Kirsten Thursday September 6th, 2007 10:14:57 PM
The paladin follows the others through the passageways. Kirsten nodding enthusiastically in agreement to Arm's suggestion. It's better to take a path that looks somewhat used, she thinks to herself, rather than stumble around through the unknown.
She never was good at tunnels and such.
Behind Door Number 3 ... Tunnel Number 3 (DM JohnP) Thursday September 6th, 2007 10:32:30 PM
The party heads into the tunnel that Kadaz, Thar and Shadow feel is the most recently used. After, of course, Mira casting Light so that everyone besides Kadaz can see. The Mithril Order sorts themselves out so that the scouts are in front, then the muscle (Conner) and the mages, followed by Kirsten as the rearguard.
The tunnel continues east for a short distance, maybe only 30 feet or so, just beyond the limits of the Light spell in the sub-basement before reaching a set of roughhewn stairs that descend into the subterranean depths. After pausing at the top, the scouts head down as quietly as they can. As the Mithril Order descends, there are several thoughts that run through their heads.
First, this is a lot like the tunnel that they explored below the sinkhole in Outcast Quarter. Cleaner and less smelly, of course, but the construction methods seem the same, at least the dwarf member of the Order.
Second, everyone has heard of The Maw, the great dungeon or caverns that lie an unknown depth beneath Plateau City. Once upon a time, adventurers used to descend into The Maw in search of gold and glory. Those days are over but the dungeon surely still exists somewhere below.
Finally, the stairs end after twisting and turning several times and descending, perhaps, over 100 feet. Kadaz is now certain that the tunnel is heading to the north towards the river. The tunnel continues to sloop downwards and the dwarf thinks that they might soon be over 150 feet below street level. So far, there have been no branches or rooms, a sure sign that the tunnel leads somewhere.
As they proceed down the tunnel, there are occasional signs that people ... or, at least, humanoids ... have passed this way in the past. However, a dank rancid smell has been increasing in strength. Finally, the light from Mira's spell glints off a pool of water that completely fills the tunnel ahead of them. The water is black and still, at least until a pebble dislodged by someone rolls into the water.
Arm d20+7=11 d20+13=32 Friday September 7th, 2007 6:04:49 AM
Thinking that MOST things are "beyond" Ed, Arm smiles and says to Kadaz, "Yes, the smaller tunnel seems tempting, but it does not please me to have you explore it by yourself, my friend. If need be, I can crawl through it, but I shall not abandon you."
As they reach the pool, Arm strains to get a better look at their surroundings (spot=11, listen=32).
OOC: John, since either this last one or the next will be your last post with us, I'd like to thank you for the opportunity to game with you, and I wish you the best of luck with your next group :)
Shadow d20+5=9 d20+10=28 Friday September 7th, 2007 6:35:44 AM
Shadow first listens and searches the area before the water before saying, "Well, unless we are prepared to get wet it looks like we head back and choose another tunnel." He will go through the water, but is not thrilled at the prospect.
Actions: Listen=9 Search=28
ADM Scott Friday September 7th, 2007 6:36:55 AM
OOC: John, it has really been a pleasure playing with you and we all wish you the best of luck with your new game, and I hope to play with you once again. :)
Kadaz d20+1=12 Friday September 7th, 2007 7:37:49 AM
Kadaz moves up to the waters edge and very carefully dips a booted foot into it, making waves that bounce off the walls. "Hmmm, this isn't good. Could a shapechanger turn into a fish? If so, this would be a good exit point for them." Kadaz carefully starts to inspect the stone work on the tunnel, looking for another exit. (search 12)
(OOC: Many thanks John, it's been fun thanks to all of your work.)
Thar d20+12=28 Friday September 7th, 2007 10:08:09 AM
"Good point Kadaz. Somehow, the people using this path have been able to get through this water. Whatever air breathing creatures that have come to this point must have had some way to get through it."
Thar will take a brief moment to search for footprints, levers or other clues to how previous travelers have handled the water.
Spot = 28
(OOC = I want to echo every one else's comments and say its been a real blessing gaming with you. May God be with you in the rest of your journeys and hopefully we'll game with you again soon. After all, you're not leaving the site itself ;-) Ken)
Edmund Friday September 7th, 2007 9:35:25 PM
Edmund looks at the water and smiles ruefully.
"They flew," he says simply. "If they can change their shape, surely they could fly across. And luckily, I can make us fly. Well, one of us at least."
He looks at the others to see what they think.
((OOC: John, it has been a delight to participate on PC with you. Hopefully we'll get to game together again soon. All the best!))
The Pool (DM JohnP) Friday September 7th, 2007 11:36:49 PM DM Note - Don't think that you're rid of me so easily ... the incoming DM, Jim Webber, is still without Internet access. Until I hear otherwise, or one of you volunteers, I'll keep on posting.
The group stares across the still surface of the pool, the ripples from the pebble having faded. When Kadaz peers across, he can see where the surface of the water meets the roof of the tunnel. Not only will everyone have to get wet, they'd probably have to hold their breath, too.
Arm, Thar and Shadow concentrate on the nearby area, looking for clues of how the people who made and used the tunnel dealt with the water. Aside from the group, there are no signs of others nearby ... no unusual sounds or signs of hidden enemies. Kdaz pokes the walls but cannot find any signs of unusual or hidden stonework. Thar does notice the faint imprints of a strangely shaped feet leading into, and from, the water. When he mentions this to the others, it might shake some memories loose.
Knowledge Nature DC 15 or Bardic Knowledge DC 20 - Highlight to display spoiler: {Doppelgangers can change shape into any humanoid, probably including those that live underwater.}
Edmund suggests flying but this would not work very well since the tunnel is completely submerged farther in. Now, if they safely go underwater, that would be different.
At this point, the party is faced with finding some method of proceeding or returning to the sub-basement of the House on Helm's Way.
New DM. Saturday September 8th, 2007 12:02:40 AM
Just wanted to let you all know here as well, that I should be able to take over starting Monday the 10th. :) I look forward to it and hope to give you a fun game and continue a great story.
Now, I sent out an email so that I could get CSs from all of you...but I got one email address that bounced back on me. Could I please get, Scott Apodaca-Eacker to send me a copy of his CS as well? I am not sure why but the email that I was given was bounced back to me as a failed delivery.
Sorry, forgot to leave my email in case. chosen_demon@hushmail.com
Thar d20+5=16 Saturday September 8th, 2007 4:30:11 PM
Thar will try to figure out what other ways that dopplegangers could have gotten across the water (Know (Nat) = 16) and says with a start "Hey guys, those creeps we're chasing can change into water breathing creatures and this pool's a great way to deter anyone from coming after them. that said, I think we need to consider a way to move after them. We could first send someone to scout ahead (as far as they could by holding their breath) and if they are invisible, it would be harder for them to ambushed. If they can make it all the way to air, then we can all make it. But if they can't hold their breath long enough, then we could go buy some potions of water breathing to get across. Of course, we'd need to buy 2x as many, since we'll need to get back across the water, potetially. What do you all think?"
Kadaz Sunday September 9th, 2007 8:25:41 AM
Kadaz looks suspiciously at the water. "Are you sure we don't want to look at that smaller tunnel?" he asks the group. Birdie sniffs at the water, no less uneasy about having to go through it.
Kirsten Sunday September 9th, 2007 10:07:15 AM
At the prospect that she might have to go swimming, the paladin shudders. She listens to what Thar has to say, looks down at her arm, then looks towards Kadaz.
"Ah, maybe before we go... leaping into the water, we could... check the other tunnel?" she speaks up, rather sheepishly. It is quite apparent that this paladin does not want to get wet.
Edmund Sunday September 9th, 2007 3:53:03 PM
When Edmund is told that the tunnel is entirely submerged ahead, his confident smile falters.
"Wha-a-a-at?" he enquires with surprise. "Well, they must have turned into fish, then! I could do that, too--squid or octopi too--if you like. But not today. We'd have to come back tomorrow. I need to refresh my mind on Polymorph. Worse yet, I can only do that about three times per day, so we'd never all be able to go. We could send a scout group, but that'd be the limit. As for how they'd get back, that's anyone's guess."
Edmund sighs. "Of course, we could also hope it isn't underwater for very long, but personally I don't fancy a swim. I have to agree with Kirsten, seems this way is closed to us, at least for now."
There is a pause before Edmund gives a start, "Or!" he says enthusiastically, "Or, we could pick up some scrolls of <i>Water Breathing</i>, and with those, we should all be able to manage just fine!"
Edmund turns to the others to see what they think.
Conner Sunday September 9th, 2007 11:15:40 PM
"I think we should send a scout ahead to size up the situation and report back. Can anyone here breath underwater?"
Arm Monday September 10th, 2007 7:49:09 AM
Arm peers across the pond as he replies, "I fear I cannot hold my breath for very long underwater, so if we DO send a scout, I will have to respectfully decline. HOWEVER, even if they ARE invisible, the wake created by them would NOT be..".
Shadow Monday September 10th, 2007 7:50:35 AM
As Conner asks if anyone can breath underwater, Shadow shakes his head. "I really think we should move onto another tunnel and we can always come back to this tunnel later." He shows his feeling of not really wanting to enter the water.
Thar Monday September 10th, 2007 9:19:39 AM
Seeing that the majority would rather check the smaller tunnel, Thar nods his head and says "It sounds like our best bet for now is the snall tunnel. And like you said, we could come back to this later."
Kirsten Monday September 10th, 2007 10:21:16 AM
Kirsten lets out a masive sigh of relief as it seems the others share her general feelings of WATER = BAD NEWS.
"Best we explore all our options, before jumping to conclusions," she nods enthusiastically, turning to face away from said submerged tunnel.
Mira Monday September 10th, 2007 6:17:35 PM
The sorcerer isn't too keen on underwater exploration either. "I can't help you out their, Conner," she says, then turns 'round, ready to head back the way the party came.
Four doors, three choices or one. (DM Jim) Monday September 10th, 2007 9:22:55 PM
With a general decision by the group they turn around and start back the way they came down this tunnel. The trip back is not that bad and the light helps in seeing the slick steps. Several times one or more of you slip but catch yourselves, sending small pebbles falling back down the steps. To your ears it seems to be the loudest sound in the Wold and it makes you cringe, as you figure the enemy can hear every one of them.
The sub-basement is once again reached and before you stand the three doors that you did not use earlier. Each one of them is still shut as you left them and it becomes a matter of deciding to stick to the original idea of going down the smallest of tunnels. Each of you knows that it will be a tight fit for all of you but Kadaz.
Mira knows that her light spell should last more than long enough to get through the tunnel, though the going with it attached to her spear point should prove interesting. Those that were invisible have since faded back into sight, the invisibility having run its course, but the message spell is still working just fine for each of you.
[I will continue to run the message spell as your old DM has been running it. If it will effect the entire group, than you can each communicate with each other as the spell states. This includes speaking with those other than the one that cast the spell.]
[Those close to Kadaz's height will only need to stoop over slightly to fit down the tunnel. Those that are well over his height will have to crawl or find some other means to get down the tunnel.]
Arm d20+7=24 d20+13=15 Tuesday September 11th, 2007 5:59:08 AM
Arm agrees with the rest that they'd best explore other avenues first before tackling this one. Before they leave, he gives one final lookaround (spot=24, listen=15).
Kadaz Tuesday September 11th, 2007 7:25:15 AM
The dwarf looks at his companions, then the small tunnel, and then his companions again. "I believe this small one is our best bet, but you may not like it. If you want to explore it I'll lead." Kadaz makes sure all weapons are tied on, and gets his axe and shield ready.
Thar ail Baerer Tuesday September 11th, 2007 9:23:33 AM
Thar will take his position appx. 3rd in line, probably behind Shadow? Seeing that he'll have to stoop down, he rearranges his gear, stretches his neck and shoulders to loosen them and bends over to begin following the path.
"If we need added light, one of my Short Swords has the flame ability and as long as I don't get too close to any of you, I should be able to generate some amount of light."
He'll draw his short swords and watch the tunnel closely, looking for anything out of the ordinary.
Kirsten Tuesday September 11th, 2007 8:50:15 PM
She falls in line with the others, hunched over and rather uncomfortable. However, she figures this is much better than the alternative of swimming.
Swimming... blech.
Edmund Tuesday September 11th, 2007 8:54:38 PM
Edmund takes up his place near the rear, but not actually last in line, being far too worried about being left behind.
"Not much farther, I hope?" he whispers to the others.
Mira Tuesday September 11th, 2007 9:24:45 PM
"I don't much relish the idea of crawling down this tunnel on my hands and knees," admits Mira, as she stoops over and prepares to do the very thing. If she must crawl, she will hold the shortspear in one hand, knucking her way along the hard ground.
"Ouch! I wish I'd thought to get some scrolls for shrinking folks a bit."
Light-80 min. bright light in a 20 ft. radius, dim for an additional 20 ft. either way.
(OOC: Mira will be in the middle of the pack, folks willing.)
Conner Tuesday September 11th, 2007 9:25:05 PM
"Harrumph!" growls Conner. "I'll not be stooping over to crawl like a mouse down a hole!"
But when the rest of the party dissappear, the fighter follows suit, taking up the rear guard.
Low bridge and tight squeeze. (DM Jim) Tuesday September 11th, 2007 9:44:23 PM
The group moves into the little tunnel in one fashion or the other, with Kadaz leading them. The light from Mira's spear allows those without naturally enhanced vision to see well enough to tell that the tunnel has no worked steps...but is semi-smooth.
Backs start to ache from the hunched position that some of you have to take. Knees and hands are much the same way from the hard stone, but they also hurt from the few small hard pointed rocks that find a way to jab you.
Finally, after having traveled fourty feet or more...it is hard to tell exactly, Kadaz can see light ahead of him. It is no more than a mere fifteen feet more, but the light seems to move as if from a flickering torch or maybe as it passes through water.
There is also the sound of voices ahead that tell you that someone is down this tunnel and most likely in that cavern ahead, for that is what it must be.
[Listen DC 12 - Highlight to display spoiler: {*first voice*"It is as you wish my Master." *second voice*"So the creature is almost ready." *first voice*"It is and the city will be yours."]}
Arm d20+13=17 Wednesday September 12th, 2007 6:04:15 AM
Upon seeing the light and hearing the voices (listen=17), Arm does his best to prod Mira as gently as he can to get her to extinguish her light, or at least cover it as best as she's able to. He then whispers what he has heard to whomever can hear, counting on them to pass it on to the rest but adding, "Looks like a fight is brewing..look sharp, all.".
Kadaz d20+1=14 d20-8=7 Wednesday September 12th, 2007 7:17:09 AM
At the front Kadaz pauses a second, listens, and hears what is ahead. He whispers to the one behind him "They don't know we are here. I can take them by surprise." He moves ahead, intent on doing just that. He does his best at moving silently, but this isn't Kadaz's best ability given the amount of iron he wears. (listen 14, move silent 7)
Thar ail Baerer d20+12=27 d20+10=24 Wednesday September 12th, 2007 10:17:53 AM
Hearing what he was told from the PC in front of him, Thar will turn around and whisper the message behind him.
He hears some whispering from ahead (Listen = 27), repeats what he hears to his companions (while whispering) and readies his weapons. Pausing, he thinks to himself with a smile "Finally, I get to try out this new flame ability. Let's see what she can do."
He'll continue moving silently as best he can. Move Silently = 24
Shadow (AC 24/19 HP 47/47) d20+5=12 d20+17=21 Wednesday September 12th, 2007 1:39:40 PM
Shadow will keep moving with the group and he barely hears what is said up ahead, but it does worry him that something is talking to it's master. He will move as silently as he can forward (Move Silently=21). In hopes that the group can surprise who or whatever is in the cavern ahead.
Mira d20+2=8 Wednesday September 12th, 2007 4:13:02 PM
"Got'cha," answers the sorcerer as she does her best to hide the light cast from the end of her short spear. She is too far down the line to hear the voices (Listen=7) but gets the general idea of what lies in store from the messages sent by the others.
Still in a crawling position, she assures herself of the whereabouts of her component pouch before making her way forward as far as she can.
Conner Wednesday September 12th, 2007 4:15:30 PM
The fighter's muscles ache with the sustained awkward positioning, but Conner doesn't complain. "Keep moving!" he growls in a low voice when the group slows to pass information along the crawling line.
Kirsten d20+2=3 Wednesday September 12th, 2007 6:25:12 PM
As she hears the others' warnings about something up ahead, the paladin strains to listen (Listen = 3, Nat. 1). Unfortunately, she can't hear anything at all, but trusts the others.
She will attempt to move through the tunnels with them, preparing for the worst.
Pre-Battle, battle. (DM Jim) Wednesday September 12th, 2007 11:03:25 PM
The word is passed through the group by use of the whisper spell that each one has access to at this time. Light is doused so that the group can sneak along a little better and not alert the enemy to their presence. The tension in the very air is thick as each person prepares themselves for what is to come.
Kadaz reaches to almost the end of the tunnel and the opening, being five feet from the very mouth. He can see a number of things in the cavern ahead and if he does a quick count will be able to tell that the enemy numbers at least twelve, maybe more. There is a large, well kind of fish looking thing at the waters edge and this is the one that is talking to the very thing that they have been chasing for so long. Standing before the beast near the water is a humanoid with grayish skin and no real features to speak of, but you know him to be the druid that you are looking for. The rest that are roaming around the cave are all hulking misshapen figures that are also human in appearance.
Still these other figures are slightly slumped, green and rather ugly...even by Kadaz's considerations. It does not appear that anyone has seen any of you yet as you are spread out down the last bit of tunnel and only Kadaz can see out the last five feet.
[Knowledge(arcane) or (nature) DC 18 - Highlight to display spoiler: {What Kadaz sees or describes to the rest of the group is an Aboleth and a number of Skum.]}
Edmund d20+10=23 Wednesday September 12th, 2007 11:36:34 PM
Edmund listens to Kadaz's description over the Message spell, and then responds in kind after having been silent for some time. (Knowledge Arcana=23)
"Ahh, sounds like an Aboleth to me, the fish-monster I mean, and the others are Skums. They are not so dangerous--kind of like a golem for fish. But the Aboleth is bad news. It can control minds and if it hits you, you are in big, big trouble."
Edmund slips his rod off of his belt loop as he is talking into the message ring. "Dunno what you want to do next, but my advice is to get out of here as quickly as possible by the shortest available route. But you're not going to listen to me, I expect, so let me know if you want some fireballs and lightning bolts. I've got my rod ready."
"Oh yes," Edmund adds, "If we are going to fight them, someone should take some Invisibility just before we go in. It'll last even if you attack, and should help a lot. I can also do the Displacement spell that Kadaz and Conner have seen."
DM Sanity Info. Spells Per Day L.0: Daze, Detect Magic, Message, Message, Read Magic L.1: Charm Person, Expeditious Retreat, Hypnotism, Mage Armour, Shield, Sleep, True Strike L.2: Daze Monster, Invisibility, Mirror Image, See Invisibility, Web L.3: Displacement, Fly, Hold Person, Suggestion L.4: Charm Monster, Greater Invisibility, Lesser Geas
Mira (AC 13, 53 HP) d20+12=22 Thursday September 13th, 2007 12:16:39 AM
Unseen in the dark Mira nods her head in agreement with what Edmund says. (Knowledge Arcana=22). "Revolting" is all she says, then as an afterthought, "whatever you do, stay clear of the water!"
Mira starts manipulating a shaving of licorice root then whispers the archaic words while deftly moving her hands. "This will make everyone* move more quickly...when making a full attack, you will get an extra attack with the weapon you are holding."
DM Sanity Info:
Spells:
Haste-8 rounds-p. 239 PHB-don't forget +1 bonus to attack rolls as well as +1 to AC and Relfex saves, extra 30 ft. to movement, etc. (*DM's discretion who is affected...45 ft around Mira.
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light#, Mage Hand, Message, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile, Burning Hands, Enlarge Person, Mage Armour, Shield 2nd-level (8 per day) Glitterdust, Invisitibility, Touch of Idiocy 3rd-level (6 per day) Fireball, Haste# 4th-level (4 per day) Greater Invisibility
Arm Thursday September 13th, 2007 6:04:42 AM
While he waits for those ahead of him to move out and either attack or order a retreat, he manages to find his rod in his belt and fingers it nervously, hoping that it will serve him well should they decide to attack.
Kadaz (AC 27, 86 HP, Haste 8 rounds, bulls strength 30 rounds) Thursday September 13th, 2007 6:53:54 AM
As part of battle prep Kadaz activates his tattoo to become a bit stronger, then grips his axe and shield as best possible in this tunnel. He whispers back to the group "Everyone ready? One more set of preparation spells then we go in." Kadaz prepares to activate his other tattoo, then move into the cave.
Shadow (AC 24/19 HP 47/47) Thursday September 13th, 2007 8:51:41 AM
Shadow follows the group up to the mouth of the entrance, he is not sure what the creatures are even when the group says exactly what they are. He does not have the knowledge that the others seem to have. He will move forward until he can see what the situation really is. He is hoping to find a way to sneak around and place himself behind some of the "Skum", but he won't know until he can see what the cavern looks like and what the light source is.
Kirsten (AC 22, HP 81/81) Thursday September 13th, 2007 12:09:05 PM
The Paladin prepares for battle along iwth the others, a hand reaching for he warhammer as she waits to see what the plan of action is.
Thar ail Baerer (AC 25/26, Message, Haste, PfE) Thursday September 13th, 2007 12:34:11 PM
Thinking about how to get a big advantage, Thar says "Mira, do you want to hit them with a fireball or lighting? That way, we could get rid of the minor guys and focus on the big ones."
Once he finishes speaking, he'll cast protection from evil upon himself. To the rest of the group, he says "I'm immune to that aboleth's mental powers now, so I'm going to focus on it. But we can't afford to get too close to it, as I don't want to get dragged into the water."
DM Sanity Info: 1. AC Normal AC22/23 PfE = +2 Haste = +1, 1/8 rounds Modified AC = 25/26
2. Spells affecting me PfE = 1/50 rounds Haste Message
3. Spells/Day 0 Level = Guidance, Det Magic 2x, Read Magic, Det. Poison 1 Level = Bless, Det Evil, Mag Weap, Shield of Faith, Sum Mons 1 2 Level = Resist Energy, Restoration (Less), Sum Mons 2, Spir Weap
4. PfE Description = This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.
First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.
Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person). The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of the protection from evil effect. If the protection from evil effect ends before the effect granting mental control does, the would-be controller would then be able to mentally command the controlled creature. Likewise, the barrier keeps out a possessing life force but does not expel one if it is in place before the spell is cast. This second effect works regardless of alignment.
Third, the spell prevents bodily contact by summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Good summoned creatures are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.
Conner [AC=24; HP=85] Haste, Bull Strength Thursday September 13th, 2007 6:37:35 PM
Conner listens to Edmund's interpretation of what Kadaz has seen. "Better dispatch it quickly then" he whispers back. "Keep it off balance so it can't use it's mental powers on us!"
The fighter feels the effects of Mira's spell and is reminded of his own new ability. With a touch of his hand to his temple, a wave of vigor envelops him. [Bull's Strength from Tattoo]
Conner follows as far up the tunnel as those in front allow.
Effects:
Haste 8 rounds Bull's Strength 30 rounds
The crunch. (DM Jim) d20+10=26 Thursday September 13th, 2007 11:55:36 PM
The group starts up its round of preparations for the battle with a few spells. It is not going to be easy for everyone to get out of the tunnel and into the cavern too fast. Those crawling are going to have to take time to stand up and those that are hunched over still have to wait for those in front to move out of the way. Some of these thoughts might flash through your minds as you prepare.
Almost as one the skum turn to view the hole and you notice that the aboleth is waving its tentacles in your direction. All of the skum are holding spears and they are slowly moving in the direction of the hole to cut you off from those behind them. The aboleth retreats slightly into the water, giving itself more cover from anything that might happen.
The doppleganger turns as well and begins some form of spellcasting. With the end of his spell he seems more than ready to face off against the group and Kadaz could swear that the thing is smiling.
[spellcraft DC 15: Highlight to display spoiler: {"greater magic fang"]}
Arm (AC 19 HP 33/33) d20+8=22 Friday September 14th, 2007 6:08:01 AM
As he makes his way out of the tunnel, Arm's keen hearing manages to make sense of the doppleganger's spell (spellcraft=22). "It's greater magical fang, which will make it easier for him to hit us and cause damage," he mutters to the rest as he prepares for battle. He removes his rod of wonder from his belt and grimly points it in the direction of the advancing Skum, hoping that when he uses it, it will have desirable effects.
Kadaz (AC 27, 29 vs evil; 86 HP) Friday September 14th, 2007 6:54:38 AM
Kadaz activates his other tattoo then jumps down onto the cave floor and moves determinedly towards one of the Skum, flexing his muscles and slightly swinging his axe as he moves (20 feet towards #8). As he gets into position he relays a battle plan back. "Fighters make an arc around the tunnel entrance. Spell casters stay behind the arc and attack the big creature. And get some more light in here!" That's the best he can come up with at this time. "Can that aboleth cast spells?"
Birdie trots behind Kadaz, sniffing the air at the very strange spells in the cave, unlike anything he has smelled before.
(OOC: traveling this weekend. May not be able to post again until Monday afternoon.)
Thar ail Baerer (AC 25/26, Message, Haste, PfE) d20+5=7 d20+1=4 Friday September 14th, 2007 9:11:50 AM
Thar will join the rest of the fighters in the front line.
He'll try to remember what spells the aboleth can cast (Know (Nat) = 7; Know (Arc) = 4), but his memory is pretty useless at this point, especially since he is concentrating on the fight ahead.
He'll follow Kadaz's lead and command the fire on short sword to light up.
Conner [AC=24; HP=85] Haste, Bull Strength Friday September 14th, 2007 9:07:48 PM
Conner makes his way some 10 feet out of the tunnel and straightens up to view the assembled enemy. His longsword is held firmly in his right hand, the knuckles raw and bleeding from his passage down the tunnel.
Effects:
Haste 7 rounds Bull's Strength 29 rounds
Edmund (HP: 38/38, AC: 12) Message, Haste Friday September 14th, 2007 9:25:32 PM
"Well that's that," Edmund declares. "No spells, but it has Psionic abilities, mostly to make it harder to hit. Luckily, I have tricks up my sleeve, too!"
That said, if Kadaz is willing, Edmund leans forward and, mumbling words which themselves seem to turn in upon themselves and dissappear in silence, makes a curious gesture. Then, his finger outstretched, he touches Kadaz who promptly vanishes, owing to Greater Invisibility.
"Go hit a few of them with your axe," Edmund says with a grin. "You've got just over a minute!"
Having said this, Edmund follow instructions and hurries to the rear.
Greater Invisibility (PH 245) - Same as normal Invisibility except that it does not end when the subject attacks. Please see PH 151 tables 8-5 and 8-6 for Attack Roll and Armour Class adjustments due to the effect of Invisibility.
DM Sanity Info.
Move Action: Retreat to rear of party--unknown distance. Standard Action: Greater Invisibility on Kadaz -- duration 7 rounds.
Spells Per Day L.0: Daze, Detect Magic, Message, Message, Read Magic L.1: Charm Person, Expeditious Retreat, Hypnotism, Mage Armour, Shield, Sleep, True Strike L.2: Daze Monster, Invisibility, Mirror Image, See Invisibility, Web L.3: Displacement, Fly, Hold Person, Suggestion L.4: Charm Monster, Greater Invisibility, Lesser Geas
Shadow (AC 24/19 HP 47/47) Saturday September 15th, 2007 12:40:59 PM
Shadow will try and get out of the tunnel to a support position until he can tell if there is a way to sneak around behind some of the creatures.
(OOC: not sure what the group is looking at)
Mira (AC 18, 53 HP) Mage Armor, Haste d20+15=32 Sunday September 16th, 2007 11:25:15 PM
"Right-o" answers the sorcerer, as she takes her place behind the arc of advancing fighters. A few graceful movements whith her hands, a piece of cured leather disolves into dust, and an invisible but tangible field of force surrounds the woman.
DM Sanity Info:
Spells:
Haste-1/8 rounds-p. 239 PHB-don't forget +1 bonus to attack rolls as well as +1 to AC and Relfex saves, extra 30 ft. to movement, etc. (*DM's discretion who is affected...45 ft around Mira. Mage Armor-8 hours
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light#, Mage Hand, Message, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile, Burning Hands, Enlarge Person, Mage Armour#, Shield 2nd-level (8 per day) Glitterdust, Invisitibility, Touch of Idiocy 3rd-level (6 per day) Fireball, Haste# 4th-level (4 per day) Greater Invisibility
Arm (AC 20 HP 33/33 Hasted) d100=41 6d6(2+5+6+4+4+1)=22 Monday September 17th, 2007 6:05:56 AM
Arm quickly moves 10 ft west of the tunnel and gestures with his rod at the nearest Skum (#9). A bolt of lightning shoots from it's tip at the offending creature, striking it squarely in the chest (dmg: 22).
OOC: Um...Jim...just a suggestion, but if you could provide a number-letter reference along the top and side of the map, it would be easier for all of us to relay to you where we are on it.. :)
Shadow (AC 24/19 HP 47/47) d20+13=17 d20+13=32 d4+1=2 d4+1=4 Monday September 17th, 2007 10:11:30 AM
(First off, sorry Jim, I missed the map post.)
Shadow will move out of the tunnel mouth to towards the top of the map (but just exiting the tunnel), and let loose 2 arrows at #2.
Kirsten (AC 22, HP 81/81) Monday September 17th, 2007 7:00:48 PM
Kirsten will move out of the tunnel with the others and also move to the west, where she will attempt to position herself towards the center of her comrades. The paladin murmurs a spell, casting Bless upon herself and those companions within 50ft of her.
Bless (PHB 205): +1 moral bonus on attack rolls and saving throws against fear effects. Lasts 6 minutes.
Edmund (HP: 38/38. AC: 16) Message, Haste, Mage Armour Monday September 17th, 2007 7:11:04 PM
Edmund keeps his position in the rear of the group, though he will move forward so that he does not become separated from them.
Before he moves up (if movement is necessary to maintain his position relative to the group), Edmund firmly speaks a few choice words and makes a gesture with his fist, protecting himself against anything which might threaten him.
DM Sanity Info. Move Action: Maintain position relative to party - Unknown Distance. Standard Action: Mage Armour on self.
Spells in Effect Message (on group, ~1Hr) Haste (from Mira) Greater Invisibility (on Kadaz, 6Rd) Mage Armour (on self, 7Hr)
Spells Per Day L.0: Daze, Detect Magic, Message, Message, Read Magic L.1: Charm Person, Expeditious Retreat, Hypnotism, Mage Armour, Shield, Sleep, True Strike L.2: Daze Monster, Invisibility, Mirror Image, See Invisibility, Web L.3: Displacement, Fly, Hold Person, Suggestion L.4: Charm Monster, Greater Invisibility, Lesser Geas
Edmund (correction) Monday September 17th, 2007 7:12:58 PM
((Despite Mira's warning, I forgot to add the effect of Haste. Edmund's current AC is 17 not 16. Sorry!))
Spears and Spells, part 1. (DM Jim) 8d6(6+2+5+6+3+3+4+5)=34 d20+1=20 d20+1=13 Monday September 17th, 2007 11:54:07 PM
Edmund summons up the power from within himself to cast a spell upon Kadaz before he moves. From just outside the tunnel he can see much of what is going on with the coming battle.
Kadaz moves forward and sets himself for the fight to come. Now invisible, he does not have to worry about moving into the range of the spear wielding skum. His second tattoo activated he feels more than ready to start the fight. Birdie is left at the entrance to this cavern as he cannot visually find his master and there are so many strange smells that he cannot pick him out.
Thar also moves forward and by some strange luck does not bump into Kadaz as he does. He pulls up short as he commands his shortsword to come alight with fire.
Conner comes out of the crawlway and stands up slowly. His muscles protest but he gets himself ready for the coming battle despite this. His eyes take in the number of enemies and things seem to be going to turn interesting.
Mira stops just short of the entrance and brings to being a shield that will give her added protection for the fight to come. It appears that she will be fighter support and trouble shooter in this one.
Arm moves down to stand near Conner and pulls the rod up to send a bolt of lightning at the nearest offending skum. The bolt sizzles true and strikes the creature, but the true effect is still not to be determined.
Shadow moves up the side of the tunnel and brings his bow up to launch a pair of arrows at the nearest skum and slow it down. Hopefull he can buy enough time for the others to get set and bring the fight to the skum.
Kirsten is the last to exit the tunnel and as she moves forward she is already starting a spell of her own. Soon she has a bless working for the group as well and this puts her far enough out of the range of the spear wielding skum.
~+~+~+~
The skum continue to move slowly forward, seemingly to gauge the abilities of the group. Those that know the aboleth will realize that it is this creature that is gauging them and testing them. Most of the skum set themselves up so that you will have to move in on them and draw attacks for closing in on the enemy with the advantage. The skum that was zapped by the lightning could not get out of the way and was soon shivering and shaking as the power flowed through it.
The doppleganger though seems to have no problems getting the party started early. His hands weave once again in the act of casting a spell and he calls out a number of gutteral phrases in a strange langauge. His left hand points to the ceiling above the group and he wears a sadistic smile upon his face.
The aboleth continues to watch as it studies the group, but takes no outward signs that it is going to fight. In fact it seems to be truely studying the group for signs of weakness and planning a plan of somekind in it's mind.
~+~+~+~
The cavern ceiling above the group, covering a large area starts to sag and sink down. Then the whole cavern ceiling just starts to become a shower of thick liquid mud, that rains down on the group. Anyone looking around right before all this happens will find that even part of the tunnel has started to cave in as it turns into mud. One of the skum is struck by part of the downpour of mud that is caused and though it gets out of the way, it does not survive.
~+~+~+~
ENEMY Skum 5 and 9 are dead
[Reflex DC 20 versus the mud or 34 damage; 17 damage if you pass.] [Spellcraft DC 15 - Highlight to display spoiler: {'rock to mud']}
NOTE [This spell turns natural, uncut or unworked rock of any sort into an equal volume of mud. Magical stone is not affected by the spell. The depth of the mud created cannot exceed 10 feet. A creature unable to levitate, fly, or otherwise free itself from the mud sinks until hip- or chest-deep, reducing its speed to 5 feet and causing a -2 penalty on attack rolls and AC. Brush thrown atop the mud can support creatures able to climb on top of it. Creatures large enough to walk on the bottom can wade through the area at a speed of 5 feet.]
Arm (AC 20 HP 16/33 Hasted, Blessed) d20+6=22 d100=58 Tuesday September 18th, 2007 6:08:38 AM
Arm staggers under the weight of the falling mud from the ceiling, but manages to remain standing (reflex=22). He gestures with the rod again, this time at the next Skum in line (#8). Perhaps it was from the mud falling, or perhaps plain bad luck, but this time the rod shoots out a globe of darkness that settles behind his intended target and just obscures it from their view (darkness, 30' diameter, centered at L6).
KadazAC 27, 29 vs evil; 69/86 HP, invisible, hasted, blessed) d20+6=7 d20+6=25 d20-6=5 d20+5=8 Tuesday September 18th, 2007 7:39:03 AM
The falling mud takes Kadaz completely by surprise, but he regroups and pushes through. (dex save natural 1, use a hero point, save 25)
Kadaz forces his way through the edge of the mud, hoping to get next to the doppleganger. Kadaz sees this creature as the bigger threat. But he is suddenly in the dark, unable to see his target. He keeps struggling with the mud, moving as fast a possible, hoping to get out of the darkness. At least the darkness compensates somewhat for the clanking that give away his position. (move silent 5)
Back at the cave entrance Birdie concentrates on locating Kadaz. As a result the falling mud surprises Birdie totally and he is quickly covered. (dex save 8)
Shadow (AC 25/20 HP 30/47) d20+11=30 d20+12=32 d20+12=28 d20+12=19 d4+2=6 d4+2=4 Tuesday September 18th, 2007 7:51:44 AM
Shadow is able to avoid most of the mud, but is still able to fight. He however will change targets and fire his next two arrows at the doppleganger.
Actions Reflex=30 To Hit=32 (nat. 20 and 28 confirm) 19 Dmg=6 & 4
Conner [AC=24; HP=68/85] Haste, Bull Strength , Bless, Fly d20+7=23 Tuesday September 18th, 2007 7:59:34 AM
Conner senses the danger from above and manages to avoid the worst of the mud. Stuck in the mud and now unable to see, the fighter seizes the moment to pull a flask from his belt pouch. He removes the stopper with his teeth, drinks the potion, and throws the flask into the darkness.
Thar ail Baerer (AC 23/24, Message, Haste, PfE, Blessed) d20+11=24 d20+13=16 d20+11=13 Tuesday September 18th, 2007 9:36:35 AM
Seeing the mud fall from above, Thar tries to dodge it's affects (Reflex = 24) and manages to avoid most of the chunks. (Dmg = 17).
Turning to the nearest enemy (#9), Thar will move forward and slash at it with both short swords.
Due to his lumbering about in the mud, neither attack is successful.
DM Sanity Info:
1. Spells affecting me PfE = 2/50 rounds Haste= +1 bonus to attack rolls as well as +1 to AC and Relfex saves, extra 30 ft. to movement, etc. Message Bless (+1 attack, +1 saves Mud = -2 attack, -2 AC
2. Spells/Day 0 Level = Guidance, Det Magic 2x, Read Magic, Det. Poison 1 Level = Bless, Det Evil, Mag Weap, Shield of Faith, Sum Mons 1 2 Level = Resist Energy, Restoration (Less), Sum Mons 2, Spir Weap
Edmund (HP 21/38, AC: 17) Message, Haste, Mage Armour, Bless d20+5=24 d20+16=34 Tuesday September 18th, 2007 2:23:55 PM
When Edmund hears the words of Stone to Mud he looks up at the ceiling in horror before instinctively ducking and covering his head with his hands. This instant reaction may well have saved his life. (Reflex DC=25 (forgot the Haste bonus), Spellcraft=34)
Still, even the lessened brunt of the mud is enough to pretty seriously injure Edmund. He looks a bit dazed when he pulls himself to his feet, wiping mud from his face. Once he recovers, though, his eyes flash with a heretofore unseen fury.
"Good God!" he shouts at the Doppleganger across the battle, "You fool! You'll bring down the whole bloody place and kill yourself as well!"
((DM Jim: Could you please specify whether or not the tunnel out of the cavern is blocked by the mudfall?))
Stepping just a few feet to the side, Edmund readies Displacement on Conner, doing his best to protect the burly fighter from taking any further damage.
Displacement (PH 223): Subject appears to be about 2 ft. from its true location. Subject benefits from a 50% miss chance as if it had total concealment, but it can still be targetted normally.
DM Sanity Info. Move Action: 5ft to F1 Standard Action: Cast Displacement (On Conner)
Spells in Effect Message (on group, ~1Hr) Haste (from Mira) Greater Invisibility (on Kadaz, 5Rd) Mage Armour (on self, 7Hr) Bless (from Kirsten) Displacement (on Conner, 7Rd)
Spells Per Day L.0: Daze, Detect Magic, Message, Message, Read Magic L.1: Charm Person, Expeditious Retreat, Hypnotism, Mage Armour, Shield, Sleep, True Strike L.2: Daze Monster, Invisibility, Mirror Image, See Invisibility, Web L.3: Displacement, Fly, Hold Person, Suggestion L.4: Charm Monster, Greater Invisibility, Lesser Geas
Mira (AC 18-2, 19/53 HP) Mage Armor, Haste d20+15=20 d20+6=10 6d6(4+4+4+3+4+6)+6=31 Tuesday September 18th, 2007 3:58:38 PM
Mira recognizes the spell as Rock to Mud but the knowledge doesn't save her from taking the brunt of the mudslide (Reflex=10, fail).
Furious, and with no thought for her own safety, the mage targets the doppleganger with one of her more lethal spells, hoping to hit it before any of her party closes on it. There is the smell of sulfur, and then an explosion of flame detonates in a 20ft circle centered on the creature. (Fireball for 31 pts dmg, Reflex save vs 19 for half dmg.)
DM Sanity Info:
Spells:
Haste-2/8 rounds-p. 239 PHB-don't forget +1 bonus to attack rolls as well as +1 to AC and Relfex saves, extra 30 ft. to movement, etc. (*DM's discretion who is affected...45 ft around Mira. Mage Armor-8 hours
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light#, Mage Hand, Message, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile, Burning Hands, Enlarge Person, Mage Armour#, Shield 2nd-level (8 per day) Glitterdust, Invisitibility, Touch of Idiocy 3rd-level (6 per day) Fireball#, Haste# 4th-level (4 per day) Greater Invisibility
Kirsten (AC 23, HP 81/81, Haste, Bless) d20+6=26 d20+11=28 d20+7=16 d8+4=6 d8+4=9 Tuesday September 18th, 2007 5:38:51 PM
Kirsten, upon seeing the falling mud, flails and manages to dodge out of the way (Reflex 26 nat. 20). She then turns to and takes a diagonal step towards the nearest enemy (5-foot step to C-6) raising her warhammer she attempts to hit the skum (#2). She makes a full attack.
Attack 1 = Hit AC 30 (+11 +1 (Haste, I forgot to add this in) +1 Bless, I forgot to add this also) for 6 DMG
Attack 2 = HIt AC 16 (+5, +1 Haste, +1 Bless) for 9 DMG
Ammendment. (DM Jim) d100=4 Tuesday September 18th, 2007 8:14:00 PM
The arrows fired by Shadow both bury themselves into the skum that he fired at. Though from his perspective they did not do as much damage as they should have. Neither of them leaves as bad a wound as he figured they would have, in fact the first one does not even seem to be stuck in the creature that bad.
Birdie is well aware of the rumbling and though he does not know the true nature of it, he does not wait around to find out. His natural instincts tell him to back out the tunnel, while another part of him wants to get to Kadaz. Still he takes off back down the tunnel mere seconds ahead of the flow of mud.
The tunnel that you came through is oozing mud and there is little chance that you would be able to get back out that way anytime soon. As to the fate of Birdie...it is uncertain.
[Does anyone else have a companion that I should be worried about? I will include things in my posts for non-combat related type animals. Though they will usually go with their instincts even if they would normally stay with their master. The character maybe stupid but the animal is not. :)]
[The mud is covering the ground in a slight circle from 5H-5B and from 5H-0H. This extends it out into the solid rock of the rest of the cavern area and a good portion of the tunnel, thus the reason that it is oozing mud.]
Spears and Spells, part 2. (DM Jim) d20+10=15 d20+10=16 d8+8=10 d20+10=25 d20+10=12 d8+8=11 d8+8=15 d20+10=23 d8+8=15 d20+10=24 d8+8=14 d20+10=29 d8+8=14 d100=45 d100=67 d20+10=12 d20+10=25 d8+8=11 d8+8=11 d20+10=28 d8+8=14 Tuesday September 18th, 2007 11:43:33 PM
Arm makes use of the rod in his hand but does not get the effect that he was looking for. Instead of somekind of offensive spell, he gets a defensive one instead. The rod calls up a globe of darkness that cuts off the ability to see for some of the enemy as well as the group.
Kadaz moves forward and finds himself enveloped in a globe of darkness that hurts his ability to see, but also hinders the enemy as well. With the mud that is covering him, his concealment is kind of blown from the invisibility as he looks like a walking pile of mud. He does not get out of the darkness but he does have some cover from the druid and the aboleth.
Shadow sends off another pair of arrows into the same skum that he hit earlier. Still his arrows seem to be doing a lot less damage than he would like them too and he is starting to wonder if something else is at work here.
Conner pulls out a potion from his belt and chugs it down as he prepares for the worst. He tosses the empty flask away as he waits for something to happen as he cannot see too well past the darkness.
Thar moves forward at the skum before him. He finds himself on the receiving end of a jab from a spear though for his troubles(AoO: hit: 16 and damage: 10). Still he gets off a pair of shots of his own and he is sure that neither attack is going to find a mark upon the skum, but to his surprise he does land a pair of shots on the beast. He can tell that something is different about the skum as his blades hit, but he is happy to see the skum go down under his blades.
Edmund cannot believe that the fool of a doppleganger would try and bring down the roof upon them all. It is utter madness and he can do nothing about it right now but move forward and lay a spell upon Conner that might help.
Mira is no more happy about the idea of almost being buried alive and she sends her protest out as a fireball. It is aimed for the area that the doppleganger is standing at and soon a large part of that area is suddenly engulfed in fire.
Kirsten moves towards the skum that Shadow has been shooting and lays into it with two hammer strikes of her own. Though she hits the creature hard, she feels a lot of resistance to her bashing attempts and the creature does not go down.
~+~+~+~
Skum1 & Skum3 jab their respective spears in hard at Kirsten, trying to empale her(1 - hit: 25 and damage: 11 ; 2 - hit: 12 and damage: 15).
Skum2 moves back away from Kirsten and then jabs it's spear at Kirsten as well, even though it is not looking so good(hit: 23 and damage: 15).
Skum0 moves forward and keeps itself out of harms way as it jabs it's spear at Thar(hit: 24 and damage: 14).
Skum4 backs away from Thar and then thrust at him with it's own spear, trying to impale him(hit: 29 and damage: 14).
Skum7 & Skum8 move over and into the mud. They trudge through it and then both send a spear thrusting at what they think is Conner(7 - hit: 12 and damage: miss[45%]; 8 - hit: 25 and damage: 11[67%]).
Skum6 seems to lost in the darkness before he finally emerges and stabs his spear at Thar(hit: 28 and damage: 14).
The doppleganger moves forward and towards the darkness despite the blow that he took from the fireball. He laughs and you can only guess that it is about the idea of bringing down the roof on everyone. He then begins to cast another spell and you wonder if this one will be good for your health.
The aboleth still remains at the pools edge and seems to like the idea of studying you as you fight. If this is indeed the mastermind behind whatever plot is being waiged against your city, he is not going to be easy to beat.
~+~+~+~
The tunnel that you came through is now oozing mud and it appears that you have noway out of this cavern even if you do win. There is no sign of Birdie and those nearest the entrance wonder if he was simply buried under the weight of the mud. Some of that same mud still drips from the ceiling but it is no longer a danger, but what damage has been done to this cavern is uncertain.
~+~+~+~
ENEMY Skum 5 and 9 are dead. Skum AC 13
[Spellcraft DC 15 for those not blocked by the darkness spell -Highlight to display spoiler: { ['bull's strength']}
NOTE [This spell turns natural, uncut or unworked rock of any sort into an equal volume of mud. Magical stone is not affected by the spell. The depth of the mud created cannot exceed 10 feet. A creature unable to levitate, fly, or otherwise free itself from the mud sinks until hip- or chest-deep, reducing its speed to 5 feet and causing a -2 penalty on attack rolls and AC. Brush thrown atop the mud can support creatures able to climb on top of it. Creatures large enough to walk on the bottom can wade through the area at a speed of 5 feet.]
Arm (AC 18 HP 16/33 Hasted, Blessed, -2 to AC from mud) d100=42 6d6(2+2+4+3+4+3)=18 Wednesday September 19th, 2007 6:02:00 AM
Choosing to stay put for the moment, Arm once again points his rod at the nearest Skum (#8). This time he is pleased to once again see lightning burst from it and hit its target, "I should have gotten one of these a long time ago," he thinks to himself.
KadazAC 27, 29 vs evil; 69/86 HP, invisible, hasted, blessed) d20+18=31 d20+18=31 d10+7=12 d10+7=12 Wednesday September 19th, 2007 7:30:34 AM
Kadaz keeps moving the way he was trusting he'll eventually get out of the dark. In a few steps he breaks out and sees the doppleganger ahead of him.
He quickly moves up to the enemy and swings his battle axe, gripping it tightly through the slippery mud. He swings once and then, thanks to Mira's spell, gets to swing again!
(Hit AC 31, 31, damage 12, 12)
(Note: Specify dodge feat active against doppleganger, AC becomes 30 against it, 29 against other evil creatures, 27 against nonevil creatures)
Effects: Haste 5 rounds (+1 AC, +1 to hit, +1 reflex, 1 extra attack, +30 speed) bulls strength 27 rounds (+4 str) protection from evil 8 rounds (+2 AC, +2 all saves) greater invisiblity 5 rounds bless 59 rounds (+1 to hit, +1 vs fear)
Conner [AC=26; HP=57/85] Haste, Bull Strength , Bless, Fly, Displacement d20+19=30 d8+9=10 d6=6 Wednesday September 19th, 2007 7:45:32 AM
Conner ignores the skum attacking him and lifts up into the air and towards the doppleganger. He deploys his shield as he moves, and spotting his foe he slashes out with his longsword [Hit AC=30 for 10 HP + 6 frost damage = 16 HP]
Shadow (AC 25/20 HP 30/47) d20+13=19 d20+13=33 d4+2=5 d4+2=4 d20+13=25 Wednesday September 19th, 2007 8:03:10 AM
(OOC: Jim, I said that Shadow switched targets to the doppleganger and not firing into the skum)
Shadow will again take aim at the doppleganger and fire two more arrows at it.
Actions: To hit=19 & 33 (nat 20, 25) dmg=5, 4
Thar ail Baerer (AC 25/26, 2/58 hps, Message, Haste, PfE) d20+5=21 Wednesday September 19th, 2007 9:54:18 AM
Feeling like a pincushion, Thar yells in anger as he is stabbed several times by multiple opponents (I counted 42 pts of damage)
Now at 2 hps (58-14 mud-42 pincushion effect), Thar uses a full round action to withdraw from combat. As he is withdrawing, he moves diagonally away from the mud area, and ensures that he avoids any threatened squares. (Note that since he used a full round withdrawal, his beginning square does NOT count as a threated square.)
He's not sure what's going on with the Skum and tries to remember what he knows about them, as maybe it can shed some light on what's occuring. (Know nature = 21)
DM Sanity Info:
1. Spells affecting me PfE = 3/50 rounds Haste= +1 bonus to attack rolls as well as +1 to AC and Relfex saves, extra 30 ft. to movement, etc. Message Bless (+1 attack, +1 saves)
2. Spells/Day 0 Level = Guidance, Det Magic 2x, Read Magic, Det. Poison 1 Level = Bless, Det Evil, Mag Weap, Shield of Faith, Sum Mons 1 2 Level = Resist Energy, Restoration (Less), Sum Mons 2, Spir Weap
Edmund (HP: 21/38, AC: 17) Message, Haste, Mage Armour, Bless d100=73 6d6(5+5+6+3+4+6)=29 Wednesday September 19th, 2007 11:54:55 AM
When Edmund sees Thar critically wounded, retreating, he hurries to his aid, only to realise he can offer nothing more than commisseration.
Looking around at the Skum and his critically wounded comrades, Edmund shakes his head at the apparent hopelessness of the situation. "This is stupid," he says. "We've been here thirty seconds and we'll all be dead in thirty more. Is there some way out?"
With no further way to protect his fellows, and with the realisation that his own weapons will be practically useless against the onrushing foes, Edmund levels the rod in his hand and points it at the larger group of Skum. With a sizzle of the air, a fireball bursts from the tip and sails towards the five creatures, detonating with a catatonic roar that encompasses all five of the Skum (target = lower left corner of E-11 (20 ft. spread) for 29 damage, Reflex DC 15 half).
"Well, that's something!" Edmund says cheerily.
DM Sanity Info. Move Action: to assist Thar (possibly a 5-ft step to E1) Standard Action: Rod of Wonder (73): Fireball (29 damage)
Spells in Effect Message (on group, ~1Hr) Haste (from Mira) Greater Invisibility (on Kadaz, 4Rd) Mage Armour (on self, 7Hr) Bless (from Kirsten) Displacement (on Conner, 6Rd)
Spells Per Day L.0: Daze, Detect Magic, Message, Message, Read Magic L.1: Charm Person, Expeditious Retreat, Hypnotism, Mage Armour, Shield, Sleep, True Strike L.2: Daze Monster, Invisibility, Mirror Image, See Invisibility, Web L.3: Displacement, Fly, Hold Person, Suggestion L.4: Charm Monster, Greater Invisibility, Lesser Geas
Kirsten (AC 23, HP 38/81, Haste, Bless) Wednesday September 19th, 2007 4:24:43 PM
Upon hearing Thar's cry, seeing her companion retreat, and then realizing that her blows do little good against her current foe, Kirsten will withdraw from combat in the direction of Thar and also attempting to avoid the mud.
It is clear that she intends to heal Thar when next she has the chance, and at the same time she doesn't entirely want to find herself in the same position.
DM Info:
Action: Withdraw (full-round action, beginning square does not count as threatened)
Mira (AC 18-2, 19/53 HP) Mage Armor, Haste 3d4(3+1+4)+1=9 d20+15=26 Wednesday September 19th, 2007 8:01:23 PM
Mira tries to take a step backward and up the side of the cavern! It is not the most opportune of times to try her new Slippers of Spider Climbing, but maybe the walls will allow better purchase than the mud covered cavern floor! Targetting the doppleganger once again as it casts another spell, the mage hopes her Magic Missiles might do the trick. (9 pts dmg.)
Spellcraft=26 to identify Bull's Strength
DM Sanity Info:
Position - 3B? Slippers of Spider Climbing p. 266 DMG.
Spells:
Haste-3/8 rounds-p. 239 PHB-don't forget +1 bonus to attack rolls as well as +1 to AC and Relfex saves, extra 30 ft. to movement, etc. (*DM's discretion who is affected...45 ft around Mira. Mage Armor-8 hours
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light#, Mage Hand, Message, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile#, Burning Hands, Enlarge Person, Mage Armour#, Shield 2nd-level (8 per day) Glitterdust, Invisitibility, Touch of Idiocy 3rd-level (6 per day) Fireball#, Haste# 4th-level (4 per day) Greater Invisibility
Arm (AC 18 HP 16/33 Hastened, Blessed, -2 AC from mud) d100=78 6d6(2+3+2+5+4+1)=17 Thursday September 20th, 2007 6:08:13 AM
Hoping that his most recent target has been nullified, Arm now chooses to take aim at the Arboleth. Once again, fate shines upon him as a fireball streaks toward it and hits it directly (17dmg reflex DC15 for half).
Shadow (AC 25/20 HP 30/47) Thursday September 20th, 2007 7:51:28 AM
After firing the fourth arrow at the doppleganger he will move further along the wall to the right seeing if he can somehow get behind the group of skum.
Spears and Spells, part 3. (DM Jim) d20+10=26 d20+10=28 d20+10=18 d20+10=15 d20+10=16 d20+10=21 d20+10=17 d20+10=30 d20+10=13 d20+10=18 d20+10=22 d20+10=29 d6=5 d6=6 2d6(6+3)=9 d8+8=9 d8+8=9 d6=3 Thursday September 20th, 2007 8:54:11 PM
Arm is able to get another blast of electricity from his rod this time around. It zips straight ahead and slams into the skum that has just attacked Conner.
Kadaz moves out of the darkness and sets his sights on the doppleganger. His move brings him up to the foe and his axe slices in twice at the humanoid. Both strikes hit the doppleganger, but his axe does not seem to bite as deep as it should have.
Conner is up and into the air within a couple of seconds, though he does feel the warmth of the lightning as it passes by him. As he flies towards the doppleganger he comes in low and takes a swing at the thing. His longsword finds a small opening in the humanoids armor but does not do as much damage as it should have.
Shadow fires off another pair of arrows at the doppleganger. His first arrow very nearly takes Kadaz in the shoulder and it is just pure luck that he moved to the side when he did. The second arrow slams into the doppleganger but does not have the impact that it should have had.
Thar is soon backing away as he is getting his tail kicked and rather seriously. Though he files through the information that he has on skum he cannot come up with any reason that his attacks should be less effective. Though he does note that the slight brownish coloration and barky appearance of the skum's skin is not usual.
Edmund is about to go to Thar's aid when he realizes that he would be of little help to his friend in that way. Instead he points a rod of his own at the larger group of skum. With a single word he sends a fireball into the middle of the group to good effect.
Kirsten also pulls back from the battle and has all intentions of healing up Thar when she has the chance. Her own mind is racing as she tries to come up with a reason as to why her weapon seems less effective.
Mira can see only one option as she sends a small barrage of magic missiles across the cavern with eerie accuracy. Each one slams into the doppleganger who is looking even more hurt than he was a few minutes ago.
~+~+~+~
Skum1, skum2 and skum3 all are able to get out of the way of the fireball to a percentage. But the blast is still enough to lay waste to them and they go down in a smoldering heap.
Skum0 comes to a decision and one that is most likely born by the aboleth. It pulls out a javelin from a pouch type thing at it's side and hurls it at Edmund(hit: 17 and damage: 5).
Skum4 soon has a javelin in the air at the retreating Thar(hit: 30*crit13* and damage: 6*crit9*).
Skum7 moves futher down by the mud and his spear snakes out at Arm(hit: 18 and damage: 11).
Skum6 also moves down so that he can get to a target. It jabs at him with the spear that it holds, trying to hit the more vulnerable Arm(hit: 22 and damage: 10).
Skum8 feels the bite of electricity as it slams into it. It is able to twist itself just enough to allow it to only feel part of the magical effects. A javelin is soon in the air, having been pulled from a sack style bag at the things side and away at Arm(hit: 29 and damage: 3).
The doppleganger is starting to feel the effects of all the damage that is being applied to his body and he snarls at Kadaz and Conner, though there is a flash in his eyes as well. Before your eyes his body begins to ripple and shift, leaving you staring into the eyes of a very large four armed gorilla. It pounds it's chest and howls to the ceiling as it now has murderous intent.
The aboleth still does not seem overly worried as it sinks a little further back into the water. Then to your astonishment the waterpool is suddenly cut off by a large stone wall.
~+~+~+~
The mud has finally stopped falling and all that you have to worry about it the mud that litters the floor. Most of it is nearly waist deep and not too comfortable to be in. The entrance that you came through has finally stopped oozing but it still appears to be sealed off. The only other exit is the pool that the aboleth is partially in and now that is shut off by a wall of stone as well.
There is an audible pop as the last blow is struck on the doppleganger and maybe this is why he was grinning. Kadaz and Conner can see the arrival of four men, all dressed in black. Each is holding a black blade of somekind of metal and they all seem ready to do the bidding of someone.
~+~+~+~
ENEMY Skum 1, 2, 3, 5 and 9 are dead. Skum 0, 4 and 8 are badly injured. Skum AC 13 Doppleganger AC 26
NOTE [This spell turns natural, uncut or unworked rock of any sort into an equal volume of mud. Magical stone is not affected by the spell. The depth of the mud created cannot exceed 10 feet. A creature unable to levitate, fly, or otherwise free itself from the mud sinks until hip- or chest-deep, reducing its speed to 5 feet and causing a -2 penalty on attack rolls and AC. Brush thrown atop the mud can support creatures able to climb on top of it. Creatures large enough to walk on the bottom can wade through the area at a speed of 5 feet.]
[I changed the target of Shadow's last round arrows. They were instead fired at the doppleganger instead. Sorry about that, will read better next time.
KadazAC 27, 29 vs evil; 69/86 HP, invisible, hasted, blessed) d20+18=28 d20+13=32 d20+18=27 d10+7=13 d10+7=9 d10+7=17 d20+18=19 d20+13=24 d10+7=16 Thursday September 20th, 2007 9:19:19 PM
Now this is what Kadaz is meant to do! Enemies all around him, holding them off while his companions pick them off from a distance. And as the mud slowly drips off him he becomes a bit less visible.
Kadaz keeps attacking the doppleganger. He swings 3 times and hits all 3! (to hit 28, 32, 27, damage 13, 9, 17).
(If the doppleganger drops Kadaz gets a cleave attack at another opponent. If it's the 1st or 3rd attack, the to hit is 19 (natural 1). If it's the 2nd swing, the attack is 24, damage 16)
The zone of darkness hides most of the party from him. But he is too absorbed in battle to pay much attention around him.
(Note: Dodge feat active against opponent #2, AC becomes 30 against it, 28 if its not evil; 29 against other evil creatures, 27 against nonevil)
Effects: Haste 4 rounds (+1 AC, +1 to hit, +1 reflex, 1 extra attack, +30 speed) bulls strength 26 rounds (+4 str) protection from evil 7 rounds (+2 AC, +2 all saves) greater invisiblity 4 rounds bless 58 rounds (+1 to hit, +1 vs fear)
Conner [AC=26; HP=57/85] Haste, Bull Strength , Bless, Fly, Displacement d20+19=37 d20+19=37 d20+15=32 d8+9=15 d8+9=14 d8+9=16 Thursday September 20th, 2007 9:48:04 PM
Conner continues his barrage against the doppleganger, slashing him repeatedly with his longsword [hit AC=37, 37, and 32 for 15, 14 and 16 HP respectively]
Should his foe drop before or during his attack he will shift slightly to the north and press his attack against one of the newcomers (#3)
Kirsten (AC 23, HP 38/81, Bless, Haste) Friday September 21st, 2007 1:04:26 AM
Upon seeing the javelin hit Thar, the paladin lets out something of a shriek of frustration. Her blue eyes narrow as she whirls around to reach out for the Ranger-Cleric. She knows she is too far from Arm to be of any help, so she does what she must. Kirsten reaches out an armored hand to touch Thar, murmuring a quick, desperate prayer and using her Lay on Hands ability to restore some life to him. (Heal Thar for 14 HP, 7(paladin lvl x 2 (cha bonus)).
It isn't much, but it is all she can manage. The paladin shakes her head in dismay.
Edmund (HP: 16/38, AC: 17) Message, Haste, Mage Armour, Bless d100=76 6d6(4+5+6+2+5+5)=27 Friday September 21st, 2007 1:04:41 AM
Edmund turns away from the Javelin as it hits him, grimacing at it sinks into his side.
Quickly, he points his rod towards the other group of skum, and hopes against hope. It pays off. Another fireball sails towards them and detonates with a satisfactory roar. (target = lower right corner of L-2 (20 ft. spread) for 27 damage, Reflex DC 15 half).
"This is more like it," Edmund declares, one hand moving to the injury received from the javelin. "Ugh..."
DM Sanity Info. Move Action: to assist Thar (Unknown distance) Standard Action: Rod of Wonder (76): Fireball (27 damage)
Spells in Effect Message (on group, ~1Hr) Haste (from Mira) Greater Invisibility (on Kadaz, 3Rd) Mage Armour (on self, 7Hr) Bless (from Kirsten) Displacement (on Conner, 5Rd)
Spells Per Day L.0: Daze, Detect Magic, Message, Message, Read Magic L.1: Charm Person, Expeditious Retreat, Hypnotism, Mage Armour, Shield, Sleep, True Strike L.2: Daze Monster, Invisibility, Mirror Image, See Invisibility, Web L.3: Displacement, Fly, Hold Person, Suggestion L.4: Charm Monster, Greater Invisibility, Lesser Geas
Edmund (OOC) Friday September 21st, 2007 1:08:39 AM
((DM Jim: Not sure if I did this right, but based on the graph in the DMG (p. 307) a 20ft radius fireball centered on E-11's Lower Left corner should have hit all five skum from the previous round. It looks like skum 0 and 4 are in F-7 and G-9. Did I goof up somewhere? Thanks!))
Arm (AC 18 - HP -8/33) Friday September 21st, 2007 6:06:31 AM
Grieviously wounded by the multiple attacks, Arm does not even have the chance to cry out before he falls to the ground, or rather the mud. If he doesn't drown in it first, he will surely join the ranks of the departed soon from his injuries.
OOC: Jim, the lightning bolt at #8 was Wednesday's attack...yesterday's attack was a fireball at the arboleth.. :)
Shadow (AC 25/20 HP 30/47) d20+13=32 d20+13=29 d4+2=6 d4+2=3 Friday September 21st, 2007 8:31:46 AM
Shadow will hope that his companions can finish off the doppleganger, and will switch to one of the opponents (#4). He will fire two arrows at this opponent.
Actions: To Hit=32, 29 dmg=6, 3
Thar ail Baerer (AC 25/26, 7?/58 hpsMessage, Haste, PfE) 2d8(8+7)+4=19 Friday September 21st, 2007 10:22:54 AM
Falling backwards from the wellplaced javelin impact, Thar crumbles to the ground. Before he visits his ancestors in heaven, he is saved by the lovely Kristin
(OOC = Jim, I'm not sure about how many hp's Thar took. Is your 6*,9* referring to 15 total points or 9 including critical? If it was 15, then he's at 1 now w/ Kristin's healing. If it was 9, he's at 7 with her healing)
Thar, feeling slightly better and giving Kristin a brief friendly peck on the cheek for saving his bacon, thinks "Well, I'll have to wait a few minutes to save myself", moves to Arm quickly and casts a Cure Med Wounds on his friend.
Healed 19 points of dmg to Arm
DM Sanity Info:
1. Spells affecting me PfE = 4/50 rounds Haste= +1 bonus to attack rolls as well as +1 to AC and Relfex saves, extra 30 ft. to movement, etc. Message Bless (+1 attack, +1 saves)
2. Spells/Day 0 Level = Guidance, Det Magic 2x, Read Magic, Det. Poison 1 Level = Bless, Det Evil, Mag Weap, Shield of Faith, Sum Mons 1 2 Level = Restoration (Less), Sum Mons 2, Spir Weap
Mira (AC 18, 19/53 HP) Mage Armor, Haste 3d4(4+2+3)+1=10 Friday September 21st, 2007 6:17:58 PM
Hoping to clear the mud, the sorcerer takes another step up the side of the tunnel. Since Edmund seems to have taken care of the skum, Mira focuses on the creature slinking in the water and wonders what it is really doing. Figuring it must somehow be aiding their assailants, she targets it with her magic missiles. (10 pts dmg to the Aboleth.)
"Make haste while the spell lasts!" she cautions her friends, knowing that soon the magic will expire.
DM Sanity Info:
Position - 3B? Slippers of Spider Climbing p. 266 DMG.
Spells:
Haste-4/8 rounds-p. 239 PHB-don't forget +1 bonus to attack rolls as well as +1 to AC and Relfex saves, extra 30 ft. to movement, etc. (*DM's discretion who is affected...45 ft around Mira. Mage Armor-8 hours
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light#, Mage Hand, Message, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile##, Burning Hands, Enlarge Person, Mage Armour#, Shield 2nd-level (8 per day) Glitterdust, Invisitibility, Touch of Idiocy 3rd-level (6 per day) Fireball#, Haste# 4th-level (4 per day) Greater Invisibility
Spears and Spells, part 4. (DM Jim) d20+10=19 d20+10=25 d20+10=26 d20+10=25 d8+8=15 d20+10=18 d8+8=9 d20+10=30 d20+10=29 d8+8=16 3d8(7+4+4)+8=23 d20+10=17 d8+8=16 d20+16=28 d20+16=27 d20+16=36 d20+16=24 d20+16=25 d20+11=17 d4+10=15 d4+10=14 d4+10=13 2d4(4+2)+10=16 d4+10=13 d8+6=9 2d4(3+3)+9=15 d20+12=30 d20+10=24 d20+12=28 d20+10=29 d20+12=24 d20+10=30 d20+10=27 d8+4=12 d8+4=12 d8+4=12 d8+4=10 d8+4=12 d8+4=12 2d8(6+4)+4=14 d100=56 d100=61 d100=60 d100=33 d100=41 Friday September 21st, 2007 10:36:22 PM
Kadaz lets his axe tear into the doppleganger who has changed shape. His axe bites into flesh everytime, but there is still that resistance. Though some of the mud has slipped off his form, it all has not and some of it is even starting to harden on him as it dries.
Conner is on the doppleganger as well and his own sword bites into flesh each time. He does not feel that his sword is as effective as it should be though as it does not seem to cut that deep.
Kirsten is able to reach Thar and sends healing into him through the barest of touches. She does not like the way this battle is forming up but at least they are prevailing. At least she was able to keep Thar on his feet and he will be able to do something.
Edmund is not happy with the sudden sprouting of a javelin that appears in his side. He is once again able to get his rod to sprout a fireball that he hopes will even the odds further.
Arm goes down but at least he was able to do something last round. Though he is unsure of how effective it was, now that all he can see is a wall hiding the aboleth. Hopefully he will not have time to suffocate in the mud.
Shadow switches his own shots back to the skum as he is hoping that his companions can finish off the doppleganger for good. Both of his arrows sink into the things skin, but it still seems to be hanging onto life.
Thar feels the mud starting to rush up to meet him when it is stopped by the sudden touch of someone. He feels the healing flow into him and only pauses long enough to give the possibly surprised Kirsten a kiss. Then he is off to rescue Arm who is facedown in the mud, but a little healing should make him feel all the better.
Mira is about to lay some magic missiles into the aboleth, but it has disappeared from her sight. It appears to have cut off the pool from the rest of the cavern with a wall of stone. She holds her attack and decides to plan out her next move.
~+~+~+~
Skum8 goes down as a smoking heap of burnt flesh.
Skum6 and skum7 are badly injured but are still in the fight it seems. Skum6 takes a step down into the mud and sends his spear stabbing at Edmund(hit: 25 and damage: 15). Skum7 takes another stab at Arm with his spear(hit: 18 and damage: 9).
