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DM Kent  d20+18=25 d20+15=20 d20+15=31 d20+10=13 d8+6=10 d20+18=37 d20+18=22 d20+18=35 d20+18=23 d20+18=20 d20+18=38 d10=8 d10=6 d10=2 2d8(6+3)+10=20
Thursday January 24th, 2008 6:56:29 AM

Ashira lays into the priest connecting twice and easing some of the tension that has been building upo inside of her. (ooc, A charge does not provoke an attack of opportunity)

The three apes are ordered past and barrel past Val and Ashira only as they do the vanish out of sight and Cosmo can tell they are no longer in existance.

Rigging watches as his thin green ray moves toward the beast and then vanishes without ever touching the HoG. Knowledge arcana roll DC 18 and then Highlight to display spoiler: { After sering the wall of fire , Vals arrows, the strange reaction of the fireball, the disappearance of the apes and his ray, Rigging is pretty confident that there is an area of anti magic in operation covering some area in front of him.}

Out in the hall Cosmo begins casting again.

Nez, feeling a bit battered takes a moment to do a bit of healing and frowns as his SW mises yet again.

Appolo moves into flanking position and as he does so he suddenly feels like he weighs and extra 50 pounds or so and is clearly shocked when his strikes end up not connecting at all.

Bart springs forward to attack the priest but misses.

Ari casts suggestion at the priest the priest takes a second to smile at him from the distance and shake his head.

Val sends another arow streaking toward th e plant and connects.

********

Th priest sees Apollo coming and takes an attack of opportunity to slap at him with his mace but misses as he was smiling at Ari.

His focus back on Val he renews his attack with great zeal connecting once more for 10 points of damage.

The flowers finding no other target to attack once again focus on Nez as three more ras arc aout and connect with him.

Nez feels a shock of negative energy and recognizes the wound causing spell. 20 points, Will DC18 for 10. The second raysends waves of fear crashing into him and he feels like he must escape from the room. Will Dc 18 or flee in fear. The third flower seems to be sending reassuring energy at him and seems to want to make Nez his friend. Will DC 18 or become charmed. The other two stems' rays miss.

Heart of Ga'al AC 33, flower stems AC 35
Priest Ac 30



Troglodyte Ari AC 29 HP 33/69(80) Alter self (50 min), comprehend languages (50 min) 
Thursday January 24th, 2008 7:59:27 AM

Oh well, you never know when the simple stuff can trip someone up Trying another idea Ari casts entangle and attempts to use the plant matter from the Heart against the priest, attempting to tie up the Heart so it has no attack and of course seeing if they pieces parts can do anything to hold up or trip up the priest.

Appolo Ac 30 hp 70/88 Haste 
Thursday January 24th, 2008 10:24:18 AM

Seeing that his attacks have no effect Appolo leaves the area quickly as possible and heads back down the hall."i'll be back need to go get something."He says as he walk away back the way he came.

Ashira AC30 hps 81/120 (Fly, Prot. from Fire, Haste, Enlarge)  d20+17=32 2d6(1+6)+12=19 d20+12=22 d20+7=27 d20+17=37 d20+17=37 2d8(3+4)+16=23 d20+8=13 d20-2=8 d20+17=23
Thursday January 24th, 2008 10:27:13 AM

The rangers smile curls into an evil mask. "How sad...how truly sad. You know Ga'al is disappointed with you." Sneaking past his guard, Ashira's longsword rips into his chest and then she follows up with a horrible thrust to the heartseed (AC32 for 19, then AC37/37 for 23). The hunter of Ga'al spits in the high priest's face. "Let's see if you're precious little Ga'al can save you now!"

She shouts to the others over her shoulder. "Leave this fool to me! Obliterate the Heartseed!"

OOC: Still need to know if Haste is active. 94 damage done thus far by Ashira (grin).

Val (AC 29, HP 90/ 136, Protection from Energy- Fire, Barksin)  d20+16=36 d20+16=34 3d8(3+6+7)+15=31
Thursday January 24th, 2008 11:30:08 AM

Val feels her armor hold under the impact. She holds her breath for a moment and doesn't feel the blood running down her side. Oh she would feel it later. Maybe some bruised ribs but for now the adrenaline kept her focused. She pulled out another arrow and took careful aim. Her lungs burned for air but she still did not breathe. Val adjusted her aim slightly and released the arrow.

ooc: one attack against the body. crit- ac 34 confirm for 31

Arrows used: 16
Barskin 60 min
Protection from fire- 77 points/ 90 min


Bart Ac 29 79/95  d20+20=35 d20+15=35 d20+15=29 d20+10=20 d20+10=17 d10+11=13 d10+11=15 d6=6 d6=5
Thursday January 24th, 2008 1:20:29 PM

Bart attacks the priest and hits him (ac 35 for 13+6 shock, threat no crit ac 35 for 15+5 shock, miss

Nezamil Ac 34 Hp 35/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead ,Haste d ,Spw ,Righteous might  d20+17=23 d20+17=24 d20+17=29 d20+12=32 d20+12=22 d20+7=13 d8+3=9
Thursday January 24th, 2008 3:28:47 PM

Waethering the assault of the stalks the dwarf fights off their affects " Grrrrrr "

"Pesky stalks .... gotta do something about dem " growls Nezamil

will save vs wounding d20+17=23 made takes 10
will save vs fear d20+17=24 made
will save vs charm d20+17=29 made

" it's like fighting a damned beholder " grumbles the dwarf

Ggetting angry as the stalks pester him he continues to let his spiritual mace assault the High Priest and asmile appears to crease the dwarfs face as the mace of force finds its mark

1st swing (d20+12=32 nat 20!! crit swing d20+12=22 missed damage 1d8+3=9
2nd swing d20+7=13 missed

Looking about the room Nezamil tries to understand the structure .... looking for structual points " HEY CAPTAIN CAN WE BRING DOWN THE ROOF ON THIS VILE THING " shouts the dwarf " bring da house down like a mountion of stone "

Feeling battered the Cleric of Domi prays to release Domi's divine might " Domi grant your humble servant rightious strength " (casting righteous might)

AS the Dwarf rises to new heights and strength he readies himself defensivly with his best shielding techniques ( combat expertise +5 to Ac )knowing the stalks will continues their relentless attacks

Active magic
Sr-23 11 mins 5th lvl
Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 60/70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Magic weapon +1 ,11 mins (on heavy crossbow)
Haste ?/?
Spirirual weapon (9/11)rds
Righteous might (11/11) rds

Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)



Cosmo (as Troglodyte; AC 25; HP 29/63) 
Thursday January 24th, 2008 9:39:17 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
See Invisibility: 107+/110 minutes
Polymorph: 10+/11 minutes
Pearl of Power 2nd level: used
SM IV (from wand): 7/7
SM IV (from wand): /7

Cosmo finishes casting his SM IV spell. He summons a Lantern Archon and has it appear in the doorway. The creature immediately begins to attack.

Once again, Cosmo casts SM IV from the wand of SM IV.

