges recklessly down the stairs.
Arrows used: 8 Haste 4/11 Barskin 60 min Protection from fire- 77 points/ 90 min Potion of Displacement (0/5) -not used yet
Rigging 51/80 d20+10=27 Friday November 30th, 2007 4:51:25 PM
Rigging makes his save but still feels the brunt of the blow and says, "Ah dearest, could you please refrain from doing that again? I don't think that was a good idea! Are these relevant to our mission? Is this like a common brain for the heartseed plant. Does it store the memory of all its high priests here? We should destroy it if we can but not that way!"
Sorry quick post from work
Nezamil Ac 34 Hp 63/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Divine power,Haste d20+9=21 Friday November 30th, 2007 5:20:50 PM
Throwing up his left arm as a shield from the blast of the effigy but to no avail as shards damage the dwarf (d20+9=21 failed reflex save takes 11)(+18 unholy)
"By Domi " growls Nezamil " doon't try that again .... unless we can do them all at one ... that would bring da walls down on this place "
Smiling as he spots Val charge the stairs " go get em girl .... thats the spirit " growls Nezamil "Domi bless her "
"Lets get moving !!! no time to waste !!" barks out the dwarf
Continuing his concentration of sensing the undead Nezamil focus's his attention inside the room (2nd rd of concentrating) as he moves into the room (moves to T8)
Nezamil grimaces as he feels some of his magic dissapate
Active magic Sr-23 11 mins 5th lvl Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic Magic vestments 11 hrs 3rd lvl (on shield)+2 ac Shield of faith 11 min (+3 ac) Magic circle vs evil 110 mins 3rd lvl Stone skin (potion)7th lvl 70 pts True seeing 11 mins 5th lvl Hide from undead 11 mins 1st lvl Detect undead 11 mins 1st lvl Divine Power 1 min lvl (11 rds) 1/11 Haste ?/?
(Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )
(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)
(will stoneskin absorb shard damage ?? book says only weapon damage ??)
KENT -- I would say that in this case the physical damage due to the rocks could be absorbed becasue the rocks are not magical in and of themselves and stone skin protects from slashes, cuts and stabs.
Appolo ac 30 HP 70/88 Haste d20+15=31 Friday November 30th, 2007 7:51:50 PM
Appolo easily dodges the shards and watches as Val charges off."Wal get back here.I got a plan.""Ashirs leave those things alone.Like I said we should burn them down.We need oil wood anything flamable.We pou the oils all over the bodies and burn them along with the Tree,Undead and plants don't do well with fire."
Cosmo (AC 19; HP 34/63) d20+12=15 Saturday December 1st, 2007 12:11:22 AM Active Spells or Effects: Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days Mage Armor (extended): 22 hours See Invisibility: 109+/110 minutes Haste: 9/11 rounds Pearl of Power 2nd level: used
OOC: Everyone is hasted for 9 more rounds!
Cosmo takes the shard blast full in the face. Or at least that is how it feels after he cannot dodge the blast (reflex save 15).
"Rigging I could summon some creatures to try and destroy these hearts while we move on. Perhaps a few Lantern Archons using there rays from a distance can get the job done."
Location: with group with Rod of Maximize and Wand of SM IV in hand.
Spell List (* for cast spell): 0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message 1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat 2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility * & Alter Self 3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste * 4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph 5th Level (4): SM V x2 **, Animal Growth & Teleport 6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)
Metamagic Rod & Wand Usage: Maximize 1/3, Extend 1/3, Enlarge 0/3 & Silent 0/3 Wand of SM IV (charges used 9)
Troglodyte Ari AC 29 HP 49/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), resist energy (fire), detect magic? Saturday December 1st, 2007 8:15:53 AM
"We might be able to use the fire from the necklace that you gave my Mykael"
Ari looks around and feels a small shiver in his back as he remembers the days of his heart seeding.
DM Kent (Round 55) Saturday December 1st, 2007 9:35:49 AM
(OOC I have sent an email to William and have gotten no response as yet)
Ashira dodges the barrage of flying rock shards and moves forward to lend Val a hand if needed and sees that Val doesn't even really see her.
Mykael urges that the group keep on and move forward.
Rigging asks that his wife not do that to the hearts again and then remembers that it was kind of his idea in the first place.
Nez moves a bit further in and still registers nothing of any undead.
Val doesn't seems to be physically aware of the damage she took or that Ashira came to help her but simply grips her hammer even harder so that her knuckles are actually turning white.
Val hears Nez cheer her on and tell her to go ahead and rush forward and those sentiments seem to be echoed by Mykael as well, but they don't seem to be coming with her yet in fact they seem to be stopping and discussing something leaving her alone.......... She waits for the voice to say something and realizes that the voice doesn't need to as she is already thinking it.
Apollo tries to call Val back and puts forth his idea.
Ari looks around and sees that Bart seems to just be standing there doing nothing but looking at each of you very suspiciously.
Cosmo fights off his inner demon for a moment at least and puts forth a plan of his own.
Nezamil Ac 34 Hp 73/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Haste Saturday December 1st, 2007 11:04:06 PM
"We can't let her go by herself ??!!!" growls Nezamil as he watches Val charge down the stairs alone " right behind ya Val " as Nezamil charges after Val
Nezamil follows in Val's foot steps taking the steps two at a time trying to keep up with the fleet footed elven warrior
"Domi be proud of her " smiles the dwarf
Active magic Sr-23 11 mins 5th lvl Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic Magic vestments 11 hrs 3rd lvl (on shield)+2 ac Shield of faith 11 min (+3 ac) Magic circle vs evil 110 mins 3rd lvl Stone skin (potion)7th lvl 70 pts True seeing 11 mins 5th lvl Hide from undead 11 mins 1st lvl Detect undead 11 mins 1st lvl Magic weapon +1 ,11 mins (on heavy crossbow) Haste ?/?
Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )
(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)
(adjusted Hp's by +10 to reflect the stoneskin absorbing most of the shard damage)
Mykael HP: 65/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste) Monday December 3rd, 2007 12:54:20 AM
Mykael waits for the rest of the group to get moving, he is the back guard and cant move yet.
"Dont let them run off on thier own, come on people lets finish this."