Skum0 steps down into the mud to follow Kirsten and Thar. With no little bit of though it stabs it's spear at Kirsten(hit: 30*crit29* and damage: 16*crit23*).
Skum4 moves into the mud and also takes a jab at Kirsten(hit: 17 and damage: 16).
The doppleganger seems to be shrugging off some of the damage that is being thrown at him. With a snarl he throws his full fury at Conner(hit: 28[56%]/27[61%]/36[60%]*crit24*/25[miss 33%]/17[miss 41%] and damage: 15/14/13*crit16*/13/9 ; rend(if two claws hit) damage: 15). He drags Conner from the air and begins to maul him something fierce.
Man1, Man2 and man4 all converge upon the lightly glowing form of Kadaz. Each of them brings their sword to bear upon the little dwarf and they are not playing around(1 - hit: 30/24 and damage: 12/12 ; 2 - hit: 28/28 and damage: 12/10 ; 3 - hit: 24/30*crit27* and damage: 12/12*crit14*).
Man3 moves into the darkness spell and is lost from everyone's sight.
~+~+~+~
The aboleth is hidden from view by the stone wall that has appeared last time. It has effectively cut off the pool from the rest of the cavern. But what could it be doing behind there.
The cavern seems to have stabilized and the mud is drying a little. There is still no signs of Birdie. Is he dead?
~+~+~+~
ENEMY Skum 1, 2, 3, 5, 8 and 9 are dead. Skum 0, 4, 6 and 7 are badly injured. Skum AC 13 Doppleganger AC 26
NOTE [This spell turns natural, uncut or unworked rock of any sort into an equal volume of mud. Magical stone is not affected by the spell. The depth of the mud created cannot exceed 10 feet. A creature unable to levitate, fly, or otherwise free itself from the mud sinks until hip- or chest-deep, reducing its speed to 5 feet and causing a -2 penalty on attack rolls and AC. Brush thrown atop the mud can support creatures able to climb on top of it. Creatures large enough to walk on the bottom can wade through the area at a speed of 5 feet.]
[Kadaz finds himself covered in somekind of glowing purple light that surrounds his form.]
[Thar, that simply means that if the critical did not hit, that you only take 6 damage...but if the critical did hit, than you take 9 damage. The to hit was a natural 30 and the confimation for the critical was a 13...so not critical and you only take 6 damage.]
[None of the men that appeared show any signs of evil about them if you should check.]
[Thanks for the remind on the displacemnt for Conner. I made the rolls that were needed and the actions that stand are noted.]
Edmund (HP: 1/38, AC: 17) Message, Haste, Mage Armour, Bless, Mirror Image d4+2=5 Saturday September 22nd, 2007 3:23:25 PM
Giving a short yelp, Edmund falls prey to another spear attack. Gravely wounded, he step to the east and defends himself with a set of five mirror images. Suddenly, six Edmunds are in view, where previously there had been only one.
Mirror Image (PH 254): Enemies attacking to attack or cast spells at Edmund must select from amongst indistinguishable targets. Roll randomly to see whether the selected target is real or a figment. These images have an AC of 12.
DM Sanity Info. Move Action: 5-ft step East to D-2 Standard Action: Mirror Image (5 images)
Spells in Effect Message (on group, ~1Hr) Haste (from Mira) Greater Invisibility (on Kadaz, 2Rd) Mage Armour (on self, 7Hr) Bless (from Kirsten) Displacement (on Conner, 4Rd) Mirror Image (on self, 7Mn)
Spells Per Day L.0: Daze, Detect Magic, Message, Message, Read Magic L.1: Charm Person, Expeditious Retreat, Hypnotism, Mage Armour, Shield, Sleep, True Strike L.2: Daze Monster, Invisibility,Mirror Image, See Invisibility, Web L.3: Displacement, Fly, Hold Person, Suggestion L.4: Charm Monster, Greater Invisibility, Lesser Geas
Kadaz (AC 27, 29 vs evil; 21/86 HP, invisible, hasted, blessed) d20+22=30 d20+17=31 d20+22=27 d10+7=11 d10+7=14 d10+7=17 d20+18=38 d20+18=36 d10+7=15 d10+7=17 Sunday September 23rd, 2007 8:30:09 AM
Kadaz cries out in pain as 3 spears hit him, one twisted against his ribs in order to inflict extra damage. This is not good!
The dwarf fighter changes his plan and abandons his attack on the doppleganger. Instead he aims at the more immediate threat. He swings, turns, swings, turns and then swings and turns again, thanks to the haste spell. If he can destroy the swords maybe he can catch a break.
(using Improved Sunder feat and attacking swords man 1 sword - to hit 30 damage 11 man 2 sword - to hit 31 damage 14 man 3 sword - to hit 27 damage 17)
After his attack he waits to see if any of the opponents will allow take an action he can retaliate against.
(Just in case an opponent allows an attack of opportunity, to hit 38, natural 20, to hit 36 to confirm, damage 15 + 17 more if critical)
(activate dodge feat against doppleganger; AC 27 vs nonevil men, 28 vs doppleganger if it is nonevil, 30 if evil)
Effects: Haste 3 rounds (+1 AC, +1 to hit, +1 reflex, 1 extra attack, +30 speed) bulls strength 25 rounds (+4 str) protection from evil 6 rounds (+2 AC, +2 all saves) greater invisiblity 3 rounds bless 57 rounds (+1 to hit, +1 vs fear) GLOWING & dripping mud
Shadow (AC 25/20 HP 30/47) d20+13=17 d20+13=19 d4+2=5 d4+2=5 Sunday September 23rd, 2007 9:14:25 AM
Shadow will once again try and take down one of the skum by firing some arrows into it.
Actions: to hit= 17 & 19 dmg= 5 & 5
Conner [AC=26; HP=0/85] Haste, Bull Strength , Bless, Fly, Displacement Sunday September 23rd, 2007 6:29:07 PM
Badly mauled and nearing unconciousness, the tattooed fighter slips from the grasp of the doppleganger and flies straight upward towards the ceiling and far from the creatures grasp. He reaches to the belt pouch for one of the flasks he has purchased for just such a situation]
Mira (AC 18, 19/53 HP) Mage Armor, Haste 3d4(2+2+4)+1=9 Sunday September 23rd, 2007 7:07:34 PM
Mira takes another step up the side of the cave, thanks to the magic of her slipper, he hands remain free to cast spells. Afraid that a fireball would knock out her friends, Mira targets the skum surrounding Kadaz with her missles. (2, 2, and 5 pts. magic missile dmg.)
DM Sanity Info:
Position - 3B? Slippers of Spider Climbing p. 266 DMG.
Spells:
Haste-5/8 rounds-p. 239 PHB-don't forget +1 bonus to attack rolls as well as +1 to AC and Relfex saves, extra 30 ft. to movement, etc. (*DM's discretion who is affected...45 ft around Mira. Mage Armor-8 hours
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light#, Mage Hand, Message, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile###, Burning Hands, Enlarge Person, Mage Armour#, Shield 2nd-level (8 per day) Glitterdust, Invisitibility, Touch of Idiocy 3rd-level (6 per day) Fireball#, Haste# 4th-level (4 per day) Greater Invisibility
Thar ail Baerer (AC 25/26, 7/58 hps, Message, Haste, PfE) d8+4=8 Sunday September 23rd, 2007 8:51:45 PM
Thar, seeing that it is Edmund who is now in critical danger, moves quickly to him and casts Cure Light Wounds on his friend.
(OOC = If my healing on Edmund make it easier for the enemies to hit him, then I'll actually heal Kirsten instead. I'd prefer to heal Ed, but if it'll endanger him, then I'll hold off for a round.)
Cured 8 pts of dmg to either Ed or Kirsten.
1. Spells affecting me PfE = 5/50 rounds Haste= +1 bonus to attack rolls as well as +1 to AC and Relfex saves, extra 30 ft. to movement, etc. Message Bless (+1 attack, +1 saves)
2. Spells/Day 0 Level = Guidance, Det Magic 2x, Read Magic, Det. Poison 1 Level = Bless, Det Evil, Mag Weap, Sum Mons 1 2 Level = Restoration (Less), Sum Mons 2, Spir Weap
Thar ail Baerer (2nd post) Sunday September 23rd, 2007 8:53:27 PM
(OOC = To clarify, I was referring to his mirror image and if I healed the correct one, the enemies would have a clear idea of who the real one was. The spell description mentions "enemies" are affected, but I'm not an enemy, so am I exempt?)
Kirsten (HP -1/81, Bless, Haste) Sunday September 23rd, 2007 9:04:11 PM
( OOC = Uhhmm... this post is assuming that Thar heals Ed and not me, if he does end up healing me i'll... rewrite? lol thanks. )
Kirsten, upon seeing her childhood friend so badly hurt, turns to try to heal him only to be hit twice by the skum. The paladin lets out a faint grunt of pain before she too sinks to the ground, unconcious and no doubt dying?
Edmund (OOC) Sunday September 23rd, 2007 9:50:55 PM
((OOC: re. mirror image, the PH states that whilst moving Ed can merge with and split off from his images, so that enemies who have learned which image is real are again confused. So, curing him would not make him harder to hit or identify him to the enemies, it seems.
But it also says, "When you and the mirror image separate, observers can't use vision or hearing to tell which one is you and which one is the image." Observers might by definition include members of the party, at DM's discretion. If so, the PH doesn't explicitly give information on how to proceed. Edmund probably can't tell Thar which is the real one either, as the images mimic Ed's actions--so they would all simultaneously tell Thar they are the real Edmund.
Sorry about the lack of information! I should have posted more of the relevant stuff from the PH.))
Arm (AC 18 HP 2/33 Hasted, Blessed, -2 to AC from mud) d100=68 Monday September 24th, 2007 6:07:08 AM
Before he can thank Thar for his life-saving assistance, he is hit once again by a Skum. Staggering a bit, he points his rod at it, but this time the rod fails him...he suddenly finds himself looking up at what has become a HUGE Skum. He then realizes that his companions are huge as well, so he surmises that he has in fact shrunk, roughly to the size of 6 inches. He quickly yells for help, but he doubts that anyone has heard him.
OOC: Jim, has the mud dried sufficiently for Arm to manoeuver (and yes, that is the correct spelling..lol)? If not then he will proceed to flounder and try to keep his head above the mud.
Spears and Spells, part 5. (DM Jim) d20+10=21 d8+8=16 d20+10=22 d8+8=13 d20+10=30 d20+10=14 d8+8=14 2d8(8+3)+8=19 d20+10=24 d4=4 d20+12=23 d20+12=27 d20+12=31 d20+12=31 d20+12=23 d20+12=29 d20+12=31 d20+12=18 d8+4=6 d8+4=9 d8+4=12 2d8(4+7)+4=15 d8+4=7 d8+4=7 2d8(6+2)+4=12 d8+4=10 Monday September 24th, 2007 10:16:34 PM
Edmund brings into being a number of images that look and act just like him, though this is done once he is away from the enemy and out of danger.
Kadaz is beset with three sword wielders who seem intent upon ending his life. He spins in a dizzying circle as he cuts his axe into each of the mens' swords. Though he finds a target with each one swing of his axe, he finds that none of the swords break under his own assault. Still he dances away from them to give himself some play room, to figure out his next move.
Shadow sends another pair of arrows into the air. This time though his target is one of the skum that seems to be chasing the group into the mud. Both of his arrows find homes in the side of the closest skum.
Conner has been badly mauled by the shapechanged doppleganger and he escapes in the most direct route, straight up. He then retrieves a potion from his belt and makes ready to use it.
Mira finds herself still out of the bad part of the fighting, mainly because she is on the ceiling and noone seems to be paying her much mind. She sends out a series of magic missiles to strike each of the men that are facing off against Kadaz and they find a mark.
Thar would have healed Edmund of his greivous wounds but he is suddenly met by the sight of six Edmunds and he does not know were to apply the healing. Instead he turns to Kirsten and applies his healing to her, keeping her out of danger for the time being.
Kirsten finds herself being healed by Thar and is thankful at that. She looks around to make note of were she might be most useful as she eyes the closing skum. [Feel free to make a double action with your next post.]
Arm is in trouble and he knows it. The rod comes up and is pointed straight at the skum in front of him. He knows that it went off but he is amazed to find that nothing seems to have happened, that is till he looks around. He finds himself standing on the thin layer of dried mud and he is not sinking into it. Though he might want to worry about being stepped on.
~+~+~
Skum0 crumples to the ground with the two arrows from Shadow buried in his side. It appears that the skum finally was overcome with the damage that was inflicted upon it.
Skum4 shows no emotion as it brings the spear in it's hands back to stab at Kirsten(hit: 21 and damage: 16).
Skum6 looks to the many images of Edmund but his head turns away as he brings his spear to strike at Thar instead(hit: 22 and damage: 13).
Skum7 looks around with a growing confusion as it tries to figure out where Arm just went. It cannot find him and does not look down for him either, but still steps forward to bring it's spear to strike at one of the Edmunds(hit: 30*crit14* and damage: 14*crit19*) [Special on Arm - hit: 24 and damage: 4] He hits an image of Edmund though and it falters and then disappears.
The three men with swords turn to playing with Kadaz as they recircle him. Swords cut in at him from three different directions, though you get the feeling that you are a mouse being played with by a group of cats(1 - hit: 23/27 and damage: 6/9 ; 2 - hit: 31*crit31*/23 and damage: 12*crit15*/7 ; 3 - hit: 29/31*crit18* and damage: 7/10*crit12*).
The othe man4 slips out of the globe of darkness to survey the battle with the skum that the group is having. He then moves slowly into the mud himself, though he makes no attacks on anyone...he seems to be biding his time.
The doppleganger moves around the three swordsmen and Kadaz to get to the mud that he so carelessly made earlier. The large four armed gorilla is all smiles and teeth as he stops at the edge and begins a series of grunts.
~+~+~
The aboleth is still hidden and does not seem to want to come out and play. Maybe he is actually playing already as the skum are most definitely his. Though that leaves the question of the four men unanswered.
The cavern is mostly back to it's normal appearance and still bright enough to see rather well, except for the area that is cloaked in darkness. The mud has also dried some more and there is maybe an inch of solid material on top of the three feet of mud that you are in. There are still no sounds though of Birdie and it becomes more evident that he died in the deluge of mud.
~+~+~
ENEMY Skum 0, 1, 2, 3, 5, 8 and 9 are dead. Skum 4, 6 and 7 are badly injured. Skum AC 13 Doppleganger AC 29
NOTE [This spell turns natural, uncut or unworked rock of any sort into an equal volume of mud. Magical stone is not affected by the spell. The depth of the mud created cannot exceed 10 feet. A creature unable to levitate, fly, or otherwise free itself from the mud sinks until hip- or chest-deep, reducing its speed to 5 feet and causing a -2 penalty on attack rolls and AC. Brush thrown atop the mud can support creatures able to climb on top of it. Creatures large enough to walk on the bottom can wade through the area at a speed of 5 feet.]
[Kadaz finds himself covered in somekind of glowing purple light that surrounds his form.]
[Kadaz - Highlight to display spoiler: {'all damage is subdual'}]
Conner [AC=26; HP 15/85] Haste, Bull Strength , Bless, Fly, Displacement 2d8(8+5)+2=15 Monday September 24th, 2007 11:33:14 PM
Conner gulps back the potion, pitching the empty vial at the nearest bad guy and scanning the scene below in order to best select his next target.
Mira (AC 18, 19/53 HP) Mage Armor, Haste d20+3=11 Monday September 24th, 2007 11:54:10 PM
The fight isn't going well for the party, and then suddenly Arm is gone! Mira casts a spell that has become very familiar, and disappears from view! As silently as possible (Move Silently=11) she moves on slippered feet across the ceiling of the cave positioning herself between the doppelganger and the embattled Kadaz.
DM Sanity Info:
Position - K6 - Slippers of Spider Climbing p. 266 DMG.
Spells:
Invisibility-8 minutes (p. 245 PHB) Haste-6/8 rounds-p. 239 PHB-don't forget +1 bonus to attack rolls as well as +1 to AC and Relfex saves, extra 30 ft. to movement, etc. (*DM's discretion who is affected...45 ft around Mira. Mage Armor-8 hours
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light#, Mage Hand, Message, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile###, Burning Hands, Enlarge Person, Mage Armour#, Shield 2nd-level (8 per day) Glitterdust, Invisitibility#, Touch of Idiocy 3rd-level (6 per day) Fireball#, Haste# 4th-level (4 per day) Greater Invisibility
Arm (AC 18 HP -2/33 Hasted, Blessed, -2 to AC from mud) Tuesday September 25th, 2007 5:56:57 AM
Unable to escape the attack of the Skum, Arm slumps to the ground yet again, this time without much hope of help from his friends. His last thoughts before darkness envelops him are, "How odd..I've been small like this before the Fey King rose." and "Mira, my love, stay well.".
[I was thinking about this for awhile and thought of something that I did not think of yesterday. Due to your smaller size, you would have gained a +8 to your AC from such a small size. Please change your post accordingly.]
Shadow (AC 25/20 HP 30/47) d20+13=20 d20+13=14 d4+2=6 d4+2=5 Tuesday September 25th, 2007 7:24:54 AM
Shadow sees the man (#4) come out of the darkness, so he will take aim at him and let fly. He is hoping this ends quickly because it is not going well for the group.
Actions To hit=20 & 14 dmg=6 & 5
Thar ail Baerer (AC 25/26, 7/58 hps, Message, Haste, PfE) 2d8(2+4)+4=10 Tuesday September 25th, 2007 11:23:49 AM
(OOC = Jim, to make sure I am clear on things, you are posting their to hit result and the resultant damage, if it is a hit? For example, you posted that the guy attacking Thar got a 22 on his to hit roll, which missed, since my AC is 25/26?)
Cursing at their run of bad luck and barely managing to avoid becoming skewered, Thar takes a moment to survey the scene.
Seeing that Kirsten could use some more healing and realizing that he's not going to be able to heal him for the moment, Thar casts Cure Med Wounds upon the Paladin.
CMW = 10
1. Spells affecting me PfE = 6/50 rounds Haste= +1 bonus to attack rolls as well as +1 to AC and Relfex saves, extra 30 ft. to movement, etc. Message Bless (+1 attack, +1 saves)
2. Spells/Day 0 Level = Guidance, Det Magic 2x, Read Magic, Det. Poison 1 Level = Bless, Det Evil, Mag Weap, Sum Mons 1 2 Level = Restoration (Less), Spir Weap
[That is correct.]
(Thar 2nd post) Tuesday September 25th, 2007 11:24:40 AM
(I was referring to Edmund when I commented on not being able to heal "him" for a few moments.
Kadaz AC 27, 29 vs evil; 21/86 HP, invisible, hasted, blessed) Tuesday September 25th, 2007 4:33:05 PM
Kadaz is very surprised at the strength of his opponents weapons. They all must be adamantium! The surprise, though, is shockingly fleeting. The many attacks easily overcome the dwarf's defenses and he falls to the ground. His last thought, as his eyes glaze and shut, is <i> Run Birdie </i>
(21 HP, 53 hp subdual damage)
Haste 2 rounds (+1 AC, +1 to hit, +1 reflex, 1 extra attack, +30 speed) bulls strength 45 rounds (+4 str) protection from evil 5 rounds (+2 AC, +2 all saves) greater invisiblity 2 rounds bless 56 rounds (+1 to hit, +1 vs fear) GLOWING & dripping mud
Kirsten (AC 23, HP 17/81, Bless, Haste d8+3=10 d20+10=13 d8+4=7 d20+5=14 d8+4=12 Tuesday September 25th, 2007 8:42:59 PM
(( OOC: Okies, I am going to assume that one of my moves comes before the skum's attack, if any of this is wrong let me know and I will fix it, thanks! =) ))
Kirsten quietly thanks Thar for healing her, smiling faintly, "Thanks." She will then step out of range of the Skum nearest to her, so as to avoid any sort of attack. (5-foot-step) She will then cast Cure Light Wounds upon Thar. (Heal Thar 10 HPs).
Afterwards, the paladin will step forward and attack the nearest skum (I think #4?). She swings her warhammer, twice. (Hit AC 13 7 DMG, Hit AC 14 12 DMG).
Actions:
1st Action:
Take 5-foot step away from Skum Cast Cure Light Wounds on Thar for 10 HP
2nd Action:
5-foot step to attack Skum Attack 1: Hit AC 13 for 7 DMG Attack 2: Hit AC 14 for 12 DMG
Edmund (HP: 1/38, AC: 17) Message, Haste, Mage Armour, Bless, Mirror Image, Fly d20+11=27 Tuesday September 25th, 2007 11:08:16 PM
((At time of posting, no current map is available. Going with best estimates.))
Edmund ceases his horizontral retreat from the approaching foes. Or rather five Edmunds cease their retreat. Of the original six, one of them, upon being struck with a spear, shuddered, flickered, and shattered in a shower of little lights. It is unlikely this was the real one; when Edmund finally goes down, it won't be quite as amusing.
All of the Edmunds begin murmuring a spell, careful to avoid any attempt to disrupt them. (Defensive Casting=27 Success) The words are spoken quickly and in a hoarse and airy fashion. The Edmunds move their hands--is that a feather in their palms? Suddenly, they lift into the air and float up towards the ceiling. The effect would be comical, if they didn't all look to be on the edge of consciousness. Edmund has never looked worse. If only his brother could see him now.
Looking down at the grim situation below, the Edmunds grimace miserably. Several of his friends seem to have disappeared and Edmund sees Kadaz sink to the floor. Assuming he is dead, weak though they are, the Edmunds declaim their despair. "Good God above!" all five Edmunds implore the heavens, voices echoing over the din of battle, "help us!"
DM Sanity Info. Move Action: Up to ceiling or 30ft. height (whichever comes first) Standard Action: Cast Fly on Self (Defensive Casting to Avoid Attack of Opportunity, 27 (18 needed))
Spells in Effect Message (on group, ~45m) Haste (from Mira) Greater Invisibility (on Kadaz, 1r) Mage Armour (on self, 7h) Bless (from Kirsten) Displacement (on Conner, 3r) Mirror Image [5] (on self, 7m) Fly (on self, 7m)
Spells Per Day L.0: Daze, Detect Magic, Message, Message, Read Magic L.1: Charm Person, Expeditious Retreat, Hypnotism, Mage Armour, Shield, Sleep, True Strike L.2: Daze Monster, Invisibility,Mirror Image, See Invisibility, Web L.3: Displacement,Fly, Hold Person, Suggestion L.4: Charm Monster, Greater Invisibility, Lesser Geas
Spears and Spells, part 6. (DM Jim) Tuesday September 25th, 2007 11:28:48 PM
Conner gulps back the potion that he had been holding and then tosses it at the nearest of the men that have been attacking Kadaz. It hits the man in the top of the head, as Conner surveys the surroundings.
Mira casts another spell and slips from sight. She moves across the cave ceiling to position herself between the position of Kadaz and the doppleganger. Though she is not that silent, noone seems to be paying too much attention or maybe it is all the noise.
Arm is about to get smooshed by the large grotesque foot of the skum, but the foot comes down beside him instead. It creates a little hill in the mud that he finds himself standing on. Looking up reveals a sight that no man or woman should ever have to see. [Please make a pair of actions with your next post. One will be for this round and the other for next round.]
Shadow trains his bow upon the man that just exited the darkness and lets fly a pair of arrows. The first sinks into the man, but the second is off the mark and whistles off into the darkness and beyond.
Thar dodges the spear that was aimed at him and surveys the battle as it is playing out. He cannot see how everyone is doing, but he can see enough to curse the bad luck of the group. Seeing that Edmund is unhealable right now he instead moves over and heals Kirsten instead.
Kadaz is surprised at the way the enemies weapons held up and for a fleeting second he takes a closer look at them...sure enough adamantine. Then he feels the blackness surrounding him, though he knows that he is not dead or even dying...he cannot stand. His last thoughts are of his beloved friend, Birdie.
Kirsten had been holding off for a few seconds to see what is going to happen. With a snap decision she lays her hand upon Thar, which is easy as he moved to her, and sends healing into his body. She then moves ever so slightly and sends her warhammer slamming into the body of the skum that struck at her earlier.
Edmund or all five Edmund's start into casting a spell. Soon all of them are floating up into the air and are now able to survey the battle. He can only express a need for divine intervention and a prayer that it comes soon.
~+~+~
Skum4 goes down with the two hammer strokes from Kirsten, to never rise again.
Skum6 and skum7 seem to stop as if listening to something and then begins to pull back out of the mud. The do not get too far but you get the idea that they have gotten orders and they are retreating or regrouping.
Man3 looks up at Conner as he gets hit in the head by the flask. He shakes his sword at him, but then turns to start for what use to be the mud area.
Man1 and man2 both leave the poor Kadaz laying upon the cavern floor were he fell. They do not express any emotion as they both step into the globe of darkness and soon reappear upon the other side. Each is holding a sword as black as the armor they wear, though there is a tinge of crimson there as well...maybe blood from Kadaz.
The druid stops as the last two skum start to pull back and he too turns and moves away from the group. Once a good distance away his shape starts to melt back into that of the doppleganger. He is laughing as his form changes and he shakes his head. "Maybe we will play again...till then." He calls out to the men in black and gives them a final order. "They are yours...kill them all." He then turns to start towards the wall that blocks off the pool.
~+~+~
All of the group hears a voice in their heads for the briefest of moments and there is a watery sound to it. "You have proven yourselves worthy this day. Maybe you will serve me in the future...I always have room for slaves. For now, you have given me all the information that I need and we have bought the time that was needed for the final piece." The voice is gone as fast as it started and noone feels the worse for it.
For those still close to the mud slide opening that you came through, there is the sound of something coming towards you. Friend or foe would still need to be determined, but it is getting closer and should be to you within a minute or two.
~+~+~
ENEMY Skum 0, 1, 2, 3, 4, 5, 8 and 9 are dead. Skum 6 and 7 are badly injured. Skum AC 13 Doppleganger AC 26 Men AC 20
NOTE [This spell turns natural, uncut or unworked rock of any sort into an equal volume of mud. Magical stone is not affected by the spell. The depth of the mud created cannot exceed 10 feet. A creature unable to levitate, fly, or otherwise free itself from the mud sinks until hip- or chest-deep, reducing its speed to 5 feet and causing a -2 penalty on attack rolls and AC. Brush thrown atop the mud can support creatures able to climb on top of it. Creatures large enough to walk on the bottom can wade through the area at a speed of 5 feet.]
[Kadaz finds himself covered in somekind of glowing purple light that surrounds his form.]
[Spot DC 14 - Highlight to display spoiler: {'When the doppleganger changed back from his four-armed gorilla form, he lost something upon the ground. It appears to be a piece of rolled parchment. It is also evident that he has not noticed that he has dropped it either.]}
Arm (AC 20/28 HP 2/33 Hasted, Blessed, +8 AC shrunk) d8+5=12 d100=20 d4=3 Wednesday September 26th, 2007 6:14:37 AM
Yesterdays post:
Arm barely misses the foot of the Skum, but isn't so lucky as to view a part of it that even a female of its species wouldn't enjoy seeing. Fighting a gag reflex, he quickly turns away and grabs a potion from his pack, downing it just as quickly (cure light wounds-12 HP restored.
Today's post:
He then turns his attention to the nearest man (#1) and once again tries his rod on him. Although it didn't seem to cause him any harm, he can now hear the man's thoughts in his head, at least some of them (Wielder learns target's surface thoughts (as with detect thoughts) for 1d4 rounds (no save)). At the same time he listens to them, he wonders what ELSE could be coming at them from the now-covered cave entrance.
Kadaz Wednesday September 26th, 2007 7:01:23 AM
The little birdies flying around Kadaz's head are singing ever so sweetly as he lies on the ground.
Shadow (AC 25/20 HP 30/47) d20+13=20 d20+13=20 d20+2=6 d4+2=6 d4+2=6 Wednesday September 26th, 2007 8:07:58 AM
Shadow will fire two more arrows into the first man that exited the area of darkness (#4). He is a little distracted when he suddenly hears the voice in his head tha the is sure is the aboleth, but recovers enough to keep his attack on the man.
Actions: To hit= 20 & 20 (ignore the 3rd d20 roll - meant to change it to d4 for damage) dmg= 6 & 6
Thar ail Baerer (AC 25/26, 25/58 hps, Message, Haste, PfE) d8+4=8 Wednesday September 26th, 2007 9:30:21 AM
Thanking Kirsten for her timely healing, Thar turns and surveys the battlefield. Seeing Kadaz fall, he notices the men coming his way.
Quickly whispering to his friends via the message spell, Thar says "Guys, I've got to get to Kadaz but these 4 cretins are blocking my way. If we can clear out the L or R flank, I can get to him. Otherwise, I'll never make it past them."
For this round at least, he'll prepare himself to run the gauntlet by casting CLW on himself and saving the big spells for Kadaz and Ed.
CLW = 8 (new hp total = 25)
1. Spells affecting me PfE = 7/50 rounds Haste= +1 bonus to attack rolls as well as +1 to AC and Relfex saves, extra 30 ft. to movement, etc. Message Bless (+1 attack, +1 saves)
2. Spells/Day 0 Level = Guidance, Det Magic 2x, Read Magic, Det. Poison 1 Level = Det Evil, Mag Weap, Sum Mons 1 2 Level = Restoration (Less), Spir Weap
Mira (AC 18, 19/53 HP) Mage Armor, Haste 6d6(2+1+4+4+6+6)+6=29 Wednesday September 26th, 2007 5:02:16 PM I don't think so! the sorcerer says to herself as she watches the gorilla/doppelganger attempt a retreat. Targetting a spot just in front of the retreating figure, Mira discharges another fireball (for 29 pts dmg, Reflex vs DC 19 to take half damage).
Mira then tries to gauge the distance between her position on the cieling of the cave, and the ground below, trying to calculate the risk of breaking a bone.
DM Sanity Info:
Position - K6 - Slippers of Spider Climbing p. 266 DMG.
Spells:
Invisibility-8 minutes (p. 245 PHB) Haste-7/8 rounds-p. 239 PHB-don't forget +1 bonus to attack rolls as well as +1 to AC and Relfex saves, extra 30 ft. to movement, etc. (*DM's discretion who is affected...45 ft around Mira. Mage Armor-8 hours
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light#, Mage Hand, Message, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile###, Burning Hands, Enlarge Person, Mage Armour#, Shield 2nd-level (8 per day) Glitterdust, Invisitibility#, Touch of Idiocy 3rd-level (6 per day) Fireball##, Haste# 4th-level (4 per day) Greater Invisibility
Conner [AC=26; HP 15/85] Haste, Bull Strength , Bless, Fly, Displacement 2d8(7+5)+2=14 Wednesday September 26th, 2007 5:19:56 PM
Noticing the enemy has abandoned the prone dwarf, Conner flys to his aid. Shielding Kadaz with his body, he unstoppers a vial. The strong odour of almonds escapes as the fighter brings the potion to his friend's lips. (Cure Moderate Wound=14 pts restored to Kadaz)
Kirsten (AC 23, HP 17/81, Bless, Haste) d8+3=10 Wednesday September 26th, 2007 6:57:54 PM
The paladin nods when she hears Thar's words through the message spell. Kirsten then proceeds to use her pearl of power in order to cast Cure Light Wounds once again, this time upon herself as she prepares to attack the strange men. She will stay put, for now. (Heal Self for 10 HPs)
DM Info:
Move: None Action: Pearl of Power to cast Cure Light Wounds (DMG p. 263) (Heals Kirsten 10 HPs)
Edmund (HP: 1/38, AC: 17) Message, Haste, Mage Armour, Bless, Mirror Image, Fly d100=69 Wednesday September 26th, 2007 8:58:00 PM
The Edmunds flying near the ceiling grimly set their jaws with firm resolve. Five Rods of Wonder come down in anger, pointed at Man No. 2. Suddenly, much like Arm, the man practically vanishes, shrinking to 1/12 his original size. (Rod of Wonder=69: Target shrinks to 1/12 size, no save)
There is silence for a moment as the Edmunds observe this, astounded, but the silence ends quickly. The laughter of five half-elven wizards echoes down from the ceiling above.
DM Sanity Info. Move Action: None Standard Action: Rod of Wonder: 69 (Shrink Man No. 2 to 1/12 size)
Spells in Effect Message (on group, ~45m) Haste (from Mira) Greater Invisibility (on Kadaz, Final Round) Mage Armour (on self, 7h) Bless (from Kirsten) Displacement (on Conner, 2r) Mirror Image [5] (on self, 7m) Fly (on self, 7m)
Spells Per Day L.0: Daze, Detect Magic, Message, Message, Read Magic L.1: Charm Person, Expeditious Retreat, Hypnotism, Mage Armour, Shield, Sleep, True Strike L.2: Daze Monster, Invisibility, Mirror Image, See Invisibility, Web L.3: Displacement, Fly, Hold Person, Suggestion L.4: Charm Monster, Greater Invisibility, Lesser Geas
Spears and Spells, part 7. (DM Jim) Wednesday September 26th, 2007 11:30:11 PM
Arm pulls out a healing potion and down it after the sight of something that he will most likely never get out of this mind again. Still he has the presence to point the rod that has been the saveing grace, sometimes, and once again tries for a spell that will help out. Instead he finds himself hearing the surface thoughts of the man that he pointed the rod at. They are all dark and bent upon the service to the doppleganger. Still there is an alien quality about them as well that leads you to wonder if these men are actually alive...or men at all.
Kadaz is as if asleep. Laying upon the hard stone cavern floor and viewing birdies through his closed eyes.
Shadow puts up another pair of arrows at the same man that he shot earlier. Both arrows are now embedded into the man, but he seems to do little more than flinch.
Thar calls out a plan of action that will get him to Kadaz. Though he cannot see the fallen comrade that well, he does know that he is down from what little he can see. Knowing that he might have to fight his way through, he lays more healing into himself.
Mira fires off a fireball to slow or even stop the doppleganger from getting away. Her fireball strikes in front of the doppleganger, but if he will stop is another story. Eyeing the ground she can tell that she will have to fall about sixty feet to get to the floor.
Conner has the opening and takes it to swoop down and come to Kadaz's aid. He nurses the healing liquid of a potion down his comrades throat and waits for the best.
Kirsten eyes the approaching men with some trepidation. She pours the last of her healing into herself by making use of a recall pearl that she has. Otherwise, all she can do is brace herself for the onslaught and hope for the best.
Edmund points an almost identical rod as the one that Arm uses at one of the men. Though he would have prefered something flashier and more potent, he is given a boon none the less. The man that he aimed at starts to slowly shrink down to the same size as Arm.
~+~+~
The two remaining skum are able to get all the way across the cavern and to your amazement, the slip through the wall that hides the pool.
The doppleganger wades right through the fire from the fireball and though he is not looking so good anymore he does not slow. As he reaches the wall, his form is once again rippling and changing into somekind of aquatic creature it appears. Though he makes it past the wall as well, there is not sounds of a splash...so he has not entered yet.
Man2 finds himself holding his sword, but looking up at the now giant sized opponents that he had intended to face. Still he does not falter, though he does retreat back into the darkness...hiding rather well.
Man1, man3 and man4 all move forward into the mud. Their swords are at the ready and they seem to be waiting for the group to commit themselves. They have also moved close enough that it might be hard to get them with a fireball without hurting comrades.
~+~+~
The sounds from behind the group continue and appear to be getting even closer yet. It is a lot of noise and it does not bode well if it is enemies that come for you.
~+~+~
ENEMY Doppleganger AC 26 Men AC 20 Man2 AC 28
NOTE [This spell turns natural, uncut or unworked rock of any sort into an equal volume of mud. Magical stone is not affected by the spell. The depth of the mud created cannot exceed 10 feet. A creature unable to levitate, fly, or otherwise free itself from the mud sinks until hip- or chest-deep, reducing its speed to 5 feet and causing a -2 penalty on attack rolls and AC. Brush thrown atop the mud can support creatures able to climb on top of it. Creatures large enough to walk on the bottom can wade through the area at a speed of 5 feet.]
[Kadaz finds himself covered in somekind of glowing purple light that surrounds his form.]
[Everyone but Kadaz and Arm should make a Will DC 16 - Highlight to display spoiler: {'You now know the wall to be nothing more than illusion and you can see the now aquatic formed doppleganger near the pool, smiling.']}
Arm (AC 28 HP 14/33 Hasted, Blessed, +8 AC-shrunk) d100=17 Thursday September 27th, 2007 6:00:06 AM
Taken aback for the barest of seconds by the "man's" thoughts, Arm says a silent prayer and once again points his rod at man #1. This time he is rewarded with a burst of wind that buffets it (Gust of wind, but at windstorm force (Fortitude DC 14 negates)).
Kadaz Thursday September 27th, 2007 7:38:38 AM
As the healing potion makes its way into Kadaz his wounds visibly improve, however he remains unconscious, slumped on the rock floor of the cave.
(35 HP, 39 HP nonlethal damage)
Haste 1 rounds (+1 AC, +1 to hit, +1 reflex, 1 extra attack, +30 speed) bulls strength 44 rounds (+4 str) protection from evil 4 rounds (+2 AC, +2 all saves) greater invisibility 1 rounds bless 55 rounds (+1 to hit, +1 vs fear) GLOWING
Shadow (AC 25/20 HP 30/47) d20+13=18 d20+13=26 d4+2=5 d4+2=6 Thursday September 27th, 2007 8:00:15 AM
Shadow not sure what the group can do other than continue to try and bring down the men before what ever is behind them gets here. He is also concerned about what the aboleth and the doppleganger are doing behind the wall. He will fire two more arrows at man (#4) in hopes that he can take him down.
Actions: to hit= 18 & 26 dmg= 5 & 6
Thar ail Baerer (AC 25/26, 34/58 hps, Message, Haste, PfE) d20+12=25 d8+4=9 d20+12=30 d20+10=29 d20+10=14 Thursday September 27th, 2007 10:26:33 AM
Surveying the scene, Thar notices something odd about the wall (Will = 25) and realizes that it is an illusion. He quickly passes this information on to his companions via the message spell.
Still hearing the sound and seeing that Kadaz is fine for a round or two due to the healing he received, Thar turns and says via the message spell "I'm going to check out that sound and see what it is. I'll be right back."
In addition, he'll cast CLW on himself (9 Healed) and then try to move silently and quickly back to the entrance and beyond.
He'll try to spot whatever is making the sound, while hiding in shadows.
Spot = 30 HiS = 29 MS = 14 (of course with the loud sound going on, it isn't too hard to move quietly...)
1. Spells affecting me PfE = 8/50 rounds Haste= +1 bonus to attack rolls as well as +1 to AC and Relfex saves, extra 30 ft. to movement, etc. Message Bless (+1 attack, +1 saves)
2. Spells/Day 0 Level = Guidance, Det Magic 2x, Read Magic, Det. Poison 1 Level = Mag Weap, Sum Mons 1 2 Level = Restoration (Less), Spir Weap
Kirsten (AC 23, HP 27/81, Haste, Bless) d20+6=20 d20+12=26 d8+4=8 Thursday September 27th, 2007 4:36:28 PM
When she hears Thar's message, she turns her own attention to the wall and indeed realizes that there is something very strange going on (Will = 20). The paladin shakes her head, and turns her attention back towards the four strange men... one of them seeming to have disappeared.
Kirsten will move towards man #3 and attack him, a part of here somewhat apprehensive but she figures if she's going to die she had better do it fighting. She swings at #3 with her warhammer. (Hit AC 26, 8 DMG)
DM Info:
Move: Towards #3? 5-feet I think?? Action: Attack Man #3 (Hit AC 26, 8 DMG)
Edmund (HP: 1/38, AC: 17) Message, Haste, Mage Armour, Bless, Mirror Image, Fly d20+6=8 d20+3=23 Thursday September 27th, 2007 7:08:04 PM
((No map at time of post. Going with best estimates.))
The weakened Edmunds flying up at the ceiling look surprised when they hear Thar's words through the Message spell. Though they look over to the wall, they cannot see anything unusual about it--probably because they are just too weak. (Will=8) However, whilst peering at the wall, the Edmunds do see something else--a roll of parchment left behind by the retreating Doppleganger. (Spot=23, Nat. 20) Quickly whispering this information into the iMessage spell, the Edmunds start flying along the ceiling until the parchment is under them.
If it is possible to reach it without getting into range of the men, the Edmunds will descend and pick it up. Otherwise, or if there is still time, they will give its location to the others via Message, readying Daze Monster on the nearest Man.
Daze Monster (PH 271): Clouds the mind of a creature with 7 HD or less so that it takes no action. Duration: 1 round. Creatures of 7 or more HD are not affected. DC 17 Will negates.
DM Sanity Info. Move Action: Over/above Parchment (unknown position) Standard Action: Daze Monster on nearest Man
Spells in Effect Message (on group, ~45m) Haste (from Mira) Mage Armour (on self, 7h) Bless (from Kirsten) Displacement (on Conner, 1r) Mirror Image [5] (on self, 7m) Fly (on self, 7m)
Spells Per Day L.0: Daze, Detect Magic, Message, Message, Read Magic L.1: Charm Person, Expeditious Retreat, Hypnotism, Mage Armour, Shield, Sleep, True Strike L.2: Daze Monster,Invisibility,Mirror Image, See Invisibility, Web L.3: Displacement,Fly, Hold Person, Suggestion L.4: Charm Monster, Greater Invisibility, Lesser Geas
Mira (AC 18, 30/53 HP) Mage Armor, Haste d20+8=9 2d8(4+5)+2=11 Thursday September 27th, 2007 11:07:20 PM 60 ft...better not chance it thinks the sorcerer clinings to the roof of the cavern. Mira curses in elvish at the back of the retreating doppelganger, unable to see the wall for what it really is (Will=9, nat. 1!)
Mira activates her Brahmah's Tatoo, and feels a little better for the curative powers of its magic. Should have known! she thinks as the message from Thar is relayed along the message chain.
With the last of the Haste spell the sorcerer scuttles across the ceiling, to a position above the collection of flying Edmunds.
DM Sanity Info:
Position - at DM's discretion since no map - Slippers of Spider Climbing p. 266 DMG.
Spells:
Invisibility-8 minutes (p. 245 PHB) Haste-8/8 rounds(over)-p. 239 PHB-don't forget +1 bonus to attack rolls as well as +1 to AC and Relfex saves, extra 30 ft. to movement, etc. (*DM's discretion who is affected...45 ft around Mira. Mage Armor-8 hours
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light#, Mage Hand, Message, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile###, Burning Hands, Enlarge Person, Mage Armour#, Shield 2nd-level (8 per day) Glitterdust, Invisitibility#, Touch of Idiocy 3rd-level (6 per day) Fireball##, Haste# 4th-level (4 per day) Greater Invisibility
Conner [AC=26; HP 15/85] Haste, Bull Strength , Bless, Fly, Displacement d20+16=22 d8+7=10 d6=1 (frost dmg) d20+16=17(miss) Thursday September 27th, 2007 11:24:53 PM
"C'mon Kadaz! Shake it off!" encourages the fighter, "who'll feed yer damn, fool, dog!?"
Conner hovers in the air above his friend, ensuring that none will take advantage while the dwarf is unconsious.
If any of the humans is foolish enough to engage the tatooed fighter, he'll make a valiant attempt to sharpen his longsword on their ribs. (Hit AC 22 for 10 pts dmg, 1 pt frost dmg., Hit AC 17 (miss))
Arm (AC 28 HP 14/33 Hasted, Blessed, +8 AC-shrunk) d100=90 10d4(4+3+2+3+4+4+3+4+1+2)=30 5d4(3+4+2+4+3)=16 Friday September 28th, 2007 6:02:35 AM
Encouraged by his last outing Arm once again points the rod at man #1. This time, numerous varicolored gems shoot from the tip at him, with over half of them hitting their mark (10-40 gems, value 1 gp each, shoot forth in a 30-ft.-long stream. Each gem deals 1 point of damage to any creature in its path: Roll 5d4 for the number of hits and divide them among the available targets.).
OOC: If man #1 is already dead, then he will aim at the next one in line.
Arm Monday October 1st, 2007 5:55:47 AM
Suddenly the area around him goes dark, then brightens to its orginial intensity. Troubled, he loooks around only to find himself all alone.
OOC: Hellooooooo? Anyone there?
Thar ail Baerer Monday October 1st, 2007 11:01:57 AM
(Anyone heard from our DM?)
Shadow Monday October 1st, 2007 11:41:30 AM
OOC: I have not heard from our DM, so not sure what is going on.
Posting Record (ADM Scott) Monday October 1st, 2007 11:47:34 AM
DM Jim: XXXOO Kadaz: OXXXO Arm: XXXXX Shadow: OXXXO Edmund: OXXXO Mira: XOXXO Connor: XOXXO Thar: OXXXO Kirsten: OXXXO Overall: No DM Posts since Wednesday, so Friday/Weekend have very little posting. (Not sure what is up with Jim. He did not contact me and since we are in a battle not sure of how to post for it -- no idea on the module.)
ACDM Cayzle OOC Monday October 1st, 2007 1:08:10 PM
Friends, we're trying to figure out what's going on. We'll be in touch. Sorry for the delay.
EXTRA to ADM Scott! I have your e-mail as sapodac@d20.co.edu, but my letter bounced back! Please e-mail me ASAP!! at cayzle@cayzle.com.
Jerry Monday October 1st, 2007 3:16:03 PM
Yep, my addy for Scott bounced back too.
I will take over posting here until Jim is back as soon as I can or until we can activate Scott.
Scott is the ADM, right?
Please email me if you know anything about Jim or Scott's email. :)
No worries.
Spears and Spells, part 8. (DM Jim) Monday October 1st, 2007 10:57:43 PM
Arm points the rod at man number one. A wind surges to life and buffets the man. This should give the group a little break from that man at least.
Kadaz is still unconscious on the floor of the cavern. He is healed but still has not woken up from his seeming unconscious state.
Shadow fires another pair of arrows into the same man that he had shot earlier. He finds his first arrow deflected by the slight move of the fighter, though the second one finds its mark and buries into the man.
Thar is quick to realize that the wall is not what it seems and is in fact illusion. He passes this information to the others as he applies more healing to himself. He slips into what little shadows there are in the room, lite like it is and watches the entrance they all came through.
Kirsten moves in on one of the closest men and her warhammer finds an opening in the man's defenses. She is hoping to survive this fight, but if she must die...it will be fighting.
Edmund zips up and around, behind all the fighting and drops to the ground. He is well out of range of any of the four men that remain and easily picks up the rolled piece of parchment.
Mira is not happy about the retreating doppleganger, but she cannot really worry about that. She does apply some curative magics as she gets the message about the wall. She then moves to get near the collection of flying Edmunds.
Conner implores Kadaz to shake it off and even entreats him with the possible neglect of his dog. He goes back to floating over the body of his friend and deems it time to protect him till he should wake.
~+~+~
The doppleganger and skum are soon lost in the pool and those that can now see the wall for what it is...see this as well.
Man2 is not sure how to proceed as he cannot easily walk through the mud, or at least he does not think that he can. He starts to fall back and is soon lost in the shadowed area once again.
Man1 finds himself buffeted by the sudden strong winds and digs in as it passes around him. He otherwise finds that he can do nothing except wait.
Man4 finds yet another arrow stuck into him and he is starting to look to be in bad shape. Still he slips into the mud and heads for Shadow, though he cannot get into sword range right now he seems happy.
Man3 is struck by the warhammer of Kirsten. With no emotion he sends his own sword back at her, returning the favor(hit: / and damage: /).
~+~+~
The scratching sounds through the hardening mud is getting closer. It is not close enough that you can tell too much and the mud that seals off the hole make it hard to see inside.
~+~+~
ENEMY Doppleganger AC 26 Men AC 20 Man2 AC 28
Not sure what triggered it. Got a rather nasty migraine and could do nothing for the past few days. I am sorry for my absence and will try not to do that again. I though that my brother was going to let everyone know. Seems that he forgot. Still am feeling the effects as it is hard to focus for too long.
Conner [AC=26; HP 30/85] Haste, Bull Strength , Bless, Fly, Displacement 2d8(7+5)+3=15 Monday October 1st, 2007 11:18:39 PM
Conner takes a moment to quaff another potion retrieved from his belt [CMW=15]
Edmund (HP: 1/38, AC: 16) Message, Mage Armour, Bless, Mirror Image, Fly Tuesday October 2nd, 2007 12:35:26 AM
Pocketting the parchment, the Edmunds sail up to the ceiling and round on the man daring to attack his childhood friend. "Hey!" they shout in tandem, sending a Daze Monster spell his way.
Daze Monster (PH 271): Clouds the mind of a creature with 7 HD or less so that it takes no action. Duration: 1 round. Creatures of 7 or more HD are not affected. DC 17 Will negates.
DM Sanity Info. Move Action: Fly up to ceiling Standard Action: Daze Monster on Man 3
Spells in Effect Message (on group, ~45m) Mage Armour (on self, 7h) Bless (from Kirsten) Displacement (on Conner, Final Round) Mirror Image [5] (on self, 7m) Fly (on self, 7m)
Spells Per Day L.0: Daze, Detect Magic, Message, Message, Read Magic L.1: Charm Person, Expeditious Retreat, Hypnotism, Mage Armour, Shield, Sleep, True Strike L.2: Daze Monster,Invisibility,Mirror Image, See Invisibility, Web L.3: Displacement,Fly, Hold Person, Suggestion L.4: Charm Monster, Greater Invisibility, Lesser Geas
Kadaz Tuesday October 2nd, 2007 6:32:58 AM
Kadaz lies motionless on the floor, blood pooling under his body. He is breathing regularly, but still unresponsive to what is going on around him.
Arm (AC 28 HP 14/33 Hasted, Blessed, +8 AC-shrunk) d100=58 Tuesday October 2nd, 2007 7:07:36 AM
Arm aims again at man1, but he is dismayed to see yet another area of darkness spring from it's tip and center 30 feet from him (54-58 Darkness, 30-ft.-diameter hemisphere, centered 30 ft. away from rod ).
Shadow (AC 25/20 HP 30/47) d20+13=28 d20+13=29 d4+2=5 d4+2=5 Tuesday October 2nd, 2007 7:44:19 AM
OOC: Sorry Jerry and Al, my newest email is scott.apodaca@asd20.org. Jim, hope you are doing better.
IC: Shadow wonders what it will take to get the group out of here as he takes aim once more at man4 and fire 2 more arrows at him.
Actions: To hit= 28 & 29 dmg= 5 & 5
Thar ail Baerer (AC 25/26, 34/58 hps, Message, Haste, PfE) 2d8(4+6)+4=14 d20+12=14 Tuesday October 2nd, 2007 10:21:31 AM
Realizing that he can't get through the hole to check out the noise, Thar turns and decides upon his next move.
(OOC = No map, so I wasn't sure if I could do this or not.
1. If Thar can reach Kadaz w/o walking through a threatened square, he'll quickly move there and cast CMW upon him for 14 pts of healing.
2. If Thar can NOT reach Kadaz, then he'll draw his bow and fire an arrow at Man4.
Attack = 14 + 1 from Bless = 15 Miss
1. Spells affecting me PfE = 9/50 rounds Haste= +1 bonus to attack rolls as well as +1 to AC and Relfex saves, extra 30 ft. to movement, etc. Message Bless (+1 attack, +1 saves)
2. Spells/Day 0 Level = Guidance, Det Magic 2x, Read Magic, Det. Poison 1 Level = Mag Weap, Sum Mons 1 2 Level = Restoration (Less),
Kirsten (AC 22, HP 27/81, Bless) d20+11=30 d8+4=7 d20+6=15 Tuesday October 2nd, 2007 6:00:33 PM
( OOC: There were no rolls in the DM post, so I do not know if I was hit and if I was, how much damage I took so please let me know? And I will try and adjust. )
The paladin will once again attack man 3. Her first swing hits (hit AC 30, 7 DMG), while the she seems somewhat distracted and the second blow misses.
Mira (AC 18, 30/53 HP) Mage Armor d20+3=22 d20+2=17 Tuesday October 2nd, 2007 7:05:47 PM
Mira remains clinging to the cieling, 60 ft. above the cavern floor and calls to Edmund, "have you seen Arm?" As she speaks, she scans the cavern from her vantage point.
Search=17 Spot=22
"I wonder what that is?" she muses aloud at the sound of the scratching.
DM Sanity Info:
Position - at DM's discretion since no map - Slippers of Spider Climbing p. 266 DMG.
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light#, Mage Hand, Message, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile###, Burning Hands, Enlarge Person, Mage Armour#, Shield 2nd-level (8 per day) Glitterdust, Invisitibility#, Touch of Idiocy 3rd-level (6 per day) Fireball##, Haste# 4th-level (4 per day) Greater Invisibility
(OOC: Feeling a little lost without a map...)
Spears and Spells, part 9. (DM Jim) d20+12=32 d20+12=19 d20+10=16 d20+12=21 d20+10=24 d8+4=12 d8+4=7 d8+4=12 d8+4=8 2d8(2+2)+4=8 d20+8=17 Tuesday October 2nd, 2007 8:42:45 PM
Conner retrieves and drinks down another potion. He is now floating right over top of Kadaz, intent upon giving him cover if any of the enemies move in their direction.
Edmund pockets the parchment and then flies over to hover near the battle. All of his images are fast on his heels and then they all begin casting spells at once. It ends with all of them shouting at the man that is moving to engage Shadow.
Kadaz is still unconscious upon the cavern floor and despite the pool of blood that has formed around him, he is not dead. His breathing is regular, but he is still unresponsive to anything outside of his own little sleepy world.
Shadow sends another pair of arrows at the man that is fast approaching him. Both of them find purchase in the weak points of the man's armor. Paying close enough attention will reward Shadow with the sight of blood flowing out of the wounds...thick black blood.
Thar, not wanting to chance the path he would have to take to get to Kadaz, opts for his bow instead. He puts up an arrow at the man that Shadow has just pincushioned, though his arrow is wide of the mark.
Kirsten brings her hammer back into the man that she is trading blows with. It strikes and does a little bit more damage on him. Her second blow is not so well placed and she misses with her swing.
Mira keeps up with the Edmunds as the fly around the ceiling. She inquires about Arm who is missing from the battle, or at least it appears that way. She instead turns her attention to the scratching sounds that are coming from the plugged hole you all came through.
~+~+~
Man4 finds another pair of arrows sprouting from his armor. He looks down at them with dead lifeless eyes and then topples over, making an indentation in the drying mud.
Man2 stays in the shadows and is doing something though noone is sure what. In his miniaturized state you might not be able to see him in there anyways.
Man3 takes the strike from Kirsten with no emotion. His sword moves back in, in a sweeping motion at her twice(hit: 32*crit19*/16 and damage: 12*crit8*/7).
Man1 finds himself free of the wind and moves towards Shadow. His sword is out and though he has no signs of emotion upon his face, there is a happiness about him.
~+~+~
The scratching and digging sounds can still be heard from the entrance that you all came through. You have precious minutes or maybe even seconds before whatever it is breaks through and you have a new problem.
~+~+~
ENEMY Man4 is dead Men AC 20 Man2 AC 28
~+~+~
Last round the man's attacks against Kirsten were - hit: 21/24 and damage: 12/8.
This is early, because we have storms moving in and I wanted to get out this post. Will also get a map up with this one. Been having problems with my maping program.
Edmund (OOC) Tuesday October 2nd, 2007 10:56:41 PM
Jim: Per my post, Edmund's Daze spell was against Man 3 (attacking Kirsten) not Man 1 (attacking Shadow). Sorry about that, should have been more clear with what I meant by 'childhood friend'.
Should we just swap the actions? I'll wait to post until it is cleared up. Thanks!
Ok. Made a save for man3 and he just barely passed with a 17. You are now free to post as you see fit or edit a post if you have already done so.
Kadaz Wednesday October 3rd, 2007 6:42:41 AM
A little bit of drool escapes Kadaz's mouth to land on the rock floor.
(35 HP, 39 HP nonlethal damage)
bulls strength 41 rounds (+4 str) protection from evil 1 rounds (+2 AC, +2 all saves) bless 52 rounds (+1 to hit, +1 vs fear) GLOWING
Shadow (AC 25/20 HP 30/47) d20+8=22 d4+2=3 Wednesday October 3rd, 2007 8:00:12 AM
Shadow switches weapons from his bow to his rapier, and because of the haste spell he is able to actually get an attack in on the man that has stepped up to him.
Actions: To hit=28 (I put only a +8 and it should have been a +14 to hit) dmg=3 (almost did not matter that he hit)
Thar ail Baerer (AC 25/26, 34/58 hps, Message, Bless, PfE) d20+14=25 d20+14=28 2d6(2+4)+3=9 d6+3=7 Wednesday October 3rd, 2007 9:40:52 AM
Realizing that he has a perfect chance for a flank attack, Thar drops his bow, draws his swords while moving toward Man 1.
Slashing with the sharp edges of both weapons, Thar hopes to get in a good blow or two on his enemy.
(Att Bonus = +11+1 (bless)+2 (flank) = +14
Att1 (flaming weapon) = 25 hit for 9 pts Att2 = 28 hit for 7 pts
2. Spells/Day 0 Level = Guidance, Det Magic 2x, Read Magic, Det. Poison 1 Level = Mag Weap, Sum Mons 1 2 Level = Restoration (Less),
Arm (AC 27 HP 14/33 Blessed, +8 AC-shrunk) Wednesday October 3rd, 2007 12:29:38 PM
Not wanting to cause any more damage than what has already been done to his friends and afraid that a direct attack would not help much in his shrunken state (OOC: an I correct in this, Jim, that any physical attack I do would be at reduced damage?), Arm instead turns his attention to the doorway and awaits whatever is about to come through it.
I would have to rule that you would have a serious reduction to your physical damage in your current form. Have not looked up the penalties for a size that small but can if it is needed.
Edmund (HP: 1/38, AC: 16) Message, Mage Armour, Bless, Mirror Image, Fly Wednesday October 3rd, 2007 9:06:04 PM
The Edmunds have no idea what has happened to Arm, and convey as much to Mira. "He's probably made himself invisible on accident," the Edmunds say. "I can still hear him, sort-of, through my message spell."
Turning their attention to the battle below, the Edmunds once again try to interfere with the actions of Man3 who is continuing to attack his childhood friend. With a word of command, the Edmunds try to turn the mind of their foe with Suggestion.
"You are badly outnumbered and your compatriots are being destroyed--defeat is inevitable, unless you assist us. You will be rewarded if you join us. Now! Help us!"(Saving Throw: DC 18 Will Negates. A very reasonable suggestion causes save to be made with a penalty (such as -1 or -2) at DM's discretion. PH 285)
DM Sanity Info. Move Action: None Standard Action: Suggestion on Man 3
Spells in Effect Message (on group, ~45m) Mage Armour (on self, 7h) Bless (from Kirsten) Mirror Image [5] (on self, 7m) Fly (on self, 7m)
Spells Per Day L.0: Daze, Detect Magic, Message, Message, Read Magic L.1: Charm Person, Expeditious Retreat, Hypnotism, Mage Armour, Shield, Sleep, True Strike L.2: Daze Monster,Invisibility,Mirror Image, See Invisibility, Web L.3: Displacement,Fly, Hold Person, Suggestion L.4: Charm Monster, Greater Invisibility, Lesser Geas
Kirsten (HP 7/81, AC 22, Bless) Wednesday October 3rd, 2007 9:20:24 PM
Kirsten, seeing that her attacks are doing little against the man, and starting to feel somewhat weak again, will withdraw from combat and try to escape again. The fact that whatever is on the other side of that mud wall will be here soon disturbs her somewhat. Will they be friends, or foes? She shakes her head as she flees around and back towards where Edmund is hovering near the ceiling.
DM info: Withdraw (square start off in is not considered threaten) to B-11.
DM place holder. Wednesday October 3rd, 2007 10:42:00 PM
I will hold out till Mira and Conner get a chance to post. I will then make my DM post. No pressure, just wanting to give everyone a heads up. :)
Conner [AC=26; HP 30/85] Haste, Bull Strength , Bless, Fly, Displacement d20+21=37 d8+9=15 d6=6 Wednesday October 3rd, 2007 11:47:49 PM
Seeing no immediate threat to Kadaz, and with Mira in place above, Conner charges down upon the sword bearing foe attacking Kirsten
[Charge attack on Man 3; Hit AC=37 (flanking) for 15+ 6(frost)= 21 HP ]
Mira 3d4(4+3+3)+3=13 Thursday October 4th, 2007 12:07:44 AM
Mira scans the remaining fighters. "They are like automatons," she says to the Edmunds. "It is as if they are oblivious to their own mortality," she continues. It is with some pity that she aids in dispatching the enemy directing her missiles at any who ramain upright. (Magic Missiles[/i] for 13 dmg. DM's discretion)
DM Sanity Info:
Position - at DM's discretion since no map - Slippers of Spider Climbing p. 266 DMG.
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light#, Mage Hand, Message, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile####, Burning Hands, Enlarge Person, Mage Armour#, Shield 2nd-level (8 per day) Glitterdust, Invisitibility#, Touch of Idiocy 3rd-level (6 per day) Fireball##, Haste# 4th-level (4 per day) Greater Invisibility
Arm (AC 27 HP 14/33 Blessed, +8 AC-shrunk) Thursday October 4th, 2007 5:54:55 AM
Slapping his tiny forehead in consternation at his forgetfullness, Arm reaches out to those who can hear him through the message spell, "No, I have not made myself invisible, but my rod has seen fit to shrink me to the size of about 6 inches high. I will do my best to stay out of your way, but please try and watch where you step until this is over.".
Spears and Spells, part 10. (DM Jim) d20+12=29 d20+10=26 d8+4=10 d8+4=5 Thursday October 4th, 2007 3:45:06 PM
Kadaz continues to lay unconscious on the floor and drool.
Shadow switches weapons and pulls out his rapier with some speed. He sends it clipping in at the man that approaches him. His rapier scores a hit though there is little punch behind it.
Thar has both of his swords out in a flash as he drops his bow. He moves in at the enemy going after Shadow, seizing the opportunity to flank his opponent and help out his comrade in the same move. Both of his swords slice into the man, the one sealing the wound with the fires that lick the sword blade and the other drawing more of that black blood...or at least it appears black.
Edmund brings another spell to bear upon his last opponent. His suggestion is at least seemingly valid as he gives the order to switch to the winning side.
Kirsten retreats as the better part of valor. She easily slips around the two enemies that she is almost between and makes it to safety. She is starting to feel haggard again and needs a little breather...some healing might also be nice.
Conner, thanks to his ability to fly, makes his own charge upon the man that had been attacking Kirsten just a couple of seconds ago. His sword cuts in and leaves a nice wound that is iced over...though he is not flanking with Kirsten, it was a nice hit anyways.
Mira notes that the men fight like those that do not care. Maybe they are not totally human or maybe they are constructs. Either way she levels her wand at the man that Conner had just struck and unleashes a volley of magic missiles at him. Each one strikes true and there is not worry of collateral damage.
Arm, though shrunk down to a small size, finds that he is as forgetful as can be. He calls out through the spell that they all share, letting the group know that he is still around. He also informs them to be wary where they step as he is so small they might miss him.
~+~+~
Man3 is first sliced by a sword to the back and then pummeled by a barrage of missiles from the air. He starts to take a step forward and then just seems to go limp, toppleing over to land in the crusted mud.
Man1 is still not even showing any effects from the earlier attacks. Though wounds have been caused to his body he seems not to care. His lifeless eyes bore into Shadow as the sword in his hand dances in, looking for gaps(hit: 29/26 and damage: 10/5).
Man2 slips out of the shadows on the other side and near Kadaz. His eyes are locked upon the downed man and his sword moves ever so slightly in anticipation.
~+~+~
The scratching sound is so close now that it grates on your nerves. Too bad it would not just bust through or stop so that you can finally be rid of all this trouble.
~+~+~
ENEMY Man4 and Man3 are dead Men AC 20 Man2 AC 28
Edmund (HP: 1/38, AC: 16) Message, Mage Armour, Bless, Mirror Image, Fly Thursday October 4th, 2007 5:08:55 PM
The Edmunds whirl in the air, seeing Man2 approaching Kadaz with sword drawn. Quickly they act, flying along the ceiling until Man2 is close enough. With a shattering word, the Edmunds ready Lesser Geas on Man2 below.
"Stop attacking and help us to get out of here and to the town guards!" the Edmunds command him.
Lesser Geas (PH 235) - DC 19 Will negates. Duration: until assigned task is completed.
DM Sanity Info. Move Action: None Standard Action: Lesser Geas on Man2
Spells in Effect Message (on group, ~45m) Mage Armour (on self, 7h) Bless (from Kirsten) Mirror Image [5] (on self, 7m) Fly (on self, 7m)
Spells Per Day L.0: Daze, Detect Magic, Message, Message, Read Magic L.1: Charm Person, Expeditious Retreat, Hypnotism, Mage Armour, Shield, Sleep, True Strike L.2: Daze Monster,Invisibility,Mirror Image, See Invisibility, Web L.3: Displacement,Fly, Hold Person, Suggestion L.4: Charm Monster, Greater Invisibility,Lesser Geas
Mira (AC 18, 30/53 HP) Mage Armor d20+3=17 d20+2=7 3d3(2+1+3)+3=9 Thursday October 4th, 2007 7:20:55 PM
"Yea gods!" gasps Mira when Arm's message squeeks though magically. The sorcerer scans the mud and rocks below searching for the bard. (Search=17, Spot=7) "I can enlarge you, but you must be within the range of my magics!"
What Mira does see, is the fellow going after Kadaz. She hold her magic until Edmund is finished, and only if the wizard's spell fails does she release her missiles at Man2 (9 pts dmg).
DM Sanity Info:
Position - at DM's discretion since no map - Slippers of Spider Climbing p. 266 DMG.
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light#, Mage Hand, Message, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile####(#?), Burning Hands, Enlarge Person, Mage Armour#, Shield 2nd-level (8 per day) Glitterdust, Invisitibility#, Touch of Idiocy 3rd-level (6 per day) Fireball##, Haste# 4th-level (4 per day) Greater Invisibility
Kadaz Thursday October 4th, 2007 10:39:13 PM
Kadaz dreams dreams of playing with Birdie in the warm summer sun.
(35 HP, 39 HP nonlethal damage)
bulls strength 40 rounds (+4 str) bless 51 rounds (+1 to hit, +1 vs fear) GLOWING
Conner [AC=26; HP 30/85] Bull Strength , Bless, Fly, Displacement d20+20=39 d20+20=22 2d8(4+8)+14=26 d6=6 Thursday October 4th, 2007 11:23:48 PM
Conner watches his latest enemy drop like a stone, and then races back to his unconcious friend, charging the last remaining foe in sight [Charge vs Man2 - Threat confirmed w/ AC=22 for 11+15 + 6 (frost) = 32 HP dmg]
"No you don't!" he yells as he charges down on the man
Kirsten (AC 22, HP 7/81, Bless) d20+11=16 Thursday October 4th, 2007 11:48:51 PM
Kirsten will move back into the battle, towards Man 1 when she sees Man 3 fall. She swings her warhammer at Man 1, missing rather obviously.
Arm (AC 27 HP 14/33 Blessed, +8 AC-shrunk) Friday October 5th, 2007 6:02:47 AM
Feeling helpless knowing that even if he begins to sing his friends would never hear it, Arm does his best to avoid anyone that is near him, and moves as best he can closer to the wall next to the entrance that they came through. He reports his progress to the group, especially to Mira, and awaits what is to come.
Shadow (AC 25/20 HP 30/47) Friday October 5th, 2007 7:49:22 AM
Shadow watches as his two arrows speed towards the man. He hopes that the group can make it out of the cave without going through the water. He is a little concerned about the sound coming from behind the group.
Thar ail Baerer (AC 25/26, 34/58 hps, Message, PfE) d20+14=32 2d6(5+5)+3=13 d20+9=17 Friday October 5th, 2007 10:04:49 AM
Glad that he can finally enact some revenge on their foes, Thar draws out his morning star (with his right hand) and attacks with both his flaming SS (left) and star (right hand)
Attack 1 = +11 +1 bless +2 flank (note that the +11 takes the 2 weap fighting into acct) = 32 Dmg 1 = 13 (8 pierce, 5 fire) Attack 2 = +8 +1 bless +2 flank - 2 Two weap fighting = +9 = 17 (Miss)
In his excitement, Thar seems to barely miss his target and vows to get the mysterious man next round.
2. Spells/Day 0 Level = Guidance, Det Magic 2x, Read Magic, Det. Poison 1 Level = Mag Weap, Sum Mons 1 2 Level = Restoration (Less),
Spears and Spells, part 11. (DM Jim) d20+14=25 d20+12=24 d8+4=8 d8+4=8 d20+12=32 d20+12=32 d20+10=24 d4+2=4 2d4(3+3)+2=8 d4+2=4 d20+8=21 Friday October 5th, 2007 8:12:31 PM
Edmund spots the approaching man, though he is shrunk to about six inches, and wheels closer to him. A few words of power and he sends a spell at the man. Hopefully his words are effective upon the strange man.
