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Thar ail Baerer, Ac 24/25, hp 41/58, Bless, PfE, Message  d20+12=19 d20+12=16
Wednesday December 5th, 2007 9:39:57 AM

Realizing that he has little chance of hitting the druid, Thar decides to continue attacking it and hope for he best. After all, if he can absorb some of the druids attacks, then the remainder of the PC's can kill off the mouther.

As before, both attacks miss.

Sanity Info
DM Info
Bless (from Kirsten)
PfE = 35/40 rounds

0 Level Spells = Det Mag 2x, Det Poison, Read Magic
1 Level Spells = Bless, Doom, Mag Weapon, Shield of Faith, Sum Mon 1
2 Level Spells = Resist Energy, Less Restor, Sum Mon 2, Spir Weapon


Edmund (HP: 38/38, AC: 16) Message, Bless, Mage Armour, Resistance  d20+10=29 2d8(8+5)+5=18 d4+1=4 d20+5=18 d20+7=21
Wednesday December 5th, 2007 5:37:53 PM

As Edmund finishes his spell, a spiky, unpleasant-looking creature appears immediately next to the mouther. It looks like a cross between a porcupine and a skeletal dog and does not look entirely friendly. That aside, it is clearly assisting the party on Edmund's behalf, because at the half-elf Wizard's command, the creature launches into a savage attack upon the mouther...

Howler Stats (MM 154-155)
HP: 46 AC: 17 (Touch 12, Flat-Footed 14)
Speed: 60 ft. Initiative +7
Bite +10 Melee, Quills +5 Melee

The howler doesn't need to move, having appeared right next to the mouther, so it immediately sinks its teeth into the gibbering foe. These teeth are sharp, pointy, and numerous. As this occurs, the howler thrashes about madly, trying to drive several of its enormous porcupine-like quills into the mouther. (Howler Will save vs. Confusion: 21)

Howler Full Attack
Bite hits AC 29, 18 damage
4 Quills hit AC 18 (miss)


Meanwhile, Edmund touches Kirsten and confers a very useful spell upon her, ensuring that she will be much, much harder for anyone to injure. (Displacement, PH 223)
(Kirsten now benefits from a 50% miss chance on attacks made against her.)

((DM: No map at time of post, I am assuming Kirsten made it to Edmund last round, so he did not have to move to touch her. If he had to move to her, please move him to range with her, and disregard the following portion of this post.))

Edmund, having assisted his friend and made a significant contribution towards eliminating the mouther, continues to retreat towards the warehouse door, intent on staying well out of range of the Mouther or the Druid. (Edmund will move as far away from the combat as he can without leaving the warehouse.)

DM Sanity Info.
Howler Full-Round Action: Full Attack vs Gibbering Mouther (Bite 29 for 18 damage, Quills 18 miss)

Move Action: See Post
Standard Action: Displacement on Kirsten

Spells in Effect
Message (from Mira)
Bless (from Kirsten)
Mage Armour (7 hours)
Resistance (8 rounds)
Summon Monster IV (7 rounds)
Displacement (7 rounds)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Expeditious Retreat, Mage Armour, Shield, Sleep, Summon Monster I, True Strike
L.2: Daze Monster, Invisibility, Mirror Image, Summon Monster II, Web
L.3: Displacement, Fly, Suggestion, Summon Monster III
L.4: Charm Monster, Lesser Geas, Summon Monster IV


Edmund (Correction) 
Wednesday December 5th, 2007 5:40:27 PM

Howler's HP is 39, not 46. Sorry! >.<

Kirsten (AC 22, HP 73/81, Bless, Divine Favor) 
Wednesday December 5th, 2007 5:42:47 PM

Upon hearing the increasing screams coming from outside, the Paladin begins to look distressed. Her gaze shifts nervously towards the door, and its obvious she wants to go help those outside.

"We should help those civilians," she murmurs, mostly to herself and somewhat to Edmund. "They need protection."

She gives one last longing glance towards the sound. Kirsten realizes that were she to go outside now, it would be of little use, so she grits her teeth and makes her way towards the druid. She hopes that Edmund's little friend can keep the mouther busy-- for now.

DM Info:

Bless
Divine Favor (7/10)

Spells per Day:

Bless*, Cure Light Wounds, Detect Undead, *Divine Favor



Mira (AC 18, HP 53(-3 to 18?) Mage Armor, Invisible, Message, Bless, Combat Casting)  d20+5=16
Wednesday December 5th, 2007 6:50:35 PM

The sorcerer knew the risks of placing herself, invisible, so close to the druid. So be it. But, forwarned is forarmed, and Mira has seen Arm at work before. (Reflex=16, Save made. What is the dmg.? or half dmg.? I didn't see the 6d6 roll).

Mira recycles the gum arabic, and once again the mage disappears from view, then steps to one side, circling the 4 armed gorilla with Shadow and Thar.

(OOC: Thar and Shadow! Don't forget to add flanking bonuses to attacks and dmg!)

DM Sanity Info:

Position: Flanking the druid with Thar and Shadow

Mage Armor-8 hours
Message-80 minutes, cast on the party (PHB 227)
Invisibility-8 minutes (p. 245 PHB)
Bless

0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light, Mage Hand, Message#, Open/Close, Ray of Frost
1st-level (8 per day) Magic Missile, Burning Hands, Enlarge Person, Mage Armour#, Shield
2nd-level (8 per day) Glitterdust, Invisitibility###, Touch of Idiocy#
3rd-level (6 per day) Fireball, Haste
4th-level (4 per day) Greater Invisibility
save

Warehouse rumble, 5. (DM Jim)  d4=4 d4=4 d20+14=29 d20+14=33 d4+8=10 d4+8=11 d20+14=21 d20+14=20 d4+8=12 d4+8=9 d20+10=21 d8+5=8 d20+12=27 d20+12=32 d20+12=24 d20+12=16 d20+12=25 d20+12=29 d20+12=30 d20+14=26
Wednesday December 5th, 2007 11:03:27 PM

Conner sends up another pair of javelins at the fast approaching creature. The first one hits and the creature seems to slow slightly, but the next javelin sails right on by.

Arm is disappointed that his spell did not have full effect upon the druid(sorry forgot to make some display of reaction). The rod once again comes up so that he can give it another go. Unfortunately it starts to rain inside of the warehouse and he is suddenly soaked, right along with Conner, Edmund and Kirsten.

Kadaz finally comes to his senses and though he can see another one of those creatures in the street, he turns and races back to the warehouse. Though he only gets part way there he does hear cries for help as he goes and another person is grabbed by the mouther and swallowed whole.

Shadow waits for the druid to cast another spell or for the druid to get distracted so that he can put a good stick to him. Seeing the four armed gorillon not going to cast any spells he moves in and his dagger drives home.

Thar decides to sacrifice his own body and health so that the others can take care of the druid and mouther. His own attacks are unable to get to the druid as they are turned by the armor of the druid.

Edmund's spell is finally cast and a spikey creature, much like a dog appears near the mouther. The howler throws itself into the battle at its master's command. Teeth find purchase upon the things flesh and it is starting to look even worse than before. Edmund meanwhile reaches out and touches Kirsten as he intones another spell, despite the fact he is getting wet.

Kirsten, now wet, finds that the screams from outside are drawing her attention. She feels that they need to help the innocent civilains as well and voices this opinion. But she heads in the direction of the druid instead.

Mira begins the process of casting a new spell that will once again turn her invisible, but she finds a set of claws coming at her vulnerable body(Concentration DC 31 or lose spell).

The shifted druid feels the bite of blade but does not give it much mind, he can take some damage after all. What is bad is that he turns into a dervish as he more or less spins in place, delivering blows to almost everyone around him[Thar - hit: 29/33 and damage: 10/11][Mira - hit: 21/20 and damage: 12/9][Shadow - hit: 21 and damage: 8].

The gibbering mouther takes stock of the new creature that is attacking him and sends a series of teeth at the creature[hit: 27/32*crit24*/16/25/29/30 and damage: 1/1*crit3*/1/1/1/1, grapple: 26].

The screams continue from outside and it sounds like there is big trouble out there to boot. Kadaz finds that several of the citizens of Plateau yell for his assistance as he races back to the warehouse. Lots of people are running in every direction as well and a few are trampled in the stampede to get away from the larger gibbering mouther outside.

[Conner - Please substitute the following as the attack for the mouther as it should have been a projectile spit instead.[hit: 28 and damage: 4, Fort DC 18 or be blinded for 4 rounds] Even if you fail the save, I am allowing your attacks as it was my fault.

Enemy
Druid Shifter AC: 29 - light injuries
Gibbering Mouther AC: 26 - heavy injuries

[MAP]

Arm (AC 20 base+bless, HP 33/33) 
Thursday December 6th, 2007 6:06:57 AM

Shaking his head in frustration, Arm pockets his rod as he advances a bit east. After about 25 feet, he stops and draws both of his swords, intending to address the druid on a more personal level next round.

Conner [AC=25; HP=81/85]  d20+8=24 d20+13=16 d20+8=19
Thursday December 6th, 2007 7:34:26 AM

Conner shields his face from the acid ejected by the mouther [Fort=24] although some of it does burn his arms. He once again reaches into his magical quiver and hurls two more javelins in quick succession, trying in each case to avoid hitting the summoned howler. Both javelins miss their mark [Hit AC=16 and 19].

Shadow (AC 24/19 HP 47/47)  d20+14=28 d4+2=6
Thursday December 6th, 2007 8:03:38 AM

Shadow will continue to attack the druid, trying to keep it distracted from the rest of the group.

Actions:
to hit=28
dmg=6

Thar ail Baerer, Ac 24/25, hp 20/58, Bless, PfE, Message  d20+14=32 d20+14=31 d6+3=4 d6+3=9 d6=5
Thursday December 6th, 2007 11:26:10 AM

(Thanks Mira for reminding me of the flanking bonus. I was focusing on the mouther so much (i.e. no flanks vs him) that I forgot about my own bonus' vs the druid. ;-) )

Cursing at the druid's ability to continually strike him, Thar shakes off the pain and decides to give it one more round. Hopefully he'll have some effect soon.

"I too am worried about those poor civilians." Thar says (via Message) to Kirsten "and we need to finish these two foes quickly, as your and my healing abilities are going to be sorely needed outside."

Slashing and stabbing with both swords, it seems his luck has finally turned and he appears to have managed to struck solid blows. The flank attack appears to finally paid off. (Finally ;-) )

Att1 = 32/ Dmg1 = 4 + 5 fire; Total = 9
Att2 = 31/ Dmg 2 = 9
Sum total of Dmg = 13 + 5 fire = 18

Sanity Info
DM Info
Bless (from Kirsten)
PfE = 34/40 rounds

0 Level Spells = Det Mag 2x, Det Poison, Read Magic
1 Level Spells = Bless, Doom, Mag Weapon, Shield of Faith, Sum Mon 1
2 Level Spells = Resist Energy, Less Restor, Sum Mon 2, Spir Weapon



Kirsten (AC 22, HP 73/81, Bless, Displacement, Divine Favor)  d20+13=29 d8+6=8
Thursday December 6th, 2007 5:03:51 PM

"I know," she murmurs through the message spell in response to the ranger. "I only worry at what might be happening outside while we are in here, but it can't be helped."

Kirsten will continue to move towards the Druid intent on helping to finish him off, once she reaches him she swings her warhammer and to her delight manages to hit him.

Hit: AC 29
DMG = 8

DM Info:

Bless
Divine Favor (6/10)
Displacement (from Edmund)

Spells per Day:

Bless*, Cure Light Wounds, Detect Undead, *Divine Favor



Edmund (HP: 38/38, AC: 16) Message, Bless, Mage Armour, Resistance  d20+15=30 d20+25=31 2d8(6+5)+5=16 d4+1=4 d20+5=16
Thursday December 6th, 2007 7:52:18 PM

((DM Jim: Do you have an updated e-mail address? The one I have for your is chosen_demon@husmail.com. Thanks!))

The howler continues its frenzied assault on the mouther, dodging effectively its attempt to grapple it. (Howler's opposed grapple check: 30)

Edmund observes the situation with satisfaction, and readies a spell to help his little friend finish the mouther for good and all. With a word and a gesture, the howler's accuracy is greatly enhanced. (True Strike)

Meanwhile, the Howler once again sinks its teeth into the mouther, writhing furiously, still trying to drive its quills into the quivering creature. (Bite hits AC31 for 16 damage, 4 quills miss)

Edmund, having done his best to finish the mouther, retreats to stand behind the barrels near the warehouse door.

DM Sanity Info.
Howler (HP 30/39, AC: 17)
Full-Round Action: Full Attack vs Gibbering Mouther (Bite 31 for 16 damage, Quills 16 miss)

Move Action: 30ft. towards Warehouse door, behind barrels
Standard Action: True Strike on Howler

Spells in Effect
Message (from Mira)
Bless (from Kirsten)
Mage Armour (7 hours)
Resistance (7 rounds)
Summon Monster IV (6 rounds)
Displacement (on Kirsten, 6 rounds)
True Strike (on Howler, instant)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Expeditious Retreat, Mage Armour, Shield, Sleep, Summon Monster I, True Strike
L.2: Daze Monster, Invisibility, Mirror Image, Summon Monster II, Web
L.3: Displacement, Fly, Suggestion, Summon Monster III
L.4: Charm Monster, Lesser Geas, Summon Monster IV


Kadaz (AC 26, 28 vs evil, HP 82/86) 
Thursday December 6th, 2007 9:58:18 PM

Kadaz pauses at the door to the warehouse to evaluate the dangers, inside and out. He uses the message spell to send a warning to the others. "Really big monster out here eating people. I'm attacking." Kadaz turns, holds his shield in front of his face to protect against acid, and charges the mouther in the street.

Birdie, still guarding the door, watches curiously.

Spells in Effect
Message (from Mira)
Bless 65/70(from Kirsten)
bulls strength, 23/30
protection from evil 4/10

Delayed post. (DM Jim) 
Thursday December 6th, 2007 11:15:07 PM

I will delay my DM post for Mira. My email address has not been updated and is still...chosen_demon@hushmail.com.

There was also the matter of a CC purchase that I wanted to let you know was ok, though I might have already said this.

Mira (AC 22, 32/53 Mage Armor, Shield, Invisible, Message, Bless, Combat Casting)  d20+17+1=33 d20+17+1=33
Thursday December 6th, 2007 11:35:15 PM

Mira is able to get off her spell, thanks to her ability to cast in combat and the blessing by her party member! (Concentration=33, success) The invisible sorcer doesn't evade the gorilla's attacks however, and takes some damage.

Casting another spell (Concentration=33), she adds a further magical shield of protection on herself and takes a single step in a dance around the shape-shifter druid.

(OOC: Thar and Shadow! Don't forget to add flanking bonuses to attacks and dmg!)

DM Sanity Info:

Position: Flanking the druid with Thar and Shadow

Shield-8 minutes (PHB p. 278)
Mage Armor-8 hours
Message-80 minutes, cast on the party (PHB 227)
Invisibility-8 minutes (p. 245 PHB)
Bless

0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light, Mage Hand, Message#, Open/Close, Ray of Frost
1st-level (8 per day) Magic Missile, Burning Hands, Enlarge Person, Mage Armour#, Shield#
2nd-level (8 per day) Glitterdust, Invisitibility###, Touch of Idiocy#
3rd-level (6 per day) Fireball, Haste
4th-level (4 per day) Greater Invisibility




Arm (AC 20 HP 33/33 base+bless)  d20+9=27 d20+4=15
Friday December 7th, 2007 6:04:44 AM

Arm steps in and attempts to attack the druid, yet he can't quite seem to make contact with it (attk: 27,15...both miss).