Active Spells: Aid (from Nez): 8/11 mins Heroism: 8/70 mins Stoneskin: 8/70 min,60/70 dam Hide from Undead (from Nez): 8/11 mins Haste (from Cosmo): 2/11 mins
30+ bastard swords 3 rings 15 pale green potions 15 angry looking red and black mixed potions 4 bright blue potion (cure mod wounds) 6 vials of blue liquid Jewlery & Book
Ashira AC30 hps 102/120 (Fly, Prot. from Fire, Haste, Enlarge) 2d8(1+7)+3=11 Monday December 3rd, 2007 7:29:48 AM
Grinning, Ashira flys down with Val. "No way I'm letting you have all the fun!" As she flys along she taps herself with her healing wand, knowing that she'll need all the strength she can get for the upcoming battle.
Val (AC 29, HP 96/ 136, Protection from Energy- Fire, Barksin, Haste) d20+20=39 d20+20=33 d8+6=13 2d6(2+4)=6 d8+6=13 2d6(1+5)=6 Monday December 3rd, 2007 11:02:29 AM I'm in this alone. They can stand an discuss things all they want. Gargul tonight I dine with you.
Val rushes the first undead smashing it as hard as she can with her ghostly warhammer. Due to the magic infused within her body Val brings the warhammer back down upon the blasphemous undead.
ooc: 1st attack ac 39 for 13 normal and 6 bane. 2nd attack ac 33 for 13 normal and 6 bane. Weapon is +4 vs undead and ghost touched.
Arrows used: 8 Haste 5/11 Barskin 60 min Protection from fire- 77 points/ 90 min Potion of Displacement (0/5) -not used yet
Appolo Ac 30 HP 70/88 Hastte Monday December 3rd, 2007 1:02:49 PM
Appolo looks around"Mykeal Aris find as much flamable matiereal as you can,especially iols and flamable liguids.The rest of us will go support Val.We can't destroy these things one by one we need turn this place intoa funeral pier and burn them all along with the heartseed tree.Hopefully the resulting explosions will cave in this whole place."He then turns and sprints down stare activating his spider climb ttatto."Nal we're coming or at least I am."He yells after her while cursing her impatience.
attendence report Monday December 3rd, 2007 2:19:32 PM
MTWTFSS Dm Kent xoxxoxo Rigging oxxoxoo Ashira xoxoxoo Appolo xxxoxoo Val oxxoxoo Bart ooooooo Nezamil xoxoxxo Mykael oxooxoo Cosmo oxoxoxo Ari oxoooxo
Tis the season to go shopping but we're in middle of combat !! please lets try and survive ;-)
Bart another week of non posting!!!!
Troglodyte Ari AC 29 HP 49/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), resist energy (fire), detect magic? Monday December 3rd, 2007 2:39:12 PM
Looking at Bart Ari asks, "Bart are you okay?"
Hearing Appolo Ari comments, "If we find any material I can set it ablaze" Ari then proceeds to find any burnable material (or glance around at least) while he waits for a response from Bart.
If it comes to being left behind, Ari will follow up with the others that are following Val.
Cosmo d20+3=16 Monday December 3rd, 2007 5:56:46 PM
Cosmo waits for the group to start moving and takes his place in the middle.
He keeps alert for any dangers.
Spot 16
DM kent d20+10=11 Monday December 3rd, 2007 11:22:31 PM
Bart looks distrudtingly at Ari, even draws his sword and starts backing away from the others and back toward the stairs going back up.
"Stay away from me. I can no longer trust you and so I am leaving you to your doom."
Nez, Apollo, Mykael, Cosmo, and Ashira start down after Val although she is moving relatively quickly and swinging her hammer at things none of the rest of you see.
Ari looks around for flammable material and finds there are lots of clothes linens and bedding, but little of anything else that is flammable. He is alos a bit unclear about what it is exactly he is supposed to burn.
Rigging d20+10=24 d20+10=23 d20+10=12 d20+10=20 Tuesday December 4th, 2007 1:59:24 PM
Rigging sees that something is wrong with Bart and remembers the mind assualt when they first opened the door. Worried that Bart is acting strangely, Rigging tries to discretely hit him with a dispel magic hoping to break any hold on the fighter.
dc rolls against spells 24, 23, 12, 20
Nezamil Ac 34 Hp 73/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Haste Tuesday December 4th, 2007 3:38:12 PM
The Cleric of Domi continues his pursuit of Val as he chases after her " thata girl take the fight to them "
Active magic Sr-23 11 mins 5th lvl Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic Magic vestments 11 hrs 3rd lvl (on shield)+2 ac Shield of faith 11 min (+3 ac) Magic circle vs evil 110 mins 3rd lvl Stone skin (potion)7th lvl 60/70 pts True seeing 11 mins 5th lvl Hide from undead 11 mins 1st lvl Detect undead 11 mins 1st lvl Magic weapon +1 ,11 mins (on heavy crossbow) Haste ?/?
Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )
(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)
Troglodyte Ari AC 29 HP 49/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), resist energy (fire), detect magic? d20=12 Tuesday December 4th, 2007 4:52:29 PM
Ari pitches his voice loud enough so that the others in the group can hear what's going on.
"after years of friendship Bart, what have we done to deserve that makes us so distrustful?"
Ari is trying his best to keep Bart in the area without spooking him. Ari tries to wrack his brains for a way out of the current situation. (general skill check roll 12)
Appolo Ac 30 Hp70/88 Haste Tuesday December 4th, 2007 7:22:03 PM
Appolo moves quickly to catch up to Valanthe"Wait.Charging off by yourself isn't going to help."He thinks to himself great Valanthe goes nuts and Bart goes AWOL.
Cosmo (AC 19; HP 34/63) d20+25=38 Tuesday December 4th, 2007 8:56:38 PM Active Spells or Effects: Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days Mage Armor (extended): 22 hours See Invisibility: 109+/110 minutes Haste: 7/11 rounds Pearl of Power 2nd level: used
OOC: Everyone is hasted for 7 more rounds!
Cosmo catches Rigging casting a Dispel magic on Bart (Spellcraft 38). He thinks about saying something, but the strange voice and its message comes back to him and he remains silent.
Location: with group with Rod of Maximize and Wand of SM IV in hand.
Spell List (* for cast spell): 0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message 1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat 2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility * & Alter Self 3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste * 4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph 5th Level (4): SM V x2 **, Animal Growth & Teleport 6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)
Metamagic Rod & Wand Usage: Maximize 1/3, Extend 1/3, Enlarge 0/3 & Silent 0/3 Wand of SM IV (charges used 9)
Ashira AC30 hps 91/120 (Fly, Prot. from Fire, Haste, Enlarge) Tuesday December 4th, 2007 9:41:09 PM
The ranger watches as the group slowly begins to unravel. Val's bolting downstairs and Bart's headed the other way. Not good...really, REALLY not good! She looks over at Nezamil and Appolo who have given chase. "Guys, we need to stick together. Something's wrong with Bart, see if you can get Val to get back here with us before we head down. Not knowing exactly what might be the best thing to do, Ashira gives chase to Bart, hoping to at least slow him down.
