Back in Heranmar [DM SteveK] Tuesday December 11th, 2007 4:22:19 PM
The Children of Chaos sit, eat, and drink and discuss issues that many feel need to be resolved before continuing their own agenda or even (as suggested) thier association together.
1. Battle Leader. Should there be a leader in the Battle to direct the action and who should that be? And, if selected, will anyone listen to the leader?
2. Tiera and the Tritons. How to find the Tritons, and can (and should) the group try and raise Tiera from the dead. And how to get the conch back to the Tritons. And how to tell them thier Palace is safe once more.
3. Treasure Disposition/ Distribution. How much is it all worth (appraised) and who gets what? What to do with the magical items?
4. Healing of CON loss. Quinn says he'll be able to take care of everyone tomorrow as soon as he studies the right spells.
The discussions are shaping up to be lively...
And there are more points of view in the discussion as well. Yorrick, Shadow, and Fluffykins are reunited with their partners, and a bow and a staff whisper to thier owners.
The Whispering Bow speaks up and agrees that there has to be a war leader who can speak to everyone. "Why not Trace?" it reasons. "We have martial experience and stay back to observe the whole field of fire?"
As Lhari the Staff speaks slowly, one can almost imagine an old man blinking and coming up out of a sleep. "Tell me everything, that I may remember the heroics of the Children of Chaos."
Quinn Tuesday December 11th, 2007 9:42:06 PM
Quinn continues to twirl his goatee as he listens to Savin's idea of a war leader "An excellent and well thought out point Brother Savin. There is wisdom in those bones of yours. An excellent choice of our Cousin Gnome as well as he has been with the group for a long time and know most everyone well."
Quinn looks over at the Gnome "I second your nomination. What do you have to say for yourself as the war leader candidate?" Quinn holds up a glass of ale in toast.
As to matters of the Tritons, Quinn Ponders "We do have a lich to fry. Tieria is at peace. Has the Children of Chaos not caused collateral damage before? It is a tradegy, but death happens all of the time. Gargul does need to judge."
Quinn looks over at Peerimus "Brother Peerimus, you want to seek out the Triton, but how long will it take. Do they even exist anymore or was Tieria holding back that information as well. We have a rather large automoton on its way to walk through the houses of this fair city. Will you be back in time to help deal with him. You are the strategic leader of the group. Is it best for you to go off on you Triton quest right now. We can all go look for the Tritons after we seer the Marat around the town and help him kill the lich. What say you Brother?"
In the morning, Quinn will cast restorations on the three CoC with Con damage and back it up with lesser restoration as needed. "Gargul grants you leave of the wraiths foul touch."
Durgan Tuesday December 11th, 2007 11:18:14 PM
"My thanks, Quinn fer the help. Magic ain't me best friend but it comes in handy now and again."
"Battle leader? This current group has many who have been here long and a few who are newer. Mayhap a battle commander shall present itself as we learn more teamwork and how to work together?"
"As fer the girl, I am willing to do whatever Peerimus wishes. Dwarves always take care of their own. I'm sure her people would want to do the same."
"As fer the treasure," grunts the dwarf, "most of it is in my bag of holding, and it will wait until we resolve matters of the girl."
Savin Wednesday December 12th, 2007 12:30:40 AM
I to also think the matter of the tritons can wait a few days while we deal with this new threat. Still I want to have the Tieria raised. Since Quinn isn't willing to do it, is he willing to at least teleport us to someone his might be able to. I know some clerics of Gargul perform the ceremony since they are the only ones with this power. It comes down to the wisdom of Gargul. He could refuse our request and that puts a different ligth on the situation.
Trace Wednesday December 12th, 2007 4:10:17 AM
Trace speaks up, If I may put in my two cents. I have expirece leading this group before it became the group that it is now. If you think in the future that I could take over the battle portion, I am sure that I would serve you proud. If not then I am fine with my current station. As far as Peermius being leader of the group I say he has the best head for it and we should follow in most cases. I am willing to look for the tritons and then head for the lich. That is my opinion for what it is worth. While we are at it, if I ever fall due to friendly fire or by the enemy please raise me. Sell my things if you have to but please raise me.
While yall decide if you will join me and Peerimus to look for the Tritons and for someone to raise Tiera, I will go to the catacombs to appraise my HHH full of treasure.
(ooc:do i need to go to catacombs to complete this or can we do this in game? I still have good humor about this but some of the post are convincing at times, makeing sure that this is chacter and not real opinions :)
Peerimus Wednesday December 12th, 2007 1:23:24 PM
Peerimus drinks his drink and listens to the gathered group. "Sorry Vinder, I assumed like the rogues I have know before that you could 'activate' all sorts of magical scrolls and devices. That means we might have to pursue Savin's idea. Another may be to try and contact the Bloodpack in the Sawgrass. We know they have clerical power, but that would be of considerable effort likely. "
" A leader in battle is important. Before he left us Jeaden was our man. I knew then as I do now that combat tactics is not my fortie. The reason Jeaden was our tactical commander was simple. Of all of us he knew tactics. Our need for combat is not so spread that we require a rear commander. Either Durgan or Kazak could easily take the role. Our group dynamic has altered considerably in a very short time. In less than 1 year, Durgan, Kazak, Vinder, Randall, Quinn and Firngaer all came in. Almost twice that many have entered and departed. Savin was begining to take it personally" Peerimus allows a small grin to appear before resuming more serious tones.
"My point is that none of us know each other too well. Even the brothers," indicating the dwarves, "seem to have been apart for some time and are only recently reunited."
"To the Tieria question, I believe we should seek the means to place the option in her hands as to if she wishes life again. A scroll from the Catacombs would do this, we but need someone to cast it. Raise Dead has limitations in the form of days I believe. So sooner is far better than later. To answer your question Quinn, No. As a group we have never directly killed any other than the evil we have fought against. Collateral damage as you say is unacceptable and will never happen again. I do hope there is absolutely no confusion on this on anyone's part. Our lives are forfeit. That is what needs to be understood. I heard some talk of being heroes while we confronted Tieria and I agree that we are. I would like to further define that since we are so inspired to use the word by spelling out what we are not . Heroes are not purely motivated to act by the treasure or power gained through accomplishing a task or goal. The acts themselves, of doing what is right, going into harms way for the sake of others that we may not know, or even fully trust or understand is what we do and the results of improving the Wold for others is our reward. We do it because we fell and know it is right. We stand against the evil black that would try and consume this World and we will fight and die if need be. "
"Now if offered reward or as an end result we can improve our condition, our skills and equipment is fine. For that will allow us to accomplish more and reach further but it in no way should be our goal. What I saw within the treasure room of the triton palace has placed a shadow on our role as self proclaimed heroes. " Peerimus pauses and exhales slowly through his nose, "I am sounding far too preachy and I do not mean to and to cease I am going to switch gears."
"Location of the Tritons may not be possible. I conducted a broad search of the area about the palace. Several miles worth and found nothing. Next I plan to enlist Mothers help and see what I can see. She will allow me to know what the ocean holds for over 10 miles about and I plan to be about 10 further than the palace. If that fails to turn any prospects I fear the cause a lost one."
"The Construct we met is heading towards Gateway downs on his course towards the old elven forest in quest for his lich. What we do not know is how soon he will make land or if he has already. He tried to go through the palace, which says to me that he would also go through homes and similar structures. The unbending intellect of absolute order. Precise why we did not destroy the avatar of chaos and instead preserved it. "
"Given that, I believe the construct must be diverted or convinced to go around rather than through as it heads for the lich. Discovering his present position should be our top priority.
Trace Wednesday December 12th, 2007 1:48:26 PM
Trace takes another drink and listens and nods and absorbs what Peerimus says. "For the most part I agree with you. As for the treasure that we have claimed, I will keep it and share with whoever wants it but from now on I suggest that we pick our travels for good and not for promise of treasure. If we are to be hereos then the talk of treasure should never arise again untill the fight is over. I pledge to you all, this Triton treasure is the last adventure for the sole purpose of wealth. From now on any action that I take with the group with be for the good of the wold and will only accept payment if offered and only after the task is completed. What say you children of chaos? Shall we start anew and be reborn yet again with a new course in life?" Trace sits back down with his fine wine and his other arm aournd Shadow while he waits for the others to chime in.
"Peerimus, I will move up and down the shore looking for tracks of that machine, if he has come ashore, it will be easy to find them and track his direction. Something that be and determined should not have a problem leaving a path to follow. How long do I need to be gone before I report back here?"
Vinder the Hilt HP 75/102 (3 con loss) Wednesday December 12th, 2007 2:35:22 PM
Vinder sits quietly at the table, twisting his ale tankard slowly about. The thing seems to hold a sad fascination for him.
As the others speak around him, there are several points where Vinder feels he should speak up. Rather, he stays silent.
Being a hero sounds like too much work, he thinks. I don't mind doing right by folks, but to not take anything for myself? Doesn't sound very fun.
He rests his head on his hand and continues to stare at the tankard as he he pushes it about.
Kazak Wednesday December 12th, 2007 3:57:02 PM
The dwarven warrior observes the others as they speak their feelings on the recent events and future considerations ... trying to gauge them better .
Waiting for an open moment to have his words heard " About the combat leader or war lord or whatever you want to call it "With a nod at Trace " as has been said he has already some experince as such .... i would put my trust in his leadership "
"As to what to do about Tiera ... i'm all for raising her and contacting her people ... hopefully we can make amends somehow and move forward "
"I'm glad that some of the harshness that was said on the field of battle has been tempered somewhat ... always good to take some time to think of what and how to say things "
" As to the point of if we are Heroes .... well i certainly don't consider myself a hero ... i just try and do the right thing .... now i'm not perfect by any means as me brother Durgan can tell ya " laughs Kazak " i'm not putting me life on da line just for treasure .... there has to be something greater .... but for practical purposes treasure will help us in to help others ... there is also the reputation of this group ...if we just do this for the treasure then we're just another mercenary band ... i would like to think we're all better then that "
"My last point is this ... i like having this type of discussion .... we should try and do this on a regular basis so we can all know where we each stand ... and learn to work better with each other ... especially since many of us have recently joined together.
The dwarf eases back in his chair and awaits reactions as he sips his mug of ale by the fire
Durgan -4CON Wednesday December 12th, 2007 7:58:31 PM
OOC- I like loot as much as the next player, just playin the stubborn dwarfy part.
"I am willing to follow Trace's lead as long as ye don't mind some dwarven input now and then. I have been a battle leader from time to time, even leading units against orcs, but not of a small elite unit, which I would say we are. I have a great deal of experience though and a number of years on my ale stretched belt. If need be I will fill the role later."
"Peerimus, ye do your search. In the meantime, I believe we could get whatever scroll yer after from the Catacombs. But who will use it?"
"Heroes eh?" Durgan makes a sidelong glance at his brother. "Aye let's be heroes. Where we grew up, leaving a personal legacy of craft, leadership, or blade was more important than gettin wealth. Dwarves ain't dragons after all."
"That walkin tin can may cause trouble or mebbe not. But we to find it first. Trace ye cannot check the entire shoreline at once. Do ye need help?"
Randall Wednesday December 12th, 2007 8:33:57 PM
Randall decides to show a bit of wisdom and remains, for the most part, quiet. Every once in a while, he checks on his haversack to make sur that no greedy hands. try to get into it. He pets his familiar and drinks his mead and lets the others talk for being heroes and doing good deeds. Randall knows that he's in it for the gold and the magic. If good deeds be done, well that's fine too. Towards the end of his meal, Randall pushes his chair back and hold up a finger...
" One, between my book of lore and the Star Mage guild I can likely get the answer to any questions that you all may have. Agree on what you need to know and I'll go get you the answers. "
" Two, I don't care who leads. Just make sur that whoever ends up with the job understands that I'll use my spells as necessary and when necessary. Not because I'm a better tactician then any of you... but because none of you, except maybe Firn'gaer, know magic as well as I do. "
" Three, this loot is waying us down. And heck, may hold the solutions to all of our problems. Let's get it identified, valued and split. Sooner then later. "
" Fouth and last. I'm no 'hero'. Don't ever call me one. Don't ever assume that I want to be one. "
"Now, I suggest this.
We split up in teams.
Team one takes the loot to the Catacombs. That's a quick job.
Team two does the research. I'm on that one. That'll take longer.
Team three deals with raising Tieria and finding the Tritons.
Team four deals with coming up with a plan regarding the Construct and the lich. Sound like we'll need to kill the lich, or at least imprison it, to satisfy the Construct and avoid mass destruction.
Two and tree and four may want to start off together and then split up once their part of the info is gathered.
:: Randall gets up.. ::
" Now, unless some has a better idea. I'll be going off to bed. Fluffy needs her rest or she's a real beast in the morning. I'll expect a list of questions when I get up. I'll be heading to the guild right after breakfast. .... .. . Gentlemen.... "
Discussions [SteveK] Wednesday December 12th, 2007 9:31:42 PM
The talk continues over another round of drinks.
1. Battle Leader. When Trace offers being Battle Leader, it is seconded by Kazak. Will the others agree, or will another solution present itself?
2. Tiera and the Tritons. The suggestion is made to Speak with the Dead Tiera. Will Quinn agree to do this, or is the CoC forced to look for outside assistance? There does seem to be a majority who agree to Raise Tiera if she wants (Peerimus, Firn'gear, Savin, Durgan, Kazak, more?), but again, the CoC will have to find someone to cast the spell. Also, it looks like passing the hat will be the only way to pay for the spell without tearing the group apart.
3. Treasure Disposition/ Distribution. The CoC will have to decide how to appraise and divide the treasure, as the majority wishes. (ooc: discision on how to divide loot must be done before Catacombs will be open for any CoC)
4. Healing of CON loss. The next day Quinn takes care of the residual damage to the CoC (although CON loss is lessened by 1 for the same good night's sleep). (complete)
5. Group Motivation. Another long-time-coming conversation is started, about what makes a Hero and what would be the group motivations.
(Friendly Reminder: remember that whatever a PCs motivation may be, that all Wold PCs are 'Good'. Per PHB "Good" implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.. A PC 'only' in it for the money may be leaning towards ethically "neutral".)
6. What to Do Next. The next activity for the group is also brought up (though some other decisions have to be made first). The possibilities out there are A- locating the Tritons, B- ensuring the instrument of Law doesn't hurt anyone, and C- locating and slaying the lich somewhere in Dre Moria.
Savin Wednesday December 12th, 2007 10:51:54 PM
Savin lifts his haversack and says, "I can go to the Catacombs. It will be easier if only one of us goes and waits in line. I can get the things identified but someone needs to tell me what is magic. I have to admit, I would like to find out what the conk is as well. My curiosity is definitely aroused since these tritons are going to be neighbors of sorts.
We will need to get Tieria to a cleric to have her raised. Forget about asking her if she wants to be raised. Just get the deed done and if Gargul refuses, then he refuses and our concience will be clear. Quinn should do it but frankly I don't trust him with the task. Who takes her, will need to have access to a teleport spell, since time is of the essence.
We will all share equally in the costs, using the money from the treasure room to pay for the it. Again I believe Quinn should pay for the whole amount since his stupid mistake killed her, but I am unwilling to force the issue....this time." Savin waves a finger at the cleric and says, "Take more care with your spells next time or you will be paying for the full boat or finding another group to adventure with. One mistake I can forgive but that is as far as my patience will go."
I think the next priority should be taking care of the lich and the walking mountain we saw under the seas. I am unconfortable with both nearby our new home."
Vinder the Hilt Thursday December 13th, 2007 10:20:59 AM
The warmth of the fire and the good food and drink slowly bring Vinder back to a more comfortable place. He still seems embarrassed by his performance under water and won't meet the eye of his group for longer than a second or two.
"I agree with Savin," he says softly. "We should just raise her. Quinn killed her, and it should come out of his money. Just take it out of his split."
"Regarding the treasure, we should spread it out somewhere private and have the wizards separate the magic from the mundane. Then we'll be in a better position to determine value and what goes to who."
Durgan Thursday December 13th, 2007 11:22:35 AM
"Randall, how about findin out where Tieria's people are? And a way to contact em. If Peerimus' search doesn't work, it may be the only way to find em."
Randall Thursday December 13th, 2007 11:53:49 AM
" I may be able to hire a specialist mage to help us find her people. Thinking ahead, I should have maybe a lock of her hair and a piece of her clothing to bring with me... and some coin. It's likely gonna cost a fair amount of gold to complete the scry spells. I'm down to my last 150gp. Once Savin clears the accounts at the Catacombs, he should come to the Guild. I'll pay off the specialist from the party funds before we split it. "
Trace Thursday December 13th, 2007 2:00:55 PM
Trace puts his HHH up on to the table, "Here, I will pay for the body to be raised and for her people to be found with the treasure that didnt want to be brought up, then I will share what is left to whoever wants any. Come on Durgan, lets get you a horse and you can come with me while we search for the tracks. We can set out first thing in the morning."
Trace heads for a room if no one has anything to add.
Kazak Thursday December 13th, 2007 4:02:50 PM
The dwarven warrior plunks his HHH backpack and several other bundles of gathered treasure into a pile next to Trace's gathered loot
"Why quibble over who pays ... just take it from the collected treasure and we'll split the rest " grumbles Kazak
Leaning back im his chair by the fire he awaits final choices of all those gathered .
Peerimus Thursday December 13th, 2007 4:33:54 PM
Peerimus finds his head starting to tilt and makes the conscious effort to correct it. The druid arches a brow at Randall as he recalls the wall of fire that enveloped several of his team mates just this morning. Peerimus decides to say nothing on that matter though, there was enough airing going on. Peerimus holds a hand to ease down what he sees as some tension, "The subject of Tieria's death is over. No good can result in the continuation of that topic. We ARE going to use every means at our disposal to present the triton with the choice of life. The simplest solution is as Kazak suggests and that is how it will be done. If others feel another debt need be pais, they can work that out on their own in thier own way."
"To the other matters, Randall's suggestion seems a good one. Trace, take Durgan and Kazak with you. Between them the Marut should pose little threat if it comes to that. I will seek out guidance and try again to locate the tritons. Savin will go to the catacombs, it only requires one of us. I would ask Randall to look into his book of Lore for information on the Marut and the elf lich of Dre Moria. Firngaer, perhaps you could discover a cleric or rogue we can trust to cast the spell for us. Quinn I think you could assist Randall in researching the elf lich. If we are to go after him, we will want and need all the information we can get."
"As to the identification of the magic, it is just as costly to do it ourselves as it is for the CC staff. I just assume speed up the process and let the CC staff do it. I am going to put the Conch with Tieria under the guardianship of Wanderwood for now."
Barring more discussions, Peerimus will return to the grove after securing the Conch from Firngaer. The following morning he will prepare his spells as normal, with the exceptions of several Commune with Nature spells and quite a few speak with animals. Shifting to a dolphin in the early rays, Peerimus will set off.
Suggestions [DM SteveK] Thursday December 13th, 2007 6:50:55 PM
The recommendation is made that
a. Trace, Durgan, and Kazak go after the Marut and ensure he doesn't hurt anyone while moving through the Gateway Downs.
b. Savin take all the treasure and get it appraised so the group can more easily divide the treasure.
c. Randall and Quinn research the Marut and the elf lich of Dre Moria.
d. Peerimus goes and looks for Tritons tomorrow.
Does Firn'gear give the Conch to Peerimus for safekeeping?
Do the others agree on the plan set up by Peerimus and Randall?
It is getting late, and a new day comes early. The friends must decide.
Firn'gaer Thursday December 13th, 2007 7:17:42 PM
[I didn't think Firn'gaer had the shell.]
Firn'gaer sits and listens to the conversations but says nothing. He only stares into the fire with his pipe in his mouth. Rufus is curled on his lap enjoying the heat of the fire.
"Fine." He says. "I'll go to Hook City. I'll leave first thing in the morning. "
"As far as a leader, I'll voice my opinion with two words . . . good luck. Trace or Randall either one is as good as the other. About the reward, keep it for yourselves. I don't want any of it . . . Just so that none of you suffer the financial burden, I'll buy the scroll myself in Hook City." His voice is soaked with disdain. He gets up and leaves.