Kirsten (OOC Post) 
Friday December 7th, 2007 10:55:53 AM

(( OOC: Okay, there seems to be some confusion as to what the spell Bless actually does.

As quoted from PHB 205 "Each ally gains a +1 Morale Bonus on attack rolls and saving throws against fear effects."

An attack roll is (PHB 305) "a roll to determine whether an attack hits."

So, Arm's AC would not be modified by bless. Mira's concentration check would not get any bonus from bless. You just add +1 to your chance to overcome a target's AC.

Sorry guys. I just wanted to clear that up before there is more confusion.))

Carla (OOC Post) 
Friday December 7th, 2007 8:46:42 PM

Okey, dokey. Mira still makes her save(s)!

Just trying to acknowledge the extra support. too often players don't read each others posts, or acknowledge the benefits conferred by their friends' actions. Guess I was over anxious to say 'thanks'!

Now lets send these bad guys off to the Shadowlands.

Arm (AC 19 HP 33/33)  d20+10=29 d20+5=13 d20=9 d8+6=12
Monday December 10th, 2007 5:57:32 AM

Arm once again swings at the druid, this time connecting once (attk: 29 dmg:12, no crit).

Shadow (AC 24/19 HP 47/47)  d20+13=21 d4+3=7
Monday December 10th, 2007 7:28:18 AM

Shadow hears that something is going on outside the warehouse, but he desperatley wants to finish the druid. The druid has been so much of an issue with the recent troubles. Shadow hopes to hit him again.

Actions:
To hit=21
dmg=7

Posting Record (ADM Scott) 
Monday December 10th, 2007 7:38:20 AM

DM Jim: XXXXO
Kadaz: XXXXO
Arm: XXXXX
Shadow: XXXXO
Edmund: OXXXO
Mira: XOXXO
Connor: XXXXO
Thar: XXXXO
Kirsten: XXXXX
Overall: 80%


Edmund (HP: 38/38, AC: 20) Message, Bless, Mage Armour, Resistance, Shield 
Monday December 10th, 2007 4:05:51 PM

((There has not yet been a DM post, but because I don't want to miss another post because of waiting, I am proceeding and the actions below are written with the expectation that the Gibbering Mouther in the warehouse has died. If this is NOT the case, I will need to rewrite the Howler's actions so that it continues attacking the Mouther.))

Edmund, standing next to the warehouse door, jumps with delight when the mouther expires at the hands (or rather fangs) of his new pet. Giving new instruction to the howler, he calls it over so that both he and the howler can move to aid Kadaz.

Before Edmund exits the warehouse with the howler, he readies a defensive Shield spell to protect himself. Then, he goes out, looking for Kadaz. If he can see the sturdy fellow, Edmund and the howler will make to assist him.

DM Sanity Info.
Howler (HP 30/39, AC: 17)
Standard Action: None
Move Action: Double-Move to accompany Edmund[/i]

Move Action: 30ft. exiting Warehouse and towards Kadaz
Standard Action: Shield on self

Spells in Effect
Message (from Mira)
Bless (from Kirsten)
Mage Armour (7 hours)
Resistance (6 rounds)
Summon Monster IV (5 rounds)
Displacement (on Kirsten, 5 rounds)
Shield (7 minutes)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Expeditious Retreat, Mage Armour, Shield, Sleep, Summon Monster I, True Strike
L.2: Daze Monster, Invisibility, Mirror Image, Summon Monster II, Web
L.3: Displacement, Fly, Suggestion, Summon Monster III
L.4: Charm Monster, Lesser Geas, Summon Monster IV


Kirsten (AC 22, HP 73/81, Bless, Divine Favor, Displacement)  d20+13=25 d20+10=17
Monday December 10th, 2007 6:38:48 PM

Kirsten will attack the Druid again. Swinging her warhammer and missing both times. (Miss AC 25, Miss AC 17).

DM Info:

Bless
Divine Favor (5/10)
Displacement (from Edmund)

Spells per Day:

Bless*, Cure Light Wounds, Detect Undead, *Divine Favor


Mira (AC 22, 32/53 Mage Armor, Shield, Invisible, Message, Bless, Combat Casting)  d20+7=24 d6+1=4
Monday December 10th, 2007 7:58:29 PM

Mira takes heart from the actions of her group. The sorcerer is aware that something is happening outside, but there is only so much the party can do at one time. Besides, the shape-shifting druid seems, somehow, to be at the center of it.

Mira draws a wand from her belt and fires a Ray of Enfeeblement at point blank range (Ranged Touch Attack=24 for 4 pts. Strength Damage) at the multi-limbed gorilla. Visible once again, the sorcerer backs up a step.

(OOC: Thar, Shadow, and Kirsten! Don't forget to add flanking bonuses to attacks and dmg!)

DM Sanity Info:

Position: Flanking the druid with Thar and Shadow, and now Kirsten!

Shield-8 minutes (PHB p. 278)
Mage Armor-8 hours
Message-80 minutes, cast on the party (PHB 227)
Invisibility-8 minutes (p. 245 PHB)
Bless
Wand: Ray of Enfeeblement 49/50 charges.

0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light, Mage Hand, Message#, Open/Close, Ray of Frost
1st-level (8 per day) Magic Missile, Burning Hands, Enlarge Person, Mage Armour#, Shield#
2nd-level (8 per day) Glitterdust, Invisitibility###, Touch of Idiocy#
3rd-level (6 per day) Fireball, Haste
4th-level (4 per day) Greater Invisibility



Conner [AC=25; HP=81/85]  d20+13=28 d20+8=22 d6+6=10
Monday December 10th, 2007 8:03:28 PM

Conner hurls two more javelins at the mouther in quick succession, the first with such force that it imbeds itself almost halfway up the shaft [Hit AC=28 and 22 for 10 HP]

Warehouse rumble, 6 and 7. (DM Jim)  d20+10=12 d20+11=29 d20+11=30 d20+11=25 d20+11=30 d20+11=25 d6+4=5 d6+4=7 d6+4=8 d6+4=6 d8+2=5
Tuesday December 11th, 2007 12:10:01 AM

The mouther goes down under the assault by the howler. It's body seems to double as it slumps to the floor and then there is the sound of a great expenditure of air as the thing deflates.

The group continues it's assault upon the druid. Thar gets in a pair of hits on the druid. Kristen moves forward and is also able to get in a strike upon the druid as well.

Kadaz moves back outside to engage the larger mouther outside and help out the citizens of the fair city. Though he is not able to get into range right away, he knows that he can reach the beast very soon.

The druid seems to stop for a few seconds as something seems to change and the gorillon seems to grimace in pain. Though you are not sure what has happened, he seems stunned for a few seconds and loses out on any offense he could have done.

-----------------------------------------------

As the group inside the warehouse continues their assault upon the druid, he seems to be weakening as several small rivelets of blood are coursing down his body.

Arm gets one of his attacks through and draws more blood from the druid. Conner puts up a pair of javelins, though his target is the druid this time around. One strikes while the other goes harmlessly wide, even missing the group.

As the rest of the group move about and go with their own aid for the battle, Edmund calls his howler to him. Both are soon out the door to aid Kadaz with a larger problem.

The druid is struck several times by blade and spell. The gorillon seems to lose some of it's bluster as it once again falls into a number of attacks upon the group surrounding it[Thar - hit: 29/30 and damage: 5/7][Kirsten - hit: 25/30 and damage: 8/6][Shadow - hit: 25 and damage: 5].

Outside Kadaz is finally able to get within melee range of the giant mouther outside. It has already drained eight or ten of the citizens that run around the street. Even with this giant beast in the street many of the citizens are standing around as if in a daze, while others just cower on the ground.

Enemy
Druid Shifter AC: 26 - moderate injuries
Gibbering Mouther AC: 26 - dead

Gibbering Mouther(outside) AC: - uninjured

[Use the old map for inside the warehouse for now as nothing much has changed, but the death of the mouther. I will try to get up an outside the warehouse map soon. I also went ahead and did a pair of combat rounds since I missed a couple of days. Sorry about that too.]

Kadaz (AC 26, 28 vs evil, HP 82/86)  d20+18=19 d20+13=31 d10+7=13
Tuesday December 11th, 2007 5:58:17 AM

Kadaz swings his axe at the mouther but misses badly. He quickly recovers and swings again,this time much more accurately. "RUN" he yells at the top of his voice, trying to undaze the people on the street.

(rolled a natural 1, then hit AC 31, 13 hp damage)

Kadaz (AC 26, 28 vs evil, HP 82/86) 
Tuesday December 11th, 2007 5:59:36 AM

(Forgot these)

Spells in Effect
Message (from Mira)
Bless 63/70(from Kirsten)
bulls strength, 21/30
protection from evil 2/10

Arm (AC 19 HP 33/33)  d20+10=28 d20+5=21 d8+6=7
Tuesday December 11th, 2007 6:05:08 AM

Encouraged by their progress, Arm again swings, and once again connects once (attk: 28, dmg: 7).

Conner [AC=25; HP=81/85] Bless 
Tuesday December 11th, 2007 7:48:54 AM

Conner sprints across the room towards the druid, unsheathing his sword as he goes. He skids to a defensive position next to Thar.

Kirsten (AC 22, HP 59/81, Bless, Divine Favor, Displacement)  d20+15=23 d20+10=28 d8+6=7
Tuesday December 11th, 2007 8:48:32 AM

Kirsten will swing at the Druid again. Her first strike misses, but the second manages to hit the Druid. (Miss AC 23, Hit AC 28 for 7 DMG)

Bless
Divine Favor (4/10)
Displacement (from Edmund)

Spells per Day:

Bless*, Cure Light Wounds, Detect Undead, *Divine Favor



Thar ail Baerer, Ac 24/25, hp 30/58, Bless, PfE, Message  2d8(4+2)+4=10
Tuesday December 11th, 2007 9:38:34 AM

Now that reinforcements have arrived, Thar says to Conner "Hey, welcome to the party against our gorilla friend here. If you'll take my place, I'm going to go outside and see if I can help those innocent civilians against the other mouther. I'm immune to it's mental attacks so hopefully I can save a few lives."

He'll take a 5' withdrawal and then will sprint towards the street. Before reaching it, he'll cast CMW's upon himself (use 2nd level spell slot) for 10 pts of healing.

Before leaving, he'll tell Mira, Conner, Kirsten and Arm "Let me know (via message spell) if I need to sprint back in to heal anyone that gets seriously wounded. Otherwise, I'll stay outside and help whomever I can."

Sanity Info
DM Info
Bless (from Kirsten)
PfE = 32/40 rounds

0 Level Spells = Det Mag 2x, Det Poison, Read Magic
1 Level Spells = Bless, Doom, Mag Weapon, Shield of Faith, Sum Mon 1
2 Level Spells = Resist Energy, Less Restor, Spir Weapon


Shadow (AC 24/19 HP 42/47)  d20+14=25 d4+3=6
Tuesday December 11th, 2007 9:45:10 AM

Shadow is hpeful that they can finally bring the druid down and stabs once more at the shapeshifter.

Actions:
To hit=25
dmg=6

(Thar 2nd post) 
Tuesday December 11th, 2007 4:29:08 PM

(Thar will also include Shadow and those fighting outside in his message comments (I think I remembered everyone now ;-) )

Edmund (HP: 38/38 AC: 20) Message, Bless, Mage Armour, Resistance, Shield 
Tuesday December 11th, 2007 5:05:47 PM

Edmund hurries towards Kadaz, doing his best to reach his axe-swinging friend.

"Help is on the way!" he shouts. "Take cover! Call out the guard!"

Edmund and the Howler run towards Kadaz as fast as they can, and will stop when they are within 30 feet of him.

(Double move, up to 60 ft)

DM Sanity Info.
Howler (HP 30/39, AC: 17)
Standard Action: None
Move Action: Double-Move to accompany Edmund[/i]

Move Action: Double move up to 60ft. towards Kadaz
Standard Action: None

Spells in Effect
Message (from Mira)
Bless (from Kirsten)
Mage Armour (7 hours)
Resistance (5 rounds)
Summon Monster IV (4 rounds)
Displacement (on Kirsten, 4 rounds)
Shield (69 rounds)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Expeditious Retreat, Mage Armour, Shield, Sleep, Summon Monster I, True Strike
L.2: Daze Monster, Invisibility, Mirror Image, Summon Monster II, Web
L.3: Displacement, Fly, Suggestion, Summon Monster III
L.4: Charm Monster, Lesser Geas, Summon Monster IV


Conner 
Tuesday December 11th, 2007 5:40:46 PM

OOC Shadow: don't forget to roll your sneak attack damage on the druid as Mira is positioned to flank him with you! That extra damage may be the difference here!!

Late DM post. (DM Jim) 
Tuesday December 11th, 2007 11:14:48 PM

Will wait on the DM post till more have posted. :)

Mira (AC 22, 32/53 Mage Armor, Shield, Message, Bless, Combat Casting)  3d4(3+4+2)+3=12
Wednesday December 12th, 2007 12:40:26 AM

Mira isn't sure if her magic was of any use, but the combined assault of the Mithril Order is brining the evil druid to his knees.

Mira stretches out a hand and points at the the gorilla, sending damaging magic at its chest. (12 pts MM dmg.)

DM Sanity Info:

Position: Flanking the druid with Shadow, and now Kirsten! And now Conner and Arm.
Shield-8 minutes (PHB p. 278)
Mage Armor-8 hours
Message-80 minutes, cast on the party (PHB 227)
Invisibility-8 minutes (p. 245 PHB)
Bless
Wand: Ray of Enfeeblement 49/50 charges.

0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light, Mage Hand, Message#, Open/Close, Ray of Frost
1st-level (8 per day) Magic Missile#, Burning Hands, Enlarge Person, Mage Armour#, Shield#
2nd-level (8 per day) Glitterdust, Invisitibility###, Touch of Idiocy#
3rd-level (6 per day) Fireball, Haste
4th-level (4 per day) Greater Invisibility



Arm (AC 19 HP 33/33)  d20+10=27 d20+5=6 d8+6=13
Wednesday December 12th, 2007 6:06:36 AM

Depending on whether the druid still stands, Arm again swings at him, connecting yet again (attk: 27, dmg: 13).

Shadow (AC 24/19 HP 42/47)  d20+14=28 d4+3=6
Wednesday December 12th, 2007 7:01:59 AM

If he druid still stands after the numerous attacks, Shadow will once again try and put him down once and for all.

To hit=28
dmg=6

Thar ail Baerer, Ac 24/25, hp 30/58, Bless, PfE, Message 
Wednesday December 12th, 2007 11:08:04 AM

(For the next round, assuming that DM Jim might do 2 rounds again?)

Once he reaches the outside, Thar will stop and take stock of the situation. Kadaz and Ed look OK, so he'll turn his attention to the crowd. If he sees any children or elderly people being threatened by the summoned foe, then he'll run over and grab them, taking them clear of the danger. (Do I need some sort of roll to grab them? I assumed that to grab the hand of an old lady or 4 year old shouldn't be too hard for a PC???)

If he doesn't see anyone threatened currently, he will try to go and begin first aid on anyone that is injured.

He'll definitely avoid attacking their foe (at least for now), since that will negate his PfE defenses.