Mykael HP: 65/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste) Tuesday December 4th, 2007 11:35:10 PM
With a need for mobility, since the group is splitting, Mykael downs a Fly potion and takes off after the dwarf.
'Need to watch over the healer, he may have alot of work to do. And his valor sometimes overrides his common sense.'
Active Spells: Aid (from Nez): 8/11 mins Heroism: 8/70 mins Stoneskin: 8/70 min,60/70 dam Hide from Undead (from Nez): 8/11 mins Haste (from Cosmo): 2/11 mins
30+ bastard swords 3 rings 15 pale green potions 15 angry looking red and black mixed potions 4 bright blue potion (cure mod wounds) 6 vials of blue liquid Jewlery & Book
DM Kent (round 57) d20+15=25 d20+15=30 d20+15=32 d20+15=25 Tuesday December 4th, 2007 11:58:28 PM
Rigging casts his spell and nothing apparent seems to happen.
Nez and Apollo rush down to try and catch up to Val.
Ari tries to talk to Bart to find out what's wrong.
Cosmo seesm to be having a battle himself and watches with some suspision as Rigging casts the spell at Bart.
Ashira reverses her direction deciding to try and catch up to Bart and stop him.
Mykael quaffs a potion and begins to fly.
Bart looks at Ari and for a moment it looks like something like clarity reaches through and then it shuts off completely as he turns and screams at Rigging.
"Don't think I don't feel what you just tried to do. You just cast a spell on me trying to make my magic no longer function. He is right, I can no longer trust any of you. You are trying to kill us. With a final glare at Rigging and Ari, Bart bolts for the stairs.
(OOC: I still have not heard from William after several emails, so I am currently exiting Bart from the game, until such a time as he is able to come back)
Rigging 67/80 2d8(5+8)+3=16 Wednesday December 5th, 2007 5:48:27 PM
Rigging watches Bart leave in dismay as one of their best fighters deserts them. His spell obviously did no good but at least the fighter was leaving and getting out of harms way.
(ooc normally wouldn't allow Bart to go running off alone under the influence of a spell but since the DM wants it this way...so be it)
Rigging turns his attention to the room and calls to the others, "Does anyone see any kind of plant? This seems to be a place where they bury the dead and if we have time, we should deal with it but lets move on to the other rooms for now. Seems like the quads were defending the side rooms. Let's check them out first and then deal with this."
Rigging will take the opportunity to suck down a potion of moderate healing.
When the group forms on him, he will point to the left hand side of the map and say, "Lets go that way first."
Appolo Haste Spider climb Ac 23 Hp 70/88 d20+10=20 Wednesday December 5th, 2007 7:04:23 PM
Appolo continues to pursue Valanthe down to the bottom of the stairs.He doesn't even hear Rigging or know that Bart has run off."Vlanthe come back."He says as watches for anything dangerous.
Spot 20 OOC Appolo should be able to cath up to her by now.
Troglodyte Ari AC 29 HP 49/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), resist energy (fire), detect magic? Wednesday December 5th, 2007 7:16:12 PM
Torn between the two choices of following after Val or chasing Bart, Ari turns to Rigging, "We're going to have to figure out what's going on or who's effected and how can we tell?"
Ari's mind races with all the implications as he waits for Rigging to answer.
Nezamil Ac 34 Hp 73/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Haste Wednesday December 5th, 2007 7:37:53 PM Val!!! slow down !! wait for for us !!' yells the dwarf
Nezamil continues to try and keep pace with the fleetfooted elven warrior.
"This ain't da brightest thing i've done " worries the Ccleric of Domi
Active magic Sr-23 11 mins 5th lvl Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic Magic vestments 11 hrs 3rd lvl (on shield)+2 ac Shield of faith 11 min (+3 ac) Magic circle vs evil 110 mins 3rd lvl Stone skin (potion)7th lvl 60/70 pts True seeing 11 mins 5th lvl Hide from undead 11 mins 1st lvl Detect undead 11 mins 1st lvl Magic weapon +1 ,11 mins (on heavy crossbow) Haste ?/?
Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )
(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)
Val (AC 29, HP 96/ 136, Protection from Energy- Fire, Barksin, Haste) Wednesday December 5th, 2007 9:53:41 PM
Val keeps running all out swinging her warhammer at foes that aren't there. Try as they might Val keeps pulling farther ahead.
ooc: val has a higher base movement and is hasted. Not sure if haste helps any. Sorry about a short post but there has been a death in the family and things have been a bit crazy.
Arrows used: 8 Haste 6/11 Barskin 60 min Protection from fire- 77 points/ 90 min Potion of Displacement (0/5) -not used yet
Ashira AC30 hps 100/120 (Fly, Prot. from Fire, Haste, Enlarge) 2d8(1+5)+3=9 Wednesday December 5th, 2007 11:34:58 PM
The ranger takes a deep breath. Bart was beyond their reach, but maybe they can still help Val. She flies as quickly as possible toward Val and Nezamil. As she does she taps herself with her healing wand, not knowing what they might be up against when they head further into the temple.
DM Kent Thursday December 6th, 2007 5:05:15 PM
Rigging reluctantly watches Bart depart and then tries gathering his troos together to try one of the side doors, when he realizes that only cosmo and Ari are any where near him and Cosmo is strangely quiet and looking at you all like you are crazed.
Ashira and Mykael decide that by flying the can cut Val off and suddenyl up ahead Val sees the two of them drop to the stairs in front of her cutting her off. Behind her she hears two more sets of runniing footsteps coming up on her as Apollo and Nez try catching up to her. Val realizes that she is about to be surrounded on a railess staircase with a drop of about 25 feet to her left.
Nezamil Ac 34 Hp 73/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Haste Thursday December 6th, 2007 10:35:01 PM
The dwarf keeps chugging along after the fleetfooted Elven warrior .... hearing footsteps behind he peeks over his shoulder and spots Appolo gaining on him
"Whats gotten into her ??? .... i think she might be enspelled .... i wonder what she is trying to draw us too?"
Active magic Sr-23 11 mins 5th lvl Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic Magic vestments 11 hrs 3rd lvl (on shield)+2 ac Shield of faith 11 min (+3 ac) Magic circle vs evil 110 mins 3rd lvl Stone skin (potion)7th lvl 60/70 pts True seeing 11 mins 5th lvl Hide from undead 11 mins 1st lvl Detect undead 11 mins 1st lvl Magic weapon +1 ,11 mins (on heavy crossbow) Haste ?/?
Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )
(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)
Rigging 80/80 2d8(3+7)+3=13 Thursday December 6th, 2007 10:49:37 PM
Rigging is pissed! Bart runs off! Val runs off! Cosmo is looking squirrely and everyone is running around accomplishing nothing. "Everyone reqroup on me now!"
Rigging pulls out another cure moderate potion and sucks it down.
Ashira AC30 hps 100/120 (Fly, Prot. from Fire, Haste, Enlarge) 2d8(6+5)+3=14 d20+8=13 Thursday December 6th, 2007 11:40:23 PM
The ranger puts her hands up. "Val, it's me. I only want to help. Here..." she reaches out carefully with the wand and touches the dark elven warrior (14 hp if Val lets her). "Come back with us Val. It's too dangerous to go in there alone. Let's go back to Rigging and regroup...then we can take down the rest of those scum suckers!" (Diplomacy=13) Ashira watches anxiously to see how Val will react.
Mykael HP: 65/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste, Fly) Thursday December 6th, 2007 11:52:32 PM
Unsure if whether the Elven Barbarian will stop, Mykael puts his shield at the ready and stands with his back to the wall. He listens as Ashira speaks her peace, then adds his two cents.
"We fight as a team, remember? Alone you are exposed with no one looking out for you. Calm down and dont get too reckless. We are in the enemy's base, they are strongest here in both mind and body. We have to stay together to watch out for each other."
Active Spells: Aid (from Nez): 8/11 mins Heroism: 8/70 mins Stoneskin: 8/70 min,60/70 dam Hide from Undead (from Nez): 8/11 mins Haste (from Cosmo): 2/11 mins Fly: 1/7 mins
30+ bastard swords 3 rings 15 pale green potions 15 angry looking red and black mixed potions 4 bright blue potion (cure mod wounds) 6 vials of blue liquid Jewlery & Book
Val (AC 29, HP 96/ 136, Protection from Energy- Fire, Barksin, Haste) Friday December 7th, 2007 10:07:05 PM it's happening just like he said. they turned on me. they are coming for me. i can't let that happen.
With her free hand, the one that has her buckler strapped to her arm, Val pulls a feather token from her belt pouch. She turns and jumps off the side, activating the tree token beneath her.
ooc: Val's trying to soften the fall by using the feather token- tree to grow a tree under her as she falls so she lands upon that instead of the ground.
Arrows used: 8 Haste 6/11 Barskin 60 min Protection from fire- 77 points/ 90 min Potion of Displacement (0/5) -not used yet
Ashira AC30 hps 100/120 (Fly, Prot. from Fire, Haste, Enlarge) d20+5=22 Saturday December 8th, 2007 12:44:56 AM Ahh...crap!
Ashira watches Val take the plunge with dread in her heart. Knowing what she has to do, Ashira begins to rapidly fly down after the falling barbarian (accelerated flying) and attempts to catch her before she falls. (Grapple=22, included +4 bonus due to the Enlarge)
OOC: Since Ashira didn't get to heal Val, I'm assuming that I can change my action for the round.
Appolo Ac 30 Hp 70/88 Haste Invisible Spider Climb d20+10=11 Sunday December 9th, 2007 7:18:26 PM
Appolo goes invisble and then over the side of the using his spider climb to move quickly down the wall to the bottomThinking he'll have to complete this mission himself.The group has lost all sense of cohesion.He keep as sharp eye out for trouble. Spot 11
Troglodyte Ari AC 29 HP 49/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), resist energy (fire), detect magic? Sunday December 9th, 2007 9:26:40 PM
Looking at Rigging Ari comments, "obviously something is wrong. Do you have any ideas as to what is going on?"
Looking away from Rigging and towards where Bart went, Ari wonders what is happening and what will happen next.
Cosmo (AC 19; HP 34/63) Sunday December 9th, 2007 9:59:49 PM Active Spells or Effects: Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days Mage Armor (extended): 22 hours See Invisibility: 109+/110 minutes Haste: 6/11 rounds Pearl of Power 2nd level: used
OOC: Everyone is hasted for 6 more rounds!
Cosmo remains near Rigging as he calls everyone to him. He remains quiet as he watches the leader of the wildcards.
Location: with group with Rod of Maximize and Wand of SM IV in hand.
Spell List (* for cast spell): 0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message 1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat 2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility * & Alter Self 3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste * 4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph 5th Level (4): SM V x2 **, Animal Growth & Teleport 6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)
Metamagic Rod & Wand Usage: Maximize 1/3, Extend 1/3, Enlarge 0/3 & Silent 0/3 Wand of SM IV (charges used 9)
DM Kent (round 59) d100=73 d100=1 d100=7 Monday December 10th, 2007 5:15:57 PM
Many things happen as things seem to go from bad to worse.
Val jumps over the edge tossing out her feather token as she does so and suddenly there is a tree spinging up from the floor below all the way to the roof where Rigging and Ari are situated. Branches fill and cross much of the stair causing the walkway to become very treacherous and hard to maneuver through and along. While not trapped as such Mykael and Nez find the going now slow and prickly.
Having jumped and then set her feather go Val finds herself being lofted back to the upper levels as she gets caught in the instantly expanding branches. Re-orienting herself she finds that she can easily climb in the branches and starts descending again a fair rate.
Ashira dives down to catch Val and also gets caught up in the branches and finds herself nearly pinned to the top of the cieling by the multitude of sprouting branches. with a moment or two work she begins to free herself but the flying part is very difficult.
Apollo begins to climb down the walls and biers as the tree explodes upward and outward and nearly gets scraped off the wall. He soon finds that climbing down the tree will be easier than using the wall now.
Rigging losing his temper issues a regrouping order and is suddenly met with tree branches poking out at him as the large oak tree fills the area.
