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Ashira AC30 hps 111/120 (Fly, Prot. from Fire, Haste, Enlarge)  2d8(2+6)+3=11 2d8(6+1)+3=10
Friday December 28th, 2007 10:51:16 PM

The ranger watches as Rigging summons a new hole in the wall. As she waits for Cosmo to summon something to set off traps she taps herself lightly with her wand and then taps Val if she will let her (or Nezamil if she doesn't). 10 hp returned.

Nezamil Ac 34 Hp 73/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Haste d 
Friday December 28th, 2007 11:48:28 PM

The Cleric of Domi glances around at the others
as they ready themselves for the next step

Spotting Ashira tapping herself with the wand the dwarf smiles and nods towards Val (will accept if Val doesn't, but 1st choice is for Val to get the cure)

ooc: hopefully the rest of the people start posting again soon

Rigging 
Friday December 28th, 2007 11:51:06 PM

Rigging looks at Cosmo and says, "Use the wand to summon some help. Make sure that they are good. Everyone else back off a little so we aren't caught in any blasts or spells. Cosmo, only send them in one at a time."

Bart  d20+13=33
Saturday December 29th, 2007 8:44:28 AM

Bart sees the climbing down the tree is much quicker he takes his change and goes down. (dex 16 climb check =33 natural 20!)

CDM Jerry: OFFICIAL ANNOUNCEMENT 
Saturday December 29th, 2007 11:57:34 AM

Greetings Woldians,

I hope you've been keeping up with the changes we've been discussing on the LnB. If not, you have a novel to read amongst all the posts.

Basically, we're doing the following things:

--purging all 2nd characters from everyone except DMs...that's their reward for being a DM.
--We're adding a new type game: Challenge Games. It is a 2 year campaign game. We're calling our normal games Career Games.

Anyway, because of the Challenge Games, which will begin ASAP for their first 2 year run, as well as the pruning of the 2nd characters, we'll be holding a vote starting

WEDNESDAY, JANUARY 2ND

...and ENDING on

MONDAY, JANUARY 7TH

We'll be voting on one thing only:

Do you want to play in a Challenge Game or a Career Game?

If you choose Career Game, I"ll want a second piece of information. I will need to know if you want to remain in your current game or move to another.

That's it.

Voting is NOT accepted until January 2nd and all votes will be emailed to me here at gericko@gmail.com. I will not accept votes that are made on the LnB, though you may post your vote there if you want.

If you don't vote, then the ACDMs and I will be PLACING you into a Challenge game by default as that is the "new thing" and we're kinda pushing it as a new option.

Let me repeat that and reword it:

If you don't vote you lose your right to choose your game and WILL be placed. Yeah I know that is hard, but we're moving forward and don't want to have votes trickling in weeks later.

This email is just to get your attention in case you haven't been following the information overload on the LnB.

If you have a question about all this or are now totally confused, reply to me only or post on the LnB where you'll get 100s of people telling you what is going on. :)

Or you can IM me on AIM. My handle is Gericko.

Enjoy your day and don't freak out!

CDM Jerry


Val (AC 29, HP 106/ 136, Protection from Energy- Fire, Barksin, Displacement) 
Saturday December 29th, 2007 9:52:16 PM

Val accepts the cure. "Maybe this door only opens for one of the faith. Maybe we need to cut off the dead priests hands and use them to open the door. There has to be a way to open it."

Arrows used: 8
Barskin 60 min
Protection from fire- 77 points/ 90 min
Potion of Displacement (5/5)

Ashira AC30 hps 111/120 (Fly, Prot. from Fire, Haste, Enlarge) 
Sunday December 30th, 2007 12:06:39 AM

The ranger grins as she hears Val's comment. "Now that's more like the Val I know! Still, why go through the door when we can go around it?" Ashira winks hoping that whatever was messing with Val has finally left her friend alone.

DM Kent 
Sunday December 30th, 2007 4:46:05 PM

Apollo suggests that cosmo bring in some extra friends to help with the door and Nez seems to agree.

Ashira watches the Wall in hopes of something happening and then disappointed taps Val with a wand healing some 10 points of damage.

Val looks at the priest and wonders if perhaps they could use its hand for entry through the doors.

From above everyone hears a bit of rustling from the tree, though there is no wind.

******

Bart starts down the tree and seems to be making fairly good time, but is making a bit of a ruckuss doing so.


Ashira AC30 hps 111/120 (Fly, Prot. from Fire, Haste, Enlarge) 
Monday December 31st, 2007 1:06:48 AM

The ranger waits for the animals to be summoned, picking nervously at her nails.

OOC: Could have sworn I saw something about a Passwall spell in one of Rigging's posts. Shrug.

--You did it was discussed but never cast. Kl

Cosmo  d3=2
Monday December 31st, 2007 11:50:08 AM

Cosmo summons some apes from the SM IV wand and directs them to activate the glyphs.

He stands back not wanting to get caught in any blast.

Rigging 
Monday December 31st, 2007 11:56:53 AM

Rigging will cast his passwall from his scroll as Cosmo summons his monsters. "Have them go through the passwall Cosmo and we can all follow."



Val (AC 29, HP 106/ 136, Protection from Energy- Fire, Barksin) 
Monday December 31st, 2007 2:30:28 PM

"I'm not sure a passwall will work. Look at what the elemental is doing. Earth elementals are great and destroying stone structures and the wall is rebuilding. With a passwall we might get stuck in transit or the spell might not even work. I think we have to find the right way in or we don't get in at all."

Arrows used: 8
Barskin 60 min
Protection from fire- 77 points/ 90 min

Nezamil Ac 34 Hp 73/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Haste d 
Monday December 31st, 2007 5:35:17 PM

The dwarf eyes Val " That is an intresting idea but maybe they have a key or symbol that helps them open the door ?" adds Nezamil

"Anybody grab anything off any of the quads or priests ?? " as Nezamil scans about for any Ga'alian bodies

If Rigging's passwall spell works Nezamil will follow behind Ashira

Active magic
Sr-23 11 mins 5th lvl
Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 60/70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Magic weapon +1 ,11 mins (on heavy crossbow)
Haste ?/?

Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)


Troglodyte Ari AC 29 HP 49/69(80) Alter self (50 min), comprehend languages (50 min) 
Monday December 31st, 2007 6:09:37 PM

(ooc sorry guys. Girlfriend emergency, had to concentrate on writing a personal statement for her before a deadline came due. But I have also seen where posting sporatic at best during this time, so I wasnt' sure whether things would get too far)(not sure if I'm on the posting report chart)

"I'm afraid that I'm not much help here, I don't know that I have too many ideas here. Do you think a dispel would work at all?"

Appolo 
Monday December 31st, 2007 6:17:02 PM

Appolo replies'Well let's see what happens to Cosmo's creatures and the passwall first.We could alsways have Val's earth elemental use the tree asa battering ram and smash through the door."He then looks up as he hears some thing the tree"Oh someone or some thing is in the tree coming down toward us I believe,"

DM kent 
Tuesday January 1st, 2008 6:22:07 PM

(OOC I need to know where you are placing the passwall spell, as it can possibly make a whole lot of difference. Use the coordinates I gave on the map I sent. I will post as soon as I have this. Thanks)

Val (AC 29, HP 106/ 136, Protection from Energy- Fire, Barksin) 
Tuesday January 1st, 2008 9:36:37 PM

"I hope this spell works. I'd hate to get all the way here and not be able to finish the job because we didn't get a banish evil scroll to unlock the door. Or whatver is needed to get through this thing."

Arrows used: 8
Barskin 60 min
Protection from fire- 77 points/ 90 min

ooc: not able to wait for the DM post. have to work early and wanted to get my post in for the day.

Rigging 
Tuesday January 1st, 2008 10:58:46 PM

Put the passwall at B8

Nezamil Ac 34 Hp 73/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Haste d 
Tuesday January 1st, 2008 11:13:04 PM

"Don't worry Val ... we'll finish the job ... by Domi we'll finish this " growls Nezamil

Peeking up at the tree at Appolo's warning the dwarf steps to the side waiting for whatever it is to appear " we'll crunch it it's ga'alian "

Active magic
Sr-23 11 mins 5th lvl
Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 60/70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Magic weapon +1 ,11 mins (on heavy crossbow)
Haste ?/?

Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)


Bart 
Wednesday January 2nd, 2008 2:16:04 AM

Batr is still climbing down he tries to hear any sound of battle or other sounds that could come from his friends

CDM Jerry Voting Begins Now!! 
Wednesday January 2nd, 2008 3:42:58 AM

2008 WOLDIAN PRIMARY BEGINS NOW!

Here is the ballot: Please complete, copy, and post your vote in Lynn's Café Message Board on the site.

Please avoid any "additions" to the vote if possible. Yes, we know you're an individual.

You need to vote by Monday January 7th or you may be assigned to a game.

I'll post my vote after this one as an example.

If you have a question about voting, not a comment or discussion, post your question.

Take all comments and discussion about the votes to the Loot 'N Booty board please.

Jerry

-----------------

OFFICIAL BALLOT

Character Name(s):

Current Character Game(s):

-----

Place an X BEFORE your single choice of vote:

--I wish to play in a Challenge Game.

--I wish to play in a Career Game.

------

If you voted for a Career Game, please place an X BEFORE your single choice of vote:

--I wish to continue playing in my CURRENT game.

--I wish to play in a brand new Career game.

--I wish to play in a different Career game. (I want to join __________. Fill in the name of the game you wish to join.)

-----

If you voted for a Challenge Game, please place an X BEFORE your single choice of vote.

--I wish to play in The Great Dwarven Adamantite Rush Challenge Game. [DM to be decided. May be Jerry(me)]

--I wish to play in The Uncharted Lands Challenge Game to be DMed by Bob and Carla.
--I wish to play in the HELL ON WOLD (Earth)!!!! Challenge Game to be DMed by Jim Frick.
(note that there may be other Challenge Games offered, but as these were the first to have an approved advertisement, I'm offering these to be filled first.)


