Murdock Monday January 7th, 2008 8:58:33 AM
Murdock nods his assent to Trellus's plan. "There is one thing to add", the dour mage mentions. "I could of course if we waited, teleport several of us to the other side of the guards for a suprise attack, while the rest of us attack from the front." The Bloodlust in the mage is beginning to emerge and he is ready for battle.
/ooc: I will try to get an updated character sheet as well. Mr. DM, would you please indicate how muc experience was gained?
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements Monday January 7th, 2008 4:40:09 PM
Tishe' moves a full walking speed without a trace through the tall Sargrass (being a druid) and takes a quick look at the shuffling humanoids.
"On your signal, Trellus, I'll put a dome of ice over the group closest to the doors. That'll stop them from getting help or joining the battle until it is too late."
Marking deeds to words, the mystic makes ready to step 5 feet out of the 'grasses and use her Ice Staff to cast a hemisphere of ice over the group closest to the doors of the grassdome.
Spells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 60 minutes Pass w/out Trace (on Flea) 6 hours, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)60 minutes, +3 AC
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations]) White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash Red: Summon!, Grease, Shield, Shield, Animate Rope Orange: Glitterdust, See Invisible*, Fog Cloud, Web Yellow: Summon III, Stinking Cloud, Fly, Dispel Magic }
Vayine {82/82 hp, AC 30, Bulls strenght, barkskin, endure elements.) Monday January 7th, 2008 7:29:10 PM
OOC: Gry do we attack as a team, or pick each pick a different group?
IF: If bloodpack works as a team or in pairs, he will follow his mates, if vayine works alone he will charge the group of 4 (Near the bottom of the map.)
Trellus (Ac 25, 88/88 hp, Shield of Faith) Monday January 7th, 2008 8:34:50 PM
Turning the corner and seeing all the guards, Trellus ducks back back into the Grass [AV 19] and makes a sour face. "You call that THREE???," he quietly complains to Flea and Gilan. "Remind me to teach you dudes how to count."
There's no help for it now, and the cleric does his best to rearrange the plan even as the pack moves out. "OK, there's too many to keep this quiet," he notes. "So let's just stick with fast."
"Tishe, you ice up those four [O11]. Gry, you got those five [T6] - Tishe, you back up Gry. Murdock, you teleport you and Vayine and Gilan and me just beyond those six. Flea and Ayreon can strike at these four as soon as we appear and get everyone turned around. The signal for Murdock and Tishe will be Gry's attack."
The adrenaline starts pumping, and the blond man forces himself to remain calm as he casts a defensive spell over himself. [Shield of Faith]
The pack is ready. There is only one thing that can really go wrong. Sweet Domi, please let these dudes be the bad guys he prays silently.
-------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Shield of Faith - +3 Deflection bonus (11 minutes) Status - Gry, Gilan, Flea
------ Spells Prepared {cast as level 10 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Entrance - Round 1 (DM JohnP) Monday January 7th, 2008 11:23:29 PM Gilan casts some preparatory spells on Grymash and Vayine before creeping into a hiding place just inside the grass.
Flea has already crept ahead, staying hidden in the shadows of the long grass. The rogue thinks that she might see some other creatures inside the entrance but can't tell very much from where she is hiding.
Murdock gets ready to spring into action or, at the least, teleport into the middle of things.
Tishe' gets ready to trap some of the humanoids inside a dome of ice. The theurge is merely waiting for the signal to start.
Vayine accepts the spell and gets ready to be teleported.
Trellus outlines the plans for the Bloodpack, leaving it up to Grymash to signal the start of combat.
The half-orc fighter, though, waits. As does Ayreon.
For that matter, the humanoids also don't do anything.
DM Addendum - The EXP awarded was 1000 xp following the arena fight and 3000 xp following the last battle, for a total of 4000 exp.
Grymash (ac28, hp115/115, ragehp135/135, RAGE, invisibility, barkskin, silence, prot from evil) d20+14=28 d20+14=24 d20+9=26 d20+9=24 d8+24=32 d8+19=22 d8+24=31 d8+19=26 d20+14=25 d8+24=28 Tuesday January 8th, 2008 12:39:19 AM
Grymash whispers, "When yooz see Gry next, da battle wills start. Whoz go wit Gry, drinks da magik hide water, an lets get goin'!"
The half-orc takes his invisibility potion and then casts Silence magik on his favorite dagger. He then moves out getting within range to strike the group Trellus told him to take out (groupT6).
Grymash then lets loose a silent rage upon a startled group of guards. Unless they have special detection magik, they had no chance to defend themselves against his monstrous onslaught.
(Any guard to start in group T6. Powerattack -8hit/+16damage. Target should be flatfooted. Attack1: HitAC 28. Damage 32. Attack2: HitAC 24. Damage 22. Attack3: HitAC 26. Damage 31. Attack4: HitAC 24. Damage 26. Total Damage: 111. -1 Con for each hit on Target. Every 2 points of Con loss removes 1 Hit point per level of Target.
If the first target falls, Cleave Attack on another target within reach. Cleave Attack1: HitAC 25. Damage 28)
Ayreon (AC24 - 77/77Hp) d20+15=29 d20+15=24 d20+10=25 d8+7=12 d8+7=8 d8+7=11 Tuesday January 8th, 2008 6:36:49 AM
(ooc was no longer posting as I thought I was not allowed to anymore. DM JohnP mailed yesterday asking to continue posting - yipee!)
Ayreon hangs back waiting for his companions to close range with various potions. He will provide some fireworks from afar. In preparation of the battle he touches his Mage armor Tatoo.
Aiming carefully - taking position wher Grymash took off - Ayreon is easily able to shoot at guard 10...
He waits till his friends begin their battle. Once they take action, Ayreon releases his arrows.
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements Tuesday January 8th, 2008 9:39:29 AM
Stepping out of the Grasses, the plain-faced woman places a lock of wavy brown hair behind an ear while Tacia and Ciaran pace beside her. Raising the Ice Staff, a dome of ice forms over the group of humans ( 9 foot radius at O11)
Spells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 60 minutes Pass w/out Trace (on Flea) 6 hours, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)60 minutes, +3 AC Ice Wall: hemisphere: 60 rounds, Str DC 21, HP 18
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations]) White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash Red: Summon!, Grease, Shield, Shield, Animate Rope Orange: Glitterdust, See Invisible*, Fog Cloud, Web Yellow: Summon III, Stinking Cloud, Fly, Dispel Magic }
Murdock (Hasted) Tuesday January 8th, 2008 11:45:49 AM
Murdock grants everyone gathered in the Bloodpack haste. As the mage cast the spell white arcane light seeps through his tatoos out to his hands and then to each member of the bloodpack, engulfing them with speed.
ADM StevenVdB : Posting Record Game 10 Tuesday January 8th, 2008 3:27:39 PM
OOC ADM StevenVdB : due to the infamous votings I have not posted for a while nor made the posting reports. Here they are. It's still vague where I'll end up too :-)
Posting Report for Game 10 for the week of December 24 - December 30
Weekly Summary : Investigating a dome Slowly our friends close in on an odd dome. The Skiff is used to scout ahead and reports everything back. Christmass holidays disturb posting - understandable :-)
Posting Report for Game 10 for the week of December 31 - January 6
Weekly Summary : Preparing the assault The skiff reports anything seen and carefuly the group prepares for battle...
Vayine {82/82 hp, AC 30, Bulls strenght, barkskin, endure elements.) Tuesday January 8th, 2008 8:22:56 PM
The Drow nods his consent with the clerics plan. He raises his sword in a mock salute, and readies his sheild. "I'm ready for your spell. I will do my best, to keep any of the guards from raising an alarm or alerting those in side."
DM Note (JohnP) Tuesday January 8th, 2008 11:18:27 PM
I'm going with a purely arbitrary cut-off of six people posting in combat. And tonight didn't reach that threshold. Look for a combat post tomorrow night regardless of how many more people post.
I don't like doing this but I don't like to kill off characters because their players weren't able to make a post. And I also don't like to pull punches, either. However, those people who make an effort to post every day end up "at loose strings" and I sometimes have to determine which post they mean to go with.
On a related note, I only have updated character sheets from 3 people. Please get them to me soonest.
Gilan [HP: 118/118 - AC: 25][haste] and Ciaran [HP: 80/80 - AC: 24] Tuesday January 8th, 2008 11:19:04 PM
Gilan pulls out his scimitar and the shield that has been near his left side all this time. He glances to Murdock and nods his head. He is ready to go through with the plan that Trel has laid out. "Hey...there was not that many earlier." He simply shrugs and then loosens himself up for the fight.
Ciaran continues to stick near Tishe' as his last command was to watch over her. He stays slightly low to the ground and waits for the rest to happen.
SPELLS 0th(6): create water(2), mending(2), read magic(2) 1st(6): longstrider(2)**, cure light wounds(2), entangle(2) 2nd(5): barkskin(2)**, bull's strength(2), lesser restoration 3rd(4): cure moderate wounds, greater magic fang(2), call lightning 4th(3): cure serious wounds, dispel magic, freedom of movement 5th(2): cure critical wounds, wall of thorns * is used spell
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
[JohnP, do you need an updated CS from me as well? I am a little ways off from a new level and nothing has really changed on my CS otherwise. Just wanting to check.]
Flea (AC 21, 62 HP) d20+13=33 4d4(3+3+1+4)+4=15 d20+23=35 d20+14=23 d20+11=31 Tuesday January 8th, 2008 11:41:02 PM
Glancing around, the gnome realizes that in her excitement to explore the new dome, she has outstriped her companions.
Flea perfectly discharges her wand (UMD=33) and sends 4 missiles of magical energy at the nearest group, 1 ball for each! (#15-4 dmg, #16-4 dmg, #17-2 dmg, #18-5 dmg) The rogue then ducks into the cover of the grass (Hide=35) and concentrates on being as quiet as possible (Move Silently=23) while keeping her ears open (Listen=31) by the enemy...or her comrades.
DM Sanity Info:
Position AD 21
Assuming Flea is too far away to benefit from Murdock's Haste spell.
(OOC: Sorry for late posting. Things got a little crazy with normal household schedule resuming this week.-Carla)
Ayreon (AC24 - 77/77Hp) Wednesday January 9th, 2008 3:19:54 AM
Ayreon patiently waits for his friends to initiate combat. Then he'll release his arrows as planned...
Trellus (Ac 25, 88/88 hp, Haste, True Seeing, Shield of Faith) Wednesday January 9th, 2008 4:23:57 PM
Trellus throws a 'Don't worry about it' wave at Gilan. He knows the druid reported what he saw, and the blond man is just needling his friend.
Grymash launches his attack, and Murdock casts a spell. But instead of being whisked someplace else, the cleric is still there. Must have done something else, - he guesses.
Taking advantage of the extra time, the Bloodpack's leader casts a new spell on himself - one that will let him know if any invisible dudes or other nasty tricks are in store. [Cast True Seeing - see through invisible, blur, illusion, and other magic spells at range of 120']
"OK Murdock, zap us over there," he whispers.
-------- Active Spells:
Endure Elements - 24 hours Haste Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Shield of Faith - +3 Deflection bonus (109 rounds) True Seeing - 110 rounds Status - Gry, Gilan, Flea
------ Spells Prepared {cast as level 10 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Gilan [HP: 118/118 - AC: 25][haste, greater magic fang] and Ciaran [HP: 80/80 - AC: 24] Wednesday January 9th, 2008 8:51:06 PM
Gilan takes the time to cast a spell upon himself that will allow him to be more effective in combat. He knows that he will need to go with his strengths in any fight and that in his normal form, combat is not one of them. "Ready when you are Murdock." He glances to Trel and nods his head as he understands completely. It had been just like his wasp actions earlier...though the look on Trel's face was most likely a lot more priceless than his own.
Ciaran continues to stay near the human woman Tishe'. He is her guard for now at least.
SPELLS 0th(6): create water(2), mending(2), read magic(2) 1st(6): longstrider(2)**, cure light wounds(2), entangle(2) 2nd(5): barkskin(2)**, bull's strength(2), lesser restoration 3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning 4th(3): cure serious wounds, dispel magic, freedom of movement 5th(2): cure critical wounds, wall of thorns * is used spell
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Entrance - Round 2 (DM JohnP) d20+8=26 d20+8=15 d20+8=27 d20+10=21 d20+6=14 d20+6=19 d20+6=21 d20+6=12 d6+2=8 d6+2=6 d6+2=5 d6+2=5 d6+2=8 d6+2=6 d6+2=7 d6+2=6 Wednesday January 9th, 2008 10:47:10 PM DM Request -- I have updated character sheets from only three (3) people ... I need updated sheets from everyone that increased in level and I would like updated sheets from those characters that did not advance.
Grymash accepts the spells from the others in the Bloodpack, then casts his own after downing an invisibility potion. After moving into range, he swings his axe at one of the humanoids while silently roaring in rage. The closest two humanoids fall beneath Grymash's attacks. DM Note -- I'm being very generous with starting combat due to the problems with coordination. Grymash, as written, is making at least 3 rounds worth of actions: 1. Drink a potion (even if opened) (standard action) 2. Cast a spell (standard action) 3. Move and Attack (standard action)
A double weapon like Grymash's adds only 1 extra attack per round, same as wielding two weapons. Unless Grymash has Improved Two Weapon Fighting (and I don't have a character sheet, so I don't know). So, at Grymash's level that should be only 3 attacks before Haste.
A double weapon like an Orc Double Axe is treated as if it were a one-handed weapon and a light weapon. As such, taking the -8 penalty on attack adds only 8 damage to two attacks (from the "one-handed" end) and nothing to the third attack (the "light" end). Unless Grymash is wielding the double axe "two-handed", which means that only two attacks occur.
Yes, Power Attack blows with double weapons.
Ayreon listens to Trellus' strategy and prepares by activating a Tattoo. Once Grymash attacks, Ayreon fires arrows at the group of four on the south side near Flea, as directed. Besides, Grymash has already dropped the other target that Ayreon was considering. The fighter is encouraged by seeing his target fall.
Tishe' steps out of the concealing grass and uses her staff to cast a dome of ice over four of the humanoids, taking them out of the fight.
Murdock casts a spell to increase his companions fighting ability, affecting everyone except Flea and Grymash. The pair are simply too far away to benefit from the spell.
Vayine stands ready for teleporting.
Gilan casts a spell upon himself and then draws his weapons. Ciaran is guarding Tishe' and doesn't move too far from the theurge.
Flea realizes that she is far ahead of her companions but that's really the scout's position, isn't it? She triggers her wand and sends four missiles of magical force at the nearest group, striking each of them including the one with Ayreon's arrows in it. The gnome then ducks into the cover provided by the grass and hopes that it is enough. Flea did catch a glimpse inside the hoods of one of the things and sees a similar, unformed facial features like the rapke-things and spider-things.
