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The Test
In the eyes of a God


Belkior 
Wednesday May 30th, 2007 10:23:39 PM

The halfling cleric falls to his knees when the excruciating pain starts. Even with his years of training, Belkior cannot withstand the pain any better than his companions. When it ends, Belkior quickly casts Detect Magic to determine if he and his companions had been targetted by a spell. Regardless of how that turns out, he will quickly check his companions and himself to determine if they have been physically injured.

DM George 
Wednesday May 30th, 2007 10:33:14 PM

OOC OK guys, this is it. This is the start of the new module and I want to give a couple lines of advice. This module is meant to take you to the limit and beyond. If you don't work together efficiently and smart, characters are going to die. If during combat, you can not post, get someone else to post for you. I will treat the character who doesn't post harshly. OK enough heavy handedness, I will say, theire is some great rewards for the surviviors, so work together and have fun. George

The Crimson Shields pick themselves up, wipe their mouths and stagger off to different places to clean up and change clothing. They all meet back at Samsons and start discussing what happened to them when everything changes. Everything goes grey and everyone feels a lurch or shifting.

The Crimson Shields find themselves sitting on elaborate thrones. Jewels encrust the armrests and none of the chairs is particularly comfortable. They are sitting in a half moon and upon closer reflection, every one of them looks different. It is Belkior who figures it out first. Everyone looks older. Grey speckles Lang's fur, and crow's feet surround many eyes. Only the elven members look like themselves but even they have changed.

The clothes are different. Everyone is wearing finery. Rings dot the fingers, heavy gold chains are around the necks. Thin circlets of beaten gold rest on your brows.

When the group tries to speak, they find themselves frozen. They can hear themselves breathing and can flick their eyes around but they can not summon the will to move any other muscles. Most have experienced this before. All have except Wynn when he battled the fire and the odds in the Longhouse to save Lily and Katrin from burning alive. Another similar thing is happening again. The strange good looking old man is again watching them.


Syr 
Thursday May 31st, 2007 12:10:30 AM

Frozen again, he immediately tests the limits of the spell trying to move a foot. Unable to do so, the elf helplessly stares at the others while taking things in. Looking at Angus his eyes crinkle in amusement and he makes a mental note to tell the sorceror to lay off the ale a bit. His gaze wanders around to the others as he ponders how he might appear to them.

'Interesting' he thinks to himself, as his eyes move to the half drow and bard next to each other. He wonders if they have ever discussed their different races and how it might affect their relationship as the two age.

Wynn  d20+8=22
Thursday May 31st, 2007 7:41:19 AM

Unable to move, and unsure of his surroundings the bard fights to calm his emotions. "Just a dream.." he wonders. Wynn tries to wake himself and see through the vision before him [Will Save=22, 24 if this is an enchantment effect].

If the vision persists, the half-elf begins to sing a ballad about a bard who travels into the shadow land to retreive his lover from Gargul. The act of singing gives him courage and he hopes it does the same for his friends.
[Bardic Music, Inspire Courage +1 to saves vs fear for all those that can hear him]

Bin 
Thursday May 31st, 2007 12:31:31 PM

"It seems the gods have noticed us." in try's to say, but no words emerge. He sits calmly waiting for what is to come. He looks intently at the figure we see once again, for some sign or acknowledgement.

Xenia 
Thursday May 31st, 2007 1:09:51 PM


A girl's eye just can't help but be drawn to the sparklies. But soon the uncountable, overwhelming wealth blurs to the single well encapsulated concept of yeah, rich. After that it loses its interest and falls into the background of general detail.

Much more interesting, are the changes in her companions. Older and wiser? That air of being ... distinguished? Or, maybe just that air of respect that comes with just being an older guy.

And there's Wynn ... If there were any doubt that he would grow more handsome with age, they are now dispelled.

Um ... Hello? With tongues stilled and bodies immobile, the only thing left is to think. Xenia thinks at the strange good looking old man watching the group. Can you hear me? If you can ... um ... well ... Thank you.

OoC: Both Xenia and Wynn are half-elves.

Angus 
Thursday May 31st, 2007 5:17:33 PM

Angus looks around and it takes a few moments to figure out what is going on. Then the sorcerer ties to speak, which he is prone to, but can not. Angus thinks to himself, I knew we would make it. I wonder how wer got here. Did I miss all of the great adventures?,

Angus tries to search his memories for how he got to this point and more importantly time. Angus also reaches back into his mind and attempts to determine if he has more spell potential, he must be more powerful along with all of his friends.

Once Angus is done thinking of himself ha considers that maybe he should try to communicate with whoever or whatever is holding him, Hello all powerful being or beings. Do you want something of us? Did we do something wrong at some point in time?

Angus ties a new tact as maybe he now has telepathy and he thinks at each of his friends in turn ' Can you hear me? Think back a response.,



DM George 
Thursday May 31st, 2007 8:22:08 PM

The group realize that they cannot move their mouths to sing songs or talk but still they can hear each other. All can hear Wynn's song in their heads and take comfort in it.

This time they know they are in the presence of a divinity. Binberry knows that he is in the presence of his Lord and God Domi. He moves among them, his passage both silent but loud at the same time. His steps make no noise on the stone floor but his aura seems to shout out his majesty and serenity. He is silent for many moments studying them all. He stares each one in the face and seems to be examining their souls. Finally he speaks and the sound of his voice is both crushing in its power, but soothing in its tone. "My children, your time is upon you. The Wold has many people who are petty or scared. They can not look past their own lives to the greater good. You have been observed for your short time on this Wold and it has been determined that you have the makings of real heroes.
Xenia, you could easily have turned to evil following your heritage. You could have let the scared looks on the streets of the Floating City turn you away from mankind and goodness but you have embraced it, and its children and have earned your chance.

Belkior, you have been steadfast in your belief of non violence, even when you have witnessed horrors. You have accepted change but stayed true to your beliefs and so have earned your chance.

Lang, you have been remade, but still where many would have looked upon themselves in pity, you have accepted it and moved on to be a shinning example to others and so have earned your chance.

Angus, your crust is selfish and lazy but it is only a crust to protect you from the Wold. Underneath you are giving and brave and have earned your chance.

Wynn, you have proven yourself already to be brave and self sacrificing. You can show love to all and so have earned your chance.

Syr, you have a generosity of spirit and care for the lives of your friends and strangers. You have the potential to be great if only you would step forward more. You have earned your chance.

Binberry, as my servant, you have earned your chance and it is you who I am relying on to help bring your companions through. This task will be the most difficult you have ever faced and the chances of you all surviving is slim.



Lang & Sunshine 
Thursday May 31st, 2007 9:33:37 PM

Lang is shocked when the God Domi reveals himself to Lang and the rest of the Shields. He tries to kneel in respect, but cannot as only his eyes and mind appear to be working.

He is even more amazed when the God talks to him personally, talking of Lang's strength and resolve when faced with the physical change he has gone through.

Lang listens to the rest of the Domi's analysis of the Shield's. He is even more puzzled and curious about the test they will have to go through.

Belkior 
Thursday May 31st, 2007 9:56:12 PM

The halfling cleric struggles against the invisible, insubstantial bonds that hold him. Then, when Domi appears before the group, Belkior stops. If he could, he would be kneeling before Alemi's friend, protector and servant. But he cannot.

The Paragon of Alemi wonders at the nature of this test that the Shields will face. Whatever it is, it will surely test their resolve and valor.

JohnP (OOC) 
Thursday May 31st, 2007 9:59:01 PM

George

Thanks for the heads-up about the coming module. Since you are taking no mercy for non-posters, are you going to adopt a more regular posting schedule? I ask because I have a limited window for posting to the Wold (roughly 8:00 p.m. WT to 11:00 p.m.), and I frequently find that I am posting just before or after your posts, thereby missing a day.


I know it can some times be tough. I normally post between 9-11 EST. Combat normally takes me longer and I do normally check to see if anyone has posted while I am writing the post. If you think you are running late, send me a quick email telling me you are posting and I will try to accomidate you. Of course your other option is to be the first poster. Just what until I have posted every night and post the same night after me. That would solve your problems too. George

Syr 
Thursday May 31st, 2007 11:59:12 PM

Syr watches in awe as Domi walks amoungst them. Thrilled to be in the god's presence, he stares entranced at every movement the being makes.

As the man speaks, his attention is riveted. Listening carefully, his emotions rise from the pleasure of hearing such a voice to despair from the being's words. He withdraws his thoughts from the group as he interpets the god's words to mean that he is a coward. Filled with shame, he refuses to look at the others.

DM George OOC 
Friday June 1st, 2007 8:30:30 AM

OOC Xenia gets a extra 100 xp for her fine role play of her pain on the Catacombs board. Nice job Al but don't think your bringing that damn pixie with you on the adventure. To bad Zat wasn't in the Catacombs at the time, might have has a quick snack while you were down.

Bin 
Friday June 1st, 2007 11:34:45 AM

Bin is puzzled by the way Domi is interacting with them. "Why would he hold us in such a way? Why are we on thrones? Where the Nirvana are we? Is this the test or the prelude to the test?"

Bin trys to hide his thoughts from the others as he thinks about the hard times he had growing up. Getting beat up and driven off to the next area. All of that made him what he is today, and that has earned him a chance. He remembers not being able to eat anything but bugs and maggots for days until someone took pity on him, and that has earned him a chance?

A single tear rolls from his left eye as he comes to terms with his past and his future.

"let's get this thing started then. If something needs to be done, putting it off just delays the inevitable."

OOC: DM George, do we have fresh spells at this point, or do I need to mark off a Commune and Detect Magic spell, from Samsons?

Xenia 
Friday June 1st, 2007 1:45:52 PM

Domi. This is Domi.

It's not possible. It can't be possible. And yet it's there: The feeling of having met this guy before. Before. Yeah. Or maybe from now? Sometime in the future a hundred years in the past. It's all so confusing. Like a dream, but more real.

In the dream, Domi's a good guy. Real straight, but a good guy. He's worried about his friend. Alemi. He's worried about Alemi. It's good to be worried about your friends.

"You get us through this, Bin," the girl rogue thinks at the new guy in the group. "We're behind you. We got faith in you."

Wynn 
Friday June 1st, 2007 5:20:23 PM

The bard listens intently to the god's decree, searching for meaning in each word, just as the others are doing.

Angus 
Friday June 1st, 2007 7:13:01 PM

Angus is speechless when he realizes who is talking to him. Not a religious man, he is still in awe of the power and intelligence of the god.

Angus contemplates the God's words and what they mean.

DM George 
Friday June 1st, 2007 10:35:07 PM

Domi continues his speech, I am sending you all on a quest of the utmost importance. You must stop this evil or the Wold we live in could be drastically changed and the powers of darkness, domination and evil could gain enough momentum to plunge the Wold into darkness and despair. For years he has been spreading his influence and several years ago his power took great strides forward. The Wold will need heroes to combat him and his minions in the years to come. These chairs and crowns that you sit upon and wear represent a possible destiny for you. One that could come to be, if you survive this challenge. Still all steel must be forged in fire or it is weak. You could be weapons of greatness for the forces of light but you are still untempered and unproven steel. This test will prove if you have what it takes to help guide the future. If you have what it takes to become leaders and heroes for all of the noble races to look up to. I wish you luck.

The group finds themselves in a new place. The terrain is rocky and filled with scrub grass and low wind bent trees. A massive mountain lies to the southeast. It is easily 30 miles away but still dominates the skyline. The group can hear a bell sounding nearby.

They are dressed in their normal gear and have all of their normal adventuring equipment.

ooc OK I am gone for a week. Be nice to Nellie.

Bin  d20+8=19 d20+6=25 d20+4=11
Saturday June 2nd, 2007 2:17:15 PM

The priest is capable of moving again, so he stretches momentarily as he views the scene around him. "Dropped off in the middle of nowhere. I supposed we have started the test. I suggest we try to find the bell sound and follow it. It might be where our starting information lies."

OOC: Second time I asked this. Do we have full compliment of spells, or do I need to mark of Commune and Detect Magic from Samsons?

Actions:
Spot the scenery: 19
Listen for bells direction: 25
Survival for True North: 11

Belkior 
Saturday June 2nd, 2007 10:49:04 PM

The halfling cleric nearly falls when he finds himself in this new place. Like always, Belkior is experiencing the slightest nausea after that teleportation.

Once he swallowed once or twice and kept his eyes on the horizon, Belkior looks around at his surroundings. Certainly not like anything near the Floating City. Nor Plateau City, for that matter. Perhaps Lang will have a better sense of where they are. Or, it might be time to petition Alemi for some answers.

Bin's suggestion about following the bell seems reasonable. So Belkior turns to his companions and says, "Ask not for whom the bell tolls, it tolls for thee."

"Or we. Whatever. It doesn't matter, really. We're going to need information, shelter and possibly transport. That bell is a start."

Lang & Sunshine  d20+14=22 d20+16=22 d20+6=21
Sunday June 3rd, 2007 5:52:21 PM

Lang looks around at his friends after they are transported by the God to a new location. He checks on Sunshine to make sure he is ok.

With a quick nod to the group and a "Stay put", Lang starts to do some scouting of the immediate vicinity.

He looks for tracks or a path. He also tries to determine where they may be by checking the sun's position in relationship to where it was before they left.

If he finds anything he will let the others know.

Survival 22 (add +2 for Giants and +4 for plants)
Survival Tracking 22 (add +2 for Giants and +4 for plants)
Spot 21 (add +2 for Giants and +4 for plants)


Xenia  d20+21=35 d20+16=36
Sunday June 3rd, 2007 8:00:52 PM

"Where'dja get that Bell Tolls for me stuff, Belkie?" The rogue kneels at the side of the halfling cleric and lends a hand to help him off the ground. "Sounds like a bard story or sump'n. But I figure you guys are right. Someone's gotta be ringing the bell, right? And from the way the bell sounds, it's gotta be big and that means a place."

Xenia puts a hand to her forehead and scans the horizon, as Lang begins sniffing up tracks. From her pack she pulls a black square of material and removes the silver circlet from her forehead. Folding it from corner to corner she covers her brow with the black bandana and ties it off behind. Then, securing it with her silver circlet, Xenia returns to her watch, covering Lang's back while he concentrates on his mysterious signs of the forest.

Spot 35
Listen 36

Angus 
Sunday June 3rd, 2007 8:37:58 PM

Angus is not that unsettled by the teleportation as he is used to it with his dimension door spell. He watches as the Lang looks around for tracks.

"Hey Lang can you smell anything? Does it smell different than where we were?"

Syr 
Sunday June 3rd, 2007 10:43:55 PM

Blinking in surprise at theteleport spell he comments, "Woah, at least before we knew where we were going. I'm not sure I like this test so far."

With a shrug of his shoulders, he turns to the sorceror, "What's the plan Angus, normal scouting formation until we find out more?"

Cocking his head to one side, he listens to the bell, "Anyone got an idea of what time of day it is? I mean unless it's noon... the bell usually means trouble and someone needs help. We may want to speed this up a bit?"

Role Call - ADM Scott the Southern 
Sunday June 3rd, 2007 10:51:11 PM

Syr XXXXX
Angus XXXXX
Xenia XXXXX
Land XXOXX
Belkior XXOXX
Bin XXXXX
Wynn XXXXX


Wynn  d20+12=27
Monday June 4th, 2007 12:07:40 AM

The bard scans his surroundings for anything familiar, plants, the silhouette of familiar hills, anything...[Bardic Knowledge=27].

Angus (second illegal post)  d20+2=3
Monday June 4th, 2007 10:34:18 AM

"Alright everyone, let see if we can find the source of the bell. Its sounds foreboding in some way."

Angus give a hard listen attempting to determine direction and distance of the bell.

Listen 3

"Xenia, I am baffled by the bell, where is the sound coming from? What direction?"

Toto, I Don't Think We're in Kansas Anymore (Co-DM Nellie) 
Monday June 4th, 2007 11:37:24 PM

Putting his skills to good use, Lang scouts the surrounding area. Both his bugbear and his ranger senses tell him that this area is vastly different from Floating and Plateau Cities. The plant life is marked different to his keen eyes, and even the very scents in the air are strange. Nope...definitely not in Kansas anymore...whatever that might mean.

Not long after Lang head out, he easily tracks down a young shepherd and his flock. The encounter is tense, to say the least. Catching scent of the bugbear, the flock disperses immediately, and the boy begins to bolt for cover...a death grip on his crook.

Meanwhile, the remaining Crimsons try and determine where that pesky ringing might be coming from. Angus doesn't have a clue, but Xenia's keen ears figure it's coming from quite a distance away...somewhere along the lines of 2 miles to the north.

Wynn carefully studies the surrounding area to get a better idea of where in the Wold they might be. That huge mountain...looming to the southwest...no doubt that has to be the infamous Shadow Mountain. The forest to the east...so far away...and yet...Wynn could swear that he saw some of the trees move. Could that possibly be the notorious Culverwood, home of the Emerald Dragons? At this point in time, it is impossible to know the group's exact location, but Wynn is at least able to assume that they are still on the Continent of Yrth.

OOC: Will try and post consistently around 10:30 pm EST. Please have your posts in by then. I am afraid the group has not rested yet, so mark off any spells cast thus far.


Angus 
Tuesday June 5th, 2007 12:06:17 AM

Once Lang report that he has scared off the locals he slaps the big Bugbear on the back "You do realize that they will be coming after you with pitchforks and torches."

Angus breaths a sigh of relief as Xenia points out the way to the bell. "Bless those cute ears of your Xenia. Lang can you find us a reasonable path toward the direction that Xenia indicated?

After Wynn describes his thoughts on the area, Angus adds "Well we are not sure what the locals are like so lets take precautions." Angus casts mage armor on himself. "Lets be careful people. Lang and Syr up front, Xenia and Wynn as rovers moving from flank to flank and the rear and Bin, Belkior and myself following fifty feet behind Land and Syr. Any other suggestions? If not, lets move out. I did not purchase enough wine to be out in the woods for too long." Angus readjusts his big floppy leather hat and takes a few steps in the direction that Xenia indicated, but he waits for Lang and Syr to take the lead.

Before Xenia and Wynn take off roving, Angus will ask "So Wynn, if the Shadow mountain a friendly and peaceful area?

Spells in effect:

Mage armor - 10 hours

Bin (AC: 26/26 HP: 53/53 ) 
Tuesday June 5th, 2007 12:48:22 AM

Bin cinches up his backpack and waits for the others to head out before he follows. "You know Angus, that may well be a problem for us if the locals think they are being invaded."

0- +Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Resist Elements
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- *Air Walk, *, *Tongues, *Discern Lies, *Summon Monster IV
5- +Commune, *True Seeing
(+-cast *-memorized)


Syr  d20+9=14
Tuesday June 5th, 2007 11:08:30 AM

Syr nods at Angus and peers in the direction of the bells looking for any signs of trouble. (spot 14)

With a dramatic sweep of a hand, "After you O terrorizer of small children... I'll lag a few feet behind so as not to disturb anything your eyes might pick up." He waits for Lang to move and then trails slightly behind and to the side of the ranger.

Calling back over his shoulder he grins and asks Bin, "Can you imagine if we put Lang and Xenia on point? The village would be deserted before the rest of us arrived." Moving ahead, he tries to keep the smile off his face lest Lang turn around.

Xenia  d20+21=41 d20+16=25 d20+22=36 d20+13=29
Tuesday June 5th, 2007 11:27:17 AM


"It just looks all so peaceful here, you know." The rogue once again raises a gloved hand to shade her eyes and scans the terrain about the group. She takes a deep breath of the country air and lets it out with a smile.

"But, you know, if this is a test and all, I guess we should be on our guard from the start, huh?"

"Hey, uh, I'm gonna try something new here. I think I got it worked out to how to do this thing. And if I do, that should fix any probs for me, Syr." The rogue sticks her pink tongue out at Syr before stepping behind Wynn and disappearing into his shadow.

"Whaddya know. hehehe ... " Xenia's soft chuckle comes from an ill defined place near her handsome bard sweetie. "So, um, you might not see me." The voice moves in the direction of the distant bell. "But I'll be around."

Spot 41 /Nat 20, Listen 25, Hide 36, Move Silently 29 (-5 Penalty taken on Hide & MS for Full Movement)

Lang & Sunshine  d20+16=21
Tuesday June 5th, 2007 7:50:28 PM

Lang smiles as the group teases him about scaring off the locals. Oh well, he knows that the good stuff from his new form outways the bad stuff.

"He didn't have to run away. I wasn't going to eat him, but the sheep did look tasty."

He takes point with Syr guarding his back. He tries to lead Syr over a few rough spots to try and trip him up for his comments. He keeps looking for tracks or other things of interest.

Tracking 21

Belkior 
Tuesday June 5th, 2007 9:02:41 PM

The halfling cleric looks around at the area, nodding as he does now that Wynn has identified the location of this place. When Angus announces the marching order, Belkior will move to his assigned place.

"Angus, maybe we should make a point of having either Wynn or myself do the talking. Lang's friendly, but the locals seem to hold negative concepts of bugbears."

Wynn  d20+12=23
Tuesday June 5th, 2007 10:25:59 PM

Wynn smiles as Xenia slips in and out of his shadow. He used to worry that Syr's sharp tongue would wound her, but Xenia's quick reply spoke otherwise.

"If that is indeed Shadow Mountain and the Culverwood to the east, then these would be the Windborne Hills and somewhere to the east and north lies the Cinnamon Valley and my home. I have travelled over much of these hills and know them to be a place of small kingdoms at each others throats. Treachery and deceit are not unknown, nor are other forms of evil, but the farmers and villagers are a good sort. I've heard tales of birdmen that swoop down from the mountain tops, stooping like hawks on a rabbit to impale their enemies. Never seen one, just heard the tales."

Wynn searches his memory for more details about the mountain itself, and any legends that surround it. [Bardic Knowledge=23, any bonuses for being from the area??]

On the Road again (Co-DM Nellie) 
Tuesday June 5th, 2007 11:45:07 PM

Heading toward the north, Lang easily picks up a set of fresh, humanoid tracks. Whoever left them was traveling in a hurry and very recently. The bleating of a nearby herd of goats sounds almost frantic as if they were sudden unguarded.

Try as he might, Wynn can't think of anymore useful information to pinpoint their location. The Windborne hills are a large territory and with such a small amount of information to work with, Wynn is left trying groping in the dark.

Following tracks that a blind man could follow, Syr and Lang lead the group to a dirt trail that winds toward the north. After a short while, the Shields spot a quaint village made up of mainly small low stone houses. Dotted among the hills are poor farms trying to eek out a living growing vegetable and raising goats. Even from a distance they can see a building under construction which has the makings of a church.

After further travel, the ringing bell is clearly heard just up ahead. From their forefront position, Syr and Lang see a small group of humans gathered together clutching various farming implements. A young boy stands at the front of the group and begins pointing frantically in the direction of the Shield's scouts.

Angus 
Wednesday June 6th, 2007 12:01:03 AM

Angus sees the prediciment in the village. "Hey, big scary bugbear, hang out here with sunshine while the rest of us check on the locals. Does anyone volunteer to stay back and keep Lang company?"

Angus will cast message on the group, pointing to each in turn. "Lets keep in communication. Lang you have to occasionally look at me and find a spot to watch us within 800 feet. I will keep you in the loop."

Angus will stride purposely forward, toward the village "Shall we see what Domi has in our path. Bin are you getting any feelings for this course of action? Does it have any Domi qualities to it or is it too soon?"

"Xenia do you want to come in the village from the back side, using your new abilities? I will not break any land speed records getting down there." Angus points to the village.

Spell Slots:

0 Level 1/6
1 Level 1/8
2 Level 0/8
3 Level 0/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours
Message (all Shield members)

Xenia  d20+23=39 d20+13=30 d20+21=35 d20+16=23
Wednesday June 6th, 2007 10:16:51 AM

"They don't look like they'd be much trouble, Angus," the rogue whispers from out of the shadows. "Look like folks who are just kinda, you know, like, scared."

"But I'll go 'round anywho and see what I can see."

Just in case, though ... The rogue lifts up her hand and whispers to her ring. Her dark drow born color turns a creamy peach. A pattern of freckles dots the skin beneath the lenses perched upon the bridge of her nose.

Finding the trail of shadows that will get you where you want to go and moving from one to the next isn't all too difficult. Not all too unusual either. Neat and quiet. Never hurts to be careful. But, then again, if it looks like a duck and quacks like a duck, what else can it be?

Rolls and Actions
Hide 39, Move Silently 30, Spot 35, Listen 23 (Hide and MS rolled with -5 Penalty for Full Movement)

Active Effects
Disguise Self (50 min)
Message (100 min)

Bin (AC: 26/26 HP: 53/53 )  d20+8=18 d20+8=26 d20+4=11
Wednesday June 6th, 2007 1:28:23 PM

At the mention of bird people, Bin looks to the sky's, fairly regularly, from then on.

Bin looks toward the church to discern what what design it may be off and also looks for signs of religion.

"Lets leave our weapons with lang and approch with our hands free, smiling. They will be scared and we will comfort them by explaining ourselves. If for some reason they are aggressive, we will first try to subdue them, unless they have skills we are not aware of yet."

Spot the sky:18
Spot the building for church design:26
Religion of the church:11


Wynn  d20+18=33 d20+15=25 d20+13=22
Wednesday June 6th, 2007 5:28:03 PM

Wynn pulls his cap from his vest and places it on his head. A few minor adjustments and he has taken on the appearance of the local villagers he grew up with in the Cinnamon Valley. He stoops slightly as he approaches the boy and his companions and those around him would think him to be a well worn if not frail wandering minstrel.

"Good day friends" he will greet the boy and his companions. "Please do not be alarmed for I know we must look quite the sight. I was hoping you might tell us where we are. My companions and I seem to have taken a wrong turn and lost our bearings."

[Disguise=33; Diplomacy=25; Gather Information=22]

Lang & Sunshine 
Wednesday June 6th, 2007 6:33:31 PM

Lang & Sunshine find a nice shady spot under a tall tree to rest. They will probably get themselves into trouble without him, but then again they would probably get into more with him.

He takes out his new bow wondering if he will get a chance to use it soon.


Syr  d20+18=31
Wednesday June 6th, 2007 8:04:41 PM

Seeing the villagers Syr waves an arm enthusiastically in greeting. Not wanting to be left behind like Lang, he joins the others as they approach.

As Wynn addresses the others he focuses on the boy, "You must be the brave shepard that spotted my friend." He squats down to address the boy in a calming, peaceful manner (Diplomacy 31).

Belkior  d20+6=26 d20+4=11
Wednesday June 6th, 2007 9:11:09 PM

The halfling cleric will move ahead with Wynn, trusting that the local people will recognize his devotion to Alemi. Of course, because of that devotion, Belkior will not bother trying to disguise himself. He nods when Wynn speaks to the locals, and elaborates only slightly.

"Yes, my companions and I have lost our way. Can you tell us what place lies ahead?"

Diplomacy = 26 (natural 20)
Gather Information = 11 (enough to Aid Another)



Welcome to Stonegap (Co-DM Nellie) 
Thursday June 7th, 2007 12:34:12 AM

Various disguises are adopted and new modes of transportation are explored.

The bell stops ringing abruptly as the Shields arrive. The young man points his finger in excitement as Syr speaks. "See!! See John?!! I told you there was a monster out there!" There is a tense moment before the lad puffs up at Syr's complement. "Yeah, that was me in the fields... You're friends with that...thing?!" There is a mixture of awe and fear in the young man's voice.

A large, broad-chested man steps forward and lays a calming hand on the adolescent's shoulder. "Didn say I was doubting you Jacob. Everybody knows you're an honest man." The man smiles good naturedly as the Shields approach and give their introductions. "I'm John Broadshoulders. Lost your way, eh? That's too bad. Well, maybe we can help you out. This here's Stonegap. We're a small, but honest bunch...always willing to help when we can. Let's see here...what lies ahead. Well, I s'pose you'd probably want to be making your way to the Windborne Hills...though if your looking for something more exciting, Shadow Mountain would be the way to head. All depends on what you had in mind. Maybe it'd help if you told me where you was heading?"

John pauses for a few moments, running his fingers through his short cropped black hair, apparently considering his next words wisely before he utters them. "If you don't mind me asking...how is it that you came to be traveling with a errrrmm...creature? And what sort of thing is it? We got lots of young ones around and, no offense, I won't see any harm come to them."

Keeping mostly to himself, Bin is able to take a good look at the village. It is made up of around 10 families (judging from the number of dwellings). It is a simple place with few amenities and though you can see life is hard, the people look mostly happy. There is no store, there is no tavern or inn. All that exists are the homes, barns and out buildings of the families. The church appears to be very new compared to the other buildings and is still under construction. Above the main entrance there is the high Woldian symbol of Ga'al. As he scans the skies, Bin does not notice anything resembling "birdmen"...just vibrant blue sky from horizon to horizon.


Angus  d20+10=25
Thursday June 7th, 2007 8:31:59 AM

Angus smiles broadly upon hearing introductions and offers his hand "I am Angus Deminoff, very pleased to meet you and Jacob. Jacob did see our scout, he is a big hairry one. A human ranger that was transformed by some powerful druid magic into a bugbear. His name is Lang and he is playing with his dog a ways back so as not to upset your lot. You really have nothing to fear from him. I will call him in if you are comfortable with the idea?"

Angus wait for a response before continuing and if they are comfortable he will use the message spell to call Lang back to the group. "We were transported to your neck of the woods John by some powerful forces and without any fore knowledge. Anything you can tell us of the area would be helpful. You putting in a new church? We have two in our company that serve a higher purpose. Do you have a Cleric in you village? I am sure the faithful would have plenty to talk about."

Angus will again wait for a response before continueing "If you do not mind we may camp out in your neigbourhood, that is unless you can offer us beds. We can pay our way."

Diplomancy 25

Spell Slots:

0 Level 1/6
1 Level 1/8
2 Level 0/8
3 Level 0/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours
Message (all Shield members)



Xenia  d20+28=45 d20+18=22 d20+21=38 d20+16=22
Thursday June 7th, 2007 9:00:25 AM

"If the box looks simple on the outside, Little Xenia, make sure that you look on the inside before putting your hand in." It's what her Da used to say. Used to say it talking 'bout the darndest things too.

The rogue remains in hiding. Tuning an ear back toward the conversation, she inspects the buildings. All pretty much the same. Except for that Church Place. That's where the Tour of the Town would start.

"Hey, Wynn? Angus?" she whispers over the Message spell. "Ask 'em what the bell was about. Wasn't 'cause of us. It was going long before they knew we were here. I'm gonna take a private look around."

Then, slow and quiet, Xenia begins poking around little the place, starting with the Church Type Building.

Rolls and Actions
Hide 45, Move Silently 22, Spot 38, Listen 22

Active Effects
Disguise Self (50 min)
Message (100 min)

Bin (AC: 26/26 HP: 53/53 ) 
Thursday June 7th, 2007 1:04:12 PM

Bin decides to stay with Lang and Sunshine as the others approch. He carries on with small talk if lang is interested, but remains alert in any case. He is unsure if angus was kidding about birdmen or not, but he can't help but look up on occassion, just to make sure.

Belkior  d20+13=26 d20+6=21
Thursday June 7th, 2007 9:20:53 PM

The halfling cleric stands beside Wynn as the townsfolk greet them. Of course, Belkior is now consumed with curiosity about the church in the village. He easily recognizes the symbol of Ga'al on the building, and that the building is much newer than the homes. He will look about trying to determine how long the village has been here. And for signs of a previous chapel or other religious building.
Knowledge Religion = 26
Spot = 21


"I am Belkior Orvisson, Paragon of Alemi. I am pleased to meet you. I noticed your church there, I didn't think that the church of Ga'al was present this far north. I would be pleased to conduct a service if any of your village are especially devoted to Alemi. Or, for that matter, tend to any ailments that your people suffer from."

Belkior has heard the question about the party's destination, but he doesn't intend to answer it. His recollection of the dream didn't include any specific destination.


Wynn  d20+12=21 d20+7=14
Thursday June 7th, 2007 9:49:23 PM

The bard recognizes the symbol of Ga'al upon the church, but does his best to disguise his knowledge. Instead he looks around for the tell-tale sign that any of these men have been heart-seeeded, a ritual he has heard sung of but never actually seen. [Bardic Knowledge = 21; Spot=14]

Lang & Sunshine 
Thursday June 7th, 2007 9:50:56 PM

Lang & Sunshine rest comfortably with Bin while waiting to for the group to wave them in or to come back to Lang & Bin. He notices Bin watching the sky.

"What are you looking for Bin?"

After Bin tells him about the bird people Lang says, "Well that doesn't make them evil just because they can fly. But then again attacking people doesn't sound to good. They probably won't fly very well if I stick a few arrows into them."

If he gets the signal, the three of them will move in towards the village and meet up with the group.

Open Invite...Sort of...(Co-DM Nellie) 
Friday June 8th, 2007 1:55:16 AM

Most of the Shields continue to scout the village as Lang, Sunshine and Bin hang back a bit.

John looks very relieved at Angus' assurances of the safety of allowing Lang into the village. There is however, a small bit of lingering hesitation. "It would be an honor to share our humble village with you. But I must insist on meeting this friend of yours first. Not that I doubt your word, mind ya, but I just gotta see him for myself." The middle aged man shakes his head vehemently at the offer of gold. "What kinda people would we be if we couldn't help out lost travelers?" There is another awkward pause. "Your friend...he don't eat much does he?"

The topic changes, and John takes a more comfortable tone. "I just hate it when powerful forces pick me up and drop me somewhere strange..." the man chuckles, a lighthearted and friendly sound. "Well...normally I would say nothing much happens in Stonegap. We're a simple folk. As for the surrounding area...can't really say a whole lot. I don't get around as much as you folk do. But it has been nice that the hawkmen have been more quiet recently." There is the faintest flicker of a frown as John continues. "Course those Ga'al priests will take the credit for it, but personally, I say the raids that party of giants that passed up North musta taken them out." John shrugs.

The ever present smile returns when Angus informs him of not one, but two clerics in the party. "We'd love to have ya talk to the folks...you know lift 'em up a bit. Before them Ga'al folk came callin' it's been years since we had a cleric drop by our little town."

Belkior looks the town over. It's clear that the townsfolk's buildings are older...several years by the look of it. There are no signs of a previous chapel or any other religious type building. Looks to be a wide open market. When he mentions Ga'al spreading this far North, John shrugs. "Yeah, hadn't heard of it either, but then one day, here they come walking up the road and telling us if we'll just trust Ga'al, everything'll be ok." The frown is more noticeable this go round. "Some of the young ones are starting to take a real interest, especially when them priests were telling of the advantages that the heartseeds can give 'em." John sighs deeply, worry clear on his face as he shoots the briefest of looks over at Jacob.. "Got some of older ones thinking about joining one of them "Quads". I just don't know about that..." Jacob's shoulders sag a little, but the boy is too well manner to express his opinions on the matter in front of his elder.

Wynn takes a covert look at the people around him and doesn't think any of the villagers appear to be heartseeded. By all accounts, it's a fairly pronounced feature that the followers of Ga'al are purported to proudly display.

Flitting from shadow to shadow, Xenia makes her way toward the chapel. Although still a work in progress, this building is by far the nicest one in the village. Just inside the doorway, a young man clothed in the blood red robes of Ga'al is consulting with a few stonemasons on the design for the altar area. The man smiles and nods as the masons show him some plans. Xenia watches the exchange for several minutes and notes that the priest is very polite and helpful as he heads outside to help the masons unload the latest shipment of brick.

Lang, Sunshine and Bin take a nice relaxing break as they wait for the others to return. In a way, it's nice out here. Good to be back in the fresh air of the wide open country where you can see for miles. No noise but the occasional bleating of a goat and the faint sounds of children's laughter. In a way, you can see why someone would choose to live this far from civilization.


Angus  d20+10=23
Friday June 8th, 2007 9:34:36 AM

Angus is very pleased with the reception from John "Well John, lets have you meet our former human companion, Lang, and you can make your own judgements. I do say that he eat just what you and I do, but enough to satisfy his size. I average things out as I eat next to nothing." Angus flexes his boney arms in order to make fun of himself for everyones benefit.

Angus will point at Lang and Bin "Lang. Bin. Come on down and meet the nice townfolk."

Angus get a bit more serious "John, so these hawkmen are dangerous, I know giants are? How is it that they have not overrun the village? It sounds like you have some nasty neighbors."

After John responds, Angus will add "What brought us here was your bell. What is its purpose?"

Diplomancy 23

Spell Slots:

0 Level 1/6
1 Level 1/8
2 Level 0/8
3 Level 0/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours
Message (all Shield members


Bin 
Friday June 8th, 2007 11:02:14 AM

To answer Lang's statement, "Your right, that does not make them evil, but I also know for a fact that being aware of your surrounding's is a good deterrant to those that may find someone weak or unprepared, despite their character."

When called up, Bin walks up to the others and introduces himself as a Protector of Domi.

Once he hears about the temple to Ga'al, he does not seem surprised to see a priest go where there are no others. It is easier to heard the flock with one sheppard, then when there is more then one sheppard that herds the flock to their own stables.

"Interesting you have problems with giants and Ga'al takes the form of a giant. Irony perhaps?"

A test that involves the gods of Testing. That's not irony, that is dangerous, indeed.

Syr 
Friday June 8th, 2007 12:22:57 PM

As Lang and Bin come down to join the others he asks Jacob, "Why don't I introduce the two of you? Don't worry, he can be very gentle around small folk like us." If Jacob consents, he and the boy meet them halfway and he introduces the shepard with a wink at Lang.

As they walk he asks Jacob, "I noticed that you were doing a great job watching over the sheep. Have you lost any lately? If so, what do you think got them?"

Xenia  d20+2=5
Friday June 8th, 2007 3:47:43 PM


"There's a priest guy here at the church," Xenia reports back over the Message spell. "Young guy. Red robes. Looks nice enough. Not too high and priesty to get down and do some lifting and toting."

"Ga'al. He's a Testing God, ain't he? What's with that? Warrd's a Tester too and he's not so bad."

"I'm gonna check the rest of the houses. Don't look for me. I'll find you."

(Knowledge Religion 5 untrained. Nothing here.)

Belkior 
Friday June 8th, 2007 9:34:38 PM

The halfling cleric takes John's word as spoken, nodding to his companions and wandering into the village. Belkior doesn't do anything to call attention to himself, he simply goes down the central street until he sees someone in need of help.

If the priest of Ga'al notices Belkior, the halfling will nod in a friendly manner.

Lang & Sunshine 
Saturday June 9th, 2007 12:08:52 PM

Lang & Sunshine move towards the village with Bin. He will put his bow away and go into the village unarmed. He says hello to everyone and tries not to scare anyone away this time.

Wynn 
Saturday June 9th, 2007 12:11:05 PM

The bard relaxes once he hears the worry in John's voice over the interest in Ga'al being shown by the young ones. "You're right to be worried my friend, for giving up one's freedom of choice is no small matter." he says in a quiet whisper.

Role Call - ADM Scott the Southern 
Monday June 11th, 2007 2:23:27 AM

Only one post missed, Syr on Thursday.

-----------------------------

Is it just me or did we miss a Dm post this week?

JimF/Angus

+++++++++++++++++++++++++++++

Friday, I think.

Al/Xenia

Sorry guys, meant to make up the post on Sunday but found out I didn't have internet access while on vacation. My appologies!!---Nellie

Bin (AC: 26/26 HP: 53/53 ) 
Monday June 11th, 2007 10:15:13 AM

"I will not assume that a god of testing is here for harm. There is no harm in courage and facing ones foes with an eager smile. It is when they are adamant about spreading their faith that they over step their roles as teachers and protectors and become intruders. Perhaps I should go straight away to this priest and help them unload some supplies as well as get to know the man behind the robes." Then looking to the others, "If you agree with the idea that is?"

0- +Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Resist Elements
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- *Air Walk, *, *Tongues, *Discern Lies, *Summon Monster IV
5- +Commune, *True Seeing
(+-cast *-memorized)


DM George 
Monday June 11th, 2007 10:32:58 PM

The group continues their conversation with the village elders as Xenia keeps an eye on the Priest of Ga'al as he helps build his church. Xenia spots another red robed figure leave the church and head towards the Crimson Shields and others.

Wynn spots him first as he makes his way towards the group. "Hello! Welcome! Welcome to Stonegap. Ga'al be praised. There must be more priests here today than who have ever been here in the history of Stonegap. My name is Father Avorn, priest of Ga'al, here on missionary work spreading the good word. You have the look of experienced adventurers? The kind who are to busy smiting evil and killing monsters to administer to a humble flock. Are you just passing through? What brings you here?"

Avorn is a good looking man with sandy blonde hair, blue eyes and a bright smile. He extends his hand towards Bin and asks, "Have you eaten? You must join us for a meal. My brother and I so seldom get to talk theology with our brother clerics of different faiths. Will you join us?"

Angus 
Monday June 11th, 2007 10:44:16 PM

Angus nods to the cleric of Ga'al "Well met good sire." Angus watches John and the young shepards reactions to the priest.

Angus adds "Food is always welcome, but so in information for the road ahead for travelers that are lost and do not know the area." Angus produces two bottles of red wine from his haversack. "Wine always helps the digestion, at least for me anyways."

Spell Slots:

0 Level 1/6
1 Level 1/8
2 Level 0/8
3 Level 0/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours
Message (all Shield members)


Wynn  d20+7=21
Monday June 11th, 2007 11:40:24 PM

His appearance still altered by the hat he wears, the worn looking wandering minstrel, ducks his head at the appearance of the priest. Through appraising eyes, he tries to sense the fellows motives. (Sense motive=21)





Xenia  d20+28=45 d20+18=34 d20+21=36 d20+16=27
Tuesday June 12th, 2007 9:18:07 AM


"I'm going into the church," the rogue reports. "If you don't hear from me, means I'm probs in trouble. 'Kay?"

With movements like a gentle breeze, Xenia ghosts through the doorway of the temple of Ga'al to report back to the group what she finds within.

(Hide 45, Move Silently 34, Spot 36, Listen 27)

Belkior (Sub/Al)  d20+8=15
Tuesday June 12th, 2007 10:40:16 AM


The Vestments of Alemi make Belkior's affiliation quite plain. He nods politely to Father Avorn of Ga'al.

"Belkior Orvisson," the halfling cleric gives his own name in return. "The philosophies of Alemi and Ga'al are not necessarily incompatible. Though I think in the tenor of their approach they tend to clash."

The vestments of this one might be revealing, and Belkior takes in his appearance to determine whether or not he's of the teaching Durian caste, or the more aggressive Aisil caste. (Knowledge Religion 15)

Bin (AC: 26/26 HP: 53/53 )  d20+4=5 d20+5=15 d20+9=21
Tuesday June 12th, 2007 11:14:38 AM

Bin, not appearing to be taken aback by the priest of Ga'al and his acknowledgment of the Protector. He smiles at the fellow priests generosity, yet there is something about it that does not sit well with him.
"Actually, I would like to spend most of my time in missionary work. I just spent a week on the outskirts of Plateau City visiting the flock. It is only when I need to chase off or kill the wolves, will I be distracted from the masses. There is no abundance of courage in this small world, as you may well be aware."

In regard to Angus's statement, "I apologize Angus, but I feel I must correct you in one regard." Looking the priest of Ga'al in the eyes, he explains, "I feel we are exactly where we are supposed to be at the exact time we should be, regardless of our experience with the destination. I would not call that lost."

When offered a meal Bin replies, "Only if it is the hour for such, but I am just as inclined to help around the village with chores that need tending to. I see there is a new building in town, can we have a tour please?"

Knowledge Religion for sect of Ga'al: 5 (natural 1)
Sense Motive for addressing Bin directly instead of the group as a whole: 15
Diplomacy to show lack of concern for a priest of testing being present: 21
Lousy rolls in general)

0- +Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Resist Elements
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- *Air Walk, *, *Tongues, *Discern Lies, *Summon Monster IV
5- +Commune, *True Seeing
(+-cast *-memorized)

Syr 
Tuesday June 12th, 2007 3:48:35 PM

Disappointed that the boy did not answer his question, the monk observes the proceedings in silence.

DM George 
Tuesday June 12th, 2007 8:41:14 PM

Angus pulls out a couple bottles of wine and offers them to the Ga'alian priest all the while watching the crowds reaction. He doesn't see anything out of character. Some seem happy to see the priest, while others ignore him. None seem afraid.

Xenia creeps towards the church under construction and sees men moving rocks and fitting them into walls. The other cleric is helping. He seems younger than the one she noticed walking away. He is also good looking but not as handsome as Wynn.

Belkior answers the priest back stating his intention in helping the sick and asks for a tour of the church.

Wynn also watches closesly trying to read the intentions of the Priest of Ga'al but what is there to sense? The cleric seems earnest and friendly.

Avorn is only to happy to take the group on the tour. He links arms with Bin and strolls him towards the building under construction. "We are happy to provide a church for these poor settlers who don't have a church to attend to comfort them. All the costs are being subsidized by those of our faith so we don't stress the village beyond what it can handle and we are paying fair wages for those who are interested in working on our structure.

I was so pleased when I got my instructions to build here. As you know, until recently we didn't spread the word of Ga'al beyond our borders but now we are going all throughout the Wold looking for the faithful."

Avorn leads the group around explaining the future layout of the church. Where the alter was going to be, where the windows would be placed and so on.

As Syr is about to follow the others, he feels a tug on his robes and looks down to see Jacob pulling on his sleeve. "Want to see something incredible?" the young shepperd asks? "You have got to see it to believe it? Come on!" The boy scampers away heading out of town.

Belkior  d20+13=22 d20+4=18
Tuesday June 12th, 2007 9:18:44 PM

OOC - Thanks, Al. Looks like my ISP is back up. And, I need to send you a new character sheet, it seems.

Avorn's words provide some clues, but didn't really answer the halfling cleric's question. Belkior trails along behind Avorn and Bin, trying to discern from Avorn's actions anything about his affiliation.
Knowledge Religion = 22

"Avorn, pardon my asking, but you said that your brother was here too? Is he also helping with the construction of the church?"

If there's time, Belkior will try to learn how long the clerics of Ga'al have been in the village, and what their plans are.
Gather Information = 18


Lang & Sunshine 
Tuesday June 12th, 2007 9:36:42 PM

Lang kneels quietly beside his faithful dog Sunshine as the group talks to the cleric and the village leaders. He keeps an uninterested look on his face, playing the role of the big, dumb Bugbear. He does listen as much as he can, but more importantly keeps tabs on his friends as they separate and move about the village.

When Syr moves off with Jacob, Lang gives a command to Sunshine.

"Defend."

Sunshine moves to Syr's side and follows him out of the village.

Wynn 
Tuesday June 12th, 2007 10:52:05 PM

Wynn, still playin the worn traveller, looks for a wall to lean against or a rock to sit on, while the rest of the Shield's get a tour.

When the lad speaks to Syr, the bard looks to Lang, arches an eyebrow and leans his head in the direction of the boy and the elvish pugilist.

Xenia 
Wednesday June 13th, 2007 12:30:52 AM

Xenia enters the church to see what might be inside and reports back her findings.

Syr  d20+9=10 d20+5=14
Wednesday June 13th, 2007 3:38:42 AM

As Jacob tries to lead him out of the city, he looks back and raises a questioning eye at his normal partner, Lang. Then, seeing that Sunshine is joining him, he gives the dog a friendly pat and follows after the boy. "Hey Jacob, slow down and wait for Sunshine. What kind of surprise is it anyway?" The elf remains vigilant and careful while following the lad. (Spot nat 1, listen 14)



Bin 
Wednesday June 13th, 2007 12:48:19 PM

"So what leads the priests of Ga'al out of their normal area? Surely you are not short of the devout. Have your priests out grown your populations?"
Bin attempts to make small talk as he gathers what information he can from the fellow priest. "I am curious to meet someone that has been Heartseeded. Have you brought someone here that has chosen that course?"

Angus 
Wednesday June 13th, 2007 4:40:00 PM

Angus melts into the background as all this talk of building structures and spreading the faith sounds so much like work and he does not want to become too entangled.

Angus adds one general question, focusing on John and Avorn "Pardon my ingorance, but how well is Ga'al taken in these parts. I mean, what percentage of the townsfolk follow Ga'al as compared to Domi or Alemi or even Marteus? Just curious how you do verses your competition for the potential souls." Angus smiles gamely?

Spell Slots:

0 Level 1/6
1 Level 1/8
2 Level 0/8
3 Level 0/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours
Message (all Shield members)



DM George "Revelations" 
Wednesday June 13th, 2007 9:00:04 PM

The main group meets is introduced to Brother Attil who is obviously and underling to Father Avorn but still a full fledge priest of Ga'al. When asked both will gladly show their heartseeds to the group. "It is painless and brings us so much closer to our God. We are hopeful that most or at least some of the villagers are going to get the procedure."

The heartseed looks like a brown nub protruding from the chest of both men. It seems to be sticking right into the heart and looks fatal except obviously it isn't.

The group through discussion find that the priests have only been in the village for a couple of months. The time here has been good, as they have been healing any injuries and generally helping around the town. Several of the younger people are openly starting to express an interest in Ga'al but no one god seems to be worshiped here like Bin and Belkior follow their dieties but all are respected.

The wine is drunk and several minutes pass looking around the fledgling church and talking of matters religious when Syr is missed. One of the villagers mentions that she saw both Syr and the monster following Jacob up into the hills.

****************************************

Jacob eagerily leads Syr and Lang out into the hills. When pressed he will smile shyly and say, "You are just gonna have to wait and see it. It is amazing.

Afer about 20 minutes of walking, he runs around a tree and wheels out a red shield. Upon examination you don't see any straps and it doesn't look man made.

Lang glancing around finds his the hairs all over his body start to raise. He catches the smell of something but doesn't recognize the scent. Still it is in the air. As he stomps around he sees some birds taking a path in a small pond. After a double take, he realizes that the pond isn't a pond but a huge track. A huge clawed track.

Belkior 
Wednesday June 13th, 2007 9:23:24 PM

The halfling cleric looks quizzically at his companions. The dream sent by Domi could have something to do with these clerics of Ga'al. Or, it might not. Despite his learning and training, Belkior has never been particularly good at understanding the plans and machinations that some gods practice. Perhaps that is why he became a healer - it's simple, really. When someone is sick or injured, heal them.

Belkior is still with his companions when someone notices that Syr and Lang are missing, and then they learn of their departure.

"So, do we go looking for them? Or trust that they're sensible enough not to get into something that they can't handle?"

Lang & Sunshine 
Wednesday June 13th, 2007 9:57:33 PM

The little stroll with Syr and Jordan takes a turn for the worse when Lang picks up an unnatural smell. Then to top it off he spies a footprint, a very large footprint. The good news is that the birds haven't flown away so the creature is probably not that close.

"Syr, Jacob. We need to get back to the village quick. The little pond over there looks like a footprint. By the size of it, I would guess it is a dragon. Javob bring that shield back with you so we can examine it in town."

Lang hustles back to the town with Syr, Jacob and Sunshine. Once there he tells the group what he has seen.

Angus 
Wednesday June 13th, 2007 11:16:56 PM

Angus seems a bit bored by all the talk of the dieties "So which is it Avorn, Bin and Belkior, which dieties have the upper hand? I am so confused with all this?"

When Lang and Syr are discovered missing, Angus pipes up "Lest go find our lost boys. I do not like being split up, especially since we do not know where they went." Angus will move off in the direction that it seems Lang and Syr headed.

Spell Slots:

0 Level 1/6
1 Level 1/8
2 Level 0/8
3 Level 0/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours
Message (all Shield members)


Xenia  d20+28=42 d20+18=21 d20+21=24 d20+16=35
Wednesday June 13th, 2007 11:49:28 PM

Mission discipline. When you're on a mission, you stick with the plan and don't let your guard down. Xenia stays hidden within the shadows cast by her fellow party members. The guys are relying on her to watch their backs, be the surprise card in the deck. So the girl rogue stands in the shadows while the others drink wine.

"Lang's the woodsy guy, Angus. And Syr's with 'em. If two've us were to be getting into trouble out there I'd think they'd be the last one's I'd think of." Xenia's voice comes through the Message spell as though right close by.

"Probs best we stay here. It's where they know to find us. Better'n us running off and getting ourselves lost in the woods."

(Hide 42, Move Silently 21, Spot 24, Listen 35)

Wynn  d20+10=23 d20+7=18 d20+7=10
Thursday June 14th, 2007 7:32:11 AM

When Syr and Lang go off with the boy, Wynn follows discretely behind and attempts to go unnotice. (Hide=23)

The bard is alert to any dangers that might lay in wait for his friends, (Spot=18, Listen=10) and he will call out a warning is he sees anything before they do.

Bin (AC: 26/26 HP: 53/53 ) 
Thursday June 14th, 2007 11:24:48 AM

Bin is genuinely curious about the heart seeds. When presented and told they hope to get some of the villagers to have the ceremony, Bin asks the two priests of Ga'al a very simple yet important question, "So which one of you will be the one to track down and kill the one in ten that doesn't take? Or do you have someone else come in and do that for you?" Bin has a deep concern about some aspects of the religion, "I'm sure you were going to share that part of the procedure with your future flock? I am also curious to know if you plan on becoming the judges for Stonegap? Or do they have their own justice system already?"

When Bin is offered wine, he turns it down, "Thank you, but I don't drink while on duty."

In regard to Angus's question, Bin look to him with wisdom and guidance. " I'm not exactly sure what you mean by that question Angus. The way I heard it, you make it sound like us priests go around saying my daddy can beat up your daddy and that is not the case at all. Instead, each deity govern's a specific area of influences. Fellow gods tend to leave those influences to the god that controls it, lest the other gods meddle in their own. Now, this is a good example we have here. Both Ga'al and Domi represent courage and a willingness to face ones foes. The differences in this regard is Domi is a sworn protector and associate of another god, with less harsh penalties when one goes astray, where Ga'al is very single minded and expects little to no deviation from his path. To do so may cause one to suffer severe penalties."

Bin is steadily uncomfortable with the sweetness of Father Avorn toward himself. He has never been treated in this way, even by women with whom he has gone to bed and it drives him to have a private conversation with the head priest. Why was he specifically treating Bin a Protector like this? He asks the Father if he could speak to him alone in private. Once aside, Bin comes out with what he has to say, sharing the conversation with the others over the Message spell. "I would like to come out and say straight away, I am concerned about the population here and it may well be due to ignorance about your religion. I will admit, I did not graduate from my seminary the top of the class, but I still remember the harsh specifics of your religion, and I want you to know right now and up front, if at any time I hear the people of this village has lost the ability to have free choice due to your presence, I can be on the other side of this planet and I assure you, I will come back here, with or without my friends to stop you. I tell you this now, man to man, face to face, so that you know when this place crumbles around your ears, who the donkey's anus was who caused it and why it happened. Now as long as you are up front with them all about the heart seed before they take it, what ever they choose of their own free will is their choice and not to be taken lightly."

Bin waits for a response from Father Avorn while they are alone, then as if they had chatted about the masonry work, they rejoin the others.

Syr 
Thursday June 14th, 2007 11:39:07 AM

Taking a look at the red object, he smiles at Jacob, "Where did you find that?" As the trio begin their return trek, he grabs the boy under the arms and hoists him onto his shoulders, "See there you are almost as tall as Lang. You hold onto the disc and I'll hold onto you."

Syr nods at the small pond his ponytail flailing slightly behind him and examines the size of the track and whistles, "Hey Jacob, are the any sightings or stories of creatures big enough to make that print around here?"

Calling ahead to Lang "Hey Lang, don't you find it a wierd coincidence that the Crimson Shields FIND a crimson shield? I'm betting that Ga'al has something to do with it."



Xenia 
Thursday June 14th, 2007 1:13:31 PM

Standing unseen in the dark, the dark rogue watches the priesty guy's on both sides and the direction the conversation is going. Her single overriding thought is: Uh oh ...

DM George 
Thursday June 14th, 2007 9:05:21 PM

DM Ruling: Guys be careful with the message spell. If Angus casts it and includes you in on it, you all can hear what he says and Angus and Angus alone can hear what you say. Bin couldn't include anybody else in the conversation.

Bin pulls aside Avorn and warns him and threatens him, basically telling him he worships a bad religion. Avorn's eyes become very hard and his face pinched. He says in a low grumble, "Don't threaten me in my own church. Domi and Ga'al have been adversaries in the past and I don't expect you to be cordial now but I will preach the word of Ga'al and offer these people the blessings of the heartseed. You can't understand the benefits and peace it brings you. Your God doesn't commune with you like ours does with us. We are in constant contact with him. Does your Domi offer that? My job is to spread the word of Ga'al and I will do so. Feel free to stay here and spread your own words. May the best priest win."

He strides away and calls out to Attil saying, "Brother, it is time to get back to work. Say good bye to our new friends."

Before this happens, Belkior in coversation with the others find out the priests have been in the village for a couple of months.

Jacob, Syr and Lang come striding back up with Jacob holding on to his shield. He seems very excited but also apprehensive at the same time. He runs up to John and says, "Father, look at what we found. We saw a huge footprint too! I hope the flocks are safe!"

Attil walks over to examine the shield and says, "I think we might have a red dragon in the area. This looks like one of their scales. I have seen them on display before.

It is a good thing Ga'al has provided us with this fine group of adventurers right at this moment. I am sure he guided their steps to us to help defeat or drive away this menance."

John turns to the group with a hopeful look in his eyes, "Can you rid us of this monster. It could easily destroy our flocks and carry us away. Is it true? Did Ga'al guide your steps?"

Belkior  d20+8=26
Thursday June 14th, 2007 9:47:18 PM

The halfling cleric moves with the others to examine the red thing that Lang, Syr and shepherd brought with them. Belkior peers at it closely, wondering how the priest of Ga'al could so quickly identify it. Belkior can't help but wonder if it belongs to some other creature.
Knowledge Arcana = 26

He looks up when John asks if Ga'al guided their steps.

"Actually, it was Domi that directed our steps. Be that as it may, if this truly is sign from a red dragon, we may be able to help. But you should remember that dragon's are intelligent beings, so we will need to be careful and pursue the course that doesn't result in needless bloodshed."


Lang & Sunshine 
Thursday June 14th, 2007 10:49:39 PM

Lang chuckles to himself as nobody seems to be bothered by Lang the Bugbear now that there is a bigger "monster" to be concerned about. He stays out of the argument over who brought the Crimson Shields to this village.

"Avorn, Attil are you going to help us fight this beast or are you going to hide in your church and pray to your God?"

"John, is there any fighters in town who can help us fight this dragon?"



Angus 
Friday June 15th, 2007 9:27:25 AM

Angus is amused by the theological debate, but alittle concerned about it turning ugly. "Lets everyone take it easy now. There is no need to get too hot under the coller." And Angus looks at Avorn, Bin and Belkior "I am not a religious man, but let save most of our debate for after the dragon."

Angus looks at Lang and pats him on the back for effect "Good point Lang. Extra warriors would be a big help, but so would extra spell power. Avorn are you ready to put you faith where your mouth is and help us and your new potential flock from this threat. What does Ga'al have to offer? I would be interesting to see how Domi, Alemi and Ga'al behave together and which offers the most benefit to the locals in this situation. We may not all want to be in the same group, but we need to discuss the overall defense of the area."

Angus looks to John to follow up on Lang's inquiries "How would you defend against a dragon? Have there been any people or livestock that are missing? WHere might a beast of such great size hide out?"

Angus muses out loud "Dragons are excellent natural sorcerers also, this could be an interesting learning experience."

Spell Slots:

0 Level 1/6
1 Level 1/8
2 Level 0/8
3 Level 0/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours
Message (all Shield members)


Bin 
Friday June 15th, 2007 11:25:04 AM

Bin wasn't trying to insult the priest, but on hind sight, he can see why he was. However, the priest of Ga'al made an error. Bin was not threatening him, he meant every word he said. "No, my god does not commune with me as yours does, nor does he have people track me down and kill me if I decide to stop being a priest. That is the difference, my god actually loves me for who I am, not what I can do for him. Now I mean what I say, as long as these people are givin a choice to take it or not, you will not have a worry about me."

When joining the others, Bin still acts as if nothing happened, even if Avorn acts disgruntled.

"Syr, it seems the brothers here are hiring quality workers at a fair price. Want to place a bid for your construction crews?" Bin adds with no sarcasim.

Then seeing the shield, he gets down to business again. "Indeed, any families not heard from recently? Who is the justice in this town anyway?"

Once alone with the others Bin speaks his mind. "Although I did taunt the priest of Ga'al, unintentionally, I think they are here for what they say they are. If he had remained as starnge as before, I would think he was up to something, but I'm not so sure now. I think I would like to have a sermon for the citizens in the morning, just to give them a different option from what they have heard recently."

Xenia  d20+28=30 d20+21=37 d20+21=37 d20+16=35
Friday June 15th, 2007 12:21:28 PM

"Men," the rogue's voice goes the Angus via the Message spell. The skyward roll of her eyes can be heard loud and clear through that simple single syllable word. "Even priesty type men. What's with men and always challenging each other, huh?"

"I'm going to try and get up into the bell tower and see what I can see from up there, Angus. Could be that Dragon's here flying 'bout somewhere."

"Hey, Angus, ask the guy if he can tell how big that Dragon Guy is likely to be. I mean, can you kinda tell by how big the scale is?"


The rogue eyes the way up to the bell tower. Climbing up, huh? She makes her way up has high as she can, raises a hand to shade her eyes and looks out over the land.

(Hide 30, Move Silently 37, Spot 37, Listen 35)

Bit of confusion going on here. Their isn't a bell tower. In fact their isn't even a roof. The church is under construction and the walls are currently being built. From the materials being used and the way the stone is being shaped, this church will take some time to build, but will be a lasting monument to Ga'al when complete. DM George

I guess I had assumed there would be a Bell Tower because we heard a Bell Tolling when we first arrived. Where did the tolling of the bell come from? --Al

A goat :-) George

Bin/Buzz OOC 
Friday June 15th, 2007 1:40:49 PM

It is true though. I think we asked about the bell several times and we haven't had any answers on it.

----------------------------

I know that at least both Angus and Xenia asked.......

Ummmm...to be more specific, Xenia asked Wynn to ask about the bell which he never did. Not sure when Angus asked about the bell.---Nellie

Xenia (2nd Illegal Post) 
Friday June 15th, 2007 3:01:53 PM

*klan-klun* *klan-klun* *kuttle*kuttle*kuttle*kuttle*

The rogue steps out the doorway and looks up at the church from outside to see at what point on the roof the tower might begin. Nothing. There's nothing there. Nothing around that might have caused the bell sound that they heard earlier. Just a goat with a copper bell thingie around its neck.

"Hey, Angus, do you remember when the bell stopped ringing? I'm sure the bell came from this direction. But there's no where for the bell here. Maybe, I'm thinking, the sound came from somewhere on the other side of this little place."

Instead of going for the tower, Xenia determines the highest point in the village and climbs up there for her look around.

Goat. hehe. Cute little guy.

Syr 
Friday June 15th, 2007 4:31:03 PM

Syr looks at Angus like he is out of his mind when he mentions the dragon as a learning experience, "Are you crazy? We tangled with a vampire and now you want to learn from a dragon? Learn how to be dead maybe..."

Smirking at Bin he replies, "Construction is my business. However, transportation is not. The last time that I checked we still weren't exactly sure where we are."

To Angus and the others, "Anyway, back to this 'dragon' if that is what it really is... We need more information. If that is what we are dealing with then there is no way we want to fight it on even terms." Looking around at the village he comments, "I may have a more feasiRather than asking these kind villagers to come with us, how about a little help with the recon? Nothing too hazardous. After all, they have families and this is supposed to be our test."

Angus (second illegal post) 
Friday June 15th, 2007 5:13:43 PM

Angus smiles at Syr "Just pondering about the Dragon. It is thought is some circles that Sorcerers sprang from Dragons and that is form where our powers originated. Do not worry, if need be I can kill one, but I want help."

DM George 
Friday June 15th, 2007 8:48:46 PM

Several of the group bait Attil and Avorn, trying to get their aid and prove their beliefs better than those presented by the two clerics of Ga'al.

Belkior examines the scale and does determine that it is a dragon scale most likely from a red dragon. (made arcana check)

Angus, like usual, tries to get out of the work by trying to enlist the farmers and shepperds to go fight a dragon.

Syr brings up the point that the Crimson Shields were being tested, not the villagers and the villagers have their families to protect.

Xenia climbs a tree, which is much higher than any of the buildings and take a good look around. She sees some scrawny fields, several heards of goats and sheep being tended by young men and children. So of the goats were bells around their necks and an almost constant tinkling can be heard. Women go about the daily chores that life puts in front of a these kinds of folks, gathering water, cleaning clothes and preparing food. She doesn't see any dragons.

Avorn, thinks hard for several moments his eyes staring off into space. Finally he says, "This dragon could be from around here or he could nest a 20 miles away if he is nesting at all. None of our people have been killed or our livestock taken. If he is from around here, the most likely nesting spot is those hills." Avorn points to some worn down mountains off on the skyline to the north. They are at least 15-20 miles away.

He looks at Syr and says, "You mention a test and others say, Domi has sent you. Are you on a quest? Maybe this is your quest. To find this dragon and slay it protecting the village of Stone Gap. Still I am willing to help when you find the dragon but until you do, my God has commanded me to build his church. If the dragon shows up here, I will do my best to defend the village from it."

John also looks uncomfortable at Angus's question. "We are simple sheppards. We can't fight dragons with pitchfolks and sheppards crooks. If we have to, we will flee with our families but we stay until the dragon at least makes an appearance. I agree with Father Avorn. The most likely nesting spot is in those mountains. You are obviously heroes. Can you protect us from this menance. We don't have anything to pay you with but I hear the dragons sit on piles of gold. Will you help us?

Belkior 
Friday June 15th, 2007 9:51:50 PM

The halfling cleric shrugs when it is suggested that the dragon may be the object of their quest.

"It may very well be. Dealing with this dragon could very well be the sort of thing that Domi wanted us to do."

Belkior turns to his companions and looks from one to another. "I am willing to go an investigate, at least. You know my convictions, though, so I want to determine if we might negotiate or learn something of this beast before we engage in combat."

"Lang, you didn't bother tracking this dragon, did you? Could you estimate something of it's size and age if you could measure it's pace?"



Angus 
Saturday June 16th, 2007 12:46:37 PM

Angus looks at John and tilts his head on an angle "I was not asking you and your people to do more than is possible. We just needed to find out the capabilities and if anyone could stand and fight an opponent of Dragon caliber. John you should set up the evacuation plan for the village in case the dragon attacks when we are not here."

Angus looks at the clerics of Ga'al and shakes his head "A guess you have home defense by default. Just make sure the dragons does not knock or burn down you fledgling church. If we get a volunteer from the village to act as guide can you imbue them with spells to aid them and us in hunting the dragon? The guide will be under our protect and will not be put in harms way."

Angus looks around and settles on Jacob "Does anyone know this terrirory that can act as our guide. Just remember that there will be no attempts made by the guide to slay the dragon and they must listen to us without question and obey our commands in order for us to preserve their life."

Angus calls out to the Shields "Well, is Dragon hunting what Domi had in mind for us? Saving the village is also high on the agenda. Bin you may want to spread Domi's word to the village before we leave, let them know what Domi thinks of them as he seems to have placed us here for strong reasons."

Angus gives a low whistle "A dragon."

Spell Slots:

0 Level 1/6
1 Level 1/8
2 Level 0/8
3 Level 0/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours
Message (all Shield members)

Bin (AC: 26/26 HP: 53/53 ) 
Saturday June 16th, 2007 6:37:55 PM

"Agreed, we may not want to wait until the morning, lets start gathering as many as we can for me to speak with."
Bin then looks to Angus, "Angus, I would like to encourage you to listen in as well. I may answer some of those questions where you feel confused. This may take some time, but all of us together should aquire quite a crowd."
"John, could please assist us in gathering what population we can?"
Bin begins walking through the small town letting people know he would like to share with them some wisdom, if they have the time or inclination. During this time, Bin thinks about what he should share with the crowd. He absolutely does not want to turn the people in on themselves, divided because of petty misunderstandings between priests. So he decides to take a different course and lead the people to a place where they already exist, or did before Father Avorn and the Crimson Shields arrived. He leads them to a place outside the town a ways, where the church of Ga'al is less visible to the crowd, in hopes that shade is also near. Bin waits for all to settle and makes sure he doesn't start before everyone that is interested is in attendance.
Bin decides to not use Diplomacy or any other skills he may have in this undertaking, but instead decides to speak the truth from his heart and allow Domi's wisdom to spring within him.
"My dear friends. I would first like to thank you all for coming out here with me today. I know you all have chores of one kind or another to get to and I hope you find this sermon of value to you as long as you may live. Please feel free to share it with those that could not make it, if you are inspired to do so."
Bin smiles and relaxes as he begins he speech. It is obvious he taught to the common folk in his early years as the confidence and compassion is evident.
"You all may think I have brought you here to talk about the glory of Domi. It may surprise you that is not my reason. Now after my initial sermon, I would be happy to have another for the devoted, but what I have to say is very important. What I want to teach to each and every one of you today is about self glory."
Seriousness permeates his stature as he comes to the heart of his reason for today's talk.
"I worship a single god, it is true, but it is because I am devoted to the belief's and goals of Domi that I have chosen to do so. Not because I believe all of you will faun over me for doing so. I believe every priest has that same selflessness in mind when they take the path of one god. All of you, like me, have a choice. I recommend you do not take the path of one god, unless you feel compelled to do so by your own morals and beliefs."
Bin lightens the mood bringing in a theme of love for those present.
"All the gods have some purpose, goals and spheres of influence for you to use when you need to. If you're a business man, you may worship Floy, but if your wife or daughter grow sick, you will be praying to Alemi.. That is powerful magic you all have access to and the priests of these gods are here to prove it to you, by our presence and deeds."
Bin next points out his friend Belkior, as an example of how faiths get along.
"Tolerance of each other is what will make you all stronger in times of hardship, whether you choose to worship one deity or all of them. Two priests of different gods work together to help people like you in your struggle to survive. We are not in competition for your souls."
Bin grows serious again as he brings an uncommon revelation to this crowd.
"I am here to warn you against extremists in any religion as well. If a person comes to you and says they are a priest of Domi, or any other priest, then they say you must also worship Domi or their specific god. Be wary of this individual, because they want to take your freedom of choice and crush your spirit. To use you as they would a whisk in a bowl."
His convictions comes across in a way to reinforce his words.
"Do not let anybody rob you of your freedoms. From the time you are born, the gods of the wold wanted you to be free. The ability to change your mind if you decide you were wrong on a subject. That is something priceless that can not be taken from you, but you can choose to give it up. To hand it over to someone else, I pray that day never occurs. These extremists expect you to be weak. They want you submissive to their whims so that you will do as your told. I say to you, tell them no, you may not have my spirit but you do have my respect for as long as you continue to earn it.
The gods of the wold love you. All of them love all of you, in ways no mortal priest can share with you, either with sermons or heart seeds. All we can do is prove to you through our words and deeds, the honesty we have within us.
I want you all to remember, it is you who should judge the church and religion. When they no longer exist to serve your purpose, they intend for you to serve their purpose.
I think I have covered all I have to say on this subject. I will now take thirty or so minutes to meet with those I haven't yet and answer any questions you may have before I begin a sermon on my personal relationship with Domi and what it means to me. Some may find themselves interested enough to search for their own answers in different ways."

ooc: I know it's long, but what can I say, it's role play.

Wynn  d20+12=27
Saturday June 16th, 2007 8:16:36 PM

The bard searches for a quiet spot and reflects on what he has heard of dragons in the tales of others or the songs of the elders. When he has a moment he will recall that lore to Angus.

"All the songs speak to their ability to breath fire and the sulpherous fumes that fill their underground lairs. Some of the songs speak to their ability to control men's minds and their taste for elves" he recounts to the mage.

Xenia 
Sunday June 17th, 2007 12:46:19 PM

"No dragons in sight, Angus." The message spell once again fills with Xenia's voice. "Not for miles around. If this Test is about Dragons, I think we'll have to be going to them instead of them coming to us."

Small sounds of activity drift up to the tree from below. Sounds like Bin's voice making speech with the town's folk. Most of the Tester gods are pretty creepy. Marteaus most of all, but Ga'al's a pretty fram wambly one too. Domination. There's just sump'in about that what gives the shivers.

"I'm gonna stay up here and keep watch. Night comes, or you wanna move out, I'll come down, alright?" (Same rolls as yesterday.)

Lang & Sunshine  d20+16=21
Sunday June 17th, 2007 10:01:48 PM

"No, I didn't try to track it. The footprint kind of startled me and I wanted to get back to the village to let you guys know. Besides I doubt that it travels very far on the ground."

Lang looks around the village and tries to formulate defense plans.

"Do you think we were dropped here to prevent this dragon from destroying this village?"

Track 21 for size/age of dragon.

Xenia - OoC 
Sunday June 17th, 2007 10:45:42 PM

I think what we need here is a Knowledge Aracana roll to find out the age of the dragon. I think we're probably trying for at least a DC20.

Knowledge Skills

Syr 
Sunday June 17th, 2007 11:28:43 PM

Replying to Avorn, "test... quest... what's the difference? We were recently led to believe we had a hard time ahead. If this is it, we could be in serious trouble. What I find hard to believe is that no one seems to have seen this dragon or it has threatened anything yet. If it is a dragon, why kill it just for leaving a foot print? If that is the case, why not kill all bears too? I say until it does wrong, the beast should live." Shrugging his shoulders, he follows the others to listen to Bin.



Role Call - ADM Scott the Southern 
Sunday June 17th, 2007 11:31:39 PM

Angus XXXXX
Wynn XXXOX
Xenia XXXXX
Belkior XXXXX
Syr XXXXX
Lang OXXXX
Bin XXXXX


DM George 
Monday June 18th, 2007 9:21:59 PM

Lang didn't take a good long look at the track and nothing in his background (you might want to update that by the way. Sounds like your still human in it)shows any knowledge of dragons so it is doubtful (not impossible with a natural 20) that he would be able to determin the size of the creature from the one footprint he found. He can tell you that it was big!

Bin gives a nice speech and sermon on not getting to attached to one god and givening up any freedoms to worship others. He does gather several people asking questions about Domi but they seem to be from the older family members. Avorn just smiles at Bin and puts his arm around a teenage boy who looks up at him with worship in his eyes.

He responds to Angus, "We will do our best to keep the village safe and will marshall our spells to their protection. Do you think it is wise to bring a villager into battle with a dragon? Do you want to leave them behind in the wilds? There are other threats who would leave you alone but a lone villager might be a tasty treat to snap up."

John speaks up and says, "We have never travelled over there." He points towards the hills where it is surmised the dragon lives. "No real reason to. Life is hard enough here and keeps us too busy for adventures. No, I am sorry we don't have a guide to give you. None of us know the area well enough to be of real use to you.

We will put a escape plan together but not sure how effective it would be. We have elderly and infants. Doubt we could outrun a dragon."

Both Syr and Belkior question the wisdom of trying to kill the dragon. Not sure that it is a threat to them or the communtiy. It hasn't done anything yet to the village. Of course if it does, things might be a little to late.

Bin 
Monday June 18th, 2007 10:48:02 PM

Bin does his best to serve the people. It is now up to them to serve themselves. He turns to the group and says, "I think we are done here for awhile. Why don't we search the area around the community to see if there are other signs? We can camp out in the wilderness and come back in the morning." In the message spell however, he tells Angus something quite different through the message spell.
"I think we are being deceived by the priest of Ga'al. It is possible his god warned him of our coming and he has set out an elaborate goose chase for us to follow in the hills, while he starts implanting the seeds into the children of this village. Once that is accomplished, the village will be their's eventually. With time and divinations, we can learn more, but talking in town is dangerous. To many spy's" accomplished, the village will be their's eventually. With time and divinations, we can learn more, but talking in town is dangerous. To many spy's"

Bin/Buzz OOC 
Monday June 18th, 2007 10:50:46 PM

Sorry, I cut and pasted wrong areas. I hope I got the point across,

Lang & Sunshine 
Monday June 18th, 2007 11:02:29 PM

"Bin or Belkior, can you use one of your info gathering spells to ask your god if killing the Dragon is our test?"

"Perhaps you can also confirm that the dragon lives in the hills over there."

"Well Angus, what are our next steps?"

Angus 
Monday June 18th, 2007 11:27:36 PM

Angus looks from John to Avorn "Well, I glad you have a plan to evacuate as it may be your only option, especially if we are killed. Dragons have huge territories and appetites."

Angus will gather up the Shields excluding Xenia, but key her in on the message spell "As much as I loath camping, I think that is our next move. We need more information and the village or priests are not going to assist us in any way, even if it is their necks on the line, well ours first. By the way Bin, nice speech, you got me going."

Angus looks back at the village and puts on his big floppy leather hat. "Xenia do you want to meet us farther up the trail. I think we need more information. We have what appears to be a red dragon, maybe new to the area, but it is not picking on the easy prey. Lets not take a direct route to the mountains, but check out the area as we go, there may be more to the dragon that meets the eye and maybe there is some truth to what Syr and Belkior are saying about the beast as it has not bothered anyone yet. I think it is time for Bin to ask Domi some questions. Do we need to kick the priest of Ga'al in the slats or the dragon?"

Angus looks up at the far off mountains and asks the group "Anyone have a tent or food for that matter?"

Spell Slots:

0 Level 1/6
1 Level 1/8
2 Level 0/8
3 Level 0/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours
Message (all Shield members)


Syr 
Tuesday June 19th, 2007 12:13:51 AM

Syr shrugs his shoulders at the mention of camping, "I have my normal dry rations but no tent." Sighing he looks at Angus, "A bit more divine direction would be nice. Otherwise, all we have is Lang with his nose to the ground and Xenia hanging out in a tree all day looking for flying dragons?"

Wynn 
Tuesday June 19th, 2007 7:26:41 AM

"I too do not trust these priests of Ga'al" Wynn adds quietly. "As Angus points out, the dragon may be a ruse. I am worried about the hold these priests have over the youth of this village. I am also worried, and pardon my suspicious mind Angus, but how do we know that the god that sent us here was in fact Domi and not Ga'al?"

Xenia  d20+28=44 d20+18=25 d20+21=33 d20+16=23 d20+17=28
Tuesday June 19th, 2007 8:07:59 AM

It's funny how couples work. Xenia has the same thoughts as Wynn does while keeping watch way up in that tree. I mean, like, Domination. Right? That's Ga'al's thing. Domination. Well, what were they when the fire was burning at that cabin and all? Dominated. Right? And then the second time too. On the thrones. What's Domi got to be afraid of that he's gotta freeze everyone like that? You'd think he'd be a more Trust-Me-And-Stand-Back-From-The-Fire kinda Have-Faith-In-Me sorta guy.

But the real question is ... what to do about it? Probs the group could kill 'em a little bit. But if they're really doing good here, then that would be a bad thing. Right? Well, if in doubt, check it out.

The rogue drops silently from the tree and begins once again moving about the village. Somewhere here, the priests must have a house or a camp or sump'n. Once it's found, it's a simple thing to just take a little peek into their stuff.

Rolls and Actions
Hide 44, Move Silently 25
Spot 33 (to find the place in which the priests live)
Listen 23 (for anyone coming)
Search 28 (for traps and to ransack their ... STUFF!!!)

Belkior 
Tuesday June 19th, 2007 9:26:35 PM

After the party moves away from the priests of Ga'al and the villagers, the halfling cleric continues the discussion about the quest.

"Well," Belkior says, "Both Bin and I were pretty sure that it was Domi who sent us on this quest. Now, I admit, if a God of Testing like Ga'al wanted to deceive us, he probably could. But there's a good chance that Bin or I could have detected any falsehood or inconsistency."

Belkior looks around at his companions to see their reactions.

"If you think back to Domi's words, he talked of a single male entity that we would be opposing. And, that entity was spreading domination, darkness and evil. And that several years ago, his power took 'a great step forward'. It's very possible that we're to somehow oppose Ga'al."

"Wynn, you keep up with gossip and current events. Was there any great power of evil that changed or took 'a great step forward'? I thought, especially after we got here, that we might be opposing Parnoth. Or maybe a Dreadlord, but it could be Ga'al."

"Why don't we go check out this dragon and get Lang (or whoever knows something about dragons), close enough to tell whether it's even a male dragon."

DM George 
Tuesday June 19th, 2007 11:05:17 PM

Angus starts collecting the Crimson Shields readying them to go searching for a dragon though he isn't even sure if they have camping supplies.

(ooc You have all the normal supplies, weapons, spell components and books you would normally have listed on your character sheet. So if someone has tent listed on their character sheet, they have a tent.)

Several of the Crimson Shields question who they should be attacking. Is their target the priest of Ga'al, Ga'al himself or this dragon. Could they all somehow be related? Most seem to agree that they need to get out of the town and its prying eyes before they can plan and spellcast effectively.

Xenia goes on a recon mission of her own. It isn't difficult to find the Avorn and Atil's residence. It is a one room house they share not far from the church they are building. She quickly searches the place and finds a chest. The chest has a pad lock and when Xenia looks more closely, she sees it has a rune on it. She is pretty sure that it is a glyph of warding.

Jacob comes up to Angus and tugs on his robes. "I have never been as far as your going but since it is midday, I think you will find a comfortable clearing where you can camp about 5 miles away. It has a stream and a small pond where I water the flocks occassionally. It is as far as I have ever gone and rarely go that far but when we don't get rain, the goats can normally find good grass there."

With this said, he wishes them luck and scampers away.

Angus 
Tuesday June 19th, 2007 11:46:42 PM

Angus smiles at Jacob and offers his hand "Thank you for your help. Now be wary of your flock as it seems to be a dangerous time and also be wary of what flock you join as some do not let you leave ever." Angus will share a treat of chocolate with Jacob "Its good stuff, goes great with the wine." Angus savors the tasty morsel.

Angus looks to John "Do you have a tent or two we can borrow while we go find out if this dragon plans to burn and eat your village? Do you have any food for the cause? We can pay for it?"

Angus walks up to Lang and Syr "Can you two find this oasis that Jacob has described? I think the rest of us will follow slowly as we want our wayward friend to catch up. Shall we?" Angus points up the mountain in the direction that Jacob indicated.

Angus moves over to Bin and Belkior "Any soothing words from Domi or Alemi before we get too far?"

Spell Slots:

0 Level 1/6
1 Level 1/8
2 Level 0/8
3 Level 0/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours
Message (all Shield members)



Syr 
Wednesday June 20th, 2007 12:00:21 AM

Syr smiles at Angus and claps a hand on the bugbear's back, "Without a doubt. Lang's the best, there is no tracker like him. He found some common sense for me. In fact, he could probably find a drow elf in this very village if he really tried!" He winks at Jacob with a broad grin.

Xenia 
Wednesday June 20th, 2007 10:59:11 AM

There's lotsa ways to break into stuff. Lots and lots and lots and lots.

There's not so many ways to break into things so that no one knows they been broke into. Xenia sucks in one side of her full lower lip and worries at it as she ponders the glyph on the padlock and what to do about it. Tackling this would be risky. Very and very. What's more, even were she able to bypass the ward, the Priesty Ga'al Guys would know the lock had been foozled first time they came back to open it up.

That's one thing few folks think of when considering glyphs. Not only they pertect your stuff, but they also tell you when you been broken into. Normal lock don't do that.

Only way to do this would be to wait here until one of the Ga'al Brothers came in and see if they got a password on it. Could be done. But it would take time. Meanwhile, rest of the guys would worry.

Well, it ain't going no where. Be pretty easy to slip back in here anytime.

After making a quick circuit of the place for any written correspondence, Xenia slips back out of the house and finds the rest of the Shields. She watches as the Village Person runs off before dropping herself out of shadow.

"I found out where the Ga'alies nest up," she reports. "They got a chest in there with a warded padlock."

"Not too interesting or nothing, but we could watch the village for a while," she suggests.

Bin 
Wednesday June 20th, 2007 2:14:20 PM

"So they offer us an oasis to rest at do they? How very nice of them. I am sure they would like to know where we are at any given time. Whoever "they" are."

"I don't have divination spells today, and we were whisked away here pretty much after the Commune, so we had no chance to get more supplies, but regardless, I do not need a tent, as long as the wind and rain are not to intense."

Lang & Sunshine 
Wednesday June 20th, 2007 6:34:44 PM

"I'm pretty sure I can find a large, stationary object like a pond and stream pretty easily," Lang says somewhat sarcastically.

"Come on Syr, I'll race you out there."

Cast: Longstrider

Belkior 
Wednesday June 20th, 2007 9:43:50 PM

The halfling cleric looks towards the distant hills with a mix of interest and worry. Belkior has never been in this part of the Wold before and he has no idea what kind of nasty blood-sucking, disease-bearing things are crawling in the undergrowth. He doesn't worry about himself, of course, but for his companions. And, since he's definitely the shortest one here, he'll surely get the best view of anything on the ground. Ever since the incident with the druid and the artifact, Belkior has been less enthusiastic about tramping through the woods. Getting burrs and other things out of his leg fure isn't a simple task, and it's not one he is anticipating with joy.

"Well, let's get going so that we have time to pick a good camping spot before dark. Maybe the clearing that Jacob mentioned, or somewhere else."

Belkior settles his haversack on his shoulders and prepares to start walking.

DM George 
Wednesday June 20th, 2007 11:22:35 PM

Jacob looks at Angus and says, "No I am sorry. If we go camping, we usually just sleep under the stars. We don't have any tents. Can't you wizards just wave your hands and make one?"

Xenia reports in and talks about the priests meager possessions and how they are protected.

The group starts moving towards the hills where the dragon might live and after a long afternoon's march find the clearing the Jacob mentioned. The day is wearing on but they could travel for another hour or two if they choose or camp here.

Either way, Lang hasn't seen any more dragon sign during this march. He has seen plenty of wildlife. Deer rabbit and the occasional bear track. He feels that he could provide easily for the group if he had to hunt.

Belkior does pick up several briars in his pelt that he has to pick out but all in all the walk was rather pleasurable. Will the group camp in this clearing or push on?

I need watches for the night and spell lists of all the spell users in the next post. Please make the spell lists short so they don't take up to much room. Thanks

Angus 
Thursday June 21st, 2007 9:40:33 AM

Angus is more than alittle disgusted at the villages lack of concern about there being a dragon around and their lack of any type of support. "I am getting the feeling that Ga'al already has his hooks in the village and he does not want to help Domi."

Angus enjoys the walk and has to refrain from pulling out his flute. "Lets stay at the pond and that will give Lang and Syr more time to check out the farthest stopping point of the village and maybe hunt or fish. Lets set our normal watch, spellusers, trackers, and love birds."

Angus has periodically cast message on the group to keep everyone in contact as Lang and Syr blazed a trail and Xenia and Wynn roamed the flanks and rear.

Angus will cast Light spell when it gets dark "I only have one spell, but it will last almost two hours. Do we need a fire?"

Spell Slots:

0 Level 6/6
1 Level 1/8
2 Level 0/8
3 Level 0/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours
Message (all Shield members)


Xenia  d20+21=24 d20+16=34 d20+28=31 d20+18=19
Thursday June 21st, 2007 10:54:42 AM

Xenia raises her palms to the sky, a stretchy cat move, slim and languid after a long day's march.

"Save your spell, Angus. I got one o' them Burning Forever torch thingies here. Should be fine if we need any light."

"If the stars are out, though ... " Here her voice gets sort of sweet and coy. "Wynn and me should be just fine."

"You know, Wynn," the rogue comments as they go about setting up camp for the night, "dunno if I'd like living out here, but it's nice for, like, a visit. Trees and grass and stuff. I could be Forest Girl for a while. It's nice." (Spot 24, Listen 34, Hide 31, Move Silently 19/Nat 1: Rolls for the Watch tonight.)

Bin (AC: 15 with buckler sleeping 26/26 HP: 53/53 )  d20+9=10 d20+8=13 d20+6=26
Thursday June 21st, 2007 1:36:40 PM

Throughout the day, Bin searches the fields as they walk, looking for rare herbs and such that can be stored. Being this far from civilization, he may find something worth a lot of money back home. Once their watch is over and they get ready to bed down for the evening, Bin takes off his armor so that he can get a good nights sleep. "I wish I had the time so I could have got myself some studded leather to sleep in. Ah well, Domi must have thought we were ready, since we didn't really have time to get prepared. Regardless, I suggest we spread out as we sleep. If we do recieve a visit from a dragon tonight, we don't want it to effect us all if it's a "Warm" welcome." Bin uses the quoatation with his fingers on the word warm.

"In regard to us wondering if that figure was Domi, of that I think their can be no doubt. Domi or Alemi would not allow another immortal to tamper with their priests future willingly. I believe Alemi allowed Domi to subjugate Belkior only because he was safe and ultimatly, what Domi has planned will benefit both him and Alemi, as well as man kind."
As an after thought, he thinks to himself, {{I hope}}.

Bin thinks long into the evening, until he needs the sleep, on different subjects at hand.
He didn't join the seminary to take on other priests and their gods. He only wanted to help people in ways he was not helped when he was a child. He often wonders how his path went from one of a begger and pauper to a mid level Protector.

He beds down with his hammer and buckler in hand, just in case. His thoughts trail off until his dreams take over.

Actions: Herbalism while walking in area. (Natural 1): 10
Spot on watch: 13
Listen on watch: 26(Natural 20)

0- +Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Resist Elements
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- *Air Walk, *Tongues, *Discern Lies, *Summon Monster IV
5- +Commune, *True Seeing
(+-cast *-memorized)


Lang & Sunshine 
Thursday June 21st, 2007 7:20:42 PM

Lang waits with Syr and Sunshine at the pond, waiting for the rest of the group to catch up. Once they do, he helps start setting up camp. After a bit, he moves off with Syr.

"Syr, lets recon a little more before all the light is gone."

The three of them move off in the same general direction until near nightfall. Then they head back and take middle watch.

Syr  d20+9=22
Thursday June 21st, 2007 9:17:24 PM

Feeling liberated now that they are away from the village and moving, the monk whistles happily. Letting Lang take the lead, he ranges far to either side of the ranger depending upon where the terrain or whim takes him. With one eye on Lang at all times, he looks for signs of anything unusual (spot 22). Moving near Lang he comments, "You know, it's really kinda nice out here. Definitely not like the hostility we felt in the jungle." With a smile and a small bounce, he calls Sunshine over and leads him off for some more exploring.

Belkior  d20+6=19 d20+7=26
Thursday June 21st, 2007 10:16:23 PM

The halfling cleric sits down and plucks the burrs from his legs. While he does this, Belkior looks around at his companions to determine if any of them are suffering from the trek.

"I can watch at any time. Well, almost any. I pray to Alemi at dawn, so I wouldn't be good watching then. How about I go early, then. Unless Wynn and Xenia want to watch the stars."

Spot = 19, Listen = 26

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence, Status (D - Aid)
3 (DC 19) - Dispel Magic, Invisibility Purge, Prayer, Protection from Energy (D - Magic Circle Against Evil)
4 (DC 20) - Imbue with Spell Ability, Neutralize Poison, Tongues (D - Cure Critical Wounds)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)

DM George 
Thursday June 21st, 2007 10:39:14 PM

The group settles in while a few scout on ahead. They don't see anything noteworthy but the trail does start getting steeper and tougher on ahead.

A cold meal is prepared since the Crimson Shields seem reluctant to start a fire but the night is nice and except for a few stinging bugs the group seems content.

Before official watches are started Sunshine raises his head from the ground and starts sniffing the air. He is looking back the direction you came from. Lang notices and sniffs the air but only smells the group smells, human and elf. Still no one is surprised when they see a figure moving towards them leading something on a rope. Soon everyone can see that a teenage girl seems to be moving towards them leading a goat.

She stops at the edge of the clearing and Bin recognizes her from Stone Gap. She seemed to listen carefully to him and she starts moving towards him now. She silently enters the camp, dropping the tether of the goat and knees in front of Bin. In a small voice she says, "I want to go with you."

Angus 
Thursday June 21st, 2007 11:23:32 PM

Angus is happy to hear that he can save one cantrip "You are the resourceful one are you girl." Angus smiles at Xenia.

Angus took note of Bin's plant watching at now that the group is settled he sits next to Bin "My mum is a Druid and she taught me some about the helpful herbs, weeds and roots. What exactly were you looking for and I will try to keep an eye out also. I am a bit rusty, I fear."

When Sunshine and Lang get active, Angus is a bit startled, but quickly relaxes when he sees the girl. Angus will cast his last cantrip and watch the girl as she approaches.

Angus will refresh his mage armor and then Cast detect magic.

Angus will relate to all in attendance if he notices any magic.

Angus comments to the girl "What is your name and that of your goat? I am Angus Deminoff. We deeply appreciate the offer, but it real dangerous out here. What can you offer this scouting mission and how can you defend yourself from a dragon? Do you know something that John, Jacob or Avorn do not about these mountains? I fear for yours and your goats saftey."

Angus turns to Bin after she answers "You may have to talk some sense into her."

Spell Slots:

0 Level 6/6
1 Level 2/8
2 Level 0/8
3 Level 0/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours


Wynn  d20+13=22
Friday June 22nd, 2007 7:48:25 AM

The bard leans back against a tree and hums a tune about forest nymphs and the perils of falling in love. He can't help but keep his eyes on Xenia as she stretches her body and takes in the woodland scents.

When the young girl from Stonegap arrives he brushes off a a large rock for her to sit on, and crouches down on his haunches to speak eye to eye. "Yes, please tell us your name and how you might assist us. We have need for brave companions. Do your parents approve of your decision to join us?"

Wynn tries to make the girl feel at ease as he questions her. [Gather Information=22]

Xenia  d20+21=28 d20+16=28 d20+7=11
Friday June 22nd, 2007 9:31:18 AM

"Hi, Girl." Xenia does a quick wave with the palm of her hand, her trademark greeting. She pads to a place near the stone which Wynn clears for the girl to sit on. "I'm Xenia."

It's not hard to see that there's something special going on here between the Goat Girl and Bin. Going right to him. And looking at him like she's listening. Sounds more than just being impressed with his speechifying.

"This here's Wynn," the rogue takes a look around the clearing before folding herself to a cross-legged seat on the ground next to the rock. (Spot 28, Listen 28) "My Da sent me out into the Wold when I was just your age, you know ... " Listening to both Wynn and the girl, Xenia feeds the conversation with little bits and bats to help smooth the way. (Aid Another/Gather Information 11: Boosts Wynn's attempt from 22 to 24)

Bin (AC: 26/26 HP: 53/53 ) Pre watch 
Friday June 22nd, 2007 2:07:49 PM

Bin is rather shocked by the approch of the girl. "What the?", escapes his mouth as she is seen standing outside the perimeter.
he watches her approch and he smiles at her in a friendly manner. He hopes that she brought him a pie, oh what a delicious pie would do for his belly right now, but she dosen't offer him food, but her service.
He watches the others talk with her. They are right to try to dissuade her from coming with us. he excuses himself as he goes to have some privacy. After relieving himself away from the others, he quickly casts True Seeing and searches the area around the camp, including the Ethereal Plane around them. He makes sure to look at the girl and her goat while it is active and they are withen range. before rejoining the group, he casts Discern Lies away from the others, then reapproches to ask some questions.
"Why do you want to come with us?" (I want the answer to this.)
"Does anyone from your village know you came out here?" (I want the answer to this)
"Which did you appreciate more, the speech or the sermon?"(Not important.)
"What experiences have you had that drives you to adventure?"(Not really important, but nice to know.)
"Please tell me what you think of Father Avorn and his fellow priest?"(I want the answer.)
"Tell me about your family please?"(Not important, but nice to know.)

Bin is only concerned about the important questions, throwing in small talk as well, so she does not think he is suspecious of her. Regardless, it would not be safe for her to return this evening, even while in the cmpany of such a ferocious animal, so they find her a bed of grass near Bin she can rest on that evening.

Actions:
Cast True seeing and searches the area and looks at the girl and her goat.
Cast Discern Lies and questions the girl.

From last post on this watch.
Spot on watch: 13
Listen on watch: 26(Natural 20)

0- +Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Resist Elements
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- *Air Walk, *Tongues, *Discern Lies, *Summon Monster IV
5- +Commune, *True Seeing
(+-cast *-memorized)



Belkior  d20+5=12 d20+8=19
Friday June 22nd, 2007 9:23:26 PM

The halfling cleric is surprised when the girl arrives with her goat. While everyone else is busy talking to the girl, Belkior goes over to the goat.

"Hey, little ...," and Belkior ducks a bit to check, "... fellow. Did your young mistress bring you all the way out here? Well, let me take your rope, there. How about we move over here a little, out of the way."

If the girl becomes alarmed at Belkior's attention to her goat, the Paragon will explain that he's simply interested in the animal. However, Belkior is also examining the goat to determine if it is somehow subject to any magics. If the girl is really distracted, Belkior will cast a Detect Magic spell to complete this examination.
Handle Animal = 12
Spellcraft = 19


Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence, Status (D - Aid)
3 (DC 19) - Dispel Magic, Invisibility Purge, Prayer, Protection from Energy (D - Magic Circle Against Evil)
4 (DC 20) - Imbue with Spell Ability, Neutralize Poison, Tongues (D - Cure Critical Wounds)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)

Syr  d20+9=26
Saturday June 23rd, 2007 12:38:54 AM

Whispering to Lang during their watch, "Why doesn't anyone else seem to find it wierd that the little girl would walk all the way out here with a pet goat? I mean, what is she going to do, help us with a dragon? Something just doesn't seem to add up?"
(Spot 26)

DM George 
Saturday June 23rd, 2007 8:47:05 AM

The two detect magics and the true seeing only detect a young 14 year old girl trailing a goat along with her. She seems a bit overwhelmed when the group starts to bombard her with questions and she slumps to her knees and looks up at Bin her eyes watering and says, " My name is Beth. I wanted to get away. No my parents don't know I am here. They want me to marry Samwright but he is to old for me. He is almost 20 and I don't love him. I thought if I went with you I could help cook and keep camp. My goat is milking and will warn of danger from wolves and other predators. Please don't send me back sir. Take me with you. I am not afraid. I walked for hours to catch up with you. Jacob, my brother, told me where you were camping and I knew I could catch up."

Beth starts silently sobbing. She looks at the others and adds, "Please don't make me go back. Those priests of Ga'al give me the creeps and they said they won't marry anyone who isn't heartseeded."

Bin's detect lies only detects truth from this young woman.

Angus  d20+10=16
Saturday June 23rd, 2007 12:37:55 PM

Angus rolls his eyes. "Beth." Angus pats her shoulder as he attempts to find the correct words "Beth, we are attempting to track a Dragon. Do you know what a Dragon can do to you and your goat? Nothing good I can assure you. I think you need to go back to your village in the morning. When we return, we can discuss your marital situation and remember you have the free will to say no to the heartseed if you want."

Angus looks to Bin. "Beth came to see you and your wisdom. Please explain the situation to her."

Angus now takes out his flute and begins to play softly. If a 14 year girl and her goat can find then, no sense in being too quite.

perform 16

Angus takes a break from playing when Belkior happens by "So what are Alemi's thoughts on marriage. Maybe that can enlighten her if Domi can't. Beth seems to have worked out the rejection of Ga'al on her own. The rest of the village is not as wise as her, brave girl."

Spell Slots:

0 Level 6/6
1 Level 2/8
2 Level 0/8
3 Level 0/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours


Xenia 
Saturday June 23rd, 2007 10:07:01 PM

"Angus!" The dark rogue rises from the ground like angry smoke from a fire. "I am *not* gonna stand by and see someone get heart-seated (whatever that is) and married off to some old guy she doesn't love." The girl rogue's mouth firms into a stubborn pout. "If there's a dragon here right now there'll be a dragon here when we get back. Domi's test can sit on its hands and wait."

"We got a plantation full of kids outside of Plateau City where you can stay, Beth. They grow stuff there, and raise animals too, like your goat. And if you don't like that, we also got a place in Floating City. We're not there a lot, and it would be nice to have someone watch the place for us."

"I'll walk outta here with you tomorrow," Xenia tells the girl. "If you can point the way out."

Bin (AC: 26/26 HP: 53/53 ) Pre watch 
Sunday June 24th, 2007 12:53:00 AM

Bin begins to reply as Xenia speaks her mind on the subject.

He lets her finish as he responds Angus. "I must tell you now I'm not a hypocrite. I meant every word I said back in the village and this girl has a choice whether she wants to return to the village or not."

He looks Beth in the eyes as he continues, "You must be aware, your life is gone if this turns dangerous. None of us are powerful enough to save you from a dragon, giant or just about anything that wants to kill you. The things we fight can kill you with a brush of their hand or the slightest wound they can inflict. So you must be willing to die in order for you to live this life. It is perilous on the best of days and quite deadly on most. Regardless, we will all have more answers to our queries in the morn. Please think long and hard on your future or if you will have one."

Bin gives her something to think about as the talk continues. Bin is surprised that Beth hadn't noticed the new edition of Xenia, but then, perhaps she has and thought it rude to ask? If she gets back to the village, they will surely be aware of our "Ace" up the sleeve.

ooc: Same rolls for watch, unless new ones are needed

Spot on watch: 13
Listen on watch: 26(Natural 20)

0- +Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Resist Elements
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- *Air Walk, *Tongues, +Discern Lies, *Summon Monster IV
5- +Commune, +True Seeing
(+-cast *-memorized)


Lang & Sunshine 
Sunday June 24th, 2007 9:29:05 PM

Lang is not happy to see the girl show up in there camp. She will be a distraction if the group is attacked or will cause more delay if they have to bring her back to the village.

Lang wonders if the dragon is not there test and it is actually the Gaal clerics. Maybe she was sent out to get us to go back.

Lang sits quietly trying to think this situation through.

Wynn 
Monday June 25th, 2007 7:27:13 AM

Wynn shakes his head. The practice of arranged marriage is quite common across the Windbourne Hills. Some grow together with time, but for others it is a life of unfulfilled dreams. The matter is made all the worse by the Ga'alian clerics who offer choice to be heartseeded or not, whilst in the same breath offer no real choice at all.

"I think she should stay, he advises Angus. I was not much older when I started upon this trail, and I doubt you had reached the age of majority either. To send her back is to sentence her to a life of servitude."

Angus (second illegal post) 
Monday June 25th, 2007 11:01:13 AM

Angus looks around at everyone "If we go back so be it. Just remember that all I said is that Beth has free will to choose. If the group wants to go back tot he village and discuss the rules the Ga'alian priests are attempting to impose. I am all for that. Either way, we do not leave till morning."

Belkior 
Monday June 25th, 2007 10:27:22 PM

The halfling cleric listens to the story from the young human female with sympathy. From what Belkior remembers of his childhood, this might have been the way of his people. But he left that place so long ago that Belkior doesn't trust his memories.

He prances over to Beth and looks up at her.

"Alemi smiles upon marriage as a celebration of life and creation. Now, if you're going to go with us, what can you do? Or, what are you willing to learn?"

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence, Status (D - Aid)
3 (DC 19) - Dispel Magic, Invisibility Purge, Prayer, Protection from Energy (D - Magic Circle Against Evil)
4 (DC 20) - Imbue with Spell Ability, Neutralize Poison, Tongues (D - Cure Critical Wounds)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)

DM George 
Monday June 25th, 2007 11:26:09 PM

Beth looks at the individual members of the group listening to there questions, warnings and advice. Tears leak out of her eyes as she takes everything in and finally says, "I don't know if I want to be an adventurer. I don't know if I am brave enough. I can shoot a bow. My father taught me how but I rarely do it. I just know that I don't want a husband or a heartseed. I also know that I don't want to be killed by a dragon. If I go back in the morning, will you take me with you when you leave?"

OOC Fascinating as this conversation is, I want to move things forward. Feel free to answer her tonight and then post for events in the morning.

The group finally settles in for the night, Beth seems to stay close to Bin. She seems comfortable around him. Around midnight during Lang's and Syr's watch, Sunshine bolts his head up and growls. Lang also picks up the scent and quickly following the sound of someone moving towards the camp.

A voice calls out from the darkness. "Hello the camp? Its Jacob. Is my sister Beth with you? She didn't come home this evening and I think I might have sent her your way."

Jacob stumble into camp and spots his sister. He rushes over to her and grabs her shoulders and shakes her. "Are you crazy! What were you thinking. They have seen dragon sign and your heading towards it. Mother is frantic. Father is out tracking for you. You could have been killed." Jacob crushes her to his chest in a hug and looks around at the group. "I am sorry for this. I will bring her home in the morning."

Angus 
Tuesday June 26th, 2007 8:47:08 AM

Angus looks up from his bedroll at Jacob, seeing it does not look to be a life threatening situation. "Could you have not come earlier? Lets talk in the morning." Angus quickly rolls over and goes back to sleep, wrapped tightly in his blanket.

Spell Slots:

0 Level 6/6
1 Level 2/8
2 Level 0/8
3 Level 0/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours


Bin 
Tuesday June 26th, 2007 10:51:01 AM

Bin quickly stands to his feet as Jacob approches. When he starts to shake her, Bin quickly moves in to stop him. "If she is old enough to get married, she is old enough to leave of her own will. Just as her return is solely dependant on her own decision. Now if you want to remain here with us, please let us rest until the morning. Then sound decisions can be made by all."

Lang 
Tuesday June 26th, 2007 12:35:34 PM

Lang wonders if other town folk will be following these guys.

"She's over there."

Lang settles back into guard duty.

Belkior 
Tuesday June 26th, 2007 9:51:46 PM

The halfling cleric rolls over and sits up when Jacob comes into the camp. Belkior listens as the boy speaks with his sister, and then as Bin replies.

It seems like the Protector has everything in hand, but he can never be sure. Belkior watches where the boy settles to spend the night.

Belkior will wake before dawn and greet the sunrise with his prayers to Alemi. Once that is completed, he will seek out Beth if she is awake. Sometime during breakfast, Belkior should have a chance to speak with the girl.

"The decision to return or stay with us is yours. I speak only for myself, now, but I will support your right to choose for yourself."

Wynn  d20+15=23
Tuesday June 26th, 2007 9:53:56 PM

"Jacob, isn't it?" Wynn greets the boy who directed them towards their campsite. "I suggest you find a comfortable spot and rest for the night. We will keep watch over you and your sister...tomorrow we'll talk." [Diplomacy=23]

The bard waves his arm at an open space near the fire and then goes back to his watch.

OOC - Matt C. 
Tuesday June 26th, 2007 10:25:08 PM

George called me and let me know he is having computer troubles. Nellie, he would like you to post for tonight and possibly for tomorrow.

Matt.

Waves (Co-DM Nellie) 
Wednesday June 27th, 2007 12:20:29 AM

Jacob looks from one face to another. "Father and Mother are very worried. They told me to bring her back. Look, it's not like she's going to get the heartseed tonight or anything." The young man looks sternly at his sister. "Beth, why are you doing this? Leave this nice people alone and come home. I'm sure this is all a big misunderstanding. Besides, you're being a big baby. The guy they got for you to marry is a good guy and Father Avorn says getting heartseeded doesn't hurt. Come on home. There's no reason to get these nice people involved in our family matters..." Jacob grabs up his sister's arm and begins to tug on it insistantly.

Listen check please.

Wynn  d20+7=9
Wednesday June 27th, 2007 7:30:04 AM

The bard moves over and intercedes between the two siblings. "Jacob! Beth is under our protection here." Wynn removes the lads hand from his sister's sleeve. "You should be offering her this same protection from a marriage she doesn't want and from the Ga'alians rituals which she also does not want. You are her brother, yet you would have her sacrifice her free will...for what?"

[Listen=9]



Angus  d20+3=21
Wednesday June 27th, 2007 11:54:42 AM

Angus throws off his blanket as he is clearing not going to be going to sleep for the next few minutes with all the discussions going on. Angus sits ups and comments "Enough of this. Beth you go and sleep by Bin. Jacob you go cool you heels by Lang. Lets everyone get some rest and discuss this in the morning."

Angus waggles a warning finger at Jacob "Everyone has a choice in life and they do not all have to be the same ones you make. Jacob you also have to consider the choices you have made or are comtemplating. Free will is a too much to give up in my book."

Angus looks to Syr and Lang "We need to see if we have a potential enemy among us. See if Jacob is already heartseeded, as he may not be here of his own volition."

Angus is waiting for this to calm down before continuing his beauty sleep.

listen 21
Spell Slots:

0 Level 6/6
1 Level 2/8
2 Level 0/8
3 Level 0/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours


Bin  d20+6=12
Wednesday June 27th, 2007 12:18:46 PM

Furious at the young mans behavior, Bin casts Detect Evil and starts to search the area. "First you say you will take her home in the morning and now you are stong in your belief she should leave now. I am now suspecious of you young man, and if you do not do as your told, I will restrain you with both magic and physical bindings. Let us see your chest!" After Bin scans Jacob for evil, he scans the area around them, then he looks up and around, for those darn birdmen he was told of.

Actions: Cast Detect Evil
ooc: I rolled a natural 20 for my listen before. Should I not roll until I am told, or can we use that roll?
Here is another, if I need to roll again.
Listen (second roll):12

0- +Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1- +Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary
2- *Aid, *Bull's Strength, **Hold Person, *Silence, *Resist Elements
3- *Dispel Magic, *Invisibility Purge, *Prayer, *Stone Shape, *Searing Light
4- *Air Walk, *Tongues, +Discern Lies, *Summon Monster IV
5- +Commune, +True Seeing
(+-cast *-memorized)

Lang  d20+6=14
Wednesday June 27th, 2007 6:45:31 PM

Lang moves towards Jacob and uses his size and strength to separate him from his sister.

"Why don't you just sit down there for a moment Jacob while we sort this out."

Sunshine stays by Lang's side and growls menacingly at Jacob.

Listen 14

OOC - Is Heartseeding something our characters would know from growing up (and therefore the know about Gaal and so forth)? Or is it something we just found out about?

Belkior  d20+7=16
Wednesday June 27th, 2007 9:25:37 PM

The halfling cleric watches as Jacob tries to persuade his sister to return to the village. Belkior stands beside Bin and Lang when they move to intercede.

"As I said, the decision is Beth's to make. You can persuade her, but not force into this important decision."

Even though Belkior's attention is on the siblings, he does manage to notice some things.
Listen = 16


Matt C. 
Wednesday June 27th, 2007 10:22:35 PM

OOC - Nellie please post for George again.

Xenophobia (Co-DM Nellie) 
Thursday June 28th, 2007 12:55:31 AM

Jacob looks livid as he recieves various tongue lashings and is then restrained by Lang. He looks angrily at Angus, the anger in his voice barely restrained. "You are outsiders here. No one asked you to come. How dare you speak to me as though you yield authority over me!" The youth struggles mightly against Lang, but the bugbear's strength is overwhelming and he eventually stops struggling and submits to Bin's inspections. Though he doesn't know exactly what to look for Bin performs what he feels is a thorough inspection and tops it off with a Detect Evil spell. After his inspection, Bin is fairly confident that the young man is not heartseed and is 100% confident that he is not evil. Turning his attention to the surrounding area, Bin does not detect any presence of evil, nor does he catch motion of anything from the sky.

Beth for her part backs away, cowering behind her protector Bin. Though she does not speak up, her body language is clear...she definately doesn't want to return with her brother.

Ears are strained, but only a few night noises are heard...the occasional hoot of an owl, chirping of crickets, etc.

OOC: You can roll a Listen whenever you wish. There may or may not be something to listen to at the time. If I ask for a Listen check, there's probably something to hear at that moment. On that note...another Listen check, please.

Regarding heartseeding, I am assuming that most of the characters know very little about heartseeding. You might have heard stories here or there, but unless you've spent time with someone from Aisildur or you've been to Aisildur, then you would have only base knowledge of the matter.

Buzz (ooc) 
Thursday June 28th, 2007 2:13:13 AM

ooc: very true Nellie, however, the priests were happy to show us their heartseeds back in the village, so with that, we have seen them and know what to look for. We can also assume what Father Avorn says is true, until something changes that for us.

I agree Buzz. And as I have said, from what you have seen thus far, Jacob is unheartseeded. Now the big question is...do all heartseeds look the same? That would be something you wouldn't know.---Nellie

Bin (AC: 26/26 HP: 53/53 ) Pre watch 
Thursday June 28th, 2007 11:17:19 AM

Bin motions to Lang to let him go, "If you put your hands on Beth again, you will again be restrained." Bin relaxes as he talks with Jacob. "I don't know what's got in you young man, but we were not asked to come here, that is true. We were ordered to come here, by a force that is much greater then all mortality. Now as long as we are here, for whatever reason, we will enforce Woldian freedoms." Then Bin looks as if he has said to much. He is not one to speak out of turn for others, but he hopes they feel as he does. "We will make sure Beth, or anyone else that wants to be free of that village, can be. Now this is how things are going to work. You will stay here with us tomight and in the morning we all go back to the village after we break fast. That way your returned safely and your people can't say we did something to you while you were away. I can only imagine if you don't make it back how we will be labled the enemy. I mean to make sure we all get back there safely. Now it's up to you how comfortable you want to be tonight. You can rest with the group, or I can tie you to a tree or rock until morning, to insure you don't run off in the night. Regardless, your not leaving us until we all get back. Which do you prefer?"

Bin moves over to Belkior, concious that Beth is close to him. "Perhaps we are here to build a church to Alemi for these people? Syr knows how to do it, and these people need a choice between getting a heartseed for marriage or not. Something to think about."

He goes back to his spot and lays down, motioning to Beth to lay down also. "I can see why you want to leave. If your brother is like this, how are the others acting toward you?"

Buzz ooc 
Thursday June 28th, 2007 12:06:41 PM

Ah. Touche. Thus the mornings spells are so much more important.

Angus  d20+3=14
Thursday June 28th, 2007 3:54:17 PM

Angus looks around exasperated "Ok people, lets not get too worked up. Jacob you have watch with Lang and Syr. Lets get back to bed and we can finish discussing this over breakfast, hopfully when cooler heads and wisdom will prevail."

Angus will attempt to lead by example and lay back down and attempt to sleep, but listen closely, just in case things heat up again.

listen 14

Spell Slots:

0 Level 6/6
1 Level 2/8
2 Level 0/8
3 Level 0/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours

Stone Gap village


DM George 
Thursday June 28th, 2007 8:01:15 PM

OOC Sorry for the early post but my modem keeps acting up and not sure when it will stop working again. Thanks Nellie for the help.

The group settles down for the rest of the night. Jacob looks upset but remembers that this group is going to tackle a dragon and a young sheppard probably wouldn't stand much of a chance.

Beth settles down next to Bin and says, "Oh Jacob is alright. He is only scared is all. He told me where he advised you to camp and now he feels responsible for me. How would he explain it to Dad if I got hurt. He still thinks of me as a six year old."

She pauses for a couple of seconds and then looks Bin in the eye. "I know that my marriage is arranged and I really don't mind that. With so few people in the village, this arrangements have to be worked out. Mom and Dad's marriage was arranged and they were happy until she died. Paul is a good man and not that much older than me. What has me bothered the most is having to be heartseeded to get married. I don't suppose you can perform the ceremony? I don't want to leave the village. We have all worked hard to make it home."

Morning comes and Sunshine again raises her hackles and lets out a growl. The group rise up to see a lone human walking towards them. He is carrying a bow and seems to be scanning the ground. When he looks up, you can see that it is one of the elders from the village. The one you talked to and the father to the two nightly visitors. (John)

He sees his children and hurries into the camp and crushes Beth to his chest. "What are you thinking? Wandering away at night. These areas are dangerous! Jacob, you should know better!"

He looks over to Angus and says, "I am sorry if they bothered you. I didn't raise them to act this way. I will bring them home and let you get on with your hunt."

Bin (First illegal post) 
Thursday June 28th, 2007 8:44:05 PM

Bin has never had so much exciement out in the middle of nowhere before. He is glad to see the father arrive and explains to him the behavior of his son, and the need to make sure he didn't run off into the night with his little sister.
Bin also mentions that Beth is not opposed to getting married, just heartseeded. Bin offers his services at no expense to the community, as well as performing any other marriages that want to be performed without the heart seeds.

ooc:I just came in to type the ooc part really. I just learned I have been doing my spells improperly, so the next list should include a domain spell at each level.

Xenia 
Thursday June 28th, 2007 9:37:30 PM

"Who is this guy, Beth? The one who they arranged for you to marry? I mean, you don't like him, right?" The rogue pauses. "You think you could maybe come to love him someday? If you're thinking that, then, well, you should do the wedding Bin."

"Otherwise, I'm telling you ... all of you ... " and she points a finger even at her companions. "I'm willing to give up this fram framblin' Test and walk Beth back to Plateau City and get her settled somewhere else. You can try to stop us. You can just try to stop us."

To Wynn, Xenia gives a pleading look.

From the Bryce Canyon Lodge parking lot.

Belkior 
Thursday June 28th, 2007 9:50:47 PM

The halfling cleric looks up when Beth clarifies her objections. Belkior beams a smile at her.

"Certainly! I'd be more than willing to conduct a marriage ceremony! Haven't done one in a long time, but it's not too difficult."

"How soon does the wedding have to occur? Should we trot back to the village today?"

Belkior looks over at John, the father of the bride. The halfling is trying to determine the man's reaction to his words. Trying to be discreet, Belkior leans in close.

"There isn't any reason, is there, to rush the wedding? Or can it wait until after we've dealt with this dragon?"



Angus  d20+3=5
Friday June 29th, 2007 10:48:05 AM

When Angus hears that John has arrived to collect his kids he rises out of his blanket and goes over to shake John's hand. "Hi John, good of you to come visit in the middle of the night. You kids have been little trouble. Lets wait till morning before you head out. It seems Beth has some ideas that are not in line with yours. I think we can discuss it over breakfast. It sounds like the air just needs to be clear a bit."

If everyone settles down, Angus will go back to bed.

Listen 5

Spell Slots:

0 Level 6/6
1 Level 2/8
2 Level 0/8
3 Level 0/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours


Bin (AC: 26/26 HP: 53/53 )  d20+5=9
Friday June 29th, 2007 5:04:29 PM

Bin takes special note of John's reaction to our proposal. Bin can't help but be very suspecious of this entire enounter and takes special note of anything that may be a clue. Bin Excuses himself while he goes to meditate on his spells today.
He ponders what is really happening. Beth seems to feel inclined to get married this morning and she really didn't last night. Her brother was willing to stay the night then he wanted to leave immedietly. It seems very chaotic to him and that is unlike people in the wilderness, which are normally very patient and flexable.

Bin wanders by Angus as they pack and suggests under his breath, "Let us investigate that pond in the shape of a dragon foot today? I am prepared."

Sense Motive on John and jacob:9
0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, **Augury, **Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (D=Magic vestment)
4-(4) **Divination, *Discern Lies, *Imbue with Spell Ability (D=Divine Power)
5-(2) *Commune, *True Seeing (D=Righteous Might)
(+-cast *-memorized)

DM George "Combat begins round 1"  d20+24=33 d20+24=33 2d10(8+2)+10=20 2d10(6+9)+10=25
Friday June 29th, 2007 11:39:43 PM

From the many interruptions during the night, poor Angus is confused. John showed up in the morning, tracking his children.

Beth looks at Belkior in confusion and says hesitantly. "Thank you good sir but I thought Bin was going to conduct the wedding. Maybe you can do it together?" She obviously doesn't want to give offense.

John collects his children and says, "The wedding isn't supposed to happen until next spring. We have to build them a house over the winter and Beth is still a little young to be married. We just came to an agreement last month."

John looks around at the mixed group and especially at Xenia who he didn't see in the village. He then glances at Lang again and then finally at Belkiors legs and says, "You sure are an exotic group. After you have killed the dragon come back to the village and we will show our hospitality better than we have so far. Thank you for watching out for my kids."

With that he shepperds his kids away. The day looks bright, the air is crisp and the group sets out after breakfast moving towards the hills again. About midday, the trail starts getting harder. Steeper. The trees are thicker and impending travel.

The group keeps moving and looking for dragon sign scanning the mountains but don't find anything beyond the normal game found in these parts. Lang easily is able to put fresh meat on the spit for the evening meal. The others find herbs, wild greens and tubers to add to the meal.

Night is falling and a good breeze picks up threatening rain. The group has made camp in a small clearing and they are enjoying their dinner. The wind shifts and both Sunshine and Lang catch a wiff of something. It smells human and just as they start to shout a warning, a giant stone figure appears in the group. It is huge, towering above them. It targets Bin and slams two giant fists down upon the priest body with a roar. Bin is hit twice and takes 45 points of damage. The creature is 10' away from Bin.

Angus immediately recognizes the beast as an earth elemental, but he has never seen one so big!

OOC
Yes we are back into combat rounds. Remember this is a test. I won't be pulling any punches. Work together and fight smart! Map will follow this weekend.

Angus  d20+12=29
Saturday June 30th, 2007 12:25:56 AM

Angus shakes sleep from his head and gets with the program.

Angus give a broad grin and exclaims "A wedding will be nice. I am looking forward to it." Angus give Beth 10 gold pieces "Just to get you started on things for the house. I need time to think of a proper gift for you. Just spend the money wisely."

When John take of killing the dragon so flipantly Angus spits out the water he was drinking. "After we have killed the Dragon he says. Almost like, after we paint the barn. We will do our best John and then hurry back to check on you." Angus is looking forward to the road the the company of his friends, these villagers are strange.

---------------------------------

As the group starts their travels, Angus casts mage armor on himself. Once Lang and Bin range out to hunt and collect herbs and the like Angus will cast message on the group. Angus will refresh the spell a few time throughout the day.

Once the Shields start to set up camp, Angus will let the others do whatever heavy lifting is required and just watch over camp from a comfortable shade tree. Hopefully the tree will offer some protection from the coming rain.

Once the earth elemental appears and attacks Bin, Angus will be quick to act and he attempts to dispel the creature.

Targeted Dispel magic (If in range, not sure the spacing of everyone): 29

Angus call an alarm "Watch out! Someone summoned the elemental.

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 0/8
3 Level 1/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours

-------------------------

ooc: My dispel check is only 27. I accidently added +2 for spell penetration which does not apply.

DM George 
Sunday July 1st, 2007 1:42:29 AM

To keep things moving, Angus's dispel magic works and the earth elemental heads back home.

Belkior  d20+7=24 d20+8=22 4d8(7+8+3+4)+12=34
Sunday July 1st, 2007 9:45:13 PM

The halfling cleric leaps to his feet as soon as the elemental appears. Belkior is about to cast a spell when Angus beats him to the punch and dispels the thing. That still leaves the problem of the summoner ...

His halfling hearing is sufficiently acute that he should have been able to hear the sounds of spellcasting, and that should point him towards the spellcaster.
Listen = 24, sufficient to hear spellcasting within 240 ft. Or 140 ft, if Belkior was distracted.

Judging by the size of the elemental, Belkior estimates what spell summoned it and the particulars of what they might be facing.
Spellcraft = 22, enough to identify spell

"The caster is close! Not far away at all!"

Belkior moves to the side of his Protector companion and casts a spell to cure Bin.

Action
Move - to beside Bin (P18)
Standard - Cast Cure Critical Wounds, healing Bin for 34 points

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence, Status (D - Aid)
3 (DC 19) - Dispel Magic, Invisibility Purge, Prayer, Protection from Energy (D - Magic Circle Against Evil)
4 (DC 20) - Imbue with Spell Ability, Neutralize Poison, Tongues (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast


Xenia (AC22, HP 63/63)  d20+23=40 d20+13=18 d20+21=27 d20+16=36
Sunday July 1st, 2007 10:01:37 PM

Woo! Good job, Angus The thought bursts from Xenia's thoughts as the party sorcerer vanishes the Big Stone Guy. Too bad we don' have the Message thing on. The regret is palpable on her face as she prepares to leave the group to go out on her own.

"I'm going Shadow, Wynn," she whispers. "You take care of yourself. I love you." Then she steps to one side and disappears.

A quick scan of the area reveals Lang's pup looking intently in one direction. Belkie also points out a direction.

Lets see if we can't flush this guy out.

Sliding from shadow to shadow, the dark rogue heads in that direction, her eyes and ears alert for the Magic Guy that might have brung that big stone critter down on them.

(Hide 40, Move Silently 18, Spot 27 Listen 36 /Nat 20 - Hide and MS are rolled with -5 Penalty for full speed)

Position J31 (That's a guess as to the direction Sunshine is looking. If Al's guess is wrong, then please change the position to 60 ft in the direction that Sunshine is looking or Belkior indicated.)

(From Sister-In-Law's sister's place in Phoenix AZ. Headed back out into the hills again tomorrow. If I don't post by 5pm, each day, could someone post for me? --Al)

Syr AC 27/26 HP 88/88 R10  d20+5=8 d20+9=15 d20+11=16 d20+11=15
Sunday July 1st, 2007 11:57:45 PM

Blinking in suprise as the elemental is dispelled as soon as it appears. "Great reactions Angus, can you pinpoint the caster?"

Unless someone in the party discovers something the elf spreads out and concentrates. He moves as quietly as possible to the hilly terrain at r10 (Listen 8, spot 15, move silent and Hide 15).

Scott the Southern One 
Monday July 2nd, 2007 12:14:18 AM

Syr OOOOX- sorry guys, I had a suprise OSHA audit
Lang XXXOX
Wynn XXXOX
Xenia OOOXX- Vacation
Angus XXXXX
Bin XXXXX
Belkior XXXXX
new guy ?

(I think, I was a bit out of it this week))


Lang & Sunshine (Sub Jim)  d20+10=30 d20+15=17
Monday July 2nd, 2007 9:07:44 AM

Lang breaths a sigh of relief when the giant earth monster disappears and nods at Angus in appreciation. Lang commands Sunshine "Defend." and Sunshine takes a familiar position right next to his master with hackles up.

Lang takes out his bow and takes a look for the spell caster that summoned the creature. In a loud whisper, Lang calls out "Who can summon such a beast?"

spot 30 (natural 20)

Animal Handle 17

Bin (AC: 26/26 HP: 14/53 ) 
Monday July 2nd, 2007 12:10:37 PM

The priest regrets watching Beth leave. She has potential to be a cleric but it is to go to waste here. perhaps not. Bin has no idea what Domi has in store for her or them, which brings him back to the present. "Now that they are gone, let us begin some divinations that may guide us to our goal. Bin had hoped they could investigate that pond again. It would be a safe place to hide something within it, if someone wanted to. How many people are going to stick around to search a foot print that size, besides us anyway. Disappointed that they don't Bin will continue to suggest it.
Bin gets out his components he needs for such spells and sits down on the grass. "A Divination spell will answer a question within one week of it's casting, so I suppose the questions should be about the test specifically. Domi also mentioned, while we were throned, that HE is our adversary. We need to know if that HE is Ga'al or the dragon or someone else entirely, using us against each other for their own ends."

Bin's first Divination spell, "Is it safe to believe there is a dragon that is the He you mentioned?"
Bin's second Divination spell, "Is it safe to believe that Ga'al and his priests are the HE you mentioned?"

Bin was hoping to get the answer's to these questions before he cast his Commune spell.
--------------------------------------------------------------------------------------------------------------------------------------------

Into the night as they begin to rest, Bin gets attacked by a large piece of rock. His instincts tell him immedietly what it is, but the rock comes crushing down upon him like a rock slide. Thank goodness for his new armor, it absorbed some of the damage from the creature. Bin pulls his Holy symbol free in preperation to turn it, but just as fast, Angus dispells it before he had the chance. Bin continues his motion though and casts a spell, "Domi, grant me sight in the dead of night!" he looks first in the direction pointed out to him by those that smelled human off in the dark. Hopeing to recieve some healing from Belkior, he starts looking for places that someone could hide or be concealed from his spell.