DM kent 
Wednesday January 2nd, 2008 8:31:01 AM

Bart hears only the sounds of something apparently groumbling and tearing something up, (earth elelmental) and some much fainter undistinguishable sounds.

Rigging sets the place for his passwall spell and casts it and it appears to work perfectly as it extends 15 feet into and through the wall. Peering into the opening Rigging can see nothing but bed rock and dirt straight ahead of him and to the right and what appears to be more of the same wall they just ate through to the left. The wall on the left does appear to have included at least partially in the spell so it is hard to say how thick it is at this point.

Cosmo's conjured friends appear and wait for their instructions.

Apollo and Nez peer upward and await whatever is making its way down the tree.

Moments later they are rewarded for their efforts as they see a humanoid figure making its way downard through the braches. Bart, Apollo, Nezspot checks to recognize each other. DC 12

Rigging 
Wednesday January 2nd, 2008 3:38:25 PM

Rigging curses as his spell only tunnels into the earth. "The room is smaller than this one and my spell is wasted. Cosmo, have your friends open the door."

Bart  d20=18
Wednesday January 2nd, 2008 5:26:38 PM

Bart recognizes Appola and Nez hey guys its me, donno what happend to me

Appolo  d20+10=18 d20+12=22
Wednesday January 2nd, 2008 6:22:25 PM

Appolo looks up sees and hears bart"hey guys Bart's back."Replying to Bart"Hey buddy stay up there for a minute.Don't come down just yet.Trying to open some enchanted doors."When Appolo hears Rigging order Cosmo's pets to open the door Appolo goes up the tree."Any protection spells you guys got now would bea good time to cast them."He says as he climbs the tree.

Cpot 18 Climb 22

Nezamil Ac 34 Hp 73/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Haste d  d20+6=19
Wednesday January 2nd, 2008 10:16:09 PM

Looking up at the movement in the tree the dwarf tenses for the worst but breaks into a smile as Bart appears

"Good to see ya back ... just in time to " growls Nezamil
as he turns back towards the rsults of Riggings spell

"Thats not a good sign " as he shakes his head

"Heya Ashira why don't ya try and knock your way thru the wall where Rigging cast his spell .... might be thin enough along that wall ... might as well try when ya super sized and strong as a dwarf " smirks Nezamil

Active magic
Sr-23 11 mins 5th lvl
Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 60/70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Magic weapon +1 ,11 mins (on heavy crossbow)
Haste ?/?

Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)



Val (AC 29, HP 106/ 136, Protection from Energy- Fire, Barksin) 
Wednesday January 2nd, 2008 10:19:56 PM

"What if the door leads to a pocket dimension? Or is a portal itself to someplace else. Someplace within the domain of ga'al? I'm not sure getting this door open is that simple. I think we need to find a live priest and question him. Can anybody speak with the dead? We could ask this guy right here." She says and kicks the dead priests body.

Arrows used: 8
Barskin 60 min
Protection from fire- 77 points/ 90 min

Ashira AC30 hps 111/120 (Fly, Prot. from Fire, Haste, Enlarge) 
Thursday January 3rd, 2008 12:40:50 AM

"Yeah and have the rest of the wall fall in on me...hmmmm...don't think so." the ranger playfully scowls at Nezamil.

Ashira waits to see what happens to Cosmo's creatures, but is willing to try her hand at battering down the wall if needs be.

Troglodyte Ari AC 29 HP 49/69(80) Alter self (50 min), comprehend languages (50 min) 
Thursday January 3rd, 2008 6:55:26 PM

Glad to see Bart back, Ari acknowleges his arrival with the nod of his head.

"what about if we can get a creature with ghost like abilities that might be able to pass through the wall and tell us about either what's on the other side, or where we need to focus our efforts?"

DM kent  d6=3 d100=96
Thursday January 3rd, 2008 9:31:42 PM

I have no idea what creatures Cosmo has summoned, but I will go with his norm apes 1-3. or lantern 4-6.

Cosmo's three apes move forward toward the door and begin beating it as hard as they can. Nothing immediately happens and then one of then strikes the symbol in the center of the door. Without a sound the door opens by sliding up into the cieling revealing a lightly glowing hallway.

Nezamil Ac 34 Hp 73/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Haste d 
Thursday January 3rd, 2008 11:39:01 PM

Nodding as the door slides open " well you better lead the way Ashira ... cuz as you can see you can be replaced " laughs Nezamil at Ashira good naturedly

"Don't worry i'll be right behind ya " as he steps forward towards the door

"Not sure how long it will stay open so we better hurry " growls the dwarf

Active magic
Sr-23 11 mins 5th lvl
Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 60/70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Magic weapon +1 ,11 mins (on heavy crossbow)
Haste ?/?

Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)


Val (AC 29, HP 106/ 136, Protection from Energy- Fire, Barksin) 
Friday January 4th, 2008 12:07:40 AM

"Alright people let's be on guard. We still haven't seen those undead. I'll go first just in case they are up ahead. If not at least I should shield the healers." Val says as she moves forward.

Arrows used: 8
Barskin 60 min
Protection from fire- 77 points/ 90 min

Ashira AC30 hps 111/120 (Fly, Prot. from Fire, Haste, Enlarge)  d20+12=14
Friday January 4th, 2008 12:09:20 AM

"Haha...funny Nezamil." the ranger quips with no humor. "Stupid monkeys!" she murmurs as she looks to Rigging to give her the go ahead. Barring any reservation he might have she heads into the tunnel (Spot=lousy 14).

Bart 
Friday January 4th, 2008 7:50:52 AM

Well Apollo i guess it is save to come down now, lets see what we can do in there

Rigging 
Friday January 4th, 2008 10:55:26 AM

Rigging will look down the corridor with his see invisible and then say, "Cosmo, send your apes on ahead. We can follow behind them and see if they spring any traps."

Troglodyte Ari AC 29 HP 49/69(80) Alter self (50 min), comprehend languages (50 min) 
Friday January 4th, 2008 2:41:13 PM

Watching the apes beat on the door, Ari eyes light up in surprise when the door opens. "It seems we are too intelligent for the, 'just open the door' trap.' Shaking his head in wonder, Ari keeps his senses focused, even though he's wondering how they'll get past the next set of obstacles.

Appolo 
Friday January 4th, 2008 5:18:17 PM

Appolo comes down from the tree"Yes send the Apes forward and let's wait to see what happens,Remember there isan evil intellegence at work here.I thinkwe should find away to jam that door and keep it open."

DM kent 
Friday January 4th, 2008 10:20:23 PM

The apes are sent on into the rooms and each takes a straight path from where they enter the door and each meeta a different fate where they end up located on the map.

The first ape makes it 15 feet and then becomes a stone statue. The second ape makes it 30 feet and is incinerated on the spot. The third ape makes it 45 feet and simply vanishes from sight.

Nezamil Ac 34 Hp 73/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Haste d 
Friday January 4th, 2008 11:08:39 PM

As Nezamil moves forward he suddendly stops in his tracks as the apes meet their fate "Stop!! shouts the dwarf

"By Domi what happened to them ?? ... i don't like this "

"Can anyone send more apes thru to see if it is continuous ?? ... or hopefully that the trap has been sprung on the apes ?"

Active magic
Sr-23 11 mins 5th lvl
Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 60/70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Magic weapon +1 ,11 mins (on heavy crossbow)
Haste ?/?

Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)


Val (AC 29, HP 106/ 136, Protection from Energy- Fire, Barksin) 
Sunday January 6th, 2008 8:55:26 PM

"I think there is a path down the corridoor. Like three steps forward, one step to the left, ect."

Val pulls out a copper coin and throws it down the hallway.

Arrows used: 8
Barskin 60 min
Protection from fire- 77 points/ 90 min

Ashira AC30 hps 111/120 (Fly, Prot. from Fire, Haste, Enlarge) 
Sunday January 6th, 2008 9:27:25 PM

The ranger lets out a low whistle as the apes meet their respective demises. She slowly backs away from the door and waits to see if Cosmo has any more pals to send in as she taps her chin thoughtfully. "Well, it could be traps based on alignment...or it could be some kind of path like Val mentioned...or hopefully it's just some plan 'ol regular traps and we can rush through..." Ashira stares absently at the charred corpse of one ape, never letting her eyes off the thing she calls out "Hey Rigging, you got any more of those floating eyeball thingies?"

Troglodyte Ari AC 29 HP 49/69(80) Alter self (50 min), comprehend languages (50 min) 
Sunday January 6th, 2008 10:20:53 PM

"Well lets not make the trap so complex that we outthink ourselves and make us paralyzed with what to do. We don't have much time and we've got to try to move forward as best we can."


Rigging 
Monday January 7th, 2008 12:27:29 PM

Rigging eyes also widened at the impressive display of firepower. He pulls out a wand and activates detect magic looking for any spells that might still be active.

"No Ashira, I don't have any more prying eyes, but maybe I can try and use the dispel magic wand to eliminate any more nasty traps...if I can see them. Everyone hold for a minute and let me see what I see."

Bart 
Monday January 7th, 2008 1:09:03 PM

Can anyone cast something that can fly or do u think it doesnt matter if you fly or walk?

Must we go this way or is there another, there must be a way to avoid these traps what if we carry a hartseeded priest?


Appolo 
Monday January 7th, 2008 1:54:02 PM

Appolo looks around"Well we could throw that fool over there in there and see what happens."He points to the dead priest.

attendence report 
Monday January 7th, 2008 2:34:30 PM

MTWTFSS
Dm Kent oxxxxoo
Rigging xxxoxoo
Ashira xooxxox
Appolo xoxoxoo
Val xxxoxox
bart ooxoxoo
Nezamil xxxxxoo
Mykael ooooooo
Cosmo xoooooo
Ari xooxxox

Mykael hasn't posted in several weeks !!

Holidays are over !!! lets get back to posting on a regular basis again !!!

continued poor posting results will be sent to jerry for action !!!