Trellus casts a spell to enable him to pierce illusions and similar magics. He waits for Murdock to teleport them and is surprised when the mage casts another spell.
++++++
All of the humanoids look up and turn towards the Bloodpack. The group closest to Grymash move to attack the half-orc while the group attacked by Ayreon and Flea move towards the closer threat.
The large group of humanoids near the dome stand still for a moment before moving towards Ayreon and Tishe'. Presumably they called something for Flea sees movement inside the entrance of the dome.
The closest humanoid left standing near Grymash (#11) steps close and swings with both arms. The clawed hands are not able to hit the half-orc. The next two move closer, one nearly hitting Grymash. #11 -- claw 1 misses AC 26 #11 -- claw 2 misses AC 15 #12 -- claw 1 misses AC 27 #13 -- claw 1 misses AC 21
The remain group of four move near where Flea had been when she used the wand but are not able to spot the hidden rogue.
Grymash hears thumping and banging from the ice dome and the others can see frost flying from the surface of the dome.
Vayine {82/82 hp, AC 31, Bulls strenght, barkskin, endure elements, haste.) Wednesday January 9th, 2008 11:04:05 PM
Curse!, whispers the drow. the battle had started and he was still out of combat. But he hoped, the spell would catch the others by suprise and give them the upper hand.
Flea (AC 21, 62 HP) Status d20+13=22 4d4(2+1+1+3)+4=11 d20+23=38 d20+14=17 Wednesday January 9th, 2008 11:59:34 PM
The gnome panics at the strage mishaped visages of the humanoids in close proximity to her hiding place.
She activates her wand (UMD=22) shooting all charges (11 pts dmg.) at the creature in front of her (#18) before taking a step back and to her left and standing as still as possible. (Hide=38, Move Silently=17)
DM Sanity Info:
Position AC 22
Status - from Trellus
Wand of Magic Missiles - 32 charges remain
Ayreon (AC24 - 77/77Hp) d20+15=33 d20+15=33 d20+10=22 d8+7=8 d8+7=12 d8+7=12 Thursday January 10th, 2008 11:02:03 AM
Shooting into melee is a tricky thing but not for an experienced archer. With Gry surrounded by three guards Ayreon decides to give the brute Half-Orc a hand... taking those three down quickly will allow Gry to fight the other groups more quickly... (ooc I hope ;-))
Ayreon shoots a guard that is not squatted by Gry first...
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements Thursday January 10th, 2008 2:44:00 PM
The woman's brown eyes blink as she tries to assess the changing battlefield. Trellus had told Tishe' to support Grymash's attack, but that doesn't leave room for Aeyron lending the half-orc a hand nor the large group of humanoids coming towards her. Looking at how they were swarming the half-orc, Tishe' doesn't think the valiant Tacia and Ciaran will be able to hold them off on thier own.
"We're going to need to slow those white hands down", she says to herself, and she begins her incantation. Stooping for a bit of Sargrass dirt, Tishe' touches the woven wooden-and-grass band on her bicep and invokes Mother Wold. "Ma'ab protect us your servants!" she calls as the spell is complete. (Soften Earth and Stone)
Centered on the advancing group, the dry ground shifts to unstable sand, making movement slower and impossible to charge.
Spells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 60 minutes Pass w/out Trace (on Flea) 6 hours, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)60 minutes, +3 AC Ice Wall: hemisphere: 59 rounds, Str DC 21, HP 18 (must damage at least 21 points before any damage to dome) Soften Earth and Stone: permenant, 40 foot square, dry ground to sand = half movement and no run or charge.
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations]) White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash Red: Summon!, Grease, Shield, Shield, Animate Rope Orange: Glitterdust, See Invisible*, Fog Cloud, Web Yellow: Summon III, Stinking Cloud, Fly, Dispel Magic }
Grymash (ac28, hp115/115, ragehp135/135, RAGE2, barkskin, silence, prot from evil) d20+18=30 d20+18=38 d20+13=33 d20+13=26 d20+18=38 d20+13=24 d8+10=16 d8+5=12 d8+5=9 d8+5=13 d8+10=15 d8+10=17 d8+10=13 d8+5=10 d20+18=28 d8+10=17 Thursday January 10th, 2008 3:08:20 PM
(BTW, Grymash doesnt hear anything within his sphere of silence. Neither does anyone else within it.)
Grymash continues his onslaught, even though his attacks seem a bit less powerful now.
(Attack on 12, until he falls, then remaining attacks go to someone else in reach. Attack1: HitAC 30. Damage 16 Attack2: HitAC 38threat, 38crit. Damage 12+9+13=34 Attack3: HitAC 33threat, 24crit. Damage 15+17+13=45 Attack4: HitAC 26. Damage 10. Total Damage: 105. Wounding weapon: -1Con for every hit.
If someone falls, Cleave attack. Cleave Attack: HitAC 28. Damage 17.)
Gilan [HP: 118/118 - AC: 25][haste, greater magic fang] and Ciaran [HP: 80/80 - AC: 24] 3d6(1+6+4)=11 Thursday January 10th, 2008 8:47:27 PM
Seeing as he is waiting to see if Murdock is going to teleport them or not he casts another spell. Power surges through him from Mother and he points his hand in the direction of the figure(#18) that Flea just blasted. "Well, lets see what I can do otherwise."
Ciaran moves to stand in front of Tishe'. His hair is all bristled, tail is straight and his hackles are raised as he watches the figures move. A low growl starts in his throat and he crouches ever so slightly.
SPELLS 0th(6): create water(2), mending(2), read magic(2) 1st(6): longstrider(2)**, cure light wounds(2), entangle(2) 2nd(5): barkskin(2)**, bull's strength(2), lesser restoration 3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning 4th(3): cure serious wounds, dispel magic, freedom of movement 5th(2): cure critical wounds, wall of thorns * is used spell
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Trellus (Ac 25, 88/88 hp, Haste, True Seeing, Shield of Faith) Thursday January 10th, 2008 9:16:32 PM
Like Gilan, Trellus continues to wait on Murdock.
Using the Status spell, he takes a moment to check in on Gry and Flea. So far so good, but the gnome doesn't seem too happy.
"Aryeon, don't worry about Gry. Work on those other four dudes across the way," he instructs. "We need to distract them away from Flea."
-------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Shield of Faith - +3 Deflection bonus (108 rounds) True Seeing - 109 rounds Status - Gry, Gilan, Flea
------ Spells Prepared {cast as level 10 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Vayine {82/82 hp, AC 31, Bulls strenght, barkskin, endure elements, haste.) d20+21=37 d20+16=36 d10+12=22 d10+12=15 Thursday January 10th, 2008 10:00:54 PM
Vayine is still waiting for the drow mage to cast his teleportation spell.
if the drow mage doesn't cast the spell this round, then Vayine will rush towards Flea. as he bursts from the grasses he starts to scream hoping to distract the four guards attacking her. He will charge the nearest one (If he has enough movement.)
if Vayine is close enough to attack one of the guards.
Attack 1 hits AC 37 for 22 damage Attack 2 Hits AC 36 (Critical) for 15(x2)=30 damage.
Entrance - Round 3 (DM JohnP) d20+4=24 Thursday January 10th, 2008 11:27:10 PM Vayine curses and prepares to act.
Flea holds the wand out and triggers it once more, firing all the balls of magical force at the closest humanoid. The gnome then steps into the grass again and tries to hide.
Ayreon fires three arrows into one of the humanoids around Grymash. Again, all three arrows hit but are not enough to drop the creature.
Tishe' casts a spell to slow the advance of one of the groups of humanoids. A patch of the Sargrass softens into the consistency of loose sand or loam, slowing the creatures. DM Note -- I'm reading the spell description as "Four 10x10 squares". If you'd rather change the shape and location of the spell, please include in your next post.
Grymash swings his double axe repeatedly at the creatures around him. When the half-orc is done, all of the creatures are laying on the turf at his feet.
Gilan casts a spell and calls down a stroke of lightning on the humanoid that Flea just attacked. The creature manages to partly avoid the electrical attack and remains on its feet. Ciaran moves to better protect Tishe' from the approaching humanoids.
Trellus quarterbacks the effort, waiting for Murdock to teleport them.
Vayine has grown impatient. He might run to support Flea but would only get halfway there. DM Note -- You decide if you want Vayine to hoof it. He would end up in AG13 after the double movement cost for the grass. I've left him where he was in case Murdock teleports, but you can opt to have him out in the middle.
++++++
The creatures inside the ice dome continue to hammer at it, shattering it and releasing themselves.
The central group makes their way out of the softened soil and continue to advance on most of the Bloodpack.
One of the creatures near Grymash (#10) struggles to its feet, allowing the half-orc an attack. The axe bites deeply and the creature again falls to the ground. DM Note -- working on the assumption that Grymash hits with his AoO. Please roll and determine damage so that I can figure out how long it will be napping.
The four creatures near Flea do not pursue the rogue. Instead they move together in a circle and link hands. Flea is close enough to see that each of the creatures now has wounds in identical places, although none look as severe as what each individual had before. It is as if they shared the wounds between each other. On the plus side, it appears that they have no special ability to find a hidden, scentless rogue.
Everyone sees two of the rapke-things emerge from the entrance, looking around to determine where the greatest threat may be. From the things' viewpoint, it is either the half-orc surrounded by a ring of fallen humanoids or the group emerging from the grass on the north side of the trail.
Murdock (Hasted) Thursday January 10th, 2008 11:34:29 PM
The Drow mage looks at his companions as if they obviously have not been listening and says in a frustrated voice, " I said that I could teleport IF I had time to rest. I can't do anything at the moment."
The mage motions for the others to go ahead and engage the enemy. The the drow looks for a way he can assist his gnomish friend.
The drow mutters some command words of arcane might, calling forth into being thick sticky webbing over the monsters surrounding Flea. The thick webbing anchors itself on the tall grasses in the area, trapping the monsters. (Reflex = 17) Unfortunately, a side effect is that the mage catches his friend in the sticky mess. Murdock however, knows that Flea should be able to escape with her incredible dexterity.
/ooc: I did not post anything yesterday due to no actions posted. One post per DM post. Will work on the char sheet this weekend. Sorry, I have real world issues and projects to deal with. Thanks! - SteveH
Trellus (Ac 25, 88/88 hp, Prayer, Haste, True Seeing, Shield of Faith) Friday January 11th, 2008 8:23:09 AM
Confusion flashes across Trellus' features. "That's not what I heard," he retorts before recomposing himself. "OK. Still shady. Probably better off here anyway."
Having reassessed the new information, Trellus gets back to directing the battle. "Tishe, do what you can to slow down those rapke things. An' everyone remember to cut the heads off when they go down."
The blond cleric steps out of the Grass, and casts a spell, helping those around him. [Move to AK6] [Prayer - +1 atk/dam/saves/skill checks on allies w/in 30'. -1 penalty on same for enemies]
-------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Shield of Faith - +3 Deflection bonus (108 rounds) True Seeing - 109 rounds Prayer - 11 rounds Status - Gry, Gilan, Flea
------ Spells Prepared {cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements Friday January 11th, 2008 12:40:34 PM
(ooc: I can't see the map from work (the sunbaked treadles won't give me access to play my games!), so I'll accept where the DM put the spell. :))
(ooc2: As I'm reading the Wall of Ice spell, a DC Str of 21 means the people inside the dome have to do 22 points of damage per hit to even damage the dome for 1 hit point. Am I reading this wrong?)
The brown eyes of the mystic zero in on the two emerging Rapke. With the others not teleporting away, Tishe' should have time to delay the strange Plains animals from joining the fight. "Let's see if one of Jake's pranks can be put to good use!", she calls. Raising her hands she weaves words and gestures, then throws a small bundle of stink-grass towards the two Rapke.
Suddenly, the two Rapke and the entire entrance of the Grass Dome wells up in a sickly green fog (centered between the two Rapke). The smell is unpleasant where Tishe' stands and absolutely hideous to the two living Rapke inside the fog bank.
DM Sanity: Stinking Cloud, 20 foot radius: 6 rounds, living creatures Fort Save DC 19 or d4+1 rounds Nauseated: Experiencing stomach distress; unable to attack, cast/concentrate on spells, or do anything else requiring attention; single move action per turn.
Spells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 60 minutes Pass w/out Trace (on Flea) 6 hours, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)60 minutes, +3 AC Ice Wall: hemisphere: 59 rounds, Str DC 21, HP 18 (must damage at least 21 points before any damage to dome) Soften Earth and Stone: permenant, 40 foot square, dry ground to sand = half movement and no run or charge. Stinking Cloud, 6 rounds
Grymash (ac26, hp115/115, ragehp135/135, RAGE2, barkskin, silence, prot from evil) d8+16=24 d8+30=33 d20+14=28 d8+30=36 d20+14=20 d8+30=34 d20+14=24 Friday January 11th, 2008 6:38:34 PM
Grymash sees one of the piggies move on the ground. He should be dead. Oh, well, now he is, as the raging barbarian takes his opportunity to finish off the unfortunate guard.
(Attack of Opportunity. Powerattack -8hit/=16dam. +4 for being prone. HitAC 24. Damage 33.)
Grymash then spots another group heading for his Bloodpack. He turns around and charges one of the guards taking up the rear.
(Same powerattack. Charge +2hit/-2ac HitAC 28. Damage 36. -1 con per hit.
If the guard drops, cleave attack. HitAC 20, Hero point 24. Damage 34. I'll take back the hero point if the cleave attack wasnt necessary.)
Flea (AC 21, 62 HP) Status d20+12=13 d20+9=29 Friday January 11th, 2008 7:03:09 PM
Totally freaked by the sunbaked dudes joining hands and sharing their injuries, Flea starts to back away from the group, when her drow friend makes a move to entangle the weirdos.
Caught unawares, the rogue's reflexes fail her (Reflex-13, nat. 1 ugh!), however once entangled Flea manages to wriggle though the gluey fibres of the web spell (Escape Artist=29 (a 25 or higher is an escape, of sorts from Web, PHB p. 301). No longer entangled, the gnome decides to put some distance between herself and the strange humanoid beings.
DM Sanity Info:
Position AC 22 or 23? if a 5 ft. move is permitted this round.
Status - from Trellus
Wand of Magic Missiles - 32 charges remain
Flea (AC 21, 62 HP) Status d20+12=13 d20+9=29 Friday January 11th, 2008 7:05:20 PM
Totally freaked by the sunbaked dudes joining hands and sharing their injuries, Flea starts to back away from the group, when her drow friend makes a move to entangle the weirdos.