Actions: Cast two Divination spells earlier in the day.
Recieved damage reduction/3 from each physical damage sustained from Elemental.
Cast True Seeing after being attacked.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, **Augury, **Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (D=Magic vestment)
4-(4) ++Divination, *Discern Lies, *Imbue with Spell Ability (D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

DM George  d100=59 d100=20 d3=2 d20+20=40 d20+20=35 d20+20=22 d20+14=29 2d4(3+3)+8=14 2d4(4+1)+8=13 2d4(2+3)+8=13 2d6(4+6)+4=14 d20+24=28 d20+18=26 2d4(4+2)+4=10 2d4(3+2)+4=9 d20+20=35 d20+20=38 d20+14=16 2d4(4+4)+8=16 2d4(1+1)+8=10 d20=9 d20=1
Monday July 2nd, 2007 9:51:09 PM

Angus dispels the earth elemental

Bin casts his informational gathering spells in the morning and his answers come back. "It is safe to assume this." and "Ga'al and the dragon's fates intertwine."

Lang scans the area and spots something shimmering off map around Y26. He doesn't see anything in particular but he does see something strange over there.

Bin after he casts his true seeing spell also notices 5 figures standing over to the south east. One is definitely a priest of Ga'al and the others look well armed and dangerous. He sees a halfling armed with a bow, a human in chainmail armed with two swords, a 1/2 orc in banded mail and a human female dressed in robes.

Belkior listens and believes he hears faint voices coming from the southeast and points in that direction. The noise is to faint to understand the spell being cast but when he sees the large forms appear soon, he guesses it was another powerful summoning spell.

He then casts his cure on Bin making him feel much better. Bin is at 48 hps

Xenia moves to V19 hiding in the shadows.

*********************************

Bin sees the wizard casting a spell and the cleric start another summoning spell after pointing at both Bin and Belkior. He doesn't notice much after that since 2 large dire tigers appear in front of both of them and attack.

The first tiger pounces on Belkior and slashes him with both front claws one doing a critical hit for 27 points of damage and the second claw does 13 points of damage,

The tiger then bites Belkior hitting ac 29 and does 14 points of damage. It starts a grapple with its undersized opponent and gets a grapple check of 28. Belkior doesn't get +19 (after taking 10) on his bonus so he is grappled. The tiger then attacks with his back claws raking the poor devotee of Alemi hitting ac 28 and ac 26 doing 10 and 9 points of damage. Total damage to Belkior is 73. He is still grappled.

The second tiger attacks Bin and scores two hits with his claws but misses with his bite, so Bin isn't grappled or raked by the back claws
Bin takes 26 points of damage in total and is now at 22 hps after curing and tiger attack.

Two rocks come landing in camp and suddenly things seem to get very quiet One lands at L-24 and the other lands at O15. Suddenly the camp gets much more quiet.

Please post your current ACs and hps please.
Map to follow



Angus AC 15 HP 43  d20+10=27 d20+10=15
Monday July 2nd, 2007 10:42:03 PM

Angus just gets over the shock of the elemental and now there are two dire tiger "Holy #^$%&%!! Who did we piss off!" Unfortunately no one hear his curse, maybe Xenia could read his lips?

Angus knows he can not take time for his own defense and must get rid of the tigers or the clerics are cat food.

Angus pulls his silent rod from his HHH and casts a dispel magic targeting the two tigers chewing on his friends.

Dispel check:

Belkior 27
Bin 15

Angus will take a 5 foot step to (determine after seeing map)

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 0/8
3 Level 2/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours

Silent Rod 1/3


Wynn [AC=25; HP=133]  d20+14=29 d8+6=13
Tuesday July 3rd, 2007 7:42:49 AM

Wynn moves swiftly drawing his new adamantine sword as he goes. He darts towards Belkior and slashes at the dire lion that has so injured the cleric. [Hit T2 AC=29 for 13 HP].

New position=O19

DM George 
Tuesday July 3rd, 2007 7:52:24 AM

Angus's dispel magic worked on the tiger chewing on Belkior and it disappears, but the dire tiger trying to chew on Bin is still around. Wynn can change is opponent if he so chooses.

Xenia (AC22, HP 63/63)  d20+21=32 d20+16=20 d20+22=33
Tuesday July 3rd, 2007 10:07:53 AM

(Delay for Lang. Or, can I assume that Xenia's Nat 20 Listen check last round pinpoints the square that the casting came from? Or better yet, directions from Bin. Sorry, I'd wait for Lang or Bin's post, but don't know when I'll have internet next.)

Over there, huh? This means coming out of shadows. But with all the dangerous critters coming in all the time, it's gotta be done.

"Gonna flush 'em!" The rogue's voice comes from out of the shadows, even as she reaches for a scroll. "Hit 'em with something hard, Angus!" She steps five feet away from the dangerous tiger, and begins to read. Then stabbing a finger, she puts a cloud of glittery dust over the folks who just gotta be are invisible now.

That means though ... The girl rogue is now exposed.

Rolls and Actions
(Spot 32, Listen 20, UMD 33 vs DC22)
Cast Glitterdust at Intersection (Will vs DC11 or be Blinded for 2 rounds)

Movement and Position
Position W18 (5ft step)

Active Effects
Glitterdust (2/2 rounds)

(From little store off Lake Powell, Glenn Canyon National Park. Our National Park Services now seem to have WiFi. But ... If I don't post by 5pm, each day, could someone post for me? --Al)

Lang & Sunshine  d20+14=16 d20+14=16 d20+9=21 d8+7=12 d8+7=15 d8+7=12
Tuesday July 3rd, 2007 1:02:13 PM

Lang nods at Xenia "Thats right they are over there." Lang points with his bow and then he bends it and aims at the remaining tiger that is attempting to make a snack of Bin.

Lang fires three arrow at the feral beast.

AC 16 damage 12
AC 16 damage 15
AC 21 damage 12

Lang rushed the shots and hopes to see blood flow in the orange fur. Lets hope the arrow are just not stuck in the fur.

Lang will take a 5 foot step in the direction that he saw the movement earlier.

Syr HP 86 AC 27/26  d20+16=25 d10+5=15
Tuesday July 3rd, 2007 3:58:11 PM

Seeing Lang pointing in the direction of the foe, Syr takes off running. Thinking to himself that he will solve the problem at the source, he looks for a spellcaster as the enemy comes into view. Seeing a mage, he launches a flying kick hoping to disrupt the spell. (Charge att 25, damage 15)

(OOC: It's really hard to be more specific without a more detailed map of the enemy. Depending on the situation, Syr's action would possibly be slightly different to minimize AoO. His charge can reach the entire map from where he is at.)

Wynn [adjusted post] 
Tuesday July 3rd, 2007 5:25:45 PM

Wynn attacks the dire tiger that Angus was unable to dispel, charging the creature with his sword. [Hit T1 AC=29 for 13 HP; really AC=31 because of charge.]

New Position = R16; Effective AC for next round=23 due to charge


Bin (AC: 26/26 HP: 22 or 30/53 )  d20+10=25 d4+2=6
Tuesday July 3rd, 2007 6:23:04 PM

I did not add damage reduction, so I'm not sure if he is at 22 or 30 HP's.
Past tense: Bin receives the answer to his questions and relates them to the group.
"The priests of Ga'al and the dragon are entwined. What does that mean exactly? I have no idea.
Does the dragon work for the priests as a minion, or are they partners to use the people of this area as fodder? Knowing all this, I think we should head back to the town and make sure Beth really is alright. Her father didn't seem to thrilled about the priests of Ga'al when we arrived, but he could have been charmed or something after we left." Bin waits on the Commune spell to get some input from the others, before he casts."

Present tense: Bin yells out direction and distance when Domi grants him the ability to see them. Bin sees one cast a spell and two tigers appear and attack.

Ooc: In the past, when I summoned monsters, they did not appear until the next round and then they attacked. So what I am seeing here, is the tigers attacking me this last round, they had to be summoned the round before, which also means the spell the enemy's are casting this round (if it's another summon) will not appear and attack until next round.

Bin pulls his hammer out and with all his might attempts to smite the beast.

Actions: Attack tiger once after move action to draw hammer, hitting AC 25 for 6 damage

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, **Augury, **Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (D=Magic vestment)
4-(4) ++Divination, *Discern Lies, *Imbue with Spell Ability (D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

Belkior (AC 23; HP 43/81)  d20+8=24 4d8(3+1+7+6)+12=29 d8=7
Tuesday July 3rd, 2007 9:18:09 PM

The halfling cleric reels back from the assault by the summoned creature. And it doesn't help that Belkior cannot hear anything said by his companions, either. Fortunately, he recognizes the cause of the silence and moves out of the range of the Silence spell by taking a 5 ft. step.

Once he is outside the spell's area, Belkior will use his most powerful curative spell on himself, like he just did for Bin.

Once he is feeling a little better, Belkior readies his wand of Cure Moderate Wounds.

Action
Free - 5 ft step to P19 (it's outside Silence)
Standard - Cast Cure Critical Wounds, healing Belkior for 35 points (re-rolled the 1)
Move Equivalent - pull Wand of Cure Moderate Wounds

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence, Status (D - Aid)
3 (DC 19) - Dispel Magic, Invisibility Purge, Prayer, Protection from Energy (D - Magic Circle Against Evil)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast



DM George  d20+20=33 2d4(3+3)+8=14 d20+10=16 d20+14=17 d20+20=32 d20+20=22 d20+14=23 2d4(2+2)+6=10 d20+17=18 d20+8=9 d20+8=24 d20+3=22 d20+17=33 d8+5=10 d20+15=31 d20+15=35 d20+15=29 d20+6=18 d6+7=11 d6+7=12 d6+7=9
Tuesday July 3rd, 2007 11:22:54 PM

Angus moves out of the silence and casts another dispel magic which banishes the the dire tiger who was eating Belkior.

Wynn moves forward and strikes out doing a light wound to the tiger who growls in pain.

Xenia steps 5' and casts a glitterdust from a scroll. The dust comes down and a human woman in robes is reveals. She curses when her spell is negated but she makes her saving throw. (ooc Al not sure where you were casting your spell. I have read your post several times and I am going with Nellie's directions. I wouldn't assume that because you heard something, you could easily target it. Please next time give me a location where you want your spell to be centered on. thanks George)

Lang fires several of his deadly arrows at the dire tiger but only one penatrates the thick hide of the creature causing it another minor wound. 12 points of damage

Syr sees the female mage materialize and he charges off in her direction. He has to pass by the dire tiger and draws AOO gettig hit by one paw and taking 14 points of damage. He ends up at X29 and as he rushes over there he feels the wind of a weapon slash by his hair just missing him. He didn't see the attacker. Wynn jumps up and kicks the mage who doesn't look very happy at having the monk in her face. Still the blow didn't seem to hit the mage as hard as he expected it to and the damage seemed minimal. (-10 damage reduction.)

Bin correctly reasons that yet another monster will be making an appearance soon and then bashes his tormentor for 6 points of damge. The tiger barely grunts at the impact of the minor wound.

Belkior staggers 5' away from the combat and cures himself 35 hps of damage. While he feels better, he still doesn't feel his best and pulls out a wand for next round.

*********************************************
The tiger slashes and tries to bite Bin again but only is able to connect with one paw. The tiger does 10 points of damage to Bin with its one swipe (took damage reduction into account)

Xenia feels an arrow fly by her head narrowly missing. She isn't sure where the arrow came from but she knows that she is targeted. (Xenia got very lucky with my natural one dang it!)

A dire ape appears at Y29 and attacks Syr. It misses with all of its attacks.

A glowing whip appears next to Syr and slashes out him hitting ac 33 for 10 points of damage.

The human mage steps 5' back away from Syr and casts a spell. She then begins flying up into the air getting to 20' in height. Now at Z31 up in the air

Syr is also attacked again but he doesn't see his assailant. The attack seems to come from x28. Syr was hit twice but one of the wounds is nasty (critical hit) He takes 23 points of damage from the first hit and 9 from the second.

(ooc) Tommorrow is the 4th of July. If everyone posts, then I will post otherwise I will wait until Thursday evening. Have a nice holiday.



Syr AC 27/26 HP 30/80 z31 or y30 if grapple fails  d20+14=20 d20+12=26 d10+5=9 d20+14=27 d20+14=33 d20+14=31 d20+9=29 d20+9=16 d10+5=14 d10+5=13 d10+5=10 d10+5=9 d10+5=6
Wednesday July 4th, 2007 3:49:12 AM

Staggering under the onslaught of blows he glances back over his shoulder to attempt to spot the invisible attacker. Seeing nothing and his friends so far away, he shouts, "'Ware the invis!"

Seeing no other recourse to avoiding all the blows, he hopes the mage's friends won't attack the two of them and closes to wrestle with her. (Touch attack 20, grapple 26 dam 9)

Assuming he is now wrestling with the mage, Syr takes a freehand and begins pummeling her from in close. (Att 27,33,31,crit,confirm=16 Damage 16,14,13,19

(OOC: I could be wrong but I didn't think you could make 2 move actions in a turn so the mage's 2nd is nullified? If not let me know and I'll change actions)

After reading your post and a flurry of reading in the PHB, I have come to the realization that your right darn it!!! Guess my mage is grappled!


Wynn [AC=25, HP=119]  d20+14=19 d20+9=19 d8+6=7 d8+6=10
Wednesday July 4th, 2007 7:17:33 AM

Wynn presses his attack against the tiger hoping to send it back to wherever it was summoned from. The new sword is still uncomfortable in his hand, but the bard knows that it will soon feel a part of his arm. [Hit AC19 and 19 for 7+10=17 damage]

Angus AC 15 HP 43 REPOST WITH NEW INFORMATION  10d6(4+2+6+4+6+2+3+1+3+3)=34
Wednesday July 4th, 2007 8:51:03 AM

Angus is thankful that everyone is still standing and takes out yet another new rod (enlarge)and tries a new tact to dispel the new ape, fire!

Angus hums to himself as he moves (move action)to the south west (careful to stay out of range from the tiger) and once he hears himself hum he will stop and remove his enlarge rod from his HHH (Free action). Angus will then cast his enlarged fireball encompasing the glittering mage, the Ape and Syr and any surrounding bad guy. Angus whispers a prayer to Syr "Be quick my friend."

Damage 34 DC 20 for 17 from the enlarged conflageration

Angus looks back over at the tiger hopeful his friends can bring it down.

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 0/8
3 Level 3/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours

Silent Rod 2/3
Enlarge Rod 1/3

Sorry Jim but you are still in the silence effect. You can cast the fireball silenced with the rod or move and cast it normally but not enlarged. Let me know which. Also tell me where you are centering the spell. Might make a difference. See how kind I am being. Could have just nullified it. Happy 4th.

-------------------------

JimF: Read the first line of your post. You told me I left the silence with my 5 foot movement last round. I was only playing of what you posted.

Yeah well DM's make mistakes too. You used your rod of silence and didn't move. My error but it ends with you still being in the silence. sorry dude.

JimF: I said I moved and I have no idea where the silence spells are either. My post was based on the first line of you post stating that I was no longer in the silence.

Reposted assuming that I was in the silence to start the round.

Lang AC 25 HP 122 & Sunshine  d20+14=31 d20+14=27 d20+9=25 d8+7=15 d8+7=15 d8+7=13
Wednesday July 4th, 2007 8:55:12 AM

Lang is greatly dissapointed in his last grouping of shots at the tiger and is now torn with who to shot with the mage floating in the air. The ranger takes his shots reluctantly at the tiger aiming just behind the shoulder, going for a good heart lung shot, but doubting that his arrows are long enough.

AC 31, damage 15
AC 27, damage 15
AC 25, damage 13

total damage 43

Lang give a brief exclaimation of "YES!" and smiles at Sunshine "Now that is more like it."

Bin (AC: 26/26 HP: 20/53 )  d20+16=29 d20+10=20 d4+2=5 d20+5=24 d4+2=5 4d8(7+1+8+1)+9=26
Wednesday July 4th, 2007 8:15:04 PM

Bin Attacks again the tiger that seeks to eat him. Unless Lang's kill it, then he attempts to leave the area of silence to S17 with a five foot step, out of the silence spell and casts Cure Critical Wounds on himself.

Actions:
Attack tiger if still alive hitting AC 20 for 5 damage
Hit AC 24 for 5 damage.
or
Move 5 feey to S17, Concentration, if necessary: 29
Cure Critical wounds on himself for 26 points healed.

Belkior (AC 23; HP 43/81)  d20+10=28 d20+10=28 d20+10=18 d20+10=27 d20+10=26 d20+10=29 d20+10=14 d20+10=22 d20+10=16 d20+10=23 d20+10=12 d20+10=17
Wednesday July 4th, 2007 9:36:49 PM

Seeing that his companion is beset by many foes, the halfling cleric tries to remove some of the magical effects attacking Syr. Belkior casts Dispel Magic so that it would affect the area where the summoned creature, the glowing whip and another opponent might be.

Area Dispel -
Spiritual Weapon - dispel up to lvl 17 caster
Summoned Ape - dispel up to lvl 17 caster
Invisible Attacker - 1st spell, dispel up to lvl 7 caster; 2nd spell, dispel up to lvl 16 caster
Grappled Mage - highest spell, dispel up to lvl 15 caster; second, dispel up to lvl 18 caster
Throw in a bunch of other rolls: 14, 22, 16, 23, 12, 17


After doing that, Belkior moves towards Syr since he can see that the monk is sorely injured.

Action
Standard - Cast Dispel Magic (see above)
Move - 30 ft to T23

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge, Prayer, Protection from Energy (D - Magic Circle Against Evil)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

I am going to count this as a area dispel targeted on the summoned Dire Ape. Please you must in the future tell me where you want them to be centered or I will make my best guess.

ed. JohnP - Yes, I should have been clearer. I usually refer to an intersection when I target spells, but I didn't really think that it would matter.

Normally wouldn't but with so many invisible opponents running around, it makes a difference.

Xenia (AC22, HP 63/63)  d20+21=25 d20+19=27
Thursday July 5th, 2007 12:03:16 AM


"Syr!" He got hit! Looks like several times in and around Angus' fireball.

Sorry, Syr. Xenia's thoughts go out to her companion. But what we need now is to even the odds. And time. Time to get ourselves together.

The slim girl pulls another scroll. This one would be more difficult. It's one she's never done before. The clerk at the Catacombs said it was a spell cast by Wood Druids and such.

Good luck, Syr. Hang on. Won't be but half a minute. Hopefully this will protect you too. Hang on. Domi protect you.

Then Xenia reads from the scroll. As the parchment crumbles, the rogue stabs a finger at the pile of Ape, Elf, and Mage. A Storm of Sleet spreads out to 80 feet across and twenty feet high, hiding everything from sight. Within the Sleet Storm, visibility is non-existent, and moving within the ice would be a difficult proposition at best.

With an eye on the circumference of the storm to see if anyone on this side is coming out (The spot roll). Xenia takes a step toward the tiger.

"Lets kill us a tiger," she says, "and get ready for them to come out of there."

Rolls and Actions
(Spot 25, UMD 27 vs DC25)
Cast Sleetstorm at Intersection X&Y/29&30 (Balance vs DC10 or be unable to move. Success can move half speed. All Sight blocked.)

Movement and Position
Position V19 (5ft step)

Active Effects
Glitterdust (1/2 rounds)
Sleetstorm (5/5 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm

(From a KOA Camp in Cedar City, UT. They have Wifi here. Tomorrow? Who knows. If I don't post by 5pm, each day, could someone post for me? --Al)

Syr HP 30/86 AC 27/26  d20+15=31
Thursday July 5th, 2007 2:05:45 AM

Out of the corner of his eye, Syr sees a flaming ball streaking toward them (Maybe? :). In a desperate effort, he manhandles the mage's squirming figure between himself and the center of the explosion shielding the monk completely. (Improved Evasion reflex save 31)

(OOC: smart move Jim, would you have cast that at Syr without having seen his character sheet?)

-------------------------

JimF: I have played Monks before and evasion is soooooooooo nice, especially when they are alone and have a sorcerer backing them up. Use the mage as a blanket to keep the flames off of Syr!!!!!

Nellie regarding Handy Haversack 
Thursday July 5th, 2007 2:42:14 PM

Jim, you are in error about the Haversack. It is still a move action to retrieve an item, it just removes the AoO normally associated with the action. I've posted the description here for your reference....

Handy Haversack
A backpack of this sort appears to be well made, well used, and quite ordinary. It is constructed of finely tanned leather, and the straps have brass hardware and buckles. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.

While such storage is useful enough, the pack has an even greater power in addition. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does.


------------------------

JimF: Angus will move and cast a standard fireball and not retrive the rod to enlarge it.


Buzz ooc 
Thursday July 5th, 2007 2:47:10 PM

Curses, foiled again.

DM George combat round 4  d20+9=10 d20+6=7 d20+6=26 d20+7=24 d20+20=35 d20+20=39 2d4(4+4)+6=14 2d4(2+3)+6=11 d20+14=20 d20+17=32 d6+6=11 5d6(3+5+3+3+4)=18 2d6(2+5)=7 d20+12=29 d100=29 d20=15 d20=18 d20=17
Thursday July 5th, 2007 9:32:33 PM

Syr grapples the female mage and lands 2 heavy blows on her hitting critically. Still the blows didn't seem as strong as they should be. Almost like her skin was tougher or harder than normal.

Wynn slashes at the dire tiger hitting twice and causing it to yip in pain. Tiger is starting to look a little haggard.

Angus moves to P10 and notices the sounds again. He murmers some words and a ball of fire centered on Syr explodes. Syr successfully evades it but the mage doesn't as the fire washes over her, Syr takes satisfaction in her cries of pain. The ape fails it save and looks on deaths door.

Lang shoots the tiger 3 times and scores three hits. It isn't happy. It isn't happy at all.

Bin slashes at the tiger opening another wound on it but still the tiger is alive.

Belkior casts his dispel to good effect. The ape disappears, a man in a chain shirt appears holding 2 swords dripping in Syr's blood. A man dressed in full plate mail is also revealed.

Xenia summons her sleet storm and everyone in the area is obscured

****************************************

The dire tiger roars in torment and lashes out in pain and fury at Bin. He scores 3 hits, two with his claws and yet again missing with its bite. Bin cries out in pain and lapses into unconciousness at -5 hps (yes I remembered your armor)

Xenia isn't as lucky this time and feels the bite of an arrow enter his skin. The arrow slices into her chest doing 25 points of damage. Still when she looks up, she sees no opponent.

Syr hears some murmered words coming from the mage and gets an attack of opportunity. The girl then vanishes from his feel with a pop. (Rolled a pretty good concentration check so assuming she her spells gets off but will let you know after your attack. remember to take a 50% miss chance due to the sleet storm. 1-50 and you miss.

Belkior is also in the sleetstorm and needs to make saves along with Syr.



Wynn [AC=25, HP=119]  d20+14=33 d20+14=21 d20+9=13 d8+6=8 d8+6=12
Thursday July 5th, 2007 10:51:46 PM

Wynn knows that the tiger must be dispatched if Bin is to be resuscitated and presses on to do just that. He swings his sword across the exposed neck of the great beast. His blade pulls against the flesh as it cuts deep. Pivoting on the ball of his foot, the bard reverses direction and drives his blade towards the top of the tiger's head.

[Hit AC=33, confirmed critical with AC=21 for 8+12 =20 HP, Assume second swing misses w/ AC=13]



Angus AC 15 HP 43  10d6(5+6+1+5+4+5+4+5+2+5)=42
Thursday July 5th, 2007 11:00:41 PM

Angus sees the tiger panting and trusts his friends to take care of it and save Bin's life.

Angus scans the battlefield. Vision is will be difficult for both sides with the sleet storm. Lets hope Syr takes care of the mage.

Angus readies a spell as he likes his position by the hills. At the end of the round Angus will move 5 feet to give himself a lower profile and be harder to see.

Angus will extract his enlarge rod and now cast and enlarged fireball, centered on Syr last know postion hoping to encompass anyone that may want to bother the monk. Angus will only extend the fireball 20 feet in front of Syr's last know position to keep it away from the Shields (Belkior) "Time for indirect fire, hang tough Syr." Angus whispers to himself.

damage 42 DC 20 save for 21

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 0/8
3 Level 4/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours

Silent Rod 2/3
Enlarge Rod 1/3

Jim, I think yoiu are confusing enlarge with widen. Enlarge gives you a longer range not a bigger impact. Name is confusing. DM George


Belkior 
Thursday July 5th, 2007 11:20:38 PM

.... is waiting to post until he has seen the map.

Bin (AC: 26/26 HP: -5/53 ) 
Friday July 6th, 2007 1:03:49 AM

The Tiger tears into Bins arm and it goes limp as he succumbs to darkness.

Lang (AC 24; 122/122) & Sunshine (AC 23; 47/47)  d20+14=28 d20+14=29 d20+9=14 d8+7=10 d8+7=9
Friday July 6th, 2007 1:34:12 PM

Lang shoots at the tiger, hoping to send the summoned beast back to its own plane.

Hit AC's 28, 29 & 14
Damage 10 & 9

Sunshine remains guarding Lang's back.

"Somebody help Bin!"

Belkior (AC 23; HP 43/81) - Invisibility Purge  d20-1=19
Friday July 6th, 2007 2:59:17 PM

The halfling cleric considers, briefly, how best to proceed. Belkior, of course, falls back on his defensive instincts and casts Invisibility Purge, hoping to reveal any opponents that his last spell did not already do so.

Then Belkior moves close to Bin, ready to heal the Protector next round. Despite the slippery ground caused by Xenia's magic, his halfling feet grip the soil and carry him out of the affected area.
Balance = 19 (natural 20)

Action
Standard - Cast Invisibility Purge (see above)
Move - 25 ft to Q19

Active Effects
Invisibility Purge - 11 minutes, 55 foot radius

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer, Protection from Energy (D - Magic Circle Against Evil)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast



Syr HP 52/86 AC 27/26  d20+14=29 d20+11=23
Friday July 6th, 2007 4:41:13 PM

As the mage casts her spell, he tries to take a final swipe at her only to miss the vanishing figure (OOC: failed the 50% only to refresh the page by mistake). Calling out to the rest of the group whose eyes may not be able to penetrate inside the sleet, "Watch your backs, she just teleported."

As another fireball streaks at him, Syr grumbles in irritation as he avoids the blast behind the Dire Ape's corpse (Reflex save 30). "Fire, ice, and now fire.... With friends like this, I'm better off alone."

Despite his words, he lays hands on himself attempting to heal some of the damage before looking around for more enemies and deciding what the next step will be.

Depending upon the outcome of the invisibility purge spell he flees (balance 23) or remains. (OOC: I know the DM post says 2 figures are revealed but the map doesn't give a location. Is the full armored figure a priest? He is leaning toward a withdrawal anyway. AoO may affect that decision). If no foe is present, the elf runs back to rejoin the rest of the group stopping near Belkior. If the archer or priest is nearby he closes the gap in preparation for next round.

Syr doesn't see anyone else because of the sleet storm. It totally impairs vision. So if they were made visible, the sleet storm is hiding them again.

George 
Friday July 6th, 2007 9:57:47 PM

Waiting on Al. If someone wants to post for him that is fine but I will be posting tomorrow night either way.

Al 
Saturday July 7th, 2007 11:47:15 AM

I'm back. Reading then Posting. Please wait.

Xenia (AC22, HP 38/63)  d20+28=42 d20+18=38 d20+21=36 d20+16=29
Saturday July 7th, 2007 12:37:28 PM


The rogue clenches her teeth at the wound that had found it's way through her armor. A touch of the protruding shaft reveals a place in just the spot she herself would have put it were an opponent caught unawares. Can't let that happen again.

Xenia moves and the shadows take her in.

The Invisible spell this guy's using is strong. Leastwise from what little the rogue can figure. But it don't last long. It's Combat Invisibility. Plenty of time, though, to do harm. Gotta find him and take him out. Or her. Take her out.

Looks like the Guys are cleaning things up just fine. Poor Bin. If the Bow Rogue got a Sneaky Stick into her side, then whoever it is has gotta be close. Thirty feet. Somewhere close. Consider where the rest of them came from, more likely he's south. Coming around the side of her Guys. Xenia skirts the shadow of her own Sleet Storm.

Reaching behind her as she scans the terrain for invisible stuff, the rogue pulls out a wooden wand. First thing on top, of course. Good old Magic Haversack.

Rolls and Actions
Hide 42 (1/2 speed)
Move Silently 38 (1/2 speed)
Spot 36
Listen 29

Movement and Position
Position X21 (15ft Move)
MEA: Remove Wand of Acid Splash from Haversack

Active Effects
Glitterdust (Expired)
Sleetstorm (4/5 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm

(Apologies for not posting sooner. Nackered from an all night drive. And sorry, Belkior for catching you in the Sleetstorm. In the words of Bullwinkle J Moose, "Don't know my own strength." --Al)

Al - Map4 
Saturday July 7th, 2007 4:50:45 PM

Buzz/Bin made a request for a map posted to the game board. Here's the Map for Round 4.

Buzz 
Saturday July 7th, 2007 7:39:01 PM

I aplogize for not being clear.
I was wondering if the map could be put into an attachment when the map is sent to us by email. I could just save it to desk top.
No worries. I just save the emails instead. I can delete them when the battle is over.
Thank you very much though.

DM George DM Round 5  d20=19 d20=13 d100=72 d20+14=19
Saturday July 7th, 2007 9:03:55 PM

Wynn slashes at the tiger causing it to grunt in pain but it stays up somehow.

Angus launches a fireball into the sleetstorm near to where he believes Syr was and where he hopes the bad guys are. It goes off with a flash and steam can be seen rising from the sleet storm but you don't hear any screams of pain and you can't see the area where it went off. Could they be dead? Did it miss? Who knows.

Bin slumps unconcious and continues to bleedout. (Rolled stablization for you and you didn't)

Lang quickly shoots 3 arrows into the tiger and watches with satisfaction as is fades away to where ever it came from.

Belkior moves towards Bin readying his healing touch for next round.

Syr moves to get out of the Sleetstorm since his prey has temporarily escaped. He moves towards his comrades.

Xenia moves forward slipping into the shadows. She sees a halfling armed with a bow appear in front of her around 45' away. The halfling looks generally in her direction, gives a wave and then darts away towards the east. She quickly loses sight of him since the sleet storm gets in the way.

***************************************
Syr runs out of the sleet storm and the others see a floating whip chasing him. The whip snaps at him but misses. (ooc forgot to attack with it last round.

No other enemy action happens this round that you can see.

JohnP - OOC 
Saturday July 7th, 2007 9:14:55 PM

The spiritual weapon was dispelled last round by Belkior. Unless it's caster was more than 17th level, which is a scary thought.

Al - OoC 
Saturday July 7th, 2007 10:00:16 PM

I'm not sure it's a Spiritual Weapon, John. Although I admit to being a bit confused. I don't think your Spiritual Weapon is constrained to the weapon of choice of your god. Unless one of the Woldian Gods uses a Whip, a Whip spiritual weapon is not possible.

Could be a Feather Token. But the damage it deals is high for a Feather Token.

Note, however, that if it is a Spiritual Weapon, then the Cleric who cast it is outside of the Sleet Storm. If the Cleric were still in the Sleet Storm, the weapon would return to him, as it would be out of his sight. If this is true, George, could you give the direction from which the Whip is coming? It must always strike from the direction of the caster, and that would give some indication of where the Cleric is. We could possibly fireball the area.

DM George 
Sunday July 8th, 2007 8:58:56 AM

OOC Yes it is a spiritual weapon. Did a quick look when looking for preferred weapons of Ga'al and didn't find any and a whip seemed sort of appropriate. I didn't see the line of sight thing, so lets just forget about the whip. It is hovering somewhere out of sight right now.

Belkior didn't dispel it but the the priest did become visible after the dispel magic. With an area dispel, you get the highest level spell on each person first.

Angus AC 20, HP 43  d20=5
Sunday July 8th, 2007 9:14:02 AM

Angus calls out to his fellows "Be careful about bunching up, they have spell users. Lets get Bin and Syr up to fighting strenght and these backstabbing scum."

Angus will cast polymorph on himself and turn into a pixie. Angus will then fly over to one of the trees to gets some cover and get an elevated view of the battlefield.

postion: Q6 15 feet up

Hide Untrained: 5

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 0/8
3 Level 4/7
4 Level 1/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours
Polymorph 10 minutes

Silent Rod 2/3
Enlarge Rod 1/3


Xenia (AC22, HP 38/63)  d20+19=24 d20+16=29 d20+7=22
Sunday July 8th, 2007 2:37:58 PM

A halfling! Well, plompy butt little frambly pants, jam you if you think I'm gonna follow where you lead.

Xenia winces from the arrow still embedded in her side as she reaches to her haversack for another scroll. Her voice is loud, conspicuously loud, as she reads from the scroll. She feels the rush of speed to her feet, even as the scroll crumbles under her fingers.

"Better run, Little Bozo!" the rogue calls out. "I'm coming for ya!" Then she steps a few feet backwards, and the Wold becomes a rushing torrent of dark pelting ice as Xenia enters the Sleetstorm. There is nothing to be seen outside the hood of her cloak. But sound. Sound will give you away. The dark rogue listens, filtering away the steady white-noise pattern of pounding sleet, to pick out the sound of footsteps just outside.

You coming back? You standing? Waiting, you little plompy bottom bandisnatch?

Rolls and Actions
UMD 24 vs DC22
Listen 29 (To hear anyone moving outside the Sleet Storm)
Balance 22 vs DC10 Sleet Storm

Movement and Position
Position Y22 (5ft Step)

Active Effects
Sleetstorm (3/5 rounds)
Expeditious Retreat (20/20 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm, Expeditious Retreat CL2

Al, where was the scroll? If you had to pull it out, then that was your move action. Also remember you have a wand of acid splash in your hands already. Won't stop from reading the scroll, just a reminder. I think you can only take a 5' step.

That is a 5ft step. At least, I've listed it as a 5ft step. And it's only 5ft from Xenia's last position.

And yes. I'm aware of the wand. --Al


Lang (AC 24; HP 122/122; Sunshine AC 23; HP 47/47) 
Sunday July 8th, 2007 8:30:30 PM

Lang casts the spell Longstrider, increasing his speed. He and Sunshine then move towards the Sleet storm area to see if they can see any of the enemy.

Ending positions:
Lang O30
Sunshine N30

Spell:
Longstrider - duration 3 hours

Wynn [AC=25, HP=119]  d8+1=9
Sunday July 8th, 2007 11:48:52 PM

Wynn pulls his wand from his belt and administers it's magic to the fallen cleric. (CLW to Bin =9HP). "C'mom Bin, time to get back in the game!"

Bin (AC: 26/26 HP: 30/53 True Seeing)  4d8(5+7+1+5)+9=27 d20+8=25 d20+6=16
Monday July 9th, 2007 11:22:07 AM

A rush of consciousness floods his system as he sees Wynn standing over him and Belkior nearby. A feeling of dread overwhelms him as he hurries to his feet and gets a look around while his spell is still active for any signs of the dirty, rotten, ambushing scoundrels. He immediately casts a spell to try and stay in the fight this time. Sacrificing his Discern Lies, he casts Cure Critical Wounds on himself. He prays he can can stay in this until the finish, but it is clear who they wanted to make sure they killed. Bin has grim satisfaction in that thought.
Actions:
Spot 25
Listen 16
Cast Cure Critical Wounds on himself for 27 points healed.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, **Augury, **Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

Syr AC 27/26 HP 56/86  d8+1=6
Monday July 9th, 2007 11:52:38 AM

Taking a moment to breath, he pauses near Belkior. "There's a Ga'al priest in there somewhere and a two sworded guy with light armor, just be careful."

Drawing a light blue potion from his pouch, he gulps it down quickly. (CLW 6)

At the office and not totally sure about this but I think you get 8 points back. Cure light potions do 1d8+3 George

Role Call - ADM Scott the Southern 
Monday July 9th, 2007 11:54:36 AM

Xenia XXXXX (and from multiple states too!)
Wynn OXXXX
Belkior XXXX?
Syr XXXXX
Bin XXXXX
Lang XXXXX
ANgus XXXXX

Nice job guys! Great posting. We only missed one post (come on Wynn, step it up!) Everyone gets a hero point as a reward. Your gonna need it. George



Xenia - OoC 
Monday July 9th, 2007 2:00:34 PM

Do we get the XP that goes with the Hero Point, George? Oh, and BTW, Syr is correct. CLW does 1d8+1 not 1d8+3.

Belkior (AC 23; HP 43/81) - Invisibility Purge  3d8(6+1+7)+12=26 d8=6
Monday July 9th, 2007 2:11:41 PM

The halfling cleric mutters to himself as he prepares to heal Syr, "Hope this works out ...". Belkior casts a Cure Serious Wounds spell on the elven monk, using the energy of the memorized Protection from Energy spell.

After doing so, Belkior will ready himself for more healing.

Action
Standard - Cast Cure Serious Wounds on Syr, healing 31 hps (re-rolled the 1)

Active Effects
Invisibility Purge - 11 minutes, 55 foot radius

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer, Protection from Energy* (D - Magic Circle Against Evil)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast



Buzz ooc  d8=6
Monday July 9th, 2007 3:55:22 PM

OOC: Oops, I forgot we reroll ones on healing as well. Bin would be at 35 hit points, If someone could edit that for me please.
Thank you.

DM George "End of current combat" 
Monday July 9th, 2007 10:09:13 PM

Angus turns himself into a small winged fairy and gains some height trying to spot the enemy. He still can's see anything with the sleet storm in the way.

Xenia casts her spell from a scroll allowing her to move that much faster and steps into the sleetstorm trying to listen for the enemy. It is tougher than she thought as the sleet pounds down around her but she thinks she hears something moving to the east.

Lang also casts an improved movement spell and he and Sunshine move forward to try and spot the troublesome group. Lang does see the group running to the East. They are quickly lost from sight amongst the trees and the dim light. Wynn sniffs the air and does catch their scent.

Wynn moves forward and taps his wand on Bin stabalizing the cleric and bringing him back to conciousness.

Bin decides he is still feeling woozy and cures himself even more making himself feel much better. Still he feels ill used and knows that he is far from 100%

Syr drinks a potion adding to his hitpoints and warns the others of what he say saying near the group.

Belkior takes advantage to step forward and cure Syr, making the monk feel much better. (Had to move you closer on the map but no problem)

The current combat is over and I am taking us out of combat rounds unless you guys decide to pursue. Right now the group is out of sight. It is about dusk and visiblity is getting tougher.

Xenia - OoC 
Monday July 9th, 2007 10:21:46 PM

Dusk should present zero problems to Syr, Xenia, or Wynn. They should be able to see as though it were Daylight with their Low Light Vision. Lang might be limited to 60ft with Darkvision.

Many of us have a speed of 40 to 60 now and Angus can sling a Fireball some 800 feet.

Add to that, the fact that they have a halfling with them. That will slow them down. I think we have a good chance of catching them.

How far is "out of sight", George? Out of sight due to underbrush? Due to darkness? Could you give us more details?

Bin ooc 
Monday July 9th, 2007 11:21:07 PM

I don't like that idea. We are running off into the woods after something we can't see now. It is likely phase two of their nasty little trap. I don't think we should fall for it and we can likely get back to the town before they do, unless that is where the mage teleported to. Regardless, there are now innocents surrounded by our enemies.

Bin ooc 
Monday July 9th, 2007 11:56:52 PM

Sorry, I was assuming they all left, we don't know that yet.

Syr HP 83/86 AC 27/26 
Tuesday July 10th, 2007 2:11:57 AM

Smiling and almost whole again he whispers to Belkior, "Thanks but don't forget yourself too!"

As the others voice concern, "Maybe not chase them but I'm thinking we go after them cautiously. I'm not the sorceror but I'm betting they spent some hefty spells summoning those things already. Do we want them on a night's rest? Whatever we decide do it quick and let's move before they get further ahead."

"You have a very valid point about the element of suprise. I was triple teamed in there and don't really want to go through that again. Maybe our pretty multi-talented elf can follow them unseen? Also, Angus how about one of your message spells to communicate silently."

"Anyway, I'm going to go back up Lang." He waits to see what the group decides before sprinting off to join Lang and Sunshine.

Angus AC 20 Hp 43  d20+3=10
Tuesday July 10th, 2007 8:47:46 AM

Angus gains altitude as he flies over his friends and looks for the attackers over the sleet storm.

Angus is now 40 feet up.

"Backstabbers." Angus calls out "Lets pursue. Take one round to heal up and lets give chase. I agree with Syr. They have used many more resouces than we have. Lets hunt them down like the dogs they are."

Spot 10

Angus strains to see the prey.

"Lang see if you can pick up their trail. If they are in full flight it should not be too tough. Lets have at them."

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 0/8
3 Level 4/7
4 Level 1/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours
Polymorph 10 minutes

Silent Rod 2/3
Enlarge Rod 1/3


Xenia (AC22, HP 38/63)  d20+7=15 d20+21=39
Tuesday July 10th, 2007 11:25:30 AM

Where'dja go?

The rogue pokes her head out of the Sleet Storm. From the sounds coming from her companions, the attackers have run off. Even with the bleeding arrow sticking in her side, Flamehead's anger overcomes her sense of caution.

Well, we'll see about that.

After edging her way out of the column of Sleet, the rogue hustles around the edge, coming out to the other side to see where they went. (Spot listed below.)

Rolls and Actions
Balance 15 vs DC10 Sleet Storm
Spot 39

Movement and Position
Position AG34 (120ft Move. With doube counted for the 5ft out of the Sleetstorm)

Active Effects
Sleetstorm (2/5 rounds)
Expeditious Retreat (19/20 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm, Expeditious Retreat CL2

OoC: I'm assuming a consensus for pursuit, so I've only posted one round. If another round is involved, then there could be another 120ft of movement. I'm unsure as to the quality of terrain. Will it allow Running? How far is it from the camp site to the edge of concealment?

Bin (AC: 26/26 HP: 30/53 True Seeing) 
Tuesday July 10th, 2007 11:39:34 AM

His True Seeing won't last much longer, eight minutes or so and once in the dark, his vision will be impared.
"Domi, please inform us if they have a trap waiting for us if we pursue?"

Actions: Cast Augury Spell.

Active Spell: True Seeing 1/8

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, **Augury, **Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)



Lang (AC 24; HP 122/122; Sunshine AC 23; HP 47/47)  d20+6=13 d20+16=23 d20+7=15
Tuesday July 10th, 2007 8:44:32 PM

Lang moves after the retreating bad guys and hears some of the Shields following along behind him. He moves off to the east at full speed where the enemy went into the trees.

"Sunshine track!"

Lang and Sunshine try to pick up their trail and their scent.

Spot 13
Track Lang 23
Track Sunshine 15

Spell:
Longstrider - duration 3 hours

OOC - Does scent require a d20?

Wynn 
Tuesday July 10th, 2007 9:17:16 PM

The bard sheathes his sword and heads off after Lang, Xenia and the others.

Xenia - OoC 
Tuesday July 10th, 2007 9:22:26 PM


Scent

A creature with the Track feat and the scent ability can follow tracks by smell, making a Wisdom check to find or follow a track. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Track feat. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

DM George (round 7) 
Tuesday July 10th, 2007 9:58:05 PM

Guys to keep track of spells, I am going to keep the combat counter going but technically you are out of combat for now. Still gonna play by combat round until you decide to stop.

Syr moves in his normal speedy way to stand by Lang and easily stays with the ranger as the ranger starts tracking.

Lang starts sniffing the air and moving in the direction that he is guessing the group went into the woods. Since he is moving at full speed, his tracking skills are very limited (-20 modifier) He doesn't pick up a trail yet

Angus heads higher into the sky trying to spot the escaping men but can't see them in the gloom an over the sleetstorm.

Xenia moves around the Sleetstorm and sees that the terrain starts to get tougher and more tree filled the farther east you go. While you would be able to hustle, running would be very hard. She does see a fleeting figure for a second dodge around a tree. It was around 75 to 95' away. She believes it was the halfling and he was still moving away.

Bin starts to cast his augury spell but this takes a full minute to do, so he will be out of the action for a while.

Wynn heads towards Xenia. (ooc you didn't give me a location so please no complaints on where I put you.)

Belkior is strangly quiet and stays by Bin's side.

**********************************************

No obvious actions are taken by the bad guys

Belkior (AC 23; HP 43/81) - Invisibility Purge, Magic Circle Against Evil  2d8(3+8)+3=14
Tuesday July 10th, 2007 10:12:30 PM

While Bin is casting his spell, the halfling cleric will use his wand to heal the Protector. Once Bin is a bit closer to full health, Belkior will cast Magic Circle Against Evil to protect himself and anyone close to him.

Then he stands ready to pursue the attackers when needed.

Actions
Two rounds of actions posted
Round 1 - Cast Cure Moderate Wounds on Bin, healing 14 hps
Round 2 - Cast Magic Circle Against Evil

Active Effects
Invisibility Purge - 10.5 minutes, 55 foot radius
Magic Circle Against Evil - 120 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Angus AC 20 Hp 43  d20+3=4
Tuesday July 10th, 2007 11:21:34 PM

Angus is pleased to see the Crimson shields move into pursuit and he joins in.

Angus will hustle and fly up and additional 30 feet and then 120 feet in the direction that Xenia and Lang are indicating.

Spot 4 (natural 1)

Angus spots nothing but his moving friends. The ones not moving are hidden from him.

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 0/8
3 Level 4/7
4 Level 1/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours
Polymorph 10 minutes

Silent Rod 2/3
Enlarge Rod 1/3


Xenia (AC22, HP 38/63)  d20+23=39 d20+16=33 d20+21=31 d20+16=32
Tuesday July 10th, 2007 11:32:22 PM

"I saw sump'in! I saw him, Wynn!" Caught up in the thrill of the hunt and chase, the rogue stabs a finger in a direction directly east. "He's that way!"

Ow ...

The movement brings pain flaring from the arrow in her side. Still, she takes off like a shot after the source of her fleeting glimpse.

This must be how fast Syr moves. It's like Flying! The wind blows through her hood, and Xenia revels in the feeling as she glides across the ground cloaked within the shadows. Even the pain of the arrow protruding from her side is forgotten in this brief moment of exhilaration. At the first stand of trees and rocks, Xenia slips into shadow. Anyone watching could figure the direction of her travel by the first thirty feet or so of her movement. That's enemies as well as friends. But can they see her now?

With one eye out for her companions, she follows the fleeting glimpse that she caught before, careful to spot lurking ambush.

Rolls and Actions
Hide 38 (-5 for Full Movement)
Move Silently 33 (-5 for Full Movement)
Spot 31
Listen 32

Movement and Position
V55 (120ft from last position.)
Begins Hide at V37

Active Effects
Sleetstorm (1/5 rounds)
Expeditious Retreat (18/20 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm, Expeditious Retreat CL2

Lang (AC 24; HP 122/122; Sunshine AC 23; HP 47/47)  d20+6=12 d20+16=33 d20+7=10
Wednesday July 11th, 2007 8:19:47 PM

Lang continues moving east in the direction he last saw the enemy. He adjusts his movement after seeing Xenia point toawards where she saw them go. He breathes in deeply trying to pick up a scent of his prey..

Spot 12
Track Lang 33 (no adjustments)
Track Sunshine 10

Location: Towards Xenia/halfling - V55

Spell:
Longstrider - duration 3 hours

Syr (AC 27/26 HP 83/86) T59  d20+16=29 d10+5=8
Wednesday July 11th, 2007 8:57:49 PM

Moving away from his partner slightly to allow the two of them to cover more angles, he looks as he runs for the fleeing enemy.

If spied, he will veer toward them in hopes of closing to attack. (Possible Charge att 29 Dam-8)


Belkior (AC 23; HP 43/81) - Invisibility Purge, Magic Circle Against Evil  2d8(8+7)+3=18
Wednesday July 11th, 2007 9:04:47 PM

OOC - I'm making an IF / ELSE post, depending on Bin's actions. I hate doing it but I don't want to wait too long to post.

If Bin continues to cast his spell, the halfling cleric stays beside him and heals himself with the Wand of Cure Moderate Wounds.

Otherwise, if Bin stops casting and moves towards the other members in the party, Belkior will follow in his wake.

Actions 1
Standard - Use Wand of Cure Moderate Wounds on Belkior, healing 18 hps (adjust hps, if this occurs)

Actions 2
Double Move - to S18

Active Effects
Invisibility Purge - 10.4 minutes, 55 foot radius
Magic Circle Against Evil - 119.9 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast



Bin (AC: 28/26 HP: 44/53 True Seeing, Magical vestment) 
Wednesday July 11th, 2007 9:27:52 PM

Bin stumbles upon the words and forgoes casting that spell. "Thank you belkior, every little bit helps". He casts another, then moves due east as far as possible, avoiding the sleet storm, skirting the northern edge as necessary.

Actions: Cast magical vestment +2

Active Spells:
True Seeing 1.1/8?
Magical vestment +2 to AC 9 hours.


Wynn 
Wednesday July 11th, 2007 10:15:02 PM

The bard chases after Xenia with all the speed he can muster.

New position =W54 moved 120'

DM George round 8 Combat begins again  d20+5=7
Thursday July 12th, 2007 12:10:18 AM

Belkior casts a cure on Bin, and then this round will cast his circle of evil spell. Belkior will then follow along after Bin. (technically I don't have to allow this but I will this time. Everything is done in turns, Bin cast his spell and then moves forward. You really can't add on to your turn after seeing his actions. Again I will allow it this time but not in the future.)

Angus gets another 30' of air and then moves forward another 60' (ooc fly spells says you can't run. I am ruling you can't hussle either)

Xenia strides forward like the wind but realizes that she has a tougher time hiding going this fast. (Al I am gonna give you a -10 since you aren't use to moving this fast) Xenia looks up and sees the halfling to the north around B64

Lang sense of smell tells him that the bad guys are moving northeast but he also smells Xenia and tries to meet up with her. He knows he is close to the drow elf but just can't seem to see her.

Syr looks for the enemy (ooc please give a spot check when you do something like that. rolled for you and you got a 7)and doesn't see them. He flanks Lang ready for action.

Bin casts his spell and moves 30' towards his companions.

Wynn chases after his lover hoping to protect her from hurt and inflict some of his own.

*****************************************

The halfling sees that Xenia sees him, gives her a friendly wave and then vanishes from view.

All of the group hear a huge wind driven noise and lost of chopping noises . A huge wall of swords appears out in front of the group almost mocking them to get past it. Thousands of blades whirling in the air doing nasty damage to the local vegetation.

DM George 
Thursday July 12th, 2007 8:39:19 AM

OOC Guys I checked out the map Nellie sent this morning and it has an error on it. The blade barrier should be in the 60's and Syr, Lang Xenia etc should be in the 50'. The scale is right but the coordinates are off. I will leave it up to Nellie if she wants to repost it. To your advantage if she doesn't. Gets everyone closer together.

Xenia (AC22, HP 38/63)  d20+28=38 d20+18=32 d20+21=41 d20+16=35
Thursday July 12th, 2007 9:50:15 AM


Again with the wave.

Plompy Bottom must be pretty good. Despite herself the rogue feels a grudging respect for the little bubble butt. As her body moves, her mind too races, trying to figure out how the little guy is doing it. Could be one 'a them rings she's heard about. Didn't see him turning nothing magic on. But word is, you can do it just be speaking a word.

She eyes the whipping blades. The line looks to the rogue's eye as though it curves in a circle. Good. "Can't get in. Can't get out." Leastwise that's what her Da used to say.

"HEY ANGUS!" Her voice comes loud out of the shadows as Xenia looks back over her shoulder in search of the sorcerer. "I THINK THEY JUST TRAPPED THEMSELVES IN THEIR OWN MAGIC STUFF. DROP A FEW FIREBALLS INSIDE THE CIRCLE THING, HUH? SEE HOW MUCH THEY WANNA BE IN THERE AFTER THAT."

Then she rushes off at full speed, working to get around back of the Circle Magic. Plompy can see her anyway. No sense hiding. But ... the others can't. At the last second, Xenia slips into shadows and then searches about, looking for where the others might be. (Nat 20 on Spot)

Rolls and Actions
Hide 38 (Only Last 10 ft of movement 1/2 speed)
Move Silently 32 (Only Last 10 ft of movement 1/2 speed)
Spot 41 /Nat 20
Listen 35

Movement and Position
U65 (120ft from last position. 42+23=)
120ft = 24 squares
22 Squares Double Move No Hiding
2 Squares worth 1/2 speed.

Active Effects
Sleetstorm (GONE)
Expeditious Retreat (17/20 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm, Expeditious Retreat CL2

Angus AC 20 Hp 43 
Thursday July 12th, 2007 1:25:33 PM

Angus sees the blade barrier go up and Xenia's encouragment and Angus mumbles to himself and he flies forward "Fish in a barrel, Fish in a barrel."

Angs goes over the order of spells he was to cast once he gets a tad closer.

Angus gains 15 more feet in height and moves forward 60 feet.

Postion: G 15 (above the storm) 75 feet high

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 0/8
3 Level 4/7
4 Level 1/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours
Polymorph 10 minutes

Silent Rod 2/3
Enlarge Rod 1/3

-------------------------

ooc: George, please note that Angus is not using a fly spell but polymorph. When can he not run??? If Angus turned into an orc, could he not run?? Running is not a supernatural ability??? Please advise.

oops yeah forgot your were a pixie, or sprite or something. In the future list what you are in the heading of your post and in the body give me the vitals. Movement and size Thanks


Bin (AC: 28/26 HP: 44/53 True Seeing, Magical vestment)  d20+8=23 d20+6=8
Thursday July 12th, 2007 1:52:36 PM

Bin runs as fast as his legs will carry him, skirting the northern edge of the sleet to K25. He will spot and listen on the way for signs of enemies, glad his Trueseeing spell will assist in the dark.

Actions:
Move to k25.
Spot:23
Listen:8

Active Spell: True Seeing .5/8

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, +*Augury, **Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (+D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

Lang (AC 24; HP 122/122; Sunshine AC 23; HP 47/47)  d20+6=21 d20+16=24 d20+7=20
Thursday July 12th, 2007 8:03:06 PM

Lang and Sunshine follow Xenia. They continue to try and pick up a the scent and or tracks.

Spot 21
Track Lang 24 (no adjustments)
Track Sunshine 20

Location: Towards Xenia - near Xenia at U65

Spell:
Longstrider - duration 3 hours

Belkior (AC 23; HP 43/81) - Invisibility Purge, Magic Circle Against Evil 
Thursday July 12th, 2007 9:01:08 PM

The halfling cleric follows in Bin's wake. Hopefully Bin knows where to go because, from Belkior's viewpoint, all he can see are weeds and shrubs.

Position
C17

Action
Double Move - 40 ft to C17

Active Effects
Invisibility Purge - 10.4 minutes, 55 foot radius
Magic Circle Against Evil - 119.9 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

OOC - I'm very confused about position, movement and everything else. I apologize for double posting yesterday ... I just missed the DM post the night before.

DM George  d20=11 d20=10 d20=4 d20=7
Thursday July 12th, 2007 9:51:32 PM

OOC For general infomation I will be trying to get my post in for around 9 pm on average. I might stray later but never earlier. I need to do this since the posting for combat normally takes me about an hour to accomplish. If you haven't posted before me by then, things could get bad fast.

Xenia rushes forward darting to the trees. Once she gets to them she realizes that it is going to be slower going when she gets to them (1/2 movement in the denser looking trees or trees packed together on map.)She starts picking her way through them but the end of her movement puts her at U60. She still clears the trees and looks into the bladebarrier ring and sees four people. The mage that teleported away is hovering by the priest and two fighters are in there as well.

Angus gathers more height and flys over the sleetstorm which suddenly stops storming and disappears.

Bin closes the gap towards his friends.

Lang keeps moving towards Xenia but finds himself falling behind. (movement of 40 compared to her 60)Lang ends up with a double move at T59 and while he is unhindered by the underbrush and trees, can see other non rangers having some difficulites. Lang can smell all 4 of the bad guys and picks up a scent of a 5th.

Bin rushes forward to support his friends and Belkior follows him. (Isn't Belkior's movement 30 with his cat legs?)

Wynn and Syr do nothing.
******************************************

Xenia sees the priest reach out and touch the floating mage and any wounds on her and her companions quickly disappear.

Xenia also sees the mage toss something over the blade barrier onto the ground and two adult lions appear. They start stalking in Xenia's direction scanning the area with their eyes and sniffing the air.

The end up in U65 and U67 and turn in Xenia's direction and start growling.

Xenia sees Q2 drink a potion and Q3 seems content to wait until something comes at him. Q3 is a half orc who seems very well armed and armored in banded mail. He is carrying a great sword.



Belkior (AC 23; HP 43/81) - Invisibility Purge, Magic Circle Against Evil 
Thursday July 12th, 2007 10:22:29 PM

OOC - Gonna try to keep posting right after George. Using the map from previous round ... so bear with me. Belkior's move is only 20 ft due to armor ... next downtime that he has enough cash, he's making a mithril breastplate +1.

The halfling keeps running towards his companions and the combat.

Position
C25 (or, 40 feet due east of last position if Nellie changes the coordinates again)

Action
Double Move - 40 ft to C25

Active Effects
Invisibility Purge - 10.3 minutes, 55 foot radius
Magic Circle Against Evil - 119.8 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

OOC - I'm still confused about position, movement and everything else.

Wynn [AC=25; HP=119] 
Thursday July 12th, 2007 10:40:37 PM

The bard races to Xenia's side, sword drawn and ready to face the lions. "Where did they come from?" he asks the rogue.

[OOC not able to pull up map, I should be within 5' of Xenia]

Xenia (AC22, HP 38/63)  d20+15=16 d20+15=30 d20+28=42 d20+18=32 d20+21=35 d20+16=32
Friday July 13th, 2007 11:01:32 AM


Uh oh. Kitties. And they look like they've snuffed me out.

The rogue studies the rhythms of the whirling blades.

"Lang, I'm gonna try and draw them lions away."

She darts out of shadow, rushing toward the lions at an angle. Then, like a rabbit, she darts away, directly for the wall of blades.

Timing. It's all timing.

Xenia nearly fails to dodge in time.

Then she's through, inside the barrier of blades and coming up under the floating woman who's the responsible one for throwing around all the animals.

Alright. Lets see what we can do about that. But first.

The rogue steals the shadows from the mage floating up above, then she veers from her course, slipping silently to the side. In and amongst them now. Wonder where Plompy Bottom is?

Rolls and Actions
Reflex 16/ Nat 1 reroll w/Hero point for 30 vs Blade Barrier (Evasion for no damage)
Hide 42 (Only Last 10 ft of movement 1/2 speed)
Move Silently 32 (Only Last 10 ft of movement 1/2 speed)
Spot 35
Listen 32

Movement and Position
20ft to R63
60ft to F63 (Start Hide in F63)
20ft to D60 (veer and start buttonhook)
Total 100 actual feet.
(if you're taking a -10 penalty anyway, no point in reducing speed to 1/2)

Active Effects
Expeditious Retreat (16/20 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm, Expeditious Retreat CL2, Hero Point 1

DM George Supplimental post 
Friday July 13th, 2007 12:26:04 PM

Bin sees a halfling armed with a bow moving towards him. The halfling is invisible but Bin sees him with his true seeing spell. The halfling is at E29. Bin is the only one who can see the halfing.

Bin (AC: 26/26 HP: 44/53 True Seeing) 
Friday July 13th, 2007 4:29:56 PM

Bin is in no mood to tolerate such actions. He thinks to himself how they could possibly take prisoners. It does not seem possible. Nor does he believe that the enemy want to take the shields captive either. So, it must be a fight to the death. Bin pulls a small straight piece of iron from his component pouch and gauges the expression on the halflings face when Bin looks right at him and begins his spell. Pointing a finger directly at the little ruffian he says, "Domi says hold!" Bin then takes the rest of his movement and runs up to engage the little festering pimple. Using his reach to force the halfling to advance or withdraw and hopefully cause him to draw an AoO as well.

Actions:
Cast Hold Person on halfling at E29
Move to E28

Active Spell: True Seeing .8/8.0

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, +*Augury, +*Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (+D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

Bin ooc 
Friday July 13th, 2007 4:43:17 PM

Oops, Bin wouldn't need a straight piece of iron. He would have his Holy symbol in his off hand as usual.

Angus AC 20 Hp 43 - Form of: A PIXIE!!!!!!!  15d6(6+5+3+5+3+5+5+4+2+6+3+1+4+4+1)=57
Friday July 13th, 2007 6:02:01 PM

Angus thinks it time to go hunting and casts an empowered fireball down into the whirling blades.

centered on G63

Damage 57 DC 20 reflex save for half damage or 28 damage.

Angus will float a bit south on the breeze.

Postion: H 15 (above the storm) 75 feet high

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 2/8
3 Level 4/7
4 Level 1/6
5 Level 1/4

Spells in Effect:

Mage armor 10 hours
Polymorph 10 minutes

Silent Rod 2/3
Enlarge Rod 1/3
Maximize Rod 0/3


Syr AC 27/26 HP 83/88 N56  d20+15=28 d20+15=35
Friday July 13th, 2007 6:55:47 PM

Unable to see any friends or foes in front of him because of the trees. Syr resumes his sprint after Lang when he sees a fireball go streaking by on his left. Remembering Angus' actions earlier, he immediately veers off in the direction of the explosion knowing that the mage will probably be there again.

(OOC: Rolled Reflex save in preparation for going through the blade barrier before realizing he wouldn't make it there. Also I'm sorry guys, Comcast had my cable down yesterday. )

Xenia - Addendum  d20+15=20
Friday July 13th, 2007 7:03:59 PM

Reflex vs Angus' Fireball. Just barely made it. Evasion for no damage.

DM George round 10 "Now things are getting interesting  d20+5=19 d20+8=16 d20=12 d20=18 d20=20 d20=13 d20+6=19 d20+6=11 4d6(1+3+5+6)=15 4d8(2+4+3+2)+15=26 d20+19=39 d20+17=30 d20+11=13 d6+3=7 5d6(2+5+1+6+4)=18 d20+20=38 d20+15=18 d100=80 2d6(3+5)+14=22 d20+7=20 d20+7=9 15d6(2+4+4+5+6+2+3+2+4+3+2+1+6+6+2)=52 15d6(5+5+2+1+3+3+5+5+1+6+1+4+2+1+6)=50
Saturday July 14th, 2007 12:54:10 AM

Belkior moves forward and his invisiblity purge reveals the halfing to everyone else much to the halfling's chagrin.

Wynn moves forward towards Xenia and catches up only to watch her goad the lions and sprint into the blade barrier.

Xenia runs into the blade barrier past the lions, (assuming she didn't get in AOO range and darts to the otherside. Angus fireball just misses her.

Bin sees assassin and calls on the powers of his god to hold him still. Unfortunately assassin makes his save. Then bin charges up to threaten him.

Angus calls forth his powers of fire and launches an empowered fireball into the barrel but only catches one fish. The mage is caught in the spell and roasts badly having failed her saving throw. All of the quad wince in pain as some burns appear on all of them.

Syr moves towards the action and closes the gap to his foes.

********************************************
The mage follows Xenia's movements and points at her when she stops and hides in the mages shadow. "Kill her, she is right there! She summons some magic and two scorching rays leap from her hand and strike Xenia hitting her once for 15 points of damage. (rolled natural 20 spot check)

The priest sighs and reaches forward to touch the foot of the mage. Wounds on all of the quad disappear.

The halfling takes a 5' step back and disappears into the shadow of a tree. Rolled natural 20 for hide. Suddenly two arrows launch out at strike at Bin but only one hits. Bin takes 25 points of damage

The absolutely hugely muscled 1/2 orc moves towards Xenia's (E3)location swinging his greatsword swiftly through the air. The first swing cuts into the shadowdancer with horrible force doing 22 points of damage. (ooc gave him a 50% chance to miss but he rolled an 80. Xenia slumps unconcious.

The ranger watches the action with a smile on his face.

The lions originally chase after Xenia and right into the blade barrier. Both lions quickly revert to statuette form after this bad move.



Xenia - OoC 
Saturday July 14th, 2007 9:29:19 AM

I don't have Xenia Unconscious, George. I have her at 1hp.

25 Halfling
15 Scorching Ray
22 Half-orc
=============
62 Total

From a full health of 63 points that leaves one left.

My bad. Must have hit the wrong button on a calculator. Xenia is at -1. Wow! Angus is trying to kill you off!

Angus AC 20 Hp 43 - Form of: A PIXIE!!!!!!!  d20+3=18 d6=6 15d6(6+6+1+5+5+4+3+5+2+1+5+6+3+1+6)=59
Saturday July 14th, 2007 10:53:36 AM

Angus sees the commotion inside the blade barrier and takes a closer look.

SPot 18

Is that the dark skinned Xenia dancing around down there? Angus asks himself.

OOC: I am off for vacation so we have the if/then statements. Matt/Lang will play Angus next week.

IF Xenia is alive an can evade, Angus will empower another fireball.

IF Xenia is down, Angus will summon mephits (3) over the edge of the blade barrier (Active next round)

Damage 59 DC 20 reflex save for half damage or 29 damage.

Angus will float a bit south on the breeze.

Postion: I 15 (above the storm) 75 feet high

Angus will remain quite not wanting to draw too much attention to himself, but mummbles to himself, got to keep the pressure on the cleric and mage.

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 2/8
3 Level 4/7
4 Level 1/6
5 Level 2/4

Spells in Effect:

Mage armor 10 hours
Polymorph 10 minutes 7 Str/11 con/18 dex/ +1 AC size, +1 AC natural

Silent Rod 2/3
Enlarge Rod 1/3
Maximize Rod 0/3


Xenia (AC22, HP 1/63)  d20+15=26 d20+17=32 d20+11=20 d3=1 5d6(6+4+6+5+3)=24 d20+15=26 d20+16=31 d20+28=46 d20+18=37
Sunday July 15th, 2007 10:11:46 AM

How di ...

The Wold explodes into an action and pain that the rogue understand only after the fact from parsing the visual images from memory. The touch of fire from the mage girl. The big half-orcie guy coming at her. His eyes. They don't look right her way, but the really big sword, it sweeps in her direction none the less. The panic is palpable, even viewing it in retrospect, at the inevitable as it bears down upon her.

Red fire clouds Xenia's vision. No. That's another fireball. Through the haze of pain the rogue barely remembers dodging.

Don't look at the cut. Don't even look at it. Don't wanna see bones sticking out or nothing. Don't look. Run away. Back through the blades. You can make it. But ... Here's maybe a chance to end it.

Almost without thought, Xenia points the wand at Big Sword Guy and lets go a blob of Acid at his groin right in front of her. The move gives away her place in shadow, and as his eyes light on her, she tumbles back along the nearest path toward the Blade Barrier. Shadow closes over her.

Then she changes direction.

Slow. Stealthy. Slow. The dark rogue changes direction. Instead of fleeing for the safety of the Blade Barrier, she turns around and heads further into the circle. This is the end if she's found out. But it's also a chance to put this to bed.

If, that is, she's not caught.

Rolls and Actions
Reflex 26 vs Angus' fireball
UMD 32 for Wand of Acid Splash
Range Touch Q2 AC20
Damage 1 Sneak 24 = 25hp
Ignore the 26 roll. Was going to exit the Blade Barrier. Decided not to.
Tumble 31 (Accelerated vs DC25)
Hide 46 (1/2 speed)
Move Silently 37 (1/2 speed)

Movement and Position
Movement path: B59, D60, E61 (15ft)

Active Effects
Expeditious Retreat (15/20 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm, Expeditious Retreat CL2, Hero Point 1

Wynn [AC=25; HP=119] Fly 
Sunday July 15th, 2007 1:33:03 PM

Wynn sees Xenia dive through the wall of blades and knows he does not have the skill to follow, yet he must not leave her to face them on her own. He slips a vial from his pouch and quaffs the velvety liquid without hesitation. Almost immediately he can feel the lightness overcome him as the potion begins to take effect.

Belkior (AC 23; HP 43/81) - Invisibility Purge, Magic Circle Against Evil  2d8(4+8)+3=15
Sunday July 15th, 2007 2:12:53 PM

The halfling cleric moves up beside Bin and heals the Protector once again. Belkior hopes that will keep Bin in the fight a little bit longer.

Position
E27

Action
Move - 15 ft to E27
Standard - use wand, Cure Moderate Wounds, healing Bin for 15 hps

Active Effects
Invisibility Purge - 10.2 minutes, 55 foot radius
Magic Circle Against Evil - 119.7 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Lang (AC 24; HP 122/122; Sunshine AC 23; HP 47/47) 
Sunday July 15th, 2007 3:34:13 PM

Lang and Sunshine move towards the Blade Barrier. They position themselves to see 2 sides of the circle.

Move to M & N 68.

Spell:
Longstrider - duration 3 hours

Bin (AC: 26/26 HP: ?/53 True Seeing) 
Sunday July 15th, 2007 4:50:49 PM

Unsure of current hit points after email conversation
Bin seeing Belkior in danger at being by his side, with the assasin so close, prepares to Interpose for him if necessary. Just in case the derelict choses the Paragon as a target, instead of the Protector, after he tumbles away.

(ooc: I believe a Spot DC20 is needed to see an invisible creature making movement? For those without True Seeing.

Bin ooc 
Sunday July 15th, 2007 4:59:11 PM

OOC: Sorry, that was only on a hide checks, not while invisible.

DM George supplimental  d20+13=24
Sunday July 15th, 2007 6:28:18 PM

OOC OK I know have a better understanding of how to play hide in shadow or plain sight.

The halfling tumbles away from Bin for 10' avoiding any AOO, stops and shoots twice hitting Bin only once for 7 points of damage.

When Belkior sees the halfling he seems hazy to him for some reason but Bin doesn't have this problem

Bin (AC: 26/26 HP: 62/53 True Seeing, Divine Power) 
Monday July 16th, 2007 11:12:05 AM

Bin is relieved he is the target instead of the wounded Paragon. "Stay behind me and he can't attack you without going through me first and heal yourself."
Bin raises his arms in the air, "Domi lend me your power!" He then steps as close toward the assassin as possible to engage him again. "You can surrender now and leave your evil ways, before it costs you your life." He says quite calmly.

Actions:
Continuing to Interpose for Belkior (Free action)
Cast Divine Power

Active Spell:
True Seeing .9/8.0
Divine Power 1/8 B.A.B =9, +6 strength (19), +9 Hit Points

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, +*Augury, +*Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (+D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (+D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)


Syr HP 83/86 AC 27/26 M60  d20+15=26 d20+14=23 d20+5=21 d10+5=8
Monday July 16th, 2007 5:04:20 PM

Seeing the lions hit the blade barrier and then revert to statue form gives the monk an idea. "Let's just take one more asset away." Bending down as he moves nimbly through the blades, (Reflex 26) he scoops up the statue and then steps back outside the blade circle waiting for a reaction from the enemy.

(OOC: Ignore the other rolls, Syr was going to charge but decided to go a different way)



DM George  spot d20=1 d20=1 d20=18 d20=8 d20+13=24 d20+6=13 d20+9=27 d20+7=21 4d8(4+7+7+5)+15=38 9d6(3+6+4+3+1+6+2+2+4)=31 d20+13=33 d20+13=22 d6+6=10 2d6(1+4)=5 3d8(6+1+8)+3=18
Monday July 16th, 2007 10:32:15 PM

Angus drops another empowered fireball down on the group the blade barrier group and does devasting damage. The figher takes the brunt of the fireball while the other two quad members feel it but not as badly. The priest only seems slightly singed.

Xenia dodges the fireball and then shoots the poor fighter in the groin with acid. (Hope Wynn never cheats on her.) She then moves around and hides in the shadows praying she isn't seen.

Wynn takes a fly potion getting ready for next round.

Belkior moves up and cures Bin for 15 points of damage.

Bin casts his divine power and gets into the assassin's face encouraging him to surrender.

Lang moves himself and Sunshine ready to cut off any retreat

Syr jumps into the bladebarrier and snatches up one of the figurines and jumps back out to the outside, leaving poor Xenia on her own.

*****************************************
The entire Quad is looking a little haggard as burns cover them including the assassin.

The priest once again reaches out his hands and casts a spell. Burns fade away on many of them including the assassin. Xenia hears the priest say, "Kill that mage. He is getting annoying. The mage climbs 15' and launches her own fireball at Angus. (ooc Angus needs a reflex save of 18 or takes 31 points of damage. 15 if he makes it.

The assassin tumbles 10' away to the south and draws a bow and lets an arrow go at Angus. The arrow flies true and hits the high flying mage causing more damage than an arrow should. the mage takes 15 points of damage

The ranger also sucks down a potion and more burns fade away from all of the quad.

The fighter continues to peer about looking for Xenia and swings his sword but sees and hits nothing.


Belkior - OOC 
Monday July 16th, 2007 11:01:16 PM

Some questions before I post:

1. Can Belkior see the group inside the Blade Barrier? Can he see all of the characters inside, or only some? If only some, which ones?

Yes but not well. The night is coming but I decided to play that people can see things. Angus wouldn't have gotten his fireballs off if not.

2. What do the tree and other symbols represent on the map? Are those areas costing double movement? Or do they block line-of-sight?

single trees don't slow movement but where you see the trees bunched together, both sight is obscured and movement cut in half.

Post will probably happen tomorrow night, right before the DM post.

Sorry for the delays. Worked from 8 to 9 today and didn't get a chance to look


Wynn [AC=25; HP=119] Fly 
Monday July 16th, 2007 11:35:48 PM

Wynn pushes off from the ground and flies at top speed over the upper reach of the blade barrier, stopping directly above the group of villains below (approx 20' above them). He searches vainly for Xenia but is relieved to consider that what can't be seen must be hiding, and what's hiding can't be dead.

Syr AC 27/26 HP 83/88  d20+14=26 d20+14=26 d10+5=10
Monday July 16th, 2007 11:39:55 PM

"Okay time to take the plunge." With a deep breath the monk once again speeds through the wall of blades (Reflex 27) and stops near the priest. He raises his leg for a high chest kick, hoping to stun the priest (att 26, Stunning Fist DC 18, dam 10)

(OOC: Not sure of exactly where the priest is but he should be close. If need be I'll post a location once I see the map.)

Angus as a Pixie (AC 20; HPs 13/43)  d20+9=22
Monday July 16th, 2007 11:39:57 PM

Angus ducks and let's the fireball explode behind him instead of in his chest (reflex 22). He gets ready to retaliate when the arrow slams into him. Now he is in a pickle. He is too injured to keep fighting, but he knows he needs to keep the pressure on.

Angus Dimension Doors away and retrieves a potion from his haversack.

Location: U62

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 2/8
3 Level 4/7
4 Level 2/6
5 Level 2/4

Spells in Effect:

Mage armor 10 hours
Polymorph 10 minutes 7 Str/11 con/18 dex/ +1 AC size, +1 AC natural

Silent Rod 2/3
Enlarge Rod 1/3
Maximize Rod 0/3

Lang (AC 24; HP 122/122; Sunshine AC 23; HP 47/47)  d20+14=33 d20+14=34 d20+14=34 d20+9=22 d8+7=15 2d8(5+2)+14=21 d8+7=14
Tuesday July 17th, 2007 12:03:38 AM

Lang sees movement at the top of the Blade Barrier. He sees a spell user cast a spell that explodes back towards where the some of the party is. Lang fires at the elevated Wizard even though he does not have the clearest shot. Even with cover, all of Lang's shots are on target, with one hitting the mage square in the back.

Hit AC's: 29, 30(30) & 18 (after -4 cover bonus)
Damage: 15, 21 & 14

Location: M & N 68.

Spell:
Longstrider - duration 3 hours

Xenia (AC22, HP 1/63)  d20+17=34 d20+11=31 d20+11=23 d3=1 5d6(1+5+6+5+4)=21 d3=1 d20+28=39 d20+18=34
Tuesday July 17th, 2007 10:48:56 AM

Covered in her own blood and fill with all ways of pain, still the rogue's spirits lift as Syr comes through the Barrier and socks the Priesty Guy a good one. And when Wynn rises up over the top of the whirling blades, a dark avenger lit by the crimson rays of the dying sun, the spirits of the girl rogue soar.

"You see how they're connected?" she calls out, even as she triggers the magic Acid Stick again, sending a splash of stinging acid at just the right place on the Priesty Guy's face. "They all heal together and they all hurt together! Lets kill one and see what happens!"

Then the rogue is gone again, headed southeast, dancing into the shadows. Veer. This time just a bit. Come up under the Mage Girl. A dangerous game.

Rolls and Actions
UMD 34 for Wand of Acid Splash
Range Touch P AC31 (Critical Threat Touch AC23)
Damage 1 Sneak 21 = 22hp, 23 if Critical
Hide 39 (1/2 speed)
Move Silently 34 (1/2 speed)

Movement and Position
Movement path: F62, G62, H62 (15ft)

Active Effects
Expeditious Retreat (14/20 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm, Expeditious Retreat CL2, Hero Point 1, Wand of Acid Splash 2

Bin (AC: 26/26 HP: 62/53 True Seeing, Divine Power)  d20+15=24 d4+5=7 d20+10=22 d4+5=8 d20+5=7 d4+5=7
Tuesday July 17th, 2007 2:45:11 PM

Bin takes a five foot step toward the assassin and gets full attacks in. He hopes Angus can get away in time before this thug takes another bow shot. "You would rather kill someone and die then to surrender? So be it foul one."

Actions:
Continuing to Interpose for Belkior (Free action)
Attack halfling.
First attack hits AC 24 for 7 damage.
Second attack hits AC 22 for 8 damage
Third attack hits AC 7 for 7 damage

Active Spell:
True Seeing 1.0/8.0
Divine Power 2/8 B.A.B =9, +6 strength (19), +9 Hit Points

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, +*Augury, +*Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (+D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (+D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)



Bin (AC: 26/26 HP: 62/53 True Seeing, Divine Power) 
Tuesday July 17th, 2007 3:24:48 PM

Move to E 29

Belkior (AC 23; HP 43/81) - Invisibility Purge, Magic Circle Against Evil 
Tuesday July 17th, 2007 8:49:10 PM

The halfling cleric leaves Bin to deal with the sneaky halfling and continues moving towards the rest of his companion. Having seen the fireball arc overhead, Belkior figures that he needs to deal with the spellcasters.

Once he is a bit closer to most of the opponents, Belkior stops and recites the words and gestures needed to Silence the Ga'alians.

OOC - Absent a response to my questions, I've made the above actions. If Belkior cannot target that location, then he'll make a double move to D36

Position
D32 (based on last map position)

Action
Move - 20 ft to D32
Standard - cast Silence, targetting a spot 10' above ground above the cleric (this should get the mage, too)

Active Effects
Invisibility Purge - 10.1 minutes, 55 foot radius
Magic Circle Against Evil - 119.6 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence*, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

DM George round 12  d100=69 d20+12=30 d20=3 d20=14 d20=2 d20=19 d20+12=14 d20+12=21 d20+12=15 d20+8=16 d20+16=30 2d6(4+5)+38=47 d20+17=19 9d6(4+4+2+1+5+2+2+6+4)=30
Tuesday July 17th, 2007 11:16:39 PM

Wynn takes off and flys over the blade barrier ready to fight for his lover and companions.

Syr moves through the blade barrier still clutching one of the figurines and attacks the Priest. Syr's hand rebounds off the priest like he hit stone and does't seem to do any damage. Priest isn't stunned.

Angus feeling a little picked on last round decided to dimenision door away and pulls out a potion.

Lang shoots his two arrows at the mage and hits both times but isn't as pleased with the results as he was hoping. Still he does some damage.

Xenia shoots the priest and is disappointed to see her tactic fail this time. Not sure why but the acid while hitting didn't burn.

Bin attacks twice and hits but his weapons don't do any damage to the halfling who just grins at him and shakes his head.

Belkior leaves his fellow priest and moves towards the others casting a silence spell much to the dismay of the quad's spell users.

***************************************
The priest notices the silence on the area and moves to the north to get away from it, ending his movement at D60. He casts a spell that doesn't have any apparant effect. Syr gets an AOO.

Q2 moves south and attacks Syr with one of his shortswords but misses.

Q3 charges and takes a powerattack on Syr. He hits the nimble monk and does a 47 points of damage with his powerful thrust.

Q1 moves 20' away, drawing an AOO from Bin and shoots at the cleric but misses.

Q4 rises 30 up into the air and casts a lightning bolt at Wynn. The crackling energy hits him doing 30 points of damage or 15 if reflex save is made. DC 18


Angus as a Pixie (AC 20; HPs 29/43)  2d8(6+7)+3=16
Tuesday July 17th, 2007 11:32:52 PM

Angus drinks his healing potion and gets ready to cast another spell.

Cure Moderate Wounds - 16 HP's back

Location: U62

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 2/8
3 Level 4/7
4 Level 2/6
5 Level 2/4

Spells in Effect:

Mage armor 10 hours
Polymorph 10 minutes 7 Str/11 con/18 dex/ +1 AC size, +1 AC natural

Silent Rod 2/3
Enlarge Rod 1/3
Maximize Rod 0/3

Wynn [AC=25; HP=104] Fly  d20+11=21 d20+14=27 d8+6=9
Wednesday July 18th, 2007 7:30:45 AM

The bard manages to dodge most of the lightning bolt aimed his way and then charges in at his aggressor. TThe adamantine sword flashes through the air as he aims his strike at Q4 [Hit AC=27 for 9 HP]

"Can someone dispel the magic inside the Blade Barrier" he calls out.

For a moment he spots Xenia below...and then she is gone again.

Xenia (AC22, HP 1/63)  d20+28=45 d20+18=31
Wednesday July 18th, 2007 10:46:10 AM


Lightning flares, bright in the sky. But down below is silent.

Go get 'er, Wynn!

No telling where this Silence stuff come from. But there won't be any using the wand while it's around. But maybe that won't matter.

The rogue reaches back to her haversack and finds just the right scroll on top. Then she sneaks up to Priesty Guy, slipping in behind him.

Where's Angus? Hit 'em again, Angus! We gotta kep the pressure on! Wonder where he went? Wonder if he's somewhere hurt?

Rolls and Actions
Hide 40 (-5 Penalty for Full Movement)
Move Silently 26 (-5 Penalty for Full Movement)

Movement and Position
Movement path: G62, F62, E62, D62, C62, B61 (30ft)
Note: Still using your movement rules, though Kent seems to have changed things.

Active Effects
Expeditious Retreat (13/20 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm, Expeditious Retreat CL2, Hero Point 1, Wand of Acid Splash 2

Bin (AC: 26/26 HP: 62/53 True Seeing, Divine Power)  d20+13=29 d20=19 d20+15=21 d4+5=7 d20+10=23 d4+5=6
Wednesday July 18th, 2007 1:42:56 PM

Bin is getting annoyed by the hit and run tactics of the rogue, so when he turns to flee, Bin takes his free attack and attempts to trip the little booger by kicking his feet out from under him, only because he has a bow in his hands, so that should avoid the usual AoO for such actions.

DM Sanity note:
If your attack succeeds, make a Strength check opposed by the defender's Dexterity or Strength check (whichever ability score has the higher modifier). A combatant gets a +4 bonus for every size category he is larger than Medium or a -4 penalty for every size category he is smaller than Medium. The defender gets a +4 bonus on his check if he has more than two legs or is otherwise more stable than a normal

Touch Attack: hits AC 29
Strength check: 19 (Strength 19)

If trip is successful, attack halfling:
First attack hits AC 21 while prone doing 7 damage.
Second attack hits AC 23 for 6 damage

If trip failed and not tripped in return: Cast Entropic Shield

Active Spell:
True Seeing 1.1/8.0
Divine Power 3/8 B.A.B =9, +6 strength (19), +9 Hit Points

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, +*Augury, +*Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (+D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (+D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

Bin ooc 
Wednesday July 18th, 2007 1:54:32 PM

I'm sorry for the incomplete posts lately, just a bit excited while posting.
AOL mail is down, so I can't access the map, but Bin will continue to pursue the rogue after casting Entropic Shield, if the trip fails.

Ummmm....Buzz, the Wold uses it's own Special Rules for trip and the like. You can find them here http://www.woldiangames.com/constabulary/special.htm---Nellie

Lang (AC 24; HP 122/122; Sunshine AC 23; HP 47/47)  d20+14=24 d20+14=26 d20+9=21 d8+7=13 d8+7=12 d8+7=15
Wednesday July 18th, 2007 3:07:09 PM

The Wizards a sitting duck now that he moved up higher into the air. Now Lang has a clear and clean shot at the spell user.

Hit AC's: 24, 26 & 21
Damage: 13, 12 & 15

Location: M & N 68.

Spell:
Longstrider - duration 3 hours


Bin ooc 
Wednesday July 18th, 2007 3:10:12 PM

Ok, thank you. So using the same rolls, the touch attack is at -4 which would hit AC: 25

Trip DC = 10 + Dex or Str Modifier + Size Mod + Stability Mod
Not knowing what this guys dexterity or strength is the trip DC is at 6

After reading that, I really don't know what I need to do next to finish the trip. I rolled a natural 19 for my roll and I have +4 with a 19 strength with no size modifiers.

Syr AC 27/26 HP 36/86 F40  d20+14=32 d10+5=13 d20+15=31
Wednesday July 18th, 2007 5:18:26 PM

As the priest runs away, Syr grins and takes a final swipe at the retreating back (AoO 32 damage 13).

His grin is very short lived as a new foe skewers the monk on a huge sword. Pain racks his body as the sword opens up a huge wound.

Outnumbered and hurting, he weighs his options quickly. Deciding that retreat is the better part of valor, he withdraws from combat before speeding off to where he saw the two priests last in hopes of closing this hole in his side.

He staggers back through the blades (Reflex 31)thinking to himself that he will not face that sword willingly again.


Belkior (AC 23; HP 43/81) - Invisibility Purge, Magic Circle Against Evil 
Wednesday July 18th, 2007 9:18:59 PM

The halfling cleric keeps moving closer to his companions and the main combat. Belkior wants to get close enough to heal his companions, if needed.

Position
E40

Action
Double Move - 40 ft to E40

Active Effects
Invisibility Purge - 10 minutes, 55 foot radius
Magic Circle Against Evil - 119.5 minutes
Silence - 10.9 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence*, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Co-DM Nellie 
Thursday July 19th, 2007 12:55:30 AM

I have not heard from George this evening. I will post in the morning if there isn't a post by George.

DM George Round 12  d20=16 d20+19=36 d20=18
Thursday July 19th, 2007 10:18:09 AM

OOC trying to get this quick so please forgive any mistakes. Nellie feel free to jump in and correct anything you see.

Angus sucks down his potion and feels some of the pain fade away, though he is far from 100%

Wynn takes a mighty whack at the mage and hits but his damage doesn't get past her stone skin.

Xenia frustrated by the silence spell pulls out a scroll and sneaks past the cleric with a nasty surprise planned for next round.

Bin trips the nasty little halfling as he tries to move away. The halfling crawls away to 10' and then rises. He never got the shot off last round but since it was a miss anyway, it is moot. (though you tripped him during his turn, he still gets his turn and chooses to crawl away and then stand up. You can't swing unless you step forward so I am having you cast your spell.)

Bin then casts his spell this round.

Lang pin cushions the mage with three arrows but is frustrated that they aren't doing the damage she was hoping. Still she does wince in pain and has a worried look on her face.

Syr withdraws, handily weaving through the blade barrier and runs for clerical aid.

Belkior seeing Syr in distress moves in his direction ready to cure next round.

********************************************

The priest of Ga'al sneers at the feeble attempts of the Crimson Shields and says, "Finish this rabble off. I am going back to bring the dragon to the glory of Ga'al. Imagine quads riding dragon back! Finish them off and you will get the first steeds."

With that the priest incants a spell and disappears. (OOC Al you an AOO but I rolled a concentration check of 36)

(ooc sorry ran out of time, If Nellie could figure the quads attacks, that would be great! George)



Al - OoC 
Thursday July 19th, 2007 10:48:07 AM

You can only crawl 5ft when prone.

Actions In Combat

Crawling

You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl.

BTW, Xenia should be 10ft from the Priest. So there would be no AoO.

Quad's Actions (Co-DM Nellie)  d20=13 d20=14 d20=17 d20+19=29 d20+10=20 d20+13=27 d6+5=11 d20+7=19
Thursday July 19th, 2007 4:45:51 PM

OOC: Changing post for Halfling due to George's boo-boo.
Another note...the Reflex DC for the Blade Barrier is 22.

Folks, I misread some information on the module, so I'm editting the post.---Nellie

Last Round:
Looking more than a little unhappy with the situation, the Halfling crawls 10 feet away from Bin (double move).

Current Round:

Bin moves in and attacks the prone halfling. His blow crunches into the halfling, but strangly draws no blood. Looking more than a little miffed, the halfling tries to rises to his feet (another AoO for Bin, no trip). Anger in his eyes, he levels his bow at the cleric and fires an arrow straight into his chest. (AC27 for 11)

Wynn's sword having drawn a good deal of blood (adamantine negates stoneskin), the sorceress flies away from the bard 25 feet (drawing an AoO) and drops 20 feet in elevation. She then begins weaving a spell and flings it toward Wynn. "You little toa....no...you insignificant little fly. Buzz off and bother someone else!" Wynn feels strange magic surrounding his body attempting to rearrange his very molecules (Baleful Polymorph, Fort. DC20 or be turned permanently into a fly. Will DC 20 or permanently lose your ability to cast spells).

The ranger looks around for the dark little girl. Not spoting her, he decides to slow down Mr. I'm Fast on my Feet (Syr). Moving out of the silenced area, he casts a spell and all the vegetation around Syr and Belkior suddenly springs to life and tries to hold them fast to the ground (Entangle. Ref. DC 13 or become Entangled. Even if unentangled, movement is reduced to ½ in the Entangled area).

The half-orc also takes a look see and can't spot Xenia. He moves in close to the Blade barrier, wary of the flying pixie spellcaster out there somewhere.



OOC - Matt C. playing Angus 
Thursday July 19th, 2007 5:09:39 PM

OOC - How does the Halfling know where Angus is? He Dimension Doored (I think about 400') 2 rounds ago and has done nothing combative for anyone to know where he is. Plus, he is a small creature 75' up in the air.

I have noted all those facts...however several of the Quad are keeping track of the pesky little pixie. There are a few things about this Quad that you haven't uncovered yet.---Nellie

Xenia (AC22, HP 1/63) 
Thursday July 19th, 2007 5:26:43 PM


GONE! Priesty Guy is gone! Fram framity frangle! My side hurts.

Xenia puts the scroll away. She takes a few short steps south, a wary eye out for the guys who are hunting her. Wazzat that little mage girl said to Wynn? Sump'in 'bout flying?

The rogue fishes around in her haversack while her hand is in there, and draws out a potion.

Rolls and Actions
Hide 40 (No movement action. Same as before.)
Move Silently 26 (No movement action. Same as before.)

Movement and Position
B37 (5ft step and new Grid)

Active Effects
Expeditious Retreat (12/20 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm, Expeditious Retreat CL2, Hero Point 1, Wand of Acid Splash 2

Wynn [AC=25; HP=104] Fly  d20+14=28 d8+6=12 d20+7=26 d20+8=17 d20+8=22 d20+14=31 d8+6=11
Thursday July 19th, 2007 5:28:41 PM

Wynn slashes again at the sorceress as she tries to flee, his adamintine sword finding it's target again [AoO Hit AC=28 for 12 HP, she will need to make a concentration check or lose her spell].

Wynn feels the magic of her spell wash over him like a flood of alternating cold and warm air, but he steels himself to the effects and manages to fight them off [Fort save =26, Will save =22, re-rolled the 17 with a hero point].

The bard knows he must press forward if they are to keep Ga'als servants off balance. He pursues the flying sorceress and deftly slices at her again with his bloodied adamantine sword [Hit AC=31 for 11 HP].

[OOC thanks for picking up on Wynn's adamntine sword - didn't think it would be so useful so soon - good investment!!]



Bin ooc 
Thursday July 19th, 2007 6:05:08 PM

I totally dispute the halflings actions. Crawling by itself is a move action. Did he stand to cast the spell, or was he on his hands and knees?

Not only that, but the DM's warned us that we better not make any mistakes or there will be no mercy. Well I made two this battle alone and no one said "No problem Buzz, it's a learning experience, change that." I ate two rounds with my mistakes. I'm seeing a double standard for villans that does not seem quite right.

Correct me where I'm wrong please.

Bin ooc 
Thursday July 19th, 2007 6:18:25 PM

Ok, so lets go through this again without me getting upset.

He trys to run away provoking an attack of opportunity.
I trip him. At this time, he crawls away before my standard attacks 5' and casts a spell and leaves.

Then I want to Counterspell his spell with Dispel Magic. Since what you saying is, he hasn't had his action yet, then neither have I.
If this is the case, let me know and I will roll, if it's not going to get me anywhere, oh well.

Check your email.---Nellie

Bin (AC: 26/26 HP: 62/53 True Seeing, Divine Power)  d20+15=29 d4+5=6
Thursday July 19th, 2007 9:40:35 PM

(Ooc: I don't even know where we are in rounds anymore.)

The trip was successful, causing him to fall, he begins crawling away five feet. Bin takes a five foot step and strikes at him twice while prone. (Last post)
First attack hits AC 21 while prone doing 7 damage.
Second attack hits AC 23 for 6 damage

The halfling is then seen to rise to his knees and cast a spell, then he is gone. Bin attacks him unless the villain has combat casting skills.
AoO on Halfling while casting hits AC 29 for 6 damage.

Looking around, Bin can't see him through the foliage, so he yells out, "Shields beware! He ported away from me." He starts East toward his friends, avoiding the Entangle spell. Full move to O15.

Active Spell:
True Seeing 1.2/8.0
Divine Power 4/8 B.A.B =9, +6 strength (19), +9 Hit Points

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, +*Augury, +*Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (+D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (+D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)


Belkior (AC 23; HP 43/81) - Invisibility Purge, Magic Circle Against Evil  d20+8=24 4d8(6+2+5+5)+12=30
Thursday July 19th, 2007 10:32:10 PM

The halfling cleric easily avoids the vines that grow up around his feet. Belkior then nods and taps Syr with a curative spell, using the energy of the Tongues spell since it doesn't seem to be needed.

Then he slowly keeps moving towards the main combat.

Position
D18

Action
Standard - cast Cure Critical Wounds on Syr, healing 30 hos
Move - 10 ft to D18

Active Effects
Invisibility Purge - 9.9 minutes, 55 foot radius
Magic Circle Against Evil - 119.4 minutes
Silence - 10.8 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence*, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues* (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast


Syr AC 27/26 HP 66/86  d20+15=31 d20+16=26 d10+5=12
Thursday July 19th, 2007 11:28:25 PM

'Mr. I'm Fast on my Feet' tells Belkior, "Thanks!" as he watches the skewer sore close up. Looking at the halfing struggle to get out of the suddenly too tall weeds, he ponders just lifting the little guy and running.

Instead, he opts for helping the priest left behind. Although slowed (save 31) he still charges through the weeds and aims a high kick at the bow user. (att 26 damage 12).

(OOC: I can't tell the actual location of the thief on the map but 10' from Bin should be within his movement. I'll rely on DM discretion for placement, preferably in a flanking position win Bin.)

Angus as a Pixie (AC 20; HPs 29/43)  10d6(2+6+5+3+5+6+6+2+2+5)=42
Friday July 20th, 2007 1:03:36 AM

Angus eyes the distance from himself to the flying Wizard. It maybe borderline for distance on his next spell. To be safe he pulls out his enlarge rod and casts an enlarged Lightning Bolt.

Damage 42 or 21 with Reflex save DC 20

Location: T39 (same position)

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 2/8
3 Level 5/7
4 Level 2/6
5 Level 2/4

Spells in Effect:

Mage armor 10 hours
Polymorph 10 minutes 7 Str/11 con/18 dex/ +1 AC size, +1 AC natural

Silent Rod 2/3
Enlarge Rod 2/3
Maximize Rod 0/3

Lang (AC 24; HP 122/122; Sunshine AC 23; HP 47/47)  d20+14=17 d20+14=22 d20+9=22 d8+7=10 d8+7=13 d8+7=12
Friday July 20th, 2007 1:08:59 AM

Lang is not happy that the Wizard seems to be withstanding all his arrow shots. With the Blade Barrier still up, and the fact that the only opponent Lang can see is the Wiazard, he decides a few more arrow shots are in order. The first one may not be able to penetrate the Wiazrd's defense, but the other two are pretty accurate.

Hit AC's: 17, 22 & 22
Damage: 10, 13 & 12

Location: M & N 68.

Spell:
Longstrider - duration 3 hours

Bin (AC: 26/26 HP: 51/53 True Seeing, Divine Power)  d20+15=28 d4+5=8 d20+13=33 d20=1 d20+15=16
Friday July 20th, 2007 4:47:35 PM

From wrap up. Nellie, did you subtract 3DR for Bins armor?

Bin hits ac 28 for 8 damage

Then Bin gets full attacks.
First attack is another attempted trip. (Natural critical)
Rolled natural one on the attempt which fails.

Active Spell:
True Seeing 1.3/8.0
Divine Power 5/8 B.A.B =9, +6 strength (19), +9 Hit Points

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, +*Augury, +*Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (+D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (+D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

Second attack misses (two natural ones in a row.




Round 13 (Co-DM Nellie)  d20+9=12 d20+8=23 d20+8=22 d20=6 d20=18 d20=13 d20+17=34 d20+7=24 d8+9=13
Saturday July 21st, 2007 2:27:22 PM

Bin, please add back the 3hp from your armor. And BTW...a 19 Str. Is a +4 not a +6---Nellie

The Crimsons crank it up a notch as they continue to punish the aggressors.

Xenia continues to hide as she pulls out a potion from her pack. Her hands are starting to get full. I seem to remember at least a wand, a scroll and a potion...just how much stuff can Xenia hold at one time??

Wynn cuts into the spellcaster and then pursues for yet more carnage. Actually, if you draw an AoO, move away and then cast a spell no Concentration check is needed. Now if she had cast it and drawn the AoO then yes, she would need the Con. Check. Also, you can add back the Hero point...since you saved the Fort. Wynn didn't need to make the Will.

All of the Crimsons in the Entangle area easily shrug off the grasping grasses.

Belkior slowly but surely wades through the undergrowth to come to his comrade's aid.

Syr decides to help Bin bring the Halfling down once and for all. He wades through the Entangled area and takes up a flanking position with Bin.

Bin presses the attack...there's no way he's letting Little Britches out of his clutches this time! Swinging his warhammer at the Halfling, he is frustrated to see that although it connects solidly, it does no damage. Changing things up, he tries the tried and true "Sweep him off his Feet" technique but he just can't take the little Snot nose down.

On the other side of the field of combat, after healing up, Angus joins back into the combat. He fires off a lightening bolt, making sure to use the rod to boost the range. Thankfully, Wynn is off to the side, and not in the path of the bolt. (Being nice this time...but this is why we ask players to post their position). Likewise, Xenia's hair stands on end as the bolt passes above her head. A smile spreads on the pixies face as the spellcaster screams in pain (Ref. failed).

Lang continues his target practice and finds that while his first arrow doesn't do any damage, his second and third slam home.

Those directly involved in melee notice that the enemy is definitely looking worse for the wear.

A look of worry crosses the halfling's face as Syr closes, but then breaks into a huge grin, as if he was just let in on a big secret. Contorting his body into positions that would make a bellydancer jealous, the little fellow flips and rolls away from the deadly duo at full speed (Accelerated tumble -10 pen., 23 and 22 vs. 15 and 17...no AoO's). He moves off toward the east and then disappears from Syr's view, though Bin can see him hiding not far away (Syr needs a Spot check of 34 to see him).

Meanwhile, on the other side of the battle field, the flying mage looks as if she is fed up with playing the pin cushion. Pulling away from Wynn (another AoO), she scoots toward the tree line and rapidly decends to ground level. Then she casts another spell. A large mass of huge inky black tentacles forms all around Belkior, Bin and Syr. The arms immediately reach out and try to squeeze the life out of all in the area. (Belkior, Bin and Syr must make a grapple check DC27 or be grappled.) If ungrappled, then you move at ½ rate through the tentacle area.

As the mage casts her spell, the guy with the two-weapons steps forward and in front of the spellcaster. And from his position by the blade barrier, the burly fighter drop his sword and pulls out a bow. He looks through the wall of blades in from of him and takes aim at the little pixie flying soooo high above him (Spot=18). His arrow passes harmlessly through the blade barrier and cuts into the spellcaster. (AC24 for 13...Angus has +4 to AC due to the Blade barrier)

Buzz ooc 
Saturday July 21st, 2007 2:39:42 PM

That's plus 6 to strength due to the spell. Yes, I have it down as +4 modifier.

Xenia - OoC 
Saturday July 21st, 2007 3:07:17 PM

Currently Xenia is holding a Wand and a Potion. Note that last round, she put away the unused scroll, took out the potion, and took a 5ft step.

Please know that I do keep track of these things.

That's cool...I just had a funny image in my mind of Xenia juggling 3 or 4 things in her hands at a time...guess I have a sick sense of humor.---Nellie

I'm very strict with the players in Children of Chaos as to what they have in their hands at any one time. Though it is tempting to fudge, I require no less from myself. --Al

Bin (AC: 26/26 HP: 54/53 True Seeing, Divine Power)  d20+13=29
Saturday July 21st, 2007 3:39:59 PM

Bin slightly worried at the surrounding magic feels them grabbing at his ankles and wrists, yet he still manages to break free of the enchantment enough to cast his next spell "Hold in the name of Domi!" Then in his large form lumbers toward the object of his desire, to eliminate this evil scourge that would dare bring their dark wind here.
He then needs to make double move through the next five foot square, then yet another five feet to end at D3, out of the tentacled area.
"Syr, he's fifteen feet North West of me."

Actions: Cast Hold Person on halfling.
Move to D3.

Active Spell:
True Seeing 1.4/8.0
Divine Power 6/8 B.A.B =9, 6 added to strength (19)= +4, +9 Hit Points

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, +*Augury, ++Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (+D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (+D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)


Xenia (AC22, HP 1/63) 
Saturday July 21st, 2007 4:03:46 PM


Fram frangle! This has gotta stop.

In the back of the rogue's mind is the thought that the longer she lets this go without healing, the more of a chance there is to leave a big scar across her middle. A Big Scar! Everything feels loose inside. Like the top half of her might just slide off the bottom at any moment.

And if it leaves a scar, what's Wynn gonna thing?!?

Xenia downs the potion and feels her feet lift off the ground.

This has gotta stop.

She reaches back and retreives the same scroll she had before. Then she moves another five feet. This'd work for Mage Girl too. A bit harder, but it would work. Probs. I mean, you'd think.

Rolls and Actions
Hide 40 (No movement action. Same as before.)
Move Silently 26 (No movement action. Same as before.)

Movement and Position
C36 (5ft step)

Active Effects
Expeditious Retreat (11/20 rounds)
Fly (50/50 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm, Expeditious Retreat CL2, Hero Point 1, Wand of Acid Splash 2, Potion of Fly

Belkior (AC 23; HP 43/81) - Invisibility Purge, Magic Circle Against Evil  d20-2=3 d20-2=17
Saturday July 21st, 2007 10:27:04 PM

The halfling cleric doesn't have a chance to avoid the tentacles that spring up around him. Belkior struggles as best as he can, but he cannot escape.
Grapple = 3, or 8 if taking 10

Belkior makes another attempt to escape and nearly breaks free.
Grapple = 17

Position
D18

Action
Standard - failed Grapple attempt to break free

Active Effects
Invisibility Purge - 9.8 minutes, 55 foot radius
Magic Circle Against Evil - 119.3 minutes
Silence - 10.7 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence*, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues* (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

OOC - Nellie ... the Grapple DC doesn't add up to the necessary for the caster level (13th)required for a Widened Black Tentacles


Wynn [AC=25; HP=104] Fly  d20+14=25 d8+6=10 d20+14=19 d8+6=8
Saturday July 21st, 2007 10:47:19 PM

The bard smiles in grim satisfaction as he witnesses the diminishing capacity of his foes. "Time to press on" he thinks and slashes again with his deadly blade [AoO Hit AC-25 for 10 HP] Wynn pursues the mage down closer to ground level, careful to avoid the blade wall and slashes out yet again [Hit AC=19 for 8HP]

[New Position=C33 and near ground level - please note that I thing Q4 is the mage I was attacking but I am confused about how positioning changed - Wynn would have arrived at C33 in a manner to avoid an AoO from Q2]

Syr AC 27/26 HP 66/86 A2  d20+9=13 d20+12=29 d20+4=24 d20+12=14
Sunday July 22nd, 2007 1:09:20 AM

The monk looks for the thief but can't really see the halfling. When Bin points to the approximate location of the assasin, Syr darts out from the tentacles to that spot. If he then can then see the thief, he attempts to start a grapple (grab nat 20, hold 12, Probably failed).

(OOC: Syr was going to carry Bin out of the tentacles but then I scrolled back to see that it was unneeded. Also, I may or may not post until Wednesday. I'm going out of town on business, Al do you mind still being the supersub?)

Bin (AC: 26/26 HP: 54/53 True Seeing, Divine Power) First illeagal post 
Sunday July 22nd, 2007 3:23:39 AM

Bin's DC modifier for Hold person +16
Sorry it's late, just remembered. Thanks for your patience.

George 
Sunday July 22nd, 2007 12:20:49 PM

OOC If everyone posts today, I will post tonight to make up for last week, otherwise I will post on Monday.

Angus as a Pixie (AC 20; HPs 16/43)  10d6(3+1+3+2+5+6+2+1+2+4)=29 10d6(6+5+4+6+3+1+5+6+4+3)=43
Sunday July 22nd, 2007 3:01:06 PM

OOC - No minus for range on the bow shot? Angus's AC with +4 would be 24. One minus for range would make that a miss.

Actually, I did include a minus for the range.---Nellie

Angus sees the fighter move towards the edge of the Blade Barrier, drop his weapon, pull out a bow and shoot him. Angus is not happy that they keep shooting at him.

Angus flies on a diagonal, downwards and slightly towards Lang. He lines up the Fighter with the Wizard and the Ranger and lets loose another Enlarged Lightning Bolt. This time the Bolt of Lightning hits all three of them.

Damage to Q2, Q3 & Q4: 43 or 21 with Reflex save DC 20 (burned a hero point to re-roll damage)

Location: R41 at 15' height (or whatever square it would take to line up the 3 enemies for the L. Bolt.

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 2/8
3 Level 6/7
4 Level 2/6
5 Level 2/4

Spells in Effect:

Mage armor 10 hours
Polymorph 10 minutes 7 Str/11 con/18 dex/ +1 AC size, +1 AC natural

Silent Rod 2/3
Enlarge Rod 3/3
Maximize Rod 0/3

Lang (AC 24; HP 122/122; Sunshine AC 23; HP 47/47)  d20+10=13 d20+10=25 d20+5=13 d8+7=14
Sunday July 22nd, 2007 3:12:25 PM

Lang watches as the Wizard flies out of vision and behind the Blade Barrier. Lang can still see the spell user off in the distance with another foe. He decides to turn his attention to the fighter that has moved up next the magical wall. Lang knows the shots will be difficult, but he just saw his opponent do it successfully against Angus.

Hit AC's: 13, 25 & 13 (adjusted rolls by -4 like the fighter did)
Damage: 14

Location: M & N 44.

Spell:
Longstrider - duration 3 hours

DM George combat round 14 Man down  d20+2=20 d20+11=22 d20+8=28
Sunday July 22nd, 2007 8:19:40 PM

Bin evades the grasping tentacles and casts his spell at the fleeing halfling hoping to finally be done with the pesky assassin, but alas the halfling doesn't stop and manages to slip away. (made save roll of 20)

Xenia sucks down her fly potion and skips up 5' into the air and then retrieves a nasty surprise for the quad next round in form of a scroll.

Belkior struggles mightily against the tentacles but can't break free of their grasp.

Syr gets out of the tentacles his eyes darting around but he can't see the halfling anywhere.
He goes towards the direction that Bin guides him but is unable to see the little sneak.

Wynn takes his swing as the mage flies away and hits a heavy blow, he then follows up and whacks the mage for another 8 points of damage but sets himself up for some nastiness from the ranger

Angus swoops low and fires off his lightning bolt but is only able to get the 1/2 orc and the mage in its path. Both are hit and seem to try and get out of its way but none of the quad looks very happy at the moment. They are singed, cut, burned and bleeding.

Lang shoots away at the figher in front on him and hits him once for minimal damage (stone skin -10)

(ooc I had the whole thing written out and then closed the wrong screen. Your just gonna have to trust my rolls. Not starting all over again.)

The ranger attacks Wynn with whirling blades but only sinks one blade into the bard. Still he takes 11 points of damage.

The 1/2 orc aims his bow at Angus and shoots twice. Angus is saved on hit by the blade barrier but the other sinks deeply into his chest doing 13 points of damage.

The mage takes a 5' step south and decides to try and take out the spell user hitting him with 3 magic missiles putting Angus at -8

Bin sees the halfling take aim at Syr who is right next to him but isn't able to shout a warning to the monk. The arrow bites deep doing 331 points of damage and the halfling tumbles away from Syr disappearing once again into the shadows.

The tentacles fade away just as Belkior is about to be squeezed freeing the halfling. (ooc Nellie made a mistake on the size of the spell and thought this would be the easiest way to make it right.)



Sub for Wynn??? 
Sunday July 22nd, 2007 8:34:56 PM

OOC Does anyone want to sub for Wynn for the next three weeks? I will be on vacation starting on Wednesday and I probably won't be able to post very much at all. If you are interested let me know and I'll send you the character sheet. Thanks in advance.



Al - OoC 
Sunday July 22nd, 2007 8:46:21 PM

I'll sub for Wynn, Bob. And for Syr as well.

Send me a CS please, Bob.

Scott, just to confirm, this is the latest CS, right?

Date Updated: 5/24/2007
Level: 11 (11th level Monk)

Co-DM Nellie 
Monday July 23rd, 2007 1:14:31 AM

Belkior, please remember that the Entangle is still there. Ref. DC13 or become entangled (need to roll this each round in the entangled area). If not, then 1/2 move rate through the area.

Al - OoC 
Monday July 23rd, 2007 7:11:08 AM

I'm subbing for Syr. Could you clarify the damage? Is it really 331hp? Or is it 33? Or is it 31? Or maybe something else?

BTW, you have Xenia's position incorrect on the map. I'll play her from C36 if you don't mind. It will matter.

OOC He took 31 points of damage sorry

George "Corrections" 
Monday July 23rd, 2007 8:31:37 AM

After taking a look at Angus's character sheet, I was sad to discover that he has a broach of shielding which absorbed those magic missiles.

Angus is at 3 hps and needs to take 11 off his broach

Xenia (AC22, HP 1/63)  d20+19=37 d20+11=23 d3=1 5d6(6+2+4+5+5)=22 d20+28=36 d20+18=38
Monday July 23rd, 2007 10:43:51 AM


Gotcha ... Green eyes measure the distance from within the dark.

Mage Girl ain't looking too good and now she's within range. Maybe won't even need the scroll to shut her down. Maybe just put her down good right now.

Xenia aims the acid wand. Her voice rings out with the trigger word and the blob of acid flies straight at Mage Girl's mouth.

Eat that.

Dark clothing hides blood. Pretty much. The rogue flashes a brave grin a her sweetie flying in the trees. She turns her body, though, so hopefully he doesn't notice the big tear in her armor, the big tear in her armor that leads to the big tear in her body. Then she runs back toward the Silent area. She runs. That's 'cause running will let her hear when she's in and when she's out. Also doesn't let 'em know she's flying too.

She cuts west, coming in behind the trees. Coming in toward the Big Blades.

Please let the Silence stop. Please let the Silence stop.

Xenia slows way down and dives into the shadows. She listens. Is she out? She smiles. She can hear stuff.

Rolls and Actions
UMD 37
Ranged Touch Q4 AC25, Damage 1 + 22Sneak = 23hp (Forgot to add +2 for attacking as an invisible opponent)
Hide 36 (1/2 speed)
Move Silently 38 (1/2 speed)

Movement and Position
Visible: D36,E35,F34,G33 (25ft)
Hiding: G32(10ft effective feet/5 actual feet at half speed)

Active Effects
Expeditious Retreat (10/20 rounds)
Fly (49/50 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm, Expeditious Retreat CL2, Hero Point 1, Wand of Acid Splash 2, Potion of Fly

Belkior (AC 23; HP 43/81) - Sub/Al Invisibility Purge, Magic Circle Against Evil  d20+8=14
Monday July 23rd, 2007 11:04:08 AM

As swiftly as the evil dark tentacles came, they now vanish. Praise to Alemi.

But don't sit around praising for too long.

Belkior surges forward through the clutching vegetation. Up ahead is the blade barrier. Though it he can just make out Wynn, engaged with two opponents with the barest glimpse of one to the south.
Reflex 14 vs DC11?

The halfling shoves aside the grasping grasses with shield and free hand. There is no time to even consider what this is doing to his cat fur.

Position
D22

Action
Double Move

Active Effects
Invisibility Purge - 9.8 minutes, 55 foot radius
Magic Circle Against Evil - 119.3 minutes
Silence - 10.7 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence*, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues* (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Syr AC 27/26 HP 66/86 - Sub/Al  d20+8=25 d20+10=25 d100=45 d20+4=21
Monday July 23rd, 2007 11:20:43 AM

"Where is he, Bin?" There's an edge to the monk's voice as he casts about for the impossibly difficult halfling. Impossibly difficult to find, that is.

"Point me to the spot. If I can get a hand on him, I may be able to pin him down."

OoC: If Bin points to the square, Syr will move north 15feet and attempt another grapple.

(Spot 25, Touch AC25, Miss Chance [50 and Under is Hit]=45, Grapple Check 21.)

Angus as a Pixie (AC 20; HPs 3/43) 
Monday July 23rd, 2007 4:27:06 PM

Angus will fly toward the trees and put a tree between his tender pixie hide and the bowmen (100% cover).

Angus will take a deep breath and pat his broach of shielding and then summon an air elemental as close to the blade barrier and as high as possible (next round).

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 2/8
3 Level 6/7
4 Level 2/6
5 Level 3/4

Spells in Effect:

Mage armor 10 hours
Polymorph 10 minutes 7 Str/11 con/18 dex/ +1 AC size, +1 AC natural

Silent Rod 2/3
Enlarge Rod 3/3
Maximize Rod 0/3


Bin (AC: 26/26 HP: 54/53 True Seeing, Divine Power)  d20+15=19 d4+5=9
Monday July 23rd, 2007 4:33:23 PM

Bin points to the little booger and is quickly out paced by the monk, yet Bin can still make a double move to his position and get an attack in. He really hates this guy and is looking forward to when his magical light hammer can bite into the flesh of this scum bag.

Actions: Attacking halfling (possibly prone or grappled) hits AC 19 for 9 damage.

Active Spell:
True Seeing 1.5/8.0
Divine Power 7/8 B.A.B =9, 6 added to strength (19)= +4, +9 Hit Points

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, +*Augury, ++Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, *Searing Light (+D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (+D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

Wynn [AC=25; HP=95] Fly  d20+14=24 d20+14=32 d8+6=10 d8+6=14
Monday July 23rd, 2007 5:40:17 PM

Wynn slides diagonally 5 feet to position himself and launches his frame into a whirling attack, his blade slashing first across the mage and then across the ranger who protects her. Blood drips from his longsword and droplets are sent spinning into the blade barrier and other objects that happen to be in their path.

"Lle merna salk, wethrinaer!" "So, you want to dance, deceiver!" he spits the words at the mage in elvish.

[Hit Mage AC=24 for 10 HP, Ranger AC=32 for 14 HP; Whirlwind attack; Adamantine longsword]

New Position = D32

Lang (AC 24; HP 122/122; Sunshine AC 23; HP 47/47)  d20+14=28 d20+14=22 d20+9=28 d8+7=10 d8+7=14
Monday July 23rd, 2007 8:11:18 PM

Lang is starting to get an idea on the protection that the enemy must have on them. He knows that magic is strong, but can be worn down in time. He peppers the fighter 3 more times, hitting twice.

Hit AC's: 24, 18 & 24 (adjusted rolls by -4)
Damage: 10 & 14

Location: M & N 44.

Spell:
Longstrider - duration 3 hours

DM George combat round 15  d20+18=26 d20+20=29 d6+5=11 5d6(6+1+1+4+5)=17 2d6(3+1)=4 d20+21=41 d20=16 d20+11=16 d20+11=14 d20+6=17 d20+10=30 d20+10=26 d6+4=7 d6+4=6 d20=2 d20+12=25 d20+7=19 d8+9=12 d20=6 d20+6=24 d20+6=20 4d6(6+1+5+6)=18 4d6(2+6+3+6)=17
Monday July 23rd, 2007 10:42:06 PM

Xenia uses her wand to good advantage hitting the mage in the face with the acid. She then darts away to another hiding place pushing the odds of someone seeing her to the extreme as injured as she is.

Belkior runs towards his comrades after crashing out of the grasping grasses.

Syr calls for aid but doesn't see the halfling. (Sorry but since you posted first before Bin, he can't guide you to the halfling. Maybe if you did it after he moved but not this way)

Angus decides that he is getting stuck with to many arrows and dives for cover and then casts a summoning spell for next round.

Bin charges (only way you can attack this round doing a double move) and whacks at the halfling only to have his hammer rebound of his stone skin.

Wynn takes a 5' step and pounds the weak link of the quad yet again causing a nasty cut.

Lang shoots again at the fighter wearing down his protective magic and causing a minor wound.

****************************************

The quad looks staggered. They are on their last legs all cut, battered, burned and bruised but something keeps them fighting. The determination in their eyes is fierce and they hope to kill at least one of you before they fall.

The halfling tumbles away yet again and points his bow once more at Syr having the arrow fly out and strikes the monk who is unaware of its coming. Syr takes another 32 points of damage.
Syr can see the pain in the but this time since he couldn't shoot and move this time.

The ranger again flails away at Wynn ineffectively bouncing most of his hits off the Bard except for the last which slips in and stings (critical hit)Wynn takes 13 points of damage

The 1/2 orc fighter glances around in frustration looking for the acid wielding rogue but doesn't see her. He sighs and aims his bow at the one causing the mage so much trouble shoots twice, hitting Wynn once for 12 points of damage.

The mage also growls in frustration as she can't see who hit her with acid and takes her frustrations out on Wynn as well. She moves 5 to the south and fires a two scorching rays at the bard. Both sear into the bard doing a total of 35 points of damage.



Nellie with a correction 
Monday July 23rd, 2007 10:55:48 PM

Actually, Belkior is still in the Entangle area.

I know. I hadn't expected him to. But he made it this round. --Al

Belkior (AC 23; HP 43/81) - Sub/Al Invisibility Purge, Magic Circle Against Evil  d20+8=15
Monday July 23rd, 2007 11:10:24 PM

With one last push, Belkior breaks out of the circle of plants!
Reflex 15 vs DC11

At long last, the goal he's been struggling toward. The halfling raises his hands palm outward in the symbol of Alemi.

"HALT!" Belkior cries, and through the power of Alemi, he compells the man and the woman wizard to cease all action.

Position
D24 (10ft move at half speed)

Action
Cast Greater Command (Q2, Q4; Will Save vs DC21 or stand in place and take no action. 10/10 rounds)

Active Effects
Invisibility Purge - 9.8 minutes, 55 foot radius
Magic Circle Against Evil - 119.3 minutes
Silence - 10.7 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison, Hold Person, Resist Energy, Resist Energy, Silence*, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison, Tongues* (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Wynn [AC=24; HP=48/69] Fly  d20+13=21 d20+8=22 d8+5=12 d8+5=7
Monday July 23rd, 2007 11:29:39 PM

The bard, badly injured by the mages spell pursues her relentlessly (5' shift)and lets her taste the hardened blade of his longsword, striking her twice in the hope of ending her threat to the innocents of Stone Gap.

[Hit AC= 21 and 22 for 12 and 7 HP respectively; adamantine sword bypasses DR]

Angus as a Pixie (AC 20; HPs 3/43)  d3=3 d6=1
Tuesday July 24th, 2007 12:14:03 AM

Angus calls out to his new air elemental "Engulf the wizard!" Angus then casts another summoning spell and readies three mephites to attack next round.

Air elemental in Whirlwind form moves into the space occupied by the Wizard. The winds pick leaves of the trees and the ground and give the elemental apparent substance as the leaves and dirt pound the wizard.

Reflex save DC 13 or take 1 damge
Reflex save DC 13 or lose control of movement for round - roll each round that she has flying.
DC 15 + spell level concentraction check for all spells.

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 2/8
3 Level 6/7
4 Level 2/6
5 Level 4/4

Spells in Effect:

Mage armor 10 hours
Polymorph 10 minutes 7 Str/11 con/18 dex/ +1 AC size, +1 AC natural

Silent Rod 2/3
Enlarge Rod 3/3
Maximize Rod 0/3


Bin (AC: 26/26 HP: 54/53 True Seeing, Divine Power)  d20+10=18 4d8(1+1+6+5)=13
Tuesday July 24th, 2007 3:53:11 AM

Ooc: Halfling in not on the map, nor was his movement distance stated.

Bin tired of the halflings antics decides to cast Searing Light at the assassin before moving up to engage him some more. Then he steps toward him as far as possible, "Syr, he's right there!" Bin points to his exact location. Bin does not know that Syr can see him now, since he was invisible before. "Stay beside me, let's work as a team." Bin will interpose for Syr if he is within the proper distance.

Actions: Cast Searing Light at Halfling. Hits AC 18 (likely miss)for 13 damage

Active Spell:
True Seeing 1.6/8.0
Divine Power 8/8 B.A.B =9, 6 added to strength (19)= +4, +9 Hit Points

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, +*Augury, ++Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, +Searing Light (+D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (+D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)


DM George Supplimental "End of combat" 
Tuesday July 24th, 2007 7:47:28 AM

The group is relieved to see that all of the quad members drop to the ground dead after the assaults listed above.

Syr AC 27/26 HP 3/86 - Sub/Al 
Tuesday July 24th, 2007 10:52:14 AM


Syrdeth Redbow kneels in the grass next to the still form of the little halfling pain in the keister.

"Good shot, Bin." He whistles low as he inspects the damage to the halfling's body. "Looks like you got him."

Syr looks down at the two arrows protruding from his own body. Only then, does the elfish monk notice the gallons of his own blood that flow from the vital wounds.

"Pain's a funny thing. Isn't it, Bin. I don't think I'd better try pulling these out just yet."

Xenia (AC22, HP 1/63) 
Tuesday July 24th, 2007 12:02:09 PM


"Wynn." Xenia collapses to her knees, falling, quite literally, out of the shadows as the heightened energy of battle leaves with the end of battle itself. "I think I'm hurt, Wynn. I think it's bad."

All the pain held at bay up until this point pours over the walls of Xenia's defenses. It mobs the little defenders of the dark rogue's mental and emotional fort perpetrating countless atrocities against them. Through all this the single iconic image that keeps her going is her final sight of Wynn in his righteous anger. He had been magnificent.

After a little healing, though, the girl rogue is back to business. Moving from body to body, she checks for Stuff. (That's Stuff with a capital "S".)

"Hey, didn't the Priesty Guy say sump'in about Heart Seating a dragon? What's Heart Seating?"

Rolls and Actions
Search 27 (Taking 10)

Active Effects
Expeditious Retreat (10/20 rounds)
Fly (49/50 rounds)

Active Effects
Scroll, Glitterdust, Scroll, Sleetstorm, Expeditious Retreat CL2, Hero Point 1, Wand of Acid Splash 2, Potion of Fly

Bin (AC: 26/26 HP: 54/53 True Seeing, Divine Power)  d20+6=21
Tuesday July 24th, 2007 5:33:27 PM

"Adrenaline is a wonderful drug. A glorious gift from Alemi, for certain." Bin looks out around and up, for other sign's of battle or trouble. Not really hearing any, he wonders for a moment if him and Syr are the last of the shields standing, with yet more battle to ensue. Then he hears Xenia call for Wynn and his breathing shifts back into a normal mode. "Hold on a second Syr. I will take care of you, but first, Lets make sure this guy does not have anything hidden on him that can still harm us."

Bin casts Detect Poison then Detect Magic, and finally Detect Evil, in that order. Pointing out what may be detected, for Syr to take with caution.

Once back to the group. "I don't know if you want to take any of their parts for spell components or not, they had a lot of power. Then we need to burn them so we do not have to face them in the future."
Then he lets Syr search the halfling while he is healed.

Actions: Listen for Xenia's words to Wynn=21

ooc: Unless something else happens. If so, disregard.
Cast Detect Poison, magic, and evil.

Active Spell:
True Seeing 1.6/8.0
Divine Power 8/8 B.A.B =9, 6 added to strength (19)= +4, +9 Hit Points

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, +*Augury, ++Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, +Searing Light (+D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (+D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

OOC Buzz, detect poison is instantaneous. Who or what are you looking at? Realize that the detect evil and detect magic have to be concentrated on. If you cast one, you will lose it when you cast the other. DM George


Buzz ooc 
Tuesday July 24th, 2007 9:34:11 PM

Ah, thanks George.
The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

So Bin will slowly pull weapons slightly from sheath without removing them, besides bow, then cast the detect Poison. If there is poison in a pouch or in a scabbard, it should be detected unless a thin layer of lead is around it. (Thus why Bin partially pulled out the weapons he may have.)

As far as only having one spell at a time, I'm confused why. Not questioning it's authencity, but since a person has to concentrate on each, I would think they could alternate between the two as needed. It makes it especially tough if..Detect magic can be made permanent with a permanency spell.

So Bin will Detect Poison first with the above conditions, then Detect Evil and scan the area around himself him and Syr as we(if Syr is willing) carry the halfling to the other dead villans (Detecting evil all around and above on the way)
IF still safe, he will cast Detect Magic, if no one else has by then.

Thank you for letting me restate my actions.

Good question....bring it to the rules board. Curious myself. Won't matter in this case.

Lang (AC 24; HP 122/122; Sunshine AC 23; HP 47/47) 
Tuesday July 24th, 2007 9:56:11 PM

Lang puts his bow away and rejoins the Shields in searching the fallen enemies.

DM George 
Tuesday July 24th, 2007 10:01:22 PM

The group sighs a collective sigh of relief when the quad members fall dead. Xenia, Syr, Angus all slump to the ground as their wounds overcome them as the adrenaline wears off. Everyone is beat up except for Lang who seems to have weathered the battle without a splatter of blood.

Bin starts to check out the fallen foes. His detects poison on the halfling. (closest person but doesn't find any. Going to stop the spells their or otherwise you are going to take some time moving around looking. Not sure everyone else wants to yet.)

Lang starts looting the quad pulling out nice looking items and piling them for later detect magics.

ooc Hero point to Xenia for hanging out as long as she did with only one hitpoint and still was very effective. Yes Al take the exerience too

Wynn  d8+5=12
Tuesday July 24th, 2007 11:03:26 PM

Wynn rushes to Xenia's side, sparing only a sideways glance at the slumped bodies of their foes. "Guess they were all connected to each other somehow..." he mutters.

Once at the rogue's side he bites back his obvious concern for her well being. He produces his waterskin and a clean rag and begins to clean her lacerations, humming in elvish as his healing powers flow into her terrible wounds (CLW=12 HP). Wynn then offers Xenia one of his potions of CMW

A crimson stain slowly spreads across the bard's shirt eventually enveloping most of his torso, a testament to the wounds he suffered in the battle.