In the morning, he teleports to Hook City.
Durgan Thursday December 13th, 2007 8:09:11 PM
"Agreed." Durgan flops his bag of holding onto the table. "Here ye go Savin. I want the empty bag back when yer finished with it."
Savin Thursday December 13th, 2007 11:10:14 PM
Savin gathers the treasure, finds out which items are magic and heads off to the Catacombs.
ooc Steve did you place the treasure list on the staff board? {DM SteveK: ummmm.... not yet, but that's a good idea (not to mention the rules for the DM :)
Quinn Thursday December 13th, 2007 11:36:26 PM
Quinn listens to all as ideas are thrown out "I find it amazing that this group of fellows have never caused collateral damage and am pleased. I have not been so lucky in the past. Dragons, Bullets, Vampires, and Mummies always seemed keen on inserting innocents at the wrong time. It is always terrible, but one can not go about bothering Gargul over every death however tragic. I just wished that Teiria was more forthcoming with information."
Quinn will look at Savin "You called down fire and death on your person in the nobel effort to kill the Wraiths at one point in the battle. If we were able to bring our power to bear the wizards and I may have killed you. I know you asked for it and Teiria did not, but you were taking a risk. I took a risk with Gargul's word in an effort the drive off the Wraith before they kill cousin Durgan as I do protect those that shed blood for me with all the power I have and will show no restraint in the future if I view any of our lives in peril."
When payment for the raise dead is brought up yet again Quinn will interject "I refuse to have anything to do with having Teiria brought back from the dead as I am against it to my core. I do not wish any funds to be spent on that cause. In fact, if you take the funds out of my cut of the treasure I will take the remainder of my cut and gladly retire to my flock."
If treasure cuts are in agreement with Quinn he will rise and move over to Randall and slap him on the back "So where do you suggest we start to look for this Lich as I am just itching to get started. Liches are just nasty affronts to Gargul." Quinn again starts to twirl his goatee in anticipation.
Trace Friday December 14th, 2007 2:44:53 AM
Trace ignores Quinn and heads for bed so that a fresh start is made in search of the robot thing. "Quinn., the triton fee will come out of the whole, that is the groups decision and I think everyone else will agree to some extent. Some want more and you want none, so the best is down the middle. If that is not good enough then your not even trying to comprimise. Hate to see ya go but that unbending thought is unsafe. Hope to see you when I get back."
Trace heads upstairs with Shadow for the night, She is not sure what to think about all the tension and keeps close.
(ooc:enough triton payment talk, beating a dead horse here. its just not going to go any more.)
Randall Friday December 14th, 2007 8:09:00 AM
Randall waits before up to his room...
:: After hearing Peerimus and the others... Randall drops his haversack next to Savin. ::
" Works for me. Quinn, let's get an early start in the morning. But not to early. "
Quinn supplimental Friday December 14th, 2007 8:59:01 AM
Quinn will cast detect magic on all of the items for Savin to identify at the Catacombs "Have fun shopping Brother. I hear the Catacoms is busy this time of year."
Vinder the Hilt Friday December 14th, 2007 9:41:10 AM
Vinder adds his collected booty to the pile. "That's what I got," he says.
"I will go with you, tomorrow," Vinder offers to Trace. "Good night, everyone."
He excuses himself from the tavern and goes to his bed for a much needed rest.
Peerimus Friday December 14th, 2007 1:36:32 PM
"Part of that is precisely the point about our inability to work as a team in combat Quinn. We have been lucky, very lucky that non of us are dead and among the most dangerous oponents we face continues to be ourselves. It is no extraordinary accomplishment to not reek death in discriminently. If others are in the potential target area DON'T DO IT!" Peerimus then stands.
"Treasure discussion is over. Savin purchase a scroll, I leave it to your decision on whether it be a Ressurection, True Ressurection or Raise Dead. The rest will be divided evely among all of us. Each can do with his share as he wills."
Peerimus leaves for some much needed rest.
Savin Friday December 14th, 2007 1:58:17 PM
Savin is about to explode at the cleric of Gargul when Trace speaks first. It allows the monk to count to 10....twice before he speaks.
"Quinn, you caused the girl's death through your mismanagement and lack of caution. Yes I understand you believe her to be in a better place but still your cavalier attitude frankly stinks. She was obviously concerned for her people and willing to take action for their betterment. This trait is rare enough that it has to be cherished and promoted. She was a hero! Yes not as experienced as we are but she has the same spirit that drives us all towards whatever goal drives each of us individually.
I don't understand your attitude at all. Gargul allows for the resurrection of life. His priests are the only one who can perform it and they make a good gold piece doing so but it is Gargul's will...NOT YOURS...that decides who is restored and who is sent to their final resting place. Are you wiser than Gargul? I think not...your just more arrogant."
Savin stops and takes a big breath, "It is your choice. You will pay your share. If this forces your decision to leave the group, then so be it. You have only been with us a short while but I think even you know that as a team, we are strong. We survived the Koshe Mar together, when your last group failed and fell there. I think you can do more good with us but if you stay, you will be part of the team and abide group decisions.
If you can't, then there is the door. Luck to you."
Savin picks up all of the treasue with a grunt, notes which are magic and moves out of the Inn and goes to the Catacombs.
CDM Jerry Friday December 14th, 2007 3:54:01 PM
Greetings Woldians!
I am excited to tell you that BIG, even HUGE changes are coming for The Wold. The Wold is evolving and everyone one of you will be affected. But I'm not going to tell you about it here. I'm just going to whet your appetite:
--A new type of game --Major changes to the website --Greater choice for both DMs and players!
I will begin introducing the new material in the LnB sometime between now and Monday. You will need to start watching that board daily to understand what is going to be happening. This process will be ongoing for a bit, so you really do need to view the Loot 'n Booty board daily starting now.
I'm mass emailing this and also posting it on every game board so everyone sees it.
Enjoy your weekend!
Jerry
Quinn Friday December 14th, 2007 5:00:57 PM
Quinn smiles at Savin "Brother, I am willing to pay my share, I just do not want to pay the entire cost by myself."
Quinn take a moment to take a deep breath "Brother Savin you claim to know much about Gargul and his teaching. I suggest that you join the priesthood as there are many sects that follow Gargul and you seems to know some that I am unaware. I can not wait to have our theolgical discussions after you become an initiate. Until then you do no have enough insite to know what Gargul wants or asks of his disciples."
Quinn continues "I am very happy to be part of this group. I am very happy with our sucess recently, especially against Gargul's foes and new Gargul has place a lich in our path. We are truely blessed. I have not had these sucesses or opportunities in the past and relish them. I do more the loss of the Triton and have attempted to set her on the path to Gargul, but no one wants to see her at rest. I will not interfer with her being raised, but I will not help beyond adding my share to have her raised. Just beware of the precident you are setting for an errent fireball could have the group raising 20 or more innocents. It would be a tragic mistake, but do we have to sell our lands and wealth if there were such an occurance and we did not have an influx of gold like we do now. People do die and Gargul judges them. Not everyone can be raised no matter how tragic the curcumstances."
Quinn moves off with Randel to prepare for the morning (not too early) search.
The Morning After [DM SteveK] Friday December 14th, 2007 5:07:33 PM
The night passes and dawn awakens and the Children of Chaos go about thier separate missions.
Savin The monk wakes and brings the treasure to the Catacombs. The request by Peerimus is in Savin's mind, to identify the treasure, to purchase a raising scroll of some sort, and to share out the remaining treasure evenly among nine piles.
Trace, Durgan, Kazak, and Vinder move out of Heranmar in a feeble light. The rain has ended, but the clouds threaten still more precipitation. Everything is beyond wet outside the town, soaked is more appropriate. Trace makes a quick assessment and feels that the Marut would come to shore anywhere from 5 to 20 miles south of Heranmar. It will be interesting to locate his trail or, if he hasn't arrived yet, the spot he is going to emerge from the waters...
Quinn, Randall, Firn'gear go thier own ways to search for information about the Marut and lich. (ooc: please post spells, documents, and other searching means to gather the information as well as make the appropriate skill checks)
Peerimus wakes with the leaden clouds above the Gateway Downs. He is determined to seek the Tritons, and he obviously has a plan he feels will have some chance of success...
All feel some hard words have emerged the night before, and that this has been some time in coming. The group was always to driven by the prophesy to be sidetracked by arguments over morals, treasure, and teamwork. Yet now there is time, and the issues are emerging. Is the group going to split? It seems that Quinn and Firn'gear are the most unhappy, but are by no means the only ones...
Kazak Friday December 14th, 2007 11:21:27 PM
The dwarf follows Trace assessment " ok sounds like a plan lets get to it "
"Your da tracker .... just lead da way ... i'll be right behind ya " encourages Kazak
Durgan Saturday December 15th, 2007 8:19:02 AM
"This is like lookin fer a ruby in a mountain full of rocks. How can we find the Big walkin pile O bolts this way?"
Firn'gaer Saturday December 15th, 2007 12:16:14 PM
Firn'gaer is currently in Hook City.
{DM SteveK: good, now what is he doing and how is he doing it? :-)
Trace and Shadow Saturday December 15th, 2007 4:29:33 PM
(spells for the day speak with animales x2, speak with plants x2, summon natures aly 3 x2)
Trace starts looking for the tracks, "Dont worry Durgan, somthing that heavy, big, and determined will leave obvious tracks and we have the general direction that he is headed. I guess once he comes ashore we will find his track that day."
As they move along the shore line, when he feels like the best area, trace cast speak with animals and plants and begins to ask about the large machine coming ashore and if they have noticed anything out of the ordinary.
Vinder the Hilt d20+16=32 Sunday December 16th, 2007 10:50:00 AM
Vinder follows along with Trace and the two dwarves, keeping his eyes peeled. (Spot 32, +5 from Jack)
He keeps his Jack doll under his arm as he scans the area. "Nice and wet, eh? A little bit more water and we'd be in the same predicament we were yesterday."
Quinn Sunday December 16th, 2007 8:12:53 PM
Quinn will consult with the wizards in the morning about the Lich and Marut. "Lets see what you can find out brothers that will allow me to use some of my scrying spells - locate object and find the path. I just need more information to be effective."
Quinn again twirls his goatee "I could also commune with Gargul, but more infomation again will be helpful."
Quinn will also rack his and use his knowledge skills (Will roll checks tomorrow when I consult my character sheet).
OOC: I am unconcerned about the 100 exp needed as Quinn is currently less than 200 from 14th level and should make it with the next set of exp points.
Trace Sunday December 16th, 2007 11:04:40 PM
(ooc:if every one could send me a list of first and second attack options you have for hand to hand and long range encounters and hp totals...I am putting together battle plans if no one has objections)
Trace Sunday December 16th, 2007 11:05:32 PM
(ooc: and support abilities)
Quinn supplimental d20+6=10 d20+7=17 d20+4=7 Monday December 17th, 2007 9:13:05 AM
Knowledge arcane 10 Knowledge Religion 17 Knowledge Planes 7
Peerimus d20+26=33 Monday December 17th, 2007 9:44:12 AM
Peerimus casts Endure Elements on himself in the morning after his meditations. A breif conversation with Wanderwood, the liveoak and Yorrick about keeping Teiria safe and he is off with the Conch. At the water he transforms into a dolphin and shoots off towards inthe direction of the undersea palace. Perimus sticks to the surface as he only needs to pass the location. [Survival 33 to find it again]
Once he has passed it, Peerimus continues for another 10 miles. The druid slows casts Hide From Animals and Barkskin on himself and then begins Commune with Nature. After 10 minutes, Peerimus speaks to Mother about the 14 miles of Ocean all about him. "Teach me Mother. Show me if there is the presence of any powerful unnatural creatures. I would also ask of the people and general animal population of these waters."
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic Level 1: *Endure Elements, Faerie Fire, Long strider, (3) Speak with Animal, *Hide from Animals Level 2: *(1) Barkskin, Heighten Hide From Animals, Hold Animals, (2) Lesser Restoration,(2) Resist Energy Level 3: (2) CMW, Protection from Energy, Water Breathing, (2) Daylight Level 4: Heighten Hold Animal, Heighten Dominate Animal, Air Walk, Freedom of Movement, Control Water Level 5: Animal Growth, (2) Commune with Nature, Heighten Charm Animals Level 6: Heighten Extended Freedom of Movement, Find the Path, (2) Greater Dispel Magic Level 7: (2) Heal, Sunbeam, Wind Walk
link above will take you to Peerimus sheet
Trace Monday December 17th, 2007 2:10:16 PM
(test)
--------------------------------------------- In the morning,Randall uses his Book of Lore to researche the Marut ( K. Arcane 30) and the lich ( K. Arcane 25 ). He then joins Quinn and orders a breakfast for himself and Fluffykins the Wonder Familiar.
" Greating brother Quinn. Let's get properly watered and fed and be on our way. Will you be accomanying us to the Guild? "
And Randall fills Quinn in on any information gathered from reading the book
(ooc> So, Randall uses the book, then uses all available resources at the Star Mage Guild Hall to gather information on the Marmut and the Lich, including but not limited to: - What are they - Their history - Where can they be found - How to best to defeat them - And anything else Randall can come upon.
Randall will also make keep an ear open and ask questions about the possible current whereabouts of the tritons. ( Gather info 7).
Savin Monday December 17th, 2007 2:52:20 PM
Waiting for service in the catacombs.
Day Trips [DM SteveK] Monday December 17th, 2007 5:27:22 PM Heranmar Savin waits for assistance in the Catacombs.
Quinn and Randall make some investigations. Randall easily discovers all about the common lich and marut (ooc:see MM) to include the fact that both monster types can be much more powerful than 'type'. There is nothing more to be found about the Marut. About Daeselathon, there is a bit more. It seems that Daeselathon was an elven mage who specialized in necromancy and was very effective in destroying undead until he came up against a lich and was destroyed. There is no known location for the homeland or burial site for Daeselathon except somewhere in Dre Moria (ooc: yes, I know that this is contradicting what the Marut said, but that's what it says in the Book.)
Plactik Ocean Peerimus takes his precautions before and during his swim and away he goes. The druid/dolphin is confident that he has passed the area where the seamount is and gets several miles beyond before seeking out with his spells for powerful unnatural creatures, people, and general animal populations. Slowly, his senses extend and he becomes as one with the natural surroundings in a 14 mile circle. Peerimus notes a blank spot in his searching from the location of the Triton's Palace, but all else is open to him. a. powerful unnatural creatures; there are several huge water elementals in these waters, and 9 miles south on the ocean floor there are salamanders, efreet, and a gargantuan fire elemental. b. people; Peerimus finds a triton band of about 35 swimming with dolphins and small water elementals 12 miles to the northwest. c. general animal populations; there are good schools of fish out here, and larger fish, shark, and whale predators. Near the fire monsters on the ocean floor, the waters are teeming with corals and reef fish, octopus, eel, and shark as well as a good population of seal and sea birds.
Forest around Heranmar Kazak, Durgan, Vinder, and Trace move south on the squishy, swampy ground, keeping close to the shore to look for tracks. Winding thier way in the half-area between sandy beach and waterlogged forest, the four companions are able to avoid getting totally sandy or muddy. It is almost 14 miles of watching that Trace spots huge sandaled footprints coming out of the water and walking inland. The prints are evenly spaced, they never waver, and are very deep in the sand and mud.
Hook City Firn'gear doesn't speak with Quinn or any of the others and disappears (ie teleports) to the outside wall of Hook City. He is once again met by the guards who on cursory inspection allow the gnome the special teleport pad to go to the Star Mages Guild. The city is bustling and very active.
Posting Report For: Monday December 17th, 2007 8:49:21 PM
Game #4 Children of Chaos For the week of December 10, 2007
Dweezil was bored. The magic quill even seemed to be lazy with its' scribing. The adventurers were back in town and after a little fuss they were going about their business. With no immediate action going on his mind started to wander...
And then it came to him. He was given orders to follow the Children of Chaos and let the magic journal record their actions. But what if they split up? He would have to follow one or more of his choice then right? Hmmmm. He wondered which were most likely to get into mischief?...
Durgan Monday December 17th, 2007 8:52:09 PM
"Well if those ain't the footprints were lookin' for, I'm an orc's uncle. How far ahead of us do ye reckon it is?"
"I almost think we were better off under the water", Durgan says looking up at the rainy sky. "At least there ye couldn't smell wet dwarf."
Kazak Monday December 17th, 2007 10:42:50 PM
Eye balling his brother " so the rumours are true ?" laughs Kazak as he slaps his brother on the shoulder
"We gonna keep tracking da big fella ?" asks the dwarf of Trace " anyway we can contact the others and tell dem of our findings ?? or do we gotta head back and tell dem ?"
OOC: Trace i'll send ya Kazak's attack numbers and options
Firn'gaer Monday December 17th, 2007 11:47:55 PM
Firn'gaer leaves the Catacombs. The next step is trying to find a cleric capable and willing to travel to the village to cast the spell. He will check in a temple district, if any, specifically looking for Alemi. If no Alemi temples then he will look for Gargul.
Trace Tuesday December 18th, 2007 12:19:12 AM
Well this should be a vote or if Peerimus was here we could lean on him. I am not worried about loosing him anymore. The tracks are obvious and we know that he is not going to make any detours or try and hide his tracks. I say we fetch the rest or I can stay on the trail and the rest can teleport to me. If that is even an option. Do we still have the artifacts that show our postions?
Peerimus Tuesday December 18th, 2007 7:52:18 AM
Peerimus cuts to the northwest and makes haste. Hopefully the Tritons are just out for a swim and over the next hour will not have gone too far.
Vinder the Hilt Tuesday December 18th, 2007 10:04:38 AM
"Ha! Sounds to me like Durgan's saying you have a little orc kid running about, Kazak." Vinder smiles widely. "I've been with some ugly women, but I haven't been so drunk as to fall in with an orc."
Teasing aside, Vinder asks Trace, "Where do the tracks appear to be heading? Any towns or such in that direction? I'll head back to town if any of you want to stay with the trail."
If he gets the go ahead, Vinder will hustle back to town and try to find any of the others from the group.
Quinn d20+6=20 d20+7=15 d20+4=6 Tuesday December 18th, 2007 10:57:06 AM
Quinn is enjoying his time with Randall as the wizard is full of usefull information on the groups next foe "We are off to kill the Lich." Quinn keeps humming to himself as he and Randall look for more information.
Quinn will now concentrate his search on locations and life vessels for the dread lich in question.
Day Trips [DM SteveK] Tuesday December 18th, 2007 5:11:36 PM Heranmar Savin finds assistance in the Catacombs and rapidly works to get the treasure assessed. While there, the monk finds Firn'gear has already been there ahead of the human, and has bought his own Raise Dead scroll...
Quinn continues his investigations of Daeselathon but is able to find out little on his own (unless he casts any particular spells). The Book that Randall has reveals all the weaknesses of lichs and labels the common phylacrities of that most powerful of undead; a gem or nearly any precious carving or working that looks like a heart. He also learns that the common places to hide such items are deep within their tombs or less often are given to an unsuspecting slave to hide it as an object of no particular importance. Of Daeselathon himself, however, there is no more information.
Plactik Ocean Peerimus notes the Triton speed and direction and he is off. It takes a few hours to get to the area and circle around to find the group, but eventually, the druid-dolphin has found the group convieniently near the surface of the Plactik Ocean. The Tritons look suspiciously at the solitary dolphin swimming towards them, but not hostile. Peerimus can notice that all of them have heavy packs and several dolphins also carry saddlebags.
Forest around Heranmar Kazak, Durgan, Vinder, and Trace have obviously found the trail of the Marut. Now the small group has a question: how are they going to contact the others? The artifacts are gone since the group bested the Destroyer. The ranger is the one with the most magic about him, and none is able to get any of the others. In fact, as they now remember, only Quinn and Randall may even be in Heranmar at all this day. All of this becomes moot, though, when a scream of terror carries through the dripping trees to the west. Trace is sure the origin is only a couple hundred feet away!