Mira can already see that the man that Edmund worked his magic against is not going to listen to reason. She is sure that he has little mind to speak of and it would be very hard to influence him into anything. Another series of magic missiles are sent out and slam into the shrunken man as he moves.
Kadaz meanwhile is oblivious to his possible demise by such a short opponent. He dreams of golden sun and warm breezes....playing with Birdie in the short grass.
Conner is watching the whole fight as his opponent goes down. The threat to Kadaz is immenent in his mind and he charges back the other way now. His sword slices in at the very short man and though he has a lot of weight behind the swing...it is not as damaging as he would have liked. [Man2 has been shrunk like Arm and has a AC of 28, threat is denied]
Kirsten moves in to help out the battle with the man that Thar and Shadow are facing. Her warhammer reaches out for the man but he twists out of the way and she finds nothing but air....and almost Thar's leg.
Arm finds himself to be kind of useless right about now and so he moves towards the hole they entered through. He easily walks over the crusted mud and does not have to worry about being stepped on. He keeps the others informed of what he is doing though and his location...no sense in taking chances.
???Shadow??? - Man1 is right on top of you, in melee range. Switching back to your bow would allow him an AoO. You would also need to pick up your bow if I remember right.
Thar continues his assault upon the man before him. He is still flanking with Shadow and that will give him a little edge...for now. His morningstar and shortsword slam in from two different directions, but only the sword finds a way through the man's defenses.
~+~+~
Man1 accepts another blow from a sword and the wound is once again sealed by the fires that envelope the weapon. He seems to be weakening but there is still fight there as well. His own sword lashes out at two different targets as he goes into a blur of motion(Thar - hit: 25 and damage: 8)(Kirsten - hit: 24 and damage: 8). His movements are most definitely not human as he seems to bend in ways that he should not be able to.
Man2 finds himself slowed by the impact of magic missiles. Then the sword slices into him and he reels from it. The spell seems to have rolled right off his skin or maybe it is as Mira thinks...they are not men or total men. Though it seems pathetic he turns without thought and slices his small sword into the foot of Conner(hit: 32*crit32*/24 and damage: 4*crit8*/4).
~+~+~
The digging sounds are now so close that they have to be right at the entrance. Arm notices a large clawed foot shoot through the partially harden mud that blocks the entrance. It is soon followed by a snout and soon he is looking into the largest animal face that he has ever seen...or is it that he is so small.
Edmund (HP: 1/38, AC: 16) Message, Mage Armour, Bless, Mirror Image, Fly Friday October 5th, 2007 10:53:25 PM
Seeing Kirsten take serious damage from the man, the Edmunds give a cry of alarm and hurtle through the air madly towards her. (Double Move to ceiling at C-8)
DM Sanity Info. Move Action: Double Move to ceiling at C-7 Standard Action: None
Spells in Effect Message (on group, ~45m) Mage Armour (on self, 7h) Bless (from Kirsten) Mirror Image [5] (on self, 7m) Fly (on self, 7m)
Spells Per Day L.0: Daze, Detect Magic, Message, Message, Read Magic L.1: Charm Person, Expeditious Retreat, Hypnotism, Mage Armour, Shield, Sleep, True Strike L.2: Daze Monster,Invisibility,Mirror Image, See Invisibility, Web L.3: Displacement,Fly, Hold Person, Suggestion L.4: Charm Monster, Greater Invisibility,Lesser Geas
Conner [AC=26; HP 30/85] Bull Strength , Bless, Fly d20+20=31 d20+15=31 d8+9=14 d8+9=17 d6=2 d6=6 Saturday October 6th, 2007 10:20:59 AM
Conner stifles a yelp as the shrunken man drives his blade into his foot. The blood lust rises within him and he swings his longsword twice at his diminuitive foe. [Hit AC=31 and 31 for 14+2 and 17+6 damage = total of 39 HP, 8 of which is frost]
Kadaz Saturday October 6th, 2007 10:30:25 AM
Kadaz's dreams slowly shift from day to night as a chill sweeps over him and Birdie.
(35 HP, 39 HP nonlethal damage)
bulls strength 39 rounds (+4 str) bless 50 rounds (+1 to hit, +1 vs fear) GLOWING
Thar ail Baerer, Ac 25/26, hp 34/58 , Bless, Message, PfE d20+14=31 2d6(1+3)+3=7 d20+9=18 Sunday October 7th, 2007 3:10:52 PM
Barely managing to dodge Man1's attack against him , Thar sees Kirsten brutally injured by his foe. Realizing that he needs to finish the man off quickly and then heal his companion, Thar will attempt to slash at his target with the short sword and bash him in the head with the spiked head of his morningstar.
Att1 = 31 Dmg 1 = 4 pierce, 3 fire Att 2 = 18 = yet another miss...
Mira (AC 18, 30/53 HP) Mage Armor Sunday October 7th, 2007 10:28:16 PM
The missiles don't seem to be affecting the enemy quite the way Mira had hoped, however her party seems to have the two remaining assailants under some semblance of control. Mira uses the opportunity to scoot across the cieling and get as close to the tiny bard as possible. Releasing her hold, she lets herself fall. The sorcerer's descent is slowed by her ring of Feather Fall.
I love magic! she thinks to herself, as she readies her next spell. "Hold still Arm, I'm coming!"
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light#, Mage Hand, Message, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile####(#?), Burning Hands, Enlarge Person, Mage Armour#, Shield 2nd-level (8 per day) Glitterdust, Invisitibility#, Touch of Idiocy 3rd-level (6 per day) Fireball##, Haste# 4th-level (4 per day) Greater Invisibility
Shadow (AC 25/20 HP 30/47) d20+14=34 d20+14=25 d20+14=33 d4+2=4 d4+2=4 Monday October 8th, 2007 7:47:54 AM
OOC: Actually that was a post that should not have been there, sorry.
IC: Shadow will strike once agin with his rapier at man 1, and he hopes to finish him off.
To hit=34 (nat 20, 25 for crit), 33 dmg=4 & 4
Posting Record (ADM Monday) Monday October 8th, 2007 8:02:46 AM
DM Jim: XXXXX Kadaz: OXXXX Arm: OXXXX Shadow: OXXOX Edmund: OXXXX Mira: OXXXX Connor: XOXXX Thar: OXXXX Kirsten: OXXXX Overall: No DM post until late Monday, so that day no posting for that.
Arm (AC 27 HP 14/33 Blessed, +8 AC-shrunk) Monday October 8th, 2007 8:27:14 AM
A smile crosses Arm's face for a moment, knowing that his beloved Mira is on her way to help. He stands fast and continues to point his rod at the cave exit.
OOC: Jim, would Arm know what type of animal is attempting to dig through? He has spent a LOT of time in the wildnerness as a child, so he is quite familiar with the indiginous wildlife. If he can recognize what type of animal it is he will relay the info to the group, otherwise let me know what type of check I need to make for the next round. :)
A simple knowledge(nature) DC 10 would do the job. An INT DC 14 should also do the trick if you don't have the first. Sorry, cannot look at CSs right now. :)
Broken spears and broken spells. (CM Jim) d20+3=12 Monday October 8th, 2007 7:36:36 PM
The last two men go down under the assault that is placed upon them. As the adrenaline starts to slow down and you get the time to take stock of things...some last words echo in your heads. 'We have bought enough time.' That must mean that whatever has been being done by the doppleganger is already started.
The nose that has poked it's way through the drying mud is easily recognizable by Arm. That is the nose of a dog and one that he is pretty sure means them no harm. In fact as he watches the head finally busts through and there is Birdie, staring back at the miniaturized Arm.
There is a loud bark, that almost deafens Arm, as he lets his presence be known and he struggles to get the rest of the way free.
Manwhile, there is only the steady dripping sounds of water to fill the cavern over the ominous silence.
[How did you past DM handle XP and Hero Points? Did he wait till the module was complete to give you your numbers and vote or after a major battle? Just wanting to check and see, as I would rather not break that tradition.]
Arm Tuesday October 9th, 2007 5:51:34 AM
Arm drops his rod momentarily as he clamps his hands over his ears until Birdie's "greeting" ceases. Stopping just long enough to retrieve it, he backpedals a bit so that he is not "doggie trampled", and he also keeps an eye on the decending Mira so that he doesn't end up under HER boot as well.
OOC: We've always gotten our XP and HP after the module ended (unless certain circumstances necessitated otherwise). The DM would hand out HPs as he/she deemed appropriate, and allow us to vote if we felt that certain characters deserved HPs. :)
Kadaz Tuesday October 9th, 2007 6:56:44 AM
Kadaz is still slumped on the ground, axe gripped tightly in one hand, shield in the other.
Shadow Tuesday October 9th, 2007 7:31:40 AM
Shadow looks around to make sure there are no more threats. He then will gather his bow up and make sure that everyone is being taken care of. If he sees someone down that is not being taken care of he will help by binding their wounds (since this is the extent of his healing ability).
"I wonder what that creature meant by that last message, We have bought enough time?" Shadow says outloud to everyone.
Mira (AC 18, 30/53 HP) Mage Armor Tuesday October 9th, 2007 7:43:47 AM
Mira fumbles in her component pouch, pulling a small envelope containing powdered iron. "Hold still," she admonishes the bard, "this sholder counter and dispel the magic you have set upon yourself!" After casting Enlarge Person on Arm, Mira looks about the cavern, "there are some who need our aid."
DM Sanity Info:
Position - E1
Spells:
Invisibility-8 minutes (p. 245 PHB) Mage Armor-8 hours Enlarge person-cast on Arm
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light#, Mage Hand, Message, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile#####, Burning Hands, Enlarge Person#, Mage Armour#, Shield 2nd-level (8 per day) Glitterdust, Invisitibility#, Touch of Idiocy 3rd-level (6 per day) Fireball##, Haste# 4th-level (4 per day) Greater Invisibility
Thar ail Baerer 2d8(4+8)+4=16 d8+4=11 d8+4=5 Tuesday October 9th, 2007 10:14:51 AM
Catching his breath now that the battle is finally over, Thar rushes over and does the following healing, using up most of his remaining spells.
Kirsten = CMW = 16 healing Kadaz = CLW x 2 = 16 healing Arm = 5 x Cure Mild Wounds = 5 pts
After healing everyone, Thar says "I'm out of spells, including my "0-level" ones. I think we all need to take a rest and heal up,as we're pretty battered and bruised.
Looking at the bodies around them, he adds "Who wants to search the dead guys? They may have some clues or useful information on them about what's going on. In addition, their 'stuff' may be valuable to sell."
(OOC = I'm assuming since the battle is over that we're not in "round" mode anymore and I'm going to have Thar heal as many people as possible)
Conner [AC=26; HP 30/85] Bull Strength , Bless, Fly d20+4=11 Tuesday October 9th, 2007 6:28:12 PM
The fighter swings over the water for a final look to make sure that no further foes lie in waiting [Spot=11] Once assured that all is safe he will land near Kadaz and help the guardsman to his feet. His own wounds are significant and any aid provided him will be warmly received. With whatever time remains, Conner will help gather the bodies and gear of their attackers for the others to investigate.
Edmund (HP: 1/38, AC: 16) Message, Mage Armour, Bless, Mirror Image, Fly Tuesday October 9th, 2007 7:10:54 PM
The Edmunds descend slowly from the ceiling and reuinte with the others one the ground.
"Good heavens," they say in unison. "I hope we are out of danger, but I won't feel safe until we have left this miserable place far behind us."
Glancing at Mini-Arm and at the hole Birdie is pushing through the mud, the Edmunds adopt a thoughtful pose before continuing their echoing speech. "I can fix Arm up back in town--and it seems Birdie has made a good start at opening the way back for us. I suggest we widen that hole and use it to make our escape."
The Edmunds pause once more, looking around. The effect is strange, because the Edmunds are facing different ways, so they appear to be looking all over the place. "Yes, definitely time to go," they finally say, though it is hard to tell who they are speaking to. Probably everyone.
DM Sanity Info. Move Action: Move to group (Unknown distancE) Standard Action: None
Spells in Effect Message (on group, ~45m) Mage Armour (on self, 7h) Bless (from Kirsten) Mirror Image [5] (on self, 7m) Fly (on self, 7m)
Spells Per Day L.0: Daze, Detect Magic, Message, Message, Read Magic L.1: Charm Person, Expeditious Retreat, Hypnotism, Mage Armour, Shield, Sleep, True Strike L.2: Daze Monster,Invisibility,Mirror Image, See Invisibility, Web L.3: Displacement,Fly, Hold Person, Suggestion L.4: Charm Monster, Greater Invisibility,Lesser Geas
Kirsten Tuesday October 9th, 2007 7:16:45 PM
After a bit of healing from Thar, the paladin sits up and looks around the cavern. It appears that their enemies have been defeated and that they are left alone, for the most part, in the cave. Kirsten smiles somewhat at seeing that Birdie is okay before she gets to her feet and proceeds to try and dust off her armor. No doubt she is covered in mud and filth.
"Well, that was exciting," she says. "Maybe it was worth coming all this way after all."
Then she adds, "Oh! Thank you for the healing, Thar."
The paladin then moves to peer at the many Edmunds, eyes becoming crossed as she tries to figure which one is the real Edmund.
"So uh, how long do we have to deal with multiples of you?" she tries to poke the Edmund closest to her.
After-Math. (DM Jim) Tuesday October 9th, 2007 8:36:04 PM
Birdie is totally excited about being reunited with the group and he is soon out of the hole. Luckily, Arm has moved back out of the way and he is not stepped on...though there are a number of loud barks that eminate from the dog. These ones are just as bad as the first one and though they are nothing to anyone else, they are hard on him.
Then he finds himself back to his normal height, thanks to Mira and the barks are nothing anymore. As the rest of the group either spend the time searching over the bodies to see what could be found on each or looking around to make sure that they are alone...others are at work healing.
Soon both Kirsten and Kadaz are back on their feet as well. Though Kadaz might be back on the cavern floor in short order as he is charged and jumped on by a very familiar form. Once that he had though lost in the mudslide.
The way that Birdie came in is talked about as a way to get out for the rest, by the Edmunds and only Kirsten seems to be listening though he jabs him about having to deal with some many of him and how long that will last. A small pile of arms and armor has formed on the floor as the four men are stripped of what they have and all the skum are also relieved of all thier stuff.
LOOT 4 black metal longswords 8 spears of superior quality 16 javelins 4 black studded leather armors 2 rings 2 foot long sticks 4 daggers rolled parchment that Edmund picked up
Mira d20+15=35 Tuesday October 9th, 2007 11:38:50 PM
Mira stands with the group. When Conner joins up, she asks him if he saw anything during his recon of the water. "That's where the shape- changing spell caster and the...the creature disappeared to."
Turning to the many Edmunds, Mira tries to discern the genuine article (Spellcraft(?)=35, nat. 20!) "What do you make of that liquid mud spell? Pretty clever of the enemy, don't you think?" she asks the wizard. Mira studies her hands and fingers, then shrugs her shoulders, "I didn't have anything for it...and fireballs didn't seem to do much good against the enemy either."
"I'd like to have a look at what has been salvedged from those guys, but this is not the place. Shall we go back to the apartment?"
Arm Wednesday October 10th, 2007 5:56:45 AM
As his world returns to normal size, Arm quickly compresses his ears several times in an attempt to dispel the ringing in them from Birdie's barking. Once that is done, he envelops Mira in a brief hug, adding, "thank you, my love.".
Before they gather up the items, Arm looks them over quickly then murmurs a spell at them (detect magic). To Thar, he says, "Can you detect if any of these items have an evil aura about them?".
Once all of this is done, he does his part to enlarge the hole that Birdie has so considerately started for them.
Shadow Wednesday October 10th, 2007 7:31:36 AM
Glad that they made it out of the current battle, Shadow is very nervous about the creature and what it said in his mind about it bought enough time. "I am not sure, but did everyone hear what that creature said as it was leaving?"
While the others gather stuff and talk about the gear, shadow will look down the corridor and see if they can leave.
Kadaz Wednesday October 10th, 2007 9:44:22 AM
Kadaz's eyes open as Thar pours some healing into the dwarf. He's at first confused as to why he's on the ground but as he sits up he begins to remember. Then Birdie jumps on him and forces him to the ground again.
"Thank you, everyone, that was a close call," he remarks to the group once his head stops spinning. "I think that I need to rethink my tactics for the next time we face that creature."
Kadaz stretches out his black and blue body, aching from the pounding it has taken. Then he goes over to examine the hole Birdie dug and watches Arm work on it." Before helping Arm enlarge the hole Kadaz pulls out a doggie treat for Birdie. "You deserve this" he says to the dog.
Birdie lays on the floor, enjoying both his treat and watching others dig in the dirt.
(51 HP, 23 HP nonlethal damage)
Thar ail Baerer d20+12=20 Wednesday October 10th, 2007 10:15:09 AM
Glad that everyone is up and moving around, Thar responds to Arm by saying "Normally I could, but I'm all out of magic. Kirsten, can you detect evil on these items?"
He'll admire the loot they found and while the others create an opening to the tunnel, he'll move slowly towards the sea, trying to get an idea of any other exits from this cave besides the one they came in on. He won't go close enough to the sea to get attacked, but will get a good idea of the edges of the cave, etc.
Spot = 20
Mira (illegal 2nd post) Wednesday October 10th, 2007 6:56:45 PM
Mira turns slowly and fixes her emerald gaze on the quiet rogue. "So you heard it too?" she asks Shadow. Mira cups her chin in her hand, and her brows draw together. "I don't know what it means, but I don't like the thought."
Edmund (HP: 1/38, AC: 16) Wednesday October 10th, 2007 7:07:28 PM
The Edmunds grin at Kirsten, shaking their heads. "Once we're out of here--that's when."
At Mira's suggestion of departing at once, the Edmunds voice their affirmation. "Please and right away," they say. "I need a little medical attention."
Kirsten Wednesday October 10th, 2007 8:15:29 PM
She nods her head slowly in agreement to the idea of resting before they go any farther.
"Yeah, I can do it," she says to Thar's request. The paladin will then use her ability to cast the spell Detect Evil, concentrating for a time.
DM Info:
Detect Evil (PHB 218)
Thoughts of home. (DM Jim) Wednesday October 10th, 2007 9:31:24 PM
The pool as well as the rest of the cavern is checked over for additional ways out...but they yield nothing. As the group gathers back near the way they came in, they set to work.
Working in shifts they group finds that the digging is easier than it would have been otherwise. It is also easier considering the spell that was used to make this mess was never reversed with the opposite spell.
While the digging is being done, the stuff that was found, except for the rolled parchment that the Edmunds have...is gone over. It is soon determined that the rings and foot long wooden sticks are magical of some nature. There is no hint of evil about any of them and that is a bit of good news.
Through a lot of hard work and through the stretch of a good hour, since most of it is spent on your hands and knees...the tunnel is soon cleared and you can get through. You are a lot dirtier and tired than you were at the beginning of all of this. Then there is the matter of the stuff you acquired and how best to get it through the short tunnel with you.
LOOT 4 black metal longswords 8 spears of superior quality 16 javelins 4 black studded leather armors 2 rings(magical) 2 foot long sticks(magical) 4 daggers rolled parchment that Edmund picked up
Conner Thursday October 11th, 2007 12:09:43 AM
The fighter packages up as much of the gear as he can. Spears and javelins are tied together and armor strong along them so that they can be carried between two of the 'order'. The Longswords are distributed amongst the party members and can be thrust through belts and secured with twine or leather straps. Conner leaves the daggers, wands and rings to Mira and Edmund, along with the parchment.
"C'mon" he motions the group to the cleared tunnel. "I've had about enough of this. We'd better let those constables know what we've found."
Arm Thursday October 11th, 2007 5:52:48 AM
Arm pauses in his excavation and nods in agreement to Shadow, "Aye, I heard it as well, yet I do not know what was being referred to..and I can only surmise that that was their intention. The only thing we can do is wait for their plans to manifest themselves..I only hope that we can survive it.".
He then assists anyone who needs it to gather up what loot they found and, making sure his rod is securely attached at his belt, says to Conner, "Yes, we should let the constables know what has happened, although most likely we will provide more questions than answers. Afterwards, I think we could ALL use a hot bath and some sleep.".
Kadaz Thursday October 11th, 2007 7:18:54 AM
Being short, digging in the dirt comes more naturally to Kadaz than anyone else except Birdie. So at the other end of the tunnel it's no surprise that he is perhaps the dirtiest one of all.
Before leaving Kadaz takes one last walk around the cave, examining the walls and water for any additional clue as to the enemy they're facing. "This is going to be a problem, having this tunnel in our basement. We're going to have to come up with some way to secure it. Otherwise none of us will be able to sleep at night."
Shadow Thursday October 11th, 2007 8:57:02 AM
Shadow helps as much as he can with the digging. He is very anxious to get out of the cave. "I do not know what it means, but we defintly need to let the guard know that there might be more attacks using the dopplegangers." He says as he helps gather up the rest of the stuff and heading out of the cave.
"I agree that we all are in need of a hot bath now more than ever." Shadow says wearily after they have gotten out of the tunnel.
Thar ail Baerer Thursday October 11th, 2007 11:36:46 AM
Wiping the mud and grime off of his hands and arms, Thar nods in agreement with Shadow and Arm re: a hot bath.
Looking towards Ed, he says "Ed, you're first on my list for healing, once I can rest for a few hours."
To the rest of the group, he comments, "I think we need to spend at least 2 days resting, since I'm going to use up all of spells to heal everyone, but that won't leave me any extra. If we spend two days, I can have a full batch of spells ready...'
He also adds "Good point about filling the guard in on what's going on. I'm not happy that a plan is unfolding and we don't know what it is."
To Ed, he says "What did you see on that parchment? Was it relevant to our current conundrum?"
Edmund Thursday October 11th, 2007 12:05:30 PM
As work on the tunnel progresses, the message ring slowly fades, and the Edmunds disappear one by one. Shortly thereafter, Edmund loses the ability to fly and is left all alone, on the ground, looking a bit the worse for wear. Indeed, it looks like he may faint at any moment, though he does try to put a brave face on it.
Poking the rings suspiciously, he decides to leave them to Mira until they are identified. It is only then, what Thar asks him about the parchment, that Edmund remembers it.
"Parchment? OH!" he exclaims with surprise. "Yes, I forgot about it! Here it is!"
Edmund pulls the parchment from within is waistcoat and begins looking it over, wondering if it is in one of the many languages he is capable of reading.
"Let's see..." he says.
Kirsten Thursday October 11th, 2007 9:40:09 PM
The paladin tries to peer over her friend's shoulder to see what the parchment might have to say.
Absently, she comments, "I agree with Thar, we'll need a few days to recover after that one. In the meantime, we can speak to the guard about all of this."
She puts a hand on Edmund's shoulder to steady him when he starts to look faint.
Room of many doors. (DM Jim) Thursday October 11th, 2007 10:53:51 PM
The group soon finds themselves back out of the little tunnel and back in the room with many door choices. As talks proceed about what to do next and sealing off that tunnel, others turn to other things.
Edmund soon has the parchment unrolled that he picked up earlier. Inside he finds twelve extra sheets of parchment as well, though it is the very inside one that gathers the most attention. It has a list of names on it and it has a torn left edge, though the names stop after only about a dozen names and there is the first three letters of that last name on the page.
It appears that the group has something interesting in their hands right now, but another decision must be made....the home or the constable?
Mira d20+3=14 Thursday October 11th, 2007 11:40:08 PM
Mira pockets the smaller items. "We should compare these to any rings we already have, in case they may have the same properties. The other stuff can be studied at our leisure, back at the apartment."
"I'd like to have a look at that list, Edmund," she says when he tells her what it holds. If Edmund lets her see it, she will study the names to see if she recognizes any of them. (Knowledge=14). "What about you guys? Conner? Kadaz? Do you recognize any of these names as city folk or otherwise?"
Arm Friday October 12th, 2007 5:56:10 AM
Arm peers over Mira's shoulder at the list of names, mostly to see if any of them correspond to the short list of people that they have recently been looking for.
After a bit, he says to the group, "I don't think it's necessary for ALL of us to report back to the constables. The rest should attend to their bathing, and when we are finished, we will do so as well and meet you back at the apartment, as I will volunteer to pay a short visit to the constables. First, though..does anyone have any blank parchment that we can use to make a copy of this list before we show it to them? They may want to keep it, so it would be nice if we had a copy as well.".
Conner [HP= 30/85] d20+1=13 Friday October 12th, 2007 7:41:02 AM
The fighter looks over the list as Mira suggests. Having grown up on the second level of the Plateau, he might recognize the names of any important farmers, vintners, or land owners. [Knowledge Local = 13]
Once back at the apartments, Conner will rest under Thar's care for a full 24 hours if the time is available
Thar ail Baerer d20+10=29 d20+10=26 Friday October 12th, 2007 9:32:29 AM
Looking at the list, Thar adds "Unless they are an elf, I don't know anyone on the list. Sorry, but my Plateau City knowledge is limited."
Thar will head to the apartment and concentrating on healing his friends, changing their bandages, etc. When he's not resting for his 8 hrs/day, he'll use his heal skill to increase their natural healing.
Before he reaches the apartment, he'll pick up various first aid supplies to help in their healing.
Once he returns, he'll start aiding his companions.
FELLOW PLAYERS = Let me know how you are going to rest (8 or 24 hrs/day) and then I'll know how to allocate my 1st days spells. Once those spells are up, I'll know if we can get everyone up to max on the second day or not.
(OOC = Here is the entry for providing long term care. Thar will spend 2 days working with his friends. The heal DC is 15.
Day 1 Heal DC = 29 Day 2 Heal DC = 26
Note that it is TWO HIT POINTS PER LEVEL if you get 8 hours rest and FOUR HIT POINTS PER LEVEL is you get 24 hours rest.
Providing long-term care means treating a wounded person for a day or more. If your Heal check is successful, the patient recovers hit points or ability score points (lost to ability damage) at twice the normal rate: 2 hit points per level for a full 8 hours of rest in a day, or 4 hit points per level for each full day of complete rest; 2 ability score points for a full 8 hours of rest in a day, or 4 ability score points for each full day of complete rest.
You can tend as many as six patients at a time. You need a few items and supplies (bandages, salves, and so on) that are easy to come by in settled lands. Giving long-term care counts as light activity for the healer. You cannot give long-term care to yourself.
Shadow Friday October 12th, 2007 9:52:50 AM
"As I am not in as bad of shape as some of the others, I can go with whoever else wants to go to the constables. I really think we should let them know immediately what just happened. I am very concerned about that message 'We have bought enough time'." Shadow will entrust the stuff he is carrying to those going back to the apartment (at least those in any shape at all to carry stuff).
Kadaz Friday October 12th, 2007 6:33:45 PM
Kadaz looks over the list to see if he recognizes any name on it. "Birdie and I are willing to stop by the guards. But I think this level of danger is way beyond the local guard post. We should send a note to Gormley and Rabbitsfoot, describing what we found. And I'm sure they'll say it's our job to clear it out. We need to better prepared next time."
Kadaz wants to take to his bed for the next 24 hours. He aches all over and is still black and blue from head to toe.
"Shadow, can you rig some sort of string or power so that anyone coming through this door will leave a trail? We should at least know if these tunnels into the house are still in use."
(51/86 HP, 23 HP nonlethal damage)
Home and Constable. (DM Jim) Saturday October 13th, 2007 5:07:19 PM
The group talks it over and after a little give and take, they are ready for departure for whatever is in store for them.
Shadow plays around with the door that blocks off the small tunnel, as well as all the rest, and soon has the lock jammed tight. He is one of the few that will be able to get them open again as he knows exactly what he did to it.
As the group heads out they soon find themselves splitting off into two smaller groups. Part of them go off to hot baths, bandages and hopefully a good nights sleep. The others move to see the constables, which include Gormley and Rabbitsfoot.
[Let me know who exactly is going where and I will post accordingly.]
Edmund d20+10=27 Saturday October 13th, 2007 9:50:01 PM
After Edmund has let everyone have a look at the parchment, he runs an eye over the list of names, looking for anyone his family might have had political or financial connexions with. Or, for that matter, any knowledge of whatsoever. (Knowledge Nobility=27).
"Hmm..."
Whilst he thinks on the names, Edmund loses no time. No sooner are they through the door of their headquarters than he takes to his bed, not to return until twenty-four hours later, at which point, thanks to Thar's ministrations, he looks as good as new. A bath immediately follows, along with a pot of tea. A great deal of splashing can be heard. When Edmund finally emerges, he looks clean in addition to cured.
Looking at some of the spoils from the last battle lying in a pile, Edmund is ready with a suggestion. "Someone might want to have a try at the Catacombs with this stuff," he declares. "Some of it might be useful, and if not, the money could buy more tea, spells, pies, tea, cakes, and tea!
Kadaz Sunday October 14th, 2007 7:57:58 AM
Kadaz sees his duty. "Birdie and I will go to the constables first, then the baths, then meet you all at home. I hope this doesn't take too long."
Thar ail Baerer Sunday October 14th, 2007 3:40:23 PM
Thar will head to the apartment and immediately begin healing the sick and wounded. He'll also briefly check in with his church and fill them in the situation.
As the various members of the party trickle into the apartment, he'll heal whoever he can.
Kirsten Sunday October 14th, 2007 10:29:45 PM
Kirsten will also make her way back to the apartment to aid in the healing. At least, she will do what little she can to help the others.
Arm Monday October 15th, 2007 6:06:50 AM
Arm nods in agreement with Kadaz and follows him to the local constabulary, all the while rehearsing in his mind the quickest way to relate what happened so that they can get back to the apartment ASAP, taking a bath beforehand. Once he is back there, he plans to spend a good 8 hours sleeping, as he can feel the exhaustion down to his very soul. If he still feels out of sorts afterwards, he still has a spell that he can use to make himself right.
Before they split on their own missions, he asks Thar if he thinks members of his church would be willing to aid in their recovery, thereby reducing the amount of work he'll need to do.
Shadow Monday October 15th, 2007 7:25:24 AM
Shadow will go with Arm and Kadaz to the constables. He just wonders what will come of all of this. "Well, lets get going the sooner we are done the sooner we can get to our beds."
Mira Monday October 15th, 2007 7:34:29 AM
With half the Mithril Order off to see the counstbles, Mira elects to stay behind. She visits the baths first, then gets to work considering the items retrieved from the tunnel.
"I don't need as much rest as the others," she tells the cleric, "due to the magic of this ring." Mira holds up her hand to show her Ring of Sustanance.
Mira will look at the rings taken from the enemy and see if they look anything like rings she has seen before, including her ring of Featherfall, Sustanance and any other rings the party may own.
Posting Record Monday October 15th, 2007 7:39:49 AM
DM Jim: XXXXO Kadaz: XXXXX Arm: XXXXX Shadow: XXXXX Edmund: XXXXX Mira: XXXXO Connor: OXXOX Thar: OXXXX Kirsten: OXXXX Overall: 86.67%
Thar ail Baerer Monday October 15th, 2007 10:34:38 AM
Nodding his head at Arm's timely suggetion, Thar says "That's a great idea. I'm sure we have some acolytes that could help with the healing and I'll check with them."
Once everyone is arranged nicely with bandages, etc., Thar will jog over to his church, meet with the head priest and inquire about borrowing an acolyte or two to help with the party's healing. He'll also explain what they've been dealing with, especially in regards to the doppleganger, as a justification for the healing assistance.
Rest and Interrogation. (DM Jim) Monday October 15th, 2007 9:27:29 PM
Almost every member of the group goes over the names upon the list that you have. None of them are people of great importance, but a few of the names seem familiar to you. Maybe you have met them in passing once or twice but they are not people with money, political power or even just power.
Edmund, Thar, Kristen and Mira all head for thier house and some much needed rest. While baths are taken the group tends to the few wounds that they have gotten and that can be taken care of with simple water and soap. When at last that is done, it is time for a little tea and some of those delicious honey cakes. The rest of the time is spent just taking it easy and looking over the items that were taken in the cavern.
Kadaz, Arm and Shadow all head for the constables office. The three of you find Rabbitsfoot seated at his desk taking a sip of tea and generally relaxing, as you are led in by Gormley. Rabbitsfoot look up as you all enter and chuckles lightly. "You all look like you have been through the Ledendary Torture House of Abu Zhin." He motions to chair for each of you to sit in as Gormley moves over to lean against the window ledge. "I take it that you had some success?" His eyes take in the dirty clothes and beaten appearance with a little bit of worry, but if you are alive he feels better.
Back at the house, Thar leaves to go to the temple and see if he can borrow the aid of a couple of acolytes for a day or two. He is soon led to the head priest, who waves him to take a seat in one of the chairs in his office. "You have a request my son?" He listens to what Thar has to say and with the elaboration of what they have been doing in secret and the plans of the doppleganger...the high priest nods his head. "I will lend you this aid...just remember a little something for those in need when next you can." With the pull of a cord near the desk the same acolyte that lead you to the office returns. "You will pick another acolyte to assist you in the healing of this man and his friends...they have been doing work for the greater good." With little more than that you are both dismissed and the young acolyte is soon two as they follow you back to home.
[Mira finds that both rings look a little like the one that Thar and Kirsten wearsHighlight to display spoiler: {'ring of protection'}. The foot long sticks do not seems to be like any that the group has.]
[Things might get a little strange here as I try to keep both groups at almost the same time-frame.]
LOOT 4 black metal longswords 8 spears of superior quality 16 javelins 4 black studded leather armors 2 rings(magical) 2 foot long sticks(magical) 4 daggers
Arm Tuesday October 16th, 2007 6:02:40 AM
Arm settles gingerly into the chair that Rabbitsfoot proferred to him. Taking a deep breath, he begins, "Well, the answer to that question is unfortunately yes and no.". He then begins to relate everything that happened to them, including the mysterious statement about "buying enough time". He ends by saying, "I think there is a far greater threat to this city than just the dopplegangers, but unfortunately we have no leads at this time as to what it might be.".
He then looks to Shadow and Kadaz to see if they have anything to add. Assuming that Rabbitsfoot has no other questions, he begs their leave, saying "If it would please you, we REALLY need to clean ourselves up and rest our weary bodies, but we will definitely keep you advised of any new developments.".
OOC: If he DOES have further questions, then Arm will save the last statement until he is finished with them...just trying to move things along. ;)
Kadaz Tuesday October 16th, 2007 6:35:21 AM
Kadaz nods his head to what Arm has to say. He doesn't have much to add. "The enemy was much better prepared than we had expected. The creature leading them escaped and no doubt is making more plans. This isn't over."
Shadow Tuesday October 16th, 2007 7:23:43 AM
Shadow listens to both his companions telling Rabbitsfoot what has transpired, and nods when they highlight things he would have said. After the constable asks any quesitons Shadow adds, "If for some reason you know someone goes to investigate before we head back please let us know. I have rigged the doors so we will know if someone has passes and tried to make it so things on the other side will have a hard time exiting through that route."
Conner Tuesday October 16th, 2007 7:29:11 AM
The battered fighter allows the healers amongst them to tend his wounds. If time and assistance permits he will send to Sampson's for food and ale in amounts sufficient to feed and 'water' all of them.
Thar ail Baerer Tuesday October 16th, 2007 9:25:58 AM
Leaving a donation of 10 gp with the temple, Thar will lead the acolytes to the apartment and put them to work casting healing spells and changing bandages. With the combination of all 3 cleric's spells + Kirsten's healing ability, everyone should be in good shape in ~ 2 days.
Mira Tuesday October 16th, 2007 6:31:08 PM
"Well...." drawls Mira, "these seem to be Rings of Protection, like those worn by Edmond and Kristen. I suspect it would offer its wearer continual magical protection. How much deflection...I'm not sure..."
Mira holds up the batons. "These, however, confound me!"
Edmund Tuesday October 16th, 2007 8:21:59 PM
Edmund glances over to Mira, and then down to his conspicuously ring-free hands.
"I've no rings of any sort," he chirps in. "Bit suspicious of them, at any rate. I've heard plenty about rings that stopped working at inopportune times, or had nasty side-effects."
Edmund pats the rot hanging from his belt. "I prefer my trusty rod. Never failed me yet!"
Kirsten Tuesday October 16th, 2007 8:52:29 PM
She, for now, will remain in the apartments cleaning her armor and herself of mud. Kirsten will do what she can to help the others, offering what little healing abilities she is able.
The paladin watches as the others mull over the items they have taken, seeming distantly interested.
More questions. (DM Jim) Tuesday October 16th, 2007 10:41:46 PM
Arm goes over everything that they found out, with Kadaz and Shadow haveing little to add to the converstation. As Rabbitsfoot absorbs what he is being told he frown and it deepens when Gormley snorts from the window. It is Rabbitsfoot that speaks. "That is all distressing news...but it is also just hearsay and I cannot do anything with that." He shakes his head as he had been hoping for something a little more concrete. "If you had something more concrete to go on...something that would allow me to launch an investigation." He leans back in his chair and broods over a lost opportunity, though it sounds like at least a little disaster was overted.
Back at the house the group goes about their normal tasks and get ready for a little sleep. Mira is able to guess about the rings but the wands are a different matter. Edmund goes about getting some food ordered and to be brought to the house, though it will take about fifteen minutes.
Thar is stopped at the entrance to the temple as the two young acolytes grab a few items that will help in the healing process. You notice that they have grabbed a pair of large sachtels that most likely hold bandages and ointments in them. Then you start back to the house...but that will take a little while as well.
Arm Wednesday October 17th, 2007 6:04:48 AM
More than a little insensed that Rabbitsfoot would doubt their story, especially with all that they have been through that he IS aware of, Arm fights to hold his temper as he continues, "Well, sir, when we DO find concrete evidence, you shall be the first to know of it. Now, if you will excuse us, we'll be leaving.". He then motions Kadaz and Shadow to follow suit.
On the way to the bath house, he grumbles to them, "I can't believe that man..how DARE he question what we say after everything that has happened, INCLUDING the deaths of some of his men? What more proof does he need, one of our decaying bodies on a litter, which he nearly had this last outing? Well, if it's proof he wants, it's proof he shall get, by the Gods...I don't think we can expect any more help from THEM...".
Once at the bath house, he tries to let the warm waters wash away his anger, yet it still clings to him like so much glue. Once back at the apartment, he relates to the rest what has transpired, including his take on things.
Kadaz Wednesday October 17th, 2007 7:02:54 AM
Kadaz shows Rabbitsfoot the list of names they found after the fight. "We are going to start investigating these names. But are they folks who have already been corrupted, or are they targets who need to be protected?"
Shadow Wednesday October 17th, 2007 7:55:26 AM
Shadow tries not to shake his head as the constable says there is nothing that can be done right now with the 'lack' of evidence. He will remain silent and not voice what he feels.
When the group leaves he is about to complain about the situation when he hears Arm. "I agree, I am not sure what he expects us to bring back."
"I do feel that a bath will help relax us before we no we head home."
Thar ail Baerer Wednesday October 17th, 2007 10:17:15 AM
Watching the acolytes grab the bags, Thar smiles and says "What's in the big bags? Do you need that much stuff to take with you?"
Once they return to the apartment and start healing people, Thar will ensure that the acolytes can't hear any of their conversations. As Thar listens to the bad news about Rabbitsfoot reaction, he grimly replies "It soundsl ike we'll need some evidence. Before we do that though, let's take some of these things we found, ID them and see if we can sell what we don't need. I could use something to upgrade what I have and maybe could find something to help my healing abilities."
Pondering their options for a moment, he says "So we have a few options. First, we can continue to investigate the rest of the tunnels underneath the house. Second, we can check out the rest of those names. Birdie could help us ID if they are real or not, which could help somewhat. What do you all think?"
Edmund Wednesday October 17th, 2007 2:21:11 PM
Edmund doesn't like the idea of outsiders poking around the headquarters. He treats Thar's new friends with cold courtesy, and makes a point of shutting his room up very tight. It is clear Edmund thinks them capable of stealing the silverware and furnishings.
Thar's suggestion of identifying and dealing with the proceeds from the last run-in with the forces of darkness goes over well with Edmund, who advocates similarly. The better for to purchase supplies and what before any future clashes with the Water Monster or his Shapeshifting ally.
Mira d20+15=25 d20+12=18 d20+9=17 d20+15=29 d20+12=18 d20+9=20 Wednesday October 17th, 2007 9:44:50 PM
"Oh! Sorry Ed!" stammers Mira, it must be Thar, then, who has the ring. The sorcerer is flustered by her mistake.
Mira goes after the wizard, and knocks gently on his door, "Uh, Edmund?" she asks through the thick wood, "what do you think about trying to get these thingy's to work?" Mira checks out the 'sticks, which sort of look like they could be wands. "You know, flick and swish and magic words and such? We can always bring them to the Catacombs to be identified, but why not try to use these magical devices?"
Unfortunately, Mira's background is mostly in alchemy, but she's pretty good at spellcraft. She studies the two wooden sticks for symbols or words, and uses her knowledge of the arcane to to learn a little more about the items. If she finds any writing, she will try to decipher the script.
"If I can't figure anything out about these wooden sticks, you want to take them to the Catacombs Thar? It will probably cost us something to have them identified and appraised."
Conner Wednesday October 17th, 2007 9:52:48 PM
Ale in hand, the burly fighter finds a comfortable spot to rest and allows the acolytes to treat his many and varied wounds.
Kirsten Wednesday October 17th, 2007 10:35:16 PM
Once Thar returns with the acolytes, she feels comfortable enough to find a place to sleep. And she intends to do just that, until someone drags her from bed.
Edmund (2nd, illegal post) Wednesday October 17th, 2007 10:39:16 PM
Edmund looks at the sticks with distaste, the way one might look at a poo presented on a silver platter.
"Those?" he says, not bothering to cover his dislike. "I have no idea how to use those--or even where to begin. And even if I could, would it be wise to use them without knowing what they do? They might blow the place up--or burn it down. God only knows. Last resort of the magically incompetent, those. Right ruddy dangerous, too."
Evidence. (DM Jim) Wednesday October 17th, 2007 11:32:50 PM
Rabbitsfoot's eyes narrow as he watches Arm, but lets him vent his flustrations. "Your appearance gives me pause and the story I have no doubt about...but have you thought about how high this might go...who might have been bought or replaced." His eyes narrow dangerously as he takes in all three of the group. Gromley moves to block the door before anyone can leave, his arms crossed over his chest. Calming himself he looks to Kadaz as he presents a list of names and snorts. "Should have shown this to me earlier." His eyes rove the list but Gormley does not move from in front of the door the whole time. As the minutes tick by and Rabbitsfoot goes over the name, though a short list he shakes his head. "Most of these names are not people of high influence...though Ambria here is a lady of the night and not a cheap one either...Darl is a new apprentice of the blacksmith from what I hear...some of these others are warehouse workers." As he scans the list one last time he drops the parchment on the desk and lets out a heavy sigh. He leans forward and taps the paper as he looks to Gromley. "Now this is what I was talking about...and you see this edge." He points to the ripped side of the paper with a wink. "This is from a book I would guess...maybe a book with more names, maybe plans." He leans back in the chair with more of a smile upon his face now. He has something to work with.
Gormley meanwhile has moved over and is meticulasly jotting down each name in turn in fine neat script. At last he finishes and then slides the paper to the side to dry. Rabbitsfoot has leaned forward and slides the original piece of parchment across the table to Kadaz. "I would suggest a spell be used on that...one of those locating ones." He is soon lost in conversation with Gormley and it sounds as if they plan to start watching some people, now that they have an idea of who to at least start with. Before you three can leave, Rabbitsfoot turn to you with that cocky smile. "Thanks for this and if you want to investigate on your own...try to keep me informed." He absently taps the list that Gormley jotted from your list of names.
Back at the house the food and drink has arrived...but still no Thar. Everyone is getting a little ansy as you have no idea what is going on yet. Still the loot is soon decided on a course of action, though Edmund is loath to even deal with the wands. Mira though gives it a try and come to the conclusion that they are both divine in nature, though one feels slightly different. She finds a word on both of them....Falia and Gaia. The first she knows to be a form of celestial and mean health in that language. The other though is still a mystery to her.
Thar questions the two acolytes who show him the insides of the bags and the medical supplies that are in both of them. It is a bunch of bandages, ointments, gauze, surgical instruments and even a couple of stoppered potions are lined up to the side. With that the group starts back to the bathhouse.
Arm, Kadaz and Shadow arrive the same time that Thar and the two acolytes do. Each sees the other from a good twenty feet away and are soon at the entrance to the bathhouse.
[Sorry for rewinding things a little. The list of names coming out changed a number of things. :)]
Arm d20+8=25 d20+8=18 Thursday October 18th, 2007 6:02:24 AM
OOC: OK, I'm sorry that I didn't make this clearer in my last post. When I mentioned that Arm told Rabbitsfoot everything about what happened, I meant that he ALSO gave him the list of names to peruse. Additionally, Arm did not "vent his frustrations" until AFTER they left the constabulary. Again, sorry for the confusion :)
Once back at the apartment, Arm watches the acolytes perform their ministrations as he overhears Mira wondering about the wands. He turns to her and says, "I believe I may be able to help you out there, my dear. I'm usually rather lucky with trying out new devices, so if you'd like, we can find an open area and try them out. (Use Magical Device=25 for Falia and 18 for Gaia if she agrees). Also, I believe Gaia has something to do with the earth, but I cannot be completely sure of that.".
Kadaz Thursday October 18th, 2007 7:17:06 AM
Kadaz spends enough time at the bath house to get fully cleaned, using the time to also have his clothes cleaned. Afterwards he enlists a few neighborhood kids to help give Birdie a bath. All cleaned up he makes his way back to the apartment.
"Rabbittsfoot knew a few names on this list. But it got me thinking. We know that the enemy has plans. And that some of them involve replacing important people. But Rabbitsfoot mentioned that some of the folks worked in warehouses. Now why would they be important? Could it be because of the warehouse itself is a staging area? Or a place where a ritual is taking place? Or an access point to something underground? I suggest we investigate these names and where they live and work once we're all healed up."
Shadow Thursday October 18th, 2007 7:32:44 AM
"I agree Kadaz, that we will need to follow these names to see if there are any connections. That might lead us to another level, but we will need to wait until everyone is healed up of course." Shadow says as he looks at the bruises he received from the roof falling in on them earlier. "If we decide to go back down we will need to buy some type of potions, scrolls, or something that will allow all of us to breathe underwater." Shadow thinks out loud.
Thar ail Baerer Thursday October 18th, 2007 9:15:42 AM
"You're right Shadow and Kadaz. Starting with the names makes ssense to me and that warehouse is a good idea. Also, the magic items for breathing underwater works too."
He'll continue healing everyone up and wait to see who is willing to go to the Catacombs to trade in their goods.
Conner Thursday October 18th, 2007 6:21:51 PM
Conner does his best to self-medicate. This entails downing copious amounts of ale and applying clean bandages to his wounds. There is an air of professionalism in his manner, at least as it pertains to the ale...the bandages are another matter!
Edmund Thursday October 18th, 2007 7:12:57 PM
Edmund retreats to his room once Arm talks of using the wands, before he goes though, he too gives a glance at the two sticks to see whether the language means anything to him. (Edmund knows Common, Elven, Draconic, Sylvan, and Undercommon.)
Once there, he looks over his spells and begins the process of studying over them to determin which might have the most use in the days to come.
Kirsten Thursday October 18th, 2007 10:22:06 PM
The paladin will continue to rest, and then will proceed to attempt to write letters back to her sisters. She has little to contribute when it comes to discovering the use of magical items.
Thoughts. (DM Jim) Thursday October 18th, 2007 11:42:35 PM
The group is reunited in their home and it turns to a general mission of thinking over the stuff that they will be needing to finish what they have started.
Many things it seems are needed and the group easily makes a short list that will be useful in the future for this.
Mira and Arm turn their own attention to the two wands and it is Edmund that truely helps out a little. He identifies the second wands word to be sylvan and meaning fang in that language.
The two acolytes tend to the wounds of all those in the house and two healing potions are passed out to those that are still rather wounded. The acolytes go about thier business with a practiced hand and stay out of the way of everyone. It is all business till it is time to leave and they are standing at the door. "We hope that you find what it is that you search for. We hope that our attentions are helpful to all of you." They give a low bow and then slip out the door, having only been in the main room to tend to each person.
A little more time for relaxation is now at hand and with this time comes the chance to go back over things that have been said. Shadow, Arm and/or Kadaz might remember that Rabbitsfoot made note of the parchment being part of a book and torn out of it....did he not mention a spell for location? Would the rest of the book help out more or would checking out the warehouse be better? Then again, what is going on anyways?
Arm Friday October 19th, 2007 6:05:51 AM
While waiting for Mira's consent to test out the wands, Arm recalls what Rabbitsfoot said about a location spell and says, "Does anyone here have a location spell so that we may find the rest of the document that this parchment came from? If not, we should decide whether or not to procure one from the Catacombs, or start poking around the warehouse area to see what we can find. Irregardless, I don't think that we should split ourselves up at this time.".
OOC: Just to let you all know, I will be getting married tomorrow and then we will be honeymooning in Salem MA for 3 days starting Sunday. We'll be taking our laptop with us so that we can upload pictures in real time (if anyone is interested in seeing them, let me know :) ), so I SHOULD be able to post on Monday and Tuesday through the hotel's internet service. However, if some snafu should occur, we'll be trying our best to find a wi-fi spot somewhere to transmit from, so I may or may not be posting the next two days. If not, and the party wishes to split up the loot instead of sell it, Arm will choose to forego his item in lieu of the cash value at the Catacombs.
Shadow Friday October 19th, 2007 7:26:53 AM
Shadow feels much better after the acolytes administer their care to everyone. He bows as they do and says, "Thank you for what you have done" he looks at Thar to see if there is a need to pay or donate something to the acolyts.
Shadow shakes his head in agreement as Arm starts talking about what transpired with the constables. "We definetly do not want to split up right now because of the threat posed by these creatures. I suggest that we first look into the warehouse, and then followed up with the search both for the book that came from and also for the names on the list."
Thar ail Baerer Friday October 19th, 2007 9:37:15 AM
(OOC = You're not posting on your wedding day? What kind of commitment to the Wold is that??? Seriously, congratulations on your nuptuals!)
Seeing Shadows's questioning look, Thar shakes his head.
When the acolytes are done, he gives them 20 gp. "Take 5 gp for each of yourselves and give 10 gp to the temple. Thanks for your help. We all appreciate it."
"Shadow, I agree we should stick together. When we go to the Catacombs, we should also buy a scroll of location, so we can find the rest of that book. That might give us some good leads too."
Edmund Friday October 19th, 2007 9:35:18 PM
Edmund doesn't have a spell for locating people, and is vocal about this when asked. He remains interested in what the catacombs will offer for the items, and what the rings actually are, despite his initial distrust.
"Tea and pies," he says, if anyone asks him what he intends to buy. "Getting a bit low. Only two weeks supply left."
Conner Friday October 19th, 2007 11:44:11 PM
Finally the fighter begins to feel better as the acolytes tend his wounds...or perhaps it is the alcohol. Either way the tattooed man's spirits are raised.
"When yer at the catacombs ye might check on magic to block out evil thoughts. I didn't like the way that strange creature in the water could put his thoughts directly in m' head."
Kadaz Saturday October 20th, 2007 12:00:04 AM
Kadaz gratefully accepts the healing touch of the acolytes. "And don't forget to check out Birdie here. He was in there fighting also."
Early mornings. (DM Jim) Saturday October 20th, 2007 8:37:57 PM
The acolyte that lead Thar to see the head of the church, makes it his duty to check out Birdie in turn. You can tell that he related better with animals as he is extra careful when taking care of him...even slipping him a treat or two.
Both acotlytes nod their heads as they are given the money and you have the feeling that even more of it will show up in the church coffers than the ten you talked about. As both of the acolytes do leave, talk turns to treasure and the next move.
With warm food in your bellies and maybe a little alcohol as well...each person falls into a nice sleep. The next morning is peaceful as you each wake up to go about your own stuff. Though still a little stiff and sore from the day before, you are not as bad as you thought you would be. In fact, everyone finds that other than the soreness...you are in top form.
[I will take things a little slow if you want me to. That will give you a little time to buy from the CC and do what you need to.]
Thar ail Baerer Sunday October 21st, 2007 1:33:25 PM
After waking up, Thar says his morning prayers and readies himself for the day.
He'll have a brief breakfast and wait for the group to gather to depart to the Catacombs.
Edmund Monday October 22nd, 2007 2:23:06 AM
Edmunds spends a great deal of time in bed, and it is well after noon before he is up and about. There are baths and tea to be had and, soon enough, he is off out of the headquarters and to the catacombs to browse about and see if there is anything worth investing in.
After seeing Arm shrunk by his Rod during the last battle, Edmund has become increasingly suspicious of such devices, and is considering picking up something more dependable. He has no intention of being chased by invisible butterflies again.
Kirsten Monday October 22nd, 2007 2:29:03 AM
The paladin will awaken in the morning, and upon feeling better and seeing that her compaions appear the same, will head to her temple to offer prayers and thanks. Kirsten will leave the business of treasure to her companions, as her mind is quite occupied elsewhere. She thinks about all that has happened since she reached Plateau City: how disturbing the idea of dopplegangers are and how hazardous their last battle been.
After her prayers, she will head back to the apartments to see what the others ar eup to.
Kadaz Monday October 22nd, 2007 6:59:08 AM
Kadaz is surprised at how well he feels in the morning. Yesterday's disaster is over, but the thought of how poorly he performed rankles him. As a result Kadaz remains deep in thought most of the day, somewhere he hasn't spent much time in the past.
Conner Monday October 22nd, 2007 7:36:42 AM
Conner wakes refreshed and healed. He spends time in teh early part of the morning cleaning and repairing his gear and sharpening his sword. When others make for the catacombs he will accompany them.
Shadow Monday October 22nd, 2007 8:08:12 AM
"Well, I think we need to use the funds from this newest stuff to purchase the stuff for healing during future battles. I know that none of us were prepared as mych as we would have liked." Shadow suggests "and that includes a location scroll."
A good day. (DM Jim) Monday October 22nd, 2007 8:48:07 PM
The morning starts out rather peaceful for all and as you go about your morning activities...you feel a little better. Thoughts turn to preparations for what might be ahead as you figure to check out the warehouses and some of the other names on the list that you found.
There is an early morning delivery from your usual local establishment of tea, cakes and other assorted breakfast items...along with a few harder liquors for those that may want it. The young boy that does the delivery is polite and leaves the whole thing, promising to pick it up at lunchtime...when he plans to make another delivery for you.
The day continues to wear on with no further surprises or disturbances. It might be a welcome thing...a little peace.
Mira Monday October 22nd, 2007 10:11:25 PM
Mira ponders the information from Edmund, and Arm, and ponders the unfamiliar wands. "Lets give them a try tomorrow...in the day light?" she says.
"Dunno about this Fang one she says, adding, "considering what happened back in the cave, I figure this one (Mira points to the Gaia one) could be responsible for the stone turning to mud. Mightly powerful thing if it was!"
"Maybe you can try this one on an old stone wall outside the city limits, Arm." Turning to the stout dwarf, she calls, "hey, Kadaz? You want to change us casting a spell with this mysterious wand on you? Arm can give it a try. You can tell us the effects. Thar? You want to come along? Just in case?"
If the plan doesn't meet with the general approval of the group, Mira will volunteer to take the loot, all of it, to the Catacombs for appraisal. "Conner? Can you carry the spears and stuff?"
(OOC: I'll post in the [i]Catacombs and get the stuff identified, okay?-Carla)
Conner Monday October 22nd, 2007 11:03:07 PM
"Aye, I'll go with ye to the catacombs." Conner helps gather up the various weapons and other articles.
Kadaz Tuesday October 23rd, 2007 7:12:32 AM
Kadaz looks a Mira and considers the possibilities. "Ummm," he mutters. "Only if you promise that if I turn into a really big butterfly you let me chase Edmund around a bit before you turn be back."
Shadow Tuesday October 23rd, 2007 7:15:04 AM
Shadow drags himself out of bed and into the main room to get something to eat. "I am really not feeling all that great right now gang, so I am headed back to bed." He then heads back to his room for some much needed rest. The toll of the previous days has finally caught up to the young rogue.
Thar ail Baerer Tuesday October 23rd, 2007 10:15:14 AM
"Yes ma'am" replies Thar to Mira's suggestion. "I'll go with you to test the sticks and make our purchases at the Catacombs.
"Also, I think Shadow has a good point about purchasing a wand or staff to help us. I've researched some options for somethng to purchase:"
1. A staff of healing. It is pricey (27K), but can do some serious healing. http://www.d20srd.org/srd/magicItems/staffs.htm#healing
2. A wand of CLW's is 750 gp and has 50 charges. This is nice, but the CLW's will be used up quickly.
3. A wand of Cure Moderate Wounds is 4500 gp and also has 50 charges. This makes more sense for our budget and is my recommendation.
Thoughts?
Edmund Tuesday October 23rd, 2007 12:51:54 PM
Edmund looks at Kadaz sternly. "Butterflies, even giant ones, catch easily in Web, just so you know!"
Overwhelmed with the options of Rods, Wands, and Staves to choose from, Edmund has written pages and pages of notes on each ones, including impressive lists of PRO and CON to compare. One of them has, as a PRO: Will let me order people around to do my bidding at will! Of course, as a CON it lists: Expensive!
Edmund's final decision will likely be something more economical. But also far less exciting. And maybe that's a good thing.
Arm Tuesday October 23rd, 2007 5:12:15 PM
Arm grins at Kadaz' thoughts of terrorizing Ed, thinking that may be just the medicine he needs to rid him of his "upper airs". As he awaits events, he takes this time to relax and reflect on the recent events, not that they hold much info for the future, but perhaps the longer he thinks about them, the clearer they may become.
OOC: We got back from Salem this afternoon...MAN I didn't want to leave there..lol! Anyway, should any of you have the inclination to do so, you can view what pics I have thusfar of the handfasting at:
sternrulez.piczo.com (no www in front of it, just this address) :)
Kirsten Tuesday October 23rd, 2007 7:49:37 PM
She listens to the others talk of the loot, and of wands and staffs. For the most part, she seems utterly clueless. What does she need some strange... wand for? Especially after seeing what Arm had managed to do with his.
However, the idea of a little extra healing.
"I like the idea of something that will help with healing, that we all could use."
Tests and rest. (DM Jim) Tuesday October 23rd, 2007 9:32:38 PM
As the group explores their options, it becomes apparent that they will be doing a number of things today...visit the CC and test out those wands.
Mira, Kadaz, Arm and Thar all start out for either the limits of the city or the CC, but that will be told as they make more decisions.
Shadow slips back into his room to get a little extra rest. He has not been feeling welll after the battle and he figures to make up for it with more sleep.
Kirsten feels a little reserved about some of the ideas, as they would pertain to her. She does not want to get shrunk but healing is more her idea of something useful.
It appears that healing is one thing the group will be looking into for purchase. The higher priced wand seems to be a better buy at the moment and maybe more in the budget.
As Edmund goes about his own stuff this day, he might think of those extra sheets of parchment that were wrapped inside of the list of names. Something on them had looked a little familiar but he had not had the time to check it out earlier.
[Just give me an idea of were you want to go first. If you decide not to test the wands that is fine...it is an option though.]
[Edmund will remember that there were eight pieces of parchment wrapped inside the list of names. The top one had script in draconic on it, of that he was sure.]
Kadaz Wednesday October 24th, 2007 7:19:05 AM
"Let's test those wands before we go to the catacombs. If we can figure out what they do we've saved some money. No sense in spending what we don't have to."
Kadaz steps outside and walks a bit away from Mira. He holds his arms out, closes his eyes and screws up his face. "Go ahead Mira."
Shadow Wednesday October 24th, 2007 7:24:25 AM
Shadow is returns to his bed and falls to sleep so deep he does not even hear the others discussing different ideas. He sleeps all day and wakes up about the time for the evening meal very refreshed and ready to start the plans for the next phase of the ivestigation.
Entering the main room, "I feel so much better, what is going on? It has probably been a full day for the rest of you, sorry that I was unable to assist." Shadow will get some water to drink and then sits down waiting to hear from his comrades.
Arm Wednesday October 24th, 2007 8:00:48 AM
Arm stands behind and to the right of Mira, more than a bit concerned for his friend, yet confident that whatever happens they can help him.
Thar ail Baerer Wednesday October 24th, 2007 9:15:29 AM
Thar will stand back as Mira tries out the wands and hopes that his healing powers won't be needed.
Kirsten Wednesday October 24th, 2007 7:00:52 PM
While the others are out and about, Kirsten will occupy herself with cleaning, reading, armor pollishing and whatever else she can do to keep herself occupied.
Conner Wednesday October 24th, 2007 9:43:58 PM
Conner follows his companions outside, and finds a place where he can lean against a wall, shaded by an overhanging eave, and watch the goings on. He cocks a dark eyebrow, as the magic users get ready to test the wands.
Mira d20+15=34 Wednesday October 24th, 2007 9:50:02 PM
"Here," says Mira, handing the wand marked Fang on it to the bard. "Try this one first." Her eyes slide over to Thar, then to the dwarf, to see what she can learn when Arm triggers the wand.
Spellcraft=34
Arm d20+8=19 Thursday October 25th, 2007 5:55:49 AM
With some trepidation, Arm accepts the wand from Mira and points it in the direction of Kadaz. Taking a deep breath and wishing for the best, he gestures with it in his direction (use magical item=19).
Shadow Thursday October 25th, 2007 7:16:40 AM
Shadow will take a cue from Kirsten and hang around the apartment finalizing care of his gear, sharpening and oiling his rapiers, oiling his leather armor, etc. He hopes for a safe return of his comrades, especially those that are testing the wands.
Edmund Thursday October 25th, 2007 8:11:20 PM
Recalling the other papers folded up with the list of names, Edmund turns to them and has a look to see what they can offer him in terms of information.
((My posting may be on/off until Tuesday. I'm using a spare computer and it is a bit iffy. My computer is off being fitted with a new monitor and should be back by Tues at the latest.))
Tests and Cleaning. (DM Jim) Thursday October 25th, 2007 8:51:59 PM
Back at the apartments...some of the group spend time cleaning their equipment and getting ready for what lays ahead for them. Edmund has a different agenda as he pulls out the parchments left over from the list of names. The top page may leave a slight smile upon his face as he recognizes it as a spell, though what spell he is not sure. Flipping through the whole lot he finds that in fact each one seems to have a spell of somekind written upon it's surface.
Outside Arm is pointing the first of the two wands at Kadaz as he speaks the word marked upon the wand. He feels a surface of energy from the wand but gets nothing but a slight buzz feeling and then a light smoke rises from the end.
Kadaz feels no different than when he first started out and Mira was unable to catch any idea of a spell at all. To her there was nothing coming from the wand at all, though she can tell that something started to happen.
Conner and Thar might be fighting hard to keep from laughing as nothing appears to have happened. Kadaz might be a little worried, but at least he is not a giant butterfly.
[Activation of a wand is DC 20...just in case you might be wondering. :)]
Arm d20+8=22 Friday October 26th, 2007 5:57:11 AM
Grimacing, Arm shakes the wand vigorously as if to move some loose part into place, not that there ARE moving parts, and once again points it at Kadaz, gesturing and hoping for the best yet again (use magical item=22).
Shadow Friday October 26th, 2007 7:16:31 AM
When everyone is back in the apartment Shadow will ask, "So what are we going to do next? Did anyone purchase that healing wand and the location spell? I am sorry that I was out of it and you know that I normally would have helped, so if anything still needs to be done I will help."
Thar ail Baerer Friday October 26th, 2007 9:35:02 AM
Thoroughly enjoying the afternoon theatrical show of wand-activitions, Thar waits to see if something definite is finally brought about.
To Shadow, he replies "Once we sell everything we don't want and find out what the total value is, I recommend we buy a healing wand and location spell from our party funds before splitting the money up individually. If you want to go get it while we wait on these two wands, we can reimburse you later?"
Kadaz Saturday October 27th, 2007 10:22:26 AM
Kadaz slowly opens his eyes to inspect all of his limbs. "Was that it?" he asks Mira. "Not a very awe inspiring effect, was it."
Conner Sunday October 28th, 2007 9:57:14 AM
The fighter leans against the wall and stifles a yawn. Nothing seems to come from the bard's efforts to activate the wand and Conner is impatient to get to the catacombs.
Arm Monday October 29th, 2007 5:53:39 AM
His casting finished, Arm stands back and folds his arms, looking expectantly at Kadaz to gauge his reaction to what has occurred, if anything.
Shadow Monday October 29th, 2007 7:20:24 AM
"I agree, and I am willing to throw some extra money in if that is what we need to do. I guess when everyone gets back we can finalize that." Shadow says.
Posting Record (ADM Scott) Monday October 29th, 2007 7:33:40 AM
Plateau City DM Jim: XXOXO Kadaz: XXXOX Arm: OXXXX Shadow: XXXXX Edmund: XXXOO Mira: XOXOO Connor: XXXOX Thar: OXXOX Kirsten: XXXOO Overall: 68.89%
Wait no more. (DM Jim) d20+8=24 d20+14=24 Monday October 29th, 2007 7:04:24 PM
Arm feels the slight pull of magic from the wand this time around and knows that it worked. Though he is not sure what has happened, he figures that Mira might. Kadaz really feels no different as the spell hits him and he wonders what has happened.
Mira smirks as she recognizes the spell for what it is...greater magic fang. Though it is not an arcane spell it still come in useful at some point...or they could sell it.
Those back at the house find themselves occupied with other matters...mostly just trying to pass time till the others return.
Still outside they turn their attention to the second wand and this time it is a first go for Arm. He feels that buzz of magical energy as it leaves the wand. Still, Kadaz feels no different as the wand's magic hits him.
Mira is once again able to tell that the spell is more useful in nature to them. It has the ability to cure wounds....cure light wounds to be exact.
The wands are no longer a mystery to anyone and they can decide what to do with them as needed.
[Will try to get things moving again tomorrow. We can deal with any CC purchases as needed as we go along...hope that is ok with everyone. :)]
Edmund Monday October 29th, 2007 8:59:36 PM
Edmund, having identified the scrolls as spells, is quick to explain to Mira and the others. He points out that he doesn't know what they are yet, but that he recognises the script and could probably figure them out, if given a bit of time to do so. He leaves this up to Mira.
In the meantime, Edmund is eagerly awaiting the results of the Catacombs transactions. When mention is made of a location spell, Edmund pipes up. "If you can get a scroll of it, I can probably learn it permanently. I'll just put it in my little book and I'll never need a scroll for it again."
Edmund's little book is a massive leatherbound volume of a hundred heavy vellum pages, so the word 'little' is clearly a matter of perspective. One must wonder what a 'big' book to Emund would be.
Thar ail Baerer Monday October 29th, 2007 10:19:36 PM
Excited to see that they have a wand which can help in healing, Thar suggests "It's a good start, but I think we should consider purchasing the cure medium wounds and that way, two of us can have these wands to use in helping people." "What does everyone think?"
After a moment, he adds "I think we should sell the other wand and use the proceeds towards a Cure Med wounds wand, as it'll be more useful."
(OOC = Is Mira our designee for going to the CC, selling and Id'ng things and bringing money back? I probably won't buy much, but am not sure until I hear what the split is)
Arm Tuesday October 30th, 2007 5:56:55 AM
After analyzing the wands' effects with Mira, Arm says, "Even though both would be useful to us, I think we should sell both of them along with the rest of the items, and use the spoils for a cure medium wand...that is if everyone else agrees to it.".
Smiling at Kadaz, he walks over to him and slaps him on the back, saying, "You've shown great courage with this test, my friend.". He then prepares to head back to the apartment with the others.
Kadaz Tuesday October 30th, 2007 7:10:36 AM
Kadaz looks at Arm and grins. "I think courage is just another word for limited imagination. And that's me!"
"We may need a way to travel underwater. Edmund, what could we get from the catacombs to help us do that?"
Shadow Tuesday October 30th, 2007 8:38:22 AM
Shadow will go to Sampsons and get some wine and ale to bring back to the apartment while they wait for everyone to return.
Edmund Tuesday October 30th, 2007 2:25:21 PM
Edmund is keen to drop into the Catacombs himself to swap out his not-entirely-dependable Rod for something safer. But, he has decided to wait until the group's monetary proceeds are back, the more to have on hand to purchase with.
Thinking on Kadaz's request, Edmund nods. "Yes, a spell for Water Breathing ought do the job. One scroll should be enough if you want me to learn it so that I can cast it several times per day. We may want more than one, though, so that we don't have to go through all of my knowledge in one go--it takes a bit out of me, you see. Better to have it on some scrolls as well."
Conner Tuesday October 30th, 2007 10:48:10 PM
Conner watches as Mira and the bard figure out the wands. How they do this when he can discern no visible effects is beyond him...but they do appear convinced.
Mira Tuesday October 30th, 2007 10:52:27 PM
"So," announces Mira, "this is what we've got. It's all been confirmed at the Catacombs, though the clerk didn't give me any idea as to its value."
"I'm figuring we should keep the wand of curing as party goods that Thar, Arm, or anyone able to weild it could carry for us." Touching the rogue lightly on the shoulder, Mira asks, "Shadow? Can you try and figure what we might get for the stuff?"
