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DM 
Saturday January 19th, 2008 12:24:42 PM

Hey all. I delayed posting a turn as I asked the PTB to examine the situation to ensure fairness, etc. The consensus as I understand it is: "high-level games get very complicated and confusing, dragon games moreso. There are misunderstandings and mistakes on both sides, often at the same time. Dragon groups are supposed to deal with adversity and move on, expect their butt kickings, and give them right back."

That's a paraphrase of the conversation, not anyone's direct statement.

In any case, turn will be out today. I'm going to enlarge the map to show everything possible.

Part of the point in Fae Skiemir is forcing the PCs to now know what the heck is going on or where the heck they are. While I hadn't planned on explicitly stating what was intended to be a bit confusing, I'm going to simply explain the tower:

the first floor had a stairway connected to the inside wall. You walked up the stairs and where inside the room still (i.e., an open stair, one side touching the wall, one side open to the room's interior space). Hard to explain well, I hope you can envision this. The top ended in a manner of stairwell that allowed the door to open into the next room, which was directly above. This is why on that previous map the door was sideways along the wall to the 2nd floor.

From 2nd to 3rd floor, you had the same stairway: hugging the wall, but open to the 2nd floor room in its entirety. Had someone fallen, for instance, they would have landed a few feet from the forcecage holding the big spider (which is still there, btw).

Now, the next door opens outward. This was intended to simply confuse the heck out of you, but I hadn't foreseen that anyone would assume the prior space wasn't there for some reason. I guess it's had for me to predict what you'll think, and vice versa.

So, this door opens outward into another circular room. If you look, this new room is about 20 feet wider in diameter than the 2nd floor. How can this be? The tower, at its top, actually splits into 2 circular towers. THis wasnt visible from outside due to that fog and lightning you saw. So right now, you are fighting in one of two tower-tops. There would be one directly opposite this door, on the other side of the 2nd floor room. (no, there's no secret door in the 2nd floor room).

I dislike giving any of this up, but I think it's necessary because (1) there was unintended confusion and miscommuncation, and (2) I don't want you guys thinking I screwed up and you're suffering for it.

So as I said, post will come today. And as for everyone's "curiousity" questions, I welcome the private post discussions, though I cannot answer specific technical issues until after the fight. I still have a few surprises up my sleeve that I don't want to give away.

Round 4, PC Results  d20+29=37 2d6(1+2)+17=20 d20+23=33
Saturday January 19th, 2008 6:41:13 PM

Monthor screams in rage as his friend is snatched up by the demon. He flies forward, pressing his own attack against the flying Marilith.

[If you want to flank, you only get 1 attack (have to move), and you'd incur an AoO. However, your first attack roll is a hit, so attacking here or moving and only getting that first attack is the same net result.]

His first axe swing connects with the demon, taking a chunk out of her long tail. [the axe connects, but the fire damage appears to be useless]

As her tail loosens involuntarily, Arien chooses that moment to call upon his own powers, transporting himself out of her grasp and into the relative protection of a pair of enormous, furry bears.

Vedik moves to the doorway and sizes up the demon. Raising a hand, firing off a murky, greenish ray that hits the snake-demon square in the chest. [no hero point needed, it hits]

Lumi becomes enraged at seeing his friends beset, and flies forward to return the favor. The Marilith takes a swipe at him with one of her swords as he moves in, hitting AC 37 for 20 damage.

[if you wanted to be on Jova's other side, that's fine I can move you. There would be an AoO either way]

Lumi raises his own sword, taking a swipe at the demon as he moves in. His bastard sword comes crashing down, but gets deflected off of her scaly shoulder at the last moment.

Jova is battered by the assault, but manages to drop his wand and withdraw another one.

[How does that concentration check allow you to finish the summoning? After deductions for stoneskin, I count 68 damage, so the concentration check would be 78, or at least a natural 20. Admittedly, I don't know everything about these checks, so there might be a rule I'm missing. Please specify if there is something I'm not considering]

Jova lets a ray burst forth from the wand, this one again hitting the Marilith square in the midsection and causing her to scream in agony.

[Also, what was cast from the wand? I need to know damage type, etc. I also don't know what spell has a difference in damage that severe based on saving or not saving. Did you really mean 95 or 12?]

[Finally, moving into the room is safe for Jova. The marilith is considered grappling until the start of her next turn (notwithstanding Arien's movement, as all is considered happening at once) so she can't AoO you if you move. Specify if you do so, and I'll change the map as needed]

Draax resists the temptation to press the attack against the demons, and grabs a scroll from Tratain's backpack. He hands it over to Vedik so the Fixer can heal the Knights.

Horvis prepares a second summoning spell, pleased with how his allies have helped the battle thus far.

. . . enemy turn coming soon . . .

Round 5, Enemy Initiative  d20+12=32
Saturday January 19th, 2008 7:01:26 PM

The demons outside by the stairs pause for a moment in silence. With a glance at each other, the chaos resumes.

The Nalfeshnee looks at the Mariith for a moment, apparently deep in concentration. After but a moment, he stops, and re-fixes his eyes on the enemies before him.

[caster level check vs. Vedik's dimensional anchor = 32. Vedik, I believe your CL is 16, correct?]

The Marilith swoops back a few feet, closes her eyes for a brief second, then disappears.

Back inside, a pair of snake-like demons emerge from the fog. While they appear a slightly different than the last one (and they don't have wings), it is clear enough that they are Mariliths as well. They step forward from the fog and eye the bears, wicked grins on their faces.

Map:http://i219.photobucket.com/albums/cc35/carucci3/round5.jpg

Things to answer:
1. Where exactly is Lumi
2. Did Jova want to move since there is no AoO
3. What spell came from that wand that Jova fired
4. How did Jova's concentration check work

Map note 
Saturday January 19th, 2008 7:02:18 PM

The link to that map makes it pretty blurry. I'm trying to find an alternative, and will post it asap.

Edit: I'm just going to email it tonight.

Tratain HP 129/149 AC 28 (25) Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin; Endurence; Bead of Karma 
Saturday January 19th, 2008 7:15:45 PM

Tratain lays on the ground some more.

-----------------------------
Stunned round 4 of 4
Stoneskin - 60 Points remaining

Monthor AC 34 (36 vs evil) HP 92/102 (130)  d20+26=40 d10+21=26 d20+20=34 d10+21=31 d20+16=36 d20+16=29 d10+21=31 d10+21=23 d10+21=26
Saturday January 19th, 2008 8:45:43 PM


Monthor continues hacking at the creature in front of him. This time, he chooses to use a bit more finess and a little less anger.

=================================

Two handed Power attack -3 to hit/+6 damage

Attack 1
AC 40 for 28 damage

Attack 2
AC 34 for 33 damage.

Attack 3
AC 36 (Crit threat 29 ) for 33 damage ( 86 damage if crit hits)

** Counted the damage bonuses wrong. It should be +23, not +21.

-----------------
Effect
+2 racial bonus vs spells and spell like effects
Magic Weapon (+4)
Magic Armor (+4)
Stoneskin damage reduction 10/adamantine;60/70 points
Protection from evil ( 13 minutes??) +2 AC and saves vs evil.
Shield of Faith (+4 Deflection).
Necklace of Adaptation
Constitution damage 3= 11/14 Con.
Fly- 5 minutes - The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good.

Dodge bonus to the creature being attacked
( AC 37 )


Horvis - (AC 33; HP 152) - Animal Growth, Barkskin, Greater Magic Fang, Longstrider, Mass Bear's Endurance, Spider Climb, Stoneskin, Veil 
Saturday January 19th, 2008 10:10:11 PM

The shifter completes his summoning spell, calling a huge air elemental into form right behind the two mariliths that just appeared from the fog or smoke that conceals most of the room.

Horvis moves 30 feet clockwise to move away from the door and begins another summoning spell (Summon Nature's Ally 6).

Actions
Complete full round spell from last round - summon Huge Air Elemental into squares I9-K11
Move - 30 ft clockwise
Standard - begin casting Summon Nature's Ally 6

Horvis as an Animal Growthed Dire Bear
Huge Animal (15 ft space, 10 ft reach)
HP = 178 (74 base + 65 + 13 from Bear's Endurance + 26 from Animal Growth)
Speed = 50 ft (40 base + 10 Longstrider), 30 ft climb (Spider Climb)
AC = 33 (17 base + 2 armor + 5 enhancement + 2 shield + 1 enhancement + 1 DEX from Ioun Stone + 5 Barkskin - 1 DEX penalty - 1 size penalty + 2 additional natural armor)
Touch AC = 9 (10 base + 1 DEX from Ioun Stone - 1 DEX - 1 size)
Attack = Claw +23 (9 BAB + 15 STR + 1 Gr. Magic Fang - 2 size), 2d6+15 + Tear effect
Full Attack = 2 claws +23, 2d6+15 + Tear & Bite +23, 4d8+7 (19-20,x2) + Tear
Special Attack = Improved Grab
Special Qualities = Scent, Low Light Vision
Saves = Fort +22, Reflex +9, Will +20

Effects
Animal Growth, 13 minutes
Barkskin - +5 natural armor, 130 minutes
Greater Magic Fang - +1 magic bonus to all natural attacks, 13 hours
Longstrider - +10 movement, 13 hours
Mass Bear's Endurance - +4 CON, 13 minutes
Spider Climb - 130 minutes
Stoneskin - DR 10 / adamantine, 130 hps, 130 minutes

Spells
0 (DC 16) - Detect Magic*(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb*(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants*, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth*(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance*, Mass Bull's Strength*
7 (DC 23) - Wind Walk*
* = cast

The Three Dire Bears - Animal Growth (JohnP)  d20+25=29 2d6(3+4)+14=21 d20+31=34 d20+25=45 d20+25=36 4d6(4+4+2+1)+28=39 d20+31=35 d20+19=29 3d8(1+5+1)+7=14 d20+25=37 2d6(5+3)+14=22 d20+31=49 d20+21=28 d20+15=19
Saturday January 19th, 2008 10:24:29 PM

More Enemies! An Ally! The Dire Bears move in and attack.

Dire Bear 1 (AC 17; 129 HP)
The bear steps 5 feet northwest (O9 - Q11) so that it is flanking with the recently arrived air elemental. It launches into the marilith in front of it (M1). Both claw attacks hit, the second one very accurately, but it cannot come to grips with the demon. It's bite is successful but barely does any damage.
Claw 1 - hits AC 29, 21 damage
Grapple - 34, automatic failure on natural 3
Claw 2 - hits AC 45 (threat), confirmed AC 36, 39 damage
Grapple - 35 vs. DC of 39
Bite - hits AC 29, 14 damage


Dire Bear 2 (AC 17; 75/129 HP)
The bear steps northeast to O15 - Q17 to flank the other marilith. The first claw attack hits and the bear immediately moves to grapple with the demon. It successfully grabs hold and continues to claw and bite but cannot hit the creature.
Claw 1 - hits AC 37, 22 damage
Grapple - 49 vs. DC of 39
Claw 2 - misses AC 28
Bite - misses AC 19


Dire Bear 3
Is still dazed.

Animal Growth Dire Bear
Huge Animal (15 ft space, 10 ft reach)
HP = 129 (base + 24 from increased CON)
Speed = 40 ft (base)
AC = 17 (17 base - 1 DEX - 1 size + 2 natural armor)
Touch AC = 8 (10 base - 1 DEX - 1 size)
Attack = Claw +23, 2d6+14
Full Attack = 2 claws +23, 2d6+14 & Bite +17, 3d8+7
Special Attack = Improved Grab (Grapple = +31)
Special Qualities = Scent, Low Light Vision
Saves = Fort +14, Reflex +8, Will +9



Huge Air Elemental (AC 21; 136 HP)  2d8(4+7)=11
Saturday January 19th, 2008 10:42:28 PM

The huge air elemental appears behind the two mariliths. After the dire bears attack, the elemental shifts into whirlwind form and moves slightly. First, it lifts off the floor and moves to the south slightly to contact the marilith before jogging east to try to grab the other marilith from the dire bear.

After picking up the two mariliths, the elemental reverses direction and flys through the fog or smoke, climbing as it goes.

Actions
Standard - assume Whirlwind form (supernatural, no AoO)
Move - 100 ft, as described

Whirlwind - Reflex Save vs. DC 22 or take 11 damage AND Reflex Save vs. DC 22 or be picked up

Huge Air Elemental
Huge Elemental (15 ft / 15 ft reach)
HP = 136
Speed = Fly 100 ft (perfect)
AC = 21 (Touch 17)
Attack = Slam +19 (2d8+4)
Full Attack = 2 slams +19 (2d8+4)
Special Attack = Whirlwind, Air Mastery
Saves = Fort +9, Reflex +19, Will +5

Jova 8/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin-Grtr Hero, See Invis 10min, Grtr Invis 10/13 
Monday January 21st, 2008 1:06:33 AM

The staff had erupted and sent the green ray at the Marilith. Then the beast had blinked out of existence. Jova did not know if it were an apparition or what.

Looking toward the other demon, he notes Monthor hacking at it. Although he is still bleeding he knows the stoneskin spell is nearly depleted. He decides in order to survive he needs to cast it on himnself. Going through the motions he casts the stoneskin on himself for protection. He knows his fellows can not see him, so he blurts out.

"Still alive, could use a heal though."

--Cast Stoneskin
Spells
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield +4AC-1 min lvl, Mage Armor +4AC-1hr lvl, True Strike +20 ATT, Expedious Retreat +30ftt
1 min level, Ray of Enfeeble 55 ft, 1d6+5str, 13 min, SRyes
2--5/7-DC17--Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, Darkvision 1hr level-60ft, See Invis 10/level
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Fly 1 min/level 60ft
4--5/7-DC19--Stoneskin 10 min/level, ignore 10 damge each attack up to 130, Grtr Invis 1 round level,
Polymorph 1 min level, Black Tentacles 2ftrad, 1rd/lvl, grapple 21, 1d6+4/rd
5--6/7-DC20--Summon Mon 5- 1 round level, Break Enchantment, Telekinesis 1-900ft/ 1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--3/4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Greater Heroism



Arien (hp 7/60) AC 25 (Mage Armor, Veil, Shield, Stoneskin, Bear's Endurance, Spell Turning, Fly) 
Monday January 21st, 2008 10:13:17 AM

Arien, seeing his two furry guardians going after another pair of Mariliths, decides that getting out of the room would be a great idea. The blood drenched mage casts Fly upon himself and moves straight up thirty feet.

Effects:
Mage Armor: 32 Hours
Veil: 16 Hours
Stoneskin: 70 mins, 20 damage left
Wall of Force: 4/16 rounds
Shield: 32 minutes
Spell Turning: 10 spell levels, 160 minutes/consumed.
Fly: 1/160 rounds

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil x2
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield*, Extended Mage Armor
3rd Level: Dispel Magic, Fly x2*, Haste x2
4th Level: Dimension Door x2*, Ice Storm x2, Invisibility: Greater x2
5th Level: Cone of Cold x3, Wall of Force x2*, Break Enchantment
6th Level: Chain Lightning x3*, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Prismatic Spray x2, Spell Turning*
8th Level: Polar Ray x2

Vedik(AC 29(31 v evil)) 163/163 HP) *Wings 15'* Bears End,Mass (13m) M.C. vrs Evil 10' (140m) M. Vest x2, GMW-Ex, Delay Poison-Ex, Veil, Stoneskin(44/70)  d20+13=21
Monday January 21st, 2008 12:49:30 PM

Vedik reads the scroll handed him, evoking the most powerful healing magic known.

OOC:
Cast Mass Heal from Scroll (CL check DC 18: Passed)
Heal 170 damage to: Lumi, Jova, Monthor, Tratain, Vedik, Horvis, Draxx, Dire Bear 3

Current Spells

Monthor/Yves 
Monday January 21st, 2008 12:54:27 PM

ooc> And the Heal spell fixes ability damage effects correct?


Vedik (ooc) 
Monday January 21st, 2008 1:38:01 PM

OOC:
Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned.

Aww crap...could have healed Tratain and ended his stun. Damnit.

Monthor 
Monday January 21st, 2008 1:46:05 PM

ooc> Maybe the DM will take pity on us and say that Vedik would have know to include Tratain????????????????


Draax (AC 31, HP 176/176) - Endure Elements, Stoneskin, bear endurance, fly 
Monday January 21st, 2008 4:15:31 PM

Draax takes out a fly potion and drinks it.

OOC: Draax does not need healer, so it should have been Tratain instead of Draax.

Troy 
Monday January 21st, 2008 4:52:50 PM

OOC: By oh crap I ment I could have done it first turn he was stunned. I hit him with the mass heal this round, no fear.

Tratain HP 129/149 AC 28 (25) Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin; Endurence; Bead of Karma  d20+26=43
Monday January 21st, 2008 5:58:52 PM

Tratain's eyes snap into focus as the Healing Magic washes over him. Unsure as to how he got to where he is Tratain stands, drawing the Cold Iron Longsword lent to him by Draax as the familiar weight of his Warhammer is gone.

Tratain then defensively casts (Defensive casting roll passed) Align Weapon(Good) on the Longsword as he glances about his surroundings.

Seeing the Marilith past the corner of the door Tratain stretches out the Longsword Towards Draax saying "Draax, take your sword and have at it. Wheres my Hammer! What Happened!"

-----------------------------
Stoneskin - 60 Points remaining

Joe (2nd) 
Monday January 21st, 2008 6:00:11 PM

Tratain HP 149/149 AC 28 (25) Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin; Endurence; Bead of Karma

is what the Top line should read

Joe OOC 
Monday January 21st, 2008 6:30:59 PM

Arien you're like 9 feet out of range for the Mass heal, you definitly have the movement to get into range. You might wanna talk to Matt and see if he'll let you adjust your move.

Adam OOC 
Monday January 21st, 2008 9:04:43 PM

Moving straight up is double move, fly speed is 60 so the farthest I could move up is 30 feet.

Joe OOC 
Monday January 21st, 2008 9:18:31 PM

Gah, looks like I miscalculated. I thought the wall was 25 feet up, so up 25 feet puts you even with the wall. Going up costs twice so thats 50 feet. Decending goes twice as fast so I thought the last 10 feet decending towards the party would get you into range. Unless I got that all messed up heh.

Round 5 PC Results  15d6(3+2+5+3+2+6+5+6+6+2+4+6+2+4+4)=60 15d6(3+1+1+3+2+5+4+1+1+2+6+1+1+3+6)=40 15d6(1+1+6+6+4+2+5+6+6+5+6+5+1+4+1)=59
Monday January 21st, 2008 9:52:19 PM

Monthor's axe flashes again and again as he continues to assault the Nalfeshnee. [Note, Monthor is hovering over open space if he wants to reach the demon. I believe he is flying, right?]

All three attacks connect, one of them biting even more deeply than normal, causing the Nalfeshnee to scream in pain.

Horvis causes an enormous air elemental to appear behind the Mariliths [I'm not sure where Horvis is moving to, can you give me coordinates?]

The air elemental must make 2 reflex saves, each DC 23.

First save: if it fails, it takes 60 damage. If it succeeds, it takes 30 damage.

Second save; if it fails, it takes 40 damage. If it succeeds, it takes 20 damage.

One of the dire bears moves in to attack the left Marilith, clawing and biting it viciously. Blood spews onto the bear's fur as the Marilith is buffeted by the onslought.

THe other bear lands a massive paw, and wraps its arm about the demon, dragging it in for a rather unfriendly bearhug.

Horvis Highlight to display spoiler: { Each dire bear makes 1 will save, DC 23. If either passes, read the second spoiler. Please do not communicate the fact that saves are being made, unless one of them succeeds.}

Horvis second (spoiler]The dire bear that made its will save (or both) gets the impression that there is something strange about these mariliths. YOu can't communicate directly with them (that I know of) but you can tell by their body language that they no longer consider these demons as much of a threat as they did a few seconds ago[/spoiler]

The elemental then swoops in and tries to scoop up the MAriliths.

Horvis third Highlight to display spoiler: { THe elemental also makes a will save, DC 23, for each marilith. If it succeeds, it then knows what is in spoiler #2, and you can glean this information from its actions}

THe Mariliths are swept up by the whirlwind. [If you still want it to move into the fog after knowing of the reflex saves, that's fine, but if it flies as stated it will at minimum 1 more reflex save, DC 23, or take 59 damage (29 if success). You decide and specify please]

Jova re-casts the stoneskin spell on himself, then calls out to his friends so his location and health status is known.

Arien casts a spell on himself and soars into the air, rising to the top of the wall of force.

Vedik unfurls the scroll given him from Draax, reading loudly. Massive amounts of divine power surge through those nearby, filling their spirits and envigorating their bodies.

Tratain awakens from his stunned state, able to act again. He gives a look of annoyance at Vedik for holding the spell for so long. [sorry, couldn't resist, hilarious that he could have been unstunned 3 rounds ago. I forgot as well! :)]

[Arien is 5 feet above the top of the wall. Using the diagonal, 3D rules, Arien is reachable by the spell, I believe.]

Draax removes a potion of flying and quaffs the entire draft in one gulp, rising a few inches into the air as he does so.

Tratain jumps into action, pulling out Draax' longsword and blessing it before handing it back to the warrior. THe Nalfeshnee in front of the Knights looks on, his eyes widening in what almost appears to be fear at the newly-aligned weapon. [correct, Tratain, no AoO due to the circle]

. . . enemy turn coming . . .

Lumi 
Monday January 21st, 2008 10:02:19 PM

Ice warts! I missed a post!

Round 6, Enemy Initiative  d20+20=28 d20+17=20 d20+17=32
Monday January 21st, 2008 10:07:48 PM

The Nalfeshnee tries to repay Monthor's favor, biting and clawing at the dwarf in rage. All three attacks go wide, somehow missing Monthor completely.

The Mariliths writh inside the whirlwind, their screams lost to the maelstrom. After only a few seconds, though, they disappear from inside the elemental.

In the outer room, another brief flash of light is seen as the Glabrezu reappears. It now stands on top of the forcecage holding the spider, glaring malevolently at those Knights still standing outside. It's eyes are very clearly healed after Vedik's previous assault.

[anyone know a reason why the demon can't stand on top of the forcecage? I'll be honest, it's just a guess on my part, so if it's wrong, he will go away]

Map: http://i219.photobucket.com/albums/cc35/carucci3/Round6.jpg

[Anthony, the new player, should be posting this turn]

Lumi-Juova (AC 28 HP 150/124; +4CON) Endure Elements, Veil, Stoneskin, Bear Endurance, Fly, Prot v Evil 
Monday January 21st, 2008 10:12:11 PM

ooc: 6,V is fine for Lumi.

