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On to Fae Skiemir

ADM Joe 
Wednesday August 8th, 2007 1:03:41 PM

Posting Report for week ending Friday August 3rd

M T W R F
DM X X X X X
Tratain X O X X X
Jova O X O X O
Monthor O X X X O
Izen O O O O O
Arien O O X X O
Horvis X X O X X
Draax O X X X X
Juliander X X X X X
Lumi O X X X X

Wandering the Woods


A Surprise From the Trees  d20+17=23 d20+17=19 d20+17=22 d20+17=30 d20+17=20 d20+17=36 2d8(2+4)+6=12 2d8(2+1)+6=9 3d6(1+2+5)=8 3d6(6+2+2)=10 3d6(6+6+5)=17 3d6(3+4+3)=10 3d6(6+6+3)=15 3d6(4+5+4)=13 3d6(3+3+1)=7 3d6(6+1+6)=13 3d6(6+6+6)=18 3d6(5+4+6)=15 3d6(2+6+1)=9 3d6(4+3+6)=13 3d6(3+5+2)=10 3d6(2+3+6)=11 3d6(3+1+5)=9 3d6(1+2+1)=4 3d6(6+2+5)=13 3d6(6+5+2)=13 2d4(3+1)=4
Wednesday August 8th, 2007 1:46:09 PM

[hopefully I got everyone's positions correct, see map at end. Apologies for the poor quality of it, I'm at work and only have a few minutes to make it]

Draax steps confidently through the portal, followed closely by Lumi, Monthor and Tratain. Horvis walks through next, with Arien and Jova behind and branching out to their right. Juliander takes up the rear, and just makes it through before all hell breaks loose.

As the Juliander puts a foot onto a soft, moss-covered ground, you hear voices from through the gate. Muffled and distant, you can barely make out Izen and Troughton yelling.

"Watch . . . over there . . ."

"Cut . . . neck . . . duck!"

At the same time, Lumi's superior senses pick up a movement among the trees surrounding you, and he is the first to hear the crashing sound as numerous shapes plow through the shadowy woods you have found yourself in.

[Lumi, your checks let you know of the danger in sufficient time, take 1 standard or move action extra, such as in a surprise round. You see the enemies and can react just before they take their actions]

Suddenly, three enormous beasts plow through the woods, right into the party. At first, it looks as if they didn't even know you were there, but now, you are clearly in their way.

Two of the monsters are huge, purplish beasts, each with twelve long necks ending in shrieking heads. The third shares the same appearance as the larger, although it is slightly smaller, and only has seven heads.

All three are shrieking and hissing at you. Sense motive DC15 Highlight to display spoiler: { They look very panicked over something}

The first of the beasts nearly crashes into Lumi as it plows through the woods, and immediately attacks him [subject to Lumi's surprise action. If you remove heads, subtract attacks starting with the first and moving down].

Six of the heads lash out and attempt to bite Lumi, though only two are able to connect.

Bite 1, AC 23
Bite 2, AC 19
Bite 3, AC 22
Bite 4, AC 30, Dmg 12
Bite 5, AC 20
Bite 6, AC 36, Dmg 9

Total damage 21

The remaining six heads rear back, then open their mouths and blast an icy white stream at Lumi.

Breath weapon, DC 21 reflex save. make save for each attack. Save=half damage, fail=full.

Attack 1, 8 dmg
Attack 2, 10 dmg
Attack 3, 17 dmg
Attack 4, 10 dmg
Attack 5, 15 dmg
Attack 6, 13 dmg

The second of the larger beasts continues running until it sees Draax and Monthor. Seeing the pair in front of it, all 12 heads rear up and attempt to breath on the two, in fact catching Tratain as well.

12 breath weapons, same save as above.

Vs. Draax:
Att 1, 7 dmg
Att 2, 13 dmg
Att 3, 18 dmg
Att 4, 15 dmg
Att 5, 9 dmg
Att 6, 13 dmg

Vs. Monthor and Tratain
Att 7, 10 dmg
Att 8, 11 dmg
Att 9, 9 dmg
Att 10, 4 dmg
Att 11, 13 dmg
Att 12, 13 dmg

The third, smaller monster runs up behind the other two, but stops just short of Draax (full move getting in).

Map:

edit: can't get link to work, emailing it to everyone now.

Lumi-Juova (AC 26, 27 Dodge vs his hydra, HP 89/124) and Tarhapollo (AC20, HP22/22)  d20+18=28 2d8(2+1)+5=8 d20+15=22 d20+15=25 d20+15=16 d20+15=31 d20+15=26 d20+15=22 d20+18=25 d20+13=32 d20+13=25 d20+8=27 d20+8=24 2d8(1+8)+5=14 2d8(6+6)+5=17 2d8(4+6)+5=15 2d8(4+4)+5=13 2d8(2+8)+5=15 d20+17=19 d20+14=20 d8+4=8 d8+4=7 d6=2 d6=3 d20+13=16 d20+13=14
Wednesday August 8th, 2007 6:06:51 PM

With the crashing in the woods, Lumi growls out a warning to his companions. "The monsters are aware the gate is open!" A small buck sends the white owl, Tarhapollo, soaring upwards and out of the combat, and Lumi's large sword snakes out to sever a head. (AC 28, Dam 8) (oh, how wimpy!)

Then the hydra strikes hard, two heads causing blood to fly, though not quite as much as it should (barbarian damage reduction/1) before six beams of freezing cold lashes out at the liontaur. Incredibly, the liontaur almost emerges unscathed from the deluge (Reflex 22, 25, 16 (16 dam w dam red), 31, 26, 22)(Ring of Evasion = 0 dam if saved), with only one white stream striking his hindquarters.

Growling deep in his throat, Lumi-Juova takes a step to press directly against the purple monster before beginning his eviseration. The sword weaves into the purple body striking three times (AC 25, 32Crit25, 27Crit24, damage 14, 17Crit15, 13Crit15 = 74 damage), the dull gray hand axe blurring towards the body (assuming miss, but just in case AC 19, 20 Dam 8+2elec, 7+3elec = 20 dam) and two strikes with his front claws (AC 13, 14, miss I'm sure)

Lumi also ensures his body is kept between the purple people eater and the Harmaa Ritari.

Spells in Effect
Endure Elements (24 hours)

Juliander (AC 25, HP 73/73); haste 
Wednesday August 8th, 2007 8:10:42 PM

Juliander's eyes widen yet again, and he thinks to himself, It is going to be one of THOSE days!. Hoping to assist the whole group, Juliander casts haste, which affects everyone except Arien and Jova. (OOC: This is based on the party spacing that is shown on the combat map, since I can only get so many).

Monthor ( AC 28, HP 90/130)  d20+14=24 d20+14=17 d20+14=19 d20+14=24 d20+14=26 d20+14=24 d20+25=33 d20+25=35 d20+20=25 d20+16=19 d10+15=25 d6=4 d10+15=25 d6=3 d10+15=17 d6=5 d10+15=24 d10+15=18 d6=5
Wednesday August 8th, 2007 8:54:18 PM

ooc> 40 damage taken from the breath weapon. Assuming that the breath weapon isn't considered "harmfull vapor or gases" ?
If so, Monthor takes no damage.
-------------

Monthor takes a 5 foot step North and attacks the creature two handed with his war axe.

------
Assuming the hast from Julie is in affect.

Monthor gets 4 attacks
1. Hits AC 33 for 25 physical and 4 fire
2. Hits AC 35 for 25 physical and 3 fire
3. Hits AC 25 for 17 physical and 5 fire
4. Hits AC 19 for 24 physical and 5 fire

total if they all hit 108 points.

AC raises to 30 vs this creature due to +2 dodge bonuses.



Horvis the Troll (AC 27, HP 126/126) - Haste 
Wednesday August 8th, 2007 10:04:37 PM

The centaur also sends his bird into the sky, letting the eagle soar overhead. Instead of attacking, Horvis shifts into the form of a troll after dopping his quarterstaff. Then, risking an attack, he picks up the quarterstaff once again.

Troll
Large Giant = 10 ft reach
Speed = 30 ft
AC = 27 (16 (troll base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 1 haste)
Atk = +16 (9 BAB + 7 STR + 1 haste - 1 size), 1d8+10 (quarterstaff, 2-handed)
Full = +16 (q-staff) / +11 (q-staff) / +16 (bite, 1d6+4 plus Tear effect)

Spells coming later ... need to do DM posts



Draax (AC 31, 32 with the haste) - Endure Elements, Haste  d20+13=20 d20+13=15 d20+13=23 d20+13=29 d20+13=21 d20+13=31 d20+25=45 d20+25=37 d20+20=34 d20+15=25 d20+10=16 d8+12=18 d8+12=14 d8+12=17 d8+12=13 d20=9 d8+12=14 d20+25=36 d8+12=14
Wednesday August 8th, 2007 11:40:34 PM

Draax lets out a sigh as he sees the creatures come up to the party. He has no idea why the creatures are attacking the group (sense motive 9), but he hopes they did not sense the group coming through the portal. His eyes open wide as 6 heads turn in his direction and open their mouths. He took two of the blasts head on, but was able to get partially out of the way of the other 4 (took 49 total dmg from blasts).

Draax attacks the creature a half of a second after Monthor's first hit. He attacks the creature with 4 quick swings and was very satisfied when his first hit was perfect.

4 attack with haste
Hit AC 45 critical for 32 dmg
Hit AC 34 for 17 dmg
Hit AC 25 for 13 dmg
Hit AC 36 for 14 dmg

Total 76 dmg

(OOC: please disregard the d20+10=16 roll, I forgot to use my full attack bonus for the haste.)


Tratain HP 111/119 AC 28  d20+13=29 d20+13=28 d20+13=21 d20+13=19 d20+13=15 d20+13=23 d20+7=17 3d8(2+8+1)+17=28 d8=2 d20+21=40
Thursday August 9th, 2007 12:45:31 AM

Tratain see's the Hydra's run towords the group and attack but something seems off. (sense Motive 17)

Tratain tells his friends, "Try and Finish them quickly something has them scared, we need to be away from here as fast as we can."

Tratain then defensively Casts Mass Cure serious wounds catching everyone to has been damaged by the Hydra's already (Everyone heals for 29)

ALL SPELLS CAST AT CASTER LEVEL 17

Condensed List of Spells Memorized:
0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: Endure Elements;Divine Favor; Shield of Faithx2;Comprehend Language; Remove Fearx2 (Sanctuary)
2nd Level: Delay Poisonx2; Remove Paralysis; Resist Energyx2; Lesser Restorationx2 (Spiritual Weapon)
3rd Level: Invisibility Purge;Magic Circle; Remove Disease ;Magic Vestmentx2** ;Extended Resist Energyx2; (Protection from Energy)
4th Level: Freedom of Movement;Death Wardx2;Dimensional Anchor; Greater Magic Weapon*(Spell Immunity)
5th Level: Break Enchantment; Righteous Might; True Seeing;Extended Divine Power;Quicken Shield of Faith (Spell Resistance)
6th Level: Healx3; Windwalk* (Anti-Magic Field)
7th Level: Holy Word; Greater Dispel Magic*; Word of Recall*;(Power Word Blind)
8th Level:Holy Aura (Power Word Stun)

Jova AC 25 76 HP Z 32 AC 38 HP[Mage Armor, Shield shared]  d20+11=25 d20+17=33
Thursday August 9th, 2007 6:49:38 AM

Jova enters the valley on the move. Taking in the scene before him, he urges the steed forward and to the right. While concentrating he can see the beast with fewer heads and lets fly a spell of petrification.

Move 2 squares right, and 2 squares up
Cast Flesh to stone on #7
Hit AC 25, Spell Resistance 33, Fort Save 21

Spells
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--6/8-DC16--Shield +4AC-1 min lvl, Mage Armor +4AC-1hr lvl, True Strike +20 ATT, Expedious Retreat +30ftt
1 min level, Ray of Enfeeble 55 ft, 1d6+5str, 13 min, SRyes
2--7-DC17--Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, Darkvision 1hr level-60ft, See Invis 10/level
3--6/7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Fly 1 min/level 60ft
4--7-DC19--Stoneskin 10 min/level, ignore 10 damge each attack up to 130, Grtr Invis 1 round level, Fear 30ft-Cone Shape
Burst-1 round level-Will Save-SRyes, Polymorph 1 min level, Black Tentacles 2ftrad, 1rd/lvl, grapple 21, 1d6+4/rd
5--7-DC20--Summon Mon 5- 1 round level, Break Enchantment, Telekinesis 1-900ft/ 1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--3/4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Greater Heroism

Draax (AC 31, 32 with the haste, HP 99/148) - Endure Elements, Haste 
Thursday August 9th, 2007 11:14:43 AM

(OOC: forgot to add my hit points to my previous post)

Arien (AC 21; HP 60, Mage Armor)  d20+11=25 d20+11=22 d20+11=27 4d6(5+1+4+6)=16 4d6(2+5+5+5)=17 4d6(2+3+5+4)=14
Thursday August 9th, 2007 11:31:07 AM

Arien targets the nearest large hydra to him and casts Scorching Ray at the beast. Three beams of fire erupt from Arien's outstretched hand and hurtle at the beast.

(Touch AC: 25 for 16 fire damage, Touch AC: 22 for 17 fire damage, Touch AC 27 for 14 fire damage. 47 fire damage total.)

Three dead hydra in the woods  d20+10=12
Thursday August 9th, 2007 1:52:23 PM

As the hydra crash through the brush in a panicked attack, Lumi is the first to react. He cuts into his target, then somehow dances around all but one of the icy blasts shot in his direction. Acting quickly, he moves himself over a few feet to block the hydra’s progress, and goes to work with his sword, cutting deeply and frequently into the beast’s side and chest. The monster nearly topples from the onslaught, though it seems Lumi used all his effort with the sword, as his axe and claws miss their marks.

Juliander, back in front of the gate, acts quickly to cast a spell on his friends, increasing their speed and offensive abilities.

At the same time, Monthor steps forward and brings his axe to bear on the second hydra, ripping into its purple-white flesh with ease, the fiery sparks from his axe causing the creature to roar in pain. [all but the AC19 will hit].

Draax is right behind his partner, reacting with lightning quickness and deadly efficiency, and landing four solid blows to the hydra. As his last blow stabs into the creatures chest, it shrieks in agony and falls to the ground, its lifeless heads flopping into Draax and Monthor.

Horvis sends his eagle to flight, and begins the process of changing forms. After a few seconds, a large troll stands in the middle of the party, ready to wreak havoc among the enemies. [No AoO, I think you’d have soft cover from the three allies in front of you]

Tratain, in turn, senses that the hydra are afraid and warns his companions, though it seems they had taken the advice to heart before even hearing it. He says a short prayer, and a wave of comfort and strength envelopes the group.

Jova gallops to the east a few feet and casts a spell from his mount. As the arcane words leave his lips, the 7-headed hydra stops in its tracks and begins to shimmer. A second later, it becomes a stone statue, necks arcing in every direction and one foot off the ground, as if it were still ready to run forward. [fort save=12]

Meanwhile, Arien follows suit and blasts red-hot rays of light at one of the 12-headed hydra [Arien, since the closer one died, I applied it to the other one]. The fiery bursts of light plow into the Hydra. As it catches on fire, it falls to the earth in a smoldering heap and lets out a few weak, whining noises before convulsing and falling still.

As quickly as it began, the battle is over, the three hydra destroyed in the blink of an eye.

As the dust settles, you are able to get a better grasp of your surroundings. You stand in front of the stone portal, the light still coming out of it, though dimmer than before. You are in what appears to once have been a clearing, though there are many small to medium trees dotting the area. Beyond the clearing in all directions, the trees become thicker, and it is clear you are in the midst of a forest. Over the centuries, the trees must have worked their way into the clearing, which would explain the relative size and youthfulness of the nearby trees versus those ancient, enormous trees further away. The ground is a carpet of moss and grass. You can see the sun poking through the branches of the trees, and it appears to be about mid-day, earlier than when you left. The sound of birds and forestlike slowly returns as the excitement of the battle dies down.

To the north-northwest, you can see a trail of bent and broken trees, probably from the hydra running so quickly through the woods.

--------------------------------
OOC: well, that fight went well for me...nice work everyone.

Lumi-Juova (AC 26, 27 Dodge vs his hydra, HP 118/124) and Tarhapollo (AC20, HP22/22)  d20+14=17 d20+14=20 d20+14=34
Thursday August 9th, 2007 4:32:21 PM

Pleased to see the purple hydra catch fire and fall, Lumi also feels the soothing effect of Tratain's spell. (heals 29)

A quick look confirms there are no more immediate enemies, but the tiger-striped liontaur sends a question over to Tratain. "So, the monsters know that the gate has opened? If so, we would need to guard the gate until it closes to ensure Izen and Troughton are not caught in an avalanche of monstrosities?"

Whether they are going to leave or stay, Lumi keeps up a watch of the surrounding forest and weather (Listen 14, Spot 20, Survival nat 20). He moves thirty feet further out and to the left to provide more room for the others, stepping around the still-sizzling hunk of purple meat that used to be a hydra.

The white owl continues to circle and scan the horizon on silent wings.

Spells in Effect
Endure Elements (24 hours)
Haste (from Juliander) (12 rounds)

Juliander 
Thursday August 9th, 2007 7:39:22 PM

Grinning at the display of raw power from his allies, he looks toward their fallen enemies, and shouts out to the surrounding wood, "Anybody else care to have a go?!" Looking to his friends, "Which way now?"

Arien 
Thursday August 9th, 2007 8:01:21 PM

"You say the creatures seemed panicked at something or otherwise upset, Tratain? I wonder if they weren't being chased by something. I also suspect that if someone who knew hydra physiology were to check that this might be a mated pair and their young."

Draax (AC 31, HP 128/148) - Endure Elements 
Thursday August 9th, 2007 9:10:45 PM

Draax wipes his sword on one of the heads of the hydra and then turns to the gate to ensure that it closed as quickly as Troughton indicated it would.

He smiles at Arien comment about the hydra family. "It seems that we are destined to get in the way of monster families that are running from something else. The same thing happened to us at the monster preserve with the Chimera. It must be the multiple head thing."

Once he is sure that the gate is closed, Draax makes a suggestion to the group.

"With the commotion we caused, the smell of burning hydra, and Juliander's verbal challenge; I am sure we will not be alone for long. Can anyone get high enough to get a 360 view of our surroundings?"

Pointing in the direction the hydra's makeshift road, Draax says. "Well, we know something is in that direction. But I do not think we should blindly run into something that scared the hydras. Maybe a higher view will give us more options."

Monthor (hp 119/130) 
Thursday August 9th, 2007 9:44:15 PM

" Send the eagle, duh! "



Horvis the Troll - Barkskin, Greater Magic Fang, Haste, Longstrider 
Thursday August 9th, 2007 10:24:33 PM

The troll takes the time to poke and prod at the corpses of the hydrae, committing them to memory. Once he has replaced his Tears and gotten some more, Horvis figures that a 12-headed hydra would be a very suitable combat form. Even the smaller seven-headed hydra would be effective much of the time.

Hearing his companions, Horvis sends Aquila into the sky to learn more of their surroundings. As he waits, Horvis casts some spells to protect himself and make himself a more effective protector for his companions.

Troll
Large Giant = 10 ft reach
Speed = 40 (30 +10) ft
AC = 32 (16 (troll base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 1 haste +5 Barkskin)
Atk = +19 (9 BAB + 7 STR + 1 haste - 1 size +3 enhancement), 3d6+13 (quarterstaff, 2-handed)
Full = +19 (q-staff) / +14 (q-staff) / +17 (bite, 1d6+5 plus Tear effect)

Active Effects
Barkskin - +5 natural armor, 130 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk

Jova  d20+14=29
Friday August 10th, 2007 4:17:17 AM

Jova orders Z into the air and search the area. Then Jova moves his steed over to where the statue now stands. Amazing creature to be sure.

"Out of curiosity, where do we go now? We were told there would be tresure everywhere, many monsters horde the tresure.

"And something that occurred to me. When do we have 'enough' to satisfy the consortium. We never asked, or were told how much to get. We should decide a goal, and work toards it, then leave. Otherwise we get addicted to gaining wealth."

Z spot 29

Tratain 
Friday August 10th, 2007 9:09:24 PM

Tratain says "Lets get a move on, lets not head the way the Hydra's came from. Theres someone we have to meet here to continue on with our quest, and I want to spend as little time outside where we can be attack as possible."

Lumi-Juova  d20+14=30 d20+14=20 d20+14=15
Saturday August 11th, 2007 9:27:12 AM

"Right", answers the white liontaur, and Lumi begins tracking down the path the hydras left. "We're looking for Varesh the Sage to the South of the City. Shouldn't be too hard."
(Listen:30, Spot:20, Survival:Track:nat 1!)

In the Woods 
Saturday August 11th, 2007 2:50:44 PM

The fight ends as abruptly as it began. Lumi immediately moves to the party's flank in case of further attack.

Juliander, meanwhile, still feeling the effects of battle frenzy, shouts out a challenge to any listening ears in the vicinity, but is only answered by a few birdcalls in the nearby trees.

Arien and Draax comment on the hydras and the possibility of further challenge by someone, or something, chasing them.

Horvis, meanwhile, spends the time studying the bodies of the hydras, committing them to memory for future emulation, while Jova opines on the party's goals for obtaining the commanded wealth.

A question arises as to figuring out the party's current location, and is seconded by Tratain, who wisely suggests spending as little time as possible in a vulnerable position. In a fit of temporary brilliance, Monthor suggests using the birds, and the three avians take flight to scout the surroundings.

A short time later, between the three birds, it is learned that the woods continue on for many miles in all directions. They become much denser to the south and east. The forest thins out a few miles to the northwest, and the birds were able to make out a rather thick fog in that direction, a few miles wide and many times taller than the tallest trees.

To the north-northeast, the forest continues out of sight. To the west, it works its way into a range of hills, which soon become short mountains. A wide river is visible to the birds towards the south.

As the party takes stock of its surroundings and learns what it can from the birds, the gate begins to shimmer and flash with a bright light. After a moment, the light . . . folds . . . into itself, becomes a tiny spot of twinkling luminence, and disappears, leaving a pair of stone columns, supporting a stone cross-piece, very similar to the one the party entered from the Valley. The forest is now clearly visible again through the opening in the gate.

Lumi-Juova  d20+14=27 d20+14=23 d20+14=20
Sunday August 12th, 2007 8:53:23 AM

The large Lumi glances another quiestion back towards the group. "If the Sage Varesh is to be on the South side of the old city, we shouldn't follow the hydra trail. Instead we should move East until we are due South of the misted area and search for the geezer."

The white wemic will start leading off to the East when he says this, about a hundred feet. Whichever way the Ritari choose, the liontaur will continue to lead the group through the forest, giving frequent glances back and above to ensure visuals on everyone as well as the birds in the sky. (Listen:27, Spot:23, Survival:Track:20)

The white owl softly floats down and lands on the pillion pad directly behind Lumi's human-like torso. Fluffing its feathers, Tarhapollo settles down for an afternoon nap.

Spells in Effect
Endure Elements (24 hours)
Haste (from Juliander) (12 rounds)

Tratain 
Sunday August 12th, 2007 10:38:30 PM

Tratain says "That sounds like a good idea Lumi, lets get moving."

Draax 
Sunday August 12th, 2007 10:51:24 PM

With the direction decided, Draax switches to his bow and moves close to the front of the marching order, just a couple of yards behind Lumi.

Spells in Effect:
Endure Elements (24 hours)

Jova 
Monday August 13th, 2007 12:35:39 AM

Noone had answered his musings. Probably they were all thinking on how to answer, or at least thinking about it. Z returned unusually quiet. Jova waited on the back of his steed, allowing the others to move ahead, taking his position on the vanguard.

Monthor 
Monday August 13th, 2007 9:34:17 AM

" Works for me. "

:: Monthor follows the others. He takes point in front. ::



DM Question 
Monday August 13th, 2007 10:13:47 AM

Are you moving east, or are you moving toward the fog? Lumi's post might have been a mistake. Re-read the location info in my last post and let me know if that is what you intended.

LUmi 
Monday August 13th, 2007 2:22:57 PM

OOOPS :) I meant for Lumi to suggest moving to the West. Since Varesh is South of the city and assuming the city is where the fog is to the northwest, if the party moves West we would come due South of the city and to the area where Varesh is.

So, was thinking to NOT go into the fog until we found Varesh the Sage...

Juliander 
Monday August 13th, 2007 5:58:00 PM

Disappointed at no challengers, Juliander falls in line, taking up the rear-guard with crossbow in hand. He quietly whistles a halfling tavern song as they proceed along.

Horvis the Troll - Barkskin, Greater Magic Fang, Haste, Longstrider  d20+7=9
Monday August 13th, 2007 10:03:25 PM

The troll stalks along with his companions, using his superior height and vision to look for threats. Aquila is somewhere overhead, sure to report if anything dangerous is spotted. Unfortunately, the novelty of this place is distracting.
Spot = 9

Troll
Large Giant = 10 ft reach
Speed = 40 (30 +10) ft
Darkvision 90 ft., Lowlight vision
AC = 32 (16 (troll base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 1 haste +5 Barkskin)
Atk = +19 (9 BAB + 7 STR + 1 haste - 1 size +3 enhancement), 3d6+13 (quarterstaff, 2-handed)
Full = +19 (q-staff) / +14 (q-staff) / +17 (bite, 1d6+5 plus Tear effect)

Active Effects
Barkskin - +5 natural armor, 130 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast

Through the Woods 
Tuesday August 14th, 2007 7:28:45 AM

ooc: sorry for failing to post last night guys. I left work around 10:30 and by that point it had completely slipped my mind.

-------------------------------

As the group heads due west, Lumi's survival skills once again pay off. The wemic is soon able to locate an old game trail, barely visible due to the overgrowth and apparent lack of use. The trail runs mostly in a westerly direction, turning a bit north here and a bit south there.

The woods become thicker than they were around the portal, though still not overly dense. Should the group decide not to follow the trail, travel through the woods does not seem much slower than travel on the trail.

The trees are wide and very tall, though there aren't so many of them as to crowd each other. Vines, bushes and other undergrowth is present, though not altogether very thick.

The sky is partly visible through the canopy, and it appears to be about mid-day. The sun is bright overhead, and a cool breeze wafts through the trees every so often.

Many of the party seem to be taking in the new scenery rather than keeping an eye out for danger.

Lumi Highlight to display spoiler: { walking near the front behind Monthor, you notice a few things over the hours of travel. Every so often, you catch a fleeting movement out of the corner of your eye. The creature or creatures you are almost seeing appear to be short (at least compared to you), four-legged, and colored grey, with some whites and lighter shades of black. Once, you turn your head quickly to catch some movement, and see a bushy tail disappear behind some trees a few dozen yards away.

A few minutes later, you catch the sound of a fox snarling and barking, then yelping in pain and suddenly falling silent.
}



Lumi-Juova  d20+14=22 d20+14=33 d20+14=32
Tuesday August 14th, 2007 5:17:44 PM

Walking behind Monthor, the wemic's ears dart and swivel and his eyes restlessly scan the forest. He touches the dwarf's shoulder in a non-verbal suggestion to pause. Stopping, he gracefully turns to speak to Draax and Tratain in a quiet voice.

"There is a pack of creatures stalking us in the wood", he tells the half-elf and human. "Gray, four legs, bushy tails. If they are animals, we maintain our strength and watch our rearguard. If they have intelligence... well, I don't know what they'll do."

Lumi keeps his sword sheathed to hide its magical light, but keeps his dull-gray axe in his hand. Taking his cues from the Harmaa Ritari battle-leader, Lumi continues to follow Monthor towards the presumable location of Varesh the Sage. (Listen:22, Spot:33, Survival:32)

Draax  d20+7=13
Tuesday August 14th, 2007 10:07:42 PM

Draax listens to Lumi, but does not turn his head to look out into the woods. His casual glances do not show him anything, but his believes what Lumi is saying. He pretends to checks the pull on his bow as he says in a low voice. "I have no guesses to their intentions, but we should be wary of walking towards a trap or ambush."

Draax continues to show no outward interest in the woods while he listens to what the others have to say."

(spot check 13)

Jova  d20+12=27
Tuesday August 14th, 2007 11:01:05 PM

Jova follows his companions basking in the days warnth. The trees and fresh feeling make this place wonderful. Many a creature would enjoy life in this enviorment. Is it truly as dangerous as they had been told?

Empathetically he links with Z as the bird flies overhead watching for trouble. The others have stopped. He does as well. He can not hear, or see what they are talking about. Just stopping makes him become alert once again.

Z spot 27

ADM Joe 
Wednesday August 15th, 2007 10:39:52 AM

Posting Report for week ending Friday August 10th

M T W R F
DM X X X X X
Tratain O X X X X
Jova X X X X X
Monthor X O X X X
Arien O X X X O
Horvis O X X X X
Draax X X X X X
Juliander O X X X X
Lumi X X X X X

Tratain 
Wednesday August 15th, 2007 10:42:03 AM

Tratain says "let see if they keep following us. Lumi If you can I want you to alter our course a little so we're not travling in a straight line. I don't want to run into any kind of ambush if they are comunicating with someone in front of us. If they are still tailing us in an hour or two we should turn and confront them."

Through the Woods (continue) 
Wednesday August 15th, 2007 1:38:56 PM

Lumi pauses to warn the group of what he has noticed in the surrounding woods. Draax nonchalantly prepares his bow as the companions march on westward.

Tratain suggests the group alter its course now and again. Monthor and Lumi, at the front, slowly drift to the north and south as they travel in a generally easterly direction, every so often crossing over the trail found a few hours ago.

Meanwhile, Jova sends Z to the skies for a better look around. Within moments, his link with Z starts buzzing with fear, and Z comes flying back to perch on Jova's shoulder. Jova Highlight to display spoiler: {"bird killer . . . shadow dog . . ." come Z's thoughts. The bird may not know the exact name for the creatures, but an image of a large grey wolf appears in your head. Z tells you he saw a few of them spread out in the woods, but couldn't get a good count due to the tree cover.}

After another hour of travel, between Z and Lumi it is clear the animals are still around.

Horvis the Troll - Barkskin, Greater Magic Fang, Haste, Longstrider  d20+7=14 d20+7=26 d20+12=32
Wednesday August 15th, 2007 9:25:13 PM

The troll edges closer to Lumi Juova after the liontaur mentions the creatures following them. Horvis leans over and speaks as quietly after remembering what he could about what might be out there.
Spot = 14, Knowledge Arcana = 26, Knowledge Nature = 32

"So, what do you want to do? Are they harmless or should we prepare for a fight?"

Troll
Large Giant = 10 ft reach
Speed = 40 (30 +10) ft
Darkvision 90 ft., Lowlight vision
AC = 32 (16 (troll base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 1 haste +5 Barkskin)
Atk = +19 (9 BAB + 7 STR + 1 haste - 1 size +3 enhancement), 3d6+13 (quarterstaff, 2-handed)
Full = +19 (q-staff) / +14 (q-staff) / +17 (bite, 1d6+5 plus Tear effect)

Active Effects
Barkskin - +5 natural armor, 70 minutes
Greater Magic Fang - +1 to all natural weapons, 12 hours
Longstrider - +10 ft walk/run, 12 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 12 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast

Jova  d20+12=19
Thursday August 16th, 2007 12:03:54 AM

Jova listens asd the bird excitedly recants what hesaw. Jova send the bird away once again, reminding it if he stays in flight the wolves wont hurt him. Joa comtemplatees whether to warn the others. As the outdoorsmen are up ahead, it may have already become obvious.

Therefore Jova decides to close the distance that he has been travbeling behind the group. That alone should warn the others of his concern.

Z spot 19

Draax 
Thursday August 16th, 2007 12:49:14 AM

Draax follows behind the leaders with his bow ready to fire.

Juliander 
Thursday August 16th, 2007 1:27:11 AM

Juliander remains alert, watching out for trouble with loaded crossbow in hand.

Arien 
Thursday August 16th, 2007 2:09:13 AM

The elven mage also moved along keeping a wary eye out, though no weapon was in his hands.

Lumi-Juova (AC 26, HP 118/124) and Tarhapollo (AC20, HP22/22)  d20+14=22 d20+14=15 d20+14=24 d20+1=16 d20+12=28
Thursday August 16th, 2007 8:26:21 AM

As the day wears and the animals still skillfully shadow the Harmaa Ritari, Lumi becomes more and more convinced that they are an intelligent pack. He begins talking to himself. "And any animal with intelligence is magical in some way.." and "It is unusual to not see any tracks with the pack all around..." He strives to understand thier motives as well as spotting any tracks of paws. (Favored Enemy, Magical beast +2, Aberration +4 to the rolls / Listen:22 Spot:nat1! Track:24 Sense Motive:16)

The hour and more has passed since Tratain suggested thier course of action, and Lumi is more than ready to try something else. As he pulls from the sheath his large bastard sword, the blade glows with Light. Never ceasing his observation of the forest, he calls over his shoulder to the others. "I will try and startle some out from under the trees so some may get a better sighting. These are much too cunning to be normal animals."

Waiting a couple seconds for his words to sink in, he adjusts the grips on his sword and axe. Then, Lumi suddenly cuts left and rushes 50 feet into the trees, baring his fangs and a snarl deep in his throat rising to a shout. "GrrrrraaAUU-RAH!!!" (Intimidate:28)

Highlight to display spoiler: {Unless immediately attacked, Lumi plans on giving a snorting huff and nod at the woods, and then padding back to the others next round.}

Roused from his nap with Lumi's sudden surge, Tarhapollo lets out an indignant squauk and takes to the air 40 feet up.

Spells in Effect
Endure Elements (24 hours)

Through the Woods (continued)  d20-1=11 d20-1=14 d20+7=26
Thursday August 16th, 2007 1:33:02 PM

Arien, Juliander and Draax prepare themselves in case of trouble. Meanwhile, Jova hurriedly closes the gap between himself and the group, coming in close and sending Z back to the air.

Horvis moves toward the front to discuss the situation, and from what Lumi tells him, he knows that the description sounds like that of a pack of wolves hunting the woods.

Lumi, however, remains unconvinced, and moves himself to the side a bit, ready to leap into the trees. Quick as lightning, he suddenly bolts through the trees, a bloodthirsty roar emitting from his mouth.

He runs about 30 feet into the woods, screaming all the way, then sees a quick movement. Two wolves yelp and leap up from the hiding places 15 feet ahead, running as fast as they can into the woods. Beyond where they were hidden, a much larger shape stands a bit more slowly and gives Lumi a brief look before running off after them with its tail tucked down.

The third shape looked like the wolves, though quite larger (about 8-9 feet long). It had dark black fur with a reddish tint in places, and what appeared to be a spiky ridge of hair along its back. It's eyes were a deep red.

As the wolves run off yelping and barking, Lumi says, "Hrrmmpphhh!" with a snort, and nods to the wolves.

Inspecting the ground, he finds various tracks, mostly wolfish in size and shape. Between Lumi and Horvis, comparing the size and shape of the larger creature's tracks and its general appearance, they can tell it was a fiendish wolf, or more possibly a fiendish dire wolf.

The tracks Lumi finds don't come any closer than about 25 feet from the party. The wolves are very careful about how close they come.

Lumi-Juova and Tarhapollo 
Thursday August 16th, 2007 11:50:14 PM

Returning to the group, Lumi relates what he has seen, especially the reddish wolf that was larger than Lumi himself. "They will probably keep thier distance until darkness and then look for any sign of weakness. Like going alone and looking for firewood or water..."

For the white liontaur, there is nothing to be done except to continue on and hope there comes a good defensive position by sunset.

Tarhapollo keeps flying for a minute and then lands again on Lumi's back. He berates the liontaur for a couple of minutes before settling down again.

Spells in Effect
Endure Elements (24 hours)

Horvis the Troll - Barkskin, Greater Magic Fang, Haste, Longstrider  d20+17=27
Friday August 17th, 2007 12:06:50 AM

The troll strides along with his companions, laughing quietly when Lumi-Juova scared off the wolves that had been shadowing the party. Horvis thinks that the party seemed too threatening for the wolves to attack. Unless, of course, the wolves were merely scouts for something else. Horvis breathes deeply in an effort to catch the scent of anything else that might be nearby.

Survival = 27, Scent

OOC - I forgot that troll's have the Scent ability ... stupid me.

Troll
Large Giant = 10 ft space, 10 ft reach
Speed = 40 (30 +10) ft
Darkvision 90 ft., Lowlight vision, Scent
AC = 32 (16 (troll base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 1 haste +5 Barkskin)
Atk = +19 (9 BAB + 7 STR + 1 haste - 1 size +3 enhancement), 3d6+13 (quarterstaff, 2-handed)
Full = +19 (q-staff) / +14 (q-staff) / +17 (bite, 1d6+5 plus Tear effect)

Active Effects
Barkskin - +5 natural armor, 70 minutes
Greater Magic Fang - +1 to all natural weapons, 12 hours
Longstrider - +10 ft walk/run, 12 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 12 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast



Jova 
Friday August 17th, 2007 12:12:50 AM

Jova was within ear shot of the liontaur, and listens carefully. He realized at that moment, this was going to get tougher, sooner than later. He continues his concentration on the liontaur, and the troll as they move forward.

Draax 
Friday August 17th, 2007 1:38:35 AM

Draax smiles as he watches the liontaur chase off the wolves. "Now that is something I did not expect to see."

Monthor 
Friday August 17th, 2007 12:22:03 PM

Monthor looking at Lumi...

" Me guess me ain't the only badass in this group anymore.... "

Monthor waits for the others to continue their march and then takes point.



Tratain 
Friday August 17th, 2007 12:54:14 PM

Tratain waits for Lumi to return and then directs the group back along its travels. He says "If those Wolves do come back we need to scatter them permanently. Lumi do you have any suggestions about how to do that? I don't know if they are just normal wolves seeking Prey or are being directed by one of the powerful beings who lives here. Either way I don't want them following us anymore."

Woods at Dusk 
Friday August 17th, 2007 2:03:03 PM

After Lumi chases the wolves off, the party continues on its journey.

Horvis scans the area for any tell-tale scents. He picks up the powerful scent of wolf, in almost every direction he checks, but nothing else, animal or otherwise. And, he knows from his woodland skills, he likely wouldn't smell many other animals with wolves about.

People express some displeasure over the wolves' presence, and it is generally agreed that everyone wants the pack to be gone for good.

As the group walks and talks, the day takes on a few more shadows, and you can see that dusk is setting in. There are numerous locations good for camping, as you now and again pass an area sufficiently devoid of trees to allow for some space to lay about. Any one of them looks like it will do, depending on how long into the night the party wishes to march.

The birds relay to their masters and companions that the party is now almost due south of the mist and fog seen before, and perhaps four to five miles away from it.

Draax 
Friday August 17th, 2007 6:38:33 PM

Draax looks at the sun as it begins to set. As he notices the various places suitable for camping he asks the group if they wish to make camp." Do we want to make camp, let Arien put up his castle, or keep moving? I do not want to move around this place in the dark, but I am willing to go on if that is the group's decision."

Lumi-Juova and Tarhapollo  d20+14=19 d20+14=21 d20+14=21
Friday August 17th, 2007 7:47:22 PM

The wemic strokes his bristly white muttonchops before replying to Tratain. "Cleric of Tomi, I think the larger wolves are directing the smaller. If we killed or seriously hurt the reddish ones that are larger than I am, the others should scatter without further bloodshed. They should be only normal anmials after all."

Lumi doesn't say anything, but he smiles and preens at Monthor's assessment.

Once the forest darkens, Lumi stops momentarily at a clearing. "We are as far West as we should go before looking for Varesh the Sage", he tells Draax. "With unknown monsters around..." he hestitates a minute before continuing, "perhaps the magical sleeping place would be best."

The liontaur straightens and looks at Arien as if full of pride (or is it gathering courage?)

At dusk, Tarhapollo rouses and is walking up and down Lumi's back.

(Listen:19, Spot:21, Track:21)

Spells in Effect
Endure Elements (24 hours)


Horvis the Troll - Greater Magic Fang, Longstrider 
Friday August 17th, 2007 9:56:23 PM

The troll nods in agreement with Lumi-Juova's assessment of the wolves' behaviour. Of course, Horvis thinks, the wolves might force the issue this evening while the camp.

"We should find a place to camp. As defensible as possible, so the building that Arien can create would work. If it is too crowded, I can either sleep outside or take the shape of something small."

Troll
Large Giant = 10 ft space, 10 ft reach
Speed = 40 (30 +10) ft
Darkvision 90 ft., Lowlight vision, Scent
AC = 31 (16 (troll base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement +5 Barkskin)
Atk = +18 (9 BAB + 7 STR - 1 size +3 enhancement), 3d6+13 (quarterstaff, 2-handed)
Full = +18 (q-staff) / +13 (q-staff) / +16 (bite, 1d6+5 plus Tear effect)

Active Effects
Greater Magic Fang - +1 to all natural weapons, 12 hours
Longstrider - +10 ft walk/run, 12 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 12 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast



Arien 
Friday August 17th, 2007 11:30:42 PM

"If everyone would like to rest I can provide safe respite again for the group." The mage pauses a moment before continuing, "Provided magic works correctly here of course."

Draax 
Sunday August 19th, 2007 2:17:33 AM

Draax nods his head at Arien's comments. "Magic worked OK during our fights with the hydras, but I agree, magic in this place might not work the way we expect it too."

Tratain 
Sunday August 19th, 2007 10:20:41 PM

Tratain says "lets Travel until it is almost Dark, then we'll let Arien cast his magical Resting place for us."

At nightfall - DM Marcin [subbing for Matty this week] 
Monday August 20th, 2007 4:05:40 AM

Dusk comes changing the monumental trees the party is walking among into a maze of black columns. Strange stars appear briefly on the sky, but are soon gone, for a misty vapor rises from the ground and makes the darkness that much deeper, giving the prospective Dragons an impression that they are walking in a cloud. With the sunlight gone it rapidly starts getting cold. The forest comes alive, but with the kind of night noises one would expect on the Lower Planes of Nine Hells: howling, moaning, creaking of wood and stone, distant shrieks and cries of some strange beasts. It is the howling, though, that repeats most often. Now even those without superior scent sense a distinct reek of wolf hanging heavily in the air.

Soon the fog makes it impossible to see more then twenty paces in front of you [it's nightime: those without darkvision or low light vision need a source of light to see anything at all. The range of sight of everyone else is 15 ft. Everything within that range gets concealment. Outside of that range sight is blocked].

The party finds itself in the middle of a small clearing in the forest discussing whether to stop for the night [Map. Green areas are bushes - double movement cost. Please position yourself somewhere within the blue zone - give me the number of the row and column you would like to be at. Mind the size of your character].

"Aieee! Help! Heeelp!"

Suddenly a hysterical cry for help sounds out not far away in the forest, oddly out of place in this savage land!

[Listen Check please. Depending the DC you have beaten please reveal spoilers.
DC10 Highlight to display spoiler: {The voice seems to belong to either an elf or human female or a young gnome. It comes from the West.}
DC15 Highlight to display spoiler: {One could guess the crier is about 200 ft away.}
DC26 Highlight to display spoiler: {Two groups of creatures can be heard converging on the party from North and South. Occassional snarl betrays wolves.}
DC31 Highlight to display spoiler: {Another group of creatures stealthily approaches the party from the East. These move differently, like bipeds would, and in silence.}]

[Time elapsed: 0.1 minutes. As of now we are counting time in rounds, folks. Please include your AC, HP, and all combat-relevant magic effects you have active in your next post.]

Juliander (AC 24, HP 73)  d20+15=35
Monday August 20th, 2007 7:24:37 PM

Juliander stands, crossbow in hand, and looks directly to the east snarling, "Sounds like a trap to me. I'd stay together folks. Someone is attempting to sneak up on us from this direction." Juliander indicates toward the east with his drawn and loaded crossbow.

(OOC: Listen check DC 35. Standing in 6,6... 6th column from the left, 6 row from the top... counting only the columns and rows in the blue square.)

Lumi-Juova (AC 26, HP 118/124) and Tarhapollo (AC20, HP22/22)  d20+14=32 d20+14=18 d20+14=29 d20+12=25
Monday August 20th, 2007 8:48:20 PM

d20+14=19 d20+14=21 d20+14=21

Standing in the small clearing wondering about a place to sleep (standing at 3,1 3,2 4,1 4,2 by Juliander's reckoning) Lumi's immpressive Listening skills come to the rescue. (Listen:32) "I can't see a thing with this fog, but Juliander is right; we are surrounded on three sides, and those are two-legs to the East! But what if the voices to the West are the Sage that we seek? I say we need a fast dash to retrieve the callers and return them to this glade where the rest set up a defense!"

"Horvis, you and I to the West rescue?" Barely restraining himself, Lumi readies his action to burst to the West (double move 100') and find the callers. He only waits on the word to go from Tratain...

Highlight to display spoiler: { if Lumi gets the word from Tratain to go, he will launch Tarhapollo and command the snowy owl to 'Track!', counting on the superior night skills of his companion.}

(Listen:32, Spot:18, Track:29, Handle Animal:25)

Spells in Effect
Endure Elements (24 hours)

Horvis the Troll (AC 26; HP 137) - Greater Magic Fang, Longstrider  d20+7=26
Monday August 20th, 2007 9:57:23 PM

The troll jerks his head around, seeking the sources of the sounds coming through the fog. When both Juliander and the liontaur mention the sounds from the east, Horvis takes a moment to inhale deeply. The air whistles through his oversized nostrils and then Horvis exhales a gust of foetid air.

Not wanting to leave his companions undefended, Horvis takes a moment to slow some of the potential attackers. The troll stands high, casting a spell that turns the trees and undergrowth into grasping hindrances. He tries to entangle the wolves approaching from the north.

Position
Squares (using Juliander's approach) - column 2, row 5 to column 3, row 6

Actions
Move Equivalent - use Scent special ability
Standard - cast Entangle, centred 40 feet north of the blue border (DC 18 reflex save or Entangled, etc.)

Troll
Large Giant = 10 ft space, 10 ft reach
Speed = 40 (30 +10) ft
Darkvision 90 ft., Lowlight vision, Scent
AC = 31 (16 (troll base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement +5 Barkskin)
Atk = +18 (9 BAB + 7 STR - 1 size +3 enhancement), 3d6+13 (quarterstaff, 2-handed)
Full = +18 (q-staff) / +13 (q-staff) / +16 (bite, 1d6+5 plus Tear effect)

Active Effects
Greater Magic Fang - +1 to all natural weapons, 12 hours
Longstrider - +10 ft walk/run, 12 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 12 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast

Tratain HP 111/119 AC 28  d20+11=22
Tuesday August 21st, 2007 12:57:47 AM

At the warning Given to his companions Tratain says "Move West towords the screaming together as a group, We need to delay whoever is comming from the east. If its those wolves with them, Kill the big one first and Try to scatter them. Stick together and fight together, don't let them seperate us at all."

On alert - DM Marcin  Saves vs Horvis's Entangle d20+7=12 d20+7=22 d20+7=27 d20+7=14 d20+7=13 d20+5=16 d20+5=21 d20+5=6 d20+5=13 d20+5=7 d20+5=17 d20+5=13 d20+5=11 d20+5=8 d20+5=24 Position of the rest of the party d10=9 d8=1 d10=7 d8=1 d10=4 d8=2 d10=8 d8=2 d10=8 d8=8
Tuesday August 21st, 2007 2:15:19 AM

Juliander warns the party about incoming danger.

Lumi-Juova confirms Juliander's observation and almost dashes off to the rescue of the caller, but Tratain does not wish for the group to split.

Horvis uses his powers to make some of the trees to the North come alive. Even though he has to aim by hearing it appears his spell has hit at least some of its marks. There are crashing sounds as quite a few of the beasts, suddenly trapped by twigs and branches, start to struggle for freedom. [Horvis Highlight to display spoiler: {Horvis's superior smell makes him sure there are no enemies within 30 ft of him right now. Hanging in the air is a general smell of wolf mixed with some other kind of odor that is a bizzare mixture of human and wolf.}]

Tratain does his best to keep the group together. [Tratain Highlight to display spoiler: {Tratain gets 200 xp for good tactical suggestion.}]

[Rolling randomly for the position of party members who didn't post.]
[...]

The pack makes its move - DM Marcin  Escaping Entangle d20+7=8 d20+7=17 d20+7=20 d20+2=13 d20+2=10 d20+2=11 d20+2=8 d20+2=13 d20+2=22 d20+2=13 d20+2=10 SR vs Entangle d20=15 d20=1 d20=17 d20=17 d20=19 Attacks on Jova d20+24=28 d20+24=38 d20+24=42 d20+24=29 d6+11=13 d6+11=17 d6+11=13 d6+11=12 d20+5=22 d20+5=24 d6+3=9 d6+3=6 Attacks on Juliander d20+5=21 d20+5=17 d6+3=5 d6+3=5 d20+7=24 d6+3=7 miss chances on attacks: d100=68 d100=88 d100=50 d100=51 d100=100 d100=24 d100=64 d100=77 d100=36 attacks on Juliander d100=66 d100=2 d20+13=33 d20+13=27 2d8(5+8)+32=45 Attacks on Horvis d100=62 d100=33 d100=4 d10+11=20 d20+3=14 d20=11 attacks on Monthor d100=5 d100=93 d100=16 d20+3=22 d20=12
Tuesday August 21st, 2007 3:02:28 AM

There are crashing sounds and howling coming from the North as the trapped wolves slowly make their way through Horvis's spell.

Sound of running feet - feet of bipeds - comes from the West, betraying the presence of yet another group of creatures in that direction.

The fog to the East suddenly spits out a pack of horrors not often seen outside of nightmares. They are a misshapen mixture of a human and a wolf, all of them, though some are merely as big as a large orc, while others rival with their size a sizeable ogre. All are humanoid in shape, but devoid of any gear or garb altogether, and covered with fur. Their heads are wolf-like, with red, gaping, open maws. About ten of them emerge from the mists, but heavy thumping of paws behind them suggests there are more to come from this direction. They descend on the party worked up into a berserker fury, a strange sight, for they move in in complete silence. It is Jova on his phantom steed who attracts attention of most of them. Many arms armed with razor-sharp, black claws reach out to him, seeking to tear the flesh from the bone [attacks on Jova: AC28 dam13, AC38 dam17, AC42 dam13, AC29 dam12, AC22 dam 9, AC24 dam6]. Two of the smaller beasts prefer Juliander [attacks on Juliander: AC21 dam5, AC17 dam5]. One tries to sink its claws into Tratain [attack on Tratain: AC24 dam7].

Only seconds later another wave of enemies appears from the South. These are the wolves the party has sighted earlier, accompanied by their larger, fiercer, darker cousins, now speeding at the party with their jaws open, revealing rows of huge yellow teeth. They attack the southern flank of the Knights with baying and howling, and one can easily hear that there are yet more of them in the fog to the south. Two of the larger wolves close on Juliander. Fog saves him from one of the bites, but the other one hits a vulnerable spot [crit on Juliander hits AC27, dam45]. The third large wolf and two of his smaller brethren attack Horvis [all three provoke an AoO from him]. The large wolf does not manage to hit him. The two smaller ones literally try to close in and jump on his head [small ones are trying to initiate grapple]. Neither is successful - they fall off the sides of the troll. Monthor is likewise pestered by three small wolves who attempt to get hold of his axe-arm, head, and leg [3 grapple attacks on Monthor]. Not surprisingly, the dwarf does not let himself be overpowered by such enemy [all fail].

[Note that L and BW on the map take up 4 squares. BW have a reach of 10 ft. Also note that the mist provides concealment for everyone. When moving around please give direction of steps, for example "X moves S-S-SW-W".]

[Map. Time elapsed: 0.2 minutes]

Jova 25 AC 6/76 HP Z 32 AC 38 HP  d20+19=34
Tuesday August 21st, 2007 4:25:48 AM

Jova is caught unawares, thinking he had more time to act/react. Because of which he is torn to pieces. With all the concentration he can muster he reachesd inside his cloak and pulls forth a fly potion. Drinking the potion he flies directly upward, feeling the blood soak through every where it seems.

Concentration 34
Fly directly upwards 20-30 feet.

Spells"
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--6/8-DC16--Shield +4AC-1 min lvl, Mage Armor +4AC-1hr lvl, True Strike +20 ATT, Expedious Retreat +30ftt
1 min level, Ray of Enfeeble 55 ft, 1d6+5str, 13 min, SRyes
2--7-DC17--Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, Darkvision 1hr level-60ft, See Invis 10/level
3--6/7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Fly 1 min/level 60ft
4--7-DC19--Stoneskin 10 min/level, ignore 10 damge each attack up to 130, Grtr Invis 1 round level, Fear 30ft-Cone Shape
Burst-1 round level-Will Save-SRyes, Polymorph 1 min level, Black Tentacles 2ftrad, 1rd/lvl, grapple 21, 1d6+4/rd
5--7-DC20--Summon Mon 5- 1 round level, Break Enchantment, Telekinesis 1-900ft/ 1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--3/4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Greater Heroism




Lumi-Juova (AC 24 Mobility= AC 28 AOO, HP 118/124) and Tarhapollo (AC20, HP22/22)  d20+20=38 d20+20=23 d20+15=19 d20+8=18 d20+19=23 d20+16=27 d20+15=28 d20+15=29 2d8(1+4)+5=10 2d8(5+2)+5=12 d8+4=8 d8+4=8 d6=4 d6=2 d4+3=4 d4+3=4 d100=18 d100=26 d100=71 d100=94 d100=51
Tuesday August 21st, 2007 8:07:05 AM

The trap closes swiftly, and Lumi spares a moment of concern about the, well, perhaps helpless person screaming so close to the West. He shouts out, "Come to us, and we will protect you!" into the forest to the West(free action), and points to the last thought location of the scream, calls to the snowy owl "Tarhapollo, the scream, Fetch!"(free action), and then his concentration is on his companions.

Seeing a bloody Juliander rise into the air, the white liontaur knows where the greatest danger lies. He sees a large BW without any obstacles inbetween, and he grins ferrally. Sprinting across the clearing, weapons ready, Lumi charges the southern-most BW.

"Hakaa Paale!" he screams, and his blades and claws go to work. (Charge: -2 AC, +2 to hit, take AOO from BW)
Bastard Sword: Ac38CRIT23, 19miss, 18miss Dam: 10,12= 22 Miss:18
Adamantine HandAxe: Ac23, 27 Dam: 8+4shock, 8+2shock = 22 Miss:26, 71
Claws: Ac28, 29 Dam: 4, 4 = 8 Miss: 94, 51
Total: 52 possible damage

Spells in Effect
Endure Elements (24 hours)

Monthor ( AC 28, HP 130/130)  d20+20=27 d20+15=18 d20+11=29 d20+11=24 d10+25=32 d6=3 d10+25=29 d6=3 d10+25=27 d10+25=35 d10+25=33 d6=1
Tuesday August 21st, 2007 8:51:24 AM

Monthor follows Tratain's orders and remains with the group. Monthor believes that the larger wolf is the main threat to him at this time and power swings his axe at it two handed.

" HERRRRRRRE doggy, doggy, doggy!!!!! "

--------------------------------------------
Power attack -5 on attack, +10 damage.
Aims at the large wolf west of his position.
Dodge bonus to L ( AC 29)

Hits
AC 27
Damage 32 physical and 3 fire for 36

AC 18
Damage 29 physical and 3 fire for 32

AC 29 ( crit role 24 for x3 damage).

Damage 27 (+ 35 and +33 if the crit is successfull) 1 fire for 28 ( or 96 if the crit is successfull)

Cleaves to the southern small wolf if able.

------------------------------

ooc> Tratain, have you been casting your magic weapons and armor spells on the party as before?

Tratain HP 111/119 AC 32  d20+18=36 d20+13=14 d20+8=26 d100=26 d100=7 d8+4=8 2d6(4+1)=5
Tuesday August 21st, 2007 11:36:40 AM

Tratain takes a 5 foot step to the west and casts Shield of Faith on Himself in an instant (Quickened). Tratain then swings at the smaller wolf thing slightly to the north of Him but Only getting in one good swing due to the fog (Hit AC 36 for 8 Physical Damage 5 Holy) Tratain attempts to take note if his Warhammer is reacting to evil within the creature he hit or if it is not.

Tratain will Intercept an attack For Jova if he is on the ground, or he will Intercept for Arien if Jova is high up.

OOC: Yes Monthor, you have the Magic Armor Bonus and the Magic Weapon Bonus. Jova also the last two attacks Missed you I beleive, so you should have 21 hps not 6 :)

ADM Joe 
Tuesday August 21st, 2007 11:43:12 AM

Posting Report for week ending Friday August 17th

M T W R F
DM O X X X X
Tratain X O X X
Jova X X X O
Monthor O O X O
Arien O X O X
Horvis O X X X
Draax X X X X
Juliander O X O O
Lumi X X X X

Everyone Keep up posting during combat, its important. Also unless Marcin states otherwise Standard concealment miss chance is 20%, keep that in mind.

Monthor 
Tuesday August 21st, 2007 12:18:24 PM

ooc> Well then, with the extras from Tratain, please add +3 to Monthor's hit roles, damage and AC.

Juliander (AC 24, HP 28/73)  d20+18=30
Tuesday August 21st, 2007 8:54:58 PM

Juliander gasps in pain as the large wolf tears into him. Focusing on shutting out the alarming sensation however, he ducks and weaves all the while, casting a spell. When all is said and done, it appears as though Juliander stands unharmed, ready for the wolves' next round of attacks. In reality however, the invisible bard moves away from his illusory self quickly, doing his level best to remove himself from harm's way.

(OOC: Cast mislead, and moves NW-N-N-N-N. Should put Juliander in the square just north of Draax.)

Draax (AC 31, HP 148/148) Endure Elements  d20+20=28 d20+20=33 d20+15=22 d20+10=17 d8+3=8 d6=1 d8+3=5 d6=2 d8+3=4 d6=1 d8+3=5 d6=4
Tuesday August 21st, 2007 9:24:08 PM

Draax does not like how spread out the group is, but with so many enemies coming from so many directions, he does not believe the group has a choice. He takes aim at the Large Wolf-thing that is north of Monther. Draax does not know if the creature are related to the standard were-wolves that he has heard about, but if they are he believes that his silver arrows will get the big guy's attention.

Using his rapid fire ability, Draax sends 4 silver arrows at the Large Wolf-thing that is north of Monthor.

Hit AC 28 for 8 dmg & 1 fire dmg
Hit AC 33 for 5 dmg & 2 fire dmg
Hit AC 22 for 4 dmg & 1 fire dmg
Hit AC 17 for 5 dmg & 4 fire dmg.


Horvis the Troll (AC 26; HP 137) - Greater Magic Fang, Longstrider  d20+18=34 3d6(5+5+4)+13=27 d100=58 d20+18=36 d100=67 3d6(6+5+4)+13=28 d20+13=30 d100=43 3d6(4+4+5)+13=26 d20+16=29 d100=68 d6+5=9 d6=3
Tuesday August 21st, 2007 9:34:47 PM

The troll shrugs off the attacks of the smaller wolves, swinging his thorny stick at the large wolf thing to his southwest.
AoO - hits AC 34, 27 damage (magic, pierce & bludgeon), 58 >20%, so hits

When that is done, Horvis realizes that he needs to hold the southern attackers off. He swings his staff at the same wolf-thing, hitting twice before snapping at the thing with his teeth.
1st - hit AC 36, 67 >20%, 28 damage (magic, pierce & bludgeon)
2nd - hit AC 30, 43 >20%, 26 damage (magic, pierce & bludgeon)
Bite - hit AC 29, 68 >20%, 9 damage (magic, all modes) + 3 fire damage from Tear


After that is done, he may shift 5 feet east if the western dire wolf was eliminated as a threat.

Movement & Position
Unchanged
If west dire wolf eliminated, 5 foot step east

Actions
Full Attack (see above)

Troll
Large Giant = 10 ft space, 10 ft reach
Speed = 40 (30 +10) ft
Darkvision 90 ft., Lowlight vision, Scent
AC = 26 (16 (troll base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement)
Atk = +18 (9 BAB + 7 STR - 1 size +3 enhancement), 3d6+13 (quarterstaff, 2-handed)
Full = +18 (q-staff) / +13 (q-staff) / +16 (bite, 1d6+5 plus Tear effect)

Active Effects
Greater Magic Fang - +1 to all natural weapons, 12 hours
Longstrider - +10 ft walk/run, 12 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 12 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast


Hunting Wolves - DM Marcin  AoOs at Jova d20+24=32 d20+24=29 d20+24=42 d20+24=42 d20+5=24 d20+5=24 d100=89 d100=2 d100=63 d100=23 d100=46 d100=12 d6+11=12 d6+11=16 d6+11=17 d6+3=6 miss risk on LJ attack d100=17 miss risk on Monthor's attacks d100=73 d100=86 d100=69 miss risk on Draax attacks d100=18 d100=88 d100=59 targets for Horvis d3=2 d2=2 Ref saves vs lightning d20+7=25 d20=20 d20=5 d20=20 d20=11 d20=10 d20=13 d20+12=28 d20+12=31 d20+12=20 d20+12=20
Wednesday August 22nd, 2007 2:50:30 AM

Jova retrieves his potion [move action, provoking AoOs from all enemies around]. Then he drinks it [standard action, provoking AoOs from all enemies around]. There is no time left for him to fly up, and Tratain has not yet reacted to interpose himself between Jova and the enemies. The wolf creatures are delighted to take advantage of the momentary vulnerability of their mark [Concentration can't help you avoid taking AoOs for anything aside from casting spells]. Six of the misshapen creatures are in range to strike at Jova [attacks hit AC32 dam12, AC42 dam16, AC42 dam17, AC24 dam6. Looks like this kills Jova].

Lumi-Juova shouts out to the unseen person who cried for help, but there is no response. Whoever screamed just seconds before is now silent. An owl is sent to investigate and soon vanishes in the fog. The wemic launches himself against the southernmost of the huge wolf-men, who, having concentrated his attention on Jova, is not in position to respond [already used up his AoO]. Two of his strikes with bastard sword would have hit were it not for the fog. Handaxe fares better, striking twice, but only the electric damage seems to hurt the creature! The wounds from the edge of the weapon itself instantly close up! Same thing happens when the linotaur tries to rake the foe with his claws - the cuts heal as soon as his paw leaves the wound.

Monthor concentrates his attention on the huge wolf breathing down his neck. His two swings with the axe neatly remove the creature's front paw and head, respectively, despite the interferring fog [Yves, please roll concealment miss risk yourself. Also, Cleave has been removed from online play by a house rule, you need to replace that feat with something else]. Monthor manages to notice that fire from his axe seemed to have no effect on the creature. He directs his last swing at the smaller wolf to the South, cutting the animal in two - alongside.

Tratain steps away from the looming presence of the large creatures, protects himself with a spell, gets ready to interpose himself should any attack be directed at Arien, and tries to lay hurt on the smaller wolf-man next to him. The warhammer strikes true, but it is only it's holy power that hurts the creature, the weapon itself does not! [Yes, it's a standard concealment miss risk - 20%]

Juliander employs a smart trick to mislead the attention of the wolves that are on him, while invisibly moving away.

Draax fires four arrows at the wolf-thing North of Monthor. The first one misses because of the fog [Stan, please roll concealment miss risk yourself]. The fourth misses. The second and third hit, though, and the creature roars in pain as the arrowheads, unlike the melee weapons of the rest of the party, manage to hurt it to their full potential!

Horvis manages to score a hit at the large wolf as it attempts to close at him. The second swing of the staff sends the creature to the forest floor with a resounding thump and a crushed skull. Horvis takes a step to the East and swings once again, following it with a bite [John, you didn't designate alternative targets, so I'm rolling to whom the remaining two attacks go]. The second swing of the staff kills one of the smaller wolves, while the bite takes a good chunk out of the second large wolf. The fire effect that is carried by Horvis's teeth proves ineffective, though.

Arien steps away from the line of foes and cleans up the battle space a bit with a display of lightning. All three remaining small wolves fall down to the ground, fried up. The large wolf now fighting Horvis manages to get away with only a little hurt. The spell also takes down four out of five smaller wolf-men. The fifth screams in pain as his fur literally catches on blue fire. The huge wolf-men are an entirely different thing, though - two manage to avoid full effects of the spell, two do not, but all survive and now their entire attention is focused on Arien!

[...]

Arien (AC 21; HP 60, Mage Armor)  16d6(1+2+3+6+4+5+3+4+3+6+1+6+5+6+1+6)=62
Wednesday August 22nd, 2007 3:23:55 AM

[Note - actions taken into the account in my previous post. M.]

Arien is surprised a moment by the charging wolf things and the savagery that they tear into the party with. Shrugging off his pack Arien backpedals five feet towards Draax. Then with a quickly muttered spell and a twist of the wrist the elven mage sends a bolt of electricity at south western large wolf thing. The electricity arcs from the creature to strike any other wolf or wolf thing up to thirty feet away from large beast.

((Chain Lightning damage = 62 Ref DC 25 for half; all targets within 30ft of original target take 31 damage ref DC 25 for half.))

0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Burning Hands, Magic Missile x5, Protection from Evil
2nd Level: Rope Trick, Scorching Ray x4*, Extended Shield, Extended Mage Armor
3rd Level: Displacement, Dispel Magic, Fly, Haste, Lightning Bolt, Slow
4th Level: Dimension Door x3, Ice Storm, Invisibility: Greater, Solid Fog
5th Level: Cone of Cold x2, Teleport, Wall of Force x2
6th Level: Chain Lightning x2*, Disintegrate x2, Veil
7th Level: Delayed Blast Fireball, Mordenkainen's Magnificent Mansion, Prismatic Spray, Ethereal Jaunt
8th Level: Polar Ray, Prying Eyes Greater

The rest of the pack arrives - DM Marcin  save vs illusion d20+6=17 d20+11=18 [w on Arien] d20+5=22 d100=90 d6+3=5 BW vs Arien d20+24=36 d100=60 d6+11=16 BW vs Entangle d6+12=15 entangled BW on Arien d20+22=31 d100=47 d6+11=14 BW on LJ d20+24=36 d20+24=26 d100=34 d100=94 d6+11=15 d6+11=13 save vs illusion d20+6=25 attack on Horvis d20+11=18 s on Horvis d20+3=22 d20=6 s on Monthor d20+3=8 d20+3=18 d100=85 d20=18 w on Horvis d20+5=20 d20+5=9 d20+5=11 saves vs Entangle d20+7=8 d20+7=24 d20+7=27 d20+7=10 d20+7=26 L on Arien d20+11=17 d20+11=16 BW vs Tratain d20+24=28 d20+24=32 d100=8 BW vs LJ d20+24=27 d100=51 d6+11=13 BW vs Monthor d20+24=39 d100=27 d6+11=14
Wednesday August 22nd, 2007 4:23:26 AM

[Please note:
BW: AC19, DR 10/silver
W: AC16, DR 10/silver
L: AC 14, SR11, cold res.5, fire res.5
s: AC14]

The wounded large wolf next to Horvis tears away at the illusion left behind by Juliander, seemingly oblivious to the fact that it is attacking thin air. The small wolf-man, with his fur ablaze, jumps after Arien trying to tear out his throat, at the same time putting himself under Tratain's warhammer and Lumi-Juova's sword [Tratain and LJ can make AoO at him. Unless they do 6 or more damage and take him down Arien is hit for 5 hps]. The most seriously wounded of the wolf-men steps up to the illusion of Juliander and swings at it. Was Juliander really standing there he would now be looking for his head. The remaining three wolf-men are more interested in Arien. One steps up to Lumi-Juova and reaches out with his long arms towards the mage of the Knights [attack on Arien: AC36 dam16]. Another one passes by Tratain, ignoring him altogether [Tratain gets AoO on him if he has any left], and entering the area of Horvis's spell. There he is promptly caught by the Entangle, but Arien is still in range of his long arms [attack on Arien: AC 31 dam14]. The last of the wounded wolf-men, unable to reach Arien, steps up to Tratain and swings twice at Lumi-Juova [attacks on LJ: AC36 dam15, AC26 dam13].

Unfortunately, it seems that the party so far has been fighting only the spearhead of the pack. The rest now starts to emerge from the fog. Two large and five smaller wolves appear from the South. One of the greater beasts takes an immediate interest in the image of Julinander, trying in vain to snuff out its life. The beast seems to have noticed that something is amiss. The other large wolf jumps at Horvis [AoO from Horvis on him]. The wild snap of his jaws misses. Out of the five smaller wolves two merely circle around the party, looking for an opening to exploit. One tries to bring down Horvis [AoO on the smaller wolf by Horvis] by jumping on his head and is easily shaken away by the troll. Two more try to harass Monthor by hanging on his axe-arms, but neither is successful.

A group of eight smaller wolf-men emerges from the fog to the West. Three of them are close enough to engage Horvis [who is entitled to an AoO against each of them], but none manages to score a hit. The rest will be on party in a few seconds.

Meanwhile, some of the wolves trapped by the Entangle spell manage to slowly pick their way through the opposing brambles and twigs [I'm marking the location of all of them, even those out of sight, as their struggling and trashing and shaking of trees allows to tell accurately enough where they are]. Two large wolves close on Arien (the flaring of their nostrils allows Juliander to suspect that while he is invisible, he can still be detected by scent!). Both try to bring down the mage and, luckily for Arien, both miss. It seems that the smaller wolves that were accompanying them lost their will to hunt after being subjected to the Entangle and are now scattering throughout the forest.

Unfortunately, this is not the end of problems for the party. Four more huge wolf-men emerge from the East. Two take an active interest in Tratain, but their claws merely scratch the armor of the Protector. One joins his brethren in an attack on Lumi-Juova [attack on LJ: AC27 dam13]. The last one strikes out at Monthor [attack on Monthor AC39 dam14]. A horde of seven smaller wolf-men appears behind backs of their larger cousins, merely a few strides from joining the fight.

[Time elapsed: 0.3 minutes. Map. Creatures marked with "Ent" are entangled. Tratain can interpose himself against one attack that hit Arien - your choice, Joe.]

Jova 
Wednesday August 22nd, 2007 7:04:47 AM

Jova falls from his horse uncerimonously. Z takes to the air and escapes off to wherever familiars go.

--It was a fun ride guys. I dont know how I went from the back to the middle of the group, but no biggy. After the first attack, anthing I did was sure to give AoO's. I knew I was dead. Have fun good luck. Bye

Draax (AC 31, HP 148/148) Endure Elements  d20+25=30 d20+20=33 d20+15=26 d8+12=15 d8+12=18 d8+12=15 2d6(6+5)=11 2d6(5+4)=9 2d6(3+1)=4 d20=7 d20=2 d20=11 d100=82 d100=45 d100=97
Wednesday August 22nd, 2007 8:36:24 AM

Draax takes a step into the spot that was previously occupied by Arien. He drops his bow and pulls his holy longsword. He attacks the large wolf that was previously in front of Arien, but is now directly north of Draax.

Hits AC 30 for 15 dmg and 11 holy dmg (if evil) (I am not sure of the bonuses for a +2 holy sword's holy dmg against SR but rolled 7 against SR for first hit.
Hits AC 33 for 18 dmg and 9 holy dmg, rolled 2 against SR for second hit
Hits AC 26 for 15 dmg and 4 holy dmg, rolled 11 against SR for third hit

48 total regular dmg; I believe that the first and third hits' holy dmg gets through so 15 total holy dmg.


Monthor AC 31, HP 116/130  d20+23=37 d20+18=27 d20+14=22 d10+28=38 d6=4 d10+28=37 d6=4 d10+28=38 d6=5 d100=44
Wednesday August 22nd, 2007 2:13:07 PM

" JOVA!!!!!! "

Monthor is enraged at the thought that his friend Jova has fallen swings at the large wolf thing directly north of him.

================================

power attack -5 to hit and +10 damage

Hits
AC 37 for 38 physical and 4 fire
total 42

AC 27 for 37 physical and 4 fire
total 41

AC 22 for 38 physical and 5 fire
Total 33

44% on the concealment risk miss role.

( DM, are we confusing cleave and great cleave? I knew great cleave was out but when was cleave banned? If it's still in then, " Monthor cleaves if able to the large wolf thing North East of him." )



Tratain HP 111/119 AC 32  d20+18=36 2d6(6+1)=7 d8+4=6 d100=76 d20+21=23
Wednesday August 22nd, 2007 5:30:37 PM

As the wolf Creature attempts to get by Tratain he swings at it with his Warhammer, stricking it solidly through the fog. (Hit AC 36, 6 Physical damage 7 Holy, should Kill it.)

Tratain is then able to step infront of the Attack made by the larger wolf creature and defelcts it harmlessly away.(Tratains AC is 32 so the attack doesn't land. Arien should take no damage.)

Taking stock of the situation, Tratain takes a 5 foot step Southwest(The Wolfman in that spot should be dead now If not I'll cast just from where I am) and defensively Casts Holy Word (Cast defensively check passed, 40 Foot Radius Burst Centered on Tratain. Caster Level is 17, No Save No spell Resistance.)

Tratain will Intercept an attack for Juliander if he comes within 5 Feet, Or Arien if he does not.

Juliander (AC 24, HP 28/73), mislead/greater invis, haste 
Wednesday August 22nd, 2007 8:30:11 PM

Moving to the middle of the group as best he can (S-S, just south of Draax), Juliander takes advantage of the greater invisibility that mislead provides and casts haste on his allies, hoping to speed up their attacks. Meanwhile, his illusory double makes a good show of dodging all attacks that are aimed in its direction.

OOC: Haste should get the whole group.

Horvis the Troll (AC 27; HP 137) - Greater Magic Fang, Haste, Longstrider  d20+18=38 d20+18=24 d100=40 6d6(1+5+6+3+3+6)+26=50 d20+19=31 d100=56 3d6(6+2+5)+13=26 d20+19=23 d100=39 3d6(2+6+5)+13=26 d20+14=32 d100=11 d20+17=32 d100=3
Wednesday August 22nd, 2007 11:48:56 PM

The troll swings his quarterstaff at the first large wolf that came too close to him. His quarterstaff strikes solidly, spraying the surrounding wolves and his companions with blood, fur and other unidentified material.
AoO - hits AC 38 (threat), confirmed AC 24, 40 >20%, 50 points

After feeling Juliander's magic flood through his body, Horvis keeps swinging at the opponents near him. He will start with the large wolves, if any are still standing, and then swing at the smaller wolf-things that are beside him.
Q-staff 1 - hits AC 31, 56 >20%, 26 damage
Q-staff 2 - hits AC 23, 39 >20%, 26 damage
Q-staff 3 - hits AC 32, 11 <20%
Bite - hits AC 32, 3 <20%


After that, Horvis will step five feet to the northeast to prevent the opponents from getting between him and his companions.

Movement & Position
5 foot step northeast

Actions
Full Attack (see above)

Troll
Large Giant = 10 ft space, 10 ft reach
Speed = 60 (30 +30) ft
Darkvision 90 ft., Lowlight vision, Scent
AC = 27 (16 (troll base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 1 haste)
Atk = +19 (9 BAB + 7 STR - 1 size +3 enhancement + 1 haste), 3d6+13 (quarterstaff, 2-handed)
Full = +19 (q-staff) / +14 (q-staff) / +17 (bite, 1d6+5 plus Tear effect)

Active Effects
Greater Magic Fang - +1 to all natural weapons, 12 hours
Haste (Juliander)
Longstrider - +10 ft walk/run, 12 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 12 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast

Defending your position - DM Marcin  Monthor's missing concealment rolls d100=51 d100=70
Thursday August 23rd, 2007 3:40:34 AM

Jova falls to the ground, slain [sorry Dave, I did ask for the position of everyone on Monday. For those who didn't post I had to roll randomly for location].

Draax steps up to the wolf attacking Arien and deprives the big creature of life with three quick and precise sword strikes [it's SR doesn't help it against melee damage].

Monthor concentrates his efforts on the large wolf-man directly North of him. Despite the fog all three axe strikes hit with a sound of tearing flesh and shattering bones [one concealment roll per attack, please!]. The creature's magic nature absorbs part of the damage, but not enough, and it goes down with the third strike. Montor swings with the momentum of the strike and lashes out at the second opponent [Yves, you might be right about Cleave - I might have remembered the house rule wrong, sorry. For now use cleave in this combat and roll that cleave attack next round if that enemy is still alive. I'll check with PTB about it and let you know].

Horvis removes yet another one of the foes with a swift strike of his staff.

Tratain puts the smaller wolf-man that tried to run past him out of it's misery with a well-placed blow from a warhammer [so Arien was not damaged by that attack last round]. Then he intercepts one of the strikes directed at Arien, steps a bit away from the front, and delivers his own powerful magic punch. The holy power of his patron passes through the air with a thunderclap like a lightning. White flames cover almost all of the opponents. None have a chance, every creature touched by the holy energies instantly perishes. With a single word Tratain has slain thirty foes! Only two wolves, one large, one small, and one of the smaller wolf-men were out of range and remain standing [Tratain gets a hero point for casting a spell that removed danger from spellcasters].

Given what just happened Juliander can save Haste for later if he likes. Horvis has no foes within his range to strike at.

[...]

Victory! - DM Marcin 
Thursday August 23rd, 2007 3:53:05 AM

The last surviving wolf-man drops to all fours and then his body morphs. In just a second he assumes a form of a wolf, turns around, and starts running away. The poor, lone lesser wolf follows his tracks with yelping and a tail between his legs. The party can chase after them through the fog if you like. One last large wolf remains trapped by the entangled bushes, utterly at mercy of the Knights.

And so the whole fight ends in less than 20 seconds. The forest is quiet once again. Only the trampled grasses, the still body of Jova, and more than thirty slain wolves remind of the violence that has just taken place here.

Slowly, one by one, the bodies of dead wolf-men begin to shift and change, transforming into badly mauled corpses of humans, elves, and half elves. The process lasts just a moment and is soon completed as final death embraces the bodies of party's foes.

After a minute or so Lumi's owl returns empty-taloned. It has failed to locate anyone or anything in the fog.

The dark forest is quiet once again. The smell of blood hangs heavily in the air. Thankfully, the mist does not grow thicker. It will be a chilly evening and a cold night.

Lumi-Juova (AC 24 Mobility= AC 28 AOO, HP 118/124) and Tarhapollo (AC20, HP22/22) 
Thursday August 23rd, 2007 7:51:17 AM

(ooc: a thousand apologies in missing a post in combat! Can only plead exhaustion.)

At the approach of still more of the wolves and wolf-men and the sight of Jova slumping to the ground, Lumi gritted his teeth knowing that the situation is grim indeed. And then Tratain's spell lashes out and... and the fight is over!

Lumi stands speechless and immovable, his eyes wide and his mouth uncharacteristically hanging open in dumbfounded amazement. "By Mighty Burfells...", he breathes.

Almost unnoticed, Tarhapollo returns, and Lumi notes that the 'helpless voices' must have been these creatures baiting thier trap. The wisdom of Tratain saved them twice over.

Belatedly, Lumi wipes the blood from his blades on the grass and keeps them ready in his hands.

Spells in Effect
Endure Elements (24 hours)


Monthor 
Thursday August 23rd, 2007 4:23:26 PM

The dwarven warrior runs to his friend Jova and checks on him....

" TRATAIN!!! Jova needs you!!! Jova???.... JOVAAAAAA!!!!!! "



Monthor 
Thursday August 23rd, 2007 4:26:01 PM

ooc> In the immortal words of my old D&D pen and pencil party DM... pass over the inventory sheet!!! We have a dead PC to strip!!! And dude, go role up another character already!!!

[I take it the party is not willing to have him raised, then? M.]

Horvis the Troll (AC 27; HP 137) - Greater Magic Fang, Longstrider  d20+12=31
Thursday August 23rd, 2007 9:50:32 PM

The troll looks around at the crumpled bodies of what has turned out to be werewolves. Although the identity of the larger wolf-things hasn't been explained.
Knowledge Nature = 31, for details of werewolves

"Did anyone get bitten? You, Monthor? I'd hate for you to start baying at the moon."

Horvis moves over to where the bodies are collapsed on the forest floor, particularly those that have clothing or other belongings that might be searched for information. But before he does anything, Horvis turns back to his companions.

"Do we stay or follow the survivor? Or, for that matter, do we camp for the night."

Horvis mvoes to where the others are, looking over at Jova's crumpled form as he walks. The shifter really isn't sure what to do. Or feel, for that matter. He used to wander alone, so he never had to deal with this. So he looks to his companions for any guidance on how to act in this case.

Juliander (AC 24, HP 28/73), mislead/greater invis, haste 
Thursday August 23rd, 2007 10:39:57 PM

Dismissing his spell in order to become visible, it is clear that Juliander is extremely wounded, "I got hurt... I don't seem to recall whether it was a bite or a claw however. I think my eyes were shut at the time." The bard shrugs, "I feel worse for Jova however. Is there anything we can do for him?"

OOC: I'm fine with having cast haste. I got lots more. = )

Draax 
Thursday August 23rd, 2007 10:57:11 PM

Draax did not realize the group lost a party member until the fight was over. He walks over to Jova, picks the corpse up, and throws the body over his shoulder. "I am not sure what he desire or belief was when it came to death. We can at least take his body to a place where we can give him a proper burial and not have the body dug up by some beast."

Once he has the body positioned comfortably on his shoulder, Draax looks to the others. "There are enough bodies out here to keep any hungry beasts occupied, but those same bodies will attract a lot of hungry beast. We still need to rest for the night, but we should do what magical healing that we can quickly and then move away from here before the scent of blood has us knee deep in creatures again."

Hovis' words have Draax looking closely at everyone that was injured. Draax has no idea which ones were werewolves or if these creatures operate under the same rules as the were-creatures that he has heard about.


Tratain  d20+16=30 d20+16=35 d20+16=17
Friday August 24th, 2007 12:20:22 AM

Tratain says "We need to move on, lets keep going west. I don't want to stay here, the battle may attack other creatures. Search them quickly and lets be off, bring Jova's Body with us."

"Also anyone who was bitten by those let me take a look at the wounds, I know that bites from those creatures can be dangerous." (Heal CHecks 30, 35, and 17)

Tratain will cast Detect Magic to see if the Werewolf's had anything of value while they are searched.

Arien 
Friday August 24th, 2007 4:08:50 AM

Arien grimaces and wraps a bandage around one arm that got slashed by the large wolf creature. The elven mage walks over to the still form that was once Jova and whispers a goodbye.

Monthor 
Friday August 24th, 2007 6:52:59 AM

"Draax... take the body but lets distrubute our friend's gear. It be foolish to let go to waste anything that could be of use to us. Jova would have wanted it that way.... "

Lumi-Juova (AC 24, HP 118/124) and Tarhapollo (AC20, HP22/22)  d20+14=28 d20+14=25 d20+14=29
Friday August 24th, 2007 6:57:46 AM

Tratain's words spark Lumi into shamed action. Accepting whatever portion of the burden is required, he sniffs and scans the trail to resume thier search for the Sage and to move away from the area of carnage.

He picks a way going south to distance themselves from the city and scene of battle and prepares to move out.

(Listen: 28, Spot: 25, Track: 29)

Spells in Effect
Endure Elements (24 hours)


Aftermath - DM Marcin 
Friday August 24th, 2007 8:29:19 AM

Horvis examines the fallen elves and men and quickly comes to the conclusion that they all were, indeed, lycanthropes. Strange how quickly the larger ones fell under Tratain's spell, one would normally expect them to survive it. Might have something to do with the erratic behaviour of magic in this area. None of them wear any clothing. In fact, they look quite feral, like primitive tribes living away from civilization: men have long beards and the hair of the elves is long and tangled. Crude tattoos cover bodies of some men, and a few elves wear necklaces made of string and polished stones. None of them seem to have any value.

Those who have been bitten by them are indeed in danger of contracting lycanthropy [blast it, and there I was hoping to make a nice night encounter out of it sometime in the future. You might as well roll your saves now, one Fort save DC15 for every wound inflicted by large or small wolf-men, but not small or large wolves. If you fail a save you have contracted the disease, see the Lycanthropes entry in the MM for details].

As the party prepares to leave the area a Detect Magic is used to scan the remains of the foes. Nothing there radiates magic, but Tratain picks up a host of strong magical auras just on a verge of visibility. A moment of concentration points to the top branches of a nearby tree, but there is nothing there to be seen!

[Yves, you were right. Cleave is perfectly legal.]

Monthor 
Friday August 24th, 2007 10:29:47 AM

ooc> Marcin, can we pick over Jova's gear? Ghoulish, but if it healps the party.. why not? Should we get him raised, we can always give the stuff back.

[Actually, Matty is back in charge and he will handle that - Marcin]

Horvis the Troll (AC 27; HP 137) - Greater Magic Fang, Longstrider 
Friday August 24th, 2007 8:54:00 PM

The troll finishes sorting through the remains of the werewolves, not having learned very much. If Tratain mentions what he detects, Horvis will gradually move in that direction in an attempt to catch the Scent of whatever is hiding invisibly in the treetops.

As he moves about the clearing, Horvis asks his companions whether they want him to carry Jova's body.

"Not much of a burden for me, really. If you think we should move him out. Me, from what we've seen, I'm thinking that we may have to leave a different way so leaving Jova behind won't work too well."



Juliander  d20+6=13
Friday August 24th, 2007 10:52:07 PM

Juliander is silent as the rest of the group picks through the remains of the battle. The human bard doesn't look particularly healthy. He offers himself up for inspection by Tratain however, since one of the wolves did indeed take a sizeable chunk out of him.

Monthor 
Saturday August 25th, 2007 7:53:28 AM

Monthor takes Tratain's healing as well. Better safe then sorry ( and hairy).

Lumi-Juova and Tarhapollo  d20+14=30 d20+14=15 d20+14=28
Saturday August 25th, 2007 10:32:46 AM

"Perhaps the Sage is able to restore our brave companion? It is not right to strip the bodies of the noble dead. Even in the Ice Vien, where every resource is needed, when a Wunjo goes to the Powers he is frozen with the items of his life."

When Tratain tells the others of the unseen magical area, the white liontaur tries to fathom an illusion by other means. (Listen: 30 Spot: nat 1 (not that way!) Track: 28)

Draax 
Saturday August 25th, 2007 11:29:11 PM

Draax waits with Jova's body across his shoulder while the others receive medical attention.

Tratain 
Monday August 27th, 2007 7:08:57 AM

Tratain looks over those who were wounded. He says "Theres something up in those trees, its probably invisible. I can sense strong magic but i can't see anything. Lets move west a ways and see if it follows us."

Another visitor? 
Monday August 27th, 2007 12:56:42 PM

Tratain goes about tending the various cuts and bruises suffered by the party. Meanwhile, Draax picks up the body of Jova, to be taken wherever the party may go, or at least to a more desirable spot than this, while Horvis offers his aid in carrying the burden.

In the distance, a wolf can be heard to howl, a long, slow, mournful noise. It is answered by other canine throats further away.

Lumi studies the trees intently after Tratain gives his warning. He fails to make out anything in the fog among the branches, nor can he hear a single sound. In fact, there is a complete absence of sound in the tree, contrasted to the other trees about. There is no evidence of any creatures in the tree, or around it (aside from the now-dead pack of wolves).

Tratain suggests that the party begin moving away from the area, and the group begins to head west.

You move slowly through the fog and underbrush, full night having set in by now. The sky is overcast, with neither stars nor moon to guide you (anyone without darkvision needs some way of seeing now).

You only take a few steps in a westerly direction when there is suddenly a sound from the previously-silent tree.

A quick phfflitt, as if something had moved quickly through the branches...

A soft whooosh of an unseen being moving over your heads...

A quiet thumppp, almost unheard, as something lands on the ground ahead of you...

"An interesting engagement," says a soft, musical voice through the mists. "I was compelled to stay and watch, though I think you should be turning east now, lest things become more . . . interesting . . . for you."

Those who have darkvision or some other way of seeing at night Highlight to display spoiler: {Before you stands a beautiful woman. About six feet tall, with long, flowing, silvery hair down to her waist, though the hair seems almost transparent in places. Her eyes have a certain elven cast, though you wouldn't necessarily call her an elf, or even a half-elf, for that matter. She wears a long, shimmering, diaphonous gown that flows over her bare feet and seems almost ready to reveal a bit more than might be proper among strangers.

She landed on the ground about 25 feet ahead of you. Aside from her gown, she is carrying nothing else. She stands with hands clasped in front of her, a slight smile on her face that gives her a look as if she knows a secret. She watches each of you in turns, but makes no other moves.
}

[OOC: Re: the questions of taking Jova's gear, I assume everyone got Jerry's email. No taking the gear, unless Jova was carrying anything designated as "party items."

Also, as my email said, let's get a final resolution as to the party's plans for Jova as soon as possible.]

Draax 
Monday August 27th, 2007 9:42:17 PM

When he hears the voice, Draax unceremoniously drops Jova's body and quickly draws his weapons. Hearing the non-threatening nature of the voice, he cautiously picks Jova's body up again and adjusts it on his shoulder; he uses one hand to keep the body steady and his sword ready in the other.

Unable to see who is talking Draax looks in the direction of the voice, but he will use the reaction(s) of the others to judge what his actions should be.


Lumi-Juova and Tarhapollo 
Monday August 27th, 2007 9:49:53 PM

A startled liontaur backs up a step, the white owl mantling on his pillion pad in indignation. "By Celsiun's frost-rimmed beard!" The vision of the woman before him is strange, yet Lumi has no thought to explain to the others what stands before them.

But Lumi is able to recover from his surprise fairly quickly, and stands watchful. The wisdom of words is not for the liontaur, and he wisely keeps his mouth shut.

Horvis the Troll (AC 27; HP 137) - Greater Magic Fang, Longstrider 
Tuesday August 28th, 2007 12:17:13 AM

The troll was alerted to the presence of the watcher by Tratain but he's still startled by the appearance of the woman. Not exactly what Horvis finds attractive but he realizes that the two-legs might like looking at this woman. Even as he ponders this, the troll tries to catch the woman's scent - both to possibly learn something about her and, possibly, to recognize her again in the future.

Horvis does not speak, desiring to watch and learn instead. His companions are better suited to dialogue and parrying words.



Juliander (AC 24, HP 28/73)  2d8(2+5)+3=10 2d8(5+1)+3=9 2d8(6+6)+3=15 2d8(1+3)+3=7 2d8(7+2)+3=12
Tuesday August 28th, 2007 1:22:32 AM

Looking toward the voice, Juliander whips out his wand of cure moderate wounds, and self applies healing as quickly as he can manage. Thirty seconds later, after five applications of the wand, the bard is healed fully and ready to travel. Looking around to the rest of the group, "Anybody else want some of this."

OOC: Used 5 charges off Juliander's wand of cure moderate wounds.

Arien (44/60 hp) 
Tuesday August 28th, 2007 2:35:43 AM

Arien, hearing the voice, stiffens a moment before he processes the warning. Keeping an eye out for trouble Arien quickly ties off his bandage and steps up near to Horvis.

Tratain 
Tuesday August 28th, 2007 7:06:05 AM

Tratain is able to see the woman thanks to his goggles of Night. He says "Back east? If you wouldn't mind explaining Kind lady. What is to the west that would make our trip interesting?"

Monthor AC 31, HP 116/130 
Tuesday August 28th, 2007 11:43:21 AM

Using his dark vision, Monthor can see the tall female in front on him.

" The 'interesting engagement' cost us the life of a friend! Unless ye can bring him back to life, me suggests that ye show some respect for a fallen hero. "

" Julie, bring that wand over here. Me got a few wolf scratches that be needing some healing. "



Conversation in the Night 
Tuesday August 28th, 2007 5:06:35 PM

Draax, even unable to see, immediately reacts to potential danger, splitting his energy between a possible assault, and protecting the body of his friend.

Lumi mutters in astonishment, and steeles himself against any potential threats, but is otherwise silent.

Horvis stands back as well. He picks up some sort of smell from the newcomer. Not quite human or elf, but not quite not, either. Something . . . different . . . is all Horvis can tell at first smell, but he continues his attempt. Arien sidles close by the troll, preparing for danger.

Juliander, in an apparent act of self-preservation, stops dead and begins healing himself. This draws a light chuckle from the woman as she watches patiently. "Young one, had I wanted you dead . . . . No matter. By all means, envigorate yourself."

Keeping her smile, she turns to Tratain and answers, "Well, child. The only thing to your west of immediate concern would be me. Beyond that, you needn't concern yourself until I am satisfied of a few things.

"Hero?" she says, inclining her head slightly toward Monthor. "How do I yet know if he be hero or villain? This, in fact, is what I plan to discover, among other things. . . . Yes, yes, youngling, heal yourself if it makes you more comfortable." She holds up a hand, extending a single finger in the air. "But do try to keep a civil tongue. I hate when these proceedings become . . . ugly."

The woman pauses, allowing anyone else who wishes to receive healing from Juliander's wand. Once the process is done, she bends her knees and sits on the ground in one, fluid motion, barely creating a bit of noise as she settles into a cross-legged position, hands folded before her.

"Now," she says quietly, "shall we begin? I should warn you, try not to lie to me. It does upset me ever so much, and I'm told that when I get upset . . . well, never mind that for now.

"Who are each of you? Why do you come to this place? What is your purpose here?

"I would hear from each of you, please. And do try to hurry, I don't want to be about this all night."

She speaks slowly but quietly, her half-smile never leaving her face. When she finishes, she examines the group intently, with a look of expectation on her face.

Jova the Spirit 
Tuesday August 28th, 2007 5:32:56 PM

After his death, jova finds it odd his spirit hasnot left to go somewhere else. Instead it seems as though he is still linked, somehow, to his once moving self. Floaring, since walking seems absurd, he follows the others.

Watching Draax he notes to himself if ever he can pay the man back, he would. The warrior tirelessly carries the corpse along. At least Jova was not trapped back in the valley with all those wolf creatures.

At the sight of the youngish woman, Jova simply stays back and observes. He had seen several odd women in his time, in odd spots. Nymphs, yes odd creatures. This was surely one of those fey type creatures.

"Jova speaks out loud, knowing noone can hear him anyway. He had tried communicating several times, to no avail. "Hello, I am Jova the ghost. Iwanted to be a hero, but, well, circumstances have altered those plans." He began chuckling at hmself, wondering if he would eventually go crazy, only able to talk to himself.

Lumi-Juova 
Tuesday August 28th, 2007 6:28:11 PM

The wemic grins as the woman kneels at thier feet. He glances at the others and grins, "Hardly the position of an enemy!" he observes. "And no harm to provide a name." Besides, he thinks, if she becomes an enemy, we can always rectify that mistake...

"I am Lumi-Juova, that is Snow-Stripe in the Common. Once scout of the Valkea Kissa tribe of the Ice Vien, I am now travelling with these Harmaa Ritari. A member of the Dragon Consortium told me to seek one named Varesh, known to be a Sage and wise in words who lives in these woods."

Standing tall and proud, the tiger-striped white liontaur keeps his ice blue eyes upon the kneeling woman.

Monthor 
Tuesday August 28th, 2007 8:20:56 PM

The dwarven warrior puffs out his chest with pride....

" Me be Monthor of the Axe Head Clan. Monthor of Dirt City. Monthor Mage Killer. Monthor of the Windhorn Hamleteers. Monthor of Monthor's Angels. Monthor of the Grey Knights (ooc> Will SOMEONE change the game's name please!!!! :-) )

Me job is to keep me boys healthy..."

:: Monthor looks at his fallen brother.. ::

"... sometimes I don't do such a good job. "



Horvis 
Tuesday August 28th, 2007 9:27:54 PM

The troll considers as his companions answer the woman's questions. Horvis has the impression that it would be best to answer this woman as truthfully as possible, even if it may be inconvenient. So, instead of speaking to her in the form of a troll, Horvis concentrates for a moment and shifts back to his original form. Instead of a tall troll, there is now a heavily built male centaur standing with his companions.

"I am Horvis. I use no other name. I am a wandering student of nature and these are my companions."

"We come seeking the sage, as my companions have said. Personally, I come to learn more about the creatures that walk the Wold. I have learned much, already."

"May we know your name?"

Draax 
Tuesday August 28th, 2007 10:07:18 PM

The hair on the back of Draax's neck stands up and his gives a little shiver as if he came too close to a ghost. He dismisses the unnatural feeling as his imagination.

Draax moves close enough to get a good look at the woman. Normally he would not tell his business to a total stranger without knowing why the stranger wanted to know, but he does not think that the information she asked of them could do the group any harm.

"I am Draax, I could give a more formal title if needed, but everyone calls my Draax. I came here because I was told the path to me become part of the Dragon Consortium begins here. At the moment my purpose here is to find Varesh. I am sure that he or she will give my a clue to the next thing that I will have to do here."

Draax point to the body on his shoulder. "This fellow here is or was Jova. I do not know much about him except that he has been a pretty good companion for many weeks. If you were watching the fight with the wolf-men, you would have seen him go down during their ambush."

He waits until the rest have said the piece and then Draax watches the reaction of the woman.


Tratain 
Tuesday August 28th, 2007 11:17:54 PM

Tratain shrugs as his companions tell the strange woman thier mission without even finding out her name first. He says "My name is Tratain, and as my friends have so freely told you we are searching for Varesh the sage. We were told he lives to the south of the City, perhapse you could give us directions if you know him? We could probably wander around out here for hours or days before we find him."

Juliander  2d8(6+7)+3=16 2d8(7+3)+3=13
Wednesday August 29th, 2007 12:26:47 AM

Juliander smiles warily, but speaks with confidence, "Each thing in its own time. Yes?" That said, he proceeds over to Monthor with the wand, and taps the dwarf once. "That should do the trick." Then over to Arien, and taps him once as well.

OOC: Healed Monthor for 16 hps and Arien for 13 hps.

Arien 
Wednesday August 29th, 2007 3:37:07 AM

"I believe that our purpose here has been stated already so I shall simply introduce myself." The elven mage offers a bow as he says, "I am Arien Silverbow, might we have your name?"

Conversation in the Night 
Wednesday August 29th, 2007 9:59:44 AM

Juliander immediately goes to his friends and heals them of any scrapes and bruises they may have.

The woman sits cross-legged and listens to the responses of the group. She seems to visibly relax a bit after hearing what you have to say.

However, as Draax begins to move forward toward her, she suddenly raises a hand above her head and closes her eyes for a split second.

Draax walks face-first into a shimmering, blue-green wall of some sort, which instantly appears in front of him. The wall is clear enough that you can see the woman plainly sitting on the other side, though it shimmers and shines oddly in the darkness. It looks to be about 50 feet long and just as tall.

Once the wall is in place, the woman opens her eyes and smiles again. "That's better. Let's not get too friendly just yet, hmm? One can never be too sure." Oddly, you can hear her voice plainly through the wall.

Remaining seated, she proceeds to greet each of you in turn.

"Ice Vein?" she says to Lumi. "It has been long since I visited those lands. Onnittelut, Sankari jalo." To Lumi's surprise, she addresses him in his own tongue.

"Many names there, child," she says, turning to Monthor. "Worry not over the wolfen. You seemed to acquit yourself as best as possible in the situation. Those fiends are . . . tiresome, at best, though I think you've seen all you will of them tonight."

Looking at Draax, who is rubbing his sore nose, she comments, "I did indeed see him fall to the wolfen. Fortuitous that you disposed of them so quickly, before they could take his body. That is what they wanted, you know: fresh magic. They would be miles away and feasting right now.

"And your friend. You carry his body even still. That alone tells me something of your goodness, and goes a long way in my judgment. It likely pleases your lost friend as well. These woods have a way of . . . holding on . . . spirits sometimes find they cannot leave so quickly as they thought. He may be shouting in your ear right now." She gives a quiet laugh before composing herself.

Looking to Arien, she raises one eyebrow. "An elf, I see. Hmm. Are you not troubled returning to your people's lands such as they are? It is rare to see one of your kind here in this age."

Inclining her head toward Horvis as he shifts, she says, "Thank you. Trolls . . . so dreadful to look at. A noble taur is far more appropriate."

She laughs lightly at Tratain's comment. "Indeed, you would do no more wandering, child. Worry not over a wasted night, I would have seen to it your wandering days were quite finished."

She suddenly comes to her feet, oddly without even using her hands to lift herself. Her almost-clear gown reflects the light of the wall in front of her. Throwing her dark hair back, her smile widens.

"But, from your words, all of you, it seems I have less to worry about than I first thought. It is well you mention the Consortium. No common scum entering this place out of greed would claim companionship with them.

"And you seek Verash. None would know that name who shouldn't, though I wish you'd not use it so freely. In any case, I must assume it was given to you by Valdor, or one of the others.

"Very well. I cannot say I trust you yet, but it seems you come from the right place. My name, you asked? My name is Phaedrus. I am Verash's . . . guardian . . . as it were." Her smile seems to deepen a bit with this comment.

"I can take you to him, if you wish, though I require that you remove your weapons and put them into my care. That includes your symbol, child," she says, looking to Tratain. "I will not risk harm to my Verash."

ADM Joe 
Wednesday August 29th, 2007 1:01:27 PM

Posting Report for week ending Friday August 24th

M T W R F
DM X X X X X
Tratain X X X X X
Jova O X X Dead
Monthor O X X X X
Arien O X O X O
Horvis X X X X X
Draax O X X X X
Juliander X X X X X
Lumi X X O X X

Tratain 
Wednesday August 29th, 2007 1:23:34 PM

Tratain thinks for a moment and says "i'll have to admit, I'm very uneasy about just handing over all of our weapons to someone we have just met in the forest. We were told your name as well by the consortium, as well as what you are so I have a quick solution. With your permission, I will cast a spell that will allow me to see all things as they Truely Are, when I am satisfied we will hand over anything you consider a weapon to your safekeeping. We can store them in someones Haversack and you can carry that, or our portable hole if you don't have the means to carry them. I'm sure the weapons we have would be quite cumbersome to attempt to carry any other way."

If she agree's Tratain will cast True seeing to verify that she is who she says she is, and not someone trying to trick the party.

Lumi-Juova 
Wednesday August 29th, 2007 4:05:17 PM

Surprised and pleased, Lumi bows slightly and responds "Iloinen tavata, jalo joku!". He is also very aware of the power she must display at the magical wall forming so quickly, but is worried about giving up his weapons nonetheless.

Lumi is very, VERY pleased that Tratain has come up with a counterplan. "As our cleric of Tomi has said, we have nothing but your words that what you say is true, noble one, and many know the name of Valdor." He silently urges this Phaedrus to accept the compromise, while caressing the hilt of his sheathed sword trying to derive comfort from the contact.

Draax 
Wednesday August 29th, 2007 4:09:00 PM

Draax hesitate at the mention of giving up his weapons, he goes through an internal struggle over during what is necessary to complete their mission and leaving himself vulnerable without his weapons. It is at times like these when he wishes he would have taken some training as a monk.

He sighs in relief at Tratain's suggestion.
"I can live with that."

If she says that it is OK for Tratain to cast his spell and Tratain says it is OK to disarm themselves, Draax will begin removing his and Jova's weapons.


Jerry 
Wednesday August 29th, 2007 4:26:11 PM

Thanks for the report Joe.

Arien 
Wednesday August 29th, 2007 7:03:12 PM

Arien nods his thanks to Juliander for the healing. While the elven mage has no problems giving up his weapons he does understand what that would mean to the rest of the party and so waits for a response to Tratain's suggestion.

Horvis 
Wednesday August 29th, 2007 9:27:20 PM

The centaur listens as the others request some assurance from the female ... whatever. Horvis is not nearly so concerned about giving up his weapons since he is as, if not more, dangerous without. But when the others mention carrying weapons, Horvis will speak up.

"I am quite capable of carrying all the weapons, either within my Haversack or without. For that matter, if you wish more security, I can shift into a form and the weapons will be beyond easy reach for all."

If deemed safe to do so, Horvis will offer his scimitar and staff.

Monthor 
Thursday August 30th, 2007 8:25:31 AM

Monthor sniff the air....

" Lady, you wouldn't happen to be a dragon now would you? "

:: The dwarf will defer to Tratain as to wether or not he hands over his axe. ::



Phaedrus 
Thursday August 30th, 2007 12:30:38 PM

Phaedrus nods thoughtfully at each of your comments.

Looking to Monthor, she raises a hand, now with two fingers extended. "Civility and courtesy, youngling. Especially if I am what you think." She says with a forced smile.

Looking at each person, she finishes with Tratain. "You raise a good point, Cleric, and a wise one. None should yet be too trusting.

"We have already used quite enough magic this night," she says, gesturing dismissively at the shimmering wall, which disappears without a sound. "The wolves will return if they smell enough of it in the air. I would avoid getting my hands dirty again tonight."

She begins walking back toward the clearing. "Come. I will simply have to show you myself who I am."

Walking the few paces back to the clearing, she grimaces in open disgust at the carcasses lining the grass.

Turning, she looks back at the group and smiles. As she stands before you, her facial features begin to elongate, her skin paling to nearly match her gown. She suddenly sprouts in size, doubling, then tripling her height.

At the same time, her body bends forward, and you see long pinions sprouting from her back, then stretching into leathery wings that continue to grow. Her once-round hindquarters stretch into a long, massive, muscular tail.

In the space of a moment, she now stands on four legs, her tail and wings continuing to expand. While they do, her face becomes reptilian, with two curving horns coming from the back of the head forward, and teeth as long as a dagger visible in her mouth.

Her skin now looks exactly the color of the gown she previously wore. Whitish . . . now greenish-blue . . . now almost clear. Her scales look to be formed almost of some smooth, translucent rock-like substance, and a series of protrusions down her spine from neck to tail look like finely-cut crystals, sharp enough to cut a man in half.

When the process is finished, the immense dragon covers a 30-foot square area of the clearing, not including her huge tail, which curls about the ground underneath her.

"Now," she purrs, "I trust introductions are thoroughly complete?" Her voice has the same tone and inflection as the woman with whom you spoke, though now it sounds as if she were speaking through an enormous metal tube, her voice deepened and amplified by her sheer size.

"Come then," she says, extending a wing to the ground. "I don't think you'll be doing me much damage. We'll deal with those weapons when we get to Verash.

"Quietly, though, when we land. You'll not be talking to him until morning. He needs his sleep, you know."

She waits with a wing touching the ground, and motions one massive paw as if encouraging you to climb on.

Lumi-Juova 
Thursday August 30th, 2007 12:54:30 PM

Staring dumbfounded, the white liontaur has to be nudged by another before he startles and begins to mount the dragon.

All during the flight, Lumi is staring around, quiet, wide-eyed. He has met (and defeated) many a being that was bigger or stronger than himself, but never has he encountered a force so deadly, so beautiful, so noble.

He remains entranced.

Draax 
Thursday August 30th, 2007 2:28:50 PM

Draax has seen so many dragon transformations that he is no long awed by them. Once the transformation is completed and the wing is extended, Draax moves towards the dragon and climbs up the wing as if this was something he does on a daily basis. Once he finds a comfortable spot to sit on the dragon, he secures Jova's body across his lap. He wonders that if Jova's spirit is still around as the dragon indicated, will it be able to keep up with the flying dragon.

Juliander 
Thursday August 30th, 2007 7:56:35 PM

Hesitantly, Juliander joins his friends astride the fearsome dragon Phaedrus. It is clear that he isn't entirely comfortable with the situation, but he keeps his peace for now.

Horvis 
Thursday August 30th, 2007 9:32:41 PM

The centaur hefts Jova's wrapped body, walking along with Phaedrus until the woman reaches the clearing. When she shifts into the form of a dragon, Horvis pauses. It's not the transformation, for he experiences that personally many times a day. It's the natural grace of the dragon's transformation for, however much he may learn, Horvis will always simply be borrowing the shapes that he wears.

Once the others begin to settle themselves, Horvis will pass over the body of Jova. Then he bows slightly to Phaedrus.

"With your permission, madam, I would transform and fly alongside you. Regardless of how easily you could carry me, hooves are not well suited to walking on someone. Unless you have a preference, I shall take the form of a hippogriff so that I do not slow you overmuch."

If Phaedrus accepts Horvis' offer, he will shift into a hippogriff and fly alongside the dragon.

Monthor 
Thursday August 30th, 2007 10:02:54 PM

"Told yous guys she was a dragon...."

Monthor climbs behind Draax and gives him a light nudge in the ribs.



Jova 
Friday August 31st, 2007 6:46:46 AM

Oddities never seem to affect him, except now. His body is thrown around like a childs doll, and yet he doesnt feel anything. The woman who now is a dragon still demands the partys weapons. He thinks one who is so paoerfil could see that they were all good in nature, and offered no threat. Interesting dilemna.

When Horvis and Draax load his body on the dragon he wonders 'if' he will be able to keep up as well. The pull on his body spirit conncetion was getting weaker. He could now stand several feet aeway. Not knowing what else to do, he jumps and flaps his arms. He had polymorphed into a bird, and so figured he still knew how. Nope that woulld not do.

Using his mind, he trieds to cast a fly spell, once learned he should be able to do at will. No again, it doesn work.

Well, he would just have to follow on the ground it seemed. He wondered if he could pass through objects. A short dose of panic runs it course. What if this seperated him form his body? But that slowly fades.

The main thought, the only thought was consuming him. Gargul. He knew from stories that Gargul would be the decider of his future. And Jova had absolutely no idea who or what the God was. Only stories, legends, and myths. These began to become more real as time went on.

Monthor 
Friday August 31st, 2007 11:35:13 AM

ooc> I'm not expert, but couldn't we have just raised Jova BEFORE getting on the dragon? Just asking.

Flying Through the Night 
Friday August 31st, 2007 12:38:19 PM

Phaedrus nods to Horvis with what might pass for a smile on a dragon's lips.

Once the rest of the group has climbed up and feels secure, she lifts quickly and silently into the air.

You feel the immediate rush of wind in your face, far more real than when cloudwalking. Phadrus takes you up about a hundred feet, then glides over the treetops on near-silent wings, taking a few circles before setting off in a westerly direction.

She flies quickly but carefully, adjusting herself anytime one of you moves too suddenly. After only a few minutes, it seems you have flown a number of miles. You are now close enough to the fogged-over area to see the tops of towers and buildings poking out into the night, some intact, some crumbling.

Phaedrus glides closer to the ground and sets down in a clearing. A few hundred feet to the north lies a small house, its windows unlit.

"Here we are, children," the dragon says. "Now, my Verash will be sleeping, and you'll be sure to stay quiet until dawn, yes?

"Make yourselves as comfortable as you can. You may want to deal with your friend's body while you wait." She points a crystalline claw to the south, and you can see a row of mounds in the distance. "Verash does have a kind heart for unfortunate heroes," she says wistfully.

"Ahh, yes, and the weapons. Place everything there," she points to a spot on the ground nearby. "Your symbol," she nods to Tratain, "and any components or magical materials," she nods to Arien and Juliander, "should go as well. They will be well protected, and in your sight if you so wish."

---------------------
OOC: Monthor, we could have, but no one mentioned it so I just kept moving. We should aim to start Gargul on Tueday.

Sorry for the short post today, rushing in between appointments.

Lumi-Juova 
Friday August 31st, 2007 2:57:55 PM

The liontaur takes the flight with wonder and trepidation, and is more than thankful for arriving on the ground. "Rrest and food sound like a good idea." states Lumi, "but first lets get Jova back from whatever Power he goes to in death."

Tratain 
Sunday September 2nd, 2007 10:04:53 PM

Tratain Drops his warhammer, shield, Haversack and Holy Symbol in a pile where Phaedrus indicates. He takes one of the scrolls or True Resurection and says "Lets bring Jova's Body over to the south a ways, and I will cast the spell that will bring us before Gargul so that we may ask him to return him to us."

He continues "We all must be respectful and give him no insult, I have been in his presence only once before, and I will tell you, Gargul demands respect so say nothing and do nothing to give him offense."

When everyone is gathered about Tratain will read from the scroll of True resurection.

Monthor 
Monday September 3rd, 2007 9:46:34 AM

Monthor drops his axe with the other weapons. The dwarven fighter certainly doesn't like being apart from his favorite toy. He then goes and stands next to Tratain.

"What Tratain said... the rest of you certainly lack in the manners department. Forsizzle!"

Jova 
Monday September 3rd, 2007 12:19:47 PM

Jova had watched as the others mounted the dragon. Unsure of how to proceed the decision was taken from him. As caught in a spiderweb his body lifts from the ground and flyies below the dragons body. In some sort of invisible cocoon Jova faces the valley floor as it passes below hime. Never had he had such a view.

The tenuos tug of thd invisible cord seemed to be failing every moment. His hold on this existence was fading, quickly. As the dragon decended, Jova hit the ground in a heap. Trying to catch his breath and gain his feet, he realizes he has no breath to catch.

Jova watches as the others place their weapons on the ground as asked gy the dragon. Jova goes over and sands next to Tratain, waiting for this encounter with teh God Gargul. When he catches the eye of the dragon he waves at her, still unsure if the beast can trullky see him.

Draax 
Tuesday September 4th, 2007 3:27:42 AM

Draax remove his weapons and although he is not looking forward to it, he gets ready for the meeting with Gargul.

An appeal to Gargul


Gargul's Jester 
Tuesday September 4th, 2007 1:43:28 PM

Once the group deposits its weapons, holy symbols, and magical components in a pile, you set off south a ways. A few paces south takes you to what appears to be a burial area, with a number of mounds in a row. On top of each mound lies a different item. On one is a bejeweled necklace, now tarnished and almost rusting; on top of another lies a large warhammer, while on yet another can be found a pair of curved daggers, finely decorated and carved.

This seems to be a fitting place from which to depart to meet Gargul, and the group stops. Tratain draws forth the scroll.

Standing in the middle of the group, he begins reciting from the lengthy parchment, mixing words and phrases of divine significance with recitations of Jova's death in combat.

Minute after minute passes as Tratain continues. Finally, as he comes to the end of the scroll, the world around you seems to ripple before it begins fading into darkness. The distant hut is quickly obscured from view, followed by your pile of weapons and the woods to your south and east. Soon you can only see a few feet of grass in any direction, and even the sky has turned completely black and devoid of stars. Finally, even the grass beneath you has vanished.

Each of you stands in a black void, unable to see but somehow aware of the others' presence. After what might be an eternity or a few short moments, the darkness begins to lighten ever so slowly.

From black, the world becomes lighter, and lighter; now a dark shade of gray; now lighter; now the light gray color of riverstones; and brighter; flashes of light appear beyond the grayness; a floor forms beneath your feet, hard, white marble without a speck of imperfection; Walls appear in the distance - this room must be enormous! - also of marble, with finely-wrought pillars set into them.

As the room comes into view, you see that there are no windows or doors, no seats, no tables or other furniture. It is simply a massive, marble, hollow box.

Then, as if from nowhere, you see a black throne before you, as if it was there all along. A rather short shape sits on the throne, its feet not even reaching the marble floor. Its head is cowled, and it wears a smooth, black mask over its face.

The figure sits for a moment in silence, regarding you, then reaches for its mask. Suddenly, it rips the mask away and yells, "BOO!"

You behold a short, ugly little man, complete with a long hooked nose and warts covering his face. "Me scared you! Me scared you!" he sings in a happy, but off-key, tone. "Me Gimp! Boss' helper! Want me to get Boss?" he asks with an excited look on his face.

"Ooh, Boss not like this. Boss real busy boss, always something to do. You no better waste Boss' time. Don't worry!" he calls as he turns his back and walks away from you. "Me get Boss now! Gimp like being useful, it fun, fun!"

He walks away from the group, somehow gaining more ground than would appear possible with his short little legs. Before you know it, he reaches the far wall, but instead of stopping, he walks right through it, leaving you completely alone in the large room.

Lumi-Juova 
Tuesday September 4th, 2007 9:17:41 PM

The white liontaur keeps a stiff spine and tries to act confident as he is whisked away on magical tour to stand in front of the black throne.
He doesn't quite know what to make of the funny little man, and so the conflicting emotions within his head remain there, quietly dreading what might happen next...

Juliander 
Tuesday September 4th, 2007 10:27:19 PM

Initially startled by Gimp, a wry look settles squarely upon Juliander's face, "I don't suppose the great god of death is likewise disposed toward gleeful antics? It would be disappointing to know that we all danced at the end of our life's strings for the amusement of a being with a bad sense of humor."

Horvis 
Wednesday September 5th, 2007 12:16:19 AM

The hippogriff is taken with his companions to this place. Horvis has never visited here before but the tales are sometimes traded around campfires.

Looking around the space, Horvis is faced with a difficult decision. Somehow, he has the impression that he should be in his natural form. But hooves are clearly not made for marble floors, not that talons are much better. Still, Horvis concentrates for a moment and blurs back into his normal centaur form. Despite himself, Horvis finds himself edging closer to Lumo-Juova.

Jova 
Wednesday September 5th, 2007 12:52:46 AM

Jova stands as calmly as possible. With no idea of how things like this work, his nerves are about shot. Well, he had no nerves, but he pretended anyway.

The little ugly man was a sight for sore eyes. Jova liked his personality, and it seemed to make the situation a little lighter.

Draax 
Wednesday September 5th, 2007 4:03:32 AM

Draax almost forgot how much he does not like coming here. He takes the servants antics without showing any outward emotions and calming stands in a pose that would be considered At Ease in a military environment.

Tratain 
Wednesday September 5th, 2007 7:25:54 AM

Tratain, about to answer each time the little man stops speaking, remains quiet instead when he doesn't stop speaking to wait for answers and then suddenly runs off to find Lord Gargul.

Monthor 
Wednesday September 5th, 2007 8:06:16 AM

The dwarf waits....

"Hey Draax, he kinda looked like you..."

Arien 
Wednesday September 5th, 2007 9:26:54 AM

Arien likewise remains quiet as he waits for the servant to fetch his master.

Gargul Himself (ACDM Cayzle) 
Wednesday September 5th, 2007 11:06:53 AM


The short, ugly little man pops back in through the wall, and, a pace behind him, follows a big human. He is wearing faded black robes that look worn. The dust of the road makes them a little grey. The cowl is thrown back, and you can see the man's head and neck -- if the muscles in his neck are indicative, he is very strong. His features are noble but worn.

He sits down on the throne, and the imp capers toward Jova, who is standing among you. He turns a somersault and lands an inch from the mage. "Here's the guy!" the imp says to robed man, who you must assume to be Gargul.

"I know, Gimp," the man says. "Of course I know. Here, sit down and be quiet." The imp scurries over, a little chastened.

Gargul looks you over. He seems weary, as if he has been under a lot of stress for a long time. If you make a Sense Motive check vs DC30, then Please Highlight to display spoiler: {You might even think he seems somewhat sad.}

"Of course you are adventurers, and one of you has fallen into the Shadows of my domain. Tell me, why should I release this mortal back into life, out of all the many dead? Which is to say, what would you give to have him back?"