DM kent 
Monday January 7th, 2008 9:31:50 PM

The group eyes the corridor and Val believes she can perhaps make out a pattern in the way the traps went off. (50 exps) INT Roll DC15 to figure it out(I also meant to give you an experience award of 300 for the good role play with the brain invasion)

Rigging pulls out his wand and looses acharge to try and pinpoint what magic might be found in the there and the brightness nearly blinds him as apparently the self repairing walls are most definitely emminating magic as is the cieling and much of the floor, at least as far as can be seen.

Apollo suggests heaving the dead priest into the corridor somewhere.

Mykale and Cosmo seem to be just standing there with there jaws open and nearly dragging the floor.

Up around the corner you hear something that might be a door opening or perhaps closing.

Val (AC 29, HP 106/ 136, Protection from Energy- Fire, Barksin)  d20=15
Monday January 7th, 2008 10:03:34 PM

Val pulls out another copper and tosses it down a different path. "I think I'm onto something."

ooc: no idea what int is but I know its not -1. got a 15 on a d20 roll.

Arrows used: 8
Barskin 60 min
Protection from fire- 77 points/ 90 min

Nezamil Ac 34 Hp 73/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Haste d  d20+1=21
Monday January 7th, 2008 10:39:08 PM

"Good thinking Val " the dwarf peers into the room trying to discern the path (d20+1=21 int ch nat 20!!!)

" we can toss the coins on the path so we know where to walk safely " adds Nezamil

Joining Val in her efforts of tossing coins into the room to discern the path the dwarf fishes out several coins and toss them in concert with Val trying to use the coins as breadcrumbs for a path

Active magic
Sr-23 11 mins 5th lvl
Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 60/70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Magic weapon +1 ,11 mins (on heavy crossbow)
Haste ?/?

Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)



Ashira AC30 hps 111/120 (Fly, Prot. from Fire, Haste, Enlarge) 
Tuesday January 8th, 2008 12:03:35 AM

Her eyebrows arching as she watches Val and Nezamil, the ranger ponders over what must be traps ahead. "Hey Appolo...think maybe those are traps that you can disarm?"

Appolo 
Tuesday January 8th, 2008 2:30:50 PM

Appolo watches the coin tossing with interest and replies to Ashira"No I don't think so.They appear to be magical in nature."He looks up down the hall toward the corner"I think I heard something up ahead around that corner we could have visitors momentarily."

Bart 
Tuesday January 8th, 2008 4:12:05 PM

I hope we can find the right path this way, i dont want to try to fly over it

Rigging 
Tuesday January 8th, 2008 10:23:11 PM

Rigging winces as the blinding light flashes into his eyes. He looks down at his wand and grimaces and says, "This place is filled with very strong magic. I think it renews. Val if you think you know the pattern, then lets test it with some summoned creatures."

DM Kent 
Tuesday January 8th, 2008 10:25:49 PM

With a bit of thought and some well placed coins Nez and Valdiscover more traps and there certainly seems to be a pattern to them. Val is sure she can get to the ned of the hallway or at least to where the turn is without mishap, but is not quite sure what lies around the bend so to speak.

Map is sent. yellow spots are the coin tripped traps which seem to be tripped each time they are hit. The blue dots are Vals projected traps based on the pattern she dicerned.

Val (AC 29, HP 106/ 136, Protection from Energy- Fire, Barksin) 
Tuesday January 8th, 2008 10:53:12 PM

It's her plan so Val goes first. She keeps tossing copper pieces on the tiles before her making her way down the hallway.

"Just step where the copper piece sits. If I toss one before each step we should make it through unharmed."

Val showed no hesitation, no fear. When you do not fear death it holds no power over you.

Arrows used: 8
Barskin 60 min
Protection from fire- 77 points/ 90 min

Nezamil Ac 34 Hp 73/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Haste d 
Tuesday January 8th, 2008 11:16:32 PM

Shaking his head at Appolo's lack of courage
" you like to let others do the work way too much " growls Nezamil at the rogue

Turning back as Val as she starts forward down the path of coins " i'm right behind ya " as the dwarf steps in the elven warriors footsteps

"Now theres courage " nods the Cleric of Domi approvingly " i've got more coins if ya need them " adds Nezamil

Active magic
Sr-23 11 mins 5th lvl
Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 60/70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Magic weapon +1 ,11 mins (on heavy crossbow)
Haste ?/?

Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)


Troglodyte Ari AC 29 HP 49/69(80) Alter self (50 min), comprehend languages (50 min) 
Wednesday January 9th, 2008 2:36:11 PM

"Good job Val" Following behind the others, Ari keeps his attention on the rest of the room in case there are other things going on.

(ooc no map since 1/5)

Appolo  d20+10=30
Wednesday January 9th, 2008 8:25:02 PM

Appolo moes forward to the edge of the entrance drawing his bow he watches as Valanthe advances.When Nexamil makes his comment Appolo juast smiles and nods.

Spot 30

Rigging  d20+10=20
Wednesday January 9th, 2008 11:00:25 PM

Rigging does a dispel magic from his wand on some of the magic he sees trying to see if it has any effects. (dc check 20) He will then follow along wand ready to dispel any magic that comes their way.

DM kent 
Wednesday January 9th, 2008 11:25:38 PM

Rigging tries his wand and see that it has no apparent effect on ay of the magic in the hallway.

Vall carefully leads the others without mishap down to the turn where they see in front of them about another 30 feet of wide corridor and another set of large double doors.

Nez's hair are just about sticking up on end right about now and it is taking everything he has to continue moving forward. It is ammost like some force is trying to keep him away.

****
OK Everyone I know things are a bit out of sorts right now with everything Woldian, but nothing is going to change until this module at least is complete. And I will tell you right now if you don't have your full complement of PCs when you enter these doors, you will die. Everyone needs to try and contact the other players and get them back posting I have sent several emailsout but have gotten no responses as yet.

Nezamil Ac 34 Hp 73/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Haste d 
Wednesday January 9th, 2008 11:44:23 PM

"By Domi i feel something .... not sure what it is but it certainly don't want me to keep going forward " growls the Cleric of Domi

Looking as Val easily moves forward " gotta have something to do with Ga'al ... dat for sure ... i bet it's Ga'al's hatred of Domi ... mortal enemy's "

"Dat ain't gonna stop me ... no way ... by Domi we'll show him what courage is all about "

Nezamil touches his anvil holy symbol " Protect us and grants us strength and courage to destroy this evil " prays the dwarf as he continues to follow the elven warrior

The rest of you coming ?"

Active magic
Sr-23 11 mins 5th lvl
Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 60/70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Magic weapon +1 ,11 mins (on heavy crossbow)
Haste ?/?

Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)



Bart 
Thursday January 10th, 2008 1:06:32 AM

I see it Nez something is happening to you hair it looks funny I guess we are comming closer to the source of evil.
Val go further, lead us to victory!

Val (AC 29, HP 106/ 136, Protection from Energy- Fire, Barksin) 
Thursday January 10th, 2008 8:39:53 AM

Val keeps tossing copper pieces and avoiding the trapped squares. She keeps heading toward the doors at the end of the hallway.

Arrows used: 8
Barskin 60 min
Protection from fire- 77 points/ 90 min

ooc: here is the one problem I have. We clearly lost one player since they have't posted in at least two weeks. What you are saying is that those of us that are posting have zero chance of survival due to circumstances that we have no control over. Any one of us here could decide they don't want to do this anymore and drop off without notice and there isn't anything anybody can do about it. Mykael hasn't posted in who knows how long and Cosmo almost as much. I guess we should just quit now then.

Walter OOC 
Thursday January 10th, 2008 11:44:48 AM

Well one option we have is to go through the doors and we all die. Solves a lot of problems and would be a fitting end to the game.

Cosmo (sub George) 
Thursday January 10th, 2008 3:19:49 PM

ooc Some confusion on who was posting for Cosmo. He did ask for a sub and we fell down on the job. He will be back next week

Cosmo keeps his wand of animal summoning handy as he follows along behind the others. He is nervous that Rigging's wand seems to be totally ineffective on dimming the windows.

Rigging 
Thursday January 10th, 2008 3:31:26 PM

Rigging wonders if they are heading into more than they can handle. The magic seems overwhelming, the foes numerous, and the traps ingenious. They are low on spells but morale is high. He is impressed with Val's working out the trap and thinks supporting her is worth the risk. Still he keeps his teleport spell ready for a quick departure.

Troglodyte Ari AC 29 HP 49/69(80) Alter self (50 min), comprehend languages (50 min) 
Thursday January 10th, 2008 5:25:59 PM

Ari moves forward with the rest and continues to try to come up with other ideas about what is going on.

"I plan on going along, though I've not felt this unsure before. But this is a major effort against Ga'al and I'm tried of sitting in the shadows as his influence continues to grow."

Todd 
Thursday January 10th, 2008 5:28:24 PM

Is there any way to note in the posting report who is what, or who are the regular players? I see a robertsc and Walter don't have their email addresses in the profile, evidently. It seems you should be able to email everyone from posting report.

Appolo  d20+10=13 d20+10=15
Thursday January 10th, 2008 6:41:53 PM

Appolo follows along quietly.Watching and waiting for something to happen.

SPot 15 Listen 13

Nezamil Ac 34 Hp 73/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Haste d 
Thursday January 10th, 2008 11:46:28 PM

The dwarf keeps moving along after Val .... slowly .... step .... by ... step .... keeping his eyes on the coins on the floor.

"Glad your tired of sitting in da shadows " growls Nezamil " now is da time for action .... to help your homeland "

ooc: try and post every day even if your waiting on a post , get your daily post in as you can tell by the posting report at the bottom !!.... attendence is important !! even when you move onto other games !!! show your comminment to the wold by posting regularly !!!

Ashira AC30 hps 111/120 (Fly, Prot. from Fire, Haste, Enlarge) 
Friday January 11th, 2008 12:09:26 AM

Ashira notices Nezamil's reaction and grins. It's out there...the big, bad something...and I'm going to chop it up into itty bitty little pieces. Ohhhh, yes I am!!