Mira steps back, letting the rogue do his thing. "We can split the treasure 7 ways, 1 part each. If anyone desires any of the items, the value will be deducted from his or her share?" Mira looks to her companions, "sound fair?"
Sorting loot and the fading day. (DM Jim) Wednesday October 31st, 2007 12:23:08 AM
As the group talks over their needs for the following few days, the day itself is wearing thin. You might be surprised to notice that almost the whole day is shot and it is fast approaching suppertime.
The day has been surprisingly peaceful and quiet, despite what the voice said in your heads. The following day might be a good time to do some checking into things...like the warehouse or maybe into a few of the names on the list otherwise.
Then there are the scrolls that Edmund mentions to Mira and the rest of the group. They might yield something interesting if they were checked out as well. Many things to do and so little time to do them in...it seems that things might need to be prioritized.
Arm Wednesday October 31st, 2007 5:59:52 AM
Arm nods in agreement to Mira's statements, "If you think it best we keep the healing wand, then I shall take it as a backup to Thar, unless he would want to take it instead. In that case, I would like to contribute my share to the community pot so that we may purchase a better curing wand in addition to this one.".
Tapping his chin contemplatively, he continues, "I think we should get some food from Sampson's and decide what to do with, or decipher, these scrolls. On the morrow, perhaps we should begin by checking out the warehouse first. Also, if anyone goes to the Catacombs tonight, I suggest that they not go alone.".
Shadow Wednesday October 31st, 2007 8:12:03 AM
"I agree we should not be traveling alone any time soon. I am for searching the warehouse and then maybe the names on the list. If you would like I could head over to the Guild and see if anyone knows any of the names." Shadow suggests. He will agree to head to Sampson's for their evening meal.
Kirsten Wednesday October 31st, 2007 9:34:53 AM
The paladin seems keen to get something to eat, and then agrees with checking out the warehouse in the morning.
"I'm going to have to agree with not going anywhere alone," she murmurs quietly. "Better safe than sorry."
She listens intently to what the other's have to say, of scrolls and supplies and all of the rest.
Thar ail Baerer Wednesday October 31st, 2007 10:15:18 AM
Listening to the discussion, Thar chimes in "I think Arm's got a good point, in re: to him holding onto the CLW's wand and we buy a CMW one (out of party funds), along with Ed's idea for a scroll of water breathing, plus some potions of water breathing."
Finished, he adds as an afterthought "I too am hungry and let's go eat, then, as Shadow suggested, we should check out the warehouse. I'm itching to get back in investigation, now that we've got things figured out."
Kadaz Wednesday October 31st, 2007 12:58:02 PM
"How about we send someone to the catacombs to buy a stronger healing wand while the others get food. By the way, I know that the long swords are made out of the same material as my ax, adamantium. This is expensive material but very good at breaking down things. If anyone here wants a magical long sword it's best to start with one of these. Otherwise, selling them will get gold that can be used to buy a wand."
Edmund Wednesday October 31st, 2007 8:42:15 PM
Edmund scoffs at the swords, and has no interest in them. "Giant knives?" he says with a smirk, eyeing Kadaz. "No thanks. Far too heavy, and they have to be polished, and you have to lug them about--I'll stick with my little crossbow."
Edmund's little crossbow is indeed quite small, and his aim with it has yet to be definitively examined.
As for the rest of the items, Edmund has no interest in those either. "You can sell it all, as far as I'm concerned, Mira. I don't want any of it. Now, who mentioned supper? I'm all for that!"
Mira Wednesday October 31st, 2007 11:18:19 PM
"Okay" acknowledges Mira. "I'll take the lot to the catacombs, and use the prodeeds to get another and better want of curing for the party. Any gold left over afterwards will be split evenly."
Mira starts to yawn, and covers her mouth. After a brief stretch, she says, "Samposon's it is." Turning to the wizard, she asks, "let me have a look at those scrolls, Ed. Any new spells we could learn?"
Arm Thursday November 1st, 2007 6:01:42 AM
Arm ponders Kadaz's statement about the longswords, but then decides, "I think I am happy for now with the blade I have, so I vote for using the gold for a stronger healing wand.".
When Mira is finished with her conversation with Ed, he takes her hand as they walk to Sampson's for a meal.
Shadow Thursday November 1st, 2007 7:33:50 AM
"I will volunteer to go with Mira to the Catacombs, unless there are already too many wanting to go also."(If 2 or more offer to go with Mira, Shadow will head over to Sampson's with the others instead. Just trying to make sure no one goes anywhere alone since their is possible danger about.)
Conner Thursday November 1st, 2007 8:03:18 PM
Conner will accompany Mira to the catacombs when she goes to sell the bounty of their time beneath Helm's Way.
"I'll go with ye Mira" he states. "There's a few items that I've been looking for."
Late nights. (DM Jim) Thursday November 1st, 2007 8:30:10 PM
The group goes off and about thier business. Part of the group go to the CC to buy and sell a few items while the rest head on over to Sampsons to get a bite.
Still before ordering, the rest of the group shows up and you all share a friendly meal out for a change of pace. As the night wears on, it is good food and a little good conversation. The events of the past few days forgotten for now and enjoyment is the name of the game...for now.
Night is really starting to set in when the group heads back to their home. It is nearing nine and though it is late...you feel a buzz to the air, but nothing bad. It is just a little different is all, as if something could happen any moment but it might not be a bad thing.
As you enter your home, there is a soft glow coming from the main livingroom. It is a soft greenish glow that tells you that it is not the fireplace or a candle. With caution you approach the room and when you peer inside, a strange sight meets your eyes. There in your livingroom is a young female ghost, maybe all of twenty or twentytwo, and floating near your fireplace. She is gazing at the rows of items that are arranged there and her hand brushes across the mantle, though you doubt that she can truely feel it.
Her form turns towards you and her sad face brightens. In fact, she is beautiful enough to make your heart ache...even if you were married or in love with someone else. "I am searching for an adventuring group that is based in this house?" Her voice is like the tinkling of bells and almost too soft to hear. "I think that they go by the name...errr...the Mifal Other...no, the Mithril...Offel..." She stamps her little foot, though she is floating two feet off the floor and it makes no sound, it seems to help her. "No...Spooky said the Mithril Order...yes the Mithril Order." She glances back to each of your in turn and glances you over a little closer. You notice just the tip of her tongue sticking out the side of her mouth as she slightly cocks her head to the side and seems to be considering.
[Let me know if you want to deal with the scrolls before you retire for the night.]
Thar ail Baerer d20+3=6 Thursday November 1st, 2007 9:11:42 PM
Seeing the young thing floating in the air, Thar immediately moves to the front and grasping his holy symbol, asks here "Who are you madam and what are you? We are the people you are looking for and why have you come into our home?"
He doesn't try to turn her, but does try to ID what sort of creature she is.
Know(Planes?) = 6 (duh, that's a fun roll...)
Arm Friday November 2nd, 2007 5:21:57 AM
Instantly on the alert, Arm reaches for his sword, but then realizes that it probably wouldn't do any good. Not wanting to risk using his rod in their home, he is content for the moment to let Thar handle the situation. While he waits, he whispers to Mira, "Perhaps she is one of those on that list of people. We REALLY need to look at those scrolls better this evening.".
Kadaz d20+1=3 Friday November 2nd, 2007 7:16:15 AM
Well this is quite odd. A ghost in their house asking for them. Kadaz slowly turns in a circle, looking for other threats, his axe held firmly in hand. As usual, however, Kadaz fails to see anything out of the ordinary, other than the ghost by the fire place. (spot 3)
Birdie is much less restrained. A stranger in his home! He runs up and stands under the ghost, barking up at it.
Shadow Friday November 2nd, 2007 7:40:50 AM
Shadow is so startled when the ghost starts talking to the group he is almost out the door before he realizes that it may not mean them harm. He waits near the door while Thar approaches the floating figure.
Kirsten Friday November 2nd, 2007 11:02:37 AM
When she sees the ghost she lets out a little yelp, and is instantly on guard. The paladin narrows her eyes as she peers at the otherworldly being, wondering what she could possibly want them for.
Edmund d20+10=13 Friday November 2nd, 2007 11:04:16 AM
Unlike Shadow, Edmund is out the door before anyone can even bother to determine the purpose of the ghost. After a moment or two, one of his eyes can be seen squinting in from the door, which he left open slightly on his way out to 'investigate the surroundings'.
Edmund does give the ghost a cursory glance, perhaps trying to determine whether it is a real ghost, or merely a conjuration, or perhaps something else. (Knowledge Arcana=13)
Good Eve. (DM Jim) Saturday November 3rd, 2007 12:10:13 AM
The young ghost looks to you with a hint of surprise as he brightens and starts to clap her hands. You can tell that she is a ghost as she makes no sound when she claps, though she could if she was not so excited. "Oh...this is an amazing stroke of luck." She is positively beaming with a hint of pride for some reason and then she sombers. "What...you have never heard of Spooky..." She seems embarrassed for a few minutes as she thinks of something. "...maybe you know him as Jack...that is his real name after all." She gets a pouty look on her face as you remind her that she has not told you who she is.
You cuts a neat little curtsy, not paying much attention to Birdie...her face flushed with embarrassment. "I am Evelynn Vinia Erastine...my friend call me Eve." As she speaks she looks around and then notices that you are in a state of alarm, as if ready for battle. "I thought it would be obvious that I am a ghost and for this night the messenger for Jack...he usually sends out Zee...but he was falling to pieces this year and I got the job." She seems to get sidetracked easily as she goes into that last little bit about her job. "You see...Zee is a zombie and is over five hundred years old...not a young age for a zombie and he is starting to go to pieces. He is seeing the undertaker right now to get stitched back together." Her eyes become as big as saucers as she realizes that she is rambling and then she turns red again. "Oh...please don't tell Jack that I was rambling again...he will never allow me to do deliveries again and you would be surprised at how little us ghosts get to do. I mean, I have not been out of my own home for going on two hundred years now." Once again she realizes that she is rambling and snaps her mouth shut.
She digs around for a few minutes in the air and then smiles as she seems to find something there. "Ahhh....here we are." She holds out her hand to show you eight small fingerbones...but they only have two pieces and are connected by a knuckle. The top piece is white, while the bottom piece is black...leaving the knuckle bone in the middle slightly transparent. "These are from Jack...you know...for Day of the Dead." She blushes again and sighs. "I know that I am late and that you should have gotten these yesterday...but you are a hard lot to find. I mean I was here for three days...off and on, but you never showed. Then I could only get away tonight as we had a office party and Jack reminded me about my job." She continues to hold out the small fingers for each of you to take.
[Knowledge(history) DC 8 or Int DC 8 to realize that she is talking about the holiday that people celebrate to ward of evil spirits. It is also a time to commune with your dead relatives and to remember them. It is really a happy occassion for all...though children benefit most as they get to dress up and go around getting small gifts in town.]
[I have a tradition of incorporating holidays into the Wold in small ways. I am not sure if other DMs will keep the tradition alive...but expect this from me at some holidays, if I can work it in. :)]
Thar ail Baerer Saturday November 3rd, 2007 10:23:21 AM
Nodding cautiously, Thar agrees and takes one of th fingers, examining it and saying "Um, thank you, I think. Is there anything we should specifically do with these?"
Kirsten Sunday November 4th, 2007 8:55:47 AM
She stares at the strange ghost, and her even stranger ramblings. Kirsten isn't all that sure what to make of all of this, and she looks a little worried when they're offered what look to be skeletal fingers.
"Uhm..." she fidgets somewhat, not sure if she should take anything from a ghost.
However, her curiosity gets the better of her and she takes one of the offered fingers. Kirsten peers at it intently, also wondering what the purpose of such a thing is.
Edmund d20+6=7 Sunday November 4th, 2007 6:32:03 PM
Edmund slips in after he sees that the ghost in question doesn't appear to be dangerous. He also goes so far as to take one of the finger bones when offered.
Looking at it inquisitively, he mutters to himself, "Doesn't look edible.."
Thinking back on his education, Edmund can't recall anything called the 'Day of the Dead'--but perhaps he knew it by another name. He spent a lot of time studying as a child, and clearly didn't get out much. (Knowledge History=7, Natural 1)
Conner Sunday November 4th, 2007 7:58:28 PM
The fighter tentatively takes one of the fingers and examines it. "And what are we to do with these?" he asks.
Arm d20+3=9 Monday November 5th, 2007 5:59:54 AM
Arm takes a sidelong glance at Mira before taking one of the proferred fingers. He has heard of the Day of the Dead (Int=9), but he doesn't see what that has to do with her presence, and communicates as such to Eve, "Thank you, um...m'lady, but you still have not told us why you are here, unless it was to offer us these gifts? And as my friend Conner here has said, what use are they?".
Shadow d20+1=15 Monday November 5th, 2007 7:15:32 AM
Seeing even the easily frightened Edmund approach and take one of the offered finger bones, Shadow feels he must also. "Thank you, and I do repeat my companions questions, why are you giving these to us and what are we to do with them?" Shadow questions.
Actions Knowledge (local)=15
Kadaz Monday November 5th, 2007 7:33:02 AM
Kadaz moves forward and accepts one of the offered fingers. "Thank you very much. Can we be of assistance to you?"
Birdie looks up, waiting for his bone. He whines a bit, trying to attract attention.
Kirsten Monday November 5th, 2007 2:47:59 PM
She looks towards Birdie when she starts to hear the dog fussing, peering down at the bone in her hand and then at the dog.
"Poor puppy," she murmurs, waiting to here what the ghost has to say.
Mira Monday November 5th, 2007 3:16:50 PM
Mira keeps to the back of the group, not going so far as to leave the apartment like Edmund, however. The cleric seems the best one to deal with this ethereal creature from the shadowlands, she surmises.
"Choose for me," she invites the ghost, holding out her own hand, palm up, to receive a finger bone.
Edmund Monday November 5th, 2007 5:37:11 PM
After receiving his bone, Edmund carefully sidles back towards the door and slips through it, outside once more. The door nearly shut, Edmund peers through the crack and watches the goings on with some display of nervousness.
Goodbye Eve. (DM Jim) Monday November 5th, 2007 9:54:01 PM
As each of you takes one of the small finger bones and then she drops the last one into Mira's hand she nods her head. "They are something special from Jack. You see, he likes to hand out little tokens of his every year and they can be helpful to those that make use of them...but they are double sided." She indicates the black and white nature of the bones and then continues. "Oh...I am just delivering these for Spooky this year, though I am going to see if he will allow me to do it again next year." She goes silent for a couple of minutes as her faces scrunches up in concentration.
With another of those tinkling bell laughs she nods her head. "Spooky told me to tell you that these bones have one of two different abilities that you can make use of. What you need to do is, anytime that you want to make use of your bone...is hold it in your hand and then say one of these two phrases...it will turn to dust in your hand and the effects will be immediate." She smiles as if the idea is a good one and that Spooky or Jack is a genius.
"Bone of Trick 'n' bone of Treat...give me light and give him darkness."
"Bone of Trick 'n' bone of Treat...give me health and give him harm."
She had closed her eyes as it seems to help her concentrate, but she opens them as she finishes. "The first rhyme will cast light for you and darkness on one enemy. The second rhyme will heal you and harm your enemy. You can of course reverse the idea of light and dark or even health and harm if you want the other effect." She glances around one last time at the group and gives you a bow. "It was an honor to bestow these Tricks 'n' Treats upon you this year...use them well." Her soft light begins to fade until it is no longer visible and you no longer feel her presence.
[The first phrase acts just as the spell of the same name, but both spells are cast in the same round that the rhyme is spoken. You can designate an enemy and a friendly for each target of the bone. Each of your targets cannot be more than 15' from you though and they allow no saving throw versus the effect chosen. The second phrase works like the first but the healing and damage are both maxed out at CL 6, for a CLW spell, and give no saving throw of anykind.]
[You might also know the holiday by Al' Hollows Eve or Disguedo Immendio.]
Arm Tuesday November 6th, 2007 6:06:33 AM
Shaking his head, Arm looks around at his friends, finally settling on Thar, "Do you detect any evil upon these items, my friend?".
To the rest, he continues, "Well, THAT was a quite confusing occurrance...I suppose before we retire we give those scrolls at the very least a cursory glance before we venture out tomorrow morning.". If the party agrees, when he spots the one in draconic, he looks to Mira to see if she can interpret it.
Kadaz Tuesday November 6th, 2007 6:22:43 AM
"A pleasure to meet you Miss Eve. Thank you very much" Kadaz manages to say before the ghost fades out. He examines the bones in his hand, then carefully tucks it away.
"So, that was interesting. Now, we need to go exploring!"
Shadow Tuesday November 6th, 2007 7:13:22 AM
Shadow shakes his head as the ghost disappears. "Wow, that was interesting, to say the least. Well it looks like we should all get some sleep so we can start early in the morning with our search. Or do we try tonight to do some searching?" Shadow asks as an after thought.
Thar ail Baerer Tuesday November 6th, 2007 10:16:01 AM
Bowing slightly to the young ghost, Thar thanks her for the generous gift. To his companions, he says "I think we should start tonight, as I'm getting antzy not doing anything. I know that Mira (and who else?) are going to the Catacombs to sell our stuff and buy a CMW wand and some water breathing items, but we might as well get a head start on our searching."
Edmund Tuesday November 6th, 2007 1:22:29 PM
Edmund slips back inside once he is certain Eve is well and truly gone. He has by now pocketted the bone he received, and takes a few moments to look around to ensure that she is actually gone.
"Time for adventuring already?" Edmund whines plaintively. "I suppose, if we must, if it is absolutely necessary. Gotta save the world and all, I know, but I wish I had a little more time to enjoy the comforts of regular baths and meals."
Edmund is a little downcast as he has not yet had a chance to visit the catacombs, because he was waiting for Mira to return with the proceeds of their sale. Nevertheless, he is ready to go even at a moment's notice--whatever he might say.
Kirsten Tuesday November 6th, 2007 6:09:27 PM
She looks down at the bone in her hand, and then tucks it carefully into her pocket. Kirsten looks around at her companions, before moving to retire. Let the other's deal with the technicalities, she thinks to herself.
She wanders back to her own space, pulling out a book of some sort to read as she waits.
Mira Tuesday November 6th, 2007 11:04:27 PM
"This shouldn't take long," announces Mira as she drops Eve's gift into her spell componant pouch. "Come on, Connor," she continues, "you can carry the equipment."
Mira hands Thar the Ccure Light Wounds wand with 15charges, then heads off to the Catacombs with:
"You want me to take those scrolls?" she asks, before she exits.
(OOC: I'll post the split asap.-Carla)
Arm d20+13=18 d20+7=24 Wednesday November 7th, 2007 6:02:16 AM
Guessing that they'll leave the scrolls for another time, Arm tags along with Mira and Conner, but chooses to remain outside the Catacombs while they transact business, keeping a sharp eye out for danger (listen=18, spot=24).
Conner Wednesday November 7th, 2007 7:33:26 AM
The fighter gathers up the various swords, spears and javelins as well as the armor. The pile almost obscures his vision. He follows Mira to the catacombs, looking somewhat like a cross between a bristly porcupine and the servants of the very rich who trudge behind their ladies, weighed down under hat and shoe boxes.
Shadow Wednesday November 7th, 2007 7:55:13 AM
"Do we start with the warehouse or names on the lists?" Shadow asks. "The warehouse will be easier, and there might not be any innocent people there at night." he continues. He goes to his room and makes sure he has all of his equipment for a night jaunt.
Thar Wednesday November 7th, 2007 9:28:54 AM
Placing the CLW's wand into his backpack, Thar thinks for a moment about Shadows question. "Your idea sounds good and I think a bit of night time recon is a fine way to start out."
Edmund Wednesday November 7th, 2007 8:15:06 PM
At the idea of nighttime reconnaissance, Edmund frowns.
"Not sure I'm much use for that--but I can make you invisible if you like. That's about it, I'm afraid. And it will only last a few minutes, so it's not very useful if you are going to be gone for a while."
Still, if they accept, Edmund will cast Invisible on those who request it. The spell will last for seven minutes.
Kirsten Wednesday November 7th, 2007 8:29:16 PM
She looks up when the others mention going out to explore at night. She looks between Thar and Shadow with a vague sense of worry.
"I won't go with you, it isn't my thing, just be careful if you do go."
She looks over at Edmund, somewhat curious, "You sure there isn't any other spell you can cast to help them?"
The paladin frowns, not wanting them to go alone but certainly not wanting them to get hurt.
Arm d20+7=27 d20+13=27 Thursday November 8th, 2007 6:00:37 AM
Arm continues to stand guard outside the Catacombs, wishing a bit that he had the stature of Conner or the constitution of Kadaz, as they would be better suited for this work (spot=27, nat. 20, listen=27).
Shadow Thursday November 8th, 2007 7:21:33 AM
"Well Edmund, you could go with us and give us that invisibility right before we enter. Oh yeah, you could also give us that message spell that allows us to communicate when we are not close to each other. The rest of you could be waiting if anything were to happen." Shadow starts to formulate a plan of action. "What do you all think?"
Kirsten Thursday November 8th, 2007 5:25:59 PM
At Shadow's suggestion she seems to perk up.
"That's an excellent idea, Shadow."
Edmund Thursday November 8th, 2007 9:45:23 PM
Edmund considers Shadow's suggestion and decides it would be best if he were to cast message on everyone present.
"Don't forget," he says, "if you go through any doors or if you go too far away, the message spell will weaken or stop working entirely. So, be careful, and don't go too far."
Edmund will then cast Message on all those present.
Arm Friday November 9th, 2007 5:58:11 AM
As Arm stands patiently outside the Catacombs, he wishes that he could understand more languages than he does so that he may interpret the scrolls better...at least Mira could help them with the Draconian one, should they allot the time to doing so.
Kadaz Friday November 9th, 2007 6:55:17 AM
"Let's go and scout this warehouse. I don't want to give our enemies a chance to regroup more than we already have."
Conner Friday November 9th, 2007 7:39:29 AM
The fighter watches Mira deal with the staff at the catacombs from an unobtrusive spot near the door. He is always amazed by the strange creatures that work there, and by some of the less than ordinary adventurers that trade there.
Edmund (OOC) Friday November 9th, 2007 10:36:23 AM
Any idea where Jim is? There hasn't been a DM post since Monday evening.
ADM Scott Friday November 9th, 2007 9:04:40 PM
OOC: Hey everyone, just found out that Jim's computer is out, and so I will be posting for him until he is back. I do not even have the module right now, so I will post a generic post to keep us going.
DM Post (ADM Scott) Friday November 9th, 2007 9:07:42 PM
The two groups start heading to their destinations.
The group that goes to the catacombs makes it there safely and enter the magic store.
The other group moves through the city towards the warehouse that they are going to take a look at. (Please let me know exactly what you are going to do for once you arrive at the warehouse.)
OOC: Please indicate which group you are in so that I have an accurate count of where everyone is. Thanks,
Kadaz d20+1=20 Saturday November 10th, 2007 8:56:51 AM
Kadaz and Birdie head off towards the warehouse. With the dwarf's ability to see in the darkness he feels it's his job to be aware of what is going on around them. (spot 20)
Thar ail Baerer d20+12=14 d20+10=15 Saturday November 10th, 2007 5:33:37 PM
Thar will join the group heading to the warehouse. Once they arrive, he'll suggest tat a few of them recon around the edges of it, looking for any "lookouts", traps, alarms, etc.
Spot = 14 Hide in Shadows = 15
Mira Saturday November 10th, 2007 5:37:44 PM
Mira collects ticket #820, and waits for service.
"I hope this won't take too long!" she says to Connor.
Connor Saturday November 10th, 2007 5:38:45 PM
Connor dumps the heavier goods in a pile designated by the staff, and resumes his position to watch and wait.
Edmund Saturday November 10th, 2007 8:44:03 PM
Edmund fusses a bit and, in the end, decides to go with the group headed to the catacombs--no surprises there. He makes himself a nuisance in the shoppe by knocking various expensive items off of a shelf, and appears to be doing his best to get banned for life.
"What an attitude!" he says, when he is asked not to 'test' the magical devices. "What ever happened to 'the customer is always right', eh?"
Mira Sunday November 11th, 2007 6:58:28 PM
"17,378 GP!" announces the sorcerer in a loud whisper. "Subtract 300 GP for the identification fees, and that gives us 2134 each with 6 GP left over."
Edmund Sunday November 11th, 2007 10:31:44 PM
Edmund begins to make some notations on a piece of paper, and then plunks down something on the counter of his own, grabbing one of the numbers from the ticket dispenser.
"Served me fair well, this," he says, nodding at the rod. "I would fain its replacement were at least as good!"
Shadow d20+9=22 d20+17=21 Monday November 12th, 2007 7:29:17 AM
Shadow will suggests, "Why don't the rest of you hang back and Thar and I will check the warehouse out." He waves to Thar and moves forward.
Actions: Spot=22 Move silently=21
DM Post (ADM Scott) Monday November 12th, 2007 7:29:51 AM
The Catacombs: The group in the Catacombs continues to work on their transaction(s), and trying to keep Edmund from destroying the place.
The Warehouse: The other group arrives at the darkened warehouse and they are trying not to be conspicuous in the empty streets around the warehouse district. Once they arrive, Thar and Shadow move off to check things out. After about 5 minutes, that seem much longer to those that are waiting, the two return with a little information. They inform the group that there are three possible entrances, the front door (which is on the street they currently are on), the loading doors (which are around back from where the group is), and there are a few windows close enough to the roof of a neighboring building that Shadow feels he could get to. They did not find anything in the way of traps or alarms although all the entrances are locked.
Posting Record (ADM Scott) Monday November 12th, 2007 7:45:03 AM
DM Jim: XOOOX Kadaz: XXOXX Arm: XXXXX Shadow: XXXXO (but did make a DM post on Friday) Edmund: XXXXX Mira: XXOXX Connor: OOXXX Thar: OXXXX Kirsten: XXXXO Overall: 77.8%
Arm Monday November 12th, 2007 8:06:50 AM
Getting rather impatient, Arm saunters into the Catacombs and looks for Mira, hoping that the transaction is going smoothly. As he spies her, he joins her and says, "Do we have enough for the CMW wand?".
Thar ail Baerer Monday November 12th, 2007 9:21:28 AM
Looking around them, Thar says "That window sounds promising, since it will likely be unguarded. In re: to traps, it will likely be trapped against those like us."
"I've got rope and a grappling hook that will at least help us out."
Kirsten Monday November 12th, 2007 7:43:27 PM
After some thought, and more than a little grumbling. The paladin decides to accompany Shadow and Thar to the warehouse. She doesn't think it is the wisest of plans, and is visibly nervous.
However, she would never be able to forgive herself is something happened to them and so she waits as they check out the building.
When they return, she murmurs, "I think I will wait outside and try not to draw any attention. If you aren't back in an hour ... I'll be coming after you."
Mira Monday November 12th, 2007 11:08:45 PM
"We would each have to contribute between 500 and 510 GP, I think," Mira answers the bard.
Mira hands over 510GP to Arm, "here's my contribution. Will you make the purchase?" The sorcerer divides the money and hands it out to those who are there, then says, "I'll bring the rest back to the apartment for the others."
Conner Monday November 12th, 2007 11:10:44 PM
"I'm in," Conner rumbles in a low voice. He chooses a couple of gems, and some gold pieces equal to 510 GP, and hands it over to the half elf.
Kadaz Tuesday November 13th, 2007 5:31:34 AM
"Windows it is. But someone has to set the rope before I try to climb it. And I'm likely to make noise while climbing the rope." The dwarf eyes the climb. With all of his gear this could take a while.
Arm Tuesday November 13th, 2007 5:57:47 AM
Arm smiles at his beloved and replies, "Certainly, my dear. Stay safe of the way back, and I'll join you shortly.". He then proceeds to take a ticket from the holder and prepares to be served.
Thar ail Baerer Tuesday November 13th, 2007 9:13:01 AM
Reaching into his pocket, he gets out 510 gp and passes it to Arm.
Looking up the wall, he says "Shadow, do you want to climb it? If not, I guess I'll volunteer, but you'd be better than I am."
Edmund Tuesday November 13th, 2007 12:21:44 PM
Edmund hands over his 510g to Arm, shrugging his shoulders.
"If it keeps me from getting smashed up too badly, it's worth it to me."
Mira Wednesday November 14th, 2007 12:00:34 AM
Mira returns to the apartment and makes equal piles of gems and gold coins for those of the party who were not present at or near the Catacombs. She then begins the process of making an inventory of her gear in order to determine what should be kept, traded, or doplicated.
Arm Wednesday November 14th, 2007 5:57:37 AM
Arm taps his foot a bit impatiently while waiting to be served at the Catacombs, worrying about his friends at the warehouse and that they are doing well.
OOC: Scott, since the Cat seems to be short-staffed at the moment, can I just assume that I've already purchased the Cure Medium Wounds wand and return to the apartment? I don't want to hold the rest up any longer than necessary. :)
OOC ADM Scott Wednesday November 14th, 2007 7:20:49 AM
I am so sorry everyone, I was sick in bed yesterday with the stomach stuff that was going around my family. Jerry did send me the module yesterday and I will take a look at it and get us back on track here today (It will be later, but I am working on it.)
Arm, yes you can go ahead and post that you and Mira (and anyone else that was at the Catacombs is back at the apartment). The warehouse group will get a post later today to keep them moving.
Thank you all for your patience and hopefully Jim will be back soon.
Shadow d20+17=26 d20+11=23 Wednesday November 14th, 2007 7:28:27 AM
"I will climb it, but let me climb up on that building over there," Shadow indicates the one that would bring them fairly close to the windows, "I will then have you toss me the rope and you then those that are going in can follow up the rope." With that Shadow moves off to climb the building.
Actions: Move Silently=26 Climb=23
Thar ail Baerer Wednesday November 14th, 2007 9:17:27 AM
Thar takes out his rope and readies it for Shadow's direction.
DM Post (ADM Scott) Wednesday November 14th, 2007 12:16:42 PM
The Catacombs group take care of what they are doing there and head back to the apartment. There are no problems either returning from the Catacombs or with the apartment. They do note that the other group has not returned yet.
The group at the warehouse wait patiently while Shadow makes his way up the other building and they notice that he takes a peak in one of the windows. Thar is getting ready to throw up the rope once Shadow is prepared to get it.
(I am taking a little liberty here because I don't want everyone to wait till tomorrow for this next little piece. It really only affects Shadow [my character] and Thar, so hopefully everyone is okay with that.)
Shadow motions for Thar to toss up the rope and then catches it. Shadow motions for them to wait, and then disappears for a second. He then scales down the rope quietly. "I glimpsed the doppleganger that we saw in the tunnels in there just now, and did not know if we wanted to enter in right now." Shadow says quietly to the rest of the group.
Mira Wednesday November 14th, 2007 6:06:43 PM
Addressing her companions lounging about the apartment, Mira asks, "should we go see how the others are doing? We might meet them as they return from their scouting mission...or," the sorcerer's green eyes grow darker, "they may need back up."
Kirsten Wednesday November 14th, 2007 8:41:38 PM
Upon hearing that Shadow had seen the doppleganger, the paladin shakes her head.
"Perhaps we should go back and get the others," she murmurs, quiet. "It would be best not to get ourselves into a compromising situation."
Edmund Wednesday November 14th, 2007 8:46:52 PM
Edmund glances up from his spellbook when Mira suggests going to check on the others.
"Oh, I'm certain they're fine," he says confidently. "More than certain, in fact. Besides, as soon as we go off to check on them, they'll come back and wonder where we are."
Edmund returns to his studying, one leg draped lazily over the arm of the chair. A cup of tea sit steaming on a table near to hand. This may have something to do with his reluctance to depart.
Conner Wednesday November 14th, 2007 11:26:40 PM
"I'll go with you to find the others" the fighter readies to leave should Mira agree.
Arm Thursday November 15th, 2007 5:53:36 AM
Finding it a common occurance to ignore Ed, Arm heartily agrees with Mira, "Yes, I think we should all go to back up those at the warehouse..those at least that have the courage to.".
Shadow Thursday November 15th, 2007 7:04:58 AM
"I think some of us should stay here and make sure it does not leave the warehouse. I will stay, and I will get back up on the roof and keep watch. I don't think it would be a good idea for all of us up there, but I should be able to hide well enough." Shadow says to the group as he moves back over to the rope.
DM Post (ADM Scott) Thursday November 15th, 2007 7:08:16 AM
The group at the warehouse discuss who will stay and who will return to get their companions. Shadow climbs back up on the roof in hopes of spying more on the doppleganger. He does see the the creature moving around the warehouse, but cannot really get a good look at exactly what it is doing.
The group at the apartment try to decide if they should stay to make sure they meet up with the group that should be returning soon or trying to meet up with them at the apartment.
Kadaz Thursday November 15th, 2007 8:11:11 AM
When Shadow reports back on what he saw Kadaz is eager to attack. "But we need to be at full strength to enter the warehouse. I don't want to take them on again without all of us together. The fastest person should go get them, the rest of us hide around here and watch."
Edmund Thursday November 15th, 2007 5:24:52 PM
With the maximum amount of grumbling and whingeing, Edmund puts away his spellbooks and finishes his tea.
"Right, let's go, soonest started is soonest ended, what?"
Thar ail Baerer Thursday November 15th, 2007 8:48:32 PM
"Yes, good point everyone. I'll run back to the apartment and notify them. Since I can be stealthy and hide in shadows, I should be able to avoid any other issues on my way there and back. I'll be back in a flash."
Doing his best to remain quiet and unobtrusive, Thar will run back to the apartment and when arriving, will give them the "lowdown" on what they saw at the warehouse. Once everyone is ready, he'll lead them back to the warehouse via a different route, so if he was followed, they won't be able to guess where he is going.
Thar ail Baerer (2nd post) Thursday November 15th, 2007 8:49:34 PM
Note in my last post, I was referring in the last sentence (They won't be able to guess...) to NPC's or villans that might be following us and NOT our party members.
Mira Thursday November 15th, 2007 11:07:27 PM
"It's settled then..." announces the sorcerer, as she takes up her pack and arranges her pouches hanging from her belt.
Poking an index into the soft spot below the bard's ribs, Mira makes a frownie face at Arm. "Try not to atagonize Ed," she says low enough for only the half-elf to hear. "Despite his poncy ways, he's prooved himself, and more than once, when we've been in a squeeze!"
Wrapping an arm around the bard's, she heads out the door announcing, "let's go, and look smart!"
Arm Friday November 16th, 2007 6:01:32 AM
With a look of grim determination after hearing Thar's report, Arm checks to see that his new wand is secured about his person, and also that his rod is present.
As they head to the warehouse, he whispers to Mira, "Maybe he has, but I think our next purchase should be a wand of lightning bolts that we can use to spur his posterior into action..he MAY come through for us, but not without a LOT of prompting to set him in motion. He needs to realize that the spoils of our profession will not come by drinking tea constantly. Since he seems receptive to you, perhaps you can have a talk with him?".
Shadow Friday November 16th, 2007 7:31:14 AM
Shadow nods his head in agreement when Thar suggests that he will run back and get the rest of the group. "I will climb back up and make sure we don't lose our friend." Shadow then climbs back up the rope and once again peers into the window.
Conner Friday November 16th, 2007 7:32:32 AM
Conner hears Thar's words and a look of grim determination settles across his face. He checks his sword and shield and heads to the door. He has a score to settle with that doppleganger...
DM Post (ADM Scott) Friday November 16th, 2007 7:34:14 AM
Thar hustles back to the apartment, along the way he does not see anyone that seems overly interested in him. He arrives back just as the rest of the Mithril Order is leaving the apartment. He informs them of what is happening at the warehouse, and they all head back to the warehouse. Once at the warehouse the group all meets, except Shadow stays at his perch.
(Okay, what is the plan of attack?)
Thar ail Baerer Friday November 16th, 2007 10:16:12 AM
(OOC = I assume we bought a CMW's wand, right? How many charges does it have? Also, I'll give the CLW's wand to Kirsten, which has 15 charges)
Putting the CMW wand into his pack, Thar hands the CLW wand to Kirsten and explains that it has 15 charges.
Quietly discussing their plan of entering the warehouse, Thar comments "I'd like to get some more intel on what we're facing before we go in. Also, if we have Mira or Ed up high (near the window), they could blast away with spells and be out of melee range. The fighter types could take the enemy face to face, and I would stay behind them, healing them when needed and firing arrows or moving up to support them with my swords if needed. Any other thoughts?"
Kadaz Sunday November 18th, 2007 3:33:21 PM
Kadaz offers his suggestions on a frontal approach. "Shadow, when you looked into the warehouse and saw the doppleganger, did you see what the floorplan was? If we break down the door is there one large open floor or are there side offices or obstacles to hide others? And by the way, nothing says 'surprise' quite like a large fireball!"
Edmund Sunday November 18th, 2007 9:00:40 PM
Edmund follows after Mira, and thinks to himself, "I always look smart."
When they arrive at the warehouse, Edmund looks at the rope. "Looks like this might be a job for flying," he whispers. "I wouldn't like to show up everyone with my rope-climbing prowess..." and then adds, more quietly, "...and it's been a little while since I've climbed a rope."
Turning to face everyone, he listens to Thar's plan and nods his approval. "Yes," Edmund puts in, "It sounds like just the thing for Mira to do, up there, blasting away with spells. Fireballs, and all," he nods to Kadaz. "But for my own part, I've no capacity for that sort of thing. Quite beyond my ken really, and if you send me up there..."
Edmund shrugs, and then shakes his head. "Well, nothing says surprise like my corpse falling from above, crashing into those of you waiting below."
Kirsten Sunday November 18th, 2007 9:04:09 PM
She takes the wand Thar offers to her and places it with her other things, nodding her head slowly in thanks.
"I'll use it wisely, I promise."
Kirsten listens to Thar's plan and what the other's have to say.
"I think it is a good plan. Though Edmund is probably right about his being rather useless in the spell department."
She peers over at her childhood friend, shrugging.
"It would be nice to have a little more information, too, before we go charging in."
Arm Monday November 19th, 2007 5:53:18 AM
Arm hands over the CMW wand to Thar, and nods in agreement to his plan. "That would put her a bit away from the brunt of the danger," Arm thinks to himself, and realizes that he likes it that way.
Upon hearing Ed's last comment, he cannot help but turn away and smile, thinking it would be quite amusing to see him 'fall from grace', as it were. Readying his sword, he prepares with the others for action based on Mira's reconnaisance.
Shadow Monday November 19th, 2007 2:12:22 PM
Shadow sees the return of Thar and that the others have shown up. He slides down the rope effortlessly and heads over to the group. "I don't know for sure if there is anything else in there, but I did see the doppleganger carry something out of an office and move to another area that I can't see into. I do suggest we all move up or somewhere else because we now will really start attracting attention." Shadow says as he surveys the rather large group that has formed from all of his companions.
The Warehouse - outside - DM Post (ADM Scott) Monday November 19th, 2007 2:14:57 PM
The whole Mithril Order is now present outside the warehouse. Right now it looks like no one has taken notice of the large group, but that probably will not last for long.
Shadow has provided some information about the layout of the warehouse, but the doors are rather shielded from the windows so it would be hard to tell what they enter into.
OOC: I need to know what everyone plans (Hint lets get this party started - lol).
Posting Record (ADM Scott) Monday November 19th, 2007 2:27:41 PM
DM Jim: XOXXX (ADM Scott making posts -- was sick on Tuesday) Kadaz: XOOXX Arm: XXXXX Shadow: XOXXX Edmund: OXXXX Mira: XXXXO Connor: XOXOX Thar: XXXXX Kirsten: XOXOX Overall: 77.8%
Mira (AC 18, HP 53 - Mage Armor, Invisible, Message) Monday November 19th, 2007 6:45:56 PM
"I'll need a few seconds to prepare," says Mira in response to Thar's plan, as she reaches into her spell component pouch.
A few deft movements with her hands, and foreign sounding words whispered low, and the sorcerer is protected by her magical armor. "This way I can communicate what I see. The magic of Message will link us," she continues, "I'll do the recon invisible and save the Flying scroll for another time, since..." Mira smiles down at her spiffy Slippers of Spider Climbing, "these should do the trick!"
Mira will scale the wall to join rogue. "Shadow! It's me! Mira, come to peep in the window, and tell the party what I can see."
Spells:
Mage Armor-8 hours Message-80 minutes, cast on the party (PHB 227) Invisibility-8 minutes (p. 245 PHB)
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light, Mage Hand, Message#, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile, Burning Hands, Enlarge Person, Mage Armour#, Shield 2nd-level (8 per day) Glitterdust, Invisitibility#, Touch of Idiocy 3rd-level (6 per day) Fireball, Haste 4th-level (4 per day) Greater Invisibility
Arm Tuesday November 20th, 2007 6:02:50 AM
Before Mira takes off, Arm gives her a quick peck on the cheek for luck, then seeks an area that he would be less conspicuous, possibly across the street?
Kadaz (AC 26, HP 86) d20+1=18 Tuesday November 20th, 2007 6:20:21 AM
Kadaz trusts Mira and Shadow to scout the way. He grabs his axe and looks around, looking for guards or anyone who might interfere with them. (spot 18)
Recon of the Warehouse - DM Post (ADM Scott) Tuesday November 20th, 2007 9:34:17 AM
Mira casts a couple of spells and then climbs the building to join Shadow in looking in the window. She sees that the warehouse is not full but there are quite a few piles of boxes that make the warehouse broken up into corridors and spaces. Both her and Shadow cannot see the doppleganger, but can see at least one shadow of something moving around an area that looks to be near the main doors (the large loading doors that are across the building from them.
The group on ground level spread out trying not to draw attention. There are only a few people on this street and are not paying any attention to the group. There are however more people on the other street as it is a larger thorough fair. People seem to be just doing their own thing, so people are not really paying attention to the warehouse or group watching it.
Thar ail Baerer d20+10=22 d20+12=15 d20+8=27 Tuesday November 20th, 2007 10:02:22 AM
Frowning at the idea of fighting in such a warren of passages, Thar whispers to his companions "I think we should consider going into a side entrance, especially since the main entrance seems to have something guarding it. "
He'll silently move and try his best to blend in with the shadows, while looking for a side entrance. If he finds one, he'll check it for traps, alarms, etc.
HiS=22 Spot=15 Search =27
Mira Tuesday November 20th, 2007 7:33:17 PM
"We can communicate through the message spell as you work your way through the warehouse. Try to remain undiscovered, however..." the sorcerer pauses, then goes on "...should you be discovered, it will prove the distraction Shadow and I need to slip through the window unobserved."
Mira tries to get a feel for what the rogue might be thinking, then says, "if we can get through the window unobserved, we should be able to flank the enemy!"
Edmund Tuesday November 20th, 2007 9:05:43 PM
Edmund isn't too thrilled about the prospect of having to fly up a wall and fight his way in through a window.
"Unguarded side entrances would be best," he whispers.
Kirsten Tuesday November 20th, 2007 9:22:35 PM
She nods in agreement to the idea of taking a side-entrance. The paladin isn't exactly fond of clinmbing, and certainly not in all that heavy armor of hers.
Kirsten tries to make herself as unobtrusive as possible.
Arm Wednesday November 21st, 2007 6:02:28 AM
Arm nods in agreement with Thar's assessment, "Yes it would be best to go in from the side entrance, and we'd best keep a rear guard. I volunteer to stay near the back and keep my eyes and ears open. Marching order, anyone?".
Kadaz (AC 26, HP 86) Wednesday November 21st, 2007 7:15:47 AM
Kadaz whispers his agreement to the plan to find a side door. "I'll go 2nd, right behind someone who is good at searching. While they look for a door I'll guard their back."
Shadow d20+9=17 d20+7=19 Wednesday November 21st, 2007 10:03:42 AM
Shadow will nod his agreement to Mira's suggestion and start to work on the window in hopes of opening it up without alerting anyone.
Actions: Find Traps=17 Open locks=19
Entering the Warehouse - DM Post (ADM Scott) Wednesday November 21st, 2007 10:09:56 AM
Shadow searches the windows and does not find any traps or alarms, so he is confident there are none. He then attempts to open the window, and is successful in unlocking the window. He then tries to pry the window open, but it gets stuck about hand width open. He wiggles it, trying to get it open without making any more noise. It finally wiggles free with a what seems like a deafening squeal (although it only seems so to the two right next to the window because it does not appear to have alerted anything inside the warehouse) at least no alarm has sounded.
The group at the side door find it locked, and Thar does not detect any traps/alarms. Since the group is at the side entrance they are in deep shadow and it does not appear that they have attracted any attention from the main road.
(OOC: Everyone make Move Silently checks during the next couple of turns. Also, I will try and make a post tomorrow but not 100% sure that will happen. That is also why I have not rushed to start any sort of combat. Let me know if it is too slow though.) Have a great Thanksgiving if you are from the USA! (I am by the way.)
Conner (AC 25, 85 HP) Wednesday November 21st, 2007 7:59:45 PM
Conner reaches past Thar, and tries the door. When it resists his touch, he brings his shield down over his shoulder and gestures, asking, "you want me to bust it open?"
The keeps his voice low, but doesn't make any effort to be quiet.
Mira (AC 18, HP 53 - Mage Armor, Invisible, Message) d20+3=6 Wednesday November 21st, 2007 8:07:25 PM
Mira winces when the window squeels.
"We're in!" she whispers over the message spell, as she makes her way after the scout. Mira has never been too good at sneaking about quietly, and tonight things aren't any different. (Move Silently=6)
"Sorry! Sorry!" she whispers to her companion.
At least they won't see me! she thinks to herself.
Spells:
Mage Armor-8 hours Message-80 minutes, cast on the party (PHB 227) Invisibility-8 minutes (p. 245 PHB)
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light, Mage Hand, Message#, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile, Burning Hands, Enlarge Person, Mage Armour#, Shield 2nd-level (8 per day) Glitterdust, Invisitibility#, Touch of Idiocy 3rd-level (6 per day) Fireball, Haste 4th-level (4 per day) Greater Invisibility
Kadaz (AC 26, HP 86) d20-8=8 Thursday November 22nd, 2007 7:14:56 AM
As Kadaz waits by the side door, axe ready, he activates his strength tattoo, anticipating a fight. "Can you open it?" he whispers to Thar. "If you don't mind the noise I can break it" he adds.
Skill checks: move silent 8
Active spells: bulls strength, 30/30
Thar ail Baerer d20+6=17 Thursday November 22nd, 2007 12:30:47 PM
Frowning at the lock, Thar comments "I'm not too good at this sort of thing, but I'll give it a shot."
Casting a brief 0 level spell (Guidance) to help his effort, he peers at the lock and tries to open it.
(Skill check = 17)
Edmund d20+2=15 Thursday November 22nd, 2007 4:44:07 PM
Edmund does his best to sneak along, trying not to make any noise. He does a fairly reasonably job of it too, probably because he has plenty of practise in sneaking about making tea early in the morning.
He bunches up behind Thar, watching him pick the lock. "You know, I might be able to help with that if you have any trouble," Edmund whispers. "Let me know."
Arm d20=20 Thursday November 22nd, 2007 9:16:19 PM
Wishing that he were more skilled in "unwanted entry", Arm casts about a bit, then suddenly comes up with a plan. Through the message spell, he says, "Shadow, is there any way you can pop down here quickly to ply your trade to this door? The less noise we make, the better. If not, I fear that we have no other choice but to break it down, which will surely alert those inside to our presence.".
Arm Friday November 23rd, 2007 7:22:40 AM
OOC: OK, today will be an 'OOC' only post..I finally completed the transaction at the Catacombs..the CMW wand was 4050gp after the discount, and I only had 3060gp from the 6 of us. That would leave 990gp remaining, or 165gp more from each of us, so if you all would be so kind to deduct that from your respective CS's, that would be great! :)
Also, Scott..they mis-sent the receipt, as I cashed in my gp for the time being into black pearls..they listed 6 @ 500gp each but charged me 6000gp when I originally wanted 12 pearls. It is unknown if I'll get an updated receipt or not, so please let me know if you want me to email the incorrect one to you. Hope everyone had a great Thanksgiving, and I'll see you all next week! :)
Kirsten d20-7=8 Friday November 23rd, 2007 9:39:35 AM
Kirsten does her best to sneak along to the side door with the ohters. (Move Silently = 8)
Once there, she peers at the locked door, waiting to see how they will get in and hoping that they don't draw any unwanted attention towards themselves.
Warnings. (DM Jim) Saturday November 24th, 2007 7:51:43 PM
Just to let you all know. I will be back to posting Monday. I went ahead and let Scott take care of things for an extra few days as I needed a few more days off.
Hope you are ready for the grand finale.
Kadaz (AC 26, HP 86) Sunday November 25th, 2007 9:09:32 PM
Kadaz waits quietly by the door, watching for anything to happen. He goes over in his mind the last battle and resolves to do much, much better.
Active spells: bulls strength, 30/30
Shadow d20+17=29 d20+15=27 Monday November 26th, 2007 7:13:04 AM
Shadow will toake out his rope and tie it off then lower it through the window. He will climb down the rope and hope to open the door up for those waiting on the outside.
Actions: Move Silently=29 Open Lock=27
Posting Record (ADM Scott) Monday November 26th, 2007 7:21:06 AM
DM Jim: XXXOO (ADM Scott making posts) Kadaz: OXXXX Arm: XXXXX Shadow: XOXOO Edmund: OXOXO Mira: XXXOO Connor: OOXOO Thar: OXOXO Kirsten: OXOOX Overall: 53%
Arm d20+7=21 d20+11=25 d20=9 Monday November 26th, 2007 8:32:31 AM
With a nod of thanks to Shadow, Arm waits for the rest of the group to enter before taking up a position at the rear, ever watchful for danger (spot=21 listen=25, move silently=9).
Kirsten Monday November 26th, 2007 5:31:10 PM
She, too, waits by the door and sticks close to the others.
Inside the Warehouse. (DM Jim) Monday November 26th, 2007 7:42:53 PM
Mira, after giving the others the news of them entering, and Shadow slowly slip down the rope. For now you are undetected by anything inside the building. Most of this is because you are currently behind a number of large boxes. As you were coming down the rope you did notice that most of the light was located near the center of the warehouse.
Outside, Conner makes a busting motion with his shield as he looks to Thar and the rest. It is obvious that he is wanting to know if he should bust it in. Kadaz makes the comment outloud as well and offers his ability to bust the door down as well.
Thar on the other hand looks to the lock and shakes his head. As he speaks his hands are already deftly moving over the lock to check it out further. Soon he is working away at it and there is the lightest of clicks as the lock disengages. To everyone near Thar the sounds is thunderously loud to your overly sensitive ears.
Edmund backs up Thar as he works on the lock, offering his assistance if it is needed. The click tells him that it was not needed, but the thought will most likely be appreciated.
Arm is whispering through the message spell to Shadow and all the others for that fact. He lets them know that he is not sure about this door and that if Shadow could get down here soon...it might be for the best. This is before the click of the lock is heard by all...but Shadow and Mira.
Kirsten more or less holds up the rear of the group and keeps an eye out for trouble. A very important job really, unless the group wants to be snuck up on.
Near the large doors that are the main entrance to the warehouse you can hear the sounds of something still moving around. It sounds slightly larger than a normal person...maybe as large as one of those Taurs you have seen before. The voice of the druid shapeshifter can be heard from near the middle of the warehouse, but you cannot make out any of the words that are being said.
Kirsten can feel the waves of evil that pour from the center of the warehouse, not that the group is inside. Some of the others might notice in the darkness that there are runes on almost every inch of the walls, floor and ceiling.
[Map coming soon.]
Mira (AC 18, HP 53 - Mage Armor, Invisible, Message) d20+7=15 Monday November 26th, 2007 7:52:15 PM
Mira stares in amazement at the room. The walls, cieling, and floor seem to cover every surface. The sorcerer, who had learned many languages* from her foster father's diverse friends, makes an attempt at reading some of the words. (Decipher Script=15)
Meanwhile her fingers feel through her component pouch...
DM Sanity Info:
Mira knows Common, Draconic, Dwarven, Elven, and Sign.
Spells:
Mage Armor-8 hours Message-80 minutes, cast on the party (PHB 227) Invisibility-8 minutes (p. 245 PHB)
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light, Mage Hand, Message#, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile, Burning Hands, Enlarge Person, Mage Armour#, Shield 2nd-level (8 per day) Glitterdust, Invisitibility#, Touch of Idiocy 3rd-level (6 per day) Fireball, Haste 4th-level (4 per day) Greater Invisibility
Edmund Monday November 26th, 2007 8:10:47 PM
Edmund glances over the runes, squinting his eyes and trying to determine if they are in a language he knows <i>(Common, Elven, Sylvan, Undercommon, and Draconic)</i>.
He follows behind Thar carefully, wondering if everyone has the same sinking feeling that he has. Hopefully, it's just the wonky sausage he had for breakfast.
Conner Monday November 26th, 2007 11:34:56 PM
The fighter checks once again that his spiked shield is firmly in place as he waits for the doors to be opened.
Kadaz (AC 26, 28 vs evil, HP 86) Tuesday November 27th, 2007 6:36:56 AM
Uneasy at the delay, Kadaz activates another tattoo, trying to keep evil at bay. He waits for the party to advance into the warehouse.
Active spells: bulls strength, 29/30 protection from evil 10/10
Arm d20+8=23 Tuesday November 27th, 2007 7:59:54 AM
Although he is only fluent in Elven and Common, Arm is usually pretty good at decrypting cyphers, so he takes a look around at the walls (decipher script=23), although he doesn't think he's going to like what he finds out, if anything.
Thar ail Baerer, hp 58/58, AC 24/25, Prot from Evil, Message Tuesday November 27th, 2007 11:22:37 AM
Looking at his companions, Thar says "OK, we've got the door unlocked, so who's going to lead the way?"
He'll back up, taking his position in the rear and draw his bow. Lastly, he'll cast protection from evil upon himself, waiting for the fun to start.
DM Info
PfE = 40/40 rounds
0 Level Spells = Det Mag 2x, Det Poison, Read Magic 1 Level Spells = Bless, Doom, Mag Weapon, Shield of Faith, Sum Mon 1 2 Level Spells = Resist Energy, Less Restor, Sum Mon 2, Spir Weapon
Kirsten Tuesday November 27th, 2007 11:52:55 AM
Kirsten shudders at the feeling of evil that emanates from within the building, and it instantly puts her on her guard.
"This place feels of evil, very badly," she whispers to the others.
She'll take a place near the center of the party, readying her warhammer.
Inside storage. (DM Jim) Tuesday November 27th, 2007 8:18:25 PM
As both groups slowly get themselves oriented inside of the warehouse, they go about different tasks.
The place reeks of evil to Kirsten and she comments on this as the group moves slowly. Those that are now inside start to look over the runes that literally line the inside of the building. You can make out bits and pieces of languages, pieced together like a gigantic puzzle. Here there is a little bit of draconic, that is mated with elven, then a little dwarven here, with some abyssal there and even a little celestial mixed in as well.
It is obvious that the runes are a number of spells, but of some unholy nature. From what little you can figure out: there are protection spells here, hiding spells and maybe a unhealthy spell or two as well.
For those that peer around the barrels that seem to litter the warehouse, you can see the druid shifter on the other side. He is pacing back and forth, muttering to himself...once in awhile he stops and shakes his arms in the air as if flustered.
You can also hear the sounds of movement and sniffing near the large front doors of the warehouse. The sniffing is followed by a low growl that is menacing and loud enough to echoe off the interior.
Please excuse the locations of some of you. Please feel free to imagine everyone inside the warehouse and hiding near the barrels.
Thar ail Baerer, hp 58/58, AC 24/25, Prot from Evil, Message Tuesday November 27th, 2007 10:07:20 PM
Before he moves, Thar will whisper to Mira and Ed via the message spell "Hey guys, now might be a good time to hit them with some fireballs or lightning spells, especially before we get into close combat."
Arm Wednesday November 28th, 2007 5:59:52 AM
Sheathing his sword as quietly as possible and drawing his rod of wonder, Arm whispers to the group, "OK, let's get this party started. I'll aim for the druid first.".
Kadaz (AC 26, 28 vs evil, HP 86) d20+9=12 d20+1=21 Wednesday November 28th, 2007 6:53:33 AM
Just before entering Kadaz whispers to Birdie "Stay." The dog sits down by the door and watches the party sneak into the warehouse. (handle animal 12)
Inside Kadaz readies his axe. "Spells first, then iron. Good plan," he whispers and waits for the casters to open up. He looks around for an immediate threat. (spot 21, natural 20)
Active spells: bulls strength, 28/30 protection from evil 9/10
Shadow (AC 24/19 HP 47/47) d20+13=32 d4+2=5 Wednesday November 28th, 2007 7:14:21 AM
Shadow will unsling his bow and wait to fire until those that are unleashing magic on the druid. He will then let loose with an arrow at the druid.
Actions: To hit=32 dmg=5
Conner Wednesday November 28th, 2007 7:46:13 AM
The fighter touches the tattoo on his forhead and waits for that now familiar feeling of raw power as it washes over him. [Bull's Strength from Brahmah's Tattoo]. Once he has prepared, he steps inside the warehouse and ducks behind one of the barrels. He looks about and notices the runes, some of which look similar to his own markings..
Effects
Bull's Strength 3 min
Thar ail Baerer, hp 58/58, AC 24/25, Prot from Evil, Message d20+12=15 d8+1=7 Wednesday November 28th, 2007 10:09:51 AM
Thar will take a similar action to Shadow, waiting for the castors to start blasting with their magic. ONce the spells are cast, he'll fire an arrow at the druid.
Att= 15 Dmg= 7
Kirsten (HP 81/81, AC 22 ) Wednesday November 28th, 2007 4:10:58 PM
Kirsten, as they wait for Mira and Ed's spells, prepares a spell of her own. When said spells do go off, she will cast Bless.
Bless (PHB 205) - All allies gain a +1 bonus on attack rolls and saving throws against fear. Area: 50ft burst centered on caster. Duration : 7 Minutes
Mira (AC 18, HP 53 - Mage Armor, Invisible, Message) d20+8=22 Wednesday November 28th, 2007 7:29:15 PM
Thar's words come through the message spell, arresting the sorcerer's attention. "The shapeshifter is the greater concern," she hisses back through the message spell.
Remembering how her previous attacks had little affect on the individual, she fumbles for a dog-eared scroll. "Stay hidden for a moment and let me try to disable him!" she commands her friends.
Invisible the sorcerer takes a step from behind the barrels. Almost without looking at the parchment she intones the dark words that release the magic from the scroll knowing she will soon be revealed to her enemy. Scroll of Blindness/Deafness vs 'druid'/shapeshifter. Spell Resistance vs 22. DC 15 (? I think)*
Mira focuses her energies on rendering the enemy blind.
DM Sanity Info:
Blindness/Deafness (PHB p. 206)
Spells:
Mage Armor-8 hours Message-80 minutes, cast on the party (PHB 227) Invisibility-8 minutes (p. 245 PHB)
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light, Mage Hand, Message#, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile, Burning Hands, Enlarge Person, Mage Armour#, Shield 2nd-level (8 per day) Glitterdust, Invisitibility#, Touch of Idiocy 3rd-level (6 per day) Fireball, Haste 4th-level (4 per day) Greater Invisibility
Warehouse rumble. (DM Jim) d20+10=15 Wednesday November 28th, 2007 8:46:57 PM
As the group moves into position and prepares themselves for trouble...you can suddenly smell the stench of decay on the air now. Inside of the open area that the druid is at, you notice that the floor is littered with at least eight bodies. Each body is in a state of decay and most are eaten upon.
As Mira brings her spell to bear upon the druid she can feel a tug on her power. It appears to be located a good ten feet from her and if she had to guess her spell had to pass through something.
From the front of the warehouse comes an actual roar and a huge creature comes creeping into the open. The thing is much like a large pile of goo, but huge in appearance. The amorphous creature starts to talk to itself in what you would consider gibberish...but it is most definitely moving in your direction.
The druid has stopped his pacing and has a smile upon his face. As his head turns you get the idea that he is not effected by your blindness spell. That same smile stays on his face as he shakes his head. "My little puppets have come to play with me...but is it me that they should be worried about." The laughter that comes from him chills your blood and sets the hairs on the back of your neck to standing.
[Mira: Highlight to display spoiler: {"You notice that there is a rather large circle carved into the floor of the warehouse. The druid is standing on the otherside of it...but not inside it. You notice that the runes that make up the circle are all demonic in nature and buring in a violet red.]}
Edmund (HP: 38/38, AC: 16) Message, Bless, Mage Armour Wednesday November 28th, 2007 10:35:41 PM
Though initially pleased at letting Mira get the battle started, Edmund literally leaps back in horror when he sees the gelatinous oozemonster slime its way into view.
"Good God!" he exclaims. "It's a giant carnivorous blancmange!"
Edmund immediately murmurs some words and touches himself on the chest, conferring some magical protection which, hopefully, he won't need.
DM Sanity Info. Move Action: 5-ft Step Backwards Standard Action: Cast Mage Armour on Self.
Spells Per Day L.0: Daze, Detect Magic, Message, Message, Read Magic L.1: Charm Person, Expeditious Retreat, Mage Armour, Shield, Sleep, Summon Monster I, True Strike L.2: Daze Monster, Invisibility, Mirror Image, Summon Monster II, Web L.3: Displacement, Fly, Suggestion, Summon Monster III L.4: Charm Monster, Lesser Geas, Summon Monster IV
Conner [AC=25, HP=85] Bull's Strength; Bless d20+12=20 d6+6=8 Wednesday November 28th, 2007 11:11:29 PM
Conner sheathes his blade and then reaches into his magical quiver where a javelin readies itself. He hurls the missile at the strange creature, hoping it is as awkward as it looks. [Hit AC=20 for 8 HP; note took -2 for range increment]
OOC add 1 to atk and damage for bless so Hit AC=21 for 9 HP
Arm (AC 20 base+bless, HP 33/33) d100=75 Thursday November 29th, 2007 6:02:36 AM
Sneering, Arm points his rod at the 'druid' and hopes for the best. To his surprise, he is rewarded with a fireball that streaks toward it. (Fireball at target or 100 ft. straight ahead, 6d6 damage (Reflex DC 15 half)).
Kadaz (AC 26, 28 vs evil, HP 86) Thursday November 29th, 2007 7:40:35 AM
Kadaz looks at the monster headed their way, then at the bodies on the floor. "Any way to keep those bodies from rising?" he yells at the casters in the party. With no distance weapons ready, he steps out in front of a barrel,shield and axe raised.
Spells in Effect Message (from Mira) Bless (69/70)(from Kirsten) bulls strength, 27/30 protection from evil 8/10
Shadow (AC 24/19 HP 47/47) Thursday November 29th, 2007 7:41:44 AM
Shadow will finally release his arrow (from the last post since Shadow did not have any actions taken). He will continue firing his bow at the druid in hopes the rest of his companions can take care of the 'thing' coming into view.
Actions: to hit=32 dmg=5
Thar ail Baerer, hp 58/58, AC 24/25, Prot from Evil, Message, Bless d20+3=18 d20+12=27 d8+1=9 Thursday November 29th, 2007 11:00:09 AM
Watching the fun begin and smiling at the fireball, Thar watches his fellow party members take action. But then he sees the circle and the creature leaving it and he frowns. For a brief moment, he tries to see if he can figure out what it is (Know (Planes) = 18)
Then he'll turn and fire anarrow at the druid, hoping to stop it from casting any more spells.
Attack = 28 (sorry, forgot to add the +1 from bless), Dmg = 9
DM Info Bless (from Kirsten) PfE = 38/40 rounds
0 Level Spells = Det Mag 2x, Det Poison, Read Magic 1 Level Spells = Bless, Doom, Mag Weapon, Shield of Faith, Sum Mon 1 2 Level Spells = Resist Energy, Less Restor, Sum Mon 2, Spir Weapon
Kirsten (AC 22, HP 81/81) Thursday November 29th, 2007 7:34:23 PM
Kirsten will stand her ground for the moment, staring at the druid and other creatures. She shakes her head.
The paladin will murmur a quick prayer to her god, and then cast Divine Favor on herself.
DM Info:
Action: Divine Favor (PHB 224) - +1 bonus on attack and weapon damage rolls for every three caster levels.
Spells on Me: Bless (from self) Divine Favor (from self)
Mira (AC 18, HP 53 - Mage Armor, Invisible, Message, Bless) Thursday November 29th, 2007 10:46:48 PM
The sorcerer's eyes flash in anger. Her spell did...nothing! Quickly plucking an eyelash, she balls it in a bit of gum arabic, moves her hands, and intones the arcane words...then disappears from view!
"There is a circle...a counter spell...or something that seems to confound any magic sent through it." Mira hisses to her companions through the Message spell. Mira moves 5 ft to one side.
DM Sanity Info:
Position:
Mage Armor-8 hours Message-80 minutes, cast on the party (PHB 227) Invisibility-8 minutes (p. 245 PHB) Bless
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light, Mage Hand, Message#, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile, Burning Hands, Enlarge Person, Mage Armour#, Shield 2nd-level (8 per day) Glitterdust, Invisitibility##, Touch of Idiocy 3rd-level (6 per day) Fireball, Haste 4th-level (4 per day) Greater Invisibility
Arm Friday November 30th, 2007 6:01:45 AM
While he awaits his fireball to take effect (or not), Arm contemplates on whether to start hacking away at the bodies before they can arise, "Well, we'll see what happens," he thinks.
Shadow (AC 24/19 HP 47/47) d20+13=24 d4+2=4 Friday November 30th, 2007 7:04:44 AM
Shadow will fire a second arrow at the druid as soon as he is able to draw another arrow and fire it.
Actions: to hit=24 dmg=4
Warehouse rumble, 2. (DM Jim) d4=3 d20+10=18 d4=4 Sunday December 2nd, 2007 4:40:02 PM
Things are about to get fired up, as the group falls into action.
Edmund is the first to react and give himself some extra protection for the fight that is going to come. He is filled with a bit of horror at the creature that is fast approaching them.
Conner puts a javelin into the air at the many mouthed creature that is closing on them. It strikes the things flesh and sinks in a good ways. The only real reaction that he can tell from the thing, is a new issue of moans from the many mouths on the thing.
Arm makes use of his unpredictable rod and with a little bit of luck, gets a fireball that erupts around the druid.
Kadaz has other problems on his mind as he worries about the bodies coming to life and helping out the enemy. With no other weapons than his axe and shield, he makes himself ready for the onslaught of the creature that approaches.
Shadow put up an arrow that he has been holding onto while the rest of the group prepared. Satisfied as the arrow thuds into his target he is soon putting another arrow into the air as well. Alas, this one glances off the armored skin of the druid and bounds away into the warehouse somewhere.
Thar turns his attention to the circle that is carved into the stone floor of the warehouse, after turning his attention away from the fight. He knows the circle for a holding circle...often used to hold demons or other terrible creatures of some power. Digesting that he puts an arrow into the air as well and it thuds into the druid, who does not seem to be too bothered about anything.
Kirsten moves slightly forward to put herself in defense of the rest and near Kadaz. To aid herself she intones a prayer that gives her the favor of her deity in this battle...then she waits.
Mira is angry and incensed that her spell had no effect. It must have something to do with that holding circle carved into the stone floor. Pulling out the things that she needs, she soon launches another spell...but not at the enemy as she fades from sight.
The large creature continues to move towards the group and as it draws closer to all of you. You feel an odd sensation in your heads as the constant gibbering of the creature seems to be compeling you. As it gets within twenty feet of Kirsten and Kadaz, one of the many mouths stops gibbering and a vile greenish yellow liquid is spurted from that mouth, directed at Kadaz(ranged touch - hit: 18 and damage: 4).
The druid, seeming to have not been bothered a whole lot by spell or arrows, reaches up and pulls out the first of the arrows from his smoking body. "You do disappoint me...you have a test and one that you will fail. Of that I am sure." The smile on his face widens as he watches the creature move in closer and engage the group, then he begins to laugh. There is a flash of green light as he touches his own body and the parts of flesh that you can see, begin to harden into what appears to be bark.
[Everyone - Will DC 15 or be effected as if by a Confusion spell for 2 rounds.]
[Kadaz - Fort DC 18 or be blinded for 3 rounds.]
knowledge(arcana) DC 16 or Int DC 18 - Highlight to display spoiler: {'The beast is a gibbering mouther but of larger size than normal.'}
Edmund (HP: 38/38, AC: 16) Message, Bless, Mage Armour, Resistance d20+6=23 d20+10=28 Sunday December 2nd, 2007 11:47:35 PM
The gibbering of the slimy beast, so much like Edmund's own endless prattle, doesn't affect the half-elf mage one jot. (Will Save: 23)
After the initial shock wears off, Edmund peers at the slobbering entity and realises what it is. "A gibbering mouther!" he exclaims to the others. "Quite dangerous. It pulls people in and eats them with all of its mouths! I think it can spit acid, too. Be careful!" (Knowledge Arcana: 28)
Edmund casts another protective spell on himself, this one to enhance his natural resistances, and continues his backwards movement another five feet, trying to put space between himself and both enemies.