Caught unawares, the rogue's reflexes fail her (Reflex-13, nat. 1 ugh!), however once entangles Flea manages to wriggle though the gluey fibres of the web spell (Escape Artist=29 (a 25 or higher is an escape from Web). No longer entangled, the gnome decides to put some distance between herself and the strange humanoid beings.
DM Sanity Info:
Position AC 22 or 23? if a 5 ft. move is permitted this round.
Status - from Trellus
Wand of Magic Missiles - 32 charges remain
(OOC: To the ADM. Sometimes I'm on my computer and sometimes on Bob's. Attendance stats below are wonky 'cause Bob has a different logon. I've been using his 'puter, 'cause mine is slower recently. Please take this into account when tallying the attendance for Flea.-Carla)
(Carla, I'm not using the report below exactly for such reasons. My ADM posts are also added but doesn't count for Ayreon posts... It's interesting but not entirely correct for the posting reports. Don't worry.)
Gilan [HP: 118/118 - AC: 25][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] d20+11=25 Friday January 11th, 2008 11:26:10 PM
Gilan nods his head in understanding and feels bad because he got it wrong in the beginning. he takes the time to cast another spell upon himelf and then grins. He charges forward to help out Tishe' with her own problem and does not bother to avoid those hazards that have been put before him.
The stench is nasty but Ciaran holds his ground and waits for the real trouble to begin(Fort 25).
[Call Lightning: 1/9 bolts, 11 damage, Reflex DC 18 for half] [Freedom of Movement(Gilan): ] [Barkskin(Grymash): +4 natural AC] [Barkskin(Vayine): +4 natural AC] [Greater Magic Fang(Gilan): +3 hit]
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Vayine {82/82 hp, AC 31, Bulls strenght, barkskin, endure elements, haste.) d20+21=29 d20+21=23 d20+17=19 d10+13=23 d10+13=14 d10+13=16 Saturday January 12th, 2008 7:53:54 PM
Vayine continues rushing the group but moves to instead intercept the group of 5 unoccupied guards. With a roar the drow slams home his sword in to the nearest one.
Attack 1 Hits AC 29 for 23 damage Attack 2 Hits AC 23 for 14 damage
Haste attack hits AC 19 for 16 damage
Total 53 damage.
Entrance - Round 4 (DM JohnP) d20+4=14 d20+4=8 d20+4=5 d20+4=7 d20+6=16 d20+6=14 d4+1=2 d4+1=4 d20+10=17 d20+10=16 d20+10=26 d6+2=8 d20+10=18 d20+10=21 d20+10=12 d20+10=30 d20+10=15 d6+2=3 d20+6=11 d20+6=21 d6+2=5 d20+2=16 d20+2=17 d20+6=17 d20+6=23 d6+2=8 Saturday January 12th, 2008 10:56:32 PM Murdock summons a mass of sticky webbing over the four creatures near Flea. Unfortunately, the gnome rogue is also caught within the webbing.
Trellus acts to strengthen his companions, casting Prayer.
Tishe' summons a cloud of nauseating gas just outside the entrance of the dome, catching both of the rapke-things. Both creatures begin retching, adding to the foul odour near the dome. DM Note -- I was going on the basis of the dome being 6 inches thick, having 18 hps total per section. Since the creatures can hit the ice wall automatically, I simply rolled damage. The STR DC would be break the dome with a single attack, not needing to roll damage.
Ayreon sends two arrows into one of the closest humanoids.
Grymash smashes down the humanoid that tried to stand, then charges into the group approaching his companions. His axe drops one of the things and then bites into another one, dropping it as well. DM Note -- Hero Point for re-roll not needed.
Flea worms and squirms, managing to get free from the Web. She is still entangled, but will be able to try to make her way out next round. DM Note -- As I read it, it's a full-round action to escape. Next round you can roll Escape Artist vs. DC 10 and move 5 ft for every full 5 that the roll exceeds the DC.
Gilan casts a spell upon himself and then moves to protect Tishe'.
Vayine charges towards the group coming towards him. He slashes into the creature (#7) and drops it to the ground. His final attack misses the other creature (#8).
++++++
The first group of creatures charge towards Grymash, closing with the half-orc and swinging with their claws. The third one hits Grymash and the claws score his skin. The last one cannot get close enough to reach Grymash. #1 -- claw misses AC 17 #2 -- claw misses AC 16 #3 -- claw hits AC 26, 8 slashing damage to Grymash
The two creatures remaining from the group attacked by Grymash and Vayine move to encircle the half-orc. The first (#5) misses but the second manages to hit, scratching Grymash. #5 -- 1st claw misses AC 18 #5 -- 2nd claw misses AC 21 #8 -- 1st claw misses AC 12 #8 -- 2nd claw hits AC 30 (threat), not confirmed AC 15, 3 damage to Grymash
The creatures next to Flea try attacking the rogue. Each of them hit Flea once while their companions struggle futilely in the Web. #15 -- 1st claw misses AC 11 #15 -- 2nd claw hits AC 21, 5 damage to Flea #18 -- 1st claw misses AC 17 #18 -- 2nd claw hits AC 23, 8 damage to Flea[/i]
The two rapke-things move slowly ahead until they reach the area of softened earth.
Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] Sunday January 13th, 2008 10:05:24 PM
With his increased movement rate, he continues to make his charge in the direction of Flea. "I got Flea covered." The grin that spreads across his face and the flash in his eyes says that he is falling back into old habits. He stops a good five feet from the enemy with that same smile, the webs not bothering him at all.
Ciaran continues to hold his own ground as he watches the group that have slowed at the soft soil. He paces a little back and force, stiff legged as he waits. The growl becoming a little louder as his teeth are bared.
[Call Lightning: 1/9 bolts, damage, Reflex DC 18 for half] [Freedom of Movement(Gilan): ] [Barkskin(Grymash): +4 natural AC] [Barkskin(Vayine): +4 natural AC] [Greater Magic Fang(Gilan): +3 hit]
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Ayreon (AC24 - 77/77Hp) d20+15=24 d20+15=22 d20+10=20 d8+7=13 d8+7=10 d8+7=10 Monday January 14th, 2008 12:45:44 AM
While Grymash and Vayine seem to keep the guards busy Ayreon sees that Rapke drawing near are slowed by the muddy sand. He takes advantage of this and begind firing at them. Rapke 19 is closest...
Dispite the scouts only reporting 3 enemies the Bloodpack suddenly finds itself in the middle of a far greater battle than anticipated. Not to mention the Rapke support that quickly comes from inside of the Dome. Guards fall easily by the powerful Axe of the brute Half-Orc. The rest of the pack offers every support needed be it by spells or force...
ADM StevenVdB : Posting Record Game 10 ADDITIONAL Monday January 14th, 2008 11:59:17 AM
Posting Report for Game 10 since July 2nd 2007
Game Speed = 76,4% Posts Required = 3,82 per week Overal Posting percentage = 81,65%
- player reliability can not exceed 100% - the DM sets the pace - if a player makes 5 posts and a DM only 4 the game moves at 80% but the player is 100% reliable (not 120%) - if the DM makes 5 posts and the player only 4 the game moves at 100% but the player is only 80% reliable - Since the Game Speed is only 76,4% players can only be asked to make (5*0,76)=3,83 posts per week
Trellus (Ac 30, 88/88 hp, Total Defense, Prayer, Haste, True Seeing, Shield of Faith) Monday January 14th, 2008 1:19:12 PM
Trellus continues monitoring the fight, both visually and via his Status spell. The blond man does spare a concerned glance over in the direction of the webbing, but he doesn't say anything. Flea isn't trapped, so she ought to be shady. And the last thing he needs is for the whole pack to head off to the rescue.
The cleric moves forward, encompassing Grymash, Vayine, and their opponents in the effects of his Prayer spell. He keeps a wary eye on the approaching rapke, not wanting to get jumped by either unexpectedly [Total Defense]
He also glances over at those dudes Gry ripped earlier to see if they are reforming or not.
[Move to AG10, look at downed people things vicinity U6. Are they healing?] [Prayer - +1 atk/dam/saves/skill checks on allies w/in 30'. -1 penalty on same for enemies]
-------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Shield of Faith - +3 Deflection bonus (107 rounds) True Seeing - 108 rounds Prayer - 10 rounds Status - Gry, Gilan, Flea
------ Spells Prepared {cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) d4+1=4 Monday January 14th, 2008 2:21:10 PM
The mystic guages the effect of the cloud on the two Rapke and calls out to the Bloodpack; "the rapke are disabled for about 20 seconds while they show everyone what they had for dinner!"
Tishe' then focuses on taking care of reducing the numbers problems. Raising her hands, she focuses her will on brining in help to the battle. (full round; casting summon III)
DM Sanity: Rapke only move action for 4 rounds
Spells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 60 minutes Pass w/out Trace (on Flea) 6 hours, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)60 minutes, +3 AC Ice Wall: hemisphere: hole in one section, 58 rounds, Str DC 21, HP 18 (must damage at least 21 points before any damage to dome) Soften Earth and Stone: permenant, 40 foot square, dry ground to sand = half movement and no run or charge. Stinking Cloud, 20 foot radius: 5 rounds, living creatures Fort Save DC 19 or d4+1 rounds Nauseated: Experiencing stomach distress; unable to attack, cast/concentrate on spells, or do anything else requiring attention; single move action per turn.
Grymash (ac28, hp104/115, ragehp124/135, RAGE3, barkskin, prayer, haste, silence, prot from evil) d20+16=31 d20+16=21 d20+16=27 d20+11=30 d20+11=23 d20+11=27 d8+14=20 d8+14=19 d8+5=10 d8+14=17 d8+14=16 d8+14=22 d8+5=12 d20+16=34 d8+14=18 Monday January 14th, 2008 4:21:41 PM
Grymash finds himself surrounded by the horde of mutants. Even in rage, he cant help but smile grimly, that's exactly where he wants them. His double ax blurs in a fury of slashing and hacking attacks.
(Two weapon fighting. If one target drops, focus remaining attacks on other targets within reach. Powerattack -4hit/+4damage Haste Attack. HitAC 31. Damage 20. Attack1. HitAC 21. Damage 19. Attack2. HitAC 27. Damage 10. Attack3. HitAC 30threat, 27crit. Damage 17+16+22=55. Attack4. HitAC 23. Damage 12. Total Damage dealt: 116. The one who received the critical hit for over 50 points must make a Fort Save DC 15 or die instantly from massive damage. Wounding: -1 Con per hit.
Cleave Attack. HitAC 34. Damage 18.)
Flea (AC 21, 49/62 HP) Status d20+9=20 d20+23=33 Monday January 14th, 2008 5:38:22 PM
Flea winces as the claws of her foes slash at her arms and legs. She knows from experience that this is no place for her and squirms out through the webbing and into the grass. As soon as she is free she slides effortlessly among the blades of grass and dissapears from view [Hide=33]
OOC New position = AI-21
Vayine {82/82 hp, AC 31, Bulls strenght, barkskin, endure elements, haste.) d20+23=31 d20+23=39 d20+18=25 d10+14=16 d10+14=19 d10+14=21 Monday January 14th, 2008 9:24:53 PM
Vayine drops his first foe, and continues slashing into his oppenents. As he fights he attempts to Move Back to back with the Half-orc.
"Gry I'm moving to cover your back"
Murdock (Hasted) Monday January 14th, 2008 10:28:38 PM
Murdock uses the dragon's tear to communicate with the drow warrior. "Vayne, It's about to get hotter than a acid bath in the wild underdark over there. You and Gry need to get out!" the drow mage communicates. Then the drow ready's an action to cast a fireball at the monsters attacking should Vayne and Grymash move out of the way.
Entrance - Round 5 (DM JohnP) d20+9=24 d20+8=15 d20+8=21 d20+8=21 d20+8=17 d20+8=28 d20+8=27 1d6(4)+2=6 d20+8=9 d20+2=12 d20+2=6 d20+2=11 d20+2=14 Monday January 14th, 2008 11:40:25 PM Gilan moves across the open area and into the area covered in the Web spell. He doesn't close with any of the humanoids but is there to support Flea if she needs help.
Ayreon fires at the nearest of the rapke-things and sees two of his arrows strike the creature. Neither seems to do a lot of damage, but he has got its attention.
Trellus moves closer to the centre of the action, concentrating on protecting himself and watching the fallen opponents. As he feared, the wounds inflicted on t he humanoids are indeed knitting closed. Unless they are dealt with, they will soon rise and attack the party again.
Tishe' begins summoning some assistance while pointing out the rapke-things inability to do more than move.
Grymash is a blur of motion as he swings his double axe around him. He starts by hitting [#5], dropping the creature and then cleaving onto [#8]. That isn't quite enough to drop the creature so Grymash hits it again and it falls. The half-orc turns to the creatures to the west and hits [#1] with a feeble, but damaging blow. That infuriates the half-orc so he swings mightily and nearly bisects the thing, spraying his nearby companions with the foul ichor that flows within its body. His final attack barely damages [#2].
Flea is able to move out of the Web and then hides in the grass as she creeps away.
Vayine moves closer to Grymash, forgoing any attempt to attack.
Hearing what Trellus has to say about the creatures healing ability, Murdock readies a fireball and prepares to hurl it at the heap of fallen bodies around Grymash and Vayine. If only the pair would get out of the way ... and both are inside the Silence spell so even Message will not work. Someone is going to have to go up there and drag Grymash away from his victims, never an easy task when his blood is up.
++++++
The remaining group of humanoids attack Grymash and Vayine. #2 attacks Grymash -- claw 1 misses AC 15 Claw 2 -- misses AC 21
#3 attacks Grymash -- claw 1 misses AC 21 Claw 2 -- misses AC 17
#4 attacks Vayine -- claw 1 hits AC 28 (threat, natural 20), not confirmed, 6 damage Claw 2 -- misses AC 9 (natural 1)
Over where Grymash first clashed with the humanoids, [#14] stands up but doesn't move away from his companions.
The four humanoids trapped in the Web struggle like flies and only serve to get themselves more tangled.
The two rapke-things move slowly forward through the softened earth. Each decorates the ground with foul-smelling piles of unidentifiable, partly digested flesh.
Opponent Information Humanoid-things AC = 20 Rapke-things AC = 22
Ayreon (AC24 - 77/77Hp) d20+17=28 d20+12=24 d8+7=14 d8+7=10 Tuesday January 15th, 2008 3:41:21 AM
Ayreon moves to AE9 and fires two arrows at the Guard 14 that just stands up again.
Trellus (Ac 26, 88/88 hp, Prayer, Haste, True Seeing, Shield of Faith) Tuesday January 15th, 2008 8:21:43 AM
It is a grim, but unsurprised cleric that notes the dead dudes ain't staying dead. But Gry's Silence spell is still going strong, and the way he's shuttlecocked, he's not in a listening mood anyway. So, Trellus is gonna have to weave a different pick.
