Flea (AC 21, 56 HP)(Prayer, Haste) d20+3+1=21 d20+12+1=27 4d4(1+2+3+3)+4=13 Sunday December 9th, 2007 11:44:40 PM
The hairs on the back of Flea's neck rise as the creature opens it's mouth to scream at the Bloodpack, but for once she is able to block out the creature's cry (Will=21, made save!)
Instinctively the rogue activates her wand (UMD=27), and sends the magical missiles at the screaming rapke (13 pts dmg. to rapke #7 )
DM Sanity info:
-31/50 charges left to the MM wand -Prayer [1/10]- +1 Luck bonus to atk/dam/saves/skill checks for all allies within 40' of Trellus, -1 Luck penalty on same to enemies] -Haste: (1 rounds) +1 AC, +1 action, +30 movement
Grymash (ac32, hp104, divine favor, remove fear, bulls strength, haste, prayer, barkskin, prot. from evil) d20+15=27 d20+14=34 d20+14=26 d20+17=24 d20+17=29 d20+12=22 d8+10=14 d8+10=15 d8+10=18 Monday December 10th, 2007 12:13:42 AM
Fort save 27 vs poison, Will Saves 34 and 26)
Grymash decides to concentrate on the smaller rapke. Looks like the other finger-wigglers in the pack are giving it a run for its ginglies. Time to feed the creepers!! Grymash launches another sortie of arrows.
Ayreon [AC24+1 - 77/77HP] - Haste - Prayer - Mage Armor - Endure Elements d20+17=29 d20+12=24 d8+7=9 d8+7=15 d20+6=10 Monday December 10th, 2007 7:48:16 AM
(ooc I thought I could still see the creature... sorry)
Ayreon moves forward again and walks to AL5. From that position he should have excellent visibility and can still take cover in the folliage...
Flanking the rapke he provides protective fire for his friends. He attempts to hit the biggest threat... being the spider thing.
Arrow 1 hits AC29 - damage 9 Arrow 2 hits AC24 - damage 15 Possible damage 24 Hp
Then he ducks in the folliage again and tries to blend in...
Hide 10
Murdock (sub-SteveK) (AC 25 HP 35/35) Prayer, Haste, Mage Armor d20+6=18 4d4(3+3+2+3)+8=19 Monday December 10th, 2007 2:23:51 PM
Murdock covers his ears and is able to withstand the Rapke's scream, then turns to glare coldly at the monster before turning his attention back to the spider at hand. Easily the most dangerous opponent, the drow wizard sizes up the arachnid, and flings four bolts of force at the monster. (Magic Missle: 19 damage)
Effects Endure Elements (from Tishe') Prayer (from Trellus) +1 on all rolls Haste: (LAST ROUND) +1 AC, +1 action, +30 movement Mage Armor: (4197 rounds) +4 AC
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements, Prayer d20+13=33 d20+13=19 d20+2=12 d20+2=10 d4=1 d20+2=4 d4=3 d3=2 d20+8=22 d20+8=19 d6+3=6 d6+3=6 d20+8=13 d20+8=17 d20+8=25 d6+3=6 d20+8=12 9d6(4+5+4+4+4+5+2+3+5)+9=45 Monday December 10th, 2007 2:43:40 PM
The baleful Rapke screams at the skiff and the sound washes over Tishe' and her companions. Tishe' and Tacia aren't affected (Will: 33, 19) as is one Wolf, but the second Wolf is Stunned for a round.
A second Rapke screams and the Celestial Bison cannot endure the sound, its eyes rolling into the back of his head. (Will;4, Stunned 3 rounds). Another rips into the Celestial being, but his natural toughness (ie damage reduction/5) negates a great deal of the damage.
Tishe' completes her incantation and brings 2 more wolves flanking the rapke from the first pair. The two wolves attack from behind, seeking to grip and trip. (AC 22, 19 Dam: 6, 6 Trip: 13, 17) (DM Sanity: +5 to hit, +2 flanking, +1 Prayer)
Wolf #1 renews his attack, also taking advantage of the flanking attack of the other wolves. (AC 25, Dam: 6, Trip: 12) (DM Sanity: +5 to hit, +2 flanking, +1 Prayer)
"Ignore the Rapke, Flea!", cries the brown-haired mage, "we need to concentrate on the spider and cut it's thread!" The plain-faced woman matches words to action as she points her Wand of Lightning at the Spider and lets loose. (Lightning Bolt: 45 Damage Reflex DC 13 for half damage)
Determined to be of some use, the Drow fighter moves to block AJ/14 in an effort to block the spiders advance on the archers.
Trellus AC 25 HP 79/79 (Prayer, Endure Elements, Shield of Faith, Magic Vestment(x2)) d20+13=18 d20+13=28 d20+17=27 d20+17=18 d20+17=25 Monday December 10th, 2007 5:15:20 PM OOC - Everyone remember the Prayer spell
"Urk," Trellus comments brightly as the noxious green mist envelops him. For a split second, his body threatens to succumb, but the priest of Domi calls on a hidden strength to overcome the fumes. [Fort save 18, hero pt reroll 28]
Then the screams of the not-rapke hit. Under normal circumstances, the Plains native would barely notice. But already fighting off the poison, the piercing screams seem especially intimidating, and again Trellus has to dig down deep to throw off the effect. [Will saves 27 and nat 1, hero pt reroll 25]
The cleric is out of offensive spells. He doesn't carry many - cause usally I gotta heal dudes by now. Figuring the spider thingy has more mist where the last batch came from, Trellus pulls out a wand and taps Vayine with it.
[Cast Neutralize Poison on Vayine] --------
Active Spells:
Endure Elements - 24 hours Shield of Faith [10 minutes]- +3 AC deflection Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Remove Fear - +4 save vs Fear Grymash, Vayine, Murdock Prayer [8/10]- +1 Luck bonus to atk/dam/saves/skill checks for all allies within 40' of Trellus, -1 Luck penalty on same to enemies]
------ Spells Prepared Highlight to display spoiler: {cast as level 10 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic 1 -- Endure Elements (x3), *Remove Fear (x2), Shield of Faith, Enlarge Person (d) 2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, *Bulls Strength (d) 3 - Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp) 4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d) 5 -- *Flame Strike, *Shield of Faith (Quickened), Spell Resistance (d)}
Rapke Ambush - Round 9 (DM JohnP) d20+10=26 d20+12=26 2d8(6+8)+8=22 d20+7=27 d20+7=24 2d4(3+1)+8=12 d20+7=14 d4+4=7 d20+12=22 2d8(6+3)+8=17 d20+7=21 d4+4=6 d20+7=9 Monday December 10th, 2007 11:30:29 PM Flea manages to withstand the rapke's scream and replies by sending four balls of magical force from her wand.
Grymash fires his bow at the nearest rapke-thing, hitting three times. The third arrow drops the creature to the ground.
Ayreon moves ahead to the edge of the grass and fires his bow at the spider-thing. Both arrows hit the thing and the archer ducks back into the grass.
Murdock casts a spell to send balls of magical force like those used by Flea at the spider-thing.
Tishe' also withstands the rapke screams and summons two more wolves to harass the rapkes. The new pair of wolves both hit the rapke-thing but cannot manage to trip the large, strong creature. Her first wolf also attacks with similar result. The theurge then sends a bolt of electricity over the heads of her summoned creatures and the rapke-things to hit the spider. Even though it tried valiantly to avoid the magical attack, the thing still slumps to the ground. DM Note --The rapke-thing have Trip DC 22
Vayine moves ahead to protect the archers.
Trellus moves up to put a protective spell on Vayine.
Gilan and Ciaran wait to see what happens.
++++++
The two remaining rapke-things turn on the wolves, possibly not realizing that the summoned creatures will not provide a meal.
Rapke #7 bites wolf 1, inflicting enough damage to send it back to where Tishe' called it from. Two claws are sufficient to dispatch the stunned wolf 2. Bite -- hits wolf 1, AC 26, 22 damage Claw -- hits wolf 2, AC 27 (threat), confirmed AC 24, 12 damage Claw -- hits wolf 2, AC 14, 7 damage
Rapke #9 attacks the other two wolves, dispatching one and injuring the second. Bite -- hits wolf 4, AC 22, 17 damage Claw -- hits wolf 3, AC 21, 6 damage Claw -- misses wolf 3, AC 9
Gilan [HP: 106/106 - AC: 25][prayer, haste] Ciaran [HP: 80/80 - AC: 24][greater magic fang] d20+15=30 d20+6=13 3d6(5+6+4)=15 Tuesday December 11th, 2007 12:15:29 AM
Gilan and Ciaran both are able to withstand the scream of the rapke this time around. Gilan calls down another bolt of lightning upon the spider creature. His hand drawing the lightning to ground.
Ciaran meanwhile stays near his brother and makes to defend him if anything moves near.
SPELLS 0th(6): create water(2), mending(2), read magic(2) 1st(6): longstrider(2)**, cure light wounds(2), entangle(2) 2nd(5): barkskin(2)**, bull's strength(2), lesser restoration 3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning* 4th(3): cure serious wounds, dispel magic, freedom of movement 5th(2): cure critical wounds, wall of thorns * is used spell
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Grymash (ac32, hp104, divine favor, remove fear, bulls strength, haste, prayer, barkskin, prot. from evil) Tuesday December 11th, 2007 2:17:55 AM
With the big spider down and only two rapke things left, Grymssh drops his bow and grabs his double ax with gusto. "BLOODPACK, LETS REAP DA BLOOD WEEZ THIRST FOR. TIMES FOR DA KILLIN' BLOW!! CHARGE!!! AUUUGGHHHH!!" With a blood curdling roar, the barbarian charges in to finish them off. Racing up to a fallen rapke(8), he raises his ax high for the final cut!
(sorry, not enough action left to attack this round)
Ayreon [AC24+1 - 77/77HP] - Haste - Prayer - Mage Armor - Endure Elements d20+15=31 d20+15=24 d20+10=29 d8+7=11 d8+7=9 d8+7=14 Tuesday December 11th, 2007 8:20:32 AM
From his sneaking place Ayeron nocks a few more arrows and fires at the remaining Rapke...
Steadily a large spiderlike creature approaches the clearing - ready to devour our friends... Patiently the Bloodpack waits and prepares untill the spider enters the clearing... Then all hell breaks loose...
Murdock (sub-SteveK) (AC 25 HP 35/35) Prayer, Haste, Mage Armor d20+10=30 d20+10=16 Tuesday December 11th, 2007 8:35:58 AM
With the Spider down and only a couple of Rapke-things left, Murdock elects to not use any more precious spells, but looks around for any other activity. (Spot: nat 20!, Listen: 16)
Effects Endure Elements (from Tishe') Prayer (from Trellus) +1 on all rolls Mage Armor: (4195 rounds) +4 AC
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements, Prayer d20+6=18 4d4(4+1+2+3)+8=18 Tuesday December 11th, 2007 8:44:24 AM
The brown eyes wince as her wolves are torn apart by the Rapke-things. "Oh Piggies!", she exclaims, "I was hoping to slow at least one down a little more than that!"
Three wolves are torn apart and disappear, one remains wounded, and then there is the stunned and entangled Celestial Bison...
The remaining wolf gamely attacks its opponent, but misses getting a hold (AC 18)
Still, the summonings have done their work, enabling the Bloodpack to concentrate on the Spider until it fell. And that final lightning stroke by Gilan should take care of the monstrouds arachnid nicely.