Todd 
Friday January 11th, 2008 1:36:24 PM

I would note that I've been yelled at a couple of times for lack of posting, and yet I posted no less than what the DM posted.

Has there been a rule change that says you should be posting everyday regardless of whether the DM posts? (you were supposed to only have one post between DM posts when I started)

DM kent  d100=01
Friday January 11th, 2008 5:36:08 PM

(ooc: sorry about no post last night. My father was admitted to the hospital last night and had surgery this morning. He is in recovery as of 4 PM.)

The final thirty feet to the door are the hardest thing most of you have done as the nearly papable feel of evil beats against as you move forward. Val actually finds that there either no traps in this last thrity feet or she luckily picked out a path without hitting a single one. She did test all of the sections infront of the door and found them all to be apparently free of traps. There seems to be an odor in the air that is both metalic and sweet at the same time and the temperature has increased significantly as you turned toward the final door.

The doors themselves are plain granite and seem to have a reddish brown tint to them. They are unadorned with the exception of Ga'al's holy symbol which is carved into each one at about where you would normally expect a door handle.

Appolo  d20+10=15 d20+10=24
Friday January 11th, 2008 8:22:53 PM

Appolo stops and looks over the doors"Ok.Who wants to be first?"He says witha smile."I mean this should be fun."

Listen 15 Spot 24

Val (AC 29, HP 106/ 136, Protection from Energy- Fire, Barksin) 
Friday January 11th, 2008 8:39:17 PM

Val reaches out to touch one of the holy symbols but stops her hand short. "Everybody ready? We should assume the strongest defenses are behind this door."

Arrows used: 8
Barskin 60 min
Protection from fire- 77 points/ 90 min


Nezamil Ac 34 Hp 73/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Haste d 
Friday January 11th, 2008 10:07:06 PM

Stopping right behind Val " right behind ya ...
"Something evil no doubt lurks behind this door ... brace yourselves "

The Cleric of Domi touches his holy symbol and then kisses it " Domi grant us all courage and strength " prays Nezamil

"Remember teamwork is important " growls the dwarf as he eyes Appolo

Facing forward Nezamil ready's for their assault "Domi's courage will prevail "

Active magic
Sr-23 11 mins 5th lvl
Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 60/70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Magic weapon +1 ,11 mins (on heavy crossbow)
Haste ?/?

Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)



Ashira AC30 hps 111/120 (Fly, Prot. from Fire, Haste, Enlarge) 
Friday January 11th, 2008 11:17:56 PM

The ranger eyes the symbol on the door nervously. "Ahhh...crap...Appolo, I think we might need those priest's hands after all."

She turns to her husband. "What do you think the odds are that those runes have a boatload of magic associated with them??"

Troglodyte Ari AC 29 HP 49/69(80) Alter self (50 min), comprehend languages (50 min) 
Sunday January 13th, 2008 11:15:21 AM

Feeling the jangling of his nerves as the evil 'presence' pushes against him, Ari notes the others that might be struggling and the amount of brow sweat everyone has going on.

"Before we do anything should we maybe make a circle around Nez? Or can we get some more stuff against evil up?"

Bart 
Monday January 14th, 2008 6:58:55 AM

I have the feeling we open the door to hell it self, the smell of blood the high temperature
Let's do it

Rigging ac 22 hps 80/80 
Monday January 14th, 2008 8:33:26 AM

Rigging holds up his hands to slow down the others, "OK this is hopefully the final push. Is everyone cured up? Does anyone have any last minute spells they want to cast. I can enlarge anyone who wants it with my wand? I can also cast a couple of improved invisibilities from my wand but they don't last long.

Nez, what protection spells do you have left? I can feel the evil. Can you do anything about it? Appolo, check out the doors for traps. I am sure their are some magical ones on it but look for glyphs ect that maybe I can surpress."

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2*, mage armor*, magic missile x 2**, shield*
2nd level: 4+2 scorching rays x3***, see invisible*, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic*, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.
Mirror image 3 images left 12 minutes
see invisilbe 120 minutes

Scrolls given to Rigging:
Dispel Magic used
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door


DM Kent 
Monday January 14th, 2008 10:30:54 AM

Plans are made and questions are asked as the Wildcards stand in front of the door to the Heart of Ga'al.

Further inspection of the door reveals no other writings or glyphs on it other than the two holy symbols of Ga'al.

Apollo is sure that there are no mechanical traps on the door and is fairly sure that if there are any magical traps, that they are likely associated with the holy symbols.

Appolo 
Monday January 14th, 2008 4:41:22 PM

Appolo looks the door over"Boss no traps I can deal with,pretty sure about the magical though.Now if you want we could go back and get that dead priest or chop down thw tree and use it asa battering ram.You could also cast Dispell magic at the door.Remember that whole room isa trap for non believers and enemies.G'aal himself might be inside waiting for us.""

attendence report 
Monday January 14th, 2008 5:42:46 PM

MTWTFSS
Dm Kent xxxoxoo
Rigging xxxxooo
Ashira oxooxoo
Appolo xxxxxoo
bart xxoxooo
Val xxoxxoo
Nezamil xxxxxoo
Cosmo oooxooo
Ari ooxxoxo

lets try harder people , we had 4 people with less then 3 posts !! not good !!!

Nezamil Ac 34 Hp 73/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Haste d 
Monday January 14th, 2008 7:23:34 PM

"hmmm Captain i'm already encircled with protection againsit evil .... stay close by " grins Nezamil

The Cleric of Domi surveys the doors (true seeing spell active)

"do we have time to go back and geta ga'alian body ?? .... we might hafta try and just yabk da doors open " growls the dwarf

Active magic
Sr-23 11 mins 5th lvl
Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 60/70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Magic weapon +1 ,11 mins (on heavy crossbow)
Haste ?/?

Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)

Spell list
Zero-Create water x2,light x2 ,Read magic,Mending
1st -detect undead*,Divine favor*,Pro-from-evil x2**,Hide from undead*,Shield of faith x2*(enlarge))
2nd -Aid* ,Resist energy* ,Owl's wisdom* ,Silence x3***
(Bull str)
3rd - Searing light x2*,Magic circle* ,Blindness*,Protection from energy*(Magic vestment*)
4th - Airwalk x2** Divine power*,deathward*(Spell imunnity*)
5th - True seeing*,Rightous might,Wall of stone(Spell resistance*)
6th - Blade barrier (anti magic field)

* cast spell


Val (AC 29, HP 106/ 136, Protection from Energy- Fire, Barksin) 
Monday January 14th, 2008 9:22:23 PM

"Let's get this over with." Val says and grabs the holy smbol. She uses at its apparently intended and tries to open the door.

Arrows used: 8
Barskin 60 min
Protection from fire- 77 points/ 90 min

Ashira AC30 hps 111/120 (Fly, Prot. from Fire, Haste, Enlarge) 
Monday January 14th, 2008 10:44:57 PM

The huge ranger grins. "Yeah, let's break down this puppy!" She watches as Val works at the doors, ready to use her fists if needs be.

Bart ac 29 hp 95/95 
Tuesday January 15th, 2008 1:03:20 AM

Bart drinks his last potion of heroism, he makes sure he is nearn nezamil

Rigging ac 22 hps 80/80 
Tuesday January 15th, 2008 9:46:23 AM

Rigging taps himself with the greater invisibilty wand as he watches Val wrestle with the door. He hopes the fighters are prepared to deal with things as his spells are basically gone.

He looks closely at the doors waiting for the explosion.

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2*, mage armor*, magic missile x 2**, shield*
2nd level: 4+2 scorching rays x3***, see invisible*, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic*, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.
Mirror image 3 images left 12 minutes
see invisilbe 120 minutes

Scrolls given to Rigging:
Dispel Magic used
True Strike X2
Wall of Fire X2 used one
Ice Storm
Remove Curse
Dimension Door


Cosmo (sub george) 
Tuesday January 15th, 2008 9:47:03 AM

Cosmo uses his wand to summon more apes for next round

Troglodyte Ari AC 29 HP 49/69(80) Alter self (50 min), comprehend languages (50 min) 
Tuesday January 15th, 2008 4:17:42 PM

Tapping himself with the wand of invisibility, Ari readies himself for the next round. He includes a prayer to Alemi to help and guide the group through this next hurdle.

Nezamil Ac 34 Hp 73/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Haste d 
Tuesday January 15th, 2008 4:58:31 PM

Grinning at the girls enthusiam " thats the spirit ... Domi will be proud of both of ya "

once Val opens the door Nezamil will pour thru the door after the enthusiastic girls " lets end Ga'als reign of terror " growls the dwarf

Active magic
Sr-23 11 mins 5th lvl
Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 60/70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Magic weapon +1 ,11 mins (on heavy crossbow)
Haste ?/?

Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)




DM kent  5d8(7+6+7+8+5)=33 d4=4
Tuesday January 15th, 2008 6:35:22 PM

Val steps forward and pounds her hand onto one of the symbols and is rewarded by first feeling it begin to move and then a black negaitive wave of force hits her and emanates outward hitting everyone else as well.

Unholy Blight - 33 points damaged and physically ill for 4 rounds, will save DC26 for 16 points and 2 round of sickness.

Val (AC 29, HP 90/ 136, Protection from Energy- Fire, Barksin)  d20+9=29
Tuesday January 15th, 2008 8:49:14 PM

Val was prepared for the unholy energy. It was expected. Maybe that was why she was able to resist or perhaps her god was with her. (will save nat 20 for a 29) Even as the sickness fills her body she tries to open the door. Or maybe the others will pull her while she held the symbol.