"And you." He looks directly at Jova. "Did you throw away your life? Did you treat it carelessly? Do you value it? How will you act, so that I do not see you again soon, should I agree to let you go?"

His tone is deeply serious, and yet languid, as if he has said these exact words many times before, and is tired of asking the same questions of those who come to him with petitions.

Draax 
Wednesday September 5th, 2007 2:32:06 PM

Before the god walks in, Draax addresses Monthor's comment, "Yea there is some resemblance; I guess that's what happens when a dwarf and half-elf gets together. By the way, how is your sister?"

As the big guy walks in, Draax's attention is turned towards the god. When the god begins to speak to Jova, Draax finally realizes that he can see their dead comrade. He remains quiet as the group waits to see what happens.

CDM Jerry 
Wednesday September 5th, 2007 4:18:46 PM

I need the report for last week posted and emailed to me please.

Jova 
Wednesday September 5th, 2007 5:18:18 PM

Jova realizes at that moment this whole meeting is for him. Front and center,. He had seen people deal with royalty, although he never had. So he puts on his best face, and moves toward the throne. Once there, he bows his head in reverence and begins.

"Although i feel I did not throw away my life, I was caught unawares. Many of those whom I travel with, were saved with the sacrifice, in retropect it may have been the best outcoe.

"I do enjoy life. I never act, or react follhardy. I have adventured for some time now, and have become fairly well known in the Wold. I expect to become even more known, traveling with these men.

"I know little of the Gods. Very little of you as well. If you granyt me life, I will servd as you deem neccessary. I would grant you honor for the rest of my living days. Mote than that I do not know, on this subject, I plead ignorance."

Lumi-Juova 
Wednesday September 5th, 2007 6:02:04 PM

The tiger-striped wemic feels the power of the dark, travel-stained man, and waits, cowering, behind his shell of nobility.

magic and gods! what do I say to a being that can give and take life with but a thought! and why do I value this Jova's life more than that of my own clan, my own kin? I have spent so little time with these Ritari. and to return with little Jova is an acknowledgement that magic is beneficial, that death is beneficial... oh, what do I do?

Uncharacteristically, Lumi is silent and unmoving for a long time, though feelings flicker across his face as if deep in inner conflict. Finally he straightens as with a hard-fought decision. Stepping forward a few paces, the tigertaur begins to speak.

"Great Dark Lord, I know of no reason that would justify our companion to return while so many others remain. There are so many selfish reasons to ask for life, from needing a companion's power to not wanting to be the last of your kind." Lumi pauses and then forges on.

"Perhaps, an unselfish reason would move you more. That Jova is of a group who thinks not for themselves, but for the good of all innocent people. That those of no power have just as much right to have fruitful lives as anything else. Should not these ones have protectors such as Jova?"

Monthor 
Wednesday September 5th, 2007 6:49:09 PM

As Gargul, Monthor politely waves his hand at him...

"'Sup Gar..."

Monthor... almost let one pass... 
Wednesday September 5th, 2007 6:53:00 PM

To Draax...

"Me sister? She's fine....Me didn't know ye were into bearded chicks Draax.? Oh and your mom says 'hi'.

( ooc> Oh, so MANY 'yo momma is so [insert here] ' jokes to make.. all of which would get me kicked off the board!!!!! )

Horvis 
Wednesday September 5th, 2007 9:31:34 PM

The centaur listens to the banter between his companions, not sure that this is the correct way to meet with a deity. But it may be a method of dealing with nervousness.

Horvis has always felt that death is part of the natural order. In that, his beliefs are not too different from those espoused by Gargul. After consideration, Horvis speaks after bowing to the deity.

"Our companion died while thinking of others, ourselves. He was trying to protect us, not running or fleeing."

"I think that he died too soon."

Juliander  d20+15=30
Thursday September 6th, 2007 12:38:42 AM

Addressing Gargul, "My dear lord... what would you ask of us. It seems rather presumptuous of us, being mortals, to place a price on the life of one so highly valued."

Tratain 
Thursday September 6th, 2007 7:25:52 AM

Tratain Bows to Gargul and says "We believe Jova still has much good to do in the Wold, and I'm sure that we would perform any task that you require of us in order to have him back."

OOC:Sorry for being short, and I'll have the posting report up later today. There was no post on Monday and I've worked two 14+ hour days since then. I'll actually have time later tonight

Gargul's Price (ACDM Cayzle) 
Thursday September 6th, 2007 3:18:17 PM


[OOC: I'll assume the jocular exchange between Monthor and Draax happened before the god entered.]

First, Gargul turns to Jova. "You speak well, mortal. You may serve other gods in your heart, but honor me, then, as well through the days of your life, and may they stretch long ahead of you. Know me as Gargul, God of Birth and Death, Beginnings and Endings. Go among those who do not know my name, so that the mercy of Gargul will be known throughout the Wold."

Horvis talks about Jova's bravery, and that he dies to protect his friends. Lumi-Juova also asks for Jova's life because he is a protector of others. "But he could not protect himself." Gargul says. "So in the end, does that matter? Maybe you can make it matter, you Taurs. I charge you to protect Jova, who then will be free to protect others."

Juliander asks Gargul to set a price, not knowing what to offer. Tratain volunteers a service to satisfy the god. Gargul smiles. or does he frown? It is hard to tell what that grimace means.

"Very well. I charge you both to do this, then. Travel with Jova and those who will protect him to a people who do not know my name. There, cause to be built, with your own personal resources, a chapel to honor me.

Gargul looks at Draax, Arien, and Monthor, who have yet to make an offering or speak on behalf of their comrade. "What of you reluctant ones, then? Have you no care for your fallen comrade? Would you give even a single word, a single gold piece, a single deed, to return him to life?"

Monthor 
Thursday September 6th, 2007 6:06:36 PM

Me've promised the others to show me manners great god and will try me best to say me peace without offending thee...

Know this.
Me've died for me friends before Gar and me would die for them again. Me greatest joy is to protect the weak. Me greatest honor to keep me brothers from entering your halls until they be to old and weak to hold a blade.
Me greatest sadness that me wasn't able to save honourable Jova.

:: Monthor waves his left arm towards his friends. ::

We all be the Grey Knights... We ride as brothers. We live life to the fullest and take our pleasures where and when we can. We try to do the best we can to only crack the skulls of those that deserve it. We're kind to children and dumb animals.

:: Monthor crosses his massive arms across his chest. ::

What can me offer a God? No more then what me already do everyday Gargul. To do the best me can to help as many as me can. Me'll promise you this.. when next me come to your halls in the arms of death, it will be with me axe held high having fought with all of me heart, mind and soul to do what's right.

Give me my friend back Gargul! And me will do me best to walk your halls before a frey sends him back ye. Ye have me word.

Draax 
Thursday September 6th, 2007 6:40:01 PM

Draax looks up at the god, "I do not believe that Jova should have died when he did and I am here to petition for him to get another chance. If it is in my power, I will do what needs to be done to have Jova returned. If it is not in my power, I will still attempt to do it."

Lumi-Juova 
Thursday September 6th, 2007 7:01:49 PM

Protect Jova

The words pound through Lumi's brain, and there is no thought of disobediance.

Protect Jova

The blue eyes are bright as with a fierce grin, Lumi draws his large sword and moves to Jova's side.

Protect Jova

Lumi places his sword point to the floor and then grasps the blade with his hand. "Jova of a strange land from me, we are Knights together. By my blood you are my Wunjo, and I will protect you."

Juliander 
Thursday September 6th, 2007 7:51:58 PM

Curious as to what sort of peoples would not know of Gargul, Juliander accepts, "Done... I will do as you ask mighty lord of death."

Monthor ooc 
Thursday September 6th, 2007 8:06:42 PM

To avoid possible issues.

"with offending thee"
is a typo and should read

"without offending thee. "

Cayzle OOC: LOL! I'll fix it!

Jova 
Friday September 7th, 2007 12:34:19 AM

Jova feels o fear. Whether he feels none, or just cant feel is another matter. He watches as the tigerstriped taur pledges his loyalty. Noone had ever done anything like that before. In fact, these few people were his very first friends, in many a year. He doesnt know whether the others can hear him in this realm, but he addresses Gargul with thesense they can.

"Master Gargul," Jova continues with bowed head, "I would consider it an honor to serve you. I am a vagabond. I lve by the credo, 'Where I lay my head is home'. All my life as been wandering with no sense of pupose.

"On this day i pledge my heart to you. I have heard in circles of the unsavory a group of followers you call the Grim. If you find me worthy I would like to join this group. Once i become part of thew Dragon Consortium Iwill build a chapel in your name. With the influence of the Consortium, I will use my influence to your ends. This is my solemn vow. This shall be my purpose, in life, and in death."

Arien 
Friday September 7th, 2007 2:50:15 AM

"I am no miser when it comes to fallen comrades and will assist with the task that you have set before my companions. Your name will be spread and the people shall come to know the name of Gargul."

Gimp's Prophecy (ACDM Cayzle) 
Friday September 7th, 2007 4:58:56 PM


Gargul nods at Monthor's and Drax's and Arien's words. "So be it. Assist your comrades in their tasks for me. Then I will be satisfied.

Gimp paws at Gargul's knee. "Master! Master! Look at these mortals!"

"What, Gimp?" asks the god.

"The 'gray night' and the 'forelegs forward' and the 'midget jester' -- the prophecy, Master!"

"Yes ... I see. Excellent point." The god seems interested and intrigued, for a moment.

"I think I have one more piece of business with you before I release Jova here. I will be right back."

The god swiftly stands and steps out. You are left alone with Gimp.

"Hee hee! I saw it! I got it right! Strawberries for me! I earned 'em!"

He capers and leaps on the throne, where he sits on his head and giggles.

Draax 
Sunday September 9th, 2007 10:31:53 PM

Draax nods to the god when told to help the others in their service to the god. When the god leaves, Draax hopes that whatever news he brings back to the group will be good news.

Juliander 
Monday September 10th, 2007 12:09:08 AM

Juliander looks askance at Gimp, thinking Who would have ever suspected a bard could be brought so low.

Monthor 
Monday September 10th, 2007 6:37:15 AM

Hey Julie, that little dude called you a 'midget jester'. That's funny.

Tratain 
Monday September 10th, 2007 9:30:23 AM

Tratain still deep in thought about his task for Gargul looks up at the mention of a prophecy.

Jova 
Monday September 10th, 2007 10:18:17 AM

Jova is z bit concerned. Did the God not like or accept the pennances of his friends? He just left, and on the word of the lttle ugly fellow. Now what?

Arien 
Monday September 10th, 2007 10:23:00 AM

When Gargul leaves Arien sighs to himself quietly, doing business with a god was rarely good for one's health; resurrections withstanding.

The Final Deal (ACDM Cayzle) 
Monday September 10th, 2007 1:51:03 PM


Gargul returns, bringing with him an armored dwarf. He looks like he has been working with his hands, which are actually a bit stained with his labors.

The god of the dead grimaces.

"This, then, is our bargain. I will return Jova to you alive again. In return, Jova will spread my word among those who have never heard of me. Juliander and Tratain will go with him to build a chapel for those who wish to honor me. Monthor, Arien, Horvis, Lumi-Juova, and Draax agree to protect them in their work. Finally, in addition, you will accept into your company this dwarf, named Vedik, in fulfilment of prophecy."

"If you agree, then go hence as one team. If you do not, then I will keep these two spirits with me. What say you?"

Agree or not, you all end up back in the Wold. The spell is over. But will Jova and Vedik return with you?

Vedik 
Monday September 10th, 2007 2:04:32 PM

The dwarf moves slowly, confused. He shields his eyes with his hands, as if the room is too bright for his eyes.

Lumi-Juova 
Monday September 10th, 2007 2:13:15 PM

The white, tiger-stiped wemic is completely confused and looks at the others with a questioning eye. "Prophesy?", he begins, but the return of Gargul erases further contemplation.

Lumi can only nod, silently agreeing to the Dark Lord's terms, and he rapidly finds himself once again standing among the barrows in the ancient forest.

"I know hunting and scouting", he announces to no one in particular, "but this trail is strange to me."

He is still holding his naked sword by the blade.

Juliander 
Monday September 10th, 2007 8:05:01 PM

"AGREED!" No sooner does he say the word, Juliander finds himself blinking away the disruptive transition back into the world of the living.

Tratain 
Monday September 10th, 2007 8:57:49 PM

Tratain looks over the Dwarf for a moment and then says "I accept your terms, I will travel fourth and find a place where no one knows the name of Gargul and have a temple constructed there. We will also accept this dwarf into our company, to be one of the Knights from now on. We are currently undergoing testing by the Dragon Consortium to gain entrance to thier ranks. May we finish this first task they have assigned us before traveling away from where we are to find a place to build your temple?"

ADM Joe 
Monday September 10th, 2007 9:02:33 PM

Posting Report for week ending Friday September 7th

M T W R F
DM O X X X X
Tratain N X X O X
Jova N X X X X
Monthor N X X X X
Arien N X O X X
Horvis N X X O O
Draax N X X X X
Juliander N X X X X
Lumi N X X X O

Horvis 
Monday September 10th, 2007 9:10:25 PM

The centaur nods, indicating his acceptance of the task decreed by Gargul.

"I will help protect the group as they build a chapel to honor you."

Horvis then waits with his companions for the return to the Wold.

Draax 
Monday September 10th, 2007 10:20:47 PM

Draax looks closely at the dwarf, "If we accepted members into the group on the recommendation of heroes and dragons; it would be foolish to not accept someone that was recommended by a god."

Once they are back into the wold, Draax says, "At first, I was thinking that the god wanted to trade dwarves, but I guess that was just hopeful thinking on my part."

Monthor 
Tuesday September 11th, 2007 9:07:29 AM

"Let's do it. "

Draax says, "At first, I was thinking that the god wanted to trade dwarves, but I guess that was just hopeful thinking on my part."

Monthor
" Your just upset that now there's another member of the party that's prettier then you. "



Vedik 
Tuesday September 11th, 2007 9:56:35 AM

As the world appears around him and things begin to take shape, the new dwarf promptly falls to his knees and begins to wretch, though thankfully his stomach appears to be empty.

Getting a better look, you can see greying brown hair and beard is closely cut, and he shows some signs of age. He wears silvery plate armor, and carries a silvery shield. Over his armor is a white vestment with a reddish brown hand adorning its center, and the same color trim along the edges. He carries a worn backpack, and a dark metal mace hangs from his side.

Wiping his mouth he looks about weakly. Slowly he begins to speak "Where..am...I?" He tries to look at everyone, but you can see he is having trouble focusing.

OOC: Hi all. Glad to join you :)

Lumi-Juova 
Tuesday September 11th, 2007 12:53:55 PM

The white wemic feels like speaking slowly himself. A direct confrontation with a god of the Wold is a new and awesome thing. "I never really believed in your Northern gods before..."

The great white head shakes slowly back and forth, and he focuses on Vedik, his black eyes taking in the other's appearance.

"I am Lumi-Juova, Wunjo of Jova and the Harmaa Ritari." The statement has no room for doubt.

Lumi is stout and muscular in feline and hominid forms. His white coat is thick with long black stripes spanning his shoulders, flanks, and rump. Large mutton chops and stiff white hair frame his blunt bronzed face and almond shaped black eyes. On his human torso, he wears brightly colored felt tunic of blue shot through with yellow, black, white, and red geometric designs around the cuffs, collar, and hem. (Think Siberian Tiger -- Finnish mix)

In his hand, Lumi has a hand-and-half sword, with several sheaths of other weapons about his person. The slight jingle of armor is noted under the bright blue tunic.

Back to the Woods 
Tuesday September 11th, 2007 1:18:58 PM

Before Tratain even finishes his question, Gargul says dismissively, "You will do as you think our bargain entails. Be not mistaken."

As everyone accepts the terms proposed by the god, you find yourselves back in the clearing where Phaedrus left you. There is nothing so much as a sensation of travel, but simply a change in sensory input so fast you cannot even perceive it. One moment you are looking at Gargul and his assistant, then next, standing next to a row of graves, with only a bright flash of light, in the shape of a tall man, fading from your eyes, that says you may have been elsewhere.

Looking around, you see that the clearing is now bathed in pre-dawn light. You can more easily make out the ramshackle house off in the distance, though it appears nothing is stirring yet.

Phaedrus, returned to her human form, sits cross-legged next to your equipment, eyes closed, and appears to be deep in meditation.

Standing in the middle of the crowd is Jova, returned to his mortal shrouds. He looks around in amazement for a moment at the sight of his friends.

Before the group, on his knees, is the dwarf introduced as Vedik. Barely able to speak, he finishes vomiting and looks around in bleary-eyed confusion.

OOC: Welcome to the game, Troy. Everyone feel free to multiple post while you do introductions, etc. By the way, surprise, we have a new member. Given the manner of introduction, I thought it might be fun not to mention it before now.


Vedik 
Tuesday September 11th, 2007 2:05:48 PM

"I...am..Vedik" the older dwarf begins, turning his head to focus on Lumi-Juova. He blinks several times, as if he doesn't quite believe what he is seeing.

He stands, though he is clearly unsteady. Taking a moment to straighten his vestments and armor, he then checks something under his armor at his neck and is clearly relieved. With a deep breath, he begins again.

"I am Vedik, servant of Alemi and potter."

His grey eyes dart between everyone in the area, and you sense great confusion and perhaps a slight wariness mixed in with a general unsteadiness.

He asks again, "Where am I?"



Jova 
Tuesday September 11th, 2007 3:13:50 PM

Jova had had problems standing, Draax leaving his body piled in a heap. There he was, in all his own glory, back among the living. He feels his facial features, and his chest, moving down to his legs, yep all there.

He jumps upo and down for a few monents, odd feeling it was to feel normal. Except now he wore a wide grin. And he was joyful

He moves to where Draax is standing and slaps his shoulder really hard. "Thanks mate for taking such good care of me body." Then he laughs out loud something you had never seen him do.

Moving over to Lumi he says, "Thank you for your oath on protecting me, I honor you. You will need to explain to me what 'wunjo' is, so ZI can better resapect the title."

"Tratain dear man, we must complete the task given us by the Consortuim. At that point we should have the moneys and unfluence to make the impact of Gargul known. Ahh it feels good to walk around."

Juliander 
Tuesday September 11th, 2007 8:30:59 PM

"Well not in the Wold to be sure... but no longer dead either." Juliander seems cheerful to no longer be in the presence of the god of death. "My name is Juliander Phaelix. Well met Vedik of Alemi... you are welcome indeed." Juliander is, without a doubt, in the running for being the most handsome man in all the Wold, though he doesn't care a wit about it. Nearly six feet tall, and thin of build, he has short black hair and jade green eyes that sparkle in the light. Aside from a light crossbow, he doesn't appear to be either heavily armed or armored.

Monthor 
Tuesday September 11th, 2007 8:43:34 PM

Monthor is a rough looking dwarf and an obvious veteran of numerous battles. Obvious trait include having ½ of his left ear is missing and a scar running diagonally over his right eye. It is painfully obvious that magical healing was used to fix the eye but the scar remained. Monthor's beard is coal black and braided with red string. He wears 1/2 plate mail and carries a two handed dwarven war axe. A blue cloak hangs over his shoulders.

[In dwarven ]

" Easy Vedik. You be among friends. Me be Monthor of the Dirt City Axe Head Clan. We be the Grey Knights and we've just returned you from Gargul's realm... handed over by Gargul himself appearently. Ye be to join us it seems. "

[In common]

" Don't worry Vedik. This bunch may look ugly but they have strong arms and good souls. Welcome to the Grey Knights. "



Horvis 
Tuesday September 11th, 2007 9:57:02 PM

The centaur nods to the dwarf sent back from the Lands of Rest with them. After Vedik introduces himself, Horvis will reply.

"I am Horvis, wanderer and student of the many forms of creatures in the Wold. This is the shape that I was born with."

Horvis is tall and heavy, even for a centaur. In fact, he closely rivals the size and weight of a heavy warhorse rather than some of the lighter varieties of horse. His human torso and equine body is covered by an unusual leather barding, embossed with a leaf pattern. His broad flat face smiles uncertainly at Vedik, showing broad strong teeth. His reddish brown hair closely matches the portions of his body that are visible, although his tail and lower legs are so dark as to be almost black.

Vedik 
Tuesday September 11th, 2007 10:09:03 PM

"I...was in the realm of Gargul...Lord of Noble Death?" Vedik says more to himself than anything else.

He slumps down on the ground, his feet out before him. He sits quietly for some time, lost in thought. Occasionally he shakes his head, or mutters something under his breath.

Eventually, he looks up at Monthor and smiles for the first time. "Thank you."

Lumi-Juova 
Tuesday September 11th, 2007 10:16:15 PM

The awe of seeing a god is still upon Lumi when Jova comes over and speaks. Lumi smiles wide without showing any teeth. Tossing his large sword on the pile of other equipment, he picks up Jova and playfully cavorts around the glade, ignoring his still-bleeding hand.

"Ha! You are alive!" the liontaur exclaims, tossing Jova exuberantly into the air before placing him carefully on the ground and standing back to look at the wizard. "Wunjo is the term in the Ice Vien for, well, for a friend / comrade / shield brother. I have heard some call it akin to blood-brother." He opens his palm where the sword cut is smeared by clotting blood. "My blood is your blood. Wunjos."

A pensive look that is completely out of character on the bronzed face. "Perhaps a hunter does not require a family if he has Wunjos." And the black eyes look at the other Grey Knights in a new light.

Draax 
Wednesday September 12th, 2007 2:02:35 AM

Thinking that what he did was not something that deserves any thanks, Draax smiles at Jova comments, "Sure, anytime; but lets not make it a habit."

Draax nods to the dwarf as he makes his introductions, "You can call me Draax formerly of Windhorn Hamlet and currently of Plateau City. Welcome to the team."

The half-elf wears Mithral chain and has shield across his back. At the moment he looks a little fidgety and unconsciously moves his hands from one part of his body to the next as if he was searching for something and whenever the hands stop moving, he looks longingly at the spot where the group's weapons are piled.

Looks over at the meditating Phaedrus. Draax hopes she will hurry up and take them to the sage so that Draax can reequip himself with his security blankets.


Arien 
Wednesday September 12th, 2007 10:17:39 AM

Arien smiles briefly at Lumi-Juova's enthusiasm before turning his attention to the dwarf that returned with them. "I am Arien Silverbow, you may call me Arien though." The elven mage gives a small bow to the dwarf as Arien introduces himself.

Arien is clearly a mage, dressed in sturdy adventuring gear, Arien glances from time to time where the weapons are placed; he clearly would like his spell components back.

Phaedrus & Verash 
Wednesday September 12th, 2007 2:14:20 PM

As Vedik and Jova slowly come to their right senses and get a grasp on their surroundings, dawn comes to the clearing, pouring a bright light onto the group and warming your bones a bit from the night's chill.

Phaedrus remains seated, eyes closed, but a noise in the distance calls your attention. Off at the house, a door has opened, and an older man emerges, wearing nothing but his breeches, stretching and yawning. He is thin and fit, and looks to be about sixty years old. His once-dark hair is more than streaked with gray, and a close-cut grey beard hides his lower face. Though older, you can discern lean, sinewy muscles in his arms and chest.

Finishing his long, deep yawn, he finally looks around and spots the group immediately. With a yelp, he darts inside. "Phaedrus! Why didn't you tell me we had guests?" he yells from inside.

"You needed your sleep, dear," you hear the dragon say in a quiet, velvety voice, obviously far too softly for the man to hear. Looking to Phaedrus, she has a smile on her face, and her eyes finally flutter open to look at you.

"Well, then, younglings. It seems the time for your meeting has come," she says. Rising languidly from her seat on the grass and smoothing out her long, silvery dress, she looks the group over.

"Hmm. An old one returns. And someone new as well? Odd things afoot, I'd say. No, don't tell me what happened, I prefer not to know, or care, too much." Turning to Vedik, she says, "Well, child, it seems fate has thrust you into this. You may not be away from the realm of shadow for long. For now though, you'll place your weapons in the pile here," she waves a hand at the pile of weapons, "and . . . interesting. And that finely crafted vessel hiding under your tunic as well, please.

"That crossbow as well, sir Juliander. Thought that would escape my notice?" she laughs.

"Come then, let us meet the man." She turns without another look and glides toward the house.

Draax 
Wednesday September 12th, 2007 5:41:28 PM

Draax follows Phaedrus, he puts the thumb of each hand in his belt to prevent his hands from reaching for weapons that are not there.

Horvis 
Wednesday September 12th, 2007 9:21:16 PM

The centaur waits for his companions to move since it appears that they may be entering the house. If need be, Horvis will remain outside where he won't block anyone else's access. Or even change into a smaller shape.

After everyone is in place, the shifter listens to what is said.

Tratain 
Wednesday September 12th, 2007 10:34:37 PM

Tratain introduces himself to Vedik "Greetings friend Dwarf. My name is Tratain, Follower and sworn Protector of Domi. I don't know for what purpose Gargul has sent you to journey with us, but I'm sure it will be for great good."

When Phaedrus instructs Juliander and Vedik to place thier weapons in the pile he will nod his assent to them. He says after watching Verash "huh, you'd never know from his demeanor that he lives in probably one of the most dangerous places in existence, though it does explain why Phaedrus seems a bit over protective."

He then turns and follows her into the house.

Lumi-Juova 
Wednesday September 12th, 2007 10:41:35 PM

Lumi sobers with the old man coming out of the house and Phaedrus' response. Keeping close to Jova, the liontaur will pad to the house with the rest.

Jova 
Thursday September 13th, 2007 12:52:35 AM

Jova listens intently to Lumi as he explained what 'wunjo' was. Taking the dagger from his belt he cuts a small slice in his own hand. The reakuty of the pain is etched on his face, not hiding it at all. He then reaches over and clasps hands with the liontaur.

"Wunjo it is then."

Th others had all introduced themnselves to the newcomer. Vedik was it? Jova makes sure to greet the dwarf, simple hello will do, no need to overwhelm the little guy.

Jova is a tall human who wears letaher clothing. He carries a staff on his back alongside his pack. Which by this time is taken from him by one of his froends and placed on the pile of weapons. He places his dagger there as well.

Vedik 
Thursday September 13th, 2007 7:23:53 AM

Vedik nods in turn to everyone that introduces themselves.

When asked to place the items in the pile, Vedik hesitates at first, but is reassured by the fact that everyone else seems to have left behind weapons and pouches.

He places his mace on the pile, then pulls a small object from under his armor. The object is a ruby pendant, finely carved into the shape of a pottered jug. This he wraps within some cloth, and places it carefully on the ground, making sure it is safe.

Looking down at his dark stained hands, he shrugs slightly as he walks unsteadily to the house.



Monthor 
Thursday September 13th, 2007 8:54:11 AM

Monthor cooperates and follows the others.



Breakfast with Verash 
Thursday September 13th, 2007 1:26:14 PM

As you approach the house, you hear a clamer inside. The sounds of dishes and pots being banged around, along with a constant mumbling, greets you.

Once at the doorway, the older man comes forth again, now wearing a loose-fitting woolen shirt, though still barefoot.

"Aha! I must apologize for my rudeness. I've put on some tea, if you are interested. Sit, sit," he ushers you to a long wooden table sitting in the grass outside the door. "I'm sorry," he continues to the two taurs, "I don't have the proper accomodations for everyone. But please, make yourselves as comfortable as possible."

He ducks back inside, and after a few moments, emerges with a teapot and a tray full of mugs, laying them on the table and motioning for anyone interested to help themselves.

Meanwhile, Phaedrus glides past the table and takes a place on the ground near Verash, crossing her legs on the ground. She appears relaxed, though her face retains a serious demeanor, and she never takes her eyes from the group.

Now that the early morning light has brightened up the day, you behold a magnificent sight: in the distance, perhaps five miles away, you get your first sight of the ancient city of Fae Skiemir. Partially enshrouded in fog, the city is clearly enormous, miles or more on each side. Countless palaces and towers, all in various stages of disrepair, rise into the air inside an immense stone wall.

Seeing you look at the city, Verash takes on a serious tone. "Yes, I assume that is why you are here. Let looks not be deceiving. Countless have died breaching those walls."

A sniff from Phaedrus' direction stops him. "Dear, please don't preach this early in the morning," she says. "You know as well as I your warnings never have effect." As she speaks, she nods back toward the row of graves in the clearing. "Why not find out what these younglings want, so we can continue with our day?"

"Right, then," Verash says after giving a long, warm smile to Phaedrus. "Out with it, friends. Many venture to the city of death. Why have you come to me first?"

Tratain 
Thursday September 13th, 2007 5:57:04 PM

Tratain walks over towords the table where Verash is sitting, but stops to look at the City now that it is Visible.

After a moment he makes his way to where they are sitting and pours himself some tea and starts sipping it. He says "My Sword Brothers and I are being tested for entrance into the Consortium. The first task laid out to us by Valdor and the other Dragons was to travel to this land, and return with enough wealth to build for ourselves a stronghold, so that the people of the Wold can know where they can travel to for Help and safety in times of need. We were told that you do some kind of research here on the City, and that we were to find you and offer our services while we are here. I suppose to direct our energies to something that may do some good while we are poking about the city."

Lumi-Juova 
Thursday September 13th, 2007 6:58:15 PM

Smiling at the old man, Lumi folds himself gracefully onto the grass at one end of the table, and offers the nearest seat for his Wunjo Jova, pouring two cups of tea. Lumi places a huge ammount of sugar in his mug, and drinks greedily. "Master Verash, you are a man of uncommon courtesy to offer your hearth and warmth to strangers!", says the white liontaur.

The sight of the towering spires of Fae Skiemir holds Lumi's tongue for a moment, and he sets appraising eyes on the towers in the distance.

"We are to gather gold, that is true. Yet it is for helping many that we do so. Any words of wisdom that can help us attain our goal would be precious to us."

Tarhapollo the white owl seems totally uninterested in the goings-on, but condescends enough to perch on the table pecking at a biscuit.

Jova 
Thursday September 13th, 2007 7:09:42 PM

It wasnt until he saw the owl that he thought of Z. His familiar qas nowhere in sight. Jova used his mind, searching calling. Nothing. Was this to be permanent? It had been many years since he had traveled without the bird, and the loss was palpable. His good mood, happy demeaner all flashed from his eyes and he sat at the table, oblivious to anything else.

Monthor 
Thursday September 13th, 2007 8:47:33 PM

Me here to make sur they don't die.



Juliander 
Thursday September 13th, 2007 8:48:59 PM

Accepting the tea, Juliander holds the cup in his hands, allowing it to warm them, though he does not drink. Otherwise, the bard sits and listens attentively, as Tratain seems to have a good bead on the appropriate line of inquiry already.

Draax 
Thursday September 13th, 2007 8:50:29 PM

Draax takes a mug and pours himself some tea before sitting down. He listens as the others explain their mission and only nods his head to confirm that what is said is true.

Vedik 
Thursday September 13th, 2007 9:35:45 PM

Vedik lays on the grass and says little. He declines the tea, looking at it queasily. In fact he seems not all together coherent at times, occasionally muttering something about Gargul's realm. You sense he does not quite believe it yet.



Horvis 
Thursday September 13th, 2007 10:05:27 PM

The centaur stands behind his companions holding a large mug in his hands. Horvis nods when his companions answer.

"As they said, we are searching for material wealth. Although I also desire knowledge of the creatures that reside within Fae Skiemir."

DM Matt OOC 
Friday September 14th, 2007 12:30:44 PM

All-my sincere apologies, but today's post will not come until tomorrow, most likely (or possibly late tonight).

The module is at my office, and I am out for the day. I may be back there after dinner tonight, but if not, will be in tomorrow morning and able to make the post.

sorry for the delay.

Arien - everything okay? not much posting lately.

Arien 
Friday September 14th, 2007 8:37:02 PM

Arien nods at Horvis' response, a good tactical decision that. Arien ponders a brief moment before adding, "Also, and I realize one would not be accurate after this long, but do you have or know where we could acquire a map of the city?"

Verash 
Monday September 17th, 2007 10:06:00 AM

Vedik and Jova continue to compose themselves after their recent change in circumstances. Jova yearns for his companion, while Vedik lays on the ground and ponders his situation. Draax and Juliander sit quietly, enjoying their tea and watching the conversation.

"Material gain," muses Verash. "The reason most go into the city, but rarely come out. You see, Fae Skiemir attracts wealth and greed. Those beings living there, for the most part, simply cannot leave. Their greed has bound them to the city, as it would you as well.

"But, your intentions are likely pure enough. Aiding the poor -" he points to Lumi - "protection -" to Monthor - "knowledge -" to Horvis. These are noble goals, and so I can wish you luck in achieving them."

Shaking his head sadly, he looks at Arien. "That, I am afraid, is beyond what I can offer. Any map would be almost completely useless. The last known map was made over a thousand years ago. You can imagine how much has changed since then. I don't even bother keeping any in my research." He taps his chin with one finger. "It might be interesting, though, to see one," he says to no one in particular. "Perhaps if one of you is a skilled cartographer . . . ."

"Offer your services?" he asks when Tratain speaks. "Well, I am protected here about as good as I can be, I think," he says with a smile to Phaedrus.

"Services inside the city, dear," the dragon responds dismissively. "You know I do not venture inside, and there is always some tidbit or other you are looking to learn."

"Ah, yes, 'tis true," Verash says with another smile, this time directed at the group. "But what task to assign?" He stares at the sky for a few moments, then suddenly stands up. "I've got it!" he exclaims, and trots back into the house.

You hear a variety of thumps and bangs, and Verash re-emerges after a few moments carrying a book. "Here is my notebook, Phaedrus," he waves it at the dragon. "I told you it wasn't lost.

"Now," he says, sitting and looking around at each of you. "Here is my proposal: I can tell you where a goodly amount of treasure is within the city. In return, you can acquire some information for me from the city, as well as remove the treasure's current owner, thus providing a service to the world at large.

"Now, I know full well your actual odds of survival in there, and I recognize that I am likely giving you information and getting nothing in return, butI assume none of you will heed my warnings about the dangers in the city?

Fine. Then what say you to this arrangement?"

Monthor 
Monday September 17th, 2007 10:19:32 AM

" Works for me. What about the rest of ye ladies? "



Vedik 
Monday September 17th, 2007 12:57:04 PM

Vedik nods. "The Gods put me here, not wise to argue. I'll go where the group goes."



Lumi-Juova 
Monday September 17th, 2007 3:42:18 PM

His tail lashes in mild irritation at the dwarf, but Lumi will not let himself be distracted from the hunt. "We often caught snow apes in the mountains of the Ice Vien by placing a fruit in a careful tangle of ropes. The ape would grab the fruit, but its fist would be too large to remove from the rope cage. Even when the hunters approached, the ape would never let go of the fruit." He pauses and looks at the sage. "So you are saying the city is like a rope trap, the gold is the fruit, and the Harmaa Ritari are the snow apes?" Thinking hard some more, Lumi says slowly, "and our good intentions are like..." but he can't think of how his thoughts can remove the hand from the trap.

When the offer is made, the white tiger-taur sits straight once more. "I say aye! Though knowing what knowledge and what enemy will help to ensure a successful hunt."

Juliander 
Monday September 17th, 2007 3:47:59 PM

Juliander shrugs, "Sounds like a deal to me." He looks around to his friends for possible agreement.

Arien 
Monday September 17th, 2007 9:00:56 PM

"I am willing to do this yes, might I ask though what sort of guardian we would be dealing with?" Arien looks at Verash, waiting for an answer.

Draax 
Monday September 17th, 2007 9:15:58 PM

"Ya got my vote, it is better than us wandering blindly around the city until we run into something that needs to be killed."

Horvis 
Monday September 17th, 2007 9:40:21 PM

The centaur nods with his companions although he has misgiving. Sometimes, Horvis thinks, the task that seems simplest is the most arduous. Still, it would be worthwhile.

"It does, sir. What can you tell us about the guardian and it's treasure?

Tratain 
Tuesday September 18th, 2007 7:22:26 AM

Tratain Nods and says "You won't be able to talk us out of entering the City, so any advice you could give us we would appreciate."

Jova 
Tuesday September 18th, 2007 10:33:51 AM

"Ya what Tratain just said."

The Mission 
Tuesday September 18th, 2007 12:25:04 PM

Verash sighs at the groups unanimous intent to continue. "Well, no use in putting it off. Let me give you what I can by way of history and guidance."

He takes a seat at the end of the table and looks each of you in the eyes. His face takes on a far more somber, almost sad, look as he begins to speak.

"Your analogy is close, my Taur friend," he says to Lumi. "But I would say that greed is the fruit. Gold may be sought for noble purposes - such as all of yours - or ignoble purposes - greed. Greed is what holds the foulness in the city.

"In Fae Skiemir lies riches. In Fae Skiemir lies the wealth of many a bold adventurer. But, few are able to claim what they think is their due.

"As you likely know, the city is infested with evil beings. The various denizens of the dark have taken up abode their, and are not easily removed. There are a number of powerful beings vying for control of the city. Dragons, demons, liches, and other untold horrors all compete to be the richest, the most powerful.

"In fact, this is part of what keeps the outside safe: none of these monsters is able to gain an upper hand over the rest, or at least not for long. They all have their own regions in the city where they rule supreme, but none have been able to extend their control much farther than that. And since most of their attention is centered on battling each other, they are unable to combine their power and find a way out of the city. So, you can see, this 'balance of evil' as I call it is actually a good thing. It ensures that these beings will stay put.

"But, this 'status quo' has changed recently. A particularly vicious and evil demon named Xanaphelas, a relative newcomer to the city, seems to have defeated a few of the other powerhouses there, and has claimed a larger share of the city than normal.

"You see, I keep abreast of goings-on like this. It is part of my research to document as much of the history of Fae Skiemir as I can. I recently failed in saving the life of a noble, but foolish, paladin who thought it his calling to cleanse the city" - he nods to the row of graves in the field - "he came to me broken and battered, and Phaedrus and I did what we could to bring him back, but ultimately, it was his time.

"He did give me enough information though to cause concern. He rambled and raved in his fevers about 'a thousand arms in the dark' and 'Xanaphelas the dark one.' I've learned what I could of the demon after that, which isn't much, except that if she becomes much stronger, other powerful beings will flock to her, and we may see an outpouring of evil from Fae Skiemir into the rest of the world.

"So, she must be stopped, and soon. The upside of this - for you at least - is that she seems to be particularly wealthy. The downside is that she is a most formidable foe, if what that man said is true, and likely she will not confront you alone.

"You will find Xanaphelas in the eastern part of the city. Once you enter, head northeast. You will find a large tower. You will know it due to its size compared to the buildings around it. It stands fully 300 feet above the ground, nearly twice the size of any building close by, and sparkles green in the daylight. You will likely travel miles through the city before finding it. Fae Skiemir can be deceiving: its size is difficult to gauge.

"Now, since you are heading to the city, and since you are going to confront Xanaphelas, there is something you can do for me. I believe the demon has a small set of books, no more than 5 in all. They are not magical nor valuable in any other respect, except for the information they contain. They are historical texts, written by a safe named Veronius before Fae Skiemir;s fall, and I would like more than anything to examine them at length. These books are rather larger than the average tome, both in height and thickness, and are covered in a thick, purple vellum. Bring those books to me, and I will consider myself very well rewarded for the information I give you.

"If you have questions, I will try to answer them, but I do not know much more than I have told. If you have none, then go. Confront the demon. If you defeat her, you may very well be worthy of the Dragon Consortium. IF. Sadly, I expect you to share the same fate as most foolhardy adventurers who travel to the city. But go." He points to the distant walls of Fae Skiemir. "There lies your riches; or there lies your death."


Knowledge Checks 
Tuesday September 18th, 2007 12:35:59 PM

Knowledge (planes) check, DC 26 Highlight to display spoiler: {From the scant description, you guess that the demon in question is a Marilith. You recall that Mariliths are female demons with six arms and a long, serpentine tail. They stand about 9 feet tall, and from head to tail are almost 20 feet long.}

DC 31 Highlight to display spoiler: { You know everything above. You also know that Mariliths love to do battle, and are exceptional tactitians. In a fight, you recall, a Marilith tends to attack with a weapon in each hand, while squeezing the life out of its opponents with its tail.}

DC 36 Highlight to display spoiler: { You know everything above. You also know that Mariliths are immune to electric and cold, and resistant to all other elements. Good-aligned, cold iron weaponry is able to hurt a Marilith most effectively.}

Lumi-Juova 
Tuesday September 18th, 2007 2:23:46 PM

A white, black-striped tail lashes back and forth. Lumi remains quiet, knowing that talk about 'books' and 'demons' is only so much talk.

What is important is protecting the innocent by the side of the Ritari and his Wunjo. Still, he muses, when they succeed in thier quest, the shared blood spilled would make them all wunjos...

Lumi is ready to retrieve his blades and start for the city now!

Juliander  d20+15=24
Tuesday September 18th, 2007 7:38:29 PM

Having no particular knowledge of the planes, or the creatures that dwell there, Juliander stops and considers stories that he has heard of such creatures, to see if there may be one that matches this Xanaphelas.

OOC: Bardic Knowledge DC 24.

Vedik 
Tuesday September 18th, 2007 8:46:19 PM

Vedik listens intently to the old mans words, stroking his beard. When he finishes speaking, Vedik asks a few questions.

"Are there any special protections in the city? Could we fly to the tower, or teleport there?"

"Did the paladin bring anything back with him from his encounter with this Xanaphelas? Even some of its flesh or blood on his weapon would be helpful."

"Which forces of evil does Xanaphelas still oppose?" Could you tell me what you know of them?

To everyone he says, "We should plan for this, and seek to learn what we can before we encounter this Xanaphelas. At the very least, I need a nights sleep."

Draax 
Tuesday September 18th, 2007 9:05:40 PM

Draax sits quietly as he listens. It seems that the only possible advantage the group has over Xanaphelas is that hopefully the demon does not know that the group is coming for her.

He listens to any questions that the group might have and once the group is ready to leave, Draax goes over and retrieve his weapons.

Horvis 
Tuesday September 18th, 2007 9:36:25 PM

The centaur listens intently as Verash describes Fae Skiemir and the task that he would like performed. Horvis doesn't hear anything about creatures that he could imitate. But, no matter, this expedition to Fae Skiemir is the task before them.

"I know nothing of other realms to judge anything of this demon. But, am I not correct that knowledge of a demon's name provides some power over it? Surely that isn't the demon's true name."

Arien  d20+25=42
Wednesday September 19th, 2007 1:26:32 AM

Arien ponders the words of the dying man and draws some conclusions. "I may be wrong but it does sound like the demon is a Marilith, a half snake woman with six arms. They are expert tacticians and more than competent fighters. They typically wield a weapon in each hand and like to constrict foes with their tail. They are immune to any electrical or cold source of damage and are resistant to all other elements. They are magically protected from weapons as well, you will need a weapon forged of cold iron that radiates good."

OOC: Knowledge: The Planes check = 42

Tratain 
Wednesday September 19th, 2007 7:27:03 AM

Tratain sits and Listens to the others talk for a moment. He says "Well we can align our weapons with the wand we bought, but I didn't bring any Cold Iron. The Marilith may have other demons serving it so we should align all our weapons anyway. I think we'll need some slow spells from anyone who can cast it. Also Varesh, what can you tell us of the Nature of Magic in this place. I cast a spell earlier and the effect was somewhat different from what I expected, More powerful. Is that common here? what types of Magic are effected? And what about summoning spells? Is it advisable to use them here or refrain?"

The Mission, part 2 
Wednesday September 19th, 2007 10:50:51 AM

While Varesh talks, Lumi and Draax sit back, remaining quiet and introspective, possibly preparing for the ordeal ahead.

Juliander wracks his brain for any tidbits on the demon, but just can't come up with anything useful. Arien, however, calls upon his seemingly vast knowledge of demons to inform the group of just who and what they are going up against.

Varesh listens to each of your comments and questions, and attempts to answer them as best he can.

Turning first to Tratain, Verash says, "Magic sometimes works funny in and around the city. It may ocassionally work more powerfully than expected. A spell may sometimes fizzle and die without producing the expected results. Sadly, it is impossible to predict, being entirely random. My advice would be to simply go about your tasks normally, and hope it doesn't misfire at the wrong time."

Looking to Horvis, Verash continues, "You are a wise one indeed. I am sure that Xanaphelas is simply the name the demon uses in this realm, and not her true name at all. Ahh," he sighs, "would that your task would be that easy...."

Finally, he turns to Vedik. "There are no protections against magic, no. Other than what I said about it possibly working oddly sometimes. Nothing would prevent you from flying or teleporting, that I can think of.

"But, you must be aware of the dangers of over-using your magic. The beings here, they smell magic. They feed off it. From what Phaedrus tells me, you encountered some such beasts last night. The more powerful the magic you use, the more your enemies will be drawn to you. And they will be drawn no matter what. Believe you me, just carrying those fancy gadgets you've got strewn about your persons is going to bring the hordes down on you.

"Now, say you decide to fly through the air for the tower. It may work out just fine. Then again, you might find yourself face to face with a dragon too. What I mean is, there are enemies on the ground and in the air. You aren't likely to save yourself any trouble one way or another.

"As for the poor paladin, no, I don't think he even got close enough to hurt that foul fiend. He had plenty of his own blood and guts covering himself, so I really have no idea."

Pondering silently for a moment, he continues, "I'm not sure exactly what you mean by 'what forces does she oppose.' She opposed anyone or anything that gets in her way, I would imagine, or tries to stop her from reigning supreme in Fae Skiemir.

"If your thinking of looking for allies in there, let me stop you right there. Don't do it. Trust no one and nothing inside that city. Rely on yourselves, and each other, and that is it."

Lumi-Juova 
Wednesday September 19th, 2007 11:37:51 AM

Vedik's words of wisdom make the impetuous tiger-taur to rethink his 'charge in and kill them all' plan. No, the Cleric of the Hand is correct, a plan is what is needed.

"A stalk into the city is what is needed", he states. "Move as unseen as possible to conserve our strength to oppose this demon." The black eyes grow opaque as Lumi thinks, and then asks the spellcasters. "I know you have ways of tracking magical items. Do you also have ways to cover thier scent? This may help in avoiding unneccesary attention."

"As for these books that Verash wants, I have little use for them, but can carry them in my large rucksack as it magically expands to keep all inside."

Monthor 
Wednesday September 19th, 2007 12:09:15 PM

Arien says

"...They are magically protected from weapons as well, you will need a weapon forged of cold iron that radiates good."

Monthor
" Well, Me don't have that. Me axe flames. "

To Tratain...

" Wand me up brother Tratain... "

" Me'll want to done me cape of the Mountbank before taking the snake lady on then. If she catches me, me can then dimension door meself away. "





Jova 
Wednesday September 19th, 2007 12:54:05 PM

Jova listen intently on the subject of magic. It was afterall his mainsty. He made a noteto himself that Varesh did not answeer the question on summoning. Summoned, or conjured magic may work differently then.

After all, demons were summoned, or came from another plane, right?

Vedik 
Wednesday September 19th, 2007 1:33:11 PM

The old dwarf snorts. "I would not seek allies in there from all you said. But there is a spell I can cast which works better if you use objects the target hates, fears or opposes. A symbol of one of this demons enemies may be useful for that."

"We could try to scry, but with our limited knowledge I'm not sure how successful I could be. Is there anyone else here who can scry?"



DM addendum 
Wednesday September 19th, 2007 5:13:00 PM

Verash appears lost in thought for a moment, then looks at Jova. "I didn't answer your question, newborn!

"Your summoning and conjuration magic will work just as any other magic in Fae Skiemir: that is to say, possibly fine, and possibly oddly. But it will not function any differently than any other school of magic you may use, if that is your concern."

Draax 
Wednesday September 19th, 2007 9:32:43 PM

Draax is not really interested in the talk about magic, but he does take notice when Arien talks about the weapons material needed to cause damage to the demon. He knows that his swords are made of the right material, but he wishes he would have brought some holy arrows.

Horvis 
Wednesday September 19th, 2007 9:45:20 PM

The centaur looks up at Verash's words.

"You say that our magic items would draw creatures to us? What would happen if the items were ... somewhere else? I mean, when I assume another form, all of the equipment that I have on my person is absorbed. Would the creatures still sense those items?"

Horvis wonders if what is usually a weakness could be turned to the party's advantage. The shifter could remove all of his magic items, store them and then shift so that the items are absorbed.

Juliander 
Thursday September 20th, 2007 1:14:01 AM

Listening attentively to Varesh and Arien speak their peace, Juliander remains relatively quiet. Unsure of how he can contribute to the combat at hand, the bard seriously plans to get in there and figure it out as he goes along. Though he does say out loud, "I don't know much about magic attracting those who live there... but I was planning on singing as we walked through the door, and keeping that up until we walked out." Juliander smiles.

Time to Go? 
Thursday September 20th, 2007 9:57:36 AM

Verash attempts to answer what questions are directed to him. To Vedik, he replies, "Sadly, I know of nothing that might help you. You are on your own in that regard. I am sure Xanaphelas dislikes any of the other powers in Fae Skiemir, but I know not whether this rises to the proper level of hate, and I have no idea how you might appropriate their likenesses."

Looking next to Horvis, he pauses for a moment, tapping a finger on his chin, then scratching the back of his head. "That, sir, is an interesting question. To be quite honest, I do not know the answer. From what little I know, my guess would be that the idea wouldn't be as effective as one would hope, but I am intrigued. Will you try it, and if you make it out, give me all the details? Yes, that would be a wonderful addition to my research."

As you begin talking amongst yourselves, Verash clears his throat. "It seems you all need to plan your trip. Feel free to stay here as long as you like to rest first, and good luck to you.

"I must go for awhile and begin my work for the day. Phaedrus?"

"Yes darling?" the dragon replies.

"Shall we?"

"Indeed." Phaedrus turns to the group. "You may retrieve your weapons and equipment. It seems we have nothing to worry about from you."

With that, the two walk off south, past the row of mounds, and into the thin border of the woods. You can hear Verash mumbling and pointing at various bushes and flowers as they walk away.

---------------------------------------------
OOC: feel free to post multiple times if needed to figure out anything right now. As soon as you are ready to leave, just say so.

Posting Reports 
Thursday September 20th, 2007 10:01:11 AM

Can anyone volunteer to fill in handling the posting reports for awhile? If you volunteer to do so, please be sure you are familiar with the rules/procedures. Thanks!

Juliander 
Thursday September 20th, 2007 4:20:23 PM

Juliander recovers his possessions, and then sits back and lets those of a more martial bent do the talking.

Lumi-Juova 
Thursday September 20th, 2007 4:38:09 PM

Stays close to Jova while the others sit and dicuss how to go into the elf city ruins.

"I say we mask the magic with other magic."

"I lead, with my hunting senses, but jump back if there is any fighting and let Monthor take point."

"Once we see the demon, Horvis and I can keep beasties off the flanks, arcane spells and Draax keep the demon occupied, while Monthor goes in for the kill with two clerics in support."

Vedik 
Thursday September 20th, 2007 8:46:19 PM

Vedik grabs his items and sits with the group, discussing tactics. He ponders the tactics and strokes his beard.

"Do you think Monthor will be able to kill this thing on his own? I can cast my largest heal three times, who else can cast heal here?"



Draax 
Thursday September 20th, 2007 10:23:11 PM

Draax retrieves his weapons and inspects each one before putting them away. He listens as tactics are being discussed and adds his comments to the conversation.

"We will need more than Monthor taking on the head demon. If she has a weapon in each of her six hands, she could do a lot of damage even with the healing support. Also unless Monthor has a good aligned or cold iron weapon, he will have to do a lot of damage on each hit to cause her any pain. We need to flank her and make her split up her attacks on different targets. My arrows will be useless against her, so to do any real damage I will need to get close to her. I have a non-magical cold iron long sword that someone can use if needed.

We will need as many good related buffs and warding spells as we can get. We should hit her and her minions with as much holy or good related magic that we can. I think the good related magic will give us an edge."

Draax stops talking and listens as others add their comments.


Horvis 
Thursday September 20th, 2007 11:26:41 PM

The centaur picks his way along behind the others while he listens to his companions strategize. Horvis can't help but wonder if his unique talents could make this a lot simpler.

"If you want to deal with the minions, summon some good creatures. I can enhance them and myself - making them bigger, more powerful and tougher."

"I can either take the form like those big cryohydrae we faced right after we got here ... I can deal a lot of damage that way. Or, I can take the form of a dire bear. If I make myself bigger, I could tackle this demon creature and keep it from doing anything else."



Monthor 
Friday September 21st, 2007 8:36:06 AM

"Shouldn't Tratain's Holy Word spell take care of most of the minions? "

" Me axe is neither cold irone or good aligned. But me thinks Tratain can take care of that too. "



Jova 
Friday September 21st, 2007 10:49:03 AM

Jova also retrieves his dagger and staff, replacing them where he carries them. With all the talk on tactics, Jova thins it good but never works. Since he had been with the group, only onr time had they the time to [repare ahead of time.

"Likke the temple of the Dread boys. I think more summoning helps us alot. Hovis, Unicorns are both good aligned and can heal right? They would be good in this type of sa fight. As far as the minions, I have seen Tratains power, and it is good. Hopefully it will be enough this time as well."

Planning Continues 
Friday September 21st, 2007 12:00:13 PM

The group retrieves its weapons and equipment, and sits around the long table, sipping the last of the tea and discussing plans for the trials ahead.

The day moves on, and it is now about mid-morning.

-------------------------------------------
I'm going to let you all discuss and plan until you say you are ready to go.

By Monday, I need standard marching order, both for wide areas and single file. If I don't have something, I'll set it myself using general common sense (big guys in front and back, squishies in the middle, etc.).

Talk via email if needed so we can keep moving. The fun part is coming.

Still need co-ADM/posting reporter 
Friday September 21st, 2007 12:01:48 PM

We really, really need someone to do the posting reports for awhile. Joe is quite busy, and Marcin and I don't want to be the DMs on the top of Jerry's bad DM list.

If anyone is willing to handle these reports, please speak up, here or email. Thanks.

Monthor 
Friday September 21st, 2007 5:27:51 PM

I'll do it. Mondays right?

Arien 
Sunday September 23rd, 2007 11:58:04 AM

Arien also retrieves his spell components and spends a moment making sure that they were all still usable. Arien turns to the conversation when Jova mentions Unicorns, "I do not believe in this case that a Unicorn would be that useful, they are not as powerful as the beasties that we are sure to be fighting. Perhaps elementals or other outsiders would work best."

Lumi-Juova 
Sunday September 23rd, 2007 1:54:07 PM

"Still, the warleader needs to set up our movement into the city and where we will fight when the time comes."

"I feel I am the best at leading the group in, but will be flank or support attack behind Monthor's deadly axe in a fight."

New Co ADM Yves 
Sunday September 23rd, 2007 4:50:26 PM

Testing

Posting Report for week ending Friday September 7th

M T W R F
DM X X X X X
Tratain O X X O O
Jova O X X O X
Monthor X O X O X
Arien X O X O X
Horvis X X X X O
Draax X X X X O
Juliander X X O 2 O
Lumi X X X X X
Vedik X X X X O

DM and Jerry... what are the guidlines for the posting reports?

I believe you post the report by Wednesday of the following week, and email it to Jerry. -Matt

Monthor 
Sunday September 23rd, 2007 9:09:34 PM

"Me be ready to go. Tratain is war leader, let him make our marching order."

Draax 
Monday September 24th, 2007 2:59:23 AM

Draax is prepared and ready to go, he activates the Endure Elements tattoo on his arm as he waits for anyone that is not ready to finish their preparations.

Vedic  d20+24=27
Monday September 24th, 2007 9:12:03 AM

Sensing that the group is planning to go today, Vedic begins to make preparations to leave. He starts off uncertainly, but seems to find confidence as he continues.

After casting several spells, he begins to truly focus, concentrating on his cupped hands for several moments. A small drop of reddish brown liquid appears in his hands, and he swiftly, but reverently anoints his shield and armor.

He looks up and says simply "If we are to go today, I am ready."

OOC:
Cast Endure Elements
Cast Delay Poison
Cast Greater Magic Weapon-Extended
Summon 2 drops of Wolds Blood: DC 20 Passed
Lesser Envigor: Armor and Shield

0: Detect Magic x4, Read Magic x2
1: Divine Favor x2, Doom, Endure ElementsX, Comprehend Language, Remove Fear x2 [Protection from Evil+]
2: Delay Poison x2(X), Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Invisiblity Purge, Remove Blind/Deaf, Resist Energy-Extended, Stone Shape x2, [Magic Circle Vrs Evil+]
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment, Flame Strike, Greater Magic Weapon-Extended*X, Wall of Stone, [Spell Resistance]
6: Heal x3 [Antimagic Aura]
7: Find the Path-Extended, Repulsion, [Holy Word+]


Off to the City 
Monday September 24th, 2007 10:42:23 AM

The group discusses tactics, and it is decided to begin moving out toward the city. Packing up, you make your final preparations and set off, walking down a hill toward the half-ruined walls of Fae Skiemer.

It is currently late morning, and it looks like you can reach the city within an hour and a half of easy walking, faster if you hurry.

Clearing the last of the trees, you find yourself on a field of short, brownish-green, sickly looking grass, much like that from the Valley of Humiliations. A soft breeze comes and goes as you march on toward the city.

Spot check DC 20 Highlight to display spoiler: { The grass doesn't move the slightest bit from the breeze, and you are leaving no footprints behind you.}

By noon, the bright sun overhead, and the lack of shade, has made it quite hot out. Nothin stirs in the field as you walk, and you hear no birds or other wildlife.

Spot check DC25 Highlight to display spoiler: { Looking up, your eyes glance at the top of the city wall just in time to see a few dark shapes disappear behind the wall. Keeping an eye out, you catch another shape, sometimes two, now and again. You see them out of the corner of your eye, but they always seem to disappear just as you focus on them.}

Lumi-Juova (AC 26, HP 124/124)  d20+14=32 d20+14=26
Monday September 24th, 2007 11:14:38 AM

Lumi also protects himself from the elements (Endure Elements), and ensures the white owl, Tarhapollo, is nestled on his pillion before beginning the stalk.

The white tiger-taur takes the lead to scout the way to the elven city for his compaions. He keeps a sharp eye to the rear, ensuring that he can see Jova before turning back to the task at hand. (Listen:32, Spot:26)

"Ghost grass", he mentions to the others, pointing at the lack of movement or footprints in the sickly grasses. His black eyes spot the movement at the walls, but there is little to be done about it other than inform the Harmaa Ritari.

Instead, he looks for a breech in the walls to quickly move into the city. "We are doing this for others. Forr prrotecting those who cannot prrotect themselves." A slight rolling of his Rs reveals the wemic's nervousness.

DM Sanity:
Spells: Divine 1- 1+1
Speak with Animals
Endure Elements*


Juliander  d20=13
Monday September 24th, 2007 7:48:39 PM

The absolute lack of visual or audio stimulation leaves Juliander a bit spooked. Being accustomed to the bustling city, and actual wilderness noises, he doesn't know quite what to think of the alien city, and so he remains silent himself, in anticipation of... anything.

Horvis the Troll - Greater Magic Fang, Longstrider, Myrridan's Blackthorn  d20+7=21 d20+7=12
Monday September 24th, 2007 9:51:07 PM

The troll keeps pace with his companions, watching in all directions. He has prepared himself for the journey, selecting spells that will protect and aid him. Most importantly, he has taken the form of a troll so that he can scent any creatures lurking nearby.
Spot = 21, Listen = 12

Troll
Large Giant = 10 ft reach
Speed = 40 (30 +10) ft
HP = 74 (base) + 78 (13 x +6) = 152
AC = 26 (16 (troll base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement)
Atk = +18 (9 BAB + 7 STR - 1 size +3 enhancement), 3d6+13 (quarterstaff, 2-handed)
Full = +18 (q-staff) / +13 (q-staff) / +16 (bite, 1d6+5 plus Tear effect)
Scent, Darkvision 90 ft, Low Light Vision

Active Effects
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast


Draax  d20+7=24
Monday September 24th, 2007 10:38:11 PM

Draax walks with the others, scanning the area for any immediate danger to the group. As he notices the weirdness of the grass, it reminds him that the environment might not react the way they are used to.

(spot check 24)


Tratain  d20+11=13
Tuesday September 25th, 2007 12:08:58 AM

Tratain marches along with the others. When informed of the movements near the City he says "Well somoene knows we are comming. Everyone keep an eye out and be ready for any danger. Lets not move in a straight line once we enter. It'll take us longer to get to our destination, but It might keep the odds of us getting attacked before we can spot someone to a minimum if we make some random turns."

Jova 
Tuesday September 25th, 2007 2:15:24 AM

As the group leaves the safety of the old mans abode, Jova casts an extended mage armor upon himself. He also casts darkvision, also extended. Both spells should last a full day. He decides not to call upon his faithful steed though.

As the city comes into view, Jova makes sure his dagger is within reach. His staff slung over his back, is also in position for easy retrieval. Jova also sorts through his wands, making weach accessible. He does pull out the one that dispels magic, and holds it fitmly in left hand, ready to user at moments notice.

Arien  d4+16=17 d20+9=29 d20+9=10
Tuesday September 25th, 2007 2:27:09 AM

Before setting out Arien takes a moment to cast some spells. If the magic they carried on them was enough already to attract the attention of monsters a few more spells weren't going to make much difference.

As Arien casts his spells a mass of eye-like spheres come into being and the mage orders the eyes to establish a 400 foot perimeter around the party and to report back if they see any creatures that would be dangerous to the party. Arien watches a moment as the eyes depart to keep watch and shoulders his pack and is ready to go.

As they are walking Arien notices the odd behavior of the grass and being preoccupied trying to puzzle out what was happening that he fails to notice anything else.

((OOC: Etended Mage Armor and Greater Prying Eyes cast. There are 17 eyes each have 120 vision and are treated as having True Seeing with a +16 spot mod.))

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil, Grease
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly x2, Haste
4th Level: Dimension Door x2, Ice Storm, Invisibility: Greater, Solid Fog, Stoneskin
5th Level: Cone of Cold x2, Wall of Force x3, Break Enchantment
6th Level: Chain Lightning x3, Disintegrate, Veil
7th Level: Delayed Blast Fireball, Mordenkainen's Magnificent Mansion, Prismatic Spray, Banishment
8th Level: Scintillating Pattern, Prying Eyes Greater*

Vedik - Magic Vestment x2, Endure Elements, Greater Magic Weapon-Ex, Delay Poison  d20+7=10
Tuesday September 25th, 2007 7:20:29 AM

Vedik takes his position in the party and scans the area for signs of trouble, but seems slightly distracted. Now on the road, he speaks a command word and his plain cloak transforms into a large pair of bat wings. He keeps them folded as he walks, but he is ready to fly at a moments notice if need be.

OOC: Spot Check DC 20-Failed
Activate Wings of Flying

Monthor 
Tuesday September 25th, 2007 7:45:20 AM

Effects
Magic Weapon (Tratain)
Magic Vestment (Tratain)

---------------

Monthor walks a zig zag pattern as directed by war leader Tratain.



At the Gates 
Tuesday September 25th, 2007 8:00:30 PM

The party moves cautiously through the fields, preparing its defenses, magical and mundane.

Soon enough, you find yourselves a few dozen yards from the walls of Fae Skiemir. Stopping to examine your surroundings, you see that there are gates every so often along the wall. Or, more accurately, there are gate-shaped openings where actual gates were once likely housed. At irregular points, there are gaps in the crumbling wall sizable enough to move easily through and into the city.

There is a gate approximately 80 feet to your left. There are two holes in the wall 40 and 55 feet to your right, any of which will provide access into the city.

Arien's magical eyes probe into the city, looking for danger. A few come zipping back to the mage, alerting him to what they have seen: small, dark shapes flitting here and there in the shadows. A two-legged Something passing by in the distance. After reporting, they zip off to continue their perimeter scan.

Looking through the various holes in the walls, you can see what once was a city street, though now the stone lies cracked and crumbled, weeds and vines poking through in countless places. A dark, billowy smoke seems to fill the area inside the wall, though oddly, it does not come through the openings onto the field.

It is now almost an hour past high noon. The sun hangs high in the sky, and the breeze has gone away, leaving the air still, hot and dry.

Horvis the Troll - Greater Magic Fang, Longstrider, Myrridan's Blackthorn  d20+7=17 d20+7=22
Tuesday September 25th, 2007 9:06:37 PM

The troll stands with his companions, waiting for someone else to decide which entrance to use. Horvis inhales deeply in an attempt to catch the scent of anything lurking nearby.
Spot = 17, Listen = 22, Scent

Troll
Large Giant = 10 ft reach
Speed = 40 (30 +10) ft
HP = 74 (base) + 78 (13 x +6) = 152
AC = 26 (16 (troll base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement)
Atk = +18 (9 BAB + 7 STR - 1 size +3 enhancement), 3d6+13 (quarterstaff, 2-handed)
Full = +18 (q-staff) / +13 (q-staff) / +16 (bite, 1d6+5 plus Tear effect)
Scent, Darkvision 90 ft, Low Light Vision

Active Effects
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast

Draax 
Wednesday September 26th, 2007 1:24:33 AM

Draax eyes the possible entrances to the city. "I say let's take the closest one to the right. We have no idea if their are any surprises at one or all of the entrances, so we might as well use the closest one. Unless someone has a better suggestion."

Jova 
Wednesday September 26th, 2007 2:55:39 AM

Jova studies the wall intently. Like Draax, he beleives any entrance is as safe, dangerous as any other. Oddly enough he can hear Horvis behind him scenting the air.

So it looked like this was trully going to happen. Jova keeps an eye on Lumi up front for any indication of danger.

Vedik - Mag. Vest x2, End Ele, Gr Magic Weapon-Ex, Delay Poison, Wings  d20+7=16
Wednesday September 26th, 2007 7:41:57 AM

Vedik keeps his eyes sharp, looking about for anything suspicious. "Closest is fine by me. Should we send a scout forward?"

Monthor 
Wednesday September 26th, 2007 7:44:36 AM

" Send the eyes.... and keep quiet. Me swears, you bunch are making enough noise to warn every nasty from here to Dirt City. Let's no forget ladies that we've agreed to Tratain as war leader... let him lead already and cut down on the debating. "



Lumi-Juova  d20+14=24 d20+14=18
Wednesday September 26th, 2007 12:53:36 PM

The white wemic turns his head and smiles without any teeth at the gruff dwarf. Lumi is in full support of less debate on a hunt!

Keeping his bastard sword in it's sheath, Lumi has his axe in one hand and a javelin in the other. His keen eyes pierce the identified opening and search for any enemy. (Listen; 24, Spot: 18)

As soon as Tratain gives the word, he follows Monthor through.

Tratain 
Wednesday September 26th, 2007 4:32:49 PM

Tratain says "Let use the closest entrance, Lead the Way Monthor. Everyone Keep an eye out, let everyone know if you see something out of the ordinary."

City of the Damned


Juliander 
Wednesday September 26th, 2007 8:04:20 PM

Crossbow loaded and in hand, Juliander walks silently beside his friends, looking for any sign of danger.

Into the City  5d20(1+3+4+9+7)=24 5d20(8+8+3+15+6)=40
Wednesday September 26th, 2007 9:03:05 PM

After a brief discussion, the Grey Knights take up their arms and move through the breach in the wall, walking to the city of Fae Skiemir.

As each of you passes through the gap, a sudden change comes over your surroundings. One moment, you are leaving a pale green field, brightened by the noonday sun. The next moment, you find yourself standing amid a ruined city of marble and granite. The sky abruptly changes color to a swirling mass of grey, brown, dark green and black, like some evening out of a child's nightmare.

Mist swirls around you, tendrils seeming to hesitantly reach out before moving away in some unfelt wind.

Horvis is assaulted by a terrible stench. After only a brief second, he identifies it: death. The entire area reeks as if a battle had just been fought where he stands, yet there is nothing to behold.

Even the very air feels different. Stagnant . . . thinner . . . it is hard to tell, and harder to breath.

You hear a bloodcurdling scream coming from only footsteps away. Looking to your left, you see nothing there.

In the distance, a sound akin to a hissing snake is heard, then fades as quickly as it came.

Everyone must make a fortitude save, DC 20, or be sickened for 1d4 rounds (please roll if you fail) before becoming adjusted to the atmosphere.

You can see as you pass through the wall that you are standing on a broad street, running east/west. There are north/south streets intersecting with it about 25 feet to the west, and 40 feet to the east. These north/south streets end at the street on which you stand, at the outskirts of the city.

A few buildings still stand nearby. In front of you is a low, one-story stone structure with an open front, a long-ruined forge against its wall. A few other buildings of varying height are nearby. In some places, there are pieces of wood where a doorway sits, and in others, the entrances are bare. Dark windows gape at you, refusing to reveal what may, or may not, be inside.

Still other areas are filled with rubble, pouring out into the street, where grand structures may once have stood.

With the unnatural color of the atmosphere, and the mist surrounding everything, visibility is down to 60 feet.

Arien immediately orders his small orbs out to scan the perimeter. A few of the eyes seem hesitant at first, but follow their master's orders, swiftly disappearing into the mists in all directions.

Horvis the Troll - Greater Magic Fang, Longstrider, Myrridan's Blackthorn  d20+16=20 d20+7=17 d20+7=19
Wednesday September 26th, 2007 11:12:44 PM

The troll steps carefully through the gap in the wall, looking around for the source of the odour that assaults his nose as soon as he enteres the city. Horvis has smelled worse ... barely ... but usually when he's been the source of the odour.
Fortitude = 20

Not seeing or hearing anything too interesting, Horvis maintains his position on the flank of the party. He is ready to move with them, or to help defend any threat that they face. And is constantly alert to any scent that migth indicate a hidden or unseen attacker or observer.
Listen = 17, Spot = 19, Scent

"So, what way do we go from here?", Horvis asks his companions in what passes for a quiet whisper from a troll.

Troll
Large Giant = 10 ft reach
Speed = 40 (30 +10) ft
HP = 74 (base) + 78 (13 x +6) = 152
AC = 26 (16 (troll base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement)
Atk = +18 (9 BAB + 7 STR - 1 size +3 enhancement), 3d6+13 (quarterstaff, 2-handed)
Full = +18 (q-staff) / +13 (q-staff) / +16 (bite, 1d6+5 plus Tear effect)
Scent, Darkvision 90 ft, Low Light Vision

Active Effects
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast

Arien  d20+10=24
Wednesday September 26th, 2007 11:54:36 PM

Arien wrinkles his nose as the stench assaults him but manages to fight off a brief moment of queasiness. With the reduced visibility Arien has the eyes tighten their radius around the party to ensure that there are no gaps in their sight for something to slip through.

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil, Grease
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly x2, Haste
4th Level: Dimension Door x2, Ice Storm, Invisibility: Greater, Solid Fog, Stoneskin
5th Level: Cone of Cold x2, Wall of Force x3, Break Enchantment
6th Level: Chain Lightning x3, Disintegrate, Veil
7th Level: Delayed Blast Fireball, Mordenkainen's Magnificent Mansion, Prismatic Spray, Banishment
8th Level: Scintillating Pattern, Prying Eyes Greater*

Vedik - Mag. Vest x2, End Ele, Gr Magic Weapon-Ex, Delay Poison, Wings  d20+15=31
Thursday September 27th, 2007 7:43:09 AM

Vedik wipes his nose, but seems unaffected by the smell. He surveys his surroundings trying to get a lay of the area.

"I could cast Find the Path, if we want to go straight to the tower, but using magic may draw attention."

Highlight to display spoiler: {
0: Detect Magic x4, Read Magic x2
1: Divine Favor x2, Doom, Endure ElementsX, Comprehend Language, Remove Fear x2 [Protection from Evil+]
2: Delay Poison x2(X), Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Invisiblity Purge, Remove Blind/Deaf, Resist Energy-Extended, Stone Shape x2, [Magic Circle Vrs Evil+]
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment, Flame Strike, Greater Magic Weapon-Extended*X, Wall of Stone, [Spell Resistance]
6: Heal x3 [Antimagic Aura]
7: Find the Path-Extended, Repulsion, [Holy Word+]
}

Monthor  d20+14=33
Thursday September 27th, 2007 7:59:42 AM

Effects:
Magic Weapon (Tratain)
Magic Vestment (Tratain)
protection from evil (130 rounds)

-------------------------------------------

Being a veteran of many battles, Monthor easily shakes off the sickness in his stomac (33).

The dwarf says in a low voice.
{Well isn't this a big ball of fun wrapped up in a bowl of how-do-ya-do...}

Feeling slightly uneasy in these surroundings, Monthor activates his Brahm's Tattoo and surrounds himself in an aura of protection from evil ( 130 rounds. )

{ Maybe that wand of weapon blessing type spell should be passed around now? }

Monthor will follow Tratain's directions.



Jova 70 HP 21 AC [Mage Armor, Darkvision  d20+7=23
Thursday September 27th, 2007 8:05:18 AM

Jova sense, feels the stagnation. His recent brush with death must have made his stomach stronger. He had lost his stomach contents before at such smells, he was surprised not to at this time.

Slowly he moves forward behind the ohters, dispel wand raised ready for use.

Spells"
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--6/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism


Jerry 
Thursday September 27th, 2007 1:08:28 PM

Yves, are you subbing in as the ADM report poster, or wanting to actually be a Co-ADM in the game? Let me know please by email. ;)

Draax  d20+15=22
Thursday September 27th, 2007 1:21:58 PM

Draax continues moving with the others. He looks at his surrounding and then in the direction he thinks the tower should be in. He is not happy about the mist, but 60 feet will at least give them a chance to react if they remain alert.

Lumi-Juova (AC 26, HP 124/124)  d20+14=23 d20+14=32 d20+14=17
Thursday September 27th, 2007 2:03:07 PM

Moving in graceful steps, Lumi is assaulted by the swirling colors and smells. He keeps his nausea under control (Fort:23)

He keeps moving through the city, focused on the target of the hunt. A feral smile begins to move on his mouth, the wemic's teeth glinting in anticipation. (Listen; 32, Spot; 17)

In the Mists 
Thursday September 27th, 2007 3:17:47 PM

The group easily overcomes the ill effects of the city, and everyone seems to be doing just fine, despite the uncomfortable surroundings.

Most of the group moves about, getting their bearings and exploring the immediate surroundings. You find nothing of much interest. Movement itself is difficult due to the rocky, vine-covered ground [read: all difficult terrain here].

The buildings still intact loom over you. the mist swirls and eddies around you, one moment coming close, the next scurrying away. The situation is the same up and down the street.

Horvis poses the question of where to go from here, to which Vedik offers his skills.

Arien condenses his perimeter and his eyes continue to scout for danger.

Monthor activates one of his tattoos, and he, Draax and Lumi remain in a state of readiness for any dangers that may threaten their friends.

In the distance, a lone wolf howls, and is suddenly cut off with a loud, canine shriek. The mist seems to thicken for a moment, then returns to its original state.

----------------------
sorry for the post before everyone posted, no time to do it later tonight.

Draax 
Thursday September 27th, 2007 7:33:15 PM

Draax listens to the canine shriek and realizes that the group cannot remain in the current location and his to pick a road.

"I wish this mist was not as thick and we were able to see our destination. We do not want to get turned around in this place, so anyone that has a natural sense of direction should ensure that we are continuing to head in the right direction. We need to go north/east until we can see her tower.

I suggest we take one of the roads to the north and more toward the east when the opportunity arises. What do you guys think?"

Draax waits to hear if the others agree or if some has a better suggestion.

Monthor 
Thursday September 27th, 2007 7:41:14 PM

" Me don't like that mist... did the rest of you see it thicken there for a moment? Almost as if 'it' was responsible for the doggie's yelp... me got a bad feeling about it. "



Juliander  d20+6=23
Thursday September 27th, 2007 8:57:42 PM

Not affected by the sudden bout of queasiness that leaves just as quickly, Juliander remains silent and on the alert. The bard jumps when the howling dog is silenced, "Okay... that wasn't creepy." His voice drips with sarcasm.

OOC: Fort save DC 23

Horvis the Troll - Greater Magic Fang, Longstrider, Myrridan's Blackthorn 
Thursday September 27th, 2007 9:46:25 PM

Seeing his companions use protective magics, the troll does the same. Horvis casts Barkskin on himself and then moves with the others.

Troll
Large Giant = 10 ft reach
Speed = 40 (30 +10) ft
HP = 74 (base) + 78 (13 x +6) = 152
AC = 31 (16 (troll base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = +18 (9 BAB + 7 STR - 1 size +3 enhancement), 3d6+13 (quarterstaff, 2-handed)
Full = +18 (q-staff) / +13 (q-staff) / +16 (bite, 1d6+5 plus Tear effect)
Scent, Darkvision 90 ft, Low Light Vision

Active Effects
Barkskin - 130 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast


Jova 70 HP 21 AC [Mage Armor, Darkvision 
Friday September 28th, 2007 1:43:14 AM

At the sound of the dieing creature, Jo0va gives a start.

"Careful men the mist seems to be alive."

Jova continues on watching fitfully for any movement out of the ordinary.

Spells"
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--6/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Vedik 
Friday September 28th, 2007 8:14:01 AM

"Keep moving." Vedik whispers. "If they are draw to magic we don't want to stand still after we use it."

The old dwarf peers into the mist, not really wanting to see whats out there.

Monthor 
Friday September 28th, 2007 8:16:33 AM

" Who you calling 'men' Jova? Does me look human to you? "

Arien 
Friday September 28th, 2007 10:26:58 AM

Arien nods his agreement with Draax and Vedik both and motions that they should keep moving.

Lumi-Juova (AC 26, HP 124/124) 
Friday September 28th, 2007 1:12:50 PM

Being a little startled at the swirling mist, Lumi keeps a little closer to the others. "North and then east for our hunting path. Right."

Keeping his axe and a javelin in hand, Lumi moves northwards along a road.

"Any chance that someone has a spell to make Monthor faster?"

In the Mists (continued) 
Friday September 28th, 2007 4:34:57 PM

Feeling quite uneasy, the group decides to take Draax's and Arien's suggestion and sets off northward along the closest street.

Monthor and Jova comment on the seeming "livingness" of the mist surrounding you, while Juliander attempts to joke through his discomfort. Meanwhile, Horvis continues with his magical defenses.

Vedik cautions against overusing magic, and urges the group to continue moving, while Lumi sets off and braces himself against his surroundings.

You travel almost a city block, walking with some ease here, climbing over piles of rubble there. The mist seems to move with you, and stop when you stop. In any case, it becomes no easier to see as you travel.

After walking a few minutes, Arien is startled by a few of his "eyes" quickly returning. One of them lands in his hand and quickly relays its vision, followed in succession by the others. Each winks out of existence after making its report.

Arien Highlight to display spoiler: {Each eye has seen the same thing. Coming through the mostly-destroyed buildings are a number of large, ugly, greenish-skinned humanoids. They are invisible, though the eyes could see them easily enough. Since multiple eyes saw these things, and some eyes saw the same ones, it is hard to decide exactly how many there were, but you estimate between 7 and 10. They are advancing from all directions, and were about 50 yards away when the eyes first saw them.}

Once Arien reveals what he has seen, he may make a DC 15 knowledge (nature) check to know what is in the next spoiler. Others can make the check, but at DC 20 since your check is based on secondhand decriptions at this point.

Knowledge (nature) Highlight to display spoiler: { the beings Arien's eyes saw advancing are ogre mages. You know everything in the MM entry about them. They are advancing under cover of invisibility}

Arien 
Friday September 28th, 2007 8:50:11 PM

Arien quickly and quietly relays the information his eyes have reported to him to the others, Arien himself is unfamiliar with such creatures.

Horvis the Troll - Greater Magic Fang, Longstrider, Myrridan's Blackthorn  d20+12=25 d20+7=25 d20+7=25
Friday September 28th, 2007 9:52:57 PM

The troll shifts the quarterstaff in his hands as Arien reports what his eyes have seen. Horvis pauses before speaking.
Knowledge Nature = 25

"The things sound like ogre mages ... big, like me now. Decent fighters, but they also have a lot of magical abilities. They can turn invisible and fly. Or go gaseous to escape. And, they might learn magic or skills like us, too."

The troll looks about, trying to smell or hear the oncoming opponents.
Listen = 25, Spot = 25, Scent

"How do you want to do this? These creatures, if they mean us ill, are more likely to stand back and attack rather than allow us to close with them."

Troll
Large Giant = 10 ft reach
Speed = 40 (30 +10) ft
HP = 74 (base) + 78 (13 x +6) = 152
AC = 31 (16 (troll base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = +18 (9 BAB + 7 STR - 1 size +3 enhancement), 3d6+13 (quarterstaff, 2-handed)
Full = +18 (q-staff) / +13 (q-staff) / +16 (bite, 1d6+5 plus Tear effect)
Scent, Darkvision 90 ft, Low Light Vision

Active Effects
Barkskin - 129.9 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast

Draax (AC 31, HP 148) - Endure Elements, Resistance 
Saturday September 29th, 2007 1:15:50 AM

Draax listens to Arien's and Horvis' reports of the creature coming towards them. "I wish we had a rogue type among us that could blend with the shadows and give our guess a little surprise. Invisible is bad enough, but the ability to fly makes it more difficult."

"Hey Horvis, do you know if these things will appear once they attack or will they remain invisible?"

Draax looks at their surroundings for a suitable building or wall that would be defensible from at least 2 or 3 sides.

If he sees a place they can defend, he points and says to the others. "I suggest we attack the ones in that direction and use that building/wall as a cover from the others. They do not know that we know they are coming, so charging them might make them cast hastily and reveal themselves."

If he does not see a place that can be defended, he says "They have us surrounded, but since we are going north; I say we concentrate on those to the north and open up a hole in case if we need a fast exit. One or two of us run up front to draw their spells and the others follow a good distance behind and hit them when they appear. After we take care of the ones to the north we can concentrate on the other ones. Hopefully they would have revealed themselves by then. Healers should be ready to heal us bait guys in case they hit us really hard."

"That is my suggestions. Yay? Nay? Good? Bad? Let's hear it, we do not have a lot of time and if we are going to turn the tables, we should act now."

Draax activates his resistance tattoo as he readies his weapons.


Vedik -(AC 29 (33 vrs Giant type), 137/137 HP)- Mag. Vest x2, End Ele, Gr Magic Weapon-Ex, Delay Poison, Wings 
Saturday September 29th, 2007 11:06:03 AM

"If they have learned magic, they may be vary dangerous. There may be a leader among them thats more powerful. Take him first, we don't want to sustain a long encounter with a mage."

Vedik's thoughts drift to seldom used battle tactics learned when he was young about fighting giants. He shakes his head, returning to the present. His large bat wings flex on his shoulders.

"Try to take them quickly, and conserve our spell power. Above all, don't let any escape."

Juliander (AC 24, hp 73/73); mirror image (5 images), expeditious retreat, inspire courage  d4+4=5
Saturday September 29th, 2007 11:42:29 AM

Hearing that trouble is incoming, Juliander quickly responds with a pair of preparatory spells, casting mirror image and expeditious retreat on himself. Six Julianders now shift and occupy the space where only one stood before, "Well, seems as though a conflict is inevitable at this point, so there is no point in attempting to hide." With that, Juliander begins a low chant that builds into a song of victory, to inspire courage in his friends.

(OOC: Inspire Courage +2 morale bonus to saves against charm and fear and +2 morale bonus on attack and weapon damage rolls.)

Horvis - 2nd Illegal 
Saturday September 29th, 2007 8:55:50 PM

The troll responds to Draax's question by shaking his head.

"No ... if I recall correctly, they appear if they attack. But I don't think that there is any limit to how often they can make themselves invisible."

Jova 70 HP 21 AC [Mage Armor, Darkvision, See Invis 130 min] 
Sunday September 30th, 2007 11:42:08 AM

Jova answers /monthior, "Well no you look more like a sweet little halfling gal I knew one time. Shoty sweet...." He trails off as Arien gives the report of his searching eyes.

Asa soon as Jova realizes that the enemy isd invisible, he casts a spell upon himself allowing him to see the hidden creartures. But they must still be out of his range of sdight.

--Cast Se Invisibility

Spells"
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--5/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism


Tratain AC 28 HP 119/119 
Sunday September 30th, 2007 9:04:12 PM

Tratain says "Jova can you cast that spell again on Monthor? We should advance to the north Quickly like Draax has suggested and try and take that group before the others can respond and catch up. Also use the invisibility wand on Him and we'll follow his charge after a few seconds."

-------------------------------------
Magic Vestment +4: Tratain's Shield, Monthors Armor
Greater Magic weapon +4: Monthor's Axe
Ring of Counterspells:Greater Dispel Magic

-------------------------------------
Condensed List of Spells Memorized:
0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: ;Divine Favor; Shield of Faithx4;Remove Fearx2 (Sanctuary)
2nd Level: Delay Poisonx2; Remove Paralysis; Resist Energyx2; Lesser Restorationx2 (Spiritual Weapon)
3rd Level: Invisibility Purge;Extended Endurence; Remove Disease ;Magic Vestmentx2** ;Extended Resist Energyx2; (Protection from Energy)
4th Level: Freedom of Movementx2;Dimensional Anchorx2; Greater Magic Weapon*(Spell Immunity)
5th Level: Extemded Greater Magic Weapon; Righteous Might; True Seeing;Extended Divine Power;Quicken Shield of Faith (Spell Resistance)
6th Level: Healx3; Greater Dispel Magic; (Anti-Magic Field)
7th Level: Holy Wordx2; Greater Dispel Magic; (Power Word Blind)
8th Level: Sum Mon 8 (Power Word Stun)

Lumi-Juova (AC 26, HP 124/124)  d20+18=29 d20+14=26 d20+14=26 d20+14=30
Sunday September 30th, 2007 9:26:23 PM

Lumi touches a tattoo of a heroic figure with a hammer and provides himself some protection. (Brahmah Tattoo: Prot v Evil)

Keeping his axe and javelin in hand, he attempts to keep as quiet and unobserved as possible through the mist while moving north towards the surrounding monsters. (Move Silent:29, Hide in Shadow:26)

His eyes and ears are peeled to give the first indication the enemy is near. (Listen:26, Spot:30)

Spells in Effect
Endure Elements; 24 hours
Prot v Evil; 10 rounds

Monthor 
Monday October 1st, 2007 7:43:42 AM

Effects:
Magic Weapon (Tratain)
Magic Vestment (Tratain)
protection from evil (130 rounds)

--------------------------------
To Jova
" Me put meself through warrior school as a sweet little halfling gal.... "


Monthor follows' Tratain's directions.

" Point me in the right direction and me be swinging... Maybe someone should be hiding down the road a wee bit and flanking the ogres when they come towards us. Preferably someone turned invisible or better yet, improved invisible. "



Arien, HP 60/60; AC21 (Mage Armor, Veil)  d20+25=41
Tuesday October 2nd, 2007 12:48:23 PM

Arien, hoping to avoid combat as much as possible, casts Veil upon the party to cause them to appear as a mixed group of Devils (Knowledge: The Planes DC 41 for appearances). The two large sized party members appear to be Ice Devils, they appear as tall, bipedal insects, with clawed hands, feet and powerful mandibles. A long thick tail covered in razor sharp spikes trail behind them.

The other members of the party appear as Barbed Devils, humanoids with tails covered nearly completely with sharp barbs.

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil, Grease
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly x2, Haste
4th Level: Dimension Door x2, Ice Storm, Invisibility: Greater, Solid Fog, Stoneskin
5th Level: Cone of Cold x2, Wall of Force x3, Break Enchantment
6th Level: Chain Lightning x3, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Mordenkainen's Magnificent Mansion, Prismatic Spray, Banishment
8th Level: Scintillating Pattern, Prying Eyes Greater*

* = Cast

Attacked!  6d6(6+2+5+2+4+6)=25 6d6(4+6+4+2+5+1)=22 6d6(4+4+2+4+3+3)=20 6d6(5+5+6+5+6+3)=30
Tuesday October 2nd, 2007 4:13:48 PM

From Arien's description, Horvis immediately identifies the potential threat as a group of ogre mages. [Horvis, you know everything in the MM entry, feel free to shout out info to your companions]

The group quickly discusses tactics, and Tratain orders that any enemies to the north be attacked first.

Jova casts a /spell on himself. Jova Highlight to display spoiler: { Suddenly, you behold a number of large, greenish ogres in tattered rags. A few are brandishing greatswords, and others are waving their arms in front of themselves. Three stand to the north in the street, about 30 feet ahead of you, and another three stand 30 feet to the south. There are two to each side of you, hugging the walls of the buildings lining the street.}

Arien casts a spell and transforms the appearance of his comrades, causing them to appear even more fearsome as Ice Devils and Barbed Devils.

Suddenly, 4 wide explosions of ice, snow and frost appear as if from nowhere. From the north, south, east and west, the frozen blizzards shoot toward the group, covering you in icy-cold pain.

Everyone must make FOUR reflex saves, DC16. Failure, take damage listed below per cone of cold.

1. 25 dmg
2. 22 dmg
3. 20 dmg
4. 30 dmg

As the ice and snow fizzles away, you see four large, greenish ogres, one standing ahead of you, one behind, and one to each side. THey laugh and casts gutteral, unintelligible curses in your direction.

Map is below. Apologies for the quality and lack of scale. Wife broke my laptop, and doesn't have things like excel on hers, so I'm limited. Will remedy as soon as my 'top is repaired.

http://s219.photobucket.com/albums/cc35/carucci3/

Monthor (AC 29, HP 130  d20+14=32 d20+14=31 d20+14=34 d20+14=30 d20+22=41 d20+22=26 d10+25=31 d10+25=26 d10+25=35 d6=5
Tuesday October 2nd, 2007 8:29:25 PM

Reflex saves:
32,31,34,30
Effects:
Magic Weapon (Tratain)
Magic Vestment (Tratain)
protection from evil (130 rounds???)

:: Monthor yells out a blood curdling war cry and charges the ogre directly ahead of him and swings at it two handed with his dwarven war axe. ::

Moves 30 feet to the ogre.
Power attack -5 to hit, +10 damage
Charge +2 attack role, - 2 AC, +1 dodge bonus to ogre, +2 AC for prot. from evil ( Active AC 30 )

Attack Role: 41 (crit threat 26)
Damage: 31 ( 92 if the crit succeeds) physical and 5 fire for 36 (97) damage.

( Question.. are ogres considered giant class in regards to a dwarves' AC +4 dodge bonus against giant class ? )



Posting report Sub ADM Yves 
Tuesday October 2nd, 2007 8:50:51 PM

Posting Report for week ending Friday October 1st

M T W Th F Sat Sun
DM X X X 2 X O O
Tratain O X X O O O X
Jova X X X X X O X
Monthor O X X 2 X
Arien O X X O 2 O O
Horvis X X X X X X O
Draax X O X 2 X X O
Juliander X O X X X X O
Lumi X O X 2 X O X
Vedik X X X X X X O



Horvis the Troll - (AC 31; HP 91/152) - Greater Magic Fang, Longstrider, Myrridan's Blackthorn  d20+7=8 d20+7=19 d20+7=23 d20+7=19 d20+18=31 3d6(4+3+6)+13=26
Tuesday October 2nd, 2007 9:50:42 PM

The troll is hit by the first blast of cold but manages to avoid some of the following blasts.
Reflex saves = 8 (natural 1), 19, 23, 19

Horvis then closes with the ogre mage to the east, pulling up 10 feet away from it and swings his staff at the thing. The staff strikes the ogre mage solidly.
Attack - hits AC 31, 26 damage

Troll
Large Giant = 10 ft reach
Speed = 40 (30 +10) ft
HP = 74 (base) + 78 (13 x +6) = 152
AC = 31 (16 (troll base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = +18 (9 BAB + 7 STR - 1 size +3 enhancement), 3d6+13 (quarterstaff, 2-handed)
Full = +18 (q-staff) / +13 (q-staff) / +16 (bite, 1d6+5 plus Tear effect)
Scent, Darkvision 90 ft, Low Light Vision

Active Effects
Barkskin - 129.8 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast


Draax (AC 31, HP 98/148) - Endure Elements, Resistance, Inspire Courage  d20+13=32 d20+13=25 d20+13=26 d20+13=17 d20+27=40 d8+12=16 2d6(2+6)=8 d100=26 d100=52 d20+7=26
Tuesday October 2nd, 2007 11:23:24 PM

Draax gives out a scream and charge north behind Monthor, but he charges to a spot that he believes one of the invisible ogre mage is (spot check 26). Using his blind-fighting skill he swings his sword as soon as his sense lets him know that one is near.

Saves: 32, 25, 26, 17

Hit AC40 for 16 dmg, 8 holy dmg and 2 dmg from Inspire Courage for a total of 26 dmg.

Roll to see if hit invisible, rolled 26, rerolled for blind-fighting rolled 52.

Juliander (AC 24, hp 25/73); mirror image (5 images), expeditious retreat, inspire courage  d20+13=22 d20+13=17 d20+13=27 d20+13=25
Wednesday October 3rd, 2007 1:19:02 AM

Moving quickly to avoid as much of the damage from the crippling cold as possible, Juliander barely manages to remain on his feet under the onslaught of the ogre magi. Quiting his song for the moment, Juliander casts greater invisibility on himself, and using his superior speed, extricates himself from where he stands amidst the four dangerous spellcasters.

(OOC: Made all four saving throws for half damage. Looking at the map, Juliander is moving up, between the two ogre magi and toward the small square building on the right. A single move is 60 feet, though he remains within 30 feet of the topmost ogre mage.)

Jova 20/70 HP 21 AC [Mage Armor, Darkvision, See Invis 130 min, Fly]  d20+8=25 d20+8=25 d20+8=11 d20+8=15
Wednesday October 3rd, 2007 2:46:25 AM

Jova is about to cast a see invisibility on Monthor when the cold bursts around him. He is able to avoid two of the bursts, but takes damage on the other two.

Therefore he waves his hands in a furios motion and casts a fly spell on himself. He rises 30 feet into the air. He is now a flying devil.

--Cast Fly, move 30 feet up.

Spells"
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--5/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--6/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism


Vedik -(AC 29 (33 vrs Giant type), 106/137 HP)- Mag. Vest x2, End Ele, Gr Magic Weapon-Ex, Delay Poison, Wings  d20+7=26 d20+7=15 d20+7=18 d20+7=17 3d8(6+4+6)+13=29
Wednesday October 3rd, 2007 9:12:46 AM

Vedik grunts as the four blasts strike him. Though he manages to shrug off three of them, the fourth strikes him solidly.

Seeing how wounded Juliander is, Vedik sighs as he goes invisible. "Nothing I can do for him now, focus on who you can help."

Judging the distance Jova has flown up, he casts a spell of curing, healing those close to him.

He then takes to the air, flying 30 feet up and 15 feet to the west.

OOC:
Failed 1 of 4 saves: 60 Cold damage
Cast Cure Serious Wounds, Mass
-Targeting Vedik, Tratain, Jova, Arien, and Lumi (Everyone else is beyond 30 feet of Jova I think.)
-Healed for 29



Lumi-Juova (AC 28, 32 w AOO (Mobility), HP 102/124)  d20+17=29 2d8(1+7)+5=13
Wednesday October 3rd, 2007 1:07:13 PM

Twisting in a lithe motion exactly like an upsidedown cat who twists to land on its feet, Lumi's display of dexterity aviods all damage from three cold blasts, yet one smacks him right in the face as he lands. (Reflex: 29, 18 nat1!, 24, 32; with evasion)

He glances at Jova, and sees he is suffering badly from the surprise attack. The white cat will not allow his Wunjo to fall a second time! Since he can't charge over the difficutlt terrain, Lumi closes with the Ogre Mage closest to Jova. As he moves, Lumi lets his javelin fall and draws his sword (free action with move). Lumi intentionally tries to draw any preemtive attacks (AOO) from around Jova onto himself before he smashes into the Ogre Mage with a vicious cut. (Sword: AC 32, Dam 13)

Spells in Effect
Endure Elements; 24 hours
Prot v Evil; 9 rounds (+2 AC, saves)

DM Notes 
Wednesday October 3rd, 2007 1:31:17 PM

All-

1. Don't forget, making the save still gives half damage unless you have evasion or something similar.

2. Monthor, yes, they count as Giants for dwarves I believe.

Tratain AC 28 HP 100/119  d20+13=18 d20+13=18 d20+13=27 d20+13=22
Wednesday October 3rd, 2007 5:37:01 PM

Tratain is able to avoid the blasts of cold the ogres shoot at the party. Feeling the healing magic Vedik casts wash over him Tratain decides to pull out the Wand of Resist Energy and use a charge on Arien. Tratain will also intercept an attack meant for the Wizard aswell as long as he stays close.

-------------------------------------
Magic Vestment +4: Tratain's Shield, Monthors Armor
Greater Magic weapon +4: Monthor's Axe
Ring of Counterspells:Greater Dispel Magic

-------------------------------------
Condensed List of Spells Memorized:
0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: ;Divine Favor; Shield of Faithx4;Remove Fearx2 (Sanctuary)
2nd Level: Delay Poisonx2; Remove Paralysis; Resist Energyx2; Lesser Restorationx2 (Spiritual Weapon)
3rd Level: Invisibility Purge;Extended Endurence; Remove Disease ;Magic Vestmentx2** ;Extended Resist Energyx2; (Protection from Energy)
4th Level: Freedom of Movementx2;Dimensional Anchorx2; Greater Magic Weapon*(Spell Immunity)
5th Level: Extemded Greater Magic Weapon; Righteous Might; True Seeing;Extended Divine Power;Quicken Shield of Faith (Spell Resistance)
6th Level: Healx3; Greater Dispel Magic; (Anti-Magic Field)
7th Level: Holy Wordx2; Greater Dispel Magic; (Power Word Blind)
8th Level: Sum Mon 8 (Power Word Stun)

Round 1 Results 
Wednesday October 3rd, 2007 9:05:51 PM

The group is buffeted by icy blasts, but reacts quickly. Monthor leaps forward with an ululating battle cry, bringing his axe down onto the ogre to the north. THe ogre screams in pain and falls to the ground, a flaming strip running down its chest. {can't charge in difficult terrain, but the crit was confirmed even without the charge bonus}

Horvis the troll takes a few long strides and pulls up in front of another ogre, swinging his staff mightily into the beast's head. The ogre grunts in pain, but rights itself with a slight grin on its face.

Draax follows Monthor, but swings wildly into a seemingly empty space on the street. His instinct is rewarded by a satisfying scream as he feels his blade meet invisible resistance. [ooc: draax, please specify whether you are aiming for over 50 or under 50 for miss chance. Didn't matter here given the rolls. Also, you likely wouldn't have been able to make that move and attack given difficult terrain, but since the first map was so bad, I'm allowing it. Please just keep that in mind for when the maps are actually scaled.]

Juliander momentarily stops his singing and mutters a few arcane phrases, disappearing from view. Juli Highlight to display spoiler: { difficult terrain would cost double, but again, given the poor first map, I split the difference and let you move 45. Sound okay?}

Jova is beaten down worst of all by the freezing blasts, and stands wobbling for a moment. He casts a spell and begins to float into the air, but then sags, his eyes closing. He floats a few feet off the ground, apparently unconscious.

Vedik spares a moment to bestow a blessing on his newfound companions, envigorating most of the group.

As the healing power enters his body, Jova immediately reawakens, and remains floating a few feet off the ground.

Vedik then copies Jova and floats into the air, rising and moving a bit to the west.

Lumi, true to his blood bond, thinks first of Jova and bellows a loud, angry roar as he attacks the ogre closest to his friend. Swiping with his sword, he nearly cuts the ogres arm in two before finishing the stroke.

Tratain shakes off the effects of the first attack, then touches Arien with a wand to provide his friend with some additional protection, and prepares to sacrifice his own body for Arien's should the need arise.

[Arien, don't forget to make saves when you post please]

. . . (round 2 upcoming)

Round 2 attack  d20+7=19 d20+7=25 d20+7=18 d20+9=15 d20+9=28 d20+9=21 3d6(3+5+6)+7=21 d20+7=25 d20+9=14 d20+7=26 d20+7=10 3d6(1+2+1)+7=11
Wednesday October 3rd, 2007 9:22:17 PM

As Draax and Monthor finish their attacks, they both feel the air in front of them move just before a pair of ogres appear as if from nowhere, swinging greatswords almost in unison at the pair of warriors.

The first ogre mage brings his greatsword down in a mighty swipe, but misses Draax by nearly a full foot, snarling in rage.

The second takes a wild swing at Monthor, also missing his target by quite some distance.

The ogre mage to the south rises into the air and speeds toward Vedik, his greatsword raised high. Just as it seems the magi will collide with Vedik, two more appear, and the row of enemies each take their swings at the unlucky dwarf.

Two of the ogres miss wildly, but one's blow strikes true )crit threat 28, failed confirm), cutting deeply into Vedik for 21 damage.

The ogre in front of Lumi steps forward and swings its greatsword at the taur, barely missing Lumi's head. Another ogre appears as its blade comes whistling down toward Lumi's midsection, though the taur easily sidesteps the intended blow.

Horvis' target also steps forward, swinging its blade at the troll, nearly taking one of Horvis' arms off (crit threat, failed confirm), but causing 11 damage nonetheless.

[end of ogre attacks for round 2]

Map:

http://i219.photobucket.com/albums/cc35/carucci3/round2load.jpg

Horvis the Troll - (AC 31; HP 80/152) - Greater Magic Fang, Longstrider, Myrridan's Blackthorn  d20+18=32 3d6(2+6+5)+13=26 d20+13=29 3d6(4+3+1)+13=21 d20+16=26 d6+5=10 d6=3
Wednesday October 3rd, 2007 9:44:56 PM

The troll pounds on the ogre mage in front of it, swinging the enhanced quarterstaff in great arcs. Horvis hits the thing twice, then leans in to bite the creature's face.

Actions
1st Q-staff - hits AC 32, 26 damage
2nd Q-staff - hits AC 29, 21 damage
Bite - hits AC 26, 10 damage + 3 fire

Troll
Large Giant = 10 ft reach
Speed = 40 (30 +10) ft
HP = 74 (base) + 78 (13 x +6) = 152
AC = 31 (16 (troll base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = +18 (9 BAB + 7 STR - 1 size +3 enhancement), 3d6+13 (quarterstaff, 2-handed)
Full = +18 (q-staff) / +13 (q-staff) / +16 (bite, 1d6+5 plus Tear effect)
Scent, Darkvision 90 ft, Low Light Vision

Active Effects
Barkskin - 129.8 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast


Monthor (AC 29, HP 82/130 )  d20+20=25 d20+15=30 d20+11=13 d10+25=34 d10+25=31 d10+25=27 d6=3 d6=5 d6=1 d20=19 d20=19
Wednesday October 3rd, 2007 10:12:20 PM

Effects:
Magic Weapon (Tratain)
Magic Vestment (Tratain)
protection from evil (130 rounds???)

:: Monthor swings at the ogre directly ahead of him two handed with his dwarven war axe. ::

Power attack -5 to hit, +10 damage
+1 dodge bonus to the ogre directly in front of him, +2 AC for prot. from evil ( Active AC 30 ), +4 AC dodge bonus vs giants
Active AC 37 vs O^ and 36 vs the others.

Attack Role:
1 25
2 30
3 13
Damage:
1 34 physical +3 fire = 37
2 31 physical +5 fire = 36
3 27 physical +1 fire = 28

Cleave the ogre to the north east of Monthor's position ( to Hit AC either 39 or 34 depending if attack 1 or 2 killed the first one. Either way, it's a crit threat. Crit role, 39 or 34 again. Monthor's doing MINIMUM 75 physical damage so I won't even bother with the damage roles).



Monthor 2nd 
Wednesday October 3rd, 2007 10:16:23 PM

ooc> Rats. Miss read. Since the ogre in front of Monthor is assumed dead, Monthor swings at the ogre to his right first and then cleaves the one in front on Draax.

Arien, HP 12/60; AC21 (Mage Armor, Veil)  d20+15=21 d20+15=35 d20+15=24 d20+15=25 d20+11=20 d20+11=26 d20+11=24 4d6(1+3+5+4)=13 4d6(6+1+2+4)=13 4d6(3+5+4+4)=16
Wednesday October 3rd, 2007 10:47:21 PM

Arien manages to avoid the worst of the blasts but is still damaged heavily from the magical attacks. After quickly sizing up the battlefield the elven mage casts Scorching Ray at the Ogre Mage near Lumi that Arien has a clear shot at.

((OOC: Made all 4 saves; Scorching Ray hits touch AC 20 for 13 points of fire damage, touch AC 26 for 13 points of fire damage and touch AC 24 for 16 points of fire damage, 42 damage total.))

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil, Grease
2nd Level: Scorching Ray x4*, Resist Energy, Extended Shield, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly x2, Haste
4th Level: Dimension Door x2, Ice Storm, Invisibility: Greater, Solid Fog, Stoneskin
5th Level: Cone of Cold x2, Wall of Force x3, Break Enchantment
6th Level: Chain Lightning x3, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Mordenkainen's Magnificent Mansion, Prismatic Spray, Banishment
8th Level: Scintillating Pattern, Prying Eyes Greater*

Draax (AC 31, HP 98/148) - Endure Elements, Resistance  d20+25=31 d20+20=37 d20+20=30 d20+15=25 d8+12=14 d8+12=15 d8+12=17 d8+12=18 2d6(5+1)=6 2d6(5+4)=9 2d6(6+5)=11
Thursday October 4th, 2007 12:38:57 AM

Draax uses his holy sword to attack the ogre that appeared in front of him.

hit AC 31 for 14 dmg and 6 holy dmg; total 20 dmg
hit AC 37 crit confirmed AC 30 for 32 dmg and 9 holy dmg; total 41 dmg
hit AC 25 for 18 dmg and 11 holy dmg; total 29 dmg

Jova 29/70 HP 21 AC [Mage Armor, Darkvision, See Invis 130 min, Fly]  d20+11=16 d6+5=8 d20+17=30
Thursday October 4th, 2007 4:55:48 AM

Jova loses consciousness as he casts his fly spell. Then all of a sudden he is awake again. He can feel the residual warmth of healing magic. someone had saved him from deaths embrace once again.

Glancing quickly over the battle, Jova directs his attention at the new member of the party. The dwarf is being surrounded. Jova concentrates on the the ofre to Vediks immediate left. Concentrationg he summons forth a ray of energy that shoots toward the ogre.

--Ranged touch attack AC 16
Ray of Enfeeblement, -8 strength
Spell resistance 30

Spells"
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--5/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--6/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Vedik -(AC 31 (33 vrs Giant type), 85/137 HP) *Flying:25'* *Defensive* Mag. Vest x2, End Ele, Gr Magic Weapon-Ex, Delay Poison, Wings  d20+10=26 d8+3=5 d20+5=25 d20+5=21 2d8(4+7)+6=17
Thursday October 4th, 2007 7:58:06 AM

Vedik grunts as the great sword digs into his flesh. Through the pain he realizes that keeping his foes here is preferable to drawing attention to Arien and Jova.

Glaring at the Ogre that hit him, he laughs. "You three got some kobold blood in ya? You sure hit like it!"

He strikes twice with his heavy mace at the ogre that hit him.

He then flies down and north five feet.

OOC:
Fight Defensively.
Hit AC 26 for 5 damage
Crit AC 25 (Confirm 21) for 17 (7 if it doesn't crit)
Five foot step down and to the square north.

0: Detect Magic x4, Read Magic x2
1: Divine Favor x2, Doom, Endure ElementsX, Comprehend Language, Remove Fear x2 [Protection from Evil+]
2: Delay Poison x2(X), Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Invisiblity Purge, Remove Blind/Deaf, Resist Energy-Extended, Stone Shape x2, [Magic Circle Vrs Evil+]
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment, Flame Strike, Greater Magic Weapon-Extended*X, Wall of Stone, [Spell Resistance]
6: Heal x3 [Antimagic Aura]
7: Find the Path-ExtendedX, Repulsion, [Holy Word+]


Juliander (AC 24, hp 25/73); mirror image (5 images), expeditious retreat, inspire courage, greater invisibility  d20+18=30 d20+18=34 d20+13=32 d8+6=7 d8+6=9 d8+6=7 2d6(5+1)=6 2d6(6+1)=7 2d6(5+2)=7
Thursday October 4th, 2007 9:12:17 AM

Juliander turns where he stands and rapidly fires his crossbow upon the ogre mage that Horvis is fighting, his hands a blur as he reloads his weapon multiple times.

(OOC: Oops forgot about rough terrain... You're more than fair. Don't forget folks to figure in the bonus for inspire courage. It lasts for 5 rounds after I stop singing. Juliander hit AC 31, 35, and 33 for 13 hps, 16 hps, and 14 hps respectively. Total damage is 43 hps. Note: I forgot to figure in point blank shot on the attack rolls, so I did so manually.)

Lumi-Juova (AC 28, HP 124/124)  d20+20=40 d20+20=23 d20+15=30 d20+10=12 2d8(5+8)+7=20 2d8(5+5)+7=17 2d8(1+8)+7=16 d20+19=34 d20+16=35 d8+6=7 d8+6=7 d6=6 d6=3 d20+15=21 d20+15=27 d4+5=6 d4+5=7
Thursday October 4th, 2007 9:16:52 AM

Healing flows into Lumi and in the back of his mind he notices a difference to the healing than from Tratain. Must be from the Hand Dwarf he notes in the back of his mind, yet their are other things more pressing like...

Two against one, the tiger-striped wemic is in his element. Baring his teeth in a primal challenge, Lumi concentrates on one ogre mage to take him down. Childhood fear of arcane magics cause the large champion to deal harshly with his prey.

"HAAKA PAALE!!! And the bastard sword shines with ogre blood. (AC 40 CRIT 23, 30, 12 miss Dam: 20 Crit 17, 16) The adamantine axe falls and slices armor like butter. (AC 34, 35 Dam: 7+6shock, 7+3shock). And two large paws with four sharp claws moves to disembowel. (AC 21, 27 Dam: 6, 7) (Total = 82 + 9shock)

Lumi roars in triumph and a spray of enemy blood.

Spells in Effect
Endure Elements; 24 hours
Prot v Evil; 8 rounds (+2 AC, saves)
Inspire Courage (from Juliander):+2 morale bonus on attack, damage, and saving throws v charm/ fear

Monthor ooc 
Thursday October 4th, 2007 11:15:29 AM

I haven't counted the "inspire courage" bonuses is any.



Tratain AC 28 HP 100/119 
Thursday October 4th, 2007 8:16:50 PM

Tratain stows his wand of Resist Energy and pulls out a wand of Cure Serious, still attempting to intercept any attacks meant for Arien.

-------------------------------------
Magic Vestment +4: Tratain's Shield, Monthors Armor
Greater Magic weapon +4: Monthor's Axe
Ring of Counterspells:Greater Dispel Magic

-------------------------------------
Condensed List of Spells Memorized:
0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: ;Divine Favor; Shield of Faithx4;Remove Fearx2 (Sanctuary)
2nd Level: Delay Poisonx2; Remove Paralysis; Resist Energyx2; Lesser Restorationx2 (Spiritual Weapon)
3rd Level: Invisibility Purge;Extended Endurence; Remove Disease ;Magic Vestmentx2** ;Extended Resist Energyx2; (Protection from Energy)
4th Level: Freedom of Movementx2;Dimensional Anchorx2; Greater Magic Weapon*(Spell Immunity)
5th Level: Extemded Greater Magic Weapon; Righteous Might; True Seeing;Extended Divine Power;Quicken Shield of Faith (Spell Resistance)
6th Level: Healx3; Greater Dispel Magic; (Anti-Magic Field)
7th Level: Holy Wordx2; Greater Dispel Magic; (Power Word Blind)
8th Level: Sum Mon 8 (Power Word Stun)

Round 2 results 
Thursday October 4th, 2007 9:46:32 PM

Horvis lays into his opponent, swinging his staff and biting with his long, dirty troll teeth. Simultaneously, three crossbow bolts plow into the ogres back as Juliander fires off in rapid succession. The ogre mage quickly falls to the ground under the onslaught.

Monthor brandishes his axe menacingly, then takes two vicious swipes at the ogre to his right, knocking the beast to the ground with two flaming holes in its chest. He attempts a swing at the third ogre, but misses his wild attempt as the ogre falls to the ground, Monthor's axe passing over its head.

Draax apparently attacked the ogre at the same time, spearing it three times with his sword and dropping the enemy to the ground.

Arien finally recovers from the frozen ambush, and looks around for a suitable target. Finding one engaged with Lumi, he fires off three flaming beams of light, and the ogre mage simply explodes in a fiery burst, drenching Lumi in greenish-brown blood and a few pieces of mushy brain.

Lumi then raises his weapons and bellows his war cry, bringing both weapons down onto the head of the ogre mage to his right. The enemy doesn't stand a chance, as Lumi's weapons cut deeply into its head and neck, causing the magi to crumple like a piece of parchment.

Tratain stays near Arien's side, switching out his wand for a new one and watching the enemies in case he needs to throw his body in front of an attack.

. . . (enemies move coming)

Jova, recovering from his near-death experience, sees Vedik in danger and fires off a magic blast at one of the ogres, who visibly sags in midair as the ray strikes it in the shoulder.

Vedik, unperturbed by the gang attacking him, attempts some levity as his mace pummels one of the ogres. Unfortunately, his enemy laughs as well. "You talk strong, little dwarf. But you still die," it says in guttural common.



Round 3, Enemy actions  d20+7=8 d20+7=12 d20+4=17 d20+9=24 d20+9=19 d20+9=24 2d6(4+3)+8=15
Thursday October 4th, 2007 10:14:17 PM

Most of the ogre magi lay on the ground, beaten and battered.

Spot check, DC 35 Highlight to display spoiler: {You notice that the "dead" ogres still seem to be breathing shallowly, though they are clearly unconscious.}

Vedik, however, is still beset by three enemies. The three ogre magi move forward and a few feet down and swing their greatswords at Vedik, snarling and growling at the dwarf.

Vedik's aerial acrobatics are apparently sufficient to thwart the ogres' attacks, and all three blades miss wildly.

Looking around at their fallen brethren, the ogres seem to recognize their situation, and nodding to each other, morph their bodies into formless, cloudlike shapes of greenish gas.

Just as it seems the Grey Knights have persevered, an eery howl fills the air, and three large shadows pass overhead. Looking up, you see an incongruous sight - three large boulders are hurtling toward you from the rubble to the west.

The first two rocks plummet toward Draax, falling out of the sky directly at his head. The rocks barely miss Draax, one landing square on the ogre that recently fell to the ground, the other embedding itself a foot in front of Draax.

The third rock hurtles toward Juliander, falling rapidly from the sky and striking him squarely in the back as he fires his crossbow (hits AC 24, causing 15 damage).

Looking to the west, you see three enormous, disgusting . . . things . . . standing atop the piles of rubble. The beings stand nearly 18 feet tall, with brownish skin and a few scant furs draped over their ugly, misshapen bodies. Perhaps the most horrifying is that, along with the two long arms at their sides, each has a third arm hanging down directly from their chest. Long, blunted teeth stick out at odd angles from their gaping mouths, as one of them howls loudly once more and points in your general direction. They pull crude morningstars from their belts and prepare to advance.

Knowledge (Dungeoneering) check, DC 24 Highlight to display spoiler: { They are Athachs. You know everything in the MM entry and may call out what you wish to your comrades.}

Round 3 map 
Thursday October 4th, 2007 10:21:08 PM

http://i219.photobucket.com/albums/cc35/carucci3/Round3load.jpg

Lumi-Juova (AC 28, HP 124/124)  d20+14=24
Thursday October 4th, 2007 10:45:02 PM

Emboldened by his easy victory, and seeing no other ogre alive within the circle, Lumi advances towards the mishappen monsters, ready to kill these aberrations next. The wemic moves 40 feet (double move) to end 15 feet away from the closest Aberration, and deny it any easy attack.

He doesn't notice anything special (Spot:24), but his ranger enmity against aberrations identifies one of his sworn enemies.

Sworn Enemy: +4 Bluff, Listen, Sense Motive, Spot, and Survival checks, and damage vs Aberrations

Spells in Effect
Endure Elements; 24 hours
Prot v Evil; 7 rounds (+2 AC, saves)
Inspire Courage (from Juliander):+2 morale bonus on attack, damage, and saving throws v charm/ fear

DM addendum 
Thursday October 4th, 2007 10:56:37 PM

I messed up the map. The new monsters take up 15 feet by 15 feet, so they will be a bit farther apart than I have them now.

Lumi, you can modify your action if you wish, and my apologies for forgetting this.

Horvis the 12-headed Cryohydra - (AC 37; HP 93/152) - Greater Magic Fang, Longstrider, (Myrridan's Blackthorn)  d20+7=22 d20+7=25
Thursday October 4th, 2007 11:18:57 PM

The troll stands over his defeated opponent, not noticing anything about. Horvis does turn when the whistling boulders announce the arrival of some other combatants. The shifter recognizes the monsters
Spot = 22, Knowledge Dungeoneering = 25

"Those things are athach!", the troll shouts as he moves towards the things. "Giants, kind of. They hit hard and you need to watch out for the mouth ... they bite and poison!"

After moving 20 feet closer, Horvis figures that it is time to try one of the new forms that he has learned. The troll twists, bending and flexing as it grows into an even larger size. When he is done, Horvis is now wearing the shape of the larger cryohydras that the Knights fought when they first entered Fae Skiemir.

Actions
Move - 20 feet (due to difficult terrain)
Standard - Shift

12-headed Cryohydra
Huge Magical Beast = 10 ft reach
Speed = 30 (20 +10) ft
HP = 74 (base) + 78 (13 x +6) = 152
AC = 37 (22 (troll base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = +15 (9 BAB + 7 STR - 2 size +1 enhancement), 2d8+6 (19-20,x2) + Tear effect
Full = Twelve attacks

Combat Reflexes(racial feat), Scent, Darkvision 60 ft, Low Light Vision

Active Effects
Barkskin - 129.7 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast


Lumi 
Thursday October 4th, 2007 11:46:14 PM

ooc: Huge sized, eh? Lumi thinks they'll have about a 15 foot reach and so the post stands. Moving within 15 feet shouldn't spark an AOO...

Jova 29/70 HP 21 AC [Mage Armor, Darkvision, See Invis 130 min, Fly]  d20+10=13
Friday October 5th, 2007 8:47:07 AM

Watching the magi nar Vedik disappear, or rather turn toi gas, Jova wills himself to fly nearer to the dwarf, afew feet higher and brandishes the wand of dispel at the gaseous forms.

--Fly to square just niorth of V and 10 feet hifher. Focus the dispel magic wand one square south of /magi. [Desire to dispwel the magic effects of magi, leaving Vedik untouched.]
Dispel check 13

Spells"
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--5/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--6/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Juliander (AC 24, hp 22/73); mirror image (5 images), expeditious retreat, inspire courage, greater invisibility  2d8(2+7)+3=12
Friday October 5th, 2007 9:15:45 AM

Amazed that whatever threw the boulder could see him while invisible, and avoid the mirror images, Juliander gasps in pain as he is struck. Whipping out his wand of cure moderate wounds, he taps himself once to remain alive, even as he looks around for cover.