Quick as a snake (naturally!), the Marilith cuts Lumi with a blow (9 damage, 10 stoneskin, 1 dam red)

He feels the healing of Vedik and stays by Jova to ward the magician from evil attacks.

Effects
Endure Elements - normal hot/cold doesn't affect
Veil - looks like a hezrou
Stoneskin - damage reduction 10/adamantine; 40/70 points
Mass Bear's Endurance - +4 to CON, 13 minutes
Fly - 47 rounds 60 foot movement
Prot vs Evil - 8 rounds (+2 to AC/save, no mind control)

Improve Uncanny Dodge - retain's Dex vs invisible opponent, never flanked or flatfooted.
Con Drain - -4 to CON (healed)
Mobility : +4 AC vs AOO

Monthor AC 34 (36 vs evil) HP 130/130  d20+26=44 d20+26=31 d10+23=24 d10+23=33 d10+23=32 d20+20=38 d20+20=22 d10+23=32 d10+16=24 d20+16=23
Tuesday January 22nd, 2008 8:50:47 AM

Monthor continues hacking at the creature in front of him. This time again, he chooses to use a bit more finess and a little less anger.

=================================

Two handed Power attack -3 to hit/+6 damage

Attack 1
AC 44 (Crit 31) for 89 damage

Attack 2
AC 38 (crit 22) for 32 damage.

Attack 3
AC 23 misses

-----------------
Effect
+2 racial bonus vs spells and spell like effects
Magic Weapon (+4)
Magic Armor (+4)
Stoneskin damage reduction 10/adamantine;60/70 points
Protection from evil ( 13 minutes??) +2 AC and saves vs evil.
Shield of Faith (+4 Deflection).
Necklace of Adaptation
Constitution damage 3= 11/14 Con.
Fly- 5 minutes - The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good.

Dodge bonus to the creature being attacked
( AC 37 )


Lumi-Juova (AC 28, AC 32 AOO, AC 29 v Nalfeshnee, HP 150/124; +4CON) Endure Elements, Veil, Stoneskin, Bear Endurance, Fly, Prot v Evil  d20+20=29 d20+15=22 d20+10=14 2d8(2+4)+7=13
Tuesday January 22nd, 2008 12:16:05 PM

Renewed completely by Vedik's healing, Lumi takes a small step and seeks to assist Monthor against the Nalfeshnee. His two-handed strikes appear less effective in hitting, however, and most just fan the air. (AC 29, 22miss, 14miss; Dam: 13)

Effects
Endure Elements - normal hot/cold doesn't affect
Veil - looks like a hezrou
Stoneskin - damage reduction 10/adamantine; 40/70 points
Mass Bear's Endurance - +4 to CON, 13 minutes
Fly - 46 rounds 60 foot movement
Prot vs Evil - 7 rounds (+2 to AC/save, no mind control)

Improve Uncanny Dodge - retain's Dex vs invisible opponent, never flanked or flatfooted.
Mobility : +4 AC vs AOO

Vedik(AC 29(31 v evil)) 163/163 HP) *Wings 15'* Bears End,Mass (13m) M.C. vrs Evil 10' (140m) M. Vest x2, GMW-Ex, Delay Poison-Ex, Veil, Stoneskin(44/70)  d20+17=24
Tuesday January 22nd, 2008 1:42:10 PM

The old dwarf grumbles "That Marilith wasn't very hurt, wasn't a retreat. Be ready."

Thinking a second, he reaches into his pouch and pulls out a small metal rod. Pointing it at Monthor, he says a command word, smiling in satisfaction as the wand responds and Monthor nearly doubles in height.

OOC:
UMD Check: Activate Wand DC 20, passed
Use Wand of Enlarge Person on Monthor

Current Spells


Draax (AC 31, HP 176/176) - Endure Elements, Stoneskin, bear endurance, fly  d20+22=31 d8+10=14
Tuesday January 22nd, 2008 2:11:59 PM

Draax takes the sword from Tratain, flies at the Nalfeshnee (W13), and attacks it with the newly aligned sword.

Hit AC 31 for 14dmg

Effects:
Ring of Feather fall;
Necklace of Adaptation;
Slippers of Spider Climbing;
Endure Elements;
Veil;
Stoneskin - damage reduction 10/adamantine 70/70 points
Mass Bear's Endurance;
Fly

Tratain HP 170/149 AC 28 Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin; Endurence; Bead of Karma; Divine Power  10d6(4+4+3+5+2+6+5+6+4+4)=43
Tuesday January 22nd, 2008 5:33:31 PM

Tratain glares right back at the Glabrezu, He utters a Quick spell to increase his fighting power (Quickened Divine Power) and then calls upon the Powers of Domi to Destroy the Demon.

Cast Destruction Fortitude Save DC 24, Success Means 43 Damage, Failure Means Death

-------------------------------------------
Stoneskin - 60 Points remaining
Divine Power - ROund 1 of 21

Tratain (2nd)  d20+21=32
Tuesday January 22nd, 2008 5:34:04 PM

Check vs Spell resistance = 32

Dwight (AC ??, HP???)  d20=9 d20=5 d20=3
Tuesday January 22nd, 2008 6:11:54 PM

Moving down the steps, Dwight sees a huge battle occurring. He stares and stretches his arms slowly drawing his bow out. Friend or Foe, he wonders as he glances around seeing elementals, demons, spells going off and various people flying.

While wanting to fully escape his captor, he fills it would be beneficial to send her a stinging blow....not to mention the feeling of revenge for hurting him.

hide: 9+??
move silently:5+??
spot: 3+??

OOC: Hmm, I'm not off to very good rolls. Hello everyone. My character sheet is still in the works, but should be useable by tomorrow. I'm glad to join you and hope I can contribute to the Windhorm Hamlet game.

Troy 
Tuesday January 22nd, 2008 6:13:49 PM

OOC Welcome! Just a heads up, currently no one looks normal. Every one of us is disguised as a demon. Careful who you shoot. :)

Arien (hp 90/90) AC 26 (Mage Armor, Veil, Shield, Stoneskin, Bear's Endurance, Spell Turning, Fly, Haste)  d20+27=44
Tuesday January 22nd, 2008 7:30:09 PM

Arien breathes a sigh of relief as the healing magic seals his wounds. Now able to think clearly due to the lack of pain, Arien studies to clouds carefully, trying to determine what sort of magical effect might have created them (Spellcraft 44). Then, Arien moves so that everyone is in range and casts Haste.

Effects:
Haste: 1/16 rounds
Mage Armor: 32 Hours
Veil: 16 Hours
Stoneskin: 70 mins, 20 damage left
Wall of Force: 5/16 rounds
Shield: 32 minutes
Spell Turning: 10 spell levels, 160 minutes/consumed.
Fly: 2/160 rounds

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil x2
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield*, Extended Mage Armor
3rd Level: Dispel Magic, Fly x2*, Haste x2
4th Level: Dimension Door x2*, Ice Storm x2, Invisibility: Greater x2
5th Level: Cone of Cold x3, Wall of Force x2*, Break Enchantment
6th Level: Chain Lightning x3*, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Prismatic Spray x2, Spell Turning*
8th Level: Polar Ray x2

Critter Will & Reflex Saves (JohnP)  d20+9=25 d20+9=26 d20+5=11 d20+19=28 d20+19=32
Tuesday January 22nd, 2008 8:31:13 PM

The air elemental avoids some of the damage from the gaseous cloud.
Reflex saves = 28, 32

The dire bears notice something unusual about the mariliths, not bothering to continue with their attacks.
Will saves = 25, 26

However, the air elemental just keeps on doing what it is doing.
Will save = 11

Round 6 PC Results  d20+18=38
Tuesday January 22nd, 2008 8:36:57 PM

[sorry, I think 1 or 2 haven't posted, but I've got to get the turn in, it takes an hour or so and it's getting a bit late]

Monthor presses his attack on the Nalfeshnee, landing two heavy blows on the beast. Lumi steps forward, adding his own deadly blades to the mix and scoring another slash across the demon's midsection.

Draax flies forward, bringing his newly-enhanced sword to bear and slashing the Nalfeshnee across the neck. The blow proves to be the demon's undoing, as greenish-black blood spouts forth from its neck.

With a groan and a gurgle, the Nalfeshnee falls out of the air, plummeting to the floor below and landing in a lifeless heap next to the spider's cage.

Vedik calls out a warning, then removes another wand from the folds of his cloak and points it at Monthor, causing the dwarf to expand in size, his axe growing right along with him. The smell of unbathed dwarf radiates even stronger throughout the chamber now.

Tratain first helps himself to his own portion of battle magic. His muscles swell with newfound strength, but the protector resists the urge to leap into the fray. Instead, he raises his holy symbol, casting another spell at the Glabrezu.

The demon's back arches, pain wracking its body, although it fights off the overpowering urge to succumb to death. [fort save 38, natural 20 - wish that was on an attack roll]

Then, the oddest little thing appears: Horvis, Vedik and Arien, standing in the larger room, look to their left to see what appears to be a halfling with a loaded bow, poised to fire at whatever he decides to be a threat. Is this another of the Marilith's tricks? How did a lone halfing come to be here like this?

[Dwight, I put you to the left of the fog. You snuck around the fog to get where you are, and saw everything I related in your email.]

The halfling, for his part, appears a bit afraid. His bow moves back and forth between the giant bears, the whirling air elemental, and what appears to be a number of various demons milling about.

Arien spends a moment studying the fog.

Arien Highlight to display spoiler: { It looks to you to have come from a fog cloud spell. However, you know full well the spell doesn't make that much fog. There must be multiple castings here to fill up all that space. (in case it wasn't clear before, the fog goes from floor to ceiling)}

Then Arien moves a bit and casts another battle spell on his friends, allowing them faster movement and attacks. [let me know what space you move to. I'm sure there is a good spot to get everyone, although the newly-appeared halfling isn't going to get the spell effect, unfortunately]

. . . enemy turn coming . . .

Huge Air Elemental (AC 21; 86/136 HP) 
Tuesday January 22nd, 2008 8:37:39 PM

The air elemental shys away from the cloud, spiralling higher in the room with the two mariliths trapped inside.

Huge Air Elemental
Huge Elemental (15 ft / 15 ft reach)
HP = 136
Speed = Fly 100 ft (perfect)
AC = 21 (Touch 17)
Attack = Slam +19 (2d8+4)
Full Attack = 2 slams +19 (2d8+4)
Special Attack = Whirlwind, Air Mastery
Saves = Fort +9, Reflex +19, Will +5

Jova 70/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin-Grtr Hero, See Invis 10min, Grtr Invis 9/13 
Tuesday January 22nd, 2008 8:45:48 PM

Jova feels with joy as his wounds close and the healing power course through his body. He see Tratain flie into the room, and goes to him. Still invisible, he Sjouts, "May the power of the true Hero reside in you." He then delivers the spell.

---OOC Cast Greater Heroism on Tratain, 13 minutes.

Spells
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield +4AC-1 min lvl, Mage Armor +4AC-1hr lvl, True Strike +20 ATT, Expedious Retreat +30ftt
1 min level, Ray of Enfeeble 55 ft, 1d6+5str, 13 min, SRyes
2--5/7-DC17--Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, Darkvision 1hr level-60ft, See Invis 10/level
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Fly 1 min/level 60ft
4--5/7-DC19--Stoneskin 10 min/level, ignore 10 damge each attack up to 130, Grtr Invis 1 round level,
Polymorph 1 min level, Black Tentacles 2ftrad, 1rd/lvl, grapple 21, 1d6+4/rd
5--6/7-DC20--Summon Mon 5- 1 round level, Break Enchantment, Telekinesis 1-900ft/ 1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--2/4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Greater Heroism



Round 7, Enemy Initiative  d20+20=37 d20+20=33 d20+18=25 d20+18=32 d20+18=34 d6+5=11 d8+5=7 2d8(2+6)+10=18 2d8(3+1)+10=14
Tuesday January 22nd, 2008 9:17:12 PM

The Glabrezu takes a small step forward, then lashes out at Lumi with every weapon at its disposal.

One of its claws rakes Lumi's chest (AC 32), for 11 damage.

It bites the taur as well (AC 34), for 7 damage.

It's pincers reach out, both clamping down on Lumi (AC 37 and 33), for 18 and 14 damage.

A pair of Marilith's emerge from the fog on the right side of the room.

A third Marilith appears just above the doorway, flying inside the anti-gravity area. This one has wings, and hovers 50 feet up in the air, nearly reaching the ceiling.

All three Mariliths hold longswords in each of their six hands.

Map: http://i219.photobucket.com/albums/cc35/carucci3/ROund7.jpg

DM Addendum 
Tuesday January 22nd, 2008 9:18:03 PM

Just saw Jova's post. Assume that happened during my post above, so Jova can act this turn as well.

The Three Dire Bears - Animal Growth (JohnP)  d20+23=40 2d6(6+2)+14=22 d20+31=43 d20+23=42 2d6(4+5)+14=23 d20+31=49 d20+19=36 2d6(2+1)+14=17 d20+13=26 20d6(6+3+5+4+5+4+5+1+5+4+2+5+2+6+2+5+1+3+3+3)=74 d20+14=28 3d6(2+2+3)=7 d20+23=24 d20+23=43 d20+23=33 4d6(2+5+3+6)+28=44 d20+31=32 d20+17=34 3d8(3+7+6)+7=23
Tuesday January 22nd, 2008 10:48:26 PM

Horvis commands the dire bears to attack the mariliths in the room.

Dire Bear 1 (AC 17; 129 HP)
The bear towards the closest marilith, ending at N12-P14. It claws once at the marilith, hitting the demon and then grabbing it.

Claw 1 - hits AC 40, 22 damage
Grapple - 43, vs. DC of 39


Dire Bear 2 (AC 17; 75/129 HP)
The bear doesn't need to move at all to attack the grappled marilith.

Claw 1 - hits AC 42, 23 damage
Grapple - 49 vs. DC of 39
Claw 2 - hits AC 36, 17 damage
Bite - misses AC 26]


Dire Bear 3 (AC 17; HP 122/129)
Is no longer dazed. Hearing the shout from Horvis, the dire bear overcomes its fear of unnatural falling and "leaps" onto the marilith hovering above it.

Falling Object dmg to marilith (20d6, maximum because bear is "falling" 30 feet and weighs several multiples of the 200 lbs required for 1d6 damage) = 74
Jump (untrained) = 28
Falling damage to dire bear (3d6) = 7


Once it is close to (or sitting on) the marilith, the bear starts attacking. The first claw misses but the second catches the demon in a vital area. The bear cannot grapple the marilith because its claws ripped something loose. Finally, the bear bites at the marilith.

Claw 1 - misses (natural 1)
Claw 2 - hits AC 43 (threat), confirmed AC 33, 44 damage
Grapple - misses (natural 1)
Bite - hits AC 34, 23 damage


Animal Growth Dire Bear
Huge Animal (15 ft space, 10 ft reach)
HP = 129 (base + 24 from increased CON)
Speed = 40 ft (base)
AC = 17 (17 base - 1 DEX - 1 size + 2 natural armor)
Touch AC = 8 (10 base - 1 DEX - 1 size)
Attack = Claw +23, 2d6+14
Full Attack = 2 claws +23, 2d6+14 & Bite +17, 3d8+7
Special Attack = Improved Grab (Grapple = +31)
Special Qualities = Scent, Low Light Vision
Saves = Fort +14, Reflex +8, Will +9

Huge Air Elemental (AC 21; 86/136 HP)  2d8(2+4)=6
Tuesday January 22nd, 2008 10:56:31 PM

Horvis shouts for the elemental to attack the flying marilith.

The huge elemental whirlwind moves upwards, avoiding the cloud of gas, and tries to vacuum up the marilith.

1st effect - DC 22 reflex save, or 6 damage
2nd effect - DC 22 reflex save or be picked up by the whirlwind



Horvis - (AC 33; HP 152) - Animal Growth, Barkskin, Greater Magic Fang, Longstrider, Mass Bear's Endurance, Spider Climb, Stoneskin, Veil  d3=1 d3=3
Tuesday January 22nd, 2008 11:10:05 PM

OOC - Horvis had earlier moved to O4-Q6, clinging to the wall

Horvis had not completed his spell, so he now summons three griffons to attack the flying marilith.
Hero Point to re-roll number summoned

The shifter then moves directly upwards and along the ceiling until he is over most of the combat.

Actions
Complete full round spell from last round - summon three (3) griffons
Move - 40 ft upwards (until he can reach ceilin) and then 20 feet over to O8-Q10 on the ceiling
Standard - begin casting Summon Nature's Ally 6

Position
O8-Q10 on the ceiling

Horvis as an Animal Growthed Dire Bear
Huge Animal (15 ft space, 10 ft reach)
HP = 178 (74 base + 65 + 13 from Bear's Endurance + 26 from Animal Growth)
Speed = 50 ft (40 base + 10 Longstrider), 30 ft climb (Spider Climb)
AC = 33 (17 base + 2 armor + 5 enhancement + 2 shield + 1 enhancement + 1 DEX from Ioun Stone + 5 Barkskin - 1 DEX penalty - 1 size penalty + 2 additional natural armor)
Touch AC = 9 (10 base + 1 DEX from Ioun Stone - 1 DEX - 1 size)
Attack = Claw +23 (9 BAB + 15 STR + 1 Gr. Magic Fang - 2 size), 2d6+15 + Tear effect
Full Attack = 2 claws +23, 2d6+15 + Tear & Bite +23, 4d8+7 (19-20,x2) + Tear
Special Attack = Improved Grab
Special Qualities = Scent, Low Light Vision
Saves = Fort +22, Reflex +9, Will +20

Effects
Animal Growth, 13 minutes
Barkskin - +5 natural armor, 130 minutes
Greater Magic Fang - +1 magic bonus to all natural attacks, 13 hours
Longstrider - +10 movement, 13 hours
Mass Bear's Endurance - +4 CON, 13 minutes
Spider Climb - 130 minutes
Stoneskin - DR 10 / adamantine, 130 hps, 130 minutes

Spells
0 (DC 16) - Detect Magic*(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb*(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants*, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth*(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path*, Mass Bear's Endurance*, Mass Bull's Strength*
7 (DC 23) - Wind Walk*
* = cast


Griffons (AC 17; HP 59)  d20+13=31 2d6(3+3)+4=10 d20+10=24 d20+10=18 d20+10=15 d20+10=11 d20+13=29 2d6(4+4)+4=12 d20+10=18 d20+10=19 d20+10=19 d20+10=17 d20+13=15 d20+10=29 d20+10=15 d20+10=18 d20+10=13 d4+2=3
Tuesday January 22nd, 2008 11:20:54 PM

The three griffons are called into being and immediately move to obey Horvis' commands, attacking the flying marilith.

Griffon 1 (AC 17; HP 59)
The griffon charges, pouncing upon the marilith and attacking all out.
Bite - hits AC 31, 10 damage
Claw 1 - misses AC 24
Claw 2 - misses AC 18
Rake 1 - misses AC 15
Rake 2 - misses AC 11


Griffon 2 (AC 17; HP 59)
The griffon charges, pouncing upon the marilith and attacking all out.
Bite - hits AC 29, 12 damage
Claw 1 - misses AC 18
Claw 2 - misses AC 19
Rake 1 - misses AC 19
Rake 2 - misses AC 17


Griffon 3 (AC 17; HP 59)
The griffon charges, pouncing upon the marilith and attacking all out.
Bite - misses AC 15
Claw 1 - hits AC 29, 3 damage
Claw 2 - misses AC 15
Rake 1 - misses AC 18
Rake 2 - misses AC 13


Griffon
Large magical beast (10 ft / 5 ft reach)
HP = 59
Speed = 30 ft, Fly 80 ft (average)
AC = 17 (Touch 11)
Attack = Bite +11 (2d6+4)
Full Attack = Bite +11 (2d6+4) and 2 claws +8 (1d4+2)
Special Attack = Pounce, Rake (+8, 1d6+2)
Saves = Fort +8, Reflex +7, Will +5

Monthor AC 34 (36 vs evil) HP 130/130  d20+27=34 d20+27=30 2d8(4+6)+24=34 2d8(5+8)+24=37 2d8(6+7)+24=37 d20+27=43 d20+21=39 d20+21=36 2d8(1+6)+24=31 2d8(5+2)+24=31 d20+17=28 2d8(3+1)+24=28
Wednesday January 23rd, 2008 8:09:27 AM

Monthor turns his attention to the Glabrezu.
Monthor moves a 'step' forward.

:: In dwarven ::

" AXE HEAD CLAN!!!!! "

And attacks it.


=================================

Two handed Power attack -3 to hit/+6 damage

Attack 1
AC 34 damage 34

Attack 2 (haste)
AC 43 for 37 damage

Attack 3
AC 39 (crit 36) for 34 ( 99 )

Attack 4
AC 28 for 28


-----------------
Effect
+2 racial bonus vs spells and spell like effects
Magic Weapon (+4)
Magic Armor (+4)
Stoneskin damage reduction 10/adamantine;60/70 points
Protection from evil ( 13 minutes??) +2 AC and saves vs evil.
Shield of Faith (+4 Deflection).
Necklace of Adaptation
Fly- The subject can fly at a speed of 40 feet). It can ascend at half speed and descend at double speed, and its maneuverability is good.
Haste: When making a full attack action, a hasted creature may make one extra attack. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Enlarged: +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
Dodge bonus to the creature being attacked
( AC 37 )


Lumi-Juova (AC 27 HP 165/176; +8CON) Endure Elements, Veil, Stoneskin, Bear Endurance, Fly, Prot v Evil, Haste  d20+22=42 d20+22=30 d20+17=30 d20+12=22 2d8(7+6)+9=22 2d8(3+7)+9=19 2d8(8+3)=11
Wednesday January 23rd, 2008 9:20:13 AM

The pincer-demon falls on the white wemic in a series of strikes that would down an ordinary tiger, but Lumi is of sterner stuff. (11, 7, 18, 14) Most is reduced by the stoneskin, and the rest is easily absorbed in the fighting rage that pulls a red haze over Lumi-Juova's eyes. (37 stoneskin, 3 dam red, 11 dam)

"HAKKAA PAALE!!"