Appolo Ac 30 Hp70/88 Sick for 2 rounds  d20+8=28
Wednesday January 16th, 2008 11:01:33 AM

Appolo is about say something when Val touches the door as thw ave of blight hits him he staggers bit and curses,but shruggs off the worse of it."Val haven't you learned not to touch anything around here yet.Be patient."He is pale and obviously not feeling to good."Let's back offa bit and let Cosmos pets push the door all the way open."
Will save Natural 20 =28

Bart Ac 29 79/95  d20+11=30
Wednesday January 16th, 2008 1:22:17 PM

Suddenly Bart feels sick, he wants to throw up but keeps his breakfast in
Yeah Val let Cosmos apes try the trick

Ashira AC30 hps 95/120 (Fly, Prot. from Fire, Haste, Enlarge, Sick for 2 rounds)  d20+11=26 d20+4=10
Wednesday January 16th, 2008 4:51:04 PM

Feeling the negative energy rush over her, Ashira is able to shrug off most of the worst of it (Will=26 thanks to Nez's Prot. from Evil :) Seeing the doors move slightly, Ashira decides to finish the job and bull rushes the doors (AC=10).

DM Kent  d4=2
Wednesday January 16th, 2008 9:45:38 PM

As the door opens a bit and then Ashira hits it with her bull rush the groups is hit with an almost overwhelming odor of death and blood and there seems to be a reddish mist hanging in the air of the room and Nez can tell there is an unholy aura about the room. The room is dimly lit and you can see a huge sized heartseed in the middle of the room, surrounded by what appears to be some kind of grass though something seems a bit odd about it. Ashira Highlight to display spoiler: { Ashira, standing on the grass realizes that the grass is more of a marsh grass and it is very wet under her boots and yet it is kind of slimy at the same time.}

The Heart of Ga'al is horrific to look upon and yet it is hard not to look at. As the door fully opens and you spy it you all feel a sense of fear pour over you. Unlike the smaller heartseeds you are familiar with this plant has 10 flowers of different colors and 2 white flowers poking out of it. There are also six long and tough looking, thorn covered tentacles surrounding the large blood red heart center of the plant. It is so large that it would be impossible to imagin any animal or monster large enough to implant it in.

Will save Dc 20 or stand quaking in fear for 2 rounds.

Val (AC 29, HP 90/ 136, Protection from Energy- Fire, Barksin)  d20+9=25
Wednesday January 16th, 2008 10:44:21 PM

Val takes a step toward the giant heart unafraid. She believes Gargul is with her and thats all that matters. His presence broke her from Ga'al's influence. He will see her through this or call her down to serve at his side.

"Do not fear death and this heart will have no power of you. Death is not an end but part of the cycle."

Val hooks her ghost touched warhammer on her belt and draws her bow.

"If anybody has any oil splash it on the heart. My arrows will burn and ignite the oil."

ooc: will save 25.

Arrows used: 8
Barskin 60 min
Protection from fire- 77 points/ 90 min


Nezamil Ac 34 Hp 57/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Haste d  d20+17=37 d20+17=19
Wednesday January 16th, 2008 11:35:03 PM

Gritting his teeth as the wave of unholy power washes over him the cleric of Domi weathers it (d20+17=37 nat 20!!)(Domi must be watching over him )

Nezamil takes a few steps after Val but the sight he see's stops him in his tracks

"By Domi the Evilness of this place " cries out the dwarf as his voice cracks with fear (d20+17=19 failed)

Active magic
Sr-23 11 mins 5th lvl
Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 60/70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Magic weapon +1 ,11 mins (on heavy crossbow)
Haste ?/?

Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)


ooc: Nellie i'm glad you read the spells bonus's ;-) save the dwarf save the wold ;-)



Bart Ac 29 79/95  d20+11=16
Thursday January 17th, 2008 1:48:57 AM

missed save
Ohh now look at this thing its huge ...

Troglodyte Ari AC 29 HP 33/69(80) Alter self (50 min), comprehend languages (50 min)  d20+9=29 d20+9=11
Thursday January 17th, 2008 4:33:25 AM

Wincing from the unholy blight, Ari is stunned with fear as he looks upon the unholy plant, animal, or whatever it is.

(ooc my character sheet wasn't available when I posted this)

Appolo Ac 30 Hp70/88-2 sick for 2 rounds  d20+8=21
Thursday January 17th, 2008 9:55:00 AM

Appolo takes in the scene"Ok folks Ashira Val back up alittle lets go get some wood and iol then come back and light this thing up,I think we should makea giant stake out of that tree back there and drive it through that thing then light it on fire and watch those tentacles."

Rigging hps 80/80 ac 22  d20+11=14 d20+11=20
Thursday January 17th, 2008 1:58:59 PM

Rigging feels the fear start to take him but with a great effort of will, shuts it aside and concentrates on the task at hand. (missed original roll but rerolled with a hero point)

Rigging then pulls out a scroll saying to his companions, "Let me see if I can clear the way a little"

Rigging casts a wall of fire straight down the room putting the Ga'als major heart right in its path (if you figure the line dividing the blocks E and F on the map as the wall of fire, then you have it) The heat side will be to the left trying to protect Ashira.

"Lets see if this churns up anything!"

DM Kent  d20+9=11 d20+11=21
Thursday January 17th, 2008 10:01:59 PM

Rigging's wall of fire does something a bit odd and starts out moving from the edge of the room toward the heart seed but then completely stops once it is within 7 feet of it and then seven feet past the heart seed it flares up again and continues to the wall.

With the addition of the light from the fire, those that look more closely at the grass realize that it and you are standing in several inches of what appears to be blood.

Bart and Ari stand in fear as they look upon the mother of all heartseeds.

Mykael ses the heartseed and freezes in fear.

Apollo suggests that the group retreat and find some wood.

Val moves up along side of Ashira on the other side of the fire wall and draws her hammer.

Nez tries to follow Val but then gets a good look at the evil in front of him and finds he can no longer face his fear.

*******

The heartseeds tentacles and flower stems all begin moving and thrashing though it doesnt appear to be doing anything as yet.

Val, Nez and Ashira all notice that they are now covered by a thin layer of what apears to be blood from the heavy mist that fills the room.

Val, Ashira, Cosmo, and Rigging catch a bit of movement from the corner of their eyes and see what appears to be a very fancy priest type step out from behind the heartseed. roll reflex save DC 20 to avoid eye contact with priest. If fail must make fort svae DC 19 or turn to stone.



Cosmo (AC 19; HP 18/63)  d20+10=28 d20+10=16 d20+11=14 d20+11=23
Thursday January 17th, 2008 10:49:48 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
See Invisibility: 107+/110 minutes
Pearl of Power 2nd level: used

OOC: Sorry for the missed post, but between vacation and the Wold changes it has caused me some confusion.

Catch-up saves:
Unholy Blight will save 28; damage 16 and sick for 2 rounds (0 rounds left)
Fear will save 16; fear for 2 rounds (1 round left)
Eye contact reflex save 14 (hero point for 23);

Cosmo stands in the back of the group unable to move from the horror in front of him. He does catch notice of the cleric type moving towards them, but does not get a good look at him.

Location: with group with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility * & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste *
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2 **, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 1/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 11)

Nezamil Ac 34 Hp 73/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead .-quacking in fear for 2 rds(1/2)  2d8(3+1)+5=9
Thursday January 17th, 2008 11:08:35 PM

The Cleric of Domi stands staring at the quivering horrow in front of him .... his legs twitch in fear as he tries to comprehend this madness .

Reaching for his anvil holy symbol the dwarf prays " Domi protect us all .... grants us all strength "

OOC:not sure of the effects of fear ?

Nezamil will reach into his haversack and withdraw a wand and taps himself lightly (cmw's 2d8(3+1)+5=9 cured )(did not add this to Hp's yet as i'm not sure if he is able too will in fear)

Active magic
Sr-23 11 mins 5th lvl
Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 60/70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Magic weapon +1 ,11 mins (on heavy crossbow)
Haste ?/?

Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)



Ashira AC30 hps 95/120 (Fly, Prot. from Fire, Haste, Enlarge)  d20+11=28 d20+15=24
Friday January 18th, 2008 12:07:56 AM

The ranger gazes at the thing not in fear, but disgust and anger (Will=28). Then the little lackey of a priest appears. Her heart racing, Ashira easily avoids his gaze (Refl.=24).

"Nobody look at the priest!" she growls as she pulls back behind the door. Reaching into her bag, she begins rummaging around for her mirror.

Bart Ac 29 79/95 
Friday January 18th, 2008 1:35:45 AM

Bart is stil gazing in fear

Val (AC 29, HP 90/ 136, Protection from Energy- Fire, Barksin)  d20+10=23 d20+16=22 d20+11=21 d20+6=20
Friday January 18th, 2008 6:03:21 AM

Val turns her eyes from the priests head and looks at his feet. Bow in hand she fires off three quick flaming arrows at the priest.

ooc: ac 22, 21, 20. three misses I'm sure.

Arrows used: 11
Barskin 60 min
Protection from fire- 77 points/ 90 min

Troglodyte Ari AC 29 HP 33/69(80) Alter self (50 min), comprehend languages (50 min) 
Friday January 18th, 2008 9:30:48 AM

"What Priest! All I see is the huge heartseed and I know it will devour me where I stand!"

Ari continues to quiver in fear.

Appolo Ac 30 Hp70/88 Haste  d20+13=27 d20+13=32 d20+13=18 d20+13=33 d8=5 d8=4 d8=1 d8=1
Friday January 18th, 2008 7:49:05 PM

Appolo sctivate his Boots of Speed and fires off four arrows at the Priest without looking at his face only looking at the priests chest.

Attack 27 32 18 33 Damage 5 4 1 1

Rigging ac 22 hps 80/80  d20+10=20 3d6(5+5+2)=12 2d6(6+1)=7
Friday January 18th, 2008 11:36:11 PM

Rigging is disappointed in his wall of fire spell. He wonders if any magic will effect the creature.

He then sees the priest and shudders as his evil magic runs through him. Rigging feels his joints stiffening but is able to hold off the effects.

Rigging pulls out another spell bring down an ice storm on both the priest and the heart hoping this magic works. He does 12 points blugeoning and 7 points of cold damage (no save) to both.