Tishe' drops her Staff with a clatter against the skiff's wooden flooring and digs a hand into her Sargrass-made Pants o Plenty, recalling another wand. (standard action) Aiming at the Rapke against her wolf, she triggers the wand and causes four beads of force to strike the beast! (18 damage with Prayer)
Spells Endure Elements; 48 hours Endure Elements (on Murdock) 24 hours Prayer (from Trellus) Celestial Bison [3 rounds; Stunned 2 round] AC:13 HP:28/47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite Wolf #4 [3 rounds](animal) AC14 HP 11/17 A+5(bite) Dd6+3; low light; scent; trip(+1)
Wand of Lightning; 2 charges left Wand of Magic Missle(7th level); 44 charges left
Trellus AC 25 HP 79/79 (Prayer, Endure Elements, Shield of Faith, Magic Vestment(x2)) d20+11=24 Tuesday December 11th, 2007 4:54:26 PM OOC - Everyone remember the Prayer spell
The blond haired cleric stays where he is, scanning the area for other potential threats - and not finding any. [Spot 24]
He puts away the wand.
Its looking like last thread.
--------
Active Spells:
Endure Elements - 24 hours Shield of Faith [10 minutes]- +3 AC deflection Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Remove Fear - +4 save vs Fear Grymash, Vayine, Murdock Prayer [9/10]- +1 Luck bonus to atk/dam/saves/skill checks for all allies within 40' of Trellus, -1 Luck penalty on same to enemies]
------ Spells Prepared Highlight to display spoiler: {cast as level 10 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic 1 -- Endure Elements (x3), *Remove Fear (x2), Shield of Faith, Enlarge Person (d) 2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, *Bulls Strength (d) 3 - Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp) 4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d) 5 -- *Flame Strike, *Shield of Faith (Quickened), Spell Resistance (d)}
Vayine HP 82/82 AC 30, Endure Elements, Remove Fear, Prayer, Neutralize Poison, Barkskin, Bull's Strength ) d20+19=22 d20+15=24 d10+11=21 d10+11=19 Tuesday December 11th, 2007 10:08:28 PM
Vayine charges the rapke, (8 or 9) and attacks with his sword.
Attack 1 hits AC 22 for 21 damage attack 2 hits AC 24 for 19 damage
Total damage 40
(If i don't have enough actions than its one attack for 21 damage.)
Rapke Ambush - Round 10 (DM JohnP) d20+12=32 d20+12=21 4d8(2+3+1+5)+16=27 d20+12=23 d20+7=17 d20+7=12 Tuesday December 11th, 2007 10:50:46 PM Gilan hits the spider-thing with another lightning bolt for good measure. The thing cannot avoid the electrical attack and is further injured.
Grymash drops his bow and charges towards the fallen opponents, drawing his double axe as he does.
Ayreon fires more arrows at the rapke-things and is cheered to see another of the things fall.
Murdock and Trellus both look for other threats and see nothing. Whatever these things are, they seem to have scared off the other predators of the Sargrass Plains.
Tishe' watches her summoned creatures fall before the rapke-things. Hoping to reserve her spells, the theurge uses a wand to attack the uninjured rapke-thing that was the last to enter the clearing.
Vayine charges towards the remaining rapke-thing, hitting it once with his sword.
++++++
Rapke-thing #6 heaves itself to its feet and immediately attacks the celestial bison. The stunned creature cannot effectively defend itself and the rapke dispatches it. The things steps five feet to engage both Vayine and Grymash. Bite -- hits AC 32 (threat), confirmed AC 21, 27 damage
Rapke-thing #9 turns to the greater threat posed by Vayine, ignoring the wolf. The thing cannot hit the well-armored fighter, though. Bite -- misses AC 23 Claw -- misses AC 17 Claw -- misses AC 12
Gilan [HP: 106/106 - AC: 25][prayer, haste] Ciaran [HP: 80/80 - AC: 24(22)][greater magic fang] 3d6(1+6+1)=8 d20+19=38 2d6(4+6)+10=20 Tuesday December 11th, 2007 11:00:53 PM
Gilan lets his eyes leave the spider thing though he has a feeling that it might not be out of the fight. "Remember that if these things are like the others...take the heads." He does not add that the large spider thing might be the same as well though he probably should. He brings a stroke of lightning down upon the rapke thing(9). Without a though he whistles and points to the beast that he just hit with lightning. "Attack brother!"
Ciaran moves in at a lope at the back of the beast, trying to hit it hard and fast as he moves. His jaws snap shut, though if he hits anything is unknown as the battle rages.
SPELLS 0th(6): create water(2), mending(2), read magic(2) 1st(6): longstrider(2)**, cure light wounds(2), entangle(2) 2nd(5): barkskin(2)**, bull's strength(2), lesser restoration 3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning* 4th(3): cure serious wounds, dispel magic, freedom of movement 5th(2): cure critical wounds, wall of thorns * is used spell
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Flea (AC 21, 56 HP)(Prayer, Haste) d20+12=22 4d4(4+1+2+1)+4=12 Wednesday December 12th, 2007 12:29:23 AM
Flea nods her head to what Tishe' says, but is then stunned by the sudden dispatching of the giant spider.
The rogue hesitates, loosing the initiative.
Regaining her composure, she targets the living creatures still attacking her friends. Instinctively the rogue activates her wand (UMD=22), and sends the magical missiles at the screaming rapke (12 pts dmg to Rapke #9)
DM Sanity info:
-30/50 charges left to the MM wand -Prayer [0/10]- +1 Luck bonus to atk/dam/saves/skill checks for all allies within 40' of Trellus, -1 Luck penalty on same to enemies] -Haste: (0 rounds) +1 AC, +1 action, +30 movement
Ayreon [AC24+1 - 77/77HP] - Haste - Prayer - Mage Armor - Endure Elements d20+17=24 d20+12=25 d8+7=10 d8+7=15 Wednesday December 12th, 2007 2:53:04 AM
Ayreon continues to provide protective fire. Only this time he takes only two shots...
And then he closes in on the Rapke and the other undead creatures to AF9. There he drops his bow and switches to his Rapier hoping to chop of some rapke heads next round...
Trellus AC 25 HP 79/79 (Prayer, Endure Elements, Shield of Faith, Magic Vestment(x2)) 3d8(5+6+5)+7=23 Wednesday December 12th, 2007 11:00:42 AM OOC - Everyone remember the Prayer spell
OOC - I couldn't tell whether Grymash or Vayine got hit. I'm assuming Grymash. If not, Trellus moves to Vayine. ------------
Trellus isn't all that concerned at seeing Grymash take a shot from one of the rapke-things. The blow doesn't look like it'll slow the barbarian down much.
Nevertheless, wounds tend to stack up quickly around here.
The cleric crosses in behind his friend, pulling a healing wand as he moves. Reaching Grymash, he taps him with the wand. [CSW - 23 hp healed]
--------
Active Spells:
Endure Elements - 24 hours Shield of Faith [10 minutes]- +3 AC deflection Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Remove Fear - +4 save vs Fear Grymash, Vayine, Murdock Prayer [10/10]- +1 Luck bonus to atk/dam/saves/skill checks for all allies within 40' of Trellus, -1 Luck penalty on same to enemies]
------ Spells Prepared Highlight to display spoiler: {cast as level 10 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic 1 -- Endure Elements (x3), *Remove Fear (x2), Shield of Faith, Enlarge Person (d) 2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, *Bulls Strength (d) 3 - Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp) 4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d) 5 -- *Flame Strike, *Shield of Faith (Quickened), Spell Resistance (d)}
Murdock (sub-SteveK) (AC 25 HP 35/35) Prayer, Haste, Mage Armor d20+8=13 Wednesday December 12th, 2007 6:36:23 PM
Monitoring Vayine and Grymash through the Dragon's Tears, Murdock remains unconcerned and continues to scan for other threats. (Spot:13)
Effects Endure Elements (from Tishe') Prayer (from Trellus) +1 on all rolls Mage Armor: (4194 rounds) +4 AC
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements, Prayer d20+8=25 d6+4=7 d20+8=18 d20+8=16 4d4(3+2+4+4)+8=21 Wednesday December 12th, 2007 6:45:46 PM
The Celestial Bison is struck by a terrible bite, but because of his celestial damage resistance, it still survives. (27 reduced to 22. Bison still has 6 hit points left)
The remaining wolf gamely flanks its opponent, slashing with sharp teeth but not taking it down. (AC 25, Dam 7, Trip 18fail)
Tishe' concentrates on her wounded Rapke, striking it with four more magic missles. (Magic Missle Damage: 21 with Prayer) Commenting to no one in particular, Tishe' observes that "If the rapkes regenerate, we should keep an eye on the spider in case it can weave the same thread."
She keeps an eye on the spider herself, looking for signs of recovery. (Spot: 16)
Spells Endure Elements; 48 hours Endure Elements (on Murdock) 24 hours Prayer (from Trellus) Celestial Bison [2 rounds; Stunned 1 round] AC:13 HP:6/47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite Wolf #4 [2 rounds](animal) AC14 HP 11/17 A+5(bite) Dd6+3; low light; scent; trip(+1)
Wand of Lightning(9th level); 2 charges left Wand of Magic Missle(7th level); 38 charges left
Vayine HP 82/82 AC 30, Endure Elements, Remove Fear, Prayer, Neutralize Poison, Barkskin, Bull's Strength ) d20+20=32 d20+15=35 d10+13=18 d10+13=19 Wednesday December 12th, 2007 9:19:37 PM
Vayine Screams as he attacks the Rapke, all his frustration at the world manifesting itself in his blows.
Attack 1 hits AC 32 for 18 damage(Forgot to add the bulls strenght increase last time.)
Attack 2 Hits AC 35 (Critical roll) for 19(x2)= 38 damage
total damage 56
(WOOT!)
Grymash (ac32, hp104, divine favor, remove fear, bulls strength, haste, prayer, barkskin, prot. from evil) d20+16=34 d8+31=34 d8+31=33 d8+31=38 d20+16=36 d20+16=25 d8+31=32 d8+31=32 d8+31=36 Wednesday December 12th, 2007 10:39:04 PM
(quick question: did that rapke6 get up from the ground [move equivalent action which draws attack of opport], then attack the bison [standard action], then move toward Gry through the bison's threat range [move action, that draws a 2nd attack of opport. from the bison] then attack both Gry and Vay [full round action]? Not to mention moving before and after the first attack. Not meaning to be picky :)
Grymash brings his axe down hard on the fallen rapke(8) in a nasty severing cut. (Coup de grace. Max Powerattack. HitAC 34. Automatic Crit Damage: 34+33+38=105. Fort Save DC 120 or die instantly.) After dealing the killing blow to the fallen rapke, Grymash continues his swing and "cleaves" into the other rapke(6) next to him.
(cleave attack on rapke6. HitAC: 36 threat, 25 crit. Damage: 32+32+36=100. Make Fort save DC 15 or die instantly from massive damage.)
(ill subtract damage from myself shortly as soon as I find out who took it, Gry or Vay or both. :)
Dealing with the Leftovers (DM JohnP) Wednesday December 12th, 2007 11:17:46 PM
COMBAT OVER
With a flurry of attacks, the Bloodpack deal with the things that have ambushed them. Between the arrows and swords, none of the party needed to use any magic to brign down the last of the things. And it's only a matter of time to finish the things off.
Now it's time to see to any injuries, if there are any. And, maybe, to investigate the bodies to learn whatever is possible. Or to figure out where these things came from.
Trellus d20+7=24 Thursday December 13th, 2007 9:50:06 AM
As the last of the things weaves their last thread, Trellus stows his unneeded healing wand and looks around the clearing with a slight frown.
"Hey Tishe!" he calls up to the boat. "You dudes see anything else?"