Sanity Info
DM Info
Bless (from Kirsten)
PfE = 31/40 rounds

0 Level Spells = Det Mag 2x, Det Poison, Read Magic
1 Level Spells = Bless, Doom, Mag Weapon, Shield of Faith, Sum Mon 1
2 Level Spells = Resist Energy, Less Restor, Spir Weapon



Kirsten ( AC 22, HP 59/81, Bless, Divine Favor, Displacement)  d20+15=32 d20+10=24 d8+6=9
Wednesday December 12th, 2007 5:26:28 PM

Once again, Kirsten will swing her warhammer at the Druid. This time her first blow hits its mark, while the second misses. (Hit AC 32 for 9 DMG, Miss AC 24)

She hopes the Druid will fall, so that she can join the others in dealing with the threat outside.

less
Divine Favor (3/10)
Displacement (from Edmund)

Spells per Day:

Bless*, Cure Light Wounds, Detect Undead, *Divine Favor


Edmund (HP: 38/38, AC: 20) Message, Bless, Mage Armour, Resistance, Shield  d20+12=25 2d8(5+2)+5=12
Wednesday December 12th, 2007 5:32:24 PM

((OOC: Unless I am reading this wrong, the PHB (p. 308) states that Flanking only applies a +2 bonus to attack rolls against the defender. As Kirsten said, attack rolls (p. 304) are just rolls to overcome AC. Therefore, Flanking does not provide bonus damage. Would appreciate DM clarification if I am in error. Thanks!))

Edmund hurries to assist Kadaz, but does his best to stay as far away as is possible from the Greater Gibbering Mouther. From the maximum range, he makes a swift gesture, flicking his wrist and thrusting his hand outwards. "Stupor!" he declares. (Daze Monster (PHB 217), DC 17 Will Negates)

The Howler rushes around to get behing the mouther, opposite Kadaz. Once there, it hurtls itself into the fray, needle sharp fangs ready to tear into gibbering flesh once more. ((And having gotten all the way here, I find the Mouther is amorphous and cannot be flanked.)) Hits AC 23 (no +2 bonus) for 12 damage.

Unfortunately, the howler doesn't seem to be having an easy job of it this time, and Edmund is out of spells to assist the creature's accuracy.

DM Sanity Info.
Howler (HP 30/39, AC: 17):
Move Action: Move into melee range to flank mouther.
Standard Action: Attack Greater Gibbering Mouther (Hits AC 23 for 12 damage)

Edmund:
Standard Action: Daze Monster on Greater Gibbering Mouther
Move Action: 30ft. -- Direction: directly away from Greater Gibbering Mouther whilst remaining within 170ft of it.

Spells in Effect
Message (from Mira)
Bless (from Kirsten)
Mage Armour (7 hours)
Resistance (4 rounds)
Summon Monster IV (3 rounds)
Displacement (on Kirsten, 3 rounds)
Shield (68 rounds)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Expeditious Retreat, Mage Armour, Shield, Sleep, Summon Monster I, True Strike
L.2: Daze Monster, Invisibility, Mirror Image, Summon Monster II, Web
L.3: Displacement, Fly, Suggestion, Summon Monster III
L.4: Charm Monster, Lesser Geas, Summon Monster IV


Warehouse rumble, 8 and 9. (DM Jim)  d20+13=25 d20+15=17 d20+15=34 d20+15=30 d20+15=23 d20+15=34 d20+15=27 d20+18=31 d20+18=30 d20+18=21 d20+18=38 d20+18=21 d20+18=33 d20+15=35 d20+15=22 d20+15=21 d20+15=28 d20+15=21 d20+15=18 d20+15=25 d20+18=32 d20+18=20 d20+18=28 d20+18=30 d20+18=26 d20+18=38
Wednesday December 12th, 2007 9:01:56 PM

With the combined might of the group inside of the warehouse the druid starts to look rather bad. As he growls and starts to cast a spell, it is interrupted by another strike and the words die on his lips. As his gorillon head turns to look at Shadow, you can tell that the light in his eyes is fading. Ever so slowly the gorillon shape starts to fade till the dull gray and featureless form of a shapeshifter is left. The shapeshifter lurches forward as if he is going to try and make a run for it...but instead, gurgles and falls into Kirsten.

Outside of the warehouse, Kadaz has finally gotten close enough to unleash his first attack upon the giant gibbering mouther outside. His axe cuts into the things rubbery flesh, though nothing is released from the things wound. He is soon joined by Edmund who also calls out to the citizens, though few of them seem to be listening. You both feel the sound of that insane gibbering in your heads again as you get close(Will DC 16 or confusion for 1d4 rounds). Thar is soon outside of the warehouse door and charging towards the fight, pausing only long enough to heal himself up. All those outside can tell that this gibbering mouther is far larger than the one that you fought inside and it has a veratious appetite.

The giant gibbering mouther turns it's attention towards both Kadaz and Edmund and it sends out a series of teeth to bite at Kadaz, who is the closest(Kadaz - hit: 17/34/30/23/34/27 and damage: 1/1/1/1/1/1; grapple: 31/30/21/38/21/33).

Enemy
Giant Gibbering Mouther AC: 26

-----------------------------------------------

Thar has many choices before him as there are a number of people that he could grab and pull out of the way. There is a little girl that is all hunkered down and trying to make herself as small as possible. There is also an old couple that seem to be staring off into space as if lost. There are also at least seven other people that he could reach as well. Still the young girl is closest and he grabs her, moving her to be hidden in a side alley that is right nearby.

Back in the warehouse the rest of the group finds the druid shifter doppleganger is dead, though leaning against Kirsten when he fell. There are still the screams from the outside and you figure that the fight out there has not ended yet.

Edmund moves a little closer and fires off a spell of his own to help and turn the fight to their side. His howler meanwhile has moved around to flank the beast, but finds that all those eyes and teeth make it hard to flank.

The giant gibbering mouther(Will 25) will pull Kadaz inside of it's body if it can maintain a hold from last round. If that fails than it once again sends a series of teeth at Kadaz and tries again, but this time it includes the howler in it's attacks(Kadaz - hit: 35*crit22*/21/28/21 and damage: 1*crit3*/1/1/1; grapple: 32/20/28/30)(Howler - hit: 18/25 and damage: 1/1; grapple: 26/38).

The rest of the group back inside of the warehouse either make it to just outside the warehouse door or are looting the druid shifter body(that is what I will assume till noted otherwise :)).

Enemy
Giant Gibbering Mouther AC: 30 - light injuries

[Flanking does not apply any bonuses to damage, only to the ability to hit. Sorry for all those that were applying it to both.]

Conner  d20+3=7 d20+3=17
Wednesday December 12th, 2007 10:42:42 PM

OOC: Flanking does provide a rogue with the ability to inflict additional sneak attack damage which can be significant 1D6 per level of rogue!!!

Conner watches the shapeshifter collapse and immediately heads for the door and the dangers that wait outside. He is almost overcome by the insane gibbering inside his head but manages to shake loose from the effect [Will save=17 used a hero point!]

Arm (AC 19 HP 33/33) Bless Message 
Thursday December 13th, 2007 6:01:20 AM

Smiling grimly as the druid finally falls, Arm shouts to the rest, "This battle is not over. Let us join the others outside to see what assistance we can provide!".

He then sets out with all possible speed to join his companions outside. Depending on how much distance he can cover, he will assess the situation and perhaps aid one of the bystanders. If not, he will attempt to do so next round.

Kadaz (AC 26, 28 vs evil, HP 72/86)  d20+3=21 d20+14=31
Thursday December 13th, 2007 6:52:32 AM

This time Kadaz is ready for the gibbering in his mind and he manages to resist its confusing sound (wills ave 21).

However, the mouther seems just to roll over Kadaz and sucks him into its viscous body! Kadaz struggles to regain his freedom and escape being another snack for this creature. (31 to escape grapple?)

"Help guys, it ate me!" Kadaz announces to the group using the message spell.

(of the first 6 attacks, 4 hit, grapple checks are high enough that Kadaz is engulfed)

Spells in Effect
Message (from Mira)
Bless 62/70(from Kirsten)
bulls strength, 20/30
protection from evil 1/10


Shadow 
Thursday December 13th, 2007 7:30:05 AM

Shadow will use his foot to make sure the druid is not faking it and is really dead. If so, he will then move to the entrance of the warehouse where he still hears the commotion outside. He will then judge the best way he can help out there.

Thar ail Baerer, Ac 24/25, hp 30/58, Bless, PfE, Message 
Thursday December 13th, 2007 12:39:19 PM

Seeing that is companions are focusing on the mouther, Thar (after leaving the little girl in an alley) runs and grabs the old couple (L arm grabs one and R arm grabs another). He'll hustle them to safety (dragging them if needed) and then turn to find his next person to save.

Kirsten (AC 22, HP 59/81, Divine Favor, Bless, Displacement) 
Thursday December 13th, 2007 1:43:21 PM

As the dead shapeshifter druid falls against her, the paladin shudders and steps aside to let it fall to the floor. She then quickly makes her way outside with the others, taking a quick look around.

At the sight of the bodies, she cringes and then if able will move to aid a few of the civilians to get them somewhere relatively safe.

Bless
Divine Favor (3/10)
Displacement (from Edmund)

Spells per Day:

Bless*, Cure Light Wounds, Detect Undead, *Divine Favor



Edmund (HP: 38/38, AC: 20) Message, Bless, Mage Armour, Resistance, Shield  d20+15=29 d20+15=22 d20+15=35 d20+7=23 d20+6=24
Thursday December 13th, 2007 1:52:44 PM

((OOC: Arm, are you a bard? If so, are you high enough in level that we get Inspire Courage? It would certainly help as it provides both a bonus to overcome AC *and* a bonus to damage rolls.))

Edmund's howler finds itself seized by the mouther (Opposed Grapple Check to avoid Hold: 29/22 vs Mouther's 26/38). Once engulfed, it does not remain so for long.

The howler furiously writhes and manages to burst free (Opposed Grapple Check to Escape, in place of attack: 35 [Nat. 20]), but the effort has tired the creature out for the moment. It turns and runs off towards Edmund, putting 30 feet between itself and the Greater Mouther. (Howler Will Save 23)

Edmund, on the other hand, watches to see if the Mouther is dazed. Hoping that it is, but fearing that it is not, he moves until he is 40 feet from the Mouther. Then, he makes a curious sign with his hand, beckoning to the monster whilst speaking words which seem to twist through the air. Whatever he has said, the words themselves seem calming, soporific, and endearing. (Edmund's Will Save = 25 (forgot to add +1 from Resistance)[/b/

Once the spell is complete, Edmund makes to test its success. "Release the dwarf at once," Edmund says firmly, but kindly. "We are all friends here." [b](Charm Monster, DC 19 Will Negates)


DM Sanity Info.
Howler (HP: 30/39, AC: 17):
Move Action: 30ft. away from Mouther, toward Edmund
Standard Action: Escape Grapple in place of Attack (Opposed Check 35, Nat. 20)

Edmund (HP: 38/38, AC: 20):
Move Action: Move to 40ft from Mouther
Standard Action: Charm Monster on Greater Gibbering Mouther

Spells in Effect
Message (from Mira)
Bless (from Kirsten)
Mage Armour (7 hours)
Resistance (3 rounds)
Summon Monster IV (2 rounds)
Displacement (on Kirsten, 2 rounds)
Shield (67 rounds)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Expeditious Retreat, Mage Armour, Shield, Sleep, Summon Monster I, True Strike
L.2: Daze Monster, Invisibility, Mirror Image, Summon Monster II, Web
L.3: Displacement, Fly, Suggestion, Summon Monster III
L.4: Charm Monster, Lesser Geas, Summon Monster IV



Edmund (Correction!) 
Thursday December 13th, 2007 1:56:22 PM

[b]((It wouldn't be Plateau City if I didn't make a mistake in every post.

Howler's HP is 28/39.

Sorry!))

Take it to the streets, 1.5. (DM Jim)  d4=2 d20+10=20
Thursday December 13th, 2007 9:57:43 PM

Some members of the group start into getting those citizens that are dazed, stunned or confused by the monster out of harms way. All together there are still at least three to four dozen citizens in the streets that seem to be out of it. There are also some still running around trying to get away as well.

Shadow finds that the druid is really dead. First it had hit the floor like a ragdoll as Kirsten moves to the side and then a couple of well placed kicks.

Kadaz finds himself engulfed in the body of the gibbering mouther and he makes use of the spell the group shares to let his friends know of his plight. Now that he is inside the thing he can feel his very life being sucked out of him(2 Constitution drained).

Edmund fires off another spell that he is hoping will help out the group. His command to release the dwarf seems to fall on deaf ears...if this beast has ears. It appears that the thing is not going to listen at all. His howler is able to escape and returns to Edmund's side for further orders.

The gibbering mouther(Will 20) seems to be rather happy that it has another meal in it's body. It rolls closer to Edmund and once again six mouths come shooting out. Thought they are not aimed at Edmund, but at several of the innocents that are milling around as if in a daze. Each mouth latches onto a victim and two more of them are hauled inside of the beast with poor Kadaz.

There is still no show of the cities forces or anyone else that could assist in the safety of the citizens. Then again, was anyone able to get away and even try to get help. Surely the explosion that you heard would have roused someone to have a look. As this thought might be going through some heads you notice that one of the warehouses down the street is now a mess and on fire...a large fire.

Enemy
Giant Gibbering Mouther AC: 26

[Sorry, did not mean to say that flanking did not apply to the rogue's ability to deal sneak attack damage. It just does not boost normal damage any.]

Arm (AC 19 HP 33/33) Bless Message 
Friday December 14th, 2007 5:58:17 AM

Once he reaches the outside, Arm notices the warehouse on fire in the distance. Clearing his throat, he begins to sing a song of heroes overcoming the odds no matter what and hopes that his companions can hear it (bardsong: inspire courage +2-+2 to AC and attk/dmg rolls).

OOC: Thanks for the reminder Ed..I need to get to work earlier so that I can research my CS more...lol! Either that, or do it at home...hm, work or home...tough choice ;)


Shadow (AC 24/19 HP 42/47) 
Friday December 14th, 2007 7:21:19 AM

Shadow moves from the dead druid towards the street. Once on the street he will see how he can help. Probably will try and pull innocents out of danger.

Thar ail Baerer, Ac 24/25, hp 30/58, Bless, PfE, Message, Inspire Courage  d20+10=28 d8+1=4
Friday December 14th, 2007 10:39:33 AM

Seeing that Kadaz has been gobbled up, thar changes his plans and casts "Spiritual Weapon", requesting that a War Hammer be summoned. (Note that it deals 1d8+1 dmg regardless of the weapon type)

Weapon's Attack = 28, Dmg = 4
Round 1 of 3 for weapon

DM Info
Bless (from Kirsten)
PfE = 29/40 rounds
Inspire Courage (from Arm)

0 Level Spells = Det Mag 2x, Det Poison, Read Magic
1 Level Spells = Bless, Doom, Mag Weapon, Shield of Faith, Sum Mon 1
2 Level Spells = Resist Energy, Less Restor

Edmund (HP: 38/38, AC: 20) Message, Bless, Mage Armour, Resistance, Shield  d20+12=31 2d8(8+8)+5=21
Friday December 14th, 2007 10:55:42 AM

Edmund and his Howler are uplifted by the sudden singing from around them. Despair seems to pass away and, filled with courage and confidence, they are ready to face the Mouther again. The Howler rushes towards the creature and, once again, savagely tears into it--this time, successfully. (Hits AC 31 for 23 damage (+2 from Ins. Cour.)