Cosmo watches hearing the tumult being caused by Ashira and the voice in his head chuckles Highlight to display spoiler: { see what is happening to her, your friends caused this they will be after you next you know. You see it's true. See how the one is already screaming at you?}
attendence post Monday December 10th, 2007 10:05:02 PM
MTWTFSS Dm Kent xxoxooo Rigging oxxxooo Ashira xxxxoxo Appolo xxxooox Val xoxoxoo Nezamil oxxxooo Mykael xxoxooo Cosmo xxoooox Ari xxxooox
Bart is on walkabout !!! Dm Kent has removed him from the game (3 weeks of missed posts )
Nezamil Ac 34 Hp 73/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Haste Monday December 10th, 2007 10:23:03 PM
"By Domi !!" growls Nezamil " whats's gotten into that girl "
" Val whats gotten into you ??" barks the dwarf
"Everyone stop chase her .... let the spell run it's course we need to destroy the seeds and the tree of Ga'al" shouts Nezamil
Quickly fishing a wand out of a pouch he aims it at the tree and activates its power (wand of dispel magic 12 th lvl)
Active magic Sr-23 11 mins 5th lvl Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic Magic vestments 11 hrs 3rd lvl (on shield)+2 ac Shield of faith 11 min (+3 ac) Magic circle vs evil 110 mins 3rd lvl Stone skin (potion)7th lvl 60/70 pts True seeing 11 mins 5th lvl Hide from undead 11 mins 1st lvl Detect undead 11 mins 1st lvl Magic weapon +1 ,11 mins (on heavy crossbow) Haste ?/?
Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )
(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)
Spell list Zero-Create water x2,light x2 ,Read magic,Mending 1st -detect undead*,Divine favor*,Pro-from-evil x2**,Hide from undead*,Shield of faith x2*(enlarge)) 2nd -Aid* ,Resist energy* ,Owl's wisdom* ,Silence x3*** (Bull str) 3rd - Searing light x2*,Magic circle* ,Blindness*,Protection from energy*(Magic vestment*) 4th - Airwalk x2** Divine power*,deathward*(Spell imunnity*) 5th - True seeing*,Rightous might,Wall of stone(Spell resistance*) 6th - Blade barrier (anti magic field)
* cast spell
Val (AC 29, HP 96/ 136, Protection from Energy- Fire, Barksin, Haste) Monday December 10th, 2007 10:39:49 PM
Once Val gets down to the bottom she starts running down the first hallway she sees. Val glances back and pulls a gem from her pouch.
Gargul grant me your blessing. Protect me as I do your work.
Arrows used: 8 Haste 7/11 Barskin 60 min Protection from fire- 77 points/ 90 min Potion of Displacement (0/5) -not used ye
Ashira AC30 hps 100/120 (Fly, Prot. from Fire, Haste, Enlarge, Woodland Stride??) Monday December 10th, 2007 11:35:43 PM
Sighing, Ashira moves easily through the entangling branches (Woodland Stride) and back over to Rigging.
Not again. I won't fight her again. She calls out to Val. "Val, something's wrong...for Jack's sake let us help you. Quit fighting us."
Troglodyte Ari AC 29 HP 49/69(80) Alter self (50 min), hide from undead (11 min), comprehend languages (50 min), resist energy (fire), detect magic? Tuesday December 11th, 2007 4:30:18 PM
Worry start to set in as Ari takes inventory of the remaining members.
Staring at Cosmo, Ari takes in his concerned look and wonders aloud, "What is the problem Cosmo, how can we help?"
Cosmo (AC 19; HP 34/63) Tuesday December 11th, 2007 9:12:17 PM Active Spells or Effects: Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days Mage Armor (extended): 22 hours See Invisibility: 109+/110 minutes Haste: 5/11 rounds Pearl of Power 2nd level: used
OOC: Everyone is hasted for 5 more rounds!
Cosmo steps back away from the growing tree so it does not entangle or harm him. He listens and watches as some of the Wildcards go chasing off after Val. Cosmo hears Ari ask him a question.
"Nothings wrong. This um tree growing startled me," Cosmo says with both confusion and distrust on his face.
Location: with group with Rod of Maximize and Wand of SM IV in hand.
Spell List (* for cast spell): 0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message 1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat 2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility * & Alter Self 3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste * 4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph 5th Level (4): SM V x2 **, Animal Growth & Teleport 6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)
Metamagic Rod & Wand Usage: Maximize 1/3, Extend 1/3, Enlarge 0/3 & Silent 0/3 Wand of SM IV (charges used 9)
Appolo Ac 30 Hp 70/88 Haste Spider Climb Tuesday December 11th, 2007 10:39:54 PM
Appoloheads back to Rigging"Ok boss we can set that tree on fire using some oil and magic.We should also burn all the bodies interned here,This place will make a great fire pit.So what do you say."
Mykael HP: 65/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste, Fly) Tuesday December 11th, 2007 10:46:02 PM
Mykael turns to the dwarf. "Back to the boss."
He escorts Nez to Rigging's side. "We cant go chasing after her, it will only lead us into bad circumstances. It hurts, I know, but we must think of the greater good of the mission. You all know that better than I. With luck she and Bart will be ok, we finish what we started and we all meet up in the end."
"Lets do this, carefully. Also, remember what the seer informed us, especially you, Apollo. Fire is bad, it will alert the town and they will save the tree. Acid or other means, that are not so easily spotted are the key."
Active Spells: Aid (from Nez): 8/11 mins Heroism: 8/70 mins Stoneskin: 8/70 min,60/70 dam Hide from Undead (from Nez): 8/11 mins Haste (from Cosmo): 6/11 rds Fly: 1/7 mins
30+ bastard swords 3 rings 15 pale green potions 15 angry looking red and black mixed potions 4 bright blue potion (cure mod wounds) 6 vials of blue liquid Jewlery & Book
Rigging Wednesday December 12th, 2007 12:26:28 AM
Rigging looks on in dismay at the state of the group. "I know you don't want to here this but I think we have to consider retreat. We have just lost 2 of our best fighters, who we can't afford to lose right now. We are down on resources and spells. I think we need to retreat and rethink. We have hurt them badly and they won't be able to restock on those trained quads and priest that easily. If we come back in half a day, we can finish this mission much easier. I think this is the best course but want to hear what you think."
DM kent Wednesday December 12th, 2007 10:33:47 PM
Val continues downward and make the floor of a very darkened room 20x20 that has a tree now growing out of the center of it there is a body of what could be a priest under part of the trees new root system and there is what appears to be a very thick double stone door straight ahead. Something has her cry out to Gargul as she reaches the bottom. Val make will save DC 19
The rest of the Swords regroup back top around Rigging and he asks if they want to continue on in their current condition and down at least one fighter possibly two or regroup and retry the next day.
Cosmo backs warily from the tree and then keeps a bit of didstance between himself and the othher Wildcards.