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2*, mage armor*, magic missile x 2**, shield*
2nd level: 4+2 scorching rays x3***, see invisible*, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic*, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.
Mirror image 3 images left 12 minutes
see invisilbe 120 minutes

Scrolls given to Rigging:
Dispel Magic used
True Strike X2
Wall of Fire X2 used two
Ice Storm used
Remove Curse
Dimension Door


Bart 
Monday January 21st, 2008 11:46:44 AM

Bart doesnt know what to do run away or stay and fight. He fears the tree inside he treis to fight his fear but at the moment his muscles dont want to do what a part of his mind sees as his duty, fight annd protect his friends.

"Domi please help me, help me to fight my fear, help me to fight our enemy

DM Kent 
Monday January 21st, 2008 5:03:18 PM

(OOC fear effect - is standing helplessly unable to do anything but shake in fear.)

Ashira begins rummaging through her back pack looking for something while Val lifts her bow and fires off three quick arrows with her bow and misses three times while Apollo joins her aattcak with some arrows of his own and watches as his second ant last arrows find their mark.

Rigging casts another spell and this one is more effective and watches with satisfaction as ice pelts both his intended targets.

The others fight their fear and pray to various gods and suddenly are able to start moving again.

*****

As Rigging's spell goes off the entire group hears a soft voice inside their head. You get the sense it comes from the plant, NOT the priest.

"Why are you here to disturb me? I have done nothing to any of you and yet you attack me. And you consider yourselves either lawful or good. If you turn back now and return above, all will be forgiven you and you will be allowed to live. However if you persist in your violence and attacks of us, you will be destroyed utterly and forever."

The priest mace in hand begins slowly moving forward, obviously not in a terrible hurry, as if he is waiting for something to happen.

Appolo Ac 30 HP70/88 Haste 
Monday January 21st, 2008 8:26:16 PM

Appolo looks at the heart"Is that so/Are you not the heart of G'aal.The Mother of the Heartseed which enslves men sllows G'aal's Tyrrany to continue.If so then we are sworn enemies and I shall destroy you and rip G'aal's heart out!"He says quite loudly to the great heart in the center of the room,Then to his companions"Hold your fire"Let it reply."Then back to the heart"Besides if all you can theaten us with is death and utter destruction then you got nothing to be feared anyways.Hell every since I can remember people have been threatening me with that amongst other things.so I long ago lost my fear of that."The heart can easily tell Appolo is not afraid or even truly angry or disturbed.Appolo is judt doing ehat comes naturally killing his enemies.

Val (AC 29, HP 90/ 136, Protection from Energy- Fire, Barksin)  d20+16=33 d20+11=23 d20+6=26 d20+6=21 d8+5=6 d6=3 d8+5=11 d6=3
Monday January 21st, 2008 10:05:57 PM

Val turns and takes aim at the giant plant. She fires off three arrows which burst into flame in mid flight.

"Maybe this will give you an idea of our intentions."

ooc: hit ac 33 for 5 and 3 fire, miss ac 23, nat 20 on third arrow for 11 and 3 fire. I figure ac 21 does not confirm crit.

Arrows used: 11
Barskin 60 min
Protection from fire- 77 points/ 90 min

Nezamil Ac 34 Hp 57/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Haste d ,Spw  d20+12=21
Monday January 21st, 2008 10:58:06 PM

The cleric of Domi shakes off the fear he has felt the last few moments (2 rds) and rummages for a scroll in his haversack .... quickly opening the scroll he reads it releasing its magic (spiritual weapon) and sends it after the high Priest "Domi smite your foe down " growls Nezamil in prayer

Spw attack d20+12=21 (well if Val missed w/21 thne this must of missed too)

Moving a few steps to the side (5'ft move)(to D7) to allow his fellow wildcards into the room without hinderence

Active magic
Sr-23 11 mins 5th lvl
Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 60/70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Magic weapon +1 ,11 mins (on heavy crossbow)
Haste ?/?
Spirirual weapon (11/11)rds

Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)


Spell list
Zero-Create water x2,light x2 ,Read magic,Mending
1st -detect undead*,Divine favor*,Pro-from-evil x2**,Hide from undead*,Shield of faith x2*(enlarge))
2nd -Aid* ,Resist energy* ,Owl's wisdom* ,Silence x3***
(Bull str)
3rd - Searing light x2*,Magic circle* ,Blindness*,Protection from energy*(Magic vestment*)
4th - Airwalk x2** Divine power*,deathward*(Spell imunnity*)
5th - True seeing*,Rightous might,Wall of stone(Spell resistance*)
6th - Blade barrier (anti magic field)

* cast spell



attendence report 
Monday January 21st, 2008 11:02:31 PM

MTWTFSS
Dm Kent xxxxooo
Rigging xxoxxoo
Ashira xoxoxoo
Appolo xoxxxoo
Val xxxoxoo
Bart xxxxxoo
Nezamil xxxxooo
Cosmo xooxooo
Ari oxoxxoo

We're in combat folks !!! lets post every day to stay alive !! team work !!

Cosmo (as Troglodyte; AC 25; HP 29/63) 
Monday January 21st, 2008 11:40:28 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
See Invisibility: 107+/110 minutes
Polymorph: 11/11 minutes
Pearl of Power 2nd level: used

The fear dissipates from Cosmo and he is able to move again. He moves off to the side, getting out of sight of the Cleric and the horror in front of him. Quickly he casts Polymorph spell, healing himself in the process.

Location: with group with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility * & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste *
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph *
5th Level (4): SM V x2 **, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 1/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 11)


Troglodyte Ari AC 29 HP 33/69(80) Alter self (50 min), comprehend languages (50 min)  d20=1 d20=15 d20=16 d20=15 d8=3 d8=3 d8=7
Tuesday January 22nd, 2008 2:24:37 AM

(ooc sorry about that on the fear, didn't know about the no talking action too)

Feeling the knocking of knees lessening, Ari responds to the comments in his head I do not want my countryman to be enslaved any longer. I see no good from what your progeny do to them.

Meanwhile he pulls his bow and uses his silver tipped arrows. (ooc sheet now with me, I believe most of his shots are +7, but will leave unmodified)

Ari's first shot is ineffective as his nerves settle down and he concentrates on the task at hand. His next couple of shots feel better placed (AC 15, 16, 15 unmodified) (d8s are 3 3 and 7 if any hits, if there is anything to add I'd appreciate your help)

Bart  d20+18=23 d4+4=8
Tuesday January 22nd, 2008 6:45:11 AM

Bart pulls out a dagger and throws it at the tree (ac23 for 8), he doesnt want to come near it for now he
doesnt want to be in the path of a fireball.But he is ready to spring attack it next round

Fireball it if you can!!

Rigging ac 22 80/80  18d6(2+4+4+2+5+3+3+3+2+5+6+6+1+6+1+3+5+2)=63 d20+12=32
Tuesday January 22nd, 2008 2:31:43 PM

Rigging hears Bart's call and though fire spells haven't worked very well in the past, decided to take him up on it and launches a empowered fireball centered on the priest that he can see, but getting the heart of Ga'al in as well. (dc reflex roll of 21 for 63 points of damage or 31 if save, spell resistance check is 32, natural 20)

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2*, mage armor*, magic missile x 2**, shield*
2nd level: 4+2 scorching rays x3***, see invisible*, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic*, distergrate x2

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.
Mirror image 3 images left 12 minutes
see invisilbe 120 minutes

Scrolls given to Rigging:
Dispel Magic used
True Strike X2
Wall of Fire X2 used two
Ice Storm used
Remove Curse
Dimension Door

Going to Vegas with the wife next week and won't be able to post for Rigging's final week of Sword of Redemption fame. Can someone take over for me?

DM Kent  d20+5=22 d20+9=29 d10=10 d10=9 d10=2 3d6(2+6+5)+13=26 d20+19=37 d8+6=9 2d6(2+3)=5
Tuesday January 22nd, 2008 6:18:15 PM

Val's arrows burst into flame for about 2 seconds before being extinguished. However she does watch her first and last arrows strike the plant. (33 and nat 20)

Nez casts his spiritual weapon and watches with disgust as it misses.

Apollo trys discussion and is rewarded with several of his compatriots attacking the plant.

Cosmo moves to the side of the door and wall and uses a wand on himself.

Ari sends off a barrage of arrows right at the heart of Gaal but watches as they all miss.

Bart throws a dagger which also misses.

Rigging casts his fireball and for a moment it doesnt seem like anything is going to happen and then the fireball envelops the priest and then spreads out in a very strange pattern.

The fireball does however catch Nez in it as well as the HoG and the Priest.

Nez make your saves as posted above in Rigging's post.

The three apes sit there at the door waiting for some direction.

******

The fireball goes off and while the targets, both intended and unintended were eveloped in fire, it is clear that the priest and the HoG did not take full damage.

Almost as if waiting for an attack to happen or someone to move Nez is suddenly the target of the HoG's flower stalks as three different colored rays strik him. Nez feels a whole lot of things happening to his body at the same time

Will save DC 18 or be teleported into the long hallway (random position).
Fort save DC 18 or die save for 26 points.
Will save DC 18 or fall asleep


The priest charges forward mace pulled back for a massive shot to the large fighter in front of him and connects with Ashira solidly AC 37 for 9 points + 5 point of negative enrgy strikes her as well.

Ashira Fort dc 19 to avoid being petrified.

Heart of Ga'al AC 33
Priest Ac 30


Troglodyte Ari AC 29 HP 33/69(80) Alter self (50 min), comprehend languages (50 min) 
Tuesday January 22nd, 2008 7:39:30 PM

Making a quick prayer to Alemi, Ari changes tactics and quickly casts a spell. Looking for a possible distraction Ari tosses a suggestion at the priest, "The Swords have infected the heart, and it must be destroyed"

(Spell Suggestion DC 17)(the suggestion is to attack the heart)

Val (AC 29, HP 90/ 136, Protection from Energy- Fire, Barksin)  d20+16=34 d8+5=13
Tuesday January 22nd, 2008 9:35:22 PM

Val pulls out another arrow. Instead of firing as quickly as she can, the elven archer takes careful aim. She holds her breath for the instant before she lets it fly.

ooc: one arrow, hit ac 34 for 13 normal.