Location: with group with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility * & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste *
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph *
5th Level (4): SM V x2 **, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 1/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 13)


Lantern Archon - 1  d20+2=22 d20+2=6 d20+2=19 d6=5 d6=6 d6=3
Thursday January 24th, 2008 9:44:05 PM

OOC - What is the big things TAC?

LA #1
Hit AC's: 22(6) & 19
Damage: 5 + 6 = 11 (add 3 if the TAC is 6 or less)

Info:
Hit Dice: 1d8 (4 hp)
Speed: Fly 60 ft. (perfect) (12 squares)
Armor Class: 15 (+1 size, +4 natural), touch 11, flat-footed 15
Full Attack: 2 light rays +2 ranged touch (1d6)

Light Ray (Ex)
A lantern archon's light rays have a range of 30 feet. This attack overcomes damage reduction of any type.

Rigging  d20+13=18 d20+6=26 d20+13=22 d20+10=11 d20+10=30 d20+10=30 24d6(1+4+6+4+4+6+4+5+6+5+5+1+3+2+6+4+2+4+3+1+5+5+4+2)=92 24d6(3+2+5+3+5+2+5+2+6+6+5+6+1+2+2+4+2+1+3+2+3+1+3+1)=75 d20+14=25 5d6(1+1+4+4+3)=13 5d6(4+6+6+5+3)=24
Friday January 25th, 2008 8:38:24 AM

Rigging growls in frustration as he sees one of his most powerful spells wasted. His intelligent mind goes to work and he realizes that the creature is protected by some kind of anti-magic area. (dc check 18 on the nose)

He will calculate where his fireball went off and where his ice storm seemed to affect and try and figure out if the flower tentacles are in the anti-magic radius. He doubts it since they seem to be doing magic themselves.

He then hears Nezamil's call for the roof and quickly studies the roof to see if a disinegrate spell could bring down the roof. (engineering check 22) If it is possible, he will attack the roof, otherwise he will attack on of the flowers.

Explanation of rolls:
Rolled 18 to see if I could figure out anti-magic
Rolled 26 natural 20 for an intelligence check to see if the flower tentacles are in the anti-magic
Rolled 22 engineering check to check the ceiling
Rolled 11 to hit my target (natural 1)
Rolled again using a hero point hitting a natural 20
Rolled critical hit and rolled another natural 20 to make critical hit
Rolled a 25 to get past spell resistance)

Rigging does 167 points of damage to the tentacle if it fails fort save or 37 points of damage if it makes it.

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2*, mage armor*, magic missile x 2**, shield*
2nd level: 4+2 scorching rays x3***, see invisible*, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball*, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic*, distergrate x2**

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.
Mirror image 3 images left 12 minutes
see invisilbe 120 minutes
improved invisiblity 3/7

Scrolls given to Rigging:
Dispel Magic used
True Strike X2
Wall of Fire X2 used two
Ice Storm used
Remove Curse
Dimension Door

Going to Vegas with the wife next week and won't be able to post for Rigging's final week of Sword of Redemption fame. Can someone take over for me? Still looking for volunteers



Todd 
Friday January 25th, 2008 10:51:59 AM

Ack. I let time catch up on me. I'm leaving for India on Sunday and I need someone to play Ari too. I'll be gone until Feb 8th.

DM Kent  d3=2 d10=5 d20+18=22 d20+15=26 d20+10=23
Friday January 25th, 2008 6:28:20 PM

Rigging is pretty sure that the white flower at the front of the plant is what is causing the anti magic zone and thorough some quick considering knows that anything he casts at the HoG this moment, unless he moves, is going to have to enter that field of anti magic. Rigging is also pretty sure that if he used it against the cieling that while some damage might be done, it wouldn't be enough to collapse it. Feeling something has to be done Rigging moves over toward the area behind Nez is in and casts again. He is rewarded by another shrill shreik but the HoG is still there though it seesm to be smouldering a bit where three of the side flowers once were.

Ari casts his spell and while there seems to be no effect from the HoG the bloody gras around the feet of the Priest begins writhing and twisting around him, causing the priest to swear and start muttering to himself.

Ashira connects again and definitle does some damage, but her sword has a wierd feel to it every time she steps forward to strike the priest, sort of like it isn't quite as effective.(Yes, Haste is gone)

Val sends another arrow streaking in and strikes solidly.

Bart too feels that his sword isn't as effective and in fact he feels like everything he owns is quite a bit heavier, but does manage to strike the priest, though he notices that no electricity emmantes from his sword strike.

Nez mutters about the HoG and its flower attacks and goes to attack with the SW again and sends it in to where the priest is now and as he does watches as it vanishes and is no longer there. He then casts his spell and gets ready for the plant's next assault.

Cosmo casts again after sending his Lantern Archon to attack which sends its ray streaking toward the plant, where it connects solidly and a shrill screech emminates from the plant.

(TAC 23)

********

The shrieking Hog starts writing and its flowers, the ones remaining, begin waving violently and a thin greenins ray, that looked very similar to Rigging's comes shooting out at Nez, but just misses and a section of the floor beside him dissipates into dust.

The Priest swings wildly this time and misses twice. there is a fatalistic look in his eyes.



Appolo Ac 30 Hp 70/88 Haste 
Friday January 25th, 2008 6:47:26 PM

Using his boots of speed Appolo searches Mykeals stuff and finds to 5 gallon barrels of acid.He hefts the barrels up on his shoulders and quickly as possible carries them back to the battle.Once he arrives"Got some acid here let's dump this stuff on that thing and see what happens."

Nezamil Ac 34(39 w/CE) Hp 92/92 SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead Righteous might 
Friday January 25th, 2008 11:45:15 PM

Quickly fishing out a scroll from his haversack the Cleric of Domi reads it .... realeasing its' energy (Heal )

Feeling his health return to top form Nezamil hears the light footed Appolo idea " good .... i'll distract the stalks as best i can " growls the dwarf as he moves closer to the Heart of Ga'al (moves to D6) hoping his moven again attracts the remaining stalks and the Heart of Ga'als attention

Active magic
Sr-23 11 mins 5th lvl
Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 60/70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Magic weapon +1 ,11 mins (on heavy crossbow)
Righteous might (10/11) rds

Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)

(George i'll run Rigging for you , send me his sheet)


Ashira AC30 hps 81/120 (Fly, Prot. from Fire, Enlarge)  d20+17=22 d20+12=28 d20+7=24 d20+16=28 d20+8=15 d20-2=11
Friday January 25th, 2008 11:56:32 PM

Years of pent up anger and murderous rage spew from the ranger as she whips her blades around in a vicious, but ultimately futile effort to down the high priest. She looks over at Bart, barely able to keep the lust for the kill under control. "Finish him Bart! Let's send this heart seeding son of Ga'al to the Realms of Shadow!"