Edmund, on the other hand, wracks his brain for something, anything, that might help in this situation. He gestures at the creature and declares, "The Dwarf is poisonous! Spit him out!" (Suggestion, DC 18 Will Negates)

Having done this, Edmund retreats a further 30 ft. away from the Mouther, determined not to be drawn into its cavernous maw.

DM Sanity Info.
Howler (HP: 28/39, AC: 17):
Move Action: To Melee range with Mouther
Standard Action: Bite (Hits AC 31 for 23 damage)

Edmund (HP: 38/38, AC: 20):
Move Action: Move 30ft, direction: away from Mouther
Standard Action: Suggetion on Great Gibbering Mouther

Spells in Effect
Message (from Mira)
Bless (from Kirsten)
Mage Armour (7 hours)
Resistance (2 rounds)
Summon Monster IV (1 rounds)
Displacement (on Kirsten, 1 rounds)
Shield (66 rounds)
Suggestion (on Mouther, instant)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Expeditious Retreat, Mage Armour, Shield, Sleep, Summon Monster I, True Strike
L.2: Daze Monster, Invisibility, Mirror Image, Summon Monster II, Web
L.3: Displacement, Fly, Suggestion, Summon Monster III
L.4: Charm Monster, Lesser Geas, Summon Monster IV


CDM Jerry 
Friday December 14th, 2007 3:56:59 PM

Greetings Woldians!

I am excited to tell you that BIG, even HUGE changes are coming for The Wold. The Wold is evolving and everyone one of you will be affected. But I'm not going to tell you about it here. I'm just going to whet your appetite:

--A new type of game
--Major changes to the website
--Greater choice for both DMs and players!

I will begin introducing the new material in the LnB sometime between now and Monday. You will need to start watching that board daily to understand what is going to be happening. This process will be ongoing for a bit, so you really do need to view the Loot 'n Booty board daily starting now.

I'm mass emailing this and also posting it on every game board so everyone sees it.

Enjoy your weekend!

Jerry


Kirsten (AC 22, HP 59/81, Bless, Displacement, Divine Favor) 
Friday December 14th, 2007 4:51:55 PM

The paladin will continue to assist the helpless civilians upon the street, trying to get them away from the mouther and out of danger. Kirsten knows that her warhammer has little effect on the creature, and, more important to her is the safety of the people.

As she does this, she will turn to the others and say, "Kill the mouther before it can kill anyone else. I'll do what I can to get the people out of the way."

DM Info:

Bless
Divine Favor (2/10)
Displacement (from Edmund)

Spells per Day:

Bless*, Cure Light Wounds, Detect Undead, *Divine Favor



Conner [ AC=25; HP=81/85]Bless  d20+18=33 d8+7=15 d6=5
Friday December 14th, 2007 6:59:56 PM

Seeing the dwarf engulfed into the strange creature, Conner knows he has no choice but to close with it. He charges foward, slashing visciously with his longsword [Hit AC=33 for 15 + 5 Cold damage]

"Everyone!! Attack the mouther now or we will lose Kadaz forever. Now is not the time for strategy. Hit it hard!!" the fighter yells out to his companions/

Kadaz (AC 26, HP 64/78, con 14/16, ( Old HP (72/86))  d20+6=9
Friday December 14th, 2007 8:16:30 PM

Kadaz slowly moves his hand towards his belt in order to pull a dagger. Will this work? But the viscous mass holds his arm and he can't quite get the dagger out. (strength check 9 to pull a dagger).

Kadaz uses the message spell to send a warning. "Don't come close to this creature. It is very good at pulling you in."

[u]Spells in Effect[u]
Message (from Mira)
Bless 61/70(from Kirsten)
bulls strength, 19/30


Arm (AC 19 HP 33/33) 
Monday December 17th, 2007 5:58:56 AM

Arm continues his song while staying out of the way of the monster, at least for the time being. When he is able, he assists Kirsten in aiding the townsfolk.

Posting Record 
Monday December 17th, 2007 12:50:48 PM

DM Jim: OXXXX
Kadaz: OXOOX
Arm: XXXXX
Shadow: XXXXX
Edmund: XXXXX
Mira: XOXOO
Connor: XXXOX
Thar: OXXXX
Kirsten: XXXXX
Overall: 80%


Shadow (AC 24/19 HP 42/47)  d20+13=25 d4+1=2
Monday December 17th, 2007 12:53:18 PM

Shadow will get his bow ready to fire an arrow at the mouther out here.

Actions:
To hit=25
dmg=2

Edmund (HP: 38/38, AC20) Message, Bless, Mage Armour, Resistance, Shield, Inspire Courage, Mirror Image  d20+12=31 2d8(7+6)+7=20 d4=2 d20+7=10 d20+7=25 d4+2=3
Monday December 17th, 2007 3:28:21 PM

Edmund's Howler attacks the mouther again, flailing about furiously. Its teeth find their target, though its quills do not. (Bite hits AC 31 for 20 damage, 2 Quills miss (10/25).)

Edmund readies another defensive spell, and suddenly there are four Edmunds where once there was only one. (Mirror Image: 3) The four Edmunds continue retreating directly away from the mouther (continue moving away from the mouther, another 30ft in addition to last round's 30 ft.)

DM Sanity Info.
Howler (HP: 28/39, AC: 17):
Move Action: None
Standard Action: Full Attack: Bite (Hits AC 31 for 20 damage), 2 Quills (Hit AC10/25 for miss/miss)

Edmund (HP: 38/38, AC: 20):
Move Action: Move 30ft, direction: away from Mouther
Standard Action: Mirror Image on Self

Spells in Effect
Message (from Mira)
Bless (from Kirsten)
Mage Armour (7 hours)
Resistance (1 rounds)
Summon Monster IV (0 rounds)
Displacement (on Kirsten, 0 rounds)
Shield (65 rounds)
Inspire Courage +2 (from Arm)
Mirror Image (70 Rounds)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Expeditious Retreat, Mage Armour, Shield, Sleep, Summon Monster I, True Strike
L.2: Daze Monster, Invisibility, Mirror Image, Summon Monster II, Web
L.3: Displacement, Fly, Suggestion, Summon Monster III
L.4: Charm Monster, Lesser Geas, Summon Monster IV


Edmund (OOC) 
Monday December 17th, 2007 3:51:59 PM

Don't forget to add +2 to your attack roll and +2 to your damage roll thanks to Arm's song!

Also I have a funeral/luncheon and then possibly a dinner to attend on Tuesday. I should be able to post, provided the DM post doesn't go up too early. If I miss somehow, Edmund's next action is to cast invisible on Kirsten, and then he'll retreat (some more).



Kirsten (AC 22, HP 59/81, Bless, Divine Favor, Displacement, Inspire Courage)  d20+15=31 d8+9=17
Monday December 17th, 2007 4:11:41 PM

Kirsten, seeing that Kadaz is in danger, pauses from assisting the civilians and takes another swing at the mouther with her warhammer. (OOC: Assuming she is able to make it to it this round, if not then she will do this next round)

Hit: AC 31
DMG: 17 HP

DM Info:

Bless
Divine Favor (1/10)
Displacement (from Edmund)

Spells per Day:

Bless*, Cure Light Wounds, Detect Undead, *Divine Favor


Kadaz (AC 26, HP 64/78, con 14/16, ( Old HP (72/86)) 
Monday December 17th, 2007 8:15:05 PM

As Kadaz slowly floats in the creature he can see the others trying to figure out how to rescue him. "Try fire! Things like this may not like to be dried out" he yells out through the Message spell. As he talks he slowly moves his hand towards a pants pocket. In there is something that may be helpful.

Mira (AC 22, 32/53 Mage Armor, Shield, Message, Bless, Combat Casting, Inspire Courage) 
Monday December 17th, 2007 9:19:18 PM

Mira dashes after the group, leaving the dead behind in the warehouse. This is as bad as when nature ran amok... she thinks to herself.

Noting the size of their adversary, Mira reaches out to lay a hand on the broad back of the fighter, Conner. "This spell will double your height and multiply your weight by 8!" she shouts above the noise of fire and screams. "It will increase your reach as well, but will make you an easier target...but harder to swallow!" (Enlarge Person p. 226 PHB)

DM Sanity Info:

Shield-8 minutes (PHB p. 278)
Mage Armor-8 hours
Message-80 minutes, cast on the party (PHB 227)
Invisibility-8 minutes (p. 245 PHB)
Bless ?
Inspire Courage +2 from Arm

Wand: Ray of Enfeeblement 49/50 charges.

0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light, Mage Hand, Message#, Open/Close, Ray of Frost
1st-level (8 per day) Magic Missile#, Burning Hands, Enlarge Person#, Mage Armour#, Shield#
2nd-level (8 per day) Glitterdust, Invisitibility###, Touch of Idiocy#
3rd-level (6 per day) Fireball, Haste
4th-level (4 per day) Greater Invisibility



Take it to the streets, 2 and 3. (DM James)  d20+15=34 d20+15=22 d20+15=34 d20+15=26 d20+15=22 d20+15=27 d20+18=32 d20+18=22 d20+18=35 d20+18=29 d20+18=24 d20+18=33 d20+10=25 d20+15=22 d20+15=28 d20+15=24 d20+15=30 d20+15=26 d20+15=19 d20+18=20 d20+18=33 d20+18=38 d20+18=30 d20+18=31 d20+18=25 d4=4 d4=1
Tuesday December 18th, 2007 12:42:08 AM

Arm begins a song of courage for his fellows and for those around that maybe in need of a little inspiration.

Thar brings into being a spiritual weaponal warhammer to slam itself into the gibbering mouther. The hammer slams into the beast though how effective it was is unknown.

Edmund sends back in his howler to attack the gibbering mouther. The howler is able to maul the mouther, but once again it is unknown how effective it was. Edmund meanwhile tries again to give the mouther orders as he casts another spell.

So far Shadow and Kirsten are still moving about trying to get the citizens out of harms way. They are successful in getting a couple more people out of the way...but there are many more in need.

Conner moves into help out his buddy Kadaz and hopefully get him free before he is eaten alive. His sword bites into the mouther and ices over the things skin where it connects.

Kadaz finds that he is unable to pull out a dagger to get himself out of the mess that he is in. He calls out a warning to the group and hopes that they do not sacrifice themselves to save him.

The gibbering mouther(Will 25) once again sends out all of it's mouths. Four of them are aimed at the howler that is becoming a pest(Howler - hit: 34/24/34/26 and damage: 1/1/1/1 ; grapple: 32/22/35/29). The other two mouths move into try and latch upon Conner and then attempt to pull him in(Conner - hit: 22/27 and damage: 1/1 ; grapple: 24/33). As it does this it spits out the two citizens that it had sucked in and drained dry. Kadaz feels his life fading even further as the beast drains him even more(CON 4).

-----------------------------------------------

Arm falls into his new role of moving a citizen into a side alley and out of harms way.

Shadow puts up an arrow at the mouther, but his arrow is deflected by the rubbery skin of the beast.

Edmund casts another spell and soon there are four Edmunds where one had stood earlier. He moves back as the howler throws itself at the mouther once again.

Kirsten cannot stay out of the fight any longer and moves towards the mouther to help out Kadaz and those that are attempting to save him. Though she is unable to reach him right away...she will be there very soon.

Kadaz calls out ideas as he reaches into a pocket to retrieve something that he hopes will be helpful in getting him out and the group being safe.

Mira moves forward and though it brings her close, but not too close, to the mouther...she is still safe. She casts a spell upon Conner that puts him on even footing with the giant gibbering mouther.

The gibbering mouther is having a lot of fun as it sucks on Kadaz. It sends out another four mouths aimed at the howler that is becoming a pest(Howler - hit: 22/28/24/30 and damage: 1/1/1/1 ; grapple: 20/33/38/30), unless it is already inside of the mouther. The other two mouths move in again and try to latch upon Conner and then attempt to pull him in(Conner - hit: 26/19 and damage: 1/1 ; grapple: 31/25). Kadaz feels his life fading even further as the beast drains him even more(CON 1).

Enemy
Giant Gibbering Mouther AC: 30 -moderate injuries

[Depending on how the rolls go for both Conner and the Howler, I will allow for repost for the last combat round for those that need to make them.]

Arm (AC 19 HP 33/33)  d100=71 6d6(1+2+5+2+3+4)=17
Tuesday December 18th, 2007 6:06:58 AM

While he continues singing, Arm takes a chance and gestures with his rod at the mouther. He is rewarded with a fireball that streaks toward it (Fireball at target or 100 ft. straight ahead, 6d6 damage (Reflex DC 15 half)).

Afterwards, he thinks that perhaps it wasn't such a good idea after all, as Kadaz is now in harm's way, but perhaps no more so than the situation he is already in.

Kadaz (AC 26, HP 62/62, con 10/16, ( Old HP max 86)) 
Tuesday December 18th, 2007 6:56:59 AM

Kadaz now has the trick of moving in this viscous liquid ... just move very slowly. His hand reaches into his pocket and his fingers close around a little bit of bone. He leaves the bone in the pocket at he mumbles to himself:

[c] Bone of Trick 'n' bone of Treat
give me health and give him harm.
[/c]

Immediately Kadaz feels better. Hopefully this big bag thing will feel worse. (active magical finger bone to heal 14 hp and cause 14 hp to the creature.)

Conner [ AC=24; HP=81/85]Bless, Enlarged, Inspired  d20+15=35 d20+13=33 d20+18=37 2d6(3+6)+9=18 2d6(2+3)+9=14 d6=5 d6=3 d20+15=17 d20+5=16 d20+15=30 2d6(5+5)+9=19 d6=1
Tuesday December 18th, 2007 7:59:54 AM

Conner feels Mira's magic course through his body. at the same moment the mouther tries to grab him. The first mouth slides off his leg, while the second latches on. The creature fails to grab him as he jerks his leg away[Grapple=35].

The now massive fighter swings his enlarged sword and connects solidly across it's body [Hit AC=38 for 18+5cold = 23 HP]. As the blade clears the mouther's form, the fighter reverses his grip and rips the blade back across the creature, aiming for eyes if he can [Hit AC=33 (Nat 20) for 14+3 cold = 17 HP].

When the creature repeats it's attack [OOC not sure why the creature gets two rounds of attack here] it once again strikes with a single stalked mouth and misses with another. This time Conner is unable to shake it free [Grapple 17] and must resort to ripping free from the creature [Str=16]. His anger rising, Conner swings out again with his longsword [Hit AC=30 for 19+1cold=20 HP]

[OOC Not sure why the creature took two rounds of action so I tried to match two rounds as well-also all damages should be up by +1 as I forgot Arm's Inspire Courage is +2]

Shadow (AC 24/19 HP 42/47) 
Tuesday December 18th, 2007 8:14:22 AM

Shadow seeing that his arrows are ineffective will look around to see if there is anyway to save his friends. His eyes spot the rope they used to climb up the building and he has an idea. Taking out his 50' of rop he will secure one end on the door to the warehouse and toss the other end to Kadaz. "Wrap this around you Kadaz." Shadow shouts. "Help me try and pull Kadaz out." Shadow says to those that are not engaged in the fight.

Thar ail Baerer, Ac 24/25, hp 30/58, Bless, PfE, Message, Inspire Courage  d20+14=23 d20+10=30 d20+10=17 d8+1=9 d20+10=18
Tuesday December 18th, 2007 9:46:41 AM

(Round 3) Thar, noting that the battle is still not going well, draws his bow and fires an arrow at the mouther.