Nezamil Ac 34 Hp 73/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Haste Wednesday December 12th, 2007 11:15:43 PM
Making his way back to the Captain ..." we need to keep moving ... don't want to be ambushed while we wait "
"Somethings gotten into that girl " growls Nezamil " she is certainly enspelled by something"
Active magic Sr-23 11 mins 5th lvl Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic Magic vestments 11 hrs 3rd lvl (on shield)+2 ac Shield of faith 11 min (+3 ac) Magic circle vs evil 110 mins 3rd lvl Stone skin (potion)7th lvl 60/70 pts True seeing 11 mins 5th lvl Hide from undead 11 mins 1st lvl Detect undead 11 mins 1st lvl Magic weapon +1 ,11 mins (on heavy crossbow) Haste ?/?
Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )
(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)
Val (AC 29, HP 96/ 136, Protection from Energy- Fire, Barksin, Haste) d20+9=22 Thursday December 13th, 2007 5:11:45 PM
Val stops short of entering the room. Whatever was inside wasn't good. Probably a few priests or one really powerful one. Something she had to be very careful about before doing anything. Did she summon an elemental now and send him in first? Or just barrel in and bust as many heads as possible.
ooc: will save 22
Rigging Thursday December 13th, 2007 9:26:02 PM
"Val come back! We are going to leave! Don't listen to the voice in your head. We know you and love you. We have to make sure Bart is OK. Remember Bart? He is your friend."
Rigging looks to the others and says, "Without Bart and Val, we don't stand a chance. We need to leave and rethink this. Nobody ever said it had to be one massive attack. I doubt they will be able to replace everything we killed so quickly. Prepare to move out."
Nezamil Ac 34 Hp 73/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Haste Thursday December 13th, 2007 11:23:12 PM
"Move out ? ... we're so close to finishing this off " replys Nezamil
"We cannot leave Val !! " growls the dwarf " i'm not leaving without her !! "
DM Kent Thursday December 13th, 2007 11:31:30 PM
Discusion continues above while below Val gets a solid moment of clarity as Gargul sends her some needed support. Looking around her she finds herself alone and in an unfamiliar area with a palpable feeling of evil pushing in on her.
Ashira AC30 hps 100/120 (Fly, Prot. from Fire, Haste, Enlarge, Woodland Stride??) Friday December 14th, 2007 12:51:08 AM
Ashira nods at Nezamil. She turns to her husband. "I'm sorry dear, but I won't leave her behind. Fall back if you need to, but I'm staying."
Mykael Friday December 14th, 2007 1:47:52 AM
"Captain, either we are worthy of being called Dragons or we are not. Here.. Now... is when and where we find out. If we leave, the whole city will be alerted of what has happened and we will have them all to deal with. We still have surprise on our side in that respect. More quads and priests can be called and teleported in. The plants could be moved. Now is our best chance, probably our only chance."
"With all do respect, Rigging, your thinking is faulty. We must continue for the good of all. We chose this quest, we cant back out because the going is tough, or because our strength is waining. Now is when you find out if you truly have what it takes to be a hero."
"I am staying."
Mykael looks each individual in the group in the eyes, so they may know the truth of his words and the conviction in his heart.
Rigging Friday December 14th, 2007 1:35:08 PM
Rigging smiles at the loyalty and determination of his friends. "OK if that is the decision, I will stand with you, but before we do anything, we have to find out what is wrong with Val and see if we can fix it. I do have a break enchantment scroll but it takes a full minute to cast so you will need to find a way to immobilize her for that time."
Rigging then sighs to himself, "Well they will probably sing songs about the fall of the Wildcards in taverns for years to come."
CDM Jerry Friday December 14th, 2007 3:54:27 PM
Greetings Woldians!
I am excited to tell you that BIG, even HUGE changes are coming for The Wold. The Wold is evolving and everyone one of you will be affected. But I'm not going to tell you about it here. I'm just going to whet your appetite:
--A new type of game --Major changes to the website --Greater choice for both DMs and players!
I will begin introducing the new material in the LnB sometime between now and Monday. You will need to start watching that board daily to understand what is going to be happening. This process will be ongoing for a bit, so you really do need to view the Loot 'n Booty board daily starting now.
I'm mass emailing this and also posting it on every game board so everyone sees it.
Enjoy your weekend!
Jerry
Appolo Boots of Speed, Haste,Invisible d20+18=38 Friday December 14th, 2007 5:53:19 PM
Appolo looks at Rigging abit angry at the suggestion that they leave Val here."we're not leaving.Until we're down."he says ina cold menacing way and then heads back down,turning invisible as he does so.Once at the bottom he heads for Val moving silently and swiftly.
Move Silent 38
Cosmo (AC 19; HP 34/63) Friday December 14th, 2007 7:55:32 PM
"I vote we stay too."
"Let's finish what we started."
Nezamil Friday December 14th, 2007 11:27:07 PM
Surveying his fellow Wildcards the dwarf nods as they concur about not leaving Val behind.
"Domi bless you all "
Val (AC 29, HP 96/ 136, Protection from Energy- Fire, Barksin, Haste) Friday December 14th, 2007 11:27:27 PM
Val takes the gem in her off hand and squeezes it tightly. She felt the presence of her god. A feeling she hadn't felt since the father. But this was different. It took away her fear and left her with this utter calmness. Val threw the gem to the ground shattering it and summoning the elemental in the process.
"Destroy this temple. Reduce it to rubble." Val said without hesitation. She was alone in the battle against evil but that was alright. Death was but another step in the journey. Val takes her holy symbol from around her neck and wraps it around the shaft of her warhammer.
ooc: Val uses one of her two elemental summoning gems.
Arrows used: 8 Haste 9/11 Barskin 60 min Protection from fire- 77 points/ 90 min Potion of Displacement (0/5) -not used ye
Ari Saturday December 15th, 2007 1:49:24 AM
"I agree with the others in that we probably won't get another clear chance at this. We've always been known as a threat and if we leave now they'll never take their eyes off of us.
We also have to make sure that they don't end up with control of any of us, otherwise they could use one of our group against us. They could use their magics to have any one of us say that we are traitors, or whatever or however they want to paint things. So we've got to bring the temple down in order to make sure that one of your numbers has not been left behind under their control."
DM Kent Saturday December 15th, 2007 11:53:04 AM
The final decision is made by the team and they turn as one and "hastily" begin making their way down to the bottom searching for Val.
Cosmo feels apprehensive about the final decision as the voice has been telling him he shold leave and not trust his companions, but somehow finds the conviction to continue on. Highlight to display spoiler: { That's right come to me, bring them to me. And we will all feast on their traitorous blood. Come join your friend who is already here.}
Val removes her holy symbol wrapping it around her weapon and smashes her elemental gem to the ground, beginning the summoning process. (What kind of elemental?) From above she hears the sounds of people calling her name and they seem to be coming slightly closer.