Bart Ac 29 79/95  d20+20=39 d20+20=21 d20+15=34 d20+15=16 d20+10=27 d10+11=21 d10+11=13 d6=3 d6=6
Saturday January 26th, 2008 11:50:56 AM

Bart attacks the priest again, he HAS SOME ANTIMAGIC SHALL AROUND HIM MY SWORD DOESNT WORK AS WELL AS IT NORMALLY DOES Bart growls, He manages to hit the priest with 2 of his 3 blows (ac 39 threat no crit for 21+3, ac 34 threat no crit for 13+6, miss)

attendence report 
Monday January 28th, 2008 1:26:16 PM

MTWTFSS
Dm Kent xxoxxoo
Rigging oxxoxoo
Ashira ooxxxoo
Appolo xoxxxoo
Val xxoxoxx
Bart xxxxoxo
Nezamil xoxxxoo
Cosmo xoxxooo
Ari oxoxooo

Remember we are in combat so please make sure you post !!!

Nice work Bart !! 5 posts !!!

Val (AC 29, HP 90/ 136, Protection from Energy- Fire, Barksin)  d20+16=23
Monday January 28th, 2008 4:31:00 PM

Val draws another arrow, sending it streaking toward the HoG but misses badly.

"This is going to take forever. Lucking I have a couple hundred arrows. The thing may be immune to magic but what about as simple as oil and a lit torch?"

Arrows used: 17
Barskin 60 min
Protection from fire- 77 points/ 90 min

Rigging ac 22 80/80 
Monday January 28th, 2008 4:31:53 PM

Rigging knowing his magic is mostly expended smiles as Appolo comes up with an idea " well it won't hurt to try that .... and besides i'm not that effective againist that anti-magic shield it has up "

Moving swiftly Rigging goes to aid Appolo with his acid bomb .... fetching his holy dagger he will help pop the cork and assist Appolo in throwing the casks on the Heart of Ga'al

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.
Mirror image 3 images left 12 minutes
see invisilbe 120 minutes
improved invisiblity 2/7

(posted by adm chris)


Appolo Ac 30 hp 70/88 Haste 
Monday January 28th, 2008 7:04:28 PM

Appolo smiles as Rigging comes over to help"Boss do you know were the source of the anti=magic shield is,We could tsrget it.Taking that out would make things easier."He continues to prepare the acis to be thrown.

DM kent  d20+15=32 d20+15=30 d20+15=33 d10=7 d10=5 d10=4 d10=10 d10=8 d8+10=15 d20+18=34 d20+18=35 d20+18=32 d10=6 4d8(6+6+1+4)+12=30
Monday January 28th, 2008 9:31:50 PM

(OOC - note that Mykael's sheet has 4 pint flasks of acid on it just for the record.)

Apollo goes and rifle's through Mykael's stuff and retrieves some acid he remembers being there, and gets ready to distribute it somewhere.

Nez heals himself with a quick scroll and moves forward a few feet.

Ashira lets her rage get in her way and misses her attacks on the priest.

Bart however manages to connect again solidly and rocks the priest.

Val keeps up the arial assault but once againmisses.

Rigging comes to Apollo's aid in readying the acid.

**********

As Nez moves closer the once quiescent tendrils come active and lash out at the cleric all just missing. He also attracts the attention of two of that side's flowers. he feels negative energy once again flow into him, Cause moderate wounds 15 points Will Dc 19 for 8 points, and feels himself begin to fell disassociated with the area, teleport will Dc 19 or be randomly dropped somewhere.

The third remaining flower targets Apollo as he moves in with the Acid to where Riggin was. Apollo begins to feel fear take hold of him fear will dc 19 or flee for two rounds.

The priest obviously in a bad way steps backwards 5 feet and casts a spell on himself. Some of his wounds disappear.

HoG AC 33(TAC 23)
Priest AC 30

Cosmo (as Troglodyte; AC 25; HP 29/63) 
Monday January 28th, 2008 9:54:25 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
See Invisibility: 107+/110 minutes
Polymorph: 10+/11 minutes
Pearl of Power 2nd level: used
SM IV (from wand): 6/7
SM IV (from wand): 7/7
SM IV (from wand): /7

Cosmo finishes casting his second SM IV spell. He summons another Lantern Archon and has it appear next to the first one. It attacks.

Cosmo moves into the doorway opening. He is not sure what to do as magic does not appear to be working very well in the room. He decides that he will keep any other creatures from entering the area and let his comrades deal with the heart in the room. He casts SM IV from the wand again.

Location: with group with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility * & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste *
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph *
5th Level (4): SM V x2 **, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 1/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 14)

Lantern Archon - 2  d20+2=9 d20+2=12 d20+2=12 d20+2=12
Monday January 28th, 2008 9:56:03 PM

LA #1
Hit AC's: 9 & 12
Damage: 0

LA #2
Hit AC's: 12 & 12
Damage: 0

Info:
Hit Dice: 1d8 (4 hp)
Speed: Fly 60 ft. (perfect) (12 squares)
Armor Class: 15 (+1 size, +4 natural), touch 11, flat-footed 15
Full Attack: 2 light rays +2 ranged touch (1d6)

Light Ray (Ex)
A lantern archon's light rays have a range of 30 feet. This attack overcomes damage reduction of any type.

Nezamil Ac 39 Hp 84/92 (106/114Rm) SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead Righteous might  d20+15=20 d20+15=33 d20+15=21 d20+10=14 d20+15=26 2d6(3+2)+8=13 2d6(1+6)+8=15
Monday January 28th, 2008 10:37:51 PM

Nezamil shakes off the flowers attacks only taking slight damage .

(d20+15=20 will save , made!! only takes 8!)
(d20+15=33 will save , made ! stays put :-)

Feeling Domi's righteous might flow thru him Nezamil steps forward to attack the flowers(moves to D5) to help clear a path for Appolo's and Captain Riggings acid bomb attack.

Activating his magical boots(boots of speed +1 ac)

"Feel Domi's wrath and power " bellows the Cleric of Domi as his mace lashes out to bash the flowers

1st swing d20+15=21 , damage if hit 2d6(3+2)+8=13
2nd swing d20+10=14 missed (i'm pretty sure about that)
3rd swing d20+15=26 , damage if hit 2d6(1+6)+8=15

Active magic
Sr-23 11 mins 5th lvl
Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 60/70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Magic weapon +1 ,11 mins (on heavy crossbow)
Righteous might (9/11) rds
Haste (10/10) boots of speed

Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)


Rigging ac 22 80/80 
Monday January 28th, 2008 10:45:19 PM

Smiling at Appolo " The white follow is our target !! "

Taking a couple of the acid flasks from Appolo .... Rigging pops the stoppers on them .

" don't throw them lets just step next to it and pour it so we don't miss "

With that said Rigging moves forward to the white flower and pours the scid bombs on the pretty white flower ..... hoping the acid will also flow over the Heart of Ga'al too.