"Murdock - fry them rapke things!" he calls out. "Gilan - you gotta chop their heads off!"
The cleric jumps into the fray near Grymash and Vayine, yanking out a dagger as he moves. Grimly the blond man squats next to #5 and starts sawing away at his neck. [Move to AD10 and behead #5. Not sure if the extra attack via Haste helps here or not, but I'll throw it out just in case,]
[Prayer - +1 atk/dam/saves/skill checks on allies w/in 30'. -1 penalty on same for enemies]
-------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Shield of Faith - +3 Deflection bonus (106 rounds) True Seeing - 107 rounds Prayer - 9 rounds Status - Gry, Gilan, Flea
------ Spells Prepared {cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) d20+12=14 9d6(1+5+5+1+6+2+5+5+2)=32 Tuesday January 15th, 2008 11:17:39 AM
Completing her spell, Tishe' summons a golden bison from the Lands of Rest to pile in and help Grymash. The shaggy head bellows and lowers as it charges a humanoid opposite Grymash and tries to slam it into the ground. (AC 14, miss, +2 flanking)
Tishe' looks up and understands Trellus; if the casters can take down the rapke before they stop puking, then the Bloodpack won't have to worry about them! Tishe' takes a step to the left while reaching into her Sargrass Pants o Plenty and retrieving her Wand of Lightning (move action). Pointing it at the Large creatures, Tishe attempts to strike both Rapke's with a single bolt of electricity. (Lightning Bolt: 32 damage, Reflex DC 13 for half damage)
DM Sanity: Rapke only move action for 3 rounds Staff of Ice: 12 charges Wand of Lightning: 1 charge Augmented Celestial bison [NG] AC:13 HP:47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite
Spells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 50 minutes Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)50 minutes, +3 AC Ice Wall: hemisphere: hole in one section, 57 rounds, Str DC 21, HP 18 (must damage at least 21 points before any damage to dome) Soften Earth and Stone: permenant, 40 foot square, dry ground to sand = half movement and no run or charge. Stinking Cloud, 20 foot radius: 4 rounds, living creatures Fort Save DC 19 or d4+1 rounds Nauseated: Experiencing stomach distress; unable to attack, cast/concentrate on spells, or do anything else requiring attention; single move action per turn. Augmented Celestial bison [NG] AC:13 HP:47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite
Flea (AC 21, 49/62 HP) Status d20+13=21 4d4(3+1+4+4)+4=16 Tuesday January 15th, 2008 5:44:27 PM
Flea takes a step forward to get a better view of what is happening, and spots the Rapke. Hearing Trellus' call to Murdock, and catching on to what Tishe' is about, Flea triggers her wand (UMD=21) and sends the missiles after #19 (16 pts. dmg)
DM Sanity Info:
Position = AI-20
Wand of Magic Missiles - 31 charges remain
Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] 3d6(3+2+2)=7 Tuesday January 15th, 2008 6:52:02 PM
Gilan calls down a bolt of lightning upon the closest creature trapped in the web spell. With that done he smiles as his form starts to ripple and change. "Prepare for some hurt." Soon in the place of the human druid stands a large white bear. Gilan roars his challenge to the entrapped creatures and plans to move in with deadly intent.
[Call Lightning: 1/9 bolts, 7 damage, Reflex DC 18 for half] [Freedom of Movement(Gilan): ] [Barkskin(Grymash): +4 natural AC] [Barkskin(Vayine): +4 natural AC] [Greater Magic Fang(Gilan): +3 hit]
Grymash can only feel the vibrations of his roars and he finds it very unsatisfying. However he continues on with the slaughter of these man-thing piggies.
(Same as before. Haste: HitAC 36threat, 26crit. Damage 16+21+18=55 Attack1: HitAC 26. Damage 17. Attack2: HitAC 23. Damage 10. Attack3: HitAC 29. Damage 15. Attack4: HitAC 12. Natural 1, Miss. Total Damage Dealt: 97 Target who took the crit, Fort Save DC 15 or die instantly from massive damage. Wounding: -1 Con per hit.
Cleave Attack: HitAC 21. Damage 17.)
Murdock (Hasted) 8d6(1+6+4+2+1+5+3+6)=28 Tuesday January 15th, 2008 10:56:15 PM
Murdock lets loose his readied fireball but aims it instead to hit right atop the Rapke things. The tiny bead of red light streaks toward the enemies, and then blossoms into a huge ball of fire. (Damage 28 DC 18 Reflex for half)
/ooc: I am traveling the rest of the week. Will try to post, but no guarentees. -SteveH
Entrance - Round 6 (DM JohnP) d20+8=19 d20+8=11 d20+2=3 d20+4=17 d20+8=18 d20+8=15 d20+2=9 d20+2=12 d20+2=15 d20+2=17 Tuesday January 15th, 2008 11:35:58 PM Ayreon moves forward and sends two arrows into the guard that has just stood up, sending it to the ground again.
Trellus directs the others to deal with the rapke-things as he moves ahead to deal with one of the fallen humanoids.
Tishe' summons a bison that immediately moves to attack the humanoids near Grymash. The summoned creature does not hit but does manage to flank the creatures. Tishe' then moves forward slightly and retrieves a wand, triggering it to send a bolt of electricity at the two rapke-things. The bolt hits one of them dead centre but only grazes the second that moved slightly out of the way.
Flea moves forward a bit and triggers her wand, sending balls of magical force into rapke-thing [#19].
Gilan calls down a bolt of electricity on [#17], catching the entangled creature with the full force of the bolt. Then the druid shifts into the form of a great white bear, ready to rend the creatures inside the Web.
Grymash swings and nearly bisects one of the two creatures near him, the a double axe carrying through and hitting the next. His next attack drops the remaining creature next to him. The half-orc then steps 5 feet to attack the sole remaining humanoid, hitting twice but not dropping the creature. DM Note -- Took the liberty of moving Grymash a 5 foot step to reach remaining creature.
Murdock releases his fireball, catching both the sole remaining humanoid near Grymash and Vayine as well as the two rapke-things. The humanoid is crisped, falling to the ground. The two rapke-things are also burned but one manages to avoid some of the flames. Both fall to the ground, burned and blacking.
++++++
Grymash and Vayine notice humanoid [#9] beginning to move again at their feet. They can attack the thing when it tries to crawl south, away from the pair.
To the northwest, [#13] stands up again as does rapke-thing [#19].
The four humanoid-things trapped in the Web struggle in vain.
Opponent Information Humanoid-things AC = 20 Rapke-things AC = 22
Vayine {82/82 hp, AC 31, Bulls strenght, barkskin, endure elements, haste.) d20+23=32 d20+23=27 d20+18=19 d10+14=19 d10+14=24 d10+14=18 Wednesday January 16th, 2008 12:58:00 AM
Vayine swings his blade at the nearest creatures.
Attack 1 hits AC 32 for 19 damage Attack 2 Hits AC 27 For 24 damage Attack 3 Hits AC 19 (miss)
Ayreon (AC24 - 77/77Hp) d20+15=30 d20+15=33 d6+7=11 d6+7=10 d20+10=25 d20+10=22 d6+7=9 d6+7=10 Wednesday January 16th, 2008 5:56:39 AM
Seeing yet another guard standing up Ayreon drops his bow and moves to W7 (40ft base speed)
He quick draws his Keen Rapier and begins slashing Guard 13 - cutting his head of while he's at it... if no other guard stands he uses his second attack to cut another guard's head.
Trellus (Ac 26, 88/88 hp, Prayer, Haste, True Seeing, Shield of Faith) Wednesday January 16th, 2008 10:28:28 AM
Trellus keeps sawing on #5's neck with his dagger.
[Prayer - +1 atk/dam/saves/skill checks on allies w/in 30'. -1 penalty on same for enemies]
-------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Shield of Faith - +3 Deflection bonus (105 rounds) True Seeing - 106 rounds Prayer - 8 rounds Status - Gry, Gilan, Flea
------ Spells Prepared {cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) 9d6(5+1+6+2+3+5+1+5+6)=34 d20+8=19 d20+16=31 d8+11=18 Wednesday January 16th, 2008 3:13:14 PM
Tishe' calmly aims her wand at the Rapke staggering erect and activates it again. The bolt flies through the air, and Tishe' throws away the useless stick now that all the magic is gone. (Lightning Bolt 34 damage, Reflex DC 13 for half)
Looking about the battlefield, the mystic pauses to dissapate the broken Ice Dome (free action), and then moves forward to take assessment of any more enemy that may be arriving. (Spot:19) Cirian and Tacia pace beside her like the two living guardians they are.
The Celestial Bison snorts and lifts onto its hind legs, poised in the air for a second before falling like a mountain upon the back of #19 (AC 32, Dam 18) (to hit +10 bison, +2 flank, +4 prone = +16)
DM Sanity: Rapke only move action for 2 rounds Staff of Ice: 12 charges
pells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 50 minutes Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)50 minutes, +3 AC Soften Earth and Stone: permenant, 40 foot square, dry ground to sand = half movement and no run or charge. Stinking Cloud, 20 foot radius: 3 rounds, living creatures Fort Save DC 19 or d4+1 rounds Nauseated: Experiencing stomach distress; unable to attack, cast/concentrate on spells, or do anything else requiring attention; single move action per turn. Augmented Celestial bison 5 rounds; [NG] AC:13 HP:47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite
Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] d20+17=29 d20+17=36 d20+12=20 d8+11=17 d8+11=17 2d6(3+2)+6=11 d20+21=34 Wednesday January 16th, 2008 6:19:27 PM
Gilan moves in on the closest monster with a sense of freedom. His claws swipe out at the beast, ending with his jaws attempting to clamp down upon the things throat. He mood will improve further if he is successful in hitting as he will be able to crush the creature to him.
Ciaran continues to pace as he see the creatures slowly moving past the softened sand. Though he might have help soon his teeth are bared and he is ready for a fight.
[Gilan vs. Creature18 - hit: 29/36/20 and damage: 17/17/11; grapple 34]
[Call Lightning: 1/9 bolts, 7 damage, Reflex DC 18 for half] [Freedom of Movement(Gilan): ] [Barkskin(Grymash): +4 natural AC] [Barkskin(Vayine): +4 natural AC] [Greater Magic Fang(Gilan): +3 hit]
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Flea (AC 21, 49/62 HP) Status d20+13=25 4d4(2+1+3+2)+4=12 d20+7=18 Wednesday January 16th, 2008 9:31:54 PM
If her friends don't get the creature down, Flea will activate her wonderful wand again (UMD=25), aiming the four missiles at the rapke creature (#19)(12 pts MM dmg.), all the while racking her brain for any stories she might have picked up about creatures that may be able to change their form, that may be able to share the damage inflicted by wounds amongst themselve, and that seem to rise from even the most grievous of wounds. (Bardic Knowledge=18)
DM Sanity Info:
Position = AI-20
Wand of Magic Missiles - 30 charges remain
Murdock (hasted) Wednesday January 16th, 2008 11:43:26 PM
Murdock sees the lightning bolt head toward the rapke-thing, and see's his friends battling the other creatures. Murdock carefully observes the things and then decides to simply maintain, wanting to save his arcane powers for the deeper mysteries that may surround this place.
Entrance - Round 7 (DM JohnP) d20+2=6 d20+2=12 Wednesday January 16th, 2008 11:57:13 PM Vayine slashes the humanoids moving at his feet and then moves to the rapke-thing. Vayine's slash is enough to drop the rapke-thing.
His brother, Ayreon moves to attack the humanoid that has just stood up. His rapier punctures the thing and drops it to the ground.
Trellus saws his dagger through the pebbled scales of the humanoid's neck until he manages to sever the thing's head from it's body.
Tishe' doesn't need to use her wand and her bison has nothing to attack since all of the opponents are on the ground. DM Note -- Next round, you can substitute another order for the bison.
Gilan moves closer to the entangled humanoids and claws at them. He drops the two closest creatures.
Flea doesn't need to use her wand.
Murdock sees that his companions have things well in hand.
++++++
Two, [#6] and [#8], of the humanoids near Trellus begin moving and would stand. The cleric can attack them if he chooses.
One [#17] of the humanoids that Gilan just dropped begins to move again within the web, allowing the polar bear another attack if he wishes.
The other two humanoids remain stuck in the Web.
DM NOTE - Posted tonight without everyone posting because I have to go out of town tomorrow. Since it's down to a case of dealing with physically incapacitated opponents, you can consider going out of combat if you have a plausible plan for dealing with things.
Opponent Information Humanoid-things AC = 20 Rapke-things AC = 22
Ayreon Thursday January 17th, 2008 10:12:43 AM
Ayreon continues to cut the throats of the 5 guards that lay in front of him.
Then he turns to the group wondering where to go next. Perhaps to the entrance?
Grymash (ac28, hp104/115, ragehp124/135, RAGE6, barkskin, prayer, haste, silence, prot from evil) d20+16=26 d20+16=26 d20+16=27 d20+11=12 d20+11=23 d8+14=21 d8+14=21 d8+14=18 d8+5=12 d20+16=26 d8+14=21 Thursday January 17th, 2008 11:02:25 AM
(Sorry for not posting last night. I fell asleep on the couch and slept through most of the evening. Haven't been sleeping lately and it caught up with me.)
Grymash emerges from his hysterical blindness, and shakes his head. Upon seeing two sun-baked treadles moving toward Trellus, the barbarian cleric moves in with a 5-ft step forward. His feral roar is never heard, muffled my a silence spell. The two guards (8 an 9) are met again with a flurry of blows with a slashing double ax.
(same as before. Haste Attack. HitAC 26. Damage 21. Attack1. HitAC 26. Damage 21. Attack2. HitAC 27. Damage 18. Attack3. HitAC 12. Natural 1, Miss. Attack4. HitAC 23. Damage 12. Total Damage dealt: a mere 72 points. Wounding: -1 Con per hit.
Cleave attack. HitAC 26. Damage 21.)
Trellus (Ac 26, 88/88 hp, Prayer, Haste, True Seeing, Shield of Faith) Thursday January 17th, 2008 3:44:59 PM
Trellus spends a half second or so wondering how he's gonna stop the reanimating dudes with just a dagger, until his packmate - Mr Death Incarnate - solves the issue.
The cleric hacks at #8's neck, looking to sever it from the rest of his body.
[Prayer - +1 atk/dam/saves/skill checks on allies w/in 30'. -1 penalty on same for enemies]
-------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Shield of Faith - +3 Deflection bonus (104 rounds) True Seeing - 105 rounds Prayer - 7 rounds Status - Gry, Gilan, Flea
------ Spells Prepared {cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
DM Apology (JohnP) Thursday January 17th, 2008 5:14:41 PM
No DM post tonight.
Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] d20+17=28 d20+17=25 d20+9=24 d20+9=28 d8+11=14 d8+11=16 Thursday January 17th, 2008 6:56:23 PM
There is little finesse with the now wildshaped druid and he is feeling the battle lust that comes with killing things that he hates so much. These are abominations to nature and their threads must be cut.
As he moves to step on the two creatures near him, the one starting to move, his great paws reach down and grab at their heads. Their is a savage roar as he jerks his arms upwards, either removing a head or most likely tearing them to pieces.
[Gilan - hit: 28/25 and damage: 14/16; Str: 24/28]
[Call Lightning: 1/9 bolts, 7 damage, Reflex DC 18 for half] [Freedom of Movement(Gilan): ] [Barkskin(Grymash): +4 natural AC] [Barkskin(Vayine): +4 natural AC] [Greater Magic Fang(Gilan): +3 hit]
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Thursday January 17th, 2008 8:22:20 PM
Tishe' speaks in the musical language of the celestials Highlight to display spoiler: {"Stand fast, friend bison, and watch for any enemy coming from the green cloud"}, and she points to the Stinking Cloud in front of the GrassDome entrance.
Putting away her wand with but a single charge (standard action), the mystic glides forth to get a better view of the battle. (move to 14,AF), pulling her dagger as she goes (free action with moving).
The Celestial Bison complies with the instructions of its conjurer.
DM Sanity: Rapke only move action for 1 round Staff of Ice: 12 charges Wand of Lightning" 1 charge
pells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 50 minutes Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)50 minutes, +3 AC Soften Earth and Stone: permenant, 40 foot square, dry ground to sand = half movement and no run or charge. Stinking Cloud, 20 foot radius: 2 rounds, living creatures Fort Save DC 19 or d4+1 rounds Nauseated: Experiencing stomach distress; unable to attack, cast/concentrate on spells, or do anything else requiring attention; single move action per turn. Augmented Celestial bison 4 rounds; [NG] AC:13 HP:47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite
Vayine {82/82 hp, AC 31, Bulls strenght, barkskin, endure elements, haste.) Thursday January 17th, 2008 8:34:50 PM
Seeing Grymash rush to aid the Trellus, Vayine begins to think that maybe taking their slain foes heads from their shoulders would be the best of his time, that way the things don't get back to their feet. THe drow begins slashing heads from the dead creatures. then if he has any movement left he will rush to Fleas aid.
(OOC: Do I need a roll for the decapitation? a str check or anyhing?)
Stephen ooc. Thursday January 17th, 2008 9:01:31 PM
FYI: Here are the rules on performing a Coup de Grace. For those wondering how to perform a killing blow.
Coup de Grace As a full-round action, you can use a melee weapon to deliver a coup de grace to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target.
You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die. A rogue also gets her extra sneak attack damage against a helpless opponent when delivering a coup de grace.
Flea (AC 21, 49/62 HP) Status, Haste Thursday January 17th, 2008 11:21:28 PM
Clicking the heels of her magical boots together, Flea speeds towards her companions aid with the dead that don't seem to want to die. Sticking her wand safely behind her red sash, she takes out her holy short sword and goes to work where she is most needed.
She cringes a little at the mess Gillan is making, knowing that her sword makes nice, neat, razor-like slices.
Ayreon Friday January 18th, 2008 11:30:07 AM
Enthraled by the Dome Ayreon moves towards the Dome Entrance - his blade ready for whatever can come out of there...
Making an Entrance (DM JohnP) Friday January 18th, 2008 4:04:17 PM
Except for the two left hanging in the Web, all of the humanoids and rapke-things are now down on the ground. Grymash and Vayine start the grim task of beheading the creatures while Flea speeds over to help them. Inside the web, Gilan is able to incapacitate the two humanoids. The other members of the Bloodpack either move to help or watch for more defenders coming.
When they think of it, the fight out here wasn't all that difficult. In fact, only a couple of the Bloodpack were injured. Not even as tough as the fight with the spider-thing out on the Sargrass when everything is considered.
As they decapitate the humanoids, Grymash and Vayine can see that they have no belongings beside the ratty, tattered cloaks that the humanoids covered t heir scaly hides with. The Bloodpack can choose to remain here and deal with these fallen opponents or they can head into the grass dome.
From where he stands close to the clouds of foul gas, Ayreon can still see into the entrance of the dome. An arched tunnel heads slightly downwards towards the heart of the dome.
Vayine {82/82 hp, AC 31, Bulls strenght, barkskin, endure elements, haste.) d10+14=21 d10+14=17 d10+14=23 d10+14=15 d10+14=17 d10+14=24 Friday January 18th, 2008 6:46:24 PM
Vayine slams his sword home on one of the foul creatures necks
Hits(automatic)for 21+17(Crit)for a total of 38
Hits(Automatic)for 23+15(crit)for a total of 38
Hits (Auto) for 17+24(crit)for a total of 41
Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] Friday January 18th, 2008 8:38:49 PM
Gilan is quick to make short work of the last two humanoid abominations as well. His claws and teeth can be deadly when things do not move that well.
As he glances around to see how the other fare he grunts in satisfaction, though the lack of resitance is annoying.
Ciaran continues to keep pace with Tishe' as she moves around. As long as his brother is occupied with things in the sticky webs, his duty is still clear.
[Call Lightning: 1/9 bolts, 7 damage, Reflex DC 18 for half] [Freedom of Movement(Gilan): ] [Barkskin(Grymash): +4 natural AC] [Barkskin(Vayine): +4 natural AC] [Greater Magic Fang(Gilan): +3 hit]
It almost appears to be too easy! The Bloodpack literally squashes their opponents and then open up the Sargrass Slaughter House as they decapitate every fallen foe...
Standing close to the entrace Ayreon gets a peak inside... An arched tunnel heads slightly downwards towards the heart of the Dome... Who knows what lurks inside...
Ayreon Monday January 21st, 2008 5:42:24 AM
Ayreon wipes the dark blood of his sword and goes to pick up his bow.
Then he nods to his friends. "Nice Fight! Perhaps a bit too easy? So... what's next on the menu?" he says nodding to the Dome Entrance.
Turning to Trellus he says: "Don't you think it's time to tell me and my brother what you know about this place since you were looking for it? Who sends you here and why? Obviously something foul lives in there..."
Grymash Monday January 21st, 2008 6:19:14 PM "Oh no, Ayreon. No says dat! No let da One whooz brings da days happenin's decide da fight not over. No anger da One whooz decides when thread be woven or cut! Be glad you live an never say it too easy!" Grymash is quick to warn about provoking the Fates, for their ways are dark and unknown.
Grymash keeps a watchful eye as everyone else figures out what next to do. He wipes the sweat from his brow and takes a drink. Trying to cool down and invigorate himself.
Flea (AC 21, 57/62 HP) Status d20+13=27 d8+1=8 Monday January 21st, 2008 6:56:35 PM
With the enemy dispatched, Flea selects her other wand. Activating it (UMD=27) she aims the magic at her injury. (CLW for 7 pts health).
Everyone looks pretty good to the gnome, however she keeps the wand in her hand. Just in case.
DM Sanity:
Wand of Cure Light Wounds 41/50
Vayine {82/82 hp, AC 31, Bulls strenght, barkskin, endure elements, haste.) d20+5=23 d20+4=14 d20+4=9 Monday January 21st, 2008 7:56:43 PM
Vayine nods to hi brother but keeps silent. He moves up towards the doorway and removes his googles keeping them around his neck for quick reattachment. using his Dark vision he looks into the doorway.
Search= 23 Listen=9 spot= 14
Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] Monday January 21st, 2008 8:02:54 PM
A large white bear comes striding towards the group. Though he is not as white as he should be. There is a slight, what could be a smile upon his mouth that shows stained teeth.
Stopping he cocks his head to the side and waits to see what the group will do next. Luckily for him, he can understand everyone...even if they cannot understand him.
Ciaran continues to stay near Tishe' as that was his last order given by his brother. He just wishes that his brother would take his form more often so that they could hunt together.
[Call Lightning: 1/9 bolts, 7 damage, Reflex DC 18 for half] [Freedom of Movement(Gilan): ] [Barkskin(Grymash): +4 natural AC] [Barkskin(Vayine): +4 natural AC] [Greater Magic Fang(Gilan): +3 hit]
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Trellus (Ac 26, 88/88 hp, Prayer, Haste, True Seeing, Shield of Faith) Monday January 21st, 2008 8:25:34 PM
Once the fighters get into the neck chopping business, things go a lot faster. Trellus continues helping, making sure all of the creatures are totally cut before turning to the question of the dome.
The blond man looks at the dome thoughtfully, while answering Ayreon's "What do you know about this?" question. "Not much. We told a druid we'd helped that we were looking for a base outside Rattledam, and he told us about this place. Other than it was occupied by not-so-nice people, he didn't have any other info. So, we're pretty much as blind as you are."
"As for 'easy' - I don't think we've really started weaving yet."
The cleric walks over to Flea, still eyeing the doorway. "Whaddya think?" he asks.
[ooc - not sure how many rounds went there.]
[Prayer - +1 atk/dam/saves/skill checks on allies w/in 30'. -1 penalty on same for enemies]
-------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Shield of Faith - +3 Deflection bonus (103 rounds) True Seeing - 104 rounds Prayer - 6 rounds Status - Gry, Gilan, Flea
------ Spells Prepared {cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Monday January 21st, 2008 10:01:19 PM
Tishe' keeps her staff in one hand and her wand in the other, looking towards the GrassDome for enemies. "We have to move fast before whoever is in there thinks up something else against us, Trellus. Let's lead off!"
She dismisses the bison and stinking cloud, readying the group to enter the GrassDome.
DM Sanity: Rapke only move action for 1 round Staff of Ice: 12 charges Wand of Lightning" 1 charge
pells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 50 minutes Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)50 minutes, +3 AC
Into the Dome (DM JohnP) Monday January 21st, 2008 11:10:28 PM
The Bloodpack finish off the huamnoids and rapke-things and then assemble to enter the dome. The 'Pack members peer through the arched entrance into the dim interior to see what seems like a gently sloping tunnel leading downwards towards the centre of the dome. Whatever this place is, it isn't like the other domes that they have visited.
From where they stand, the 'Pack can see movement along the ceiling and walls of the corridor. This causes some alarm until someone realizes that the walls and ceiling of the tunnel-like entrance have been covered in spider webbing. Fortunately, there is no sign of the spider-thing that did this. In fact, from this position, Gilan and Tishe' realize that the entrance resembles the web of a funnel spider. Which doesn't bode well for anyone entering inside.
Still, there doesn't seem to be any way other than forward. But before they enter, the 'Pack need to determine if they send someone ahead to scout or if they will all stick together.
Flea (AC 21+3, 57/62 HP) Barskin, Trap Sense, Status d20+13=20 d20+14=28 d20+23=41 d20+9=25 Monday January 21st, 2008 11:56:20 PM
"Sure thing, Trellus!" Flea responds, sticking her wand into her belt on the side of her off hand. She looks askance at the Gillanbear. The druid seems to spending more and more time in animal form, and his behaviour is starting to freak the gnome out. She makes a mental note to talk to Tishe' and Trellus about it...later.
Taking up her holy short sword, she moves slowly towards the tunnel (and down it?)
The rogue checks for traps, mechanical, natural, and magical, as well as secret doors and other such hidden dangers, while trying to keep to the natural shadows of the place.
-Barkskin (from Tishe)50 minutes, +3 AC -See Invisibility (from Tishe) 50 minutes -Pass w/out Trace (from Tishe) 350 minutes, move through any type of terrain and leave neither footprints nor scent -Status (from Trellus)
Ayreon Tuesday January 22nd, 2008 5:11:42 AM
"euhm... these webbings don't look inviting. Weren't you saying you were looking for a base? ... say, webs burn right?" Ayreon says to Trellus "If this is a web made my something bigger than we killed earlier I sure don't want to enter her lair blindly. Perhaps these webs when put on fire will burn like a fuse down to the lair of this spider brining it out in the open because of the thick smoke... what do you think?"
Ayreon realises his bow won't do any good in these tunnels so keeps his blade in his hands. He also volunteers to walk in front...
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Tuesday January 22nd, 2008 11:59:34 AM
"Warp down Flea," cautions Tishe', "and let's plan our pattern before starting to weave. These are spider webs and I don't fancy fighting more of those spiders in thier webs."
She turns to Trellus with certainty. "We need to burn them all. The Grass Dome won't catch fire, will it? And then we'll have clear lines of attack against anything left over."
Tishe' mulls over her thoughts and then brightens. "I'll bet the people and rapke were poisoned by the spiders into being regenerative undead and guarding thier nests!"
Not having any fire spells ready, Tishe' instead puts away her wand and gets out a thunderstone. "It won't start any fires", she says to herself, "but it'll be better used in tight spaces than a lightning bolt."
DM Sanity: Staff of Ice: 12 charges Wand of Lightning" 1 charge
Spells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 50 minutes Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)50 minutes, +3 AC Prayer (from Trellus) +1 on all die rolls
Trellus (Ac 26, 88/88 hp, Prayer, Haste, True Seeing, Shield of Faith) Tuesday January 22nd, 2008 3:31:13 PM
Flea sure seems eager to go in there. The cleric mentally shrugs. Let them weave their picks, he tells himself.
Still, it never hurts to provide a little help. The blond man lays a hand on Flea's forehead. "Domi watch over you," he intones. [Protective Ward: +10 sacred bonus on Flea's next save. Expires after one hour]
Watching the small figure disappear into the tunnel, Trellus mentally keeps track of her via the Status spell. Somewhat distractedly, he answers Ayreon and Tishe.
"Flea's got some waxed picks. Let's see what she finds out. After that, I'm all for burning the place down. I got some oil in my pack..." the man trails off and frowns. "No torches though. That's bright, ain't it? Anyone got a torch or two?"
[Prayer - +1 atk/dam/saves/skill checks on allies w/in 30'. -1 penalty on same for enemies]
-------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Shield of Faith - +3 Deflection bonus (103 rounds) True Seeing - 104 rounds Prayer - 6 rounds Status - Gry, Gilan, Flea
------ Spells Prepared {cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Yanosh Tuesday January 22nd, 2008 3:38:56 PM
OoC This is a test. This is only a test. If this were a real post you would be hearing the whinning and complaining of a surly Dwarf who hates Spiders.
Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] Tuesday January 22nd, 2008 8:48:32 PM
Gilan paces back and forth in his bear form as he waits. More abominations are most likely waiting for their threads to be cut and he wishes to right this wrong to nature. He watches as Flea slips inside the entrance and worries for her as she is gone. Part of him says to use his ability to take on a form that would be of more help, but this is her area of expertise.