((DM Note: I corrected an error on the L.0 spell list below which had Edmund knowing two Message spells, both unused for the day. I forgot to change this line from the last battle. It is corrected now. Edmund's single Message spell was used up earlier in the combat day.))
DM Sanity Info. Move Action: 5-ft Step Backwards Standard Action: Cast Resistance on Self.
Spells Per Day L.0: Daze, Detect Magic, Message, Read Magic, Resistance L.1: Charm Person, Expeditious Retreat, Mage Armour, Shield, Sleep, Summon Monster I, True Strike L.2: Daze Monster, Invisibility, Mirror Image, Summon Monster II, Web L.3: Displacement, Fly, Suggestion, Summon Monster III L.4: Charm Monster, Lesser Geas, Summon Monster IV
Arm d20+6=18 d20+8=12 d100=1 Monday December 3rd, 2007 5:54:44 AM
Arm shakes his head to ward off the effects of the creature, which he can't quite seem to place (will=18, knowledge arcana=12).
Hoping for the best again, he once again points the wand at the 'druid', but no visible result manifests itself (01=Slow creature pointed at for 10 rounds (Will DC 15 negates)).
Kadaz (AC 26, 28 vs evil, HP 82/86) d20+3=13 d20+9=27 d100=52 d20+17=18 Monday December 3rd, 2007 6:30:22 AM
As the acid burns Kadaz he shakes his head, flinging little drops into the air. His eyes clear and he catches a good view of the advancing creature.
[i]OOC: is the gibbering mouther's confusion a spell-like ability? If so, Kadaz saves, thanks to +2 dwarf resistance. If not, Kadaz fails. [i]
[u]if Kadaz saves[u] Kadaz turns on the advancing creature and moves towards it. He swings but his foot slips on a bit of the acid on the floor. His axe harmlessly swishes through the air near his head. (natural 1 to hit)
[u]if Kadaz fails to save[u] The hideous sight of the advancing blob of goo combined with the inane, incessant noise proves too much for the stout dwarf. "NOOOOOO!!!!" Kadaz screams, trying to drive that noise out of his head. He turns and heads for the exit, pushing his way past any who try to stop him. Once outside he runs.
(base will save 13, fort save 27, confused action 52)
[u]Spells in Effect[u] confused (2/2) (maybe) Message (from Mira) Bless (68/70)(from Kirsten) bulls strength, 26/30 protection from evil 7/10
Shadow (AC 24/19 HP 47/47) d20+17=25 d20+14=34 Monday December 3rd, 2007 7:19:38 AM
Shadow is not sure just how much damage he can do the monster headed for the rest of the party, so he will put his bow away and start heading around the outside of the warehouse to see if he can get behind the druid.
Conner [AC=25, HP=85] Bull's Strength; Bless d20+3=10 d20+3=17 d20+13=33 d20+13=31 d20+8=11 d6+6=9 d6+6=7 Monday December 3rd, 2007 7:38:40 AM
Conner reaches for another javelin just as the disgusting creature's thoughts begin to wash over him. The fighter is almost overcome by the gibbering, but with a final mental effort manages to throw off the creatures thoughts [Will Save = 10 / 17 used a hero point]
Conner hurls two javelins in succession at the advancing foe. The first strikes deep into the core of the creature [Hit AC=33/31 critical for 9+7=16 HP]. The second javelin completely misses the target.
OOC you may need to adjust down depending on whether or not Kadaz is in melee with creature - shouldn't change things]
Thar ail Baerer, hp 58/58, AC 24/25, Prot from Evil, Message, Bless d20+1=3 d20+1=4 d20+12=13 d20+12=20 d6+3=5 Monday December 3rd, 2007 10:18:41 AM
Seeing that the circle likely summoned up that disgusting creature, Thar watches the events occur.
Looking closely at it, he tries to remember what he can about it's abilities (Know (arc) = 3 (hit d20 twice, so ignore the 4 result) but can't remember a thing.
(OOC = Jim, my protection from evil spell protects me from mental assaults, so I assume that the creature can't affect me with that attack. Furthermore, summoned creatures can't attack me unless I hit them first, so I'm assuming it can't target me?)
Seeing the druid as a larger threat, Thar will move toward it, draw his weapons and stab at him with both weapons. (No map, but I want to stay a good distance away from the mouther, so I avoid breaking the PfE spell affects.)
Thar ail Baerer, hp 58/58, AC 24/25, Prot from Evil, Message (2nd post) Monday December 3rd, 2007 10:20:14 AM
(forgot the DM Sanity info)
DM Info Bless (from Kirsten) PfE = 37/40 rounds
0 Level Spells = Det Mag 2x, Det Poison, Read Magic 1 Level Spells = Bless, Doom, Mag Weapon, Shield of Faith, Sum Mon 1 2 Level Spells = Resist Energy, Less Restor, Sum Mon 2, Spir Weapon
Kirsten (AC 22, HP 81/81, Bless, Divine Favor) d20+6=17 d20+13=33 d20+13=33 d8+4=8 d8+4=9 d8+4=6 2d8(8+2)=10 Monday December 3rd, 2007 11:00:29 AM
She manages to shake off the droning sound of those voices (Will Save = 17).
She will move towards the mouther and attack it with her warhammer. (Hit: 33 (nat. 20) Threat Confirm: 33 (nat. 20), Confirmed, Damage: 8+9+6 = +10 Sonic = 33 Total Damage (DC 14 Will Save or Deafened)
Warehouse rumble, 3. (DM Jim) d20+10=16 d20+13=29 d20+10=24 d6+8=13 d6+6=10 d6=4 d6=4 d20+12=14 d20+12=32 d20+12=25 d20+12=21 d20+12=15 d20+12=23 d20+12=22 d20+14=28 Monday December 3rd, 2007 9:20:29 PM
Edmund is unaffected by the insane ramblings of the gibbering mouther. He calls out warnings to his friends about the nature of the beast, though the acid part is being displayed at this very moment. He casts another defensive spell upon himself and moves back out of the way.
Arm is not affected by the gibbering of the creature either, though he wishes that he could have placed the creature on his own. Hoping for the best he once again levels his rod at the druid, but nothing seems to happen.
Kadaz finds himself on fire a little as the acid eats into flesh, clothing and just about anything else it gets on. Unlike his friends though, he is not able to ignore the insanity that the gibbering mouther produces and he finds himself fleeing out of the warehouse doors that he had earlier entered. [supernatural ability]
Shadow slips his bow away as he slips into the shadows. He plans to get behind the druid and hopefully put an end to him quickly.
Conner finds himself assaulted by the mouther as well, but he is able to hold onto his sanity...though at one point it appeared that he might join Kadaz. With more determination he puts a pair of javelins into the air and aimed at the mouther. The first one strikes true and has some effect, while the other flies harmlessly by.
Thar knows that he has nothing to fear from the mind effects of the mouther and he skirts it to get at the druid. Both of his weapons can find no purchase upon the body of the druid.
Kirsten is able to shake off the effects of the mouther and moves in with her warhammer to pound at the thing. Though she does damage to the spongy body, she finds that her weapon is not as effective as it could be.
Mira ???.
The druid shifter smiles at Thar as he closes, but it is a smile filled with evil. "A choice I think will have to be made." Without a lot a trouble(Will 16) he brings around a quarterstaff at unprotected parts of Thar, if any[hit: 29/24 and damage: 13+4ice/10+4ice].
The gibbering mouther seems to start cooing with delight as Kirsten moves in closer to it. It lunges forward in one attack, teeth trying to find purchase on your body[hit: 14/32*crit25*/21/15/23/22 and damage: 1/1*crit3*/1/1/1/1, grapple: 28].
For some reason the floor of the warehouse starts to tremble and shake. This is followed by the sound of an explosion outside of the warehouse, though it is a little ways off. As the druid shifter continues to smile...it soon turns into a laugh. This is especially true when you hear the sounds of screaming from outside of the warehouse. "See...there is always a decision to be made." He falls into more laughter, but never takes his eyes off of you.
[Note: Gibbering Mouther is immune to criticals and cannot be flanked.]
Mira (AC 18, HP 53 - Mage Armor, Invisible, Message, Bless) d20+8=24 d20+12=17 d20+3=14 d20+3+1=23 d20+8=25 d6=3 Monday December 3rd, 2007 10:17:04 PM
(Part 1)
The gibbering creature does not affect the sorcerer (Will Save=24, success). It takes a moment, but Mira is able to identify the nightmarish creature (Knowledge Arcana=17).
Trying to move quickly, but silently (Move Silently=14) and hoping the din of combat...and whatever is happening out of doors...covers any sounds she does make, Mira uses all of her time to sneak, invisible, and undetected, behind the druid...flanking with Thar. She grits her teeth as the evil-doer taunts her friend.
(Part 2 If permitted a second action, due to missed post last round)
Mira will cast Touch of Idiocy on the druid shapeshifter. (Touch Attack=23, Check vs Spell Resistance=25, Spell DC=18) (3 pt penalty to Int., Wis., and Ch. for 80 minutes. See PHB p. 294)
DM Sanity Info:
Position: Full round action to get behind the druid)
Mage Armor-8 hours Message-80 minutes, cast on the party (PHB 227) Invisibility-8 minutes (p. 245 PHB) Bless
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light, Mage Hand, Message#, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile, Burning Hands, Enlarge Person, Mage Armour#, Shield 2nd-level (8 per day) Glitterdust, Invisitibility##, Touch of Idiocy# 3rd-level (6 per day) Fireball, Haste 4th-level (4 per day) Greater Invisibility
Arm d100=45 Tuesday December 4th, 2007 6:02:38 AM
Arm grits his teeth as he again points his rod at the 'druid'. This time he is rewarded with a lightning bolt that streaks toward him. "Make a decision about THAT!" he yells.
37-46 Lightning bolt (70 ft. long, 5 ft. wide), 6d6 damage (Reflex DC 15 half).
Shadow (AC 24/19 HP 47/47) d20+17=27 d20+14=16 Tuesday December 4th, 2007 6:42:42 AM
Shadow will continue to try and get behind the druid, as he moves he will pull out one of his daggers in anticipation of attacking the druid from behind.
Actions: Move Silently=27 Hide=16
Kadaz (AC 26, 28 vs evil, HP 82/86 d20+9=24 Tuesday December 4th, 2007 6:58:33 AM
Kadaz bursts through the warehouse door and runs into the darkness as fast as his legs can go.
Birdie watches his master rush past him. He looks up and starts to move but his training takes hover. He was ordered to stay by the door and that's where he'll stay. At least for now.
Spells in Effect confused (1/2) Message (from Mira) Bless (67/70)(from Kirsten) bulls strength, 25/30 protection from evil 6/10
Conner [AC=25, HP=85] Bull's Strength; Bless d20+13=25 d20+8=11 d6+6=10 Tuesday December 4th, 2007 7:42:16 AM
Conner sees Kirsten being pulled in by the strange many-mouthed creature and redoubles his efforts to bring teh beast to bay. Too far away to intercede directly, he lets fly with two more javelins [Hit AC 25 and 11 for 10 HP damage; note did not take -4 for shooting into melee; nor did I account for monster's loss of dex].
Conner then moves closer to Kirsten and the beast, hoping to provide assistance momentarily
Thar ail Baerer, hp 41/58, AC 24/25, Prot from Evil, Message, Bless d20+12=23 d20+12=16 Tuesday December 4th, 2007 9:37:25 AM
Grunting as one of the druids blow's manages to hit home, Thar tries to shake off the damage.
Trying to find an unprotected area, Thar will again strike with both weapons.
Att1=23, Dmg =
(Thar 2nd post) d6+3=8 d6=3 Tuesday December 4th, 2007 9:38:45 AM
(hit the wrong button. So here's the rest of my post)
Dmg1 =8, Fire=3 Att2 was a 16, so miss
Sanity Info DM Info Bless (from Kirsten) PfE = 36/40 rounds
0 Level Spells = Det Mag 2x, Det Poison, Read Magic 1 Level Spells = Bless, Doom, Mag Weapon, Shield of Faith, Sum Mon 1 2 Level Spells = Resist Energy, Less Restor, Sum Mon 2, Spir Weapon
Edmund (HP: 38/38, AC: 16) Message, Bless, Mage Armour, Resistance Tuesday December 4th, 2007 6:02:23 PM
Edmund sees Kirsten in trouble, and knowing he cannot directly assist her immediately, he takes a five foot step away from the enemies and readies a spell capable of providing her with a little help.
With a satisfactory *pop* a Howler appears and, following Edmund's instructions, sallies forth to attack the Gibbering Mouther, intent upon fighting until either it or the mouther lies dead.
DM Sanity Info. Move Action: 5-ft Step away from the Druid and Mouther Standard Action: Cast Summon Monster IV, summoning a Howler (MM 154-155).
Spells Per Day L.0: Daze, Detect Magic, Message, Read Magic, Resistance L.1: Charm Person, Expeditious Retreat, Mage Armour, Shield, Sleep, Summon Monster I, True Strike L.2: Daze Monster, Invisibility, Mirror Image, Summon Monster II, Web L.3: Displacement, Fly, Suggestion, Summon Monster III L.4: Charm Monster, Lesser Geas, Summon Monster IV
Kirsten (AC 22, HP 73/81, Bless, Divine Favor) d20+12=29 Tuesday December 4th, 2007 6:04:49 PM
Kirsten struggles against the monster as it grabs at her. (Opposed Grapple Check = 29)
The paladin will then move back towards where Edmund is, knowing she's no use against such a creature.
Warehouse rumble, 4. (DM Jim) d20+10=20 d20+12=28 d20+14=30 Tuesday December 4th, 2007 9:45:49 PM Last Round
Mira is also able to let the effects of the mouther wash over and past her. She is able to recognize the creature for what it is and it does not instill much confidence. So, she slips around behind the many barrels and crates in the warehouse to put herself in a flanking position with Thar.
This Round
Mira brings her hand out to touch the druid and a spell discharges. She hopes for the best as this one has resisted a lot of spells lately and she might have a guess that he is no slouch in the magical department either.
Arm makes use of his rod once again and gets a lightning bolt that streaks towards the druid. He even goes as far as to taunt the druid as he has been taunting them.
Shadow has set himself up in a nice position to get at the druid...all he needs to do is wait for the moment to strike.
Kadaz runs off into the streets as fast as he can. He passes Birdie, who watches him go with some interest; but who stays put as he was told.
Conner puts up another two javelins at the mouther as it struggles with Kirsten. His first javelin buries into the body of the beast but the second is off the mark...luckily he does not hit Kirsten with either of his shots. It is then just a matter of him moveing so that he can aid her further.
Thar sends his weapons in at the druid after getting smacked once himself. His first blade is turned by the druid's armor and the second is not close enough to even have to worry about.
Edmund backs off only slightly as he starts into casting another spell. He hopes that the assistance will get here soon enough to be of real help to the group.
Kirsten is just able to struggle and slip out of the grasp of the mouther's bite. She beats a hasty retreat towards Edmund as she knows that she will be of little help against this beast.
The druid shifter growls as he is struck again by a spell[Save 20]. His eyes narrow but there is also a bit of happiness there as well. It is as if he is winning something in losing to you. "You have chosen death...." His form begins to ripple and change before your very eyes and just before he fully turns, you catch the last of his statement. "...but not for yourselves." With this you once again note that he is using the same four armed gorilla form that he used in the caves.
The mouther moves itself towards Conner and it attempts to take a bite out of him[hit: 28 and damage: 1; grapple: 30]
The noise from outside has gotten even louder. The screams are of pure terror and there are voices mixed in that are shouting for help. Kadaz, even with his confusion fogged mind, makes not of another mouther out here in the streets. It is larger than the one inside the warehouse and has just spit out a human body that crumples to the ground...drained of blood. Those inside the warehouse can only wonder about what is going on outside.
[Mira: Please roll versus Arm's lightning spell. Not being able to see you in time he could not have tried to aim to miss you.]
Conner [AC=25, HP=84 or 85] Bull's Strength; Bless d20+13=29 d6+6=9 d20+13=29 d20+8=11 d6+6=11 Wednesday December 5th, 2007 12:05:30 AM [OOC Conner was still 35 feet away from the mouther after taking a full action and then a 5' move closer to Kirsten - can the mouther move that far and still attack?]
If Conner is indeed grabbed by the mouther he slams his shield at the creature, driving the sharpened spikes into it's hide. [Hit AC=29 for 9 HP]
If Conner is still too far away from the creature he will hurl two more javelins at the mouther and step 5' away now that Kirsten is free. [Hit AC=29 for 11 HP and AC=11 miss]
Arm (AC 20 base+bless, HP 33/33) d100=32 Wednesday December 5th, 2007 6:06:57 AM
Sighing in dismay that his spell didn't have any effect on the 'druid/gorilla', and also the prospect of injuring Mira with his last spell, Arm tries once more with a spell from his rod, this time with less than desirable results.
31-33 Heavy rain falls for 1 round in 60-ft. radius centered on rod wielder.
Kadaz (AC 26, 28 vs evil, HP 82/86) Wednesday December 5th, 2007 7:01:39 AM
Out in the street the cries for help penetrate Kadaz's mind. He stops running and looks around to see what is going on. How did I get here? he wonders.
Kadaz starts running back towards the warehouse, deciding that the person who summoned these monsters is the main enemy.
Spells in Effect Message (from Mira) Bless 66/70(from Kirsten) bulls strength, 24/30 protection from evil 5/10
Shadow (AC 24/19 HP 47/47) d20+14=32 d4+2=5 Wednesday December 5th, 2007 7:14:36 AM
Shadow will wait until the Druid is preoccupied (probably casting) and then Shadow will strike from behind.
Action: To hit=32 dmg=5
Thar ail Baerer, Ac 24/25, hp 41/58, Bless, PfE, Message d20+12=19 d20+12=16 Wednesday December 5th, 2007 9:39:57 AM
Realizing that he has little chance of hitting the druid, Thar decides to continue attacking it and hope for he best. After all, if he can absorb some of the druids attacks, then the remainder of the PC's can kill off the mouther.
As before, both attacks miss.
Sanity Info DM Info Bless (from Kirsten) PfE = 35/40 rounds
0 Level Spells = Det Mag 2x, Det Poison, Read Magic 1 Level Spells = Bless, Doom, Mag Weapon, Shield of Faith, Sum Mon 1 2 Level Spells = Resist Energy, Less Restor, Sum Mon 2, Spir Weapon
Edmund (HP: 38/38, AC: 16) Message, Bless, Mage Armour, Resistance d20+10=29 2d8(8+5)+5=18 d4+1=4 d20+5=18 d20+7=21 Wednesday December 5th, 2007 5:37:53 PM
As Edmund finishes his spell, a spiky, unpleasant-looking creature appears immediately next to the mouther. It looks like a cross between a porcupine and a skeletal dog and does not look entirely friendly. That aside, it is clearly assisting the party on Edmund's behalf, because at the half-elf Wizard's command, the creature launches into a savage attack upon the mouther...
The howler doesn't need to move, having appeared right next to the mouther, so it immediately sinks its teeth into the gibbering foe. These teeth are sharp, pointy, and numerous. As this occurs, the howler thrashes about madly, trying to drive several of its enormous porcupine-like quills into the mouther. (Howler Will save vs. Confusion: 21)
Howler Full Attack Bite hits AC 29, 18 damage 4 Quills hit AC 18 (miss)
Meanwhile, Edmund touches Kirsten and confers a very useful spell upon her, ensuring that she will be much, much harder for anyone to injure. (Displacement, PH 223) (Kirsten now benefits from a 50% miss chance on attacks made against her.)
((DM: No map at time of post, I am assuming Kirsten made it to Edmund last round, so he did not have to move to touch her. If he had to move to her, please move him to range with her, and disregard the following portion of this post.))
Edmund, having assisted his friend and made a significant contribution towards eliminating the mouther, continues to retreat towards the warehouse door, intent on staying well out of range of the Mouther or the Druid. (Edmund will move as far away from the combat as he can without leaving the warehouse.)
DM Sanity Info. Howler Full-Round Action: Full Attack vs Gibbering Mouther (Bite 29 for 18 damage, Quills 18 miss)
Move Action: See Post Standard Action: Displacement on Kirsten
Spells Per Day L.0: Daze, Detect Magic, Message, Read Magic, Resistance L.1: Charm Person, Expeditious Retreat, Mage Armour, Shield, Sleep, Summon Monster I, True Strike L.2: Daze Monster, Invisibility, Mirror Image, Summon Monster II, Web L.3: Displacement, Fly, Suggestion, Summon Monster III L.4: Charm Monster, Lesser Geas, Summon Monster IV
Edmund (Correction) Wednesday December 5th, 2007 5:40:27 PM
Howler's HP is 39, not 46. Sorry! >.<
Kirsten (AC 22, HP 73/81, Bless, Divine Favor) Wednesday December 5th, 2007 5:42:47 PM
Upon hearing the increasing screams coming from outside, the Paladin begins to look distressed. Her gaze shifts nervously towards the door, and its obvious she wants to go help those outside.
"We should help those civilians," she murmurs, mostly to herself and somewhat to Edmund. "They need protection."
She gives one last longing glance towards the sound. Kirsten realizes that were she to go outside now, it would be of little use, so she grits her teeth and makes her way towards the druid. She hopes that Edmund's little friend can keep the mouther busy-- for now.
Mira (AC 18, HP 53(-3 to 18?) Mage Armor, Invisible, Message, Bless, Combat Casting) d20+5=16 Wednesday December 5th, 2007 6:50:35 PM
The sorcerer knew the risks of placing herself, invisible, so close to the druid. So be it. But, forwarned is forarmed, and Mira has seen Arm at work before. (Reflex=16, Save made. What is the dmg.? or half dmg.? I didn't see the 6d6 roll).
Mira recycles the gum arabic, and once again the mage disappears from view, then steps to one side, circling the 4 armed gorilla with Shadow and Thar.
(OOC: Thar and Shadow! Don't forget to add flanking bonuses to attacks and dmg!)
DM Sanity Info:
Position: Flanking the druid with Thar and Shadow
Mage Armor-8 hours Message-80 minutes, cast on the party (PHB 227) Invisibility-8 minutes (p. 245 PHB) Bless
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light, Mage Hand, Message#, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile, Burning Hands, Enlarge Person, Mage Armour#, Shield 2nd-level (8 per day) Glitterdust, Invisitibility###, Touch of Idiocy# 3rd-level (6 per day) Fireball, Haste 4th-level (4 per day) Greater Invisibility save
Warehouse rumble, 5. (DM Jim) d4=4 d4=4 d20+14=29 d20+14=33 d4+8=10 d4+8=11 d20+14=21 d20+14=20 d4+8=12 d4+8=9 d20+10=21 d8+5=8 d20+12=27 d20+12=32 d20+12=24 d20+12=16 d20+12=25 d20+12=29 d20+12=30 d20+14=26 Wednesday December 5th, 2007 11:03:27 PM
Conner sends up another pair of javelins at the fast approaching creature. The first one hits and the creature seems to slow slightly, but the next javelin sails right on by.
Arm is disappointed that his spell did not have full effect upon the druid(sorry forgot to make some display of reaction). The rod once again comes up so that he can give it another go. Unfortunately it starts to rain inside of the warehouse and he is suddenly soaked, right along with Conner, Edmund and Kirsten.
Kadaz finally comes to his senses and though he can see another one of those creatures in the street, he turns and races back to the warehouse. Though he only gets part way there he does hear cries for help as he goes and another person is grabbed by the mouther and swallowed whole.
Shadow waits for the druid to cast another spell or for the druid to get distracted so that he can put a good stick to him. Seeing the four armed gorillon not going to cast any spells he moves in and his dagger drives home.
Thar decides to sacrifice his own body and health so that the others can take care of the druid and mouther. His own attacks are unable to get to the druid as they are turned by the armor of the druid.
Edmund's spell is finally cast and a spikey creature, much like a dog appears near the mouther. The howler throws itself into the battle at its master's command. Teeth find purchase upon the things flesh and it is starting to look even worse than before. Edmund meanwhile reaches out and touches Kirsten as he intones another spell, despite the fact he is getting wet.
Kirsten, now wet, finds that the screams from outside are drawing her attention. She feels that they need to help the innocent civilains as well and voices this opinion. But she heads in the direction of the druid instead.
Mira begins the process of casting a new spell that will once again turn her invisible, but she finds a set of claws coming at her vulnerable body(Concentration DC 31 or lose spell).
The shifted druid feels the bite of blade but does not give it much mind, he can take some damage after all. What is bad is that he turns into a dervish as he more or less spins in place, delivering blows to almost everyone around him[Thar - hit: 29/33 and damage: 10/11][Mira - hit: 21/20 and damage: 12/9][Shadow - hit: 21 and damage: 8].
The gibbering mouther takes stock of the new creature that is attacking him and sends a series of teeth at the creature[hit: 27/32*crit24*/16/25/29/30 and damage: 1/1*crit3*/1/1/1/1, grapple: 26].
The screams continue from outside and it sounds like there is big trouble out there to boot. Kadaz finds that several of the citizens of Plateau yell for his assistance as he races back to the warehouse. Lots of people are running in every direction as well and a few are trampled in the stampede to get away from the larger gibbering mouther outside.
[Conner - Please substitute the following as the attack for the mouther as it should have been a projectile spit instead.[hit: 28 and damage: 4, Fort DC 18 or be blinded for 4 rounds] Even if you fail the save, I am allowing your attacks as it was my fault.
Arm (AC 20 base+bless, HP 33/33) Thursday December 6th, 2007 6:06:57 AM
Shaking his head in frustration, Arm pockets his rod as he advances a bit east. After about 25 feet, he stops and draws both of his swords, intending to address the druid on a more personal level next round.
Conner [AC=25; HP=81/85] d20+8=24 d20+13=16 d20+8=19 Thursday December 6th, 2007 7:34:26 AM
Conner shields his face from the acid ejected by the mouther [Fort=24] although some of it does burn his arms. He once again reaches into his magical quiver and hurls two more javelins in quick succession, trying in each case to avoid hitting the summoned howler. Both javelins miss their mark [Hit AC=16 and 19].
Shadow (AC 24/19 HP 47/47) d20+14=28 d4+2=6 Thursday December 6th, 2007 8:03:38 AM
Shadow will continue to attack the druid, trying to keep it distracted from the rest of the group.
Actions: to hit=28 dmg=6
Thar ail Baerer, Ac 24/25, hp 20/58, Bless, PfE, Message d20+14=32 d20+14=31 d6+3=4 d6+3=9 d6=5 Thursday December 6th, 2007 11:26:10 AM
(Thanks Mira for reminding me of the flanking bonus. I was focusing on the mouther so much (i.e. no flanks vs him) that I forgot about my own bonus' vs the druid. ;-) )
Cursing at the druid's ability to continually strike him, Thar shakes off the pain and decides to give it one more round. Hopefully he'll have some effect soon.
"I too am worried about those poor civilians." Thar says (via Message) to Kirsten "and we need to finish these two foes quickly, as your and my healing abilities are going to be sorely needed outside."
Slashing and stabbing with both swords, it seems his luck has finally turned and he appears to have managed to struck solid blows. The flank attack appears to finally paid off. (Finally ;-) )
Att1 = 32/ Dmg1 = 4 + 5 fire; Total = 9 Att2 = 31/ Dmg 2 = 9 Sum total of Dmg = 13 + 5 fire = 18
Sanity Info DM Info Bless (from Kirsten) PfE = 34/40 rounds
0 Level Spells = Det Mag 2x, Det Poison, Read Magic 1 Level Spells = Bless, Doom, Mag Weapon, Shield of Faith, Sum Mon 1 2 Level Spells = Resist Energy, Less Restor, Sum Mon 2, Spir Weapon
Kirsten (AC 22, HP 73/81, Bless, Displacement, Divine Favor) d20+13=29 d8+6=8 Thursday December 6th, 2007 5:03:51 PM
"I know," she murmurs through the message spell in response to the ranger. "I only worry at what might be happening outside while we are in here, but it can't be helped."
Kirsten will continue to move towards the Druid intent on helping to finish him off, once she reaches him she swings her warhammer and to her delight manages to hit him.
Edmund (HP: 38/38, AC: 16) Message, Bless, Mage Armour, Resistance d20+15=30 d20+25=31 2d8(6+5)+5=16 d4+1=4 d20+5=16 Thursday December 6th, 2007 7:52:18 PM
((DM Jim: Do you have an updated e-mail address? The one I have for your is chosen_demon@husmail.com. Thanks!))
The howler continues its frenzied assault on the mouther, dodging effectively its attempt to grapple it. (Howler's opposed grapple check: 30)
Edmund observes the situation with satisfaction, and readies a spell to help his little friend finish the mouther for good and all. With a word and a gesture, the howler's accuracy is greatly enhanced. (True Strike)
Meanwhile, the Howler once again sinks its teeth into the mouther, writhing furiously, still trying to drive its quills into the quivering creature. (Bite hits AC31 for 16 damage, 4 quills miss)
Edmund, having done his best to finish the mouther, retreats to stand behind the barrels near the warehouse door.
DM Sanity Info. Howler (HP 30/39, AC: 17) Full-Round Action: Full Attack vs Gibbering Mouther (Bite 31 for 16 damage, Quills 16 miss)
Move Action: 30ft. towards Warehouse door, behind barrels Standard Action: True Strike on Howler
Spells in Effect Message (from Mira) Bless (from Kirsten) Mage Armour (7 hours) Resistance (7 rounds) Summon Monster IV (6 rounds) Displacement (on Kirsten, 6 rounds) True Strike (on Howler, instant)
Spells Per Day L.0: Daze, Detect Magic, Message, Read Magic, Resistance L.1: Charm Person, Expeditious Retreat, Mage Armour, Shield, Sleep, Summon Monster I, True Strike L.2: Daze Monster, Invisibility, Mirror Image, Summon Monster II, Web L.3: Displacement, Fly, Suggestion, Summon Monster III L.4: Charm Monster, Lesser Geas, Summon Monster IV
Kadaz (AC 26, 28 vs evil, HP 82/86) Thursday December 6th, 2007 9:58:18 PM
Kadaz pauses at the door to the warehouse to evaluate the dangers, inside and out. He uses the message spell to send a warning to the others. "Really big monster out here eating people. I'm attacking." Kadaz turns, holds his shield in front of his face to protect against acid, and charges the mouther in the street.
Birdie, still guarding the door, watches curiously.
Spells in Effect Message (from Mira) Bless 65/70(from Kirsten) bulls strength, 23/30 protection from evil 4/10
Delayed post. (DM Jim) Thursday December 6th, 2007 11:15:07 PM
I will delay my DM post for Mira. My email address has not been updated and is still...chosen_demon@hushmail.com.
There was also the matter of a CC purchase that I wanted to let you know was ok, though I might have already said this.
Mira (AC 22, 32/53 Mage Armor, Shield, Invisible, Message, Bless, Combat Casting) d20+17+1=33 d20+17+1=33 Thursday December 6th, 2007 11:35:15 PM
Mira is able to get off her spell, thanks to her ability to cast in combat and the blessing by her party member! (Concentration=33, success) The invisible sorcer doesn't evade the gorilla's attacks however, and takes some damage.
Casting another spell (Concentration=33), she adds a further magical shield of protection on herself and takes a single step in a dance around the shape-shifter druid.
(OOC: Thar and Shadow! Don't forget to add flanking bonuses to attacks and dmg!)
DM Sanity Info:
Position: Flanking the druid with Thar and Shadow
Shield-8 minutes (PHB p. 278) Mage Armor-8 hours Message-80 minutes, cast on the party (PHB 227) Invisibility-8 minutes (p. 245 PHB) Bless
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light, Mage Hand, Message#, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile, Burning Hands, Enlarge Person, Mage Armour#, Shield# 2nd-level (8 per day) Glitterdust, Invisitibility###, Touch of Idiocy# 3rd-level (6 per day) Fireball, Haste 4th-level (4 per day) Greater Invisibility
Arm (AC 20 HP 33/33 base+bless) d20+9=27 d20+4=15 Friday December 7th, 2007 6:04:44 AM
Arm steps in and attempts to attack the druid, yet he can't quite seem to make contact with it (attk: 27,15...both miss).
Kirsten (OOC Post) Friday December 7th, 2007 10:55:53 AM
(( OOC: Okay, there seems to be some confusion as to what the spell Bless actually does.
As quoted from PHB 205 "Each ally gains a +1 Morale Bonus on attack rolls and saving throws against fear effects."
An attack roll is (PHB 305) "a roll to determine whether an attack hits."
So, Arm's AC would not be modified by bless. Mira's concentration check would not get any bonus from bless. You just add +1 to your chance to overcome a target's AC.
Sorry guys. I just wanted to clear that up before there is more confusion.))
Carla (OOC Post) Friday December 7th, 2007 8:46:42 PM
Okey, dokey. Mira still makes her save(s)!
Just trying to acknowledge the extra support. too often players don't read each others posts, or acknowledge the benefits conferred by their friends' actions. Guess I was over anxious to say 'thanks'!
Now lets send these bad guys off to the Shadowlands.
Arm (AC 19 HP 33/33) d20+10=29 d20+5=13 d20=9 d8+6=12 Monday December 10th, 2007 5:57:32 AM
Arm once again swings at the druid, this time connecting once (attk: 29 dmg:12, no crit).
Shadow (AC 24/19 HP 47/47) d20+13=21 d4+3=7 Monday December 10th, 2007 7:28:18 AM
Shadow hears that something is going on outside the warehouse, but he desperatley wants to finish the druid. The druid has been so much of an issue with the recent troubles. Shadow hopes to hit him again.
Edmund (HP: 38/38, AC: 20) Message, Bless, Mage Armour, Resistance, Shield Monday December 10th, 2007 4:05:51 PM
((There has not yet been a DM post, but because I don't want to miss another post because of waiting, I am proceeding and the actions below are written with the expectation that the Gibbering Mouther in the warehouse has died. If this is NOT the case, I will need to rewrite the Howler's actions so that it continues attacking the Mouther.))
Edmund, standing next to the warehouse door, jumps with delight when the mouther expires at the hands (or rather fangs) of his new pet. Giving new instruction to the howler, he calls it over so that both he and the howler can move to aid Kadaz.
Before Edmund exits the warehouse with the howler, he readies a defensive Shield spell to protect himself. Then, he goes out, looking for Kadaz. If he can see the sturdy fellow, Edmund and the howler will make to assist him.
DM Sanity Info. Howler (HP 30/39, AC: 17) Standard Action: None Move Action: Double-Move to accompany Edmund[/i]
Move Action: 30ft. exiting Warehouse and towards Kadaz Standard Action: Shield on self
Spells in Effect Message (from Mira) Bless (from Kirsten) Mage Armour (7 hours) Resistance (6 rounds) Summon Monster IV (5 rounds) Displacement (on Kirsten, 5 rounds) Shield (7 minutes)
Spells Per Day L.0: Daze, Detect Magic, Message, Read Magic, Resistance L.1: Charm Person, Expeditious Retreat, Mage Armour,Shield, Sleep, Summon Monster I, True Strike L.2: Daze Monster, Invisibility, Mirror Image, Summon Monster II, Web L.3: Displacement, Fly, Suggestion, Summon Monster III L.4: Charm Monster, Lesser Geas, Summon Monster IV
Kirsten (AC 22, HP 73/81, Bless, Divine Favor, Displacement) d20+13=25 d20+10=17 Monday December 10th, 2007 6:38:48 PM
Kirsten will attack the Druid again. Swinging her warhammer and missing both times. (Miss AC 25, Miss AC 17).
Mira (AC 22, 32/53 Mage Armor, Shield, Invisible, Message, Bless, Combat Casting) d20+7=24 d6+1=4 Monday December 10th, 2007 7:58:29 PM
Mira takes heart from the actions of her group. The sorcerer is aware that something is happening outside, but there is only so much the party can do at one time. Besides, the shape-shifting druid seems, somehow, to be at the center of it.
Mira draws a wand from her belt and fires a Ray of Enfeeblement at point blank range (Ranged Touch Attack=24 for 4 pts. Strength Damage) at the multi-limbed gorilla. Visible once again, the sorcerer backs up a step.
(OOC: Thar, Shadow, and Kirsten! Don't forget to add flanking bonuses to attacks and dmg!)
DM Sanity Info:
Position: Flanking the druid with Thar and Shadow, and now Kirsten!
Shield-8 minutes (PHB p. 278) Mage Armor-8 hours Message-80 minutes, cast on the party (PHB 227) Invisibility-8 minutes (p. 245 PHB) Bless Wand: Ray of Enfeeblement 49/50 charges.
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light, Mage Hand, Message#, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile, Burning Hands, Enlarge Person, Mage Armour#, Shield# 2nd-level (8 per day) Glitterdust, Invisitibility###, Touch of Idiocy# 3rd-level (6 per day) Fireball, Haste 4th-level (4 per day) Greater Invisibility
Conner [AC=25; HP=81/85] d20+13=28 d20+8=22 d6+6=10 Monday December 10th, 2007 8:03:28 PM
Conner hurls two more javelins at the mouther in quick succession, the first with such force that it imbeds itself almost halfway up the shaft [Hit AC=28 and 22 for 10 HP]
Warehouse rumble, 6 and 7. (DM Jim) d20+10=12 d20+11=29 d20+11=30 d20+11=25 d20+11=30 d20+11=25 d6+4=5 d6+4=7 d6+4=8 d6+4=6 d8+2=5 Tuesday December 11th, 2007 12:10:01 AM
The mouther goes down under the assault by the howler. It's body seems to double as it slumps to the floor and then there is the sound of a great expenditure of air as the thing deflates.
The group continues it's assault upon the druid. Thar gets in a pair of hits on the druid. Kristen moves forward and is also able to get in a strike upon the druid as well.
Kadaz moves back outside to engage the larger mouther outside and help out the citizens of the fair city. Though he is not able to get into range right away, he knows that he can reach the beast very soon.
The druid seems to stop for a few seconds as something seems to change and the gorillon seems to grimace in pain. Though you are not sure what has happened, he seems stunned for a few seconds and loses out on any offense he could have done.
-----------------------------------------------
As the group inside the warehouse continues their assault upon the druid, he seems to be weakening as several small rivelets of blood are coursing down his body.
Arm gets one of his attacks through and draws more blood from the druid. Conner puts up a pair of javelins, though his target is the druid this time around. One strikes while the other goes harmlessly wide, even missing the group.
As the rest of the group move about and go with their own aid for the battle, Edmund calls his howler to him. Both are soon out the door to aid Kadaz with a larger problem.
The druid is struck several times by blade and spell. The gorillon seems to lose some of it's bluster as it once again falls into a number of attacks upon the group surrounding it[Thar - hit: 29/30 and damage: 5/7][Kirsten - hit: 25/30 and damage: 8/6][Shadow - hit: 25 and damage: 5].
Outside Kadaz is finally able to get within melee range of the giant mouther outside. It has already drained eight or ten of the citizens that run around the street. Even with this giant beast in the street many of the citizens are standing around as if in a daze, while others just cower on the ground.
[Use the old map for inside the warehouse for now as nothing much has changed, but the death of the mouther. I will try to get up an outside the warehouse map soon. I also went ahead and did a pair of combat rounds since I missed a couple of days. Sorry about that too.]
Kadaz (AC 26, 28 vs evil, HP 82/86) d20+18=19 d20+13=31 d10+7=13 Tuesday December 11th, 2007 5:58:17 AM
Kadaz swings his axe at the mouther but misses badly. He quickly recovers and swings again,this time much more accurately. "RUN" he yells at the top of his voice, trying to undaze the people on the street.
(rolled a natural 1, then hit AC 31, 13 hp damage)
Kadaz (AC 26, 28 vs evil, HP 82/86) Tuesday December 11th, 2007 5:59:36 AM
(Forgot these)
Spells in Effect Message (from Mira) Bless 63/70(from Kirsten) bulls strength, 21/30 protection from evil 2/10
Arm (AC 19 HP 33/33) d20+10=28 d20+5=21 d8+6=7 Tuesday December 11th, 2007 6:05:08 AM
Encouraged by their progress, Arm again swings, and once again connects once (attk: 28, dmg: 7).
Conner [AC=25; HP=81/85] Bless Tuesday December 11th, 2007 7:48:54 AM
Conner sprints across the room towards the druid, unsheathing his sword as he goes. He skids to a defensive position next to Thar.
Kirsten (AC 22, HP 59/81, Bless, Divine Favor, Displacement) d20+15=23 d20+10=28 d8+6=7 Tuesday December 11th, 2007 8:48:32 AM
Kirsten will swing at the Druid again. Her first strike misses, but the second manages to hit the Druid. (Miss AC 23, Hit AC 28 for 7 DMG)
Thar ail Baerer, Ac 24/25, hp 30/58, Bless, PfE, Message 2d8(4+2)+4=10 Tuesday December 11th, 2007 9:38:34 AM
Now that reinforcements have arrived, Thar says to Conner "Hey, welcome to the party against our gorilla friend here. If you'll take my place, I'm going to go outside and see if I can help those innocent civilians against the other mouther. I'm immune to it's mental attacks so hopefully I can save a few lives."
He'll take a 5' withdrawal and then will sprint towards the street. Before reaching it, he'll cast CMW's upon himself (use 2nd level spell slot) for 10 pts of healing.
Before leaving, he'll tell Mira, Conner, Kirsten and Arm "Let me know (via message spell) if I need to sprint back in to heal anyone that gets seriously wounded. Otherwise, I'll stay outside and help whomever I can."
Sanity Info DM Info Bless (from Kirsten) PfE = 32/40 rounds
0 Level Spells = Det Mag 2x, Det Poison, Read Magic 1 Level Spells = Bless, Doom, Mag Weapon, Shield of Faith, Sum Mon 1 2 Level Spells = Resist Energy, Less Restor, Spir Weapon
Shadow (AC 24/19 HP 42/47) d20+14=25 d4+3=6 Tuesday December 11th, 2007 9:45:10 AM
Shadow is hpeful that they can finally bring the druid down and stabs once more at the shapeshifter.
Actions: To hit=25 dmg=6
(Thar 2nd post) Tuesday December 11th, 2007 4:29:08 PM
(Thar will also include Shadow and those fighting outside in his message comments (I think I remembered everyone now ;-) )
Edmund (HP: 38/38 AC: 20) Message, Bless, Mage Armour, Resistance, Shield Tuesday December 11th, 2007 5:05:47 PM
Edmund hurries towards Kadaz, doing his best to reach his axe-swinging friend.
"Help is on the way!" he shouts. "Take cover! Call out the guard!"
Edmund and the Howler run towards Kadaz as fast as they can, and will stop when they are within 30 feet of him.
(Double move, up to 60 ft)
DM Sanity Info. Howler (HP 30/39, AC: 17) Standard Action: None Move Action: Double-Move to accompany Edmund[/i]
Move Action: Double move up to 60ft. towards Kadaz Standard Action: None
Spells in Effect Message (from Mira) Bless (from Kirsten) Mage Armour (7 hours) Resistance (5 rounds) Summon Monster IV (4 rounds) Displacement (on Kirsten, 4 rounds) Shield (69 rounds)
Spells Per Day L.0: Daze, Detect Magic, Message, Read Magic, Resistance L.1: Charm Person, Expeditious Retreat, Mage Armour,Shield, Sleep, Summon Monster I, True Strike L.2: Daze Monster, Invisibility, Mirror Image, Summon Monster II, Web L.3: Displacement, Fly, Suggestion, Summon Monster III L.4: Charm Monster, Lesser Geas, Summon Monster IV
Conner Tuesday December 11th, 2007 5:40:46 PM OOC Shadow: don't forget to roll your sneak attack damage on the druid as Mira is positioned to flank him with you! That extra damage may be the difference here!!
Late DM post. (DM Jim) Tuesday December 11th, 2007 11:14:48 PM
Will wait on the DM post till more have posted. :)
Mira (AC 22, 32/53 Mage Armor, Shield, Message, Bless, Combat Casting) 3d4(3+4+2)+3=12 Wednesday December 12th, 2007 12:40:26 AM
Mira isn't sure if her magic was of any use, but the combined assault of the Mithril Order is brining the evil druid to his knees.
Mira stretches out a hand and points at the the gorilla, sending damaging magic at its chest. (12 pts MM dmg.)
DM Sanity Info:
Position: Flanking the druid with Shadow, and now Kirsten! And now Conner and Arm. Shield-8 minutes (PHB p. 278) Mage Armor-8 hours Message-80 minutes, cast on the party (PHB 227) Invisibility-8 minutes (p. 245 PHB) Bless Wand: Ray of Enfeeblement 49/50 charges.
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light, Mage Hand, Message#, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile#, Burning Hands, Enlarge Person, Mage Armour#, Shield# 2nd-level (8 per day) Glitterdust, Invisitibility###, Touch of Idiocy# 3rd-level (6 per day) Fireball, Haste 4th-level (4 per day) Greater Invisibility
Arm (AC 19 HP 33/33) d20+10=27 d20+5=6 d8+6=13 Wednesday December 12th, 2007 6:06:36 AM
Depending on whether the druid still stands, Arm again swings at him, connecting yet again (attk: 27, dmg: 13).
Shadow (AC 24/19 HP 42/47) d20+14=28 d4+3=6 Wednesday December 12th, 2007 7:01:59 AM
If he druid still stands after the numerous attacks, Shadow will once again try and put him down once and for all.
To hit=28 dmg=6
Thar ail Baerer, Ac 24/25, hp 30/58, Bless, PfE, Message Wednesday December 12th, 2007 11:08:04 AM
(For the next round, assuming that DM Jim might do 2 rounds again?)
Once he reaches the outside, Thar will stop and take stock of the situation. Kadaz and Ed look OK, so he'll turn his attention to the crowd. If he sees any children or elderly people being threatened by the summoned foe, then he'll run over and grab them, taking them clear of the danger. (Do I need some sort of roll to grab them? I assumed that to grab the hand of an old lady or 4 year old shouldn't be too hard for a PC???)
If he doesn't see anyone threatened currently, he will try to go and begin first aid on anyone that is injured.
He'll definitely avoid attacking their foe (at least for now), since that will negate his PfE defenses.
Sanity Info DM Info Bless (from Kirsten) PfE = 31/40 rounds
0 Level Spells = Det Mag 2x, Det Poison, Read Magic 1 Level Spells = Bless, Doom, Mag Weapon, Shield of Faith, Sum Mon 1 2 Level Spells = Resist Energy, Less Restor, Spir Weapon
Kirsten ( AC 22, HP 59/81, Bless, Divine Favor, Displacement) d20+15=32 d20+10=24 d8+6=9 Wednesday December 12th, 2007 5:26:28 PM
Once again, Kirsten will swing her warhammer at the Druid. This time her first blow hits its mark, while the second misses. (Hit AC 32 for 9 DMG, Miss AC 24)
She hopes the Druid will fall, so that she can join the others in dealing with the threat outside.
less Divine Favor (3/10) Displacement (from Edmund)
Edmund (HP: 38/38, AC: 20) Message, Bless, Mage Armour, Resistance, Shield d20+12=25 2d8(5+2)+5=12 Wednesday December 12th, 2007 5:32:24 PM ((OOC: Unless I am reading this wrong, the PHB (p. 308) states that Flanking only applies a +2 bonus to attack rolls against the defender. As Kirsten said, attack rolls (p. 304) are just rolls to overcome AC. Therefore, Flanking does not provide bonus damage. Would appreciate DM clarification if I am in error. Thanks!))
Edmund hurries to assist Kadaz, but does his best to stay as far away as is possible from the Greater Gibbering Mouther. From the maximum range, he makes a swift gesture, flicking his wrist and thrusting his hand outwards. "Stupor!" he declares. (Daze Monster (PHB 217), DC 17 Will Negates)
The Howler rushes around to get behing the mouther, opposite Kadaz. Once there, it hurtls itself into the fray, needle sharp fangs ready to tear into gibbering flesh once more. ((And having gotten all the way here, I find the Mouther is amorphous and cannot be flanked.))Hits AC 23 (no +2 bonus) for 12 damage.
Unfortunately, the howler doesn't seem to be having an easy job of it this time, and Edmund is out of spells to assist the creature's accuracy.
DM Sanity Info. Howler (HP 30/39, AC: 17): Move Action: Move into melee range to flank mouther. Standard Action: Attack Greater Gibbering Mouther (Hits AC 23 for 12 damage)
Edmund: Standard Action: Daze Monster on Greater Gibbering Mouther Move Action: 30ft. -- Direction: directly away from Greater Gibbering Mouther whilst remaining within 170ft of it.
Spells in Effect Message (from Mira) Bless (from Kirsten) Mage Armour (7 hours) Resistance (4 rounds) Summon Monster IV (3 rounds) Displacement (on Kirsten, 3 rounds) Shield (68 rounds)
Spells Per Day L.0: Daze, Detect Magic, Message, Read Magic, Resistance L.1: Charm Person, Expeditious Retreat, Mage Armour,Shield, Sleep, Summon Monster I, True Strike L.2: Daze Monster, Invisibility, Mirror Image, Summon Monster II, Web L.3: Displacement, Fly, Suggestion, Summon Monster III L.4: Charm Monster, Lesser Geas, Summon Monster IV
Warehouse rumble, 8 and 9. (DM Jim) d20+13=25 d20+15=17 d20+15=34 d20+15=30 d20+15=23 d20+15=34 d20+15=27 d20+18=31 d20+18=30 d20+18=21 d20+18=38 d20+18=21 d20+18=33 d20+15=35 d20+15=22 d20+15=21 d20+15=28 d20+15=21 d20+15=18 d20+15=25 d20+18=32 d20+18=20 d20+18=28 d20+18=30 d20+18=26 d20+18=38 Wednesday December 12th, 2007 9:01:56 PM
With the combined might of the group inside of the warehouse the druid starts to look rather bad. As he growls and starts to cast a spell, it is interrupted by another strike and the words die on his lips. As his gorillon head turns to look at Shadow, you can tell that the light in his eyes is fading. Ever so slowly the gorillon shape starts to fade till the dull gray and featureless form of a shapeshifter is left. The shapeshifter lurches forward as if he is going to try and make a run for it...but instead, gurgles and falls into Kirsten.
Outside of the warehouse, Kadaz has finally gotten close enough to unleash his first attack upon the giant gibbering mouther outside. His axe cuts into the things rubbery flesh, though nothing is released from the things wound. He is soon joined by Edmund who also calls out to the citizens, though few of them seem to be listening. You both feel the sound of that insane gibbering in your heads again as you get close(Will DC 16 or confusion for 1d4 rounds). Thar is soon outside of the warehouse door and charging towards the fight, pausing only long enough to heal himself up. All those outside can tell that this gibbering mouther is far larger than the one that you fought inside and it has a veratious appetite.
The giant gibbering mouther turns it's attention towards both Kadaz and Edmund and it sends out a series of teeth to bite at Kadaz, who is the closest(Kadaz - hit: 17/34/30/23/34/27 and damage: 1/1/1/1/1/1; grapple: 31/30/21/38/21/33).
Enemy Giant Gibbering Mouther AC: 26
-----------------------------------------------
Thar has many choices before him as there are a number of people that he could grab and pull out of the way. There is a little girl that is all hunkered down and trying to make herself as small as possible. There is also an old couple that seem to be staring off into space as if lost. There are also at least seven other people that he could reach as well. Still the young girl is closest and he grabs her, moving her to be hidden in a side alley that is right nearby.
Back in the warehouse the rest of the group finds the druid shifter doppleganger is dead, though leaning against Kirsten when he fell. There are still the screams from the outside and you figure that the fight out there has not ended yet.
Edmund moves a little closer and fires off a spell of his own to help and turn the fight to their side. His howler meanwhile has moved around to flank the beast, but finds that all those eyes and teeth make it hard to flank.
The giant gibbering mouther(Will 25) will pull Kadaz inside of it's body if it can maintain a hold from last round. If that fails than it once again sends a series of teeth at Kadaz and tries again, but this time it includes the howler in it's attacks(Kadaz - hit: 35*crit22*/21/28/21 and damage: 1*crit3*/1/1/1; grapple: 32/20/28/30)(Howler - hit: 18/25 and damage: 1/1; grapple: 26/38).
The rest of the group back inside of the warehouse either make it to just outside the warehouse door or are looting the druid shifter body(that is what I will assume till noted otherwise :)).
[Flanking does not apply any bonuses to damage, only to the ability to hit. Sorry for all those that were applying it to both.]
Conner d20+3=7 d20+3=17 Wednesday December 12th, 2007 10:42:42 PM OOC: Flanking does provide a rogue with the ability to inflict additional sneak attack damage which can be significant 1D6 per level of rogue!!!
Conner watches the shapeshifter collapse and immediately heads for the door and the dangers that wait outside. He is almost overcome by the insane gibbering inside his head but manages to shake loose from the effect [Will save=17 used a hero point!]
Arm (AC 19 HP 33/33) Bless Message Thursday December 13th, 2007 6:01:20 AM
Smiling grimly as the druid finally falls, Arm shouts to the rest, "This battle is not over. Let us join the others outside to see what assistance we can provide!".
He then sets out with all possible speed to join his companions outside. Depending on how much distance he can cover, he will assess the situation and perhaps aid one of the bystanders. If not, he will attempt to do so next round.
Kadaz (AC 26, 28 vs evil, HP 72/86) d20+3=21 d20+14=31 Thursday December 13th, 2007 6:52:32 AM
This time Kadaz is ready for the gibbering in his mind and he manages to resist its confusing sound (wills ave 21).
However, the mouther seems just to roll over Kadaz and sucks him into its viscous body! Kadaz struggles to regain his freedom and escape being another snack for this creature. (31 to escape grapple?)
"Help guys, it ate me!" Kadaz announces to the group using the message spell.
(of the first 6 attacks, 4 hit, grapple checks are high enough that Kadaz is engulfed)
Spells in Effect Message (from Mira) Bless 62/70(from Kirsten) bulls strength, 20/30 protection from evil 1/10
Shadow Thursday December 13th, 2007 7:30:05 AM
Shadow will use his foot to make sure the druid is not faking it and is really dead. If so, he will then move to the entrance of the warehouse where he still hears the commotion outside. He will then judge the best way he can help out there.
Thar ail Baerer, Ac 24/25, hp 30/58, Bless, PfE, Message Thursday December 13th, 2007 12:39:19 PM
Seeing that is companions are focusing on the mouther, Thar (after leaving the little girl in an alley) runs and grabs the old couple (L arm grabs one and R arm grabs another). He'll hustle them to safety (dragging them if needed) and then turn to find his next person to save.
Kirsten (AC 22, HP 59/81, Divine Favor, Bless, Displacement) Thursday December 13th, 2007 1:43:21 PM
As the dead shapeshifter druid falls against her, the paladin shudders and steps aside to let it fall to the floor. She then quickly makes her way outside with the others, taking a quick look around.
At the sight of the bodies, she cringes and then if able will move to aid a few of the civilians to get them somewhere relatively safe.
Edmund (HP: 38/38, AC: 20) Message, Bless, Mage Armour, Resistance, Shield d20+15=29 d20+15=22 d20+15=35 d20+7=23 d20+6=24 Thursday December 13th, 2007 1:52:44 PM
((OOC: Arm, are you a bard? If so, are you high enough in level that we get Inspire Courage? It would certainly help as it provides both a bonus to overcome AC *and* a bonus to damage rolls.))
Edmund's howler finds itself seized by the mouther (Opposed Grapple Check to avoid Hold: 29/22 vs Mouther's 26/38). Once engulfed, it does not remain so for long.
The howler furiously writhes and manages to burst free (Opposed Grapple Check to Escape, in place of attack: 35 [Nat. 20]), but the effort has tired the creature out for the moment. It turns and runs off towards Edmund, putting 30 feet between itself and the Greater Mouther. (Howler Will Save 23)
Edmund, on the other hand, watches to see if the Mouther is dazed. Hoping that it is, but fearing that it is not, he moves until he is 40 feet from the Mouther. Then, he makes a curious sign with his hand, beckoning to the monster whilst speaking words which seem to twist through the air. Whatever he has said, the words themselves seem calming, soporific, and endearing. (Edmund's Will Save = 25 (forgot to add +1 from Resistance)[/b/
Once the spell is complete, Edmund makes to test its success. "Release the dwarf at once," Edmund says firmly, but kindly. "We are all friends here." [b](Charm Monster, DC 19 Will Negates)
DM Sanity Info. Howler (HP: 30/39, AC: 17): Move Action: 30ft. away from Mouther, toward Edmund Standard Action: Escape Grapple in place of Attack (Opposed Check 35, Nat. 20)
Edmund (HP: 38/38, AC: 20): Move Action: Move to 40ft from Mouther Standard Action: Charm Monster on Greater Gibbering Mouther
Spells in Effect Message (from Mira) Bless (from Kirsten) Mage Armour (7 hours) Resistance (3 rounds) Summon Monster IV (2 rounds) Displacement (on Kirsten, 2 rounds) Shield (67 rounds)
Spells Per Day L.0: Daze, Detect Magic, Message, Read Magic, Resistance L.1: Charm Person, Expeditious Retreat, Mage Armour,Shield, Sleep, Summon Monster I, True Strike L.2: Daze Monster, Invisibility, Mirror Image, Summon Monster II, Web L.3: Displacement, Fly, Suggestion, Summon Monster III L.4: Charm Monster, Lesser Geas, Summon Monster IV
Edmund (Correction!) Thursday December 13th, 2007 1:56:22 PM
[b]((It wouldn't be Plateau City if I didn't make a mistake in every post.
Howler's HP is 28/39.
Sorry!))
Take it to the streets, 1.5. (DM Jim) d4=2 d20+10=20 Thursday December 13th, 2007 9:57:43 PM
Some members of the group start into getting those citizens that are dazed, stunned or confused by the monster out of harms way. All together there are still at least three to four dozen citizens in the streets that seem to be out of it. There are also some still running around trying to get away as well.
Shadow finds that the druid is really dead. First it had hit the floor like a ragdoll as Kirsten moves to the side and then a couple of well placed kicks.
Kadaz finds himself engulfed in the body of the gibbering mouther and he makes use of the spell the group shares to let his friends know of his plight. Now that he is inside the thing he can feel his very life being sucked out of him(2 Constitution drained).
Edmund fires off another spell that he is hoping will help out the group. His command to release the dwarf seems to fall on deaf ears...if this beast has ears. It appears that the thing is not going to listen at all. His howler is able to escape and returns to Edmund's side for further orders.
The gibbering mouther(Will 20) seems to be rather happy that it has another meal in it's body. It rolls closer to Edmund and once again six mouths come shooting out. Thought they are not aimed at Edmund, but at several of the innocents that are milling around as if in a daze. Each mouth latches onto a victim and two more of them are hauled inside of the beast with poor Kadaz.
There is still no show of the cities forces or anyone else that could assist in the safety of the citizens. Then again, was anyone able to get away and even try to get help. Surely the explosion that you heard would have roused someone to have a look. As this thought might be going through some heads you notice that one of the warehouses down the street is now a mess and on fire...a large fire.
Enemy Giant Gibbering Mouther AC: 26
[Sorry, did not mean to say that flanking did not apply to the rogue's ability to deal sneak attack damage. It just does not boost normal damage any.]
Arm (AC 19 HP 33/33) Bless Message Friday December 14th, 2007 5:58:17 AM
Once he reaches the outside, Arm notices the warehouse on fire in the distance. Clearing his throat, he begins to sing a song of heroes overcoming the odds no matter what and hopes that his companions can hear it (bardsong: inspire courage +2-+2 to AC and attk/dmg rolls).
OOC: Thanks for the reminder Ed..I need to get to work earlier so that I can research my CS more...lol! Either that, or do it at home...hm, work or home...tough choice ;)
Shadow (AC 24/19 HP 42/47) Friday December 14th, 2007 7:21:19 AM
Shadow moves from the dead druid towards the street. Once on the street he will see how he can help. Probably will try and pull innocents out of danger.
Thar ail Baerer, Ac 24/25, hp 30/58, Bless, PfE, Message, Inspire Courage d20+10=28 d8+1=4 Friday December 14th, 2007 10:39:33 AM
Seeing that Kadaz has been gobbled up, thar changes his plans and casts "Spiritual Weapon", requesting that a War Hammer be summoned. (Note that it deals 1d8+1 dmg regardless of the weapon type)
Weapon's Attack = 28, Dmg = 4 Round 1 of 3 for weapon
0 Level Spells = Det Mag 2x, Det Poison, Read Magic 1 Level Spells = Bless, Doom, Mag Weapon, Shield of Faith, Sum Mon 1 2 Level Spells = Resist Energy, Less Restor
Edmund (HP: 38/38, AC: 20) Message, Bless, Mage Armour, Resistance, Shield d20+12=31 2d8(8+8)+5=21 Friday December 14th, 2007 10:55:42 AM
Edmund and his Howler are uplifted by the sudden singing from around them. Despair seems to pass away and, filled with courage and confidence, they are ready to face the Mouther again. The Howler rushes towards the creature and, once again, savagely tears into it--this time, successfully. (Hits AC 31 for 23 damage (+2 from Ins. Cour.)
Edmund, on the other hand, wracks his brain for something, anything, that might help in this situation. He gestures at the creature and declares, "The Dwarf is poisonous! Spit him out!" (Suggestion, DC 18 Will Negates)
Having done this, Edmund retreats a further 30 ft. away from the Mouther, determined not to be drawn into its cavernous maw.
DM Sanity Info. Howler (HP: 28/39, AC: 17): Move Action: To Melee range with Mouther Standard Action: Bite (Hits AC 31 for 23 damage)
Edmund (HP: 38/38, AC: 20): Move Action: Move 30ft, direction: away from Mouther Standard Action: Suggetion on Great Gibbering Mouther
Spells in Effect Message (from Mira) Bless (from Kirsten) Mage Armour (7 hours) Resistance (2 rounds) Summon Monster IV (1 rounds) Displacement (on Kirsten, 1 rounds) Shield (66 rounds) Suggestion (on Mouther, instant)
Spells Per Day L.0: Daze, Detect Magic, Message, Read Magic, Resistance L.1: Charm Person, Expeditious Retreat, Mage Armour,Shield, Sleep, Summon Monster I, True Strike L.2: Daze Monster, Invisibility, Mirror Image, Summon Monster II, Web L.3: Displacement, Fly, Suggestion, Summon Monster III L.4: Charm Monster, Lesser Geas, Summon Monster IV
CDM Jerry Friday December 14th, 2007 3:56:59 PM
Greetings Woldians!
I am excited to tell you that BIG, even HUGE changes are coming for The Wold. The Wold is evolving and everyone one of you will be affected. But I'm not going to tell you about it here. I'm just going to whet your appetite:
--A new type of game --Major changes to the website --Greater choice for both DMs and players!
I will begin introducing the new material in the LnB sometime between now and Monday. You will need to start watching that board daily to understand what is going to be happening. This process will be ongoing for a bit, so you really do need to view the Loot 'n Booty board daily starting now.
I'm mass emailing this and also posting it on every game board so everyone sees it.
Enjoy your weekend!
Jerry
Kirsten (AC 22, HP 59/81, Bless, Displacement, Divine Favor) Friday December 14th, 2007 4:51:55 PM
The paladin will continue to assist the helpless civilians upon the street, trying to get them away from the mouther and out of danger. Kirsten knows that her warhammer has little effect on the creature, and, more important to her is the safety of the people.
As she does this, she will turn to the others and say, "Kill the mouther before it can kill anyone else. I'll do what I can to get the people out of the way."
Conner [ AC=25; HP=81/85]Bless d20+18=33 d8+7=15 d6=5 Friday December 14th, 2007 6:59:56 PM
Seeing the dwarf engulfed into the strange creature, Conner knows he has no choice but to close with it. He charges foward, slashing visciously with his longsword [Hit AC=33 for 15 + 5 Cold damage]
"Everyone!! Attack the mouther now or we will lose Kadaz forever. Now is not the time for strategy. Hit it hard!!" the fighter yells out to his companions/
Kadaz (AC 26, HP 64/78, con 14/16, ( Old HP (72/86)) d20+6=9 Friday December 14th, 2007 8:16:30 PM
Kadaz slowly moves his hand towards his belt in order to pull a dagger. Will this work? But the viscous mass holds his arm and he can't quite get the dagger out. (strength check 9 to pull a dagger).
Kadaz uses the message spell to send a warning. "Don't come close to this creature. It is very good at pulling you in."
Arm (AC 19 HP 33/33) Monday December 17th, 2007 5:58:56 AM
Arm continues his song while staying out of the way of the monster, at least for the time being. When he is able, he assists Kirsten in aiding the townsfolk.
Shadow (AC 24/19 HP 42/47) d20+13=25 d4+1=2 Monday December 17th, 2007 12:53:18 PM
Shadow will get his bow ready to fire an arrow at the mouther out here.
Actions: To hit=25 dmg=2
Edmund (HP: 38/38, AC20) Message, Bless, Mage Armour, Resistance, Shield, Inspire Courage, Mirror Image d20+12=31 2d8(7+6)+7=20 d4=2 d20+7=10 d20+7=25 d4+2=3 Monday December 17th, 2007 3:28:21 PM
Edmund's Howler attacks the mouther again, flailing about furiously. Its teeth find their target, though its quills do not. (Bite hits AC 31 for 20 damage, 2 Quills miss (10/25).)
Edmund readies another defensive spell, and suddenly there are four Edmunds where once there was only one. (Mirror Image: 3) The four Edmunds continue retreating directly away from the mouther (continue moving away from the mouther, another 30ft in addition to last round's 30 ft.)
DM Sanity Info. Howler (HP: 28/39, AC: 17): Move Action: None Standard Action: Full Attack: Bite (Hits AC 31 for 20 damage), 2 Quills (Hit AC10/25 for miss/miss)
Edmund (HP: 38/38, AC: 20): Move Action: Move 30ft, direction: away from Mouther Standard Action: Mirror Image on Self
Spells Per Day L.0: Daze, Detect Magic, Message, Read Magic, Resistance L.1: Charm Person, Expeditious Retreat, Mage Armour,Shield, Sleep, Summon Monster I, True Strike L.2: Daze Monster, Invisibility, Mirror Image, Summon Monster II, Web L.3: Displacement, Fly, Suggestion, Summon Monster III L.4: Charm Monster, Lesser Geas, Summon Monster IV
Edmund (OOC) Monday December 17th, 2007 3:51:59 PM Don't forget to add +2 to your attack roll and +2 to your damage roll thanks to Arm's song!
Also I have a funeral/luncheon and then possibly a dinner to attend on Tuesday. I should be able to post, provided the DM post doesn't go up too early. If I miss somehow, Edmund's next action is to cast invisible on Kirsten, and then he'll retreat (some more).
Kirsten (AC 22, HP 59/81, Bless, Divine Favor, Displacement, Inspire Courage) d20+15=31 d8+9=17 Monday December 17th, 2007 4:11:41 PM
Kirsten, seeing that Kadaz is in danger, pauses from assisting the civilians and takes another swing at the mouther with her warhammer. (OOC: Assuming she is able to make it to it this round, if not then she will do this next round)
Kadaz (AC 26, HP 64/78, con 14/16, ( Old HP (72/86)) Monday December 17th, 2007 8:15:05 PM
As Kadaz slowly floats in the creature he can see the others trying to figure out how to rescue him. "Try fire! Things like this may not like to be dried out" he yells out through the Message spell. As he talks he slowly moves his hand towards a pants pocket. In there is something that may be helpful.
Mira (AC 22, 32/53 Mage Armor, Shield, Message, Bless, Combat Casting, Inspire Courage) Monday December 17th, 2007 9:19:18 PM
Mira dashes after the group, leaving the dead behind in the warehouse. This is as bad as when nature ran amok... she thinks to herself.
Noting the size of their adversary, Mira reaches out to lay a hand on the broad back of the fighter, Conner. "This spell will double your height and multiply your weight by 8!" she shouts above the noise of fire and screams. "It will increase your reach as well, but will make you an easier target...but harder to swallow!" (Enlarge Person p. 226 PHB)
DM Sanity Info:
Shield-8 minutes (PHB p. 278) Mage Armor-8 hours Message-80 minutes, cast on the party (PHB 227) Invisibility-8 minutes (p. 245 PHB) Bless ? Inspire Courage +2 from Arm
Wand: Ray of Enfeeblement 49/50 charges.
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light, Mage Hand, Message#, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile#, Burning Hands, Enlarge Person#, Mage Armour#, Shield# 2nd-level (8 per day) Glitterdust, Invisitibility###, Touch of Idiocy# 3rd-level (6 per day) Fireball, Haste 4th-level (4 per day) Greater Invisibility
Take it to the streets, 2 and 3. (DM James) d20+15=34 d20+15=22 d20+15=34 d20+15=26 d20+15=22 d20+15=27 d20+18=32 d20+18=22 d20+18=35 d20+18=29 d20+18=24 d20+18=33 d20+10=25 d20+15=22 d20+15=28 d20+15=24 d20+15=30 d20+15=26 d20+15=19 d20+18=20 d20+18=33 d20+18=38 d20+18=30 d20+18=31 d20+18=25 d4=4 d4=1 Tuesday December 18th, 2007 12:42:08 AM
Arm begins a song of courage for his fellows and for those around that maybe in need of a little inspiration.