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.
Mirror image 3 images left 12 minutes
see invisilbe 120 minutes
improved invisiblity 1/7

(posted by adm chris)


Ashira AC30 hps 81/120 (Fly, Prot. from Fire, Enlarge)  d20+17=24 d20+17=19 d20+12=20 d20+7=23 d20+17=18 d20+8=12 d20-2=3
Tuesday January 29th, 2008 12:17:19 AM

Shaking her head in distaste as the priest falls back, Ashira takes a swing due to her enlarged reach, but can't manage to disrupt the priest's spell (AC24). The ranger flies 5 feet forward to cut off further retreat and presses her attack, but once more her blind rage renders her attacks useless. Her smile unpleasant to look at, she encourages Bart to press the attack. "C'mon Bart, you've almost got him. Look, the coward's trying to back out of the fight!"

Appolo Ac 30 Hp70/88 Haste  d20+8=19
Tuesday January 29th, 2008 10:01:35 AM

Appolo shakes off the fear and looks up with acid flasks ready.Appolo smiles wickedly waitsa few second then sprints forward after Rigging.When reaches the Heart of G'aal he pours his acid all over it while being carefull not to get any of it on himself.He pours as close to the top as possible hoping the acid will eat straight throught the monsterous creature.

Bart Ac 29 79/95  d20+20=39 d20+20=21 d20+15=24 d20+10=20 d10+11=17 d6=1
Tuesday January 29th, 2008 12:11:43 PM

Bart follows the priest and attacks him once more he hits him only once (ac 39 for 17+1)

Val (AC 29, HP 90/ 136, Protection from Energy- Fire, Barksin)  d20+16=34 d8+5=10
Tuesday January 29th, 2008 1:30:05 PM

Val pulls another arrow from her quiver and launches it firmly into the HoG.

"This thing doesn't even bleed. I think I'm just annoying it."

ooc: hit ac 34 for 10

Arrows used: 18
Barskin 60 min
Protection from fire- 77 points/ 90 min


Bart 
Wednesday January 30th, 2008 12:38:07 PM

come on guys the final days of the swords have begun lets make it some nice ones

Ashira 
Wednesday January 30th, 2008 4:28:11 PM

Trying to Bart...just need a DM post to work with. I hear Kent has some RL stuff going on.

DM Kent  4d6(4+6+3+5)=18 d20+20=31 d6+4=6 d20+20=31 d6+4=10 d20+20=36 d6+4=9 d6=2 d6=4 d6=6 d20+20=40 d20+20=24 d6+4=10 d20+18=33 d10=3 d20+20=26 d20+20=35 d20+18=34 d20+18=31 d6+4=9 d10=7 2d8(1+8)+10=19 d6+4=6 d10=1 d20+15=34 d8+6=8 2d6(4+6)=10 d20+18=38 d20+18=19 d20+18=24 d10=3 d10=5 d10=1 5d6(2+2+6+2+5)=17 d20+20=30 d20+20=31 d20+20=25 2d6(6+1)+8=15
Wednesday January 30th, 2008 6:09:59 PM

Cosmo brings a second anter into being and it joins its fellow near the forefront and they attack the HoG though they do both miss with their attack. And Cosmo beigns casting yet again.

Nez speeds things up a bit and moves in closer and attempts to wail upon the flower but misses all three times.

Rigging and Apollo move forward so as to pour or throw the acid on the white flower, putting themselves in the path of the thorny tentacles. The acid is poured and splashed with some success as their is an additional shriek from the plant and the white flower begins to shrivel.

Ashira again finds that she is her own worst enemy as her rage interfears with her attacks.

Bart comes in swinging again and manages to connect once but in doing so his movement takes him forward and he actually feels his magic return to his sword and armor.

Val senda another arrow streaking into the HoG.

*******
As Rigging goes forward to pour acid he gets smacked by one of the tentacles (AoO). He feels the thorns rip into his flesh as he fights his way through. AC 31, for 6 points.

Apollo too finds himself whacked solidly by a tentacle and feels the thorns sink into his flesh. (AoO)AC31,10 points

As Bart move forward to attck the priest, he too attracts the attaentin of the HoG's tentacles. (AoO) AC 36, 9 points

Nez finds himself attacked by a tentacle AC 40 crit threat, damage 10 and another flower sends a ray streaking at him TAC 33 and he feels his body begin to stiffen. Fort save DC 19 or turn to stone.

Apollo and Rigging each find themselves the target of tentacle and a flower as well.

Rigging gets torn again by a tentacle AC 26 for 9 points and feels negative energy pour into him TAC 34, Cause moderate, 19 points, will DC 19 for 9 points.

Apollo too gets slapped around by a tentacle. AC 35, 6 points and feels a presence in his mind commanding him to attack Rigging with his sword. [b] Command, Will DC 19 or attack Rigging.

The priest swings his mace and looks Bart right in the eyes as he does so. Fort save DC 19 or be turned to stone. Bart then feels the mace crash solidly into his side and feels negative energy course through his body. [b]AC 34, 8 physical damage and 10 negative energy damage Bart also attracts the attention of 3 of the HoG's flowers. As the first ray hits him he begins to feel quite sleepy. TAC 38, Will Dc 19 or fall asleep. The second ray begins to make his feel really badly as if he just wants to fall apart. Disintegrate - TAC 19 - 82 points damage, Will DC 19 for 17 points. As the third ray strikes him he feels a presence in his mind that commands him to turn ans attack Ashira. Command TAC 24, Will Dc 19.

Several tentacles lash out at Ashira trying to catch hold of her and two manage to snag her AC 30, 31 for 15 points. Alarmingly the two tentacles that snagged her seem to be trying to pull her into the HoG itself. Grapple 34 Base att + Gargantuan + strength.


HoG AC 33,(TAC 23)
Priest AC 30


Rigging Ac 22 Hp 56/80  d20+13=20
Wednesday January 30th, 2008 9:51:59 PM

Rigging grimaces as the tentacles tear his skin(d20+13=20 made !! phew glad Nezamil has magic circle vs evil up)
feeling blood run down his body Rigging uncorks another bottle of acid and again pours it over the Heart of Ga'al and it's flowers "Burn .... burn.... burn " yells the bloodied mage

(there was 4 flasks of acid , i figured we could only our one per round with 2 each held by Rigging and Appolo), i of course could be wrong)

Rigging then steps back away (5'ft move)from the Heart of Ga'al " Appolo stab it .... use you blades !!!"

"Ari stop standing still !! attack the evil heart .... now !!! "

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.
Mirror image 3 images left 12 minutes
see invisilbe 120 minutes
improved invisiblity 1/7

(posted by adm chris)



Nezamil Ac 39 Hp 74/92 (96/114Rm) SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead Righteous might  d20+14=19 d20+17=35 d20+12=13 d20+17=36 d20+17=21 2d6(2+2)+8=12 2d6(5+1)+8=14
Wednesday January 30th, 2008 10:12:07 PM

As the tentacles pierce his body the dwarf growls "Grrrrr"

AS the flowers ray strikes Nezamil he feels his body start to harden to stone " Domi save me " cries out the Priest of Domi ..... and the feeling of being turned to stone fades (d20+14=20 made it !! phew !! )

With renewed faith Nezamil weaves his giant mace in deadly swwps as he smahes at the Heart of Ga'al

1st swing d20+17=35 damage 2d6(2+2)+8=12
2nd swing d20+12=13 missed
3rd swing d20+17=36 damage 2d6(5+1)+8=14(hasted swing)
Total damage 26!