Attack = hit AC23, missed.

(OOC= Jim, the magical weapon attacks with magic damage rather than typical slash/etc...)

(Round 4)Thar, seeing that Kadaz is getting pulled in, will help Shadow try to pull him out with the rope.

Two rounds of magic weapon attack
Round 3: First one hits (nat'l 20, used hero point, threat = 17, so no critical), dmg = 9
Round 4: Second attack = 18 (miss)

The magic weapon dissipates, as it's time has ended.

DM Info
Bless (from Kirsten)
PfE = 27/40 rounds
Inspire Courage (from Arm)

0 Level Spells = Det Mag 2x, Det Poison, Read Magic
1 Level Spells = Bless, Doom, Mag Weapon, Shield of Faith, Sum Mon 1
2 Level Spells = Resist Energy, Less Restor


Edmund (HP: 38/38, AC:20) Message, Bless, Mage Armour, Resistance, Shield, Inspire Courage, Mirror Image  d20+15=34 d20+15=31 d20+15=31 d20+15=30 d20+15=25 d20+15=16 d20+15=27 d20+15=25 d20+15=20
Tuesday December 18th, 2007 6:37:37 PM

Howler Actions for Round 3 (Last Round)
AFTER Round 2, Howler Grapples 34/31/31/30, failing once. Howler is grappled by one mouth. IN round 2, Howler's opposed grapple check to break free: 25 (DM must roll to maintain hold).

Howler's Actions for Round 4
AFTER round 3, Howler grapples 16/27/25/20 failing four times (or three times, if it failed the 25 opposed check). DC Reflex save against engulf is 13 (modifier should have been +7, not +15). The point is moot though, because at the beginning of the Howler's turn IN Round 4, engulfed or not, it vanishes, providing no benefit for the mouther.

Thus ends Edmund's Howler.

= = = = =

The Edmunds have escaped the reach of the Mouther, but see that Kirsten has plunged into danger. Turning around, they hurries back towards the mouther until they are once again 40ft. from it. Thereupon They cast their strongest spell with a single word of command. The voice of four Edmunds cut through the screams and shouts like a knife as if a missile, hurtling towards the gibbering foe. (Lesser Geas, DC 19 Will Negates)

The spell cast, the Edmunds speak in unison with authority, drawing themselves up to full height. "Release those you have engulfed, and cease your attacks at once!" the Edmunds command. "Go forth from this city to..." and here they pause, for Edmund had not thought of what quest to command the Mouther upon. "Go forth from this city to The Vague Lands!" they finish, settling on somewhere suitably far away.

Hoping that this, his strongest and most potent spell, will have some effect, Edmund watches the Mouther to see if there is some result.

DM Sanity Info.
Edmund (HP: 38/38, AC: 20):
Move Action: Move to 40ft from Mouther
Standard Action: Lesser Geas on Mouther

Spells in Effect
Message (from Mira)
Bless (from Kirsten)
Mage Armour (7 hours)
Resistance (0 rounds)
Shield (64 rounds)
Inspire Courage +2 (from Arm)
Mirror Image x3 (69 Rounds)
Lesser Geas (on Giant Gibbering Mouther)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Expeditious Retreat, Mage Armour, Shield, Sleep, Summon Monster I, True Strike
L.2: Daze Monster, Invisibility, Mirror Image, Summon Monster II, Web
L.3: Displacement, Fly, Suggestion, Summon Monster III
L.4: Charm Monster, Lesser Geas, Summon Monster IV


Kirsten (AC 22, HP 59/81, Bless, Inspire Courage) 
Tuesday December 18th, 2007 6:42:27 PM

(( OOC: Because Kirsten did not reach the Mouther last round (round 3), please see the previous post for her actions this round (round 4), if that is alright. Thank you. ))

Mira (AC 22, 32/53 Mage Armor, Shield, Message, Bless, Combat Casting, Inspire Courage)  3d4(1+4+2)+3=10
Tuesday December 18th, 2007 8:28:39 PM

Mira holds her action in order to assess the results of the Edmunds' spell. If the monster doesn't get the message, Mira will try to further motivate it with a barrage of Magic Missiles. (10 pts dmg.)

DM Sanity Info:

Shield-8 minutes (PHB p. 278)
Mage Armor-8 hours
Message-80 minutes, cast on the party (PHB 227)
Invisibility-8 minutes (p. 245 PHB)
Bless ?
Inspire Courage +2 from Arm

Wand: Ray of Enfeeblement 49/50 charges.

0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light, Mage Hand, Message#, Open/Close, Ray of Frost
1st-level (8 per day) Magic Missile##, Burning Hands, Enlarge Person#, Mage Armour#, Shield#
2nd-level (8 per day) Glitterdust, Invisitibility###, Touch of Idiocy#
3rd-level (6 per day) Fireball, Haste
4th-level (4 per day) Greater Invisibility


Take it to the streets, 4. (DM James)  d20+10=21 d20+15=22 d20+15=35 d20+15=25 d20+15=34 d20+18=31 d20+18=37 d20+18=26 d20+15=31 d20+15=35 d20+15=35 d20+15=35 d20+15=22 d20+18=28 d20+18=21 d20+18=19 d4=2
Tuesday December 18th, 2007 10:27:34 PM

Arm fires off a fireball in the direction of the mouther and it slams into the monster, exploding. Those nearest the beast are engulfed in the flames as it detonates. Several citizens that had been cowering are flash fried in the explosion and die instantly...but some are not as lucky, they are literally burning alive...screaming.

Kadaz finds himself also engulfed in the flames from the fireball and he is still able to get the bone given to him to work. The bone that he clutches in his hand turn slightly warm, but not from the fireball, and then crumbles to ash in his pocket.

Conner slams his sword into the gibbering mouther and does a good deal of damage in his enlarged form. He is lucky in pulling away from the mouther. His anger serves him well to rip himself away from the beast and his sword drives in again.

Shadow has a flash of brilliance as he fished out a rope and sends it flying in the direction of the beast(Reflex DC 14 from Kadaz to catch the rope). He calls out for the others to help him pull their poor friend out before it is too late.

Thar fires an arrow at the beast and missed neatly. Luckily he had been firing high or he might have hit someone else. His spiritual hammer slams in twice at the beast and one of the attempts slams into the skin of the thing, before it disappears.

The howler is neatly pulled inside of the gibbering mouther but disappears just as fast as the spell that binds it ends. Edmund once again tries to bring a spell to bear upon the mouther and get it to release all those that it is holding. It should then leave town by the most direct route most likely.

Kirsten brings her hammer slamming into the mouther, though she doubts it will be of little effect. She has to do something to help out the citizens and Kadaz, who is trapped inside.

Mira sends in a barrage of magic missile as she sees that the spell cast by Edmund does nothing to the mouther.

The mouther(Will 21) is weakening as it drains more life out of Kadaz(CON drain 2) and expels the latest of it's two victims. Mouths shoot out again, but there seems to be less force behind them than before(Conner - hit: 22/35*crit25*/34 and damage: 1/1*crit3*/1 ; grapple: 31/37/26)(Kirsten - hit: 31/35*crit35*/35*crit22* and damage: 1/1*crit6*/1*crit3* ; grapple: 28/21/19).

Enemy
Giant Gibbering Mouther AC: 30 - heavy injuries

[Conner, Kirsten and Kadaz need to make Reflex Saves versus the fireball by Arm; Reflex DC 15 for 17 or half damage.]

Conner [ AC=24; HP=66/85] Bless, Enlarged, Inspired  d20+5=20 d20+15=25 d20+15=30 d20+15=27 d20+5=16 d20+5=18
Tuesday December 18th, 2007 11:11:12 PM

Conner manages to shield himself at the last minute from the worst of the fireball by raising his shield in front of himself.[Reflex=20]. Distracted by the fireball, he fails to evade the multiple bites of the mouther, and is unable to shake free of two of the mouths that hold fast [Grapple Check 25/30/27(two fails). He resorts to ripping free, accepting that several teeth remain lodged in his leg. [Str= 16 and 18]

Unable to do more, he prepares to defend himself against the creatures next attack. [Assume that two strength checks are equivalent to a full round of action]

Arm (AC 19 HP 33/33) Bless 
Wednesday December 19th, 2007 6:03:39 AM

Allowing the rod to drop to his side in dismay, Arm somehow manages to keep singing, although his words do not seem as confident as before.

Kadaz (AC 26, HP 37/54, con 8/16, ( Old HP max 86))  d20=11 d20=3
Wednesday December 19th, 2007 6:19:59 AM

Kadaz sees the fireball coming towards him but is unable to move at all while engulfed in the creature. (reflex save 11)

Shadow's rope comes towards him but he is unable to get his hand out of his pocket to reach for it. (reflex check 3)

Kadaz can feel his life force draining from his body. His mind wanders and, for some odd reason, thoughts of dessert enter. Maybe some nice jello with bits of fruit in it.

Spells in Effect
Message (from Mira)
Bless 60/70(from Kirsten)
bulls strength, 18/30

Thar ail Baerer, Ac 24/25, hp 30/58, Bless, PfE, Message, Inspire Courage  d20+11=20 2d8(2+8)+3=13
Wednesday December 19th, 2007 9:35:28 AM

(OOC = Jim, I've never tried this with a PfE spell, but if I can do this w/o being attacked, I will)
Option 1 =
Thar, remembering that his PfE spell protects him from their foe (as long as he doesn't attack it and doesn't try to force it back with the barrier), runs towards Kadaz and yells "Grab my hand. I'll try to help pull you out!" He tries to grab onto Kadaz (Reflex = 20) and tries to start pulling him out. (My str modifier is +2, but not sure how that affects this...)

Option 2: If me trying to help Kadaz would force it to attack me, then I'll do option 2 instead.
Thar will move to Conner (since he is the one closest to the action and in the most risk of being engulfed) and heal him of 13 pts dmg.

DM Info
Bless (from Kirsten)
PfE = 26/40 rounds
Inspire Courage (from Arm)

0 Level Spells = Det Mag 2x, Det Poison, Read Magic
1 Level Spells = Bless, Doom, Mag Weapon, Shield of Faith, Sum Mon 1
2 Level Spells = Resist Energy (used up if option 2), Less Restor


(Revised Post)Thar ail Baerer, Ac 24/25, hp 30/58, Bless, PfE, Message, Inspire Courage 
Wednesday December 19th, 2007 9:59:02 AM

(OOC = Just remembered that I had previously attacked the monster, so my idea of helping Kadaz is moot. As a result, Thar (needing a 19 or 20 to hit with his bow) moves to heal Conner.)

Shadow 
Wednesday December 19th, 2007 1:47:14 PM

Shadow will try and pull the rope so that Kadaz can reach it. If that does not work he will hold the middle part of the rope and send the other end flying at Kadaz. "Kadaz, either grab the rope or catch this one."

Edmund (HP: 38/38, AC: 20) Message, Bless, Mage Armour, Shield, Inspire Courate, Mirror Image 
Wednesday December 19th, 2007 5:23:07 PM

The Edmunds look shocked, disgusted, and nearly scream with frustration when their spell fails to have any effect. Moving as much as necessary to maintain their 40ft distance from the mouther, they begin chanting, moving their fingers through the air, tracing arcane symbols and draconic letters. The four of them, doing this in tandem, look like a professional Gregorian Chant dance troupe.

DM Sanity Info.
Edmund (HP: 38/38, AC: 20):
Move Action: Maintain a 40ft. distance from Mouther
Standard Action: Summon Monster III

Spells in Effect
Message (from Mira)
Bless (from Kirsten)
Mage Armour (7 hours)
Shield (63 rounds)
Inspire Courage +2 (from Arm)
Mirror Image x3 (68 Rounds)
Summon Monster III (Casting)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Expeditious Retreat, Mage Armour, Shield, Sleep, Summon Monster I, True Strike
L.2: Daze Monster, Invisibility, Mirror Image, Summon Monster II, Web
L.3: Displacement, Fly, Suggestion, Summon Monster III
L.4: Charm Monster, Lesser Geas, Summon Monster IV


Kirsten (AC 22, HP 42/81, Bless, Inspire Courage)  d20+5=12 d20+13=23 d20+8=20
Wednesday December 19th, 2007 6:04:15 PM

Kirsten, upon seeing the fireball coming towards her, tries to avoid it but fails miserably. (Reflex 12) The paladin lets out something of a grunt of frustration as she's engulfed by Arm's attack.

She will then attack the Mouther again. Perhaps still feeling a little singed, both of her strikes miss the creature. (Miss AC 23, Miss AC 20)

Perhaps it would be better if she stuck to healing, and stayed far away from monsters and wayward spells.

DM Info:

Bless
Inspire Courage

Spells per Day:

Bless*, Cure Light Wounds, Detect Undead, *Divine Favor



Mira (AC 22, 32/53 Mage Armor, Shield, Message, Bless, Combat Casting, Inspire Courage) 
Wednesday December 19th, 2007 7:41:07 PM

Terribly worried about the brave dwarf, Mira sees no option. Dashing out from behind the protective bulk of Conner, she throws herself* towards the monster. Arm's song gives her courage to do what she has to. All of her focus is on the captured Kadaz as she casts Enlarge Person( p. 226 PHB) once again, this time on the ex-guardsman.

DM Sanity Info:

*Position: without a map, I'm assuming Mira is close enough to do what she is doing!

Shield-8 minutes (PHB p. 278)
Mage Armor-8 hours
Message-80 minutes, cast on the party (PHB 227)
Invisibility-8 minutes (p. 245 PHB)
Bless ?
Inspire Courage +2 from Arm
Enlarge person on Conner and now Kadaz

Wand: Ray of Enfeeblement 49/50 charges.

0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light, Mage Hand, Message#, Open/Close, Ray of Frost
1st-level (8 per day) Magic Missile##, Burning Hands, Enlarge Person##, Mage Armour#, Shield#
2nd-level (8 per day) Glitterdust, Invisitibility###, Touch of Idiocy#
3rd-level (6 per day) Fireball, Haste
4th-level (4 per day) Greater Invisibility



Take it to the streets, 5. (DM James)  d20+15=20 d20+15=22 d20+15=28 d20+15=27 d20+18=36 d20+18=24 d20+18=34 d20+15=24 d20+15=26 d20+15=26 d20+18=36 d20+18=27 d20+18=37 d4=3
Wednesday December 19th, 2007 9:53:01 PM

The group continues its assault upon the dread gibbering mouther. Though a number of attacks are thrown at the mouther it is able to avoid the biggerst majority of them.

Kadaz finds himself unable to catch the rope that is tossed his direction, but soon finds that he is being tossed the other end by Shadow(Reflex DC 14 for Kadaz to catch the rope).

With the options becoming increasingly lessened the group falls into a slightly more defensive posture. Thar heads in and sends healing into Conner, hoping that his help will allow the enlarged fighter to do his duty.

Mira throws caution to the wind and literally throws herself at the gibbering mouther, a spell forming on her lips. It is not hard to get close enough to maybe touch Kadaz...the problem is reaching in far enough(Reflex DC 14 to touch Kadaz).

Edmund, with his success with the last summoned monster, starts to cast another spell as he backs up further to keep his distance and stay away from the very dangerous combat.