(OOC: Heals 22 hit points)

I forgot the effects, will rectify in tonight's post. Apologies - DM Matt

Vedik -(AC 29 (33 vrs Giant type), 85/137 HP) *Flying:30'* M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings  3d8(5+6+3)+13=27
Friday October 5th, 2007 10:45:32 AM

Cursing his luck as the fleeing Ogres float above him, Vedik ponders his next action.

Seeing Jova's wounds, he ascends a few feet and reaches up to touch the wand wielder, healing him.

He calls out "The three here are escaping."

OOC:
5' adjustment UP
Cast Cure Serious Wounds on Jova (27 Healed)

0: Detect Magic x4, Read Magic x2
1: Divine Favor x2, Doom, Endure ElementsX, Comprehend Language, Remove Fear x2 [Protection from Evil+]
2: Delay Poison x2(X), Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Invisiblity Purge, Remove Blind/Deaf, Resist Energy-Extended, Stone Shape x2(X), [Magic Circle Vrs Evil+]
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment, Flame Strike, Greater Magic Weapon-Extended*X, Wall of Stone, [Spell Resistance]
6: Heal x3 [Antimagic Aura]
7: Find the Path-ExtendedX, Repulsion, [Holy Word+]

Draax (AC 31, AC25 w/bow, HP 98/148) - Endure Elements, Resistance 
Friday October 5th, 2007 2:17:35 PM

Draax looks towards the howling sound just in time to watch the boulders fly his way. On the outside, he calmly takes a few steps to the left or right to evade the missiles. On the inside, he screams like a little girl.

Draax debates with himself about whether to try to climb over the rumble to get to the creatures. Instead, he keeps an eye out for flying boulders as switches his sword and shield for his bow.


Monthor 1st post 
Friday October 5th, 2007 2:51:24 PM

" Draxx... delay action my friend.... wait for the f-ugly ones to come to us.... then you and me can dance around them and chop them down. Me'll chop, you flank and slice. "

ooc> More later tonight.



Monthor post 2  d20=19
Friday October 5th, 2007 3:13:57 PM

Knowledge check 19 re: Ogre mages.

" OGRE MAGES REGENERATE!!!! FLAME OR ACIDE DRENCHE THE FUGLIES "



Tratain AC 28 HP 100/119  3d8(1+5+1)+7=14 d8=2 d8=3
Friday October 5th, 2007 7:18:02 PM

Tratain reaches out and Heals Arien with his wand, he then moves towords the new enemies knowing his friends there will be needing some healing soon.

(Heal Arien for 17 hps)

-------------------------------------
Magic Vestment +4: Tratain's Shield, Monthors Armor
Greater Magic weapon +4: Monthor's Axe
Ring of Counterspells:Greater Dispel Magic

-------------------------------------
Condensed List of Spells Memorized:
0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: ;Divine Favor; Shield of Faithx4;Remove Fearx2 (Sanctuary)
2nd Level: Delay Poisonx2; Remove Paralysis; Resist Energyx2; Lesser Restorationx2 (Spiritual Weapon)
3rd Level: Invisibility Purge;Extended Endurence; Remove Disease ;Magic Vestmentx2** ;Extended Resist Energyx2; (Protection from Energy)
4th Level: Freedom of Movementx2;Dimensional Anchorx2; Greater Magic Weapon*(Spell Immunity)
5th Level: Extemded Greater Magic Weapon; Righteous Might; True Seeing;Extended Divine Power;Quicken Shield of Faith (Spell Resistance)
6th Level: Healx3; Greater Dispel Magic; (Anti-Magic Field)
7th Level: Holy Wordx2; Greater Dispel Magic; (Power Word Blind)
8th Level: Sum Mon 8 (Power Word Stun)


Monthor (AC 29, AC 33 vs giants HP 82/130 )  d6=5
Friday October 5th, 2007 8:26:43 PM

Effects:
Magic Weapon (Tratain)
Magic Vestment (Tratain)
protection from evil (130 rounds???)

:: Monthor coupe the grasses the ogre mage felled by Draax with his flaming war axe (fire damage 5). Monthor then assumes a defensive position near Draax.::

" COME ON FUGLIES!!! LET'S GET IT ON!!! "



Arien, HP 58/60; AC21 (Mage Armor, Veil)  15d6(1+5+6+6+6+1+4+6+4+2+6+3+2+4+5)=61 d20+9=22
Saturday October 6th, 2007 2:10:48 AM

Arien, not quite sure what the creatures are (Knowledge Check = 22) decides to see if they are immune to electricity. A bolt of lightning arcs from the mage to strike the closest of the creatures (61 damage, ref 25 for half) and then jumps for that creature to the two standing near it as well. (30 damage, ref 25 for half)

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil, Grease
2nd Level: Scorching Ray x4*, Resist Energy, Extended Shield, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly x2, Haste
4th Level: Dimension Door x2, Ice Storm, Invisibility: Greater, Solid Fog, Stoneskin
5th Level: Cone of Cold x2, Wall of Force x3, Break Enchantment
6th Level: Chain Lightning x3*, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Mordenkainen's Magnificent Mansion, Prismatic Spray, Banishment
8th Level: Scintillating Pattern, Prying Eyes Greater*

Round 3 Results  d20+5=18 d20+5=18 d20+5=23
Saturday October 6th, 2007 9:15:58 AM

Lumi and Horvis advance on the newcomers. Horvis shouts a warning about the Athachs, then shifts himself to an appropriately-sized form to take them on.

Jova flies to Vedik's aid and attempts to dispel the ogre magi's gaseousness, though the spell seems to fizzle without doing much in the way of aid. [1 square south of the ogres would actually include Vedik, but I assume you wanted to place it far enough back not to get him, which would be 3 squares behind the ogres - 20 foot radius]

Though at first seemingly struck by a boulder, it appears Juliander is okay. Something in the mist or the city itself must be creating mirages to throw the group off. [replace your HP, no hit made, replace 1 use of the wand if you want]

Vedik seems torn between friends and foes, but flies to Jova's side to provide additional healing, calling out for aid in stopping the escaping ogres.

After sidestepping the flying boulders with the the utmost calm, Draax replaces his sword and takes out his bow, preparing to fire on the enemies.

Monthor takes a swipe on the ogre in front of draax, opening another flaming gout in the beast's leg. He then readies himself to continue the battle. [I don't have the CS in front of my, but how does Monthor have knowledge (nature) to make that check regarding ogre mages? Is he trained in that?]

Tratain further envigorates Arien before advancing upon the enemies. [Please specify direction and # squares. I move you 30 by default for now]

Arien extends his arms and chants a few words. Suddenly, a crackling arc of white-hot lightning shoots forth, striking the closest Atach square in the chest (and nearly singing Lumi's mane). The Athach doesn't have time to react as its center arm, now somewhat mangled, waves and writhes in pain.

The other two Atachs are similarly slow, and are each struck in the sides of their bodies, reeling from the shock.

. . . (continued)

Round 4, Enemy Actions  d20+7=21 d20+12=25 d20+12=25 d20+12=19 d20+12=23 d20+16=20 d20+16=24
Saturday October 6th, 2007 9:33:46 AM

The three ogre mages floating in front of Vedik turn (if green clouds of noxious gas can be said to turn) and fly quickly to the south. At the end of this turn they will be 80 feet away. Not on the map due to size, but any attacks that can reach that far can still try to him them.

The first Athach raises all three arms and attempts a vicious attack on Lumi. The lingering effects of the lightning bolt apparently slow its reflexes, as all four swings of its morningstars fall just short of crushing the liontaur's hairy head. It snaps out with its misshapen jaws, teeth coming just inches from Lumi's face, but also missing. [hit ac 21, 25, 25, 19, 23]

The second Athach lumbers across the rubble and advances on Draax, swinging its morningstar wildly in a vain attempt to strike the warrior. [hit ac 20]

The third Athach moves behind its companion and attempts another attack on Lumi (I believe Lumi gets an AoO here with reach).

Once again, the Athach's enormous weapon swipes just inches from the liontaur, who apparently is blessed by one or more of the gods today.

[OOC: they might as well be goblins for all the good my rolls are doing...]

Map:

http://i219.photobucket.com/albums/cc35/carucci3/Round4load.jpg

ROund 4 addendum 
Saturday October 6th, 2007 9:34:55 AM

Actually, Lumi could take an AoO against Athach 1 or 3, they both moved past him.

Lumi-Juova (AC 28, HP 124/124)  d20+20=37 d20+20=25 2d8(5+6)+11=22 2d8(6+6)+11=23 d20+20=38 d20+20=33 d20+15=29 d20+10=19 2d8(7+1)+11=19 2d8(3+1)+11=15 2d8(7+3)+11=21 2d8(5+3)+19=27 2d8(1+8)+16=25 d8+10=14 d8+10=13 d6=2 d6=3 d20+15=27 d20+15=21 d4+9=13 d4+9=12
Saturday October 6th, 2007 11:21:46 AM

(ooc: Lumi is Large,Long, and only has 5 foot reach, but he does take 10x10 space. Since Horvis "H" is on the lowest line of his space and the DM is allowing an AOO, I'll assume that Lumi's "L" is the lower left of Lumi and that the Athachs 2 and 3 have moved through a square threatened by Lumi. Yippee!)

Two Athachs lumber past the white wemic, and (knowing his compaions will make short work of the first), his sword flickers out against the second form (A3) in a devestating cut. (AC37 Crit 25, Dam 22 Crit 23 = 45 Total) (+2sword, +3strength, +2inspire courage, +4sworn enemy = +11)

"By Celisiun and Gargul!", Lumi cries out in wonder, "I must be blessed!" He was fully expecting to withstand the monstrous assault, not evade those morningstars!

Using the blessings to good use, he brings his full might against the Athach that dared to close with a Harmaa Ritari (A3)! Sword(AC38 Crit 33, 29, 19miss Dam: 19 Crit 15, 21), Axe(AC27, 25 Dam: 14+2shock, 13+3shock), Claws(AC27, 21 Dam: 13, 12) (Total: 107+5 shock!)

............
Sworn Enemy: +4 Bluff, Listen, Sense Motive, Spot, and Survival checks, and damage vs Aberrations

Spells in Effect
Endure Elements; 24 hours
Prot v Evil; 4 rounds (+2 AC, saves)
Inspire Courage (from Juliander):+2 morale bonus on attack, damage, and saving throws v charm/ fear

Monthor (AC 29, AC 33 vs giants HP 82/130 )  d20+22=30 d20+17=28 d20+13=21 d10+27=28 d6=5 d10+27=36 d6=1 d10+27=28 d6=4
Saturday October 6th, 2007 9:13:46 PM

No nature knowledge but Monthor, being a dwarf, has special knowledge of giant type creatures.

-------------
Effects:
Magic Weapon (Tratain)
Magic Vestment (Tratain)
protection from evil (130 rounds???)
Inspire Courage (from Juliander):+2 morale bonus on attack, damage, and saving throws v charm/ fear

----------------
Monthor takes a 5 foot step s/w and attacks the big ugly thing (A2) two handed with his war axe.

-----------------

Power attack -5/+10
Dodge bonus to A2 (AC 34)

1. AC 30 Damage 28 physical 5 fire for 33
2. AC 28 Damage 36 physical 1 fire for 37
3. AC 21 Damage 28 physical 4 fire for 32

Total 102 damage.

----------------

" Finish it off Draax!!! "



Horvis the 12-headed Cryohydra - (AC 37; HP 93/152) - Greater Magic Fang, Longstrider, (Myrridan's Blackthorn)  d20+15=30 2d8(7+3)+6=16 d6=6 d20+15=26 2d8(3+5)+6=14 d6=5 d20+15=20 2d8(8+5)+6=19 d6=3 d20+15=22 2d8(8+4)+6=18 d20+15=31 2d8(5+8)+6=19 d20+15=30 2d8(4+3)+6=13 d20+15=16 d20+15=20 2d8(8+8)+6=22 d20+15=28 2d8(3+3)+6=12 d20+15=27 2d8(5+5)+6=16 d20+15=23 2d8(4+2)+6=12 d20+15=16
Sunday October 7th, 2007 10:30:22 PM

The cryohydra lumbers ahead, trying to close with the athachs. Horvis moves 15 feet northwest, allowing one athach (A2) to attack him.

In return, Horvis tries to bite the athach. Then, in case any of the athach are still standing, Horvis stands ready to attack.

Actions
Move - 15 feet (due to difficult terrain)
Standard - Attack (12 bites, see below)

1st - AC 30, 16 damage + 6 fire (Tear)
2nd - AC 26, 14 damage + 5 cold (Tear)
3rd - AC 20, 19 damage + 3 electricity (Tear)
4th - AC 22, 18 damage
5th - AC 31, 19 damage
6th - AC 30, 13 damage
7th - AC 16 (miss, natural 1)
8th - AC 20, 22 damage
9th - AC 28, 12 damage
10th - AC 27, 16 damage
11th - AC 23, 12 damage
12th - AC 16 (miss, natural 1)

Total = 161 damage + 14 from Tears

12-headed Cryohydra
Huge Magical Beast = 10 ft reach
Speed = 30 (20 +10) ft
HP = 74 (base) + 78 (13 x +6) = 152
AC = 37 (22 (cryohydra base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = +15 (9 BAB + 7 STR - 2 size +1 enhancement), 2d8+6 (19-20,x2) + Tear effect
Full = Twelve attacks

Combat Reflexes(racial feat), Scent, Darkvision 60 ft, Low Light Vision

Active Effects
Barkskin - 129.6 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast

Draax (AC 31, AC25 w/bow, HP 98/148) - Endure Elements, Resistance, Inspire Courage  d20+23=31 d20+23=29 d20+18=33 d20+13=18 d8+5=9 d8+5=6 d8+5=8 d8+5=6 d6=4 d6=3 d6=6 d6=1
Monday October 8th, 2007 12:24:39 AM

Draax takes a 5 foot step back and uses his rapid shot and point blank skills to fire 4 flaming arrows at the creature.

Hit AC 31 for 9 dmg and 4 fire dmg, total 13dmg
Hit AC 29 for 6 dmg and 3 fire dmg, total 9 dmg
Hit AC 33 for 8 dmg and 6 fire dmg, total 14 dmg
Hit AC 18 for 6 dmg and 1 fire dmg, total 7 dmg (doubt if AC 18 hits, but give dmg just in case)

Jova 56/70 HP 21 AC [Mage Armor, Darkvision, See Invis 130 min, Fly] 
Monday October 8th, 2007 1:48:37 AM

Jova briefly looks at the dis[el wamd. not knowing why it did not work., He notices the two ogres on the ground west of Vedik and decides to take them out of the frey, if possible. He moves his hands in whirling motions and casts Glittering suast at the ogres on the ground.

--Cast Glitterdust on 2 ogres to the left of Vedik on map.
Will save DC 17

Spells"
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--6/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Round 4 Results 
Monday October 8th, 2007 9:25:34 PM

Lumi's blade lashes out at one Athach, biting deeply and causing it to groan in pain as it lumbers past.

Quick as lightning, the liontaur's blades whirl as if caught in a wind, cutting deeper and deeper into another Athach's thighs and belly. In only a matter of seconds, the 17-foot behemoth wobbles, then topples backwards into the rubble, without even a chance for a final death-roar, and leaving Lumi covered in even more blood and gore than he previously was.

Not to be outdone, Monthor hefts his flaming axe and lays into the closest enemy, mixing blood and fire in a devastating pattern across the behemoth's legs and nearly cutting the trunk-sized appendages out from underneath.

At the same time, a 12-headed Horvis lumbers up and begins biting and snapping at the Athach, rending its arms and chest. Its morningstars fall to the ground as it tries in vain to shield itself, but between the two comrades, this Athach quickly falls to the ground, twitching once, twice, thrice before finally becoming still, eyes staring lifelessly into the fog overhead.

More than half of Horvis' heads have reared back, preparing to strike when the Athach falls, and those heads quickly refocus their attention on the third and final enemy [I took the liberty of moving you a bit more so as to finish this fight].

At the same time, Draax steps back and raises his bow, firing off three arrows in rapid succession, the first two finding their marks and burrowing themselves in the Athach's temple nearly to the feathers. THe third arrow is loosed, but wings overhead as the Athach begins to topple, falling face first onto its companion.

Jova, realizing the fight with the giants is, for all intents and purposes, over, decides to focus on the ogres, casting a spell on two of them to cause them to sparkle and shine.

As the dust settles, you all look around to find yourselves in the midst of carnage: three enormous Athachs lie dead on the ground, their blood and bones sprinkling the area around them. A number of ogre mages lie unconscious, but looking to still breath shallowly. Aside from the ever-whirling fog, nothing else moves around you.

Spot check DC 25 Highlight to display spoiler: {In fact, looking above you, you notice the fog has thickened to near opacity, and you are unable to see the sky over it. It moves in swirling circles, almost pulsing. After a few moments of inaction around you, the fog slowly begins to thin.}

Horvis the 12-headed Cryohydra - (AC 37; HP 93/152) - Greater Magic Fang, Longstrider, (Myrridan's Blackthorn)  d20+7=24
Monday October 8th, 2007 11:18:35 PM

The cryohydra looks over the battleground, seeing what he and his companions have accomplished. Horvis turns his attention to the bodies of the ogre mages.

"We'll ..."

"We'll hath ..."

"We'll ..."

"We'll ..."

"We'll hath ..."

"We'll ..."

"We'll ..."

"We'll hath ..."

"We'll ..."

"We'll ..."

"We'll hath ..."

"We'll ..."

Horvis stops for a moment and each of the cryohydra's heads seem to have a look of intense concentration. Finally, only one of the heads speaks in a sibilant whisper.

"Thorryy. Hath thoo think realth thard ... we'll hath thoo burn the ogreth."

12-headed Cryohydra
Huge Magical Beast = 10 ft reach
Speed = 30 (20 +10) ft
HP = 74 (base) + 78 (13 x +6) = 152
AC = 37 (22 (cryohydra base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = +15 (9 BAB + 7 STR - 2 size +1 enhancement), 2d8+6 (19-20,x2) + Tear effect
Full = Twelve attacks

Combat Reflexes(racial feat), Scent, Darkvision 60 ft, Low Light Vision

Active Effects
Barkskin - 129.5 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast

Juliander (AC 24, hp 37/73) 
Monday October 8th, 2007 11:57:42 PM

Seeing that everything is clear for the moment, Juliander dispels the greater invisibility, expeditious retreat, and mirror images spells on his person. He moves as quickly as his injuries will allow to assist with gather the ogre mages together for burning.

Jova 56/70 HP 21 AC [Mage Armor, Darkvision, See Invis 130 min, Fly] 
Tuesday October 9th, 2007 2:14:44 AM

Jova has a chance to look over the battlefield. Some ogres look to be deax, others had escaped, and the glittering ones were blinded. It seemed the warriors of the group had taken out the giant 3 armed creatures rtather easily. It remained to be seen what woud be done with the ogresa. He hears the words fire, and vburn them.

Spotting Lumi covered in gore, Jova decides it be best to clean him up. The smell of blood would attrack every scent finder in the area. Jova flies to Lumis side and casts a prestigidation spell. Quickly he cleans the blood off the taur magically.

--If out of combat rounds, Jova will replace the dispel magic wand with the cure moderate wound wand. Several need healing, himself included.

Spells"
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--6/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism

Vedik -(AC 29 (33 vrs Giant type), 114/137 HP) M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil  d8+1=2 d8+1=5 d8+1=8 d8+1=6 d8+1=6 d8+1=4 d8+1=9 d8+1=6 d8+1=4 d8+1=7 d8+1=4 d8+1=8 d8+1=3 d8+1=4 d8+1=5 d8+1=8 d8+1=3 d8+1=9 d8+1=9 d8+1=3 d8+1=8 d8+1=2 d8+1=3 d8+1=2 d8+1=2 d8+1=4 d8+1=8 d8+1=6 d8+1=3 d8+1=9 d8+1=6 d20+24=42
Tuesday October 9th, 2007 7:50:18 AM

Vedik lands with a soft foomp. Looking over the party, he reaches into his pouch and pulls out a small wand, worn smooth by frequent use.

"I've got some healing for those that need it." He then uses the wand several times on himself and others. He tries to encourage the group to continue moving as he heals them.

After he finishes, he stops a moment to concentrates and attempts to practice his art, attempting to draw four drops of woldsblood. Offering a quick prayer of thanks, he rubs the drops into the wand carefully.

Looking up, he smiles. "That reminds me, if your wands an staves and such get low on magic, I might be able to help extend their life some."

OOC:
Use Wand of Cure Light Wounds- 27 Charges used (Rerolling 1's)- Heal self for 29 (5 charges), Heal Jova for 9 (1 charge), Heal Horvis for 29 (5 charges), Heal Juliander for 32 (6 charges), Heal Draax for 24 (5 charges), Heal Monthor for 32 (5 charges)

Draw 4 Drops of Woldsblood (DC 30) Passed
Recharge wand of Cure Light Wounds: +4 charges.

Lumi-Juova (AC 28, HP 124/124)  d20+14=23 d20+14=21
Tuesday October 9th, 2007 10:55:20 AM

Lumi is covered in gore, his blades and fur dripping in blood, and the tiger-man grins ferrally. It is all he can do to suppress roaring out his exuberance for life and the hunt!

The large liontaur stalks in a circle, calming down and trying to pierce the fog surrounding the party. (Listen:23, Spot:21) His Wunjo coming over and cleaning up the splattered fur and blue tunic helps to restore Lumi's equalibrium, and the black eyes look at Jova in quiet thanks.

"I see no further enemy within the mists, but the appearance of the aberrations after the start of a battle is clear. Magic and battle emotions attracts more monsters, just like the Sage foretold. We must move quickly to not become bogged down and never reach our prey."

............
Sworn Enemy: +4 Bluff, Listen, Sense Motive, Spot, and Survival checks, and damage vs Aberrations

Spells in Effect
Endure Elements; 24 hours
Prot v Evil; 3 rounds (+2 AC, saves)
Inspire Courage (from Juliander):+2 morale bonus on attack, damage, and saving throws v charm/ fear


Draax (AC 31, AC25 w/bow, HP 122/148) - Endure Elements, Resistance, 
Tuesday October 9th, 2007 11:10:41 AM

Draax decapitates the remain mages and then pulls out a torch and helps with the burning of both head and body on fire. He throws the flaming torch on the last burning body.

As the healing washing over him, Draax nods his head in thanks to Vedik.

"Yea, lets get moving."

Monthor (AC 29, AC 33 vs giants HP 114/130 ) 
Tuesday October 9th, 2007 3:55:27 PM

Monthor wipes his axe on one of the giants and then helps the others to finish off the remaining ogre mages using his flaming axe.

" We make a good team Draax me lad. Me set them up and ye knocks them down... Good job the rest of ye too. "

" Me still have a couple of scratches here... Somebody search those ogre mages for loot. "

If no one else does, Monthor searches the mages and then readies himself to go on with the others.



Moving On 
Tuesday October 9th, 2007 7:49:28 PM

Jova moves to help Lumi clean himself off, and soon enough, the taur finds himself sparkling as if newly emerged from a bath. Meanwhile, Vedik hurriedly dispenses healing to anyone in need, then replenishes his wand to a small degree.

While this is going on, the group gathers the ogres' bodies, Draax decapitates them, then the bodies are piled and quickly put to the torth. A rancid, awful smell fills the air, along with a black smoke that briefly competes with the ever-present fog before dissipating into the atmosphere.

The task complete, you head north once again at a hurried pace.

You estimate that you traveled about 1/4 mile from the south wall when the ogres attacked. Soon, the street becomes a bit clearer. RUbble is still strewn about, but movement is far easier than it was nearer to the wall.

---------------------------------------
1. So I can guage distance better, let me know how fast you intend to move. Are you running as fast as possible, moving slow to examine your surroundings, normal walking pace, etc.?

2. Tratain and Arien, you guys haven't been posting much. Everything okay? Please let me know here or via email. THis fight was pretty easy, but I don't want to have a lot of missed posts that causes undesired results as we continue with other battles. If you need subs or time off, please say so soon so I can adjust accordingly.

Tratain  3d8(1+7+6)+5=19
Tuesday October 9th, 2007 8:01:46 PM

Tratain heals himself with his wand before moving on, Tratain also makes sure that anything that looks valuable from the Ogre and the Athach's is gathered up and taken, and the rubble where the Athach's appeared is searched quickly before the party leaves.

Tratain urges the party to move quickly for a few minutes away from the site of the battle before slowing and taking a more cautious pace.

(Sorry Missed that last post by like an hour heh, thought I had a little more time.)

Tratain addition 
Tuesday October 9th, 2007 8:04:16 PM

If anyone in the Party is still injured Tratain will will use the wand on them aswell. (If anyone is still injured please post how much healing you need so that we can get everyone healed back up to full.)

Juliander  2d8(7+3)+3=13
Tuesday October 9th, 2007 8:29:20 PM

Juliander thanks Vedik, and taps himself once more to complete his healing. He follows along silently after loading his crossbow and replacing his wand.

Horvis the 12-headed Cryohydra - (AC 37; HP 93/152) - Greater Magic Fang, Longstrider, (Myrridan's Blackthorn) 
Tuesday October 9th, 2007 9:20:55 PM

The cryohydra looks at his companions from twelve different perspectives. From what Horvis can tell, it doesn't make Monthor look any better. But it does allow Horvis to watch his companions with at least two heads, each. The look of concentration is apparent on all the heads again.

"I couldth be healeth. I think thath I'll keep thith thape for tha while."


Arien 
Tuesday October 9th, 2007 9:31:37 PM

Arien surveys the party, whom still appear to be a group of evil outsiders and decides to let the illusion stay, perhaps the disguise will help deter some future combats.

((I'm just actually getting over the flu, I've had it for about a week and a half now.))

Lumi-Juova (AC 28, HP 124/124)  d20+14=31 d20+14=31
Tuesday October 9th, 2007 11:46:58 PM

Lumi pads along gracefully and easily, keeping his pace to that of the dwarf, content to follow the instructions of battle-master Tratain. He continuously peers ahead with all his senses to pierce the mist (Listen:31, Spot:31), and tries to keep his thoughts towards why they are in this city.

A continuous low mumble escapes his lips. "I am doing this for others, to help the helpless, to protect, to serve. We are helping others..."

............

Spells in Effect
Endure Elements; 24 hours


Draax (AC 31, HP 122/148) - Endure Elements 
Wednesday October 10th, 2007 2:49:09 AM

Draax leaves the area with the others. "I could use a little more healing (26 HP)."

Draax laughs at Monthor's comments, "Yea, it is nice when you decide to save me something to hit. I think you hit a couple of them so hard that the came to me begging for me to kill them."

Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 130 min, Fly] 
Wednesday October 10th, 2007 4:57:51 AM

The feeling of the magic coursing his body is warm and comfy. Jova replaces his wand and walks off just behind Lumi.

"Lumi, impressive fighting. The sdight and taste of blood seems to make you, shalll we say, excited. As wunjo, is there something I need to know? Like is there a point I need to stop youy from the ectasy? Do I need to continue cleaning the gore from your bodsy?

"I ask out of respect, I wih not to lose you to some unknown ailment, or affliction."

DM Addendum, loot 
Wednesday October 10th, 2007 11:28:32 AM

Missed this part: aside from greatswords (9), huge-sized morningstars (3), and huge-sized hide armor, there is nothing of note on the dead enemies. They seem to have been relatively poor, as none are even carrying more than a few coppers.

Yves/Monthor 
Wednesday October 10th, 2007 7:53:30 PM

Sorry but the posting report is going to be a bit late. Hard day at work.

Onward and Inward 
Wednesday October 10th, 2007 8:16:12 PM

Tratain urges the group on, and for a short time, you all find yourselves jogging down the city street. Once-majestic buildings seem to watch you pass through dark, eerie windows. You pass cross-streets about every 200-250 feet. Glancing down as you run by, it is more of the same: fog-laden, broken pavement, weeds and vines creeping along the ground, and rubble strewn about every which way.

After a few minutes, your pace slows to a normal walk as you wach your surroundings. After moving about another quarter mile from the battle area (about a half mile total from the wall), you come upon a tumbled-down manor house. It seems to have been thrown into the street, and there is now a wall of rocks, dirt, and rubble nearly fifteen feet high in most places, crossing the entire street.

There is a cross street about 50 feet back. The blockage could be climbed as well, if you so chose.

[are Arien's prying eyes still in effect? Just want to be sure I convey all information available to you.]

Horvis the 12-headed Cryohydra - (AC 37; HP 93/152) - Greater Magic Fang, Longstrider, (Myrridan's Blackthorn) 
Wednesday October 10th, 2007 10:18:56 PM

The cryohydra extends a head upwards, peering over the top of the roadblock. If Horvis sees anything, he will report to his companions.

A cryohydra is Huge and has 10 foot reach with its heads ... hopefully this is enough to look over something 15 feet high.

Arien 
Thursday October 11th, 2007 3:04:39 AM

Arien pauses a moment as he surveys the building before them and looks for a way across or around.

((I would say its DM call, personally I don't think that the Ogre Mages were what I call a threat but according to the post all the eyes came back and reported. Which unless they can do so all at once should have taken a round per eye.))

I had intended for multiple eyes, but not all, to report back. I may not have been clear in the post. I would say some are still around, unless you dismissed them or something

Vedik (114/137 HP) M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil  d20+3=7 d20+24=32
Thursday October 11th, 2007 7:19:29 AM

Vedik waits on the ground while the hydra peers over the wall and Arien's eyes scout. He eyes up the wall, judging how difficult it will be to climb and looking for any unusual placement of rocks."

"I'd be a good spot for an ambush. I don't see any strangeness in the wall, but finding traps is not what I do. I can fly up and take a look, but my eye's aren't what they used to be."

While the party sizes up the wall, Vedik takes the moment to again call forth woldsblood and recharge his wand.

OOC:
Search wall (Dwarf racial for stonework): 7, not likely.
Horvis, you missed 29 points of healing from the wand I think.
Draw 4 drops of Woldsblood (3/6): DC 30: Passed.
Recharge Wand of Cure Light Wounds +4 charges.

Draax (AC 31, HP 122/148) - Endure Elements  d20+7=12
Thursday October 11th, 2007 7:42:04 AM

Draax stop with the others and looks around (spot check 12) for anything hostile while Horvis looks over the blockade.



Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 110 min 
Thursday October 11th, 2007 11:53:26 AM

Jova continues to walk with the others, watching the shadows for anything unusual. Hopefully if any invisible foe approached he would be able to warn the others.

Tratain AC 28 HP 119/119  3d8(3+8+1)+5=17 d8=6
Thursday October 11th, 2007 8:01:31 PM

Tratain taps Draax with the Wand of healing while waiting for the wall to be checked.

Heal Draax for 22

Juliander 
Thursday October 11th, 2007 8:23:39 PM

Juliander stops with the others, waiting to see what they'll do next. The blockage appears to be a trap... or have been a trap at one time.

Monthor (AC 29, HP 130) 
Thursday October 11th, 2007 9:22:39 PM

Monthor leans on his axe and waits for the others.

Lumi-Juova (AC 28, HP 124/124)  d20+14=30 d20+14=20
Thursday October 11th, 2007 11:11:10 PM

Lumi stops his mantra of goodwill to smile at his Wunjo. "Yes, Jova, I enjoy the overcoming of my enemies. In times of great need, I am able to harness my bloodlust to grow even stronger. As with all gifts, the Punainen-Silma comes at a price, and I do not call upon it lightly."

Lumi pads easily even when Monthor is hustling up the street (40 foot move), and is not breathing hard at all when the Grey Knights arrive at the wall. Assuming some of the others would be better at discovering what is over the wall, the liontaur instead seeks to see if there is anything down the side streets. (Listen; 30, Spot; 20)

............

Spells in Effect
Endure Elements; 24 hours

Searching 
Friday October 12th, 2007 10:12:24 AM

The group pauses and looks around for any signs of trouble.

Horvis peers over the wall of stones, but sees nothing untoward on the other side. He isn't able to see very far due to the fog, but for at least 50 or 60 feet, the street continues on as before.

Arien's magical eyes, spread over the area, seem quiet and unperturbed as well.

Vedik makes a cursory search of the rocks and rubble, but learns nothing beyond a general idea of what the fallen building may once have looked like.

Draax and Jova keep their eyes open for danger, but see nothing in the vicinity to give them alarm. Monthor and Juliander wait.

Tratain provides a bit more healing to Draax, and Lumi investigates the cross-street. He finds nothing but more of the same: a swirling fog, a vine-covered ground, ramshackle buildings or their remains.

Juliander 
Friday October 12th, 2007 3:10:51 PM

Breaking the silence, "So whats the deal gentlemen? Are we climbing this thing... or walkin' around it?" Juliander peers steadily into the gloom.

Lumi-Juova (AC 26, HP 124/124) 
Friday October 12th, 2007 10:01:36 PM

"Around", suggests Lumi, "there is a reason the building is here, and the less we fight, the stronger we are in the final hunt."

His black eyes look to Tratain to have the decision.

............

Spells in Effect
Endure Elements; 24 hours

Horvis the 12-headed Cryohydra - (AC 37; HP 93/152) - Greater Magic Fang, Longstrider, (Myrridan's Blackthorn) 
Saturday October 13th, 2007 9:58:45 PM

The cryohydra nods ... several times over ... in agreement with the statment from the liontaur.

"Around ... we'll stay in the open where we have better footing."

Vedik (114/137 HP) M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil 
Saturday October 13th, 2007 11:05:22 PM

Vedik nods in agreement. "Around seems wise, avoiding combat even wiser. Keep an eye out for those Ogre's, they may return."

JohnP - Sub Needed 
Sunday October 14th, 2007 1:09:59 PM

Hey guys, I'm going to be out of town for the next week. I may need someone to sub for Horvis.

Any takers?

Draax (AC 31, HP 148) - Endure Elements 
Monday October 15th, 2007 2:31:16 AM

Draax thanks Tratain for the healing as the last of his wounds disappear.

At the suggestion to go around, he nods his head in agreement. "I agree, if there is a way around the blockage, lets use it."


Arien 
Monday October 15th, 2007 10:27:15 AM

"The question is though, how far out of our way would it take us to detour around this blockage? I imagine that it is possible that we might lose our way if we go around as well. Though it may be the more dangerous path that we can see now I say we should take a stronger look at crossing the rubble."

Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 110 min 
Monday October 15th, 2007 12:57:30 PM

Jova simply has no idea which wat would be best. In fact since they only had a vague notion of where there goal was, any route seemed plausible.

""I think in Horvis's current state, over will be harder than going around. Maybe the eyes, or someone can scout a bit. No need to make rash decisions."

Tratain 
Monday October 15th, 2007 1:41:47 PM

Tratain says "It seems most want to travel around, so lets take a detour if it doesn't seem to go on for too long, Horvis you might also want to make yourself a little smaller. We won't be sneaking by anything wtih you as tall as you are."

Monthor 
Monday October 15th, 2007 8:06:55 PM

As our war leader commands... it could be usefull however if we had a flyer scout from the air. Just an idea...


Going Around  d8=2 d20+18=20 4d6(1+2+1+1)+12=17 2d6(3+3)=6
Monday October 15th, 2007 8:27:41 PM

The group discusses the blockage and various options, and the consensus is to go around.

Heading down the cross-street, you find yourselves moving along the now-familiar scenery. [please specify east or west on the cross street]

As you walk, you again cross numerous north-south streets, every few hundred feet. After about 15 minutes of walking, you find yourselves in an even more demolished section of the city. Most of the buildings are in shambles, no more than mere piles of rock and rubble. Only a few large towers remain standing.

As you make your way down the street, the ground begins to tremble around you.

Suddenly, an enormous shape bursts through the wall of what looks to have been some sort of church, half-toppled now.

The rock and mortar explodes outward, showering you with dust and dirt. Something . . . made more of legs than anything else, shambles forth. NEarly 30 feet long, hard jointed legs sprout forth down the length of its body. It even has a few legs sticking out from various points along its ridged back. Large red eyes, bigger than Monthor or Vedik, focus on you. It turns its head and gives a shake, letting go of a mass of flesh and bone it was carrying in its mouth, and lets a long, shrieking hiss through mangled, misshapen pincers.

Before you can even react, another beast pushes itself out of the building, climbing over the first in an attempt to reach you first.

Hearing even more shrieking and hissing, you look around to see three more of the monsters. Two are winding their way down nearby towers and are about 20 feet above you. The third is approaching over some rubble across from the now-exploded church.

The enemy closest to Horvis lashes out with its razor sharp pincers, attempting to snap one of his heads into its mouth. It hits AC 20 [and my wonderful die rolls continue. If that hits, it causes 17 damage [another great roll]. If it hits, Horvis must also make a fortitude save, DC23, or suffer 6 dexterity damage.

Map:
http://i219.photobucket.com/albums/cc35/carucci3/Centmap1.jpg

Skill Checks 
Monday October 15th, 2007 8:49:38 PM

Survival DC 15 Highlight to display spoiler: { You have moved about 2 miles north and 3/4 of a mile east or west (depending on the choice requested above) since entering the city}

Knowledge (Nature) DC20 Highlight to display spoiler: { These are some form of monstrous centipede, though they appear different than what you have previously experienced.}

Knowledge (Nature DC34 Highlight to display spoiler: { These are colossal fiendish monstrous centipedes. You know everything in the monster manual entry and can relate what you feel important to your companions.}

Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 95 min, Grtr Invis 13 rds 
Tuesday October 16th, 2007 2:08:13 AM

Jova stands his ground as the monstriousity appears. Then another, and another. This did not look to be going so well. This time he has a chance to make himselkf scarce before the full attack.

Weaving his arms quickly, he caats a spell and blinks fromn sight.

---Greaterr Invis 13 rounds
Spells"
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--6/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--6/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Vedik (AC 33 114/137 HP) M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil  d20+1=8 d20+1=15
Tuesday October 16th, 2007 8:55:53 AM

Sizing up the five giant insects facing him, Vedik makes the striking realization that there are five giant insects facing him. Luckily that seems to be all he needs to know on the matter.

He calls out "I'll hold the one behind us till the warriors can take out the ones ahead" and steps south east to face the beast on the building, assuming a defensive stance. He then tries to draw the beasts attention with various gestures.

OOC:
Total Defense (+4 AC)
5' Step South East (1 square south and east)

0: Detect Magic x4, Read Magic x2
1: Divine Favor x2, Doom, Endure ElementsX, Comprehend Language, Remove Fear x2 [Protection from Evil+]
2: Delay Poison x2(X), Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Invisiblity Purge, Remove Blind/Deaf, Resist Energy-Extended, Stone Shape x2, [Magic Circle Vrs Evil+]
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment, Flame Strike, Greater Magic Weapon-Extended*X, Wall of Stone, [Spell Resistance]
6: Heal x3 [Antimagic Aura]
7: Find the Path-ExtendedX, Repulsion, [Holy Word+]

Arien (hp 60/60) AC 21 (Mage Armor, Veil)  5d4(1+1+2+3+4)+5=16
Tuesday October 16th, 2007 10:23:18 AM

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
Unsure how powerful their opposition was Arien decides to put the question to the test and casts Magic Missile at the enemy on the back left (#4) and inflicts 16 points of damage.

1st Level: Magic Missile x5*, Protection from Evil, Grease
2nd Level: Scorching Ray x4*, Resist Energy, Extended Shield, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly x2, Haste
4th Level: Dimension Door x2, Ice Storm, Invisibility: Greater, Solid Fog, Stoneskin
5th Level: Cone of Cold x2, Wall of Force x3, Break Enchantment
6th Level: Chain Lightning x3*, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Mordenkainen's Magnificent Mansion, Prismatic Spray, Banishment
8th Level: Scintillating Pattern, Prying Eyes Greater*

Lumi-Juova (AC 26, 27 vs Monster, 31 AOO, HP 124/124)  d20+14=20 d20+14=29 d20+18=26 d20+13=31 d20+13=31 d20+8=14 2d8(2+5)+5=12 2d8(8+7)+5=20 2d8(7+6)+5=18 d20+17=24 d20+14=34 d20+14=30 d8+4=6 d8+4=12 d8+4=8 d8+4=11 d6=6 d6=1 d20+13=27 d20+13=14 d4+3=7
Tuesday October 16th, 2007 1:27:58 PM

The white liontaur faces off against the monstrosity on the flank. "You shall not harm my Ritari!" he shouts as his sword is revealed from its sheath. He searches his memory for knowledge of the creature (enemy v aberrations, magical beasts) (Survival:20)

The light of the sword shines like a torch as Lumi charges the closest monster. (Dodge, Mobility vs monster) (AOO Fort DC 29 if needed) Since the monster is on the ground, Lumi is able to bring a complete liontaur charge home against the beast. The bright sword rises and falls (AC: 26, 31 Crit 31, 14; Damage: 12, 20 crit 18) to cut the chittenous skin. The adamantine axe chops hard (AC 24, 34 Crit 30 Damage; 6+6shock, 12+1shock Crit 19 (x3)). The claws rip and tear, (AC 27, 14 Dam 7)

............

Spells in Effect
Endure Elements; 24 hours

Monthor AC 29 HP 130  d20=12 d20+20=25 d20+15=33 d20+15=28 d20+11=23 d10+25=27 d6=5 d10+25=26 d10+25=34 d10+25=26 d6=6 d10+25=31 d6=3
Tuesday October 16th, 2007 3:27:55 PM

Monthor DELAYS ACTION until the creatures come into his axe's range. Once one of the beasts gets close enough, Monthor will strike.

" Back to back boys... let them come to us... "

===========================
Effects:
Magic Weapon (Tratain)
Magic Vestment (Tratain)
+1 AC Dodge bonus to the monster that gets closest to Monthor
=====================================

Power attack -5/+10

1st attack
AC 25 Damage 27 fire 5
2nd attack
AC 33 ( Crit threat 28 ) 26 ( or 86) and 6 fire
3rd attack
Ac 23 damage 31 and 3

Total: 84 (170 ) and 19 fire for 103 ( or 189)



Juliander AC 24; HP 73/73; Inspire Courage 
Tuesday October 16th, 2007 4:45:16 PM

"UM... MONTHOR... I think one of them is looking at me." With that, Juliander launches into a song about squashing bugs of unusual size... a halfling sing along really, that he uses to inspire courage in his friends... and especially himself.

OOC: +2 to hit and damage and to saves against fear.

Tratain AC 32 HP 119/119  d20+25=37
Tuesday October 16th, 2007 4:53:10 PM

Tratain takes a 5 foot step North Next to Arien and defensively casts Shield of Faith on himself.(defensive casting check passed with 37) and Tratain will intercept any attacks aiming for Arien while waiting for the bugs to close in.

Draax (AC 31, HP 148) - Endure Elements, Inspire Courage  d20+27=34 d20+22=41 d20+22=23 d20+15=27 d8+14=20 d8+14=20 d8+14=21 2d6(5+2)=7 2d6(2+4)=6 2d6(4+3)=7
Tuesday October 16th, 2007 5:10:55 PM

Draax takes Monthor's advise and (DELAYS ACTION) waits until the one of the creatures come within reach. He feels a little inspired as he begins to hear Juliander's singing.

Hit AC 34 for 20 dmg and 7 holy dmg; total 27 dmg
Hit AC 41 (crit not confirmed rolled 1) for 20 dmg and 6 holy dmg; total 26 dmg
Hit AC 27 for 21 dmg and 7 dmg; total 28 dmg

Total of 61 reg dmg and 20 holy dmg

Round 1 Results  d20+17=35 d20+18=28
Tuesday October 16th, 2007 5:44:42 PM

OOC: Jova, if you could post for Horvis until a sub shows up, that would be great. Feel free to post for round 1 as well as round 2, and I will modify damage dealt as needed. Just try to figure out his AC, since that dex damage may be significant.]

Acting quickly, Jova assesses the danger around him and speaks a few unintelligible words. He blinks out of sight immediately.

Vedik takes a step toward #5 and starts yelling and waving, hoping to distract the enemy from the group. It seems his plan has worked, as it looks in his direction and hisses loudly.

Arien turns toward the other enemy on the tower and white-hot missiles fly from his fingertips, striking the beast square in the face. [I need SR checks for any spells cast, I rolled this round] The monster rears in pain, angered by the sudden searing bolts sticking into its cheek and head. [SR passed]

Lumi bellows, his battle cry resounding even over the shrieks and hisses of the enemies, and charges into battle, completely uncaring of danger to himself. The monster snaps out to bite the liontaur, [hit AC 28, miss] barely missing as Lumi ducks under the gaping maw and delivers the first blow of his sword. Striking upward into its chin, Lumi presses his attack, and in a matter of seconds makes short work of the beast's head and underbelly.

It falls backward, roaring in pain from the numerous blows that cause a rain of greenish-black ichor to cover the ground.

[Lumi, add your magical beast damage, I forgot to change the monster type]

[Also, since they are magical beasts, make appropriate knowledge rolls (not just nature) to read the spoilers above, same DCs]

Monthor readies his axe, but waits, hoping one of the enormous monstrosities comes within range of the deadly blade.

Meanwhile, Juliander forces himself to quip jovially with his friends, then begins chanting an old tavern-song, chorus and all. Oddly, while the song involves killing oversized bugs, the bard somehow works in more than one off-color line regarding the tavernkeepers daughter.

Tratain empowers his already impressive defenses, and steps in front of Arien, intending to protect the wizard at any cost.

Draax, heeding Monthor's suggestion, readies his weapon and prepares to attack should one of the beasts come a few feet closer.

. . . [attacks to follow]

Round 2, Enemy Actions  d20+18=20 d20+18=26 d20+18=37 d20+18=30 d20+18=28 4d6(6+2+1+2)+12=23 4d6(3+5+2+4)+12=26 4d6(6+2+6+2)+12=28 4d6(2+1+2+2)+12=19 4d6(6+6+4+6)+12=34 2d6(2+2)=4 2d6(2+2)=4 2d6(1+1)=2 2d6(3+2)=5 2d6(4+5)=9
Tuesday October 16th, 2007 5:59:40 PM

Reeling from the group's onslought, the giant insects move in to press their own attacks.

#1 takes another snap at Horvis, attempting to decapitate one of his numerous heads. It hits AC 20 for 23 damage. Horvis must make a fort save, DC 23, or suffer an additional 4 dex damage.

#2 moves a few steps southwest, and snaps its mangled pincers in MOnthor's direction [no attacks for Monthor, it is pretty far away still]. Unfortunately for the beast, it misses wildly.

#3 drives its head downward at Lumi. Given the close proximity, it is no wonder that its jaws connect solidly, nearly cutting the taur in half across his back. It hits AC 37 for 28 damage. Lumi must make a fort save, DC 23, or suffer 2 dex damage.

#4 leaps to the ground and pounces at Tratain. It nearly snaps the Protector's head off at the neck, but the final leap down must have dazed the creature. Tratain feels a whiff of air as two long, slimy pincers snap closed just inches from his neck. [hit AC 30]

#5 also drops the final few feet onto the ground and rushes to find its next meal in the form of Vedik. Unfortunately for the oversized bug, the dwarf, too, proves too defensible a target, and its bite lashes out in vain. [hit AC 28]

map, round 2:

http://i219.photobucket.com/albums/cc35/carucci3/centmap2.jpg

[by the way, from now on, at least when not in a fight, everyone give me spot and listen checks as a matter of course (plus any other checks you like). I don't like ruining a surprise or wasting time by asking for them]

ADM Yves Posting report 
Tuesday October 16th, 2007 7:38:58 PM


Posting Report for week ending Friday October 12th

M T W R F
DM X X X X X
Tratain O X 0 X O
Jova X X X X 0
Monthor 0 X 0 X 0
Arien 0 X 0 X 0
Horvis X X X 0 X
Draax X X X X O
Juliander X X O X X
Lumi 0 2 0 X X
Vedik 0 X 0 X X


Horvis the 12-headed Cryohydra - (AC 37; HP 93/152) - Greater Magic Fang, Longstrider, (Myrridan's Blackthorn)  d20+12=26 d20+17=23 d20+15=33 d20+15=31 d20+15=27 d20+15=32 d20+15=22 d20+15=17 d20+15=19 d20+15=32 d20+15=26 d20+15=31 d20+15=22 d20+15=16 2d8(8+3)+6=17 d6=2 2d8(5+6)+6=17 d6=3 2d8(7+8)+6=21 d6=1 2d8(4+8)+6=18 2d8(1+6)+6=13 2d8(8+8)+6=22 2d8(1+7)+6=14 2d8(7+7)+6=20 2d8(7+8)+6=21 2d8(4+6)+6=16 2d8(3+8)+6=17
d20+17=30 d20+17=21 d20+17=36 d20+17=21 d20+17=25 d20+17=22 d20+17=27 d20+17=20 d20+17=23 d20+17=21 d20+17=22 d20+17=37 d20+17=22 d20+17=33 2d8(6+2)+8=16 d6=3 2d8(2+8)+8=18 d6=3 4d8(6+7+2+8)+16=39 2d6(6+5)=11 d10=3 2d8(4+5)+8=17 2d8(1+2)+8=11 2d8(7+5)+8=20 2d8(4+6)+8=18 2d8(3+8)+8=19 2d8(1+4)+8=13 2d8(8+4)+8=20 4d8(3+8+5+8)+16=40 2d8(1+5)+8=14
Tuesday October 16th, 2007 9:59:05 PM

Round 1
The cryohydra easily avoids the clumsy attack of the thing that Horvis recognizes as some type of monstrous centipede.
Knowledge Nature = 26, Survival = 23

Since it is almost within within reach, Horvis steps 5 feet southeast and tries to eliminate the threat posed by the centipede.

NOTE - Magic Fang makes all Horvis' bite attacks magic, for purposes of DR
Attack 1 - hits AC 33, 17 damage + 2 fire
Attack 2 - hits AC 31, 17 damage + 3 cold
Attack 3 - hits AC 27, 21 damage + 1 electricity
Attack 4 - hits AC 32, 18 damage
Attack 5 - hits AC 22, 13 damage
Attack 6 - misses AC 17
Attack 7 - misses AC 19
Attack 8 - hits AC 32, 20 damage
Attack 9 - hits AC 26, 21 damage
Attack 10 - hits AC 31, 16 damage
Attack 11 - hits AC 22, 17 damage
Attack 12 - misses AC 16 (natural 1)

Round 2
Horvis weaves away from the centipede's second attack and steps 5 feet south so that he can also attack Centipede 5. If he manages to drop centipede 1, he will instead attack the centipede to the south.

OOC - Bite attacks are magic, for DR and I looked at SRD entry for AC for the criticals
Attack 1 - hits AC 30, 16 damage + 3 fire
Attack 2 - hits AC 21, 18 damage + 3 cold
Attack 3 - hits AC 36 (threat), confirm AC 21, 39 damage + 14 electricity
Attack 4 - hits AC 25, 17 damage
Attack 5 - hits AC 22, 11 damage
Attack 6 - hits AC 27, 20 damage
Attack 7 - hits AC 20, 18 damage
Attack 8 - hits AC 23, 19 damage
Attack 9 - hits AC 21, 13 damage
Attack 10 - hits AC 22, 20 damage
Attack 11 - hits AC 37 (threat), confirm AC 22, 40 damage
Attack 12 - hits AC 33, 14 damage

OOC - 160 damage in 1st round, 235 in 2nd

12-headed Cryohydra
Huge Magical Beast = 10 ft reach
Speed = 30 (20 +10) ft
HP = 74 (base) + 78 (13 x +6) = 152
AC = 37 (22 (cryohydra base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = +15 (9 BAB + 7 STR - 2 size +1 enhancement), 2d8+6 (19-20,x2) + Tear effect
Full = Twelve attacks

Combat Reflexes(racial feat), Scent, Darkvision 60 ft, Low Light Vision

Active Effects
Barkskin - ~100 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast

Lumi-Juova (AC 26, 27 vs Monster, 31 AOO, HP 97/124)  d20+14=33 d20+18=35 d20+18=24 d20+13=14 d20+8=11 2d8(6+7)+9=22 2d8(1+8)+9=18 d20+17=23 d20+14=30 d8+8=13 d8+8=16 d6=6 d6=2 d20+13=26 d20+13=27 d4+7=9 d4+7=11
Tuesday October 16th, 2007 10:21:46 PM

(Lumi has +2 vs magical beasts, and with five hits, that is an additional 10 hit points damage v the monsterous insect)

The baritone voice of Lumi cries out in surprised pain. Since his arrival in the Harmaa Ritari he has led a charmed life, and appears that luck has run its course. Still, the white tiger avoids a debilitating wound (Fort DC 33). Baring his teeth in a feral grin, he renews his assault upon the beast, allowing ichor to spill in the streets.

A living millsaw, he strikes again and again and again!! (Sword AC 35 Crit 24, 14miss, 11miss Damage: 22 Crit 18) (Axe: AC 23, 30 Damage: 13+6shock, 16+2shock) (Claw AC 26, 27 Damage: 9, 11) (Total 89 + 8shock) "Haaka Paale!" he screams in defiance of the beasts.

............
Favored Enemy: +2 damage, skills

Spells in Effect
Endure Elements; 24 hours
Juliander Song: +2 damage, save


Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 95 min, Grtr Invis 12/13 rds 
Wednesday October 17th, 2007 2:35:50 AM

Now out of sight, Jova stores his dispel mabic wand and moves toward the crazed white ball of fur. With the difficult terrain, he can only cover about half the distance.

--Store weand-move action, move 115 feet towards Lumi-move action.

Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--6/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--6/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Dm - difficult terrain 
Wednesday October 17th, 2007 7:16:26 AM

Jova, the terrain evened out a few posts ago, there's no hindrance to movement.

Vedik (AC 29 114/137 HP) M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil  d20+12=20 d8+3=10
Wednesday October 17th, 2007 7:25:56 AM

Seeing Horvis has things well in hand, Vedik takes to the air and flies ten feet up and fifteen feet west. He abandons his fully defensive posture to take bring his mace to bear.

OOC:
Fly west and up, probably provoking AOO.
Attack SW monster, Hit AC 20 for 10 damage

Jova 
Wednesday October 17th, 2007 1:16:03 PM

OOC-Ok, mive me beside Lumi then, I figured the bu bugs coming out of ground would have spilled rubble all over. Thanks

Monthor AC 29 HP 130  d20+15=28 d10+35=36 d6=3
Wednesday October 17th, 2007 2:19:01 PM

Monthor's not to impressed that the bug is keeping out of his reach.

"Well, that was utherly unsatisfying. Draax, me's going for a frontal attack, you flank it. "

Monthor advances ( 15 feet north ) and attacks the creature head on.

================================

Effects:
Magic Weapon (Tratain)
Magic Vestment (Tratain)
+1 AC Dodge bonus to the monster that gets closest to Monthor
=====================================

Power attack -10/+20

1st attack
AC 28 Damage 36 fire 3 total 39


Draax (AC 31, AC 26 with bow, HP 148) - Endure Elements, Inspire Courage  d20+17=31 d8+5=8 d8+5=11 d8+5=11 d8+5=7 d6=3 d6=6 d6=6 d6=1
Wednesday October 17th, 2007 2:25:41 PM

Seeing the creatures are not coming within range, Draax drops his sword, pulls his bow, and using his many shot skill shoots 4 flaming arrows at the number 4.

Hit AC 31 for 37 dmg, the fire dmg from the arrows does not get pass its fire resistance.


Arien (hp 60/60) AC 21 (Mage Armor, Veil)  d20+26=32 d20+17=36 d20+17=33 d20+17=29 16d6(3+4+2+1+3+3+6+5+4+4+4+6+4+6+5+3)=63
Wednesday October 17th, 2007 4:24:48 PM

Arien, seeing Vedik attract the attention of one of the bugs decides to offer some support to the dwarf. Casting defensively (Concentration: 32) Arien casts Chain Lightning again at the beast Vedik is near (Enemy 5). The lightning slams into the creepy crawler (SR 36, 63 electrical damage ref dc 25 half) and jumps from it to the nearest two beasts (SR 33 and 29, 31 electrical damage ref dc 25 half).

Level: Magic Missile x5*, Protection from Evil, Grease
2nd Level: Scorching Ray x4*, Resist Energy, Extended Shield, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly x2, Haste
4th Level: Dimension Door x2, Ice Storm, Invisibility: Greater, Solid Fog, Stoneskin
5th Level: Cone of Cold x2, Wall of Force x3, Break Enchantment
6th Level: Chain Lightning x3**, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Mordenkainen's Magnificent Mansion, Prismatic Spray, Banishment
8th Level: Scintillating Pattern, Prying Eyes Greater*

Tratain AC 36 HP 119/119 
Wednesday October 17th, 2007 4:39:42 PM

Tratain seeing the Party doing well against the enemies up north takes a purely defensive stance and holds his position next to Arien, still intercepting an attack meant for the mage.

Full defensive action, intercepting for Arien.

Round 2 Results  d20+18=26 d20+18=29 4d6(4+6+2+3)+12=27 2d6(3+2)=5 d20+9=14
Wednesday October 17th, 2007 7:13:12 PM

The first centipede collapes from the fericious attacks of Horvis' 12 heads. Stepping just a bit south, the shifter-hydra brings its fury to bear on the next closest enemy.

All twelve heads lash out as if moving as one, biting and tearing the bug's exoskeleton, ripping shards of flesh away, and tearing holes in its face and side. The centipede falls to the ground in a bloody heap, emitting a slow hiss as its final breath escapes the now-mutilated body.

Across the street, Lumi quickly recovers from the razor-sharp mandibles of his enemy, and screams another challenge as his weapons rip into the beast. Axe and sword soon bring the monstrosity to the ground, a rumble shaking the street as the enormous body flops down unceremoniously.

Vedik abandons the fight against the dying centipede, and takes flight, throttling his stout body through the air and swinging his mace downward on the hard skull of the next closest enemy. The bug lashes out in an attempt to stop Vedik's flight, but misses [ac 26] as the dwarf blithely swoops in, connecting a solid blow with his mace.

Monthor, ever calm in battle, becomes annoyed at the bug's failure to die a swift death, and strides in to remedy the situation. As he does so, the centipede snaps at him, digging in with a gooey pincer. It hits AC 29 for 27 damage. Monthor must make a fort save, Dc 23, ur suffer 5 dex damage. [Unless MOnthor has mobility or something else, no CS in front of me]

Monthor then levels his axe and takes a mighty swipe, easily cutting one of the centipede's pincers right off its head. The wound blazes with fire momentarily, then oddly, the fire goes out without appearing to singe the beast's skin.

Draax throws his sword to the ground and swiftly pulls his bow, nocking 4 arrows and firing them off. They connect with the centipede, embedding themselves in its head with fiery explosions, though again, it looks as if the fire has not even singed the monster.

Arien focuses his attention on one of the remaining enemies [I switched to #4 since 5 died], and raises his hands once more. This time, a streak of white-hot lightning crackles forth at a tremendous speed, drilling into the centipede's side as it battles with Tratain and Vedik. [failed save with ref 14]

Tratain assesses the battlefield, and, feeling that his companions have the game well in hand, he continues in his unwavering protection of Arien, ready to throw his body in front of any danger that approaches.

. . . [enemy actions next]

Round 3, Enemy's Attacks  d20+18=21 d20+18=25 4d6(4+3+5+2)+12=26 2d6(1+3)=4 2d6(3+5)=8
Wednesday October 17th, 2007 7:41:51 PM

The centipedes do not appear perturbed by their numbers dwindling. One must wonder whether they even think as far as to assess the danger to themselves.

Finding a potential meal under its nose, #2 bites at Monthor, attempting to finish the job it started, but missing and plowing its remaining mandible into the street.

#4, ignoring Vedik, lashes out at the enemy causing it the most suffering: Arien. It attempts to reach over Tratain and dig its pincers into Arien's head, hitting AC 25 for 26 damage and 4 dex damage (if fort save fails). Tratain jumps in front of the blow, and the pincers bounce harmlessly off his heavy armor, causing a loud ping.

Suddenly, the earth begins to tremble beneath your feet. Without further warning, the ground all around you erupts in an earthy spray, and an even bigger shape rears up out of the ground. Over 40 feet long, it is clearly some sort of scorpion, though what made it so big is anyone's guess.

The scorpion pushes itself up from out of the ground and lets out a screaming roar of anger, looking for a target.

Draax, Juliander, Arien, Tratain, and Horvis are thrown from the area, landing where indicated on the map. All of them must make reflex saves, DC 25, or take 8 bludgeoning damage from the event. If the save result is 30 or more, you somehow manage to land on your feet. If under 30, you land prone, regardless of whether or not you take damage.

Map:

http://i219.photobucket.com/albums/cc35/carucci3/centmap3.jpg

Monthor AC 29 HP 103/130  d20+15=24 d20+20=32 d20+25=31 d6=4 d20+15=27 d10+25=33 d6=3 d20+11=21 d10+25=30 d6=4 d20+11=25 d10+25=27 d6=3 d20+20=22 d10+25=33 d6=3
Wednesday October 17th, 2007 8:21:18 PM

Monthor feels the pain of the centipede's pincer but somehow avoids the bug's poison ( save 24).

" Dang!!! You guys hold off Scorpy for a few seconds while me finish off this one! "

====================================

Effects:
Magic Weapon (Tratain)
Magic Vestment (Tratain)
+1 AC Dodge bonus to the scorpion

=====================================

Power attack -5/+10

1st attack
AC 32 Damage 31 fire 4
2nd attack
AC 27 Damage 33 and 3 fire
3rd attack
Ac 21 damage 30 and 4 fire

Total 94 physical and 11 fire ( which I guess it's immune to. )

"IF" Monthor kills the centipede, he cleaves at the scorpion...

AC 25 for 27 physical and 3 fire damage.

DM ooc> Would Monthor get an AoO against the scorpion? ( A whimpy 22 AC for 33 physical and 3 fire)



Horvis the 12-headed Cryohydra - (AC 37; HP 85/152) - Greater Magic Fang, Longstrider, (Myrridan's Blackthorn)  d20+6=10 d20+19=23 d20+19=32 d20+19=23 d20+19=31 d20+19=36 d20+19=21 d20+19=29 d20+19=30 d20+19=35 d20+19=38 d20+19=36 d20+19=31 d20+19=26 2d8(4+3)+8=15 d6=5 2d8(4+3)+8=15 d6=4 2d8(4+2)+8=14 d6=4 2d8(3+2)+8=13 2d8(3+7)+8=18 2d8(8+4)+8=20 2d8(6+5)+8=19 2d8(1+3)+8=12 2d8(5+2)+8=15 4d8(7+1+8+3)+16=35 2d8(4+7)+8=19 2d8(6+7)+8=21
Wednesday October 17th, 2007 8:34:39 PM

The cryohydra is knocked off its feet and tumbles along the ground until it fetches up beside the thing that just burrowed up from below.

Trusting his protections, Horvis heaves himself to his feet even though the creature may attack him. Once he is standing, Horvis lashes out at the newly arrived thing. If it falls to the ground, Horvis will move 5 feet towards one of the remaining centipedes.

OOC - Bite attacks are magic, for DR. Effects of Inspire Courage and flanking are included in rolls.

Attack 1 - hits AC 23, 15 damage + 5 fire
Attack 2 - hits AC 32, 15 damage + 4 cold
Attack 3 - hits AC 23, 14 damage + 4 electricity
Attack 4 - hits AC 31, 13 damage
Attack 5 - hits AC 36, 18 damage
Attack 6 - hits AC 21, 20 damage
Attack 7 - hits AC 29, 19 damage
Attack 8 - hits AC 30, 12 damage
Attack 9 - hits AC 35, 15 damage
Attack 10 - hits AC 38 (threat), confirmed AC 36, 35 damage
Attack 11 - hits AC 31, 19 damage
Attack 12 - hits AC 26, 21 damage

OOC - 216 damage in round

12-headed Cryohydra
Huge Magical Beast = 10 ft reach
Speed = 30 (20 +10) ft
HP = 74 (base) + 78 (13 x +6) = 152
AC = 37 (22 (cryohydra base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = +15 (9 BAB + 7 STR - 2 size +1 enhancement), 2d8+6 (19-20,x2) + Tear effect
Full = Twelve attacks

Combat Reflexes(racial feat), Scent, Darkvision 60 ft, Low Light Vision

Active Effects
Barkskin - ~100 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast


Lumi-Juova (AC 24, HP 97/124)  d20+20=40 d20+20=30 d20+15=35 d20+15=25 d20+10=30 d20+10=24 2d8(8+5)+11=24 2d8(3+8)+11=22 2d8(1+6)+11=18 2d8(6+3)+11=20 2d8(7+7)+11=25 2d8(8+8)+11=27 d20+19=31 d20+16=20 d8+10=18 d8+10=16 d6=2 d6=4 d20+15=33 d20+15=26 d4+9=10 d4+9=13
Wednesday October 17th, 2007 10:49:54 PM

The white liontaur is ready to shout in triumph at the defeat of his enemy when the appearance of the scorpion makes him quickly turn. The Harmaa Ritari are thrown about and vulverable, and Lumi has a flash of a black throne and a god giving the liontaur a mission.

Spittle forms on his lips, his eyes turn bloodshot, and the Punainen-Silma is upon him. Hhhrrraaaa!!! The tiger-man takes a five foot step to better line up against the scorpion and protects his wunjos with claw, axe, sword, and the red battle-rage!

Sword (AC 40 Crit 30, 35 Crit 25, 30 Crit 24 Damage: 24 Crit 22, 18 Crit 20, 25 Crit 27) OMG!! 136 damage!!
Axe (AC 31, 20 Damage: 18+2 shock, 16+4 shock) 34 + 6 shock damage
Claw (AC 33, 26 Damage: 10, 13) 23 damage

"Hrrrr .... Grrrr..."

............
Favored Enemy: +2 damage, skills

Rage: (7 rounds)+4 Str, +4 Con, +2 Will save morale bonus, --2 AC. +26 Hit Points

Spells in Effect
Endure Elements; 24 hours
Juliander Song: +2 damage, save

Vedik (AC 29 114/137 HP) *Flying 10'* M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil  d20+14=25 d8+5=10 d20+9=25 d8+5=13
Thursday October 18th, 2007 8:11:33 AM

Vedik doubles his efforts, swinging twice at the singed centipede and enjoying the satisfying crack his weapon makes on its shell. He spits at it too, and calls it foul names in dwarven for good measure.

OOC:
Hit AC 25 for 10 Damage
Hit AC 25 for 13 Damage

0: Detect Magic x4, Read Magic x2
1: Divine Favor x2, Doom, Endure ElementsX, Comprehend Language, Remove Fear x2 [Protection from Evil+]
2: Delay Poison x2(X), Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Invisiblity Purge, Remove Blind/Deaf, Resist Energy-Extended, Stone Shape x2, [Magic Circle Vrs Evil+]
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment, Flame Strike, Greater Magic Weapon-Extended*X, Wall of Stone, [Spell Resistance]
6: Heal x3 [Antimagic Aura]
7: Find the Path-ExtendedX, Repulsion, [Holy Word+]

Tratain AC 32 HP 119/119  d20+13=30 d20+18=30 d20+13=27 d20+8=22 d8+4=5 d8+4=9 d8+4=6 2d6(5+4)=9 2d6(6+3)=9 2d6(4+2)=6
Thursday October 18th, 2007 12:47:44 PM

When the Gigantic Scorpion bursts out of the ground Tratain is able to Avoid The tumbling rocks and stay on his feet (Reflex 30). Tratain takes a 5 foot step south towards the Centipede and swings his warhammer at it also calling fourth the power of his god to challenge the creature to attack him. (Protector Draw Fire Ability, Creatures make will save DC 20 or attack the protector instead of some other target.)

--------------------------
Tratain's Warhammer is Adamantite, Good Aligned and Magic for DR purposes.
Hit AC 30 for 5 Physical and 9 Holy Damage
Hit AC 27 for 9 Physical and 9 Holy Damage
Hit AC 22 for 6 Physical and 6 Holy Damage



Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 95 min, Grtr Invis 11/13 rds  2d8(1+3)+3=7
Thursday October 18th, 2007 2:17:01 PM

Jova reaches into his makeshift cloak for the healing wand. Puklkling it forth, he notices that Lumi has stepped even closer to hims. Reaching out Jova taps the healing wand to the taurs body, healing some of the damage.

---Heal Lumi-7 hp

Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--6/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--6/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Draax (AC 31, AC 26 with bow, HP 140/148) - Endure Elements, Inspire Courage  d20+13=19
Thursday October 18th, 2007 3:51:33 PM

Caught off guard by the appearance of the scorpion, Draax lands hard on his butt. Shaking off the minor pain and being wary of the creature, he stands up and takes a five foot step away from it.

Juliander AC 24; HP 65/73; Inspire Courage, mirror image (6 images)  d20+13=22 d20+18=33 d4+4=6
Thursday October 18th, 2007 5:34:44 PM

Juliander hits the ground with a thud, though he manages to maintain his concentration and keep singing throughout the event. Casting mirror image defensively from his backside, Julianders appear to pop up all around the bard, as he leaps up, daring the scorpion to take its attack of opportunity.

OOC: Failed Reflex save and took the damage. Made both Concentration checks (one DC 33 to maintain his song; one auto succeed to cast defensively).

Round 3 Results  d20+34=40 2d8(8+8)+12=28
Thursday October 18th, 2007 11:59:12 PM

Monthor feels a burst of stone and dirt mere inches from his back, but presses his attack against the centipede in front of him. In a matter of seconds, his axe makes a series of devastating slashes across the monster's head, and the beast falls to the ground, even as a stream of green ichor shoot forth into the air. The thick, disgusting liquid squirts into the air, and is enveloped by a wide tendril of fog. Somehow, the centipede's blood never actually reaches the ground, as if it was consumed by the thick, acrid smoke billowing about your heads.

Paying no heed to the thickening fog, Monthor follows through with the final swing of his axe, bringing it around to connect solidly with the enormous scorpion emerging to his rear. [no AoO, you would be flat-footed as to the newcomer]

Monthor's axe bounces off the chitinous hide of the scorpion, causing a loud metallic noise as it rebounds, but failing to cut into the beast's skin.

Meanwhile, Horvis climbs to his feet, heedless of the scorpion's ire. As he does, the beast lashes out with a gigantic claw, nearly cutting one of Horvis' necks in two. It hits AC 40 for 28 damage.

Ignoring the attack, Horvis lashes out with his twelve heads, nearly all of which connect (everything hitting ac 26 or higher). The scorpion roars in pain and anger as chunks of its hard skeleton literally fly from its body.

Lumi turns to behold the new threat. Taking a step forward, he bellows forth in a louder voice than yet has been heard. As he begins his attack, his long, tigrous body almost seems to grow in size along with his bellowing rage. Enough! his arms proclaim, as they lay into the scorpion with axe and sword.

While the hapless insect is occupied with Horvis' devastating attack, Lumi's blades sink deep into its side. Within mere seconds, the beast thrashes side to side, then falls to the ground, twitching in its final death throws even as the taur continues swipe after swipe, paying no attention to the lifelessness of his enemy.

To the south, Vedik appears unmindful of the turmoil going on. Focused on his target, he brings his mace to bear twice more. The weapon, tiny though it is compared to the enormous monster facing the dwarf, somehow fells the beast. As Vedik's second blow lands squarely on the centipede's chin, it shudders once, twice, then attempts a run south before collapsing from the pain. After a final shake of its long, overly-legged body, it falls still, tendrils of fog already beginning to lap at the dark blood pouring from its wounds.

[all other spells cast after Vedik can be taken back if desired]

As silence finally prevails, you look about yourselves. Some dragging themselves back to their feet, you behold, for the second time, a mass of carnage and destruction beyond description.

It appears as if you are stuck in a bubble, surrounded by walls of white smoke obscuring everything but the closest ground. Even as you take stock if the situation, the fog begins to thin and withdraw upward to its previous place. Though a few wisps linger amid the blood and wreckage, you can soon look around to see the nearby structures and street as they were before the sudden attack.

Horvis the 12-headed Cryohydra - (AC 37; HP 57/152) - Greater Magic Fang, Longstrider, (Myrridan's Blackthorn) 
Friday October 19th, 2007 6:34:03 AM

The cryohydra pauses to look around for other attackers, each of the heads panting in near-unison. When Horvis sees no new opponents, he concentrates for a moment and speaks from a single head.

"Do you think that the mist is somehow involved? Perhaps testing us? Or maybe merely observing?"

As one head speaks, the other heads weave back and forth to survey the wound delivered by the scorpion-thing.

"I could use some healing, too."

While he waits for healing, Horvis moves to collect a token from one of the centipedes that he defeated earlier.
OOC - I believe that Horvis defeated at least one centipede by himself, so this is intended for his Totem bag whenever he shifts back to centaur form.

He certainly did. I'm considering a "no hydras" rule for shifting. -M

Vedik (AC 29 114/137 HP) M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil 
Friday October 19th, 2007 9:04:25 AM

Vedik lands and wipes the gore from his mace before putting it away. Then he tends to the party.

Seeing Horvis is the the worst of the lot, he casts a healing spell on him.

OOC:
Horvis, I think you're still missing 29 points of healing from the wand after the 1st fight.
Cure Serious Wounds on Horvis:

0: Detect Magic x4, Read Magic x2
1: Divine Favor x2, Doom, Endure ElementsX, Comprehend Language, Remove Fear x2 [Protection from Evil+]
2: Delay Poison x2(X), Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Invisiblity Purge, Remove Blind/Deaf, Resist Energy-Extended, Stone Shape x2(X), [Magic Circle Vrs Evil+]
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment, Flame Strike, Greater Magic Weapon-Extended*X, Wall of Stone, [Spell Resistance]
6: Heal x3 [Antimagic Aura]
7: Find the Path-ExtendedX, Repulsion, [Holy Word+]

OOC: Cure serious wounds roll  3d8(1+6+5)+13=25
Friday October 19th, 2007 9:05:40 AM

Healing works better if you actually roll it usually. Heal Horvis for 25. And hes missing the 29 from before.

Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 95 min, Grtr Invis 10/13 rds  2d8(8+5)+3=16
Friday October 19th, 2007 1:33:16 PM

Jova again taps the healing wand on Lumi, hoping it will close some more of the wounds.

--Heal Lumi 16 hp

Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--6/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--6/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Lumi-Juova (AC 24, HP 121(147)/124(150)) 
Friday October 19th, 2007 2:44:42 PM

"Hrrrr .... Grrrr..."

Not satisfied with mauling a body that doesn't move or spurt more ichor, Lumi stalks around the devestation looking for the slightest movement of an enemy to slay. Stiff-legged, the white liontaur covered in green ichor and revealing blazing red-rimmed eyes chops at the occasional scorpion leg or centipede body.

"Bring more", he huskily rumbles, more to slay!" With no other enemy about, he contends himself by chewing on a piece of scorpion.

............
Favored Enemy: +2 damage, skills

Rage: (6 rounds)+4 Str, +4 Con, +2 Will save morale bonus, --2 AC. +26 Hit Points

Spells in Effect
Endure Elements; 24 hours
Juliander Song: +2 damage, save

Draax (AC 31, HP 140/148) - Endure Elements  d20+3=9 d20+7=10
Friday October 19th, 2007 4:06:21 PM

Draax grabs his weapons and brushes himself off. He looks around as the mist begins to dissipate.

"I believe you might have something there Horvis. Even if the mist or the thing directing the mist is not responsible for sending the creatures against us, it is definitely interested in watching what happens. But I personally think that the thing that is controlling the mist is directing the monster."

Draax looks around at the others and when he thinks everyone is ready, he says,"OK, I guess it time to walk into the next surprise."

Listen check 9
Spot Check 10

Monthor 
Friday October 19th, 2007 7:49:43 PM

Monthor follows Draax.

" Maybe next time they'll send something that smells like Draax. That would be REALLY terrifying. "



DM Matt 
Saturday October 20th, 2007 2:05:36 PM

Hey all, sorry for no post yesteday. I am flying out today for a trial in FLorida, and Marcin is subbing Monday and TUesday. I didn't want to do a late night friday post, in case Marcin decides to post early monday, thus causing two DM posts without player posts. But we will keep on track starting monday.

Tratain 
Sunday October 21st, 2007 9:26:31 PM

Tratain says "I'm not sure what that mist is, but it worries me a little. Lets keep moving, I want to be done with out task and out of this place as soon as we can be."

OOC: Please list how many hps you are down so that we can get you healed up.

Monthor AC 29 HP 103/130 
Sunday October 21st, 2007 10:10:12 PM

" Dang, looks for the bug got to me after all... some healing here please. "



Aftermath - DM Marcin 
Monday October 22nd, 2007 5:47:02 AM

The party picks itself up after the battle. Some healing is administered [BTW, there is a house rule in the Wold that allows you to re-roll ones rolled for healing].

A swarm of white ants, each as large as a plum, crawls out of the hole the scorpion emerged from and starts to busily work at the carcass of the great insect with their mandibles.

The mist hangs overhead like a storm cloud, its color now sickly green. After a moment it starts to rain. Tiny drops of green ichor sprinkle the Knights, staining their cloaks and forming small pools on the ground.

Strange tension hangs in the air, as if the culmination of the battle was merely an overture to what the city has in store for trespassers.

The party moves on, leaving the carnage behind. After a few hundred steps and rounding a corner sounds of scuttling, fighting, and devouring coming from behind betray that more than just ants are interested in the scene of the last battle.

The steps of the party resound in the empty streets of the ancient metropolis. Soon the noises accompanying the advance of the Knights are joined by ever so slight tremors of the ground, as if <something> was following the group underground.

For some reason it suddenly starts to reek of sulphur.

[Those with Int of at least 12 please make an Int check DC20. If successful please Highlight to display spoiler: {A tiny distortion in the air can be seen high over the street - a magical sensor common to many Divination spells}]

Lumi-Juova (AC 24, HP 121/124)  d20+1=2
Monday October 22nd, 2007 12:50:18 PM

Lumi calms himself down and giving a tired grin accepts another cleaning off by Jova.

The white liontaur is getting nervous with the sounds and the green mist. "It is like we are the ones who are hunted and not the hunters. I do not like the feeling of being prey."

"This green mist," he continues, "the Sage mentioned that the city traps those who are evil and greedy. Do you think that the mist will entrap our spirits if our thoughts and actions turn to selfishness?" But deep philsophical conundrums are not for the tiger-taur, and soon the world intrudes on his thoughts.

Lumi smells the sulfur, but all it makes him do is wrinkle his nose in distaste (Int DC nat 1!)

............

Effects in Effect
Rage: 1 use
Favored Enemy: +2 magical beasts, +4 abberations
Endure Elements; 24 hours

Vedik (AC 29 114/137 HP) *Flying 15'* M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil  d20+1=14 d20+7=24 d20+7=8
Monday October 22nd, 2007 1:11:49 PM

Vedik wipes the rain from his clothes, wary of danger. "That smell could mean demons, below us likely. What demons can burrow underground?" he asks no one in particular.

"It may be tracking our footsteps, some creatures can sense the vibrations we make when we walk. If you can fly, you might wanna. Less chance of being sensed that way."

With that he takes to the air, flying about 15 feet above the street and trying to get a good look and listen.

OOC:
Int check DC 20: 14, failed
Spot Check: 24
Listen Check: 8



Horvis the Cryohydra  d20+2=5
Monday October 22nd, 2007 9:41:52 PM

The cryohydra twists its heads about, looking both down at the ants and up at the mist overhead. A nearly identical expression of concern appears on all of Horvis' faces as the shifter considers what has happened.

"Clearly unnatural. You might be correct, Lumi-Juova."

Horvis considers Vedik's suggestion, nodding several of the heads.

Int check = 5

Tratain  d20+11=19 d20+11=28
Monday October 22nd, 2007 11:34:53 PM

Tratain says "Keep an eye out for anything strange. Everyone lets fly for a while if theres something under the ground, try and get away from it. Lets go."

(Listen 19, Spot 28)

Draax (AC 31, HP 140/148) - Endure Elements, Flying  d20+7=21 d20+3=20 d20+1=13
Tuesday October 23rd, 2007 2:01:46 AM

Draax nods his head in agreement with the others. He takes out and drinks a potion of flying before joining Vedik 15 feet off the ground.

Spot check 21
Listen check 20
Int check 13

Flying off - DM Marcin 
Tuesday October 23rd, 2007 5:46:00 AM

The party decides to put more distance between them and the scene of last battle and any possible pursuers. The group takes to the air, some by virtue of their natural talents, some using magic, and some carried by their companions (I presume?). [If somebody doesn't want to or actually can't fly by himself and is too heavy to be carried please mention it in your next post.]

Moving in the air does wonders to reduce the clanking of armor and fall of heavy footsteps that previously accompanied the progress of the party. The smell of sulphur is soon but an unpleasant memory. The tremors of the ground can no longer be sensed either.

The Knights are gliding through the deserted street of the ancient city like a pack of wraiths. The mist above limits the available height of practical flight to about 50 ft. Golden, purple, and green shadows dance on the crushed flagstones below as the group is illuminated every now and then by some unknown, distant sources of light.

Up ahead the street seems to enter a small plaza. A dark shadow of a large structure starts to loom ahead - is it the group's destination already, or merely just one of the other larger buildings in the city?

And then a dark trail can be seen on the cobblestones leading from the mouth of one of the smaller alleys in the direction of the structure.

A trail of fresh blood. Red blood.

Juliander AC 24; HP 65/73; Flying  d20+2=9
Tuesday October 23rd, 2007 9:53:22 AM

Juliander pulls out a potion of fly, and after drinking it, joins his comrades in the air. He seems to grow more apprehensive as they become exposed to the open air, and any who might wish to look up and see them.

Monthor AC 29 HP 103/130 
Tuesday October 23rd, 2007 11:28:29 AM

Monthor uses his winged boots but wonders how long he can keep up with the others? (ooc> Since he can only fly a total of 15 minutes. If someone can 'carry' Monthor 'He' and I would prefer this to using up a tactical advantage like flying.)

Monthor also wonders if anyone is noticing that he's still bleeding?



Vedik (AC 29 114/137 HP) *Flying 15'* M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil  d20+7=17 d20+7=15
Tuesday October 23rd, 2007 6:07:10 PM

Vedik remains fifteen feet in the air, looking about for signs of trouble, becoming especially tense when the blood is seen ahead.

"That's alot of blood" the old dwarf says sourly. "Big creature, or many smaller ones, unless its a trap."

He waits for the party before continuing.

OOC:
Spot 17, Listen 15



Horvis the Griffon - (AC 32 HP 124/126) - Greater Magic Fang, Longstrider, (Myrridan's Blackthorn)  d20+11=26 d20+7=15 d20+15=28
Tuesday October 23rd, 2007 9:24:53 PM

The cryohydra listens to his companions and then shifts into the form of a griffon. Some of his wounds close during the shift so that Horvis is nearly unhurt. After taking a moment to adjust some feathers, Horvis offers to carry one of his companions before taking to the air.

When he gets close to the trail of blood, Horvis inhales deeply to try to identify what kind of creature spilled their blood.
Spot = 26, Listen = 15, Survival = 28

Griffon
Large Magical Beast = 5 ft reach
Speed = 40 (30 + 10) ft
Flight = 80 ft (Average)
HP = 74 (base) + 52 (13 x +4) = 126
AC = 32 (17 (cryohydra base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = Bite +14 (9 BAB + 5 STR - 1 size +1 enhancement), 3d6+5 (19-20,x2) + Tear effect
Full = Bite +14 (3d6+5) and 2 claws +14 (1d4+3), all + Tears
Special Attacks = Pounce, Rake +14 (1d6+2)

Scent, Darkvision 60 ft, Low Light Vision

Active Effects
Barkskin - ~100 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast

Lumi-Juova (AC 24, HP 121/124)  d20+14=19 d20+14=22 d20+14=28
Tuesday October 23rd, 2007 10:21:54 PM

Knowing that no one will be able to carry him, Lumi asks around for a Fly spell. "I do have a potion, but once used, I have no more."

If noone gives him a fly spell, he will quaff the potion and move off.

"Or a river of sacrifice" adds the liontaur onto Vedik's appraisal. The white ears of Lumi swivel as he attempts to see how fresh is the blood." (Listen: 19, Spot: 22, Survival: 28)

He keeps his axe in hand and sword sheathed to shield the weapon's glow.

Arien  d20+7=20
Tuesday October 23rd, 2007 10:46:27 PM

Arien happens to spy the small disturbance in the air and mentions it to others and explains what that typically means to those who might not be aware (Int check 20). Arien casts Fly upon Lumi and asks the liontaur if he might be able to catch a ride with him.

When the trail of blood is seen Arien tries to get a better view of it without approaching it. Arien tries to estimate the size of the creature that left the stain.

1st Level: Magic Missile x5*, Protection from Evil, Grease
2nd Level: Scorching Ray x4*, Resist Energy, Extended Shield, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly x2*, Haste
4th Level: Dimension Door x2, Ice Storm, Invisibility: Greater, Solid Fog, Stoneskin
5th Level: Cone of Cold x2, Wall of Force x3, Break Enchantment
6th Level: Chain Lightning x3**, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Mordenkainen's Magnificent Mansion, Prismatic Spray, Banishment
8th Level: Scintillating Pattern, Prying Eyes Greater*

Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 95 min  2d8(1+5)+3=9 2d8(3+8)+3=14 2d8(2+1)+3=6 2d8(5+2)+3=10 2d8(2+1)+3=6 2d8(6+7)+3=16 d20+10=22 d20+10=12 d20+10=25 d20+10=29
Wednesday October 24th, 2007 2:53:08 AM

Jova casts fly upon himself and flies around healing those who need it.[Heal Vedik 23, Monthor 22, Jliander 16]

Jova rhen stores the wand into his pack shile flyiong, Upon Ariens divination of the watcher, Jova decides to use the dispel wand again. Taking aim to wehere Arien had pointed the eye thing out, Jova activates the dispel wand.

--- Dispel Diving eye 22

Having the presence of mind, he also uses the wand to see if the mist will disapte with the dispel wand. He tries forward and to both sides.

-----Dispel mist north, east, and west 12, 25, 29

Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--5/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--6/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism

OOC Sorry site has not allowed me to post for 2 days.



Tratain 
Wednesday October 24th, 2007 7:06:48 AM

Tratain looks to one of the trackers ands says "Is this blood train fresh? if it is lets follow it. The odds are very much against it being from something that will actually need or want our help, but I don't want to ignore it just in case."

Draax (AC 31, HP 140/148) - Endure Elements, Flying  d20+7=12 d20+3=14
Wednesday October 24th, 2007 11:38:29 AM

Draax slows down and waits to see if they will follow the trail or continue on their current route.

Spot check 12
listen check, 14

CDM Jerry 
Wednesday October 24th, 2007 11:44:28 AM

Once again, my dear future Dragon group has forgot their posting report. Please post it and email it to me too.

Thanks.

Yves to Jerry 
Wednesday October 24th, 2007 4:38:54 PM

Didn't forget. Had a sick son. I'll have it done tonight. Sorry. However, I am having problem with getting this done on a consistent basis. A co-adm would be nice.

Posting Report 
Wednesday October 24th, 2007 9:12:48 PM

Posting Report for week ending Friday October 19th

M T W R F S S
DM O O O O X X X
Tratain O O O O X X O
Jova O O O O O X X
Monthor O O O X O X O
Arien O O O X X X X
Horvis X O O X O X X
Draax O O O O O X X
Juliander X O X O X X X
Lumi X O O X O X X
Vedik X O O O O X X


River of Blood 
Thursday October 25th, 2007 9:44:31 AM

Jovawaves his wand as you fly, and the small divination sensor winks out of existence. Feeling good about his triumph, Jova then begins waving the wand into the fog in various directions. Each time he does so, the fog in that area seems to darken and convulse for a moment, then returns to its prior state.

The group takes care of some healing, and flies on until it sees the blood trickling from the ally (it's been about 15 minutes of travel, so please determine whether Monthor used boots or something else, and treat all fly spells/potions accordingly).

After some discussion, Tratain feels it best to investigate.

As you walk toward the ally, Horvis puts his nose near the blood and breathes in. The stench of semi-fresh blood fills his nostrils. Horvis Highlight to display spoiler: {It's a bit confusing. You definitely smell human blood. You also smell what seems to be elven mixed in, but you don't think it is the blood of a half-elf. There are distinct odors.}

Arien attempts to guage the type of creature, but is unable to do so. The trickle of blood disappears into the ally, and without knowing how far it leads, it is impossible to know how much blood there might be.

On Tratain's suggestion, the group heads into the ally. As you walk, the trickle of thick, reddish-brown blood widens into a tiny stream. Soon, it is wider still, now nearly a foot across and flowing more visibly.

The ally around you is narrow compared to the broad streets, only 6 feet wide in most places. The tall walls, where they are still present, provide constant shadows that seem to move at the corner of your sight. In some places, the walls have crumbled, and are simply piles of rock and rubble.

Between the tall, dirty walls and the fog obscuring all vision overhead, one might begin to feel quite claustrophobic.

Continuing on, you look down to find that the ground is now awash in blood. A wide, thick stream covers almost 3 feet of the ground, and the walls are splattered with it in places as well.

In the distance ahead, you suddenly hear a scream. A woman's voice cries out in pain and anguish, then after a few seconds, is suddenly replaced by a thud and a loud gurgling sound, almost as if someone - or something - were drowning.

Vedik (AC 29 137/137 HP) *Flying 15'* M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil  d20+7=21 d20+7=11
Thursday October 25th, 2007 10:32:43 AM

"A river of sacrifice indeed Lumi" Vedic states grimly, looking up and down the street for any signs of the source.

When the scream pierces the street, Vedik tenses. Heeding Tratains words that its probably not an innocent ahead, he moves forward with the party, weapon ready.

OOC:
Spot 21, Listen 11

Tratain AC 28 HP 119/119 
Thursday October 25th, 2007 1:24:07 PM

Tratain says "Lets go take a look and see what that was, everyone be careful though, in this place we can't be sure of what we'll find. I'd like the invisibility wand used on Jova, Juliander, and Arien. You three say close to us since we won't be able to see you, if things get bad it may give us an advantage and keep you guys safe for a moment or two if we are attacked up there."

When the three are invisible, Tratain moves forward with the group weapons ready.

Lumi-Juova (AC 24, HP 121/124)  d20+14=30 d20+14=21
Thursday October 25th, 2007 1:31:23 PM

The white wemic is happy with Arien's fly spell and is more than happy to carry the elf in his arms until the spell expires. The warrior is less happy with the width of the alley or the woman's screams.

His first inclination is to rush in, but he is aware that the last time he wanted to do that, Jova was killed. And that Traitain was correct.

Instead, Lumi readies his sword (light spell) and axe and follows in single file behind Monthor to go cautiously up the alley. (Listen: 30, Spot: 21)

Draax (AC 31, HP 140/148) - Endure Elements  d20+7=18 d20+3=12
Thursday October 25th, 2007 2:25:07 PM

Draax returns to the ground when the flying potion wears off.

He readies his sword and shield and cautiously moves ahead with the others.

Spot check 18
Listen check 12

Juliander AC 24; HP 65/73; Flying; Greater Invis. 
Thursday October 25th, 2007 7:43:42 PM

Not wanting to be too late to help someone in need, but still not willing to throw caution to the wind Juliander casts greater invisibility on himself. "I'm going in for a closer look guys... invisibly." That said, the bard flies ahead toward the sound of drowning.

Monthor 
Thursday October 25th, 2007 8:32:12 PM

Following the war leader's plan, Monthor stands ready next to Tratain and follows him.

Readied action = Attack the first nasty that comes into view.

Horvis the Griffon - (AC 32 HP 124/126) - Greater Magic Fang, Longstrider, (Myrridan's Blackthorn)  d20+11=23 d20+7=24 d20+15=22
Thursday October 25th, 2007 9:14:15 PM

The griffon follows the others, keeping pace with them as they fly. Horivs sees that Monthor may need assistance, he speaks up with what passes as a chuckle for a griffon.

"Monthor! Can you ride?"

After sniffing at the blood, Horvis tells his companions what he could tell.

"Elf and human blood, mixed together. Not a half-elf, but like the blood of two or more people got mixed together."

The scream and the sounds of fighting draw Horvis' attention. He takes to the air, trying to fly above his companions to provide protection against flying opponents and get a better view of what is ahead.

Griffon
Large Magical Beast = 5 ft reach
Speed = 40 (30 + 10) ft
Flight = 80 ft (Average)
HP = 74 (base) + 52 (13 x +4) = 126
AC = 32 (17 (cryohydra base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = Bite +14 (9 BAB + 5 STR - 1 size +1 enhancement), 3d6+5 (19-20,x2) + Tear effect
Full = Bite +14 (3d6+5) and 2 claws +14 (1d4+3), all + Tears
Special Attacks = Pounce, Rake +14 (1d6+2)

Scent, Darkvision 60 ft, Low Light Vision

Active Effects
Barkskin - ~85 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast

Monthor 
Friday October 26th, 2007 8:54:24 AM

" I'll ride ye Horvis, just don't blame me if me ends up throwing up all over ye. "



River of Blood 2 
Friday October 26th, 2007 1:43:09 PM

Upon hearing the screaming, the party prepares for the worst. Advancing slowly on Tratain's direction, you slog along the messy ground.

Your boots are splattered with reddish-brown ichor, and you now see small bits and pieces of other material mixed in with the blood. One can only offer horrified guesses as to what those chunks may be.

Juliander makes himself invisible and scurries ahead to scout the situation. [Juliander, choose your own spot on the map that will be posted over the weekend, you would arrive a round before everyone else. Take a surprise action if desired]

The group doesn't need to travel very long. After a few moments, the alley opens into a wide courtyard. Looking around at the scene, you wretch involuntarily. The walls of the surrounding buildings are literally covered in blood and gore. At least 10 bodies hang from chains, or lay impaled by long spikes driven into the ground. You see humans, elves, man and woman. None have retained all of their limbs. Most have their stomachs opened, innards trailing around the courtyard, and some have even had their skin removed. One body is still moving. A human woman, hanging upside-down from a barbed chain, twitches slightly as the last of her life escapes, a long spear driven through her neck.

Standing around, laughing and talking are five . . . things. They appear to be about 10 feet tall, with wide, leathery wings. Spikes protrude from their arms, legs, heads and backs. They carry long spiked chains slung over their shoulders. Their scaly skin is a grayish-black, their faces almost draconic in appearance.

Two of them are busy poking the woman and laughing. Spot check DC40 Highlight to display spoiler: {It's almost imperceptible, but these two appear to be laughing and poking in the exact same way over and over again}

Knowledge (Planes) DC25 Highlight to display spoiler: { These are Horned Devils, otherwise known as Cornugons. You know the information in the MM entry and can relate it to your companions}

[Map will come soon, I just don't have time right this minute to make it. Assume a 50 by 50 square, you enter by the third 5' space from the left (i.e., 15' from the west wall), and the enemies are spaced around the middle of the square.]

Also don't forget, you were in a 6 foot wide alley. Please take actions accordingly, as you would have been single file, except Juli, who went ahead

Vedik (AC 29 137/137 HP) *Flying 15'* M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil  d20+7=12 d20+7=25
Sunday October 28th, 2007 6:54:25 PM

Vedik remains in the air, waiting for Tratain's instructions. He judges the scene, sensing a trap. "It makes no sense for innocents to be here, if they are truly as they appear, they could be working for one of the opposing powers in the city. Or they could be shape shifted, to lure us close."

He takes another look around while waiting.

OOC:
Spot 12, Listen 25

Tratain AC 28 HP 119/119  d20=5 d20=17 2d6(3+4)+18=25
Monday October 29th, 2007 8:42:49 AM

Tratain takes in the situation when they get to the courtyard (Spot 16).

As it appears that there is no helping any of the people here and still being wary of a trap Tratain moves forward a little bit so that he is within 60 feet of all the creatures he can see and uses his powers granted by Domi and attmepts to turn the creatures, hopeing they are indeed outsiders as he suspects.

--------------------------
Turn check - 17+3=20 Clerics Level +3 =18
Turn Damage = 25 Hit dice worth of Undead, Outsiders, Elementals or Fey Turned.

Juliander AC 24; HP 65/73; Flying; Greater Invis.  d20+19=34 d8+3=7 2d6(5+2)=7
Monday October 29th, 2007 9:14:23 AM

Infuriated that they'd attempt to torture the woman after death, Juliander levels his crossbow, and plugs one of the spear-poking fiends in the chest with a crossbow bolt, even as he remains invisible.

(OOC: Hit AC 34 for 7 magic damage and 7 holy damage; total 14)

Arien (hp 60/60) AC 21 (Mage Armor, Veil)  d20+25=38
Monday October 29th, 2007 10:19:11 AM

Aien takes in the scene a moment and for a moment hopes that their disguises will prevent a combat. Those hopes quickly fade as other members of the party quickly take action and Arien quickly relays the fiends' weaknesses and strengths (Knowledge: The Planes 38)

Level: Magic Missile x5*, Protection from Evil, Grease
2nd Level: Scorching Ray x4*, Resist Energy, Extended Shield, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly x2, Haste
4th Level: Dimension Door x2, Ice Storm, Invisibility: Greater, Solid Fog, Stoneskin
5th Level: Cone of Cold x2, Wall of Force x3, Break Enchantment
6th Level: Chain Lightning x3**, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Mordenkainen's Magnificent Mansion, Prismatic Spray, Banishment
8th Level: Scintillating Pattern, Prying Eyes Greater*

Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 60 min  d4+3=7 d20=14 d20=9
Monday October 29th, 2007 12:12:55 PM

Jova funmbles through his pack looking for the invisisbility wand. Where did he place it. It was evidently harder to look for something while wading in the stream of blood. The sight did not bother hin it was the smell.

"Tratain, I seem to have misp[laced the wand, apologies." The only wand he does find is that of the mirror image. So taking that out he continues down the passage, wand in each hand.

At the sound of the fired crossbow, Jova recognizes the twang, Juliander. Jova snaps the mirror image wand forward and taps the liontaur on the rump. Thisd should give the enemy a bit to think about, hehe. He actually laughsd to hinself.

--Cast Mirror Image from wand, 7 Lumiswill appear.

Spot 14
Listen 9

Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--5/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--6/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism


Lumi-Juova (AC 24, HP 121/124) 
Monday October 29th, 2007 12:18:40 PM

The large white tiger-taur (looking all the Wold like an Ice Devil) squeezes past Monthor and to the left. He keeps his sword and axe at the ready, waiting for a coordintated attack to deal with the massive evil outsiders.

(Preps Dodge vs first to advance.)

Draax (AC 31, HP 140/148) - Endure Elements, Resistance 
Monday October 29th, 2007 2:32:35 PM

Draax moves in and touches his resistance tatoo. Seeing Tratain stepping forward, Draax moves closer to Arien to ensure that none of the creatures have physical access to the mage.

Monthor AC 30 HP 125/130 
Monday October 29th, 2007 6:06:28 PM

And Monthor follow's Draax's lead. He activates the protection from evil tatoo on his arm and steps in front and to the side ( about 135 degree angle).
============================
Effects
Magic Weapon (Tratain)
Magic Vestment (Tratain)
protection from evil (130 rounds???)


Round 1 Results 
Monday October 29th, 2007 7:55:13 PM

[I put people closest to where it seemed they wanted.]

As the group reaches the small courtyard, no time is wasted in confronting the torturous beasts.

Vedik floats in the air, assessing the situation and waiting for an opportunity to strike.

Tratain steps forward and raises his holy symbol, calling upon Domi's might to strike fear into the hearts of the enemy. The monster closest to you immediately becomes stricken with panic, looking for the fastest way to retreat from the Protector.

Angered by the scene before him, Juliander fires off a bolt at one of the enemies. Unfortunately, Juli stumbles on a loose flagstone just as he fires, and the shot goes just wide of its head. [choose your position on the map. Being invisible, you could be anywhere reasonably near the entrance]

Arien recognizes the Cornugons for what they are. Seeing that the group's disguise will not likely be effective once the attack begins, he calls out the enemies' weaknesses to his friends. [everyone can read the spoiler above]

Jova, meanwhile, hears the sounds of combat close by, and reacts by tapping Lumi with his wand. Suddenly, liontaurs fil Jova's field of vision, a welcome sight in any battle ground.

Lumi squeezes past Monthor, and as he departs the narrow alley, seven more of him spread out to nearly envelop the enemies.

Draax steps forward to guard Arien against potential attack. Monthor moves in and prepares an assault alongside Lumi. Both activate their protective tattoos.

Horvis, like Vedik, is flying above, ready to attack. [specify your place, Horvis and Vedik can be anywhere reasonable, above the alley or above the rooftops.]

. . . [round 2 coming]



Round 2, enemy initiative  d20+25=32 d20+20=27 d20+15=21 d20+22=31 d20+22=26 d20+25=28 d20+20=21 15d6(5+1+4+3+1+2+4+2+2+5+2+3+6+3+2)=45
Monday October 29th, 2007 8:54:11 PM

As the group enters the courtyard, the Cornugons turn and look upon what they think are some of their evil allies. One of them calls out in a guttural tongue, raising its hand in greeting and pointing to the woman hanging by her ankles.

As it does so, its companion begins to run in fear, at the same time a crossbow bolt appears as if from nowhere and wings by one of the devils' heads. Seeing that the newcomers must be enemies, the Cornugons waste no more time in conversation.

E4 begins fleeing to the east, heedless of other danger aside from Tratain. It takes to the air and wings its way toward another alley.

E1 waves its spiked chain in a circular motion, striking out at the liontaurs threatening it. It hits as follows:

against Lumi image 5, AC 32
against Lumi image 4, AC 27
against Lumi image 3, AC 21

It then lashes out with its tail, hitting Lumi image 2 at AC 31, and bites at Lumi image 1, hitting AC 26.

[note: no damage rolled, as any damage destroys the image. I believe all hit, since the image AC is 10+size+dex, so 16]

E3 raises his chain at the same time, swinging it around and attempting to bite into the closest Lumi-images.

It hits image 6 at AC 28
It hits image 7 at AC 21

E5 moves to the southeast, and, chanting in its guttural tongue, raises its fingertips and releases a blinding arc of lightning at Tratain, Monthor and Lumi.

The bolt shoots forth, striking the three heros and continuing into the wall behind Lumi. The Cornugon laughs evilly as the trio is hit by the white-hot light.

The bolt does 45 damage, reflex 19 for half.

E2 continues poking at the woman's body and laughing as the fight ensues.

map
http://i219.photobucket.com/albums/cc35/carucci3/dernd1.jpg

Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 60 min  d20=10 d20=7
Tuesday October 30th, 2007 1:48:24 AM

Jova giggles a little to himself. The wand was well worth its weight in gold. The enemy had wasted their attacks on the images, and now they were to get the rage of his companions metal. Thinking quickly, Jova decides if the beasts cant move, his companions would have a better chance.

Waving his arms in sweeping motions, encanting words of magic he casts a spell aimed directly at E2. He can see the beast directly over Monthoirs head. At the end of the spell, he droips to his knees so Draax and Arien can see over him.

---Cast Black Tentaclkes on E2, 20 ft radius.[Try and grapple other 2 as well]
Grapple vs Strength 21.
Spot 10
Listen 7

Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--5/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--5/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Vedik (AC 29 137/137 HP) *Flying 10'* M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil  3d8(2+7+2)+13=24
Tuesday October 30th, 2007 10:46:20 AM

Vedik growls as he watches his friends below him take the force of the bolt. Hearing Arien's quick description, he realizes the true danger is the spiked chains. "Try to block the ones to the north while we kill the one that bolted us." he calls out. "If they get all their attacks on us half of us won't be moving. A wall or some fog."

He then flies down and touches Monthor, healing him.

OOC:
Flying directly above Monthor
Cast Cure Serious Wounds: 24 points

0: Detect Magic x4, Read Magic x2
1: Divine Favor x2, Doom, Endure ElementsX, Comprehend Language, Remove Fear x2 [Protection from Evil+]
2: Delay Poison x2(X), Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Invisiblity Purge, Remove Blind/Deaf, Resist Energy-Extended, Stone Shape x2(XX), [Magic Circle Vrs Evil+]
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment, Flame Strike, Greater Magic Weapon-Extended*X, Wall of Stone, [Spell Resistance]
6: Heal x3 [Antimagic Aura]
7: Find the Path-ExtendedX, Repulsion, [Holy Word+]

DM Addendum 
Tuesday October 30th, 2007 1:05:25 PM

a few things were pointed out to me that I overlooked in my haste last night.

1. Lightning is capped at 10d6. Sorry, I didn't bother reading the whole description. So taking the first ten dice rolled, the damage was 29 (ref for 15).

2. Mirror image is personal, and couldn't be cast on Lumi. I'm not redoing the entire turn, since it was my carelessness that let it through, but for future reference, personal only.

Lumi-Juova (AC 24, 25 vs E1 HP 121/124)  d20+15=19 d20+20=35 d20+15=19 d20+10=27 d20+10=16 2d8(3+6)+7=16 2d8(4+8)+7=19
Tuesday October 30th, 2007 1:29:58 PM

Lumi is happily surrounded by seven twins that are rapidly destroyed by the assault of the large devils, and that is even before targeted by an electrical burst! Gracefully, Lumi is able to avoid the lightning and rise up unscathed (Reflex:19, ring of evasion)

Being close enough for one of his images to be attacked by E1, Lumi slides up to return the favor (five foot move, no AOO). The liontaur drops his axe, and takes his sword in two hands to better strike through the tough skin of the evil outsider. (Two-handed = 1 1/2 strength) (AC 35, 19miss, 27 Crit 16miss Dam: 17, 19)

Effects
Endure Elements, 24 hours

Jova 
Tuesday October 30th, 2007 1:35:21 PM

OOC_ M, I knew mirror imzage was personal, but since I used it from a wand, I thought it would be allowed. Sorry.

Tratain AC 28 HP 104/119  d20+11=29 d20+3=19 2d6(5+4)+18=27
Tuesday October 30th, 2007 7:27:54 PM

After dodging most of the Lightning Bolt Tratain Moves two squares West and then North Two squares and again calls upon the power of his God to Turn the Outsiders.
-----------------------------
Turn CHeck 19 = Clerics Level +3 (18 Hit Dice)
Turn Damage 27 Hit dice worth of Creatures Turned

Monthor AC 29 (31 vs evil) HP 110/130  d20+14=34 d20+20=29 d10+27=35 d6=1
Tuesday October 30th, 2007 8:02:49 PM

ooc> I've been fogetting Tratain's Magic Weapon and Magic Armor spell bonuses all along.... ARGH!!!!!

Monthor shakes off most of the lightning bolt with a loud bellow of laughter ( Reflex 34 with a natural 20 role) and attacks the closest beasty.

" AXE HEAD!!!!!!!!! "
========================

Moves 20' ( North? )and attacks E1 two handed with the war axe of doom!!!!

Dodge +1 bonus to E1 (effective AC 32)
Power attack -5 +10
Forgot to include the Magic Weapon bonus (add 2 to the role) from Tratain. The +2 axe becomes +4

Hits
AC 31 for 35 physical and 1 fire
total damage 36

=========================================
Effects
Magic Weapon (Tratain)
Magic Vestment (Tratain)
protection from evil (130 rounds???)


Round 2 results  d20+25=34 2d6(6+2)+15=23 d4=2 d4=2
Tuesday October 30th, 2007 8:56:17 PM

Jova, finding the entire situation quite humorous, raises his hands and lets forth another blast of arcanity, causing long, dark, slimy tentacles to rise from the ground around three of the devils. [will roll checks on enemy turn]

Vedik calls out some sage advice to his new friends, then floats downward to provide a bit of healing to his fellow dwarf. [i put you diagonal for ease on the map, but you are above monthor]

Lumi steps forward to attack one of the devils. [it is 15' from you, and I think you said you have 5' reach. So, you have to deal with the tentacles as well. Please modify your action according to the grapple result]

As Lumi wades into the fray, the Cornugon spies him and swings its enormous chain around and around, whipping it out at Lumi's head. It hits AC 34 for 23 damage.

Lumi must make a fortitude save, DC 27, or be stunned for 2 rounds.

If Lumi makes the save and gets past the tentacles, he must make a will save, DC 23. Failure means Lumi now runs and cowers in the corner where he started. Passing means Lumi is shaken for 1 round [-2 attack, saves, skill checks, ability checks]

Stepping into the tentacles, Lumi immediately feels the slithering arms attempting to wrap around his legs. Raising his two-handed sword, he swings it across the chest of the Cornugon. A few of the tentacles slapping at his side distract him, though, and his attacks all miss their mark. [-2 on attacks decrease those rolls]

Tratain moves to a more strategic position and once again raises his holy symbol, chanting loudly and waving DOmi's emblem above his head. The E1 devil suddenly looks around as if panicked, refusing even to look in Tratain's direction.

Monthor shouts a battle cry and runs forward to attack the enemy Lumi and Tratain have targeted. [Monthor must modify his action according to grapple results as well.]

As Monthor approaches the Cornugon, he too must make a will save, DC 23. Failure means he runs to the corner and cowers for 2 rounds. Passing means he is shaken [-2 to attack, save, skill, etc.]

Rushing forward, he raises his axe above his head and brings it down in a mighty blow. Unfortunately, one of the tentacles gets in the way at the last second, and the axe goes just wide of the devil's leathery wing.

[Guys, this isn't the time to miss posts]

. . . [enemy action coming]

Horvis the Griffon - (AC 32 HP 124/126) - Greater Magic Fang, Longstrider, (Myrridan's Blackthorn) 
Tuesday October 30th, 2007 9:17:02 PM

The griffon, from his safe place atop the building, begins casting a summoning spell. Horvis is trying to summon several dire bears, hoping to provide some temporary cover for his companions.

Griffon
Large Magical Beast = 5 ft reach
Speed = 40 (30 + 10) ft
Flight = 80 ft (Average)
HP = 74 (base) + 52 (13 x +4) = 126
AC = 32 (17 (cryohydra base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = Bite +14 (9 BAB + 5 STR - 1 size +1 enhancement), 3d6+5 (19-20,x2) + Tear effect
Full = Bite +14 (3d6+5) and 2 claws +14 (1d4+3), all + Tears
Special Attacks = Pounce, Rake +14 (1d6+2)

Scent, Darkvision 60 ft, Low Light Vision

Active Effects
Barkskin - ~85 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast

Round 3, enemy initiative  d20+26=30 d20+26=33 d20+26=44 d20+25=42 d20+20=29 d20+15=34 2d6(6+6)+15=27 2d6(6+5)+15=26 2d6(4+3)+15=22 d4=1 d20+22=39 d20+22=33 2d6(6+2)+5=13 2d8(5+2)+5=12 d20+24=38 10d6(4+5+2+1+3+5+5+6+3+6)=40
Tuesday October 30th, 2007 9:28:08 PM

Grapple checks, 30, 33, 44. [if using the non-rolling rule, all checks would be well over 21 as well]

As the tentacles rise, the Cornugons laugh as they swipe the flimsy black arms away. It seems that only the Knights will be hampered this day.

E3 calls out an order in its guttural tongue, and points in the direction of the Knights still in the alley. E2 straightens, looks in that direction, and raises its hands, waving his arms and chanting.

E1 flies upward, and turns east, speeding away in the same direction as E4 went. If Lumi and Monthor are not stunned or cowering, they can make AoOs.

E3 then focuses its attention on the two warriors nearby. It's spiked chain flies out, speeding in Lumi's direction. [or, if Lumi is cowered, Monthor's direction]

It hits AC 42, 29, 34, for 27, 26, and 22 damage respectively.

Lumi (or Monthor) must make fortitude saves vs DC 27 for each that hits. Failure means he is stunned for 1 round, if not already stunned.

E3 then lashes out at Monthor with its mouth and tail. Its long tail snaps out, hitting AC 39 for 13 damage, and its jaws clamp down on Monthor's arm for an additional 12 damage.

As the devil's tail cuts into Monthor's chest, the wound briefly flames, then starts to pulse with a faint reddish glow.

Monthor Highlight to display spoiler: { You will lose 2 HP every 6 seconds until something is done about that wound.}

Heal check DC 20Highlight to display spoiler: {Something is wrong with Monthor's wound. There is more than natural damage present.}

Knowledge (planes) DC 25 Highlight to display spoiler: {The Cornugon inflicted an Infernal Wound on Monthor. You know everything about such wounds as is listed in the monster's MM entry (and should probably tell someone that information)}

E5, still laughing hoarsely, takes a few steps forward. Jova , Tratain and Vedik must make will saves, DC 23, or run in fear.

Looking down the alley, the devil raises an arm and calls out a few words. [cast defensive check = 38]

Suddenly, a burst of fire erupts just behind Arien, quickly filling the alley with burning, red-hot flames, engulfing Arien, Draax, Vedik and Jova.

Those 4 must make reflex saves, DC 19. Failure means 40 damage, half if you save.

Listen check DC 30 Highlight to display spoiler: {some of the bangs and rumbles around you aren't coming from this fight. Judging by a thumping noise that seems to be growing louder, you think someone, or something, is approaching.}

Map:
http://i219.photobucket.com/albums/cc35/carucci3/Dernd2.jpg

Arien (hp 40/60) AC 21 (Mage Armor, Veil)  d20+15=23 d20+17=35 d20+17=27 d20+17=35 16d6(1+6+5+5+4+6+2+6+5+1+2+1+1+1+3+6)=55
Tuesday October 30th, 2007 11:58:54 PM

Arien manages to find some cover in the alley way against the blast of flame and takes only half damage (Ref 23). Arien quickly unleashes a blast of electricity in response to the attack at the closed of the devils (E5 SR 35, Chain Lightning Damage 55, Ref DC 25 Half); the electricity jumps from the Horned Devil to the two others in the clearing but fails to effect one of the creatures (E3 SR 27 does not beat SR; E2 SR 35, 27 damage, Ref DC 25 half).

1st Level: Magic Missile x5*, Protection from Evil, Grease
2nd Level: Scorching Ray x4*, Resist Energy, Extended Shield, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly x2, Haste
4th Level: Dimension Door x2, Ice Storm, Invisibility: Greater, Solid Fog, Stoneskin
5th Level: Cone of Cold x2, Wall of Force x3, Break Enchantment
6th Level: Chain Lightning x3***, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Mordenkainen's Magnificent Mansion, Prismatic Spray, Banishment
8th Level: Scintillating Pattern, Prying Eyes Greater*


Juliander AC 24; HP 65/73; Flying; Greater Invis.; Inspire Courage 
Wednesday October 31st, 2007 12:15:43 AM

Still flying and invisible, Juliander begins to sing nonetheless, attempting to inspire his allies to success. An elven dirge echoes from his lips, as he prepares to fire upon the enemy.

OOC: Juliander occupies an adjacent square, kitty-corner (up and left) to Tratain, but about 10 feet in the air.

Inspire Courage - +2 to hit and damage. +2 to saves vs. fear.


Draax (AC 31, AC 32 against E5, HP 120/148) - Endure Elements, Resistance, Dodge against E5  d20+13=33 d20+25=43 d20+25=41 d20+20=27 d20+15=24 d8+12=14 d8+12=17 d6=2 2d6(3+5)=8 d8+12=15 d6=5 d8+12=15 d6=2
Wednesday October 31st, 2007 2:25:59 AM

Draax moves close enough to the wall to only receive some of the fire damage ( save 30).

He taps Jova on the shoulder and signals for the man to take a defensive step back so Draax can move into that spot.

Taking a step toward E5, Draax attacks the creature with his holy sword. He concentrate on adding a little more defense against the creature (dodge).

Hit AC 43 crit confirmed AC 41 for 31 dmg and 10 holy dmg
Hit AC 27 for 15 dmg and 5 holy dmg
Hit AC 24 for 15 dmg and 2 holy dmg


Jova 30/70 HP 21 AC [Mage Armor, Darkvision, See Invis 60 min  d20+7=19 d20+9=18
Wednesday October 31st, 2007 5:59:29 AM

As the devil approaches Jova's giggling gets more erratic. Just barely holding in his bowels, Jova lets out a screech, and scrambles to get out of thedevils way. The nearest path is blocked by Draax and Arien. He does his best to flee the battlefield.

As he is doing so, the area erupts in flame. As usual Jova is caught totally in the blast, taking severe fire damage as he claws his way out of the devils sight.

Will save 19, fail flee in fear
Reflex save 18, take full 40 damage.

Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--5/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--5/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism


Vedik (AC 29 137/137 HP) *Flying 10'* M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil  d20+17=26 d20+5=23 3d8(5+5+5)+13=28 d20+24=43
Wednesday October 31st, 2007 9:58:34 AM

Vedik sighs as he watches any chance of a tactical fight fall into utter chaos. He feels the dread wash over him as the creature steps close, but does not allow himself to succumb to the fear. His wits about him, he manages to dodge most of the fireballs blast from his vantage point in the air.

Knowing that Tratain will likely need to turn again this round, he flies five feet north west around the devil and casts Mass Cure Serious Wounds, protecting himself while he casts.

OOC:
Will Save DC 23: Passed
Reflex Save DC 19: Passed: 20 fire damage
5' step NW square (2 squares south of T on the map)
Cast Defensively : DC 22, Passed
Cast Cure Serious Wounds, Mass: Heal 28 points to Monthor, Lumi, Tratain, Vedik, Draax. (Arien is more than 30 feet from Monthor, Jova is fleeing so likely out of range, Juliander is invisible, not sure exactly where Horvis is.)

0: Detect Magic x4, Read Magic x2
1: Divine Favor x2, Doom, Endure ElementsX, Comprehend Language, Remove Fear x2 [Protection from Evil+]
2: Delay Poison x2*, Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Invisiblity Purge, Remove Blind/Deaf, Resist Energy-Extended, Stone Shape x2**, [Magic Circle Vrs Evil+]
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment, Flame Strike, Greater Magic Weapon-Extended*, Wall of Stone, [Spell Resistance]
6: Heal x3 [Antimagic Aura]
7: Find the Path-Extended*, Repulsion*, [Holy Word+]


Lumi-Juova (AC 24, HP 27/124) (Stunned)  d20+19=38 d20+13=19
Wednesday October 31st, 2007 2:05:34 PM

this was a bad idea thinks the champion from the Ice Vien as he rushes into the fray.

He wades through the Tentacles (grapple:38) and accepts the sting of the spiked chain as his due to get in close, but is stunned by the power of the blow! (Fort:19)

Helpless in the tentacles, the white tiger-taur is shredded by the spiked chain of the cornugon, only his natural toughness keeping him alive! (already stunned two rounds, so didn't bother to roll fort saves)

Effects
Endure Elements, 24 hours
Inspire Courage (Juliander)+2 attack, damage, fear.