"Domi power shall slay you !! " shouts Nezamil

Active magic
Sr-23 11 mins 5th lvl
Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 60/70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Magic weapon +1 ,11 mins (on heavy crossbow)
Righteous might (9/11) rds
Haste (10/10) boots of speed

Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)



Appolo Ac 30 Hp55/88 Haste  d20+8=28 d20+14=24 d20+14=34 d20+14=24 d20+14=33 d10+6=12 d10+6=13
Thursday January 31st, 2008 12:12:40 AM

Appolo takes the hits with a grimace and spins into action with his blades easily resisting the command.
Slicing into the beast twice as he connects solidly.

Attack 34 35 Damage 12 13

Bart Ac 31 44/95 Ac 32 to priest  d20+15=34 d20+13=28 d20+13=20 d20+13=21 d20+20=31 d20+15=31 d20+10=11 d10+11=16 d10+11=17
Thursday January 31st, 2008 2:56:55 PM

Bart feels the magic return to him.

can someone destroy his magic protections!!

The return blows from the priest hurts him (fort save 34, will save 28, will save 20, will save 21

Bart returns the blows to the priest ac31 for 16 ac31 for 17, miss he the steps away a bit giving him a greater distance to the HOg

Cosmo (as Troglodyte; AC 25; HP 29/63) 
Thursday January 31st, 2008 9:43:10 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
See Invisibility: 107+/110 minutes
Polymorph: 10+/11 minutes
Pearl of Power 2nd level: used
SM IV (from wand): 5/7
SM IV (from wand): 6/7
SM IV (from wand): 7/7

Cosmo finishes casting the third SM IV spell. He summons another Lantern Archon and has it appear next to the other two and it attacks with them. Cosmo eyeballs the wand, expecting smoke to be coming out of it after all the use it has gotten.

Cosmo remains in the doorway. He burns another charge off the SM IV wand.

Location: with group with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility * & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste *
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph *
5th Level (4): SM V x2 **, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 1/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 15)


Lantern Archon - 3  d20+2=6 d20+2=15 d20+2=7 d20+2=21 d20+2=18 d20+2=4
Thursday January 31st, 2008 9:44:44 PM

LA #1
Hit AC's: 6 & 15
Damage: 0

LA #2
Hit AC's: 7 & 21
Damage: 0

LA #3
Hit AC's: 18 & 4
Damage: 0

Info:
Hit Dice: 1d8 (4 hp)
Speed: Fly 60 ft. (perfect) (12 squares)
Armor Class: 15 (+1 size, +4 natural), touch 11, flat-footed 15
Full Attack: 2 light rays +2 ranged touch (1d6)

Light Ray (Ex)
A lantern archon's light rays have a range of 30 feet. This attack overcomes damage reduction of any type.

DM Kent  d20+20=39 d20+20=39 d20+20=25 d20+20=36 2d6(4+1)+8=13 d6=4 d6=4 d6=6 d20+18=27 d20+18=21 d10=3 d10=1 d6+4=5 2d6(6+4)+8=18 d20+18=33 d20+18=37 d10=9 d10=3 3d6(2+1+1)+13=17 d6=4 d6=3 d6=1 d6=6 d20+18=18 d20+18=21 d10=2 d10=6 d20+18=38 d10=4 d6+4=9 d20+4=10 d20+18=25 d10=4 5d6(6+6+3+3+1)=19
Thursday January 31st, 2008 11:37:41 PM

Rigging pours his second vial of acid on the HoG eliciting another piercing shriek from the plant.

Nez fights off being stoned and makes his attacks tearing a few chunks off of the gargantuan plant.

Apollo lashes out with his sword and connects with the HoG as well.

Bart takes some damage and then dishes some out to the priest dropping him to the floor.

Cosmo summons another lanterns which joins the others and then charges up his wand yet again.

********

The HoG starts lashing out with all its tendrils and its remaining flowers.

Nez gets struck and grabbed by two tentacles Ac 39 & 39 for 13 points and feels himself being dragged toward the plant grapple DC34.

Rigging has two flower rays streak toward him TAC 27 7 TAC 21 and feels a presence in his mind commanding him to attack Apollo. Command Will DC 19 or attack apollo[b] The second ray makes him feel really sleepy. [b]Sleep Will save DC 19 or fall asleep. He also feels the tell tale smack and tear of the tentacles as he is struck by another AC 25 for 5 points

Apollo is targeted by two more flower rays as well TAC 33 & 37. He too feels quite sleepy suddenly and needs to make a will save DC19 or fall asleep. The second ray is a black one and he feels a massive jolt of negative energy strikes him. ger of death -Fort Dc 19 or be slain save for 17 points

Ashira feels the thorns dig deeper into her as she is dragged into the main plant.18 points Ashira also finds two rays coming her way TAC 18 & 21. the first ray goes harmlessly by, the second strikes her and she feels everything begin to slow down. Slow - Will DC 19 or be slowed.

With the anti magic field apparently no longer operational, Val finds herself the target of a flower ray herself and finds her self feeling a bit stiff. TAC 38 - Flesh to stone- Fort DC 19 or be turned to stone.

Bart finds himself the attention of a tentacle again Ac 36 for 9 points. He also finds that a ray streaks out from one of the flowers at him, TAC 25 making him feel tingly all over. Disintegrate - Fort DC 19 - 50 points damage or svae for 19


Nezamil Ac 39 Hp 61/92 (83/114Rm) SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead Righteous might  d20+20=33 d20+17=21 d20+12=32 d20+17=25
Thursday January 31st, 2008 11:58:10 PM

The large sized dwarf holds his ground from being pulled towards the Heart of Ga'al

d20+20=33 (+2 more from magic circle of protection from evil =35 !!)

(d20+ 8 base,+4 str , +4 str RM , +4 size bonus = total +20)

" Feel Domi's wrath .... Domi shall send ya to da shadows " shouts Nezamil

Hi large mace keeps swing at the Heart of Ga'al but his zeal throws off his aim slightly with one near miss

"It's senses it's end ... now everyone attack the Hheart of Ga'al ... send it to the shadowland "

1st swing d20+17= 21 missed
2nd swing d20+12= 32 near miss
3rd swing d20+17=25 missed hasted swing

Active magic
Sr-23 11 mins 5th lvl
Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 60/70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Magic weapon +1 ,11 mins (on heavy crossbow)
Righteous might (9/11) rds
Haste (10/10) boots of speed

Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)

(Kent did you account for the 5/evil in damage reduction againist the mighty dwarf )

Rigging Ac 22 Hp 51/80  d20+13=17 d20+13=26
Friday February 1st, 2008 12:06:03 AM

The Captain of the swords fights off the magical attacks of the tentacles (d20+13 = 17 will save , d20+13=26 will save , made both !!)

But the a tentacles slashes the mage again making more blood run down his body .