Angus as a Pixie (AC 20; HPs 13/43)  d20+16=24 d20+16=18 d20+16=33 d20+16=36 d20+16=35 d20+16=20 d20+16=27 d20+16=32 d20+16=17 d20+16=25 d20+16=23
Tuesday July 24th, 2007 11:16:49 PM

Angus the pixie slumps against the side of the tree he was hiding behind when the call goes out that the quad is dead. Angus call over the air elemental and the three mephit's and has them fly top cover "These are my friends. Warn us if anyone or thing approaches. Then enjoy your native climes when you return.
Thanks."

Angus will end his polymorph spell and cast another and return to pixie form but feels better and flies over to where Lang is piling up the loot. Angus will cast detect magic and take his time to look at everything.

Spellcraft rolls for magic items: 24, 18, 44, 46, 35, 20

Spellcraft rolls for any potions found: 27, 32, 17, 25, 23

The pixie Angus flies over and give each one of his friends a small pat on the back and squeeks "Great Job everyone! Now why would anyone send a quad thing to bother us? I think we have a reconing with a cleric of Ga'al and some dragons. Everyone up for some more action?"

Spell Slots:

0 Level 4/6
1 Level 1/8
2 Level 2/8
3 Level 6/7
4 Level 3/6
5 Level 4/4

Spells in Effect:

Mage armor 10 hours
Polymorph 10 minutes 7 Str/11 con/18 dex/ +1 AC size, +1 AC natural

Silent Rod 2/3
Enlarge Rod 3/3
Maximize Rod 0/3


Xenia (HP 13/63)  d8+1=5 d20+19=29
Wednesday July 25th, 2007 12:13:51 PM


Basking. That's what it is. Just basking in his light. There's just something about living on the edge that makes everything so much more ... intensifiable. Feeling his hands on her as he cleans way the blood. They clean away the pain and replace it with a burning of an entirely different kind.

Xenia tips her head to one side. Her white teeth close gently upon the edge of his finger as one hand quests within her pack for a scroll. On her lips she tastes the blood, both her blood and his. She reads the scroll, then her eyes meet his. Her hand reaches to his chest and she paints away some of his hurt as well.

What else could there be in the Wold at this moment? What else that mattered more than this?

Rolls and Actions
UMD 29 vs DC21
CLW Heal Wynn 5hp from Scroll

Active Effects
Expeditious Retreat (10/20 rounds)
Fly (49/50 rounds)

Active Effects
Scrolls: Glitterdust, Sleetstorm, Expeditious Retreat CL2, CLW; Hero Point 1; Wand of Acid Splash 2, Potion: Fly

Syr AC 27/26 HP 3/86 - Sub/Al  d20+4=17
Wednesday July 25th, 2007 12:44:23 PM


Syr makes a last minute check on the ground for anything the halfling might have dropped. (Search 17) After Bin gives the okay, he stoops for the halfling's bow before hoisting the body of the little pin-sticker up onto his shoulder.

"Lets join the others, Bin. Why don't we let Belkior handle the healing. It's his specialty. Save your spells in case we need them."

"His magic is better used for healing anyway," the monk whispers. "He doesn't ... you know ... " Syr mimes pounding his fist into an imaginary enemy.

"Hey Belkior! Have a spell for me?"

Belkior (78/81) - Sub/Al Invisibility Purge, Magic Circle Against Evil  d8+11=15 4d8(8+1+2+8)+11=30 3d8(3+1+4)+11=19 2d8(5+8)+10=23 2d8(2+8)+10=20 2d8(1+6)+10=17 2d8(7+1)+10=18 d20+8=26
Wednesday July 25th, 2007 12:51:54 PM


Belkior hustles across through the tall grass toward the towering Blade Barrier, arriving just as the spell ends clearing the way through.

"Gather round." The cleric of Alemi finds a space north of his own Silence sphere. "I'll heal everyone within night's rest of full health."

As he sets up a triage and begins working his way through, the halfling gives mind to Xenia's question on the subject of "Heart Seeding." (OoC: I know nothing about it myself. Could you have Belkior explain everything that he might get from a Knowledge Religion 26 roll?)

Action
CLW Mass 15hp (Everyone, from Wall of Stone)
CCW 30hp (Syr, from Neutralize Poison)
CSW 19hp (Syr, from Prayer)
CMW 23hp (Xenia, from Delay Poison)
CMW 20hp (Syr, from Hold Person)
CMW 17hp (Angus, from Resist Energy)
CMW 18hp (Xenia, from Resist Energy)

Knowledge Religion 26

Angus 43/43
Belkior 78/81
Bin 54/54
Syr 83/83
Xenia 63/63
Wynn 69/69

Active Effects
Invisibility Purge - 9.8 minutes, 55 foot radius
Magic Circle Against Evil - 119.3 minutes
Silence - 10.7 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison*, Hold Person*, Resist Energy*, Resist Energy*, Silence*, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer*, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison*, Tongues* (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command*, Wall of Stone* (D - Dispel Evil)
* = cast

Jerry 
Wednesday July 25th, 2007 2:09:04 PM

Hey friends. I need the report for last week posted. Email it to me too please so I can cross it off my list. ;)

Bin (AC: 26/26 HP: 53/53 True Seeing) 
Wednesday July 25th, 2007 3:13:03 PM

Bin is not so squeamish he will not investigate further. After their body's are looted, Bin gets out his dagger and start cutting into the chest of the halfling. He takes his hammer and pops open the rib cage, then using his normal strength starts poping ribs out exposing the halfling's once beating heart. Without touching the heart, Bin examines it, lifting it aside with his dagger, looking for one of those "Heart Seeds".

If he sees one, he attempts to remove the heart without touching it. "Here. Look here." He looks to Angus and Xenia, "We should remove them all before we burn the bodies. Is there some way we can teleport these to the church of Alemi or Domi for study?"
Bin looks to Belkior, "We really need to contact our churches as well and let them know what we know so far. If we do lose our lives in this test, at least our churches can be prepared for what is out here, if they decide to send others. I am positive they will want to know of a Heart Seeded dragon."

If he does not see anything strange like a heart seed, he still suggests doing so, just in case they are seeded and we can not tell from physical inspection. Perhaps that can be another commune question?

"I am very pleased I did not have to cast my Commune spell earlier, I think a lot of those questions have already been answered, and now there are new questions to ask. We can recieve nine answers to our queries."

Bin talks with the group before casting his spell.
"Here are the questions I recommend."
1. Is Stone Gap in immediate danger?
2. Does Beth need to be rescued?
3. Has the villagers of Stone Gap started to receive the Heart Seeds yet?
4. Is the entrance to the dragons abode through a visible opening.
5. Besides the clerics of Ga'al, are there other classes we must beware of?
6. Did we miss any clues at the dragon print?

"These are just my ideas at the moment. If you all can come up with better questions, I will remove the less important ones, as needed."

Active Spell:
True Seeing 2/8.0

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) *Aid, +*Augury, ++Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, *Water Breathing, *Prayer, *Protection from Energy, +Searing Light (+D=Magic vestment)
4-(4) ++Divination, +Discern Lies, +Imbue with Spell Ability (+D=Divine Power)
5-(2) *Commune, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

Lang & Sunshine 
Wednesday July 25th, 2007 7:44:53 PM

Lang finishes piling up the loot. He looks at his injured friends and his nice clean shirt. He shakes his head in wonder that he was not attacked.

DM George "Looting and Autopsies 
Wednesday July 25th, 2007 10:08:50 PM

The group gather the rest of the fallen and drag them all to one pile. Various spells are cast and the following is magic is revealed.

The halfling assassin:
3 arrows glow a strong magic
short bow stong magic
boots minor magic
cloak minor magic

human ranger
2 short swords moderate magic
belt strong magic
potion that Angus eventually identifies as rage

1/2 orc figher
belt with very strong magic
banded mail strong magic
great sword moderate magic
ring moderate magic

human mage
2 figurines of lions strong magic
headband of moderate magic
wand
cloak of moderate magic

Belkior reveals this story about his knowledge of Ga'al:

This god is the master of Domination. He believes that the Noble Races ultimately fail because they are imperfect. When created by The Jericho, they did not receive a strong enough character to be able to withstand the temptations of their own natures. This causes the Noble Races to live in a constant state of stress, worry, and fear. Thus, he offers to take all who will rely on him and install in them the strength of will that the Creator failed to give them. In return they will serve him totally, allowing him to dominate their lives and actions.

The Noble Races were not meant to stand upon their own two feet. This is why they constantly fail, bicker, fight, and die. The Noble Races need someone to dominate them and tell them how to live and what to do. Ga'al accomplishes this through magical plants called the heartseeds of Ga'al. Before the Year of Ascension, in the Empire of Aisildur, the religion of Ga'al was universal, so all children had heartseeds planted in their chests at age 12. Now that the Gods of Testing have ascended and Ga'al has joined that pantheon, the wards that protected Aisildur are gone, as are the magical protections put upon the Wall of Kaazul. Now Ga'al is sending out missionaries to recruit new followers from around the Wold. But now he is also charged by both the Gods of Testing as well as the Gods of Wold to plant heartseeds only in those who request it. However, the tradition continues without consent in Aisildur -- and occasionally in other places where his priests can get away with it.

Those who are heartseeded gain the morals and beliefs of Ga'al. Ga'al strives to get the Noble Races to realize that they have "failed" the test. The solution to this situation is to embrace Ga'al and have the morals and beliefs that are lacking supplied by him through his heartseeds.

Bin's inspection reveals when he opens the shirt a small piece of wood like substance protruding out of the halfling's chest. When he carves his way in, he discovers that it is a vine like growth encircles the heart and part of the spine.

The group starts healing and winding down. All short term spells end. The ones that last hours are still on.

Xenia and Wynn seem lost in their own world as they touch each others wounds and stare soulfully into each others eyes. Very touching in a strange sort of way.



Role Call - ADM Scott the Southern 
Wednesday July 25th, 2007 10:24:52 PM

Two weeks worth... Nice job guys

Lang XXXXXXXXXX
Angus XXXXXXXXXX
Bin XXXXXXXXXX
Syr XXXOXXXXXX
Wynn XXXOXXXXXX
Belk XXXXXXXXXX
Xenia XXXXXXXXXX

2 missing posts...

Syr (hp86) 
Thursday July 26th, 2007 9:32:25 AM

Looking down at the corpses, "Belkior, do you think this heartseed is the link that tied these four together? You saw what fighting them was like? We've never fought anythng like this quad before. I almost prefer the plants."

Yawning and stretching his arms, "It's still late, how about you guys that need a full night's rest sleep first? Also, with a dragon roaming around... msybe we should give thought to a more defensive campsite? Possibly even some cover to avoid it's breath?"



Angus  d20+16=23 d20+16=30
Thursday July 26th, 2007 9:42:42 AM

Angus looks at the cmbined haul of magic "Wow, they were loaded with magic. Anyone find any coin or gems?"

Angus looks at the golden lions "These will be real helpful to us. Who is best to hold them, Belkior?"

Angus searches for the activation phrase.

Spellcraft 23

Angus also inspects the wand closer too to see if he can find out if it is divine or arcane (detect magic previously cast) and maybe an activation.

"Maybe you can try Xenia?"

Spellcraft 30

Angus will offer the wand to Bin, Belkior and Xenia for inspection.

Angus tells Wynn, Lang and Syr as he hold up the potion "This is a rage potion. Who can use it the best?"

Whne Belkior tells everyone about the Priests of Ga'al Angus comments "Not a nice group of fellows. I think we should hold up in their new temple and let the Dragon attack us there." Angus adds half smiling.

"So who wants to go back an have a few words with the priests back at Stone Gap?"

ooc: Was the priest that just attacked us one that was in Stone Gap?

Angus looks to Bin and Belkior "Can you two get any information out of the dead quad members? Maybe a name of the priest or where the dragon is?"

Spell Slots:

0 Level 4/6
1 Level 1/8
2 Level 2/8
3 Level 6/7
4 Level 3/6
5 Level 4/4

Spells in Effect:

Mage armor 10 hours

Silent Rod 2/3
Enlarge Rod 3/3
Maximize Rod 0/3


Bin  d20+6=11 d20+6=13 d20+6=18 d20+6=8 d20+6=25 d20+6=17
Thursday July 26th, 2007 11:06:59 AM

"I think that the Commune spell will give us such answers Angus. I do not suggest we go back to the village right now. If the Ga'alian's think they lost the village, they will destroy it and all within."
In regard to the lions, Bin asks Belkior, "Being a pacifist, can you unleash such creatures on your enemies?"
Bin takes the wand and shakes it a few times before examining it. He does so on any other items Angus needs a second opinion on.
"I can speak with them in the morning. I don't know if removing their hearts will increase our chances or not. I would have suspected they would get an automatic chance to ignore the spell before those were removed."

Bin still awaits a response from their leader and others on getting the information and the hearts, back to their superiors.

UMD, starting with wand 11, 13, 18, 8, 25, 17
(ooc:Crappy rolls. I used all my criticals on that halfling.)

Xenia  d20+17=28 d20+17=29
Thursday July 26th, 2007 11:20:47 AM


Heart *Seed*. Right. Not heart seat. 'Course. Heart Seat would be dumb.

Xenia places a kiss at the side of his face. Slim legs raise her from the ground without effort. Belkie's magic has worked its trick. There is no pain.

"Dunno, Angus. Didn't see Mage Girl working the wand." Xenia frowns at the blood that still covers the front of her clothes. She takes out a wand of her own.

"Wands aren't too hard, though." She speaks the word to her own wand and her hands begin to glow with magic. As she passes her hand down the length of her body, the blood and dirt cleans away. "All you gotta know is the right word."

"Anyone else needs cleaning up, just ask," the rogue calls out. "Lemme see that wand, Angus. I'll give it a try."

Clearing a spot away from the others, Xenia takes the captured wand in hand. She faces away from the camp, out into the night. "Get ready for anything," she warns. Xenia goes for it, pointing the effect of the spell a goodly distance away.

Rolls and Actions
UMD 28 vs DC20 for Wand of Prestidigitation
UMD 29 Activate Blindly for the wand.

Active Effects
Scrolls: Glitterdust, Sleetstorm, Expeditious Retreat CL2, CLW; Hero Point 1; Wands: Acid Splash 2, Prestidigitation 1, Potion: Fly

Belkior (78/81) - Sub/Al Magic Circle Against Evil 
Thursday July 26th, 2007 12:05:49 PM


"I'd like that magic, please, Xenia," Belkior replies. He clears a clean spot to sit and awaits his cleaning.

"I would think that we will find the Ga'alian priest wherever the dragon is now. I don't know much about the ritual necessary to Heart Seed an individual, but I suspect that it must take some time. I think that would be true especially in light of your dissection of the ... of the halfling. Something that entwines around the heart and spine without killing the host must, I'd think, do so at a gradual pace."

"Why don't we concentrate on finding the dragon first, Bin. What do you think of these questions?"

1) Is the dragon willingly receiving the Heart Seed?
2) Is the dragon North of our position?
3) Is the dragon East of our position?
4) Is the dragon more than one day's journey away from our position?

"I think it's strange," Belkior muses half to himself, "the priest mentioned heart seeding other dragons. I wonder where he intended to find them? Dragons are very rare."

Active Effects
Magic Circle Against Evil - 119.3 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison*, Hold Person*, Resist Energy*, Resist Energy*, Silence*, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer*, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison*, Tongues* (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command*, Wall of Stone* (D - Dispel Evil)
* = cast

Wynn  d20+12=17
Thursday July 26th, 2007 12:24:14 PM

Wynn seats himself against the bole of a nearby tree as Xenia goes off to play with the captured magic items. The Year of Ascension, the Empire of Aisildur, the Wall of Kaazul; all names out of legend. He takes out his notebook and places ink and quill near at hand.

Wynn begins to write. Eyes raised to the stars, the feather tip of the quill brushing his lips, the bard wonders at where within the Wold they might be to chance such encounters. How far away could they be from their usual haunts? (Bardic knowledge 17.)

Lang & Sunshine 
Thursday July 26th, 2007 9:25:16 PM

Lang looks at the pile of magic items that Angus determined from his spell.

"That's quite a bit of stuff. Should come in handy if it is usable or if we sell it."

"If nobody objects, I'll carry the Great Sword for now. Who knows it may come in handy."

Lang straps the sword to his back and adjusts it to get comfortable.

"Well what is out next move? Do we push on or do we head back to the village?"

"One other question. What reason will I have not to kill the two Gaal clerics when we get back to the village? That is if they are still man enough to be there."

Fun with Magic---Co-DM Nellie 
Friday July 27th, 2007 1:21:39 AM

Healing is concluded and cleaning is done by some as others continue to examine the items that were taken off the dead.

After giving thought to the matter of the priest, Angus is fairly certain that the priest they encountered in the battle was not either of the ones the group met in Stone Gap.

Angus gives both the figures and the wand a good look over. It's a pretty simple matter to figure out that the figurines caused the lions to appear, but the activation word....now that's tricky. Angus searches his memory to tries to remember any activation phrases that might have been used in previous accountings of this type of wondrous item...but he just can't come up with it. Turning the figures over and over in his hands, he comes across a set of inscriptions in High Woldian...one on each figure (Knowledge Arcana 25 to decipher them). The wand on the other hand is almost chlid's play to the sorcerer. It's obviously arcane magic... looks to be of a standard construction material...yes, he would bet his big floppy hat that it's probably a wand of stoneskin. After Bin gives it a whirl, Xenia grabs the wand up and bingo bango, her dark skin soon becomes rock hard.

Questions are tossed around for the Commune spell as other suggest various courses of action, such as rest and returning to the village. (Please let me know the consensus as well as the finalized Commune questions so we can get rolling tomorrow).

Meanwhile, Wynn once more ponders where in the Wold they might be...and once more comes to the conclusion that they are close to his old stomping grounds of the Windborne Hills. (Not exactly sure what kind of information you're trying to gather here.)

Xenia  d20+11=14
Friday July 27th, 2007 11:04:04 AM


"Hey, Lookit me! I'm a golem!" Xenia stomps around the camp in the best imitation that a slim girl can portray of a hulking stone monster. "Well, now we know where from they got that Stone stuff. Useful little thing, this."

"I think you're right, Belkie." Xenia runs her palms up and down his armor and the weird cat legs, before picking up the evil halfling's bow and nocking one of her own normal arrows onto the string. "I think we should follow the dragon." Xenia picks up a small stone. "Hey, can anyone put a light spell on this for me?"

"We could go back to the Stone Gap place. That's where the other two priests are. But short of torturing them, which would make us real popular, I don't think they're gonna give up their friend to us."

After receiving the spell, the rogue measures off one hundred and thirty paces before she figures the difficulty to be great enough. Then she walks back, turns quickly and fires a shot off through the darkness at the glowing point of light in the distance. (Hit?)

Rolls and Actions
BAB unmodified Attack Roll AC14
Estimated AC of Stone AC17 (But up to DM discretion.)
+10 Standard
-5 DEX
+8 Diminutive Size
+4 130ft distance (Actually a penalty to the shot.)

Active Effects
Scrolls: Glitterdust, Sleetstorm, Expeditious Retreat CL2, CLW; Hero Point 1; Wands: Acid Splash 2, Prestidigitation 1, Potion: Fly

Belkior (78/81) - Sub/Al Magic Circle Against Evil 
Friday July 27th, 2007 11:12:50 AM


"The questions you ask are up to you, Bin." The Wold seems much more in place after the cleaning. Even with the few small remaining wounds. "I could prepare a divination of my own tomorrow, but Alemi's gift is in healing, and I think that we may need all that we can of that if we will need to deal with an uncooperative dragon."

Active Effects
Magic Circle Against Evil - 119.3 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless, Bless, Magic Stone, Obscuring Mist, Sanctuary, Sanctuary (D - Protection from Evil)
2 (DC 18) - Delay Poison*, Hold Person*, Resist Energy*, Resist Energy*, Silence*, Status (D - Aid)
3 (DC 19) - Dispel Magic*, Invisibility Purge*, Prayer*, Protection from Energy* (D - Magic Circle Against Evil*)
4 (DC 20) - Imbue with Spell Ability*, Neutralize Poison*, Tongues* (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command*, Wall of Stone* (D - Dispel Evil)
* = cast

OoC: John will be back next week to take over. Thank Alemi. He can prepare Belkior's spell list for the new day.

Wynn 
Friday July 27th, 2007 11:39:53 AM

"I could keep one of those lions, Angus." Wynn's voice is distant, and his eyes do not rise from his journal. "Xenia could hold onto the other. "If you don't find the trigger word, we'd have the best chance of activating them."

Then the bard lapses back into silence, the only sound coming from him, the skritch and scribble of his quill.

(OoC: Sorry, forgot that the question of where we were was already answered.)

Bin 
Friday July 27th, 2007 4:19:45 PM

Ooc: Sorry, a lot to put down, but I think it is worth reading.
Bin ponders the things that have recently occurred. As Xenia plays with her new spell, Bin thinks back to the huge elemental that almost snuffed his life out, if it were not for the quick actions of his friends. Bin want's to remove the others hearts and inspect the inside of their chest cavities. Do some have more growths then others? Bin wants to know if it's possible to tell if someone had the heart seed before another?

Bin comments on the figurines, "If we discover the command word and Belkior can use them, I suggest we let him. There may be a time when no one can get to him before he is killed. This last battle was an excellent example, if not for the True seeing spell, that halfling would have killed us both. He needs extra protection for times like that."

Bin casts his Detect Evil spell and checks all the loot they found, then the surrounding areas as well. "Let's make sure none of those items are aligned against us."

Bin lays the bodies out beside each other, for his speak with dead spells in the morning. He places their hearts in a sack, then presents them to Angus. "If we don't send them to the church, we need to destroy them. I have a concern, that as long as those seeds exist, the priests will know where they are. If we carry them, they will know our exact location." Bin changes the subject while working, "I wonder if these four were willing to take the heart seed? If not, they may have been forced to attack us. If that is also the case, perhaps we can bring them back to help us? We will need to purify the hearts in some way, before put back into their bodies for the raise though. I doubt just removing the seed will be enough."

Bin cleans off his bloodied hands before casting his commune spell.
"Oh mighty and powerful Domi, please answer our questions to better bring praise to your name."
1. "Is the dragon spoke of by the priest of Ga'al to the North?"
2. "Is the dragon spoke of by the priest of Ga'al to the East?"
3."Is the dragon more then one day's travel by walking?"
4. "Are the priests of Ga'al in Stonegap heart-seeding villagers yet?"
5. "Are there more priests to deal with besides the three we are aware of?"
6. "Is the priest we saw this evening the high priest of the area?"
7. "Are the villagers safer, if we complete our test before we return to Stonegap?"
8. "Is the entrance to the dragons abode through a visible opening?"
9. "Were all four attackers, willing recipients of the heart seed?"

Actions:
Cast Detect Evil and check looy and surroundings.
Cast Commune.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)2-(6) **Aid, *Augury, **Hold Person, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, **Speak with Dead, *Prayer, *Protection from Energy, (D=Magic vestment)
4-(4) *Divination, *Sending, *Imbue with Spell Ability, *Divine Power (D=Divine Power)
5-(2) *Summon Monster V or Raise Dead, depending on Commune spell, *True Seeing (D=Righteous Might)
(+-cast *-memorized)

Syr 
Friday July 27th, 2007 6:40:38 PM

Syr cringes away from Lang as he displays the Great Sword. "Speaking from personal experience, I would say anything this half orc was carrying," he nudges the body with a toe, "is VERY powerful. "He rubs the now heal whole in his side. Can I dub that sword the Impaler?"

Reaching down into the pile of magical loot, he dons the half orc's belt. "If no one has any objections, I'll use this for the time being." Later he looks at the pile again and if the boots are not taken, Syr will wear those too."

Angus 
Friday July 27th, 2007 11:57:21 PM

Angus does not take the bag of root infested hearts that Bin presents. "I would like to drop the hearts of in Stone Gap, but lets see what Domi has to say first."

After hearing the results of Bin's commune, Angus adds "We need to use what we can from the enemy to make us stronger. Syr how does the belt feel? Who will take the rage potion? Is Belkior the best one for the lions and I think they need to stay together. I will take the wand and get ready to use it liberally. It caused us enough problems. We need all we can use if we are about to hunt dragons and one nasty cleric."

Spell Slots:

0 Level 4/6
1 Level 1/8
2 Level 2/8
3 Level 6/7
4 Level 3/6
5 Level 4/4

Spells in Effect:

Mage armor 10 hours

Silent Rod 2/3
Enlarge Rod 3/3
Maximize Rod 0/3


Lang & Sunshine  d20+14=28
Saturday July 28th, 2007 8:38:31 PM

Lang takes the bag of hearts from BIn since Angus does not seem to want them. Lang opens the bag and takes a deep whiff and opens it for Sunshine. "I think we know what we will be tracking from now on."

Handle animal 28.

Lang closes the bag.

"Sunshine lets practice." Lang opens the bag for Sunshine "Speak. Thats a good boy. You will let us know when the evil Ga'alians are around." Lang closes the bag, but takes a heart out, breaks the plant in several places and crushes it in his large clawed hands and throws it "Fetch boy. Good boy. Now you know what to attack."

Once Sunshine brings it back, Lang will give a toothy grin. "That is more like it. We will be ready next time."

When Angus talkes of the rage potion Lang lifts his head. "I will take it unless someone has better use for it. I will take the arrows too, unless we think it is better to split them up. Wynn, do you want to try the small bow, I favor mine?"

Co-DM Nellie 
Sunday July 29th, 2007 4:54:46 PM

Just to let everyone know, I'll be posting tonight around 10:30 EST.

Role Call - ADM Scott the Southern 
Sunday July 29th, 2007 10:14:06 PM

Perfect week! A gold star goes next to supersub Al's name!

Answers--Co-DM Nellie 
Monday July 30th, 2007 12:28:02 AM

After blindly activating the wand, Xenia moves on to the halfling's bow. Moving well outside of normal range, Xenia draws back and takes aim at the glowing stone. Although the arrow wobbles a bit, it still manages to clang against the rock (a hit, but just barely).

Various suggestions are passed around about how best to utilize the figurines, but one thing is sure...no one will be able to use them until the activation phrase is figured out.

Bin sets about the gruesome task of removing the heartseeds from the figures. It takes quite a bit of time, but he eventually pries the invasive plant from the spine. He does have to cut out quite a bit of heart material to get them out of the chest cavities. They all look to be about the same size, and it is not clear whether any one person was seeded longer than another. Casting his spell, Bin does not detect evil on any of the foes equipment. Nor does he detect any evil in the surrounding area.

Cleaning himself up, Bin prepares to Commune with Domi. He asks his questions and soon receives answers.

1. "Is the dragon spoke of by the priest of Ga'al to the North?" No
2. "Is the dragon spoke of by the priest of Ga'al to the East?" No
3."Is the dragon more then one day's travel by walking?" Haste could bring you to your goal in a day.
4. "Are the priests of Ga'al in Stonegap heart-seeding villagers yet?" No
5. "Are there more priests to deal with besides the three we are aware of?" Unclear
6. "Is the priest we saw this evening the high priest of the area?" Yes
7. "Are the villagers safer, if we complete our test before we return to Stonegap?" Unclear
8. "Is the entrance to the dragons abode through a visible opening?" Yes
9. "Were all four attackers, willing recipients of the heart seed?" Unclear

Bin gives the heartseeds to Angus, who in turn passes them to Lang. Lang spends a bit of time working with Sunshine to get him used to the scent of the unusual parasite. The loyal dog takes easily to the game of fetching the ground up pieces. What remains to be seen, however, is how practical it will be to identify a heartseed by scent when it is still implanted.

Syr takes the belt and contemplates the boots. It's hard to tell what the magical properties might be until the items are actually tested.


Xenia  d6=5 d6=4 d6=2 d6=1 d6=4 d6=1 d6=3 d6=3 d6=1 d6=6 d6=5 d6=4 d6=4 d6=6 d6=3 d6=1 d6=3 d6=4 d6=2 d6=1 d6=1 d6=2 d6=4 d6=4 d6=6 d6=5 d6=3 d6=3 d6=2 d6=6
Monday July 30th, 2007 10:07:30 AM


"I'll take at least one of those arrows, Lang," Xenia chimes in, eying the bow and nodding in response to the results of her little experiment.

"That's some good answers, Bin," she says, returning to the pile of loot. "So the village is alright. And the Dragon is, like, kind of a day's march away, huh? Wonder what Domi means by 'Haste', though. That's a puzzler."

She begins picking through the Stuff.

"Bet the little plompy butt halfling's cloak is for to let him hide better." She puts it aside. From the pile, she plucks the ring that the half-orc was wearing and slips it on her finger.

She takes off her own cloak and sets it down beside the one that the Mage Girl used to own.

"Hey, can one of you magic guys do the Detecting Magic thing on these two cloaks. Mine is a Resisting Cloak, Magic Level Two. I'm thinking hers is sump'in similar."

She eyes the Ranger's swords and his belt.

"Lemme try a little 'speriment to try figure out what these things can do," she says.

The rogue takes up one of the ranger's shortswords and his belt, and finds the stout bole of a tree. From her haversack, she draws her own shortsword of fine masterwork quality. The blade shines as she draws it from its sheath.

Lining up each cut, she chops into the tree ten times. Then the slim rogue takes up the ranger's sword, and just below her first cuts, she makes ten cuts with the ranger's sword. In the light from the stars up above, then, Xenia examines the two test cuts to see how much more damage the ranger's sword did over her own. (Rolls are below. An exact HP result is not necessary, but see the note below.)

Then she puts on the ranger's belt, takes up her own trusty sword, and makes another ten cuts. Same experiment with a slight twist.

Rolls and Actions
Xenia's MW Shortsword Damage: 5+4+2+1+4+1+3+3+1+6=30
Ranger's Shortsword Base Damage: 5+4+4+6+3+1+3+4+2+1= ???/33
Xenia's MW Shortsword w/Ranger's Belt Damage:1+2+4+4+6+5+3+3+2+6= ???/36
Note: If you need a guide by which to evaluate this, consider the following. Even a +1 sword will add +10 to the damage. That would make a damage comparison of 43 vs the unaugmented shortsword damage of 30. That's a third again greater and, I'd think, would be decidedly noticable. A +2 Shortsword would add +20 and a +3 shortsword would add +30 or twice again the damage. Same concept applies to the ranger's Belt if the belt involves Strength.

Wynn  d20+9=19 d20+9=15 d20+9=13 d20+9=18 d20+9=18 d20+9=26 d20+9=14 d20+9=22 d20+9=29 d20+9=19 d20+9=19 d20+9=19 d20+9=11 d20+9=12 d20+9=21
Monday July 30th, 2007 11:27:10 AM

Wynn closes his journal. He shakes his head at Lang's question. By way of explanation he inclines his head, pointing in Xenia's direction.

The bard packs up ink and quill then stands, brushing dirt and grass from his trousers.

"I don't think we have to worry about Stone Gap, Bin," he says. "Stone Gap is behind us," he hooks a thumb over his shoulder to the Northwest. "And Domi seems to say that the dragon, and probably the priest is in the exact opposite direction." Wynn stares off toward the dark silhouette of the massive mountains to the southeast. "I think that means that our main mission is to stop the heart seeding of the dragon."

Wynn wanders over to the pile of magic items.

"Are you planning to prepare another commune with your god for tomorrow, Bin?" the bard asks. "We would know how much time we had if we knew when the dragon was going to be heart seeded. If it's going to be heart seeded tomorrow, then we may have to rush. If it's already been heart seeded, or if it won't be tomorrow, then we can take more time."

Wynn looks again to the mountains, attempting to estimate the remaining distance. (In one of the first DM posts, you gave a distance of 30 miles. Could I get a current best guess?)

"Either way, it would be best to get a good night's sleep tonight," he says. Then the bard hums a cantrip and goes about fulfilling Xenia's request for the detection of magic.

Spellcraft Rolls for types of Magic Auras
Xenia's Cloak 19

The halfling assassin:
3 arrows glow a strong magic 15
short bow stong magic 13
boots minor magic 18
cloak minor magic 26

human ranger
2 short swords moderate magic 14 & 22
belt strong magic 29
potion that Angus eventually identifies as rage (unnecessary)

1/2 orc figher
belt with very strong magic 19
banded mail strong magic 19
great sword moderate magic 19
ring moderate magic 11

human mage
2 figurines of lions strong magic 11
headband of moderate magic 12
wand (unnecessary)
cloak of moderate magic 21

Bin 
Monday July 30th, 2007 12:12:03 PM

Relating his findings to the group, Bin does feel better about Beth's predicament. "We are indeed lucky Domi wants us to succeed. He did not have to give such complete answers as the travel time to the dragon. What does bother me is the question about dealing with more then the three priests we have seen, it said unclear. This may well mean we are now at war with Ga'alians, after we are done with this test."
"I will not assume what our mission is, nor whether it is the dragon we must prevent from having a heart seed. I believe this test is to determine our own hearts worth. Whatever happens, we must choose the greater good for us to succeed and to do that, we must determine if these four were heart seeded willingly, which was also unclear. If in fact they were once good guys, like us, and forced to serve Ga'al, we should raise them from the dead. I will take extra Speak With Dead spells tomorrow. We will speak with each. If they decide they do not want to answer willingly, we can assume they are not of a good alignment at one time. I am not willing to turn away any good help we can find out here."

In regard to the Commune spell. "I do not wish to tempt the patience of my god with another Commune so soon. At least not in regard to the last subjects."
(ooc: I'm not sure how you guys do Commune spells in 3.5. In 2ed, a Commune spell can only be done once a month to avoid really upsetting the god. If that is not the case, Bin would not be opposed to it again.)

Wynn (2nd Post) 
Monday July 30th, 2007 1:09:58 PM

"I am ... already at war ... with the Ga'alians, Bin," Wynn replies, his voice made halting by his concentration. "The acceptance ... of dominion ... over one's will ... "

There is a pause as Wynn finishes his examination.

" ... is worse than death. I oppose it."

Angus 
Monday July 30th, 2007 4:45:55 PM

"I second Wynn sound advice of a good nights sleep."

Angus motions for Lang to join him "Let me look at your short swords and you can add your expertise to Xenia's investigation of the blades."

Angus will add one of his detect magic's and look at the shorts swords taken off the Ga'alians and Lang's two enchanted blades.

"Lang what you you do about tracking the quad?"

Lang  d20+16=24
Monday July 30th, 2007 4:49:13 PM

Lang will remove his short swords for Angus's magical inspection and then test out the new magical blades "Not bad"

"I will see what I can find tonight and in the morning, if our quad has any backtrail."

Track 24

Syr 
Monday July 30th, 2007 5:00:43 PM

Syr shivers when Bin mentions speaking with the dead and looks around for something to do. Fixing his eyes on Xenia, he watches in admiration as the rogue begins her testing. Yawning from lack of sleep he contemplates doing the same but decides to help clean up instead. Avoiding the bodies, the elf takes any unclaimed magic items that he can carry and tosses them in his backpack. Once back at the camp, he will lay them out once more for anyone to take before packing them up again once they start travelling.

Belkior 
Monday July 30th, 2007 10:35:07 PM

The halfling cleric listens to the discussion but isn't paying complete attention. He's been thinking of what the group has learned about the Ga'alians and the dragon.

"Thank you for offering me the figurines. But, my oath to not injure a living being may interfere with my use of the items."

OOC - Is it a new day?

DM George 
Monday July 30th, 2007 10:56:45 PM

The group debates over magic items and splits up the loot they took from the downed quad. Many experiment with items testing sharpness and different ways they might work.

Xenia starts chopping on a poor defensless tree with her sword and the other two magical ones and while one seems to bite a little deeper on most blows, it is hard to tell the difference. The second shortsword seems about the same as her masterwork but occassionally seemed to take an extra bite out of the tree. (ooc pushing things here Al, Best answer your gonna get)

Xenia also experiments with both belts and they both seem to make her stronger. The one on the half orc seems to have stronger magic and make her more buff.

You do notice that the quad didn't have any basic supplies on them so you doubt that the camp is very far away unless magic was used to transport them. Also they had no coins, spell books or other items normally carried when you have to travel.

After the experiments, autopsy's, conversations and general looting and cleaning up, the little light left has fallen and the group finds themselves sitting around in the dark. To dark to do any tracking unless light was provided and Lang still thinks penalties would apply.

Syr picks up the remaining magic and stows it away

Bin wonders if it is right to keep nagging his god with little questions. (Buzz that is up to you. Might be some consequenses. Never know until you try!)

If you let the night pass, please list all spells for the morning. Also remember Belkior moves at the same base speeds that you do, now that he has cat legs. You might have come farther than you originally figured



Xenia 
Tuesday July 31st, 2007 10:15:42 AM

The sun comes up on the last watch. Xenia watches as the orange glow rises over the dark southeastern mountains.

A dragon. They're gonna meet a dragon. They're gonna maybe fight a dragon, and all for some stupid test.

The rogue's thought go back to the image of herself decked out in sparklies sitting up on a throne. Is that her? Is that what she really wants? Xenia searches herself for a part that might aspire to such grandeur. There's a lotta stuff in there. A lotta stuff. But most among it is Wynn. If being grand and all like that is what he wants then she'd follow him there.

She rises and walks the camp once more, thinking 'bout things. Thinking 'bout Wynn, watching the camp too, his silhouette in the dawn light. Thinking 'bout destiny and what it might really be like. And thinking 'bout the day to come and the things she'd taken from the Heart Seed Squad. Would they really help? Would they really help them when faced with a dragon?

List of things Xenia has
One of the three arrows from the halfling
halfling's short bow
One short sword from the ranger
belt from the ranger
ring from the half-orc

Wynn  d20+12=19 d20+7=22
Tuesday July 31st, 2007 10:34:50 AM

Wynn breathes in the morning air. He looks across the clearing at Xenia, outlined in the morning light. Her wound yesterday had been severe. He had not said anything at the time, but it was clear that it had almost cost her her life.

Today they would need every advantage. The bard wracks his brain for everything that he has ever learned about dragons. (Rolls below. To speed things up, I'm going to take some small liberties as to what I think the rolls might give me. More details would be nice, though. If you think Wynn deserves them.)

"We need to find out what kind of dragon the Ga'alites have," Wynn says after the others wake up. "That will help us prepare against its breath attack."

Rolls
Bardic Knowledge 19
Knowledge Arcana 22

Bin 
Tuesday July 31st, 2007 12:24:44 PM

Before sleep, Bin hears Wynn's proclamation of war against all Ga'alians. Bin knows that bards are emotional in the best of times and hot tempered at the worst. Watching his lover almost perish didn't help much either. Just to calm him down a bit before bed, Bin jests, "Your right Wynn. As soon as we are done here, we will all march on their capitol and lay siege to it until they succumb to an unconditional surrender and toss aside the ideas of Ga'al. I think we better get some rest, that does not sound easy."

Bin's sleep is both restful and disturbing. Dreams come and go from his mind, but in each, he see's Beth. Most of them obscure, but in one part, she is wearing priestly robes and preaching to a congregation. Bin is in the back, behind her. Much older with pride in his eyes as he watches her.

The sunlight peeks up over the horizon and it's beam hit's Bin in the eyes enough to stir him from his slumber. After relieving himself of the nights accumulation of waste, he begins his stretching exercises, then prays for his spells, before sitting down for breakfast.
'Wynn, I'm not opposed to asking Domi more direct questions, so if you can come up with more, along with anyone else, I have another.

"Belkior, last night you didn't know if you could use the lions but let me ask you this. If you are being attacked, would you not call on the aid of one of us to protect you? I don't see the lions as much different, as long as you use them to defend yourself, instead of sending them out to attack others. If in doubt, do your own divinations on the matter, no one here knows more about Alemi then you."

Bin begins the arduous task of speaking with the dead. If any of them were unwilling to receive the heartseed, substitute the last question to each with, "would you like to help us defeat the Ga'alians?"

He starts with the halfling.
Did you receive the heartseed willingly?
How many clerics stay near the dragon?
Is it South of us?
If question one is yes..How were you to return after you defeated us?

The half orc.
Did you receive the heart seed willingly?
What is the name of the high priest?
Where is your camp?
If yes... Are there more guards protecting the dragons abode?

The human ranger.
Did you receive the heart seed willingly?
How did you find us?
Why did you all perish at once?
If yes...was the plan to kill or capture us?

The human mage.
Did you receive the heart seed willingly?
How were you to return after you defeated us?
How long have you been heart seeded?
If yes...Where do you keep your spell book?

Actions: Cast four speak with dead's, lasting a total of 56 minutes.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, *Entropic Shield, ***Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, **Hold Person, *Silence (D=Bull's Strength)
3-(5) ++++Speak with Dead, *Cure disease, (D=Magic vestment)
4-(4) *Divination, *Sending, *Imbue with Spell Ability, *Divine Power (D=Divine Power)
5-(2) *Raise Dead, *True Seeing (D=Righteous Might)
(+-cast *-memorized)

Angus 
Tuesday July 31st, 2007 1:37:10 PM

Angus looks forward to sleep and wakes refreshed and thinks of ways to fight a red dragon. "Anyone that can cast resist energy fire, take the spell today and anyone that can't speak up so that we have you covered. That is unless you do not want to be protected."

Angus stretches and goes over his spells in his head "I can cover myself and one other person."

Angus looks to Lang "Well, where are they or where did they come from?"

Spell Slots:

0 Level 0/6
1 Level 0/8
2 Level 0/8
3 Level 0/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours (to be cast upon leaving camp)
Message on everyone (to be cast upon leaving camp)

Silent Rod 0/3
Enlarge Rod 0/3
Maximize Rod 0/3

Holding Wand of stone skin for group

Lang  d20=14 d20=10
Tuesday July 31st, 2007 1:41:05 PM

After breakfast and brushing out Sunshine, Lang takes Angus's suggestion and starts looking for tracks with Sunshine. Both Bugbear and dog smell the air and see if they can pick up traces of the quad or heartseeds.

Lang: Unmodified 14 for tracking

Sunshine: Unmodified 10 for tracking by scent

------------------

Lang is holding:

2 magical arrows
Potion of Rage

Syr 
Tuesday July 31st, 2007 7:58:19 PM

After everyone has collected the items they choose he gathers up the rest. (OOC: I'll do an inventory to make sure he is unencumbered when I get home) If they load appears to heavy, he asks Wynn to help with the load.

Unsure whether he should pair up with Lang again, Syr hangs back with the main group when they are breaking camp. He looks over at Angus and nods his head toward Lang.

Finally, he dons the new boots and walks around gingerly testing them out for comfort and fit.

Belkior 
Tuesday July 31st, 2007 9:41:20 PM

The halfling cleric accepts the Figurines with reluctance. Belkior has voiced his concerns about using the devices but, since they probably can't be used for some time anyway, he might as well carry them.

"Before we set out ... the three scouts are going to have Status cast on them. If you can't report back using the Message spell, simply stop moving. I'll know and we can come towards you."

"I've got two Protection from Energy spells memorized, and four Resist Energy spells. If we're certain about what kind of dragon it is, or if the scouts send that information back by spell, I can put a lot of protection on people."

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic, Prayer, Protection from Energy(x2) (D - Magic Circle Against Evil)
4 (DC 20) - Air Walk, Freedom of Movement, Imbue with Spell Ability (D - Cure Critical Wounds)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

DM George  d20+2=11 d20+2=22 d20+5=7 d20+10=11
Tuesday July 31st, 2007 10:47:25 PM

The group gets up and Bin starts his grisly task of talking to the dead. He first questions the halfling. His answers are:
1. Yes
2. One
3. Yes
4. We were to walk until met.

No questions are answered the 1/2 orc

The ranger answers:
1. Yes
2. Our master directed us to you
3 Our heartseeds linked us
4. You would have met Gargul

The mage answers:
1. Yes
2. Walking until we were met.
3. 13 years old
4. With the master in the lair

The group prepares to leave as Wynn tells the group of his knowledge on dragons. (You now have all the knowledge you can find in the Monster Manual.) Basically dragons are smart tough and very very dangerous. Some have spell use and all have a devastaing breath weapon to use.

Lang doesn't have any trouble following the trail left by the quad and the priest. After several hours of tracking, Lang starts cursing quite loudly. Even Xenia has no trouble telling the tracks of a dragon left in the mud. The humanoid tracks seem to come from it as if they were carried to this field. The tracks were heading steadily Southwest and a group of smaller mountains can be seen in that direction. At this point you are about 10 miles away from them.

The march continues towards them and game seems to be thinning out. Where it was once pleniful, now the area seems almost deserted by larger game. After the rest of the day, you find yourselves at the base of a trio of small mountains. The climbing would be tough but not impossible. These are almost very large steep hills.

While night is still a couple of hours away, the group is at a logical stopping point. Will they press on or camp for the night?



CDM Jerry 
Wednesday August 1st, 2007 7:21:17 AM

Scott, please do the report for the week with the chart even if it is perfect. Caused Ceil to miss it. :)

Thanks buddy.

Good job all!

Belkior 
Wednesday August 1st, 2007 8:50:17 AM

The halfling cleric looks around at his companions as they debate whether to continue walking or stop. Belkior doesn't care either way, but he does have some thoughts to share.

"One of the big hazards with fighting a dragon is that they can fly. At night we won't be able to see a dragon in the air as easily. Is it going to be clear enough tonight to easily see a dragon coming?"

Belkior was directing his question mainly to the elves and half-elves in the party that have better vision than him.

"Lang, how far ahead of us would you say the dragon and human are? And does it make anyone suspicious why the human and dragon are walking, when the dragon can fly?"

Active Effects
Status - on Lang, Syr and Xenia - 11 hours duration

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic, Prayer, Protection from Energy(x2) (D - Magic Circle Against Evil)
4 (DC 20) - Air Walk, Freedom of Movement, Imbue with Spell Ability (D - Cure Critical Wounds)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Xenia - OoC 
Wednesday August 1st, 2007 9:52:53 AM


I'm a bit confused by the description. Let me recap and see if I have things right.

1) We follow the tracks of the Priest and the Quad.
2) After a time, we reach an area with Dragon tracks. My impression is that they just appear, as though the dragon had landed there.

Here's where I become confused. You say that Humanoid Tracks come from this. This, I'm thinking are Humanoids dropped off by the Dragon. This could mean that the Quad was brought to this spot by the dragon and headed in our direction.

Or, you say that "the" tracks head southwest from here. Dragon and humanoid? That could mean that the dragon landed exactly on the path that the Quad took to get to the attack and that it dropped off an unknown number of humanoids who headed off to the southwest. If that's the case, then what happened to the Quad's trail? Does it follow the same path?

Role Call - ADM Scott the Southern 
Wednesday August 1st, 2007 12:41:18 PM

Not a problem!

Angus XXXXX
Lang XXXXX
Xenia XXXXX
Syr XXXXX
Bin XXXXX
Belkior XXXXX
Wynn XXXXX

Angus - Air Elemental  d20+3=18
Wednesday August 1st, 2007 1:14:48 PM

Angus is on his third message spell as they reach the bottom of the three large hills " I say we recon a bit but camp here until morning. Xenia can duck from shadow to shadow and I will take a look while flying."

Angus will cast invisiblity, resist energy fire, and polymorph on himself extended (20 minutes each)and fly out and up for 10 minutes at a rate of 200 feet per combat round (Angus will cover alot of ground).

Angus will use the message spell to direct Xenia to anything of interest he notes from above.

Spot 18

Angus will relate what he sees to those Crimson shields still at base camp as long as he is in range (800 feet) by mesage spell.

Spell Slots:

0 Level 3/6
1 Level 1/8
2 Level 0/8
3 Level 2/7
4 Level 0/6
5 Level 1/4

Spells in Effect:

Mage armor 10 hours (to be cast upon leaving camp)
Message on everyone (to be cast upon leaving camp)
Invisibility
Polymorph
Resist energy fire

Silent Rod 0/3
Enlarge Rod 0/3
Maximize Rod 0/3

Holding Wand of stone skin for group



Lang & Sunshine 
Wednesday August 1st, 2007 1:19:37 PM

Lang is disturbed by the Dragon tracks (Not sure if there are still Quad tracks to follow?) but presses on to the low mountains "Are you going to keep up their Syr, I thought you were fast. We are suppose to be out front." The big ranger teases the tiny monk.

Lang looks to Bin "I have no idea where the dragon and priest are, but am guessing in the mountain up yonder."

At the base of the hills, Lang comments "I do not like the idea of camping close to a dragon lair, but climbing in the dark may not be good for everyone."

Lang will look for a campsite that is out of sight particularly from the air.

------------------

Lang is holding:

2 magical arrows
Potion of Rage



Syr 
Wednesday August 1st, 2007 1:33:32 PM

"Good point Belkior, that means no fire to give us away and everyone curled up behind their favorite boulder for some protection? If they know we are coming, let's get ready for another nocturnal visit?" Looking at Angus before he leaves he suggest, "This elf needs less rest, why don't I sleep now and stay on watch from midnight until dawn? Other than that how about 3 teams of 2?"

Unless something changes, Syr finds a semi comfortable spot and beds down for the night. The last thoughts on his mind are of home and a particular person he is missing.

Bin 
Wednesday August 1st, 2007 2:00:51 PM

The Protector is visibly saddened by the answers he received. He is not disappointed that he got three out of four of them to answer. No, that is more then he expected, but that they started getting the seeds as early teenagers. Way to young to decide for themselves such things. They are as young as Beth or younger. Perhaps it is war.
Bin does not want to think that all Gal'alians are evil, but he does not know enough about them to prove himself right. This episode with two races normally good has led him to other conclusions.
"What should we do with the bodies? We have no time to bury them." He shrugs his shoulders, "I suppose the crows have to eat also, as well as the maggots."

Bin makes sure they have the hearts and destroys them, to where these four will need more then a raise dead to bring them back.

"Lets keep in mind, these four were supposed to be met by someone or something on their return trip. We may be able to get the element of surprise on them, unless their master knows they were all defeated."

"Syr, if everyone has sorted through what they would like to try on, I will wear what might be left."
ooc: I see a couple of cloaks and a set of boots, that might be useful. Maybe the headband as well if it's not being worn. Even if it's just intellect, it can help with a skill roll that needs it. He will wear the more powerful magic over the lesser ones, of what's left. Human ranger had belt with strong magic, Human mage had a cloak of moderate magic, Half orc fighter had a ring of moderate magic. I don't think I can wear the halflings boots, even as a small human, unless they shrink to fit, then he will wear them. Let me know if someone is wearing them already. I didn't see any names on the lists next to those items.

Xenia  d20+21=38 d20+16=33
Wednesday August 1st, 2007 4:37:06 PM

Dragon tracks. Side by side with people tracks.

"Well, that kinda sorta answers the question of whether this dragon is getting a willing heart seeding, huh?" the dark rogue says more to herself than to anybody else. "Don't see much a anything but kill or be killed meeting here."

Working with Angus, Xenia does a preliminary probe of the nearby hills.

"You notice Dead Guys said 'Lair', Angus? I'm thinking maybe a cave. If we can catch this thing inside a cave, maybe we can, like, avoid the problems Belkie was talking 'bout. You know, from it, like, Flying and all."

Her eyes are peeled. They look to the sky. Her ears listen for the wind. This is dangerous ground. Common sense sez just to get the fram jamblie out of this place. Only the thought of Wynn keeps her here. (Spot 38, Listen 33)

Jerry [delete later once read] 
Wednesday August 1st, 2007 5:28:45 PM

Bob/Carla, I had an email fire back at me today from your sympatico addy. Said it had failed permanently. Email me and we'll check it out. No worries.

::waving at everyone::

Al to Jerry 
Wednesday August 1st, 2007 6:21:20 PM

The Watts are on vacation until the 15th of August, so I wouldn't expect a reply until then. That, of course, does not explain the bouncing email.

That said, my emails to their address always bounces from home. It never bounces when I send to them from work. I suspect that their ISP has targeted your address as spam and is rejecting it.

Wynn  d20+6=11 d20+7=17
Wednesday August 1st, 2007 6:35:39 PM

Before the rogue leaves on her reconnaissance, the bard hums into her ear. With a smile he touches a finger to her nose ... then she disappears. (Invisibility on Xenia 7 minutes.)

While the scouts are gone, Wynn turns his eyes and ears to the sky. He watches for a darkness that blots out the stars, and the sound of leathery wings. (Spot 11, Listen 17)

DM George Clarifications 
Wednesday August 1st, 2007 6:42:27 PM

Lang believes that the quad and the priest rode on dragon back to the clearing where he saw the tracks. It looks like the dragon landed, people dismounted and started moving towards your camp where you encourntered them.

The dragon never walked anywhere substantial. He might have moved around a little bit but looks like he then flew away. Who knows where. You then keep going in the direction you believe they came from. You have no real proof of this but kept heading towards the mountains.

DM George 
Wednesday August 1st, 2007 11:34:40 PM

Angus casts some spells and launches himself into the air. He flies higher and higher scanning the area in the dimming light. Still as he climbs he sees a valley a couple of miles away. He sends a message back to his friends but they can't hear him or he them (read the range of message. Not far at all)

He is curious and starts off in that direction. His 10 minutes will be up before he can get there but he does see a large cave mouth dotted in the side of the mountain about halfway up.

The group discusses tactics, defensive encampments, and should they have a fire that night. General concensus seems to be leaning to staying here the night and then moving on in the morning.

They nervously bed down for the night and watch the skies for dragon attack while they debate if all Ga'alians are evil. Can they be saved from Ga'als dominance. Is the dragon heartseeded. Are they crazy to beard a dragon in its lair?

The morning sun rises without mishap during the night though sleep was hard coming for some as animals prowled around making noises.

Need spell lists and a definitive list of who is carrying what magic item from the quad. I see people claiming things but I think we might be getting some duplicates. Please read the others posts and make sure everyone has different items. List the item you are carrying, and if you are wearing it. Also need spell lists for the day.

Bin ooc 
Thursday August 2nd, 2007 12:57:30 AM

Bin will only wear what is left after everyone else chooses what they want to wear from the quad.

Syr 
Thursday August 2nd, 2007 1:50:32 AM

The elf greets the morning sun by going through his stretching exercises. His mouth grimaces after taking a bite of the hardbread but he manages to consume the dry food. As the party sets out, he motions for Xenia to take the spot up front near Lang and lingers back with the rest of the group. Asking Wynn as they start out, "Any sage advice on dragons, O musical one?"

Here is the latest inventory as I read it. Please note the distinction between wearing (wielding) and carrying.

The halfling assassin:
3 arrows glow a strong magic (2 Lang, 1 Xenia, carrying)
short bow stung magic (Xenia, carrying)
boots minor magic (Bin, Wearing)
cloak minor magic (Bin, Wearing)

human ranger
2 short swords moderate magic (1 Xenia,wearing 1 Syr carrying)
belt strong magic (Xenia,worn)
potion that Angus eventually identifies as rage (Lang, carrying)

1/2 orc fighter
belt with very strong magic (Syr, worn)
banded mail strong magic (Syr, carrying)
great sword moderate magic (Lang, wielding)
ring moderate magic (Xenia,wearing)

human mage
2 figurines of lions strong magic (Belkior, carrying)
headband of moderate magic (Bin Wearing)
wand (Angus, carrying)
cloak of moderate magic Syr, carrying)

Thanks! DM George

Edited by Al


Angus  d20+3=13
Thursday August 2nd, 2007 8:57:00 AM

Angus is please with his recon trip and relate what he finds to everyone back at base camp and he tells Xenia when whe makes it back as he did not see the rouge on his way back (spot 13).

"Bin told us the Dragon is in a obvious spot and we have a great big cave over these hills and in the mountain across a valley. Not sure how long it will take us to get there?"

OOC: What is the estimated travel time based on the terrain?

After breakfast Angus looks at the Shields "We can no longer bunch up in our travels with a dragon in the area. What is everyones thoughts of having Lang and Xenia up front a hundred or so feet in front. Syr can hang back with the rest of us as he can move forward quickly. The rest of us should keep at least 15 feet apart from one another in the main group."

Angus stands and comments "This travel will be a lot more difficult as a human. No one do anything crazy as we have to spell up before meeting the dragon. Keep those resist fire spells handy and remember, I want to cast stoneskin on everyone before combat."

Angus casts mage armor and message before leaving.

Spell Slots:

0 Level 1/6
1 Level 1/8
2 Level 0/8
3 Level 0/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours (to be cast upon leaving camp)
Message on everyone (to be cast upon leaving camp)

Silent Rod 0/3
Enlarge Rod 0/3
Maximize Rod 0/3

Holding Wand of stone skin for group

Lang 
Thursday August 2nd, 2007 9:54:24 AM

Lang checks his gear and the weight of the new great sword and give Sunshine a good scratching before looking over to Xenia "Well shall we go lead this rag tag group."

Lang starts out up the hill attempting to find the easiest path for those smaller than he.

Lang looks down on the group from half way up the hill can calls out to Syr "Keep good care of the slow pokes and I will see you up front if we get in a pinch." The bugbear barely talks the rest of the day as he does not want to give anything away.

Lang will pick a path with the most cover from the cave to keep the group shielded.

Spell:
Longstrider

Wynn 
Thursday August 2nd, 2007 9:55:16 AM

"As we draw near, Angus, I can help Lang and Xenia get even closer. Invisible, they might be able to get a look at the others that we'll be facing, and with that, we'll be able to devise a plan of attack."

Wynn's voice is calm and cold as the wind at the prospect of meeting the Ga'alites and their dragon. This has become more than just a Test.

(As we get closer 5 min or 3000 feet away, Wynn will cast Invisibility on Lang and Xenia.)

Xenia  d20+19=26 d20+21=37 d20+16=22
Thursday August 2nd, 2007 10:20:15 AM


"Heh. Yeah." Xenia returns Lang's words with a brave sorta smile. She fishes out a scroll and reads away. She nods a grim sort of nod, feeling her stride lengthen to help her keep up with Lang. (UMD 26 for Scroll of Longstrider vs DC21)

Then, with a sudden rush, the slim dark rogue slams into Wynn. Her arms wrap about him and her lips crush against his.

"Don't die." Her whisper is fierce. Then, before her heart can soften any further, she breaks away, returning to the front where Lang and Sunshine await.

"Lets go." All business now. With the halfling's bow in hand, Xenia watches Lang's back as he forges a way through toward Angus' cave. (Spot 37, Listen 22)

Active Effects
Longstrider (1hr)

Items Used
Scroll: Longstrider

Xenia - OoC 
Thursday August 2nd, 2007 10:22:49 AM

Slight correction to Syr's list:

cloak of moderate magic (Xenia, wearing)

Xenia isn't wearing this. I'm pretty sure she has one of her own, and even if she doesn't, she would prefer her Cloak of Resistance to an unknown item.

If nobody wants it, it would be in Syr's pack.

Belkior 
Thursday August 2nd, 2007 9:25:59 PM

The halfling cleric listens as Angus reports what he saw during his flight and then the planning for the morning. Before the scouts strike out, Belkior casts Status on the scouts and Syr.

"If you see something and you can't report by the Message spell, just stay put for some time and I'll know that you haven't moved."

"Like Angus says ... let us get close so that I can put as many protective spells on you as possible. Like Angus asked, the main protective spells will last over an hour so we don't need to prepare them right before we encounter the dragon."

Active Effects
Status - on Lang, Syr and Xenia - 11 hours duration

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic, Prayer, Protection from Energy(x2) (D - Magic Circle Against Evil)
4 (DC 20) - Air Walk, Freedom of Movement, Imbue with Spell Ability (D - Cure Critical Wounds)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Out of the Kettle and into the Fire


DM George 
Thursday August 2nd, 2007 9:38:44 PM

The Crimson Shields move up into the mountains following the directions provided by Angus heading towards the cave entrance that he saw while soaring into the sky. The trek is arduous as the terrain is tough and steep and the group has to stop and wait for the gasping Angus to catch up.

Nothing more dangerous than a raccoon is seen during the morning walk, as the group moves towards the cave. By midafternoon the group comes upon the valley Angus spotted and about 1/2 a mile away they can see the entrance. It is basically a 25' round hole carved halfway up the mountain. Some sort of climbing or flying will be necessary to get to it as the grade is to steep just to walk up. Figure you can easily free climb close to the entrance but will have about a 250' climb which things will be more difficult. (climbing rolls needed)No obvious plateau rests outside the hole.

Belkior 
Thursday August 2nd, 2007 11:00:07 PM

The halfling cleric looks across at the tunnel opening. From the distance of a half mile, Belkior really can't make out too much. But he can still think and plan.

"I can cast Air Walk on someone to make it easy for them to get up there. Otherwise, climbing might be tough."

"Of course, Angus could simply Dimension Door three of us there with him. Unless, of course, it's protected against teleportation."

Belkior rubs his little chin for a moment, not really enjoying the prospect of being teleported again.

"I've got some rope, 50 feet, that I can lend. Or we can tie it all together to make the ascent."

Active Effects
Status - on Lang, Syr and Xenia - 11 hours duration

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic, Prayer, Protection from Energy(x2) (D - Magic Circle Against Evil)
4 (DC 20) - Air Walk, Freedom of Movement, Imbue with Spell Ability (D - Cure Critical Wounds)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Angus 
Thursday August 2nd, 2007 11:25:56 PM

Angus looks at the climb he may be asked to perform. "There is no way I am even attempting to climb that last bit. I will gladly dimension door two others up there with me. We also need to spell up before the attempt."

Angus looks at Bin and Belkior "I hope Domi and Alemi blessed you both with silence spells as the climb looks like a good place to use them. We may need to fortify ourselves against the dragon as I hear they can make the most powerful warriors run away in fear. Anything to help as I am worried about sorcerers too?"

Angus looks to Xenia and Syr "So how long do you think it will take to make that climb? We need to time this just right; for spells and the attack."

Spell Slots:

0 Level 1/6
1 Level 1/8
2 Level 0/8
3 Level 0/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours (to be cast upon leaving camp)
Message on everyone (to be cast upon leaving camp)

Silent Rod 0/3
Enlarge Rod 0/3
Maximize Rod 0/3

Holding Wand of stone skin for group


Bin 
Friday August 3rd, 2007 12:08:30 AM

Before they rest, Bin tries on the armor of the fallen fighter, to test it. He will have several members test blows on it with him wearing it. Bin's not afraid of a few cuts and bruises and the minor ones are easy enough to heal. Bin will continue to wear his own afterwards though.

Bin will remove the lesser magic robe from the halfling and wear the more powerful robe from the mage.

That night, he will cast his Sending spell and send a message to his mentor and superior Sorreal.
"Greetings Sorreal. On test in name of Domi. Location StoneGap in Windbourne Hills. Ga'alian priests Heartseeding Dragon. In case we do not return, thank you.

During the day, Bin looks toward Angus as they walk, "You asked me a question a few days ago and I must apologize for not answering you. As you know, there is a lot to think about lately. My profession is herbalist. I picked it up while working the settlements outside Plateau City. It doesn't pay much really, but out here, I might find something rare and valuable, that we can use ourselves, since there are no stores nearby."

As they get closer to their destination. "I don't know what may happen to us, and I came as close to death as I ever have with that elemental Angus had the power to dispel. I think you all should know what magic I have, so if I fall, you can use it against our foes. I have no will, so take what Domi has gifted to me through success and divide it amongst yourselves. My armor is +3 dwarven plate, my Handy haversack, +1 Light Hammer, good for throwing too, +3 buckler, Plus I have a potion of Gaseous Form, a fly, three Lesser Restorations and two Pass without Trace."
0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ****Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, *Air walk, *Spell Immunity, *Divine Power (D=Divine Power)
5-(2) *Break Enchantment, *True Seeing (D=Righteous Might)
(+-cast *-memorized)

Xenia  d20+48=63 d20+23=40 d20+21=31 d20+16=29
Friday August 3rd, 2007 9:43:24 AM


"Got a couple scrolls here that let you climb like a spider." The dark rogue runs a mental check of her inventory. "But climbing like that is kinda slow, know what I mean? I think we're gonna have to jump in and hit 'em hard afore they know we're coming. It's like, every time we walk into sump'in and get hit first we get hit bad, you know?"

"Even the air walking - no offense, Belkie - it's, well, it's not Flying, if you know what I mean. Might be good for Syr, running as fast as he does. He could run right up there, just as fast as flying."

"Me, I got two more things to make you fly. One's a potion, the other's a scroll. I'll give 'em up for those who don't have."

Xenia turns an eye to the cave at the end of the valley.

"I wanna have a look first, though. Belkie, can you Airwalk me? (Yeah, I know what I said.) I'll zip down and take a look. See what we're jumping into and come right back."

The rogue rises up on tip toes and puts a kiss on Wynn's cheek. "If I could have that 'Nvisible spell, please?"

+++++++++++++++++++++++++++++++++

= OOC SECTION =

If the rest of the group is alright with this, Xenia will scout the cave. The Invisibility should give her an additional +20 to her Hide check. With Airwalk, she should be able to get up to the cave, Spot whatever might be there and return with the info.

I think it would really help to get an idea what's up there, the risks should be minimal, and it should only take one round play time to resolve.

If everyone's agreed, here would be the situation:

Spells: Airwalk 100 min, Invisibility 7 min, Magic Circle against Evil 50 min, Elixir of Sneaking 60 min

magic circle: Have either Bin or Belkior cast on Xenia from her scroll.
Hide 63, Move Silently 40, Spot 31, Listen 29

As to getting up to the cave, how does this sound?

Angus Dimension Door
Belkior Fly (Xenia Scroll)
Bin Fly (Bin potion)
Lang Dimension Door
Sunshine Dimension Door
Syr Airwalk (Bin)
Wynn Fly (Xenia potion)
Xenia Airwalk (Belkior)

Bin (AC: 26/26 HP: 53/53 ) 
Friday August 3rd, 2007 12:01:27 PM

"Xenia, do you have any idea how far away a dragon can smell you? If he is near the entrance, I would not say the risk is minimal."

Bin will go along with whatever is dcided, it is just hard for him to see people go off without him to protect them.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ****Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, *Air walk, *Spell Immunity, *Divine Power (D=Divine Power)
5-(2) *Break Enchantment, *True Seeing (D=Righteous Might)
(+-cast *-memorized)


Xenia - OoC 
Friday August 3rd, 2007 12:26:21 PM

I'm not finding where it says that Dragons have the Scent ability. I do find that Hide is not one of a Red Dragon's class skills. And their DEX is 10. So, by my thinking, Xenia would spot a dragon well before it could scent her.

Bin ooc 
Friday August 3rd, 2007 12:31:13 PM

No kidding. Dragons have changed for sure since the previous additions. Your right though, I found this. Blindsense is as close as it comes.
Thanks for sharing Al.

Blindsense (Ex)
Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can't actually see still have total concealment against the dragon.

Keen Senses (Ex)
A dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.


Xenia - OoC 
Friday August 3rd, 2007 12:44:34 PM

Better stay outside of 60ft from the cave, then. Thanks. Missed that Blind Sense. That would have been bad.

But, thankfully, that still means Sneak Attack will work from the shadows. Total Concealment would be all that is necessary.

Bin ooc 
Friday August 3rd, 2007 12:58:38 PM

Doubly dangerous if he knows the invisibility spell and is waiting for us all to get in range.

Lang & Sunshine 
Friday August 3rd, 2007 1:29:57 PM

Lang looks at Sunshine and the long climb ahead "Yea, dimension dooring me and Sunshine will be the ticket. We need some spells first."

Spell:

Longstrider Duration 3 hours
Jump

Lang cast longstrider on himself.

Syr 
Friday August 3rd, 2007 6:17:11 PM

Syr takes a look up at the hole, "All of us getting up there tied together just takes too much time. Some of those speedier ideas would help. Also, should we get ready before we start, I know that new wand would help?"

DM George 
Saturday August 4th, 2007 7:51:15 PM

The Crimson Shields plan their assault but Xenia wisely mentions that they need to scout out the area. She volunteers to go ahead after several spells are cast on her.

(ooc Not sure if you really want to go ahead but since I want to keep things moving forward, I will assume you get the spells requested and have you go.)

Xenia airwalks up towards the cave entrance and as she gets closer, she sees a strange sight. Out side of the cave their is a piece of bar stock sticking out of the rock. Hanging fron it is a triangle bell and a flat bar on a leather thong that could be used to ring it.

Xenia can't see far into the cave as the tunnel seems to curve away but she can tell that it is lighted by something. Xenia hasn't gotten any closer than 60' at this point.

The rest of the Crimson Shields wait for the hammer to fall but the entrance seems unguarded and ready for the group to enter.

Angus 
Saturday August 4th, 2007 10:34:11 PM

OOC: We have been discussing, and Xenia should not scout with out a silence spell in effect. Al do you agree?

-------------------------------------

Angus waits for Xenia to receive all of her spells for the scouting mission and then casts on charge of stone skin on the rouge. "Be careful up there. This is for information only. We will spell up and prepare to assault the cave based on the information you bring back. See if you can grab the dinner bell up yonder (if you have silence on) on you way back down."

Angus proceeds to cast resist energy fire on himself and then casts stone skin on everyone, including sunshine. "That should toughen even me up." Angus comments to lighten the mood.

Angus looks to Bin and Belkior "Any prayers from Domi and Alemi for luck or stealth for our red headed friend?"

All the casting took one minute.

Spell Slots:

0 Level 1/6
1 Level 1/8
2 Level 1/8
3 Level 0/7
4 Level 0/6
5 Level 0/4

Spells in Effect:

Mage armor 10 hours (to be cast upon leaving camp)
Message on everyone (to be cast upon leaving camp)
Resist fire (20 points) for 100 minute
Stone skin (70 points) for 70 minutes

Silent Rod 0/3
Enlarge Rod 0/3
Maximize Rod 0/3


Belkior - Message, Protection from Energy, Resist Energy, Stoneskin  d8=8
Saturday August 4th, 2007 11:12:05 PM

The halfling cleric begins preparations, casting spells on his companions after taking the Fly scroll from Xenia.

"Angus, can you read this before we go up there. And, can I borrow your Enlarge rod when I cast Magic Circle Against Evil? Increasing the area to a 20 foot radius would really help."

Active Effects
Message
Protection from Energy (Fire) - 120 hps
Resist Energy (Fire) - Fire resist 30
Stoneskin - 70 points, 70 minutes

Active Spells
Status - on Lang, Syr and Xenia - 11 hours duration
Aid - Xenia, +1 on Atk & save vs. fear, 18 temporary hps, 12 minutes
Air Walk - Xenia, 110 minutes
Protection from Energy (Fire) - Angus, Belkior - 120 hps, 110 minutes
Resist Energy (Fire) - Xenia, Belkior, Lang, Syr - Fire resistance 30, 110 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid*)
3 (DC 19) - Dispel Magic, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability (D - Cure Critical Wounds)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast



Angus 
Sunday August 5th, 2007 6:51:46 AM

Angus smiles at the halfling "Excellent use for the rod. Keep coming up with good ideas like that."

Angus hands over the enlarge rod for Belkior's spell and continues his own preparations.

Sorry to rain on your parade but extend only allows you to increase the range of the spell. You would need a widen rod to do what you are looking for. George

Bin (AC: 26/26 HP: 53/53 ) 
Sunday August 5th, 2007 1:52:40 PM

Bin listens as they plan. He is completly out of his element out here. The farthest he has been from the city was when that damnable cult was trying to get that mummy lord to summon that sleeping god. That's where he met these guys. Bin wonders if Domi had all this planned the entire time.

Bin shares with the oters his spells available and holds delays action for when Angus tells him to start casting.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ****Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, *Air walk, *Spell Immunity, *Divine Power (D=Divine Power)
5-(2) *Break Enchantment, *True Seeing (D=Righteous Might)
(+-cast *-memorized)

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ****Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, *Air walk, *Spell Immunity, *Divine Power (D=Divine Power)
5-(2) *Break Enchantment, *True Seeing (D=Righteous Might)
(+-cast *-memorized)

Xenia  d20+12=29 d20+48=62 d20+28=32 d20+16=34 d20+21=31
Sunday August 5th, 2007 8:45:07 PM

Weirdo thing? Nah. The reason for the bell on a pole is plain as the dark nose on her face. It's a dragon calling bell. Xenia continues up toward the cave mouth, following the cliff wall up.

Dragon calling, it puts the dark rogue in mind of Alarms. Won't be nothing she can do if there's one out here. Not with the equipment she's got. The rogue makes a mental note to get one of them detecting magic wands. For now, though, if she can spot one, she know's it's been tripped and it's time for action.

At the cave mouth, she listens for movement, breathing, anything. She searches the Bell-on-a-Stick for possible traps, then she heads into the cave mouth. Sixty feet should be enough. Sixty feet, or till the curve flattens out so she can see a ways. That should be enough breathing space for the guys to get up here and make a stand.

Or ... there's the possibility that inside 60ft there'll be some Baddies. Could be. What would be a definite Go Back situation.

Rolls and Actions
Search 29 (for traps or alarms)
Hide 62, Move Silently 32, Listen 34, Spot 31

Active Spells: Airwalk 100 min, Invisibility 7 min, Magic Circle against Evil 50 min, Elixir of Sneaking 60 min, Message, Stoneskin ?70/70, Status 11 hr, Resist Energy (Fire 30) 110 min

Items Expended
Scrolls: Fly(Belkior), Magic Circle Against Evil; Potions: Fly(Wynn); Elixir of Sneaking

Wynn  d20+7=10 d20+7=18
Sunday August 5th, 2007 9:25:28 PM

The bard shook his head when Xenia had offered the potion.

"You keep it. I have one more." With a finger under her chin, he had lifted her face to his and kissed her dark lips. "Walk softly and return safely," he had said.

Now, waiting with the others, he applies an oil to his adamantine blade until it shines with a Keen Edge. Then the bard grips the vial of the Fly potion in his free hand. He scans the skies and listens for any untoward sounds as he waits for the signal to ascend.

Rolls and Actions
Spot 10, Listen 18

Active Spells: Message, Stoneskin 70/70, Status 11 hr, Resist Energy (Fire 30) 110 min, Keen Edge 50 min

Spells
0 Level (3/3): DC 14
Level 1 (4/4): DC 15
Level 2 (2/3): DC 16
Level 3 (1/1): DC 17

Lang & Sunshine 
Sunday August 5th, 2007 10:59:08 PM

Lang stays with the group as Xenia scouts. He keeps his ears and eyes peeled if she needs help.

Spells:
Longstrider: 180 minutes
Jump: not cast
Resist Energy Fire 30 (from Belkior): 110 minutes

Holding:
2 magical arrows
Potion of Rage
Great Sword

Syr AC 27/26 HP 86/86, stoneskin, resist fire 
Monday August 6th, 2007 12:56:00 AM

After receiving the stoneskin spell from Angus, the elf taps the hardened shell and smiles. He moves closer to the bottom of the hill to await Xenia's return.

Bin (AC: 26/26 HP: 53/53 ) 
Monday August 6th, 2007 6:20:20 PM

Bin waits patiently for word to start casting spells. His knees shake with the adrenaline that floods his system in preperation for battle. He hates this part. Sometimes he wish's that everyone would just attempt to surprise them, then he can go right to battle and avoid the butterflies that preceed all fights.

DM George "First blood"  12d6(4+3+1+6+5+1+1+5+3+3+4+2)=38
Monday August 6th, 2007 8:23:22 PM

The others watch Xenia but she slips away into the shadows as she moves towards the opening of the cave and the triangle bell she saw from a distance. After some careful study, the shadowdancer comes to the conclusion that it is just a bell.

She moves towards the entrance and is suddenly wracked by pain as she crosses the threshold. (ooc Xenia please make a fortitude save DC 22. If you fail take 38 points of damage, if you save take 19 points of damage. Keeping you at the entrance for now.)

Belkior senses Xenia's pain through his status spell, though no one can see the shadowdancer, they know she might be in trouble.

OOC please everyone take 2 minutes off the spell durations. This will account for casting time and Xenia's trek up.

Scott the Southern one 
Monday August 6th, 2007 10:29:47 PM

Syr XXXXX
Bin XXOXX
Lang XXXXX
Wynn XXXOX
Xenia XXXXX
Belkior XXXXX
Angus XXXXX


Xenia (AC22, HP 62/63)  d20+8=22 d20+16=23 d20+21=37
Monday August 6th, 2007 10:32:53 PM


Salt taste of her own blood in her mouth. Xenia clamps down as the pain lances through her body. Were it not for the strength of her Magic Circle and the vitality of Belkie's Aid, the dark rogue knows she'd be hurting for sure.

Trap! Gotta be some kinda magic trap. Been tripped, no sense crying over what's been done. Time to move before it resets.

Xenia's eyes scan the cliff face and the tunnel up ahead. She listens for movement.

How to signal the guys? Could be there's someone around here watching right now. How to call 'em? Then the girl rogue remembers the Status spell. Just stand and they'll know to come. Just stand. The rogue freezes, making herself even more difficult to pick out against the shadows.

Stand and they'll come.

Rolls and Actions
Fortitude 22
Hide 62, Move Silently 32, Listen 23, Spot 37

Active Spells: Airwalk 108/100 min, Invisibility 5/7 min, Magic Circle against Evil 48/50 min, Elixir of Sneaking 60 min, Message, Stoneskin 70/70, Status 11 hr, Resist Energy (Fire 30) 108/110 min, Aid +1 on Atk & save vs. fear, 0/18 temporary hps, 10/12 minutes

Items Expended
Scrolls: Fly(Belkior), Magic Circle Against Evil; Potions: Elixir of Sneaking

Angus - Pixie AC 22 HP 43(51)  d3=3 d8+3=8 d8+3=10 d8+3=11
Monday August 6th, 2007 11:39:37 PM

Angus looks to Belkior and Bin "Time to finish casting. I could us more fire protection (protection from fire) and so could the rest of us. Ahh, that feels good Belkior."

Angus waits until Bin and Belkior have cast a few spells and then adds a few of his own.

Angus casts protection from evil on himself, followed by summon monster V (3 lantern archons) and finally polymorph.

"What is taking Xenia so long to report? We need information. If we do not hear from her soon three of us are poping up right now. Anyone that needs to better start climbing or flying."

The archons cast aid on Angus, Lang and Sunshine to start.

Angus 8 HP
Lang 10 HP
Sunshine 11 HP

"Lang and Sunshine are you ready for a jolt." As Angus lays hands on the big bugbear and his trusty dog.

Angus directs the archons to fly up but stay 50 feet below the rim of the cave mouth.

Spell Slots:

0 Level 1/6
1 Level 2/8
2 Level 1/8
3 Level 0/7
4 Level 0/6
5 Level 1/4

Spells in Effect:

Mage armor 10 hours (to be cast upon leaving camp)
Message on everyone (to be cast upon leaving camp)
Resist fire (20 points) for 2/100 minutes
Stone skin (70 points) for 2/70 minutes
Protection from fire (Belkior 120 points)2/110 minutes
Protection from Evil 10 minutes
Polymorph form of a pixie 10 minutes
Monster Summon V - 3 lantern Archon
Aid from Lantern Archon +8 HP +1 save verses fear

Silent Rod 0/3
Enlarge Rod 0/3
Maximize Rod 0/3

Holding wand of Stone Skin (Charges unknown)

---------------------------------------

OOC: Angus used only 3 combat rounds worth of action and if you go more than than, I have several things still to do: Use Lnatern archons, dimension door, etc.

We may want to move to combat rounds at this point so we do no miss actions or state a period of time to perform actions.

Thanks

DM George 
Tuesday August 7th, 2007 8:59:11 AM

Guys, I am getting confused on who has what spells on them. I need to see it on every character tonight. If you have already posted today, then repost with just the spell list. Spellusers, if you have cast on other characters, list them as well.

I want spells and durations guys. It will be up to you to keep these lists updated nightly. We will soon be in combat rounds and it become much more important. If the spell and its duration isn't listed, you don't have it. No crying to me later. Thanks George

Lang & Sunshine 
Tuesday August 7th, 2007 9:21:59 AM

Lang pulls out his shortswords and stands ready. He reaches down and pats Sunshine on the head to keep him quiet.

"Can anyone see what is going on up there?"

Spells:
Longstrider: 178/180 minutes
Jump: not cast yet
Resist Energy Fire 30 (from Belkior): 108/110 minutes
Aid (from Archon; +1 morale bonus on attack rolls and saves against fear effects, plus temporary hp's): 3/3 minutes

Holding:
2 magical arrows
Potion of Rage
Great Sword

Wynn (AC24, 69/69HP) 
Tuesday August 7th, 2007 4:17:19 PM

The waiting has been hard, and the look on Belkor's face is the last straw. Wynn gulps down the potion of Fly and lifts off the ground, shooting for the cliff's edge even as Angus begins his summoning spell down below.

Rolls and Actions

Active Spells: Message, Stoneskin 70/70, Status 11 hr, Resist Energy (Fire 30) 108/110 min, Keen Edge 48/50 min, Fly 5 min

Spells
0 Level (3/3): DC 14
Level 1 (4/4): DC 15
Level 2 (2/3): DC 16
Level 3 (1/1): DC 17

Syr  d20+9=21 d20+5=18
Tuesday August 7th, 2007 8:09:40 PM

Syr stands at the bottom of the hill waiting for Xenia to return. Occasionally he peers back at the others just to check on everyone.

SPot 21
Listen 18
Stoneskin 70/70, Status 11 hr, Resist Energy (Fire 30) 108/110 min

Bin (AC:26 HP:53 DR/3 Prot.Fire, Spell Imm:Charm/Lightning bolt, Fly) 
Tuesday August 7th, 2007 9:15:04 PM

"Lang, you sure you want to take Sunshine? If we don't make it out, she may be able to live in the wild without us." Bin follows the lead of the others and begins casting his spells. Starting with the longest durations first.

Actions:
Cast Airwalk on Syr (88 minutes)
Cast Spell Immunity on Bin, Charm Person/Lightning Bolt (88 minutes)
Cast Protection from energy (fire) on Bin (88 minutes)
Cast Protection from energy (fire) on Angus (88 minutes)
Cast Protection from energy (fire) on Wynn (88 minutes)
Cast Protection from energy (fire) on Syr (88 minutes)
Cast Protection from Evil on Syr (7 minutes)
Cast Protection from Evil on Lang (7 minutes)
Cast Aid on Syr (7 minutes)
Cast True Seeing on Bin (7 minutes)
Drink Potion Fly

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, ++Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) +*Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, *Divine Power (D=Divine Power)
5-(2) *Break Enchantment, *True Seeing (D=Righteous Might)
(+-cast *-memorized)

Belkior - AC 23 (25 vs. evil), Magic Circle vs Evil, Message, Protection from Energy, Resist Energy, Stoneskin 
Tuesday August 7th, 2007 9:37:39 PM

The halfling cleric casts Magic Circle Against Evil before he senses the damage to Xenia. Belkior whispers to his companions, "She's been hurt ... not bad, must have been the protective spells on her."

Belkior wonders whether he should be having Angus read the Fly scroll soon.

Active Effects
Magic Circle Against Evil - +2 AC vs evil, +2 saves vs. evil
Message
Protection from Energy (Fire) - 120 hps
Resist Energy (Fire) - Fire resist 30
Stoneskin - 70 points, 70 minutes

Active Spells
Status - on Lang, Syr and Xenia - 11 hours duration
Aid - Xenia, +1 on Atk & save vs. fear, 18 temporary hps, 10 minutes
Air Walk - Xenia, 108 minutes
Protection from Energy (Fire) - Angus, Belkior - 120 hps, 108 minutes
Resist Energy (Fire) - Xenia, Belkior, Lang, Syr - Fire resistance 30, 108 minutes
Magic Circle Against Evil - 10 foot radius, 120 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid*)
3 (DC 19) - Dispel Magic, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability (D - Cure Critical Wounds)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast


DM George "Anticipation...Its making me wait"  12d6(3+2+2+1+1+3+3+6+3+6+3+1)=34
Tuesday August 7th, 2007 9:48:32 PM

OCC OK after this last set of posting we are entering combat rounds. Everyone mark off another minute from current spell lists since Bin's actions would have taken at least that long.

Xenia notices the pain fade and she gets a better chance to look around. She is still hiding in the shadows at the entrance of the cave. The pain fades but the wounds linger as she looks around. The tunnel is lit but an occassional glowing rock. Xenia is confidant she can find plenty of shadows to hide in. She sees a stone piller standing in the tunnel around 60' away. Looks to be about 2' wide and 4' tall. She patiently waits for the others and sees Wynn and some summoned creatures archons moving towards her.

Wynn gulps down a potion and starts flying up the hill towards Xenia concerned written on his face. Wynn flies into the cave mouth looking for his lady love and he to is wracked in pain. (fort save of 22 or take 34 points of damage. 17 if you make save)

The archon's make it to the top and hover around waiting. (ooc Jim please post some actions you want them to do before they disappear)

The others wait for word or some kind of signal. Bin chats to Lang wondering if he wants to bring his dog into such an obviously dangerous situation.

Buzz ooc 
Tuesday August 7th, 2007 10:13:09 PM

George, I am confused with how you worked the time. Could you please explain it to me so that I may understand?
Each spell I cast took six seconds as a standard action equaling 1 minute. Then he drank a fly potion. How could that take longer then the two minutes you had us take of previously?
Not only that, the last two things I did was on myself, so they could have started up without me, so if you are going to penalize someones time, it should be mine alone, I would think?

Buzz I don't think I am penalizing anyone. Just trying to get everyone on the same time frame. Losing a minute isn't that big of a deal right now. We aren't in combat and the spells cast currently are pretty long. I am giving Jim a chance to do something with his summoned creatures so I am not worried about it. George

Buzz ooc 
Tuesday August 7th, 2007 10:27:35 PM

I guess I did forget to mention the potion was in my Handy Haversack.

Angus - Pixie AC 22 HP 43(54)  d20+3=5 d20+3=5 d20+3=13 d8+3=6 d8+3=9 d8+3=5 d8+3=11 d8+3=11 d8+3=9
Tuesday August 7th, 2007 11:40:19 PM

"It is taking Xenia too long. We have to get to her."

When Belkior attempts to cast pro fire on him, Angus stops him "Belkior got me already. Get the other or save one."

Angus will wave to the Archon's and see if they see Xenia.

Spot 5, 5, & 13 (no good)

The Archon's will go and cast Aid on everyone and redo the aid spell on me before they wink out.

If Xenia shows herself, they will cast aid on the rouge.

Wynn 6 hp
Syr 9 hp
Bin 5 hp
Belkior 11 hp
Angus second spell 11 hp
Xenia 9 hp

Angus will turn invisible just before the Archon's wink out and then grab Lang and Sunshine and Dimension door to the side of the cave entrance. Angus is looking for as much cover as possible. Angus whispers to Lang "Get ready." and then to everyone else "See you at the top."

----------------------------------

ooc: A map would be helpful. Is there cover and the sides of the cave to shield us from view?

---------------------------------
Spell Slots:

0 Level 1/6
1 Level 2/8
2 Level 2/8
3 Level 0/7
4 Level 1/6
5 Level 1/4

Spells in Effect:

Mage armor 10 hours (to be cast upon leaving camp)
Message on everyone (to be cast upon leaving camp)
Resist fire (20 points) for 3/100 minutes
Stone skin (70 points) for 3/70 minutes
Protection from fire (Belkior 120 points)3/110 minutes
Protection from Evil 1/10 minutes
Polymorph form of a pixie 1/10 minutes
Aid from Lantern Archon +8 HP +1 save verses fear 3 minutes

Silent Rod 0/3
Enlarge Rod 0/3
Maximize Rod 0/3

Holding wand of Stone Skin (Charges unknown)

Sorry there isn't a ledge to the side of the cave. The cave is is a hole in the wall 250 up the side of a cliff. If you are going to dimension door, you will have to zap yourself right into the cave.


Syr (Ac 27/26 HP 101/86) Aid-68/70 protect from evil 65/70, message stoneskine 60/70, Airwalk 87 mins, resist energy (fire) status 11 hr, protect energy (fire) 88 mins  d8+10=15
Wednesday August 8th, 2007 12:01:17 AM

Keeping an eye on Wynn as he rises, Syr watches as he enters the cave. Once again, he checks the others, "Let's do it." He uses his airwalk spell to follow the others up the hill staying in the rear of the group.

Xenia (AC22, HP 62/63)  d20=13 d20+21=36 d20+16=17
Wednesday August 8th, 2007 10:05:52 AM


Wynn arcs in pain, and it stabs at Xenia's heart to see that she was wrong and that whatever trap she's fallen into seems to affect everyone.

Well, we'll just try and see that that weirdo thing is up ahead before we actually move ahead in there, the rogue thinks to herself. Still within the shadows, Xenia, from her haversack, produces a small gray bag. She reaches inside, and pulls out a tiny ball of fluff. When she throws this into the air, it becomes a bat.

"Seek," she commands, and her voice comes out of the darkness. The bat flies down the tunnel in search of a living creature.

Sorry Batty Guy. The girl rogue consoles herself with the thought that the bat is just Magic. It's not like it's a real live critter that she's just sent down the tunnel to be zapped.

She herself maintains the watch, keeping her eye peeled for danger. There's a ringing in her ears, though. Maybe something left over from that invisible blast.

Rolls and Actions
Bag of Tricks Gray 13/Bat
Hide 62, Spot 36, Listen 17/Nat1

Bat flies 40ft down the tunnel. Blindsense in a 20ft radius.

Active Spells: Airwalk 108/100 min, Invisibility 5/7 min, Magic Circle against Evil 48/50 min, Elixir of Sneaking 60 min, Message, Stoneskin 70/70, Status 11 hr, Resist Energy (Fire 30) 108/110 min, Aid +1 on Atk & save vs. fear, 0/18 temporary hps, 10/12 minutes, Bag of tricks 10 min

Items Expended
Scrolls: Fly(Belkior), Magic Circle Against Evil; Potions: Elixir of Sneaking; Bag of Tricks 9/10

Wynn (AC24, 54/69HP)  d20+6=8 2d8(8+8)+3=19
Wednesday August 8th, 2007 10:14:24 AM

The sight of the bat and the sound of Xenia's voice comes close to washing away the wracking pain that had just washed through Wynn's body. He had been unprepared, and it had taken him with it's full impact.

Hanging in the air, he draws a potion and drinks it down, feeling the damage within him knit and heal.

Rolls and Actions
Fortitude 8
Potion CMW Heal 19hp

Active Spells: Message, Stoneskin 70/70, Status 11 hr, Resist Energy (Fire 30) 108/110 min, Keen Edge 48/50 min, Fly 5 min

Spells
0 Level (3/3): DC 14
Level 1 (4/4): DC 15
Level 2 (2/3): DC 16
Level 3 (1/1): DC 17

Lang & Sunshine 
Wednesday August 8th, 2007 1:30:26 PM

"Sunshine and I fight as a team. So we go together."

Lang and Sunshine are excited to Dimension Door with Angus.

Spells:
Longstrider: 177/180 minutes
Jump: not cast yet
Resist Energy Fire 30 (from Belkior): 107/110 minutes
Aid (from Archon; +1 morale bonus on attack rolls and saves against fear effects, plus temporary hp's): 2/3 minutes

Holding:
2 magical arrows
Potion of Rage
Great Sword

Bin (AC:26 HP:67/53 DR/3 Prot.Fire, Spell Imm:Charm/Lightning bolt, Fly, Aid, Divine Power)  d20+16=27
Wednesday August 8th, 2007 6:07:56 PM

Bin has never flew before and his stomach drops as he climbs upwards. Vertigo is brief has Domi's hand calms his nerves. Just don't look down. He flies up, but does not enter until he is given the order to do so. When Bin gets toward the entrance he will cast his Divine Power spell on himself.

Actions: Fly up and cast Divine Power if possible this round. Concentration: 27+worn items.(if needed)I assume we are all up at the top with an action available?

Active spells:
Airwalk on Syr (87.0 minutes)
Spell Immunity on Bin, Charm Person/Lightning Bolt (87.0 minutes)
Protection from energy (fire) on Bin (87.0 minutes)
Protection from energy (fire) on Angus (87.0 minutes)
Protection from energy (fire) on Wynn (87.0 minutes)
Protection from energy (fire) on Syr (87.0 minutes)
Protection from Evil on Syr (6.9 minutes)
Protection from Evil on Lang (6.9 minutes)
Aid on Syr (6.9 minutes)
True Seeing on Bin (6.9 minutes)
Drink Potion Fly (?)
Divine Power 1/9 B.A.B = 9, 6 added to strength (19)= +4, +9 Hit Points

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, ++Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) +*Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, +Divine Power (D=Divine Power)
5-(2) *Break Enchantment, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

Bin ooc 
Wednesday August 8th, 2007 8:39:54 PM

I accidently marked off the wrong Divine Power spell. He would use his domain spell first.
Thank you.

Belkior - AC 23 (25 vs. evil), Magic Circle vs Evil, Message, Protection from Energy, Resist Energy, Stoneskin 
Wednesday August 8th, 2007 9:10:26 PM

The halfling cleric watches everyone else head up to the tunnel entrance before setting out himself. He only gets partway to the tunnel entrance.

Actions
Double Move - 40 feet towards entrance

Active Effects
Magic Circle Against Evil - +2 AC vs evil, +2 saves vs. evil
Message
Protection from Energy (Fire) - 120 hps
Resist Energy (Fire) - Fire resist 30
Stoneskin - 70 points, 70 minutes

Active Spells
Status - on Lang, Syr and Xenia - 11 hours duration
Aid - Xenia, +1 on Atk & save vs. fear, 18 temporary hps, 9 minutes
Air Walk - Xenia, 107 minutes
Protection from Energy (Fire) - Angus, Belkior - 120 hps, 107 minutes
Resist Energy (Fire) - Xenia, Belkior, Lang, Syr - Fire resistance 30, 107 minutes
Magic Circle Against Evil - 10 foot radius, 119 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid*)
3 (DC 19) - Dispel Magic, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability (D - Cure Critical Wounds)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

DM George Non-combat round 6 *see below 
Wednesday August 8th, 2007 9:50:55 PM

One of the archons swoop towards Wynn to place an aid spell and pops into non existance. Whatever is hitting Wynn and Xenia also effected it and sent it home. The rest start giving out aids spells until they disappear.

Syr, Angus, Lang, Sunshine, Bin and Bekior get renewed aids spells.

Angus casts a dimension door but finds himself standing on the ground holding onto Lang and Sunshine. His spell fails.

When Bin gets to the mouth of the cave, he uses his domain spell and casts divine power.

Xenia brings a bat forth from her bag of tricks and sends it winging down the tunnel. The bat flies down the tunnel without any ill effects.

Wynn sucks down a potion of healing.

Everyone else for simplicity is floating at the mouth of the cave. (It would in reality take six combat rounds using double moves which I am keeping track of. Figured it would be easier doing this way then wasting a week of real time.)

Current situation, Both Wynn and Xenia are a few feet in the cave. (you can do some extra actions if you wish since the others took a 6 rounds to get there. Trying to get you all on the same time line.

Belkior, Bin, Syr, are all floating before the cave entrance

Angus, Lang and Sunshine are all on the ground still will a couple of combat rounds.

We are now in firm combat rounds. No more than one action per round except for the people I mentioned. This post only can they do more than one.

Angus- Pixie AC 22 HP 43(54) 
Wednesday August 8th, 2007 11:01:52 PM

The invisible Angus blushes crimson in anger "There is something blocking my spell up there." The sorcerer says to no one in particular.

Angus sees Wynn at the cave mouth and flies up 50 feet (to get in range for message) and points at the bard. "Quick, what does the cave look like. I have to dimension door farther in, or at least attempt to avoid what is blocking my spell."

---------------------
one combat round
---------------------

Angus will quickly desend back to Lang & Sunshine. "We have to try this again."

Angus grabs his friends and dimension doors to the point down the corridor described by Wynn, 25 feet into the cave.

-------------------------------
Second combat round
-------------------------------

Once
Spell Slots:

0 Level 1/6
1 Level 2/8
2 Level 2/8
3 Level 0/7
4 Level 2/6
5 Level 1/4

Spells in Effect:

Mage armor 10 hours (to be cast upon leaving camp)
Message on everyone (to be cast upon leaving camp)
Resist fire (20 points) for 3/100 minutes
Stone skin (70 points) for 3/70 minutes
Protection from fire (Belkior 120 points)3/110 minutes
Protection from Evil 1.2/10 minutes
Polymorph form of a pixie 1.2/10 minutes
Aid from Lantern Archon +8 HP +1 save verses fear 0.2/3 minutes

Silent Rod 0/3
Enlarge Rod 0/3
Maximize Rod 0/3

Holding wand of Stone Skin (Charges unknown)


Wynn (AC24, 69/69HP)  d8+1=3 d8+1=6 d8+1=7 d20+6=13 d20+7=22
Thursday August 9th, 2007 9:15:27 AM

"Beware, Angus. There is a painful ward here in the entrance. It must have hit Xenia, and then it hit me too so I don't think it's a common trap." Wynn then whispers a quick description of the area between the cave mouth and the strange stone pillar.

Would that he could see Xenia, but the bard understand the need for stealth. He takes a wand from his haversack and begins to heal his remaining wounds, to be at full health for the challenge to come. Between each application of the healing wand, he pauses to listen and scan the surroundings for danger, before, at last, putting the wand away.

Rolls and Actions
CLW Heal 3,6,7 = 16hp
Spot 13, Listen 22
(Well within 6 rounds)

Active Spells: Message, Stoneskin 70/70, Status 11 hr, Resist Energy (Fire 30) 108/110 min, Keen Edge 48/50 min, Fly 5 min

Spells
0 Level (3/3): DC 14
Level 1 (4/4): DC 15
Level 2 (2/3): DC 16
Level 3 (1/1): DC 17

Xenia (AC22, HP 62/63)  d20+48=52 d20+28=45 d20+21=41 d20+16=22 d20+17=29
Thursday August 9th, 2007 10:13:26 AM


Batty Guy flies off, hale and healthy, Seeking anything alive. He'll return after he spots something alive. Leastwise, that's that it said in the manual on this Gray Bag Thing. Xenia starts off a count in her head of how many seconds he's gone for.

From what happened to Wynn, looks to be that whatever hit her maybe controls this space. And whatever it is, it's not hitting her now. Probs that means, if she leaves this area then it's gonna hit her again when she comes back. If she goes further in ... she'll be trapped.

The rogue weighs the idea for just a split sorta second. Then she moves forward.

Keeping the count with part of her mind, she creeps on the big stone wee-wee sticking up in the middle of the floor. That's her job. To make sure the way is safe. The guys are counting on her. No matter how painful it gets. The rogue is all eyes, watching careful for danger. She searches the stone pillar for traps or other secrets when she gets to be 10ft from it.

Rolls and Actions
Hide 52, Spot 45, Spot 41/Nat20, Listen 22, Search 29

Bat flying 40ft down the tunnel. Blindsense in a 20ft radius.
Note: Counting seconds until bat returns as an estimate of distance.

Active Spells: Airwalk 108/100 min, Invisibility 5/7 min, Magic Circle against Evil 48/50 min, Elixir of Sneaking 60 min, Message, Stoneskin 70/70, Status 11 hr, Resist Energy (Fire 30) 108/110 min, Aid +1 on Atk & save vs. fear, 0/18 temporary hps, 10/12 minutes, Bag of tricks 10 min

Items Expended
Scrolls: Fly(Belkior), Magic Circle Against Evil; Potions: Elixir of Sneaking; Bag of Tricks 9/10

DM George "Supplimental post"  d20+22=39
Thursday August 9th, 2007 10:26:57 AM

OOC This timeline thing is getting out of control. After this post, everyone will be on the same timeline. The three who were behind and could do meaningful action (Sorry Lang) have posted. Please feel free to post again after this post along with everyone else and we will be caught up.

Angus receives his instructions and concentrates yet again summoning his magic with confidence. Lang closes his eyes and waits for the jerking movement that will whisk him, Sunshine and Angus away and keeps waiting. Finally he cracks an eyelid and sees a pissed of Angus stomping his foot and all three of them at the same location.

Wynn after calling out what he sees, starts healing himself. Using his wand he gets himself back to full strength. (please mark off 3 charges)

Xenia crepts 10' forward and is startled by a face or more accurately a giant mouth appearing on the wall next to her. It says in a very loud voice in common, "Master! You have intruders at the door. It is very rude to enter without ringing the bell!"

Xenia keeps counting but her little friend never returns.

Angus- Pixie AC 22 HP 43(54) 
Thursday August 9th, 2007 11:20:13 AM

Lang hears but does not see an upset sorcerer. "Well it looks like we are not going to make it up top."

The invisible Angus flies up 50 feet and points at Wynn. "We can not make it up. Lets do plan B and pick a better spot for a fight. Finish the recon and come back down."

Spell Slots:

0 Level 1/6
1 Level 2/8
2 Level 2/8
3 Level 0/7
4 Level 2/6
5 Level 1/4

Spells in Effect:

Mage armor 10 hours (to be cast upon leaving camp)
Message on everyone (to be cast upon leaving camp)
Resist fire (20 points) for 3/100 minutes
Stone skin (70 points) for 3/70 minutes
Protection from fire (Belkior 120 points)3/110 minutes
Protection from Evil 1.3/10 minutes
Polymorph form of a pixie 1.3/10 minutes
Aid from Lantern Archon +8 HP +1 save verses fear 0.3/3 minutes

Silent Rod 0/3
Enlarge Rod 0/3
Maximize Rod 0/3

Holding wand of Stone Skin (Charges unknown)

Bin (AC:26 HP:67/53 DR/3 Prot.Fire, Spell Imm:Charm/Lightning bolt, Fly, Aid, Divine Power) 
Thursday August 9th, 2007 11:26:38 AM

Bin looks into the mouth of the cave with his True Seeing spell active. He watches Xenia's back in case she is attacked.

Active spells:
Airwalk on Syr (86.9 minutes)
Spell Immunity on Bin, Charm Person/Lightning Bolt (86.9 minutes)
Protection from energy (fire) on Bin (86.9 minutes)
Protection from energy (fire) on Angus (86.9 minutes)
Protection from energy (fire) on Wynn (86.9 minutes)
Protection from energy (fire) on Syr (86.9 minutes)
Protection from Evil on Syr (6.8 minutes)
Protection from Evil on Lang (6.8 minutes)
Aid on Syr (6.8 minutes)
True Seeing on Bin (6.8 minutes)
Drink Potion Fly (?)
Divine Power 2/9 B.A.B = 9, 6 added to strength (19)= +4, +9 Hit Points

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, ++Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) +*Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Break Enchantment, +True Seeing (D=Righteous Might)
(+-cast *-memorized)


Xenia (AC22, HP 62/63)  d20+48=61 d20+28=39 d20+21=30 d20+16=23
Thursday August 9th, 2007 1:08:47 PM


The dark rogue freezes, eyes cat wide as the voice comes from the wall of the cave. She turns to eye the mouthy mouth with a great deal of suspicion.

"Alright, Mister Mouth," she says from out of the darkness, "where's the sign what says, 'Please Ring Bell for Master?' Say we go back and ring the bell for politeness sake. Whadda we get?"

Then she siddles over to the other side of the cave, hiding in the dark.
Rolls and Actions
Hide 61, Spot 39, Spot 30, Listen 23

Active Spells: Airwalk 108/100 min, Invisibility 5/7 min, Magic Circle against Evil 48/50 min, Elixir of Sneaking 60 min, Message, Stoneskin 70/70, Status 11 hr, Resist Energy (Fire 30) 108/110 min, Aid +1 on Atk & save vs. fear, 0/18 temporary hps, 10/12 minutes, Bag of tricks 10 min

Items Expended
Scrolls: Fly(Belkior), Magic Circle Against Evil; Potions: Elixir of Sneaking; Bag of Tricks 9/10

Lang & Sunshine 
Thursday August 9th, 2007 2:38:10 PM

Lang thinks Angus may not be a sorceror after all. I mean come on, he can't even zap them 250'.

"Angus, um we are still here."

Syr (Ac 27/26 HP 101/86) Aid-56/70 protect from evil 53/70, message stoneskine 48/70, Airwalk 86.9 mins, resist energy (fire) status 11 hr, protect energy (fire) 86.9 mins 
Thursday August 9th, 2007 6:46:26 PM

Syr floats in the air behind Lang and Sunshine waiting for them to proceed into the cave.

ooc "Sorry I moved you up last round. Lang and Sunshine are still on the ground waiting for the sorceror to get them up.

DM George 
Thursday August 9th, 2007 9:20:21 PM

The group is still split up since Lang and Sunshine aren't able to scale the wall. Angus calls for a general retreat to rethink but assets have been used and they will be wasted if the group doesn't press on.

Xenia is so frustrated she is literally talking to the walls. Of course they might answer back.

Lang thinks Angus is a liar or some kind of trickster but wonders if he is even really a sorceror. He has seen him dimension door before, what is the problem now?

Will the group press on or will they retreat to rethink? What other nasty tricks will the adversaries think up while the group is thinking.

Belkior - AC 23 (25 vs. evil), Magic Circle vs Evil, Message, Protection from Energy, Resist Energy, Stoneskin 
Thursday August 9th, 2007 10:04:15 PM

The halfling cleric awakens from his reverie, after seeing what has happened to his companions. Belkior has seen the problems that his companions have had with entering the tunnel. Maybe he should make it difficult for the dragon to get out ...

Belkior recites the prayer that will create a stone wall. Except, instead of a simple wall, Belkior decides to get fancy. He concentrates and a large stone X forms in the tunnel entrance with a central disk. The overall effect is to block the tunnel entrance so that only a medium or smaller creature can move through easily. A large creature would have to squeeze and it would be impassable for huge or bigger creatures.

OOC - If you want, send me an e-mail and I can supply a drawing of the shape created.

Actions
Standard - Cast Wall of Stone

Active Effects
Magic Circle Against Evil - +2 AC vs evil, +2 saves vs. evil
Message
Protection from Energy (Fire) - 120 hps
Resist Energy (Fire) - Fire resist 30
Stoneskin - 70 points, 66.5 minutes

Active Spells
Status - on Lang, Syr and Xenia - 11 hours duration
Aid - Xenia, +1 on Atk & save vs. fear, 18 temporary hps, 5.5 minutes
Air Walk - Xenia, 106.5 minutes
Protection from Energy (Fire) - Angus, Belkior - 120 hps, 106.5 minutes
Resist Energy (Fire) - Xenia, Belkior, Lang, Syr - Fire resistance 30, 106.5 minutes
Magic Circle Against Evil - 10 foot radius, 118.5 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid*)
3 (DC 19) - Dispel Magic, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability (D - Cure Critical Wounds)
5 (DC 21) - Greater Command, Wall of Stone* (D - Dispel Evil)
* = cast


Scott the Southern one 
Thursday August 9th, 2007 10:39:00 PM

ACK! My apologies. I assumed Lang was up with Angus and the others outside the entrance. You did the right thing moving Syr up.

Bin (AC:26 HP:67/53 DR/3 Prot.Fire, Spell Imm:Charm/Lightning bolt, Fly, Aid, Divine Power) 
Friday August 10th, 2007 11:39:31 AM

With his Divine Power almost half over, he looks down at those that are still at the bottom. Since Bin is still waiting to see what everyone else is doing, he pulls from a pouch a magical looking seal and activates it. A blue snow cone appears in his hand and start dripping down his wrist. He savors the flavor, then offers a bite to anyone near him.

Actions: activate goblin seal of the snow cone.

Active spells:
Airwalk on Syr (86.8 minutes)
Spell Immunity on Bin, Charm Person/Lightning Bolt (86.8 minutes)
Protection from energy (fire) on Bin (86.8 minutes)
Protection from energy (fire) on Angus (86.8 minutes)
Protection from energy (fire) on Wynn (86.8 minutes)
Protection from energy (fire) on Syr (86.8 minutes)
Protection from Evil on Syr (6.7 minutes)
Protection from Evil on Lang (6.7 minutes)
Aid on Syr (6.7 minutes)
True Seeing on Bin (6.7 minutes)
Drink Potion Fly (?)
Divine Power 3/9 B.A.B = 9, 6 added to strength (19)= +4, +9 Hit Points

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, ++Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) +*Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Break Enchantment, +True Seeing (D=Righteous Might)
(+-cast *-memorized)


Xenia (AC22, HP 62/63)  d20+48=53 d20+28=48 d20+21=32 d20+16=18
Friday August 10th, 2007 3:45:06 PM


Alright. Be that way. Stupid talking wall.

The dark rogue turns briefly as the sound of a spell comes from behind her. Belkior, putting up a stone barrier. Double good.

We'll just go find out who this Master Guy is all by ourselves.

Xenia continues down the tunnel. Silent as a ghost, she strides through the air as though on winged feet.

Rolls and Actions
Hide 53, Move Silently 48/Nat 20, Spot 32, Listen 18

Active Spells: Airwalk 108/100 min, Invisibility 5/7 min, Magic Circle against Evil 48/50 min, Elixir of Sneaking 60 min, Message, Stoneskin 70/70, Status 11 hr, Resist Energy (Fire 30) 108/110 min, Aid +1 on Atk & save vs. fear, 0/18 temporary hps, 10/12 minutes, Bag of tricks 10 min

Items Expended
Scrolls: Fly(Belkior), Magic Circle Against Evil; Potions: Elixir of Sneaking; Bag of Tricks 9/10

Wynn (AC24, 69/69HP)  d20+6=25 d20+7=24 d20+12=31
Friday August 10th, 2007 4:02:29 PM


Xenia, come back. The bard mentally kicks himself for not having put his own Message spell upon her. He strains to pick her out of the smattering of shadows within the tunnel, but either she is much too skilled for his senses, or she isn't there at all. (Spot 25, Listen 24)

"I thought I heard a voice." Wynn looks down at Angus flying down below in range of the Message spell. "It came from inside the tunnel and said, 'Master! You have intruders at the door. It is very rude to enter without ringing the bell!'" Even over the Message spell, the bard's voice is a near perfect match for the voice in the tunnel. (Perform 31)

"I think something may be coming out shortly. I don't know where Xenia is. Maybe she's gone further in to have a look."

Rolls and Actions
Spot 25, Listen 24

Active Spells: Message, Stoneskin 70/70, Status 11 hr, Resist Energy (Fire 30) 108/110 min, Keen Edge 48/50 min, Fly 5 min

Spells
0 Level (3/3): DC 14
Level 1 (4/4): DC 15
Level 2 (2/3): DC 16
Level 3 (1/1): DC 17

Lang & Sunshine 
Friday August 10th, 2007 7:35:09 PM

Lang & Sunshine wait at the bottom, unable to reach the cave mouth. He puts his short swords away and pulls out his bow. maybe he will get to shoot something.

Spells:
Longstrider: 177/180 minutes
Jump: not cast yet
Resist Energy Fire 30 (from Belkior): 107/110 minutes
Aid (from Archon; +1 morale bonus on attack rolls and saves against fear effects, plus temporary hp's): 2/3 minutes

Holding:
2 magical arrows
Potion of Rage
Great Sword

DM George 
Friday August 10th, 2007 9:58:44 PM

Belkior casts his wall of stone making an X across the entrance in hopes of slowing a charging dragon down enough so they could escape while it batters it way trough,

Bin decides to have a cool treat on this hot day while his companions scout out the danger.

Wynn frets over his lovers daring and tries to warn the others that trouble might soon be coming.

Lang prepares a bow ready to add some fire power for when something appears. Lang sniffs the air and smells something fruity coming from above. He takes a deep sniff wondering what that fruity smell is.

Angus strangly quiet hovers in the air in his favorite pixie form.

Xenia starts creeping forward and after another 20' startles when another mouth appears. "You have entered an occupied series of caves. Leave now or meet your deaths!"
Xenia then takes a good look at the piller and a rune upon it. The rune starts to glow and Xenia feels almost a kick to her stomach. Xenia needs to make a Will save DC 24 or die. She has activated a Symbol of Death.

Bin ooc 
Friday August 10th, 2007 10:43:15 PM

Bin has been flying at the entrance the entire time with True Seeing. he didn't see anything on there? The pillar is in plain sight of him.

I quote from the spell Until it is triggered, the symbol of death is inactive (though visible and legible at a distance of 60 feet). To be effective, a symbol of death must always be placed in plain sight and in a prominent location. Covering or hiding the rune renders the symbol of death ineffective, unless a creature removes the covering, in which case the symbol of death works normally.

Xenia (AC22, HP 62/63)  d20+9=11 d20+9=27 d20+11=23 d3=3 d20+21=32 d20+16=28
Friday August 10th, 2007 11:05:15 PM


Xenia hears her own sharp intake of breath as the power reaches, lightning fast, and wraps dark tentacles about her life. The pain of regret fills the torn hole of her life as she's ripped away. Faces shrink away as she's pulled into the darkness, Wynn, her adopted father Marcus, her adopted mother Sliver ... NO! Xenia pulls back. With heroic effort of will she rips away from the dark force, fleeing back to her body. All the senses of her body come flooding back to her in a rush, the acrid scent of fear, the pounding of her heart, and the frightened panting of a young girl's breath.

The glyph, glowing on the post. Why hadn't she seen it before? She whirls to see if Wynn is alright. He and the others float outside the cave mouth, from the looks of things, unharmed.

"DON'T COME IN!" Her voice rings out from the darkness. It's glowing now, but no telling how long the thing would remain active, and no telling whether it would reset or not. But now it's active. And it can't hurt her anymore. Here's the chance to wipe it away. Xenia takes out her Acid wand. The aim is simple. She covers the stone under the Symbol in acid that melts the rock. The dark rogue becomes visible after the attack. With her eyes and ears she probes the tunnel up ahead, ready to turn and run at the first sign that the Master Guy is on his way.

Rolls and Actions
Will Save 11, reroll w/Hero point 27
Range Touch 23, Acid Damage 3hp
Spot 32, Listen 28

From the PHB: "Acid and sonic attacks deal damage to most objects just as they do to creatures; roll damage and apply it normally after a successful hit.
From Symbol of Death: "Destruction of the surface where a symbol of death is inscribed destroys the symbol but also triggers it."

Active Spells: Airwalk 108/100 min, Invisibility 5/7 min, Magic Circle against Evil 48/50 min, Elixir of Sneaking 60 min, Message, Stoneskin 70/70, Status 11 hr, Resist Energy (Fire 30) 108/110 min, Aid +1 on Atk & save vs. fear, 0/18 temporary hps, 10/12 minutes, Bag of tricks 10 min

Items Expended
Scrolls: Fly(Belkior), Magic Circle Against Evil; Potions: Elixir of Sneaking; Bag of Tricks 9/10

Angus- Pixie AC 22 HP 43(54) Invisible 
Saturday August 11th, 2007 10:38:51 AM

Angus is still baffled by the resistance to his magic and feels that he will not be able to help the group much. Angus floats about 100 feet above Lang but off to the side so he does not effect his line of sight with his bow. Angus readies spells for when the group comes back down.

Angus whispers to himself as he thinks of his friends above "Be careful...and quite."

Spell Slots:

0 Level 1/6
1 Level 2/8
2 Level 2/8
3 Level 0/7
4 Level 2/6
5 Level 1/4

Spells in Effect:

Mage armor 10 hours (to be cast upon leaving camp)
Message on everyone (to be cast upon leaving camp)
Resist fire (20 points) for 3/100 minutes
Stone skin (70 points) for 3/70 minutes
Protection from fire (Belkior 120 points)3/110 minutes
Protection from Evil 1.5/10 minutes
Polymorph form of a pixie 1.5/10 minutes
Aid from Lantern Archon +8 HP +1 save verses fear 0.5/3 minutes

Silent Rod 0/3
Enlarge Rod 0/3
Maximize Rod 0/3

Holding wand of Stone Skin (Charges unknown)


Lang & Sunshine  d20+6=26
Sunday August 12th, 2007 8:47:03 PM

Lang & Sunshine keep there I pealed looking for any enemy or anything of itnerest.

Spot 26 (natural 20)

Spells:
Longstrider: 177/180 minutes
Jump: not cast yet
Resist Energy Fire 30 (from Belkior): 107/110 minutes
Aid (from Archon; +1 morale bonus on attack rolls and saves against fear effects, plus temporary hp's): 2/3 minutes

Holding:
2 magical arrows
Potion of Rage
Great Sword

Wynn (AC24, 69/69HP)  d20+6=26 d20+7=17
Sunday August 12th, 2007 9:46:53 PM


The glyph on the stone post is now visible as it glows.

"There's a glyph on that post in the middle of the tunnel. It's glowing." The bard searches wtih frantic eyes even as he reports over the Message spell. "There's Xenia. I see her. Looks like she's alright. She's trying shooting a wand at the glyph. I think that's acid."

"I hears another voice too. But nothing coming from the tunnel."

"The voice that sounds like it's coming from the walls is pretty loud, Angus. Whatever is in there probably knows we're here. Do we want to try and draw it out? Or do we want to leave and come back later."


Wynn keeps his eyes peeled. His eyesight feels incredibly accute at this moment.

Rolls and Actions
Spot 26/Nat 20, Listen 17

Active Spells: Message, Stoneskin 70/70, Status 11 hr, Resist Energy (Fire 30) 108/110 min, Keen Edge 48/50 min, Fly 5 min

Spells
0 Level (3/3): DC 14
Level 1 (4/4): DC 15
Level 2 (2/3): DC 16
Level 3 (1/1): DC 17

Belkior - AC 23 (25 vs. evil), Magic Circle vs Evil, Message, Protection from Energy, Resist Energy, Sanctuary, Stoneskin 
Sunday August 12th, 2007 10:06:11 PM

The halfling cleric waits with his companions, hearing the warnings not to enter. Belkior moves in order to get as many within his protective circle as possible.

Once that is complete, Belkior casts a Sanctuary spell and his Pearl of Power flares.

Actions
Move - ?
Standard - cast Sanctuary

Active Effects
Magic Circle Against Evil - +2 AC vs evil, +2 saves vs. evil
Message
Protection from Energy (Fire) - 120 hps
Resist Energy (Fire) - Fire resist 30
Sanctuary - Will DC 17, 11 rounds
Stoneskin - 70 points, 66.4 minutes

Active Spells
Status - on Lang, Syr and Xenia - 11 hours duration
Aid - Xenia, +1 on Atk & save vs. fear, 18 temporary hps, 5.4 minutes
Air Walk - Xenia, 106.4 minutes
Protection from Energy (Fire) - Angus, Belkior - 120 hps, 106.4 minutes
Resist Energy (Fire) - Xenia, Belkior, Lang, Syr - Fire resistance 30, 106.4 minutes
Magic Circle Against Evil - 10 foot radius, 118.4 minutes
Sanctuary - 11 rounds

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid*)
3 (DC 19) - Dispel Magic, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability (D - Cure Critical Wounds)
5 (DC 21) - Greater Command, Wall of Stone* (D - Dispel Evil)
* = cast

Doesn't matter in this circumstance but the pearls of power only recall a cast spell and casting and recalling are both standard actions I believe. Really can't do both in a round. George

Bin (AC:26 HP:67/53 DR/3 Prot.Fire, Spell Imm:Charm/Lightning bolt, Fly, Aid, Divine Power) 
Monday August 13th, 2007 2:47:43 PM

Bin jumps as Xenia reacts to the spell. He begins to go help he when he is stopped by her words. he takes a final bite of his magical snow cone and lets it fall from his grasp. The magic of it forces it to disappear before it even hit's the ground. He flys and waits for word on what to do next.

Active spells:
Airwalk on Syr (86.7 minutes)
Spell Immunity on Bin, Charm Person/Lightning Bolt (86.7 minutes)
Protection from energy (fire) on Bin (86.7 minutes)
Protection from energy (fire) on Angus (86.7 minutes)
Protection from energy (fire) on Wynn (86.7 minutes)
Protection from energy (fire) on Syr (86.7 minutes)
Protection from Evil on Syr (6.6 minutes)
Protection from Evil on Lang (6.6 minutes)
Aid on Syr (6.6 minutes)
True Seeing on Bin (6.6 minutes)
Drink Potion Fly (?)
Divine Power 4/9 B.A.B = 9, 6 added to strength (19)= +4, +9 Hit Points

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, ++Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) +*Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Break Enchantment, +True Seeing (D=Righteous Might)
(+-cast *-memorized)


Syr (Ac 27/26 HP 101/86) Aid-55/70 protect from evil 52/70, message, stoneskin 47/70, Airwalk 86.7 mins, resist energy (fire) status 11 hr, protect energy (fire) 86.7 mins 
Monday August 13th, 2007 8:22:04 PM

Syr begins making his way down to join the others at the base of the hill. He glances back occasionally looking for Xenia to see if she needs any help.

DM George 
Monday August 13th, 2007 10:28:05 PM

The Crimson Shields hover as Xenia does her solo exploring into the dragon's lair. She has survived the traps so far and is now disarming them. She shoots her acid wand into the rune damaging it but it still glows an evil red. (ooc figure it will take around 10 points of damage to disfigure it enough Al)

Time is ticking...who knows what other mischief the cleric and dragon are cooking up.

OOC OK I played this wrong. In my mind, the tunnel curved more and the pillar wasn't visable from the entrance until you moved in. I am gonna keep playing it this way or Wynn is gonna need to make a saving throw. Gotta look at those Nellie maps more closely.

Angus- Pixie AC 22 HP 43(54) Invisible 
Monday August 13th, 2007 10:44:07 PM

Angus sees Syr start to decend and points at him and whispers "Keep Lang and Sunshine company as they can not make it up. See if you can find a defensible position for now and hopefully a later battle."

Angus will point at Wynn "How is it going up top? Are you and the rest staying or coming back down? Can you see Xenia, is she alright?"

Angus will rise another 30 feet to 130 feet total.

Spell Slots:

0 Level 1/6
1 Level 2/8
2 Level 2/8
3 Level 0/7
4 Level 2/6
5 Level 1/4

Spells in Effect:

Mage armor 10 hours (to be cast upon leaving camp)
Message on everyone (to be cast upon leaving camp)
Resist fire (20 points) for 3/100 minutes
Stone skin (70 points) for 3/70 minutes
Protection from fire (Belkior 120 points)3/110 minutes
Protection from Evil 1.6/10 minutes
Polymorph form of a pixie 1.6/10 minutes
Aid from Lantern Archon +8 HP +1 save verses fear 0.6/3 minutes

Silent Rod 0/3
Enlarge Rod 0/3
Maximize Rod 0/3

Holding wand of Stone Skin (Charges unknown)


Belkior - AC 23 (25 vs. evil), Fly, Magic Circle vs Evil, Message, Protection from Energy, Resist Energy, Sanctuary, Stoneskin 
Monday August 13th, 2007 11:03:08 PM

The halfling cleric triggers his Pearl, recalling the spell that he just cast so that he might use it for helaing. Belkior continues to remain near Wynn and the others.

Actions
Standard - use Pearl of Power

Active Effects
Fly - 60' foot fly (good), 4.4 minutes
Magic Circle Against Evil - +2 AC vs evil, +2 saves vs. evil
Message
Protection from Energy (Fire) - 120 hps
Resist Energy (Fire) - Fire resist 30
Sanctuary - Will DC 17, 10 rounds
Stoneskin - 70 points, 66.3 minutes

Active Spells
Status - on Lang, Syr and Xenia - 11 hours duration
Aid - Xenia, +1 on Atk & save vs. fear, 18 temporary hps, 5.3 minutes
Air Walk - Xenia, 106.3 minutes
Protection from Energy (Fire) - Angus, Belkior - 120 hps, 106.3 minutes
Resist Energy (Fire) - Xenia, Belkior, Lang, Syr - Fire resistance 30, 106.3 minutes
Magic Circle Against Evil - 10 foot radius, 118.3 minutes
Sanctuary - 10 rounds

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid*)
3 (DC 19) - Dispel Magic, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability (D - Cure Critical Wounds)
5 (DC 21) - Greater Command, Wall of Stone* (D - Dispel Evil)
* = cast


Syr 
Tuesday August 14th, 2007 10:36:23 AM

Syr uses the message to talk to Angus, "No problem boss. We are getting rather spread out though. I'm not saying we need to group together but shouldn't most of us be down here?"

Despite the seriousness of the situation, he is delighted to be walking on air and skips over to Lang with a grin.

Lang & Sunshine 
Tuesday August 14th, 2007 12:49:11 PM

Lang & Sunshine waits at the bottom as nothing of interest has happened yet.

Spells:
Longstrider: 177/180 minutes
Jump: not cast yet
Resist Energy Fire 30 (from Belkior): 107/110 minutes
Aid (from Archon; +1 morale bonus on attack rolls and saves against fear effects, plus temporary hp's): 2/3 minutes

Holding:
2 magical arrows
Potion of Rage
Great Sword

Bin (AC:26 HP:67/53 DR/3 Prot.Fire, Spell Imm:Charm/Lightning bolt, Fly, Aid, Divine Power) 
Tuesday August 14th, 2007 1:19:07 PM

The Protector waits patiently as Xenia performs her tedious tasks. He will fly near the top of the cave mouth entrance so he can keep an eye out in the sky's as well as the cave.

Active spells:
Airwalk on Syr (86.6 minutes)
Spell Immunity on Bin, Charm Person/Lightning Bolt (86.6 minutes)
Protection from energy (fire) on Bin (86.6 minutes)
Protection from energy (fire) on Angus (86.6 minutes)
Protection from energy (fire) on Wynn (86.6 minutes)
Protection from energy (fire) on Syr (86.6 minutes)
Protection from Evil on Syr (6.6 minutes)
Protection from Evil on Lang (6.6 minutes)
Aid on Syr (6.6 minutes)
True Seeing on Bin (6.6 minutes)
Drink Potion Fly (?)
Divine Power 5/9 B.A.B = 9, 6 added to strength (19)= +4, +9 Hit Points

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, ++Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) +*Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Break Enchantment, +True Seeing (D=Righteous Might)
(+-cast *-memorized)


Xenia (AC22, HP 62/63)  d3=2 d3=1 d3=2 d3=2 d20+11=31 d20+11=27 d20+11=23 d20+11=16 d20+48=64 d20+28=36 d20+21=30 d20+16=24
Tuesday August 14th, 2007 1:20:15 PM

It takes the rogue four more shots before the glow goes out of the Symbol on the pillar. After that, you gotta figure it's safe. Or, at least, as safe as it's gonna get.

Xenia leans out for a look at Wynn and the rest, floating just outside of the tunnel. She quells the longing to call out to them, throw a stone, anything. But she's going into danger. And Belkie's got the Status thing on her anyway. Still invisible, she dives back into shadow and proceeds forward.

OoC: So as not to slow this down for anyone else, I've made the Acid Splash shots to clear the Symbol of Death and I've sent Xenia further down the tunnel. She will proceed until she encounters another danger or until she sees anything of significance. DM's discretion.

Rolls and Actions
Four acid shots w/Ranged Touch Attacks
Hide 64, MS 36, Spot 30, Listen 24

Active Spells: Airwalk 108/100 min, Invisibility 5/7 min, Magic Circle against Evil 48/50 min, Elixir of Sneaking 60 min, Message, Stoneskin 70/70, Status 11 hr, Resist Energy (Fire 30) 108/110 min, Aid +1 on Atk & save vs. fear, 0/18 temporary hps, 10/12 minutes, Bag of tricks 10 min

Items Expended
Scrolls: Fly(Belkior), Magic Circle Against Evil; Potions: Elixir of Sneaking; Bag of Tricks 9/10, Wand: Acid Splash x5

Wynn (AC24, 69/69HP) 
Tuesday August 14th, 2007 1:26:21 PM


"I don't see anything, Angus," Wynn replies. "I'm relying on Belkior's Status spell to tell us if anything is wrong."

"She'll be back,"
he says. Wynn's face is a mask of stone. "She'll be back."

Active Spells: Message, Stoneskin 70/70, Status 11 hr, Resist Energy (Fire 30) 108/110 min, Keen Edge 48/50 min, Fly 5 min

Spells
0 Level (3/3): DC 14
Level 1 (4/4): DC 15
Level 2 (2/3): DC 16
Level 3 (1/1): DC 17

The Mirror


DM George  d20+27=41 d20+20=23 d20+15=24
Tuesday August 14th, 2007 9:54:09 PM

OOC Everyone take another minute off your spells.