The blond man turns back to the question of the spider and the rapke. He rubs the back of his head with his hand as he thinks on past experiences and stories that might shed a clue. [Knowledge (Sargass Plains) - 24]
"Gry? Gil?" he asks, reaching out to the two friends he's known all his life. "Any idea what these treadles are?"
Ayreon d20+7=26 d20+3=19 Thursday December 13th, 2007 11:34:08 AM
Ayreon is pleased to see the carcasses laying on the ground and wonders where they came from...
nosing around among the corpses - not touching the stinking blood or goo that drips from them - he hopes to learn more about their origin.
Spot: 26 Search: 19
Vayine (HP 82/82 AC 30, Endure Elements, Remove Fear, Prayer, Neutralize Poison, Barkskin, Bull's Strength ) d20+15=28 d10+13=18 d10+13=16 Thursday December 13th, 2007 12:02:08 PM
Coup De grace on any rapke that haven't been beheaded.
Attack 1 Hits AC 28 for 18+5(power attack +5)=23 + 16+5(power attack +5)=21
total coup de grace damage 44
Murdock (sub-SteveK) (AC 25 HP 35/35) Prayer, Haste, Mage Armor d20+9=10 d20+15=22 Thursday December 13th, 2007 1:14:47 PM
Once the animals are all dead, Murdock moves closer and inspects the remains. "How are the Rapke changing, and how did a monstrous spider get on the Sargrass?", he wonders. Perhaps he can get some answers from the bodies.
(Local Knowledge: 10, Know Arcana: 22)
Effects Endure Elements (from Tishe') Prayer (from Trellus) +1 on all rolls Mage Armor: (4184 rounds) +4 AC
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements, Prayer d20+8=24 Thursday December 13th, 2007 1:19:26 PM
(ooc: The bison wouldn't have gotten any AOO since it was stunned)
Tishe' dismisses her creatures after giveing them praise for the excellent job they did in the battle.
Hearing Trellus' question, her eyes then focus on the surrounding 'Grasses, looking for other disturbances. (Spot: 24) Tishe' reports on anything she is able to see to the others below.
Spells Endure Elements; 48 hours Endure Elements (on Murdock) 24 hours Prayer (from Trellus)
Ayreon Thursday December 13th, 2007 3:32:24 PM
Seeing his brother taking care of the messy tasks of beheading anything left Ayreon turns to Vayine...
"Nice job bro... well it has been jolly fun joining this Pack hasn't it" and Ayreon smiles to Trellus.
"It's an honor to be among your group master Trellus. Don't be annoyed if sometimes my brother or I do shout some commands... we're used to serving in the army before..."
Vayine Thursday December 13th, 2007 8:38:15 PM
"indeed brother, it has been good fun."
upon hearing his comments to the cleric, the drow seems a little uncomfortable
"aye, sorry about that....its an old habit...." the drow warrior says, than as if an after thought "i will not challenge your authority"
Gilan [HP: 106/106 - AC: 25] Ciaran [HP: 80/80 - AC: 24] Thursday December 13th, 2007 9:40:35 PM
Gilan moves over and ruffs up the hair of his brother and then turns a critical eye to the enemies. He spends as much time as possible with both the funny rapke and the spider thing in turn. "I am not sure..." His knowledge is limited to natural things and this seems to be somekind of abberation...maybe.
Ciaran takes a seat in the grass and watches the group as they mill around. With the danger over he can just relax and watch his brother. Maybe more head scratching will be in the future if he is lucky...it is someplace that is hard to scratch on his own.
SPELLS 0th(6): create water(2), mending(2), read magic(2) 1st(6): longstrider(2)**, cure light wounds(2), entangle(2) 2nd(5): barkskin(2)**, bull's strength(2), lesser restoration 3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning* 4th(3): cure serious wounds, dispel magic, freedom of movement 5th(2): cure critical wounds, wall of thorns * is used spell
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Examinations, Investigations and Destinations (DM JohnP) Thursday December 13th, 2007 10:51:08 PM
The Bloodpack examine the bodies of their opponents, each of them shifting and relaxing into a noisome pile of flesh and bones. Even though the things wore the shape of a creature from the Sargrass, they clearly are not natural residents of this place. And the spider ... that's clearly not from this place.
Gilan has what seems like the best explanation ... some kind of aberration. But who knows exactly how these things came to be or where they came from. The path made by the spider is clear, running wide and nearly straight through the grass. Perhaps one of the people skilled in tracking or survival could try to determine more information from the tracks?
One thing is clear, however. The origin of these creatures is in the same general direction as the grass dome that Flor sent them looking for. Now it's a matter of whether it is better to seek out the origin of these creatures, or to rick meeting them unprepared.
Grymash Thursday December 13th, 2007 11:52:17 PM
Grymash swings his axe down with another lethal chop. "Hmm, Gry no thinks Gry know wut da treadles be." The barbarian makes another chop. "Wut ever themz be, themz be dead now! But Gry no thank weez should touch'em. Pack need ta leaves them be. Gry thank this be curse on da land, an curse ta pack too!" Grymash thinks hard for a moment and says, "Maybe Gry need ta ask da bones, thay never wrong!"
Flea d20+9=11 Friday December 14th, 2007 12:30:18 AM
"Not Eberyon then," she says under her breath as she tucks her wand back through the scarlet sash that is wound about her waist. "What then? From where? And, who sent 'em?" she says aloud from her safe place in the small druid-wood craft above the grass.
Flea follows Tishe's gaze, but doesn't take in much of the view, as her eyes return to the rapke-that-were. "What are they?" she adds, looking down over the edge of the craft to the dead creatures below.
Ayreon Friday December 14th, 2007 10:05:51 AM
Ayreon listens to what the others found about these odd rapke things and says "looks like the spider has given us an easy trail towards the grass dome you guys are trying to find... "
He waits to see what the decision will be and then will walk with the group his bow again on his back.
Counting on his fingers and reaching into his haversack now and then Ayreon mutters to himself as he walks.
"I will need some arrow refills soon friends..."
Murdock (sub-SteveK) (AC 25 HP 35/35) Mage Armor Friday December 14th, 2007 10:15:04 AM
As the others look at the creatures and determine they are not native creatures, a thought strikes Murdock. It is nearly confirmed by Gilan's label of 'aberration'.
(Using Arcana skill check last post) "There are mages that work with monsters as a potter works in clay. Usually, monstrologers like to improve thier creations with skills like regeneration, poison spitting, and greater intelligence... like these monsters here."
The ebon skinned mage lets his words sink in before continuing. "And if the spider's trail heads towards this dome we are looking for, it is possible that there is a Monstrologer already in residence."
Effects Endure Elements (from Tishe') Prayer (from Trellus) +1 on all rolls Mage Armor: (4184 rounds) +4 AC
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements Friday December 14th, 2007 10:18:29 AM
Keeping watch from the skiff, Tishe' beams at Flea. "You did a great job helping me with the skiff. I don't think I could have gotten away from the shuttlecocked Spider otherwise."
She spends the time listening to the packmates below and teaching Flea the rudiments of handling the skiff.
Spells Endure Elements; 48 hours Endure Elements (on Murdock) 24 hours
Trellus Friday December 14th, 2007 11:52:53 AM
Trellus listens to the others.
"No Gry, I think your first thread is true," he replies thoughtfully. "Let's just leave the bones alone like you said and move on."
The blond man chooses the obvious beaten down trail, and starts picking his way through the flattend Grass. As they move away from the scene, he continues to talk about it.
"Well, if Murdock is right about some kind of monster making wizard dude living in our dome, we might wanna pull back after we find it and get a good night's rest before exploring."
Trellus hasn't forgotten the two drow either. After a bit, he angles his route to intersect with theirs. The flat Grass isn't as helpful as he'd hoped, because he's got to keep watching to make sure his foot doesn't slip down and get tripped up by the uneven ground.
Matching Ayreon's pace, the blond man gives the drow a wink. "Well, I guess you're officially welcomed now, huh?", he remarks with a grin. "Don't worry about shouting out orders. We're all trying to look out for each other here." He gives the archer a friendly pat on the back, "just try not to make a habit of it. We start getting two or three patterns going at the same time....well, <chuckle> you get a mess, you know?"
--------
Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC
------ Spells Prepared Highlight to display spoiler: {cast as level 10 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic 1 -- Endure Elements (x3), *Remove Fear (x2), Shield of Faith, Enlarge Person (d) 2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, *Bulls Strength (d) 3 - Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp) 4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d) 5 -- *Flame Strike, *Shield of Faith (Quickened), Spell Resistance (d)}
Grymash Friday December 14th, 2007 12:03:03 PM
Grymash becomes confused at Trellus' remark. Looks at Trellus and then at the carcasses. "Huh? Ohhh, not themz bones," referring to the fallen rapke things, "No, Gry means da runed scryin' bones in Gry's shoulderbag." Laughing a little Grymash continues, "Gry can ask da bones tonight by da fire, when da spirits walk da plains."
CDM Jerry Friday December 14th, 2007 3:56:06 PM
Greetings Woldians!
I am excited to tell you that BIG, even HUGE changes are coming for The Wold. The Wold is evolving and everyone one of you will be affected. But I'm not going to tell you about it here. I'm just going to whet your appetite:
--A new type of game --Major changes to the website --Greater choice for both DMs and players!
I will begin introducing the new material in the LnB sometime between now and Monday. You will need to start watching that board daily to understand what is going to be happening. This process will be ongoing for a bit, so you really do need to view the Loot 'n Booty board daily starting now.
I'm mass emailing this and also posting it on every game board so everyone sees it.
Enjoy your weekend!
Jerry
Vayine Friday December 14th, 2007 5:40:04 PM
The drow warrior nods at the wisdom of the clerics words. sheathing his sword, the drow pulls out a well made spear, its point glitters in the light.
looking to his brother..
"well bro, you did well. your aim is better than I thought. That spider thing had quite a reach on it. I figure this spear will give me some reach as well, and if need be I can throw the thing as well."
Down the Spider's Path (DM JohnP) Saturday December 15th, 2007 11:17:41 PM
The path created by the spider stretches westward towards the distant borders of the Sargrass Plains. The members of the 'Pack discuss their theories of the origins of the creatures as they, some believing that the creatures are somehow connected to the location that Flor has them searching for.
The path meanders, as if the spider-thing and its smaller companions were hunting or searching for something. In fact, the scouts find another set of scattered remains of some creature partway through the day. Like the slaughtered creature close to where they first encountered the things, the unknown creature had been wholly consumed, even to the point where the bones have been gnawed and split into unrecognizable fragments.
Actually, shortly after that kill site, the trail proceeded in a straight fashion, deviating only to avoid common hazards of the Sargrass. The party has been moving down this straight path for about an hour when Tishe and Flea call a halt from the skiff. The pair have spotted some kind of ... well, something ... up ahead.
They only noticed it as they scanned the horizon looking for obvious threats. As their vision moved across the top of the Grass, they noticed a section of Sargrass that their eyes seemed to skip over.
Murdock (sub-SteveK) (AC 25 HP 35/35) Mage Armor Sunday December 16th, 2007 5:20:48 PM
Murdock keeps his cloak about him and his dark goggles on, enduring rather than enjoying the heat and endless vistas of the Sargrass Plains.
Effects Endure Elements (from Tishe') Mage Armor: (3584 rounds) +4 AC
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements Sunday December 16th, 2007 5:25:47 PM
Keeping the skiff moving to scout the area and moving back to the group to occasionally spell others to come up and look, Tishe' has a wonderful time. Even Tacia seems to get into the spirit, her mouth open and tongue lolling in the wind.
The strange, well, phenomena up ahead causes her to stall the skiff and wait for the others to arrive. "It's not a dome that I can see," she calls down, "its more of a not-something, if you know what I mean."