Arrows used: 15
Barskin 60 min
Protection from fire- 77 points/ 90 min

Bart Ac 29 79/95  d20+20=27 d20+20=34 d10+11=19 d6=6
Wednesday January 23rd, 2008 1:31:45 AM

Bart jumps (spring attack) forward and attacks the priest he is unlucky he misses he thinks but somehow with Domi's help he hits the priest (reroll) (ac 34 for 19+6 shock)

Appolo ac 30 Hp:70/88 Haste  d20+14=30
Wednesday January 23rd, 2008 10:11:01 AM

Appolo drops his bow and draws his swords stepping forward and flanks and backstabs the priest 4 times.Moving in complete silence as he does so.

Appolo ac 30 Hp:70/88 Haste  d20+14=30 d20+14=24 d20+14=33 d20+14=24 d10+6=15 d8+6=8 d6=3 d6=5 d6=5 d6=1 d6=2 d6=1 d6=6 d6=4 d6=5 d6=5 d6=1 d6=5
Wednesday January 23rd, 2008 10:16:18 AM

Appolo drops his bow and draws his swords stepping forward and flanks and backstabs the priest 4 times.Moving in complete silence as he does so.Only two of his attacks seem to connect.

Attack 30 Attack 33 Critical hit
Damage 15+8x2=31 Shacking burst 6=37
Backstab Damage 43 Total= 80

Nezamil Ac 34 Hp 45/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Haste d ,Spw  d20+17=33 d20+14=30 d20+17=24 2d8(6+3)+5=14 d20+12=27 d20+7=21 d8+3=4
Wednesday January 23rd, 2008 3:54:12 PM

"Arggg .... Domi's might shall withstand you " "growls Nezamil as the stalks strike him

The Cleric of Domi fights off the effects of the trio of stalks

will save vs teleport d20+17=33 succeded
fort save vs death d20+14=30 succeded take 26
will save vs sleep d20+17=24 succeded

" beware of the stalks .... slice off the stalks " shouts Nezamil

Feeling battered and wounded the dwarf taps himself with a wand (2d6(6+3)=5=14 cmw's)

Hp's 57-26+14=45

The spiritual mace keeps attacking the High Priest of Ga'al

1st swing d20+12=27 hit ?? damage 1d8+3=4 !
2nd swing d20+7=21 missed

Fiendish Apes - 3 total  d20+9=28 d20+9=18 d20+9=18
Wednesday January 23rd, 2008 7:49:00 PM

Fiendish Apes
Size: Large (tall)
Space/Reach: 10'/10'
AC 14
HP's 37/37, 37/37 & 37/37
Full attack: 2 claws +9 & 1 bite +4
Damage claws: 1d6+7
Damage bite: 1d6+3

"Attack! Attack!," Cosmo yells to the apes.

The 3 Apes move forward and spread out to attack the giant horror in the room.

Ape 1 attacks from D4
Hit AC's 28
Damage 0

Ape 2 attacks G4
Hit AC's 18
Damage 0

Ape 3 attacks D5
Hit AC's 18
Damage 0

Cosmo (as Troglodyte; AC 25; HP 29/63) 
Wednesday January 23rd, 2008 8:01:10 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
See Invisibility: 107+/110 minutes
Polymorph: 10+/11 minutes
Pearl of Power 2nd level: used
SM IV (from wand): /7

Cosmo casts SM IV from the wand of SM IV.

Location: with group with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility * & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste *
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph *
5th Level (4): SM V x2 **, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 1/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 12)

Rigging  d20+10=27 5d6(2+1+1+1+5)=10 24d6(1+6+6+6+6+2+1+6+4+4+2+3+2+3+3+1+6+2+2+2+4+1+3+4)=80
Wednesday January 23rd, 2008 8:48:24 PM

Rigging summons his magic again pointing a finger at the heart of Ga'al and shooting a ray of disinegrate at the monster who is attacking his friends (fort save dc 23)

00C He touch ac of 27 Either do 10 points of damage to it or 80. I can always hope!

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2*, mage armor*, magic missile x 2**, shield*
2nd level: 4+2 scorching rays x3***, see invisible*, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball*, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic*, distergrate x2*

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.
Mirror image 3 images left 12 minutes
see invisilbe 120 minutes
improved invisiblity 2/7

Scrolls given to Rigging:
Dispel Magic used
True Strike X2
Wall of Fire X2 used two
Ice Storm used
Remove Curse
Dimension Door

Going to Vegas with the wife next week and won't be able to post for Rigging's final week of Sword of Redemption fame. Can someone take over for me?


Ashira AC30 hps 81/120 (Fly, Prot. from Fire, Haste, Enlarge)  d20+14=21 d20+17=30 2d6(4+6)+12=22 d20+12=24 d20+7=17 d20+17=34 d20+17=37 2d8(3+2)+16=21 d20+8=15 d20-2=18 d20+17=20 2d8(6+8)+16=30 d20+17=37 d20+17=34 4d6(5+6+5+3)+24=43
Wednesday January 23rd, 2008 10:41:26 PM

Her mirror now in place on her floating shield, Ashira laughs as the priest charges her (Fort.=21). "Gee thanks...saves me the time of marching across the room to kill you!!" With savage strength born of years of hatred she lashes out viciously with her long and shortsword, cutting and slicing at the priest's heartseed. (AC30 for 22, AC34/37 for 30, hero pt. to increase damage)

OOC: Are we still under Haste? Also, shouldn't Ashira have gotten an AoO for the priest charging into her space last round? If so she hits AC37/34 for 43.

DM Kent  d20+18=25 d20+15=20 d20+15=31 d20+10=13 d8+6=10 d20+18=37 d20+18=22 d20+18=35 d20+18=23 d20+18=20 d20+18=38 d10=8 d10=6 d10=2 2d8(6+3)+10=20
Thursday January 24th, 2008 6:56:29 AM

Ashira lays into the priest connecting twice and easing some of the tension that has been building upo inside of her. (ooc, A charge does not provoke an attack of opportunity)

The three apes are ordered past and barrel past Val and Ashira only as they do the vanish out of sight and Cosmo can tell they are no longer in existance.

Rigging watches as his thin green ray moves toward the beast and then vanishes without ever touching the HoG. Knowledge arcana roll DC 18 and then Highlight to display spoiler: { After sering the wall of fire , Vals arrows, the strange reaction of the fireball, the disappearance of the apes and his ray, Rigging is pretty confident that there is an area of anti magic in operation covering some area in front of him.}

Out in the hall Cosmo begins casting again.

Nez, feeling a bit battered takes a moment to do a bit of healing and frowns as his SW mises yet again.

Appolo moves into flanking position and as he does so he suddenly feels like he weighs and extra 50 pounds or so and is clearly shocked when his strikes end up not connecting at all.

Bart springs forward to attack the priest but misses.

Ari casts suggestion at the priest the priest takes a second to smile at him from the distance and shake his head.

Val sends another arow streaking toward th e plant and connects.

********

Th priest sees Apollo coming and takes an attack of opportunity to slap at him with his mace but misses as he was smiling at Ari.

His focus back on Val he renews his attack with great zeal connecting once more for 10 points of damage.

The flowers finding no other target to attack once again focus on Nez as three more ras arc aout and connect with him.

Nez feels a shock of negative energy and recognizes the wound causing spell. 20 points, Will DC18 for 10. The second raysends waves of fear crashing into him and he feels like he must escape from the room. Will Dc 18 or flee in fear. The third flower seems to be sending reassuring energy at him and seems to want to make Nez his friend. Will DC 18 or become charmed. The other two stems' rays miss.

Heart of Ga'al AC 33, flower stems AC 35
Priest Ac 30



Troglodyte Ari AC 29 HP 33/69(80) Alter self (50 min), comprehend languages (50 min) 
Thursday January 24th, 2008 7:59:27 AM

Oh well, you never know when the simple stuff can trip someone up Trying another idea Ari casts entangle and attempts to use the plant matter from the Heart against the priest, attempting to tie up the Heart so it has no attack and of course seeing if they pieces parts can do anything to hold up or trip up the priest.

Appolo Ac 30 hp 70/88 Haste 
Thursday January 24th, 2008 10:24:18 AM

Seeing that his attacks have no effect Appolo leaves the area quickly as possible and heads back down the hall."i'll be back need to go get something."He says as he walk away back the way he came.

Ashira AC30 hps 81/120 (Fly, Prot. from Fire, Haste, Enlarge)  d20+17=32 2d6(1+6)+12=19 d20+12=22 d20+7=27 d20+17=37 d20+17=37 2d8(3+4)+16=23 d20+8=13 d20-2=8 d20+17=23
Thursday January 24th, 2008 10:27:13 AM

The rangers smile curls into an evil mask. "How sad...how truly sad. You know Ga'al is disappointed with you." Sneaking past his guard, Ashira's longsword rips into his chest and then she follows up with a horrible thrust to the heartseed (AC32 for 19, then AC37/37 for 23). The hunter of Ga'al spits in the high priest's face. "Let's see if you're precious little Ga'al can save you now!"

She shouts to the others over her shoulder. "Leave this fool to me! Obliterate the Heartseed!"

OOC: Still need to know if Haste is active. 94 damage done thus far by Ashira (grin).