Xenia shoots her wand four more times and finally wipes away the dangerous rune that she knows is so dangerous to her companions. Strangely she doesn't call out for her friends to tell them it is safe but decides to keep braving the dangers on her own.

She moves foward past the scarred stone piller and farther down the tunnel. She sees something glinting up ahead and another tunnel off to the right. As she keeps moving forward, she suddenly feels better. A hidden weight on her shoulders is gone. Not sure what happened but she likes it.

What is that glinting ahead. Xenia sees that they are mirrors. She can see herself reflected in them. Dozens of mirrors catch the light and reflect it throughout the caves. Xenia stops suddenly because she sees herself stepping from one of them. Her mirror image then slips into the shadows and disappears.

Everyone else just waits outside for their friend's death.

Belkior - Sub/Al 
Tuesday August 14th, 2007 10:02:16 PM

"There's nothing we can do until she returns. I know it's dangerous, but we need that information. She isn't moving at the moment, but I haven't felt anything bad from her. Lets wait another minute before we move or try and call her back."

Active Effects
Fly - 60' foot fly (good), 4.4 minutes
Magic Circle Against Evil - +2 AC vs evil, +2 saves vs. evil
Message
Protection from Energy (Fire) - 120 hps
Resist Energy (Fire) - Fire resist 30
Sanctuary - Will DC 17, 10 rounds
Stoneskin - 70 points, 66.3 minutes

Active Spells
Status - on Lang, Syr and Xenia - 11 hours duration
Aid - Xenia, +1 on Atk & save vs. fear, 18 temporary hps, 5.3 minutes
Air Walk - Xenia, 106.3 minutes
Protection from Energy (Fire) - Angus, Belkior - 120 hps, 106.3 minutes
Resist Energy (Fire) - Xenia, Belkior, Lang, Syr - Fire resistance 30, 106.3 minutes
Magic Circle Against Evil - 10 foot radius, 118.3 minutes
Sanctuary - 10 rounds

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid*)
3 (DC 19) - Dispel Magic, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability (D - Cure Critical Wounds)
5 (DC 21) - Greater Command, Wall of Stone* (D - Dispel Evil)
* = cast

Xenia (AC22, HP 62/63)  d20+17=32 d20+21=38 d20+16=25
Tuesday August 14th, 2007 10:28:42 PM


Something feels good. No. Maybe not good, but not so bad. Thinking with a rogue's mind, that can only mean that the thing that hit her before has lifted at just this place.

And, a'course this place is just the place where the Mirror Magic starts. Xenia fixes the image of her current location in her mind. This could be important stuff. But now she's gotta live to get that information back with Mirror Girl out there somewhere. You can figure if she's a Mirror Xenia that she can do everything that she can. But what she don't got is the guys to back her up. She ain't got Belkie's Airwalking. She ain't got Angus' Invisibility. None of that. And it's being part of a group, having guys to back you up that makes you better.

But how to get back? If she's out of the Bad Area, then going back into the Bad Area might hit her again, just like it did Wynn. The rogue thinks furiously. Dragon's lair. How would a dragon get through? Maybe it's tuned to the dragon somehow. Somehow. What's a dragon like? Think like a dragon. What's a dragon like? Dragons are ... EVIL. But how do you be evil?

From desperation, Xenia turns to the skill she's learned with Magic Stuff. Be Evil. Be Evil. Xenia turns and flees. Relying on Angus' Invisibility to cover her, she strives simply to get back to the others.

"There's a big long trap that'll hurt you running from the tunnel opening for ninty a hundred feet!" Getting the info back to the guys. "When it lets up, there's an alcove of mirrors straight ahead. Thirty by thirty. It makes a copy of you." That's what's important now. Getting the info back. "Before the alcove, tunnel turns right. Dunno what's there. There's a Copy Xenia loose out here! Look out for her!"

At the mouth of the tunnel, the invisible rogue whirls, turning back the direction she had fled. With keen keen eyes, she watches the shadows for her counterpart.

Rolls and Actions
UMD 32 to emulate Evil Alignment
Spot 38, Listen 25

Active Spells: Airwalk 107/100 min, Invisibility 4/7 min, Magic Circle against Evil 47/50 min, Elixir of Sneaking 57/60 min, Message, Stoneskin 70/70, Status 11 hr, Resist Energy (Fire 30) 107/110 min, Aid +1 on Atk & save vs. fear, 0/18 temporary hps, 9/12 minutes, Bag of tricks 10 min

Items Expended
Scrolls: Fly(Belkior), Magic Circle Against Evil; Potions: Elixir of Sneaking; Bag of Tricks 9/10, Wand: Acid Splash x5, Hero Point 1

Angus- Pixie AC 22 HP 43(54) Invisible 
Tuesday August 14th, 2007 10:39:02 PM

Angus takes the time to fly to the cave mouth and 25 feet above it before he points at Belkior "Information is necessary but the anticipation is killing me. Keep close watch on our girl. At this rate we will have to fall back as out spells wear off."

Spell Slots:

0 Level 1/6
1 Level 2/8
2 Level 2/8
3 Level 0/7
4 Level 2/6
5 Level 1/4

Spells in Effect:

Mage armor 10 hours (to be cast upon leaving camp)
Message on everyone (to be cast upon leaving camp)
Resist fire (20 points) for 4/100 minutes
Stone skin (70 points) for 4/70 minutes
Protection from fire (Belkior 120 points)4/110 minutes
Protection from Evil 2.6/10 minutes
Polymorph form of a pixie 2.6/10 minutes
Aid from Lantern Archon +8 HP +1 save verses fear 1.6/3 minutes

Silent Rod 0/3
Enlarge Rod 0/3
Maximize Rod 0/3

Holding wand of Stone Skin (Charges unknown)


Role Call - ADM Scott the Southern 
Wednesday August 15th, 2007 8:33:42 AM

Almost forgot again...

Lang XXXXX
Syr XXXXX
Bin XXXXX
Wynn XXXXX
Belkior XXOXX
Xenia XXXXX
Angus XXXOX

Al - OoC 
Wednesday August 15th, 2007 10:39:46 AM

Xenia's post is up.

Wynn (AC24, 69/69HP)  d20+13=20 d20+6=11
Wednesday August 15th, 2007 11:38:22 AM


A Copy? Of Xenia? Wynn draws his bow. A copy of Xenia. The bard nocks an arrow and draws the fletching back to his ear.

Can he shoot her? How will he know the real from the false? In the split second heat of combat, how can he be sure?

He holds the shot ready, but a tremor runs up his arm. The tunnel fills his vision, but his vision blurs.

Rolls and Actions
Ready Attack Hit AC20
Spot 11

Active Spells: Message, Stoneskin 70/70, Status 11 hr, Resist Energy (Fire 30) 108/110 min, Keen Edge 48/50 min, Fly 5 min

Spells
0 Level (3/3): DC 14
Level 1 (4/4): DC 15
Level 2 (2/3): DC 16
Level 3 (1/1): DC 17

Bin (AC:26 HP:67/53 DR/3 Prot.Fire, Spell Imm:Charm/Lightning bolt, Fly, Aid, True Seeing)  d20+8=23
Wednesday August 15th, 2007 1:44:07 PM

Bin continues his watch of the sky's and the hole.

Actions: Spot surroundings: 23

Active spells:
Airwalk on Syr (85.6 minutes)
Spell Immunity on Bin, Charm Person/Lightning Bolt (85.6 minutes)
Protection from energy (fire) on Bin (85.6 minutes)
Protection from energy (fire) on Angus (85.6 minutes)
Protection from energy (fire) on Wynn (85.6 minutes)
Protection from energy (fire) on Syr (85.6 minutes)
Protection from Evil on Syr (5.6 minutes)
Protection from Evil on Lang (5.6 minutes)
Aid on Syr (5.6 minutes)
True Seeing on Bin (5.6 minutes)
Drink Potion Fly (?)

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, ++Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) +*Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Break Enchantment, +True Seeing (D=Righteous Might)
(+-cast *-memorized)


Wynn 
Wednesday August 15th, 2007 2:32:05 PM

[OOC I'm back and ready to take over Wynn again. Thanks for filling in Al. - Bob]

Syr 
Wednesday August 15th, 2007 9:19:36 PM

Syr listens as Angus relays Xenia's message to the group and looks up in anticipation. The anxiety is slowly building and he taps his foot impatiently happy for once that he isn't rushing in.

(OOC: Message has to be relayed correct?)

Active Spells- Aid-45/70 protect from evil 42/70, message, stoneskin 37/70, Airwalk 85.7 mins, resist energy (fire) status 11 hr, protect energy (fire) 85.7 mins

Lang & Sunshine 
Wednesday August 15th, 2007 10:17:31 PM

Lang sighs as he waits with Syr.

Spells:
Longstrider: 176/180 minutes
Jump: not cast yet
Resist Energy Fire 30 (from Belkior): 106/110 minutes
Aid (from Archon; +1 morale bonus on attack rolls and saves against fear effects, plus temporary hp's): 1/3 minutes

Holding:
2 magical arrows
Potion of Rage
Great Sword

Bin 
Thursday August 16th, 2007 2:39:21 PM

Here for report.

DM George 
Thursday August 16th, 2007 3:22:04 PM

Sorry guys, I am at work and can't post from here. My home pc is in the shop and I won't get it back until tomorrow. I apologize for the delay but Nellie had her baby yesterday and can't fill the breach. I will try to post a couple of times over the weekend to make up for it.

Xenia - OoC 
Thursday August 16th, 2007 3:39:01 PM

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!

Had a baby ...

Can't fill the breech ...

That's a good one.

Bin ooc 
Thursday August 16th, 2007 4:23:42 PM

That is funny.

Belkior 
Thursday August 16th, 2007 9:25:00 PM

... continues to fret and worry over Xenia.

Bin ooc 
Friday August 17th, 2007 12:32:25 PM

Just a reminder to George and Al, I will be gone this weekend and all of next week.
Al- I will attempt to post while I am away, but if you do not see a post from me by 12:00 noon, Woldian time, then please post for me. I think that's around 9:00AM in Wyoming. Feel free to post this weekend as well, if George wants to catch up and you have the time.
See you all soon.

DM George  12d6(4+2+3+5+3+1+5+2+4+2+4+6)=41 d20+27=34 d20=10
Friday August 17th, 2007 10:49:05 PM

Xenia whirls away and re-enters the area of "badness" and clenches in pain. (ooc Xenia takes 41 points of damage unless she makes a DC will save of 22. Take half if you make the save)
She screams her warnings to the group and whirls around to scan the area. She is shocked to see herself or someone who looks a lot like her, slinking along the wall in the shadows holding a wand at the ready.

The rest of the group doesn't do anything but prepare for attack, but Wynn is concerned on who to attack. Another Xenia? The possiblilites pop into his mind but he quickly shakes his head and tells himself, "Bad Wynn"

Lang waits on the ground wondering why his friends can't get him up there. What happened to the spellusers of the group?

What will happen next? Will Xenia fight alone or will her friends come to her aid.

(ooc Guys, I would like to include more of you but your not doing anyting. Can't any of you think of a way to get Lang up with you? I can think of some and I am not that smart. If everyone posts tomorrow, I will post again for tomorrow night.)

Xenia - OoC 
Friday August 17th, 2007 10:59:44 PM

What about the Alignment emulation? Wouldn't that reduce the damage?

Is this a serious question? Your trying to think like the dragon so you think your alignment is going to change? Doubt it! George

See Matt's Private note for details. "Thinking like a dragon is just the IC justification for it. If you look at the Rolls, there's a UMD roll to Emulate an Alignment. -- Al

Really. I have never even heard of it. What do you guys do? Memorize the core books?. Will look into it George

Xenia (AC22, HP 21/63)  d20+8=19 d20+19=28
Saturday August 18th, 2007 11:45:05 AM


It had been a longshot. And from the pain that had shot through Xenia's body, the longshot had not paid out. Her nerves are still alive with the pain as she draws another scroll, but for now, her only thought is to save the guys from Mirror Copy Girl.

"Eat this!" Xenia reads the scroll and points at her duplicate and both girls are revealed plain as the daylight in the mouth of the cave. Xenia stands five feet over the ground on her Air Walking spell, the action of the spell removing both her Invisibility and revealing her position in shadow. The Mirror Duplicate stands where she sneaks, illuminated in green Faerie Fire.

Rolls and Actions
Will 19
UMD 28 vs DC21 for scroll of Faerie Fire

Active Spells: Airwalk 107/100 min, Magic Circle against Evil 47/50 min, Elixir of Sneaking 57/60 min, Message, Stoneskin 70/70, Status 11 hr, Resist Energy (Fire 30) 107/110 min, Aid +1 on Atk & save vs. fear, 0/18 temporary hps, Faerie Fire (10/10)

Items Expended
Scrolls: Fly(Belkior), Magic Circle Against Evil, Faerie Fire; Potions: Elixir of Sneaking; Bag of Tricks 9/10, Wand: Acid Splash x5, Hero Point 1

JimF 
Saturday August 18th, 2007 8:57:21 PM

OOC: We need a map. Where are the two Xenia's in respect to the rest of everyone? What are the distances?

Jim/Angus

George 
Sunday August 19th, 2007 3:02:03 PM

Sorry guys, we are going to have to wing it without a map until Nellie gets back. I lost the base map when they fixed my computer. I will try and be percise in my descriptions and we will have to try our best.

-----------------------

OOC: George, then give us a general description of the distances to the two Xenia's so that we can calculate distance for spells and melee.

Belkior - AC 23 (25 vs. evil), Fly, Magic Circle vs Evil, Message, Protection from Energy, Resist Energy, Stoneskin  d20+6=22 d20+3=16 d20+8=24 d20+18=38
Sunday August 19th, 2007 5:30:04 PM

The halfling cleric looks down at his companions far below, trying to think of how they might get up here. When Belkior really considers it, how exactly did the evil cleric make this place? Did the cleric of Ga'al modify the dragon's den, or did it make it some other way. While he's waiting for news from inside, Belkior drifts closer to the rock wall to examine it. After a couple seconds exmaination, he should be able to tell if there is anyway for the people below to climb the cliff.
Spot = 22, Search (untrained) = 16, Spellcraft = 24,
Will save (in case illusion masks anything) = 38, natural 20


Active Effects
Fly - 60' foot fly (good), 4.3 minutes
Magic Circle Against Evil - +2 AC vs evil, +2 saves vs. evil
Message
Protection from Energy (Fire) - 120 hps
Resist Energy (Fire) - Fire resist 30
Stoneskin - 70 points, 66.2 minutes

Active Spells
Status - on Lang, Syr and Xenia - 11 hours duration
Aid - Xenia, +1 on Atk & save vs. fear, 18 temporary hps, 5.2 minutes
Air Walk - Xenia, 106.2 minutes
Protection from Energy (Fire) - Angus, Belkior - 120 hps, 106.2 minutes
Resist Energy (Fire) - Xenia, Belkior, Lang, Syr - Fire resistance 30, 106.2 minutes
Magic Circle Against Evil - 10 foot radius, 118.2 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid*)
3 (DC 19) - Dispel Magic, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability (D - Cure Critical Wounds)
5 (DC 21) - Greater Command, Wall of Stone* (D - Dispel Evil)
* = cast


Bin -Sub/Al (AC:26 HP:67/53 DR/3 Prot.Fire, Spell Imm:Charm/Lightning bolt, Fly, Aid, True Seeing) 
Sunday August 19th, 2007 8:28:43 PM

"There's nothing there that would hide from a True Seeing spell, Belkior."

"Come out, Xenia. Angus has suggested that we leave and make them come to us. I have to agree. What reason do we have to walk into such a heavily fortified lair?" The protector of Domi shakes his head. "What reason would this priest of Ga'al have to fortify the entrance to this cave to this extent?" He considers his own costly spells and then the cost of the Forbiddance alone.

"They must have some powerful enemies in this region. Maybe we could contact some of them. This couldn't be just for us, could it? We only arrived two days ago. And against most threats the climb to the tunnel would be daunting enough, not to mention the dragon."

Active spells:
Airwalk on Syr (85.6 minutes)
Spell Immunity on Bin, Charm Person/Lightning Bolt (85.6 minutes)
Protection from energy (fire) on Bin (85.6 minutes)
Protection from energy (fire) on Angus (85.6 minutes)
Protection from energy (fire) on Wynn (85.6 minutes)
Protection from energy (fire) on Syr (85.6 minutes)
Protection from Evil on Syr (5.6 minutes)
Protection from Evil on Lang (5.6 minutes)
Aid on Syr (5.6 minutes)
True Seeing on Bin (5.6 minutes)
Drink Potion Fly (?)

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, ++Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) +*Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Break Enchantment, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

DM George 
Sunday August 19th, 2007 9:51:52 PM

Was hoping to post but with only three posts for the weekend, guess I will wait until tomorrow.

Lang & Sunshine 
Sunday August 19th, 2007 10:48:47 PM

Lang and Sunshine wait at the bottom. At least there isn't any yelling and screaming going on.

Wynn (AC24, 69/69HP)  d20+13=21 d20+8=15 d6=6 d6=5 d20+14=16
Monday August 20th, 2007 7:40:41 AM

Wynn watches as Xenia's spell illuminates her mirror image. With a short prayer to Waard, he looses two arrows, hoping that he has picked the right target [Hit AC=21 and 15 for 6 and 5 HP ]

[OOC I am assuming Wynn saw the real Xenia become visible and that he could correctly deduce that the Xenia enwrapped in Faerie fire is the false one. [Int=16]

Angus- Pixie AC 22 HP 43(54) Invisible 
Monday August 20th, 2007 8:57:54 AM

ooc: What is the total elasped time? I have lost track with the recent delay.

----------------------------------

Angus sees Xenia appear and cast her spell on the second Xenia. The invisible Angus asks the now visible Xenia "Where did you and I first meet? This is a test."

Angus will drop 30 feet to be below the lip of the cave.

To everyone else "Lets meet up with Lang and Syr at the bottom and figure out what plan B will be. We kill the Xenia double if she pursues."

Angus holds off casting spells as he can not seem to judge the distance to either Xenia.

Spell Slots:

0 Level 1/6
1 Level 2/8
2 Level 2/8
3 Level 0/7
4 Level 2/6
5 Level 1/4

Spells in Effect:

Mage armor 10 hours (to be cast upon leaving camp)
Message on everyone (to be cast upon leaving camp)
Resist fire (20 points) for 4/100 minutes
Stone skin (70 points) for 4/70 minutes
Protection from fire (Belkior 120 points)4/110 minutes
Protection from Evil 2.6/10 minutes
Polymorph form of a pixie 2.6/10 minutes
Aid from Lantern Archon +8 HP +1 save verses fear 1.6/3 minutes

Silent Rod 0/3
Enlarge Rod 0/3
Maximize Rod 0/3

Holding wand of Stone Skin (Charges unknown)



Xenia (AC22, HP 21/63) - 2nd Post 
Monday August 20th, 2007 9:30:25 AM


"In the Giggling Ghost," the rogue shoots back over her shoulder, Copy Girl taking all her attention for the moment. "You were playing your flute, and you hailed to me in Elf."

The rest is sorta not good for saying in fronta Wynn right here and right now, so it goes unsaid.

Active Spells: Airwalk 107/100 min, Magic Circle against Evil 47/50 min, Elixir of Sneaking 57/60 min, Message, Stoneskin 70/70, Status 11 hr, Resist Energy (Fire 30) 107/110 min, Aid +1 on Atk & save vs. fear, 0/18 temporary hps, Faerie Fire (10/10)

Items Expended
Scrolls: Fly(Belkior), Magic Circle Against Evil, Faerie Fire; Potions: Elixir of Sneaking; Bag of Tricks 9/10, Wand: Acid Splash x5, Hero Point 1

Syr 
Monday August 20th, 2007 4:05:05 PM

Syr watches Lang's flank patiently as the ranger peers up at the others.

Active Spells- Aid-44/70 protect from evil 41/70, message, stoneskin 36/70, Airwalk 85.6 mins, resist energy (fire) status 11 hr, protect energy (fire) 85.6 mins

Role Call - ADM Scott the Southern  d100=11
Monday August 20th, 2007 4:16:42 PM

Syr XXXOX
Lang XXXOX
Wynn XXXOX
Xenia XXXOX
Belkior XXXOX
Bin XXXOX
Angus XXXOX

a missed DM post obviously... something trivial about a baby or something... Congrats!

DM George  d20+6=26 12d6(2+6+1+6+1+2+1+4+6+3+2+1)=35 d20+14=30 d6=1
Monday August 20th, 2007 7:06:39 PM

Xenia casts her faire fire on her counter part and answers personal questions from Angus.

Wynn instinctually knows his true love and shoots the counter Xenia with 2 arrows wounding her.

Belkior examines the cliff face and sees faint hand holds which have been cut into the face. It would be a tough climb but it could be done.

Bin wonders at all of the defenses. Why would the clerics of Ga'al go to all of this trouble? What is their motivation?

The rest of the group waits for Xenia to come out hoping to flee and come back when things are more to their liking.

******************************************
The fairie fired Xenia charges forward wincing in pain as she enters the forbiddence. She stabs at Xenia and hits her but doesn't do much damage. 1 point of damage

Xenia, Wynn and Faire fired Xenia are all now in sight of the group that is flying by the cave entrance.

Question 
Monday August 20th, 2007 7:35:22 PM

George,

What are the distances to the characters? How far are we away? It is difficult to pick a spell if I do not know the distance?

Is the duplicate Xenia in range to attack anyone else? Xenia's character has plenty of tricks up its sleeve?

Jim

Xenia (AC22, HP 20/63)  d20+16=23 d20+28=45
Monday August 20th, 2007 9:21:08 PM


"She's an easy shot." Xenia says, ignoring the prick of the rapier. She tumbles out of reach and then vanishes into the shadows. "Hit her," Xenia says from out of the shadows. She does not even pretend to conceal the sound of her movements. "You want me, Copy Girl, come and find me."

The rogue circles around to a place behind the metal bar atop which hangs the triangle bell.

Rolls and Actions
Tumble 23 vs DC15
Hide 45

Active Spells: Airwalk 107/100 min, Magic Circle against Evil 47/50 min, Elixir of Sneaking 57/60 min, Message, Stoneskin 70/70, Status 11 hr, Resist Energy (Fire 30) 107/110 min, Aid +1 on Atk & save vs. fear, 0/18 temporary hps, Faerie Fire (9/10)

Items Expended
Scrolls: Fly(Belkior), Magic Circle Against Evil, Faerie Fire; Potions: Elixir of Sneaking; Bag of Tricks 9/10, Wand: Acid Splash x5, Hero Point 1

Bin -Sub/Al (AC:26 HP:67/53 DR/3 Prot.Fire, Spell Imm:Charm/Lightning bolt, Fly, Aid, True Seeing) 
Monday August 20th, 2007 9:27:25 PM

"Come out of there, Xenia," Bin says. But the cleric finds that there is little else he can do to otherwise help.

Active spells:
Airwalk on Syr (85.6 minutes)
Spell Immunity on Bin, Charm Person/Lightning Bolt (85.6 minutes)
Protection from energy (fire) on Bin (85.6 minutes)
Protection from energy (fire) on Angus (85.6 minutes)
Protection from energy (fire) on Wynn (85.6 minutes)
Protection from energy (fire) on Syr (85.6 minutes)
Protection from Evil on Syr (5.6 minutes)
Protection from Evil on Lang (5.6 minutes)
Aid on Syr (5.6 minutes)
True Seeing on Bin (5.6 minutes)
Drink Potion Fly (?)

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, ++Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) +*Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Break Enchantment, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

Belkior - AC 23 (25 vs. evil), Fly, Magic Circle vs Evil, Message, Protection from Energy, Resist Energy, Stoneskin  d20+10=27
Monday August 20th, 2007 10:44:34 PM

The halfling cleric watches the battle between the two Xenia's with interest. Obviously, one of the two is the half-elf that Belkior has adventured with for the last period and the other has somehow been magically created. But, for the life of him, Belkior cannot figure it out.

Instead, the halfling cleric tries calling to Syr and Lang down below about the handholds. If they can't hear him, Belkior descends as far as he can with the Fly spell.

Actions
Double Move - descend 80 feet

Active Effects
Fly - 60' foot fly (good), 4.2 minutes
Magic Circle Against Evil - +2 AC vs evil, +2 saves vs. evil
Message
Protection from Energy (Fire) - 120 hps
Resist Energy (Fire) - Fire resist 30
Stoneskin - 70 points, 66.1 minutes

Active Spells
Status - on Lang, Syr and Xenia - 11 hours duration
Aid - Xenia, +1 on Atk & save vs. fear, 18 temporary hps, 5.1 minutes
Air Walk - Xenia, 106.1 minutes
Protection from Energy (Fire) - Angus, Belkior - 120 hps, 106.1 minutes
Resist Energy (Fire) - Xenia, Belkior, Lang, Syr - Fire resistance 30, 106.1 minutes
Magic Circle Against Evil - 10 foot radius, 118.1 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid*)
3 (DC 19) - Dispel Magic, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability (D - Cure Critical Wounds)
5 (DC 21) - Greater Command, Wall of Stone* (D - Dispel Evil)
* = cast



Wynn (AC24, 69/69HP)  d20+13=19 d20+8=20 d6=4 d6=5
Tuesday August 21st, 2007 7:34:07 AM

Wynn shifts slightly to improve his angle of attack and fires two more arrows at the imposter [Hit AC=19 & 20 for 4 and 5 HP respectively].


Angus- Pixie AC 22 HP 43(54) Invisible 
Tuesday August 21st, 2007 8:52:53 AM

OOC: What is the elasped time on spells? What is the distance to the copy Xenia?

------------------------------

Angus summons an air elemental to assist is dispatching the copy Xenia as it keeps him invisible.

As Angus drops down 120 feet he calls to his fellows "Lets move out and figure out plan b as this place is too defended. Lets finds some ground that meets our needs. I do not want to fight copies of me, Syr or Lang or any of us."

Spell Slots:

0 Level 1/6
1 Level 2/8
2 Level 2/8
3 Level 0/7
4 Level 2/6
5 Level 2/4

Spells in Effect:

Mage armor 10 hours (to be cast upon leaving camp)
Message on everyone (to be cast upon leaving camp)
Resist fire (20 points) for 4/100 minutes
Stone skin (70 points) for 4/70 minutes
Protection from fire (Belkior 120 points)4/110 minutes
Protection from Evil 2.6/10 minutes
Polymorph form of a pixie 2.6/10 minutes
Aid from Lantern Archon +8 HP +1 save verses fear 1.6/3 minutes

Silent Rod 0/3
Enlarge Rod 0/3
Maximize Rod 0/3

Holding wand of Stone Skin (Charges unknown)


DM George Supplimental post 
Tuesday August 21st, 2007 11:37:49 AM

Xenia's copy is at the mouth of the cave approximately 30-40' away from Angus. Your spells are down 3 minutes 2 rounds.

Syr (Ac 27/26 HP 101/86) 
Tuesday August 21st, 2007 12:18:29 PM

At the sound of commotion, the elf glances up at the other Shields, "Uhoh, looks like trouble. I'm heading back up. You might want to try those handholds that Belkior's yelling about? It's too bad Sunshine is too big for me to carry easily." Syr begins his ascent of the hill once again.

Active Spells- Aid-44/70 protect from evil 41/70, message, stoneskin 36/70, Airwalk 85.6 mins, resist energy (fire) status 11 hr, protect energy (fire) 85.6 mins

Lang & Sunshine 
Tuesday August 21st, 2007 8:29:20 PM

Go ahead Syr, I'll wait here.

Lang waits with Sunshine. He does not want to get caught on the cliff face if the dragon shows up.

DM George  d20+20=39 d20+12=31 d6=5 15d6(1+1+2+4+4+3+5+2+6+5+6+4+3+1+3)=50 d20+15=25
Tuesday August 21st, 2007 9:27:42 PM

Xenia moves away taunting her double moving to the cave entrance by the doorbell. You are right by the edge of the cliff. The bell is outside the cave entrance on the wall.

Angus calls for a retreat and to cover it summons and air elemental to attack next round.

Lang decides he doesn't want to risk climbing the wall while a dragon might be about.

Syr starts airwalking back up the side of the mountain calling for Lang to follow.

Belkior calls down to the others about the handholds and sees Syr moving towards him.

Wynn takes a couple of shots at his loves look alike but can't seem to bring himself to cause such a vision of loveliness harm and misses both times.

Binn also calls for a general retreat but is frustrated at his lack of being able to do anything.

*********************************************

Xenia (copy) looks around for Xenia real and can't find her so she does the next best thing. She attacks Xenia's lover. She dances forward all a flame and stabs Wynn for 5 points of damage (Hit ac 31)

Xenia then sees the cleric come around the corner and watches as he casts a spell. The cleric is about 50' back in the cave on the left(west) side hugging the wall. He casts flame strike on Wynn. Wynn takes 25 points of damage unless he makes a reflex save dc 21. If he makes the save, he then takes 12 points of damage. (Wynn has resist energy on, but I didn't know that by looking at your post. You must post your current spells and durations. In the future, if you don't, you don't have the spell on. Consider yourself warned)

The copy Xenia sees the flame strike coming and deftly dodges aside taking no damage.

Al - OoC 
Tuesday August 21st, 2007 9:37:59 PM

Wynn should have hit once. The Fake Xenia is at -2 to AC because she Charged last round.

Also, I was under the impression that Wynn was up above the ground some and out of the reach of the Fake Xenia. I'm getting tired of not knowing where everyone is until you make it up, George.

Yes your right Al, Xenia's ac was down by 2 and he scored one hit. Sorry for my mistake.

Only post I have of Wynn's location was back on Aug 8th and he is hoving in the air but never gave a height. Yes I am frustated by the lack of a map as well. Hoping Nellie comes back soon. She told me she would only be gone a couple of days but guess she is enjoying mohterhood. I she doesn't get back in the next few days, I will remake a map to the best of my ability. Unfortunately I lost the map making program when I had my computer fixed, so it will have to be in a different format. Not gonna bothter though until I know what your plans are. Looks like you are leaving.


Belkior - AC 23 (25 vs. evil), Fly, Magic Circle vs Evil, Message, Protection from Energy, Resist Energy, Stoneskin 
Tuesday August 21st, 2007 10:10:39 PM

OOC - I can't tell from the DM post whether Belkior needs to ascend back to the cave entrance. So, two options for your consideration.

Option 1 - If Belkior has to ascend
The halfling cleric returns to the tunnel entrance, trying to cover as many of his companions with his Magic Circle as he can.

Option 2 - If Belkior doesn't have to move
The halfling cleric sees the Ga'alian step out and cast a spell at Wynn. Hoping to keep the opponent off balance, Belkior casts a simple spell in his general direction. A circle of Silence envelopes the Ga'alian. Who knows, maybe Xenia can use the spell effects too?

Actions - Option 1
Double Move - descend 80 feet

Actions - Option 2
Standard - cast Silence, centred on a point in space beside the Ga'alian (20 ft radius)

Active Effects
Fly - 40' foot fly (good), 4 minutes
Magic Circle Against Evil - +2 AC vs evil, +2 saves vs. evil
Message
Protection from Energy (Fire) - 120 hps
Resist Energy (Fire) - Fire resist 30
Stoneskin - 70 points, 66 minutes

Active Spells
Status - on Lang, Syr and Xenia - 11 hours duration
Aid - Xenia, +1 on Atk & save vs. fear, 18 temporary hps, 5 minutes
Air Walk - Xenia, 106 minutes
Protection from Energy (Fire) - Angus, Belkior - 120 hps, 106 minutes
Resist Energy (Fire) - Xenia, Belkior, Lang, Syr - Fire resistance 30, 106 minutes
Magic Circle Against Evil - 10 foot radius, 118 minutes

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid*)
3 (DC 19) - Dispel Magic, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability (D - Cure Critical Wounds)
5 (DC 21) - Greater Command, Wall of Stone* (D - Dispel Evil)
* = cast

Syr pointed out the hand holds before you did your action so I will keep you up at the cave height and allow you to cast your spell. George

Bin -Sub/Al (AC:26 HP:67/53 DR/3 Prot.Fire, Spell Imm:Charm/Lightning bolt, Fly, Aid, True Seeing)  d20+10=24 4d8(8+2+5+3)+9=27
Wednesday August 22nd, 2007 10:23:36 AM

Bin does not hesitate. Flying up to a point just over Wynn, he braces for the effect that had harmed Wynn and Xenia as they had entered. After fighting off the worst of it, the Protector of Domi casts a spell, healing Wynn of his hurts from the side furthest from the false copy of Xenia.

OoC: Delay until after Wynn's Post.

Rolls and Actions
Will Save 24 vs Forbiddance
CCW on Wynn, Heal 27hp

Active spells:
Airwalk on Syr (85.6 minutes)
Spell Immunity on Bin, Charm Person/Lightning Bolt (85.6 minutes)
Protection from energy (fire) on Bin (85.6 minutes)
Protection from energy (fire) on Angus (85.6 minutes)
Protection from energy (fire) on Wynn (85.6 minutes)
Protection from energy (fire) on Syr (85.6 minutes)
Protection from Evil on Syr (5.6 minutes)
Protection from Evil on Lang (5.6 minutes)
Aid on Syr (5.6 minutes)
True Seeing on Bin (5.6 minutes)
Drink Potion Fly (?)

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, ++Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) +*Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, +Divine Power (+D=Divine Power)
5-(2) *Break Enchantment, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

Xenia (AC22, HP 20/63)  d20+23=35
Wednesday August 22nd, 2007 11:37:37 AM


Wynn ... The dark rogue burns to fly at her Copy Double, rip her hair out, pound her face, and beat her head. But the rest of the guys are there. They'll take her on. A sense of relief and grattitude floods the rogue as she see's Bin enter the Bad Area and heal Wynn.

She's got a different job.

Speeding though the air, Xenia creeps on the Cleric Guy, moving right up next to him. At one point, things get really quiet. Must be magic.

Rolls and Actions
Double Move toward Cleric (But will not exit the Forbiddance.)
Hide 35 (w/-5 penalty for full movement)

Active Spells: Airwalk 107/100 min, Magic Circle against Evil 47/50 min, Elixir of Sneaking 57/60 min, Message, Stoneskin 70/70, Status 11 hr, Resist Energy (Fire 30) 107/110 min, Aid +1 on Atk & save vs. fear, 0/18 temporary hps, Faerie Fire (9/10)

Items Expended
Scrolls: Fly(Belkior), Magic Circle Against Evil, Faerie Fire; Potions: Elixir of Sneaking; Bag of Tricks 9/10, Wand: Acid Splash x5, Hero Point 1

Angus- Pixie AC 22 HP 43(54) Invisible  d20+4=17
Wednesday August 22nd, 2007 1:05:43 PM

ooc; How damaged is copy girl? Can we tell?

------------------------------------

Angus rises 30 feet so that he is now 90 feet from the cave mouth. Angus sends hi elemental to attack and hopefully distract copy girl.

Air Elemental Slam attack.

AC 17 - Miss, Copy girls red hair is awhirl as the elemental attacks

ooc: Please place the AE as you see fit

The invisible Angus calls up to his shield mates "Are we going or staying? We can leave copy girl behind as she take take all of her time climbing down." Angus knows it will take Syr and him time to get back to the cave mouth and Lang is stuck down below.

Spell Slots:

0 Level 1/6
1 Level 2/8
2 Level 2/8
3 Level 0/7
4 Level 2/6
5 Level 2/4

Spells in Effect:

Mage armor 10 hours (to be cast upon leaving camp)
Message on everyone (to be cast upon leaving camp)
Resist fire (20 points) for 4/100 minutes
Stone skin (70 points) for 4/70 minutes
Protection from fire (Belkior 120 points)4/110 minutes
Protection from Evil 2.6/10 minutes
Polymorph form of a pixie 2.6/10 minutes
Aid from Lantern Archon +8 HP +1 save verses fear 1.6/3 minutes
AE - 1/10 rounds

Silent Rod 0/3
Enlarge Rod 0/3
Maximize Rod 0/3

Holding wand of Stone Skin (Charges unknown)

Jim, You told me your summoning an air elemental. I have no idea which size, what level spell you did, how long it lasts, ac hps nothing. You didn't list it on your sheet. Makes it very tough to DM. I have to make assumptions. I believe you used a 5th level spell but next time it isn't listed on your post, it won't be there. Your one warning is given.



Syr (Ac 27/26 HP 101/86) 
Wednesday August 22nd, 2007 8:40:49 PM

He nods at Lang, "Your call but why don't I tie a rope around your waist to speed things up? Between me dragging you and the handholds, you should be able to go up that wall at almost normal pace. I have a feeling you will be needed. The dragon's emergence might be slowed by that wall Belk put up. Of course, he may not even be IN the cave." The elf drops the rope down to Lang and continues his ascent.

Active Spells- Aid-43/70 protect from evil 40/70, message, stoneskin 35/70, Airwalk 85.5 mins, resist energy (fire) status 11 hr, protect energy (fire) 85.5 mins

Wynn (AC24, 58/69HP) Resist Energy(fire), Fly, Keen Edge  d20+10=25 d20+13=21 d6=5 d20+8=13
Wednesday August 22nd, 2007 9:12:17 PM

Wynn deftly sidesteps the main column of fire [Reflex=25] and absorbs a portion of the remaining magic [Resist Energy absorbs 6 of remaining 12 HP as 6 is divine fire and not affected by resist fire]. Alas he is unable to avoid the blade of his lover's copy.

The bard hastily moves up and away from his tormentor (5' shift) and releases two more arrows at Xenia's strangely animated reflection [Hit Ac=21 and 13 for 5 HP].

[OOC edited previous post as I failed to account for reduction of 5 for atk with second swing]



Lang & Sunshine 
Wednesday August 22nd, 2007 9:27:30 PM

Lang holds his position. He thinks something must be happening as the Shields are moving back to the opening.

Spells:
Longstrider: 175/180 minutes
Jump: not cast yet
Resist Energy Fire 30 (from Belkior): 105/110 minutes

Holding:
2 magical arrows
Potion of Rage
Great Sword

DM George  12d6(3+6+1+2+1+3+2+5+6+3+5+3)=40 12d6(5+3+4+5+3+2+6+2+5+3+4+1)=43 d20+1=11 d20+20=33 d20=12
Wednesday August 22nd, 2007 10:43:31 PM

Belkior casts his silence at the cleric effectively shutting him up.

Xenia creeps up on the cleric ready to do some nasty things to him if she can get the chance. Xenia notices that the face of the cleric is covered in some kind of skull mask.

Angus sends his elemental in to attack but it hits the forbiddence and puffs out of existance. (ooc rolled its save and it failed.
Angus then climbs to within 90' of the cave entrance

Wynn took 12 points of damage. Total of 50, made save so he only took 25...half was fire which he didn't take any thanks to his resist fire spell. The other half is spiritual which was 12 points total. Please adjust hitpoints

Wynn floats up 5' and shoots twice missing both times. Please also list durations of spells...thanks

Bin flies into the cave and over to Bin. He steels himself for the pain and only takes half damage from the spell. Bin takes 21 points of damage from the forbiddence. He then cures Wynn for all of his damage.

Syr is trying to help Lang but Lang wants nothing to do with it and Syr moves away from the bugbear.

********************************************
The flaming copy of Xenia growls in frustration as Wynn flies out of range. She winces when she sees the elemental coming and grins when it puffs out of existance. She scans the area looking for her target but again can't find her.

She pulls out a potion and swallows it down.

The cleric moves away down the tunnel away from the group. Xenia gets an AOO but the cleric disapears around that corner to the right that she noticed before.

Figure that 3 1/2 minutes are off the durations...thanks



Xenia (AC22, HP 20/63)  d20+28=47
Wednesday August 22nd, 2007 10:59:42 PM


Well phooey on you.

The rogue returns back up the cave to kill off Copy Girl and pull back with the rest.

"He ran off," Xenia calls to the others as soon as she clears the Really Quiet Area. Without even an attempt at masking the sound she makes, the Dark Rogue approaches the mouth of the tunnel where her Mirror Twin stands.

Rolls and Actions
Hide 47 (30ft move at 1/2 speed)

Active Spells: Airwalk 107/100 min, Magic Circle against Evil 47/50 min, Elixir of Sneaking 57/60 min, Message, Stoneskin 70/70, Status 11 hr, Resist Energy (Fire 30) 107/110 min, Aid +1 on Atk & save vs. fear, 0/18 temporary hps, Faerie Fire (8/10)

Items Expended
Scrolls: Fly(Belkior), Magic Circle Against Evil, Faerie Fire; Potions: Elixir of Sneaking; Bag of Tricks 9/10, Wand: Acid Splash x5, Hero Point 1

Belkior - AC 23 (25 vs. evil), Fly, Magic Circle vs Evil, Message, Protection from Energy, Resist Energy, Stoneskin 
Thursday August 23rd, 2007 12:05:14 AM

The halfling cleric waits while his companions deal with the copy of Xenia. Belkior intends on staying here, outside the tunnel entrance, until his companions are ready to leave. While he is waiting for the others to exit, he moves beside the bell hanging on the wall. After casting a Detect Magic spell and scanning it in case it was magically trapped, Belkior begins removing the bell and ringer.

Actions
Move (if > 5 ft needed)
Standard - cast Detect Magic

Active Effects
Detect Magic
Fly - 40' foot fly (good), 1.5 minutes
Magic Circle Against Evil - +2 AC vs evil, +2 saves vs. evil
Message
Protection from Energy (Fire) - 120 hps
Resist Energy (Fire) - Fire resist 30
Stoneskin - 70 points, 66.5 minutes

Active Spells
Status - on Lang, Syr and Xenia - 11 hours duration
Aid - Xenia, +1 on Atk & save vs. fear, 18 temporary hps, 5 minutes
Air Walk - Xenia, 106.5 minutes
Protection from Energy (Fire) - Angus, Belkior - 120 hps, 106.5 minutes
Resist Energy (Fire) - Xenia, Belkior, Lang, Syr - Fire resistance 30, 106.5 minutes
Magic Circle Against Evil - 10 foot radius, 117.9 minutes
Detect Magic

Spells
0 (DC 16) - Detect Magic(x2)*, Read Magic, Resistance(x2)
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid*)
3 (DC 19) - Dispel Magic, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability (D - Cure Critical Wounds)
5 (DC 21) - Greater Command, Wall of Stone* (D - Dispel Evil)
* = cast



Syr (AC27/26 HP 108/86) 
Thursday August 23rd, 2007 12:52:16 AM

Syr moves up to floating 10' from the cave entrance and peers inside. Glancing up and over his shoulder, he whispers to Angus via the message spell, "What's the plan boss?"

Active Spells- Aid-42/70 protect from evil 39/70, message, stoneskin 34/70, Airwalk 85.4 mins, resist energy (fire) status 11 hr, protect energy (fire) 85.4 mins

Bin -Sub/Al (AC:26 HP:67/53 DR/3 Prot.Fire, Spell Imm:Charm/Lightning bolt, Fly, Aid, True Seeing) 
Thursday August 23rd, 2007 9:40:38 AM

"HOLD!" Bin raises the symbol of Domi and gestures in the direction of the doppleganger of Xenia.

Then the protector of Domi flies down next to her, light hammer in hand.

Rolls and Actions
Cast Hold Person On False Xenia /Will Save vs DC17 or be Held for 9 rounds

Active spells:
Airwalk on Syr (85.6 minutes)
Spell Immunity on Bin, Charm Person/Lightning Bolt (85.6 minutes)
Protection from energy (fire) on Bin (85.6 minutes)
Protection from energy (fire) on Angus (85.6 minutes)
Protection from energy (fire) on Wynn (85.6 minutes)
Protection from energy (fire) on Syr (85.6 minutes)
Protection from Evil on Syr (5.6 minutes)
Protection from Evil on Lang (5.6 minutes)
Aid on Syr (5.6 minutes)
True Seeing on Bin (5.6 minutes)
Drink Potion Fly (?)

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, ++Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) +*Aid, *Augury, +Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, +Divine Power (+D=Divine Power)
5-(2) *Break Enchantment, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

Angus 
Thursday August 23rd, 2007 1:26:18 PM

OOC: I did not list the AE in my post as I was not even sure he could attack, not having a map and not knowing where the copy girl was or the forbiddance. We have a map, but I am now do not have an elemental.

-----------------------------------------

Angus continues to fly up using a double move and he is now only 30 feet below the lip of the cave and still invisible. "It is foolish to press as we are at such a disavantage. Lets fall back and regroup."

Spell Slots:

0 Level 1/6
1 Level 2/8
2 Level 2/8
3 Level 0/7
4 Level 2/6
5 Level 2/4

Spells in Effect:

Mage armor 10 hours (to be cast upon leaving camp)
Message on everyone (to be cast upon leaving camp)
Resist fire (20 points) for 4/100 minutes
Stone skin (70 points) for 4/70 minutes
Protection from fire (Belkior 120 points)4/110 minutes
Protection from Evil 2.6/10 minutes
Polymorph form of a pixie 2.6/10 minutes
Aid from Lantern Archon +8 HP +1 save verses fear 1.6/3 minutes
AE - 1/10 rounds

Silent Rod 0/3
Enlarge Rod 0/3
Maximize Rod 0/3

Holding wand of Stone Skin (Charges unknown)

Jim, your elemental failed its saving throw when it entered the forbiddence last round. Took more damage than it had and died.



Lang & Sunshine 
Thursday August 23rd, 2007 7:58:48 PM

Lang continues to keep watch of the opening and for the dragon..

Spells:
Longstrider: 175/180 minutes
Jump: not cast yet
Resist Energy Fire 30 (from Belkior): 105/110 minutes

Holding:
2 magical arrows
Potion of Rage
Great Sword

DM George  d3=3 d20+7=13 d20+7=25 d20+20=28 d20+12=22
Thursday August 23rd, 2007 9:01:10 PM

Xenia starts to move back to the group heading in the direction of her double.

Belkior heads towards the outside wall of the cave and detects magic on the triangle bell. He doesn't see any magic associated with it. (For clarification, the bell is hanging of the side of the cliff on a hook near the entrance. You would have to lean out of the cave to ring it. It isn't in the forbiddence)

Syr still airwalking up the mountain closes the gap and is close to the rim. he waits for instructiosn from Angus.

Bin casts his hold person spell on the glowing Xenia which keeps her in place. She failed her save and is held.

Angus gets closer to the cave and again calls for a retreat.

Lang waits patiently scanning the sky for trouble but still not willing to try and climb the side of the mountain during possible combat.

******************************************
Glowing Xenia on her turn struggles against the hold person but is held fast.

Nothing happens with the cleric or the dragon this round.



Xenia - OoC 
Thursday August 23rd, 2007 9:42:10 PM


That's not right. You don't get two Will Saves in one round. Fake Xenia gets a single Will Save. It is made on her turn. And she fails it.

Belkior - AC 23 (25 vs. evil), Fly, Magic Circle vs Evil, Message, Protection from Energy, Resist Energy, Stoneskin 
Thursday August 23rd, 2007 10:00:00 PM

The halfling cleric works away on the bell and clanger, trying to remove them. If nothing else, it will serve as a souvenir for Belkior and his companions. But, more likely, it will stop the cleric from summoning the dragon.

Actions
Full - Remove bell from cliff wall

Active Effects
Detect Magic
Fly - 40' foot fly (good), 1.4 minutes
Magic Circle Against Evil - +2 AC vs evil, +2 saves vs. evil
Message
Protection from Energy (Fire) - 120 hps
Resist Energy (Fire) - Fire resist 30
Stoneskin - 70 points, 66.4 minutes

Active Spells
Status - on Lang, Syr and Xenia - 11 hours duration
Aid - Xenia, +1 on Atk & save vs. fear, 18 temporary hps, 4.9 minutes
Air Walk - Xenia, 106.4 minutes
Protection from Energy (Fire) - Angus, Belkior - 120 hps, 106.4 minutes
Resist Energy (Fire) - Xenia, Belkior, Lang, Syr - Fire resistance 30, 106.4 minutes
Magic Circle Against Evil - 10 foot radius, 117.8 minutes
Detect Magic

Spells
0 (DC 16) - Detect Magic(x2)*, Read Magic, Resistance(x2)
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid*)
3 (DC 19) - Dispel Magic, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability (D - Cure Critical Wounds)
5 (DC 21) - Greater Command, Wall of Stone* (D - Dispel Evil)
* = cast

DM George supplimental post 
Thursday August 23rd, 2007 10:50:34 PM

reread the hold person spell and you are right, breaking free is a full round action so she wouldn't be able to attack Wynn. Changing the post now. Did ask the question on the rules board when she gets another save.

Angus 
Friday August 24th, 2007 8:17:22 AM

Angus give a big invisible smile and calls out "Nice work Bin. Lets grab copy girl, tie her up and get out of here. Plan B needs lots of work."

Angus make the final 30 foot rise and is now just below the lip of the cave. Angu sees Belkior looking over the clanger "Good idead Belkior. Take it or disable it as we leave."

Spell Slots:

0 Level 1/6
1 Level 2/8
2 Level 2/8
3 Level 0/7
4 Level 2/6
5 Level 2/4

Spells in Effect:

Mage armor 10 hours (to be cast upon leaving camp)
Message on everyone (to be cast upon leaving camp)
Resist fire (20 points) for 5/100 minutes
Stone skin (70 points) for 5/70 minutes
Protection from fire (Belkior 120 points)5/110 minutes
Protection from Evil 3.6/10 minutes
Polymorph form of a pixie 3.6/10 minutes
Aid from Lantern Archon +8 HP +1 save verses fear 2.6/3 minutes

Silent Rod 0/3
Enlarge Rod 0/3
Maximize Rod 0/3

Holding wand of Stone Skin (Charges unknown)


Xenia (AC22, HP 20/63)  d20+17=27 d3=1 5d6(6+5+2+6+4)=23
Friday August 24th, 2007 8:55:34 AM


The dark rogue comes charging out of the shadows.

"Gonna sock you one good." *POW* Xenia lands a punch against her copy double. And right in a place that you know has gotta hurt.

Rolls and Actions
Attack Hit AC27 (Unarmed +4 Paralyzed, +2 Charge)
Damage 1hp + 23Sneak = 24hp Non-Lethal Damage

Active Spells: Airwalk 107/100 min, Magic Circle against Evil 47/50 min, Elixir of Sneaking 57/60 min, Message, Stoneskin 70/70, Status 11 hr, Resist Energy (Fire 30) 107/110 min, Aid +1 on Atk & save vs. fear, 0/18 temporary hps, Faerie Fire (7/10)

Items Expended
Scrolls: Fly(Belkior), Magic Circle Against Evil, Faerie Fire; Potions: Elixir of Sneaking; Bag of Tricks 9/10, Wand: Acid Splash x5, Hero Point 1

Syr AC 27/26 HP 108/86 
Friday August 24th, 2007 4:21:25 PM

Coming up beside the mouth of the cave, Syr glances in briefly before rising 10' above it and to the side. Aware of the spell that affects those that enter, he looks to the others for more guidance.

Active Spells- Aid-41/70 protect from evil 38/70, message, stoneskin 33/70, Airwalk 85.3 mins, resist energy (fire) status 11 hr, protect energy (fire) 85.3 mins

Angus (second illegal post) 
Friday August 24th, 2007 4:59:06 PM

The invisible Angus calls out to Syr in his indecision "It will hurt, but we will leave and get you fixed up. Go in an pound copy girl unconcious. We could use the prisioner,so be nice when you beat on her."

Wynn (AC24, 58/69HP) Resist Energy(fire), Fly, Keen Edge  d20+6=22
Friday August 24th, 2007 11:02:01 PM

The bard takes a moment to shoulder his bow before advancing on Xenia's double, drawing his sword as he goes. "Nice work everyone!" he speaks softly and keeps an eye out for the missing cleric. [Spot=22]

Bin -Sub/Al (AC:26 HP:67/53 DR/3 Prot.Fire, Spell Imm:Charm/Lightning bolt, Fly, Aid, True Seeing)  d20+14=29 d20+9=23 d4+2=5 d4+2=6
Saturday August 25th, 2007 7:23:42 AM

Before the False Xenia can recover from his spell, Bin rings her bell twice with his hammer.

Rolls and Actions
Hit AC27, AC23, Damage 5+6= 11hp

Active spells:
Airwalk on Syr (85.6 minutes)
Spell Immunity on Bin, Charm Person/Lightning Bolt (85.6 minutes)
Protection from energy (fire) on Bin (85.6 minutes)
Protection from energy (fire) on Angus (85.6 minutes)
Protection from energy (fire) on Wynn (85.6 minutes)
Protection from energy (fire) on Syr (85.6 minutes)
Protection from Evil on Syr (5.6 minutes)
Protection from Evil on Lang (5.6 minutes)
Aid on Syr (5.6 minutes)
True Seeing on Bin (5.6 minutes)
Drink Potion Fly (?)

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, ++Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) +*Aid, *Augury, +Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, +Divine Power (+D=Divine Power)
5-(2) *Break Enchantment, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

DM George 
Saturday August 25th, 2007 11:43:26 AM

OOC Excuse the quick post folks but it is Fantasy Football weekend and I have 12 guys showing up in 20 minutes for a day long draft.

Belkior takes down the triangle and its striker easily but has to leave the metal arm which is bolted to the outside stone wall. Will take several minutes to get it off if you want it.

Bin and Xenia gang up on copy Xenia and beat her to unconciousness. She falls to the ground thanks to the impact of the blows.

Syr thinks about moving into the cave and is encouraged to by Angus while Lang and Sunshine get stiff necks from looking to the skies waiting for a dragon to appear.

Wynn lands (making an assumption here) and shoulders his bow and draws his sword while looking around. He doesn't see anything.

******************************************

Nothing noticable seems to happen this round from any opposition.

Angus 
Saturday August 25th, 2007 12:56:05 PM

Angus is pleased to see copy girl drop. "Secure copy girl well and lets get our of here. I will cover us as we fall back or until I become visible and no longer a pixie."

Angus will be happy to find better ground for a battle. That cleric set up too many traps. There would be nothing left of us one we found him.

Spell Slots:

0 Level 1/6
1 Level 2/8
2 Level 2/8
3 Level 0/7
4 Level 2/6
5 Level 2/4

Spells in Effect:

Mage armor 10 hours (to be cast upon leaving camp)
Message on everyone (to be cast upon leaving camp)
Resist fire (20 points) for 5/100 minutes
Stone skin (70 points) for 5/70 minutes
Protection from fire (Belkior 120 points)5/110 minutes
Protection from Evil 3.6/10 minutes
Polymorph form of a pixie 3.6/10 minutes
Aid from Lantern Archon +8 HP +1 save verses fear 2.6/3 minutes

Silent Rod 0/3
Enlarge Rod 0/3
Maximize Rod 0/3

Holding wand of Stone Skin (Charges unknown)


Lang & Sunshine 
Sunday August 26th, 2007 11:52:23 AM

Lang and Sunshine watch for the dragon.

Spells:
Longstrider: 175/180 minutes
Jump: not cast yet
Resist Energy Fire 30 (from Belkior): 105/110 minutes

Holding:
2 magical arrows
Potion of Rage
Great Sword

Xenia (AC22, HP 20/63) 
Sunday August 26th, 2007 10:32:05 PM


"She's gonna be out for a bit."

Xenia gets her arms up under Copy Girl's and looks to drag her away.

"Hey Wynn, can you help me with Me here? If she's anything like I am, bets she's got some good stuff on her. Potions and scrolls and stuff. Maybe sump'in we can use."

"Fram it." Xenia lets the dead weight of her double sag a bit and takes a break from the pain that wracks her body. "Dunno what it is in the first part of the cave here, but sure is an owee."

Active Spells: Airwalk 107/100 min, Magic Circle against Evil 47/50 min, Elixir of Sneaking 57/60 min, Message, Stoneskin 70/70, Status 11 hr, Resist Energy (Fire 30) 107/110 min, Aid +1 on Atk & save vs. fear, 0/18 temporary hps, Faerie Fire (7/10)

Items Expended
Scrolls: Fly(Belkior), Magic Circle Against Evil, Faerie Fire; Potions: Elixir of Sneaking; Bag of Tricks 9/10, Wand: Acid Splash x5, Hero Point 1

Syr 
Monday August 27th, 2007 1:11:22 AM

Syr walks down to the entrance and gets ready to go in until he hears Angus' order to abort. Looking inside, he sees Xenia and Wynn dragging something. He waits by the entrance until they come out. Doing a double take at the face, he asks Wynn quietly, "Are you sure we have the right one?"

After awaiting the bard's reply he hoists the unconcious body on his shoulders and starts the journey back down. Looking down at his belt, he tests her weight wondering if things seem lighter.

Active Spells- Aid-40/70 protect from evil 37/70, message, stoneskin 65 mins, Airwalk 85.2 mins, resist energy (fire) status 11 hr, protect energy (fire) 85.3 mins


Role Call - ADM Scott the Southern 
Monday August 27th, 2007 1:20:57 AM

Syr XXXXX
Xenia XXXXX
Belkior XXXXX
Bin XXXXX
Wynn XXXOX
Angus XXXXX
Lang XXXXO

Wynn 
Monday August 27th, 2007 7:49:34 AM

The bard helps Xenia carry her copy out to the mouth of the cave. When asked to vouch for the real Xenia he scratches his head and then leans into Xenia and kisses her on the mouth. "Yes...this is the right one."

Bin (AC:26 HP:67/53 DR/3 Prot.Fire, Spell Imm:Charm/Lightning bolt, Fly, Aid, True Seeing) 
Monday August 27th, 2007 2:37:26 PM

Bin watches the rear while the others deal with Xenia, or as Xenia deals with herself. Bin has some small concern that the real Xenia is the one unconcious, but he also believes the magic of the device would make the concious one kill her instead of subdue her. Arcane magics never appealed to the young stundent that was once Bin. He found them morbid and in a sense it is reflected back to this day. He smiles at his small pun.

Actions:Watches tunnel and sky's for danger. True Seeing

Active spells:
Airwalk on Syr (85.5 minutes)
Spell Immunity on Bin, Charm Person/Lightning Bolt (85.5 minutes)
Protection from energy (fire) on Bin (85.5 minutes)
Protection from energy (fire) on Angus (85.5 minutes)
Protection from energy (fire) on Wynn (85.5 minutes)
Protection from energy (fire) on Syr (85.5 minutes)
Protection from Evil on Syr (5.5 minutes)
Protection from Evil on Lang (5.5 minutes)
Aid on Syr (5.5 minutes)
True Seeing on Bin (5.5 minutes)
Drink Potion Fly (?)

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, ++Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) +*Aid, *Augury, +Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, +Divine Power (+D=Divine Power)
5-(2) *Break Enchantment, +True Seeing (D=Righteous Might)
(+-cast *-memorized)


Belkior - AC 23 (25 vs. evil), Fly, Magic Circle vs Evil, Message, Protection from Energy, Resist Energy, Stoneskin  4d8(7+4+6+2)+12=31
Monday August 27th, 2007 9:23:13 PM

The halfling cleric watches the others haul the copy out of the cave. Belkior finishes putting the bell in his HHHaversack before speaking.

"I've got the dinner bell, or whatever it is. Are we going or not? Either way, you need some healing Xenia."

If she's close enough, Belkior will cast a Cure Critical Wounds on the red-haired rogue, removing much of the damage caused by the Forbiddance spell.

Actions[/i]
Move Equivalent - store bell
Standard - cast Cure Critical Wounds on Xenia, healing 31 hps

[u]Active Effects

Detect Magic
Fly - 40' foot fly (good), 1.3 minutes
Magic Circle Against Evil - +2 AC vs evil, +2 saves vs. evil
Message
Protection from Energy (Fire) - 120 hps
Resist Energy (Fire) - Fire resist 30
Stoneskin - 70 points, 66.3 minutes

Active Spells
Status - on Lang, Syr and Xenia - 11 hours duration
Aid - Xenia, +1 on Atk & save vs. fear, 18 temporary hps, 4.8 minutes
Air Walk - Xenia, 106.3 minutes
Protection from Energy (Fire) - Angus, Belkior - 120 hps, 106.3 minutes
Resist Energy (Fire) - Xenia, Belkior, Lang, Syr - Fire resistance 30, 106.3 minutes
Magic Circle Against Evil - 10 foot radius, 117.7 minutes

Spells
0 (DC 16) - Detect Magic(x2)*, Read Magic, Resistance(x2)
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid*)
3 (DC 19) - Dispel Magic, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability (D - Cure Critical Wounds*)
5 (DC 21) - Greater Command, Wall of Stone* (D - Dispel Evil)
* = cast


DM George Combat round 3.9  12d6(4+1+4+4+6+5+1+3+2+2+6+4)=42
Monday August 27th, 2007 10:16:06 PM

As Xenia and Wynn manhandle the unconcious copy of Xenia to the edge of the cave and struggle a bit to lift her, drag her through the x shape wall of stone at the entrance. As they pick her up they are dismayed to see a wall of ice form on the otherside of the stone wall effectively sealing them in and separating them from their companions.

They turn and see a tall evil looking devil at the turn in the tunnel. Bin is also in the tunnel and sees the Devil appear first.

Outside the cave, Syr was preparing to receive the unconcious copy of Xenia when the wall forms around him. He hears Lang's warning and turns to see 2 flying creatures who are also tall and skeletal looking. Both have tails that resemble scorpions and both just popped into the air behind the group at 250' in height. They are seperated by a good distance.(One is at A7 and the other is at B24. The inside is at P13)

Belkior tries to cure Xenia but she never makes it out. I will allow you to do it if you choose but you will have to reach into the forbiddence to do it. If he cures, he takes 42 points of damage or half with a fort save dc 22

JimF 
Monday August 27th, 2007 10:31:17 PM

Is a new map coming? I do not save my maps.

Big mistake....big big mistake but yes a map is coming

Angus- Pixie AC 22 HP 43(54) Invisible  4d6(5+6+3+5)=19 4d6(4+3+3+3)=13
Tuesday August 28th, 2007 9:32:42 AM

Angus gives and invisible frown and mumbles to himself, we are in real trouble.

Angus calls out "I have the wall. Everyone else dispell the devils."

Angus casts scorching ray at on 10 foot section of wall by an opening in Belikor's wall of stone.

Damage: 19 & 13 total 32

"That should give us some cover" As Angus briefly admires his handywork.

Angus flies over to D 21

"Lets get our people down to Lang so we can have a more effective defense and get ourselves out of here."

Spell Slots:

0 Level 1/6
1 Level 2/8
2 Level 3/8
3 Level 0/7
4 Level 2/6
5 Level 2/4

Spells in Effect:

Mage armor 10 hours (to be cast upon leaving camp)
Message on everyone (to be cast upon leaving camp)
Resist fire (20 points) for 5/100 minutes
Stone skin (70 points) for 5/70 minutes
Protection from fire (Belkior 120 points)5/110 minutes
Protection from Evil 3.8/10 minutes
Polymorph form of a pixie 3.9/10 minutes
Aid from Lantern Archon +8 HP +1 save verses fear 2.9/3 minutes

Silent Rod 0/3
Enlarge Rod 0/3
Maximize Rod 0/3

Holding wand of Stone Skin (Charges unknown)


Xenia (AC22, HP 20/63)  d20+28=40
Tuesday August 28th, 2007 10:12:32 AM


"Cut us outta here, Wynn. With your sword."

The rogue puts away her wand, and melts into the shadows.

"What are we doing here anyway?" she says from out of the darkness. "Tell me again why it is we don't just go home?"

As she stalks through the shadows, the rogue draws the bow captured from the plompy butt halfling, and she strings one of the three deadly arrows.

Rolls and Actions
Hide 40

Movement and Position
I17 (5ft up)

Active Spells: Airwalk 107/100 min, Magic Circle against Evil 47/50 min, Elixir of Sneaking 57/60 min, Message, Stoneskin 70/70, Status 11 hr, Resist Energy (Fire 30) 107/110 min, Aid +1 on Atk & save vs. fear, 0/18 temporary hps, Faerie Fire (7/10)

Items Expended
Scrolls: Fly(Belkior), Magic Circle Against Evil, Faerie Fire; Potions: Elixir of Sneaking; Bag of Tricks 9/10, Wand: Acid Splash x5, Hero Point 1

Bin (AC:26 HP:67/53 DR/3 Prot.Fire, Spell Imm:Charm/Lightning bolt, Fly, Aid, True Seeing)  d20+3=9 2d6(4+1)+12=17
Tuesday August 28th, 2007 12:03:33 PM

Bin is not intimidated by such vulgar beasts. He pulls his symbol to Domi and holds it with pride as he denounces the creeps. "In the name of Domi, begone!"

Actions: Turn demons by power of the Protector. -1 cleric level (8) for 17 levels

DM Sanity note: Effect and Duration of Turning
Turned undead flee from you by the best and fastest means available to them. They flee for 10 rounds (1 minute). If they cannot flee, they cower (giving any attack rolls against them a +2 bonus). If you approach within 10 feet of them, however, they overcome being turned and act normally. (You can stand within 10 feet without breaking the turning effect--you just can't approach them.) You can attack them with ranged attacks (from at least 10 feet away), and others can attack them in any fashion, without breaking the turning effect.

Active spells:
Airwalk on Syr (85.4 minutes)
Spell Immunity on Bin, Charm Person/Lightning Bolt (85.4 minutes)
Protection from energy (fire) on Bin (85.4 minutes)
Protection from energy (fire) on Angus (85.4 minutes)
Protection from energy (fire) on Wynn (85.4 minutes)
Protection from energy (fire) on Syr (85.4 minutes)
Protection from Evil on Syr (5.4 minutes)
Protection from Evil on Lang (5.4 minutes)
Aid on Syr (5.4 minutes)
True Seeing on Bin (5.4 minutes)
Drink Potion Fly (?)

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, ++Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) +*Aid, *Augury, +Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, +Divine Power (+D=Divine Power)
5-(2) *Break Enchantment, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

Bin ooc 
Tuesday August 28th, 2007 12:57:10 PM

Sorry George, as a reminder, Bin has a buckler in his left arm. He holds the holy symbol in that empty hand while maintaing the grip on his hammer.

Wynn (AC24, 58/69HP) Resist Energy(fire), Fly, Keen Edge  d20+10=28 d20+13=28 d8+5=9
Tuesday August 28th, 2007 7:17:20 PM

Wynn sees the 'Wall of ice' begin to form and immediately slashes at it with his sword in an attempt to disrupt it's formation [Reflex Save =28 to disrupt formation]

If the bard is successful in stopping the formation of the wall, he will turn and move towards the devil, his sword ready to attack. Deep from within his chest erupts the first verse of a battle song learned from a bard in the Windbourne Hills.

A dragon's breath will char the flesh
it's claws will tear the sinew,
but a dragon's heart can aye be rent
by a warriors strike so true

So let the blood course through your veins
and scream your loudest cry,
for rare' s a fiend that can stand afore
those such as you and I

Fear not! Stand fast! We'll hold the day
In this we cannot fail
For as long as our swords are lifted high
Our enemy will not prevail

But should our spirits sink so low
Our hearts be torn asunder
Truly then will all be lost
Our enemies free to plunder

So let the fire course through your veins
and scream your loudest cry,
for rare' s a fiend that can stand afore
those such as you and I.


[Inspire Courage to all allies that can hear the song (+1 atk and dmg and saves vs fear)]

If the wall does complete it's formation Wynn will still sing and begin chopping at the ice, dealing 9+1 points of damage with his adamantine blade.

Lang (AC 24; HP 122/122; Sunshine AC 23; HP 47/47)  d20+14=33 d20+14=27 d20+9=11 d8+7=11 d8+7=10
Tuesday August 28th, 2007 9:11:26 PM

A dragon doesn't show up, but some evil devil looking creatures do. Now may be the time to try some of those magic arrows he is carrying. He pulls the 2 magical arrows that they took off the quad and 1 regular one and fires them at the flying devil (D3).

OOC -- not sure of the range so no minuses in my #'s. Not sure of +'s of the magical arrows so no pluses in my to hit or damage #'s.

Magic Arrow hit AC 33; damage 11.
Magic Arrow hit AC 27; damage 11.
Regular Arrow hit AC 11; damage none.

Spells:
Longstrider: 175/180 minutes
Jump: not cast yet
Resist Energy Fire 30 (from Belkior): 105/110 minutes

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Belkior - AC 23 (25 vs. evil) - Fly, Magic Circle vs Evil, Message, Prayer, Protection from Energy, Resist Energy, Stoneskin  d20+12=24 d20+12=32 d20+4=11 d20+10=26
Tuesday August 28th, 2007 9:14:57 PM

The halfling cleric calls to his companions, "Get close! My protective magics will keep these things at bay!". His knowledge of the lower planes is enough to provide some idea of what these things are, but not enough to identify them.
Caster Level checks vs. Spell Resistance = 24, 32 (natural 20)
Knowledge Planes = 11


Since Belkior is confident that the summoned creatures cannot attack him, he concentrates on aiding and protecting his companions. He casts a Bless spell to aid his companions, including those within the tunnel since the ice wall is now breached.

Otherwise, Belkior remains where he is until his companions manage to get out of the tunnel.

After thinking on it for a while, Belkior realizes what spell is protecting the entrance to the tunnel.

"Angus! It's a Forbiddance spell! Teleport us past the spell area, down near the pillar where Xenia found the trap! Or else these devils will just chase us down to Lang!"
Spellcraft = 26 vs. DC 26 to identify spell in place

Actions
Standard - cast Prayer

Active Effects
Fly - 40' foot fly (good), 1.2 minutes
Magic Circle Against Evil - +2 AC vs evil, +2 saves vs. evil
Message
Prayer - +1 luck bonus to attacks, damage, saves and skills to allies, -1 to same for enemies, within 40 ft radius, 11 rounds
Protection from Energy (Fire) - 120 hps
Resist Energy (Fire) - Fire resist 30
Stoneskin - 70 points, 66.2 minutes

Active Spells
Status - on Lang, Syr and Xenia - 11 hours duration
Aid - Xenia, +1 on Atk & save vs. fear, 18 temporary hps, 4.7 minutes
Air Walk - Xenia, 106.2 minutes
Protection from Energy (Fire) - Angus, Belkior - 120 hps, 106.2 minutes
Resist Energy (Fire) - Xenia, Belkior, Lang, Syr - Fire resistance 30, 106.2 minutes
Magic Circle Against Evil - 10 foot radius, 117.6 minutes

Spells
0 (DC 16) - Detect Magic(x2)*, Read Magic, Resistance(x2)
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence*, Status* (D - Aid*)
3 (DC 19) - Dispel Magic, Prayer*, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability (D - Cure Critical Wounds)
5 (DC 21) - Greater Command, Wall of Stone* (D - Dispel Evil)
* = cast

Syr AC 32/28 HP 108/86 
Tuesday August 28th, 2007 10:23:05 PM

The elf eyes the distance to each devil and the sharp barbs protruding from their skin before making his move. Syr slides 5' in front of Belkior and takes a defensive stance, ready to pound any devils that come near. "1 on 1 I can probably take one but let's see what they can do from a distance before I rush out. For now, I'll make sure they don't get near you." He peers over at Angus in worry, "I think he already tried something to get past that spell but it didn't work." He shrugs his shoulders without turning around.

Active Spells- Aid-39/70 protect from evil 36/70, message, stoneskin 65 mins, Airwalk 85.1 mins, resist energy (fire) status 11 hr, protect energy (fire) 85.2 mins, Magic Circle vs Evil, Prayer

CDM Jerry 
Wednesday August 29th, 2007 7:36:02 PM

As you should all know by now, George has resigned as your DM. I do not have a DM for you yet. We will not continue this combat once we resume. I will pull an arbitrary stunt to remove you from the location so that the new DM can catch his breath and have a fair chance to become grounded a bit before starting up the scene again.

My friends, I will give the new DM the choice of continuing with this module or putting a quick end to it. We'll have to be patient and support this new person coming in.

You guys are all veteran Woldians and know the reasons for these things.

If one of you DM types that is more familiar with the module than I has a good way to "single post" our heroes out of the situation to a safe location nearby, feel free to go ahead and make a single post.

Enjoy your week folks and I hope we're up and running again real soon. I'm working overtime on this. Spent two or three hours on it already. Just so you know.

DM/Sub - Al 
Wednesday August 29th, 2007 8:48:48 PM


The Wold shifts. Gray. Everything is gray again and there is the same lurch or shifting. Again the Crimson Shields find themselves before the thrones. Again they are seated upon the thrones. Except this time it is not they themselves that are seated, but rather they who look down upon their elder selves upon the thrones, watching them from above.

"This is what he promised you?" The space is filled with a voice, warm and benevolent. "This is the vision you were shown?" it asks.

"There is merit here. But you must be certain of your motives. I would hear it from your lips, so that you may hear it as well in your own voice. Why do you fight in this unknown land?"

"Speak. Please."

Should we wish to continue this, it might be good to sharpen our intent. Lets keep with the RP, eh?


Bin 
Wednesday August 29th, 2007 11:12:59 PM

"I follow the will of Domi, to the very feet of Gargul. It is for his will alone I breathe. If I fight in an unknown land, it is for those he wish's to save."

Xenia 
Thursday August 30th, 2007 8:54:27 AM


Whazzis? Weren't they just fighting these creepy Bone Guys?

"Um ... He said it was an important quest." Xenia's voice sounds small in her own ears. "The Guy. Said we had to stop the evil or the Wold would be, um, throwed down. Sump'in about domination by evil, darkness and despair."

"They attacked us. But it was hard to tell what it was all about."

Lang & Sunshine 
Thursday August 30th, 2007 8:16:30 PM

Lang sits quietly stroking Sunshine's fur. He wonders why they were pulled from the battle. He wonders if they failed somehow.

Wynn 
Thursday August 30th, 2007 8:32:32 PM

The bard ponders the question, as well as the questionner. "These thrones and trappings mean little to me. I have pledged the Clan Corrigan of the Red Hills that I would take on the life quest of one of their own. My pledge has led me to good companions, the opportunity to travel and discover new lands, and I hope to live long enough to to tell the tale of our exploits. A little gold, the love of a good woman, and perhaps a modicum of fame are all the renumeration I require."

Belkior 
Thursday August 30th, 2007 9:36:53 PM

The Paragon of Alemi does not hesitate to speak.

"I do not fight, except against those that do not live. I stand beside and in front of my companions, protecting and healing them so that they can accomplish their goals. For, in all the time that I have known them, they have not pursued a goal that is not worthy."

"I also stand and journey with them to take the healing grace of Alemi to those who require it. Even to those that my companions fight, if they choose to accept."

Angus 
Thursday August 30th, 2007 9:46:47 PM

"Ok that was strange?" Angus muses

DM/Sub - Al 
Thursday August 30th, 2007 10:30:23 PM

"Crimsion Shields, I know your hearts," the voice continues. "You have not failed, Lang Madchel. The struggle against evil is perpetual. You have already struck a blow against it. It is for Domi to protect. It is for I to heal once blows are struck."

Belkior now knows for certain what his heart has known all the long. This is Blessed Alemi.

"What do you know of the struggle between good against evil? It is not only a martial one. In life it is sometimes necessary to fight and to destroy, and yet that is also a tool of Evil. What is it that sets you apart?"

Bin 
Friday August 31st, 2007 11:22:41 AM

Bin projects himself forward to say his piece to the one who would be Alemi, "We are the gardener's of this world. We till the soil so that the seeds of prosperity can be planted for all. We trim the branches of the tree of life by cutting away the wicked, so that the tree may give fruit and grow without parasites, in health. We dig the irrigation ditches so that the waters of freedom can flow to any creature that praises the names of the good gods of the wold." He shakes his fist holding his light hammer for emphasis. "I carry my farming implements with honor and courage, as I was taught by my superiors!"

Angus 
Friday August 31st, 2007 12:19:54 PM

Angus pipes up next, but is less dramatic "We are the Crimson Shields of Hope. We take care of those that are less fortunate that us. Those that need assistance in this difficult Wold."

Angus puts on his big floppy hat tha then knitts his hands behind his back

Syr 
Friday August 31st, 2007 3:09:10 PM

Syr smiles at Bin's answer. He thinks to himself that he wishes his reply was so profound and filled with metaphors. As the words sink in, he wonders what Wynn would think of them in a song.

Addressing the ominous voice, "You mentioned it already. Our hearts sets us apart. Speaking for myself, I will strive to do the right thing as far as the law allows. In this case, we wish to protect the villagers from a menace that they know not.Might does not make right but the reverse, Right makes Might."

Xenia 
Saturday September 1st, 2007 10:17:46 PM


"Yeah," Xenia shouts out, "we help folks. I mean, folks get in trouble, and we help 'em out. That's what I don't get about this thing here. So you got these priesty guys out here in the mountains, with their little club in their little cave. So what is it that we gotta come all this way to kill on them?"

"I don't see them hurting no one. I see 'em down in the village helping folks build things up."

"Oh yeah, well, suppose their evil. Well, what about it? I mean, I bet we got evil right at home in Floating City. Plateau City too. Why we gotta come all this way to fight it here? I'm sorry, Mister God or whoever you are. But I just don't see it."

Lang & Sunshine 
Sunday September 2nd, 2007 10:09:47 AM

"I don't know much about the greater struggle of good against evil. All I know is what crosses my path and the Shields' path. And that usually involves the strong taking advantage of the weak. Sometimes they need a lesson tought to them. Most times it means burying them 6 feet under."

DM/Sub - Al 
Sunday September 2nd, 2007 9:29:48 PM


Several of the Crimson Shields speak their minds. The answers are varied, though they all speak of heroism and self sacrifice. Some Shields remain silent. Their voices are still, but the heart will say what words cannot.

"You are all brave souls. And able. Domi chose well. But you must have time to think upon what you are about to do."

The land of eternal gray is gone. Back again are the rolling hills south of Stone Gap. The sun is just setting over the mountains within which the group had just been. Lang's wilderness trained eye estimates the distance back would bring them back to the cave in the dark of night. Such a journey would also fatigue the group after a day of travel and combat.

Bin 
Monday September 3rd, 2007 2:38:44 PM

Slightly confused, the Protector looks to the Paragon for some kind of answer's. "I love the deities of the Wold, but this moving us around without warning is for the birds."

He gets his bearing and try's to see anything out of place, with what is left of his true seeing, if it's still active.

Xenia (AC22, HP 20/63)  d20+21=38 d20+16=32
Monday September 3rd, 2007 3:34:59 PM

Weerdo stuff.

"I know whacha mean, Bin," Xenia agrees. She stalks around the place, her eyes of elfish descent piercing the gloom. Completing a circle, she winds up back near Wynn. (Spot 38, Listen 32)

"So. Whadda we do now?"

Syr 
Monday September 3rd, 2007 10:35:54 PM

Syr looks around. "Well, it's either the LONG walk back home or the short walk to the cave? Xenia, can you tell us everything you saw in there? I was down with Lang for a while and wasn't part of the loop.

Role Call - ADM Scott the Southern 
Tuesday September 4th, 2007 12:15:39 AM

All players posted the first three days. After that, let's call it extenuating circumstances....

Angus 
Tuesday September 4th, 2007 8:27:39 AM

Angus is a bit distubed by the recent actions, first at the cleric cave and then with the supreme beings.

"It looks like we have two choices. The cave or Stone Gap. It looks like we are in for a fight one way or another. The question is where do you want to have it?"

Angus looks to Lang "Lang on the way up here did you find any ground that could offer us some protection from the dragon and offer us defenses?"

Xenia 
Tuesday September 4th, 2007 9:40:01 AM

Xenia catches up a stick and begins drawing in the dirt.

"Here's from the entrance of the cave. There's a bad area that puts some sorta hurting whammy on you. It starts here. The stone pole that had the symbol on it is here. About eighty feet in, the bad area stops. At the same place, the tunnel turns west, and straight ahead is, like, this alcove with a buncha mirrors. The fake Xenia came from one of those mirrors. At a quick count, there's at least 20 of them."

"Didn't get a good look at what was off to the west, but from what I remember it looks to maybe open up into a bigger space."

"So we're looking to head back there and have it out with them? Lotta my magic stuff is gone."

Bin 
Tuesday September 4th, 2007 10:16:16 AM

"Let's rest up and head back tomorrow. I don't want to bring a fight to the quaint village of Stone Gap. When we clean up this mess, we can present the people with the evidence of the Galian's crime against us and run the other two out of town."

Belkior 
Tuesday September 4th, 2007 8:57:08 PM

The halfling cleric crouches to look at the map drawn by Xenia. Belkior nods as he listens to the red-haired rogue describe what she encountered inside.

"So ... do you think the dragon was inside? Or was that bell used to call it? We know that it has willingly been used as a mount by the priest."

Xenia 
Tuesday September 4th, 2007 9:39:15 PM

"Dunno, Belkie. Can't think of why else they'd have a stupid bell outside the cave. You'd maybe wanna use the bell to call something from outside. Or maybe you wanna call something from inside. But from all the traps and stuff that was inside, I'd say it was the Priesty Guys what lived there and not the dragon."

"That make sense?" The rogue shakes her head.

"But then, you know, the whole place don't make no sense. You wanna keep folks out, you warn 'em away. Skulls on poles and stuff, you know. Death Symbols and stuff, that's for when you really feel threatened. But who's to be afraid of out here? And what's with the weerdo mirrors?"

"You know, I hate to say it, but it looks like someone set this up just to catch us. That make sense? Sounds crazy, but I can't help thinkin' it."

Sub/DM - Al 
Tuesday September 4th, 2007 9:39:48 PM

The sun sinks further into the west while the group assesses their situation and plans their next course of action. Bin peers around with the give of True Sight, but nothing appears out of the ordinary. The rolling hills are the rolling hills, covered in grass, dotted by rocks, with clusters of trees here and there. Within this sort of landscape, Lang, deep inside, knows that he would be hard pressed to find a place defensible against a flying dragon. The nearest place would be the mountains from which they had just come. Eagles and condors live among high crags, but would find themselves hard pressed to navigate were they not able to perch upon crags of rock. But even a tight space in and amongst steep mountain slopes, a dragon could simply wait them out. The Shields would have to leave sometime, or starve, prisoners of their own strategy.

Stars appear one by one in the sky. Finally it is only those gifted with special sight that can see to any distance beyond five feet. It is then that Lang and Xenia pick out a point of light to the northwest. This pinpoint flickers orange-red. To Lang, this is a sure sign of a campfire.

Bin (AC:26 HP:67/53 DR/3 Prot.Fire, Spell Imm:Charm/Lightning bolt, Fly, Aid, True Seeing) 
Wednesday September 5th, 2007 10:09:55 AM

Bin quickly casts his Augury spell, "Are the keepers of the fire we see friendly?"
BIn then casts his Silence spell on Syr, so that he could scout the area quietly, if he desires. Or he will cast the Silence spell on whomever is going to scout the camp fire.

Active spells:
Airwalk on Syr (85.4 minutes)?
Spell Immunity on Bin, Charm Person/Lightning Bolt (85.4 minutes)?
Protection from energy (fire) on Bin (85.4 minutes)?
Protection from energy (fire) on Angus (85.4 minutes) ?
Protection from energy (fire) on Wynn (85.4 minutes) ?
Protection from energy (fire) on Syr (85.4 minutes)?
Protection from Evil on Syr (5.4 minutes)?
Protection from Evil on Lang (5.4 minutes)?
Aid on Syr (5.4 minutes)?
True Seeing on Bin (5.4 minutes)?
Drink Potion Fly (?)

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, ++Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) +*Aid, +Augury, +Hold Person, *Resist Energy, +Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, +Divine Power (+D=Divine Power)
5-(2) *Break Enchantment, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

DM/Sub - Al Addendum 
Wednesday September 5th, 2007 11:15:49 AM

Note that all spells with a duration of Less than two hours have now expired.

Angus  d20+3=9
Wednesday September 5th, 2007 12:46:11 PM

"Campfire, Bin Where? How far away?"

Spot 9



Xenia (AC22, HP 20/63)  d20+21=41
Wednesday September 5th, 2007 1:20:54 PM

"It's over that way, Angus." Xenia stands in front of the sorcerer and points so that he can sight down her arm. (Spot 41/Nat 20)

"What's the plan?"

DM/Sub - Al to Bin 
Wednesday September 5th, 2007 1:36:24 PM

Please read the wording for the spell Augury. It can only answer in terms of whether a proposed action will turn out well or badly.

If you reword your question before posting time at from around 6-7 PDT, I'll take the new wording. Otherwise, I'll take your question as written.

Bin (AC: 26/26 HP: 53/53 ) 
Wednesday September 5th, 2007 3:18:12 PM

ooc: Sorry for the mistake. Thanks for the allowance.

Bin quickly casts his Augury spell, "What will investigating the light bring us?"
Bin then casts his Silence spell on Syr, so that he could scout the area quietly, if he desires. Or he will cast the Silence spell on whomever is going to scout the camp fire or on a pebble they could carry.

Actions: Cast Augury about the fire. Cast Silence on pebble to be carried while investigating.

Active spells:
Silence on scout (9/9)

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, ++Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) +*Aid, +Augury, +Hold Person, *Resist Energy, +Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, +Divine Power (+D=Divine Power)
5-(2) *Break Enchantment, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

Angus (second illegal post) 
Wednesday September 5th, 2007 7:54:59 PM

"Thanks Xenia. Those dreamy eyes never fail you. How far away do you judge the campfire?"

Angus looks over at Bin "lets see what info Bin's spell brings us before we go running off. It has been a long day."

Angus sits down on a nearby stump and take a load off his sensitive feet.

Belkior 
Wednesday September 5th, 2007 9:20:22 PM

The halfling cleric sits and waits, without much to add to the discussion. The news of a campfire in the distance is interesting but Belkior also waits to hear what Bin learns from his spell.

Sub/DM - Al 
Wednesday September 5th, 2007 9:41:19 PM


The group waits for a patient minute while Bin Berry prepares a special cone of incense. The air fills with the fragrance.

While Bin concentrates on the trappings of his spell, Xenia estimates the distance to be around five thousand feet. Syr could cover the distance in just under five minutes. Xenia, Lang and Wynn, with their ability to see in the dark could make the distance in just over eight minutes. Bin, Belkior and Angus, picking their way through the darkness, without the aide of a light, might make it in between 15 and 25 minutes.

With the incense going, Bin takes out a set of marked tokens and scatters them upon the ground. He stares intently at the pattern. To the Cleric of Domi they read: Weal and Woe.

Bin casts Silence upon a stone and hands it to Syr.

Will the Crimson Shields investigate the distant campfire?

OoC: I'm letting the Material Component and the Focus for Augury slide. Another DM might not be so lenient.

Bin 
Thursday September 6th, 2007 11:51:51 AM

"let's get this over with." Bin says as he begins making his way tenously toward the fire.

ooc: DM Al- I have all the material components for those spells written down as I was told to by the other DM's. They are on his character sheet.

Xenia (AC22, HP 20/63)  d20+21=23 d20+16=32 d20+23=41 d20+13=32
Thursday September 6th, 2007 4:35:41 PM

"'Kay." Xenia looks to Wynn before heading out across the dark for a glimpse of what's waiting by the distant fire.

(Spot 23, Listen 32, Hide 41, Move Silently 32 -5 penalty for full speed)

Wynn (AC24; HP 58/69)  d20+4=22 d20+6=14 d20+6=15
Thursday September 6th, 2007 8:52:43 PM

Wynn nods his acknowledgement to Xenia and then quietly slips into the night after her. [Move Silently=22; includes -5 penalty. Listen=14, Spot=16]

Belkior 
Thursday September 6th, 2007 9:43:35 PM

The halfling cleric sees his companions preparing to go willy-nilly across the countryside to the distant fire. Belkior hops up, speaking as forcefully as he dares.

"Healing! Don't forget to get healed first!"

Then, seeing that his companions are set on going, Belkior dons his equipment and tries to keep up with Bin.

Lang & Sunshine 
Thursday September 6th, 2007 10:01:13 PM

Lang and Sunshine move out to the front of the group knowing that his night vision and scent will work best there.

"Let's stay close to each other and try not to get to separated."



DM/Sub - Al 
Thursday September 6th, 2007 10:06:36 PM

The group moves out into the night. Syr crests a hill and about a thousand feet away. From there he has a view across a small shallow vale to the camp on the other side. There are thirteen people clustered around the fire. Syr recognizes several young people as youths from Stone Gap. And in their midst is the Ga'alist priest, Brother Avrril.

The swift elvish monk waits. Xenia and Wynn arrive. They wait. Bin, Belkior and Angus come shepherded through the dark by Lang. It's taken some time. But the group of young people and the junior Priest of Ga'al don't seem to have noticed the presence of the group. They sit, stand, or lie in clusters around the fire. From across the vale their voices drift, bits of casual sounding conversation too far away to be clear.

Bin (AC: 26/26 HP: 53/53 ) 
Friday September 7th, 2007 10:01:44 AM

Tenously, I don't think that word means what I thought that word means. I meant "Carefully"...:)>

Bin quietly sighs and crouches down on his haunches. Tired, weary and not at all looking forward to engaging this encounter. He looks toward Angus to determine what he wants them to do.

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, ++Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) +*Aid, +Augury, +Hold Person, *Resist Energy, +Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, +Divine Power (+D=Divine Power)
5-(2) *Break Enchantment, +True Seeing (D=Righteous Might)
(+-cast *-memorized)

DM/Sub - Al to Bin 
Friday September 7th, 2007 10:27:39 AM

Inconceivable! ^_^

Angus 
Friday September 7th, 2007 12:56:46 PM

Angus takes a few moments to catch his breath. "All this walking through the woods." Angus mumbles to himself mostly.

Hands on his knees, still breathing hard he looks up at the Crimson shields "Well shall we join them? That should give the priest a fright and maybe we can find out what is going on. I fear these young one are about to get a tree planted in their chests."

Angus stands straight up "Lead on Lang....unless Xenia wants to go see what she can overhear as we move closer as a group. Syr, you should back her up." Angus nods to Xenia.

Syr 
Friday September 7th, 2007 1:18:34 PM

As the others gather around he motions them to the bottom of the hill leaving the pebble clearly visible on the top so they can speak. "Angus, that priest from the village is here along with a dozen or so teenagers. Don't crest the hill unless you want to get spotted. They aren't really doing anything that I can tell. Think there is any chance we can wait for them to sleep and use the silence spell to ... borrow that priest for a while for a few questions?"

Xenia (AC22, HP 20/63) 
Friday September 7th, 2007 3:40:07 PM


"Healing. Yeah, thanks, Belkie. It hurts, you know. But I kinda hate to bother you over it," Xenia whispers.

"Creeping on 'em shouldn't be too hard, Syr," the rogue says as she's being treated for her injuries. "But dragging someone out without a bunch of others catching on is gonna be pretty hard, I think. Plus, you know, we gotta wait for them to go to sleep and then hope they don't post sentries."

Lang & Sunshine 
Saturday September 8th, 2007 8:44:07 AM

Lang will wait for Xenia and Syr to move off first and then he will pick an easy trail for those sight imparied. Lang remains quite as he moves and smells the air, seeing if he can pick up a sent trail of any kind.

DM/Sub - Al  d20=6 d20+3=19
Sunday September 9th, 2007 10:13:19 AM


The Crimson Shields move across the final stretch of ground that separates them from the camp full of young villagers and the Ga'alist priest. (Sorry, Syr, no one else backed your idea.) As the group approaches, those with elf-born low-light vision pick up details. None within the camp appear particularly watchful. Aside from the priest, the others are all teens, may are recognizable as youths from Stone Gap.

Those who are keen of hearing, pick out tones of excitement. The situation appears more and more like a casual outing than anything else. The word 'Tomorrow' is occasionally heard. So too are the words 'Heart seed'.

To the group of youngsters, the group emerges from the dark like a pack of wraiths. It is the Ga'alist priest who notes the approach first, and he stands, looking out into the night as the Crimson Shields approach. The children, as each, singly and in small clusters, notes the degree and direction of Brother Arrvil's gaze, rise too and move behind him for protection.

"You are the group who came into the village a few days back," Brother Arrvil says as the group moves into the light from the campfire. Those of you with a keen insight into motivations can sense a relief in his words, but no more so than could be attributed to the revelation that a noise in the dark is now identified. The Ga'alist priest is still formal and wary. The young people still cluster behind him, watching the Shields with looks that range from fear to suspicious defiance.

"Did you find your dragon?" the priest asks. "Your presence in this area, hopefully does not mean that the dragon is in the vicinity too."

Bin  d20+8=23
Sunday September 9th, 2007 1:29:56 PM

Casually strolling toward the fire, he holds his hands up to test the warmth. He doesn't feel it would be right to test the priest in front of the children just yet. He does not want the children to take sides in the battle that is inevitable. He looks around for signs of Beth or her little brother that came to find her just a couple of days ago. "We have seen no dragon, but that does not mean he can't see us." He casually looks past them to see what is in the distance as he continues, "So, are you singing songs or telling stories?"

Actions: Spot for concealed or invisible creatures near the fire: 23

Angus 
Monday September 10th, 2007 8:33:19 AM

Angus goes and stands next to Bin to gain warmth of the fire and adds "No Dragon, just followers of Ga'al that attacked us. They are now discussing their transgresion with Gargul. You would not know anything about that would you?" Angus is now focusing on the Cleric of Ga'al "All were heartseeded and there lack of free will gave them very poor judgement and now their bodies are being picked at by scavengers." Angus is now looking at the youngsters to see if being scared will make them rethink their choices.

Lang & Sunshine 
Monday September 10th, 2007 8:35:00 AM

Lang just smiles a big toothy grin when he steps into the light and then cracks his massive neck to stay limber, letting the Ga'alian get full measure of his size.

Xenia 
Monday September 10th, 2007 3:50:14 PM

"Yeah," Xenia chimes in on the heels of Angus, "there was a Priesty Guy. We were camped. Just camped like you are, and they attacked us. Just sitting there eating when this big stone guy pops up right in the middle of us and starts wailing away. Summoned, wasn't he? Yeah."

"I almost got killed," says the dark rogue. "And just before the Priesty Guy escapes, he says like he's going to heart seed the dragon."

Syr 
Monday September 10th, 2007 9:31:32 PM

Looking at the Priest, he follows up on Xenia's comment. "Is it possible to heartseed a dragon and what would Ga'al say about that?"



Belkior 
Monday September 10th, 2007 9:31:38 PM

The halfling cleric stands quietly while his companions speak.

"It is as the others say. We found no dragon, but did encounter some other followers of Ga'al. The heart-seeds that our opponents bore removed what freedom they had, binding them together in life and death."

Bin 
Monday September 10th, 2007 11:24:39 PM

Perturbed by the others bringing it up in front of the children, he remains quiet, to see what reaction is recieved.

Wynn  d20+6=20 d20+6=24
Tuesday September 11th, 2007 12:01:36 AM

The half-elf's eyes slide from side to side as he takes in the measure of those standing across from the party.

Never underestimate the fervor of the zealot he thinks to himself. They might be adolescents or young adults...but if they had made the decision to accept what this priest of Ga'al was offering...might their fanaticism make them eager to prove themselves?

Wynn keeps an eye and an ear on the party's flank,(Spot=20, Listen=24) in case the Crimson Shield's aren't the only ones out this night.


DM/Sub - Al 
Tuesday September 11th, 2007 8:31:18 PM

Neither the priest nor the children know what to make of Bin's question. They remain silent and wary. As both Wynn Brightsong and the Protector of Domi looks about into the night, they see nothing out of the ordinary. Certainly no sign of the invisible. Among the teens, Bin finds, with relief, that none of them is either Beth or her younger brother.

Various different reactions ripple through the cluster of campers as the other Crimson Shields relate the attack. Some are skeptical, some show concern, others stare at the ground, as though in doubt. All, however, eventually, look to Brother Arrvil for direction.

"We all do Ga'al's bidding," he begins. "But the ways of the Aisil are swift and direct. Ga'al, in his infinite wisdom, tested both you and they. That you prevailed, is a credit to your talents. Or to your greater numbers."

"As to the dragon, I do not know. I had heard that the last dragons were driven from the Wold. But if one has been found, one who, further, wishes to take the heart seed, then we are truly blessed."

"And we will soon join him in the blessing of Ga'al." Brother Arrvil graces the young people clustered about him with a beatific smile. "We go to take the heart seed ourselves."

"Come with us. If you bested a quad, Ga'al will favor you for your talents, and you will find oneness in his divine love."

OoC: Sorry for missing yesterday's post. --Al

Belkior 
Tuesday September 11th, 2007 10:02:21 PM

The halfling cleric smiles when Brother Arrvil invites the Shields to the heartseeding ceremony. Belkior clears his throat before speaking.

"Thank you for the invitation. I, for one, would be interested in observing the heart-seeding. If you don't mind, though, we will probably camp nearby rather than with you."

After speaking, Belkior turns to his companions and speaks quietly.

"Let's take the invitation. This might be where the dragon is coming for heart-seeding, or the cleric could be there. At a minimum, we can be on hand if one of these people is not willing to accept the heartseed."

Bin  d20+9=13
Tuesday September 11th, 2007 10:55:15 PM

Bin remains calm as he stands next to the fire, "Are you all so willing to give your total freedoms to another? If your told to attack your parents, you would have to, you realize that don't you? If you are seeking strength and courage, you can't find it from something on the outside, you have to find it from withen yourself." Bin uses himself as an example, most of you are stronger then me at this moment, yet I am a succesful hero. I didn't ned anything but myself." he starts walking away from the fire and turns around, "I can teach you how to find courage from within yourself, if you desire. You really don't need someone or something to do it for you." He holds out his hand to take those that are willing to change their minds, and takes them off for a different place that evening.

Diplomacy to change childrens minds: 13
ooc: It was 28 and when I hit submit, it locked up on me, of course. I had to redo the post, lost the roll and likely the children because of it. Darn the technology of it all!!!

Angus 
Wednesday September 12th, 2007 9:54:42 AM

Angus mumbles to himself "To wilingly walk into the dragons mouth is not wisdom."

Angus looks at the Shields "Well it looks like we are staying. Lets keep our standard watch and everyone be wary. I am hoping the Ga'alin's will not cause trouble, but we may have to sho them the error off their ways yet again."

Angus prepare to take first watch as usual.

Wynn 
Wednesday September 12th, 2007 12:06:26 PM

A dark look on the bard's face relects the dark mood descending on the half-elf. He answers the diminuative protector, "and we will need to be on our guard this night." He turns and addresses the bug-bear. "Lang? Shall we find a place for camp?"



Xenia 
Wednesday September 12th, 2007 4:24:06 PM

"You kids, you know, you oughta think real careful about doing sump'in you can't undo before you jump in and do it." Advises the girl rogue with a wagging finger.

"I mean, I'm not saying your wrong. 'Cause if you told me I don't know 'cause I've never done it and I'm not you, then, well, you'd be right. But I know enough to say this, once you get this Heart Seed thing, there ain't no going back. You don't like it, you're stuck."

"Might wanna think about that. Study on it more for a while. I mean, it's not going nowhere right? You can always do it later."

With that final word, she turns to follow Wynn and the others toward a separate camp.

Lang & Sunshine 
Wednesday September 12th, 2007 4:24:32 PM

Lang nods to Wynn as he sniffs the air "We best get upwind of this group."

Lang lead the group to a campsite within a few hundred yards of the Ga'alians.

""This looks good" Announces Lang.

Syr 
Wednesday September 12th, 2007 8:45:49 PM

Watching the kids he shakes his head in disappointment befre following Lang. As the group prepares to camp, tells Angus, "One eye on the skies and one on the ground, right?"

DM/Sub - Al 
Wednesday September 12th, 2007 9:28:14 PM


Belkior comes up with a plan, and the group moves out of the light to find their own camp. A few of the Shields remain for some last words of advice. Bin, in particular, stays for a full minute, offering words of inspiration in a comforting and diplomatic vein. When he at last turns to leave, he can tell by the looks on many of the faces, that they think kindly of him, their attitudes turned from Hostile to Friendly. And yet, none follow.

The Crimson Shields find a camp nearby, a place with some distance, but one from which they can still watch the others. They set up a careful watch, but the night proves quiet and uneventful. Morning comes with the usual preparations. The faces of the various boys and girls turn toward the Shields' camp many times during the morning. But it's difficult to make out the expressions on their faces.

When Brother Arrvil and his group of teenagers move out, the Crimson Shields follow. The trail leads south east toward the same mountains from which the Shields had just come the day before.

"I can't keep you from going where you will," the Ga'alite priest calls to the Shields, "but you should be aware, that Philias and Grolin may not appreciate your presence. I will have no control over that. I give you fair warning."

The chatter of young people in social company drifts back to the Shields as the sun rises toward its destined meeting with the noon. Some of it is clear enough to be comprehensible and some of it is not.

"Is it true, Brother Arrvil," asks a fair haired girl, "that Ga'al may have us attack our parents?"

"Ga'al wishes you to be strong, Hyllien," comes the priest's reply. "But remember that Ga'al also loves you. You must trust in his love."

Strangely, the trail leans more to the south than toward the mountains, and the cave. Then, shortly after noon, the group comes to a clearing. Two red robed priests stand in the clearing with Brother Arrvil and the twelve children.

"Stop there!" one of them shouts. "You will remain at the outer edge of the clearing and you will not interfere. Do you understand?"

Behind the two priests is a small stack of carved wooden boxes, twelve in all.

Bin 
Wednesday September 12th, 2007 10:02:31 PM

"Children, this is your last chance to change your minds!" Bin calls out, truly upset at the situation. "If you want out now, just say so and they will let you go, or I will come and get you. Just say it!"

Bin anticipates at least one, any one, wanting to change their minds but he also believes in free will and he will settle for the fact that some day, he may have to kill four of them, or all of them.

Angus 
Thursday September 13th, 2007 12:07:18 AM

OOC: Angus had cast mage armor on himself before leaving and upon sighting the two priests casts message on his group.

--------------------------------

Angus looks surly when the priests yell at him and his friends "We understand you words well, but not your intentions. We are free men...and women and we go where we feel is right and just. You are about to strip free will from those too young to understand the loss of that gift. Explain yourselves"

Angus does not wait for an answer and he addresses the children of Stone Gap "Think hard about what you are about to give up. Your hopes and dreams will no longer be your own, but those of Ga'al. Are you prepared to kill your own parents if asked by the plant in your chest, or even more horrible acts against your true nature."

In quite tone to Bin and Belkior Angus adds "I do not think I can stomach letting this happen."

To all the Shields "Be ready."

Spell Slots:

0 Level 1/6
1 Level 1/8

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields

Bin 
Thursday September 13th, 2007 2:01:39 AM

Bin places his hand upon their leader's shoulder and explains, "If we don't let them, they will despise us. Let us not become that which we hate."

CDM Jerry 
Thursday September 13th, 2007 2:43:35 PM

I need the report made and emailed to me after being posted here please.

Syr 
Thursday September 13th, 2007 8:02:26 PM

Syr looks torn as he watches the kids move into the clearing. Thinking to himself, they are freely giving up free will. What is the harm in that? They have been warned, all seem old enough to make their own decisions... yet it all just seems wrong.

Lang & Sunshine 
Thursday September 13th, 2007 8:27:56 PM

Lang is quiet as the Shields follow the children and the priest Arrvil to the clearing where the other Ga'al priests are waiting. He hears the 2 priest's warning to stay out of the clearing. He shakes his head knowing that he will not do that.

"If it is such an important ceremony getting this heartseed, why is it done out here in the middle of nowhere?"

"Angus, I am not going to stand here and watch this happen. We were sent here for a reason. Followers of Ga'al have done nothing but attack us since we were brought to this area. What other reason can we be here but to stop this from happening?"

"Bin, if these kids hate me for killing these priests so be it. At least they will be hating me on their own and not because someone told them to."

Lang casts the spell Longstrider and drinks a potion.

"Come on Sunshine, time to have some fun."

Lang draws his shortswords and moves into the clearing.

Spells:
Longstrider - 3 hours
Resist Energy

Active Effects:
Potion - Shield of Faith

Wynn [AC=24; HP=69] Invisible  d20+9=19
Thursday September 13th, 2007 8:34:24 PM

Wynn slides behind one of the trees and out of sight of the Gaalians [Hide=19] before casting a spell upon himself [Invisibility].

Effects:

Invisibility 70 rounds

Xenia  d20+28=29 d20+18=37
Thursday September 13th, 2007 8:53:05 PM


Fram and frammbly! Things are hotting up!

As Wynn litterally disappears behind a tree, Xenia slips into the shadows, following Lang. Silent as the wind, still her form wavers to present a visible spectre of darkness that follows the bugbear. (Hide 29/Nat 1, Move Silently 37)

Belkior  d20+6=20
Thursday September 13th, 2007 9:39:37 PM

The halfling cleric walks forward, calling out to the Ga'alians before doing so.

"I mean you no harm. If you recognize my devotion to Alemi, you will know that I am pledged to harm no thing."

Belkior hesitates before moving closer, looking around at his companions to see where they are in the clearing. Or used to be, in some cases.

"If these people truly wish to submit to the will of Ga'al, then there should be no objection to someone observing the ritual. I wish to hear and see each of these people ask for the heartseed."

Belkior turns to the villagers, smiling before speaking.

"You do want this, correct? Truly, without reservation?"

Diplomacy = 20

Hell Breaks Loose 01 (DM/Sub - Al)  d20+1=12 d20+1=5 d20+1=4
Thursday September 13th, 2007 9:47:58 PM


Tension mounts as the Crimson Shields bristle at the orders from the Ga'alist priests. They shout last minute warnings to the young adults who are about to take the heart seeds.

Finally, Lang can stand it no longer. He chants a spell and drinks down a potion before closing on the site of the ceremony. Xenia and Wynn blur. Wynn disappears.

The high scream from one of the girls splits the air as Lang approaches.

"The Bugbear! The Bugbear!" The clearing rings with cries of fear. "He has swords!"

"NO! STOP! There is no need for violence!" Brother Arrvil's voice is lost in the tumult. Belkior too attempts words of moderation but his reasoning is swallowed by the fearful aspect of the armed and approaching Bugbear and his vicious dog.

The priests begin casting. One points at Lang and he feels compelled to stop. (Lang Will Save vs DC15 or be Held for 3 rounds.)

Most of the children cluster around Brother Arrvil. One flees tentatively toward the woods, but stops to see if anyone else is following. Three of the larger boys, however, bravely converge upon the Bugbear that is Lang. Two carry stout clubs and one carries a knife. They shout and swing wildly. Even the blow that comes close to striking, is easily dodged by Lang.

+++++++++++++++++++++++++++++++

OOC: We're in Combat Rounds. One round's worth of action per post, please.

Clearing Map

Status
======
P1 Unharmed
P2 Unharmed
AR Unharmed
Children 1-12 Unharmed

Angus AC 14, HP 43  d20+4=9 d20+4=19 4d6(5+4+6+2)+4=21 4d6(2+1+6+5)+4=18 5d4(1+3+1+1+4)+5=15
Thursday September 13th, 2007 11:27:08 PM

Angus gives and internal smiles as Lang moves "A man of action, or should I say, our friendly neighborhood Bugbear."

Once the priest attacks Lang any hint of a smile is gone "That was not a good idea my friend. I see you and raise you."

Angus casts a scorching ray at the priest if in range, if not, magic missile.

------------------------------

OOC: was not expecting combat so quickly, please provide distances.

My bad, I completely missed the map the first time - MM it is!!

------------------------

AC 9, a rushed shot. damage 21
Ac 19, Angus seems to have the range now. damage 18

magic missile damage 15

Angus looks at the priests "Surrender or die."

Angus snaps his head around to Lang "Try not to kill the fools, but knock some sense into them."

Spell Slots:

0 Level 1/6
1 Level 2/8
2 Level 0/8
3 Level
4 Level
5 Level 0/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields


Role Call - ADM Scott the Southern 
Friday September 14th, 2007 12:34:10 PM

Syr XOOXX
Xenia XXXXX
Bin XXXXX
Lang OOXXX
Wynn OOXOX
Belkior XXXOX
Angus XXOXX

I think that's right, if not I apologize. Obviously, last week was a bit unusual. Anyway, Al has stepped up and let's get back to our normal 90% posting to show support.

Syr AC 27/26 HP 86 Message W 17 
Friday September 14th, 2007 12:46:17 PM

The time for debate seems to be over as Lang has forced the issue. Seeking to minimize the violence and still protect his friend, Syr sprints for the priests behind the rest of the others. Still not convinced of the evil intent of the priests of Ga'al he mutters to Angus as he runs, "I'm going to subdue at least one of the priests in the back." He flexes a fist and prepares to pull his punches for the first time in a while.

Bin (AC: 26/26 HP: 53/53 ) 
Friday September 14th, 2007 5:49:33 PM

As things heat up Bin yells out, "Arrvil, get the children away from here! Bin shouts out to cleric of Ga'al." He waves the priest away in a rush.
Bin is very upset at his companions stupidity. You can't force people to change their minds and you can't stop someone from doing what they want to unless you inhibit their freedoms.
The Protector is truly torn by the situation. His beliefs and ethics revolve around free choice, something his comrades don't seem to understand. He is a Protector, that is true, but a Protector of what now? He has to do something.
"I will not participate in this abuse of freedoms." Tears roll down Bin's face at his dilemma, but he does not feel the hero's are in the right, and if a priest of Domi does not lead by example, then he has truly failed whatever test was set before him. "Stop your attacks!"

ooc: Sorry all, in character, I think you guys are wrong for stopping it and he's not getting involved in it. This will likely cause some problems and for that I apologize. Perhaps I need to bring in someone that does not think much, about anything.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, +Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ****Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, *Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized)

Wynn [AC=24; HP=69] Invisible  d20+4=18
Friday September 14th, 2007 9:14:44 PM

Unseen to his companions, and hopefully to his enemies, the bard makes his way into the clearing. He tries to avoid the children and Arrvil, and circles towards the back and the two more senior clerics.

[New Position = N-19 double move; Move Silently = 18, includes -5 penalty for moving normal speed ]

Belkior (AC 23; HP81) 
Friday September 14th, 2007 9:44:30 PM

The halfling cleric bristles at the violence launched by his companions. As much as Belkior dislikes the loss of will that submission to the heart seeds entails, he did want to hear the villagers choose. He wants to end this as quickly as possible without harming anyone.

Belkior moves closer so as to see as many of the priests and villagers as possible. He mutters a prayer to himself before shouting out, "Halt! In Alemi's Name, I Command you to Halt!"

Position
G14

Actions
Move - 20 ft to G14
Standard - cast Greater Command, using Halt option, Will DC 21 or halt for 11 turns (targetting AR, P1, P2 and children 4 - 11)

Active Effects
Greater Command - 11 turns

Spells
0 (DC 16) - Detect Magic, Detect Magic, Read Magic, Resistance, Resistance
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Hold Person(x3), Silence(x2), Status (D - Aid)
3 (DC 19) - Dispel Magic, Invisibility Purge, Prayer, Protection from Energy (D - Magic Circle Against Evil)
4 (DC 20) - Air Walk, Freedom of Movement, Imbue with Spell Ability (D - Cure Critical Wounds)
5 (DC 21) - Greater Command*, Wall of Stone (D - Dispel Evil)
* = cast

Xenia (AC22, AC26 vs AoO, AC23 & 27 vs 03, HP63/63)  d20+11=14 d3=3 5d6(6+5+1+5+3)=20
Saturday September 15th, 2007 10:50:39 AM


Kids. They're just kids.

So go the thoughts through the dark rogue's head as she watches the three try to take down Lang.

"Listen kid," Xenia slides past Sunshine and dodges around the south most Young Village Guy. "I think it's probs best if you just stay down for this one," she whispers as she comes out of the dark, a slim black skinned girl, red hair peeking out from under a black bandana.

Weaponless, she takes a sock at him from behind. Sure, it's a place that's gonna hurt. It's gonna hurt a lot. But at least the kid will live.

Rolls and Actions
Unarmed Strike Hit 03 AC14 (Drawing an AoO from either move or unarmed strike)
Damage 3+20Sneak = 23hp (Non-lethal)

Movement and Position
O16

Lang (AC 26; HP 122/122; Sunshine AC 23; HP 47/47)  d20+8=22
Sunday September 16th, 2007 12:25:37 AM

Lang resists the spell that the cleric has cast at him (will 22). He is disheartened when the 3 children attack him. How can they have the will power to stand up to him and not see through the double talk that the Ga'al clerics are spewing? Lang drops his arms to his sides, showing them that he will not attack them.

"Why are you fighting me? My fight is not with you, it is with the Ga'al clerics."

OOC - No worries Bin. Play your character's personality as you have built him. Lang isn't going to kill any of the children he was just trying to scare them away. He also isn't going kill the clerics, he just wanted to get them separated from the kids so the Shields could talk to them before they start heartseeding.

Spells:
Longstrider - 3 hours
Resist Energy

Active Effects:
Potion - Shield of Faith - 9/10 rounds

Hell Goes Back Where it Came From (DM/Sub - Al)  d20+7=22 d20+7=8 d20+7=17 d20=17 d20=17 d20=9 d20=16 d20=2 d20=16 d20=9
Sunday September 16th, 2007 1:13:23 PM

Magic missiles streak from Angus' fingers, badly burning one of the priests.

Screams of fear and shouts of warning fill the clearing.

Syr and Wynn move into the melee. Bin calls out for the madness to stop, but it's Belkior's voice that carries weight. Brother Arrvil is suddenly amidst a group of silent children as all of them are stunned to silence at finding their movement Halted. The two priests, as well, find that they cannot move from their places.

Xenia drops one of the three boys attacking Lang, and the remaining two, faced with the dark demonic girl and the monstrous bugbear, grip their respective weapons and await the end. So taken are they by their fear, that the do not appear to hear Lang's calm and kindly words.

The fight is over as quickly as it began. The silence is loud in the wake of the screams and crying and interrupted only by the sniffles of the girl who huddles on her own between the group of her companions and the edge of the clearing.

"You do this to us." Brother Arrvil's words are filled sadness and anger. "You disrupt our ceremony, and you wonder why the Aisil name you an enemy."

[ OoC: End of Combat. DM Dominic will be taking over Monday. Lets see where we go from here. ]

Bin 
Sunday September 16th, 2007 1:51:46 PM

Yep, there it is.

Bin tightens the laniard on his belt and begins walking toward the priest that was hit by Angus's misguided, yet damaging spell.

"Please allow me to heal your wounds? I will wait until you can respond before I do so."

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, +Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ****Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, *Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized)

Strange Awakenings (DM Dominic) 
Monday September 17th, 2007 3:46:48 PM

Each of you awaken with a sudden jolt covered in sweat from what you think was a nightmare. You look around finding yourselves in a small clearing amongst several trees.

In the exact center of the clearing is a small basket containing seven small nut breads and seven small flasks.

OOC: all of your spells/items used in the brief combat that Al just ran were not used. that was your nightmare. I have received current character sheets from Wynn, Xenia, Belkior, & Bin. I need them from the rest of you asap.

Bin Berry 
Monday September 17th, 2007 4:44:07 PM

With a start, the protector bolts upright, as the words to a healing spell are on his lips. He looks over to Angus and Lang with fire in his eyes and anger on his brow, but then the scenes from his nightmare begin to fade as does his attitude, "What in the abyss just occured?" He looks toward the center of the clearing to see what is there. The aroma of fresh baked bread sends him back to his territory outside Plateau City where he first started his training.
Standing, he casts a spell, "Domi, please allow me to notice that which is toxic."

Actions: Detect Poison and direct it toward the clearings center first.

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ****Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, *Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized)


Xenia  d20+21=22 d20+16=28
Monday September 17th, 2007 8:36:23 PM


??? !?!?!?!

Xenia rises up from the ground all confoozled and really wanting a bath. There's just nothing to say. Not much of nothing. She takes a look around. (Spot 22/Nat1, Listen 28) She goes to pull a bread thing and a flask of drink from the basket over which Bin is doing Magic Stuff. She takes one for her and one for Wynn and goes to sit down beside him.

On her face is a lost sort of hurt sorta frown.

Xenia sniffs at the loaf of bread stuff.

"Whaddya think?" she asks Wynn. "I just don't know. I just don't know anymore."

Belkior 
Monday September 17th, 2007 9:47:44 PM

The halfling cleric awakes with a start, jumping nimbly to his feet and looking around the clearing.

"Where are the children? The Ga'alians?," Belkior wonders.

Then he looks to his companions and he sees none of the wounds suffered within the priest's cavern. Slowly, Belkior realizes that it was merely a dream ... but a bad one.


Angus 
Monday September 17th, 2007 10:47:10 PM

Angus stands up and dusts himself off. "Not again. I can't tell what is dream and what is not anymore."

------------------------

OOC: I am traveling and can not send my character until Monday.



Wynn 
Tuesday September 18th, 2007 8:01:49 AM

The bard awaken's to the pastoral scene and wonders just how much more the gods will toy with their lives.

Lang & Sunshine 
Tuesday September 18th, 2007 9:00:54 PM

Lang doesn't know what to think about the latest dream the Shields were in.

Renewal - DM Dominic 
Tuesday September 18th, 2007 11:09:06 PM

Releasing his spell Bin garners the knowledge that the food and drink is not poisoned in anyway.

Smelling the bread Xenia is greeted with the delightful scent of fresh baked bread causing her stomach to rumble slightly in protest that she has not eaten in several hours.

Listening to the surrounding area Xenia hers nothing other than the slight breeze threw the surrounding trees.

Everyone has the feeling of warmth and calmness wash over them filling them with renewed energy. Each of you begins to feel the ever so slight rumbles in your guts that is your bodies telling you that you have not eaten in several hours.

After a short while (ca. 30 min) you all start to feel the urge that you have unfinished business someplace nearby.



Bin 
Wednesday September 19th, 2007 1:00:28 AM

Bin does not partake of the food and drink. He does go over his dream with everyone else though, to see if they all had the same dream, "It's as if, I was really there. I don't know about the rest of you, but this test sucks. I don't know if I am failing, passing or ditching class anymore. What's this, the fourth time in a week we have been translocated by the divine? Much more and I will likely just drop my hammer in the dirt and become a hermit somewhere."
Since he does not know who baked it, he will eat his own rations instead of what was left.

Xenia 
Wednesday September 19th, 2007 2:08:26 AM


"'Sucks'." Xenia chuckles at Bin's slang. "Never heard that one before. But yeah. It's a weerdo thing."

hehe. 'Sucks.' That's a good one.

Even white teeth behind dark black lips take a delicate bite from one corner of the nutty scented loaf.

"Mmmm. 'ish iss goo'." She breaks off a chunk and holds it up to feed Wynn.

"'up, shuk ... " The rogue swallows her bite of bread. "But, sucks or not, Bin, I mean, like, isn't this your god who's doing this? I mean, your sure that's Domi, right? Isn't it?"

"And just thinking, you know, but aren't tests supposed to be, like, you know, suck suck sucky? Best thing is to prepare best you can, jump in and get it over with. If you pass, great. If not, you work to fix what's wrong and try again."

"Sometimes, you don't get to try again, though. I think this is one of those times."

"Everyone else ready to run at this again? Angus you wanted to pull back and take another run at this, right? Well, here we are. What's the plan?"

OoC: DM, what time of day is it?

Angus 
Wednesday September 19th, 2007 8:11:41 AM

The impossibly thin Sorcerer does not see any sweets or fruit and does not give the food much consideration as he looks at his fellow Shields "What now? I can no longer tell what is dream and what is real any more. Wynn pinch Xenia to make sure this is real." Angus finishes with a smile.

Role call- ADM Scott the Southern 
Wednesday September 19th, 2007 9:36:13 AM

Bin XOXXX
Angus XOXXX
Lang XOXXX
Xenia XOXXX
Syr XOXXX
Belkior XOXXX
Wynn XOXXX

1 missed DM post... Thanks Al for last week and Welcome to the new DM.

Bin 
Wednesday September 19th, 2007 10:23:18 AM

"All the gods are my gods Xenia, I just respect the ways of Domi more. Sometimes, a little donkey needs to be kicked, and when it comes right down to it, nobody kicks better then Domi." He finishes his beef jerky, "Beside, it was a priestess of Domi that found me and saved me. That is where I learned all my knowledge. I don't know any more, if I was found by a priest of Ga'al, would I be here fighting you all today?"
Bin doubts his own thinking any more.
"Look guys, at this point, I don't care if a dragon gets heartseeded anymore, and I don't care of children are also. To be quite blunt, I hardly care about anything since it seems the councel of those wiser then others are not only unheeded, but ignored. I am not sure if what happened with the children really happened or not, but if I ever mention the fact we should not get involved in something, especially when we are not in danger, and it is not at least discussed, I will be taking my leave."

He gets up and dusts himself off, before preparing to head whereever.

Xenia (2nd Illegal Post) 
Wednesday September 19th, 2007 3:26:57 PM


"Hey, you know, Bin, I understand. Really, I do. But when things get really craze and everything's like, hopelessly strung, I mean, it's hard to sit down and talk about it. And it's like my Da always says, usually it's better if everyone's going the same way. Even if it's the wrong way."

"But I know what you mean. Things go the wrong way too many times, then you just gotta move on."

Bin second post 
Wednesday September 19th, 2007 4:50:49 PM

Bin acknowledges Xenia, "Perhaps the wrong path is alright for some, but for those that have a chosen path in store for themselves, it is better to sit idle, then to deter and lose that which you have struggled to achieve all your life."

Syr 
Wednesday September 19th, 2007 4:51:15 PM

He listens carefully to the Bin before following him and queitly speaking, "You bring up a good point Bin. I thought that others were a bit rash in that dream. I also follow Domi and I was always taught that he was a protector and defender. There are two things I noticed about that encounter that concerned me. Some of us thought the children needed to be protected. Secondly... and I thought I was the impulsive one... due to our friendship, I felt compelled to come to the other Shields' defense."

OOC: I had an OSHA audit the last two days, I will send the character sheet tonight.

Belkior 
Wednesday September 19th, 2007 9:49:27 PM

The halfling cleric is ready to assume the burdens laid on him by Domi, or whoever sent the Shields on this quest. Belkior checks all of his items and thinsk of what he would need again. Of course, he doesn't trust his dream to have been an accurate prediction of what is to come.

Strange Revelation - DM Dominic 
Wednesday September 19th, 2007 11:34:25 PM

Xenia eats some of the bread then realizes that is some of the best tasting travelers bread that she has ever tasted. She quickly finishes off what bread she took from the basket.

As you continue to talk about the different paths of life, Sunshine begins to move around the edge of the clearing then moves into the trees at the edge. After a couple of moments Sunshine comes hurrying back into the clearing and begins to bark at all of you as if trying to get your attention.

OOC: the time of day is early-mid morning

Wynn 
Thursday September 20th, 2007 7:46:57 AM

The bard rises and makes his way to the edge of the clearing, one hand on the pommel of his longsword. "What is it boy?" he tries to calm the dog.

Xenia  d20+28=32 d20+18=37 d20+21=28 d20+16=24
Thursday September 20th, 2007 9:32:49 AM


"Yeah alright," the rogue replies to Bin. "I don't guess we can count on you to back us up, then. I mean, if your morals say 'No', you know. 'S alright. To each their own."

Sunshine starts to barking and time for talk is over. Xenia slips into Wynn's shadow and follows along, silent and unseen, watching and listening for danger. (Hide 32, Move Silently 37, Spot 28, Listen 24)

Bin 
Thursday September 20th, 2007 10:30:21 AM

"If your actions are misguided and I can't bring you back from that, then what you say is correct, your on your own."
He walks with the others, but for how long?

Syr  d20+9=23
Thursday September 20th, 2007 6:36:40 PM

Not ready to get into a debate about Domi, he remains silent instead of pursuing his question to Bin.

As the dog comes back, Syr looks over at Sunshine then around the clearing (spot 23), "Lang?" Finally, he tries to watch Xenia as he knows she has the best eyes in the group.

Lang & Sunshine  d20+6=11
Thursday September 20th, 2007 9:54:18 PM

Lang heads over to where Sunshine is barking. he looks around trying see what is making his dog bark. He also takes a big whiff trying to pick up a strange or new scent.

Spot 11

Belkior 
Thursday September 20th, 2007 11:15:39 PM

The halfling cleric listens to the discussion between Bin, Xenia and the others. Belkior knows simply what burdens and tasks he has taken with his devotion to Alemi.

"Bin ... Xenia. I freely accepted the vows and oaths that my devotion to Alemi requires. Sometimes, certainly, that means that I am at odds with my companions. But I believe that Alemi has set me on this path and I intend to follow it every day, hour and minute of my existence. I've tried, as much as possible, to explain to the Shields what restrictions my vows place upon me so they understand when I don't aid them in some ways."

"Maybe I'm not the most strict of Paragons when I choose to aid and protect my companions, rather than remaining neutral. But I truly believe that my companions are acting in accordance with Alemi's desires, and if I ever felt otherwise, then I would not do so."

As he's saying this, Belkior dusts himself off and prepares to go where the others lead.

Angus 
Thursday September 20th, 2007 11:35:39 PM

Angus takes of his big floppy leather traveling hat and sits down to take a load off "What does Sunshine smell of does he just need a run to the wood for a call to nature?"

Angus stands up and reaches for the sky to loosen his back. "Maybe we have a sign."

Bin ooc 
Friday September 21st, 2007 10:58:42 AM

Waiting for post.

Angus/Jim 
Saturday September 22nd, 2007 9:16:17 AM

OOC: Hi Dominic, I forgot what time of day you said you would be posting? Should we expect 5 Dm posts per weeks?

Bin 
Saturday September 22nd, 2007 5:43:59 PM

The protector day dreams of his youth. It begins with the time he futilely attempted to save his little friend from the drunk. How he was almost killed in doing so. The benefactor that found him and healed him and brought him to the temple of Domi and fed him. Are the priests of Ga'al that different?
The Shields had a once in a lifetime chance to watch a ceremony that had never been seen outside of Aisuldur This may have been the only chance the outside world would have to gain knowledge of their ways. Was it ruined because of emotion?
Bin knows, if someone had tried to prevent him from learning from Sorreal, he would have resisted, as will the people of Stone Gap if they approach their new religion without evidence of the aggressive nature the shields have seen the Ga'alian's exhibited.




Interesting Sight - DM Dominic 
Monday September 24th, 2007 2:15:35 AM

As your approach Sunshine, Sunshine stops barking then starts to lead you into the trees surrounding the clearing. Upon reaching the outer edge of the trees that form the small clearing you can make out what looks to be the cave that you had started to explore. From where you are you can catch the slight movement of shadows just beyond the entrance of the cave.

The cave entrance is approximately 20 feet away.
Spot check DC 25 from everyone please.

OOC - Sorry for the missed posts we had a family emergency. My wife's grandfather was admitted to the hospital. I am now back to normal routine. Sorry for the missed posts. Dominic

Xenia  d20+21=36 d20+16=30 d20+28=31 d20+18=27
Monday September 24th, 2007 8:02:17 AM

The dark rogue slips out of shadow at the sighting of the cave.

You're a good pup," she ruffles the fur on top of Sunshine's head.

"Whyn't we get the Message Thing going again and I'll check out what's ahead, huh?" Xenia suggests.

Rolls and Actions
Spot 36, Listen 30, Hide 31, Move Silently 27 (H & MS are 1/2 speed)

Bin  d20+8=17
Monday September 24th, 2007 11:22:02 AM

Bin follows the others quietly, prepared for anything. His eyes continue to scope the landscape and the skies above.

Actions, spot enemies: 17

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ****Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, *Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized)


Syr 
Monday September 24th, 2007 5:39:42 PM

Seeing the cave entrance, he moves a bit closer to the others. "Boss, this looks strangely familiar. Do we want to charge up on spells again?"