Hook City Firn'gear uses the Hook City entrance to the Catacombs and takes care of his business. Meeting Savin in the Catacombs, the gnome makes it clear that he is taking care of matters as he sees fit. Once back in Hook City, Firn'gear stops and thinks. Unlike his land of birth in New Elenia, the Woldian Gods have few worshippers in the Southern Continent. He does hear of a nearby grove that is taken care of by several clerics and druids of the Powers Maab and Ebyron. There is also a small shrine to the Five Crones in the precincts of Hook City that may have a powerful cleric.
Trace Tuesday December 18th, 2007 7:32:00 PM
Ok, that answers my question, Lets hurry and get in front of the Marut and try our best to clear its path and detour it when needed. It has a rightous purpos but handles it in a unforgiving way.
Vinder wait till we catch up with the Marut before I figure out how to send you back. I got a feeling that we will need help in moving this thing in the path we want it to travel.
Quinn Tuesday December 18th, 2007 9:12:50 PM
Quinn looks over at Randall and his books "I do not think I have enough information for a commune spell, but we can attempt my find the path to see if we can find this Dre Moria."
Quinn looks reflective and adds "We can always just follow the screaming as soon as the Marut shows up. The boy has a real bead on the lich. I am almost jealous."
Quinn will cast his find the path spell and then fly to follow as long as he can and then teleport back to Randall if he does not want to go for a fly walk. "Are you up for a ramble brother? There is no telling how far in a particluar direction this Dre Moria is, but it will kill some time while we wait to see what everyone else finds out. We may have hit a wall here."
Durgan Wednesday December 19th, 2007 12:27:42 AM
OOC- Trace I intend to send Durgan's combat pref. I forgot yesterday.
OOC***- Who is staying in this game and who is leaving? Thoughts?
Durgan looks at Vinder and snorts. "I hope yer kiddin'. That's just dwarven cursing. Just don't ever make a joke like that if ye find yerself in the company of a group of dwarves other than me and me brudda. It would probable leave ye with a black eye or worse."
Durgan runs along in his full plate, trying to keep up with the others. "I don't know if we'll be able ta steer it anywhere. And gettin in its' way may be unhealthy. We'll just hafta try to keep everyone out of its' way."
Firn'gaer Wednesday December 19th, 2007 1:55:20 AM
Firn'gaer realizing that the northern gods don't exist here in the south decides to try the shrines to the Crones. Being a chosen of the Crones, maybe he can find a favorable priest willing to cast the spell.
Vinder the Hilt (invisible) Wednesday December 19th, 2007 10:19:08 AM
"Well, you're the one that said it," Vinder smiles at Durgan. "How am I supposed to know the difference between Dwarven cursing and statement of fact."
"All right. I'll stay with you, then," he says to Trace. "I'm going invisible, but I'll be with you guys."
The human then turns his ring and disappears, continuing along with the others.
Randall Wednesday December 19th, 2007 12:26:12 PM
Randall to Quinn: " Works for me. Let's go look for the big goon. Hope you don't mind me taking Fluffy with me... "
Kazak Wednesday December 19th, 2007 2:20:25 PM
Kazak smiles at Vinder's response " it's pretty much the same thing " chuckles the dwarf
Keeping pace right behind his brother ...Kazak chugs along after Trace and Durgan.
Peerimus Wednesday December 19th, 2007 4:44:36 PM
Peerimus, upon spotting the dolphins starts to call out to them, "Please wait a moment. Can any of you communicate with your Triton friends? My name is Peerimus, Druid of Heranmar and I would very much like to open a dialogue." Peerimus continues to close, but will pull up 30-40' shy so as to not look aggressive hopefully. Moving to a vertical swim position.
Day Trips [DM SteveK] Wednesday December 19th, 2007 5:31:20 PM
Heranmar Quinn and Randall converse about other methods to find Dre Moria and the elusive Daeselathon. Holly, the owner of the General Store, happens to be picking up her lunch from the INNs kitchen and stops to come over. "Pardon me, your honors, but perhaps I can help you out." She sits down with a look to ensure she is not butting in, but then opens her meal and continues talking. "Before I settled down, I was one of the few in this area that was actually interested in other places besides Heranmar. If you are looking for Dre Moria, it is the land to the east of Gateway Downs. A land completely covered by forests of one sort or another. The homeland of the elves. It is a huge place, thousands of square miles, and is a couple of weeks travel to the east. (See Duncans: Gateway Downs. Dre Moria is the entire eastern border plus some) "So, are you really going to fly all the way there?" Holly asks awed.
Plactik Ocean The tritons and dolphins stop their onward movement and form a perimeter. Several small water elementals also take their place between the tritons and Peerimus-Dolphin. Finally, one of the Tritons responds. "Yes, I can speak to you, druid of the land. EEEkkkeeekk'kk has returned to us without our daughter, and has told us of her death: death at your hands! I see little that you can say that will melt our hearts towards you and all land-dwellers. Begone! And let us resume our nomadic journey." The entire party of Tritons, dolphins, and water elementals are decidedly unfriendly, but make no move to attack. Instead, they are in a defensive perimeter around the women and children.
Forest around Heranmar Kazak, Durgan, Vinder, and Trace do the only thing a good hero would do, and that is go after the sound of the screaming! Dashing through the stands of trees, the four kick up water and mud in equal portions as they pelt down the path formed by the footprints. Whole trees have been pushed aside and are laying in the wet forest and the tracks never waver. Breaking into a cleared area, the four pound across a sunken field of green shoots sticking out of water, making the water rise high before falling once more to earth. Ahead is a dry spot that contains a neat white-washed cottage. Before the cottage is a prone body of a woman, a gibbering and shaking man, and a pre-teenage girl. The girl stands up from her ministrations of the woman and sets her hands on her hips while looking at the four advancing, well armored beings. "You go away too!" She looks mildly surprised as the four arrive, then tries again. "Don't hurt people! Go away!"
Hook City Firn'gear moves from Magic City to Labor Town on the north bank of the Hook River. (See Duncan's Maps; the SMG is in Magic City on the south bank of the Hook River) In doing so, he ascends the amazing magical Bridge across Hook River that is held aloft by four huge SkyHooks. The bustling market on the Bridge, the climbers repairing the Bridge, and the stalls with merchants calling out their wares makes the place a very noisy, very crowded area, and it is with some relief that people are spilling down the stairs to the north bank. Many are moving to Soldier Town or straight for the city walls along the Marble Way, but most have business in Labor Town, and Firn'gear follows along as he follows his directions. The gnome at last comes to a compound that is composed of five beehive-style buildings enclosed by a low wall. Firn'gear is politely greeted and upon hearing his request, the gray robed acolyte asks the gnome to wait. It is nearly an hour when another grey-robed figure arrives. His thin figure is nearly covered in tattoos, and Firn'gear notices that the pattern of the broken spiral is repeated more than once. "Welcome, Child of Chaos! The Powers greet you with joyful voices. What may this poor vessel do for you?"
Durgan Wednesday December 19th, 2007 6:09:49 PM
Durgan slows down so he doesn't bowl over anyone more than the Marut has done already.
"Steady lass. We are here to help. The creature that passed through here meant no harm but doesn't see that it may have caused some. Is anyone hurt? Trace, check the woman."
Vinder the Hilt (invisible) Wednesday December 19th, 2007 8:01:00 PM
Vinder remains invisible, seeing no reason to make himself known. He stands nearby as the dwarves and elf speak with the villagers.
Savin Wednesday December 19th, 2007 9:26:49 PM
Savin comes back with much lighter packs and tries to find out where everyone is. When he discovers most have gone, he is torn on which group to follow, so he decides to stay close to the town. He will travel to his new martial arts school, the farmers barn and see how his young students are doing and if his old instructor has arrived yet.
After teaching a class, he will visit the farmer who is interested in selling his farm and say, "I might have the funds needed. Lets take a walk around, you can show me the grounds again." (ooc Steve, my memory is failing. It was a farm right? Or was it a house)
Quinn Wednesday December 19th, 2007 11:05:00 PM
Quinn is excited when Holly butts in "Good Sister you are of great service. Gargul has sent you as a blessing to our work. Is the weeks travel by horse or by foot andover what type of terrain? Are there any cities or villages in this great forest? Did you live in this land of trees Sister? We are pressed for time, but let me purchase you lunch tomorrow. I am unsure if I will be able to join you tomorrow Sister." Quinn passes Holly a platinum piece for her troubles and blesses her before leaving. "What does you shop sell Sister as I am comming shopping when I return."
Quinn turns to Randall "Well Brother a fly spell will not get us where we need to go. Now that we have the direction and the approximate distance. We can recon with greater teleport. Shall we."
Quinn will estimate the distance needed to teleport based on the travel information given by Holly.
If Randall is up for some adventure, after estimating the distance he will use greater teleport to go to the estimated edge of the forest. Once arrived Quinn will recon using his fly spell.
Quinn will then teleport back to his followers with Randall and introduce him to them (If nothing urgent is found by the recon). Randall and Quinn can leave in the morning via teleport back to Henamar. Quinn wants to know if any word was received back at his steading about selling or trading the scrolls.
Trace d8+5=10 Thursday December 20th, 2007 3:05:42 AM
Trace quickly looks the situation over and offers healing if needed and hopefully in time. Gives potion for 10hps of healing if accepted.
If they are acceptive to the help Trace then ask, "What did this? Did it say anyting or just fly through here?" Trace allready knowing the answers starts to move, "Is there anyone up ahead that might also be in its way?"
Trace turns to the others, "I have some flying potions, we might be able to catch him quicker by flying. The we can figure out how to get the rest of the group to us, what do ya think?"
Randall d20+11=29 d20+7=27 Thursday December 20th, 2007 3:50:00 PM
Randall and Fluffy listen to Quinn...
" I'm game. Let me help with the distances... "
(geography check using the book 29)
Randall uses a fly spell as well and recons with Quinn.
( Spot 27, including a natural 20 )
..... The next morning... " We should go back and track down Savin. I'd feel better having my share of the booty in my own purse.
Kazak Thursday December 20th, 2007 9:08:57 PM
Arriving at the neat white washed cottage the dwarven warrior does a quick perimeter sweep around the house then steps over to his brothers side
" we mean ya no harm ... what can we do to help ya ?" asks Kazak sincerely
After Trace suggests flying after the walking giant " i have a couple of dem meself .... that sounds like a good idea ...we can get a better veiw of where dat thing is headed and maybe head it off "
Firn'gaer Thursday December 20th, 2007 10:26:37 PM
Firn'gaer bows slightly to the cleric before speaking. "Greetings. I am in need of a cleric capable of reviving the dead." He pauses and then clarifies. "I have a scroll, which has a spell to revive the dead, but I cannot nor is any other of my companions able to cast the spell. So I am searching for a cleric willing to travel to Hennemar(sp?) for a day or so. The dead to be revived is a triton who fell while under our protection and . . . well, we are trying to rectify the unfortunate situation."
SteveK Friday December 21st, 2007 8:04:03 AM
Sick. Will Post soon.
Peerimus Friday December 21st, 2007 8:28:46 AM
Peerimus winces inwardly and likely outwardly as well. "I had hoped to be the one to tell you of that. I do not presume to say anything that will change your view of myself and companions. I do ask that you do not let our failings cloud your judgement of other land walkers." Peerimus casts Water Breathing and shifts shape.
He then produces the Conch. "Tieria wished her people to be able to return home. The golems have been destroyed, the spirits of the king and his court have been laid to final rest. I also would convey that the terrible misjudgement upon our part is attempting to be corrected. My companions and I are going to reopen the portal between our world and that of the dead and invite Tieria back so that she can return to her people."
Peerimus holds out the conch and when they have taken it or moved on and not, he shifts back to a dolphin and heads for home.
Day Trips [DM SteveK] Friday December 21st, 2007 9:20:35 AM
Heranmar Savin is able to have a good time in the school he is building. Being only a day since the group left and came back from the underwater Palace, Savin knows his mentor is still several days out at least. He teaches a little and then looks over the set of buildings with the current owner. "6000 gold still stands as a bargain for you, my lord Savin", he says. Walking through the layout, there is the large barn cum salle, a small stable, a two-story house for teacher quarters and administrative needs, a cooperage, rabbitry, and root cellar, enough outdoor space for a truck garden or meditative area, and surrounded on three sides by a sturdy six foot wall... and all within the walls of Heranmar!
Quinn and Randall are really interested in the help offered by Holly. "If you say so", replies Holly dubiously, "but I would not spout on about some Gurgle or whatever her name is... people will think you are crazy!" "I will be able to show you better back at my store, my lords", she says, "and you may get your other questions answered as well." Once at the Heranmar General Store, Quinn and Randall see that it looks like a dry goods / harware store and carries a little of everything. Holly also shows Quinn and Randall the back room. "Most don't know or care of its existance, but I think I have the only entrance to the fabled Catacombs in Heranmar. Your companion Savin was here earlier. But enough of that, you came for something else." Holly takes them to a table and rummages for a map (See link)http://www.woldiangames.com/maps/gateway.shtml. "This is the Gateway Downs. What is called the 'lands of legend' to the east is Dre Moria. The 'Somewhere Else' to the South is Hook City and the fabled Sargrass. It is a two weeks walk to Wayfarer and another two weeks to the Grinning Pass." She then is able to describe a clearing close on the Dre Moria side of the mountains for Quinn and Randall to investigate. Using Greater Teleport, Quinn and Randall arrive at a clearing that has been used for years uncounted as a camping site for travellers. The first thing they notice are the threatening rain clouds stop at the mountain peaks to the west... it looks like the rain is ONLY in Gateway Downs. The other thing they notice is that the trees are HUGE! Towering red cedar cover the hills that roll down from the mountains. Quinn and Randall both use fly spells to look around, but besides various forms of wildlife, they see nothing but the trees. The two then teleport to Quinn's stronghold near Threshold.
[changed post]In the Plactik Ocean, the Tritons listen in stoney silence to the druid who has tracked them down. A murmured conversation between three of the older-looking tritons ends with the leader calling back. "Would you say that under oath, land dweller?" With the druid's nod, another triton brings out an obvious divine focus for Ebyron and casts a spell (DC 14 Arcana: Highlight to display spoiler: {Discern Lies}). The triton then asks for Peerimus to say his words again. The tritons still look hostile, but the leaders are interested enough to at least listen.
Forest around Heranmar Kazak, Durgan, Vinder(invisible), and Trace reassure the teen that they are not here to hurt, and the teen seems to accept that. When they check the woman and man, they see that niether are harmed apart from a few scrapes at falling down. The woman has fainted and the man is rather dazed and it is the girl that fills in the heroes on what the Marut did (she describes it accurately). "Well, it just bashed right through the trees and stomped right across the rice patty and right towards our house! Well, Pa took his billhook and gave it a talking to, but the big monster keeps walking and breaks the billhook, and that made Pa fall right down! Well, when Pa fell down, Ma gave a screech and fell right down too. Well, then I stood in front of it with my hands right on my hips and told it to 'go away', and it did! It right on disappeared!"
Hook City Firn'gear sits with the thin man in his grey robes and they converse about the situation. "Hmmm. I can indeed, O Instrument of Change, open the gate to the Lands of Rest where you can plead with the powers to bring back the one under your protection. I fear I cannot travel as well as I once did: I rarely leave this compound." And then an old hand comes out to touch Firn'gear and the Broken Spiral tattoo appears on the gnomes hand. "But why not you do it yourselves, you Children of Chaos?"
Vinder the Hilt (invisible) Friday December 21st, 2007 11:44:08 AM Disappeared? he thinks.
The still transparent Vinder takes a longer look at the little girl.
Maybe she has some power over such creatures. She doesn't look like much.
He keeps quiet, though, letting the others do the talking.
Quinn Friday December 21st, 2007 1:15:53 PM
Quinn is enjoying his time exploring with Randall and once back at his compound introduces Randall to his flock: THule, Webster and his daughters Willow and Wendy, Bruce, Jackson, Herman, Orville,Grogan, Samantha, Brault, and Leif.
Quinn will catch up on how everyting is progressing at the compound and if THule and Webster have heard of a buyer for the Scrolls Quinn acquired when the Children of Chaos bested the essesence of chaos.
In the morning, Quinn perform his rituals to Gargul with Webster, Willow, Wendy and Bruce and then have a big breakfast with his flock and Randall before teleporting back to Henemar to get word on what the others have found out.
"Ready to return Brother Randall. It has been an honor to have you as our guest. You are welcome to our hospitality at any time."
Durgan Friday December 21st, 2007 2:02:45 PM Disappeared? "What do ye mean disappeared? Where did the beastie go?"
Savin Friday December 21st, 2007 3:19:53 PM
Savin stops and stars at the owner of the house. He actually sputters, "6000 gps! Yesterday it was only 3000 gps. Are you trying to take advantage of me? This is a fine house with a nice barn but why the sudden increase in cost?"
Savin sighs and says, "Here is my offer. I will give you 5500 gps cash for the house, building and land right now. Otherwise I am going to have to start looking at other houses. That is all I have and I don't have time to go out and find anymore before my teachers start arriving. Do we have a deal?"
George Friday December 21st, 2007 3:23:11 PM
OOC OK back from the Catacombs where I sold everything but the chess set, (which Savin is keeping) and the orb of storms. The orb was found in the conch and is the major item that Teiria was trying to retrieve. Worth about 40K and was almost half of the total treasure found. Think it was a fair deal.
Everyone including Firn'gaer (9 shares) gets 5,641 gps 8 sps.
If Firn'gaer doesn't want his for moral reasons then he can donate it to a church, the boys club or unicef.
BZ Friday December 21st, 2007 8:37:44 PM
OOC- I believe the conch is technically in Peerimus' possession?
George Friday December 21st, 2007 10:45:15 PM
BZ...Pretty sure it was given to Savin to identify. If not, we might as well play that it was, since I had the indentify paid for and didn't sell it.
Trace Saturday December 22nd, 2007 3:05:56 AM
Trace kinda shakes his head, you know, need to try and do that at the begining of an encounter and see if it works. Go away and the thing disapprears, its worth a shot.
Trace begins searching for the tracks in the nearby area to see if they can pick up on the trail. If lost, then he will suggest that they get back to the others and tell them that the tracks stop and we need to find a way to get to the things final desitnation. The current object seems to have been seen through, with being gone in a poof, it dosent seem to be bent on running any thing else over.
Peerimus Saturday December 22nd, 2007 1:57:10 PM
Peerimus has the Conch and by default as we did not look into it, the orb of storms. Peerimus had given it to Firngaer while under the ocean, then placed it in his grove under the guardianship of Wanderwood, a treant and Yorrick with Tieria's body. Peerimus then took the conch and went out hoping to find the Tritons. Peerimus is currently handing them the Conch.
Peerimus nods without hesitation and repeats "Tieria wished her people to be able to return home. The golems have been destroyed, the spirits of the king and his court have been laid to final rest. I also would convey that the terrible misjudgement upon our part is attempting to be corrected. My companions and I are going to reopen the portal between our world and that of the dead and invite Tieria back so that she can return to her people."
Firn'gaer Sunday December 23rd, 2007 2:50:29 PM
Firn'gaer looks perplexed at the cleric's suggestion. "What do you mean?" He says very inquisitively. "I am not capable of summoning divine energies of that magnitude. As far as the power of Chaos, I have never been able to consciously tap into that power, or for that matter, bend it to my will."
"Travel will not be a problem. I am capable of transporting us to Hennemar, and then back. You would enjoy the trip. There is a shrine to the Crones near there."
Day Trips [DM SteveK] Monday December 24th, 2007 4:25:11 PM
Heranmar Savin makes his counter offer and the man laughs good-naturedly. "Nay, lord, you remember right enough. I had a bet with the missus that all that water in the ocean would have soaked into your brain, but you are a sharp tack. 3,000 gold is the price still, and you keep your other gold for improving your school. Savin has plenty of time to have a good day before returning to the INN and seeing the other Children of Chaos.