"Nezamil is right !! everyone gand up on the Heart !! lets finish it !!! end it's vile life " shouts Rigging

"Freedom for Ga'al ..... Freedom for Ga'al !! " chants the native of Ga'al as he tries to rally the swords to finish

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.
Mirror image 3 images left 12 minutes
see invisilbe 120 minutes
improved invisiblity 1/7

(posted by adm chris)



Val (AC 29, HP 90/ 136, Protection from Energy- Fire, Barksin)  d20+15=25 d20+16=19
Friday February 1st, 2008 9:24:49 AM

Val takes a step back as the ray washes over her body but doesn't feel anything further. She draws another arrow and takes aim. Val smiles as the arrow bursts into flame during flight but the shot sails high.

ooc: for save 25. missed attack

Arrows used: 19
Barskin 60 min
Protection from fire- 77 points/ 90 min


Appolo Ac30 HP 53/88 Haste  d20+8=24 d20+9=20 d20+18=36 d20+18=26 d20+18=36 d20+18=20 d20+18=22 d20+18=23 d10+6=13 d10+6=15
Friday February 1st, 2008 10:41:30 AM

Appolo shake of most the effects of the dark magic and strikes back spitting blood covered in blood seet and grimes heaad to toe as he swings at the creature."A boss that Freedom from G'aal not for G'aal.Oh Nez buddy you got any healing magic left.If I reemeber correctly I could be wrong but ifa goos alinged cleric casts a hwaling spell on a evil creature doesn't that actually damage the creature not heal it."

He then yells for Ari"Ari go find some oil lantern oil.I'm going to chop this thing up then havea barbeque."
Appolo swings 6 times at the vile creature. Connecting with it twice.He watches as he cuts in to it and the acis continues to eat away at the creature causing more damsge.

Attack 36 36 Damage 13 15=28

Bart Ac 32 16/95 +21  d20+17=37 2d8(7+4)+10=21
Saturday February 2nd, 2008 8:06:19 AM

Bart feels one of the flowers but luckily not all of his magic affects him. The heavily wounded fighter retreats a bit keeping distance to te plant he pulls out a potion of cure moderate and drinks it (heal 21)

DM Kent  d4=3 d20=17 2d6(5+2)=7 d20+20=23 d20+20=25 d20+20=25 d20+20=34 d6+9=10 d6+9=15 d20+18=18 d20+18=36 d20+18=29 d20+18=19 d20+18=24 d20+18=26 d6=3 3d6(2+6+3)+13=24 d6=5 d6=5 d6=2 2d8(4+7)+13=24 d6+9=12
Saturday February 2nd, 2008 8:52:42 AM

The acid keeps doing its work and another flower falls, leaving only 6 apprently functioning in addition to the white one at the rear.

Ashira gets pulled into the center of the Hog and feels the thorns sink ever deeper into her. She can actually feel the blood being siphoned out of her. 3 points constitution loss

Nez fights through the HoG's grapple attempt but does'nt mangae to connect with his own attack.

Val avoids being stoned and takes another shot with her bow but the arrow flies wide.

Rigging shakes off the magical attacks of the HoG and tries to rally the troops to finish the HoG off.

Apollo also avoids the HoG's magical assault and at Rigging's urging continues his slicing and dicing.

Bart manages to make his save and doesn't fall to pieces but he isn't feeling too well and drinks a potion.

Cosmos fourth lantern arrives and takes up position.

********

As the fight coninues there is a slidind / grating sound heard from above. It isn't really loud enough to warrant any major attetion but suddenly the entire room is being soaked, by what appears to thick rusty smelling rain. It wouldn't seem that being covered in blood would be that much of a problem but the Wildcards feel each drop as a burn eating into them like acid 7 points damage to all. The HoG stills for a moment as if relishing the downpour and soaking it in and then actively begins attacking again.

Rigging is struck by one tentacle AC 23 for 10 points as is Nez Ac 34 also for 10

Two other tentacles miss Nez and Apollo, but the lone unoccupied tentacle on the otherside connects solidly with Bart AC 34 for 12 points

The flowers send out their magical beams and two just miss Bart. The remaining four each targets one of the other Cards.

Nez is struck by a ray and begins to feel chilled all over. Tac 36 - Finger of Death Fort save Dc19 or die save for 19 points.

Rigging feels a presence begin to enter his brain. Tac 24 - Charm- Will DC 19 or attack Apollo.

Apollo starts to feel a bit sluggish Slow -Tac 29, Will Dc 19 or be slowed to 1/2 speed.

Val feels negative energy begin to flow through her. Inflict moderate wounds - Tac 26, 24 points, Will Dc 19 for 12[/b]

Matt C. - OOC 
Saturday February 2nd, 2008 9:52:38 AM

Does the blood rain affect Cosmo since he is not in the room? If it does affect him, can he see how far back from the room where it is not "raining"?

*** No it doesn't effect Cosmo as he isn't in the room. As far as he can see the "rain" is falling through out the entire room.

Val (AC 29, HP 66/ 136, Protection from Energy- Fire, Barksin)  d20+9=10 d20+16=36 d20+16=36 3d8(7+5+7)+15=34 d6=6 2d10(9+10)=19
Sunday February 3rd, 2008 10:52:33 PM

Val doubles over as the negative energy leeches the life force from her. Her lungs labor to draw breath, vision blurry for a moment. She staggers but does not fall. Val draws an arrow firing with instinct and reflex. Her arrow ignites in flight and much to her delight, explodes upon impact.

ooc: failed will save. attack is a crit, ac 36 to confirm for 34 normal and 25 fire.

Arrows used: 20
Barskin 60 min
Protection from fire- 77 points/ 90 min

Nezamil Ac 39 Hp 35/92 (57/114Rm) SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead Righteous might  d20+14=24 d20+17=27 d20+12=25 d20+17=31 2d6(4+2)+8=14
Sunday February 3rd, 2008 11:28:39 PM

The dwarf tries to avoid the ray from the heart of Ga'al but no avail .... but Nezamil fights off (d20+14=24 fort save made!!)

Not so lucky with the rain of blood as it burns him ..... " we have to end this " cries Nezamil

Continuing to assault the heart with his large mace .... weaving deadly arcs .... finally landing a blow

1st swing d20+17=27 missed
2nd swing d20+12=25 missed
3rd swing d20+17=31 hit!! damage 2d6(4+2)+8=14 (hasted)

"Domi shall see you smashed to pulp" yells the dwarf

Active magic
Sr-23 11 mins 5th lvl
Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 60/70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Magic weapon +1 ,11 mins (on heavy crossbow)
Righteous might (9/11) rds
Haste (10/10) boots of speed

Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)

(Kent did you account for the 5/evil in damage reduction againist the mighty dwarf )



Bart Ac 32 18/95 +19  d20+20=30 2d8(4+5)+10=19
Monday February 4th, 2008 10:54:46 AM

once again bart retreats knowing he cant do a lot in this weaken state he makes sure he is out of the room as he drinks another potion

Appolo Ac 30 Ho 47/88 Haste  d20+8=20 d20+14=16 d20+14=20 d20+14=34 d20+14=15 d20+14=22 d20+14=20 d10+6=7
Monday February 4th, 2008 12:10:07 PM

Appolo sees Ashira get pulled into the foul creature shakes off the lates attack and lays into the creature qitha full attack.He connects only once.