Lang & Sunshine 
Monday September 24th, 2007 6:46:22 PM

Lang wonders how this can be the same cave entrance as it is not high up off the ground. He looks towards Angus for guidance on what to do next.

Angus 
Monday September 24th, 2007 8:44:56 PM

Angus is getting a sense of having acted in this play before "Let be careful people" The sorcerer cautions as he cast message on all the Shields and mage armor on himself.

"Xenia see what you can see and be quite about it. This will help."

Angus casts invisibility on the half elf.

"See you back in 10 minutes."

Spell Slots:

0 Level 1/6
1 Level 1/8
2 Level 1/8
3 Level
4 Level
5 Level 0/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Invisibility on Xenia 10 minutes


Belkior  d20+6=26
Monday September 24th, 2007 10:05:58 PM

The halfling cleric trudges along with his companions, trying to avoid the worst of the burrs and other things that might get stuck in the fur on his legs. Once Sunshine leads them into the clearing, Belkior can't help but look towards the cave entrance and spots whatever might be there.
Spot = 26 (natural 20)

"Xenia!," Belkior whispers louder than he had wanted. "Let me put a spell on you before you head off."

Belkior casts Status on Xenia, Lang and Syr to better keep track of what may happen to the scouts.

Active Effects[/i]
Status - 11 hours

[u]Spells

0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic, Prayer, Protection from Energy(x2) (D - Magic Circle Against Evil)
4 (DC 20) - Air Walk, Freedom of Movement, Imbue with Spell Ability (D - Holy Smite)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast


Flickering Shadows - DM Dominic 
Monday September 24th, 2007 11:19:07 PM

Looking more carefully Xenia and Belkior make out 3 distinct forms moving about in the shadows of the cave entrance. Each shadow reminds you of the skeletal devils that you saw last time you were here. After a couple of moments the shadows stop moving and you loose sight of them in the shadows of the cave entrance.

Each of you steels yourselves for what you feel is a test of your abilities.

OOC - from here on my next post will be combat posting style. one round of actions allowed. Map will be sent out via email when I make my next posting.

Wynn (AC 24, 69 HP)  d20+6=20 d20+6=9)
Tuesday September 25th, 2007 12:06:04 AM

"Wynn isn't too happy to hear Angus send Xenia off first, once again. The spells and blessing placed on the rogue are a small consolation.

"What do you see?" he calls out, his voice low and hoarse, barely above a whisper.

The bard's hand twitches nervously over his weapon as his eyes scan the dark maw of the cave and his ears strain for a response from the half-drow.

(Spot=20, Listen=9)

Role Call - ADM Scott the Southern 
Tuesday September 25th, 2007 12:47:24 AM

Bin XXXXO
Xenia XXXXO
Belkior XXXXO
Angus XXXXO
Wynn XXXXO
Lang XXXXO
Syr XXXXO

DM had the real world calling. I hope everything is okay?

Xenia (AC24, HP 63/63) 
Tuesday September 25th, 2007 8:00:11 AM


"'Member those Bony Guys?" This time, rather than forging ahead as she had done before, Xenia returns very quickly. "I think it's them."

"Here, quick." She hands two small flasks of oil to both Lang and Wynn. "According to the guy at the store, these will, like, Bless your Weapons. That's a good thing. I think."

"Better prepare up." She takes a scroll of Magic Circle Against Evil from her haversack and hands it to Bin. "Could you cast this on me. Please?" she asks. Then she takes out her last Oil of Bless Weapon, the bow captured from the Plompy Halfling, and she slips one of the Plompy Butt Halfling's deadly arrows into her quiver. She takes out a scroll of Expeditious Retreat and holds it at the ready.

Xenia takes a deep breath and goes to stand by Wynn. "I love you," she says. And awaits the coming of the Bony Guys.

Rolls and Actions
Give Oil of Bless Weapon to Lang and Wynn

Active Effects
Magic Circle Against Evil (50 minutes)

Items Expended: Scroll, Magic Circle Against Evil

Bin (AC: 26/26 HP: 53/53 ) 
Tuesday September 25th, 2007 5:56:14 PM

Bin takes the scroll and before he casts it reminds the group, "There is a good chance with my divine power of turning the bone...things..(he failed his knowledge planes the last time I believe) If they were summoned, isn't there a duration? Given the facts, perhaps we should wait until night when our scouts have a better advantage?"

Actions: Waiting for response from Angus and continues with Xenia's scroll if that is decided. (delayed action)

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ****Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, *Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized)


Lang (AC 24; HP 122/122; Sunshine AC 23; HP 47/47) 
Tuesday September 25th, 2007 6:47:19 PM

Lang takes the magic oil from Xenia. He then applies it to his weapon that he carries in hi right hand.

Once done he looks towards the cave mouth.

Spells:
Longstrider: not cast yet
Jump: not cast yet

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Syr AC 27/26 HP 86/86, 
Tuesday September 25th, 2007 7:36:06 PM

Syr moves 10' to the side of Lang and prepares to face anything coming from the cave.

Belkior (AC 23; 24 vs. evil) - Magic Circle vs. Evil 
Tuesday September 25th, 2007 9:15:42 PM

The halfling cleric hears Xenia's request and does the same thing himself. Belkior casts Magic Circle Against Evil on himself, then prepares to cast other spells on his companions while the scouting occurs.

Active Effects
Magic Circle Against Evil - 120 minutes
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic, Prayer, Protection from Energy(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk, Freedom of Movement, Imbue with Spell Ability (D - Holy Smite)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Angus 
Tuesday September 25th, 2007 10:29:44 PM

Angus looks in the direction of Xenia's voice as he can not see the now invisible rouge "Back so soon? Is there anything else in the cave? Is the bell still there or any sign of dragon?"

Angus looks at Bin "Lets try to wait out the demons and see if they are summoned. It may use up the invisiblity on Xenia, but it will be worth it if we do not have to dispatch them ourselves."

ooc: Dominic distances would help at this point. How far away is the cave mouth? Do we have cover? Is the terrain aminable to running if necessary?"

Angus faces Syr and Wynn "Do either of you want to be a troll?"

Spell Slots:

0 Level 1/6
1 Level 1/8
2 Level 1/8
3 Level
4 Level
5 Level 0/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Invisibility on Xenia 10 minutes


Bin (AC: 26/26 HP: 53/53 )  d20+8=16 d20+6=14
Wednesday September 26th, 2007 11:00:46 AM

Bin waits with the others as Angus suggested. The Protector continues to watch the skies and the terrain around him, as it seems most are watching the entrance to the earth.

Spot: 16
Listen: 14

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ****Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, *Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized)


Syr 
Wednesday September 26th, 2007 12:56:37 PM

Planting himself in front of Angus, "Since this is one of the biggest tests of our life, hit me with the troll boss. I think we'll need it. Especially if it's those devils that we dreamed of..."

Return to the Cave


Cave entrance - DM Dominic (round 1) 
Wednesday September 26th, 2007 2:51:35 PM

Map

You notice that the ground leading up to the cave is broken, uneven ground making running difficult. There is a gradual incline from where you are to the cave entrance.

Watching the cave entrance none of you can see any further movement in the shadows.

Xenia (AC24, HP 63/63)  d20+28=43 d20+16=27
Wednesday September 26th, 2007 3:51:39 PM


The green eyes go wide in the dark face of the rogue.

"THEY DISAPPEARED! Tell everyone they've disappeared, Angus!" Xenia's whisper carries all the intensity of a scream as it travels down the Message spell.

She applies the Oil to her arrows and quickly steps back, melting into Wynn's shadow.

Rolls and Actions
Hide (in Plain Sight) 43 / with Invisibility 63, Move Silently 27 (1/2 speed)

Movement and Position
K6

Active Effects
Magic Circle Against Evil (50 minutes), Invisibility (10 min)

Items Expended: Scroll, Magic Circle Against Evil

Angus  d20+18=30
Wednesday September 26th, 2007 7:20:49 PM

Angus is shocked at the sudden appears of the cave so close and mumbles "It almost feels like we dimension doored forward. Everyone find cover while Xenia scouts."

After the invisible Xenia relates that the devils are missing he relates the information to the rest of the shields "Xenia lost sight of our icey friends, be wary. Can anyone tell if their is a forebiddance still in place? I will attempt a detect magic."

Angus moves to Q6 and casts detect magic and concentrates on the cave entrance.

Spellcraft check 30

Spell Slots:

0 Level 2/6
1 Level 1/8
2 Level 1/8
3 Level
4 Level
5 Level 0/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Invisibility on Xenia 10 minutes
Detect magic on Angus


Belkior (AC 23; 24 vs. evil) - Magic Circle vs. Evil, Protection from Fire 
Wednesday September 26th, 2007 9:22:46 PM

The halfling cleric moves to where he is most comfortable, closer to the party by Wynn and Bin where his spell will cover the most people. If Belkior sees the Ga'alian cleric within the cave, he will either try to counter the spell or hope that his spell provides enough protection.

Once there, Belkior will cast a spell on himself.

Actions
Move - 20 feet (if squares are 10 ft, to M3; if 5 ft, to N4)
Standard - cast Protection from Energy (fire) on himself

Active Effects
Magic Circle Against Evil - 119.9 minutes
Protection from Energy (Fire) - 110 minutes
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic, Prayer, Protection from Energy(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk, Freedom of Movement, Imbue with Spell Ability (D - Holy Smite)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Lang (AC 24; HP 122/122; Sunshine AC 23; HP 47/47)  d20+6=13
Wednesday September 26th, 2007 9:23:18 PM

Lang & Sunshine move forward to O7. From that position he looks into the cave mouth, swords drawn. He also tries to pickup any strange scents.

Spot 13

Spells/Effects:
Longstrider: not cast yet
Jump: not cast yet
Magic Oil: ?/? rounds

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Bin (AC: 26/26 HP: 53/53 )  d20+8=16 d20+6=17
Thursday September 27th, 2007 11:10:37 AM

Bin waits with the others, watching for invisible creatures. He does not feel it would be prudent to start his short term spells now and then have them gone once he needs them.

Actions:
Spot: 16
Listen: 17

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ****Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, *Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized)

Syr AC 27/26 HP 86/86  d20+9=13
Thursday September 27th, 2007 7:13:17 PM

Puzzled by Angus' moving forward the elf stays where he is at and prepares for any surprises. He crouches low looks around carefully but sees nothing new (spot 13).

Wynn (AC 24, 69 HP)  d20+7=22
Thursday September 27th, 2007 10:54:02 PM

Still holding the potion handed him by the dark skinned red-head, Wynn takes a step forward. He grimaces at Xenia's news. Prodding the broken, uneven ground gingerly with the tip of his sword, he tries to reconcile what he has just seen and heard with the songs and tales he has heard. (Knowledge History=22)

If he can think of anything informative, he will share it with the party.

Cave entrance - DM Dominic (round 2) 
Friday September 28th, 2007 2:31:08 AM

Map

Xenia moves carefully into her new location not seeing anything new.

Angus steps up then sees the faint emanation from a set spell then recognizes it as the forbiddance spell.

Belkior moves in beside Bin then casts his spell of protection.

Lang and Sunshine move up closer to the cave entrance looking in to the cave entrance but does not spot anything.

Bin stays in place looking and listening carefully not hearing anything new or seeing anything different.

Syr waits in his current location.

Wynn steps forward while thinking but is unable to recall anything in the songs and tales about this location.



Angus AC 16 43 HP 
Friday September 28th, 2007 12:59:00 PM

Angus attempts to us the message spell on all the Shields (expect the invisible Xenia, but her sharp ears may pick it up anyways) to relate information "The Forbiddance spell is still in place. Do not go too close to the entrance. Do we want to scout out a back entrance while the Ice demons summon spell wears off."

Angus is curious and talks out loud "Xenia, were the demon in the mouth of the cave because my summoned creatures could not go in the forbiddance?"

Angus look to Syr "I will not forget to troll you once the you know what hits the fan."

Angus casts protection from evil on himself.

Spell Slots:

0 Level 2/6
1 Level 2/8
2 Level 1/8
3 Level
4 Level
5 Level 0/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Invisibility on Xenia 10 minutes
Detect magic on Angus
Protection from Evil 10 minutes


Bin (AC: 26/26 HP: 53/53 )  d20+6=17 d20+8=16
Friday September 28th, 2007 1:25:54 PM

The protector continues to wait for orders, keeping his alertness as high as possible.
Listen: 17
Spot: 16

Syr 
Friday September 28th, 2007 4:55:27 PM

Syr nods silently but continues to keep his eyes trained on the entrance. He remains at his central location so that he can help anyone in need. Messaging to Angus, "Let's buy some flower next time, these invisible opponents are getting tough. I hate standing here and waiting for one to show up. If that priest dares to show his face again, I'm going for him. Straight to the source of our problem."

Belkior (AC 23; 24 vs. evil) - Magic Circle vs. Evil, Protection from Fire 
Friday September 28th, 2007 9:38:43 PM

The halfling cleric moves to between Bin and Syr, then reaches out to cast a spell on the elven monk. Belkior says, "There, Syr. That should help you a bit in case we really are facing a dragon. Or if we face some other fire damage."

Actions
Move - 20 feet (to N4)
Standard - cast Resist Energy (fire) on Syr

Active Effects
Magic Circle Against Evil - 119.9 minutes
Protection from Energy (Fire) - 109.9 minutes
Resist Energy (Fire) - 110 minutes (Syr)
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy*(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic, Prayer, Protection from Energy*(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk, Freedom of Movement, Imbue with Spell Ability (D - Holy Smite)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Xenia (AC24, HP 63/63)  d20+48=62 d20+18=34 d20+21=30 d20+16=31
Saturday September 29th, 2007 5:54:56 PM


"Mouth of the cave. Yeah, Angus," Xenia's whisper comes over the Message spell, "that's where I saw 'em."

From her haversack, she takes a scroll. Then, reasonably safe within her cover of invisibility, she sneaks closer.

"You know, I don't wanna go into the Forbidding Whachacallit either. That hurt! But I don't think we can stay out here all day. What do we do?"

Rolls and Actions
Hide (in Plain Sight) 62, Move Silently 34 (1/2 speed)
Spot 30 (for traces of Invisible Creatures), Listen 31

Movement and Position
Row 7 between M&N

Active Effects
Magic Circle Against Evil (50 min), Invisibility (10 min), Message (100 min), Bless Weapon on Arrows (9/10 rounds)

Items Expended: Scroll, Magic Circle Against Evil, Oil, Bless Weapon, In Hand: Glitterdust

OoC: Could you post the Map Locations at which Xenia and Belkior saw the shadows in the Flickering Shadows post?

Also, I'm a bit confused by the map. If each square is 10ft, then shouldn't our icons be smaller? I don't mind the discrepancy, but I'd hate for anything bad to happen to my character because of a misunderstanding of the map.

Wynn (AC 24, 69 HP); Bless Weapon  d20+6=25
Sunday September 30th, 2007 9:04:12 AM

Wynn carefully applies the oil given to him by Xenia. The blade of his sword appears to take on a brighter sheen following the treatment and the bard is satisfied with his efforts. He scans the surrounding area for any signs of immediate trouble. [Spot=25]

Effects:

Bless weapon: 40 rounds?

Angus (second Illegal post) 
Sunday September 30th, 2007 9:18:10 AM

Angus cringes at the thought of the forbidance again. "We can dimension door past, but it will us up a bunch of my spells and we have to go past the symbol of death. Unfortunatley, we have to assume it is still active. Can you give me a description so I know where to pop to? I will have to take two trips and it will put the fight on all of you as I will not have much left."

Xenia (2nd Illegal Post) 
Sunday September 30th, 2007 10:18:30 AM

"Wait, Angus. I can tell you where to take us, but there's these mirrors right in that area. Soon as you look in their direction, your bad half appears and tries to take you on."

"We need to take care of that first. We can't go in there with our eyes closed. 'Specially with the three Bony Guys around."

"Anybody got any ideas?"



Angus (thrid Illegal post) 
Sunday September 30th, 2007 8:43:28 PM

Angus ponders Xenia's words "I guess we have to assume the mirrors are there. We can use a darkness on them, if we sneak in and cast it. The boney demons we should just wait out and not fight. I can not think how they are permanent to our Wold, at least I hope not. No need to fight something that is only around for a minute and a half, that is if we can avoid them."

After finishing the last thought, Angus makes sure he is tucked in behind Lang's shadow.

Lang (AC 24; HP 122/122; Sunshine AC 23; HP 47/47) 
Sunday September 30th, 2007 8:55:44 PM

Lang is tempted to enter the cave and battle the devils. But he holds his ground as the caves other defenses cause everyone headaches.

Spells/Effects:
Longstrider: not cast yet
Jump: not cast yet
Magic Oil: ?/? rounds

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Angus (Fourth Illegal Post) 
Monday October 1st, 2007 8:45:52 AM

If the group is not attacked, Angus will call out to all of the Shields using the message spell "Fall back to the tree line to regroup."

Once everyone is back Angus will relate "Lets wait out the devils and cast our long term spells for this conflict."

Angus continues "If we have no darkness spell for the mirrors, then we have to go in invisible and break them or turn them. Maybe we can use them on the cleric???"

Bin (AC: 26/26 HP: 53/53 ) 
Monday October 1st, 2007 10:19:01 AM

I don't like this at all. Nice baked goods waiting for us right before we deal with the priests again. We are likely dreaming still.

The protector gives his advice. "I would like to suggest again, we check for a back entrance. Only a stupid individual would leave their back with no exit. We don't want this guy to escape do we? That is what will happen if there is an exit and we didn't bother to look for it."

Xenia - OoC 
Monday October 1st, 2007 10:48:59 AM

How big is the mountain, DM? Wondering at the immediate impression of how long a search for a back door would take. Minutes? Hours? Days?

Angus (too many posts to count) 
Monday October 1st, 2007 11:53:18 AM

"Nice Idea Bin about the back door. It would need to fit a dragon no doubt too...."

Cave entrance - DM Dominic (round 3) 
Monday October 1st, 2007 2:56:38 PM

Map

OOC:
each square is 10ft. I am using a new program (for me) to do the maps.
to search the mountain for a back door would take you a few days.
The movement that you saw in the shadows of the cave entrance was around N8-P9.

Angus successfully gets his spell off.

Xenia spots some dust in the air moving around inside the cave. (P9-P10)

Lang and sunshine hold position.

Bin notices nothing unusual.

Belkior moves closer and protects Syr from fire. (resist energy - fire)

Wynn notices slight movement in the grass off to the side of the group. (G5)

Syr holds position.



Angus 
Monday October 1st, 2007 3:58:39 PM

OOC: Dominic, as a group we are going to fall back for two minutes of game time to cast additional spells and see if the devils go back to their home plane.

-----------------------------

Angus call out to his fellows on the message spell, trusting Xenia to pick up what is going on, since she is invisible "Everyone fall back."

Once everyone has regrouped can suggests "Lets wait out the devils and cast our long term spells. If we have no darkness spell available, I can dimension door half of us inside and past the forbiddance and symbol of death, with Xenia's direction. We will have to all be invisible so that we do not trigger the mirrors. I will then leave to get the balance of the group and then we can recon together in force. By the time I come back with the second group, the first group of Xenia, Syr and Wynn should have taken care of the mirrors. Wynn can you help me with the invisibility spells. How does that sound everyone? Who fights the cleric and how fights the dragon, suggestions? I bet both have spell resistance, but the cleric will be tougher for the spell users, the fighters may want to take him down, that is if the cleric and the dragon fight toghether."

Angus takes a deep breath and waits for everyones response.

Angus will hold casting any spells until he finds out how many invisibility spells Wynn can cast.

Xenia (AC24, HP 63/63)  d20+43=46 d20+13=20 d20+21=31 d20+16=25
Monday October 1st, 2007 9:22:26 PM


"They're lurking inside the cave, Angus. Tell the others. I'm backing off. Northeast."

With those terse whispers, the dark rogue slips between Syr and Lang, out of line of sight from the cave mouth. Scanning the group's flank, she looks for other invisible things that might be ... just might be ... closing in on them from the right.

Rolls and Actions
Hide 46, Move Silently 20 (-5 Penalties)
Spot 31 (for traces of Invisible Creatures), Listen 25

Movement and Position
Row 3 between R&S

Active Effects
Magic Circle Against Evil (50 min), Invisibility (10 min), Message (100 min), Bless Weapon on Arrows (8/10 rounds)

Items Expended: Scroll, Magic Circle Against Evil, Oil, Bless Weapon, In Hand: Glitterdust

Belkior (AC 23; 24 vs. evil) - Magic Circle vs. Evil, Protection from Fire 
Monday October 1st, 2007 9:34:36 PM

OOC - Map is not opening.

The halfling cleric takes advantage of the time to continue casting protective spells on his companions. Belkior will cast the following spells on his companions:

Protection from Energy (fire) - Angus
Resist Energy (fire) - Lang
Resist Energy (fire) - Wynn
Resist Energy (fire) - Belkior

"Angus ... if you get me close, from what Xenia described of the cave, I can cast Obscuring Mist. That should block sight of the mirrors and protect us. And, of course, all of you can easily beat up a duplicate of me."


Wynn (AC 24, 69 HP); Bless Weapon; Resist Fire  d20+9=26 d20+9=20
Monday October 1st, 2007 11:16:27 PM

Wynn calls the attention of the group to the movement he noticed in the grasses to his right. The bard brandishes his longsword in the general direction of the movement and creeps towards it [Hide =26 Move silently=20]

Effects:

Bless weapon: 39 rounds?
Resist fire: ?? rounds

Lang (AC 24; HP 122/122; Sunshine AC 23; HP 47/47) 
Monday October 1st, 2007 11:36:44 PM

Lang waits for his companions to move back. He and Sunshine then move to join them.

Spells/Effects:
Longstrider: not cast yet
Jump: not cast yet
Magic Oil: ?/? rounds

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Bin (AC:26 HP:53 DR/3 Prot.Fire) 
Tuesday October 2nd, 2007 9:42:07 AM

The slight Protector casts his spells as Angus shares his plan.

Actions:
Cast Protection from Energy on Bin.
Cast Protection from Energy on Xenia.
Cast protection from Energy on Syr.
Cast Protection from Energy on Sunshine.

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, *Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized

Bin (First illegal post) 
Tuesday October 2nd, 2007 6:23:03 PM

My apologies. Protection from Energy (Fire) on all.
Thank you.

Syr AC 27/26 
Tuesday October 2nd, 2007 7:50:20 PM

Syr waits for Angus and Wynn to cast their spells.
"These mirrors... Do you think we can just try to move them? I mean they have to be mounted on something right?"

Resist Energy - fire
Protection from Energy
Wearing Belt from Quad

Role Call - ADM Scott the Southern 
Tuesday October 2nd, 2007 7:56:08 PM

Bin XXXOX
Xenia XXXOX
Belkior XXXOX
Angus XXXOX
Wynn XXXOX
Lang XXXOX
Syr XXXOX

1 missed DM post on Thursday.

Cave entrance - DM Dominic (round 4) 
Wednesday October 3rd, 2007 11:29:08 AM

Map

Angus moves to Q3 then holds.

Syr waits in at his present location.

Wynn moves quietly to K5.

Belkior moves to O3 then casts his protection from energy(fire)on Angus.

Bin casts his protection of energy(fire) on himself.

Lang moves to P4.

Xenia moves to O5.

As you get your first action off you see 3 bone creatures appear and begin to move to engage you.



Bin (AC:26 HP:53 DR/3 Prot.Fire)  d20+3=7 2d6(3+5)+12=20
Wednesday October 3rd, 2007 12:28:08 PM

Bin berry has seen these before and again attempts to ursurp their power by the name of Domi.

"Foul creatures of the abyss, begone!"

Turn Creature: 8HD
Turn Damage: 20

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, *Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized



Xenia (AC24, HP 63/63)  d20+43=61 d20+13=32
Wednesday October 3rd, 2007 1:36:40 PM


Xenia tries to sneak quickly around the Bony Guy attacking Wynn in the West.

Rolls and Actions
Hide 62, Move Silently 32 (w/-5 Penalties)

Movement and Position
Two squares North of current position and ..
Four squares West (60ft double move)

Active Effects
Magic Circle Against Evil (50 min), Invisibility (10 min), Message (100 min), Bless Weapon on Arrows (8/10 rounds)

Items Expended: Scroll, Magic Circle Against Evil, Oil, Bless Weapon, In Hand: Glitterdust

OoC: Not meant as a rebuke, but the map is too blurry to read. Also Xenia is not where I had put her last round. I just mention this as given the circumstances, this is the best action that I can put forward.
Al, reposted the map. I placed you where you would have gotten with only 1 round of actions as each square is 10' and you moved diagonaly. - Dominic

Right! 10ft, I forgot. So used to thinking of them as 5ft.

BTW, thanks for reposting. That's much clearer. The Letters don't align with the columns, though. So I've listed movement relative to current position.

OOC - Posting request (Dominic) 
Wednesday October 3rd, 2007 2:56:35 PM

Everyone, Please when making your post please state what co-ordinate you will be ending your turn on and if you attack something please state which creature it is.

OOC: Dominic - Please read our last post as we were withdrawing as a group to wait out two minutes to cast spells and power up, in addition to let the bone devil summon spell lasp. We were attempting to NOT engage the devils. Apparently this will not happen and we will have to fight the creatures.

Remember, we only sent Xenia forward to scout originally, but all of us were placed next to the cave mouth. That was also not in our plans or our posting to start.

We will deal with this as you have put forth, just be cognizant of our actions in the future.

Jim/Angus

Jim - The devils were in process of moving in to attack when you said you were going to pull back. They were not going to let that happen so they decided to attack at that point. In an earlier post I stated that you all were close to the cave entrance when you see it.
Dominic

Angus AC 
Wednesday October 3rd, 2007 8:27:54 PM

Angus is concerned about the resources it will take to defeat the devils, but it looks too late to avoid a fight. "Take them down as fast as we can."

OOC: Please describe the devils: Do the devils have weapons?

As promised, Angus polymorphs Syr into a troll

STR 23
CON 23
DEX 14

"Have fun pounding the demons Syr."

Spell Slots:

0 Level 2/6
1 Level 2/8
2 Level 1/8
3 Level 0/7
4 Level 0/6
5 Level 0/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Invisibility on Xenia 10 minutes
Detect magic on Angus
Protection from Evil 10 minutes
Resist Fire from Belkior
Polymorph on Syr 10 minutes

Belkior (AC 23; 24 vs. evil) - Magic Circle vs. Evil, Protection from Fire  d20+10=30
Wednesday October 3rd, 2007 9:33:29 PM

The halfling cleric sees the bone devils approaching and believes that these are probably summoned creatures. Even though he has little chance of success, Belkior tries to dispel the summoning spell anyway.

Position
Unchanged

Actions
Standard - cast Dispel Magic, level check = 30 (natural 20), dispelling up to a level 19 caster spell

Active Effects
Magic Circle Against Evil - 119.9 minutes
Protection from Energy (Fire) - 109.9 minutes
Resist Energy (Fire) - 110 minutes (Syr)
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy*(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk, Freedom of Movement, Imbue with Spell Ability (D - Holy Smite)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast


Wynn (AC 24, 69 HP); Bless Weapon; Resist Fire  d20+14=25 d8+7=12
Wednesday October 3rd, 2007 11:55:58 PM

When the bone devils appear, Wynn begins to sing and advances upon his enemy [Hit AC=25 for 12 HP; good / adamantine]

A blade so keen and hand so quick, it's all I really wanted
To stand against the evil ones and remain undaunted
No wizard's staff or wand for me, no godly interventions
Only friends, with hearts of steel, filled with good intentions.

A poem, a song, a hero's tale, to what end do they serve
When told aloud in battle, they sooth the ragged nerve
A battle cry sung loud and hail, a hero's charge requested
And now we press upon our foes and see them sorely tested.


[Note all party members within hearing distance get +1 on attack and damage rolls as well as saves versus fear]

New Position = I5?

Effects:

Bless weapon: 38 rounds?
Resist fire: ?? rounds
Inspire courage +1]


Lang  d20+20=38 d20+20=33 2d6(4+3)+20=27 2d6(3+6)=9 d6=3
Thursday October 4th, 2007 2:44:56 PM

Lang moves up to P6 and takes a swing at BD2.

Hit AC 38(33) - 27 Critical weapon damage; 9 viscious damage and 3 damage to Lang.

OOC - at work, will post AC, HP, etc. info next time.

Bin 
Thursday October 4th, 2007 3:14:09 PM

Waiting for DM post. Bin has not changed positions.

Syr AC 27/26 HP 130/130 
Thursday October 4th, 2007 8:27:47 PM

Grunting at Angus in his new, uglier form, "Pound bones to dust." With a wierd smile on his huge face he turns to face the cave entrance.

Syr moves between Angus and the devils. (Will rely on DM discretion.

Resist Energy- Fire- 110 minutes
Protection from Energy - Fire- 110 minutes
Form of: Troll :)-10 min

JimF 
Friday October 5th, 2007 8:24:01 AM

OOC: Dominic is posting on Thursdays difficult for you? Do we just want to skip Thursdays and do a weekend post?

Bin 
Friday October 5th, 2007 10:36:19 AM

Waiting for DM post. I will try to get it in this weekend if he does.

I hope everything is alright Dominic. :)>

Bin second post 
Friday October 5th, 2007 10:51:05 AM

Sorry Syr, I don't think I had a chance to cast that Protection from Energy on you before we were attacked.

JimF 
Saturday October 6th, 2007 7:11:42 PM

Hi Dominic, Is there a problem posting? Is everything alright?



Role Call - ADM Scott the Southern 
Sunday October 7th, 2007 9:57:40 PM

I'm a bit concerned about Dom. I hope everything is all right?

All players posted Mon and Tuesday. No DM post since Wed 11:30AM.

Bin 
Monday October 8th, 2007 1:09:12 PM

Just a Monday post.

Bin 
Tuesday October 9th, 2007 5:08:07 PM

Tuesday post.

ACDM Cayzle OOC 
Wednesday October 10th, 2007 7:12:17 AM


Sorry, everybody, about the unexpected pause in this game. Dominic has had some real world issues around a death in the family. Per Jerry, I'll take over to sub -- but I need the module. Also, lacking stats on the current fight makes the present scene problematic too.

Anyway, I'll do my best to get this all moving asap.

Bin 
Wednesday October 10th, 2007 9:40:33 AM

Wednesday post.

Thanks for stepping in Cayzle.

Devil Fight Round Five Results (Substitute DM Cayzle) 
Wednesday October 10th, 2007 6:33:21 PM

Synopsis: The party refuses to be lured into battle with the bone devils, but in turning to go, they are attacked. On the plus side, the Forbidance does not factor into the battle -- so far. The enemy are like large devilish skeletons with barbed tails. They have no weapons. An evil pale blue light glows in their eye sockets (when they are visible). [Note: The new map is on a five foot scale. If you want to niggle yor placement, tell me where you want to be.]

PC Actions

Bin attempts to turn the outsiders, but the Protector's efforts are not sufficient to counter the massive evil that fuels them. [OOC: Your max affected creature is 8 hit dice, right? These are sturdier than that.] Bin remains at Z4

Xenia, who had been hiding, continues to sneak through the shadows. She moves from AD8 to S5.

Angus polymorphs Syr into a troll. He remains at AH4.

Belkior casts his dispel, but the devil he aims it at remains. Perhaps they are called, rather than summoned. Or maybe they are native to this place, or bound to it. It is a mystery. This suggests, you note, that the hedging property of a magic circle spell to keep summoned beings at bay may also not function with respect to these outsiders. Belkior remains at AC4.

Wynn begins to sing a song of inspiration. His song is witty and courageous, and Wynn and his allies all gain an extra +1 [DM fiat and reward for the great verse, excellent job], so that the song bestows a +2 morale bonus to attacks and damage for all who hear it.

However, initiating bardic music is a standard action, and cannot be combined with an attack.

Wynn does use his remaining move action to advance toward Bone Devil 1. [OOC: DM note: These creatures have a 10-foot reach. If you close with more than a five foot move, you may well provoke an AoO as you approach -- because you leave a threatened square when you pass from one square away to adjacent. Since Wynn is not attacking, there is no reason for him to take the AoO. By DM fiat, I'll place him ten feet away from the devil. If it does not move, Wynn can make a five foot step and a full attack next round.] Wynn moves to S6.

Wynn, if you can make a Spot check vs DC62 or a Listen check vs DC32, then Please Highlight to display spoiler: {There is an invisible medium-size figure in the square next to you! At S5!}

Hey! Where's Lang's HP and AC! You've had since last Thursday to post those! Everybody needs to post AC, HP, and spells active every round, please! For example, Lang has a Bless Weapon in effect but failed to note it on his turn. Your kindly substitute DM noticed and let Lang's damage (see below) bypass the Devil's DR anyway. But do not always count on the DM's sweet nature! Make note of ongoing effects!

Lang moves to AF10 and swings at Bone Devil 2. I'm assuming that Lang is not large size or using a reach weapon. As Lang steps from AF9 to AF10, he leaves a threatened square and provokes an AoO from the Devil, who is glad to take a swipe at him with his barbed tail. The Devil hits AC29, and if that hits Lang (it should if Lang's AC is still 24), then Lang takes 11 damage and must make a DC20 fort save or take SIX points of Strength Damage!

Lang steps up and swings! He crits even if his strength is damaged! The Devil suffers a grievous wound, taking 36 damage! And Lang takes 3 points of viscious damage. What is Lang's weapon, by the way, please?

Troll-Syr moves to AF7-AG8 to place himself between Angus and the Devils. [OOC: Please take careful note of the many combat changes that you are granted by Troll form.]

Devil Actions

B3 and B1 move; B2 takes a five foot step back. All three use special abilities. A 10-foot-tall wall of ice appears (see map). Then two more Bone Devils appear on the scene. Note that Bin, Belkior, and Angus cannot see over the ice wall and do not know that more devils appeared (until someone messages them, hint hint). The summoned devils cannot act this round. Note that Lang is flanked.

Enemy Status:

All Bone Devils are AC25.

B1 is unwounded
B2 is down 36
B3-5 are unwounded

Here is a map at the End of Round Four. [Five Foot Scale!!!]

Here is a map at the End of Round Five. [Five Foot Scale!!! And sorry -- the shading around B3 is a mistake. Please ignore.]

Please post your actions for Round Six.

Lang (AC 24; HP 105/122; Sunshine AC 23; HP 47/47)  d20+16=33 d20+17=30 d20+17=32 d20+12=24 d20+12=17 d6+10=16 2d6(6+5)=11 d6=3 d6+10=15
Wednesday October 10th, 2007 10:54:00 PM

Spells/Effects:
Longstrider: not cast yet
Jump: not cast yet
Bless Weapon: ?/? rounds; (not sure where this came from)

Fort save vs. poison: 33

OOC -- Lang is a Bugbear that fights with 2 short swords.

Lang presses forward hoping to defeat the injured bone creature before he is overwhelmed by the others (5' move to AF11). His short swords become a blur as they slice into the bone devil

Lang hit AC 30; damage 16+11 = 27; damage to Lang 3
Lang hit AC 32; damage 15
Lang hit AC 24; damage 0
Lang hit AC 17; damage 0

Sunshine howls in frustration as the Ice Wall separates him from his master.

Lang in cell AF11
Sunshine in cell AG5

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Cayzle you want us to email our characters? Just tell us your email address.

Wynn (AC 24, 69 HP); Bless Weapon; Resist Fire; Inspired  d20+6=26 d20+6=16 d20+11=20 d20+15=35 d20+15=30 d8+7=10 d8+7=12
Wednesday October 10th, 2007 11:59:56 PM

Wynn notices something odd behind him [Spot=26 Listen=16], as if something or someone is there. He takes evasive action, tumbling to the other side of the nearest bone devil [Tumble=20]. He lashes out with his sword, scoring a near perfect hit on this most hideous adversary. He then prepares to dodge any retribution from the devil [Effective AC=25]

[Hit B5 AC=35, confirmed critical with 30 for 10+12 HP of good damage with blessed adamantine sword]

The bard continues his song as he fights, weaving in words about the appearance of additional foes beyond the wall of ice.

New Position = T8 due south of 'B5'

Effects:

Bless weapon: 37 rounds?
Resist fire: ?? rounds
Inspire courage +2


Syr AC 31/30 HP 130/130, troll, resist-fire, Magic Circle  d20+19=28 d20+19=32 d20+19=27 d20+19=39 d20+19=35 d20+14=23 2d8(5+2)+10=17 2d8(2+7)+10=19 2d8(3+3)+10=16 4d8(4+4+3+1)+20=32 d20+16=17 2d8(6+4)+10=20 2d8(2+6)+12=20
Thursday October 11th, 2007 12:11:55 AM

Speaking to the Ranger in front of him. "Lang, I can't get around these guys so either finish off that first one or we double team one of the others. You tell me."

Using the message spell he speaks normally to Angus but all around can hear, "They just brought in two more to my right and left. Get Belk to punch a hole in the wall and then target my position with a fireball! The wall should protect you from the blast." He cringes a bit inside and wonders if the devils will be convinced and spread out a bit more for he and Lang to fight together (bluff 20).

Without moving, Syr uses his now longer arms to reach over and pummel the devil behind Lang (B4) (Att 30,34,29,crit,confirm,25 dam 19,21,18,36,18). Grinning as the first blow lands (Stunning Fist DC 17. For the remainder of this battle, all 1st attacks on undamaged foes will be Stunning Fist) followed up by several more blows and a devastating kick.

OOC: Bin, thanks, I removed the protection from energy per your suggestion. Also, I didn't notice the effects of Wynn's song until later.

Cayzle Extra 
Thursday October 11th, 2007 12:17:52 AM


Friends, remember to add the +2 morale bonus to hit and attack. That too may apply to the damage Lang did last round as well as this round. I will be very nice and not rule that the bonus damage also applies to the vicious special rebound ability. :-)

If you forget, don't come crying to me later! No do-overs!

And hold onto your PC sheets for now. If I end up needing them, I'll ask. I trust you guys. But do post any info you think is relevant, especially special abilities, immunities, save bonuses, etc. I don't even know all your races, for example, much less classes! But we can wing it for a bit.

But I still welcome e-mail! Keep those cards and letters coming to cayzle@cayzle.com.

Lang (2nd post)  d6+12=17 2d6(3+4)=7 d6=2
Thursday October 11th, 2007 12:55:38 AM

OOC - I did not apply the +2/+2 because I didn't think I was close enough to hear it. If I am, then my attacks are adjusted as follows:

Lang hit AC 32; damage 18+11 = 29; damage to Lang 3
Lang hit AC 34; damage 17
Lang hit AC 26; damage 17+7 = 24; damage to Lang 2
Lang hit AC 19; damage 0

Lang HP's at 103

By the way vicious is magic damage not weapon damage so it bypasses DR and also would not get any extra damage bonuses.

Angus HP 43 AC22 
Thursday October 11th, 2007 6:50:13 AM


OOC: Great Post!!!! By the way, George Nemeth rote the module and you can contact him for a copy
------------------------------------

Angus takes this next moment to cast polymorph on himself as he turns into the familiar pixie.

Angus flies straight up 20 feet in order to see over the wall. Angus squeeks out "Everyone around the wall before Lang and Syr get overwhelmed."

Spell Slots:

0 Level 2/6
1 Level 2/8
2 Level 1/8
3 Level 0/7
4 Level 2/6
5 Level 0/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Invisibility on Xenia 10 minutes
Detect magic on Angus
Protection from Evil 10 minutes
Resist Fire from Belkior
Polymorph on Syr (Troll) 10 minutes
Polymorph on Angus (Pixie) 10 minutes 18 Dex. Fly & Natural & size AC bonus



Xenia (AC24, AC25 vs B5, HP 63/63)  d20+14=32 d6+3=7 5d6(3+3+1+6+2)=15
Thursday October 11th, 2007 10:54:08 AM


CHANCE!!!

Xenia abandons stealth as Wynn tumbles to the other side of the big Bony Guy. Invisible, she moves away, lining up with Wynn.

A scroll drops to the ground from out of empty air.

"Heyah!" she shouts out a distraction, and when the Bony Guy turns, she becomes visible as she drives an arrow into a vital spot under the big critter's arm.

Rolls and Actions
Drop Scroll of Glitterdust at T5
Hit B5 AC31, Damage 7+15Sneak = 22hp (Oil of Bless Weapon bypasses DR.)

Movement and Position
T5 (10ft move)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Bless Weapon on Arrows (37/40 rounds)

Items Expended: Scroll, Magic Circle Against Evil, Oil, Bless Weapon, Glitterdust (dropped)

Note: Xenia has Magic Circle Against Evil. Also, the Bow is something we captured from an enemy. George has let on that it's Magic, but hasn't told us just what sort of Magic. I've only taken +1 damage which is the minimum it could possibly be.

Bin (AC:26 HP:53 DR/3 Prot.Fire) 
Thursday October 11th, 2007 2:42:25 PM

The priest says to Belkior, "Please stay near someone that can defend you. Perhaps it has been a week with all the skipping around we have done?" Refering to the enchanted lions they captured.

Bin pulls his light hammer and trots toward T4 and in true Protector fashion prepares to Interpose for Xenia if she is attacked.

DM Sanity note: Interpose: Once per round, the protector can take upon himself any one visible attack that would have affected an ally or object within five feet. The protector can interpose himself in front of a sword blow, an arrow, and even a magic missile, but not in front of an invisible attacker or a mage casting a hold or charm spell -- the attack must be obvious. The power is ineffective against area attacks, like fireballs. The protector must declare who he is protecting when it is his turn. The attack (or save) is not rerolled, but the protector may avoid the attack if he has a better AC or saving throw than the target who would have otherwise been affected.

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, *Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized

Cayzle OOC 
Thursday October 11th, 2007 7:43:31 PM

Waiting a little bit for Belkior to post. But I DO hope to post before midnite Wold time.

Belkior (AC 23; 24 vs. evil) - Magic Circle vs. Evil, Protection from Fire 
Thursday October 11th, 2007 9:10:35 PM

The halfling cleric moves to the end of the wall, so that he is with Bin and Xenia. Even if Belkior can't do anything about the devils, at least he will be close to heal the others when they need it.

Position
U5

Actions
Full - Double Move (40 ft)

Active Effects
Magic Circle Against Evil - 119.8 minutes
Protection from Energy (Fire) - 109.8 minutes
Resist Energy (Fire) - 109.9 minutes (Syr)
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy*(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk, Freedom of Movement, Imbue with Spell Ability (D - Holy Smite)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast



Devil Fight Round Six Results (Substitute DM Cayzle)  d20+14=16 d20+12=18 d20+12=23 d20+12=20 [B5 misses Wynn!]
Friday October 12th, 2007 8:49:36 AM


[OOC: This is the Thursday Nite DM Post. I will make the Friday Nite DM Post on Saturday morning, so that at least we have three DM posts this week. I'll hold off posting on Monday until 11pm or until everyone responds to the Sat post, whichever comes first.]

[OOC: The Bless Weapon comes from an oil supplied just before the battle by a PC I can't remember -- Xenia? Anyhoo, it functions just like the 1st level paladin spell as if cast by a 2nd level caster, so it will last for 20 rounds.]

The Heroes

Lang steps up and whirls his swords, and two dig deep into the wounded devil B2. But only one of his two swords is blessed, so the other inflicts 5 hp damage, not 15. Lang inflicts 32 hit points, for a total damage done to B2 of 68! Lang himself suffers 5 hp viscious damage

Sunshine barks -- the dog is at AG5.

Wynn tumbles to T8 and hits hard at Bone Devil 5 for 22 hp of blessed damage. Wynn, please make a Will save vs DC15, and ONLY if you make it, then Please Highlight to display spoiler: {You realize that Bone Devil 5 is an illusion.}

Troll-Syr slams Bone Devil 4 with a flurry of telling blows. [OOC: thanks for putting each attack on a seperate line -- very understandable!] Three punches hit, two of them viscious, inflicting a hideous 70 hp damage to the devil. However, with the thing's damage reduction, 30 of that does not penetrate, so total damage from Troll-Syr's attacks to B4 is only 40 hp.

Perhaps some god of luck or an immortal power inimicable to devils smiles on Syr -- and he takes ZERO damage from his own viscious attacks! But maybe Syr can gather some insight from this experience: make a DC15 Will save, and ONLY if you make it, then Please Highlight to display spoiler: {You realize that Bone Devil 4 is an illusion.}

Angus polymorphs into Pixie form and flies up to see over the ice wall.

Xenia comes out of hiding in order to attack with painful precision. She flanks from T5 and shoots an arrow into the Bone Devil 5. Her arrow flies so true that it inflicts 22 hp damage to B5 and comes out the other side, whizzing by Wynn! [OOC: I assume Xenia has some way to shoot and avoid provoking attacks of opportunity? If not, the DM will be nice this time and not take the proffered AoO. If so, enlighten your curious substitute DM.]

Speaking of curiousity, how curious it might seem to Xenia and Wynn that the flanking duo inflict near-identical wounds -- each 22 hp damage!

Bin moves to T4 and prepares to interpose for Xenia.

Belkior takes a double move to U5, looking for wounded to heal.

The Enemies

Bone Devil 5 attacks! It focuses all attacks on Wynn, hitting AC 16, 18, 23, and 20 -- OhMyGosh! What hideous luck! All miss!

Bone Devil 4 seems to concentrate on some magical effect. Nothing visible happens.

Bone Devil 3 delays.

Bone Devil 2 backs up to AC12-AD13 and concentrates. A super dense Green-Yellow Fog Cloud appears, cloaking both B2 and B3! This cloud is denser than a normal fog, and those within have total concealment (50% miss chance). (You can see the last positions for B1 and B2 on the map, but keep in mind that they are totally hidden in the cloud.)

Bone Devil 1 backs up to AB7-AC8 -- into the cloud -- and concentrates. A wall of ice -- this one 60 feet long and 20 feet high -- appears on the field of battle!

Bone Devil 3 -- now in the fog cloud -- seems to concentrate on some magical effect. Then it flies out of the Fog Cloud. Although it is leaving a threatened square (due to Troll-Syr's reach), it provokes no AoO because it is 100% concealed by the unusually dense Cloud. It emerges in midair and flies up right next to Pixie Angus! But the activation of the fly and the movement it makes are all it has time for right now. Angus is left looking eye-to-eye with a grinning devil!

For all the flurry of activity, not one Bone Devil lands a blow this round. Hmm ... maybe they are friendly, pacifistic devils? But the sight of the evil glow of their eyes, or the sound of mad cackling laughter, tends to convince you otherwise.

All devils are AC25
BD1 - unwounded
BD2 - down 68
BD3 - unwounded
BD4 - down 40
BD5 - down 44

Here is a map at the end of Round Six.

Bin (AC:26 HP:53 DR/3 Prot.Fire)  d20+3=5
Friday October 12th, 2007 12:10:58 PM

"In the name of Domi, begone foul beasts!", heard by the Protector, in an attempt to turn the devil on Wynn and the other on Angus. Yet it seems Bins attempts to garner the attention of the one that gives him power and turn these horrific entities, so far have not been successful.

He continues to Interpose for Xenia.

Actions: Turn attempt at Cleric level 7.
Almost used a hero point, but decided to wait awhile.

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, *Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized


Cayzle OOC 
Friday October 12th, 2007 12:36:09 PM


Per communication with Al, I have moved Xenia to T3, not T5, and updated the map.

Angus HP 43 AC22  d20+10=28
Friday October 12th, 2007 3:21:55 PM

Angus does not like being next to the devil and quickly moves away.

Position AH 6: 5 feet off the ground

Angus will use Syr/Troll for cover as much as possible "Syr there is a nasty following me, would you be so kind as to stomp him."

Angus will cast a targeted dispel magic at the dense fog.

Dispel check 28

Spell Slots:

0 Level 2/6
1 Level 2/8
2 Level 1/8
3 Level 1/7
4 Level 2/6
5 Level 0/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Invisibility on Xenia 10 minutes
Detect magic on Angus
Protection from Evil 10 minutes
Resist Fire from Belkior
Polymorph on Syr (Troll) 10 minutes
Polymorph on Angus (Pixie) 10 minutes 18 Dex. Fly & Natural & size AC bonus

Rod of Slent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 0/3

Wynn (AC 24, 69 HP); Bless Weapon; Resist Fire; Inspired; Fly  d20+7=25
Friday October 12th, 2007 5:15:39 PM

Wynn stops dead as his sword slips through the devil before him. He is equally surprised when Xenia's arrow also flies through his adversary. "Ignore this one!" he yells out, "it is merely an illusion. Some of these other devils may not be real either!" [Will Save=25]

The bard reaches into his belt pouch with his free hand, extracts a potion and gulps down the potion of fly. It leaves a bitter acrid taste in his mouth, but the effects are instantaneous and he feels his feet begin to lift from the ground.

Effects:

Bless weapon: 36 rounds?
Resist fire: ?? rounds
Inspire courage: +2 5 rounds
Fly: 50 rounds

Xenia (AC24, AC25 vs B5, HP 63/63) 
Friday October 12th, 2007 6:42:51 PM


Eyes go cat wide in surprise at the Bony Guy who looks really pretty frack framblin' real.

"'Kay, Wynn. Ignore the Bony Guy. Gotcha." Without hesitation, Xenia draws a drink as well, pops the cork with a thumb and drinks it down.

"Angus, how are Syr and Lang doing behind the Ice Wall?," the rogue whispers through the Message spell as she taxies a few feet for a take off.

Rolls and Actions
Draw Potion and drink

Movement and Position
U3 (5ft move)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 50/50 rounds), Bless Weapon on Arrows (17/20 rounds)

Items Expended: Scroll, Magic Circle Against Evil, Glitterdust (dropped at T3), Potion/Oil, Bless Weapon, Fly

Substitute DM Cayzle takes an extra post to make Angus's day much worse.  d20+14=19 d20+15=26 d4+5=9
Friday October 12th, 2007 7:43:24 PM


When Angus moves away from the devil, he moves through squares that the devil threatens, and therefore provokes an attack of opportunity. The devil uses that AoO to try to grapple Angus!

First he tries to grab Angus by making a melee touch attack. His attack, at +14, hits AC19. Angus's AC is 22 but four points of that comes from his mage armor, which a touch attack ignores. So since Angus's AC vs a touch is at best an 18, the devil, hitting AC19, grabs Angus!

Then the devil makes a grapple check. His BAB is +10, his Str bonus is +5, he takes a -4 non-proficiency penalty, and he gains a +4 size mod for being large. His total grapple roll is at +15.

Angus is small, giving him a -4 on his grapple DC. He also takes a strength penalty of -2 as a Str 7 Pixie. His BAB I don't know, but given that he is a sorcerer with 5th level spells but not 6th level spells, let's be generous and say he has a +6 BAB. That makes Angus's Grapple DC a 10-4-2+6=10. I'll assume no Improved Grapple feat.

The Devil rolls his grapple check -- a 26. That beats Angus's Grapple DC 10, as it had to. Moreover, the devil did not roll a natural 1, 2, or 3, which would have meant automatic failure under the Wold house rules. Therefore Angus is grappled, and takes 1d4+5 nonlethal grapple damage -- 9 points of nonlethal damage to Angus!

But the real point, and the reason the DM is posting this now, is that, obviously, Angus is not going to be moving and then casting a spell. Therefore Angus should post a new set of actions for his round, taking into account that he is grappled.

[OOC: If anyone has Angus's e-mail, please send it to me or write to his player so that he will get on and post post-haste! Thanks!]

Syr AC 31/30 HP 130/130 Troll, Inspire, Message, AI4  d20+15=18
Saturday October 13th, 2007 2:28:34 AM

Syr hears Xenia comment and looks hard at the devil that he has engaged in combat (Will 18). With a snort, he yells to Lang, "This one is a fake too!"

He replies to Angus' request, "Gotcha, there is a cloud over here anyway." Breaking off the fight with his imaginary foe, he moves around the ice wall to help the sorceror (double move AI4).

He is confronted with 2 struggling creatures in mid-air (OOC: Do they stay there grappling?)

Cayzle: Yes, the grapplers are hovering 20 feet off the ground, thanks to the Devil's Fly spell.

Will Save: 18

Angus HP 34/43 (9 dam NL) AC22  d20+15=27
Saturday October 13th, 2007 10:08:29 AM

OOC: Angus does has protection from Evil on if that keeps out summoned evil creatures????

-------------------------------------------

Angus has a moment of perfect clairity "HOLY CRAP!"

Angus thinks to himself in a flash, I am not suppose to engage in hand to hand - my dagger is rusty.

Plan B

Angus attempts to cast dimension door as plan A, dispel magic, will not happen.

Concentration check 27

Angus will go 150 feet straight up from his current position.

Angus will use the message spell to Xenia and is a tense whisper "The one that squeezed me is very real!"

Spell Slots:

0 Level 2/6
1 Level 2/8
2 Level 1/8
3 Level 0/7
4 Level 3/6
5 Level 0/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Invisibility on Xenia 10 minutes
Detect magic on Angus
Protection from Evil 10 minutes
Resist Fire from Belkior
Polymorph on Syr (Troll) 10 minutes
Polymorph on Angus (Pixie) 10 minutes 18 Dex. Fly & Natural & size AC bonus

Rod of Slent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 0/3


Cayzle 
Saturday October 13th, 2007 6:15:24 PM

5 of 7, huh. We'll wait for Lang and Belkior and see.

Belkior (AC 23; 24 vs. evil) - Air Walk, Magic Circle vs. Evil, Protection from Fire 
Saturday October 13th, 2007 9:34:02 PM

The halfling cleric casts a spell and begins to hover above the ground. Belkior then starts walking east, rising as he goes.

Position
W5, 10 ft high

Actions
Standard - Cast Air Walk
Move - Move 10 ft east, 10 feet up to W5

Active Effects
Air Walk - 110 minutes
Magic Circle Against Evil - 119.7 minutes
Protection from Energy (Fire) - 109.7 minutes
Resist Energy (Fire) - 109.8 minutes (Syr)
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy*(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk, Freedom of Movement, Imbue with Spell Ability (D - Holy Smite)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast



Lang (AC 24; HP 99/122; Sunshine AC 23; HP 47/47)  d20+19=28 d20+19=32 d20+14=29 d20+14=15 d100=30 d100=48 d100=68 d6+12=17 2d6(5+3)=8 d6=4
Sunday October 14th, 2007 1:13:00 PM

Spells/Effects:
Longstrider: not cast yet
Jump: not cast yet
Bless Weapon: ?/20 rounds;

Lang follows bone devil B2 into the funny colored fog cloud (AE12). He hopes its not poisonous. Lang can make out the shape of the bone devil in front of him and he swings at the creature, trying to bring him down.

Lang hit AC 28 (miss 30); damage 0
Lang hit AC 32 (miss 48); damage 0
Lang hit AC 29 (miss 68); damage 17+8 = 25; damage to Lang 4
Lang hit AC 15; damage 0

Sunshine continues to howl.

Lang in cell AE12
Sunshine in cell AG5

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Role Call ADM Scott the Southern 
Monday October 15th, 2007 7:33:44 AM

Dominic had more important things to do. Thanks Cayzle for the rescue.

Bin XXXXX
Wynn OOOXX
Angus OOOXX
Belkior OOOXX
Xenia OOOXX
Lang OOOXX
Syr OOOXX
Lang OOOXX

Devil Fight Round Seven Results (Substitute DM Cayzle) Still In Progress! 
Monday October 15th, 2007 11:50:24 AM


[Alas, before I can finish this turn, I need a concentration chwck from Angus and a Will save from Lang. As soon as I get those, I'll finish the post. Please do not post unless you have a question or are Angus or Lang!]

The Heroes

Bin once again tries to invoke holy power to turn these creatures aside, but to no avail! He protects Xenia.

Wynn yells that B5 is an illusion. He takes out and drinks a fly potion. Of course, yelling and drinking end his song -- note that the effects will end in five rounds!

Xenia ignores the illusion and takes out and drinks a fly potion of its own. She floats up 5 feet.

Troll-Syr says that Devil B4 is also a fake. He takes a double move to AI4. [OOC: What's Syr's move rate?]

Angus starts to move away, but he is grabbed as he moves through the devil's reach, taking 9 hp nonlethal damage. Now he is grappled. Angus tries to cast a Dim Door to get out of there. But it is a DC24 Concentration check to cast a Dim Door while grappling! Angus, please make a concentration check!

Belkior casts Air Walk and ascends 10 feet.

Lang walks into the cloud and attacks where last he saw the devil. Lang, please make a Will save. Lang, please make a Will Save!

The Enemies -- to come!

Bone Devil 5

Bone Devil 4

Bone Devil 3

Bone Devil 2

Bone Devil 1

All devils are AC25
BD1 - unwounded
BD2 - down 68
BD3 - unwounded
BD4 - down 40
BD5 - down 44

Here is a map at the end of Round Seven.

JimF 
Monday October 15th, 2007 3:35:13 PM

Cayzl,

I rolled the concentration in my last post and resulted in a 27.

I can't open the map????

JimF

Cayzle says OOPS!  d20+8=20
Monday October 15th, 2007 3:58:08 PM

Sorry I did not see your roll, Jim!

Let's see if I get a save from Lang soon.

Matt C. / Lang - Will save 20

Buzz 
Monday October 15th, 2007 9:28:28 PM

Waiting to see monster actions.

Devil Fight Round Seven Results (Substitute DM Cayzle) Final  d20+14=24 d20+12=27 d20+12=22 d20+12=27 d8+5=11 d4+2=5 3d4(1+4+2)+2=9 d6=6
Tuesday October 16th, 2007 12:52:56 AM


The Heroes

Bin once again tries to invoke holy power to turn these creatures aside, but to no avail! He protects Xenia.

Wynn yells that B5 is an illusion. He takes out and drinks a fly potion. Of course, yelling and drinking end his song -- note that the effects will end in five rounds!

Xenia ignores the illusion and takes out and drinks a fly potion of its own. She floats up 5 feet.

Troll-Syr says that Devil B4 is also a fake. He takes a double move to AI4. His move rate of 60 gets him there no problem.

Angus starts to move away, but he is grabbed as he moves through the devil's reach, taking 9 hp nonlethal damage. Now he is grappled. Angus tries to cast a Dim Door to get out of there. But it is a DC24 Concentration check to cast a Dim Door while grappling! Angus's check of 27 serves him well, and he dim-doors 150 ft up and out of the devil's arms!

Belkior casts Air Walk and ascends 10 feet.

Lang walks into the cloud and attacks where last he saw the devil. Lang makes a Will save and Please Highlight to display spoiler: {You realize that the fog cloud is an illusion. It now does not obscure the devils at all.} Lang makes several attacks Highlight to display spoiler: {Your attacks kill Devil B2!}

The Enemies -- to come!

Bone Devil 5 -- stands still and concentrates

Bone Devil 4 -- stands still and concentrates

Bone Devil 3 -- moves into the cloud. Another wall of ice appears.

Bone Devil 2 -- in cloud

Bone Devil 1 -- in cloud

News for Lang: Highlight to display spoiler: {There is a live Devil B1 at AB8-AC9. There is another (B3) at Z7. Lang is at AE11. The closer one takes a full set of attacks on Lang: one claw misses; a bite, a claw and a tail hit. The damage to Lang is 25 damage total, and make a Fort save vs DC 20 or take an exra 6 points of Str damage!}

All devils are AC25
BD1 - unwounded
BD2 - DM Note
BD3 - unwounded
BD4 - down 40
BD5 - down 44

Here is a map at the end of Round Seven.

Wynn (AC 24, 69 HP); Bless Weapon; Resist Fire; Inspired; Fly  d20+7=15
Tuesday October 16th, 2007 7:25:50 AM

Wynn flies up and over the wall of ice and heads into the cloud of gas, hoping that his elven vision will assist in locating his foes.[Double move, headed to AB 8; Will save moving into gas cloud = 15]

Effects:

Bless weapon: 35 rounds?
Resist fire: ?? rounds
Inspire courage: +2 4 rounds
Fly: 49 rounds


Angus HP 34/43 (9 dam NL) AC22  d20+18=33 d20+10=15
Tuesday October 16th, 2007 9:01:50 AM

Angus will decend 20 feet and then cast his targeted dispel magic on the cloud that Lang and Wynn entered after taking a hard look at it.

Spellcraft on cloud 33

Dispel Check 15

Spell Slots:

0 Level 2/6
1 Level 2/8
2 Level 1/8
3 Level 1/7
4 Level 3/6
5 Level 0/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Invisibility on Xenia 10 minutes
Detect magic on Angus
Protection from Evil 10 minutes
Resist Fire from Belkior
Polymorph on Syr (Troll) 10 minutes
Polymorph on Angus (Pixie) 10 minutes 18 Dex. Fly & Natural & size AC bonus

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 0/3


Bin (AC:26 HP:53 DR/3 Prot.Fire) 
Tuesday October 16th, 2007 1:40:48 PM

Bin calls out for a spell, "Domi, let air be as earth to me!" he then climbs up and above the wall as high as possible, walking to V 5.

Actions: Cast Air Walk on Bin.
Normal move with Dwarven Field Plate, 20ft.

Active spells:
Protection from Fire. 89.6
Airwalk. 90.0
Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, +***Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized


Xenia (AC24, AC25 vs B5, HP 63/63)  d20+23=42 d20+21=27 d20+16=19 d20+9=23
Tuesday October 16th, 2007 4:23:16 PM


Xenia lifts off the ground as well as she spots Wynn flying up and over, into the sicko green fog. Where your guy goes, you gotta follow.

The dark rogue rises slowly up to the top of the wall, following along the top to the east. There's a new vantage from up above. The Bony Guys got the whole mouth of the cave Iced off and they're probs down in that yucky stuff somewhere. It's where Wynn is, so she goes. Head-first, she dives down the side of the ice slab, slipping into the shadow of the wall itself at the last moment, Xenia enters the fog.

Rolls and Actions
Hide (in plain sight) 42 (-5 penalty taken for full speed), Spot 27, Listen 19
Will Save 23

Movement and Position
AC7 /5ft high (120' Double Move)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 50/50 rounds), Bless Weapon on Arrows (16/20 rounds)

Items Expended: Scroll, Magic Circle Against Evil, Glitterdust (dropped at T3), Potion/Oil, Bless Weapon, Fly

Belkior /Sub-Al (AC 23; 24 vs. evil) - Air Walk, Magic Circle vs. Evil, Protection from Fire  d20+4=6 d20+6=11
Tuesday October 16th, 2007 4:40:18 PM

After a torturously slow climb to the top of the wall, the halfling cleric of Alemi finally peers over into the green fog.

He looks about for Lang. That weapon of his will ensure that he is wounded and in need of healing. The fog hides all. Further, the question of why there would be three devils from the Abyss here serving the priests of Ga'al, continues to nag at him. Were they bound by vows of service? The power behind such an implication is daunting. But Belkior does not hesitate.

Continuing along the wall, he crosses over, still searching the green mist for Lang.

Position
AC6, 20 ft high

Actions
Knowledge Planes 6, Spot 11 (Looking for Lang)
Double Move
Move - Move 10 ft east, 10 feet up to Y5 then 20 more feet over the wall.

Active Effects
Air Walk - 110 minutes
Magic Circle Against Evil - 119.7 minutes
Protection from Energy (Fire) - 109.7 minutes
Resist Energy (Fire) - 109.8 minutes (Syr)
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy*(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability (D - Holy Smite)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast


Syr /Sub-Al AC 31/30 HP 130/130 Troll, Inspire, Message  d20+21=29 d20+9=17 d20+5=15
Tuesday October 16th, 2007 5:05:54 PM

Syr frowns as the devil flies back over the wall and disappears, after loosing its grip on Angus.

"Won't be rid of me that easily."

Taking a few long steps back for a running start, the elf in troll's clothing makes a rush at the wall and jumps up to grasp the cold top edge. Scrabbling with troll claws, he climbs his way to the top to find himself face to face with ...

"Hi Belkior, fancy meeting you here." The troll grins with hideous teeth and prepares to leap down into the fray.

Rolls and Actions
Jump 21 vs DC16 for 4 feet to Jump up and grab the top of the wall.
Climb 17 vs DC15 to climb up as a Move Action
Balance check 15 (if it becomes necessary.)

Position: AG/AH & 5/6

Lang (AC 24; HP 67/122; Sunshine AC 23; HP 47/47)  d20+16=28 d20+19=38 d20+19=39 d20+19=22 d20+14=26 d20+14=16 2d6(4+3)+24=31 2d6(6+5)=11 d6=4 d6+12=13 2d6(6+4)=10 d6=3
Tuesday October 16th, 2007 7:52:20 PM

Spells/Effects:
Longstrider: not cast yet
Jump: not cast yet
Bless Weapon: ?/20 rounds

Lang wonders where the greenish cloud disappeared to when he puts 2 and 2 together and realizes that is was an illusion. More light bulbs go off in his head as he recalls hearing his comrades shout out about the devils near them being illusions also.

Lang shouts out, "The cloud, it isn't real. Just like some of the bone devils. There is at least one real on though."

Well the one that smacks Lang is real enough. The evil creatures poison is not strong enough to bother Lang. He is getting a little concerned that he may not be able to take these two guys down before help arrives. No time like the present to put a little punishment on the devil that injured him.

Fort save 28

Lang hit AC 38(39); critical damage 31+11 = 42; damage to Lang 4
Lang hit AC 22; damage 0
Lang hit AC 26; damage 13+10 = 23; damage to Lang 3
Lang hit AC 16; damage 0

Sunshine continues to howl.

Lang in cell AE12 (maybe had to move 5')
Sunshine in cell AG5

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Devil Fight Round Eight Results (Substitute DM Cayzle)  d20+12=21 d20+12=14 [AoOs on Wyn] d2=1 [DM rolls for a ruling] d20+12=14 d20+12=23 [AoOs on X] d20+14=28 d8+5=9 [AoO on Belkior] d20+16=19 d20+14=17 d20+14=20 d20+14=28 3d4(3+2+4)+2=11 d6=3 [B1 vs W] d20+16=18 d20+14=32 d20+14=34 [crit] d20+14=29 [confirmed] d20+14=27 [three hits, one crit vs W] 3d4(2+3+2)+6=13 [claws] 3d4(4+1+4)+2=11 d6=2 [tail]
Wednesday October 17th, 2007 8:01:03 AM


[OOC: This is the Tuesday DM Post, darn it!]

Wynn moves into the 15-foot high cloud, past one flying devil and directly over another. He realizes that the cloud is another illusion. He provokes attacks of opportunity from both! Two Tail Attacks at +12: both miss!

[OOC to those who quibble: I decided to replace the devil's Improved Intitiative feat with Combat Reflexes, which is one reason that they chose this strategy.]

Angus moves to 150 feet up at the same coordinates. His spellcraft tells him that the cloud is some kind of illusion. He cannot see through it and it still apears real for him, though, because he has not interacted with it nor made a Will save, to which he will be entitled when he does so. Thus, he has NO line of sight into the cloud and cannot see events therein! Angus tries to dispel it, but fails to meet the required DC22 needed to take down a level 12 effect.

Bin casts Air Walk and moves to the top of the ice wall.

Xenia first cleverly moves so that she has no line of sight to the cloud or the devils. That allows her to start hiding again. If she had remained under observation, then she could not have hid without creating a diversion to hide. But with the total cover of the ice, she can begin hiding again, not needing cover or concealment due to her Shadowdancer skill.

However, devils have a strange ability: "See in Darkness (Su): Some devils can see perfectly in darkness of any kind, even that created by a deeper darkness spell." Does that mean that they can see a Shadowdancer hiding in plain sight?

The cloud itself, Xenia realizes, is an illusion, and offers no cover at all. So can Xenia hide, under the gaze of creatures who "see perfectly in darkness of any kind," even the darkness of shadows? The DM suspects that this might be a topic of discussion on the Rules Board, but the game has been delayed enough as it is, so for the purposes of this battle only, the DM chooses to resolve the issue with the roll of a die. Even, Xenia can hide. Odd, no. The d2 roll is ... a 1! No, Xenia cannot hide in the shadows under the gaze of a devil!

That means she provokes two attacks of opportunity from the devils as she moves! Two more tail jabs: Gosh darn it! Both miss! Lousy stinking tail jabs! The DM wonders how he can make evil laughs if he can't hit the broad side of a PC!

Belkior moves along the ice wall, and then over. He ends up over the cloud (Belkior is 20 feet up; the cloud is 15 feet high). He has not entered it; he has not "interacted' with it; thus he does not know it is an illusion nor does he know where anyone is inside. Even if he found out it was an illusion, it would still block line of sight until he entered it and made a DC15 will save.

As Belkior moves from AC5 to AC6, he leaves a square that is threatened by Bone Devil B3, who is hovering just under the cloud's surface. That provokes an AoO, moreover, since Belkior cannot see it coming, he loses his dex bonus to AC. the attack is a bite! It hits AC28! Belkior takes 9 hp damage. Belkior is out of reach of the other devil, though he does not know that.

Troll-Syr jumps up and grabs the top of the ice wall with little problem, but his hands slip and getting over is not so easy! The climb check to do so is a 30! It is slippery, and the wall offers very little in the way of handholds!

Sunshine moves five feet out of Syr's way.

Lang shouts that the cloud is an illusion, but it still appears real (and blocks line of sight) until it is interacted with. That is, once you enter, you can make a Will Save vs DC15. But now that Lang has alerted everyone, you get a +4 on that save!

Lang takes a five foot step and attacks Devil B1. He inflicts 65 points of damage to B1!

The Enemies

Bone Devil 5 -- stands still and concentrates

Bone Devil 4 -- stands still and concentrates

Bone Devil 3 -- delays for his friend.

Bone Devil 2 -- dead

Bone Devil 1 -- Takes a five foot step back to flank Wynn and attacks. (Wynn is 15 feet up, but the devil is large and has a 10 fot reach.) Only the tail hits! Wynn takes 11 hp damage and must make a DC20 Fort save or take 3 points of Str damage.

Bone Devil 3 -- Now makes his full attack against Wynn, with the flanking bonus. At last! Muahaha! The bite misses, but both claws and the tail connect -- one claw for a confirmed crit! Oh Great Ga'al, the devil and DM pray, let me take down at least one PC this battle!

Three claw hits (counting the crit as 2 claws) do 13 hp to Wynn. One tail hit does 11 more hp and forces another Fort save vs DC 20 for 2 points Str damage. Bwa ha ha!

All devils are AC25
BD1 - down 65
BD2 - Dead
BD3 - unwounded
BD4 - down 40
BD5 - down 44

Here is a map at the end of Round Eight.

[OOC: Takes a sec to get the map up! Hold yer horses!]

REMEMBER -- If you are not in the cloud, you cannot see through it!

Bin (AC:26 HP:53 DR/3 Prot.Fire) 
Wednesday October 17th, 2007 12:17:27 PM

Bin runs up at as high an angle as possible, to the intersection of AA,AB/10,11, so that he is somewhat right in the center of the action and prepares for next round, trusting that Wynn and Xenia are correct about the illusion.

DM, please tell me how high I would be above the battle and also in relation to the mouth of the cave. Thank you.

Actions: Full move to highest possible elevation, running to intersection of AA,AB/10,11.
Normal move with Dwarven Field Plate, 20ft.

Active spells:
Protection from Fire. 89.5
Airwalk. 89.9

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, +***Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized


Angus HP 34/43 (9 dam NL) AC22  d20+10=26
Wednesday October 17th, 2007 1:09:44 PM

Angus is pixie form lets himself lose another 20 feet of elevation. Angus is upset with himself for not dispelling the illusion with his last spell. Angus vowes to try again as he needs to see what he can blast or he might hurt his friends.

Dispel Check 26

Angus pumps his tiny fist as the illusion cloud disipates.

"Now I see you clearly and so can everyone else." and the tiny sorcerer gets a smile on his face.

Spell Slots:

0 Level 2/6
1 Level 2/8
2 Level 1/8
3 Level 2/7
4 Level 3/6
5 Level 0/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Invisibility on Xenia 10 minutes
Detect magic on Angus
Protection from Evil 10 minutes
Resist Fire from Belkior
Polymorph on Syr (Troll) 10 minutes
Polymorph on Angus (Pixie) 10 minutes 18 Dex. Fly & Natural & size AC bonus

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 0/3


Syr /Sub-Al AC 31/30 HP 130/130 Troll, Inspire, Message  d20+21=37 d20+9=29 d20+9=25
Wednesday October 17th, 2007 8:43:55 PM

Syr makes another attempt, and by the greatest of fortune, makes it to the top of the wall.

Rolls and Actions
Jump 37 vs DC16 for 4 feet to Jump up and grab the top of the wall.
Climb 29/Nat 20 vs DC30 to climb up as a Move Action
Balance check 25 (if it becomes necessary.)

Position: AG/AH & 5/6

Xenia (AC24, AC25 vs B1, HP 63/63)  d20+16=20 d20+16=33 d20+14=30 d6+2=5 5d6(4+6+4+2+4)=20
Wednesday October 17th, 2007 9:07:24 PM


Xenia spirals through the air like an otter through the water, her course taking her away from one Bony Guy and past another.

"Heeyah! Lookie this way, Bone Critter!" From her place opposite Wynn, she looses another arrow into a spot just inside the Bony Guy's leg.

Rolls and Actions
Tumble 20 vs B3
Tumble 33 vs B1 (Accelerated)
Hit B1 AC30, Damage 5 + 20Sneak = 25hp (Blessed bypassed DR)

Movement and Position
AG10 /5ft high (25' Move)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 50/50 rounds), Bless Weapon on Arrows (15/20 rounds), Inspire Courage 3/5 Rounds

Items Expended: Scroll, Magic Circle Against Evil, Glitterdust (dropped at T3), Potion/Oil, Bless Weapon, Fly

Belkior /Sub-Al (AC 23; 24 vs. evil, HP 72/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire 
Wednesday October 17th, 2007 9:11:59 PM

Belkior grimaces as the head comes out of the cloud, bites, then retreats back within. He steps back, and gives the noxious cloud a wide berth as he moves around to the east.

Position
AG10, 20 ft high (Double Move Withdraw)

Actions
Double Move

Active Effects
Air Walk - 110 minutes
Magic Circle Against Evil - 119.7 minutes
Protection from Energy (Fire) - 109.7 minutes
Resist Energy (Fire) - 109.8 minutes (Syr)
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy*(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability (D - Holy Smite)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Wynn (AC 24, 34/69 HP); Bless Weapon; Resist Fire; Inspired; Fly  d20+6=22 d20+6=10 d20+14=34 d20+14=31 d20+14=27 d8+6=10 d8+6=10 d8+6=12
Wednesday October 17th, 2007 9:47:40 PM

Wynn gimaces as the bone devils strike home with their tails. He manages to shake off the weakening sensation from the first attack, but the second overcomes even his elven defences and he knows that he has been weakened by some kind of poison [Fort Saves = 22 and 10]

The bard realizes that much depends on sending these devils back to their own plane as quickly as possible, and so he gambles...

Wynn descends 5 feet to make sure that he can strike at either devil, and then he launches into a spinning attack, his blade circumscribing a perfect arc that intersects with both devils. [Whirlwind attack vs BD1 hits AC34 crit confirmed with a 31 for 20 HP total and hits BD3 AC=27 for 12 HP; all good damamage from blessed / adamantine longsword; note that I took appropriate reductions for loss of 2 Str]

Hit them hard!! he calls out to his companions.

Wynn will dodge against BD3 [Effective AC=25]

Effects:

Bless weapon: 34 rounds?
Resist fire: ?? rounds
Inspire courage: +2 3 rounds
Fly: 48 rounds


Lang (AC 24; HP 64 or 63/122; Sunshine AC 23; HP 47/47)  d20+21=40 d20+21=39 2d6(5+1)+24=30 2d6(6+6)=12 d6=3 d20+21=32 d20+16=32 d20+16=30 d6+12=18 d6+12=15 2d6(3+5)=8 d6=1 d6+12=13
Wednesday October 17th, 2007 11:20:48 PM

Spells/Effects:
Longstrider: not cast yet
Jump: not cast yet
Bless Weapon: ?/20 rounds

Lang is glad to see his friends show up. He is a little concerned when the 2 devils gang up on Wynn and leave him alone. He knows he can withstand punishment a little better than the bard. Lang is going to make B1 pay for turning his back on him and leaving his flank exposed.

OOC -- if B1 is dead then Lang will move forward and attack B3.

Attack on B1 or B3:
Lang hit AC 40(39); critical damage 30+12 = 42; damage to Lang 3

Additional attacks on B1 if alive:
Lang hit AC 32; damage 18
Lang hit AC 32; damage 15+8 = 23; damage to Lang 1
Lang hit AC 30; damage 13

Lang in cell AD10 or AA9
Sunshine in cell AF5

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Devil Fight Round Nine Results (Substitute DM Cayzle)  d20+14=18 d20+5=23 [AoO on Lang] d20+14=20 d20+12=30 d20+12=20 d20+12=23 d4+2=4 [attack on Wynn]
Thursday October 18th, 2007 7:22:34 AM


[OOC: This is the Wednesday DM Post!]

Bin moves and ascends. He ends the round 50 feet up. The cave mouth is 25 feet high at its apex.

Pixie-Angus drops 20 feet and dispels the illusionary cloud.

Troll-Syr manages to clamber up to the top of the ice wall.

Xenia tumbles, fires, and sneak attacks B1 for 25 hp damage.

Wynn takes a five foot step down and launches a whirlwind attack! His critical blow kills Bone Devil B1, and he inflicts 12 hp damage on B3.

Belkior double moves, ending up next to Xenia, but above her.

Sunshine barks in fear of being left alone! Poor Sunshine!

Lang steps forward, trying to attack the lone remaining devil. As he does so, he provokes an attack of opportunity. The devil, very much aware that Lang is a killing machine, tries a desperate move -- he tries to trip Lang! The devil first has to make a touch attack. His attack at +14 hits AC18. Does that hit Lang's AC once you remove his armor and shield bonuses, his natural armor bonuses if any, and any enhancement bonuses to armor and shield?

If Lang's Touch AC is 18 or less, then the devil tries to trip him. That's a d20 -4 nonproficiency penalty +5 Str +4 size, or +5 total. Lang's Trip DC is 10 plus his Str or Dex adjustment, whichever is higher, plus a bonus if he is a monk, hand of domi, or has the improved trip feat.

The devil's trip roll is a 23! That should do it!

So if Lang's Touch AC is 18 or less, then Lang has been tripped. He is prone. If he stands up, that will provoke another attack of opportunity! He can crawl forward 5 feet, but that too provokes an AoO. Let me know what else you might want to do, and I'll let you know the consequences.

The Enemies

Bone Devil 3 -- As a free action, the Devil activates its fear aura. ALL people within five feet must make a Will Save vs DC17 or be affected as by a Fear spell, that is, you are panicked:

A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a -2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

That's a free action that all the devils should have been using all along -- but your stupid DM missed it, duh.

Meanwhile, for its actions this round, the devil first takes a five foot step up in the air. It had been 10 feet off the ground, but now it is 15 feet up. Then it goes after Wynn, hoping to kill him. But the uncooperative die roller gives the devil the satisfaction of just one hit! A claw lashes Wynn for a measly 4 damage.

Bone Devil 2 -- dead

Bone Devil 1 -- dead

LEFT UNRESOLVED -- If Lang's Touch AC is better than 18, then he is not tripped, and he advances and inflicts 42 hp damage to the last devil. If his Touch AC is 18 or less, then he IS tripped, and he has a move action still to come from prone 10 feet from the devil as shown on the map below.

All devils are AC25
BD1 - Dead
BD2 - Dead
BD3 - Down 12 or 57

Here is a map at the end of Round Nine.

LATE NOTE: If Lang does come in melee range, like everybody else, he'll have to make the DC17 fear save or drop what's in his hands and run.

Lang 
Thursday October 18th, 2007 11:30:00 AM

Lang's TAC is 15.

Lang stands up.

Xenia (AC24, AC25 vs B3, HP 63/63)  d20+16=26 d20+9=23
Thursday October 18th, 2007 11:32:12 AM


Wynn!

Xenia launches herself into the air, drawing her rapier as she goes. Straight at the Bone Devil, straight as a arrow, up over the top of Wynn's head. Only at the last moment does she veer aside, slipping around claws, teeth and tail to brake up above the creature opposite her man.

"Hit 'im, Wynn! Lets take it down."

Rolls and Actions
Tumble 26 (Accelerated)
Will Save 23
+2 to Hit for Wynn from Flanking

Movement and Position
Y7 /25ft high (60' Double Move. 1/2 speed for Ascending flight.)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 50/50 rounds), Bless Weapon on Arrows (14/20 rounds), Inspire Courage 2/5 Rounds

Items Expended: Scroll, Magic Circle Against Evil, Glitterdust (dropped at T3), Potion/Oil, Bless Weapon, Fly

Belkior /Sub-Al (AC 23; 24 vs. evil, HP 72/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire  4d8(2+2+6+7)+11=28
Thursday October 18th, 2007 11:42:30 AM

With the cloud now gone, Belkior marches down out of the air, and touches Lang with Alemi's blessing.

Position
AD10, 10 ft high (15ft move 10ft down)

Actions
Cast CSW Heal Lang 28hp (Burn Imbue with Spell Ability)

Active Effects
Air Walk - 110 minutes
Magic Circle Against Evil - 119.7 minutes
Protection from Energy (Fire) - 109.7 minutes
Resist Energy (Fire) - 109.8 minutes (Syr)
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy*(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, *Imbue with Spell Ability (D - Holy Smite)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Syr /Sub-Al AC 31/30 HP 130/130 Troll, Inspire, Message  d20+19=36 d20+11=24 d10+7=16
Thursday October 18th, 2007 12:07:46 PM

The elfish monk slides slowly to the ground, one Troll-finger against the icy wall. In trollish form he ambles toward the last remaining devil, and reaching up with the troll's greater size, smacks it with a stunning blow.

Rolls and Actions
Slow Fall to the ground
Will Save 24
Hit B3 AC36, Damage 16hp /6hp after DR (Stunning Fist DC17)

Position: AB/AC & 6/7

Angus HP 34/43 (9 dam NL) AC22  d20+12=22 5d4(4+4+2+3+3)+5=21
Thursday October 18th, 2007 1:05:56 PM

Angus is pleased to see only one devil left and his friends all seem to have a bead on it. Angus adds to the fury with five balls of force (magic missile).

SR 22

Damage 21

Angus guages the effects of his spell on the unholy beast as he know outsider from the planes of hell have resistance to magic.

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 1/8
3 Level 2/7
4 Level 3/6
5 Level 0/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Invisibility on Xenia 10 minutes
Detect magic on Angus
Protection from Evil 10 minutes
Resist Fire from Belkior
Polymorph on Syr (Troll) 10 minutes
Polymorph on Angus (Pixie) 10 minutes 18 Dex. Fly & Natural & size AC bonus

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 0/3


Bin (AC:26 HP:53 DR/3 Prot.Fire)  d20+3=9
Thursday October 18th, 2007 5:20:58 PM

ooc: I am confused about the cave entrance. In the past, it was like sixty feet off the ground. Is it now level with the ground? Is the mouth of the cave twenty five feet tall? Is it on the side of a hill or a mountain, or does it go into the earth?

Bin attempts again to turn the devils.
"I command you to leave by Domi's will!"

Actions: Turn demons as Protector.
Turns as 8th level priest. Fails.

Active spells:
Protection from Fire. 89.4
Airwalk. 89.8

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, +***Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized


Wynn (AC 24, 30/69 HP); Bless Weapon; Resist Fire; Inspired; Fly  d20+9=17 d20+16=36 d20+16=28 d20+11=28 d8+6=10 d8+6=11 d8+6=12
Thursday October 18th, 2007 6:16:44 PM

OOC Please Note that Inspire Courage from Bardic music gives +2 to save versus fear!!

Wynn ignores the hideous nature of his foe [Will vs Fear =17] and shifts his position ever so slightly to ensure that he is in flanking position against the remaining bone devil before pressing his attack. His longsword swings up and across beneath the creature's guard [Crit AC 36 confirmed w/ AC 28 for 21 HP] and then with lightening speed, reverses direction and cuts downwards [Hit AC=28 for 12 HP]. "Ndengina ksher!" he calls out to Xenia, "Kill the evil one!"

Effects:

Bless weapon: 33 rounds?
Resist fire: ?? rounds
Inspire courage: +2 2 rounds
Fly: 47 rounds

Dodge versus BD3 - effective AC=25


Blushing Cayzle 
Thursday October 18th, 2007 6:32:43 PM

I am confused about the cave entrance. In the past, it was like sixty feet off the ground. Is it now level with the ground? Is the mouth of the cave twenty five feet tall? Is it on the side of a hill or a mountain, or does it go into the earth?

LOL! this is where your substitute DM reveals that although he has read the module (contrary to all evidence), the details about the cave in fact eluded him! D'Oh! Maybe the cave entrance you all saw before is now masked by an illusion? Yeah, that MUST be it!

No wait, forget what I just said. You see a cave mouth level with the ground that is 25 feet high. You do not see the cave you saw before. Hmmm ... you wonder what happened!?!

Matt C. - the original cave entrance was 250' off the ground. I do not remeber how large the opening was, but it most likely would be large enough for a dragon.

Buzz Ok, can I recend my movement then please. I just wanted to be off the ground to where I could look directly into the cave mouth. It seems I wasted an action, but can you just keep me where I was before, instead of me wasting another round for Bin to walk back down to where he was?

Cayzle OOC 
Thursday October 18th, 2007 10:14:29 PM

Good question from Matt:

Matt: In your post you have the devil at 15' in the air. Can we attack him at that height? A creature with fly spell has average mobility and acording to the DMG cannot hover. Is the devil moving away from us?

Cayzle: The devil started the round ten feet up, just under the top of the 15 foot cloud. Then he took a five foot "step" up to an altitude of 15 feet. At that altitude, the Troll-Syr (a large creature with a ten foot reach) can hit him, but Lang cannot. If Lang had a reach weapon or a missile weapon ... But right now, not so much. The Ice Devil is operating under a Fly spell, has a maneuverability of good, and can hover.

Lang (AC 24; HP 64 or 92/122; Sunshine AC 23; HP 47/47)  d20+14=27 d8+7=15 d8+7=9
Thursday October 18th, 2007 10:22:51 PM

Spells/Effects:
Longstrider: not cast yet
Jump: not cast yet
Bless Weapon: ?/20 rounds

Lang drops his shortswords to his feet. He grabs his longbow and fires at the flying devil.

PBMs attack hitting AC 27; damage 15-10(DR) = 5; 9-10 (DR) = 0.

Lang in cell AC9
Sunshine in cell AF5

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Devil Fight Round Ten Results (Substitute DM Cayzle)  d20+12=30 3d4(2+2+3)+2=9 d6=5 [AoO on Lang] d20+18=23
Friday October 19th, 2007 7:02:51 AM


[OOC: This is the Thursday DM Post!]

LAST ROUND

Lang stands up from prone. That provokes an AoO. A tail stab, at +12, hits AC30 for 9 hp damage and forces a DC20 Fort save vs poison or suffer 5 points of Str damage.

THIS ROUND

Xenia takes a double move and flanks the devil with Wynn.

Belkior moves to AD10, 5 feet up, and touches Lang with a cure [OOC: DM rules that you cannot reach Lang from 10 feet up, so make it five.]

Troll-Syr moves to engage, and attacks for 6 hp damage.

Pixie-Angus casts a spell -- and his roll of 22 just beats the devil's SR21! The magic missiles pound home, inflicting 21 hp damage.

Bin attempts to turn again, but Warrd has not smiled on the Protector today.

Wynn hits hard too, with two attacks that inflict 33 hp damage to the monster.

Sunshine barks.

Lang draws a bow, fires, and hits for 6 hp damage.

The Enemies

Bone Devil 3 -- The devil concentrates, activating a spell-like ability on the defensive so as not to provoke any AoOs. It rolls well, then POPS away with the distinctive sound of a teleport.

Bone Devil 2 -- dead

Bone Devil 1 -- dead

All devils are AC25
BD1 - Dead
BD2 - Dead
BD3 - Down 78

AFTERMATH

I'll skip the map this time. Combat is over. for now. In a few rounds, poison saves will be needed:

Lang -- one now from that AoO, then another two for secondary saves

Wynn -- two for secondary saves.

NOTE that the two dead devils' corpses are lying on the ground. If you can make a Knowledge Planes or Knowledge Religion DC25 check, then Please Highlight to display spoiler: {It would seem that these devils had been attuned to the Wold proper, rather than the Estates of Unrest from whence their kind derive. Maybe whoever called them wished to evade the wrath of Gargul, who believes that conventionally summoned immortals do not belong in the Wold long-term, and who sends Soulseekers to banish immortals who overstay their time in the Wold.}

Wynn (HP=30/69; poisoned 
Friday October 19th, 2007 7:48:16 AM

"Is everyone allright?" the bard asks aloud. "Xenia...you haven't been hurt have you?" the worry is obvious in his voice.

After he has been assured that their wounds are not life threatening, Wynn will ask for assistance for his own wounds. "I'm sure I've been poisoned." he states. "Do any of you have potions or antitoxins that might help drive this foulness from my body?"

Lang (AC 24; HP 83/122; Sunshine AC 23; HP 47/47)  d20+16=29
Friday October 19th, 2007 8:05:38 AM

Fort save 29

Lang stows his bow and picks up his shortswords. He wonders where the devil went to, mavbe into the cave.

"Sunshine come here boy."

"Do we heal up and then tackle this cave?"

Angus HP 34/43 (9 dam NL) AC22 
Friday October 19th, 2007 9:05:20 AM

Angus drops to a height of 20 feet to converse with his friends. "The devil is gone for now. I agree with Lang that it may have retreated into the cave to warn its master."

Angus looks at the state of the group. "I am down on spells, but I think we should try to push our advantage. While we cure up, Wynn can cast invisibility on himself, Belkior and me. I will dimension door past the forbiddance and past the symbol of death. Belkior can then mist the mirrors while I go back for everyone else."

Angus looks down on the Shields "Is everyone up for the challenge to reduce he power of Ga'al?"

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 1/8
3 Level 2/7
4 Level 3/6
5 Level 0/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 10 minutes
Resist Fire from Belkior
Polymorph on Syr (Troll) 10 minutes
Polymorph on Angus (Pixie) 10 minutes 18 Dex. Fly & Natural & size AC bonus

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 0/3


Bin (AC:26 HP:53 DR/3 Prot.Fire)  d20+13=18
Friday October 19th, 2007 10:51:32 AM

Bin makes move,ent toward Wynn, hoping he didn't travel all that distance last round. With the misunderstanding.

He sets to attempt a Heal Check on the warrior bard to cure any poison effects.

Actions: Healing on Wynn to cure poison. DC 18

Active spells:
Protection from Fire. 89.3
Airwalk. 89.7

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, +***Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized


Bin ooc 
Friday October 19th, 2007 10:55:07 AM

Oops:

DM Sanity note: Treat Poison
To treat poison means to tend a single character who has been poisoned and who is going to take more damage from the poison (or suffer some other effect). Every time the poisoned character makes a saving throw against the poison, you make a Heal check. The poisoned character uses your check result or his or her saving throw, whichever is higher.

So I guess the 18 would cover Wynn's Fort save of 10, unless his first 22 also failed?

I'm not real sure how to work it.

Belkior /Sub-Al (AC 23; 24 vs. evil, HP 72/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire  d20+23=40
Friday October 19th, 2007 12:54:00 PM

Without descending to the ground, Belkior walks to Wynn, and begins an examination. With the added height afforded by the Airwalk spell, the halfling checks the dilatation of the half-elf's eyes.

"I'm afraid that isn't going to be enough, Bin." The Healer of Alemi focuses his mind as he prepares to perform a feat of his god.

Belkior begins the process, walking around Wynn, poking here at a lymphatic node and proding there at a critical chackra.

"There you are." The halfling wipes the sweat from his brow. "You should be restored. Tell me if you feel any lingering affects, there should be none."

Actions
Draw Poison: Heal 40

Active Effects
Air Walk - 110 minutes
Magic Circle Against Evil - 119.7 minutes
Protection from Energy (Fire) - 109.7 minutes
Resist Energy (Fire) - 109.8 minutes (Syr)
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy*(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, *Imbue with Spell Ability (D - Holy Smite)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Draw poison: The healer touches a poisoned creature and makes a heal skill check vs DC 10 + the poison's DC. Success cures all damage inflicted by the poison and prevents future damage, but the healer is affected and must save, once immediately and once in one minute. If the check is 10 above the DC, the healer is not poisoned. This ability is usable once per day.

Xenia (AC24, HP 63/63) 
Friday October 19th, 2007 8:25:23 PM


"Wynn!" Xenia swoops down from above with a potion in her hand. "Thanks, Belkie." The dark rogue fusses over her guy while Belkior tends to the poison. "I been keeping this potion, like, forever. Maybe I'll keep it a bit longer."

"Thanks, Bin, for trying."

Just can't keep him from charging. It's a brave thing. But you can't help worrying about him.

"I'll be right back. If we're going into the cave, we oughta do it quick, before the magic runs out." Xenia sheathes her rapier then flies up again. Over the wall and back down, skimming low to the ground, she snatches up her scroll of Glitterdust.

"Someone wanna help me get Lang's pup up over this framble makking wall?"

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 50/50 rounds), Bless Weapon on Arrows (14 ??/20 rounds)

Items Expended: Scroll, Magic Circle Against Evil, Potion/Oil, Bless Weapon, Fly

Syr /Sub-Al AC 31/30 HP 130/130 Troll, Message 
Friday October 19th, 2007 8:46:23 PM

"Sorry, Xenia, I just barely made it over myself. Might be able to throw over a rope, if you can tie it around Sunshine."

"Who else are you going to take, Angus? First trip is Wynn, Belkior and who else? Might take three trips. Especially with me in this Troll size."

Angus (Second Illegal post) 
Friday October 19th, 2007 11:17:46 PM

Angus gives a sly look at Xenia "Well I suppose we could bring you, that is if you can keep out of sight and trouble, we do not need another Xenia running around again."

More seriously Angus adds "I do not want to cast another invisibility spell if I do not have to, after Wynn casts his three, as I am getting low on spells and we may need my extra spells. Can you keep away from the mirrors without invisibility?"

Angus looks at Syr "We may end your fun as we have to bring you back to elf size for the dimension door."

"We can go once we are invisible. Are you ready Wynn?"

Wynn (AC 24, 60/69 HP); Bless Weapon; Resist Fire; Fly; Invisible  d8+5=8 d8+5=12 d8+5=10
Friday October 19th, 2007 11:40:43 PM

The bard thanks Bin and Belkior for their assistance in turn. "Thanks to you both. I can feel the poison diminished within me." The bard then pauses and casts a curing spell upon himself three times. [CLW X3 = 8+12+10 = 30 HP]

Sufficiently recovered, Wynn sets about to cast invisibility on those selected by the groups leader.

Wynn casts invisibility on two of his fellow shields and finally upon himself.

Effects:

Bless weapon: 25 rounds?
Resist fire: ?? rounds
Fly: 40 rounds
Invisibility: 7 minutes

[OOC knocked 7 rounds off effects to account for spells cast etc.]

Xenia (AC24, HP 63/63) 
Saturday October 20th, 2007 9:53:48 AM


"Good idea, Syr."

Xenia whips out a coil of silk rope and secures a harness around Sunshine's chest and flanks. (Use Rope 18/Taking 10) The tail end of the rope arcs over the icy wall followed by Xenia herself.

"Alright, haul up the pup."

She lands next to Wynn, ready to join the first wave into the tunnel.

"Close as I can 'member, Angus, the Forbidding stops some, like, 80 feet into the tunnel. Which, like, bends a bit to the right. The tunnel has a right turn there that looks like it opens to a bigger place. 'Bout fifteen - tweny feet 'cross from there is an alcove with the Evil Twin Mirrors. The alcove is almost a square fifteen or tweny by fifteen or tweny."

"Looks like this ... " And, in the dirt, the rogue draws a MAP with her finger.

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 50/50 rounds), Bless Weapon on Arrows (14 ??/20 rounds)

Items Expended: Scroll, Magic Circle Against Evil, Potion/Oil, Bless Weapon, Fly, Rope, 50ft (Hopefully with Syr.)

Preparing for Spelunking (DM Cayzle) 
Saturday October 20th, 2007 10:36:44 AM


[OOC: Friends, just a quick "Friday" post ... and regular DM posts start Monday morning. Also, let me add that I am having a ball with DMing this game, and I've asked Jerry to let me take over as DM for at least the medium term. So you're stuck with me at least thru the end of the year, I'm thinking.]

Poison proves no problem, thanks to Bin's efforts and Belkior's miracle (not to mention Lang's hardy metabolism!) -- and Lang and Wynn end up no weaker as a result.

A full minute goes by as the party preps and heals.

[OOC: Do you guys have a party leader? Or is it a bit of a free-for-all? LOL! In one of my own games it is the former, and in the other, the latter, so *I* have no preference! PLEASE do set forth a marching order, standard procedures, etc, and also DO send me PC sheets (thanks to those who already have done so! That's cayzle@cayzle.com).

Thanks, Al, for the map!]

Angus HP 34/43 (9 dam NL) AC22 
Saturday October 20th, 2007 11:38:57 PM

"Excellent map Xenia! That is why we send you in first." Angus beams.

"Well if we pop in at N17, or thereabouts, will that keep us away from the symbol of death and the mirrors. Wynn, Myself and Belkior will be invisible, but you will not be?

Angus looks to Syr "When I come back, I will have to end the spell on you as you are now too big for me to dimension door with. Sorry, but if things go right I'll troll you up again."

Angus looks a bit down cast as he approaches Lang "I think we have to leave Sunshine behind on this one as I can only transport 3 at a time with my dimension door spell. Can you explain it to Sunshine, I just feel terrible splitting you too, but if the dragon is in there, it might be for the best."

Angus looks over the Shields "This will be tough, everyone work together and lets take down the cleric first as we do not want him curing the dragon just before we kill it.....Are we in agreement with our landing spot? Thanks for the invisiblity Wynn, I am touching Xenia, I need Wynn and Belkior to do the same and call out confirmation before we dimension door."

Angus will dimension door with Wynn, Xenia and Belkior to the spot agree in the cave attempting to avoid the symbol of death and the mirror of opposition. If Xenia feels that she will be exposed to the mirror of opposition, Angus will cast Invisibility on her also.

Upon arriving Angus will add "Belkior, the mirrors are all yours, Xenia see what you can see, I'll be back with Bin, Syr and Lang. Make room or we will squish you."

Angus will dimension door back outside and announce he is back.

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 1/8
3 Level 2/7
4 Level 5/6
5 Level 0/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 2/10 minutes
Resist Fire from Belkior
Polymorph on Syr (Troll) 2/10 minutes
Polymorph on Angus (Pixie) 2/10 minutes 18 Dex. Fly & Natural & size AC bonus
Invisibility on Angus from Wynn

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 0/3


Xenia (AC24, HP 63/63) 
Sunday October 21st, 2007 1:29:09 PM


"I'm ready, Angus." She takes Angus' hand in one of hers, the other takes Wynn's. "Don't forget to close your eyes or sump'in. Those mirrors are, like, right there. You could try facing the other way, but I'm not sure if that will work or not."

"Tell us when the fog thingie is up, Belkie, huh? After that, I'll scout the bigger cavern."

Xenia tucks herself into the darkness of Wynn's shadow, from within which her grip upon his hand is the only indication of the rapid beating of her heart.

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 35 ?/50 rounds), Bless Weapon on Arrows (4 ??/20 rounds)

Items Expended: Scroll, Magic Circle Against Evil, Potion/Oil, Bless Weapon, Fly, Rope, 50ft (Hopefully with Syr.)

Lang (AC 24; HP 83/122; Sunshine AC 23; HP 47/47) 
Sunday October 21st, 2007 10:25:42 PM

"He'll be fine Angus. He can guard the entrance for us."

"Sunshine guard."

Lang waits his turn to teleport.

Wynn (AC 24, 60/69 HP); Bless Weapon; Resist Fire; Fly; Invisible 
Sunday October 21st, 2007 11:26:34 PM

The bard holds on to Xenia's hand and awaits the teleportation. He gives Xenia's hand a gentle squeeze of reassurance.

Effects:

Bless weapon: 24 rounds?
Resist fire: ?? rounds
Fly: 39 rounds
Invisibility: 7 minutes


Role Call ADM Scott the Southern 
Monday October 22nd, 2007 10:49:48 AM

Syr XXXXX (thanks Al)
Lang XXXXX
Xenia XXXXX
Angus XXXXX
Wynn XXXXX
Belkior XXXXX
Bin XXXXXX

Syr AC 31/30 HP 130/130, troll 
Monday October 22nd, 2007 12:03:36 PM

As soon as Angus returns he takes a moment to ask the sorceror a few questions, "Angus, a couple questions about this forbiddance spell? Will it affect me MORE than changing me out of this hulking form? If that's the case, then let me just walk past it? Also, does a simple blindfold avoid this symbol thing? What is the backup plan of getting out if you run out of spells?"

Bin ooc 
Monday October 22nd, 2007 12:13:00 PM

Busy morning. I will post this afternoon.

Cayzle OOC 
Monday October 22nd, 2007 12:16:05 PM

Scott, please do include the DM in your roll call, too!

Great posting, everybody!

I'll make the Monday DM post later on to give everyone a chance to post.

Angus (Second Illegal Post) 
Monday October 22nd, 2007 12:56:30 PM

When Angus returns he listens to Syr's questions "You are correct. You can stay a troll and walk into the forbiddance, but it will damage you, although the least of us if I am correct. The Symbol of death will effect you but in your troll form it will help you resist, but it is a risk. I do not think closing you eyes will help. About leaving, you best keep me upright. I will have to save two spells for us to leave and that may be tough to do with the high level cleric and dragon hanging around. This may push us to the wall. Everyone can leave on their own, but they must face the forbiddance spell, that is if I am no longer able to cast spells."

Angus cocks his head and looks up at Syr "What will it be? You giving up the troll form and popping in with Bin and Lang and me or are you walking?"

Bin (AC:26 HP:53 DR/3 Prot.Fire)  d20+6=26 d20+8=11
Monday October 22nd, 2007 3:45:07 PM

Bin maintains his grip on his hammer and allows his holy symbol to fall back around his neck, awaiting Angus's magical transportation. He looks around nervously just in case.

Actions: Spot and listen for enemies in the area.

Listen: 26 (natural 20)
Spot: 11
(Finally, a decent roll. Great start to the week, even if the second stinks.)

Active spells:
Protection from Fire. 89.3/2
Airwalk. 89.6/5

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, +***Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized


Meet Hotshot


Enter the Dragon('s Cave) (DM Cayzle) 
Monday October 22nd, 2007 9:56:35 PM

Angus volunteers to dim door the party past the Forbiddance, in shifts.

Xenia, standing next to Wynn, is ready.

Lang is ready. He orders Sunshine to wait -- that way at least one of the party will survive!

Wynn is ready, too, standing with Xenia.

Syr has a decision to make -- brave the Forbidance or give up his tasty troll form.

Bin is ready too.

Is Belkior? We can take his silence for agreement?

==========

The Dimension Doors work without a hitch. The party has arrived at N17 or thereabouts. You cannot yet see around the corner, where you think the reflection magic awaits.

Syr, what's your choice?

Next actions?

Belkior (AC 23; 24 vs. evil, HP 72/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire 
Monday October 22nd, 2007 10:00:26 PM

The halfling cleric stands close to Angus, carefully positioning himself with respect to the sorcerer. Once he is close, Belkior waits for Angus to touch him and then closes his eyes. Belkior breathes steadily, trying not to think of the nausea that occurs everytime he is teleported.

Once he is translocated, Belkior opens and closes his mouth in the hope that this will ease the nausea. He has a job to do, though, so Belkior tries to move towards the alcove with the mirrors. Once he figures that he is close enough, Belkior intones the words and makes the gestures that will call a cloud of mist up around himself.

"It's done Angus," the halfling calls out. "Should be safe to come down here." Belkior peeks out, hoping that he doesn't see a reflection of himself step out of a mirror.

Actions
Move
Standard - Cast Obscuring Mist (20 ft radius, blocks vision beyond 5 ft)

Active Effects
Air Walk - 109 minutes
Magic Circle Against Evil - 119.6 minutes
Obscuring Mist - 11 minutes
Protection from Energy (Fire) - 109.6 minutes
Resist Energy (Fire) - 109.7 minutes (Syr)
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy*(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, *Imbue with Spell Ability (D - Holy Smite)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Draw poison: The healer touches a poisoned creature and makes a heal skill check vs DC 10 + the poison's DC. Success cures all damage inflicted by the poison and prevents future damage, but the healer is affected and must save, once immediately and once in one minute. If the check is 10 above the DC, the healer is not poisoned. This ability is usable once per day.



Syr AC 27/26 HP 86 Message, resist energy-fire 
Tuesday October 23rd, 2007 2:10:41 AM

"Well, it may sound a bit fatalistic but if I have to die to a dragon, I want to go down as me. I would rather not be remembered as an ugly brute in Wynn's songs." He patiently awaits Angus' teleport.

Wynn (AC 24, 60/69 HP); Bless Weapon; Resist Fire; Fly; Invisible 
Tuesday October 23rd, 2007 7:30:25 AM

On arriving at his destination inside the cave, Wynn releases his grip on Xenia and flies straight up 10', pulling his longsword as he moves. "I'm right above you" he calls down to his friends.

Effects:

Bless weapon: 23 rounds?
Resist fire: ?? rounds
Fly: 38 rounds
Invisibility: 7 minutes



Angus HP 34/43 (9 dam NL) AC22 
Tuesday October 23rd, 2007 8:34:13 AM

Angus knows that Belkior should have cast his mist by now and he readies for a second trip "Syr, time to be you again." Angus cancels his spell on Syr.

"Everyone let me grab hold of you and you hold on to your stomachs." Angus reaches out to Bin, Lang and Syr "Hold on to one another."

Angus dimension doors with Lang, Syr and Bin back to the spot in the cave that he just left.

Angus whispers "We are back."
Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 1/8
3 Level 2/7
4 Level 6/6
5 Level 0/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 2/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 2/10 minutes 18 Dex. Fly & Natural & size AC bonus
Invisibility on Angus from Wynn


Xenia (AC24, HP 63/63)  d20+28=40 d20+18=19 d20+21=40 d20+16=28
Tuesday October 23rd, 2007 10:00:59 AM

"Gotcha, Wynn."

Finding the nearest shadow, Xenia creeps out into the right-hand tunnel, scouting for danger.

Rolls and Actions
Hide 40, Move Silently 19/Nat 1, Spot 40, Listen 28

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 33 ?/50 rounds), Bless Weapon on Arrows (1 ??/20 rounds)

Items Expended: Scroll, Magic Circle Against Evil, Potion/Oil, Bless Weapon, Fly, Rope, 50ft (Hopefully with Syr.)

Bin (AC:26 HP:53 DR/3 Prot.Fire) 
Tuesday October 23rd, 2007 4:03:09 PM

OOC: DM, would you allow Bin to cast one or two Protection from Energy spells while Angus did his? If so, one would be on Syr and the other on Lang, if they didn't have one already.
Thank you.

Bin Casts some protection spells awaiting Angus. With Hammer in hand, he holds his stomach as Angus suggested.

Actions: Cast Protection from Energy on Syr and Lang.

Active spells:
Protection from Fire. 89.1
Airwalk. 89.4

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, +++*Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized


Lang (AC 24; HP 83/122; Sunshine AC 23; HP 47/47)  d20+6=16
Tuesday October 23rd, 2007 9:31:37 PM

Lang stands ready with his short swords. He listens for any noise from down the tunnel.

Listen 16



Oops! You mist! (DM Cayzle) 
Tuesday October 23rd, 2007 10:58:39 PM

Belkior creep-creep-creeps up. Just before the deadly mirrors come into view, brave Belkior casts his mist. And it works! At least, with a visibility of just five feet, you do not see the mirrors -- and presumably you take care not to get close to where you think they are!

Syr, having assumed his own true form, is ready to blip.

Wynn is with the group, 10 ft up.

Angus brings in the rest of the party.

Xenia creeps forward as well. But the mist keeps all vision to five feet. If Xenia moves past the mist, then the DM will make another post as soon as Xenia confirms her brazen advance.

Bin casts a couple protection spells.

Lang is ready for danger. He listens ahead but hears nothing.

The DM estimates that 13 rounds have elapsed since the end of the battle. Sound about right?

Belkior 
Tuesday October 23rd, 2007 11:56:34 PM

Will post tomorrow night before the DM post.

Xenia (AC24, HP 63/63) 
Wednesday October 24th, 2007 8:47:16 AM

Confirm. Go.

Angus HP 34/43 (9 dam NL) AC22  d6=4
Wednesday October 24th, 2007 10:23:11 AM

The invisible Angus summons some help for the battle that he know is coming.

Summon 2 Lantern Archon's

Angus looks to do a head count and does not see everyone as some are invisible. Angus takes out several scrolls to get ready for action.

See invisible
Mirror Image
Enlarge

Angus Whispers "Lets spread out we so we are not all caught in the open. Syr and Wynn, I am sure Xenia moved forward, move up carefully and support. Everyone else get ready."

-----------------------------

ooc; A map would be helpful

------------------------------

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 1/8
3 Level 2/7
4 Level 6/6
5 Level 1/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 3.3/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 3.3/10 minutes 18 Dex. Fly & Natural & size AC bonus
Invisibility on Angus from Wynn 1.3/7 minutes
Summon Monster V 2 lantern archons


DM Cayzle Xtra 
Wednesday October 24th, 2007 12:10:03 PM


After a short ways, Xenia sees a wall of ice blocking the tunnel, top to bottom, wall to wall.

I'll put a map together for tomorrow or so. For sure before any combat!

Bin (AC:26 HP:53 DR/3 Prot.Fire) 
Wednesday October 24th, 2007 12:58:00 PM

Bin whispers, "If only we knew how much time has passed since we were last here, or even if we have been here before. They could have moved the mirrors for all we know?"

Actions: Bin waits for words on what to do next.

Active spells:
Protection from Fire. 89.0
Airwalk. 89.3

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, +++*Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized

Xenia (AC24, HP 63/63) 
Wednesday October 24th, 2007 7:57:23 PM

"ICE WALL!"

The dark rogue give up silence for the warning. All around is stone, mist ... and the hard cold ice. She spins in a circle, searching for the tell-tale difference in light that would tell her the difference between the direction into the cave and that which leads to the way back through the Forbiddance.

"Angus, I got an Ice Wall here, but with the mist and the jumpin' in here blind, I'm not sure if I'm facing the right way or not. Could be it's an Ice Wall blocking the way going in. But could also be an Ice Wall blocking the way going *Out* too."

"Warn the other guys, huh? I'm gonna move to the right along this here Ice Wall. The way I figure it from what I remember, if I come to a corner, then the Ice Wall must be blocking the way in. If I come to a flat stone wall, it's gotta be blocking the way back out."
.

Rolls and Actions
Hide 40, Spot 40, Listen 28

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 33 ?/50 rounds), Bless Weapon on Arrows (1 ??/20 rounds)

Items Expended: Scroll, Magic Circle Against Evil, Potion/Oil, Bless Weapon, Fly, Rope, 50ft (Hopefully with Syr.)

Belkior (AC 23; 24 vs. evil, HP 72/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire  d20+8=17
Wednesday October 24th, 2007 9:17:22 PM

The halfling cleric slowly gropes his way through the mist that fills the tunnel. Belkior doesn't have much to guide his movements except for the whispers of his companions. Until, at least, when Xenia shouts something.
Listen = 17

Active Effects
Air Walk - 96 minutes
Magic Circle Against Evil - 110 minutes
Obscuring Mist - 10.9 minutes
Protection from Energy (Fire) - 97 minutes
Resist Energy (Fire) - 96 minutes (Syr)
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy*(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, *Imbue with Spell Ability (D - Holy Smite)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Lang (AC 24; HP 83/122; Sunshine AC 23; HP 47/47) 
Wednesday October 24th, 2007 9:37:56 PM

Spells/Effects:
Longstrider: not cast yet
Jump: not cast yet
Bless Weapon: ?/20 rounds

Lang moves forward with the rest of the group. He tries to pick up the scent of anything unusual.

He stops moving and listens when Xenia shouts out her warning.

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Wynn (AC 24, 60/69 HP); Bless Weapon; Resist Fire; Fly; Invisible  d20+6=17 d20+6=13
Wednesday October 24th, 2007 10:12:00 PM

Wynn continues hovering over where he thinks the group is. From his vantage point, he scouts all around, making sure to look up...overhead...as well.

Spot=17
Listen=13

Effects:

Bless weapon: 23 rounds?
Resist fire: ?? rounds
Fly: 38 rounds
Invisibility: 7 minutes



Blocking the Way In (DM Cayzle) 
Thursday October 25th, 2007 12:10:03 AM


Angus summons a few friends from the Lands of Rest, where the Gods of the Wold dwell with the spirits of those yet unborn.

Bin waits.

Xenia moves to the edge of the mist and sees a Wall of Ice about five feet beyond the edge of it. It definitely blocks the way in, not the way out.

Belkior Listens but does not hear anything.

Same with Lang and Wynn.

So, a wall of ice is blocking your way. What do you do?

OOC: No map yet until you clear the mist a bit further.

Angus HP 34/43 (9 dam NL) AC22  d8+3=5 d8+3=8 d8+3=6 4d6(2+4+6+3)=15 4d6(5+6+6+4)=21 d4+1=2
Thursday October 25th, 2007 8:40:11 AM

Angus waves at the two balls of light and instructs them to start casting aid on himself (last) and his friends, starting with Lang and Syr.

Lang 5 hip + other aid benefits
Syr 8 hp + other aid benefits

------------------------

ooc: What are the dimensions of the ice wall as Angus wants to estimate its thickness

-------------------------

Angus scrutinizes the Ice wall attempting to discern its thickness.

"I will enlarge either Lang or Syr and mirror image the other. Who ever is enlarged can have a go at the wall in conjunction with my two scorching rays. It looks like we breach and fan out and look for the Cleric and the Ice demon, hopefully the dragon is not around too."

Angus looks to Lang and Syr "So who gets what?"

Angus will cast the enlarge from his scroll.

Angus whispers to everyone "Time for final preparations. Cast your spells and prepare your magic while we have a few moments."

Next few rounds if time permits or someone has a new idea (I did not want to waste a week of combat casting spells and breaking the wall):

Round 1 Cast Enlarge from scroll
Round 2 Cast Mirror image from scroll 2 images
Round 3 Cast see invisible from scroll on Angus
Round 4 Scorching ray the wall before the enlarged Lang or Syr smashes it. Damage 15 & 21 points to wall.

Each round the Lantern Archons will cast aid on anyone that wants it. I will roll After I know who does.

Round 2 Aid on Angus 6 hp

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 1/8
3 Level 2/7
4 Level 6/6
5 Level 1/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 3.3/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 3.3/10 minutes 18 Dex. Fly & Natural & size AC bonus
Invisibility on Angus from Wynn 1.3/7 minutes
Summon Monster V 2 lantern archons

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 0/3

Scroll of enlarge used



Xenia (AC24, HP 63/63)  d20+11=29
Thursday October 25th, 2007 12:31:24 PM


"While you're workin' on that, I'll see if the Evil Twin Mirrors are attached to the wall. I'll try and get 'em all laid on the ground and outta the way, 'kay?"

With eyes closed, the dark rogue feels along the wall from the left-most end of the Ice Wall, feeling for something smooth. Deft fingers search, lift, and tug.

Rolls and Actions
Disable Device 29

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 33 ?/50 rounds), Bless Weapon on Arrows (1 ??/20 rounds)

Items Expended: Scroll, Magic Circle Against Evil, Potion/Oil, Bless Weapon, Fly, Rope, 50ft (Hopefully with Syr.)

Bin 
Thursday October 25th, 2007 1:11:20 PM

The Protector is almost ready to cast his True Seeing spell, but he compells himself to patience. He does not want to cast it to soon and be left without when it is truly needed.
He continues to wait.

Actions: Holding position

Active spells:
Protection from Fire. 88.9
Airwalk. 89.2

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, +++*Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized


Syr AC 27/26 HP 86 Message, resist energy-fire, aid other 
Thursday October 25th, 2007 6:19:00 PM

Syr steps up to the sorceror, "Enlarge please, Lang will end up scaring Sunshine if you make his ugly face any bigger." Syr smiles at the ranger, "Seriously, it doesn't matter either way. I'm just looking for that priest again." Unless Lang speaks up he will await the 'super-size me' spell.

Syr will then step up to the wall and begin wailing away with punches until a section is broken (OOC: not quite sure how to do it but he should be 4 attacks @+18, & 1 @+13, damage 2d8+8)

Lang (AC 24; HP 83+5/122; Sunshine AC 23; HP 47/47) 
Thursday October 25th, 2007 8:15:34 PM

Spells/Effects:
Longstrider: not cast yet
Jump: not cast yet
Bless Weapon: ?/20 rounds
Aid: from Angus

"Let Syr have the enlarge spell. I will provide protection as the wall is broken through."

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Belkior (AC 23; 24 vs. evil, HP 72/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire 
Thursday October 25th, 2007 9:34:53 PM

The halfling cleric moves closer to his companions, waiting for the ice wall to come down.

"Who wants some Resist Energy spells? Fire might be best, but who knows."

Active Effects
Air Walk - 95.9 minutes
Magic Circle Against Evil - 109.9 minutes
Obscuring Mist - 10.8 minutes
Protection from Energy (Fire) - 96.9 minutes
Resist Energy (Fire) - 95.9 minutes (Syr)
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy*(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability (D - Holy Smite)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast



Wynn (AC 24, 60/69 HP); Bless Weapon; Resist Fire; Fly; Invisible  d20+6=11 d20+6=13
Thursday October 25th, 2007 11:34:54 PM

Wynn flies towards Xenia's voice, rising slightly as he goes in hope that he might find a vantage to peer over the wall. [Listen=11, Spot=13]

Effects:

Bless weapon: 22 rounds?
Resist fire: ?? rounds
Fly: 37 rounds
Invisibility: 7 minutes


Wall After Wall (DM Cayzle) 
Friday October 26th, 2007 1:29:01 AM


Angus knows that a Wall of Ice is 1 inch thick per caster level. His scorching rays are just enough, doing 36 hp damage, to melt a hole in the wall.

Behind the Ice wall, five feet beyond, is another ice wall!

It occurs to you that if a devil can make one ice wall per round, then how many walls might there be, one after the other? 15 rounds have passed since the battle ended.

Xenia discovers that the mirrors are no longer there.

Bin, Belkior, and Lang wait.

Syr's attacks are not needed to break the wall. There is a new wall waiting, but Syr has not yet passed through the breach created by Angus. Syr asks for an enlarge spell.

Wynn could not see over the first ice wall, and neither can he see over the next, because the walls are floor to ceiling and wall to wall completely blocking the 20 ft by 20 ft tunnel. He does catch up with Xenia.

Angus HP 34/43 (9 dam NL) AC22  d8+3=6 d8+3=5 d8+3=10 d8+3=8
Friday October 26th, 2007 10:14:54 AM

OOC: Four rounds went by if Angus cast his scorching ray spells.

Syr is enlarged.
Lang has 2 mirror images
Angus can see everyone that is invisible

--------------------------------------

Angus is frustrated and is not quite about it "Another wall!"

Angus takes off his big floppy leather hat and scratches his head.

"We are using up too many resources folks. Let break done this wall fast and see what is on the other side. If we have another ice wall, let see if we can put a stone wall up ourselves and leave to recoup for a third assualt tomorrow."

Angus looks up at the big Elf and bows low to Syr and the new Ice wall "Well Syr, have at it."

Lantern Archon Aid spells (over previous 4 rounds)

Belkior 6 hp
Bin 5 Hp

If Xenia and Wynn make themselves known to the Archons.

Xenia 10 Hp
Wynn 8 Hp

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 2/8
3 Level 2/7
4 Level 6/6
5 Level 1/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 3.7/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 3.7/10 minutes 18 Dex. Fly & Natural & size AC bonus
Invisibility on Angus from Wynn 1.7/7 minutes
Summon Monster V 2 lantern archons 5/10
Aid from Lantern Archon on Angus 6 Hp

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 0/3

Scroll of enlarge used on Syr
Scroll of Mirror Image used on Lang
Scroll of see invisible used on Angus


Syr AC 25/24 HP 86 Message, resist energy-fire, aid other  d20+9=16
Friday October 26th, 2007 4:21:31 PM

Syr steps through the opening and looks around (Spot 16). Over his shoulder he speaks to the others, his voice deeper in the larger form, "Strategically, can I make a few suggestions? I'm betting those mirrors are somewhere around here. It might not be best for me to lead? Also, what's to prevent another ice wall from walling us from each other? I know it's not ideal to be grouped together but with these walls, it would be easy to separate us." He moves to the next wall and makes a kick at it.

Xenia (AC24, HP 63/63) 
Friday October 26th, 2007 4:21:54 PM

Xenia rises up, ending at Wynn's side.

"They took down the mirrors." A bright tang of disappointment rides under her voice. She snuggles into his side, resting her head against her shoulder as the other guys work below on the endless ice walls. Get snuggles while you can in this business. You never know when might be your last.

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 33 ?/50 rounds), Bless Weapon on Arrows (1 ??/20 rounds)

Items Expended: Scroll, Magic Circle Against Evil, Potion/Oil, Bless Weapon, Fly, Rope, 50ft (Hopefully with Syr.)

Xenia - OoC 
Friday October 26th, 2007 4:24:16 PM

It might be best for you who are bashing away at the Ice Wall to take Belkior's offer of Resistance from Cold. Else, I believe you're in for some cold damage.

Bin (AC:26 HP:53 DR/3 Prot.Fire)  d20+10=13 d4+2=3 d20+5=19 d4+2=4
Friday October 26th, 2007 5:46:05 PM

"With as much time we need to get through all these, they could dig an escape route, if they haven't already."

Bin walks up to the ice with his hammer and begins chipping away, hoping they decide to look for another route in.

Actions: Attack wall of Ice.
First hits AC 13 for 3 damage.
Second hits AC 19 for 4 damage.

Active spells:
Protection from Fire. 88.8
Airwalk. 89.1

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, +++*Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized

Belkior (AC 23; 24 vs. evil, HP 72/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire 
Friday October 26th, 2007 8:41:16 PM

The halfling cleric examines the hole created by Angus before shrugging. Belkior looks over to Angus with a look of concern on his face.

"Angus ... why not summon an elemental? I mean, couldn't a fire elemental burn it's way through? Especially if I made it resistant to cold? Maybe it would be better to call a small earth elemental and simply send it ahead to scout ... then teleport people past all the walls."

Active Effects
Air Walk - 95.9 minutes
Magic Circle Against Evil - 109.9 minutes
Obscuring Mist - 10.8 minutes
Protection from Energy (Fire) - 96.9 minutes
Resist Energy (Fire) - 95.9 minutes (Syr)
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy*(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability (D - Holy Smite)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Lang (AC 24; HP 83+5/122; Sunshine AC 23; HP 47/47) 
Friday October 26th, 2007 10:04:50 PM

Lang stares at the two walls of ice. This is definiteley outside the Ranger's capabilities. He looks at sorceror for guidance.

Spells/Effects:
Longstrider: not cast yet
Jump: not cast yet
Bless Weapon: ?/20 rounds
Aid: from Angus

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Angus (second illegal post) 
Saturday October 27th, 2007 7:10:19 AM

Angus is still frustrated and his eyes light up upon hearing Belkior's suggestion "I was about to give up. I could dimension door past, but it is risky and I am already very low on spells. I like your combination idea as the elemental could assist us in battle one we finally break through. Lets see what Syr's kick does before I summon a fire elemental."

Angus wipes his brow "Lets hope we are not facing the mirror once we break free."

Wynn (AC 24, 68/69 HP); Bless Weapon; Resist Fire; Fly; Invisible  d20+13=21 d8+5=12
Saturday October 27th, 2007 9:02:03 AM

Wynn flies down to the second wall of ice and delivers a wicked slash against the wall with his adamantine sword, hoping the special hardness of teh weapon will prove useful. [Hit Ac=21 for 12 HP]

Effects:

Bless weapon: 21 rounds?
Resist fire: ?? rounds
Fly: 36 rounds
Invisibility: 7 minutes

Cold Is Getting Old (DM Cayzle)  d6+12=15 d6+12=14 d6+12=15
Saturday October 27th, 2007 9:41:21 AM

[OOC: This is the Friday Post.]

Angus worries that the party is using resources at an extreme rate. His summoned archons help out as they can. Angus suggests that Syr take a whack at the next wall.

By the way, the wall is 12 inches thick, so caster level is 12.

Syr steps through the opening. As he does so, he passess through a sheet of cold where the ice had been. Syr takes d6+12 damage, or 15 hp cold damage, unless mitigated by resistance of some kind. Once through, in the five-foot space between walls, Syr takes a kick at the second ice wall. He does significant damage (see below).

Xenia waits with Wynn.

Bin walks up too, taking 14 hp cold damage. He hits the wall for 7.

Belkior suggests summoning an elemental.

Lang seems uncertain.

Wynn moves up too. He also takes 15 hp cold damage. Then he attacks the wall for 12.

Since your DM is sweet-tempered and loving, he'll assume that Syr is able to inflict sufficient damage to the second wall to total 36 damage to the ice structure. A breach is forced. Behind the second wall there is a third wall of ice! How many are there!?!

Those at the breach -- it is a five foot step up to the next wall, if you would like to take a full attack. No attack roll needed ... just roll damage.

Xenia (AC24, HP 63/63)  d20+16=32
Saturday October 27th, 2007 2:29:11 PM


The dark rogue sighs as her guy leaves her side to join the bunch chopping away at the ice. Flying down from above, she lands at the side of the halfling cleric of Alemi.

"Hey, Belkie, can you cast this one on me?" She pulls a scroll from her bag. "'Fact, maybe you should keep them all. The language is a little tough, and I don't wanna risk them going wrong if we need them."

"This one's for Fire. This one's 'gainst Acid. And this one's 'gainst 'Lectricity. You keep 'em. Use 'em like you think we should."

"But this one, cast it on me. It's for against Cold. I'm going in."

Protected against the bitter cold, Xenia flies through the two holes to press her ear against the most recent wall blocking their way. The rogue stills her breath to better listen for sounds of movement on the other side of the very thick wall.

Rolls and Actions
Listen 32 (DC+15 being similar to a stone wall)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 33 ?/50 rounds), Bless Weapon on Arrows (1 ??/20 rounds)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Belkior (AC 23; 24 vs. evil, HP 72/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire 
Saturday October 27th, 2007 8:38:03 PM

The halfling cleric takes the scroll from Xenia. Belkior clears his throat and then recites the words written, allowing the magic to flow over the mage.

"Guys ... unless we can sequence this somehow, the devil will just keeping making walls ahead of us. With all of you, do you think that there's a way to take turns breaking walls."

"On the other hand, the devil simply won't keep making walls forever. Somewhere, after the last one, the devil and the cleric will be squeezed into a 5 foot space."



Angus HP 34/43 (9 dam NL) AC22  d6=3 d6=1
Sunday October 28th, 2007 1:52:59 PM

Angus moves over to Belkior after he cast the spell from the scroll on Xenia "I want to take you up on the offer to combine spells. I will summon the elemental and you cast the protection from cold on it and then let Wildfire do the work."

If Belkior agrees, Angus will summon a fire elemental.

"This had better work as I am almost out of potent spells."

Angus calls to the Shields "Everyone back up and lets see how Belkior's plan works."

Angus will instruct the Lanter Archon's to start blasting away at the wall to see what effect they have.