Quinn and Randall keep Year's End at the Gargul compound at Threshold. As Randall idly leafs through his book's pages, it tells him that this compound is one of the two largest groups of Gargulites in one place... all 10 of them. After morning ritual, they return to Heranmar, and at the INN, and with the Children of Chaos.
Peerimus repeats his statement, and the Tritons go into conference again. Then the eldest swims forward alone. "Truth is hard to come by within a family and ever more difficult as peoples are different. You have returned a valuable hierloom of our people, and come to pay your respects. If you return my daughter to me, we might, 'might' mind you, come to believe that not all land-dwellers are thieves and spoilers." The tritons accept the conch and will wait on what Tiera or (failing her raise) Peerimus will say afterwards before making anymore committments. The group makes no plans to return to the Palace, and continues to be nomads in the deep oceans. Once Peerimus is done, he swims as a dolphin and returns to Heranmar and the INN.
Forest around Heranmar Kazak, Durgan, Vinder(invisible), and Trace take care of the commoners and looks around for visible signs. About 400 feet beyond the cottage, Trace finds three footsteps that are similar to the earlier ones the group was following. 400 feet beyond those three steps are three more steps. It looks like the Marut is using some means of quickly moving ahead. Knowing there is nothing else for them to do, the four return to Heranmar, and the INN, and their companions of the Children of Chaos.
Hook City The old man's eyes twinkle at Firn'gear. "And have you ever TRIED to consciously use the powers within each of you, Child of Chaos?" He shakes his head. "Eh, no matter. With your ability, I would indeed like to pilgrimage to Heranmar and visit the Crone's Standing Stones. And we can talk more there." The cleric gives his flock some instruction, and then is ready for Firn'gear to teleport the two of them to Heranmar. Pleading fatigue, the cleric goes to sleep upstairs in the INN, and Firn'gear is able to meet the other Children of Chaos in the INN.
Durgan Tuesday December 25th, 2007 4:15:38 PM
OOC- Merry Christmas all! See you in the Giggling Ghost!?
"Back in the Inn eh? May as well have an ale then."
Vinder - Sub/Al Wednesday December 26th, 2007 12:16:33 PM
"Well, looks like it's gone." Vinder reappears, striding along near the others as they make their way back to Heranmar. It's still out there somewhere, of course. But not his problem.
"I wonder if Savin's back yet?" he asks.
Quinn Wednesday December 26th, 2007 1:18:46 PM
Quinn grabs and ale and a chair by the fire as he still wants to feel warm and dry after the adventure under the sea. Quinn waits for the others to find their way to the inn before regaling his and Randall's tales of exploration tot he group.
Peerimus Wednesday December 26th, 2007 2:35:11 PM
Peerimus enters the INN, orders a drink and tells everyone of his encounter with the tritons. "They have the Conch, but but did not tell me if they plan to return to the palace, I did not push the subject. They are reserving judgement on us in light of what I said about trying to bring Teiria back. She will be very important if the Tritons and people of heranmar are too live in peace I think."
Perimus then asks about finding a cleric and how everything went with the Marut
Posting Report For: Wednesday December 26th, 2007 3:19:24 PM
Game #4 Children of Chaos For the week of December 17, 2007
Dweezil flapped lazily back to the Inn, following behind the Children of Chaos. They had managed to track down the Marut where it came ashore, and followed its' tracks. But there was no fight. No entertainment. Only a few scared peasants, and the thing had traipsed off into the wilderness. With nothing else to do about it at the moment, the adventurers returned to the Inn, met with their fellows and started to enjoy some ales and food. While he sat there, all grumpy from the boring excursion, Dweezil wondered what was so fascinating about ale anyway? "Those dwarves drink it almost constantly", and several of the others usually join them. "Hmmmm". Dweezil extended his leathery wings and flew over to an unattended mug near the corner of the Inn. He lifted it up and took a whiff. "Ewww. I can't believe those puny mortals actually drink this putrid stuff." Dweezil had never had an ale before. But he was bored. "Oh well, may as well try it. What could happen?"....
Durgan Wednesday December 26th, 2007 3:23:48 PM
"Eh, Peerimus? I thought someone was goin ter get a scroll? Then we'll see what the girl has to say about the whole thing."
"As for the big beastie, it up and disappeared. Didn't hurt the commoners it came across though. Wonder what that means?"
Conversations Over Ale [DM SteveK] Wednesday December 26th, 2007 7:23:11 PM
All nine Children of Chaos are together in the INN of Heranmar. They each have learned a little something, and now is the time to share and make plans.
Firn'gear brought back an old man in a gray robe who is currently sleeping in one of the guest rooms above.
For some reason, the Broken Spirals (whether seen or unseen) are itchy tonight.
Jeff Collins Highlight to display spoiler: { You are free to arrive at the INN whenever you wish }
Peerimus Wednesday December 26th, 2007 9:54:19 PM
"Aye Durgan, but we still need a person to cast it." The druid listens to each mission, his mind working through them. "It seems then we have a pretty straight course. In the morning I will bring Tieria to the shore about a 1/4 mile south outside of Heranmar. Firngaer, escort the cleric and any who wish to come and we will place the question to Tieria." His eyes flick quickly to the exposed broken pin wheel on his right hand and then back to the group.
"Then, we set out to catch up to the Marut. It sounds from Trace's description our friend has the ability to Dimension Door or perhaps even Teleport. I see no reason to race ahead into Dre Moria, but simply catch and accompany the creature who already knows where it is going."
"Thoughts?"
Firn'gaer Wednesday December 26th, 2007 9:57:06 PM
Firn'gaer arrives at the inn with the cleric. After the cleric retires for the evening, he goes to the common room where the others are sitting and talking.
"Yeah, Durgan, I bought the scroll. I've also found a cleric willing to cast the raise dead. He's a member of the Crones cult."
Firn'gaer does not mention his conversation with the cleric about being able to draw out the power of the Marks.
"Tomorrow, he will raise the triton, if she wishes, and I will take him back after he's done visiting the shrine to the Crones.
Savin Wednesday December 26th, 2007 11:05:23 PM
Savin buys the house, paying the old owner in full from his share of the treasure. He will find the farmer (halfling?) and let him know and tell his students to met at the barn in the morning for lessons at dawn.
Savin comes along and gives everyone their share of loot including Firn'gaer. "I know you don't think you earned this and you are free to do what you want with it. Give it back to the Tritons, give it to charity, but I am not going to keep your share or let others have it either."
Savin turns to the others and invites them to view his new house/martial arts school like the proud new owner his is. "I have never owned a house before!"
After the conversation moves on a little, he will ask Peerimus, "We need to get a couple of things straightened out. What we are doing next? and this business of who is going to be are war leader while in battle. Since you are our strategic leader, why don't you decide. You will have to work closely with that individual and will need a good working relationship with them."
Kazak Wednesday December 26th, 2007 11:23:48 PM
Kazak listens as the others share information .... sipping an mug of ale .
Nodding at Firn'gaer's statement about finding a willing Cleric to cast the appropiate magic " good ... glad you found one "
Adding to Peerimus " I'll be glad to come with you to await Tiera's answer .... would be a good start towards building trust and friendship with them " says the dwarf sincerly as he ignores the itching of his tattoo
Jurgen Thursday December 27th, 2007 4:25:13 AM
The door to the inn creaks open and through it flies a white hawk with black wing-tips. It lands on the highest point in the room and looks down at the group. A few moments pass as the bird stares until it glances at Peerimus, Trace and Savin. It almost looks as if the bird is nodding it's head. A soft caw escapes it's beak before another figure slips through the still open door, just before it closes. A large cloak hides him from view and he sits at a table away from the group. When there appears to be a moment where the conversation slows down, he stands up and walks towards the table.
"Finally!" The figure is an old, decrepit man. He looks to be ancient and weak, as if a strong breeze would not only knock him over, but probably blow him apart. His face is obscured by a black hat with a large brim. With a quick snap of a fingers that seems out of place for such old bones, the aging fades away to reveal a much younger man. The hat's brim shrinks away as it turns into a cavalier's hat with a white feather.
As he took off his hat to give a flourishy bow it revealed a long streak of white which marred his short black hair. His green eyes glanced around the room, checking out the strangers. He places the hat back onto his head and the Broken Spiral tattoo on his hand faces towards the group. A mace hangs at his side, but it seems out of place among his otherwise colorful and fancy attire.
"The new Children of Chaos, I presume? Mixed in with the old, I see." He crosses his arms. "I have been looking for you for quite a while now. Following battlefields and rumors... Anyway, I've found you. A few of you, I know. Those that dont? The name's Jurgen Strumjager, lover of women, doer of good, and magician extraordinaire. You can call me Jurgen."
After introductions Jurgen offers to buy drinks for the table. "For my old friends... and hopefully new ones. I'd like to join up with you guys. Though I'm not sure if we have an option with these," he points to the tattoo, "but if you could make use of a rather reckless sorcerer, I'm at your beck and call.
Vinder - Sub/Al Thursday December 27th, 2007 9:47:35 AM
Vinder sits quietly to one side nursing an ale. He watches the others from over the rim of the mug.
... a reckless sorcerer ...
Inwardly, he rolls his eyes. Savin's return had put gold in his pouch. If what some of the others have said is true, and there doesn't seem to be any reason to doubt it, there's a big city somewhere to the south.
Vinder rubs the back of his hand against the rough fabric that covers his thigh. The tattoo again. He raises up his hand and frowns at the cursed mark. What did the Avatar say? Chaos energy flowing through each and every one of the Chosen? And they would know each other by this mark.
Vinder rubs the back of his hand again, against the leg of his trouser.
Firn'gaer Thursday December 27th, 2007 12:30:03 PM
The gnome's head shifts slightly as Jurgen makes his grand entrance. With a deep draw on his pipe, he watches and waits to see the reactions of the others.
Reckless . . . He thinks.
Turning to Rufus and in a low voice, "With this new group living seems to be getting a whole lot shorter."
<squeek> Not going to know which way to watch to see the end comin' <squeek>
"That's the truth . . ."
Quinn Thursday December 27th, 2007 3:32:34 PM
Quinn approaches the shape shifting sorcerer and give him a hard look and then extends his hand "Glad to have you aboard Brother Jurgen. I am one of the new Children of Chaos. Thanks for the Drink."
Quinn will show Jurgan his hand tatoo "What mark were you given brother?"
After introductions, Quinn will add "Since brother Peerimus is off to see the Tritons tomorrow, I will be visiting Plateau City. Anyone want to come along for the ride and see the main branch of the Catacombs or the original Star Mage Guild?"
Quinn will move back over to Jurgen "I trust you do not mind Liches Brother as we are getting set to send one to visit Gargul." Quinn will slap Jurgen on the back and drain his drink.
Conversations {DM SteveK] Thursday December 27th, 2007 6:56:50 PM
(ooc: CoC is in the official holidays posting slow-down. Multiple posts are OK. Group will stay in INN of Heranmar until 2 January.)
Situation: The Children of Chaos have spent one day in Heranmar since thier return from the underwater adventure at the Triton's Palace. All ten PCs are currently in the Heranmar INN common room. Chester (the INN-keeper) and Brina (the dwarf barmaid) are busy filling orders for food and drink both for the CoC and the other patrons in the dry warmth of the INN.
Children of Chaos Trace, Kazak, Durgan, and Vinder are back from their tracking of the Inevitable Marut.
Quinn and Randall are back from thier unsuccessful search for more information on the lich the Marut mentioned, and thier quick visit to Quinn's cohorts at Threshold.
Savin is back from his purchase of a farm-cum-martial arts school and his visitation to the Catacombs.
Peerimus is back from finding the Triton nomads, given them the Conch, and thire message of waiting to see what the 'heroes' can do about Tiera's symptoms of 'dead'.
Firn'gear is back from Hook City along with a scroll of raise dead and a cleric of the Five Crones. The Crones Cleric has agreed to perform the spell to raise Tiera and is expeted down stairs soon (right after his nap)
Jurgen has just arrived from places unknown and has recognized a couple of the CoC as former companions. He announces his intention to rejoin the group.
Issues Savin passes out the nine shares of the treasure. Firn'gear can do what he wants with his share, but the others won't touch it.
The Conch is gone: given back to the Tritons by Peerimus.
The group's overwhelming majority favors attempting a raise dead for Tiera. The scroll and cleric is available, and the ceremony will take place tomorrow. (ooc: tomorrow = 2 Jan)
The issue of Battle Captain comes up again. A suggestion is made that Peerimus (as strategic leader) should make the decision.
What is the group going to do next (after raising Tiera that is)? Continue to establish themselves in Heranmar? Track down the lich? Track down the Marut? Track down Quinn's vampire father? Track down the names shouted by the King Wraith? Investigate the shell book? Find out where Jurgen has been these last years? Sell Quinn's scrolls?
Oh boy, there is a LOT to talk about and decide!! :-)
Randall Thursday December 27th, 2007 8:51:19 PM
Randall and Fluffykins the wonder familiar joins the others at the INN. First order of buisness, get his share of the loot from Savin. Second, order a round for the boys and luch for Fluffy. Third, fill the group in on all of the information that he and Quinn found. Fourth.... " Looks like I won't be with this group for much longer. You guys have been great. But I've always been a loner, and as much as the rest of you have become my friends... I'll be needing to hit the road soon. This place and time we are in now... is very alien to me... As most of you know, I was taken for your past and brought here... well, I want to go back home.. to my time.. and I'll have to find my way back somehow. "
Randall downs his drink " Soon I'll be leaving but not today. Today, I need to go to this Catacombs place again and spend these coins on equipment. "
Durgan Stonewall Thursday December 27th, 2007 10:32:31 PM
OOC- Welcome aboard Jeff! (Jerry made me say that! -just kidding!)
Durgan gazes at Jurgen with an appraising eye. "Great, another magicky fellow." The itching tattoo is making Durgan irritable. He thought that business was done with?
"Reckless eh? Ye will fit right in then. Well, if yer buyin, I'll be drinkin. Why don't ye sit. I hate ta drink alone."
Durgan looks over at the treasure. "It will wait till tomorrow", is all the burly warrior says about that matter. "I will go along to see about Tieria."
"I would indeed like to see yer new house Savin. Are ye going to train students there? Hey Kazak, mebbe we should get a house too? It might be nice not havin to live outta the INN. He looks over at Brina. Might be nice fer you too eh?"
Kazak Thursday December 27th, 2007 11:17:48 PM
"Welcome Jurgen " as the dwarf stands and extends his hands in greeting
" heh he's buying drinks ... i like him already " laughs Kazak
" A house together ?? ... oh won't that be like old times .... i'll take bottom bunk " jests Kazak
"Actually sounds like a good idea brother ... as we seem to be building roots here "
Kazak steel grey eyes spot Brina with Durgans last statement he blushes slightly
"Well Randell it's been an honor to have met ya and i hope the best for you in your travels " as the dwarf raises his mug to toast him
"Well we have much to talk about " admits the 4'1" dwarf
Savin Friday December 28th, 2007 12:06:43 AM
Savin sees Jurgan and a grin crosses his face but quickly leaves as he buries his old companion in a hug. "Where have you been? How did you find us? We figured out what the blasted tattoos mean. Do you still have yours? Are you here to stay?"
Savin's questions stop as he realizes that Randall announces his emminent departure. "Huh? Where are you going? You haven't been with us long? Did we offend you somehow?"
Trace Friday December 28th, 2007 3:25:20 AM
Trace gathers up his share of the coin and sits with the others and partakes in drink. Peerimus, do you need anymore company on taking the Triton back to the sea? If not I have things I can be doing getting ready for our next trip out.
Trace's eyes widen when Jurgan appears. He gets to his feet and waits for his turn to greet his old friend back. With a long hand shake, "Glad to have you back brother, you being back gives us a good mix of old and new.
"Randall, you might be leavin us but you will allways have us to return to if you need to. Once a COC, allways COC. Go and look for your time but if that dang spiral gets to itchen then come back to us. We will miss you.
I'll head over to the catacombs with ya tomorrow if Peerimus dont need me."
Trace turns to Peerimus, "After the triton is taken care of, what is our next course?"
Jurgen Friday December 28th, 2007 4:18:35 AM "I trust you do not mind Liches Brother as we are getting set to send one to visit Gargul."
At the mention of undead, Jurgen flinches a bit. He had been able to avoid them for a few years now. And then the day he joins up with the Children again, they go after a lich. He sighes and takes another drink.
Randall's words snap him out of his daze. Not that they made sense to Jurgen, but they did distract him from the idea of a lich. After the matter of Randall's departure is discussed as well as the group's future plans, Jurgen will proudly pipe up and answer Savin's questions.
"Savin and Trace!" He accepts the monk's hug with a laugh. "Good to see you, old friends! I am here to stay as long as you'll have me."
"Or until we meet that lich, Mr. Scaredy-pants!" The hawk caws to Jurgen, in their own language, before flying out the open door. Unable to respond to the jab before the hawk disappears, Jurgen instead chooses to send an emotional slap to the head via their empathic link.
"I have been... rather busy for these last few years." He orders another drink and starts telling his story. He talks of many adventures. From being locked up by a wizard (who wanted to use his sorcerer magic to do evil deeds) to teaming up with a surly paladin (neither of which was fond of the other, but grew to be quite the crime-fighting duo). He tells of the departure of Vus, his blink dog, who left to take care of a brother's litter. And the meeting of him and Shay, the white hawk (which features demons, crazed forest creatures, and a bunch of nymphs).
"Why, I even joined up with a circus for a time. The Travelling Circus of Rigby Del'so. Rigby enjoyed my illusions... and I enjoyed the looks of Tessa Del'so, his daughter." A wide grin is plastered on his face. "I probably would still be with 'em if I hadn't been asked to leave. For stealing kisses from Tessa. In fact, asked is entirely the wrong word. More, barely escaped with my life." While his story-telling has the same ring of the young, brash boy that used to be adventure with the Children, his stories are more focused on the tales themselves as opposed to his own deeds. It appeared that Jurgen had certainly grown up some, but only time would tell whether he was still crazy enough to try and fly into a dragon's mouth.
Vinder - Sub/Al Friday December 28th, 2007 9:42:10 AM
Vinder the Hilt skirts the crowd. Merry makers. Story tellers. A cheer enough band. From what he's learned about the tattoo, a band connected by bonds that he'd never be able to break. No matter where he went.
"You can do that?" Vinder the Hilt comes up beside Randall the Wizard and his tiny dragon. "You can travel through time? If you can manage that much," the rogue's eyes are canny, "how would you feel about taking on a little job before you go? If you can cast yourself across time, shouldn't be too much for you to take me to the other end of the ocean."
"Not that you're not good company," he turns to the others, "but it's important for some people to be where they know how things work. I had a network. I knew people. It took work to build it up. Here, in this place ... "
Vinder leave the sentence unfinished.
"So, Randall. Will you do it?"
Peerimus Friday December 28th, 2007 10:20:27 AM
ooC will multi post to get to everything...
Peerimus arches his brow at the bird. Odd and not in a good way Soon enough Jurgen appears and the druid gives him a nod. "Jurgen." he says in levelled, but friendly tones. "Please join us."
"You are most welcome to take the road with us again. Trace has only just found his way back as well." Peerimus asks if has any word on Sir Thomas or Shiraz and gives a breif recall of the events from the final battle in the Ice Vein with the mad gnome, to the groups fight against the natural forces that tried to sack the Floating the city, The Kraken and discovery of the artifacts and thier destiny with the entity of Chaos, to the trek into Koshe Marr and finally the debacle of the Triton
Peerimus part II Friday December 28th, 2007 12:55:51 PM
Peerimus wordlessly takes his share of the treasure from Savin and sets it aside. He does not mention oor acknowledge it any further. "I am in full agreement of the need for command in combat. I would look to Trace for this. He will not know specific spells but will coordinate our attack and defence. Which opponents to target, where to fall back or shore up our line and I expect everyone to follow his leads. As a collection of individuals working towards a common goal, we will fail and some will perish when we meet a true unit as an opponent. The group from Koshe Marr were not individually our equals, but enhanced each others strengths and covered thier weaknesses and thus were much stronger as a whole."