Ciaran is also pacing as he stays near Tishe' still. He does not like the looks of this cave and seriously wonders if he should go in. Will his loyalty to his brother win out over instincts?
[Call Lightning: 1/9 bolts, 7 damage, Reflex DC 18 for half] [Freedom of Movement(Gilan): ] [Barkskin(Grymash): +4 natural AC] [Barkskin(Vayine): +4 natural AC] [Greater Magic Fang(Gilan): +3 hit]
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Into the Webbed Tunnel (DM JohnP) Wednesday January 23rd, 2008 12:00:32 AM
Flea slips down the tunnel before Tishe' or anyone else can stop the rogue. Her gnomish eyes allow her to see the rough details of the tunnel as it descends slightly towards the centre of the dome. She begins to search and scan for traps or other devices but quickly realizes that this passage is used by all of the things that reside in the dome - the humanoids, the rapke-things and the spider-things.
She has gone only a slight distance when Flea notices more movement in the webbing on each side of the tunnel. Brief investigation reveals that the webbing has covered the lanes or corridors that would normally lead from a central path like the one that she is exploring. She cannot see any details in the shadowed depths of the side passages, though. What Flea can see through the webbing are patches of the material that the dome is constructed from. That unnaturally tough woven material appears undamaged by either time or the occupation by whatever these creatures are.
Outside near the entrance, the others in the Bloodpack are debating whether they should first burn the webbing, or perform that incendiary task after exploring. An assessment suggests that there is so much webbing that, once lit, it may burn both very hot and for a very long time. Of course, it would also take a long time to set all the webbing on fire, too.
Time that the Bloodpack may not have.
Someone suggests keeping watch for approaching creatures. The tunnel isn't a concern since Flea would notice and, presumably, retreat from anything coming that way. But they know nothing about the habits of the creatures and they don't know if more of the spider-things will return.
Ayreon Wednesday January 23rd, 2008 12:44:35 PM
Ayreon stays close to the entrance and tries to keep an eye on Flea. If she goes deeper beyond Ayreons vision he will enter behind her.
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) d20+8=13 d20+5=15 Wednesday January 23rd, 2008 1:54:12 PM
Tishe' keeps an eye on Trellus to see how Flea is doing. Ayreon she's not worried about since the mystic can feel him through thier shared 'Dragon's Tears'.
Keeping at the ready, she keeps a lookout around and on the GrassDome, Wart (the desert toad familiar) and Tacia (the wild dog companion) assist. (Spot: 13) (Tacia Aid Another: 15)
DM Sanity: Staff of Ice: 12 charges Wand of Lightning" 1 charge
Spells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 50 minutes Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)50 minutes, +3 AC Prayer (from Trellus) +1 on all die rolls
Trellus (Ac 26, 88/88 hp, Prayer, Haste, True Seeing, Shield of Faith) Wednesday January 23rd, 2008 3:52:18 PM
"Hold on Ayreon," Trellus cautions. The man taps his head with an index finger. "I know where she is and how she's doing. An' Tishe an' Gry can feel her through the Tears. Probably you too. Just concentrate on Flea."
While waiting for the rogue to report, the cleric turns to Murdock. "You got any fire spells other than that fireball one that might help take out some of these webs?"
-------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Shield of Faith - +3 Deflection bonus (102 rounds) True Seeing - 103 rounds Prayer - 5 rounds Status - Gry, Gilan, Flea
------ Spells Prepared {cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] d20+10=23 d20+10=17 d20+6=9 d20+6=11 Wednesday January 23rd, 2008 8:17:14 PM
Gilan continues to pace as he waits for the return of Flea. Though it bothers him to no longer be in contact with his packmates, he trust Flea. He glances around, swinging his great head, and tries to keep watch for signs of life coming their way.
Ciaran is also keeping watch and his nose is doing double duty as it scents for strange smells. The problem is, everything here smells strange to him...but the pack he travels with.
[Gilan - listen 23 and spot 17] [Ciaran - listen 9 and spot 11]
[Call Lightning: 1/9 bolts, 7 damage, Reflex DC 18 for half] [Freedom of Movement(Gilan): ] [Barkskin(Grymash): +4 natural AC] [Barkskin(Vayine): +4 natural AC] [Greater Magic Fang(Gilan): +3 hit]
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Flea (AC 21+3, 57/62 HP) Barkskin, Trap Sense, Status, Protective Ward Wednesday January 23rd, 2008 8:32:25 PM
Wide eyed and excited, Flea returns from her recon of the tunnel and reports what she finds, and how whatever uses the tunnel - the humanoids, the rapke-things and the spider-things - don't seem to bother or be bothered by the sticky strands of the webs.
"If we are very careful, we should all be able to get through the tunnel to the other side. Anyway, as far as I can tell, there aren't any traps..."
Feeling quite invincible, her holy short sword in hand, the rogue prepares to lead her pack down the tunnel.
DM Sanity:
-Barkskin (from Tishe)50 minutes, +3 AC -See Invisibility (from Tishe) 50 minutes -Pass w/out Trace (from Tishe) 350 minutes, move through any type of terrain and leave neither footprints nor scent -Status (from Trellus) -and my personal favourite: Protective Ward (from Trellus) +10 sacred bonus on Flea's next save. Expires after one hour
Vayine Wednesday January 23rd, 2008 9:22:27 PM
Vayine listens to the groups discussion of how to burn the webbing and remembers what he holds in his pack.
"Guys, I have a bunch of pints of Oil in my Pack. we could use those tosart the fire, along with some reeds and grasses from the plains, if they burn."
Grymash d20+2=14 Wednesday January 23rd, 2008 9:37:45 PM
Grymash keeps a watchful eye out towards the plains. He wonders if he can see someone approach through the magic curtain that hid the dome from them earlier. If the magic is still working then they remain hidden from the world.
Spot 14
The Web Shrouded Tunnel (DM JohnP) Wednesday January 23rd, 2008 11:21:23 PM
Flea returns and describes what she saw inside the tunnel, how the spider-things have spread webbing over the walls and floors of the tunnels to cover the woven material of the dome. And how the webbing has been spread over any passages that branch off the main path that leads deep into the dome. No webbing covers the floor and it seems that the passage of the humanoids, rapke-things or spiders has removed any hanging from the ceiling. Nothing would stop the Bloodpack from marching right down the tunnel. Except, perhaps, for the feeling that Gilan and Tishe' have that this resembles the traps that some types of spiders make to direct prey straight into the heart of their web.
And the time to move is coming soon. Whatever magic cloaks the dome from outside view only works in one direction. Grymash and Tishe' can see the path beyond where the position of the magical barrier and nothing is coming from that direction. But they do spot a group of humanoids and rapke-things approaching from around the curve of the dome, probably from one of the other entrances.
Ayreon Thursday January 24th, 2008 10:54:59 AM
Ayreon waits for the leaders to decide how to solve this Dome problem but never the less offers to walk in front if wanted - or at least after Flea
Trellus (Ac 26, 88/88 hp, Prayer, Haste, True Seeing, Shield of Faith) Thursday January 24th, 2008 4:24:34 PM
Spotting the approaching group of things, Trellus figures now would be a good time to move along.
"OK, let's get weaving before we're stuck cutting off heads again. Something in there is causing all this, and we're gonna have to cut its thread. Let's go in a ways and then see if we can cut through to one of them side tunnels. I'd like to have this fight someplace it ain't used to."
Despite Ayreon's offer, the cleric waves in Flea and Grymash first, before allowing the others follow as they may. His plan is to go in about 60' and then see if they can burn through some of the webbing into a side passage.
[Prayer - +1 atk/dam/saves/skill checks on allies w/in 30'. -1 penalty on same for enemies]
-------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Shield of Faith - +3 Deflection bonus (102 rounds) True Seeing - 103 rounds Prayer - 5 rounds Status - Gry, Gilan, Flea
------ Spells Prepared {cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) d20+8=25 d20+8=27 Thursday January 24th, 2008 5:45:57 PM
Tishe' and Tacia follow Trellus into the webby tunnel. "There are going to be trap doors in the webs for things to attack us," Tishe' says matter-of-factly. "Also no where to run when a huge spider rushes up the funnel. Perhaps by going fast we will confuse it by doing something unexpected?"
Tishe' turns to lay a hand on Tacia and smiles. "And what is more unexpected than running headfirst INTO danger?" The mystic keeps a strong hand on her staff and thunderstone, ears and eyes cocked for any surprises. (Spot:25 Listen:27)
DM Sanity: Staff of Ice: 12 charges Wand of Lightning: 1 charge
Spells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 50 minutes Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)50 minutes, +3 AC Prayer (from Trellus) +1 on all die rolls
Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] d20+10=26 d20+10=20 d20+6=10 d20+6=12 Thursday January 24th, 2008 8:45:55 PM
In his mind, Gilan was thinking the same things that Tishe' just said. As he lumbers along with the group, he holds up the rear as he can easily handle some things...plus he is immune to most poisongs. He continues to keep his eyes and ears open for things that might try to catch them unawares.
Ciaran continues his guarding of Tishe', though he was still not sure about coming into this cave thing. He seems extra sensitive to all the little sounds that go on around him.
[Gilan - listen 26 and spot 20] [Ciaran - listen 10 and spot 12]
[Call Lightning: 1/9 bolts, 7 damage, Reflex DC 18 for half] [Freedom of Movement(Gilan): ] [Barkskin(Grymash): +4 natural AC] [Barkskin(Vayine): +4 natural AC] [Greater Magic Fang(Gilan): +3 hit]
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Grymash d20+2=20 d20+5=17 Thursday January 24th, 2008 9:35:45 PM
The barbarian cleric does what is asked of him and heads on in. As far as the past few battles have gone, the approaching party doesn't sound much alarm in him. However, Grymash knows through his wisdom of past experiences, the winds can change before you know it.
He remains on guard as he enters. Keeping a watchful and pointed ear ready to spot any danger.
(Spot 20, Listen 17)
DM Apology (JohnP) Thursday January 24th, 2008 11:18:55 PM
No DM Post tonight
Vayine (HP 82/82, AC 30 Prayer, Bulls strenght, endure elements) d20+5=12 d20+5=13 d20+6=9 Friday January 25th, 2008 11:10:32 AM
Vayine takes his place at the back of the party, this way he can watch every ones back. In rear guard the drow is constantly watching and listening for anything other then the noise his party makes.
Vayine has his smoked goggles off so that he can use his Drow Darkvision.
spot=12 search=9 listen=13
Flea (AC 21+3, 57/62 HP) Barkskin, Trap Sense, Status, Protective Ward d20+23=33 d20+11=27 d20+14=32 d20+13=33 d20+9=18 Monday January 28th, 2008 12:03:38 AM
Flea carefully edges her way down the tunnel, every now and then casting a backwards glance at her pack-mates.
-Barkskin (from Tishe)50 minutes, +3 AC -See Invisibility (from Tishe) 50 minutes -Pass w/out Trace (from Tishe) 350 minutes, move through any type of terrain and leave neither footprints nor scent -Status (from Trellus) -and my personal favourite: Protective Ward (from Trellus) +10 sacred bonus on Flea's next save. Expires after one hour
Posting Report for Game 10 for 2007 Monday January 28th, 2008 4:10:04 AM
Posting Report for Game 10 for the week of January 21 - January 27
Once all enemies have been decapitated the Bloodpack investigates the entrance. The webbed tunnel doesn't look very promising but bravely Flea enters the tunnel to scout ahead of the Pack. While the rest lingers outside reinforcements draw near...
Only 3 DM posts this week / no sign of Murdock?
Game Speed = 60% / Player posts needed = 3
- player reliability can not exceed 100% - the DM sets the pace - if a player makes 5 posts and a DM only 4 the game moves at 80% but the player is 100% reliable (not 120%) - if the DM makes 5 posts and the player only 4 the game moves at 100% but the player is only 80% reliable
Shrouded Halls (DM JohnP) Monday January 28th, 2008 10:12:35 PM DM Apology - I apologize for missing the posts last week. I let things get away from me on Thursday and then simply took Friday off. I had said that I was going to try better and, obviously, haven't.
And, I apologize for advancing the story by what could very easily be considered railroading. I need to advance the story and introduce the new PC's.
The Bloodpack wait just inside the arched entrance of the grass dome, trying to decide what to do. There are creatures approaching from around the dome and unknown dangers lurking below. Flea has done dome scouting and returned with news of what to expect. Trellus suggests going down to the first side corridor and then burning or cutting their way through the webbing.
As the Bloodpack follow behind Flea, Tishe and Gilan wonder about the dangers since they expect that the spider-things will have built ambush points in the tunnel. Grymash simply holds his double-axe, ready to defeat any physical threats to the party. The dark elf brothers, Ayreon and Vayine, feel almost at home as they head into the dark tunnels shrouded with spider webbing.
Flea leads her companions to the first cross passage, the webbing moving gently in the air currents that move within the dome. Trellus is about to begin burnign through the webbing when one of the dark elf brothers suggests cutting, instead. They might be able to disguise where they cut through the webbing but a charred circle would certainly be noticed. When they begin cutting, the Bloodpack notice that the webbing isn't very sticky, possibly because it is old or for some other reason.
Flea keeps her eyes and ears peeled for trouble while her companions cut at the webbing. Whe is about to hiss at them to hurry, having seen some shadows of creatures coming down the tunnel, when her companions pull the webbing aside to create an opening into the dark hallway beyond. She keeps watch while the others slip through and then pulls the webbing closed behind her. She is crouched there with her companions while the creatures move past. There are enough small gaps in the webbing that the Bloodpack can see that the creatures are dragging the remains of the creatures that the Bloodpack killed outside the entrance. Since these creatures don't seem sentimental, it's surprising that they are taking the remains of their fellows deeper into the dome.
Once the creatures are past, the Bloodpack determine that it is safe to begin moving. The group arrange themselves in their customary order as they move off through what seems to be abandoned corridors. Unlike the main entrance tunnel that they just left, these corridors are not cloaked with webbing. Instead, there is a thin layer of dust covering the floor. Looking behind, the Bloodpack can see that their trail is evident. However, there is some consolation that there are no tracks in the hallway ahead of them.
The Bloodpack continue this way for some time, gradually making their way towards the centre of the dome as they find connecting corridors leading that way. Everything that they see suggests that this dome has been abandoned for years, possibly decades or even longer. So far nothing seems to justify the interest that Flor has in this place.
Soon, as they walk deeper into the dome, Flea notices two sets of booted footprints crossing the corridor. Examination suggests that the tracks are not old, possibly a week or less, and they appear to be wanderng aimlessly or blindly. After a whispered discussion, the Bloodpack decides to follow these footprints to see where they lead. After possibly 15 minutes of walking that lead the Bloodpack to a small room, Flea spots a pair of bodies huddled in a corner.