Muscles bunching, Lumi takes his sword in a two-handed grip and rages at the Glabrezu. (AC42 Crit! 30, 30, 22miss; Dam: 22+11Crit=33, 19)

DM NoteHighlight to display spoiler: {OK on previous message. Lumi is heroic, not suicidal, but anything threatening Jova will incur a charge...}

Effects
Endure Elements - normal hot/cold doesn't affect
Veil - looks like a hezrou
Stoneskin - damage reduction 10/adamantine; 3/70 points
Mass Bear's Endurance - +4 to CON, 13 minutes
Fly - 46 rounds 60 foot movement
Prot vs Evil - 7 rounds (+2 to AC/save, no mind control)
Haste (from Airin) +1 AC, +1 attack, +1 move

Improve Uncanny Dodge - retain's Dex vs invisible opponent, never flanked or flatfooted.
Con Drain - -4 to CON (healed)
Mobility : +4 AC vs AOO
Rage: +2 to hit, damage, -2 AC, +4 STR, CON

Arien (hp 90/90) AC 26 (Mage Armor, Veil, Shield, Stoneskin, Bear's Endurance, Spell Turning, Fly, Haste)  d20+15=34 d20+15=32 d20+15=24 d20+15=21 d20+15=18 d20+15=32 d20+15=25 d20+15=18 d20+15=20 d20+15=20
Wednesday January 23rd, 2008 10:33:17 AM

Arien, suspecting something was lurking inside of the fog clouds decides to try to get rid of at least one and casts a greater dispel magic from the scroll he retrieves from his pack at the area. Targeting the left fog bank, Arien lets go with an area dispel magic, making sure not to catch the Air Elemental in the radius.

(Rolled for 10 effects since not sure how many. CL affected by dispel in order: 23, 21, 13, 10, 7, 21, 14, 7, 9, 9)

Effects:
Haste: 2/16 rounds
Mage Armor: 32 Hours
Veil: 16 Hours
Stoneskin: 70 mins, 20 damage left
Wall of Force: 6/16 rounds
Shield: 32 minutes
Spell Turning: 10 spell levels, 160 minutes/consumed.
Fly: 3/160 rounds

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil x2
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield*, Extended Mage Armor
3rd Level: Dispel Magic, Fly x2*, Haste x2
4th Level: Dimension Door x2*, Ice Storm x2, Invisibility: Greater x2
5th Level: Cone of Cold x3, Wall of Force x2*, Break Enchantment
6th Level: Chain Lightning x3*, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Prismatic Spray x2, Spell Turning*
8th Level: Polar Ray x2

Jova 70/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin-Grtr Hero, See Invis 10min, Grtr Invis 8/13 
Wednesday January 23rd, 2008 4:41:24 PM

Reaching into his haversack, Jova retreives a fly potion and places it on the ground at Tratains feet/

"Tratain, fly potion at your feet. Hey look Dorbuns' halfing finally showed up!!"

Jova then mutters a few words preparing to cast a s[ell with improved aim.

--Cast Trues Strike
Spells
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--6/8-DC16--Shield +4AC-1 min lvl, Mage Armor +4AC-1hr lvl, True Strike +20 ATT, Expedious Retreat +30ftt
1 min level, Ray of Enfeeble 55 ft, 1d6+5str, 13 min, SRyes
2--5/7-DC17--Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, Darkvision 1hr level-60ft, See Invis 10/level
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Fly 1 min/level 60ft
4--5/7-DC19--Stoneskin 10 min/level, ignore 10 damge each attack up to 130, Grtr Invis 1 round level,
Polymorph 1 min level, Black Tentacles 2ftrad, 1rd/lvl, grapple 21, 1d6+4/rd
5--6/7-DC20--Summon Mon 5- 1 round level, Break Enchantment, Telekinesis 1-900ft/ 1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--2/4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Greater Heroism



Vedik(AC 29(31 v evil)) 163/163 HP) *Wings 15'* Bears End,Mass (13m) M.C. vrs Evil 10' (140m) M. Vest x2, GMW-Ex, Delay Poison-Ex, Veil, Haste, Stoneskin(44/70)  d20+17=24
Wednesday January 23rd, 2008 5:01:43 PM

Vedik looks over the situation, noting the halfling in the corner with a wary eye. He points the wand at Tratain, enlarging him.

OOC:
UMD Check to use Wand: DC 20, passed
Enlarge person on Tratain

Draax (AC 31, HP 176/176) - Endure Elements, Stoneskin, bear endurance, fly, haste  d20+23=36 d20+23=36 d8+10=18 d8+10=14
Wednesday January 23rd, 2008 5:21:16 PM

Seeing that the summoned creatures are keeping the marilith busy, Draax flies close enough to Glabrezu to deliver a few cuts.

Hit AC 36 twice for 32 total dmg from goodly aligned sword.

Effects:
Ring of Feather fall;
Necklace of Adaptation;
Slippers of Spider Climbing;
Endure Elements;
Veil;
Stoneskin - damage reduction 10/adamantine 70/70 points
Mass Bear's Endurance;
Fly
Haste

OOC: Vedik 
Wednesday January 23rd, 2008 5:31:21 PM

OOC: ment that to be Lumi, not Tratain. Sorry, bit out of it today, got sick again.

Tratain HP 170/149 AC 29 Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin; Endurence; Bead of Karma; Divine Power; Haste; Greater Heroism; True  d20+30=40
Wednesday January 23rd, 2008 6:01:27 PM

Tratain scoops up the potion left for him by Jova Thanking the Sorcerer. At the Mention of a Halfling Tratain takes a step into the Doorway and glances in at everything going on inside the room for the first time.

Seeing Elementals, Giant Bears, A Halfling, Several Mariliths one of which has wings and is flying which can't possibly be real, Tratain decides to cast True Seeing(defensively) to sort out what is real and what isn't.

He calls to his friends "That Halfling is really there and really a halfling. It doesn't look like Dorbuns Halfling I don't think. Don't kill it yet until we find out more."

Tratain will also call out to his comrades what is real and what isn't.

-------------------------------------------
Stoneskin - DR 10/Adamantite: 60 Points remaining
Divine Power - Round 2 of 21
Endurence - +4 Con: 13 Minutes
Bead of Karma - +4 Caster Level: 10 Minutes
Haste - Round 2 of 16
Greater Heroism - +4 Moral Bonus on Attack Rolls, Saves, Skill Checks. Immune to Fear: 13 Minutes
True Seeing - 21 Minutes

Joe/Tratain OOC 
Wednesday January 23rd, 2008 6:42:47 PM

One thing I forgot, Draax, the Longsword is also Enchanted with Magic Weapon its +4 and Now Good Aligned.

Dwight Probably also gets a will save vs the Veil since we aren't acting like normal demons really

Yves 
Wednesday January 23rd, 2008 7:39:39 PM

ooc> Monthor's war cry should give it away as long as Dwight can recognize Dwarvish.

Dwight (Ac 25, HP 84/84)  d20+11=23 d20+14=18 d20+10=11 d20+14=33 3d6(4+2+6)+2=14
Wednesday January 23rd, 2008 8:16:11 PM

Seeing the chaos in the two rooms, Dwight fears he has intruded on a clash of the demons. As he quickly thinks of the best way to flee he hears familiar tongues come from the mouth of demons. He then hears the words halfling and hopes they are they friendly 'demons'.

Save versus Veil(Will)-23

Trying to put all the pieces together, he points at the Manlith the summoned beasts are attacking and hopes Ebryron is with him.

He releases 3 quick arrows. (18,11(nat 1),33). The last may have hit: dmg 14

OOC: Well my rolling can only get better.


Round 7, PC Results  d20+18=29 d20+18=27 d20+20=25
Wednesday January 23rd, 2008 8:19:18 PM

The dire bears leap into action. Two make for the closest Marilith, ripping and tearing at it with their claws.

Horvis Highlight to display spoiler: {THe dire bears, and the whirlwind for that matter, again make DC 23 will saves. Success gives them the same info as in the spoiler last turn}

The third dire bear, in its tiny mammalian brain, decides that the easiest way to attack a Marilith is to simply squish her. It lets go of its hold on the wall and flies upward, slamming into the demon and knocking her to the ceiling.

Both of them are now prone on the ceiling. The dire bear tries to attack the Marilith with mixed success.

[First, AC 33 does not hit this Marilith, so that last attack is a miss, and the second is not confirmed. Also, the dire bear is prone just as the Marilith, so it has a -4 to attacks. She has a -4 to AC against it, so it doesn't matter as to this MArilith (all works out the same), but don't forget this in case it becomes relevant).

THe elemental, meanwhile, flies over, trying to suck the Marilith up into its vortex. This demon proves a bit more resiliant, and the elemental is unable to even hurt her.

Horvis then finishes his third summon, bring three griffons into the fight.

The griffons leap at the demon, attempting to rend her scaly flesh. Unfortunately, they prove not to be as effective as Horvis would hope. [even with -4 for being prone, only the first attack of the first Griffon lands]

Monthor calls out a battle cry and advances on the Glabrezu, swinging his axe and slicing open the demon's forearm. [Monthor has to move 10 feet to attack, as he was 20 feet away, so only 1 attack this round.]

The demon takes a swing at Monthor with one of its pincers, missing him badly (AC 25).

Lumi also charges forward, cutting deeply into the Glabrezu's hide. [same here, only 1 attack because you had to take more than a 5' step. Luckily, the first attack was the crit]

Arien raises his hands and waves them toward the left side of the fog bank. A section 20 feet wide and from floor to ceiling disappears. As the smoke clears, Arien can see the ends of two walls that seem to be made of whirling blades. Judging from Tratain's prior use of such things, all of you can easily identify these as blade barriers.

A Marilith's snake-like form can be seen behind the second barrier.

Jova tosses a potion of flying at Tratain's feet, then casts true strike on himself, preparing to assault one of the demons.

Vedik points his wand at Lumi, causing the Protector to grow even larger in size.

Draax flies towrad the Glabrezu, raising his sword for another attack. [same as the others, more than a 5' move, so only 1 attack] He connects, causing the demon to scream in rage as the sword cuts deeper than the other blades.

Tratain grabs the potion provided by Jova and steps to the doorway.

[you said "into the room, but moving into the room causes two problems: first, you can't cast, as that would be 2 move actions, and second, you didn't drink the potion so you're falling to the ceiling again. I'm assuming you moved to the doorway, a 5' step, then cast the spell, although if this is wrong, please say so. I'm also assuming the potion is not consumed yet, as you can't drink it and cast both in this round.]

He casts true seeing and looks around the room. "The halfling is real!" he yells. "The flyer is an illusion, as are the demons the bears are fighting. That marilith way back there is real."

The newly arrived halfling hesitates for a moment, sizing up the situation, and decides to take the side of the demons fighting against the mariliths. He lets loose three arrows, two flying wide. The third hits one of the mariliths, though Dwight cannot tell from this distance how much damage it did. [which marilith? if you shot at the one fighting the summoned bears, you hit. if you shot at the flying one fighting the summoned griffons and elemental, you missed]

[note, griffons not marked on map, but they are all right there with the flying marilith (#3)]

. . . enemy turn coming . . .

Round 8, Enemy Initiative  d20+20=28 d20+20=31 d20+18=34 d20+18=29 d20+18=31 2d8(8+2)+10=20 2d8(5+4)+10=19 2d6(3+2)+10=15 d8+5=12 d20+28=46 d20+28=31 15d6(5+4+4+5+4+2+3+6+3+6+6+4+2+5+6)=65 15d6(3+5+6+3+5+5+1+1+5+3+4+6+2+4+6)=59 15d6(3+5+2+5+1+3+5+4+2+3+1+6+2+2+2)=46 d20+30=32
Wednesday January 23rd, 2008 8:43:07 PM

The Glabrezu takes a step to the side, out of the way of Monthor and Draax, and presses its attack on Lumi. In a raging torrent of blows, it connects with all five of its attacks, Lumi's fur and blood flying every which way.

Its pincers do 20 and 19 damage.

Its claws do 8 and 7 damage (2d6 rolled together, but separate damages).

It's bite does 12 damage.

The two grounded mariliths raise their arms above their heads, pointing at Horvis above. (concentration checks to cast defensively made, 46 and 31).

Two identical rings of spinning blades appear above Horvis' head, at the ceiling, spinning downward to slice into his body.

Horvis must make two (2) reflex saves, DC 23 each.

If he fails the first, he takes 65 damage.

If he fails the second, he takes 59 damage.

Also if he fails either, he must make a DC 75 or 69 concentration check (depending on which failed) or lose the spell he is casting.

The flying marilith watches as its companions attack the bears. Then, with a grisly smile, it looks down toward the floor. It closes its eyes for but a moment (concentration check to cast defensively passed, 31), then opens them and points a finger at Vedik.

A wall of blades, similar to those assaulting Horvis, appears across the threshold of the room, and directly through Vedik's body.

Vedik must make a reflex save, DC 23, or take 46 damage. He can choose whether he moves into the main room or back to the stairway landing, but he must move one way or the other.

Anyone passing through the doorway or any of those squares must make a reflex save, DC 23. If you fail, I will roll damage at that point.

Map: http://i219.photobucket.com/albums/cc35/carucci3/Round8.jpg

Monthor AC 34 (36 vs evil) HP 130/130  d20+27=35 2d8(3+4)+24=31 d20+27=39 2d8(8+6)+24=38 d20+21=28 2d8(4+5)+24=33 d20+17=34 d20+17=19 2d8(5+6)+17=28
Wednesday January 23rd, 2008 9:10:52 PM

d20+27=34 d20+27=30 2d8(4+6)+24=34 2d8(5+8)+24=37 2d8(6+7)+24=37 d20+27=43 d20+21=39 d20+21=36 2d8(1+6)+24=31 2d8(5+2)+24=31 d20+17=28 2d8(3+1)+24=28
Wednesday January 23rd, 2008 8:09:27 AM
Monthor continues his attack on the Glabrezu.

=================================

Two handed Power attack -3 to hit/+6 damage

Attack 1
AC 35 damage 34

Attack 2 (haste)
AC 39 for 38 damage

Attack 3
AC 28 for 33

Attack 4
AC 34 (Crt 19) for 35

Total damage with reduction ( 142-40= 102)

-----------------
Effect
+2 racial bonus vs spells and spell like effects
Magic Weapon (+4)
Magic Armor (+4)
Stoneskin damage reduction 10/adamantine;60/70 points
Protection from evil ( 13 minutes??) +2 AC and saves vs evil.
Shield of Faith (+4 Deflection).
Necklace of Adaptation
Fly- The subject can fly at a speed of 40 feet). It can ascend at half speed and descend at double speed, and its maneuverability is good.
Haste: When making a full attack action, a hasted creature may make one extra attack. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Enlarged: +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
Dodge bonus to the creature being attacked
( AC 37 )



Yves 
Wednesday January 23rd, 2008 9:32:54 PM

I need to learn to clean up my posts better.
Everything above "Monthor continues his attack on the Glabrezu" is cut and pasted from the previous day's post. Sorry for any confusion.



The Three Dire Bears - Animal Growth (JohnP)  d20+9=28 d20+8=25 d20+8=9 d20+8=19 d20+23=37 2d6(5+3)+14=22 d20+31=41 d20+9=13 d20+19=32 d20+19=20 d20+13=29 2d6(2+6)+14=22 3d8(5+6+5)+7=23 d20+9=27 d20+19=32 2d6(4+3)+14=21 d20+31=51 d20+15=17 d20+9=26
Wednesday January 23rd, 2008 9:54:21 PM

The dire bears keep up their assaults on the mariliths. Horvis directs the dire bears to go through the cloud.

Dire Bear 1 (AC 17; 129 HP)
The bear notices something about the marilith, something unusual. It doesn't taste like demon, for one thing.
Will = 28

The bear dances aside from the ring of blades and ends up in L12-N14.
Reflex = 25, second reflex = 9 (natural 1) for moving through Blade Barrier

Obeying Horvis' command, the bear moves directly north. Once it clears the cloud (and passes through whatever spell exists (Reflex = 19 for moving through Blade Barrier), the bear attacks whatever is visible.
Claw - hits AC 37, 22 damage
Grapple - 41 vs. DC of ?


Dire Bear 2 (AC 17; 75/129 HP)
The bear keeps on attacking M1.
Will = 13
Claw 1 - hits AC 32, 22 damage
Claw 2 - misses AC 20 (natural 1)
Bite - hits AC 29, 23 damage


Dire Bear 3 (AC 17; HP 122/129)
The bear realizes that something is amiss, but cannot do much about it right now. It remains prone beside the prone marilith (no mention that it stood), attacking without pause.
Claw 1 - hits AC 32, 21 damage
Grapple - 51 (natural 20)
Claw 2 - misses AC 17
Bite - misses AC 26


Animal Growth Dire Bear
Huge Animal (15 ft space, 10 ft reach)
HP = 129 (base + 24 from increased CON)
Speed = 40 ft (base)
AC = 17 (17 base - 1 DEX - 1 size + 2 natural armor)
Touch AC = 8 (10 base - 1 DEX - 1 size)
Attack = Claw +23, 2d6+14
Full Attack = 2 claws +23, 2d6+14 & Bite +17, 3d8+7
Special Attack = Improved Grab (Grapple = +31)
Special Qualities = Scent, Low Light Vision
Saves = Fort +14, Reflex +8, Will +9



Huge Air Elemental (AC 21; 86/136 HP)  d20+19=33 d20+19=20
Wednesday January 23rd, 2008 9:59:03 PM

Horvis' command applies to the air elemental, too. It flies across the ceiling, then down once it is through the Fog Cloud.

Move up to 200 ft (double move), targetting any creatures on the opposite side of the Fog Cloud

Huge Air Elemental
Huge Elemental (15 ft / 15 ft reach)
HP = 136
Speed = Fly 100 ft (perfect)
AC = 21 (Touch 17)
Attack = Slam +19 (2d8+4)
Full Attack = 2 slams +19 (2d8+4)
Special Attack = Whirlwind, Air Mastery
Saves = Fort +9, Reflex +19, Will +5

if it goes through the fog cloud, it has 2 reflex saves to make, DC 23.

Also, dire bear 2 has to make its 2 saves. -M


ed. JohnP - First reflex = 33, half damage.
Second reflex = 20, full damage


Horvis - (AC 32; HP 41/100) - Animal Growth, Barkskin, Greater Magic Fang, Longstrider, Mass Bear's Endurance, Spider Climb, Stoneskin, Veil  d20+9=15 d20+9=19
Wednesday January 23rd, 2008 10:43:44 PM

Horvis cannot avoid the two rings of spinning blades, getting thoroughly shredded. To escape the blades and be healed slightly, Horvis shifts into the form of a stirge clinging to the ceiling.

Horvis lifts into the air and flys across the ceiling towards the Fog Cloud.

Actions
Standard - wildshape
Movement - to far edge of Fog Cloud

Position
H10 on the ceiling

Horvis as a Stirge
Tiny Magical Beast (2.5 space, 0 reach)
HP = 100 (74 base + 13 + 13 from Bear's Endurance)
Speed = 20 ft (10 base + 10 Longstrider), 30 ft climb (Spider Climb), Fly 40 ft (average)
AC = 32 (16 base + 2 armor + 5 enhancement + 2 shield + 1 enhancement + 1 DEX from Ioun Stone + 5 Barkskin)
Touch AC = 17 (16 base + 1 DEX from Ioun Stone)
Attack = Attach +17 (9 BAB + 5 DEX + 1 Gr. Magic Fang + 2 size)
Full Attack = Attach +17 (9 BAB + 5 DEX + 1 Gr. Magic Fang + 2 size)
Special Attack = Blood Drain
Special Qualities = Darkvision 60 ft, Low Light Vision, Weapon Finesse (bonus feat)
Saves = Fort +11, Reflex +9, Will +10

Effects
Animal Growth, 13 minutes
Barkskin - +5 natural armor, 130 minutes
Greater Magic Fang - +1 magic bonus to all natural attacks, 13 hours
Longstrider - +10 movement, 13 hours
Mass Bear's Endurance - +4 CON, 13 minutes
Spider Climb - 130 minutes
Stoneskin - DR 10 / adamantine, 130 hps, 130 minutes

Spells
0 (DC 16) - Detect Magic*(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb*(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants*, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth*(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path*, Mass Bear's Endurance*, Mass Bull's Strength*
7 (DC 23) - Wind Walk*
* = cast



Draax (AC 31, HP 176/176) - Endure Elements, Stoneskin, bear endurance, fly, haste  d20+23=28 d20+18=30 d20+13=20 d20+23=25 d8+10=14 d8+10=14
Wednesday January 23rd, 2008 11:19:01 PM

Seeing the creature is concentrating on Lumi, Draax moves five feet toward the Glabrezu and attacks it.

Hit AC 28 for 14 dmg
Hit AC 30 for 14 dmg
Hit AC 20 missed
Hit AC 25 missed

_______________
Effects:
Ring of Feather fall;
Necklace of Adaptation;
Slippers of Spider Climbing;
Endure Elements;
Veil;
Stoneskin - damage reduction 10/adamantine 70/70 points;
Mass Bear's Endurance;
Fly;
Haste;


Jova 70/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin-Grtr Hero, See Invis 10min, Grtr Invis 7/13  d20+31=39 d20+17=23
Thursday January 24th, 2008 3:57:54 AM

Oddly disappointed, Jova turns to where the others are attacking the Glabrezu. His fighters seem to be cutting the demon down, but Jova's eye finds the spider with in the magical cage. Since the dreaded Marilith had not appeared on this side of the wall, Jova dsecides to take care of the spider. Better to do it now, than be wurprised later.

Cast Flest to Stone Spider in force cage
Hit AC 39, Fort Save 21, Beat SR 23

Spells
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--6/8-DC16--Shield +4AC-1 min lvl, Mage Armor +4AC-1hr lvl, True Strike +20 ATT, Expedious Retreat +30ftt
1 min level, Ray of Enfeeble 55 ft, 1d6+5str, 13 min, SRyes
2--5/7-DC17--Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, Darkvision 1hr level-60ft, See Invis 10/level
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Fly 1 min/level 60ft
4--5/7-DC19--Stoneskin 10 min/level, ignore 10 damge each attack up to 130, Grtr Invis 1 round level,
Polymorph 1 min level, Black Tentacles 2ftrad, 1rd/lvl, grapple 21, 1d6+4/rd
5--6/7-DC20--Summon Mon 5- 1 round level, Break Enchantment, Telekinesis 1-900ft/ 1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--1/4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Greater Heroism



Arien (hp 90/90) AC 26 (Mage Armor, Veil, Shield, Stoneskin, Bear's Endurance, Spell Turning, Fly, Haste)  d20+17=30 16d6(2+1+6+5+3+1+1+2+5+5+6+4+6+2+2+5)=56
Thursday January 24th, 2008 10:32:19 AM

Arien seeing the Marilith behind the fog cloud decides to take the combat to the real foe and swoops towards the demon (ending in M4). Arien then casts a powerful fireball spell and hurls it at the demon (making sure not to catch any friends in the blast), the brightly glowing bead streaks towards the creature and erupts into a ball of flame.