Stunned, 2 rounds (ooc: last round and this round, so Lumi can move next round)

Tratain AC 28 HP 119/119  d20+11=24 d20+20=38 d20+3=10 2d6(2+6)+18=26 2d6(1+3)+18=22
Wednesday October 31st, 2007 5:57:15 PM

Tratain is able to withstand the fear given off by the Devil (Will Save 38) but is not able to hear anything over the sound of battle.

Tratain again calls on the powers of his god and Attempts to Turn the Demons again. When/if Demon E5 Flee's Tratain takes a 5 foot step towords the mouth entrence and pulls a wand out of his Pant's O'Plenty.

He then says to his companions "Back down the Alley we came from, Juliander you should have the wand I asked for before, get it ready as we retreat down the alley."

---------------------------------------
Turn Check - 10 = Clerics Level(15)
Turn Damage - 26 Hit Dice worth Monsters turned.

Tratain 
Wednesday October 31st, 2007 6:10:29 PM

Tratain doesn't move from his spot yet. He pulls out the wand where he is standing and Intercepts an attack for Lumi.

OOC:Sorry didn't want to move from where I was just Brain froze while typing.

Monthor 
Wednesday October 31st, 2007 8:02:41 PM

ooc> Post coming up... was out trick or treating with the kids....

Monthor AC 29 (31 vs evil) HP 85/130  d20+15=25 d20+7=16 d20+8=25 d20+25=26 d20+25=36 d20+20=39 d20+20=22 d20+16=35 d20+16=28 d10+15=18 d6=3 d10+15=22 d6=4 d10+15=18 d6=3
Wednesday October 31st, 2007 8:24:24 PM

Effects:
Magic Weapon (Tratain)
Magic Vestment (Tratain)
+1 AC Dodge bonus
shaken [-2 to attack, save, skill, etc.]

=====================================

ooc> Looking at the DM's grapple numbers, I must have rolled it wrong. I used the strenght bonus (7) but would likely have used the actual strenth score instead? If so then Monthor roles a grapple check of 35 instead of 16.

So
Grapple check 35
Will check 25
total damage from last round Damage 25

===================
Monthor takes a swing at the retreating beasty but misses miserably ( natural 1)
He then takes a 5 foot step ( NW) and attacks
The Horned Devil (E3) two handed with his axe.

Two handed attack.
Hits AC 36 Damage 18 fire 3
Hits AC 39 ( Crit check 22) damage 22 fire 4
Hits AC 35 ( crit check 28) damage 18 fire 3

Total damage 58 physical and 10 fire = 68

============================

" ARGH!!!! The wound burns!!! "



Posting Report 
Wednesday October 31st, 2007 8:36:17 PM


Posting Report for week ending Friday October 26

M T W T F S SUN
DM X X O X X O O
Tratain X O X X O O O
Jova O O X O O O O
Monthor O X O X X O O
Arien O X O O O O O
Horvis X X O 2 O O O
Draax O X X X O O O
JulianderO X O X O O O
Lumi X X O X O O O
Vedik X X O X O O X



DM, posting report 
Wednesday October 31st, 2007 8:47:45 PM

We're not doing so well guys. Me included.

Let's all try to get regular posts going. If I miss a day, I apologize, but assuming I post, please be sure to post as well, especially in a fight like this. It seems like we're only getting 1/2 to 2/3, which is going to start being a problem in about 15 minutes when I post the next turn.

Round 4 Results  d20+16=23 d20+16=17 d20+16=34 d4=4
Wednesday October 31st, 2007 9:12:37 PM

Arien manages to escape some of the fiery blast, and counters with an electrical assault of his own. Bolts fly from his hands, striking the closest devil, then jumping to 2 others. E5 and E2 sizzle from the blasts, neither being quick enough to escape (ignore third roll, both saves failed).

As the lightning hits E2, the devil suddenly winks out of existence, leaving a faint glowing vapor behind it, somewhat like the false Lumi's that recently crowded the battlefield.

At the same moment, a song erupts as if from everywhere and nowhere. Not able to see your comrade, you all nonetheles are reassured by the strong, confidant voice of your friend booming out encouragement.

Draax steps forward in front of his comrade and launches a brutal frontal assault on the devil. His first strike lands a solid blow, ripping a long gash down the COrnugon's chest. The devil howls in pain, although a small portion of the deep cut seems to fade immediately.

Draax's second two swipes go just wide of the enemy.

Draax must make a will save, DC 23, or run in fear for 4 rounds.

Jova, hit full in the face by the burning flames, suddenly and inexplicably becomes terribly afraid of the looming devil, and decides that discretion - or possibly panic - is the better part of valor. He immediately abandons the field and runs south down the alley, slip-sliding on the blood as he bolts away.

Vedik manages to keep his wits, while avoiding much of the fire as well. He flies a bit north and raises his own holy symbol. Some of you feel the refreshing wash of healing come over you, envigorating you for what still lies ahead.

Lumi wades through the tentacles, ignoring their slimy pull, but is struck in the face by the long, wicked chain, and stops dead in his tracks, wobbling as he attempts to regain his footing. (correct, next round is a go)

Once again, Tratain's holy symbol shines as a bastion of hope, as he presses it directly into the face of the hapless COrnugon. SPeaking a few words of power and command, he orders the devil away, and it immediately cowers in front of the Protector.

Monthor decides that enough is enough. Ignoring the burning, pulsing wound in his arm, he steps forward and confronts the nearest COrnugon. [make a will save, DC 23, or be forced to run in fear]

He hefts his waraxe and brings it to bear, slicing once, twice, thrice into the devil's hide, nearly severing one of its wings!

As he watches, the wounds he inflicts seem to heal over just a bit, and the flaming bursts from his axe seem to drift away, doing no harm.

As the battle heats up, the phantom fog thickens around your heads. Vedik and Horvis are nearly covered in it. Long, snaky tendrils drift downward, licking at Lumi's head and back, as it beckoning him into their embrace. Small, errant clouds float between and around MOnthor and his opponent, and wisps of smoke drift through the alley among the heroes there.

. . . (enemy turn coming)

Monthor  d20+8=27
Wednesday October 31st, 2007 9:36:44 PM

Will save- 27

enemy initiative  d20+25=40 d20+25=28 d20+15=24 2d6(1+6)+15=22 d4=4 d20+22=37 d20+22=40 2d8(5+4)+5=14 2d6(6+6)+5=17
Wednesday October 31st, 2007 9:39:31 PM

As Tratain presses his symbol into the devil, it sears a mark on its leathery arm. Howling in anguish and fear, the beast runs in utter terror for the eastern passage.

Tratain, Vedik and Draax may take attacks of opportunity if they wish.

E3 looks around for a moment, and finds himself alone among the Knights. It calls out in its grating voice, "karta-she bo veker, kon brelata ghar!"

Speak Infernal Highlight to display spoiler: {"If I must die, so shall one of you!"}

It howls in rage and swings its massive chain, whipping it down upon Monthor. It hits AC 40, 23 (added too many into the roll), and 24.

The first swipe of the chain catches Monthor solidly on the head, causing 22 damage.

Monthor must make a fort save, DC 27, or be stunned for 4 rounds.

Seeing that its chain didn't finish the job as planned, the Cornugon lashes out with its tail, and somehow manages to snap at Monthor with its monstrous jaws at the same time.

It's bite hits AC 37 for 14 damage.

Its tail hits AC 40 for 17 damage.

Monthor Highlight to display spoiler: {The tail inflicts another wound as before. there are now 2 wounds doing 2hp/round each damage until somehow fixed}

The Cornugon laughs in delite, looking around at the heros as if challenging anyone to come forward and die.

thump . . .

thump . . .

thump . . .


The Cornugon's laughter stops abruptly and a look of fear comes over its face.

As the new-heard noise is heard, it begins to wail in fear and dismay. Now audible above all other noise, the steady beat calls your attention to the east.

THe alleyway appears darker than it was a moment ago . . . almost unnaturally dark . . .

Then a dark red, scaly foot steps from the darkness, followed by an impossibly thick leg. The pointed bottoms of a pair of leathery red wings issue forth, and open slightly to reveal a 10 foot tall form.

The thing walks forward on two feet, but is covered in what almost appears to be a dragon's scales. It's wings envelop its overly muscled body, and it suddenly screams out in a loud, bass voice.

It's face is more fang and horn than anything else. Two points of black fire must be its eyes, although the foot-long, yellowed fangs are far more prominent.

The darkness seems to follow the beast, clinging to it as a protective blanket.

Then you see what was making the noise: the monster is dragging behind it a near-dead COrnugon, recognizable as one of those Tratain previously caused to run in fear. The Cornugon is banging its tail on the ground as it writhes to escape.

As the new enemy steps forward, it gives a single [i]twist[i] of its arm, and a loud crack is heard. The Cornugon gives one last thrash, and falls dead at the monster's feat.

Knowledge (planes) DC 28 Highlight to display spoiler: { It is a Pit Fiend}

Map:
http://i219.photobucket.com/albums/cc35/carucci3/dernd3.jpg

[i][b]EDIT: Changed "Fiendish" to "Infernal" to correct the language mistake.[i][b]

DM addendum 
Wednesday October 31st, 2007 9:41:07 PM

Horvis, I'm sorry I missed your post. There were a few private posts around it that caused me to overlook it.

I will factor in the dire bears as soon as you say what they do.

Horvis the Griffon - (AC 32 HP 139/139) - Greater Magic Fang, Longstrider (Myrridan's Blackthorn)  d3=3 12d8(7+6+1+4+5+4+3+2+6+2+6+7)+50=103 12d8(6+4+4+3+5+8+4+3+5+7+5+5)+50=109 12d8(6+7+3+5+7+8+5+6+5+3+3+3)+50=111 d20+21=26 d20+21=25 d20+15=32 d20+21=35 2d4(2+4)+10=16 d20+23=40 d20+17=28 d20+11=16 d20+21=29 2d4(1+4)+10=15 d20+21=34 2d6(6+4)+10=20 d20+15=29 2d8(5+6)+5=16
Wednesday October 31st, 2007 10:24:05 PM

The griffon completes the summoning spell right after the new adversary arrives in the square. Horvis knows nothing of what this thing is, but concludes that several dire bears might be useful in the combat. He succeeds beyond what he hoped, calling three dire bears to assist him.

Horvis places the three bears around the remaining cornugon, including opposite Monthor. The bears immediately attack the devil.

Bear 1 - (flanking applies)
Claw 1 - misses AC 26
Claw 2 - misses AC 25
Bite - misses AC 32

Bear 2 - (flanking applies)
Claw 1 - hits AC 35, 16 damage, Grapple check = 40 vs. DC 39 - Cornugon is Grappled
Claw 2 - misses AC 28
Bite - misses AC 16

Bear 3 - (flanking applies)
Claw 1 - hits AC 29 (no DEX bonus), 15 damage
Claw 2 - hits AC 34, 20 damage
Bite - hits AC 29, 16 damage

Horvis calls down to this companions, "It killed one of the devils! Maybe we can bargain with it!"

Not really believing his words, Horvis then flies towards the new arrival, staying above the buildings where he is protected from any attacks. He lands just south of the alley it entered by and then shifts into the form of a dire bear.

Dire Bear
Large Animal = 10 ft square, 5 ft reach
Speed = 40 ft
HP = 12d8+51 (104, 110, 112 hps)
AC = 17
Atk = Claw +19 (2d4+10)
Full Atk = 2 claws +19 (2d4+10) and bite +13 (2d8+5)
Special Atk = Improved Grab

Scent, Low Light Vision

Horvis - Dire Bear
Large Animal (10 ft square, 5 ft reach)
Move = 50 (40 + 10) ft.
HP = 74 (base) + 65 (13 x +5) = 139
AC = 32 (17 (dire bear base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = Claw +20 (9 BAB + 11 STR - 1 size +1 enhancement), 2d4+11 + Tear effect
Full = 2 claws +20 (2d4+11) and bite +20 (3d8+5, 19-20), all + Tears
Special Attacks = Improved Grab

Scent, Low Light Vision

Active Effects
Barkskin - ~85 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours
Summon Monster VII - 13 rounds

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk*
* = cast



Draax (AC 31, AC 32 against E5, HP 120/148) - Endure Elements; Resistance; Inspire Courage  d20+8=24 d20+27=45 d20+27=37 d8+12=14 d8+12=17 d6=4 2d6(2+5)=7
Thursday November 1st, 2007 12:01:27 AM

Draax shakes off the fear affects (will save 24) takes a swing at the creature as he tries to run away.

Hit AC 45 crit confirmed AC 37 for 35 dmg(31 rolled + 4 from inspire courage) and 11 holy dmg.

Draax steps into area just in time to get a view of the new creature.

Tratain AC 28 HP 119/119 
Thursday November 1st, 2007 2:02:49 AM

Tratain Yells "Down the Alleyway Now Like I said! If anyone can't move Carry them until they come to thier senses"

Once his companions are down the Alley Tratain will cast obscuring mist from the wand and head after them.



Arien (hp 40/60) AC 21 (Mage Armor, Veil) 
Thursday November 1st, 2007 3:36:53 AM

Arien, hearing Tratain's orders, retreats down the alleyway and watches for the rest of the party to follow.

1st Level: Magic Missile x5*, Protection from Evil, Grease
2nd Level: Scorching Ray x4*, Resist Energy, Extended Shield, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly x2, Haste
4th Level: Dimension Door x2, Ice Storm, Invisibility: Greater, Solid Fog, Stoneskin
5th Level: Cone of Cold x2, Wall of Force x3, Break Enchantment
6th Level: Chain Lightning x3***, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Mordenkainen's Magnificent Mansion, Prismatic Spray, Banishment
8th Level: Scintillating Pattern, Prying Eyes Greater*

Jova 30/70 HP 21 AC [Mage Armor, Darkvision, See Invis 60 min, Fear2/4 tds] 
Thursday November 1st, 2007 4:13:27 AM

Jova continues to run. Not knowing where to go, just flee, flee. He tries to shake the feeling but cant. This was not a good feeling, and he laughs. Laughs? But be some weird death thing.

--Continue to rubn south. Dm determine distance. Thanks for earlier clarifications. And great post.

Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--5/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--5/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Vedik (AC 29 137/137 HP) *Flying 10'* M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil 
Thursday November 1st, 2007 10:32:05 AM

Hearing Tratains call to retreat, Vedik does his best to ensure everyone escapes, he throws a barrier between the party and its foes.

With a quick gesture, a wall of stone ten feet high and thirty feet long erupts between Monthor and the last Cornugon.

He then flies down the hallway in retreat.

OOC:
Cast Wall of Stone, running north and south on the map between Monthor and the Horned Devil. The wall starts at the south building and runs up north to Monthors square.

0: Detect Magic x4, Read Magic x2
1: Divine Favor x2, Doom, Endure ElementsX, Comprehend Language, Remove Fear x2 [Protection from Evil+]
2: Delay Poison x2*, Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Invisiblity Purge, Remove Blind/Deaf, Resist Energy-Extended, Stone Shape x2**, [Magic Circle Vrs Evil+]
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment, Flame Strike, Greater Magic Weapon-Extended*, Wall of Stone*, [Spell Resistance]
6: Heal x3 [Antimagic Aura]
7: Find the Path-Extended*, Repulsion*, [Holy Word+]

OOC: Wall Stats 
Thursday November 1st, 2007 10:34:07 AM

The wall is 3 inches thick. Each section has 45 hit points and hardness 8. If a single attempt is used to break a section the DC for the strength check is 26

Lumi-Juova (AC 24, HP 27/124) 
Thursday November 1st, 2007 6:02:57 PM

Shaking his head back to thier senses, Lumi's black eyes look out from a face battered and bloodied. He hears Tratain's call and withdraws down the alleyway, picking up his handaxe as he does so. Still getting his bearings, he doesn't contemplate his failure in battle...yet.

(withdraw = no AOO)

Effects
Endure Elements, 24 hours
Inspire Courage (Juliander)+2 attack, damage, fear.

Monthor AC 29 (31 vs evil) HP 30/130  d20+15=28
Thursday November 1st, 2007 7:55:42 PM

Fort Save 28
2 damage from the 1st wound

Effects:
Magic Weapon (Tratain)
Magic Vestment (Tratain)
+1 AC Dodge bonus
shaken [-2 to attack, save, skill, etc.]
2 wounds doing 2hp/round each damage until somehow fixed

==============================

Monthor takes a severe pounding from the Cornugon until the wall seperates the two. The appearance of the dire bears is a welcomed sight. Hearing Tratain's orders, Monthor turns and runs towards the alley way. Arriving at the mouth, he waits until all of the others go through, steps in and the activates a Quaal's feather token (tree, 5-foot diameter trunk, 60-foot height,40-foot top diameter)at the mouth of the alley (the 5 foot square in front of it), effectively blocking it.



Juliander AC 24; HP 65/73; Flying; Greater Invis.; Inspire Courage 
Thursday November 1st, 2007 9:38:46 PM

Frantic to get away from the fiend, Juliander flies down the alley after his friends, "Um... which wand was that again." The bard stows his crossbow, and starts pulling wands out as he flies.

The End?  d20+13=15
Friday November 2nd, 2007 12:02:36 AM

Horvis finishes his chant, and of a sudden, three dire bears appear and immediately begin laying into the surviving Cornugon. THe first latches on to the devil and pulls it down, and the others jump on to begin mauling. The Cornugon howls in pain as it falls to the ground, thrashing and writhing among a pile of over large bears.

Just as the bears pull it down, the pit fiend steps forward, only to find a large, solid stone wall blocking its path. It bellows in anger, and you hear a loud pound on the wall, which shudders under the pressure, but manages to maintain integrity (str check 15).

"DEVIL'S CORNER IS NOT FINISHED WITH YOU, MORTALS!" a voice bellows from beyond the wall.

The last sight you see as you flee down the alley is a blast of fire above the wall, the yelps of a trio of bears following behind you.

The Knights run as fast as they can, slipping and sliding among the blood splattered through the alley. After a few moments, you emerge from the alley and find yourselves running again along the street you previously left.

Halfway down the block, as you begin slowing to a jog, a voice calls out in an almost-whisper, "Fools! Never follow the blood when the devils are feeding! Come! Hide inside until their ire is passed!"

Looking around, you behold a short, bent form in a long, dark, tattered robe. The man (you assume it is a man from the voice, at least), is partly hiding behind the doorway of a tumbledown house, beckoning you over with one hand while leaning on a gnarled wooden stick with the other.

Tratain 
Friday November 2nd, 2007 12:31:25 PM

Tratain says "Go inside quickly everyone, But be cautious."

Tratain ushers everyone inside and begins using his wand to heal everyones wounds.

OOC: Tratain will use his wands to heal everyone, DM please let me know how many rounds if any I can use it for healing. And everyone post how many HPs you are down please.

Vedik (AC 29 137/137 HP) *Flying 10'* M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings,  d20+7=13 d20+7=8
Friday November 2nd, 2007 1:13:18 PM

Vedik nods to Tratain. Unhurt and heavily armored, he decides to go first into the broken down house. He does his best to keep his eyes and ears sharp, but the fight has drained him and his senses are not at their best.

"Be wary" he calls, "I doubt we'll find friends here." He then enters the building shield and mace at the ready.

Once inside, if nothing has accosted him, he questions the hooded figure.

"Who are you, that does not fear a large group of travelers in such a place?" he states plainly.

OOC:
Listen 13, Spot 8



Lumi-Juova (AC 24, HP 27/124)  d20+14=24 d20+14=23
Friday November 2nd, 2007 4:33:48 PM

(ooc: Lumi is down 97 hit points) (ouch!)

Getting his senses back, Lumi follows Vedik into the darkness. Keeping his sword aloft, it casts its Light around (20 foot radius, 40 foot shadow) to see if there are others in the area. (Spot:24, Listen:23)

Effects
Endure Elements, 24 hours
Inspire Courage (Juliander)+2 attack, damage, fear.

Draax (AC 31,, HP 120/148) - Endure Elements  d20+7=12 d20+3=6
Friday November 2nd, 2007 6:58:30 PM

Draax follows Lumi in.

Spot check 12
Listen check 6

Down 28 hit points

Horvis the Dire Bear  d20+7=10 d20+7=17
Friday November 2nd, 2007 9:12:38 PM

The dire bear follows behind all of his companions, looking back and forth to determine if anyone is following. From all appearances, Horvis is presently too large to fit through the opening.
Listen = 10, Spot = 17



So Easily Taken  10d6(5+3+5+5+6+2+1+5+2+5)=39
Saturday November 3rd, 2007 1:38:53 PM

[all fears, shakens, etc. are ended by the way, everyone is fine status-wise]

Upon seeing the hooded figure, the group immediately stops and moves quickly into the building. The entry is somewhat narrow, but Horvis could conceivably fit if he squeezed enough.

Vedik leads the way, walking into the ramshackle house, followed by most of his companions.

As the group enters, you behold a large, mostly empty room. A few broken pieces of furniture lay rotting on the floor. There is a set of stairs on the far wall, leading up to a balcony that encircles the entire room. There are no other doors or windows in the room, and it is quite dim, with only the small amount of light from the doorway for illumination.

Tratain takes out his wand and prepares to dispense much-needed healing, but is interrupted by the sound of deep, ominous laughter.

"Fools indeed!" a voice booms from behind you. "So easily taken by my wiles are you!" The man's hood falls back to reveal a quite youthful face. Jet black hair falls to his shoulders, and he pulls himself erect, no longer slouching like an old man.

THrowing the wooden staff to the floor, he laughs again, and disappears from sight.

At the same time, Vedik sees a large, blue-green cube take shape around him. Walls, floor and ceiling box the dwarf in the semi-translucent cage. A shape materializes inside the box, directly in front of Vedik.

The form is man-shaped, but nearly 9 feet tall. The thing seems to be made almost entirely of metal, with cords and wires running along its legs and arms at the joints. Small, fashioned pieces of wood ornament its body, and plates of bronze and steel provide protection for its chest, shoulders and legs.

Its arms end in oversized metal fists, just perfect for squashing and smashing. It's head looks like a plain metal helm, though its eyes glow brightly.

Knowledge (Arcana) DC 25 Highlight to display spoiler: { The being attacking Vedik is a shield guardian.}

Spellcraft check, DC 27 Highlight to display spoiler: {Vedik is trapped inside a forcecage.}

Without a word, the thing looks at Vedik and raises a hand. Suddenly, the cubic cage fills with fire. The blast is contained well before its terminal radius, concentrating even more heat on the unlucky dwarf.

Vedik must make a reflex save, DC20, or take 39 damage (save for half).

Map 
Saturday November 3rd, 2007 1:44:47 PM

http://i219.photobucket.com/albums/cc35/carucci3/roomrnd1.jpg

Except for Vedik, you can specify where you want to be, anywhere on the lower half of the map.

Horvis would still be outside, since he stated that in his post.

Horvis the Dire Bear -  d20+7=11 d20+5=24 d20+7=9 d20+7=8
Saturday November 3rd, 2007 11:39:02 PM

The dire bear stifles the urge to roar in anger. Not a good idea, Horvis thinks, in this place that has so many creatures wanting to destroy them. Even though he cannot recognize the creature or the cage of light, he suspects that this isn't good for Vedik.
Knowledge Arcane = 11, Spellcraft = 24

Instead, Horvis takes the time to ensure that no other opponents are closing with them. Unfortunately, he is too distracted by what has happened inside the building. Still, he might be able to smell something.
Listen = 9, Spot = 8 (natural 1)

Position = I3:J4 (outside building, blocking entrance)


DM Addendum, extra check 
Sunday November 4th, 2007 1:20:04 PM

Spellcraft check to see what happened to the mysterious man, DC 19 Highlight to display spoiler: { Greater Invisibility}

Tratain AC 28 HP 119/119  d20+6=21
Sunday November 4th, 2007 3:16:02 PM

Tratain isn't all that surprised when the Mage turns on the Party, it really does look like everything in this cursed city wants to kill everything else. When he disappears Tratain is able to recognize the spell he cast.

He calls "Jova or Arien, Can you see him? He's turned invisible. We need Monthor and Lumi to be able to see him quickly. And Arien, can you get Vedik out of there?"

Tratain then pulls a scroll out of his Pants O'Plenty and reads it.

------------------------------------------
Tratain is standing in Square H4 Blocking the door.

Tratain casts Mass Heal Centered on Monthor. It should hit everyone in the Party except Vedik. It doesn't look like anyone will be further than 30 feet from anyone else and It doesn't look like there is anything to block line of effect.

Everyone Heals 170 Points

Tratain addition  d20+11=20 d20+11=21
Sunday November 4th, 2007 3:19:14 PM

Tratain attempts to locate the Mage if possible by looking for signs of his passing or hearing his footsteps, Tratain also attempts to learn if anyone else is in the room.

(Spot 20, Listen 21)

Vedik (AC 33 98/137 HP) *Total Defence* M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil  d20+5=10
Sunday November 4th, 2007 8:08:27 PM

Vedik curses as the fire hits him full force. Knowing little of the metal monster before him, he shifts into a full defensive stance.

OOC:
Reflex Save DC 20: Failed, 39 damage
Total Defense: +4 Dodge to AC

Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 60 min  d20+13=24 d20+17=21
Sunday November 4th, 2007 9:42:18 PM

Jova is still cackling like a mad woman when they enter the building. But trhe feeling of fear evaporates, and he is sane again. Just as he is about to reklax the cube iof whatever is there in front of him. Still holding the dispel magic wand, he gets ready to point it at the square.

Although Jova does not recognize the spell the old man cast, he does see his invisible form. It is at that point, Tratain orders the invisible one get takin care of first. Jova weaves his hands in gestures known only to the sorcery class. He casts a spell at the now invisible figure.

--Cast Flesh to stone. Hit AC 24 flatfooted, Beat SR 21, Jova standing on G7

Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--5/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--5/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--3/4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Draax (AC 31,,HP 148/148) - Endure Elements  d20+25=36 d100=57 d8+12=13 d6=6 d20+7=12 d20+3=10
Sunday November 4th, 2007 11:16:36 PM

Draax is not surprised that it is a trap, but he is surprised to find that the person responsible seem to be human. He was beginning to think that everything is the city was evil creature and/or from another plane.

If Draax feel/senses that the invisible man has come within his reach, he will use his blind fighting skill to try and hit the man.

Hit AC 36 for 13 dmg and 6 holy dmg. Rolled above 50 percent to ensure that Draax can hit him if he comes within melee range.

Draax's position is F2

Spot check 12
listen check 10

DM, to JOVA 
Monday November 5th, 2007 8:22:46 AM

Jova, what is the fort save for the flesh to stone spell? The description doesn't require a touch attack, but it allows a fort save.

Arien (hp 40/60) AC 21 (Mage Armor, Veil)  d20+25=37 d20+27=32 d20+27=41
Monday November 5th, 2007 10:17:30 AM

Arien nods as Tratain asks him to get Vedik out of his predicament. Arien studies the situation a moment, telling the others of the monster and the spell the mage used to disappear then disintegrates the force cage. Arien then moves to the back left corner of the room and watches for the mage.

1st Level: Magic Missile x5*, Protection from Evil, Grease
2nd Level: Scorching Ray x4*, Resist Energy, Extended Shield, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly x2, Haste
4th Level: Dimension Door x2, Ice Storm, Invisibility: Greater, Solid Fog, Stoneskin
5th Level: Cone of Cold x2, Wall of Force x3, Break Enchantment
6th Level: Chain Lightning x3***, Disintegrate*, Veil*
7th Level: Delayed Blast Fireball, Mordenkainen's Magnificent Mansion, Prismatic Spray, Banishment
8th Level: Scintillating Pattern, Prying Eyes Greater*

Lumi-Juova (AC 28, HP 27/124) 
Monday November 5th, 2007 11:19:10 AM

Lumi can't affect a forcecage and doesn't know where the little man has gone. Standing to the left of the cage with Vedik in it, the white liontaur goes into a defensive stance, ensuring he'll be around when someone points out an enemy he can face.

"Where is he? Which way do I go?" he calls to the other Ritari.

(ooc: uncanny dodge, keeps Dex, and total defensive +4 AC)

Effects
Endure Elements, 24 hours
Inspire Courage (Juliander)+2 attack, damage, fear.

Monthor AC 29 (31 vs evil) HP 130/130 
Monday November 5th, 2007 11:58:09 AM

Effects:
Magic Weapon (Tratain)
Magic Vestment (Tratain)
+1 AC Dodge bonus
Protection from Evil ( Tatoo )

Monthor feels completly healed by Tratain's spell.

" Me knew me kept ye around for something... someone point me in the right direction.... "

Monthor readies action and will swing at either the mage ( if someone can either point it out or make Monthor able to see it) .. or the metal monster after Arien disintegrates the force cage.

Power attack -5/+10
Dodge bonus to A2 (AC 34)

1. AC Damage 28 physical 5 fire for 33
2. AC Damage 36 physical 1 fire for 37
3. AC Damage 28 physical 4 fire for 32

Total 102 damage.


Monthor ooc  d20+22=37 d20+17=32 d20+13=24 d10+27=34 d10+27=34 d10+27=32 d6=6 d6=2 d6=3
Monday November 5th, 2007 12:02:09 PM

Dang. Hit send instead of Roll.

Discregard the previous battle roles.

Power attack -5/+10
Dodge bonus to whomever Monthor attacks ( if anyone )

1. AC 37 Damage 34 physical 6 fire for 40
2. AC 32 Damage 34 physical 2 fire for 36
3. AC 24 Damage 32 physical 3 fire for 35

Total 121 damage.

Position F3



Juliander AC 24; HP 65/73; see invisibility 
Monday November 5th, 2007 6:25:20 PM

Juliander casts see invisibility on himself, and draws his crossbow, loading it with one fluid motion.

Round 1 Results 
Monday November 5th, 2007 8:12:16 PM

Horvis, unable to squeeze inside, blocks the entry against further intruders while his friends deal with the threat inside.

Tratain barks out directions, then quickly withdraws a scroll from a pocket and doles out mass quantities of much-needed healing to his companions. He strives to hear the mage's location, but cannot, although to his eye, it does not appear that there are any other threats in the vicinity.

Vedik spares a moment for some choice words, then backs himself into a corner of the cube, prepared to defend himself against any attacks.

Jova looks around, and with his ability to see invisible foes, has no problem watching the mage's every move. Jova Highlight to display spoiler: {As the mage turned invisible last round, his cloak dropped to his waist, and a pair of leathery, batlike wings unfolded, carrying him into the air. You see him hovering now 30' up, over B3}

Jova weaves his magic and casts a spell at the mage, attempting to turn his very flesh into useless rock. Jova can see the weave hit the enemy full force, though it seems to evaporate around the mage with no effect (SR failed).

Draax prepares himself to attack the invisible foe, but try as he might, does not think the enemy has come anywhere close to him.

Arien, immediately recognizing the forcecage and its weaknesses, casts another spell. The shimmering walls of the cage disappear in an instant, leaving Vedik and the metal monster in the open room.

Lumi, standing next to the evaporating cage, also prepares to defend himself against attacks.

Monthor is unable to see the mage, and no one can accurately point the enemy out, so the dwarf instead attacks Vedik's opponent. Raising his axe, Monthor makes one, two, three mighty swipes, removing both of the construct's arms before chopping off its metallic head. The constuct falls to the floor in a lifeless heap, clanging and banging as it tumbles.

Juliander, standing inside the door, casts a spell on himself to allow him to see the mage. He sees the information in Jova's spoiler above.

. . . [enemy turn coming in an hour or so]

Round 2, Enemy Initiative  10d6(4+5+1+3+3+1+4+2+2+3)=28 4d6(2+5+5+5)=17 d20+15=35 d20+15=32 d20+15=35 d20+15=21 d20+15=28 d20+15=19 d20+15=19 d20+15=35 d20+15=21
Monday November 5th, 2007 9:52:05 PM

A cry of rage and anger echoes about the room as Monthor destroys the mechanical warrior.

Lumi Highlight to display spoiler: { Suddenly, your body tenses. You feel some sort of magical force probing at your mind. Make a will save versus DC 25. If you fail, you realize that your mind and body have fallen under the control of the mage. Deep within your mind, you feel more than hear his voice: "Kill that dwarf, immediately," he says, "and speak not a word." To your horror, you realize he is talking about Monthor, and even worse, you aren't sure that you can resist the command.

After reading your second spoiler below, make a second will save versus DC 25 (although you get another +2 bonus on this save), or make it next round if the situation dictates. If you fail, you must immediately attack Monthor to the best of your ability. If you succeed, the domination is thrown off and you can act normally.

If you attack Monthor, and he posts before you do, any movement that would normally provoke an attack of opportunity as to you does so provoke, and you must take the attack as well as any normal attacks you'd take on your turn.
}

The Knights are suddenly deafened by an ear-piercing shout. The scream resounds around you, bouncing off the walls and amplifying as it does so.

Everyone must make a fortitude save, DC 28.

Failure = take 28 sonic damage, and you are stunned for 1 round and deafened for 17 rounds.

Success = take 14 sonic damage, you are not stunned, and you are only deafened for 9 rounds (i.e., everyone is now deafened for at least 9 rounds)

Lumi Highlight to display spoiler: {If you are stunned by this, do not make the second will save until next round. At that point, after the stun wears off, make the will save and attack if necessary (assuming you fail the first will save, of course)}

Spellcraft DC 23 Highlight to display spoiler: { The noise you are hearing is the result of a Greater Shout spell cast by the mage.}

Those who can see invisibility Highlight to display spoiler: { You see the mage fly toward the eastern side of the room. He stops in B8 above the balcony. He has cover as to Jova only. You cannot communicate this via speaking, as everyone is deaf.}

I do not recall whether anyone has SR, so I am making checks in case. SR versus each of you as follows:

Vedik: 35
Jova: 32
Arien: 35
Juliander: 21
Tratain: 28
Horvis: 19
Monthor: 19
Lumi: 35
Draax: 21

Map:
http://i219.photobucket.com/albums/cc35/carucci3/roomrnd2.jpg

Monthor AC 29 (31 vs evil) HP 102/130  d20+17=19
Monday November 5th, 2007 10:22:39 PM

Effects:
Magic Weapon (Tratain)
Magic Vestment (Tratain)
+1 AC Dodge bonus
Protection from Evil ( Tatoo )
Stunned 1 round
Deaf 17 rounds

====================================

Monthor droppes his axe and his hands go to his ears. He his deafened by the noise and seems stunned.

" ARGHHH!!!!! Sounds... like... Arien's... singing!!!!!! "

Ref check 21 ( forgot the prot. from evil bonus)



Draax (AC 31,,HP 134/148) - Endure Elements  d20+15=30 d100=48 d100=52 d20+25=31 d8+12=15 d6=2 d20+7=10
Tuesday November 6th, 2007 5:28:55 AM

As soon as he is struck by the sonic blast (Saved rolled 30), Draax recognizes the effect as the same type that came from a sword that he once owned. He barely keeps himself from panicking as he hopes the effect is not permanent.

As he moves to E8, Draax hopes that he comes closes enough to the mage to get swing at him.

Used blind-fighting skill to reroll chance of hitting the mage if Draax comes within reach; roll over 50 on second attempt.

Hit AC 31 for 15 dmg and 2 holy dmg

Spot check 10



Jova 52/70 HP 21 AC [Mage Armor, Darkvision, See Invis 60 min, Stunned, Deaf 1117rds  d20+7=25
Tuesday November 6th, 2007 5:38:24 AM

Jova watches as his soell has no effect on the invisible creature. He wants to tell his friends where the creature is. Just as he is goiong to, the extreme noise erupts and he can hardly think. The only thing he can think of is to flap his arms, hoping spmepne will get the idea. Or they may think he crazy, well more than usual.

--Failed Fort Save

Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--5/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--5/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--3/4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Vedik (AC 33 98/137 HP) *Deafened (9/9)* *Flying 20'* M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil  d20+17=18 d20+17=30 d100=18
Tuesday November 6th, 2007 8:28:46 AM

Knowing the dire situation the invisible mage presents, Vedik finds within himself the power to overcome the shout.

Grunting to no one in particular, he grows tired of this invisible mages game. Unfortunately, the deafness interferes with his casting, and he fails the incant.

Cursing in the silence, he takes to the air, flying up to the ceiling.

OOC:
DC 28 Fort Check: Failed. HERO POINT REROLL: Passed
Attempt to cast Invisiblity Purge: Verbal Spell Failure Check: Failed, spell not cast.
Fly straight up to ceiling.

0: Detect Magic x4, Read Magic x2
1: Divine Favor x2, Doom, Endure ElementsX, Comprehend Language, Remove Fear x2 [Protection from Evil+]
2: Delay Poison x2*, Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Invisiblity Purge*, Remove Blind/Deaf, Resist Energy-Extended, Stone Shape x2**, [Magic Circle Vrs Evil+]
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment, Flame Strike, Greater Magic Weapon-Extended*, Wall of Stone*, [Spell Resistance]
6: Heal x3 [Antimagic Aura]
7: Find the Path-Extended*, Repulsion*, [Holy Word+]

Vedik HP: 84 
Tuesday November 6th, 2007 8:29:35 AM

Vedik should have 84 HP, forgot to take them off.

Arien (hp 32/60) AC 21 (Mage Armor, Veil, Greater Invisibility)  d20+10=18 d100=97
Tuesday November 6th, 2007 10:26:36 AM

Reeling from the noise (Fort save 18) Arien staggers a bit and wipes a bit of the blood leaking from the broken blood vessels in his ear. Deciding a bit of a tactical reworking of the situation is needed Arien casts Greater Invisibility (Succeeded on spell failure chance) on himself and moves 30 feet forward.

1st Level: Magic Missile x5*, Protection from Evil, Grease
2nd Level: Scorching Ray x4*, Resist Energy, Extended Shield, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly x2, Haste
4th Level: Dimension Door x2, Ice Storm, Invisibility: Greater*, Solid Fog, Stoneskin
5th Level: Cone of Cold x2, Wall of Force x3, Break Enchantment
6th Level: Chain Lightning x3***, Disintegrate*, Veil*
7th Level: Delayed Blast Fireball, Mordenkainen's Magnificent Mansion, Prismatic Spray, Banishment
8th Level: Scintillating Pattern, Prying Eyes Greater*

Lumi-Juova (AC 28, HP 97/124)  d20+9=18 d20+16=22
Tuesday November 6th, 2007 3:52:45 PM

(ooc: missed the Mass Heal scroll, oops!)

DMHighlight to display spoiler: {failed first save 18}

Lumi quiets down and his eyes narrow as he keeps his sword and axe easy in his bronze hands. Then a screaming pulse makes him take a step backwards as it pulses through his ears (Fort:22) and stuns and deafens the large white wemic!

For the second time in two battles, the large wemic is as effective as a statue until he clears his head.

Effects
Endure Elements, 24 hours
Inspire Courage (Juliander)+2 attack, damage, fear.
Stunned 1 round
Deaf 17 rounds


Juliander AC 24; HP 37/73; see invisibility  d20+6=21
Tuesday November 6th, 2007 4:43:06 PM

The shout effectively stuns the bard, whose sensitive ear for sound leaves him seemingly susceptible to such attacks.

OOC: Stunned

DM 
Tuesday November 6th, 2007 6:59:32 PM

Waiting for Horvis and Tratain to post. If no posts after another hour, I have to enter the next round. It's 7pm eastern now, so if you can, please enter your turns by 8 eastern.

Tratain AC 28 HP 105/119  d20+20=31 d100=47 d20+21=23 d20+11=17 d20+11=16
Tuesday November 6th, 2007 8:01:04 PM

Tratain is able to shrug off some of the effect of the shout spell cast by the Wizard. (Fort Save 31)

Tratain then defensively casts True Seeing on himself. (Cast Defensivly and Spell Failure for Deafened Passed).

Tratain then Moves to the Center of the room to get a better Look at what is going on. (17 Spot, 16 Listen)

Horvis 
Tuesday November 6th, 2007 9:37:52 PM

Trying to get a post in.

Round 2 Results 
Tuesday November 6th, 2007 9:40:28 PM

Monthor's axe clangs on the floor as his hands fly to his bleeding ears, even as another insult passes his lips, unheard by his companions.

Draax manages to avoid the stunning effect, and runs to the other side of the room, swinging wildly in the hopes of connecting with the mage, but again failing to do so.

Jova, too, becomes stunned by the spell. He attempts to motion for his companions, but is unable to force his body to react this round.

Vedik shrugs off some of the spell's effects, and takes flight, soaring to the ceiling almost 40' in the air.

Arien succumbs to the spell's stunning effect, wobbling where he stands in a vain attempt to act. [no spell or movement this turn, you failed the fort, so you are stunned for 1 round]

Lumi's body tenses momentarily, then his head sags as he, too, becomes stunned by the shout.

Lumi Highlight to display spoiler: {Make the second will save next post, DC 25, and give yourself a +2 bonus since the order would be drastically against your nature. If you pass, dominate ends. If you fail, attack as the mage ordered.}

Juliander joins his companions in teetering helplessly in place, unable to force his body or mind into action.

Tratain ignores the stunning effect and casts a spell on himself, allowing him to see the mage. [please read any spoilers above for those who can see invisibility]. He moves to the middle of the room and surveys the area. [no listen check possible, you are still deafened]

Monthor, Jova, Arien, Lumi, and Juliander are stunned and cannot act this round.

. . . [enemy action coming]

Horvis the Dire Bear - (AC 32 HP 111/139) - Greater Magic Fang, Longstrider (Myrridan's Blackthorn) DEAF  d20+15=22
Tuesday November 6th, 2007 9:45:07 PM

Going to re-post once the enemy actions are posted. I apologize for missing a post last night and tonight.

The dire bear takes the full impact of the spell and was stunned.
Fort = 22

Horvis - Dire Bear
Large Animal (10 ft square, 5 ft reach)
Move = 50 (40 + 10) ft.
HP = 74 (base) + 65 (13 x +5) = 139
AC = 32 (17 (dire bear base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = Claw +20 (9 BAB + 11 STR - 1 size +1 enhancement), 2d4+11 + Tear effect
Full = 2 claws +20 (2d4+11) and bite +20 (3d8+5, 19-20), all + Tears
Special Attacks = Improved Grab

Scent, Low Light Vision

Active Effects
Barkskin - ~85 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours
Deafened

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk*
* = cast



Round 3, enemy initiative  17d6(4+3+3+2+6+6+3+6+6+3+3+5+5+1+1+4+3)=64
Tuesday November 6th, 2007 9:53:08 PM

As most of you stand reeling from the onslought, a white-hot bolt of lightning suddenly shoots forth from the northeast corner of the room, coming from about 30 feet in the air.

The bolt flies downward, striking Tratain square in the chest. Even as it drills into Tratain, six smaller bolts arc out from the Protector's body, driving flaming points of jagged light into Monthor, Draax, Jova, Juli, Arien and Horvis.

Tratain make a Reflex save, DC 20. Failure, take 64 electrical damage. Pass, take 32 electrical damage.

All others mentioned (Lumi and Vedik are not targeted), make a Reflex save, DC 20. Failure, take 32 electrical damage. Pass, take 16 electrical damage.

Anyone with see invisibility/true sight Highlight to display spoiler: { You see the mage flying 30' above B8 when he casts the spell. Knowing a spell Arien casts quite often, no spellcraft is needed to realize this is a chain lightning spell. After casting, the mage flaps his leathery black wings and glides over to float above B2, smiling wickedly and flashing quite the rude gesture in Tratain's direction. The look on his face seems to indicate that he doesn't even know he is visible to some at this point. Again, do not forget you are deafened, and cannot convey information via speech to your friends.}

No spellcraft check is needed. You all immediately recognize one of Arien's favored spells: chain lightning.

Map http://i219.photobucket.com/albums/cc35/carucci3/roomrnd3.jpg

OOC: if you guys are gonna stand around helpless and let me blast you, these posts are gonna be easy. Or maybe I shouldn't trash talk and get you angry... :)

Addendum 
Tuesday November 6th, 2007 9:54:00 PM

Sorry for missing that post in between Horvis, but since you are stunned, nothing missed I guess.

Horvis the Griffon - (AC 32 HP 95/126) - Greater Magic Fang, Longstrider (Myrridan's Blackthorn) DEAF  d20+6=20
Tuesday November 6th, 2007 11:00:52 PM

The dire bear manages to avoid most of the electrical bolt that arced towards him. Horvis knows that the enemy caster is somewhere inside the room, moving invisibly bu leaving a distinctive odour. From where the Chain Lightning spell originated, Horvis also knows that the mage is flying above his companions.

OOC - Horvis' Scent ability detects the presence of opponents, usually within 30 ft, in case there is another opponent present.

The shifter concentrates briefly, changing back into a griffon and healing some of the damage caused by the mage's spells. Horvis squeezes through the doorway and then takes to the air, flying into the centre of the room.

Position
C5 : D6 (30 feet high)

Griffon
Large Magical Beast = 5 ft reach
Speed = 40 (30 + 10) ft
Flight = 80 ft (Average)
HP = 74 (base) + 52 (13 x +4) = 126
AC = 32 (17 (griffon base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = Bite +14 (9 BAB + 5 STR - 1 size +1 enhancement), 3d6+5 (19-20,x2) + Tear effect
Full = Bite +14 (3d6+5) and 2 claws +14 (1d4+3), all + Tears
Special Attacks = Pounce, Rake +14 (1d6+2)

Scent, Darkvision 60 ft, Low Light Vision

Active Effects
Barkskin - ~85 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours
Deafened

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk*
* = cast



Arien (hp 16/60) AC 21 (Mage Armor, Veil, Greater Invisibility)  d20+15=30 d100=83 d20+16=34 16d6(6+1+4+2+4+2+2+6+1+4+5+3+3+5+4+3)=55
Wednesday November 7th, 2007 2:50:09 AM

Arien staggers back from the electrical barrage (Ref 30) and snarls in anger at the invisible mage. Arien's thoughts are now only on returning the punishment to the mage and seeing roughly where the lightning bolt originated decides to blast the area with a Delayed Blast Fireball, with no delay. Arien aims to make sure to cover as maximum of an area as possible without hitting any allies.

(Delayed Blast Fireball: 55 Damage, Ref DC 26 for half, SR check 34, spell failure check succeeded.)

Addendum 
Wednesday November 7th, 2007 2:51:51 AM

Forgot to post spell list.

1st Level: Magic Missile x5*, Protection from Evil, Grease
2nd Level: Scorching Ray x4*, Resist Energy, Extended Shield, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly x2, Haste
4th Level: Dimension Door x2, Ice Storm, Invisibility: Greater, Solid Fog, Stoneskin
5th Level: Cone of Cold x2, Wall of Force x3, Break Enchantment
6th Level: Chain Lightning x3***, Disintegrate*, Veil*
7th Level: Delayed Blast Fireball*, Mordenkainen's Magnificent Mansion, Prismatic Spray, Banishment
8th Level: Scintillating Pattern, Prying Eyes Greater*

Draax (AC 31,,HP 118/148) - Endure Elements  d20+13=22 d20+7=22
Wednesday November 7th, 2007 4:49:35 AM

Draax feel the electric shock (Saved rolled 22) and take a moment to stabilize himself. Now knowing that the mage is no longer on the ground, Draax switches to his bow and wait to see spot the next attack generates from.

Spot 22

Monthor AC 29 (31 vs evil) HP 86/130  d20+19=37 d20=10
Wednesday November 7th, 2007 7:54:19 AM

Ref Check 37
Spot check 10

Monthor shrugs off most of the electrical damage. A wide evil grin crosses the dwarve's face... Time to make things interesting.

{ It's play time! }

Monthor draws out a Quall's feather token from his pouch and throws it on the ground, activating it.

ooc>
A token that causes a great oak to spring into being (5-foot diameter trunk, 60-foot height, 40-foot top diameter). This is an instantaneous effect

Activates the token in the general direction where the lightning started from.



Monthor 
Wednesday November 7th, 2007 7:55:17 AM

Effects:
Magic Weapon (Tratain)
Magic Vestment (Tratain)
+1 AC Dodge bonus
Protection from Evil ( Tatoo )
Deaf 17 rounds


Jova 36/70 HP 21 AC [Mage Armor, Darkvision, See Invis 60 min, , Deaf 16rds  d20+9=27 d20=4 d20=20
Wednesday November 7th, 2007 1:59:50 PM

In Jovas stunned state he only takes some damage from the elecrical attack. He shudders and is able to act once again. But what to do with a giant tree sprouting in the middle of the room? Jova just stands there searching the room for evidence of the flying wizard.

---Spot 4, wasteed 20 on listen check, CANT HEAR

Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--5/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--5/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--3/4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Juliander AC 24; HP 21/73; see invisibility  d20+13=27 d20+17=27 d20+17=31 d20+12=30 d8+4=7 d8+4=8 d8+4=8 2d6(2+4)=6 2d6(3+5)=8 2d6(6+2)=8
Wednesday November 7th, 2007 2:11:29 PM

Juliander snarls silently as he is not able to cast spells while silenced. Looking directly at the invisible wizard however, he unloads with his crossbow on the wizard.

(OOC: Hit AC 27, 31, and 30 for 13, 16, and 16 points of damage respectively. Total damage is 45 hps...22 of which is holy damage.)

Just a note, you aren't silenced, you're deafened. You can attempt to cast spells, there is just a 20% chance of misfiring and losing the spell since you can't hear whether you are speaking the words properly. -M

Lumi-Juova (AC 28, HP 97/124)  d20+9=24 d20+19=25 d20+18=29 d20+13=26 d20+8=27 2d8(7+2)+5=14 d20+17=28 d20+14=15 d20+13=27 d20+13=29 d4+3=6
Wednesday November 7th, 2007 2:42:55 PM

Highlight to display spoiler: { failed second save DC24 }

As Monthor moves to retrieve his Feather Token, Lumi's head whips up and stares at the dwarf like a... like a cat with a mouse. His hand-and-a-half sword takes the opportunity to seek Monthor's little protected side. (AOO; AC 23, miss)

Twirling like graceful lightning, Lumi's mouth is closed even as his black eyes are focused. There is no sound from his pressed lips, not a growl, as the large wemic brings his full striking power against Monthor!

Sword (AC 29, 26miss, 27miss) Damage 14
Axe (AC 28miss, 15miss)
Claw (AC 27miss, 29) Damage 6

Effects
Endure Elements, 24 hours
Deaf 16 rounds (fail Listen checks, 20% arcane spell failure)

Monthor ooc 
Wednesday November 7th, 2007 3:27:59 PM

If one counts Monthor's dodge bonus of +1, Lumi misses all attacks (AC 30)

Tratain AC 28 HP 72/119  d20+11=25 d100=52 d20+17=34 d4=1 d4=1 d4=4 d4=2
Wednesday November 7th, 2007 5:08:35 PM

Tratain avoids some of the lightning (Reflex Save 25) and being able to Track the Wizard due to his True Sight attempts to point him out to the other party members so they have a chance of hitting him.

Tratain then casts Power Word Stun on the Wizard in the hope it knocks him from the sky.

-------------------------------------------
Casting while deaf check passed
Spell Resist Check 34
Stun Duration:
101-150 HPS - 1 Round
51-100 HPS - 2 Rounds
50 or Less - 8 Rounds

OOC: Are you sure the Save DC for the Lightning is correct? It seem really low compared to the greater shout.

Lumi-Juova (ooc) 
Wednesday November 7th, 2007 6:23:38 PM

but Monthor has to designate his Dodge against Lumi :-)

I'm just glad that I rolled so poorly!

Vedik (AC 33 98/137 HP) *Deafened (8/9)* *Flying 20'* Magic Circle vrs Evil 130 mins, M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil  d100=69 d2=1
Wednesday November 7th, 2007 7:13:43 PM

Seeing Lumi attack Monthor, it doesn't take Vedik long to realize whats going on. Calling upon his faith, he manages to cast successfully despite the ringing in his ears.

A protective warding encircles him, and he flies down on top of Lumi, enveloping him in a Magic Circle against Evil.

OOC:
Cast Magic Circle against Evil 10'
Fly down on top of Lumi, blocking the Domination

0: Detect Magic x4, Read Magic x2
1: Divine Favor x2, Doom, Endure ElementsX, Comprehend Language, Remove Fear x2 [Protection from Evil+]
2: Delay Poison x2*, Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Invisiblity Purge*, Remove Blind/Deaf, Resist Energy-Extended, Stone Shape x2**, [Magic Circle Vrs Evil+]*
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment, Flame Strike, Greater Magic Weapon-Extended*, Wall of Stone*, [Spell Resistance]
6: Heal x3 [Antimagic Aura]
7: Find the Path-Extended*, Repulsion*, [Holy Word+]

Vedik still at 84 HP 
Wednesday November 7th, 2007 7:22:40 PM

posting while sick leads to mistakes :)

Round 3 Results  4d4(3+4+4+3)=14
Wednesday November 7th, 2007 8:16:40 PM

Horvis escapes most of the crackling lightning, and decides to take immediate action. He transforms himself into a griffin and takes flight, moving to the center of the room.

He breaths deeply, but does not catch any scents other than his companions and the wizard. Horvis Highlight to display spoiler: {You smell the wizard off to your left, 15-20 feet away and close to level with you. Does scent let you pinpoint exact squares? If so, I'll modify your information}

Arien stumbles from the lightning, but refuses to give in to the pain. Focusing his anger, he raises a hand and lets out a small, red bead of fire. The tiny ball streaks to the upper corner of the room where the lightning emanated and explodes into a giant, fiery mass.

Horvis, just having flown nearby, must make the saves specified in Arien's post or take the damage [if you were firing into the air where the lightning came from, there's no place to locate the fireball without hitting Horvis. If you were aiming at ground level, it would likely hit Draax instead]

Draax drops his blade and whips out his bow, knocking an arrow and preparing to fire. [are you readying an action to shoot on specific circumstances, or just taking the bow out?]

Monthor comes back to reality and removes a small token from his pack. With a smile on his lips, he tosses the token into the corner, and an enormous tree springs forth, shooting upward at an alarming rate. The ceiling of the room crumbles as the tree bursts through it, pouring rubble onto Horvis as he flies about the room.

Even as Monthor retrieves the feather token, Lumi inexplicably takes a swing at the dwarf with his massive sword! Luckily for Monthor, the swipe goes wide.

Jova recovers from the stunning effect and escapes much of the lighting bolt that coursed through his body. He looks around the room to locate the wizard. Jova Highlight to display spoiler: { You see him in B2. No need for a spot if the "see invis" in your post name is still active}

Juliander decides to end his spellcasting, and lets forth a volley of bolts at the wizard. He watches all three strike home, bloodying the invisible mages bare chest.

Juliander, what type of crossbow/bolts are you using? Don't have your CS with me. Specifically, aside from the holy damage, what type damage is the rest?

Lumi presses his unforeseen attack on Monthor, taking swing after swing at his ally. Two of the attacks strike home, causing Monthor 20 damage.

[Lumi wasn't designated as a dodge target so it can't apply there, but if you designate him now, it will apply from here on out]

Lumi Highlight to display spoiler: {You do not receive further instructions, and so you continue your attack. If the mage dies, the domination ends.}

Everyone, sense motive check, DC 15 Highlight to display spoiler: {Lumi's behavior is obviously quite odd! Based on what you have seen of the taur in the past, you guess that his behavior is being influenced by some sort of enchantment}

Tratain, watching the invisible mage, raises his holy symbol in the enemy's direction and utters a single word, unheard by any of the Knights.

All who can see invisible or have true seeing Highlight to display spoiler: { The mage, flapping his black wings near the upper corner of the room, suddenly goes rigid and plummets to the ground, laying motionless on the floor. His eyes dart about at you, and his muscles tense repeatedly, but he does not appear able to move.}

Vedik sees Lumi attack Monthor, and quickly guesses at the reason behind the taur's actions. He mumbles a few words, hoping he gets them right in his deafened state. His attempt is a success, and a glowing, purple, circular glyph appears around the flying dwarf. Vedik then floats downward, almost straddling Lumi's broad back, and enveloping the liontaur in the protective warding.

Lumi Highlight to display spoiler: { The domination link is temporarily broken. Note: the domination has NOT ended, and if by some chance the mage survives until Vedik's magic circle goes away from you, the command will take affect again. Though I don't see that happening...}

OOC: Tratain, you were correct, the lightning save should have been 25. That was my oversight, so the stated save stands as-is, no need to change your results.

Round 4, enemy initiative 
Wednesday November 7th, 2007 8:22:13 PM

Those with true seeing or see invisibility see what is in the spoiler above. Those people Highlight to display spoiler: { the mage is lying stunned on the floor at square B2}

Nothing seems to be happening on the part of the mage.

Anyone making a spot check, DC 20, Highlight to display spoiler: {As Tratain cast whatever spell he chose, you noticed a small dust cloud stir up on the floor, at square B2.}

----------------------------------
I'll post a new map if needed, but it looks like it may not be necessary at this point. After seeing your actions, I'll either post it or not.

Tratain AC 28 HP 72/119  3d8(4+8+5)+12=29 2d6(4+4)=8 d20+18=21 d20+15=16 d20+13=17 d20+8=24 d8+4=5 d8+4=7 d8+4=7 2d6(5+2)=7 2d6(2+4)=6 2d6(5+1)=6
Wednesday November 7th, 2007 8:47:30 PM

When the mage falls stunned by his magic Tratain takes a 5 foot step and attempts to Coup De Grace the Wizard. (29 Physical Damage 8 Holy Damage, Weapon is Adamantite, Magic and Good Aligned for DR purposes and must make a Fortitude Save DC 37 or Die)

If unable to Deliver the Coup De Grace Tratain attacks the Wizard Normally and points and gestures to the spot where the enemy is laying trying to alert the others to its location.

OOC:I'm not sure if stunned if considered helpless so I'll roll attacks as normal also.

Hit AC 21 For 5 Physical 7 Holy
Hit AC 17 for 7 Physical 6 Holy
Hit AC 24 for 7 Physical 6 Holy

38 Damage Total


Horvis the Griffon - (AC 30 (Dive); HP 95/126) - Greater Magic Fang, Longstrider (Myrridan's Blackthorn) DEAF  d20+11=29 d20+16=29 3d6(4+6+4)+5=19 d6=1 d20+16=35 d4+2=6 d20+16=18 d4+2=3 d20+16=28 d6+2=5 d20+16=26 d6+2=4 d6=3 d6=1
Wednesday November 7th, 2007 10:30:31 PM

Even as he dodges the falling pieces of mortar and stone, the griffon spots the puff of dust as some invisible thing hits the floor. Since his companion moves to that spot and starts hitting, Horvis dives from the ceiling towards the floor.
Spot = 29

His nose enables him to pinpoint the mage, and he tears into the fallen figure.

Actions
Full - Dive, using Pounce special attack

Bite = AC 29, 19 hps, 1 fire
Claw = AC 35, 6 hps, 3 cold
Claw = AC 18, 3 hps, 1 electricity
Rake = AC 28, 5 hps
Rake = AC 26, 4 hps

Position
A3 : B4 (on ground)

Griffon
Large Magical Beast = 5 ft reach
Speed = 40 (30 + 10) ft
Flight = 80 ft (Average)
HP = 74 (base) + 52 (13 x +4) = 126
AC = 32 (17 (griffon base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = Bite +14 (9 BAB + 5 STR - 1 size +1 enhancement), 3d6+5 (19-20,x2) + Tear effect
Full = Bite +14 (3d6+5) and 2 claws +14 (1d4+3), all + Tears
Special Attacks = Pounce, Rake +14 (1d6+2)

Scent, Darkvision 60 ft, Low Light Vision

Active Effects
Barkskin - ~85 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours
Deafened

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk*
* = cast

DM Addendum 
Wednesday November 7th, 2007 11:07:48 PM

Tratain Highlight to display spoiler: {I must apologize. I neglected part of the true seeing description and forgot to mention something you saw a round or two ago. There appears to be a secret door on the balcony, located at D1. It is a square in the wall glowing faintly.

Nothing has come in or gone out, the door hasn't moved, and the mage hasn't gone near it in any way, so I don't think it would have changed anything, but I just realized true seeing would have caught it. Very sorry about that.
}

Draax (AC 31,,HP 118/148) - Endure Elements; temporarily Deafened  d20+7=25
Thursday November 8th, 2007 6:46:19 AM

Using his many shot skill, Draax holds 4 knoched arrows in his bow waiting for some sign of the invisible mage. His eyes are drawn to a small dust cloud on the floor and Draax then notices Tratain cutting down and gesturing to the same spot. The spot is confirmed when Horvis the griffon swoops down and begins attacking the invisible mage. Seeing that others are in melee with the mage, Draax holds his shot to see if they kill the mage, but if he see any indication that prone mage is attempting to move away from the others, Draax will use the movement and line-of-sight of the others to attempt a shot at mage.

Spot check 25

Vedik (AC 33 84/137 HP) *Deafened (7/9)* *Flying 10'* Magic Circle vrs Evil 130 mins, M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil 
Thursday November 8th, 2007 9:26:52 AM

Vedik stays above Lumi, and tries some crude communication.

He taps Lumi on the shoulder, and makes the following gestures: He points at Lumi. He makes a walking gesture with his fingers. He shakes his head emphatically NO.



Jova 36/70 HP 21 AC [Mage Armor, Darkvision, See Invis 60 min, , Deaf 15rds 
Thursday November 8th, 2007 1:49:44 PM

Jova stares at the fallen wizard and watches the aftermath. He puts his two wands away and tries to find the healing wand.

Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--5/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--5/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--3/4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism

Monthor AC 29 (31 vs evil) HP 66/130 
Thursday November 8th, 2007 2:09:18 PM

Effects:
Magic Weapon (Tratain)
Magic Vestment (Tratain)
+1 AC Dodge bonus to that rat orc lover Lumi.

----------------------------------------

Stunned that his sword brother would attack him, Monthor takes up a defensive stand and hopes that Lumi stops his attack, otherwise, Monthor's gonna have to skin the cat.

ooc> Active AC against Lumi 34
Total Defense
You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action.


Lumi-Juova (AC 28, HP 97/124) 
Thursday November 8th, 2007 3:24:41 PM

With Vedik decending next to Lumi, the big wemic shakes his head and looks on Monthor in horror. The deafness rings in his ears, but he tries to communicate anyways. "Ibs not me. Somting ibs contrrrobbing me!"

Backs off five feet from Monthor and keeps within Vedik's protective aura. He sheathes his weapons and readies a javelin to provide what help he may without leaving Vedik's side.

Effects
Endure Elements, 24 hours
Deaf 15 rounds (fail Listen checks, 20% arcane spell failure)

Juliander AC 24; HP 21/73; see invisibility  d20+17=32 d20+17=28 d20+12=15 d8+4=6 d8+4=7 d8+4=9 2d6(5+2)=7 2d6(3+3)=6 2d6(2+4)=6
Thursday November 8th, 2007 5:40:23 PM

Wanting to finish the wizard off before he poses a threat yet again, Juliander fires away at his stunned, motionless, invisible person.

(OOC: Hit AC 32, 28, and 15 for 13, 13, and 15 points of damage respectively. 19 hps is holy damage. Total damage is 41 hps. Juliander is using normal bolts, though his crossbow is +3 holy, and confers the magic and holy to the bolts.)

Much-Needed Break 
Friday November 9th, 2007 7:30:26 AM

Tratain heads to the mage's side and brings his mace down hard, attempting to crush the man's head. Horvis, seeing the activity, does a nose dive and begins thrashing away at the unseen enemy. Draax, watching as well, unleashes a volley of arrows, each of which seem to stop in mid-air, circles of reddish liquid forming around them even as they float. Juliander has a similar experience, watching a number of crossbow bolts freeze in mid-air as they connect with the invisible wizard.

The mage lets out a final scream, then slumps lifelessly to the floor. His body reappears as he dies, and the Knights behold a broken and bloodied corpse, mostly of a man, but with a pair of large, bat-like wings sprouting from its back.

Meanwhile, Vedik attempts to communicate with Lumi. THe liontaur stares at the dwarf as if not even seeing him, but as the mage passes his final breath, Lumi's eyes seem to snap back into focus, and he looks around as if seeing his friends for the first time.

Jova returns a few wands to their storage places and roots around his bag for a wand of healing, while Monthor prepares to defend himself against his brother-in-arms.

Tratain, Juliander and Arien can look around to see that there are no immediate threats in area. A quiet peace pervades the room, as if this horrible city were giving you a few moments of respite.

- it has been 3 rounds since the deafening, so anyone who passed the save has 5 rounds to go.

- hero points:
1. Tratain gets a hero point for quick thinking and directions over the two combats, as well as his superb turning against the devils, which seem to have partially saved the day.
2. Vedik gets a hero point for his quick-thinking in combat; first for stopping the pit fiend with a wall of stone (which, I'll admit, caused me no end of irritation), and second for helping Lumi in a pretty ingenious manner.

Tratain AC 28 HP 92/119  d100=70 d8+17=20
Friday November 9th, 2007 6:19:02 PM

Tratain is relieved when the Wizard is defeated and casts Cure Light wounds Mass on the Party healing everyone 20 points. Tratain begins looking around the room, specifically for any way to the top of the balcony. Keeping an eye on the Door his Magic allows him to see. While waiting for everyone to be able to hear again so he can inform them of the door he begins healing everyone with his wands.

Lumi-Juova (AC 28, HP 97/124) 
Friday November 9th, 2007 6:44:57 PM

The deafness still ringing in his ears, the large white wemic puts back his javelin and lays down in front of Monthor. "Wunjo", he begins, "My body ibs libbe and sbrong, but my mind ibs weak. I hab behabbed unworbby, and abs a hunbber, absk your forgivenebs."

Effects
Endure Elements, 24 hours
Deaf 15 rounds (fail Listen checks, 20% arcane spell failure)

Horvis the Griffon - (AC 30 (Dive); HP 95/126) - Greater Magic Fang, Longstrider (Myrridan's Blackthorn) DEAF  d20+11=29
Friday November 9th, 2007 9:45:26 PM

The griffon paws at the fallen body of the mage, moving away any obvious items that are loosely attached. Once that is done, Horvis flaps up in the air to roost in the tree that has just demolished the roof of the building. Once there, he watches for approaching enemies. Even though he cannot hear, Horvis expects that at least one of his companions could hear his squawking.
Spot = 29

Griffon
Large Magical Beast = 5 ft reach
Speed = 40 (30 + 10) ft
Flight = 80 ft (Average)
HP = 74 (base) + 52 (13 x +4) = 126
AC = 32 (17 (griffon base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = Bite +14 (9 BAB + 5 STR - 1 size +1 enhancement), 3d6+5 (19-20,x2) + Tear effect
Full = Bite +14 (3d6+5) and 2 claws +14 (1d4+3), all + Tears
Special Attacks = Pounce, Rake +14 (1d6+2)

Scent, Darkvision 60 ft, Low Light Vision

Active Effects
Barkskin - ~85 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours
Deafened - 15 rounds

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk*
* = cast

Draax (AC 31, HP 138/148) - Endure Elements; temporarily Deafened  d20+7=17
Friday November 9th, 2007 10:23:59 PM

Draax moves to the body of the dead mage and swings his sword down to separate the thing's head from its shoulders. He has no idea if the thing has any regeneration powers so he wants to make it as hard as possible for it to come back. He removes any jewel from the head before moving it away from the body. Draax goes back over to the body and helps with removing all items and clothing to be in a pile for one of the magic users to cast detect magic on them later.

Spot check 17

Tying up Loose Ends 
Sunday November 11th, 2007 6:12:22 PM

While a few of the Knights continue to chop the mage's body into pieces and rifle through his clothing, Tratain begins the process of healing his comrades. Tratain Highlight to display spoiler: { in answer to your time question, just post as many heals as you like. I'll let you know if the work gets cut off at some point}

Lumi lays his blade down and attempts to voice a heartfelt apology to Monthor, although he cannot even be sure if the dwarf can yet hear him.

Those searching the mage's body find nothing of interest. He was wearing a tattered cloth robe, pulled down to his waist and exposing his bare chest, and no other clothing. There doesn't appear to be anything of interest on his body.

Horvis glides to the tree and keeps an eye out for more trouble. From his vantage point, he has a good view of the nearby city, although the ever-present fog obstructs vision beyond the closest few buildings.

A few brief moments go by, long enough for some of the Knights to get their hearing back (anyone who made their save can now hear again, others still have a few rounds to go).

Horvis Highlight to display spoiler: {Suddenly, you behold a very unexpected sight. There is a small opening in the western portion of the building that looks to be about 10 feet past the west wall of the room below. From out of that hole flies a man-shaped body with black, leathery wings. The man doesn't even notice you sitting in the tree, as he flies upward, then streaks south as fast as his wings will carry him. Under one arm he carries a thick, heavily bound tome.

What makes the sight so strange is the feeling of familiarity upon seeing the man. You just watched the mage die, and in fact took part in his final moments, but for all the world, you would swear that the mage is now flying away from the building. A peek below confirms that his body still lays crumpled on the ground.
}

All: A few people have asked about the mechanics of the last fight. Rather than put a long OOC post here, I'll email the group tomorrow with a description of the wizard's tactics, etc.

Horvis the Griffon - (AC 30 (Dive); HP 95/126) - Greater Magic Fang, Longstrider (Myrridan's Blackthorn) DEAF  d20+16=34 3d6(6+4+4)+5=19 3d6(3+2+4)+5=14 d6=1 d20+16=28 2d4(4+2)+4=10 d6=6 d20+16=19 2d4(2+4)+4=10 d6=2 d20+16=21 2d6(1+3)+4=8 d20+16=20 2d6(4+5)+4=13
Sunday November 11th, 2007 10:48:03 PM

The griffon squawks in surprise and tries to shout an intelligible message to his companions.

"Skwa! Flee-er way soud!"

Horvis then throws himself into the air and flies quickly to the south.

DM Only - Highlight to display spoiler: {Horvis can fly at 80 ft, double move at 160 ft, or "run" at 320 ft. He should be able to quickly overtake the creature. If he can, Horvis will climb above the fleeing mage and dive down to attack. Horvis' intent is to thoroughly disable the mage, then grapple and fly back with the body.

Bite = hit AC 34, 19 (or 33, depending on whether doubling effect applies to bite) + 1 fire
Claw = hit AC 28, 10 damage + 6 cold
Claw = hit AC 19, 10 damage + 2 electricity
Rake = hit AC 21, 8 damage
Rake = hit AC 20, 13 damage
}

Griffon
Large Magical Beast = 5 ft reach
Speed = 40 (30 + 10) ft
Flight = 80 ft (Average)
HP = 74 (base) + 52 (13 x +4) = 126
AC = 32 (17 (griffon base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = Bite +14 (9 BAB + 5 STR - 1 size +1 enhancement), 3d6+5 (19-20,x2) + Tear effect
Full = Bite +14 (3d6+5) and 2 claws +14 (1d4+2), all + Tears
Special Attacks = Pounce, Rake +14 (1d6+2)

Scent, Darkvision 60 ft, Low Light Vision

Active Effects
Barkskin - ~85 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours
Deafened - 5 rounds

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk*
* = cast

Monthor AC 29 (31 vs evil) HP 66/130 
Monday November 12th, 2007 8:57:41 AM

Going back a round....

Monthor realizes that Lumi must have been under the wizard's influence. The fights places a kind hand on his friend's shoulder and helps him up. He then extends a hand in friendship.

After the pleasantries, Monthor goes up to Tratain for some healing.... Monthor uses a potion of cure deafness on himself.

------------------

Now...

" What's that crazy bird doing now? "

===========================
Magic Weapon (Tratain)
Magic Vestment (Tratain)
+1 AC Dodge bonus
Protection from Evil. I lost track... is this still active?



Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See In 
Monday November 12th, 2007 1:03:27 PM

Jova accepts the healing and waits un til his ears clear. He hopes they will clear. If not he would have to try a spell or 2 to see if he could break the problem. Wait gor now, his friends didnt seem to overly concerned.

Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--5/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--5/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--3/4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Draax (AC 31, HP 138/148) - Endure Elements  d20+7=10 d20+3=21
Monday November 12th, 2007 3:00:26 PM

Draax is relieved to have his hearing back. He turns his head upward to see why Horvis gave out the alarming squawks.

Spot check 10
Listen check 21



Tratain - True Seeing  3d8(1+5+6)+5=17 d8=4 3d8(5+2+6)+5=18 2d8(4+1)+3=8 d8=1 d8=5 3d8(4+1+5)+5=15 d8=4 3d8(4+4+2)+5=15 3d8(7+7+3)+5=22 3d8(1+6+1)+5=13 d8=3 d8=5 3d8(2+5+4)+5=16 2d8(6+1)+3=10 d8=7 2d8(1+4)+3=8 d8=3 d8+1=6
Monday November 12th, 2007 5:16:46 PM

Tratain pulls out his three healing wands and begins the process of restoring the parties health back up to full or near it.

After Doling out the healing Tratain puts his wands back and Hopefully when Horvis returns Tratain informs the gorup about the Secret door he sees suggests that they go check it out.

Cure Serious Arien - 20
Cure Serious Juliander - 18
Cure Moderate Juliander - 12
Cure Serious Vedik - 18
Cure Serious Vedik - 15
Cure Serious Monthor - 22
Cure Serious Monthor - 19
Cure Serious Tratain - 16
Cure Moderate Tratain - 16
Cure Moderate Draax - 10
Cure Light Lumi - 6

Totals Arien 20; Juliander 30; Vedik 33; Monthor 41; Tratain 32; Draax 10; Lumi 6. Horvis is too Far away to heal at this point, and Several people forgot to take the 20 Healing from my Mass Cure Spell, this healing should put everyone very close to full, let me know if its not right.

Tratain - Addition 
Monday November 12th, 2007 5:20:18 PM

OOC: When the person flies out past Horvis it should be either after i'm done healing or very close too it so let me know how many rounds if any I don't get to cast healing so we know not to take it and I can take back the charges for the Wand.

The Wizard's House 
Monday November 12th, 2007 8:16:45 PM

As everyone's hearing slowly returns, Tratain doles out healing wherever needed. [for simplicity, let's just assume all deafness wore off and all healing posted is complete as of the time Horvis flies off]

While the Knights recover from two back-to-back ordeals, Horvis the griffon suddenly streaks off into the fog, squaking some sort of warning before he flies.

Horvis Highlight to display spoiler: { You easily overtake the mage in a matter of seconds. He is so intent on flying away that he doesn't see you coming until it is far too late. COming in from behind and a little above, you land on his back, pinning his wings down and putting him at your mercy.

Almost as fast as you caught him, your claws and beak tear through his wings, his back, and his neck. Within a few heartbeats, he hangs lifelessly from your talons, probably not even knowing what killed him.

You fly back to the house, and swoop in through the broken roof.
}

After only a moment, Horvis flies down into the house again and drops a limp body onto the floor in the middle of the Knights. Oddly enough, it is the body of the mage himself, though much mangled and broken from Horvis' attack.

Looking at the two bodies, you can easily confirm that they are one and the same, or at least twins.

What unearthly work is it that causes this phenomenon?

Spellcraft DC 34, arcane casters only Highlight to display spoiler: {You carefully examine the two bodies and notice the slightest of imperfections in the second one. A somewhat different magical aura encompasses the second body as well. If you had to venture a guess, you would say that the mage must have created a clone through magical means, in order for his spirit to enter if his original body were somehow killed.}

Unlike the first body, however, the second mage was carrying a large, vellum-bound tome when Horvis ambushed him. Secured by a small silver lock, the oversized book fell to the mage's side on the floor when Horvis dropped the body, and sits there now.

Tratain suggests that the group inspect the secret door he noticed on the balcony above.

Lumi-Juova 
Monday November 12th, 2007 8:32:30 PM

Lumi is completely restored in health, but his ears are still ringing from the cacophonic spell. By Monthor's actions, Lumi sees there is no hard feelings, and so takes a defensive stance, relaxed but ready for instant action.

Juliander HP 73/73;  2d8(4+8)+3=15 2d8(4+5)+3=12 2d8(3+5)+3=11 2d8(6+7)+3=16
Monday November 12th, 2007 9:06:56 PM

Juliander whips out his healing wand and taps himself a number of times to make himself sound again. He then looks around to see if anyone remains unhealed after Tratain's ministrations.

Horvis the Griffon - (AC 30 (Dive); HP 95/126) - Greater Magic Fang, Longstrider (Myrridan's Blackthorn)  d20+5=7
Monday November 12th, 2007 10:12:30 PM

The griffon stands over the fallen body of the mage. Horvis pushes the book farther from the corpse, then sidles over himself. He can't very well search the body right now, at least in this form, so he will let someone else search.

Finally, the griffon croaks out some words to his companions.

"I don't know how he might have done it. Regardless, I didn't let him get away. Perhaps the book has something of value?"



Draax (AC 31, HP 148/148) - Endure Elements  d20+7=13 d20+3=18
Tuesday November 13th, 2007 3:20:58 AM

Draax cuts up the second mage so that it matches its twin. He removes any items founded on the second mage, but he lets one of the magic users touch the book.

After the mage is taken care of, Draax goes over to see the door that Tratain found.

Spot check 13
Listen check 18


Vedik (AC 33 137/137 HP) *Wings* Magic Circle vrs Evil 130 mins, M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil  d20+7=10 d20+7=10
Tuesday November 13th, 2007 7:20:34 AM

"Hrmph...two of em?" the old dwarf grumbles. He strokes his beard thoughtfully.

He takes a look about, but is still too addled from the shout to notice anything.

"I'll search the body if need be, unless someone else wants too." He'll begin searching the body if no one else offers or suggests he stops.

Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 45 minutes  d20=14
Tuesday November 13th, 2007 1:17:56 PM

Jova regains his hearing is is comforted. He stands away from the others as they seem to be taking care of everything. He does tell Arien that the bopok would be goo for Arien to have, to look over the spells and such.

Spot 14

Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--5/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--5/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--3/4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism


Monthor AC 29 (31 vs evil) HP 107/130 
Tuesday November 13th, 2007 5:31:00 PM

Magic Weapon (Tratain)
Magic Vestment (Tratain)
+1 AC Dodge bonus
Protection from Evil. I lost track... is this still active?

==============================

Monthor licks the blood off some of his remaining wounds.

" Hey Tratain, how about some more lovin' over here. "



Tratain - True Seeing 
Tuesday November 13th, 2007 5:59:43 PM

Tratain says "Keep the book in a backpack until we get a chance to really examine it. It looks locked at least and we don't know what kind of traps it may have."

He Continues "Lets go take a look at that door now and see whats beyond."

Tratain then heads up to the Secret door and examines it trying to find a way to open it. He tells everyone to stand back while he tries to open it. If the door opens Tratain will step through and take a look around.

OOC Monthor you missed 20 points of healing from the Mass Cure Light.

Monthor AC 29 (31 vs evil) HP 127/130 
Tuesday November 13th, 2007 6:21:45 PM

Monthor looks again and realizes that the "wounds" are actually dried blood patches and not really wounds....

" Never mind. "



Arien 
Wednesday November 14th, 2007 3:25:58 AM

Arien casts Detect Magic and studies the book for a moment to see if it has any magical auras and what auras those might be. If he feels it is safe the mage will then stow the book in his haversack.

Lumi-Juova (AC 28, HP 124/124)  d20+14=25
Wednesday November 14th, 2007 4:39:18 PM

Keeping a watchful stance, Lumi keeps out of the way to let the Harmaa Ritari perform at their own expert areas. The ringing in his ears is going down, and the big cat-man is thankful that it is not going to be permenant.

Without his ears, his watchfulness is the only thing he figures he can contribute at this time. (Spot:25)

Effects
Endure Elements, 24 hours
Deaf 1 rounds (fail Listen checks, 20% arcane spell failure)(ooc: took off one round for every healing from Tratain)

Secret Door  10d6(2+5+2+2+3+2+4+5+5+6)=36
Wednesday November 14th, 2007 5:35:17 PM

A few of the Knights search the second body while others stand guard.

You find nothing on the body, and it appears that the book is the only thing the mage was carrying.

Arien examines the book with magically enhanced eyes, and finds that a number of magical auras are emanating from it, or more accurately, the residues of various auras. It does not appear that there are any spells or other magical dangers surrounding the book, and Arien is able to transfer it to his pack for later examination.

With his companions standing watch, Tratain examines the magically hidden door. With his true seeing, it appeasr to be a quite simple stone door. Instead of a knob or latch, a single brick sticks out farther than the rest. Pushing it, Tratain causes the door to swing open on a hinge and steps into the room without worry for his well-being.

As he does so, a bright flash of light suddenly flares up around the door. A bolt of white-hot electricity shoots from the mantle of the door, striking Tratain in the back of his shoulders.

Tratain, make a reflex save, DC 14. Failure, take 36 damage. Success, take 18.

Once the smoke clears from the brief lightning strike, you see a small room, about 20 feet to a side. Along two of the walls are long tables piled high with alchemical equipment: beakers, glass tubes, plates and bowls with various odd and assorted powders fill the tables.

Along the far wall is some sort of bed. Long and narrow, the pallet is lined with dark velvet. A long glass cover once sat along its length, just large enough for an average-sized man or woman to lay inside, though it has been pushed to the floor and broken into numerous pieces.

A small bookshelf stands next to the odd bed. It is filled with musty, mold-ridden books, except for one wide space, where it appears a book has been removed from the shelf.

There is a small opening in the roof, about 4 by 4 feet, that looks out to the open sky above.

Juliander  2d8(3+7)+3=13 2d8(3+7)+3=13
Wednesday November 14th, 2007 7:12:18 PM

Striding over to Horvis, who still appears injured, Juliander taps him several times with his wand.

OOC: Used 2 chgs to heal for 26 hps damage on Horvis the Griffon.

Posting Report 
Wednesday November 14th, 2007 8:23:38 PM

Posting Report for week ending Friday Nov 9th

M T W TH F S SUN
DM X X X X X O X
Tratain O X 2 O X O O
Jova O X X X 0 O O
Monthor 2 O X X 0 O O
Arien X X X O 0 O O
Horvis O X X O X O X
Draax O X X X X O O
Juliander X X X X X O O
Lumi X X X X X O O
Vedik 0 X X X X O O


Horvis the Griffon - (AC 30 (Dive); HP 121/126) - Greater Magic Fang, Longstrider (Myrridan's Blackthorn) 
Wednesday November 14th, 2007 9:58:56 PM

The griffon watches as his companions investigate the room beyond the door. Horvis wonders what else they might find, or learn from this place.

"What time is it? Do we find a place to fortify and rest, or keep going?"

"I'd suggest using one of my spells to learn the best, most direct path to our target. No stopping, no distractions, no rescues ... in and out, make it quick."


Draax (AC 31, HP 148/148) - Endure Elements  d20+7=21 d20+3=17
Wednesday November 14th, 2007 11:50:19 PM

Draax gives Tratain some room and then goes over to ensure that he is OK when the trap goes off. Draax looks around the room and then listens to Horvis. "If we do want to rest and fortify someplace, I guess this place is as good as any. The hidden door will help, but we will need to cover the hole in the roof with something and probably set up a few traps and/or alarms of our own."

He waits to see what the group decides.

Spot check 21
Listen check 17


Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 45 minutes 
Thursday November 15th, 2007 2:35:53 AM

Jova squats on his heels. Talking to noone in particular he scratches his heads, and starts.

"I find it very odd. Riches and treasure. Isn't that what we were promised. Sofar I have seen nothing but poverty. Noone owns anything. All the monsters we have faced have nothing. I just wonder what would keep them all here, if not the riches? I dont't know. Is it we just havent stumbled on the wealth yet?

"Do we stay and rest up? I figure we ought to keep going. We have no idea how this place will react to darkness.

"In any case we should talk about the how we are fgoing to proceed. I know I have made mistakes in these battles that have hurt us as a group. We ought to figure something out, there are enough surprises out there, without more from within."

Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--5/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--5/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--3/4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism

Arien 
Thursday November 15th, 2007 2:44:32 AM

"Well unless you are worried about attracting more attention I have the same spell memorized I've used previously that creates an extra dimensional space for us to rest and eat that is only enter-able by those I designate."

Monthor 
Thursday November 15th, 2007 7:44:36 AM

" Me vote we rest... and me likes Arien's idea of the interdimensionalthingy.... Me no expert but shouldn't someone cast one of those detect magic spellwhatchamacallits in this room? And has anyone checked the secret room for other secret rooms or compartments? And Jova, we all agreed that Tratain was war leader...Battles need field leaders, let's let him lead. Trust him to direct us. And by the by, we're all alive still so no harm done me friend. Horvis, cast yer spell, can't hurt any. "



Vedik (AC 29 137/137 HP) *Wings* Magic Circle vrs Evil 100 mins, M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil 
Thursday November 15th, 2007 8:08:00 AM

"I have no opinion on resting, but I agree on divining the way. I have a spell prepared for that purpose as well."

He then casts a simple spell, and begins to search the room.

OOC:
Cast Detect Magic
Scan for magical aura's in the room.

0: Detect Magic x4(X), Read Magic x2
1: Divine Favor x2, Doom, Endure ElementsX, Comprehend Language, Remove Fear x2 [Protection from Evil+]
2: Delay Poison x2*, Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Invisiblity Purge*, Remove Blind/Deaf, Resist Energy-Extended, Stone Shape x2**, [Magic Circle Vrs Evil+]*
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment, Flame Strike, Greater Magic Weapon-Extended*, Wall of Stone*, [Spell Resistance]
6: Heal x3 [Antimagic Aura]
7: Find the Path-Extended*, Repulsion*, [Holy Word+]

Lumi-Juova (AC 28, HP 124/124) 
Thursday November 15th, 2007 9:22:13 AM

The ringing in his ears subsides and Lumi catches the final words of his companions.

"I am in favor of resting. I am not hurt in body, but I think we need to replan our hunt for this enemy." the white-haired tiger-taur looks around at the companions. "The lack of treasure is a clue, wunjo. I suspect that the creatures we have so far met are not strong enough to keep thier hoards. And I think the green mist keeps the greedy whether they have treasure or not."

"If we overnight in the lair of a fallen enemy, it should be safe enough. Others will take some time to realize this power is gone and the territory is open."

Effects
Endure Elements, 24 hours
Deaf: ends

Tratain 
Thursday November 15th, 2007 3:31:51 PM

Tratain says "if most want to rest we can, but Only if we can somehow block off the exit out the cieling, I'd rather not have something be able to sneak in on us from up there, we can close the secret door no problem. I'd also like one of you to cast your spell and see if you can get a general distance to our target, if we close I don't want to spend another minute in this city than we have too. I agree with Jova its really strange we've found nothing of value so far, that must mean that what we've fought have lost htier riches to something more powerfull."

Juliander 
Thursday November 15th, 2007 6:44:22 PM

"Rest or no, makes little difference to me. I agree with Tratain however. We should find a more secure location, or plug up that ceiling somehow. Any ideas?"

Rest or Press On 
Thursday November 15th, 2007 7:23:50 PM

As the Knights investigate the room, there is discussion whether to rest and sleep, or push on toward the target.

[Tratain didn't make his reflex save or deal with the lightning trap yet.]

Vedik casts detect magic and scans the room. Other than faint, fading auras around some of the alchemical equipment on the tables, he sees nothing of interest.

Juliander gives Horvis a bit more strength as he taps the taur with a wand. Horvis, meanwhile, offers to use some of his magic to divine the path to the Knights' target.

Draax likes the idea of fortifying the position if rest is the option chosen. Arien offers to use his extradimensional arcane powers, though he also wonders at the risk of drawing more attention with such a large expenditure of magical force.

Monthor and Lumi are also in favor of resting, and want to plan for the battles still to come. Tratain and Juliander stress the need for protection and safety.

Tratain suggests that Horvis or Vedik first use their magical abilities to learn how far the Knights are from their goal.

[what spell are you both thinking of using? If it is Find the Path, and you cast it, read the spoiler below. If something else, ignore the spoiler and let me know what are doing]

Find the path caster Highlight to display spoiler: {Stepping outside the door of the building, you focus your energies and intone the divine words, asking for guidance on your trip to the tower. A few brief moments go by, then a faint, glowing line appears in the street, heading east into the fog. Without venturing farther, you can't see where the line leads. (I won't assume you walk off alone for obvious reasons).}

Horvis the Griffon - (AC 32; HP 126/126) - Greater Magic Fang, Longstrider (Myrridan's Blackthorn) 
Thursday November 15th, 2007 10:12:47 PM

The griffon moves outside and invokes the spell that provides information about the path to their target. Horvis rumbles to himself for a moment before speaking and pointing to the east.

"Well ... we go that way. I can't tell how far or how long it would take. Are we strong enough to engage the marilith?"

Griffon
Large Magical Beast = 5 ft reach
Speed = 40 (30 + 10) ft
Flight = 80 ft (Average)
HP = 74 (base) + 52 (13 x +4) = 126
AC = 32 (17 (griffon base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = Bite +14 (9 BAB + 5 STR - 1 size +1 enhancement), 3d6+5 (19-20,x2) + Tear effect
Full = Bite +14 (3d6+5) and 2 claws +14 (1d4+2), all + Tears
Special Attacks = Pounce, Rake +14 (1d6+2)

Scent, Darkvision 60 ft, Low Light Vision

Active Effects
Barkskin - ~85 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours
Deafened - 5 rounds

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path*, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk*
* = cast



Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 45 minutes 
Friday November 16th, 2007 12:50:16 AM

Jova simply shrugs his shoulde5rs. To wait means the spellcasters would regain their spells. To go on means the job gets finished faster. Ariens shelter was hideen well enough, Jova knew it would not be penetrated. That option was a good one.

But as Monthor so aptly put it, Tratain was the War leader, and they were at war after all. Let the man do his job. Jova sits back and ponders the situation.

Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--5/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--5/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--3/4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Draax (AC 31, HP 148/148) - Endure Elements 
Friday November 16th, 2007 3:19:08 AM

Draax stands guard as the others cast their spells.

Tratain  d20+13=15 3d8(3+1+5)+5=14 d8=2
Friday November 16th, 2007 5:00:57 PM

Tratain Taps himself with the curing wand to stop the smoldering caused by the lightning bolt trap and thinks for a moment.

He says "I think we should travel onwards for a while longer, I don't like the idea of staying here honestly. We don't know if someone saw Horvis kill him outside and will be comming to see whats here or more likely with this place we don't know if someones going to come here planning to find him to try and take whats his. If we don't reach our destination by the time the spell runs out we'll find a place to rest, someplace we don't have to dislodge someone else from so maybe we can spend a quite night there. I really don't want to be here at night though."

Lumi-Juova (AC 28, HP 124/124)  d20+14=17 d20+14=29 d20+14=32
Friday November 16th, 2007 6:49:24 PM

"RRight then", states Lumi, and the tiger-taur sheathes his sword, keeping his axe in his hand. He moves out the doorway and takes up a defending postition on the left, waiting for Monthor to take the lead and go where Horvis leads.

The white owl, Tarhapollo, rides on his rump, keeping close to his companion amid all the strangeness of the city.

Lumi keeps looking back to count the others, mentally ensuring that they will all be together to help each other out. (Listen:17, Spot:29, Survival:32)

Effects
Endure Elements, 24 hours

Vedik (AC 29 137/137 HP) *Wings* Magic Circle vrs Evil 90 mins, M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil 
Friday November 16th, 2007 6:52:35 PM

Vedik nods and makes ready to continue moving. "Lets at it then."

He adjusts his pack and shield, ready to continue.

Monthor 
Friday November 16th, 2007 9:38:01 PM

" Whatever... lead on then Tratain. "

On the Road Again 
Monday November 19th, 2007 8:10:40 AM

After some discussion, Tratain makes the decision to push on toward the Knights' goal, hopeing to find the green tower before much longer.

Moving out of the building, the Knights take up their positions and head east down the rubble-strewn street, Horvis guiding by the faintly glowing golden line that only he can see.

You continue on some time, the thick fog rising and falling slowly around you. As you travel, the buildings around you become more and more dilapidated, and you find yourselves passing more piles of rock and rubble than intact structures.

After almost a half hour of walking, climbing, and skirting debris, you once again find yourselves facing a large blockage in the street. This time, instead of a toppled building, it appears the roadblock was intentionally made.

Large rocks and boulders have been piled high in the street, with dirt and mud packed into the crevices to form a rudimentary makeshift wall about 12 feet high and spanning the street from end to end.

Horvis looks down and sees that the golden path veers diagonally left (north) through the remains of a building, and onto a north-south street beyond the blockade. The structure, though, is less of a building than it is a trio of walls that happen to stand near each other, with the fourth of their number fallen long, long ago.

--------------------------------
OOC: All, I'm sorry for the lack in posting over the last week (and after I asked everyone to post more). Work was somewhat hectic. If everyone wants to post through the holiday this week, I'm happy to, though I don't know who will be around and who away.

Lumi-Juova (AC 28, HP 124/124)  d20+14=34 d20+14=20 d20+14=15 d20+14=19 d20+6=24
Monday November 19th, 2007 10:34:39 AM

Keeping his sword sheathed for fear the magical light will announce thier presence, Lumi waits with a hunter's patience to see which direction the Harmaa Ritari will go.

All the while, he keeps a watch about the wall and fallen area, having the snowy owl companion to assist him in seeking. (Listen: nat20!, Spot: 20, Survival:15)

Tarhapollo Aid Another (Listen:19, Spot:24)

Effects
Endure Elements, 24 hours

Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 15 minutes  d20=6 d20=3
Monday November 19th, 2007 2:54:00 PM

Jova follows the group as they meander through the rubble. Although he surmised the city to e old, this type of destruction must have come from battle.

It is good to see the group out of harms way. If they lived through this, it would be interesting to see what the heros could accomplkish in the real wordl. Real world? In some ways that was exactly what he thought of this world, fake, unnatural, and dreamy. Maybe that ius the cause of his laughter, or cackling, however you represented it.

He hoklds the dispel wand steady in his left hand. He makes sure his staff is easy to grab if need be.

Spot 6
Listen 3

Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--5/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--5/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--3/4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Tratain 
Monday November 19th, 2007 4:50:24 PM

Upon seeing the Crude Wall Tratain stops his companions and attempts to find some building the group can Hide in or behind so that they can be unobserved by any watchers should there happen to be any near the wall.

When a suitable place is found he says "Juliander, I'd like you to use the invisibility wand on Vedik and Horvis. Vedik, since you can fly I'd like you to take a quick look and see what you can see from the Air, don't get too close though. Horvis, can you shift into something small that could Hide easily? If you can I'd like you to go have a look and see what you can see aswell. This looks like a built wall so someone is probably watching it a least, more likely there are guards. I'd like to know what we are dealing with before we decide to go through it or around it."

Juliander 
Monday November 19th, 2007 7:43:45 PM

"Done and done chief." With that Juliander so employs the invisibility wand.

OOC: Strike me down where I stand... but I don't recall receiving said wand. If you gave me one... what level does it cast at... and how many charges remain? Sorry for being so inattentive.

Monthor 
Monday November 19th, 2007 7:58:00 PM

Monthor waits near Tratain.

Tratain 
Monday November 19th, 2007 8:07:41 PM

OOC: Its 5th Caster Level, 50 charges. Its one of the things we bought for the adventure. I'll repost the list here.

Portable Hole - 20,000
Wand of Protection from Evil (3rd Level) - 2,250 (Arcane) Jova
Wand of Restoration - 26,000 (Divine) - Tratain
Wand of Stoneskin - 33,500 (Arcane) Arien
Wand of Death Ward - 21,000 (Divine) Horvis
Wand of Resist Energy (11th Level) - 16,500 (Divine) Tratain
Wand of Align Weapon - 4,500 (Divine) Tratain
Wand of Magic Missile (9th Level) - 6,750 (Arcane) Arien
Wand of Cure Serious Wounds - 11,250 (Divine) Tratain
Wand of Invisibility - 4,500 (Arcane) - Juliander
1 Stone Salve - 4,000 - Tratain
Fly Potion x10 - 7,500 - 2 Tratain, 2 Jova, 2 Juliander, 2 Draax, 1 Arien,
1 Horvis
Stone to Flesh Scroll x3 - 4,950 (Arcane) Arien
Scroll of Dimension Door x10 - 7,000 (Arcane) 2 Arien, 4 Jova, 4 Juliander
Scroll of Greater Dispel Magic (15th Level) x5 - 11,250 (2x Divine; 3x
Arcane) 2 - Tratain; 1 Arien, 2 Jova
Scroll of Neutralize Poison x5 - 1,875 (Divine) Tratain
Scroll of Mass Heal x3 - 11,465 (Divine) - Tratain
2x Small Statuettes Worth 1,500 Each - 3,000 (Material Component for Refuge
spell)
7000gp in diamond dust. - To be Split
Wand of Obscuring Mist, 750gp - Tratain


Horvis the Whatever - (AC ?; HP 126/126) - Greater Magic Fang, Longstrider (Myrridan's Blackthorn) 
Monday November 19th, 2007 9:50:22 PM

The griffon looks over at Tratain when the wizards suggests that he take the form of something that is good at hiding. Horvis cocks his head, obviously considering the options before responding.

"Well, a snake or rat is probably the best option for staying hidden. If you'd like to still be able to fly though ... which would you prefer? Oh ... and who has a Message spell or something like that?"

OOC - Depending on feedback, Horvis will either take the form of a bat or a tiny viper.



Draax (AC 31, HP 148/148) - Endure Elements  d20+7=17 d20+3=17
Tuesday November 20th, 2007 6:14:16 AM

Draax waits with the other, staying on guard in case something discovers them.

Spot check 17
Listen check 17

Vedik (AC 29 137/137 HP) *Flying, Invisible* Magic Circle vrs Evil 60 mins, M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil  d20+7=15 d20+7=27
Tuesday November 20th, 2007 7:19:49 AM

Invisible, Vedik gives a snort. "All right then, I'm off. You want me to just give a good looking over or take my time? And how long do I have before the spell wears off?"

When he gets the answer, Vedik takes to the air, flying up, though not too close to the overhead clouds. He peers below him, looking for trouble.

OOC:
Fly up and scout
Spot: 15, Listen 27(Nat 20)

Tratain (2nd) 
Tuesday November 20th, 2007 12:03:51 PM

Tratain says "The spell will last about 5 minutes Vedik, so about that timeframe since you can't hide yourself. Horvis, I think a snake would be better, easier to hide. I don't remember seeing much of anything alive so try and get close as a snake and see what you can find."

Searching 
Tuesday November 20th, 2007 3:05:44 PM

The Knights stop near the blockage, and find that it would be relatively easy to hole up in the half-ruined house through which Horvis' golden path runs. While the house is in a state of destruction, the standing walls provide enough cover for the moment.

Tratain gives directions, and Juliander employs one of his magic wands.

Vedik is turned invisible and flies off to search the area. Meanwhile, Horvis shifts himself into a snake, miniscule compared to his prior forms, and slithers over the seemingly man-made structure.

Vedik and Horvis Highlight to display spoiler: {Vedik flying and Horvis slithering, you each head down the blocked-off street. It isn't necessary to go very far, as you find an interesting sight very close by (though hidden by the thick fog).

A small group of people huddles next to a wall with a fire burning in front of them. You see five of them, and a sixth walking a short distance away.

Of those sitting, one is adorned in thick plate armor, likely beautiful once, though now dulled from wear. His helm sits next to him, and you behold a haggard human face. Next to him sits a man in a leather jerkin, a longbow and quiver by his side. This one has more pointed ears, though not quite as elongated as Ariens. You would guess half-elf if you had to, although his face is covered with grime and his features are difficult to see from your distance. [I am assuming Vedik flies close enough to see but not to be heard, and Horvis slithers as close as he can without drawing attention on the ground.]

Two others wear nothing but long, dark robes, black on one and grey on the other. The black-robed figure is that of a frail, aged man, his hair mostly gone from his head. He bends over the fire, closer than the others, warming his hands and a small teacup.

The grey-robe looks to be a human woman, also frail, though a good bit younger than the man next to her. She is simultaneously trying to stay close to the fire, while as far as possible from the old man. Her face is one of sorrow and disgust.

Sitting a few feet off, playing with a long dagger, sits a short figure, most likely halfling or gnome. It never raises its head, and you cannot see any facial features.

Finally, pacing up and back, up and back, tracing a path parallel to the group, strides a lone dwarf in plate armor. He carries a large hammer, leant against his shoulder while he walks. In his other hand is a tall metal shield. Through the muck and grime you can see a golden eagle emblazoned on it. The dwarf walks strangely, almost stiffly, along its patrol.

Do a sense motive check, DC 15. If you succeed, read the second spoiler below.

At the other end of the block, you see another large blockade, similar to that next to the Knights, walling off that side of the street.
}

Vedik and Horvis second spoiler for skill check Highlight to display spoiler: {Given your recent exposure via Lumi's enchantment, you venture a guess that this dwarf is also enchanted, most likely dominated as was Lumi.}

Meanwhile, the Knights remain vigilant for any dangers. Lumi sends his owl out, and it immediately returns, quietly hooting in Lumi's ear to warn him of danger past the blockage.

Jova keeps a watch as well, but doesn't notice anything of importance.

Monthor and Draax wait with weapons at the ready in case the group is once again attacked out of the fog.

After their recon, Vedik and Horvis return to the group unharmed.

Horvis sees that his glowing path still leads northeast, then turns north after about 20 feet.

------------------------------
So it's clear since there's no map, you are at the northeast corner of a 4 way intersection, inside a ruined house. The blockade is blocking the east-west street, and it located on the eastern side of the intersection. Horvis' magic path leads through the house you are in, northeast a bit, then turns north just before the fog obscures it from view.

Vedik (AC 29 137/137 HP) *Wings, Invisible 4 mins* Magic Circle vrs Evil 59 mins, M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil  d20+7=15
Tuesday November 20th, 2007 6:13:43 PM

Vedik lands softly, and whispers quietly. "Six of em, humanoids. Human in heavy armor, half-elf archer in light armor, a man in a black robe, a woman in a grey robe, a cowled small one with a dagger, and dwarf on patrol in heavy armor with a shield and hammer. Somethings odd about the dwarf, I'd guess some sort of controlling magic. Dwarf has a golden eagle on his shield, anyone know what that might be?"

Vedik looks around at the group. "I know we could move past them easily enough, but I do not like the thought of a kinsman under someones sway. Now he may be an evil sort, I've no way of knowing. But its a good bet that the rest aren't goodly folk given where we are. I've still got some time on my magic circle. If he's controlled I can free his mind quick enough by getting close to him invisibly.

OOC:
Sense Motive DC 15: Passed
Figured about a minute to survey and get back to the party.

0: Detect Magic x4(X), Read Magic x2
1: Divine Favor x2, Doom, Endure ElementsX, Comprehend Language, Remove Fear x2 [Protection from Evil+]
2: Delay Poison x2*, Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Invisiblity Purge*, Remove Blind/Deaf, Resist Energy-Extended, Stone Shape x2**, [Magic Circle Vrs Evil+]*
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment, Flame Strike, Greater Magic Weapon-Extended*, Wall of Stone*, [Spell Resistance]
6: Heal x3 [Antimagic Aura]
7: Find the Path-Extended*, Repulsion*, [Holy Word+]



Vedik (continued) 
Tuesday November 20th, 2007 6:23:56 PM

Vedik continues. "And if Tratain says we confront this group, lets take a moment to plan it before we act. I can cast silence on Horvis, an with him invisible overhead, we could approach. If their casters start to cast, he can swoop down and cut them off. I can do the same over the dwarf with the magic circle. If it comes to a fight, hit the casters hard and we should do fine.

Tratain 
Tuesday November 20th, 2007 6:27:34 PM

Tratain Waits for Vedik and Horvis to return and thinks for a moment.

He says "The eagle could be from anywhere, I think one of the Mailed Fist Regiments uses it as a standard but I don't know anymore than they use animals to denote their different regiments and that I think one is an eagle. I couldn't identify it even if I saw it. It could also be the symbol of a house guard, a dwarf clan or someones army. I really don't know"

He continues "I don't like the idea of leaving him there either. It seems that surprise is on our side this time though, so lets take advantage of it. Horvis can you go back and watch them for a little while longer? Identify who has weapons and who doesn't. Try and see their group dynamic, if anyone seems to be in charge or if anyone else seems to be controlled. Take a look on the other side of those barriers if you can to see if anyone else is hidden behind them, these guys may just be bait. When we have more information we can plan our attack. Everyone else just sit tight here until he returns."



DM Addendum, knowledge check 
Tuesday November 20th, 2007 6:30:03 PM

Regarding the golden eagle reported by Vedik, Knowledge (History) DC 30 Highlight to display spoiler: {You recall reading of the Golden Eagles. Many years ago, they were a small corps of paladins dedicated to ridding the land of extraplanar threats. Most of the group was killed after a series of pitched battles with some demons, and the few that remained spread out to fulfill their oaths however they could. You assume this dwarf was one of that group.}

Arien 
Tuesday November 20th, 2007 8:42:21 PM

"Although I'd rather avoid a fight at this point, if we are certain that they are a group of evil adventurers a preemptive strike might just work. We are a bit low on resources for the day though so I think any decision to attack should be made carefully. Also realize that we still look like devils right now so that may give us an edge."

Juliander 
Tuesday November 20th, 2007 9:20:27 PM

Juliander snickers at Arien's remark, "Look like the devil to be more precise... I need a bath." The bard bemoans their post and pre combative state.

OOC: TRATAIN.. still waiting for an answer on my wand question. See previous post.

Horvis the Tiny Viper Snake - (AC ?; HP 87/87) - Greater Magic Fang, Longstrider (Myrridan's Blackthorn)  d20+6=15 d20+12=27 d20+7=21 d20+4=11 d20+7=23
Tuesday November 20th, 2007 10:11:59 PM

The tiny snake returns to his companion, making his way between the fallen pieces of stone and masonry. Horvis lifts his tiny head and hisses at his companions.

"Yesssss ... the dwarf seeeeemssss controllthhhh."

Sense Motive = 15

After the strategy is set, Horvis crawls back
again to continue scouting. He keeps to the shadows and under cover to the greatest extent possible. In order to be as silent as possible, he will move slowly too.
Hide = 27, Listen = 21, Move Silently = 11, Spot = 23

Tiny Viper Snake
Tiny Animal = 0 ft reach
Speed = 25 (15 + 10) ft
HP = 74 (base) + 13 (13 x +1) = 87
AC = 32 (17 (tiny viper snake base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = Bite +17 (9 BAB + 4 DEX + 2 size +1 enhancement), 1d2-2 (19-20,x2) + Tear effect
Full = Bite +17 (9 BAB + 4 DEX + 2 size +1 enhancement), 1d2-2 (19-20,x2) + Tear effect
Special Attacks = Poison (1d6 CON, DC 11 Fort)

Scent, Low Light Vision, Weapon Finesse

Active Effects
Barkskin - ~85 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path*, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk*
* = cast



Draax (AC 31, HP 148/148) - Endure Elements 
Wednesday November 21st, 2007 12:08:45 AM

Draax begins to wipe his blade as they wait. He says, "Vedik's idea of trying to free the dwarf from whatever controls him seems to be something we should consider."



Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 15 minutes 
Wednesday November 21st, 2007 2:37:17 AM

"Has anything been what it seems here? Maybe the groupo ahead of us has the same spell cast on them that Arien cast on us. Great bait, a c'controlled' dwarf, since we have 2 dwarves in our party. A magic user, and several fightrers.

"Sounds like just the bait to get us to take. If the Marilith can continue to weaken us, I would say she has a better chance at beating us. I say we continue on. On the way back if there is time, then do sdomething."

"TRratain, with your True Seeing ability, we could cast fly and invisibility on you and have you take a look? What do you think?"

Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--5/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--5/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--3/4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Tratain (2nd) 
Wednesday November 21st, 2007 7:26:54 AM

Tratain says "My True seeing has worn off, so I can't help there. If it is some kind of Illusion to Trap us If Horvis watches long enough he might be able to spot something that isn't right and tell us. If it looks like a Trap we'll bypass them. If not I don't want to take a chance that we leave to die the only person in this cursed place that actually needs help."

OOC Juliander its 5th Caster Level 50 Charges. I reposted the list of what we bought and who's carrying what yesterday. Everyone take a look through it, its a lot of useful stuff so make sure you know what you've got.

Monthor 
Wednesday November 21st, 2007 10:51:26 AM

Monthor's knuckles whiten as he grippes his war axe....

"Me'll have words with anyone that suggests that we leave a dwarf behind... if he be needing help...then help is what he be getting.... Tratain... find a way... or me will. "



Lumi-Juova (AC 28, HP 124/124)  d20+18=32
Wednesday November 21st, 2007 4:04:15 PM

"Little is what it seems in this ancient city", agrees Lumi, "but we must be true to our own natures of compassion, loyalty, and honor. I fear if we sway from our internal path, the mists may trap us as well." The white wemic is uncomfortable speaking philisophically among so many who are obviously more educated than he is, but he continues on. "What I'm saying is that we should help out 'cause that's who we are."

Suddenly Lumi grins. "And if we're wrong, we take action to corrrect that, too."

The large feline keeps quiet, getting ready to support the Grey Knights' plan. (Move Silent: 32)

Effects
Endure Elements, 24 hours

To Attack, or Not to Attack 
Friday November 23rd, 2007 10:00:12 AM

Vedik and Horvis return with their report. Vedik expresses his concern over a fellow dwarf in trouble, and Monthor seconds the sentiment with a flourish of his axe. Draax, too, is ready to jump the possible enemies.

Arien cautions against running into a fight without proper planning, while Juliander jokingly complains of the Knights' predicament.

Jova warns against taking the situation at face value, thinking of recent instances of trickery in the city.

Lumi then speaks up, questioning whether the Knights can even consider leaving the supposedly endangered dwarf, without becoming as bad as the enemies they face.

Tratain decides to send Horvis back for another look, and gives the small snake some instruction on what to look for. At that, Horvis slithers away again, through the rubble heap and back onto the blocked-off street.

Horvis Highlight to display spoiler: { You make your way back down the street toward the mysterious party, coming to within 30-40 feet of them. From here, you watch as the party talks in low voices, a few of them looking around often as if expecting danger to appear at any moment.

The black-robed man puts his teacup away and takes out a small, dusty book. He flips through a few pages, then finds one he likes and begins reading in earnest, his lips moving faintly as he does so.

The woman in grey watches him for a moment, then gives her head a shake and turns her body so her back is to him, bringing her knees to her chest and wrapping her arms around them. She sits in silence, ocassionally grimacing or rolling her eyes at the conversation between the two warriors.

Suddenly, a mailed foot almost squashes you as the dwarf plods past on his patrol. Not even looking down, he fails to notice you, and keeps his eyes locked on the barricade ahead. He soon turns, walking straight back in the other direction, his eyes locked on the twin blockage down the street.

If you want to get close enough to hear the conversation, make a hide check, DC 25. If you succeed, read the next spoiler. If you fail, you can assume they notice you, read the third spoiler.
}

Horvis, hide check passed Highlight to display spoiler: {You crawl forward until only a few feet from the party. The two warriors are complaining. The heavy-armored one says, "We've been here almost six months by my calculations. When is the gnome going to fix up my leg? Why can't you do something about it?"

The half-elf responds, "I've told you a hundred times, I haven't received any sort of magical gifts for months! What do you want me to do, aside from applying the poultice that's keeping the poison at bay?"

The gnome laughs quietly, and the warrior turns and frowns at him. "Something funny, Jor?" Smiling, the gnome replies, "Admit that this is your fault, and your leg will be as good as new."

The warrior bellows back, "THIS IS NOT MY FAULT! You think it's my fault Hurn and Cristof are dead? You think it's my fault this scum" - he points a finger at the robed man - "took the dwarf's brain hostage and sealed our fates? TO hell with you Jor. I wouldn't take your healing if you did offer it!"

The Gnome laughs again and stands, walking off a few paces before sitting alone again. The warriors turn back to the fire. The human says to the half-elf, "Once Gaebril is done with that silly book, he needs to have the dwarf fix up the guard walls again." The half-elf nods, and they sit in silence for the time being.
}

Horvis, hide check failed Highlight to display spoiler: {The short gnome or halfling suddenly giggles as his head turns in your direction. "Finally," he says. "Snake. That's good eating, for once. He stands up and walks toward you. As he does so, the half-elf grabs his bow and nocks an arrow in one fluid, almost invisible motion.}

Arien 
Friday November 23rd, 2007 8:30:38 PM

Arien reviews the spells that he has left to cast mentally trying to decide what would work best against this group should they actually come to battle.

Horvis the Tiny Viper Snake - (AC ?; HP 87/87) - Greater Magic Fang, Longstrider (Myrridan's Blackthorn)  d20+12=27 d20+7=26 d20+4=21 d20+7=14
Friday November 23rd, 2007 9:53:02 PM

The tiny snake crawls closer, trying to keep close to any cover. Horvis strains to hear what he can from the people as he does. Once he has heard enough, Horvis returns to his companions.
Hide = 27, Listen = 26, Move Silently = 21, Spot = 14

Horvis wriggles back to where his companions wait and hisses at them.

"The robed man, the older one, is somehow controlling the whole lot of them. From what I overheard, the rest of the people were part of a group that has been the city for a while ... months, maybe. For some reason, the robed man's control of the dwarf prevents the others from acting. Although, from what I overheard, they're at each other's throats already."

Horvis looks around at the others before speaking again.

"If you want to act, I'd suggest that I sneak in close to the robed man. I can try to bite him, or simply shift to something big and nasty and take him out of the fight."

Tiny Viper Snake
Tiny Animal = 0 ft reach
Speed = 25 (15 + 10) ft
HP = 74 (base) + 13 (13 x +1) = 87
AC = 27 (17 (tiny viper snake base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement)
Atk = Bite +17 (9 BAB + 4 DEX + 2 size +1 enhancement), 1d2-2 (19-20,x2) + Tear effect
Full = Bite +17 (9 BAB + 4 DEX + 2 size +1 enhancement), 1d2-2 (19-20,x2) + Tear effect
Special Attacks = Poison (1d6 CON, DC 11 Fort)

Scent, Low Light Vision, Weapon Finesse

Active Effects
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path*, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk*
* = cast

Juliander 
Saturday November 24th, 2007 10:11:46 AM

"Monthor, I don't believe that anyone is suggesting such a thing. However patience, prudence, and planning shall win the day good dwarf."

Vedik (AC 29 137/137 HP) *Wings, Invisible 4 mins* Magic Circle vrs Evil 59 mins, M. Vest x2, End Ele, GMW-Ex, Delay Poison, Wings, Veil 
Saturday November 24th, 2007 10:50:51 AM

Vedik strokes his beard thoughtfully. "We might scatter them, if they are already divided. With Horvis and I invisible and in position, the rest could approach and announce we are there to free the dwarf. Might be some of them won't fight for the robed one."

Given the amount of time it would take for Horvis, as a tiny viper, to move to the enemy, listen to their conversation, and move back, the original 5 minutes of invisibility would have passed already. If you plan to be invisible you'd have to redo it. -M

Lumi-Juova (AC 28, HP 124/124) 
Saturday November 24th, 2007 8:58:11 PM

"I like Vedik's suggestion. If he was able to protect me from possession, he could do the same with the dwarf."

"And then we do the announcement and focus their attention on us. I think that is a very good idea!" And the wemic's lips part to reveal a feral smile with sharp teeth.

Effects
Endure Elements, 24 hours

Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 15 minutes 
Sunday November 25th, 2007 12:59:54 AM

"Umm, we still have Ariens spell upon us. Im not a genius, but a mob of devils wont be to welconming to any human, and dwarfkind. And we have to assume the robed one is mighty strong, if he can control them, and walk around without concentrating.

"I could give Monthor, and /or Lumi an excpediuos spell, will help you move faster. I would suggest we take him out with everything we got."

Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--5/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--5/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--3/4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Tratain 
Sunday November 25th, 2007 8:40:41 PM

Tratain says "So, it seems that the Black Robed mage has the others under his power somehow? It must be more than that. It would be a simple thing to protect the Dwarfs Mind from compulsion magic, it must mean that if they had a cleric he must be dead or he has taken the Mages side now. I think it would be a good idea Vedik, when we are ready for you to fly straight to the dwarf and get him within you Magic Circle, we can give you our wand of Protection from Evil as well so that the dwarf isn't reliant on staying very close to you. Lets watch them for a little bit longer and see if the dwarf just keeps walking around, we can watch his path and Vedik and grab him when he's furthest from the rest of them. I want all of us invisible when we attack, use the wand Juliander when we are ready. I'd Like Horvis to sneak close again, it shouldn't be a problem when we're ready since you'll be invisible. I'd like A fly spell cast on Monthor as well. When Vedik blocks the Control we won't know if they will know immedietly. Try and ask him Vedik who are his comrades and who are enemies. If it comes to a fight I want the black robed Mage eliminated right away. Horvis, Monthor and Arien, hes your Target. Drop him fast as you can. If the others Look like they're going to fight we'll focus on them next. Also, we need to drop the Veil spell. Any chance we have of not fighting them goes away if we all become visible and they see a bunch of Devils."

Monthor 
Monday November 26th, 2007 7:55:09 AM

Monthor listens to Tratain's battle plan.

" Nice... if ye want, me can dimension door me way across from them and catch them in a pincer move. Get them looking one way and me'll hit them from behind. Better yet, me can let Draax take me cloak. He can then pepper them with arrows from behind their lines. "

:: Monthor grins... ::

" Monthor the flying invisible dwarf hovers above the black robe.. at the appointed time, he drops on the mage from above and then snaps his neck, announcing the other Grey Knights to attack.... "





Plans 
Monday November 26th, 2007 4:06:03 PM

The Knights take stock of the situation, and it appears universally agreed that they intend to free the dwarf from whatever bond holds him, and kill the black-robed man.

Tratain directs that MOnthor fly, invisibly, to Black Robe and prepare to attack, along with Horvis and Arien, while Vedik takes care of blocking any mind-controlling effects on the dwarf.

With but a short period of further spying, it is clear the dwarf is simply walking a patrol path. He walks to one barricade, turns, then walks to the other, and continues to do so without pause. [when everything starts, I'll roll randomly to determine where he is at the beginning, or you can specify "we start when the dwarf gets to ___ spot."]

Map is below. FOr each person, please specify (1) where you intend to be at the start, (2) how you intend to get there, (3) what your first action is (include any possible rolls you'll need). Someone (I assume Tratain, but whoever) specify the circumstance(s) under which you will start the encounter (barring any unfortunate, unexpected events that start it for you).

Map:
http://i219.photobucket.com/albums/cc35/carucci3/Grouprnd1.jpg

Juliander (AC 24, hp 73/73), greater invisibility, fly  d20+18=28 d8+3=10 2d6(4+5)=9
Monday November 26th, 2007 6:31:00 PM

Juliander drinks his remaining potion of fly, casts greater invisibility on himself and moves into position (T1), where he readies an action to fire on the first enemy spellcaster who tries casting any spell.