Flea Monday January 28th, 2008 11:43:44 PM
"Shhhh!" The gnome holds an index up to her pursed lips in the universal sign. When she has the attention of her pack-mates, she points to the huddled figures at the end of the trail.
The rogue then reaches for her holy short sword.
Vayine Tuesday January 29th, 2008 2:33:24 AM
Vayine stops in his tracks, his dark blade held ready to defend those around him.
Ayreon Tuesday January 29th, 2008 4:10:20 AM
Ayreon too stops when Flea points to the figures on the ground. His blade still in his hands he cautiously awaits for his orders.
Trellus (Ac 22, 88/88 hp) Tuesday January 29th, 2008 3:11:05 PM
Stopping at Flea's hand signal, the blond human glances into the small room. The cleric pauses for a moment, considering.
He points gives everyone the 'wait' sign, then points to Flea, and motions her into the room. Trellus moves to follow her, waving for Grymash to follow.
Entering the room behind the gnome, he points the barbarian to a spot about 10 feet from the bodies and just off to one side of the cleric's line of sight. Once Gry is set, Trellus calls out softly, but with authority to the pair before him, "OK dudes, very quietly roll over and don't do anything bright."
-------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Status - Gry, Gilan, Flea
------ Spells Prepared {cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Yanosh Tuesday January 29th, 2008 4:16:47 PM
Hearing a voice the Dwarf rolls over and comes to his feet. His heavey winter fur clothing he was sleeping on slid off revealing breast plate armour. Over his chest hangs the sign of Gargul. Dressed in a Grey and Blue kilt under his armour the Dwarfs hand flashes to the hilt of his Dwarven War Axe. His blue scarf having fallen from his face reveals scars from severe burns. With only a mustache and goatee the only noticable hair. His eyes squint as he glares at the newcomers from under his helmet. His large round sheild still lies on the floor where he was sleeping. Quickly he sumises that the giant Half Orc must go first if anything happens. In a growling voice the clric of Gargul speaks, "You dont look like the others around here." Looking at the one that he beleives spoke, "I was never one for doing 'anything bright'."
Flea Tuesday January 29th, 2008 5:58:48 PM
There is something familiar about the gruff voice.
Flea rubs at her eyes, and peers into gloom, cautiously approaching the individual who, though broader, is but a head taller, than herself.
"Yanosh?" she whispers, then a little louder, "Yanosh? From the Giggling Ghost? Is that you?"
Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] Tuesday January 29th, 2008 8:03:20 PM
The large bear continues into the room right behind the others. His polar white fur a far cry from anything that you might see in this hot place. In fact, if it was not for the endure elements spell he would most likely be too hot to do much of anything. He cocks his head to the side as he watches the two move. His teeth are bared in a smile?
Ciaran continues to stay near Tishe' and watch over her, though he has not had to do anything to protect her yet. Maybe he is doing his job then.
[Call Lightning: 1/9 bolts, 7 damage, Reflex DC 18 for half] [Freedom of Movement(Gilan): ] [Barkskin(Grymash): +4 natural AC] [Barkskin(Vayine): +4 natural AC] [Greater Magic Fang(Gilan): +3 hit]
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Vayine Tuesday January 29th, 2008 9:12:20 PM
Hearing the voices of flea and this new dwarf, vayine tenses. but after Flea's continued chatter, and seeming recognition the Drow warrior relaxes slightly. though he still eyes the dwarf with a bit of suspition.
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) d20+8=14 d20+8=10 Tuesday January 29th, 2008 9:41:52 PM
Tishe' smiles. her wavy brown hair and brown eyes and generally average figure makes her look like a wife of a prosperous merchant. Of course, that is discounting the ice white staff in her hand, crossbow on her shoulder, and two protective canines at her sides.
"Shady", she comments brightly, "it looks like we know one of the people, but who is the other? And how do we weave to know that this Yanosh is really in his right mind? Come on sweetie, who would curl up in a garment like that. I haven't seen something like that fur since we were trapped in the Ice Vien!"
(Spot: 14 Listen: 10)
DM Sanity: Staff of Ice: 12 charges Wand of Lightning: 1 charge
Spells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 50 minutes Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)50 minutes, +3 AC Prayer (from Trellus) +1 on all die rolls
Olaf Tuesday January 29th, 2008 10:15:30 PM
"Huh? wha...." mumbles the young blond man as he awakes. "Not spiders. Good."
"Uh, Yanosh, I'm thinking they're not goin' to hurt us, or we'd be dead already," he says as an aside. Then, he spits on the ground, stamps his feet twice, then addresses Trellus. his voice falling into a traders patois: "Greetin's from a colder place's in order, I think. Olaf the Unlucky n' Yanosh at yer service. I'm hopin' we might be able to get out o' this hole-in-the-ground sooner'n later, and be glad to help on the way 'f we can."
2 Level (3+1): Darkness, Hold Person (DC:16), [D]Invisibility, Silence (DC: 16)
3 Level: Deeper Darkness, [D]Nondetection, Stone Shape
Meeting (DM JohnP) Tuesday January 29th, 2008 11:12:02 PM
Most of the Bloodpack cautiously hang back while Flea, Trellus and Grymash enter the room to confront the sleepers. Fortunately, Flea recognizes one of them and greets Yanosh. That's enough to defuse the situation.
Both Yanosh and Olaf greet the 'Pack, not saying much more than that. Clearly, from what they have been through, this isn't a fit place for two adventurers on their own. Perhaps now is a good time for the Bloodpack and the two wanderers from the Ice Vein to share what they know.
Ayreon Wednesday January 30th, 2008 11:43:39 AM
Ayreon carefully checks out the newcomers and nods to each of them. Since the Pack seems to know them he too welcomes them.
"I'm Ayreon"
More the drow has not to say.
Trellus Wednesday January 30th, 2008 11:51:40 AM
Trellus blinks at Flea's statement, and squints at Yanosh again. Recognition slowly crosses his features. "You two are those Ice Vein dudes I've seen in the Ghost," he accuses with surprise. "What are you doing here?"
If necessary, the cleric of Domi gives Yanosh and Olaf a very brief summary of the situation - They are in a dome in the Sargass Plains. Domes are standard structures for most Plains' villages. The Bloodpack is exploring this old one for the dual purpose of clearing out whatever nasties have taken up residence, and possibly turning it into a base of operations for the group.
The blond man eyes the pair. "You're welcome to tag along. Any idea what's in here?"
-------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Status - Gry, Gilan, Flea
------ Spells Prepared: Highlight to display spoiler: { {cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Wednesday January 30th, 2008 1:06:08 PM
"From the Ice Vien?" Tishe' repeats, confirming her guess, "the Sargrass is a long way from home!" She nods as Trellus gives his summation. "That's about the warp and weft of things. We've encountered giant spiders and rapke (oh, they are like four-legged carniverous reptiles the size of a horse) that seem to have regenerative abilities out in the Sargrass, and they seem to be coming from this dome."
She thinks a second while her energetic brown eyes dance with possibilities. "How long have you been in this dome and have you encountered any possible source for these mutated animals?"
DM Sanity: Staff of Ice: 12 charges Wand of Lightning: 1 charge
Spells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 50 minutes Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)50 minutes, +3 AC Prayer (from Trellus) +1 on all die rolls
Yanosh Wednesday January 30th, 2008 2:55:57 PM
"Flea? Tishe'? Sargrass? By the Gods what have we done this time?" yanosh can not believe that he is standing in the same place as Flea and the rest of her pack. Then seeming to remember something Yanosh drops his Axe and enbraces Flea. Kissing her on the forehead, "That is from Bohdi." Then looking around at the pack. "I am Yanosh Ironfist of the viliage of Ice Peaks in the Ice Vein. How we got here is a mystery to me. We entered a cave looking for treasure and a couple teleportations later we were fighting the things you called rapke. We are also all that is left of the Ice Pack." the cleric staes their story as a red creeps over his face from kissing Flea.
Vayine Wednesday January 30th, 2008 6:28:00 PM
The drow warrior steps forward. his sword still in hand, but he raises his hand in a warriors greeting.
I am called Vayine.
Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] Wednesday January 30th, 2008 7:54:52 PM
Gilan lumbers into the room a little further and looks around. He snuffs a few times as if testing the air himself and then yawns. He remembers Ice Vein and the group that they met there. Though in this form he would not be recognizable by anyone that has not seem him shapeshifted before...in fact he will appear mostly as another animal companion.
Ciaran cocks his head to the side to look over the new arrivals. He then turns his head slightly to look at Tishe' as if asking if these are new packmates or food. To be honest they do not look that tasty to him...but looks can be deceiving.
[Call Lightning: 1/9 bolts, 7 damage, Reflex DC 18 for half] [Freedom of Movement(Gilan): ] [Barkskin(Grymash): +4 natural AC] [Barkskin(Vayine): +4 natural AC] [Greater Magic Fang(Gilan): +3 hit]
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Grymash d20-2=2 Wednesday January 30th, 2008 8:09:12 PM
Grymash lowers his guard a little as soon as pleasantries commence, but not completely. They seem familiar but the half-orcs fragile memory fails him. (Int check 2) Though his eyes focus on the dwarf and his holy symbol. "Yooz be uh Eye of Lord Gargul? Yooz no be alone!" Grymash shows each head of his double ax. One with an engraved Open Eye, the other with a Closed Eye.
Olaf d20+4=12 d20+4=9 Wednesday January 30th, 2008 9:11:03 PM
Looking about in a bit of awe at the eclectic group, Olaf nods dumbly for a moment to Yanosh's brief recitation. "I'll only add that headin' deeper don't seem to be a way for two ta survive, but a group like this could do it with some care. I'd be glad to help you out as best I can. I'm a trapper by trade, though since banding with the Ice Pack I've taken to a closer bit with the Powers o' the Wold, an' can call a bit o' magical trickery when we need it."
He glances about in some concern after the long speech, hoping that nothing's been sneaking up on them in the interim. [spot 12, listen 9]
Forming a Partnership (DM JohnP) Wednesday January 30th, 2008 10:30:48 PM
The Bloodpack and the two adventurers from the Ice Vein share stories and details of what they have experienced. It helps that some of the Bloodpack and the two from Ice Vein commonly visit that strange place known as the Giggling Ghost, so they aren't totally unknown to each other. As well, Grymash discovers that Yanosh is a fellow follower of Gargul, so there is that connection.
Yanosh and Olaf haven't shared too much, yet, of what they experienced. Trellus and the others aren't too sure if what the pair describe offers a way out, or merely a path into the centre of the dome. Now would be a good time to make plans for the near future, using what information that everyone has.
Listen checks, please
Ayreon d20+2=10 d20+7=16 Thursday January 31st, 2008 3:46:49 AM
Ayreon remains on guard here in these strange tunnels. Unlike the others he doesn't think this is the right time nor place to get to know eachother and to swap stories... they are apparently in a spider infested dome and doesn't like to be surprised by them.
listen: 10 spot: 16
Trellus d20+10=13 Thursday January 31st, 2008 9:38:52 AM
[Listen 13]
Trellus mentally cringes at Yanosh's "we're all that is left of the Ice Pack" comment. If Flea picked up on that, and she probably did, the cleric is gonna have to keep an eye on her. This is not a good time or place for her to being hearing sunbaked news like that.
The blond man keeps the subject on current events.
"OK, anything you can tell us about what's weaving the picks here...I mean...what's causing all this, and do you know where we can find it, and can we sneak up on it?"
-------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Status - Gry, Gilan, Flea
------ Spells Prepared: Highlight to display spoiler: { {cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Yanosh Thursday January 31st, 2008 3:15:12 PM
"We dont know what rules this place or how it was created. We arrived in this place and were attacked by the creatures here. we fought untill we were able to find this secluded room. Safe and free of the blasted spider webs. I do hate spiders." Yanosh tells the story of their arrival as quickly as he can. Turning to Grymash "Well met brother Eye."
Vayine d20+4=10 d20+4=5 Thursday January 31st, 2008 7:03:42 PM
Listen=10
spot=5
Vayine listens to the groups talking, and remembers a time, when he and his kin, or ex-kin, he would wonder about their relations later. would be able to track any prey due to this much noise, in the quite underground.
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) d20+8=10 d20+8=19 Thursday January 31st, 2008 7:25:41 PM
Tishe's eyes dance as she takes in all the new information and sights these orphans from Ice Vien can provide. She is too absorbed in learning something new to hear much, though Tacia keeps her ears perked.
Listen: 10 Tacia Listen: 19
DM Sanity: Staff of Ice: 12 charges Wand of Lightning: 1 charge
Spells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 50 minutes Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)50 minutes, +3 AC Prayer (from Trellus) +1 on all die rolls
Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] d20+10=28 d20+10=16 d20+3=7 d20+3=12 Thursday January 31st, 2008 8:33:49 PM
Gilan in his polar bear form moves back over to the way they came in. He is sniffing the air though you are sure that he cannot smell anything...well maybe. Still it is his eyes and ears that are working the most and he does not really want to be caught with his pants down....if he had pants on.
Ciaran turns his attention also to matters that require more attention. Safety was the current currency of this group and he was here to help provide that.
[Gilan - listen 28 and spot 16] [Ciaran - listen 7 and spot 12]
Call Lightning: 1/9 bolts, 7 damage, Reflex DC 18 for half] [Freedom of Movement(Gilan): ] [Barkskin(Grymash): +4 natural AC] [Barkskin(Vayine): +4 natural AC] [Greater Magic Fang(Gilan): +3 hit]
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Olaf d20+4=13 Thursday January 31st, 2008 8:34:51 PM
"Well, pleased to meet you all. Yanosh has the long and short of what we know of this place: not much."
Looking at the webs for a moment, he then turns to Trellus, the apparent leader of the 'Pack. "Let me know how I can be helpin', and I'll fit right in."
Time to Move (DM JohnP) Thursday January 31st, 2008 10:54:03 PM
Gilan's keen ears are the only ones that hear the sound of movement echoing through the hallways and corridors. The druid cannot tell anything about numbers, but he's certain that some creatures have entered the abandoned hallways in pursuit of either the fugitives from Ice Vein or his companions.
Tacia is whining beside Tishe', too, indicating that something is coming.
It's entirely possible that the Bloodpack could lead the creatures on a chase through the abandoned hallways of the grass dome. There's the possibility of trying to make their way outside, but that wouldn't accomplish the goal set for them by Flor. And there's no guarantee that the pursuers aren't between them and the nearest exit. Or, they go further in towards where Yanosh and Olaf came from. From all appearances, whatever or whoever is responsible for these creatures is probably at the centre of the dome.