Attack 34 Damage 7

Ari Posted By Chris R 
Monday February 4th, 2008 12:13:48 PM

Aris follows Appolos advice and quickly heads back down the hall to to the stairs.He looks around for iol and torches lanterns as well.He heads upstairs to continue the search for lantern oil or larnterns.

Cosmo (as Troglodyte; AC 25; HP 29/63) 
Monday February 4th, 2008 9:23:30 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
See Invisibility: 107+/110 minutes
Polymorph: 10+/11 minutes
Pearl of Power 2nd level: used
Pearl of Power 4th level: used

Cosmo is not happy when the blood rain comes and sends al the lantern Archons back to there plane of existence. He remains alert an activates his Pearl of Power 4th level to get his Polymorph spell back.

Location: with group with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility * & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste *
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2 **, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 1/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 14)


DM Kent  2d6(1+3)=4 d20+20=28 d20+20=35 d20+20=30 d2=2 d6+9=11 d20+18=32 d20+18=32 d20+18=23 d20+18=31 d3=2 d3=1 d3=3 d3=1 2d8(4+7)+12=23 20d6(5+6+2+2+4+3+3+5+3+2+2+1+2+1+2+3+2+6+5+3)=63 5d6(2+5+6+4+5)=22 3d6(6+3+6)+12=27 d4=4
Monday February 4th, 2008 10:10:25 PM

All but Cosmo and Ari take an additional
4 points of acid damage, but the bloody acid ceases falling for now.

Bart makes a hasty retreat and joins Cosmo outside of the room and drinks a potion.

Cosmo uses his pearl and retrieves a spell.

Ari searches the lower level and while there is some wood available the only likely source of oil is above in the barracks typs rooms.

Val fires off her arrow and is rewarded with the satisafaction that its magic worked as it hit the HoG.

Nez finally connects with the Hog and does some damage.

Apollo also connects once and finally the Hog looks a bit worse for wear.

With the additional damage inflicted another two flower stem seem to no longer be able to function leaving only four blloms plus the white one at the rear.

*****

Nez is missed by the two tentacles that try to capture him, However Apollo is struck by one AC 30 for 11 points

The four blooms attack once again sending rays streaking at Rigging, Apollo, Val and Nez.

Rigging - TAC32 - flesh to stone Fort Dc 19 or be turned to stone.

Apollo - TAC23 - Inflict moderate wounds - 23 points - Will Dc 19 for 12 points

Val TAC 31- Disintegrate - Fort save DC19 63 points - Fort save Dc 19 for 22 points.

Nez TAC32 - Finger of death - Fort DC 19 or die. Save for 27 points.


Ashira fels weaker and weaker as more blood is drained from her 4 points con loss.

Nezamil Ac 39 Hp 8/92 (30/114Rm) SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead Righteous might  d20+14=15 d20+14=30 d20+17=33 d20+12=23 d20+17=31 2d6(1+4)+8=13 2d6(2+4)+8=14
Monday February 4th, 2008 11:22:38 PM

The ray washes over the mighty dwarf and he feels it's grip of death "Domi save me " as Nezamil knees start to buckle under the death ray's magic ..... but the Cleric of Domi struggles to keep his balance and somehow he does

d20+14=15 failed !!! used hero pt to reroll d20+14=30 !!! woohoo Domi is watching !!

His spirits rising as he feels Domi's divine grace Nezamil continues his assault on the Heart of Ga'al

Feeling renewed with energy the dwarfs mace bashes and smashes it's target

1st swing d20+17=33 hit ! damage 2d6(1+4)+8=13
2nd swing d20+12=23 missed
3rd swing d20+17= 31 hit (hasted) 2d6(2+4)+8=14 !!
total damage 27!!

Active magic
Sr-23 11 mins 5th lvl
Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 60/70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Magic weapon +1 ,11 mins (on heavy crossbow)
Righteous might (9/11) rds
Haste (10/10) boots of speed

Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)

(Kent have you taken in Nezamil's spell resistance ??)


Appolo Ac 30 Hp 28/88 Haste =12  d20+8=24 3d8(1+3+3)+5=12 d20+14=24 d20+14=15
Tuesday February 5th, 2008 2:29:03 AM

Appolo shakes off the worst effects of the attack.Sheathes his hortsword and pulls out bottle drinking it down.{Cure moderate wounds}With his longsword he slices into the follow Heart of g'aal twice.Missing twice.

Ari Posted By Chris R.  d20+8=23 d20+8=19
Tuesday February 5th, 2008 2:31:58 AM

Ari heads upstairs and searches the area as thoroughly and as quickly as he can.Looking for flamable liquid especially oil.

Search 23 Spot 19

Rigging  d20+10=28 2d8(8+5)+3=16
Tuesday February 5th, 2008 8:25:50 PM

Rigging winces in pain as the vaious assualts hit him both in mind, body and maybe even soul. He feels the ray hit him and his body starting to get stiff but is able to shake it off. (fort save 28)

Rigging is at a loss on what to do, he spells are gone, and even if he had them, the anti magic shell is protecting the Heart of Ga'al.

All Rigging can think to do is to shout encouragement. "Hack the thing down. For the glory of Alemi and Domi! Hack it apart!"

(OOC not sure of my current status on hps, spells still standing ect.)

Rigging will make sure he is out of the anti magic area and suck down a potion of cure moderate healing getting 16 hps back.

spells cast:
mage armor 12 hours
shield extended with rod 24 minutes
protection from arrows 12 hours
fly on Ashira 12 minutes
2 message spells getting 24 people, all the Wildcard, the leaders from each group, and at least one other from each group.
Mirror image 3 images left 12 minutes
see invisilbe 120 minutes
improved invisiblity 5/7

level: message x2**, detect magic, mage hand
1st level: 4+2 Ray of enfeeblement x 2*, mage armor*, magic missile x 2**, shield*
2nd level: 4+2 scorching rays x3***, see invisible*, prot from arrows*, mirror image*
3rd level: 4+1 haste*, fly*, blink, fireball, lightning bolt*
4th level: 4+1 , arcane eye, dimension door* Evards Black tentacles*, enervation x2
5th level: 3+1 Empowered fireball*, teleport,Cone of cold x 2**,
6th level: 2+1 Greater dispel magic*, distergrate x2**

Scrolls given to Rigging:
Dispel Magic used
True Strike X2
Wall of Fire X2 used two
Ice Storm used
Remove Curse
Dimension Door



Cosmo (as Troglodyte; AC 25; HP 29/63) 
Tuesday February 5th, 2008 9:12:16 PM

Active Spells or Effects:
Contingency (Invisibility; casting a Summon Monster spell ): 10/11 days
Mage Armor (extended): 22 hours
See Invisibility: 107+/110 minutes
Polymorph: 10+/11 minutes
Pearl of Power 2nd level: used
Pearl of Power 3rd level: used
Pearl of Power 4th level: used

Cosmo stays in the doorway looking at his comrades fight the heart and protecting their backs. He remains alert an activates his Pearl of Power 3rd level to get his Haste spell back.