The gibbering mouther slings a mouth in the way as Mira comes jumping in to tag Kadaz(Mira[AoO] - hit: 20 and damage: 1). The focus of the beast seems to shift as it finds more tasty meals near it than it previously had. Three of it's mouths try to latch onto the form of Mira as she is heading towards the ground after her jump(Mira - hit: 22/28/27 and damage: 1/1/1 ; grapple: 36/24/34). It's other three sets of mouths move in at the hammer wielding Kirsten and tries to nab her as well(Kirsten - hit: 24/26/26 and damage: 1/1/1 ; grapple: 36/27/37). Kadaz(CON drain 3) is still struggleing inside the beast and feeling weaker all the longer that he remains inside the thing.

Enemy
Giant Gibbering Mouther AC: 30 - heavy injuries

[If Mira succeeds in touching Kadaz and does not lose her spell to the AoO of the gibbering mouther[Concentration DC 11 if hit], Kadaz will become large enough to take up enough room that only one other victim will fit inside the mouther...instead of three mediums.]

Conner [ AC=24; HP=79/85] Bless, Enlarged, Inspired  d20+18=32 d20+13=24 2d6(4+4)+10=18 d6=4
Wednesday December 19th, 2007 10:24:00 PM

Conner feels Thar's touch and greatfully accepts the healing power of his spell. There is no time for niceties however, and the enlarged fighter steps forward (5') and presses home his attack, the large blade glows softly in the light, frozen beads of blood and innards adhere to the cold metal.

Conner slashes with all his force at the creature that has engulfed the taciturn dwarf and now threatens to do the same to the sorceress. His first attack finds purchase [Hit AC=32 for 18+4 cold = 22HP], but his second falls wide as he diverts the blade at the last moment to avoid hitting another of the Mithril Order [Hit AC=24].

"C'mon! he urges the others on. "Kadaz can't have much left!"

[OOC included bonuses to hit and damage that I forgot to add on previous attacks from Arm's song and Bless - still getting used to this enlarged business]

Edmund (HP: 38/38, AC: 20) Message, Bless, Mage Armour, Shield, Inspire Courage, Mirror Image  2d4(2+2)=4 3d6(4+5+1)=10
Wednesday December 19th, 2007 10:44:38 PM

The Edmunds cease their chanting and gesturing and suddenly, with a crackling roar much like the sound of the fires in the city, a hell hound bursts into existence immediately next to the mouther. The Edmunds point at the mouther and the fearsome summon seems to understand the command for, at once, it rounds on its gibbering foe and belches forth a 10ft. cone of fire, immolating the mouther. (10ft. Cone of Fire, 10 damage, Reflex DC 21 for half)

The Edmunds watch this from a safe distance, worried that his friends might be caught in the blast of flame. At the same time, he realises that freeing Kadaz is the most important thing at the moment, even if it means singeing a few of the others to do so.

Further resolved to assist, the Edmunds begin chanting once more, gesturing and concentrating on another spell.

DM Sanity Info.
Edmund (HP: 38/38, AC: 20):
Move Action: Maintain a 40ft. distance from Mouther
Standard Action: Summon Monster II

Hell Hound (HP: 22/22, AC: 16):
Move Action: None
Standard Action: Breath Weapon (10 ft. cone) on Mouther, 10 Damage (Reflex DC 21 for half)

Spells in Effect
Message (from Mira)
Bless (from Kirsten)
Mage Armour (7 hours)
Shield (63 rounds)
Inspire Courage +2 (from Arm)
Mirror Image x3 (68 Rounds)
Summon Monster II (Casting)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Expeditious Retreat, Mage Armour, Shield, Sleep, Summon Monster I, True Strike
L.2: Daze Monster, Invisibility, Mirror Image, Summon Monster II, Web
L.3: Displacement, Fly, Suggestion, Summon Monster III
L.4: Charm Monster, Lesser Geas, Summon Monster IV


Mira (AC 22, 29/53 Mage Armor, Shield, Message, Bless, Combat Casting, Inspire Courage)  d20+5=9 d20+5=16 d20+17=28 d20+1=3 d20+1=20 d20+1=3 d20+1=8
Wednesday December 19th, 2007 10:46:22 PM

Reflex=9, fail
Burned a Hero Point to re-roll Reflex=16
Concentration=28

The sorcerer digs deep to find the resources to tag Kadaz and transfer the magic of the spell to his body. Persperation causes stray whisps of hair to stick to her face, but still the sorcer concentrates on the task at hand.

The surge of relief is brief as Mira succumbs to the creature's grasping mouths (Grapple Checks, 3, 30, 3, all fail).

Mira makes an attempt to reach her wand (Grapple Check=8, fail). Unable to cast any magic, she does the only thing she can think of and calls out, "Arm! Saaaave meeeeeee!"



Arm (AC 19 HP 33/33) Bless  d20+6=24
Thursday December 20th, 2007 6:07:30 AM

A tear rolls down Arm's cheek as he watches his beloved dive after Kadaz, and even more join it when she herself has been captured. Still singing as best he can, he runs to Mira and leaps, hoping to grab hold of her (reflex=24).



Shadow (AC 24/19 HP 42/47) 
Thursday December 20th, 2007 7:50:24 AM

Shadow hopes that Kadaz can get a hold of the rope on his second throw because he is not sure if there will be time for a third throw. Seeing the inability of normal weapons to damage the mouther he knows this is what he can do.

Thar ail Baerer, Ac 24/25, hp 30/58, Bless, PfE, Message, Inspire Courage  2d8(8+1)+3=12
Thursday December 20th, 2007 9:24:45 AM

Moving quickly behind Mira, Thar will switch to using a wand of CMW's and try to touch Kadaz's arm with it, maybe giving him another round or 2 of life.

Heals 12 pts of dmg.

DM Info
Bless (from Kirsten)
PfE = 25/40 rounds
Inspire Courage (from Arm)

0 Level Spells = Det Mag 2x, Det Poison, Read Magic
1 Level Spells = Bless, Doom, Mag Weapon, Shield of Faith, Sum Mon 1
2 Level Spells = Less Restor

Wand = 49 charges left.


Kirsten (AC 22, HP 39/81, Bless, Inspire Courage)  d20+10=28 d20+10=25 d20+10=18 d20+10=14
Thursday December 20th, 2007 12:35:17 PM

Kirsten attempts to escape the mouther as it tries to grab her, but finds that she is unable to do so. (Opposed Grapple to Escape: 28/25/18 all fail)

She will then struggle with the creature, attempting to pull free of its grasp. (Grapple: 14)

If she succeeds in escaping the mouther, the paladin will step away from the creature and hopefully out of range of its grasp.

DM Info:

Bless
Inspire Courage

Spells per Day:

Bless*, Cure Light Wounds, Detect Undead, *Divine Favor


Kadaz (AC 26, HP 29/54, con 6/16, ( Old HP max 86))  d20=12 d20+19=33
Thursday December 20th, 2007 3:09:31 PM

Kadaz struggles to reach Shadow's tossed rope but again can't move through the viscous medium enough to get. But Mira manages to fleetingly touch the trapped fighter, just enough to transfer a bit of magic. (dex check 12)

Inside the mouther, Kadaz starts to expand, growing in size until he is a much larger dwarf than before. The mouther looks like it has eaten a bit more than it can stand, and several of the other trapped creatures are expelled as it hangs on to Kadaz.

With his enlarged size, and greater strength, Kadaz makes an effort to break out of the mouther. "RELEASE ME!" the dwarf yells, forgetting that everyone with the message spell will have this blasted in their head. (grapple check 33)

(OOC: is the opposed grapple check d20 + base attack bonus (+8) + strength bonus (+7 now) and size bonus (+4 for large)?)

Spells in Effect
Message (from Mira)
Bless 59/70(from Kirsten)
bulls strength, 17/30
enlarge 80/80 (from Mira)

What gas! (DM Jim)  d20+4=5 d4=2 d3=3
Friday December 21st, 2007 12:03:16 AM

As part of the group continues it's assault upon the giant gibbering mouther...things seem to be going rather poor for the group.

Between the combined efforts of Conner's blade and the fire of the hell hound, the gibbering mouther quivers.

Mira and Kirsten are now both safely being held by a number of mouths that belong to the beast as well. Luckily, Mira was able to get her spell to Kadaz and he is even now in the process of enlarging.

Shadow continues to try and get the rope to Kadaz as he can see no other action that would be beneficial. Meanwhile, Arm has his heart in his throat as he watches his love throw herself into harms way to help a friend. He can do no less as he too leaps to her aid and minds a grip upon her foot.

Thar makes a jab inside of the gibbering mouther to hopefully touch the now enlarged Kadaz and give him some needed healing.

The gibbering mouther(Reflex 5) has been unable to avoid a lot of damage and though his life is fading fast...it has to make one last attempt to get even. Kadaz finds that he is once again assaulted by the beasts feasting effects(Con drain 3).

A dead body is expeled from the body of the gibbering mouther by the enlarged Kadaz as he takes up more room inside of the beast. As everyone watches in certain horror that they are in for the death of a friend...the beast makes one last shudder. The beast seems to deflate and shrivel upon itself becoming little more than a husk. Air is expeled as well, as if the beast had been holding it's breathe, and it does not smell good at all(Fort DC 14 or get ill, -3 to Con).

There are at least a dozen dead bodies laying around near the beast. Some of them have been seemingly drained of life, others are burned beyond recognition and a couple have been trampled. As you glance around for signs of more trouble, you notice that a group of seven guards have finally shown up...though they are still far enough away for you to not be able to make them out too good.

As people start to come out of the influence of the gibbering mouther: there is a sudden uproar of screams, tears and wails of despair. There is also the burning warehouse that has started to spread to another warehouse and a small shop as well.

Arm 
Friday December 21st, 2007 6:05:25 AM

Arm rubs his eyes, but cannot totally stop the tears..and now he is not certain if they are all for Mira or split between her and the unfortunates that had their lives ended at his hand.

He cannot remain standing any longer, and slumps down beside Mira. Taking her face in his hands, he looks deeply into her eyes and says, "Are you well, my love? I fear that I shall not be with you much longer, as the only right thing to do is to turn myself in to yonder guard and confess to murdering these people. Be safe, and think of me often.".

Thar ail Baerer, Ac 24/25, hp 30/58, Bless, PfE, Message, Inspire Courage  d20+11=19 d4=4
Friday December 21st, 2007 10:20:41 AM

Smelling the ghastly odor from their fallen foe, Thar puts his hand over his mouth and tries to avoid becoming ill (Fort = 19)
Luckily, he avoids most of the worst fumes and is able to continue what he was doing

Now that the battle is over, Thar begins casting a long, but important spell "Lessor Restoration", which will hopefully help Kadaz regain some of his Constitution. Seeing the town guard coming, Thar says to his companions, "Hey guys, please keep the guard from bothering me for a few minutes, as I need to concentrate on Kadaz"

(Takes 3 rounds, will give him 4 const points back.)

Once that is done, he'll begin giving first aid to any of the most injured civilians and try to save as many lives as possible.

DM Info
Bless (from Kirsten)
PfE = 25/40 rounds
Inspire Courage (from Arm)

0 Level Spells = Det Mag 2x, Det Poison, Read Magic
1 Level Spells = Bless, Doom, Mag Weapon, Shield of Faith, Sum Mon 1


Wand = 49 charges left.



Edmund (HP: 38/38, AC: 20) Message, Bless, Mage Armour, Shield, Mirror Images  d20+5=20
Friday December 21st, 2007 3:17:19 PM

Slapping their hands to their ears, the Edmunds grimace at the shout from Kadaz. Yet, they nevertheless perservere in their chanting, desperate to assist their friend.

After the mouther expires, the Edmunds stop their chanting and, with a wave of their hands, the Hell Hound disappears. The nasty stench is vile, but not enough to cause Edmund any discomfort. (Fort Save 20) He was in the Navy, after all. The vile smells in the bowels of a rolling ship are far worse.

"Is Kadaz all right?" the four Edmunds enquire simultaneously. "And what about that fire?"

DM Sanity Info.
Edmund (HP: 38/38, AC: 20):
Move Action: Move toward others.
Standard Action: Dispel Hell Hound

Spells in Effect
Message (from Mira)
Bless (from Kirsten)
Mage Armour (7 hours)
Shield (61 rounds)
Mirror Image x3 (66 Rounds)

Spells Per Day
L.0: Daze, Detect Magic, Message, Read Magic, Resistance
L.1: Charm Person, Expeditious Retreat, Mage Armour, Shield, Sleep, Summon Monster I, True Strike
L.2: Daze Monster, Invisibility, Mirror Image, Summon Monster II, Web
L.3: Displacement, Fly, Suggestion, Summon Monster III
L.4: Charm Monster, Lesser Geas, Summon Monster IV


Kadaz (AC 26, HP 11/36, con 3/16, ( Old HP max 86))  d20=17
Friday December 21st, 2007 5:22:16 PM

The smell of the dead monster rises up all around Kadaz but he manages, barely, to hold on to consciousness. "I don't feel so good" the large dwarf says as he steps away from the goo.

He sits down as Thar moves up to him. "Thanks" he says gratefully. "Why am I seeing 4 Edmunds? That's just not right." He waves a hand in front of his face, counting fingers, then Edmunds.

Conner [ AC=24; HP=79/85] Bless, Enlarged, Inspired  d20+8=24
Friday December 21st, 2007 5:45:12 PM

Conner's face transforms into a grim smile as the mouther succumbs. His pleasure in seeing the creature's demise, as well as the sight of Kadaz, alive but dripping in foul smelling goo, provides sufficient fortification to overcome any foul smell (Fort=24).

"You can put clean armor on a dwarf..." he says flatly, "but you just can't take them anywhere!"

At Thar's request, the enlarged fighter wipes the worst off his blade, sheaths it, and approaches the guard. "Fear not!" he calls out, "We have dispatched this vile creature and can now use your help in setting these injured citizens at ease."

Mira (AC 22, 29/53 Mage Armor, Shield, Message, Bless, Combat Casting, Inspire Courage)-3 to Con.  d20+5+2=11
Friday December 21st, 2007 6:03:55 PM

Fort vs DC 14, 11 (fail)

Released from the creature's grasp, but overcome by the noxious fumes, Mira falls to the ground. On hands and knees she retches weakly, unaware of what is going on around her.

DM Sanity:

Shield-8 minutes (PHB p. 278)
Mage Armor-8 hours
Message-80 minutes, cast on the party (PHB 227)
Invisibility-8 minutes (p. 245 PHB)
Bless ?
Inspire Courage +2 from Arm
Enlarge person on Conner and now Kadaz

Wand: Ray of Enfeeblement 49/50 charges.

0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light, Mage Hand, Message#, Open/Close, Ray of Frost
1st-level (8 per day) Magic Missile##, Burning Hands, Enlarge Person##, Mage Armour#, Shield#
2nd-level (8 per day) Glitterdust, Invisitibility###, Touch of Idiocy#
3rd-level (6 per day) Fireball, Haste
4th-level (4 per day) Greater Invisibility

(OOC: I'm able to post over the holidays if the game keeps going. Also, I'll be posting Mira in the Giggling Ghost during the Solstice party.-Carla)



Kirsten (AC 22, HP 39/81, Bless)  d20+11=30
Saturday December 22nd, 2007 12:17:51 PM

At the smell from the dead creature, Kirsten makes a face though manages to keep herself from becoming sick. (Fort= 30)

Seeing that Thar is taking care of Kadaz, and that Conner is doing what he can to deal with the guard... the paladin will move to try and assist the unfortunate people around them. She does what she can to offer comfort and healing.