(Delayed Blast Fireball Damage: 56, SR check: 30, Ref Half DC 26)

Effects:
Haste: 3/16 rounds
Mage Armor: 32 Hours
Veil: 16 Hours
Stoneskin: 70 mins, 20 damage left
Wall of Force: 7/16 rounds
Shield: 32 minutes
Spell Turning: 10 spell levels, 160 minutes/consumed.
Fly: 4/160 rounds

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil x2
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield*, Extended Mage Armor
3rd Level: Dispel Magic, Fly x2*, Haste x2*
4th Level: Dimension Door x2*, Ice Storm x2, Invisibility: Greater x2
5th Level: Cone of Cold x3, Wall of Force x2*, Break Enchantment
6th Level: Chain Lightning x3*, Disintegrate, Veil*
7th Level: Delayed Blast Fireball*, Prismatic Spray x2, Spell Turning*
8th Level: Polar Ray x2

Lumi-Juova (AC 27 HP 107/176; +8CON) Endure Elements, Veil, Stoneskin, Bear Endurance, Fly, Prot v Evil, Haste, Enlarge Person  d20+22=28 d20+17=21 d20+12=18 2d8(3+8)+8=19 d20+22=25
Thursday January 24th, 2008 2:03:20 PM

Locked in a struggle to the death, Lumi barely feels the punishment handed out by the pincer-demon (3 stoneskin (gone), 5 damred, 58 dam to Lumi), and he bares his pointed teeth at his enemy. White foam flecks his mouth and his eyes burn red in the Punainen-Silma of his battlerage.

If the Glabrezu goes down under Monthor and Draax's attacks (combined 164 damage with no reduction since both weapons are good aligned), the blood-streaked white form of Lumi-Juova pads to the entrance and waits for the barriers to be brought down so his rage may be unleashed.

If the Glabrezu is somehow still on its feet, Lumi uses the reach of his increased size to let his sword drip red. "HAAKA PAALE! HAAKAAAaaa!!!" he screams into the demon's face.
Bastard Sword (AC28, 21miss, 18miss, 25miss; dam:19)

Effects
Endure Elements - normal hot/cold doesn't affect
Veil - looks like a hezrou
Mass Bear's Endurance - +4 to CON, 13 minutes
Fly - 46 rounds 60 foot movement
Prot vs Evil - 7 rounds (+2 to AC/save, no mind control)
Haste (from Airin) +1 AC, +1 attack, +1 move
Enlarge Person - now Huge Wemic (9 square space, 10 foot reach, +2 STR, DEX; -1 to hit and AC

Improve Uncanny Dodge - retain's Dex vs invisible opponent, never flanked or flatfooted.
Con Drain - -4 to CON (healed)
Mobility : +4 AC vs AOO
Rage: 2/7 rounds, +2 to hit, damage, -2 AC, +4 STR, CON

DM 
Thursday January 24th, 2008 4:41:31 PM

All-
Once again, tonight may be a problem for me to get a full post in, and I may have to get it in tomorrow AM. Sorry for the inconvenience, thursdays are just really tough for me lately and it's hard fitting everything in.

Vedik(AC 29(31 v evil)) 117/163 HP) *Wings 15'* Bears End,Mass (13m) M.C. vrs Evil 10' (140m) M. Vest x2, GMW-Ex, Delay Poison-Ex, Veil, Haste, Stoneskin(44/70)  d20+5=21
Thursday January 24th, 2008 6:51:33 PM

Blood spatters as the blade barrier cuts deeply into the dwarf, driving him forward. He takes to the air, landing on the ground ground that Horvis just occupied.

OOC:
Fly to P9
Cast Freedom of Movement


Tratain HP 170/149 AC 29 Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin; Endurence; Bead of Karma; Divine Power; Haste; Greater Heroism;  d20+17=29
Thursday January 24th, 2008 6:59:32 PM

Tratain Drinks the Fly potion provided by Jova and then Dives through the Whirling Blades. (Reflex Save 27) He flys up towards the Ceiling intending to pick up his Warhammer when he gets the chance.

(With Fly plus Haste that gives 90 movement. Since the Ceiling is actually down because of the Reverse Gravity Tratain should have plenty of movement to get to it.)

-------------------------------------------
Stoneskin - DR 10/Adamantite: 60 Points remaining
Divine Power - Round 2 of 21: BaB ='s Level, +21 Temp Hps, +6 Enhancement to Str
Endurence - +4 Con: 13 Minutes
Bead of Karma - +4 Caster Level: 10 Minutes
Haste - Round 2 of 16
Greater Heroism - +4 Moral Bonus on Attack Rolls, Saves, Skill Checks. Immune to Fear: 13 Minutes
True Seeing - 21 Minutes
Fly - 7 Minutes

Dwight (ac 26, hp 84/84) Hasted  d20+18=38 3d6(1+3+1)+3=8 d20+18=27 d20+13=15 d20+14=25 6d6(5+3+6+3+2+6)+6=31
Thursday January 24th, 2008 9:07:14 PM

Trying to clear a path towards his 'new allies' Dwight first clicks his boots slightly.

He then lets 2 arrows fly (at the same Marilith the Dire Bears are attacking, if its dead, he targets another in that area).

First Arrow: 38 (nat 20)/27 (I don't think this is a crit.) Dmg: 8

Second Arrow: 15 MISS

He then grabs 2 arrows and launches them at the same demon: 25 dmg: 31

He makes to pull more arrows out of his quiver, but instead pulls out a broom.

--------------------
Boots of speed (hasted): 1/10 +1 attack bonus, +1 AC, +1 attack

Round 8 Results  15d6(2+3+3+6+3+1+5+4+1+4+6+4+5+4+1)=52 15d6(6+4+5+2+2+6+4+4+4+4+3+2+2+5+4)=57 d20+8=16 15d6(6+2+4+2+4+4+6+3+1+4+6+6+2+4+2)=56 15d6(5+3+2+6+5+6+6+2+5+1+2+5+5+5+2)=60 d20+14=19 15d6(4+3+1+6+3+2+4+2+3+3+6+2+4+4+3)=50
Friday January 25th, 2008 9:48:03 AM

Monthor and Draax continue to press their attack on the Glabrezu. Between their blows, the demon finally crumbles into a lifeless heap on top of the forcecage.

Horvis directs his bears to head through the clouds of fog.

The first dire bear charges into the fog. Unfortunately, it's reflexes aren't all that good. [I rolled another save for it, got a 16, it had 2 make 2 saves in the fog]. Charging blindly ahead, Horvis hears the bear scream out in pain once, twice.

Damage to dire bear 1, 52+57=109 total (2 failed saves).

If still alive, Horvis hears the bear attacking something. [grapple check is good, though you can't see what it is fighting]

Dire bears 2 and 3 continue attacking their previous target, slicing and rending the demon's flesh underneath their great paws.

The elemental follows the first bear, plunging into the fog bank. It is somewhat more agile than the bear (being made of wind), though a roar can be heard soon after, sounding much like a strong gale blowing through the room.

first save passed, damage 56, half=28
second save failed, damage=60

Total damage=88

As the roar subsides, Horvis feels the elemental dissipate, returning to whatever plane it was called from.

Horvis, meanwhile, transforms himself into a stirge, then flits across the ceiling towards the fog. [a stirge? very nice]

Jova spies the spider below and decides he wants to take it out. He fires off a spell, but unfortunately, it seems to fizzle without hitting the enormous arachnid.

[forcecage blocks spell effects like a wall of force, as far as I know. If I am incorrect and someone points it out, I'll apply the spell]

Arien identifies what he realizes is an actual, in-the-flesh demon, and wastes no time in sending a small bead of fiery force at it. The bead explodes, engulfing the marilith in flames. The demon is entirely too slow [save 19], and is rewarded by the stink of burning, smoldering flesh.

Lumi, still foaming at the mouth, watches the demon fall to his friends' blows, then heads to the door, waiting for the chance to strike another enemy down.

Vedik's flesh is rended by the whirling blades, though he survives the assault, landing himself on the ground.

Tratain gulps down the potion. Then, in a daring move equal to any circus performance, dives headfirst through the whirling blades. While he does receive some cuts and slashes, he somehow gets through without any significant harm.

damage=50, saved for half, so total is 25.

The mysterious halfling lets a volley of arrows fly. The first sinks itself into the demon's tail, though the others go wide. [the demon is prone on the ceiling, so ranged attacks have a -4 penalty, while melee attacks have a +4 bonus]

. . . enemy turn coming . . .



Round 9, Enemy Initiative  d20+24=31 d20+24=35 d20+24=31 d20+24=32 d20+24=37 d20+24=26 d20+22=41 2d6(3+2)+9=14 2d6(6+2)+9=17 2d6(1+5)+9=15 2d6(2+2)+9=13 2d6(2+6)+9=17 2d6(1+6)+9=16 4d6(3+1+2+5)+4=15 d20+30=38 15d6(4+4+2+3+4+5+6+1+6+4+1+5+6+4+1)=56 15d6(4+6+5+5+2+2+1+2+3+4+2+1+5+2+4)=48 15d6(6+6+5+3+3+1+2+3+6+4+6+1+4+4+3)=57 15d6(4+6+1+2+2+5+5+4+1+1+6+3+2+4+5)=51
Friday January 25th, 2008 10:16:11 AM

From behind the fog cloud, you can hear the slams and bangs of a fight going on.

The dire bear screams in agony, while another gutteral voice laughs in twisted glee.

The bear is hit 7 timies, taking a total of 107 damage (14, 17, 15, 13, 17, 16, 15). Giving one final groan, Horvis can hear his ally collapse on the floor.

As Horvis lands on the ceiling inside the fog cloud, he is forced to make 2 additional reflex saves, DC 23. [sorry, I wasn't looking at the map when I posted your results above, so I forgot to mention this.]

First=56 damage if failed, 28 if passed.
Second=48 damage if failed, 24 if passed.

[Minimum total damage is 52, making Horvis -11]

As soon as the stirge-Horvis flies into the fog, his limp body is tossed back out. By the time it lands on the floor, it has already reverted to Horvis' regular form. A noble centaur lies lifeless on the floor, and a pair of dire bears, across the room, howl in unison mourning their friend.

The winged apparition looks at Arien. (concentration check 38) Another ring of whirling blades appears, cutting and slicing through the mage's flesh.

Reflex save DC 23, or 57 damage (pass=0).

The still-smoldering Marilith snarls at Arien, then raises its own hands. Pointing a sword at Arien's chest, it makes a quick motion sideways.

Suddenly, Arien fells a great weight pushing him, almost throwing him bodily into the blades that stick out from the fog.

He must succeed on a will save, DC 23. If he does, he is able to stand in place and resist the unseen force.

If he fails, he is thrown through the air and hurtles into the wall of blades whose end sticks out from the fog. [he would land in L7]

If this happens, he must then make a reflex save, DC 23. Failure means 51 damage. Success means 25 damage.

Map will be along via email later today.

Monthor AC 34 (36 vs evil) HP 130/130 
Friday January 25th, 2008 10:54:29 AM

Monthor rumages through his haversack and takes out his Cape of the Mountbank.

" Draax! Wanna go on a trip! Let's port over to the Queen Orc Lover and make her pay for what she did to our friends!!! "

ooc> Monthor will DELAY ACTION until the end of the ennemies' turn and then dimension door ( with Draax if he chooses to accompany Monthor) over to the Marilith ( the furthest one, the one that attacked Arien). If I'm thinking this right, since it's a delayed action, Monthor would dimension door and then be able to attack before the Marilith gets an action next round. Dimension dooring ends Monthor's actions (this round) but he'd get first action next round. Right?

ooc> Is the forcecage barred or windowless? If it's barred. Spells can go through.

Effect
+2 racial bonus vs spells and spell like effects
Magic Weapon (+4)
Magic Armor (+4)
Stoneskin damage reduction 10/adamantine;60/70 points
Protection from evil ( 13 minutes??) +2 AC and saves vs evil.
Shield of Faith (+4 Deflection).
Necklace of Adaptation
Fly- The subject can fly at a speed of 40 feet). It can ascend at half speed and descend at double speed, and its maneuverability is good.
Haste: When making a full attack action, a hasted creature may make one extra attack. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Enlarged: +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
Dodge bonus to the creature being attacked
( AC 37 )

A few problems with dimension door here:

1. Your plan isn't quite correct. if you dimension door, that's your turn. The enemies get to go, then you get your next turn.

If you delay now until the enemies go, they get to go again, then you teleport next turn. You're essentially skipping 1 round for Monthor without getting any benefit out of it. No matter when you do it, you can't dimension door, then act, before the enemy gets another turn.

2. Now, Draax would get a single standard action after the dimension door, although I'm not sure he can go with you. You need 3 caster levels above the spell level to bring a medium or smaller creature, and if you are using the cape, it is minimum caster level.

Of course, if Draax plus your gear doesn't exceed Monthor's max load, I'd allow it regardless.

3. This may all be moot, because Monthor is currently wearing his cloak of resistance (based on the saves he's made in the tower so far). So it would be 2-3 move actions to get the Cape of the Mountebank ready. First removing the cloak of resistance, second taking the Cape of the Mountebank out, third putting it on. I'd limit that to 2 move actions, although it doesn't make much difference since I think the end result is, you can't dimension door until next round anyway, and it would be the only action in that round.

Sorry to give the bad news, I'm not trying to screw up the plans. if you need to redo the turn, go for it. -M


Draax (AC 31, HP 176/176) - Endure Elements, Stoneskin, bear endurance, fly, haste 
Friday January 25th, 2008 12:36:24 PM

Draax moves to Monthor agreeing to take the ride. He



Draax (AC 31, HP 176/176) - Endure Elements, Stoneskin, bear endurance, fly, haste  d20+24=40 d8+10=17
Friday January 25th, 2008 12:41:01 PM

Draax moves to Monthor agreeing to take the ride. As soon as they are near the creature, Draax will attack it to draw its attention and let it know that his weapon can hurt it.

Hit AC 40 for 17

_______________
Effects:
Ring of Feather fall;
Necklace of Adaptation;
Slippers of Spider Climbing;
Endure Elements;
Veil;
Stoneskin - damage reduction 10/adamantine 70/70 points;
Mass Bear's Endurance;
Fly;
Haste;

OOC: sorry for the double post, mistakenly hit submit on the first

See my message to Monthor above. You can redo your turn as well if needed. -M

Monthor 
Friday January 25th, 2008 1:20:42 PM

Save the attack Draax. If I've got this figured out right, we can't attack t'il next round.

Lumi-Juova (AC 26, AOO 30, HP 107/176; +8CON) Endure Elements, Veil, Stoneskin, Bear Endurance, Fly, Prot v Evil, Haste, Enlarge Person  d20+15=30 d20+15=32 d20+15=26 d20+23=38 d20+17=34 d20+13=28 d20+23=39 2d8(8+6)+10=24 2d8(5+6)+10=21 2d8(6+7)+10=23 d20+18=24 d20+18=29 d4+13=17
Friday January 25th, 2008 1:47:39 PM

Standing at the door, Lumi is able to discern the winged apparition hovering above and attacking his wunjos with impunity. A low rumble forms deep in his throat. Shooting off from the ground (fly potion) he executes a fearsome liontaur charge (full attacks) as his blade licks towards his foe.

Any of the blade barriers in his way he dodges with contemptuous ease (Reflex DC 30, 32, 26; Ring of Evasion = 0 damage)

A ringing shout and a defiant "HAAKA PAALE!" is spit in the face of the flying demon a scant moment before the hurtling form follows with sword gripped in two hands and claws extended.

Sword (AC 38, 34, 28miss, 39; Dam: 24, 21, 23)

Paws (AC 24miss, 29; Dam: 17)

DM Sanity
Sword attack (+18, +12, +8, +18Haste. +2 charge, +1 haste, +2 rage = +23, +17, +13, +23)
Sword damage (2d8 +2 sword, +5 strength(two hand), +1 enlarge, +2 rage, +2 charge = 2d8+10)

Effects
Endure Elements - normal hot/cold doesn't affect
Veil - looks like a hezrou
Mass Bear's Endurance - +4 to CON, 13 minutes
Fly - 45 rounds 60 foot movement
Prot vs Evil - 6 rounds (+2 to AC/save, no mind control)
Haste (from Airin) +1 AC, +1 attack, +1 move
Enlarge Person - now Huge Wemic (9 square space, 10 foot reach, +2 STR, DEX; -1 to hit and AC

Improve Uncanny Dodge - retain's Dex vs invisible opponent, never flanked or flatfooted.
Mobility : +4 AC vs AOO
Rage: 3/7 rounds, +2 to hit, damage, -2 AC, +4 STR, CON

Tratain HP 175/149 AC 32 Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin; Endurence; Bead of Karma; Divine Power; Haste; Greater Heroism; 
Friday January 25th, 2008 6:42:32 PM

Tratain grimaces as he watches Horvis fly into the fog and then get spit back out again obviously dead. He reaches out and Picks up his Warhammer, and then Casts Rightous Might on himself getting ready for battle.

-------------------------------------------
Stoneskin - DR 10/Adamantite: 60 Points remaining
Divine Power - Round 4 of 21: BaB ='s Level, +21 Temp Hps, +6 Enhancement to Str
Endurence - +4 Con: 13 Minutes
Bead of Karma - +4 Caster Level: 10 Minutes
Haste - Round 4 of 16
Greater Heroism - +4 Moral Bonus on Attack Rolls, Saves, Skill Checks. Immune to Fear: 13 Minutes
True Seeing - 21 Minutes
Fly - 7 Minutes
Rightous Might - 1 of 21 rounds: Large Size, +8 Size Bonus to Str, +4 Size Bonus to Con, +4 Natural Armor, DR 15/Evil. -1 Size to AC and Attack

Jova 70/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin-Grtr Hero, See Invis 10min, Grtr Invis 6/13, 
Saturday January 26th, 2008 2:29:10 AM

Realizing his spell could not penettrate the magical cage, Jova begins swearing. Through the curses, he remebers the dropped wand, and reacvhes dpown to once again be able to use it. Noticing all the companions are now flying, Jovba decides he best get to the air as well, and casts the fly spell on himself.

The Two Dire Bears - Animal Growth (JohnP)  d20+31=40 d20+8=11 d20+31=45 20d6(6+6+6+1+6+2+5+3+3+6+2+1+2+3+5+3+4+1+2+1)=68 6d6(3+2+2+3+3+1)=14 d20+8=12
Saturday January 26th, 2008 11:28:12 PM

Dire Bear 2 (AC 17; 75/129 HP)
The bear decides to drag the grappled marilith across the room to lay it at the feet of his dead summoner. The bear barely moves the marilith and starts heading northwest.
Grapple = 40
Move - 20 ft (so that marilith occupies J13-K14, getting sliced by the blade barrier)
Reflex = 11


Dire Bear 3 (AC 17; HP 108/129)
This bear does the same thing, hauling the grappled flying marilith out of the Reverse Gravity field and into the closest of the two Blade Barrier rings. Hopefully, the marilith is under the bear when it hits the floor.
Grapple = 45
Move - 10 ft north into Blade Barrier ring
Falling Object damage = 68
Falling damage to bear = 14
Reflex save = 12


Animal Growth Dire Bear
Huge Animal (15 ft space, 10 ft reach)
HP = 129 (base + 24 from increased CON)
Speed = 40 ft (base)
AC = 17 (17 base - 1 DEX - 1 size + 2 natural armor)
Touch AC = 8 (10 base - 1 DEX - 1 size)
Attack = Claw +23, 2d6+14
Full Attack = 2 claws +23, 2d6+14 & Bite +17, 3d8+7
Special Attack = Improved Grab (Grapple = +31)
Special Qualities = Scent, Low Light Vision
Saves = Fort +14, Reflex +8, Will +9



Vedik(AC 29(31 v evil)) 143/163 HP) *Wings 15'* Bears End,Mass (13m) M.C. vrs Evil 10' (140m) M. Vest x2, GMW-Ex, Delay Poison-Ex, Veil, Haste, Stoneskin(44/70) ,Freedom of  4d8(5+3+3+2)+13=26
Sunday January 27th, 2008 5:17:41 PM

Vedik takes a moment to cure himself in preparation for the final attack.

OOC:
Cast Cure Critical Wounds, healing 26 damage. Wow those are some roles there

Current Spells



Dwight (ac 26, hp 84/84)-Hasted  d20+14=26 d20+10=27 d20+14=27 3d6(1+2+3)+3=9 3d6(3+3+4)+3=13 3d6(5+1+4)+3=13 d20+17=19
Sunday January 27th, 2008 11:10:01 PM

Holding Broom Dwight sits on it and floats up about midway from the floor.

With bow, still in hand, he launches a few arrows at the demon recently shown behind the midst.

attack #1 (rapid): 26+1=27, 27+1=28, 27+1=28
Dmg: 9, 13, 13 (if any hit)

attack #2 (due to haste): 19 (miss)

---------
boots of speed (hasted) 2/10

OOC: What are circles on the map?

Arien (hp 90/90) AC 26 (Mage Armor, Veil, Shield, Stoneskin, Bear's Endurance, Spell Turning, Fly, Haste)  d20+15=34 d20+14=26 d8=7 d20+17=24 d20+17=24 d20+17=37 d8=5 d8=5
Sunday January 27th, 2008 11:19:41 PM

Arien manages to avoid both the sudden wall of blades behind him but also being pushed through it anyway (Ref 34, Will 26). Arien scowls when he sees Horvis' lifeless body and keeps on the offensive. Arien casts a Prismatic Spray, he angles the cone to catch the Marilith in the back and to also cover as much of the mist as possible (60' cone).