Location: with group with Rod of Maximize and Wand of SM IV in hand.

Spell List (* for cast spell):
0 Level (5): Acid Splash, Detect Magic, Read Magic, Mage Hand & Message
1st Level (7): Magic Missile x2 *, Reduce Person, True Strike, Enlarge Person, Mage Armor * & Exp. Retreat
2nd Level (7): Acid Arrow, Scorching Ray x2 *, Web, Invisibility, See Invisibility * & Alter Self
3rd Level (7): SM III x2, Fireball x2, Lightning Bolt, Slow & Haste
4th Level (5): SM IV x2 *, Greater Invisibility, Dimension Door & Polymorph
5th Level (4): SM V x2 **, Animal Growth & Teleport
6th Level (3): SM VI, Chain Lightning * & Scorching Ray (Quicken)

Metamagic Rod & Wand Usage:
Maximize 1/3, Extend 1/3, Enlarge 0/3 & Silent 0/3
Wand of SM IV (charges used 14)


DM Kent  d20+18=19 d20+18=36 d20+18=19 d20+20=26 d20+20=22 d20+20=38 d20+20=21 d20+20=28 d20+20=34 d6+4=7
Tuesday February 5th, 2008 10:31:19 PM

Everyone takes another 4 points damage due to acid.

Weak as she is Ashira manages somehow to break free from the grapple. she is weak and a bit disoriented and slowed to half speed but alive.

(ooc I have Ashira at 64 hit points before deductions for 5 points of con loss, and she is slowed.)

Nez feels himself failing and somehow manages to resist falling to pieces and continues to battle the HoG causing significant damage to it and cutting another flower stem clean off.

Bart too manages to connect again and adds to the now very serious looking wounds that the plant is showing.

Cosmo recovers yet another spell while Rigging wonders what he should do next. Befuddles perhaps by the destruction happening around him to his friends he realises that where the area where there once was no magic, magic seems to be working again. (see post of over a week ago)

Apollo chugs a potion and feels a bit of vitality return, as does Rigging.

Ari makes it upstairs and makes his way to the barraks area where he is able to procure 8 flasks of oil.

******

It is obvious that the HoG is not doing to well as of its three remaining rays only one seems to strike its target Val TAC 36 will dc 19 or be slowed to 1/2 speed.

In addition only one tentacle manages to reach out and touch someone and she was kind of hard to miss standing in the middle of the plant. Ashira AC 38 for 7 points


Ashira AC30 hps ??/120 (Fly, Prot. from Fire, Haste, Enlarge)  d20+21=29 d20+21=38
Tuesday February 5th, 2008 11:21:06 PM

Weak for the heavy damage from the heart and grappled, the ranger does her best to break free of the vine that holds her fast. Grapple=29 (last hero pt. makes it a 38)

OOC: I'm sorry, we had some house, computer and RL issues. I'm not really sure what HP Ashira's at...I know she's gotten hit with a couple of Con drains.

Bart Ac 32 18/95 +19  d20+20=39 d20+20=34 d10+11=13 d10+11=12 d6=5 d6=1
Wednesday February 6th, 2008 1:00:26 AM

Bart is rushing back inside making a spring attack to the hart ac 39 (threat crit for 13+5 and 12+1 shock) Domi help us

Appolo Ac 30 Hp40/88 Haste  d20+14=31 d20+14=28 d20+14=18 d20+14=23 d20+14=31 d10+6=14 d10+6=16
Wednesday February 6th, 2008 7:10:44 PM

Appolo continues his assualt.Swings four times.
Connecting twice. He watches as the acid continues eat away at the creature."Come on people.Let's finish this thing.Rigging usea dagger or some thing Val come fire that bow.Cosmo we need some of those apes something with teath and claws.Or just some basic offensive magic."

Attack 31 31 Damage 14 16=28

Ari 
Wednesday February 6th, 2008 7:12:39 PM

Ari returns with flasks of oil and some torches.Ok got some iol and some toechesBe up there ina second."

Nezamil Ac 39 Hp 8/92 (30/114Rm) SR-23,Spell immunity,Magic vestment,Shield of faith,Magic circle,Stoneskin,True seeing,hide from undead,Detect undead Righteous might  d20+17=23 d20+12=30 d20+17=34 2d6(2+4)+8=14 2d6(3+1)+8=12
Wednesday February 6th, 2008 8:42:22 PM

Smiling as he se's the Heart of Ga'al faltering
"Aslidur will be free of your domination " growls Nezamil as he tries to finish off the vile thing .... Domi's mace of rightous power swings again and again .

1st swing d20+17=23 missed
2nd swing d20+12=30 hit!! damage 2d6(2+4)+8=14
3rd swing d20+17=34 hit!! damage 2d6(3+1)+8=12 (hasted)
total damage = 26!!

"Freedom for Asildur " cheers the dwarf

Active magic
Sr-23 11 mins 5th lvl
Spell Imunnity 110 mins 4th lvl 1.Flame strike 2.Dispel magic
Magic vestments 11 hrs 3rd lvl (on shield)+2 ac
Shield of faith 11 min (+3 ac)
Magic circle vs evil 110 mins 3rd lvl
Stone skin (potion)7th lvl 60/70 pts
True seeing 11 mins 5th lvl
Hide from undead 11 mins 1st lvl
Detect undead 11 mins 1st lvl
Magic weapon +1 ,11 mins (on heavy crossbow)
Righteous might (9/11) rds
Haste (10/10) boots of speed

Nezamil has true seeing spell active - displacement/invisibilty has no affect for him ;) )

(everyone within 10'ft of Nezamil gains protection from evil , please read spell for bonus's)


Rigging  10d6(5+3+2+6+4+2+2+6+6+6)=42
Wednesday February 6th, 2008 10:00:14 PM

Rigging decides to use one of his last offensive spells and hits the heart of Ga'al with a fireball doing 42 points of damage. He will be sure to try and keep his friends out of the area of effect.

OOC I am not sure what my hitpoint total is right now. Can you update me?

(currently Rigging is at 26 hps)

Ashira AC30 hps-3/60 (Fly, Prot. from Fire, Haste, Enlarge, Slow) 
Thursday February 7th, 2008 12:03:11 AM

Drained and bleeding massively, the ranger is hit hard by the tentacle attack. Her arms grow heavy and she finally falls unconcious, unable to continue the fight. Her floating dying body begins to slowly fall toward the heart of Ga'al.

Bart Ac 32 30/95  d20+20=28 d20+15=32 d20+10=25 d20+20=30
Thursday February 7th, 2008 3:14:19 AM

Once again Bart attacks he misses with all of his attacks (ac28, ac 32 (near miss), ac 25) frustrated bart steps away a bit so his friends have more space to attack hopefully they have more luck

Return To Index      Next Scene (The Heart of Ga'al falls and Ga'al speaks in anger)
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