Damage 3 & 1

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 2/8
3 Level 2/7
4 Level 6/6
5 Level 1/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 3.7/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 3.7/10 minutes 18 Dex. Fly & Natural & size AC bonus
Invisibility on Angus from Wynn 1.7/7 minutes
Summon Monster V 2 lantern archons 5/10
Aid from Lantern Archon on Angus 6 Hp

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 0/3

Scroll of enlarge used on Syr
Scroll of Mirror Image used on Lang
Scroll of see invisible used on Angus


Syr AC 25/24 HP 86 Message, resist energy-fire, aid other, enlarge 
Sunday October 28th, 2007 8:53:46 PM

Syr backs away to let the elemental do the work careful not to cross back over the cold 'threshold' that he just passed. He spends the time using friction to rub some of the blood back into his limbs (heal 15). As he works he comments to Belkior, "Isn't there also the possibility that one of these walls is illusion the same way that fog was earlier and we are being set up for an ambush?"

Lang (AC 24; HP 83+5/122; Sunshine AC 23; HP 47/47)  d20+6=21
Sunday October 28th, 2007 9:07:32 PM

Lang moves back a ways from the wall of ices (10-15 feet) He decides to watch the group's back while they deal with the magical defenses.

Spot 21

Role Call ADM Scott the Southern 
Sunday October 28th, 2007 10:45:01 PM

Syr OXXXX
Lang XXXXX
Angus XXXXX
Xenia XXXXX
Bin XXXXo
Belkior XXXXX
Wynn XXXXo
Cayzle XXXXX

97.5% effective!
Only 1 missing post and 2 posts that are pending for today.


Buzz 
Sunday October 28th, 2007 10:51:19 PM

Hello all. I hope you had a good weekend.

Scott, I made a post for Bin on Friday, maybe I missed another day. I didn't go back further...:)>

Wynn 
Sunday October 28th, 2007 11:37:31 PM

Wynn also waits for the elemental to do it's work. The bard backs away from the cold area to minimize his exposure to further damage

Role Call ADM Scott the Southern 
Monday October 29th, 2007 2:20:10 AM

Only Bin has a missing post since Cayzle's Saturday post now.

Melt On Through To The Other Side (DM Cayzle) 
Monday October 29th, 2007 6:45:23 AM


[At the start of the round, Syr, Bin, and Wynn are between wall 1 and 2. The rest are in front of wall 1.]

After gaining a bit of magical protection from the cold, Xenia flies over to the (still intact) third ice wall. She listens ... and hears a rumble as if from far far away, muffled beyond comprehension. Could it be a voice? The voice of a landslide, maybe, or a waterfall -- that is, the voice of a deep, large, and low-voiced creature. It pauses, then resumes. Pauses, and resumes. Maybe the pauses are filled with a lesser voice, one Xenia cannot hear?

Belkior has a meaningful insight -- the barrier you face is not the number of ice walls a devil can make, but the space available in which to make them. [OOC: Belkior, please accept a 250 xp award for cleverness.]

Angus summons a fire elemental and Belkior protects it from the cold. Note, however, that AFTER an ice wall is melted away, a curtain-like sheet of coldness is still there where the wall had been, and passing through that causes cold damage [OOC: d6+12 cold damage per sheet]. The elemental does not dispel that frigid curtain of cold.

What spell is used to summon the elemental, and what size elemental?

Syr sidesteps the elemental, but does not step back through the frigid sheet behind him.

Lang keeps a few steps back and stays alert.

Wyn seeks to minimize his damage, so he does not back up through the sheet that caused him harm [Kindly DM intervention.] Like Syr, he steps to the side to allow the elemental passage.

The elemental steps up and starts melting walls. The time it takes to do that is a function of its size and the damage it can inflict. But the walls will soon enough be melted away.

If you go forward, Xenia will have no problem, due to her Cold Resist 20. How about the rest of you? There will be X sheets of frigid air where ice walls used to be, and they each inflict d6+12 damage. How will you advance to the other side?

[At the end of the round, Syr, Bin, and Wynn are between wall 1 and 2. Xenia is between wall 2 and 3. Angus, Lang, Sunshine, and Belkior are in front of wall 1. And by "wall," I mean "see-through curtain-like sheet of pure cold air."]

[OOC: Thanks, Scott, for inspiring my Monday Morning post. I'm glad to start the week off right. Maybe by Friday I'll have only slipped to Friday Night rather than to Saturday! :-) ]

Xenia (AC24, HP 63/63)  d20+28=35
Monday October 29th, 2007 10:41:11 AM


"Um, guys ... "

The dark rogue turns her green eyes back toward the others, peering through the sheet of super cold air in the second wall.

"I think what I'm hearing on the other side of this wall is, like, well, it's voices. That's not so bad and all, but, um ... One of them voices sound, like, really big, if you know what I mean. I mean, like ... *REALLY* big."

"Um, maybe it's better if I come back through. Or ... Oh fram! I'm gonna hide here next to your sparkie boy, Angus." Xenia melts into the flickering shadows cast by the fire elemental. "See me when you see me."

Rolls and Actions
Hide 35

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 33 ?/50 rounds), Bless Weapon on Arrows (1 ??/20 rounds), Resist Energy, Cold (70 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Angus HP 34/43 (9 dam NL) AC22  d20+18=38
Monday October 29th, 2007 11:12:00 AM

OOC: ANgus used SUmmon Monster V to summon the medium elemental (largest possible elemental).

--------------------------------------------

"Belkior, nice combo plan."

Upon hearing the news from Xenia "This is not good; A cleric, A devil and maybe a dragon and we are down on everything. At least te dragon will not follow through the cold."

Angus watches as Wildfire melts the ice walls and attempts to calculate how long the wall of cold will last, especially with the fire elemental in the area warming things up.

Spell craft 38 (natural 20)

-------------------------

OOC: Can we fly over the wall? I got the impression that they were floor to ceiling? Maybe my bad.

-------------------------

If the Lantern Archon's can go over the walls, ANgus will send them forward to scout through the mists of the melting ice walls. If not they stay back with the invisible Angus.

"# 1 move forward and return in 20 seconds and report. #2 Move forward 40 seconds and report. Return at first contact with a non friendly."

If it is possible to fly over the walls, Angus will if he will not be harmed by the cold. Angus will stay 30 feet behind the Archons.

"Everyone hold in place until we get Xenia's report. We may have to leave in a hurry. If need be, I will take the visible people first and return to our entry point for those invisible. Be ready everyone."

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 2/8
3 Level 2/7
4 Level 6/6
5 Level 2/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 3.8/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 3.8/10 minutes 18 Dex. Fly & Natural & size AC bonus
Invisibility on Angus from Wynn 1.8/7 minutes
Summon Monster V 2 lantern archons 6/10
Aid from Lantern Archon on Angus 6 Hp
Summon monster V Fire Elemental 1/10

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 0/3

Scroll of enlarge used on Syr
Scroll of Mirror Image used on Lang
Scroll of see invisible used on Angus


Bin (AC:26 HP:39/53 DR/3 Prot.Fire) 
Monday October 29th, 2007 12:05:38 PM

Bin asks, "Who wants a protection from cold as well?"

Active spells:
Protection from Fire. 88.7
Airwalk. 89.0

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, +++*Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized

Lang (AC 24; HP 83+5/122; Sunshine AC 23; HP 47/47) 
Monday October 29th, 2007 7:11:42 PM

Lang holds his position guarding the back of the group.

"Anyone have any healing available while we wait?"

Belkior (AC 23; 24 vs. evil, HP 72+6/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire  4d8(5+6+4+7)+12=34
Monday October 29th, 2007 10:05:42 PM

The halfling cleric accepts the thanks from Angus, watching with a smile as the elemental burns it's way through the walls of ice. Belkior hears Lang's request for healing so he moves beside the ranger.

"I don't think that I'll be giving someone else the ability to cast spells today, so here you go. In fact, I think that you're complete healed. I can put some cold resistance on you, too, if you want."

Actions
Move - to beside Lang
Standard - cast Cure Critical Wounds, using Imbue with Spell Ability, healing Lang for 34 points

Active Effects
Air Walk - 95.8 minutes
Magic Circle Against Evil - 109.8 minutes
Obscuring Mist - 10.7 minutes
Protection from Energy (Fire) - 96.8 minutes
Resist Energy (Fire) - 95.8 minutes (Syr)
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy**(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Wynn (AC 24, 53/69 HP); Bless Weapon; Resist Fire; Fly; Invisible 
Monday October 29th, 2007 11:38:21 PM

Wynn moves over towards Bin and asks the cleric for resistance to cold.

Effects:

Bless weapon: 18 rounds?
Resist fire: ?? rounds
Fly: 33 rounds
Invisibility: 6 minutes


Invitation to a Chat (DM Cayzle) 
Tuesday October 30th, 2007 10:14:06 AM


Xenia warns the party that she hears something ominous on the other side of the ice wall (or walls). She hides.

[OOC: We'll be using Kent's recent ruling on how Hide in Plain Sight interacts with See In The Dark ability.]

Angus directs his summoned creatures to melt the ice walls. He notes that one cannot fly over the walls, since they completely block the passage. The walls have a duration of 12 minutes.

Bin offers cold resistance. Wynn accepts.

Lang asks for healing. Belkior obliges.

Syr holds still while the elemental works.

The fire elemental moves forward and melts the walls. This takes a total of six rounds. Since the last battle ended, about two minutes have passed. Those Bless Weapons are certainly gone by now.

There are, in total, five walls. Then the passageway bends, and from beyond the bend you see a bight red flickering light, as from a bonfire, maybe.

You hear a rumbling, powerful, amused voice from around the corner. "Come in, my friends! You are just in time to join in a fascinating conversation."

The ice walls -- or rather, the sheets of cold energy where once they stood -- still have ten minutes of duration left to them.

[At the end of the round, Syr, Bin, and Wynn are between wall 1 and 2. Xenia is between wall 2 and 3. Angus, Lang, Sunshine, and Belkior are in front of wall 1. And by "wall," I mean "see-through curtain-like sheet of pure cold air."]

Angus HP 34/43 (9 dam NL) AC22  d8+3=10 d8+3=8 d8+3=11 d8+3=9 d8+3=6 d8+3=10 d8+3=6
Tuesday October 30th, 2007 2:51:40 PM

OOC: Summoned creatures go back to there home plane and Syr's enlarge is over.

-----------------------------

Before the Lantern Archon's leave they will refresh everyones aid spell with Lang and Syr last.

Angus 10
Belkior 8
Bin 11
Xenia 9
Wynn 6
Lang 10
Syr 6

Aid will last 3 minutes

Angus is not happy with so many resouces gone. "I can apply resist cold to several people, but it will leave me with almost no spells to fight the battle. Do we fight now or in a day or two? I am will to go forward, but I can not carry the battle and will be of little help." Angus looks into the face of each Shield to see how determined they are and if they are ready for a big fight.

"Belkior how many resist colds can you cast as I will make up the difference up to six more." Angus keeps his voice light and positive

Angus looks to Syr "I have no more enlarge spells for you. The Mirror image and my see invisiblity will wear off soon too. (one minute left)"

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 2/8
3 Level 2/7
4 Level 6/6
5 Level 2/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 5.8/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 5.8/10 minutes 18 Dex. Fly & Natural & size AC bonus
Invisibility on Angus from Wynn 3.8/7 minutes

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 0/3

Scroll of enlarge used on Syr - ended
Scroll of Mirror Image used on Lang
Scroll of see invisible used on Angus


Cayzle OOC 
Tuesday October 30th, 2007 4:26:06 PM


Note that per the rules, spells cast by summoned creatures end when they return to their home (or are killed).

OOC: I did not realize, but it makes sense. It was not played that way previously, but not a big deal.

JIMF

Xenia (AC24, HP 63/63)  d20+21=35 d20+16=27
Tuesday October 30th, 2007 4:36:59 PM


"I'm gonna try sump'in, guys," the rogue warns her companions. She waits but a moment for one of Angus' strange Globe Critters to bless her with some kind of weerdo magic. Then she flies through the sheets of cold that guard the remaining holes.

A moment of caution and a good look and listen, precede the final opening. But, all things being safe, (well, reasonably safe) she emerges into the final cavern in full view of anyone -or anything- that might want to see her.

"Hi, I'm Xenia." The rogue takes in her surroundings, searching for both the Bony Guy and the Ga'al Priesty Guy. "So ... whatcha talking about?"

Rolls and Actions
Spot 35, Listen 27

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 33 ?/50 rounds), Resist Energy, Cold (70 min), Aid (3 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Bin (AC:26 HP:52/53 DR/3 Prot.Fire)  d8+5=13
Tuesday October 30th, 2007 5:50:55 PM

Bin takes the time to heal himself. He is not above negotiations with those he considers enemies as long as they can be negotiated with. He continues to wait with the others.

Actions: CLW on himself sacrificing Detect Evil curing 13 HP's.

Active spells:
Protection from Fire. 88.6
Airwalk. 88.9
Last round Resist Energy on Wynn DR20 cold. 89.9
(Wynn, please keep track of these after this post)

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, +++*Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized


Bin second post 
Tuesday October 30th, 2007 5:52:15 PM

oops, forgot aid on my active spells list.

Lang (AC 24; HP 117/122; Sunshine AC 23; HP 47/47) 
Tuesday October 30th, 2007 10:01:01 PM

"Thanks Belkior. I am almost as good as new."

Lang peers ahead trying to make out his friends within the cold vapors.

Spells/Effects:
Longstrider: not cast yet
Jump: not cast yet

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Belkior (AC 23; 24 vs. evil, HP 72+6/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire  d8+1=8 d8+1=8 d8+1=8
Tuesday October 30th, 2007 10:01:12 PM

During the time while the elemental melts through the ice walls, the halfling cleric has been protecting himself and someone else from cold. Belkior then begins to heal his companions in the remaining time.

Actions
Round 1 - cast Resist Energy (Cold) on Lang (or whoever), DR 30, 110 minutes
Round 2 - cast Resist Energy (Cold) on Belkior, DR 30, 110 minutes
Round 3 - pull Wand of Cure Moderate Wounds
Round 4 - heal Angus for 8 hps
Round 5 - heal Belkior for 8 hps
Round 6 - move and heal Wynn, 8 hps

Active Effects
Air Walk - 95.2 minutes
Magic Circle Against Evil - 109.2 minutes
Obscuring Mist - 10.1 minutes
Protection from Energy (Fire) - 96.2 minutes
Resist Energy (Fire) - 95.2 minutes (Syr)
Resist Energy (Cold) - 109.4 minutes, Lang
Resist Energy (Cold) - 109.5 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast


Wynn (AC 24, 61/69 HP); Bless Weapon; Resist Fire; Fly; Invisible ; Resist Cold  d20+9=24
Tuesday October 30th, 2007 10:45:19 PM

Wynn accepts the healing and cold resistance spells before advancing through the series of now breached ice walls. Invisible, he floats 10' above the floor of the cavern and awaits the reply to Xenia's questions. [Move Silently =24] [OOC I have been keeping track and believe I still have 12 rounds of bless weapon]

Effects:

Bless weapon: 12 rounds?
Resist fire: ?? rounds
Fly: 27 rounds
Invisibility: 5 minutes
Resist Cold DR 20 89.9

Syr AC 27/26 HP 92/86 Message, resist energy-fire, aid  d20+9=17
Tuesday October 30th, 2007 11:26:14 PM

Syr feels his form shrinking and breaths a sigh of relief as he is once more his normal elven self. Looking over at Angus he shakes his head head, "No more short term stuff. This is taking too long as it is, save it for offense. If one of you gets a second, can I get one of the resists? I'm no good to the group unless I can get in close and that involves dodging these cold areas."

He watches carefully (spot 17) as Xenia tries to make contact with the enemy.

Angus (second illegal post) 
Tuesday October 30th, 2007 11:47:16 PM

Angus will cast up to 3 resist colds while waiting now that Belkior has cast two more. That should take care of the party, wheather we go forward based on Xenia's information or fall back and fight another day.

Resist cold on:

Angus
Syr
Bin ????

DC 20 resist cold for 100 points

Before casting the resist cold on Bin, Angus will ask "Can you protect yourself from the cold? If you can do so, so that I can save a spell. I think you may be using your hammar more than your spells once we get inside, or at least I hope so. Lets see what our red headed spy tells us."

Cayzle OOC 
Wednesday October 31st, 2007 9:34:17 AM

Sorry for halloween madness, folks ... post will be late today!

Bin (AC:26 HP: 63/64 (53) DR/3 Prot.Fire/cold, Aid) 
Wednesday October 31st, 2007 4:15:14 PM

I can take care of it Angus, thank you.
Bin casts Protection from energy on himself and prepares for the worst.

Actions: Cast protection from Energy cold.

Active spells:
Protection from Fire. 88.5
Airwalk. 88.8
Aid ?
Protection from Cold. 90.0

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized

The Dragon, the Devil, and the Priest (DM Cayzle) 
Wednesday October 31st, 2007 7:37:45 PM


Angus agonizes over the party's use of magical resources.

Xenia moves forward openly, calling a welcome.

Bin heals up and watches.

Lang peers ahead.

Belkior casts Resist Colds and Cures.

Wynn floats ahead quietly and keeps alert.

Angus casts some Resists Colds too.

Syr is alert too.

All resist cold but Sunshine.

==========

Xenia sees a big chamber, maybe 60 feet in diameter and 40 feet high. At the center is a dragon! He sits on a huge pile of coins -- mostly copper and silver, with a little gold as well.

There is also a human here, by his clothing, a high priest of Ga'al.

There are three other ways out of the room, which is lit with continual flame spells.

Xenia gets the clear idea that the human's scowl reveals a fundamental hostility. He is not glad to see her.

From the dragon, on the other hand, Xenia senses curiosity and amusement. The Dragon speaks: "More guests! It is a party! I do so love a party!"

"Come in, friend, Xenia! And let me ask your other friends to enter too! You have my word that if they are polite, they will not be attacked unless they attack first."

"This is a new friend of mine, Father Timity. You can call me Hotshot, which is more of a nickname, but will do for now."


The dragon explains that the priest has been trying to convince him to accept a Heartseed. Hotshot is reluctant, but open to the possibility. He is not sure that Ga'al is a really strong god. He wonders what kind of test would be appropriate to test the mettle of a god of testing.

Xenia (AC24, HP 63/63) 
Wednesday October 31st, 2007 9:46:17 PM


The rogue gives her little signature hand wave then takes one, two, three side steps further into the room. Her green eyes look left then right, left then right.

"Where'd the Bony Guy go? They were pretty keen on killing us down outside your cave here ... um ... Hotshot."

"Just like you, you weerdo freak!" The dark rogue points an accusing finger at the priest of Ga'al. "You and your four friends. But lookee here. They're dead and we're not. How'd you like that? Bin even took 'em apart to see those wooden heart seed things they had in 'em."

"You know, I was just about to put the smash on you when you took off, Priesty Guy. You wanna know what he said just before he did the magic door thing and disappeared? You wanna know what he said, Hotshot? He told his little minions that they'd get dragons for horses. He wants you to heartseed so you can fly 'em around."

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 33 ?/50 rounds), Resist Energy, Cold (70 min), Aid (3 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Belkior (AC 23; 24 vs. evil, HP 80/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire, Resist Cold  d20+16=30 d20+18=35 d20+6=18 d20+8=28
Wednesday October 31st, 2007 9:46:35 PM

OOC - What colour is the dragon?

The halfling cleric moves forward, through all of the planes of cold hanging where the walls of ice had been placed. In a matter of moments, Belkior is standing beside Xenia to look upon the dragon and cleric. Knowing what they are facing, Belkior concentrates to pierce any illusion in the space.
Will save = 30 to disbelieve
Will save - 35, to withstand dragon fear


"Can I approach, Hotshot? I am Belkior Orvisson, Healer and Paragon of Alemi. May I ask how Father Timity has described the benefits of accepting a heartseed?"
Diplomacy = 18

Under his breath, Belkior whispers to Xenia. "Ahhh ... why not make sure exactly what we're dealing with here. No need to go off and get someone riled up before the others arrive."

Belkior also tries to identify and recall what he can concerning the type of dragon facing them.
Knowledge Arcana = 28 (natural 20)

Syr AC 27/26 HP 92/86 Message, resist energy-fire&cold, aid  d20+9=12
Wednesday October 31st, 2007 11:09:40 PM

Thinking to himself that he has never seen a real live dragon up close, the elf cranes his neck to take it all in. Remembering the scale that they found earlier, he looks for an exposed spot on the dragon's hide wondering if he will have to use it later.

Holding his breath, Syr moves forward through the remnants of the cold walls and stops at the edge of the room behind and beside Xenia. Content to let the red haired lass do the talking, he watches for any signs of an ambush. (spot 12)

Bin (AC:26 HP: 63/64 (53) DR/3 Prot.Fire/cold, Aid) 
Thursday November 1st, 2007 12:26:09 PM

This is bull dung, getting friendly with an evil dragon who will pillage this area when it wants to and likely leave Stonegap a ruins if not under the control of a heartseed.

Bin steaps into the room and moves to the front of the group, near Timity, "Father is it? Father of destruction and pain I suppose. I think you failed your test there Timity and I hope Ga'al justly repays you for that failure."

He turns his head to the side and looks up into the dragons eyes, "Greetings, I am Bin, a protector of the weak and innocent. It seems we have an Aisuldurain face off eh? Leave this region and leave the people here alone, and you won't have a problem with us. Take this piece of crap (flexing his head toward Timity) and his butt sniffers with you and I'll pay your handsomly."

Actions: Move action and talking smack.

Active spells:
Protection from Fire. 88.4
Airwalk. 88.7
Aid ?
Protection from Cold. 89.9

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized


Angus HP 43/43 AC22  d20+3=11
Thursday November 1st, 2007 1:28:09 PM

Angus hears voices and sees Bin stride forward. On his invisible pixie wings Angus flies through the sheets of cold in anticipation of the sensation.

When Angus reaches the cave he squeeks as he rises as high as he can "So we meet again. Which friends will you and Ga'al abandon this time?"

Angus is looking for the bone devil.

Spot 11

But keeps most of his attention on the Cleric and the Dragon. A DRAGON!!!!

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 4/8
3 Level 2/7
4 Level 6/6
5 Level 2/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 6.2/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 6.1/10 minutes 18 Dex. Fly & Natural & size AC bonus
Invisibility on Angus from Wynn 4.1/7 minutes
Resist Cold on Angus
Resist cold on Syr

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 0/3

Scroll of enlarge used on Syr - ended
Scroll of Mirror Image used on Lang
Scroll of see invisible used on Angus


Wynn (AC 24, 61/69 HP); Bless Weapon; Resist Fire; Fly; Invisible ; Resist Cold  d20+14=32
Thursday November 1st, 2007 5:29:14 PM

"I am reminded of a folk tale in which one can find much truth".

Wynns voice comes melodically from thin air.

"A wild tiger is tamed and collared by a prince. The prince is powerful by all standards and looks after his new tiger well. The cat grows big and strong and his fur is thick and luxurious on a diet of prepared beef. The cat and the prince are looked upon with awe by the royal subjects. The former for its obvious power and the prince for the will to tame such a beast. As time goes by, the subjects become less fearful and begin to approach much closer, for now all they see is the prince and his pet. The tiger is no longer wild and so... not really a tiger at all...just an exotic pet on a chain."

Wynn lets this last piece hang in silence for just a moment.

"Is a dragon with a heartseed that does the bidding of a priest of Ga'al really still a dragon...or just a pet? In the end, the priest may well be feared but the pet can only be pitied." [Diplomacy=32 to persuade the dragon]

Wynn to his left 10 feet after speaking to avoid being pinpointed by his words.

Effects:

Bless weapon: 112 rounds?
Resist fire: ?? rounds
Fly: 26 rounds
Invisibility: 5 minutes
Resist Cold DR 20 89.8



Hotshot's Challenge


The Dragon's Test (DM Cayzle) 
Thursday November 1st, 2007 9:25:39 PM

Xenia takes a tone with the priest.

Belkior takes a wiser approach, and seems ready to debate, rather than fight.

Syr moves forward, and fails to spot anything. he keeps alert.

Bin insults the priest and tries to offer the dragon a chance to withdraw with honor.

Angus flies forward, makes an accusation to the priest, and tries to see the devil, but fails.

Wynn uses his bardic prowess to offer a compelling metaphor.

Lang hangs back for now, a reserve of sorts.

==========

Hotshot is a red dragon, by the way. And he has reined in his aura -- no need for saves.

Hotshot takes it all in and chuckles at all that is said. "Clearly we have a meeting of old friends," the dragon rumbles. "Now I see why the good Father was so eager to exclude you all from our company."

The priest bears all this in silence, but his face grows red and a vein pulses at his temple. At last he speaks, in a quiet voice, "You creatures of chaos intrude where you have no business. But a servant of Ga'al has the control that you all clearly lack. Rudeness is merely a form of weakness."

"Now, Now," says Hotshot. "We can safely skip the theology. What I want is a Test! You Aisildurians are so keen on Testing. Let's put your love of Tests to the Test!"

"Father, call up your greatest minion. You goodfellows, put forth your greatest champion. The two will battle, one on one. Whoever wins will survive to try the next champion! Eventually only one side will be left standing, and that side I will myself join willingly!"

"Have we a deal? Come on, who will be your champion? Stand forth! By the way, Father, if you refuse, then your mission will have failed and these folks and I will destroy you. And you Woldian 'heroes,' if you refuse, then I will work with the Father here to accept a heartseed and kill you all right now. Understand?"


Xenia (AC24, HP 63/63) 
Thursday November 1st, 2007 10:05:47 PM


Xenia rests a gloved hand upon her hip and tips her head up to look at the big red dragon.

"Whyn'tcha make him bring out his guy first?" Her remaining finger swings in the direction of the Ga'alian priest.

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 33 ?/50 rounds), Resist Energy, Cold (70 min), Aid (3 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Belkior (AC 23; 24 vs. evil, HP 80/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire, Resist Cold  d20+7=17
Thursday November 1st, 2007 11:29:24 PM

The halfling cleric approached Hotshot, nodding to Father Timity as he does so. When he is a bit closer, but outside of the range of the dragon's tail, Belkior asks a question. As he does so, Belkior considers the words of the dragon.
Sense Motive = 17

"Hotshot, this contest is an interesting one. But potentially quite lengthy and, unfortunately, potentially hazardous to your home. My companions and I more commonly work together. Could we not, perhaps, speed things up by allowing Father Timity to call up six companions to face off against us?"

"Mind you, if that is not possible, what rules will the contest use? I am sure that Father Timity has some of idea of what assistance, if any, we can provide to our champion. And, for that matter, what constitutes victory in these contests."


Angus HP 43/43 AC22 
Friday November 2nd, 2007 12:07:27 AM

Angus looks for Cleric to Dragon "Let the man of Domination call forth his champions and we will battle them all. We support our friends and do not oppress them. What say you Hotshot?"

Says the invisible voice at the ceiling.

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 4/8
3 Level 2/7
4 Level 6/6
5 Level 2/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 6.2/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 6.1/10 minutes 18 Dex. Fly & Natural & size AC bonus
Invisibility on Angus from Wynn 4.1/7 minutes
Resist Cold on Angus
Resist cold on Syr

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 0/3

Scroll of enlarge used on Syr - ended
Scroll of Mirror Image used on Lang
Scroll of see invisible used on Angus

Bin (AC:26 HP: 63/64 (53) DR/3 Prot.Fire/cold, Aid) 
Friday November 2nd, 2007 2:11:13 PM

If Bin was more powerful, and thought he could do it, he would call the priest out one on one, in a battle to the death. Bin wisdom outshines his emotions though and he realizes he would be quickly out matched, yet it does not intimidate him from further conversations.

"Attacking people flat footed while they prepare for sleep as they are camping at night, instead of offering a formal challenge is more rude then a mere insult, so we already see who is weaker here, eh Timity?"

Bin then turns to the dragon, "I have concerns for you as well. Would you really join us and become a hero for the good? Can water really run up hill? Is it possible that a rock could fall toward the sky?"

Actions: Continues to talk smack.

Active spells:
Protection from Fire. 88.3
Airwalk. 88.6
Aid ?
Protection from Cold. 89.8

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized



Lang 
Friday November 2nd, 2007 2:27:20 PM

Lang joins his comrades in the discussion with the cleric and the dragon.

One on one battle. This evil's clerics summoned creature versus one of us. Not very good odds for whoever does the fighting. One bone devil would give any of the shields trouble.

Lang edges to the front of the group, getting himself in position for whent he fun starts.

Syr AC 27/26 HP 92/86 Message, resist energy-fire&cold, aid 
Friday November 2nd, 2007 5:48:11 PM

Syr sneaks a glance behind him with an eyebrow raised when he mentions a champion. "Champion? Bin is right. Why not just end this now? The priest started this, we will finish it."

(OOC: Do we have a map that I missed?)

Three Champions (DM Cayzle) 
Friday November 2nd, 2007 9:37:25 PM


Hotshot nods at Xenia. "Good enough. Father Timity, bring out your first champion."

The priest scowls, waves, and the remaining bone devil appears, dropping its invisibility. It is unwounded.

"There you go, little lady. Now who's YOUR champion?"

Belkior asks for the rules. He suggests a bigger melee.

The priest scowls. "You're just trying to use your superior numbers." He pauses. "Tell you what. I'd be willing to go three on three to start, if you promised to use no Magic Circle or Protection from Alignment magic!"

Hotshot chuckles. "Fair enough. I like that. The other rules are that the fighters must stay in this room, and the observers must stand in the entryways. Observers can buff their friends, but cannot attack or interfere with their foes."

Angus echoes the call for a melee. The dragon answers, "We'll start with a three on three."

Bin asks if the dragon will really turn to good. Hotshot laughs! "By the Fae King's Beard, of course not! As I recall the offer you made a moment ago, it was 'Leave this region and leave the people here alone, and you won't have a problem with us. Take this piece of crap (flexing his head toward Timity) and his butt sniffers with you and I'll pay you handsomely.' How much will you pay me, by the way?"

Lang steps up. Maybe he is considering volunteering as a Champion?

Syr suggests that the conflict end now. The dragon agrees, and explains more clearly. He wants three of you to step forward to fight three of the cleric's minions. The non-fighters can cast buffs from the sidelines. You get the clear idea he is talking about a fight to the death.

The dragon demands that you name your three champions. He asks the priest to name his other two.

(Map to come tomorrow morning.)

Belkior - Early Post 
Friday November 2nd, 2007 10:19:24 PM

"Hotshot! Please clarify something for us! Can combatants summon, or othewise alter the number of combatants in the melee?"

Hotshot (DM Cayzle) 
Friday November 2nd, 2007 11:14:32 PM


The dragon says that you can use summoned creatures as yoru champions -- "Because otherwise the good Father here would have none but himself." -- but the summoned creatures count against the number of champions allowed.

So Father Timity might summon three things, and you would be free to put forward two of your own party and a summoned thing, just for one example.

Angus (First Post of Multiple) 
Saturday November 3rd, 2007 6:42:45 AM

OOC: Angus has on see invisible still

----------------------------------

Angus scowls at the priest "If we are not aloud to have on protective magic against summoned creature that I request that anything summoned not use its fear ability."

Angus waits for an answer before naming champions.

Details & Map (DM Cayzle) 
Saturday November 3rd, 2007 8:59:34 AM


The priest says, no protection from evil/good/law/chaos or equivalent magic circles. Other protections are fine.

Hotshot nods at that. Hardly a fair fight if you can't touch your foe.

The dragon says that you heroes must stand in the west wing corridor, Father Timity in the east. He will stand in the north alcove. Only the champions will be in the room. Anyone can cast buffs.

And the map

More Details (DM Cayzle) 
Saturday November 3rd, 2007 11:36:49 AM

Let's say that 25 rounds have passed since the end of the last battle. Since that battle lasted 10 rounds, let's say 35 rounds have passed since the whole thing started. Does that sound reasonable? If not, make me an argument for some other time.

If you already have a protection from evil or magic circle already up, Hotshot "graciously" offers to selectively dispel it -- only -- for you.

Angus (Second Illegal post) 
Saturday November 3rd, 2007 12:16:10 PM

Angus is now visible.

Angus takes off his hat and bows his head. "That is all well and good about the protections, but what about the fear auras? If we give up the protection from evil, the devil and the like must give up his fear aura. Seems to be a fiar trade."

Xenia (AC24, HP 63/63) 
Saturday November 3rd, 2007 2:21:43 PM


What was that Da said about negotiations?

"The best deals, Xenia, are the ones where you keep half for yourself, and the other interested parties never ever find out there was another half out there."


"Yeah, sure." The rogue shrugs her shoulders and looks away to study the other three exits. "No puttin' on Magic Circles or Aligning magic," she says.

"Hey, we all gotta go once? Or can someone go more'n once for others?" she asks.

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 17/50 rounds), Resist Energy, Cold (70 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Belkior 
Saturday November 3rd, 2007 11:55:25 PM

The halfling cleric speaks to the red dragon once again.

"Hotshot! I presume that you will act as judge in this contest. And that you will have some method of determining whether one side violates the rules concerning assistance of their champions."

"What is the penalty, though?"


While waiting for a response, Belkior motions for his companions to cluster together.

"Someone keep an eye on them, make sure that one or the other isn't listening. So, ....," and the halfling's voice trails off into whispers too quiet to be overheard.

Active Effects
Air Walk - 95.2 minutes
Magic Circle Against Evil - 109.2 minutes
Protection from Energy (Fire) - 96.2 minutes
Resist Energy (Fire) - 95.2 minutes (Syr)
Resist Energy (Cold) - 109.4 minutes, Lang
Resist Energy (Cold) - 109.5 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Angus (Third Illegal Post) 
Sunday November 4th, 2007 8:05:17 AM

Angus looks at Hotshot "What is the ruling about curing comrades from the sidelines? legal or illegal. If used to save a comrade does it mean forfiture of the contest? Like my small of stature friend asked, is there a penalty?"

Angus waits for an answer as it has bearing on which champions are choosen.

Lang (AC 24; HP 117/122; Sunshine AC 23; HP 47/47) 
Sunday November 4th, 2007 7:10:30 PM

While the groups discuss the rules, Lang casts the spell Longstrider. He also digs through his pouches for some magic items.

"How much time will we have to prepare?"

To the group Lang says, "I should be one of the champions. I can take the Bone Devil on myself. Will be even easier if I can get one of those Bless Weapon oils again."

Spells/Effects:
Longstrider: 3 hours
Jump: not cast yet
Resist Energy (Cold 30) - 109.4 minutes (from Belkior)

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Wynn 
Sunday November 4th, 2007 7:56:46 PM

Wynn confers with Angus and the others. I can cast haste on those who fight as well as Good Hope. I shall also sing for what that's worth. If I am not chosen to fight, I have a Belt of Giant Strength that I can lend as well as my magic adamintine sword. I also have a potion of fly and a potion of blur that might be useful.

Syr AC 27/26 HP 92/86 Message, resist energy-firecold, aid 
Monday November 5th, 2007 12:51:55 AM

Whispering to Bin, "I could be going on a limb on this one but methinks the penalty is he will eat us."

Syr confers with the others and taps his chest lightly, "I would be proud to step in the ring for the shields. Your call boss." He looks over at Angus for a sign.

Role Call ADM Scott the Southern 
Monday November 5th, 2007 12:56:06 AM

Cayzle XXXXX
Lang XXOXX
Syr XXXXX
Wynn XXXOX
Xenia XXXXX
Angus XXXXX
Bin XXXXo (pending)
Belkio XXXXX

Bin (AC:26 HP: 63/64 (53) DR/3 Prot.Fire/cold, Aid) 
Monday November 5th, 2007 1:03:22 AM

"That offer was recended when you chose to neither leave or take the priest with you. You also change your stance, first you say you will join the victor, then you say you won't. Your not to be trusted."

Bin takes the few steps to join the heros and waits for the others to decide who the champion's are, keeping his eyes on Timity for signs of of a weakness and sure this will all come to a very woefull ending if the group goes through with the wishs of a dragon.

Actions: Rejoins group.

Active spells:
Protection from Fire. 88.2
Airwalk. 88.5
Aid ?
Protection from Cold. 89.7

Wearing: Mage's cloak and headband. Halfling's boots.

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, *Spell Immunity, *Divine Power (*D=Divine Power)
5-(2) *Flame Strike, *True Seeing (D=Righteous Might)
(+-cast *-memorized

Buzz (ooc) 
Monday November 5th, 2007 1:05:15 AM

Scott- Are you doing a post report for a daily activity or are you doing it for posts in between DM posts?

Hotshot's Test, Rounds -2 to 0 (DM Cayzle) 
Monday November 5th, 2007 7:24:47 AM

Angus demands that the priest's side not use any fear aura if the heroes forego protection from evil. The priest scowls, then (with a glance at the dragon) agrees.

If you can make a DC20 Sense Motive Check, then Highlight to display spoiler: {The priest likes this no more than you do.}

Xenia asks if everyone has to go, or what?

Hotshot answers that you can keep the same champions every round, or switch between bouts, whatever. But the bouts continue until all on one side is dead. Fair enough?

Angus asks about cures from the sidelines.

Hotshot says so long as there is no touching, all's fair with buffs and cures.

Lang wants to know how much time there will be to prepare.

Hotshot seems to be losing a little of his good humor. "Right Now! As soon as you stop dithering and pick your champions!"

The priest says, "Well in that case, let me summon my other two champions. We'll start in exactly three rounds!" He runs to his appointed corridor and starts casting.

Lang and Syr step up! The dragon nods approvingly. "One more! How about you, brave lady?" he says to Xandria.

Belkior asks about the rules and enforcement.

Bin picks a nit -- "join" versus "leave in peace."

This gets the dragon annoyed. "Look, you puny fool! By Lem's Left Lung, I'm a Red Dragon! You DO realize that you would all be dead right now except that I want some fun. Look! I want a fair fight. I'm not going to quibble over the exact rules! That's what bloody paladins do, not dragons! Show some respect or I'll just fry the lot of you!"

[OOC: This is round -1. In this round, the priest and the devil ran to their place in the east corridor. In round -1 he will summon, and in round 0 he will summon. The test starts in round 1. Please post your actions in these three prep rounds -2 to 0. Include time to move into place (west corridor). Ask your final questions ... but don't annoy the dragon! Tell me where you will be at the end of Round 0.]

And the map

Bin (First illegal post) 
Monday November 5th, 2007 12:22:40 PM

Puny fool? Great hero's being reduced to a dog and pony show for an evil dragon. Isn't this just the pinnacle of my career.

Angus  d4=4
Monday November 5th, 2007 1:11:36 PM

OOC: I marked two minutes of off spells in effect. Forgot how much more time expired.

------------------------------------------

Angus is now visible but still in Pixie form for a brief while.

Angus looks at his comrade and is a quite comspiratorial voice adds "I think we need Lang, Syr and Bin as our champions. I am too low on spells and Belkior can perform a few cures from the sidelines as needed. Let power up friends and show what the side of good and free will has to offer." Angus's voice rises toward the end.

Angus use his three rounds wisely.

Round 1: Polymorph Syr into a Troll "Good luck big guy. Make us proud."

Round 2: Cast mirror image from a scroll on Lang - 5 images "Go get them hairy. Support the champions." Syr gets 10 Hp back in the transformation in addition to 23 str and con and natural armor class, but reduced Dex.

Round 3: cast fly on Syr from a scroll "Now you are master of mobility. Have at them."

"Bin I have blur for you but it will have to wait until the contest begins. Good luck all of you."

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 4/8
3 Level 2/7
4 Level 6/6
5 Level 3/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 8.2/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 8.1/10 minutes 18 Dex. Fly & Natural & size AC bonus
Resist Cold on Angus
Resist cold on Syr
Polymorph on Syr - Troll

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 0/3

Scroll of enlarge used on Syr - ended
Scroll of Mirror Image used on Lang - ended
Scroll of see invisible used on Angus - ended
Scroll of Mirror Image on Lang
Scroll of Fly on Syr



DM Cayzle OOC 
Monday November 5th, 2007 1:49:57 PM


Angus, you can't cast Mirror Image on somebody; the range is Personal, so you can only cast it on yourself (or a familiar or companion through Share Spells class ability, not relevant here).

You also cannot cast enlarge on Syr in Troll form. Polymorph into Troll form means he is the "giant" type, and the spell is Enlarge PERSON. A "Giant" is not a "Person."

Besides, I believe that magic that increases size does not stack. The Polymorph that makes him bigger cannot be used with other magic that makes him bigger. That's a Woldian ruling, IIRC.

Sorry.

EVERYBODY PLEASE PLEASE state where you will be on the map. Include your movement in your turn. Otherwise you will still be in the room, and subject to dragonfire for cheating!!!

Keep in mind that some short range buffs may not reach the combatants if they are on the other side of the room, maybe.

Xenia (AC24, HP 63/63)  d20+17=37 d20+17=29 d20+21=32 d20+16=19
Monday November 5th, 2007 4:10:20 PM


"Sorry, Lang," Xenia frowns, "got no more of them oils of Weapon Blessing. Fram. Shoulda bought more of them."

"But I got these." One after another, the girl rogue takes scrolls from her haversack. Each one she reads, and when she touches Syr, his skin hardens to the toughness of tree Bark (AC+2). When she touches Lang, his hands and feet develop small hook-like hairs for climbing on walls.

"Go get 'em." Xenia flies back into the corner that will give her the best angle for watching the Priesty Timity Guy. From there she spies his moves for signs of cheating or other sneaky stuff.

Rolls and Actions
Cast Barkskin on Syr +2 to AC
Cast Spiderclimb on Lang

UMD 37/Nat20 vs DC22 (Scroll Barkskin)
UMD 29/ vs DC22 (Scroll Spiderclimb)
Spot 32, Listen 19

Movement and Position
Q16 (5ft up)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 14/50 rounds), Resist Energy, Cold (70 min), Barkskin on Syr (20 min), Spiderclimb on Lang (20 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Hotshot Roars (DM Cayzle) 
Monday November 5th, 2007 4:27:09 PM


The dragon roars, "NO! NO! I SAID GOOD GUYS IN THE WEST WING CORRIDOR. EVIL GUYS IN THE EAST WING CORRIDOR!"

A small lick of flame emerges from his nostrils.

Xenia 2nd Post 
Monday November 5th, 2007 8:00:03 PM


A pink sticks out from between dark lips. beeeeah ...

Xenia zips across the room across to the Western door place, squeezing in behind the dragon. Not, however, before getting a good look at what the Priesty Guy is up to.

Movement and Position
M11 (5ft up)

Role Call ADM Scott the Southern 
Monday November 5th, 2007 8:05:43 PM

I do it between DM posts. For the most part, the player posts in response to the DM post and vice versa. Look back at the week that we lost Dominic, very few posts being made. It gives the group some leeway if the DM is running behind OR if the DM would like to wait before posting for a particular response from a player due to a ruling. Finally, it serves as a catch all for the weekend posts that are made. I guess by the letter of the law that is probably incorrect but I'll take my case as an example from last week. I had a 2 day OSHA audit where my time is totally consumed but I was able to post Wednesday night and then again Friday afternoon without missing a post. Personally, I think it leaves more room for error with the players and the DM while still holding all accountable to their 5 posts. Thoughts?

Buzz: No problem here. It's just different then the way it was explained to me, but as long as I know how you do it, I am satisfied. I'm afraid of posting to much so I kind of limit my posting to once a day unless I have something that needs to be said.

Wynn (AC 24, 61/69 HP); Resist Fire; Fly; Invisible ; Resist Cold 
Monday November 5th, 2007 8:19:11 PM

Wynn makes for the western alcove as directed, removing his belt of giant strength as he goes. "Here! Lang or Syr, who wants this belt, it increases your strength and the power of your blows!" Wynn hands the belt to either the troll or the bugbear, whichever makes the first sign of accepting his offer. Once in the alcove the bard reaches into his belt pouch and removes a potion of fly. "Who would like this?" he asks. Finally, just as the champions are about to leave, he recites a short verse, and with a wave of his hands casts Blur on Lang.

New Positionn = M11

Effects:

Bless weapon: rounds?
Resist fire: ?? rounds
Fly: 14 rounds
Invisibility: 3 minutes
Resist Cold DR 20 69.8


Lang (AC 24+5; HP 117/122; Sunshine AC 23; HP 47/47) 
Monday November 5th, 2007 10:17:45 PM

Spells/Effects:
Longstrider: 3 hours
Jump: not cast yet
Resist Energy (Cold 30): 109.4 minutes (from Belkior)
Resist Energy (Fire 10): 10 minutes (from a scroll)
Shield (+4 to shield bonus to AC): 10 rounds (from a Toro's philter)
Haste (+1 to hit, +1 dodge bonus to AC and Reflex, +30' & 1 extra attack): 5 rounds (from a potion)
Spider Climb: (From Xenia)
Blur (20% concealment): (from Wynn)

"Wynn I already have a Giant strength belt. Leave the potion on the ground there and if we need it we can get it."

"I could use one last light cure to get to full strength."

"Angus, feel free to Enlarge me."

Lang moves to the west alcove into cell N10. He sheathes his swords and withdraws his bow.

Lang prepares for his 3 rounds by casting a scroll and drinking some potions.

Lang in cell N10

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Syr AC 31/30 HP 136/130 (N7 10ft up.) 
Tuesday November 6th, 2007 12:35:49 AM

With an eye on the enemy, he nods a thank you at Xenia before turning to Wynn. "Thanks Wynn but I have the belt from the barbarian earlier that was so devastating. I think I'll go as is. I will take the fly potion just in case." He removes a potion and holds it in his hand (CLW)

Taking a deep breath, he turns toward the enemy and moves into position.

Active spells: (we'll see how close I can come)
Aid
Polymorph Troll str 29, Dex 16
Message?
Barkskin
Resist Fire
Resist Cold



Chiding Cayzle 
Tuesday November 6th, 2007 7:52:16 AM

Guys! This is it! The big fight! PLEASE try to post every day! I'll delay a few hours to give late-posters a chance.

Belkior - Sub/Al 
Tuesday November 6th, 2007 9:09:51 AM


Belkior looks up from the huddle and begins dispensing spells.

He casts Bless, then at the last minute casts Sanctuary on Bin before climbing up through the air to a place atop both Wynn and Xenia.

Active Effects
Air Walk - 95.2 minutes
Magic Circle Against Evil - 109.2 minutes
Protection from Energy (Fire) - 96.2 minutes
Resist Energy (Fire) - 95.2 minutes (Syr)
Resist Energy (Cold) - 109.4 minutes, Lang
Resist Energy (Cold) - 109.5 minutes, Belkior
Bless - 10 minutes
Sanctuary 10/10 rounds - Bin (Will vs DC17)

Position M11 /At the Ceiling

Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast

Angus (second illegal post) 
Tuesday November 6th, 2007 10:14:03 AM

No Mirror image.

Then Angus will cast blur on Lang from a scroll.

No enlarges left to cast.

Bin ooc 
Tuesday November 6th, 2007 10:58:58 AM

I'm waiting for a reply from Cayzle via Email before I post. Hopefully, it will be this after noon.

Bin (AC:26 HP: [72/73] 63/64 (53) DR/3 Prot.Fire/cold, Aid True seeing, Spell Immunity, Divine Power, Sanctuary) 
Tuesday November 6th, 2007 3:15:05 PM

Bin casts his protective spells in anticipation of the coming battle. he is disgusted that the party has allowed themselves to be common gladiators for the amusement of evil, but if it will save the village of Stone Gap, he will oblige with willing participation. "I'll take that Belt Wynn, if you still have it to offer. It won't help me immedietly, but if I lose the Divine Power spell, it might." He then steps in between his comrades, in the center of the room waiting.

Actions: Cast Spell Immunity (hold person, wall of ice), True Seeing and Divine Power.

Active spells:
Protection from Fire. 87.9
Airwalk. 88.2
Aid ?
Protection from Cold. 89.4
Spell Immunity. 89.7 [Wall of Ice, Hold Person]
True Seeing. 8.8
Divine Power. 8.9 [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]

Wearing: Mage's cloak and headband. Halfling's boots and Wynn's belt.

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might)
(+-cast *-memorized

Hotshot's Test, Bout One, End Round 0 (DM Cayzle) 
Tuesday November 6th, 2007 4:54:31 PM


Everyone gets into position. A flurry of spells are cast. Bin, Lang, and Syr step forward.

The priest offers his Bone Devil (which turns invisible), a Greater Air Elemental, and a Colossal Fiendish Monstrous Centipede.

Hotshot nods and laughs! "This will be fun!" says the dragon, speaking of the life and death struggle about to begin.

Enemy Status
Bone Devil: Invisible, AC25, Unwounded.
Greater Air Elemental: AC26, Unwounded.
Colossal Fiendish Monstrous Centipede: AC20, Unwounded.

[OOC: I'll post a map tonite asap. All three creatures are on the priest's side of the big room.]

The Map! And More! (DM Cayzle OOC) 
Wednesday November 7th, 2007 5:18:20 AM


Note that I had to guess or adjust the locations for a few people:

Xenia moves to M10 and Wynn to M11.

Belkior wanted M11, too, and since he wants to fly as high as possible, he CAN be in the same square as Wynn -- above him.

Lang moves to be in N10, Syr in N7.

Angus and Bin did not give positions, so I had to guess.

NOTE on Wyn's Giant Str Belt: It would have been a standard action by Bin to put on the Belt. But Bin already gave three standard actions to cast three spells, and has no more time to put the belt on. Therefore the Belt remains with Wynn!

NOTE on Ceilings: The main room has a 40-foot high ceiling. The alcove and corridors have 20-fot high ceilings.

NOTES on Monster Reach Up:
-- The Centipede occupies a 3-D space 20 feet high, and can reach all the way to the ceiling if there is someone up there to attack, so it threatens or occupies the space from the floor to the ceiling.
-- The Elemental occupies a 3-D space 15 feet high, and has a 15-foot reach, so hovering 10 feet off the ground, it also threatens or occupies the space from the floor to the ceiling.
-- The Bone Devil, like Troll-Syr, occupies a 3-D space 10 feet high, and has a 10-foot reach, so it does NOT threaten or occupy the space from the floor to the ceiling. If it is flying, it can cover 30 of the 40 feet. Also Note that the Bone Devil is flying and invisible, but True Seeing Bin can detect it exactly and easily.

And, at long last, the Map!

Belkior Al/Sub - OoC 
Wednesday November 7th, 2007 6:59:54 AM

Note to Bin and DM.

Sanctuary 10/10 rounds - Bin (Will vs DC17)

CORRECTION - The duration is 11 rounds, due to Setanos' Vestments, the save DC is correct

Angus  d20+10=21
Wednesday November 7th, 2007 11:52:57 AM

Angus gasps when he sees the power of the summoned creatures "Be careful out there guy, real careful. Bin go for the devil if you can see him."

Angus has nothing left to offer the champions and now watches the Cleric of Ga'al and readies a dispel magic as a counter spell for anything he may cast.

Dispel Check (as counter spell) 21

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 4/8
3 Level 2/7
4 Level 6/6
5 Level 3/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 8.3/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 8.2/10 minutes 18 Dex. Fly & Natural & size AC bonus
Resist Cold on Angus
Resist cold on Syr
Polymorph on Syr - Troll 0.2/10 minutes

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 0/3

Scroll of enlarge used on Syr - ended
Scroll of Mirror Image used on Lang - ended
Scroll of see invisible used on Angus - ended
Scroll of Blur on Lang
Scroll of Fly on Syr


Buzz ooc 
Wednesday November 7th, 2007 12:41:06 PM

ooc Although I did not say my exact location, I did point out I would be between Lang and Syr and in the center of the room.

Bin (AC:26 HP: [72/73] 63/64 (53) DR/3 Prot.Fire/cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor, Sanctuary) 
Wednesday November 7th, 2007 4:07:14 PM

Bin watches his comrades to see what they do. Belkior casting Sanctuary on him changes his plans, but it's unlikely he will go without being attacked.
"Devil in front of you lang, thirty five feet opposite corner of Hot Shot."
Bin casts a spell, "I ask for your favor Domi!"

Actions: Cast Divine Favor

Active spells:
Protection from Fire. 87.8
Airwalk. 88.1
Aid ?
Protection from Cold. 89.3
Spell Immunity. 89.6 [Wall of Ice, Hold Person]
True Seeing. 8.7
Divine Power. 8.8 [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Sanctuary. 10.0
Divine Favor. 10.0 +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might

Xenia (AC24, HP 63/63) 
Wednesday November 7th, 2007 4:29:44 PM


"Lang!" The Bony Guys have already shown a stinger. Now with the really incredibly huge Crawly Thing out there, looks like time has come to use the potion she's been keeping for so long.

The rogue draws a potion and holds it out for her bugbear companion to take. "Neutralize Poison!"

Movement and Position
M10 (5ft up)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 14/50 rounds), Resist Energy, Cold (70 min), Barkskin on Syr (20 min), Spiderclimb on Lang (20 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Lang (AC 24+5; HP 116/122; Sunshine AC 23; HP 47/47)  d20+20=35 d6+10=13 2d6(4+5)=9 d6=1
Wednesday November 7th, 2007 6:25:29 PM

Spells/Effects:
Longstrider: 3 hours
Jump: not cast yet
Resist Energy (Cold 30): 109.3 minutes (from Belkior)
Resist Energy (Fire 10): 9.9 minutes (from a scroll)
Shield (+4 to shield bonus to AC): 9 rounds (from a Toro's philter)
Haste (+1 to hit, +1 dodge bonus to AC and Reflex, +30' & 1 extra attack): 4 rounds (from a potion)
Spider Climb: (From Xenia)
Blur (20% concealment): (from Wynn)

Lang assesses the battle situation quickly. He cannot see the devil and the air elemental is a distance away.

"Bin and Syr, I cannot see the devil. I will take out the centipede, keep the other two busy."

Lang doesn't have time to grab the potion from Xenia. He needs to attack the centipede before it can get oriented to the battle. Using his hasted speed, Lang drops his bow and moves towards the centipede while drawing his short swords. He slashes at the over-sized insect, easily penetrating its armor.

Hit AC 35; damage 13+9 = 22; damage to Lang 1

Lang in cell Q12

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Wynn (AC 24, 61/69 HP); Resist Fire; Fly; Invisible ; Resist Cold; Good Hope 
Wednesday November 7th, 2007 7:08:37 PM

Wynn looks on in anguish as his comrades face such a deadly test. He knows he cannot enter the room to assist. Instead, he draws an intricate pattern in the air and sings out in elvish "Quel marth arateamin".

[OOC Cast Good Hope on the entire party - good for 7 minutes - +2 on all saving throws, ability and skill checks, attack and weapon damage rolls]

New Positionn = M11

Effects:

Good Hope: 7 minutes
Resist fire: ?? rounds
Fly: 13 rounds
Invisibility: 3 minutes
Resist Cold DR 20 69.8

Belkior (AC 23; 24 vs. evil, HP 80/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire, Resist Cold  d20+6=20
Wednesday November 7th, 2007 9:54:04 PM

The halfling cleric hovers over Wynn, watching as his companions advance into battle. Belkior doesn't cast Prayer yet, waiting until the opponents are closer.

Unfortunately, even from where he is flying, Belkior cannot clearly view Father Timity's location. Otherwise, he'd be shouting out to his companions when the cleric of Ga'al cast a spell or even consider trying to counterspell with Dispel Magic.
Assuming that Belkior cannot see, since he is at 15-20 ft up, with a 20 ft high creature between him and Timity

As it is, Belkior waits until either his companions need healing or he can catch the oppossing creatures with his Prayer spell. While he waits, he whispers to his companions below him.

"Hey! Did anyone think to see whether Hotshot is already heart-seeded?"

Active Effects
Air Walk - 95.2 minutes
Magic Circle Against Evil - 109.2 minutes
Protection from Energy (Fire) - 96.2 minutes
Resist Energy (Fire) - 95.2 minutes (Syr)
Resist Energy (Cold) - 109.4 minutes, Lang
Resist Energy (Cold) - 109.5 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command, Wall of Stone (D - Dispel Evil)
* = cast


Syr AC 31/30 HP 136/130 (O8 5ft up.)  d20+19=34 d20+19=37 d20+19=23 d20+19=35 d20+19=20 2d8(4+5)+12=21 2d8(3+5)+12=20 2d8(5+3)+12=20 2d8(4+5)+12=21
Wednesday November 7th, 2007 10:07:06 PM

Seeing the whirlwind appear across from him in the room the elf gets a perplexed look on his face, "Guys, I've never fought wind before other than maybe Gordo while he was asleep. Any suggestions?"

Following the ranger's lead, "Good idea Lang, deal with the known threat." The gangly troll body moves down and 5' closer before unleashing several attacks (Att: 34,37,23,35, miss Damage: 21,20,20,21=82) hitting several times.

Active spells:
Aid
Polymorph Troll str 29, Dex 16
Message?
Barkskin
Resist Fire
Resist Cold
Good Hope

Hotshot's Test, Bout 1, End Round 1 (DM Cayzle)   d20+18=37 4d6(4+3+1+3)+12=23 2d6(2+6)=8 [CFMC AoO v Bin] 2d8(6+6)=12 2d8(6+3)=9 2d8(5+4)=9 [potential whirlwind damage] d20+18=19 [CFMC att] 7d6(6+3+5+1+6+5+1)=27 d100=21 [Blur roll fails to save Lang]
Thursday November 8th, 2007 7:23:32 AM


This is the Wednesday DM Post

The Good Guys

Angus readies a Dispel Magic spell to counter anything the priest of Ga'al casts.

Bin casts Divine Favor. However, the Colossal Fiendish Monstrous Centipede has a reach of 20 feet, so Bin provokes an attack of opportunity by casting in a threatened square (he did not cast on the defensive). The monster rears up ... but it cannot attack! The magic circle centered on Xenia keeps Bin safe from attack by a summoned creature! Bin finishes his spell without interruption.

Xenia offers a neutralize poison potion to Lang. Hotshot shouts, "No touching! No transfer of items! Just Buffs and Heals!"

Lang moves to Q12 (No time to take Xenia's potion, anyway). Doing so provokes an AoO, from the Centipede.
The creature's 20% miss chance roll does not protect Lang, with an unlucky 21%! The centipede's AoO hits AC37 for 23 hp damageAlso, Lang must make a Fort save vs DC23 or take 8 points of Dex damage from the monster's poison.

Lang draws his weapons as he moves and then slashes the centipede for 22 hp damage, taking 1 hp viscious damage himself in so doing.

Wynn casts Good Hope on the party, too late to boost Lang's save vs poison or his damage vs the Centipede. But Syr will benefit this round.

Belkior holds off on the Prayer, waiting for the enemy to be closer. Hmmm ... what will Hotshot say about a spell if it puts a hex on the enemy? Meanwhile, Belkior wonders if Hotshot is already heartseeded. You HAVE seen his chest, an although there might be some huge bluff going on, you think it highly unlikely that the dragon is already heartseeded.

Syr takes a five foot step and piles on the centipede. He inflicts four hits, doing 82 damage, boosted by the Good Hope. The monster looks severely wounded.

The Bad Guys

The Air Elemental forms a whirlwind. It moves across the bed of coins, picking up coins and dust, making an obscuring cloud. The Whirlwind is 5 feet wide at the base and 30 feet wide at the top. It goes all the way up to the ceiling. It continues to move, passing through the squares occupied by Syr and Lang -- it heads over to Bin, but once again Xenia's magic circle protecs the protector -- then the elemental ends its move in the corner of the room. As it passes through a Good Guy's square, the Good Guy has to make two DC25 Reflex saves. If you fail the first one, you take 2d8 damage (Syr 12, Lang 9). If you fail the second save, you are "picked up bodily and held suspended in the powerful winds, automatically taking the indicated damage each round. A creature that can fly is allowed a Reflex save each round to escape the whirlwind. The creature still takes damage but can leave if the save is successful."

The turn is a little up in the air, so to speak, for the rest of the round, since events depend on whether Lang and Syr, if any are picked up by the elemental.

The Centipede attacks someone who is not picked up, in order of preference, Bin, Syr, and then Lang. It rolls a nat 1 and misses, anyway.

The Bone Devil creates a wall of ice, from ceiling to floor , 40 feet high and 30 feet wide. But where it is will depend on who is taken up.

Father Timity screams out loud -- "CHEATERS! CHEATERS! THAT ONE IS PROTECTED BY A FORBIDDEN SPELL!"

Then the Ga'alian priest steps to the side and casts a spell on himself. The centipede blocks line of sight for Angus ... probably just as well, since Hotshot may well have objected -- painfully -- to the casting of a non-buff, non-cure on the priest.

Hotshot roars in anger. He shouts in a deafening voice, "TAKE IT DOWN NOW! AND TAKE A PENALTY!" The dragon casts lightning bolt on Bin, which also hits Syr unless he has been picked up by the air elemental. [u]Bin and maybe Syr, make a reflex save vs DC16 or take 27 or 13 electrical damage.

Enemy Status
Bone Devil: Invisible, AC25, Unwounded.
Greater Air Elemental: AC26, Unwounded.
Colossal Fiendish Monstrous Centipede: AC20, down 104.

The Map will come after I get those reflex saves from Bin, Syr, and Lang. Remember that the God Hope gives you a +2 on saves.

[OOC NOTE: If observers want to cast a cure, it had better be a ranged cure, if you can do so, since the dragon has specified no touching.]

For future turns, please make two preemptive reflex saves with your turn in case I need them, if the elemental is still in the picture.

WHAT I NEED: Poison save from Lang. Two Reflex saves from Lang and Syr. Lightning Bolt saves from Syr and Bin.

Lang (reflex saves only)  d20+15=20 d20+15=21 d20+15=30
Thursday November 8th, 2007 9:24:22 AM

Reflex save: +15 (12, +1 for haste and +2 for Wynn)

Reflex for damage: 20 - failed
Reflex for being picked up: 21/30 after hero point

Syr (reflex saves only)  d20+19=30 d20+19=35
Thursday November 8th, 2007 11:01:36 AM


Reflex saves for last round: 30,35 no problem

Can Syr see the priest as he is casting for a spellcraft check?

Cayzle: Nope. He is using the centipede as cover.

Cayzle OOC: Map and Final Results for End Round One 
Thursday November 8th, 2007 11:39:46 AM


Lang and Syr both dodge the whirlwind, although Lang is beat up a bit, and he avoids it only by a heroic effort.

The Centipede attacked Lang, but it missed with a nat 1.

The Bone Devil created his wall.

Still need a poison save from Lang and lightning bolt saves from Syr and Bin.

And the Map!

Lang (poison save only)  d20+16=29
Thursday November 8th, 2007 11:44:39 AM

OOC - Cayzle I have blur on!

Fort save: 29

Cayzle: Sorry! Rolled it! A 21 hits you, barely!

Buzz ooc 
Thursday November 8th, 2007 11:58:54 AM

Cayzle, I know a lot is happening right now, and you didn't specify in the post, but did that centipede make a save vs that Sanctuary spell? Also, didn't HotShot say he would remove those protection from evil spells for us? Why are we being penalized for something he said he would do and didn't? Did Hotshot make a save vs. that Sanctuary spell? That effects everything that wants to attack Bin. HotShot may not even notice him, if he is threatening.

Any opponent attempting to strike or otherwise directly attack the warded creature, even with a targeted spell, must attempt a Will save. If the save succeeds, the opponent can attack normally and is unaffected by that casting of the spell. If the save fails, the opponent can't follow through with the attack, that part of its action is lost, and it can't directly attack the warded creature for the duration of the spell. Those not attempting to attack the subject remain unaffected. This spell does not prevent the warded creature from being attacked or affected by area or effect spells. The subject cannot attack without breaking the spell but may use nonattack spells or otherwise act.

Cayzle: The centipede taking the AoO on Bin never even got to the the Sanctuary, since the Magic Circle stopped it first. Ditto the Elemental's Whirlwind. Father Timity did not attack, but did yell. Hotshot cast a lightning bolt, which is an area spell, not a targetted spell. Sanctuary does not stop someone from casting an area spell.

Buzz: The spell says nothing about that. It has to make a save before it takes an AoO. Then, if it saves, it has to try to attack me and then it would have been stopped by the protection spell.

Cayzle Whirlwind Note 
Thursday November 8th, 2007 12:40:23 PM

Note what I almost forgot!

If the whirlwind's base touches the ground, it creates a swirling cloud of debris. This cloud is centered on the elemental and has a diameter equal to half the whirlwind's height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment.

Thus there is a cloud within 10 feet (2 squares) of the base of the elemental (the smaller circle), and within that cloud, the effects are as noted above.

Bin (AC:26 HP: [48/73] 63/64 (53) DR/3 Prot.Fire/cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor, Sanctuary)  d20+4=11 d20+3=15 2d6(3+2)+13=18 d20+6=24 d20+6=12
Thursday November 8th, 2007 2:09:32 PM

Bin takes the full effect of the lightening bolt with a scream and tosses an armored glance over his shoulder at the group. Thankfully his armor absorbs some of the blast. Seeing as the Sanctuary is ineffective, Bin walks through the Wall of Ice and holds his Holy Symbol up toward the elemental in the attempt to turn it away from the group. Even though he is immune to the wall, he needs for them to see him. If he can include the devil with it's power, he will.
"May the power of Domi, shake you!"

Failed Reflex save. I forgot the bonuses in the first roll, but they wouldn't have helped.

Other Reflex Saves. 24,12

Actions: Move through Ice Wall and if possible, turn elemental and devil.
DM sanity note:Turning: This ability is just like Turning Undead as a cleric of the same level, except that the protector can turn undead, outsiders, fey, and elementals. If the protector already has Turn Undead ability from cleric or paladin levels, protector levels stack with these for Turning (just as cleric levels stack with paladin levels).
ooc: I'm not certain if I can turn two different types of creatures, but it does not say I can only turn one at a time either.

Turn Undead: 10th level for 18 damage

Active spells:
Protection from Fire. 87.7
Airwalk. 88.0
Aid ?
Protection from Cold. 89.2
Spell Immunity. 89.5 [Wall of Ice, Hold Person]
True Seeing. 8.6
Divine Power. 8.7 [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. 10.0 +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. (Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might)

Angus 
Thursday November 8th, 2007 6:16:16 PM

Angus watches the battle unfold, very nervous, and calls out "Take down the bug!"

Xenia (AC24, HP 63/63) 
Thursday November 8th, 2007 7:11:25 PM


"HEY!!! I WAS NOT CHEATING! I said I wouldn't put on no Protection 'Gainst Evil stuff."

The dark flame-headed rogue stuffs the potion into her bag and rises all the way to the ceiling.

"AND I DIDN'T! Can't help it if I already had it on when I came in. Whacha listening to him for anyway? Judgin' up before he even hears things out! You should Penalty him too for yellin' before he's figured things out. And Zap one of his guys too!"

Movement and Position
M10 (20ft up)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 13/50 rounds), Resist Energy, Cold (70 min), Barkskin on Syr (20 min), Spiderclimb on Lang (20 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Lang (AC 24+5; HP 74/122; Sunshine AC 23; HP 47/47)  d20+20=36 d6+12=13 2d6(3+5)=8 d6=5 d20+20=35 d6+12=16 d100=22 d20+15=26 d6+12=17 2d6(2+4)=6 d6=2 d100=93 d20+15=18 d20+20=36 d6+12=17 2d6(4+5)=9 d6=3 d100=71 d20+14=32
Thursday November 8th, 2007 7:37:31 PM

Spells/Effects:
Longstrider: 3 hours
Jump: not cast yet
Resist Energy (Cold 30): 109.2 minutes (from Belkior)
Resist Energy (Fire 10): 9.8 minutes (from a scroll)
Shield (+4 to shield bonus to AC): 8 rounds (from a Toro's philter)
Haste (+1 to hit, +1 dodge bonus to AC and Reflex, +30' & 1 extra attack): 3 rounds (from a potion)
Spider Climb: (From Xenia)
Blur (20% concealment): (from Wynn)
Good Hope (+2 to hit, damage and saves): (from Wynn)

Lang swings at the heavily injures centipede, hoping to take it down with one swing. If not, he keeps swinging until it dies. Once the creature dies or disappears back to its world, Lang will 5' step (P13) into the cloud and attack the Air Elemental.

Lang hit AC 36; damage 13+8 = 21 ; damage to Lang 5
Lang hit AC 35; damage 16; miss chance if needed (1-50) (22 miss)
Lang hit AC 26; damage 17+6 = 23; damage to Lang 2; miss chance (93 hit)
Lang hit AC 18; damage 0
Lang hit AC 36; damage 17+9 = 26; damage to Lang 3; miss chance (71 hit) - Hasted swing!

OOC -- Here is a Reflex save in case I need it to enter the cloud! Reflex 32.

"Syr and Bin get over here and try to find that bone devil before he walls us off!"

Lang in cell P13

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Belkior (AC 23; 24 vs. evil, HP 80/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire, Resist Cold  d8+12=19
Thursday November 8th, 2007 9:41:38 PM

The halfling cleric moves north, away from the air elemental. Belkior had expected the dragon to have either removed the Magic Circle spells on himself and Xenia, or realized that the spell would extend into the combat area.

Once he is behind Xenia, Belkior casts a Mass Cure Light Wounds spell, using Greater Command to do so.

Position
L10, just below tunnel ceiling

Actions
Standard - cast Mass Cure Light Wounds, healing all party members for 19 hps
Move - draw Wand of Cure Moderate Wounds

Active Effects
Air Walk - 95.2 minutes
Magic Circle Against Evil - 109.2 minutes
Protection from Energy (Fire) - 96.2 minutes
Resist Energy (Fire) - 95.2 minutes (Syr)
Resist Energy (Cold) - 109.4 minutes, Lang
Resist Energy (Cold) - 109.5 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command*, Wall of Stone (D - Dispel Evil)
* = cast


Syr AC 31/30 HP 136/130 (N9 5ft up.)  d20+15=19 d20+15=25 d20+15=30 d20+19=34 d20+19=24 d20+19=26 d20+19=23 d20+24=28 2d8(7+5)+12=24 2d8(4+3)+12=19
Thursday November 8th, 2007 11:14:48 PM

Turning quickly when he hears the dragon's roar, he jerks his body back to avoid the oncoming lightning bolt (Reflex 19, healed anyway by Belkior).

In his urgency, he barks at the priest, "Bin, give us a running report on where that Devil is?"

"Lang, you are on your own with the bug." He moves 5' to N9 and only hits the elemental with a couple attacks (Attack 34,24,26,23,18 damage 24,19).

Two additional reflex saves 25,30

Active spells:
Aid
Polymorph Troll str 29, Dex 16
Message?
Barkskin
Resist Fire
Resist Cold
Good Hope


Wynn (AC 24, 69/69 HP); Resist Fire; Fly; Invisible ; Resist Cold; Good Hope 
Friday November 9th, 2007 7:43:47 AM

The bard breathes a sigh of relief as the bone devil and centipede are defeated. There is little else he can do, for from experience he knows that singing on top of his spell already cast will provide no benefit. Regardless, his mind works through verse should the occassion arise.

Position = M11

Effects:

Good Hope: 7 minutes
Resist fire: ?? rounds
Fly: 11 rounds
Invisibility: 3 minutes
Resist Cold DR 20 69.6

Angus 
Friday November 9th, 2007 8:14:19 AM

Angus gains a bit of height to see better and but backs up 5 feet as he does not want to be sucked up by the elemental. Hovering is such a nice thing.

The the devil and the bug are eliminated, Angus breaths a sigh of relief, 3 on 1 are good odds.

"Great job guy, pour it on!"

Angus holds his spells as he wants to save them for any nastiness after the champion battle.

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 4/8
3 Level 2/7
4 Level 6/6
5 Level 3/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 8.5/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 8.4/10 minutes 18 Dex. Fly & Natural & size AC bonus
Resist Cold on Angus
Resist cold on Syr
Polymorph on Syr - Troll 0.4/10 minutes

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 0/3

Scroll of enlarge used on Syr - ended
Scroll of Mirror Image used on Lang - ended
Scroll of see invisible used on Angus - ended
Scroll of Blur on Lang
Scroll of Fly on Syr


Hotshot's Test, Bout 1, End Round 2 (DM Cayzle) 
Friday November 9th, 2007 10:14:16 AM


This is the Thursday DM Post.

HEROES' TURN

Note! Bin can see both devil and elemental from where he stands. No need to step through the wall. So the DM interprets Bin's order as a five foot step. Also, please note map coordinates in moving or you have to settle for the DM's whim.

Bin steps forward and attempts to turn away the elemental and the devil. The devil flees into the Priest's alcove, and the dragon shouts, "ELIMINATED!" The elemental is unaffected.

Angus offers advice, and when the enemy goes down, congratulations.

Xenia argues with the dragon, but moves up so that none of the party's champions will be protected by her magic circle.

Lang kills the centipede, but it takes two blows.

Belkior casts MCLW.

Syr attacks the elemental, inflicting 43 hp damage.

Wynn ponders strategy and is glad to see two enemies eliminated.

ENEMY'S TURN

The priest calls the whirlwind, and it comes back into the enemy hallway. Hotshot shouts, "ELIMINATED!" Timity shouts, "I concede the first bout!" He casts a cure spell on the whirlwind, then steps away from it.

"Let me summon again, and we'll fight the next bout!" shouts Father Timity.

"Agreed!" says Hotshot. "Bout One goes to the Good Guys! As a reward, the Good Guys can call one penalty on the Evil Guys at any time during the next bout! Both sides have two rounds, and pick your champions for the next bout. Keep the same ones or pick new ones. Just pick three!"

[OOC: Please post actions for rounds 3 and 4. The next DM post will be for the end of Round 4. Fighting will resume on Round 5. Also please note your desired map position at the end of Round 4]

And the map!

Matt C. 
Friday November 9th, 2007 11:17:21 AM

It is meaningless, but why wasn't Lang able to move 5' after killing the centipede and attack the air elemental?

Cayzle: You are right and I am wrong! That's another 49 hp damage to the elemental. But the spell cast by the cleric is a Heal, and it cures all damage to the creature.

Matt C. Don't forget the DR the air elemenal has. It is quite advantageous for it.

Cayzle: Yup. Also rendered moot by the Heal.

Bin (AC:26 HP: [73/73] 63/64 (53) DR/3 Prot.Fire/Cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor)  d20+16=28
Friday November 9th, 2007 2:51:01 PM

I'm not real sure how some of you knew the elemental and devil were defeated before the DM post, but good guess I suppose. Cayzle informed me that the cloak Bin is wearing from the mage would have allowed him to make his reflex save on the lightening bolt.

Actions: Bin walks over to N14 and waits.
Casting Defensively his first action will be Dismissal spell on the Elemental.

Other Reflex Saves. 27,15

Actions at start of battle: Casting defensively 28 Dismissal on Elemental.
I kind of forgot how to do this.
Spell DC is 18-creatures hit dice+9 for Bin's level.

Turning attempts: 12of 16 available.
Active spells:
Protection from Fire. 87.5
Airwalk. 87.9
Aid ?
Protection from Cold. 89.0
Spell Immunity. 89.3 [Wall of Ice, Hold Person]
True Seeing. 8.4
Divine Power. 8.5 [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. 9.8 +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. (Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might)



Cayzle OOC 
Friday November 9th, 2007 2:53:10 PM

Sorry for the confusion. I posted a partial in progress post, then two people posted, then I deleted the first post and posted a second one that was complete.

I won't do that again.

Xenia - OoC 
Friday November 9th, 2007 3:07:06 PM

What exactly does it mean to "Call a Penalty?" Does that mean someone from the opposing side gets a lighting bolt up the pitootee?

Cayzle OOC 
Friday November 9th, 2007 3:30:20 PM


Seems likely to you that you can ask Hotshot to blast the enemy and he will. Once. Just because you ask him to.

Buzz ooc 
Friday November 9th, 2007 7:54:04 PM

That sounds Red Dragon enough.

Belkior (AC 23; 24 vs. evil, HP 81/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire, Resist Cold  2d8(5+3)+3=11 2d8(4+4)+3=11
Friday November 9th, 2007 9:58:26 PM

The halfling cleric looks down at his companions, checking to see if any of them are injured. Belkior flies down to beside Lang, holding out the wand to cure the ranger.

Two applications of the wand heal much of the wounds inflicted on his companion. Belkior twists his lip when he sees the sword wielded by the ranger.

"Lang ... you need to get rid of that sword. One day, hopefully later, it will kill you."

Belkior turns to his companions. "So, who represents us this time?"

Position
L10, just below tunnel ceiling

Actions - Round 1
Move - to P12, floor level
Standard - activate wand, healing Lang for 11 hps

Actions - Round 2
Standard - activate wand, healing Lang for 11 hps
Move - back to hallway

Active Effects
Air Walk - 94.9 minutes
Magic Circle Against Evil - 108.9 minutes
Protection from Energy (Fire) - 95.9 minutes
Resist Energy (Fire) - 94.9 minutes (Syr)
Resist Energy (Cold) - 109.1 minutes, Lang
Resist Energy (Cold) - 109.2 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command*, Wall of Stone (D - Dispel Evil)
* = cast

Xenia (AC24, HP 63/63)  d20+21=37
Saturday November 10th, 2007 4:15:42 AM


"So ... " A smile curls one corner of the rogue's dark lips. "We get to penelty them, huh?"

Her keen eyes search for telltale signs of the invisible Bony Guy out. She flies as far as she can to the right, but the stupid Ice Wall is in the way. (Spot 37. 39 w/Good Hope)

"Hey, Hotshot! We get to see who he's gonna put out this time?" she calls. "I mean, like, before we choose? He got to see our guys first last time."

"Anybody want this Neutralizing Poison thing?"

OoC: Move not complete yet.

Movement and Position
M11 (20ft up)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 13/50 rounds), Resist Energy, Cold (70 min), Barkskin on Syr (20 min), Spiderclimb on Lang (20 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

DM Cayzle OOC 
Saturday November 10th, 2007 5:42:55 AM


You know what, guys? Let's call this a Four DM Post Week, and start out fresh first thing Monday morning. If you want to talk, post more than once.

Syr AC 31/30 HP 130/130  2d8(4+3)+12=19 2d8(3+5)+12=20 2d8(2+5)+12=19 2d8(2+5)+12=19 2d8(6+3)+12=21
Saturday November 10th, 2007 12:59:57 PM

Syr looks back at Angus and nods. "I'm good to go. Let me just take care of this here wall." He proceeds to knock down as much of the ice wall as he can starting at Q10, R9, P11. (damage above). As he reaches over the coins he glances up at Hotshot for a reaction wondering what about the rumors of a dragon and his hoard are true.

Xenia (AC24, HP 63/63)  d8+1=7 d20+19=37
Sunday November 11th, 2007 9:50:13 AM


"Alright. No answer." Xenia instead reaches out a scroll from her magic bag. Flying down, she pronounces the words of the healing spell with crisp, clear articulation. Lang's remaining wounds melt away.

Then she flies to Bin. Taking out another scroll, she presses it into his hands and whispers quick words into the cleric's ear.

"Good Luck," she calls before flying back to a place near the ceiling of the alcove.

Rolls and Actions
UMD 37 vs 21
Heal Lang 7hp (He should be at full 122 now.)

Movement and Position
M11 (20ft up)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 11/50 rounds), Resist Energy, Cold (70 min), Barkskin on Syr (20 min), Spiderclimb on Lang (20 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)


Lang (AC 24+5; HP 122/122; Sunshine AC 23; HP 47/47) 
Sunday November 11th, 2007 8:51:15 PM

Spells/Effects:
Longstrider: 3 hours
Jump: not cast yet
Resist Energy (Cold 30): 109.0 minutes (from Belkior)
Resist Energy (Fire 10): 9.6 minutes (from a scroll)
Shield (+4 to shield bonus to AC): 6 rounds (from a Toro's philter)
Haste (+1 to hit, +1 dodge bonus to AC and Reflex, +30' & 1 extra attack): 1 rounds (from a potion)
Spider Climb: 19+ minutes (From Xenia)
Blur (20% concealment): (from Wynn)
Good Hope (+2 to hit, damage and saves): (from Wynn)

"Thanks Belkior and Xenia for the healing."

Lang looks at his sword that Belkior dislikes.

"I accept the pain this sword inflicts on me if it is able to vanquish my enemies quicker."

"I will stand again. I am back to full strength."

Lang moves back and picks up his bow. He waits in N12 for the next enemies to appear.

Belkior (AC 23; 24 vs. evil, HP 81/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire, Resist Cold 
Sunday November 11th, 2007 10:12:09 PM

The halfling cleric still looks concerned as he listens to Lang's word. Belkior, though, acknowledges that it is the ranger's choice to make.

"You choice, Lang. Regardless, I have an Aid spell that I can cast on someone and two Resistance. Who wants them?"

Position
L10, just below tunnel ceiling

Items
Wand of Cure Moderate Wounds - 2 charges

Active Effects
Air Walk - 94.9 minutes
Magic Circle Against Evil - 108.9 minutes
Protection from Energy (Fire) - 95.9 minutes
Resist Energy (Fire) - 94.9 minutes (Syr)
Resist Energy (Cold) - 109.1 minutes, Lang
Resist Energy (Cold) - 109.2 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command*, Wall of Stone (D - Dispel Evil)
* = cast


Angus 
Monday November 12th, 2007 10:10:37 AM

"Same three try again? They did pretty good the first time."

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 4/8
3 Level 2/7
4 Level 6/6
5 Level 3/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 8.5/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 8.4/10 minutes 18 Dex. Fly & Natural & size AC bonus
Resist Cold on Angus
Resist cold on Syr
Polymorph on Syr - Troll 0.4/10 minutes

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 0/3

Scroll of enlarge used on Syr - ended
Scroll of Mirror Image used on Lang - ended
Scroll of see invisible used on Angus - ended
Scroll of Blur on Lang
Scroll of Fly on Syr

Hotshot's Test, Bout 2, End Round 4 (DM Cayzle)  
Monday November 12th, 2007 11:02:19 AM


[OOC: Like Bin said, if you are wearing or using anything you don;t know about, please tell me asap.]

HEROES' TURN

Bin walks to N14 and waits. In round 5, he intends to cast Dismissal on the Air Elemental.

[OOC: Here is how it works. The elemental's Will save DC is (spell's save DC -- creature's HD + your caster level). That's 18-21+9 = Will DC 6. Still want to do it?]

Belkior heals Lang twice and then moves to L10, just under the tunnel ceiling, 20 feet up.

Xenia waits to see what the next foe set will be. In her first round she cures Lang. Then she gives Bin a scroll. Then she moves to M11, 20 feet up. -- DM NOTE: Since Xenia wanted to know what the next enemy would be, you can retake a round of action if you like (and see below for what the emeny is).

Syr beats a 10 foot by 10 foot hole in the ice wall. He watches the dragon, who is interested but seemingly unconcerned about the copper and silver that constitutes the majority of his hoard. [OOC: DM assumes unchanged postion.]

Lang offers thanks and moves to N12. It seems the same three champions will serve again.

Wynn and Angus wait.

ENEMY'S TURN

In Round 2, Father Timity casts Heal on the Air Elemental.

In Round 3, he summons a Huge Earth Elemental and hides behind it.

In Round 4 he casts a spell and then the three Bad Guys step out -- the Whirlwind, the Earth Giant, and the Priest of Ga'al. "Ready," he says.

And the map.

Buzz ooc 
Monday November 12th, 2007 11:09:02 AM

Well, technically no, I don't.

However, would Bin really know how many hit dice the elemental has? probably not, so in the spirit of the game, no, he wouldn't change his actions. You'll roll a one for the save anyway.

Mojo mantra: Roll a one, roll a one, roll a one, roll a one, roll a one

Cayzle OOC 
Monday November 12th, 2007 12:23:40 PM


Having seen the elemental in action, if you can make a Know Planes check of DC12 or a Know Arcane check of 17 or a Spellcraft check of DC22, then you have a good enough idea of the size (hit dice) of the creature.

Bin (AC:26 HP: [73/73] 63/64 (53) DR/3 Prot.Fire/Cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor)  d20+3=7 d20+3=21 d20+3=17 d20+3=10
Monday November 12th, 2007 1:58:20 PM

Knowledge Planes for Air Elemental: 7

Knowledge Arcana For Air Elemental: 21

Knowledge Planes for Earth Elemental: 16

Knowledge Arcana for Earth Elemental: 10

Very well. Bin will instead put the dismissal on the Earth Elemental if it is lower level.

Your still going to roll a one.

Xenia (AC24, HP 63/63) 
Monday November 12th, 2007 8:41:15 PM


"He's out! He's come out!" the girl rogue shouts, flying upside down at the ceiling. "The Priesty Guy's come out of his hole!"

Movement and Position
M11 (20ft up)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 10/50 rounds), Resist Energy, Cold (70 min), Barkskin on Syr (20 min), Spiderclimb on Lang (20 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Belkior (AC 23; 24 vs. evil, HP 81/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire, Resist Cold 
Monday November 12th, 2007 10:16:16 PM

The halfling cleric realizes that there is no time to cast more protective spells on his companions. From his vantage point near the ceiling, Belkior waits until his companions need healing.

Position
L10, just below tunnel ceiling

Items
Wand of Cure Moderate Wounds - 2 charges

Active Effects
Air Walk - 94.8 minutes
Magic Circle Against Evil - 108.8 minutes
Protection from Energy (Fire) - 95.8 minutes
Resist Energy (Fire) - 94.8 minutes (Syr)
Resist Energy (Cold) - 109 minutes, Lang
Resist Energy (Cold) - 109.1 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command*, Wall of Stone (D - Dispel Evil)
* = cast


Bin (First illegal post) 
Monday November 12th, 2007 10:24:12 PM

Bin seeing the Earth Elemental remembers the crushing effect it had on him. His throat grows large and thick in his throat and persperation breaks out on his body, easily hidden by the dwarven plate.

He composes himself and takes a slight step off the ground. Air Walk

ooc: I think I will change my plan Cayzle. When I mentioned that, he didn't realize the priest will be stepping out. I will post new actions tomorrow. Thanks for allowing the change, your a great DM!

Wynn (AC 24, 69/69 HP); Resist Fire; Fly; Invisible ; Resist Cold; Good Hope 
Monday November 12th, 2007 11:39:47 PM

The bard hovers in place, invisible, waiting for what is to happen next.

Position = M11

Effects:

Good Hope: 7 minutes
Resist fire: ?? rounds
Fly: 9 rounds
Invisibility: 3 minutes
Resist Cold DR 20 69.6


Angus 
Monday November 12th, 2007 11:59:53 PM

Angus cringes as another elemental is summoned. His spell options are minimal as the new battle gets started.

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 4/8
3 Level 2/7
4 Level 6/6
5 Level 3/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 8.5/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 8.4/10 minutes 18 Dex. Fly & Natural & size AC bonus
Resist Cold on Angus
Resist cold on Syr
Polymorph on Syr - Troll 0.4/10 minutes

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 0/3

Scroll of enlarge used on Syr - ended
Scroll of Mirror Image used on Lang - ended
Scroll of see invisible used on Angus - ended
Scroll of Blur on Lang
Scroll of Fly on Syr


Lang (AC 24+5; HP 119/122; Sunshine AC 23; HP 47/47)  d20+22=34 d6+12=14 2d6(5+2)=7 d6=3
Tuesday November 13th, 2007 12:07:22 AM

Spells/Effects:
Longstrider: 3 hours
Jump: not cast yet
Resist Energy (Cold 30): 108.9 minutes (from Belkior)
Resist Energy (Fire 10): 9.5 minutes (from a scroll)
Shield (+4 to shield bonus to AC): 5 rounds (from a Toro's philter)
Haste (+1 to hit, +1 dodge bonus to AC and Reflex, +30' & 1 extra attack): 0 rounds (from a potion)
Spider Climb: 19+ minutes (From Xenia)
Blur (20% concealment): (from Wynn)
Good Hope (+2 to hit, damage and saves): (from Wynn)

Lang knows the haste potion will be ending soon. He uses his magical quickness to move and attack the earth elemental. As he enters the creatures reach, he braces for the impact.

Lang hit AC 34; damage 14+7 = 21; damage to Lang 3

Lang in cell U13

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Syr AC 31/30 HP 136/130 (S10 5ft up.) 
Tuesday November 13th, 2007 7:39:25 AM


The elf briefly considers his options when he hears that Father Timity is joining the fray. "Hotshot, how many rounds are there? and how do YOU know that the invisible bone guy isn't joining the fight?"

Shrugging his shoulders, he flits just above the ground and the bed of coins to join Lang attacking the elemental making a single attack (att 26, dam 26).

(Just in case reflex saves of 19,25)

Active spells:
Aid
Polymorph Troll str 29, Dex 16
Message?
Barkskin
Resist Fire
Resist Cold
Good Hope


Bin (AC:26 HP: [73/73] 63/64 (53) DR/3 Prot.Fire/Cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor)  d20+16=31
Tuesday November 13th, 2007 11:45:26 AM

Bin reminds Xenia of Hotshots rules of no transfering of items, then shows Hotshot his hands to prove nothing was taken.

"On Syr, let no sound gather!"

Casting Defensively his first action will be to cast Silence on Syr. Rolled 31 I was going to keepmy old roll, but the levels were different, so I rerolled.

Other Reflex Saves. 27,15

Actions at start of battle: Casting defensively, Silence on Syr.

Turning attempts: 12 of 16 available.
Active spells:
Protection from Fire. 87.5
Airwalk. 87.9
Aid ?
Protection from Cold. 89.0
Spell Immunity. 89.3 [Wall of Ice, Hold Person]
True Seeing. 8.4
Divine Power. 8.5 [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. 9.8 +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. (Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, +Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might)


Bin ooc 
Tuesday November 13th, 2007 12:03:05 PM

I am terrible at math.

Turning 6 of 10

Hotshot's Test, Bout 2, End Round 5 (DM Cayzle)  d20+19=36 2d10(10+7)+9=26 [AoO on Lang] 2d8(8+2)=10 [Buffet whirlwind damage to Syr] d20+9=16 [save vs sanctuary] d100=90 [Check for Lang's Blur vs elem's AoO] 2d8(6+7)=13 [potential dam to Lang by buffet] d20+19=24 d20+19=24 [earth elemental misses twice.] d20+15=20 d20+15=31 d20+15=29 d20+15=30 d20+15=35 d20+15=27 d20+15=35 d20+15=23 [potential dispel checks]
Tuesday November 13th, 2007 3:59:05 PM


THE GOOD GUYS

Xenia warns that the priest has himself taken the field of battle.

Belkior, Angus, and Wynn wait next to her.

Lang moves to U13, hoping to resist or dodge the AoO he knows is coming. The elemental takes a swing at Lang, hitting AC 36 for 26 hp damage -- it is not fooled, this time, by the blur.

Then Lang makes an attack of his own, hitting the elemental for 21 hp damage. That's 16 after damage reduction.

Syr asks the dragon a couple questions. Hotshot answers, "I know where the invisible folk are by smell. And each bout lasts until one side is dead or fled from the fight."

Then Syr moves to join Lang in fighting the earth elemental. Moving through the hole in the wall of ice subjects the Troll-Syr to some cold damage, but his resistance kicks in. Moving across the coins slows him, but as a monk, his extra movement get him where he wants to be. (No final map coordinates given, so the DM has to guess.)

Then Syr hits the earth elemental for 26 damage, 21 after damage reduction.

Bin casts Silence on Syr. I assume Syr chooses not to make a save?

THE BAD GUYS

The Greater Air Elemental in Whirlwind Form moves over Syr, Lang, and Bin. [OOC: Thanks for the preemptive saves, guys!] The reflex save DC is 25.
-- Syr takes 10 hp dmage but is not picked up.
-- The elemental has to save vs Sanctuary before moving over Bin. It fails its save and so ignores Bin.
-- Lang's blur does not stop the elemental from entering his space. Lang, please make two Reflex saves vs DC25. If you fail the first, take 13 hp damage. If you fail the second, it picks you up.

The Huge Earth Elemental attacks Syr twice. Both attacks miss!

Stepping five feet back out of the Silence, Father Timity casts targeted greater dispel magic on Syr. The DC to dispel a spell is 11+caster level.
-- Aid - rolls a 20 - is it gone?
-- Polymorph Troll - rolls a 31 - poof
-- Message - rolls a 29 - poof
-- Barkskin - rolls a 30 - poof
-- Resist Fire - rolls a 35 - poof
-- Resist Cold - rolls a 27 - poof
-- Good Hope - rolls a 35 - poof
-- Silence - rolls a 23 - is it gone?
The only question marks are the Aid and Silence. What are the caster levels for those?

ENEMY STATUS

Huge Earth Elemental: AC 18, down 37 hp damage.

Greater Air Elemental: AC 26, no damage.

Father Timity: AC 30, no damage.

Let me know if I missed anything, friends!

And the map (Subject to change if Lang is picked up)!

Buzz: Bin's level is 9th (My bad)

Cayzle: Please add your name when you add comments. So looks like the silence is gone, but not the Aid, right?

Lang - Relex saves only  d20+15=18 d20+15=31
Tuesday November 13th, 2007 8:20:12 PM

Damage: 18
Picked up: 31

Lang HP's 119-26-13 = 80

OOC - will roll 2 in each post until the AE is dead.

Xenia (AC24, HP 63/63) 
Tuesday November 13th, 2007 9:14:45 PM


"Uh oh ... "

"Don't give up, Syr! Smack him a good one!"

Movement and Position
M11 (20ft up)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 9/50 rounds), Resist Energy, Cold (70 min), Barkskin on Syr (20 min), Spiderclimb on Lang (20 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Belkior (AC 23; 24 vs. evil, HP 81/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire, Resist Cold  d8+12=20
Tuesday November 13th, 2007 10:08:49 PM

The halfling cleric waits for his companions to call for healing. If Belkior is asked for healing, he will cast another Mass Cure Light Wounds using the energy reserved for Wall of Stone.

Actions
Cast Mass Cure Light Wounds, targetted so as to include Syr, healing all for 20 hps

Position
L10, just below tunnel ceiling

Items
Wand of Cure Moderate Wounds - 2 charges

Active Effects
Air Walk - 94.7 minutes
Magic Circle Against Evil - 108.7 minutes
Protection from Energy (Fire) - 95.7 minutes
Resist Energy (Fire) - 94.7 minutes (Syr)
Resist Energy (Cold) - 108.9 minutes, Lang
Resist Energy (Cold) - 109 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command*, Wall of Stone (D - Dispel Evil)
* = cast

Lang (AC 24+4; HP 72/122; Sunshine AC 23; HP 47/47)  d20+19=36 d20+19=37 d20+14=20 d20+14=31 d6+12=15 2d6(2+3)=5 d6=3 d6+12=18 d6+12=16 2d6(2+6)=8 d6=6 d6+12=15 d20+14=33 d20+14=18
Tuesday November 13th, 2007 10:10:59 PM

Spells/Effects:
Longstrider: 3 hours
Jump: not cast yet
Resist Energy (Cold 30): 108.8 minutes (from Belkior)
Resist Energy (Fire 10): 9.4 minutes (from a scroll)
Shield (+4 to shield bonus to AC): 4 rounds (from a Toro's philter)
Haste: DONE
Spider Climb: 19+ minutes (From Xenia)
Blur (20% concealment): (from Wynn)
Good Hope (+2 to hit, damage and saves): (from Wynn)

Lang is not happy when the Haste potion ends. He enjoyed the extra attack the magic gave him. He is also not happy after the earth elemental smacks him pretty good. His spirits pick up a smidgen when the elemental shifts his focus to Syr, but only because the creature misses the diminutive elf.

Hoping to protect himself from the air elemental, Lang 5' steps into the small area between the Earth elemental and the wall (V14). Once again he concentrates his attacks on the earth elemental.

Lang hit AC 36; damage 15+5 = 20; damage to Lang 3
Lang hit AC 37; damage 18
Lang hit AC 20; damage 16+8 = 24; damage to Lang 6
Lang hit AC 31; damage 15

Lang in cell V14

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

OOC - Reflex rolls 33 & 18

Syr (AC 27/26 HP 86/86) U11  d20+19=30 d20+19=35 d20+15=20 d20+15=22 d20+15=30 d20+15=22 d20+10=29 d20+10=25 d10+8=18 d10+8=9 d10+8=14 d10+8=11 d10+8=18 d10+8=15
Wednesday November 14th, 2007 2:42:03 AM

Disoriented as he body shrinks Syr stumbles 5' closer to the earth elemental. Shaking his head clear, he unleashes all of his attacks on the creature (Attack 20,22,30,22,crit,confirm? damage 18,9,14,11,33). As a side note to Lang and the others, "Well, that isn't fair! I'm tapped out of magic. It's just my all natural smiling face!"

Out of the corner of his eye, he sees Belkior preparing to cast a spell, "I'm good. This dirtball has to actually land a blow for me to worry. Don't waste it on account of me!"

Finally, he looks down at the flying potion still in his hand but mumbles to himself, "Not time yet..."

Reflex Save 30,35

(OOC: Cayzle, I didn't list FLY as an active spell as I took it for granted being 5' off the ground, can you roll dismissal on that one too?
Also, how do I handle the change back to normal, does it heal some of the 10 points of damage?)

Angus 
Wednesday November 14th, 2007 9:04:03 AM

Angus watches the battle with growing concern. He hopes his 3 friends can vanquish these new foes.

Bin (AC:26 HP: [73/73] 63/64 (53) DR/3 Prot.Fire/Cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor) 
Wednesday November 14th, 2007 11:15:30 AM

Bin makes a double move to T13, so that he can be in between and behind Syr and Lang, "Save those mass heals for later Belkior, I have these guys." he attempts to Interpose for Lang this round.

ooc: Not sure how this will work. I take it, it will still attack me with the Sanctuary, since it's not trying to, I just hope me Interposing will not remove the Sanctuary, since he is not attacking.

Other Reflex Saves. 27,15

Actions at start of battle: Movement to T13 and Interpose for Lang.

Turning attempts: 12 of 16 available.
Active spells:
Protection from Fire. 87.4
Airwalk. 87.8
Aid ?
Protection from Cold. 88.9
Spell Immunity. 89.2 [Wall of Ice, Hold Person]
True Seeing. 8.3
Divine Power. 8.4 [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. 9.7 +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. (Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, +Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might)


Hotshot's Test, Bout 2, End Round 6 (DM Cayzle)  d20+15=22 (dispel check for Syr from last round) d20+23=29 (air elem hits Syr) 2d8(5+4)+5=14 (dam to Syr) d20+19=30 d20+19=27 2d10(9+8)+9=26 2d10(4+9)+9=22 [2 earth elem attacks]
Wednesday November 14th, 2007 2:52:18 PM


TEH GOOD GUYS

Xenia offers moral support.

Belkior is ready with a mass cure ... but his friends urge him not to waste it yet.

Angus watches with concern. Wynn just waits.

Lang takes a five foot step to V14. He attacks the elemental four times, inflicting 15, 13, 19, and 10 hp damage after the thing's damage reduction ... total 57!

[OOC: Unfinished business from last round for Syr: No, changing back does not cure Syr ... it is the first change that cures, not the second one; not the change back. See the spell. And the fly WAS dispelled last round with a check of 22. If you have an undrunk potion, it is unaffected.]

Syr, no longer in troll form, takes a five foot step forward and attacks the earth elemental. He too attacks and lands many heavy blows (but no criticals; elementals are immune). Syr inflicts 13, 4, 9, 6, and 8 hp damage after damage reduction, that is, 40 hp damage total.

The earth elemental is clearly on its last legs.

Bin moves to T13 and gets ready to interpose.

TEH ENEMY

The Greater Air Elemental resumes its normal form. It moves and attacks Syr. However, Bin's interpose saves Syr from this damage! The air elemental instead hits AC29, a hit, for 14 damage to Bin.

[OOC: I rule that Bin can interpose and not lose the sanctuary, but the attacker does not have to save to avoid attacking in the first place.]

The almost-dead Huge Earth Elemental takes two whacks at Syr, hitting AC30 and AC27, two hits, for 26 and 22 damage.

Father Timity casts a Dominate Person spell on Lang. The Will save DC is a 19. If Lang fails, he will be compelled to attack Syr next round. Then the priest of the god of domination moves closer to the air elemental.

ENEMY STATUS

Huge Earth Elemental: AC 18, down 134 hp damage.

Greater Air Elemental: AC 26, no damage.

Father Timity: AC 30, no damage.

And the map!

Buzz ooc 
Wednesday November 14th, 2007 7:20:30 PM

Oops, big mistake occured cayzle, on both our parts, me thinks.

Bin turned the Bone devil. I guess that would have been an attack, so the Sanctuary is gone.

However you want to run with it is fine with me.

Cayzle OOC: No worries. Keep the spell up. You guys need every edge you can get, muahaha!

Buzz ooc: So are you sying Bin can continue to turn without losing the Sanctuary?

Cayzle: LOL! Don't push it, my friend! :-)

Belkior (AC 23; 24 vs. evil, HP 81/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire, Resist Cold  d8+12=20
Wednesday November 14th, 2007 9:27:31 PM

The halfling cleric sees the beating that Lang and Syr are taking. Belkior casts his healing spell, trying to encompass all three of the champions.

Actions
Cast Mass Cure Light Wounds - healing Bin, Lang & Syr for 20 points

Position
L10, just below tunnel ceiling

Items
Wand of Cure Moderate Wounds - 2 charges

Active Effects
Air Walk - 94.7 minutes
Magic Circle Against Evil - 108.7 minutes
Protection from Energy (Fire) - 95.7 minutes
Resist Energy (Fire) - 94.7 minutes (Syr)
Resist Energy (Cold) - 108.9 minutes, Lang
Resist Energy (Cold) - 109 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command*, Wall of Stone (D - Dispel Evil)
* = cast


Lang (AC 24+4; HP 64/122; Sunshine AC 23; HP 47/47)  d20+10=23 d20+19=33 d20+19=27 d20+14=24 d20+14=34 d6+12=18 2d6(5+4)=9 d6=2 d6+12=14 d6+12=17 2d6(3+5)=8 d6=6 d6+12=15
Wednesday November 14th, 2007 9:40:41 PM

Spells/Effects:
Longstrider: 3 hours
Jump: not cast yet
Resist Energy (Cold 30): 108.7 minutes (from Belkior)
Resist Energy (Fire 10): 9.3 minutes (from a scroll)
Shield (+4 to shield bonus to AC): 3 rounds (from a Toro's philter)
Haste: DONE
Spider Climb: 19+ minutes (From Xenia)
Blur (20% concealment): (from Wynn)
Good Hope (+2 to hit, damage and saves): (from Wynn)

Lang feels something enter his head trying to gain control of his thoughts an his will. Lang resists with all his power and does not relinquish control (will 23). Lang knows this magic. He knows the spell that the cleric cast on him. He remembers when the vampires took control of his mind. The cleric is going to pay and pay dearly. Lang's first revenge will be to rid the Wold of this earth elemental. Almost in a rage an out of control, Lang attacks the elemental again.

Lang hit AC 33; damage 18+9 = 27; damage to Lang 2
Lang hit AC 27; damage 14
Lang hit AC 24; damage 17+8 = 25; damage to Lang 6
Lang hit AC 34; damage 15

Lang in cell V14
Sunshine in cell AF5

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Lang 2nd post 
Wednesday November 14th, 2007 9:42:22 PM

HP's at 84 after the MCLW.

Xenia (AC24, HP 63/63) 
Wednesday November 14th, 2007 10:25:06 PM


"Get 'im, Lang!"

*One* *Two* The rogue's small gloved fists punch at the air.

Movement and Position
M11 (20ft up)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 8/50 rounds), Resist Energy, Cold (70 min), Barkskin on Syr (20 min), Spiderclimb on Lang (20 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Cayzle Extra To Lang 
Wednesday November 14th, 2007 10:25:38 PM


Lang's first blow destroys the earth elemental. You have a move action to take if you would like to.

Keep in mind the air elemental's 15-foot reach.

Lang 3rd post 
Wednesday November 14th, 2007 11:03:22 PM

Lang HP's 90

Lang smiles when the Earth Elemental disappears. Now its time to take care of that pesky air elemental.

Move forward to square v10.

OOC - don't forget blur on the AoO!

Wynn (AC 24, 69/69 HP); Resist Fire; Fly; Invisible ; Resist Cold; Good Hope  d20+14=30
Wednesday November 14th, 2007 11:24:25 PM

Wynn watches on, unable to contribute. The waiting is almost unbearable.

All that remains is to inspire those who fight, and with that the bard begins to sing, hesitantly at first and then with growing strength as his verse penetrates the makeshift arena. [Perform=30]

A dragon rose from deep beneath,
the mountains tall, their roots so deep.
In it's wake a trail of blood,
lives laid waste in red brown mud.

His den stacked full of ill-gained gold,
his wretched heart grew gray and old.
His kind all cursed, and mates so rare,
without true hope, he guards his lair

Perhaps a god might give him purpose,
save him from a life so fruitless.
The price to pay his, his own free will,
but oh to swallow such a bitter pill.


[OOC: Inspire Courage likely doesn't stack with Good Hope but should still provide +1 to atk and dmg for Syr]

Effects

Good Hope: 7 minutes
Resist fire: ?? rounds
Fly: 8 rounds
Invisibility: 3 minutes
Resist Cold DR 20 69.5


Bin (AC:26 HP: [73/73] 63/64 (53) DR/3 Prot.Fire/Cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor)  4d8(8+6+6+6)+9=35
Thursday November 15th, 2007 10:24:43 AM

Bin knows, the elemental left, has failed it's save versus his Sanctuary, so he takes advantage of that fact by, first healing Syr, then making moveent to W10.

OOC: Cayzle, was Bin able to take the scroll from Xenia then, if Hotshot said it was alright?

Actions: Cure Critical wounds on Syr healing 35 damage. Move to W 10
Turning attempts: 16 of 10 available.
Active spells:
Protection from Fire. 87.3
Airwalk. 87.7
Aid ?
Protection from Cold. 88.8
Spell Immunity. 89.1 [Wall of Ice, Hold Person]
True Seeing. 8.2
Divine Power. 8.3 [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. 9.6 +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. (Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, +Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might)


Bin ooc 
Thursday November 15th, 2007 10:26:10 AM

Bin sacrificed Dismissal for the Cure Critical Wounds.

Syr AC 27/26 HP 48/86 Inspire,v11  d20+18=21 d20+18=26 d20+18=32 d20+18=27 d20+18=20 d20+18=23 d20+13=29 d10+8=15 d10+8=17 d10+8=17
Thursday November 15th, 2007 10:28:38 AM

Gasping in obvious pain from the two slams, he asks the priest, "Bin, I'm hurting a bit, do you have anything in your bag of tricks? Belk is good but that ball of mud hits HARD."

When Lang streaks past him and sets his feet for an attack, the elf. "Slow down partner, don't block me in either." Turning from the now crumbled remains of the earth elemental, he attacks the air elemental lifted by Wynn's song. In the middle of a punch, he recalls where they are and glances up at Hotshot wondering what the dragon thinks of the verse. (Attack 32,27,20,23,29 damage 15,17,17)

Active spell: Inspire

Just in case reflex save: Reflex Save 21,26

Angus 
Thursday November 15th, 2007 11:08:00 AM

Angus gives a silent cheer when the Earth Elemental disappears. Hopefully Syr and Lang take care of the Air Elemental quickly so they can then deal with the evil cleric.

Lang - 4th post  d20+14=18 d20+14=26
Thursday November 15th, 2007 11:25:44 AM

AE reflex saves 18 & 26

Hotshot's Test, Bout 2, End Round 7 (DM Cayzle)  d100=88 [blur check] d20+23=27 2d8(6+7)+5=18 [AoO vs Lang] d20+23=40 2d8(3+1)+5=9 [Elem vs Syr]
Friday November 16th, 2007 6:51:29 AM


[OOC: This is the Thursday DM Post. Fixes from last time. (1) Syr starts this turn in U11. I also adjusted Bin's spot because Bin had to be within 5 ft to interpose. (2) Bin got away with turning and keeping his sanctuary intact -- my bad, so the sanctuary stands, but don't let it happen again. (3) You can pass items and cast touch spells between BOUTS, but not between combat rounds. Okay? Thanks!]

CRIMSON SHIELDS

Belkior sees that his spell is needed now, so he casts his mass cure.

Lang resists the domination and kills the elemental with a single blow. Then he moves to V11 (sorry, the creature is in V10). Doing so provokes an AoO from the air elemental. Blur roll is a 88, so the spell does not protect Lang. The AoO hits AC27. Lang, you list your AC as "24+4" -- is that 28 with the shield spell? Please list it as 28. If Lang's AC is 28, then the elemental misses. If it means something else, then the elemental hits for 18.

Xenia and Angus cheer on their friends, while Wynn offers an inspirational song while tweaking the dragon.

Bin heals Syr, knowing that the elemental will ignore him. Then he moves to W10. [OOC: Sure, you have the scroll.]

Syr hits the air elemental three times, but the thing's damage reduction 10/- softens the blows. Syr inflicts 5, 7, and 7 for total 19 hp damage to it.

TEAM EVIL

The dragon laughs and seems to enjoy Wynn's song. When Syr glances at him, he roars, "Remember you have a penalty to call when you need it!"

The Air Elemental strikes once at Syr. It hits AC 40 for 9 hp. Then it flies up, over your heads, and to the south. You all three can take an AoO on it as it passes by. It has Mobility, so it's AoO AC is 30. It ends the round 15 feet up in the air above you. (You are threatened by it, since it has a 15-foot reach, so watch out for provoking those AoOs. I made it transparent on the map so you can see under it.)

Then Father Timity decides to take action. He casts a Maximized Flame Strike on Lang, Syr, and Bin, careful to avoid catching his minion in it. Please make a Reflex Save vs DC21 for 45 hp fire damage and 45 hp unholy damage. That's one save. If you make it, you take 22 hp fire damage and 22 hp unholy damage. Fire resistance decreases the fire damage only. Then Father Timity moves behind the ice wall.

ENEMY STATUS

Greater Air Elemental: AC 26 (30 moving), 19 damage.

Father Timity: AC 30, no damage.

And the map!

Wynn (AC 24, 69/69 HP); Resist Fire; Fly; Invisible ; Resist Cold; Good Hope 
Friday November 16th, 2007 7:57:55 AM

Wynn continues his verse, delighted at the dragon's attention.

To his dismay the Shields drew near,
despite dire council they showed no fear.
This band of brothers, so small and weak,
step by step, they near his peak

Elves and men and halflings small,
a single breath might toast them all.
On they come, a town to rescue,
their minds are set, their hearts are true.

His challenge laid, and champions dared,
the winners lives at least be spared.
But for himself, he harbours fear,
for by this test dost his true path clear.


Effects

Good Hope: 6.5 minutes
Resist fire: ?? rounds
Fly: 7 rounds
Invisibility: 3 minutes
Resist Cold DR 20 69.4

Xenia (AC24, HP 63/63) 
Friday November 16th, 2007 10:34:58 AM


"KILL THE PRIESTY GUY!"

The dark rogue flies down and across. Hands on Wynn's shoulders, she glares over his head at Timity.

"You are dead, you. You are so so dead."

From her bag, she reaches around and sneaks out another scroll.

Movement and Position
M19 (5ft up, just above Wynn)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 7/50 rounds), Resist Energy, Cold (70 min), Spiderclimb on Lang (20 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Cayzle OOC 
Friday November 16th, 2007 10:59:08 AM

No more need for reflex saves. The Air Elemental can't reform a whirlwind for a long time.

Bin (AC:26 HP: [8/73] 63/64 (53) DR/3 Prot.Fire/Cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor)  d20+11=15
Friday November 16th, 2007 3:57:15 PM

Bin, attempts to avoid the coulumn of fire, but fails. (Reflex save 15, from his last rolls remain. Using Hero Point Geroge gave us at start of "test".) failed again.

The coulumn of flame licks against skin, pouring into the grill of his helm and through the various areas, where armor is absent to allow manuverability. The oven effect of the blaze cooks that which was not brazed.

45 damage -3 from armor-20 from resistance =23 damage.
45 Holy damage -3 from armor =42 damage.
Total damage = 65 damage
"Belkior, if these are my last words, be sure the village is safe!"

Failed first reflex save from previous post. Failed hero Point Save from George. Leaving the Protector in serious danger of death, yet he does not waver from the battle.

Actions: Cast Silence on a random coin in the pile from scroll Xenia handed to him, S8, then moves to W13, in the hopes he can cure himself next round.

Turning attempts: 16 of 10 available.
Active spells:
Protection from Fire. 87.2
Airwalk. 87.6
Aid ?
Protection from Cold. 88.7
Spell Immunity. 89.0 [Wall of Ice, Hold Person]
True Seeing. 8.1
Divine Power. .2 [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. 9.4 +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. 6.5(Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, +Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) +Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might)



Lang (AC 28; HP 49/122; Sunshine AC 23; HP 47/47)  d20+14=24 d20+21=41 d6+12=13 2d6(6+5)=11 d6=5 d20+21=32 d6+12=17 2d6(3+6)=9 d6=2
Friday November 16th, 2007 10:25:26 PM

Spells/Effects:
Longstrider: 3 hours
Jump: not cast yet
Resist Energy (Cold 30): 108.6 minutes (from Belkior)
Resist Energy (Fire 10): 9.2 minutes (from a scroll)
Shield (+4 to shield bonus to AC): 2 rounds (from a Toro's philter)
Haste: DONE
Spider Climb: 19+ minutes (From Xenia)
Blur (20% concealment): (from Wynn)
Good Hope (+2 to hit, damage and saves): (from Wynn)

OOC -- Lang's AC is 28 with Shield spell so it is a miss.

The fire spell rains down on Lang. He is able to resist most of it, but it still hurts (Reflex save 24; Damage 22+12=34 after Resist Energy).

The Air Elemental tries to move passed Lang, but he is able to get one good swipe in before it moves out of reach.

AoO Hit AC 41; damage 13+11= 23; damage to Lang 5

Lang weighs his options. He can try and combat the Air Elemental, but he knows it will be difficult. Especially with the Cleric left alone. He hopes Syr and Bin can kill or at least keep the Air Elemental busy until he can defeat the cleric. Lang hustles quickly over to the Cleric and slashes at him with his vicious short sword (move 40' and attack).

Path V10 (5), U9 (5), T8 (10), S7 (5), R6 (10) & Q6 (5) = 40' of movement

Lang hit AC 32; damage 17+9 = 26; damage to Lang 2

Lang in cell Q6

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Cayzle OOC 
Saturday November 17th, 2007 8:34:32 AM

Midday Saturday. We'll call it a week at four DM posts again. Start fresh Monday morning.

Angus 
Saturday November 17th, 2007 1:45:27 PM

OOC: Thanks for covering for me Matt!!

--------------------------------------

Angus sees the turning point of the battle. No time to save anything, not that Angus in pixie form can do much. "The trials will end with the Ga'alians death. Rip out his heart seed by the roots!" Angus squeeks loudly.

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 4/8
3 Level 2/7
4 Level 6/6
5 Level 3/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 9.0/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 8.9/10 minutes 18 Dex. Fly & Natural & size AC bonus
Resist Cold on Angus
Resist cold on Syr

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 0/3

Scroll of enlarge used on Syr - ended
Scroll of Mirror Image used on Lang - ended
Scroll of see invisible used on Angus - ended
Scroll of Blur on Lang
Scroll of Fly on Syr - dispelled


Syr AC 27/26 HP 48/86 Inspire,v11 - Sub/Al  d20+15=25 d20+13=33 d20+15=30 d10+7=14
Saturday November 17th, 2007 8:24:13 PM

Reflex takes over and Syr moves. When the fires subside, he stands untouched.

"Bin, watch out for ... " All sound ceases as Syr tumbles away from the Air Elemental and passes Bin, Syr moving in and Bin moving out.

The elfish monk rounds the end of the Ice Wall and spies Lang attacking Timity. He doesn't need Xenia's encouragement to know what has to be done. Closing in, he rushes past Lang and the priest, taking up a position against the wall, he strikes out at the Ga'alian with a Stunning Blow. (If Priest is Armed, he gets AoO, but I don't remember mention of a weapon.)

Active spell: Inspire

Reflex 25 (Evasion for no damage)
Tumble 33/Nat 20
Hit AC30, Damage 14hp (Stunning Fist Fortitude vs DC17 or be Stunned for one Round)

Position: P5

Feel free to change this if you'd like, Scott. --Al

Syr 
Saturday November 17th, 2007 10:24:39 PM

Hps should now be 79 (48+35-9)/86

Thanks, Al

Role Call ADM Scott the Southern 
Sunday November 18th, 2007 11:54:27 PM

I just noticed that I didn't post last week's results:

CAYZLE XXXXO XXXXO
SYR XXXXO XXXXO
LANG XXXXO XXXXO
BELK XXXXO XXXoO
XENIA XXXXO XXXXO
WYNN XXXXO XXXXO
ANGUS XXXXO XXXXO
BIN XXXXO XXXXO

Hotshot's Test, Bout 2, End Round 8 (DM Cayzle)  d20+23=30 2d8(1+4)+5=10 [elem vs Lang aoo] d20+12=24 [stun save] d20+18=34 [concentration check] d20+12=26 [touch attack] d20+23=39 2d8(5+8)+5=18 [air elemental vs Lang]
Monday November 19th, 2007 6:42:25 AM


The Good Guys

Wynn continues his song. Xenia trash-talks the priest of Ga'al. Angus urges a violent end to the priest. Belkior just watches.

By the way, note that you cannot see the priest's heartseed. It is covered by his heavy armor.

Bin casts a Silence spell. Note that Silence is an Emanation, and like a Burst, is defeated by total cover and does not go around corners. Thus, the ice wall turns the spell's circular shape into a semicircle (see map). The Badly Burned Bin moves to W13. The elemental ignores him, and he it.

Last round: Lang's AoO vs the elemental inflicted 23 damage to the elemental

Lang moves to Q6. As he does so, the air elemental takes an AoO on Lang for provoking an AoO. The air spirit hits AC30, a hit. Lang takes 10 hp damage.

Then Lang nimbly moves over to the cleric and attacks. He hits the priest for 26 hp damage.

Syr chooses not to take his AoO vs the elemental. He escapes the flamestrike with no injury, and his moving does not provoke an AoO from the elemental due to his expert tumbling.

Then Syr also moves over to the priest and attacks. He hits for 14 damage and forces a save vs stun. Father Timity rolls a 24 on the save vs stun.

The Bad Guys

Father Timity casts a spell defensively. His roll to do so is a 34 ... no problem. Then he reaches out to try to touch Lang. It is a touch attack, so it ignores armor and natural armor. The priest's touch attack roll hits AC26. I'm pretty sure that that's a hit, so the HARM spell affects Lang. The damage is 150 or 75, so whether the save succeeds or not, the effect is to reduce Lang to a single hit point, regardless of his save.

The priest has a move action left, but only takes a five foot step to put his back against the wall.

The Air Elemental, with its 100 move, swoops down, and attacks Lang. It hits AC39 for 18 damage, [reducing Lang to -17 hp and killing him[/u] (unless you guys have something to pull from your hats). It ends the round 15 feet up, threatening the squares under it.

Hotshot, caught up in the excitement of the match, does not seem to be listening to music at the moment. He roars in delight, "One down on each side! Good fighting! Keep it up!

ENEMY STATUS

Greater Air Elemental: AC 26 (30 moving), 42 damage.

Father Timity: AC 30, 40 damage.

And the map!


Wynn (AC 24, 69/69 HP); Resist Fire; Fly; Invisible ; Resist Cold; Good Hope 
Monday November 19th, 2007 7:57:47 AM

Wynn continues his song, trusting that it still inspires Syr and that the dragon will remember his promise.

A heartseed sewn within his breast,
His free will gone should they lose the test
The other choice, a life alone
No mate or child to share his throne.

Fear not 'red wyrm', your choice is made,
The Shields are here, we will not fade.
The cleric's toys we will return,
to fiery depths where they will burn.

Be thankful still, we stay our sword,
this pile of gold claimed as reward.
You're free to go, no leash, nor pen,
spared by righteous elves and men.

Fear not red wyrm, your choice is made.
Flee from here, your dark soul saved.


Effects

Good Hope: 6.5 minutes
Resist fire: ?? rounds
Fly: 6 rounds
Invisibility: 2.5 minutes
Resist Cold DR 20 69.3


Syr 
Monday November 19th, 2007 9:00:08 AM

Seeing the larger than life bugbear fall is a shock to Syr. He has always been the pillar of strength to the group.

Desparate now, he screams at Hotshot, "Now is the time for that penalty on the priest!"

(OOC: Will post more after I do a bit of research)

Matt C. 
Monday November 19th, 2007 9:22:55 AM

I can only think of Blur on the Priest's TAC and the AE's attack to try and save Lang at this point. Hopefully can think of something else soon!

Cayzle OOC  d100=34 d100=43 d100=15
Monday November 19th, 2007 10:46:28 AM

Blur! Blur! Lang may be saved!

Miss chance for elemental's AoO: still a hit.

Miss chance for Timity's touch: still a hit.

Miss chance for elemental's killing blow: IT'S A MISS! Lang lives at the stick!

New Map!

Angus 
Monday November 19th, 2007 1:28:00 PM

Not much Angus can do to assist as polymorph is a touch spell.

Angus takes off his leather hat and squeezes it to his tiny chest in nervous energy.

Lang (AC 28; HP 1/122; Sunshine AC 23; HP 47/47)  d20+21=31 d6+12=15 d20+16=34 d20+16=25 d6+12=16
Monday November 19th, 2007 7:15:09 PM

Spells/Effects:
Longstrider: 3 hours
Jump: not cast yet
Resist Energy (Cold 30): 108.6 minutes (from Belkior)
Resist Energy (Fire 10): 9.2 minutes (from a scroll)
Shield (+4 to shield bonus to AC): 2 rounds (from a Toro's philter)
Haste: DONE
Spider Climb: 19+ minutes (From Xenia)
Blur (20% concealment): (from Wynn)
Good Hope (+2 to hit, damage and saves): (from Wynn)

Lang knows the only way he can survive this encounter is to kill the cleric. If he can kill the cleric then the AE will hopefully disappear. He also knows that he cannot swing his vicious sword as it will knock him unconscious. Hopefully his regular shorts word will do the trick.

Lang moves 5' into P6 and swings with just his left hand

Lang hit AC 31; damage 15
Lang hit AC 34(25); damage 16

Lang in cell P6

Holding:
2 magical arrows (used)
Potion of Rage
Great Sword

Syr AC 27/26 HP 78/86 Inspire,v11  d20+18=28 d20+18=32 d20+18=34 d20+18=25 d20+13=33 d20+13=26 d10+9=13 d10+9=13 d10+9=18
Monday November 19th, 2007 9:56:06 PM

Syr gives a silent cheer when he sees Lang still standing but heavily wounded. "Lang, I know it will hurt but how about just ONE last blow with that sword? That will be enough to put him over the edge? If not, at least you won't be awake to watch them trounce me."

(OOC: in other words bite the bullet and fall unconcious so you don't die again, let Syr get his hero point posthumously or possibly hold them off)

Using the flying potion in his hand, he flicks back his pony tail and aims several kicks at the priest's chest in hopes of finishing him. Save vs. Stun (expended 2 uses of stunning fist DC 17) (attack 28,32,34,25,crit,unconf Damage 13,13,18)

Belkior (AC 23; 24 vs. evil, HP 81/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire, Resist Cold 
Monday November 19th, 2007 9:58:04 PM

The halfling cleric continues to watch helplessly, his heart in his throat. Belkior cannot keep the pained expression from his face ... he'd spoken to Lang only a short while ago about the ranger's weapon.

The only healing magic that he still can use all requires that he touch his companion.

Position
L10, just below tunnel ceiling

Items
Wand of Cure Moderate Wounds - 2 charges

Active Effects
Air Walk - 94.7 minutes
Magic Circle Against Evil - 108.7 minutes
Protection from Energy (Fire) - 95.7 minutes
Resist Energy (Fire) - 94.7 minutes (Syr)
Resist Energy (Cold) - 108.9 minutes, Lang
Resist Energy (Cold) - 109 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command*, Wall of Stone (D - Dispel Evil)
* = cast

Syr (this may be his 1st ever 3rd post) 
Monday November 19th, 2007 10:04:48 PM

As the monk kicks away at the priest an idea occurs to him and he calls out to the other leg of the trio, "Bin, I'm not sure if you can hear me but the last bout stopped when the devil fled the battlefield. Now might be a great time for you to make a strategic retreat!" He takes a quick glance up at Hotshot wondering what the dragon think of his desparate idea.

Xenia - OoC 
Monday November 19th, 2007 10:19:24 PM

Waiting for Bin.

But, at the very least, I'll post around 5AM PST.

Bin (AC:26 HP: [28/73] 63/64 (53) DR/3 Prot.Fire/Cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor)  3d8(1+3+7)+9=20
Monday November 19th, 2007 11:55:41 PM

Bin, not able to get over to the group to help, casts a curative spell on himself, then makes movement to do in the evil priest, if the others fail.

Actions Sacrificing Dispel Magic for Cure Serious Wounds healing 20 damage on Bin.
Move to T13

Turning attempts: 6 of 10 available.
Active spells:
Protection from Fire. 87.1
Airwalk. 87.5
Aid ?
Protection from Cold. 88.6
Spell Immunity. 88.9 [Wall of Ice, Hold Person]
True Seeing. 8.0
Divine Power. .1 [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. .2 +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. 6.4(Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, +Silence (D=Bull's Strength)
3-(5) +Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) +Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might)



Cayzle 
Tuesday November 20th, 2007 6:39:05 AM

waiting for xenia

Xenia (AC24, HP 63/63)  d20+19=25
Tuesday November 20th, 2007 7:32:13 AM


"Sorry, hon." Xenia leans from behind Wynn's shoulder to place a kiss against his cheek. "It's a wunnerful song. I love it."

"But ... " The rogue rises up, righting herself, and with a snap of her wrist, she lets the bottom doweling unfurl the scroll. " ... can't let him do that again!"

She reads. And blessed by Good Hope, the words come to her from the scroll. The last sound is the ring of rogue's steel as her rapier clears it's sheath. Xenia casts the spell upon its tip and all goes silent. She thrusts her blade, menacing, in the direction of the Priesty Guy. Her lips move with unheard words.

You are so so gonna die.

Rolls and Actions
UMD 25 vs 22 for Silence cast on Rapier tip. (Effect at Intersection of M&N/8&9)
Draw Rapier as MA.

Movement and Position
M19 (5ft up, just above Wynn)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 6/50 rounds), Resist Energy, Cold (70 min), Spiderclimb on Lang (20 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb, Silence x2; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Hotshot's Test, Bout 2, End Round 9 (DM Cayzle)  d20+12=13 [save vs stun by priest - Nat One!]d100=93 d20+23=34 2d8(4+8)+5=17 [mortal att on Lang] d20+23=37 2d8(1+3)+5=9 [Att on Syr]
Tuesday November 20th, 2007 11:37:06 AM


Crimson Shields

Wynn continues his song, unaware that it is about to come to a sudden end!

Angus watches, feeling nervous.

Belkior watches too, feeling frustrated that he cannot touch his friends.

In extremis, Lang takes a step forward and hits the priest twice with his shortsword. He hits twice, inflicting another 31 damage to Father Timity.

Syr calls for the Dragon's Penalty, and attacks with his stunning fists (or feet, as the case may be). However, per the rules, "You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round." So he uses only one stun this round. Syr hits three times, for total 44 damage, and forces one save vs stun.

Then Xenia, clever Xenia, poaches the edge of the rules by casting a Silence spell on her own weapon. Oops! It accidently overlaps with the priest's location! Maybe Xenia is apologizing for that? Who knows, since we can't hear her! Maybe the priest is making a protest? Or maybe his gaping silent mouth is just a yawn? Maybe he finds this fight a little boring? Could be!