Thar brings into being a spiritual weaponal warhammer to slam itself into the gibbering mouther. The hammer slams into the beast though how effective it was is unknown.
Edmund sends back in his howler to attack the gibbering mouther. The howler is able to maul the mouther, but once again it is unknown how effective it was. Edmund meanwhile tries again to give the mouther orders as he casts another spell.
So far Shadow and Kirsten are still moving about trying to get the citizens out of harms way. They are successful in getting a couple more people out of the way...but there are many more in need.
Conner moves into help out his buddy Kadaz and hopefully get him free before he is eaten alive. His sword bites into the mouther and ices over the things skin where it connects.
Kadaz finds that he is unable to pull out a dagger to get himself out of the mess that he is in. He calls out a warning to the group and hopes that they do not sacrifice themselves to save him.
The gibbering mouther(Will 25) once again sends out all of it's mouths. Four of them are aimed at the howler that is becoming a pest(Howler - hit: 34/24/34/26 and damage: 1/1/1/1 ; grapple: 32/22/35/29). The other two mouths move into try and latch upon Conner and then attempt to pull him in(Conner - hit: 22/27 and damage: 1/1 ; grapple: 24/33). As it does this it spits out the two citizens that it had sucked in and drained dry. Kadaz feels his life fading even further as the beast drains him even more(CON 4).
-----------------------------------------------
Arm falls into his new role of moving a citizen into a side alley and out of harms way.
Shadow puts up an arrow at the mouther, but his arrow is deflected by the rubbery skin of the beast.
Edmund casts another spell and soon there are four Edmunds where one had stood earlier. He moves back as the howler throws itself at the mouther once again.
Kirsten cannot stay out of the fight any longer and moves towards the mouther to help out Kadaz and those that are attempting to save him. Though she is unable to reach him right away...she will be there very soon.
Kadaz calls out ideas as he reaches into a pocket to retrieve something that he hopes will be helpful in getting him out and the group being safe.
Mira moves forward and though it brings her close, but not too close, to the mouther...she is still safe. She casts a spell upon Conner that puts him on even footing with the giant gibbering mouther.
The gibbering mouther is having a lot of fun as it sucks on Kadaz. It sends out another four mouths aimed at the howler that is becoming a pest(Howler - hit: 22/28/24/30 and damage: 1/1/1/1 ; grapple: 20/33/38/30), unless it is already inside of the mouther. The other two mouths move in again and try to latch upon Conner and then attempt to pull him in(Conner - hit: 26/19 and damage: 1/1 ; grapple: 31/25). Kadaz feels his life fading even further as the beast drains him even more(CON 1).
[Depending on how the rolls go for both Conner and the Howler, I will allow for repost for the last combat round for those that need to make them.]
Arm (AC 19 HP 33/33) d100=71 6d6(1+2+5+2+3+4)=17 Tuesday December 18th, 2007 6:06:58 AM
While he continues singing, Arm takes a chance and gestures with his rod at the mouther. He is rewarded with a fireball that streaks toward it (Fireball at target or 100 ft. straight ahead, 6d6 damage (Reflex DC 15 half)).
Afterwards, he thinks that perhaps it wasn't such a good idea after all, as Kadaz is now in harm's way, but perhaps no more so than the situation he is already in.
Kadaz (AC 26, HP 62/62, con 10/16, ( Old HP max 86)) Tuesday December 18th, 2007 6:56:59 AM
Kadaz now has the trick of moving in this viscous liquid ... just move very slowly. His hand reaches into his pocket and his fingers close around a little bit of bone. He leaves the bone in the pocket at he mumbles to himself:
[c] Bone of Trick 'n' bone of Treat give me health and give him harm.[/c]
Immediately Kadaz feels better. Hopefully this big bag thing will feel worse. (active magical finger bone to heal 14 hp and cause 14 hp to the creature.)
Conner [ AC=24; HP=81/85]Bless, Enlarged, Inspired d20+15=35 d20+13=33 d20+18=37 2d6(3+6)+9=18 2d6(2+3)+9=14 d6=5 d6=3 d20+15=17 d20+5=16 d20+15=30 2d6(5+5)+9=19 d6=1 Tuesday December 18th, 2007 7:59:54 AM
Conner feels Mira's magic course through his body. at the same moment the mouther tries to grab him. The first mouth slides off his leg, while the second latches on. The creature fails to grab him as he jerks his leg away[Grapple=35].
The now massive fighter swings his enlarged sword and connects solidly across it's body [Hit AC=38 for 18+5cold = 23 HP]. As the blade clears the mouther's form, the fighter reverses his grip and rips the blade back across the creature, aiming for eyes if he can [Hit AC=33 (Nat 20) for 14+3 cold = 17 HP].
When the creature repeats it's attack [OOC not sure why the creature gets two rounds of attack here] it once again strikes with a single stalked mouth and misses with another. This time Conner is unable to shake it free [Grapple 17] and must resort to ripping free from the creature [Str=16]. His anger rising, Conner swings out again with his longsword [Hit AC=30 for 19+1cold=20 HP]
[OOC Not sure why the creature took two rounds of action so I tried to match two rounds as well-also all damages should be up by +1 as I forgot Arm's Inspire Courage is +2]
Shadow (AC 24/19 HP 42/47) Tuesday December 18th, 2007 8:14:22 AM
Shadow seeing that his arrows are ineffective will look around to see if there is anyway to save his friends. His eyes spot the rope they used to climb up the building and he has an idea. Taking out his 50' of rop he will secure one end on the door to the warehouse and toss the other end to Kadaz. "Wrap this around you Kadaz." Shadow shouts. "Help me try and pull Kadaz out." Shadow says to those that are not engaged in the fight.
Thar ail Baerer, Ac 24/25, hp 30/58, Bless, PfE, Message, Inspire Courage d20+14=23 d20+10=30 d20+10=17 d8+1=9 d20+10=18 Tuesday December 18th, 2007 9:46:41 AM
(Round 3) Thar, noting that the battle is still not going well, draws his bow and fires an arrow at the mouther.
Attack = hit AC23, missed.
(OOC= Jim, the magical weapon attacks with magic damage rather than typical slash/etc...)
(Round 4)Thar, seeing that Kadaz is getting pulled in, will help Shadow try to pull him out with the rope.
Two rounds of magic weapon attack Round 3: First one hits (nat'l 20, used hero point, threat = 17, so no critical), dmg = 9 Round 4: Second attack = 18 (miss)
The magic weapon dissipates, as it's time has ended.
0 Level Spells = Det Mag 2x, Det Poison, Read Magic 1 Level Spells = Bless, Doom, Mag Weapon, Shield of Faith, Sum Mon 1 2 Level Spells = Resist Energy, Less Restor
Edmund (HP: 38/38, AC:20) Message, Bless, Mage Armour, Resistance, Shield, Inspire Courage, Mirror Image d20+15=34 d20+15=31 d20+15=31 d20+15=30 d20+15=25 d20+15=16 d20+15=27 d20+15=25 d20+15=20 Tuesday December 18th, 2007 6:37:37 PM Howler Actions for Round 3 (Last Round) AFTER Round 2, Howler Grapples 34/31/31/30, failing once. Howler is grappled by one mouth. IN round 2, Howler's opposed grapple check to break free: 25 (DM must roll to maintain hold).
Howler's Actions for Round 4 AFTER round 3, Howler grapples 16/27/25/20 failing four times (or three times, if it failed the 25 opposed check). DC Reflex save against engulf is 13 (modifier should have been +7, not +15). The point is moot though, because at the beginning of the Howler's turn IN Round 4, engulfed or not, it vanishes, providing no benefit for the mouther.
Thus ends Edmund's Howler.
= = = = =
The Edmunds have escaped the reach of the Mouther, but see that Kirsten has plunged into danger. Turning around, they hurries back towards the mouther until they are once again 40ft. from it. Thereupon They cast their strongest spell with a single word of command. The voice of four Edmunds cut through the screams and shouts like a knife as if a missile, hurtling towards the gibbering foe. (Lesser Geas, DC 19 Will Negates)
The spell cast, the Edmunds speak in unison with authority, drawing themselves up to full height. "Release those you have engulfed, and cease your attacks at once!" the Edmunds command. "Go forth from this city to..." and here they pause, for Edmund had not thought of what quest to command the Mouther upon. "Go forth from this city to The Vague Lands!" they finish, settling on somewhere suitably far away.
Hoping that this, his strongest and most potent spell, will have some effect, Edmund watches the Mouther to see if there is some result.
DM Sanity Info. Edmund (HP: 38/38, AC: 20): Move Action: Move to 40ft from Mouther Standard Action: Lesser Geas on Mouther
Spells Per Day L.0: Daze, Detect Magic, Message, Read Magic, Resistance L.1: Charm Person, Expeditious Retreat, Mage Armour,Shield, Sleep, Summon Monster I, True Strike L.2: Daze Monster, Invisibility, Mirror Image, Summon Monster II, Web L.3: Displacement, Fly, Suggestion, Summon Monster III L.4: Charm Monster,Lesser Geas,Summon Monster IV
Kirsten (AC 22, HP 59/81, Bless, Inspire Courage) Tuesday December 18th, 2007 6:42:27 PM
(( OOC: Because Kirsten did not reach the Mouther last round (round 3), please see the previous post for her actions this round (round 4), if that is alright. Thank you. ))
Mira (AC 22, 32/53 Mage Armor, Shield, Message, Bless, Combat Casting, Inspire Courage) 3d4(1+4+2)+3=10 Tuesday December 18th, 2007 8:28:39 PM
Mira holds her action in order to assess the results of the Edmunds' spell. If the monster doesn't get the message, Mira will try to further motivate it with a barrage of Magic Missiles. (10 pts dmg.)
DM Sanity Info:
Shield-8 minutes (PHB p. 278) Mage Armor-8 hours Message-80 minutes, cast on the party (PHB 227) Invisibility-8 minutes (p. 245 PHB) Bless ? Inspire Courage +2 from Arm
Wand: Ray of Enfeeblement 49/50 charges.
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light, Mage Hand, Message#, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile##, Burning Hands, Enlarge Person#, Mage Armour#, Shield# 2nd-level (8 per day) Glitterdust, Invisitibility###, Touch of Idiocy# 3rd-level (6 per day) Fireball, Haste 4th-level (4 per day) Greater Invisibility
Take it to the streets, 4. (DM James) d20+10=21 d20+15=22 d20+15=35 d20+15=25 d20+15=34 d20+18=31 d20+18=37 d20+18=26 d20+15=31 d20+15=35 d20+15=35 d20+15=35 d20+15=22 d20+18=28 d20+18=21 d20+18=19 d4=2 Tuesday December 18th, 2007 10:27:34 PM
Arm fires off a fireball in the direction of the mouther and it slams into the monster, exploding. Those nearest the beast are engulfed in the flames as it detonates. Several citizens that had been cowering are flash fried in the explosion and die instantly...but some are not as lucky, they are literally burning alive...screaming.
Kadaz finds himself also engulfed in the flames from the fireball and he is still able to get the bone given to him to work. The bone that he clutches in his hand turn slightly warm, but not from the fireball, and then crumbles to ash in his pocket.
Conner slams his sword into the gibbering mouther and does a good deal of damage in his enlarged form. He is lucky in pulling away from the mouther. His anger serves him well to rip himself away from the beast and his sword drives in again.
Shadow has a flash of brilliance as he fished out a rope and sends it flying in the direction of the beast(Reflex DC 14 from Kadaz to catch the rope). He calls out for the others to help him pull their poor friend out before it is too late.
Thar fires an arrow at the beast and missed neatly. Luckily he had been firing high or he might have hit someone else. His spiritual hammer slams in twice at the beast and one of the attempts slams into the skin of the thing, before it disappears.
The howler is neatly pulled inside of the gibbering mouther but disappears just as fast as the spell that binds it ends. Edmund once again tries to bring a spell to bear upon the mouther and get it to release all those that it is holding. It should then leave town by the most direct route most likely.
Kirsten brings her hammer slamming into the mouther, though she doubts it will be of little effect. She has to do something to help out the citizens and Kadaz, who is trapped inside.
Mira sends in a barrage of magic missile as she sees that the spell cast by Edmund does nothing to the mouther.
The mouther(Will 21) is weakening as it drains more life out of Kadaz(CON drain 2) and expels the latest of it's two victims. Mouths shoot out again, but there seems to be less force behind them than before(Conner - hit: 22/35*crit25*/34 and damage: 1/1*crit3*/1 ; grapple: 31/37/26)(Kirsten - hit: 31/35*crit35*/35*crit22* and damage: 1/1*crit6*/1*crit3* ; grapple: 28/21/19).
Enemy Giant Gibbering Mouther AC: 30 - heavy injuries
[Conner, Kirsten and Kadaz need to make Reflex Saves versus the fireball by Arm; Reflex DC 15 for 17 or half damage.]
Conner [ AC=24; HP=66/85] Bless, Enlarged, Inspired d20+5=20 d20+15=25 d20+15=30 d20+15=27 d20+5=16 d20+5=18 Tuesday December 18th, 2007 11:11:12 PM
Conner manages to shield himself at the last minute from the worst of the fireball by raising his shield in front of himself.[Reflex=20]. Distracted by the fireball, he fails to evade the multiple bites of the mouther, and is unable to shake free of two of the mouths that hold fast [Grapple Check 25/30/27(two fails). He resorts to ripping free, accepting that several teeth remain lodged in his leg. [Str= 16 and 18]
Unable to do more, he prepares to defend himself against the creatures next attack. [Assume that two strength checks are equivalent to a full round of action]
Arm (AC 19 HP 33/33) Bless Wednesday December 19th, 2007 6:03:39 AM
Allowing the rod to drop to his side in dismay, Arm somehow manages to keep singing, although his words do not seem as confident as before.
Kadaz (AC 26, HP 37/54, con 8/16, ( Old HP max 86)) d20=11 d20=3 Wednesday December 19th, 2007 6:19:59 AM
Kadaz sees the fireball coming towards him but is unable to move at all while engulfed in the creature. (reflex save 11)
Shadow's rope comes towards him but he is unable to get his hand out of his pocket to reach for it. (reflex check 3)
Kadaz can feel his life force draining from his body. His mind wanders and, for some odd reason, thoughts of dessert enter. Maybe some nice jello with bits of fruit in it.
Thar ail Baerer, Ac 24/25, hp 30/58, Bless, PfE, Message, Inspire Courage d20+11=20 2d8(2+8)+3=13 Wednesday December 19th, 2007 9:35:28 AM
(OOC = Jim, I've never tried this with a PfE spell, but if I can do this w/o being attacked, I will) Option 1 = Thar, remembering that his PfE spell protects him from their foe (as long as he doesn't attack it and doesn't try to force it back with the barrier), runs towards Kadaz and yells "Grab my hand. I'll try to help pull you out!" He tries to grab onto Kadaz (Reflex = 20) and tries to start pulling him out. (My str modifier is +2, but not sure how that affects this...)
Option 2: If me trying to help Kadaz would force it to attack me, then I'll do option 2 instead. Thar will move to Conner (since he is the one closest to the action and in the most risk of being engulfed) and heal him of 13 pts dmg.
0 Level Spells = Det Mag 2x, Det Poison, Read Magic 1 Level Spells = Bless, Doom, Mag Weapon, Shield of Faith, Sum Mon 1 2 Level Spells = Resist Energy (used up if option 2), Less Restor
(Revised Post)Thar ail Baerer, Ac 24/25, hp 30/58, Bless, PfE, Message, Inspire Courage Wednesday December 19th, 2007 9:59:02 AM
(OOC = Just remembered that I had previously attacked the monster, so my idea of helping Kadaz is moot. As a result, Thar (needing a 19 or 20 to hit with his bow) moves to heal Conner.)
Shadow Wednesday December 19th, 2007 1:47:14 PM
Shadow will try and pull the rope so that Kadaz can reach it. If that does not work he will hold the middle part of the rope and send the other end flying at Kadaz. "Kadaz, either grab the rope or catch this one."
Edmund (HP: 38/38, AC: 20) Message, Bless, Mage Armour, Shield, Inspire Courate, Mirror Image Wednesday December 19th, 2007 5:23:07 PM
The Edmunds look shocked, disgusted, and nearly scream with frustration when their spell fails to have any effect. Moving as much as necessary to maintain their 40ft distance from the mouther, they begin chanting, moving their fingers through the air, tracing arcane symbols and draconic letters. The four of them, doing this in tandem, look like a professional Gregorian Chant dance troupe.
DM Sanity Info. Edmund (HP: 38/38, AC: 20): Move Action: Maintain a 40ft. distance from Mouther Standard Action: Summon Monster III
Spells Per Day L.0: Daze, Detect Magic, Message, Read Magic, Resistance L.1: Charm Person, Expeditious Retreat, Mage Armour,Shield, Sleep, Summon Monster I, True Strike L.2: Daze Monster, Invisibility, Mirror Image, Summon Monster II, Web L.3: Displacement, Fly, Suggestion,Summon Monster III L.4: Charm Monster,Lesser Geas,Summon Monster IV
Kirsten (AC 22, HP 42/81, Bless, Inspire Courage) d20+5=12 d20+13=23 d20+8=20 Wednesday December 19th, 2007 6:04:15 PM
Kirsten, upon seeing the fireball coming towards her, tries to avoid it but fails miserably. (Reflex 12) The paladin lets out something of a grunt of frustration as she's engulfed by Arm's attack.
She will then attack the Mouther again. Perhaps still feeling a little singed, both of her strikes miss the creature. (Miss AC 23, Miss AC 20)
Perhaps it would be better if she stuck to healing, and stayed far away from monsters and wayward spells.
Mira (AC 22, 32/53 Mage Armor, Shield, Message, Bless, Combat Casting, Inspire Courage) Wednesday December 19th, 2007 7:41:07 PM
Terribly worried about the brave dwarf, Mira sees no option. Dashing out from behind the protective bulk of Conner, she throws herself* towards the monster. Arm's song gives her courage to do what she has to. All of her focus is on the captured Kadaz as she casts Enlarge Person( p. 226 PHB) once again, this time on the ex-guardsman.
DM Sanity Info:
*Position: without a map, I'm assuming Mira is close enough to do what she is doing!
Shield-8 minutes (PHB p. 278) Mage Armor-8 hours Message-80 minutes, cast on the party (PHB 227) Invisibility-8 minutes (p. 245 PHB) Bless ? Inspire Courage +2 from Arm Enlarge person on Conner and now Kadaz
Wand: Ray of Enfeeblement 49/50 charges.
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light, Mage Hand, Message#, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile##, Burning Hands, Enlarge Person##, Mage Armour#, Shield# 2nd-level (8 per day) Glitterdust, Invisitibility###, Touch of Idiocy# 3rd-level (6 per day) Fireball, Haste 4th-level (4 per day) Greater Invisibility
Take it to the streets, 5. (DM James) d20+15=20 d20+15=22 d20+15=28 d20+15=27 d20+18=36 d20+18=24 d20+18=34 d20+15=24 d20+15=26 d20+15=26 d20+18=36 d20+18=27 d20+18=37 d4=3 Wednesday December 19th, 2007 9:53:01 PM
The group continues its assault upon the dread gibbering mouther. Though a number of attacks are thrown at the mouther it is able to avoid the biggerst majority of them.
Kadaz finds himself unable to catch the rope that is tossed his direction, but soon finds that he is being tossed the other end by Shadow(Reflex DC 14 for Kadaz to catch the rope).
With the options becoming increasingly lessened the group falls into a slightly more defensive posture. Thar heads in and sends healing into Conner, hoping that his help will allow the enlarged fighter to do his duty.
Mira throws caution to the wind and literally throws herself at the gibbering mouther, a spell forming on her lips. It is not hard to get close enough to maybe touch Kadaz...the problem is reaching in far enough(Reflex DC 14 to touch Kadaz).
Edmund, with his success with the last summoned monster, starts to cast another spell as he backs up further to keep his distance and stay away from the very dangerous combat.
The gibbering mouther slings a mouth in the way as Mira comes jumping in to tag Kadaz(Mira[AoO] - hit: 20 and damage: 1). The focus of the beast seems to shift as it finds more tasty meals near it than it previously had. Three of it's mouths try to latch onto the form of Mira as she is heading towards the ground after her jump(Mira - hit: 22/28/27 and damage: 1/1/1 ; grapple: 36/24/34). It's other three sets of mouths move in at the hammer wielding Kirsten and tries to nab her as well(Kirsten - hit: 24/26/26 and damage: 1/1/1 ; grapple: 36/27/37). Kadaz(CON drain 3) is still struggleing inside the beast and feeling weaker all the longer that he remains inside the thing.
Enemy Giant Gibbering Mouther AC: 30 - heavy injuries
[If Mira succeeds in touching Kadaz and does not lose her spell to the AoO of the gibbering mouther[Concentration DC 11 if hit], Kadaz will become large enough to take up enough room that only one other victim will fit inside the mouther...instead of three mediums.]
Conner [ AC=24; HP=79/85] Bless, Enlarged, Inspired d20+18=32 d20+13=24 2d6(4+4)+10=18 d6=4 Wednesday December 19th, 2007 10:24:00 PM
Conner feels Thar's touch and greatfully accepts the healing power of his spell. There is no time for niceties however, and the enlarged fighter steps forward (5') and presses home his attack, the large blade glows softly in the light, frozen beads of blood and innards adhere to the cold metal.
Conner slashes with all his force at the creature that has engulfed the taciturn dwarf and now threatens to do the same to the sorceress. His first attack finds purchase [Hit AC=32 for 18+4 cold = 22HP], but his second falls wide as he diverts the blade at the last moment to avoid hitting another of the Mithril Order [Hit AC=24].
"C'mon! he urges the others on. "Kadaz can't have much left!"
[OOC included bonuses to hit and damage that I forgot to add on previous attacks from Arm's song and Bless - still getting used to this enlarged business]
Edmund (HP: 38/38, AC: 20) Message, Bless, Mage Armour, Shield, Inspire Courage, Mirror Image 2d4(2+2)=4 3d6(4+5+1)=10 Wednesday December 19th, 2007 10:44:38 PM
The Edmunds cease their chanting and gesturing and suddenly, with a crackling roar much like the sound of the fires in the city, a hell hound bursts into existence immediately next to the mouther. The Edmunds point at the mouther and the fearsome summon seems to understand the command for, at once, it rounds on its gibbering foe and belches forth a 10ft. cone of fire, immolating the mouther. (10ft. Cone of Fire, 10 damage, Reflex DC 21 for half)
The Edmunds watch this from a safe distance, worried that his friends might be caught in the blast of flame. At the same time, he realises that freeing Kadaz is the most important thing at the moment, even if it means singeing a few of the others to do so.
Further resolved to assist, the Edmunds begin chanting once more, gesturing and concentrating on another spell.
DM Sanity Info. Edmund (HP: 38/38, AC: 20): Move Action: Maintain a 40ft. distance from Mouther Standard Action: Summon Monster II
Hell Hound (HP: 22/22, AC: 16): Move Action: None Standard Action: Breath Weapon (10 ft. cone) on Mouther, 10 Damage (Reflex DC 21 for half)
Spells Per Day L.0: Daze, Detect Magic, Message, Read Magic, Resistance L.1: Charm Person, Expeditious Retreat, Mage Armour,Shield, Sleep, Summon Monster I, True Strike L.2: Daze Monster, Invisibility, Mirror Image,Summon Monster II, Web L.3: Displacement, Fly, Suggestion,Summon Monster III L.4: Charm Monster,Lesser Geas,Summon Monster IV
Mira (AC 22, 29/53 Mage Armor, Shield, Message, Bless, Combat Casting, Inspire Courage) d20+5=9 d20+5=16 d20+17=28 d20+1=3 d20+1=20 d20+1=3 d20+1=8 Wednesday December 19th, 2007 10:46:22 PM
Reflex=9, fail Burned a Hero Point to re-roll Reflex=16 Concentration=28
The sorcerer digs deep to find the resources to tag Kadaz and transfer the magic of the spell to his body. Persperation causes stray whisps of hair to stick to her face, but still the sorcer concentrates on the task at hand.
The surge of relief is brief as Mira succumbs to the creature's grasping mouths (Grapple Checks, 3, 30, 3, all fail).
Mira makes an attempt to reach her wand (Grapple Check=8, fail). Unable to cast any magic, she does the only thing she can think of and calls out, "Arm! Saaaave meeeeeee!"
Arm (AC 19 HP 33/33) Bless d20+6=24 Thursday December 20th, 2007 6:07:30 AM
A tear rolls down Arm's cheek as he watches his beloved dive after Kadaz, and even more join it when she herself has been captured. Still singing as best he can, he runs to Mira and leaps, hoping to grab hold of her (reflex=24).
Shadow (AC 24/19 HP 42/47) Thursday December 20th, 2007 7:50:24 AM
Shadow hopes that Kadaz can get a hold of the rope on his second throw because he is not sure if there will be time for a third throw. Seeing the inability of normal weapons to damage the mouther he knows this is what he can do.
Thar ail Baerer, Ac 24/25, hp 30/58, Bless, PfE, Message, Inspire Courage 2d8(8+1)+3=12 Thursday December 20th, 2007 9:24:45 AM
Moving quickly behind Mira, Thar will switch to using a wand of CMW's and try to touch Kadaz's arm with it, maybe giving him another round or 2 of life.
0 Level Spells = Det Mag 2x, Det Poison, Read Magic 1 Level Spells = Bless, Doom, Mag Weapon, Shield of Faith, Sum Mon 1 2 Level Spells = Less Restor
Wand = 49 charges left.
Kirsten (AC 22, HP 39/81, Bless, Inspire Courage) d20+10=28 d20+10=25 d20+10=18 d20+10=14 Thursday December 20th, 2007 12:35:17 PM
Kirsten attempts to escape the mouther as it tries to grab her, but finds that she is unable to do so. (Opposed Grapple to Escape: 28/25/18 all fail)
She will then struggle with the creature, attempting to pull free of its grasp. (Grapple: 14)
If she succeeds in escaping the mouther, the paladin will step away from the creature and hopefully out of range of its grasp.
Kadaz (AC 26, HP 29/54, con 6/16, ( Old HP max 86)) d20=12 d20+19=33 Thursday December 20th, 2007 3:09:31 PM
Kadaz struggles to reach Shadow's tossed rope but again can't move through the viscous medium enough to get. But Mira manages to fleetingly touch the trapped fighter, just enough to transfer a bit of magic. (dex check 12)
Inside the mouther, Kadaz starts to expand, growing in size until he is a much larger dwarf than before. The mouther looks like it has eaten a bit more than it can stand, and several of the other trapped creatures are expelled as it hangs on to Kadaz.
With his enlarged size, and greater strength, Kadaz makes an effort to break out of the mouther. "RELEASE ME!" the dwarf yells, forgetting that everyone with the message spell will have this blasted in their head. (grapple check 33)
(OOC: is the opposed grapple check d20 + base attack bonus (+8) + strength bonus (+7 now) and size bonus (+4 for large)?)
What gas! (DM Jim) d20+4=5 d4=2 d3=3 Friday December 21st, 2007 12:03:16 AM
As part of the group continues it's assault upon the giant gibbering mouther...things seem to be going rather poor for the group.
Between the combined efforts of Conner's blade and the fire of the hell hound, the gibbering mouther quivers.
Mira and Kirsten are now both safely being held by a number of mouths that belong to the beast as well. Luckily, Mira was able to get her spell to Kadaz and he is even now in the process of enlarging.
Shadow continues to try and get the rope to Kadaz as he can see no other action that would be beneficial. Meanwhile, Arm has his heart in his throat as he watches his love throw herself into harms way to help a friend. He can do no less as he too leaps to her aid and minds a grip upon her foot.
Thar makes a jab inside of the gibbering mouther to hopefully touch the now enlarged Kadaz and give him some needed healing.
The gibbering mouther(Reflex 5) has been unable to avoid a lot of damage and though his life is fading fast...it has to make one last attempt to get even. Kadaz finds that he is once again assaulted by the beasts feasting effects(Con drain 3).
A dead body is expeled from the body of the gibbering mouther by the enlarged Kadaz as he takes up more room inside of the beast. As everyone watches in certain horror that they are in for the death of a friend...the beast makes one last shudder. The beast seems to deflate and shrivel upon itself becoming little more than a husk. Air is expeled as well, as if the beast had been holding it's breathe, and it does not smell good at all(Fort DC 14 or get ill, -3 to Con).
There are at least a dozen dead bodies laying around near the beast. Some of them have been seemingly drained of life, others are burned beyond recognition and a couple have been trampled. As you glance around for signs of more trouble, you notice that a group of seven guards have finally shown up...though they are still far enough away for you to not be able to make them out too good.
As people start to come out of the influence of the gibbering mouther: there is a sudden uproar of screams, tears and wails of despair. There is also the burning warehouse that has started to spread to another warehouse and a small shop as well.
Arm Friday December 21st, 2007 6:05:25 AM
Arm rubs his eyes, but cannot totally stop the tears..and now he is not certain if they are all for Mira or split between her and the unfortunates that had their lives ended at his hand.
He cannot remain standing any longer, and slumps down beside Mira. Taking her face in his hands, he looks deeply into her eyes and says, "Are you well, my love? I fear that I shall not be with you much longer, as the only right thing to do is to turn myself in to yonder guard and confess to murdering these people. Be safe, and think of me often.".
Thar ail Baerer, Ac 24/25, hp 30/58, Bless, PfE, Message, Inspire Courage d20+11=19 d4=4 Friday December 21st, 2007 10:20:41 AM
Smelling the ghastly odor from their fallen foe, Thar puts his hand over his mouth and tries to avoid becoming ill (Fort = 19) Luckily, he avoids most of the worst fumes and is able to continue what he was doing
Now that the battle is over, Thar begins casting a long, but important spell "Lessor Restoration", which will hopefully help Kadaz regain some of his Constitution. Seeing the town guard coming, Thar says to his companions, "Hey guys, please keep the guard from bothering me for a few minutes, as I need to concentrate on Kadaz"
(Takes 3 rounds, will give him 4 const points back.)
Once that is done, he'll begin giving first aid to any of the most injured civilians and try to save as many lives as possible.
0 Level Spells = Det Mag 2x, Det Poison, Read Magic 1 Level Spells = Bless, Doom, Mag Weapon, Shield of Faith, Sum Mon 1
Wand = 49 charges left.
Edmund (HP: 38/38, AC: 20) Message, Bless, Mage Armour, Shield, Mirror Images d20+5=20 Friday December 21st, 2007 3:17:19 PM
Slapping their hands to their ears, the Edmunds grimace at the shout from Kadaz. Yet, they nevertheless perservere in their chanting, desperate to assist their friend.
After the mouther expires, the Edmunds stop their chanting and, with a wave of their hands, the Hell Hound disappears. The nasty stench is vile, but not enough to cause Edmund any discomfort. (Fort Save 20) He was in the Navy, after all. The vile smells in the bowels of a rolling ship are far worse.
"Is Kadaz all right?" the four Edmunds enquire simultaneously. "And what about that fire?"
DM Sanity Info. Edmund (HP: 38/38, AC: 20): Move Action: Move toward others. Standard Action: Dispel Hell Hound
Spells Per Day L.0: Daze, Detect Magic, Message, Read Magic, Resistance L.1: Charm Person, Expeditious Retreat, Mage Armour,Shield, Sleep, Summon Monster I, True Strike L.2: Daze Monster, Invisibility, Mirror Image, Summon Monster II, Web L.3: Displacement, Fly, Suggestion,Summon Monster III L.4: Charm Monster,Lesser Geas,Summon Monster IV
Kadaz (AC 26, HP 11/36, con 3/16, ( Old HP max 86)) d20=17 Friday December 21st, 2007 5:22:16 PM
The smell of the dead monster rises up all around Kadaz but he manages, barely, to hold on to consciousness. "I don't feel so good" the large dwarf says as he steps away from the goo.
He sits down as Thar moves up to him. "Thanks" he says gratefully. "Why am I seeing 4 Edmunds? That's just not right." He waves a hand in front of his face, counting fingers, then Edmunds.
Conner [ AC=24; HP=79/85] Bless, Enlarged, Inspired d20+8=24 Friday December 21st, 2007 5:45:12 PM
Conner's face transforms into a grim smile as the mouther succumbs. His pleasure in seeing the creature's demise, as well as the sight of Kadaz, alive but dripping in foul smelling goo, provides sufficient fortification to overcome any foul smell (Fort=24).
"You can put clean armor on a dwarf..." he says flatly, "but you just can't take them anywhere!"
At Thar's request, the enlarged fighter wipes the worst off his blade, sheaths it, and approaches the guard. "Fear not!" he calls out, "We have dispatched this vile creature and can now use your help in setting these injured citizens at ease."
Mira (AC 22, 29/53 Mage Armor, Shield, Message, Bless, Combat Casting, Inspire Courage)-3 to Con. d20+5+2=11 Friday December 21st, 2007 6:03:55 PM
Fort vs DC 14, 11 (fail)
Released from the creature's grasp, but overcome by the noxious fumes, Mira falls to the ground. On hands and knees she retches weakly, unaware of what is going on around her.
DM Sanity:
Shield-8 minutes (PHB p. 278) Mage Armor-8 hours Message-80 minutes, cast on the party (PHB 227) Invisibility-8 minutes (p. 245 PHB) Bless ? Inspire Courage +2 from Arm Enlarge person on Conner and now Kadaz
Wand: Ray of Enfeeblement 49/50 charges.
0-level (6 per day) Detect Magic, Detect Poison, Read Magic, Light, Mage Hand, Message#, Open/Close, Ray of Frost 1st-level (8 per day) Magic Missile##, Burning Hands, Enlarge Person##, Mage Armour#, Shield# 2nd-level (8 per day) Glitterdust, Invisitibility###, Touch of Idiocy# 3rd-level (6 per day) Fireball, Haste 4th-level (4 per day) Greater Invisibility
(OOC: I'm able to post over the holidays if the game keeps going. Also, I'll be posting Mira in the Giggling Ghost during the Solstice party.-Carla)
Kirsten (AC 22, HP 39/81, Bless) d20+11=30 Saturday December 22nd, 2007 12:17:51 PM
At the smell from the dead creature, Kirsten makes a face though manages to keep herself from becoming sick. (Fort= 30)
Seeing that Thar is taking care of Kadaz, and that Conner is doing what he can to deal with the guard... the paladin will move to try and assist the unfortunate people around them. She does what she can to offer comfort and healing.
More trouble? (DM Jim) Saturday December 22nd, 2007 11:07:08 PM
Most of the group falls into traige mode as you start to look into helping out those that are injured and those that are already dead. It seems that none of the citizens know who dealt the fireball and it is being explained away as something the now deflated monster did.
Though a lot of the citizens seem to be lost in their own despair over deaths and the loss of other things...there are many that are also helping out their fellow citizens. Many of them are bandaging wounds, comforting friends and a brigade has already formed to work on the fires...though that is slow going.
As Conner nears the guards he notes that the uniforms they wear are those of the Plateau City Defense League and not your best friends. The leader of the group grunts and shakes his head. "Figures to find you the cause of all this mess." He glances around and shakes his head as he points to the burning building. "Jenna and Olan...start working on those fires...the rest of you come with me." Sneering at Conner he strides forward. "We maybe taking some rogues into custody." This is accompanied by laughter from all seven PCDL members.
Kadaz finds himself in the capable hands of Thar and some of his health has returned under the man's attentions.
Jenna and Olan have moved off to the side and near the burning warehouse. Each is in the process of casting some sort of spell.
[Combat is over and we will return to realtime. :) You each have also earned a big reward of 5000XP that should be rather useful. If you want to nominate for Hero Points, than send me an email to chosen_demon@hushmail.com.]
Thar ail Baerer 2d8(4+3)+3=10 Sunday December 23rd, 2007 10:55:12 AM
Once he is done healing his friend of at least 4 points of Const, Thar brings out his wand and uses another charge to help him regain his health.
Once done, he'll keep a wary eye on the PCDL, but for now, will ignore them and work on healing his fellow PC's.
(OOC = Would everyone please put down their current hp's vs. max, even though combat is over. I want to get a clear idea of who needs any emergency aid.)
Healed 10 pts of dmg on Kadaz Wand = 48 charges left
Edmund Sunday December 23rd, 2007 1:07:13 PM
The four Edmunds turn, but their smiles fade when he recognises the uniforms of the PCDL. "Joy," they grumble in unison. "Where are the proper guards? Don't they realise their city is ablaze and their people are dying?"
In an effort to be less conspicuous, the Edmund wave their hands. Sunddely, only one Edmund is left. He whispers through the Message spell.
"One of us should get in touch with the proper guards straight away--I'm not hurt, I could go, or Shadow if he's up to it. I can make someone invisible for a few minutes. We may be able to do it without the Boob Brigade noticing."
Mira (AC 22, 38/53 Mage Armor, Shield, Message, Bless, Combat Casting, Inspire Courage)-3 to Con. 2d8(3+2)+2=7 d20+2=11 Sunday December 23rd, 2007 10:10:47 PM
"Don't tell them anything!" Mira hisses through the message spell, as she moves to a sitting position. "Edmund! You do the talking!" she continues.
The sorcerer clasps her hand over the tatoo on her forearm and activates the magic (Brahmah's Tatoo CMW=7). Still sitting on the ground, she removes her glasses and starts to clean them with the sleeve of her tunic. Squinting up at the PCDL leader, she tries to discern his motive (Sense Motive=11). Without her glasses she has to rely on words spoken and tone of voice.
Edmund (2nd post) d20+11=28 d20+5=15 Monday December 24th, 2007 1:24:39 AM
At Mira's request, Edmund whispers back through the Message spell. "Right so, you can count on me. Still, if Shadow can get away and get in touch with the real guards, he should, while there is still time."
Edmund swallows once, puts on his best business demeanour, and does his best to adopt a commanding presence. Surveying the other members of the Mithril Order with arched eyebrows, looking down his nose a bit, he glances at the approaching guards with a noticeably detatched curiosity. He may not appear particularly strong, but he probably looks like the important person in charge. (Bluff=28, Intimidate=15)
Arm HP 33/33 d20=18 Monday December 24th, 2007 6:56:13 AM
Groaning when he realizes that the group is in fact NOT the city Guard, Arm manages to gain his footing, and then helps Mira up as well.
In a voice that barely hides his disgust, Arm addresses the leader, "Well, what is it NOW? Haven't your motley band of thugs caused ENOUGH pain and turmoil in this city that you thirst for more? If you insist on TRYING to capture us, then let us have at it..we're tired and would like to go home." (intimidate=18).
Shadow (HP 42/47) d20+5=12 d20+14=25 Monday December 24th, 2007 7:40:52 AM
Shadow is relieved that the battle is over, but notices who the guards really are. In the confusion he will try and blend into the shadows and move away. He hears the suggestion from his companions and will move to go get the 'real' guards.
If he does get away unnoticed he will run to the nearest guard station to see if he can get some of the guards the group knows.
Thar ail Baerer 2d8(6+8)+3=17 2d8(6+6)+3=15 Monday December 24th, 2007 9:59:59 AM
Thar, continuing with his healing mission, moves to Mira and Kirsten, using his CMW wand on both for a boost of healing.
Mira = 17 Kirsten = 15 Wand = 46 charges
(OOC Ken) Monday December 24th, 2007 10:36:25 AM
Jim = what's your email address? I need to send you an updated character sheet.
Thanks Ken
See my above DM post. I went ahead and bolded my email address so that it is easier to see.
Kadaz (AC 26, HP 37/52, con 7/16, ( Old HP max 86)) Monday December 24th, 2007 3:36:51 PM
Kadaz looks at Thar gratefully. "I feel almost myself now. Thanks very much." The large dwarf stands up and enjoys the sensation of looking down on those he must normally look up at.
He stands up, grabs his axe and shield, and looks at the chaos in the street. "Right now, we must help those who have been hurt by the monsters. Then we can figure out the root of this evil." As long as the PCDL folks are actually helping the wounded bystanders, there is no cause to stop them. "But, what spell are those two over there casting?" he asks as he points towards Jenna and Olan
Arm Tuesday December 25th, 2007 8:45:36 AM
Arm looks suspiciously at the two spellcasters and wonders if they will somehow manage to cast something and blame the results on the Order.
Arm Wednesday December 26th, 2007 6:29:14 AM
zzzzz... ;)
Edmund Wednesday December 26th, 2007 10:59:56 AM
As the PCDL goons approach, Edmund adopts an impassive air.
"What can we do for you fellows?" he asks grimly. "We have been doing our part to save this city from monsters and death, and have nearly paid for it with our lives. Your own assistance was..." Edmund glances around, "somewhat less visible."
Edmund folds his arms across his chest and narrows his eyes, "Of course, perhaps I just failed to see your valiant effort and you have come now to offer your aid--much appreciated, I assure you. There are doubtless wounded people, and the dead to recover. That fire should be addressed immediately, and the proper guard should be called out at once to make safe the city."
Edmund generously allows the hint of a smile, "You look like men who have the good of the city at heart. Doubtless we can count on your assistance."
Conner Wednesday December 26th, 2007 8:15:38 PM
The tattooed fighter moves back towards the burning warehouse with the two spellcasters. He wants to make sure that none of the evidence is destroyed...or taken.
If he can, he will slip inside the warehouse and pull the body of the doppleganger to a safe place away from the flames
Arm Thursday December 27th, 2007 5:50:45 AM
Arm idly kicks at the dirt while he waits for their accuser to either stand and deliver or run home with his tail between his legs.
Shadow Thursday December 27th, 2007 9:05:39 AM
If he made it past the notice of the PCDL, he will pick up speed and get to the guards as quickly as possible.
Kadaz (AC 26, HP 37/52, con 7/16, ( Old HP max 86)) d20+9=24 Thursday December 27th, 2007 12:25:40 PM
Kadaz looks around and spots Birdie. "Come here boy" he yells. (handle animal 24)
The confused dog looks up at the large-sized Kadaz, covered in smelly goo. But it sounds like his master. Birdie approaches cautiously, then catches a sniff of the real Kadaz. He moves more quickly then, coming up to Kadaz's feet, looking up much higher than normal. He waits for his next order.
Kadaz starts giving first aid to those hurt in the street. He tries to separate out those who are very dead from those who might live with assistance.
Kirsten Thursday December 27th, 2007 6:11:08 PM
The paladin keeps a wary eye on the PCDL, though for the most part she tries to help the remaining civilians as much as she can. She listens quietly at the others deal with them, keeping to herself for the most part.
Mira Friday December 28th, 2007 12:36:20 AM
With a little help from Arm, Mira gets to her feet. An arm goes around the bard as much to support her unsteady feet as to reassure the bard. Thar's healing restores the sorcerer to full health, and the sorcerer's mind starts to replay what has just happened.
"Who are the people behind these attacks?" she puzzles aloud as her mind goes through the known enemies of Plateau City. "I wonder if there is a connection with that death cult we dealth with previously?"
Arm Friday December 28th, 2007 5:56:29 AM
Arm looks around at the group and says, "Hm, anyone up for a bite to eat and perhaps a nap?". He looks at the members of the PCDL that are seemingly frozen in place and wonders how easy it would be to pick them up and hurl them into the warehouse fire.
OOC: Maybe I missed something, but was there a notice saying we wouldn't have a DM this week?
Edmund Friday December 28th, 2007 5:54:53 PM
Edmund looks expectantly at the PCDL men, waiting for their response.
OOC: I was under the impression it was to be posting as normal after Christmas, Arm. Maybe I missed it too.
Kadaz (AC 26, HP 37/52, con 7/16, ( Old HP max 86)) Friday December 28th, 2007 7:32:43 PM
The large dwarf fighter quickly moves from body to body, calling out to the others the status of what he finds. With Kirsten, Thar and Mira all treating wounded they quickly separate the dead from the still breathing while performing first aid on those who can be helped.
CDM Jerry: OFFICIAL ANNOUNCEMENT Saturday December 29th, 2007 12:00:33 PM
Greetings Woldians,
I hope you've been keeping up with the changes we've been discussing on the LnB. If not, you have a novel to read amongst all the posts.
Basically, we're doing the following things:
--purging all 2nd characters from everyone except DMs...that's their reward for being a DM. --We're adding a new type game: Challenge Games. It is a 2 year campaign game. We're calling our normal games Career Games.
Anyway, because of the Challenge Games, which will begin ASAP for their first 2 year run, as well as the pruning of the 2nd characters, we'll be holding a vote starting
WEDNESDAY, JANUARY 2ND
...and ENDING on
MONDAY, JANUARY 7TH
We'll be voting on one thing only:
Do you want to play in a Challenge Game or a Career Game?
If you choose Career Game, I"ll want a second piece of information. I will need to know if you want to remain in your current game or move to another.
That's it.
Voting is NOT accepted until January 2nd and all votes will be emailed to me here at gericko@gmail.com. I will not accept votes that are made on the LnB, though you may post your vote there if you want.
If you don't vote, then the ACDMs and I will be PLACING you into a Challenge game by default as that is the "new thing" and we're kinda pushing it as a new option.
Let me repeat that and reword it:
If you don't vote you lose your right to choose your game and WILL be placed. Yeah I know that is hard, but we're moving forward and don't want to have votes trickling in weeks later.
This email is just to get your attention in case you haven't been following the information overload on the LnB.
If you have a question about all this or are now totally confused, reply to me only or post on the LnB where you'll get 100s of people telling you what is going on. :)
Or you can IM me on AIM. My handle is Gericko.
Enjoy your day and don't freak out!
CDM Jerry
Thar ail Baerer 2d8(4+3)+5=12 Saturday December 29th, 2007 4:02:26 PM
Hello All
Here is just a quick note that I'll be out of town from 1/1 - 1/5 on vacation (yes, even ministers get vacations and Lord knows I need one ;-) ) I'll be able to resume posting (I think) on 1/6 (Monday).
If someone wants to play Thar during that time, let me know and I'll email you my sheet. For now, he's going to concentrate on healing any seriously injured PC's, but not fully up to full hp's. This way, we preserve the charges in the wand.
For today's post, I'll heal Kadaz with another charge to help bring him up 12 more hps.
Wand = 45 charges
Kadaz/JeffH Saturday December 29th, 2007 4:24:13 PM
(OOC: I can play Thar if you like. email me: jeffhoffman@yahoo.com )
Thar/Ken M Sunday December 30th, 2007 11:06:56 AM
Thx Jeff. He just gained another level in cleric (yea!) and is a 5th cle/3rd ranger now. He hasn't had time to memorize his spells for the new level and as soon as we have a resting moment, he will.
I'll email the file to you and I appreciate you running him!
Blessings Ken
The ugliness. (DM Jim) Sunday December 30th, 2007 10:40:15 PM
As the group goes about getting the dead separated from those that can still be saved, the PCDL move in to help out. You find them to be watching you though as if expecting you to hurt someone else instead.
The two PCDL, Jenna and Olan, have finished their own casting and soon gallons of water are being poured onto the flames. Soon the warehouse is out and they have moved onto the other burning buildings. Both of them give the party glaring looks as if they should have figured this out earlier...or maybe it is because they think that the group started the fires.
Shadow is neatly forgotten as he slips into the shadows of a nearby alley and is soon lost. He finds his way to the nearest guard station and finds that the guards that should be there are gone. As he searches for someone or anyone that he figures they can trust...he runs into Constable Rabbitsfoot and Gormley.
While Shadow and the two Constables are racing back to the scene of the crime, Jenna and Olan have been busy in putting out the rest of the fires. The seven members of the PCDL have come back together and are now facing off with the Mithril Order. The leader of the group shakes his head. "Has your group not done enough damage?" Glancing around and despite the fact that you have been helping out the injured...his eyes return to glare at the group. "We will be taking you all into custody...drop your weapons and come quietly." As his eyes rove over the group his face sours further. "Ok, which one of you is missing?" He does not really expect to get an answer, but he has to pose it anyways.
Several of the citizens that have been more or less helpful, come forward to stand off to the side. There are several voices raised in defense of the Mithril Order, while a few others seem to think that the whole mess is the fault of the group. Things are beginning to turn ugly and with so many dead still around.
[Sorry guys. The holidays took me by surprise and I have been rather busy and not able to post in any of the games.]
Kadaz (AC 26, HP 49/52, con 7/16, ( Old HP max 86)) Monday December 31st, 2007 6:39:19 AM
Kadaz, by now back to his normal size, moves up to talk to the PCDL folks. "Thank you for helping with this disaster. But I don't believe you have the authority to arrest anyone. Why don't we all just wait peacefully for the Guard to arrive. There has been enough violence in the streets for one day."
Thar ail Baerer Monday December 31st, 2007 9:27:24 AM
Finishing his healing (at least for now), Thar remains silent and lets the humans talk to the PCDL members, knowing that elves aren't on their Christmas list.
While waiting though, he'll draw both weapons, but leave them next to his side and trying not to appear threatening.
Conner d20+5=25 Monday December 31st, 2007 2:07:46 PM
The fighter emerges from the now smoldering warehouse, dragging the shapeshifters body with him. "You lookin' for me" he asks when asked where the missing member of the part is, "or are you lookin' fer him."
Conner drops his hold on the limp form and rests a single hand on the pommel of his sword in a menacing fashion. It should be clear that he has no intention of surrendering himself to these low-lifes [Intimidate=25; nat 20!!].
Kisten Monday December 31st, 2007 6:10:17 PM
The Paladin regards the PCDL calmly, no longer attempting to help the civilians now that she is about to be "arrested". Kirsten shakes her head somewhat, but lets the others do the talking.
The Ugliest Temperment. (DM Jim) Monday December 31st, 2007 7:47:19 PM
The leader of the PCDL sneers at the comment and does not even back down when Conner shows back up. His intimidation does not seem to phase the leader of this little group, though a couple of them take a few steps back. "Oh, we do have the right in times like these to impose "martial law"." The sneer slowly becomes a sickening smile as his eyes stay locked with Kadaz.
Feeling a little more sure of themselves the PCDL start to spread out a little further, readying themselves for what may come. The leader glances to Conner and shakes his head. "Not you...the sneaky one." His eyes roam over the whole group and he waits for them to deny it.
The citizens have started to turn on each other, though no violence has broken out yet. They seem to be of a mixed bag on what should be done and you feel that thing will soon get ugly. There are already the beginnings of fists being waved and pieces of debris being picked up.
Just as one guy takes a swing and knocks one of the other citizens flat on his butt, there is a holler from the burned warehouse. "I will have none of that or I will be carting all of you off to jail!" The voice is commanding and when you turn, it is kind of comical as the speaker is the halfling...Constable Rabbitsfoot. Right at his side is another of the Constables, the one known as Gormley and his own face is pulled tight in anger. It is Gormley that speaks next and the anger is evident in his voice. "This is a Constable matter and the Plateau City Defense League will leave it to us to handle." His eyes bore into the man in charge of the group.
As the two Constables and Shadow, who you finally notice behind them, continue to move closer...the PCDL leader turns to the Mithril Order. "We will see about this in the end." With a lot of anger and disgust, he turns with the rest of his group and start for other parts of town. Still the threat lingers in your minds as they leave. The citizens have turned and look shamefaced as the Constables move forward. A couple of men have helped the downed man back to his feet and he is nursing a hurt jaw.
As most start to disperse and start the job of cleanup, Constable Rabbitsfoot looks to the man that was punched. "Jack, would you like to press charges against Riley?" Gormley has already moved to detain Riley and make sure that he does not go far. With a shake of his head Jack starts to go and help out his friends. "No thanks." With that everyone breaks up, leaving the two Constables standing facing the Mithril Order.
Arm Tuesday January 1st, 2008 9:55:14 AM
The arrival of the REAL law enforcement group saves Arm from issuing a scathing retort to the PCDL's delusions of grandeur. However, he cannot resist responding to their leader's final remark as he rests his hand comfortably on the pommel of his sword and puts on a smile that can only be defined as borderline evil, "Yes, we WILL see about this in the end, and it will not be a PLEASANT end for you.".
Turning to Rabbitsfoot and Gormley, he says, "It seems we've found another shapeshifter, and a particularly nasty one at that.".
Edmund Tuesday January 1st, 2008 11:20:11 AM
OOC: Accidentally posted this as private. Sorry. >.<
Edmund frowns as he watches the PCDL boobs depart.
"What those fellows need is a good kick in the pants," he says irritably. "Death and danger, and they only show up after things are all clear. Then they try to make us out to be the ones responsible. If we were capable of such mayhem, why would we stand around waiting for a band of bigoted bumpkins to politely round us up? Logic!"
Edmund turns to Gormley and Rabbitsfoot and declares, "Unless you want a real problem on your hands, you had better outlaw the PCDL and make it clear that their actions will not be tolerated in the city. They are brigands and rogues who stir up violence and attack innocent people."
Kadaz (AC 26, HP 49/52, con 7/16, ( Old HP max 86)) Tuesday January 1st, 2008 1:21:19 PM
Kadaz watches carefully as the PCDL folks leave. "They're trouble makers, that's for sure" he comments. He turns to the constables. "Thanks for your timely arrival. Shall we show you what's inside?"
Thar Tuesday January 1st, 2008 1:23:31 PM
Thar looks carefully around at the wounded and dead citizens. "We've done what we can for these poor folks. The ones that are still alive need more serious help. Would someone please run to a nearby temple for more assistance?"
Conner Tuesday January 1st, 2008 4:06:13 PM
The fighter relaxes at the departure of the elf-haters and reports to the two-constables. "This thing", he rolls the corpse over with his feet, "was responsible for all of this. Summoned these two creatures that babbled on and consumed all in their path. I think it's the same one as we battled before in the underground cavern. Don't know what it wanted in the warehouse, but maybe there's some clues that survived the blaze."
Conner takes a step back to allow Gormley and Rabbitsfoot to examine the shapeshifter. "I think this thing has been behind some of the Plateau City Defence League troubles, takin' folks shape and stirrin' up folks and the like."
Kirsten Tuesday January 1st, 2008 7:15:07 PM
Kirsten looks around once the PCDL is gone, relieved that Gormley and Rabbitsfoot have arrived. She waits to see what they have to say to the group, and how they react to Conner's dead shapeshifter.
CDM Jerry Voting Begins Now!! Wednesday January 2nd, 2008 3:45:03 AM
2008 WOLDIAN PRIMARY BEGINS NOW!
Here is the ballot: Please complete, copy, and post your vote in Lynn's Café Message Board on the site.
Please avoid any "additions" to the vote if possible. Yes, we know you're an individual.
You need to vote by Monday January 7th or you may be assigned to a game.
I'll post my vote after this one as an example.
If you have a question about voting, not a comment or discussion, post your question.
Take all comments and discussion about the votes to the Loot 'N Booty board please.
Jerry
-----------------
OFFICIAL BALLOT
Character Name(s):
Current Character Game(s):
-----
Place an X BEFORE your single choice of vote:
--I wish to play in a Challenge Game.
--I wish to play in a Career Game.
------
If you voted for a Career Game, please place an X BEFORE your single choice of vote:
--I wish to continue playing in my CURRENT game.
--I wish to play in a brand new Career game.
--I wish to play in a different Career game. (I want to join __________. Fill in the name of the game you wish to join.)
-----
If you voted for a Challenge Game, please place an X BEFORE your single choice of vote.
--I wish to play in The Great Dwarven Adamantite Rush Challenge Game. [DM to be decided. May be Jerry(me)]
--I wish to play in The Uncharted Lands Challenge Game to be DMed by Bob and Carla. --I wish to play in the HELL ON WOLD (Earth)!!!! Challenge Game to be DMed by Jim Frick. (note that there may be other Challenge Games offered, but as these were the first to have an approved advertisement, I'm offering these to be filled first.)
Arm Wednesday January 2nd, 2008 6:00:33 AM
For once, Arm nods in agreement at Ed's words, and adds, "Yes, and they actually had the gall to say that they have the authority to arrest us when it is THEM that need to be put behind bars.".
Shadow Wednesday January 2nd, 2008 6:56:00 AM
Shadow is relieved that the two guardsman were agreeable to coming. He sees that they made it to the scene just in time to avoid a very unpleasant situation. "I am not sure that this is finished between us and the PCDL, but hopefully it might be finished with these shapeshifters." Shadow hopes.
Edmund Wednesday January 2nd, 2008 2:59:56 PM
Edmund doesn't like the idea of shapeshifters, and makes this view apparent with much scowling when Shadow mentions them.
But even the destruction around the area is not enough to permanently dishearten Edmund. After a few moments of standing there fussing, he realises something important is missing.
"Good heavens," he cries. "We've missed lunch!"
Kadaz (AC 26, HP 49/52, con 7/16, ( Old HP max 86)) Wednesday January 2nd, 2008 4:50:09 PM
Birdie is taking advantage of this break in the action. He has come up to Kadaz and is rubbing up against the dwarf's legs. Kadaz reaches down and rubs the dog's head. "Time to be doing something, isn't it. Well, just relax a bit. We'll be moving on soon."
Thar Wednesday January 2nd, 2008 4:51:25 PM
Thar continues aiding those in need of his healing touch. He feels great sorrow as he looks over those the creature killed before they were able to get there. The streets of Plateau City are more hazardous than they seem.
Conner Wednesday January 2nd, 2008 5:00:26 PM
The fighter looks to the two constables for direction. "Perhaps we should search the warehouse area for clues? Find out what they were up to?"
Mira d20+12=24 Wednesday January 2nd, 2008 7:58:07 PM
Mira shakes off the last vestiges of stupor, a residual effect of the attack by the giant Mouther. Edmund and the others seem to have things well in hand however. The sorcerer marks Riley well, and gives him the 'evil eye' (Bluff=24) as he slinks away.
While Rabbitsfoot and Gormely are filled in on what transpired by Edmund, Conner, and Kadaz, Mira seeks out Shadow. The sorcerer enquires quietly if the rogue has looted the bodies in the warehouse and what he has found.
Kirsten Wednesday January 2nd, 2008 11:21:43 PM
She waits to see what Gormley and Rabbitsfoot have to say before taking any further action, not wanting to get herself into an unnecessary trouble.
Lets find out. (DM Jim) Wednesday January 2nd, 2008 11:48:00 PM
Rabbitsfoot and Gormley both nod their heads as the members of the Mithril Order speak. "We had heard reports about your group coming to the warehouses and figured for trouble." Shaking his head Gromley clears his throat in disdain. "Those PCDL group have been rather busy lately...they have gotten themselves put into a position to arrest and detain people as needed. Seems they have given some information and proof that the city itself is in trouble by some outside force." He stops talking as he looks to Rabbitsfoot and notices the halfling giveing him the eye.
Rabbitsfoot soon is taking charge as he once again nods his head, though he has come over and is kneeling near the corpse of the doppleganger. As he pokes around the dead creature he looks up and his eyes narrow. "Are you sure this is the one you fought earlier?" He does nothing else with the corpse but does look in the direction of the warehouse you mention and slowly stands. "Let us check out the warehouse." Pointing to the corpse he nods to Gormley. "Watch this body and anything it has belongs to these people." With that last he indicates the Mithril Order.
Then he is off in the direction of the warehouse to see what else he can find out. Silently he wonders why this warehouse was not burnt as well, but the other one was...most strange.
[I will be making note of Hero Points in my next DM post. You will be getting a few things from the corpse as well. We may experience a little bit of downtime as I am needing to start the next module...or at least I think I need to start a new one. Not sure with the reorganization.]
Arm Thursday January 3rd, 2008 6:03:55 AM
As Gormley speaks, Arm thinks to himself, "Why can't they see that the PCDL is a threat to the city?".
When Rabbitsfoot questions the validity of their story, his eyes narrow as well as he says, "We are most definitely sure that this is the one we fought. Fortunately for us and these poor people, there WAS only one of them this time.".
As the constable enters the warehouse, Arm takes the opportunity to question Gormley further, "So what's this about an outside force threatening the city?".
Conner Thursday January 3rd, 2008 7:29:13 AM
"Hard to say really! Damn shapechangers can appear anyway they want. But this one seemed to know us from before, and it shifted into a huge ape, just like the one before!"
Shadow Thursday January 3rd, 2008 7:38:44 AM
"We have to be depleing them, right?" Shadow asks of the group. "Let's get in the warehouse and see if there is any more information for us." Shadow moves too enter the warehouse with a glance over his shoulder to make sure the PCDL group is out of sight.
Edmund Thursday January 3rd, 2008 4:30:39 PM
Edmund shrugs at the constables questions.
"How can anyone be sure of anything with a Doppleganger?" he asks, rather snippily. "It might be the same one, it might not--but whatever the case, it certainly knew us, and I think it is the same one as before."
Edmund sniffs a bit, looking about. "Let's hurry up and get this over with. I'm famished, and I've missed my tea, and I definitely need a bath!"
Kadaz (AC 26, HP 49/52, con 7/16, ( Old HP max 86)) Thursday January 3rd, 2008 5:06:00 PM
After helping out everyone who needs it, Kadaz heads back into the warehouse to search it for anything of interest. Birdie trots along at Kadaz's feet.
Along the way Kadaz tries to make small talk with Rabbitsfoot. "Find any good restaurants lately?"
Thar Thursday January 3rd, 2008 5:07:35 PM
Outside on the street Thar moves out from the dead and severely wounded to look at the less wounded folks. He walks up to bystanders who look injured and offers to help.
Kirsten Thursday January 3rd, 2008 7:13:36 PM
Knowing that she will be of little worth looking through the warehouse with the others, Kirsten, like Thar will continue to offer her assistance to those still lingering within the streets in need of help.
Healing and warehouses. (DM Jim) Thursday January 3rd, 2008 10:51:34 PM
Gormley stays behind and you catch him talking to what appears to be himself. He is looking over those that have been killed and those that have been hurt. It appears that he is doing some triage work in his head and maybe speaking aloud as he does.
Rabbitsfoot has since moved along with the bigger majority of the group towards the warehouse. "You are right, it is impossible to tell with dopplegangers...but from what you said." He seems to stop talking to mull it over a little more and think over what you have told him. "It had to be the one then." He glances to Arm and shrugs his shoulders. "Politics my friend....and they have a few connections it seems." The rest of his time is spent in general conversation about a couple of hotspots in town that have some decent food. One is a fairly new place that deal mostly in tea, lighter wines and raw fish. He thinks that the place is really nice and the food good, though he was skeptical at first. The second place is an older establishment and rather small. The serve more what he calls comfort foods: warm breads, hearty stews and meals that remind you of home.
As you enter the warehouse it is just as you left it, but without the doppleganger body in near the circle in the middle of the floor. With a little more time to look around you notice that there are two sets of stairs that lead up to scaffolding that surrounds the warehouse and creates an upper catwalk. There is also a slightly larger structure up there as well, with a door. There are still a number of crates and barrels laying around the warehouse as well.
Runes still glow faintly on the wall, but seem to be less pronounced than before. Rabbitsfoot cluck his tongue as he starts to nose around the circle and glance to the wall. "Now how did they hide this?" You figure him to be musing outloud and not actually asking a question. Glancing to Arm he turns a little red in the face, from what must be embarrassment. "You did think to check the body?" He is mad at himself for not thinking of it before, but he had several things to take care of.
Conner Friday January 4th, 2008 12:07:42 AM
"One of whom?" he directs his question in response to Rabbitsfoots ramblings, " and who do you believe them to be in league with?"
When the constable notices the runes and speaks of checking the body, Conner cannot contain himself any longer. "God forsooth man! Stop talking in riddles...check the body for what? and if you know what these markin's are for then just say so!"
Arm Friday January 4th, 2008 6:03:06 AM
When he hears of the PCDL's "connections", Arm grimaces even more and says, "Then perhaps these connections should be investigated as well. Anyone who would support these hate-mongers cannot have pure intentions at heart.".
As they enter the warehouse and he is quizzed about searching the body, Arm says, "Frankly we haven't had much time to do so, what with the PCDL showing up and whatnot. I will see to it immediately.".
Before he goes back outside, he catches Conner's eye and makes a 'V' shape with his right index and middle fingers, points them at his eyes, then uses his index finger to point at Rabbitsfoot's back. He STILL doesn't completely trust Rabbitsfoot or Gormley, as he believes they are witholding information from the Order, information that may be vital to their survival.
Shadow d20+10=20 d20+10=30 Friday January 4th, 2008 7:15:26 AM
"I wondder what is in these crates and barrels." Shadow wonders out loud. He hopes to get permission from Rabbitsfoot to search the crates and barrels much closer. He will climb one set of stairs and check out the structure up there with a door. He will see if the door is trapped or locked.
Actions: Search=20 Disable Device=30
Kadaz Friday January 4th, 2008 7:18:55 AM
Kadaz looks up at the elevated door. "Looks like we need to do a bit more investigating. Who's up for it?" He heads for the stairs to see what's up there.
Thar Friday January 4th, 2008 7:19:42 AM
Once his work on the street is done Thar heads back inside the warehouse to support the others.
Edmund Friday January 4th, 2008 10:52:57 AM
Edmund looks up at the door above and sighs deeply.
"All right, all right," he grumbles. "I suppose we can have a look around, if you insist, if you really must, if there is no other choice. Let's get it done, though! I'm hungry!"
With that, he stomps off to investigate.
Mira Friday January 4th, 2008 6:05:07 PM
The sorcerer's face goes red when the halfling starts talking about...restaurants! "The city infrastructure is inadequate to meets the needs of the population that have survived. We've got enemy infiltrating from the tunnels below, and no way to stop them! And idiots like the PCDL acting like they have legal authority to exercise martial law, and you talk about food!"
Mira catches her breath, blows a stray whisp of hair from off her forehead, and hands on hips and continues, "we're out here putting our lives on the line, and you're keeping secrets!" Jutting a chin out, she ends, "better spill the beans or else find someone else to do your dirty work!"
Who knows? (DM Jim) Friday January 4th, 2008 9:31:57 PM
Rabbitsfoot glances to first Conner and then finally to Mira. His eyes have narrowed and he shakes his head. "How much do you think that I know?" He glances to each in turn and sighs. "I know that the doppleganger that you fought and killed is only a feeler. I am not sure who the mastermind behind all of this is." Glancing around to make sure that noone else is listening that should not be he glances back. "I am guessing that something bad is on the horizon for the city. Maybe an invasion force of somekind or maybe someone wanting to start a war." Shaking his head, his slowly stands. "Geez, it could just be a political move from one of the factions in the city itself." He seems to be totally flustered and not at all happy about the fact that he knows so little. Glancing to Shadow he nods his head. "Open the crates and barrels...but be careful about it. I don't want any of you getting killed on me."
As he follows along with those that have already gone up the stairs he continues to give his speculations. "The Plateau City Defense League is one of the few organizations that have a true hate for elves....and most other races as well. Did you not notice that the group you faced off against was all human?" There is a certain amount of annoyance and maybe anger in his voice when he speaks next. "The council that rules the city, made up of a representative of each faction of the city...does not keep me in the loop that much. If you have not noticed, noone is happy with elves these days...especially with that Fae King thing." His eyes turn on each member in turn and they seem to bore right through you. "If you have not noticed, my partner is also an elf...to almost a third of the council, I am an elf lover." He snorts as if the whole idea is absurd that he would favor one race over another. "It is my job to be objective...I take no sides until the evidence tells me otherwise."
As you enter the small room, you notice that it is actually an office. There is a large desk near the wall and a pair of cabinets next to it. Papers litter the desk but the room seems to be clean otherwise. Rabbitsfoot moves off to look at the papers on the desk but is slow in moving them. "As for who is in league with the PCDL...I would guess about the same amount of the council that has it in for elves. That whole group has been given some power to arrest people, detain them for questioning and maybe worse. It is all approved by the council of course and is for the greater good of the city itself." Once again he snorts as if he does not believe it in the least. "So this mess only helps in giving them power....and if you are going to ask me if the council is involved with the dopplegangers, I don't know." He seems even more annoyed than usual with all the holes that are appearing in the information that they get.
Back outside, Arm finds the body to be right were it was left. He finds that Gormley is not too far away and he nods to the young man. "I have clerics on the way." As he glances around you can tell that he is not only keeping an eye out for trouble, but also watching for something else. Maybe he is looking for signs of someone watching the area.
On the body, Arm find a few items that he can easily pocket. He also comes across another scroll case of somekind of black wood. The top really a wooden cap, but is sealed with red wax that is most likely there to keep water out. Other than the few items: a pair of rings, necklace, armor, dagger and a pair of gloves; the rest seems to be mostly mundane items of little note...but maybe worth a look.
Body Loot 2 rings necklace armor dagger gloves scroll case rations for three days small totem of a bat boots
Warehouse Loot quarterstaff*dopplegangers*
Edmund d20+8=19 d20+18=23 d20+18=35 d20+18=19 d20+18=35 d20+18=26 d20+18=37 d20+18=35 d20+18=33 d20+18=24 d20+18=26 Friday January 4th, 2008 11:58:29 PM
Edmund sighs at Mira's outburst, because of course nine tenths of Edmund's conversation is about food, and the other one tenth is about baths.