OOC: Hit AC 28, for 19 hps dmg

DM clarification 
Monday November 26th, 2007 8:09:05 PM

Joe/Tratain mentioned something I forgot. THe barricades completely block off the street. You have to go through or over them. You could climb over at a x2 movement cost, fly, etc. But there's no way to squeeze around them.

Tratain AC 28 HP 116/119 Invisible; Fly; Ring of Counterspells:Greater Dispel Magic  d20+17=27
Monday November 26th, 2007 10:09:05 PM

When everyone is invisible either due to the wand or thier own Magic Tratain says "Two more passes and then we move. Vedik Grab him when hes closest to us, this end of street. If you can't fly wait here until we make our move then come over the barrier, not before."

Tratain Drinks a potion of Fly and moves to T1 and readies an action to counter spell if the Mage in black robes attempts to cast a spell.

Counterspell roll beats CL 16 or Lower. If his Caster Level is 16 or lower Tratain counters his spell.

Horvis the Tiny Viper Snake - (AC ?; HP 87/87) - Greater Magic Fang, Longstrider (Myrridan's Blackthorn)  d20+12=22 d20+7=16 d20+7=24 d20+4=23
Monday November 26th, 2007 10:18:00 PM

The tiny snake crawls back, trying to get as close as possible to the black robed old man who seems to be controlling this group of adventurers.
Hide = 22, Listen = 16, Spot = 24, Move Silently = 23

Once he is as close as he can get, Horvis will wait for the combat to begin.

Tiny Viper Snake
Tiny Animal = 0 ft reach
Speed = 25 (15 + 10) ft
HP = 74 (base) + 13 (13 x +1) = 87
AC = 32 (17 (tiny viper snake base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = Bite +17 (9 BAB + 4 DEX + 2 size +1 enhancement), 1d2-2 (19-20,x2) + Tear effect
Full = Bite +17 (9 BAB + 4 DEX + 2 size +1 enhancement), 1d2-2 (19-20,x2) + Tear effect
Special Attacks = Poison (1d6 CON, DC 11 Fort)

Scent, Low Light Vision, Weapon Finesse

Position
I1, or preferably I2

Active Effects
Barkskin - ~85 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path*, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk*
* = cast

Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 15 minutes, Fly 15 min 
Tuesday November 27th, 2007 1:32:07 AM

Jova thinks and reacts quickly. Running to the side of Lumi, Jova waves his hands in gestures of furiousness. He casts 2 spells on the Taur. Then he casts one on himself.

"Lumi you can fly for about 15 minutes. Also when you do hit the ground you can now move 30 feet faster as well." He casts fly upon himself as well.

The invisiblity wand is passed to him, so he uses it on himself and Lumi, still being able to see the nvisible companions. He then taps everyone else who is not, so the whole party isd invisiblt and ready.

--Cast Fly Lumi, and Jova, 13 minutes
Cast Expedious retreat Lumi, 13 minute duration.

Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--6/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--3/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--5/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--3/4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Arien 
Tuesday November 27th, 2007 3:52:22 AM

Arien grimaces to himself silently, knowing this wasn't going to turn out well. After all what would the knights due if a group of devils popped out in the middle of their camp?

Draax (AC 31, HP 148/148) - Endure Elements  d20+7=20 d20+3=7
Tuesday November 27th, 2007 6:02:31 AM

Once he is turned invisible, Draax will move near the barrier and wait until the fighting starts before he uses his Slippers of Spider Climbing to climb over the barrier.

Spot check 20
Listen check 7

Joe/Tratain OOC 
Tuesday November 27th, 2007 7:25:39 AM

Couple things

Jova, I believe Expidition retreat is a personal spell. I don't think it can be cast on others, though I don't have my books infront of me and I'm leaving right now for work so I'm not positive.

Arien, Tratain asked for the Veil spell to be dropped a couple rounds ago. This plan is a very bad one if we want to do anything other than kill all of them if we look like devils. If we look normal theres a chance some of them don't fight if/when we free the dwarf. If Arien is unable or unwilling to Drop the Veil spell say so, I have a second plan we can use if we look like devils. for this one we need to look normal, let us know.

Vedik (AC 29 137/137 HP) *Wings, Invisible 5 mins* Magic Circle vrs Evil 49 mins, M. Vest x2, End Ele, GMW-Ex, Delay Poison 
Tuesday November 27th, 2007 8:04:46 AM

Vedik nods at Tratain's words. "I'll be ready. I may also cast silence on one of our fighters if the enemy casters start to cause too much trouble."

He offers a quick prayer to Alemi, and casts a spell. He then flies up into position, and makes himself ready to intercept the Dwarf at a moments notice.

OOG:
Cast Protection from Evil, Hold the Charge (13 mins)
Start: Flying 35' up at J7
First action: Move to the Dwarf, putting him in the circle. Say to him in dwarven "Easy brother, we're here to get you out of this." Then Ready Action to touch the Dwarf and discharge Protection from Evil, IF his response indicates he is what we expect (Non evil)

0: Detect Magic x4(X), Read Magic x2
1: Divine Favor x2, Doom, Endure ElementsX, Comprehend Language, Remove Fear x2 [Protection from Evil+*]
2: Delay Poison x2*, Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Invisiblity Purge*, Remove Blind/Deaf, Resist Energy-Extended, Stone Shape x2**, [Magic Circle Vrs Evil+]*
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment, Flame Strike, Greater Magic Weapon-Extended*, Wall of Stone*, [Spell Resistance]
6: Heal x3 [Antimagic Aura]
7: Find the Path-Extended*, Repulsion*, [Holy Word+]

Monthor AC 29 HP 127/130 
Tuesday November 27th, 2007 9:30:34 AM

Actions:
Gets turned invisible by someone with the wand or spell.
Activates his winged boots and moves to intersection I,J/1,2 25 feet up and hovers above the two mages.

Readied action: When the others start the attack, Monthor will drop down on top of E1 and E2 to prevent them from casting. ( ooc> If Monthor can only drop on one, then he'll pick E1, the black robed mage).

-------------------------------
Magic Weapon (Tratain)
Magic Vestment (Tratain)




Lumi-Juova (AC 28, HP 124/124) 
Tuesday November 27th, 2007 12:38:47 PM

With Invisibility, Fly, and Expedious Retreat (maybe) cast upon Lumi, the liontaur is ready for action.

"I will be ready for a charge on the black robe by being invisible and flying from above." informs the great white hunter to Tratain, making sure he has his part correct. "My trigger is when the dwarf is free from his compulsion."

Lumi flies invisible 60 foot up and hovers at U2. He keeps the walking dwarf and the Black Robe in his sights and is ready.

Effects
Endure Elements, 24 hours
Invisible (wand) 5 minutes
Fly (Jova) 13 minutes
Expeditious Retreat?? (Jova) 13 minutes

Jova-OOC 
Tuesday November 27th, 2007 2:48:14 PM

Joe you are right. Sorry. I had casted this spell on Monthor in an earlier module and was allowed to. But it does say personal, so no go.

If I were to cast it from the staff would it work? or weould Lumi need to hold the staff and cast it upon himself?

Thanks guys.

I can't find anything in my cursory review of the magic rules. I believe you can only cast a "self" spell on yourself no matter what tool is used. I may be missing something, and if I am, we'll follow the rules. But if there's nothing on this, I'd rule that a "self" requirement can't be avoided by crafting a scroll, wand, staff, etc. The person must use that item themself to get the effect.

But again, if someone can point me to a rule I missed, we'll follow that.

-M


Ambush  d20-2=15 d20-2=6 d20+19=36 d20+19=32 d20+18=27 d8+3=4 d6=3 d20=15
Tuesday November 27th, 2007 9:05:29 PM

As the Knights go about making themselves invisible, there is a great lot of bumping and bruising, as now only Jova can see where everyone. Jova, in fact, takes great delight in watching the Knights walk face first into each other as they prepare for combat.

Once ready, Juliander and Tratain fly to the southwest corner of the street, beyond the barricade. [you both specified the same square, so Juliander is floating above Tratain]

Jova casts a few spells on himself and Lumi, making each invisible, and allowing Lumi to fly for a time.

Arien worries about the party's appearance, feeling that a team of devils may not go over so well with these other adventurers. [is the spell dismissed, or no?]

Draax, once invisible, walks to the barricade (bumping into what may be Jova), and prepares to scale the wall once the fight ensues.

Vedik flies off, waiting at about the midpoint of the dwarf's patrol path, hoping to sever the supposed mental bond controlling him.

Monthor also flies off silently, positioning himself above the black-robed mage, ready to jump on him [I can't see how you'd get them both without some odd modification of the grapple/attack rules that we're not going into. You are directly above black-robe, I just move you over on the map for ease.]

Lumi floats upward, hovering above the barrier and preparing an aerial charge upon his unsuspecting enemies.

Horvis slithers into the street for a third time. This time, the Knights watch as their now-tiny companion makes his way over the rubble-strewn street, now and again losing sight of the miniscule snake.

Horvis takes a circuitous route, moving northeast, then coming down from the north, attempting to move as close as possible to the black-robed mage.

He comes in directly behind the two robed ones. Slowly moving forward, he pays the most attention to the warrior and bowman sitting opposite the fire. The warrior appears lost in thought and is paying no mind to his surroundings.

The bowman, on the other hand, tenses as Horvis slithers closer and closer to the mage. He suddenly snatches up his bow and leaps to his feet, knocking an arrow to the string.

"My dinner tonight!" he yelps, turning the bow on Horvis. "Hold still Gaebril, maybe it'll bite you and make this an even better night. HA!"

As he talks, he lets the arrow fly at Horvis, hitting AC 27 for 4 damage plus 3 damage. [Horvis, plese figure out your AC and let me know if this hits]

Juliander is the only one who pre-rolled an attack. He is free to apply that roll to this turn, or just start with another action due to the surprise.

The dwarf's position was determined randomly since things started early.

Map:
http://i219.photobucket.com/albums/cc35/carucci3/Grouprnd2.jpg

Horvis the 12-headed Cryohydra (AC 37; HP 152/152) - Greater Magic Fang, Longstrider (Myrridan's Blackthorn)  d20+15=29 d20+15=19 2d8(1+2)+6=9 2d8(8+5)+6=19 d6=4 d6=4
Tuesday November 27th, 2007 10:31:04 PM

The arrow was too close for the tiny snake's comfort, nearly hitting him like that. So Horvis shifts into a far more battle-worthy form ... the new form that he learned when they first entered this place, the huge cryohydra.
OOC - Snake's AC was 32

Suddenly, a hydra appears where there once was a tiny snake. The monster is right beside the black-robed mage, possibly even pushing the mage aside into the fire.

OOC - Not sure whether you consider this possible, but Horvis would like his size increase to "push" the black-robe south into the fire pit

Horvis is content to remain where he is, threatening nearly all of the people around the fire. If the mage moves away, or otherwise provokes an attack, Horvis will strike.

12-headed Cryohydra
Huge Magical Beast = 10 ft reach
Speed = 30 (20 +10) ft
HP = 74 (base) + 78 (13 x +6) = 152
AC = 37 (22 (cryohydra base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = +15 (9 BAB + 7 STR - 2 size +1 enhancement), 2d8+6 (19-20,x2) + Tear effect
Full = Twelve attacks

Combat Reflexes(racial feat), Scent, Darkvision 60 ft, Low Light Vision

Position
G1 : I3 (preferred, pushing mage aside into fire) or F1 : H3 (if that's not possible)

Actions
Standard - wildshape (does not provoke AoO)

AoO's (pre-rolled)
1st - hits AC 29, 9 damage + 4 fire
2nd - hits AC 19, 19 damage + 4 cold

Active Effects
Barkskin - ~85 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path*, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk*
* = cast

Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 15 minutes, Fly 15 min 
Wednesday November 28th, 2007 12:58:54 AM

In the darkness and relatuve safety Jova stands counting. One by one he moves his fingers to help hin keep track. This may be the only sure way of not jumping into danger too fast. Besides, he could watch Draax in case the archer needed assistance. Arien as well seemed cautious.

Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--3/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--5/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--3/4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Draax (AC 31, HP 148/148) - Endure Elements, Invisible  d20+7=19 d20+3=11
Wednesday November 28th, 2007 2:03:24 AM

As soon as he hears the fighting, Draax using his slippers to climb the barrier. He climbs at an angle towards T6.

Spot check 19
Listen check 11

OOC: Troy 
Wednesday November 28th, 2007 7:32:43 AM

Just one thing:
"When everyone is invisible either due to the wand or thier own Magic Tratain says..."

Horvis should have been invisible. May be moot now though :)

I was wondering if he was. I was just going by what everyone listed as their active effects. Horvis and Arien didn't list it so I figured they didn't do it. -M

Monthor 
Wednesday November 28th, 2007 7:46:35 AM

ooc> Not really sur the action mechanics will work really. Monthor plans on just dropping on top of the mage from 20 feet up. i.e., deactivating his winged boots and letting gravity do it's thing. Monthor should just drop like a big freaking boulder right on top of him. How do I role that? How would we calculate damage? Since it's not really an attack, does Monthor remain invisible?


Lumi-Juova (AC 28, HP 124/124)  d20+14=25 d20+14=15
Wednesday November 28th, 2007 11:19:38 AM

Lumi continues to hover at U2, 60 feet above the ground. The wemic sees the attack on Horvis and then the actions of his companions and he suddenly realizes a problem. If everyone is invisible, there is a chance that his charge will only collide with an ally and not the intended target!

So Lumi chooses not to move, keeping himself as an invisible reinforcement until the situation resolves itself a little better.

Given his height advantage, he looks intently around to scout out the situation. (Spot:25, Listen:15)

Effects
Endure Elements, 24 hours
Invisible (wand) 5 minutes
Fly (Jova) 13 minutes

Tratain AC 28 HP 116/119 Invisible; Fly; Ring of Counterspells:Greater Dispel Magic  d20+17=21
Wednesday November 28th, 2007 4:50:41 PM

When the archer takes a shot at Horvis, Tratain remains where he is and Yells "Drop Your Weapons! Stand down now! If you are goodly people you have nothing to fear from us, we have questions though about why one of your number there is obviously being controlled and the rest of you do nothing about it. Once we are satisfied we will leave you be, no worse for wear. If you force this confrontation thought we will have no choice but to kill you."

Tratain again readies an action to counterspell if the black robed mage attempts to cast a spell.

From above:
Counterspell roll beats CL 16 or Lower. If his Caster Level is 16 or lower Tratain counters his spell.

Vedik (AC 29 137/137 HP) *Wings, Invisible 4 mins* Magic Circle vrs Evil 48 mins, M. Vest x2, End Ele, GMW-Ex, Delay Poison 
Wednesday November 28th, 2007 6:25:19 PM

Vedik flies down to the dwarf and lands next to him.

He whispers quietly in Dwarven "Easy brother, we're here to get you out of this. Don't move, you're warded by a circle that will keep them out of your minds but if you move more than a step or two you'll be back under his sway"

Juliander (AC 24, hp 73/73), greater invisibility, fly 
Wednesday November 28th, 2007 8:34:24 PM

Tensing as the archer attacks his friend, Juliander holds his shot. More concerned about enemy spellcasters, he readies to fire on the first one to start in with a spell.

OOC: I'll keep my previous rolls. Hit AC 28, for 19 hps dmg


Round 1 Results  d4=1
Wednesday November 28th, 2007 8:50:44 PM

As the bowman's arrow embeds itself in the street next to Horvis, the shifter begins to grow and morph into a new creature. In but a heartbeat, an enormous hydra stands among the enemy, rearing its heads and screeching in anger.

The black-robed mage is pushed aside by the growing beast, falling to the side. [I rolled randomly, I don't think you could try to force him into a specific square just by growing]

Jova waits patiently on the outskirts of the scene, biding his time until he jumps into action.

Draax, hearing the commotion, scrambles over the barricade and moves eastward, setting himself up to attack if the need arises.

Suddenly, the mage that was already pushed aside slams into the ground, as if an invisible weight landed on his chest. His eyes bulge with surprise as the air is knocked out of his body.

Monthor Highlight to display spoiler: { You fall onto the mage and are prone on top of him. I am torn on the invisibility issue, because the spell description gives arguments both ways, but I'm going with "causing indirect damage is not an attack" and letting you stay invisible, party because I don't have time to check the rules board tonight, and partly because I think its more entertaining that way. Have fun with it.}

Lumi continues to hover invisibly in his place, worried about hitting a fellow Knight if he rushes forward blindly.

Vedik floats down to the dwarf on patrol, enveloping him in his magic circle. The dwarf suddenly stops his pacing and looks around, clearly confused and bewildered.

Vedik Highlight to display spoiler: {"Wha? WHo?" the dwarf mumbles, looking around. "He had me. . . How did. . . who is talking?" Looking around, his eyes lock on the black-robed mage. Growling under his breath, he narrows his eyes, tightens his grip on the enormous axe, and raises it above his head, clearly preparing to charge the mage.}

As the dwarf gets his bearings, he sees the black-robed mage in the distance. He raises his waraxe high and takes a step forward.

Tratain's voice then bellows forth a warning to the enemies, calling on them to stand down and avoid any bloodshed. [will deal with potential counterspelling in post below]

enemy initiative coming . . .

Addendum  2d6(5+4)=9
Wednesday November 28th, 2007 8:52:25 PM

Monthor takes 9 damage from his fall.

Round 2, Enemy Initiative  d20+27=44 d20+27=32 d20+27=42 d20+27=45 d20+27=32 d20+27=40 d8+11=12 d8+11=16 d8+11=15 d8+11=12 d8+11=12 d8+11=12
Wednesday November 28th, 2007 9:29:03 PM

The sudden appearance of the cryohydra and Tratain's disembodied voice appear to be too much for some of the enemies.

"Eep!" squeaks the halfling. He almost dives into the alleyway next to him and runs off. Horvis gets an attack of opportunity if he wants it.

The bowman, keeping one eye on Horvis, looks around briefly, trying to locate the source of the bellowing voice. He keeps an arrow nocked on his bow, but points it to the ground, taking one step, then another, away from Horvis, until he backs himself towards the east end of the street [full withdraw]. As he moves, he talks out of the side of his mouth, "Now Dorbun, you know I didn't want this to happen to you. Gaebril made that decision."

The grey-robed woman sits in place, clearly terrified by the appearance of the hydra.

"Fools!" yells the warrior. "You fall apart at the slightest show of trickery?" Without hesitation, he takes a step to the side, drawing his blade in one fluid motion and swinging it at Horvis' torso.

He hits:
AC 44, crit confirm 32, for 12 damage (28 if crit)
AC 37, for 15 damage
AC 35, crit confirm 22, for 12 damage (24 if crit)
AC 25, for 12 damage

[note: I forgot to subtract 5 for each iterative attack in the rolls, but did so here]

The black robed mage raises a hand and points it toward Horvis. He mumbles a few words, and a small globe of water and ice forms in front of him. [Horvis and Monthor get attacks of opportunity if they want them, Monthor, remener you are prone]

Somehow, the icy ball dissipates even as the mage forms it, and he spews forth a curse so foul no bard would see fit to repeat it in telling this tale.

Tratain Highlight to display spoiler: {Raising your hand, your ring glows for a moment, dispelling the mage's attack immediately.}

Map:
http://i219.photobucket.com/albums/cc35/carucci3/round2.jpg

Tratain AC 28 HP 116/119 Invisible; Fly; Ring of Counterspells:Greater Dispel Magic 
Wednesday November 28th, 2007 9:45:07 PM

Tratain yells "Take out that Mage! Dwarf if that warrior is your friend tell him to stop now or we will kill him."

Tratain then flies to K5

Horvis the 12-headed Cryohydra (AC 37; HP 125/152) - Greater Magic Fang, Longstrider (Myrridan's Blackthorn)  d20+15=33 2d8(2+4)+6=12 d6=3 d20+15=31 d20+15=23 d20+15=20 d20+15=27 d20+15=30 d20+15=18 d20+15=26 d20+15=28 d20+15=24 d20+15=35 d20+15=28 d20+15=30 d20+15=33 2d8(7+3)+6=16 d6=4 2d8(5+7)+6=18 d6=5 2d8(8+3)+6=17 d6=5 2d8(3+3)+6=12 2d8(3+5)+6=14 2d8(1+5)+6=12 2d8(1+7)+6=14 2d8(2+5)+6=13 2d8(6+2)+6=14 2d8(3+8)+6=17 2d8(3+1)+6=10 2d8(5+5)+6=16 2d8(8+7)+6=21
Wednesday November 28th, 2007 9:57:32 PM

The cryohydra bellows in pain as the sword slices into him twice.
First two attacks hit AC 37, no criticals

Horvis then strikes out at the mage when he begins to cast a spell. One of the cryohydra's heads bites the mage, drawing blood and burning the mage slightly.
AoO - hits AC 33, 12 damage + 3 fire

With his blood up, Horvis intends on concentrating on the mage. The heads strike repeatedly, biting and biting until the mage is on the ground. When that happens, the cryohydra turns his attention on the swordsman that injured him.

Bite 1 - hits AC 31, 16 damage + 4 fire
Bite 2 - hits AC 23, 18 damage + 5 cold
Bite 3 - hits AC 20, 17 damage + 5 electricity
Bite 4 - hits AC 27, 12 damage
Bite 5 - hits AC 30, 14 damage
Bite 6 - hits AC 18, 12 damage
Bite 7 - hits AC 26, 14 damage
Bite 8 - hits AC 28, 13 damage
Bite 9 - hits AC 24, 14 damage
Bite 10 - hits AC 35 (threat), confirm AC 28, 17 damage (27 if critical)
Bite 11 - hits AC 30, 16 damage
Bite 12 - hits AC 33, 21 damage


12-headed Cryohydra
Huge Magical Beast = 10 ft reach
Speed = 30 (20 +10) ft
HP = 74 (base) + 78 (13 x +6) = 152
AC = 37 (22 (cryohydra base) + 1 DEX (from ioun) + 7 armor & enhancement + 2 shield & enhancement + 5 Barkskin)
Atk = +15 (9 BAB + 7 STR - 2 size +1 enhancement), 2d8+6 (19-20,x2) + Tear effect
Full = Twelve attacks

Combat Reflexes(racial feat), Scent, Darkvision 60 ft, Low Light Vision

Position
unchanged

Actions
Standard - wildshape (does not provoke AoO)

Active Effects
Barkskin - ~85 minutes
Greater Magic Fang - +1 to all natural weapons, 13 hours
Longstrider - +10 ft walk/run, 13 hours
Myrridan's Blackthorn - +3 atk, 3d6+3 damage, 13 hours

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path*, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk*
* = cast

Arien (hp 60/60) AC 21 (Mage Armor) 
Wednesday November 28th, 2007 10:09:34 PM

Arien concentrates a moment and drops the Veil spell so that the party is no longer in disguise. Arien then waits to see who appears to be the greatest threat.

Lumi-Juova (AC 28, HP 124/124)  d20+20=35 d20+15=18 d20+10=24 2d8(2+6)+5=13 2d8(1+7)+5=13 d20+19=25 d20+16=17 d8+4=10 d6=2 d20+15=31 d20+15=22 d4+3=5 d4+3=4 d20+12=24
Wednesday November 28th, 2007 11:08:29 PM

Seeing his opportunity, Lumi streaks forward in a straight path towards the warrior, unsheathing his glowing bastard sword as he goes. The invisibility doesn't extend to the light, and so a glowing ball of light flies straight to the armored fighter.

Seeking to give the fighter just the smallest opportunity, Lumi uses the flat of his blades and fisted paws to provide non-lethal damage.

Sword (AC 35, 18miss, 24, Dam 13, 13)
Axe (AC 25, 17miss, Dam 10+4 shock)
Paws (AC 31, 22, Dam 5, 4)

"Put down your blade, or your blood will feed the stones!" the suddenly revealed tiger-taur bellows at the armored figure (Intimidate: 24 +4 v Size)

Effects
Endure Elements, 24 hours
Invisible (wand) 5 minutes
Fly (Jova) 13 minutes

Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 15 minutes, Fly 15 min  d20=17
Thursday November 29th, 2007 1:14:32 AM

Contunuing to count, he loses sight of Draax. But Arien is right there, so he waits cautiously watching the path they had traveled.

Spot 17

Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--3/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--5/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--3/4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Draax (AC 31, HP 148/148) - Endure Elements, Invisible 
Thursday November 29th, 2007 1:26:57 AM

Draax has 4 arrows laid across his bow string and the arrows are aimed at the bowman. He will only fire the arrows if the archer makes any hostile moves against one of the party. If the bowman does not make a hostile move, Draax remains invisible and does not fire.

Vedik (AC 29 137/137 HP) *Flying 15', Invisible 4 mins* Magic Circle vrs Evil 48 mins, M. Vest x2, End Ele, GMW-Ex, Delay Poison  d20+9=26
Thursday November 29th, 2007 7:32:39 AM

Vedik sizes up the dwarf and sighs, continuing in Dwarven "By Alemi there's no stopping you is there brother? Fine, I can't say I wouldn't do the same. I have a large group with me, including the dwarf and that many headed druid over there."

He reaches out and touches the dwarf on the shoulder, releasing his spell.

OOC:
Touch ac 26 vrs Dwarf, no dex (I'm invisible) to touch dwarf and release Protection from Evil on him.

Still invisible, he flies up to L5, 15' in the air

0: Detect Magic x4(X), Read Magic x2
1: Divine Favor x2, Doom, Endure ElementsX, Comprehend Language, Remove Fear x2 [Protection from Evil+*]
2: Delay Poison x2*, Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Invisiblity Purge*, Remove Blind/Deaf, Resist Energy-Extended, Stone Shape x2**, [Magic Circle Vrs Evil+]*
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment, Flame Strike, Greater Magic Weapon-Extended*, Wall of Stone*, [Spell Resistance]
6: Heal x3 [Antimagic Aura]
7: Find the Path-Extended*, Repulsion*, [Holy Word+]

Monthor ooc 
Thursday November 29th, 2007 9:36:46 AM

Gotta respectfully ask... how can the black cloaked mage cast a spell with a 300+ pound dwarf sitting on his chest? A "just because" answer as always is acceptable.
Thanks

To be honest, because (1) I knew he was a dead man in a matter of seconds, and (2) I knew the spell wouldn't work due to other factors but thought the text would be more fun that way, so I just stretched reality a bit more than usual. :) -M

Monthor ooc 
Thursday November 29th, 2007 9:38:33 AM

Oh, and did the mage take damage for having a fully armored Monthor drop 20 feet on top of him? Again, just asking?

Don't worry, I am calculating damage taken. -M

Monthor AC 29 HP 118/130  d20+21=24 d10+15=19 d6=1 d20+21=23 d20+16=30 d20+11=24 d10+15=24 d6=3 d10+15=18 d6=1 d10+15=16 d6=1
Thursday November 29th, 2007 6:52:52 PM

Monthor reacts at the mage's spell with several two handed blow to him with the dwarve's axe....

Counting -4 for the dwarve's proneness
AoO hits AC 24 for 19 damage and 1 fire. Damage 20

Regular attack
1. AC 23 for 24 physical and 3 fire total 27
2. Ac 30 for 18 physical and 1 fire total 19
3. AC 24 for 16 physical and 1 fire total 17



Round 2 Results  d20+20=23
Thursday November 29th, 2007 7:54:48 PM

Tratain's voice booms out once more, this time appealing to the now-normal dwarf. "Faw!" the dwarf calls back to no one in particular. "Take him apart for all I care. It's Gaebril I want to take my justice out on!"

At that moment, Horvis chooses to lash out at the black robed man apparently named Gaebril. His many heads strike downward, one and two at a time. Nearly all connect, biting and slashing into the man's skin as he screams in pain. Horvis feels a few of his heads blocked from their target by a bulbous, invisible shape. [most hit, but I am giving him a bit of cover from the invisible Monthor on top.]

At the same time, Monthor becomes visible as his axe rises and falls, first severing one of the man's arms before embedding itself in his exposed chest.

The mage's screams die as fast as they started, and the last of Horvis' hydra heads turns and takes a snap at the warrior, just barely grazing his arm, but giving him a bloody cut in any case.

Arien and Jova stand ready, preparing themselvesto counter any further threats against their fellow Knights.

Lumi takes the opportunity to make an aerial charge on the warrior, becoming visible even as the flat of his blade smacks into the man's back, causing two loud thumps as the warrior grunts in pain and surprise. As he sees Lumi appear, a flash of fear crosses his visage, then he steels himself again. "Mayhap, furball, but I can take one of you with me," he forces the words out, attempting to sound fiercer than he does.

Draax readies his bow, training his sight on the opposing bowman and preparing to fire if the need arises.

Vedik sighs and reaches out, touching the dwarf on the shoulder and filling him with magical energy before flying off. Vedik remains invisible. [not counting that as an attack, he apparently is not unfriendly to you]

enemy initiative coming...

Round 3, enemy initiative  d20+25=31 d20+20=28 d20+15=29 d20+10=18 d8+11=18 d8+11=15 d8+11=19 d20+18=20 d20+18=36 d20+13=20 d20+8=25 d8+3=9 d6=3 d20+18=38
Thursday November 29th, 2007 8:26:02 PM

The warrior takes one more look at Horvis, then turns to Lumi, a mix of fear and anger filling his face. He raises his sword and swings it in a wild arc at Lumi's head.

He hits:
AC 31, for 18 damage
AC 28, for 15 damage
AC 29, for 19 damage
AC 18, miss

"Let's stain the ground together, beast!" he says, forcing a laugh from his throat.

"For Domi, and the Golden Eagles!" cries the dwarf. He runs forward, hefting his axe and swinging it crosswise, aiming for the warrior's neck.

"Dorbun! Let's talk about this brother," calls the bowman as the dwarf charges forward.

Not heeding his former companion, the dwarf presses his attack. The swing goes far wide, and anger fills the dwarf's face. "You trick me! You allow that scum to take my mind! You deserve a slow, painful death, you bastard!"

The half-elf bowman's shoulders visibly sag, and he raises his bow, aiming at the warrior. He lets three arrows fly. Two go wide, nearly slicing Monthor as they hit the ground. One buries itself in the man's chest, causing him to scream once again in pain.

The grey-robed woman steels herself, then takes a step forward, putting her feet into the edges of the fire and screaming in agony. She reaches out and takes hold of the warrior's shoulder. She closes her eyes for a brief second in concentration, and suddenly, she and the warrior disappear.

Arien and Jova Highlight to display spoiler: {All of a sudden, a pair of figures appears in the building with you. The grey-robed woman coughs and shakes one of her feet to put out an errant flame. "Damn your pride Marcus. You want to die and leave me here with -" she finally looks up and sees Arien, seemingly standing alone. "Oh..."

The warrior, who must be Marcus, swears and grabs her arm, looking around for a flight path. "Way to get us out of trouble Celinda!"
}

Seeing his friends disappear, the lone bowman looks around. "Oh dear," he mumbles.

Addendum 
Thursday November 29th, 2007 8:29:38 PM

[btw, no AoO on the woman, only a 5 foot step and cast defensively]

Map:
http://i219.photobucket.com/albums/cc35/carucci3/round3.jpg

Horvis the 12-headed Cryohydra (AC 37; HP 125/152) - Greater Magic Fang, Longstrider (Myrridan's Blackthorn) 
Thursday November 29th, 2007 10:09:59 PM

The cryohydra waves its heads about menacingly. Still, it doesn't attack and remains close to the revealed Monthor. Where Monthor goes, Horvis will follow.

If these people don't recognize Horvis for what he is, he will play the role of a somehow-trained monster.

However, if the dwarf or the bowman attack one of his companions, Horvis will scream in fury and move to attack.



Tratain AC 28 HP 116/119 Invisible; Fly; Ring of Counterspells:Greater Dispel Magic 
Thursday November 29th, 2007 10:23:17 PM

Tratain yells "Thats Enough! Stand down now Sir Dwarf, the one who held you in thrall is dead now. We want no more killing, we can figure this out peacefully now. Wanton killing is not Domi's way, if you follow him act like it now and stay your blade we will get to the bottom of this. Monthor stay with him and keep him calm, you and Horvis sit on him if he attacks anyone unprovoked."

"Sir archer keep your bow for now but keep it lowered and don't try and run off. Where did the other two go, we didn't get involved here to kill you all. Can you get them to stop attacking if they are still here? This is a dangerous City. It will take all of you together to win your way free of it."

Draax (AC 31, HP 148/148) - Endure Elements, Invisible 
Friday November 30th, 2007 2:30:49 AM

Draax continues to keep his bow aimed at the bowman. As long as the bowman does not do anything against the party, Draax will not fire.

Arien (hp 60/60) AC 21 (Mage Armor) 
Friday November 30th, 2007 3:41:28 AM

Arien turns to the two who appear in the building with him and says, "Please surrender I do not wish to harm you any further than what has been done. Our objective here was to free the dwarf from control. If you lay down your arms and agree to surrender I give you my word that you shall take no further harm from our group." Arien pauses a moment to let the words sink in before continuing, his eyes hardening and his tone turns menacing. "However if you decide to flee know this, enslavement of a living creature is an abomination and I will have no qualms of destroying you where you stand, I would just rather not have to bother."

Arien waits to see how they respond, Arien readies to cast a spell if they decide to flee or attack.

1st Level: Magic Missile x5*, Protection from Evil, Grease
2nd Level: Scorching Ray x4*, Resist Energy, Extended Shield, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly x2, Haste
4th Level: Dimension Door x2, Ice Storm, Invisibility: Greater, Solid Fog, Stoneskin
5th Level: Cone of Cold x2, Wall of Force x3, Break Enchantment
6th Level: Chain Lightning x3***, Disintegrate*, Veil*
7th Level: Delayed Blast Fireball*, Mordenkainen's Magnificent Mansion, Prismatic Spray, Banishment
8th Level: Scintillating Pattern, Prying Eyes Greater*

Lumi-Juova (AC 28, HP 74/124)  d20+14=25
Friday November 30th, 2007 11:01:07 AM

Only Lumi's natural toughness allows him to shrug off even a little of the warriors attacks and the white fur is splashed with his own blood.

Yet even as Lumi staggers under the warrior's assault and the wemic gets ready to respond in lethal kind, the warrior dissappears. Spinning quickly, he looks about and then moves around the fire pit to the west, to look down the alley. "Do not forget, wunjos, the halfling scampered away as well. It may be only hiding to wait for opportunity to pounce!"

(Spot: 25)

Effects
Endure Elements, 24 hours
Fly (Jova) 13 minutes

Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 15 minutes, Fly 15 min  d20+11=13 d20+17=33
Friday November 30th, 2007 3:09:11 PM

Jova stands looking at his hand, 5 fingers dislayed. Thinking it time to go find the others, he begins to fly. He gets about 10 feet into the air, when the 2 newcomers appear. He stays put.

The warrior looking one, looks bloodied. His nlade bloodied as well. The woman figure looked out of sorts. Arien speaks up, and gives them an ultimatum. Jova bites his lip. Having died because of inaction, was lowsy indeed.

He prepares to cast a spell of Hideous laughter on the warrior if he so much as threatens Arien. He will also cast it if the man tries to run.

--Ready action--
Contingent upon action of npc
Cast hideous laughter Hit AC 13 flatfooted, SR 33, Will save 17
Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--4/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--3/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--5/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--3/4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Monthor AC 29 HP 118/130 
Friday November 30th, 2007 5:28:06 PM

Monthor follow's Tratain's instructions and steps up near the other dwarf.

In dwarvish
" Calm yourself. Your vengence has been had. The black hearted mage is dead. Let's avoid any more deaths if we can... "

in common...
" Tratain.. subdue the idiot or me'll let this one cleave him in 1/2. "



Vedik (AC 29 137/137 HP) *Flying 15', Invisible 4 mins* Magic Circle vrs Evil 48 mins, M. Vest x2, End Ele, GMW-Ex, Delay Poison 
Saturday December 1st, 2007 9:24:19 AM

Vedik lands gently, and mutters in common "Damn invisiblity." He calls out as loud as he dares "Everyone alright?"

Juliander 
Monday December 3rd, 2007 6:22:28 PM

Stunned by the sudden chaos of combat, Juliander is jolted out of his state when it comes to a screeching halt. Lowering himself to the ground, he replaces his crossbow and dispels his invisibility, "All fine here."

Surrender?  d20+7=8
Monday December 3rd, 2007 8:41:03 PM

[hey all. sorry for the delay in posting. Wind knocked our power out and I couldn't get onto the internet for a bit.]

Horvis stands in place, his heads snaking every way at once, looking for any more threats to the Knights.

Tratain yells at the dwarf to stand down. Pausing, the dwarf lowers his axe and his shoulders sag. "You are right. You certainly are right. Domi forgive me for lowering myself to their level."

He slides his axe into a leather thong at his waist, then looks around, as if seeing all of you for the first time (or, those who are visible). "Thank you for saving me," he calls to no one in particular.

At Tratain's further command, the bowman removes the arrow from his bow and takes another step back toward the wall. "Yes . . . well . . . shall we discuss the terms of my surrender, then? Just keep Dorbun there away from me, at least until he sees none of this was my fault."

At Tratain's question of the whereabouts of the other two enemies, he says, "Beats me. Celinda likes to teleport herself away at the first sign of danger. Not the first time she's left us high and dry."

Meanwhile, Lumi recalls the fleeing halfling, and peers down the nearby alleyway, looking for any sign of the escapee.

Lumi Highlight to display spoiler: {The alley goes about 15 feet down before ending in another small barricade of rocks, sticks and dirt. It continues on after that, opening into a street about 40 more feet away. The alley appears to be relatively devoid of any other obstructions, and you do not see the halfling anywhere in it.}.

Draax and Monthor continue to guard their respective wards, Monthor with gruff words, and Draax from the cover of invisibility.

Vedik checks on the well-being of his comrades, while Juliander dismisses his own invisibility. The bowman gives a start as Juliander appears. "How many of you are there anyway?" he asks.

Arien and Jova Highlight to display spoiler: { [Arien, please be sure to give me diplo, bluff or intimidate rolls if you want to influence their actions, or anyone else's for that matter] The newly-appeared pair look Arien up and down. "Markus, we should listen. He . . . feels much stronger than I."

"Fah!" mutters the one called Markus. "No elf has ever gotten the best of me!" With that, he tears his arm from the woman's grip and bolts southeast into the street.

The woman hesitates for a moment, looking from Markus to Arien, not bothering to hide the look of fear in her face. She decides to stick with her companion, and runs after him, quite a bit slower than he.

They get a few feet when Jova suddenly appears as his spell fires off at the warrior. Tripping over his own feet, Markus falls to the ground, laughing uncontrollably as he drops his sword to grip his sides.

[Arien, you can cast a spell as well, and I'll add in the results]

Celinda pauses as Markus falls, then turns back toward Arien and Jova. She makes ready to cast a spell, but before she can, Arien chants a few words and a look of utter confusion comes over her face. Instead of turning on Arien, she whirls back and falls on the laughing warrior, beating him with her fists and screaming in rage.
}

Those inside the barricaded street hear the sound of loud, uncontrolled, raucous laughter coming from just south of the blockage. Then, the laughter is immediately followed by the sound of a woman screaming angrily.

Map is unaltered except for whatever Arien and Jova have experienced.

Arien (hp 60/60) AC 21 (Mage Armor, Veil)  d20+1=15 d4=3 d4=4 d4=1 d4=2 d4=2 d4=2
Tuesday December 4th, 2007 2:50:46 AM

Exasperated as his attempts to talk to duo down (Diplomacy 15) Arien casts a Scintillating Pattern about them as they try to flee. A discordant, coruscating swirl of color surrounds the pair and effects them accordingly.

(Scintillating Pattern: No saving throw effect is determined by hit dice, starting with the least hit dice creature, up to 16 hit dice. Effects: 13+ HD, confused for 3 rounds; 7 - 12 HD, stunned for 4 rounds then confused for 1 round; 6 or less HD, Unconscious for 2 rounds, stunned for 2 rounds and confused for 2 rounds.)

1st Level: Magic Missile x5*, Protection from Evil, Grease
2nd Level: Scorching Ray x4*, Resist Energy, Extended Shield, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly x2, Haste
4th Level: Dimension Door x2, Ice Storm, Invisibility: Greater, Solid Fog, Stoneskin
5th Level: Cone of Cold x2, Wall of Force x3, Break Enchantment
6th Level: Chain Lightning x3***, Disintegrate*, Veil*
7th Level: Delayed Blast Fireball*, Mordenkainen's Magnificent Mansion, Prismatic Spray, Banishment
8th Level: Scintillating Pattern*, Prying Eyes Greater*

Post change  d100=80
Tuesday December 4th, 2007 8:27:11 AM

above post modified to account for Arien's readied action spell. Mainly, no ice wall appears.

Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 15 minutes, Fly 15 min 
Tuesday December 4th, 2007 1:42:02 PM

Jova sees the sword fall as the warrior also collapses in laughter. Seeing his chance to rid the warrior of his weapon, Jova flies down and grabs the seord and then elevates again about 20 feet above the pair. He also moves 10 feet closer to Atien.

"Arien, how should we bind the prisoners? When he stops laughing, he surely will be mad. He may call other bad monsters down upon us, not even knowing the danger we are in."

Jova inspects the sword. Not knowing much about armor or weapons, he simply admires the weapon. Seeking out any magical markings.

__60 gt fly should be enough. Laughter lasts total 13 rounds.

Spells
0--7/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--3/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--3/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--5/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--3/4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Vedik (AC 29 137/137 HP) *Flying 15', Invisible 3 mins* Magic Circle vrs Evil 47 mins, M. Vest x2, End Ele, GMW-Ex, Delay Poison 
Tuesday December 4th, 2007 2:31:18 PM

Vedik takes to the air at the strange laughing sound, flying up 15 feet.

"There are enough of us." Vedik answers the bowman.


Draax (AC 31, HP 148/148) - Endure Elements, Invisible  d20+7=13 d20+3=5
Tuesday December 4th, 2007 2:39:14 PM

Draax decides to remain invisible until he is sure that there will be no fighting and the other group will cooperate. He answers Vedik's question "I am OK" and then move to another spot (P8).

Spot check 13
Listen check 5

Lumi-Juova (AC 28, HP 74/124)  d20+14=27
Tuesday December 4th, 2007 5:02:25 PM

"I see nothing down the alley..." Lumi begins to report, when the laughter and screaming come over the barrier wall.

Launching himself into the air, Lumi swoops around (double move; 120') to get to his visible companions and lend a hand with sword and axe to protect the mages.

(Spot: 27)

Effects
Endure Elements, 24 hours
Fly (Jova) 13 minutes

Monthor 
Tuesday December 4th, 2007 5:22:48 PM

"Forget the binding... just strip them of weapons and let's hear what they have to say for themselves. Dorbun first.... But let's get out of the open. This is not a safe place to be just standing around... and someone look around to see if this bunch had any gear lying around... "

Monthor 
Tuesday December 4th, 2007 5:24:34 PM

" Hey, where did Arien go? "

Tratain AC 28 HP 116/119 Invisible; Fly; Ring of Counterspells:Greater Dispel Magic  d20+15=17 d20+16=22
Tuesday December 4th, 2007 8:02:48 PM

Hearing the Laughing and screaming Tratain flies towords it looking to see what is going on. If Tratain is able to see the Female Mage he will attampt to Grapple and Pin her if able.

Touch AC 14 to start the Grapple if able.
Opposed Grapple Check 22

Tratains Opposed Grapple DC is 26 if She Tries to escape. 36 If she tries to damage him.


Juliander 
Tuesday December 4th, 2007 8:04:27 PM

Smiling at the archer, "Enough to do the job... and employ a hapless minstrel such as myself to record their deeds." Juliander moves alongside Monthor to assist with the armed stripping of weaponry.

DM Matt 
Tuesday December 4th, 2007 9:12:46 PM

We need a posting report for this week please, I just got a message about it.

Thanks.

Horvis the 12-headed Cryohydra (AC 37; HP 125/152) - Greater Magic Fang, Longstrider (Myrridan's Blackthorn) 
Tuesday December 4th, 2007 9:16:25 PM

The cryohydra moves away from the building, towards the centre of the street. Horvis wants to be in a position to threaten both the dwarf and the bowman.

And, as much as he can, Horvis continues to pretend to be a simple monster.


Winding down the fight 
Tuesday December 4th, 2007 9:30:30 PM

Jova and Arien Highlight to display spoiler: { The two of you make quick work of the fleeing duo, who now lay in a jumble on the ground nearby, one flailing away with her fists, the other laughing even as he is beaten.

Jova flies over and grabs Markus' sword. It doesn't have any special markings or other identifying features, but you see a faint glowing through the mud and grime covering it. Though he apparently hasn't cleaned it well in some time, you can immediately tell the sword is well above the average stock.
}

Draax remains invisible, but answers Vedik's query, causing the bowman and the dwarf to start when yet another disembodied voice calls out.

Vedik rises a bit more into the air, until he reaches a vantage point where he can see over the nearby barrier. Vedik Highlight to display spoiler: {You can see Arien and Jova back where the group started, and near them in the street are the warrior and sorceress. THe warrior is laying on his back, laughing uncontrollably, while the woman is flailing about, punching him and apparently attempting to beat him senseless.}

Lumi, upon hearing the noises past the barricade, leaps into action and flies over the barrier toward his friends. Lumi, you see what is in Vedik's spoiler above, though you have enough movement to be right in the mix if you like.

Tratain does likewise, heading for the noise in case danger is afoot. Tratain also sees what is in Vedik's spoiler.

Tratain, if you wish to continue with the grapple after seeing the situation, please let me know. You will win the grapple check, but you may not want to carry through with it.

Monthor wants to forget about tying people up, and suggests simply taking their weapons. Upon hearing this statement, Dorbun the dwarf stiffens.

"Sir, I thank you for helping to save me, but I must dissent! This axe -" he rubs the haft lovingly "-was a gift from my dying father, another Golden Eagle. My last oath to him before he passed was to die with my face to the enemy, my axe in my hands, and never to relinquish it to friend or foe. I'll not do so now, even if it means my death."

The half-elf, standing off to the side, drops his bow to the ground with a clatter. "This is just a plain old bow," he says quickly.

Juliander snickers at the bowman's question, and again at his evident lack of a backbone. Dorbun takes a step away from Juliander as the bard attempts to take his axe. The dwarf shakes his head, more with a resigned look to his face than one of menace.

Arien (hp 60/60) AC 21 (Mage Armor) 
Tuesday December 4th, 2007 10:05:27 PM

As other group members swoop in Arien dismisses the spell and allows them to restrain or otherwise incapacitate the duo.

1st Level: Magic Missile x5*, Protection from Evil, Grease
2nd Level: Scorching Ray x4*, Resist Energy, Extended Shield, Extended Mage Armor*
3rd Level: Displacement, Dispel Magic, Fly x2, Haste
4th Level: Dimension Door x2, Ice Storm, Invisibility: Greater, Solid Fog, Stoneskin
5th Level: Cone of Cold x2, Wall of Force x3, Break Enchantment
6th Level: Chain Lightning x3***, Disintegrate*, Veil*
7th Level: Delayed Blast Fireball*, Mordenkainen's Magnificent Mansion, Prismatic Spray, Banishment
8th Level: Scintillating Pattern*, Prying Eyes Greater*

Monthor 
Tuesday December 4th, 2007 10:10:05 PM

The dwarf looks at Dorbun and answers back in dwarvish.

" Not YOU."

With a wide motion of hid hands indicates the others in the dwarve's group.

" THEM! "

In Common to the bowman.

" And drop any other weapons ye may have on ye. If me find so much as a pin on yer person, me'll be tearing off yer arms like a lad would tear off the wings off a fly. "

Back to Durban
" Unless you can persuade us otherwise, their gear are ours as spoil of battle, your stuff you can keep seeing like ye were being under the sway of that black mage and all. But we'll want to hear from you why you are here and how you came to know these others. We'll also want to know what you've experienced in these parts so far. "

Monthor pats the dwarf hard on the back.

" And ye can cut out the 'sirs'. Me ain't no 'sir'. Me work for a living! "

Without taking his eye off the bowman, Monthor laughs a deep and frightning belly laugh.

" Me be Monthor, called Magekiller, of the Axe Head Clan of Dirt City. Formally of the Windhorn Hamleteers and Monthor's Angels. Currently part of the Grey Knights. Please to make yer aquaintance. "



Yves to Matt... 
Tuesday December 4th, 2007 10:11:27 PM

I'll have the posting report in by tomorrow night. I'll be needing a co report poster as this weekly thing is obviously not working out for me. Anyone interested?



Vedik (AC 29 137/137 HP) *Wings', Invisible 3 mins* Magic Circle vrs Evil 47 mins, M. Vest x2, End Ele, GMW-Ex, Delay Poison 
Wednesday December 5th, 2007 8:50:59 AM

Seeing as Tratain and Arien seem to have things well in hand, he floats down.

He frowns at Monthor's words, although most cannot see it since he is still invisible.

"The mage we've killed is one thing, but the others...if we take their gear, we're responsible for whatever befalls them. This is not a safe place for the defenseless. If we wanted to kill them, we should have done so in combat."

To the dwarf, he says, "I am Vedik, master potter and faithful of Alemi. Where I'm from is...well...I don't recall to be honest. Until a bit ago things were kinda hazy."

Monthor the second post 
Wednesday December 5th, 2007 9:28:49 AM

Monthor looks up at Vedik...

" Well then maybe we should have killed them. "
Says Monthor sarcasticaly,

" Me not willing to have a party of adventurers at me back looking for vengence. Let's at least inventory what they have and then decide what THEY need versus what they can use to do us harm. We can decide what to do with them once our new friend here tells us his tale. But again, let's get out of the open. "

Monthor looks at Durban.

" We helped him too... we tend to do that. Children and dumb adventurers ye know.. "



Tratain AC 28 HP 116/119 Fly; Ring of Counterspells:Greater Dispel Magic 
Wednesday December 5th, 2007 12:10:38 PM

Tratain flies over towards the Woman and the Fighter, not quite sure how this situation came to pass he begins taking action anyways. He lands near his companions and punches a wall to dispel his invisibility and begins speaking.

He says "Jova and Arien Grab the woman, take her spell component pouch so she'll be more limited in what she can do if she tries to bolt again. Lumi please help me with the Warrior. We'll take them back to the others."

He tells the Woman and Man "Please do not try to run again you are defenseless now, you have no weapons. We might just let you go if you run again, how long do you think you will last in this City just the two of you with no way to defend yourselves. You will come to no harm while in our care, now we wish only to talk."

When/if the group is able to herd everyone back together the protector asks "Well now, I would like to hear your stories before deciding anything. We Only know what we saw, which wasn't much. I would like to know who you are and why you came to this City, also I would like to know why if he is your friend, that you let him be enslaved like that."



Juliander 
Wednesday December 5th, 2007 6:23:59 PM

Juliander shrugs and a smile that indicates, 'no offense,' plays across his face. The bard steps away from the dwarf and lets Monthor handle his kinsman.

Lumi-Juova (AC 28, HP 74/124)  d20+19=30 d20+19=38
Wednesday December 5th, 2007 7:53:48 PM

LUmi's actions speak for the large wemic as he swoops to the laughing fighter and takes him into an unbreakable grip. (Grapple: 30 (base 15 +4 Size))

If he has time (and laughter willing) Lumi will continue and pin the Warriors arms down (Grapple: 38)

Once held, he grins genially towards Tratain, and bodily picks up the warrior to fly him back to the others, staying about 20 feet up in the air to aviod the Golden Eagle Dwarf.

Effects
Endure Elements, 24 hours
Fly (Jova) 13 minutes

Posting report- Late as my usual... sorry. 
Wednesday December 5th, 2007 9:07:13 PM

M T W TH F S SUN
DM O O O O X X X
Tratain O O O O X X X
Jova X O O O O X X
Monthor O O O O O X X
Arien X O O X O X X
Horvis O O O O X X X
Draax X O O O O X X
Julie O X O X X X X
Lumi X O 2 X O X X
Vedik X O O O X O X

Stories 
Wednesday December 5th, 2007 9:37:01 PM

Arien dismisses his spells, allowing his friends to bind the man and woman. Tratain directs the Knights in binding and moving the pair. THeir weapons are removed, though no spell components are found on the woman. Lumi squeezes the warrior in an enormous bear hug, or more aptly lion hug, and swoops him away.

The man and woman allow themselves to be manhandled, the fight apparently out of them at this point.

Monthor's words cause Dorbun to relax a bit, and he agreeably launches into his tale. [all stories are at the end of post for ease]

Juliander backs off from the dwarf, and he smiles back, his look assuring Juliander that no offense was taken.

The half-elf bowman takes one look at Monthor, his eyes widening, then begins stripping completely. In a matter of moments, he is down to his breeches, his clothing and accoutremants laying in a pile next to him. He gives a nervous spin, showing he has nothing else to remove, save any shreds of dignity he may retain.

Monthor and Vedik introduce themselves to Dorbun, and Monthor suggests moving somewhere less obvious. [the surrounding buildings are all relatively intact]

Doing each person's story in a separate post below.

Jova 70/70 HP 21 AC [Mage Armor, Darkvision, See Invis 15 minutes, Fly 15 min 
Wednesday December 5th, 2007 9:46:36 PM

Jova hovers above the taking of the prisoners. He casts a prestigation spell on the sword, hoping to clean it up. With the sword he flies toward where Tratain is.

"My lord, this was the warriors sword. It glows faintly of magic, maybe someone can use it. Oh and it appears the woman uses magic as I do, no components." He then gives Tratain the sword.

Spells
0--6/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--3/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--3/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--5/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--3/4-DC21--Flesh to Stone-Fort Save-SRyes, Greater Heroism



Dorbun's tale 
Wednesday December 5th, 2007 9:56:50 PM

"Well met," Dorbun says to Monthor and Vedik, and nods to each of the others. "As you now know, my name is Dorbun. Dorbun, son of Dervon, paladin of Domi and formerly of the Golden Eagles brigade. I claim no further titles than that.

"I'm sure you know of the Golden Eagles," he looks around, seeing that this is apparently not the case. "Well . . . we were a small military contingent, mostly paladins, like myself, with some hardy, honorably warriors and a few holy folk as well. We answered to no liege, except the Almighty. Our self-given mission was to rid the Wold of any evil we could find, and we did so for many years, traveling the lands, righting wrongs and such.

"Then one day, we set upon a tribe of giants that had been harrassing some surrounding villages, and after a few pitched battles, we found ourselves quite beaten. Most of my comrades died in those few days, Domi protect their souls.

"The few of us that remained, we scattered. THose I've come across still hold to the charge we set ourselved, as do I." He pauses, wiping a small tear from his face, his eyes glazing over for a moment.

"Anyway, I heard tell of this ancient, evil city, and sought out some companions to come here. I decided that if I were to live out my days battling evil, what better place to do it, hmm?

"So I ran into Haveril over there," he motions to the half-elf, "and we hit it off. Really not a bad guy, that one, just doesn't speak up for what's right. More's the burden on me, I guess.

"Haveril and I were taken up by a fair sized group claiming to know a way into Fae Skiemir. That included Markus and Celinda over there - they're lovers out of wedlock, you know - along with another pair, Hurn and Cristof, who died a few weeks back when we ran into a Balor up the way.

"Right before we set off for the city, two more begged on to our group: Gaebril, that scum lying over there, and Jor, the little halfling bastard who ran off a few minutes ago. Jor claims to be a cleric of Wardd, but I saw precious little of the healing arts from him. His main preoccupation was to hang out in the shadows and stab things in the back. Most irritating, dishonorable . . ." he trails off, growing angrier for a moment.

"Apologies. So we came to the city and began exploring. Truth be told, I never intended to leave. This is a place where I can achieve my goals, honor my obligation, and atone for any sins I've commited in my life.

"But these others, pretty soon they found they couldn't leave. Every time they tried, that bedamned fog blocked the gates. So they started panicking. Then Hurn and Cristof died, and they got even more scared. We blocked off this street and have been hiding here for weeks now, not sure what to do or where to go.

"Then one day, Gaebril approaches me, pulls me aside from the others. He starts talking all nice, so I knew something was up. He was the most disgusting, despicable man I've ever come across. Anyway, things after that got pretty hazy. I recollect some things, following that bastard's orders and such, but it's all like a dream.

"Then I wake up to find your friend over there tearing him to shreds. Well, to my everlasting shame, I acted as you saw. I'll spend my days atoning for my misdeeds, though I can't say I'm too sorry for that evil mage's fate.

"That's my story, for what it's worth. Once you kind folk let me free, I'll be heading back into the city. I can't say how long I'll last, but I can promise you that some of the darkness in this foul place will be purged before I go. That's about the best legacy I can leave for myself."

Haveril's tale 
Wednesday December 5th, 2007 10:03:34 PM

The half-elf stands quietly while Dorbun talks, his head hanging low.

Frowning, he picks up where the dwarf left off. "It's all accurate. We can't get out of here, none of us, and I'm scared we never will. I don't hold the same convictions the dwarf does, and I don't want to die here, no sir.

"I'm a woodsman, like the rest of my folks, and I ran into DOrbun there in my travels. He described this city, and well, it sounded like a gold mine. See, we grew up poor, and I thought this was my ticket to the easy life. Retire with my own hunting preserve! Ha!" His laugh sounds forced, and he shakes while he talks.

"Anyway, it hasn't worked out like that, and well, we were getting real scared there for awhile. Then one day, Gaebril comes back with Dorbun and starts giving orders to him. 'shore up those barricades.' 'hunt us down some food.' 'go check out that noise.' and what not.

"I had my suspicions what was going on. I know I should have done something. Hell, I could have put an arrow through that black heart of Gaebril's from fifty paces.

"But I was scared. I didn't know what he might do to me if I tried. And -" if possible, his head hangs even lower, and he refuses to look in DOrbun's direction "-and it was so much easier with Dorbun protecting us, against his will or otherwise. I guess . . . I guess I figured it was him or the rest of us."

He stops for a moment, his shoulders shaking. "I don't know what you're going to do to me, but if you let me and the other two go, we might have a fighting chance out there. Maybe . . . maybe without Gaebril and Jor we might get out of this forsaken city."

Markus' and Celinda's tale 
Wednesday December 5th, 2007 10:12:59 PM

The warrior, Markus, finally barks out a laugh, as if he can't take any more of Haveril's speech.

"You've been a whining pansy ever since we got here, Haveril."

Looking around, he launches into his own speech. "Look, all I can say is, survival of the fittest. I'm not happy about what happened to Dorbun, but it didn't happen to me, and I couldn't do anything about it, so I didn't.

"I came here for the same reasons as Hav over there. Celinda and I thought we could retire and forget the adventuring life. Well, we didn't expect things to be so crazy in here.

"I know a good thing when I see it, and Dorbun being taken over was a good thing for the rest of us. I'm sorry to say it, dwarf, but if you were in my place - well no, you'd be all holier-than-thou about it . . . anyway, it kept us alive, Gaebril's spell, and I can't say I regret it."

Finally, Celinda yells, "SHUT UP, MARKUS! Heavens, but you always were a prick. I have NO idea what I ever saw in you.

"I for one tried to stop that despicable plan of Gaebrils. We had it out more than once, and I'm ashamed to admit he was my better. Even stronger than your mage over there," she nods at Arien, "and I can tell just from feeling his presence he's stronger than me."

She turns her head to Dorbun. "But Dorbun, I tried. I really tried. The last time, it felt like he was melting my brain out of my head, and he told me if I ever crossed him again, he'd kill Markus while I watched, then kill me for fun!" She breaks down into sobs and wails, burying her face in a fold of her cloak.

Markus rolls his eyes. "That decrepit old man? I'd stab him in his sleep if I knew he threatened my life, and that's a fact." He spits on the ground for added effect.

Inventory 
Wednesday December 5th, 2007 10:17:51 PM

[assuming someone detects magic, so I'll note magical items]

Gaebril:
magical cloak
small book glowing magically

Celinda:
2 magical rings
2 wands

Haveril:
magical bow
magical short sword
2 daggers, not magic but very good quality
magical leather armor
magical gloves

Markus:
magical plate armor
magical sword
magical boots
magical cloak
magical belt

They all have assorted mundane items, I don't know if anyone cares about that type of stuff (i.e., things from lists like "adventuring gear" and "tools").

Geez, that was a lot of posting...

Draax (AC 31, HP 148/148) - Endure Elements, Invisible  d20+7=17 d20+3=8
Wednesday December 5th, 2007 11:10:53 PM

Draax decides to let his invisibility run it full length instead of dispelling it. He stands guard as he listens to the adventurers' tales.

Spot check 17
listen check 8

Horvis 
Wednesday December 5th, 2007 11:21:48 PM

The cryohydra follows the party and their prisoner, continuing to attempt the portrayal of an enchanted or controlled monster. Horvis has always found that knowledge is power, particularly once he began to follow the path of the Shifter. And he doesn't see any reason for these people to learn what he is capable of.

When the party moves to a campsite, Horvis will remain outside to guard the entrance.

Arien 
Thursday December 6th, 2007 1:44:36 AM

"Surely there is no need to make any decisions right now," Arien says, before gesturing to Tratain. "I believe that now would be an appropriate time to retire for the night. We can eat, sleep and discuss our plans for the future. So unless we are to keep on moving I suggest that I arrange for our rest tonight." Arien waits for Tratain to respond to his proposal.

Vedik (AC 29 137/137 HP) *Wings* Magic Circle vrs Evil 27 mins, M. Vest x2, End Ele, GMW-Ex, Delay Poison 
Thursday December 6th, 2007 8:17:51 AM

Vedik sits, wings folded, listening to the stories. At some point he appears, the invisibility fading.

"Dorbun, I have a suggestion, if Tratain agrees. I am a priest of Alemi, from a new and small sect called Fixers. You've probably not heard of us, we formed a year or two ago, in the aftermath of the year of ascension. I'm still not clear how, but I ended up in Gargul's realm.

This group found me there, and agreed to bring me on their quest. We are here for a just cause, and we will be dealing a terrible blow to the evil here. If the group will have you, come with us. It is right, I think, for servants of Domi and Alemi to work together in this."

He then turns to the others.

"You were foolish to come here seeking riches for yourself. Greed is the undoing of this city, and those that come here for selfish intent rarely get out from what I've heard.

To Arien he says
"I would like to rest, but I do not know if it is wise. I wouldn't say I trust our guests, and the halfling is still out there, perhaps watching us even as we speak.



Monthor 
Thursday December 6th, 2007 11:57:40 AM

" Knowing Arien, he likely has some inter-outer dimensional do hickey place that we can all rest in. And me don't think that our new guests are gonna want to mess with us... 'cause that would be a VERY bad idea.... and you ( points at Markus)... me don't like you... Me'd keep quiet and out of trouble if me were you...

Me suggests that all of their magic items and weapons need to stay with us for now for our safety.. and ultimately yours. Except for our new dwarven friend of course...

Me don't like having that halfling at our back though... Dorbun, what's the wee one's story? Do we need to worry about him?

Me all for Dorbun taging along if he chooses too. Never be to many dwarves me always says... Maybe Haveril too with some supervision.. and the lass if she can prove she can be trusted...



Lumi-Juova (AC 28, HP 74/124) 
Thursday December 6th, 2007 1:31:24 PM

(ooc: Great stories, DM! I know that must have taken a long time to write for us. Thanks!)

With the stories beginning, Lumi keeps the fighter until his weapons are confiscated and he can be searched. He listens raptly to the stories, hiw white triangular ears flicking this way and that to catch every word.

"I do not like this halfling out and about and waiting to slit our throats in our sleep.", he rumbles in his baritone voice. "If we camp, I think it a really good idea to have some defenses set up and guards posted."

Lumi volunteers for first watch, and keeps his black eyes on Markus, waiting to see if he will want a rematch.

Effects
Endure Elements, 24 hours
Fly (Jova) 13 minutes

Tratain AC 28 HP 116/119 Fly; Ring of Counterspells:Greater Dispel Magic  4d8(3+4+5+3)+17=32 3d8(1+6+6)+15=28 d8=4
Thursday December 6th, 2007 3:01:06 PM

Tratain settles in to listen to the stories told by the Four Prisoners. After hearing their stories Tratain thinks for a minute.

He says "Haveril, first off put your gear back on. I don't believe you'll cause us any trouble and I don't intend to rob you, anyways in this place I'd rather you be armed and able to help if needed."

"Celinda I'd like to hand over the keeping of your two wands to Dorbun, he can decide when and where to return them. I would also suggest, when you get out of this place you evaluate your traveling companions a little better, you seem like a good person while he does not." he finishes glancing at Markus.

He looks at Markus "I'm going to hold on to your sword for the time being. I don't trust you not to do something stupid if I gave it back to you. It would be easier in the long run for us if you did, but the easiest way is not always best. I'll not have you in a position to threaten any of my companions or yours while I can help it."

He nods at Monthor and Lumi and says "Take anything magical or anything that could be used as a weapon from him and hold onto it while we decide what to do with him. Do not try and resist Markus, it will go poorly for you and I don't think anyone will help you now."

Tratain listens to the others a moment and then addresses Dorbun saying "Some of my companions have invited you to travel with us, I would not object to this if you wished it. However I believe there is also another task that you might do." He nods at Haveril and Celinda and says "Your companions have been trapped here a long time it seems, this is a very dangerous and Evil Place. I do not think that they will be able to get out by themselves. I would ask that you escort them back to safer lands. Celinda fought for you even though it almost cost her her life, and Haveril...well he seems like a decent fellow but he needs guidance, and who better to do that than a paladin of Domi. They do not deserve to die here, and if we take them with us it will be very dangerous."

He continues "I would also reconsider your decision to just stay here and fight until you die, it is not our way. Who can you protect Dorbun, when you are dead. There are too few of us who Truly Follow Domi, who will stand against the Darkness for you to throw your life away here, and that is what you will be doing with no objective here other than to kill as many evil beings as you can before they bring you down. Clear goals are what is needed in this evil place. The choice is yours."

He addresses the group "We will spend the night here, but do not use your Magic Arien. Creatures in this place are attracted to magic it seems so I'd rather not tempt them. Dorbun and his comrades spend much time here and were fine, we should be aswell. We can make our decisions on what to do tonight and act on them tomorrow."

Tratain heals Lumi for 32 and 31 and then heals himself.

OOC:is anyone else injured, please post how many Hit Points you are down so we can get to healing.



Monthor 
Thursday December 6th, 2007 3:29:05 PM

ooc>
Let's not forget the black mage's gear ( the cloak and the book. ). Let's at least keep those.

" Me'd be more comfortable knowing what these magic items are before we just let them have them back. "

To Markus...

" Strip.. Me want anything magical on ye, including your armour.... Celinda, your rings to the paladin as well. "



DM 
Thursday December 6th, 2007 5:33:15 PM

I don't want to post a turn before everyone has had a chance to post, but I'm leaving for my local game in a few minutes. I'll do my absolute best to post late tonight when I get home, but if I can't, it will be first thing AM before work.

Juliander  d20+15=35 d20+15=32
Thursday December 6th, 2007 9:19:40 PM

Juliander is clearly not pleased with Markus, though he remains silent as the others speak, paying close attention to them as they do so.

OOC: Sense Motive DC 35 & 32 on Markus and Celinda respectively.

Plans for the Night 
Friday December 7th, 2007 8:12:25 AM

Draax monitors the situation from his invisible vantage point. As the stories progress, his invisibility finally wears off, and he appears in front of the group. Haveril gives a start, and Markus curses under his breath as yet another Knight is seen.

Horvis, meanwhile, keeps a careful watch on the area, not letting the enemies know just who or what he is.

Arien suggests taking a rest until morning. At that, Haveril clears his throat.
"Ahem . . . excuse me for interrupting, but if you plan to be sleeping, you should know, we never did that at night. We always went to sleep first thing in the morning. That's when the monsters seem to be the quietest.

"They always harrass us at night. I'd be a bit careful if I were you."

Vedik expresses some concern over sleeping here, then offers Dorbun the opportunity to accompany the Knights on their mission. Turning to the others, he admonishes them as to their goals in Fae Skiemir, lecturing on the effects of greed on inhabitants of the city.

At Monthor's words, Markus gives a snort, then looks at the dwarf. Seeing Monthor appears quite serious, he clears his throat and looks away, his face a bit red.

Dorbun replies to Monthor's question, "Jor? That little brat is probably long gone, if not dead. He's sneaky, but he's not all that brave. I suspect you'll never hear or see him again. He's just dumb enough to get himself killed out there."

Lumi, still wary, volunteers to keep the first watch if the Knights decide to rest here, expressing his distaste for a sneaky halfling roaming the streets.

Tratain gives some instructions, and tells the former enemies how he plans to handle their affairs. Celinda lowers her eyes at his words, and mumbles, "I believe you are right, sir. Though it doesn't matter much, unless I escape this place."

Markus snorts again and rolls his eyes, but otherwise keeps his mouth shut, surreptitiously glancing in Monthor's direction.

Dorbun listens intently as Tratain talks with him. "Ah, so young, but so wise. I believe you have the right of it, brother.

"Maybe, if I need to atone for my shortcomings, bringing these poor, undeserving fools to safety is just the way to do it. Ah, such a sacrifice could make Domi proud of me again. Yes! If you'll let me, I will do what I can to bring them out of this hell.

"But!" he says, looking directly at Markus. "I'll not hesitate to dole out Domi's judgment, should any need arise. Am I clear, Markus? Look at me boy!"

Markus finally looks up and meets Dorbun's gaze, a challenge on his face. Dorbun steps up, on his toes, and puts his face almost nose-to-nose with Markus, speaking quietly.

"You listen closely, you worthless snot. I may be holy, but I'll not hesitate to take off your head at the first sign of trouble. I don't think Domi would frown all that much if I removed your pathetic stain from this Wold, and if you so much as blink without my express permission, my axe and your neck are going to have a party. Now you look me in the eye and tell me if I'm clear enough for you, boy."

Markus, by this time, is visibly shaking, though whether in fear or anger is difficult to tell. FInally, after a few tense moments, he mumbles, "Clear," and turns away.

Celinda removes her rings and hands them over to Monthor without a word. Markus' latest indignity seems to be almost too much to bear, but he finally begins removing his armor and clothing, stripping to his undergarments, then flopping on the ground in silence.

Juliander remains to the side, quietly examining Markus and Celinda. Juliander Highlight to display spoiler: { You sense that both are exactly as they seem. Markus is an absolute ass, haughty and over-confidant, and you think his challenging demeanor is genuine. You suspect that he isn't going to get any more trustworthy or easier to handle.

Celinda, on the other hand, appears to be a genuinely nice person. You don't detect any lies in her words, nor any hidden intentions in her actions. She seems to simply want to be done with this ordeal, and appears likely to follow orders. Although, for all her words to the contrary, you continue catching her glancing at Markus admiringly, and you'd bet a fortune she wouldn't leave his side or do anything to hurt him. Some women just never learn, it seems...
}

Tratain 
Friday December 7th, 2007 1:09:01 PM

Tratain says "Anyone know how long it is until dark? If Dorbun and his friends stayed here for weeks we should be safe for one night aswell. We'll spend the night here where theres some shelter and rest early in the morning and leave when everyones gotten their rest."

He says to his friends quietly "Keep an eye out for that Halfling, and also watch Markus as well as for any threats from without."

You can all judge that it is about mid-afternoon. Exact time might require a survival check, but all can judge generally.

Lumi-Juova (AC 28, HP 124/124) 
Friday December 7th, 2007 2:48:35 PM

Tratain's healing flows through his body, and Lumi bows. "My thanks, wunjo, and cleric of Tomi."

Lumi agrees that if this group was able to stay in the fortified area, then the Harmaa Ritari will be able to as well.

"If the monsters are more active at night, then I think we should change our hunting tactics to moving at night and resting during the day." Lumi thinks hard and continues. "It may be more difficult for the group to move, but certainly easier to rest."

the white liontaur scoops Markus' equipment into a pile and uses a length of his canvas tarp to fashion a bundle. tying a knot in the bundle, he hefts it and exclaims with satisfaction. "Markus can carry his own equipment with him so as not to burden anyone else. The good Dorbun can prrotect the grroup and Markus can have access if they get into dire straits."

Lumi awaits what the party will do and then helps out as best he may with his duties, be they marching or readying a defense.

Effects
Endure Elements, 24 hours
Fly (Jova) 13 minutes

Jova 70/70 HP 21 AC [Mage Armor, Darkvision 
Friday December 7th, 2007 5:21:58 PM

Jova moves over to the hydras leg and leans on it. He makes sure the prisoners see him do it. He also pats the leg in a loving manner, like a dogs head.

He was about to give Dorbin the what for, when Tratain did. That id scary, he was beginning to think exactly like his comrades. He did not feel good about taking the gear from the prisoners though. If they somehow got killed, the weight would be harder to carry now they were helpless.

Jova had been wondering sonmething for some time now, and he decided now was good as tome as any to ask.

"Tratain, Arien. I have a question about a couple of your spells. Tratain, your recall spell, and Arien your Teleport spell. Ywo questions to be sure. One, could we just transport the prisoners out of here with one opf the spells, then come immediately back?

"They said the fog would not allow them to leave, so this would get around that. Secondly, if we could do such a thing, why not transport ourselves out of here gor the night and return in the morning. To me that would be safest.

"So can it be done?"
Spells
0--6/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--3/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--3/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--5/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--3/4-DC21--Flesh to Stone-Fort Save-SRye


Monthor  d20=2 d20=19 d20+1=11
Friday December 7th, 2007 7:45:57 PM

Monthor starts preparing the camp site in one of the abandonned buildings.

Spot 2
Listen 19

Monthor spends some time talking to the paladin and the ranger, gathering information on the area and what creatures they have encountered thus far ( gather info 11)



Horvis 
Friday December 7th, 2007 10:33:07 PM

The cryohydra continues to guard the entrance to the building where the group and their prisoners are camping. Horvis has allowed his spell to lapse. Perhaps, in the morning, he will cast the spell again.

what spell? are you referring to find the path? -M

ed. JohnP - Ooops ... posting when tired ... yes, I meant Find the Path.

Vedik  d20+24=27 d20+24=30 d20+24=34
Sunday December 9th, 2007 12:32:40 PM

The dwarf nods.

"So the plan is to stay here tonight, continue in the morning then? Lemme see the wands we've used so far? The invisibility or the healing ones."

When the wands are offered, he concentrates a moment and calls upon Alemi three times, drawing Woldsblood.

He then reverently anoints his shield and armor, and focuses on the wands.

OOC:
3 attempts to draw 3 drops: DC 25: Passed, 9 drops drawn.

2 drops to renew Magic Vestment on Armor and Shield
4 Drops to recharge 2 charges to wand of invisiblity
3 Drops to recharge 1 charge to the wand of Cure Serious Wounds.



Draax (AC 31, HP 148/148) - Endure Elements 
Sunday December 9th, 2007 7:16:18 PM

"If we decide to rest, I will rest for the first watch and then help out with the others."

Turning to Jova. "If that is the case, I wonder why their mages did not teleport themselves out of here. If the dead one could control the mind of a paly, he should have been able to teleport at least himself out of here."

He looks at Celinda and asks her the question. "Why didn't you or the dead guy teleport yourselves out of here? I've seen you used a teleport spell, so have you tried to leave this place with one?"

Draax waits to here what she says.

Bedding Down 
Sunday December 9th, 2007 9:37:50 PM

Tratain makes the call, and the group decides to rest here for the night, possibly taking shelter in one of the abandoned buildings along the street.

Lumi collects Markus' things, ties them securely, and tosses them to the warrior, whose face reddens as he is effectively made into a pack animal for his own precious belongings.

Horvis, meanwhile, continues to guard the area in silence, keeping up his ruse of being a trained beast owned by the Knights.

Vedik takes two of the wands, and performs his fixative arts to bestow a few extra charges to them, replacing some of the spent magical reserves.

Jova brings up an interesting point: why shouldn't the Knights simply teleport away, then return at their leisure. Draax seconds the idea, and queries Celinda as to whether it has been tried.

"Of course we tried that," Celinda snaps. COmposing herself, she says more calmly, "My apologies. The city has taxed my nerves to no small extent.

"Yes, we did a few experiments. Before coming in, Gaebril tried to teleport from the forest back to a town he was familiar with. The magic failed completely. I can only surmise that the teleportation spell would not function to take us through the portal we used to enter this land.

"We also tried to teleport out of the city, which failed as well. As to that, I cannot say for sure whether the failure was due to the magic not working properly here, or due to our inability to otherwise leave Fae Skiemir.

"There is one important question, however. To make proper use of the spell, one must have studied a specific area sufficiently to teleport there. Otherwise, the spell could misfire. I don't know about you, but I for one wouldn't want to end up in a random location around here.

"THe spell I used a few minutes ago wasn't a teleportation, exactly. I used a spell called dimension door. It allows for short hops from one spot to another, but not longer travel such as a true teleportation."

Meanwhile, Monthor strikes up a conversation with Dorbun and Haveril regarding the city, its inhabitants, and anything else about which he can think to ask.

Haveril eagerly volunteers all he knows of the nearby areas of the city. "We've done plenty of exploring in the past few weeks, some beneficial, and some . . . ah . . . less so."

Clearing his throat, he withdraws one of his daggers, slowly and carefully, with his eyes on Monthor. He points it at the ground, and waits for Monthor's assent before continuing.

If Monthor (and anyone else nearby) lets him continue, he begins tracing lines in the dirt with the point of the dagger. "Roughly, we are here," he says as he draws a street and scratches each end to show the barricade. He marks the middle of the street with a small star and labels it "us."

"Now back this way, I assume the way you came from, is Devil's Corner." He draws an arrow pointing west and scrawls a name in the dirt.

"East of here, about a mile or so, is one of the outer gates of the city. Pretty big one, I guess it was one of the main entrances. That's where we came in, and Domi, Alemi, and anyone else willing, where we'll leave from.

"Last time we went, that be-damned fog clogged the gate and hardened so much we couldn't get through. Nothing Gaebril or Celinda did could clear it either."

He draws another arrow pointing south and labels it "really big black dragon." "Down here, maybe a half mile, is where we think this enormous black's lair is. He, or she, whatever, seems to be pretty active in the area. We've had to fight a bunch of its minions lately. Can you believe Gaebril actually wanted to attack it? He thought we could kill it and take over it's domain! 'If we can't leave, might as well rule something,' he said. Fool..."

Clearing his through, he continues sketching, this time drawing an arrow north and making some notations. "Now up here, maybe a mile, is a big green tower. We tried heading that way early on, got chased off by some demons. A few big ones with wings killed Hurn and Cristof, and we haven't been back."

He draws another arrow pointing northwest. "Up this way, dividing the devils and demons, we're pretty sure is a being called the Lich King. Easier exploring there, at least for us.

"Lot of zombies, ghouls, and the like. A few vampires and such. We were up that way maybe a week ago. Ran into a few vampire spawns. Markus and Dorbun made short work of one of them, but Gaebril did some magicky stuff to the other, kind of took it over or something.

"Anyway, he had that thing doing backflips for him. Literally, that is. Gaebril thought it was great fun. He finally got to questioning it, and it said it served the Lich King. Apparently, this Lich has been making plans to attack the demons, and trying to get the devils to back him. I think all this back-and-forth jockeying for position is the only thing kept us alive. It looks like we've found ourselves a little pocket of unclaimed land 'tween all these big powerhouses."

He tidies up his map a bit, making a few more notations here and there, then sits back, nods to himself, and cleans off the dagger. Sliding the blade back into his belt, he says, "There you have it. East sounds about right to me, and I say we don't even wait 'till morning."

Haveril's Map:
http://i219.photobucket.com/albums/cc35/carucci3/tempmap.jpg

Jova 70/70 HP 21 AC [Mage Armor, Darkvision 
Monday December 10th, 2007 2:17:16 PM

Jova crinkles his eyebrows as Celinda explains the problem of terleporting. Of a sudden, Jova bursts out laughing, holding his stomach in mockery at the joke. Composint himself he looks at the party.

"I still would like to hear from Tratain and Arien on the subject . You see this Gaebril fellow always seemed to be acting for his own interests. If I were him I would have told you all the same thing. Or else you wouldfbe begging at every turn to teleport out of here.

"As it were he had you trapped to do his bidding. Up intil the moment he really dneeded to leave, or he found his tresure. RThen poof, he leave you all here. I find it trully funny after all the deception and lies, you still have faith in him.

"Fellow Draax, I do sdoubt that it wouldwork as well. But I would like the posibility explored. It would make life much easier for us."

---OOC-Note to all. If the DM was hinting in his post that it isnt possible, I will take that. But I am not sure if that was the intent. It is why I am asking Tatain and Arien.

Spells
0--6/8-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield, Mage Armor, True Strike +20 ATT, Expedious Retreat, Ray of Enfeeble SRyes
2--3/7-DC17--Glitterdust - Will save, Hideous Laughter 50 ft-Will Save-SRyes, Blind/Deaf Fort Save-SRyes, Darkvision, See Invis 10/level
3--3/7-DC18--Dispel Magic +10, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly
4--5/7-DC19--Stoneskin, Grtr Invis, Polymorph , Black Tentacles
5--7-DC20--Summon Mon 5, Break Enchantment, Telekinesis-Will Save-SRyes
6--3/4-DC21--Flesh to Stone-Fort Save-SRye



Lumi-Juova (AC 28, HP 124/124) 
Monday December 10th, 2007 2:50:00 PM

Lumi is very interested in the map and comes to memorize as much as he can of it. "It sounds like Green Tower is our destination, eh?"

Effects
Endure Elements, 24 hours
Fly (Jova) 13 minutes

Vedik 
Monday December 10th, 2007 6:43:41 PM

Vedik nods at Lumi. "Yeah, seems like it."

He regards the map with interest. "Tell us more about the demons you fought. Can you draw a better map of the area up that way?"

Juliander 
Monday December 10th, 2007 7:27:29 PM

Muttering more to himself, but still aloud, "Demons? Devils?.... Lich king? and a great big black dragon." Looking around to his friends, "Um... are we sure that Fae Skimir isn't 'Hell' translated from some archaic language?" The bard looks exhasperated.

Monthor 
Monday December 10th, 2007 7:46:56 PM

:: Monthor nods at the ranger in approval as he hestiates with the knife. He then watches and listens as the Haveril draws his map and tells his tale. ::

" Well, here's my two copper's worth...
Our goal is to get treasure. The dragon will likely have the most. Demons and such and going to be the most difficult to deal with. Me suggest we avoid them. That means, forget the green tower. Me okay with taking on undeads.. but me'd rather not until we're better prepared for them. Now, this power struggle between the undeads and the demons is interesting. Maybe we can fuel it a bit and get them to go to war. If we're lucky, the lich will bring in the devils and all three will take each other out... okay, not likely. But if they fight, them we can skulk around and steal their stuff... the dragon's lair will be the best protected... the demons are tough.. devils just as tough... undead.. toss up between the undeads and the dragon for me. But me'd bet that that fog that's been following us around has to do with one of them. Likely the lich... Maybe we're best going after the dragon hoard. "



Monthor the 2nd post. 
Monday December 10th, 2007 7:48:36 PM

" Arien, we should identify that book and the cloak. Can you take care of that? "

Horvis 
Monday December 10th, 2007 10:10:45 PM

The cryohydra will move a head (or two) so that it can see the map being drawn by the prisoner. Horvis is trying to recollect which way his Find the Path spell was indicating and compare it what is drawn. Horvis will only act if the drawing and his companions' conclusions disagree with what he learned from the spell. If so, Horvis hopes that his ability to shift is imposing enough, and he assumes his normal centaur form. It would soon be time to shift, anyway.

Draax 
Monday December 10th, 2007 10:37:52 PM

Draax nods to Jova, "Good point. I just did not want our guys trying a spell that could cause them harm or misdirect them to someplace else. What you said about the dead mage could be true; he did not seem to care too much for his mates, so he might have kept quiet his ability to leave here." Draax does not really care about helping the other group get out of the city, but he keeps those thoughts to himself.

Tratain 
Tuesday December 11th, 2007 5:13:24 PM

Tratain listens to Haveril as he speaks and watches his drawing.

When he finishes drawing Tratain gathers everyone and says "Ok, heres the Plan. The gate out of the city is only a Mile or so from here, we are all going there together. This lets us do a couple things all at once. First off it allows us to make sure Dorbun, Haveril, Celinda, and Markus get out of this City, it also makes sure that we can still get out of the city while getting us familiar with the area around the gate. We will spend the night a Half Mile or a Mile away from the gate, I would rather take my chances with the Monsters outside than the ones in here for a night. Early tomorrow we'll re-enter the city, during the time when Haveril tells us the cities inhabitants seem to be resting. That way we might be able to sneak in while at least some of them are off guard. Haveril, I'd like for you to Draw us your map again with any other information you can remember when we get outside and camp, It might come in handy for us."

He continues "When we return to the City we'll head for the Green Tower like we planned. First off we know about how strong the opponent we're going to face there is. Taking on a Dragon isn't something you do without planning and information. This trip isn't solely about treasure for us either. Remember we were told that the Marilith is getting pretty powerful, so much that might be able to bring some of the other powers under its domain. Keeping this power struggle going is very important for keeping all the Evil in this place focused inward against each other rather than outward against the wold."

Once everyone is ready Tratain has Haveril and Dorbun direct the group towards the gate out of the City to find a nice camping spot a little ways outside the city.

Juliander 
Tuesday December 11th, 2007 6:35:23 PM

Prepared to leave for the evening along side his friends, "So... if we move to remove the marilith from the balance of power, would that be sufficient to maintain the balance in the struggle of evil on evil here?"

Vedik  d20+7=22 d20+7=21
Tuesday December 11th, 2007 8:08:51 PM

Vedik makes ready to go without further comment. He spends his time watching and listening for trouble as they make their way to the gate.

OOC:
Listen: 22, Spot: 21

Out of the City 
Tuesday December 11th, 2007 9:53:45 PM

Looking a bit insulted, Celinda replies, "I did not say Gaebril was the only one trying to teleport. I made my own experiments as well. We may have been . . . a bit afraid of him, but I'm not exactly an insipid little girl, you know."

Haveril raises an eyebrow after listening to the discussion. "You all seem to know a good deal about this place. More than we did coming in, I'll give you that. But I like the plan, I do."

When Horvis shifts back, Haveril nearly jumps out of his skin. "Dear gods and lesser lords! You lot are just full of surprises..."

Markus takes a look at the taur and scowls, muttering under his breath, "A centaur? Fool woman should have let me keep fighting." Celinda, standing next to him, raises her hand and smacks him on the side of the head. "YOu've caused enough trouble, you jackass. Shut you're fat mouth before one of these good folk slices it off your face."

The group packs up as the pair bickers quietly. Heading east, you quickly climb over the barricade and move down the street at a quick trot. Haveril directs you. A few blocks east, a turn north. Another turn east, a turn south, then back east again. "Just avoiding the rough spots," he explains.

After a short while, you see a large, once-ornate gate before you. Standing over 20 feet tall and nearly as wide, it's enormous bronze doors lay on the ground inside the wall, battered and broken. the marble arch of the gate looks once to have been carved with various figures, though most are dulled or broken off by now.

The thick fog laps around your heads, a few long tendrils creeping toward the gate as if to block your exit.

At the last moment, the fog quivers, as if contemplating the group's path, then slowly withraws, leaving the gate open. Ahead of you lies a short expanse of prairie, most of the grass burnt away as if a huge fireball had recently torched the land.

A few hundred paces after the gate lies the start of the forest.

If you head in and make a camp, give me watch details, precautions, etc.

Dear DM 
Wednesday December 12th, 2007 7:54:16 AM

I don't see a Posting report for the week od December 3, 2007??

Yours Adm Ceil

Yves 
Wednesday December 12th, 2007 7:58:44 AM

It's comming.


Tratain 
Wednesday December 12th, 2007 10:20:19 AM

Tratain says "Lets go into the Forest a ways and set up camp. I'll rest first watch and then I'll be able to help with the others. Arien I still think we should avoid using your magic to create shelter, alot of things in this place seem to be able to sense magic, I don't want to bring anything to us here while we're resting."

He continues "I'd like at least one person on each watch to be able to see in the Dark, also Haveril can you Draw those maps for us now. Our intended destination is that Big Green Tower and you seem to know where to avoid trouble at, if you could draw us a way to get as close to that tower as possible I'd appreciate it."

Vedik  d20+7=26 d20+7=8
Wednesday December 12th, 2007 12:24:42 PM

"I'll take 2nd watch" the old dwarf states flatly. He's surprised by the lack of appreciation shown by the defeated group, given the group got them out of the city. Still, he says nothing on the subject, and stretches his back a little and takes to the air, circling the party a few feet above the ground.

OOC:
Spot: 26, Listen 8

Draax  d20+7=22 d20+3=21 d20+3=14
Wednesday December 12th, 2007 1:43:00 PM

Draax helps the group set up camp. "I will take the 1st watch."

Spot check 22
Listen check 21

Jova 70/70 HP 21 AC [Mage Armor, Darkvision  d20=8 d20=18
Wednesday December 12th, 2007 2:39:20 PM

uUpon reaching the gate, Jova had pulled fortht the dispel wand. The fog had only reacted to it in the past, so he was ready to use it if needed. It was not.

As they move into the forest and gert their bearings, Jova feels much bette. Seems the eviil may be stronger in the city itself.

"One good thing, meeting with these folk has at least shown us more about our enemy, and our escape route."

"I will take first watch with Draax as well. I am not a morning person, so would be best if I slept then."

Spot 8
Listen 18

Lumi-Juova (AC 28, HP 124/124)  d20+14=15 d20+14=21 d20+14=21
Wednesday December 12th, 2007 7:00:01 PM

Using his hunting skills quickly, (Spot:nat 1!, Listen:21) the white tiger-striped wemic supports the movement of the Gray Knights and the others in leaving the ruined city. Lumi's eyes widen at the tendrils, and then even more when they allow the group to leave. "Remembering others and not being selfish seems to be the key for escaping the trap. Even Markus must be not heartless, or the City would not have let us leave.", the large Lumi observes.

Lumi nods at Tratain's wisdom and searches for a campsite that is away from the city yet still defensable (Survival:21). He sets up his canvas tent and starts a small, smokeless fire for cooking. "I can see in the dark, and I'll take the 3rd Watch if you will."

The evening around the campfire, Lumi will tell tales of his far-away Ice Vien. He tries to emphasize the teamwork necessary to survive in the harsh environment and how supporting others and being supported by them is very beneficial for everyone. (He hopes that the tales will inspire the other group)

Effects
Endure Elements, 24 hours
Fly (Jova) 13 minutes

Juliander 
Wednesday December 12th, 2007 7:27:27 PM

"I'll happily take a watch Tratain... though I can't see in the dark, put me on 3rd watch." Juliander moves about the task of setting up camp, though he keeps a wary eye on the other adventuring group.

Monthor 
Wednesday December 12th, 2007 8:07:42 PM

Monthor plunks himself down and instantly starts to dose. He knows that he'll be waken up when it's his turn on watch. And he really doesn't care wish watch he's on. Soon... the dwarf starts to snore.. { good night Monthor...}

Rest for the Weary 
Wednesday December 12th, 2007 8:36:30 PM

[Arien - no posts since last Thursday, everything okay?]

Going a short way into the woods, you find a cluster of rather large trees that seems as good a place as any to bed down.

As the Knights go about the various tasks of cooking, cleaning gear, preparing beds, and so on, Dorbun pulls Monthor and Vedik a few paces aside.

Monthor and Vedik Highlight to display spoiler: {After you walk a short way, Dorbun says in a hushed voice, "Domi forgive my prejudices, but I trust some good dwarf-sense over any others. Not that your friends aren't honorable folk, but you understand...

"Anyway, if I have your leave, I'd like to lead this rabble out in the morning. The gate isn't far from here, and I think I can have them safe in a few hours travel.

"But first, don't be trusting that Markus tonight. I'd keep someone on him if I were you. And you might want to reconsider letting him have that pretty little sword back. Hav and Celinda and I can handle what little trouble there is out here, but that man . . . who in Domi's name knows what he'll try first chance he gets?

"Choice is yours, I'll deal with my fate either way. Just thought I'd mention it."
}

After a short conversation, Dorbun strolls back to the campsite, eyeing Markus with an angry glare.

Celinda collects some rations, and mixes them together with a few herbs she removes from the folds of her robes. In no time at all, she's whipped up a fine smelling concoction, and offers it to anyone who looks hungry, taking a few bites first herself.

When watches are discussed, Haveril chimes in, "You've no reason to trust me, but I can hold my own on a watch, I can. Just tell me when to take it."

Markus sulks against one of the trees, staring at the bundle holding his weapons and gear, and ignores any conversation near him.

As night rolls in, some Knights sleep and some start their watches. Every so often, noises are heard in the woods, though they seem to come from ordinary, nocturnal animals.

Thankfully, the night passes uneventfully, and dawn comes early, bringing a heavy mist and a wet dew that soaks through the thickest of robes and blankets. The sky is grey and overcast, and even the trees seem to sag in the pale morning light.

Haveril hands over a map to Tratain, scrawled on a strip of parchment. It seems to show a path from the east gate to the green tower.

"Not my best work, but it'll do," he says. Looking at the sky, he continues, "Get in early, and move fast. You might make it just fine. This time of morning, we'd just be bedding down, and usually got at least an hour or two of unbothered sleep."

Looking pointedly at Monthor and Vedik, Dorbun asks, "Well then? How shall I be tasked?"

[I'll get an actual map out soon, hopefully tonight, but maybe tomorrow]

Map 
Wednesday December 12th, 2007 8:42:54 PM

On second thought, it may be easier to simply "follow the map" theoretically. You can assume it depicts streets, obstructions, etc. and gives sufficient distance and direction to remove the need for survival or other rolls.

Monthor 
Wednesday December 12th, 2007 8:50:36 PM

During the night, Monthor relays to Tratain Dorbun's suggestions.

" If the paladin suggests that we keep the snot nose's blade. Who are we to argue? They'll likely be safer without having to worry about him sticking that sword in their back anyway... We can either keep it or give it to Dorbun. Me say we keep it. Just to annoy him. "



Lumi-Juova (AC 28, HP 124/124) 
Wednesday December 12th, 2007 9:46:40 PM

Lumi accepts Celinda's hospitality and has a delicious meal while telling his tales.

In the morning, refreshed, Lumi again casts an endure elements upon himself before knocking down camp and preparing to move out.

Effects
Endure Elements, 24 hours

Horvis 
Wednesday December 12th, 2007 11:20:24 PM

When the planning begins, Horvis will contribute what he can.

"Why not cast my spell, and between that and the map we can get to our target as quickly as possible. No distractions, either."

The centaur looks around at his companions, trying to determine how they are taking his advice.

"If you want, I can try to shift into a form that is capable of flight and carry one or two of you."

Arien (hp 60/60) AC 21 (Mage Armor) 
Thursday December 13th, 2007 5:47:45 AM

"Well Monthor, I could identify the items if you wish, OR I could memorize a flashy yet devastatingly powerful spell, your choice." Arien continues in a bantering tone; "Personally I would go with the flashy destructive spell as its most likely to help out more in the long run at this point."

After the night passes Arien spends some time picking out and re-memorizing spells. After he is done the elven mage will help with whatever preparations need to be done to finish so that the party can move out.

Tratain 
Thursday December 13th, 2007 10:47:12 AM

Tratain tells Monthor "I've still got his sword in my Haversack, I don't think we'll return it given Dorbuns warning. I was debating on whether or not to keep it, I don't really trust him. We'll just keep it. Have Dorbun escort his companions out of here when we leave."

Before the group beds down for the Night Tratain asks Draax for his Cold Iron Longsword and casts Greater Magic Weapon on it. And says "Are you going to use this Draax or can I hold onto it for a bit?"

In the morning he continues "Once inside we'll Follow Haverils Map. Save your spell for now Horvis, the quickest way to the tower may not be the safest. I'd Like as much of the group to have delay poison before we go as we can, I can provide 3. We'll try and find an empty building near the tower to cast our prepatory spells. I'd like anything that will last an hour or more done before we enter. We'll give out the Deathwards and Stoneskins and such then. Arien I'd like you to use your Veil spell do disguise us as something from th Mariliths Home Plane, something strong enough most things will leave us alone, but not stronger than the Marilith. Is there something may equilly strong or just a tad bit weaker than it? Depending on how many Minions it has we can kill it and baring running into anything with True seeing we can pretend to have taken over for just long enough to grab whatever we can and make out exit. I'll cast tongues on Juliander and Myself, I'll cast it on a second person If you can cast it yourself. Juliander it'll be up to you though to try and bluff out way through first before we start fighting."

Vedik 
Thursday December 13th, 2007 12:27:45 PM

Vedik speaks quietly to Monthor and Tratain. "If we make Dorbun responsible for the group of them, he is free to take or not take their gear as he wishes. I don't want the warrior giving him trouble, that is for sure.

I will say this. My concern regarding stripping them of their gear was due to them being unable to defend themselves in the city. Now that we are out, if Dorbun wishes to pass judgement upon them and claim their gear, or reward it to us, I will not protest."

Jova 70/70 HP 21 AC [Mage Armor, Darkvision] 
Thursday December 13th, 2007 3:16:43 PM

Jova rolls out of bed in the morning very refreshed. Using the rod of extens=ion he casts the mage armor, and darkvision upon ghimself. This allows for both to last the full day.

He then moves to Ariens side, hoping to hear his ideas on the extraplanar creatures they would becone.

"I do have a bit of talent in acting. So when you do your veil spell, tell me what IU an supposed to be, and I shall act accordingly. I can even go overboared if needed." He smiles widely at the thought.

Tratain (2nd) 
Thursday December 13th, 2007 4:41:48 PM

Tratain says to Vedik and Monthor "Markus's sword we're keeping, I don't trust him enough to give it back to him. Most likely what'll happen if he has it is he starts a fight and it'll probably be Celinda who gets hurt since she won't just let him be. Don't let him put any of his armor or other gear on either. It'll keep him from being dumb. If he unarmed and unarmored he will be less likely to push his luck with Dorbun."

Draax (AC 31, HP 148/148) - Endure Elements  d20+7=21 d20+3=23
Thursday December 13th, 2007 5:32:31 PM

As they break camp, Draax hands over his cold iron longsword to Tratain. "I will probably need it when we face our main threat, but until then you can hold on to it if you want to."

Seeing that they will soon be parting company, Draax turns to Dorbun and says, "Once on the other side, if you still want to devote you life to destroying evil; you should seek out the 'Sons of Dread'. You will do more good by destroy the evil that fights against good than you would do here fighting evil that is fighting evil. Just something for you to think about"

Draax touches his Endure Elements tattoo to activate it.

Spot check 21
Listen check 23 (natural 20)


Vedik (2nd) 
Thursday December 13th, 2007 6:19:16 PM

Vedik also prays for new spells in the morning, and casts his normal morning spells.

OOC:
Cast Extended Delay Poison (26 Hours)
Cast Extended Greater Magic Weapon (26 Hours)

0: Detect Magic x4, Read Magic x2
1: Divine Favor x2, Comprehend Language, Protection from Evil x2, Remove Fear x2 [Protection from Evil+]
2: Align Weapon x2, Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Delay Poison-Extended*, Invisiblity Purge x2, Protection from Energy, Remove Blind/Deaf [Magic Circle Vrs Evil+]
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment, Flame Strike, Greater Magic Weapon-Extended*, Wall of Stone, [Spell Resistance]
6: Harm, Heal x2 [Antimagic Aura]
7: Ethereal Jaunt, Holy Word+, [Holy Word+]



Vedik (3rd)  d20+24=30
Thursday December 13th, 2007 6:21:52 PM

Vedik also draws Woldsblood, and anoints his armor and shield. He carefully places the one remaining drop in his container.

OOC:
Draw 3 Drops of Woldsblood: DC 25, passed
Magic Vestment CL12 (12 hours) on shield and armor
Place one extra drop in container.

Juliander 
Thursday December 13th, 2007 7:32:14 PM

Juliander smiles, "I can indeed cast it upon myself Tratain. I'm also ready to negotiate our passage through any likely creatures that perceive us to be of their own kind as well."

OOC: Once the veil is cast and they are ready to go, Juliander casts tongues upon himself.

Arien (hp 60/60) AC 21 (Mage Armor) 2nd 
Friday December 14th, 2007 2:41:37 AM

"Mariliths are typically the second most powerful type of demon known. Below them in terms of power come the Nalfeshnees and before them the Glabrezu. I can disguise as these creatures but be aware that these are huge creatures and that we must act the part in case we are being spied upon. If you want to merely go largish creatures then the Vrocks and the Hezrous are the most powerful apart from the Marilith of course." Arien finishes his speech about the different type of devils and waits for a response from Tratain.

Tratain 
Friday December 14th, 2007 7:23:08 AM

Tratain thinks for a moment and says "Something closer to our own size would be best. We won't be able to pass for creatures that big very well, something will notice. Actually something not so powerful might be best. Since everything in this city is trying to kill everything else impersonating something low on the food chain probably would be safest."

Monthor 
Friday December 14th, 2007 7:57:12 AM

" We could always just hide as trees?????? "


Lumi-Juova 
Friday December 14th, 2007 10:22:21 AM

"Camoflage is always a good hunting technique", chimes in Lumi. "To blend in until close enough to pounce." His grin splits and shows his pointed teeth in anticipation.

CDM Jerry 
Friday December 14th, 2007 3:53:15 PM

Greetings Woldians!

I am excited to tell you that BIG, even HUGE changes are coming for The Wold. The Wold is evolving and everyone one of you will be affected. But I'm not going to tell you about it here. I'm just going to whet your appetite:

--A new type of game
--Major changes to the website
--Greater choice for both DMs and players!

I will begin introducing the new material in the LnB sometime between now and Monday. You will need to start watching that board daily to understand what is going to be happening. This process will be ongoing for a bit, so you really do need to view the Loot 'n Booty board daily starting now.

I'm mass emailing this and also posting it on every game board so everyone sees it.

Enjoy your weekend!

Jerry


Ready for Battle 
Sunday December 16th, 2007 8:09:05 PM

[sorry for the lack of posting. Work went absolutely crazy and things fell apart everywhere else.]

Monthor discusses with Tratain what Dorbun first spoke of. Meanwhile, Lumi tells his tails of the frozen lands. Celinda and Haveril sit enrapt, taking in every word with great enjoyment. Dorbun half listens, but seems to be preoccupied with watching the woods around the camp, while Markus sulks against his tree, barely raising his head.

While the group plans, Horvis again offers his pathfinding abilities. Arien discusses what spells he might memorize, stating his preference for inflicting pain on his enemies.

Vedik seems to agree with Monthor and Tratain on the newcomers' fate, and Tratain orders them sent away once the Knights head for the city.

Tratain lays out a preliminary plan for preparation and infiltration of the demon's lair.

Jova awakes and sits by Arien, discussing his upcoming role of diplomatic demon with no small amount of delight evident in his eyes.

Draax begins his morning preparations while talking to Dorbun. The dwarf listens intently, then repeats the name a few times, as if commiting it to memory. "If for no other reason, I will seek them out because of the kindness you and your friends have done me. If they are as evil as you say, I will make them suffer for it. Thank you, brother."

He clasps Draax's hand, then turns and starts barking orders to Haveril and Celinda, pushing them to move quickly and prepare to march out. Walking over to Markus - who is still sitting at his tree - he gives him a swift kick to the shin. "Get up, you miserable loafer. I said I'd get you out of here. I didn't say I'd actually carry you. Go help your woman clean the cookpots, then grab as big a load of gear as ye can and start moving. Stay right in front of me, now."

Juliander, too, prepares for a morning of acting and deception, casting the proper spells on himself as he readies to march.

The Knights finish their preparatory spellcasting, make some final adjustments to various pieces of armor, and all seems ready.

Dorbun lines up his charges, placing Markus in front, followed by Celinda, with Haveril a half dozen paces behind her, his bow at the ready.

The dwarf walks over to the Knights. He stops in front of each of you, clasping hands and thanking you each in turn. At the end, he says, "I may not ever be able to repay you for your help, and by Domi, I'm humble enough to admit it. For what it's worth, I can give you at least a small token of my gratitude."

He passes out a number of small pieces of parchment. "If you ever come across one of my brothers bearing this emblem," he pats the eagle on his shield, "show him this here letter. It should be enough to get you whatever help he can provide."

He bows once more, then stalks back to his companions without another word. Giving Markus another kick, he points into the woods and starts marching, the others following behind.

Anyone who opens and reads the letter Highlight to display spoiler: {It reads:

The bearer of this letter saved my life, at great peril to himself and in the darkest lair of evil. Extend unto him every courtesy you are able, defend him with your life and honor, and treat him as you would your brother in arms.

Yours in the Quest and the Light,

Dorbun al Bazeer Maktorum
Lord Captain General
Golden Eagles Brigade
}

[OOC: I don't know what the upcoming changes mean for us. For now, let's just proceed with business as usual.]

Tratain 
Monday December 17th, 2007 12:04:53 PM

Tratain says to Dorbun "I'm glad that we could help. Look us up sometime aswell, we can share an ale or two under more pleasant circumstances. Also, if you should come across your brothers in arms let them know that if they need assistance with anything and we are near to not hesitate to ask."

Once everyone is ready to go Tratain leads the party back into the city, following the Map made by Haveril towards the Mariliths Tower.

Vedik 
Monday December 17th, 2007 12:35:44 PM

Vedik finishes his morning routine, and parts with Dorbun, giving him a respectful nod. "Travel safe, and keep them in order brother."



Monthor  d20=16 d20=17
Monday December 17th, 2007 2:11:07 PM

Before moving along, Monthor checks in with Tratain for his daily Magic Weapon and Magic Vestment ( armor? ) spell.

Before Dorbun leaves, Monthor approches the paladin and takes out a tin cup from his mess kit. He then activates his Open Bar Seal.( It is a role-playing Seal only. Activation of this will instantly produce one pint of your choice of alcoholic beverage.) and creates a pint of strong dwaven ale. He hands it over to Dorbun.
" Drink me new brother. If ye needs the Knights, call upon us and we will be there. "

Monthor falls in line with the rest of the party and follows Tratain's directions.
( spot 16, listen 17)



Yves 
Monday December 17th, 2007 2:12:24 PM

Okay, posting report tonight. Promise.
I'll will ask again. Can somebody split the duty with me? I don't mind doing this biweekly but obviously, weekly isn't working out. HELP!!! Please.


Jova 70/70 HP 21 AC [Mage Armor, Darkvision] 
Monday December 17th, 2007 4:32:30 PM

Jova simply follows the others, preparing for the upcoming mission. He too shakes the Dwarfs hand as they leave. Jova also speaks the dwarfs title, before walking away. Not too many times you come across someone of such distinguished military titles.

Lumi-Juova 
Monday December 17th, 2007 5:30:47 PM

Comradely, Lumi returns Dorbun's handshake and accepts the piece of paper. He holds it in his hand for a bit before inobtrusively tucking it into his backpack without trying to read it. If it is important enough, one of the others will mention it, thinks the wemic.

Effects
Endure Elements 24 hours

Joe/Tratain 
Monday December 17th, 2007 7:18:19 PM

I'll do it with you Yves.

I actually sent you an e-mail about it this morning but your spam filter probably ate it again heh.

Juliander 
Monday December 17th, 2007 8:56:25 PM

Juliander prepares as well... that is to say that he is dressed and ready to go with the others. He stands ready with crossbow out and loaded however, prior to re-entering the city.

Back to the City 
Monday December 17th, 2007 9:18:32 PM

Vedik and Monthor give their respects to Dorbun. The dwarf stops his routine and eagerly takes a swig of Monthor's ale. Wiping his mouth, he sighs. "Ahh. Domi forgive me, but there are some vices that just shouldn't be avoided, I always say." Clapping Monthor on the shoulder, he returns to his companions and moves them out.

Jova bids farewell to Dorbun as well, causing the dwarf's face to redden slightly at the open mention of his position.

Lumi carefully folds his letter and tucks it away for safekeeping.

The Knights appearing ready, Tratain orders the march, and soon enough you find yourselves approaching the broad eastern gate. The now-familiar, thick fog sits heavily just inside the walls. As you approach, it parts itself, almost seeming to beckon you in.

Oddly, the city seems a bit quieter than it did the day before. The errant noises you first heard are not present right now, and you fail to catch even the slightest movements in the shadows of the ramshackle buildings. Even the fog seems thinner and lighter in places, allowing some of the pale, grey morning light to seep through onto the streets.

Moving quickly (I assume), you head north as Haveril's map indicates. After about a half mile, the road ends in a large blockage of rubble, and you turn west. The path continues, mainly north and west, with a few trips out of the way to avoid roadblocks, and sometimes for no apparent reason. Haveril may have been unsure of his directions, or he may have known of some peril to avoid.

In either case, you soon find yourselves traveling north again along a broad thoroughfare, having walked about a mile and a half from the gate.

The fog seems to be hardening above you. As you walk, you begin to hear distant sounds again, as if the city is awakening to a new day of horror.

Something howls in the distance. Not quite animal, you wonder exactly what, or who, is giving voice to the eery sound.

To the southwest, you hear distant sounds of battle. Metal clanging on metal, inhuman screams piercing the morning haze.

As if from nowhere, you suddenly stop dead in your tracks. Ahead of you is the largest intact structure you've seen since entering the city. An enormous, jade-green tower, perfectly round, rises over a hundred feet into the air, its pinnacle completely hidden by the fog, which swirls around the tower-top as if the upper half of a tornado had somehow made its home there.

Yellow-green streaks of light flash among the fog clouds above as the mist changes hues from grey, to green, to red and back again.

You stand in the street, two city blocks from the tower.

Draax (AC 31, HP 148/148) - Endure Elements  d20+7=24 d20+3=12
Monday December 17th, 2007 10:07:28 PM

Draax walks back into the city with the others. He looks around as the sound begins to reach them again. Looking at their destination, he wonders what the changing colors of the mist means. As the group stops to observe the tower, Draax scans the area for any trouble.

Spot check 24
Listen check 12

Tratain Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment 
Monday December 17th, 2007 11:51:37 PM

When the group can see the tower clearly Tratain ushers the group inside a nearby building and begins casting long term protection spells.

He says "Arien, the Veil spell if you please. Something out own size would be best, it'll be harder to impersonate creatures larger than ourselves. Juliander and Jova, you two will need to try and talk our way past anything that tries to stop us. Don't make eye contact with anything bigger than us and try and keep the talking to a minimum so they don't hear us speaking common and know somethings up."

Tratain casts Delay Poison on Arien, Jova and Juliander.
Tratain casts Extended Tongues on Jova and Himself.

Once everyone is ready he leads the group towards and into the tower.

Horvis 
Monday December 17th, 2007 11:52:12 PM

The centaur waits with his companions for sugestions of how to proceed. The object of their quest seems to be right ahead but Horvis has the suspicion that Fae Skeimir is too quiet ...

Before setting out, Horvis would have strengthened himself with his usual spells to improve his ground speed and fighting ability. His staff is also enhanced, too, in case he ends up fighting in a form that can use it.

"So ... like we discussed? Straight in and back out, no distractions?"


Posting Report - Joe 
Tuesday December 18th, 2007 12:01:11 AM

Week ending Friday December 14th

M T W TH F
DM X X X O X
Tratain X X X - X
Jova X X X - X
Monthor X X X - X
Arien O O X - O
Horvis X O X - O
Draax X X X - O
Julie X X X - X
Lumi X X X - X
Vedik X X X - X



Yves 
Tuesday December 18th, 2007 7:38:12 AM

Bless you Joe.

Yves


Vedik (AC 29 137/137 HP) *Wings* M. Vest x2, GMW-Ex, Delay Poison-Ex  d20+7=19 d20+7=19
Tuesday December 18th, 2007 8:02:53 AM

Vedik walks with the group, wings out. The sight of the tower fills him with a sense of purpose, as he suspects the tower may be their destination. He snorts from time to time, but otherwise keeps his mouth shut and his eyes and ears open.

Arien (hp 60/60) AC 21 (Mage Armor, Veil) 
Tuesday December 18th, 2007 10:25:54 AM

Arien pauses a moment in consideration and then casts the Veil spell. The two large size party members take on the appearance of hulking Hezrous whereas the rest of the party looks like gangly Babaus.

Monthor  d20=2 d20=17
Tuesday December 18th, 2007 10:29:09 AM

... continues to follow the others....

( Spot 2, listen 17)



Lumi-Juova  d20+18=30
Tuesday December 18th, 2007 1:24:50 PM

On silent, cat-like feet (Move Silent:30), Lumi moves into the city with the other Harmaa Ritari. He keeps his bastard sword sheathed to hide its light, and holds onto his handaxe in the left hand.

The big Hezrou-wemic keeps nervously glancing at the swirling mists, fearing the trap that they represent. Occasionally he mumbles "...helping other people" or "not for myself" as if to remind the hunter of their ultimate purpose.

The quiet and then the sounds of fighting gladden his heart, and the Hezrou smiles at the little babaus. "Tensions are running high and it sounds like the undead and demons are fighting each other. This gives us opportunity to finish this hunt!"

And then the tall, green tower surrounded by the swirling mist is in front of them. Lumi turns to look at Tratain-Babau and the Hezrou's face is worried. "The Sage said that this demon may be getting powerful enough to escape the mists. I think the colors across the mists are her attempts at breaking out. If we are quick, we may be able to take her unawares and in a weakened condition."

And looking at the other side of the mountain, Lumi continues glumly. "And if we take too much time, she may already break the mist and gain too much power to stop."

Effects
Endure Elements 24 hours

The Tower of Xanaphelas 
Tuesday December 18th, 2007 7:48:42 PM

When the Knights stop, Draax begins surveying the area for any threats. He doesn't hear anything other than the distant noises the group has been hearing for a few minutes, nor does his eye catch anything other than decrepit buildings.

Tratain pushes the group into a small stone house nearby and begins casting spells and doling out assignments.

Horvis, too, casts some spells on himself, while Vedik keeps an eye out for trouble.

Arien disguises the party as Hezrous and Babaus, while Monthor waits, ready to enter battle again.

Lumi comments on the fog surrounding the tower, and his guess as to the meaning of the odd coloration and ocassional sparks of lightning in the cloud.

Once preparations are finished, the Knights walk out of the house. To any spying eyes, it appears that a gang of demons is marching down the street, directly toward the tall green tower.

Hezrous and Babaus stride toward the tower. Closing the distance, you see that the walls appear entirely smooth, as if carved from one massive green block. There are no windows. A solitary doorway opens to the street.

The wide, doorless entryway stands 10 feet wide and 15 feet high, a mouth into darkness.

As the Knights approach, a raspy voice calls out, "Identify, underlings. And quickly."

Looking upward to follow the sound of the voice, you see a gigantic, spiderlike being crawling slowly around the tower, revealing itself as it speaks. It's hard-shelled skin is jet black, with streaks of red running down its six legs and along its abdomen. A scorpionlike black tail hangs from its hindquarters, dragging along the tower's wall, but looking ready to strike at a moment's notice. Two long, arm-like appendages jut forth from its front section, ending in razorlike talons.

It has deep, dark red eyes that start into you, while it's pincered mouth works to speak.

"Maybe we should eat them sister..." another voice begins.

Looking to your left, you behold another such creature crawling along the tower from the other side.

"Not yet, sister. Let us see if they are important first."

"But they look tasssssty... Are you tasssssty, little ones?"

"We hunt later. You know the queen's command."

"Queen would never know."

"She knows all, sister! Quiet! Let the minions answer."

Both . . . things . . . stop moving and watch you intently. They stand sideways on the tower wall, about 20 feet above the ground.

Knowledge (planes) DC 22 Highlight to display spoiler: { These are Bebiliths, spider-demons known to hunt and eat other demons. You know everything in the MM entry about them}

Juliander (tongues)  d20+22=35
Tuesday December 18th, 2007 8:38:42 PM

Having cast tongues upon himself, Juliander stares at the ground even as he addresses the spider demons in a raspy, subservient manner, "Our hides are foul and tough... not tasty at all my lord. Indeed it is She whom we serve and are traveling to now, for which to report our doings. She expects us soon. If you allow us passage, I would be happy to petition on your behalf... time for hunting."

OOC: Bluff check DC 35.

DM addendum 
Tuesday December 18th, 2007 10:18:48 PM

Arien, what is the will DC for the veil spell?

(I'm not applying it for the turn I just posted but I want to have it just in case)

Horvis 
Tuesday December 18th, 2007 10:50:37 PM

The centaur does his best to cringe and scrape like the minor demon whose form he is wearing. Hopefully the things do not require everyone to speak since Horvis cannot speak the tongue of demons.

While Juliander speaks, Horvis studies the surrounding areas. From the looks of things, something would be needed to remove the spider-things height advantage.

Lumi-Juova (Viel)  d20+14=16
Tuesday December 18th, 2007 11:05:11 PM

The Hezrou-wemic attempts to look untinterested in where it is going, but very interested in not getting eaten. Pretending to be like a juvenile male when confronted by a pride of females, he ducks his head to avoid eye contact and shuffles a little away from the spider-demons.

Trying to be unobtrusive, he listens for any scrape (Listen:16)

Effects
Endure Elements 24 hours

(ooc: I'm going to keep DMing and so will be authorized to have 2 PCs. I'm leaning towards only keeping one character (Bloodpack), though I'm really loving this game too.)

Draax (AC 31, HP 148/148) - Endure Elements  d20+7=25 d20+3=13 d20+3=22
Tuesday December 18th, 2007 11:13:51 PM

Draax remains silent while he listens to Juliander and the spider demons talk. Not sure how a demon should act, he decides to shift his feet in an impatient manner while they wait.

Spot check 25
Listen check 13

Jova 70/70 HP 21 AC [Mage Armor, Darkvision]  d20+21=39
Wednesday December 19th, 2007 1:40:10 AM

Jova follows his fellows to their destination. He is iimpressed by Ariens spell, and the way they all look now. He thinks they seem more terrifying than usual.

As Juliander starts to speak, his fellows all take the calm stance. Jova has the dispel wand in one hand, which he tries to hide. Since no 'demon' seems to be leader, a wandering pack if you will, Jova takes on the bothersome role.

"Yak, Yak yak." Jove repeats the phrase walking around impstiently. He never gets too close to the spider types, but he does work at distracting them. He makes sure to bump into each of his pack mates, reating the phrase often.

[Bluff Check 39]

OOOOOOC--Maybe this should be handled through email. I seen Monthor schose to stay in this game. SteveK chose the Bloodpack. Where does everyone el;se stand. I want to stay, I like this character, but I really like the players, and love the DM. DM works very hard to make this enjoyable I thank you. So chime in guys, lets see if this game will hold up.