Spells Endure Elements; 48 hours Endure Elements (on Murdock) 24 hours
EXCELLENT!! Much better posting friends! Only Flea and Gilan missed some posts. The rest had 5 or more posts this week. Thanks everyone!! Keep up the spirit!!
Weekly Summary : Fighting the Rapke and Spider
Skillfully the Bloodpack takes out the foul creatures one by one taking hardly any damage themselves. In the end all heads are chopped of mercilessly untill the Sargrass falls silent again...
Where did these things come from?!?
Trellus Monday December 17th, 2007 10:51:02 AM
At Gry's response, Trellus' mouth forms a silent "oh" of comprehension. "Shady idea, Gry" he replies.
The blond man continues down the spider thing's path with his friends. He pauses at the next kill site, looking over the pieces of bone without much hope of understanding the pattern. "Whatever these things are, its totally new," he notes, mostly for the benefit of the drow. The rest of the Bloodpack have wandered the Plains long enough to know it already.
Tishe relays sighting a "not-something, if you know I mean". The cleric looks up increduously, quite obviously not knowing what she means. He glances at Gilan. "Phenomena???" he asks the druid, mimicking Tishe. <sigh> "Light"
"How far away, and is it moving?" he finally asks her.
--------
Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC
------ Spells Prepared Highlight to display spoiler: {cast as level 10 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic 1 -- Endure Elements (x3), *Remove Fear (x2), Shield of Faith, Enlarge Person (d) 2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, *Bulls Strength (d) 3 - Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp) 4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d) 5 -- *Flame Strike, *Shield of Faith (Quickened), Spell Resistance (d)}
Ayreon Monday December 17th, 2007 1:57:54 PM
Ayreon hears the comments about the things up ahead and shivers run down his spine. Yet another ambush? another spider?
Instinctively he reaches for his beloved bow once again and prepares for whatever is up ahead as he slowly advances with the rest of the group.
Vayine Monday December 17th, 2007 6:44:20 PM
"Aye, these surface dwellers fight as much as the Drow, bro"
"Mind you, I'm not complaining, I always love a challenge."
The drow warrior places his sheild in front of his body, the spear in his left hand rests over the top of the small metal wall.
Flea d20+6=8 d20+9=27 Monday December 17th, 2007 7:42:44 PM
Flea ponders what little history she has learned of the Sargrass phenomena, but comes up blank (Knowledge History=8). Remembering the shimmering phenomena caused by excessive heat back when the party was approaching the bone-yard of the great Moth, Flea squints harder at the place that seems to cause her eye to jump.
"You figger' its natural or magical, Tishe?" she asks the spell weaver. Flea concentrates a little harder, her eyes watering with the effort (Spot=27)
Grymash Monday December 17th, 2007 8:19:17 PM "Huh!? Whut da not sumethin' means?! Theres be sumethin' no there? Gry thinkin brain pan be boilin'." Totally confused, the barbarian rushes into the forward position. Ax drawn and ready to slash out at any nothing that's not something that comes there way.
Gilan and Ciaran Monday December 17th, 2007 10:23:27 PM
Gilan glances to Trellus and shrugs his shoulder. "Makes no sense." He does not have any clue and they have found too many strange things lately. "The whole Plains has gone strange on us lately." He continues to pace the group and continues his survey of each person to make sure they are holding up well.
Ciaran paces his brother. He is ever alert for signs of danger and does not intend to let his pack get into too much trouble.
SPELLS 0th(6): create water(2), mending(2), read magic(2) 1st(6): longstrider(2)**, cure light wounds(2), entangle(2) 2nd(5): barkskin(2)**, bull's strength(2), lesser restoration 3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning* 4th(3): cure serious wounds, dispel magic, freedom of movement 5th(2): cure critical wounds, wall of thorns * is used spell
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Deliberations (DM JohnP) Monday December 17th, 2007 11:48:08 PM
The Bloodpack discuss what the scouts have observed. Everyone agrees that this disturbance is unusual ... just like a lot of the other things in the Sargrass lately. It would be a relief to get back to Rattledam and relax for a while but that doesn't seem to be their lot.
When Flea stands up and looks ahead, she doesn't see anything. Or, at the least, nothing that shouldn't be there. But the rogue can't shake the feeling that her eyes are playing tricks on her. Maybe if she and Tishe' took the skiff closer, she might be able to tell more.
Or the entire party could move up behind the protection of Grymash, bulling their way through any danger. And, basically, that's what the question comes down to: scout carefully, or move full speed ahead and let the chips (or, with Grymash involved, the body parts) fall where they may?
Flea d20+9=26 d20+13=22 Tuesday December 18th, 2007 3:26:55 AM
"Tishe?" the rogue enquires, "lets move in a little closer an' check out whatever is...or isn't out there."
Flea wishes there were more of these magical boats. Enough for the whole party. Surely this is the best way to get around the plains?
Dread Pirate Flea! thinks the rogue as she strikes a pose, knee bent, one hand resting on the center mast, the other on her hip, her gnomish pointed hat at a rakish angle on her head as her eyes sweep the scene ahead, trying to discern what awaits the pack up ahead, (Spot=26) and keeping an eye open for hidden hazards (Search/Detect Traps=22)
Ayreon d20+6=25 d20+6=21 d20+7=13 d20+2=12 d20+17=24 d20+12=13 d8+7=15 Tuesday December 18th, 2007 4:15:30 AM
Sneaking never was Ayreon's forte but he does not want to barge into trouble without conscent of his pack mates...
He turns to Trellus clearly pointing out that the leader of the pack has to make a descision.
Whatver is descided Ayreon moves along.
Rolls just in case they are needed: Hide: 25 Move silently: 21 Spot: 13 Listen: 12
Murdock (sub-SteveK) (AC 25 HP 35/35) Mage Armor Tuesday December 18th, 2007 1:35:26 PM
"A disturbance? Must be magical. Trellus, why don't you get up in the skiff? You and Tishe' could see if it is arcane or divine effect."
Miserable in the light and heat, Murdock huddles near the shadows of the giant grasses.
Effects Endure Elements (from Tishe') Mage Armor: (3584 rounds) +4 AC
Trellus Tuesday December 18th, 2007 5:13:55 PM
Trellus gives Murdock's suggestion a once over before shaking his head. "Rather be on the ground, I think," he answers. "And Tishe can probably figure that out faster than me."
The cleric calls up to the Dread Pirate Flea and her crew. "Go ahead and check it out, but BE CAREFUL!"
"The rest of us will keep going, but keep shuttlecocked. Gry, you're lead. If its totally sunbaked, we need to run. Nobody's got spells left for a big fight."
Having issued about as many warnings as he's prepared for in one day, the blond man tucks in behind Grymash, and follows the barbarian slowly forward.
--------
Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC
------ Spells Prepared Highlight to display spoiler: {cast as level 10 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic 1 -- Endure Elements (x3), *Remove Fear (x2), Shield of Faith, Enlarge Person (d) 2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, *Bulls Strength (d) 3 - Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp) 4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d) 5 -- *Flame Strike, *Shield of Faith (Quickened), Spell Resistance (d)}
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements d20+15=16 d20+14=21 Tuesday December 18th, 2007 5:14:43 PM
Tishe' will allow some time for anyone to come aboard before skimming off towards the disturbance. She will use the time of waiting to see if she can determine why her eyes don't want to see what is there. (Arcana:16)
When Trellus gets things settled out, Tishe' will smile at Flea, then urge the skiff forward and investigate before coming back with news. (Sail:21)
Spells Endure Elements; 48 hours Endure Elements (on Murdock) 24 hours
Gilan and Ciaran Tuesday December 18th, 2007 8:58:08 PM
Gilan loosens his muscles as they move and goes over the last few spells that he has. Some of them should allow the group extra time to escape if it is needed. "I have a few spells that will buy us some time if we need to run." He follows along with the rest of the group, staying near the middle of the group so that his spells will be most useful.
Ciaran paces his brother and watches the grass. Though he wants to be of more help, he has only been on the Plains for a year now...maybe more or maybe less.
[Greater Magic Fang(Ciaran): +3 hit/damage]
SPELLS 0th(6): create water(2), mending(2), read magic(2) 1st(6): longstrider(2)**, cure light wounds(2), entangle(2) 2nd(5): barkskin(2)**, bull's strength(2), lesser restoration 3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning* 4th(3): cure serious wounds, dispel magic, freedom of movement 5th(2): cure critical wounds, wall of thorns * is used spell
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Grymash d20+2=14 d20+5=8 Tuesday December 18th, 2007 9:00:48 PM
Grymash looks at Flea up on the skiff (in her Capt Morgan pose), elbows Trellus and says, "Gry think Flea finds uh place Flea likes ta be, hee hee." With that being said, the expression on the half-orc turns serious again as he leads his pack into the 'something' that's not there.
(Spot 14, Listen 8)
What's This ? (DM JohnP) Wednesday December 19th, 2007 12:36:54 AM
The decision is made: Flea and Tishe' will scout while the others follow along. Flea's keen eyes should provide warning of anything dangerous and her jaunty pose ... well, might awe any intelligent opponents that they meet. With a smile upon her face, Tishe' handles the sails so that Dread Pirate Flea, Gnomish Terror of the Sargrass can concentrate on scouting (and striking a pirate pose).
Down on the ground, the others fall in behind Grymash. Ayreon and his brother keep watch on the spellcasters and for threats from outside. Trellus is directing everyone's actions while Gilan is reviewing what spells he might use to delay or hamper any pursuit. Murdock simply wishes that he could get out of the sun.
And he might just have his wish. Or, maybe not. For, ahead of the group on the ground, the skiff moves silently ahead on a cushion of air atop the grass. Flea has been keeping her eyes firmly fixed to the front, hoping to learn something of the unusual thing observed.
Flea & Tishe only - Highlight to display spoiler: {Then, when the skiff crossed some unmarked line, Flea suddenly sees a grass dome rising above the grass. She turns to look at Tishe' and realizes that the theurge cannot yet see what she has.
When the skiff moves ahead a little more, the pair can both see the dome. Some kind of magical effect had been hiding the dome from view but now that they are within 100 yards of the dome, they are inside the shielded area. From here, the dome looks much like any others that the pair have seen or heard tales about. What catches both their attention is the cluster of humanoid figures around an opening into the dome near where the trail of the spider-thing leads. Right now, Flea doesn't think that they have been spotted.}
Everyone Else - The skiff suddenly disappears from sight.
Ayreon Wednesday December 19th, 2007 8:50:11 AM
Ayreon is startled when the skiff dissapears from sight!
"Trellus! What happens? Should we run after them? What arcane wizardry is behind all this..."
Not having an affinity with Magic himself Ayreon is not too pleased with the suddenly invisible skiff...
He stands ready to follow the leader.
Trellus Wednesday December 19th, 2007 12:08:16 PM
Trellus stops at the disappearance of the ship, his face goes blank for a moment, as if he's concentrating on something, and then suddenly dissolves into a disgusted grimace. "Domi's Light!" he cries angrily and slaps himself in the forehead. "I forgot to cast the sunbaked Status spell this morning."
The blond man stands tight lipped for a second longer, before looking up, now much calmer. He holds up a calming hand in answer to the drow.
"Warp down, Ayreon. We're still shady. --- Gry, Murdock <the cleric slaps at his chest> - your Tears work, just like Tishe's. Concentrate on Tishe. You should be able to tell what she's feeling and if she's hurt or not."
Trellus waits expectantly for the two to report.