"At one Time we as a group had this under Sir Thomas. Then we began to reclaim it after the Ice Vein with Jaeden, but he remained in the Floating City ad we have been struggling mightily since. I say we look to Trace to pick up this mantle and bring us together when we need be in combat."
Randall Friday December 28th, 2007 2:51:27 PM
To Kazak: Randall raises his mug as well to toast the dwarven brawler. " I'll miss ya to little guy. "
To Savin: " No Savin, there was no offence. Actually, I've grown very fond of our little Company of Chaos. The forces that are pulling me away I feel are well beyond my control. "
To Trace: " Your welcomed to come with me and Fluffykins friend Trace. We'll be leaving at first light to avoid the holiday crowds. "
Randall looks at Vinder and smiles at his comments... Fluffykins the pseudodragon wraps herself a bit tighter around Randall's neck.
" Wish I could Vinder. I was plucked out of my time by some yet unknown force and dropped off where we found each other. I believe that whatever force was responsible for this also has something to do with our mutual birth marks. Now, the kind of magic your talking about is from the Conjuration school. Conjurations bring manifestations of objects, creatures, or some form of energy to you, actually transport creatures from another plane of existence to your plane, heal, transport creatures or objects over great distances, or create objects or effects on the spot. Unfortunately, I can't cast any of those. However, I do believe that with enough coin, I could convince on of the Conjuration specialists at the Star Mage Guild to help you."
Durgan Friday December 28th, 2007 3:45:55 PM
Durgan begins working on a new mug of ale.(what? it's the holidays!) "I thought we had already settled that Trace will lead the way fer us in battle?"
"Some of ye are leavin? I guess it's ta be expected. We are children of chaos after all. Good luck to ye and good journey."
Quinn Friday December 28th, 2007 6:12:54 PM
Quinn is concerned about Randall leaving "It has been good traveling with you Brother Randall and your scaly companion. I can take you as far as Plateau City this afternoon. Anyone else want to travel to the great Jewel of a City on the Northern Continent. I plan on being back the following day after our cleric for hire does what he can with Tieria."
Quinn nods to Savin "Thanks for taking care of the appraisal work." and Quinn takes his share.
Quinn moves over to Trace "Congratulations on your new post Brother." Quinn extends his hand to Trace and slaps him on the back "Just remember Brother that I will take care of any needed curing after any combat not during it. That is unless there are undead around then cures are one of my best weapons. If it comes to a lich we were discussing or even my late father and current vampire, cures will be a must in combat."
Quinn looks back at the group and smiles broadly. "I sure vote to tracking down any liches or vampires on this continent. Where to Brother Peerimus?"
Quinn stands with his hands spread wide "Take a hold Brothers and Cousins if you want a ride to the Plateau City as the Quinn wagon is leaving in a few moments."
Quinn will nod to Peerimus "Good luck with the Triton on your second time around. I hope Gargul will look favorablely upon your request."
Quinn will take himself and the first three that want to travel with him to Plateau City.
Conversations, and Action {DM SteveK] Friday December 28th, 2007 8:09:15 PM
(ooc: CoC is in the official holidays posting slow-down. Multiple posts are OK. Group will stay in INN of Heranmar until 2 January.)
Situation: The Children of Chaos have spent one day in Heranmar since thier return from the underwater adventure at the Triton's Palace. All ten PCs are currently in the Heranmar INN common room. Chester (the INN-keeper) and Brina (the dwarf barmaid) are busy filling orders for food and drink both for the CoC and the other patrons in the dry warmth of the INN. Many side conversations continue.
Randall takes this opportunity to announce he is going to go off on his own, by the next morning is his plans.
Trace is chosen to be the Battle Leader of the group, and Peerimus outlines the expectations of Trace (Which opponents to target, where to fall back or shore up our line), and expectations of the members of the CoC themselves (everyone to follow Trace's lead).
Talk moves on to establishing further roots in the community and both Kazak and Durgan talk of buying a house of thier own in Heranmar. Brina sashay's over to Kazak and whispers in his ear. Kazak and Listen DC15 Highlight to display spoiler: {"We don't need a house, cutie, just a bed. }
Quinn hasn't used his Greater Teleport today and so gives others the opportunity to go with him to the fabled Plateau City of the Northern Continent. The cleric states he will be back AFTER the ceremony for Tiera. Giving his companions enough time to decide, he then Greater Teleports away. (future post pending)
As to what is the group going to do next, the only suggestion is by Quinn who entirely favors killing the lich and then finding his father to kill the vampire!
Other leads that the group knows about are... - Track down the names shouted by the King Wraith? - Investigate the shell book?
Vinder the Hilt - Sub/Al Friday December 28th, 2007 8:46:48 PM
"Plateau City?" Vinder's head snaps to Quinn at the sound of the name. "Quinn," he smiles, "let me be your guide. I know where they grill the best steaks in the city." He puts an arm around over the shoulders of the cleric. "And I'll show you where the temple of Gargul is. I tell you, they're going to love your tattoos."
Kazak Friday December 28th, 2007 11:39:03 PM
The dwarf blushes even more at Brina's whispered words but smiles back at her " well we would need to put it someplace " teases Kazak back "besides a house would keep me around more " adds the dwarf slyly
Turning back to the discussion at the table " well Trace i'll follow your lead in battle ... maybe you should have title " grins the dwarf " Warlord ?? or some type of rank ?? or maybe something simple like ... the dude in charge ??? " laughs Kazak
'No thanks Quinn .. think i'm gonna stay here for the next few days ... want to pay my respects to Tieria when she comes back ... i hope"
"And anyway Durgan got the right idea about starting roots " as he glances at Brina serving drinks " we'll keep training a miltia ... not to mention i'd like to see what type of stone business is in town ... maybe help dem out some or even start me own business "
"Good way to build trust between us and da locals " finishes Kazak as he sips an ale
The dwarf shudders slightly "Lich ....not to my liking thats for sure " mumbles Kazak
' what else can we do ?"
Savin Saturday December 29th, 2007 1:57:12 AM
Savin sighs when he hears the talk of the undead hunt. "I would rather not tackle the lich right now. Sounds like that walking machine is going after him, let him handle it for now. If the lich comes here, then we should fight him, but I don't want to fight more liches at this point. We just got back from the Koshe Mar, and I have had my fill of undead for a while."
Savin pulls out his book of shells and says, "Firn'gaer and I found this in the palace. I guess I should have had it identified in the Catacombs but frankly forgot I had it. Not even sure it is magic but we found it in the golem workshop. I wonder if it is an instruction manuel. Can any of you wizard types decipher the writing? or tell if it is magic?"
CDM Jerry: OFFICIAL ANNOUNCEMENT Saturday December 29th, 2007 11:57:03 AM
Greetings Woldians,
I hope you've been keeping up with the changes we've been discussing on the LnB. If not, you have a novel to read amongst all the posts.
Basically, we're doing the following things:
--purging all 2nd characters from everyone except DMs...that's their reward for being a DM. --We're adding a new type game: Challenge Games. It is a 2 year campaign game. We're calling our normal games Career Games.
Anyway, because of the Challenge Games, which will begin ASAP for their first 2 year run, as well as the pruning of the 2nd characters, we'll be holding a vote starting
WEDNESDAY, JANUARY 2ND
...and ENDING on
MONDAY, JANUARY 7TH
We'll be voting on one thing only:
Do you want to play in a Challenge Game or a Career Game?
If you choose Career Game, I"ll want a second piece of information. I will need to know if you want to remain in your current game or move to another.
That's it.
Voting is NOT accepted until January 2nd and all votes will be emailed to me here at gericko@gmail.com. I will not accept votes that are made on the LnB, though you may post your vote there if you want.
If you don't vote, then the ACDMs and I will be PLACING you into a Challenge game by default as that is the "new thing" and we're kinda pushing it as a new option.
Let me repeat that and reword it:
If you don't vote you lose your right to choose your game and WILL be placed. Yeah I know that is hard, but we're moving forward and don't want to have votes trickling in weeks later.
This email is just to get your attention in case you haven't been following the information overload on the LnB.
If you have a question about all this or are now totally confused, reply to me only or post on the LnB where you'll get 100s of people telling you what is going on. :)
Or you can IM me on AIM. My handle is Gericko.
Enjoy your day and don't freak out!
CDM Jerry
Jurgen d20+16=36 d20+16=22 d20+16=30 Saturday December 29th, 2007 10:06:37 PM
"... I have heard nothing of Sir Thomas or Shiraz. Or Sly, for that matter. I assumed they would be with you. It is most unfortunate that they are not." He rubs his tattooed hand with a sigh. "This mark has done me little good since I have disappared from you friends, but when it started guiding me to Heranmar, I assumed it would be bringing us all together," he quietly raises his glass and mutters to himself. "To old friends..."
"You have had quite the time," Jurgen nods to Peerimus, "and many of those tales have reached my ears in one form or another. Rare is it that a group's heroics surpasses the rumors, but I wouldn't have expected any less from you all."
Jurgen offers to stay with Peerimus to deal with the Triton, mostly to remain with those he knows. "After that? I don't much like undead. They were unpleasant before I died. Doublely so after. But I go where the group goes and will do my best to overcome any personal failings."
Jurgen throws up a Comprehend Languages and offers to flick through the book. "There's not a lot that I can do to help, although I should be able to understand whatever it says. I should get myself a couple of wands, to both detect and read magic." If either of the wizards offers to take a look, Jurgen gladly hands off the responsibility to them. His areas of expertise didn't include the reading of mysterious books.
[Spellcraft Checks: 36, 22, 30 - If there is anything to use Spellcraft on. Rolled a few in case there are a few things to check out]
Peerimus d20+9=16 Sunday December 30th, 2007 2:23:56 PM
Peerimus smiles in spite of himself at the comment just whispered to Kazak. thankfully Jurgen is is raising his glass to something close and dear to the druid's heart. "Old Friends." he quietly echoes. he then adds, "Sir Thomas and Shiraz both left shortly after yourself. Though actually I think Sir Thomas might have departed to the winds just before you. Matters not I suppose, it was all within a matter of weeks. Seems a lifetime ago."
The druid's brow arches at Durgan's suggestion of a title for Trace, but quickly faeds. Dwarves did have a overwhelming need it seemed to name and title everything. Even more than humans.
Peermius weighs in on his thoughts, "I think it likely that the shells are our equivelant to a book and I agree, likely instructions or partial instructions to the creation of the goles we so recently had to destroy." Looking at the gathered arcnaists the druid offers his opinion on the matter. "If any of you wish to keep the books and follow the work I would ask you do so with extreme caution given the results of the last golems created."
Sitting back he takes drink, "We have knowledge of a lich, living and furthering evil plots quite close to what we would call home. If we care for and nurture this antipathy and disregard it will grow to a point that our children will suffer as a result. I am not inclined to the leisure thought that the marut can and will destroy it. As to the names the wraith king spoke of, "We will give that information to Tieria, or upon her unwillingness to return, we will give the names to the Tritons. If they wish aid fron us in pursuing the matter, we can discuss it further."
"I have no illusions that seeking out this lich in Dre Moria to be simple. One it will require patiance and humbleness on our part in the face of beings much longer lived than we and who tend to take a far slower approach to existance. But I believe Heranmar and the Downs would be best served if we take this challenge and destroy this Dre Moria lich."
Firn'gaer Sunday December 30th, 2007 2:43:53 PM
"The liche we met beat us easily. It was the Crones that allowed us to escape death. If we cannot find out all the information we may need, then I suggest we avoid a liche if possible." He turns from the fire as he speaks.
"As for the book, I can identify the book, if it is indeed magical and not just guarded with magic."
"Don't think there is much need for any titles. It seems to be pretty useless because I'm not going to use it."
"On a different note, when the cleric wakes I will escort him to cast the spell and then take him to the Crones' shrine."
Plateau City [SteveK] Sunday December 30th, 2007 9:25:06 PM
Quinn teleports unerringly to Plateau City along with Vinder (who has been to the City previously). The rogue is able to escort Quinn pretty quickly to the Temple of Gargul where in the forum there are a number of acolytes and clerics moving on one errand or another. As Quinn stands for a moment in indecision, a black-robed human approaches. "Greetings Brother. You look like you have a purpose with the Gray Lord but know not where to begin. Perhaps I may direct you?"
Heranmar [DM SteveK] Sunday December 30th, 2007 9:29:52 PM
Quinn and Vinder (and others who want to leave) depart for Plateau City, and the others while away the evening in the INN.
At the dinner hour, the old cleric in gray robes comes down stairs and takes meal with the companions. "Blessings of the Five with you, you Children of Change, and blessings to your actions and desires." As he sits and gives his blessings, the Broken Spirals on each heroes hand becomes revealed and pulses warmly.
The old man seems to have no name that he admits to, but is well versed in the history and religion of the Powers; most especially the Five Crones. All who stay are immediately convinced that he would be a good person to get answers from...
Trace (WAR LORD)...........lol Monday December 31st, 2007 2:24:34 AM
Trace cracks a smile at the mention of title. With it being just us as a family, no title needed, just Trace, maybe in the future if we gather the great army of chaos and fight an evil army then we might kick the idea around. Thank you for your trust and I will put all my expirence in protecting our group and not allways just for the quick kill but to make sure that no one is left hanging out in the open.
I have to go and switch out some equipment before we move along.
Vinder the Hilt Monday December 31st, 2007 10:06:11 AM
Vinder gives his goodbyes to the Children before taking off with Quinn.
"It's been fun, guys. But I think the City's calling me. I'm heading back to Dirt City. Whether they shoot me full of bolts and arrows before I set foot in the place, I've got to take the chance."
He shakes hands with everyone before heading out with Quinn. In Plateau City, he leads Quinn to Gargul's temple before shaking hands with the cleric and heading off.
(OOC - It's been fun guys. Good luck to you all.)
Message About Migration [SteveK] Monday December 31st, 2007 10:57:52 AM
Hey gang! You don't have to split yet if you don't want to. There is still more fun to be had with the CoC.
Talking with Jerry, I'm going to do a mini-adventure for January, and the migration will sort itself out probably by February. Maybe later.
Until I'm told otherwise, I'm continuing as if CoC is still THE game to play!
Savin Monday December 31st, 2007 12:02:41 PM
Savin sighs as he hears the votes for the lich hunting. "Isn't there a band of bandits? a marauding army of gnolls? A nasty thieves guild doing a shake down? How about an evil noble lord who is oppressing his people? Why is it always undead, and golems? Fine lets go kill the lich but I will tell you my morale is low! I can never use my stunning fist ability!" Savin whines.
Savin brightens though and says, "Now maybe I need a title. How about Savin the Brave, or Savin head of the Children of Chaos scouts? or Savin the Defender? Hmmmm this needs some thought."
Savin is surprised to see his tattoo flare and asks the Cleric if he caused that and if the Cleric can teach Savin how to tap into the magic.
Durgan Monday December 31st, 2007 4:07:19 PM
Durgan looks at the old man. "Blessings eh? I never considered the tattoo a blessing. More like a curse. Indirectly caused me ta leave me hearth and home. Tell me why I should consider it a blessing then."
Peerimus Monday December 31st, 2007 4:43:07 PM
Peerimus smiles at Firngaer, "And there in lies the part of the mission that might be hardest of all, patience. There is a great deal to learn and a good distance to walk before we confront the lich. Dre Moria is not so far, but it is hardly across the road."
The cleric sists and Peerimus bids him welcome to Heranmar. With the glow of the tattoo, he turns his head a bit sideways to curiously inspect not only it, but the older man who now sits with them. Questions begin to mount in his mind, but sorting through them and putting them to words is now the challenge.
"My dear Durgan, I believe the good man was extending his own blessing in the name of the Crones. Think of it like a toast to your health." Peerimus pauses, then adds, "Though I personally see them as a Blessing for without them, I would not found you and the others. I would not have been able to affect the Wold to the degree I have for the forces of good. All things to a purpose, even though we might not have clarity to see it good Durgan."
Jurgen Monday December 31st, 2007 6:04:34 PM
If there comes a moment in the evening that Jurgen can sneak Peerimus, Savin and Trace away for a few moments, he asks to have a word with them. "Friends... I have a history of being an unsteady sword within this group. Coming and going at my leisure, without regard for my friends. For that I apologize. It will not happen again. I ask you for the opportunity to prove that." He smiles awkwardly. This speech has been rather clearly planned out, but he is sincere. If a bit awkward. And then, to Trace, he adds, "Whatever name you go by, be it leader, warlord or simply friend, I trust your aim."
"All things to a purpose, even though we might not have clarity to see it good Durgan."
Jurgen nods his head in agreement with Peerimus. "It is by the magic of these tattoos and the crones that we have all been able to fight for the good of the Wold. It is by that same magic that we were able to slay Tumult the dragon, many years ago. And that same magic brought me back to life... twice. From Peerimus' recounting of your tales, the tattoos have equally provided for you friends. Yes, there are... downsides." He outlines the tattoo on his hand as he speaks. "But what doesn't? We cannot have everything that we desire. Choices are not always easy, especially for us who walk the path of heroism. I gave up on the Children of Chaos many years ago, because of that difficulty. But there are things that must be done. And if we don't do them, who will?"
Jurgen does, indeed, have questions for the old man. Although the fact that he has no name is offputting. If Jurgen had been joking around, he would have guessed that the old man was the husband to one of the crones. It wasn't an entirely outrageous idea, but not one that he would bring up. "Sir, I too would like to tap into the magic of these tattoos. The few times that I have it has been... extraordinary. Although, and this is rare for me, I worry about the consequences. The traditional magic that I regularly use is one thing. It's a constant. It makes sense. These tattoos seem to work almost at random. They help fight battles we cannot win some days and others, they put us into unwinnable battles. It is... alarming. But the idea of controlling chaos is laughable."
Kazak Monday December 31st, 2007 6:11:31 PM
With a peek over at his brother at the mention of the tattoo's " i'm not sure what to think of them .... sure caused some " the dwarf ponders his next word " Chaos " smiles Kazak " in our lives but seems to have led us to meet some good people " as he looks about the table " and intresting travels .... i think only time will tell "
"Patience ? ... well sometimes i have .. sometimes i don't ... guess it all depends on what i'm doing "
"I'm all for doing whats best for our new home "
Kazak shifts in his seat as the Tattoo pulses warmly but does his best to ignore it .... at least outwardly but nods welcome to the old cleric
Fluffy ( Randall ) Monday December 31st, 2007 7:57:06 PM
Fluffykins the pseudodragon lets out a big yawn before curling herself tighter around Randall's neck. Her eyes flicker for a while, looking over each of the Children of Chaos. A wide crosses her reptilian lips, almost knowing...
{ Randy dearest, maybe we should stick around for a while.. really, where else do we have to go. And besides, these young ones will need us... }
Randall
{ Alright Fluffy. You always know best after all... but let's not tell them just yet... }
Firn'gaer Tuesday January 1st, 2008 6:06:33 AM
"But," he adds, "impatience and diving head-first are old traditions with us, and this adversary is not one we can survive with that type of mentality."
Firn'gaer continues to enjoy drinks and his pipe by the fire for a while. When the old cleric awakens from his nap, Firn'gaer will escort him to the triton.
Firn'gaer Tuesday January 1st, 2008 6:11:32 AM HAPPY NEW YEARS to everyone.
Quinn Tuesday January 1st, 2008 8:57:10 AM
Quinn is awed by the size of Plateau City and is happy to have Vinder as his guide. "Brother you have been a valuable guide from Gargul may he bless all of your travels."
Quinn just spends a few minutes with his mouth open staring at the temple of gargul before the priest approaches him. "Yes brother, I am hear to pay my respects and visit you magnificent temple. I have something of value for the high priests if you would be so kind to lead me to them, after a tour first."
Quinn's heart beats faster as he looks arounds at the marvels.
Durgan Tuesday January 1st, 2008 8:58:12 AM
"Good people indeed brother. Cleric, I accept yer blessing then fer what it is. And if these durned tattoos help us bash in a few orc skulls then mebbe they ain't so bad after all."