More trouble? (DM Jim) 
Saturday December 22nd, 2007 11:07:08 PM

Most of the group falls into traige mode as you start to look into helping out those that are injured and those that are already dead. It seems that none of the citizens know who dealt the fireball and it is being explained away as something the now deflated monster did.

Though a lot of the citizens seem to be lost in their own despair over deaths and the loss of other things...there are many that are also helping out their fellow citizens. Many of them are bandaging wounds, comforting friends and a brigade has already formed to work on the fires...though that is slow going.

As Conner nears the guards he notes that the uniforms they wear are those of the Plateau City Defense League and not your best friends. The leader of the group grunts and shakes his head. "Figures to find you the cause of all this mess." He glances around and shakes his head as he points to the burning building. "Jenna and Olan...start working on those fires...the rest of you come with me." Sneering at Conner he strides forward. "We maybe taking some rogues into custody." This is accompanied by laughter from all seven PCDL members.

Kadaz finds himself in the capable hands of Thar and some of his health has returned under the man's attentions.

Jenna and Olan have moved off to the side and near the burning warehouse. Each is in the process of casting some sort of spell.

[Combat is over and we will return to realtime. :) You each have also earned a big reward of 5000XP that should be rather useful. If you want to nominate for Hero Points, than send me an email to chosen_demon@hushmail.com.]

Thar ail Baerer  2d8(4+3)+3=10
Sunday December 23rd, 2007 10:55:12 AM

Once he is done healing his friend of at least 4 points of Const, Thar brings out his wand and uses another charge to help him regain his health.

Once done, he'll keep a wary eye on the PCDL, but for now, will ignore them and work on healing his fellow PC's.

(OOC = Would everyone please put down their current hp's vs. max, even though combat is over. I want to get a clear idea of who needs any emergency aid.)

Healed 10 pts of dmg on Kadaz
Wand = 48 charges left

Edmund 
Sunday December 23rd, 2007 1:07:13 PM

The four Edmunds turn, but their smiles fade when he recognises the uniforms of the PCDL. "Joy," they grumble in unison. "Where are the proper guards? Don't they realise their city is ablaze and their people are dying?"

In an effort to be less conspicuous, the Edmund wave their hands. Sunddely, only one Edmund is left. He whispers through the Message spell.

"One of us should get in touch with the proper guards straight away--I'm not hurt, I could go, or Shadow if he's up to it. I can make someone invisible for a few minutes. We may be able to do it without the Boob Brigade noticing."

Mira (AC 22, 38/53 Mage Armor, Shield, Message, Bless, Combat Casting, Inspire Courage)-3 to Con.  2d8(3+2)+2=7 d20+2=11
Sunday December 23rd, 2007 10:10:47 PM

"Don't tell them anything!" Mira hisses through the message spell, as she moves to a sitting position. "Edmund! You do the talking!" she continues.

The sorcerer clasps her hand over the tatoo on her forearm and activates the magic (Brahmah's Tatoo CMW=7). Still sitting on the ground, she removes her glasses and starts to clean them with the sleeve of her tunic. Squinting up at the PCDL leader, she tries to discern his motive (Sense Motive=11). Without her glasses she has to rely on words spoken and tone of voice.

Edmund (2nd post)  d20+11=28 d20+5=15
Monday December 24th, 2007 1:24:39 AM

At Mira's request, Edmund whispers back through the Message spell. "Right so, you can count on me. Still, if Shadow can get away and get in touch with the real guards, he should, while there is still time."

Edmund swallows once, puts on his best business demeanour, and does his best to adopt a commanding presence. Surveying the other members of the Mithril Order with arched eyebrows, looking down his nose a bit, he glances at the approaching guards with a noticeably detatched curiosity. He may not appear particularly strong, but he probably looks like the important person in charge. (Bluff=28, Intimidate=15)


Arm HP 33/33  d20=18
Monday December 24th, 2007 6:56:13 AM

Groaning when he realizes that the group is in fact NOT the city Guard, Arm manages to gain his footing, and then helps Mira up as well.

In a voice that barely hides his disgust, Arm addresses the leader, "Well, what is it NOW? Haven't your motley band of thugs caused ENOUGH pain and turmoil in this city that you thirst for more? If you insist on TRYING to capture us, then let us have at it..we're tired and would like to go home." (intimidate=18).

Shadow (HP 42/47)  d20+5=12 d20+14=25
Monday December 24th, 2007 7:40:52 AM

Shadow is relieved that the battle is over, but notices who the guards really are. In the confusion he will try and blend into the shadows and move away. He hears the suggestion from his companions and will move to go get the 'real' guards.

If he does get away unnoticed he will run to the nearest guard station to see if he can get some of the guards the group knows.

Actions:
Hide=12
Move Silently=25

Posting Report (ADM Scott) 
Monday December 24th, 2007 7:47:53 AM

DM Jim: XXXXX
Kadaz: XXXXX
Arm: XXXXX
Shadow: XXXXO
Edmund: XXXXX
Mira: XXXXX
Connor: XXXOX
Thar: XXXXX
Kirsten: XXXXX
Overall: 95%


Thar ail Baerer  2d8(6+8)+3=17 2d8(6+6)+3=15
Monday December 24th, 2007 9:59:59 AM

Thar, continuing with his healing mission, moves to Mira and Kirsten, using his CMW wand on both for a boost of healing.

Mira = 17
Kirsten = 15
Wand = 46 charges

(OOC Ken) 
Monday December 24th, 2007 10:36:25 AM

Jim = what's your email address? I need to send you an updated character sheet.

Thanks
Ken

See my above DM post. I went ahead and bolded my email address so that it is easier to see.

Kadaz (AC 26, HP 37/52, con 7/16, ( Old HP max 86)) 
Monday December 24th, 2007 3:36:51 PM

Kadaz looks at Thar gratefully. "I feel almost myself now. Thanks very much." The large dwarf stands up and enjoys the sensation of looking down on those he must normally look up at.

He stands up, grabs his axe and shield, and looks at the chaos in the street. "Right now, we must help those who have been hurt by the monsters. Then we can figure out the root of this evil." As long as the PCDL folks are actually helping the wounded bystanders, there is no cause to stop them. "But, what spell are those two over there casting?" he asks as he points towards Jenna and Olan



Arm 
Tuesday December 25th, 2007 8:45:36 AM

Arm looks suspiciously at the two spellcasters and wonders if they will somehow manage to cast something and blame the results on the Order.

Arm 
Wednesday December 26th, 2007 6:29:14 AM

zzzzz... ;)



Edmund 
Wednesday December 26th, 2007 10:59:56 AM

As the PCDL goons approach, Edmund adopts an impassive air.

"What can we do for you fellows?" he asks grimly. "We have been doing our part to save this city from monsters and death, and have nearly paid for it with our lives. Your own assistance was..." Edmund glances around, "somewhat less visible."

Edmund folds his arms across his chest and narrows his eyes, "Of course, perhaps I just failed to see your valiant effort and you have come now to offer your aid--much appreciated, I assure you. There are doubtless wounded people, and the dead to recover. That fire should be addressed immediately, and the proper guard should be called out at once to make safe the city."

Edmund generously allows the hint of a smile, "You look like men who have the good of the city at heart. Doubtless we can count on your assistance."

Conner 
Wednesday December 26th, 2007 8:15:38 PM

The tattooed fighter moves back towards the burning warehouse with the two spellcasters. He wants to make sure that none of the evidence is destroyed...or taken.

If he can, he will slip inside the warehouse and pull the body of the doppleganger to a safe place away from the flames

Arm 
Thursday December 27th, 2007 5:50:45 AM

Arm idly kicks at the dirt while he waits for their accuser to either stand and deliver or run home with his tail between his legs.

Shadow 
Thursday December 27th, 2007 9:05:39 AM

If he made it past the notice of the PCDL, he will pick up speed and get to the guards as quickly as possible.

Kadaz (AC 26, HP 37/52, con 7/16, ( Old HP max 86))  d20+9=24
Thursday December 27th, 2007 12:25:40 PM

Kadaz looks around and spots Birdie. "Come here boy" he yells. (handle animal 24)

The confused dog looks up at the large-sized Kadaz, covered in smelly goo. But it sounds like his master. Birdie approaches cautiously, then catches a sniff of the real Kadaz. He moves more quickly then, coming up to Kadaz's feet, looking up much higher than normal. He waits for his next order.

Kadaz starts giving first aid to those hurt in the street. He tries to separate out those who are very dead from those who might live with assistance.

Kirsten 
Thursday December 27th, 2007 6:11:08 PM

The paladin keeps a wary eye on the PCDL, though for the most part she tries to help the remaining civilians as much as she can. She listens quietly at the others deal with them, keeping to herself for the most part.

Mira 
Friday December 28th, 2007 12:36:20 AM

With a little help from Arm, Mira gets to her feet. An arm goes around the bard as much to support her unsteady feet as to reassure the bard. Thar's healing restores the sorcerer to full health, and the sorcerer's mind starts to replay what has just happened.

"Who are the people behind these attacks?" she puzzles aloud as her mind goes through the known enemies of Plateau City. "I wonder if there is a connection with that death cult we dealth with previously?"

Arm 
Friday December 28th, 2007 5:56:29 AM

Arm looks around at the group and says, "Hm, anyone up for a bite to eat and perhaps a nap?". He looks at the members of the PCDL that are seemingly frozen in place and wonders how easy it would be to pick them up and hurl them into the warehouse fire.

OOC: Maybe I missed something, but was there a notice saying we wouldn't have a DM this week?


Edmund 
Friday December 28th, 2007 5:54:53 PM

Edmund looks expectantly at the PCDL men, waiting for their response.

OOC: I was under the impression it was to be posting as normal after Christmas, Arm. Maybe I missed it too.

Kadaz (AC 26, HP 37/52, con 7/16, ( Old HP max 86)) 
Friday December 28th, 2007 7:32:43 PM

The large dwarf fighter quickly moves from body to body, calling out to the others the status of what he finds. With Kirsten, Thar and Mira all treating wounded they quickly separate the dead from the still breathing while performing first aid on those who can be helped.

CDM Jerry: OFFICIAL ANNOUNCEMENT 
Saturday December 29th, 2007 12:00:33 PM

Greetings Woldians,

I hope you've been keeping up with the changes we've been discussing on the LnB. If not, you have a novel to read amongst all the posts.

Basically, we're doing the following things:

--purging all 2nd characters from everyone except DMs...that's their reward for being a DM.
--We're adding a new type game: Challenge Games. It is a 2 year campaign game. We're calling our normal games Career Games.

Anyway, because of the Challenge Games, which will begin ASAP for their first 2 year run, as well as the pruning of the 2nd characters, we'll be holding a vote starting

WEDNESDAY, JANUARY 2ND

...and ENDING on

MONDAY, JANUARY 7TH

We'll be voting on one thing only:

Do you want to play in a Challenge Game or a Career Game?

If you choose Career Game, I"ll want a second piece of information. I will need to know if you want to remain in your current game or move to another.

That's it.

Voting is NOT accepted until January 2nd and all votes will be emailed to me here at gericko@gmail.com. I will not accept votes that are made on the LnB, though you may post your vote there if you want.

If you don't vote, then the ACDMs and I will be PLACING you into a Challenge game by default as that is the "new thing" and we're kinda pushing it as a new option.

Let me repeat that and reword it:

If you don't vote you lose your right to choose your game and WILL be placed. Yeah I know that is hard, but we're moving forward and don't want to have votes trickling in weeks later.

This email is just to get your attention in case you haven't been following the information overload on the LnB.

If you have a question about all this or are now totally confused, reply to me only or post on the LnB where you'll get 100s of people telling you what is going on. :)

Or you can IM me on AIM. My handle is Gericko.

Enjoy your day and don't freak out!

CDM Jerry


Thar ail Baerer  2d8(4+3)+5=12
Saturday December 29th, 2007 4:02:26 PM

Hello All

Here is just a quick note that I'll be out of town from 1/1 - 1/5 on vacation (yes, even ministers get vacations and Lord knows I need one ;-) ) I'll be able to resume posting (I think) on 1/6 (Monday).

If someone wants to play Thar during that time, let me know and I'll email you my sheet. For now, he's going to concentrate on healing any seriously injured PC's, but not fully up to full hp's. This way, we preserve the charges in the wand.

For today's post, I'll heal Kadaz with another charge to help bring him up 12 more hps.

Wand = 45 charges

Kadaz/JeffH 
Saturday December 29th, 2007 4:24:13 PM

(OOC: I can play Thar if you like. email me:
jeffhoffman@yahoo.com )

Thar/Ken M 
Sunday December 30th, 2007 11:06:56 AM

Thx Jeff. He just gained another level in cleric (yea!) and is a 5th cle/3rd ranger now. He hasn't had time to memorize his spells for the new level and as soon as we have a resting moment, he will.

I'll email the file to you and I appreciate you running him!

Blessings
Ken

The ugliness. (DM Jim) 
Sunday December 30th, 2007 10:40:15 PM

As the group goes about getting the dead separated from those that can still be saved, the PCDL move in to help out. You find them to be watching you though as if expecting you to hurt someone else instead.

The two PCDL, Jenna and Olan, have finished their own casting and soon gallons of water are being poured onto the flames. Soon the warehouse is out and they have moved onto the other burning buildings. Both of them give the party glaring looks as if they should have figured this out earlier...or maybe it is because they think that the group started the fires.

Shadow is neatly forgotten as he slips into the shadows of a nearby alley and is soon lost. He finds his way to the nearest guard station and finds that the guards that should be there are gone. As he searches for someone or anyone that he figures they can trust...he runs into Constable Rabbitsfoot and Gormley.

While Shadow and the two Constables are racing back to the scene of the crime, Jenna and Olan have been busy in putting out the rest of the fires. The seven members of the PCDL have come back together and are now facing off with the Mithril Order. The leader of the group shakes his head. "Has your group not done enough damage?" Glancing around and despite the fact that you have been helping out the injured...his eyes return to glare at the group. "We will be taking you all into custody...drop your weapons and come quietly." As his eyes rove over the group his face sours further. "Ok, which one of you is missing?" He does not really expect to get an answer, but he has to pose it anyways.

Several of the citizens that have been more or less helpful, come forward to stand off to the side. There are several voices raised in defense of the Mithril Order, while a few others seem to think that the whole mess is the fault of the group. Things are beginning to turn ugly and with so many dead still around.

[Sorry guys. The holidays took me by surprise and I have been rather busy and not able to post in any of the games.]

Kadaz (AC 26, HP 49/52, con 7/16, ( Old HP max 86)) 
Monday December 31st, 2007 6:39:19 AM

Kadaz, by now back to his normal size, moves up to talk to the PCDL folks. "Thank you for helping with this disaster. But I don't believe you have the authority to arrest anyone. Why don't we all just wait peacefully for the Guard to arrive. There has been enough violence in the streets for one day."

Thar ail Baerer 
Monday December 31st, 2007 9:27:24 AM

Finishing his healing (at least for now), Thar remains silent and lets the humans talk to the PCDL members, knowing that elves aren't on their Christmas list.

While waiting though, he'll draw both weapons, but leave them next to his side and trying not to appear threatening.

Conner  d20+5=25
Monday December 31st, 2007 2:07:46 PM

The fighter emerges from the now smoldering warehouse, dragging the shapeshifters body with him. "You lookin' for me" he asks when asked where the missing member of the part is, "or are you lookin' fer him."