-------- OOC - DM JohnP, do you about the Dragon Tears? This is from the writeup I've got - Any character who has been graced with a tear will be able to tell the general health and emotional state of another tear wearing character
Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC
------ Spells Prepared Highlight to display spoiler: {cast as level 10 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic 1 -- Endure Elements (x3), *Remove Fear (x2), Shield of Faith, Enlarge Person (d) 2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, *Bulls Strength (d) 3 - Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp) 4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d) 5 -- *Flame Strike, *Shield of Faith (Quickened), Spell Resistance (d)}
Flea Wednesday December 19th, 2007 7:26:09 PM
Flea's eyes grow round at what she sees. "Tishe'! Tishe!" she calls, unnecessarily loud, "do you think its the place we're looking for? The place the druid said would be a good place?"
Flea is oblivious to the fact that Tishe' doesn't see what she sees...at first. Running to the back of the small druidwood boat, Flea waves her arms in the direction of the land bound Bloodpack.
In her excitement, she doesn't make much of the fact the spider's trail leads to the dome, or that there is a cluster of individuals standing at the entry point.
(Yeah, but not all the dragon tears work...thanks to Mr. God of Life and Death...LOL! Flea's isn't functioning, but I believe Tishe's is.)
Grymash Wednesday December 19th, 2007 9:01:13 PM
Grymash quickly reaches out for Tishe, trying to make a connection through his dragon's tear. His being one of the few in the pack that still worked. "Tishe, where yooz be?! Whut happen ta Tishe an Flea? Do Tishe make magik ta hide from Gry eyes?!" Grymash looks back at Trellus with an expression mixed with both rage and fear.
Gilan and Ciaran Wednesday December 19th, 2007 9:25:35 PM
Gilan is pacing along with the group and keeping an eye out for trouble when, Tishe' and Flea suddenly disappear. Panic sets in as he knows that he cannot feel either of them through the tear that they all share. He starts to rush forward and it is only the commanding voice of Trellus that holds him back, letting him think a little better.
There is a hint of worry and maybe a tad of something else written on his face when he looks to Trellus. "We have to hurry forward a little faster." Though parts of what is being said are registering...other parts are not.
Ciaran sits, since the group has come to a stop. He cocks his head to the side and whines as he tries to figure out what just happened and what is going on.
[Greater Magic Fang(Ciaran): +3 hit/damage]
SPELLS 0th(6): create water(2), mending(2), read magic(2) 1st(6): longstrider(2)**, cure light wounds(2), entangle(2) 2nd(5): barkskin(2)**, bull's strength(2), lesser restoration 3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning* 4th(3): cure serious wounds, dispel magic, freedom of movement 5th(2): cure critical wounds, wall of thorns * is used spell
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Backing Off a Little Bit (DM JohnP) Wednesday December 19th, 2007 11:05:17 PM
Most members of the Bloodpack can feel that Tishe' is still alive and healthy, simply not visible to them. Although exactly what occurred is a mystery until the skiff moves back and reappears.
Of course, Flea and Tishe' suddenly can no longer see what they did. But, perhaps, they might be able to explain what they did see to the others. At this moment, there seem to be no nearby threats.
After Flea and Tishe' report what they saw, the question still remains about the best path forward, either scouting or following Grymash in and dealing with who (or what) is presently in the place.
Vayine Thursday December 20th, 2007 2:22:28 PM
THe Drow warrior marches along with the others. his spear ready incase of an attack. he looks to his brother when he heres the suprise in his voice.
"Curses, where did they go?"
Vayine reaches out with his dragons tear.
"Tishe you there? are you safe? what can you see?"
Trellus Thursday December 20th, 2007 8:53:04 PM
Trellus is relieved to see Tishe and Flea return in the boat. He waits with growing impatience to hear what they've found.
--------
Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC
------ Spells Prepared {cast as level 10 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic 1 -- Endure Elements (x3), *Remove Fear (x2), Shield of Faith, Enlarge Person (d) 2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, *Bulls Strength (d) 3 - Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp) 4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d) 5 -- *Flame Strike, *Shield of Faith (Quickened), Spell Resistance (d)}
Grymash Thursday December 20th, 2007 8:56:17 PM
Grymash relays to the best of his ability about what he has been told. "Uhhhh, there be uh dome, but no way eyes can see. It be there an no be there." and the half-orc points in the direction of their path is following. "Dome be big like Rattledam."
Flea Thursday December 20th, 2007 9:21:25 PM
Hanging over the edge of the skiff Flea reports how suddenly she saw a dome rising above the grass. "At first Tishe' couldn't see it, but after a while she did! Dunno' why. Maybe magic?" Flea goes on to tell how the dome looked like a regular Sargrass dome, and how there was a cluster of humanoid figures around an opening, " where the trail of the spider-thing leads!" she concludes excitedly.
"I don't think they saw us, either."
Gilan and Ciaran Friday December 21st, 2007 12:11:37 AM
Gilan listens with interest, though he is quick to make sure that both of his friends are fine. Looking to Trellus he shrugs his shoulders. "If this is the dome that Flor told us of...we may have problems." Glancing around to the rest of the group he takes stock of how well they are all doing and if a fight would be good or not. Turning to Trellus he asks the question that bugs him the most. "Would we be good for another fight...if it comes to that?"
Ciaran continues to keep an eye and ear out for sounds of trouble. He is not sure what is going on but it looks like some are worried or maybe excited.
[Greater Magic Fang(Ciaran): +3 hit/damage]
SPELLS 0th(6): create water(2), mending(2), read magic(2) 1st(6): longstrider(2)**, cure light wounds(2), entangle(2) 2nd(5): barkskin(2)**, bull's strength(2), lesser restoration 3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning* 4th(3): cure serious wounds, dispel magic, freedom of movement 5th(2): cure critical wounds, wall of thorns * is used spell
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Should We Stay or Should We Go Now? (DM JohnP) Friday December 21st, 2007 12:50:03 AM
Flea and Tishe quickly report what they saw on the other side of the magical barrier that cloaks the grass dome from sight. When Grymash suggests that it might be size of Rattledam, Flea and Tishe respond that they think that it was probably smaller. Not too much, but a little anyway. The pair of scouts didn't have much time to study the dome but they do get the impression that it is in good shape, not suffering any deterioration from time.
The big question comes down to whether the group advances now, or whether they wait. If they go, there could be trouble (the kind that Grymash, Vayine and the other fighters excel at) with the humanoids. If the humanoids are somehow linked to the wierd spider-thing and rapke-things. If they back off and rest for the night, it might allow their unknown opponents to also strengthen themselves.
It is clearly time for a hurried conference about tactics.
Ayreon Friday December 21st, 2007 2:28:20 AM
Wondering what the next plan will be Ayreon remains vigilent to whatever should come from that weird place...
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements d20+14=25 d20+15=34 Friday December 21st, 2007 8:11:51 AM
(ooc: Oh piggies, thinks SteveK, what a perfect time for the stomach flu and missing two posts!)
Tishe' is so astonished by the disappearance of Flea that for a moment she doesn't know what to do. Then instinct takes over and she heels the skiff around, darting back for the Bloodpack. (Sailing:25)
"Flea", she calls softly, "see if it looks like any of the figures know we are here. I only hope the spell that keeps us from noticing doesn't keep us from getting out!"
She thinks hard on the spell, feeling there is something familiear (Arcana:34)
Spells Endure Elements; 48 hours Endure Elements (on Murdock) 24 hours
Murdock (sub-SteveK) (AC 25 HP 35/35) Mage Armor Friday December 21st, 2007 8:14:59 AM
"The spell effect looks remarkably like a Tiny Hut only much, much bigger."Highlight to display spoiler: {(having the spell, I didn't roll for knowledge)}
Effects Endure Elements (from Tishe') Mage Armor: (3584 rounds) +4 AC
Trellus Friday December 21st, 2007 2:12:03 PM
The blond cleric grins and bounces happily on the balls of his feet at the news they've located the Dome.
"Shady - we've found them and they ain't found us."
Trellus starts back down the path, away from the dome. "Let's back up a ways and settle in for the night. We'll give the place a good going over in the morning and see who's side them dudes are on."
If no dissenting opinions come up, the cleric retreats about a half mile and then plows another half mile through the Grass, making sure the Bloodpack is out of sight. The idea that the dome dudes can use the night to strengthen as well doesn't bother him at all. They've no idea the Bloodpack is coming, and (more importantly) the pack will be full strength. And Trellus will happily put his fully loaded packmates up against just about anybody.
-------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC
------ Spells Prepared {cast as level 10 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic 1 -- Endure Elements (x3), *Remove Fear (x2), Shield of Faith, Enlarge Person (d) 2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, *Bulls Strength (d) 3 - Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp) 4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d) 5 -- *Flame Strike, *Shield of Faith (Quickened), Spell Resistance (d)}
Grymash d20+9=20 Friday December 21st, 2007 4:32:47 PM "Gute! Gry be lookin for place ta camp. Sum place shady!" He begins to survey the area and tries to determine which way looks best (Survival check 20) Grymash then turns back to the finger wigglers of the pack and says, "Unlesses Murdock, o' Tishe, o' any other gots sum camp magik dat wills hide da pack."
Flea Friday December 21st, 2007 6:09:10 PM
"Follow that cleric!" directs Flea, then she sets to work doing as Tishe' instructs in order to sail the ship in the direction Trellus takes.
"Might be a good idea to disembark," she says a slight tone of sadness in her voice. "I don't believe they saw us, but if there are scouts, they could yet spot the skiff, though perhaps not a pack in the grass."
Tishe' (2nd POst) Friday December 21st, 2007 6:34:59 PM
"Why, sweetie", Tishe' exclaims to Grymash, "I've got a spell that can campflage us called "Tiny Hut", and with my armband Gilan made for me (that holds Tishe's Pearl of Power), I can cast it twice to give us room enough for 16 people and companions."
Vayine Friday December 21st, 2007 7:24:42 PM
OOC: Sorry all for the low postings this week, its been finals week so I have been rather busy. on the Up side,I finished my Associates degree yesterday. WOOT!
Vayine places his spear in his pack, and pulls out his well worn sword. "Well if were fighting mages, this will do me better, than the spear." he says to no one in particular.
The drow warrior waits witht he others as every one decides on a plan.
"I agree Trellus, if were going to be fighting some kind of monster makers, we should have our casters ready....who knows what they have created."
Gilan and Ciaran Friday December 21st, 2007 8:05:07 PM
Gilan nods his head and starts the process of heading back down the path. When the cut off to the side and slip into the grass he feels a little better. "We may want to set up a little defense in the morning before we approach the dome." This is just an offhand comment to Trellus but he figures that his packmate is thinking along the same lines. "Maybe we should coordinate our spells for what might come about." He does not like the idea of having a long list of spells that are useless for what could turn ugly.
Ciaran is right beside his brother as his pack moves through the grass. His is slightly stiff-legged as he goes and seems nervous.
[Greater Magic Fang(Ciaran): +3 hit/damage]
SPELLS 0th(6): create water(2), mending(2), read magic(2) 1st(6): longstrider(2)**, cure light wounds(2), entangle(2) 2nd(5): barkskin(2)**, bull's strength(2), lesser restoration 3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning* 4th(3): cure serious wounds, dispel magic, freedom of movement 5th(2): cure critical wounds, wall of thorns * is used spell
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Camping (DM JohnP) Friday December 21st, 2007 11:21:30 PM
Trellus leads the way back along the trail and then deepeer into the Sargrass. Preparation and planning has won out, so the Bloodpack are getting ready to spend the night. Tishe' volunteers to provide magical housing to shelter them from the elements and, perhaps more importantly, from any wandering creatures that might like to snack upon the Bloodpack.