Mykael Sunday December 16th, 2007 8:26:05 PM
Mykael stays one step behind the dwarven cleric, watching over Nez, as the group continues toward fate.
Mentally sending a message to Rigging through his spell. 'Rigging, I have kept watch on Val. Her mind is conflicted and lost. She may be more easily swayed or subject to mental spells than the rest of us. She had issues with the Farie King before, and her relationship with Apollo, seems to be at an end.'
'This isnt the place or the time to try and work any or all of that out. We dont have the time or the safety. All that we can do, for the good of the mission, is to watch over her the best we can. Try to guide and use her confusion to our advantage and thus hers. In truth a Barbarian rage may be what is needed to help focus her toward our enemies and help clear her head.'
'Afterwards, we can take a break and do our best to help her through her issues. Apollo will not listen to me, perhaps not even you. His devotion to her is admirable. However, given thier relationship past or present, his actions may push her, further compounding her internal conflict. I suggest trying to keep him away from her. If she saw him as her rock to help her, then she would have already gone to him.'
Mykael shakes his head in sadness for Val, wishing he had the answers she and Apollo both needed.
Rigging Monday December 17th, 2007 2:55:08 PM
"OK we are staying, we need to work together. Everyone try and stick behind Val and protect her but we need to get moving fast! Same plan as before and obviously since we have lost Bart and Val, we need to be smart and work together.
(OOC Kent little confused on what is where and where everyone is. Where is the tree? Is it sticking up throught he ceiling? Please advise)
Val (AC 29, HP 96/ 136, Protection from Energy- Fire, Barksin, Haste, Displacement) d20+18=33 d20+18=32 d8+6=8 d8+6=9 Monday December 17th, 2007 3:07:43 PM
Val doesn't take a deep breath. Doesn't wipe the sweat from her brow. For she isn't nervous or frightened. She's filled with an eerie sense of calm. She moved into the room bringing her warhammer down upon the priest.
ooc: its an earth elemental. forgot to mention that. Val's attacking the priest. 1st attack ac 33 for 8 and 2nd attack ac 32 for 9.
Arrows used: 8 Haste 10/11 Barskin 60 min Protection from fire- 77 points/ 90 min Potion of Displacement (1/5)
Appolo Ac30 Hp 88 Hasted Boots of Speed Invisible d20+18=35 d20+18=23 d20+15=28 d20+15=33 d10+6=15 d8+6=12 12d6(4+2+6+2+4+3+2+3+2+4+1+4)=37 Monday December 17th, 2007 4:47:22 PM
Moving silently and quickly forward Appolo follows Valanthe into the room.When Valanthe attacks thr priest.Appolo flanks it and backstabs it twice then gsteps back goes invisible again.
Kent Monday December 17th, 2007 9:45:18 PM
The party is currently split.
Apollo and Val are at the bottom of the spiral staircase, while the rest of you are at the top of it. The tree actually runs from the cieling above you down to the floor where they are. The branches are sticking out all along the way making the staircase more than a little bit more treacherous.
attendence report Monday December 17th, 2007 10:28:52 PM
MTWTFSS Dm kent xoxxoxo Rigging ooxoxoo Ashira xooxooo Appolo oxooxoo Val xooxooo Nezamil xoxxxoo Mykael oxooxox Cosmo oxooxoo Ari oxoooxo
Hmm not good , hopefully everyone is out christmas shopping ;-)
Nezamil Ac 34 Hp 73/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Haste Monday December 17th, 2007 11:33:15 PM
" LETS GO HELP VAL "growls Nezamil
The dwarf starts towards the tree " i think climbing down da tree is easier then the pathway with all da branches in da way "
Aapproaching the tree Nezamil starts to climb down towards the elven warrior .
"We're coming to help ya Val " shouts the dwarf
Active magic Sr-23 11 mins 5th lvl Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic Magic vestments 11 hrs 3rd lvl (on shield)+2 ac Shield of faith 11 min (+3 ac) Magic circle vs evil 110 mins 3rd lvl Stone skin (potion)7th lvl 60/70 pts True seeing 11 mins 5th lvl Hide from undead 11 mins 1st lvl Detect undead 11 mins 1st lvl Magic weapon +1 ,11 mins (on heavy crossbow) Haste ?/?
Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )
(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)
Spell list Zero-Create water x2,light x2 ,Read magic,Mending 1st -detect undead*,Divine favor*,Pro-from-evil x2**,Hide from undead*,Shield of faith x2*(enlarge)) 2nd -Aid* ,Resist energy* ,Owl's wisdom* ,Silence x3*** (Bull str) 3rd - Searing light x2*,Magic circle* ,Blindness*,Protection from energy*(Magic vestment*) 4th - Airwalk x2** Divine power*,deathward*(Spell imunnity*) 5th - True seeing*,Rightous might,Wall of stone(Spell resistance*) 6th - Blade barrier (anti magic field)
* cast spell
Mykael HP: 65/65, AC: 28 (Aid, Stoneskin, Heroism, Hide from Undead, Haste, Fly) Tuesday December 18th, 2007 12:38:21 AM
Mykael moves down through the tree, half flying and half climbing. He moves ahead of the group to play point and be ready to assist anyone that may slip.
Active Spells: Aid (from Nez): 8/11 mins Heroism: 8/70 mins Stoneskin: 8/70 min,60/70 dam Hide from Undead (from Nez): 8/11 mins Haste (from Cosmo): 10/11 rds Fly: 1/7 mins
30+ bastard swords 3 rings 15 pale green potions 15 angry looking red and black mixed potions 4 bright blue potion (cure mod wounds) 6 vials of blue liquid Jewlery & Book
Ashira AC30 hps 100/120 (Fly, Prot. from Fire, Haste, Enlarge, Woodland Stride??) Tuesday December 18th, 2007 1:57:33 AM
The ranger slides easily in and among the branches, working her way down toward where Val disappeared (Woodland Stride).
Ari Tuesday December 18th, 2007 11:06:45 AM
"right, work together" Ari starts working his way down the tree. "Can anyone maybe carry me, if it helps us get to the bottom faster?"
Cosmo (AC 19; HP 34/63) Tuesday December 18th, 2007 9:55:21 PM
Cosmo waits until everyone starts towards Val. He moves into last in line and makes his way through the tree branches. In one of those rare instances his small size helps him negotiate the branches.
A look of confusion is still on Cosmo's face.