Arien (hp 60/60) AC 21 (Mage Armor, Veil)  d20+25=31
Wednesday December 19th, 2007 2:30:29 AM

Arien eyes the spider demons warily knowing their chaotic nature they might just decide to eat one or two lesser demons anyway. Arien scratches a pretend itch idly trying to pass for a bored Babau in front of the two creatures. If they get past without a fight and the mage is fairly certain that they won't be overheard he will relate the information about spider demons.

((Knowledge: The Planes: 31, Veil DC will be 24 Will))

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil x2
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield, Extended Mage Armor*
3rd Level: Dispel Magic, Fly x2, Haste x2
4th Level: Dimension Door x2, Ice Storm, Invisibility: Greater x2, Stoneskin
5th Level: Cone of Cold x3, Wall of Force x2, Break Enchantment
6th Level: Chain Lightning x3, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Prismatic Spray x2, Spell Turning
8th Level: Polar Ray x2

Vedik (AC 29 137/137 HP) *Wings* M. Vest x2, GMW-Ex, Delay Poison-Ex 
Wednesday December 19th, 2007 7:38:37 AM

Not really familiar with demon lore, the old dwarf follows Arien's lead and attempts to look bored. He shuffles uncomfortably at the mention of being tasty, figuring these demons to be fairly powerful and with enough authority at this tower to be worth avoiding a fight with.

OOC:
I'd like to stay here. Is there some place we have to email or inform people of our intention?

0: Detect Magic x4, Read Magic x2
1: Divine Favor x2, Comprehend Language, Protection from Evil x2, Remove Fear x2 [Protection from Evil+]
2: Align Weapon x2, Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Delay Poison-Extended*, Invisiblity Purge x2, Protection from Energy, Remove Blind/Deaf [Magic Circle Vrs Evil+]
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment, Flame Strike, Greater Magic Weapon-Extended*, Wall of Stone, [Spell Resistance]
6: Harm, Heal x2 [Antimagic Aura]
7: Ethereal Jaunt, Holy Word+, [Holy Word+]

Monthor  d20=12 d20=17 d20=14
Wednesday December 19th, 2007 7:38:59 AM

Monthor's grip tightens on his axe and waits to see what the others will do. He is very mindfull that the demons may attack and prepares accordingly ( prepared action. Attacks if a demon attacks first).

Spot 12 listen 17

(ooc> No way I'm giving up Monthor. I'll be staying. )



Tratain HP 119/119 AC 28 Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment 
Wednesday December 19th, 2007 4:47:39 PM

Tratain sits back and waits to see if Jova and Juliander are able to get the party past the two Demons, he is ready to act just incase things go wrong.

At the Tower Door  d20+16=36 d20+16=29 d20+16=36 d20+16=20
Wednesday December 19th, 2007 8:40:49 PM

Horvis, Monthor and Tratain stand guard, eyeing the spiders and the tower, mentally preparing for possible combat.

Lumi bows his head subserviently, while Draax shifts back and forth, seeming ready to be on with whatever he is about.

Arien and Vedik sigh with boredom. This is, after all, just part of a lesser demon's day.

Juliander takes the lead and announces the team's intentions to the spiders. The spiders listen, the second-comer rising a bit on its segmented legs.

The first speaks, "Yesssss. Hunting would be nice, it would."

The second responds, "It talkssss unright!"

"You are tired, sister..."

"No! Surely we can eat a few. Queen doessssn't need all to carry a message."

"And you want to test Her?"

"Thisssss one is a wrong one, sister!"

Jova, meanwhile, walks to and fro, bumping and prodding his companions as if tired of the conversation and ready to move. The spider demons pause to watch.

The second speaks again, "That one is leader?"

The first, "A bit small to lead those." Pointing a pincer at Lumi and Horvis.

"It ignoressss you sister."

"Minion wants to please Queen, not ussss."

Pausing again, the demons look the Knights over once more. The first takes a few steps backward and says, "Come, sister. We will hunt awhile." With that, it slowly dematerializes, as if its body were winking out of existence a few particles at a time.

The second spider stays a moment, it's glowing red eyes focusing on Juliander.

"Hunt...yessss. This becomes boring." Looking at Jova, it nods its bulky head toward Juliander and says, "Keep that one in line, leader. It feels unright.

"Lucky minions, you. Sister and I not eat you now. Maybe we eat you later?"

Taking a slow step back, it too begins to disappear. As it's body fades from the very air, you hear a final whispered, "eaaattttt yooooouuuuuu........."

You again find yourselves alone, standing before the tower entrance. Peering in, the entranceway looks to be a half-circle tunnel, about 10 feet long, that opens into a wide, round room that appears to be empty. It's circular walls extend far beyond your limited range of sight, and the room is poorly lit by a few ensconced torches.

Horvis 
Wednesday December 19th, 2007 11:14:50 PM

The centaur in demon guise leans over and whispers to Lumi-Juova, "I don't think that they're really gone ... can you still smell them?"

Horvis will take his normal position in the marching once they decide to go inside. Having witnessed the way that the spider-demons simply faded from sight, the shifter wonders if there are other unseen hazards within the room ahead. The only way that he could tell would be to shift into a form that has a keen noise but he doesn't know how the illusion would react to that.

Vedik (AC 29 137/137 HP) *Wings* M. Vest x2, GMW-Ex, Delay Poison-Ex  d20+7=18 d20+7=14
Thursday December 20th, 2007 9:51:18 AM

Vedik continues to follow the group, not really sure how to proceed. He has little experience with demons beyond killing them, so he keeps his mouth shut and eyes open, not wanting to blunder into exposing their ruse.

OOC:
Listen 18, Spot 14



Arien (hp 60/60) AC 21 (Mage Armor, Veil) 
Thursday December 20th, 2007 10:28:10 AM

Arien continues to act the part of a demon as the party continues forwards. As they walk the elven mage keeps his eyes out for likely places that other demons might lurk.

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil x2
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield, Extended Mage Armor*
3rd Level: Dispel Magic, Fly x2, Haste x2
4th Level: Dimension Door x2, Ice Storm, Invisibility: Greater x2, Stoneskin
5th Level: Cone of Cold x3, Wall of Force x2, Break Enchantment
6th Level: Chain Lightning x3, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Prismatic Spray x2, Spell Turning
8th Level: Polar Ray x2

Monthor  d20=11 d20=14
Thursday December 20th, 2007 10:41:42 AM

... Keeps his mouth shut and follows the others. He keeps an eye ( spot 11) and an ear ( listen 14) out for danger.

Readied action- attack anything that looks like it's going to attack the party.



DM addendum, spellcraft check 
Thursday December 20th, 2007 1:11:09 PM

Forgot this:

Spellcraft, DC 27 Highlight to display spoiler: {The demons used some sort of plane shift, like the spell, though possibly as an innate ability, as you did not notice any speech or movement accompanying the spell}

Juliander (tongues) 
Thursday December 20th, 2007 4:25:03 PM

Turning to Tratain, "Time to go chief... before they decide to come back." Juliander proceeds on.

Tratain HP 119/119 AC 28 Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment 
Thursday December 20th, 2007 4:41:20 PM

Tratain says "lets be about it."

When the group is out of earshot of any Demons Tratain says "Arien, Try and steer us clear of any Demons that might be able to just see through the Veil spell. And Good Job Juliander and Jova getting us past those spider Demons. Hopefully we can avoid having to fight the whole tower."

Draax (AC 31, HP 148/148) - Endure Elements  d20+7=26 d20+3=23
Thursday December 20th, 2007 4:54:53 PM

Up until the spiders left, Draax was not to sure that the spell would hide their identities from the demons. Feeling a little more secure with spell, he still stays alert as the group walks through the entryway.

Spot check 26
Listen check 23(natural 20)


Jova 70/70 HP 21 AC [Mage Armor, Darkvision]  d20+21=32
Thursday December 20th, 2007 5:38:09 PM

Whether the ruse of acting the demented demon had worked or not, would never be known. what was known wwas it was not immediately apparaent they would see their enemy.. Therefore Jova continues the act of a deranged demon.

"Yak, yak, yak." A sound, phrase, or muttering keeps spewing forth. Oddly enough when he gets fr=urther fron Tratain the gibbering gets worse. Along that pattern he walks near Tratain.

Bluff--32

Into the Tower 
Thursday December 20th, 2007 11:34:12 PM

After the demons seem to disappear, the Knights enter the tower. (I assume from the posts, it isn't specifically mentioned, so correct me if you are staying outside for any reason)

You walk down the tunnel, some whispering warnings, some continuing the demonic ruse, and others simply watching warily for any dangers.

No one sees or hears anything of much import. After passing the short entry tunnel, you find yourselves in a large, circular room.

The room itself is approximately 120 feet in diameter. A few torches shed dim light from their wall sconces around the perimeter. The floors, walls and ceiling (which is almost 50 feet high) are all made of smooth, greenish-grey stone.

Aside from a few bits of dust and dirt likely blown in from the street, the room seems tidily kept. You hear not a sound, aside from the ocassional sputter of a torch, and see nothing moving in the room.

Across from you, along the far wall, is a staircase. The bannerless stair begins at the floor and hugs the wall as it rises, nearly circling the room. At its top, near the ceiling, is a narrow platform with a large, ornate wooden door.

[I won't be able to get a map out until this weekend. You are standing at the west end of a 120' circular room. The east end, directly across, is where the stairway starts.]

Map 
Friday December 21st, 2007 7:30:47 AM

I was wrong. Here it is.

Map:
http://i219.photobucket.com/albums/cc35/carucci3/1stfloor.jpg

Tratain HP 119/119 AC 28 Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil  d20+11=15 d20+11=22
Friday December 21st, 2007 7:33:23 AM

Tratain says "It looks like we're going up. Arien, use the stoneskin wand on us now please. Everyone keep an eye out."

Spot 15
Listen 22

Lumi-Juova AC 26 HP 124/124 (Viel)  d20+14=28 d20+14=19 d20+14=19
Friday December 21st, 2007 8:25:39 AM

(ooc: sorry for missing post, stomach flu struck)

The Wemic-Hezrou moves into the tower. Not hearing the whispered thought of Horvis until too late, he misses the chance to detect the spider-demons by natural means.

As he waits until he gets the stoneskin spell, he carefully casts about with his senses, trying to see if there are any other invisible creaatures or unusual stone formations. (Listen: 28, Spot: 19, Survival: 19)

Effects
Endure Elements 24 hours
Viel
Stoneskin



Jova 70/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin  d20+21=28
Friday December 21st, 2007 11:08:23 AM

As they enter the chambe5r, Jova does a quick scan. Obviously this is not what it seems. Too much open area he thinks. After Arien gives him a tap with the stoneskin wand, Jova wanders off to E5, still muttering, seemingly incoherrently.

Bluff 28

Draax (AC 31, HP 148/148) - Endure Elements  d20+7=19 d20+3=12
Friday December 21st, 2007 8:55:52 PM

Draax does not believe that the spiders were the only guards to the entrance. He feels a little uneasy that nothing is in site. Like the others, Draax scans the area as the group prepared to continue.

Spot check 19
Listen check 12

Horvis  d20+7=21 d20+7=13 d20+17=36
Friday December 21st, 2007 9:07:12 PM

The centaur-hezrou waits for the Stoneskin spell, anticipating that he might need all the help that he can get in the coming fight. Once he is protected, Horvis will keep pace with Lumi-Juova while he listens for enemies. However, he is too intent on examining the floor for signs of other occupants to notice much.
Listen = 21, Spot = 13, Survival (Track) = 36

Active Effects
Greater Magic Fang
Longstrider
Stoneskin
Veil

DM Note 
Saturday December 22nd, 2007 9:04:38 AM

I don't recall whether posting is suspended during the holiday week or what. But I'm assuming slow posting with everyone doing other stuff.

I'll be watching the game. Whenever I see that everyone has posted a turn, I'll post, etc. But if people are busy with holiday stuff and can't post, don't worry about it, I won't push forward without everyone.

Vedik (AC 29 137/137 HP) *Wings* M. Vest x2, GMW-Ex, Delay Poison-Ex  d20+7=15 d20+7=20
Saturday December 22nd, 2007 10:22:39 AM

Vedik whispers, "Is there anyway to spy the other side of that door? Our foe could be right there, or further up. It would be good to know, several spells will only last a few moments."

He moves with the group, eyes and ears searching for clues.

OOC:
Spot 15, Listen 20


Monthor  d20=4 d20=13
Sunday December 23rd, 2007 12:41:04 PM

Monthor follows along, looking and listening
( 4 and 13 ).
Monthor readies an attack should anything attack them.

DM Note 2 
Monday December 24th, 2007 12:52:18 AM

By the way, please give me a marching order for the tower. I need 2 things: (1) a single file order (for instance, on the stairs), and (2) a wide-space order.

Also, if anyone moves into first or last in any specific situations, please say so.

Finally, it might be easiest if everyone throws in a set of saves each post. They won't be needed every time, but considering the current situation, it would be easiest to have each save for each PC just in case it's needed.

Lumi-Juova AC 26 HP 124/124 (Viel  d20+14=17 d20+15=34 d20+7=13
Monday December 24th, 2007 3:59:11 PM

Lumi is assuming that when the group moves in single file, that Monthor will be first, followed by Lumi, then Horvis, then Tratain. (He will of course alter his plan as the battle-leader directs)

For wide-out, Lumi is thinking Monthor in the center, with Lumi to the left and Horvis to the right "en echelon", again to the direction of the Alpha Male of the group (ie Tratain)

Fort: 17
Reflex: 34
Will: 13

Effects
Endure Elements 24 hours
Viel
Stoneskin

Draax (AC 31, HP 148/148) - Endure Elements  d20+15=17 d20+13=22 d20+8=20 d20+7=13 d20+3=11
Monday December 24th, 2007 6:52:39 PM

Once Draax is assigned his place in the marching order, he will continue with the group as he scans the area for trouble.

Fort save 17
Reflex save 22
Will save 20

Spot check 13
Listen check 11

Arien (hp 60/60) AC 21 (Mage Armor, Veil)  d20+10=22 d20+15=31 d20+14=19
Tuesday December 25th, 2007 4:41:16 AM

Arien removes the wand of Stoneskin from his pouch and pauses for a moment and asks, "All of us or just the people likely to be in melee combat?" When Arien gets his answer he will use the wand accordingly.

(Saves: Fort 22, Ref 31, Will 19)

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil x2
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield, Extended Mage Armor
3rd Level: Dispel Magic, Fly x2, Haste x2
4th Level: Dimension Door x2, Ice Storm x2, Invisibility: Greater x2
5th Level: Cone of Cold x3, Wall of Force x2, Break Enchantment
6th Level: Chain Lightning x3, Disintegrate, Veil
7th Level: Delayed Blast Fireball, Prismatic Spray x2, Spell Turning
8th Level: Polar Ray x2


Monthor  d20+15=28 d20+14=30 d20+8=26 d20=16 d20=10
Thursday December 27th, 2007 8:41:04 PM

Monthor takes one of his potions of enlarge person and whispers to Tratain...

{ Me got three of these enlarge person thingies. Ye want me to take one now? Save it for later? Give the other two to the boys? }

Fort: 28
Reflex: 30
Will: 26
Listen: 16
Spot: 10

Monthor will take his place at the front of the group.

Readied action- attack anything that looks like it's going to attack the party.

------------
Effects
Magic Weapon
Magic Armor



Tower, first floor 
Thursday December 27th, 2007 9:03:17 PM

As the Knights walk into the large, round room, Tratain calls for additional magic to be used before moving forward.

Lumi's ears move to and fro, the taur attempting to pick up anything out of the ordinary. Neither he, nor anyone else, hears anything other than the flicker of the torches, and none of you see anything other than what was mentioned above.

Jova, deciding there must be more enemies hidden somewhere, continues his act of wandering around, babbling and calling out at random.

Draax, meanwhile, looks around uncomfortably, deciding to be on his guard rather than accept his surroundings for what they seem to be.

Horvis examines the floor, searching for signs of anyone, or anything, else. Horvis Highlight to display spoiler: { You notice various footprints here and there around the floor. In some places, there are many, and in others, where there is less dust, the prints are more difficult to detect. There seems to be pretty regular traffic between the entrance and the stairs opposite you, as well as occasional treks toward each of the torches, possibly to relight them. Most of the footprints look like those the group is leaving (i.e., Hezrous, as well as other, smaller ones you have trouble identifying (without knowledge planes)}

Vedik queries as to spying beyond the closed door, wondering if there is a way to learn what dangers lie beyond.

Monthor holds his axe high, ready to swing at the first target to present itself.

[Monthor, you said "following," are you not in front as Lumi thought? Everyone please tell me where you are (front, middle, back), or party leader give me a lineup]

Arien begins doling out taps of his wand of stoneskin to those who want it. Monthor, as he walks, removes a potion from his pack and drinks it, suddenly growing in size to match the taurs nearby. He still looks like a demon, albeit quite a bit larger than before.

I'm assuming you are all somewhere on the western side of the room (aside from Jova, who specified). No one has said much about moving to specific destinations. If you want to be somewhere, let me know, and also let me know if the group moves anywhere.

Tratain HP 119/119 AC 28 Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stonedkin 
Friday December 28th, 2007 1:40:13 PM

Tratain says "Lets Head up the stairs, Save your potion Monthor until you're sure to need it. I don't know how long it will take us to find the marilith, we don't want our protections wearing off before we find it."

He continues "Monthor you go first, I'll follow, Arien Next then Juliander to identify and talk our way past anything should we need it. Lumi Next ready to support front or back, then Jova, Vedik and Draax watching our back."

"Lets head up the steps we can try and listen at the doors before we open them. If we really want to know whats behind a door after we are discovered we can use the invisibility wand to make it invisible, we'll be able to see through the door but so will they."



Tratain (2nd) 
Friday December 28th, 2007 1:47:59 PM

OOC: Oops forgot Horvis, will change the Order.
Monthor, Lumi, Tratain, Arien, Juliander, Horvis, Jova, Vedik, Draax.

Lumi-Juova (AC 26, HP 124/124)  d20+14=16 d20+14=25 d20+14=26 d20+14=18 d20+15=24 d20+7=18
Friday December 28th, 2007 2:32:18 PM

The large hezrou grunts and grins and keeps right behind the Monthor-demon ready to assist or fight as the needs determine. He keeps his eyes and ears peeled on the floor between the group and the staircase, looking for any spoor that can give the group a clue.

Tarhapollo keeps his claws on his companions back. This place feels much too dangerous to fly around in!

(Listen:16, Spot:25, Survival:26)

Saves: Fort:18, Reflex:24, Will:18

Effects
Endure Elements
Viel
Stoneskin

Draax (AC 31, HP 148/148) - Endure Elements  d20+15=30 d20+13=29 d20+8=16 d20+7=19 d20+3=18
Friday December 28th, 2007 5:22:51 PM

Draax continuously checks behind the group as he walks with the others.

Fort Save 30
Reflex Save 29
Will Save 16

Spot check 19
Listen check 18

Jova 70/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin 
Friday December 28th, 2007 5:40:38 PM

As Tratain begins giving battle orders, Jova stopps the rambling. Jova does stay put in E%.

"Battle Leader, Could the stairs be a trap? Why not send Horvis to investigate? You donot find it odd this room is unoccupied, by anything? If there is an enem,y to fight, lets bring it here. On the stairs we would be ata disadvantage."

Jova then gets ready to cast a fly spell, if needed.

Monthor  d20+20=32 d20+14=31 d20+8=10 d20=18 d20=17
Friday December 28th, 2007 7:41:27 PM

Effect
Magic Weapon
Magic Armor
Stoneskin
Protection from evil ( 13 minutes)
------------------------

Monthor, still at his regular size and at the front of the pack, activates his protection from evil Brahm's Tatoo. Then waits to see if Horvis is going to check for traps.

Fort: 32
Reflex: 31
Will: 10
Listen: 18
Spot: 17



Horvis - (AC 20; HP 126) - Greater Magic Fang, Longstrider, Stoneskin, Veil  d20+14=20 d20+4=10 d20+16=20 d20+7=25 d20+7=15 d20+17=35
Friday December 28th, 2007 10:08:09 PM

The centaur keeps to his position as he describes what he noticed in the room. As Horvis speaks, he is thinking of how best to approach the coming challenge.

"Lots of tracks, Hezrou and smaller things. They go to and from this door to the stairs and up it. From what I can tell, there isn't a physical trap. More likely is something intended to keep good creatures out."

"If you want me to check for traps, I'm afraid that I'd be not much better than any of you. I've got good eyes and I might be able to tell if there's a spot where the tracks avoid, but that's about it."

Fortitude = 20
Reflex = 10
Will = 20

Listen = 25
Spot = 15
Survival (Track) = 35




Arien (hp 60/60) AC 21 (Mage Armor, Veil, Stoneskin)  d20+10=26 d20+15=24 d20+14=24
Saturday December 29th, 2007 2:58:58 AM

Arien assumes his place in the line and goes with the others up the stairs.

Fortitude = 26
Reflex = 24
Will = 24

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil x2
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield, Extended Mage Armor
3rd Level: Dispel Magic, Fly x2, Haste x2
4th Level: Dimension Door x2, Ice Storm x2, Invisibility: Greater x2
5th Level: Cone of Cold x3, Wall of Force x2, Break Enchantment
6th Level: Chain Lightning x3, Disintegrate, Veil
7th Level: Delayed Blast Fireball, Prismatic Spray x2, Spell Turning
8th Level: Polar Ray x2

Vedik (AC 29 137/137 HP) *Wings* M. Vest x2, GMW-Ex, Delay Poison-Ex, Veil, Stoneskin  d20+7=24 d20+7=15 d20+15=32 d20+5=22 d20+17=24
Saturday December 29th, 2007 10:13:10 AM

Vedik gets in line at the back, pondering Horvis's words. "You sense something barring good things? Could be forbiddance?" he whispers. He doesn't state the obvious; that if this demon has access to high level clerical magic this fight will be much harder.

He walks up the stairs, eyes and hears open.

OOC:
24 spot, 15 listen
Fortitude: 32 / Reflex: 22 / Will: 24

CDM Jerry: OFFICIAL ANNOUNCEMENT 
Saturday December 29th, 2007 11:56:06 AM

Greetings Woldians,

I hope you've been keeping up with the changes we've been discussing on the LnB. If not, you have a novel to read amongst all the posts.

Basically, we're doing the following things:

--purging all 2nd characters from everyone except DMs...that's their reward for being a DM.
--We're adding a new type game: Challenge Games. It is a 2 year campaign game. We're calling our normal games Career Games.

Anyway, because of the Challenge Games, which will begin ASAP for their first 2 year run, as well as the pruning of the 2nd characters, we'll be holding a vote starting

WEDNESDAY, JANUARY 2ND

...and ENDING on

MONDAY, JANUARY 7TH

We'll be voting on one thing only:

Do you want to play in a Challenge Game or a Career Game?

If you choose Career Game, I"ll want a second piece of information. I will need to know if you want to remain in your current game or move to another.

That's it.

Voting is NOT accepted until January 2nd and all votes will be emailed to me here at gericko@gmail.com. I will not accept votes that are made on the LnB, though you may post your vote there if you want.

If you don't vote, then the ACDMs and I will be PLACING you into a Challenge game by default as that is the "new thing" and we're kinda pushing it as a new option.

Let me repeat that and reword it:

If you don't vote you lose your right to choose your game and WILL be placed. Yeah I know that is hard, but we're moving forward and don't want to have votes trickling in weeks later.

This email is just to get your attention in case you haven't been following the information overload on the LnB.

If you have a question about all this or are now totally confused, reply to me only or post on the LnB where you'll get 100s of people telling you what is going on. :)

Or you can IM me on AIM. My handle is Gericko.

Enjoy your day and don't freak out!

CDM Jerry


To Stay or Go  10d6(5+2+1+4+1+3+6+1+4+6)=33
Saturday December 29th, 2007 10:23:33 PM

Tratain dictates battle positions and orders the group forward. Monthor nearly tips the potion into his mouth before Tratain stops him short.

The warriors, Monthor, Lumi and Draax, take their appointed places and begin heading toward the stairs.

Lumi, as you survey the area you see what is in Horvis' spoiler above.

Draax Highlight to display spoiler: {It seems paranoia sometimes has its benefits. Checking behind you over and over, you finally glimps a brief sight outside of the door. A long, black, segmented leg disappears (moving upward from the top of the door) from sight just as you turn to look. }

The Knights stop abruptly as Jova calls out, wondering if someone should first inspect the stairs before the group blindly proceeds.

Horvis looks around, but doesn't notice anything other than what he did before. Unfortunately, he relates, he isn't much good at finding a magical trap.

Arien and Vedik take their places as well, as the group heads forward.

Monthor in the lead, the team makes way toward the stairs. Suddenly, about 20 feet from the base of the stairs, Monthor stops, his body swaying visibly. The air around him, and between him and the stairway, shimmers for a moment.

Monthor Highlight to display spoiler: {You momentarily struggle against something that seems to be trying to rip you apart from the inside out. Whatever this unseen force is tearing at your skin, it dies away as quickly as it came, leaving you more or less whole, although you take 33 damage.}

After a few seconds, Monthor sags briefly, as if punched in the guy by some unseen fist, and the air returns to normal.

Divine casters ONLY, Spellcraft DC 27 Highlight to display spoiler: {Looking at the odd displacement of space between Monthor and the stairs, and drawing on your knowledge of divine magic, you are fairly certain Monthor just fought off the effects of a destruction spell. While he is clearly a bit injured by the spell's aftereffects, luckily enough he was strong enough at least to live through it. You realize that the result could have been far worse for the dwarf.}

OOC: I will be unable to post on Monday (due to my annual NYE party) and most likely Tuesday (due to recovery from my annual NYE party). I will be around tomorrow night, though there's no requirement for any of you to post on a Sunday obviously. If everyone does, I'll post a turn, and otherwise, normal posting will resume by Wednesday (Tuesday is always possible, but judging by past years, highly unlikely).

Monthor AC 29 HP 98 /130 
Monday December 31st, 2007 10:26:46 AM

Monthor picks himself back off the floor and shakes his head.

" Well now, THAT wasn't fun. Me felt like something was trying to rip me insides out. Me not feel so good... Tratain, some healing help here if ye please. "




Lumi-Juova (AC 26, HP 124/124)  d20+14=31 d20+14=26 d20+14=16 d20+14=29 d20+15=34 d20+7=16
Monday December 31st, 2007 10:53:45 AM

d20+14=16 d20+14=25 d20+14=26 d20+14=18 d20+15=24 d20+7=18

Lumi instantly freezes and pulls forth his bastard sword, which glows with its power. He scans the area to see what had assaulted Monthor.

(Listen:31, Spot:26, Survival:16)

Saves: Fort:29, Reflex:34, Will:16

Effects
Endure Elements
Viel
Stoneskin

Vedik (AC 29 137/137 HP) *Wings* M. Vest x2, GMW-Ex, Delay Poison-Ex, Veil, Stoneskin  d20+3=8 d20+15=27 d20+5=23 d20+17=30
Monday December 31st, 2007 12:17:15 PM

From his position near the back of the party Vedik tries to figure out what happened, but spell theory is not his strong suit.

He whispers "I didn't hear anyone casting, or see anything unusual. Could have been a trap of some sort? Might also be an alarm sounded, they may know we're here."

He casts a simple spell, Detect Magic, and studies the stairs, searching for clues.

OOC:
Spellcraft 8: failed
Cast Detect Magic, scan stairs.
Fortitude: 27 / Reflex: 23 / Will: 30
+2 Poison/Spell/Spell Like ability

Monthor  d20+20=37 d20+14=23 d20+8=27 d20=4 d20=7
Monday December 31st, 2007 2:46:24 PM

Oops

Fort: 37
Reflex: 23
Will: 27
Listen: 4
Spot: 7


Jova 70/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin 
Monday December 31st, 2007 10:01:27 PM

"My suggestion was not for stealth. For that we need Izen. Horvis has scouted ahead at nearly every encounter we faced, his sense of smelol, and other abilities always seem to help."

When the force assailts Monthor, Jova cackles loudly, "Yep yep, no need to scout up there. If we cant see it, it aint there.Hahaha. Gargul will greet us all next time methinks."

Draax (AC 31, HP 148/148) - Endure Elements  d20+15=34 d20+13=16 d20+8=19 d20+7=13 d20+3=19
Monday December 31st, 2007 10:41:40 PM

Draax takes a second look back at the doorway. "Looks like we have company behind us. It might be one or both of the spiders that we met on the way in or it could be something else. Anyway, it looked like it or they were climbing up the outside of the wall."

Draax continues to check behind the group, but now he also looks up on the top of the walls as well as below the group.

Fort save 34
Reflex save 16
Will save 19

Spot check 13
Listen check 19

Horvis - (AC 20; HP 126) - Greater Magic Fang, Longstrider, Stoneskin, Veil  d20+5=21 d20+15=32 d20+6=8 d20+16=34 d20+7=19 d20+7=23 d20+17=33
Monday December 31st, 2007 11:30:43 PM

The centaur watches Monthor with concern. After noticing that Vedik casts a spell to detect traces of magical energy, Horvis does not duplicate the effort.
Spellcraft = 21

"Well, it sounds like you want some scouting. Do you think that this cloaking magic will still cover me once I've shifted?"

Because he wants to possibly grapple with the opponents, Horvis shifts into the form of a dire bear and immediately puts his nose into the air to catch the scent of anything nearby.

Dire Bear
Large Animal (10 ft space, 5 ft reach)
HP = 139 (74 base + 65)
Speed = 50 ft (40 base + 10 Longstrider)
AC = 27 (17 base + 2 armor + 5 enhancement + 2 shield + 1 enhancement)
Attack = Claw +20 (9 BAB + 11 STR + 1 Gr. Magic Fang - 1 size), 2d4+11 + Tear effect
Full Attack = 2 claws +20, 2d4+11 + Tear & Bite +20, 3d8+5 (19-20,x2) + Tear
Special Attack = Improved Grab
Special Qualities = Scent, Low Light Vision
Saves = Fort +15, Reflex +6, Will +16

Fort = 32
Reflex = 8
Will = 34

Listen = 19
Spot = 23
Survival (Scent) = 33


Tratain HP 119/119 AC 28 Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin  3d8(8+3+4)+5=20 d20+20=35 d20+20=26 d20+13=24
Tuesday January 1st, 2008 8:18:35 PM

When Monthor is Struck by whatever it is that hits him and asks for healing Tratain pulls out his wand and uses it on him, looking askance at Jova's wierd cackeling.

He says "Keep watching behind us Draax, the only way we can go is up, Jova or Juliander you might want to cast see invisibility on yourself to keep us ready for invisible threats. I have no idea what hit Monthor but since we see no enemies their hidden, invisible, or that was a trap of some sort. Unless we're confronted by an enemy from behind head up the steps in the order I laid out. We have no way to find any traps laid out and if we haven't been discovered as of yet sending one person out to scout will look odd if we run across more Demons, and if we have been discovered having one person go off alone leaves them isolated and vulnerable to being cut off from the rest of us. Stick together."

--------------------------------------
Monthor Healed for 20
Fort Save 35
Will Save 26
Reflex Save 24

Arien (hp 60/60) AC 21 (Mage Armor, Veil, Stoneskin)  d20+10=19 d20+15=33 d20+14=20
Tuesday January 1st, 2008 10:59:22 PM

Arien arches an eyebrow beneath the Veil spell at Jova's antics and wonders if he is trying to pretend that he's a crazy demon. Arien then slips a lesser rod of maximize from his pant's pocket and holds it loosely in hand as the party ascend the stairs.

Fort = 19, Ref = 33, Will = 20

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil x2
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield, Extended Mage Armor
3rd Level: Dispel Magic, Fly x2, Haste x2
4th Level: Dimension Door x2, Ice Storm x2, Invisibility: Greater x2
5th Level: Cone of Cold x3, Wall of Force x2, Break Enchantment
6th Level: Chain Lightning x3, Disintegrate, Veil
7th Level: Delayed Blast Fireball, Prismatic Spray x2, Spell Turning
8th Level: Polar Ray x2

CDM Jerry Voting Begins Now!! 
Wednesday January 2nd, 2008 3:41:57 AM

2008 WOLDIAN PRIMARY BEGINS NOW!

Here is the ballot: Please complete, copy, and post your vote in Lynn's Café Message Board on the site.

Please avoid any "additions" to the vote if possible. Yes, we know you're an individual.

You need to vote by Monday January 7th or you may be assigned to a game.

I'll post my vote after this one as an example.

If you have a question about voting, not a comment or discussion, post your question.

Take all comments and discussion about the votes to the Loot 'N Booty board please.

Jerry

-----------------

OFFICIAL BALLOT

Character Name(s):

Current Character Game(s):

-----

Place an X BEFORE your single choice of vote:

--I wish to play in a Challenge Game.

--I wish to play in a Career Game.

------

If you voted for a Career Game, please place an X BEFORE your single choice of vote:

--I wish to continue playing in my CURRENT game.

--I wish to play in a brand new Career game.

--I wish to play in a different Career game. (I want to join __________. Fill in the name of the game you wish to join.)

-----

If you voted for a Challenge Game, please place an X BEFORE your single choice of vote.

--I wish to play in The Great Dwarven Adamantite Rush Challenge Game. [DM to be decided. May be Jerry(me)]

--I wish to play in The Uncharted Lands Challenge Game to be DMed by Bob and Carla.
--I wish to play in the HELL ON WOLD (Earth)!!!! Challenge Game to be DMed by Jim Frick.
(note that there may be other Challenge Games offered, but as these were the first to have an approved advertisement, I'm offering these to be filled first.)


To Stay or Go, con'td 
Wednesday January 2nd, 2008 5:08:54 PM

As Lumi sees Monthor assailed by an unseen force, he whips out his blade and searches for a target. Unfortunately, he neither sees nor hears anything that could suffer Lumi's wrath.

Vedik is unable to discern what happened to Monthor, but casts his own spell and scans the area. Vedik Highlight to display spoiler: {You immediately see the glowing residues of two spells, centered on the first stair and spreading in a half circle out from the wall, about 20 feet from the center to any part of the edge. You detect two auras, one abjuration and one necromancy, although their strength cannot be readily determined since they are slowly fading from existence, their power spent.}

Jova makes a loud joke, laughing after he sees that Monthor is more or less safe.

Draax warns the party of lurkers outside the main doorway, and continues to watch both that portal, as well as the walls, ceiling and everything else he can see. He does not spy anything else of import at this time.

Horvis shifts into a dire bear's form, although to those looking on, he continues to appear as if a Hezrou were standing in the room. [I'm not clear on it, but the spell description doesn't say anything, so I'm going to assume the veil trumps the shift for appearance purposes. If anyone has info to the contrary, please say so]

Tratain pulls out a wand and taps Monthor a few times, healing the dwarf's wounds. The Protector then gives some orders and tells the party to move out.

Arien surreptitiously withdraws his own wand and holds it in the palm of his hand, preparing lest any sudden dangers present themselves.

Juliander, listening to Draax' warning, heads back toward the doorway. "I hate to volunteer to stand around alone in this hellhole, but I'll guard the exit for a bit while you guys check out whatever's behind that door up there.

He picks a spot a few feet to the side of the entranceway and withdraws his crossbow. Mumbling a few works, he looks over and winks at the Knights as he snaps his fingers, disappearing from sight.

[Juliander is going on walkabout for a bit, so don't plan to have him for the near future.]

At Tratain's command, the Knights march up the stairs, single-file. Around and around the room you walk, a bit slowly to make up for the lack of a banister or other handhold.

Reaching the top, you crowd onto the small landing. It is large enough for 4 medium creatures, 2 large, or 1 large and 2 medium. I'll assume it is Monthor, Lumi and Tratain, with Arien on the top step behind them, and so on. The landing isn't large enough for free movement or unhindered combat, but you can stand easily enough to open the door.

A slight test of the knob tells you the door is unlocked, and Vedik did not notice any magical auras or emanations from the door (or anywhere else in the room beside what was stated).

Tratain HP 119/119 AC 28 Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin  d20+11=16
Wednesday January 2nd, 2008 7:13:40 PM

As the Group approaches the Door Tratain stops to listen at the door to see if he can hear anything on the other side. (listen 16)

If he hears anything he gives a warning to his comrades, if not he opens the door and Sends Monthor and Lumi in before following with everyone else.

Tratain also directs Jova to take Julianders spot in line since the Bard is standing watch for them, it will be up to Jova to bluff thier way past anything they can now.

Horvis - (AC 27; HP 139) - Barkskin, Greater Magic Fang, Longstrider, Stoneskin, Veil  d20+15=28 d20+6=19 d20+16=32 d20+7=24 d20+7=26 d20+17=36
Wednesday January 2nd, 2008 9:33:25 PM

The dire bear has moved to cover the rear of the party. If anything comes from behind to attack the spellcasters, the attackers would have to go past Horvis.

Wanting to improve his chances, Horvis takes the time to cast Barkskin on himself.

Dire Bear
Large Animal (10 ft space, 5 ft reach)
HP = 139 (74 base + 65)
Speed = 50 ft (40 base + 10 Longstrider)
AC = 32 (17 base + 2 armor + 5 enhancement + 2 shield + 1 enhancement + 5 Barkskin)
Attack = Claw +20 (9 BAB + 11 STR + 1 Gr. Magic Fang - 1 size), 2d4+11 + Tear effect
Full Attack = 2 claws +20, 2d4+11 + Tear & Bite +20, 3d8+5 (19-20,x2) + Tear
Special Attack = Improved Grab
Special Qualities = Scent, Low Light Vision
Saves = Fort +15, Reflex +6, Will +16

Effects
Barkskin - +5 natural armor, 130 minutes
Greater Magic Fang - +1 magic bonus to all natural attacks, 13 hours
Longstrider - +10 movement, 13 hours
Stoneskin - DR 10 / adamantine, 130 hps, 130 minutes

Fort = 28
Reflex = 19
Will = 32

Listen = 24
Spot = 26
Survival (Scent) = 36



Draax (AC 31, HP 148/148) - Endure Elements  d20+15=35 d20+13=31 d20+8=21 d20+7=19 d20+3=14
Wednesday January 2nd, 2008 9:37:05 PM

Draax continues to be alert for anything that might come at the party from the rear.

Fort Save 35(natural 20)
Reflex Save 31
Will Save 21

Spot Check 19
Listen Check 14


Jova 70/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin-Grtr Hero, See Invis 15 min 
Thursday January 3rd, 2008 2:38:22 AM

Jova moves into line just aherad of Draax. He casts glances around the room looking for any sign of hostile. Well anyrhing that isnt a Grey Knight.

__OOC Spell list and saves in next post if I can recover character sheet. Computer seems to have eaten it.

Vedik (AC 29 137/137 HP) *Wings* M. Vest x2, GMW-Ex, Delay Poison-Ex, Veil, Stoneskin  d20+15=30 d20+5=8 d20+17=28
Thursday January 3rd, 2008 8:16:39 AM

Vedik grunts out "Was some abjuration an necromantic aura's on the stairs. Could be cast by whatever Draax saw, or could be a magical trap. With two aura's, I'd guess a trap's involved somehow."

"Think its time for some of the shorter lasting spells?"

Vedik then continues to scan for aura's.

OOC:
Fort 30 / Ref 8 / Will 28


Monthor AC 29 HP 118 /130  d20+20=25 d20+14=20 d20+8=25 d20=4 d20=20
Thursday January 3rd, 2008 9:40:35 AM

{ Thanks for the healing Tratain... me could use a bit more though. }

Monthor waits for Tratain's instructions and then goes past the door...
He listens, he looks... He (ooc> readied action) readies his axe to attack anything hostile on the other side.

-------------------
Fort: 25
Reflex: 20
Will: 25
Listen: 4
Spot: 20

Effect
Magic Weapon
Magic Armor
Stoneskin
Protection from evil ( 13 minutes)


Lumi-Juova (AC 26, HP 124/124)  d20+14=31 d20+14=32 d20+14=25 d20+14=32 d20+15=20 d20+7=26
Thursday January 3rd, 2008 10:05:58 AM

Ready to back up his wunjo, Monthor, Lumi readies to go through the door and a step to the left. The white, tiger-striped wemic intends to clear the door and to flank anything that may try and flank Monthor at the same time.

He scans around the area beyond the door quickly.

(Listen:31, Spot:32, Survival:25)

Saves: Fort:32, Reflex:20, Will:26

Effects
Endure Elements
Viel
Stoneskin

1st Floor Door 
Thursday January 3rd, 2008 5:50:44 PM

Reaching the door, Tratain takes a moment to listen. He hears nothing from the other side, and grabs the handle to open the door.

Flinging it open, those in front behold another, quite similar room. Also circular, this room is approximately 80 or so feet in diameter. Monthor and Lumi step forward first, to find themselves in the empty room.

Across from the Knights begins another staircase that spirals around this room to end in another, identical platform and door 40 feet above you, nearly at the ceiling.

Horvis, meanwhile, moves to the back of the line, casting a spell on himself. He now stands with Draax. The two of them look around for anything of note, but see nothing in the first floor room.

Jova moves forward, taking his new place in line and preparing to speak on the party's behalf should the need arise. [don't worry about the save this time, nothing to save against in this post]

Vedik calls out some information on the magical assault against Monthor, then continues to survey for additional magic. He sees nothing.

Monthor and Lumi leap into the second floor room, scanning the area for threats. As noted, the neither see nor hear anything, aside from the ocassional flicker of a torch in its wall sconce.

[as I envision it, you are in a nearly identical room, just a bit smaller, with the same stairs starting on the other side. Monthor and Lumi are inside, Tratain is in the doorway, and the rest of the party is in line down the steps waiting to move.]

Yves- Posting report 
Thursday January 3rd, 2008 9:44:01 PM

Hey guys,
I sent the report in for Dec. 23rd to the 30th. Kinda silly to repost it here since it's already posted automaticaly.

Horvis  d20+15=24 d20+6=12 d20+16=34 d20+7=16 d20+7=15 d20+17=23
Thursday January 3rd, 2008 10:00:40 PM

The dire bear continues to hold his position, sniffing to detect any hidden or invisible opponents. Horvis will keep pace with his companions when they move again.

Dire Bear
Large Animal (10 ft space, 5 ft reach)
HP = 139 (74 base + 65)
Speed = 50 ft (40 base + 10 Longstrider)
AC = 32 (17 base + 2 armor + 5 enhancement + 2 shield + 1 enhancement + 5 Barkskin)
Attack = Claw +20 (9 BAB + 11 STR + 1 Gr. Magic Fang - 1 size), 2d4+11 + Tear effect
Full Attack = 2 claws +20, 2d4+11 + Tear & Bite +20, 3d8+5 (19-20,x2) + Tear
Special Attack = Improved Grab
Special Qualities = Scent, Low Light Vision
Saves = Fort +15, Reflex +6, Will +16

Effects
Barkskin - +5 natural armor, 130 minutes
Greater Magic Fang - +1 magic bonus to all natural attacks, 13 hours
Longstrider - +10 movement, 13 hours
Stoneskin - DR 10 / adamantine, 130 hps, 130 minutes

Fortitude = 24
Reflex = 12
Will = 34

Listen = 16
Spot = 15
Survival (Scent) = 23


Tratain HP 119/119 AC 28 Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin 
Friday January 4th, 2008 7:25:18 AM

Tratain Taps Monthor with the Healing wand again and enters the Room. He says "Check out this room, if it seems safe we'll take Vedik's advice and start with the shorter duration spells and then start upwards again."

Tratain readies an action to activate his Prayer Beads if the Party is attacked.

Vedik (AC 29(31 v evil) 137/137 HP) *Wings* M. Vest x2, GMW-Ex, Delay Poison-Ex, Veil, Stoneskin  d20+15=33 d20+5=24 d20+17=19
Friday January 4th, 2008 11:05:03 AM

The old dwarf nods at Tratain's words, focusing on hid divination spell. He moves into the room with the party, and sweeps it for magical auras, focusing on the platform and door as they approach.

"Shut the door behind us, an anyone remember how tall this tower was from the outside?"

OOC:
F: 33 / R: 24 / W: 19
+2 if poison/spell/spell like ability
+2 if Evil (Prot:evil)


Monthor AC 29 (31 vs evil) HP 130/130  d20+20=27 d20+14=30 d20+8=23 d20=14 d20=8
Friday January 4th, 2008 11:56:06 AM

Feeling much refreshed now that he's fully healed, Monthor surveys the room and waits for instructions.

-------------------
Fort: 27
Reflex: 30
Will: 23
Listen: 14
Spot: 8

Effect
Magic Weapon
Magic Armor
Stoneskin
Protection from evil ( 13 minutes??)



Lumi-Juova (AC 26, HP 124/124)  d20+14=29 d20+14=16 d20+14=15
Friday January 4th, 2008 12:42:47 PM

Sword and axe in hand, Lumi looks at the floor. "I wonder if there are tracks to show if there is anything to avoid on this level" he says to Monthor and Tratain. Not seeing anything, he moves further into the room to allow the others to get up themselves.

(Listen:29, Spot:16, Survival: nat1!)

Effects
Endure Elements
Viel
Stoneskin

Draax (AC 31, HP 148/148) - Endure Elements  d20+15=20 d20+13=15 d20+8=13 d20+7=9 d20+3=7
Friday January 4th, 2008 4:13:44 PM

Draax continues to be the rear guard. He waits until everyone is in the room before taking a look behind them and then entering.

Fort Save 20
Reflex Save 15
Will Save 13

Spot check 9
Listen check 7

Jova 70/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin-Grtr Hero, See Invis 15 min 
Friday January 4th, 2008 7:39:14 PM

Mumbling and cackling like an old witch, Jova stays near Draax. Once ordered inyo yhr toom, her scans it thoroughly looking for anything that would be invisible.

Arien (hp 60/60) AC 21 (Mage Armor, Veil, Stoneskin)  d20+10=22 d20+15=30 d20+14=15
Friday January 4th, 2008 8:37:11 PM

Arien follows in order as the party moves into the room and keeps an eye out for any hostiles.

(Fort: 22, Ref: 30, Will: Nat 1)

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil x2
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield, Extended Mage Armor
3rd Level: Dispel Magic, Fly x2, Haste x2
4th Level: Dimension Door x2, Ice Storm x2, Invisibility: Greater x2
5th Level: Cone of Cold x3, Wall of Force x2, Break Enchantment
6th Level: Chain Lightning x3, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Prismatic Spray x2, Spell Turning
8th Level: Polar Ray x2

Tower, 2nd Floor 
Monday January 7th, 2008 10:22:20 AM

Horvis stands his ground on the stairs, searching for danger with every one of his senses. He doesn't see or hear anything new, nor does his nose detect anything untoward.

Tratain provides a bit more healing to Monthor, then steps into the new room with the warriors, looking around.

Vedik steps in as well, and scans the area for any magical auras. [From the time it was cast, I'd say five minutes have elapsed on the spell]

Vedik Highlight to display spoiler: {You detect multiple auras in the room, though some seem to be suppressed or partially hidden somehow. Strongest is a faint aura of abjuration magic. "Underneath" that (underneath being the best way you can explaing the layered auras) you detect auras of evocation and conjuration magic. It is difficult to tell just how weak or strong the auras are, given the odd way the auras are masked.}

Monthor watches for danger, his axe ready to sever limbs and necks.

Lumi, in turn, surveys the floor for any clues. Lumi Highlight to display spoiler: { you see footprints here and there, but your head becomes light for a moment, and you find yourself unable to discern anything useful about the tracks.}

Draax, bringing up the rear, waits until the Knights have entered the large room, then files in behind, shutting the door. [this is an assumption based on Vedik's request, if incorrect please say so]

Jova, continuing to babble and cackle incoherently, stays near Draax, walking into the room and looking for hidden dangers. Jova Highlight to display spoiler: { You see nothing invisible in the room.}

Arien heads into the room as well, wary of trouble.

The Knights are in the room, door closed, and all are near the entrance. Across from you is the stairway leading up.

Map in a few minutes.

Map 
Monday January 7th, 2008 10:36:17 AM

Map:
http://i219.photobucket.com/albums/cc35/carucci3/maptower2.jpg

Lumi-Juova (AC 26, HP 124/124)  d20+14=26 d20+14=18 d20+14=32 d20+14=25 d20+15=21 d20+7=16
Monday January 7th, 2008 1:24:00 PM

"There are some prints here, but..." the white wemic stops for a second and blinks several times. "Um, I can't really focus on the prints very well. For some reason, every time I try, my stomach starts doing backflips." He continues to mumble "not enough meat the last couple of days, that must be it..."

Lumi will edge further to the left to allow some trap-seekers to get up on the landing and have thier say before moving across to the next stairs.

(Listen:26, Spot:18, Survival: 32)

(Fort:25, Reflex:21, Will:16)

Effects
Endure Elements
Viel
Stoneskin


Vedik (AC 29) 137/137 HP) *Wings* M. Vest x2, GMW-Ex, Delay Poison-Ex, Veil, Stoneskin  d20+15=27 d20+5=10 d20+17=25
Monday January 7th, 2008 5:32:33 PM

Vedik continues to concentrate, and speaks slowly and deliberately as he scans the room. "Three auras in the area. Abjuration, Conjuration and Evocation. Hard to tell how strong. Think its a magical trap, some explosions and maybe a summon, teleport, or conjured fog. Anyone got eyes to detect a magical trap?"

OOC:
F: 27 / R: 10 / W: 25
+2 if poison/spell/spell like ability

Vedik (2) 
Monday January 7th, 2008 5:34:08 PM

After a pause, Vedik continues. "If we don't have someone that can handle a magical trap, I'd suggest we summon something to set it off."

Tratain HP 119/119 AC 28 Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin  d20+20=36 d20+20=33 d20+13=23
Monday January 7th, 2008 8:00:10 PM

Tratain says "Vedik has a good idea, Horvis or Jova can you summon something, preferabley something that has a good aura and send it towards the Steps. After they clear the way Lets do some short term buffs and then head up the steps. After we send buffs around we'll be on the clock so we'll have to hurry."

Fort save 36
Will Save 33
Reflex Save 23

Addendum for Vedik 
Monday January 7th, 2008 9:13:40 PM

Vedik Highlight to display spoiler: {}I apologize, I forgot to note location. the auras are located at about the middle of the room, on or about the J/K, 10/11 point, and emanating outward from there.

Draax (AC 31, HP 148/148) - Endure Elements  d20+15=35 d20+13=26 d20+8=15 d20+7=11 d20+3=10
Monday January 7th, 2008 9:21:13 PM

Draax pauses with the others as they discuss methods of trap detection. Although he is not magically sensitive as other members of the party, Draax continues to scan for anything visible that might could the group trouble.

Fort Save 35
Reflex Save 26
Will Save 15

Spot check 11
Listen check 10


Vedik (3) 
Monday January 7th, 2008 9:25:41 PM

After a few more seconds of concentrating, he adds "Center of the aura seems to be the middle of the room."

OOC :)

Arien (hp 60/60) AC 21 (Mage Armor, Veil, Stoneskin)  d20+10=12 d20+15=22 d20+14=27
Monday January 7th, 2008 9:51:26 PM

Arien considers a moment about using a detect magic spell himself but decides against using the resource and asks Vedik instead, "How far does the aura stretch do you think? Could we make our way around the edge of the room and avoid the trap?"

(Fort: 12 Ref: 22 Will: 27)

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil x2
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield, Extended Mage Armor
3rd Level: Dispel Magic, Fly x2, Haste x2
4th Level: Dimension Door x2, Ice Storm x2, Invisibility: Greater x2
5th Level: Cone of Cold x3, Wall of Force x2, Break Enchantment
6th Level: Chain Lightning x3, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Prismatic Spray x2, Spell Turning
8th Level: Polar Ray x2

Horvis - (AC 32; HP 139) - Barkskin, Greater Magic Fang, Longstrider, Stoneskin, Veil  d20+15=22 d20+6=19 d20+16=22 d20+7=13 d20+7=23 d20+17=22
Monday January 7th, 2008 9:56:12 PM

The dire bear snuffles about, waiting for someone else to act. Horvis knows that he can call a small good creature, or he can summon something like a unicorn. Which, if it survived whatever Lumi-Juova and Vedik have identified, might be of use in the coming fight. Right now, Horvis is thinking that a sacrifice might be more desirable, so a giant eagle or giant owl.

"Which will it be? A unicorn to provide some aid in the coming fight, or something more expendable?"

If no one volunteers (or directs otherwise), Horvis will begin summoning a unicorn and direct it to move across the floor towards the far stairs.

Fortitude = 22
Reflex = 19
Will = 22

Listen = 13
Spot = 23
Survival = 22


Dire Bear
Large Animal (10 ft space, 5 ft reach)
HP = 139 (74 base + 65)
Speed = 50 ft (40 base + 10 Longstrider)
AC = 32 (17 base + 2 armor + 5 enhancement + 2 shield + 1 enhancement + 5 Barkskin)
Attack = Claw +20 (9 BAB + 11 STR + 1 Gr. Magic Fang - 1 size), 2d4+11 + Tear effect
Full Attack = 2 claws +20, 2d4+11 + Tear & Bite +20, 3d8+5 (19-20,x2) + Tear
Special Attack = Improved Grab
Special Qualities = Scent, Low Light Vision
Saves = Fort +15, Reflex +6, Will +16

Effects
Barkskin - +5 natural armor, 130 minutes
Greater Magic Fang - +1 magic bonus to all natural attacks, 13 hours
Longstrider - +10 movement, 13 hours
Stoneskin - DR 10 / adamantine, 130 hps, 130 minutes

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast

Lumi-Juova (AC 26, HP 124/124) (2nd Post) 
Tuesday January 8th, 2008 9:41:38 AM

"If there is a trap, there must be a way around it", suggests Lumi. "Instead of setting it off, why not hug the wall and get to the stairs?"

Effects
Endure Elements
Viel
Stoneskin

Monthor AC 29 (31 vs evil) HP 130/130  d20+20=40 d20+14=29 d20+8=24 d20=1 d20=13
Tuesday January 8th, 2008 10:53:48 AM

Monthor readies himself for battle ( readied action, attack anything that attacks us) and waits to see what happens next.

" Let's get moving lads. Just standing here is asking for trouble. And shouldn't we deal with whatever's behind us? "


-------------------
Fort: 40
Reflex: 29
Will: 24
Listen: 1
Spot: 13

+ 2 dwarf bonus for spell/spell like effects et al.

Effect
Magic Weapon
Magic Armor
Stoneskin
Protection from evil ( 13 minutes??)


Tratain (2nd) 
Tuesday January 8th, 2008 8:01:33 PM

Tratain says "Everyone Back out teh way we came before you summon that Unicorn Horvis. That way we shouldn't get hit by anything if it is a trap. I don't want to go around it because first of all we don't know if we can get safely around it. And secondly We don't know if we will have to end up fighting something in this room at some point. If it is a Trap i'd rather set it off now and not have to worry about it later."

Tower, 2nd floor, continued  d20+26=39 4d6(2+2+1+4)+15=24 d20+9=22 2d8(4+8)=12 d20+5=22 d8+2=4
Tuesday January 8th, 2008 8:06:00 PM

Lumi looks around, but is unable to make heads or tails of his surroundings. After a few more moments of concentrating, he finally clears his thoughts and sets to investigating. Lumi Highlight to display spoiler: { After a few minutes, you can discern specific tracks and directions. There are so many, it was difficult for a moment to find any real pattern. The majority of tracks seem to skirt the middle area of the room. In and around the middle, the dust is more scattered, as if something larger brushed it around. Some tracks go that way from various directions, but don't continue.}

Vedik continues to scan the room. Finding and reporting three magical auras, he also determines the general location of the magic (which, apparently, was easy enough for anyone to determine).

Draax monitors the area for danger from the rearguard, and sees nothing in the room to cause him alarm.

Tratain asks that someone summon a creature to set off any potential traps in the area.

Arien asks about the area covered by the magical auras. Vedik can see that they do not extend very far, perhaps 20-30 feet in any direction, and guess that the Knights could possibly skirt the outside, so long as no one took a wrong step.

Lumi seconds the notion of taking the long way around the room, while Monthor urges the party forward, while simultaneously asking about any enemies behind you.

Horvis considers Tratain's request and decides to summon a unicorn.

A majestic white horse appears, its shining, golden-white horn jutting forth from its brow. This unicorn is a male, judging by its rather long, white beard.

It looks at Horvis, and seems to know what is required of it. Nodding its head, it canters forward, across the center of the room and toward the far stairwell.

It only makes a few long strides...

Suddenly, one of the largest, hairiest spiders any of you have ever seem appears out of nothing (much like the unicorn appeared). Almost 40 feet high, its long, segmented legs shift as it turns its countless eyes toward the group.

The unicorn, for its part, turns to run, and slams against some invisible barrier. It's mouth moves frantically. It appears to be screaming at you. It turns its head back and forth, looking from Horvis to the rest of the Knights, its frantic pleas unable to be heard through the barrier.

The spider fixes its gaze on the unicorn. Rearing its head back, it snaps forward, spearing the unicorn in its massive pincer-jaws. Arching its back in agony, the unicorn strikes back with its horn, though it doesn't seem to cause the spider much pain.

The unicorn sags, injured badly, though appearing ready to fight to its death.

Tratain HP 119/119 AC 28 Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin 
Tuesday January 8th, 2008 10:57:21 PM

Seeing the Trap go off Tratain says "Better send the Unicorn away now Horvis, even though it will just return home if it is killed no sense in causing it needless pain now that we know what the Trap is."

He continues "Lets get some shorter duration spells cast on us just incase we have to fight that spider. I don't know if the Trap will reset or not, and it looked like the Unicorn ran into force wall of some kind. If its walls of force they'll drop rather quickly and we will have to fight it. If its a force cage like back in that Devil's place it'll be around for hours and we don't have to worry about it."

Tratain then casts Shield of Faith (+4 Deflection Bonus) on Monthor and Lumi

Draax (AC 31, HP 148/148) - Endure Elements  d20+15=32 d20+13=31 d20+8=20 d20+7=25 d20+3=18
Tuesday January 8th, 2008 11:19:34 PM

Draax does not understand the principles of summoning creatures and have never paid attention to the creatures summoned to help the party. Seeing the unicorn suffering for the group makes him feel sorry the noble steed. He feels relieved when Tratain ask that the creature be sent back.

Draax fights the urge to fire a few arrows at the spider because he is not sure if the arrows could get pass the barrier or if the group really wants to get the things attention.

Draax continues to check behind the group.

Fort Save 32
Reflex Save 31
Will Save 20

Spot check 25
Listen check 18

Horvis - (AC 32; HP 139) - Barkskin, Greater Magic Fang, Longstrider, Stoneskin, Veil  d20+15=26 d20+6=25 d20+16=25 d20+7=14 d20+7=10 d20+17=27
Tuesday January 8th, 2008 11:28:11 PM

The dire bear accedes to Tratain's wishes and dismisses the spell, allowing the unicorn to escape the spider.

"Let's take the advice of Vedik and Lumi-Jouva, go around the edge of the room. Hopefully that thing creature can't easily escape ... or maybe it is summoned, too."

Horvis waits for his companions to move forward.

Fortitude = 26
Reflex = 25
Will = 25

Listen = 14
Spot = 10
Survival (Scent) = 27


Dire Bear
Large Animal (10 ft space, 5 ft reach)
HP = 139 (74 base + 65)
Speed = 50 ft (40 base + 10 Longstrider)
AC = 32 (17 base + 2 armor + 5 enhancement + 2 shield + 1 enhancement + 5 Barkskin)
Attack = Claw +20 (9 BAB + 11 STR + 1 Gr. Magic Fang - 1 size), 2d4+11 + Tear effect
Full Attack = 2 claws +20, 2d4+11 + Tear & Bite +20, 3d8+5 (19-20,x2) + Tear
Special Attack = Improved Grab
Special Qualities = Scent, Low Light Vision
Saves = Fort +15, Reflex +6, Will +16

Effects
Barkskin - +5 natural armor, 130 minutes
Greater Magic Fang - +1 magic bonus to all natural attacks, 13 hours
Longstrider - +10 movement, 13 hours
Stoneskin - DR 10 / adamantine, 130 hps, 130 minutes

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants*, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast

Vedik (AC 29(31 v evil)) 137/137 HP) *Wings* Magic Circle vrs Evil 10' (140 mins) M. Vest x2, GMW-Ex, Delay Poison-Ex, Veil, Stoneskin  d20+15=28 d20+5=10 d20+17=19
Wednesday January 9th, 2008 7:40:41 AM

Vedik ends his concentration with a sigh. He watches the Unicorn until it disappears, his brow furrowed.

"I'll sleep easier knowing this demon's banished."

He calls upon his faith and casts a longer duration protection spell.

"If that beast does get out, stay close to me. It shouldn't be able to touch us through the circle."

OOC:
F: 28/ R: 10/ W: 19
+2 vrs poison/spell/spell-like
+2 vrs Evil

0: Detect Magic x4*, Read Magic x2
1: Divine Favor x2, Comprehend Language, Protection from Evil x2, Remove Fear x2 [Protection from Evil+]
2: Align Weapon x2, Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Delay Poison-Extended*, Invisiblity Purge x2, Protection from Energy, Remove Blind/Deaf [Magic Circle Vrs Evil+*]
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment, Flame Strike, Greater Magic Weapon-Extended*, Wall of Stone, [Spell Resistance]
6: Harm, Heal x2 [Antimagic Aura]
7: Ethereal Jaunt, Holy Word+, [Holy Word+]

Monthor AC 33 (35 vs evil) HP 130/130  d20+20=29 d20+14=19 d20+8=13 d20=3 d20=13
Wednesday January 9th, 2008 7:54:06 AM

Monthor's knuckes tighten up around his battle axe. The sight of the horned horse being attacked inrages him. He however maintains control of himself since the invisible wall seperates them.

Monthor attempts to lead the others around the room ( walking the edge of the room).

( Readied action. Attack with the axe anything that attacks us. )

===============================
Fort: 29
Reflex: 19
Will: 13
Listen: 3
Spot: 13

+ 2 dwarf bonus for spell/spell like effects et al.

Effect
Magic Weapon
Magic Armor
Stoneskin
Protection from evil ( 13 minutes??)
Shield of Faith (+4 Deflection).

Vedik(2) 
Wednesday January 9th, 2008 1:45:35 PM

OOC: If it wasnt clear, Vedik cast Magic Circle vrs Evil, 10' radius from him gets Protection from Evil effect.

Lumi-Juova (AC 26, HP 124/124) 
Wednesday January 9th, 2008 6:13:04 PM

Teeth bared in a rictus snarl, Lumi moves forward to touch his sword to the invisible barrier and then begins to walk leftward around the barrier.

"If the demon is in the center with the wall between, we can just go around!" he says. "Save our energy for the one we are after."

Effects
Endure Elements
Viel
Stoneskin

Jova 70/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin-Grtr Hero, See Invis 10min  d20+11=22 d20+11=14 d20+13=22
Wednesday January 9th, 2008 6:56:23 PM

When the giant spider appears Jova ceases his mutterings. At full attention he follows his fellows around the edge of the room. It was good they were saving themselves, fighting every thing didnt sound like a good plan. He wonders how long their veil spell would last.

Scratching his ear he realizes they may have travelled high enuff upwards to be in the mist, that they noriced from outside. How mucxh did their enemy know. Was this an elaborate trap to be sprung at the top of the next staircase? Only time would tell.

Fort 22, Will 14, Ref 22

Spells"
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield +4AC-1 min lvl, Mage Armor +4AC-1hr lvl, True Strike +20 ATT, Expedious Retreat +30ftt
1 min level, Ray of Enfeeble 55 ft, 1d6+5str, 13 min, SRyes
2--5/7-DC17--Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, Darkvision 1hr level-60ft, See Invis 10/level
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Fly 1 min/level 60ft
4--7-DC19--Stoneskin 10 min/level, ignore 10 damge each attack up to 130, Grtr Invis 1 round level,
Polymorph 1 min level, Black Tentacles 2ftrad, 1rd/lvl, grapple 21, 1d6+4/rd
5--7-DC20--Summon Mon 5- 1 round level, Break Enchantment, Telekinesis 1-900ft/ 1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--3/4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Greater Heroism


Tower, 2nd floor, part 3 
Wednesday January 9th, 2008 8:30:39 PM

As the grim show goes on before the Knights, Tratain suggests that the party begin putting any spells in place that individuals want for the expected battles to come.

Draax fights down the urge to protect the unicorn, reminding himself that his arrows would likely do no good through the invisible barrier.

Horvis dismisses the unicorn, and the beast gives him a thankful, relieved look before vanishing. The spider snaps its mandibles where the unicorn was but a moment ago, then stops, surprised for a moment at this sudden change.

Vedik casts a spell to protect himself and those directly around him from danger, while Monthor starts forward, leading the group around the outside of the room.

Lumi follows behind, holding out his sword until it contacts the barrier, then dragging the tip of the blade along to mark its location. The point of the sword causes light blue sparks to appear, showing the floor beneath as Lumi slowly, carefully walks the perimeter of the room.

Jova finally ceases his act, silently following his fellows around the room, wondering at what would come at the top of the stairway.

The Knights make their way to the base of the stairs with no more trouble. The spider, however, has focused its attention on the team, and repeatedly bangs its head against the barrier in an attempt to reach a tasty morsel.

Draax, standing at the back of the line and watching the spider, can't tell for sure, but swears that a few of the spider's many eyes are looking right at him, possibly calculating just how much marrow could be sucked from the warrior's bones.

The barrier gives no sign of dissipating, nor the spider of disappearing. The group is now at the base of the steps, and 30 seconds have elapsed since the short-term spells were cast.

Arien (hp 60/60) AC 25 (Mage Armor, Veil, Stoneskin, Shield)  d20+10=25 d20+15=16 d20+14=17
Wednesday January 9th, 2008 9:58:25 PM

Arien takes a moment to cast a shield spell on himself to bolster his defenses then follows the party.

(Fort: 25, Ref: Nat 1, Will: 17)

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil x2
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield*, Extended Mage Armor
3rd Level: Dispel Magic, Fly x2, Haste x2
4th Level: Dimension Door x2, Ice Storm x2, Invisibility: Greater x2
5th Level: Cone of Cold x3, Wall of Force x2, Break Enchantment
6th Level: Chain Lightning x3, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Prismatic Spray x2, Spell Turning
8th Level: Polar Ray x2

Horvis - (AC 32; HP 139) - Barkskin, Greater Magic Fang, Longstrider, Stoneskin, Veil  d20+15=27 d20+6=10 d20+16=27 d20+7=12 d20+7=8 d20+17=32
Wednesday January 9th, 2008 11:01:38 PM

The dire bear hesitates before moving unto the stairs. Horvis worries that they are moving too slowly, distracted by the traps.

"Let's scan the stairs and then keep moving. I think that this trap may have an alarm, too, warning someone that it has been set off."

If no one else has an active Detect Magic spell, Horvis will cast the spell and scan the stairs. Once that is completed, he will follow the others up the stairs to the next level.

Fortitude = 27
Reflex = 10
Will = 27

Listen = 12
Spot = 8 (natural 1)
Survival (Scent) = 32


Dire Bear
Large Animal (10 ft space, 5 ft reach)
HP = 139 (74 base + 65)
Speed = 50 ft (40 base + 10 Longstrider)
AC = 32 (17 base + 2 armor + 5 enhancement + 2 shield + 1 enhancement + 5 Barkskin)
Attack = Claw +20 (9 BAB + 11 STR + 1 Gr. Magic Fang - 1 size), 2d4+11 + Tear effect
Full Attack = 2 claws +20, 2d4+11 + Tear & Bite +20, 3d8+5 (19-20,x2) + Tear
Special Attack = Improved Grab
Special Qualities = Scent, Low Light Vision
Saves = Fort +15, Reflex +6, Will +16

Effects
Barkskin - +5 natural armor, 130 minutes
Greater Magic Fang - +1 magic bonus to all natural attacks, 13 hours
Longstrider - +10 movement, 13 hours
Stoneskin - DR 10 / adamantine, 130 hps, 130 minutes

Spells
0 (DC 16) - Detect Magic(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants*, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast

Draax (AC 31, HP 148/148) - Endure Elements  d20+15=29 d20+13=31 d20+8=21 d20+7=22 d20+3=6
Thursday January 10th, 2008 12:59:17 AM

Draax does not like the look the spider is giving the group and he hopes its magical cage stays up. He walks up the stairs with the group while still protecting its rear. As he scans the area, the half-elf eyes continue to move to the spider to ensure that it is still being held by the barrier.

Fort Save 29
Reflex Save 31
Will Save 21

Spot check 22
Listen check 6



Monthor AC 33 (35 vs evil) HP 130/130  d20+20=28 d20+14=16 d20+8=24 d20=13 d20=20
Thursday January 10th, 2008 7:17:24 AM

Monthor waits for Horvis to do his magic detect thing. When Tratain gives the word, he'll keep leading the party up the stairs.

( Readied action. Attack with the axe anything that attacks us. )

===============================
Fort: 28
Reflex: 16
Will: 24
Listen: 13
Spot: 20 ( natural 20)

+ 2 dwarf bonus for spell/spell like effects et al.

Effect
Magic Weapon
Magic Armor
Stoneskin
Protection from evil ( 13 minutes??)
Shield of Faith (+4 Deflection).


Vedik (AC 29(31 v evil)) 137/137 HP) *Wings* Magic Circle vrs Evil 10' (140 mins) M. Vest x2, GMW-Ex, Delay Poison-Ex, Veil, Stoneskin  d20+15=30 d20+5=19 d20+17=35
Thursday January 10th, 2008 7:32:35 AM

Vedik gives a cautionary whisper "From the entrance I couldn't scan the stairs for aura's, and I broke concentration on the spell. Someone's who's a bit better at telling aura's may want to take over magical detection."

OOC:
F: 30 / R: 19 / W: 35
+2 Poison/spell/spell-like
+2 Evil

Jova 70/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin-Grtr Hero, See Invis 10min  d20+11=13 d20+13=17 d20+11=12
Thursday January 10th, 2008 2:29:08 PM

"Anyone else seeing a pattern here? Sure a lot of spiders, big spiders. Airen said the Marilith has lots of arms. Anyone else have issues with spiders?

Fort 13, Ref 17, Wil nat 1

Spells"
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield +4AC-1 min lvl, Mage Armor +4AC-1hr lvl, True Strike +20 ATT, Expedious Retreat +30ftt
1 min level, Ray of Enfeeble 55 ft, 1d6+5str, 13 min, SRyes
2--5/7-DC17--Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, Darkvision 1hr level-60ft, See Invis 10/level
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Fly 1 min/level 60ft
4--7-DC19--Stoneskin 10 min/level, ignore 10 damge each attack up to 130, Grtr Invis 1 round level,
Polymorph 1 min level, Black Tentacles 2ftrad, 1rd/lvl, grapple 21, 1d6+4/rd
5--7-DC20--Summon Mon 5- 1 round level, Break Enchantment, Telekinesis 1-900ft/ 1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--3/4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Greater Heroism



Lumi-Juova (AC 26, HP 124/124) 
Thursday January 10th, 2008 2:48:59 PM

Lumi smiles at his wunjo, obviously liking the witticisms of Jova. "I never spoke much in the hunt before", the large wemic-that-looks-like-a-demon says. "Being a loner meant no one to talk to, and it usually gives away your position in the wilderness."

Continuing to smile, Lumi can see the usefulness of light-hearted bantering in a group, and he follows Monthor up the stairs.

Effects
Endure Elements
Viel
Stoneskin

Tratain HP 119/119 AC 28 Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin 
Thursday January 10th, 2008 5:08:18 PM

Tratain says "looks like we're going up again. I wonder how many more floors there are. So far we've only encountered two traps, either no ones home right now or their all at the top of the tower."

Tower, 2nd level, up the stairs 
Thursday January 10th, 2008 5:44:27 PM

Arien follows suit and begins casting protective spells on himself while following the Knights.

Horvis worries over letting the homeowner know the Knights are here. At Vedik's suggestion, he casts detect magic and scans the area.

Horvis Highlight to display spoiler: { Aside from the auras emanating from the trap, you see nothing. When you get to the top, you also see nothing on the door.}

Draax eyes the spider warily, and keeps moving, like Monthor, who heads the line with his axe readied.

Jova begins thinking more about spiders. And more spiders. And more spiders. It appears that Jova, at least, may not care for hairy, many-legged enemies.

Lumi tries his hand at conversation, though he is inexperienced at the light-hearted battle style of some of his friends.

Tratain wonders who may be in the tower right now, given the lack of resistance so far.

As the various comments fly, the Knights ascend the stairs. Up and around, the stairs wind dangerously along the wall of the room. Soon enough, you find yourselves confronted with another small landing, and another closed door.

Inspection reveals that the door is not locked.

[My assumption is the same as before: Monthor, Lumi and Tratain are on the landing, which the group on the stairs in the order provided. You can, of course, alter this any way you see fit, but that's what I'll go with otherwise.]

Horvis - (AC 32; HP 152) - Barkskin, Greater Magic Fang, Longstrider, Mass Bear's Endurance, Stoneskin, Veil  d20+16=36 d20+6=15 d20+16=28 d20+7=15 d20+7=11 d20+17=25
Thursday January 10th, 2008 11:36:10 PM

The dire bear leaves off with his detection spell after scanning the stairs and door. Horvis listens to the banter between Jova and Lumi-Juova.

"No magic. Seems safe ... let's keep moving. And I like spiders, they're fascinating creatures and very handy to have around. Not to mention good in a fight sometimes."

Thinking that this might be an appropriate time to aid his companions, Horvis casts a spell to improve everyone's constitution.

Action
Cast Mass Bear's Endurance - +4 to CON (unless existing magic is equal or better), 13 minutes

Fortitude = 36 (natural 20)
Reflex = 15
Will = 28

Listen = 15
Spot = 11
Survival (Scent) = 25


Dire Bear
Large Animal (10 ft space, 5 ft reach)
HP = 139 (74 base + 65 + 13 from Bear's Endurance)
Speed = 50 ft (40 base + 10 Longstrider)
AC = 32 (17 base + 2 armor + 5 enhancement + 2 shield + 1 enhancement + 5 Barkskin)
Attack = Claw +20 (9 BAB + 11 STR + 1 Gr. Magic Fang - 1 size), 2d4+11 + Tear effect
Full Attack = 2 claws +20, 2d4+11 + Tear & Bite +20, 3d8+5 (19-20,x2) + Tear
Special Attack = Improved Grab
Special Qualities = Scent, Low Light Vision
Saves = Fort +15 (+1 from Bear's Endurance), Reflex +6, Will +16

Effects
Barkskin - +5 natural armor, 130 minutes
Greater Magic Fang - +1 magic bonus to all natural attacks, 13 hours
Longstrider - +10 movement, 13 hours
Mass Bear's Endurance - +4 CON, 13 minutes
Stoneskin - DR 10 / adamantine, 130 hps, 130 minutes

Spells
0 (DC 16) - Detect Magic*(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants*, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance*, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast

Draax (AC 31, HP 148/148) - Endure Elements, Stoneskin  d20+15=26 d20+13=30 d20+8=20 d20+7=26 d20+3=8
Friday January 11th, 2008 1:17:12 AM

Although he does not comment on it, Draax mentally agrees with Jova's assessment of the spiders. He continues to check behind the group; scanning the ceiling, the walls, stairs, and the floor.

Fort Save 26
Reflex Save 30
Will Save 20

Spot check 26
Listen check 8

Vedik (AC 29(31 v evil)) 163/163 HP) *Wings* Bears End,Mass (13m) M.C. vrs Evil 10' (140m) M. Vest x2, GMW-Ex, Delay Poison-Ex, Veil, Stoneskin  d20+15=32 d20+5=25 d20+17=21
Friday January 11th, 2008 9:53:53 AM

Vedik smiles as he feels Horvis's spell toughen him. He gives a nod of thanks to the bear. He gives no opinion of spiders one way or another, but unconsciously shifts up the stairs further form the trapped one behind them.

OOC:
F: 32 / R:nat20(25) / W: 21
+2 vrs poison/spell/spelllike
+2 vrs evil


Monthor AC 33 (35 vs evil) HP 130/130  d20+20=27 d20+14=26 d20+8=26 d20=4 d20=11
Friday January 11th, 2008 2:57:11 PM

Monthor waits for Tratain's instructions.
If told to do so, he'll open the door.

=================================
Fort: 27
Reflex: 26
Will: 26
Listen: 4
Spot: 11

+ 2 dwarf bonus for spell/spell like effects et al.

Effect
Magic Weapon
Magic Armor
Stoneskin
Protection from evil ( 13 minutes??)
Shield of Faith (+4 Deflection).


Tratain HP 149/149 AC 28 Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin; Endurence  d20+11=18 d20+22=40 d20+20=26 d20+13=17
Friday January 11th, 2008 4:29:06 PM

Tratain Listens at the door to see if he can hear anything on the other side (Listen 18).

After relating what he has heard to the party he motions for Monthor to Open the door.

Tratain readies an action to activate his karma bead if anything attacks on the other side.

Fort save 40
Will save 26
Reflex save 17

Lumi-Juova (AC 26, HP 150/150) Endure Elements, Veil, Stoneskin, Bear Endurance  d20+14=33 d20+14=31 d20+14=16 d20+14=32 d20+15=23 d20+7=9
Friday January 11th, 2008 6:22:55 PM

Lumi repeats his actions from the previous door. When opened, he slides to the left on quiet paws, sword and axe ready to protect Monthor's flank.

(Listen:33, Spot:31, Survival:16)

(Fort:32, Reflex:23, Will:9)

Effects
Endure Elements
Veil
Stoneskin
Mass Bear's Endurance - +4 to CON, 13 minutes

Jova 96/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin-Grtr Hero, See Invis 10min  d20+11=21 d20+11=16 d20+13=31
Friday January 11th, 2008 8:00:32 PM

"Spiders are good? Fascinating. Hmm, well everyone deserves an opinion. Like that employee in the Catacombs who sweears by halfling brain. Very tasty, and mushy from lack of use he says. That is one delicacy I dont want to try. Dwarf brain seems more challenging and fun...

Jova feels the suddent magic course throuhg him, and feels heartier. "Horvis, now that I like.

"You know now that we are talking about it, I figure there are oddities our friend Lumi enjoys. How about it sir Taur? Draax is so quiet all the time, bet he loves a goo old noisy screaming child." he nudges Draax trying to get some response.

Fort 21, Wil 16, Ref 31

Spells
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield +4AC-1 min lvl, Mage Armor +4AC-1hr lvl, True Strike +20 ATT, Expedious Retreat +30ftt
1 min level, Ray of Enfeeble 55 ft, 1d6+5str, 13 min, SRyes
2--5/7-DC17--Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, Darkvision 1hr level-60ft, See Invis 10/level
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Fly 1 min/level 60ft
4--7-DC19--Stoneskin 10 min/level, ignore 10 damge each attack up to 130, Grtr Invis 1 round level,
Polymorph 1 min level, Black Tentacles 2ftrad, 1rd/lvl, grapple 21, 1d6+4/rd
5--7-DC20--Summon Mon 5- 1 round level, Break Enchantment, Telekinesis 1-900ft/ 1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--3/4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Greater Heroism



Tower, 2nd floor, at the door  d20+7=25 d20+7=9 d20+7=25 d20+7=12 d20+7=15 d20+7=20 d20+7=17 d20+7=18 6d8(6+7+1+5+8+6)=33 d6=3
Friday January 11th, 2008 10:07:56 PM

Horvis comments on the nicer side of spiders. Draax continues in silence, clearly not buying the argument. Vedik, too, stays silent and keeps moving away from the enormous arachnid. Meanwhile, the shifter adds to the Knights' magical benefits.

Monthor and Lumi stand at the door, ready to burst through at the slightest suggestion from their companions.

Jova, still trying to lighten the mood, brushes off the suggestions on spiders, but mentions the possible benefits of a good, chewy brain.

Tratain listens at the door and hears nothing. He orders Monthor to open it . . .

and all hell breaks loose.

Although, somewhat quietly.

The door swings open, Lumi and Monthor sliding into the room with Tratain behind them. [I've assumed you enter as last time, although only Lumi said so. If Tratain and Monthor didn't want to enter as before, say so and I can modify.]

The scene is one of cramped confusion.

You find yourselves entering another circular room, the same as that beneat you. This room, however, is a bit more full.

Arrayed before you are 4 ugly demons. Tall, fat, encased in hard brown shell-like skin, covered in spikes, they appear identical to Lumi and Horvis, altough it is no leap of logic to assume these are the real thing. An ungodly stench wafts off of the beasts.

Flying above you are a number of buzzing . . . things. With stretchy brown skin and leathery wings, they seem to be a cross between a bat and a large bird, although with greenish eyes and a long, sharp proboscis.

Off to your right are a pair of iron cages, their doors swinging open and their insides empty.

Behind the first rank of demons you see another enemy: this one is tall, or more accurately long. She has a long, snake-like tail and six arms, each of which brandishes a glowing longsword. She hisses as you enter, taking a step (or, really, a slither) backwards, toward a bank of thick, acrid looking smoke that hovers in the middle of the room.

As soon as you open the door, the flying beasts swoop down, a few landing on each of the front-line warriors. They thrust their heads forward, attempting to push their long proboscis into your flesh.

3 each land on Monthor and Lumi. 2 land on Tratain. A steady stream head out the door and swarm around those on the stairs, preparing to land.

Touch Attacks on Monthor:
1st: touch ac 25
2nd: touch ac 9
3rd: touch ac 25

Touch Attacks on Lumi:
1st: touch ac 12
2nd: touch ac 15
3rd: touch ac 20

Touch Attack on Tratain:
1st: touch ac 17
2nd: touch ac 18

If any of them hit with their touch attacks, that person is effectively grappled. However, you are able to attack them with your weapons (not just light weapons), and if you so choose, you can ignore them and attack other enemies, albeit at a -4 penalty. [note, this is my own rule on these monsters, somewhat modifying the real monster, but it's better for you]

Saves:
- Anyone within 10 feet of any of the first demons must make a fortitude (one save total even if multiple demons in range)save against the stench, DC 24. Failure=nauseated. Success=sickened.
- non-save effect: If any of Arien, Tratain, Lumi or Monthor are level 13 or lower, you are dazed for 1 round, no save.
- Blasts of multicolored light erupt in front of the Knights. Anyone in the front rank (Lumi, Monthor, Tratain) who is either lawful or neutral (anything non-chaotic) must make a will save, DC 18.

Failure, take 33 damage and you are slowed for 3 rounds.

Success, take 16 damage.

Strangely, all of this takes place in complete silence. Nothing can be heard inside the door, even though the demons' mouths are moving. Looking at each other, you can hear no sound issuing forth from your companions either.

Tratain may activate his bead as a readied action if he still desires.

Map:
http://i219.photobucket.com/albums/cc35/carucci3/Round1.jpg

Lumi-Juova (AC 26, Touch AC 18, HP 150/150) Endure Elements, Veil, Stoneskin, Bear Endurance  d20+18=27 2d8(6+5)+5=16 d20+14=24 d20+15=34 d20+7=18
Saturday January 12th, 2008 11:28:32 AM

As the insect-like attackers converge on Lumi, the wemic is fast enough to slice at the first one arriving (AOO: AC 27, Damage 16), and then the irritating monsters are on him. The first two fail to get ahold of Lumi's furry body, but the third attaches itself to his feline shoulders!

The stench from the demons is powerful, but Lumi has been through a lot and is able to shrug off the worst effects, but he still becomes dazed and unable to focus for a few precious seconds. (Dazed, unable to act for one round)

When the light strikes Lumi he fears the worst, but it doesn't seem to affect him at all (ooc: he's chaotic, yippee!)

(Fort:24, Reflex:34, Will:18)

Effects
Endure Elements - normal hot/cold doesn't affect
Veil - looks like a hezrou
Stoneskin - damage reduction 10/adamantine; 140 points
Mass Bear's Endurance - +4 to CON, 13 minutes

Grappled - -4 to hit other opponents, no penalty to grappling insect.
Sickeded - --2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Dazed - 1 round - no actions, but has no penalty to AC

Don't forget, Lumi is also sickened while within 10 feet of the first demons, which gives -2 to attacks, damage, saves, and skill/ability checks. -M

DM Addendum 
Sunday January 13th, 2008 6:00:43 PM

Once again, I forgot the Knowledge checks:

Everyone can tell the demons immediately in front of you are Hezrous. Since two of your party looks like them, you recognize these demons.

However, this does NOT give you any specific knowledge about them.

Knowledge (the planes) DC 20 allows you to know everything in the monster entry.

Knowledge (the planes) DC 26 Highlight to display spoiler: {The demon behind them is a Marilith. You know everything in the monster manual entry about them and can share (outside the silence spell).}

Knowledge (arcana) DC 11 Highlight to display spoiler: { The little flying beasts are Stirges. You know everything in the monster manual entry about these obnoxious little pests.}

Horvis - (AC 33; HP 152) - Barkskin, Greater Magic Fang, Longstrider, Mass Bear's Endurance, Stoneskin, Veil  d20+16=27 d20+5=13
Sunday January 13th, 2008 9:56:04 PM

The dire bear's nose immediately registers the foul smell coming from the creatures inside the room. Even though his stomach is unsettled, Horvis manages to continue even though he is sickened.
Fortitude = 27, sickened (-2 to attacks, damage, saves, skills, & abilities)

Even though he knows nothing of the outsiders, Horvis has encountered the little flying pests before.
Knowledge Arcana = 13 (with -2 penalty)

From his vantage point outside the room, Horvis cannot do much more than begin summoning some allies for the fight.

Action
Standard - begin casting summon spell (not sure which one, depends on strategizing)

Dire Bear
Large Animal (10 ft space, 5 ft reach)
HP = 139 (74 base + 65 + 13 from Bear's Endurance)
Speed = 50 ft (40 base + 10 Longstrider)
AC = 33 (17 base + 2 armor + 5 enhancement + 2 shield + 1 enhancement + 1 DEX from Ioun Stone + 5 Barkskin)
Touch AC = 11 (10 base + 1 DEX from Ioun Stone)
Attack = Claw +20 (9 BAB + 11 STR + 1 Gr. Magic Fang - 1 size), 2d4+11 + Tear effect
Full Attack = 2 claws +20, 2d4+11 + Tear & Bite +20, 3d8+5 (19-20,x2) + Tear
Special Attack = Improved Grab
Special Qualities = Scent, Low Light Vision
Saves = Fort +15 (+1 from Bear's Endurance), Reflex +6, Will +16

Effects
Sickened - -2 to attacks, damage, saves, skills, abilities
Barkskin - +5 natural armor, 130 minutes
Greater Magic Fang - +1 magic bonus to all natural attacks, 13 hours
Longstrider - +10 movement, 13 hours
Mass Bear's Endurance - +4 CON, 13 minutes
Stoneskin - DR 10 / adamantine, 130 hps, 130 minutes

Spells
0 (DC 16) - Detect Magic*(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants*, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance*, Mass Bull's Strength
7 (DC 23) - Wind Walk
* = cast

Tratain HP 133/149 AC 28 Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin; Endurence; Bead of Karma  d20+22=28 d20+20=31 d20+16=23 d8+2=4 d20+11=19 d20+6=21 d20+1=20 d20+1=2 d8+2=3 d8+2=4 d8+2=3
Sunday January 13th, 2008 11:19:55 PM

The Stench from the beasts isn't enough to overpower the Protector of Domi, although it does make him feel a little ill. (Fort save 28)

Tratain Takes a swipe at one of the little creatures as it flys towards him if he is able to. (Hit AC 23 for 4 Damage).

The Multicolored lights startle The Protector for a minute but he is able to avoid most of the effects of the spell. (Will save 29).

Tratain swings at the little insects crawling on him attempting the beat them off all the while strengthing the defenses of his allies (Take under wing ability, Tratain takes -5 on attack roll, All allies withing 10 feet Gain +5 AC)

Arien (hp 60/60) AC 21 (Mage Armor, Veil, Stoneskin)  16d6(5+6+4+2+5+5+3+1+6+2+1+6+6+1+4+1)=58 d20+25=44 d20+25=44 d20+25=45
Sunday January 13th, 2008 11:46:21 PM

Arien decides to clear out as many creatures from the battlefield at once and casts Chain Lightning . The lightning strikes one of the unfortunate bugs (58 dmg, Ref 25) and arcs from it to sixteen secondary targets (29 dmg, Ref 25).

Arien shouts out what he knows about the various creatures to those outside of the silence and then steps back and to the side to allow more people to fit on the landing.

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil x2
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield*, Extended Mage Armor
3rd Level: Dispel Magic, Fly x2, Haste x2
4th Level: Dimension Door x2, Ice Storm x2, Invisibility: Greater x2
5th Level: Cone of Cold x3, Wall of Force x2, Break Enchantment
6th Level: Chain Lightning x3*, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Prismatic Spray x2, Spell Turning
8th Level: Polar Ray x2

Draax (AC 31, HP 148/148) - Endure Elements, Stoneskin  d20+25=39 d20+20=26 d20+15=22 d8+12=16 d8+12=16 d8+12=15 d20+15=18 d20+13=17 d20+8=24 d20+7=20 d20+3=11
Monday January 14th, 2008 3:26:55 AM

If there are any creatures that did not get killed by the lightning and comes close enough to him, Draax will attack any three that comes need him.

Hit AC 39 for 16 dmg
Hit AC 26 for 16 dmg
Hit AC 22 for 15 dmg

If all the striges are killed by the lightning and nothing is threatening the group on stairs, Draax will secure the rear of the group while waiting for his chance to enter the room.

Fort Save 18
Reflex Save 17
Will Save 24

Spot check 20
Listen check 11

Jova 96/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin-Grtr Hero, See Invis 10min  d20+10=19
Monday January 14th, 2008 4:10:51 AM

Jova peers into the room and sees that there are lots of creatures, but no noise. Sincwe hw is still holding the dispel wand, he aims at one of the Herzou. Speaking the word to activate the dispel wand, he hopes to dispel the silence effect.

--Dispel Silence 19

Spells
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield +4AC-1 min lvl, Mage Armor +4AC-1hr lvl, True Strike +20 ATT, Expedious Retreat +30ftt
1 min level, Ray of Enfeeble 55 ft, 1d6+5str, 13 min, SRyes
2--5/7-DC17--Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, Darkvision 1hr level-60ft, See Invis 10/level
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Fly 1 min/level 60ft
4--7-DC19--Stoneskin 10 min/level, ignore 10 damge each attack up to 130, Grtr Invis 1 round level,
Polymorph 1 min level, Black Tentacles 2ftrad, 1rd/lvl, grapple 21, 1d6+4/rd
5--7-DC20--Summon Mon 5- 1 round level, Break Enchantment, Telekinesis 1-900ft/ 1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--3/4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Greater Heroism



Monthor AC 38 (40 vs evil) HP 114/130  d20+12=24 d20+23=41 d20+23=29 d10+27=30 d10+27=32 d10+27=35 d6=1 d20+18=27 d10+27=29 d6=5 d10+14=20 d20+14=24 d10+27=31 d6=2
Monday January 14th, 2008 8:13:23 AM

(ooc> Would any of these creatures be considered SUMMONED for the purpose of the protection from evil effect? )

Monthor is ready to deal with the dangers ahead. He just wishes there wasn't so MANY dangers....

Monthor successfully avoid being hit by the three attacks. Also, he's really glad he's wearing a necklace of adaptation as he avoids the stench's effects (ooc. right?).

Monthor gets dazzled from the light but he manages to shake off most of it's effects ( Save 24 for 16 damage).

Monthor indicates to Tratain that they should exit the room. Let the ennemies come to them in the other room.

Meanwhile, Monthor swings at the closest demon (H4)

---------------------------------

Two handed Power attack -5 to hit/+10 damage

Attack 1
AC 41 (crit threat 29) for 30 ( 97 if crit hit) plus 1 fire damage.

Attack 2
AC 27 for 29 damage plus 5 fire damage.

Attack 3
AC 24 for 31 damage plus 2 fire damage.

Total 151 regular damage and 8 fire damage.
After reductions, 127 damage

-----------------------------------------
Fort: 27
Reflex: 26
Will: 26
Listen: 4
Spot: 11

+ 2 dwarf bonus for spell/spell like effects et al.

Effect
Magic Weapon
Magic Armor
Stoneskin damage reduction 10/adamantine; 140 points
Protection from evil ( 13 minutes??)
Shield of Faith (+4 Deflection).
Take under wing ability, Tratain takes -5 on attack roll, All allies withing 10 feet Gain +5 AC)



Monthor 
Monday January 14th, 2008 8:15:56 AM

Ooops
ignore the
Fort: 27
Reflex: 26
Will: 26
Listen: 4
Spot: 11

listed as those were cut and pasted from the previous post.


Vedik (AC 29(31 v evil)) 163/163 HP) *Wings* Bears End,Mass (13m) M.C. vrs Evil 10' (140m) M. Vest x2, GMW-Ex, Delay Poison-Ex, Veil, Stoneskin  d20+16=35 d20+16=18 d20+16=26 d20+16=19 d20+17=20 d20+5=20 d20+17=23
Monday January 14th, 2008 8:34:18 AM

The old dwarf springs into action, his wings taking him off of the stair case, and into view of the demons, where Arien stood moments before.

And he releases his most powerful spell, shouting the ancient name for Alemi at the demons.

OOC:
Saves: F 20 / R: 20 / W: 23
+2 vrs poison/spell/spell like
+2 vrs Evil

Move to U10
Cast Holy Word (Caster level 14)
Caster level checks to beat SR: 35/18/26/19 (Not sure if anything else in the area has spell resistance, I'm assuming the demons do)
Its a spread so it turns corners, should get all 4 of the Hezrou. Not sure where the silence is exactly, but the banishment effect still takes place even if they cant hear it: Any non good extra planar creatures make a will save DC 24 with a -4 penality or are banished to their home plane for 24 hours.

0: Detect Magic x4*, Read Magic x2
1: Divine Favor x2, Comprehend Language, Protection from Evil x2, Remove Fear x2 [Protection from Evil+]
2: Align Weapon x2, Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Delay Poison-Extended*, Invisiblity Purge x2, Protection from Energy, Remove Blind/Deaf [Magic Circle Vrs Evil+]
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment, Flame Strike, Greater Magic Weapon-Extended*, Wall of Stone, [Spell Resistance]
6: Harm, Heal x2 [Antimagic Aura]
7: Ethereal Jaunt, Holy Word+, [Holy Word+*]

Round 1, PC Results  d20+5=20 d20+5=9 d20+5=6
Monday January 14th, 2008 7:24:47 PM

Lumi takes a swing at one of the stirges that attacks him, easily slicing it in half in mid-air. The second tries to stab him with its long nose, but bounces off his armor. The third lands on his shoulder and drives its proboscis deep into Lumi's skin. MEanwhile, the taur's eyes glaze over as he becomes dazed by the stench of the Hezrous.

Horvis ignores the pungent odor, and begins to call one of his summoned allies to aid the Knights.

Tratain swings his hammer, crushing the wing of one of the stirges flying at him. As the pair land on him, he continues swinging his hammer to and fro, quickly destroying both beasts before they can pierce his skin. [when adding forgotten die rolls, make it a public from here on please]

Arien quickly waves his hands in a strange motion, calling forth countless tiny bolts of lightning that crackle as they cut through the stirges' skin. 17 of the tiny creatures fall to the ground, further adding to the general stink of the area as their skin burns and smokes. [not bothering to roll saves, they have 6 hp]

As all of the stirges outside the room fall to the ground, Draax is unable to get off a bow shot, though he prepares to fire at the first opportunity.

Jova moves up to the landing and opens fire with his dispelling wand. [you said aimed at a Hezrou, but I'm assuming you're targeting the spell itself and not one of the Hezrous, since you said you wanted the silence specifically dispelled. Is this what you meant?]

Waving the wand, he sees a slight quivering in the air. Suddenly, the room is awash in noise, as if each of you pulled wads of cotton from your ears. Hezrous slaver and growl, stirges sizzle on the floor, and the snake-like woman hisses loudly at you from afar.

Monthor keeps a smile on his face, as if the stench of the Hezrous doesn't even faze him. [correct, no effect on you.] [I will apply the protection from evil effects if needed, but these aren't summoned as far as you can tell.]
-----------------------------------
It appears to me the stirges do hit Monthor. They were touch attacks. Monthor would get his ring of protection, dexterity, and insight bonus against touch attacks, giving him an 18. What else is added? If your effects are not listed in your title line, I can't apply them, and I don't have time to search each CS for the applicable modifiers (which I did this time).

From here on, if an effect is not listed, it does not apply that turn. For now, Monthor has 2 stirges attached to him, which I will remove if the touch AC is described.
--------------------------------
Two of the stirges attach themselves to Monthor and dig into his arms. The third flits in the air near his head, looking for an opening.

Meanwhile, Monthor attacks the closest Hezrou.
--------------------------------
same problem again. If the stirges are attached, you have another -4 penalty which affects whether one of these hits.

I also need active effects to help in calculating your attack bonus. It doesn't matter much here due to Vedik's action below, but just for future reference.
--------------------------------------
Vedik flies near the landing at a spot where he can peer into the room more easily. Raising his holy symbol, he speaks a single word of power, causing the very air to shiver and shake.

Three of the Hezrous simply blink out of existence, leaving open floor where they once stood. One of them shrugs off the effects and continues to press its attack.

. . . enemy turn coming . . .

Round 2, Enemy Initiative  d100=19 d100=12 d100=8 d4=4 d4=2 d4=1 d3=1 d3=1 d20+7=15 d20+7=13 d20+7=19 d20+7=12 d20+14=19 d20+9=25 d20+9=13 d8+2=10 d20+14=34 d20+14=30 8d4(3+3+4+2+4+4+4+4)+10=38 5d6(1+3+2+2+6)=14 d20+14=28 d4=4
Monday January 14th, 2008 7:46:09 PM

The many-armed snake woman hisses again, and quickly steps backward into the thick grey smoke filling half of the room.

The stirge attached to Lumi begins to quiver, as a reddish fluid can be seen coursing through its semi-translucent horn. Lumi feels his insides being sucked out as the stirge begins to drain his blood.

It drains Lumi of 4 points of Constitution [damage, not actual drain], then sluggishly detaches itself and flies off into the smoke.

The stirges on Monthor do likewise, causing him 3 points of Constitution damage. These stirges, however, remain on Monthor, continuing to drink his blood. [again, will modify depending on touch ac]

The 2 free stirges see a near-defenseless Lumi and jump on him, attempting to get their own share of his blood. [no AoO as Lumi was dazed]

Touch attacks [Lumi is also flat-footed due to the dazing and grappling, i.e., no dex applies]:
1st: ac 15
2nd: ac 13

If the 2 stirges are not attached to Monthor, they once again attempt to attach themselves:
1st: 19
2nd: 12

The remaining Hezrou leans in and snaps its jaws at Lumi's head, missing badly [AC 19]. It attempts to grab Lumi and rip his chest with its claws, connecting with one and missing with the other. [AC 25 and 13, Lumi is flat-footed, so I believe the 25 hits]. It causes 10 damage.

As the Hezrou presses its attack, three flashes of light spark the air behind it.

To the Knights' horror, 3 new demons appear, these even larger than the Hezrous.

In the center of the room stands a 20 foot tall travesty of life, a fat, hairly being with long, yellowed tusks jutting forth from its mouth and horns on its cheeks. Grey fur covers its loathsome body, and two tiny, unusable wings sprout from its back.

On each side of it stands a 15 foot tall thing that seems to be made of hard-shelled points. Their carapace-like bodies are covered in large plates, and each has a pair of enormous pincers where their arms should be. Oddly enough, each also has a pair of arms sticking out from the chest. Their faces appear to be shaped like canines, althoug also covered in a hard, shell-like substance.

Knowledge (planes) DC 22 Highlight to display spoiler: { the two shelled creatures are Glabrezu}

Knowledge (planes) DC 24 Highlight to display spoiler: {the one in the middle is a Nalfeshnee}

The demon in the center raises a hairy fist in the air, which instantly becomes enveloped in a ball of almost-black light. Multicolored beams of light begin to play about the beasts torso and it grins wickedly at the Knights in front of it.

One of the spiked demons waves a hand in the air, and the 3 unfortunate Knights inside the room experience an odd sensation. Tratain's, Lumi's and Monthor's feet become weightless, and the three of them float quickly to the ceiling.

The Hezrou takes an attack of opportunity against Lumi, hitting AC 14 (crit confirm 30) for 38 damage.

The three Knights fly (or fall) 60 feet upward to the ceiling, slamming into it unceremoniously, and each taking 14 damage (make tumble rolls if desired, or anything else to reduce the damage).

The other spiked demon points to the ceiling, extending a long finger in Tratain's direction and uttering a single word in its abyssal tongue.

Tratain is stunned for 4 rounds. [I don't think Tratain has SR, but if so, SR check=28]

Map and Spellcraft 
Monday January 14th, 2008 8:22:56 PM

Spellcraft DC 18 Highlight to display spoiler: { Tratain was stunned by Power Word Stun}

Spellcraft DC 17 Highlight to display spoiler: { Tratain, Lumi and Monthor were hit with a Reverse Gravity Spell, which would still be affecting the area they were in}

Map: http://i219.photobucket.com/albums/cc35/carucci3/Round2.jpg

Horvis - (AC 33; HP 152) - Barkskin, Greater Magic Fang, Longstrider, Mass Bear's Endurance, Spider Climb, Stoneskin, Veil  d20+5=9 d3=2 d3=3 d20+9=24 d20+6=24
Monday January 14th, 2008 10:11:46 PM

The dire bear doesn't recognize the spell effects or the creatures that have just arrived. Horvis simply knows that he has to get into the room and deal with the creatures in the way that he knows.
Spellcraft = 9, no Knowledge Planes

He completes his spellcasting, summoning some dire bears into the room. Complete Summon Nature's Ally VII, calling 1d3 dire bears from SNA VI, roll 2, burn Hero Point. Placed @: P12-Q13; Q15-R16; S11-T12.

One of the poor creatures has a puzzled expression on it's face as it tumbles upward, having been summoned just inside the door where Monthor and Tratain had been standing. Fortunately, it's instinctive scambling allowed it to catch the top of the door opening when it began to fall.
Reflex save = 22 (with --2 from Hezrou stench)

Not recognizing what is happening, Horvis attempts to enter the room himself. He also catches himself, barely. Hanging there, Horvis begins to recognize what has happened and so casts Spider Climb upon himself.
Reflex = 22 (with minus 2 from Sickened)

Action
Move - into room
Standard - Cast Spider Climb

Horvis as a Dire Bear
Large Animal (10 ft space, 5 ft reach)
HP = 152 (74 base + 65 + 13 from Bear's Endurance)
Speed = 50 ft (40 base + 10 Longstrider)
AC = 33 (17 base + 2 armor + 5 enhancement + 2 shield + 1 enhancement + 1 DEX from Ioun Stone + 5 Barkskin)
Touch AC = 11 (10 base + 1 DEX from Ioun Stone)
Attack = Claw +20 (9 BAB + 11 STR + 1 Gr. Magic Fang - 1 size), 2d4+11 + Tear effect
Full Attack = 2 claws +20, 2d4+11 + Tear & Bite +20, 3d8+5 (19-20,x2) + Tear
Special Attack = Improved Grab
Special Qualities = Scent, Low Light Vision
Saves = Fort +15 (+1 from Bear's Endurance), Reflex +6, Will +16

Effects
Sickened - -2 to attacks, damage, saves, skills, abilities
Barkskin - +5 natural armor, 130 minutes
Greater Magic Fang - +1 magic bonus to all natural attacks, 13 hours
Longstrider - +10 movement, 13 hours
Mass Bear's Endurance - +4 CON, 13 minutes
Spider Climb - 130 minutes
Stoneskin - DR 10 / adamantine, 130 hps, 130 minutes

Spells
0 (DC 16) - Detect Magic*(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb*(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants*, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance*, Mass Bull's Strength
7 (DC 23) - Wind Walk*
* = cast

The Three Dire Bears (JohnP)  d20+12=24 d20+19=23 2d4(2+3)+10=15 d20+23=31 d20+15=24 2d4(2+1)+10=13 d20+9=24 2d8(8+2)+5=15 d20+12=31 d20+19=32 2d4(2+2)+10=14 d20+23=24 d20+19=33 2d4(4+2)+10=16 d20+23=26 d20+13=20 d20+12=25
Monday January 14th, 2008 10:41:59 PM

The first dire bear (P12-Q13) is sickened by the smell of Hezrou. It steps west and attacks the Hezrou,
Fort = 24
Free - 5 ft step to P11-Q12
Full Attack:
1st Claw - hits AC 23, 15 damage
Grapple (Improved Grab) - 31 vs. DC 29, Hezrou is grappled
2nd claw - hits AC 24 (with -4 for grappling), 13 damage
Bite - hits AC 24 (with -4 for grappling), 15 damage


The second dire bear (Q15-R16) is also sickened but not nauseated. It moves north 5 feet and tears into the right glabrezu, trying to grapple with it.
Fort = 31
Free - 5 ft step to P15-Q16
Full Attack
1st claw - hits AC 32, 14 damage
Free Grapple - miss 24 (natural 1)
2nd claw - hits AC 33, 16 damage
Free Grapple - miss 26 vs. DC 30
Bite - miss AC 20


The final dire bear is only sickened but is simply hanging on for dear life.
Fort = 25

Dire Bear
Large Animal (10 ft space, 5 ft reach)
HP = 105 (base)
Speed = 40 ft (base)
AC = 17 (base)
Touch AC = 10 (base)
Attack = Claw +19, 2d4+10
Full Attack = 2 claws +19, 2d4+10 & Bite +13, 2d8+5
Special Attack = Improved Grab
Special Qualities = Scent, Low Light Vision
Saves = Fort +12, Reflex +9, Will +9

DM Addendum 
Monday January 14th, 2008 11:11:34 PM

The attached stirges were pointed out to me. Any that were attached to Lumi, Tratain or Monthor are now squished. Those flying aren't affected by anything.

# flying depends on Monthor's touch AC.

Arien (hp 90/60) AC 21 (Mage Armor, Veil, Stoneskin, Bear's Endurance) 
Tuesday January 15th, 2008 3:02:24 AM

Deciding that things were moving just a little too quickly Arien decides to create some separation between the knights and their foes. Arien casts a wall of force directly in front of the party (along the R-S line) to allow for some breathing space and let the party recover from the sudden onslaught.

(The wall of force is 60 feet long and 25 feet high.)

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil x2
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield*, Extended Mage Armor
3rd Level: Dispel Magic, Fly x2, Haste x2
4th Level: Dimension Door x2, Ice Storm x2, Invisibility: Greater x2
5th Level: Cone of Cold x3, Wall of Force x2*, Break Enchantment
6th Level: Chain Lightning x3*, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Prismatic Spray x2, Spell Turning
8th Level: Polar Ray x2

Arien Addendum  d20+25=43 d20+25=27 d20+27=28 d20+27=46
Tuesday January 15th, 2008 3:04:09 AM

Arien also informs the party of what the new demons are, their strengths and weaknesses and what to expect from them.

Jova 96/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin-Grtr Hero, See Invis 10min, Grtr Invis 13/13 
Tuesday January 15th, 2008 5:31:12 AM

Jova watches as the frontline fighters disappear into the air. Now of a sudden he can see, and be seen by the enemy. Not wanting to move into the room, he waves his arms and mutters words, disappearing from sight.

__Good Call on Dispel Silence. I couldnt see the spell so didnt know where to target, so stated target the Herzou. We understood one another, thanks.

Spells
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield +4AC-1 min lvl, Mage Armor +4AC-1hr lvl, True Strike +20 ATT, Expedious Retreat +30ftt
1 min level, Ray of Enfeeble 55 ft, 1d6+5str, 13 min, SRyes
2--5/7-DC17--Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, Darkvision 1hr level-60ft, See Invis 10/level
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Fly 1 min/level 60ft
4--6/7-DC19--Stoneskin 10 min/level, ignore 10 damge each attack up to 130, Grtr Invis 1 round level,
Polymorph 1 min level, Black Tentacles 2ftrad, 1rd/lvl, grapple 21, 1d6+4/rd
5--7-DC20--Summon Mon 5- 1 round level, Break Enchantment, Telekinesis 1-900ft/ 1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--3/4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Greater Heroism

Adm Ceil 
Tuesday January 15th, 2008 8:51:11 AM

What No Posting Report Again??

Lumi-Juova (AC 30, Touch AC 20, HP 94/124; -4CON) Endure Elements, Veil, Stoneskin, Bear Endurance, Fly  d20+14=19 d20+15=21 d20+7=12
Tuesday January 15th, 2008 1:31:02 PM

The great white liontaur's flat nose pinches in distaste; he can hardly believe he hesitated over a little smell!

Then the beatings continue. The Stirge sucks as much as the beast wants and unsteadily flies away. The other two continue to attempt to land, but continue to fail. (ooc: Lumi has Improved Uncanny Dodge: retain Dex bonus to AC if flat-footed or have invisible attacker)

The visible Hezrou sways in to strike, but luckily misses with all three attacks (Improved Uncanny Dodge)

And THEN! Then the world is turned topsy-turvy and Lumi finds himself falling towards the cieling! Leaving himself completely open, he recieves a nasty wound in his white-furred side (ooc: 27 damage, 10 to stoneskin, 1 to damage reduction). Not able to concentrate on his fall(?) to the ceiling in his dazed condition, Lumi smacks hard with only the Stoneskin spell protecting him from a broken bone. (ooc: 3 damage, 10 to stoneskin, 1 to damage reduction)

Picking himself up off the ceiling(?), Lumi goes totally defensive. The tiger-striped wemic looks slightly lost, but then he smiles and places his hand in his Handy Haversack. Thinking that he needs his flying potion (1 action), it slaps into his hand. Quickly, Lumi drinks it (1 action) thus freeing himself from the quirky gravity.

(Fort:19, Reflex:321, Will:12) uh oh, lousy rolls!

Effects
Endure Elements - normal hot/cold doesn't affect
Veil - looks like a hezrou
Stoneskin - damage reduction 10/adamantine; 120/140 points
Mass Bear's Endurance - +4 to CON, 13 minutes
Fly - 50 rounds 60 foot movement

Sickened - -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks while 10' near Hezrou.
Total Defensive - +4 AC, no attack
Improve Uncanny Dodge - retain's Dex vs invisible opponent, never flanked or flatfooted.
Con Drain - -4 to CON

Vedik (AC 29(31 v evil)) 163/163 HP) *Wings* Bears End,Mass (13m) M.C. vrs Evil 10' (140m) M. Vest x2, GMW-Ex, Delay Poison-Ex, Veil, Stoneskin  d20+16=34 d20+16=28 d20+16=27 d20+16=22 d20+15=26 d20+5=9 d20+17=24
Tuesday January 15th, 2008 2:35:28 PM

Vedik knows the beasts cannot be allowed to act again. Counting on his flying advantage, he does not fear their claws, flying over the head of the first demon. Nor does he fear the stench, counting on his protections to delay the nausea.

Orienting himself as he passes through the gravity distortion, he flies over the head the smaller demon.

And one again calls upon Alemi to quell these evil foes.

OOC:
Fly to P10, 30 feet in the air.
Cast Holy Word, should get all 4 of the demons out front, and some of the front area of the fog. (Not sure if theres anything besides the Marilith in the fog, I'm cl 16 with this spell vrs spell resistance if you need to make any other rolls)

SR checks: H1:34 S1:28 S2:27 S3:22

No Save Effects:
14 HD or less:Deafened
13 HD or less:Blinded, deafened
09 HD or less:Paralyzed, blinded, deafened
04 HD or less:Killed, paralyzed, blinded, deafened
Also:
Any non good extra planar creatures make a will save DC 24 with a -4 penality or are banished to their home plane for 24 hours.

Saves for this round:
F: 26 / R: 9 / W: 24
+2 Poison/Spell/Spell Like
+2 Evil

0: Detect Magic x4*, Read Magic x2
1: Divine Favor x2, Comprehend Language, Protection from Evil x2, Remove Fear x2 [Protection from Evil+]
2: Align Weapon x2, Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Delay Poison-Extended*, Invisiblity Purge x2, Protection from Energy, Remove Blind/Deaf [Magic Circle Vrs Evil+]
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment, Flame Strike, Greater Magic Weapon-Extended*, Wall of Stone, [Spell Resistance]
6: Harm, Heal x2 [Antimagic Aura]
7: Ethereal Jaunt, Holy Word+*, [Holy Word+*]

Monthor 
Tuesday January 15th, 2008 3:32:38 PM

I'll be posting later tonight ( after 7 Eastern).
Sorry.

Tratain HP 129/149 AC 28 (25) Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin; Endurence; Bead of Karma 
Tuesday January 15th, 2008 4:57:11 PM

Tratain watches as the 3 new Deamon appear, his eye go wide as he suddenly finds himself falling upwards into the cieling. He looks downwards at the Demons for a moment and see's one pointing at him then everything goes black.

-----------------------------
Stunned round 1 of 4
Stoneskin - 60 Points remaining

OOC: The stoneskin wand is Min caster level 70 points of protection total so everyone knows.

Tratain (2nd) 
Tuesday January 15th, 2008 5:18:08 PM

Tratains Warhammer drops to the Ceiling next to him as he reels from the spell cast by the Demon.

Draax (AC 31, HP 148/148) - Endure Elements, Stoneskin  d20+22=39 d8+2=3
Tuesday January 15th, 2008 6:10:25 PM

Finally hearing something in the other room and getting a sense of what is going on, Draax steps into the room at T10. He uses his slippers of spider climbing to keep his feet on the floor. He spots the strige hovering around Lumi and fires a shot at it.

Hit AC 39 for 3 dmg from the arrow and 6 fire dmg from the arrow's effect.

Active items on Draax that gives abilities/protection that might be necessary:
Ring of Feather fall
Necklace of Adaptation
Slippers of Spider Climbing

Monthor AC 34 (36 vs evil) HP 92/102 (130) 
Tuesday January 15th, 2008 7:27:59 PM

Monthor is somewhat relieved that the little blood suckers get killed off but doesn't appreciate being thrown up against the ceiling. (4 damage. Stoneskin takes the other 10) Monthor activates his winged boots and flies towards Tratain, grabs him and then flies back down (well up he guesses) towards the door.



---------------------------------

Effect
Magic Weapon (+4)
Magic Armor (+4)
Stoneskin damage reduction 10/adamantine;60/70 points
Protection from evil ( 13 minutes??) +2 AC and saves vs evil.
Shield of Faith (+4 Deflection).
Necklace of Adaptation
Constitution damage 3= 11/14 Con.
Fly- 5 minutes - The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good.

Round 2, PC Initiative Results  d20+5=16 d20+7=13 d20+7=24 d20+11=29
Tuesday January 15th, 2008 8:12:51 PM

Horvis calls a trio of dire bears to assist the Knights as he moves into the chamber. Two of the bears appear in front of one of the demons.

Unfortunately, Horvis and the third dire bear find themselves smack in the middle of the gravity field. Luckily, both find a way to claw onto the door mantle, holding on for dear life as an unseen force pulls them toward the ceiling.

The first dire bear moves in to attack the remaining Hezrou. The bear lashes out with its claws and mouth, cutting the Hezrou slightly, but not nearly as much as the bear should be capable of. More importantly, the bear wraps the demon up in its massive arms, dragging it in for a one-sided wrestling match.

The second bear jumps at one of the Glabrezu, attempting to rend its scaley hide. It lands a pair of claws, and a cracking sound is heard as the Glabrezu screams in anger.

Arien thinks quickly and casts a spell, calling forth a wall of pure energy between the Knights and the attacking demons. The wall springs up, cutting off the demons as well as 2 of Horvis' dire bears.

Jova looks up and realizes he is directly in line with the oversized demons. He mumbles a few arcane words of power, and winks out of sight.

Lumi awakens from his temporary trance to find himself beaten and ceilinged. Fortunately, he was able to shrug off a good part of the damage from the demons, and reaches into his pack to withdraw a small vial. Drinking his flying potion, Lumi floats off the ceiling a bit, finding himself quite able to navigate now. [no further gravity effects, you are free to move as needed. You are 60 feet up, in the squares noted on the map below.]

Vedik flies up and in, and once again speaks a word of divine power from above the demons' heads. [why is this CL higher than the last one?]

As he does, the remaining Hezrou winks out of existence just as it's companions had before it. One of the Glabrezu follows right behind it, barely getting out a roar of anger as it disappears.

Draax walks nonchalantly into the room, ignoring the anti-gravity as his slippers keep him right-side up. He knocks an arrow and lets it fly, spitting one of the Stirges directly between the eyes and sending it flying backward into the force wall, where it slides to the floor dead.

Monthor gives his head a shake, then activates his boots, grabs Tratain and heads back toward the door. [You get halfway, 30 feet down, this turn, since you had to grab Tratain as well. I'm not asking for a Str check since it's Monthor, and I'm assuming he's strong enough to carry a limp cleric around for a few seconds.]

. . . enemy initiative coming . . .

Round 3, Enemy Initiative  d20+7=26 d100=27 d100=77 d100=28 d100=84 d100=63 d20+20=40 d20+20=29 d20+18=29 4d8(2+3+8+4)+20=37 5d6(1+4+5+1+1)+5=17 d10=6 d20+20=40 d20+20=38 d20+17=35 d20+17=33 4d8(4+2+1+5)+14=26 d8+3=6 d8+3=10
Tuesday January 15th, 2008 8:43:30 PM

The remaining stirge spies Tratain's limp body being dragged through the air and decides this is a prime target. It zips down and lands on Tratain's back, sliding its proboscis into a space between the plates of the Protector's armor. [touch attack hits AC 26]

The Glabrezu writhes in anger, flailing about blindly in an attempt to hit something, anything. It tries to swing at the dire bear that was just in front of it (DB2).

One of its claws and one of its pincers manage to smash into the bear, the pincer nearly decapitating the poor animal.

Pincer hits AC 40 (nat 20), confirm AC 29, damage 37.

Claw hits AC 29, damage 17.

Miss chance made, other 3 attacks failed miss chance.

The Nalfeshnee raises its glowing fist and slams it into the floor, shaking the entire room as it screams. A wave of shadows spreads out from the monster, enveloping the dire bears, Vedik and Lumi (who is still in the air and not protected by the wall of force).

Shadows bounce and rebound against Arien's wall of force, almost as if they are actively trying to break through.

Vedik, Lumi, and both dire bears must make will saves, DC 22.

Failure means the target is stunned dazed for 6 rounds. You retain full dex and other AC bonuses if attacked, but can not take any actions at all.

Laughing at the Knights, the Nalfeshnee floats a few feet into the air and toward Vedik, lashing out with its tusked jaws and huge, hairy fists.

Its bite hits AC 40 (crit confirmed 38) for 26 damage.

Its first claw hits AC 35 for 6 damage.

Its second claw hits AC 33 for 10 damage.

"Tasty little dwarf wants to look like a demon?" it laughs as it attempts to maul Vedik.