The summoned shelters are everything that the theurge promised. Roomy, comfortable and secure for the night. While everyone prepares for sleep, there is time enough for discussion of tactics for the coming day.
Once that is completed, everyone has a restful and undisturbed sleep when they are not on watch. When morning arrives, everyone rises with the knowledge that today is the day that they will explore the grass dome.
DM ANNOUNCEMENT (JOHNP) Friday December 21st, 2007 11:23:14 PM EDITTED ON DECEMBER 22 - JohnP
Everyone receives 3000 experience. If that is enough to cause someone to level, please add one (1) hero point as well, and update your character sheet and send it. Take your time over the holidays to make the character sheet revisions.
Please send an e-mail if there's someone that you feel should be nominated for a hero point for the last combat.
JimW - OK. I am a little confused now. So, did we get 5000XP for the last battle or 3000XP for it? I mean, if I go with what I was originally thinking when I saw everything...I might have thought we were getting 8000XP total. Sorry, but I just got all confused.
Flea Sunday December 23rd, 2007 10:13:24 PM
Flea wakes up early, and rifles through her pack trying to find something...anything...that will make a passable breakfast for the party before they head for the dome.
ADM StevenVdB : Posting Record Game 10 Monday December 24th, 2007 5:56:07 AM
Posting Report for Game 10 for the week of December 17 - December 23
The group follows the spider trail untill the skiff scouts see something strange in the distance. Moving out alone, the scounts suddently vanish from sight... Sensing the scouts are still very much alive the group waits to rush after them... If only it doesn't take too long...
Grymash d100=29 Monday December 24th, 2007 11:51:57 AM
Back during the night, before turning in for the evening, Grymash removes a highly decorative clay bowl from his haversack. While sitting by the fire, he lights a small nub of a candle and burns a pinch of incense in its flame. Grymash beings a low chant that he mutters mostly to himself. He then runs his finger along the rim of the bowl twice, and then twice the other way. Loosening the strings on a pouch, he dumps the contents into the bowl. The contents being small pieces of bones from various creatures, all covered in runes and other symbols. Then Grymash asks, "Tell Gry dis ... wills it be gute dat Bloodpack go to da dome or wills it curse da pack likes da spider an rapke? Whut be our fortune?" Grymash waits for the bones to stop rolling around the bowl so he can read what they say.
(Casting Augury. 73% chance for a meaningful answer. Rolled a 29. Weal or Woe?)
Trellus Monday December 24th, 2007 12:30:01 PM
The cleric nods agreement with Gilan. While Grymash is casting his Augury with Gargul, the blond man huddles up with Murdock, Gilan, and Tishe.
"'Kay, we can't say for sure that the dudes in there are all bad guys. So, I figure Flea an' maybe Gil are gonna have to snoop a bit first. But, if it does come to a fight, we better be ready. I figure I'll memorize spells dealing with magic, protections, and people - Dispel Magic, Hold Person, Command, Prayer and the like. I'll also have True Seeing and Spell Resistance on me as well. Murdock, how 'bout you concentrate on the offense? Tishe, can you pick up an Invisibility for Flea tomorrow?"
He looks around
"Any other ideas?"
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements Monday December 24th, 2007 3:53:09 PM
"OK, sweetie", responds Tishe' to Trellus, "I'll work on support spells for tomorrow. But I can't weave illusion spells, and that includes making people invisible. Not even with a wand. Murdock will have to do that."
Spells Endure Elements; 48 hours Endure Elements (on Murdock) 24 hours
Murdock (sub-SteveK) (AC 25 HP 35/35) Mage Armor Monday December 24th, 2007 3:55:04 PM
"How many Invisibility Spells will we need? Just one for Flea?" The drow looks indulgently at the female gnome. "I'll make sure she can't be seen for a time."
Effects Endure Elements (from Tishe') Mage Armor: (3584 rounds) +4 AC
Ayreon Tuesday December 25th, 2007 3:58:54 AM
Ayreon is intrigued by the magical dome but has little knowledge about these things so hasn't got a clue how to proceed. While the others discuss plans Ayreon sharpens his blade and makes his inventory of his arrows...
Flea Tuesday December 25th, 2007 8:00:12 PM
Flea doesn't eavesdrop on Trellus and the wiseguys. She will do whatever the cleric directs. No. Flea is mesmerized by the cleric of gargul and his occult magicks. She moves in close. The small flame throws shadows on her face, making dark hallows where her eyes are.
Flea waits until Grymash finished his ceremony and assumes a natual appearance before asking her questions, "can you see things in there? Can you learn if someone, someone particular is okay?"
(OOC: Happy Holidays everyone!-Carla)
Vayine Tuesday December 25th, 2007 10:34:30 PM
Vayine Stands by the others, listening to the plans being hatched by the group.
"You have my blade, and my shield at your disposial." he says to the others.
Plans and Portents (DM JohnP) Wednesday December 26th, 2007 11:58:34 PM
Grymash rolls the bones and stares into the bowl while he waits for them to settle. His companions are discussing strategy, particularly spell selection, while the half-orc continues to wait.
After some discussion ... and the continued rattle of bones ... they seem to have selected a strategy. Mainly, plans for protective magics and support for Flea and the others.
The bones finally stop rattling and Grymash has his answer. Or not an answer. Or both, since it seems that the results are mixed. Obviously something good could come of exploring the grass dome. But something dangerous may lurk inside, too.
Ayreon Thursday December 27th, 2007 2:33:07 AM
The Drow fighter patiently waits till the final plans are made. Then he'll put away his weaponry and ready for whatever will be i nthat dome thing...
Tishe' Thursday December 27th, 2007 7:03:34 PM
Braiding a sprig of holly into her hair, Tishe' makes ready camp, looking after the bedding and then bringing out her starchart to relax and look at the stars. Wart the horned toad plays with some uncarded wool as Spartacia sleeps nose to tail nearby.
Watch and sleep comes in thier turn, and in the morning, she is ready to get her spells for the upcoming encounter.
Grymash Thursday December 27th, 2007 9:16:44 PM
Grymash looks over the bones with confusion. It had both signs of weal and woe. "Gry no know whut ta say. Da bones says both ways. Tomorrow at da dome, it be gute an be bad for da Bloodpack. Gry no know whut else ta says."
He turns to Flea and thinks hard about the question she asks. His brow furrows under the strain. Grymash isnt sure how to phrase it. "Uhh, da bones no tell how sumeones be doin'. Da bones only tell if whut ya doin' bring gute or bad befores ya try. Dat da bestest Gry words can say."
Flea Friday December 28th, 2007 12:42:34 AM
Flea accepts Grymash's information with a nod.
She seeks out Trellus, and listens to what he wants her to do. She hopes today will be the day the party sets out to explore the new dome.
"If you want me to scout ahead, I can go check out the entry way. I could find out what the entry set-up is like how many guards, and who goes in and out." Looking hopefully at her packmates whe continues, "maybe we can sneak in disguised?"
Vayine Friday December 28th, 2007 8:48:50 AM
The Drow listens to the Half-orc clerics Reading and shakes his head. Both good and bad...that was something to think about..their actions could have a much larger effect.
Trellus Friday December 28th, 2007 4:15:47 PM
Trellus thumps Grymash on the shoulder sympathetically. "Its shady, Gry. I get that a lot, too. I think it means there is something good out there, but we gotta be shuttlecocked cause its guarded by something nasty."
The cleric's face clouds. "I also think it means those dudes probably ain't gonna be happy to see us." He gives the barbarian a grin. "See, you did learn something."
At Flea's comments he nods, joining in on the group planning. "I like the idea of you and Gilan scouting," he answers. "Murdock can turn you invisible, and Gil can change into a prarie pig or something..." <Trellus takes a glance at the druid out of the corner of his eye to see his reaction to the teasing suggestion> ... "and then you come back and tell us the pattern."
The blond man wrinkles his brow in thought. "I'm not seeing how we can all sneak in there, though. Not unless you find something we can use."
Vayine Friday December 28th, 2007 5:26:56 PM
We were all invisable at the arena. If Flea can scout the area and tell us what she has found, than we can all approuch invisable. maybe get past a few guards or get the suprise on them.
Flea d20+23=36 d20+11=30 d20+14=26 d20+9=25 Friday December 28th, 2007 8:40:25 PM
Flea will accept whatever protective spells her pack-mates can offer, and when the druid is ready, she will set off through the grasses to see what she can see, and hear what she can hear. Flea will pay particular attention to:
1. Who/what is going in and out of the dome 2. Who/what and how many are guarding the entry way. 3. If she can get close enought un-noticed, she will eavesdrop on any conversations that are going on.
Rolls: Hide=36 (if no Invisible spell is cast Listen=30 Move Silently=26 Spot=25
When the rogue's curiousity is satisfied, she will return to the pack in the grass and report all that she has learned.
Scouting Report (DM JohnP) Friday December 28th, 2007 11:08:18 PM
The Bloodpack discuss the significance of Grymash's divination spell, wondering exactly what it could mean. As they do so, Flea suggests that she could try to scout the entry to learn what she can. The others think that this is a good option, so the rogue waits for any magical aid or protections and then moves quietly towards the entrance.
Flea gradually picks her way through the grass until she reaches the trail that the pack had followed on the previous day. The rogue uses that as a guide until she reaches the spot where she and Tishe' had breached the magical protection concealing the dome. She stays in the shadows under the grass until she nears the cleared area outside the dome. From what she can tell, the humanoids outside the dome's entrance are not expecting anything to attempt infiltrating the dome. Edging around the clearing, Flea can get reasonably close.
Flea has a moment of fright when she sees another group of rapke-things return to the dome along with a spider-thing. Obviously, it isn't the ones that the 'Pack destroyed the day before and they seemed to come from a different direction. The spider-thing is dragging an mass of webbing behind it that bounces over the ground. When Flea looks closer, she sees that the webbing binds several dead, or nearly dead, creatures that the hunting party has collected. The humanoids move aside mutely when the things enter the dome. As Flea continues to watch, she figures that there are maybe twenty humanoids around the entrance but it is difficult to tell because the humanoids are all dressed in shabby robes and move to and from the interior of the dome in small groups of three or four individuals.
Even though she should be close enough to hear conversations, Flea doesn't hear the humanoids conversing. However, she sometimes sees the groups stand close together as if they are conversing but even her highly trained ears can detect not even a whisper.
After watching and listening for a short while, Flea decides that it is time to return to her companions. Once she returns, she relays what she has seen and (not) heard to her companions.
DM Note (JohnP) Friday December 28th, 2007 11:09:36 PM
There might be a DM post on Monday and Tuesday, depending on posting.
Expect a return to the regular posting schedule on Wednesday.
Flea Friday December 28th, 2007 11:17:27 PM
After recounting what she has seen, Flea wonders aloud, "do you think we could pretend we were like the poor folks in ragged clothes and sneak in? Or, maybe Gillan can turn himself into a giant spider and web us, and drag us in?"
The gnome rubs her posterior, and a frown forms on her face as she reconsiders the wisdom of her idea.
C Saturday December 29th, 2007 11:59:25 AM
Greetings Woldians,
I hope you've been keeping up with the changes we've been discussing on the LnB. If not, you have a novel to read amongst all the posts.
Basically, we're doing the following things:
--purging all 2nd characters from everyone except DMs...that's their reward for being a DM. --We're adding a new type game: Challenge Games. It is a 2 year campaign game. We're calling our normal games Career Games.
Anyway, because of the Challenge Games, which will begin ASAP for their first 2 year run, as well as the pruning of the 2nd characters, we'll be holding a vote starting
WEDNESDAY, JANUARY 2ND
...and ENDING on
MONDAY, JANUARY 7TH
We'll be voting on one thing only:
Do you want to play in a Challenge Game or a Career Game?