Bin cures himself and then moves closer.

The Laughing Dragon

The Dragon says something ... or is he too just yawning? Ony Syr and Bin Berry know, and (since Silence defeats Message) they're not telling!

Bin and Syr, Please Highlight to display spoiler: {To Syr, the Dragon first says, "You're in the way, monk! You want I should fry you too? Odds are you'll evade, right? If you fail your save, I'll give you another free blast! Or I'll cast a few easy-save Blindness spells on the priest, if you like. Tell me what you want, monk." The Dragon waits to hear Syr's wishes.

When Xenia creates the Silence, the dragon laughs. "Ho HO! You may pay for that missy, if the priest ever objects!"
}

Ga'al's Go-to Guy

First, that save vs Stun for our dear Father Timity. WOWSY! THE APPLE CART IS UPTURNED! Father Timity rolls a natural 1! He is STUNNED!

The Elemental strikes first at Lang, who is clearly almost gone. The first attack is not bothered by the blur, hits AC34 for 17, and puts Lang out of his misery.

Then it attacks Syr, hitting AC37 for 9 hp damage.

Father Timity is stunned! No actions this round!

The Laughing Dragon AGAIN

The dragon speaks again. Bin and Syr, you know the drill: Highlight to display spoiler: {"Looks like the good Father won't be objecting, ha ha!"}

ENEMY STATUS

Greater Air Elemental: AC 26, 42 damage.

Father Timity: AC 27 stunned, 115 damage, badly hurt.

And the map!



Xenia - OoC 
Tuesday November 20th, 2007 2:25:45 PM

If Syr offered to take the Lightning Bolt last round, and if the lightning bolt kills Timity, would the Air Elemental then vanish leaving Lang still alive?

Cayzle: Nah, because the dragon actually intends to breathe, not bolt, and that will take out Lang anyway, sure. Plus the dragon is hoping for a laugh if his breath also "accidentally" leaks over to you guys on the sidelines! LOL! Probably should not have said that to you all, but I suspect that after Round 10 the point will be moot. :-) Or given the Silences in the room, mute! :-)

If Syr offered to take the Lightning Bolt last round, and if the lightning bolt kills Timity, would the Air Elemental then vanish leaving Lang still alive?

Cayzle Again: HEY YOU AL! That implies you are reading spoilers forbidden you! Oh man, that gets me mad! GRRRR. Any further comments on this can please be sent to my e-mail.

Yeah. hehe. I almost always read spoilers. But I play IC as though I didn't know the info. --Al

Bin (AC:26 HP: [28/73] 63/64 (53) DR/3 Prot.Fire/Cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor) 
Tuesday November 20th, 2007 5:36:17 PM

Bin makes a full movement toward the melee, going around the wall and watches the ranger go down. As he watches the devastating damage caused by the elemental, he blames himself for the loss. It has been only recently that he entered the world of adventuring. All of his experience gained in out lying communities and dealing with the occasional minor nuisance. Never has he dealt with such foes and he is unaccustomed to the team work involved in such situations. He comes up beside Syr and Interposes for him, so that the monk may do in the evil foe. He looks toward the alcove of the damned, to see if the devil is still there.

Actions: Full move to P6

Turning attempts: 6 of 10 available.
Active spells:
Protection from Fire. 87.0
Airwalk. 87.4
Aid ?
Protection from Cold. 88.4
Spell Immunity. 88.8 [Wall of Ice, Hold Person]
True Seeing. 7.9
Divine Power. .1 [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. .2 +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. 6.3(Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, +Silence (D=Bull's Strength)
3-(5) +Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) +Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might)



Syr AC 27/26 HP 78/86  d20+18=37 d20+18=33 d20+18=19 d20+18=23 d20+18=38 d20+18=37 d20+13=33 d20+13=16 d10+8=15 d10+8=16 d10+8=18 d10+8=9 d10+8=15
Tuesday November 20th, 2007 6:54:36 PM

Syr can't even voice his anguish as he sees Lang drop again. The silence around them is both a blessing and a curse. He continues his assault on the cleric attempting to crush the heartseed in the man's chest.

Aware that Bin is now nearby, he waits to see if the priest falls and the elemental disappears. If those two things do not happen then he motions to Hotshot to take the penalty strike at the priest.

(Attack crit,confirm,19,23,crit,confirm,crit, unconfirm Damage 31,27,15, why couldn't I get that LAST round)

Xenia (AC24, HP 63/63) 
Tuesday November 20th, 2007 8:39:10 PM


The blood, the death, the broken fall to the floor of the dragon's stupid little arena, all is reflected in the shock painted across the rogue's dark face. She sinks slowly. Slowly one arm reaches out to wrap about Wynn. She holds tight to him, burying silent sobs into his neck.

Movement and Position
M19 (5ft up, just above Wynn)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 6/50 rounds), Resist Energy, Cold (70 min), Spiderclimb on Lang (20 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb, Silence x2; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Hotshot's Test, Bout 2 OVER, End Round 10 (DM Cayzle) 
Tuesday November 20th, 2007 9:26:16 PM


[DM OOC: Ooo! A chance to get ahead for a week! Two DM posts today! If Angus, Wynn, and Belkior want to post two rounds of action, go ahead. I'll be VERY lenient in interpreting possible actions seeing as I am jumping the gun here.]

Bin walks over to P6. Doing so would provoke an attack of opportunity from the elemental, but of course, the sanctuary keeps it from noticing Bin.

Syr lays into the stunned priest. That first hit drives him deep past negative 10, killing him instantly. Syr rips the man's plate armor away with the blow, and as the monk tears the heartseed from the Father Timity's chest, the priest's heart comes with it!

The air elemental and the bone devil blip away.

Then Hotshot walks over to Syr and Bin. He says something -- only Syr can hear -- and then picks up Lang's body.

Of course, the act of picking something up provokes an attack of opportunity. Bin and Syr, you may take such an attack if you so desire.

Syr, I will be e-mailing you the words that Hotshot speaks.

And the map!

[DM OOC: Do let's still handle this round by round, for now, in case violence erupts.]



Belkior (AC 23; 24 vs. evil, HP 81/81) - Air Walk, Magic Circle vs. Evil, Protection from Fire, Resist Cold  d20+6=20
Tuesday November 20th, 2007 10:42:30 PM

Round 9 Actions
The halfling cleric sees his companion fall and barely restrains himself from rushing in. The Status spell tells the Paragon all that he needs to know, and more than he wants. When the Priest of Ga'al drops and the summoned creatures disappear, Belkior no longer stays back.

Moving as rapidly as he can, Belkior tries to get to Lang's body. If nothing else, the Paragon can possibly help with preparing the ranger's body for whatever rites Lang preferred. Belkior descends as he moves until he is directly over Lang's body and 10 feet above the ground. Once he leaves the area of the Silence spell, Belkior is able to cast and hear what is said.

(Double Move to Q6)

OOC - Not sure if this means that Belkior can hear what Hotshot says to Syr. That, and the responses of Bin and Syr, will dictate what Belkior does in Round 10

Round 10 Actions
The Paragon is a little alarmed when the dragon moves directly under him and then picks up Lang's body. However, the halfling isn't wielding a weapon so he cannot attack. The dragon's words raise the little fellow's ire and his companions can plainly see that Belkior is speaking angrily at the dragon.

(DM & Anyone out of Silence) - Highlight to display spoiler: {Champion! That's our friend's body, there! You're not going to put him into any Hall, we're going to be taking him for his final rites!"

"Hotshot, you never intended to take a heartseed, did you? This was simply a way to get us to fight Timity, wasn't it? What would you have done if we both refused to fight?" (Sense Motive = 20)
}

Belkior will shift 5 feet away from the dragon (probably upwards) and then cast Dispel Evil.

Position @ Round 10
Q6, 10 ft above floor

Items
Wand of Cure Moderate Wounds - 2 charges

Active Effects
Air Walk - 94.5 minutes
Magic Circle Against Evil - 108.5 minutes
Protection from Energy (Fire) - 95.5 minutes
Resist Energy (Fire) - 94.5 minutes (Syr)
Resist Energy (Cold) - 108.7 minutes, Lang
Resist Energy (Cold) - 108.8 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command*, Wall of Stone (D - Dispel Evil)
* = cast

DM Cayzle Extra for Belkior 
Tuesday November 20th, 2007 10:49:33 PM


Belkior is able to fly over to a spot above Lang's body to Q6, and out of the silence. He too hears Hotshot's words. And he too can take an AoO on the Dragon as it picks up Lang's body, should he so desire, and if he has a weapon drawn.

An e-mail will be forthcoming.

Angus  5d4(3+1+2+2+1)+5=14 d20+12=23 5d4(3+1+4+4+4)+5=21 d20+12=19
Tuesday November 20th, 2007 11:43:44 PM

Angus turns crimson with rage and his pixie body shakes as he flies over to Lang. Angus get his senses in time and does not enter the second silence spell.

Angus stops in Q14 20 feet up.

Angus casts a magic missile spell at Father Trinity. "And stay down"

Damage 14

SR 23

Next combat Round -

If Father Trinity is dead:

"Lets take Lang and leave this place. I have had enough of the test of good verses evil. Syr take Trinity as we need to bury him deep so his followers do not bring him back from the dead."

Tiny tears leak out of Angus's eyes.

If Trinity is not dead Angus will Magic missile him again.

damage 21

SR 19

DM Cayzle Extra 
Wednesday November 21st, 2007 5:35:32 AM


Angus deiscovers that the priest of Ga'al is really dead. Here's the test: You can only cast Magic Missile on a creature, not an object. A corpse is an object, not a creature. Since Angus's spell fails to do any damage, the priest is now an object, not a creature. He is a corpse. And that's all.

DM Cayzle Extra PS 
Wednesday November 21st, 2007 6:19:27 AM

PS: The gaping cavity in Father Timity's chest where his heart used to be is another clue. :-)

OOC: Does Angus lose a spell slot or could he see the damage ahead of time???? As Angus may take other actions.

Cayzle: Angus can choose to not use the first level spell slot if he prefers.

Syr 
Wednesday November 21st, 2007 10:03:19 AM

He looks at the writhing bloody mess still in his hand, "Want it? We never wanted any of this. We started out protecting the village from further heartseeding and ended up dueling in front of you."

He flings down the heartseed and grinds the heel of his sandle through it until it is mush. Wiping his bloodied hand on the priest with a grimace, he stands to address the dragon "You of all creatures should appreciate this, 'To the victor go the spoils'. Now, why don't you leave the bodies for us to dispose of? You had your show and seemed to enjoy it. By my reckoning, you DO still owe us for winning your 1st round. Leave us our friend to bury properly and the priest to burn."



Xenia (AC24, HP 63/63)  d20+21=30 d20+21=27 d20+21=37 d20+21=23 d20+21=26 d20+21=36
Wednesday November 21st, 2007 11:01:03 AM


Sharp eyes, even in the peripheries of vision, or possibly rogue's instinct, Xenia looks up as her comrades pass by on their way to the dragon and the battered body of Lang.

One last hug, a testament to her grief, and Xenia releases Wynn to fly the sphere of silence away from those who need to speak unfettered.

Pausing at the outer-most distance, Xenia holds the tip of her rapier away from the group while following the conversation by reading the lips of foe as well as friend.

Rolls and Actions
Spot Checks to Read Lips
Dragon 30, Syr 27, Angus 37, Belkior 23
If necessary:
Wynn 26, Bin 36

Movement and Position
O11 (5ft up) Center of Silence at O&P/11&12

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 5/50 rounds), Resist Energy, Cold (70 min), Spiderclimb on Lang (20 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb, Silence x2; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.)

Bin (AC:26 HP: [34/64] 63/64 (53) DR/3 Prot.Fire/Cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor)  d8+9=15
Wednesday November 21st, 2007 12:56:59 PM

Bin walks around to R8, in order to get an idea of the conversation being had, He casts another cure on himself, in case the dragon wants to play some more.

Actions: Walk to R8 and sacrificing Hold Person for Cure Light Wounds healing 15 damage.

Turning attempts: 6 of 10 available.
Active spells:
Protection from Fire. 86.9
Airwalk. 87.3
Aid ?
Protection from Cold. 88.3
Spell Immunity. 88.7 [Wall of Ice, Hold Person]
True Seeing. 7.8
Divine Power. (Expired) [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. .1 +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. 6.2(Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, +Silence (D=Bull's Strength)
3-(5) +Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) +Dismissal, +Air walk, +Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might)


Angus 
Wednesday November 21st, 2007 3:14:32 PM

Angus is still shaking with rage and is looking for a way to get a lightning bolt past the dragons defenses..............

Wynn 
Wednesday November 21st, 2007 10:38:26 PM

The bard flies into the arena and is stopped cold by the sight of Lang's limp form in the dragon's clutches. He scarcely notes the gruesome cavity where the priests heartseed once rested. "Leave him to us" he calls to the dragon. "You vowed to leave this place should we be victorious. We have won, and in the process saved you from a life of servitude. Give us our due."

Hotshot's Deal (DM Cayzle) 
Thursday November 22nd, 2007 7:33:27 AM


[DM OOC: Since no one has attacked each other yet, let's say that we are out of combat. And since this is the American Thanksgiving, don't feel obliged to post. If we get enough posts, I'll give a DM post Friday; otherwise, no prob.]

Belkior moves over to Bin and Syr. The dragon picks up Lang's corpse, and no one uses that as an opportunity to attack.

Belkior asks Hotshot about his motivation and calls for the reptile to return Lang's body. Belkior casts Dispel Evil, and now glows with holy power.

Angus makes sure that Father Timity is really dead. He is. Angus thinks about attacking the dragon, but does not.

Syr mentions that the dragon still owes the party for winning the first bout. He too demands Lang's body back.

Xenia moves so that her Silence will not overlap her friends and the dragon. She follows along by lip reading. DM to Xenia -- Please Highlight to display spoiler: {You might want to RP the relative innaccuracy of the lip reading with a subsequent misunderstanding of what you "read." Just a thought.}

Bin casts a cure.

Wynn reminds him of his deal.

Hotshot watches your frantic maneuverings and preparations with great amusement. "Oh, yes, please do cast your precious little buffs and cures. Ha ha! Silly playthings, do you not realize that you exist only to amuse me? Of course you do not -- that is one of the most amusing things about you!"

He pauses to pick up the priest's body.

"But you DID win the first bout, not to mention the fight, so let me see what I can do to reward you. How's this -- I'll give you back your friend's body even though he would make a wonderful addition to my Hall of Champions. But only for reasonable compensation. What seems fair? Hmmm."

"How does a round 100,000 gold in wealth or magic sound? Deliver my compensation, and then I'll go my way as promised. Or I'll just go away, taking this trophy with me. You have a month. I think that is very fair."


Hotshot grins at you and seems quite pleased with himself.


Angus - Pixie HP 43 
Thursday November 22nd, 2007 10:40:47 AM

Round 1

Angus is in a blind rage but knows his friends are hurting and he flies down to Syr and turns him into a troll "This will help."

10 HP returned
23 str & 23 Con less Dex.

Round 2

Angus returns to his elevated position ( 20 feet up - hover - 30 feet from the dragon) and retrives his maximize rod.

Round 3

Angus casts a maximized and extended (3rd level slot) at the Dragon "I call a penalty on you Dragon! Enough of your Evil games now and forever!"

Damage 8

Bypasses damage reduction

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 4/8
3 Level 3/7
4 Level 6/6
5 Level 4/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 9.3/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 9.2/10 minutes 18 Dex. Fly & Natural & size AC bonus
Resist Cold on Angus
Resist cold on Syr
Acid arrow #1 maximized and extended 1/5 rounds

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 1/3

Scroll of enlarge used on Syr - ended
Scroll of Mirror Image used on Lang - ended
Scroll of see invisible used on Angus - ended
Scroll of Blur on Lang - ended as he is dead
Scroll of Fly on Syr - dispelled


Xenia (AC24, HP 63/63)  d20+13=20 d20+19=28 d20+19=26 d20+13=24 d3=2 5d6(4+1+3+6+5)=19
Thursday November 22nd, 2007 12:17:06 PM


... ? ...

... ??? ...

... ! ... !!!!! #%$@*&$#@%^+*#

"FRAM YOU UP YOUR HIGH HOLE! Pervo weerdo lizard bumpee."

Round 1
5ft step to Q12. Draw Scroll. Throw rapier to T&U/19&20 (off map)

Round 2
5ft step to R13. Cast Expeditious Retreat. Draw wand.

Round 3
Move to W10, Fire Acid Splash

Rolls and Actions
Hit 20 vs DC5 to throw rapier to specific spot
UMD for Expeditious Retreat CL2 28 vs DC22
UMD for Wand of Acid Splash 26 vs DC20
Touch Dragon AC24, Damage 2, Sneak 19= 21HP (Forgot Flanking bonus. 26 w/Flanking. 22 after Cover from Wall of Ice)

Movement and Position
O11 (5ft up) Center of Silence at T&U/19&20

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 2/50 rounds), Resist Energy, Cold (70 min), Good Hope (10 min), Expeditious Retreat CL2 (19/20)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb, Silence x2; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.), Wand of Acid Splash 47/50

DM to Angus OOC 
Friday November 23rd, 2007 6:23:10 AM


Um, WHAT maximized, extended spell did you cast? I'm confused

ooc: Acid Arrow using lesser rod of maximize and extend feat.

Wynn (AC 24, 69/69 HP); Resist Fire; Fly; Invisible ; Resist Cold; Good Hope  d20+15=26 d20+15=33 d20+10=29 d20+10=30 d8+7=13 d8+7=12 d8+7=15 d8+7=8
Friday November 23rd, 2007 7:59:33 AM

Wynn flies in directly towards the dragon, his adamantine sword flashing in the dim light. "Enough of these games" he shouts as he presses home his attack.

Rnd 1: Hit AC=26 for 13 HP; does adamantine bypass any DR?

Rnd 2: Hit AC=33 and AC=29/30 confirmed critical for 12 + 23 HP damage



Bin (AC:26 HP: [43/73] 34/64 (53) DR/3 Prot.Fire/Cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor) 
Friday November 23rd, 2007 2:19:45 PM

Bin, preparing for whatever is to come casts a spell on himself.

Actions: Cast Divine Power on Bin

Turning attempts: 6 of 10 available.
Active spells:
Protection from Fire. 86.9
Airwalk. 87.3
Aid ?
Protection from Cold. 88.3
Spell Immunity. 88.7 [Wall of Ice, Hold Person]
True Seeing. 7.8
Divine Power. (Expired) [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. .1 +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. 6.2(Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, +Silence (D=Bull's Strength)
3-(5) +Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) +Dismissal, +Air walk, +Spell Immunity, +Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might)


Cayzle OOC 
Friday November 23rd, 2007 6:44:29 PM

I'll wait a little more.

Belkior 
Friday November 23rd, 2007 10:17:14 PM

Will be posting soon.


Belkior (AC 23; 24 vs. evil, HP 81/81) - Air Walk, Dispel Evil, Magic Circle vs. Evil, Protection from Fire, Resist Cold  d8+10=12
Friday November 23rd, 2007 10:48:57 PM

The halfling cleric continues to sputter in anger as he listens to the arrogant dragon demand payment in return for the body of their companion. Belkior recognizes the signs that his companions are preparing to act, so he moves to strengthen them.

It appears that Syr might be the champion, especially since Angus has turned the monk into a troll again. Belkior moves behind the troll and places two protective spells on Syr. Then, after Angus has initiated combat, Belkior will cast a spell to strengthen his companions and reduce the effectiveness of the dragon.

Round 1
Move
Standard - Cast Aid on Syr (+1 morale bonus on attack & saves vs. fear, 12 bonus hp)

Round 2
Standard - cast Protection from Evil on Syr (+2 deflection AC bonus, +2 resistance on all saves)

Round 3
Standard - cast Prayer (+1 luck bonus on attacks, weapon damage, saves, skill checks & -1 luck penalty to opponent)

Position
Somewhere behind Syr

Items
Wand of Cure Moderate Wounds - 2 charges

Active Effects
Air Walk - 94.5 minutes
Magic Circle Against Evil - 108.5 minutes
Prayer - 11 rounds
Protection from Energy (Fire) - 95.5 minutes
Resist Energy (Fire) - 94.5 minutes (Syr)
Resist Energy (Cold) - 108.7 minutes, Lang
Resist Energy (Cold) - 108.8 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command*, Wall of Stone* (D - Dispel Evil*)
* = cast

Syr AC 31 HP 142/130  d20+19=38 d20+19=37 d20+19=37 d20+19=21 d20+19=33 d20+14=18 2d8(1+1)+12=14 2d8(2+3)+12=17 2d8(6+5)+12=23 2d8(5+2)+12=19
Saturday November 24th, 2007 4:26:05 AM

Catching Syr by suprise, Angus once again transforms him into a troll. Knowing what is to come, he draws a deep breath as Wynn attacks the dragon. He smiles at the singer's courage before wondering sadly what Lang would have thought of the act. Inspired by his actions now rather than Wynn's words. Syr launches his own assault on the scaly hide.

Att crit,confirm=37,37,21,33,18 damage=14+17,23,19 (assuming 3 hits)

Active Spells:
Polymorph
Aid


Buzz ooc 
Saturday November 24th, 2007 10:36:43 AM

I see you guys doing two plus roundsof actions, should Bin be doing this also?

Xenia - OoC 
Saturday November 24th, 2007 10:56:50 AM

I would post three rounds just to be even with the others. But, I think that the multi round stops as soon as an attack occurs. That attack would be Wynn's at round 1, so I guess three rounds are probably not necessary.

Cayzle OOC  d20+10=30
Saturday November 24th, 2007 11:53:02 AM

I'l be using the first round only. Combat post to come later today.

OOC: Cayzle you may want to consider Wynn's attack on round 3 to make things easier.....I do not think he read how Xenia and Angus posted, unless Hotshot does well on his sense motive????

Attacks attack roll in round 3 for his acid arrow.

To hit TAC - 30 natural 20!!

Xenia - OoC 
Saturday November 24th, 2007 2:34:21 PM

I would prefer that, Cayzle. That way I wouldn't have to reconfigure rounds two and three all over again.

Bin (AC:26 HP: [43/73] 34/64 (53) DR/3 Prot.Fire/Cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor)  d20+16=19 d20+16=17 d20+16=21
Saturday November 24th, 2007 4:18:47 PM

Casting defensively.

Round one- Divine Power (19 defensively)

Round two- Divine Favor (17 defensively, nat 1)

Round three- Righteous Might (21 defensively)

If I get to round three, I will include those new stats in his heading, next post.

Angus  d20+14=30 d20+14=33
Saturday November 24th, 2007 4:25:15 PM

Round 1 cast defensivly 30

Round 3 cast defensivly 33

Hotshot Fight, End Round 11 Recap(DM Cayzle) 
Saturday November 24th, 2007 5:28:34 PM


This DM Post is intended just to get everything straight. Please do not post yet.

ROUND 10

Lang is killed.

Hotshot picks up Lang's corpse.

ROUND 11

Belkior casts Dispel Evil.

Angus makes sure that Father Timity is really dead.

Syr demands Lang's body back.

Xenia moves so that her Silence will not overlap her friends and the dragon.

Bin casts a cure.

Wynn demands what the party is due.

Hotshot picks up the priest's corpse.

This post has been edited since first posted to include only rounds 10 and 11. For round 12, see below.

Scott the Southern 
Sunday November 25th, 2007 12:27:12 AM

Improved Critical (Unarmed) with unarmed being the type of weapon selected. Let me know if it's different.

Cayzle -- Thanks, good answer.

Hotshot Fight, End Round 12 (DM Cayzle)  d20+29=40 d20+29=49 [spot, listen] d100=40 d100=100 [miss chance] d20+33=38 2d8(6+8)+13=27 [AoO on Wynn] d20+41=43 [snatch/grapple fails] d20+15=35[tumble back and up] 12d10(3+4+10+9+9+4+4+4+10+9+9+2)=77 [dragonbreath damage]
Sunday November 25th, 2007 4:57:45 AM


THE GOOD GUYS

Angus turns Syr into a troll.

Xenia throws away her rapier and draws a scroll.

Bin casts Divine Power.

Belkior casts Sid on Syr.

Wynn flies at Hotshot. Although he is invisible, the dragon's blindsense, Spot check of 40, Listen check of 49, and the fact that Wynn is shouting as he attacks all let the dragon pinpoint Wynn AND take an AoO on the advancing bard.

The dragon rolls his 50% miss chance: 40 is a miss. But the dragon has the Blind Fighting feat, and tries again: a natural 100! A (potential) hit!

The dragon snaps at Wynn with his great jaws. He hits AC38, biting Wynn for 27 hp damage.

He also makes a free snatch (grapple) attack with those deadly teeth. The dragon's grapple check is a 43 ... a natural 2! And under the Woldian house rules, a nat 2 is a miss! Wynn escapes being snatched!

Wynn hits AC26 for 13. It misses.

Syr hits thrice for 14+17, 23, and 19 -- total 73 damage.

HOTSHOT

The Dragon roars in pain. He tumbles back [Tumble Check 35, taking to the air. His wings power his ascent and create huge winds as he flies 20 feet back and 20 feet up.

This has two effects: The dragon's frightful presence forces all to make a will save vs fear, DC24, or be shaken for 4d6 rounds. A shaken character takes a -2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Second, the winds created by the hovering dragon stir up the bed of coins, which also turn out to have been filled with sawdust, dry dirt, and sand, under the bed. Consequently, the draft from its wings creates a hemispherical cloud with a radius of 60 feet. The winds so generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20% miss chance). At 25 feet or more, creatures have total concealment (50% miss chance, and opponents cannot use sight to locate the creature).

The Entire Room is in the dust cloud.

Finally, the dragon breathes fire! The cone is shown on the map for reference, but of course, it is an instantaneous effect.

The Ice Wall melts away. The silence that it had been blocking now extends to its natural limit, putting Wyn and Bin in silence.

ALL PARTY MEMBERS must save vs dragonbreath. The Reflex save is DC26 for half damage (no damage with evasion). The damage is 77 or 38. Remember to apply any fire resistance you might have.

Remember, Hotshot ends the round 20 feet up off the ground.

The Dragon's voice reverberates, and even now there is a bite of laughter in it. "SILLY PLAYTHINGS. YOU PROVIDE NO AMUSEMENT WHEN YOU ARE DEAD. SURRENDER NOW AND I WILL SHOW YOU MERCY AS MY SLAVES!"

Hotshot's status:

AC33
Damage Taken So Far: 73.

And the Map.

[OOC from the DM Cayzle to the Crimson Shields: Truly, I'm not seeking a TPK. Maybe you guys will pull it out and win. You've knocked him down by a quarter. I don't know you well enough to say what your chances are. Anyway, keep two things in mind: (1) Even high level characters sometimes need the wisdom to know when to flee or surrender. (BTW, I was already trying to give you an exit with the ransom offer.) (2) If you choose to fight, I'll feel free to kill you all if I can.]

Wynn (AC 24, 24/69 HP); Resist Fire; Fly; Resist Cold; Good Hope  d20+9=26 d20+12=27 d20+15=25
Sunday November 25th, 2007 11:25:59 AM

"I have no fear of you red wyrm!!" the bard shouts at Hotshot in draconic. " Leave our friends body and flee as you promised, or your blood will stain this cave as surely as ours!"

Wynn realizes his words are unlikely to influence the dragon's actions, but their is no denying the positive effect thay have on him. [Save vs Fear = 26]

Wynn races upwards towards the dragon, shielding his eyes from the grit and debris, dodging the wave of heat and flame as he goes [Save vs fire = 27 for 1/2 damage further reduced by spell]. The bard's sword flashes once again as he slices at the beast's exposed underbelly [Spring Attack; hit AC=25 miss; but no AoO].

The bard finishes his attack some 15' from Hotshot.

Effects

Good Hope: 6 minutes
Resist fire DR 20: ?? rounds
Fly: 3 rounds

Resist Cold DR 20 69


Angus (Pixie Form) 35/43 AC 22  d20+11=30 d20+14=24 d20+10=30 d20+10=16 d20+10=26
Sunday November 25th, 2007 1:05:46 PM

OOC: Burned 1 hero point to give Angus +2 on save, but did not need it.

Burned second hero point on fear will save.

---------------------------

Angus uses Syr to shield himself from most of the blast and is thankfull for his Pixie quickness and Belkior's fire protection. None the less Angus is Burned by the fire (8 damage).

"Holy Crap!!!" Angus exclaims and is about ready to flee, but he sees Wynn boldly strike at the Dragon and call for Lang's body.

Angus casts defensivly and fires off a maximized (rod) and extended (feat) at the dragon.

"Take that!"

cast defensively 24

TAC 30 - another natural 20 (we must be meant to fight!!!)

Damage 8 x 2 = 16

bypasses spell resistance (SR)

Angus still wonders if he will live to see Lang grunt again.

Angus stays in Syr's shadow for now.

Will save 26

Angus still makes himself even smaller (if possible) once the Dragon roars.

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 4/8
3 Level 3/7
4 Level 6/6
5 Level 4/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 9.3/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 9.2/10 minutes 18 Dex. Fly & Natural & size AC bonus
Resist Cold on Angus
Resist cold on Syr
Acid arrow #1 maximized and extended 1/6 rounds

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 1/3

Scroll of enlarge used on Syr - ended
Scroll of Mirror Image used on Lang - ended
Scroll of see invisible used on Angus - ended
Scroll of Blur on Lang - ended as he is dead
Scroll of Fly on Syr - dispelled


Bin  d20+4=5 d20+10=17
Sunday November 25th, 2007 3:47:47 PM

Actions: dies

Bin dies after being shaken.

Turning attempts: 6 of 10 available.
Active spells:
Protection from Fire. 86.9
Airwalk. 87.3
Aid ?
Protection from Cold. 88.3
Spell Immunity. 88.7 [Wall of Ice, Hold Person]
True Seeing. 7.8
Divine Power. (Expired) [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. .1 +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. 6.2(Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, +Silence (D=Bull's Strength)
3-(5) +Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) +Dismissal, +Air walk, +Spell Immunity, +Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might)


Xenia (AC24, HP 63/63)  d20+9=25 d20+17=25 d20+17=26
Sunday November 25th, 2007 6:53:58 PM


"WYYYYYYNN!" Death comes to the dark rogue on bright orange wings of fiery pain. But with a last ditch attempt at life, she twists out of the way of the flaming dragon breath. When it clears, the Wold is dust and blindness.

Wynn, I'm scared! The words cry out to be said. That would only distract him, when he's fighting for his life. He's fighting for all of their lives.

"I'm here Wynn. I'm alright." She flies toward the sound of his voice, seeing him shoot out of the swirling dust, his eyes on something obscured by the cloud. Xenia draws another scroll.

"Belkie! You got more healing? We need it here!" The rogue rises up to be beside her man.

Rolls and Actions
Will Save 25 /Success
Reflex Save 25, reroll w/Hero Point Save 26!
Draw scroll of CLW

Movement and Position
Unknown, fly to beside Wynn's position.

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 4/50 rounds), Resist Energy, Cold (70 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb, Silence x2; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.), Hero point 1

I guess you don't know the group, Cayzle. That might have been the problem. Oh well. It was fun in parts.

Syr AC 31 HP 142/130  d20+17=26 d20+15=27
Sunday November 25th, 2007 11:29:33 PM

As the dragon stares at Syr, he meets the creatures eyes showing no signs of fear (Will 25). Just as the creature lets loose a blast of superheated air, the elf now troll evades the blow dryer to emerge unscathed (Reflex 27).

(Question: In his polymorphed form, can Syr attack the dragon without resorting to flying?)

More to come once I read a bit...

Active Spells:
Polymorph
Aid

Bin ooc  d20+4=22
Monday November 26th, 2007 12:40:18 AM

I forgot, Bin has one hero point remaining.

Using it on reflex save vs. breath.

22 still fails.

JimF 
Monday November 26th, 2007 12:59:51 AM

Bin remember you have on resist fire that will absorb 30 points of damage and just make you dying and not crispy.

Remember to add the +2 for good hope to your save and any advantage you get for the quad magic you are using, lets hope!!

Bin (AC:26 HP: [28/73] 34/64 (53) DR/3 Prot.Fire/Cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor)  d20+16=32
Monday November 26th, 2007 1:33:05 AM

ooc, yes, I gave up a bit to soon, I suppose.

Bin would have saved with the mages cloak he is wearing as well as good hope after using hero point on reflex save.
38 damage-20 resist energy-3DR equals 15 damage taken.

Bin, castind defensively, trys to get of Righteous Might. 32

Shaken
Turning attempts: 6 of 10 available.
Active spells:
Protection from Fire. 86.8
Airwalk. 87.1
Aid ?
Protection from Cold. 88.2
Spell Immunity. 88.6 [Wall of Ice, Hold Person]
True Seeing. 7.7
Divine Power. .9 [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. (Expired) +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. 6.1(Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, +Silence (D=Bull's Strength)
3-(5) +Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) +Dismissal, +Air walk, +Spell Immunity, +Divine Power (+D=Divine Power)
5-(2) *Flame Strike, +True Seeing (D=Righteous Might)


DM Cayzle OOC to Syr and all. 
Monday November 26th, 2007 4:24:18 AM


Syr, as a troll, you can reach up 15 feet to attack. The dragon is hovering at 20. That's not a coincidence ... he clearly knows that Syr poses a huge threat.

If you wanted to do something unusual, like attack while making at least a five foot high jump DC, that would net you one attack. If you do something like that, of course, be sure to also make a tumble check to avoid attacks of opportunity.

Of course, flying would be a better solution altogether, if you can manage it.

A reach weapon, such as a longspear, would extend your reach another 10 feet, to 25 feet up.

Also keep in mind that if the dragon manages to bite and snatch you (that is, bite you and grapple you so that you are held in his mouth), that a snatched character gets no save and no evasion against a breath weapon.

Also, everyone should understand that the dragon has a 15 foot reach with his bite (10 foot reach with claws and other attacks) ... so right now there is no need to cast defensively since he is 20 feet up -- unless you are that close.

Also keep the dust cloud in mind.

Angus  d100=12 d100=54
Monday November 26th, 2007 8:32:54 AM

Angus rolls for the concelment for hitting the Dragon.

Will use a third hero point if needed, as I do not know what constitutes sucess (high or low).

Rolls 12 and 54

OOC: Going from only ever using one hero point to up to 3 in one combat round, ouch! We need it.


Syr V8 25' up 
Monday November 26th, 2007 9:01:15 AM

Thankful for Xenia's foresight. He takes the potion of flying that has been in his hand throughout the duel. Locking on with his troll teeth, he rips the stopper out and downs the liquid with a quick gulp.

Leaving the others behind, he runs along the floor before taking to flight. "Angus, save the others! Get out of here!"

Active Spells:
Polymorph
Aid
Fly


DM Cayzle OOC 
Monday November 26th, 2007 10:16:39 AM

Just waiting for Belkior.

Belkior 
Monday November 26th, 2007 9:41:49 PM

Will be posting soon.

Belkior (AC 23; 26 vs. evil, HP 81/81) - Air Walk, Dispel Evil, Magic Circle vs. Evil, Prayer, Protection from Fire, Resist Cold  d20+21=34 d20+8=19 d20+11=29
Monday November 26th, 2007 10:04:13 PM

The halfling cleric is surprised when his companions immediately attack the dragon. Still, when Hotshot roars in anger, Belkior is not shaken in fear.
Will save vs. fear = 32

However, the halfling Paragon is not able to avoid the blast of dragon's breath. The flame rolls over Belkior but, fortunately, he had some protective magics in place and is unharmed.
Reflex = 17, Protection from Energy (Fire) absorbs all damage

Hoping to aid his companions and hinder the dragon, Belkior recites a hymn to Alemi and invokes Prayer before moving into the alcove where Hotshot once sheltered.

Actions
Standard - Cast Prayer (+1 luck bonus to attacks, weapon damage, saves, & skills and -1 to opponent) ... Spell resistance = 29
Move - 20 ft into alcove

Position
R4, 5 ft up

Items
Wand of Cure Moderate Wounds - 2 charges

Active Effects
Air Walk - 94.4 minutes
Magic Circle Against Evil - 108.4 minutes
Prayer - 11 rounds
Protection from Energy (Fire) - 95.4 minutes (78 of 120 points)
Resist Energy (Fire) - 94.4 minutes (Syr)
Resist Energy (Cold) - 108.6 minutes, Lang
Resist Energy (Cold) - 108.7 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid*)
3 (DC 19) - Dispel Magic*, Prayer, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command*, Wall of Stone* (D - Dispel Evil*)
* = cast

Hotshot Fight, End Round 13 (DM Cayzle)  d4=3 d20+28=44 d20+28=35 d20+28=29 [3 atts] 2d6(1+3)+6=10 2d6(6+5)+6=17 [2 damages] d20+32=51 [bite att] 2d8(4+8)+12=24 [bite dam] d20+40=44 [grapple check]
Tuesday November 27th, 2007 8:25:44 AM


The Good Guys

The Crimson Shields press on with their brave mad course, determined to destroy this dragon or die trying!

Wynn flies forward, strikes, misses, and then springs away.

Angus fires an extended maximized Acid Arrow at the dragon. He criticals, inflicting 16 hp damage to the dragon this round.

Xenia draws a scroll (now she has two out) and flies next to Wynn.

Bin casts Righteous Might.

Syr drinks a potion and flies right up to the dragon, tumbling, I presume.

Belkior casts Prayer and then moves.

[OOC From DM: Thanks for rolling to bypass spell resistance, casters.]

Hotshot

The dragon laughs at Syr. "Are you the only one brave and foolhardy enough to stand and fight! You impress me! Surrender now and I'll save you to serve me!"

Then he drops the two bodies he had been carrying (Lang's and Timity's), and lashes out with claws and tail at Syr. The claws hit AC44 and 35, but the tail misses with a nat 1. Make that AC43 AND 34 with the -1 from prayer. That's 10+17 = 27 damage to Syr.

Then the dragon tries to bite the monk-in-troll-form. The great jaws snap -- and hit AC51! Oh, just one away from a critical! Syr takes 24 more damage.

The dragon tries to grapple the monk using his snatch ability, as a free action following a bite. He rolls a 44 on his grapple check -- the lowest possible number that is not an automatic failure. I'm pretty sure that that beats Syr's Grapple DC anyway, though. So Syr is grappled in the dragon's mouth.

On the bright side, that does shut Hotshot up!

Hotshot's status:

AC33
Touch AC8
Damage Taken So Far: 89.
Spell Resistance 21.

And the map.

Angus (Pixie Form) 35/43 AC 22  d100=97 d100=26 d20+11=23
Tuesday November 27th, 2007 10:16:53 AM

ooc: Did Angus have to use a hero point to hit the dragon last round because of concelment? Need to know as Angus will be using hero points at an alarming rate. Down to 2 or 3 depenging on the answer.

--------------------------------------

Angus is horrified to see Syr in the Dragon's mouth, but thinks the monk can still attack from any angle or maw.

Angus yells to his friends "This is it life or death, hold nothing back! FOR LANG!!"

Angus fires another maximized (rod) and extended (feat) acid arrow at the dragon.

Hit TAC 23

concelement roll 97 and 26 (hero point used if needed).

Damage 8 from Acid arrow #2
Damage 16 from Acid arrow #1

Total damage 24 this round

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 4/8
3 Level 4/7
4 Level 6/6
5 Level 4/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 9.3/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 9.2/10 minutes 18 Dex. Fly & Natural & size AC bonus
Resist Cold on Angus
Resist cold on Syr
Acid arrow #1 maximized and extended 2/6 rounds
Acid arrow #2 maximized and extended 1/6 rounds

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 2/3

Scroll of enlarge used on Syr - ended
Scroll of Mirror Image used on Lang - ended
Scroll of see invisible used on Angus - ended
Scroll of Blur on Lang - ended as he is dead
Scroll of Fly on Syr - dispelled


Xenia (AC24, HP 63/63)  d20+16=33 d6+5=10 5d6(2+2+4+5+5)=18
Tuesday November 27th, 2007 11:22:39 AM


"I love you, Wynn." No time even for one last sweet kiss. "If I don't make it, I love you, Wynn."

Xenia drops both scrolls and leaps up into the air. While the dragon occupies itself with Syr, the rogue soars above its head. The short sword captured from the plompy butt halfling rings from its sheathe and into Xenia's gloved hand.

With the dragon anchored by its own bite, she drives the blade down into a vulnerable spot in its neck.

Rolls and Actions
Hit AC33, AC35 if flanking vs Syr (MAB11+2GoodHope+1Prayer+2UnknownShortsword)
Damage 10+Sneak18 = 28hp (2GoodHope+1Prayer+2UnknownShortsword)

Movement and Position
W6 Above Dragon. (1/2 speed for upward movement. Exact altitude depends on Dragon's height.)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 3/50 rounds), Resist Energy, Cold (70 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb, Silence x2; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.), Hero point 1

DM Cayzle with Revisions 
Tuesday November 27th, 2007 11:26:18 AM


Within 25 feet, if you rolled 20 or less on a d100, then you miss. Within 10 feet, no miss chance. Use your hero points accordingly.

Angus, to cast a spell at the dragon, you have to be within 25 feet, because the dust cloud gives him total concealment farther away. Also, you have to be outside the Silence. The only place on the map that you can reach and still cast the spell is next to Belkior. I have taken the liberty of moving you.

The new map, with slight changes (like removing the dragon breath cone), is HERE.

Also, note that since the dragon is technically grappling, it loses its dex bonus (it had none) and is subject to sneak attacks. Its AC does not change (still 33). Syr provides no flanking bonus while being grappled.

Cayzle to Xenia  d100=67
Tuesday November 27th, 2007 11:48:22 AM

It is either a +1 keen shortsword or a +2 shortsword, so far as I can figure. 50-50 chance ... it's the +2.

Pretty sure it's the +2. Went through a rather extensive IC testing procedure a few months ago on this sword. --Al

Bin surrenders. 
Tuesday November 27th, 2007 1:34:10 PM

Hotshot, let the others leave with our dead and I will surrender to you! The Protector is heard through the dust storm. This battle will only cause you more pain if you live, but that can end, if you let them all go and take me with the dead priest of Ga'al

Using Airwalk, Bin runs up to face the dragon and in front of his face, drops his hammer to the ground below. "Drop my friend and let them go, please. They have more work to do for this world."

I don't mind bringing in another character. I suppose if he doesn't take the offer, perhaps I can somehow interpose for Syr?

Bin ooc  d20+9=16
Tuesday November 27th, 2007 8:27:18 PM

Forgot about Diplomacy.
16


Syr HP 91/130 AC 29  d20+19=35 d20+19=36 d20+19=20 d20+19=38 d20+19=22 d20+14=24 2d8(8+4)+12=24 2d8(4+4)+12=20 2d8(6+1)+12=19
Tuesday November 27th, 2007 10:06:46 PM

The elf cries out silently in agony as the sharp teeth slice through his clothes and tear at his skin. As the dragon's head gyrates about with Syr inside, he is heartened to see the others ignored his advice and are striking back at the creature.

Unable to get much movement with his shoulders pinned, Syr settles on using his right arm trapped inside the dragon's mouth to give short non-lethal blows to the roof of the dragon's mouth attempting to pummel through to it's brain. (Attack 36,37,21,crit,unconfirm,25 Damage 25,21,20) He grins through clenched teeth as the silent blows land solidly.

Active Spells
Troll,
Aid,
Fly
Prayer (forgot about that in the rolls)


Belkior (AC 23; 26 vs. evil, HP 81/81) - Air Walk, Dispel Evil, Magic Circle vs. Evil, Prayer, Protection from Fire, Resist Cold  2d8(7+7)+3=17
Tuesday November 27th, 2007 10:13:47 PM

The halfling cleric sees the dragon snatch Syr in it's jaws. Belkior is dismayed, thinking that the troll-sized monk might be badly injured at the end of all this.

However, there is an injured sorcerer close at hand. Belkior reaches over and taps Angus with the wand, healing the arcanist and restoring him to full health in case the dragon breathes again.

Then Belkior moves closer to the dragon and to his companions that will need healing. And, it might even distract the dragon.

Actions
Standard - Activate wand, healing Angus for 17 hps
Move - 20 ft

Position
V5, 5 ft up

Items
Wand of Cure Moderate Wounds - 3 charges

Active Effects
Air Walk - 94.3 minutes
Magic Circle Against Evil - 108.3 minutes
Prayer - 10 rounds
Protection from Energy (Fire) - 95.3 minutes (78 of 120 points)
Resist Energy (Fire) - 94.3 minutes (Syr)
Resist Energy (Cold) - 108.5 minutes, Lang
Resist Energy (Cold) - 108.6 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist*, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid*)
3 (DC 19) - Dispel Magic*, Prayer*, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command*, Wall of Stone* (D - Dispel Evil*)
* = cast

OOC - Please, Mr. DM Sir ... can you make Syr a large creature and tell us how high Hotshot is holding him above the floor. It may make a difference whether Belkior can reach Syr to heal him.


Wynn (AC 24, 24/69 HP); Resist Fire; Fly; Resist Cold; Good Hope  d20+15=34 d20+15=31 d8+7=14 d100=64
Tuesday November 27th, 2007 10:44:37 PM

The bard almost shouts "No" at Xenia as she leaps to the attack, but he knows that it will do little good. Instead he joins her with what he imagines will be his last act. Frustrated by his previous attacks, Wynn darts forward and drives his longsword deep into the dragon's neck and then darts back away from the great beast.

[Spring Attack, No AoO; Hit AC=35/31 unconfirmed threat for 14 HP; 64% so no miss).

Effects

Good Hope: 6 minutes
Resist fire DR 20: ?? rounds
Fly: 2 rounds

Resist Cold DR 20 68.9


DM Cayzle OOC 
Wednesday November 28th, 2007 12:10:04 AM


Note that I forgot to make Syr fill a 10x10 space on the map. Sorry about that -- I'll fix it next time.

Both Syr and Hotshot are 20 feet off the ground.

The Snatch feat lets Hotshot initiate a grapple with Syr as a free action, but Syr is too big to let the dragon do auto bite damage each round. The "three sizes smaller" rule is for doing auto damage, not for the improved grab functionality of the feat.

Hotshot Fight, End Round 14 (DM Cayzle)  d20+15=20 [tumble]
Wednesday November 28th, 2007 10:05:48 AM


The Good Guys

Angus fires another acid arrow this round. [OOC note: I won't allow the secondary damage from last round's crit to also double, because of the rule that extra dice of damage are not doubled on a critical hit.] That's 16 hp acid damage to the dragon, from two arrows.

Xenia tumbles forward and up to sneak attack the dragon. She hits it, inflicting 28 hp damage.

Bin airwalks up through the silence and past it to a place where he can talk to the dragon. [The DM used some judgement in placing Bin.] Then he offers himself to the dragon in return for letting his friends go.

Syr attacks from inside the dragon's mouth, hitting hard at the wyrm's palate. [OOC: Note that attacking while grappling imposes a -4 on attacks, per the grapple rules. So Syr hits twice, not thrice.] He inflicts 46 hp damage to the dragon.

Belkior heals Angus.

Wynn darts forward, then back, inflicting 14 hp damage on the way. [OOC: no need to roll for concealment within 10 feet.]

The Dragon!

Hotshot listens to Bin. He spits out Syr as a free action and laughs. "Sounds fair to me! It's a deal! My first command is to stay close, Interpose for me and cure me right now, with your best cure!"

The dragon tumbles, no longer hovering, to the east wing hallway. [Tumble 20 keeps Syr and Xenia from making AoOs.]

He pulls from a satchel a small statue, which expands to the form of a griffon.

He roars again, "So it's a deal! Fair and square! Everybody's happy!"

Enemy status:

Hotshot
AC33
Touch AC8
Damage Taken So Far: 89 +104=193.
Spell Resistance 21.

Griffon
AC17
Damage Taken So Far: none.

And the map.

Al - OoC 
Wednesday November 28th, 2007 11:27:22 AM

Too many actions?

Move and Tumble: MA
Take out Statue: MEA
Activate Statue: SA (Command word Activation.)

Bin ooc 
Wednesday November 28th, 2007 11:36:08 AM

Not only that, but Bin can't move that far and cast a spell anyway.

DM Cayzle OOC 
Wednesday November 28th, 2007 11:55:16 AM


D-Oh! I can only blame my current severe head cold! Hold on a second flks while I revise!

Cayzle

JimF 
Wednesday November 28th, 2007 11:57:36 AM

Is fly debris still an issue since Hotshot is not longer hovering?

Is Xenia still on the dragons back?

DM Cayzle OOC 
Wednesday November 28th, 2007 12:00:47 PM

First Question -- what is Bin's move? Did he have to run to get next to Hotshot and be out of the Silence?

Buzz: yes, his Movement in dwarven Plate is limited to 20' and only triple not quadruple speed. So he couldn't do anything but run up hill.

DM Cayzle OOC 
Wednesday November 28th, 2007 12:01:53 PM

The debris cloud is no longer an issue since Hotshot stopped hovering.

Xenia was above him, but not ON him. No one can jump onto another character short of a grapple.

Xenia - On Tumbling 
Wednesday November 28th, 2007 2:48:39 PM

Also, on the Tumble, you're not just leaving threatened space in the case of Syr, you're Moving Through his space. DC for that is 25. Fail and the dragon cannot proceed.

I also think that Syr might count as a second PC beyond which the dragon is attempting to tumble. That would raise the DC by +2 to DC27.

And, finally, if the dragon passes Syr, I think it's large enough that I think it goes through space Wynn threatens as well. That would be a DC19 to pass him w/o an AoO.

That would cut the dragon's speed to half, unless it wished to do an Accelerated Tumble at -10 penalty. I'm not sure it can get all the way into the cubby hole on half speed, let alone pull anything out of a bag in the same round.

Hmmm. Looking at the map again, if the ceiling on the side holes is 20ft, then passing Wynn to climb into the hole is also moving through Wynn's space. That's another DC25+.

I guess size does matter.

JimF 
Wednesday November 28th, 2007 5:16:54 PM

It still looks like we are waiting for Cazyl's edit before we can post.

Hotshot Fight, End Round 14 (DM Cayzle) REDUX  d20+15=20 [tumble]
Wednesday November 28th, 2007 6:55:05 PM


[DM OOC: Here is the REAL DM Post. It corrects a couple errors, especially in Hotshot trying to do too much, and in Bin's movement.]

The Good Guys

Angus fires another acid arrow this round. [OOC note: I won't allow the secondary damage from last round's crit to also double, because of the rule that extra dice of damage are not doubled on a critical hit.] That's 16 hp acid damage to the dragon, from two arrows.

Xenia tumbles forward and up to sneak attack the dragon. She hits it, inflicting 28 hp damage.

BIN'S TURN HAS CHANGED VERY SLIGHTLY:

Bin takes a double move, or maybe runs, to a spot 35 feet to the east -- V5. He may end up 5, 10, or 15 feet up, depending on his move rate. From there, he can talk to the dragon. [The DM used some judgement in placing Bin.] Then he offers himself to the dragon in return for letting his friends go.

Syr attacks from inside the dragon's mouth, hitting hard at the wyrm's palate. [OOC: Note that attacking while grappling imposes a -4 on attacks, per the grapple rules. So Syr hits twice, not thrice.] He inflicts 46 hp damage to the dragon.

Belkior heals Angus.

Wynn darts forward, then back, inflicting 14 hp damage on the way. [OOC: no need to roll for concealment within 10 feet.]

The Dragon!

HOTSHOT'S TURN CHANGES! PAY CLOSE ATTENTION.

Hotshot listens to Bin. He spits out Syr as a free action -- since they are no longer grappling, they cannot occupy the same space, and therefore Syr ends up in T-U-7-8, were the dragon spits him out.

Hotshot laughs and answers Bin: "Sounds fair to me! It's a deal! My first command is to follow me, Interpose for me and cure me as soon as you can, with your best cure!"

The dragon tumbles, no longer hovering, to the west wing hallway. [Tumble 20 keeps Syr and Xenia and Wynn from making AoOs.] He tumbles south 15 feet (over Wynn's head at that point), which counts as 30 feet of flying movement. Then he wingovers for another 20 feet of movement, then he tumbles another 50 feet west to the west alcove. The last 20 feet or so he does not have to tumble, since there are no good guys in reach. That uses his total available fly speed of 150 feet, and a move action.

By the way, he tumbles through the space the ice wall had been with no ill effect. That's because the "cold" wall disappeared when the bone devil blipped out!

Finally, with his standard action remaining, Hotshot casts a dsplacement spell, so that all attacks have a 50% miss chance now, except for those with true seeing.

He roars again, "So it's a deal! Fair and square! Everybody's happy! Last chance for a deal before I breathe on you all again!"

Note that Syr will not have heard any of Hotshot's words, since he has been in the Silence. Everyone else did.

Enemy status:

Hotshot
AC33
Touch AC8
Damage Taken So Far: 89 +104=193.
Spell Resistance 21.

And the NEW map.

Angus (Pixie Form) 43/43 AC 22  d100=100 d100=76 2d4(2+3)=5
Wednesday November 28th, 2007 7:22:19 PM

OOC: Hotshot has to roll a concentration check for the acid arrow damage!! DC18 I believe; or he loses the displacement spell.

------------------------------------

Angus sighs as Belkior cures him. "Thanks. Some some for everone else."

Angus see the Dragon make a break for it and he goes the opposite direction.

Position W5 10 feet up

Angus calls out to Bin "Don't listen to that evil coniver. If anything go cure Syr or better yet pick up your weapon and smack him to the 9th level of hell."

At the top of his pixie lungs Angus yells "Spread out or close with the bugger!" as Angus worries about the coming fire.

"You are not getting away with this." Angus exclaims as he unleashes another of his acid arrows: normal - not extended or maximized.

concelement roll 100 and 76 (hero point used if needed as I forgot what is sucess): only needed if he made his concentration check to cast displacement.

Damage 5 from Acid arrow #3
Damage 8 from Acid arrow #2
Damage 8 from Acid arrow #1

Total damage 21 this round

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 5/8
3 Level 4/7
4 Level 6/6
5 Level 4/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 9.4/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 9.3/10 minutes 18 Dex. Fly & Natural & size AC bonus
Resist Cold on Angus
Resist cold on Syr
Acid arrow #1 maximized and extended 3/8 rounds
Acid arrow #2 maximized and extended 2/8 rounds
Acid arrow #3 normal 1/4 rounds

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 2/3

Scroll of enlarge used on Syr - ended
Scroll of Mirror Image used on Lang - ended
Scroll of see invisible used on Angus - ended
Scroll of Blur on Lang - ended as he is dead
Scroll of Fly on Syr - dispelled

Hero points used: At least 2

Xenia (AC24, HP 63/63)  d20+16=23 d20+16=36 d20+16=34 d100=84 d6+5=9 d6+5=8
Wednesday November 28th, 2007 8:21:55 PM


"Don't give up, Bin!" The dark rogue raises the sword high as the Dragon Guy runs off. "Listen to 'im. He wants you to be a slave!"

"Well fram that Slave Stuff! We're not having it! Domi sent us here for a reason. And you, Hot Poop Guy, gotta be part of that reason."

"C'mon Bin! Drop some Righteous Magic on him! SPELL HIM DOWN!"


Xenia zip off across the room then, in pursuit of the dragon, a dark bee chasing a bear from the hive. As she crosses into the outer limits if the creature's reach, she dives, spiraling in to plant the captured short sword into a critical spot, again in the dragon's neck.

Rolls and Actions
Tumble 23
Hit AC36 Crit Confirmed AC34. +2 if attacking from Above (MAB11+2GoodHope+1Prayer+2UnknownShortsword)
Miss Chance/Over 50=Hit 84=Hit
Damage 9+8=17hp

Movement and Position
M9 (15ft up. Last 15ft drop altitude for Double Speed. Tumbling at half speed evens to normal speed.)

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 2/50 rounds), Resist Energy, Cold (70 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb, Silence x2; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.), Hero point 1

Belkior (AC 23; 26 vs. evil, HP 81/81) - Air Walk, Dispel Evil, Magic Circle vs. Evil, Prayer, Protection from Fire, Resist Cold  d20+24=31 5d8(7+6+6+5+8)=32 d20+11=27
Wednesday November 28th, 2007 10:17:04 PM

OOC - Belkior is holding his actions until all companions have acted. Only then will he take one of two actions ... you'll see why

If Hotshot falls from attacks by companions
Belkior will move forward, considering the damage that Syr and the others have suffered from the dragon. He will edge closer and confirm that the dragon is truly no longer going to bother any good person.
Heal = 31, to determine alive or dead

"It's over. It's really over."

Then Belkior will busy himself with healing his companions.

If Hotshot is still standing after his companions' attacks and spells

The halfling cleric peers around the corner to see that the dragon is still a threat to himself and his companions, not to mention the villagers in this area.

"Alemi, please forgive me ..."

The halfling invokes one of the most powerful spells that he knows, calling down holy power on the dragon.

Actions 1
Move - 20 ft to O6
Standard - Heal check

Actions 2
Standard - cast Holy Smite, inflicting 32 damage and Blinded for 1 round, Will DC 20 for half damage and no Blind

Position
varies, depending

Items
Wand of Cure Moderate Wounds - 3 charges

Active Effects
Air Walk - 94.2 minutes
Magic Circle Against Evil - 108.2 minutes
Prayer - 9 rounds
Protection from Energy (Fire) - 95.2 minutes (78 of 120 points)
Resist Energy (Fire) - 94.2 minutes (Syr)
Resist Energy (Cold) - 108.4 minutes, Lang
Resist Energy (Cold) - 108.5 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist*, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid*)
3 (DC 19) - Dispel Magic*, Prayer*, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command*, Wall of Stone* (D - Dispel Evil*)
* = cast



Wynn (AC 24, 24/69 HP); Resist Fire; Fly; Resist Cold; Good Hope  d20+15=24 d20+15=34 d20+15=21 d8+7=8 d100=63
Wednesday November 28th, 2007 11:03:25 PM

The bard once again flies in to battle against the dragon, hopeful that this will be the final onslaught.

[Spring Attack; Hit AC=24, use a hero point and re-roll Hits AC=34 unconfirmed with a 21 for 8 HP; rolled 64 on displacement so the hit counts]

"Antolle ulua sulrim" he yells at the dragon in elvish as he attacks.

Effects

Good Hope: 6 minutes
Resist fire DR 20: ?? rounds
Fly: 1 rounds

Resist Cold DR 20 68.89


Syr HP 91/130 AC 31  d20+19=20 d20+19=26 d20+19=21 d20+19=36 d20+14=19 2d8(1+2)+12=15
Thursday November 29th, 2007 1:19:43 AM

Rather than dropping to the ground, Syr stays where the dragon lwft him, floating in the air. Only landing a single blow this time, he wonders how much more this beast different. (attack 20,26,21,36,19 damage 16)

Active Spells
Troll,
Aid,
Fly
Prayer (forgot about that in the rolls)



DM Cayzle OOC 
Thursday November 29th, 2007 5:14:53 AM


Syr, the dragon has dropped you and tumbled across the room. You will have to move (and watch that tumble check -- it MAY have to be an accelerated tumble), then get a single attack, and there is a 50% miss chance, if you want to hit it.

Waiting for Bin and Syr.

Bin (AC:26 HP: [48/73] 63/64 (53) DR/3 Prot.Fire/cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor, Sanctuary)  9d6(2+6+3+4+6+1+4+1+4)=31
Thursday November 29th, 2007 12:14:38 PM

Bin now sees his ruse was seen through, by the smart dragon. he had wanted to be near the dragons mouth to Interpose for Syr again, buit trhe dragon is smarter then Bin.

"Oh, well, It's a good day to die." He mutters to himself before casting another spell.
"Domi, provide Hotshot with holy fire."

Actions: Casting Flame Strike at K/L-9/10. Total 31 damage. (Pretty average)

Shaken
Turning attempts: 6 of 10 available.
Active spells:
Protection from Fire. 86.6
Airwalk. 86.9
Aid ?
Protection from Cold. 88.0
Spell Immunity. 88.4 [Wall of Ice, Hold Person]
True Seeing. 7.5 Divine Power. .7 [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. (Expired) +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. 5.9(Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, +Silence (D=Bull's Strength)
3-(5) +Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) +Dismissal, +Air walk, +Spell Immunity, +Divine Power (+D=Divine Power)
5-(2) +Flame Strike, +True Seeing (D=Righteous Might)


DM Cayzle  d20+17=29
Thursday November 29th, 2007 3:31:23 PM

Concentration check for Hotshot to be able to cast while acid is etching his lovely dragonhide armor: 29. No prob.

Waiting for Syr. Will Syr try to engage the enemy and attack? Is there any chance he will be walking into a flame strike or breath attack?

If he advances, will he be able to get there and tumble to avoid an AoO AND still have time to attack? And will he roll over 50 on a d100, or will he miss?

Syr AC 29 HP 91/140O8  d20+13=24 d20+19=27
Friday November 30th, 2007 12:55:51 AM

Growling in his troll voice, Syr bounces up and resumes his attack on the dragon missing completely. (Tumble 24)

Active Spells
Troll
Aid
Fly
Prayer

(OOC: Sorry guys, it's rough hours working X-mas at UPS.)

Hotshot Fight, End Round 15 (DM Cayzle)  d20+10=16 d20+10=14 (spell resistance checks) 12d10(3+7+4+3+6+4+3+8+5+4+5+10)=62 (breath)
Friday November 30th, 2007 7:16:12 AM


[OOC NOTE TO PLAYERS: I seem to have forgotten that Hotshot has spell resistance 21. D'Oh! Well, I won't go back and revise past rounds, since it was my mistake, but I will use that spell resistance this round, anyway. And since you all neglected to roll your spell penetration rolls, I will do so for you. If I make a mistake on your spell penetration check, please let me know ... after looking at the results, none of the rolls were close, so I think it is okay.]

The Good Guys

Angus casts another acid arrow. Note that per the spell description, spell resistance does not apply to acid arrow. Total Damage this round from acid is 21.

Xenia starts in W6 at 35 feet in the air. She wants to get close enough to strike the dragon, and she wants to tumble the last 15 feet. Those 15 feet will be descending, so the half speed tumble and the double speed dive cancel out.

The dragon is in a 15 ft x 15 ft x 20 ft high alcove. There is no room for a medium creature to end up over the dragon.

If Xenia ends up in N8, the dragon will have cover as she has to attack around the corner. If Xenia ends up 20 feet off the floor, the dragon will have cover because she has to attack around the top of the alcove. If Xenia attacks from N8 at a height of 20 feet, the dragon will have improved cover.

Therefore, Xenia wants to end up at a height of 15 feet in square N9.

That's move 9 squares west, 3 squares south, and 4 squares down. The first diagonal she makes south is a freebie, as is the third; so her southward movement costs just one square. The first diagonal she moves down is a freebie, as is the third, but the second and fourth are not, so her downward movement costs two squares. So her total move costs 9 to go west, 1 to go south, and 2 to go down. That's a total move cost of 12 squares. Her move is 60, or 12 squares.

She moves and tumbles to N9 at 15 ft above the floor. She attacks for 17 damage.

Belkior delays his actions.

Wynn flies in, hits, and flies out of the dragon's reach. He inflicts 8 hp damage.

Bin casts Flame Strike. The DM checks for spell resistance, and gets a 16, so the spell fails to affect the dragon.

Syr moves up and swings, but misses.

Belkior sees that the dragon is still standing, and chooses to cast Holy Smite. The DM makes the spell resistance check and gets a 14. The spell fails.

The Dragon

Hotshot knows that if he fails to neutralize the acid, he will be dead next round. He deeply regrets his casting of Displacement last round. It did no good whatsoever, and if he had cast Protection from Acid he would have taken no acid damage this round or last. He could cast Protection from Acid right now, but he is so wounded that these pesky adventurers will kill him next round anyway. He could cast Gaseous Form and go under the door, but his move rate is only 10 while gaseaous, so five feet of him will still be sticking out if he tries that. And besides, will the acid keep eating at him if he is gaseous? He does not know.

He considers throwing himself on your mercy, but he knows that you are liars -- at least Bin is -- and he expects no mercy from dishonorable types. Besides, you already started the fight when all he wanted to do was talk, so he expects you to press on now that he is weak.

So what option does he have? He can go down fighting.

But how? He can breathe again, and that's probably his best choice. He could activate the griffon and command it to fight after he dies. But you all will probably dispatch it easily.

The dragon breathes fire. Please make a DC26 Reflex save for 62 or 31 fire damage.

Next round, the dragon roars out in pain, sorrow, and heart-rending regret. How could this happen! He dies of acid damage. The fight is over.


Bin (AC:26 HP: [7/82] 63/64 (53) DR/3 Prot.Fire/cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor)  d20+10=14
Friday November 30th, 2007 11:36:50 AM

"Domi bless you all." Bin yells out as the dragons breath washes over the room.
Having been already wounded, the flames wash over him a second time.

Bin fails Reflex DC:26 with 14 (after modifiers)
Hit Points 46 with Righteous Might.
62-3DR = 59 damage-20 resist fire- 39 damage total.

He lived. He can't believe it and through clenched teeth, he observes the room for any further signs of danger and goes to help the most severly hurt person before turning his attentions to himself. He tells Hotshot before it is dead, "Your dishonor cost you your life, not mine."

Shaken?
Turning attempts: 6 of 10 available.
Active spells:
Protection from Fire. 86.5
Airwalk. 86.8
Aid ?
Protection from Cold. 87.9
Spell Immunity. 88.3 [Wall of Ice, Hold Person]
True Seeing. 7.4 Divine Power. .7 [Strength now 19. HP's now 72/73 BAB is +9 Attack modifer is +5 (Strength + Magic Weapon)allowing two attacks per round at +14/+9]
Divine Favor. (Expired) +3 luck to attack and damage rolls. New attack bonus to hit +17/+12. Damage will be +8
Good Hope. 5.9(Wynn) +2 to alot. bringing to hit +19/+14. Damage will be +10

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, +*Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, +Resist Energy, +Silence (D=Bull's Strength)
3-(5) +Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) +Dismissal, +Air walk, +Spell Immunity, +Divine Power (+D=Divine Power)
5-(2) +Flame Strike, +True Seeing (D=Righteous Might)



JimF 
Friday November 30th, 2007 11:45:06 AM

Does the breath weapon effect everyone????

Xenia (AC24, HP 63/63)  d20+18=26
Friday November 30th, 2007 12:04:30 PM


Prayers do work.

In the end, it is by such a slim edge that Xenia avoids the nastiest of burns. The divine guidance of Alemi turns her in mid flight, and Xenia emerges unscathed by the flames.

"WYNN!"

His wounds. The image of his wounds are burned onto the backdrop of her mind. Flying beside him not a moment ago. He was so hurt.

"WYNN!"

She flies to him. With such wounds could he survive such a blast? With him dead, could she go on living?

Rolls and Actions
Reflex Save 26

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Fly 2/50 rounds), Resist Energy, Cold (70 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb, Silence x2; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.), Hero point 1

DM Cayzle OOC 
Friday November 30th, 2007 12:17:59 PM

My analysis of the map suggests that the blast gets everyone. Feel free to disagree, but then you have to convince me.

Angus (Pixie Form) 41/43 AC 22  d20+14=26
Friday November 30th, 2007 12:21:04 PM

Angus sees the dying breath of the dragon come his way and he does everything in his power to get out of the way and manages to avoid the worse of the flames.

Used hero pooint for +2

The resist fire absorbes the bulk of the rest of the flames.

Angus watchs as dragon drops and breaths a sigh of relief "Someone make sure its dead."

Angus looks around at the Shields "How is everyone?" Angus cuatiously approaches Xenia and Wynn.

Angus wishes Lang knew how brave everyone was, but hopefully the group can tell him in tme and maybe outfit him in red dragon armor.

Spell Slots:

0 Level 2/6
1 Level 3/8
2 Level 5/8
3 Level 4/7
4 Level 6/6
5 Level 4/5

Spells in effect:

mage armor - 10 hours
message - 100 minutes on all Shields
Detect magic on Angus
Protection from Evil 9.4/10 minutes
Resist Fire from Belkior
Polymorph on Angus (Pixie) 9.3/10 minutes 18 Dex. Fly & Natural & size AC bonus
Resist Cold on Angus
Resist cold on Syr
Acid arrow #1 maximized and extended 3/8 rounds
Acid arrow #2 maximized and extended 2/8 rounds
Acid arrow #3 normal 1/4 rounds

Rod of Silent Lesser 0/3
Rod of Enlarge lesser 0/3
Rod of maximize lesser 2/3

Scroll of enlarge used on Syr - ended
Scroll of Mirror Image used on Lang - ended
Scroll of see invisible used on Angus - ended
Scroll of Blur on Lang - ended as he is dead
Scroll of Fly on Syr - dispelled

Hero points used: 3


Bin ooc 
Friday November 30th, 2007 12:32:38 PM

Bin has Craft:Leather working with a +4 bonus to it.

Wynn (AC 24, 11/69 HP); Resist Fire; Fly; Resist Cold; Good Hope  d20+13=31
Friday November 30th, 2007 6:03:58 PM

The bard turns to face the dragon after his last attack, hoping to see it slump to the ground. Instead, a wall of flame and heat rockets towards him, engulfing him completely. With a final act of desperation he raises his shield to deflect some of the blast, while at the same time knowing it to be a futile gesture.

When the flames disperse, he is surprised to find himself alive, albeit badly injured. The spell [resist fire]and his shield sparing him the full force of the flames [Reflex=31]

He hears his name and the familiar voice of Xenia calling out for him, and tentatively accepts her embrace. "I suppose I really shouldn't taunt dragons..." he offers.

Syr  d20+15=28
Friday November 30th, 2007 8:02:11 PM

Seeing the dragon inhale deeply just like before, the now-troll prepares to spring to the side to avoid it. Despite his large form, he deftly dodges the dragon's breath.

As the dragon drops, Syr dodges the falling body and moves quickly back to Lang's side. Quickly, he kneels down beside the bugbear and tries to use his limited healing power by placing a hand over his wounds. When that fails, his eyes search out the priest. He beseeches Belkior, "Is there ANYTHING that you can do for him?"

Finally, he pounds a fist into Lang's chest in frustration, "If only you had listened to me!!!"

Syr looks over at Wynn's comment with a glare but says nothing before resuming his vigil at Lang's body.

Belkior (AC 23; 26 vs. evil, HP 81/81) - Air Walk, Dispel Evil, Magic Circle vs. Evil, Prayer, Protection from Fire, Resist Cold  d20+8=24
Friday November 30th, 2007 8:50:35 PM

The halfling cleric ducks and covers as the fiery breath rolls over everyone in the room. Even though he cannot avoid the flames, Belkior's protective magic is enough to prevent any harm.

He moves over to where Syr stands by Lang's body. The halfling places on the elf's shoulder, trying to comfort his companion.

"I can, with everyone's permission, cast the spell that would take us to the Lands of Judgement where we can stand before Gargul and beg for Lang's return. I need a large diamond, though."

Belkior looks downward for a moment, a pained expression on his face.

"That is, of course, if Alemi has not withdrawn his grace from me. Even though I did not harm Hotshot, I acted with the intent of doing so."

"There are things to do first, though. Some of the others are badly hurt from Hotshot's last gasp."

Position
varies, depending

Items
Wand of Cure Moderate Wounds - 3 charges

Active Effects
Air Walk - 94.1 minutes
Magic Circle Against Evil - 108.1 minutes
Prayer - 8 rounds
Protection from Energy (Fire) - 95.1 minutes (16 of 120 points)
Resist Energy (Fire) - 94.1 minutes (Syr)
Resist Energy (Cold) - 108.3 minutes, Lang
Resist Energy (Cold) - 108.4 minutes, Belkior
Status - 11 hours

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless*(x2), Magic Stone, Obscuring Mist*, Sanctuary*(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy****(x4), Silence, Status* (D - Aid*)
3 (DC 19) - Dispel Magic*, Prayer*, Protection from Energy**(x2) (D - Magic Circle Against Evil*)
4 (DC 20) - Air Walk*, Freedom of Movement, Imbue with Spell Ability* (D - Holy Smite)
5 (DC 21) - Greater Command*, Wall of Stone* (D - Dispel Evil*)
* = cast

Xenia 
Friday November 30th, 2007 9:39:34 PM


"Wynn! Oh, Wynn. I thought you was ... I thought ... " Tears roll down the rogue's dark cheeks. "Oh. Oh ... " Approaching from first left then right, his face is so charred that she backs away from a kiss lest she hurt him any more than he already is.

"Belkie? Bin? Can we get some healing over here?"

"Poor Lang. Donchu worry, Belkie. Domi sent us here for a reason, and Alemi's good friends with Domi. I know that. (Don't know how, but somehow I know that.) And Domi was right. 'Course he was. This was one sicko fram dragon. I mean, who forces folks fight for entertaining then takes the bodies off to make slurpees outta them, anywho?"

"I'll look around for a diamond. I mean, dragon, right? What's a dragon without he's got some diamonds?" (Search Take10 = 27. Take20 = 37.)

"Can we try maybe carnating Lang up again?" Turning aside a layer of minor coins from the pile in the center of the room, Xenia asks the question as she works. "I mean, like he was Carnationed when that Knot of Drusis thing changed him to a Bugbear." She begins methodically clearning away layers of coins. "What's a slurpee?"

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Resist Energy, Cold (70 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb, Silence x2; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.), Hero point 1

Aftermath (DM Cayzle) 
Saturday December 1st, 2007 3:34:21 PM


Everyone survives the blast. It seems that Lang is the only casualty,

It is determined that the dead are dead, and the living are alive.

Whosoever checks the dragon notices that it had a satchel tied cunningly to its body.

There are some diamonds, other gems, and precious metals embedded in the dragon's underbelly.

The hoard of coins and gemstones in the center of the rom are mostly copper, silver, and some semi-precious stones.

Cayzle 
Saturday December 1st, 2007 3:35:12 PM

Did we miss a posting report this week?

Wynn 
Saturday December 1st, 2007 6:47:39 PM

Badly injured, but still alive, the bard makes his way over to Lang and Syr. "I couldn't just leave him to the dragon Syr, it just didn't seem right. We joined the Shields together and he wouldn't have left me behind."

Wynn briefly rests his hand on the monk's shoulder before helping Xenia and the others search the cavern and it's alcoves for treasure, weapons, and alternate routes out. He also calls for Xenia to thoroughly search the cleric of Ga'al.

Search: take 20 = 23

Xenia 
Saturday December 1st, 2007 8:34:12 PM


"Gotcha, Wynn."

"Some pretty good sparklies here, Belkie. I'll start a pile. Just pick out what you think you need, huh?" (With Good Hope ... Search Take10 = 29. Take20 = 39.)

The rogue empties the contents of the dragon's satchel onto the floor before moving on to the Priesty Timmity Guy and searching his dead body.

"We gotta decide what we're gonna take and what we need to leave," she says. "I don't figure there'll be any coming back once we leave outta here." She wipes her forehead with the back of her sleeve.

"I hear there's cash in dragon skins. I guess normally I'd ask Lang if he'd wanna do it, but anyone else wanna try skinning that dragon?"

Active Effects
Magic Circle Against Evil (50 min), Message (100 min), Resist Energy, Cold (70 min), Good Hope (10 min)

Items Expended: Scroll, Magic Circle Against Evil, Resist Energy Cold L7, Barkskin, Spiderclimb, Silence x2; Potion/Oil, Bless Weapon, Fly; Rope, 50ft (Hopefully with Syr.), Hero point 1

Angus 
Saturday December 1st, 2007 10:00:38 PM

Angus soon reverts back to his human form. "That was too close for all of us." Angus goes over to Lang and crosses his massive arms over his hairy chest "We will take care of you Lang."

Angus looks for Belkior and Bin "What can be done for Lang out in this wilderness? How can we bring him back to us?"

Angus looks at the horde of loot and then his friends "Lets take a moment to carefully search this place as we are spending the night. No one leaves out the front entrance as none of us are in great shape to handle the Forbiddance. We will have to let Sunshine take care of himself for the night unless someone has an idea on that front. In the morning I can get everyone past the Forbiddance. Right now I can only move half of us. I say we bed down right here, if it is deemed safe after our search."

Angus settles down on the pile of coins as the after effects of the battle take hold of him and waits for the search to be completed. "What a day. I bet you have a long entry in your journal tonight Wynn. Me, it will be just sleep. I long for a bath, a bottle of wine and a feather bed."

DM Cayzle OOC does some housekeeping 
Sunday December 2nd, 2007 8:23:45 AM

Friends, I only have PC sheets in from three characters: Bin, Xenia, and Wynn.

You three all get a Hobgoblin Seal of Timeliness: Use it as a free action to gain an extra move action. (Remember that you only get 6 slots for seals, and a hobgoblin seal counts for two.)

Lang, Syr, Angus, and Belkior, I need your sheets in asap!!

And soon enough after that, I'll need sheets updated for new possessions, shopping, and xp. Maybe some will advance in level. But I need to know WHEN you last were awarded xp, and I need to know where in the module (or in the preceeding one) was that!

And one more clueless newbie DM question -- why the angst over what to do with Lang? Can't Bin just raise him? Maybe Belkior too?



Scott the Southern 
Sunday December 2nd, 2007 11:20:55 AM

I sent an email a while back to share Syr's sheet on google docs. You do have access to that correct?

Anyone feel free to correct me...

Last time exp was awarded was before we were mysteriously transported (at the end of last module) to this area which is a quad battle, priest, dragon.

As for the angst, just roleplaying... I think it's the first time a character in this game has died that didn't want to. That is to say we have had characters die before but from what I recall, all were voluntary either abandoned by a player, moved to another game... etc...


Jim F 
Sunday December 2nd, 2007 1:18:33 PM

Hi Cayzle,

I did send you my character sheet for Angus a while back. I am traveling next week and will not be able to send it until next week.

Most of us have similar (not exact) experience points, but Syr is the exception as he is one level higher than the rest of us.

Jim

Buzz ooc 
Sunday December 2nd, 2007 1:40:19 PM

I think Bin is lower level then the rest. He's only ninth level. Which is odd. I thought when someone comes into the game, they start out at the same experience as the lowest level person, but it seems, I could be wrong, everyone has at least one level on Bin.

Just so everyone knows, I would like to pull Bin out of the group. I'm not really enjoying him very much and I have another idea I want to run with. One with less to say anyway.

Cayzle, I don't know what is left, but if you will allow me to retire Bin at Stone Gap, that would be cool. he can kill the priest of ga'al there and start building a church to Domi.

I know I need to get Jerry's approval, but I thought I should ask you first.

Kinda a shame, that's some good treasure in that there horde of coins, but oh well.

Syr 
Sunday December 2nd, 2007 10:53:45 PM

Syr smiles at Wynn, "S'okay Wynn. I DO understand that. It would be kinda tough to leave the big guy behind. The group has to come first. Speaking of the group, let's cheer things up a bit by seeing the loot. Where is the body of that so called 'Father'?"

As he rises from beside Lang he strokes the dog's back softly and unties the rope from his waist, he gives it back to Xenia. "Don't forget this, Red. C'mon Sunshine, let's see if we can get you something to eat also. Anyone else want to try a dragon steak?"

His brow creases for a moment as he hears Angus, "Angus, can you take down that forbidance? I wouldn't want any villagers to stumble into it later."

The Dragon's Lair (DM Cayzle) 
Monday December 3rd, 2007 4:54:36 PM


You search the main room and find:

Dead Dragon
- Scrolls x5
- Rod
- Small lion-bird statue
- Amulet
Dead Priest
- Potions x4
- Ring, Rod, full plate armor, warhammer, shield.
- Scrolls x3
Pile of coins and gems
- 1,000 gp in copper
- 1,000 gp in silver
- 100 gp
- 900 gp in semi-precious gems

The coins and gems are scattered all over the room, and mixed with dirt and dust by the dragon's hovering.

The East Wing is guest quarters. The priest had stayed there, and had set up a small (but unholy) altar to Ga'al there. The nicely appointed three-room suite has furnishings worth 2,000 gp, since they are quite nice. Bulky, though. There are edible (and tasty) rations here.

The West Wing looks to include an arcanist's library, a room with a dragon-size bath, and a scrying room with a mirror in it. You do no more than glance at the mirror ... if you want to look more closely, give me details please.

You have not really searched anywhere yet -- the above is pretty obvious on a glance.

==========

Sorry, Jim, I do not have any earlier version of Angus's sheet.

I've gotten Syr's through Google now.

Buzz, please e-mail me about bringing in a new PC.

Bin  2d8(7+7)+9=23 2d8(8+6)+9=23 2d8(6+5)+9=20 2d8(2+6)+9=17 d8+5=7 d8+5=13 d8+5=10 d8+5=11 d8+5=7 d20+13=29 d20+13=28 d20+13=19 d20+13=30
Monday December 3rd, 2007 5:02:49 PM

Bin begins to tend to all the wounded, first with triage to determine who is in worse shape, then by casting his highest cures available, untill he is out of spells.

Triage Heal check: 29, 28 19, 30
Cured: 23, 23, 20, 17, 7, 13, 10, 11, 7

Turning attempts: 6 of 10 available.

Wearing: Mage's cloak and headband. Halfling's boots..

0-(6)*Detect Magic,+Detect Poison, +Guidance, +Light, ++Resistance
1-(6) +Detect Evil, ++Divine Favor, ++Protection from Evil, +Sanctuary (D=Enlarge Person)
2-(6) ++Aid, +Augury, +Hold Person, +Resist Energy, +Silence (D=Bull's Strength)
3-(5) +Dispel Magic, ++++Protection from Energy, (D=Magic vestment)
4-(4) +Dismissal, +Air walk, +Spell Immunity, +Divine Power (+D=Divine Power)
5-(2) +Flame Strike, +True Seeing (D=Righteous Might)


Bin second post 
Monday December 3rd, 2007 6:43:00 PM

I forgot to add these on the hit points list 1,1,1,1

Xenia 
Monday December 3rd, 2007 8:26:48 PM

"Tanks, Bin." Xenia places a kiss on the human cleric's forehead as he puts some of that healing stuff onto Wynn.

Onto the pile of loot, she throws the captured bow and the shortsword.

"Hey, lets get all the stuff together, huh? Maybe we can figure some of it out while we're waiting here for Angus to get more of his Magic Transpo Door spells back."

Stuff from the Quad Battle
3 arrows glow a strong magic
short bow strong magic
boots minor magic
cloak minor magic

human ranger
2 short swords moderate magic
belt strong magic
potion that Angus eventually identifies as rage

1/2 orc fighter
belt with very strong magic
banded mail strong magic
great sword moderate magic
ring moderate magic

human mage
2 figurines of lions strong magic
headband of moderate magic
wand
cloak of moderate magic

"Meantime, I'll take me a look around this place. Doesn't look like there's a door here anywhere, but maybe there's another way out."

"Nice digs." She pops her head briefly into the guest room. "Wish we could take some of this stuff back to our new place. Maybe some of it, huh? Huh, Wynn?"

But everyone knows that the really good stuff has gotta be in the dragon's rooms, and the dark rogue takes her self there to search. (Search Take10 = 27/29 with Good Hope.) Traps, traps, traps. Traps and secret doors. Xenia makes her way from room to room. At the Mirror Room, she takes out one of her own. From her haversack the rogue removes a small steel mirror and proceeds to search the big Mirror room using the reflection from the small mirror.

OoC: If you'd like, Xenia will go to the Catacombs with the loot and go through the motions so we'll have this done with by the time we're actually out of here.

Angus 
Monday December 3rd, 2007 9:35:07 PM

OOC: Our concern with Raise dead is the drawbacks as compared to a true resurrection. I am not sure Lang wants to be brought back with the raise dead penalties.

What say you Matt?
---------------------------------

Angus relaxes on the bed of coins as he waits for the search to be complete. Angus ponders where to rest after the hard combat.

Angus breaks out his two bottles of wine "A toast to our fallen friend." Angus pops each bottle and passes them around.

Matt C. 
Monday December 3rd, 2007 9:51:32 PM

Lang doesn't really have a choice if you decide to raise him. Would he come back as a human?

The level loss back to 9th would stink, especially if everyone leveled up to 11th.



Buzz 
Monday December 3rd, 2007 10:43:17 PM

True, but that's Bin's level. Unless you want to not post for awile, we can go buy a resurection scroll or three, for future use.

Wynn HP=57/64 
Monday December 3rd, 2007 10:49:16 PM

Wynn thanks the cleric for the healing spells [Took 23 + 23 HP] and then works with the others to gather up the loot for others to examine. When Angus passes out the wine, the bard raises his glass to their fallen comrade in silent admiration.

Belkior 
Tuesday December 4th, 2007 6:23:23 AM

The halfling cleric quietly listens to his companions as they discuss what to do. The items from the dragon's den are well and good, but there's the larger issue of Lang.

"Well, there's one possibility. But it's expensive and not a sure possibility."

Belkior looks around at his companions to ensure that they are listening.

"We could find a senior priest and commission the crafting of a scroll with a spell called True Resurrection. Then, with a hope and prayer, see if I can successfully cast the spell. That way, Lang doesn't lose very much."

OOC - Sorry ... travelling. Will send a CS tonight.

DM Cayzle OOC 
Tuesday December 4th, 2007 7:18:38 AM


Friends, in traditional D&D, ya casts yer rez, ya pays yer price (component and level), and theres ya go.

But in the Wold, your whole party stands before A GOD, justifies your friend's life to THE GOD, and had better get the answer right. Because THE GOD has been known to strike player characters dead, or maim them, or cause them great grief, if they step out of line.

Given the actual great risk involved, I'm happy to waive the 1 level penalty for using Raise Dead. Who knows what other, GREATER price you may have to pay?

Sometimes you catch Gargul in a good mood, and he's cool about it. Other times he asks you what you would give up in reurn for your friend's life. Or he asks you what payment you would make for his favor. Or he comes looking for followers. It is not a coincidence that Gargul is widely honored among seasoned (read, formerly dead) adventurers.

So lay off the true rez worries, and start worrying about what to say to THE GOD OF LIFE AND DEATH!!

JimF 
Tuesday December 4th, 2007 8:54:17 AM

If the penalty is waived, lets raise Lang. Matt can decide if he want to keep him after we bring our friend back. Will he be human or bugbear????????????????

Bin 
Tuesday December 4th, 2007 12:33:43 PM

The Protector removes the items he has been wearing from the quad and dumps them on the pile as well. He takes a drink from the bottle passed to him and hands it off to the next person.

In regard to dragon steaks, a stern look is issued toward the speaker of such words, but with the current carnage in the area, he decides not cause further harm with words.

He pulls out his knife and starts making accurate and precise markings on the dragon, in preperation of skinning it.

"There's going to be a lot of blood once I start cutting, so perhaps we should find someplace else to move it? Could the reverse of enlarge object work, by reducing it down to a managable size?"

ooc: I know there isn't a reduce object spell, but after the recent discussion on creatures or objects after death, I doubt "Reduce Creature" would work now.

More Butchery! (DM Cayzle) 
Tuesday December 4th, 2007 2:37:04 PM


Bin does some healing. [OOC: Do NOT assume that you are all healed up! Instead, actually keep track of who is at what hp total please!]

Xenia does some searching and finds that there is a secret door in the northern alcove. The mirror in the West Wing is nonmagical.

Angus takes a little well-earned relaxation. Besides, how often do you get to lie on a dragon's bed!

Wynn raises a glass as well.

Belkior does worry about Lang. Would he want to come back? [OOC: Any character can refuse a raise! It would be ironic to pay Gargul a steep price if Lang then retires!] And how will he come back?

Bin helps Xenia gather the quad gear together. He prepares to remove the dragon's hide.

[OOC: To skin a dragon will require a skill check. Try one of these:

Profession Cook or Trapper or equivalent: DC13
Survival DC15
Craft Armor DC17
Knowledge Arcana DC19

The dragon's hide is marred by acid. Treat it as a Large Dragon for the purposes of what size and quality armor you can carve out of it. If you try a skill check and fail, you waste hide such that the dragon is considered Medium (for one failed check) or Small (after two failures).

Also, if you can make a Knowledge Arcana check vs DC10 (or an untrained DC10 Int check), then you can click here.

[OOC: If you want to cast Idents in game, no prob. If you want to go to the Catacombs to get things started, also no prob, BUT you cannot know in character what an item is until you ident it in game or get back to civilization.]

Buzz: Are you saying Bin can't use his Craft skill: Leather working?

Xenia 
Tuesday December 4th, 2007 4:05:28 PM

Cautiously. Cautiously cautiously, when nothing happens upon looking at the mirror in the dragon's room though a mirror of her own, Xenia turns to look at the dragon's mirror with her unprotected eyes.

WANT!

"I WAN'IT!" The dark rogue comes rushing back into the main room and jumps up into the air a few times. (Without taking flight!) "I wan'it, I wannit, I wannit! We didn't take the mirror on Ogre Mountain 'cause it was too big. So I get to take this one, right? It'll be good in our room, Wynn."

A white smile gleams in her dark face.

"By the way, I also found a secret passage in the alcove place there." She points to the north before swinging around the back of Wynn and wrapping her arms around his shoulders.

"And I also found a big big tub." Her lips home in close up to his ear whispering sweet and warm. "It's big enough we could both fit real nice." She turns her head and her teeth close gently around the lobe of his ear from behind. "We should go." She looks up at Bin as he's fixing to carve up the dragon, separating it from its skin. "We should go now."

Wynn HP 64/64 
Tuesday December 4th, 2007 7:18:14 PM

Wynn accepts a final cure light wounds from the cleric (7hp) before heading off with Xenia to see her latest find. He has no idea how he will transport the dragon's mirror, but he knows that talking Xenia into leaving it will not be easy.

When Xenia motions to the bath his mind moves on to other things. He checks it's contents with his finger, not knowing whether red dragons bathe in acid, or at what temperature they like their water. If all is in order he will strip down and join Xenia in a soak.

Belkior  d20+7=20
Tuesday December 4th, 2007 9:42:36 PM

The halfling cleric looks over his companions, wondering who most needs healing. When Belkior sees that Bin has already done so, the Paragon moves over to assist Bin with the skinning. This 'help' mainly takes the form of pointing out anatomical features to be avoided, but it still proves useful.
Craft Armor = 20

When Xenia announces the discovery of the mirror and the secret door, Belkior perks up.

"Wait! Maybe it's a mirror like the ones in the entrance ..."

Hopefully his warning is not too late.

Cayzle OOC 
Tuesday December 4th, 2007 9:43:10 PM


First, Craft Leatherwork can be used to skin the dragon on a DC13 check.

Second, please do send me you PC sheets now (even if out of date), AND after xp and gold for this module ... but the module may not be done for a few weeks, given that you still have to do the epilogue. And you all thought it was completely finished. Ha!

Angus 
Wednesday December 5th, 2007 12:31:35 AM

Angus stands as he drains the last of his wine after passing around the bottles "Alright, enough with the money and searching. Who is going to do the honors for Lang? Lets get some rest and take care of Lang in the morning. This is most likly the safest place we have ever bed down, but we still need guards. Standard shifts. Unfortunatley, Syr that means you are alone."



Role Call ADM Scott the Southern 
Wednesday December 5th, 2007 1:14:40 AM

Cayzle XXXXX XXXXX
Syr XXXTX XXXXX
Lang XDEAD
Angus XOXTX XXXXX
Xenia XXXTX XXXXX
Belkior XXXTX XXXXX
Bin XXXTX XXXXX
Wynn XXXTX XXXXX

T=Thanksgiving
Dead=Not alive

Thank-you Very much, you have made my Day.

Adm Ceil

Syr HP 57/86 
Wednesday December 5th, 2007 1:22:37 AM

Getting a strong look from bin, he drops his eyes mumbling to himself, "I was only trying to lighten the mood a bit. I suppose that I deal with my sadness differently than most."

Syr nods at Angus, "From what I am hearing, it won't be for long. Besides, I'm not totally alone." He gives Sunshine a pat and a weak smile to the sorceror.

Settling downfor the night, he rubs his stomach where the bite marks are using the last of his healing power.



Bin (AC:26 HP: [7/82] 63/64 (53) DR/3 Prot.Fire/cold, Aid True seeing, Spell Immunity, Divine Power, Divine Favor, Sanctuary) 
Wednesday December 5th, 2007 1:40:05 PM

Bin seeing his look hurt more then intended, he replies to Syr, "Sorry my friend, you just took me back to the Dragon Celebration at the Ghost, when those steaks were served. I couldn't eat for three days thinking about it."

He saves the Dragon for skinning last as he stays with the group during the exploration. It will take it weeks to cure propely anyway, before it can be used for armor.

ooc: I did a triage check to see who was wounded worse, but I don't know who took what heals, so if Wynn and Syr can get up to full, tell me which healing rolls you used, so I can spread the rest around.

Wynn - Supplemental 
Wednesday December 5th, 2007 5:33:47 PM

Wynn took the first two and the last cure spells from Bin.

Thanks

The Rest in the Dragon's Lair (DM Cayzle) 
Wednesday December 5th, 2007 6:14:01 PM


The party decides to camp out, and that works out fine. So does the skinning, which takes a while. Xenia and Wynn take a bath. Belkior and Bin do some healing -- at this point, I'm fine with everyone being cured up after a night's sleep.

Syr thinks about Sunshine, but if the DM is not mistaken, the animal is destined to stay the night outside, short of a dimension door.

Angus makes sure that there are guards and watches set, and he also thinks about ensuring Lang's safety.

The morning sees you all rested, fit and ready for more. More what?

Xenia  d20+17=29 d20+17=22 d20+18=19 d20+28=48 d20+16=26 d20+21=26
Wednesday December 5th, 2007 9:13:41 PM


"You know what's, like, missing here, Wynn? It's fluffy towels. Could sure do with some fluffy towels." The girl rogue sighs. Then she uses the next best thing. A little spell from a wand, and she dries the water from her hair and Wynn's. Her hands move over their bodies, warming. (Prestidigitation/UMD 29) She cleans their clothing. Then she moves on to the clothing of the rest of the group. Bin and Belkie are kinda tough. What with blood stains and all.

Later on, before their watch, she curls up on the bed with Wynn and snacks on (oddly) yummy rations.

"Poor Lang. Wonder what it's like to be dead? Though, I guess must be he's already been dead once. What with being Carnationed by the Knot of Drusis thing. He and Florin. But I figure it can't be too great. Else why would folks fight so hard to stay alive, you know?"

"Wonder what kinda magic Belkie and Bin are gonna do on him to bring him back? Poor Lang."

The night passes.

Next morning, the girl rogue scouts the way out via the secret passage. Checking for traps, she eases the door open, but it doesn't go quietly. Hiding her presence the best she can, she listens and looks for danger.

(Search 22, Move Silently 19/Nat1, Hide 48/Nat20, Listen 26, Spot 26)

Angus 
Wednesday December 5th, 2007 9:56:04 PM

Angus feels much better after sleeping in the dragons bed of coins. Angus moves over to Belkior and Bin "Which one of you wants the honor of bringing Lang back to us?"

Angus watches intently and waits to see Lang great hairy chest fill with breath yet again.

Belkior 
Wednesday December 5th, 2007 11:17:55 PM

The halfling cleric has been praying to Alemi whenever he wasn't sleeping during the night. For so many reasons, both fearful and hopeful.

Belkior hopes that his actions during the fight have not affected his ability to channel the magic granted him by Alemi. And so his prayers were filled with contrition and vows to improve.

At the same time, the stories of Gargul and Alemi have long been entwined during the history of the Wold. Perhaps, his deity would intercede during their visit to the God of the Shadowlands.

When morning comes, Belkior announces to his companions that he is ready to cast the spell that will allow them to petition Gargul.

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Resist Energy(x4), Silence, Status (D - Aid)
3 (DC 19) - Dispel Magic, Prayer, Protection from Energy(x2) (D - Magic Circle Against Evil)
4 (DC 20) - Air Walk, Dismissal, Restoration (D - Holy Smite)
5 (DC 21) - Raise Dead, Wall of Stone (D - Dispel Evil)
* = cast

Wynn 
Thursday December 6th, 2007 7:36:12 AM

The bard provides back-up to Xenia as she investigates the secret passageway. He stays some 20' behind her, ready to provide the support of a strong sword arm when required.

Syr HP 86/86 
Thursday December 6th, 2007 1:55:27 PM

Syr sleeps roughly all night as dreams of the absent Sunshine and Lang fill his head. He spends the morning hours contemplating Father they just defeated. Initially, he was suprised by some of the members hostile reaction to the faith. He has always been content to live life letting people make their own choices and mistakes. Now, looking around the room he thinks that may not be the right thing to do. Filled with internal questions, the elf remains silent throughout the morning pondering his own purpose.

OOC: Used Bin's 10,11, and 1 pt heals.

Bin 
Thursday December 6th, 2007 5:05:35 PM

BIn waits to see if Belkior's spell works, before trying his own. He has never faced a god before and wonders with curiosity at the thought.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ****Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, *Air walk, *Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Raise Dead, *Commune (D=Righteous Might)

Secret Door? More like Secret Wall! (DM Cayzle) 
Thursday December 6th, 2007 6:51:05 PM


Xenia and Wynn want to explore the secret door and beyond. But it is not so much a door as a wall! The entire back wall of the northern alcove slides forward -- or would, were you a huge dragon pushing hard! These two alone have no hope.

Angus asks about Lang. Belkior volunteers to cast the spell. Bin is ready too.

Syr is silent and thoughtful.

Rez first? Or a collective heave ho at the secret wall?



Angus 
Thursday December 6th, 2007 7:34:35 PM

Angus yawns and in the morning and looks around at all of his strange surroundings and then remembers Lang "Lets get Lang back, his strong back will help us move that new wall that Xenia and Wynn found."

Angus rubs his hands together ready to shake Lang's hand once again.

Xenia 
Thursday December 6th, 2007 8:07:32 PM


"rrrrrrrr eeeee aaaaaaaahhhhhhh grrrrrrrrrr ee-er ee-er ee-er ... "

"YAHHRRRRR!"

Flame head pulls and tugs and pulls and tugs and hauls and pulls and finally ...

THUP!

She kicks the door.

"STUPID FRACK FRAMMING BARGLE BAG C H U M H A N G E R !"

THUM-THUM THUM-THUM THUM! grrrrrrrrrr ...

"Alright. Lets magic Lang back to life first. Then we'll open the stupid door."

Belkior 
Thursday December 6th, 2007 10:10:32 PM

The halfling cleric sits down to meditate, praying to Alemi beside the body of his fallen comrade. When Belkior feels that the time is correct, he begins to intone the words and make the gestures of the spell.

"Gargul, we come before you seeking the return of one who died too soon. Please hear my, our, request ..."

The Door To Death (DM Cayzle) 
Thursday December 6th, 2007 10:43:12 PM


Belkior knows that of all divine spells, those that give access to Death are the most unpredictable. In this case, the spell creates a physical doorway into the Realm of Shadows, and through the doorway you see that strange landscape.

Here, close to the Wold proper, the Realm of Shadows looks like a ghostly version of the world you inhabit. All is grey and cloaked in shifting areas of dark and light. The only color are the glowing dark red rivulets of Woldsblood flowing across the landscape.

There is a path that seems to lead you safely forward beyond the door. Who will enter Gargul's Demense? Will you take Lang's bugbear body?

Wynn  d20+4=18
Thursday December 6th, 2007 11:56:45 PM

The bard grabs the bugbear by the front of his jergen and stands him up. The dead weight of Lang's body causes the torso to bend and droop over Wynn's shoulder. He just manages to keep himself upright under the heavy load [Str=18]. "Syr, give me a hand with him!" the bard calls to the monk. "I'm pretty sure we have to bring him in there."

Xenia  d20+28=41 d20+18=20 d20+21=26 d20+16=25
Friday December 7th, 2007 10:58:17 AM

"Like, wee-er-doh." Comes the rogue's soft whisper as she peers through the doorway from Wynn's side as he lifts the body of their friend in preparation for going through into the great unknown. (Great unknown. So what else is new?)

"I'll lead the way," Xenia announces. She slips into the darkness of Wynn's shadow and is gone save for delicate shuffling sounds detectable only to the keen of ear. (Hide 41, Move Silently 20, Spot 26, Listen 25)

Bin 
Friday December 7th, 2007 12:13:58 PM

Bin makes sure he has his hammer and straps it to his hip as he prepares to step through with the others. Seeing the large corpse drooping over Wynns shoulder, he gos over and assists with the load.

Cayzle 
Friday December 7th, 2007 1:43:45 PM

I STILL need a PC Sheet from Angus!

Matt C. - Jim is traveling for work.

Syr 
Friday December 7th, 2007 8:46:04 PM

Syr uses his smaller but muscular frame to assist Wynn with Lang's body. "This is one of those rare times that you wish Lang had been changed into a pixie, right Wynn?"

The elf takes a deep breath and holds it as he steps through the doorway into the unknown.

Belkior  d20+13=24
Friday December 7th, 2007 9:08:24 PM

The halfling cleric takes a moment to recover from casting the spell. After his companions pick up Lang's body and step through into the Realm of Shadows, Belkior looks around the dragon's lair. He's not really sure that this is a check to ensure that everyone who is going to join them has done so, or simply to take what might be the last glimpse of the Wold.

Once the others have stepped through, Belkior will follow. The Paragon looks around at the strange realm, trying to remember what he can from the teachings in the seminary.
Knowledge Religion = 24

"Don't touch, or even get close, to the Woldsblood," Belkior says to his companions. Especially Xenia since he figures that the rogue is the one most likely to ... experiment.

Angus 
Friday December 7th, 2007 11:51:07 PM

ooc: Cayzle, I will send you my character sheet on Monday when I return from my travels.

--------------------------------------------

Angus follows his brave companions into the strange doorway "Is that Woldsblood?" Angus comments, just to talk and keep himself calm. "How does this work Belkior? Where is Lang's soul?"

An Interview with Gargul


The Shadow Lands (ACDM Nellie) 
Saturday December 8th, 2007 2:31:12 AM

As soon as Angus steps through, the hole to the "real Wold" closes, and indeed, it is as if the Shadow Lands close around you...dark, fuzzy, as if the entire landscape is a chalk portrait of what it should be. The air, if you can call it that, presses in around you creating a most unwelcome feeling.

Syr, Bin and Wynn combine muscles and manage to heft Lang's former body with them while Xenia tries to figure out which way they should head. Looking over at the red, glowing river the girl notices several ghostly figures slowly traveling away from the party. She catches the face of one as it slowly traverses...a elf, extremely old guessing by the lines in the wispy face. Taking note of Xenia, it smiles as if all the cares and worries of the Wold are a thing of the past.

Then something else draws her attention...a flash...no...a spark, up ahead. It floats above the stream, slowing traveling forward, ahead of the group. Under the spark Xenia sees several smaller ethereal figures swimming upstream in the Woldsblood of this rivulet. There is an almost overpowering sense of innocence and beauty that brings a smile to the lips of all who view the scene. Suddenly one of the figures reaches out tiny hands and grasps the spark. There is a brief flash of beautiful light illuminating the stark landscape and then it is gone...and is replaced by an obnoxious laugh. A small imp strolls up from seemingly out of nowhere. "Hehehe...must be mating season in the Wold...fourth one of those I've seen this hour. Bet you're not here for the sights, though are ya?" says the imp as he gazes mischievously over at group.


Xenia 
Saturday December 8th, 2007 8:32:03 AM


"Well, it's not as bad as I thought." Xenia returns, stepping from the shadows beside Wynn. "But, it's not 'xactly like there are shops, inns or even street signs 'round here, you know. Maybe one of you guys with more religiosity might wanna point the way." Her eye turn back in the direction of the old elf. Just drifting off ... into ...

... bliss ...

Yeah, that's what it was. Bliss.

And the spark up over the river. Even the recollection of the sight causes her hand to stray to her belly.

Then the voice. The Little Guy.

The girl rogue says nothing. Instead she slips behind Wynn, watching quietly from the rear as things unfold themselves.

Angus 
Saturday December 8th, 2007 9:44:08 AM

Angus is amazed at the sights and in a low whisper adds "Nice job Belkior. Where are we again?" Angus is truely amazed at the power the clerics in his company wield.

Angus hangs in the back the of group as it is easy for him to see over all of his fellows now that the tall, wide and hairy form of Lang is not standing on its own. That thought brings saddness to his heart but also hope.

The old elf across the way seems alright, the imp character has Angus on his guard as he watches carefully.

Wynn  d20+14=23
Saturday December 8th, 2007 12:00:16 PM

Wynn heaves his shoulder to reposition the bugbear before speaking.

"We have come to petition for the life of our friend Lang. He has been a boon companion to us, and many lives have been changed for the better thanks to his actions. Can you direct us?"

Wynn hopes his words are not construed as a demand, but rather a request [Diplomacy=23]

Belkior  d20+13=31
Saturday December 8th, 2007 10:47:13 PM

The halfling cleric moves up close behind his companions. This is very clearly not the realm of Alemi and Belkior feels the weakening of the connection to his God. He listens to the words of the imp then leans ahead to whisper in Wynn's ear.
Knowledge Religion = 31

"I think that this is Gimp the Imp, an important servant of Gargul. Speak carefully to him."


Bin 
Sunday December 9th, 2007 10:52:43 AM

He bows respectively to the imp in the land of the dead, at least as much as possible with his current load. Bin decides, everyone attempting to answer would just make words garbled, so he lets those that have known Lang longest, plead for the return of his life.

He takes in the landscape, at least as much as possible, while carrying a bigbear around. He wonders at the Woldsblood and what kinds of power causes it to course through the realm of Gargul.

Syr 
Sunday December 9th, 2007 4:47:22 PM

Syr looks around this alien landscape with curiousity and a bit of awe. He nods agreement with Wynn, "If anyone deserves a 2nd chance, it's our friend Lang here."

Role Call ADM Scott the Southern 
Monday December 10th, 2007 12:34:40 AM

Cayzle XXXXX
Xenia XXXXX
Wynn XXXXX
Angus XXXXX
Bin XXXXX
Belkior XXXXX
Syr XXXXX

Gargul (ACDM Nellie) 
Tuesday December 11th, 2007 12:01:48 AM

With a bizarre little chuckle the imp thumbs his nose at Wynn. "Okay...gotcha, but gotta warn ya...he's seen a lot of you types lately...he's getting kinda cranky."

The imp disappears and leaves you in the strange landscape for what seems like ages, but is in fact probably only a few minutes. And then everything goes dark. Nothing is visible, even to those with darkvision. It is as if everything that ever was has dissolved. And through the darkness comes a voice; weary but authoritative. "Gimp tells me that you are here to beg for the life of your friend. Tell me out of all of the souls that come before me every day, why is it so important to upset the natural order so that your friend should return?"

The sound of rushing wind coupled with a flicker of light reveals a dark robbed figure sitting on a throne and Lang's ethereal soul floating nearby. The voice is directed toward Lang this time. "As for you...what do you have to say for yourself? Did you throw away your life? Did you treat it carelessly? Do you value it? Should I agree to return you, how will you act, so that I do not see you again soon?"

The figure waits. He remains silent while he awaits the answers of one and all.


Wynn Brightsong  d20+14=22
Tuesday December 11th, 2007 7:44:50 AM

"Why Lang...because he has suffered so much and yet provided so much hope to others. His soul, forged in the crucible of hardship, did not turn inwards, but rather faced the Wold with renewed energy. Turned into a bugbear, he bore the transformation with grace, never complaining. He has been a force for fairness, a Crimson Shield of Hope"

Wynn takes a knee as he delivers what he hopes will prove sufficient endorsement of Lang's character [Diplomacy 22]

Lang 
Tuesday December 11th, 2007 10:42:26 AM

Lang is a little overwhelmed when he realizes who the figure is on the throne and how close he is to him. Then Lang realizes that the God is speaking to him directly and that he must have died in the battle against the cleric and his summoned creatures. It must have been that pesky air elemental, Lang thinks. Lang is glad to see that he is the only one that died. Lang gathers his thoughts and answers the God's questions.

No, I did not throw my life away. I, and my friends here, try to do the right thing. We try to help out the less fortunate than ourselves. We put ourselves in danger when no one else will, because it is who we are. We were brought to this region by a god to rid the area of an evil threat that turned out to be a dragon and a cleric of Ga'al. I am assuming, since I am the only one dead that my comrades were victorious and the Wold has been cleansed of some evil.

The only value of my life is what it can do for me to eliminate the oppressors of the Wold. If I am returned to the Wold I will not change who I am. It is in my core being to fight for the helpless to make their lives better. That will put me in situations where death can and probably will occur. I cannot be worried about standing in front of you again. I cannot be in battle thinking about saving my own life because of my fear of returning here to you. That may get my friends killed and I cannot accept that. If that is not acceptable to you then keep me here.

If you send me back, you may see me tomorrow. And if you do, I can guarantee you will see some of my enemies first.


Lang glances over to the Shields, wondering if this is the last time he will see them.


Xenia  d20+7=11
Tuesday December 11th, 2007 10:42:55 AM


The dark, half-elfish girl wraps her arms before her, holding herself in the unnatural dark and wishing it were Wynn instead. But they all gotta stand on their own. Stand or lose. Just 'cause there ain't no hitting, no blood and sword slashing, don't mean this is less a struggle. And now the question's out. Why?

Bliss. The old elf guy had been going to a happy place. Lang could be going to a happy place.

"Lang's a fighter, Mister Gargul, Sir. In the time I knew him, he spent most of it fighting to make other folks happy. I dunno if he'd be happy if he were just himself happy by himself without being able to make other folks happy. Does that make sense?" (Diplomacy 11)

Humbled Bin  d20+9=21
Tuesday December 11th, 2007 11:20:48 AM

"It is true Gargul, we have no right to demand that which is not ours by right, but perhaps, we can grovel in front of you, to prove to you that Lang is a necessary force in the Wold in which we live. We humble ourselves before your greatness and I am not worthy to shine the shoes on your magnificent feet, but if you require some compensation for the return of his life, it can be assured a body count of evil can be magnified ten fold, if you allow Lang to depart with us."

Diplomacy 21 to convince Gargul to allow Langs life to return.

Lang (2nd post)  d20-1=7
Tuesday December 11th, 2007 11:34:56 AM

Diplomacy 7

Angus 
Tuesday December 11th, 2007 1:07:50 PM

Angus bows low to the hooded figure but similes when he spots the floating form of Lang. "Lang has been our friend for a long time and has helped us defend those that are not able to do so themselves. Lang protects us and our causes to fight for those that have too much against them to have much of a chance at life. Most recently, we were attempting to give those of Stone Gap a chance at free will."

Angus continued  d20+10=22
Tuesday December 11th, 2007 1:09:08 PM

Diplomancy 22

Syr  d20+18=28
Tuesday December 11th, 2007 9:12:09 PM

Syr takes a deep breath and places one knee on the ground beside the body. Syr looks down at Lang and touches the ranger on the forehead gently yet fondly as he recalls the first time they met with Wynn alongside. "Lang is at heart a gentle soul. When we first met, he was the archer, protecting the group from afar much like an angel. During the times of trouble, he was changed. After the change to a bugbear, he wore that shape not with pride but rather stoically. He took the racial taunts and slurs without retaliating. The change also forced him to adapt his role within the group. He shouldered the responsibility without complaint. He became the strong right arm of the group, placing himself squarely in the middle of all conflicts. I would ask you, not just for his sake but for ours, Would you deny us that arm?" He peers up at the god meeting his gaze for only a moment. (Diplomacy 28)

Shaking his head to clear the cobwebs, he looks around and whispers, "Where did that come from?"


Belkior  d20+6=16
Tuesday December 11th, 2007 9:34:53 PM

The halfling cleric listens to what his friends say to the God of Death. Belkior was the one who opened the portal to this place and it seems that he may have the final statement.

"He was a friend," the Paragon says as he gestures towards Lang's shade. As he does so, Belkior is trying to discern whether his companion wears the form of a human or of a bugbear.

"He was a friend not just to myself after I joined this group, but to all those that we aided. The others have said it better, much better in many cases. I can't add much more except to say that if you impose any burden upon Lang, I am willing to shoulder a portion of that burden."

Diplomacy = 16

Gargul (ACDM Nellie) 
Wednesday December 12th, 2007 12:37:24 AM

As Wynn and Syr mentions Lang's trials and actions in bugbear form, Gargul looks contemplative. "Yes, the actions of meddlers such as Ebryon has brought much needless suffering on many, but compared to many your friend suffered little. Countless scores of souls were brought to my realm on those days, and many were the petitions of loved ones for their return..."

He looks over at Syr. "You say that he is your arm and that you must have him back. But tell me...what of the countless orphans that cry out for the souls of their parents. Do they need them any less than you desire your friend? Or should I honor you rather than them simply because you "adventurers" have the means to address me in person?"

Then the deity's piercing gaze shifts over to Angus and the grimace lifts a little. "You protect the weak and those who cannot defend themselves. Ahhh...so then, perhaps I should not subject you "adventurers" to death at all? What is life without death? Would you value your life as much without it?"

The grimace on Gargul's face deepens to a full fledged frown as he listens to Bin. He shakes his head in distaste. "I do not desire your false worship and patronage. Neither do I desire more souls to travel my Realms..."

The god snaps his fingers and the bugbear body weighing down Wynn dissolves into nothingness, though Lang's ghostly body (no apparent shape as of yet) remains floating nearby Gargul. He shakes his head at Lang. "You say that you will not change your ways. And yet, here you are, separated from those who call you "friend". You have much to learn...perhaps you should stay here longer with me until you can learn to value the gift of life..." Far from anger, Lang senses a small level of frustration from Gargul....like a teacher who is trying to impress a great truth upon a young scholar.


Wynn 
Wednesday December 12th, 2007 7:54:57 AM

The bard remains on one knee in deference to the god before him. "You speak great truths Lord Gargul, some of which remain beyond our limited view. But you also speak of orphans, and there we have some small knowledge. We have each in our way, pledged our support to the Orphanage originally run by Mama Faust. She herself has passed on, and the orphanage has had to move twice, but thanks to Lang and ourselves it continues."

Wynn thinks about Gargul's words. "T'is true we each risk our lives more than most, but not because we value it less. Lang, like us, does not risk his life without great reason. The lives of others and the quality of the lives of many must hang in the balance. How many would have suffered in Stone Gap and elsewhere if the Ga'alians had not been resisted? How many lives were saved by Lang's actions in the Tombs of Ahtmahlanto or by his actions against the orcwarts and invading plants during Ebyron's uprising. In each case we freely risked death, but only because many more would be spared."

Xenia 
Wednesday December 12th, 2007 9:03:29 AM

"You see! You see! There you go, Lang. Belkie was always telling you how you shouldn't be hurting yourself with those swords. Now see where it got you? Dead, huh? Even Lord Gargul, God of the Dead agrees."

The girl rogue throws her arms up into the air and rolls her eyes.

"But really, Your Holy Deadness, Lang means well. I mean, it's like we all think the same. Folks gotta live to their full potential, you know. That way, when they finally die, they can go to your place all happy and content that they lived a life that they can be proud and satisfied with. We help folks do this. It's not about being against death. It's about being for the right kind of life."

"It's important to all of us. But I guess it's just more important to some than to others. And Lang, I guess, he takes it a little too much to heart. He just needs to learn that you gotta help your self a bit before you can help others. I mean, you can't help folks when you're dead, you know? Right?"

"Right?" She turns to her fellow Crimson Shields.

"And that being the case, we were just wondering whether you'd give him a second chance to learn this lesson. A second chance to help send folks your way content and, you know, like, more ready for death?"

Angus 
Wednesday December 12th, 2007 9:34:36 AM

Angus remains bowed at the waist and echos Wynn's words "Oh Gargul you are correct about the orphans crying for lost parents. Our Wynn has indicated, orphans are some of those that we offer our protect and our love to and Lang was a large part of that venture. It would be good to see the kids get to play with there giant teddy bear. Lang warmed the hearts of those that were less fortunate."



Bin unleashed 
Wednesday December 12th, 2007 12:08:18 PM

Bin is very upset with the words Gargul spoke to him, How dare he assume I would worship a god of death, how absurd! I show a little respect to an immortal and it gets this kind of attitude?

"We are better then the parents of orphans you have here!" Bin blurts out. "Also, we are not adventurers, we are hero's!" If Lang's body is still supported, he drops his end and takes a step to Gargul. "So, all bull dung aside, you want to hear the unpolished truth, we are better then others here. Why, because, we put time and effort into helping keep your realm free of the weak and innocent. If it wasn't for people like us, this place would be full of peasants and parents and children, all killed after being abused by the hands of those we wish to seek out and destroy." He points toward Lang's dead form, "If not for people like him, you would have lines of people here with no where to go, tormented by the tortures of their life. Being a hero takes exceptional people, like Lang, not everyone can do it, so yes, we are better then most here, but not from a moral stand point. I think most people would like to be hero's and do what we do, but we were gifted, by immortals like yourself, to go above and beyond the library or plow. As long as there are people in the Wold that want to send others to you prematurely, then people like us are needed to brace against that migration of death."

Bin fully expects to be slapped down by the god, but he will be damned if his last words are to meekly accept the scorn from one he has never prayed to. Domi help him.

Angus (Second Illegal Post) 
Wednesday December 12th, 2007 4:44:48 PM

Angus, while still bowed at the waist will shuffle slowing and cuatiously away from Bin.

Syr 
Wednesday December 12th, 2007 6:27:57 PM

Syr looks up at Bin in alarm, whispering softly to the priest, "Careful there, we aren't trying to TRADE you for Lang, just get him back."

To Gargul, "I'm an orphan myself so I can certainly sympathize but look at Lang's life and his impact on other orphans... his work has yet to be completed."

Lang 
Wednesday December 12th, 2007 7:52:52 PM

Lang listens to Gargul as he responds to his friends plea to bring him back to life. His friends respond back, some rather passionately. He smiles at the friendship that they show for him.

Gargul, the creatures and people I kill and send here to you are not good. They bring misery and death to many people. The difference between them and me is that they kill for profit or for power. I do it to help people have peace and enjoy their lives.

I would very much like to go back with my friends and continue our quest of helping the less fortunate. But as I have said, I cannot change who I am.

My life, or should I say death, is in your hands.


Belkior  d20+6=18 d20+13=18
Wednesday December 12th, 2007 10:21:41 PM

Even while he is edging away from Bin, the halfling cleric is thinking about the god's words. Belkior recalls something about Gargul's responsibilities.

Once the god has responded, Belkior will once more attempt to speak for Lang.

"Gargul, you have said that you are reluctant to release Lang's soul from your domain. Is a trade not possible? We petition you because we feel that Lang came to you before his time. Is there not some villain who has unnaturally prolonged their tiem in the Wold, who you would wish delivered to you?"

Diplomacy = 18, Knowledge Religion = 18

Bin 
Thursday December 13th, 2007 12:16:49 PM

The protector stands calm and reserved after his speech. He watches the others without emotion as they attempt to get out of harms way, yet he is confident, that his words are true, at least to himself. He too, is an orphan, never knowing his parents. As far as he is concerned, the children that lost theirs are lucky to at least having known them.

Gargul (ACDM Nellie) 
Friday December 14th, 2007 12:47:25 AM

Gargul's face lightens when Xenia speaks...could that be a smile under the cowl? "Little one, you are wiser than you think."

Wynn and Angus speak and the god of life and death nods.

Then Bin speaks passionately about how heroes are better than common folk by nature of being guardians for the helpless. The cowl tips back slightly and Bin can see one eyebrow raised...is it in anger or interest? Gargul takes a deep breath. "For one so foolish you are very wise...but for one so wise you are also foolish. You have answered my question both wisely and passionately. Heroes do protect the innocent and prevent needless death. But, you lack respect...you should remember whom you have come before..."

Gargul patiently listens to both Syr and Lang, once more nodding.

And finally Belkior says his peace. Again there is a twitch at the corner of the deity's mouth, perhaps a smile attempting to break through that ever present scowl. "Your proposal is acceptable to me. In order to give the Protector of Domi more time to learn respect, all of you will stay here in the Shadow Lands. Gimp will inform you of the mission I require of you before I allow your return to the Wold. Should you serve me well then I will allow the permanent return of your friend. In the meantime..." Gargul snaps his fingers and Lang's former, human body forms beside Xenia. Like a rush of air, Lang's soul rushes forward into the empty container.

With one final nod toward the group Gargul disappears, leaving you alone in the bizarre Shadow Realms.


Bin 
Friday December 14th, 2007 1:37:28 AM

The protector scoffs, "What the? I show him respect and I get scorn, I tell the truth and I am foolish. I need to take another course in religion I suppose?"

He looks to the others and shrugs his shoulders.

Angus 
Friday December 14th, 2007 8:56:33 AM

Angus considers Gargul's words, a small quest for Lang's life, we can do that. Angus watches Lang for signs of life and comments "I thought Lang was a human? Now he get to be an elf. That boy has more shapes than my polymorph spell."

LOL!! That's what I get for not doing my homework!! Post changed.---Nellie

DM Cayzle OOC 
Friday December 14th, 2007 2:14:56 PM


Although you all are most welcome to visit the Catacombs and go shopping, no actual purchases can be completed until you return to the Wold proper. Or come across the Realms of Shadows branch of the magic shop!

CDM Jerry 
Friday December 14th, 2007 3:55:10 PM

Greetings Woldians!

I am excited to tell you that BIG, even HUGE changes are coming for The Wold. The Wold is evolving and everyone one of you will be affected. But I'm not going to tell you about it here. I'm just going to whet your appetite:

--A new type of game
--Major changes to the website
--Greater choice for both DMs and players!

I will begin introducing the new material in the LnB sometime between now and Monday. You will need to start watching that board daily to understand what is going to be happening. This process will be ongoing for a bit, so you really do need to view the Loot 'n Booty board daily starting now.

I'm mass emailing this and also posting it on every game board so everyone sees it.

Enjoy your weekend!

Jerry


Xenia 
Friday December 14th, 2007 4:11:43 PM


The darkness melts into the grayness, and at last it feels safe enough to move.

"Jinkus Krispies, Bin! GET US ALL KILLED, WHY DONCHA!" Green eyes cat-wide she throws her arms into the air again.

"I mean, just when you thought you'd lived through being 'ttacked by a dragon, you go and try getting a god mad at us. Heinous humpies! You got a club for that sort of thing don't join us up for it, huh?"

The girl rogue staggers a few steps to a small hummock of something and hunkers down on it till her legs stop shaking.

"mesum finus deblugi nazzbut ... " Muffled incoherent words make their way through the skinny arms in which her face is buried. Finally, her breathing seems to come under control. One. Two. Three deep breaths, and without lifting her head ...

"Now how the frack framming fornitz do we get outta this place?"

Lang 
Friday December 14th, 2007 6:42:58 PM

A quest ofr my life, Lang thinks as Gargul disappears. What has he gotten the group into?

It takes a moment for Lang to realize that he has been turned backed into his human body. Just like last time when he changed it takes a second to get adjusted to the new form. He looks around at everyone.

"What happened with the Cleric?"

"Where's Sunshine?"

"What do we do now?"

Syr 
Saturday December 15th, 2007 1:43:14 AM

Syr glares at the priest, "Respect? Bin what are you thinking? This place creeps me out, just say a few more 'yes sirs' so that we can get here."

To Lang, he walks up and shakes the ranger's hand, "It's good to have you back... and if you had mirror, you would see your ugly old mug again. Guys, for those of you that don't know... meet the REAL Lang."

Smiling warmly, "To sum things up, the cleric got you, I got the cleric, Wynn went crazy on the dragon and Angus got the dragon."

Syr looks around for Gimp and waits patiently for the creature to speak.

Bin 
Saturday December 15th, 2007 1:26:31 PM

The protector is torn between outrage and frustration. If not for Domi, he would still be a beggar on the streets, fighting for a scrap of bread. Now, he faces gods and pleads for one of their own. It could be worse, he believes. Yes, there is still much to learn.

"He's the god of life and death. He may torment us, but I doubt he will kill us before our time. After all, I didn't call him names, I just spoke the truth."

he looks around for Gimp, so that they can leave ASAP. "I hope our treasure is still there when we return."

Wynn 
Sunday December 16th, 2007 11:36:07 AM

The bard's heart skips a beat as Gargul proclaims their detention in the realm of shadows. Of the many tales he has heard of this realm, few have had a happy ending, and he wonders who, in this tale, will be left behind...


Gimp Has A Job For You. Or does he? (DM Cayzle) 
Monday December 17th, 2007 7:01:25 AM


Just to set the scene a little more clearly:

You are beyond the portion of the Realm of Shadows that is contiguous with the Wold Proper. That is, the Realm of Shadows is not here superimposed over the True Wold that you know. (In D&D terms, this is more "astral" than "ethereal.")

Even the arcanists among you have no idea what would happen if you cast a spell like Blink or Dimension Door here. Can you open a Bag of Holding? Do you *want* to know what would happen if you tried?

You are standing on the slope of a vast hill. The incline is not dramatic, but it is clear. Belkior knows that the way back is uphill ... and he is confident that he could lead you safely back.

If you make a Knowledge(Planes) check vs DC15 or a Knowledge(Arcana or Religion) check vs DC25, then you know that Highlight to display spoiler: {walking downhill will bring you to the vast river-sea of Woldsblood that separates the Wold from the Lands of Rest where the dead and the gods dwell.}

The hill is covered in short, soft blades of grass, but they are grey, or maybe it's just that everything seems grey here. There is shadowy illumination everywhere -- it allows you to see, but everything and everyone has a 20% miss chance, should it come to combat. Overhead is total blackness, a night sky without moon, stars, or clouds.

But this is not a silent place, oh no. For one thing, there are rivulets and streams of Woldsblood rushing downhill. The sound of the 'blood flowing is like that of many mountain streams, but with a thick quality to it. If you stray from Belkior's safe path home, you may well have to cope with those obstacles. And if you make a Listen check vs DC15, then Highlight to display spoiler: {from the streams you hear faint voices, too soft to understand.}

Out from the shadows bounces the short malformed imp, the servant of Gargul named Gimp.

"Have *I* got a job for *YOU*!" shouts the weird-looking creature.

"*HAVE* I got a job for you?" he asks, looking puzzled.

"Have I got a *JOB* for you." he says, looking at your faces.


DM Cayzle OOC 
Monday December 17th, 2007 7:10:22 AM


By the way, you have any of the dragon loot/gear that you want. If you lose or use anything up, you can't sell it at the CC!

You have not had the chance to receive CC deliveries yet.

Sunshine and any treasure you do not have has been left behind in the Wold. If it is any consolation, Belkior suspects that any returning survivors will find that no time has passed in the Wold while you are here.

Angus  d20+10=30
Monday December 17th, 2007 9:08:26 AM

Knowledge arcana 30 (natural 20)

Angus realizes that the group does not want to go toward the WOldsblood "Lets get up the hill and out of here as fast as we can. This place gives me the creeps." Angus will start up the hill and look back at Lang.

"How are you feeling Lang?"

Xenia  d20+16=26 d20+21=22
Monday December 17th, 2007 9:23:34 AM

The soft weerdo voices of the gray place play at the tips of Xenia's dark pointed ears. Murmuring. Stream-like. Or, rather, like a stream. Calming. The sound penetrates the barrier of her folded arms. This, more than the voice of the weerdo imp guy, is the strength that lifts her face from the cradle of her arms. (Listen 26)

"So, you got a job for us or don'cha?"

"I mean, sorry ... " She rises with lithe grace to her feet and steps quietly to Wynn's side. "Don't mean to sound ungrateful or nothing. Means a lot to get Lang back and all. But I hope you can understand, it's been a long few days for us. Be nice to go home, you know."

Xenia takes a look out into the strange gray land of the dead and anxiety blurs her eyesight, flattening the landscape into an indistinct panorama of incongruity. (Spot 22/Nat1) She puts a hand on Wynn's arm, drawing comfort from his presence. If not for him, she'd almost think to just give up and die.