[2 notes:

1. The protection from evil effect does not stop the demon from attacking Vedik. Vedik made an attack against it (holy word), thus allowing it to attack. He does get the bonuses still, though they didn't prevent the attacks this time.

2. The demon can reach Vedik. It has 15 foot reach, is 15 feet tall, and took a 5 foot step off the floor. The map includes a "side view" to illustrate how to think of this in 3 dimensions.

Map:http://i219.photobucket.com/albums/cc35/carucci3/Round3.jpg

Tratain HP 129/149 AC 28 (25) Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin; Endurence; Bead of Karma 
Tuesday January 15th, 2008 9:01:24 PM

Tratain is stunned and can't squish the little pest that landed on him.

-----------------------------
Stunned round 2 of 4
Stoneskin - 60 Points remaining

Addendum on Stirge 
Tuesday January 15th, 2008 10:12:05 PM

Thanks to Vedik for the reminder, the stirge would have been utterly crushed by the Holy Word. It is not attached to Tratain, and its limp body is laying on the ceiling.

Horvis - (AC 33; HP 152) - Animal Growth, Barkskin, Greater Magic Fang, Longstrider, Mass Bear's Endurance, Spider Climb, Stoneskin, Veil 
Tuesday January 15th, 2008 10:27:48 PM

The dire bear breathes more easily after the last hezrou disappears and the sickening stench goes with it. Horvis moves upwards along the wall even though it seems like down for Horvis. Once he has moved as much as he can, Horvis prepares to cast a spell. Once he is finished, he and the three dire bears grow in size.

Action
Move - 30 ft upwards
Standard - Cast Animal Growth (increase size to huge, +8 size bonus to STR, +4 size bonus to CON, -2 size penalty to DEX, +2 natural armor bonus, -1 size penalty to AC (from large to huge), DR 10/magic, +4 resistance bonus), 13 minutes

Horvis as an Animal Growthed Dire Bear
Huge Animal (15 ft space, 10 ft reach)
HP = 178 (74 base + 65 + 13 from Bear's Endurance + 26 from Animal Growth)
Speed = 50 ft (40 base + 10 Longstrider), 30 ft climb (Spider Climb)
AC = 33 (17 base + 2 armor + 5 enhancement + 2 shield + 1 enhancement + 1 DEX from Ioun Stone + 5 Barkskin - 1 DEX penalty - 1 size penalty + 2 additional natural armor)
Touch AC = 9 (10 base + 1 DEX from Ioun Stone - 1 DEX - 1 size)
Attack = Claw +23 (9 BAB + 15 STR + 1 Gr. Magic Fang - 2 size), 2d6+15 + Tear effect
Full Attack = 2 claws +23, 2d6+15 + Tear & Bite +23, 4d8+7 (19-20,x2) + Tear
Special Attack = Improved Grab
Special Qualities = Scent, Low Light Vision
Saves = Fort +22, Reflex +9, Will +20

Effects
Animal Growth, 13 minutes
Barkskin - +5 natural armor, 130 minutes
Greater Magic Fang - +1 magic bonus to all natural attacks, 13 hours
Longstrider - +10 movement, 13 hours
Mass Bear's Endurance - +4 CON, 13 minutes
Spider Climb - 130 minutes
Stoneskin - DR 10 / adamantine, 130 hps, 130 minutes

Spells
0 (DC 16) - Detect Magic*(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb*(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants*, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth*(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance*, Mass Bull's Strength
7 (DC 23) - Wind Walk*
* = cast

The Three Dire Bears - Animal Growth (JohnP)  d20+9=28 d20+9=25 d20+9=14 d20+23=40 2d6(3+5)+14=22 d20+31=49 d20+19=34 2d6(1+4)+14=19 d20+17=35 3d8(3+7+6)+7=23 d20+23=29 2d6(1+5)+14=20 d20+31=33 d20+23=43 d20+23=36 4d6(2+2+2+6)+28=40 d20+31=35 d20+17=37 d20+17=29 6d8(2+5+1+6+2+8)+14=38
Tuesday January 15th, 2008 10:57:49 PM

The frist two dire bears withstand the foul magic. The third one, distracted by the wierd sensation of hanging in space, is dazed.
Fort saves = 28, 25, 14

After Horvis' spell, two of the bears increase in size and are better able to deal with their opponents.

Dire Bear 1 (AC 17; 129 HP)
The bear increases in size, filling the space from P10 - R12. It launches into the nalfeshnee in front of it. The first claw attack hits and the bear immediately moves to grapple with the demon. It successfully grabs hold and continues to claw and bite.
Claw 1 - hits AC 40, 22 damage
Grapple - 49, success vs. DC of 39
Claw 2 - hits AC 34, 19 damage
Bite - hits AC 35, 23 damage


Dire Bear 2 (AC 17; 75/129 HP)
The bear increases in size, filling the space from P14 - R16. It launches into the blind glabrezu in front of it. The first claw attack hits and the bear immediately moves to grapple with the demon. It successfully grabs hold and continues to claw and bite.
Claw 1 - hits AC 29, 20 damage
Grapple - 33, automatic failure (natural 2)
Claw 2 - hits AC 43 (threat), comfirmed AC 36, 40 damage
Grapple - 35, fails vs. DC 40
Bite - hits AC 37 (threat), confirmed AC 29, 38 damage


Dire Bear 3
Is dazed.

Animal Growth Dire Bear
Huge Animal (15 ft space, 10 ft reach)
HP = 129 (base + 24 from increased CON)
Speed = 40 ft (base)
AC = 17 (17 base - 1 DEX - 1 size + 2 natural armor)
Touch AC = 8 (10 base - 1 DEX - 1 size)
Attack = Claw +23, 2d6+14
Full Attack = 2 claws +23, 2d6+14 & Bite +17, 3d8+7
Special Attack = Improved Grab (Grapple = +31)
Special Qualities = Scent, Low Light Vision
Saves = Fort +14, Reflex +8, Will +9

Arien (hp 90/60) AC 25 (Mage Armor, Veil, Shield, Stoneskin, Bear's Endurance, Spell Turning)  d4+6=10
Wednesday January 16th, 2008 1:49:21 AM

With the allies on the ceiling making a haste spell less effective than desired Arien decides a little more defenses might be in order. Arien casts Spell Turning on himself and waits for the others to descend for a haste spell.

Effects:
Mage Armor: 32 Hours
Veil: 16 Hours
Stoneskin: 70 mins, 70 damage left
Wall of Force: 2/16 rounds
Shield: 32 minutes
Spell Turning: 10 spell levels, 160 minutes/consumed.

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil x2
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield*, Extended Mage Armor
3rd Level: Dispel Magic, Fly x2, Haste x2
4th Level: Dimension Door x2, Ice Storm x2, Invisibility: Greater x2
5th Level: Cone of Cold x3, Wall of Force x2*, Break Enchantment
6th Level: Chain Lightning x3*, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Prismatic Spray x2, Spell Turning*
8th Level: Polar Ray x2

Jova 96/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin-Grtr Hero, See Invis 10min, Grtr Invis 12/13 
Wednesday January 16th, 2008 7:55:55 AM

Jova still does not want to enter the room. He had no idea what would affect him if he crosses the threshold. With the walk of force there was little to do against the enemy. Although the monsters he summoned were not that powerful, maybe they would distract the enemy at least. Standing just outside the room he casts a summoning spell.

Spells
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield +4AC-1 min lvl, Mage Armor +4AC-1hr lvl, True Strike +20 ATT, Expedious Retreat +30ftt
1 min level, Ray of Enfeeble 55 ft, 1d6+5str, 13 min, SRyes
2--5/7-DC17--Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, Darkvision 1hr level-60ft, See Invis 10/level
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Fly 1 min/level 60ft
4--6/7-DC19--Stoneskin 10 min/level, ignore 10 damge each attack up to 130, Grtr Invis 1 round level,
Polymorph 1 min level, Black Tentacles 2ftrad, 1rd/lvl, grapple 21, 1d6+4/rd
5--6/7-DC20--Summon Mon 5- 1 round level, Break Enchantment, Telekinesis 1-900ft/ 1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--3/4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Greater Heroism

Vedik (AC 29(31 v evil)) 147/163 HP) *Wings 15'* Bears End,Mass (13m) M.C. vrs Evil 10' (140m) M. Vest x2, GMW-Ex, Delay Poison-Ex, Veil, Stoneskin(44/70)  d20+17=31 4d8(3+2+6+8)+13=32 d20+24=37 d20+15=35 d20+5=10 d20+17=34
Wednesday January 16th, 2008 8:23:50 AM

Vedik shakes off the dark shadows, remaining focused on the task ahead. The bite sinks in deeply, but the claws glance off without any effect thanks to to the stone skin.

He grunts in pain, both from the bite and the demons hideous banter. For a moment a witty retort crosses his mind, but shakes the idea out of his head and focuses.

Seeing the bear below him has been greatly wounded, he flies a little closer and casts a spell to heal it, taking care to shield his casting.

OOC:
DC 22 Will Save: Passed (31)
Fly Down 15'
Cast Cure Critical Wounds, Heal Bear for 32
Cast Defensively check DC 19: Passed
Regular Saves per round: F:35 / R:10 / W:34 +2 poison/spell/spell like +2 evil.

0: Detect Magic x4*, Read Magic x2
1: Divine Favor x2, Comprehend Language, Protection from Evil x2, Remove Fear x2 [Protection from Evil+]
2: Align Weapon x2, Remove Paralysis, Resist Energy x2, Silence x2 [Aid]
3: Calm Emotions, Delay Poison-Extended*, Invisiblity Purge x2, Protection from Energy, Remove Blind/Deaf [Magic Circle Vrs Evil+*]
4: Death Ward x2, Divine Power, Freedom of Movement, Dimensional Anchor, [Spell Immunity]
5: Break Enchantment*, Flame Strike, Greater Magic Weapon-Extended*, Wall of Stone, [Spell Resistance]
6: Harm, Heal x2 [Antimagic Aura]
7: Ethereal Jaunt, Holy Word+*, [Holy Word+*]

DM Addendum for Monthor and Tratain 
Wednesday January 16th, 2008 8:48:12 AM

I forgot that Monthor and Tratain are only halfway to the floor. The wall of force is only 25 feet high, so the Nalfeshnee's smite hits them as well.

Both must make the DC22 will save or be dazed as above (i.e., no actions, fall back to the ceiling).

Draax (AC 31, HP 148/176) - Endure Elements, Stoneskin, bear endurance 
Wednesday January 16th, 2008 2:53:00 PM

Not able to do anything helpful at the moment, Draax watches and waits for his friends to come down from the ceiling.

Active items on Draax that gives abilities/protection that might be necessary:
Ring of Feather fall
Necklace of Adaptation
Slippers of Spider Climbing

Lumi-Juova (Charging AC 26/ AOO AC 30/ AC vs Nalfeshnee 31, HP 94/124; -4CON) Endure Elements, Veil, Stoneskin, Bear Endurance, Fly, Prot v Evil  d20+7=23
Wednesday January 16th, 2008 4:00:04 PM

Just getting himself righted, Lumi encounters the blast by the huge demon with little wings. Turning a somersault in mid-air by the force, Lumi is mildly surprised to see that he appears unharmed by the blast. (Will 23; that was lucky!)

Lumi sees the effects of the bears on the demons, and decides that his multiple attacks will do little damage. He resheathes his handaxe (move action) and activates the blue tattoo of a Hammer on his shoulder. (standard action), then slides forward to be ready to engage in combat as soon as there is an opening.

Effects
Endure Elements - normal hot/cold doesn't affect
Veil - looks like a hezrou
Stoneskin - damage reduction 10/adamantine; 50/70 points
Mass Bear's Endurance - +4 to CON, 13 minutes
Fly - 49 rounds 60 foot movement
Prot vs Evil - 10 rounds (+2 to AC/save, no mind control)

Improve Uncanny Dodge - retain's Dex vs invisible opponent, never flanked or flatfooted.
Con Drain - -4 to CON
Dodge vs Nalfeshnee +1 AC
Mobility : +4 AC vs AOO

DM 
Wednesday January 16th, 2008 4:21:18 PM

All, I have an unexpected issue tonight, and may not be home until well past midnight. Tonight's post will likely come early tomorrow am instead. Sorry for the inconvenience.

Tratain (2nd)  d20+20=25
Wednesday January 16th, 2008 5:19:20 PM

Will save Made vs Daze effect

Monthor AC 34 (36 vs evil) HP 92/102 (130)  d20+12=32
Wednesday January 16th, 2008 7:40:45 PM

Monthor totally ignores the Nalfeshnee's smite
(ooc> natural 20 roled. Total 32) and continues to fly Tratain to safety. ( ooc> out the door, lands at rougly U12)

---------------------------------

Effect
+2 racial bonus vs spells and spell like effects
Magic Weapon (+4)
Magic Armor (+4)
Stoneskin damage reduction 10/adamantine;60/70 points
Protection from evil ( 13 minutes??) +2 AC and saves vs evil.
Shield of Faith (+4 Deflection).
Necklace of Adaptation
Constitution damage 3= 11/14 Con.
Fly- 5 minutes - The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good.


Round 3, PC Results  d20+20=34 2d8(2+8)+7=17
Thursday January 17th, 2008 8:06:14 AM

Tratain remains stunned, hanging limply from Monthor's arms.

Horvis, using his spider climb, walks up the wall halfway, then casts another spell on his summoned assistants.

The three dire bears immediately grow in size, swelling to nearly match the demons in girth.

The first dire bear attacks the Nalfeshnee, quickly wrapping it up in a bear hug and pummeling it's hairy chest.

The second dire bear swings its massive paws at the Glabrezu, unable to wrestle with it, but still landing a trio of devastating hits on the blinded demon, who rages in pain.

[it is clear to all watching that not all damage got through]

The third dire bear hangs where it was, as visions of terror flash before its eyes. This bear is now squeezing, everyone please take account of the space it is using if moving around behind the barrier. Horvis is above it.

Arien, standing outside of the door, casts another spell on himself to make him more defensible against the enemies' magic.

Jova, meanwhile, begins his own summoning spell, if not providing much help at least hoping to cause more confusion and distract te enemy. [I must say, you guys are a mapmaker's dream...]

Vedik sees one of the dire bears is injured, and flies to it (DB2) to provide some healing.

Draax waits behind the wall of force, patiently seeking his opportunity to strike.

Lumi is tossed and turned in the air, but doesn't suffer the effects of the Nalfeshnee's smite. Instead of rushing in, he activates a tattoo on his arm. [What space is Lumi in right now?]

Monthor flies Tratain down and out the door, stopping on the landing outside (not exactly U12, but as close as possible).

. . . enemy turn coming . . .

Round 4, Enemy Initiative  d20+29=34 d20+29=46 d20+24=44 d20+24=44 d20+19=23 d20+14=19 d8+17=24 d8+17=23 d8+17=18 d8+17=19 d20+29=34 d20+29=34 d20+29=38 d20+29=40 d20+29=39 d8+17=19 d8+17=25 d8+17=25 d8+17=24 d8+17=19 2d6(6+5)=11 3d6(6+5+4)=15 2d6(6+4)=10 d20+24=33 4d6(3+6+1+3)+10=23 d20+35=50 4d6(4+1+2+4)+15=26
Thursday January 17th, 2008 8:59:24 AM

The Nalfeshnee growls at the dire bear, then a wicked smile crosses its hideous horned face as it spies Monthor and Tratain flying out of the door.

In an instant, it disappears, leaving the dire bear nearly falling on its face as the counterweight of the demon is suddenly taken away.

In another instant, the Nalfeshnee appears outside, hovering on its impossibly tiny wings, in the open space just past the landing. It lets out a barking, gutteral laugh. "Little fake demons don't know what real demons can do!"

At the same time, the Glabrezu disappears as well.

[both demons provoke AoOs from Dire Bear 1 and Dire Bear 2]

It appears the action has moved outside of the room. Jova and Arien are surprised enough when an enormous, hairy demon appears nearby.

They are even more surprised when something else appears and tries to decapitate them.

The new threat looks very similar to the snake-like woman who disappeared into the smoke. This one, however, floats on leathery black wings. Her eyes burn with a dark red glow, and streaks of red and back line her scaly skin.

Knowledge (planes) DC 26 Highlight to display spoiler: {This is, or at least resembles, a Marilith. But there are various features you just can't place. She isn't a normal Marilith. If you had to venture a guess, you'd say she has some fiendish blood in her.}

Knowledge (arcana) DC 26 Highlight to display spoiler: {whatever this thing is, it clearly has some draconic blood flowing through its veins.}

The demon launches into an attack, pressing Jova and Arien quite hard.

She holds an oversized longsword in each of her six arms, each of which flashes out at the the pair.

Attacks on Arien:
Hit AC 34, damage 24
Hit AC 46, damage 23
Hit AC 44 (confirm AC 44), damage 37
Miss AC 23
Miss AC 19

Attacks on Jova:
Hit AC 34, damage 19 + 11
Hit AC 34, damage 25 + 6 fire
Hit AC 38, damage 25 + 5 cold
Hit AC 40, damage 24 +4 electric
Hit AC 39, damage 19 (+10 if Jova is lawful, which I highly doubt)

The demon's tail lashes out, slamming into Arien. It hits AC 33, for an additional 23 damage.

The long, slimy tail attempts to wrap around Arien.

Grapple attempt vs. DC 16 = 50.

The tail easily slids around Arien, squeezing him tightly, pressing all the air out of his body.

It causes another 26 damage.

Arien is pulled off the stairs into the demons space, and dangles in space at the snake-woman's mercy.

Map:http://i219.photobucket.com/albums/cc35/carucci3/Round4.jpg

Horvis 
Thursday January 17th, 2008 12:33:01 PM

Will be posting later.

As a note ... there may have to be a re-wind. If either dire bear causes so much damage to the demons that they blow their Concentration checks, the creatures can't teleport.

Tratain HP 129/149 AC 28 (25) Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin; Endurence; Bead of Karma 
Thursday January 17th, 2008 4:48:29 PM

Tratain is unmoving apart from being carted around by Monthor.

-----------------------------
Stunned round 3 of 4
Stoneskin - 60 Points remaining

Dire Bears AoO (DM JohnP)  d20+19=30 2d6(6+6)+14=26 d20+23=34 2d6(5+2)+14=21
Thursday January 17th, 2008 5:12:11 PM

The dire bears attack the demons as the evil things attempt teleporting away.

Dire Bear 1
The dire bear claws the nalfeshnee as it begins to teleport, inflicting some damage.
Claw - hits AC 30, 26 damage ... forcing DC 26 Concentration check

Dire Bear 2
This dire bear claws the glabrezu as it teleports, inflicting some damage.
Claw - hits AC 34, 21 damage ... forcing DC 21 Concentration check

OOC - With their +25 Concentration, both demons will only fail if they roll a natural 1

Horvis 
Thursday January 17th, 2008 5:29:07 PM

Will be posting later (maybe) depending on what everyone else is doing.

DM - Prior Post Change  d20=11 d20=20
Thursday January 17th, 2008 7:56:59 PM

Apparently there is alot of annoyance over the map. I think the prior posts are pretty clear that the big open room with the spider is there (reference things like the spider watching Draax as he climbs the stairs).

I apologize if the map was not made perfectly, and if it caused confusion. I assumed the details of the descriptions made things clear, but didn't consider that the map would be relied on more heavily. That was my fault.

That being said, I considered reversing the last post, and wrote a whole note on that, but changed my mind. This is a dragon quest. You're supposed to get your butts kicked a bit. If some of that butt-kicking came from a misunderstanding, again I'm sorry, but "them's the breaks." Kick my butt right back.

As for the Marilith, yes she's strong. yes she can do more than normal, and yes she's way tougher than normal. This is a dragon quest. If you expected an appropriate CR encounter, well I'm not sorry for that misunderstanding. All the people you met were very clear on how tough this chick is. I fully expect you to be dragging a few lifeless bodies out of the city, unless you start doing really well.

So, to sum up, I'm very sorry about the confusion, but honestly, the blame is partly on each of us. I will do everything I can to make things absolutely clear from here on out. Second, please don't complain about the CR of the encounter. You're fully rested (which I was instructed NOT to allow), and auditioning for the dragon consortium.

THe demons made their con checks (rolled here). Since there has been alot of issues with this round and not many have posted, I'll wait until tomorrow for the next turn (unless everyone posts, in which case I can get it done late tonight).

Monthor AC 34 (36 vs evil) HP 92/102 (130)  d20+23=33 d10+27=35 d6=3 d20+18=21 d10+27=30 d6=6 d20+14=29 d10+27=28 d6=4 d20+6=14
Thursday January 17th, 2008 8:18:00 PM

" ARIEN!!!!!! "
"Forget him you ugly orc mother!!!! Try to get me!!!!"

( Intimidate check 14. Oh well, it was worth a try.)

Monthor swings madly at the creature attacking the mage.

ooc> One creature gets 11-12 attacks per round???? Holy orc poop batman!!!

ooc 2> Is the creature considered flanked by Monthor? If so, add +2 to the attack roles.

=================================

Two handed Power attack -5 to hit/+10 damage

Attack 1
AC 33 (34 if flanking)for 35 plus 3 fire damage.

Attack 2
AC 21 (23 if flanking) for 30 damage plus 6 fire damage.

Attack 3
AC 29 (31 if flanking) for 28 damage plus 4 fire damage.

-----------------
Effect
+2 racial bonus vs spells and spell like effects
Magic Weapon (+4)
Magic Armor (+4)
Stoneskin damage reduction 10/adamantine;60/70 points
Protection from evil ( 13 minutes??) +2 AC and saves vs evil.
Shield of Faith (+4 Deflection).
Necklace of Adaptation
Constitution damage 3= 11/14 Con.
Fly- 5 minutes - The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good.

Dodge bonus to the creature being attacked
( AC 37 )




Arien (hp 7/60) AC 25 (Mage Armor, Veil, Shield, Stoneskin, Bear's Endurance, Spell Turning)  d20+26=45
Thursday January 17th, 2008 9:02:31 PM

Agony rocks the mage as huge slashes appear in his body and he is then crushed by the demon's tail. Arien spits out a word, spraying the creature with blood that flies from his mouth and disappears from its grasp and reappears just on the other side of the wall of force, between the two dire bears. (Concentration check 45, Dimension Door, target square R13)

Effects:
Mage Armor: 32 Hours
Veil: 16 Hours
Stoneskin: 70 mins, 20 damage left
Wall of Force: 3/16 rounds
Shield: 32 minutes
Spell Turning: 10 spell levels, 160 minutes/consumed.

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil x2
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield*, Extended Mage Armor
3rd Level: Dispel Magic, Fly x2, Haste x2
4th Level: Dimension Door x2*, Ice Storm x2, Invisibility: Greater x2
5th Level: Cone of Cold x3, Wall of Force x2*, Break Enchantment
6th Level: Chain Lightning x3*, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Prismatic Spray x2, Spell Turning*
8th Level: Polar Ray x2

Vedik (AC 29(31 v evil)) 147/163 HP) *Wings 15'* Bears End,Mass (13m) M.C. vrs Evil 10' (140m) M. Vest x2, GMW-Ex, Delay Poison-Ex, Veil, Stoneskin(44/70)  d20+10=22 d20+15=32 d20+19=23
Thursday January 17th, 2008 9:05:06 PM

A cold dread sinks over Vedik as the old dwarf hears the combat outside. He shakes visibly as he wheels about and flies to the door, taking up a defensive position.

Praying to Alemi for success, he shields his casting from the demons and incants a spell, nearly spitting the words out in hatred. His hatred this day manifests as a green ray that springs from his hand towards the Marilith.

OOC:
Fly to T10
Cast Dimensional Anchor Defensively
(Hit Touch AC 22, Beat 32 Spell Resistance, Passed Defensive Check (I used my fort save instead of my concentration by mistake, but my concentration is +26 vrs +19 so its a pass either way. If the touch attack or the SR check fails, I'd like to use a hero point to reroll)

Current Spells

Lumi-Juova (AC 28/ AOO AC 32/ AC vs Marilith 29, HP 94/124; -4CON) Endure Elements, Veil, Stoneskin, Bear Endurance, Fly, Prot v Evil  d20+20=32 2d8(4+2)+7=13
Thursday January 17th, 2008 9:44:13 PM

The white wemic lets out a roar in challenge at the demons who are striking his wunjos. His lips skin away from his teeth and the feral snarl wells up from Lumi's throat. He flies down in a silent move, ending right next to Jova and attacking the winged Marilith.

His bastard sword is weilded in two hands to attempt to bring more damage. His strike is true even though most is shed by the demon's toughness. (AC 32 Dam: 13; 1 1/2 Str two-handed)

Effects
Endure Elements - normal hot/cold doesn't affect
Veil - looks like a hezrou
Stoneskin - damage reduction 10/adamantine; 50/70 points
Mass Bear's Endurance - +4 to CON, 13 minutes
Fly - 48rounds 60 foot movement
Prot vs Evil - 9rounds (+2 to AC/save, no mind control)

Improve Uncanny Dodge - retain's Dex vs invisible opponent, never flanked or flatfooted.
Con Drain - -4 to CON
Dodge vs Marilith +1 AC
Mobility : +4 AC vs AOO

Jova 96/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin-Grtr Hero, See Invis 10min, Grtr Invis 11/13  d20+20=24 d3=1 d20+15=32 d20+17=30 26d6(5+5+4+2+2+4+1+1+5+6+6+4+1+2+4+2+1+4+6+5+3+2+5+5+5+5)=95 5d6(1+5+2+2+2)=12 d20+2=12 d20+2=15
Friday January 18th, 2008 12:10:37 AM

Jova is shocked beyond comprehension at the sight of the twirling blades. Blood splatters the wall as his and Arien's lifeforce paints a horrid mural. [Concentrate 24] Through the assault he finishes his summons spell.

Dropping the wand[free action], Jova quickly pulls forth the staff from his back, [quickdraw feat]/ As the staff is above his head he aims it at the Marilith and utters the words to activate its power. A green pulse of energy spews forth directly at the Marulith. Also his summoning of the archon, this time a lantern archon appears next to him.. Maybe it would give some help against the prevailing evil.

Ray hit Flat foot AC 32, SR30, Fort Save 19
Damage 95, or if Fort Save 12

--OOC I was going to take withdrawal step to get into reverse gravity area. DM said this is to become a dragon, and retreat doesnt sound like the option he would allow. S

Lantern Archon
4HP, 15 AC, Both Ray attacks miss
Cast Aid on Monthor
Magic Circle vs Evil
Located v9, next to Jova

Spells
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield +4AC-1 min lvl, Mage Armor +4AC-1hr lvl, True Strike +20 ATT, Expedious Retreat +30ftt
1 min level, Ray of Enfeeble 55 ft, 1d6+5str, 13 min, SRyes
2--5/7-DC17--Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, Darkvision 1hr level-60ft, See Invis 10/level
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Fly 1 min/level 60ft
4--6/7-DC19--Stoneskin 10 min/level, ignore 10 damge each attack up to 130, Grtr Invis 1 round level,
Polymorph 1 min level, Black Tentacles 2ftrad, 1rd/lvl, grapple 21, 1d6+4/rd
5--6/7-DC20--Summon Mon 5- 1 round level, Break Enchantment, Telekinesis 1-900ft/ 1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--3/4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Greater Heroism

Jova 8/70 HP 21 AC [Real HP] 
Friday January 18th, 2008 12:19:43 AM

Sorry missed Hp, its correct now

Draax (AC 31, HP 148/148) - Endure Elements, Stoneskin 
Friday January 18th, 2008 12:20:03 AM

Draax curses as he hears what is going on outside the room. His first reaction is to move outside the room again, but remembering the mass heal scroll in Tratain's backpack, Draax moves to Tratain and removes the scroll. Turning to Vedik, Draax says, "Get everyone in here and use this." He has the scroll to Vedik.

Active items on Draax that gives abilities/protection that might be necessary:
Ring of Feather fall
Necklace of Adaptation
Slippers of Spider Climbing



StanG 
Friday January 18th, 2008 12:22:35 AM

Draax's title should be"

Draax (AC 31, HP 176/176) - Endure Elements, Stoneskin, bear endurance

Horvis - (AC 33; HP 152) - Animal Growth, Barkskin, Greater Magic Fang, Longstrider, Mass Bear's Endurance, Spider Climb, Stoneskin, Veil 
Friday January 18th, 2008 8:22:29 AM

The shifter watches the demons flee from his summoned creatures, provoking a smile. However, they have fled from him as well and he can't attack them.

Horvis can't see what is happening, so he decides to begin summoning some more assistance.

The Dire Bears 
Friday January 18th, 2008 8:22:52 AM

Stand around waiting for the demons to return.

DM 
Saturday January 19th, 2008 12:24:42 PM

Hey all. I delayed posting a turn as I asked the PTB to examine the situation to ensure fairness, etc. The consensus as I understand it is: "high-level games get very complicated and confusing, dragon games moreso. There are misunderstandings and mistakes on both sides, often at the same time. Dragon groups are supposed to deal with adversity and move on, expect their butt kickings, and give them right back."

That's a paraphrase of the conversation, not anyone's direct statement.

In any case, turn will be out today. I'm going to enlarge the map to show everything possible.

Part of the point in Fae Skiemir is forcing the PCs to now know what the heck is going on or where the heck they are. While I hadn't planned on explicitly stating what was intended to be a bit confusing, I'm going to simply explain the tower:

the first floor had a stairway connected to the inside wall. You walked up the stairs and where inside the room still (i.e., an open stair, one side touching the wall, one side open to the room's interior space). Hard to explain well, I hope you can envision this. The top ended in a manner of stairwell that allowed the door to open into the next room, which was directly above. This is why on that previous map the door was sideways along the wall to the 2nd floor.

From 2nd to 3rd floor, you had the same stairway: hugging the wall, but open to the 2nd floor room in its entirety. Had someone fallen, for instance, they would have landed a few feet from the forcecage holding the big spider (which is still there, btw).

Now, the next door opens outward. This was intended to simply confuse the heck out of you, but I hadn't foreseen that anyone would assume the prior space wasn't there for some reason. I guess it's had for me to predict what you'll think, and vice versa.

So, this door opens outward into another circular room. If you look, this new room is about 20 feet wider in diameter than the 2nd floor. How can this be? The tower, at its top, actually splits into 2 circular towers. THis wasnt visible from outside due to that fog and lightning you saw. So right now, you are fighting in one of two tower-tops. There would be one directly opposite this door, on the other side of the 2nd floor room. (no, there's no secret door in the 2nd floor room).

I dislike giving any of this up, but I think it's necessary because (1) there was unintended confusion and miscommuncation, and (2) I don't want you guys thinking I screwed up and you're suffering for it.

So as I said, post will come today. And as for everyone's "curiousity" questions, I welcome the private post discussions, though I cannot answer specific technical issues until after the fight. I still have a few surprises up my sleeve that I don't want to give away.

Round 4, PC Results  d20+29=37 2d6(1+2)+17=20 d20+23=33
Saturday January 19th, 2008 6:41:13 PM

Monthor screams in rage as his friend is snatched up by the demon. He flies forward, pressing his own attack against the flying Marilith.

[If you want to flank, you only get 1 attack (have to move), and you'd incur an AoO. However, your first attack roll is a hit, so attacking here or moving and only getting that first attack is the same net result.]

His first axe swing connects with the demon, taking a chunk out of her long tail. [the axe connects, but the fire damage appears to be useless]

As her tail loosens involuntarily, Arien chooses that moment to call upon his own powers, transporting himself out of her grasp and into the relative protection of a pair of enormous, furry bears.

Vedik moves to the doorway and sizes up the demon. Raising a hand, firing off a murky, greenish ray that hits the snake-demon square in the chest. [no hero point needed, it hits]

Lumi becomes enraged at seeing his friends beset, and flies forward to return the favor. The Marilith takes a swipe at him with one of her swords as he moves in, hitting AC 37 for 20 damage.

[if you wanted to be on Jova's other side, that's fine I can move you. There would be an AoO either way]

Lumi raises his own sword, taking a swipe at the demon as he moves in. His bastard sword comes crashing down, but gets deflected off of her scaly shoulder at the last moment.

Jova is battered by the assault, but manages to drop his wand and withdraw another one.

[How does that concentration check allow you to finish the summoning? After deductions for stoneskin, I count 68 damage, so the concentration check would be 78, or at least a natural 20. Admittedly, I don't know everything about these checks, so there might be a rule I'm missing. Please specify if there is something I'm not considering]

Jova lets a ray burst forth from the wand, this one again hitting the Marilith square in the midsection and causing her to scream in agony.

[Also, what was cast from the wand? I need to know damage type, etc. I also don't know what spell has a difference in damage that severe based on saving or not saving. Did you really mean 95 or 12?]

[Finally, moving into the room is safe for Jova. The marilith is considered grappling until the start of her next turn (notwithstanding Arien's movement, as all is considered happening at once) so she can't AoO you if you move. Specify if you do so, and I'll change the map as needed]

Draax resists the temptation to press the attack against the demons, and grabs a scroll from Tratain's backpack. He hands it over to Vedik so the Fixer can heal the Knights.

Horvis prepares a second summoning spell, pleased with how his allies have helped the battle thus far.

. . . enemy turn coming soon . . .

Round 5, Enemy Initiative  d20+12=32
Saturday January 19th, 2008 7:01:26 PM

The demons outside by the stairs pause for a moment in silence. With a glance at each other, the chaos resumes.

The Nalfeshnee looks at the Mariith for a moment, apparently deep in concentration. After but a moment, he stops, and re-fixes his eyes on the enemies before him.

[caster level check vs. Vedik's dimensional anchor = 32. Vedik, I believe your CL is 16, correct?]

The Marilith swoops back a few feet, closes her eyes for a brief second, then disappears.

Back inside, a pair of snake-like demons emerge from the fog. While they appear a slightly different than the last one (and they don't have wings), it is clear enough that they are Mariliths as well. They step forward from the fog and eye the bears, wicked grins on their faces.

Map:http://i219.photobucket.com/albums/cc35/carucci3/round5.jpg

Things to answer:
1. Where exactly is Lumi
2. Did Jova want to move since there is no AoO
3. What spell came from that wand that Jova fired
4. How did Jova's concentration check work

Map note 
Saturday January 19th, 2008 7:02:18 PM

The link to that map makes it pretty blurry. I'm trying to find an alternative, and will post it asap.

Edit: I'm just going to email it tonight.

Tratain HP 129/149 AC 28 (25) Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin; Endurence; Bead of Karma 
Saturday January 19th, 2008 7:15:45 PM

Tratain lays on the ground some more.

-----------------------------
Stunned round 4 of 4
Stoneskin - 60 Points remaining

Monthor AC 34 (36 vs evil) HP 92/102 (130)  d20+26=40 d10+21=26 d20+20=34 d10+21=31 d20+16=36 d20+16=29 d10+21=31 d10+21=23 d10+21=26
Saturday January 19th, 2008 8:45:43 PM


Monthor continues hacking at the creature in front of him. This time, he chooses to use a bit more finess and a little less anger.

=================================

Two handed Power attack -3 to hit/+6 damage

Attack 1
AC 40 for 28 damage

Attack 2
AC 34 for 33 damage.

Attack 3
AC 36 (Crit threat 29 ) for 33 damage ( 86 damage if crit hits)

** Counted the damage bonuses wrong. It should be +23, not +21.

-----------------
Effect
+2 racial bonus vs spells and spell like effects
Magic Weapon (+4)
Magic Armor (+4)
Stoneskin damage reduction 10/adamantine;60/70 points
Protection from evil ( 13 minutes??) +2 AC and saves vs evil.
Shield of Faith (+4 Deflection).
Necklace of Adaptation
Constitution damage 3= 11/14 Con.
Fly- 5 minutes - The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good.

Dodge bonus to the creature being attacked
( AC 37 )


Horvis - (AC 33; HP 152) - Animal Growth, Barkskin, Greater Magic Fang, Longstrider, Mass Bear's Endurance, Spider Climb, Stoneskin, Veil 
Saturday January 19th, 2008 10:10:11 PM

The shifter completes his summoning spell, calling a huge air elemental into form right behind the two mariliths that just appeared from the fog or smoke that conceals most of the room.

Horvis moves 30 feet clockwise to move away from the door and begins another summoning spell (Summon Nature's Ally 6).

Actions
Complete full round spell from last round - summon Huge Air Elemental into squares I9-K11
Move - 30 ft clockwise
Standard - begin casting Summon Nature's Ally 6

Horvis as an Animal Growthed Dire Bear
Huge Animal (15 ft space, 10 ft reach)
HP = 178 (74 base + 65 + 13 from Bear's Endurance + 26 from Animal Growth)
Speed = 50 ft (40 base + 10 Longstrider), 30 ft climb (Spider Climb)
AC = 33 (17 base + 2 armor + 5 enhancement + 2 shield + 1 enhancement + 1 DEX from Ioun Stone + 5 Barkskin - 1 DEX penalty - 1 size penalty + 2 additional natural armor)
Touch AC = 9 (10 base + 1 DEX from Ioun Stone - 1 DEX - 1 size)
Attack = Claw +23 (9 BAB + 15 STR + 1 Gr. Magic Fang - 2 size), 2d6+15 + Tear effect
Full Attack = 2 claws +23, 2d6+15 + Tear & Bite +23, 4d8+7 (19-20,x2) + Tear
Special Attack = Improved Grab
Special Qualities = Scent, Low Light Vision
Saves = Fort +22, Reflex +9, Will +20

Effects
Animal Growth, 13 minutes
Barkskin - +5 natural armor, 130 minutes
Greater Magic Fang - +1 magic bonus to all natural attacks, 13 hours
Longstrider - +10 movement, 13 hours
Mass Bear's Endurance - +4 CON, 13 minutes
Spider Climb - 130 minutes
Stoneskin - DR 10 / adamantine, 130 hps, 130 minutes

Spells
0 (DC 16) - Detect Magic*(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb*(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants*, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth*(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path, Mass Bear's Endurance*, Mass Bull's Strength*
7 (DC 23) - Wind Walk*
* = cast

The Three Dire Bears - Animal Growth (JohnP)  d20+25=29 2d6(3+4)+14=21 d20+31=34 d20+25=45 d20+25=36 4d6(4+4+2+1)+28=39 d20+31=35 d20+19=29 3d8(1+5+1)+7=14 d20+25=37 2d6(5+3)+14=22 d20+31=49 d20+21=28 d20+15=19
Saturday January 19th, 2008 10:24:29 PM

More Enemies! An Ally! The Dire Bears move in and attack.

Dire Bear 1 (AC 17; 129 HP)
The bear steps 5 feet northwest (O9 - Q11) so that it is flanking with the recently arrived air elemental. It launches into the marilith in front of it (M1). Both claw attacks hit, the second one very accurately, but it cannot come to grips with the demon. It's bite is successful but barely does any damage.
Claw 1 - hits AC 29, 21 damage
Grapple - 34, automatic failure on natural 3
Claw 2 - hits AC 45 (threat), confirmed AC 36, 39 damage
Grapple - 35 vs. DC of 39
Bite - hits AC 29, 14 damage


Dire Bear 2 (AC 17; 75/129 HP)
The bear steps northeast to O15 - Q17 to flank the other marilith. The first claw attack hits and the bear immediately moves to grapple with the demon. It successfully grabs hold and continues to claw and bite but cannot hit the creature.
Claw 1 - hits AC 37, 22 damage
Grapple - 49 vs. DC of 39
Claw 2 - misses AC 28
Bite - misses AC 19


Dire Bear 3
Is still dazed.

Animal Growth Dire Bear
Huge Animal (15 ft space, 10 ft reach)
HP = 129 (base + 24 from increased CON)
Speed = 40 ft (base)
AC = 17 (17 base - 1 DEX - 1 size + 2 natural armor)
Touch AC = 8 (10 base - 1 DEX - 1 size)
Attack = Claw +23, 2d6+14
Full Attack = 2 claws +23, 2d6+14 & Bite +17, 3d8+7
Special Attack = Improved Grab (Grapple = +31)
Special Qualities = Scent, Low Light Vision
Saves = Fort +14, Reflex +8, Will +9



Huge Air Elemental (AC 21; 136 HP)  2d8(4+7)=11
Saturday January 19th, 2008 10:42:28 PM

The huge air elemental appears behind the two mariliths. After the dire bears attack, the elemental shifts into whirlwind form and moves slightly. First, it lifts off the floor and moves to the south slightly to contact the marilith before jogging east to try to grab the other marilith from the dire bear.

After picking up the two mariliths, the elemental reverses direction and flys through the fog or smoke, climbing as it goes.

Actions
Standard - assume Whirlwind form (supernatural, no AoO)
Move - 100 ft, as described

Whirlwind - Reflex Save vs. DC 22 or take 11 damage AND Reflex Save vs. DC 22 or be picked up

Huge Air Elemental
Huge Elemental (15 ft / 15 ft reach)
HP = 136
Speed = Fly 100 ft (perfect)
AC = 21 (Touch 17)
Attack = Slam +19 (2d8+4)
Full Attack = 2 slams +19 (2d8+4)
Special Attack = Whirlwind, Air Mastery
Saves = Fort +9, Reflex +19, Will +5

Jova 8/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin-Grtr Hero, See Invis 10min, Grtr Invis 10/13 
Monday January 21st, 2008 1:06:33 AM

The staff had erupted and sent the green ray at the Marilith. Then the beast had blinked out of existence. Jova did not know if it were an apparition or what.

Looking toward the other demon, he notes Monthor hacking at it. Although he is still bleeding he knows the stoneskin spell is nearly depleted. He decides in order to survive he needs to cast it on himnself. Going through the motions he casts the stoneskin on himself for protection. He knows his fellows can not see him, so he blurts out.

"Still alive, could use a heal though."

--Cast Stoneskin
Spells
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield +4AC-1 min lvl, Mage Armor +4AC-1hr lvl, True Strike +20 ATT, Expedious Retreat +30ftt
1 min level, Ray of Enfeeble 55 ft, 1d6+5str, 13 min, SRyes
2--5/7-DC17--Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, Darkvision 1hr level-60ft, See Invis 10/level
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Fly 1 min/level 60ft
4--5/7-DC19--Stoneskin 10 min/level, ignore 10 damge each attack up to 130, Grtr Invis 1 round level,
Polymorph 1 min level, Black Tentacles 2ftrad, 1rd/lvl, grapple 21, 1d6+4/rd
5--6/7-DC20--Summon Mon 5- 1 round level, Break Enchantment, Telekinesis 1-900ft/ 1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--3/4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Greater Heroism



Arien (hp 7/60) AC 25 (Mage Armor, Veil, Shield, Stoneskin, Bear's Endurance, Spell Turning, Fly) 
Monday January 21st, 2008 10:13:17 AM

Arien, seeing his two furry guardians going after another pair of Mariliths, decides that getting out of the room would be a great idea. The blood drenched mage casts Fly upon himself and moves straight up thirty feet.

Effects:
Mage Armor: 32 Hours
Veil: 16 Hours
Stoneskin: 70 mins, 20 damage left
Wall of Force: 4/16 rounds
Shield: 32 minutes
Spell Turning: 10 spell levels, 160 minutes/consumed.
Fly: 1/160 rounds

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil x2
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield*, Extended Mage Armor
3rd Level: Dispel Magic, Fly x2*, Haste x2
4th Level: Dimension Door x2*, Ice Storm x2, Invisibility: Greater x2
5th Level: Cone of Cold x3, Wall of Force x2*, Break Enchantment
6th Level: Chain Lightning x3*, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Prismatic Spray x2, Spell Turning*
8th Level: Polar Ray x2

Vedik(AC 29(31 v evil)) 163/163 HP) *Wings 15'* Bears End,Mass (13m) M.C. vrs Evil 10' (140m) M. Vest x2, GMW-Ex, Delay Poison-Ex, Veil, Stoneskin(44/70)  d20+13=21
Monday January 21st, 2008 12:49:30 PM

Vedik reads the scroll handed him, evoking the most powerful healing magic known.

OOC:
Cast Mass Heal from Scroll (CL check DC 18: Passed)
Heal 170 damage to: Lumi, Jova, Monthor, Tratain, Vedik, Horvis, Draxx, Dire Bear 3

Current Spells

Monthor/Yves 
Monday January 21st, 2008 12:54:27 PM

ooc> And the Heal spell fixes ability damage effects correct?


Vedik (ooc) 
Monday January 21st, 2008 1:38:01 PM

OOC:
Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned.

Aww crap...could have healed Tratain and ended his stun. Damnit.

Monthor 
Monday January 21st, 2008 1:46:05 PM

ooc> Maybe the DM will take pity on us and say that Vedik would have know to include Tratain????????????????


Draax (AC 31, HP 176/176) - Endure Elements, Stoneskin, bear endurance, fly 
Monday January 21st, 2008 4:15:31 PM

Draax takes out a fly potion and drinks it.

OOC: Draax does not need healer, so it should have been Tratain instead of Draax.

Troy 
Monday January 21st, 2008 4:52:50 PM

OOC: By oh crap I ment I could have done it first turn he was stunned. I hit him with the mass heal this round, no fear.

Tratain HP 129/149 AC 28 (25) Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin; Endurence; Bead of Karma  d20+26=43
Monday January 21st, 2008 5:58:52 PM

Tratain's eyes snap into focus as the Healing Magic washes over him. Unsure as to how he got to where he is Tratain stands, drawing the Cold Iron Longsword lent to him by Draax as the familiar weight of his Warhammer is gone.

Tratain then defensively casts (Defensive casting roll passed) Align Weapon(Good) on the Longsword as he glances about his surroundings.

Seeing the Marilith past the corner of the door Tratain stretches out the Longsword Towards Draax saying "Draax, take your sword and have at it. Wheres my Hammer! What Happened!"

-----------------------------
Stoneskin - 60 Points remaining

Joe (2nd) 
Monday January 21st, 2008 6:00:11 PM

Tratain HP 149/149 AC 28 (25) Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin; Endurence; Bead of Karma

is what the Top line should read

Joe OOC 
Monday January 21st, 2008 6:30:59 PM

Arien you're like 9 feet out of range for the Mass heal, you definitly have the movement to get into range. You might wanna talk to Matt and see if he'll let you adjust your move.

Adam OOC 
Monday January 21st, 2008 9:04:43 PM

Moving straight up is double move, fly speed is 60 so the farthest I could move up is 30 feet.

Joe OOC 
Monday January 21st, 2008 9:18:31 PM

Gah, looks like I miscalculated. I thought the wall was 25 feet up, so up 25 feet puts you even with the wall. Going up costs twice so thats 50 feet. Decending goes twice as fast so I thought the last 10 feet decending towards the party would get you into range. Unless I got that all messed up heh.

Round 5 PC Results  15d6(3+2+5+3+2+6+5+6+6+2+4+6+2+4+4)=60 15d6(3+1+1+3+2+5+4+1+1+2+6+1+1+3+6)=40 15d6(1+1+6+6+4+2+5+6+6+5+6+5+1+4+1)=59
Monday January 21st, 2008 9:52:19 PM

Monthor's axe flashes again and again as he continues to assault the Nalfeshnee. [Note, Monthor is hovering over open space if he wants to reach the demon. I believe he is flying, right?]

All three attacks connect, one of them biting even more deeply than normal, causing the Nalfeshnee to scream in pain.

Horvis causes an enormous air elemental to appear behind the Mariliths [I'm not sure where Horvis is moving to, can you give me coordinates?]

The air elemental must make 2 reflex saves, each DC 23.

First save: if it fails, it takes 60 damage. If it succeeds, it takes 30 damage.

Second save; if it fails, it takes 40 damage. If it succeeds, it takes 20 damage.

One of the dire bears moves in to attack the left Marilith, clawing and biting it viciously. Blood spews onto the bear's fur as the Marilith is buffeted by the onslought.

THe other bear lands a massive paw, and wraps its arm about the demon, dragging it in for a rather unfriendly bearhug.

Horvis Highlight to display spoiler: { Each dire bear makes 1 will save, DC 23. If either passes, read the second spoiler. Please do not communicate the fact that saves are being made, unless one of them succeeds.}

Horvis second (spoiler]The dire bear that made its will save (or both) gets the impression that there is something strange about these mariliths. YOu can't communicate directly with them (that I know of) but you can tell by their body language that they no longer consider these demons as much of a threat as they did a few seconds ago[/spoiler]

The elemental then swoops in and tries to scoop up the MAriliths.

Horvis third Highlight to display spoiler: { THe elemental also makes a will save, DC 23, for each marilith. If it succeeds, it then knows what is in spoiler #2, and you can glean this information from its actions}

THe Mariliths are swept up by the whirlwind. [If you still want it to move into the fog after knowing of the reflex saves, that's fine, but if it flies as stated it will at minimum 1 more reflex save, DC 23, or take 59 damage (29 if success). You decide and specify please]

Jova re-casts the stoneskin spell on himself, then calls out to his friends so his location and health status is known.

Arien casts a spell on himself and soars into the air, rising to the top of the wall of force.

Vedik unfurls the scroll given him from Draax, reading loudly. Massive amounts of divine power surge through those nearby, filling their spirits and envigorating their bodies.

Tratain awakens from his stunned state, able to act again. He gives a look of annoyance at Vedik for holding the spell for so long. [sorry, couldn't resist, hilarious that he could have been unstunned 3 rounds ago. I forgot as well! :)]

[Arien is 5 feet above the top of the wall. Using the diagonal, 3D rules, Arien is reachable by the spell, I believe.]

Draax removes a potion of flying and quaffs the entire draft in one gulp, rising a few inches into the air as he does so.

Tratain jumps into action, pulling out Draax' longsword and blessing it before handing it back to the warrior. THe Nalfeshnee in front of the Knights looks on, his eyes widening in what almost appears to be fear at the newly-aligned weapon. [correct, Tratain, no AoO due to the circle]

. . . enemy turn coming . . .

Lumi 
Monday January 21st, 2008 10:02:19 PM

Ice warts! I missed a post!

Round 6, Enemy Initiative  d20+20=28 d20+17=20 d20+17=32
Monday January 21st, 2008 10:07:48 PM

The Nalfeshnee tries to repay Monthor's favor, biting and clawing at the dwarf in rage. All three attacks go wide, somehow missing Monthor completely.

The Mariliths writh inside the whirlwind, their screams lost to the maelstrom. After only a few seconds, though, they disappear from inside the elemental.

In the outer room, another brief flash of light is seen as the Glabrezu reappears. It now stands on top of the forcecage holding the spider, glaring malevolently at those Knights still standing outside. It's eyes are very clearly healed after Vedik's previous assault.

[anyone know a reason why the demon can't stand on top of the forcecage? I'll be honest, it's just a guess on my part, so if it's wrong, he will go away]

Map: http://i219.photobucket.com/albums/cc35/carucci3/Round6.jpg

[Anthony, the new player, should be posting this turn]

Lumi-Juova (AC 28 HP 150/124; +4CON) Endure Elements, Veil, Stoneskin, Bear Endurance, Fly, Prot v Evil 
Monday January 21st, 2008 10:12:11 PM

ooc: 6,V is fine for Lumi.

Quick as a snake (naturally!), the Marilith cuts Lumi with a blow (9 damage, 10 stoneskin, 1 dam red)

He feels the healing of Vedik and stays by Jova to ward the magician from evil attacks.

Effects
Endure Elements - normal hot/cold doesn't affect
Veil - looks like a hezrou
Stoneskin - damage reduction 10/adamantine; 40/70 points
Mass Bear's Endurance - +4 to CON, 13 minutes
Fly - 47 rounds 60 foot movement
Prot vs Evil - 8 rounds (+2 to AC/save, no mind control)

Improve Uncanny Dodge - retain's Dex vs invisible opponent, never flanked or flatfooted.
Con Drain - -4 to CON (healed)
Mobility : +4 AC vs AOO

Monthor AC 34 (36 vs evil) HP 130/130  d20+26=44 d20+26=31 d10+23=24 d10+23=33 d10+23=32 d20+20=38 d20+20=22 d10+23=32 d10+16=24 d20+16=23
Tuesday January 22nd, 2008 8:50:47 AM

Monthor continues hacking at the creature in front of him. This time again, he chooses to use a bit more finess and a little less anger.

=================================

Two handed Power attack -3 to hit/+6 damage

Attack 1
AC 44 (Crit 31) for 89 damage

Attack 2
AC 38 (crit 22) for 32 damage.

Attack 3
AC 23 misses

-----------------
Effect
+2 racial bonus vs spells and spell like effects
Magic Weapon (+4)
Magic Armor (+4)
Stoneskin damage reduction 10/adamantine;60/70 points
Protection from evil ( 13 minutes??) +2 AC and saves vs evil.
Shield of Faith (+4 Deflection).
Necklace of Adaptation
Constitution damage 3= 11/14 Con.
Fly- 5 minutes - The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good.

Dodge bonus to the creature being attacked
( AC 37 )


Lumi-Juova (AC 28, AC 32 AOO, AC 29 v Nalfeshnee, HP 150/124; +4CON) Endure Elements, Veil, Stoneskin, Bear Endurance, Fly, Prot v Evil  d20+20=29 d20+15=22 d20+10=14 2d8(2+4)+7=13
Tuesday January 22nd, 2008 12:16:05 PM

Renewed completely by Vedik's healing, Lumi takes a small step and seeks to assist Monthor against the Nalfeshnee. His two-handed strikes appear less effective in hitting, however, and most just fan the air. (AC 29, 22miss, 14miss; Dam: 13)

Effects
Endure Elements - normal hot/cold doesn't affect
Veil - looks like a hezrou
Stoneskin - damage reduction 10/adamantine; 40/70 points
Mass Bear's Endurance - +4 to CON, 13 minutes
Fly - 46 rounds 60 foot movement
Prot vs Evil - 7 rounds (+2 to AC/save, no mind control)

Improve Uncanny Dodge - retain's Dex vs invisible opponent, never flanked or flatfooted.
Mobility : +4 AC vs AOO

Vedik(AC 29(31 v evil)) 163/163 HP) *Wings 15'* Bears End,Mass (13m) M.C. vrs Evil 10' (140m) M. Vest x2, GMW-Ex, Delay Poison-Ex, Veil, Stoneskin(44/70)  d20+17=24
Tuesday January 22nd, 2008 1:42:10 PM

The old dwarf grumbles "That Marilith wasn't very hurt, wasn't a retreat. Be ready."

Thinking a second, he reaches into his pouch and pulls out a small metal rod. Pointing it at Monthor, he says a command word, smiling in satisfaction as the wand responds and Monthor nearly doubles in height.

OOC:
UMD Check: Activate Wand DC 20, passed
Use Wand of Enlarge Person on Monthor

Current Spells


Draax (AC 31, HP 176/176) - Endure Elements, Stoneskin, bear endurance, fly  d20+22=31 d8+10=14
Tuesday January 22nd, 2008 2:11:59 PM

Draax takes the sword from Tratain, flies at the Nalfeshnee (W13), and attacks it with the newly aligned sword.

Hit AC 31 for 14dmg

Effects:
Ring of Feather fall;
Necklace of Adaptation;
Slippers of Spider Climbing;
Endure Elements;
Veil;
Stoneskin - damage reduction 10/adamantine 70/70 points
Mass Bear's Endurance;
Fly

Tratain HP 170/149 AC 28 Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin; Endurence; Bead of Karma; Divine Power  10d6(4+4+3+5+2+6+5+6+4+4)=43
Tuesday January 22nd, 2008 5:33:31 PM

Tratain glares right back at the Glabrezu, He utters a Quick spell to increase his fighting power (Quickened Divine Power) and then calls upon the Powers of Domi to Destroy the Demon.

Cast Destruction Fortitude Save DC 24, Success Means 43 Damage, Failure Means Death

-------------------------------------------
Stoneskin - 60 Points remaining
Divine Power - ROund 1 of 21

Tratain (2nd)  d20+21=32
Tuesday January 22nd, 2008 5:34:04 PM

Check vs Spell resistance = 32

Dwight (AC ??, HP???)  d20=9 d20=5 d20=3
Tuesday January 22nd, 2008 6:11:54 PM

Moving down the steps, Dwight sees a huge battle occurring. He stares and stretches his arms slowly drawing his bow out. Friend or Foe, he wonders as he glances around seeing elementals, demons, spells going off and various people flying.

While wanting to fully escape his captor, he fills it would be beneficial to send her a stinging blow....not to mention the feeling of revenge for hurting him.

hide: 9+??
move silently:5+??
spot: 3+??

OOC: Hmm, I'm not off to very good rolls. Hello everyone. My character sheet is still in the works, but should be useable by tomorrow. I'm glad to join you and hope I can contribute to the Windhorm Hamlet game.

Troy 
Tuesday January 22nd, 2008 6:13:49 PM

OOC Welcome! Just a heads up, currently no one looks normal. Every one of us is disguised as a demon. Careful who you shoot. :)

Arien (hp 90/90) AC 26 (Mage Armor, Veil, Shield, Stoneskin, Bear's Endurance, Spell Turning, Fly, Haste)  d20+27=44
Tuesday January 22nd, 2008 7:30:09 PM

Arien breathes a sigh of relief as the healing magic seals his wounds. Now able to think clearly due to the lack of pain, Arien studies to clouds carefully, trying to determine what sort of magical effect might have created them (Spellcraft 44). Then, Arien moves so that everyone is in range and casts Haste.

Effects:
Haste: 1/16 rounds
Mage Armor: 32 Hours
Veil: 16 Hours
Stoneskin: 70 mins, 20 damage left
Wall of Force: 5/16 rounds
Shield: 32 minutes
Spell Turning: 10 spell levels, 160 minutes/consumed.
Fly: 2/160 rounds

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil x2
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield*, Extended Mage Armor
3rd Level: Dispel Magic, Fly x2*, Haste x2
4th Level: Dimension Door x2*, Ice Storm x2, Invisibility: Greater x2
5th Level: Cone of Cold x3, Wall of Force x2*, Break Enchantment
6th Level: Chain Lightning x3*, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Prismatic Spray x2, Spell Turning*
8th Level: Polar Ray x2

Critter Will & Reflex Saves (JohnP)  d20+9=25 d20+9=26 d20+5=11 d20+19=28 d20+19=32
Tuesday January 22nd, 2008 8:31:13 PM

The air elemental avoids some of the damage from the gaseous cloud.
Reflex saves = 28, 32

The dire bears notice something unusual about the mariliths, not bothering to continue with their attacks.
Will saves = 25, 26

However, the air elemental just keeps on doing what it is doing.
Will save = 11

Round 6 PC Results  d20+18=38
Tuesday January 22nd, 2008 8:36:57 PM

[sorry, I think 1 or 2 haven't posted, but I've got to get the turn in, it takes an hour or so and it's getting a bit late]

Monthor presses his attack on the Nalfeshnee, landing two heavy blows on the beast. Lumi steps forward, adding his own deadly blades to the mix and scoring another slash across the demon's midsection.

Draax flies forward, bringing his newly-enhanced sword to bear and slashing the Nalfeshnee across the neck. The blow proves to be the demon's undoing, as greenish-black blood spouts forth from its neck.

With a groan and a gurgle, the Nalfeshnee falls out of the air, plummeting to the floor below and landing in a lifeless heap next to the spider's cage.

Vedik calls out a warning, then removes another wand from the folds of his cloak and points it at Monthor, causing the dwarf to expand in size, his axe growing right along with him. The smell of unbathed dwarf radiates even stronger throughout the chamber now.

Tratain first helps himself to his own portion of battle magic. His muscles swell with newfound strength, but the protector resists the urge to leap into the fray. Instead, he raises his holy symbol, casting another spell at the Glabrezu.

The demon's back arches, pain wracking its body, although it fights off the overpowering urge to succumb to death. [fort save 38, natural 20 - wish that was on an attack roll]

Then, the oddest little thing appears: Horvis, Vedik and Arien, standing in the larger room, look to their left to see what appears to be a halfling with a loaded bow, poised to fire at whatever he decides to be a threat. Is this another of the Marilith's tricks? How did a lone halfing come to be here like this?

[Dwight, I put you to the left of the fog. You snuck around the fog to get where you are, and saw everything I related in your email.]

The halfling, for his part, appears a bit afraid. His bow moves back and forth between the giant bears, the whirling air elemental, and what appears to be a number of various demons milling about.

Arien spends a moment studying the fog.

Arien Highlight to display spoiler: { It looks to you to have come from a fog cloud spell. However, you know full well the spell doesn't make that much fog. There must be multiple castings here to fill up all that space. (in case it wasn't clear before, the fog goes from floor to ceiling)}

Then Arien moves a bit and casts another battle spell on his friends, allowing them faster movement and attacks. [let me know what space you move to. I'm sure there is a good spot to get everyone, although the newly-appeared halfling isn't going to get the spell effect, unfortunately]

. . . enemy turn coming . . .

Huge Air Elemental (AC 21; 86/136 HP) 
Tuesday January 22nd, 2008 8:37:39 PM

The air elemental shys away from the cloud, spiralling higher in the room with the two mariliths trapped inside.

Huge Air Elemental
Huge Elemental (15 ft / 15 ft reach)
HP = 136
Speed = Fly 100 ft (perfect)
AC = 21 (Touch 17)
Attack = Slam +19 (2d8+4)
Full Attack = 2 slams +19 (2d8+4)
Special Attack = Whirlwind, Air Mastery
Saves = Fort +9, Reflex +19, Will +5

Jova 70/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin-Grtr Hero, See Invis 10min, Grtr Invis 9/13 
Tuesday January 22nd, 2008 8:45:48 PM

Jova feels with joy as his wounds close and the healing power course through his body. He see Tratain flie into the room, and goes to him. Still invisible, he Sjouts, "May the power of the true Hero reside in you." He then delivers the spell.

---OOC Cast Greater Heroism on Tratain, 13 minutes.

Spells
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--7/8-DC16--Shield +4AC-1 min lvl, Mage Armor +4AC-1hr lvl, True Strike +20 ATT, Expedious Retreat +30ftt
1 min level, Ray of Enfeeble 55 ft, 1d6+5str, 13 min, SRyes
2--5/7-DC17--Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, Darkvision 1hr level-60ft, See Invis 10/level
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Fly 1 min/level 60ft
4--5/7-DC19--Stoneskin 10 min/level, ignore 10 damge each attack up to 130, Grtr Invis 1 round level,
Polymorph 1 min level, Black Tentacles 2ftrad, 1rd/lvl, grapple 21, 1d6+4/rd
5--6/7-DC20--Summon Mon 5- 1 round level, Break Enchantment, Telekinesis 1-900ft/ 1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--2/4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Greater Heroism



Round 7, Enemy Initiative  d20+20=37 d20+20=33 d20+18=25 d20+18=32 d20+18=34 d6+5=11 d8+5=7 2d8(2+6)+10=18 2d8(3+1)+10=14
Tuesday January 22nd, 2008 9:17:12 PM

The Glabrezu takes a small step forward, then lashes out at Lumi with every weapon at its disposal.

One of its claws rakes Lumi's chest (AC 32), for 11 damage.

It bites the taur as well (AC 34), for 7 damage.

It's pincers reach out, both clamping down on Lumi (AC 37 and 33), for 18 and 14 damage.

A pair of Marilith's emerge from the fog on the right side of the room.

A third Marilith appears just above the doorway, flying inside the anti-gravity area. This one has wings, and hovers 50 feet up in the air, nearly reaching the ceiling.

All three Mariliths hold longswords in each of their six hands.

Map: http://i219.photobucket.com/albums/cc35/carucci3/ROund7.jpg

DM Addendum 
Tuesday January 22nd, 2008 9:18:03 PM

Just saw Jova's post. Assume that happened during my post above, so Jova can act this turn as well.

The Three Dire Bears - Animal Growth (JohnP)  d20+23=40 2d6(6+2)+14=22 d20+31=43 d20+23=42 2d6(4+5)+14=23 d20+31=49 d20+19=36 2d6(2+1)+14=17 d20+13=26 20d6(6+3+5+4+5+4+5+1+5+4+2+5+2+6+2+5+1+3+3+3)=74 d20+14=28 3d6(2+2+3)=7 d20+23=24 d20+23=43 d20+23=33 4d6(2+5+3+6)+28=44 d20+31=32 d20+17=34 3d8(3+7+6)+7=23
Tuesday January 22nd, 2008 10:48:26 PM

Horvis commands the dire bears to attack the mariliths in the room.

Dire Bear 1 (AC 17; 129 HP)
The bear towards the closest marilith, ending at N12-P14. It claws once at the marilith, hitting the demon and then grabbing it.

Claw 1 - hits AC 40, 22 damage
Grapple - 43, vs. DC of 39


Dire Bear 2 (AC 17; 75/129 HP)
The bear doesn't need to move at all to attack the grappled marilith.

Claw 1 - hits AC 42, 23 damage
Grapple - 49 vs. DC of 39
Claw 2 - hits AC 36, 17 damage
Bite - misses AC 26]


Dire Bear 3 (AC 17; HP 122/129)
Is no longer dazed. Hearing the shout from Horvis, the dire bear overcomes its fear of unnatural falling and "leaps" onto the marilith hovering above it.

Falling Object dmg to marilith (20d6, maximum because bear is "falling" 30 feet and weighs several multiples of the 200 lbs required for 1d6 damage) = 74
Jump (untrained) = 28
Falling damage to dire bear (3d6) = 7


Once it is close to (or sitting on) the marilith, the bear starts attacking. The first claw misses but the second catches the demon in a vital area. The bear cannot grapple the marilith because its claws ripped something loose. Finally, the bear bites at the marilith.

Claw 1 - misses (natural 1)
Claw 2 - hits AC 43 (threat), confirmed AC 33, 44 damage
Grapple - misses (natural 1)
Bite - hits AC 34, 23 damage


Animal Growth Dire Bear
Huge Animal (15 ft space, 10 ft reach)
HP = 129 (base + 24 from increased CON)
Speed = 40 ft (base)
AC = 17 (17 base - 1 DEX - 1 size + 2 natural armor)
Touch AC = 8 (10 base - 1 DEX - 1 size)
Attack = Claw +23, 2d6+14
Full Attack = 2 claws +23, 2d6+14 & Bite +17, 3d8+7
Special Attack = Improved Grab (Grapple = +31)
Special Qualities = Scent, Low Light Vision
Saves = Fort +14, Reflex +8, Will +9

Huge Air Elemental (AC 21; 86/136 HP)  2d8(2+4)=6
Tuesday January 22nd, 2008 10:56:31 PM

Horvis shouts for the elemental to attack the flying marilith.

The huge elemental whirlwind moves upwards, avoiding the cloud of gas, and tries to vacuum up the marilith.

1st effect - DC 22 reflex save, or 6 damage
2nd effect - DC 22 reflex save or be picked up by the whirlwind



Horvis - (AC 33; HP 152) - Animal Growth, Barkskin, Greater Magic Fang, Longstrider, Mass Bear's Endurance, Spider Climb, Stoneskin, Veil  d3=1 d3=3
Tuesday January 22nd, 2008 11:10:05 PM

OOC - Horvis had earlier moved to O4-Q6, clinging to the wall

Horvis had not completed his spell, so he now summons three griffons to attack the flying marilith.
Hero Point to re-roll number summoned

The shifter then moves directly upwards and along the ceiling until he is over most of the combat.

Actions
Complete full round spell from last round - summon three (3) griffons
Move - 40 ft upwards (until he can reach ceilin) and then 20 feet over to O8-Q10 on the ceiling
Standard - begin casting Summon Nature's Ally 6

Position
O8-Q10 on the ceiling

Horvis as an Animal Growthed Dire Bear
Huge Animal (15 ft space, 10 ft reach)
HP = 178 (74 base + 65 + 13 from Bear's Endurance + 26 from Animal Growth)
Speed = 50 ft (40 base + 10 Longstrider), 30 ft climb (Spider Climb)
AC = 33 (17 base + 2 armor + 5 enhancement + 2 shield + 1 enhancement + 1 DEX from Ioun Stone + 5 Barkskin - 1 DEX penalty - 1 size penalty + 2 additional natural armor)
Touch AC = 9 (10 base + 1 DEX from Ioun Stone - 1 DEX - 1 size)
Attack = Claw +23 (9 BAB + 15 STR + 1 Gr. Magic Fang - 2 size), 2d6+15 + Tear effect
Full Attack = 2 claws +23, 2d6+15 + Tear & Bite +23, 4d8+7 (19-20,x2) + Tear
Special Attack = Improved Grab
Special Qualities = Scent, Low Light Vision
Saves = Fort +22, Reflex +9, Will +20

Effects
Animal Growth, 13 minutes
Barkskin - +5 natural armor, 130 minutes
Greater Magic Fang - +1 magic bonus to all natural attacks, 13 hours
Longstrider - +10 movement, 13 hours
Mass Bear's Endurance - +4 CON, 13 minutes
Spider Climb - 130 minutes
Stoneskin - DR 10 / adamantine, 130 hps, 130 minutes

Spells
0 (DC 16) - Detect Magic*(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb*(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants*, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth*(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path*, Mass Bear's Endurance*, Mass Bull's Strength*
7 (DC 23) - Wind Walk*
* = cast


Griffons (AC 17; HP 59)  d20+13=31 2d6(3+3)+4=10 d20+10=24 d20+10=18 d20+10=15 d20+10=11 d20+13=29 2d6(4+4)+4=12 d20+10=18 d20+10=19 d20+10=19 d20+10=17 d20+13=15 d20+10=29 d20+10=15 d20+10=18 d20+10=13 d4+2=3
Tuesday January 22nd, 2008 11:20:54 PM

The three griffons are called into being and immediately move to obey Horvis' commands, attacking the flying marilith.

Griffon 1 (AC 17; HP 59)
The griffon charges, pouncing upon the marilith and attacking all out.
Bite - hits AC 31, 10 damage
Claw 1 - misses AC 24
Claw 2 - misses AC 18
Rake 1 - misses AC 15
Rake 2 - misses AC 11


Griffon 2 (AC 17; HP 59)
The griffon charges, pouncing upon the marilith and attacking all out.
Bite - hits AC 29, 12 damage
Claw 1 - misses AC 18
Claw 2 - misses AC 19
Rake 1 - misses AC 19
Rake 2 - misses AC 17


Griffon 3 (AC 17; HP 59)
The griffon charges, pouncing upon the marilith and attacking all out.
Bite - misses AC 15
Claw 1 - hits AC 29, 3 damage
Claw 2 - misses AC 15
Rake 1 - misses AC 18
Rake 2 - misses AC 13


Griffon
Large magical beast (10 ft / 5 ft reach)
HP = 59
Speed = 30 ft, Fly 80 ft (average)
AC = 17 (Touch 11)
Attack = Bite +11 (2d6+4)
Full Attack = Bite +11 (2d6+4) and 2 claws +8 (1d4+2)
Special Attack = Pounce, Rake (+8, 1d6+2)
Saves = Fort +8, Reflex +7, Will +5

Monthor AC 34 (36 vs evil) HP 130/130  d20+27=34 d20+27=30 2d8(4+6)+24=34 2d8(5+8)+24=37 2d8(6+7)+24=37 d20+27=43 d20+21=39 d20+21=36 2d8(1+6)+24=31 2d8(5+2)+24=31 d20+17=28 2d8(3+1)+24=28
Wednesday January 23rd, 2008 8:09:27 AM

Monthor turns his attention to the Glabrezu.
Monthor moves a 'step' forward.

:: In dwarven ::

" AXE HEAD CLAN!!!!! "

And attacks it.


=================================

Two handed Power attack -3 to hit/+6 damage

Attack 1
AC 34 damage 34

Attack 2 (haste)
AC 43 for 37 damage

Attack 3
AC 39 (crit 36) for 34 ( 99 )

Attack 4
AC 28 for 28


-----------------
Effect
+2 racial bonus vs spells and spell like effects
Magic Weapon (+4)
Magic Armor (+4)
Stoneskin damage reduction 10/adamantine;60/70 points
Protection from evil ( 13 minutes??) +2 AC and saves vs evil.
Shield of Faith (+4 Deflection).
Necklace of Adaptation
Fly- The subject can fly at a speed of 40 feet). It can ascend at half speed and descend at double speed, and its maneuverability is good.
Haste: When making a full attack action, a hasted creature may make one extra attack. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Enlarged: +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
Dodge bonus to the creature being attacked
( AC 37 )


Lumi-Juova (AC 27 HP 165/176; +8CON) Endure Elements, Veil, Stoneskin, Bear Endurance, Fly, Prot v Evil, Haste  d20+22=42 d20+22=30 d20+17=30 d20+12=22 2d8(7+6)+9=22 2d8(3+7)+9=19 2d8(8+3)=11
Wednesday January 23rd, 2008 9:20:13 AM

The pincer-demon falls on the white wemic in a series of strikes that would down an ordinary tiger, but Lumi is of sterner stuff. (11, 7, 18, 14) Most is reduced by the stoneskin, and the rest is easily absorbed in the fighting rage that pulls a red haze over Lumi-Juova's eyes. (37 stoneskin, 3 dam red, 11 dam)

"HAKKAA PAALE!!"

Muscles bunching, Lumi takes his sword in a two-handed grip and rages at the Glabrezu. (AC42 Crit! 30, 30, 22miss; Dam: 22+11Crit=33, 19)

DM NoteHighlight to display spoiler: {OK on previous message. Lumi is heroic, not suicidal, but anything threatening Jova will incur a charge...}

Effects
Endure Elements - normal hot/cold doesn't affect
Veil - looks like a hezrou
Stoneskin - damage reduction 10/adamantine; 3/70 points
Mass Bear's Endurance - +4 to CON, 13 minutes
Fly - 46 rounds 60 foot movement
Prot vs Evil - 7 rounds (+2 to AC/save, no mind control)
Haste (from Airin) +1 AC, +1 attack, +1 move

Improve Uncanny Dodge - retain's Dex vs invisible opponent, never flanked or flatfooted.
Con Drain - -4 to CON (healed)
Mobility : +4 AC vs AOO
Rage: +2 to hit, damage, -2 AC, +4 STR, CON

Arien (hp 90/90) AC 26 (Mage Armor, Veil, Shield, Stoneskin, Bear's Endurance, Spell Turning, Fly, Haste)  d20+15=34 d20+15=32 d20+15=24 d20+15=21 d20+15=18 d20+15=32 d20+15=25 d20+15=18 d20+15=20 d20+15=20
Wednesday January 23rd, 2008 10:33:17 AM

Arien, suspecting something was lurking inside of the fog clouds decides to try to get rid of at least one and casts a greater dispel magic from the scroll he retrieves from his pack at the area. Targeting the left fog bank, Arien lets go with an area dispel magic, making sure not to catch the Air Elemental in the radius.

(Rolled for 10 effects since not sure how many. CL affected by dispel in order: 23, 21, 13, 10, 7, 21, 14, 7, 9, 9)

Effects:
Haste: 2/16 rounds
Mage Armor: 32 Hours
Veil: 16 Hours
Stoneskin: 70 mins, 20 damage left
Wall of Force: 6/16 rounds
Shield: 32 minutes
Spell Turning: 10 spell levels, 160 minutes/consumed.
Fly: 3/160 rounds

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil x2
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield*, Extended Mage Armor
3rd Level: Dispel Magic, Fly x2*, Haste x2
4th Level: Dimension Door x2*, Ice Storm x2, Invisibility: Greater x2
5th Level: Cone of Cold x3, Wall of Force x2*, Break Enchantment
6th Level: Chain Lightning x3*, Disintegrate, Veil*
7th Level: Delayed Blast Fireball, Prismatic Spray x2, Spell Turning*
8th Level: Polar Ray x2

Jova 70/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin-Grtr Hero, See Invis 10min, Grtr Invis 8/13 
Wednesday January 23rd, 2008 4:41:24 PM

Reaching into his haversack, Jova retreives a fly potion and places it on the ground at Tratains feet/

"Tratain, fly potion at your feet. Hey look Dorbuns' halfing finally showed up!!"

Jova then mutters a few words preparing to cast a s[ell with improved aim.

--Cast Trues Strike
Spells
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--6/8-DC16--Shield +4AC-1 min lvl, Mage Armor +4AC-1hr lvl, True Strike +20 ATT, Expedious Retreat +30ftt
1 min level, Ray of Enfeeble 55 ft, 1d6+5str, 13 min, SRyes
2--5/7-DC17--Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, Darkvision 1hr level-60ft, See Invis 10/level
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Fly 1 min/level 60ft
4--5/7-DC19--Stoneskin 10 min/level, ignore 10 damge each attack up to 130, Grtr Invis 1 round level,
Polymorph 1 min level, Black Tentacles 2ftrad, 1rd/lvl, grapple 21, 1d6+4/rd
5--6/7-DC20--Summon Mon 5- 1 round level, Break Enchantment, Telekinesis 1-900ft/ 1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--2/4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Greater Heroism



Vedik(AC 29(31 v evil)) 163/163 HP) *Wings 15'* Bears End,Mass (13m) M.C. vrs Evil 10' (140m) M. Vest x2, GMW-Ex, Delay Poison-Ex, Veil, Haste, Stoneskin(44/70)  d20+17=24
Wednesday January 23rd, 2008 5:01:43 PM

Vedik looks over the situation, noting the halfling in the corner with a wary eye. He points the wand at Tratain, enlarging him.

OOC:
UMD Check to use Wand: DC 20, passed
Enlarge person on Tratain

Draax (AC 31, HP 176/176) - Endure Elements, Stoneskin, bear endurance, fly, haste  d20+23=36 d20+23=36 d8+10=18 d8+10=14
Wednesday January 23rd, 2008 5:21:16 PM

Seeing that the summoned creatures are keeping the marilith busy, Draax flies close enough to Glabrezu to deliver a few cuts.

Hit AC 36 twice for 32 total dmg from goodly aligned sword.

Effects:
Ring of Feather fall;
Necklace of Adaptation;
Slippers of Spider Climbing;
Endure Elements;
Veil;
Stoneskin - damage reduction 10/adamantine 70/70 points
Mass Bear's Endurance;
Fly
Haste

OOC: Vedik 
Wednesday January 23rd, 2008 5:31:21 PM

OOC: ment that to be Lumi, not Tratain. Sorry, bit out of it today, got sick again.

Tratain HP 170/149 AC 29 Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin; Endurence; Bead of Karma; Divine Power; Haste; Greater Heroism; True  d20+30=40
Wednesday January 23rd, 2008 6:01:27 PM

Tratain scoops up the potion left for him by Jova Thanking the Sorcerer. At the Mention of a Halfling Tratain takes a step into the Doorway and glances in at everything going on inside the room for the first time.

Seeing Elementals, Giant Bears, A Halfling, Several Mariliths one of which has wings and is flying which can't possibly be real, Tratain decides to cast True Seeing(defensively) to sort out what is real and what isn't.

He calls to his friends "That Halfling is really there and really a halfling. It doesn't look like Dorbuns Halfling I don't think. Don't kill it yet until we find out more."

Tratain will also call out to his comrades what is real and what isn't.

-------------------------------------------
Stoneskin - DR 10/Adamantite: 60 Points remaining
Divine Power - Round 2 of 21
Endurence - +4 Con: 13 Minutes
Bead of Karma - +4 Caster Level: 10 Minutes
Haste - Round 2 of 16
Greater Heroism - +4 Moral Bonus on Attack Rolls, Saves, Skill Checks. Immune to Fear: 13 Minutes
True Seeing - 21 Minutes

Joe/Tratain OOC 
Wednesday January 23rd, 2008 6:42:47 PM

One thing I forgot, Draax, the Longsword is also Enchanted with Magic Weapon its +4 and Now Good Aligned.

Dwight Probably also gets a will save vs the Veil since we aren't acting like normal demons really

Yves 
Wednesday January 23rd, 2008 7:39:39 PM

ooc> Monthor's war cry should give it away as long as Dwight can recognize Dwarvish.

Dwight (Ac 25, HP 84/84)  d20+11=23 d20+14=18 d20+10=11 d20+14=33 3d6(4+2+6)+2=14
Wednesday January 23rd, 2008 8:16:11 PM

Seeing the chaos in the two rooms, Dwight fears he has intruded on a clash of the demons. As he quickly thinks of the best way to flee he hears familiar tongues come from the mouth of demons. He then hears the words halfling and hopes they are they friendly 'demons'.

Save versus Veil(Will)-23

Trying to put all the pieces together, he points at the Manlith the summoned beasts are attacking and hopes Ebryron is with him.

He releases 3 quick arrows. (18,11(nat 1),33). The last may have hit: dmg 14

OOC: Well my rolling can only get better.


Round 7, PC Results  d20+18=29 d20+18=27 d20+20=25
Wednesday January 23rd, 2008 8:19:18 PM

The dire bears leap into action. Two make for the closest Marilith, ripping and tearing at it with their claws.

Horvis Highlight to display spoiler: {THe dire bears, and the whirlwind for that matter, again make DC 23 will saves. Success gives them the same info as in the spoiler last turn}

The third dire bear, in its tiny mammalian brain, decides that the easiest way to attack a Marilith is to simply squish her. It lets go of its hold on the wall and flies upward, slamming into the demon and knocking her to the ceiling.

Both of them are now prone on the ceiling. The dire bear tries to attack the Marilith with mixed success.

[First, AC 33 does not hit this Marilith, so that last attack is a miss, and the second is not confirmed. Also, the dire bear is prone just as the Marilith, so it has a -4 to attacks. She has a -4 to AC against it, so it doesn't matter as to this MArilith (all works out the same), but don't forget this in case it becomes relevant).

THe elemental, meanwhile, flies over, trying to suck the Marilith up into its vortex. This demon proves a bit more resiliant, and the elemental is unable to even hurt her.

Horvis then finishes his third summon, bring three griffons into the fight.

The griffons leap at the demon, attempting to rend her scaly flesh. Unfortunately, they prove not to be as effective as Horvis would hope. [even with -4 for being prone, only the first attack of the first Griffon lands]

Monthor calls out a battle cry and advances on the Glabrezu, swinging his axe and slicing open the demon's forearm. [Monthor has to move 10 feet to attack, as he was 20 feet away, so only 1 attack this round.]

The demon takes a swing at Monthor with one of its pincers, missing him badly (AC 25).

Lumi also charges forward, cutting deeply into the Glabrezu's hide. [same here, only 1 attack because you had to take more than a 5' step. Luckily, the first attack was the crit]

Arien raises his hands and waves them toward the left side of the fog bank. A section 20 feet wide and from floor to ceiling disappears. As the smoke clears, Arien can see the ends of two walls that seem to be made of whirling blades. Judging from Tratain's prior use of such things, all of you can easily identify these as blade barriers.

A Marilith's snake-like form can be seen behind the second barrier.

Jova tosses a potion of flying at Tratain's feet, then casts true strike on himself, preparing to assault one of the demons.

Vedik points his wand at Lumi, causing the Protector to grow even larger in size.

Draax flies towrad the Glabrezu, raising his sword for another attack. [same as the others, more than a 5' move, so only 1 attack] He connects, causing the demon to scream in rage as the sword cuts deeper than the other blades.

Tratain grabs the potion provided by Jova and steps to the doorway.

[you said "into the room, but moving into the room causes two problems: first, you can't cast, as that would be 2 move actions, and second, you didn't drink the potion so you're falling to the ceiling again. I'm assuming you moved to the doorway, a 5' step, then cast the spell, although if this is wrong, please say so. I'm also assuming the potion is not consumed yet, as you can't drink it and cast both in this round.]

He casts true seeing and looks around the room. "The halfling is real!" he yells. "The flyer is an illusion, as are the demons the bears are fighting. That marilith way back there is real."

The newly arrived halfling hesitates for a moment, sizing up the situation, and decides to take the side of the demons fighting against the mariliths. He lets loose three arrows, two flying wide. The third hits one of the mariliths, though Dwight cannot tell from this distance how much damage it did. [which marilith? if you shot at the one fighting the summoned bears, you hit. if you shot at the flying one fighting the summoned griffons and elemental, you missed]

[note, griffons not marked on map, but they are all right there with the flying marilith (#3)]

. . . enemy turn coming . . .

Round 8, Enemy Initiative  d20+20=28 d20+20=31 d20+18=34 d20+18=29 d20+18=31 2d8(8+2)+10=20 2d8(5+4)+10=19 2d6(3+2)+10=15 d8+5=12 d20+28=46 d20+28=31 15d6(5+4+4+5+4+2+3+6+3+6+6+4+2+5+6)=65 15d6(3+5+6+3+5+5+1+1+5+3+4+6+2+4+6)=59 15d6(3+5+2+5+1+3+5+4+2+3+1+6+2+2+2)=46 d20+30=32
Wednesday January 23rd, 2008 8:43:07 PM

The Glabrezu takes a step to the side, out of the way of Monthor and Draax, and presses its attack on Lumi. In a raging torrent of blows, it connects with all five of its attacks, Lumi's fur and blood flying every which way.

Its pincers do 20 and 19 damage.

Its claws do 8 and 7 damage (2d6 rolled together, but separate damages).

It's bite does 12 damage.

The two grounded mariliths raise their arms above their heads, pointing at Horvis above. (concentration checks to cast defensively made, 46 and 31).

Two identical rings of spinning blades appear above Horvis' head, at the ceiling, spinning downward to slice into his body.

Horvis must make two (2) reflex saves, DC 23 each.

If he fails the first, he takes 65 damage.

If he fails the second, he takes 59 damage.

Also if he fails either, he must make a DC 75 or 69 concentration check (depending on which failed) or lose the spell he is casting.

The flying marilith watches as its companions attack the bears. Then, with a grisly smile, it looks down toward the floor. It closes its eyes for but a moment (concentration check to cast defensively passed, 31), then opens them and points a finger at Vedik.

A wall of blades, similar to those assaulting Horvis, appears across the threshold of the room, and directly through Vedik's body.

Vedik must make a reflex save, DC 23, or take 46 damage. He can choose whether he moves into the main room or back to the stairway landing, but he must move one way or the other.

Anyone passing through the doorway or any of those squares must make a reflex save, DC 23. If you fail, I will roll damage at that point.

Map: http://i219.photobucket.com/albums/cc35/carucci3/Round8.jpg

Monthor AC 34 (36 vs evil) HP 130/130  d20+27=35 2d8(3+4)+24=31 d20+27=39 2d8(8+6)+24=38 d20+21=28 2d8(4+5)+24=33 d20+17=34 d20+17=19 2d8(5+6)+17=28
Wednesday January 23rd, 2008 9:10:52 PM

d20+27=34 d20+27=30 2d8(4+6)+24=34 2d8(5+8)+24=37 2d8(6+7)+24=37 d20+27=43 d20+21=39 d20+21=36 2d8(1+6)+24=31 2d8(5+2)+24=31 d20+17=28 2d8(3+1)+24=28
Wednesday January 23rd, 2008 8:09:27 AM
Monthor continues his attack on the Glabrezu.

=================================

Two handed Power attack -3 to hit/+6 damage

Attack 1
AC 35 damage 34

Attack 2 (haste)
AC 39 for 38 damage

Attack 3
AC 28 for 33

Attack 4
AC 34 (Crt 19) for 35

Total damage with reduction ( 142-40= 102)

-----------------
Effect
+2 racial bonus vs spells and spell like effects
Magic Weapon (+4)
Magic Armor (+4)
Stoneskin damage reduction 10/adamantine;60/70 points
Protection from evil ( 13 minutes??) +2 AC and saves vs evil.
Shield of Faith (+4 Deflection).
Necklace of Adaptation
Fly- The subject can fly at a speed of 40 feet). It can ascend at half speed and descend at double speed, and its maneuverability is good.
Haste: When making a full attack action, a hasted creature may make one extra attack. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Enlarged: +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
Dodge bonus to the creature being attacked
( AC 37 )



Yves 
Wednesday January 23rd, 2008 9:32:54 PM

I need to learn to clean up my posts better.
Everything above "Monthor continues his attack on the Glabrezu" is cut and pasted from the previous day's post. Sorry for any confusion.



The Three Dire Bears - Animal Growth (JohnP)  d20+9=28 d20+8=25 d20+8=9 d20+8=19 d20+23=37 2d6(5+3)+14=22 d20+31=41 d20+9=13 d20+19=32 d20+19=20 d20+13=29 2d6(2+6)+14=22 3d8(5+6+5)+7=23 d20+9=27 d20+19=32 2d6(4+3)+14=21 d20+31=51 d20+15=17 d20+9=26
Wednesday January 23rd, 2008 9:54:21 PM

The dire bears keep up their assaults on the mariliths. Horvis directs the dire bears to go through the cloud.

Dire Bear 1 (AC 17; 129 HP)
The bear notices something about the marilith, something unusual. It doesn't taste like demon, for one thing.
Will = 28

The bear dances aside from the ring of blades and ends up in L12-N14.
Reflex = 25, second reflex = 9 (natural 1) for moving through Blade Barrier

Obeying Horvis' command, the bear moves directly north. Once it clears the cloud (and passes through whatever spell exists (Reflex = 19 for moving through Blade Barrier), the bear attacks whatever is visible.
Claw - hits AC 37, 22 damage
Grapple - 41 vs. DC of ?


Dire Bear 2 (AC 17; 75/129 HP)
The bear keeps on attacking M1.
Will = 13
Claw 1 - hits AC 32, 22 damage
Claw 2 - misses AC 20 (natural 1)
Bite - hits AC 29, 23 damage


Dire Bear 3 (AC 17; HP 122/129)
The bear realizes that something is amiss, but cannot do much about it right now. It remains prone beside the prone marilith (no mention that it stood), attacking without pause.
Claw 1 - hits AC 32, 21 damage
Grapple - 51 (natural 20)
Claw 2 - misses AC 17
Bite - misses AC 26


Animal Growth Dire Bear
Huge Animal (15 ft space, 10 ft reach)
HP = 129 (base + 24 from increased CON)
Speed = 40 ft (base)
AC = 17 (17 base - 1 DEX - 1 size + 2 natural armor)
Touch AC = 8 (10 base - 1 DEX - 1 size)
Attack = Claw +23, 2d6+14
Full Attack = 2 claws +23, 2d6+14 & Bite +17, 3d8+7
Special Attack = Improved Grab (Grapple = +31)
Special Qualities = Scent, Low Light Vision
Saves = Fort +14, Reflex +8, Will +9



Huge Air Elemental (AC 21; 86/136 HP)  d20+19=33 d20+19=20
Wednesday January 23rd, 2008 9:59:03 PM

Horvis' command applies to the air elemental, too. It flies across the ceiling, then down once it is through the Fog Cloud.

Move up to 200 ft (double move), targetting any creatures on the opposite side of the Fog Cloud

Huge Air Elemental
Huge Elemental (15 ft / 15 ft reach)
HP = 136
Speed = Fly 100 ft (perfect)
AC = 21 (Touch 17)
Attack = Slam +19 (2d8+4)
Full Attack = 2 slams +19 (2d8+4)
Special Attack = Whirlwind, Air Mastery
Saves = Fort +9, Reflex +19, Will +5

if it goes through the fog cloud, it has 2 reflex saves to make, DC 23.

Also, dire bear 2 has to make its 2 saves. -M


ed. JohnP - First reflex = 33, half damage.
Second reflex = 20, full damage


Horvis - (AC 32; HP 41/100) - Animal Growth, Barkskin, Greater Magic Fang, Longstrider, Mass Bear's Endurance, Spider Climb, Stoneskin, Veil  d20+9=15 d20+9=19
Wednesday January 23rd, 2008 10:43:44 PM

Horvis cannot avoid the two rings of spinning blades, getting thoroughly shredded. To escape the blades and be healed slightly, Horvis shifts into the form of a stirge clinging to the ceiling.

Horvis lifts into the air and flys across the ceiling towards the Fog Cloud.

Actions
Standard - wildshape
Movement - to far edge of Fog Cloud

Position
H10 on the ceiling

Horvis as a Stirge
Tiny Magical Beast (2.5 space, 0 reach)
HP = 100 (74 base + 13 + 13 from Bear's Endurance)
Speed = 20 ft (10 base + 10 Longstrider), 30 ft climb (Spider Climb), Fly 40 ft (average)
AC = 32 (16 base + 2 armor + 5 enhancement + 2 shield + 1 enhancement + 1 DEX from Ioun Stone + 5 Barkskin)
Touch AC = 17 (16 base + 1 DEX from Ioun Stone)
Attack = Attach +17 (9 BAB + 5 DEX + 1 Gr. Magic Fang + 2 size)
Full Attack = Attach +17 (9 BAB + 5 DEX + 1 Gr. Magic Fang + 2 size)
Special Attack = Blood Drain
Special Qualities = Darkvision 60 ft, Low Light Vision, Weapon Finesse (bonus feat)
Saves = Fort +11, Reflex +9, Will +10

Effects
Animal Growth, 13 minutes
Barkskin - +5 natural armor, 130 minutes
Greater Magic Fang - +1 magic bonus to all natural attacks, 13 hours
Longstrider - +10 movement, 13 hours
Mass Bear's Endurance - +4 CON, 13 minutes
Spider Climb - 130 minutes
Stoneskin - DR 10 / adamantine, 130 hps, 130 minutes

Spells
0 (DC 16) - Detect Magic*(x2), Guidance, Toros' Taur's Try(x2), Purify Food and Water
1 (DC 17) - Entangle(x4), Longstrider*, Speak with Animals(x2)
2 (DC 18) - Barkskin*(x2), Heat Metal, Soften Earth and Stone(x2), Spider Climb*(x2)
3 (DC 19) - Greater Magic Fang*(x2), Plant Growth, Speak with Plants, Spike Growth
4 (DC 20) - Command Plants*, Myrridan's Blackthorn*, Scrying, Spike Stones(x2)
5 (DC 21) - Animal Growth*(x2), Transmute Mud to Rock, Transmute Rock to Mud
6 (DC 22) - Find the Path*, Mass Bear's Endurance*, Mass Bull's Strength*
7 (DC 23) - Wind Walk*
* = cast



Draax (AC 31, HP 176/176) - Endure Elements, Stoneskin, bear endurance, fly, haste  d20+23=28 d20+18=30 d20+13=20 d20+23=25 d8+10=14 d8+10=14
Wednesday January 23rd, 2008 11:19:01 PM

Seeing the creature is concentrating on Lumi, Draax moves five feet toward the Glabrezu and attacks it.

Hit AC 28 for 14 dmg
Hit AC 30 for 14 dmg
Hit AC 20 missed
Hit AC 25 missed

_______________
Effects:
Ring of Feather fall;
Necklace of Adaptation;
Slippers of Spider Climbing;
Endure Elements;
Veil;
Stoneskin - damage reduction 10/adamantine 70/70 points;
Mass Bear's Endurance;
Fly;
Haste;


Jova 70/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin-Grtr Hero, See Invis 10min, Grtr Invis 7/13  d20+31=39 d20+17=23
Thursday January 24th, 2008 3:57:54 AM

Oddly disappointed, Jova turns to where the others are attacking the Glabrezu. His fighters seem to be cutting the demon down, but Jova's eye finds the spider with in the magical cage. Since the dreaded Marilith had not appeared on this side of the wall, Jova dsecides to take care of the spider. Better to do it now, than be wurprised later.

Cast Flest to Stone Spider in force cage
Hit AC 39, Fort Save 21, Beat SR 23

Spells
0--6-DC15--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres
1--6/8-DC16--Shield +4AC-1 min lvl, Mage Armor +4AC-1hr lvl, True Strike +20 ATT, Expedious Retreat +30ftt
1 min level, Ray of Enfeeble 55 ft, 1d6+5str, 13 min, SRyes
2--5/7-DC17--Glitterdust 1-230ft/10ftradius 1 round level- Will save, Hideous Laughter 50 ft-Will Save-1 round-
level-SRyes, Blind/Deaf 1-230ft-Fort Save-SRyes, Darkvision 1hr level-60ft, See Invis 10/level
3--7-DC18--Dispel Magic +10, Phantom Stedd 1hr level, Vampiric Touch Melee Touch- 1d6/2level--Gain
temp hp from damage-1 hr, SRyes, Fly 1 min/level 60ft
4--5/7-DC19--Stoneskin 10 min/level, ignore 10 damge each attack up to 130, Grtr Invis 1 round level,
Polymorph 1 min level, Black Tentacles 2ftrad, 1rd/lvl, grapple 21, 1d6+4/rd
5--6/7-DC20--Summon Mon 5- 1 round level, Break Enchantment, Telekinesis 1-900ft/ 1 round level-1-325lbs round-Hurl-Will Save-SRyes
6--1/4-DC21--Flesh to Stone 1-230ft-Fort Save-SRyes, Greater Heroism



Arien (hp 90/90) AC 26 (Mage Armor, Veil, Shield, Stoneskin, Bear's Endurance, Spell Turning, Fly, Haste)  d20+17=30 16d6(2+1+6+5+3+1+1+2+5+5+6+4+6+2+2+5)=56
Thursday January 24th, 2008 10:32:19 AM

Arien seeing the Marilith behind the fog cloud decides to take the combat to the real foe and swoops towards the demon (ending in M4). Arien then casts a powerful fireball spell and hurls it at the demon (making sure not to catch any friends in the blast), the brightly glowing bead streaks towards the creature and erupts into a ball of flame.

(Delayed Blast Fireball Damage: 56, SR check: 30, Ref Half DC 26)

Effects:
Haste: 3/16 rounds
Mage Armor: 32 Hours
Veil: 16 Hours
Stoneskin: 70 mins, 20 damage left
Wall of Force: 7/16 rounds
Shield: 32 minutes
Spell Turning: 10 spell levels, 160 minutes/consumed.
Fly: 4/160 rounds

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil x2
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield*, Extended Mage Armor
3rd Level: Dispel Magic, Fly x2*, Haste x2*
4th Level: Dimension Door x2*, Ice Storm x2, Invisibility: Greater x2
5th Level: Cone of Cold x3, Wall of Force x2*, Break Enchantment
6th Level: Chain Lightning x3*, Disintegrate, Veil*
7th Level: Delayed Blast Fireball*, Prismatic Spray x2, Spell Turning*
8th Level: Polar Ray x2

Lumi-Juova (AC 27 HP 107/176; +8CON) Endure Elements, Veil, Stoneskin, Bear Endurance, Fly, Prot v Evil, Haste, Enlarge Person  d20+22=28 d20+17=21 d20+12=18 2d8(3+8)+8=19 d20+22=25
Thursday January 24th, 2008 2:03:20 PM

Locked in a struggle to the death, Lumi barely feels the punishment handed out by the pincer-demon (3 stoneskin (gone), 5 damred, 58 dam to Lumi), and he bares his pointed teeth at his enemy. White foam flecks his mouth and his eyes burn red in the Punainen-Silma of his battlerage.

If the Glabrezu goes down under Monthor and Draax's attacks (combined 164 damage with no reduction since both weapons are good aligned), the blood-streaked white form of Lumi-Juova pads to the entrance and waits for the barriers to be brought down so his rage may be unleashed.

If the Glabrezu is somehow still on its feet, Lumi uses the reach of his increased size to let his sword drip red. "HAAKA PAALE! HAAKAAAaaa!!!" he screams into the demon's face.
Bastard Sword (AC28, 21miss, 18miss, 25miss; dam:19)

Effects
Endure Elements - normal hot/cold doesn't affect
Veil - looks like a hezrou
Mass Bear's Endurance - +4 to CON, 13 minutes
Fly - 46 rounds 60 foot movement
Prot vs Evil - 7 rounds (+2 to AC/save, no mind control)
Haste (from Airin) +1 AC, +1 attack, +1 move
Enlarge Person - now Huge Wemic (9 square space, 10 foot reach, +2 STR, DEX; -1 to hit and AC

Improve Uncanny Dodge - retain's Dex vs invisible opponent, never flanked or flatfooted.
Con Drain - -4 to CON (healed)
Mobility : +4 AC vs AOO
Rage: 2/7 rounds, +2 to hit, damage, -2 AC, +4 STR, CON

DM 
Thursday January 24th, 2008 4:41:31 PM

All-
Once again, tonight may be a problem for me to get a full post in, and I may have to get it in tomorrow AM. Sorry for the inconvenience, thursdays are just really tough for me lately and it's hard fitting everything in.

Vedik(AC 29(31 v evil)) 117/163 HP) *Wings 15'* Bears End,Mass (13m) M.C. vrs Evil 10' (140m) M. Vest x2, GMW-Ex, Delay Poison-Ex, Veil, Haste, Stoneskin(44/70)  d20+5=21
Thursday January 24th, 2008 6:51:33 PM

Blood spatters as the blade barrier cuts deeply into the dwarf, driving him forward. He takes to the air, landing on the ground ground that Horvis just occupied.

OOC:
Fly to P9
Cast Freedom of Movement


Tratain HP 170/149 AC 29 Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin; Endurence; Bead of Karma; Divine Power; Haste; Greater Heroism;  d20+17=29
Thursday January 24th, 2008 6:59:32 PM

Tratain Drinks the Fly potion provided by Jova and then Dives through the Whirling Blades. (Reflex Save 27) He flys up towards the Ceiling intending to pick up his Warhammer when he gets the chance.

(With Fly plus Haste that gives 90 movement. Since the Ceiling is actually down because of the Reverse Gravity Tratain should have plenty of movement to get to it.)

-------------------------------------------
Stoneskin - DR 10/Adamantite: 60 Points remaining
Divine Power - Round 2 of 21: BaB ='s Level, +21 Temp Hps, +6 Enhancement to Str
Endurence - +4 Con: 13 Minutes
Bead of Karma - +4 Caster Level: 10 Minutes
Haste - Round 2 of 16
Greater Heroism - +4 Moral Bonus on Attack Rolls, Saves, Skill Checks. Immune to Fear: 13 Minutes
True Seeing - 21 Minutes
Fly - 7 Minutes

Dwight (ac 26, hp 84/84) Hasted  d20+18=38 3d6(1+3+1)+3=8 d20+18=27 d20+13=15 d20+14=25 6d6(5+3+6+3+2+6)+6=31
Thursday January 24th, 2008 9:07:14 PM

Trying to clear a path towards his 'new allies' Dwight first clicks his boots slightly.

He then lets 2 arrows fly (at the same Marilith the Dire Bears are attacking, if its dead, he targets another in that area).

First Arrow: 38 (nat 20)/27 (I don't think this is a crit.) Dmg: 8

Second Arrow: 15 MISS

He then grabs 2 arrows and launches them at the same demon: 25 dmg: 31

He makes to pull more arrows out of his quiver, but instead pulls out a broom.

--------------------
Boots of speed (hasted): 1/10 +1 attack bonus, +1 AC, +1 attack

Round 8 Results  15d6(2+3+3+6+3+1+5+4+1+4+6+4+5+4+1)=52 15d6(6+4+5+2+2+6+4+4+4+4+3+2+2+5+4)=57 d20+8=16 15d6(6+2+4+2+4+4+6+3+1+4+6+6+2+4+2)=56 15d6(5+3+2+6+5+6+6+2+5+1+2+5+5+5+2)=60 d20+14=19 15d6(4+3+1+6+3+2+4+2+3+3+6+2+4+4+3)=50
Friday January 25th, 2008 9:48:03 AM

Monthor and Draax continue to press their attack on the Glabrezu. Between their blows, the demon finally crumbles into a lifeless heap on top of the forcecage.

Horvis directs his bears to head through the clouds of fog.

The first dire bear charges into the fog. Unfortunately, it's reflexes aren't all that good. [I rolled another save for it, got a 16, it had 2 make 2 saves in the fog]. Charging blindly ahead, Horvis hears the bear scream out in pain once, twice.

Damage to dire bear 1, 52+57=109 total (2 failed saves).

If still alive, Horvis hears the bear attacking something. [grapple check is good, though you can't see what it is fighting]

Dire bears 2 and 3 continue attacking their previous target, slicing and rending the demon's flesh underneath their great paws.

The elemental follows the first bear, plunging into the fog bank. It is somewhat more agile than the bear (being made of wind), though a roar can be heard soon after, sounding much like a strong gale blowing through the room.

first save passed, damage 56, half=28
second save failed, damage=60

Total damage=88

As the roar subsides, Horvis feels the elemental dissipate, returning to whatever plane it was called from.

Horvis, meanwhile, transforms himself into a stirge, then flits across the ceiling towards the fog. [a stirge? very nice]

Jova spies the spider below and decides he wants to take it out. He fires off a spell, but unfortunately, it seems to fizzle without hitting the enormous arachnid.

[forcecage blocks spell effects like a wall of force, as far as I know. If I am incorrect and someone points it out, I'll apply the spell]

Arien identifies what he realizes is an actual, in-the-flesh demon, and wastes no time in sending a small bead of fiery force at it. The bead explodes, engulfing the marilith in flames. The demon is entirely too slow [save 19], and is rewarded by the stink of burning, smoldering flesh.

Lumi, still foaming at the mouth, watches the demon fall to his friends' blows, then heads to the door, waiting for the chance to strike another enemy down.

Vedik's flesh is rended by the whirling blades, though he survives the assault, landing himself on the ground.

Tratain gulps down the potion. Then, in a daring move equal to any circus performance, dives headfirst through the whirling blades. While he does receive some cuts and slashes, he somehow gets through without any significant harm.

damage=50, saved for half, so total is 25.

The mysterious halfling lets a volley of arrows fly. The first sinks itself into the demon's tail, though the others go wide. [the demon is prone on the ceiling, so ranged attacks have a -4 penalty, while melee attacks have a +4 bonus]

. . . enemy turn coming . . .



Round 9, Enemy Initiative  d20+24=31 d20+24=35 d20+24=31 d20+24=32 d20+24=37 d20+24=26 d20+22=41 2d6(3+2)+9=14 2d6(6+2)+9=17 2d6(1+5)+9=15 2d6(2+2)+9=13 2d6(2+6)+9=17 2d6(1+6)+9=16 4d6(3+1+2+5)+4=15 d20+30=38 15d6(4+4+2+3+4+5+6+1+6+4+1+5+6+4+1)=56 15d6(4+6+5+5+2+2+1+2+3+4+2+1+5+2+4)=48 15d6(6+6+5+3+3+1+2+3+6+4+6+1+4+4+3)=57 15d6(4+6+1+2+2+5+5+4+1+1+6+3+2+4+5)=51
Friday January 25th, 2008 10:16:11 AM

From behind the fog cloud, you can hear the slams and bangs of a fight going on.

The dire bear screams in agony, while another gutteral voice laughs in twisted glee.

The bear is hit 7 timies, taking a total of 107 damage (14, 17, 15, 13, 17, 16, 15). Giving one final groan, Horvis can hear his ally collapse on the floor.

As Horvis lands on the ceiling inside the fog cloud, he is forced to make 2 additional reflex saves, DC 23. [sorry, I wasn't looking at the map when I posted your results above, so I forgot to mention this.]

First=56 damage if failed, 28 if passed.
Second=48 damage if failed, 24 if passed.

[Minimum total damage is 52, making Horvis -11]

As soon as the stirge-Horvis flies into the fog, his limp body is tossed back out. By the time it lands on the floor, it has already reverted to Horvis' regular form. A noble centaur lies lifeless on the floor, and a pair of dire bears, across the room, howl in unison mourning their friend.

The winged apparition looks at Arien. (concentration check 38) Another ring of whirling blades appears, cutting and slicing through the mage's flesh.

Reflex save DC 23, or 57 damage (pass=0).

The still-smoldering Marilith snarls at Arien, then raises its own hands. Pointing a sword at Arien's chest, it makes a quick motion sideways.

Suddenly, Arien fells a great weight pushing him, almost throwing him bodily into the blades that stick out from the fog.

He must succeed on a will save, DC 23. If he does, he is able to stand in place and resist the unseen force.

If he fails, he is thrown through the air and hurtles into the wall of blades whose end sticks out from the fog. [he would land in L7]

If this happens, he must then make a reflex save, DC 23. Failure means 51 damage. Success means 25 damage.

Map will be along via email later today.

Monthor AC 34 (36 vs evil) HP 130/130 
Friday January 25th, 2008 10:54:29 AM

Monthor rumages through his haversack and takes out his Cape of the Mountbank.

" Draax! Wanna go on a trip! Let's port over to the Queen Orc Lover and make her pay for what she did to our friends!!! "

ooc> Monthor will DELAY ACTION until the end of the ennemies' turn and then dimension door ( with Draax if he chooses to accompany Monthor) over to the Marilith ( the furthest one, the one that attacked Arien). If I'm thinking this right, since it's a delayed action, Monthor would dimension door and then be able to attack before the Marilith gets an action next round. Dimension dooring ends Monthor's actions (this round) but he'd get first action next round. Right?

ooc> Is the forcecage barred or windowless? If it's barred. Spells can go through.

Effect
+2 racial bonus vs spells and spell like effects
Magic Weapon (+4)
Magic Armor (+4)
Stoneskin damage reduction 10/adamantine;60/70 points
Protection from evil ( 13 minutes??) +2 AC and saves vs evil.
Shield of Faith (+4 Deflection).
Necklace of Adaptation
Fly- The subject can fly at a speed of 40 feet). It can ascend at half speed and descend at double speed, and its maneuverability is good.
Haste: When making a full attack action, a hasted creature may make one extra attack. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Enlarged: +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
Dodge bonus to the creature being attacked
( AC 37 )

A few problems with dimension door here:

1. Your plan isn't quite correct. if you dimension door, that's your turn. The enemies get to go, then you get your next turn.

If you delay now until the enemies go, they get to go again, then you teleport next turn. You're essentially skipping 1 round for Monthor without getting any benefit out of it. No matter when you do it, you can't dimension door, then act, before the enemy gets another turn.

2. Now, Draax would get a single standard action after the dimension door, although I'm not sure he can go with you. You need 3 caster levels above the spell level to bring a medium or smaller creature, and if you are using the cape, it is minimum caster level.

Of course, if Draax plus your gear doesn't exceed Monthor's max load, I'd allow it regardless.

3. This may all be moot, because Monthor is currently wearing his cloak of resistance (based on the saves he's made in the tower so far). So it would be 2-3 move actions to get the Cape of the Mountebank ready. First removing the cloak of resistance, second taking the Cape of the Mountebank out, third putting it on. I'd limit that to 2 move actions, although it doesn't make much difference since I think the end result is, you can't dimension door until next round anyway, and it would be the only action in that round.

Sorry to give the bad news, I'm not trying to screw up the plans. if you need to redo the turn, go for it. -M


Draax (AC 31, HP 176/176) - Endure Elements, Stoneskin, bear endurance, fly, haste 
Friday January 25th, 2008 12:36:24 PM

Draax moves to Monthor agreeing to take the ride. He



Draax (AC 31, HP 176/176) - Endure Elements, Stoneskin, bear endurance, fly, haste  d20+24=40 d8+10=17
Friday January 25th, 2008 12:41:01 PM

Draax moves to Monthor agreeing to take the ride. As soon as they are near the creature, Draax will attack it to draw its attention and let it know that his weapon can hurt it.

Hit AC 40 for 17

_______________
Effects:
Ring of Feather fall;
Necklace of Adaptation;
Slippers of Spider Climbing;
Endure Elements;
Veil;
Stoneskin - damage reduction 10/adamantine 70/70 points;
Mass Bear's Endurance;
Fly;
Haste;

OOC: sorry for the double post, mistakenly hit submit on the first

See my message to Monthor above. You can redo your turn as well if needed. -M

Monthor 
Friday January 25th, 2008 1:20:42 PM

Save the attack Draax. If I've got this figured out right, we can't attack t'il next round.

Lumi-Juova (AC 26, AOO 30, HP 107/176; +8CON) Endure Elements, Veil, Stoneskin, Bear Endurance, Fly, Prot v Evil, Haste, Enlarge Person  d20+15=30 d20+15=32 d20+15=26 d20+23=38 d20+17=34 d20+13=28 d20+23=39 2d8(8+6)+10=24 2d8(5+6)+10=21 2d8(6+7)+10=23 d20+18=24 d20+18=29 d4+13=17
Friday January 25th, 2008 1:47:39 PM

Standing at the door, Lumi is able to discern the winged apparition hovering above and attacking his wunjos with impunity. A low rumble forms deep in his throat. Shooting off from the ground (fly potion) he executes a fearsome liontaur charge (full attacks) as his blade licks towards his foe.

Any of the blade barriers in his way he dodges with contemptuous ease (Reflex DC 30, 32, 26; Ring of Evasion = 0 damage)

A ringing shout and a defiant "HAAKA PAALE!" is spit in the face of the flying demon a scant moment before the hurtling form follows with sword gripped in two hands and claws extended.

Sword (AC 38, 34, 28miss, 39; Dam: 24, 21, 23)

Paws (AC 24miss, 29; Dam: 17)

DM Sanity
Sword attack (+18, +12, +8, +18Haste. +2 charge, +1 haste, +2 rage = +23, +17, +13, +23)
Sword damage (2d8 +2 sword, +5 strength(two hand), +1 enlarge, +2 rage, +2 charge = 2d8+10)

Effects
Endure Elements - normal hot/cold doesn't affect
Veil - looks like a hezrou
Mass Bear's Endurance - +4 to CON, 13 minutes
Fly - 45 rounds 60 foot movement
Prot vs Evil - 6 rounds (+2 to AC/save, no mind control)
Haste (from Airin) +1 AC, +1 attack, +1 move
Enlarge Person - now Huge Wemic (9 square space, 10 foot reach, +2 STR, DEX; -1 to hit and AC

Improve Uncanny Dodge - retain's Dex vs invisible opponent, never flanked or flatfooted.
Mobility : +4 AC vs AOO
Rage: 3/7 rounds, +2 to hit, damage, -2 AC, +4 STR, CON

Tratain HP 175/149 AC 32 Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin; Endurence; Bead of Karma; Divine Power; Haste; Greater Heroism; 
Friday January 25th, 2008 6:42:32 PM

Tratain grimaces as he watches Horvis fly into the fog and then get spit back out again obviously dead. He reaches out and Picks up his Warhammer, and then Casts Rightous Might on himself getting ready for battle.

-------------------------------------------
Stoneskin - DR 10/Adamantite: 60 Points remaining
Divine Power - Round 4 of 21: BaB ='s Level, +21 Temp Hps, +6 Enhancement to Str
Endurence - +4 Con: 13 Minutes
Bead of Karma - +4 Caster Level: 10 Minutes
Haste - Round 4 of 16
Greater Heroism - +4 Moral Bonus on Attack Rolls, Saves, Skill Checks. Immune to Fear: 13 Minutes
True Seeing - 21 Minutes
Fly - 7 Minutes
Rightous Might - 1 of 21 rounds: Large Size, +8 Size Bonus to Str, +4 Size Bonus to Con, +4 Natural Armor, DR 15/Evil. -1 Size to AC and Attack

Jova 70/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin-Grtr Hero, See Invis 10min, Grtr Invis 6/13, 
Saturday January 26th, 2008 2:29:10 AM

Realizing his spell could not penettrate the magical cage, Jova begins swearing. Through the curses, he remebers the dropped wand, and reacvhes dpown to once again be able to use it. Noticing all the companions are now flying, Jovba decides he best get to the air as well, and casts the fly spell on himself.

The Two Dire Bears - Animal Growth (JohnP)  d20+31=40 d20+8=11 d20+31=45 20d6(6+6+6+1+6+2+5+3+3+6+2+1+2+3+5+3+4+1+2+1)=68 6d6(3+2+2+3+3+1)=14 d20+8=12
Saturday January 26th, 2008 11:28:12 PM

Dire Bear 2 (AC 17; 75/129 HP)
The bear decides to drag the grappled marilith across the room to lay it at the feet of his dead summoner. The bear barely moves the marilith and starts heading northwest.
Grapple = 40
Move - 20 ft (so that marilith occupies J13-K14, getting sliced by the blade barrier)
Reflex = 11


Dire Bear 3 (AC 17; HP 108/129)
This bear does the same thing, hauling the grappled flying marilith out of the Reverse Gravity field and into the closest of the two Blade Barrier rings. Hopefully, the marilith is under the bear when it hits the floor.
Grapple = 45
Move - 10 ft north into Blade Barrier ring
Falling Object damage = 68
Falling damage to bear = 14
Reflex save = 12


Animal Growth Dire Bear
Huge Animal (15 ft space, 10 ft reach)
HP = 129 (base + 24 from increased CON)
Speed = 40 ft (base)
AC = 17 (17 base - 1 DEX - 1 size + 2 natural armor)
Touch AC = 8 (10 base - 1 DEX - 1 size)
Attack = Claw +23, 2d6+14
Full Attack = 2 claws +23, 2d6+14 & Bite +17, 3d8+7
Special Attack = Improved Grab (Grapple = +31)
Special Qualities = Scent, Low Light Vision
Saves = Fort +14, Reflex +8, Will +9



Vedik(AC 29(31 v evil)) 143/163 HP) *Wings 15'* Bears End,Mass (13m) M.C. vrs Evil 10' (140m) M. Vest x2, GMW-Ex, Delay Poison-Ex, Veil, Haste, Stoneskin(44/70) ,Freedom of  4d8(5+3+3+2)+13=26
Sunday January 27th, 2008 5:17:41 PM

Vedik takes a moment to cure himself in preparation for the final attack.

OOC:
Cast Cure Critical Wounds, healing 26 damage. Wow those are some roles there

Current Spells



Dwight (ac 26, hp 84/84)-Hasted  d20+14=26 d20+10=27 d20+14=27 3d6(1+2+3)+3=9 3d6(3+3+4)+3=13 3d6(5+1+4)+3=13 d20+17=19
Sunday January 27th, 2008 11:10:01 PM

Holding Broom Dwight sits on it and floats up about midway from the floor.

With bow, still in hand, he launches a few arrows at the demon recently shown behind the midst.

attack #1 (rapid): 26+1=27, 27+1=28, 27+1=28
Dmg: 9, 13, 13 (if any hit)

attack #2 (due to haste): 19 (miss)

---------
boots of speed (hasted) 2/10

OOC: What are circles on the map?

Arien (hp 90/90) AC 26 (Mage Armor, Veil, Shield, Stoneskin, Bear's Endurance, Spell Turning, Fly, Haste)  d20+15=34 d20+14=26 d8=7 d20+17=24 d20+17=24 d20+17=37 d8=5 d8=5
Sunday January 27th, 2008 11:19:41 PM

Arien manages to avoid both the sudden wall of blades behind him but also being pushed through it anyway (Ref 34, Will 26). Arien scowls when he sees Horvis' lifeless body and keeps on the offensive. Arien casts a Prismatic Spray, he angles the cone to catch the Marilith in the back and to also cover as much of the mist as possible (60' cone).