If you choose Career Game, I"ll want a second piece of information. I will need to know if you want to remain in your current game or move to another.
That's it.
Voting is NOT accepted until January 2nd and all votes will be emailed to me here at gericko@gmail.com. I will not accept votes that are made on the LnB, though you may post your vote there if you want.
If you don't vote, then the ACDMs and I will be PLACING you into a Challenge game by default as that is the "new thing" and we're kinda pushing it as a new option.
Let me repeat that and reword it:
If you don't vote you lose your right to choose your game and WILL be placed. Yeah I know that is hard, but we're moving forward and don't want to have votes trickling in weeks later.
This email is just to get your attention in case you haven't been following the information overload on the LnB.
If you have a question about all this or are now totally confused, reply to me only or post on the LnB where you'll get 100s of people telling you what is going on. :)
Or you can IM me on AIM. My handle is Gericko.
Enjoy your day and don't freak out!
CDM Jerry
Vayine Sunday December 30th, 2007 4:56:36 PM
The idea of the spider dragging them in doesn't bother the drow that much, he had been around spiders all his life. he just doesn't like the memories that they drag up from in himself.
The idea of being dragged into the place, captive, even if it is Gilian dragging them, doesn't bode well, trying to escape from the webbing could take precious seconds away from a suprise attack or an ambush on the party.
but as always, the Drow warrior will do as the party suggests.
Gilan and Ciaran Sunday December 30th, 2007 10:47:22 PM
Gilan had discussed his spells with the group before he rose in the morning. He had decided on a mix of defensive and offensive spells, though he leaned more towards defense.
With the idea of a morning scouting party he joins Flea in one of his different forms, one of a large Sargrass wasp. He figures that maybe he will give Trellus a sting when he gets back...maybe.
Returning from the recon mission with Flea he goes over and lands upon Trel's shoulder. His stinger flexes over the mans little bits of exposed skin and he buzzes in happiness.
SPELLS 0th(6): create water(2), mending(2), read magic(2) 1st(6): longstrider(2)**, cure light wounds(2), entangle(2) 2nd(5): barkskin(2), bull's strength(2), lesser restoration 3rd(4): cure moderate wounds, greater magic fang(2), call lightning 4th(3): cure serious wounds, dispel magic, freedom of movement 5th(2): cure critical wounds, wall of thorns * is used spell
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
[Remember that Gilan lent his Speak With Animals wand to Tishe' and she should still have it on her. It might be useful to at least have that spell cast on Gilan by Flea so that she can communicate with him if needed.]
Trellus Monday December 31st, 2007 9:45:06 AM
That morning, Trellus keeps Flea from leaving until he's done with his prayers and Murdock is done studying. Once complete, the cleric casts Status on Gilan, Grymash, and Flea.
While the gnome is gone, the blond man casts Magic Vestment on his armor and shield, and Endure Elements on himself and Murdock.
Flea returns, accompanied by a very large wasp that lands on the cleric's shoulders - its stinger hovering threateningly above his exposed legs. Trellus stands very, very still - his eyes alternating glances between the mandibles very close to his head, and the stinger very close to his legs.
"C'mon Gil," he complains in a half whining/half annoyed tone, but still holding himself completely motionless. "This ain't funny." He could swear the buzzing is laughter.
Its only after the insect finds a new perch that Trellus can bring his attention back to the question of the dome, and only then after shooting Gilan a dirty look, or two. After a bit of time, though, he settles down and mulls over Flea's report, rubbing the short stubble on the the back of his neck.
"Sounds like those dudes are talking with their minds, kinda like the Oglians," he remarks. A sour look clouds his features. "If they ain't people, I just prayed for a bunch of spells I won't be able to weave." The thought passes, and the cleric continues to ponder. "I don't think Gil can make himself as big as those spider things" - he looks to the wasp for confirmation. "And I'd rather not try to just walk past dudes that may expect a greeting or something. How 'bout a back door? What's the dome made out of? Maybe we can cut in from the back or top."
"Murdock, you got that mass invisibility spell?"
-------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC
------ Spells Prepared {cast as level 10 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements Monday December 31st, 2007 11:51:21 AM
In the morning, Tishe' takes an hour to contemplate the wonders of Mother Wold along with her spellbook and snuggled with Wart (her horned toad) and Tacia (her ridgebacked doggie).
Once ready, she casts various spells to assist her companions. Endure Elements (with Rod of extention) on Murdock, 48 hours. See Invisibility, on Flea, 60 minutes Barkskin, on Flea, 60 minutes; Pass without Trace, on Flea, 6 hours;
Then, with crossbow and ice staff, she is ready to support the Bloodpack.
Spells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 60 minutes Pass w/out Trace (on Flea) 6 hours, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)60 minutes, +3 AC
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations]) White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash Red: Summon!, Grease, Shield, Shield, Animate Rope Orange: Glitterdust, See Invisible*, Fog Cloud, Web Yellow: Summon III, Stinking Cloud, Fly, Dispel Magic }
Vayine Monday December 31st, 2007 5:47:42 PM
Deciding to be useful Vayine goes into some streches, running through a series of attacks, blocks and counter attacks to prepare for the day. Noting the increasing heat, he activates his endure elements tattoo.
Endure elements (24 hours)
Gilan and Ciaran Monday December 31st, 2007 7:26:42 PM
With a last happy buzz he flies off to land on his pack and listens into what is being said. As Trel looks to him about his being a spider of the right type he shakes his wasp head no. He is pretty sure that those things are aberrations and that is beyond him.
He will allow Tishe' to tap him with the Speak with Animals wand as well when he gets back and stay near her so that he can speak to her. As such he will be able to speak with her alone and that is what he does. "The dome seemed to be made of the same grass as the Rattledam dome. There is obviously magic around it and maybe on it, seeing as we could not find it." Thinking for a few minutes he nods his wasp head. "Flea and I could make another scouting and this time go all the way around the dome?" To everyone but Tishe', this will come out as just a bunch of buzzing.
Ciaran eyes his brother as he lays near his pack. Though he only has the one eye open and he seems to be silently laughing about something. Still before long he settles down and figures that his brother can take care of himself for now.
SPELLS 0th(6): create water(2), mending(2), read magic(2) 1st(6): longstrider(2)**, cure light wounds(2), entangle(2) 2nd(5): barkskin(2), bull's strength(2), lesser restoration 3rd(4): cure moderate wounds, greater magic fang(2), call lightning 4th(3): cure serious wounds, dispel magic, freedom of movement 5th(2): cure critical wounds, wall of thorns * is used spell
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Flea (var. spells-see below) (AC 21+3, HP 56) d20+23=41 d20+11=13 d20+14=28 d20+9=23 Tuesday January 1st, 2008 7:41:34 PM
If Trellus is in agreement, Flea embarks on a second reconnaissance of the dome.
The gnome is bouyed by a sense of invincibility, thanks to her skills, the blessings conferred by Domi through the cleric, and Mother Wold trough the druid-in-training.
Rolls: Hide=41 Listen=13 Move Silently=28 Spot=23
DM Sanity Info:
From Trellus-Status From Tishe'- See Invisibility 60 minutes From Tishe'-Pass w/out Trace 6 hours, move through any type of terrain and leave neither footprints nor scent From Tishe'-Barkskin (on Flea)60 minutes, +3 AC
Gilan and Ciaran Tuesday January 1st, 2008 9:28:00 PM
Gilan silently waits now, still in his Sargrass wasp form, to see what will be decided and if his message will be relayed to Trel.
SPELLS 0th(6): create water(2), mending(2), read magic(2) 1st(6): longstrider(2)**, cure light wounds(2), entangle(2) 2nd(5): barkskin(2), bull's strength(2), lesser restoration 3rd(4): cure moderate wounds, greater magic fang(2), call lightning 4th(3): cure serious wounds, dispel magic, freedom of movement 5th(2): cure critical wounds, wall of thorns * is used spell
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
[I am assuming that a charge was used from the wand so that he can either talk to Tishe' or Flea.]
More Scouting (DM JohnP) Tuesday January 1st, 2008 10:48:19 PM Welcome Back from the Holidays! Remember to Vote concerning status of the game!
Fortified by the spells offered by her companions and the knowledge that the fighters are willing to back her up, Flea and Gilan set out for another reconnaissance of the dome.
Retracing her steps to the dome is relatively easy and it takes only a short period of observation for Flea to determine that the guards don't truly follow any set pattern. Flea and Gilan study what they can see of the dome and estimates that it is several hundred yards in diameter, possibly 300 to 400 yards.
The pair set out to circle the dome, keeping to the edge of the grass. They find that their estimate of the dome's size is pretty accurate. They see two other entrances, each guarded by more of the humanoids.
Midway between two of the entrances, Flea remembers Trellus' words and slips up to the wall. Holding a knife so that it doesn't betray her by casting a reflection, the gnome tries cutting the woven grass fabric of the dome. She finds that her knife slips and slides over the surface, not finding any purchase to cut or pierce the fabric to create a hole.
With that bit of disappointment, Flea and Gilan return to their companions.
CDM Jerry Voting Begins Now!! Wednesday January 2nd, 2008 3:44:25 AM
2008 WOLDIAN PRIMARY BEGINS NOW!
Here is the ballot: Please complete, copy, and post your vote in Lynn's Café Message Board on the site.
Please avoid any "additions" to the vote if possible. Yes, we know you're an individual.
You need to vote by Monday January 7th or you may be assigned to a game.
I'll post my vote after this one as an example.
If you have a question about voting, not a comment or discussion, post your question.
Take all comments and discussion about the votes to the Loot 'N Booty board please.
Jerry
-----------------
OFFICIAL BALLOT
Character Name(s):
Current Character Game(s):
-----
Place an X BEFORE your single choice of vote:
--I wish to play in a Challenge Game.
--I wish to play in a Career Game.
------
If you voted for a Career Game, please place an X BEFORE your single choice of vote:
--I wish to continue playing in my CURRENT game.
--I wish to play in a brand new Career game.
--I wish to play in a different Career game. (I want to join __________. Fill in the name of the game you wish to join.)
-----
If you voted for a Challenge Game, please place an X BEFORE your single choice of vote.
--I wish to play in The Great Dwarven Adamantite Rush Challenge Game. [DM to be decided. May be Jerry(me)]
--I wish to play in The Uncharted Lands Challenge Game to be DMed by Bob and Carla. --I wish to play in the HELL ON WOLD (Earth)!!!! Challenge Game to be DMed by Jim Frick. (note that there may be other Challenge Games offered, but as these were the first to have an approved advertisement, I'm offering these to be filled first.)
Ayreon Wednesday January 2nd, 2008 6:03:51 AM
Ayreon looks at the others caught in thoughts... there's something strange going on in the Wold and he feels it inside. Almost as if some strange force is pulling him away...
ooc: due to the choices that we have to make Ayreon will have to leave this great Career Game. Sorry Tony as our history was based on two drow brothers. DM, is there a way to write Ayreon out of this game?
Trellus Wednesday January 2nd, 2008 9:38:37 AM
Flea and Gilan return again. After receiving the report that the dome appears unbreachable, the pack leader lays it out for the group.
"OK, so we got ourselves a dome that we can't cut into and is guarded at the three possible entrances. Them spider things are dragging in mostly dead Plains critters, and we've seen twisted Rapke - so you gotta think there is a connection there - AND you gotta think them dudes are up to something sunbaked. So, they ain't gonna want to see us.
So, I'm thinking plan A is go to the back, take out a set of guards as fast and quiet as possible, and walk on in. Plan B is Murdock somehow gets inside, and then does his teleport thing to come back and zap us all in there. An' I got no Plan C."