Looking around at the boxes, Edmund takes a look into a few of them to try and get a feel for what sort of things there are here. He also takes care to look around on the floor and behind the boxes in case there is anything else worth seeing. (Search=19)
Doing his best to include as many of the boxes as possible in the area of effect, Edmund will also cast Detect Magic to see if there is anything magical inside them.
(Detect Magic: For Edmund's DCs to determine the school of magic in addition to strength, aura, location information. I have rolled ten checks, feel free to roll more if it is needed. Edmund's Spellcraft modifier is +18. First ten rolls: Spellcraft=23, 35, 19(Nat.1), 35, 26, 37, 35, 33, 24, 26)
Conner Sunday January 6th, 2008 9:53:07 AM
The big man can sense the frustration in the halfling's words, and takes a different tone with the constable. "What can you tell me about those runes all over the building, and what was it that they kept in hiding from you?" he asks.
Kirsten Sunday January 6th, 2008 6:57:34 PM
She sticks close to Edmund, then, peering over him as he goes to work trying to find out what the items are.
"Sense anything?" she asks quietly.
Arm Monday January 7th, 2008 6:01:18 AM
Idly fingering the objects that he found, he pockets them. Standing and stretching, he tries to send a message, if the spell is still available, "Mira, Ed, Thar, and Kirsten, I could use some detect evil and/or magic spells out here. When you have a chance, could you please come out?". If he doesn't get a response, he will go back inside and ask the same question of them.
Arm (2nd illegal post) Monday January 7th, 2008 6:03:20 AM
Once he gets the appropriate people outside, he shows them the items he found, and also gives to corpse another once over, and anything he even remotely finds of interest he will extract from it and show to his friends.
Kadaz d20+1=10 Monday January 7th, 2008 6:55:58 AM
The office searched, Kadaz has a thought. "I wonder if there is a secret door leading downwards? These guys seems to like the sewers a lot." Kadaz starts searching the floor of the warehouse looking for a trapdoor. (search 10)
Shadow d20+10=18 Monday January 7th, 2008 7:12:19 AM
Once the group determines that the office is clear, Shadow will move back downstairs to see if he can help see if there is anything worthwile in the warehouse. He will search around looking for anything that would indicate heavy use off the normal path of use.
Actions: Search=18
Thar ail Baerer Monday January 7th, 2008 8:59:09 AM
(Thanks to jeff for posting for me this week. I'm back now...)
Thar will cast detect evil to help out with looking at the materials. Once done, he'll help search the offices and area.
Edmund Monday January 7th, 2008 11:00:22 AM
Edmund shrugs to Kirsten.
"Not sure yet," he says. "Let me concentrate a bit longer, and I can tell you."
Kirsten Monday January 7th, 2008 12:59:47 PM
Seeing that Thar has taken care of the evil detection, she nods to Edmund and waits quietly to see what they have to say about the items.
Mira Monday January 7th, 2008 10:28:33 PM
Mira looks around in order to learn if the hysteria caused by the recent attack has died down. If she is satisfied that the victims are being suitably looked after, and there are no further threats, she will try to get the party to regroup.
"Lets collect up this gear and return to the apartment. I'd rather not reveal too much out here..." the sorcerer's gaze sweeps the square, "where we are so exposed."
Mira will carry whatever she can, in order to help out. "Edmund, you make up a pot of tea when we get back, and Conner or Kadaz, fetch us a bottle of...something stronger, okay? I think I've got some bread and cheese stashed away somewhere."
Arm Tuesday January 8th, 2008 5:58:40 AM
Arm nods to Mira and thanks Thar for his services. Picking up everything else that he can (he figures that he can discard anything that isn't worth even selling), he trails after Mira, suddenly realizing how hungry and thirsty he is.
Shadow Tuesday January 8th, 2008 7:20:01 AM
If the group does not find anything else in the warehouse he will agree with Mira, "Yes, I think maybe the group should return to the apartment. I think however that I will stay in the vacinity and see if anybody shows up to see what happened to our friend there." He indicates the doppleganger.
If the group does not seem to have a problem with it he will find a place that he can observe the warehouse comfortably.
Kirsten Tuesday January 8th, 2008 1:24:36 PM
As the others suggest going back to the apartment, Kirsten nods slowly in agreement. She will go with the others if it appears the situation at the warehouse has been, for the most part, resolved.
The paladin will help to gather up what is left of the loot (if any) and will follow along, tired and confused.
Thar ail Baerer Tuesday January 8th, 2008 2:09:35 PM
Thar will continue helping detect any evil in the items and help search the warehouse.
If they decide to lead, he'll bring up the rear and watch for any observers.
Kadaz Tuesday January 8th, 2008 3:56:14 PM
Kadaz moves over to Rabbitsfoot. "We are doing our best to keep Plateau City safe. Do you have any recommendations on our next step? Do you think this shape changer threat is over? And what about the bigots of the Defense League? We are willing to help however we can."
Edmund Tuesday January 8th, 2008 7:49:31 PM
Edmund is more than happy to put the kettle on, and will do so once they get back.
"Glad to be of assistance," he says cheerily, continuing to examine the contents of the warehouse with his magic. "I should have some results for you soon, I hope."
Apartments. (DM Jim) Tuesday January 8th, 2008 8:53:17 PM
As some of the group search things downstair, in the boxes and crates, you find most of them are filled with supplies of all kind. Some of the crates hold weapons and armors of different sorts. The food items that you find are all of the nonperishable types and to be honest there are enough for at least three months. You also come across the quarterstaff that was being held by the doppleganger during your fight as well. There is nothing of magical nature other than the quarterstaff and the strength to it is moderate, with a mixed aura.
The other part of the group that is now upstairs in what appears to be an office, fall into talks as they search. Rabbitsfoot shakes his head. "If you are talking about the council...I am not sure about that either. Maybe they know more about this than I think or maybe only some of them are aware. Each person tries to gather power and help out themselves...though some are in it for the people." You can tell by his tone that he is not happy about the first and maybe that is why he stays on as Constable. The feeling is there that otherwise he might have quit long ago. "As for the runes...I am no mage of course." He chuckles as he glances to the mages in your group and smiles. "Still my guess is that part of them are for hiding this place...maybe for illusion. What else they might do..." He shrugs as he continues to rifle through the papers now that he is feeling safer about them now.
Outside, Arm pockets the items that he collected...some of them not being able to fit into anything but a sack or pack. He then calls to see if anyone can give him a hand with a few quick spells. The message spell is still working as he can get information from the group on what they are doing every once in awhile.
As the group goes through the office with a fine toothed comb, they find an assortment of papers that seem to be of importance. There is a rough map of the surrounding area, with the location of Plateau City upon it and a mark for something else a five days ride from the city. Several of the other papers are supply lists with other strange markings upon them, timetables and what could be troop lists or something of the like. At a quick glance you get the feeling that the doppleganger was just a henchman and not the true threat...but for some reason, there is a nagging feeling that the aboleth you met is not the source either.
Rabbitsfoot nods his head as he gathers up the papers and then smiles as he looks to the group. "If you don't mind...I would like to come over and make copies of these papers." As he listens to the group talk about helping and the lot he sighs. "I can use all the help that I can get and the council will not give it to me." As you travel back to the apartments, without Shadow or Gromley who decided to stay behind, he mulls over the questions. "I will have to get your help in ferreting out this source of danger to the city. I just don't know were else to turn or who I can trust right now. As for the PCDL...we will have to leave them alone for now." Glancing to each of you in turn you get the sense that he is scared. "I believe that something worse is looking to happen."
Back at the apartments, the group falls into getting things set up. Food is ordered and drink, both strong and otherwise. A nice pot of tea is also brewed in short order for those that are in need of it's soothing effects. The papers are spread out upon the biggest table and the puzzle begins to be unraveled??
Body Loot 2 rings necklace armor dagger gloves scroll case rations for three days small totem of a bat boots
Warehouse Loot quarterstaff [all magical]
Mira d20+3=13 Wednesday January 9th, 2008 1:05:59 AM
If the constables let the party take any of the papers, Mira asks for the map. "I'll make a fair copy, and return the original to you once it is done."
Mira will use some of her plain paper to copy the map over. "Edmund?" she will call, "can you give me a hand with this? I don't think I've got the placement of the landmarks quite right."
The sorcerer remembers that Conner is from outside the city. Gesturing for the tatooed fighter to join her at the table, she shows him the map. "Does anything here look familiar to you?" she asks.
Int check 13 to copy the map. (Methinks Edmund better help out or the party will be lost!)
OOC: Folks, Gerry has decided that I must give up one of my two spaces, currently in CAREER games, and either retire 1 PC or play her in a CHALLENGE game. My first PC in the Wold is Flea in Bloodpack, and I have elected to stay in that CAREER game. I have decided to retire Mira, rather than play her in another game. This is going to create some room for established players who have lost their home games to make a new home. In the mean time, I will keep posting, until advised otherwise.-Carla
Arm Wednesday January 9th, 2008 6:05:12 AM
Arm looks over Mira's shoulder as she attempts to copy the map and says, "I think the first thing we should do is get these items identified, then sell what we don't want and make plans to check out this spot outside the city.".
OOC: Sorry to see you go, Carla..you'll be missed by us all, but I wish you the best of luck...ARM will miss you too..perhaps he'll become somewhat darker due to your loss.. ;)
Kadaz Wednesday January 9th, 2008 6:48:07 AM
Kadaz looks over the papers dealing with locations in Plateau City, trying to identify a pattern. "Assuming the goal of this mysterious group is to destabilize the city, then what would be their first target?" Kadaz is mostly talking to himself as he ties to understand what is on the papers.
Shadow d20+9=26 d20+14=27 Wednesday January 9th, 2008 7:10:20 AM
Shadow willl continue to watch the warehouse to see if anyone shows up. He will continue to move around trying to watch both entrances while no hopefully being noticed.
Actions: Spot=26 hide=27
Conner Wednesday January 9th, 2008 7:52:36 AM
Conner assists Rabbitsfoot with his search and helps gather all the papers together for transport to their abode.
OOC: Folks, the powers that be have decided that I must give up one of my two characters, currently in CAREER games, and either retire 1 PC or move to a CHALLENGE game. My first PC in the Wold is Wynn in Floating City, and I have elected to stay in that CAREER game. I have decided to retire Conner, rather than play him in another game. This is going to create some room for established players who have lost their home games to make a new home. In the mean time, I will keep posting, until advised otherwise. I regret the disruption that this may cause in this game, and shall miss the comraderie we have built in the past several years-Bob
Thar ail Baerer d20+10=16 Wednesday January 9th, 2008 9:36:01 AM
(OOC = Bob and Carla, sorry to see you both go! It's been a great time playing with you these last few years.)
Thar will look at the map and suggest "That spot 5 days away looks like something that may help us get closer to the source of this issue. It may be worth a quick sojourn out there to explore it more. Until we go though, we need to rest and heal up, as I'm out of spells for this day."
He'll continue doing first aid on his fellow PC's, trying to help them heal at double speed and hopefully bringing everyone up to full speed. If they stay for a day or two, then he'll use his spells up to heal his friends each day and memorize new ones for the next day.
Heal = 16
Edmund d20+7=25 d20+7=18 Wednesday January 9th, 2008 11:17:55 AM
(OOC: It's been a lot of fun playing with you, Bob and Carla. I know we'll see you around the Wold for sure. Maybe you'll have a chance to bust out Conner and Mira again at the GG or for a Tap game. Best of luck to you both!)
Edmund has a look at the map himself (INT check 25) and makes a few corrections to Mira's original copy.
"There," he says, "I think that might help a bit. Though I'm not entirely sure I understand where this is pointing at."
Edmund is not from Plateau City, but rather from the Contested Kingdoms. The examination of the map should help to find any landmarks familiar to him (INT check 18).
Edmund studies quite a bit, hard at work on some special project of his own. Occasionally, he can be seen dragging piece of firewood off. Sometimes he doesn't bring them back. Sometimes he can be seen dumping little woodchips into the waste, and occasionally Edmund returns with several frogs and rats, which he is obliged to release outside the city.
Whatever he is working on, he appears quite tired at meals, and is far less talkative than usual. "Bit busy... studies..." he mumbles, if questioned. "New theory... difficult..."
Kirsten Wednesday January 9th, 2008 6:19:43 PM
(( OOC: Although I haven't been with you long, Bob and Carla, I will miss you both! Best of luck!))
Kirsten will look over the map, and whatever other documents they had found along with the others, she looks for anything that might stick out to her as strange.
At the same time, she does what she can to aid in the healing and recovery of her companions.
Time to rest and plan. (DM Jim) Wednesday January 9th, 2008 10:50:38 PM
As Mira goes over the map and then starts to make a copy of the one that is available, the rest of the group seat themselves and begin their own things. Both Conner and Edmund make a few suttle changes to the map as they try to figure out any of the landmarks that they might know.
Thar makes it his duty to move about the group and generally pass around what aid he can so that everyone will heal better with a nights sleep.
At the same time, Kadaz glances over the map and notes that it is only a rough outline of the location of the city. There is also a general layout of the different plateaus themselves but nothing concrete about the city itself. There are a few odd bits and pieces in the other papers that mention a few names...but nothing more than what you already know. The one thing that is a surprise though is that in a bunch of papers is a small leather bound book.
Back at the warehouse area, Shadow finds noone showing up that looks suspicious. There are a number of people interested in what went on here and there is the arrival of the priests that go about healing...and dealing with the dead. His sharp eyes do at one point notice a man or at least what you think is a man, in the shadows looking to the warehouse that you fought the doppleganger in. It is hard to tell much as the figure is dressed in black full-plate armor that covers him from head to toe.
It is easy to tell from what little bit you know about the surrounding area of Plateau City that whatever is marked on the map is a good five days travel if you travel straight through the land. Though this will cause you to have to traverse one of the plateaus to get to the next level. It is Rabbitsfoot that finally shakes his head and snorts. "There is nothing in that location...it is nothing but open plateau with nothing around it. There are not even any trees or anything else there." He seems puzzled and a little aggrivated with all the new questions that seem to be poping up.
Body Loot 2 rings necklace armor dagger gloves scroll case rations for three days small totem of a bat boots
Warehouse Loot quarterstaff [all magical]
Arm Thursday January 10th, 2008 6:03:33 AM
Deciding on a course of action, Arm takes up all the loot he can carry, then asks Kirsten to help him with the rest, "If you wouldn't mind helping me carry this to the Catacombs, I would appreciate it.".
He then sets off to get the items identified, then returns ASAP so that they can decide on what to keep.
Shadow Thursday January 10th, 2008 7:12:25 AM
(OOC: We will miss you both, but wish you all the best.)
Shadow notes the man in black plate, but is really in no position to accost or pursue th eman. He will wait a little while longer and then head back to the apartment. He is in dark thoughts as he returns. 'What have we gotten into' Shadow thinks to himself.
Once back at the apartment, Shadow sas, "Well, there was little to go on at the warehouse at least from observing it after you all left. There was one man in alll black plate mail, but I did not get more of a look at him."
Thar ail Baerer Thursday January 10th, 2008 2:45:34 PM
Thar looks at the gathered evidence and makes two remarks. First, he comments "You know, that's odd that the doppleganger would mark a certain spot on a map that is empty, don't you think? It might be worth checking out anyway, and we could rest up as we travel. We need to take a few days to heal up, and can do that while we're traveling, at least for the first few days. I'm game to check it out, but I'm also open to whatever the group decides."
Looking at the book, he'll cast detect magic on it and if it isn't magic, he'll open it and then say to Ed and Mira "What do you all think about our little book here? I can't read a lot of different langauges, and you two may be more apt in looking through it."
Edmund Thursday January 10th, 2008 4:05:11 PM
Whilst the loot is taken off to be identified and sold, Edmund will gladly take a look at the book to determine what is written in it.
(Edmund knows Common, Elven, Draconic, Sylvan, and Undercommon)
"Hmmm..."
Kadaz Thursday January 10th, 2008 4:37:30 PM
(Good by, Bob & Carla. Will miss both of you very much.)
Kadaz considers the options. Last time they left the city they has some quite unusual adventures. Hopefully nothing like that will happen this time. "I think we should look into what's at the point the map indicates. Seems unlikely they took the trouble to mark the map at an insignificant point."
Kirsten Thursday January 10th, 2008 4:57:56 PM
Kirsten looks a little surprised to be addressed by the bard, though she smiles and mutters, "Of course I'll help."
She then proceeds to help gather up the items and head to the catacombs with Arm.
Mira d20+7=22 Thursday January 10th, 2008 6:27:49 PM
Mira glances at the pages of the book in Thar's hands...
(Common, Draconic, Dwarven, Elven)
Pushing her glasses a little farther up on the bridge of her nose, she peers more intently. (Decipher Script=22)
Conner Thursday January 10th, 2008 10:21:20 PM
The fighter has little interest in the book. If none of the others can read it, there is little hope that he will make sense of it. Instead he concentrates his efforts on the map, using the experience gained from growing up on the second plateau, and serving throughout the region as part of the militia.
Late night. (DM Jim) Thursday January 10th, 2008 10:50:44 PM
Shadow comes back with news from the warehouse district. He tells of a figure in full black armor that seemed to be watching the warehouse, but made no move to investigate further.
Arm and Kirsten move to gather up the loot and then move to see the Catacombs. They will need to get the stuff they found identified and then see what they maybe wanting to keep.
While all this is going on, Rabbitsfoot has said his goodbyes and takes his copy of the map with him. He lets the group know that he will be looking in on them again before they take off. His plans are to see what he can find out without giving away his own hand.
The book leads to a couple of clues that are of some mild interest. There are a number of pages torn from the front of the book, as you can see what is left of those pages near the spine. The book is a continued list of names, though it is short and some of the names do not even make sense to you. It seems that maybe not all the names in the book are from Plateau City. There are also a list of goods that have been moving in and out of the city for the past two months. Most of this are edible goods but at least a third of it are weapons and armor. There is no mention of anything that would help you with the rough map though and otherwise the book is not very useful. One point does mention something about generals and invasion...but a lot of the writing is ramblings and it does not stick to one point for very long.
The map still does not give over any other clues to those that are looking it over. The spot marked on the map is out in the middle of open area with no cities, villages or other settlements around it. A true mystery.
[I waited awhile for Hero Point nominations and now have the final announcements. The following will receive 1 Hero Point.
Kadaz Conner]
Arm Friday January 11th, 2008 6:04:40 AM
Once back at the apartment and while he awaits his friends on the distribution of the items, Arm peers at the map once again and says, "I still think we should check out this spot on the map. Even though it may appear that there is nothing there, SOMEONE has an interest in it, and I think so should we. Also, if there IS a covert plot to attack the city, would you really put up signs saying, "this way to secret evil base"?"
OOC: I just realized that I should have put this in yesterday's post..the best of luck to you as well, Bob..you will be missed also! :D
OOC again: It seems that there is a backup again in the Catacombs, so I don't know how long it will take to identify the items.
Shadow d20+10=27 d20+17=29 d20+9=20 Friday January 11th, 2008 7:10:35 AM
After informing the group of nothing happening at the warehouse and letting them know about the man in black plate, Shadow will get something quick to eat. "Since we are not doing anything immediately, I think I will see if that man in the black plate mail is still watching the warehouse." He will move back outside and head to the warehouse. Once he gets close he will start blending into he shadows searching for the man in black.
Actions: Hide=27 Move Silently=29 Spot=20
Thar ail Baerer Friday January 11th, 2008 9:17:08 AM
Listening to Shadow's report, Thar says "Good idea. I'd be intrested in findout out who that guy is. He may be friend, though it is more likely he's a foe."
Regarding the location out in the wilderness, he'll comment "Well, we should be healed in a day or so, so once we finish our catacombs transaction, why don't we go ahead and take a little journey out to the spot on the map? I'm game for getting back to nature and out of the city."
Mira Friday January 11th, 2008 7:33:53 PM
Mira removes her glasses and rubs her eyes until she sees bright sparks behind her closed eyelids. "I, for one, would enjoy a little time away from the city," she says. "The city officials don't seem to give us much hope that the place on Helm's Way will be ours in the near future, and the city is in such disarray. I just don't know what we can do here..."
The sorcerer lets her voice trail away.
*******
Later, when they are alone, Mira approaches Arm. "There is something I'd like you to have," she says. Then, reaching her arms around the bard she lets fall something she holds in her hands. What unfolds is a lightweight cloak. It is very fashionable, and highly decorated with silver trim. (Cloak of Charisma +4 p. 253 DMG) Mira steps back, and admires the garment, and the man who wears it.
Edmund Friday January 11th, 2008 11:57:40 PM
Edmund isn't too excited about the prospect of any walkabouts so soon after danger in the warehouse.
"Not until I've had a few baths first!" he complains.
Winding down. (DM Jim) Saturday January 12th, 2008 5:43:53 PM
With a few more discussions of the map, the house being a new home, city official idiots and the man in black...things are starting to quiet down.
Fatigue is starting to wear on everyone with the excitement and adrenaline becoming less infused in your bodies. Still Shadow takes off to keep an eye out on the warehouse and the man in black.
Mira gets Arm off to the side and alone so that she can have a talk with him. She had taken a minute earlier to slip to her own room and found a note for her had been delivered. It seems that a friend of her family has tracked her down and left her ownership of a small pastry shop in Hook City. The man had no children of his own and left his only piece of valuable property to the sweet little girl that he knew from a long time ago.
As things break up, Edmund quickly finds a spot in one of the steaming hot baths...to soak for at least a month.
[Mira: Plan is approved and I have started the beginnings of your exit. I am not sure what Bob has in mind if anything...but I can come up with something no matter what. :)]
[I waited awhile for Hero Point nominations and now have the final announcements. The following will receive 1 Hero Point. I have ammended this with my own thoughts and opinions.
Kadaz Conner Mira]
[I also wanted to let you know that things will be a little slow for a few days. I just sent Jerry a new module for the game and need to get it approved. You will have some downtime if you need it. Maybe we can have a party for Mira and Conner as well, depending on what the group thinks.]
Kirsten Sunday January 13th, 2008 6:18:04 PM
As things begin to slow down after the battle, and the group prepares to leave, Kirsten will take this opportunity to offer up prayers and write letters back to her family. She will also help the others in any way that she is able, whether it be with healing or preparing for their journey.
Kadaz Sunday January 13th, 2008 8:30:30 PM
"I need to take a few days off before we leave Plateau City," Kadaz says. "I need to visit the Catacombs, get fully healed, and see about training. And my armor is just coated with this jelly stuff. It's going to take a lot of work to make it clean."
(OOC: A party for the departing members is a perfect idea. Catered of course!")
Shadow d20+9=13 d20+10=16 Monday January 14th, 2008 7:11:18 AM
Shadow makes his way back to the warehouse to see if there is anyone other than the man in black plate mail 'watching' it. He will make his rounds around the warehouse and then try and blend in with the shadows to observe.
Actions: Spot=13 Hide=16
Arm Monday January 14th, 2008 7:26:37 AM
Arm blushes when Mira places the cloak around his shoulders, but when she tells him the news of her inheritance, his expression changes to that of deepest sadness, "Please dearest, let me come with you! This could be our chance to escape from this dangerous trade and perhaps develop a good life together. I have several thousand gold saved up from recent outings, so we'd be able to live comfortably for a while.".
Thar ail Baerer Monday January 14th, 2008 9:19:06 AM
When he is finished healing everyone back to full, Thar will congratulate Mira on the shop she received and he'll express his condolances that she is leaving the group, "Our prayers and wishes are with you! We'll definitely miss you Mira!"
He'll then spend a few days in his church, tending to parishoner needs and catching up on his rest and research.
Arm-illegal 2nd post Monday January 14th, 2008 2:09:55 PM
Arm shows his friends the list of items that were just identified at the Catacombs, "These ended up costing 1000 gold to identify, but it looks like we have some VERY interesting items, not the least of which is the scroll case...seems the clerk was quite confused that he was unable to identify it. I for one would like either the ring of protection +3 or the necklace of natural armor +3.".
ring of protection +3 ring of force shield necklace of natural armor +3 hide +2, wildshape dagger of venom glove of storing small totem of a bat(figurine of wondrous power, raven) boots of speed staff +1/+1 of fire(10 charges)
"The scroll case is magic but resistant to our spells of identify."
Thar ail Baerer Monday January 14th, 2008 2:18:37 PM
Admiring the goods, Thar says "Yes, that's some nice stuff and no wonder we had such a hard time fighting that guy." In regards to desired items, he says "I'll probably go for the cash, since I need to upgrade my weapons a little more."
Kadaz Monday January 14th, 2008 7:22:30 PM
Kadaz agrees with Thar. "I also suggest selling the items and then buying things we actually want. Of course, if someone wants one of these maybe we can work something out."
Edmund Monday January 14th, 2008 10:00:08 PM
"Show me the money," Edmund quips. "I owe Kirsten a bundle!"
Kirsten Monday January 14th, 2008 10:01:36 PM
She looks over the items as well, with the others, waiting to see what items the others are interested in before seeing if there is anything she would want.
In the meantime, Kirsten will set to polishing her shiny paladin armor.
Arm Tuesday January 15th, 2008 6:06:43 AM
Looking at the items, Arm says, "I say we should calculate what all of the items are worth, then divide it by us. That will be the amount of our take. If we want an item and it is more than that, then we can put money into the pot to compensate for it.".
OOC: I can't seem to find any stats on the necklace of natural armor, and I don't have a DMG..any ideas?
Shadow Tuesday January 15th, 2008 7:11:22 AM
Shadow will either follow the man in black or watch the warehouse to see if anyone else shows up to watch or enter the building.
(OOC: I need to look up some info about the boots of speed, but if not interested in them Shadow would like the ring of prot +3. It also depends on how much the total money is. Might be better to go that way.)
Thar ail Baerer Tuesday January 15th, 2008 4:28:48 PM
Nodding his head in agreement with Arm's and Kadaz's idea about trading the items in, he says "Sounds good to me. If you two want to go cash in the goods, I'm OK with that."
Meanwhile, he'll continue his duties at the local chapel (healing, etc.....) (OOC = Here's a link to a site that uses the open source data from Wiz of the Coast and gives you info on the various magic items. I use it all the time. => http://www.d20srd.org/ )
Good and bad. (DM Jim) Tuesday January 15th, 2008 7:05:36 PM
The party takes the news of the leaving of Mira with some sadness and happiness at the same time. Arm gives out the idea of leaving with his honey and settling down with her at her new shop.
Shadow finds that the man in black armor is no longer there and after spending the better part of the night and next morning there, he returns to the apartments.
As the stuff they found on the doppleganger druid is discussed, there is a knock at the door. When it is answered there is a soldier standing at the door with Constable Rabbitsfoot beside him.
The soldier slams his hand to his chest and holds out a map case to the person that opened the door. "I have this for one Conner Baelson and the papers inside will explain everything." Snapping another smart fist to the chest he turns and leaves. Rabbitsfoot smile as he steps up to the now open door and shrugs his shoulders. "Good to see you still in town." He glances inside and waits to see if he will be invited inside.
The others back inside the main room maybe planning out the party as well. It is an excuse to have a little fun and settle down before you find yourselves back to the grind.
The army of New Ellenea is reactivating you in this time of danger. You will report to the duty office in Plateau City within the next five days. At this time you will be given further orders as to your destination and duties at that time.
Your reinstatement brings with it the title of Captain and you will be put in charge of a squad of soldiers so you will need to tie up any loose ends in the city. You will also be receiving the normal pay of a Captain.
New Ellenea Army
Mira Tuesday January 15th, 2008 7:23:04 PM
Mira reads the note, and then re-reads it before discussing the contents with Arm.
When the bard volunteers to go with her, she declines his offer. "Though I feel I must investigate this offer, I do not feel it is right to bring you, or any of the others into this...family affair." Mira proceeds to explain how she was essentially a foundling, discovered by a riversweeper, amongst the detritus of the Neverending River. How she doesn't know her parents, and how her adoptive father was the only 'family' she had known. "I don't know who this mysterious benefactor is, nor if I even have it in me to make a go of this business," she says, "regardless, I feel it is something I must investigate, and investigate...alone." The sorcerer holds both the bard's hands in her own, but drops her eyes, unable to meet his gaze.
******
Later, as folks divy up the goods from the latest adventure, Mira declines her share. She shares the news of her inheritance with her friends. "I have ample gold, over 3500 GP," she volunteers, "to make my way to Hook City and deal with whatever I may find there." Mira removes a ring from her finger, and hands it to Kadaz, "this is for you my friend. Its cash value is not great, compared to our recent riches, but it has useful magics. (Ring of Featherfall) Turning to Shadow, Mira hands the rogue her newest aquisitions, "you can sell these if you like, but I found them most useful," Slippers of Spider Climb. "Edmund," she continues, "take my scroll case and scrolls. You can decide how best they might suit the party." Scrolls, Blindness/Deafness x 2, Endure Elements, Feather Fall x 3, Fly x 2, Invisibility x 2, Knock, Sending, Sleep, Summon Monster II x 2, Web x 1)
"I shall stay a few days yet, to settle some of my affairs here, and make travel arrangments" she continues, her eyes turning somewhat glassy with unshed tears, "besides, I want one last dinner at Sampsons before I go."
Conner Tuesday January 15th, 2008 7:41:49 PM
The fighter returns the soldier's salute and accepts the papers. He returns to the chair by the table, opens the map case and sees the familiar letterhead and fighting eagle that symbolizes New Ellenea's army.
"Five days" he mutters. "Five days and I'm to be a Captain" he announces with growing excitement. "I once made sergeant, but lost my bands first time I bucked the squad leader" he reminisces aloud, recalling the day the two embossed bracers that signified his rank were taken from him.
"I don't know what's brewing. Perhaps it's as constable Rabbitsfoot says, there's more to all of this than suspected. As much as I have enjoyed our friendship, I cannot refuse."
Conner leaves the parchment on the table and heads to his room where the footlocker with his belongings waits.
Arm Wednesday January 16th, 2008 6:10:06 AM
Despite his best efforts, Arm cannot hide the steely glint in his eyes when Mira refuses his request, "How DARE she just up and leave without me? Perhaps she never cared as much as she said in the first place," he thinks.
Disengaging his hands from hers, he says to her, "Very well..you do what you must, and so shall I.". When the news comes of Conner's marching orders, he throws his hands up in disgust, "Wonderful..just wonderful..When we need people the most, they up and leave.". He breathes deeply and says, "Well, I'll take this necklace of natural armor, and the rest of you can decide what to do with the rest. If I owe anything to the pot, let me know and perhaps," he continues with a sidelong glance at Mira, "I'll sell this cloak to make up for it. If anyone cares to find me, I'll be at Samsons.". He then leaves the apartment for the pub and doesn't bother to close the door behind him. Once there, he orders several pints of mead and ruminates about the future of the order, ESPECIALLY the fact that their spellcasting backup is being entrusted to Edmund, something that he doesn't relish.
OOC: I can't get into that site to check the stats of the necklace, so I'll look in B&N this weekend at a DMG to get them :)
Kadaz Wednesday January 16th, 2008 6:44:50 AM
Kadaz tries to comfort his friend Arm. "Duty calls all of us. Mira feels she must do this on her own. She did not say she will never come back. Please, part on good terms."
Kadaz heads over to Sampsons to rent a private room and arrange for way more food and drink than they could possible need.
Thar ail Baerer Wednesday January 16th, 2008 9:23:04 AM
Sad that yet another member will be leaving the group but glad that Conner has a chance at a dream, Thar shakes his hand and thanks him for his friendship. "I wish you luck in your new life and we'll miss you."
"Kadaz, do you want to go with me to the Catacombs and trade the rest of the items in for cash?"
He'll join Arm at Sampsons and have a few drinks, trying to remember the fun times the group enjoyed in the past.
(OOC = Here's the stats for the amulet:http://www.d20srd.org/srd/magicItems/wondrousItems.htm#amuletofNaturalArmor
Amulet of Natural Armor This amulet, usually crafted from bone or beast scales, toughens the wearer's body and flesh, giving him an enhancement bonus to his natural armor bonus of from +1 to +5, depending on the kind of amulet.
Faint transmutation; CL 5th; Craft Wondrous Item, barkskin, creator's caster level must be at least three times the amulet's bonus; Price 2,000 gp (+1), 8,000 gp (+2), 18,000 gp (+3), 32,000 gp (+4), or 50,000 gp (+5).
Thar (2nd post) Wednesday January 16th, 2008 9:24:55 AM
(OOC DM Jim = Are we sure that it is a necklace and not an amulet? I've never heard of a necklace of natural armor. Is it from the Magic Item Compendium or other place?)
Edmund Wednesday January 16th, 2008 11:19:13 AM
With stiff, mechanical movements, Edmund takes the scroll case from Mira without saying a word. The near-simultaneous announcement of the departure of Conner and Mira has left him with a rather unfocused gaze. He sits down in his chair with a bump, staring at whatever or whomever happens to be in front of him.
"Scroll case..." Edmund repeats after Mira has finished speaking. "Yes. Of course. Happy to." He shakes the chase a bit, causing the scrolls inside to rattle. "All there, then. Promotion to Captain. Shoppes to run. Couldn't be helped. Quite understandable. Must be done..."
Edmund trails off, shaking the scroll case again with a quiet rattle. After a moment, he stands up stiffly and looks around the room, but not at any of the people there. "Think I'll go have a bath," he says to no one in particular.
As if in a daze, he heads out to do this, taking the scroll case with him as he goes.
Shadow Wednesday January 16th, 2008 12:14:31 PM
Upset with himself for leaving the warehouse and losing the opportunity to follow the man in black he reluctantly returns to the apartment. He is saddened to hear not only is Mira departing but so is Conner. He is happy for them but is very disturbed to learn that he has lost some close companions.
He will take the slippers, "Mira, are you sure, you might find use of these?" He will take them if she is sure. He really is saddened to lose such a good companion.
Turning to Conner, "I know you will be a great captain, but you will be missed." With that he will go to his room for some needed rest.
DM Jim Wednesday January 16th, 2008 6:25:20 PM
This will be replaced with my DM post later tonight.
I wanted to let you know that it should have been a Amulet of Natural Armor and not a necklace. I had to kind of hurry on the treasure as it was not written out when I took over the module and I was kind of going from memory.
Kirsten Wednesday January 16th, 2008 7:05:09 PM
Upon hearing that two of her companions are leaving and at such a miserable time as this, Kirsten can only shake her head subtly in dismay. She winces at Arm's outburst, and looks a little helpless when Edmund runs off to hide in a bath.
Though having not been with them long, she bids farewell to both of her companions. She wishes Conner the best of luck as a captain, and expresses her hopes that Mira does well in her latest endeavor.
Samsons. (DM Jim) Wednesday January 16th, 2008 7:59:19 PM
Mira feels a need to leave a few small gifts for her friends and show that she will miss them. As she passes out some of her own items to the group she is suddenly accosted by Arm, as he wants to retire with her. As the talk there are some congratulations from the others who try not to pay too much attention.
Conner is floored by the news that he gets in some ways. He had lost his rank some time ago and now he was being given an opportunity to go back to the army...with an increase in rank. His congratulations are also given from those in the group.
There are a few that are so floored by the news that they have to go and find things to do. Edmund retires for a bath, with the scroll case in hand...seemingly forgotten. Arm takes off to Samsons to drink a little and try to get a grasp on his feelings...feeling betrayed. Kadaz goes to comfort his friend and to see into a private room for the group to hold a party.
Thar enlists the help of Kadaz to go to the Catacombs and sell of the items they have, but finds the dwarf is gone to see about other things right now. He plans to meet up with Arm there later and have a few drinks, maybe helping his friend find his true feelings.
A very tired Shadow gives his own congratulations and worries about losing the man in black armor. Still he is too tired to worry too much and moves to his room for some much needed rest.
Kirsten on the other hand is not sure were to go now. There are several of her new friends that could use a friendly shoulder to cry on or just someone to talk to...maybe.
Rabbitsfoot watches as the place seems to fall apart and then nods his head. He moves over to Kirsten as she is one of the few left and gets her attention. "I will be bringing by a friend in a few days...he has something to tell and ask the Mithril Order about...something that should interest you." He says no more as he moves to leave and let the group deal with things in their own way and time.
The owner of Samsons listens to Kadaz and nods his head. "Your group does a lot of business for me and I will get the larger of my rooms ready for your party. You want that I should have my chefs cater it for you? Anything special that you would like to have served?" He has gotten the idea that a couple of the group are leaving and he wants to give them a grand time. The group has always been good customers and he cannot fault them for their luck.
Conner Wednesday January 16th, 2008 9:10:28 PM
Conner thanks his friends for their congratulations. "Hope they aren't lookin' for one of them fancy pants officers with a horse...not much for horses" he trails off. "Still, a squad to lead. I hope I'll have a scout with skills equal to yours Shadow, and a second with your skill in battle, Kadaz."
When talk turns to treasure, Conner shakes his head. "I'll take naught" he declares. "You'll need this to provision yourselves and any new members of the order."
Mira Wednesday January 16th, 2008 10:11:27 PM
The sorcerer trails Arm to the door, but doesn't follow him out. Instead, she returns to the room they shared, and spends some time contemplating her next move, as she readies her gear, and packs most of her worldly possesions in her HHHaversack.
Setting her gear in a corner of the room, she tidies herself up, and gets ready for the party at Sampsons. She hopes the bard will accept her decision, and that their last night together will be memorable, if bittersweet.
"Come, Kirsten," she calls as she gets ready to leave the apartment for the tavern, "lets go party!"
Arm Thursday January 17th, 2008 6:07:22 AM
Through eyes that have already be glazed by mead, Arm squints at his friend and says, "Why, Kadaz, why? Why is it that everyone I care about is taken from me prematurely? First my parents, then...(for some strange reason he cannot remember the name of the gorgeous redheaded bard that perished during the Fae troubles) and now Mira..I don't know if I can EVER care again for someone. Perhaps it is time that I strike out on my own, as it seems to be my destiny anyway.".
Kadaz Thursday January 17th, 2008 6:28:12 AM
At the party Kadaz sits down by Arm. "I don't know the answer to your questions. People come and go, that's the nature of people. But the rest of us are here for you. And we'd be worse off without you." Kadaz drinks with Arm, trying to help him through this.
Shadow Thursday January 17th, 2008 7:44:51 AM
Shadow retires to his room and is fast asleep from his lack of sleep over the past couple of days. His dreams are of the doppleganger, the large mouth beasts, and then the man in black. He wakes in a moment of panic hoping that the repeat of stuff was only a dream. He has not been sure of his dreams since the Fae King caused so many problems. He realizes that sleep will not be soon in coming, so he gets dressed and will check out the apartment. He finds everyone gone and expects them to be at Sampsons. He will head over there. (OOC: not sure time frame so did not post anything at Sampsons)
Thar ail Baerer Thursday January 17th, 2008 10:33:10 AM
When he reaches Sampsons, Thar orders a light meal and some cider. Seeing his friends, he greats Arm and Kadaz. Sitting silently, he eats and listens to their conversations. If he overhears Arm's comments, he'll reiterate what Kadaz said and add "Yes, we are all here for you and I know its tough to lose people you love. It's OK to grieve during these hard moments and try remember the good times. You're not alone and we'll help you through this."
Seeing that Arm is quickly getting inebriated and won't be a likely candidate to go with him to sell the goods, Thar says to Kadaz "My friend, I'll take the goods over to the Catacombs and sell the ones no one has claimed. If Shadow or Edmund arrive before I leave, I'll ask them to accompany me."
(OOC = DM Jim = I'm not sure how you want us to handle the treasure. We have the list and do you want me to use 90% of DMG values? Or just take them to the Catacombs and have them quote me the value for a selling price?)
Here's what I have for goods, including what people have claimed. Please let me know what you would like to claim.
ring of protection +3 (Shadow or Arm?) ring of force shield Amulet of natural armor +3 (Arm claimed?) hide +2, wildshape dagger of venom glove of storing small totem of a bat(figurine of wondrous power, raven) boots of speed (Shadow?) staff +1/+1 of fire(10 charges) Unknown Scroll case
Arm spent 1000 to ID items. Thar, Edmund = Take the cash Kadaz? Kirsten? Arm = Either amulet or ring +3 Shadow = Either ring +3 or boots
Kadaz (2nd post) Thursday January 17th, 2008 4:48:43 PM
"I would prefer to get the gold for my share of the items. I need it to join an organization."
Kirsten Thursday January 17th, 2008 8:00:02 PM
Kirsten declines any share of the loot, wanting only the money as no doubt she is saving for... something.
The paladin moves to trot after Mira as she heads to Sampson's, she shifts somewhat, wanting to offer Mira comfort but truly not know what to say.
"You will be missed, Mira," she murmurs quietly to the sorcerer as they walk to the tavern.
Relax. (DM Jim) Thursday January 17th, 2008 8:34:59 PM
As the group takes the time to relax and feel sorry for themselves for the parting of friends and loves...the owner of Samsons is getting things rounded around for a party.
With the group getting around to finishing up their work with the loot and just enjoying the freedom of no danger...life is acceptable...but not great.
The owner of Samsons comes to find Kadaz seated at the bar with Arm and smiles. "I should be able to have the place set up and ready for you by tomorrow...is that good?" He waits to see what the dwarf has to say as he glances to Arm, feeling sorry for the man as he has an idea what is wrong. "Anything special you want on the menu or should I ask the others as well?" He is not sure if the party is a surprise or not so he does not want to let the ale out.
[Like normal. Take all loot business to the Catacombs and deal with it there. I don't mind working with mundane items but do not want to step on the toes of the Catacombs Staff.]
Conner Thursday January 17th, 2008 9:50:15 PM
The newly appointed Captain takes some time to organize his belongings. He digs down to the bottom of his foot locker and removes a carefully folded shirt and heavy tunic. The shirt's yellow sleeves with bright red piping are the colors of the northern brigades and barely fit over his massive biceps. The tunic is reddish brown, with heavy leather straps that hang below his darkened breastplate. It is only now that many will finally recognize the same color scheme in the design tattooed across Conner's temple.
Satisfied that his uniform, or at least the basic parts of his uniform still fit, Conner makes a mental note to purchase a spare field uniform and, for the first time in his own career, a dress uniform that will be required for special ceremonies and parties.
Mira Thursday January 17th, 2008 11:39:05 PM
Mira gives Kirsten a reassuring squeeze. "You'll have to keep them in line you know," she says with a wink, "being the only woman...and a paladin at that!"
When she arrives at the tavern, she locates the group. She sits at the table on the opposite side from Arm, and from time to time tries to catch his gaze. The sorcerer hopes she can read acceptance and forgiveness in his eyes. Otherwise she talks with her friends, and speculates about who is at the bottom of their troubles.
If/when Edmund arrives, she will have a quiet word with the magiker. She will give him a small sheet of parchment with the address of the pastry shop in Hook City (as per the letter she recieved) and ask him to write to her from time to time, and let her know how the group is doing.
Arm Friday January 18th, 2008 6:06:00 AM
By now Arm is quite 'into his cups' as it were, as is clearly seen when he attempts to slap both Kadaz and Thar on their backs and nearly falls over backwards in his chair doing so. With much effort, he recovers and slurs, "youuss aaree both guuud friemds". He then manages to raise an arm and shouts, "Morrre meeeed!" before he slumps back into his chair. When Mira arrives, it is not certain whether he doesn't notice her or chooses not to.
OOC: Thar, I WILL take the amulet +3. :) As I said before, if I owe anything back to the pot, let me know and I'll compensate.
Shadow Friday January 18th, 2008 7:14:08 AM
Shadow will join the group at Sampsons and he will actually join in the drinking. He is celebrating the new roles the two members have, but is also drinking because he will miss the two members. "Even though we will miss you tremendously, but are happy for your new roles in life." Shadow tries to remember the good times and focus on the positives.
He will keep an eye on Arm to make sure that he does not drink too much.
(OOC: Depending on how much both the ring and the boots are Shadow might take both. If they are way too much he will only take the ring. He does have the money to kick in however much he would be short. Just let me know.)
Thar ail Baerer Friday January 18th, 2008 2:54:25 PM
Thar will continue eating and drinking with the group, welcoming Kirsten, Shadow and Mira when they join. After a amoment, a sad look crosses his face, as he realizes this will be one of their last get-together's as a group. He does comfort himself slightly by remembering that Mira and Conner will be facing new and exciting changes in their lives and change is simply a fact of life.
He'll continue comforting Arm and also try to avoid getting knocked off the chair by his inebriated friend.
He wonders where Edmund and Conner are, wishing that they'd join the group one last time.
(OOC =OK, I'll go to the Catacombs with the following info and will be back with values, etc.
Arm = did they not identify what the scroll was at the Catacombs? I wasn't sure what the status was with that.
Here's the latest status: ring of protection +3 (Shadow) ring of force shield (SELL) Amulet of natural armor +3 (Arm) hide +2, wildshape (SELL) dagger of venom (SELL) glove of storing (SELL) small totem of a bat(figurine of wondrous power, raven) (SELL) boots of speed (maybe Shadow?) staff +1/+1 of fire(10 charges) (SELL) Unknown Scroll case (IDENTIFY?)
Arm spent 1000 to ID items. Thar, Edmund, Kadaz, Kirsten = Take the cash
Conner Friday January 18th, 2008 6:30:15 PM
Satisfied that his gear is in order, and that he knows what is needed before he reports for duty, Conner makes his way over to Sampsons to join in the revelries. One look at Arm tells him all he needs to know about how the poor blokes head will feel in the morning.
The fighter spots a serving girl across the room and signals for more ale to be brought to the table.
"Let's drink to the Mithril Order" he raises his glass and continues, "the finest band of adventurer's to be found. Let none doubt their resolve and let all rejoice in their mission. To harmony among the races!" With his last comment he drains the mug of ale in a single swallow.
Kadaz Friday January 18th, 2008 8:30:34 PM
At the bar Kadaz tries to keep Arm upright. He whispers to Thar "I'm glad I won't have his hangover tomorrow morning."
Kadaz answers the owner's questions about the party the next day. "This is a going away party for Mira and Conner. Their duty calls them elsewhere. We'd like the food you normally serve; we've been coming here long enough that you know what we like. And pass the word among the regulars that if they'd like to drop in to say goodbye with a toast, the Mithril Order would appreciate it. So you'd better have a good amount of wine and ale in the room.
He glances over at Arm, who is having trouble sitting on the stool. "And Arm here, he'll probably drink a keg all by himself. He could have been a dwarf" Kadaz says, half in admiration.
A party. (DM Jim) Friday January 18th, 2008 10:27:52 PM
The proprieter of Samsons nods his head as he starts to go over a menu in his head that he will give to the cooks. There is already a smile upon his face as he tries to come up with something that will appeal to each person indivicually.
He passes out a number of ales to the Mithril Order and to other patrons and then slips back into the kitchen. Soon he is back to stand near Kadaz, on the other side of the bar. "I got it all set up and the party will be tomorrow." Glancing around he smiles as a lot of the patrons are already talking about the party and how they hope that those leaving will have a happy and full life.
In fact a few of the patrons come over to congratulate Mira and Conner in turn. There are offers to buy drinks from other patrons and soon it is a roaring party...before the party.
Edmund Sunday January 20th, 2008 1:07:39 PM
Arriving last of all, Edmund shows up dressed to the nines--or at least in the fashion which the politicians in the Windbourne Hills are familiar with. In truth, he looks a bit comical. At least he no longer looks dazed.
He stop on his way towards the other members of the Order to place a request for a steak and kidney pie and a bottle of port. Once there, he shakes Conner's hand and congratulates him on his promotion. "Your superiors couldn't have made a better choice, my good man! Maybe you'll be able to impart some sense into them and help keep this fair city all the safer!"
He also proffers a hand to Mira with a smile. "But what are we going to do without our own[/]i Captain?" he asks wryly. Then, with a wink he adds, "I suppose I'll have to run the show now--couldn't be anyone but me!"
Then, Edmund pulls something out of his waistcoat pocket: a small metal circle on a chain. "It's a watch," he says, "Tells the time of day, dead useful, if you know what time of day it is, or what they are. Must admit, I haven't figured it out yet. Go on! Maybe it'll tell you when it is time to come back."
He presses it into Mira's hand and will brook no refusal on her part. Once she has accepted it, Edmund will hurl himself into one of the available chairs with an enormous clatter, and, whilst rocking back and forth on it, will cast [i]Dancing Lights in several places over the Mithril Order's tables and chairs. A few pieces of bunting from Edmund's pocket get the Prestidigitation treatment, allowing them to fly around above the table in a festive manner.
"Now that's more like it," Edmund declares. "Where's that port!?"
Thar Sunday January 20th, 2008 1:50:44 PM
Thar will continue eating and drinking, warming Ed and Conner when they arrive. He'll wistfully recall stories from earlier in their group's time and laugh as the recount each other's antics.
To Mira and Conner, he adds "I will miss you both and will keep you in my prayers constantly. If you ever need anything, you know where to look."
Kadaz Sunday January 20th, 2008 5:12:39 PM
This is a party, but it's a going away party. Kadaz is not quite as happy as many of the others, but not as sad as some. He sits back in his chair, pets Birdie, and thinks about all of the opponents the Mithril Order has vanquished, starting with their first barfight at the Golden Griffon Tavern, Kethlorn's death, their trips out of Plateau City, the Fey, shrinking, and everything else.
Good times.
Arm Monday January 21st, 2008 10:22:02 AM
Arm grabs for the ale and manages to actually snag one on the third try. Sloshing at least half again what he manages to consume, he raises his voice again and yells, "Heresh to Connerrrr, may he kill all who oppozzzz himmmm!" before he finally passes out face first on the bar, his somewhat prominent nose the only thing that prevents him from drowning in the puddle that he created.
OOC: Thar, the Catacombs were unable to identify what the scroll was, so should we consider it priceless? Then again, they said the CASE was magical. I'm not sure if anyone has looked inside to see what it contains. ;)
Shadow Monday January 21st, 2008 3:20:47 PM
Shadow, almost indulges in the festivities, but seeing that many of his companions are getting a little deep into the mugs, he slows down. He would like to make sure everyone makes it back safely to the apartment.
He is in a fairly dark mood since he cannot seem to get past the fact that two of his companions are leaving him. This is as close to a family as he has had since his mother died. The Guild, however much they brought him up was never the close nit group this group has become.
Mira Monday January 21st, 2008 6:47:28 PM
The sorcerer picks at her food, concern written on her face over how Arm is taking the news of her pending departure. When he finally passes from consciousness, she is a little relieved. At least he didn't pick any fights with any patrons of Sampson's.
She accepts Edmund's gift. Turning it this way and that, she notices two or the needle like arms seem to move...one quickly, one more slowly, but the third one doesn't appear to move at all. I hope it's not broken. She thinks to herself, and then figures that once she arrives in Hook City she'll see if there are any gnomes about, who might explain how the device works.
Sorry no post. (DM JimW) Tuesday January 22nd, 2008 2:29:40 AM
I got a little sidetracked working with some things to get the new people into the game. Not a good excuse but it is what happened.
Will get one though tomorrow that will move things along for the party and maybe get the new people introduced.
Arm d20+2=22 Tuesday January 22nd, 2008 5:59:07 AM
Despite the alcohol-induced slumber, Arm's sleep is troubled, filled with visions of his helplessness while his friends are being ripped from him. Once or twice he jerks spasmodically in his sleep, but manages to remain in place on the barstool (reflex=22, nat. 20..+6 base -4 sleeping).
Kadaz Tuesday January 22nd, 2008 6:47:08 AM
Kadaz walks over and sits down with Mira. "I am very sad to see you go. We've had a lot of good times, and some bad ones. If you want to come back you have will always have a home here in Plateau City as long as the Mitril Order exists. And I promise to look out for Arm."
Shadow Tuesday January 22nd, 2008 7:07:07 AM
Shadow notices that Arm has fallen asleep where he sits, "I think we should head back to the apartment. We have a party tomorrow to see our comrades off." He will then help Arm up and get him back to the apartment.
Conner Tuesday January 22nd, 2008 7:41:31 AM
Conner moves to help Shadow move his jilted friend back to the apartment. "C'mon. I'll give you a hand" he offers.
Thar Tuesday January 22nd, 2008 10:06:37 AM
Thar finishes his meal with a sad expression, since it is their last meal as a combined group. He gives Mira a hug goodbye and thanks her for the companionship she's given the party. He shakes Conner's hand and wishes him well in his new life.
After seeing his friends off to the apartment, Thar heads over to the Catacombs and tries to finish his transaction.
Kirsten Tuesday January 22nd, 2008 11:52:56 AM
She is relatively quiet throughout the celebrations, having not known Conner and Mira long it is hard for her to share in the others' grief. However, Kirsten is rather sad to see them go and expresses this very clearly.
She'll eat and drink with the others (though she doesn't drink much), and will afterward head back to the apartment with them.
(OOC - sorry for lack of posting the last few days, been sick in bed with the flu @_@ )
Edmund Tuesday January 22nd, 2008 11:54:23 AM
Edmund manages to distract himself from the impending departure of Mira and Conner by enjoying a steak and kidney pie. He goes through an entire bottle of port in the process, and becomes extremely ebullient as a result.
"FANTASTIC shtuff, this!" he exclaims, throwing his hands into the air and nearly taking leave of his chair in the process. "Besht Steak and Pie Kidneys I've ever, ever, ever had!" Swivelling around, he fixes his gaze on Kadaz--or at least, he tries to fix his gaze on Kadaz, but Kadaz seems to be drifting lazily about along with the entire room. "Shee here," declares Edmund. "Shtop that this inshtant! Allllll of you! Shtop that. Nooooo dancing. No! None ovvit!"
"Kadaz, Kadaz," Edmund says. "You simply musht try this pie. AMAZING stuff, full shtop!" Then, Edmund tilts the remainder of his drink back and thrusts his cup into the air. "More port!" he exclaims, before his chair tilts back and falls over with an enormous crash, leaving the Wizard lying on ground amidst the rubble.
Of course, any fear that Edmund may be injured quickly turns to mirth, for he has fallen asleep on the spot, snoring amongst the wreckage of his chair and cup.
The arrivals and the farewells. (DM JimW) Tuesday January 22nd, 2008 9:02:46 PM
With things starting to wrap up in Sampsons, those that are still on their legs help the others. Everyone returns to the apartments and beds are found rather quickly with the stuff that is to go on in the morn.
The night is restful for some, troubled for others and just like any other for some. Morning breaks to a beautiful day with the sun shining and no worries...well not many.
A teenage boy of about sixteen arrives at the door by ten and knocks. He is delivering a message it seems with some enthusiasm. "The party will begin at noon and will last until the wee hours of the morning." The smile that splits his face tells you that he is as excited as anyone. He excuses himself and takes off back to Samsons and it is then that you realize you have seen the boy before...he is a runner for the owner.
The hours go by rather quick and the party is soon here. The inside of Samsons is lite up rather nice with floating globes of magical fire, banners are hanging almost everywhere and there are several tables of food set up. The food is so assorted that there are a number of things that you have never seen before and the owner is standing near the lead table, beaming. "I hope that it meets with your approval." He is delighted to be able to host this party and you can see a few tears on face.
Almost all the regulars are in attendance and everyone of them is dressed nicer than usual and they are cleaner as well. Many of them come to give congratulations, some again, to both Conner and Mira. Just as many give their feelings of sadness to the other members of the group that are losing comrades.
Of to the side you see Constable Rabbitsfoot and Gormley and they raise their mugs to the group. You notice that Rabbitsfoot have a couple of new people with him as well and he waves the group over. "I would like you to meet a couple of new people to the city." He eyes the group with a critical eye and then nods his head. "I hear that they need a place to stay and friends inside the town...I thought you might be able to help." A grin spreads across his face as he holds out his hand and then opens it...laying in his palm is a key. "That place that you were interested in...I made some arrangements." With that he excuses himself so that you can enjoy the party and get to know the new people.
[This is your introduction Robert and Jon Paul. You can interact with the group as you see fit. I did not give names or anything as that is a good way to start. :)]
Mira Tuesday January 22nd, 2008 11:52:30 PM
The green-eyed woman of medium height and build pushes the gold rimmed spectacles up to the ridge of her nose, and peers at the newcomers. Her dark brown hair is pulled back severely into a short tail at the back of her neck. A silver and jade pendant hangs from her neck by a silver chain. She wears ordinary adventuring clothes. The only unusual aspect of the woman's appearance is a spectacular belt about her waist. It is tooled and dyed with the images of entwined dragons all 'round, laced at the back, sides, and front where it comes to a point just under her rib cage. Several component pouches hang from this fanciful girdle.
"I am Mira, of the Mithril Order she says by way of introduction. Unfortunately, I have been called away, and must leave Plateau City shortly. I have recieved news of an inheritance from a relative of some sort in Hook City, and must go there to claim it...alone. The green eyes slide over to the half-elf bard, Arm, and then back to the newcomers.
The woman's look is a little whistful when Gormley reveals the key. "Looks like the group is getting new digs, too." Her gaze rests on the strangers once again, "the Mithril Order could use some new...friends."
The sorcerer stops talking, waiting to hear what her friends and these newcomers have to say.
Arm Wednesday January 23rd, 2008 6:10:54 AM
Arm awakes to the stabbing of daggers into his eyes. Much like a cat, he yowls in pain and quickly rolls away from the window, only to find that the room doesn't stop rolling when he does. Fighting to keep his innards where they belong, he lays there for a bit longer until he is able to rise.
Trailing behind the rest, his mood still foul, he enters Samson's yet again, this time deciding to stick to tea instead of other libations. He groans audibly when he sees Rabbitsfoot wave them over. Struggling to rise, the tall bard stands near the rear of the group and sneers when he hears Mira's comment, "I am Armathen Ebano, but my...friends...call me Arm. Yes it is true that we are losing some of our group, some good friends, some perhaps not as much. (take THAT, Mira, he thinks to himself) Therefore, we are in need of some new members of the Order. Pray tell, what is it that YOU do?".
Julian Roscoe Holle Pipewood Trufflefinder Wednesday January 23rd, 2008 6:36:45 AM
"Ah, it is bit like returning to a long lost home of sorts. I used to work here, in Sampsons, Constable Rabbitsfoot," says the halfling on the left. He stands a little taller than the constable you know, is noticeably more hirsute. "I was just a kitchen hand, scrubbing post mostly, on a upturned box by the sinks through those doors." "Er, Hi!" he beams at those to whom he is being introduced to, "I am Julian Roscoe Holle Pipewood Trufflefinder." He offers his hand to the group generally. "You can call me Jules, or Badger, if you want to. You can buy me a drink if you really, really want to. Two badgers sit by his feet, content to be with their master, beside a bulky pack with far too many items bound to it. "I could use a place to camp for the night, if'n you can suggest somewhere. I used to share a room with some soldiers in training, though I'm sure they've gra, gradu, finished with that by now and moved on. It'd be nice to secure these somewhere," he indicated his pack, not the badgers. Julian is wearing a three-piece green suit with an orange pinstripe, his vest is a delicate embroidery depicting a Sphinx standing proud in the desert, which highlights the pinstripes. At her feet lie several minotaurs. He has the aroma of one freshly shaved and bathed. His short spiky hair is black and liberally speckled with grey, and with his thick grey sideburns it all lends to give him the appearance of his pets - as seems to often be the way with owners and their pets.
"Mira, I am pleased to meet you. You must be an important bunch, what to have named your group and all. I've previously adventured with other halflings in and around Angel Springs - don't suppose you've ever been there? No, didn't think so. "I'm looking to continue adventuring, it beets scrubbing pots. I couldn't afford these," sweeping his arms from his chest down, "on that wage. You say you need new friends, and I gather this is a parting party. It may not be timely, and I know I am often a bit forward when I'm nervous, but I am pretty handy with a sword and getting info outta people. I try to stop oppression and protect those whose needs protecting. And my friend Podo here is a healer with a whole range of other skills to boot." He looks about with his bright brown eyes expectantly, with a big (nervous) grin on his face.
Julian Wednesday January 23rd, 2008 6:40:40 AM
Waving the fumes from his face, Julian offers a handshake up to "Arm, hello, pleased to meet you."
Kadaz Wednesday January 23rd, 2008 7:23:19 AM
As Kadaz enters Sampsons for the party he is amazed by the how the room looks. He goes up to the owner to express his appreciation. "You have greatly exceeded anything I could have thought of. Thank you very much for setting this up. I am sure we are going to enjoy this." He helps himself to a large plate of food, balances it on top of a mug of ale, and wanders the room, thanking folks for coming.
As Rabbitsfoot introduces new folks Kadaz wanders over to hear what is said. He looks at Julian, then the badgers and minotaurs (!) at the halfling's feet. He turns his head, catches Mira's eye, and raises an eyebrow. This should be interesting.
Kadaz is a dwarf fighter, normally loaded down with all of the armor and weapons you'd expect. Tonight, however, he is not wearing armor and his axe is leaning against the wall by the front door. His constant companion, Birdie, a small black dog, is playing with some children in a corner of the room. They're teasing him with small bits of food and he's pretending that he can't jump high enough to reach the tasty bits.
"Pleased to meet you" Kadaz says to Julian. "Do your small friends here have names also?"
After the introductions Kadaz moves over to console Arm. They've been friends for so long that he has to try something to improve the parting. "Look, she's leaving and probably feels as bad about it as you do. And you'll regret it always if you part mad and angry. Please, say goodby nicely. I believe you, and she, will feel much better in the long run if you can at least be civil tonight." Kadaz steps back to see if his small attempt at clearing the air works.
He also spends time with Conner, wishing him the best. "And don't forget to write. We want to hear how Captain Conner does in the army."
Overall, Kadaz enjoys himself greatly at the party, eating way too much, drinking too much, and just having a good time. After a bit he challenges Rabbitsfoot and Gormly to a limbo contest, and invites everyone to join in. It's good to be short!
Shadow Wednesday January 23rd, 2008 7:28:49 AM
Shadow tries to be in a better mood to send off his comrades this day. He will spend th emorning making sure hat there is nothing left by his friends (he would hate for them to not have all the possessions they will neeed in their new lives). He then gets ready for the party, wanting the day and evening of celebration to go well for his two departing companions.
When they get to Sampson's, Shadow is very impressed at what has been done to the place to help the group celebrate. He does look over at Arm and wonder how the day will be for his companion.
When Rabbitsfoot waves them over, Shadow is curious at who his companions are. When shows the key, Shadows eyes light up and he wonders just how many favors Rabbitsfoot had to call in to get that house released. Then his attention is drawn back as the introductions start to occur.
He waits to until it seems it is his turn and then says, "Welcome to or back to Plateau City, it is with a bit of a saddened heart that we welcome you but please do not hold that against this wonderful group. We are celebrating as best we can the departure of two of very close companions. I am known as Shadow and I have some tendency to hang out in them to gather information among other things. That talk can really wait until tomorrow for tonight we try and send off our two companions." Shadow is a short human with brown eyes and short dark hair.
Thar ail Baerer Wednesday January 23rd, 2008 9:17:02 AM
Finishing his transaction at the catacombs, Thar returns to the apartment. Hearing the exciting news about the upcoming party, Thar smiles broadly and excitedly changes into more respectable clothes.
He travels to Sampsons and his eyes light up at the beautiful scenery and decorations. To the owner, he says "You've done a wonderful job setting this up and we deeply appreciate it."
Once he greets his friends, he sees the newcomers and walks over and introduces himself to them. Thar is a young elf, wearing a mixture of clerical garments, a large wooden cross and woodsman clothes. He is a friendly sort and tries to have a good attitude towards most things.
"It is nice to meet you both and I echo my friends comments. If you need a place to stay, I'm sure we have a spare room or two that you can use at the apartment. The constable is a friend of ours and any friend of his..... Well, you know what I mean."
Crouching down, Thar also greets the badgers and playfully says hello. The ranger side of his persona appreciates young animals, especially ones known to be loyal and brave.
Edmund Wednesday January 23rd, 2008 11:30:07 AM
Edmund regards the halflings, and the badgers, with cautious distaste. Edmund isn't very fond of little people, and he isn't very fond of badgers either, for that matter.
A bit tired, and more than a bit hungry, and quite a bit headachey, Edmund greets the newcomers with an ornately verbose, stiff formality that he hasn't displayed for some time.
"Greetings and salutations," Edmund begins. Anyone familiar with him knows this is a portent of dire oratory to come. "It is Our good pleasure to make the acquaintence of such as you, and your fine accompaniment in the way of domesticated fauna." Edmund casts a critical eye over the badgers. "We of the Mithril Order are happy to extend you every hospitality at the direction of the town Constabulary, in whose debt--" Edmund nods pompously to Gormley and Rabbitsfoot, "--We have so often found ourselves."
Noting the key and the acquisition of their headquarters at long last, Edmund continues. "As Thar has most graciously offered you boardings and accomodations in Our centre of operations, I will not restate it, but rather, will express my hope that your presence will be felicitious, comfortable, and brief." Edmund adds the last word meaningfully, doing his best to succinctly convey his belief that halflings are up to no good at least half of the time.
Casting one last eye over the green three-piece ensemble which Julian has chosen to decorate himself with, Edmund sniffs and extends his hand rather haughtily. "Edmund Eustace Greenleaf II, of the Windbourne Hills Greenleafs, Orator and Wizard Extraordinare, formerly at-large, sometime saviour of Plateau City in addition to various and sundry other hamlets, villages, and passers-by, Lieutenant of the Navy, honourably discharged, C. M., Knight of the Shire, Assistant Sheriff to the Magistrate, vanquisher of vampires, liches, and other arcane evils, and..." he adds importantly, "...Acting Commander of the Mithril Order at your service."
Kirsten Wednesday January 23rd, 2008 12:57:43 PM
Kirsten wakes up early in order to see if she can be of any assistance to Mira and Conner as they get their things ready to leave. She will then leave with the others to head to Sampson's for the party.
At Edmund's treatment of the newcomers, the paladin nudges her childhood friend somewhat, muttering, "Oh, do be nice, Edmund."
Having forsaken her armor for more practical clothing today, the brown-haired, blue-eyed paladin approaches the newcomers and bows subtly. She's dressed simply enough, save for a fondness of light blue (her attempt to look nice for Conner and Mira's departure).
"It is a pleasure to meet you. My name is Kirsten Rislyn, It seems the others have covered most of the formalities," she smiles warmly, offering her hand. "But I hope I can help to make you feel welcome."
After the introductions, she'll wander off to find herself some tea and treats.
Julian, making introductions (3rd post) Wednesday January 23rd, 2008 11:09:47 PM
"Edmund, you have more names than most halflings? I think I'll call you Eddy. Perhaps you are half-halfling? Or maybe a little further back, judging the height of you?" Julian fails to hide a mischievous grin at the mage.
"Kristen, very nice to meet you, too," Julian warmly shakes her hand. "I hope I can be of some help to you, and perhaps the rest of the Mithril Order," he says with a sideways glance at Eddy.
Conner Wednesday January 23rd, 2008 11:30:50 PM
The fighter enters Sampsons and acknowledges the warm greetings from the patrons and staff as well as his friends.
He wanders over towards Rabbitsfoot and the newcomers just in time to hear Edmund's officious welcome. "Nevermind him" he winks at the halflings. "He's like that all the time, nothing as important as a wizard, eh Edmund" He grabs the mage in a headlock, and gives a gentle squeeze, the small man's curly hair barely visible beneath the massive bicep. "Turned me into a newt once, he did! Best not to get on his bad side. Keep the bath water warm and the tea piping hot, and you just might save yourself from that embarassment". He lets Edmund free and offers his hand to Julian, "Conner's the name. Guess I won't be able to really make your aquaintance as I've been called back to service, but the Mithril Order's a solid outfit. You'll make good friends here!"
Good to hear. (DM Jim) Wednesday January 23rd, 2008 11:46:02 PM
The proprietor beam with pride and then moves off to attend to a few items that he is not happy with. He soon has a few additions to the tables and is more happy with the extra food and drinks.
As the group goes about their introductions, Rabbitsfoot and Gormley are having a good time as well. They have been able to help out the Mithril Order and that makes them feel better. It might have taken a little finesse, not to mention a few favors that needed to be called in...but the had thought it best. The Mithril Order was going to be the best thing for Plateau City and maybe could help them keep her safe.
The party is in full swing within twenty minutes and there is much dancing, drinking, visiting and telling of stories. Many of the stories are not totally true, but a lot of them are and it warms the hearts of the patrons to tell a lot of them.
The proprietor of Samsons does not let the party break up till the Mithril Order is ready to leave and then he blocks the way out. He has a mug in his hand and tears on his face. He raises the cup and glances to all those in attendance. "It has been my pleasure to host a party for a good group of people. They have two of their own moving onto new things, but we wish them well." With a smile just marred a little with sadness he takes a long drink from the cup he is holding. "May those that are leaving find their way back to us one day...for they shall be missed." With that he will drain the cup and then move off to the side for the group to leave. The patrons have all joined in the toast and many of them are filled with the same joy and sadness at the same time.
Arm Thursday January 24th, 2008 6:13:14 AM
Arm takes Julian's hand with a bit of trepidation, at first thinking, "Wonderful, another Edmund.". After he hears more of his story, though, he is strangely drawn to the newcomer, "He DOES seem more likeable," he muses to himself.