(Rolled for 3 possible creatures, burn a hero point for each of the first 2 SR checks for an SR check of 26, 26 and 37. Marilith in the back is struck by a violet beam and must make a will save dc 26 will save or be sent to another plane. If there are at least 2 more creatures they are both struck with a blue beam and must make a dc 26 fortitude save or be turned to stone. For any additional creatures that might be lurking, the caster level check is +17 and the spell description is on page 264)

Effects:
Haste: 4/16 rounds
Mage Armor: 32 Hours
Veil: 16 Hours
Stoneskin: 70 mins, 20 damage left
Wall of Force: 8/16 rounds
Shield: 32 minutes
Spell Turning: 10 spell levels, 160 minutes/consumed.
Fly: 5/160 rounds

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil x2
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield*, Extended Mage Armor
3rd Level: Dispel Magic, Fly x2*, Haste x2*
4th Level: Dimension Door x2*, Ice Storm x2, Invisibility: Greater x2
5th Level: Cone of Cold x3, Wall of Force x2*, Break Enchantment
6th Level: Chain Lightning x3*, Disintegrate, Veil*
7th Level: Delayed Blast Fireball*, Prismatic Spray x2*, Spell Turning*
8th Level: Polar Ray x2

Monthor AC 34 (36 vs evil) HP 92/102 (130) 
Monday January 28th, 2008 8:25:14 AM

:: Monthor "Magekiller" of the Axe Head Clan unhooks his cloak of resistance, letting it drop to the floor, and draws out his cape of the Mountbank from his handy haversack ( "Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does." ) and dones it. ::

ooc> I really don't like the thought of going through blade barriers and obscuring mists to get to the Queen Demon. So, even if it takes another round, "I" still think this is the best way. Even if was just to charge through, he wouldn't get to attack. So, it clarify. This round, he switches out the cloaks ( Especially hasted (double move), that should be good enough correct? The cloak is just unclasped and dropped to the floor. The cape is in the haversack and easily accessible.) Even if it's a two round process, let it role.

=============================================
ooc> Now, regardless of when this happens, if Monthor delays action until after the ennemies are done. This would be Monthor's action for the round. End Monthor's round. Next round, wouldn't Monthor be able to attack first as per party initiative? The dimension door "end action" effect was done the previous turn. So: Monthor delays, ennemy action, Monthor's action, end turn ( i.e. no attack on Monthor).
Next turn, Monthor attacks first. If this isn't acceptable, Monthor will Ddoor anyway but further east ( likely in the BC 12/13 area) and go from there.

Effect
+2 racial bonus vs spells and spell like effects
Magic Weapon (+4)
Magic Armor (+4)
Stoneskin damage reduction 10/adamantine;60/70 points
Protection from evil ( 13 minutes??) +2 AC and saves vs evil.
Shield of Faith (+4 Deflection).
Necklace of Adaptation
Fly- The subject can fly at a speed of 40 feet). It can ascend at half speed and descend at double speed, and its maneuverability is good.
Haste: When making a full attack action, a hasted creature may make one extra attack. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Enlarged: +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
Dodge bonus to the creature being attacked
( AC 37 )



Draax (AC 31, HP 176/176) - Endure Elements, Stoneskin, bear endurance, fly, haste 
Monday January 28th, 2008 12:28:41 PM

Draax flies next to Jova and waits to see what happens before trying to go through the barrier.

_______________
Effects:
Ring of Feather fall;
Necklace of Adaptation;
Slippers of Spider Climbing;
Endure Elements;
Veil;
Stoneskin - damage reduction 10/adamantine 70/70 points;
Mass Bear's Endurance;
Fly;
Haste;

Round 9, PC Results  15d6(4+4+4+5+4+4+3+1+4+1+6+4+5+2+6)=57 15d6(6+3+1+2+4+2+1+3+2+3+3+1+3+3+3)=40 d20+14=31 d20+19=34
Monday January 28th, 2008 4:46:17 PM

[OOC: the circles on the map are blade barriers. Check text on the right for definitions, etc. on the maps]

Lumi flies upward, squeezing his way over, under and around the blade barriers in his way, to attack the flying marilith image. He lands a number of solid hits, though the demon simply smiles as it watches the taur swing his blades.

Tratain watches sadly as one of his friends dies, then wastes no time retrieving his hammer and strengthening himself for battle.

One of the dire bears (2) drags a marilith into the fog, attempting to grind its flesh within one of the blade barriers.

The other dire bear (3) does the same with the flying marilith, pulling it out of the gravity field and through one of the blade barrier rings.

[when grappling, both entities occupy the same spaces. I tried a few things, but couldn't see any way to pull the enemy into a blade barrier without the bears also getting hurt. If you have a way I missed, please specify]

Both bears and both mariliths are instantly shredded by the blades.

Dire bear 2 and its enemy each take 57 damage (reflex 23 for half).

Dire bear 3 and its enemy each take 40 damage (reflex 23 for half).

Vedik pauses a moment before continuing, healing his wounds.

Dwight floats a few feet into the air on an odd little magic broom. He fires off 4 arrows in rapid succession. Unfortunately, the swaying of the broom must have hurt his aim the slightest bit, as the arrows fly by the demon's head, mere inches from puncturing an eye. [all missed]

Arien easily avoids his opponent's magical barrage, and decides to return the favor. Eight beams of light shoot forth from his outstretched hand, each a different color.

A violet beam strikes the marilith in the back. The demon arches, writhes in pain for a moment, then settles, a grim smile on its face. [made save with 31...phew. Also, I acounted for anything that happened beyond the fog]

[OOC to Monthor: now I understand what you are getting at. Apologies for my confusion. Yes, if you do those things and delay, you can appear after the demons have their turn, thus avoiding an attack.

It's a question whether you could get everything done this turn or not. But you are hasted, so I'll say Monthor can switch the cloaks fast then use the second one. He would then appear at the end of the demons' next turn.

Does Draax go?]

. . . enemy turn coming soon . . .

Round 10, Enemy Initiative  d20+14=31 15d6(6+3+1+2+1+6+4+3+4+1+1+5+5+5+3)=50 d20+26=42 2d6(6+1)+10=17 d20+29=46 d20+29=41 d20+29=31 d20+29=33 d20+29=49 d20+29=41 d20+29=38 d20+29=48 d20+29=44 3d6(4+5+6)+13=28 3d6(3+6+6)+13=28 3d6(6+6+1)+13=26 3d6(3+3+2)+13=21 4d6(1+2+6+1)+26=36 2d6(1+3)=4 2d6(3+1)+13=17 4d6(1+3+4+4)+26=38 d20+24=25 d20+19=31 d20+14=15 2d6(2+4)+13=19 d20+24=43 4d6(1+2+3+3)+15=24 d20+31=34 4d6(6+1+6+3)+15=31
Monday January 28th, 2008 6:08:13 PM

The marilith facing off against Arien scowls darkly. Straightening its back, it pushes through the blade barrier, unheeding of the whirling blades of force. Nimble enough, the demon barely pauses as its arms and tail are cut. [reflex 31]

Moving forward quickly, it raises a longsword and takes a slice at Arien, cutting through his robes.

It hits AC 42, for 17 damage.

Another marilith appears a few paces west of Vedik, snarling a challenge to the dwarf.

Both mariliths that were identified by Tratain as images fall silent and still (they are still there).

Suddenly, another marilith, the same winged demon that attacked Jova and Arien earlier, appears near Tratain and Lumi, its arms raised.

Its longswords flash out. It presses a vicious attack on the pair.

Attacks on Lumi:
AC 46, damage 22 plus 6 fire damage
AC 41, damage 22 plus 6 cold damage
AC 31, damage 25 plus 1 electric damage
AC 33, damage 19 plus 2 sonic damage
AC 49, crit confirm 41, damage 36 plus 4 chaotic damage (if you are lawful)

Lumi's enormous body sags, then falls to the ground under the onslought. Tratain watches his companion as the liontaur plummets to the floor below, the marilith laughing menacingly as the rest of her arms cloud Tratain's vision.

Attacks on Tratain:
AC 38, damage 17
AC 48, crit confirm 44, damage 38
AC 25, miss
AC 31, miss? If it hits, damage is 19
AC 15, miss

Its tail lashes out, trying to wrap Tratin up inside it.

It hits AC 43, for 24 damage.

The demon then attempts to grapple Tratain with its tail. Grapple check: 34 (I don't know Tratain's grapple DC, but I'm going to assume this makes it unless you say otherwise).

As it wraps its scaly tail around the Protector, it begins squeezing the life out of him, constricting for an additional 31 damage.

map will be emailed in a few minutes.

Addendum 
Monday January 28th, 2008 6:10:24 PM

Given the new demon movements, Monthor can specify where he teleports.

Tratain and the flying marilith are up near the ceiling.

The Two Dire Bears - Animal Growth (JohnP) 
Monday January 28th, 2008 9:19:04 PM

Both dire bears go "poof" this round from moving out of / through the Blade Barriers.



Dwight (ac 26, hp 84/84)-hasted  d20+14=29 d20+10=20 d20+14=31 3d6(5+1+1)+3=10 3d6(1+5+3)+3=12 d20+17=21
Monday January 28th, 2008 10:01:46 PM

Settling himself on the broom, he focuses on the flying marilith, misleading it this round.

Pulling his bow, he lets loose another volley.

Attack #1: 29+1=30, 20+1=21,31+1=32
Dmg: 10, miss, 12

Attack #2: 21 (miss)

------
boots of speed (hasted 3/10)+1 to attack, +1Ac, one additional attack

Mislead: Causes creature to receive -1 on next attack or skill roll that has relevance to Dwight --- remains one full day if not used, standard action, no AoO (relevance I guess is open to DM interpretation)

Monthor AC 34 (36 vs evil) HP 130/130  d20+27=44 d20+27=32 2d8(4+6)+24=34 2d8(1+1)+24=26 2d8(3+4)+24=31 d20+27=33 2d8(1+6)+24=31 d20+21=37 2d8(6+1)+24=31 d20+17=32 2d10(6+8)+24=38
Monday January 28th, 2008 10:09:33 PM

Previously,
Monthor delayed action and uses the cape of the Mountbank to dimension door next to the flying demon
( r,s/6,7 )

Currently
Monthor uses his full furry to attack the demon and free Tratain from it's clutches.

==============================================
Two handed Power attack -3 to hit/+6 damage
27,21,17
24

( add 2 to AC roles due to flanking)
Attack 1
AC 46 (crit 34) 34 (91 damage )

Attack 2 (haste)
AC 35 for 33 damage

Attack 3
AC 39 for 31

Attack 4
AC 34 for 38

Total damage with reduction: 94 (151 if the crit hit)

======================
Effect
+2 racial bonus vs spells and spell like effects
Magic Weapon (+4)
Magic Armor (+4)
Stoneskin damage reduction 10/adamantine;60/70 points
Protection from evil ( 13 minutes??) +2 AC and saves vs evil.
Shield of Faith (+4 Deflection).
Necklace of Adaptation
Fly- The subject can fly at a speed of 40 feet). It can ascend at half speed and descend at double speed, and its maneuverability is good.
Haste: When making a full attack action, a hasted creature may make one extra attack. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Enlarged: +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
Dodge bonus to the creature being attacked
( AC 37 )


Lumi-Juova ( HP -27/176) dead 
Monday January 28th, 2008 10:16:09 PM

Faced by the many armed demon, Lumi is too lightly armored and suffers strike after strike, tearing the hide, arms, and torso of the white wemic until it is difficult to see the alabaster fur. (134 damage, 5 dam red, and Lumi was chaotic ;)

The last cruel blade slams the wemic to the stones and he crashes in an inglorious heap.

Pain! and then... nothing. Lumi opens his eyes and feels himself stand, but there is something wrong; a body of a noble Ice Vien wemic lays bleeding sluggishly on the stones...



Arien (hp 90/90) AC 26 (Mage Armor, Veil, Shield, Stoneskin, Bear's Endurance, Spell Turning, Fly, Haste)  d20+11=31 d20+11=30 d20+17=29 16d6(2+1+4+4+6+2+5+6+1+4+3+2+2+4+3+4)=53 16d6(3+6+6+4+1+6+4+6+5+1+1+2+5+3+2+5)=60
Tuesday January 29th, 2008 12:24:31 AM

Arien flies to his right twenty feet to get a better aim at the draconic Marilith and fires his most powerful memorized spell at the demon. A beam of pure cold flies from the mages hand to strike the creature.

(Nat 20 on ranged touch, touch AC 30 to confirm, SR check 29, burn an action point to raise that to 31. 53 cold damage if regular hit, 113 cold damage if crit.)

Effects:
Haste: 4/16 rounds
Mage Armor: 32 Hours
Veil: 16 Hours
Stoneskin: 70 mins, 20 damage left
Wall of Force: 8/16 rounds
Shield: 32 minutes
Spell Turning: 10 spell levels, 160 minutes/consumed.
Fly: 5/160 rounds

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil x2
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield*, Extended Mage Armor
3rd Level: Dispel Magic, Fly x2*, Haste x2*
4th Level: Dimension Door x2*, Ice Storm x2, Invisibility: Greater x2
5th Level: Cone of Cold x3, Wall of Force x2*, Break Enchantment
6th Level: Chain Lightning x3*, Disintegrate, Veil*
7th Level: Delayed Blast Fireball*, Prismatic Spray x2*, Spell Turning*
8th Level: Polar Ray x2*

Draax (AC 26, HP 176/176) - Endure Elements, Stoneskin, bear endurance, fly, haste  d20+28=36 d20+23=41 d20+23=31 d20+18=34 d20+28=32 d20+28=46 d20+28=34 d8+18=26 d8+18=24 d8+18=20 d8+18=23 d8+18=19
Tuesday January 29th, 2008 12:35:15 AM

Draax lets go of his shield and puts both hand on the aligned cold iron longsword. He lets Monthor take him along through the dimension door and as soon as they are near the flying demon, Draax puts all his strength into his swings and makes two-handed attacks against the creature.

Hit AC 36 for 26 dmg
Hit AC 41 (31 confirmed) for 44 dmg
Hit AC 34 for 23 dmg
Hit AC 32 for 19 dmg
Total dmg 112

(ignore the last two +28 rolls of 46 and 34)

_______________
Effects:
Enchanted Good-aligned, cold iron longsword +4 attack/damage
Ring of Feather fall;
Necklace of Adaptation;
Slippers of Spider Climbing;
Endure Elements;
Veil;
Stoneskin - damage reduction 10/adamantine 70/70 points;
Mass Bear's Endurance;
Fly;
Haste;


Jova 70/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin-Grtr Hero, See Invis 10min, Grtr Invis 5/13  d20+10=19 d20+10=21 d20+10=18 d20+10=21 d20+10=23
Tuesday January 29th, 2008 5:13:21 AM

Having the dispel wand back in his hand, Jova aims it at the inside of the room. The battle seems to be raging, but he can not see wjat is going on. A muttered word and the magic erupts from the wand.

Aim Dispel Magic Wand at square T10.
Try to eliminate Reverse Gravity, Blade Barrier, and then what ever else in area. 19, 21, 18, 23

DM Addendum 
Tuesday January 29th, 2008 7:27:45 AM

I forgot Arien was flying, so that marilith didn't actually attack, just moved forward.



link href="http://docs.google.com/View?docid=dcwq9w4k_4htntpvgn"]Vedik[/link](AC 30(32 v evil)) 143/163 HP)  d20+26=32 d20+12=14 d20+12=24 d20+16=30
Tuesday January 29th, 2008 7:30:31 AM

Vedik flies straight at the flying Marilith, taking a flanking position across from Tratain. Shielding his casting, he reaches out with one dark crackling hand to touch the Marilith.

OOC:
Cast Defensively: 32, passed
Cast Harm Touch Attack: (Hero Point Reroll) Hit Touch AC 24, Spell Resistance: 30
Will Save DC 23: Success: 65 Damage, Failure, 130. Cannot reduce below 1 hp.

Effects:
*Wings 15'* Bears End,Mass (13m) M.C. vrs Evil 10' (140m) M. Vest x2, GMW-Ex, Delay Poison-Ex, Veil, Haste, Stoneskin(44/70) ,Freedom of Movement

Current Spells


Adam OOC 
Tuesday January 29th, 2008 10:34:22 AM

Just a note, only on a made save can harm not reduce you below zero. If you fail it sure can kill you.

Yves ooc> 
Tuesday January 29th, 2008 12:00:50 PM

To clarify, I already added the +2 flanking bonus to Monthor's attack. I just didn't have them factored in when I rolled the numbers. Attack roles are as listed:
46 (34 crit),35,39,34.



StanG OOC 
Tuesday January 29th, 2008 1:39:58 PM

I added the haste bonus to Draax attacks, but did not add the flanking bonus.

The ACs for Draax's attacks should have been:
Hit AC 38 for 26 dmg
Hit AC 43 (33 confirmed) for 44 dmg
Hit AC 36 for 23 dmg
Hit AC 34 for 19 dmg

Tratain HP 126/179 AC 32 Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin; Endurence; Bead of Karma; Divine Power; Haste; Greater Heroism;  d20+32=36 d20+21=34 d4=4 d4=4 d4=2 d4=4
Tuesday January 29th, 2008 5:42:45 PM

Three of the Mariliths attacks are able to hit the Protector, but as its tail attempts to encircle him Tratain is able to fight it off with his spell given size and Strength. (Tratain's opposed Grapple DC when flying is 39)

Two comrades have been slain fighting this Winged Monster and its Minions. Tratain shouts at it "You won't escape Demon!" and Defensivly casts Power Word Stun at the Flying Marilith after his comrades have taken thier tole on it.

--------------------------------------------
Defensive Casting Check Passed - 36
Spell Resist Check - 34
101-150 hps = Stunned - 4 Rounds
51 - 100 hps = Stunned 8 8 Rounds
50 or Less = Stunned 14 Rounds

(That d4 is my new best friend! :))
(As Tratain is not grappled he will be able to provide Flanking for Monthor and Draax, Given the layout there should be plenty of room for them both to appear and take thier attacks.)

Grapple DC 39 While flying 49 while standing on the ground = 10(dice) +15(BaB) + 10(Str) + 4(Size) +10(Protector when standing on the ground)

-------------------------------------------
Stoneskin - DR 10/Adamantite: 30 Points remaining
Divine Power - Round 5 of 21: BaB ='s Level, +21 Temp Hps, +6 Enhancement to Str
Endurence - +4 Con: 13 Minutes
Bead of Karma - +4 Caster Level: 10 Minutes
Haste - Round 5 of 16
Greater Heroism - +4 Moral Bonus on Attack Rolls, Saves, Skill Checks. Immune to Fear: 13 Minutes
True Seeing - 21 Minutes
Fly - 7 Minutes
Rightous Might - 2 of 21 rounds: Large Size, +8 Size Bonus to Str, +4 Size Bonus to Con, +4 Natural Armor, DR 15/Evil. -1 Size to AC and Attack

Dwight - OOC (Flanking) 
Tuesday January 29th, 2008 6:32:12 PM

Depending on where everyone actually is, Dwight also gets the flanking bonus, not included in his post.

This would make his attacks:
Attack #1: 29+1+2=32, 20+1+2=23,31+1+2=34
Dmg: 10, miss, 12

Attack #2: 21+1+2=24 (miss)

I only mention this because I think I need it to have a change to hit the demon.

[link href="http://docs.google.com/Doc?id=dg3zz6dj_0hb6qpndf"Monthor[/link] 
Tuesday January 29th, 2008 8:14:43 PM

Testing

Round 10, PC Results  d20+14=28
Tuesday January 29th, 2008 8:18:07 PM

[just to be clear, those labeled M1, M2 and M3 on the map are the ones Tratain identifed as some sort of illusion. Mar1, Mar2, and Mar3 are the ones he saw as being real]

Dwight floats on his broom, firing off another volley at one of the Mariliths. Two of his arrows embed themselves in the demon's shoulder, causing it to howl in anger, though the arrows don't seem to cause as much injury as they should.

[Two problems with Mislead: 1, it is a standard action so you can't fire an arrow if you use it. 2, you need an SR check to make it work. If you want me to remove the attacks and use the mislead instead, just say so and I'll change this]

Monthor appears behind the flying Marilith, swinging his axe like it's going out of style. His first strike nearly severs one of her arms (crit just made it), and the next three bite deeply into her flesh, tearing scales and chunks off of her.

Arien flits to his right, then a scowl darkens his face. Raising his hand and pointing at the marilith queen, he unleashes the full fury of his arcane abilities, firing a beam of pure elemental ice. The freezing beam slams into the demon, nearly knocking her to the ground. She howls in anguish as her body is covered in freezing ice. [crit confirmed, and wow, nice spell]

[I put Draax under Monthor, only way he could fit and attack without getting blade barriered]

Draax, appearing along with Monthor, hefts his blade and hammers the demon once, twice, thrice! [AC 32 missed, and the crit confirm missed - I gave you the 24 from the first roll]

Finally, the demon screams once more as her back arches in pain. "OOoohhhhh! My beautiful wickedness!" she yells. Her arms go limp, the blades falling from her hands. "Gone! All gone! Aaaaahahhhhhh!"

Tratain slips out of her now-weakened tail as her wings cease their flapping and she plummets to the floor.

Partway there, she lands on top of Arien's wall of force, bounces southward, and slides down. "goooonnnneeeee..." you hear her voice fading, then her lifeless body is caught in her own blade barrier and torn to shreds, covering those nearby in a sticky green ichor.

One of the marilith images mimics her movements, dropping its blades and howling silently. Then it simply winks out of existence (M3).

Jova fires off another invisible blast from his dispelling wand, though the blade barrier and gravity field seem to stay in place. [didn't beat CL]

Vedik flies under the blade barrier and reaches out, laying a hand lightly on the marilith. [I move you to this one since the other died, please tell me if you don't want to change targets]

The marilith shudders, wracked with pain, but recovers quickly enough [made save].

Tratain, seeing the closest enemy plummet to her demise, targets Vedik's opponent as well. Raising a hand, he utters a word of power. Barely recovered from Vedik's assault, the marilith strains again, but seems to overcome the Protector's power. [I'm very sorry to say, it has exactly 151 HP left...]

[I saw Dwight's and Draax' edits, but no matter, you killed her anyway. She had 320 HP too...]

Monthor 
Tuesday January 29th, 2008 8:19:02 PM

ooc> This should work now....


Enemy Initiative 
Tuesday January 29th, 2008 8:22:00 PM

Seeing their queen fall, the remaining mariliths pause for a moment. Their eyes widen at the awesome display of raw power from the Knights.

They look at each other for a split second, their expressions making them seem deep in conversation, though their mouths do not move. One nods, and both take a step backward. At the same time, both disappear from sight.

A few seconds later, their images disappear as well, leaving the Knights standing in an oddly quiet room, the only sound that of the whirling blades of force staggered throughout the area.

Monthor 
Tuesday January 29th, 2008 8:55:16 PM

Monthor lowers himself to the ground and picks up one of the demon queens swords.

A tear starts to trickle down his face. Now that the battle rage has subsided, the pain of losing two friends starts to swell up inside of him.

" Well, that was fun.... "

:: A blood curdling scream of rage and sorrow escapes from the dwaves lips as he breaks the sword over his knee... ::

:: Monthor turns toward's the party's war leader. ::

" Bring them back Tratain. Make our boys alive again!!! "

Tratain HP 126/179 AC 32 Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin; Endurence; Bead of Karma; Divine Power; Haste; Greater Heroism 
Tuesday January 29th, 2008 8:55:38 PM

Tratain watches the Flying Marilith plummet to the ground with some satisfaction. As the other two Mariliths vanish Tratain casts Greater Dispel Magic at the Fog Hopeing to get rid of it to see if they decided to Hide behind it.