Peerimus Tuesday January 1st, 2008 9:53:40 AM
Good sir," Peerimus begins, "You seemed stepped in the lore of the Crones and this area we are beginning to think of as home. Some of us have met the Crones, spoken with them at length for what the conversation was, but there are many pieces of the mystery about Heranmar that elude me. One is that of the prophesy and if I wish to read it thus, I can put myself and my friends deep into the roles of bringing it about. The Great Migration and the end of the curse that puts such hardship upon the good people here."
Peerimus pauses and looks to the others, specifically those that do not particularly want to tackle a lich anytime in the near future. Perhpas this would be that alternative for lifting the curse the people of Hernamar feel they are under would be a worthy task to any of them.
"Can you tell us about the Migration and the prophesy. I have seen a future here without the rains, I know it is a possibility. I wish to make that a reality. I would tap the powers of Choice that laid dormant and now seem to be stirring again within the tattoos to affect this change."
Heranmar [DM SteveK] Tuesday January 1st, 2008 3:20:36 PM
The old man gathers his gray robe about him more closely as his eyes twinkle. "Control change? Use chaos? Oh no, Children, you can never control the tattoos and the power within each of you. Perhaps this is why you still know so little about them?" He shifts his position slightly and transfixes each Child with an unblinking gaze.
"Chaos is not evil, Children of the Powers, or else yourselves would not have been chosen, and Law is not good. What is 'right' and 'wrong' have nothing to do with 'change' and 'constant'. What you are are the instruments of change. Whether that change be balanced to good or evil is wholly in your hands. You may recall another band of chaotic adventurers that laid waste this town. Had they won your encounter, it would have been they who had journeyed to the Advasary, and chaos would have been colored in thier moral cloak."
He stabs a wrinkled finger onto the table, tracing in some spilled mead the Broken Spiral. "You are identified to all the Powers: The Crones, Ebyron and Maab, Celisiun, Culverwood and many others: by the marks on your skin. You are the instruments of change. Creation as well as Destruction, beginnings and endings. You are one side of the scale." And he glances up as in unsaid warning.
"To unlock the power of chaos within you. Well, I may not tell you that. You will never 'control' or 'use' this power of change..."
"Ahh, never the mind", he mumbles to himself while moving into a more comfortable position. "The soul is strong, the husk weak", he mumbles to himself, "but I do what I can. As must we all, I think."
The cleric totters up. "I must rest for the morrow. Yet I have often found that sucess is not in strength or intelligence, but in the will. It is amazing what changes can happen when one TRIES."
And with that, he leaves the others to be rested for the morning.
Plateau City [DM SteveK] Tuesday January 1st, 2008 3:34:27 PM
Quinn Highlight to display spoiler: { The young robed man is more than happy to show Quinn about the magnificent Temple of Gargul in Plateau City. At the end of the two hour tour, he brings Quinn to a well furnished sitting room. "One of the High Priests will be here in but a moment", he tells the visiting cleric, "please have some refreshments."
Laid on the table is hot tea and cold water, breads and cheeses, sliced fruits and cunningly arranged cold vegetables around a creamy sauce. It is less than 10 minutes before an elf in gray robes arrives. He is old, even for an elf, with many lines upon his face, and there are tattoos on his chest and arms; mostly the unblinking Grey Eye and other High Woldian symbols. The pungent smell of funeral perfumes is about him and a small whispy fog flows around his robe-hem.
"I am Lilliandrian, one of the High Priests of Gargul. The Grey God's insight tells me that you have something you wish to exchange for mutual benefit." The old elf awaits Quinn's answer.}
Savin Tuesday January 1st, 2008 11:15:42 PM
Savin is a little disappointed that the old cleric doesn't have specific information about the activation of the tattoos but isn't really surprised. He shrugs his shoulders and thanks the kindly old man and gets up and says, "I am for bed. I have a long day tomorrow going shopping for furniture and equipment for my new school. I hope my instructor shows up soon."
Savin will head back to his new home and get some sleep. He feels that tomorrow might be a big day with visiting Gargul.
Quinn Tuesday January 1st, 2008 11:19:13 PM
Quinn enjoys his tour of the temple and is amazed that there are some many worshipers of Gargul. Quinn asks many questions about the templs constrution and the rituals and followers.
Quinn thanks his tour guide as he is dropped off to the holding room. Quinn does partake in the foods from the Northern continent as he wants to compare to those of his continent.
Once the hig priest appears, Quinn will go to one knee and bow his head. "Oh wizened one, I seek your assistance. I have a powerful item of Gargul that will assist many of your flock. I feel you could put it to better use in the service of Gargul and I wish to exchange it."
Quinn will detail the power of the scrolls to the high priest before continuing. Quinn will offer the scroll for examination "Please take the scrolls wizened one."
Quinn will pause and then add "I can duplicate the majority of the powers of the scrolls so I seek to have you find a better purpose for Gargul's blessing. I seek a bead of Karma and a pearl of power (4th) in exchange for the scrolls of offer. These items assist me in starting a temple. I have more modest asparations than this grand temple, but I wish to build a structure of worship for my 10 followers and those others that I can attract to Gargul's side. I have much work to do in order to bring the knowlege of Gargul to the Souther continent."
Quinn will bow his head and wait.
Kazak Tuesday January 1st, 2008 11:22:07 PM
Nodding at the old clerics cryptic message and waves good night ti him
"Sleep ?? ... only the young and old get plenty of that " chuckles the dwarf
"Lifting the curse ?? .... i'm all for stopping this endless rain ... ah to see a sunny day again " smiles Kazak " i'll take a sunny day over a lich anyday " as he nods at Peerimus approvingly
CDM Jerry Voting Begins Now!! Wednesday January 2nd, 2008 3:42:37 AM
2008 WOLDIAN PRIMARY BEGINS NOW!
Here is the ballot: Please complete, copy, and post your vote in Lynn's Café Message Board on the site.
Please avoid any "additions" to the vote if possible. Yes, we know you're an individual.
You need to vote by Monday January 7th or you may be assigned to a game.
I'll post my vote after this one as an example.
If you have a question about voting, not a comment or discussion, post your question.
Take all comments and discussion about the votes to the Loot 'N Booty board please.
Jerry
-----------------
OFFICIAL BALLOT
Character Name(s):
Current Character Game(s):
-----
Place an X BEFORE your single choice of vote:
--I wish to play in a Challenge Game.
--I wish to play in a Career Game.
------
If you voted for a Career Game, please place an X BEFORE your single choice of vote:
--I wish to continue playing in my CURRENT game.
--I wish to play in a brand new Career game.
--I wish to play in a different Career game. (I want to join __________. Fill in the name of the game you wish to join.)
-----
If you voted for a Challenge Game, please place an X BEFORE your single choice of vote.
--I wish to play in The Great Dwarven Adamantite Rush Challenge Game. [DM to be decided. May be Jerry(me)]
--I wish to play in The Uncharted Lands Challenge Game to be DMed by Bob and Carla. --I wish to play in the HELL ON WOLD (Earth)!!!! Challenge Game to be DMed by Jim Frick. (note that there may be other Challenge Games offered, but as these were the first to have an approved advertisement, I'm offering these to be filled first.)
Jurgen Wednesday January 2nd, 2008 4:17:35 AM
"Well, friends, I am going to away myself to bed as well. It's been a long day, following this tattoo to you. I will sleep and join you in the morning." He says his goodnights and travels to his room.
The words of the cleric flow through Jurgen's mind: power, instruments, control, husk. Like children who learn early on that they have innate magic, Jurgen plans to tempt the fates. He remembers in most of the stories about those young ones spent hours trying to grasp at the magic which they had absolutely no control over. The moral of the story usually came when the child missed supper or a party or some such nonsense. It wasn't until he started developing his own powers that Jurgen heard another version of the tale. The child didn't miss anything. Instead, they touched that innate magic and, completely uncontrolled, it exploded. Wiped out an entire village square. Businesses, inns, and child included.
That story came to Jurgen's mind as he sat in his room, looking at the tattoo. Concentrating. Focusing. Then trying to only think of the tattoo peripherally. He'll let his mind shift to the other Children of Chaos, first those he knows, then those he doesn't (ending with Quinn in Plateau City). He'll spend an hour trying to active the magic of the tattoo, continuing further if he feels and definite successes (or going to bed if it simply wear him out).
When he finally lays himself into bed, he sends a pleasant thought off to Shay via their link and then lets himself drift away into sleep. It felt good to be among the Children again, be that the magic of the tattoos or simply the enjoyment of friends, Jurgen was pleased.
Peerimus Wednesday January 2nd, 2008 10:48:51 AM
The druid essentially scowls at the old man. Same story, different narrator and again delivered as a knowing parent to a witless child. It was the refrain he received from the Crones and from the avatar. A whole bunch of just do it yourself quickly followed by you have no ability to control or tap the power. "Nonsencical circular reasoning." he mutters as he stands. "I will meet you south of town just after first light." Looking at teh cleric he adds, "Perhaps you would be kind enough to fully write out the prphesy that will bring an end to the rains here and stir the Great Migration into Motion? I would like to fully study the written word, rather than ponder what I have heard from the good, but simple people of this seaside Town."
Peerimus returns to the grove and shifts to a bear to sleep by Yorrick in the warm soft den.
Plateau City [DM SteveK] Wednesday January 2nd, 2008 2:11:02 PM
Quinn and Lilliandrian speak for an hour about the scrolls, and the old elf inspects them closely, often consulting a couple of books in the study. The audience looks like it goes very well in Quinn's favor, but the high priest doesn't seem to want to be too much in a rush.
"Stay the night with us and see me again at noon. We shall have lunch and I shall give you an handsome offer for the scholarly and magical works you have recovered for our bretheren."
Quinn is given option to sleep in quarters in the Temple, and of course keeps possession of the scrolls. The night is the cleric's to do what he will.
Last Night in Heranmar [DM SteveK] d100=7 d100=15 d100=99 Wednesday January 2nd, 2008 2:11:37 PM
Most of the Children of Chaos get a good nights sleep, but a few have a couple more things to do.
Jurgen seeks to use what little he knows about the tattoos and tries to see if he can activate the unpredictable powers. He doesn't seem to get anywhere when thinking of the new friends close by, and there is a similar lack of anything when he thinks of old friends long gone. (Although, there is a disturbing image of an elf that Jurgen for some reason knows as Sly Foxx and the image of a girl standing beside him that has to be his sister...) At the end of his energy, when Jurgen turns his thoughts to Quinn, the Broken Spiral flashes like a lightnig bolt. In an instant, Jurgen knows everything that has been happening to the cleric of Gargul. (effect: Jurgen knows all that is in Quinn's spoilers until Quinn returns to the group.)
Peerimus goes away disappointed, but not without a further rejoiner from the Five Crones cleric. "Conrolling Chaos and tapping the power are two very different actions, Child of the wood." He smiles wearily. "Come see me at the stones of the Five Crones tomorrow sunset and I will have the curse and prophesy for you." And then indeed, the old man takes to his bed.
Morning in Heranmar [DM SteveK] Wednesday January 2nd, 2008 2:12:03 PM
The next day dawns under glowering skies threatening rain. Supported by Firn'gear, the old cleric of the Crones moves to the harbor and is surrounded by Trace, Durgan, Kazak, Firn'gear, Randall, Savin, Jurgen, and Peerimus. It is the druid that brings the body of Tiera the Triton, and the evoker that brandishes the raise dead scroll.
The cleric of the Five Crones touches the forehead of Tiera and then asks each of the Children to hold hands in a circle with the cleric and Tiera in the center. "Concentrate on the triton and what you wish to do", he asks the heroes. "Do not seek to master the Chaos like you would train a dog, but let it flow through you like the wind through an open window."
The cleric kneels down in an attitude of prayer and closes his eyes. A minute passes, and then another, and then the world falls away into blackness. The old cleric doesn't seem to move, but his thoughts are in each hero's mind: "I have opened the gate, you must purchase the life. It is you who have the will and need to speak with the Power of Life and Death."
And in the dark, there is a feeling of anticipation...
Trace Wednesday January 2nd, 2008 2:42:15 PM
The talk of rain reminds me of the old days when I first started out in this land. I will tell you of a bit o history on how these spirals came about on your hand that some of you might not know. I apologise in advance for my inexpirence at the time. Trace tells the other of how him and Sir Thomas and Ilsdur and others made their way from Hernamar to an old church follwoing cloaked men that turned out to be bird ment and after the fight they found a dieing priest and this is what followed.
The Voice "My sorrows, my children for what must be. Choices are rare, strength as well. You are vexed to be curse and cure. You are what must come and what can be. You are my newborn children and the fathers of a new age. You are the forseen! Beware the Bell. Beware the Shadow. Beware the Void, Bear, and Saber. Befriend the Forest. Observe the free men Move the clan south. Do not trust the K.......
Gniffle another coc was looking about the room is constantly drawn back to the handle, it dosen't look like it leads somewhare it looks as though it is conected to something buriedd in the wall. As Sir Thomas finishes his prayer a moment of calm comes upon his soul and it is almost as he hears words " ...n't let it rin.."
Trace reaches out and grabs the handle, those watching him notice noting for a moment then they notice nothing more. Trace is not moving. The rain, has stoped. The air, is still. Not a sound permeates the basement. Things seem to be moving in slow motion. The earth near the handle begins to disapear, falling into the pit, the thing is diging itself out. The dirt continues to remove it self from the ... bell, it's a bell and it is sliping out from the wall, Traces limp arm allows the bell to begin to swing downward in a arc. (partys init., one action each)
Trace begins to babble and cry, he seems to be tring to move, perhaps even imagining he is moving, he is not. The only motion his body makes is his arm, holding the handle of the bell tight in its grasp, allows the bell to swing down in an arc. Pip panics and throws darts into the earth, Cirg's spell comes off with out a hitch and the unseen servent grabs the bell and begins to try and shake it out of Trace's grasp, effectively removing the dirt from the inside. The clapper on the inside hangs free. Sir Thomas is distracted by the yell from Alec and slips while leaping to grab the bell knocking the bell and unseen servent apart. Guardian Solomar then slips and knocks the bell out the other way. The events would almost be comic except for the dread that now settles over the party as they watch the bell, connected to Traces arm, swing outward and then back in. With a subtle click the claper of the bell makes contact with the out side and a soft chime is heard. The chime grows as the sound spreads outward from this spot. Your souls can feel as the sound races across the face of the Wold spreading ever outward from this point. You feel the very mountians and lakes tremble, the deserts cry, and the seas go silent. If there were a name for that sound it would be "end". You feel your very being streched to it's limit as you are scattered over hundreds of thousands of miles, ables to feele adn see the Wold in fear. You see your homes, people you love are struck quiet, they weap for a moment in undefinded grief and pain, you are forced to share that pain, but can not touch those you love. Then with out warning you are suddenly snaped back over the thousands of miles to here. Back to bodys, back to the church, back to coherence. Your mind clears and you are once again able to react to your suroundings. You notice that the bell is gone, and that the sun is shining. Beams of light break in from out side penatrating the gloom of this basement. You are reminded that you haven't seen the sun like this, bright and strong, for days. Looking around at your friends you notice that they look well and strong, as if nothing untword happened this day, execpt for the back of each of your hands is now marked with a small black scar, shaped much like a pinwheel spiraling in on it's self.
Trace takes a long drink and streatches, well that was what it took to make the rain stop, I think this current rain is just seasonal but it reminds everyone of the rain that was. In fact, the town was quite upset at first about the rains stopping. If it wasnt for the Crones, we might have had to fight the whole town. Anyway, alot more happened in the early days but that is the highlights.
I am also tired of the undead, lets help in a diffrent way on our way to the litch.
Trace orders another drink.
COC [SteveK] Wednesday January 2nd, 2008 2:50:06 PM
ooc: all, just waiting for guest DM to make an appearance. Please stand by...
Savin Wednesday January 2nd, 2008 3:36:17 PM
Savin whispers to Peerimus, "Don't we need to be in water? If Tieria comes back to life, can she even survive here?"
Peerimus OOC Wednesday January 2nd, 2008 3:50:50 PM
we are in water, or at least right at teh shore. Just south of Heranmar. Or that is where Peerimus has mentioned meeting and is where I would be with the triton. :)
Durgan Wednesday January 2nd, 2008 4:11:02 PM
OOC- For those who don't know, I have accepted to be co-DM with Steve. Pleas for please be gentle will be heard and maybe even honored. :)
Durgan gathers his thoughts as the darkness settles in. He had never been very comfortable with the tattoo. He had frequently considered it a curse. He had left his family and homeland behind because of it. But now was not that time. Now was the time to accept what might be.
"I never cared fer this durned tattoo. Kept me from a respectable dwarf life. But if it can bring back the triton girl Tieria, then I will accept it into me heart. The girl's death was caused by our reckless mistake, our carelessness, our belief that a hero couldn't be touched by death. As a follower of Moradin, I believe in correcting mistakes. With a dwarf's long life, regret can eat our very soul away. And so we learn not ta have regrets. If we did not give the girl a chance to return to the Wold of the living, I would have a regret that I'd not care ta live with. So I beseech ye Power of life and Death ta bring the girl, Tieria back to us."
Quinn Wednesday January 2nd, 2008 7:03:43 PM
All Quinn can say is "Thank you oh Wizened one." as the two part for the night.
Quinn feels like he is part of a dream. There are so many here that follow Gargul and he has been searching for this connection all his life. He will have to take time to bring his flock here for a pilgramage.
Quinn will go an explore the temple on his own and talk to the other priests and followers about Gargul, the temple and the great City of the Plateau.
Quinn can hardly sleep that night and it takes deep meditation to calm his fast beating heart. So much has happened that he feels enlightened.
And for the bonus, he and his new found friends may have the honor of slaying a lich for Gargul. It is all just too much.
Quinn wakes before dawn as he is still restless. Quinn takes his time and proceeds with his morning rituals. Quinn watches for the rituals of the temple or anything that he can partake before his noon meeting.
Quinn will see if he can administer to the faithful or give counsil to any that ask as he will spend some of his moring outside the temple on its front steps as he greets the citizens of Plateau city.
Jurgen Wednesday January 2nd, 2008 8:26:32 PM
The image of Sly Foxx brings Jurgen a great amount of joy. Sly had returned to his sister. That had to be a good sign. When he absorbs the knowledge of Quinn's Plateau City doings, he is somewhat shocked. It was like some advanced form of scrying, but it was something else entirely.
When he wakes the next morning, he intends to inform the group and then decides to wait. There were more pressing matters this morning. To which Jurgen focuses his attention. Joined with the other Children, he finds himself in a place of darkness. He finds himself wondering exactly what the Power of Life and Death looks like. And whether their Chaos status makes this easier for them.
"We are to make the purchase, but what is the cost?" He speaks, to himself more than the old man. "There is a mistake we seek to undo. My friends and I," the addition of the I feels natural to Jurgen, even though he certainly had nothing to do with Tieria, "have come for that purpose."
Kazak Wednesday January 2nd, 2008 11:07:59 PM
Waking up slightly before dawn the dwarf gets dresse and meets the others and joins them in a quiet walk to the harbor for the raising of Tiera
Hearing Durgans words about his feelings for their tattoo's he grimaces slightly "cursed we not .... we all have our paths to walk in life ... ours was just following the tattoo's trail " whispers the dwarf quietly " i've come to enjoy this path we walk ... helping people .... and seeing the wold and what it holds "
Joining hands Kazak lowers his head in respect .... [i]"Never thought much of da gods ... just figured they did their business an we did ours " muses the dwarf before the darkness envelops them
"Purchase ?? ... yeah there's always a price " growls Kazak " we're just trying to right a wrong "
With that last thought the dwarf just concentrates on his Tattoo .... trying to let it channel its energy thru him.
OOC: congrats on co-dm ship ;-)
Firn'gaer Thursday January 3rd, 2008 6:59:03 AM
Since he doesn't sleep much because of ring of sustenance, Firn'gaer spends the much of the night in meditation thinking about what the old cleric said.
The next morning he heads to the beach the next morning where the raising will take place.