As he is admonished by Kadaz, he hands his head as if the weight of the Wold rests upon his shoulders, "You are wise beyond your years, my friend. I am just so VERY tired of losing those closest to me. If for no other reason than for your sake, I'll make the best of it.". He then moves to speak to Conner, as that will be the easier of the two goodbyes, "Farewell, my friend..you have been a good friend and a brave protector, and you will be missed by us all. If you're ever in the area, you'll always have a place to stay with us.".
He looks around for Mira, but doesn't seem to see her at the moment, so after thanking Samson profusely for his hospitality, he leaves with the rest. On the way back to the apartment, he thinks, "Samson has been so nice to us, and now we have to tell him we'll be leaving the apartment soon...MORE sadness to deal with.".
Shadow Thursday January 24th, 2008 7:21:10 AM
Shadows feelings cannot find a place to stay, he is one moment excited and then sad and even then happy. This party is a real let down as in releasing the worry and tension of the past couple of months. He worries about a couple of his cmpanions but hopes that they will be strong enough to make it past the grief.
He is moved by Sampsons well wishes and as he group leaves he wonders what will befall the group next. His mind already on what will need to be done to the new house to secure it.
Thar ail Baerer Thursday January 24th, 2008 9:51:57 AM
Watching the revelers around him, Thar smiles and enjoys the spectacle. He does take the time though to ask Julian more about his life and background, as well as learning more about the badgers. He also shares more of his life story and of course takes to time to inquire about their faith.
Kadaz Thursday January 24th, 2008 4:23:28 PM
Kadaz, winded after leading the conga line, joins in the last toast. He raises his cup, looks for Mira and Coonner, then drinks it to the dredges.
Afterwards he goes looking for the owner. "Thank you very much. This was wonderful. I wonder if you might do me one more favor. All of the left over food, could you arrange for it to be donated to the poor, in the name of Mira and Conner of the Mithril Order? Thanks very much. I will return tomorrow and settle accounts."
After leaving Kadaz walks with the others. They walk very slowly, looking at the neighborhoods, remembering who lives where, what they did when, and just enjoying each other's company.
Julian, Shark and Ledger, and Sallie. Thursday January 24th, 2008 6:39:24 PM
"Thar, let's grab a drink then. What do have, my shout. "My badgers, it's a bit embarrassing really. Shark here is very special to me, and helps me in so many ways. He came to me in the forest once, after my brothers had beaten me. They didn't think it was fair what I had been doing in Plateau City and wanted me to know about it. Anyway, I was laying there bleeding and unconscious and this young little badger came to me, muzzled me gently to wake me. I reckon it has something to do with a fight I had with a dire badger when I was young. Anyway, I have a close bond with badgers. "This other one, I call her Ledger,this is the embarrassing bit, she is Shark's girlfriend. She found us along the way to here as we forded a creek, and won't leave him alone." The two badgers lie all over each other at Julian's feet. "I don't know what I'll do with her in a fight. Shove her into my pack I suppose. Sallie will look after her as Shark and I fight. "Sallie, she's my dog, a rough-coated collie. I tied her up out the front. Thought she might be in the way in here, you see. She carries our gear most of the time. Good guard dog for the gear too." When Thar enquires about faith Julian quickly answers, "Domi. What a guy, hey. I want to be just like him, in my own way."
"What do I do?" addressing Arm's question, "Deep down, well, not that deep at all really, I still call myself a Barbarian. I tried being a fighter but really didn't like the brutal regime of being a soldier. I think the changes that I go through in a fight best makes me a Barbarian. Though I've undergone some formal training too. A beautiful sorceress, Selithe, taught me to read. And I've trained at the temple to become a Protector of Domi - though," with in a quiet voice to Kirsten, "don't let Eddy hear that I've used a title for myself, and a real one that I've earned at that."
Not entirely sure what is going on, or which was Conner and Mira - pints of Ale go a long way in a halfling - Julian drains his second pint as a toast to the two, wishing them all the best for whatever is going on.
Mira Thursday January 24th, 2008 7:11:55 PM
The sorcerer's eyes are glassy with unshed tears as she wishes her companions farewell. "I shall write as soon as I am settled. Perhaps, if all goes well, I can leave the business in capable hands and rejoin you all..." As she moves from companion to companion, she has a personal word for each. "Don't forget to check on the orphans at the manor from time to time. Give Kay and Buckle my love." There is a certain desperation in her tone as finally she asks them not to forget her.
The green eyed woman has trouble meeting the eyes of the bard, when she eventually finds him in the assembled group. Finally, she raises her eyes, then places a hand over the half-elf's heart. "Please," she says softly, "please forgive me."
******
When the farewells are finished, she shoulders her pack, and takes the big walking stick with the owl carving at the top, and makes her way to the nearest exit from the walled city.
Final farewells or till we meet again. (DM Jim) Thursday January 24th, 2008 11:26:56 PM
The party has ended and the group retires back to the apartments. Mira could leave tonight but she is not sure that she will have transportation so she waits till morning to leave.
As the morning is once again upon the group they find that they have new things to think about...new things to do. You also might remember that someone is holding onto a key...anyway those with less of a hangover.
Arm Friday January 25th, 2008 6:01:16 AM
As he listens to Julian's response, Arm thinks, "Hm...a halfling barbarian, now THAT's something you don't see every day. However, we can use another sword, so...". Looking around for a moment, he says to him, "Didn't you have a companion with you? I seem to remember Rabbitsfoot saying there were two of you.".
In the morning he finally faces the inevitable when Mira approaches him. Trying his best to smile, yet having it end up more of a grimace, the best he can offer to her is, "In time, perhaps I can forgive you, but not now. You have shown me great love, but you have also shown me the cruelness of the Wold as yet again someone I care for has been ripped from me...I don't know if I will EVER open up so freely to anyone again. Good luck to you.". With that he turns away from her to the business at hand.
To Thar he says, "So, you mentioned that the sale was completed at the Catacombs..do I owe the pot any gold?". While waiting for his response, he turns to Shadow and says, "Rabbitsfoot gave you the key to the new place, correct? I think the first thing we should do is check it out more thoroughly...OFFICIALLY this time.".
Shadow Friday January 25th, 2008 7:06:28 AM
"Yes, I have it right here." He produces the key. "I think we are gonna have a lot of work ahead of us to secure the new house. With those tunnels in the basement and I will need to find all of those hidden entrances." He is glad t see his companion starting too think about other things than the departure of their companions.
Thar ail Baerer Friday January 25th, 2008 2:24:23 PM
Listening to Julian's story about his new companions, Thar smiles and chuckles about the things that life sometimes brings us. After ruffling Sallie's fur and giving Shark and Ledger a snack, he'll stand up and continue his conversations with the group.
Once the group leaves after making it's final good-byes, he'll ask "Yes, we should check out new place out, but I'm still of a mind to check out that spot on the map. They both seem important and what does everyone thing our priority should be?"
(OOC = Not completed w/ the Catacombs yet, but put that in my post to explain my departure and return. I'll let you know the results when I'm done...)
Kadaz Friday January 25th, 2008 3:44:34 PM
Kadaz is up early to say goodby to Mira. "May Domi walk with with you where ever you go. Our thoughts will always be with you. And I'll be waiting for that letter."
As for their next action Kadaz councils patience. "It will take us a while to get to that spot on the map. We need to purchase supplies, transportation, and maybe arrange for a guide. Let's see our new lodging, and deal with the items we recently obtained. I'm curious as to how we may be better equip ourselves. I believe we can spend 2 days dealing with these details."
Thar ail Baerer (OOC) Friday January 25th, 2008 5:30:51 PM
(OOC = Here are the valuations for the items and who claimed what:
Total Value = 96,586 gps rounding the silver up minus 1000 to pay for identifying the items (to Arm)and then divided among six of us: 15931 to each person
Based upon what items you wanted: Kirsten, Ed, Kadaz, Thar = +15931 Arm = (not including the 1000 from above) = +15931 - 16200 = Need to make up 269 to "pot" Shadow = +15931 - 1620 = Need to make up 269 to "pot" if you only take the ring. The boots are an additional 10,800.
Shadow, do you want to buy the boots? I'll hold off on the Catacombs xaction until I hear from you on those.
Individual Item valuation
ring of protection +3 16,200 gps (SHADOW) ring of force shield 7,650 gps Amulet of natural armor +3 16,200 gps (ARM) hide +2, wildshape 22,648 gps 5 sps dagger of venom 7,471 gps 8 sps glove of storing 9,000 gps small totem of a bat(figurine of wondrous power, raven) 3,420 boots of speed 10,800 gps (Maybe Shadow?) staff +1/+1 of fire(10 charges)3,195 gps
Unknown Scroll case (IDENTIFY?)
(Thar ail Baerer correction) Friday January 25th, 2008 5:32:27 PM
OOC = I dropped a 0 on the Shadow calculation description, but the final value is correct.
It should have read: Shadow = +15931 - 16200 = Need to make up 269 to "pot" if you only take the ring. The boots are an additional 10,800.
Conner (final post) Friday January 25th, 2008 5:35:22 PM
In the morning, Conner offers his hand in farewell to each of the Mithril Order and their new members in turn. He wishes each of them well and reminds them to look him up, albeit he doesn't exactly know where he will be posted.
"I'll remember each of you" he confirms aloud, "and I'll certainly drop by the new headquarters of the Mithril Order whenever I get back to the City."
Conner points the young lad he has hired to the foot locker. "Bring that with you, and we'll be off!" With a final wave and a "remember to look after the monument" the new captain takes his leave.
[OOC Thanks for a wonderful game...I had fun and will miss this game!]
Julian Friday January 25th, 2008 5:38:58 PM
Julian is well beyond good counsel by the end of the night, and happily follows anyone home looking for a bed. Fortunately he follows Thar, having spoken with him most of the night.
At the apartment he vaguely wanders into Edmund's room, and promptly falls asleep on the floor in a huddle of fur - badger, dog, Julian, badger. They do not snore.
In the morning Julian arises early, cheerfully says, "Good morning, Eddy. Best part of the day now, you know," though he may still be sleeping, and slips out to the living area with his animals.
"Hi. I think I said yesterday I tend to be a bit forward when nervous - well, here I am now in your house. We all need to go outside for a minute." Julian and his animals go for a short jog around a block or two, finding a quiet place to allow business to be done discreetly. Upon returning Julian chooses to stay outside for quite a while to let the others sort things out - especially regarding himself and Podo. They seem to be discussing things I don't know about, and it probably isn't my business.
Podo Danderfluff Pipewood Friday January 25th, 2008 5:49:06 PM
[OOC: Usually I would've been happy to post for Podo, but I haven't heard from JPW, and I was really hoping he would set the first impressions. [OOC by JPW:Sorry! Brain dead as I miss understood the transitions.])
At the Party Nervous amongst all these new people, feeling awkward at joining a Leaving Party for people he doesn't know, still saddened by his previous group suddenly falling apart, Podo is unusually quiet and reserved.
Podo appears a common monk; almost completely bald headed with the exception of a simple braided lock of hair just recently trimmed, simple attire, quiet and, of late, striving to be slow to anger. He is somewhat attractive, and his body looks as if hard work is familiar to him. He is muscled and lean, with a few scars from climbing or other wilderness accidents. He is of average height for a halfling. He wears simple white clothes, although it appears to cover armor of some kind, and Podo wears them as a second skin feeling most comfortable with them. Over his shoulder is a handy haversack, a pouch or two at his waist, attached to a simple belt.
When asked he is happy to divulge some information about himself, and politely asks about those who speak with him. Speading his arms wide, palms outward and upward says, "Peace and Love to you all, my Brothers and Sisters. I am Podo Danderfluff Pipewood, Walker Monk Healer Cleric of Alemi & Domi. I hope to find a peaceful way for all things."
Later, watching Julian drain another pint he mumbles, "I hope I don't have to look after him."
As the party winds up Podo quietly follows Julian to ensure that he is okay. He asks Thar, "Which way to the Temple of Alemi or Domi? I think I should like to retire there for the night. I will meet up with you later on tomorrow here, if that is all right."
In the morning Podo returns to the apartment, refreshed, bathed and calm. Seeing Julian outside he asks, "What have you done this time?" With Julian responding that he has done nothing wrong at all, and sensing the honesty in his friend, Podo suggests that they knock and see what happens.
Robert Friday January 25th, 2008 7:27:12 PM
I've added a tiny bit to the Plateau City Woldipedia page. It would be great to get more onto this. It is easy to edit and add bits.
A New Home. (DM Jim) Saturday January 26th, 2008 12:19:11 AM
As the group wakes in the morning they go about thier usual rituals. The also bid farewell to Mira this morning and it seems that Conner will also be leaving sooner.
They young lady that Conner has hired on makes quick work of getting his footlocker. She is surprisingly strong for her size if not bad looking as well.
As the group goes over things this morning it appears that they will check out the new house they have acquired and then check out some other things. They want to supply themselves before they take off and not get caught without what they might need.
It is a fair piece to the house that Shadow has the key too and it is a nice day. The streets are busy as usual and you get a few nasty looks but never are able to get a good look at the person as they go back to other things quickly.
Edmund Saturday January 26th, 2008 3:20:44 AM
Edmund is not exactly thrilled by the badgers sleeping in his room, even less so with Julian there. Edmund hardly ever comes out of his room before noon, and he never lets anyone in, prefering to crack the door and talk through the gap at whomever is outside, with only one eye visible.
Now that Julian has had a chance into his inner sanctum, whether he realises the tremendous faux pas he has committed or not, it is easy to see why Edmund doesn't like people inside. The room is clean. Not just clean, but spotless. It appears to have been created yesterday from the newest materials. There is no dust--not a single speck--and everything is immacuate. Things are ordered in a precise and mathematical way. This is hard to understand, perhaps, as Edmund manages to make an enormous mess of everything he does, but still, his room is perfect.
Despite the departure of Mira and Conner, and despite a fairly dissatisfying night, Edmund tries to look on the bright side, and as a result is less critical and pessimistic than usual. In fact, he almost seems optimistic. This is his first in-depth examination of the house on Helm's Way which is to be their headquarters. Considering that this was one of Edmund's most hoped-for acquisitions, his mood is understandable.
Edmund is eager to investigate the house and to choose his room. Somewhere with a window and room for both a desk and a bed. It would be nice to have a fireplace too, so he can keep the kettle on without having to travel down to a kitchen.
Of course, a big kitchen is important too, especially if they intend on serving the indigant people of Plateau City. There will need to be guest rooms and an infirmary, and numerous other accomodations. And, of course, all of it will have to be outfitted. Edmund idly wonders if these things can be accomplished with his magic.
When the day is over and Edmund returns to his own chambers--for their headquarters are probably not outfitted yet--he is certain to lock the door to his room to prevent any more unwanted visitors. The wizard guards his privacy jealously. With the amount of studying he needs to do, perhaps this is justified.
Kadaz Saturday January 26th, 2008 11:04:24 AM
Kadaz has an errand to run. "I'm going to join the Woldian League of Adventurers. I am going to their Plateau City outpost today. I'm not sure how long this will take but I will be back as soon as I can to help set up the new house. In the meantime, save me and Birdie a room, please. We're not that not picky about it. Thanks."
Kirsten Saturday January 26th, 2008 6:22:46 PM
She tries to be upbeat, now that they have lost two of their companions and gained two new ones. She's excited to hear about having a new "headquarters" and vaguely wonders if she might be able to find herself a slightly larger room.
Early the morning after the party, Kirsten will head to her temple to pray.
Julian Saturday January 26th, 2008 6:59:20 PM
Julian with his pets will follow the party to the new house, "Headquarters? For you lot? Are you mercenaries?"
Kadaz Sunday January 27th, 2008 10:30:56 AM
Kadaz stops first at Sampson's where he pays the bill for the previous night's party. "Thank you very much" he again says to the owner. "And please distribute this among the staff who made the party so much fun" he says as he hands over an extra bag of gold.
Podo Danderfulff Pipewood Sunday January 27th, 2008 1:49:24 PM
Podo standing before the new groups door, will fall into line behind them when they head out, keeping to himself and his tongue.
Arm Monday January 28th, 2008 6:07:52 AM
OOC: Backtracking a bit:
IC: The tall half-elven bard extends his hand to the other newcomer and says, "Greetings and welcome to the Mithril Order. I am Armathen Ebano, but my friends call me Arm. Feel free to ask if you have any questions.
When Thar mentions the place on the map, Arm smacks his head in consternation, saying "I completely forgot about the location on the map. Since it seems that something is 'brewing' as it were, perhaps we should forego the exploration of our new headquarters until later, as this seems more pressing.".
He then smiles at Julian and says, "Well, that all depends on your definition of mercenary...yes, we ARE 'swords for hire' of a sort, but it must be for a good cause.". He then places the 269 gold on the table as was his part of the 'pot contribution'.
OOC: Jim, I'll update my CS later and email it to you.
Shadow Monday January 28th, 2008 7:29:02 AM
Shadow will join the group after spending the morning packing, he is not sure when exactly the group plans on moving into their new house but wants to be prepared. He will move with the group towards their new home, he tries to ignore the looks that the group gets but does find it hard to totally ignore them. Once at the house he will spend the first part of the time checking out the house to see if he can find all of the secret entrances. "We will also need to do something about the basement." He suggests.
Thar ail Baerer Monday January 28th, 2008 9:11:42 AM
Thar will direct their new friend, Podo, to the appropriate temple, and continue chatting with him about his life and journeys up to this point.
While the group does their various tasks of preparation, worship, etc., he'll run over to the WLA and do a brief bit of training for his new level.
Once back, he'll listen to the different suggestions about whether they go to the new house or go to the place on the map that seems to be time-sensitive.
"It seems like we have a mixed bag of ideas about what to do. Who wants to make the decision? I'm not a leader type, and will do whatever everyone wishes."
(OOC =Shadow, do you want to keep the boots or have me sell them? See my last post for relevant gp information)
House on Helm's Way. (DM Jim) Monday January 28th, 2008 11:30:08 PM
With little else to do and not wanting to go running off before the group is totally prepared, you all decide to go to the house that you want to call home.
It is a rather large place, three stories tall from the looks and maybe with an attic as well. You know that the basement is not that safe of a place and you wonder if the locking that Shadow did before is still holding up.
The inside of the house is a right mess. Dust covers almost everthing, with cobwebs being prevalent everwhere as well and there is a slight musty odor to the air. Broken furniture and what looks to be moldy things are scattered about. It appears that the place was not that well taken care of and maybe that is the reason it was so easy for the dopplegangers to use.
The are at least twenty rooms of assorted sizes and everyone is able to find just about everything that you want in a room. The kitchen will be fine once it is cleaned and you think that you have seen a few rats in here.
While some are off at the WLA, getting some training and maybe some news as well. You begin to really take stock of the house as a whole. There are at least four passages that Shadow can find in the house and two of those lead to the kitchen from two of the bedrooms. One of the others leads up a rough flight of stairs and you find that you are in the attic, which is piled with junk of all sorts. The last leads from the dining hall into the basement and out through a cleverly disguised stone wall.
While down in the basement area you are relieved to notice that there are no recent footprints and all the doors are still locked tight.
Podo d20+3=17 d20+3=22 d20+8=21 Tuesday January 29th, 2008 1:32:22 AM The house of Helm's way
Following closely behind the groups as they leave their apartment heading over to their "new" house, Podo smiles at the passerbys.
Once Podo and the others arrive, instead of looking for a room of himself, Podo asks one of the group, the natural leader, for directions on which room to clean first. Podo explains, "While at the monastery I spent a great deal of time cleaning, so I am the right person for the job. Personally, I'd prefer the kitchen first as that is usually where most Brother and Sister spend time." If not objections are raised, Podo starts to organize and collect trash in the kitchen.
"Does anyone have specific plans on how you would like your kitchen organized?" asks one of the house mates. (Perform chores DC: 17)
At house of Helm's way, in the kitchen
Spending a considerable amount of time in the kitchen, Podo asks," is there any cleaning supplies or if he should go to a general store to obtain some?"
Looking and searching the kitchen for anything hidden, Podo tries to discover anything out of the ordinary for a kitchen. (Search DC: 22 & Spot DC: 21)
Arm Tuesday January 29th, 2008 6:02:43 AM
Looking around with a mixture of disdain and pleasure, Arm decides, "I think I shall start with the attic. If anyone should care to help me to remove the junk items, that would be appreciated.
Once in the attic, he wishes that he had a gust of wind spell, but will settle for casting light in order to see better what is up here. If there is a window leading to the rear of the property, he will use it to begin tossing things out and saving what he thinks they may be able to use. "We'll have to get several carts to haul this mess away," he thinks to himself.
Shadow Tuesday January 29th, 2008 7:13:32 AM
Shadow says, "Thar here is the gold that I need to add to the 'pot', and sell the boots since Mira gave me her slippers." as he hands Thar the 269 gold.
At the house on Helm's way, Shadow asks, "Does anyone know of any better way to secure the doors in the basement." He indicates not only the ones leading to the sewers but also the secret entrance.
(OOC: Jim, you would not know this, but there were at least two more secret entrances that we used before when we first came to this house. We can leave them off if you would like, but just thought you might want to know.)
Thar ail Baerer Tuesday January 29th, 2008 9:32:17 AM
Thar will join the others at the house and help clean up. He'll join Arm in the attic and gather all of the assorted "junk" that they find. While cleaning, he'll take the time to reminisce about "the good old days" with his friend, chat about the local sports teams and various other "guy" topics.
After a few hours, he'll go and borrow a cart from the temple and use it to dispose of the assorted refuse they find.
(OOC = I'm going to go to the catacombs today and I'll finish off our transactions, and you should be able to get the cash once it is all completed)
Kadaz Tuesday January 29th, 2008 4:54:04 PM
Kadaz is at the WLA, learning how to better defend Plateau City. He is very happy improving himself. Birdie, on the other hand, finds a spot in the sun and settles in for a very long nap.
Julian Tuesday January 29th, 2008 5:28:57 PM
"Which room should I have? I'd like close to ground level for the animal's convenience.
"I'll help clean any rooms you like, I don't find it so hard to do, with a chair to stand on."
Julian dumps his stuff into a room. He looks for any broken furniture he can remove, and begins to clean the living areas.
Training and Cleaning. (DM Jim) Wednesday January 30th, 2008 12:38:02 AM
The group spends the next couple of days in training at the WLA and cleaning out the new house that they are taking ownership of. For some reason the group feels that having their place ready when they come back home is important.
The group has found a number of secret passages, besides the ones that they had found when they were first here.
The stuff in the attic is a lot of junk, but there are also a number of things in the stuff that is of interest. A number of figures of some sort, that are named and you get the idea they are of old Dragons. There are an assortment of other things that look like they might just be valuable but you are not sure...so put them off to the side.
Arm Wednesday January 30th, 2008 6:05:32 AM
At Thar's mention of 'the good old days', Arm's mood turns more grim and he starts throwing junk out the window harder and faster, "Yes, we DID have some good times...SOME good times...". Once the room is clean, he thanks Thar for his efforts. Looking around, he says, "I think I shall claim the attic for my own. However, it looks like we'll need to order up some furniture, as what we had came with the apartment.".
When they reconvene downstairs, he relates the same information to the rest of the group, "Does anyone know of a good carpenter?".
Edmund Wednesday January 30th, 2008 8:31:27 AM
((Sorry about the missed posts. No internet, and when it came up yesterday night I was on my way to bed.))
Edmund stakes out his room--a vast chamber by comparison to the old apartments--and begins moving the junk about with magic almost immediately. Unfortunately, a lot of it ends up smashing together with nigh-on-catastrophic effects, and several pieces end up flying through the [thankfully open] window.
After some time passes in this way, Edmund shuts the door to the room. When he opens it later, the interior is as spotless and perfect as his old room was, though not yet so well-furnished. In one hand, with thin, loopy writing, he has drafted a list of the things he will need to finish the job. He walks in on Arm just in time to hear the question about a carpenter.
"Oh, you need one too? That's me, as well." he puts in, cheerily.
Thar ail Baerer Wednesday January 30th, 2008 9:23:27 AM
Thar, sad that his attempt at brevity backfired, tries to comfort Arm as best he can during their efforts in the attic.
Once complete, he'll finish taking the cart and disposing of things at the dump. He'll then finish his WLA training.
He'll remind everyone that they have a time-sensitive manner awaiting them about 5-6 days away at the map position.
"Shouldn't we check that out and worry about finishing up the new house later? The house can wait, but what ever is happening at the map position may not."
Kirsten Wednesday January 30th, 2008 1:01:03 PM
The paladin will find a small room for herself within the new place, and then will move to help with the cleaning and organizing.
She will then begin to prepare her things for when they leave to follow the map.
Shadow Wednesday January 30th, 2008 2:55:01 PM
Shadow will begin first by adding some strange symbols to the outside of the house. Those that remember his joining the Mithril Order realize they are similar to the symbols he added outside the apartment. Once he is done with that he will try and make sure he knows where all the secret passages start and end. He will do his very best to secure any doors that go to the outside (whether they are above ground or below ground).
When the group gets back together, he will say to them, "Well, when we return I think we need to setup some security to those entrances that come from outside. Whether that means a magical alarm or a more mundane one I do not know exactly, but I would like those to be in place before we officially move in here. All of that can wait till we get back of course." He adds his own furniture needs to the growing list, so maybe they can get some carpenters to start on it while they are gone.
List: Simple Bed (~6' x 5') Wardrobe with a false bottom (4' x 5' x 2') Wash stand
Kadaz Wednesday January 30th, 2008 4:40:07 PM
Kadaz and Birdie return to the new home after training. "This is wonderful" he says after inspecting the work so far. He pitches right in, helping to clean out the common areas.
He selects a room on the 2nd floor, with window overlooking the rear of the building, for him and Birdie. "Here's our new home" he says to the dog. "What do you think?"
Kadaz goes out and hires a cart to carry their belongings from the old apartment to the new home. Kadaz sets up his armor post in a corner of the room, and decorates his room with the odd weapons he's collected.
He also checks in with the local guard post to let them know that the Mithril Order is settling in. And, as always when visiting the guard, he takes along a big sack of pastries to share.
Julian Wednesday January 30th, 2008 6:35:17 PM
Julian works hard at cleaning what he can. When this is done, he dresses himself up in his armour (and his animals in theirs, too). Julian wears brightly polished BreastPlate with a badger motif hammered into it. There are badgers on the breastplate, badger faces on the elbows, badgers in burrows on the grieves, and so on. The dog and Shark wear studded leather barding. Sallie has a pack saddle, and Shark bears a tiny riding saddle.
He looks about for someone to chat with... His nose brings him towards Kadaz with his pastries. Julian happily follows him to meet the local guard, where he also introduces himself. "Hello Birdie, aren't you a nice doggie? Meet Sallie, she's a nice doggie too. "Hey, Kadaz. What type of dog is Birdie? "And look, I've missed a bit of info, what's going on? Where are we headed? What's the history with this house?"
Podo d20+3=19 d20+3=11 d20+3=11 d20+3=22 d20+3=14 d20+8=22 d20+8=10 d20+8=23 d20+8=19 d20+8=23 Wednesday January 30th, 2008 10:33:31 PM
After finishing the preliminary round in the kitchen, and before heading out to the general stores for supplies, Podo overhears the new group speak about an adventure they need to attend to. Taking this to heart, Podo freshens up, and tours the rest of the house, top to bottom, looking and searching as he goes for he knows nothing about the former occupants of the House on Helm's Way.
Skill Checks
Spot DC:19,11,11,22,14 Search DC:22,10,23,19,23
Arm Thursday January 31st, 2008 6:05:42 AM
Arm apologizes to Thar, "I am sorry, my friend. My wounds are still cutting deep by Mira's departure. I miss Conner as well, but for obvious reasons...". With a long-suffering sigh he continues, "Hopefully with the new environs I shall come to forget eventually, but for now it is still fresh in my mind. ANOTHER concern that I have is that Ed is now the only spell-slinger in our group. I have a few to pick from, but not much. Though he has helped us at times, he has often done more harm than good.". At that moment, he hears the crash coming from the general location of Ed, and he raises an already arched eyebrow to punctuate his point.
Once they are finished, he says to Shadow, "That is an excellent idea. We should put in our orders before we leave, and by the time we get back the furniture should be ready, and then we can move our posessions from Samson's apartment to here. SO, shall we get ready to depart?".
OOC: Hey Kadaz, just curious...how is Birdie reacting to the badger? :)
Shadow Thursday January 31st, 2008 7:23:28 AM
"Kadaz, I think you might want to wait until after we get back from our investigation to move your stuff into the house. I really don't feel that it is secure enough, and my relationship with the guild will keep it from being 'officially' robbed. There still could be an intrusion from the group we are investigating." Shadow says to Kadaz as he starts to make plans to move his stuff from the apartment.
"Are we planning on leaving today, or waiting till tomorrow morning?"
Kadaz Thursday January 31st, 2008 7:29:34 AM
As Kadaz and Julian walk towards the nearest guard station the dwarf answers Julian's questions. "Glad to have you along. Birdie here was found on the streets. I grew up an orphan in a guard house, taking care of their dogs. Birdie here adopted me as much as I adopted him. When I left he came with me."
"As for this house, now that's a small part of a long story. It seems there is a conspiracy to destabilize Plateau City. It may include some bigots in the Plateau City Defense League. They hate elves and blame them for all the evils of the world. We've had some run ins with those idots, but by themselves they don't appear to be a huge threat."
"But there are others, better organized and smarter, that are the larger threat. The house we're now in used to be a brothel, infiltrated by dopplegangers. They passed information along to leaders who had a preference for living in underground in the sewers. The house has several secret tunnels in the basement, by the way. We followed a doppleganger through one to a very large battle which we almost didn't survive. Big monster, lots of tentacles, many followers. Makes me shiver just thinking how close we came to not making it out of there."
"After the most recent fight we found a map with an 'X' on a spot outside of town. No idea what's there, but we think that there may be a clue to this evil conspiracy out there. So as soon as we get settled into the house we going to go investigate it."
"Unfortunately, I hate being outside Plateau City. Something about being away from buildings, with nothing over my head, gives me the creeps. Too much green, not enough bricks. And I don't really trust a lot of trees together. They just seem evil the way they close overhead of you and block out the sun. And the way they constantly whisper to each other. Like they're planning to falling on you. Or worse. Know what I mean? That's why I keep my ax ready whenever we're in a forest."
"So, Julian, how about you. What's with you and all the badger stuff? Must be custom made. Looks expensive."
Julian (2nd post) Thursday January 31st, 2008 7:59:03 AM
"An X on a map - you dwarves are such jokers.
"The badger stuff - there's badger blood in my veins, you see, Dire Badger even. I had a fight with one of the big'uns when I was little, and the mingling of blood has... is... it... hard to explain. Gives me p... helps me in battle, in ways you wouldn't believe. Sometimes I don't believe it. Shark and I are very closely bonded. And so I am proud of my badger heritage, as you can see."
Thar ail Baerer Thursday January 31st, 2008 10:57:42 AM
To Arm, Thar replies with a gesture of friendship and says "All is forgiven and trust me, I'm with you in your grieving. It will take us a while to get over the losses of our friends, and we can best honor them with our memories and stories of them."
He'll also pick a room on the 2nd floor of the house, preferably a corner one with 2 windows. He'll put in an order for a few simple pieces of furniture; a bed, 2 desks, a few chairs, a picture or two of the wilderness, a picture of a cross and Jesus (Assuming that he can find one in Plateau city, but what are you gonna' do? ;-) ) and a chest of drawers for his clothes.
Finishing his order, he'll go and rent some horses for the group from the local hostetler and bring them over to the house, seeing if the rest of the group is ready.
Once he arrives at the house, he remembers "Oh yes, I forgot. Who can NOT ride a horse and if so, we'll have to have you ride tandem with one of us."
Edmund Thursday January 31st, 2008 1:54:12 PM
Edmund is more than capable of riding a horse, and alerts Thar to this fact. He also makes certain to tell Thar of the many glorious actions he has taken on horseback at various times, going into minute detail. If necessary, Edmund will follow Thar around to enlighten him until everyone arrives and is ready.
Earlier, Edmund makes sure to give Kirsten a small leather pouch. "Thanks," he says, without further explanation. Once she looks inside, she'll find the money she loaned Edmund a while back.
The tide is high. (DM Jim) Thursday January 31st, 2008 8:48:18 PM
The group falls into a fever of cleaning on the new house. The attic is shortly taken care of an you have already gotten rid of three cart loads of things from the house. There is still a lot to clean though and you decide to call it a day as you will need to have a rest.
A nice hot meal, plenty of tea and an assortment of ales and meads...helps you all relax and feel better after the hard days work. What makes it even better is the hot bath that each of you is able to take as well. It helps to relieve strained and aching muscles from the hard work. In fact it seems to be harder work cleaning the house than any of the fights you have been in lately.
There are a number of carpenters in town, with varying prices. Some of them make decent items and their prices are fair, one makes what you would consider garbage and charges a very high price...the last makes the best wooden products that you have ever seen. After a little talking with him, you find that he is more than able to make custom items and his prices are still fairly reasonable...though higher than the ones that can make decent items.
Thar slips into Sampsons to have a talk with the bossman. He orders the meal for the night as well, though he finds out that the man will not let him pay for it. "You have been more than generous with what you paid me for the party...not to mention it is a good way to get you to come back to my place." You had come by earlier in the day and paid him a simple sixty gold for the party that he put together, though you had offered more he would not take it. "I know that you have that new house and I don't want to lose some of my best customers." He holds out his hand for Thar to shake and then sends the young boy that came to your door the day of the party, to carry your food and drink back to the apartments.
Arm Friday February 1st, 2008 6:06:55 AM
Realizing that the new house will be at best a resting point and not a place of constant residence, Arm opts for the carpenter that makes decent furniture, as he has no special requirements. His order is as follows:
1 bed 1 chest 1 wash stand
As they finally sit down to eat, he says, "So, what next? I am able to ride a horse, so I am taken care of.".
Shadow Friday February 1st, 2008 7:11:46 AM
Shadow will go with the same carpenter as Arm since he also is not in need of anything spectacular.
"I am sorry to inform you that I cannot ride a horse, and am kinda of scared of the beasts." Shadow admits to Thar.
Thar ail Baerer Friday February 1st, 2008 9:21:32 AM
Thanking the Sampsons proprieter for the gift of food and his goodwill, Thar promises to say some special prayers for the man's safety and happiness.
Once the food arrives at the new house, Thar spreads the news of the proprieter's kindness to his friends.
To Shadow, he says "Well, I'm not sure what to do. Neither one of us is a heavy person, so how about you ride tandem with me on a horse? Or do you have any alternative ideas? I could ensure that we get a tame horse that likes people?"
Thar ail Baerer (2nd Post) Friday February 1st, 2008 9:31:25 AM
While waiting for Shadow's decision, Thar will make a quick stop at the Catacombs and return with a big bag of money. He'll pass out everyone's shares and say "Now that we have some cash, I need make a quick stop by the Catacombs before we go."
Thar ail Baerer (3rd and final post) Friday February 1st, 2008 9:44:00 AM
If you forgot, here's the breakdown of the loot split:
Kirsten, Ed, Kadaz, Thar (DONE) = +15931
Arm = (not including the 1000 from above) = +15931 - 16200 = Need to make up 269 to "pot" (DONE)
Shadow = +15931 - 16200 = Need to make up 269 to "pot"
Kadaz Friday February 1st, 2008 2:08:26 PM
"A horse? Me ride a horse?" The dwarf is incredulous. "The last time we went for a trip to the country we got a pony and cart, and I drove the cart. I suggest we do that again. I'm willing to pay for both pony and cart (Thanks Thar!). The cart will hold Shadow, and perhaps another who doesn't want to ride a horse."
"And I too could benefit from a quick trip to the Catacombs."
Julian Friday February 1st, 2008 5:30:23 PM
"Though I like to ride, I'd much prefer a cart for a long journey. And I don't have a good long distance ride with me at the moment."
And the river is rising. (DM Jim) Friday February 1st, 2008 11:16:32 PM
The group goes about setting it up with the carpenter to make some furniture for their new house. The carpenter, Lynil, says that he can have the stuff ready for them by the end of the week as they are not wanting anything too fancy. He does say that it will be a little beyond his skill if Shadow needs a false bottom in his furniture or even part of it...but that their is a carptenter that can do that type of work.
The day wears one and the group spends a little more time at the new house doing a little more cleaning. With a little application of magic, if they can get Edmund to do that for them, the place is soon more or less ready. It just needs a little fixing here and there, mostly due to rot and an infestation of termites that they group finds out about later.
The last of the preparations are being made by each person to get themselves ready for the mission that they are going to be taking on. For some it is starting to feel a little more time sensitive, though things seem to have settled a little in the city. Still, could this be the calm before the storm?
[Ok, I have a question that I need to get a vote on by the group. Jerry asked me if you want to make the change of the group name to Mithril Order official? If you do, I am to let him know and he will get things moving for a new icon for the game. What are your thoughts on this?]
[I will be starting the module Monday but will allow for some slow shopping in the CC as I know that it takes time. Just let me know by email if you are going to make any purchases and what you might be looking to get. This will give me an idea so that I can semi-approve it early.]
Podo Saturday February 2nd, 2008 2:32:56 PM
[OOC: Mithril Order sounds more like a group name, where Plateau city sounds like a place and not a group, so I vote for Mithril Order.]
Podo heads off the the Catacombs to inquire about a whip. When Podo returns, all his possessions will be packed with him in his Haversack, ready to join the group on their next assignment.
Edmund Saturday February 2nd, 2008 7:25:30 PM
Edmund is only too happy to use a little magic to make the cleaning and arranging easier.
With great complaining, however, does Edmund get ready to leave their new headquarters. "Haven't had hardly any time to get it ready yet," he whines.
Nevertheless, when it is time to go, he is ready. Unhappy, perhaps, but ready.
((I'm happy with The Mithril Order as a group name. As Podo says, Plateau City is just a place. The Mithril Order is us.))
Julian Sunday February 3rd, 2008 12:03:46 AM
Pleased with his work around the house, Julian ducks into the Catacombs to help with the transportation. "I hope to get a carriage for me and possibly 5 others, depending on space."
OOC: Voting for Mithril Order will increase your fertility ;-)
Kadaz Sunday February 3rd, 2008 1:00:32 PM
Kadaz also places an order for some simple furniture -- a bed, desk & chair, and wardrobe, all sized for a dwarf. And a matching doggie bed for Birdie. This should be all he needs for now. He isn't in a rush for any of this, when Lynil gets to it is fine.
Kadaz also has a suggestion for the trip. "We have a very rough map with a location marked. I think we should visit a mapmaker to see if we can purchase a better map of the area, showing trails and roads, nearby towns and outposts, swamps, known dangers, and whatever else may affect our travel. This should decrease the chance we get lost or run into dangers we could have avoided. And when we get close maybe hire a local guide?" Kadaz asks around for a good mapmaker and tries to buy a decent map to guide their travels.
(OOC: I too vote for changing our name to The Mithril Order.")
Kirsten Sunday February 3rd, 2008 9:15:00 PM
(( OOC: The Mithril Order sounds good to me too! ))
Kirsten will prepare as best she can with the others. She nods when she hears Kadaz's suggestion.
"I think hiring a mapmaker is an excellent idea. The last thing we need is to get lost somewhere, and I'm certainly not any sort of... navigator."
Arm Monday February 4th, 2008 6:05:03 AM
Thinking back to how they nearly got lost when looking for Frost Ginnie, Arm agrees with the rest, "Yes, a 'second opinion' on the map would be best. That way, it will show us topographical information that ours does not. I don't know if hiring a guide is a good idea, though..from past experience, we don't know who we can trust now, and you never know if the 'guide' is a doppelganger. Even though Birdie can sniff them out, they MAY be working for them.".
OOC: Count me in for the Mithril Order :)
Shadow Monday February 4th, 2008 7:13:47 AM
OOC: I am also on board with Mithril Order. Shadow did say that he would not take the boots and handed over the money to Thar for the ring. (on the 29th post).
IC: "We should probably get another opinion on the map." Shadow says as he gets his gear ready fr another trip away from Plateau City.
Thar ailL Baerer Monday February 4th, 2008 9:17:16 AM
(OOC = Sounds like it is unanimous for the Mithril Order! Count me in! On the other hand, Julian, I have three kids and don't want us to be any more "fertile" than we already are!)
Thar says "Sounds like the cart and pony is a better idea!" While his friends find a cart and pony, Thar will try to finish his Catacombs transaction and gather a few weeks of rations for the rest of the group. "I can do some hunting while we're out and that can help feed us too. The map's a geat idea also. The more info we have, the better.'"
Once finished with his preparations, he says "I'm ready to go whenever you all are."
(OOC = DM Jim = I am going to upgrade my Periapt of Wisdom to +4 and change my +2 Stud Leath armor to +2 Elv Chain mail. Is that OK?)
Day to leave. (DM Jim) Monday February 4th, 2008 9:41:30 PM
The Mithtril Order has been about their duties for the past week and finally have things put together. The last thing that you decide to do is get a better map of the surrounding area.
The easiest and quickest way to do this, as some know, is to visit the WLA. They have a wide selection of maps and the like that you know are up to date. It is not a problem as the Chronicler of the WLA is more than happy to have a look at your map and supply you with a copy of the one they have. When he gives it back to you, you find that he has not only made a copy of their map but also added the location that is marked on your map as well. "This will allow you to not have to carry both maps if you don't want to." He seems pleased that he could help but has little time otherwise as you noticed he has a large stack of books that need copying.
Back at the apartments you are getting ready to leave, having given the last of your orders to the carpenter. He assures you that everything will be ready on your arrival back to town.
Your plans are stopped though when you hear a knock at the front door to the apartments that you all share.
[I think that everything should be ok. I have not had a chance to check my email yet though.]
Arm Tuesday February 5th, 2008 6:02:57 AM
Arm heads to the door to open it, hoping that it is Mira, and that she has come to her senses and has returned. However, halfway there he thinks, "If it IS her, why would she knock?". His mood is a bit foul as he opens the door to see who is disturbing them when they are finally ready to leave.
OOC: Yeah, Thar..I'D say you're fertile enough...ONE child was all the fertility I could handle..lol! :D
Kadaz Tuesday February 5th, 2008 6:16:22 AM
Kadaz is near finished with packing when he hears the knock on the door and watches Arm head for it. "What now?" he asks, not wanting to be delayed once everything is ready to to. He moves to a nearby window and looks out at the street.
Shadow Tuesday February 5th, 2008 8:59:24 AM
Shadow has everything ready to travel and is just waiting for the group to decide exactly when they are going to leave.
He waits to see who is at the door, as Arm goes to get it.
(OOC: I can understand, I have 3 boys.)
Thar Tuesday February 5th, 2008 10:18:31 AM
Returning from the Catacombs, Thar readies his new gear and practices movements with his armor.
When he hears the door knock, he wanders into the entry toom to hear whom it could be.
Julian Tuesday February 5th, 2008 4:08:41 PM
Julian hears the door knock and quickly slips through the house to be near the front door to see who it is... He hopes it is the delivery of his carriage.
Edmund Tuesday February 5th, 2008 4:29:52 PM
Edmund sticks his head out of the window of his room, frowning irritably down at whomever has decided to interrupt his studies.
If it looks to be important, he will make his way downstairs to deal with the situation.
Kirsten Tuesday February 5th, 2008 8:50:54 PM
The paladin, having been double checking to make sure her gear is ready, looks up when she hears the knock at the door.
She will make her way to the door, standing off to the side somewhat as she tries to see who it might be.
Trouble on the Preserve. (DM Jim) Tuesday February 5th, 2008 10:39:43 PM
As several of the group meet at the door and Arm opens it. You are brought face to face with Constable Rabbitsfoot and he has an elf with him. The elf is dressed in forest green, with what might be a mithril shirt under a normal tunic. Strapped to his side is a longsword and dagger that you figure from his stance, he can use. The elf has a haggard and difficult look upon his face as he glances to Arm, while shaking his head. "I thought you told me you had help for me Constable...these are nothing more than youngsters." You get the idea from his statement that he evidently does not live inside of Plateau City.
With a sigh Rabbitsfoot shakes his head and shrugs his shoulders while looking to those that answered the door. "They are more than good enough and from what you have told me....they know the villian that is your problem." He glances back to Arm and nods his head, that smile creeping back across his face. "I am glad that I caught you before you left...there is something that you might want to know about first." The elf crosses his arms across his chest and grunts as if he does not believe a word of it, but there is a tinge of desperation in his eyes as well. "I trust Gormley and thus your Rabbitsfoot...but can we hurry this along, I so hate the city." His nose wrinkles up as if he smells something bad in the air and his arms uncross so that he can rub at his nose with his right hand. "This place reeks."
Rabbitsfoot turns his attention from the elf that he has been frowning at and shakes his head. It is one of those, what can you do looks that appears on his face as he speaks. "Could we come in for a couple of minutes at least?" You notice that a small carriage is fast approaching as well, being driven by an older man. It has a pair of small horses attached to it. From the looks it should hold at least four people in the back with two being able to ride....or it could hold a lot of gear in the back, though you could put some gear on the top. You also notice that three fully outfitted horses are also coming along behind the cart too. They are tied off to the back of the cart and seem agreeable at the least.
Podo d20+8=25 Tuesday February 5th, 2008 11:24:20 PM
Podo stands behind everyone being new here understands that those at the door are referring to the new group he just met and joined and not specifically to him.
Looking past those at the door (Spot DC:25), Podo sees what looks like a small carriage approaching the apartment. Thinking to himself,I wonder what Julian purchased this time...
[OOC: I apologize for lack of last post. I Strained my hand/wrist of my dominant hand, so typing is difficult at best.]
Julian Wednesday February 6th, 2008 1:05:03 AM
Julian leaps into the air with a little, "Yaaaa!" and heads for the door, "Podo, come look, I've bought us a ride. It'll be good for Kadaz, too, and anyone else... well - I'll drive I s'pose, and with someone to look-out with me, all the feed'll take up a bit of space so perhaps only two in there... To the elf in a deeper voice, "I'm sure that this person here," waving vaguely into the room," knows how to help you. I need to tend my animals." Julian then attempts to calm walk out, half skipping with delight, a trail of small animals following him. A shock of sunlight glares of his armour as he calls again in glee, "Yaaa!"
Shadow Wednesday February 6th, 2008 7:16:37 AM
Shadow tries to not let his feelings show about towards the rude elf. He does smile at Rabbitsfoot as he enters and will wait patiently for them to tell the group what is going on. He does notice the carriage and thinks, 'this might nt be too bad'.
Thar Wednesday February 6th, 2008 9:29:20 AM
Ashamed that a fellow elf would act so rudely to his companions, Thar tries to reign in his anger. Calmly walking to the visitor, Thar introduces himself and asks the stranger's name. "My name is Thar ail Baerer and I am our group's resident healer and ranger. It is nice to meet another elf in the city and I understand your frustration with being inside. I too miss the outdoors and can't wait to leave the confines of Plateau City."
"What is your name? It sounds like we are on the same mission and we should share our intel about what we are working towards."
"Lastly, I understand your feelings towards non-elves, but I must ask you to respect my friends and control your manners. If we are going to work together, then we must come to some sort of agreement. You don't have to like them, but I ask you again to respect them. Otherwise, things will be much more difficult. After all, isn't the mission more important than our personal feelings towards non-elves?"
With that said, he waits for Rabbitsfoot or the elf to share more information.
Arm Wednesday February 6th, 2008 11:17:53 AM
More than a little insensed at the rude elf's behavior, Arm sniffs HIM as he enters, wondering if it is HE that the foul smell is emanating from, and does nothing to hide the fact.
Once inside, he agrees with his friend, "Aye, there is no doubt that I would risk my life for any member of the order, so you'd best curb your tongue or you shall be shipped out the door MUCH faster than you entered.".
Kirsten Wednesday February 6th, 2008 6:26:20 PM
The paladin frowns somewhat at the strange elf's rudeness, though she tries her best to give him a break, knowing that being in the city would probably be rather unpleasant for him.
Kirsten watches somewhat as Thar and Arm speak with the stranger.
Edmund Wednesday February 6th, 2008 6:55:53 PM
Edmund enters the room just in time to hear the thorough rubbish being spouted by the newly-arrived Elf. With long, decisive strides, he makes his way over to the door, eyes narrowed and fixed on the latest arrivals.
"I see you have brought a spot of unpleasantness into our foyer, constables," Edmund remarks, never once taking his eyes off of the new face. "Rudeness and contempt? These are what you have been taught to greet others with? I see the standards of behaviour among the country people have found new depths to plumb."
Edmund frowns sternly as he continues, "The city may not have the perfumed air with which you are familiar, but what it lacks in scent it makes up for in hospitality. Or it did, ere your arrival. I'm suddenly less keen on being hospitable, myself, though I cannot speak for my good friends here."
"Perhaps," Edmund eyes the constables carefully, "You may wish to advise your friend to govern his tongue. We have paid dearly in defending the elves of this city, and little deserve the cheek of a country bumpkin."
Kadaz Wednesday February 6th, 2008 6:57:41 PM
The dwarf is immediately suspicious of this strange elf. Not because he's rude, that's way too common, even occasionally among his friends. What really irritats Kadaz is that the elf insults Plateau City!
"Reek? Plateau City reek? Who are you to talk? I've been out there, away from the city, where the animal waste is allowed to pile up, rotten fruit dangles from the vine, and dangerous animals hide behind every evil tree, waiting to pounce on the unaware. I prefer civilization." Kadaz sniffs, turns, then privately winks at Rabbitsfoot. Let's see if this elf can take it as well as dish it out.
Kadaz looks past the carriage to see if his mule and cart is following.
Help the Preserve. (DM Jim) Wednesday February 6th, 2008 10:38:02 PM
Rabbitsfoot shakes his head and groans as the comments start to come. There is nothing to do for it now and he is not going to try and settle this one. The elf on the other hand just sniffs and laughs. "I have been a ranger since the day that I could hold a bow and fire it. The forest is all that I have know for over half my life and I tell you this city smells of sweaty bodies, animals and a number of other foul substances. To me it is the most disgusting thing to have to put up with and I am not sure how any of you do." He holds up a hand to stall any further arguements and shakes his head. "Gormley vouches for the opinion of Rabbitsfoot and I have worked for him before...so he is to be trusted." He seems to take the time to really take stock of the group and nods his head again. "Your city has been a thorn to many over the years and you will never know the depths that us rangers go through to protect it. The wild things of the Monster Preserve are nastier than most anything you can find outside of it and that would be good advice to remember if you wish to help yourselves." Rabbitsfoot clears his throat and gestures into the house. "Let us enter before we draw too much attention."
Both of the visitors step into the apartments and follow along with those present. Though the elf does not seem to be that comfortable, he is also wild looking and not exactly clean. You would guess that if he speaks true, there is a reason for his uncivilized nature...the Monster Preserve is not for the inexperienced or the weak.
With the door safely shut behind the lot of you and a place found to sit, as it seems this may take a couple...you wonder if the help is worth giving. As the Constable sits in a chair the elf decides to stand, though he shifts from foot to foot. "My name is Elithiarian Destinious Phlinstinal Colonel Ranger of the Monster Preserve. It has come to our attention that a large group of monsters have come up missing in the preserve. Some of them have been captured of that we are sure, but others are more likely to have taken up with the beast that is now building an army." He glances to Rabbitsfoot, clearly he is uncomfortable with the thing that he is having to do. "In the past week we have lost twenty five rangers in the Preserve. Their mutilated bodies have been found easily and there have been a number of prints nearby...but we are so understaffed that we cannot mount a full scale operation." You start to feel that some of his earlier outbursts might have been from flustration that they cannot do something about this themselves, along with the fact that so many rangers have died already. Wiping his hand across his face he sighs. "It has been confirmed that the very creature that you fought in the basements of the House on Helms Way is the one that is gathering this army." With the last bit of energy he moves over and falls into an empty chair.
Rabbitsfoot glances to the elf and then to the group. "I figured that you might want some payback for what happened in the catacombs. I also know that you are going to check out the spot on the map and they are not in the same direction. Problem is, I am not sure which is more important and that is why I came to you hoping to catch you before you left." He leans back in the chair and sighs, he has nowhere else to turn either. "I am sure that the army is meant to attack this city but I am not sure how soon or even how large the force is going to be."
Elithiarian clears his throat to get some attention. "We know for sure that he has at least enlisted the aid of four giants, at least twenty goblins, two trolls, ten bugbears and maybe a beholder. With some of the other creatures that have went missing, he could have a slave army as well. This aboleth must be stoped but I only have eight men left and we cannot hope to do it." He sinks back into the chair and closes his eyes, clearly worried.
They say it never rains but it pours. Right about now you are at a crossroads of sorts and your beloved city is being besett by many enemies. You know of the aboleth, dopplegangers and this mystery marked on the map....maybe even the very city council.
Podo Wednesday February 6th, 2008 10:55:25 PM
"Peace to you Brothers. I'm sure we cane find a solution to this mess that is equitable to all ...with the exception of the evil critters." says Podo to all assembled.
With that Podo walks to one side of the apartment to give room to the assembled.
Julian Wednesday February 6th, 2008 11:32:34 PM
Julian returns to the apartment to listen, having quickly admired the horses and carriage, and tied them off to keep them safe.
He listens intently from a corner on the floor. The halfling counts to himself out loud, "Four and Twenty, and and then Two and Ten. So twenty something plus another two-hands. And unknown slaves - not quite Ten Mithril Order, and rangers to help (perhaps). "And then there's an X on the map - I thought Kadaz was joking about that..." He looks about for someone else to figure this one out.
Arm Thursday February 7th, 2008 6:06:24 AM
Arm, still not happy about the ranger's comments, says "Since we have already heard rumors of an army amassing to attack the city, I think the best course is to check out this spot on the map first. If it IS their headquarters, then what better way to quell an army than to cut off its head? Perhaps if we do that, then the others shall disband and be less of a threat and we can then take them out at our leisure.".
Shadow Thursday February 7th, 2008 7:21:48 AM
Shadow is a bit worried as the exchange picks up pace and not very positive tone coming from both his companions and this elf. He is relieved when it becomes clear that the elf is not really upset about the city but his frustration of losing his companions.
Shadow listens intently, and shakes his head when Arm suggests to check out the X first. "I would agree that we should probably take a look at the X first, but we really will need to push for time here. I worry that we have two things to look at and not sure of either."
Thar Thursday February 7th, 2008 11:39:36 AM
Thinking about what they were just told, Thar disagrees politely with Arm and says "Well, we know that someone is building up an army and it is possible that these two are related. I'd say we should check out that solid intel and try to find out what exactly occurred. That aboleth seems to be amassing some sort of attack on Plateau City and it sounds like a more immediate threat."
To his fellow ranger, Thar asks "What can you tell us about the location of the attacks, any other evidence or anything about where possibly that aboleth might be stationed?"
Kadaz Thursday February 7th, 2008 1:59:32 PM
"There's a preserve for monsters? What kind of insane idea is that?" Kadaz ends up asking this question a bit louder than he intended. "Of course we'll go and help you find the monsters you lost. And I'm very sorry about the rangers who have lost their lives. But just think about it: a safe haven for monsters?"
Podo Thursday February 7th, 2008 9:11:09 PM
Podo listens to everyone in turn, trying to get a feel for what is happening and why the Mithril Order is involved.
Not exactly sure as what to say or do, Podo will try to offer some comfort to the guests.
Approaching the elf, Podo asks, "Excuse me, Brother , As a Healer of Alemi I see that you are in discomfort. Is there anything might might be able to do for you to help you?"
If the Visitor Elf answers in the affirmative, Podo will lay hands on him and perform the lesser lift gift to help easy his pain. If this is not enough, Podo offers Health enriched candy to the elf.
Edmund Thursday February 7th, 2008 10:40:55 PM
Edmund has never heard of something like a monster preserve, and thinks it is the stupidest idea since the unflushable toilet. Nevertheless, he keeps his opinions to himself for once, restricting himself to raised eyebrows.
It is difficult to avoid laughing at Kadaz's comment, but with some difficulty Edmund keeps a straight face and even manages to nod seriously.
"I suppose if help is requested, help should be offered," he says tactfully.
Rock, Hard Place....Big Trouble. (DM Jim) Thursday February 7th, 2008 10:48:27 PM
Elithiarian leans forward in his chair as he listens to the questions. As he begins to mull over all the information that he has in his head, he reaches up and pinches the bridge of his nose between thumb and forefinger. "The preserve is set up to house those monsters that have decided to live in peace. Though this is not all of them that decide to live there. It is also a place of endangered species that are almost extinct. In fact we have a small family of pixies living there, whose clan was all but killed off by faeries." Waving that off as not the most useful information he falls into what he feels is more useful. "There is a cave system on the preserve that has many underground tunnels connected to it. We are not sure how far they reach and they are all flooded with water, so we cannot really check them...plus I am undermaned rifht now as well." He once again leans back in the chair and settles in for a longer stay than he would have expected, though now that he thinks about it...he did need to give them all the information.
"I am not sure about the attack...as far as where or when he plans to attack the city. I just know from a few good sources that he is building an army and serves a higher master. There have also been a few goblins that have been raiding our stations for supplies and we have been able to get information from them as well. It seems that this aboleth is part of something bigger, but he has been offered Plateau City as his oyster in return for his services. By attacking and taking this city, he will further this Master's plans." He shrugs as there is little else that they know about the situation and he is not sure how sensitive the time is. "All we know is that this attack is planned and will happen. I can also provide a pair of rangers to lead you to this cave complex or you could go it alone...but the preserve is very dangerous and the forest itself does not like visitors." He glances to Podo as he moves over and asks his own questions but waves him off. "My discomfort is not something that can be cured that easily...it is an ailment of the heart." You get the idea he is speaking of his men. He must have been close to them.
Rabbitsfoot takes this time to speak up. "You have two different objectives and a hard decision. I am sure that I can keep a watch on the city and Elithiarian here would most likely be able to warn us of an attack." A worried expression marrs his usually cheerful face though. "My problem is getting the council to listen to reason. I doubt if they will listen to anyone about this." He glances over as Elithiarian speaks once again and there is determination in his voice. "I have to try and get the council to listen to me. If they do not mobilize at least a little for what is to come...the city may well fall." He glances to the Mithril Order and turns a little red as he coughs. "I mean no disrespect...but war is coming and I fear that no matter your choice...this city will be under siege soon." He does not seem to like to have to say it and you also get the idea that he has plans to do something about it...but he does not speak of that.
Rabbitsfoot and Elithiarian both stand almost as one, but stop when they realize you might have other questions. Both seem to be in a little bit of a hurry and you can understand why with what you have been told. Still it might be wise to be as informed as possible.
[I will approve all the CC purchases that have been made and emailed to me so far. I know that I forgot to mention the cart, so please take it for a fact that it showed up the same time as the carriage and extra horses. Sorry.]
Arm Friday February 8th, 2008 6:04:05 AM
Arm's brows knit deeply as he ponders the subject, "Well, considering the strength of what we've seen thusfar, it is HIGHLY inadvisable to split up and tackle both problems. If there are no other questions, could the two of you please step outside for a moment so we can decide what to do?".
Once they are gone, Arm says to his friends, "I can see two problems with going to this 'monster preserve': First, we are now one magic user short (his throat seems to catch as he finishes that), and secondly, we have a problems exploring underwater in the past and who knows how far these caves reach? If we venture off to the spot on the map, yes we are still down a magic user, but we won't have the watery depths to contend with. My vote is to explore the map, but I shall concede to whatever the majority decides.".
Kadaz Friday February 8th, 2008 7:13:15 AM
"It's better to meet this army of monsters far away from Plateau City instead of just outside the city's walls. But it certainly sounds like we may need a way to travel underwater safely. Any suggestions? Ed?" Kadaz looks over at the group's magic user for useful suggestions.
Shadow Friday February 8th, 2008 7:15:12 AM
"Is there such a thing that will allow us to breathe underwater? I am not sure which would be wiser to do first, but I do know that we cannot split up. That has proven disasterous in the past, and if the aboleth has any more of the dopplegangers with him that could prove a very big problem. I know how Arm feels, but what about everyone else, the X marks the spot or the caves?" Shadow looks around at his companions to see what they decide.
Thar Friday February 8th, 2008 9:18:46 AM
Thinking about their two difficult options, Thar adds, "You guys have a great point about traveling underwater. If the elf can "loan" us something to use underwater that lasts for a while (necklaces or other related goodies) and not a potion, then I'd say we check out the preserve. We can promise to give the items back after the adventure."
"On the other hand, if he can't loan us something, then I vote for the X spot on the map."
Kirsten Friday February 8th, 2008 12:12:31 PM
She listens to all that is happening, and what her companions and the elf have to say.
Kirsten nods somewhat as she listens.
"I would like to help him, and go to the preserve, but I know that my swimming skills are not exactly fantastic. However, if there was a way we could move or breathe underwater for an extended period of time..."
She looks to Edmund, wondering what sort of spells he might be able to come up with.
"Either way, it seems like we have little time to decide our course."
Kadaz (2nd post) Friday February 8th, 2008 1:18:49 PM
Kadaz has a bit of good news. "On my recent trip to buy items I purchased a necklace which allows on person to breath underwater. But it's only for 1 person, so we need more magic, it seems."
Podo Friday February 8th, 2008 5:23:14 PM
"I'm Game! Where to first?" wonders Podo.
Julian Friday February 8th, 2008 7:07:45 PM
"I don't know how to solve the underwater problem. I can read scrolls for myself, though I've never learned to use them on others. I've a wand I can use on others, but it's not for water. Perhaps if we had the right wand or two... "Anyway, I am keen to let blood to stop," he glances at Podo, "I mean, keen to stop evil plans for the greater good."
Kadaz Saturday February 9th, 2008 10:16:34 AM
Kadaz jingles his money pouch a bit. "If someone wants to purchase some magical way to allow more folks to breath and move underwater, I can contribute 1,000 gp."
Talking it over. (DM Jim) Sunday February 10th, 2008 12:41:56 AM
The Constable and the Ranger move out to the door and leave the group to think over their next bit of plans. This puts them far enough away that the group does not have to worry about being overheard and they can voice all concerns and thoughts. The group itself will be the only ones that know what is being thought.
[I made this a weak post so that you can continue your talks. That and I missed the Friday one. You can call back in the Constable and Ranger when you need to ask them more questions...well I guess the Ranger is the one that you need to talk to most. :)]
Thar Sunday February 10th, 2008 3:22:32 PM
Thar will go and quickly ask the Constable and Ranger if they can "loan" the party some necklaces or other items that specifically deal with underwater breathing. He'll volunteer to undergo a geas or fill out some sort of promissary note that they'll return whatever items are borrowed, after the adventure.
Kadaz Sunday February 10th, 2008 4:16:09 PM
Kadaz adds his opinion. " The big baddie is recruiting, and the map is from his minions. So the X on the map seems a likely place for the missing monsters to have gone. And if they aren't there we can head over to the preserve after that."
Kirsten Sunday February 10th, 2008 8:56:28 PM
When she hears Kadaz's words, she nods slowly.
"Kadaz makes a good point. There must be some significance of the X on the map, and it seems to me it probably has something to do with what Elithiarian is dealing with. Perhaps we should head there first, and then make our way to the preserve afterward. How far apart are they, exactly?"
Julian Sunday February 10th, 2008 10:25:09 PM
"I'm sorry, 'cause it seems wrong about something so serious, but I think an X on the map is meant to be funny. I'd hate to think it was left of purpose to throw us off the trail."
Arm Monday February 11th, 2008 6:01:50 AM
Arm looks to Julian and says, "I am sorry, but I don't share your opinion. We found that map in other papers after a difficult battle, so I doubt that it was left lying about for us to find. Also, according to those that know the area, the 'X' marks a place that is in the middle of nowhere. What better place to have a headquarters than somewhere no one thinks anything is?".
After a bit more thought, he says to the group, "I think we should mark the location of the preserve on the map as well. That may orient us in the direction we need to follow.".
Shadow Monday February 11th, 2008 7:09:29 AM
Shadow listens intently as the group discusses which way to start. "I agree with Arm, I thing we should checkk out the 'X' first, and if nothing is there then go to the preserve."
Thar Monday February 11th, 2008 10:16:27 AM
Listening to the various discussion points and hoping to get some sort of resolution, Thar says "OK, it sounds like we have a majority vote that the 'X' is the better choice. It may not be unanimous, but is a majority view. I recommend we set out ASAP, since we've lost a lot of time in our discussions and need to get the ball rolling on this." (Sorry for the non-Wold metaphor, but it sounded good ;-) )
Edmund Monday February 11th, 2008 12:12:51 PM
Edmund puts in his two cents.
"As I see it, someone wrote an X on that map--and they certainly had a reason. Either it is something important, which we need to find; or it is something they want us to go to, perhaps a trap, which we need to defuse before someone else wanders into it. Mayhaps they are lying in wait for us; even better, says I. So, there's nothing for it. We should make for the X!"
Edmund folds his arms in a satisfied way after declaring this brilliant piece of argumentation.
Kadaz Monday February 11th, 2008 8:26:37 PM
"Well, it seems we've come to agreement, mostly, on a plan. To the X, it is! And then, to this monster preserve, if necessary. Let's get Elithiarian and Rabbitsfoot back in here."
Kirsten Monday February 11th, 2008 9:38:37 PM
Kirsten nods at the plan, thinking that it seems to be the best path to take at the moment. She also hopes that this Elithiarian will not be too offended by the decision.
Decision. (DM Jim) Monday February 11th, 2008 9:40:16 PM
With the decision being made, the group has the two that have been waiting come back into the room.
As both Rabbitsfoot and Elithiarian come back into the room, the both look to the group. It is Elithiarian that speaks as it was his job that was brought to the group attention. "I take it that you have made a decision." He then waits to hear what they have decided.
If the idea about waterbreathing stuff is brought up, Elithiarian nods his head and smiles. "My Rangers and I can supply you with a number of devices that will allow you to breathe underwater for an unlimited amount of time." If he is not asked than he will keep this information to himself....for now.
Podo d20+7=13 d20+2=20 d20+8=23 Monday February 11th, 2008 10:43:47 PM
"Eh, Brother Elithiarian, do you require us to investigate the underwater aspects of the terrain? If so, do ytou have anything that will allow us to breath underwater? "asks Podo point blankedly.
Podo will intently study Brother Elithiarian's expressions, both body and facial for signs of truth and/or deception. (Diplomacy DC: 13, Gather Info DC: 20, Sense Motive DC: 23)
After arrangments have been decided upon, Podo informs the group that he needs time to pray and ready his spells.
Arm Tuesday February 12th, 2008 6:03:20 AM
Arm looks to Podo and says, "I don't mean to hurry you, but we really need to get going. Time is running out for us, so please let us know as soon as you are finished so we can be off.". While podo takes care of his ministrations, Arm marks another 'X' on the map where Elithiarian points out as the location of the monster preserve. He then checks his armor and sword to make sure everything is in order. If he has time, he approaches Kirsten and says, "I know you haven't been happy with some of my choice of spells in the past. However, we've found that sometimes it is necessary to fight the enemy on their own turf. I can assure you that my intentions are only to aid the group, and are in no way evil.".
Shadow Tuesday February 12th, 2008 6:20:35 AM
Shadow makes sure he has all of his equipment and will help the others to load up the cart, so that when everyone is ready they can get started. He will try not to show his impatience, but he struggles with hiding his feelings.
Kadaz Tuesday February 12th, 2008 6:45:17 AM
Kadaz goes out to his cart and makes sure all of the items he has bought are securely tied down and covered. Birdie jumps up on the seat, more than ready to leave on a new trip. He makes sure the mule is fed and watered, and checks the tack. "I need a name for you. What should it be?" he asks the mule, not really expecting an answer.
Thar Tuesday February 12th, 2008 9:16:45 AM
Thar will reiterate Podo's request for underwater gear by repeating his earlier statement on equipment. "I guarantee that it will be returned to you ASAP once we return. How shall we acquire these items you are lending to us? Should we send someone to your Headquarters or just wait for a courier?"
Once done, he'll head downstairs and help pack the cart and horses. He'll then mount his own horse (assume he's renting one?) and wait for the group to depart.
Edmund Tuesday February 12th, 2008 5:42:54 PM
Edmund packs up his kit--this only takes a few moments--and is ready to go.
"Lets be off, then," he says. "It's the job soonest started that's soonest ended."
Kirsten Tuesday February 12th, 2008 5:49:30 PM
When Arm speaks to her, the paladin pauses. Kirsten will take a moment to gaze at the other, before she merely nods.
"I understand, Arm," she smiles slowly. "Just, don't let things get out of hand, hmm?"
That said, Kirsten will make her way outside as it appears they are preparing to leave. Once she ascertains the fact that they really are leaving, she will summon her warhorse, Wolfgang. She will then double check to make sure she has everything she needs prepared.
Julian Tuesday February 12th, 2008 9:00:46 PM
"Now there's two X's on the map..."
Julian need only grab his pack, barding and saddles for his animals and he is ready to drive off. "I've got space for 1 up front, and two inside the carriage - but that is sharing with feed and pets..."