Val (AC 29, HP 90/ 136, Protection from Energy- Fire, Barksin)  d20+16=36 d20+16=34 3d8(3+6+7)+15=31
Thursday January 24th, 2008 11:30:08 AM

Val feels her armor hold under the impact. She holds her breath for a moment and doesn't feel the blood running down her side. Oh she would feel it later. Maybe some bruised ribs but for now the adrenaline kept her focused. She pulled out another arrow and took careful aim. Her lungs burned for air but she still did not breathe. Val adjusted her aim slightly and released the arrow.

ooc: one attack against the body. crit- ac 34 confirm for 31

Arrows used: 16
Barskin 60 min
Protection from fire- 77 points/ 90 min


Bart Ac 29 79/95  d20+20=35 d20+15=35 d20+15=29 d20+10=20 d20+10=17 d10+11=13 d10+11=15 d6=6 d6=5
Thursday January 24th, 2008 1:20:29 PM

Bart attacks the priest and hits him (ac 35 for 13+6 shock, threat no crit ac 35 for 15+5 shock, miss

Nezamil Ac 34 Hp 35/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Haste d ,Spw ,Righteous might  d20+17=23 d20+17=24 d20+17=29 d20+12=32 d20+12=22 d20+7=13 d8+3=9
Thursday January 24th, 2008 3:28:47 PM

Waethering the assault of the stalks the dwarf fights off their affects " Grrrrrr "

"Pesky stalks .... gotta do something about dem " growls Nezamil

will save vs wounding d20+17=23 made takes 10
will save vs fear d20+17=24 made
will save vs charm d20+17=29 made

" it's like fighting a damned beholder " grumbles the dwarf

Ggetting angry as the stalks pester him he continues to let his spiritual mace assault the High Priest and asmile appears to crease the dwarfs face as the mace of force finds its mark

1st swing (d20+12=32 nat 20!! crit swing d20+12=22 missed damage 1d8+3=9
2nd swing d20+7=13 missed

Looking about the room Nezamil tries to understand the structure .... looking for structual points " HEY CAPTAIN CAN WE BRING DOWN THE ROOF ON THIS VILE THING " shouts the dwarf " bring da house down like a mountion of stone "

Feeling battered the Cleric of Domi prays to release Domi's divine might " Domi grant your humble servant rightious strength " (casting righteous might)

AS the Dwarf rises to new heights and strength he readies himself defensivly with his best shielding techniques ( combat expertise +5 to Ac )knowing the stalks will continues their relentless attacks

Active magic
Sr-23 11 mins 5th lvl
Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 60/70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Magic weapon +1 ,11 mins (on heavy crossbow)
Haste ?/?
Spirirual weapon (9/11)rds
Righteous might (11/11) rds

Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)



Cosmo (as Troglodyte; AC 25; HP 29/63) 
Thursday January 24th, 2008 9:39:17 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
See Invisibility: 107+/110 minutes
Polymorph: 10+/11 minutes
Pearl of Power 2nd level: used
SM IV (from wand): 7/7
SM IV (from wand): /7

Cosmo finishes casting his SM IV spell. He summons a Lantern Archon and has it appear in the doorway. The creature immediately begins to attack.

Once again, Cosmo casts SM IV from the wand of SM IV.

Location: with group with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility * & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste *
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph *
5th Level (4): SM V x2 **, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 1/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 13)


Lantern Archon - 1  d20+2=22 d20+2=6 d20+2=19 d6=5 d6=6 d6=3
Thursday January 24th, 2008 9:44:05 PM

OOC - What is the big things TAC?

LA #1
Hit AC's: 22(6) & 19
Damage: 5 + 6 = 11 (add 3 if the TAC is 6 or less)

Info:
Hit Dice: 1d8 (4 hp)
Speed: Fly 60 ft. (perfect) (12 squares)
Armor Class: 15 (+1 size, +4 natural), touch 11, flat-footed 15
Full Attack: 2 light rays +2 ranged touch (1d6)

Light Ray (Ex)
A lantern archon's light rays have a range of 30 feet. This attack overcomes damage reduction of any type.

Rigging  d20+13=18 d20+6=26 d20+13=22 d20+10=11 d20+10=30 d20+10=30 24d6(1+4+6+4+4+6+4+5+6+5+5+1+3+2+6+4+2+4+3+1+5+5+4+2)=92 24d6(3+2+5+3+5+2+5+2+6+6+5+6+1+2+2+4+2+1+3+2+3+1+3+1)=75 d20+14=25 5d6(1+1+4+4+3)=13 5d6(4+6+6+5+3)=24
Friday January 25th, 2008 8:38:24 AM

Rigging growls in frustration as he sees one of his most powerful spells wasted. His intelligent mind goes to work and he realizes that the creature is protected by some kind of anti-magic area. (dc check 18 on the nose)

He will calculate where his fireball went off and where his ice storm seemed to affect and try and figure out if the flower tentacles are in the anti-magic radius. He doubts it since they seem to be doing magic themselves.

He then hears Nezamil's call for the roof and quickly studies the roof to see if a disinegrate spell could bring down the roof. (engineering check 22) If it is possible, he will attack the roof, otherwise he will attack on of the flowers.

Explanation of rolls:
Rolled 18 to see if I could figure out anti-magic
Rolled 26 natural 20 for an intelligence check to see if the flower tentacles are in the anti-magic
Rolled 22 engineering check to check the ceiling
Rolled 11 to hit my target (natural 1)
Rolled again using a hero point hitting a natural 20
Rolled critical hit and rolled another natural 20 to make critical hit
Rolled a 25 to get past spell resistance)

Rigging does 167 points of damage to the tentacle if it fails fort save or 37 points of damage if it makes it.

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2*, mage armor*, magic missile x 2**, shield*
2nd level: 4+2 scorching rays x3***, see invisible*, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball*, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic*, distergrate x2**

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.
Mirror image 3 images left 12 minutes
see invisilbe 120 minutes
improved invisiblity 3/7

Scrolls given to Rigging:
Dispel Magic used
True Strike X2
Wall of Fire X2 used two
Ice Storm used
Remove Curse
Dimension Door

Going to Vegas with the wife next week and won't be able to post for Rigging's final week of Sword of Redemption fame. Can someone take over for me? Still looking for volunteers



Todd 
Friday January 25th, 2008 10:51:59 AM

Ack. I let time catch up on me. I'm leaving for India on Sunday and I need someone to play Ari too. I'll be gone until Feb 8th.

DM Kent  d3=2 d10=5 d20+18=22 d20+15=26 d20+10=23
Friday January 25th, 2008 6:28:20 PM

Rigging is pretty sure that the white flower at the front of the plant is what is causing the anti magic zone and thorough some quick considering knows that anything he casts at the HoG this moment, unless he moves, is going to have to enter that field of anti magic. Rigging is also pretty sure that if he used it against the cieling that while some damage might be done, it wouldn't be enough to collapse it. Feeling something has to be done Rigging moves over toward the area behind Nez is in and casts again. He is rewarded by another shrill shreik but the HoG is still there though it seesm to be smouldering a bit where three of the side flowers once were.

Ari casts his spell and while there seems to be no effect from the HoG the bloody gras around the feet of the Priest begins writhing and twisting around him, causing the priest to swear and start muttering to himself.

Ashira connects again and definitle does some damage, but her sword has a wierd feel to it every time she steps forward to strike the priest, sort of like it isn't quite as effective.(Yes, Haste is gone)

Val sends another arrow streaking in and strikes solidly.

Bart too feels that his sword isn't as effective and in fact he feels like everything he owns is quite a bit heavier, but does manage to strike the priest, though he notices that no electricity emmantes from his sword strike.

Nez mutters about the HoG and its flower attacks and goes to attack with the SW again and sends it in to where the priest is now and as he does watches as it vanishes and is no longer there. He then casts his spell and gets ready for the plant's next assault.

Cosmo casts again after sending his Lantern Archon to attack which sends its ray streaking toward the plant, where it connects solidly and a shrill screech emminates from the plant.

(TAC 23)

********

The shrieking Hog starts writing and its flowers, the ones remaining, begin waving violently and a thin greenins ray, that looked very similar to Rigging's comes shooting out at Nez, but just misses and a section of the floor beside him dissipates into dust.

The Priest swings wildly this time and misses twice. there is a fatalistic look in his eyes.



Appolo Ac 30 Hp 70/88 Haste 
Friday January 25th, 2008 6:47:26 PM

Using his boots of speed Appolo searches Mykeals stuff and finds to 5 gallon barrels of acid.He hefts the barrels up on his shoulders and quickly as possible carries them back to the battle.Once he arrives"Got some acid here let's dump this stuff on that thing and see what happens."

Nezamil Ac 34(39 w/CE) Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead Righteous might 
Friday January 25th, 2008 11:45:15 PM

Quickly fishing out a scroll from his haversack the Cleric of Domi reads it .... realeasing its' energy (Heal )

Feeling his health return to top form Nezamil hears the light footed Appolo idea " good .... i'll distract the stalks as best i can " growls the dwarf as he moves closer to the Heart of Ga'al (moves to D6) hoping his moven again attracts the remaining stalks and the Heart of Ga'als attention

Active magic
Sr-23 11 mins 5th lvl
Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 60/70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Magic weapon +1 ,11 mins (on heavy crossbow)
Righteous might (10/11) rds

Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)

(George i'll run Rigging for you , send me his sheet)


Ashira AC30 hps 81/120 (Fly, Prot. from Fire, Enlarge)  d20+17=22 d20+12=28 d20+7=24 d20+16=28 d20+8=15 d20-2=11
Friday January 25th, 2008 11:56:32 PM

Years of pent up anger and murderous rage spew from the ranger as she whips her blades around in a vicious, but ultimately futile effort to down the high priest. She looks over at Bart, barely able to keep the lust for the kill under control. "Finish him Bart! Let's send this heart seeding son of Ga'al to the Realms of Shadow!"

Bart Ac 29 79/95  d20+20=39 d20+20=21 d20+15=34 d20+15=16 d20+10=27 d10+11=21 d10+11=13 d6=3 d6=6
Saturday January 26th, 2008 11:50:56 AM

Bart attacks the priest again, he HAS SOME ANTIMAGIC SHALL AROUND HIM MY SWORD DOESNT WORK AS WELL AS IT NORMALLY DOES Bart growls, He manages to hit the priest with 2 of his 3 blows (ac 39 threat no crit for 21+3, ac 34 threat no crit for 13+6, miss)

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