The cleric looks around, "Anybody else?"
-------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC
------ Spells Prepared {cast as level 10 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Murdock Wednesday January 2nd, 2008 2:12:19 PM
/OOC : IM BACK!!!!! Much thanks to my friends who subbed for me during my nightmare month.
Murdock rubs his chin at Trellus's question. "I think I can pierce the dome with a dimensional door. Only, it could be rather painful, If it didn't work, I could be severely injured. I also need to rest to prepare for the undertaking." the drow says.
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements Wednesday January 2nd, 2008 2:47:44 PM
ooc: voted
Once we are all rested, I think we strike hard and fast. It looks really sunbaked here, what with the spiders killing animals to be brought back. I'll just bet my loom that the humanoids are some sort of undead, too!"
Tishe's brown eyes flash as she jumps to her conclusions; thinking of the evil bully who is currently using the dome.
Spells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 60 minutes Pass w/out Trace (on Flea) 6 hours, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)60 minutes, +3 AC
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations]) White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash Red: Summon!, Grease, Shield, Shield, Animate Rope Orange: Glitterdust, See Invisible*, Fog Cloud, Web Yellow: Summon III, Stinking Cloud, Fly, Dispel Magic }
Flea Wednesday January 2nd, 2008 8:08:28 PM
Flea shares what she has seen and experienced with her packmates.
"I dunno," she says, kicking at the dust at her feet. Then looking up at her friends, with a wide grin, "'course Tishe' here could maybe weave some sort o' grass idol. We could drag it up as close as possible an' leave it in front of one of the entrances. Meanwhile, we could all be hidin' inside the thing with our weapons and such. Maybe even some could be shrunk down small for a while. Once we get brought into the dome, we could wait until it was safe, and sneak out! That would take them by surprise!"
The rogue rubs her hands together at the idea of the great joke the party could play on their apparent enemies.
Decision Time (DM JohnP) Wednesday January 2nd, 2008 11:11:03 PM
The Bloodpack listens to Flea report what she and Gilan saw when they made the second reconnaissance of the dome. Everyone looks at each other, wondering how to proceed and investigate the interior of the dome.
Trellus is the one who proposes either rushing an entrance and then dealing with whatever response occurs, or somehow teleporting inside. Murdock indicates that he thinks that he could handle the teleportation but reminds everyone that there a bad outcomes if he is off target. Still, if the dome is like the others that Murdock has seen, he might be able to make a good guess.
While the others are debating this choice, Flea suggests a strange ruse to trick the creatures into taking them inside. Of course, they've only seen the spiders dragging dead and wounded creatures inside, but if they all crawled inside a large dead creature it might just work.
Ayreon is wavering about continuing with the group but he is committed for the timebeing. Still, the Bloodpack needs to decide how to proceed.
Vayine Wednesday January 2nd, 2008 11:26:15 PM
OOC: If you like i can write something up for Ayreon's departure. Its up to the DM.
Vayine looks to the others "well I guess I am as ready as I will ever be."
Gilan and Ciaran Wednesday January 2nd, 2008 11:37:46 PM
As Gilan comes back with Flea, he allows his human form to slowly stretch itself out of the wasp one. As he stands on his feet he shakes himself and cannot keep a smile off his face. "I so love that." As he listens to the others he nods his head several times. "It might be possible to get Grymash and maybe another bruiser close. Surely they could take out a guard rather fast and give us the edge." He is not sure about the teleporting inside as he has never really tried that and figures that is an area that Murdock is more suited to speak about.
Ciaran continues to lay near his brother's pack and watch. He feels a need to get up and move around but does not give into it.
SPELLS 0th(6): create water(2), mending(2), read magic(2) 1st(6): longstrider(2)**, cure light wounds(2), entangle(2) 2nd(5): barkskin(2), bull's strength(2), lesser restoration 3rd(4): cure moderate wounds, greater magic fang(2), call lightning 4th(3): cure serious wounds, dispel magic, freedom of movement 5th(2): cure critical wounds, wall of thorns * is used spell
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Grymash Thursday January 3rd, 2008 2:50:49 AM
Grymash prepares for the challenge ahead. He casts a protective spell on himself. He smiles feeling the energy from his god fill him. Grymash should be successful, Gargul is with him, looking over him and his pack.
Grymash makes a suggestion to Trellus about taking out the guards quietly. "Gry can make da Silent magik and themz guards not ever hear Gry coming. An no ones will hears da guards scream too!"
(Cast Protection from Evil.)
Ayreon Thursday January 3rd, 2008 6:23:34 AM
"Let's hurry friends... I have a bad feeling about all this... as if I'm... fading..."
Taking his beloved bow he looks at the others hoping for some action soon.
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements Thursday January 3rd, 2008 10:09:24 AM
"I don't like the idea of some of us going in one way and some another. The Bloodpack strength has always been supporting each other. Whenever we separate in battle, bad things start weaving."
Tishe' is itching to attack.
Spells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 60 minutes Pass w/out Trace (on Flea) 6 hours, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)60 minutes, +3 AC
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations]) White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash Red: Summon!, Grease, Shield, Shield, Animate Rope Orange: Glitterdust, See Invisible*, Fog Cloud, Web Yellow: Summon III, Stinking Cloud, Fly, Dispel Magic }
Trellus Thursday January 3rd, 2008 11:26:41 AM
Trellus thinks, chewing on his lower lip and rubbing his hand over the back of his neck as he paces up and down a ten foot path in the grass.
"Well," he says slowly. "I don't wanna risk sticking around here another day for Murdock to get the spells he'd need. Sooner or later, we're gonna get found." He looks up with a grin, "Sides, we've never really been the sneaking type anyway. Let's do it Gry's way. I got an invisibility potion. If we can get Gry, Vayine, Flea, and Gilan right up there, that should take care of guards, I'd think."
"We get dudes invisible, we get it quiet, an' we cut their threads."
-------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC
------ Spells Prepared {cast as level 10 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Vayine Thursday January 3rd, 2008 6:57:08 PM
"Aye, a solid plan, I can go with that plan. Maybe a few support spells to help, like that strength spell, and that wooden skin spell. shady both."
Making A Plan (DM JohnP) Thursday January 3rd, 2008 11:54:52 PM
The Bloodpack debates the best path forward. When Flea and Gilan hear the debate about the hazrds of teleporting blindly, they mention that the 'Pack could probably get to a point outside an entrance where they could remain hidden and Murdock could still see inside the dome. Of course, he wouldn't be able to see very far but it might get them past the first batch of guards. It might be nice to know if anything is lurking inside, though.
Of course, Flea and Gilan both estimate that the humanoids outside wouldn't prove much of a challenge for the Pack. They all seemed to carrying weapons and seem to have little or no armor. Grymash might be able to go through them quite easily.
DM Reminder (DM JohnP) Thursday January 3rd, 2008 11:55:53 PM
I have not received updated character sheets from anyone yet.
It's even easier now ... just click on my name below (John Petherick) and an e-mail window pops up.
Trellus Friday January 4th, 2008 11:38:52 AM
The cleric decides. "Plan A it is. Flea, get us close as you can."
Trellus hands Grymash a potion. "Makes you invisible," he says. "Give it to Vayine if you don't need it. Can anybody make Vayine invisible too?"
With the rest of the Bloodpack, he follows Flea back toward the dome. Once they're as close as they can get, he casts Bulls Strength on Vayine, and nods to Grymash for the barbarian's Silence spell.
As discussed earlier, the blond man is looking for Gilan, Flea, Vayine, and Grymash to launch a surprise attack on the guards.
-------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Status - Gry, Gilan, Flea
------ Spells Prepared {cast as level 10 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements Friday January 4th, 2008 12:39:31 PM
Keeping her crossbow cocked and Staff of Ice in her hand, Tishe' waits beside Trellus to dash forward once the fighting starts.
Spells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 60 minutes Pass w/out Trace (on Flea) 6 hours, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)60 minutes, +3 AC
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations]) White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash Red: Summon!, Grease, Shield, Shield, Animate Rope Orange: Glitterdust, See Invisible*, Fog Cloud, Web Yellow: Summon III, Stinking Cloud, Fly, Dispel Magic }
Grymash Friday January 4th, 2008 1:39:34 PM
When the group is ready to take the potions, Grymash will pop the cork and down his, but only when they all decide to. Grymash also adds, "Betters keep uh hand on each others, weez no be able ta see or hear da others. No get separated." When everyone is ready for it, Grymash will cast his Silence spell on one of his daggers. If he needs to get rid of it, he only needs to throw it away.
Gilan and Ciaran Friday January 4th, 2008 5:09:18 PM
Gilan is all smiles as he glances to Trel and nods. He moves along with the rest as they travel through the grass and stops when they reach the very limits of the grass. He lays a hand upon the large head of Ciaran and smiles. "Protect Tishe' for me." He ruffs up the wolves fur and then glances around, waiting for the order to move...though his form is already rippling in change.
Soon beside Ciaran is a rather large Sargrass wasp once again. He lightly buzzes as he prepares his wings to fly and then he is lost in the air. He keeps his flight high enough that noone would be likely to notice him, though he is mostly silent.
SPELLS 0th(6): create water(2), mending(2), read magic(2) 1st(6): longstrider(2)**, cure light wounds(2), entangle(2) 2nd(5): barkskin(2), bull's strength(2), lesser restoration 3rd(4): cure moderate wounds, greater magic fang(2), call lightning 4th(3): cure serious wounds, dispel magic, freedom of movement 5th(2): cure critical wounds, wall of thorns * is used spell
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Flea (AC 21, 56 HP) d20+13=19 d20+23=43 d20+11=31 d20+14=17 Friday January 4th, 2008 7:38:17 PM
Some of the magiks cast on the rogue expire, but others endure. "Save the invisibility for someone else," Flea volunteers, "I'm pretty sure I can remain hidden from sight," she adds tapping her leather Sadow Armor. "'sides," she continues, "I don't seem to be weaving a trail at all, thanks to Tishe'."
Flea backtracks the route she and Gilan had scouted previously. The rogue keeps an eye out for any traps, and such (Search/Detect Traps=19). The closer the party gets, the more measured her steps.
If she can, she will try to sneak behind any unsuspecting individuals acting as sentry.
From Trellus-Status From Tishe'-Pass w/out Trace 6 hours, move through any type of terrain and leave neither footprints nor scent
Moving In (DM JohnP) Friday January 4th, 2008 11:16:06 PM
The Bloodpack moves into battle order, moving carefully towards the dome. Flea leads the way, silently moving through the shadows. The spellcasters and fighters fill in behind, ready to do violence to the things guarding the entrance of the dome.
Once they get to the edge of the grass, the Bloodpack can plan how they want to proceed.
Map coming this weekend.
Entrance Map (DM JohnP) Saturday January 5th, 2008 10:34:48 PM
The Bloodpack come up to where the grass has been beaten down around the dome. They see four groups of the humanoids outside the entrance in the cleared area, walking slowly back and forth.
Determine where your characters will start / initiate combat from. Presumably this is within the cleared path, or behind some cover that you can charge from.
Gilan [HP: 118/118 - AC: 25] and Ciaran [HP: 80/80 - AC: 24] Sunday January 6th, 2008 9:03:21 PM
Gilan glances into the clearing to take a quick count of the enemy and is surprised to see so many. They must have been doing regular patrols. He casts a simple spell upon both Grymash and Vayine before he finally shifts into his wasp form.
Ciaran stays near Tishe' as he was given an order to protect her as best as he can. To do this he stay at his side and watches for trouble.