DM Kent Tuesday December 18th, 2007 10:32:09 PM
As Cosmo steps in at theend of the group and starts down the tree, he isn't quite sure if he hears something from behind him or not, but he certainly hears his friend again.Highlight to display spoiler: {Ahhhh, good idea to let them go first, it is less likely they will stab you from behind. Or was it your idea? Perhaps they are trying to leave you behind because they do not trust you...}
Val and Apollo put the already injured and partially pinned priest out of his misery and Val is pretty sure she could not have made all the wounds that showed up on the body by herself. Above she hears the others making their way down the tree and they should be with her in a few more moments (next round they arrive). There is stil the heavy stone double door in front of you.
Rigging Wednesday December 19th, 2007 12:44:37 AM
OOC sorry for the missed post. I could swear I did it. Getting senile in my old age.)
Rigging hurries after the others trying to keep the group together before they stumble into the trap.
Nezamil Ac 34 Hp 73/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Haste Wednesday December 19th, 2007 2:16:23 PM
The dwarf continues in his decent in the tree to the bottom to help Val " hurry guys " growls Nezamil
"Carry you ?? ... i'll throw ya down to the bottom " growls Nezamil sarcasticaly
Active magic Sr-23 11 mins 5th lvl Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic Magic vestments 11 hrs 3rd lvl (on shield)+2 ac Shield of faith 11 min (+3 ac) Magic circle vs evil 110 mins 3rd lvl Stone skin (potion)7th lvl 60/70 pts True seeing 11 mins 5th lvl Hide from undead 11 mins 1st lvl Detect undead 11 mins 1st lvl Magic weapon +1 ,11 mins (on heavy crossbow) Haste ?/?
Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )
(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)
Val (AC 29, HP 96/ 136, Protection from Energy- Fire, Barksin, Haste, Displacement) Wednesday December 19th, 2007 9:14:16 PM
Val moves over to the door and tries to open it. Whatever was behind there would be deadly and terribly evil. At least she guessed it would be.
Arrows used: 8 Haste 11/11 Barskin 60 min Protection from fire- 77 points/ 90 min Potion of Displacement (2/5)
Appolo Ac 30 HP88 Haste Boots of Speed Thursday December 20th, 2007 10:23:17 AM
Appolo appears behind Valanthe"I woulddn't do that if I were you.Why don't you stand back and let me check it for traps and locks."He says calmly and loud enough to be heard.
Ari Thursday December 20th, 2007 4:05:00 PM
Seeing no offer to speed his descent, Ari works his way down the tree.
Ari stops for a moment when he hears Nez's comments and understands his sarcasm as quickly as he is surprised by it.
"If I was a cat, maybe that would be the way to go"
Nezamil Thursday December 20th, 2007 8:00:42 PM
The dwarf continues to make hi way down the tree towards the bottom
Cosmo (AC 19; HP 34/63) Thursday December 20th, 2007 8:39:54 PM
Cosmo follows along at the rear of the group as they make there way down the stairs.
Ashira AC30 hps 100/120 (Fly, Prot. from Fire, Haste, Enlarge) Friday December 21st, 2007 1:15:55 AM
Slipping and sliding...dodging and weaving. Making her way toward her wayward friend, and hoping she's not in big trouble yet.
DM kent Friday December 21st, 2007 8:15:03 AM
The others make the bottom just as Val reaches the door and ponders how to open it, and Apollo suggests that he be allowed to do that job and moves forward.
There is an overwhelming evil feel down here that is amking everyone's skin crawl and there seems to be a wary presence watching from somewhere or so it feels.
The double door is very very very very large, being nearly 8 feet wide for each door and 12 feet tall. The dwarf whistles when he sees it as he recognizes the dwarven work and that the two doors seem to have been cut from the same single piece of granite. There are old Woldian runes all around the edges and four large runes, two on each door, about shoulder height. There appears to be no handle or lock visible and those who can see invisible things Highlight to display spoiler: {see none either}. Those who can see magical aurasHighlight to display spoiler: { find that the all the runes on the door emanate magic.}
The earth elemental that was conjured by Val's gem begins to follow her orders to destroy the temple and starts ripping into the wall opposite the door, though it doesn't seem to be have quite the effect that you might think it would. In fact the wall almost seems to be repairing itself about half as fast as the elemental is destroying it.
Bart Friday December 21st, 2007 12:15:50 PM
Bart finds himself on the middle of the street his sword is in his hands, he feels very strange in his head. He remember he was in a temple fighting... wait where are my companions... oh no are they dead? I must go back.. The priest must have cast an spell on me i would never leave my friends. Bart looks around and orientates himself he rushes back to the temple. The sameway as the did get in. Trying to be back as soon as possible
(sorry about missed post, all is well)
Val (AC 29, HP 96/ 136, Protection from Energy- Fire, Barksin, Haste, Displacement) Friday December 21st, 2007 10:13:21 PM
"Well lets get these doors open. Destiny can't be kept waiting."
ooc: what of the earth elemental Val told to destroy the temple? Don't want to waste a gem.
**** OOPs forgot about him, will go back and edit my post to reflect his work - KL
Arrows used: 8 Barskin 60 min Protection from fire- 77 points/ 90 min Potion of Displacement (3/5)
Riggging 80/80 hps d100=75 Friday December 21st, 2007 10:43:30 PM
Rigging catches up with the others and says, "What! We need to prepare before blundering in. Obviously their is some kind of bad magic going on. Those doors have runes all over them. Lets slow down and use our heads.
I am going to cast another passwall by the door to see if we can avoid some obvious traps. Cosmo, can you summon some creatures to lead our way? They might as well spring the trap. Make sure that they are good so those traps affecting good will go off.
Does anyone else have any ideas? Cast whatever protections you have left. This is gonna be the final push and I suspect the hardest part of the battle.
Rigging will first cast Blink and then passwall from a scroll. (just in case I need it, 75% for the blink)
OOC, Kent I know these are wierd circumstances but does the magic circle agains evil help with the mind affecting spells? It acts as a protection from evil and that spell normally helps"
**** OOC - Yes that spell would indeed help against mind affecting spells - KL
level: message x2**, detect magic, mage hand 1st level: 4+2 Ray of enfeeblement x 2*, mage armor*, magic missile x 2**, shield* 2nd level: 4+2 scorching rays x3***, see invisible*, prot from arrows*, mirror image* 3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt* 4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2 5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**, 6th level: 2+1 Greater dispel magic*, distergrate x2
spells cast: mage armor 12 hours shield extended with rod 24 minutes protection from arrows 12 hours fly on Ashira 12 minutes 2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group. Mirror image 3 images left 12 minutes see invisilbe 120 minutes
Scrolls given to Rigging: Dispel Magic used True Strike X2 Wall of Fire X2 used one Ice Storm Remove Curse Dimension Door