He calls to the Halfling "Hey, where did you come from. Why are you here. I saw you shoot at the Mariliths, so you don't seem to be their friend. Do you have any Idea where they could have gone to?"

If we have more time without interuption Tratain directs His companions to strip anything Magical off the Dead Marilith. He Opens his Portable Hole somewhere where there is room and Directs they put everything in it. He also directs Lumi and Horvis's Bodies be placed in there as well. Saying "We can see if they wish to be brought back when we get outside the City, or bury them in the Graveyard with the Paladin which would due them honor."

Tratain (2nd) 
Tuesday January 29th, 2008 8:58:34 PM

Tratain says to Monthor "I grieve for our fallen Friends as well, There is nothing that can be done for them here. I don't know how much time we will have before more enemies are upon us. Let us find what we came here for and get out of this cursed city. They died bravely, if we don't succeed on our mission it will have been for nothing."

Tratain - Addition  d20+20=35 d20+20=23 d20+20=36 d20+20=32 d20+20=29 d20+20=30 d20+20=40 d20+20=27 d20+20=22 d20+20=40 d20+20=39 d20+20=38
Tuesday January 29th, 2008 9:03:27 PM

Gah, Forgot to roll the dispel checks for my first post.

The checks beat caster Levels 24, 12, 25, 21, 18, 19, 29, 16, 11, 29, 28, 27.

Not sure How many checks are needed I just hit the button a bunch.

Vedik(AC 30(32 v evil)) 143/163 HP) 
Tuesday January 29th, 2008 9:19:38 PM

Vedik remains flying, answering Monthor while watching the halfling closely.

"I'm no coward, but I'm not going before Gargul to ask another boon before we complete the task he's set before you."

Clearly addressing the halfling now, he says
"Answer quick little one. Our party had a rough time of it in this place so I'm wondering how you got here by yourself."

Vedik (Description) 
Tuesday January 29th, 2008 9:23:50 PM

OOC, for Dwight

Dressed in white, the figure before you wears the colors of Alemi. Of average
height for a Dwarf, his greying brown hair is close cut, and he wears his beard
short. Steel Grey eyes watch you, and you can sense quite wisdom and calculation behind
them. Over his silvery plate armor is a full length vestment, white with
red-brown trim. In the center of the vestment is an open hand, also
red-brown as if stained by long hours working with the earth. His left arm
carries a shield and a dark metal mace is attached to his belt. You notice that his
hands are dirty, as if he has just come in from the field.

Lumi-Juova (dead) 
Tuesday January 29th, 2008 10:07:15 PM

His eyes take in the scene, of the heroes defeating the evil one, and Lumi smiles. He tries to reach out and exult, but the feelings aren't there. No feelings, no pain, no anger...

And no aloneness either. Lumi tries to think about that for a moment and looks at his feet. He is surprised to find a small rivulet of blood that leads off through the wall. And he feels pulled towards its gentle urgency...


Dwight 
Tuesday January 29th, 2008 10:11:25 PM

Floating on his broom just away from the winning demons, Dwight considers his next move. As some begin speaking to him, he options slowly dwindle.

He quickly looks to each demon covered in green goo, and then watches as one becomes a dwarf.

So as not to loose his balance, he slings his bow, and opens both palms towards the dwarf in a calm, respectful, healing fashion.

"I am Dwight Twiggebundler, an expert marksman, traveller, and aid to those that need it. At the time of my escape above, it appeared you could use the slight assistance I can offer against such powerful foes."

"The queen had captured me, though I know not why as I was far from here, or so I believe as I am not sure where here is. Regardless, I am glad she tasted some of my arrows before being shredded."

"If the demons have not fled for their lives, they may have advanced upstairs in an attempt to loot the queen's treasure. It is not far from here."

"Not that I have introduced myself, may I request the same of you. Surely your present form is false."

OOC: Now that PC's have a chance to look at Dwight, he is an average build for a halfling, though wears what appears to be a patchwork attire. Various dule colors seem to have been sewn together to make his entire outfit. Aside from the obvious broom, bow, quiver, he carries a small sack, and a shortsword at his side.

While talking openly, flight remains an option while he sits on his broom.

Arien (hp 90/90) AC 26 (Mage Armor, Shield, Stoneskin, Bear's Endurance, Spell Turning, Fly, Haste) 
Wednesday January 30th, 2008 1:27:09 AM

Arien, seeing the Marilith leader slain and her henchdemons fleeing takes a moment to concentrate and drops the Veil spell so that the party no longer appears to be demons.

Arien then descends almost to the floor and bows slightly to the halfling. Withdrawing a handkerchief from a pocket, Arien mops at his face and hands, cleaning off blood from his earlier wounds. After his moment of grooming Arien collects his thoughts and says, "Well met Sir Twiggebundler, I am Arien Silverbow. I had not expected to find allies in such an inhospitable place but I am well pleased that we did."

Arien folds the handkerchief as he is talking and stows in back in his pocket.

OOC Description: What you see is a pale elven mage with pitch black hair. Eschewing the traditional wizardly robes Arien instead dresses in sturdy adventuring gear, though now it sorely needs repair, colored as best you can tell through massive amounts of blood that cover the mage, in green and gold.

Jova 70/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin-Grtr Hero, See Invis 10min 
Wednesday January 30th, 2008 3:29:58 AM

Jova dismisses the invisibility spell as he hears voices from within. His wand had not done a very good job at dispelluing anything. So he puts it away. He waits outside to see if the blade barrier will disappear from someone within, or until the rest come out. He is sure if he tries to get through the blades, he will be shred to pieces.

Monthor AC 34 (36 vs evil) HP 92/102 (130) 
Wednesday January 30th, 2008 10:20:11 AM

Dwight:
"Not that I have introduced myself, may I request the same of you. Surely your present form is false."

As the Veil drops, Monthor's demon form changes to that of a blood splattered, armor wearing, axe carrying dwarf ( and a darn ugly one at that). Monthor walks with determination towards Tratain. Looking back towards Dwight, the intensity on the warrior's face tells the tale. Monthor has death on his mind.

" Me names Monthor said Magekiller of the Axe Head Clan and the Grey Knights of the Hamlets. These be me boys. The two dead ones were me friends too. Those two demons that left the room alive won't be for much longer. If ye know where they be little one, point the way. For surely me axe is gonna be avenging

" Tratain, heal us up. Cast that align thing on me axe and lets go kill the orc lovers. "

Draax (AC 31, HP 176/176) - Endure Elements, Stoneskin, bear endurance, fly, haste 
Wednesday January 30th, 2008 3:00:28 PM

A satisfying smile appears on Draax's face as the realization that it is dying is shown on the creature's face. The half-elf watches it fall and then be torn to sheds. He stares at the other two creatures until they vanish. As he gets his bearings, he learns about the deaths of two of his comrades. He says a silence prayer for each, but is not sad because Draax knows that they are most likely at peace wherever they are and the group will at least petition to see if they want to return. Draax help secure the bodies in the Portable Hole and then turn his attention to the newcomer.

"Nice to meet you Dwight, I am Draax." (Draax is half-elf of average height with black hair and hazel colored eyes wearing a very fine set of chain mail armor. His ears and the way his carries himself will easily identify his elven heritage and his lack of good looks can be contributed to his human side.)

Draax flies down and retrieves his shield. At the mention of the creature treasure, Draax says, "Lets go and take this thing's hoard and keep it out of the hands of the other creatures that will try to take this thing's place as soon as they realize it is dead."


Aftermath 
Wednesday January 30th, 2008 3:50:34 PM

Monthor is the first to react to the carnage in the room. Holding one of the queen's oversized swords in his hands, he curses and rages as he attempts to break it.

THe sword proves stronger than expected, and merely clangs to the floor, a bit more tarnished than before.

Tratain uses the dispelling wand to remove the fog and blade barriers. After a few moments, the room is cleared of magical obstacles.

The fog was covering a pair of crossing blade barriers that went from floor to ceiling (actually a few barriers on top of each other). Behind all of that is a large set of spiral stairs, winding up into the ceiling. A bit of natural light can be seen through the opening.

There is nothing else of note in the room.

Tratain opens a portable hole and starts loading it. Whoever casts detect magic can immediately see that the queen's longswords emit some fairly strong magical auras. They are large-sized.

Tratain has the taur bodies loaded in as well, planning to deal with them at a safer time.

Vedik asks the halfling who he is, and warns him to answer quickly and honestly.

THe halfling, for his part, identifies himself as Dwight, and alludes to some sort of capture that brought him here. He hovers on his broom, a bit nervous, as if he is is contemplating a quick getaway.

Arien takes a moment to clean himself off with a handkerchief, though the effort is akin to damming a river with pebbles. Still mostly bloody, he introduces himself to Dwight.

Jova comes into the room to see what is going on. [assume either you or Tratain dispelled the blade barrier, there are no dangerous effects going on. Not sure if Arien dismissed the wall of force or not]

Monthor does a hasty introduction, then demands to know where the demons may have teleported. CLearly, the blood-lust is still strong in the dwarf.

Draax silently mourns his lost friends, but his attitude is one of acceptance. He helps load their bodies, then introduces himself to Dwight.

The area is calm and quiet, much like after a storm. Demon bodies litter the floor, and blood of red, green, and black is splattered almost everywhere you look.

There is the door you entered through, and the stairs across the room. It is an open stairway not touching any wall. It spirals upward, through the ceiling, seemingly to outside air. Perhaps the mysteriously-appearing halfling knows more of this?

[free posting so introductions, discussions, etc. can be done with the new PC. Don't worry about sticking to 1/day, just talk away and tell me when you have a plan of action.]

Tratain  3d8(5+7+7)+5=24 3d8(1+5+1)+5=12 d8=1 d8=5 d8=2 d20+11=18 d20+11=13 d20+15=34 d20+21=30
Wednesday January 30th, 2008 5:20:29 PM

Now that the Veil spell is gone Dwight sees A human armored in Full Plate. He stands just under 6 feet tall, His hair is cut very short and he is clean shaven. An adamantite Warhammer is held in his left hand, a soft white glow emanating from it. A simple shield rests on his other arm. Over his armor you can clearly see Vestments Proclaiming his faith in the God of Courage Domi, His Holy Symbol a Masterfully Carved Warhammer made of Mithril is clearly visable as well.

Tratain looks at the young halfling and says "Dwight was it? We are grateful for your assistance against the Demon Queen, it was bravely done. You could have run but you stayed and fought with us, anyone willing to stand against that evil has more than eared our respect. I would suggest that you stick with us for now, you find yourself now in the cursed City of Fae Skymir. A very bad place to be either by accident or on purpose. I fear it will take all of us to win our way free of this place."

He continues "I assume the Mariliths Treasure Horde is up those steps? If you could lead us there and share what you know of the room and any traps or defenses set up there."

He tells the Party "We need to hurry, We don't know if the other two Mariliths are up there taking things as we speak, or if they will return soon with reinforcements. We also don't know when the other powers in this evil place will realize that we have slain the Demon queen and come for what was hers. Let us quickly take anything of Value in this Tower get out as fast as we can. We can rest outside."

Tratain then pulls out two wands and Heals Monthor and Vedik and casts Align weapon Good on Monthors Axe. (Monthor Heals 24, Your Ability damage was cured by the Heal spell earlier. He heals Vedik for 17.)

He then Directs the Party up the step or whichever way Dwight indicates the way to the Treasure horde is, keeping an eye out for any hidden places hidden by magic while his True seeing is active and also for more mundane hiding places. Once there Tratain will direct the taking of anything that looks Valuable and storing it in the Portable Hole and other Various extradimensional storage bags that the group has brought with them.

If the group encounters either of the Two Mariliths Tratain will Immedietly Dimensional Anchor it. Range Touch = 34, Check to Penetrate Spell Resistance = 30.

Vedik(AC 30(32 v evil)) 143/163 HP)  2d8(6+8)+10=24
Wednesday January 30th, 2008 5:27:12 PM

The old dwarf calms a bit, regarding the halfling with a puzzled expression.

"I'm Vedik, Fixer of Alemi, not that most know what that is. Well met. How did you come to be all the way in here? Surely you didn't walk into this cursed place alone!"

He lowers to the floor, and sees to Monthor's wounds.

"Monthor's right to keep moving. There's supposed to be a treasure here, and those demons might be picking through it. We came to do a mission, and we do not honor our fallen friends if we let the mission fail because we wasted time after a fight."

He looks to Tratain, waiting for the order to proceed.

OOC:
Cure Moderate Wounds on Monthor, healing him for 24

Current Spells

Current Effects
*Wings 15'* Bears End,Mass (13m) M.C. vrs Evil 10' (140m) M. Vest x2, GMW-Ex, Delay Poison-Ex, Veil, Haste, Stoneskin(44/70) ,Freedom of Movement

Vedik 
Wednesday January 30th, 2008 5:28:23 PM

Vedik nods at Tratain, and flies up the ready to move into the next chamber.

Dwight 
Wednesday January 30th, 2008 7:19:07 PM

Dwight nods to each in turn as they introduce themselves. He returns a 'innocent' smile to Monthar and says, "You see me as nature intended, and the elements have maintained." He pauses, and then unable to contain himself, "your true form is only a slight improvement of the illusion."

Once out of his lips he quickly changes the subject. "Yes, up the steps, not far. When I first escaped, I looked around a bit and found only the treasure. Luckily my gear was there. I was heading down, when I came across this battle."

"At the time I was upstairs, it was empty, though I did little to draw attention to myself."

Remaining on this broom, Dwight floats to the steps and leads on. The bow slides back into his hand.

Monthor 
Wednesday January 30th, 2008 8:14:25 PM

ooc> Sorry boys. Darn cut and pasting made me look foolish again. Monthor was at full health at the end of the battle. Yep, not one scratch left.

Lumi-Juova (dead) 
Wednesday January 30th, 2008 9:20:06 PM

compelled forward, Lumi feels as if he is a single drop of blood falling towards the trickle of Woldsblood that only he seems to be able to notice. The bloody scene in the tower fades from his perception and opening before him is an infinite feeling of welcome and peace.

If the drop that is the essence of Lumi still had a body, he would weep for joy as he joins his family at long last in the the Lands of Rest...

Fin


Draax 
Wednesday January 30th, 2008 11:43:22 PM

Draax flies with the others to the demon's hoard, ready to fight anything that might be in the room with the treasure. If there is nothing between them and the treasure, he will help fill the hole and any bags and/or pants that the group members have.

Jova 70/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin-Grtr Hero, See Invis 10min 
Thursday January 31st, 2008 6:14:20 AM

Jova finally gets into the battle room. Bllod, gore, ichor cover everything. What a mess. His friends had really done a job this time. Then he sees the crumpled body of the centaur.

Jova rushes to Horvis's side. In mid run he encounters the wall of force he has forgotten, and abruptly falls to his back with a ummph. He does hang on to his staff, although he clatters loudly on the floor. Gathering his wits, he wills himself into the air, and flies over the barrier.

Jova lands at the centaurs side. Bloody side. The poor beast had really suffered. He wondered to himself if Horvis was dead or alive. Glancing around, the others are milling about, talking to the halfling. Jova cocks his head, in obvious wonderment. [italic] Surely someone had tried to heal the noble one. [/italic]

Jova produces a wand from his pack and taps the centaur 3 times with it. Either the wand was not working, or the effect was lost. Jova drops to his knees. Jova reaches out and caresses the shoulder of the fallen druid. What could he say? or do? Maybe Lumi was strong enough to heft the body out to ressurect Horvis at later time.

Jova hears Tratain shouting orders, that they needed to continue the expedition. Jova knows the centaur would want a piece of the Marilith for his totmne bag. So Jova flies over to the fallen beast and gathers several of the bloody scales. Jova had seen Horvis, and other Taurs collect pieces of their foes for the totm bags, so he knew what to get.

Jova carried the tresure over to Horvis, and finds his bag. Opening it, Jova places some of the scaly skin inside. Closing the bag he helps Tratain and the others place the centaur into the magical bag. His concern that Lumi carry the centaur alleviated. Jova looks around, oddly at a loss for something. Or someone. The striped wemic was nowhere to be found.

Out of the cvorner of his eye, the white and black crumpled body, lies motionless. Jovas mind races.

"Nooooo!!!" The sensation of complete dread fills the sorcerer. Slowly merchanically Jova moves to the wemics side. As though he leaves his body he watchews himself fall to the ground. Slowly he reaches out, trying to find the heartbeat, one to which he knew would not be there.

Jova's hand clssps a clump of fur. Then the other hand. Desperation fills the human as there is no life coming from the liontaur. Life. Lumi was life. The hunter was life in itself. And now his blood was soaking the stones of this evil place. Not being able to control himself, tears begin flowing down his cheeks. Jova mutters incoherently. Jova then pounds the dead friendss body, angered frustration taking him over.

Slowly, as he comes back to the real world, Jova finds himself placing part of the Marilith into Lumi's totem bag as well. Then Jova falls back onto his but, legs spraweled forward. Hre vsn not move. Or will not move. As the others continue to gather the items, and dead, Jova just sits, muttering.

"Wunjo....wunjo....wunjo..."

Joe OOC 
Thursday January 31st, 2008 7:36:18 AM

If Monthors FUlly healed already Tratain will take the healing.

Monthor AC 34 (36 vs evil) HP 130/130 
Thursday January 31st, 2008 3:07:43 PM

Monthor walks up to Jova and puts a hand on his friend's shoulder.

" Come brother. Let's go see if we can kill some demons... "

Monthoe then retrieves his cloak of protection.
Then, he freshens up his protection from evil effect by reactivating his Brahm's Tatoo.

After Tratain gives his instructions...
" Me'll lead. "

Monthor readies action ( swing at anything that needs swinging his axe to ).



Up and On 
Thursday January 31st, 2008 4:12:25 PM

Introductions are made all around.

Afterward, Tratain orders the group forward and up, to seek out the demons or their hoard.

Dwight indicates that the treasure hoard is somewhere above the steps, and floats up on his broom.

Meanwhile, Jova enters the room and is let down by the site of Horvis' body. Then he spies Lumi, and collapses on the floor, unable to contain his frustration and anger any longer. After some consolation by Monthor, he moves on with the group.

Heading up the spiral stair, the Knights find themselves on an enormous landing the size of the room below. Smooth flagstones line the floor, and there are no walls to speak of, simply open air.

The ever-present fog lines the sky, although things appear somewhat different. The dark, thick smoke forms a dome around the tower-top, with you inside. It is impossible to see through the fog, though somehow, there is light inside the dome. The air around you is crisp and clean, albeit a bit colder than on the ground.

Ahead, you can see an identical flagstone patio, circular, and the same size as this one. A wide stone bridge connects the two. On the far patio is another set of stairs, leading down into the tower.

To your right is a strange contraption. What appears to be a bed made of more stone stands alone. Above it, balanced by a series of pipes, is a large glass ball, over 2 feet in diameter, with purple smoke inside. Part of the ball is cracked, and the smoke is seeping out. It makes its way up, and the fog parts to let it through.

On the stone bed are some ropes, now cut.

On the far landing, you see one of the mariliths.

This one, however, appears to be dead. Two longswords protrude from its still, scaley body. One sticks out from its torso, and another is driven through its neck into the flagstone beneath.

A few gold and platinum coins, dark red rubies and blue-green sapphires are scattered around the body.

Tratain 
Thursday January 31st, 2008 6:10:09 PM

At the top of the Tower Tratain looks around with his True Seeing to see if anything is concealed by magic or if there are any Enemies hidden by Magic. He glances curiously at the Orb noting its location for later.

Tratain says quietly "I guess we go that Direction" indicating past the fallen Marilith "They must have taken to fighting each other, Vedik we will need a Silence spell so that we might sneak up on it. If it is looting the Treasure room we might be able to come upon it unaware."

Once the Silence is in place Tratain leads everyone across the bridge within the silence sphere. Again, if the Marilith comes into view he will cast DImensional Anchor on it. Stepping out of the Silence sphere or just casting it if Vedik is quicker with getting rid of the focus for the Silence spell.

Tratain (2nd) 
Thursday January 31st, 2008 6:19:34 PM

Tratain adds "And If anyone has thier Detect Magic still active try and see if anything around that Marilith is Magic, I wouldn't be surprised if theres some kind of Trap as well. Lets get going, we need to hurry."

Dwight 
Thursday January 31st, 2008 10:31:57 PM

Dwight looks around the room, though he had been in this room before. He wonders what exact action caused the orb to break, and if the escaping gas could have any postive effect.

He listens to Tratain request about a detect magic, and complies by casting one of his own.

He first looks to the slaughter demon and the swords and announces what he sees.

While we know the orb is magical, Dwight slowly looks in the orbs direction as well, hoping not to be overwhelmed (his broom flutters just above the floor) he studies it and finds out what he can.

spells cast:
1 --oth lvl

Arien 
Friday February 1st, 2008 3:11:58 AM

Conserving his magic for now, Arien follows after Tratain to make sure their quest here was not in vain.

Monthor 
Friday February 1st, 2008 7:20:58 AM

Monthor remains vigilant and leads the others as directed by Monthor.

" The combination of the purple haze and that damned fog makes me uneasy. Could that purple stuff me tied to the demon queen? "





Dwight 
Friday February 1st, 2008 10:26:20 AM

Dwight shudders as he studies the orb, and as he relays any information found about it, he adds that the orb was not broken when he was tied to the stone slab.

Tratain  d20+6=25 d20+7=24
Friday February 1st, 2008 11:12:38 AM

Tratain studies the Orb quickly to see if he can determine anything about it.

Spellcraft 25
Knowledge Religion 24

Vedik(AC 29(31 v evil)) 117/163 HP)  d20+17=34
Friday February 1st, 2008 11:58:58 AM

Vedik eyes the Orb up and down, seeing if he can get a sense of its purpose. He focuses on the pipes it rests on, seeing if it is actually attached, or just sitting on top of them.

He frowns, and pulls a coin from his pocket, standing a few feet from the group he casts Silence on the coin, and nods at Tratain that the spell is ready, encouraging haste.

OOC:
Spellcraft 34
Cast Silence on gold coin.

Current Spells



Draax 
Friday February 1st, 2008 4:00:36 PM

Draax waits until the detect magic is cast and if they do not detect any magic by the dead marilith, he will move near the dead marilith to make sure it actually dead. He gives it a couple of small pokes with his sword and waits to see if it reacts to the alignment of the sword.

Jova 
Saturday February 2nd, 2008 3:48:57 AM

Jova hangs back. Lost in his own thoughts, he peers over the side, into the haze.