Flea (AC 21+3, 57/62 HP) Barkskin, Trap Sense, Status, Protective Ward d20+11=21 Thursday January 31st, 2008 11:39:57 PM
"You teleported here?" says Flea, her eyes search out the other dark corners or the room before returning to Olaf and Yanosh. Eyes narrowing ominously, after the dwarf gives her a kiss. "What do you mean you're all that is left of the Ice Pack?" Flea grabs the dwarf by the shoulders, and asks through clenched teeth, "where's Bohdi?"
Listen=21
The rogue turns and follows Tishe's familiar's look. The rogue thinks she heard something, and for the moment is distracted from her interogation of the Ice Vein visitors.
DM Sanity:
-Barkskin (from Tishe)50 minutes, +3 AC -See Invisibility (from Tishe) 50 minutes -Pass w/out Trace (from Tishe) 350 minutes, move through any type of terrain and leave neither footprints nor scent -Status (from Trellus) -and my personal favourite: Protective Ward (from Trellus) +10 sacred bonus on Flea's next save. Expires after one hour
Jerry Friday February 1st, 2008 11:03:43 AM
Steve haviland emailed me. He's been in the hospital for the last week and is home now. He needs a sub and will be back soon...hopefully in one or two weeks.
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Friday February 1st, 2008 1:30:57 PM
The brown-haired woman absently tucks a lock of hair behind an ear, then lays the hand on Tacia, quelling the rising growl. "We need to warp down the talking and start weaving to get to the end of this tapestry.", she suggests.
"Perhaps we can follow the route of the webs from outside the tunnel until we come to the center, and then ambush the ambushers?"
In whatever direction is indicated, Tishe' will follow, and so will the rescued dog that trots by her side.
"If we need, I can also delay any pursuit with webs and other tactics?"
DM Sanity: Staff of Ice: 12 charges Wand of Lightning: 1 charge
Spells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 50 minutes Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)50 minutes, +3 AC Prayer (from Trellus) +1 on all die rolls
Murdock [ Sub-SteveK] Friday February 1st, 2008 1:34:15 PM
ooc: I'll take care of Murdock until Steve gets better. JohnP, do you have a recent CS for Murdock? The only one I have for him shows he is 7th level, and I know that's wrong...
Murdock has been quiet and uncommunicative since arriving at the grass dome. Going down underground with obvious spiderwebs has done something to the drow and his eyes show hatred and fear in equal measures.
Again, he says not a word, but obediantly follows the group, like a dark automaton...
Yanosh Friday February 1st, 2008 2:24:44 PM
Stepping close to Flea so she can hear as he speaks softly. "Bohdi is fine. He left us to return to Zarnen City. He asked me If I ever saw you to give you his Greetings." Yanosh retreives his furs and shield. "Lead the way Trellus and my Axe is here for you all. May Gargul watch over us."
Vayine Friday February 1st, 2008 4:37:51 PM
The Drow follows the others, smiling to himself at the Dwarf warriors bold words. it was good to see at least one person confident about this adventure.
Grymash d20+2=12 d20+5=9 Friday February 1st, 2008 6:10:19 PM
Grymash gives Yanosh an affirming grunt. There will be enough time for words and pleasantries later he thinks. Less words allow his ears to train on other sounds he should be listening for. He continues on in front of the pack, forever vigilant. No one will live or die without his approval.
(Spot 12, Listen 9)
Olaf d20+15=31 Friday February 1st, 2008 7:18:19 PM
Olaf softly intones, holding a bit of lion fur, casting Toros's Taur Try on himself. "Well, I'm ready to go take a look, if ya want. This place gives me some bad feelin's." He moves to the way he and Yanosh came, trying to find a decent hiding spot while waiting for Trellus to decide their action.
Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] d20+10=24 d20+10=18 Friday February 1st, 2008 8:23:48 PM
Gilan falls to the back of the group and pushes along anyone that would try to stay at the back. He has a few thing up his own sleeve that will allow him to slow down pursuit and he can more than delay enemies if they are found. It is not that he is dumb, but he knows were he can help out the most right now.
Ciaran continues to stay near Tishe' and watch over her. The smells are confusing in this place and he is going to be glad to get out. If it was not for his brother being in here, he would have left already.
[Gilan - listen 24 and spot 18]
Call Lightning: 1/9 bolts, 7 damage, Reflex DC 18 for half] [Freedom of Movement(Gilan): ] [Barkskin(Grymash): +4 natural AC] [Barkskin(Vayine): +4 natural AC] [Greater Magic Fang(Gilan): +3 hit]
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Trellus Friday February 1st, 2008 11:05:16 PM
The blond human makes a quick decision.
"Let's get to the center and cut the thread of whatever is weaving all this. Flea and Gry up front." Trellus nods at Olaf, "you too, if you want to."
Flea (AC 21+3, 57/62 HP) Barkskin, Trap Sense, Status, Protective Ward (Illegal 2nd post) d20+11=13 d20+14=15 d20+13=17 Saturday February 2nd, 2008 6:43:18 PM
Flea's head snaps back as her eyes focus on the dark, yet friendly eyes of the dwarf from Ice Vein[/]. "[i]Zarnan City," she repeats, "then Bodhdi is safe."
With a quiet *schnick* she pulls her holly short sword from its scabbard, and pads to the front of the group, assumming scouting duties.
Listen=13 Move Silently=15 Search/Detect Traps=17
The rogue is not exactly at the top of her game...likely discomfitted by what whe has learned.
The rogue turns and follows Tishe's familiar's look. The rogue thinks she heard something, and for the moment is distracted from her interogation of the Ice Vein visitors.
DM Sanity:
-Barkskin (from Tishe)50 minutes, +3 AC -See Invisibility (from Tishe) 50 minutes -Pass w/out Trace (from Tishe) 350 minutes, move through any type of terrain and leave neither footprints nor scent -Status (from Trellus) -and my personal favourite: Protective Ward (from Trellus) +10 sacred bonus on Flea's next save. Expires after one hour
ADM StevenVdB : Posting Record Game 10 Monday February 4th, 2008 1:28:58 AM
Posting Report for Game 10 for the week of January 28 - Februari 3
Slowly our friends move deeper into the tunnel and cut their way through the webs into a side tunnel. Deserted at first glance the Pack moves to investigate and follows the winding tunnels ever deeper towards the heart of the dome... Suddenly the Pack stumbles upon two figures huddled against the sides... Soon recognised from visits at the Giggling Ghost Yanosh and Olaf join the Bloodpack. Welcome Yanosh and Olaf!
SteveH is unable to post - SteveK will sub for him.
Game Speed = 80% / Player posts needed = 4
- player reliability can not exceed 100% - the DM sets the pace - if a player makes 5 posts and a DM only 4 the game moves at 80% but the player is 100% reliable (not 120%) - if the DM makes 5 posts and the player only 4 the game moves at 100% but the player is only 80% reliable
Ayreon Monday February 4th, 2008 1:37:05 AM
Pleased at last with some action again Ayreon puts his rapier away and takes his bow. Whatever is on their tail he'll send them a welcome message as soon as they look around the corner...
Ayreon's dark vision certainly helps in these dark tunnels and allready the drow starts to feel at home in these deserted tunnels. What a place this would be to stay!
Spiralling Inwards to the Centre of the Madness (DM JohnP) Monday February 4th, 2008 11:46:49 PM
As plans go, striking towards the centre of the dome and whatever is directing or responsible for the strange creatures stalking the Sargrass makes a certain kind of perverse sense. Most people wouldn't think so but adventurers are cut from different cloth, aren't they?
After some shuffling, the Bloodpack and the two adventurers from Ice Vein arrange themselves to begin moving. Flea moves to the forefront, relieved to hear both Olaf and Yanosh confirm the continued well-being of the others from Ice Vein. The rest of the pack arrange themselves, with the fighters guarding the spellcasters in the centre.
The trail left by the two from Ice Vein is fairly easy to follow through the coating of dust that lays upon the floor of the grass dome. The trail isn't particularly straight, but it does seem to lead towards what everyone thinks is the heart of the dome. As they move, Gilan and Flea can hear the sounds of whatever is following them fade with distance. Either none of these creatures can hunt by scent, or something is serving to obscure any traces of their passage.
As they move forward, the passages and rooms begin getting slightly larger. If they thought about it, the smaller rooms and passages close to the exterior of the dome may have been living quarters while these areas seem to be public spaces or places for the former occupants to congregate. When someone takes time to look, the walls now seem to have patterns woven into the grass. There isn't time to stand back and investigate but the mages and scholars feel that these could have either been simply decorative or having symbolic importance.
Yanosh and Olaf begin to recognize some spots from their flight from the room where they arrived in the dome. There are no remains left from their fight with the creatures although the signs on the floor suggest that the creatures either healed and moved away, or were taken away like the bodies of the creatures slain by the Bloodpack. What happens to the bodies is still unknown but there's a strong possibility that these creatures make no distinction between fallen comrades and creatures captured on the Sargrass.
The adventurers are waiting to cross a larger room when Flea, who is silently crossing the room, motions for them to stop. Even as the gnome tries to blend into the shadows in the centre of the room, three of the misshapen humanoid things appear at the exit from the room across from Flea. Everyone waits and expects the worst, but after an inspection that should have spotted Flea the humanoids turn and leave.
Before anyone acts, Flea makes a motion for everyone to remain hidden while she figures this out.
Flea and those making both Spot DC 10 and Sense Motive DC 15 - Highlight to display spoiler: {Really, Flea wasn't all that well hidden. The creatures should have spotted her but they didn't seem to. And, from what you can tell, the creatures weren't trying to bluff and set an ambush.
It's as if the creatures really couldn't see Flea, but none of the magics on the rogue could explain that. And the spellcasters can tell that there is no other, unknown magic acting upon the rogue.}
Though clever, Flea has never been particularly wise. When the strange folks pass by, she assumes the magic of her Shadow Armor did its job.
"Shall we follow, and see where they go?" she asks her companions.
DM Sanity:
-Barkskin (from Tishe)50 minutes, +3 AC -See Invisibility (from Tishe) 50 minutes -Pass w/out Trace (from Tishe) 350 minutes, move through any type of terrain and leave neither footprints nor scent -Status (from Trellus) -and my personal favourite: Protective Ward (from Trellus) +10 sacred bonus on Flea's next save. Expires after one hour
Ayreon [ AC24 - HP 77/77 ] d20+7=24 d20+2=15 d20+6=18 d20+2=16 d20+7=11 Tuesday February 5th, 2008 6:05:52 AM
Spot: 24 sense motive: 15
"They should have seen her..." Ayreon whispers "and it doesn't feel as if they were bluffing... almost as if they really can't see her at all. I don't understand..."
"They didn't smell us either. Then how do they hunt?"
Ayreon awaits further plans but keeps on guard and holds on to his bow. These tunnels look inviting and must have been glorious one day!
If hey cross the room Ayreon tries to be quiet too and keeps his eyes and ears open for trouble.
Before continueing he taps the tatoo on his arms offering magic protection from whatever is down here...
Move silently: 18 listen: 16 Spot: 11
Active spell: Mage Armor
Trellus d20+10=12 d20+6=19 Tuesday February 5th, 2008 8:17:17 AM
[Spot 12, Sense Motive 19]
Trellus nods in a agreement with Ayreon, a perplexed expression on his face. "They shoulda seen her, but they didn't," he agrees. The cleric thinks, hard. His right hand rubs the back of his neck - over and over and over - as he tries to figure it out. "Its not like they saw her and chose not to attack, they just didn't see her."
"She's a gnome, she wasn't moving, she didn't attack," he states, ticking the items off on his fingers. Then he adds, "she's a 'She'.
The blond man thinks some more.
"If we see more, nobody move or attack unless we're POSITIVE they know we're there," he instructs.
Trellus waves Flea forward. -------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Status - Gry, Gilan, Flea
------ Spells Prepared: Highlight to display spoiler: { {cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) d20+8=10 Tuesday February 5th, 2008 1:49:19 PM
Tishe' can see the actions of the creatures, but has never been very understanding about why something does something. (Spot:10) She listens intently to the arguments given by Aryeon and Trellus and shakes her head. "They saw her just fine when they were trying to kill Flea in front of the Grassdome", she points out. "I don't think any of those reasons are correct. It's as if the mind isn't home in these ones."
"We better follow closely, or we may soon find all of them here once they get to a thing that can make a decision."
The woman is more than ready to cross the room and continue on the hunt.
Spells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 50 minutes Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)50 minutes, +3 AC
Murdock AC18 HP 35/35 Tuesday February 5th, 2008 1:59:17 PM
The thin drow pushes his blonde-and-green hair away from his face and is ready to kill the enemy when they unaccountably turn away.
"Now is our chance to follow them and slay the evil that infests this spider pit!" It looks as if Murdock is coming out of his lethargy, but instead of the cold intelligence coming to the fore, it is the hot hatred he usually keeps penned deep inside of him.
He keeps his hands on his staff and his flickering lavendar eyes on the back of the small gnome in front.
Yanosh Tuesday February 5th, 2008 4:21:21 PM
"I agree with the Dark Elf." Yanosh states quietly. His eagerness to hunt and kill these creatures is eveident in is speach. "I say we ger to the frozen head and cut it off."
Vayine Tuesday February 5th, 2008 8:28:43 PM
"Aye, thats the spirit" agree's the drow warrior. "Strike hard and strike fast, we might be able to get out of this place before we get overwhelmed." as if an after thought he looks at Gry..."Well maybe, if Gry doesn't get them first."
Olaf d20+4=6 d20+9=11 d20+10=11 d20+10=18 Tuesday February 5th, 2008 8:34:18 PM
[spot 6, sense motive 11]
Olaf looks around at the eager and puzzled faces of his new comrades, "I'm thinkin' no combat's a sight bett'r n' lot's o' combat. Just my bit. Anyway, I'm goin' to prepare some darkness just in case." With that, he casts Deeper Darkness onto a pebble, which is prompt placed in his belt pouch.
He then hustles to follow up behind the perky gnome, hoping to help scout.
Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] Tuesday February 5th, 2008 8:44:06 PM
Gilan continues to bring up the rear of the group. He takes note of the creatures and their actions but has no opinion...or at least none that he could share.
When the group is ready to move he falls into step and will follow along...still maintaining his presence at the back of the group.
[Call Lightning: 1/9 bolts, 7 damage, Reflex DC 18 for half] [Freedom of Movement(Gilan): ] [Barkskin(Grymash): +4 natural AC] [Barkskin(Vayine): +4 natural AC] [Greater Magic Fang(Gilan): +3 hit]
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Grymash d20+2=17 d20+5=10 Tuesday February 5th, 2008 9:05:34 PM
Grymash listens just enough to get the gist of everyone's comments. The lion share of his attention is on the surrounding darkened halls of this dome. He takes the words of Trellus to heart. He's always trusted his judgement. No attack until they strike. Sure, he can do that, but its not his style. He keeps a constant gray eye and pointed ear for any possible disturbance.