(Rolled for 3 possible creatures, burn a hero point for each of the first 2 SR checks for an SR check of 26, 26 and 37. Marilith in the back is struck by a violet beam and must make a will save dc 26 will save or be sent to another plane. If there are at least 2 more creatures they are both struck with a blue beam and must make a dc 26 fortitude save or be turned to stone. For any additional creatures that might be lurking, the caster level check is +17 and the spell description is on page 264)

Effects:
Haste: 4/16 rounds
Mage Armor: 32 Hours
Veil: 16 Hours
Stoneskin: 70 mins, 20 damage left
Wall of Force: 8/16 rounds
Shield: 32 minutes
Spell Turning: 10 spell levels, 160 minutes/consumed.
Fly: 5/160 rounds

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil x2
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield*, Extended Mage Armor
3rd Level: Dispel Magic, Fly x2*, Haste x2*
4th Level: Dimension Door x2*, Ice Storm x2, Invisibility: Greater x2
5th Level: Cone of Cold x3, Wall of Force x2*, Break Enchantment
6th Level: Chain Lightning x3*, Disintegrate, Veil*
7th Level: Delayed Blast Fireball*, Prismatic Spray x2*, Spell Turning*
8th Level: Polar Ray x2

Monthor AC 34 (36 vs evil) HP 92/102 (130) 
Monday January 28th, 2008 8:25:14 AM

:: Monthor "Magekiller" of the Axe Head Clan unhooks his cloak of resistance, letting it drop to the floor, and draws out his cape of the Mountbank from his handy haversack ( "Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does." ) and dones it. ::

ooc> I really don't like the thought of going through blade barriers and obscuring mists to get to the Queen Demon. So, even if it takes another round, "I" still think this is the best way. Even if was just to charge through, he wouldn't get to attack. So, it clarify. This round, he switches out the cloaks ( Especially hasted (double move), that should be good enough correct? The cloak is just unclasped and dropped to the floor. The cape is in the haversack and easily accessible.) Even if it's a two round process, let it role.

=============================================
ooc> Now, regardless of when this happens, if Monthor delays action until after the ennemies are done. This would be Monthor's action for the round. End Monthor's round. Next round, wouldn't Monthor be able to attack first as per party initiative? The dimension door "end action" effect was done the previous turn. So: Monthor delays, ennemy action, Monthor's action, end turn ( i.e. no attack on Monthor).
Next turn, Monthor attacks first. If this isn't acceptable, Monthor will Ddoor anyway but further east ( likely in the BC 12/13 area) and go from there.

Effect
+2 racial bonus vs spells and spell like effects
Magic Weapon (+4)
Magic Armor (+4)
Stoneskin damage reduction 10/adamantine;60/70 points
Protection from evil ( 13 minutes??) +2 AC and saves vs evil.
Shield of Faith (+4 Deflection).
Necklace of Adaptation
Fly- The subject can fly at a speed of 40 feet). It can ascend at half speed and descend at double speed, and its maneuverability is good.
Haste: When making a full attack action, a hasted creature may make one extra attack. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Enlarged: +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
Dodge bonus to the creature being attacked
( AC 37 )



Draax (AC 31, HP 176/176) - Endure Elements, Stoneskin, bear endurance, fly, haste 
Monday January 28th, 2008 12:28:41 PM

Draax flies next to Jova and waits to see what happens before trying to go through the barrier.

_______________
Effects:
Ring of Feather fall;
Necklace of Adaptation;
Slippers of Spider Climbing;
Endure Elements;
Veil;
Stoneskin - damage reduction 10/adamantine 70/70 points;
Mass Bear's Endurance;
Fly;
Haste;

Round 9, PC Results  15d6(4+4+4+5+4+4+3+1+4+1+6+4+5+2+6)=57 15d6(6+3+1+2+4+2+1+3+2+3+3+1+3+3+3)=40 d20+14=31 d20+19=34
Monday January 28th, 2008 4:46:17 PM

[OOC: the circles on the map are blade barriers. Check text on the right for definitions, etc. on the maps]

Lumi flies upward, squeezing his way over, under and around the blade barriers in his way, to attack the flying marilith image. He lands a number of solid hits, though the demon simply smiles as it watches the taur swing his blades.

Tratain watches sadly as one of his friends dies, then wastes no time retrieving his hammer and strengthening himself for battle.

One of the dire bears (2) drags a marilith into the fog, attempting to grind its flesh within one of the blade barriers.

The other dire bear (3) does the same with the flying marilith, pulling it out of the gravity field and through one of the blade barrier rings.

[when grappling, both entities occupy the same spaces. I tried a few things, but couldn't see any way to pull the enemy into a blade barrier without the bears also getting hurt. If you have a way I missed, please specify]

Both bears and both mariliths are instantly shredded by the blades.

Dire bear 2 and its enemy each take 57 damage (reflex 23 for half).

Dire bear 3 and its enemy each take 40 damage (reflex 23 for half).

Vedik pauses a moment before continuing, healing his wounds.

Dwight floats a few feet into the air on an odd little magic broom. He fires off 4 arrows in rapid succession. Unfortunately, the swaying of the broom must have hurt his aim the slightest bit, as the arrows fly by the demon's head, mere inches from puncturing an eye. [all missed]

Arien easily avoids his opponent's magical barrage, and decides to return the favor. Eight beams of light shoot forth from his outstretched hand, each a different color.

A violet beam strikes the marilith in the back. The demon arches, writhes in pain for a moment, then settles, a grim smile on its face. [made save with 31...phew. Also, I acounted for anything that happened beyond the fog]

[OOC to Monthor: now I understand what you are getting at. Apologies for my confusion. Yes, if you do those things and delay, you can appear after the demons have their turn, thus avoiding an attack.

It's a question whether you could get everything done this turn or not. But you are hasted, so I'll say Monthor can switch the cloaks fast then use the second one. He would then appear at the end of the demons' next turn.

Does Draax go?]

. . . enemy turn coming soon . . .

Round 10, Enemy Initiative  d20+14=31 15d6(6+3+1+2+1+6+4+3+4+1+1+5+5+5+3)=50 d20+26=42 2d6(6+1)+10=17 d20+29=46 d20+29=41 d20+29=31 d20+29=33 d20+29=49 d20+29=41 d20+29=38 d20+29=48 d20+29=44 3d6(4+5+6)+13=28 3d6(3+6+6)+13=28 3d6(6+6+1)+13=26 3d6(3+3+2)+13=21 4d6(1+2+6+1)+26=36 2d6(1+3)=4 2d6(3+1)+13=17 4d6(1+3+4+4)+26=38 d20+24=25 d20+19=31 d20+14=15 2d6(2+4)+13=19 d20+24=43 4d6(1+2+3+3)+15=24 d20+31=34 4d6(6+1+6+3)+15=31
Monday January 28th, 2008 6:08:13 PM

The marilith facing off against Arien scowls darkly. Straightening its back, it pushes through the blade barrier, unheeding of the whirling blades of force. Nimble enough, the demon barely pauses as its arms and tail are cut. [reflex 31]

Moving forward quickly, it raises a longsword and takes a slice at Arien, cutting through his robes.

It hits AC 42, for 17 damage.

Another marilith appears a few paces west of Vedik, snarling a challenge to the dwarf.

Both mariliths that were identified by Tratain as images fall silent and still (they are still there).

Suddenly, another marilith, the same winged demon that attacked Jova and Arien earlier, appears near Tratain and Lumi, its arms raised.

Its longswords flash out. It presses a vicious attack on the pair.

Attacks on Lumi:
AC 46, damage 22 plus 6 fire damage
AC 41, damage 22 plus 6 cold damage
AC 31, damage 25 plus 1 electric damage
AC 33, damage 19 plus 2 sonic damage
AC 49, crit confirm 41, damage 36 plus 4 chaotic damage (if you are lawful)

Lumi's enormous body sags, then falls to the ground under the onslought. Tratain watches his companion as the liontaur plummets to the floor below, the marilith laughing menacingly as the rest of her arms cloud Tratain's vision.

Attacks on Tratain:
AC 38, damage 17
AC 48, crit confirm 44, damage 38
AC 25, miss
AC 31, miss? If it hits, damage is 19
AC 15, miss

Its tail lashes out, trying to wrap Tratin up inside it.

It hits AC 43, for 24 damage.

The demon then attempts to grapple Tratain with its tail. Grapple check: 34 (I don't know Tratain's grapple DC, but I'm going to assume this makes it unless you say otherwise).

As it wraps its scaly tail around the Protector, it begins squeezing the life out of him, constricting for an additional 31 damage.

map will be emailed in a few minutes.

Addendum 
Monday January 28th, 2008 6:10:24 PM

Given the new demon movements, Monthor can specify where he teleports.

Tratain and the flying marilith are up near the ceiling.

The Two Dire Bears - Animal Growth (JohnP) 
Monday January 28th, 2008 9:19:04 PM

Both dire bears go "poof" this round from moving out of / through the Blade Barriers.



Dwight (ac 26, hp 84/84)-hasted  d20+14=29 d20+10=20 d20+14=31 3d6(5+1+1)+3=10 3d6(1+5+3)+3=12 d20+17=21
Monday January 28th, 2008 10:01:46 PM

Settling himself on the broom, he focuses on the flying marilith, misleading it this round.

Pulling his bow, he lets loose another volley.

Attack #1: 29+1=30, 20+1=21,31+1=32
Dmg: 10, miss, 12

Attack #2: 21 (miss)

------
boots of speed (hasted 3/10)+1 to attack, +1Ac, one additional attack

Mislead: Causes creature to receive -1 on next attack or skill roll that has relevance to Dwight --- remains one full day if not used, standard action, no AoO (relevance I guess is open to DM interpretation)

Monthor AC 34 (36 vs evil) HP 130/130  d20+27=44 d20+27=32 2d8(4+6)+24=34 2d8(1+1)+24=26 2d8(3+4)+24=31 d20+27=33 2d8(1+6)+24=31 d20+21=37 2d8(6+1)+24=31 d20+17=32 2d10(6+8)+24=38
Monday January 28th, 2008 10:09:33 PM

Previously,
Monthor delayed action and uses the cape of the Mountbank to dimension door next to the flying demon
( r,s/6,7 )

Currently
Monthor uses his full furry to attack the demon and free Tratain from it's clutches.

==============================================
Two handed Power attack -3 to hit/+6 damage
27,21,17
24

( add 2 to AC roles due to flanking)
Attack 1
AC 46 (crit 34) 34 (91 damage )

Attack 2 (haste)
AC 35 for 33 damage

Attack 3
AC 39 for 31

Attack 4
AC 34 for 38

Total damage with reduction: 94 (151 if the crit hit)

======================
Effect
+2 racial bonus vs spells and spell like effects
Magic Weapon (+4)
Magic Armor (+4)
Stoneskin damage reduction 10/adamantine;60/70 points
Protection from evil ( 13 minutes??) +2 AC and saves vs evil.
Shield of Faith (+4 Deflection).
Necklace of Adaptation
Fly- The subject can fly at a speed of 40 feet). It can ascend at half speed and descend at double speed, and its maneuverability is good.
Haste: When making a full attack action, a hasted creature may make one extra attack. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Enlarged: +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size.
Dodge bonus to the creature being attacked
( AC 37 )


Lumi-Juova ( HP -27/176) dead 
Monday January 28th, 2008 10:16:09 PM

Faced by the many armed demon, Lumi is too lightly armored and suffers strike after strike, tearing the hide, arms, and torso of the white wemic until it is difficult to see the alabaster fur. (134 damage, 5 dam red, and Lumi was chaotic ;)

The last cruel blade slams the wemic to the stones and he crashes in an inglorious heap.

Pain! and then... nothing. Lumi opens his eyes and feels himself stand, but there is something wrong; a body of a noble Ice Vien wemic lays bleeding sluggishly on the stones...



Arien (hp 90/90) AC 26 (Mage Armor, Veil, Shield, Stoneskin, Bear's Endurance, Spell Turning, Fly, Haste)  d20+11=31 d20+11=30 d20+17=29 16d6(2+1+4+4+6+2+5+6+1+4+3+2+2+4+3+4)=53 16d6(3+6+6+4+1+6+4+6+5+1+1+2+5+3+2+5)=60
Tuesday January 29th, 2008 12:24:31 AM

Arien flies to his right twenty feet to get a better aim at the draconic Marilith and fires his most powerful memorized spell at the demon. A beam of pure cold flies from the mages hand to strike the creature.

(Nat 20 on ranged touch, touch AC 30 to confirm, SR check 29, burn an action point to raise that to 31. 53 cold damage if regular hit, 113 cold damage if crit.)

Effects:
Haste: 4/16 rounds
Mage Armor: 32 Hours
Veil: 16 Hours
Stoneskin: 70 mins, 20 damage left
Wall of Force: 8/16 rounds
Shield: 32 minutes
Spell Turning: 10 spell levels, 160 minutes/consumed.
Fly: 5/160 rounds

Spells Memorized
0 Level: Detect Magic x2, Light, Read Magic x2
1st Level: Magic Missile x5, Protection from Evil x2
2nd Level: Scorching Ray x4, Resist Energy, Extended Shield*, Extended Mage Armor
3rd Level: Dispel Magic, Fly x2*, Haste x2*
4th Level: Dimension Door x2*, Ice Storm x2, Invisibility: Greater x2
5th Level: Cone of Cold x3, Wall of Force x2*, Break Enchantment
6th Level: Chain Lightning x3*, Disintegrate, Veil*
7th Level: Delayed Blast Fireball*, Prismatic Spray x2*, Spell Turning*
8th Level: Polar Ray x2*

Draax (AC 26, HP 176/176) - Endure Elements, Stoneskin, bear endurance, fly, haste  d20+28=36 d20+23=41 d20+23=31 d20+18=34 d20+28=32 d20+28=46 d20+28=34 d8+18=26 d8+18=24 d8+18=20 d8+18=23 d8+18=19
Tuesday January 29th, 2008 12:35:15 AM

Draax lets go of his shield and puts both hand on the aligned cold iron longsword. He lets Monthor take him along through the dimension door and as soon as they are near the flying demon, Draax puts all his strength into his swings and makes two-handed attacks against the creature.

Hit AC 36 for 26 dmg
Hit AC 41 (31 confirmed) for 44 dmg
Hit AC 34 for 23 dmg
Hit AC 32 for 19 dmg
Total dmg 112

(ignore the last two +28 rolls of 46 and 34)

_______________
Effects:
Enchanted Good-aligned, cold iron longsword +4 attack/damage
Ring of Feather fall;
Necklace of Adaptation;
Slippers of Spider Climbing;
Endure Elements;
Veil;
Stoneskin - damage reduction 10/adamantine 70/70 points;
Mass Bear's Endurance;
Fly;
Haste;


Jova 70/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin-Grtr Hero, See Invis 10min, Grtr Invis 5/13  d20+10=19 d20+10=21 d20+10=18 d20+10=21 d20+10=23
Tuesday January 29th, 2008 5:13:21 AM

Having the dispel wand back in his hand, Jova aims it at the inside of the room. The battle seems to be raging, but he can not see wjat is going on. A muttered word and the magic erupts from the wand.

Aim Dispel Magic Wand at square T10.
Try to eliminate Reverse Gravity, Blade Barrier, and then what ever else in area. 19, 21, 18, 23

DM Addendum 
Tuesday January 29th, 2008 7:27:45 AM

I forgot Arien was flying, so that marilith didn't actually attack, just moved forward.



link href="http://docs.google.com/View?docid=dcwq9w4k_4htntpvgn"]Vedik[/link](AC 30(32 v evil)) 143/163 HP)  d20+26=32 d20+12=14 d20+12=24 d20+16=30
Tuesday January 29th, 2008 7:30:31 AM

Vedik flies straight at the flying Marilith, taking a flanking position across from Tratain. Shielding his casting, he reaches out with one dark crackling hand to touch the Marilith.

OOC:
Cast Defensively: 32, passed
Cast Harm Touch Attack: (Hero Point Reroll) Hit Touch AC 24, Spell Resistance: 30
Will Save DC 23: Success: 65 Damage, Failure, 130. Cannot reduce below 1 hp.

Effects:
*Wings 15'* Bears End,Mass (13m) M.C. vrs Evil 10' (140m) M. Vest x2, GMW-Ex, Delay Poison-Ex, Veil, Haste, Stoneskin(44/70) ,Freedom of Movement

Current Spells


Adam OOC 
Tuesday January 29th, 2008 10:34:22 AM

Just a note, only on a made save can harm not reduce you below zero. If you fail it sure can kill you.

Yves ooc> 
Tuesday January 29th, 2008 12:00:50 PM

To clarify, I already added the +2 flanking bonus to Monthor's attack. I just didn't have them factored in when I rolled the numbers. Attack roles are as listed:
46 (34 crit),35,39,34.



StanG OOC 
Tuesday January 29th, 2008 1:39:58 PM

I added the haste bonus to Draax attacks, but did not add the flanking bonus.

The ACs for Draax's attacks should have been:
Hit AC 38 for 26 dmg
Hit AC 43 (33 confirmed) for 44 dmg
Hit AC 36 for 23 dmg
Hit AC 34 for 19 dmg

Tratain HP 126/179 AC 32 Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin; Endurence; Bead of Karma; Divine Power; Haste; Greater Heroism;  d20+32=36 d20+21=34 d4=4 d4=4 d4=2 d4=4
Tuesday January 29th, 2008 5:42:45 PM

Three of the Mariliths attacks are able to hit the Protector, but as its tail attempts to encircle him Tratain is able to fight it off with his spell given size and Strength. (Tratain's opposed Grapple DC when flying is 39)

Two comrades have been slain fighting this Winged Monster and its Minions. Tratain shouts at it "You won't escape Demon!" and Defensivly casts Power Word Stun at the Flying Marilith after his comrades have taken thier tole on it.

--------------------------------------------
Defensive Casting Check Passed - 36
Spell Resist Check - 34
101-150 hps = Stunned - 4 Rounds
51 - 100 hps = Stunned 8 8 Rounds
50 or Less = Stunned 14 Rounds

(That d4 is my new best friend! :))
(As Tratain is not grappled he will be able to provide Flanking for Monthor and Draax, Given the layout there should be plenty of room for them both to appear and take thier attacks.)

Grapple DC 39 While flying 49 while standing on the ground = 10(dice) +15(BaB) + 10(Str) + 4(Size) +10(Protector when standing on the ground)

-------------------------------------------
Stoneskin - DR 10/Adamantite: 30 Points remaining
Divine Power - Round 5 of 21: BaB ='s Level, +21 Temp Hps, +6 Enhancement to Str
Endurence - +4 Con: 13 Minutes
Bead of Karma - +4 Caster Level: 10 Minutes
Haste - Round 5 of 16
Greater Heroism - +4 Moral Bonus on Attack Rolls, Saves, Skill Checks. Immune to Fear: 13 Minutes
True Seeing - 21 Minutes
Fly - 7 Minutes
Rightous Might - 2 of 21 rounds: Large Size, +8 Size Bonus to Str, +4 Size Bonus to Con, +4 Natural Armor, DR 15/Evil. -1 Size to AC and Attack

Dwight - OOC (Flanking) 
Tuesday January 29th, 2008 6:32:12 PM

Depending on where everyone actually is, Dwight also gets the flanking bonus, not included in his post.

This would make his attacks:
Attack #1: 29+1+2=32, 20+1+2=23,31+1+2=34
Dmg: 10, miss, 12

Attack #2: 21+1+2=24 (miss)

I only mention this because I think I need it to have a change to hit the demon.

[link href="http://docs.google.com/Doc?id=dg3zz6dj_0hb6qpndf"Monthor[/link] 
Tuesday January 29th, 2008 8:14:43 PM

Testing

Round 10, PC Results  d20+14=28
Tuesday January 29th, 2008 8:18:07 PM

[just to be clear, those labeled M1, M2 and M3 on the map are the ones Tratain identifed as some sort of illusion. Mar1, Mar2, and Mar3 are the ones he saw as being real]

Dwight floats on his broom, firing off another volley at one of the Mariliths. Two of his arrows embed themselves in the demon's shoulder, causing it to howl in anger, though the arrows don't seem to cause as much injury as they should.

[Two problems with Mislead: 1, it is a standard action so you can't fire an arrow if you use it. 2, you need an SR check to make it work. If you want me to remove the attacks and use the mislead instead, just say so and I'll change this]

Monthor appears behind the flying Marilith, swinging his axe like it's going out of style. His first strike nearly severs one of her arms (crit just made it), and the next three bite deeply into her flesh, tearing scales and chunks off of her.

Arien flits to his right, then a scowl darkens his face. Raising his hand and pointing at the marilith queen, he unleashes the full fury of his arcane abilities, firing a beam of pure elemental ice. The freezing beam slams into the demon, nearly knocking her to the ground. She howls in anguish as her body is covered in freezing ice. [crit confirmed, and wow, nice spell]

[I put Draax under Monthor, only way he could fit and attack without getting blade barriered]

Draax, appearing along with Monthor, hefts his blade and hammers the demon once, twice, thrice! [AC 32 missed, and the crit confirm missed - I gave you the 24 from the first roll]

Finally, the demon screams once more as her back arches in pain. "OOoohhhhh! My beautiful wickedness!" she yells. Her arms go limp, the blades falling from her hands. "Gone! All gone! Aaaaahahhhhhh!"

Tratain slips out of her now-weakened tail as her wings cease their flapping and she plummets to the floor.

Partway there, she lands on top of Arien's wall of force, bounces southward, and slides down. "goooonnnneeeee..." you hear her voice fading, then her lifeless body is caught in her own blade barrier and torn to shreds, covering those nearby in a sticky green ichor.

One of the marilith images mimics her movements, dropping its blades and howling silently. Then it simply winks out of existence (M3).

Jova fires off another invisible blast from his dispelling wand, though the blade barrier and gravity field seem to stay in place. [didn't beat CL]

Vedik flies under the blade barrier and reaches out, laying a hand lightly on the marilith. [I move you to this one since the other died, please tell me if you don't want to change targets]

The marilith shudders, wracked with pain, but recovers quickly enough [made save].

Tratain, seeing the closest enemy plummet to her demise, targets Vedik's opponent as well. Raising a hand, he utters a word of power. Barely recovered from Vedik's assault, the marilith strains again, but seems to overcome the Protector's power. [I'm very sorry to say, it has exactly 151 HP left...]

[I saw Dwight's and Draax' edits, but no matter, you killed her anyway. She had 320 HP too...]

Monthor 
Tuesday January 29th, 2008 8:19:02 PM

ooc> This should work now....


Enemy Initiative 
Tuesday January 29th, 2008 8:22:00 PM

Seeing their queen fall, the remaining mariliths pause for a moment. Their eyes widen at the awesome display of raw power from the Knights.

They look at each other for a split second, their expressions making them seem deep in conversation, though their mouths do not move. One nods, and both take a step backward. At the same time, both disappear from sight.

A few seconds later, their images disappear as well, leaving the Knights standing in an oddly quiet room, the only sound that of the whirling blades of force staggered throughout the area.

Monthor 
Tuesday January 29th, 2008 8:55:16 PM

Monthor lowers himself to the ground and picks up one of the demon queens swords.

A tear starts to trickle down his face. Now that the battle rage has subsided, the pain of losing two friends starts to swell up inside of him.

" Well, that was fun.... "

:: A blood curdling scream of rage and sorrow escapes from the dwaves lips as he breaks the sword over his knee... ::

:: Monthor turns toward's the party's war leader. ::

" Bring them back Tratain. Make our boys alive again!!! "

Tratain HP 126/179 AC 32 Tongues; Ring of Counterspells:Greater Dispel Magic;Magic Vestment; Veil; Stoneskin; Endurence; Bead of Karma; Divine Power; Haste; Greater Heroism 
Tuesday January 29th, 2008 8:55:38 PM

Tratain watches the Flying Marilith plummet to the ground with some satisfaction. As the other two Mariliths vanish Tratain casts Greater Dispel Magic at the Fog Hopeing to get rid of it to see if they decided to Hide behind it.

He calls to the Halfling "Hey, where did you come from. Why are you here. I saw you shoot at the Mariliths, so you don't seem to be their friend. Do you have any Idea where they could have gone to?"

If we have more time without interuption Tratain directs His companions to strip anything Magical off the Dead Marilith. He Opens his Portable Hole somewhere where there is room and Directs they put everything in it. He also directs Lumi and Horvis's Bodies be placed in there as well. Saying "We can see if they wish to be brought back when we get outside the City, or bury them in the Graveyard with the Paladin which would due them honor."

Tratain (2nd) 
Tuesday January 29th, 2008 8:58:34 PM

Tratain says to Monthor "I grieve for our fallen Friends as well, There is nothing that can be done for them here. I don't know how much time we will have before more enemies are upon us. Let us find what we came here for and get out of this cursed city. They died bravely, if we don't succeed on our mission it will have been for nothing."

Tratain - Addition  d20+20=35 d20+20=23 d20+20=36 d20+20=32 d20+20=29 d20+20=30 d20+20=40 d20+20=27 d20+20=22 d20+20=40 d20+20=39 d20+20=38
Tuesday January 29th, 2008 9:03:27 PM

Gah, Forgot to roll the dispel checks for my first post.

The checks beat caster Levels 24, 12, 25, 21, 18, 19, 29, 16, 11, 29, 28, 27.

Not sure How many checks are needed I just hit the button a bunch.

Vedik(AC 30(32 v evil)) 143/163 HP) 
Tuesday January 29th, 2008 9:19:38 PM

Vedik remains flying, answering Monthor while watching the halfling closely.

"I'm no coward, but I'm not going before Gargul to ask another boon before we complete the task he's set before you."

Clearly addressing the halfling now, he says
"Answer quick little one. Our party had a rough time of it in this place so I'm wondering how you got here by yourself."

Vedik (Description) 
Tuesday January 29th, 2008 9:23:50 PM

OOC, for Dwight

Dressed in white, the figure before you wears the colors of Alemi. Of average
height for a Dwarf, his greying brown hair is close cut, and he wears his beard
short. Steel Grey eyes watch you, and you can sense quite wisdom and calculation behind
them. Over his silvery plate armor is a full length vestment, white with
red-brown trim. In the center of the vestment is an open hand, also
red-brown as if stained by long hours working with the earth. His left arm
carries a shield and a dark metal mace is attached to his belt. You notice that his
hands are dirty, as if he has just come in from the field.

Lumi-Juova (dead) 
Tuesday January 29th, 2008 10:07:15 PM

His eyes take in the scene, of the heroes defeating the evil one, and Lumi smiles. He tries to reach out and exult, but the feelings aren't there. No feelings, no pain, no anger...

And no aloneness either. Lumi tries to think about that for a moment and looks at his feet. He is surprised to find a small rivulet of blood that leads off through the wall. And he feels pulled towards its gentle urgency...


Dwight 
Tuesday January 29th, 2008 10:11:25 PM

Floating on his broom just away from the winning demons, Dwight considers his next move. As some begin speaking to him, he options slowly dwindle.

He quickly looks to each demon covered in green goo, and then watches as one becomes a dwarf.

So as not to loose his balance, he slings his bow, and opens both palms towards the dwarf in a calm, respectful, healing fashion.

"I am Dwight Twiggebundler, an expert marksman, traveller, and aid to those that need it. At the time of my escape above, it appeared you could use the slight assistance I can offer against such powerful foes."

"The queen had captured me, though I know not why as I was far from here, or so I believe as I am not sure where here is. Regardless, I am glad she tasted some of my arrows before being shredded."

"If the demons have not fled for their lives, they may have advanced upstairs in an attempt to loot the queen's treasure. It is not far from here."

"Not that I have introduced myself, may I request the same of you. Surely your present form is false."

OOC: Now that PC's have a chance to look at Dwight, he is an average build for a halfling, though wears what appears to be a patchwork attire. Various dule colors seem to have been sewn together to make his entire outfit. Aside from the obvious broom, bow, quiver, he carries a small sack, and a shortsword at his side.

While talking openly, flight remains an option while he sits on his broom.

Arien (hp 90/90) AC 26 (Mage Armor, Shield, Stoneskin, Bear's Endurance, Spell Turning, Fly, Haste) 
Wednesday January 30th, 2008 1:27:09 AM

Arien, seeing the Marilith leader slain and her henchdemons fleeing takes a moment to concentrate and drops the Veil spell so that the party no longer appears to be demons.

Arien then descends almost to the floor and bows slightly to the halfling. Withdrawing a handkerchief from a pocket, Arien mops at his face and hands, cleaning off blood from his earlier wounds. After his moment of grooming Arien collects his thoughts and says, "Well met Sir Twiggebundler, I am Arien Silverbow. I had not expected to find allies in such an inhospitable place but I am well pleased that we did."

Arien folds the handkerchief as he is talking and stows in back in his pocket.

OOC Description: What you see is a pale elven mage with pitch black hair. Eschewing the traditional wizardly robes Arien instead dresses in sturdy adventuring gear, though now it sorely needs repair, colored as best you can tell through massive amounts of blood that cover the mage, in green and gold.

Jova 70/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin-Grtr Hero, See Invis 10min 
Wednesday January 30th, 2008 3:29:58 AM

Jova dismisses the invisibility spell as he hears voices from within. His wand had not done a very good job at dispelluing anything. So he puts it away. He waits outside to see if the blade barrier will disappear from someone within, or until the rest come out. He is sure if he tries to get through the blades, he will be shred to pieces.

Monthor AC 34 (36 vs evil) HP 92/102 (130) 
Wednesday January 30th, 2008 10:20:11 AM

Dwight:
"Not that I have introduced myself, may I request the same of you. Surely your present form is false."

As the Veil drops, Monthor's demon form changes to that of a blood splattered, armor wearing, axe carrying dwarf ( and a darn ugly one at that). Monthor walks with determination towards Tratain. Looking back towards Dwight, the intensity on the warrior's face tells the tale. Monthor has death on his mind.

" Me names Monthor said Magekiller of the Axe Head Clan and the Grey Knights of the Hamlets. These be me boys. The two dead ones were me friends too. Those two demons that left the room alive won't be for much longer. If ye know where they be little one, point the way. For surely me axe is gonna be avenging

" Tratain, heal us up. Cast that align thing on me axe and lets go kill the orc lovers. "

Draax (AC 31, HP 176/176) - Endure Elements, Stoneskin, bear endurance, fly, haste 
Wednesday January 30th, 2008 3:00:28 PM

A satisfying smile appears on Draax's face as the realization that it is dying is shown on the creature's face. The half-elf watches it fall and then be torn to sheds. He stares at the other two creatures until they vanish. As he gets his bearings, he learns about the deaths of two of his comrades. He says a silence prayer for each, but is not sad because Draax knows that they are most likely at peace wherever they are and the group will at least petition to see if they want to return. Draax help secure the bodies in the Portable Hole and then turn his attention to the newcomer.

"Nice to meet you Dwight, I am Draax." (Draax is half-elf of average height with black hair and hazel colored eyes wearing a very fine set of chain mail armor. His ears and the way his carries himself will easily identify his elven heritage and his lack of good looks can be contributed to his human side.)

Draax flies down and retrieves his shield. At the mention of the creature treasure, Draax says, "Lets go and take this thing's hoard and keep it out of the hands of the other creatures that will try to take this thing's place as soon as they realize it is dead."


Aftermath 
Wednesday January 30th, 2008 3:50:34 PM

Monthor is the first to react to the carnage in the room. Holding one of the queen's oversized swords in his hands, he curses and rages as he attempts to break it.

THe sword proves stronger than expected, and merely clangs to the floor, a bit more tarnished than before.

Tratain uses the dispelling wand to remove the fog and blade barriers. After a few moments, the room is cleared of magical obstacles.

The fog was covering a pair of crossing blade barriers that went from floor to ceiling (actually a few barriers on top of each other). Behind all of that is a large set of spiral stairs, winding up into the ceiling. A bit of natural light can be seen through the opening.

There is nothing else of note in the room.

Tratain opens a portable hole and starts loading it. Whoever casts detect magic can immediately see that the queen's longswords emit some fairly strong magical auras. They are large-sized.

Tratain has the taur bodies loaded in as well, planning to deal with them at a safer time.

Vedik asks the halfling who he is, and warns him to answer quickly and honestly.

THe halfling, for his part, identifies himself as Dwight, and alludes to some sort of capture that brought him here. He hovers on his broom, a bit nervous, as if he is is contemplating a quick getaway.

Arien takes a moment to clean himself off with a handkerchief, though the effort is akin to damming a river with pebbles. Still mostly bloody, he introduces himself to Dwight.

Jova comes into the room to see what is going on. [assume either you or Tratain dispelled the blade barrier, there are no dangerous effects going on. Not sure if Arien dismissed the wall of force or not]

Monthor does a hasty introduction, then demands to know where the demons may have teleported. CLearly, the blood-lust is still strong in the dwarf.

Draax silently mourns his lost friends, but his attitude is one of acceptance. He helps load their bodies, then introduces himself to Dwight.

The area is calm and quiet, much like after a storm. Demon bodies litter the floor, and blood of red, green, and black is splattered almost everywhere you look.

There is the door you entered through, and the stairs across the room. It is an open stairway not touching any wall. It spirals upward, through the ceiling, seemingly to outside air. Perhaps the mysteriously-appearing halfling knows more of this?

[free posting so introductions, discussions, etc. can be done with the new PC. Don't worry about sticking to 1/day, just talk away and tell me when you have a plan of action.]

Tratain  3d8(5+7+7)+5=24 3d8(1+5+1)+5=12 d8=1 d8=5 d8=2 d20+11=18 d20+11=13 d20+15=34 d20+21=30
Wednesday January 30th, 2008 5:20:29 PM

Now that the Veil spell is gone Dwight sees A human armored in Full Plate. He stands just under 6 feet tall, His hair is cut very short and he is clean shaven. An adamantite Warhammer is held in his left hand, a soft white glow emanating from it. A simple shield rests on his other arm. Over his armor you can clearly see Vestments Proclaiming his faith in the God of Courage Domi, His Holy Symbol a Masterfully Carved Warhammer made of Mithril is clearly visable as well.

Tratain looks at the young halfling and says "Dwight was it? We are grateful for your assistance against the Demon Queen, it was bravely done. You could have run but you stayed and fought with us, anyone willing to stand against that evil has more than eared our respect. I would suggest that you stick with us for now, you find yourself now in the cursed City of Fae Skymir. A very bad place to be either by accident or on purpose. I fear it will take all of us to win our way free of this place."

He continues "I assume the Mariliths Treasure Horde is up those steps? If you could lead us there and share what you know of the room and any traps or defenses set up there."

He tells the Party "We need to hurry, We don't know if the other two Mariliths are up there taking things as we speak, or if they will return soon with reinforcements. We also don't know when the other powers in this evil place will realize that we have slain the Demon queen and come for what was hers. Let us quickly take anything of Value in this Tower get out as fast as we can. We can rest outside."

Tratain then pulls out two wands and Heals Monthor and Vedik and casts Align weapon Good on Monthors Axe. (Monthor Heals 24, Your Ability damage was cured by the Heal spell earlier. He heals Vedik for 17.)

He then Directs the Party up the step or whichever way Dwight indicates the way to the Treasure horde is, keeping an eye out for any hidden places hidden by magic while his True seeing is active and also for more mundane hiding places. Once there Tratain will direct the taking of anything that looks Valuable and storing it in the Portable Hole and other Various extradimensional storage bags that the group has brought with them.

If the group encounters either of the Two Mariliths Tratain will Immedietly Dimensional Anchor it. Range Touch = 34, Check to Penetrate Spell Resistance = 30.

Vedik(AC 30(32 v evil)) 143/163 HP)  2d8(6+8)+10=24
Wednesday January 30th, 2008 5:27:12 PM

The old dwarf calms a bit, regarding the halfling with a puzzled expression.

"I'm Vedik, Fixer of Alemi, not that most know what that is. Well met. How did you come to be all the way in here? Surely you didn't walk into this cursed place alone!"

He lowers to the floor, and sees to Monthor's wounds.

"Monthor's right to keep moving. There's supposed to be a treasure here, and those demons might be picking through it. We came to do a mission, and we do not honor our fallen friends if we let the mission fail because we wasted time after a fight."

He looks to Tratain, waiting for the order to proceed.

OOC:
Cure Moderate Wounds on Monthor, healing him for 24

Current Spells

Current Effects
*Wings 15'* Bears End,Mass (13m) M.C. vrs Evil 10' (140m) M. Vest x2, GMW-Ex, Delay Poison-Ex, Veil, Haste, Stoneskin(44/70) ,Freedom of Movement

Vedik 
Wednesday January 30th, 2008 5:28:23 PM

Vedik nods at Tratain, and flies up the ready to move into the next chamber.

Dwight 
Wednesday January 30th, 2008 7:19:07 PM

Dwight nods to each in turn as they introduce themselves. He returns a 'innocent' smile to Monthar and says, "You see me as nature intended, and the elements have maintained." He pauses, and then unable to contain himself, "your true form is only a slight improvement of the illusion."

Once out of his lips he quickly changes the subject. "Yes, up the steps, not far. When I first escaped, I looked around a bit and found only the treasure. Luckily my gear was there. I was heading down, when I came across this battle."

"At the time I was upstairs, it was empty, though I did little to draw attention to myself."

Remaining on this broom, Dwight floats to the steps and leads on. The bow slides back into his hand.

Monthor 
Wednesday January 30th, 2008 8:14:25 PM

ooc> Sorry boys. Darn cut and pasting made me look foolish again. Monthor was at full health at the end of the battle. Yep, not one scratch left.

Lumi-Juova (dead) 
Wednesday January 30th, 2008 9:20:06 PM

compelled forward, Lumi feels as if he is a single drop of blood falling towards the trickle of Woldsblood that only he seems to be able to notice. The bloody scene in the tower fades from his perception and opening before him is an infinite feeling of welcome and peace.

If the drop that is the essence of Lumi still had a body, he would weep for joy as he joins his family at long last in the the Lands of Rest...

Fin


Draax 
Wednesday January 30th, 2008 11:43:22 PM

Draax flies with the others to the demon's hoard, ready to fight anything that might be in the room with the treasure. If there is nothing between them and the treasure, he will help fill the hole and any bags and/or pants that the group members have.

Jova 70/70 HP 21 AC [Mage Armor, Darkvision]-Stoneskin-Grtr Hero, See Invis 10min 
Thursday January 31st, 2008 6:14:20 AM

Jova finally gets into the battle room. Bllod, gore, ichor cover everything. What a mess. His friends had really done a job this time. Then he sees the crumpled body of the centaur.

Jova rushes to Horvis's side. In mid run he encounters the wall of force he has forgotten, and abruptly falls to his back with a ummph. He does hang on to his staff, although he clatters loudly on the floor. Gathering his wits, he wills himself into the air, and flies over the barrier.

Jova lands at the centaurs side. Bloody side. The poor beast had really suffered. He wondered to himself if Horvis was dead or alive. Glancing around, the others are milling about, talking to the halfling. Jova cocks his head, in obvious wonderment. [italic] Surely someone had tried to heal the noble one. [/italic]

Jova produces a wand from his pack and taps the centaur 3 times with it. Either the wand was not working, or the effect was lost. Jova drops to his knees. Jova reaches out and caresses the shoulder of the fallen druid. What could he say? or do? Maybe Lumi was strong enough to heft the body out to ressurect Horvis at later time.

Jova hears Tratain shouting orders, that they needed to continue the expedition. Jova knows the centaur would want a piece of the Marilith for his totmne bag. So Jova flies over to the fallen beast and gathers several of the bloody scales. Jova had seen Horvis, and other Taurs collect pieces of their foes for the totm bags, so he knew what to get.

Jova carried the tresure over to Horvis, and finds his bag. Opening it, Jova places some of the scaly skin inside. Closing the bag he helps Tratain and the others place the centaur into the magical bag. His concern that Lumi carry the centaur alleviated. Jova looks around, oddly at a loss for something. Or someone. The striped wemic was nowhere to be found.

Out of the cvorner of his eye, the white and black crumpled body, lies motionless. Jovas mind races.

"Nooooo!!!" The sensation of complete dread fills the sorcerer. Slowly merchanically Jova moves to the wemics side. As though he leaves his body he watchews himself fall to the ground. Slowly he reaches out, trying to find the heartbeat, one to which he knew would not be there.

Jova's hand clssps a clump of fur. Then the other hand. Desperation fills the human as there is no life coming from the liontaur. Life. Lumi was life. The hunter was life in itself. And now his blood was soaking the stones of this evil place. Not being able to control himself, tears begin flowing down his cheeks. Jova mutters incoherently. Jova then pounds the dead friendss body, angered frustration taking him over.

Slowly, as he comes back to the real world, Jova finds himself placing part of the Marilith into Lumi's totem bag as well. Then Jova falls back onto his but, legs spraweled forward. Hre vsn not move. Or will not move. As the others continue to gather the items, and dead, Jova just sits, muttering.

"Wunjo....wunjo....wunjo..."

Joe OOC 
Thursday January 31st, 2008 7:36:18 AM

If Monthors FUlly healed already Tratain will take the healing.

Monthor AC 34 (36 vs evil) HP 130/130 
Thursday January 31st, 2008 3:07:43 PM

Monthor walks up to Jova and puts a hand on his friend's shoulder.

" Come brother. Let's go see if we can kill some demons... "

Monthoe then retrieves his cloak of protection.
Then, he freshens up his protection from evil effect by reactivating his Brahm's Tatoo.

After Tratain gives his instructions...
" Me'll lead. "

Monthor readies action ( swing at anything that needs swinging his axe to ).



Up and On 
Thursday January 31st, 2008 4:12:25 PM

Introductions are made all around.

Afterward, Tratain orders the group forward and up, to seek out the demons or their hoard.

Dwight indicates that the treasure hoard is somewhere above the steps, and floats up on his broom.

Meanwhile, Jova enters the room and is let down by the site of Horvis' body. Then he spies Lumi, and collapses on the floor, unable to contain his frustration and anger any longer. After some consolation by Monthor, he moves on with the group.

Heading up the spiral stair, the Knights find themselves on an enormous landing the size of the room below. Smooth flagstones line the floor, and there are no walls to speak of, simply open air.

The ever-present fog lines the sky, although things appear somewhat different. The dark, thick smoke forms a dome around the tower-top, with you inside. It is impossible to see through the fog, though somehow, there is light inside the dome. The air around you is crisp and clean, albeit a bit colder than on the ground.

Ahead, you can see an identical flagstone patio, circular, and the same size as this one. A wide stone bridge connects the two. On the far patio is another set of stairs, leading down into the tower.

To your right is a strange contraption. What appears to be a bed made of more stone stands alone. Above it, balanced by a series of pipes, is a large glass ball, over 2 feet in diameter, with purple smoke inside. Part of the ball is cracked, and the smoke is seeping out. It makes its way up, and the fog parts to let it through.

On the stone bed are some ropes, now cut.

On the far landing, you see one of the mariliths.

This one, however, appears to be dead. Two longswords protrude from its still, scaley body. One sticks out from its torso, and another is driven through its neck into the flagstone beneath.

A few gold and platinum coins, dark red rubies and blue-green sapphires are scattered around the body.

Tratain 
Thursday January 31st, 2008 6:10:09 PM

At the top of the Tower Tratain looks around with his True Seeing to see if anything is concealed by magic or if there are any Enemies hidden by Magic. He glances curiously at the Orb noting its location for later.

Tratain says quietly "I guess we go that Direction" indicating past the fallen Marilith "They must have taken to fighting each other, Vedik we will need a Silence spell so that we might sneak up on it. If it is looting the Treasure room we might be able to come upon it unaware."

Once the Silence is in place Tratain leads everyone across the bridge within the silence sphere. Again, if the Marilith comes into view he will cast DImensional Anchor on it. Stepping out of the Silence sphere or just casting it if Vedik is quicker with getting rid of the focus for the Silence spell.

Tratain (2nd) 
Thursday January 31st, 2008 6:19:34 PM

Tratain adds "And If anyone has thier Detect Magic still active try and see if anything around that Marilith is Magic, I wouldn't be surprised if theres some kind of Trap as well. Lets get going, we need to hurry."

Dwight 
Thursday January 31st, 2008 10:31:57 PM

Dwight looks around the room, though he had been in this room before. He wonders what exact action caused the orb to break, and if the escaping gas could have any postive effect.

He listens to Tratain request about a detect magic, and complies by casting one of his own.

He first looks to the slaughter demon and the swords and announces what he sees.

While we know the orb is magical, Dwight slowly looks in the orbs direction as well, hoping not to be overwhelmed (his broom flutters just above the floor) he studies it and finds out what he can.

spells cast:
1 --oth lvl

Arien 
Friday February 1st, 2008 3:11:58 AM

Conserving his magic for now, Arien follows after Tratain to make sure their quest here was not in vain.

Monthor 
Friday February 1st, 2008 7:20:58 AM

Monthor remains vigilant and leads the others as directed by Monthor.

" The combination of the purple haze and that damned fog makes me uneasy. Could that purple stuff me tied to the demon queen? "





Dwight 
Friday February 1st, 2008 10:26:20 AM

Dwight shudders as he studies the orb, and as he relays any information found about it, he adds that the orb was not broken when he was tied to the stone slab.

Tratain  d20+6=25 d20+7=24
Friday February 1st, 2008 11:12:38 AM

Tratain studies the Orb quickly to see if he can determine anything about it.

Spellcraft 25
Knowledge Religion 24

Vedik(AC 29(31 v evil)) 117/163 HP)  d20+17=34
Friday February 1st, 2008 11:58:58 AM

Vedik eyes the Orb up and down, seeing if he can get a sense of its purpose. He focuses on the pipes it rests on, seeing if it is actually attached, or just sitting on top of them.

He frowns, and pulls a coin from his pocket, standing a few feet from the group he casts Silence on the coin, and nods at Tratain that the spell is ready, encouraging haste.

OOC:
Spellcraft 34
Cast Silence on gold coin.

Current Spells



Draax 
Friday February 1st, 2008 4:00:36 PM

Draax waits until the detect magic is cast and if they do not detect any magic by the dead marilith, he will move near the dead marilith to make sure it actually dead. He gives it a couple of small pokes with his sword and waits to see if it reacts to the alignment of the sword.

Jova 
Saturday February 2nd, 2008 3:48:57 AM

Jova hangs back. Lost in his own thoughts, he peers over the side, into the haze.

"We mustnt forget the large disdappearing spiders we met outside. They could return."

He smiles to himself having actually said something that might matter. The fog looks soft fronmm here, the question enters his mind, should I jump?

Across the Rooftops 
Saturday February 2nd, 2008 2:32:31 PM

Tratain looks around, but doesn't see anything hidden, even with his magically enhanced vision.

[you aren't in a room, you are on a rooftop. Dwight's mention of "room" made me think it might not have been clear]

Dwight casts detect magic. You don't detect any magic on the marilith, nor do you see any signs of a magical trap. The only aura you detect is one coming from the cracked glass sphere. Focusing for a moment, you determine that the sphere, or more likely the smoke inside it, is emanating some sort of abjuration aura, although the aura is warped. It isn't like any abjuration magic you've ever seen before. It almost feels as if the magic were twisted, or inverted, somehow.

Arien bides his time, holding his magic back in case of more urgent need ahead.

Monthor watches his surroundings warily, expressing some concern over the smoke and the fog.

Tratain also studies the orb, but can't discern anything more useful about it. It certainly has no specific religious significance that he can come up with.

Nor can Vedik tell anything more, although a quick inspection tells him that the pipes are simply a stand for the glass orb, and don't seem to do anything but support it.

He casts a silence spell so that the Knights can sneak up on anything waiting ahead.

Draax, not trusting the scene, stabs the Marilith a few times more. Its death is confirmed. No blood spews forth, but simply drips out, congealing around the areas of the wounds.

Jova reminds the group of the demon spiders the Knights encountered outside, then looks over the side. He can only see about 30 feet down before the fog obscures all sight.

After the silence is in place, Tratain leads the Knights over the bridge and to the staircase.

Walking down the stairs, you find yourselves entering a smaller room than the one in which you fought the demons. About 30 feet on a side, it is a small, dimly lit square room. There do not appear to be any doors, windows, or other exits aside from the stairway.

But what immediately catches everyone attention is the glint and sparkle of gold. Everywhere you look, you see chests of coins and gems, racks of shining swords, and shelves of ancient books and tomes.

A few of the chests nearby are half-empty, coins and gems scattered about the floor as if snatched up hastily.

Tratain sees nothing out of the ordinary with his true seeing. Dwight detects magical auras from various sources: weapons, staves, even a few of the chests seem to have something magical inside.

There is nothing else in the room that can be seen.

As you look around in bewilderment (having never seen so much treasure in one place before), you hear a loud banding sound from outside.

BOOM...

BOOM...


If anyone runs up the stairs, you see nothing different than before, and nothing that would explain the noise.

Vedik(AC 29(31 v evil)) 117/163 HP)  d20+26=43
Saturday February 2nd, 2008 3:03:27 PM

Vedik dismisses the silence as they find the treasure room.

When the loud sounds echo through the room he speaks quickly.

"Tratain, give me one person on the stairs to watch my back and I'll go repair that sphere while the rest load the treasure. I can't fix the magic right now, but I can restore the physical form and take it for further study."

If Tratain agrees, Vedik will go to the sphere, draw three drops of Woldsblood and evoke the Make Whole effect on it. He then stores the remaining drop in his personal container.

OOC:
Draw 3 drops of Woldsblood :DC 25, passed
Use 2 drops to evoke Make Whole (This will fix the physical form of the item, but not repair any magical effects.)
Store 1 drop.

Current Spells


Tratain 
Saturday February 2nd, 2008 3:24:15 PM

Tratain stands in awe at the amount of wealth that the Marilith had manages to amass. When the Loud booming sounds are heard he leads the others back outside quickly.

When nothing is evident he says "Vedik and Arien go try and examine that Orb, try and see what it does, at the Very least Try and determine if it is safe for us to move and take with us. Dwight, I'd Like you to stay at the top of the stairs to the Treasure room and Keep an eye out for us. If anything comes upon Vedik and Arien call to us at once. Monthor, Draax, Jova and I will go start loading the Treasure."

Tratain then heads back to the Treasure room and takes out his portable hole and begins packing away everything as quickly and as safely as possible. Filling it and any other Storage Bags the Knights have brought.

The group takes special care with the Books and Horvis and Lumi's Bodies.

Tratain (2nd) 
Saturday February 2nd, 2008 3:35:32 PM

If everything goes well and the Treasure is loaded without any interruptions Tratain will lead the group out of the Tower and back towards the City gate following the Map Haeveril drew for the group.

Jova 
Saturday February 2nd, 2008 10:27:47 PM

As the group is shoveling the items into the bag, Jova remembers something.

"Tratain, remeber the book that Yanosh, or whatever his name was weanted? You may want to put that in a special place so when you retrieve it, all this other wont be seen."

Monthor 
Sunday February 3rd, 2008 8:13:10 AM


Before Dwight goes Monthor stops him and gives him a small feathered token.

" If ye hear anything starting to come up the stairs throw this in front of the door. A big arsed oak tree will spring up to block the way. "

Monthor follow's Tratain's orders and uses his haversack to load up treasure. He first concentrates on gathering up the magic items, then gems, then coins. "

" With all this magic, we're going to be one big orc butted beacon for anything attracted by this kind of stuff... "

ooc> If the hasts are still in effect, will they help us pack stuff faster?



Draax 
Sunday February 3rd, 2008 3:27:47 PM

Draax helps with filling the dimensional bags and the regular ones. He is cautious about separating the magic items from the regular treasure.

Dwight  d20+8=15 d20+7=21
Sunday February 3rd, 2008 5:26:52 PM

Dwight takes the coin from Monthor and floats up the steps. Staying near the top of the steps leading to the dead demons, Dwight listens and watches as the orb is 'fixed.'

He holds the coin tightly dreading the thought of dropping it and being pushed into the foggy ceiling.

listen:15
spot: 21


Arien  d20+25=38 d20+25=36 d20+9=14
Monday February 4th, 2008 12:02:07 AM

Arien goes back to the orb with Vedik and examines it as the dwarf works on it. (knowledge checks, 38 arcanna, 36 the planes, 14 dungeoneering.

Moving Quickly? 
Monday February 4th, 2008 7:06:55 PM

As the loud banging is heard, Vedik reacts quickly. He rushes to the glass sphere and draws forth a few precious drops of woldsblood. For a fleeting moment, he wonders if any part of this contains a bit of Lumi's, or Horvis', essence.

Pushing the thought from his mind, he applies the woldsblood and quickly repairs the glass. The orb is now intact, and the remainder of the smoke is trapped inside, where it swirls aimlessly.

Tratain posts Dwight on the stairs while sending Arien with Vedik. He then takes the others to start loading treasure.

Jova recalls that Verash requested a set of books, quite possibly located on the shelves in this room.

Monthor hands a feather token to Dwight, explaining the highly useful result of throwing the coin to the ground.

Draax helps fill bags with treasure, cautiously but quickly organizing magical and mundane as best he can.

Dwight floats vigilantly at the top of the steps, keeping both eyes and both ears open. He doesn't see or hear anything other than what the group previously experienced.

Arien examines the orb while Vedik works on it. He cannot discern much more than previously. It does seem that the smoke is some sor tof by-product, possibly the result of whatever experiment was going on here (or intended to go on before the Knights interrupted). What that experiment might have been, or how the smoke was ever produced, he has no idea.

The treasure loaders work as quickly as possible, throwing everything they can into the portable hole and every other bag in the Knights' possession.

Finally, every possible container is bulging with coins, gems, and various artifacts. It is hard to imagine how the group will even carry all of the booty.

All told, you collect the following:

Taken from Marilith's Body
6 large magic longswords
1 magic ring (forgot this before)

Taken from Treasure Room
Magic Greataxe (medium)
Magic Staff
Crystal Ball
Magic Bastard Sword (medium)
Magic heavy steel shield (large)
Magical drums
2 magic longswords (large)

2 books radiating magic (don't look like spell books)
large collection of rare and precious-looking books
Set of vellum-bound tomes entitled "History of Fae Skiemir"

22 bright green emeralds
76 fire opals
45 star sapphires
82 star rubies
34 black pearls
104 aquamarines
67 garnets

22,649 platinum pieces
123, 501 gold pieces

As some of the Knights pack everything into containers and consider how best to carry the load, Dwight's vigilance pays off. He hears a voice in the distance (from somewhere over the edge of the tower wall).

"XANAPHELAS! I feel you weakening, witch! The time has come for me to bring your tower down!" the voice booms.

As Dwight (and others, if they choose) listens, he can hear a low rumbling in the distance.

Int check, DC 15 Highlight to display spoiler: {Most likely the sound of many, many horse hooves coming down one of the stone avenues. It sounds like whatever it is might be 5 blocks away and moving at an average walking pace}

Tratain  d20=20
Monday February 4th, 2008 7:50:19 PM

As the Group finishes packing up all the treasure into the Portable Hole and other Bags of Holding Tratain is finally able to mentally tally what the group has just taken and is stunned for a moment.

When the Voice Calls out Tratain listens (Int Check Natural 20!) for a moment and says "It is time for us to leave. It sounds like some sort of Army is marching on the Tower now. Jova I'll need you to cast fly on those of us who can't fly ourselves. We're going over the side of the Tower. Directly away from those coming for the Tower. If they're between us and the Gate we'll swing out wide of them and back onto the streets we know are safe thanks to our Map. I really hope with that Army on the Move everything else in the City will be hiding and won't bother us. We need to move as quickly as we can for the gate out."

He Continues "Once whoever that is, and I'm assuming is one of the Other Major Powers here in the city, finds out that we've killed Xanaphelas its going to come looking for whoever did it. We need to be out of the City before he can bring that army he's got into contact with us."

Tratain (2nd)  d20+11=13 d20+11=18 d20=16
Monday February 4th, 2008 8:45:11 PM

Tratain asks his companions to give the room one more quick examination for any hidden doors or treasure before moving out.

Spot 13
Listen 18
Search 16

Monthor 
Monday February 4th, 2008 9:08:04 PM

Monthor shoulders as many of the bags as he can carry while flying.

" Me boots will only let me fly 10 more minutes... Me'll let you figure out if me needs a spell or not. "

" Lead on Tratain. Ready to go when you are. "



Dwight 
Monday February 4th, 2008 9:56:11 PM

Dwight looks upward and wonders if there is a barrier preventing their escape by flight as Tratain suggests. He saw the orb's midst float away, but knows flesh is much more delicate.

Having relayed the message, he moves over to the dead demon, slicing a piece of wing, ear or whatever that is easily cut off, he throws it at the 'ceiling'. Surely there must be something there, else this area would be covered in midst itself.

"What of the orb?" Dwight asks. "Do we really want to leave it for the army? Perhaps, we should roll it off the ledge and destroy it," Dwight offers noncommitmently.

-------

Meanwhile, high in the sky, Dwight senses the location of his eagle.

Tratain - Addition 
Monday February 4th, 2008 10:00:14 PM

OOC: Oops, just so we're clear, we're taking the Orb if Vedik and Arien say that its safe. And Tratain plans to go down the side of the Tower after going off the Bridge between the two topmost towers.

Jova 
Monday February 4th, 2008 11:12:51 PM

"Ok, I can cast the fly spell on most of us, and I have an extra potion as well. But with Ariens teleport spell and your recall spell, it would be better to leave that way. Then there is no trace of us, and noone to have hunting us. We teleport back to Verashs cabin.

"If not, I will cast the fly spells."

Draax  d20+1=9
Tuesday February 5th, 2008 12:03:58 AM

If needed Draax will carry as many bags as he can and still fly comfortably. He takes his last potion of flying. "I am ready to go."

Vedik(AC 29(31 v evil)) 117/163 HP) 
Tuesday February 5th, 2008 7:28:37 AM

Vedik picks up the Orb now that it is repaired, carrying it to the stairs carefully.

"Is there room in the hole for this? Carrying it might be tricky."

Tratain 
Tuesday February 5th, 2008 4:33:10 PM

Tratain says "There should be Plenty of Room for it in the Hole or One of the Other Bags or Haversacks."

OOC: I'm pretty sure we Can fit everything in our extradimensional Bags. He have at least 1 if not 2 Bags of Holding Type 2, each will hold about 25,000 coins. Theres Probably 3 or 4 Haversacks that can hold Over 5,000 coins. And we Have the Portable Hole which is a 6 foot around 10 Foot Deep Hole, I'm assuming at the Minimum it will hold twice as much as the Largest Bag of Holding which will Hold which puts it around 150,000 coins give or take.

Dwight 
Tuesday February 5th, 2008 10:15:56 PM

Hearing the Booms and seeing the orb safeguarded, Dwight attempts to take a peek at the oncoming army.

Staying close to the edge/floor, he looks downward (without touching the 'wall'). The thick midst quickly dulls everything to gray, but he continues looking for a light source or to localize the noise.

At a moments notice, he is ready to depart with the others.

Arien 
Wednesday February 6th, 2008 3:49:15 AM

"I will carry the Orb in my haversack should it fit, otherwise carrying it would seem to be the only other course."

On the Run 
Wednesday February 6th, 2008 8:30:07 AM

[OOC: I'm so sorry. I completely forgot to post last night. Woke up at 3am and remembered somehow...]

Tratain prepares the group to head directly over the side of the tower and down to the street, bypassing the inner rooms completely.

Making a final check for anything hidden or previously overlooked, you find nothing more than what you've already seen.

Monthor prepares to activate his boots, grabs as many bags as possible, and prepares to fly out.

Dwight worries about passing through the fog, then comments on the orb. It is decided to take the glass ball with you when you leave.

Dwight feels the presence of his familiar high above, on the other side of the fog. At the very least, the fog doesn't seem to block that connection. The eagle, circling overhead, feels very, very scared about something. [you can't actually communicate with it, right?]

Jova mentions the possibility of teleporting, but it seems such spells are not prepared at the moment. He does have ample flying magic to apply to his comrades.

Draax grabs more of the bags, and readies his flying potion as well.

Arien volunteers to carry the orb in his own haversack to keep it safe. Vedik carries the repaired orb to him and puts it inside, packing it safely and tightly.

[Tratain, I'm assuming you can hold everything plus the bodies. I'm not big on exact carrying capacity, space, etc. Heroes don't worry about how much fits in their pockets, where and when to pee, etc. I just assume it works]

Dwight attempts to see over the edge of the tower, but the fog blocks all view outward, above and below.

Potions are consumed, boots and brooms are activated, and spells are cast. Within seconds, all of you are floating a few inches above the floor, ready to go.

Without further delay, the group streaks over the side of the central bridge and downward. You break through the fog without trouble and behold a city in turmoil.

A few blocks to the south, a group of blue-green ogres is trying to fight off an enormous blob of goo. Two ogres are already stuck inside.

A group of more than 15 humanoids, each at least 12 feet tall, with red-brown skin, makes its way over some rubble towrad the tower from the southwest.

Screams, bangs and clashes can be heard in the distance in every direction, as if a hundred minor battles were going on around the city.

Worst of all, walking down the wide thoroughfare from the north is a fairly large mounted cavalry unit. What appears to be the leader was probably once a man. His skin is now drawn tight to his bones, with gaping holes in some places. Sinewy tendons stretch between his jointed bones. His face and skin are a pale, greyish color. A golden helmet sits atop his head.

He rides on a jet-black horse. The beast has red eyes, and reddish streaks of fur streak down its neck and back. It's hoofs are made of pure fire.

Behind him is a motley assortment of zombies and ghouls. Men wrapped in white bandages carry whips, and employ them at will to push the zombie riders onward.

Behind them in the distance, you can barely make out a troop of skeletal foot soldiers, though from this distance an exact count is impossible.

Floating above the heads of the lord and his army are countless wispy shapes, dark, man-shaped beings flashing in and out of existence, sometimes visible and solid, sometimes completely gone.

As you fly out of the fog and downward, the lead rider calls out again, "Outsiders! Behold, the queen has fallen indeed! Onward, scum. Take from them what shall be mine!"

He draws a wickedly curved, serrated blade and points it toward the tower, accelerating his demonic horse.

Knowledge (religion) DC 20 Highlight to display spoiler: {None of these are hard to identify. The lead rider appears to be a lich. Zombies, ghouls, mohrgs and mummies ride behind him, with skeletons on foot behind that. Overhead fly nightshades, shadows and spectres. The lord rides a pretty large Nightmare (more planes than religion, but whatever). This is likely the undead army Haveril warned of}

The Knights are airborne, about halfway down the tower (I assume 50 feet above ground, but if you would have flown farther or less far, say so).

The closes enemies are the fire giants, who are a block away to the south. The riders to the north are 3 blocks away and galloping. The gate to which you delivered Haveril, Dorbun and the others is about 1 mile south, then 1.5 miles east. Going directly diagonal (i.e., not following streets) would be a total distance of 1.8 miles.

I leave it to you to specify how far you want to travel, how far you CAN travel with the fly spells (rate of travel per round, etc.), and/or what conditions would make you stop, etc.

Sorry again for the delay, but I will post again tonight if everyone posts today.

Monthor 
Wednesday February 6th, 2008 1:30:00 PM

Monthor follow's Tratain's lead but suggestes that the quickest way between 2 points is a straight line.

" We're in no shape to take on this army boys. Let's boot it back across the gate, prepare for undeads, and then come back to clean the place out. "



Dwight 
Wednesday February 6th, 2008 4:16:28 PM

Dwight nods in agreement to Monthor's plan, though he wonders how much of a vote he actually has.

Not actually knowing where the gate is, Dwight takes to the rear, and pulls his bow out as well.

Vedik (AC 29(31 v evil)) 117/163 HP) 
Wednesday February 6th, 2008 4:16:42 PM

Vedik follows the party towards the gate, moving as quick as the slowest member.

He keeps an eye on the lich, hoping for the opportune moment.



Vedik (2) 
Wednesday February 6th, 2008 4:34:34 PM

Vedik also takes a moment to cast a quick spell, holding the spell.

OOC:
Cast Heal, hold the charge.

Tratain AC 28 HP 114/119 
Wednesday February 6th, 2008 9:04:29 PM

Tratain nods at Monthor and Vedik as he casts the spell. He says "We're going for the Gate, fly as fast as we can together, don't get seperated. We'll see in a minute which of them can keep up and which undeads can't. It'll be best if we can just outrun them and we'll try and use the buildings to block their vision of us and try and lose them. Arien, Haste us again, we'll need the Extra speed to try and put some distance between us."

Tratain leads the group as straight as possible and as fast as possible towards the Gate out. The group Drops down below the level of most of the buildings trying to use them to block the party from view of the lich and his minions. Tratain pulls out the Last mass heal Scroll as the party makes a break for the gate.

OOC: The Party stopping is Unlikely, We may slow down briefly for either Vedik or Tratain to heal if its necessary, or for Jova to redo the fly on those that used potions instead of getting it cast on them. Stopping to confront the Lich is unlikely unless he gets pretty close, say within 60ish feet or so and doesn't have many minions with him and we'll decide then.

With Ariens Haste the Group Travels at 140 Feet Per round for 16 Rounds, Then it Drops to 80 Feet Per round after that, so 12ish Minutes to the Gate?

Draax  d20+7=24 d20+3=11
Wednesday February 6th, 2008 11:14:51 PM

Draax continues to fly with the others, he will be on the look out for any surprises.

Spot check 24
Listen check 11

Jova 
Wednesday February 6th, 2008 11:20:31 PM

Concentrating on flying in a group was posing difficlties. All of them seemed to be going at different speeds, and wobbling and whatnot. They surely were not practiced in the movement. Jova decides to fly to the left of the group. That eay anyone needing to drawe a weapon would not turn to their right and hit him on accident.

It was then he spotted the lich oh the horse. No horse was not correct. Magnificent beast. Jova had seen one many years ago, and fell completely in awee. It had been a orc back then, riding a nightmare into a raid. A raid that nearly killed all of the merchants guards. The nightmare alone had killed many.

This one however looked like an adult compared to the other in his past. Jova yearned for the saddle. Yearned for the feeling of the horse under him. Nothing compared to riding, nothing. Jova had often dreamed of entering a cavalry regiment. His fighting skills had alweays made it improbable.

Oh how Jova wished they could stop and study the beast further. In a different world mayve he be allowed to run the beast. Such was not to be.

Reality comes crashing back as a bug suishes its life juices all over his cheeeks. He has to rub the mucus away before it enters his mouth.

Arien 
Thursday February 7th, 2008 12:38:52 AM

Following directions, Arien hastes the party and then continue flying in formation.

Flying Out 
Thursday February 7th, 2008 6:14:50 PM

Monthor uncharacteristically recommends moving on without a fight. He suggests flying straight toward the gate.

Dwight agrees, and takes a place at the rear of the group.

Vedik follows as well, watching the lich lord. [opportune moment? I'm not sure what to describe since I don't know what Vedik is looking for]

Tratain gives some quick directions for the Knights' travel to the outer gate, hoping to outrun any enemies that may be nearby.

[12 minutes sounds good to me]

Draax flies along with the group, keeping an eye open for dangers. [see below for what you spot]

Jova glides a bit left to avoid bumping with his companions. He floats in awe of the Nightmare for a few moments, an almost wistful look on his face.

He sighs as he watches the beast gallop, then comes swiftly out of his reverie as a large, rather juicy big squishes itself against his face.

Shaking his head, he resumes his flight along with the group.

Arien gives the Knights some extra-fast movement, and everyone flies on.

As a whole, the Knights soar southeast over the rooftops of Fae Skiemir.

The undead army charges toward the tower, but does not continue past it. The lich lord stops his horse and watches as you fly into the distance, but his minions focus on Xanaphelas' tower. Some of the more ghostly o his followers continue south to swarm over the fire giants, and another small battle erupts, the giants quickly getting the worst of the deal.

The scene dwindles as you streak southeast. Draax, the self-appointed lookout, watches the horizons intently.

Draax Highlight to display spoiler: {In the distance to the south, something catches your eye. It is hard to make out due to the countless billows of fog, but something rather large comes into view for the briefest of instants before disappearing again behind a tall building. The shape is nothing more than a large blur, black or dark blue in color, and following after it is something long and thin, whipping in the air before being obscured by fog again.}

The group flies for about two minutes, when a hail of arrows erupts below. The volley looks like it was intended for the Knights, though the archers are either unskilled or hasty, as the arrows turn and plummet back down well before recahing you.

Hearing some yelling, you look down to see a large brigade of humanoids, most with bows of varying size pointed toward the sky. Humans, elves and dwarves, though all appear twisted and deformed, as if their bodies were warped by some strange disease.

Many run after you, following beneath and shouting, waving axes and short-swords while their brethren load another volley of arrows to their bows.

Time elapsed since tower: 2 minutes 30 seconds

Tratain AC 28 HP 114/119 
Thursday February 7th, 2008 7:29:25 PM

Tratain keeps flying for the Gate as fast as he can. He calls out "Don't bother stopping for any of these guys, we need to get out of here pretty quick. I have a plan to get us across a pretty decent chunk of the distance we need to travel. When we get closer I'll pass some scrolls out."

He continues "oh, you don't have a Hewards Haversack or a Bag of Holding or the like do you dwight?"

Monthor 
Thursday February 7th, 2008 8:13:15 PM

Monthor continues to follow Tratain's directions.

Dwight 
Thursday February 7th, 2008 8:21:42 PM

"Aye," he shouts above the wind, "a small sack (Hewardss Haversack), just one though."

Given any instructions, Dwight will help however he can.

OOC: sorry so short, on a small trip and its been hellish...makes the group current predicatment look like fun!@

Draax  d20+7=13 d20+3=11
Thursday February 7th, 2008 8:37:15 PM

Draax speeds up a little to match his flight speed with Tratain; he talks to Tratain but also loud enough for everyone to hear, He does not point or make any gestures in the direction of the large blur. "Hey Tratain, I am pretty sure I just saw a large very dark something in the fog to the south and I think it had a tail. I only saw it for a second before it disappeared back into the fog. I have no idea what it could be or which direction it went once it was back into the fog. Everyone should keep their eye open in front of us as well as behind."

After giving his warning to the others Draax drops back into his normal place in the order and continues to scans the area and his eyes will often go back to the area where he observed the unknown creature.

Spot check 13
Listen check 11

Arien 
Thursday February 7th, 2008 9:12:42 PM

Keeping an eye out behind them for pursuers Arien keeps flying with the group, hoping this display of magic doesn't attract the attention of anything else particularly nasty.

Vedik (AC 29(31 v evil)) 117/163 HP) 
Thursday February 7th, 2008 9:50:14 PM

Vedik flies fast, trying to keep the distance from the lich. He looks down at his hand, flexing it and pondering the power of the spell he holds.

He peers behind him after hearing Draxx's warning, fearing he might know what it is that's back there. He prays he's wrong, and speeds up a little.

OOC: Still holding the charge on the Heal spell.



Jova 
Friday February 8th, 2008 5:33:11 AM

Jova continues to concentrate on the flight. He goes over his spells, trying to figure out what is left.

Still Flying 
Friday February 8th, 2008 4:54:06 PM

Tratain pushes on, ignoring the impotent warriors below. Monthor follows behind, along with Dwight.

Draax flies forward a bit and relates to the group what he's seen to the south. He continues to look out, but doesn't see anything else of note.

Arien flies along, worrying a bit about all the magical "trackers" the group is carrying.

Vedik keeps a spell ready in his hand, and speeds up a bit, worrying himself over what Draax may have seen, while Jova runs through his spells, in case any are needed.

The warriors below quickly fall behind, left waiving their weapons and shouting meaningless noises at you. Some even look sad that you've flown past.

You fly on a few more minutes, judging that you must be half way to the gate by now.

Anyone with true seeing, see invisibility, etc. Highlight to display spoiler: { Suddenly, you see what some of you dreaded since Draax made his report: out of the fog to the south, an enormous black dragon flies directly toward you, a wicked grin on its face (it obviously assumes you can't see it). The jet black, scaly body is stretched and elongated for the fastest flight possible. A pair of yellowed horns come from the top of its brow and curve forward, and its jagged face appears almost skull-like. It's body is about 15 feet long, though with tail and neck, that length is easily doubled. Not as big as the crystal dragon, Phaedrus, that you met the other day, but still quite a bit larger than most you've seen.

You estimate that at its current speed, it's going to reach you in about 15 seconds.
}

Tratain AC 28 HP 114/119 True Seeing 
Saturday February 9th, 2008 12:52:20 PM

As the Group Flies on Tratain is luckily able to see the Black Dragon Approaching, His eyes go wide at its size and appearance.

Tratain reaches into his Pants O' Plenty and Pulls out 5 Scrolls in each hand shouting to his Companions "Theres a Big Black Dragon comming at us! It'll be here very soon. Arien and Jova, take these Dimension Door Scrolls. Cast them one right after the other and keep us heading for the Gate!"

He Yells to Monthor and Draax "Monthor, Draax! Theres one person here too many for the scrolls to be able to take all of us. You need to stuff Dwight in Draax's Bag of Holding, He the Lightest! Monthor Give him that Necklace that you wear so he can breath in there, hurry and don't let his Haversack go into the Bag of Holding."

Tratain Hands over the Scrolls to Jova and Arien and then goes over to help get Dwight in the bag. He says "Sorry Dwight, this will only be for a minute, you should be fine and its better than being eaten by a Dragon." and Grabs Dwights Haversack and Broom while Monthor and Draax "Help" Dwight into the Bag.

Once The Group is ready the 5 Dimension Door Scrolls each cast by Arien and Jova should cover most of the Rest of the Distance to the Gate.

Vedik(AC 29(31 v evil)) 117/163 HP) 
Saturday February 9th, 2008 2:46:17 PM

The ominous warning from Tratain furrows Vedik's brow.

"Hand me one of those scrolls Tratain. If it catches us I have a plan."

Vedik flies close to Dwight and calls out "If ya got any bags of holding or other special magic storage things, I'll hold em for you. Hurry!"



Dwight 
Sunday February 10th, 2008 8:41:43 PM

Dwight is completely caught by surprise as the group 'volunteers' him to be stuffed in a bag while holding his recently found equipment.

"is this really?," he begins as he quickly looks for and considers the fact that he can't see this supposed dragon. "unbelieveable," he exclaims as he hands his sack over to Vedik.

Waiting for this supposed necklace, Dwight succumbs to the submersion. "How humiliating, its just not...." he mumbles as the cord is closed.

OOC: That just ain't right! :)

Monthor 
Sunday February 10th, 2008 10:17:52 PM

Monthor hands the necklace over to Dwight, stuffs his new little buddy in the portable hole and waits for the others to Dimension Door him away.

{ Me'll be back for ye dragy... oh yes, me will... }

Draax 
Sunday February 10th, 2008 11:15:01 PM

Hearing Tratain's warning, Draax turns his head trying to see the Dragon, although he cannot see it, he has no doubt that it is coming after the party.

Draax opens his bag of holding and help Dwight inside. "Don't worry I will let you out as soon as I can." Once Dwight safely in the bag, Draax closes the bag and waits for the others to do their thing.

Tratain (2nd) 
Monday February 11th, 2008 8:44:18 AM

Tratain says "Draax and Monthor, grab onto Arien. Vedik and I will go with Jova. Go quickly."

Poof 
Monday February 11th, 2008 8:02:34 PM

[Haven't seen Arien or Jova post, but I'm going to assume they cast the spells, since I need to get the post in]

Tratain immediately sees the invisible dragon streaking toward the Knights. Scrolls are broken out and the casters quickly prepare to teleport the group to safety.

Before he even knows what is happening, Dwight is manhandled into a bag, a thin tube put in place to let him breath. He figures it must be some sort of hazing ritual to join this illustrious group...

To the south, the dragon must have realize something is going on, because it gives its scaly wings a great flap and speeds up, trying to reach you in time.

Arien and Jova grab their companions and begin to cast the spells.

"WAIT!" the dragon's booming voice calls out. "I HAVE A BARGAIN FOR -"

POOFThe group disappears in a cloud of smoke...

POOF...reappearing again hundreds of paces further southeast. The dragon is now far behind you, though now visible, hovering where the Knights recently departed.

Looking around, it spies you and begins flying in your direction, albeit at a slower pace and without attempting to hide itself.

[I'm not clear, do you keep using the scrolls until you reach the gate or they run out?]

Tratain AC 28 HP 114/119 True Seeing 
Monday February 11th, 2008 8:29:44 PM

Tratain says "Keep going. Theres 4 more scrolls to cast each. I don't have any interest in listening to that Dragon. It's probably a Trick to get us to stop so it can attack us. We're not prepared to face it if it tries something. Lets just keep going to the gate, the scrolls should take us all or most of the way to the Gate."

OOC: Theres 4 more scrolls for each Arien and Jova. We keep casting them until we reach the gate or they run out, whichever comes first.

Dwight 
Monday February 11th, 2008 10:10:36 PM

So this is what a pickles feels like, floating in the sea of nothingness. Dwight thinks to himself in the darkness.

He stretches out to feel for boundaries or walls and finds it unsettling nothing is within reach left, right, forward, backward, up or down.

Jova 
Monday February 11th, 2008 11:29:40 PM

Jova continues casting the spells from the scroll. Having now seen the enemy dragon, it seems easier to comply with Tratains wishes.

Arien 
Tuesday February 12th, 2008 3:08:57 AM

Interested in the dragon's reaction but not trusting a creature that approaches by stealth Arien will keep using scrolls as needed to move the party along.

Vedik(AC 29(31 v evil)) 117/163 HP) 
Tuesday February 12th, 2008 7:32:02 AM

Vedik moves with the party, staying close to his assigned dimension door caster. In a vague way, he wonders what the dragon looks like, how big it is, and what it's doing in this city. But it's the fact that it's in this city that is all the real information he needs to know not to trust it.

Monthor 
Tuesday February 12th, 2008 11:05:34 AM

Monthor sticks his tongue out at the dragon and waits for Arien to DDoor him away from there.



Draax  d20+7=10 d20+3=21
Tuesday February 12th, 2008 1:38:05 PM

Now that he is able to see the dragon, Draax has to agree with Tratain, "Even if the thing is sincere, what would happen if we listened and decided not to take its offer? Most likely it is after something we took from the demon. Its bargain will probably be to do what it says or die." Draax keeps an eye on the thing and also scans for any other surprises while he waits for the next jump.

Spot check 10
Listen check 21

Joe 
Tuesday February 12th, 2008 4:01:17 PM

We want to head to Varesh's Place if/when we get out of the City if the Dragon Monthor just taunted doesn't eat us. :)

To the Gates 
Tuesday February 12th, 2008 7:19:00 PM

Tratain orders the group on, expending all of the scrolls if need be to reach the outer gates.

Dwight, meanwhile, has no idea what goes on outside. All he knows is that it is dark, overly spacious, and a bit uncomfortable in his current predicament.

Vedik spends a moment wondering about the dragon, but decides not to think too much on the subject, content to simply get away from it.

Monthor, true to form, sticks out his tongue and gives the dragon a raspberry. Though the great beast probably can't hear it this far, the effect, or at least the satisfaction to Monthor, is sufficient.

Draax opines on the black's purported offer, not trusting it very much at all.

Arien and Jova keep their assigned companions nearby and continue to cast their spells.

Poof

and poof

and finally, poof!

Within a few short moments, the dragon is fully out of sight and the gates are a mere few hundred feet ahead.

The Knights fly forward, deciding not to risk waiting a moment longer. Dwight is released from his confinement.

As you near the gates, the fog thickens just as before, as if preparing to bar your exit. But at the last moment, it parts. It almost appears reluctant to do so, if a fog could be said to have such an emotion.

Flying straight through the open gates, you streak across the short grassland, to find yourselves in the woods once again, not far from the spot you camped the night before.

You are outside the eastern wall of the city. Verash's hut was located outside of the southern wall, towards the western end (about 2/3 along the city from your end). If you pressed hard, you could reach his hut by nightfall today. It is early afternoon at this point.

Tratain 
Tuesday February 12th, 2008 7:47:58 PM

Tratain breaths a sigh of relief when the group manages to exit the city.

He says "We should be able to reach Verash's by tonight. Lets go there and see if Phaedrus will let us spend the night again. We need to deliver the Books to Varash anyway, once we get them to him I bet he forgets we're there anyways. While we're there we can decide what to do with Lumi and Horvis's Bodies. Also Arien you can Identify all the Items we took from the Marilith and you can Vedik can take a look at that wierd orb in more detail, maybe Phaedrus and Varash will have some idea's on that as well."

Draax 
Tuesday February 12th, 2008 8:30:46 PM

Draax reaches into the bag and pulls Dwight out. He nods his head in agreement as Tratain talks about continuing on to Varash's. "Yea, lets get going. Hopefully the fog will keep those creatures inside the city, but I would not like to bet my life on it."

Dwight 
Tuesday February 12th, 2008 9:37:58 PM

Gasping for air, when he is finally returned to the light and living. Dwight passes a quick unhappy look to each of the party members. "Surely that isn't the proper way to make new friends, I hope a good meal is soon to follow after such an uncomfortable seclusion from reality." Dwight's tone isn't serious or stern, except about the meal part.

Seeing the grass, Dwight floats down and walks a bit, feeling the softness of the grass between his toes. "So where exactly are we going now, and what types of local dwellers should I be expecting; and be they friend or foe?"

Dwight then follows in the directions others lead.

Vedik(AC 29(31 v evil)) 117/163 HP) 
Tuesday February 12th, 2008 9:49:18 PM

Vedik chuckles at Dwight. "You took that fairly well lad. Hopefully we won't have to resort to plan halfling in the bag too often." With that he gives a hearty laugh.

"A meal sounds good, and some ale.", he nods in agreement. "We're going to the home of a sage who gave us information on the city. Its safe to say they are friends, but I wouldn't make any sudden moves, his guardian doesn't take well to strangers."

OOC:
Theres a few actions I need to take after we arrive, but before we sleep. Just some woldsblood stuff. Not sure how much you're going to advance time in the next post so I thought I'd get it out there.

Jova 
Wednesday February 13th, 2008 3:17:45 AM

Jova chuckles softly at the halflings mention of a meal. Was the little man offering himself? Jova cannot hide the mirth in his belly. As they walk on, he laughs repeatedly. Silence, then bursts of laughter again.

"So Mr. Dwight, was Dorbun or Celeste your best friend?" Between fits of laughter he questions the halfling.

--Jova is a tall thunly built hunan. He is dresseds in leather clothes, with the leather duster length coat. Long blackish hair on his shoulders, keen hawklike eyes darting back and forth.

Arien 
Wednesday February 13th, 2008 11:00:31 AM

"I would like to leave this place as soon as possible, let us press on then and seek Verash's home."

Monthor 
Wednesday February 13th, 2008 1:57:18 PM

Monthor likes the idea of food. Better the idea of drinks. And best the idea of getting to Verash's as quickly as possible.

The dwarf puts a hairy, meaty, smelly hand on Dwight's shoulder.

" Don't worry little buddy. Me'll look after ye. If Tratain said that ye'd be safe in the bag, then me trusted him. Now, about this food.... "

Tratain (2nd) 
Wednesday February 13th, 2008 2:26:20 PM

Tratain says "Sorry about that Dwight, we will see what we can do about that meal for you. With that Dragon approaching us invisible there was not time to ask. I figured that that would be the easiest way for all of us to get out of that City alive, the rest of us are too big and heavy to fit in the bag. I do hope it wasn't to uncomfortable."

He continues "We're going to the Sage Varesh's home, he was the one who suggested the Marilith as our target when we went to him as we were instructed by the consortium. He companion is named Phaedrus, she is a Dragon and is very protective of Varesh. We had to leave our weapons with her where we were there two days ago, I assume that we will have to do it again so don't be alarmed if she asks."

Vedik (2nd) 
Wednesday February 13th, 2008 4:56:22 PM

Vedik scowls slightly at Tratain's words, and chuckles "You're no fun, ya a didn't have to ruin the surprise!"

To Verash 
Wednesday February 13th, 2008 6:17:30 PM

Draax removes Dwight from the bag, and the halfling seems flustered, to say the least, though his humor is still intact. Vedik voices his assent at the suggestion of a meal.

Jova finds the entire situation quite funny, and laughingly questions Dwight on his recent past.

Arien desires to move on as fast as possible, and Monthor follows along, pressing Dwight about the food that may or may not have been offered, depending on exactly which words Monthor chose to hear.

No sooner has Tratain mentioned Phaedrus than a loud, but soft and melodic, voice is heard from overhead.

"My, my, but a dragon's ears do burn," the voice calls loudly.

Looking up, you see another enormous beast slowly spiraling downward out of the sky. The dragon is still over 200 feet high, but already you can discern the smooth, sleek lines of its shimmering body. Fifteen or more feet longer than the black, the dragon most of you easily recognize as Phaedrus floats down to land on the ground ahead of you.

By this time, you behold a familiar sight. Dwight, on the other hand, has his first opportunity to take in the majestic dragon: silvery, crystalline scales cover its body, a ridge of sharp spikes run down its back, looking for all the world like a row of carved crystals themselves.

She flaps her wings once, twice, sending a strong breeze over the Knights, then settles into a sitting position.

"So then, younglings, have you my Verash's prize? Hmm?"

She lowers a wing to the ground and continues, "If you do, by all means I offer you an easy ride. If you do not, I suggest you see your way back into yon city."

She smiles, if a dragon can be said to smile. Long rows of razor sharp teeth flash at you, and she could very well be airing out her jaws for a quick meal. But her entrancing voice puts you sufficiently at east to assume the latter is not the case.

Tratain 
Wednesday February 13th, 2008 7:43:14 PM

Tratain looks up as Phaedrus Descends from the sky and says "We seem to be Dragon Magnets today, thats two in less than 15 minutes."

He says "Indeed we do have the books that Verash wanted, and we would be glad for the Ride. It has been a tough day. Would we be able to spend a day or two at Varesh's home before we head back through the portal? We have some items we would like to look over, and perhaps since Verash has studied the city in great detail, and you are certainly know more than we if we had any questions could we avail ourselves of what you know?"

Monthor 
Wednesday February 13th, 2008 7:54:08 PM

:: Monthor smiles as the dragon lands. ::

" 'Sup Draggee. What's for supper? "



Dwight 
Wednesday February 13th, 2008 9:13:05 PM

"Ah the bag wasn't as bad as I first thought. Perhaps when we get a chance Monthor, you can take a dip yourself." Dwight smiles a little until he notices the dragon. His hand instinctually goes to his bow, and then tries to pass it off as a stretch as the dragon seems to be recognized as a non-enemy. Dwight remains unsure if it could be called friend.

Dwight listens as the dragon speaks, and various party members confirm success of their mission. Then, before he can stop himself, he blurts out, "Phaedrus, what an honor to see such a mighty and knowledgeable dragon. Might I know the number of seasons that have passed since you were equal in size to myself? I, Dwight Twiggebundler, am just a few seasons under 100." He then stands in semi-awe of such a beast.

Draax 
Wednesday February 13th, 2008 11:25:46 PM

Draax is glad that Phaedrus spoke to them before coming into view, he would have hated for the group to have attacked her because they mistaken her for the other dragon.

He is surprised at the way she mentioned the book, he did not know that the book was a requirement for their hospitality. Draax wonders what she would have done if they did not have the book and did not want to go back into the city, but he is glad that they do not have to find out.

Jova 
Thursday February 14th, 2008 6:18:02 AM

Jova is now indaunted by the sight of a dragon. In the past few weeks he had seen no less than 3 different types. When Monthor asks the Dragon whats for supper, Jova says, "Obviously not halfling brains." At which poiny he breaks into a nother fit of laughter.

Dwight the halfling had not answered his question. Either it was unimportant, or maybve this yahoo wasnt really named DFwight. Elaborate illusion?? He would need to keep an eye out he decided.

Vedik(AC 29(31 v evil)) 117/163 HP) 
Thursday February 14th, 2008 7:36:34 AM

"It would be an honor elder one" Vedik says at the offer of a ride, bowing his head slightly. He ponders the great beasts role in all this, but not for too long. Enjoying a dragon flight is not something to be undertaken while distracted by other thoughts.



Arien 
Thursday February 14th, 2008 11:11:25 AM

"I thank you milady for your kind offer of transportation. As the younger races say, the day grows no younger. I propose that we leave now and have our conversations and queries at Verash's home, what say you?"

Dwight 
Thursday February 14th, 2008 10:53:55 PM

Dwight listens only absentmindedly as other pay their various forms of respect for this dragon. Or is it perhaps fear? If so, it is likely warranted

At the moment Dwight is too distracted to manage a response to Jova.

Through the Air 
Friday February 15th, 2008 11:14:05 PM

As the Knights climb onto Phaedrus' back and nestles in for a short ride, the dragon smiles. "That is good to hear, Protector. I am sure my Verash will not be adverse to your company. Of course, under the same terms to which we previously agreed, hmm?"

She tosses her head slightly at Monthor. "I see Fae Skiemir hasn't taught you manners, dwarf? We shall see about that, we shall."

Jova, meanwhile, finds the exchange quite hilarious, and breaks down in laughter again.

As Dwight introduces himself, she bows her head again. "And a pleasure to meet you, child. Seasons?" A long, low rumbling can be heard from deep within her chest, which after a moment, you realize must be laughing. "Why, child, I lost count of my seasons long ago. A hundred . . . a hundred times a hundred times again, and them some, perhaps.

"Why, I was quite seasoned when I came here from Elenna. I hear it's New Elenna now, and many other regions as well? Humans . . . always changing a good thing." She snorts as she rises into the air, turning gracefully to the south and flapping her wings.

"I believe you right, elf," the dragon says to Arien. "Time to be off."

You soar into the air, and soon have a view of the entire eastern side of the city, though much is clouded in fog.

Draax sits quietly, pondering the situation.

Vedik sits much the same, enjoying the ride and trying to soak in every detail.

Phaedrus flies quickly, and the ride is over in a matter of minutes. CIrcling a few times, she puts down in the small clearing next to Verash's modest hut. As the Knights disembark, her body begins to shrink and change itself. After a few seconds, you once again behold the tall, lithe woman in her long silvery dress. Smiling, she nods her head toward the hut and walks on.

Halfway there, she pauses and points to a spot on the ground. "Weapons, if you please sirs. You are more than welcome to examine your various . . . acquisitions. But please keep such activities out here."

Without another word, she heads for the hut. "Verash? Verash, dear, most of our friends have returned."

Jova 
Saturday February 16th, 2008 11:47:37 AM

Jova leaps down off the dragon. The air smelled better cleaner. He knew the drill, and placed his staff and dagger on the ground. As her looked towards the hut, he felt as though something was proving his mind. Something was trying to get into his thoughts. It was an odd sensation, but very familiar.

Z!! So the hawk had not left him after all. The birds swoops down and lands near Jova's feet. They exchange greetings in their tongue, and move off toward the house. Jova explains the trip to see Gargul, then the adventure into the city. Z for his part had returned to Verash's hut, and stayed in the vicinity. Z had felt peace, solace and safety with Verash and Phaedus. It was good to have his friend back Jova decided.

Vedik 
Sunday February 17th, 2008 9:41:52 AM

Vedik relaxes for the first time since leaving the city. He releases the heal spell he has been holding, healing himself to full.

One landing, he thanks Phaedus with a nod, and turns to the group. "We should see Verash first, and then decide what is to be done with our fallen friends."

If the group decides to go see Verash, he begins removing his weapons and leaves them where they were left last time.

Monthor 
Sunday February 17th, 2008 1:39:51 PM

Monthor lays his axe down.

"No offence ment Pheed. Me bows down only to me Ma and to Moradin himself. Since ye be neither... this be the best ye can expect."



Tratain 
Sunday February 17th, 2008 8:51:50 PM

At Vedik's suggestion Tratain says "Aye, I think that would be best. Lets Bring in the Books he wanted, and I think all the other books that were not magical in nature. We can examine them all together and see what knowledge they contain. After that we can decide what to do with our fallen friends, I think it would be best, if Varesh allows us, to bury them in his graveyard here with the other Hero's that have fallen in the City."

Dwight 
Sunday February 17th, 2008 9:41:21 PM

Dwight tries to do the math the dragon gives as her age, but quickly runs out of fingers. In the end he smiles. "Most impressive," is all he finally manages to say.

Dwight makes the most of flying on a dragon, riding near the head and feeling the breeze/wind blow into him. Dwight feels comfort in the air, and shall remember this flight in particular.

In the back of his mind he feels and odd feeling. Not his own, but not a common feeling either.....jealousy? He returns thoughts of love, affection and longevity, but also of warning to keep some distance for the time being.

As the party lands, and the dragon transforms, Dwight watches with obvious interest. As a pile of weapons is created, Dwight realizes he really isn't ready to part with his again so soon. He lays his as directed, but has an unsettled stomach over the decision.

Dwight then follows the others into the strange and powerful house.

Draax 
Monday February 18th, 2008 5:24:21 AM

Once the group has landed, Draax begins removing his weapons. He takes the time to remove any lingering demon's blood from his weapons before putting them with the others.

Arien 
Monday February 18th, 2008 9:45:00 AM

Arien sets down his few weapons as the others divulge themselves of theirs and as long as there seems to be some time before the group is ready to proceed, will attempt to clean some more of his blood off.

Questions Answered 
Monday February 18th, 2008 2:48:56 PM

As he dismounts, Jova immediately feels a presence. Finally, he recognizes his bird, which swoops down to greet its master.

Vedik finally feels at peace, and lets go of the magic he had been saving.

Monthor does his best to explain himself to the dragon. She is quiet for a moment, thinking his words over. "I see," she finally says. "I guess you are right. Everyone has their own values and standards, and who is one to force their own on another? You are wiser than I first thought, child. But don't let that be a license for foulness, hmm?"

Tratain suggests burying the fallen heroes here in Verash's graveyard, then removes the special books to bring to the sage.

Dwight, meanwhile, is a bit apprehensive to leave his weapons alone. "Worry not, youngling," Phaedrus whispers as she watches him. "No harm will come to them while here, nor to you. That much, I can promise."

Draax and Arien follow suit, cleaning their gear thoroughly before leaving it in a pile on the grass.

Heading toward the hut, Verash spills out of the door before you even get close enough to try the handle. "Books? Who said something about books?

"Wait...I did. Yes, that's right. And our friends have returned? Hmm. I count 7. Where are the big folk? Went straight home? All the better, they couldn't fit into my house anyway. Why the long faces?"

Verash looks at Phaedrus for a moment, then his face fills with understanding. "Oh...My deepest apologies, friends. Sometimes I'm a bit, well, you know.

"Anyway, anyway! Let me see those books! Ahh, just beautiful, aren't they? Come in, come in, let us look at this prize!"

He ushers you into the house, to a large dining room with a long table, mostly covered with an assortment of books, tomes, scrolls, maps and charts. Brushing everything to the side, he makes a meager attempt at dusting off the table. "Sit, sit. This is a gift beyond all belief. I'm sure you have a million questions about the city, or anything else. Whatever I can tell you, I will. Ask, ask."

Treasure List 
Monday February 18th, 2008 6:42:55 PM

It is assumed you have/will cast the appropriate amount of analyze dweomer/identify to learn what your treasure is. So, I'm posting the specific list below. It will be posted to the CC worker board momentarily as well. You'll get a chance to hit the cats very soon.

large-sized weapons
+2 fiery longsword
+2 frost longsword
+2 sonic longsword
+2 shock longsword
+2 anarchic longsword
+2 speed longsword
Nine Lives Stealer
Sword of Life Stealing

Medium-sized weapons and armor
+4 greataxe
+3 flaming burst brilliant energy bastard sword
+5 heavy steel shield

Other Magical items
Ring of evasion
staff of transmutation
Crystal Ball with detect thoughts
Drums of panic
Manual of gainful exercise +3
Tome of clear thought +3

Gems
22 emeralds x 4,000 gp each
76 fire opals x 1,000 gp each
45 star sapphires x 1,000 gp each
82 star rubies x 800 gp each
34 black pearls x 350 gp each
104 aquamarines x 350 gp each
67 garnets x 350 gp each

Art Objects
Verash's books (no value, given to Verash)
Misc. historical, art, etc. books, total appraised value of 18,250 gp

Coins
Platinum pieces - 22,649 (that is the actual piece count, NOT the value in GP.)
Gold pieces - 123,501

Someone supply their own total for all that so I can check against mine to be sure it was calculated correctly.

Dwight 
Monday February 18th, 2008 10:01:32 PM

Dwight takes only a small amount of comfort as Phaedus reinterates the safety of his persona and weapons pile.

However, as he follows everyone in, he makes an effort to sit near Phaedus, and offers to pull the chair out and push her in if she doesn't object. He then seats himself, and scans around for the beginning of the meal.

With food on his mind, he manages to keep his mouth shut.

Draax 
Monday February 18th, 2008 11:57:34 PM

Draax takes a sit inside and relaxes as much as he is able to relax. He sits quietly and listens to the conversation around him.

Jova 
Tuesday February 19th, 2008 5:51:15 AM

Jova tells everyone he will cast some prestigation spells to clean every one up. After they leave the hut he will clean the weapons but for now, he cleans each member.

Z continues to ask questions, excited at the outcome of events. Jova laughs during mucvh of the retelling. It was odd this feeling ofg mirth at such a time. Jova convince the bird to be quiet for a bit, trying to think of questions he would like answered.

Tratain 
Tuesday February 19th, 2008 6:30:00 AM

Tratain says "Yes, we've quite a few questions. I guess I will start it seems."

He continues "Being told about the City is one thing, actually going there and seeing it for ourselves.... I have never seen so much Malevolence all in one place before. Do you have any idea what happened to the City to make it such a place? Do you have any idea if there is a way to lift the curse that draws evil to it?"

After Listening to Verash's answer and any other questions the other Knights may pose, Tratain says "One more curious thing that we have found. In the Mariliths tower we came across this strange Orb, none of us have ever seen anything like it before. Phaedrus and Yourself are much more knowledgeable than we are, perhaps you can help us make sense of it?"

If Phaedrus and Verash agree to help us look at the Orb Tratain will go retrieve it from where it is stored and show it to them.

Vedik 
Tuesday February 19th, 2008 7:32:51 AM

Vedik furrows his brow. "There was a dragon there, it was invisible, so I couldn't see it. Sounded big though. Someone else will have to give you a better description. Do you know anything about him?"

He starts to open his mouth to speak further, but then closes it, clearly deciding there would be a better time to ask.



Monthor 
Tuesday February 19th, 2008 7:38:01 AM

".... how many likes does it take to get to the center of a Tootsie Pop???? What? The Wold may never know? "

Dinner and Conversation 
Tuesday February 19th, 2008 8:17:56 PM

As the Knights seat themselves, Verash grabs some bread and a few cheeses, along with some bottles of wine and ale, and sets them on the center. Dwight offers Phaedrus a chair, but she politely declines and takes up her familiar position in the corner, watching over the meal.

Jova helps clean his companions, making the meal much more enjoyable, and Draax settles in to get comfortable for the first time in a few days.

Vedik readies a question, then thinks better and waits for the others to speak.

"A dragon?" Phaedrus asks quietly. "That side of the city, it would have been Astoraxus. The bastard... Excuse me, where are my manners."

Composing herself, she says, "He is a waste of good, solid scales. A coward by most measures, if he can't get the jump on his meal he likely won't bother fighting. Worry not about him, he has neither the brains nor the wherewithal to ever escape that city."

Monthor chimes in with a question, to which Verash quickly answers, "Three! Why, any one who has ever spoken to an owl would know that! How many owls have you met, sir dwarf?"

Tratain takes over with some more serious questioning.

Verash listens to the protector, then says, "Unfortunately, son, I am but a historian and scientist. I have long studied the cursed city, but have no idea how to remove the taint, if at all.

"As to how it started, what I can tell you is that the elves who once lived here used their magic, the innate magic of the land, for everything. Travel, comfort, sustenance, anything you can imagine. Somehow, the magic became warped and twisted, and most of those elves either died or were driven out of the city. Some say it was due to the greed and malevolence of some of the ruling caste, though I know not for sure.

"Should you check back with me in a few months, I expect to have some of these books deciphered and hope to know far more than this."

Tratain listens, then asks one more question. At the mention of the orb, Phaedrus steps forward and interrupts, "Orb? Take me to it immediately. Not here! Outside."

Once (or if) someone shows her the orb outside, she studies it for a few moments in silence.

"It is as I feared," she says quietly. "This thing is quite dangerous. I'll not have it under my Verash's roof. I suggest you allow me to return it to the city. If not, it is your own lives you risk, and no business of mine. But you will keep it outside and away from Verash and his home.

"Ask me no more questions about it. Keep it away, or better yet give it up and be thankful you are done with it."

She stalks off, refusing to discuss it more. If anyone tries to bring the orb back into the house, she will bar their entry, though she welcomes anyone in without it.

Meanwhile, inside, Verash asks, "So then, friends. How long will you be staying, and what about these poor dead ones I've heard about?"

Dwight 
Tuesday February 19th, 2008 9:45:02 PM

Having reach for the cheese and bread and stuff at least two pieces in his mouth, Dwight feels momentarily satisfied. He continues to listen and watches as Phraedus seems overly stressed about the orb.

He then addresses Varesh, "My name is Dwight Twiggebundler, and I really appreciate your hospitality. Pardon my directness, but I seem a bit at a loss here, to what end are you studying the city? Aside from the books you now have, I am not sure what was done in there will have any lasting effect on the cure for the city as a whole." His tone is inquisitive, and curious.

As he awaits and answer, he ponders why a dragon would be so 'afraid' of an orb. Yet, be willing to travel with it to remove it from the home.

Draax 
Tuesday February 19th, 2008 11:33:23 PM

Draax helps himself to something to eat while he listens to the others. He wonders what the orb is and is surprised by the dragon's reaction. Draax does not like the warning that Phaedrus gave the group about the orb, but is equally bothered by the fact that she will not tell the group what it is. He thinks that Dwight makes a great point about the dragon and the orb. "If the orb is a dangerous as Phaedrus suggests, I would bet that it is what the black was after. I have no problem with leaving it behind, but it is up to you magically sensitive guys to make the decision."

Jova 
Wednesday February 20th, 2008 5:16:18 AM

Jova listens intently to Verash and Tratain. When an opening occurs he puts in. "the fog, or mist seemed to be a living being. Maybe with the ability to think and communicate. I struck it several times with a dispel magic wand and it only recoiled. Odd."

Then he thinks about the dragon. "What do you know sir Verash of the dragons followers. As we were escaping many elves and dwarves it looked like were firing arrows at us. I find it hard to believe the dragon didnt have allies. The lich king definately seemed to be the more powerful. Am I also to believe the dragon was somewhat young in age?

"Now thinking about it, there was smoke eminating from the orb, maybe that was the origin of the fog or mist. Could it be the force that entraps the bad ones in the city? If so, we have have unleashed that evil out of the city, That would not be nice. But if the orb is so evil it should be buried somewhere, cast to another plane, or destroyed."

Arien 
Wednesday February 20th, 2008 10:03:31 AM

"While not too attached to this orb my first instinct is to investigate what exactly it is and what it does. It may be something terrible and evil that was contained in the city until now. If so I'd be more at ease if we knew its details, such as how to destroy it." Arien finishes eating and, brushing his hands together to rid them of any lingering crumbs, offers any assistance he might to their host with his texts.

Vedik 
Wednesday February 20th, 2008 2:54:32 PM

"It was unable to be identified with Arien's powerful divinations, yet it is clearly magical. To me this says it's power is considerable." He regards Phaedrus thoughtfully. "We are to become members of the Consortium, it does not become us to shrink from something dangerous, especially if it should be destroyed."



Tratain 
Wednesday February 20th, 2008 6:41:45 PM

Regarding the Orb Tratain says "i'm not willing to leave it or toss it back into the City without more than an "Its Dangerous because I say so. If Phaedrus won't tell us what it does we will have to discover it for ourselves. If
it is so Powerfull the last place I want to put it is back into a city full of evil creatures."

On the Topic of the groups fallen comrades he says "With your permission Verash, if my friends agree I would like to bury them here in your graveyard for fallen Heroes. We really have no better place until our castle is built and we don't know how long that will take."

Dinner & Conversation Continued 
Wednesday February 20th, 2008 8:03:49 PM

Responding to Dwight, Verash says, "As I said, I am a historian, and a scientist. I have been called a sage, though I don't quite know what that means. No, I am simple here to learn. The history behind the city, the reason for the evil that infests it, anything I can learn, I will."

Draax listens, then opines on what the black dragon wanted back in the city. He doesn't seem to care either way about the orb's fate.

Jova asks about the fog, and Verash smiles, apparently warming to his position as educator. "The fog, now there's an interesting bit. As far as I've been able to figure, it is some sort of by product of the evil that twisted the city's magic in the first place. It feeds on pain, greed, and death. I'm not sure if 'living' is the right term for it, but at the very least, it certainly seems at least partially sentient, perhaps 'instinctual' is a better descriptor?

"If it can think, or communicate, I haven't heard that yet, though I wonder . . . resisted dispelling, you say? Now that is certainly interesting." He grabs a notebook and scribbles furiously for a few moments, and Phaedrus takes the opportunity to jump in.

"I'm not sure just how old Astoraxus is, but I wouldn't call him young, exactly. Certainly a few hundred years old, though not so mature and experienced as his age would otherwise dictate. Followers? I doubt it. He has always been a loner, and his tiny realm in the city shows it: he can't increase his holdings because he is weaker than some of the other powers, as you correctly surmise. As for the humanoids . . . I assume that is just a coincidence that you saw them at the same time."

Phaedrus sighs as Arien and Vedik speak. "Fine then. The orb is a sort of gate, or portal. It helps open a semi-permanent portal to another plane, though to which I cannot say. My guess is Xanaphelas was trying to bring an army of her demon followers to this plane. I'll not have it in this house and risk harm to Verash. If you don't want to send it back to the city, take it away with you. And quickly. I know not how to safely destroy it."

Turning to Tratain, she says, "That is exactly where it should be: a city full of evil creatures that cannot escape. The choice is yours, I'll not force you to follow good advice. But bear in mind what it means to be members of the Consortium when making your decision."

"That's enough, now, Phaedrus," Verash chimes in. "My boy, I'm sure those buried out back would be honored to rest next to your comrades. Be my guest if you like. You'll find some shovels and other gardening tools along the side of the house."

He starts cleaning up empty plates and bottles from the table. "I'd say we all could use some rest, and you'll want to be off early tomorrow." Leaning over to speak more quietly, "You don't want to upset her any more, trust me."

"I heard that, dear," Phaedrus says coldly.

Dwight 
Wednesday February 20th, 2008 10:13:06 PM

Having heard the primary use of the orb, Dwight adds he is opposed to leaving it here, or returning it to the city. "It must be safe in its current condition, else its emersion in our bag would have been disasterous."

"If it is evil, it is likely our duty to see that it is destroyed while causing the least amount of harm to anyone."

"Besides, if it only helps open a gate, then its somewhat useless now as we are not likely going to use the arcane spell to activate it."

As the table is cleared away, Dwight looks to the others to see if the fallen are buried tonight. If so, he joins and offers his silent mourning, but does not help as it does not seem to be his place.

Draax 
Thursday February 21st, 2008 12:01:49 AM

Draax gets ready to rest up for the night. "If we are going to take it with us, lets make sure nothing tries to follow us back."

Jova 
Thursday February 21st, 2008 2:36:02 AM

Looking over to Phadeus Jova asks a question. "With all due respect, could you grant me one question? The orb connects to another plane as I understand it. Could good and lawful creatures be called from it? Or is it evilly aligned? Ooops thats 2 questions."

"Tratain, I want to preserve our friends. We need to know from Gargul what their fates are to be. I know we shouldnt go before him now, but in the future,,,, Anyway, I would like to lay them out, turn them to stone, then shrink their bodies. That way they would be asier to carry, and not decay. Then if they have trully passed on, and Gargul will not help us, we can un shrink them, and bury them at the foot of our castle.

"A tribute to the 2 heroes who gave their lives to become Dragons, well, seems more fitting than a unmarked grave near a city of great evil."

"Sir Verash. We came into the vallet through a portal at that end of the valley. We met others who seemed to arrive here from another way. Do you know of any other ways out of the valley? I don't pretend to understand the geography of the Wold, but where are we, in reference to a larger city, one we might recognize?"

Vedik  d20+24=32 d20+24=38 d20+24=42 d20+24=34
Thursday February 21st, 2008 7:39:22 AM

Vedik strokes his beard thoughtfully. "Planar gates are not something to be dealt with lightly. The course of action you propose is direct, and immediately solves the issue, but what of the future? Xanaphelas is gone, but there are other beings of its ilk there. Do we not risk another attempting to use the Orb as the demon intended? Our purpose in destroying Xanaphelas was to preserve the balance, because we feared one evil growing beyond the bonds of the city. Would we not risk that again by returning the orb?"

Vedik frowns before continuing. "And portals go both ways. Could it not also be used as a way to escape the city? I do not relish the notion of the Lich escaping the city by way of the demon realm."

When the conversation pauses for the night, he asks Tratain for his healing wand. He then concentrates for a moment, and begins drawing Woldsblood.

OOC:
4 attempts to draw 3 drops each: DC 25 (passed)
Recharge: 2 Charges to W. of Enlarge Person
3 Charges to W. of Cure Serious (Tratains)
Store one drop


Monthor 
Thursday February 21st, 2008 9:54:52 AM

"Yeah well... where's the food? "
....
..
.

" why not just drop the glob down some volcano or something??? "



Tratain 
Thursday February 21st, 2008 1:16:57 PM

Tratain says "I agree with Vedik on the Orb. Just because none of the Evil Creatures have gotten out yet that anyone knows about doesn't mean they can't in the future. Also if the Orb is that Powerful, it will give a huge advantage to any of the Major Leaders in the city if they can figure o t how to use it. We managed to get it away from that Marilith in time it seems, but who know what the others could do with it. If we can't figure out how to retune the orb to somewhere harmless or how to destroy it we will just have to try and hold onto it."

On Jova's suggestion he says "I'm not sure I like the idea of carrying them around for that long, Removing their bodies from the City is one thing, but carrying them around with us for Weeks or Months while we try and find a place for our castle and have it built? I doesn't sit well with me but its not a decision I can make for us, we'll go with the Majority Opinion of what everyone thinks."



End of the night? 
Thursday February 21st, 2008 5:06:47 PM

[have to post a bit early, local game tonight]

Dwight feels that the group should take the orb with them and find a way to destroy it. Draax agrees, but warns against any enemies trying to get it back.

Jova begs another question of Phaedrus. She replies, "The orb can allow entry to any creatures, good or evil. It is tied to a specific plane, chosen by the orb's creator. Given the circumstances under which you found it, you can guess what creatures are likely to come through."

Jova also questions Verash on geography. "Well," hums Verash, "we aren't quite anywhere near anything you'd know. There are a number of portals scattered around these woods that grant entry to this land from various points in the Wold. But other than those portals, there isn't much connecting this land and that. Not another plane, mind you, but separated long ago by those ancient elves.

"Now if it's returning that concerns you, the portals are fairly easy to navigate going back the other way. I'm sure Phaedrus would get you to the proper portal quickly."

Vedik ponders the orb, and posits some wise thoughts on its use. Phaedrus sighs, "You are right, dwarf, and wise beyond your years. Even at my age, my judgment can still be clouded by emotion." She pauses with a quick look at Verash. "You are likely best taking the orb and dealing with it. But I still demand that it be kept away from the house for the time being."

Monthor is served his plate of food, and eats hungrily. As to his question, Phaedrus responds, "There are many who could withstand such challenge to retrieve it. I'm not sure a volcano could stop me from getting the orb if I truly wanted it, and there are those far more powerful than myself about."

Tratain agrees with Vedik's suggestions as well.

On the topic of what to do with the fallen, Jova and Tratain seem to disagree, but the question is left for majority vote.

When the evening comes, Phaedrus walks toward the door. "I feel I can trust you enough here alone. I will take some time to myself outdoors. If and when you are ready to depart, now or in the morning, let me know and I will bring you to your portal."

Dwight 
Thursday February 21st, 2008 10:07:02 PM

Dwight watches from the window as Phaedrus gets some fresh air. He doesn't want to intrude on her alone time, but really wants to watch her transform again.

Afterwards he takes to his bed and falls fast asleep. His dreams are restless, being in a unfamiliar bed among unfamiliar 'friends' in an unfamiliar land. He awakes in the morning, and quietly moves outside to take in the crisp morning air and nibble on the extra piece of cheese he took from the table the night before.



Jova 
Friday February 22nd, 2008 12:43:03 PM

Jova spends the time making small talk with Verash as he starts examining the books. Z is by his side most of the time, getting his neck scratched. As the sun sets Jova exits the house and spends some time under the stars, enjoying the relkative peace.

Tratain 
Friday February 22nd, 2008 4:38:31 PM

Before the group rests for the night Tratain says to Phaedrus and Verash "The two of you are Probably more Traveled and much more knowledgeable than we are so I have one more question if I May. Part of our Deal with Gargul to return our friend was for us to construct a temple in his Name in a place where he is not known. Do either of you have any idea's where such a place may be? I thought all people knew of him, but perhaps somewhere quite far away there are people to whom he remains unknown. I was wondering if you had any idea's on that."

In the Morning Tratain goes outside, upon seeing Dwight he says "We will be returning to our home soon, you are more than welcome to join us if you wish. Or if we could escort you anywhere you wish to go. You have earned our respect for battling the Marilith with us, and it would be our honor if you wished to travel on with us. I can not promise it will be easy or safe though, we are being tested for our worthiness to join the Dragon Conortium, we have lost two comrades to these trials already. I think I can speak for all of us when I ask you to stay and Travel with us."

Draax 
Friday February 22nd, 2008 6:35:15 PM

Draax responds to the question about the bodies.

"Not knowing the wishes of out dead teammates makes it hard to give an opinion on what to do with their bodies. If we knew their history, I would say return their bodies to their tribes, but we did not know them well enough to locate their families.

If the bodies can be preserved and shrunk, I have no problem with storing them at our place until we find get our castle. We could even bury them at the base of our tree and then moves the bodies to the final resting place at the castle when it is ready."


Monthor 
Saturday February 23rd, 2008 10:20:20 AM

The dwarf eats, drinks, laughs and somehow feels more "experienced" then he did before. He'll follow Tratain's lead as to what to do next. Monthor knows that it's irrelevant where his friends' bodies are layd to rest. It's the adventurers' souls that matter and those are now at rest until the great gods call on them again.

Arien 
Saturday February 23rd, 2008 1:00:43 PM

"Perhaps a compromise then, we can carry them to the other side of the portal and back to the nearest town. There we can bury them and should we ever gain the chance to track down members of their family we can let them know where they lie. That way we don't have to worry about their state for the next several months, nor do we leave them where it is almost impossible to retrieve their remains."

Vedik 
Saturday February 23rd, 2008 1:13:20 PM

Vedik ponders the fate of the remains of the fallen friends, and the experience of the last few days. The nature of life and death is a subject that weighs heavily on the old dwarf of late, but he keeps his council to himself, and prepares to set out in the morning.

Tratain (2nd) 
Sunday February 24th, 2008 10:15:30 AM

Tratain listens to his friends in the Morning and says "I guess we're taking Lumi and Horvis's Bodies with us. Jova I'll Help prepare them so you can turn them to stone and shrink them."

Once all the Proper spells are cast for Identifying the items and Lumi and Horvis's bodies are cared for Tratain will let Phaedrus know that the group is ready to leave. Once the group passes through the portal Tratain will cast Windwalk to speed the groups journey home to Plataue City.

Dwight 
Sunday February 24th, 2008 9:54:16 PM

Listening to Tratain, Dwight looks in his direction and thinks for a moment. "Well, given what I've seen in just the past hours, it seems you cause is just and it would an hour of mine to contribute as much as I may."

The End of Evil 
Monday February 25th, 2008 2:13:18 PM

Dwight sleeps restlessly, dreaming of his friends in the Crescent Valley. In the morning, he takes a stroll through the grass to lighten his spirits.

Jova and Verash talk long into the evening, trading stories, discussing the merits of particular historical interpretations, and after a few glasses of brandy, singing a few songs together. Once darkness comes, Jova retires to the field to collect himself before going to sleep.

Tratain asks the hosts about Gargul's charge. Verash shakes his head and returns to his discussion with Jova. "Not for me to meddle in the affairs of the gods. No, sir," he says.

Phaedrus sighs. "He's always been a bit superstitious. Though he has a point. It is for every man or woman to decide for themselves what path has been set for them.

"That being said, maybe I can give you my own interpretation. Gargul mentioned people who do not 'know him,' yes? You are quite right, one would be hard pressed to find a land where Gargul's name was not known.

"But you knew my name before coming to this land, did you not? Would you then say that you 'knew' me, Phaedrus, as you now do?

"My point is, maybe you are ascribing the wrong meaning to the words. . . .

"Then again, child, the gods are an odd bunch. Gargul could just as easily have meant for you to find a land where no one ever dies. They might not know his name either. It certainly gives one something to ponder.

"In the end, I think you'll have to decide for yourself what he meant, act on it, and accept the consequences." She pauses for a moment, then nods to herself, as if satisfied by her own answer, then goes to sit beside Verash.

Draax seconds the idea of temporarily shrinking the bodies of the fallen Knights, possibly keeping them in Plateau City until a castle can be built.

Monthor eats his fill, and Draax's fill as well, and drinks enough for the entire team. His mind is filled with existential ideas on the afterlife provided for his fallen comrades, though he keeps the thoughts to himself.

Arien proposes a compromise on the bodies, hoping to appease both factions on the issue.

Vedik, like Monthor, quietly considers the issue, but keeps his opinions to himself until the group departs.

Tratain makes the decision to follow Jova's request for now.

Dwight decides to become a permanent Grey Knight upon Tratain's invitation, and the group departs.

Phaedrus takes you on a now-familiar and far less exciting aerial trip, floating over the treetops of the forest for a few miles.

She sets down in a small clearing. The area is familiar, with its large stone portal in the center, and a few cryohydra bodies lying in the grass. Though you were just here a few days ago, it feels like ages since you came to this land.

Setting you down, Phaedrus plods over to the portal and does her best to crouch low. Her tail aimlessly flits back and forth, knocking a sapling out of the ground.

She places one clawed hand on the top of the stone portal and closes her eyes. Mumbling a few unintelligible words, she bangs her paw on the stone once, then steps back.

After a moment, the portal darkens, then explodes in a flash of bright light. The light subsides, and after a few moments, your eyes can see again. Phaedrus has already lifted herself into the sky.

"Farewell, children," she calls. "Give my regards to that pompous gold, Arrak, when you see him!" Laughing, she speeds off, back toward Verash's home.

The gate stands before you, shimmering brightly.

One by one, you step into the light and through the stone portal, and . . .

[to be continued by DM Marcin]

Dwight 
Monday February 25th, 2008 9:20:38 PM

Trusting the dragon, and ready to be away from this area and in more familiar dwellings, Dwight steps through.

As he exits the other side he takes a deep breathe of the 'city' air, but then coughs as with the breathe came a small bug that now twitters in the back of his throat.

"Ah, the city life" he finally manages to cough out.

Draax 
Monday February 25th, 2008 11:18:27 PM

When They walks through the portal, Draax immediately looks for Troughton to see if the man actually waited for them. He wonders just how much of the story is safe to tell the man.

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