"We mustnt forget the large disdappearing spiders we met outside. They could return."

He smiles to himself having actually said something that might matter. The fog looks soft fronmm here, the question enters his mind, should I jump?

Across the Rooftops 
Saturday February 2nd, 2008 2:32:31 PM

Tratain looks around, but doesn't see anything hidden, even with his magically enhanced vision.

[you aren't in a room, you are on a rooftop. Dwight's mention of "room" made me think it might not have been clear]

Dwight casts detect magic. You don't detect any magic on the marilith, nor do you see any signs of a magical trap. The only aura you detect is one coming from the cracked glass sphere. Focusing for a moment, you determine that the sphere, or more likely the smoke inside it, is emanating some sort of abjuration aura, although the aura is warped. It isn't like any abjuration magic you've ever seen before. It almost feels as if the magic were twisted, or inverted, somehow.

Arien bides his time, holding his magic back in case of more urgent need ahead.

Monthor watches his surroundings warily, expressing some concern over the smoke and the fog.

Tratain also studies the orb, but can't discern anything more useful about it. It certainly has no specific religious significance that he can come up with.

Nor can Vedik tell anything more, although a quick inspection tells him that the pipes are simply a stand for the glass orb, and don't seem to do anything but support it.

He casts a silence spell so that the Knights can sneak up on anything waiting ahead.

Draax, not trusting the scene, stabs the Marilith a few times more. Its death is confirmed. No blood spews forth, but simply drips out, congealing around the areas of the wounds.

Jova reminds the group of the demon spiders the Knights encountered outside, then looks over the side. He can only see about 30 feet down before the fog obscures all sight.

After the silence is in place, Tratain leads the Knights over the bridge and to the staircase.

Walking down the stairs, you find yourselves entering a smaller room than the one in which you fought the demons. About 30 feet on a side, it is a small, dimly lit square room. There do not appear to be any doors, windows, or other exits aside from the stairway.

But what immediately catches everyone attention is the glint and sparkle of gold. Everywhere you look, you see chests of coins and gems, racks of shining swords, and shelves of ancient books and tomes.

A few of the chests nearby are half-empty, coins and gems scattered about the floor as if snatched up hastily.

Tratain sees nothing out of the ordinary with his true seeing. Dwight detects magical auras from various sources: weapons, staves, even a few of the chests seem to have something magical inside.

There is nothing else in the room that can be seen.

As you look around in bewilderment (having never seen so much treasure in one place before), you hear a loud banding sound from outside.

BOOM...

BOOM...


If anyone runs up the stairs, you see nothing different than before, and nothing that would explain the noise.

Vedik(AC 29(31 v evil)) 117/163 HP)  d20+26=43
Saturday February 2nd, 2008 3:03:27 PM

Vedik dismisses the silence as they find the treasure room.

When the loud sounds echo through the room he speaks quickly.

"Tratain, give me one person on the stairs to watch my back and I'll go repair that sphere while the rest load the treasure. I can't fix the magic right now, but I can restore the physical form and take it for further study."

If Tratain agrees, Vedik will go to the sphere, draw three drops of Woldsblood and evoke the Make Whole effect on it. He then stores the remaining drop in his personal container.

OOC:
Draw 3 drops of Woldsblood :DC 25, passed
Use 2 drops to evoke Make Whole (This will fix the physical form of the item, but not repair any magical effects.)
Store 1 drop.

Current Spells


Tratain 
Saturday February 2nd, 2008 3:24:15 PM

Tratain stands in awe at the amount of wealth that the Marilith had manages to amass. When the Loud booming sounds are heard he leads the others back outside quickly.

When nothing is evident he says "Vedik and Arien go try and examine that Orb, try and see what it does, at the Very least Try and determine if it is safe for us to move and take with us. Dwight, I'd Like you to stay at the top of the stairs to the Treasure room and Keep an eye out for us. If anything comes upon Vedik and Arien call to us at once. Monthor, Draax, Jova and I will go start loading the Treasure."

Tratain then heads back to the Treasure room and takes out his portable hole and begins packing away everything as quickly and as safely as possible. Filling it and any other Storage Bags the Knights have brought.

The group takes special care with the Books and Horvis and Lumi's Bodies.

Tratain (2nd) 
Saturday February 2nd, 2008 3:35:32 PM

If everything goes well and the Treasure is loaded without any interruptions Tratain will lead the group out of the Tower and back towards the City gate following the Map Haeveril drew for the group.

Jova 
Saturday February 2nd, 2008 10:27:47 PM

As the group is shoveling the items into the bag, Jova remembers something.

"Tratain, remeber the book that Yanosh, or whatever his name was weanted? You may want to put that in a special place so when you retrieve it, all this other wont be seen."

Monthor 
Sunday February 3rd, 2008 8:13:10 AM


Before Dwight goes Monthor stops him and gives him a small feathered token.

" If ye hear anything starting to come up the stairs throw this in front of the door. A big arsed oak tree will spring up to block the way. "

Monthor follow's Tratain's orders and uses his haversack to load up treasure. He first concentrates on gathering up the magic items, then gems, then coins. "

" With all this magic, we're going to be one big orc butted beacon for anything attracted by this kind of stuff... "

ooc> If the hasts are still in effect, will they help us pack stuff faster?



Draax 
Sunday February 3rd, 2008 3:27:47 PM

Draax helps with filling the dimensional bags and the regular ones. He is cautious about separating the magic items from the regular treasure.

Dwight  d20+8=15 d20+7=21
Sunday February 3rd, 2008 5:26:52 PM

Dwight takes the coin from Monthor and floats up the steps. Staying near the top of the steps leading to the dead demons, Dwight listens and watches as the orb is 'fixed.'

He holds the coin tightly dreading the thought of dropping it and being pushed into the foggy ceiling.

listen:15
spot: 21


Arien  d20+25=38 d20+25=36 d20+9=14
Monday February 4th, 2008 12:02:07 AM

Arien goes back to the orb with Vedik and examines it as the dwarf works on it. (knowledge checks, 38 arcanna, 36 the planes, 14 dungeoneering.

Moving Quickly? 
Monday February 4th, 2008 7:06:55 PM

As the loud banging is heard, Vedik reacts quickly. He rushes to the glass sphere and draws forth a few precious drops of woldsblood. For a fleeting moment, he wonders if any part of this contains a bit of Lumi's, or Horvis', essence.

Pushing the thought from his mind, he applies the woldsblood and quickly repairs the glass. The orb is now intact, and the remainder of the smoke is trapped inside, where it swirls aimlessly.

Tratain posts Dwight on the stairs while sending Arien with Vedik. He then takes the others to start loading treasure.

Jova recalls that Verash requested a set of books, quite possibly located on the shelves in this room.

Monthor hands a feather token to Dwight, explaining the highly useful result of throwing the coin to the ground.

Draax helps fill bags with treasure, cautiously but quickly organizing magical and mundane as best he can.

Dwight floats vigilantly at the top of the steps, keeping both eyes and both ears open. He doesn't see or hear anything other than what the group previously experienced.

Arien examines the orb while Vedik works on it. He cannot discern much more than previously. It does seem that the smoke is some sor tof by-product, possibly the result of whatever experiment was going on here (or intended to go on before the Knights interrupted). What that experiment might have been, or how the smoke was ever produced, he has no idea.

The treasure loaders work as quickly as possible, throwing everything they can into the portable hole and every other bag in the Knights' possession.

Finally, every possible container is bulging with coins, gems, and various artifacts. It is hard to imagine how the group will even carry all of the booty.

All told, you collect the following:

Taken from Marilith's Body
6 large magic longswords
1 magic ring (forgot this before)

Taken from Treasure Room
Magic Greataxe (medium)
Magic Staff
Crystal Ball
Magic Bastard Sword (medium)
Magic heavy steel shield (large)
Magical drums
2 magic longswords (large)

2 books radiating magic (don't look like spell books)
large collection of rare and precious-looking books
Set of vellum-bound tomes entitled "History of Fae Skiemir"

22 bright green emeralds
76 fire opals
45 star sapphires
82 star rubies
34 black pearls
104 aquamarines
67 garnets

22,649 platinum pieces
123, 501 gold pieces

As some of the Knights pack everything into containers and consider how best to carry the load, Dwight's vigilance pays off. He hears a voice in the distance (from somewhere over the edge of the tower wall).

"XANAPHELAS! I feel you weakening, witch! The time has come for me to bring your tower down!" the voice booms.

As Dwight (and others, if they choose) listens, he can hear a low rumbling in the distance.

Int check, DC 15 Highlight to display spoiler: {Most likely the sound of many, many horse hooves coming down one of the stone avenues. It sounds like whatever it is might be 5 blocks away and moving at an average walking pace}

Tratain  d20=20
Monday February 4th, 2008 7:50:19 PM

As the Group finishes packing up all the treasure into the Portable Hole and other Bags of Holding Tratain is finally able to mentally tally what the group has just taken and is stunned for a moment.

When the Voice Calls out Tratain listens (Int Check Natural 20!) for a moment and says "It is time for us to leave. It sounds like some sort of Army is marching on the Tower now. Jova I'll need you to cast fly on those of us who can't fly ourselves. We're going over the side of the Tower. Directly away from those coming for the Tower. If they're between us and the Gate we'll swing out wide of them and back onto the streets we know are safe thanks to our Map. I really hope with that Army on the Move everything else in the City will be hiding and won't bother us. We need to move as quickly as we can for the gate out."

He Continues "Once whoever that is, and I'm assuming is one of the Other Major Powers here in the city, finds out that we've killed Xanaphelas its going to come looking for whoever did it. We need to be out of the City before he can bring that army he's got into contact with us."

Tratain (2nd)  d20+11=13 d20+11=18 d20=16
Monday February 4th, 2008 8:45:11 PM

Tratain asks his companions to give the room one more quick examination for any hidden doors or treasure before moving out.

Spot 13
Listen 18
Search 16

Monthor 
Monday February 4th, 2008 9:08:04 PM

Monthor shoulders as many of the bags as he can carry while flying.

" Me boots will only let me fly 10 more minutes... Me'll let you figure out if me needs a spell or not. "

" Lead on Tratain. Ready to go when you are. "



Dwight 
Monday February 4th, 2008 9:56:11 PM

Dwight looks upward and wonders if there is a barrier preventing their escape by flight as Tratain suggests. He saw the orb's midst float away, but knows flesh is much more delicate.

Having relayed the message, he moves over to the dead demon, slicing a piece of wing, ear or whatever that is easily cut off, he throws it at the 'ceiling'. Surely there must be something there, else this area would be covered in midst itself.

"What of the orb?" Dwight asks. "Do we really want to leave it for the army? Perhaps, we should roll it off the ledge and destroy it," Dwight offers noncommitmently.

-------

Meanwhile, high in the sky, Dwight senses the location of his eagle.

Tratain - Addition 
Monday February 4th, 2008 10:00:14 PM

OOC: Oops, just so we're clear, we're taking the Orb if Vedik and Arien say that its safe. And Tratain plans to go down the side of the Tower after going off the Bridge between the two topmost towers.

Jova 
Monday February 4th, 2008 11:12:51 PM

"Ok, I can cast the fly spell on most of us, and I have an extra potion as well. But with Ariens teleport spell and your recall spell, it would be better to leave that way. Then there is no trace of us, and noone to have hunting us. We teleport back to Verashs cabin.

"If not, I will cast the fly spells."

Draax  d20+1=9
Tuesday February 5th, 2008 12:03:58 AM

If needed Draax will carry as many bags as he can and still fly comfortably. He takes his last potion of flying. "I am ready to go."

Vedik(AC 29(31 v evil)) 117/163 HP) 
Tuesday February 5th, 2008 7:28:37 AM

Vedik picks up the Orb now that it is repaired, carrying it to the stairs carefully.

"Is there room in the hole for this? Carrying it might be tricky."

Tratain 
Tuesday February 5th, 2008 4:33:10 PM

Tratain says "There should be Plenty of Room for it in the Hole or One of the Other Bags or Haversacks."

OOC: I'm pretty sure we Can fit everything in our extradimensional Bags. He have at least 1 if not 2 Bags of Holding Type 2, each will hold about 25,000 coins. Theres Probably 3 or 4 Haversacks that can hold Over 5,000 coins. And we Have the Portable Hole which is a 6 foot around 10 Foot Deep Hole, I'm assuming at the Minimum it will hold twice as much as the Largest Bag of Holding which will Hold which puts it around 150,000 coins give or take.

Dwight 
Tuesday February 5th, 2008 10:15:56 PM

Hearing the Booms and seeing the orb safeguarded, Dwight attempts to take a peek at the oncoming army.

Staying close to the edge/floor, he looks downward (without touching the 'wall'). The thick midst quickly dulls everything to gray, but he continues looking for a light source or to localize the noise.

At a moments notice, he is ready to depart with the others.

Arien 
Wednesday February 6th, 2008 3:49:15 AM

"I will carry the Orb in my haversack should it fit, otherwise carrying it would seem to be the only other course."

On the Run 
Wednesday February 6th, 2008 8:30:07 AM

[OOC: I'm so sorry. I completely forgot to post last night. Woke up at 3am and remembered somehow...]

Tratain prepares the group to head directly over the side of the tower and down to the street, bypassing the inner rooms completely.

Making a final check for anything hidden or previously overlooked, you find nothing more than what you've already seen.

Monthor prepares to activate his boots, grabs as many bags as possible, and prepares to fly out.

Dwight worries about passing through the fog, then comments on the orb. It is decided to take the glass ball with you when you leave.

Dwight feels the presence of his familiar high above, on the other side of the fog. At the very least, the fog doesn't seem to block that connection. The eagle, circling overhead, feels very, very scared about something. [you can't actually communicate with it, right?]

Jova mentions the possibility of teleporting, but it seems such spells are not prepared at the moment. He does have ample flying magic to apply to his comrades.

Draax grabs more of the bags, and readies his flying potion as well.

Arien volunteers to carry the orb in his own haversack to keep it safe. Vedik carries the repaired orb to him and puts it inside, packing it safely and tightly.

[Tratain, I'm assuming you can hold everything plus the bodies. I'm not big on exact carrying capacity, space, etc. Heroes don't worry about how much fits in their pockets, where and when to pee, etc. I just assume it works]

Dwight attempts to see over the edge of the tower, but the fog blocks all view outward, above and below.

Potions are consumed, boots and brooms are activated, and spells are cast. Within seconds, all of you are floating a few inches above the floor, ready to go.

Without further delay, the group streaks over the side of the central bridge and downward. You break through the fog without trouble and behold a city in turmoil.

A few blocks to the south, a group of blue-green ogres is trying to fight off an enormous blob of goo. Two ogres are already stuck inside.

A group of more than 15 humanoids, each at least 12 feet tall, with red-brown skin, makes its way over some rubble towrad the tower from the southwest.

Screams, bangs and clashes can be heard in the distance in every direction, as if a hundred minor battles were going on around the city.

Worst of all, walking down the wide thoroughfare from the north is a fairly large mounted cavalry unit. What appears to be the leader was probably once a man. His skin is now drawn tight to his bones, with gaping holes in some places. Sinewy tendons stretch between his jointed bones. His face and skin are a pale, greyish color. A golden helmet sits atop his head.

He rides on a jet-black horse. The beast has red eyes, and reddish streaks of fur streak down its neck and back. It's hoofs are made of pure fire.

Behind him is a motley assortment of zombies and ghouls. Men wrapped in white bandages carry whips, and employ them at will to push the zombie riders onward.

Behind them in the distance, you can barely make out a troop of skeletal foot soldiers, though from this distance an exact count is impossible.

Floating above the heads of the lord and his army are countless wispy shapes, dark, man-shaped beings flashing in and out of existence, sometimes visible and solid, sometimes completely gone.

As you fly out of the fog and downward, the lead rider calls out again, "Outsiders! Behold, the queen has fallen indeed! Onward, scum. Take from them what shall be mine!"

He draws a wickedly curved, serrated blade and points it toward the tower, accelerating his demonic horse.

Knowledge (religion) DC 20 Highlight to display spoiler: {None of these are hard to identify. The lead rider appears to be a lich. Zombies, ghouls, mohrgs and mummies ride behind him, with skeletons on foot behind that. Overhead fly nightshades, shadows and spectres. The lord rides a pretty large Nightmare (more planes than religion, but whatever). This is likely the undead army Haveril warned of}

The Knights are airborne, about halfway down the tower (I assume 50 feet above ground, but if you would have flown farther or less far, say so).

The closes enemies are the fire giants, who are a block away to the south. The riders to the north are 3 blocks away and galloping. The gate to which you delivered Haveril, Dorbun and the others is about 1 mile south, then 1.5 miles east. Going directly diagonal (i.e., not following streets) would be a total distance of 1.8 miles.

I leave it to you to specify how far you want to travel, how far you CAN travel with the fly spells (rate of travel per round, etc.), and/or what conditions would make you stop, etc.

Sorry again for the delay, but I will post again tonight if everyone posts today.

Monthor 
Wednesday February 6th, 2008 1:30:00 PM

Monthor follow's Tratain's lead but suggestes that the quickest way between 2 points is a straight line.

" We're in no shape to take on this army boys. Let's boot it back across the gate, prepare for undeads, and then come back to clean the place out. "



Dwight 
Wednesday February 6th, 2008 4:16:28 PM

Dwight nods in agreement to Monthor's plan, though he wonders how much of a vote he actually has.

Not actually knowing where the gate is, Dwight takes to the rear, and pulls his bow out as well.

Vedik (AC 29(31 v evil)) 117/163 HP) 
Wednesday February 6th, 2008 4:16:42 PM

Vedik follows the party towards the gate, moving as quick as the slowest member.

He keeps an eye on the lich, hoping for the opportune moment.



Vedik (2) 
Wednesday February 6th, 2008 4:34:34 PM

Vedik also takes a moment to cast a quick spell, holding the spell.

OOC:
Cast Heal, hold the charge.

Tratain AC 28 HP 114/119 
Wednesday February 6th, 2008 9:04:29 PM

Tratain nods at Monthor and Vedik as he casts the spell. He says "We're going for the Gate, fly as fast as we can together, don't get seperated. We'll see in a minute which of them can keep up and which undeads can't. It'll be best if we can just outrun them and we'll try and use the buildings to block their vision of us and try and lose them. Arien, Haste us again, we'll need the Extra speed to try and put some distance between us."

Tratain leads the group as straight as possible and as fast as possible towards the Gate out. The group Drops down below the level of most of the buildings trying to use them to block the party from view of the lich and his minions. Tratain pulls out the Last mass heal Scroll as the party makes a break for the gate.

OOC: The Party stopping is Unlikely, We may slow down briefly for either Vedik or Tratain to heal if its necessary, or for Jova to redo the fly on those that used potions instead of getting it cast on them. Stopping to confront the Lich is unlikely unless he gets pretty close, say within 60ish feet or so and doesn't have many minions with him and we'll decide then.

With Ariens Haste the Group Travels at 140 Feet Per round for 16 Rounds, Then it Drops to 80 Feet Per round after that, so 12ish Minutes to the Gate?

Draax  d20+7=24 d20+3=11
Wednesday February 6th, 2008 11:14:51 PM

Draax continues to fly with the others, he will be on the look out for any surprises.

Spot check 24
Listen check 11

Jova 
Wednesday February 6th, 2008 11:20:31 PM

Concentrating on flying in a group was posing difficlties. All of them seemed to be going at different speeds, and wobbling and whatnot. They surely were not practiced in the movement. Jova decides to fly to the left of the group. That eay anyone needing to drawe a weapon would not turn to their right and hit him on accident.

It was then he spotted the lich oh the horse. No horse was not correct. Magnificent beast. Jova had seen one many years ago, and fell completely in awee. It had been a orc back then, riding a nightmare into a raid. A raid that nearly killed all of the merchants guards. The nightmare alone had killed many.

This one however looked like an adult compared to the other in his past. Jova yearned for the saddle. Yearned for the feeling of the horse under him. Nothing compared to riding, nothing. Jova had often dreamed of entering a cavalry regiment. His fighting skills had alweays made it improbable.

Oh how Jova wished they could stop and study the beast further. In a different world mayve he be allowed to run the beast. Such was not to be.

Reality comes crashing back as a bug suishes its life juices all over his cheeeks. He has to rub the mucus away before it enters his mouth.

Arien 
Thursday February 7th, 2008 12:38:52 AM

Following directions, Arien hastes the party and then continue flying in formation.

Flying Out 
Thursday February 7th, 2008 6:14:50 PM

Monthor uncharacteristically recommends moving on without a fight. He suggests flying straight toward the gate.

Dwight agrees, and takes a place at the rear of the group.

Vedik follows as well, watching the lich lord. [opportune moment? I'm not sure what to describe since I don't know what Vedik is looking for]

Tratain gives some quick directions for the Knights' travel to the outer gate, hoping to outrun any enemies that may be nearby.

[12 minutes sounds good to me]

Draax flies along with the group, keeping an eye open for dangers. [see below for what you spot]

Jova glides a bit left to avoid bumping with his companions. He floats in awe of the Nightmare for a few moments, an almost wistful look on his face.

He sighs as he watches the beast gallop, then comes swiftly out of his reverie as a large, rather juicy big squishes itself against his face.

Shaking his head, he resumes his flight along with the group.

Arien gives the Knights some extra-fast movement, and everyone flies on.

As a whole, the Knights soar southeast over the rooftops of Fae Skiemir.

The undead army charges toward the tower, but does not continue past it. The lich lord stops his horse and watches as you fly into the distance, but his minions focus on Xanaphelas' tower. Some of the more ghostly o his followers continue south to swarm over the fire giants, and another small battle erupts, the giants quickly getting the worst of the deal.

The scene dwindles as you streak southeast. Draax, the self-appointed lookout, watches the horizons intently.

Draax Highlight to display spoiler: {In the distance to the south, something catches your eye. It is hard to make out due to the countless billows of fog, but something rather large comes into view for the briefest of instants before disappearing again behind a tall building. The shape is nothing more than a large blur, black or dark blue in color, and following after it is something long and thin, whipping in the air before being obscured by fog again.}

The group flies for about two minutes, when a hail of arrows erupts below. The volley looks like it was intended for the Knights, though the archers are either unskilled or hasty, as the arrows turn and plummet back down well before recahing you.

Hearing some yelling, you look down to see a large brigade of humanoids, most with bows of varying size pointed toward the sky. Humans, elves and dwarves, though all appear twisted and deformed, as if their bodies were warped by some strange disease.

Many run after you, following beneath and shouting, waving axes and short-swords while their brethren load another volley of arrows to their bows.