Randall Thursday January 3rd, 2008 12:31:27 PM
Randall and Fluff joins the others. He'll join hands with the others. Really, this isn't all that important to him, but since it matters to his new comrades... He focuses on the Chaos force from his birth mark.
Meanwhile, Fluffykins takes flight and continuously circles the perimeter.
In the Dark [DM SteveK] Thursday January 3rd, 2008 4:13:07 PM
The moment is suspended and imprinted on everyone's memory for a long, long time. At the shallows of Heranmar harbor, the ancient grey robed cleric kneels in prayer over the still form of Tiera the Triton. Surrounding the central theme and holding hands are eight of the members of the Children of Chaos; Peerimus and Jurgen, Randall and Firn'gear, Savin and Trace, Kazak and Durgan.
And then a dark decends blocking out all sight, all sound, all hearing, all taste, all feeling. There is no sensation of anything in the timeless void that the circle floats.
And then there is a voice.
One female voice, but changing and overlapping itself. Young, old, strong, soft, angry, joyful, myterious? The voice is all of them at once. "Come, Children of Chaos, Instruments of the Powers." Five female figures in gray robes appear in the darkness and beckon. "You will not win the triton's life by standing alone. Walk this way. Our cleric has opened the path, but death is beyond Our domain. You must speak your case to Another." Five arms reach out and five fingers point further into the darkness.
Peerimus d20+21=39 Thursday January 3rd, 2008 4:49:44 PM
Peerimus squints into the darkness. The five were surely the Crones themselves. Beyond them? Perhaps. He was sure he had heard of witches of the south, follwoing the vaious powers that ruled these wild lands having brought the dead back to life. He could do it himself for those non outsiders, which unfortunately Tieria was. Ebyron, Celsiun, Maab, perhaps they were more powerful than the Crones. Perhaps other ancient deeds and writs bound thier hands. This and so much more moves through the mind of the druid as he takes the lead of his companions and heads further into the dark of death's shadow.
Nothing before him felt like the Cradle, the land of any fey, but of something else. Quinn was always going on about his god and such nonsence and he had heard and read as much before ever meeting Quinn. The druid would have answers soon.
Durgan Thursday January 3rd, 2008 7:20:38 PM
ooc- duh. I thought I was speaking to Another already.
Durgan follows in the pointed direction. "Well, are ye all coming or not?"
Posting Report For: Thursday January 3rd, 2008 7:49:17 PM
Game #4 Children of Chaos For the week of December 24, 2007
Notes: Holiday week Al Chang sub for Vinder welcome aboard Jurgen!
Submitted by co-DM BrianZ
an excerpt from the journal of Dweezil the imp:
The imp stumbled about the rafters of the Inn. The alcohol was making him delirious. He smiled. "Bene Tellemara. It's like uncontrolled chaos. No wonder these mortals enjoy the drink so. Does it make them feel invincible?" He wondered. Suddenly he felt a tugging within his mind. "Master?" Dweezil shivered. Of all the times for his master to contact him. Why now? He tried to cover up his drunkeness as he answered the mental call...
Jurgen Thursday January 3rd, 2008 9:23:26 PM
In the darkness, Jurgen attempts to reach out for his familiar, Shay. Not because he needs anything, but because he wants to test the connection. The Crones... He had a thousand questions. He was curious. He was eager. He was wanting. And yet, there was no time for that. They had to continue on and speak to Another. Five fingers point the way and Jurgen follows close behind Peerimus.
"I suggest we keep close. Whether they mean literally standing alone or not, to get lost among this darkness would be... dangerous." As dangerous as it would be, Jurgen still considers the idea. To wander around in such a powerful area... Tempting. And if Jurgen ever found his way back to this place without a mission, the thought would cross his mind. But for now... he walks with the group, awaiting whatever answers were in the dark.
Savin Thursday January 3rd, 2008 11:14:57 PM
Savin will move towards the front, his usual spot wanting to protect his friends but knowing that this encounter would be beyond his skills. They were going to met Gargul and Quinn wasn't there. What did that mean? Savin clears his mind focusing on the journey. Ready for anything.
Kazak Thursday January 3rd, 2008 11:32:30 PM
Heh brother you always gotta be first don'tcha " chuckles Kazak as he falls instep behind Durgan
"Right behind ya brother ... we're usually on the other end of this visit eh Durgan "
Keeping pace with the others the dwarfs mind wanders "wonder what i'm gonna learn from this ... we'll time enough for reflection after i suppose "
The warrior finally itches his tattoo absently
Firn'gaer Friday January 4th, 2008 5:28:28 AM
Firn'gaer steps forward with the others. Surely Gargul would return the triton killed by the hand of one of his clerics.
Quinn Friday January 4th, 2008 10:15:25 AM
Quinn waits for his meeting with the High Priest of Gargul.
Randall Friday January 4th, 2008 11:51:24 AM
" Interesting... "
:: Randall follows the others. ::
Gargul [DM Jerry] Friday January 4th, 2008 12:06:11 PM
After time uncountable, the darkness lightens, brightens.
An amphitheatre, looking out upon green meadows and peaceful streams. Under the amphitheatre, a silver throne. Upon the throne, a being. Regal and weather-worn--dressed in black leather.
A priest standing with a small child is before him. The child hugs him and then holding hands with the priest, fades out.
Then the being looks in your direction.
"COME."
He rises.
Tall guy, or is that just the feeling of things: that he is tall, but really just confident and powerful?
"Greetings Ladies. It is always a good thing to see you. It seems that the Gateway Downs is enjoying a period of stability, compared to the past, is it not?
"You bring adventurers seeking to resurrect a valued friend. Tell me adventurers, in words, for words carry power: Why do you want your friend returned to the Living Wold?"
He is very sincere, and one gets the feeling that he is a fair being, but not one to put up with arrogance, or stubbornness.
Sensing your discomfort, he sits upon his throne again and motions for you to approach and be comfortable.
-----------
[Sorry for the delay folks. I've been busy as you know. No worries though. I was properly throttled by George on the DMboard for being late. ::grinning at George::]
Peerimus Friday January 4th, 2008 12:34:09 PM
Peerimus takes in the man. Man indeed, at the very least he is an Immortal, likely a power if not what the northerners call a god The thoughts are waved away, the question simple as is the answer. Peerimus steps forward from the rest. "Greetings sir. I am Peerimus, Druid of Heranmar and these my companions and fellow champions of good. We are here to ask Tieria the Triton if she wishes to return to the Living Wold. Our mistake caused her death and we seek to recitify that."
Five Crones [DM SteveK] Friday January 4th, 2008 12:52:27 PM
The five timeless gray robed women incline thier heads in unison at the regal being on the throne. The women walk to a position off to one side and halfway between the Children of Chaos and the regal figure. They look like they are here as observers only.
The changing voice(s) melodiously touch everyone easily in the ampitheater. Our Greetings to you, Lord of Life and Death. Yes, the Gateway Downs is doing well, but there are tremors in the air looking for change.
Then they turn thier heads, waiting to listen to the heroes who have come.
Jurgen Friday January 4th, 2008 1:16:00 PM Is this where we go at end of the Wold? Jurgen asks himself. He had arrogance and stubbornness abound, but he was no fool. His friends wished for Tiera back and so Jurgen wished it too. He would not risk that opportunity, nor his own life, with silliness of idiocy. Still, he wonders at the cost. The cost of life was eventual death. What, then, was the cost of holding back that death?
Tempted to speak, but knowing that he has nothing meaningful to add on the subject of Tiera, Jurgen stays quiet.
Quinn Friday January 4th, 2008 3:02:05 PM
Quinn is still waiting to meet with the High priest of Gargul at the main temple in Plateau City.
Savin Friday January 4th, 2008 3:38:04 PM
Savin bows low to the immortal being and wonders if he can read his mind. He thinks, "Greetings your lordship. We come asking favors, but aren't sure of your answers since your cleric wouldn't contact you."
If Gargul doesn't respond, then Savin will let Peerimus be the spokesperson for the Children of Chaos.
Plateau City [DM SteveK] Friday January 4th, 2008 4:45:36 PM
Quinn Highlight to display spoiler: { meets many clerics and other advocates of Gargul. He participates in the evening rites and enjoys the food and company of the Temple. He speaks with Grims and Undead Hunters; with those who call the Gray Lord "Gargulus" as well as "Gargul"; and with various members of the staff of the Temple.
Oh, yes, a wonderful time was had.
At the appointed hour, Lilliandrian meets Quinn in his study. After lunch, the elderly elf fixes Quinn with a commanding gaze. "You say that you seek to build a temple for Gargul in the Southern Continent. Yet the items you seek for compensation for these scrolls is only for your personal use."
Lilliandrian leaves the question unsaid, looking carefully at how Quinn responds, both in words and in more subliminal messages.}
ooc from 1 Jan post for reference: Highlight to display spoiler: {" I seek a bead of Karma and a pearl of power (4th) in exchange for the scrolls of offer. These items assist me in starting a temple. I have more modest asparations than this grand temple, but I wish to build a structure of worship for my 10 followers and those others that I can attract to Gargul's side.}
Kazak Friday January 4th, 2008 11:25:07 PM "Ladies ?" mumbles Kazak quietly as he cocks his head slightly at the being
"If Ya call raining every day stability then i would agree " growls the dwarf under his breath
But Kazak tempers his attitude as it dawns on him who they are facing and contritly adds" uh yes it is as my friend " as he points to Peerimus " says we are here to hopefully bring Tiera back "
" We tried to help return to them their homeland under the seas .... we were hoping that would help bring some stabilty and diplomacy to that region ... but alas with Tiera's death it has caused continued distrust and most likely instability because of such lack of trust and diplomacy " adds the warrior with respect in his voice
Durgan Friday January 4th, 2008 11:38:12 PM
Durgan begins a motion to elbow his brother but stops when Kazak manages to show some respect to Gargul.
"I have a quick speech I practiced earlier. I suppose ye are the one to tell it to?"
The girl's death was caused by our reckless mistake, our carelessness, our belief that a hero couldn't be touched by death. As a follower of Moradin, I believe in correcting mistakes. With a dwarf's long life, regret can eat our very soul away. And so we learn not ta have regrets. If we did not give the girl a chance to return to the Wold of the living, I would have a regret that I'd not care ta live with. So I beseech ye Power of life and Death ta bring the girl, Tieria back to us."
Quinn Sunday January 6th, 2008 4:28:18 PM
Quinn bows down before the high priest of Gargul. "You are correct Wizened One. The situation is very different for the followers of Gargul on the Southern Continuent. I am the main protector as far as I have found out. I am engaged in a life and death struggle with the husk of my vampire father. I have brought the husk of my mother to be judged by Gargul, but my father still is at large. Like my mother my father was a powerful priest of Gargul before he was turned and he know that I will seek him out. I must be strong to protect those that follow Gargul and to defeat my father. My father has attempted to eliminate all followers of Gargul in the relm."
Quinn takes a moment and then continues "I will take whatever you think will assist me to eliminate the vampire priest threat. I am also following up a lead on a lich in the area as my father is notorious for surrounding himself with powerful undead. Oh Wizened One, if you have other options than the bead and pearl please enlighten me. I am your servant and look to you for wisdom."
Quinn stays kneeling.
Firn'gaer Sunday January 6th, 2008 7:33:35 PM
Firn'gaer stands before Gargul. In his mind he hears the question, and Firn'gaer finds himself unable to think of words to say to the question. He finds himself going through his mind putting words together, but nothing seems to sound right.
Finally he speaks. "Lord Gargul, we seek to return this child to this Wold because her death was a product of our arrogance. She was killed as a result of reckless use of magic by one of us - one of your clerics. Because of this, I am doing what must be done to rectify that wrong, which this follower will not."
Kneeling on one knee Firn'gaer continues. "Lord Gargul, allow Tieria to return to the Wold; allow her to return to her people; and allow me to right the wrong committed."
Trace Sunday January 6th, 2008 11:17:08 PM
Trace moves in behind the others holding his bow but making no move to aim. Not ever having been part of a raising before Trace feels it is best to let the other speak first and waits for a direct request to himself to answer.
Trace mentaly kicks himself for not going to the catacombs before this but didnt realy think that he needed to prepare for this.
Looking about he makes a mental not of battle orders if needed.
Plateau City [DM SteveK] Monday January 7th, 2008 4:30:55 PM
Quinn Highlight to display spoiler: { Lilliandrian studies Quinn for a score of heartbeats as the young but powerful cleric kneels in supplication at the elder cleric's feet. Time stretches and Quinn can feel each throb of his heart, the only sound in the small study.
When the elf speaks, it is like the dawn breaking after impenetrable darkness. "You must prepare yourself and your flock for the eventual confrontation with the being that used to be Quentin DeMarco. It hates everything you are and everything that you hold dear. I believe that you will not have to seek him out, rather, that he will out seek you and those under your care."
"If you agree, I propose an exchange of the scrolls for these."
Lilliandrian's hand moves forward, a fog drifting out of his sleeve as he places on the table a strand of ivory white beads on a silken string. "These Prayer Beads will assist you in being ready for meeting your father." (ooc: Strand of Prayer Beads has a bead of healing, a bead of karma, and a bead of smiting, each usable 1/day).
The hand is withdrawn and then comes back to the table, this time with an envelope sealed in black wax pressed with the unblinking eye. "To assist your small community, this letter is to a factor in Hook City. If you agree, I will make arrangements that the factor will supply you with 20 vampire kits, 10 laborers, and up to 10,000 gold in construction materials and supplies. The laborers will be layity followers of Gargul and will remain to grow your community. The factor of this letter will assist in coordinating transportation and guards for your materials and laborers at no cost to you."
The elderly elven cleric of Gargul again awaits Quinn's acceptance or rejection of the proposal. }
ooc: a factor is a middle man who organizes things.
Quinn Monday January 7th, 2008 6:48:29 PM
Quinn is taken about by the knowledge the high priest has of his history and his generosity "Oh Wizened One, you see much and I will heed your words and advice. Your generosity knows no bounds. We will work to prepare ourselves and the coming onslaught that you foresee."
Quinn will look up at the old elf "I do want to take anymore of you time Wizened One. You have shown me that I have much to attend too."
If the High Priest dismisses, Quinn will take the offered items and carefull store them before leaving the temple.
Outside the temple, Quinn will take one last look at the house of Gargul and them Teleport back to Hook City as he has a factor to meet.
Posting Report For: Monday January 7th, 2008 8:36:52 PM
Game #4 Children of Chaos For the week of December 31, 2007
Dweezil was annoyed. The Children of Chaos were doing something interesting like speaking to a diety, but Dweezil's master had sent him off on errands. He was missing out. It probably didn't help his master's wrath that he was drunk when answering the summons. Oh well. "Bene Tellemara", the imp muttered. I wonder how the 'heroes' are faring in their attempt to raise a creature from the dead?...
Gargul [DM Jerry] Monday January 7th, 2008 9:16:04 PM
"Quinn, Durgen, Firn'gaer, Kazak, Savin, Jurgen, Trace, and Peerimus, I greet you.
"There is no problem with returning your friend to you. I grant it easily. Such concern and honor is rare indeed.
"For future reference, I am Gargul, God of Life and Death. I am responsible for seeing that souls travel safely both to their births and from their deaths.
"It is traditional that in the Southern Continent, that I am approached through an intermediary POWER, such as the Crones of Heranmarr, whom I respect.
"As for this place, it IS truly one place where your soul can rest when you die. It is named The Lands of Rest, but many call it by various other names. Some of you have been here before and some of you will return to this place again.
"Is there anything else I can do for you, heroes?"
He motions for the dead one to approach the group. He then smiles at the reunion.
Kazak Monday January 7th, 2008 11:48:54 PM
Soaking in the magnitude of this return to the living of Tiera the dwarven warrior kneels down on one knee bowing his head down in respect to the God of the dead.
Rising up after a short moment Kazak makes his way over to the returned Triton "Welcome back " says the dwarf with sincerity
Knowing the Teria is amongst basically strangers ..... Kazak stands by her side protectively
Trace Tuesday January 8th, 2008 2:33:31 AM
Trace kneals at the sight of pure power and is awed a bit. It has been some time since he has seen something that he knew the COC had no chance in battle. It kindof put prespective on things. Not quite sure if this renewed thought was good to bad for the confidence but only time would tell.
Trace is glad the deed is done and is ready to put this fish back in the water and be done with this chapter.
More so to run quickly back to the catacombs and prepare for land again. He truly hates feeling unprepared for any situation.
Trace decides to say somthing to try and be kind, "Good luck Tiera, to you and your kind. I hope your return to home brings you peace."
JimF Tuesday January 8th, 2008 12:20:28 PM
Please note that Quinn is not in attendance to the raising of Tiera.
Peerimus Tuesday January 8th, 2008 12:28:01 PM
About a million questions rip through the druid's mind, but words failed him entirely. God of Life and Death? Caretaker, Guardian of souls? This place was to be his rest? The druid stills his mind. There were many things at work that he did not understand and many of those he did not need to. One question though does stand out and he feels he must ask it. After what seems to him as a very long time of standing quietly, Peerimus nods to Gargul and then turns to Tieria.
"I ask for forgiveness for the wrong done to you, though I do not expect it to be given this day. I will hold hope that perhaps one day it will be. If I may, I would like to accompany you to your people. I spoke to some and told them I would try and bring you home. They have the Conch already."
Firn'gaer Tuesday January 8th, 2008 1:00:04 PM
Firn'gaer does not speak to the triton when she revives, but the look on his face is enough to read what he is feeling. His cheeks are flush and a small beads of tears run down his cheeks. One tear running every few seconds down to his to his chin and then are gone - trapped among the well trimmed beard the wizard keeps.
Jurgen Tuesday January 8th, 2008 1:57:43 PM
Jurgen, hearing his friends react to Gargul, smiles. He is surprised to hear something missing from them. With one of his meeker voices, Jurgen directs himself to Gargul's form. "Thank you for your graciousness. We appreciate your understanding."
"Is there anything else I can do for you, heroes?"
Another smile touches Jurgen's lips, but this time he chooses not to speak. He was fairly certain that Gargul had no interest in Jurgen's musings about the Lands of Rest or whether the other Children of Chaos were there (especially Sly and his incredible magical cards, if Jurgen was being honest). He also worries, somewhat irrationally, that if he gives Gargul a reason to take note of him, he'll realize that Jurgen was undeserving of the returns to life that he had received.
In relation to Tiera, Jurgen remains quiet. He did not know her, although he was thankful for her return because the group was thankful. He quietly wonders at how the return to the Wold would occur and whether it would be as unnerving as being brought here.
Tiera the Triton [DM SteveK] d20+5=14 Tuesday January 8th, 2008 5:55:56 PM
The figure walks forward from the side of Gargul and its features conform to the likeness of Tiera, although her lower limbs remain clouded in shadow. How the triton is walking is not seen, but perhaps that is the smallest mystery of where the Children of Chaos find themselves.
Tiera takes casual note of the reactions of the others (Spot:14) and her voice and face are very composed as she speaks to the land-dwelling heroes. "I agree to return for my people, not for your sakes. I have no cause for loyalty or indebtedness to any of you." She pauses and looks back at the noble figure in the darkness. "Still, you could have done nothing, and acted instead. So perhaps there is room for hope and conversation between our peoples."
She very pointedly doesn't talk about what may happen after the group returns to the Wold.
Five Crones [DM SteveK] Tuesday January 8th, 2008 6:02:45 PM "Well and truly done, our Children." sound the musical voices of the five women in gray mantles. "Do not overstay your time in the Lands of Rest, but journey back with the prize you have sought. And our blessings upon you all."
The women turn as one and bow as a respectful equal to the being called Gargul.
Gargul [DM Jerry] Tuesday January 8th, 2008 7:09:59 PM
"SLY IS HERE. HE SENDS HIS WELL WISHES, BUT...
A low rumble of rare laughter escapes Gargul's lips.
"HE SAYS HE'S IN THE MIDDLE OF A VERY SPECIAL CARD GAME WITH TWO YOUNG LASSES. I'LL LEAVE THE REST OF THAT TO YOUR IMAGINATION.
"FAREWELL, HEROES. FAREWELL LADIES."