Conner drops his hold on the limp form and rests a single hand on the pommel of his sword in a menacing fashion. It should be clear that he has no intention of surrendering himself to these low-lifes [Intimidate=25; nat 20!!].

Kisten 
Monday December 31st, 2007 6:10:17 PM

The Paladin regards the PCDL calmly, no longer attempting to help the civilians now that she is about to be "arrested". Kirsten shakes her head somewhat, but lets the others do the talking.

The Ugliest Temperment. (DM Jim) 
Monday December 31st, 2007 7:47:19 PM

The leader of the PCDL sneers at the comment and does not even back down when Conner shows back up. His intimidation does not seem to phase the leader of this little group, though a couple of them take a few steps back. "Oh, we do have the right in times like these to impose "martial law"." The sneer slowly becomes a sickening smile as his eyes stay locked with Kadaz.

Feeling a little more sure of themselves the PCDL start to spread out a little further, readying themselves for what may come. The leader glances to Conner and shakes his head. "Not you...the sneaky one." His eyes roam over the whole group and he waits for them to deny it.

The citizens have started to turn on each other, though no violence has broken out yet. They seem to be of a mixed bag on what should be done and you feel that thing will soon get ugly. There are already the beginnings of fists being waved and pieces of debris being picked up.

Just as one guy takes a swing and knocks one of the other citizens flat on his butt, there is a holler from the burned warehouse. "I will have none of that or I will be carting all of you off to jail!" The voice is commanding and when you turn, it is kind of comical as the speaker is the halfling...Constable Rabbitsfoot. Right at his side is another of the Constables, the one known as Gormley and his own face is pulled tight in anger. It is Gormley that speaks next and the anger is evident in his voice. "This is a Constable matter and the Plateau City Defense League will leave it to us to handle." His eyes bore into the man in charge of the group.

As the two Constables and Shadow, who you finally notice behind them, continue to move closer...the PCDL leader turns to the Mithril Order. "We will see about this in the end." With a lot of anger and disgust, he turns with the rest of his group and start for other parts of town. Still the threat lingers in your minds as they leave. The citizens have turned and look shamefaced as the Constables move forward. A couple of men have helped the downed man back to his feet and he is nursing a hurt jaw.

As most start to disperse and start the job of cleanup, Constable Rabbitsfoot looks to the man that was punched. "Jack, would you like to press charges against Riley?" Gormley has already moved to detain Riley and make sure that he does not go far. With a shake of his head Jack starts to go and help out his friends. "No thanks." With that everyone breaks up, leaving the two Constables standing facing the Mithril Order.

Arm 
Tuesday January 1st, 2008 9:55:14 AM

The arrival of the REAL law enforcement group saves Arm from issuing a scathing retort to the PCDL's delusions of grandeur. However, he cannot resist responding to their leader's final remark as he rests his hand comfortably on the pommel of his sword and puts on a smile that can only be defined as borderline evil, "Yes, we WILL see about this in the end, and it will not be a PLEASANT end for you.".

Turning to Rabbitsfoot and Gormley, he says, "It seems we've found another shapeshifter, and a particularly nasty one at that.".

Edmund 
Tuesday January 1st, 2008 11:20:11 AM

OOC: Accidentally posted this as private. Sorry. >.<

Edmund frowns as he watches the PCDL boobs depart.

"What those fellows need is a good kick in the pants," he says irritably. "Death and danger, and they only show up after things are all clear. Then they try to make us out to be the ones responsible. If we were capable of such mayhem, why would we stand around waiting for a band of bigoted bumpkins to politely round us up? Logic!"

Edmund turns to Gormley and Rabbitsfoot and declares, "Unless you want a real problem on your hands, you had better outlaw the PCDL and make it clear that their actions will not be tolerated in the city. They are brigands and rogues who stir up violence and attack innocent people."

Kadaz (AC 26, HP 49/52, con 7/16, ( Old HP max 86)) 
Tuesday January 1st, 2008 1:21:19 PM

Kadaz watches carefully as the PCDL folks leave. "They're trouble makers, that's for sure" he comments. He turns to the constables. "Thanks for your timely arrival. Shall we show you what's inside?"

Thar 
Tuesday January 1st, 2008 1:23:31 PM

Thar looks carefully around at the wounded and dead citizens. "We've done what we can for these poor folks. The ones that are still alive need more serious help. Would someone please run to a nearby temple for more assistance?"

Conner 
Tuesday January 1st, 2008 4:06:13 PM

The fighter relaxes at the departure of the elf-haters and reports to the two-constables. "This thing", he rolls the corpse over with his feet, "was responsible for all of this. Summoned these two creatures that babbled on and consumed all in their path. I think it's the same one as we battled before in the underground cavern. Don't know what it wanted in the warehouse, but maybe there's some clues that survived the blaze."

Conner takes a step back to allow Gormley and Rabbitsfoot to examine the shapeshifter. "I think this thing has been behind some of the Plateau City Defence League troubles, takin' folks shape and stirrin' up folks and the like."

Kirsten 
Tuesday January 1st, 2008 7:15:07 PM

Kirsten looks around once the PCDL is gone, relieved that Gormley and Rabbitsfoot have arrived. She waits to see what they have to say to the group, and how they react to Conner's dead shapeshifter.

CDM Jerry Voting Begins Now!! 
Wednesday January 2nd, 2008 3:45:03 AM

2008 WOLDIAN PRIMARY BEGINS NOW!

Here is the ballot: Please complete, copy, and post your vote in Lynn's Café Message Board on the site.

Please avoid any "additions" to the vote if possible. Yes, we know you're an individual.

You need to vote by Monday January 7th or you may be assigned to a game.

I'll post my vote after this one as an example.

If you have a question about voting, not a comment or discussion, post your question.

Take all comments and discussion about the votes to the Loot 'N Booty board please.

Jerry

-----------------

OFFICIAL BALLOT

Character Name(s):

Current Character Game(s):

-----

Place an X BEFORE your single choice of vote:

--I wish to play in a Challenge Game.

--I wish to play in a Career Game.

------

If you voted for a Career Game, please place an X BEFORE your single choice of vote:

--I wish to continue playing in my CURRENT game.

--I wish to play in a brand new Career game.

--I wish to play in a different Career game. (I want to join __________. Fill in the name of the game you wish to join.)

-----

If you voted for a Challenge Game, please place an X BEFORE your single choice of vote.

--I wish to play in The Great Dwarven Adamantite Rush Challenge Game. [DM to be decided. May be Jerry(me)]

--I wish to play in The Uncharted Lands Challenge Game to be DMed by Bob and Carla.
--I wish to play in the HELL ON WOLD (Earth)!!!! Challenge Game to be DMed by Jim Frick.
(note that there may be other Challenge Games offered, but as these were the first to have an approved advertisement, I'm offering these to be filled first.)


Arm 
Wednesday January 2nd, 2008 6:00:33 AM

For once, Arm nods in agreement at Ed's words, and adds, "Yes, and they actually had the gall to say that they have the authority to arrest us when it is THEM that need to be put behind bars.".

Shadow 
Wednesday January 2nd, 2008 6:56:00 AM

Shadow is relieved that the two guardsman were agreeable to coming. He sees that they made it to the scene just in time to avoid a very unpleasant situation. "I am not sure that this is finished between us and the PCDL, but hopefully it might be finished with these shapeshifters." Shadow hopes.

Edmund 
Wednesday January 2nd, 2008 2:59:56 PM

Edmund doesn't like the idea of shapeshifters, and makes this view apparent with much scowling when Shadow mentions them.

But even the destruction around the area is not enough to permanently dishearten Edmund. After a few moments of standing there fussing, he realises something important is missing.

"Good heavens," he cries. "We've missed lunch!"

Kadaz (AC 26, HP 49/52, con 7/16, ( Old HP max 86)) 
Wednesday January 2nd, 2008 4:50:09 PM

Birdie is taking advantage of this break in the action. He has come up to Kadaz and is rubbing up against the dwarf's legs. Kadaz reaches down and rubs the dog's head. "Time to be doing something, isn't it. Well, just relax a bit. We'll be moving on soon."

Thar 
Wednesday January 2nd, 2008 4:51:25 PM

Thar continues aiding those in need of his healing touch. He feels great sorrow as he looks over those the creature killed before they were able to get there. The streets of Plateau City are more hazardous than they seem.

Conner 
Wednesday January 2nd, 2008 5:00:26 PM

The fighter looks to the two constables for direction. "Perhaps we should search the warehouse area for clues? Find out what they were up to?"

Mira  d20+12=24
Wednesday January 2nd, 2008 7:58:07 PM

Mira shakes off the last vestiges of stupor, a residual effect of the attack by the giant Mouther. Edmund and the others seem to have things well in hand however. The sorcerer marks Riley well, and gives him the 'evil eye' (Bluff=24) as he slinks away.

While Rabbitsfoot and Gormely are filled in on what transpired by Edmund, Conner, and Kadaz, Mira seeks out Shadow. The sorcerer enquires quietly if the rogue has looted the bodies in the warehouse and what he has found.

Kirsten 
Wednesday January 2nd, 2008 11:21:43 PM

She waits to see what Gormley and Rabbitsfoot have to say before taking any further action, not wanting to get herself into an unnecessary trouble.

Lets find out. (DM Jim) 
Wednesday January 2nd, 2008 11:48:00 PM

Rabbitsfoot and Gormley both nod their heads as the members of the Mithril Order speak. "We had heard reports about your group coming to the warehouses and figured for trouble." Shaking his head Gromley clears his throat in disdain. "Those PCDL group have been rather busy lately...they have gotten themselves put into a position to arrest and detain people as needed. Seems they have given some information and proof that the city itself is in trouble by some outside force." He stops talking as he looks to Rabbitsfoot and notices the halfling giveing him the eye.

Rabbitsfoot soon is taking charge as he once again nods his head, though he has come over and is kneeling near the corpse of the doppleganger. As he pokes around the dead creature he looks up and his eyes narrow. "Are you sure this is the one you fought earlier?" He does nothing else with the corpse but does look in the direction of the warehouse you mention and slowly stands. "Let us check out the warehouse." Pointing to the corpse he nods to Gormley. "Watch this body and anything it has belongs to these people." With that last he indicates the Mithril Order.

Then he is off in the direction of the warehouse to see what else he can find out. Silently he wonders why this warehouse was not burnt as well, but the other one was...most strange.

[I will be making note of Hero Points in my next DM post. You will be getting a few things from the corpse as well. We may experience a little bit of downtime as I am needing to start the next module...or at least I think I need to start a new one. Not sure with the reorganization.]

Arm 
Thursday January 3rd, 2008 6:03:55 AM

As Gormley speaks, Arm thinks to himself, "Why can't they see that the PCDL is a threat to the city?".

When Rabbitsfoot questions the validity of their story, his eyes narrow as well as he says, "We are most definitely sure that this is the one we fought. Fortunately for us and these poor people, there WAS only one of them this time.".

As the constable enters the warehouse, Arm takes the opportunity to question Gormley further, "So what's this about an outside force threatening the city?".

Conner 
Thursday January 3rd, 2008 7:29:13 AM

"Hard to say really! Damn shapechangers can appear anyway they want. But this one seemed to know us from before, and it shifted into a huge ape, just like the one before!"


Shadow 
Thursday January 3rd, 2008 7:38:44 AM

"We have to be depleing them, right?" Shadow asks of the group. "Let's get in the warehouse and see if there is any more information for us." Shadow moves too enter the warehouse with a glance over his shoulder to make sure the PCDL group is out of sight.

Edmund 
Thursday January 3rd, 2008 4:30:39 PM

Edmund shrugs at the constables questions.

"How can anyone be sure of anything with a Doppleganger?" he asks, rather snippily. "It might be the same one, it might not--but whatever the case, it certainly knew us, and I think it is the same one as before."

Edmund sniffs a bit, looking about. "Let's hurry up and get this over with. I'm famished, and I've missed my tea, and I definitely need a bath!"

Kadaz (AC 26, HP 49/52, con 7/16, ( Old HP max 86)) 
Thursday January 3rd, 2008 5:06:00 PM

After helping out everyone who needs it, Kadaz heads back into the warehouse to search it for anything of interest. Birdie trots along at Kadaz's feet.

Along the way Kadaz tries to make small talk with
Rabbitsfoot. "Find any good restaurants lately?"

Thar 
Thursday January 3rd, 2008 5:07:35 PM

Outside on the street Thar moves out from the dead and severely wounded to look at the less wounded folks. He walks up to bystanders who look injured and offers to help.

Kirsten 
Thursday January 3rd, 2008 7:13:36 PM

Knowing that she will be of little worth looking through the warehouse with the others, Kirsten, like Thar will continue to offer her assistance to those still lingering within the streets in need of help.

Healing and warehouses. (DM Jim) 
Thursday January 3rd, 2008 10:51:34 PM

Gormley stays behind and you catch him talking to what appears to be himself. He is looking over those that have been killed and those that have been hurt. It appears that he is doing some triage work in his head and maybe speaking aloud as he does.

Rabbitsfoot has since moved along with the bigger majority of the group towards the warehouse. "You are right, it is impossible to tell with dopplegangers...but from what you said." He seems to stop talking to mull it over a little more and think over what you have told him. "It had to be the one then." He glances to Arm and shrugs his shoulders. "Politics my friend....and they have a few connections it seems." The rest of his time is spent in general conversation about a couple of hotspots in town that have some decent food. One is a fairly new place that deal mostly in tea, lighter wines and raw fish. He thinks that the place is really nice and the food good, though he was skeptical at first. The second place is an older establishment and rather small. The serve more what he calls comfort foods: warm breads, hearty stews and meals that remind you of home.

As you enter the warehouse it is just as you left it, but without the doppleganger body in near the circle in the middle of the floor. With a little more time to look around you notice that there are two sets of stairs that lead up to scaffolding that surrounds the warehouse and creates an upper catwalk. There is also a slightly larger structure up there as well, with a door. There are still a number of crates and barrels laying around the warehouse as well.

Runes still glow faintly on the wall, but seem to be less pronounced than before. Rabbitsfoot cluck his tongue as he starts to nose around the circle and glance to the wall. "Now how did they hide this?" You figure him to be musing outloud and not actually asking a question. Glancing to Arm he turns a little red in the face, from what must be embarrassment. "You did think to check the body?" He is mad at himself for not thinking of it before, but he had several things to take care of.

Conner 
Friday January 4th, 2008 12:07:42 AM

"One of whom?" he directs his question in response to Rabbitsfoots ramblings, " and who do you believe them to be in league with?"

When the constable notices the runes and speaks of checking the body, Conner cannot contain himself any longer. "God forsooth man! Stop talking in riddles...check the body for what? and if you know what these markin's are for then just say so!"

Arm 
Friday January 4th, 2008 6:03:06 AM

When he hears of the PCDL's "connections", Arm grimaces even more and says, "Then perhaps these connections should be investigated as well. Anyone who would support these hate-mongers cannot have pure intentions at heart.".

As they enter the warehouse and he is quizzed about searching the body, Arm says, "Frankly we haven't had much time to do so, what with the PCDL showing up and whatnot. I will see to it immediately.".

Before he goes back outside, he catches Conner's eye and makes a 'V' shape with his right index and middle fingers, points them at his eyes, then uses his index finger to point at Rabbitsfoot's back. He STILL doesn't completely trust Rabbitsfoot or Gormley, as he believes they are witholding information from the Order, information that may be vital to their survival.

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