Time elapsed since tower: 2 minutes 30 seconds

Tratain AC 28 HP 114/119 
Thursday February 7th, 2008 7:29:25 PM

Tratain keeps flying for the Gate as fast as he can. He calls out "Don't bother stopping for any of these guys, we need to get out of here pretty quick. I have a plan to get us across a pretty decent chunk of the distance we need to travel. When we get closer I'll pass some scrolls out."

He continues "oh, you don't have a Hewards Haversack or a Bag of Holding or the like do you dwight?"

Monthor 
Thursday February 7th, 2008 8:13:15 PM

Monthor continues to follow Tratain's directions.

Dwight 
Thursday February 7th, 2008 8:21:42 PM

"Aye," he shouts above the wind, "a small sack (Hewardss Haversack), just one though."

Given any instructions, Dwight will help however he can.

OOC: sorry so short, on a small trip and its been hellish...makes the group current predicatment look like fun!@

Draax  d20+7=13 d20+3=11
Thursday February 7th, 2008 8:37:15 PM

Draax speeds up a little to match his flight speed with Tratain; he talks to Tratain but also loud enough for everyone to hear, He does not point or make any gestures in the direction of the large blur. "Hey Tratain, I am pretty sure I just saw a large very dark something in the fog to the south and I think it had a tail. I only saw it for a second before it disappeared back into the fog. I have no idea what it could be or which direction it went once it was back into the fog. Everyone should keep their eye open in front of us as well as behind."

After giving his warning to the others Draax drops back into his normal place in the order and continues to scans the area and his eyes will often go back to the area where he observed the unknown creature.

Spot check 13
Listen check 11

Arien 
Thursday February 7th, 2008 9:12:42 PM

Keeping an eye out behind them for pursuers Arien keeps flying with the group, hoping this display of magic doesn't attract the attention of anything else particularly nasty.

Vedik (AC 29(31 v evil)) 117/163 HP) 
Thursday February 7th, 2008 9:50:14 PM

Vedik flies fast, trying to keep the distance from the lich. He looks down at his hand, flexing it and pondering the power of the spell he holds.

He peers behind him after hearing Draxx's warning, fearing he might know what it is that's back there. He prays he's wrong, and speeds up a little.

OOC: Still holding the charge on the Heal spell.



Jova 
Friday February 8th, 2008 5:33:11 AM

Jova continues to concentrate on the flight. He goes over his spells, trying to figure out what is left.

Still Flying 
Friday February 8th, 2008 4:54:06 PM

Tratain pushes on, ignoring the impotent warriors below. Monthor follows behind, along with Dwight.

Draax flies forward a bit and relates to the group what he's seen to the south. He continues to look out, but doesn't see anything else of note.

Arien flies along, worrying a bit about all the magical "trackers" the group is carrying.

Vedik keeps a spell ready in his hand, and speeds up a bit, worrying himself over what Draax may have seen, while Jova runs through his spells, in case any are needed.

The warriors below quickly fall behind, left waiving their weapons and shouting meaningless noises at you. Some even look sad that you've flown past.

You fly on a few more minutes, judging that you must be half way to the gate by now.

Anyone with true seeing, see invisibility, etc. Highlight to display spoiler: { Suddenly, you see what some of you dreaded since Draax made his report: out of the fog to the south, an enormous black dragon flies directly toward you, a wicked grin on its face (it obviously assumes you can't see it). The jet black, scaly body is stretched and elongated for the fastest flight possible. A pair of yellowed horns come from the top of its brow and curve forward, and its jagged face appears almost skull-like. It's body is about 15 feet long, though with tail and neck, that length is easily doubled. Not as big as the crystal dragon, Phaedrus, that you met the other day, but still quite a bit larger than most you've seen.

You estimate that at its current speed, it's going to reach you in about 15 seconds.
}

Tratain AC 28 HP 114/119 True Seeing 
Saturday February 9th, 2008 12:52:20 PM

As the Group Flies on Tratain is luckily able to see the Black Dragon Approaching, His eyes go wide at its size and appearance.

Tratain reaches into his Pants O' Plenty and Pulls out 5 Scrolls in each hand shouting to his Companions "Theres a Big Black Dragon comming at us! It'll be here very soon. Arien and Jova, take these Dimension Door Scrolls. Cast them one right after the other and keep us heading for the Gate!"

He Yells to Monthor and Draax "Monthor, Draax! Theres one person here too many for the scrolls to be able to take all of us. You need to stuff Dwight in Draax's Bag of Holding, He the Lightest! Monthor Give him that Necklace that you wear so he can breath in there, hurry and don't let his Haversack go into the Bag of Holding."

Tratain Hands over the Scrolls to Jova and Arien and then goes over to help get Dwight in the bag. He says "Sorry Dwight, this will only be for a minute, you should be fine and its better than being eaten by a Dragon." and Grabs Dwights Haversack and Broom while Monthor and Draax "Help" Dwight into the Bag.

Once The Group is ready the 5 Dimension Door Scrolls each cast by Arien and Jova should cover most of the Rest of the Distance to the Gate.

Vedik(AC 29(31 v evil)) 117/163 HP) 
Saturday February 9th, 2008 2:46:17 PM

The ominous warning from Tratain furrows Vedik's brow.

"Hand me one of those scrolls Tratain. If it catches us I have a plan."

Vedik flies close to Dwight and calls out "If ya got any bags of holding or other special magic storage things, I'll hold em for you. Hurry!"



Dwight 
Sunday February 10th, 2008 8:41:43 PM

Dwight is completely caught by surprise as the group 'volunteers' him to be stuffed in a bag while holding his recently found equipment.

"is this really?," he begins as he quickly looks for and considers the fact that he can't see this supposed dragon. "unbelieveable," he exclaims as he hands his sack over to Vedik.

Waiting for this supposed necklace, Dwight succumbs to the submersion. "How humiliating, its just not...." he mumbles as the cord is closed.

OOC: That just ain't right! :)

Monthor 
Sunday February 10th, 2008 10:17:52 PM

Monthor hands the necklace over to Dwight, stuffs his new little buddy in the portable hole and waits for the others to Dimension Door him away.

{ Me'll be back for ye dragy... oh yes, me will... }

Draax 
Sunday February 10th, 2008 11:15:01 PM

Hearing Tratain's warning, Draax turns his head trying to see the Dragon, although he cannot see it, he has no doubt that it is coming after the party.

Draax opens his bag of holding and help Dwight inside. "Don't worry I will let you out as soon as I can." Once Dwight safely in the bag, Draax closes the bag and waits for the others to do their thing.

Tratain (2nd) 
Monday February 11th, 2008 8:44:18 AM

Tratain says "Draax and Monthor, grab onto Arien. Vedik and I will go with Jova. Go quickly."

Poof 
Monday February 11th, 2008 8:02:34 PM

[Haven't seen Arien or Jova post, but I'm going to assume they cast the spells, since I need to get the post in]

Tratain immediately sees the invisible dragon streaking toward the Knights. Scrolls are broken out and the casters quickly prepare to teleport the group to safety.

Before he even knows what is happening, Dwight is manhandled into a bag, a thin tube put in place to let him breath. He figures it must be some sort of hazing ritual to join this illustrious group...

To the south, the dragon must have realize something is going on, because it gives its scaly wings a great flap and speeds up, trying to reach you in time.

Arien and Jova grab their companions and begin to cast the spells.

"WAIT!" the dragon's booming voice calls out. "I HAVE A BARGAIN FOR -"

POOFThe group disappears in a cloud of smoke...

POOF...reappearing again hundreds of paces further southeast. The dragon is now far behind you, though now visible, hovering where the Knights recently departed.

Looking around, it spies you and begins flying in your direction, albeit at a slower pace and without attempting to hide itself.

[I'm not clear, do you keep using the scrolls until you reach the gate or they run out?]

Tratain AC 28 HP 114/119 True Seeing 
Monday February 11th, 2008 8:29:44 PM

Tratain says "Keep going. Theres 4 more scrolls to cast each. I don't have any interest in listening to that Dragon. It's probably a Trick to get us to stop so it can attack us. We're not prepared to face it if it tries something. Lets just keep going to the gate, the scrolls should take us all or most of the way to the Gate."

OOC: Theres 4 more scrolls for each Arien and Jova. We keep casting them until we reach the gate or they run out, whichever comes first.

Dwight 
Monday February 11th, 2008 10:10:36 PM

So this is what a pickles feels like, floating in the sea of nothingness. Dwight thinks to himself in the darkness.

He stretches out to feel for boundaries or walls and finds it unsettling nothing is within reach left, right, forward, backward, up or down.

Jova 
Monday February 11th, 2008 11:29:40 PM

Jova continues casting the spells from the scroll. Having now seen the enemy dragon, it seems easier to comply with Tratains wishes.

Arien 
Tuesday February 12th, 2008 3:08:57 AM

Interested in the dragon's reaction but not trusting a creature that approaches by stealth Arien will keep using scrolls as needed to move the party along.

Vedik(AC 29(31 v evil)) 117/163 HP) 
Tuesday February 12th, 2008 7:32:02 AM

Vedik moves with the party, staying close to his assigned dimension door caster. In a vague way, he wonders what the dragon looks like, how big it is, and what it's doing in this city. But it's the fact that it's in this city that is all the real information he needs to know not to trust it.

Monthor 
Tuesday February 12th, 2008 11:05:34 AM

Monthor sticks his tongue out at the dragon and waits for Arien to DDoor him away from there.



Draax  d20+7=10 d20+3=21
Tuesday February 12th, 2008 1:38:05 PM

Now that he is able to see the dragon, Draax has to agree with Tratain, "Even if the thing is sincere, what would happen if we listened and decided not to take its offer? Most likely it is after something we took from the demon. Its bargain will probably be to do what it says or die." Draax keeps an eye on the thing and also scans for any other surprises while he waits for the next jump.

Spot check 10
Listen check 21

Joe 
Tuesday February 12th, 2008 4:01:17 PM

We want to head to Varesh's Place if/when we get out of the City if the Dragon Monthor just taunted doesn't eat us. :)

To the Gates 
Tuesday February 12th, 2008 7:19:00 PM

Tratain orders the group on, expending all of the scrolls if need be to reach the outer gates.

Dwight, meanwhile, has no idea what goes on outside. All he knows is that it is dark, overly spacious, and a bit uncomfortable in his current predicament.

Vedik spends a moment wondering about the dragon, but decides not to think too much on the subject, content to simply get away from it.

Monthor, true to form, sticks out his tongue and gives the dragon a raspberry. Though the great beast probably can't hear it this far, the effect, or at least the satisfaction to Monthor, is sufficient.

Draax opines on the black's purported offer, not trusting it very much at all.

Arien and Jova keep their assigned companions nearby and continue to cast their spells.

Poof

and poof

and finally, poof!

Within a few short moments, the dragon is fully out of sight and the gates are a mere few hundred feet ahead.

The Knights fly forward, deciding not to risk waiting a moment longer. Dwight is released from his confinement.

As you near the gates, the fog thickens just as before, as if preparing to bar your exit. But at the last moment, it parts. It almost appears reluctant to do so, if a fog could be said to have such an emotion.

Flying straight through the open gates, you streak across the short grassland, to find yourselves in the woods once again, not far from the spot you camped the night before.

You are outside the eastern wall of the city. Verash's hut was located outside of the southern wall, towards the western end (about 2/3 along the city from your end). If you pressed hard, you could reach his hut by nightfall today. It is early afternoon at this point.

Tratain 
Tuesday February 12th, 2008 7:47:58 PM

Tratain breaths a sigh of relief when the group manages to exit the city.

He says "We should be able to reach Verash's by tonight. Lets go there and see if Phaedrus will let us spend the night again. We need to deliver the Books to Varash anyway, once we get them to him I bet he forgets we're there anyways. While we're there we can decide what to do with Lumi and Horvis's Bodies. Also Arien you can Identify all the Items we took from the Marilith and you can Vedik can take a look at that wierd orb in more detail, maybe Phaedrus and Varash will have some idea's on that as well."

Draax 
Tuesday February 12th, 2008 8:30:46 PM

Draax reaches into the bag and pulls Dwight out. He nods his head in agreement as Tratain talks about continuing on to Varash's. "Yea, lets get going. Hopefully the fog will keep those creatures inside the city, but I would not like to bet my life on it."

Dwight 
Tuesday February 12th, 2008 9:37:58 PM

Gasping for air, when he is finally returned to the light and living. Dwight passes a quick unhappy look to each of the party members. "Surely that isn't the proper way to make new friends, I hope a good meal is soon to follow after such an uncomfortable seclusion from reality." Dwight's tone isn't serious or stern, except about the meal part.

Seeing the grass, Dwight floats down and walks a bit, feeling the softness of the grass between his toes. "So where exactly are we going now, and what types of local dwellers should I be expecting; and be they friend or foe?"

Dwight then follows in the directions others lead.

Vedik(AC 29(31 v evil)) 117/163 HP) 
Tuesday February 12th, 2008 9:49:18 PM

Vedik chuckles at Dwight. "You took that fairly well lad. Hopefully we won't have to resort to plan halfling in the bag too often." With that he gives a hearty laugh.

"A meal sounds good, and some ale.", he nods in agreement. "We're going to the home of a sage who gave us information on the city. Its safe to say they are friends, but I wouldn't make any sudden moves, his guardian doesn't take well to strangers."

OOC:
Theres a few actions I need to take after we arrive, but before we sleep. Just some woldsblood stuff. Not sure how much you're going to advance time in the next post so I thought I'd get it out there.

Jova 
Wednesday February 13th, 2008 3:17:45 AM

Jova chuckles softly at the halflings mention of a meal. Was the little man offering himself? Jova cannot hide the mirth in his belly. As they walk on, he laughs repeatedly. Silence, then bursts of laughter again.

"So Mr. Dwight, was Dorbun or Celeste your best friend?" Between fits of laughter he questions the halfling.

--Jova is a tall thunly built hunan. He is dresseds in leather clothes, with the leather duster length coat. Long blackish hair on his shoulders, keen hawklike eyes darting back and forth.

Arien 
Wednesday February 13th, 2008 11:00:31 AM

"I would like to leave this place as soon as possible, let us press on then and seek Verash's home."

Monthor 
Wednesday February 13th, 2008 1:57:18 PM

Monthor likes the idea of food. Better the idea of drinks. And best the idea of getting to Verash's as quickly as possible.

The dwarf puts a hairy, meaty, smelly hand on Dwight's shoulder.

" Don't worry little buddy. Me'll look after ye. If Tratain said that ye'd be safe in the bag, then me trusted him. Now, about this food.... "

Tratain (2nd) 
Wednesday February 13th, 2008 2:26:20 PM

Tratain says "Sorry about that Dwight, we will see what we can do about that meal for you. With that Dragon approaching us invisible there was not time to ask. I figured that that would be the easiest way for all of us to get out of that City alive, the rest of us are too big and heavy to fit in the bag. I do hope it wasn't to uncomfortable."

He continues "We're going to the Sage Varesh's home, he was the one who suggested the Marilith as our target when we went to him as we were instructed by the consortium. He companion is named Phaedrus, she is a Dragon and is very protective of Varesh. We had to leave our weapons with her where we were there two days ago, I assume that we will have to do it again so don't be alarmed if she asks."

Vedik (2nd) 
Wednesday February 13th, 2008 4:56:22 PM

Vedik scowls slightly at Tratain's words, and chuckles "You're no fun, ya a didn't have to ruin the surprise!"

To Verash 
Wednesday February 13th, 2008 6:17:30 PM

Draax removes Dwight from the bag, and the halfling seems flustered, to say the least, though his humor is still intact. Vedik voices his assent at the suggestion of a meal.

Jova finds the entire situation quite funny, and laughingly questions Dwight on his recent past.

Arien desires to move on as fast as possible, and Monthor follows along, pressing Dwight about the food that may or may not have been offered, depending on exactly which words Monthor chose to hear.

No sooner has Tratain mentioned Phaedrus than a loud, but soft and melodic, voice is heard from overhead.

"My, my, but a dragon's ears do burn," the voice calls loudly.

Looking up, you see another enormous beast slowly spiraling downward out of the sky. The dragon is still over 200 feet high, but already you can discern the smooth, sleek lines of its shimmering body. Fifteen or more feet longer than the black, the dragon most of you easily recognize as Phaedrus floats down to land on the ground ahead of you.

By this time, you behold a familiar sight. Dwight, on the other hand, has his first opportunity to take in the majestic dragon: silvery, crystalline scales cover its body, a ridge of sharp spikes run down its back, looking for all the world like a row of carved crystals themselves.

She flaps her wings once, twice, sending a strong breeze over the Knights, then settles into a sitting position.

"So then, younglings, have you my Verash's prize? Hmm?"

She lowers a wing to the ground and continues, "If you do, by all means I offer you an easy ride. If you do not, I suggest you see your way back into yon city."

She smiles, if a dragon can be said to smile. Long rows of razor sharp teeth flash at you, and she could very well be airing out her jaws for a quick meal. But her entrancing voice puts you sufficiently at east to assume the latter is not the case.

Tratain 
Wednesday February 13th, 2008 7:43:14 PM

Tratain looks up as Phaedrus Descends from the sky and says "We seem to be Dragon Magnets today, thats two in less than 15 minutes."

He says "Indeed we do have the books that Verash wanted, and we would be glad for the Ride. It has been a tough day. Would we be able to spend a day or two at Varesh's home before we head back through the portal? We have some items we would like to look over, and perhaps since Verash has studied the city in great detail, and you are certainly know more than we if we had any questions could we avail ourselves of what you know?"

Monthor 
Wednesday February 13th, 2008 7:54:08 PM

:: Monthor smiles as the dragon lands. ::

" 'Sup Draggee. What's for supper? "



Dwight 
Wednesday February 13th, 2008 9:13:05 PM

"Ah the bag wasn't as bad as I first thought. Perhaps when we get a chance Monthor, you can take a dip yourself." Dwight smiles a little until he notices the dragon. His hand instinctually goes to his bow, and then tries to pass it off as a stretch as the dragon seems to be recognized as a non-enemy. Dwight remains unsure if it could be called friend.

Dwight listens as the dragon speaks, and various party members confirm success of their mission. Then, before he can stop himself, he blurts out, "Phaedrus, what an honor to see such a mighty and knowledgeable dragon. Might I know the number of seasons that have passed since you were equal in size to myself? I, Dwight Twiggebundler, am just a few seasons under 100." He then stands in semi-awe of such a beast.

Draax 
Wednesday February 13th, 2008 11:25:46 PM

Draax is glad that Phaedrus spoke to them before coming into view, he would have hated for the group to have attacked her because they mistaken her for the other dragon.

He is surprised at the way she mentioned the book, he did not know that the book was a requirement for their hospitality. Draax wonders what she would have done if they did not have the book and did not want to go back into the city, but he is glad that they do not have to find out.

Jova 
Thursday February 14th, 2008 6:18:02 AM

Jova is now indaunted by the sight of a dragon. In the past few weeks he had seen no less than 3 different types. When Monthor asks the Dragon whats for supper, Jova says, "Obviously not halfling brains." At which poiny he breaks into a nother fit of laughter.

Dwight the halfling had not answered his question. Either it was unimportant, or maybve this yahoo wasnt really named DFwight. Elaborate illusion?? He would need to keep an eye out he decided.

Vedik(AC 29(31 v evil)) 117/163 HP) 
Thursday February 14th, 2008 7:36:34 AM

"It would be an honor elder one" Vedik says at the offer of a ride, bowing his head slightly. He ponders the great beasts role in all this, but not for too long. Enjoying a dragon flight is not something to be undertaken while distracted by other thoughts.



Arien 
Thursday February 14th, 2008 11:11:25 AM

"I thank you milady for your kind offer of transportation. As the younger races say, the day grows no younger. I propose that we leave now and have our conversations and queries at Verash's home, what say you?"

Dwight 
Thursday February 14th, 2008 10:53:55 PM

Dwight listens only absentmindedly as other pay their various forms of respect for this dragon. Or is it perhaps fear? If so, it is likely warranted

At the moment Dwight is too distracted to manage a response to Jova.

Through the Air 
Friday February 15th, 2008 11:14:05 PM

As the Knights climb onto Phaedrus' back and nestles in for a short ride, the dragon smiles. "That is good to hear, Protector. I am sure my Verash will not be adverse to your company. Of course, under the same terms to which we previously agreed, hmm?"

She tosses her head slightly at Monthor. "I see Fae Skiemir hasn't taught you manners, dwarf? We shall see about that, we shall."

Jova, meanwhile, finds the exchange quite hilarious, and breaks down in laughter again.

As Dwight introduces himself, she bows her head again. "And a pleasure to meet you, child. Seasons?" A long, low rumbling can be heard from deep within her chest, which after a moment, you realize must be laughing. "Why, child, I lost count of my seasons long ago. A hundred . . . a hundred times a hundred times again, and them some, perhaps.

"Why, I was quite seasoned when I came here from Elenna. I hear it's New Elenna now, and many other regions as well? Humans . . . always changing a good thing." She snorts as she rises into the air, turning gracefully to the south and flapping her wings.

"I believe you right, elf," the dragon says to Arien. "Time to be off."

You soar into the air, and soon have a view of the entire eastern side of the city, though much is clouded in fog.

Draax sits quietly, pondering the situation.

Vedik sits much the same, enjoying the ride and trying to soak in every detail.

Phaedrus flies quickly, and the ride is over in a matter of minutes. CIrcling a few times, she puts down in the small clearing next to Verash's modest hut. As the Knights disembark, her body begins to shrink and change itself. After a few seconds, you once again behold the tall, lithe woman in her long silvery dress. Smiling, she nods her head toward the hut and walks on.

Halfway there, she pauses and points to a spot on the ground. "Weapons, if you please sirs. You are more than welcome to examine your various . . . acquisitions. But please keep such activities out here."

Without another word, she heads for the hut. "Verash? Verash, dear, most of our friends have returned."

Jova 
Saturday February 16th, 2008 11:47:37 AM

Jova leaps down off the dragon. The air smelled better cleaner. He knew the drill, and placed his staff and dagger on the ground. As her looked towards the hut, he felt as though something was proving his mind. Something was trying to get into his thoughts. It was an odd sensation, but very familiar.

Z!! So the hawk had not left him after all. The birds swoops down and lands near Jova's feet. They exchange greetings in their tongue, and move off toward the house. Jova explains the trip to see Gargul, then the adventure into the city. Z for his part had returned to Verash's hut, and stayed in the vicinity. Z had felt peace, solace and safety with Verash and Phaedus. It was good to have his friend back Jova decided.

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