A small imp comes bounding in and Gargul is instantly in conservation with the small demon.
As the scene fades, you are left with the thought that perhaps you actually gave the God of Life and Death a bit of encouragement this day.
The thought persists.
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Thanks for the pleasure of playing Gargul in your game folks. Catch ya later.
Heranmar [DM SteveK] Tuesday January 8th, 2008 9:11:54 PM
The scene fades, and the Children of Chaos are instantly back standing in a circle and holding hands in the shallow water of the Heranmar harbor shore. In the center of the circle is a kneeling old man in gray robes and a blinking Tiera.
The cleric of the crones sags as if in exhaustion.
Tiera sits up and peers around as if imprinting each face clearly in her memory. "I was dead. What is a triton to a land dweller?" She shakes her head slowly. "I am going to need to think on this. I know you are more powerful than me and my entire tribe, and so I have no means other than your goodwill to have my wishes."
She stops and looks at the circle of heroes. "We made a bargain and I stand by it. The conch for all the other treasures in the Palace. They are yours." She pauses a third time. "For your other offers, I need time to think. If you are the noble... people you claim to be, please let me leave alone and think. There may come a time when I or my tribe will seek out a closer relation with you, yet the time is not now."
"I will not thank you for my life, but I thank you on behalf of my tribe."
Tiera waits to see if the Children will let her go.
Savin Tuesday January 8th, 2008 10:44:20 PM
Savin splashes over to Tieria and puts his hand on her shoulder and says, "I am sorry for your death. I hope you know it was accidental. You got caught in a spell that was meant for others. Of course we will respect your wishes and leave you in peace. We only wish for our two communities to live in peace. I doubt they will bump up against each other to often but know you have friends on the land whom you can call on if you need to."
Durgan Tuesday January 8th, 2008 10:58:55 PM
"I am glad we could help, even if only in such a small way."
Is that a tear running down the stout dwarf's cheek? Nah, surely just a reflection of the light...
Kazak Tuesday January 8th, 2008 11:29:51 PM
"We'll not stop ya ... ya free to go .... we all need time to think of the recent events " nods the dwarf in agreement with Tiera
" have a safe trip home ...and best of luck to you and all your people "
Stepping over next to his brother " heh i knew ya had a soft side " laughs Kazak
Trace Wednesday January 9th, 2008 1:05:16 AM
Trace satisfied with the deed waits for the Triton to leave.
(ooc:maybe pulling her back in forth in the water to get the oxygen flowing over her gills)
Once the Triton swims away, Trace will excuse himself from the others and make his way to the catacombs.
Quinn Wednesday January 9th, 2008 6:59:00 AM
Quinn continues to look for the factor that he high priest instructed him to contact. This is a big city,b ut not as big as the city on the Plateau.
Jurgen Wednesday January 9th, 2008 7:56:32 AM
As Gargul, the Crones and the Lands of Rest fade away, Jurgen can be heard heartily laughing. His thoughts remain with Sly Foxx and his very special card game. It sounds almost fun enough for Jurgen to hang around for a bit.
Tiera's attitude and response to the Children of Chaos leads Jurgen to all but ignore her. He didn't know the full circumstances, but he wondered how many would seek Gargul's council themselves to fix a mistake. She would not thank them for her life... But if his friends were fine with it, than he would accept it.
Fortunately, he is prevented from speaking his mind at all by the sight of the cleric. He goes over to the old man.
"Thank you, sir, for your assistance. Is there anything I can do? My spells do not particularly aid in this area, but I could offer a curative potion, if that would help?"
Randall Wednesday January 9th, 2008 8:08:02 AM
Shaken from the trip to the realm of the dead, Randall drops briefly to one knee. Picking himself back up, he calls for Fluffykins to return to him.
A worried pseudodragon returns to her Randy and tightly windes herself around his neck.
Fluffy { You have GOT to stop leaving me like that Randy dear.. }
Randall " Wells lads and lasses, not everyday we meet a God. "
To Tiera " Always a pleasure to help out a lady in distress... have a safe trip back to your people. "
Peerimus Wednesday January 9th, 2008 2:13:24 PM
Peerimus first answers Tieria, a warm smile on his face. "You are a being full of the potential to choose good Tieria. A gift from the Wold to all others whom cross your path." With a nod, Peerimus exits the water before adding, "I told your people I would see you returned to them, but I understand I need not physically be by your side for the last short part of this. You have my word we will not seek you out directly or indirectly. We will wait for you to deem the time proper. Only if a cataclysm that would affect your people is foreseeable will I break from this. Good journey Tieria."
On shore, "I am glad that you were there my friend Trace. It seems unfathomable that I neglected to say thank you, but I indeed did. So thank you Trace for saying it for us."
Calling out a bit "Jurgen, I can remove his fatigue, save your potion." Then to the rest, "Well my friends, now let us be to the business of some adventure.
Time in Heranmar [DM SteveK] Wednesday January 9th, 2008 6:33:07 PM
With the lifting feeling of speaking with gods and powers still coursing through thier viens, the Children of Chaos bit good luck and farewells to Tiera.
The triton stays a moment as if not believing the group is letting her go so easily, but soon the reality of her situation is in her eyes. Happily she flips through the waters and out to the ocean. Before disappearing, Tiera turns and waves, her voice soft with distance. "You are beings of your word, and I name you People. Thank you!" And diving, she is gone.
The elderly cleric waves off Jurgen's potion as well as Peerimus' spell. "It is not so much of an emergency that my just fatigue should be banished away. If any care to escort me to the Five Stones to the south of Heranmar, I would be grateful. I will also teach as much as I may while their."
For the rest of the Children, there is Heranmar, the walls, the training watchmen, Savin's school, a willing dwarf barmaid, Peerimus' grove... In short, there are lots of people who are welcoming to the Children and many activities that can make the group begin to have roots.
(ooc: Heroes have about a week of Wold time to pursue thier own interests. Describe what they wish to do, and we'll go from there :-)
Hook City [DM SteveK] Wednesday January 9th, 2008 6:43:02 PM
Quinn (and Jurgen still can read this!) Highlight to display spoiler: { Quinn in the morning transports himself from the Northern Continent's biggest city to the Southern Continent's biggest city in the blink of an eye. In his pouch are his two precious objects, the Prayer Beads and the Letter. He goes through the usual entrance rigamarole with the guards at the City's Gates (no teleportation is usable through the walls, you know) and soon is looking for Lilliandrian's factor. This takes most of the morning to find him in the warehouse district, and the rest of the day for the thin, sour-faced man to verify the letter is correct, determining what Quinn wants, and organizing the caravan to Threshold.
The factor's plan is the caravan to move out in five days time with 5 teamsters, the 10 laborers, and 6 guards. At a modest pace, the waggons should arrive at Threshold in a month's time. (ooc: Quinn can make 10,000gp worth of purchase on any common construction material and supplies, no need to role-play it out.)
Once that is done, Quinn knows his teleport ability is just enough to get to Heranmar from Hook City, or easily to see his followers at Threshold.
(ooc: Go ahead and set up about a week's worth of activities. :-)}
Kazak Wednesday January 9th, 2008 11:18:29 PM
Kazak waves back to Tiera as she swims away " well thats a good sign that she smiled and waved .... we might see her again sometime "
The dwarven warrior walks slowly back to the Inn thinking about the recent events " this is gonna be a good place to live if the right pieces to the puzzle come togetehr" ponders Kazak
"Well brother looks like we're gonna be staying awhile so your idea of a house sounds good ... we can either buy one or rent one till we build our own " mentions kazak to Durgan as they walk
During the course of the week Kazak will help train the watch with his brother ... also spending a little more time with Brina the barmaid. ;-)
Also Kazak decideds to try and start a business or help rebuild one using his talents and skills of stone masonary .... looking to help build the local economy he seeks out infomation on local construction of stone and quarrying and how his knowledge can help and add to Heranmar's infrastructure and possible to help export it to the neighboring towns .... not to mention an apprentice program for towns workforce.
Durgan Wednesday January 9th, 2008 11:25:34 PM
Durgan spends a great deal of time at the forge, hammering out his frustrations and generally just making minor items for the local store. He enjoys the work immensely.
He spends time with the fledgling garrison, currently teaching the finer points to working with a crossbow for best effect. He shows them how to overlap fields of fire, to team up and have the first shoot to distract, the second to hit and damage. He also has them practice reloading rapidly.
Durgan makes a few inquiries into purchasing a home- something dwarfy.
Durgan makes a trip to the catacombs.
And finally, he sends a message by courier to the family. (need price please) Durgan knows the reply will be long in coming, but dwarfs are patient and with long lifespans, they can afford to wait. The message reads:
My dearest brethren of the Stonewall clan. I hope this missive finds you all in good health and enjoying your work. My brother Kazak and I have been affected in a most peculiar fashion by the magic tattoos. It seems we have drifted forward in time some 100 years. Or so some magicky fellow explained to us.
We are alive and well, living now in the town of Heranmar. It is a good place, populated by good folk. However there are none too many dwarves about and I miss the sounds of forging and working that was once my home. I would invite some small number of you to join us here in Heranmar in hopes of establishing a minor dwarf community among these fine folk.
The tattoos are no longer a curse, but are an instrument of change. And one change I would like to see is the continued development and growing of this town of Heranmar that my brother and I have come to know as home.
Best regards, Durgan
Jurgen Thursday January 10th, 2008 2:30:25 PM
Jurgen spends his evenings visiting with his friends (both old and new), if they'll have him. And then before bed, each night, he spends his time attempting to manipulate the tattoo. His days, though, are spent working. He looks into the city, seeing if there is anything pressing that needs tending to, as well as seeing if there was a place he could rent (or purchase, if the price was right). If nothing presents itself, he focuses on learning about the lich threat that was spoken of.
He, too, writes a letter to his family. It is brief and explains what has gone on these last few days. But he does not send it to a courier. Instead, he wraps it up with rather large bundle of letters and returns it to his bag. After all, it was difficult to send letters into the Lands of Rest.
Quinn Thursday January 10th, 2008 3:26:35 PM
Quinn is very impaitiant while waiting to get inside Hook City and is relived when he finally does and even more so when he finds the factor. After doing business with the factor Quinn will stay the night.
In the morning, he will check out the teamsters, guards, and laborer to determine their thoughts on Gargul. Quinn will also cast detect evil. Quinn will be as friendly as possible as he is just so excited about the whole process. Quinn will provide direction to Threshold and his compound and ask the groups stopping points along the way as he will want to check up on their progess and bring a follower or two along to assist.
OOC: when does the caravan leave Hook City?
Before Lunch Quinn will teleport (prayed for 2 - Greater and regular) and Teleports back to the CoC to find out what is happening and about all the great an wonderful things that happened in Plateau City. "The temple of Gargul was amazing! I am truely blessed and in Gargul's favor if I received more than I requested! But my father is still active and will seek us out to destroy all of Gargul's followers and his friends on the Southern continent, so beware and count your blessings."
Quinn has lunch and is off to hire an engineer/arcitect/stone mason "Anyone have any leads for a qualified builder? I am off to Threshold this afternoon, anyone want to come alonge for the ride."
Quinn will look for a qualifed builder before teleporting to Threshold to meet with his followers and tell them of Gargul's ample blessing.
Tomorrow Quinn will study for Hallow and cast it on his compound and include himself and all of his follower with an Aid spell.
"So much to do and so little time"
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ooc: What is in a vampire kit and can Quinn carry them on his person from Hook City?
Firn'gaer Thursday January 10th, 2008 4:02:28 PM
Before the triton leaves, Firn'gaer approaches and hands her a bag. "I know this will not make up for the harm that was caused to you by use, but I hope that this may help you rebuild your home." In the bag is what Savin gave to Firn'gaer as his share of the triton's treasure.
After the triton leaves, Firn'gaer heads to the local entrance for the Catacombs. He has things to do that are overdue.
Savin Thursday January 10th, 2008 4:08:18 PM
Savin will spend the week teaching his students in his new house, puttering around his house and meeting his neighbors. He will keep a sharp eye on the road looking for his old master who should be coming soon.
When she does arrive, he will show her to her room where she will discover the chess set that they found in the Triton's palace. Savin remembers her fondness of the game and is excited to see her reaction to his gift.
Randall d20+24=31 d20+24=41 d20+24=36 Thursday January 10th, 2008 7:39:35 PM
Randall and Fluffy decide to return to the Star Mages Guild.
Since there appears to be some down time, it'll be a perfect time to learn some knew spells.
Randall will try to learn the following spells.
1. Cone of cold. Skill Check 31 2. Wall of ice Skill Check 41 3. Tiny Hutt Skill Check 36 Once learned, Randall will write the spells in the Blessed Book portion of his Star Mage Portable Library.
Trace Thursday January 10th, 2008 8:08:27 PM
After returning from the catacombs, Trace finds himself home in the woods that Peerimus has helped thrive.
During the days, Trace will pitch in with more training for archers and general combat for the town milita.
Trace also with the assistance of Shadow will show them the help of a good dog or "cat" is when guarding the area for people trying to sneak.
Peerimus d20+11=15 Thursday January 10th, 2008 8:56:01 PM
Tieria is about to dive under the water when Peerimus calls for her to wait. "I nearly forgot. We put the wraith Tritons to rest within the palace and when the king was at last at peace he called out that he 'must protect my people, Vinizier, from golems.' I thought you should know."
Peerimus goes with the cleric to the Shrine and will remain there as long as he does. He wil speak to him of the places the Tattoos have seemingly taken them, of the five artifacts now returned to the cosmos and of what the Chaos avatar said. He will spend his questions on trying to better understand how this northern god Gargul connects to the Powers of the South, more specifically the Living Wold of Father and Mother. He will speak of what he knows of the riddle of the Land Migration, the prophesy that restores the Gateway downs and the part he and his friends have played and may yet play. This last subject is one Peerimus spends the most time on.
After the cleric leaves, assuming there is still time, Peerimus will purchase a Master work set of wood carving tools and begin crafting a great meeting table in the heart of his grove. Peerimus will Wood shape and Ironwood to assist in the creation and to give the table the strength of steel while he works it.
Kazak Thursday January 10th, 2008 11:50:09 PM
Kazak keeps seeking infomation on stone masonary and local quarry's ....trying his best to chat up the locals to learn how he can help .
A Week's Activities [DM SteveK] Friday January 11th, 2008 6:02:18 PM Kazak seems to see Heranmar as an opportunity. Spending time working with the local volunteers who are trying to become the town's watch is sometimes frustrating, sometimes fulfilling. To the man (and occasional woman) they are willing if not skilled. As to his talents as a stone mason, the dwarf soon finds out that he is the most experienced stonemason in the entire town! Seems the only master builder who had residence in Heranmar was killed on the Night of Blood; when the evil chaos group went on their rampage. He also finds out that the last time any serious quarrying work was done has been nigh on 50 years ago. Since then, when stone was needed, an old building was torn down to get materials for a new building. Looks like there is a space for opportunity...
Durgan spends a great deal of time at the forge and enjoying the hot work. Tom is the strong, silent type, and the human seems to enjoy Durgan's company himself. Spending time working with the local volunteers who are trying to become the town's watch is sometimes frustrating, sometimes fulfilling. To the man (and occasional woman) they are willing if not skilled. They are interested in the teamwork aspects, especially when a bright young woman mentions how this teamwork could help them defeat stronger foes. There doesn't seem to be anything that Durgan would call 'dwarfy', the people of Heranmar have been very insular until recently; the Children being the first strangers in a dogs age that have been accepted by the community! He also finds a south-bound caravan who will carry the letter as far as Hook City. "I've a friend what owns a Grass Ship and can take it from there. Letters aren't all that heavy and I'm going that way, so don't worry about a price. Take it as a favor."
Jurgen spends his evenings visiting with his friends, the nights playing with the tattoo's malable and elusive powers, and his days looking for a place to have on a more permenant basis. The sorcerer is able to find a room over the Heranmar General Store that the proprietor, Holly will let out. (Holly is the elf that first met the Southern Lights on that first day in Heranmar. She has given up traveling and took over the store as well as the secret entrance to the Catacombs.) Beaming smiles, Holly is more than happy to hash over old stories and reminisce about lost friends for a year if needs be.
Quinn finds out that none of the teamsters, guards, and laborer is evil, and none other than the laborers are interested in "some northern quack-god". Upon further conversation with the laborers, it seems that Lilliandrian has actually teleported the 8 men and 2 women from New Elennia to Hook City in order to support a growing presence in the South. The caravan chief is more than happy to provide his starting day and his planned route and stopping areas if Quinn will be popping in from time to time. "Nothing like a powerful magician to help keep the rif-raff away!" Quinn has less success to hire a skilled artistan off the street within a morning. He is recommended to the artistans guild who take several days verifying Quinn's identity, the planned work, and the cost and payment of skilled hirings before finally giving him a list of names of local builders in Threshold who would be capable of the work Quinn wants done as well as perhaps willing to hire. At Threshold, Quinn Hallows the grounds, and finds a young architect journeyman who is willing to go at the job: the two master builders in Threshold don't like Quinn's politics (ie Gargul) and turn him down flat. Opening one of the 'Vampire Kits', Quinn discovers a canvas bag that has several pockets holding a steel mirror, a wooden stake and mallet, a vial of holy water, a clove of garlic on a string, and a large coin with the unblinking eye of Gargul.
Firn'gaer gives Tiera his share of the treasure, and the triton takes it without blinking. "My tribe thanks you for your generosity," she says before leaving. Firn'gear spends the rest of the week checking out the Catacombs and his own musings.
Savin will spend the week teaching his students in his new house, puttering around his house, meeting his neighbors (a tailor and his cobbler wife, and a leatherworking family), and is able to welcome his old mentor at the end of the week. She is quite pleased with the fine chess set and insists on using the pieces while meeting the young students the next morning while leading them in meditation exercises.
Randall and Fluffy decide to return to the Star Mages Guild, they are going to have to piggyback with Firn'gear to accomplish this (I'll assume it is done) and they spend a nice week learning some new spells.
Trace finds himself a home in the woods near Peerimus' grove, just a camping area at first for him and Shadow. (ooc: if Trace is looking for more, going to have to describe) During the days, Trace will pitch in with more training for archers and general combat for the town milita, as well as the benefits of some good trained animals. The demonstration is enough for two of the watchmen to immediately start training their hounds to help out around town!
Peerimus spends the entire week with the old cleric at the shire of the Five Crones. The man is extremely interested in the encounters the Children of Chaos have had with his divine patrons, and in return he tells of his belief as to how everything works. "The Wold is the creation of Jericho, and all else flows from him. Amazingly, other than creation, he doesn't seem to have any other power within the Wold. To that, the Wold belongs to the Powers, beings of immense energy and almost unlimited control over a limited sphere of influence. I have devoted my life to the Five Crones, whose sphere of control is the Gateway Downs. You have devoted your life to the twin Powers of Ma'ab and Ebyron, whose sphere is good nature and chaotic nature respectively. We have recently met Gargul, whose sphere of power is the link between life and death. See?" The old man shakes his head. "They are all intertwined. One's existence doesn't mean the others are figments." "As for the marks of the Children, and the power you possess while together with the marks, I can tell you little more. Being chaos, the power is changing, malleable, unpredictable. I am confident that it is more likely to manifest during times of immense stress and pain. Like the act of birth where there is great stress and pain, this is also the time for the greatest change. In to out, death to life, suffering to joy, and one to two are all intertwined at the same time. There, that is when the power of chaos is closest to the common Wold." "For the prophesy of the Great Migration, there is none. Neither is there a prophesy of a new season; it happens whether we will or not. Just because a Great Migration happens less than living memory doesn't mean it is not a normal as fall moving to winter moving to spring. The difference is that the Powers become involved with the Great Migration. The Powers aligned with Chaos want change, wants the Migration, while the Powers aligned with Law want stability. For clues as to the coming of the time when the Great Migration will happen? Well, you have provided me the best answers! When the dwarves and the elves end their war; When the Star Mage's fight each other; When you Children of Chaos have your own dreams within your grasp; that will be the time for Change."