Bin  d20+3=16 d20+6=14
Monday December 17th, 2007 11:29:05 AM

Bin Berry is not one to be a coward, nor is he completely dense, but there is so much here that could be discovered and recorded for the scribes later. He's almost tempted to take a chance and use his Handy Haversack to see what would happen. A tug of his common sense tells him to investigate the wolds blood. Determine it's power and use it against the forces of evil. He slowly starts to leave the path to the nearest stream, but the reality of the situation stops him before he could allow that to happen. Torn, his curiosity does not get the better of him. He remembers the time he was curious about an open door in an alley way. After he investigated that, he discovered a working kitchen with wonderful smells, but before he could savor the richness of flavors, the chef returned and beat him with a sharpening strap, chasing him off into the glum of a hostile city.

His feet, continue to find the others until Gimp returns to speak with them. This time, he just listens.

Arcana: 16
Listen: 14

Lang 
Monday December 17th, 2007 1:56:34 PM

"I feel ok Angus. A liitle weird feeling, like the last time I changed."

OOC - what are my HPs at?

"Good job Syr. I knew I was in trouble whent he cleric touched me and I felt my life force drain down to almost nothing."

Lang listens to the strange creature trying to make sense of what he is saying.

Syr 
Monday December 17th, 2007 8:01:36 PM

The elf grins at Lang, "Yup, it's good to have you back. Now let's see about getting us all back."

Syr nods at Gimp and prompts him gently, "Gimp, the boss mentioned that you do have something for us, any idea what it is? This place looks relatively harmless if only a little drab."

Belkior  d20+13=27 d20+8=14
Monday December 17th, 2007 9:21:28 PM

The halfling cleric points to the rivulets of woldsblood that are running down the hillside. Belkior knows what the potential dangers of this material are and doesn't want any of his companions to inadvertently fall victim.
Knowledge Religion = 27

"Don't touch any of that! It's the pure essence of the Wold. Or magic. Or both ... either way, touching it without the proper preparations is nearly always fatal."

"Let's go up that way, back home."

Belkior starts walking uphill until the Imp appears. His brows frowns, wondering exactly what he has bargained himself and his companions into.

"What kind of job, Gimp?"

Wynn 
Monday December 17th, 2007 11:55:38 PM

The bard gives Xenia a reassuring squeeze and readies himself for whatever comes their way. "C'mon Xenia, lets head uphill."

Gimp Remembers! (DM Cayzle) 
Tuesday December 18th, 2007 3:19:23 PM


With a twinkle in his eye and a smile that suggests he had never forgotten, Gimp exclaims, "Oh, yeah! Now I remember! You guys have a big job! A BIG job!"

"The Boss knows that something bad is going on over the hill. But all his Eyes are blinded when they go near. The Boss thinks it's undead and witches. But he thinks EVERYTHING is undead and witches. So who knows."

"Your first job is to come with me, spy it out, and come back to tell me what it is. Okay? The second job will probably be to get rid of it."

If you have questions, ask Gimp. If you agree, follow him up the hill.

Xenia 
Tuesday December 18th, 2007 8:08:27 PM


"Yeah. Sure, Wynn." Xenia heads up the hill beside her guy while the weerdo imp yatters on.

"Spyin'. I can spy, Wynn."

"Hey, Imp Guy, how far away is this place? 'Zit gonna take long to get there? I ask a'cause all my food is in my bag, and if the other guys can't get into their bags like me, we're gonna get awful hungry a'fore this is done."

"'less'n, that is, you can take us back to the Wold for supplies and then bring us back to help you, that is." The weird gray ground crunches under her small booted feet as she swings easily up the hill. "Can you do that?" she asks.

"Can you?"

Bin 
Tuesday December 18th, 2007 8:53:11 PM

Undead, i can usually handle undead. Somehow I get the feeling this is one of those unusual situations.

"Pardon me Gimp, but just out of curiosity, is my power over the undead, elementals and devils work here, or should I prepare for melee combat?"

Angus 
Tuesday December 18th, 2007 9:06:56 PM

Angus looks around at his surroundings and mutters "Nothing can be easy or free."

Angus sees that Xenia is moving off and casts message spell on the group. "Tell us what you see Xenia. The rest of us will follow at a more casual pace."

Angus looks at Gimp "Are you coming along too?"

Angus will then cast Mage armor on himself for good measure. "I got a bad feeling about this place." Angus mutters again.

Lang 
Tuesday December 18th, 2007 9:52:34 PM

Lang starts to head towards the front of the group, but at the last moment remembers he isn't the big, hairy bugbear anymore. He looks around at the Shields gauging each ones abilities. Still need to be up front he thinks.

Pulling out his bow, he heads towards Xenia to do a little scouting.

Wynn  d20+12=30
Tuesday December 18th, 2007 10:30:07 PM

Wynn begins walking up the hill at a moderate place, resigned to his current circumstance.

"Back in the Culverwood I happened upon an old blind man who told me an incredible tale about this place." Wynn waits to see if he has an interested audience before continuing.

"Turns out he was once a bard of great renown. T'was said he had a voice as clear as cold night air, that when he sang, the trees would bend closer just to hear him. He fell in love with a nymph that lived in a nearby glade. Alatariel was so beautiful that he was at times lost for words or song in her presence. Alas, on the day he was to be married, she was bitten by a venomous snake and perished. He found her lying peacefully by a small spring, and could not revive her.

He mourned her greatly, and fell disconsolate into a grey fog, without laughter or song. Knowing he could not live without her, he braved his deepest fears and entered the shadowlands in search of Gargul. He must have come near this spot, for he was carried across a great river of woldsblood to an audience with the lord of life and death. He was afraid, and as bards are want to do, he sang to bolster his courage. So sweet were the sounds and so mournful the lyrics, that even the strange denizens of this realm could not but listen. Even Gargul was moved by his song, and granted him the return of Alatariel. Go back to the Wold of the living. Go quickly while my minions are stilled by your song. Do not turn back. Your love shall follow, but should you look back to her, she will return to me.

Obediently he turned his back to Gargul and followed his own path back out of the shadows. All the while he listened behind him for the faintest sound of his love's footsteps. The path home was long and arduous and many times he stopped to rest, and to listen. The farther he travelled the more desparate he became, no longer believing that Gargul would return Alatariel to him. As he approached the portal to the Wold he knew, he could bear it no longer. He spun around to search for his betrothed. There she was, but as soon as he turned, her face saddened and she began to fade. He raced back down the path after her but she was nowhere to be seen. The bard spent many days, perhaps weeks, searching for Alatariel in the shadowlands, but to no avail. When he finally returned to the Wold, he was not himself. Mad with sorrow he wandered the Culverwood, raving and crying pitiously. He found no beauty in the Wold and in madness blinded himself with coals. He begged for death, but none would satisfy him. And so I found him many years later, broken and old, awaiting only death to reunite him with Alatariel." [Perform=30]

Belkior 
Tuesday December 18th, 2007 10:42:51 PM

The halfling cleric listens to Gargul's minion describe the coming tasks. Somehow, Belkior thought that the Shields might be faced with something like this.

"Before we go rushing off willy-nilly, we should prepare ourselves. It might be a strange question, but who has tried to cast spells here? Did they work normally?"

OOC - Mr. DM Sir ... do the spellcasters have normal access to spells?

Bin second post 
Tuesday December 18th, 2007 11:24:44 PM

Bin weeps with the tale. Moved by Wynn's words. He wonders on their situation and shakes his head. "Um, did you learn to do that, or does it just come naturally?"

Syr 
Tuesday December 18th, 2007 11:30:07 PM

After a long look down at the river for the sake of curiousity, he sighs and trudges up the grey hill. After seeing Lang resumes his place near the front of the group, Syr tags along at the rear figuring to get near the front quickly if something happens.

He calls ahead to the sorceror and anyone else listening, "Hey Angus, do you think we get paid for this big job? I mean... it's nice to have the big guy back and all but most people get paid for work... I know we have to pay to keep employees in the construction business. I'm not being too picky am I?"

Role Call ADM Scott the Southern 
Tuesday December 18th, 2007 11:41:52 PM

Cayzle/Nellie XXXOX
Angus XXXOX
Wynn XXXOX
Bin XXXOX
Syr XXXOX
Lang DXXOX
Xenia XXXOX
Belkior XXXOO

Angus (second illegal post) 
Wednesday December 19th, 2007 6:57:18 AM

Angus looks at Lang when Syr asks about payment and then to Syr "I think you will have to ask Gargul directly for payment, unless you think Lang is not enough." Angus smiles to himself.

Angus feels heartened by Wynn's story.

Xenia (2nd Illegal Post) 
Wednesday December 19th, 2007 9:45:21 AM


"Oh Wynn. That is so sad." The rogue continues to follow the bard up the hill as she waits for answers from the Gimpy Imp.

*SMAK!*

Suddenly she slaps him on the arm.

"When it comes time, don't you even think of turnin' 'round and lookin', Mister. I'll be there. You know I will."

Over the Hill and Far Away (DM Cayzle) 
Wednesday December 19th, 2007 4:49:03 PM


The group follows Gimp uphill and to one side.

Xenia asks Gimp how far away the job is as she walks on the grey grass and up the hill. She is worried about provisions.

Gimp laughs. "You're not hungry! Nor like to be, here! Not while the Boss looks out for you! And we'll get there real soon."

Angus casts a message spell, no problem. His Mage Armor works fine, but is not invisible. The armor is light blue, and looks like smooth plate armor.

Bin asks Gimp if he will be able to cow or destroy the undead.

Gimp answers, "Sure, but maybe not quite so well. Or maybe better! Things go kerflooey strange hereabouts."

Wynn tells a tale, and even Gimp listens spellbound. After the tale, Gimp laughs. "That's not quite how I remembers it, but one thing's for sure -- do what the Boss says if youse wants out in one piece!"

Gimp leads the party over small streams of Woldsblood, and stepping over them is no problem. He leads them to a larger stream -- 25 feet wide, and rushing fast.

If you look into it, you see small bright lights in the liquid from time to time ... the souls of the dead, being carried to the Afterlife. Sometimes you hear them, talking or crying or laughing.

Gimp says, "I can wade through, but you all can't. Can you get across without touching it?"

Xenia  d20+21=39
Wednesday December 19th, 2007 5:53:10 PM

The rogue eyes the distance to the far shore.

"Um ... make that No.," she replies. "So, what? We look for a place where it narrows out?"

Raising a hand to shield her eyes from the non-existent sun, Xenia looks both ways up and down the stream. (Spot 39)

Angus 
Wednesday December 19th, 2007 7:05:32 PM

Angus looks at the stream a bit skeptical "We can not easily cross Gimp. Can you find a different spot? Please give us and idea of what the taks that Gargul has laid out for us. We need to prepare ourselves."

Angus does not want to use too many spells as he has no idea what the group is facing or if they have to come back this way.

Angus asks Gimp one last idea "Do we have to cross back over this stream or any others? It may effect how we proceed?"

Angus looks over at Syr "Can you jump it or do you need a running start?" Angus smiles at the elf under his big floppy leather hat.

Wynn 
Wednesday December 19th, 2007 10:11:06 PM

The bard rubs his arm where Xenia smacked him. "I know you'll be there...but just don't be sneaking up on me." The widening of the river poses a different problem. "I have but one potion of fly left" he exclaims. "Gimp, are there anymore obstacles like this? Do we come back the same way?" Wynn waits for a response before deciding whether to use the potion.



Belkior 
Wednesday December 19th, 2007 10:19:11 PM

The halfling cleric looks at the stream in an attempt to determine exactly how wide it is.

"If we can't think of anything else, I could probably use Wall of Stone to bridge the stream. If we can't find another way, I'll cast that spell."

Spells
0 (DC 16) - Detect Magic(x2), Read Magic, Resistance(x2)
1 (DC 17) - Bless(x2), Magic Stone, Obscuring Mist, Sanctuary(x2) (D - Protection from Evil)
2 (DC 18) - Align Weapon(x2), Silence, Spiritual Weapon(x2), Status (D - Aid)
3 (DC 19) - Daylight, Dispel Magic, Prayer, Searing Light (D - Magic Circle Against Evil)
4 (DC 20) - Death Ward(x2), Restoration (D - Holy Smite)
5 (DC 21) - Flame Strike, Wall of Stone (D - Dispel Evil)
* = cast


Bin 
Thursday December 20th, 2007 2:26:30 AM

"I have one Air Walk spell. I could cast it on the fastest or striongest of us, to carry the others across? Perhaps not as dignified as a rock bridge though." The protector offers as a suggestion.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, *Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ****Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, *Air walk, *Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Raise Dead, *Commune (D=Righteous Might)


Syr 
Thursday December 20th, 2007 11:34:12 AM

Syr eyes the width of the stream, "I give it about a coin toss on jumping across, might be a bit too wide. Belk here has the best idea I think. Plus it gives us a reliable way to return."

Gazing down at the stream with curiousity, "Hey Gimp, I don't know alot about this place, what happens if we DO touch it?"



Lang 
Thursday December 20th, 2007 1:09:23 PM

"I do not have any way of crossing either."

"Sounds like the stone bridge is the best idea."


Angus (s3econd illegal post) 
Thursday December 20th, 2007 6:54:59 PM

Angus takes off his hat and bows in Belkior's direction "Belkior, kind Sire, please build us a bridge."

Belkior - 2nd Illegal Post 
Thursday December 20th, 2007 8:59:09 PM

The halfling cleric carefulyl studies the ground on either side of the stream, selecting a narrow spot with exposed stone to base his bridge upon. Once he has selected his spot, Belkior will cast the spell to create a permanent bridge over the flowing Woldsblood.

The Bridge Across (DM Cayzle) 
Thursday December 20th, 2007 11:35:53 PM


Gimp protests that he has brought the party by the best route possible.

The imp answers Syr, "If you are lucky, when you touch Woldsblood, your soul will be pulled only partway out of your body."

He adds that this is the narrowest spot, and the worst one that you all will see.

He seems glad that Belkior has a solution.

The bridge works fine, and Gimp leads you on across the unchanging landscape.

You come to a place where a woven talisman is set on a stake set into the ground. "I cannot go pass this, but you can," says Gimp.

"Go, find out, and return."

"If you will accept Gargul's Blessing, you may feel more capable to do your tasks ahead."

[OOC: Those who accept the blessing can add their xp to their PC sheets and go up a level. See soon to come e-mail.]

JimF 
Friday December 21st, 2007 1:00:56 PM

OOC: Waiting for Cayzle's email before I post.

Belkior  d20+13=20 d20+13=22
Friday December 21st, 2007 9:12:53 PM

The halfling cleric nods silently at the implied thanks from Gimp. When they reach the talisman, Belkior will visually examine in an attempt to discern why it would serve as a barrier to Gargul's factotum.
Knowledge Religion = 20

When Gimp mentions "Gargul's Blessing", Belkior wonders what that might mean. Since he doesn't seem to have any real immediate revelation, it surely can't hurt to ask the Imp.

"What do you mean by Gargul's Blessing, Gimp? Would it be barred to those of us who have sworn service to another God of the Wold?"

JimF 
Saturday December 22nd, 2007 9:39:09 AM

ooc: Do we apply the experience points, hit points, spells, etc. once we receive the email?

Buzz ooc 
Saturday December 22nd, 2007 11:20:04 AM

Still waiting on the email as well.

Xenia  d20+17=24 d20+3=20
Saturday December 22nd, 2007 3:34:53 PM


"Hmmm. So what are you when you're at home, little guy?" The rogue tips a curious eye to the woven sigil. With a practiced eye, she examines the talisman, the stake, and the area around it, looking for tricksy things. (Search traps 24) Then, with a surprisingly clear head, the dark girl teases at the talisman itself, exploring her memory for all things similar, that might give a clue as to what sort of folks might make such a thing, and just how dangerous such folks might be. (Knowledge Local 20: legends, personalities, inhabitants, laws, customs, traditions, humanoids)

"Hey Belkie, can you spell me up with the Status thingy? Then we'll see what we have in there, huh?"

OoC: Also waiting for the Email to come. An additional Question, do we still have the Message Spell? What's the terrain like? Places for a Shadowdancer to hide?

Wynn [Partial Post]  d20+11=12
Saturday December 22nd, 2007 4:29:18 PM

Wynn examines the woven talisman to see if it matches any tales he has heard in his travels, alas he has no memory of any tales at all, other than the story he has already told [Bardic Knowledge Nat 1 = 12].

Waiting for DM email....

Syr 
Sunday December 23rd, 2007 7:39:33 PM

Syr politely declines holding his two hands up to stop Gimp, "Domi has done well by me in the past. I feel to accept Gargul's blessing would be fine here but may not be the best for the long term."

DM Cayzle OOC 
Monday December 24th, 2007 12:49:59 PM

Apologies, friends. Holidays are hectic. I'll try to e-mail and post asap -- later today? tomorrow?

Lang 
Monday December 24th, 2007 12:52:42 PM

Lang is out of his realm here. Literally and figuratively. He wonders how Sunshine is doing. Lang hopes he is not frightened.

Bin 
Monday December 24th, 2007 2:50:40 PM

Bin watches as others look over the makeshift totem, keeping his eyes behind them and above, out of habit.

Angus 
Wednesday December 26th, 2007 1:17:12 PM

Angus still seems to be waiting for a sign of some sort before progressing or answering.

OOC: Still waiting for the email.

Bin 
Thursday December 27th, 2007 12:24:00 AM

Cayzle?

JimF 
Thursday December 27th, 2007 8:45:15 AM

Does anyone know what is up with Cayzle? Is Cayzle alright?

Role Call ADM Scott the Southern 
Thursday December 27th, 2007 5:45:47 PM

I'm going to assume everything is okay with Cayzle. Hopefully, he and all of us are devoting a bit more time to family. We'll consider this week as the slow holiday posting. I won't be doing an attendence log this week or next. Personally, I'm using this week to start and finish my catacombs purchase (and obviously some QT with the family). I'm sure ex-Sheriff Al can attest that we do a better than average job of posting daily when comparing groups.

Cayzle 
Friday December 28th, 2007 8:26:10 PM

E-mail and post to come tonite!

Bin 
Friday December 28th, 2007 11:18:54 PM

Taking a minute, Bin lets the others decide for themselves, while he casts a spell. he's already upset one immortal today, he terribly concerned about displeasing others.

"Domi, what would be the outcome if Belkior and I decide to accept Gargul's blessing.?"

Actions: Cast Augury.

0-(6)*Detect Magic,*Detect Poison, *Guidance, *Light, **Resistance
1-(6) *Detect Evil, **Divine Favor, **Protection from Evil, *Sanctuary (D=Enlarge Person)
2-(6) **Aid, +Augury, *Hold Person, *Resist Energy, *Silence (D=Bull's Strength)
3-(5) *Dispel Magic, ****Protection from Energy, (D=Magic vestment)
4-(4) *Dismissal, *Air walk, *Spell Immunity, *Divine Power (+D=Divine Power)
5-(2) *Raise Dead, *Commune (D=Righteous Might)


The Valley in the Shadows


The Way Ahead (DM Cayzle) 
Saturday December 29th, 2007 1:45:16 AM


To recap, you are all standing in the Realm of Shadows. The air is hard to see through, like foggy, but dark instead of white. Xenia can hide in plain sight here easily.

You are on a slight incline, facing uphill. The hill is covered with grey blades of stiff grass. There are no signs of life, other than the viscous burbling of the steams of Woldsblood runing downhill.

There is a woven totem on a stake int he ground before you, a boundry marker, or maybe a sigul of taboo or quarantine. Gimp will not pass it. He has told you that your job is, first, to go beyond, scout it out, and return when you know what is going on. Then your quest will be fulfilled when you go back and do something about it.

Belkior realizes that the totem is not the barrier, but is a non-magical marker that beyond lies danger to Gargul's minions.

Xenia and Wynn take a look at the marker too. But it is beyond their experiences.

Gimp has offered you Gargul's Blessing, which will allow you to apply your XP and go up a level. The Augury suggests that accepting the blessing would be fine.

CDM Jerry: OFFICIAL ANNOUNCEMENT 
Saturday December 29th, 2007 11:58:30 AM

Greetings Woldians,

I hope you've been keeping up with the changes we've been discussing on the LnB. If not, you have a novel to read amongst all the posts.

Basically, we're doing the following things:

--purging all 2nd characters from everyone except DMs...that's their reward for being a DM.
--We're adding a new type game: Challenge Games. It is a 2 year campaign game. We're calling our normal games Career Games.

Anyway, because of the Challenge Games, which will begin ASAP for their first 2 year run, as well as the pruning of the 2nd characters, we'll be holding a vote starting

WEDNESDAY, JANUARY 2ND

...and ENDING on

MONDAY, JANUARY 7TH

We'll be voting on one thing only:

Do you want to play in a Challenge Game or a Career Game?

If you choose Career Game, I"ll want a second piece of information. I will need to know if you want to remain in your current game or move to another.

That's it.

Voting is NOT accepted until January 2nd and all votes will be emailed to me here at gericko@gmail.com. I will not accept votes that are made on the LnB, though you may post your vote there if you want.

If you don't vote, then the ACDMs and I will be PLACING you into a Challenge game by default as that is the "new thing" and we're kinda pushing it as a new option.

Let me repeat that and reword it:

If you don't vote you lose your right to choose your game and WILL be placed. Yeah I know that is hard, but we're moving forward and don't want to have votes trickling in weeks later.

This email is just to get your attention in case you haven't been following the information overload on the LnB.

If you have a question about all this or are now totally confused, reply to me only or post on the LnB where you'll get 100s of people telling you what is going on. :)

Or you can IM me on AIM. My handle is Gericko.

Enjoy your day and don't freak out!

CDM Jerry


Xenia  d20+29=47 d20+19=23 d20+22=34 d20+17=19
Saturday December 29th, 2007 1:09:39 PM


"'S alright? Right?" Xenia turns from the Knot-On-A-Stick to the two priests of the group. "I mean, taking Gargul's Blessing. Right?"

Xenia listens. 'Cause if you can't trust the folks you're with to know what's what, you're doomed to be with no one.

"Alright, I'm for up the hill," she announces when the Blessing stuff is done. "You wanna put some magic on me to keep track, do it now, 'kay? A'cause I don't wanna be here any longer than we have to. Lets do this and be gone. I'll be back as quick as possible with a report."

The slim rogue gives Wynn a kiss, 'cause you never know when this one might be your last. Lots to remind a body of this lately. Death and stuff. Never know when it might be your last. Then, once the spelling up is done, she slips into shadows and starts up the hill. (Hide 47, Move Silently 23, Spot 34, Listen 19)

Sound is weird in this Ghost World. So much here that the dark girl is unused to that she can't hear the whisper of her own feet in the grass. But her sight is keen, and the shadows are kind. They hide her, cloak her, enfolding her in their concealing embrace as she makes her way up the hill.

Test the Attendance Proc.

Wynn 
Saturday December 29th, 2007 6:05:18 PM

The bard accepts Gargul's blessing and then turns to question Gimp. "How will we recognize something that is out of the ordinary here? Everything is out of the ordinary."

When Xenia turns to leave he returns her kiss. "Be safe!" he whispers as she leaves.

Lang  d20+19=30 d20+15=31 d20+6=25 d20+6=16
Sunday December 30th, 2007 4:16:25 PM

Lang doesn't know how he cannot accept the blessing and come out of this alive, so he does.

"I'll trail behind Xenia and scout up ahead."

Hide 30
Move Silent 31
Spot 25
Listen 16

Angus 
Monday December 31st, 2007 10:12:38 AM

Angus will also accept the blessing of Gargul. "Lets be careful out here people. I do not like this."

Angus looks over at Gimp "What does Gargul's blessing entail?

Just to reiterate:

Angus cast message on the entire group and before Xenia dissapears he adds "Try to maintain contact with me every minute as I do not like it here."

Angus also cast mage armor on himself.

"Lets move forward people. Belkior you are with me. Xenia in front with Lang and Syr trailing. Wynn and Bin can flank Belkior an I. Let have our group of four stay a good 30 feet back from Syr and Lang. Stay sharp people."

---------------------

OOC: No Catacomb purchases until after this senario????

Xenia - OoC 
Monday December 31st, 2007 10:35:29 AM

Recap and Questions:

1) Range of Message spell is 210 ft. Right?
2) Air is hard to see through, like foggy, but dark instead of white. What's the estimated range of visibility?
3) We're on a slight incline, facing uphill. The hill is covered with grey blades of stiff grass. Can I assume that the ground is an open plane with no cover? How tall is the grass? Usable for cover?

DM Cayzle OOC 
Monday December 31st, 2007 11:59:43 AM

Friends, note that Lang is going to retire, which kind of makes this mini-adventure moot. You guys want to press on anyway, or give it up and head for home?



Buzz-ooc 
Monday December 31st, 2007 12:01:43 PM

4) Is the terrian considered difficult?
5) Can we "charge" if we need to, to catch up with Xenia?
6) Do we automatically get the spell increase, or do we need to wait till tomorrow morning to have the new spell allotted?

Bin 
Monday December 31st, 2007 12:05:10 PM

The protector waits. Anticipating the forth coming battle. He wonders what it could be in the realm of an immortal, that he would need the aid of us.

Buzz-ooc 
Monday December 31st, 2007 1:20:14 PM

Hmm- If he's retiring, does that mean he is still alive? If so, then we still have a debt to pay to Gargul. If he's staying dead, it is moot.

Al - OoC 
Monday December 31st, 2007 6:40:07 PM

Will going through the mini-adventure get us more XP? Will going through the mini-adventure put some closure on Lang's (and Bin's for that matter) departure?

If the answer to either of those is Yes, then I say we go with it.

Belkior 
Monday December 31st, 2007 11:08:31 PM

The halfling cleric nods towards the Imp before turning to his companions. Belkior looks for the hovering form of Lang before speaking.

"I'll accept the blessing of Gargul. If it will benefit us when we face what lies ahead. Even though it seems that Lang may not welcome our assistance, I say that we do this. If only to set things right here in the Shadowlands."



Wynn 
Tuesday January 1st, 2008 4:08:39 PM

The bard takes his position on the flank and heads up the hill following Xenia. Lang's reluctance to follow saddens the bard, for he joined up with the Shields at the same time, and he feels at least partly responsible for his friends death.

Buzz ooc 
Tuesday January 1st, 2008 4:34:43 PM

I am helping out Carl on the Woldipedia, filling in some of the things for the Crimson Shields.

I have put in Bin Berry's info already. If you would like for me to include your info, please send me a copy of your CS and I can add that in.

If there were people in the past as well you can remember, please let me know and I can add them as well. (Florin or Lorth was mentioned, I don't remember)

Thanks for your help.

Continuing Onward! (DM Cayzle) 
Tuesday January 1st, 2008 8:34:05 PM


[OOC: Thanks for the encouragement!]

[OOC: Answers

1) Range of Message spell is 210 ft. Right?
Medium (100 ft. + 10 ft./level)
2) Air is hard to see through, like foggy, but dark instead of white. What's the estimated range of visibility?
Anywhere from 100 to 200 feet.
3) We're on a slight incline, facing uphill. The hill is covered with grey blades of stiff grass. Can I assume that the ground is an open plane with no cover? How tall is the grass? Usable for cover?
Grass grows shortish. Not enough for cover.
4) Is the terrian considered difficult?
nope.
5) Can we "charge" if we need to, to catch up with Xenia?
Charging is just a double move that ends in an attack. You can hustle or run in this terrain.
6) Do we automatically get the spell increase, or do we need to wait till tomorrow morning to have the new spell allotted?
It's all yours, Baby! Add these new spells now, thank Gargul. ]

Gimp says a quick, irreverent prayer: "Bless this mess oh lord of heck! I confess, they seem a wreck!"

Odd for a prayer or blessing, but it works, You feel the divine blessing take hold, strengthening you. [OOC: You level up.]

Xenia starts up the hill. As she goes, she notices something strange: The grass she is looking at -- could it be faintly green?

Xenia 
Tuesday January 1st, 2008 8:49:50 PM

"Angus, I think we're getting color back in this place." Though there's no visible sign of the rogue's passage, her voice comes clear down the message spell.

"That might mean we can use our magic bags once we reach the place where all this stuff is that's troubling Gargul."

"I know you can't see me, but I'll try and keep a good two hundred feet or so in front of you. That way, if I see something, good chance that whatever I see won't be seeing you. I'll call out 'Stop' if I catch a glimpse."

"Oh. And keep it, like, quiet back there. 'Kay?"


Angus  d20+19=39 d20+19=22 d20+19=29 d20+19=25
Tuesday January 1st, 2008 9:17:21 PM

Angus receives Xenia's message and relays to the group. "Xenia is making progess and color is returning. Lets move out as we arranged. Lang and Syr first. The rest will follow with Bin and Wynn flanking. Everyone give Xenia room and keep quite."

Angus will watch Lang and Syr off before moving and keeps a close look out for Bin and Wynn as the sorcerer wants those two close by to keep him safe.

Spellcraft rolls for spells

Wall of Force 39
Enervation 22
Haste 29
see invisible 25

Belkior 
Tuesday January 1st, 2008 10:51:47 PM

The halfling cleric falls into his accustomed position within the group. Heeding the words relayed by Angus, Belkior tries to prevent any of his armor and gear from clinking or making other noises as he moves.

CDM Jerry Voting Begins Now!! 
Wednesday January 2nd, 2008 3:43:40 AM

2008 WOLDIAN PRIMARY BEGINS NOW!

Here is the ballot: Please complete, copy, and post your vote in Lynn's Café Message Board on the site.

Please avoid any "additions" to the vote if possible. Yes, we know you're an individual.

You need to vote by Monday January 7th or you may be assigned to a game.

I'll post my vote after this one as an example.

If you have a question about voting, not a comment or discussion, post your question.

Take all comments and discussion about the votes to the Loot 'N Booty board please.

Jerry

-----------------

OFFICIAL BALLOT

Character Name(s):

Current Character Game(s):

-----

Place an X BEFORE your single choice of vote:

--I wish to play in a Challenge Game.

--I wish to play in a Career Game.

------

If you voted for a Career Game, please place an X BEFORE your single choice of vote:

--I wish to continue playing in my CURRENT game.

--I wish to play in a brand new Career game.

--I wish to play in a different Career game. (I want to join __________. Fill in the name of the game you wish to join.)

-----

If you voted for a Challenge Game, please place an X BEFORE your single choice of vote.

--I wish to play in The Great Dwarven Adamantite Rush Challenge Game. [DM to be decided. May be Jerry(me)]

--I wish to play in The Uncharted Lands Challenge Game to be DMed by Bob and Carla.
--I wish to play in the HELL ON WOLD (Earth)!!!! Challenge Game to be DMed by Jim Frick.
(note that there may be other Challenge Games offered, but as these were the first to have an approved advertisement, I'm offering these to be filled first.)


Jim  d4=4
Wednesday January 2nd, 2008 9:12:24 AM

Angus hit points 4

How do we work hero points and experience points? I always forget?

Thanks

Hero Points are 30 * Level at which you earn the hero points. I'd say 30*10 = 300/hero point --Al

Wynn 
Wednesday January 2nd, 2008 4:58:03 PM

"Color?" the bard thinks, "Could this mean that the way out is near".

Wynn keeps pace, peering through the gloom in search of something other than gray.

Bin 
Wednesday January 2nd, 2008 5:55:11 PM

Continuing with the others, he holds his flanking position, hoping they all make it out.....alive.

OOC: I will have spells done tomorrow, been busy with other stuff.

Wynn Supplemental 
Wednesday January 2nd, 2008 6:54:54 PM

Folks (including DM)

Here is a link to my CS on google docs. It was quite easy to get it uploaded and as this may be the way of the future, I thought I would give it a go.

Cayzle and Buzz. If this helps with populating the Wiki, great. If you need adjustments let me know.

I also Have Wynn's journal if folks want that posted to the site.

Wynn's CS
http://docs.google.com/Doc?id=dgfbd99j_5fwwwcgd8

Xenia 
Wednesday January 2nd, 2008 9:44:04 PM

The girl rogue counts paces off in her head as she makes her way quietly up the hill through the shadows.

The Light In The Shadows (DM Cayzle) 
Wednesday January 2nd, 2008 11:31:00 PM


Following Xenia, you proceed forward. You walk maybe a quarter of a mile, and you find that the shadows recede. You are in a gentle valley, the grass is green, and there are even a few trees here and there. Fruit trees, looks like. You hear a bird singing. There are some fields in the distance, and you can just make out a few workers in them. Some simple stone buildings stand in a group ahead.

Wynn 
Thursday January 3rd, 2008 7:31:34 AM

The bard feels relief as they exit the shadows. The valley they have come to appears peaceful enough, hard to imagine this posing a threat to Gargul and his way...

Xenia  d20+29=39 d20+19=20 d20+22=32 d20+17=19
Thursday January 3rd, 2008 9:35:03 AM


"This is a warning to you, Guys." The rogue sends the message back through Angus' magic. "Things lightening up like this, they can probs see you better. We're gonna have to split further apart. Don't look too dangerous down there. But why don't you wait here? Let me get a good close in look before we get everybody in the main down in there, huh?"

"I'm gonna go in quiet and hidden. If I don't come back in [ insert reasonable amount of time here based on estimate of distance ] come get me, huh?"


(Hide 39, MS 20/Nat1, Spot 32, Listen 19)

Angus 
Thursday January 3rd, 2008 1:13:26 PM

Angus relays Xenia's message to the group and responds "We will give you five minutes head start. That is unless you get in trouble and start yelling. We will have Syr and Lang move up a bit for more support for you."

Angus messages Lang and Syr "Give Xenia a minute and then move forward slowly and attempt to keep hidden. We will hang back for a few minutes before moving up."

Angus begins to lounge.

Spell Slots:

O level 1/6
1 level 1/8

Spells in Effect:

Message 110 minutes on everyone
Mage Armor 11 hours

Bin 
Thursday January 3rd, 2008 8:08:50 PM

The protector stops before entering his own plane of existance and waves bye to the group. "I have seen things here, I never expected. There will be those coming to Gargul that have no one to speak for them, I will need to protect their souls and perhaps speak for them, if I am allowed. farewell my friends and I hope if we are to meet again, and there is no one to speak for you, You can know, I will be waiting."

He turns back to the plane of shadow and attempts to retrace his steps, to help those that arrive here prematurly.

ooc-Sorry all, life calls for awhile, I guess it could not have happened at a more opportune time. I hope to see you all soon and farewell for awhile.-Buzz

Lang 
Thursday January 3rd, 2008 8:39:55 PM

Lang watches as Bin says his good byes. He barely got to know the man, but will miss him.

Lang sees color returning to the area they are in. Certainly doesn't look like the land of the dead.

Syr  d20+5=14
Thursday January 3rd, 2008 8:42:52 PM

The elf stares dumbfounded at Bin's back. "Geezzzzz, not even a hug? Maybe he wasn't really tricking the dragon by betraying us? Bin is certainly full of inconsistencies."

"Hey Angus, how about screening these new recruits better? The first rule we should make is to not allow anyone to join if we have seen them without clothes? Just too many barriers are broken once you see someone in their birthday suit."

Looking around and not seeing Xenia, he catches up to Lang quickly. (Hide 20, forgot a modifier)

OOC: Figured it was an ADM responsibility to report: Checking Lynn's Cafe, everyone has voted to stay in this game (except Bin) That leaves us with 6 players. Anyone thought about recruiting specific players from a collapsing game?

Belkior 
Thursday January 3rd, 2008 9:09:00 PM

The halfling cleric continues to walk alongside Angus. Even though Xenia has suggested that they try to be more ... discreet ... Belkior can't help but show that he is a devout follower of Alemi. Hoperfully, his aura will draw attention away from the red-haired rogue sneaking ahead of the party.

A Farewell (DM Cayzle) 
Friday January 4th, 2008 2:16:31 PM


And as fast as a wink, Bin is inspired to take another path. He sets off, and soon is lost in the shadows.

The rest say good by and then look again into the greensward. Xenia cannot fail to note that there are in fact NO shadows at all -- not even a one. She cannot use her Hide in Plain Sight skill, and there is nothing to hide behind. If she is to go forward, how will she make her hide checks?

But Wynn feels that there may be no reason to hide. He feels comforted and welcome here. In fact, so do any who stop to think about it.

But don't get confused -- this is clearly NOT the Wold that you know. The sky overhead is still black and starless. There are still rivulets of Woldsblood here and there -- thin ones that can be easily stepped over or hopped across, but still there. No, this is not the Wold.

If you advance, you will be visible to any in the house ahead, or to workers in the field. Unless hid by magic, like invisibility. What do you do?

Angus 
Friday January 4th, 2008 3:00:18 PM

Angus waves farewell to BIn as he dissappears into the shadows.

Angus will message to Lang and Syr up ahead. "Go collect Xenia as it does not appear that scouting will work in this land, at least not right now. The rest of us will move to catch up."

Once everyone is within message range Angus will broadcast "We are down to six and stealth is not our friend currently. Lets tighten ranks a bit. Lang and Syr up front, Xenia and Wynn on the flanks and Belkior and me at the center. Everyone please stay in message and sight range."

Belkior 
Friday January 4th, 2008 10:14:25 PM

The halfling cleric toddles along beside Angus. There seems to be nothing for it except to walk boldly up to the house ahead.

Lang  d8=8
Saturday January 5th, 2008 8:27:05 AM

Lang is still getting used to his old human body. No more hair to scratch, but the rippling muscules underneath are also absent.

After contacting Xenia and then moving back to confer with Angus Lang takes point 40 feet in front of Angus and Belkior. "You gonna keep up Syr. I can always slow down for you." He chids the elf.

Lang takes out his bow as it appear he will see any threat comming from a long way off.

OOC: Hit points for 11th 8

Syr 
Saturday January 5th, 2008 9:49:19 AM

Grinning at the ranger speeding ahead he shoots back, "See what happens, you drop a few pounds and it all goes to your head."

Once they catch up to Xenia, "Hey red, wanna take the right and put Wynn on the left?"

As they approach the house, Syr looks for any people and will wave friendly once they notice the group approaching.

Xenia 
Saturday January 5th, 2008 12:51:05 PM

A ghost outline clinging to the faintest of shadows, the rogue puts her hands on her hips and frowns at the really weerdo light in Bizarro Valley.

"Um. Yeah. Alright," she replies to the voices, first Lang then Syr, that come from behind. The shadows fall away as she releases them from service. Red hair, green eyes, dark skin, the details come into sharp relief as the shadows flow away like water.

"Take the right ... " her voice is distant, distracted as she waits for the others to catch up. "'Kay. Take the right."

Bizarro Valley. Peaceful and weird. Weird and peaceful. Xenia finds her mind wandering. There's, like, danger here. Right? They're, like, gonna have to fight for Lang's soul here. Right? But, for some reason, all that seems lost and wandering in the fog. Instead, the girl rogue finds herself thinking about her friend Mira and the Plateau City group, wondering how they're doing, thinking about how it might be to just see friends again, to just walk to the store and buy fresh rolls, to just do normal stuff, how would that be after doing the stuff they've done, after seeing the stuff they've seen, after being to all the strange and bizarro places that they've been?

Welcome to the Valley of Mercy (DM Cayzle) 
Saturday January 5th, 2008 2:52:30 PM


You form up and advance, moving down into the valley. When you are about 150 feet from the buildings, someone emerges from the biggest one. She is a human, or maybe a half-human. She is riding in an animated metal vat with four legs. She is deformed, hunched over, missing an eye, and there is only a vacant pit where her nose used to be.

But as she rides her metal pot closer to you, she smiles sweetly -- and her voice is warm and friendly.

"Welcome friends and goodpeople, to the Valley of Mercy! Whether you come here by chance or intent, be glad! Here we have good food, shelter, and healing if you need it. Be not afraid, but be welcome indeed."

"Call me Zerk while you are here, and please give me your names, or such titles as you would use."

She ends this speech about 30 feet from you. You notice, by the way, the smell of green growing things and composting leaves -- smells always present in the Wold, and missing in the Realm of Shadows. But you are still in the Realm of Shadows, you know.

Belkior  d20+15=33
Saturday January 5th, 2008 10:44:26 PM

The halfling cleric tries to recall what he can of the Realm of Shadows from his days in the seminary. There must be something ... and some reason that Gargul wants them to spy this place out. And, Belkior thinks, perhaps he can keep this being's attention while the others learn more.
Knowledge Religion = 33

"I am Belkior Orvisson, Healer and Paragon of Alemi. Who are you, Zerk, and is this valley your place?"

Wynn  d20+12=30
Saturday January 5th, 2008 11:08:47 PM

"Wynn Brightsong is my name". The bard has seen all this before, back in Jarlwolf in the Cinnamon Valley where covens of witches held great sway. Many were missing body parts, severed for use in their magical brews. [Bardic Knowledge=30]. "Are you the leader of your coven? What is your purpose, here in this valley?"

Syr 
Sunday January 6th, 2008 1:29:27 PM

As the woman approaches, the monk, so accustomed to seeking perfection of the body is horrified to see the mutilations she is displaying. Remembering for a moment that her body may not have been her choice, he keeps a straight face. "Syrdeth the humble follower of Domi," he continues on remarking, "Your oasis in this realm of darkness is an unexpected delight".

Finally, he shifts his position to stand directly between Angus and the metal vat.

Xenia  d20+22=30 d20+17=37
Sunday January 6th, 2008 2:55:46 PM


Um ... like, bizarro much.

The rogue eyes with trepidation the patchwork woman riding in a four legged tub.

"Hi, Zerk." She gives her signature hand wave. "I'm Xenia."

'Coven', huh? The slight rise of the rogue's copper colored eyebrow marks the only outward acknowledgement that her guy is onto something.

"Nice place you got here." Her practiced eye runs over the trees and stone buildings. Her ears probe the still air. (Spot 30, Listen 37/Nat 20) "I mean, for the land of the dead and all that is. Hope we didn't run everyone off. Showing up all of a sudden." (Looking and listening for the others we saw from further away, in addition to anything that might be out of the ordinary for a typical farm. Aside from Zerk and her Tub of Many Legs, that is.)

Angus  d20+19=20
Sunday January 6th, 2008 4:19:02 PM

Angus is amazed at the walking metal vat "Very interesting." and takes a moment to study it.

Spellcraft 20 (natural 1)

The sight of the women is more than enough to distract the sorcerer from his studies, but he hides his revoltion.

"I am Angus of the Floating City. That is quite a steed you have there Zerk. How is it that we leave this in between land for the Wold proper. It appears, you are on the doorstep to the Shadowlands. I trust that does not give you pause."

Lang 
Sunday January 6th, 2008 4:22:28 PM

Lang is getting used to being shorter as he could see farther when he was over a foot taller. Lang also that to take a moment to realize that his deep intakes of breath only bring in air and not the definition of smell from his Bugbear nose. Much gained but much is also lost.

The ranger keeps his bow out and goes to stand shoulder to shoulder with Syr.

"I am Lang." and he steals a quick glance at Syr and whispers "Whats a coven?"

Role Call ADM Scott the Southern 
Sunday January 6th, 2008 11:16:29 PM

Holiday Week-no report

No more freebies guys, please don't miss more than 1 post every two weeks?

The Witches' Mission (DM Cayzle)  d20=17 [Unmodified Diplomacy Check]
Monday January 7th, 2008 10:12:43 AM


The witch -- for such she obviously is -- listens politely to introductions and questions, answering each in turn.

Zerk nods at Wynn. "You know much, friend Wynn Brightsong. Does your name reveal your family or your profession, if I may ask? For songs, especially those sung brightly, are most welcome here."

"Yes, I am a witch, Goodwitch Zerkalore, head of the Coven of the Last Resort. This valley is my place, mine and those who follow me here in our mission of mercy."

Belkior remembers, on reflection, that witches are known enemies of Gargul (aside from those few witches allied with him). Gargul views their acts as intrusions on his domain. That may well be the case here.

Zerk answers Syr with a smile and a bow. "Thank you, Syrdeth. All followers of Domi are welcome here, whether to seek refreshment from good works or as defenders, of which we always are in need."

She holds out her hand in welcome to Belkior. "A Paragon!" she exclaims. "We are indeed blessed! Welcome! Welcome!"

The goodwitch looks like she is holding in some laughter at Xenia's plain but friendly words (a strange look on her noseless face). "Oh, do not worry about alarming us, good Xenia! Had you harbored ill intent in your hearts, our wards would have warned us. We are glad to welcome such as yourself here to our home."

She frowns slightly when Angus speaks. "Angus of Floating City, please do not take offense. But we are here deep in the Realm of Shadows. You have not left the Shadowlands at all. This refuge is one that we have established here. We do have a portal that we can open and close, if you need to return to the Wold."

Finally, she looks around at you all. "You are curious, I see, about our mission here. We are on a mission of love. We are followers of Flower, the god of True Love, and we seek to offer solace to those who grieve. We cannot defy Gargul so much as to bring the dead back to life, but we allow those who have passed death's door to speak with their loved ones. We call the souls of the departed back from the lands of Haven Far, so that they may speak one last time with their family and friends. This is our mission of mercy."

"Now please, come and refresh yourself. We have pure water and good food." She motions, beckoning you to follow her to the stone buildings. "And you can tell me the tale of how you have come to our Valley of Mercy."


Angus 
Monday January 7th, 2008 2:55:06 PM

Angus is a bit taken aback by the friendliness of the ruin faced Zerk and think to himself, am I really that shallow, maybe, when it comes to women.

Angus get s grip on himself and looks down at Belkior "Do you sense any evil intent. I am unfamiliar with much of what those that follow Flower are all about, let alone their witches."

Angus looks back at Zerk "This is a very strange place. How do you maintain it in the relm of shadows? Do people pay you a fee for you to open the portal and let them speak with their loved ones one last time? This would be a great gift to some."

Angus waits for an answer and then continues "How does Gargul view your mission of mercy? We are returning from a meeting in the shadowlands in an effort to have a loved one broght back to us. I have never heard of your cult. You may need to sdvertize more as I may have used your services in the past."

Spell Slots:

0 level 1/6
1 level 1/8

Spells in Effect:

Message 110 minutes on everyone
Mage Armor 11 hours


Lang 
Monday January 7th, 2008 3:00:41 PM

Lang keeps himself next to Syr and between Zerk and Angus/Belkior and he absentmindedly strums his bow.

Lang is keeping a close watch out for those that did not approach but keeps quite which is his way.

Lang passes the time attempting to calculate distances to those in the fields and to the buildings.

Xenia  d20+2=13
Monday January 7th, 2008 3:25:23 PM


"Flower's 'bout Love, Angus. Everybody knows that." (Knowledge Religion 13 Untrained) "I went and visited ... " gazing off at the fields in search of the other Covenies, Covenites, Covenians ... they saw from afar, Xenia prattles on, and then stops. Her eyes flick sidelong at Wynn then they return.

"Nevermind."

"HEY!" The slim rogue suddenly whirls about looking all around her. "Where's Bin!"

Wynn 
Monday January 7th, 2008 5:29:44 PM

"My name was handed me by my mother and father. It is but coincidence that it reflects my profession." Wynn nods graciously to the witch as she describes her role in these strange lands. "Alas, we have been sent here by minions of Gargul to discover what happenings disturb his senses. If all you say is true, I would happily represent your case before the God of life and death, for surely your mercy here allows the dead to pass with final peace, and their kin to let them go without further protestation to Gargul."

Xenia's question brings the bard some remorse, for he has sensed the cleric's desire to stay here in the shadows, a mission similar to the coven of flower. It is with a heavy heart that Wynn suggests the solution to the witch. "One of our number wishes to stay in the shadows and help those who die pass with dignity, perhaps he might find solice with you and your followers here in the Valley of Mercy?

Syr 
Monday January 7th, 2008 5:44:06 PM

The elf snorts once when he hears Angus' reply, "Loved one? Are you sure about that?" He elbows Lang once in the side.

Keeping his eyes focused on the witch, he answers Xenia, "As bizarre as it sounds, Bin decided to stay and help those in need here. Although not a follower of Flower, he could be of use here."

Angus (second illegal post) 
Monday January 7th, 2008 6:37:03 PM

Angus rolls his eyes in Xenia's direction as he was hoping to keep the witch talking. This "valley" does not seem right somehow and strange that Gargul would let it exist, but then again Angus does not know much about Flower or Gargul.

Xenia 
Monday January 7th, 2008 6:53:20 PM


"You mean he just walked off?" Xenia throws up her arms. "Into all that gray stuff out there?" The rogue shows off her incredulous. "Well, fram frangle."

"Oop. Pardon my language, Zerk. It's just, you know, like, hard to believe. I mean, who'd wanna wander forever out in all that spooky glowing rivers stuff? Not meeting nobody but deaders and that weerdo Imp Guy, you know?"

"Wynn's right. If he finds his way in here, his name's Bin Berry." She takes a quick peek at the witch's face again. "You'd like him. He's a little Obsession-Over-The-Top too."

"How'd you make it so nice in here?" Xenia begins wandering toward the buildings and to the right of Zerk. "I mean, it's real pleasant. Relatively speaking. But I think it's yanked Gargul something fierce that you've, you know, carved out a chunk of his domain."

Belkior  d20+15=25
Monday January 7th, 2008 10:10:27 PM

The halfling cleric thinks back on what he learned of the followers of Flower. Belkior seems to recall that many of the priests of Flower were both inwardly and outwardly beautiful. Which, to be frank, Zerk isn't.

"How many other followers of Flower are there in the Valley, Zerk? I'm not certain that we should intrude on what must be your limited supplies."

"I'm not certain how Alemi would feel about your mission, for he invited Gargul to have dominion over the Lands of Rest. In my role as a healer, though, I can see the benefit that having a final message from the departed would benefit some people. How do you determine who should receive your mercy, and how do they reimburse you for it?"


As he stands with his companions waiting for Zerk to respond, Belkior whispers under his breath to them.

"In case I have to remind you, don't eat or drink anything in the Valley ... if need be, I can provide food and drink for everyone."

The Wary Witch (DM Cayzle) 
Tuesday January 8th, 2008 9:58:22 AM


By the way, the workers in the fields number about six. They look healthy and well. They are not slowed or marked by any major deformity. At this distance (a few hundred feet) you can't tell if any are missing eyes or fingers.

They have glanced up from their work, and then resumed their hoeing. It looks mostly like flower beds and vegetables. Some corn, and a few attempts at what may be sunflowers, but if so, those are one of the plants that are not thriving here.

There are a total of five buildings, you see. There are four making the corners of a square, and a round windowless building in the center. That round building has a doorway and four archways, into which streams of Woldsblood flow.

You note that two rivulets of Woldsblood flow through the valley (flowing uphill as easily as downhill) -- they meet at the center of the valley, at the round building).

Angus asks how Zerk can maintain this place. She smiles and says that she does have a few trade secrets.

But she is happy to answer his questions about her sacred work. "We call the dead soul here. We use divination magic to allow someone in the Wold to scry and speak with the soul. We do not charge for our works of mercy, nor do we brag in public about what we do. When a cleric of Flower sees one who is in deep grief, then the cleric offers a last goodbye to the one who is still living. That way we are careful not to be taken by shysters and rogues."

She grows more serious. "We know that the Lord of Life and Death frowns on our work. But we are careful to send those we call back to their rightful place. We do not raise the dead, and so far Gargullus the Great has not objected."

"Well, he has not objected very forcefully."

When Angus finally says, "You may need to advertise more as I may have used your services in the past," Zerk frowns and then smiles. "Friend Angus, were you disabled in grief? Had you lost a son or a mother? Were you lost and hopeless? If so, then truly I wish we had been able to help you. Otherwise you would not have been offered our help."

Lang figures its a longbowshot or so to the nearest building, more or less.

Zerk looks concerned at Xenia's words. "Have you lost a friend in the shadows?"

Syr tells Zerk that Bin went of his own will. She seems reassured.

Finally, Wynn, Xenia, and Belkior make it clear that they have met Gargul, his Imp, and that Gargul sent them.

She suddenly shuts up and looks alarmed. Her cauldron rears up on its four legs and then carries her off fast. She moves a couple hundred feet, and ends her move in the doorway to the round building.

The workers in the fields run to one of the four other buildings.

Angus 
Tuesday January 8th, 2008 4:00:06 PM

Angus begins to speak up to Zerk about his missing father that he presumes is dead and she turns tail "Well that was just rude."

Angus scans the area and then announces to the Shields "Well friends, it appears that Zerk here is not hear with Garguls blessing. This may be what he and the Imp spoke of. I do want to scout this out before we go barging in."

Angus messages Xenia "Do you think you can do a quick recon while invisible? You would have 11 minutes to scout and then return. We can move forward very slowly while you scout so you do not have as far to go on the return trip. What does everyone think?"

Angus looks down at Belkior "Are clerics and witches of Flower violent?"

Spell Slots:

0 level 1/6
1 level 1/8
2 level 0/8

Spells in Effect:

Message 110 minutes on everyone
Mage Armor 11 hours


Lang 
Tuesday January 8th, 2008 4:02:57 PM

Lang nocks and arrow and follows Zerks progress back to the central building. "I can cover Xenia from here if she gets in real trouble as well. Even better if we move up a bit."

Lang pauses a moment "They are kind of skittish. Did Zerk get a good smell of you Syr?" Lang finishes with a big grin.

Wynn  d20+14=25
Tuesday January 8th, 2008 5:24:30 PM

"Zerk" Wynn calls out at the retreating witch. "You have no cause from fear for us! You have told us that our auras speak of no ill intent, and I have offered to speak on your behalf." Wynn understands the witches caution and remains as calm as possible, hoping to re-open the dialogue.

"Our only charge was to find out just what was happening here on behalf of Gargul. We have no intention of interfering. As I said, I would speak on your behalf if you so wished, and in order to do so, I would learn more of how you perform your services. If the dead can find a peaceful way to pass on, and the living are satisfied, then your work would seem to serve Gargul as well as flower." [Diplomacy=25]

Xenia  d20+9=25
Tuesday January 8th, 2008 8:48:38 PM


"Yeah, yeah," the slim girl takes a few steps forward as Zert and the Magic Tub amscray, and the Coven Guys make for the buildings. "I can do that easy, Angus. But I think Wynn's right. I mean, like, look at them, huh? These Flower Guys don't seem to be doing nothing so bad."

"And it's not like they're 'ttaking us or nothing either, right? So what's the harm in just talking to them first, huh? We can, like, negotiate from a distance. What are they gonna do? Plug their ears? And if they get a little prickly about things, we can just run back off into Gargul's Gray stuff where I'm pretty sure they can't follow."

"The Imp Guy said Gargul couldn't see into here, right? Didn't say nothing 'bout Gargul wanting stuff destroyed. I mean, that might come later, but why don't we see if we can't get it to work out first. 'Kay? I mean, don'cha think the orphans woulda wanted to say a few last words to Mama Flaust? Wouldn'cha have wanted to say goodbye to Gordo?"

"Hey!" Xenia cups a hand to her mouth while waving the other one over her head. "Wynn's right! Gargul didn't say nothing 'bout kicking you out. He just told us to come take a look. He can't see in here, and it's got him worried. I'm sure if he found out the good stuff you're doing he'd be fine about it."

"You hear me in there? Let us talk to him about you. He's not such a bad guy."

(Diplomacy 25 to Aid Another with Wynn giving him +2)

Belkior  d20+6=22
Tuesday January 8th, 2008 9:15:01 PM

The halfling cleric watches Zerk flee back to the central building. The response is puzzling, almost as if the clerics and witches are trespassing in Gargul's domain.

"Zerk! We came here solely to observe, not anything more!"
Diplomacy (Aid Another) = 22

Belkior looks around at his companions. "Anyone else think that this might be a good time to go back and tell Gimp what we found over here?"

Syr 
Tuesday January 8th, 2008 10:32:48 PM

Wrinkling his nose at Lang, "Hey now, I thought only Sunshine had the sensitive nose! You try wiping off dragon drool and see how you smell!"

Syr quickly loses his smile as Xenia reminds him of where they really are.

Addressing the others, "They don't seem to be doing anyone any harm and what Zerk stated might be their only purpose here but I have a simple question... Where is all the Woldsblood going and what is it being used for? That might be of greater interest to Gargul then some poor folks seeking closure." He points to the two streams flowing into the central hut.

Dropping his voice to a whisper for only the group to hear, "If we do leave and report to Gimp, now might be a good time to ...drop off our best scout to observe and communicate via your message spell Angus."

Angus (second illegal post) 
Wednesday January 9th, 2008 8:11:20 AM

Angus nods at Syr "Not a bad idea. Lets get some more information first before we go back into the shadow lands proper and we all go back together. No spliting up. Lets send Xenia forward and support her and then go back and report our findings. All we see are building and people that say they follow Flower."

Angus will call Xenia over "Are you ready for some recon?" If Xenia give the affirmative, Angus will cast invisibility on the shadow dancer.

"Good Luck and remember 11 minutes. We will follow slowly."

The Cautious Coven (DM Cayzle) 
Wednesday January 9th, 2008 10:37:45 AM


The witch casts a spell -- some sort of telepathy spell, evidently -- and speaks to Wynn mentally.

"Thank you for saying that. But you do not know. After you give your report, Gargul will stop at nothing to shut us down. You may mean well, but your report will trigger our defeat, maybe our deaths."

"Well, I will not coerce you or hurt you. Flower frowns on that. If you can find it in your hearts to minimize what we are, or to shade the truth a little, I would be grateful."

"Best of all, tell him that two rivulets of Woldsblood meet here. That they give off a "feeling" that you found uncomfortable. That this is a natural phenomenon with no people here at all. That would be a great act of good."

"Ask me your final questions, if any, and then please go. We have to prepare our defenses."

Angus 
Wednesday January 9th, 2008 12:57:03 PM

Angus gives Xenia a two minute head start them attempt to get the group moving slowly forward "Let's see if we can get a bit closer and pick up Xenia. It will give her more time to scout."

OOC: Angus has no knowledge of what was "said" to Wynn.

Spell Slots:

0 level 1/6
1 level 1/8
2 level 1/8
3
4
5

Spells in Effect:

Message 110 minutes on everyone
Mage Armor 11 hours


Lang  d20+10=11 d20+10=17
Wednesday January 9th, 2008 1:05:20 PM

Lang moves of in front of Angus and Belkior after the alotted time for Xenia to sneak away. Lang attempts to spot the daring rouge as a matter of practice.

Spot 11 (natural 1)
Listen 17

Lang was not looking is the correct direction when Xenia went invisible and has no idea where she is. "Do you see the red head Syr?"

Wynn 
Wednesday January 9th, 2008 5:08:16 PM

The bard reaches out to Zerc with his mind, hoping she can listen as well as project thoughts. "Would you allow me inside to see with my own eyes what goes on within? It might help me better understand what Gargul would find so offensive? For example, all the Woldsblood seems to enter into your shrine and none would seem to leave. What becomes of the woldsblood within?"

Wynn relates to the others what Zerc has 'said' to him about their fear of Gargul and their wish that the shields reveal as little to Gargul as possible. "I have asked their leave to see within the shrine, for how can we know what we truly withold from Gargul if we cannot see it." he tells the rest of the shields. "Perhaps we should delay any further investigation until Zerc replies."


Xenia 
Wednesday January 9th, 2008 8:32:43 PM


"Wait. Hang on, Angus." The rogue holds off her companions spell for the moment. "Lets see if she's got more to say." She strains her ears, but hears nothing. Fully explained, though, when Wynn tells the group about the telepathy thing. After Wynn relates the witch's words, though, Xenia shakes her head.

"Um, I dunno about lying to a god. Don't seem like the safest thing to do, you know. But I'm willing to hear more of what they got to say. I mean, it's not like we don't got time. We wanna make sure we're doing the right thing. Right? One minute, five minutes, ten minutes. We can sneak on 'em after that, can't we?"

Belkior 
Wednesday January 9th, 2008 9:45:10 PM

The halfling cleric rubs his chin as he listens to what Wynn relates from the 'conversation' from Zerk. Belkior nods when Xenia suggests gaining more information.

"I'd have to agree with Xenia - lying to a God of the Wold, or even their representative like Gimp, is certainly not a good idea. We have to trust that Gargul is fulfilling the mandate given him by Alemi for the good of the Wold. It is entirely possible, though, that these followers of Flower are acting without the blessing and knowledge of their deity. Or, even if they are, that Flower and Gargul are acting at cross-purposes."

"So let's try to learn some more."

Syr 
Wednesday January 9th, 2008 11:36:46 PM

Syr nods in agreement with the others when more investigation is mentioned.

Looking over at the clustered buildings, "We also have another option. It sounds like we have a way home here. However, I just wouldn't feel right without fulfilling our part of the bargin to Gargul."

Angus (second illegal post) 
Thursday January 10th, 2008 8:30:12 AM

Angus is stunned when Wynn relates his tale. "Wow that spell or effect has some range. We can not lie to Gargul or Gimp as they will have ways to determine truthfullness or even intent. We came all the way here to fetch Lang and I do not want to Make Gargul mad and keep us here."

When Wynn suggest checking out the shrine himself "Zerk is hiding something, what I do not know, but we need to stick together and support one another. We do not go in alone."

Angus looks to Xenia "If we make you invisible we will move forward and support you in force. This is too strange and fishy. We have to be careful."

Xenia (2nd Illegal Post) 
Thursday January 10th, 2008 1:32:32 PM

The dark rogue nods.

"If Wynn goes in, I'll be right behind 'im."

Angus (Thrid Illegal Post) 
Thursday January 10th, 2008 3:34:11 PM

OOC: In an effort not to waste any more time.

------------------------------

"Alright people, lets move forward and keep alert. We are looking for infomation and not a fight. Lets see what is strange here, or at least not normal for this strange place, something like that."

Angus puts his big floppy leather hat on and exclaims "Lets see whats out there."

A Closer Look (DM Cayzle) 
Thursday January 10th, 2008 4:22:54 PM

Angus suggets giving the now-invisible Xenia a head start, and then moving closer.

Lang is willing to move out with the group. He tries to spot Xenia but fails.

Wynn asks for permission to look inside the building. He suggests holding off on the recon for a moment.

Xenia also thinks a short pause would be a good idea.

She and Belkior think that lying to Gargul is a bad idea.

Syr has the clever idea of just going home from here.

Angus thinks that the witch's spell is something special. And so it seems to be, since no spellcraft check -- even a nat 20 -- would reveal it to be a spell with which he is familiar.

The group now waits on Wynn to go first, with Xenia following, and then the rest of the party.

If it is any encouragement, the witch points out to Wynn through their mental connection that the streams of Woldsblood do not all flow in. The one from the "north" flows out "south," and the one from the "east" flows out "west." And on closer inspection, that is true.

Zerk then offers to let Wynn alone enter the round building and look at "The Nexus." But she warns him that it can be dangerous, and his friends must not blame her if his soul is pulled from his body. Maybe he can just come closer and look through the doorway.

The DM will assume that Wynn and the party will move closer.

The room centers on the intersection of the two rivulets. Neither is big -- maybe five feet wide at the widest -- but when they meet, there is a potent swirling before each stream goes it own way. You have the sense, looking at it, of two bowstrings pulled tight against each other, each thrumming with stored vibrational energy.

There is a ring of over a dozen witches or witch-friends standing around the intersection -- what they call "The Nexus." There are stone bridges over the streams so that the circle can be complete. The ones in the circle seem to be concentrating.

Wynn feels the energy of The Nexus, even outside the building. It is like the zing in the air before lightning strikes. Or the hiss of a cobra before it bites. Wynn suspects that entering the building might be dangerous.

The danger is set off by an odd juxtaposition of art. The inner walls of the building, as much as Wynn can see, are covered with a mural of a garden filled with playing children. It lifts the spirits just to look at it.

Xenia  d20+44=49 d20+15=23 d20+22=29 d20+17=30
Thursday January 10th, 2008 9:15:01 PM

Her step is light as Xenia mirrors Wynn's stride like a shadow. Sharp eyes and ears make sure nothing's gonna do them no harm. (Hide 49, Move Silently 23, Spot 29, Listen 30)

Maybe it's the place itself, or maybe it's what the Coven guys are doing. Whatever it is, though, it makes the girl rogue's hair feel prickly and out of control. And the closer they get to the weirdo buildings, the worse the feeling gets.

Xenia reaches out and gives a tiny tug at the back of Wynn's jerkin. Part is to tell him she's here and still with him. Part, she hopes, is to tell him that she don't wanna go any closer.


Belkior  d20+15=26
Thursday January 10th, 2008 10:15:00 PM

The halfling cleric walks with the others, worried about what may happen to Wynn and Xenia. Everything that Belkior knows about Woldsblood makes him concerned about the safety of the pair.

Belkior is struggling to recall what he can about what Zerk is calling the "Nexus". He has the suspicion that what she said was correct, that it serves as a connection to some other place or plane.
Knowledge Religion = 26

Wynn  d20+6=17
Thursday January 10th, 2008 10:15:38 PM

Wynn feels the pull of the nexus as he nears, and keeps a safe distance from the swirling streams. He knows Xenia is at his back, and ventures no closer.

"Zerc" he thinks, "Why would Gargul find wrong with your actions here? Truthfully, you do not raise the dead here? You do not directly interfere with Gargul's role?"

Wynn awaits her answer, searching her voice and thoughts for what is truthful [Sense Motive=17]

Syr 
Thursday January 10th, 2008 11:29:04 PM

As they get closer, Syr is interested to see how the people plan to put on a defense. While there, he does a head count of the coven as best he can with those visible.

Angus  d20+18=26 d20+12=19
Friday January 11th, 2008 9:36:49 AM

Angus whispers to Wynn "Be careful, very careful."

Angus attempts to see inside at what is happening and is amazed and attempts to figure out what is goig on with the nexus.

Spellcraft 26
Knowledge arcane 19

Angus mutters mostly to himself "Are they stealing power of the Woldsblood that should go to Gargul? Are they parasites in Gargul's eye?"

Spell Slots:

0 level 1/6
1 level 1/8
2 level 1/8
3
4
5

Spells in Effect:

Message 110 minutes on everyone
Mage Armor 11 hours
Invisibility on Xenia 11 minutes (Time elasped??????)

Lang 
Friday January 11th, 2008 9:44:48 AM

Lang holds his bow ready as he knows he can easly put an arrow through the archways if Wynn or Xenia get in trouble. The ranger stays 30 feet from Wynn.

"Do they hurt Gargul when they do that?"

More Answers (DM Cayzle) 
Friday January 11th, 2008 5:16:44 PM


Belkior recalls that witches draw on Woldsblood to power their arcane spells (they also get a few divine spells from their patron gods or powers). In the Wold, they tap the "shadow" that Woldsblood rivulets cast into the Wold proper. Witches call these "Ley Lines." A Nexus is where two Ley Lines meet.

Here, it seems, these witches are tapping not the shadows that fall into the Wold, but the rivulets themselves! Everything he knows about Woldsblood suggests to Belkior that this is madness or genius, or both -- very dangerous either way. Not only are they tapping Woldsblood, but they are tapping a Woldsblood Nexus! Do such things even exist? Is this a natural one or was it somehow created by these witches?

Angus and Wynn ask why Gargul would object to the witches' work. Syr wonders aloud -- does this somehow hurt Gargul? He counts at least a baker's dozen of witches in the circle.

Xenia simply feels nervous about it! Lang takes it more in stride, ready for action.

The witch is now close enough to hear, although the thrum of the Nexus gives an odd resonance to her words.

"Gargul is selfish and cruel!" she declares. "He wants no one but himself to use the power of Woldsblood. And he cares nothing for the grief of those who lose loved ones to death. He would end us if he found out about us!"

"But we hurt no one! The Blood of the Wold is unharmed! Gargul is unharmed! Except maybe for his massive ego, which permits of no trespass on his assumed authority!"



Xenia 
Friday January 11th, 2008 6:02:10 PM


"Psss. Wynn. Wyyyynn." Xenia tugs more insistently. "Witchie's startin' to sound a bit hystericalish." The rogue's own desperately increasing anxiety breaks her silence with these few whispered words.

"I got a baaaad feeling 'bout this."

Angus 
Saturday January 12th, 2008 6:58:46 AM

Angus whispers to Belkior "I am not a patron of any god, but Gargul seemed fair to me. He gave us Lang back. Is this madness or do they speak some truth? They do seem to be trespassing on Gargul's domain here. Do you think Gargul wants us to act to just go an report this transgression?"

Spell Slots:

0 level 1/6
1 level 1/8
2 level 1/8
3
4
5

Spells in Effect:

Message 110 minutes on everyone
Mage Armor 11 hours
Invisibility on Xenia 11 minutes (Time elasped??????)


Lang 
Saturday January 12th, 2008 7:06:03 AM

Lang listen to the Witches words and is shocked. Gargul just brought him back to life and he gets angry at the Witches hurtful words and he can not control himself.

"Gargul is not Cruel or Selfish! Gargul just gave me my life back!"

Lang shrinks back for a moment at his own words and then puffs our his chest once again. Lang is not prone to such outbursts, but he a changed alot recently.

Lang's bow and three arrows in his hands give him comfort and confidence and he is glad that Sunshine is not in this strange land.

Syr 
Saturday January 12th, 2008 1:16:45 PM

Whispering to the others, "Guys, I have a suggestion? How about we get back to Gimp and report. This IS the god's land and I think he would know it better than anyone. Whether he is selfish or not is simply a matter of perspective. He knows the properties of Woldsblood and a Nexus. It's not for us to try and fathom if this is good, bad, or whatever. Let's just lay the facts out for Gimp and go from there."

Belkior 
Saturday January 12th, 2008 11:01:44 PM

The halfling cleric nearly injures himself nodding in agreement with Syr. Belkior is concerned about this Nexus, what the witches are doing and how involved both Gargul and Flower might be. Oen thing that he learned in seminary was that bad things happen to mortals who get involved in the conflicts between Gods.

"Syr's right ... let's go back and talk to Gimp. We don't want to get involved in a fight between Gods unless we have to be."

Angus (second illegal post) 
Sunday January 13th, 2008 7:43:05 AM

Angus nodds in agreement with Syr "I agree Syr. Let's back up and go back to Gimp. Lang hang tight, it is not for us to judge this perspective only tell Gimp and Gargul what is going on here."

Angus looks over his shoulder at the distance the group traveled "Let's do a nice ordered withdrawal. Everyone keep their eyes up."

Role Call ADM Scott the Southern 
Monday January 14th, 2008 12:33:14 AM

Cayzle XXXXX
Wynn XXXXX
Angus XXXXX
Belkior XXXXX
Syr XXXXX
Xenia XXXXX
Lang XXXXX

Nice job guys

Reporting Back (DM Cayzle) 
Monday January 14th, 2008 10:59:50 AM


The witch's tone begins to alarm the party. Is she nuts? Hysterical? Dangerous?

Maybe you all are just too far in over your heads. These are deep matters, when gods come into conflict.

Syr suggests heading back to report to Gimp. That would seem prudent.

Any last words for Zerk before you go?

It takes a little while to walk out of the valley, but soon enough, you are back in the Shadows proper, into which Xenia moves like a fish in water. Gargul's imp is sitting and reading some book, which at a glance seems to consist mostly of drawings of people and creatures, with the words the characters speak written above their heads.

Gimp leaps up when he sees you. "Well? Well? At least you came back! Alive! That's more than the last group did! What happened? What did you find out?"

Xenia 
Monday January 14th, 2008 11:12:31 AM


"Whew." Xenia, at a comfortable distance, breathes a sigh of relief. "She was getting kinda worked up. Good thing, huh? That we didn't tell her that we were not only supposed to come in and see what was going on, but afterwards it's us supposed to come back and be the ones to do something about it."

"You think she mighta 'ttacked us, Wynn?"

The rogue thinks for a bit, as they stroll down the hill toward the Imp reading the picture sheets. She sucks in a corner of her full dark lower lip as she ponders, worrying at it with her white and even teeth.

"You know if Gargul wants us to fix this for him, I wonder if he'd leave it up to us to fix it any way we think is best, huh? Maybe he would. You think we could maybe talk some Token of Authority outta that Imp Guy? You think?"

Angus 
Monday January 14th, 2008 5:13:32 PM

Angus is glad to leave the witches of Flower "Strange bird that Zerk. Definately does not like Gargul."

Once back by Gimp, Angus reports "There are a group of witches and deciples of Flower that have a settlement by a nexus of woldblood. They seemed a bit off and did not like us talking about Gargul."

Angus will see how Gimp reaction and add "If that is all, we would like to get back to the Wold proper. These vauge directions are difficult, but now you know what is out there. Its been fun Gimp, have a good day."

Angus is anxious to get out of this relm and get on with what may be a long trek back to the Floating City from where the group was at Stone Gap.

Spell Slots:

0 level 1/6
1 level 1/8
2 level 1/8
3 level 0/7
4
5

Spells in Effect:

Message 110 minutes on everyone
Mage Armor 11 hours
Invisibility on Xenia 11 minutes (Time elasped??????)



Wynn  d20+14=29
Monday January 14th, 2008 5:28:36 PM

"I for one do not believe them to be doing harm Gimp" the bard puts on his most convincing airs. "They claim solely to be allowing those in the Wold who have lost a loved one to have one last chance to speak with the deceased. The dead can then pass without qualm into the shadows, and the living can gain peace. Surely this is in fact a benefit to Gargul, and poses no real threat."[Diplomacy=29]

Xenia (2nd Post)  d20+9=10
Monday January 14th, 2008 8:06:49 PM


"Wynn's right, Gimper," Xenia chimes in. "it's not like they're doing nothing 'gainst Gargul. And, if it looked a lot like they didn't like Gargul much, it was more like ... like they was 'fraid. They was sure Gargul would come storming in and stomp 'em dea ... Can you be dead in this place if you're alive?"

"But, unless what they're doing in there is hurting stuff, whyn't you just send us back in to tell 'em they can stay? I mean, wouldn't that suprise the heck out of them, huh? Might even bring 'em over to Gargul's side of things. Maybe they'd even help you out. You can't always count on folks like us coming through here. If there gonna be places like this cropping up, these Flower Coven Folks can probs check it out for you inna future."

"Whadday think?" (Aid Another Diplomacy 10 /Made the DC, but failed on a Nat 1)

Pause. Eyes frown with suspicion. PausePausePaus. Mouth pouts with suspicion too.

"What other group, Gimp? What other groups you had go in there and what happened to 'em?"

Belkior  d20+6=21
Monday January 14th, 2008 9:26:30 PM

The halfling cleric walks back with his companions to where Gimp has been waiting. Ocne there, Belkior listens to Gimp's questions with rising concern. Even though Wynn has been speaking, Belkior can't help but speak.

"What exactly do you mean, Gimp? That the other group didn't come back, or that they didn't come back alive?"

After letting Wynn speak, Belkior will contribute what he knows as well.

"They're followers of Flower, or they seemed to be. Such folk do not do things without proper consideration and concern for the living. But that, of course, may be Gargul's problem."
Diplomacy (Aid Another) = 21

Syr 
Tuesday January 15th, 2008 1:08:01 AM

Unsure what direction Gimp's answers will take and afraid his input might ruin Wynn's effective statement, Syr elects to remain silent when the others speak.

(OOC: I went updated a few things on our pedia entry. I'll revisit from time to time to put in more info.)

Lang 
Tuesday January 15th, 2008 10:43:38 AM

Lang listens to the group report back to Gimp. He wonders what they will have to do for Gargul to get his life back.

Gimp Throws A Fit (DM Cayzle) 
Tuesday January 15th, 2008 3:46:09 PM


Xenia wonders if Gimp can give them something to make the coming job easier.

Angus give the bare bones info to Gimp about that the group found. Angus asks if that is all.

Wynn adds more detail and tries to convince Gimp that they are doing work that Gargul would himself approve.

Xenia chimes in to support Wynn.

Belkior asks about the groups sent in earlier.

Syr keeps his own council for now.

Lang wonders what Gargul will demand.

As the imp listens, he begins to change color to a deep angry red. When he hears that the intruders are witches, steam comes from his ears. When he hears that they are fiddling with a nexus, he starts hopping up and down. Finally, when you are done, he lets out a wild yell: "AAARRRGGGGHHHH!"

"THOSE MISCREANTS! THOSE INFIDELS! THOSE MEDDLING FOOLS!" He bowls himself over and tumbles head over toes 30 feet before collapsing to a halt.

When he stands up and walks back, he is calmer. He says in a deadpan voice: "They must die."

But Wynn, supported in his diplomacy by several others, intercede.

"Very well, says Gimp. Banish them, push them back into the Wold, and destroy all their works. Its that simple.

He adds that the other groups he sent in were less savory, and they were killed off by an unknown force -- probably that witch.

"You have your job, and your friend's life. Now pay the price!" says the Imp

Xenia 
Tuesday January 15th, 2008 4:55:40 PM


Whoa, whoa, whoa! This one's just as tweakled as that Zerkie Girl!!!

"Um, hey, er, Gimp. Don't mean to imply that you don't got the power or nothing, but ... you mind if we talk to Gargul first 'afore we go destroying and banishing?"

Lang 
Tuesday January 15th, 2008 5:52:23 PM

Umm ... this is not good Lang thinks to himself. The Shields do not attack anyone unless provoked or are definitely evil.

Lang is not happy. His friends may have to go against their morals to try and get him raised. He cannot let them do that.

"Gimp I will not let my friends attack those people. They have done nothing to us. If you and Gargul have a fight with them so be it."

"If Gargul cannot accept that, then my soul will stay here and my friends can be released back into the Wold as no payment will need to be made then."

Lang keeps a brave face knowing that this maybe the last time he sees his comrades the Shields.

Angus 
Tuesday January 15th, 2008 6:17:18 PM

Angus gets red in the face as Gimp rants and then Lang speaks and all color drains out of his face. With a well controlled voice, Angus speaks "Gimp, Gargul asked us to find out what was happening and report back. We did our part. Let us leave in peace and take Lang with us. Killing and Banishing as Xenia stated was not part of the bargin, nor was leaving Lang here."

Angus puts a reasuring hand on Lang's shoulder "Thank you for the gesture, but you offer too much. There must be another way."

Wynn 
Tuesday January 15th, 2008 6:59:20 PM

"I agree with my comrades. I for one will not attack the witches. I found no evil there, nor any ill intent. Either let us leave with our friend as promised, or allow us to assist in brokering a peace between this coven and you and your master."

Belkior 
Tuesday January 15th, 2008 10:03:29 PM

The halfling cleric listens and considers what he has heard from Gimp. His companions ideas about seeking confirmation from Gargul may be warranted. Either way, Belkior isn't looking forward to what they may have to do.


Syr 
Tuesday January 15th, 2008 11:16:10 PM

Syr cringes inside when Xenia asks to speak to a God! He whispers to Lang, "Careful what you wish for, you just may get it."

Once Lang volunteers to stay behind his jaw drops in amazement, "Not an option!" He punches the Ranger in the arm. "I know you were not amoung the living but we already fought a dragon just to save you! Giving up now is something Bin would do. The Shields are better than that." The elf glares at Lang to verify he got the message.

Gimp Flips (DM Cayzle) 
Wednesday January 16th, 2008 11:57:28 AM


Like the flip of a switch, Gimp takes a seat and is calm.

"No skin off my apple. If you all won't do it, we'll get someone else to, sooner or later," Gimp says. To Lang, he adds, "Take my hand and we'll be on our way -- and your friends can go their way."

To Xenia, he says, "No, you're not going to bother the Boss again. I'll give him a report later."

To Wynn, he says, "They would have to agree to a supervisor who approved each calling they did. And they would never agree. But even then, it is not their place to touch the Woldsblood so directly. No, they must go back to the Wold and practice their atrocities in mortal lands."

[DM Cayzle OOC: Note that Matt has chosen to retire his PC and make a new one. This is one way to give him an out. If you choose to keep him alive for role play reasons, then you will have to find some way to close down these witches. You CAN do this without jeopardizing your alignment, so long as you kill no one and inflict as little hurt as possible. Doing so would be an interesting (and fun, I hope) adventure. But maybe a tough and frustrating one too, without the clarity of killing your foes, and without the satisfaction of defeating evil.]


Xenia 
Wednesday January 16th, 2008 1:57:49 PM


Uh uh uh uh uh !?!?!?!?????

"Laaaang!" Xenia's whole posture speaks of gob smack. "I mean ... I mean ... "

Then, like a light from the blue the bits of words that have been flying around all come together. ... selfish ... Woldsblood ... not their place ...

"You!" Xenia points a finger at the Gimp guy. "I know what it is now. You *and* them witches! You don't give a krinkled butt about nobody's soul or how their folks feel or nothing. What you're doing is fighting over the Woldsblood!"

The entire scenario takes on a crystal clarity. This mess is all about Stuff! These folks wanting to take stuff from those folks and those folks killing them down before they can get the chance. No high flown service to gods and love and such. It all comes down to owning Stuff.

"You know," a canny look comes over the dark rogue's face, "in a way, that sorta, like, levels the moral playing field, if you know what I mean? Only difference is ... you got something we want and they don't."

"So, lemme get this straight. All you want, is for them to be outta this Gargul Land place. Right? Long as *they* go back to the Wold, you're good. Right?"

"So, lets say we don't kill 'em. But we tie 'em up or sump'in. We don't got the power to open up a hole to the Wold and push 'em through. We need sump'in to let us open up a hole to the Wold. Right, Gimpster? You got something like that? Got something we can borrow?"

Angus 
Wednesday January 16th, 2008 8:54:10 PM

Angus looks at Lang "Everyone has free will to choose, but are you sure about this choice. We are with you and will neutralize the witches with and for you...and maybe teach Gimp a thing or two." Angus glance over at Gimp with a look of displeasure.

Angus takes his hand of Lang's shoulder "I will abide by your decision, but know that we are will you."

Angus waits for Lang to response, shifting from foot to foot with nervous energy about his friends choice.



Wynn 
Wednesday January 16th, 2008 9:12:51 PM

The bard looks to Lang, searching for a clue as to how committed his friend is to this path.

Belkior 
Wednesday January 16th, 2008 10:10:08 PM

The halfling cleric waits, as well, for Lang's decision.

Syrdeth 
Thursday January 17th, 2008 9:19:24 AM

Syr looks at Gimp and the hand that he is offering to Lang, "Don't do it Lang. Do you really want to spend your days here? Do you really think this place has need of a tracker? And what about Sunshine? You are ready to just abandon him? The Lang we know would never take the easy way out."

Lang 
Thursday January 17th, 2008 3:27:19 PM

Lang moves over to stand near Gimp. His face has a sad look to it.

"I can't take the chance that Gargul and Gimp are going to make the group do something they would not normally do to try and save me. I wouldn't want that on my conscious."

"Remember me and stay true to our cause."

Lang moves off with Gimp.

OOC - Good role playing. Almost made me change my mind about retiring Lang!

Fare well, and done with the Shadows? (DM Cayzle) 
Thursday January 17th, 2008 4:52:06 PM


Lang makes his hard choice and, after farewells, goes with Gimp to the Lands of Rest.

The priests among you instinctively know the way back. You are alone here where mortals should not be. Is it time to return to the green living Wold? Or have you any other business?

Belkior 
Thursday January 17th, 2008 5:17:27 PM

The halfling cleric looks around at his companions, tears welling in his eyes. Now that Lang has made his decision, Belkior thinks that the best thing is to leave this place.

"The way back is that way," as the halfling points absently down the hill.

"Let's take it easy as we go since we're not entirely certain what we might encounter as we journey back to the Wold."

Xenia 
Thursday January 17th, 2008 7:30:40 PM

"Lang! Where you going? We can do this. All kinds a stuff we can do! Lang!"

"RrrAAAAHHHHH!"

Xenia screams like an angry cat. From the ground she swoops up a stone and hauls back to peg it at the back of the Impy guy's head.

"Stupid. Got no sense! You got no sense! NO SENSE!"

With a growl and a face pulled into a fierce grimace the think dark girl slams the stone into the earth where it makes little more than an empty thud, all energy leached by the gray and barren ground.

"None of you. Stupid Gargul guys. Stupid coven guys." She sniffs and wipes her dark face with her sleeve. "He's gone, Wynn." She takes his arm and buries her head against his shoulder. "He's gone."

Wynn 
Thursday January 17th, 2008 9:36:04 PM

"C'mon girl, there's nothing we can do here." Wynn pulls Xenia closer to him and holds her for just a moment. "I don't know why he chooses to stay, or what he hopes to accomplish, but I know better than to argue with Lang..."

Wynn offers a silent salute to his friend before leading Xenia away from this place.

Angus 
Friday January 18th, 2008 12:02:30 AM

Angus watches Lang walk away with Gimp and mutters "That was harder than when he died. That was a hard strange choice, but one he made for us."

Angus gets his composure back "Lets get out of here before the powers that be change their minds. I am sick of this place."

Once Belkior start leading he takes his natural position next to the cleric "I am glad you know the way. I still can not get over Lang's self sacrifice. Not sure I have it in me to do the same."

After a few minutes Angus adds "Belkior, can you lead us back to Plateau City or even to the orphanage. I really do not want to be stuck out in the wilderness of Stone Gap, but there is the matter of Sunshine."

Angus Halts for a moment "Does anyone want to adopt Sunshine? I am not sure were Belkior can lead us out the these Shadowland, but we may have a choice and Sunshine is a real long way from our home."

Angus waits for answers.

Xenia (2nd Illegal Post)  d20+22=34 d20+17=26
Friday January 18th, 2008 12:37:49 PM


Xenia sniffs and looks up from the solace of Wynn's arm.

"I'll take care of the pup, Angus." She looks up into Wynn's eyes. In her own eyes shows the gratitude as well as the love. Solid as a rock, he is. Safe harbor against the shifting storms of life.

"Or maybe the kids would like a pet out at the plantation, huh? It'd be more room for Sunshine to run. More then that small garden we got on Merchant Level."

With a small squeeze of his arm, she leans her weight off of him and walks under her own power. She wipes her eyes and takes a look around. (Spot 34, Listen 26) If Belkie says they're not out of the woods yet, best to pay heed.

Angus (Second illgal post) 
Friday January 18th, 2008 12:41:46 PM

Angus nods toward Xenia and Wynn. "Thank you Xenia. I like you idea of Sunshine at the orphanage."

Angus look down at Belkior "Well that mean we need you to lead us back to the Stone Gap area. We will have a long, long walk back to the Floating City and the Orphanage from there, maybe I should have taken teleport instead of Wall of Force."

Syr 
Friday January 18th, 2008 4:27:38 PM

Syr nods in agreement with Angus, "And may we never come back!"

Looking over at the halfling, "Belkie, you seem to know a bit about this place, are we going to come back the same place we left? I guess the least we can do is round up Sunshine. I think Xenia's idea of the kids would be great for him and them."

Syr leans over to whisper to Lang out of habit before realizing the ranger is gone with Gimp. Looking slightly deflated he mutters to himself, "what's a wall of force anyway?"

Return to the Wold

Return to the Wold


The Trip Home (DM Cayzle) 
Friday January 18th, 2008 4:29:24 PM


The party leaves in sadness at this farewell, walking uphill to the Wold proper. After a time the grey grass fades away and the shadows thin; the rivulets of Woldsblood get thinner. You can see now that you are travelling through the Wold -- or rather, through the part of the Wold that lies contiguous with the Realm of Shadows. You see Sunshine outside the cave, howling. Maybe he knows? You walk through stone and tunnel, and finally back into the den of the dragon.

You step back into the Wold. Lang's body is inert and lifeless. The bodies of the dragon and the priest are here too, of course.

Wynn 
Friday January 18th, 2008 6:36:56 PM

The bard is relieved to be free from Garguls realm,even though the reality of Lang's plight is once again driven home by his lifeless form.

"Xenia. Why don't you conduct a proper search of the priest and the dragon to make sure we've missed nothing. Belkior and I can look after Lang."

The bard signals to the cleric for some assistance and begins removing the rangers armor and weapons. "I don't know how he would chose, but I propose we bring him to Stone Gap and burn his body on a pyre like the men from the north. We can use the proceeds from his gear to help outfit the rest of us, for he'll not be needing them again."

Xenia  d20+17=37
Friday January 18th, 2008 8:53:54 PM


"Yeah. Alright, Wynn." The rogue allows herself the luxury of a pouty look and one or two sad sidelong glances at the dead body that used to be Lang. "Poor, Lang. Poor Sunshine." One last look at the dog lying next to the body of his dead master, loyal to the end. Then to work.

Well, almost. The Timmity Priesty Guy gets himself a well earned kick in the head. Sounds like a melon.

"Now give up stuff, you," she says to the dead priest of Ga'al, and begins a second and more thorough search of the cavern. (Search 37 /Natural 20)

DM Cayzle Extra 
Friday January 18th, 2008 10:12:11 PM


Sunshine was left outside the cave, and is still outside the cave. Sorry that was not clear.

Xenia finds nothing except the secret door she found bafore, but which was never opened.

Xenia (2nd Post) 
Friday January 18th, 2008 10:29:38 PM

"Anybody wanna help me get this door open?"

OoC: Can I assume that the door is also searched for traps?

Angus 
Saturday January 19th, 2008 4:37:22 PM

Angus will dimension door the group past the Forbinance, includeing Sunshine, so that no one take the nasty damage.

Angus looks down at Lang's lifeless body. "We can not leave Lang like this. I would like to bury him at the plantation but according to Wynn that is weeks of travel away. Belkior maybe you can perform some rites here. Does anyone have a shovel?" Angus wipes away a tear, seeing his dead friend again in such a state.

Angus straighten up and announces "Lets leave this place in the morning after we attend to Lang. I think we should make our way back to ur home territory of the Floating City and the Orphanage. We can stop by Stone Gap on the way if anyone wants."

-----------------------

ooc; Are our catacomb purchases in effect???

Xenia (3rd Post) 
Sunday January 20th, 2008 8:55:40 AM


*clang*

*clatter*

Xenia pauses in her examinations, and, first one, then another compact shovel bounces to a halt with the sound of steel on rock.

"Just do not believe how long I been carrying those things 'round," she mutters, then moves on.

Syr 
Sunday January 20th, 2008 9:14:01 PM

Syr looks over at Lang's body and frowns as if trying to remember something. Syr puts a hand up to the sorceror trying to stop the spell, "Umm, Angus, how about we explore Red's door before we go pick up Sunshine?"
The elf moves into position behind Xenia and awaits the opening of the door.

Xenia - OoC 
Sunday January 20th, 2008 9:46:47 PM

If I recall correctly, the previous description of the door is that it fills the entire back of the 20x20 or so alcove. DM said that it was far too large for any single PC to open by themselves, let along a skinny girl.

Anyone want to lend a hand?

DM, do you need STR checks?

Syr  d20+6=9
Monday January 21st, 2008 2:26:00 AM

Syr moves up to help Xenia but unfortunately, his feet keep slipping (wow, str check 9, let's hope not.)

Wynn  d20+4=15
Monday January 21st, 2008 7:42:28 AM

The bard finishes stripping Lang's body of gear and then carefully wraps his comrade in a bedroll for travel. Only then does he go to assist Xenia with the door [STR=15]

The Door (DM Cayzle) 
Monday January 21st, 2008 11:25:46 AM


The group quickly determines that there are no further mysteries. The bodies and chambers have been fully explored.

Did you take the heavy but valuable appointments, by the way? If so, how?

Syr, Belkior, Wynn, Angus, and Xenia soon turn their attention to the door. Yes, it is a block of stone, at least 20 feet by 20 feet. Clearly it is intended to be pushed aside by a huge adult red dragon.

It will take a Str DC40 check to open. You get a +4 on your check if you are Large, and a +8 if you are Huge. You can take 20 if you like.

The Cage (DM Cayzle) 
Monday January 21st, 2008 11:29:53 AM


[OOC: This post is for Matt C (running his new PC), Shegger, and Justin.]

You look around, groggily coming awake. You are still in your cage. The room is 30 feet by 30 feet by 10 feet high. The cage is in the center of the room, 15 feet by 15 feet by 10 feet high. That's the same as it was. But where are the kobold guards who had been watching you? Why is the door to the room standing open? And where is your morning meal of stale bread and water?

Your two companions -- both tossed in here unconscious yesterday -- are also in the cage with you.

Xenia 
Monday January 21st, 2008 11:50:02 AM


"That's some door," the rogue muses. Hands on hips she eyes the huge slab of rock. Her foot taps rapidly on the stone floor as she sizes up the challenge.

"You know, if Tionel were still here, I bet he'd use a spell to carve a hole in that thing. Wonder where he went. Little weirdo."

OoC: What time of day is it, DM?

Cayzle OOC: This is the day after the dragon fight. It is mid-morning.

Angus 
Monday January 21st, 2008 12:44:55 PM

Angus looks at the Door and then at Xenia "Do you have anything in your bag of tricks to open giant huge dragon doors?"

Angus pauses a moment and comments "I could turn all of us into Trolls and we could attempt together? Do we have a troll sized crowbar to assist?"

Angus looks at Syr "Do you still have the giant strenght belt? That will help and I think Lang had one too. Someone should wear that and then we may have a chance as a group of troll. Everyone up for it."

Angus will use all of his 4 and 5 level spell slot to turn everyone into a troll so we can take 20 to open the door.

20
+2 for crowbar
+7 for 23 strenght
+6 for Syr's belt of Giant strenght
+6 from aid other (from the remaining 4 of us)

Total 41

OOC: What side of the forbidance did we land? In the cave I am assume so then Angus could save spell slots on the dimension door spells.

-----------------------

ooc; Are our catacomb purchases in effect???


Xenia (2nd Illegal Post) 
Monday January 21st, 2008 12:52:44 PM


*clangityclang*

A crowbar hits the stone floor.

"I seen you when you've done that Changing spell, Angus," Xenia replies. "Looks like your clothes and what you got on you changes along with you to whatever size you become. If whoever's gonna do it holds onto that bar, I'm thinking it'll get big right along."

Theodore 
Monday January 21st, 2008 3:12:32 PM

Over in one corner of the cage sits a smallish fellow in plain brown clothes. His tunic is a bit too long, the sleeves spilling over his hands clasped about his knees. His head is bowed protectively encircled by his arms. Just the mass of tangled and dirty brown hair shows above his knees.

He raises his head to look around, blinking through his left eye. His right is swollen shut.

"Are you all right?" he asks the other two figures in the cage with him. "I'm Theodore. Do you know where we are?"

Belkior 
Monday January 21st, 2008 9:50:37 PM

The halfling cleric isn't so sure about being turned into such a large creature. All of a sudden, the ceiling is far too close and Belkior feels the urge to duck. When Angus calls, Belkior will lend a hand to moving the stone block.

"If no one objects, how about at least one of us not be trolls when we go see what is on the other side?"

Florin Jadenth 
Monday January 21st, 2008 10:15:33 PM

Florin awakes in the cage and looks to the one who spoke first, "Hello Theodore. It would seem we got into a nice dilema here. My name is Florin Jadenth."

Florin looks about as he stands up. He atleast has his clothes if nothing else. The royal blue colored tunic and pants not in the best of shape now. He frowns as he looks the place over more, "Now how to get out of this."

Harley  d20+12=21
Monday January 21st, 2008 11:28:22 PM

Harley rolls over on to his back as consciousness seeps back into his head. He lays there, eyes closed, as he tries to figure out what happened and where he is. A symbol Harley thinks. Maybe that was what the magic was.

Spellcraft 21

Harley hears people talking, telling each other their names. He opens and eyes and gathers in more of his predicament. He sees a cage and two other men in it. Slowly he gets to his feet and reaches for the cage bars, gauging their strength.

Harley reaches to his neck and appears to almost speak for the first time. There is nothing around his neck and his hand drops back to his side and a frown appears on his face.

He finally turns to his fellow cage mates and speaks, "I am Harley. I may have a way out of this cage for us."

Turning to Theodore, "That is quite a nasty wound on your face. Would you like some healing?"

Into the Unknown (DM Cayzle) 
Tuesday January 22nd, 2008 3:38:11 PM

In front of the Door

Angus offers to turn several into trolls, the better to push with.

Xenia seems okay with that, and holds her crowbar ready.

Belkior will help, but not as a troll.

Syr and Wynn do not voice an opinion.

But there is only room for two trolls at the door anyway. But a troll has a str bonus of +6 and a size bonus of +4, so if two trolls take 20, that gets you to the needed 40 -- 20 +10 +10.

Xenia and Angus, in troll form, push the stone forward. After pushing it ten feet forward, there is a click, and it slides to the left. An open corridor stretches ahead 60 feet, then turns right.

Light source? Marching order? Actions?

In the Cage

Florin, Theo, and Harley take stock. They are awake and aware, alive and whole. The gurads seem to have gone away for now. You are wounded, thirsty, hungry, and you have no gear except your clothes (you do retain any hidden items).

Harley tries to figure out what it was that laid him low. A magic symbol? A trap of some sort? A Glyph? He is not sure.

Theo asks where you are. Florin wonders how to get out. Harley offers cures -- and maybe a way out?

There is a door with a lock in the cage. And through an open door, freedom beckons!

Role call- ADM Scott the Southern 
Tuesday January 22nd, 2008 4:38:18 PM

All 5 players and DMs present and accounted for last week! Now it's up to 8.

Syr 
Tuesday January 22nd, 2008 4:48:01 PM

Growling in his deeper voice, "May as well keep me as a troll, Angus. It's beginning to become a second skin for me... and we'll never know what we might run into."

Letting Xenia lead, he replaces Angus at the front and just behind the suddenly clumsier rogue. "Lead on, although not sure if you want Angus to change you back?"

Wynn  d20+6=16
Tuesday January 22nd, 2008 6:53:35 PM

The bard slips his sword free from it's scabbard and readies to enter the passageway. He trains his low-light vision down and to the right, following the passageway with his eyes, looking for danger [Spot=16]

"I'll follow Xenia, then all you trolls can back us up if it's needed" he suggests.

Xenia  d20+17=36 d20+17=21
Tuesday January 22nd, 2008 8:10:49 PM


"Like, yuck, Angus!" The rogue's voice comes from the deep well of the Troll's throat. "I didn't wanna be a troll. Whyn'cha pick one of the other guys?"

"Don't look, Wynn."

"This isn't like the Gryphon was at all! Gross! Yuck! Get it offa me!"

Once returned to normal, the rogue eyes the dark tunnel with a wary eye. She draws an everburning torch from her haversack.

"Why'ntchoo carry this, Syr. I'm gonna take this slow and careful. Seems to me that a guy who has a secret door which he doesn't put to light like the rest of his place, is probs protecting something. And that means traps. I'm gonna sweep the tunnel for traps. I'll be at the edge of the light, but outta the shadows so you can me. I'll be listening for what's ahead, but my eyes are gonna be mostly on the ground and stuff. So, if you could, like, watch my back?"

With that request, she lifts up on her toes to kiss Wynn on the cheek by way of telling all just who she means. Then she slides on down the tunnel.

(Search 36/Traps, etc; Listen 21)

OoC: Sorry for having you waste a spell, Jim. BTW, DM, just curious, what was lighting the other caves that isn't lighting this tunnel?

Belkior 
Tuesday January 22nd, 2008 8:53:18 PM

The halfling cleric falls in beside Angus as they Shields prepare to enter the tunnel.

"Hey! Before you go traipsing off somewhere, let me put a Status spell on you."

Hopefully Xenia and the others will wait until Belkior has the spell cast.

Status - cast on Xenia, Wynn, Angus & Syr

Angus 
Tuesday January 22nd, 2008 11:15:18 PM

Angus snapps his fingers and he is no longer a troll "I was not sure how many of us it would take to open the stone doors. Better to be safe than Sorry. I am just glad I was not really needed, since I did not want to have to break a sweat."

Angus will refresh the message spell by recasting it on his fellows. Angus points at Xenia "Testing, Testing. Red hair looked real strange on a troll. Testing, Testing."

Spell Slots:

0 level 2/6
1 level 1/8
2 level 1/8
3 level 0/7
4 level 5/6
5 level 0/4

Spells in Effect:

Message 110 minutes on everyone
Mage Armor 11 hours
Polymorph in effect still on Syr, Belkior, and Wynn

Theodore 
Wednesday January 23rd, 2008 9:16:42 AM

Theodore remains huddled in the corner of the cage, even as the two other men stand and begin to move about.

He gives Harley a speculative look through his good eye. "Yes, if you can spare any healing, I won't turn it down," he says.

"All my things are gone!" he wails. "And Macaw, my friend. I can feel him around, but I don't know where."

He shakes his head sadly. "This never would have happened if I hadn't left the City. Stupid, stupid Theodore. Leave all your friends behind and you get yourself in such a predicament."

Gnashing his teeth, he begins to get more upset with himself. "Stupid, silly, selfish Theodore."

Xenia (2nd Illegal Post) 
Wednesday January 23rd, 2008 10:07:17 AM


"Smelly, gross, lumpy, ugly ... " The rogue mutters back to Angus through the message spell.

Harley  d8+5=13
Wednesday January 23rd, 2008 11:06:23 AM

Harley walks over to Theodore and takes the man's head into his hands. He is interested to see if his spell works or if there is some magical suppression also confining them in this cage. Harley casts Cure Light Wounds on Theodore.

Cure Light Wounds 13 hps (spontaneous casting of Detect Undead).

If the spell works Harley says, "I can cast a spell that will get the three of us out of this cage. Then we can find our stuff and find out who captured us."

If the spell does not work Harley says, "I think there is a magical suppression on our cage. We will need to force the lock with strength."


Obstacles in the Way (DM Cayzle) 
Wednesday January 23rd, 2008 5:08:10 PM


In the doorway

There are continual flame spells in the main room, but none in this corridor.

There is a little more shifting as some assume or retain Troll form, and others drop it.

Xenia's sharp eyes spot the tell-tale sparkles, the faintly drawn lines of power, the arcane tingle, that tells her there is a trap! A magical trap! She is not sure what it does, but it's there all right! Activated when the wrong sort of people walk into the area. And Xenia thinks she is the wrong sort.

In the Cage

Harley cures Theo and deduces that there is no obstacle to spellcasting here. Theo has some existential regrets, but maybe a solid cure spell will help him feel better.

Xenia  d20+11=27
Wednesday January 23rd, 2008 5:46:14 PM

Her hand thrusts into the air, fist closed.

"STOP!" If a whisper can be screamed, then this one is. "There's a trap here, Angus."

Deep breaths. One. Two. Three.

"I'm going to try and disable it. Wish Waard's luck to me."

She takes out a special tool kit and sets to work. (Disable Device 27)

OoC: BTW, I take it that the trap is in the very entrance of the Tunnel. Correct? We still have a 60ft stretch of tunnel before us until a right hand turn. Illumination with Low Light Vision to the tunnel is perfect. Correct?

Angus  d20+19=32
Wednesday January 23rd, 2008 6:44:55 PM

Angus stops at Xenia's insistance and cast detect magic on himself and starts to scan the area in front of Xenia.

Spellcraft check 32

"Do you need more light Xenia? I will provide." Angus whispers as he looks for magicial traps.

To everyone else Angus adds "Be careful and eyes open everyone."

Spell Slots:

0 level 3/6
1 level 1/8
2 level 1/8
3 level 0/7
4 level 5/6
5 level 0/4

Spells in Effect:

Message 110 minutes on everyone
Mage Armor 11 hours
Polymorph in effect still on Syr, Belkior, and Wynn

Xenia (2nd Post) 
Wednesday January 23rd, 2008 7:34:24 PM

"Ssssssshhhhh" The rogue shushes Angus. Then she draws the back of her sleeve across her brow as though to wipe away a non-existent cold sweat.

Finally, she sits back on her haunches and shakes her head.

"Don't think that's gonna do it. It's a magic trap. A magic trap's tough. Takes magic to get pretty much anywhere with it. You can maybe cast a spell to unspell it. Or ... "

She draws a gray bag from her haversack.

"We could all get a goodly distance away, and we can see if a little animal will take the hit for us."

OoC: If everyone's good with this, then back 60ft away and use Bag of Tricks to send a summoned creature to go through the trapped area. Keep in mind, folks, that this might be an Alarm type trap. I'd like to see what Angus gets as results from Detect Magic.

Xenia - OoC 
Wednesday January 23rd, 2008 8:12:27 PM

BTW, did we ever decide whether Sunshine was inside with us or outside the cave?

Florin Jadenth 
Wednesday January 23rd, 2008 9:21:25 PM

Florin nods as he listens to Harley, "I'm ready to leave as soon as you are. I can do more once we are out of this over sized bird cage anyway in the sense of aiding us." Florin figures he can still summon his bonded mount. However he checks out the dimensions of the room and such to make sure it would be okay to do so once he is back on the ground and outside the cage.

Belkior 
Wednesday January 23rd, 2008 10:54:32 PM

The halfling cleric stands waiting for Xenia to disarm the trap. If something goes wrong, Belkior will be there to patch the wounds.

Wynn 
Wednesday January 23rd, 2008 11:35:10 PM

The bard stops, one foot raised in mid-step, as Xenia calls out her alarm. "Could be the backdoor is as trapped as the front. Best send in the beastie"

Wynn retreats from the mouth of te tunnel and awaits Xenia's further actions.

Syr (Troll, Status) 
Wednesday January 23rd, 2008 11:52:29 PM

The elf/troll backs away as instructed by Xenia. Whispering to Angus, "Hey, if this doesn't work, do you want to try your dimension door thingie?"

He squats down next to Belkior, "Do you think the dragon's hoard is behind it?"

Xenia (3rd Post)  d100=23
Thursday January 24th, 2008 8:02:03 AM

With everyone clear 60ft, Xenia draws a small puff ball from the gray bag. She tosses it into the air and it becomes a tiny flapping bat.

"Go, Batty! Down the tunnel!"

"Poor Batty Guy."

Theodore 
Thursday January 24th, 2008 9:24:32 AM

Seeing that the others are trying their best to figure a way out of the cage, Theodore starts to feel quite ashamed of himself. A look of conviction crosses his face as he grabs a bar to hoist himself up and on his feet.

Theodore is not a very tall person at only five and a half feet. He is definitely human and quite a plain looking human, at that. His most defining feature seems to be the tangled mess atop his head. He is a skinny young man, in his early twenties, you would judge.

"Harley, thank you for your help. And I must apologize to both of you for my disgusting display of self-pity, just then. You are better men than I am."

He looks around at his surroundings to get a better picture of how things stand. "How can I help?"

Harley  d20+10=26 d20+10=16
Thursday January 24th, 2008 1:54:57 PM

Harley takes one last look around the cage and the room they are in. He also gives a good listen to see if he can hear anything from outside their room.

Spot 26
Listen 16

"Ok. Time to make a prison break. We have no weapons and I do not have any offensive spells to really help us fight. Do you 2 have anything that can help us if we need to fight?"

"Is there any reason why we shouldn't just stay put in here?"

If Florin and Theodore want to leave then Harley says, "This will only take a second."

Harley grabs hold of Florin and Theodore and casts Dimension Door, teleporting the three of them outside the cage and re-appearing near the doorway.

Break On Through 
Thursday January 24th, 2008 4:27:01 PM


Note: Sunshine never entered the caves. He is still outside in the hilly woods. It's been a couple days. You saw a glimpse of the dog on your way in from the Realm of Shadows.

In the Doorway

The sacrificial lamb -- or bat -- flies out and back without setting off the trap. Maybe it is too small, or not touching the floor, or not the right alignment?

Angus analyzes the auras and discerns summoning and evocation magic.

Belkior, Wunn, and Syr back up and let the experts do their thing.

Will Xenia use her disarm check? The one already rolled, please.

Outside the Cage

Harley, Theo, and Florin dimension door out of the cage! You three are just outside a corridor. When you peek out, you see a corridor with other doors left ajar. On the corridor floor are several socks, a torn shirt, and a box with a hole in it.

Xenia  d20+21=37 d20+18=26
Thursday January 24th, 2008 5:32:39 PM


"So let me get this straight," the rogue says after Angus explains the magic that he detected on the trap, "Evocation is, like, 'Splosions and stuff, right? And Summoning is, well, like, summoning."

She frowns.

"Well, a magic trap is pretty hard to unable," she explains. "Don't think my messing with it earlier did much of anything."

"Don't you go pooping on my shoulder!" The little bat squeaks, but doesn't poop on her shoulder.

"So, unless we can find another way, I don't think that trap's going anywhere." Xenia bites her lip. "Unless. Maybe. Hang on." From her pack she draws out a scroll. The words roll from her tongue, and her form is graced with divine protection.

"I'm gonna trigger it. Be ready. Go away, Batty Guy. Shoo. This ain't gonna be pretty."

"Ready?" She looks at her companions and then runs forward.

Rolls and Actions
UMD 37 vs DC21 for scroll of Protection from Evil
Reflex Save 29 (if you need / forgot to add +3 for Trap Sense)

Angus  d20+10=17
Thursday January 24th, 2008 5:54:49 PM

After Angus relays the magical trap information to Xenia he backs up 30 feet "You go girl, but be careful. You handle the explosions and will see if I can take care of the summoning. Give me once shot at disabling the trap before you go."

Angus will cast dispel magic and then ready a dispel magic if it does not work and Xenia sets off the traps.

Dispel check 17

Ready action Dispel magic



Syr (status, Troll) 
Thursday January 24th, 2008 10:12:19 PM

The hulking figure of the monk leans with one hand against the wall. He remains just outside 30' away from where Xenia detected something and watches with interest as she runs forward. "Hey Belk, how far away from someone can you be to cure them without touching them? I'm hoping Red doesn't need it. Oh, and Angus, once the magical trap goes off, does it automatically rearm for the next person like that forbiddance thing did earlier? If the cavalry is going to go running in to help the damsel, I wanna know before finding out the hard way."

Florin Jadenth 
Thursday January 24th, 2008 10:37:58 PM

Florin looks to the others and breaths a sigh of relief now but not overly much as he is still wepaonless. Thinking he speaks up, "I can summon my friend if we run into trouble. He should beable to aid us alittle. For now though I guess we should keep going but just becareful so we don't get into too much trouble."

Belkior 
Thursday January 24th, 2008 11:02:48 PM

The halfling cleric looks up at the towering form of Syr.

"If I want, I can cure Xenia from quite a distance, if need be. I just hope that it won't be too bad."

Belkior is fretting about what might happen to Xenia.

Theodore  d20+2=20
Friday January 25th, 2008 9:29:55 AM

"Where are the guards?" Theodore wonders out loud. He peers down the corridor, looking for anything that shouldn't be there. (Spot 20)

Noticing the box, he squats down to prod it with a finger. If nothing, then he flips the top off the box to take a look inside.

"Where could they be?" he says distractedly.

Sprroingg! Round 1 (DM Cayzle)  d20+21=36 [conc check] d20+18=36 d20+18=28 [claw attacks] 2d8(5+2)+6=13 2d8(7+6)+6=19 [damage] d20+22=35 [grapple] 3d8(3+4+2)+9=18 [grapple damage]
Friday January 25th, 2008 3:23:02 PM

[OOC: Have to post a little early today, friends. Real life issues.]

Theo, Florin, and Harley look around. You get the real sense of a hasty departure. Items cast off or dropped at the last minute. Doors not closed completely. And no one anywhere.

But the three hear a Sproing! in one direction, and a roar!

======

Angus tries to dispel the trap, but his dispel check 17 fails. He backs up 30 feet.

[OOC: I want to make it clear what is going on, so that there will be no questions after our fearless rogue ends up defunct! Muahaha! One option is that Xenia tried to disable the trap. If so, her roll of 27 was a failure, and in fact set it off. Another option is that she set it off deliberately. Either way, the result is the same. If I have interpreted that incorrectly, PLEASE let me know ASAP. Also let me know if your position on the map is wrong. And who is in Troll form besides Syr?]

Xenia moves forward. The trap sproings and goes off. It creates two effects: A forcecage traps Xenia. And a monster is summoned! It looks like some kind of bug-devil with a stinger! Not the kind you've been fighting, but maybe kin.

[Note that a forcecage is invisible, but I'll let you know that it is a forcecage based on Angus's spellcraft and my being a nice DM.]

Syr, Wynn, and Belkior watch as the thing tries to rip into Xenia, roaring in anger.

First, does its magic resistance allow it to touch Xenia? It's magic resistance is a 23. So Xenia, please roll 1d20+caster level and beat that 23 to see if it can grab you.

If it CANNOT grab Xenia, then it tries Hold Person on her. Will DC is 16. Concentration check to do so defensively is a 36.

If it CAN grab Xenia, then its claws hit AC36 and AC28 for 13 and 19 hp damage. Add in the +2AC from the protection from evil -- SR only takes down the physical shield. If it hits, also roll a Will save DC20 or be affected as by a Fear spell.

On a successful claw attack, the devil gets a free grapple check. The grapple check is a 35 -- sure to beat Xenia's Grapple DC -- and inflicts 18 hp damage with its stinger.

Bug Devil:
AC 29
Note that the thing has lots of spikes all over its body. Looks like it would hurt to strike at the thing.

And the Map!

Xenia - OoC 
Friday January 25th, 2008 3:32:11 PM

How does the creature know whether its SR will work or not? It either makes the Attack (grab) and succeeds or fails. Or it tries Hold Person. Either way it must expend its actions on what it knows now not on what will succeed or fail based on something it's already tried.

Correct? I guess, what I'm saying, is choose one or another, please.

Cayzle OOC 
Friday January 25th, 2008 6:21:50 PM

Is that how Spell Resistance works? Try to attack, and if the spell goes down, great. If the spell stays up, you've wasted your action?

I'm not sure I agree with that, but for now, for this battle, no prob, let's play it that way. The demon tries to attack. If the spell does not buckle under its resistance, then it will do nothing this round.

But honestly, was the Protection from Evil that Xenia cast from a scroll higher than first level? It would have to be at least third level to beat that 23 SR, and then only with a nat 20, right? My guess is that the spell was cast as if by a first level caster, and the spell resistance will break though it like an adamantine hammer through a plate glass window.

Xenia - OoC 
Friday January 25th, 2008 6:36:07 PM

That's the way things work with protection of any kind, isn't it? Attack. Try to overcome, armor, protection, whatever. If fail, then that's it.

Normally SR is working the other way. It would be protecting the Devil from attack normally. This is a special use of SR, but it's still an attack, regardless.

Though yes, you're right. There's little chance that Xenia can resist any of what the Devil is dishing out.

Wynn 
Friday January 25th, 2008 6:59:49 PM

The bard watches in anguish as Xenia is first trapped and then attacked. His immediate response is to encourage the plucky rogue with song. [Inspire Courage +2; all allies gain +2 to atk and dmg roles as well as saves versus fear].

Call in the hangman,
We've a criminal to lynch
Holler for the Sheriff,
He's always helped us in a pinch
Someone find two horses,
And we'll tear her right apart
What wrongs did she commit, you say?
The vixen stole my heart.


Wynn advances towards the force cage as he begins his song.


Matt C. - OOC 
Friday January 25th, 2008 8:55:01 PM

Hold Person will not work due to 2nd effect of the Pro Evil spell.

Its not the SR that would cause the devil to lose its action. How would it know Xenia has Pro Evil on until it attacks or casts a spell at her?

Cayzle OOC 
Friday January 25th, 2008 10:04:50 PM

Yup, I agree with what you all say! The devil would have to attack -- and it does so -- and after the attack is declared but before it is resolved, the SR roll happens. Thanks for the feedback and comments.

JimF  d20+18=27
Saturday January 26th, 2008 9:13:37 AM

OOC: What kind of forcecage is up: Bars or windowless cell. It makes a huge difference in how we can act!

If Angus must take a full round action to determine the type of forcecage with spellcraft or detect magic he will.

Spellcraft 27

---------------------------

Interesting trap. I was assuming it was a greater glyph of warding but it can not hold 7th level spells???

Harley 
Saturday January 26th, 2008 10:20:08 AM

Harley looks around the corridor. Three more doors and a corridor off to the left.

"I'll check out this door (W3) and see what is behind it."

Before Harley can move far he hears a lot of noise from down the left corridor.

"Take a careful peak and see what that noise was," Harley says quietly to Theodore and Florin.

Harley peaks behind door W3.

OOC - does that gray section on the map (AB5.AC6) look like more corridor or wall?

Cayzle to Angus and Harley 
Saturday January 26th, 2008 10:48:12 AM


ANGUS

Since the forcecage is invisible, how can you tell what it is? A spellcraft check on a spell in place would work. The rules say that that is no action, so it's a freebie.

It is the cage.

Also note that I tossed you another hint. You heard the devil's roar. In the cube form, I think sound would have been blocked.

HARLEY

Looks like the corridor bends, but you have not gone over there to look. Grey just means "unexplored."

Also, the size of the cage should be a hint. It's too big on the map to be the Cell version. --Al

Xenia (AC28 w/Total Defense, 18/68hp)  d20+1=2 d20+1=5 d20+9=29 d20+8=23 d20+3=8
Saturday January 26th, 2008 11:51:36 AM


"Aaaaaahhhh! WYNN!"

The rogue backpedals only to fetch up against something hard, unyielding, invisible to her eye. Sharp things cut her flesh from uncountable angles bursting in a single moment of bright red pain.

Through all this, she fights her own mounting panic, she fights the unnatural fear that attacks her mind. Xenia screams like an angry cat and struggles with all of her might to defend herself as the vision from the bad places of hell pulls her into its grasp.

Rolls and Actions
CL Check DC2 Burn hero point DC5 /Both fail.
Will Save DC29 vs DC20 Fear (There's my Natural 20! Bloody hell.)

Total Defense +6 to AC

Grapple to Escape DC23, DC8 /Both Fail - Ignore this. Per DM Cayzle, changed move to Total Defense.)

Expended: Hero Points 2/3

Xenia - OoC 
Saturday January 26th, 2008 12:01:58 PM


Note to Companions: The devil has initiated a grapple with Xenia. That means it must expend at least one of its attacks next round to Escape the grapple, (admittedly a simple thing to do - DC18.) before it can attack anyone else who might enter the cage with its One Remaining attack.

Theodore 
Saturday January 26th, 2008 12:24:36 PM

Hearing the roar, Theodore pauses, still squatting on his haunches with one hand reaching out for the discarded box.

"What was..." he tries to say before he hears a woman's scream. He straightens moves quickly to O5, where he stops again.

"Hey!" he calls out before thinking it's probably not the best of ideas to be calling attention to himself in such a helpless position.

He looks back to Harley and Florin, "There are some people in trouble. What can we do?"

Angus 
Saturday January 26th, 2008 1:20:30 PM

Angus gets his bearing and assess's the situation "Aw Crap."

Angus looks to Wynn and Belkior (assuming neither is in troll form) and grabs hold of each "Hold on to your boots!"

If either is in troll form Angus will add "Drop the troll!'

TO Syr "I'll be right back."

Angus will dimension door behind the demon creature with Wynn and Belkior in tow. "This does not look much better from this angle." Angus mutters to himself.

Spell Slots:

0 level 3/6
1 level 1/8
2 level 1/8
3 level 1/7
4 level 6/6
5 level 0/4

Spells in Effect:

Message 110 minutes on everyone
Mage Armor 11 hours
Polymorph in effect still on Syr

Florin Jadenth 
Saturday January 26th, 2008 9:39:02 PM

Florin looks to the others and begins to speak but then hears the problems near by and the scream. The voice sounds familiar to him and his blood boils as he knows trouble is afoot, "Dang it."

Florin looks towards Harley and speaks quickly, "Harley, no offense giving orders friend but check those rooms quick and see if any or all our equipment might be in any of them. We need our stuff to fight more effectively."

Florin closes his eyes a moment and thinks quickly before speaking, "Ajax, come to me. I need your help my friend."

Florin also speaks quickly to Theodore, "Hold up a moment friend, we don't know whats on the otherside of that door other then from the sounds atleast one friend I know. Haste and unpreparedness leads to death. When I say, throw open the door though and I'll go ahead."

Florin plans to mount up on Ajax...Florin himself will be armorless but Ajax atleast carries Florin's lance and that will give him a weapon to fight with for the moment.

(OOC:Cayzle, this post may not be suitable if Ajax wouldn't fit in the room right.)

Belkior (AC 23; HP 91)  d20+5=17 d20+17=33 4d8(7+2+2+8)+13=32
Saturday January 26th, 2008 9:51:55 PM

The halfling cleric hears the trap go off and Xenia's anguished cry for help. Belkior only has a moment before Angus grabs him and teleports.
OOC - Assuming that Angus teleported inside the Forcecage.

Even while he is fighting down the nausea that comes every time that Angus teleports him, Belkior steps so that he can reach and touch Xenia. Belkior doesn't know what this thing is but it's clearly harmful and intent on killing Xenia. The Paragon focuses on getting his spell off, reaching down to touch Xenia and let the healing energy flow into her.
Knowledge Planes = 17
Cure Critical Wounds - 32 hps to Xenia


Actions
Free - 5 foot step
Standard - cast Cure Critical Wounds, 32 hps[/i]

Spell List
0 - DC 16 - Detect Magic(x2), Detect Poison, Read Magic(x2)
1 - DC 17 - Bless(x2), Command, Hide from Undead, Sanctuary(x2) (D - Protection from Evil)
2 - DC 18 - Hold Person, Resist Energy(x3), Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic(x2), Invisibility Purge, Prayer, Searing Light, (D - Magic Circle Against Evil)
4 - DC 20 - Air Walk*, Death Ward, Freedom of Movement (D - Holy Smite)
5 - DC 21 - Greater Command, Summon Monster V (D - Dispel Evil)
6 - DC 22 - Heal(x2) (D - Heal)
8 = cast

Syr HP 142 AC 27 M14 
Sunday January 27th, 2008 4:32:24 PM

Syr watches as Angus moves the rest of the group to save Xenia. Despite seeing Xenia obviously trapped by something invisible, he rushes up to try and help her only to be stopped by the cage.

Sprroingg! Round 2 (DM Cayzle)  d20+22=38 3d8(4+5+2)+9=20 [grapple vs Xenia]
Monday January 28th, 2008 4:51:06 PM

Wynn sees the merciless attack on Xenia and gets right to work. First he inspires his friends with courage, and then he moves closer.

[OOC: If you do not give map coordinates, I'll be doing my own best guess!]

Angus deduces the nature of the trap, and deems it to have been created in place, like a magic item, using feats and life's experience to make it last.

Xenia is not afraid, but she is in dire trouble. She tries to focus on her defense above all else.

Angus wants to grab Wynn and Belkior, but Wynn has moved close to the cage and out of the mage's reach. Also, he knows that the caster cannot take any actions until his next turn after dimension dooring -- but passengers can! So Angus grabs Belkior and dimension doors the two of them into the cage.

Belkior -- now in the cage -- can cast with no worry of an attack of opportunity. The devil is grappling and cannot do a thing to stop him. So he reaches down and cures Xenia for 32 hit points. He notes, with the detail imposed by proximity, that this is a spiked devil known as hamatula.

Syr moves up next to Wynn.

Theo moves to O5 and sees that there is a fight. He lets his new friends know.

Florin spends the round calling his warhorse, Ajax. The sacred mount has a weapon for the paladin -- a lance. There is enough room for the horse. and the two can move and act freely next round.

Harley peeks aroudn the door at W3. He sees a small barracks, cots, chests. Looks hastily abandoned.

========

The devil continues to grapple Xenia. Its grapple check is +22. It rolls a 38, and therefore impales Xenia for 20 hp damage. It also pins her, with the restriction in actions that that entails.

Devil AC23 grappling (loses dex bonus while grappling).

And the Map!

Florin Jadenth 
Monday January 28th, 2008 7:00:21 PM

(OOC:I haven't done the math yet on my char's current hitpoints.)

Florin now that Ajax is summoned, grabs the lance and smiles to his trusted friend, "Okay friend, we have some friends to help out. Lets go greet them and see what we can do."

Florin calls out to Theodore, "Throw open that door now. I'll do what I can to aid and hold anything off from getting in here depending and you and Harley should work on trying to find our or atleast some weapons."

When the door is opened, Florin gives Ajax a gentle slap, "Lets go my friend."

Florin if he has any more time to move will begin to walk out to the hallway to see the Shield's, Ajax probably out distanceing him some, "Hello Shields. Long time no see. Need a helping hand?"

Belkior (AC 23; HP 91)  4d8(7+7+7+6)+13=40
Monday January 28th, 2008 9:37:05 PM

The halfling cleric casts another healing spell on his companion, trying to keep her alive until they can escape.

"Get us out of here!"

Actions
Standard - cast Cure Critical Wounds, 40 hps

Spell List
0 - DC 16 - Detect Magic(x2), Detect Poison, Read Magic(x2)
1 - DC 17 - Bless(x2), Command, Hide from Undead, Sanctuary(x2) (D - Protection from Evil)
2 - DC 18 - Hold Person, Resist Energy(x3), Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic(x2), Invisibility Purge, Prayer, Searing Light, (D - Magic Circle Against Evil)
4 - DC 20 - Air Walk*, Death Ward*, Freedom of Movement (D - Holy Smite)
5 - DC 21 - Greater Command, Summon Monster V (D - Dispel Evil)
6 - DC 22 - Heal(x2) (D - Heal)
* = cast

Wynn [AC=26, HP=75]Inspired +2 
Monday January 28th, 2008 10:36:47 PM

The bard ceases his song and begins a ridiculous poem about a devil who impaled himself on the horns of his own dilemma.

[OOC Casts Tasha's Hideous Laughter on the devil (DC 14 Will Save), all allies continue to benefit from, Wynn's song for 5 more rounds]

Angus  d20+18=34
Tuesday January 29th, 2008 7:07:47 AM

Angus slides past Belkior (position O13) and grabs hold of his two friends and defensivly casts another dimension door.

cast defensifly 34

"Lets get the He...POP"

The trio lands behind Troll Syr with a POP. "...L of here." Angus finishes.

"Well that was exciting." Angus attempts a smile for the benifit of the others, but keeps one eye on Xenia and Wynn and the other on the devil in the cage.

Angus get ready to cast wall of force next, just in case.

Spell Slots:

0 level 3/6
1 level 1/8
2 level 1/8
3 level 1/7
4 level 6/6
5 level 1/4

Spells in Effect:

Message 110 minutes on everyone
Mage Armor 11 hours
Polymorph in effect still on Syr


Theodore 
Tuesday January 29th, 2008 9:28:00 AM

"What door?" Theodore looks from Florin to the battle and back again.

"Oh! It looks like she has friends helping her, now. I hope they're all right."

As Florin moves past him, warhorse at his side, Theodore nods. "Okay, then. I'll help look for our things."

He hurries to W4. "Find anything?" he asks Harley.

Xenia (AC22 w/Total Defense, 68/68hp)  d20+22=36 d20+17=20
Tuesday January 29th, 2008 11:04:30 AM


Amazing, how powerful Belkie's healing is. Chopped and poked so badly just a moment ago, and now, not a twinge. Not a pain.

"There's sump'in else down the tunnel!" Xenia warns after a quick look down the unlit tunnel "I hear sump'in else coming!"

She dashes back to the main arena room, drawing the halfing's bow for protection. Up against the wall, she stands with an arrow nocked.

Really weird, though. The thought flashes quickly through her mind. Why would she be hearing Florin's voice in a place like this?

Rolls and Actions
Spot 36, Listen 20

Position: S21

Expended: Hero Points 2/3

Harley  d20+10=16
Tuesday January 29th, 2008 12:59:21 PM

Harley looks in the apparently abandoned barracks for some sort of weapon (from the doorway).

Spot 16

"Theodore, it looks like an abandoned barracks. I am going to check this other door."

Harley moves to Z4 and peaks behind that door.

The Grinning Devil (DM Cayzle)  d20+12=22
Tuesday January 29th, 2008 3:09:33 PM


Magic works its charms. Xenia is healed, and Angus yanks her and Belkior out of the cage. The devil sits there, grinning. He seems happy to laugh at Wynn's story.

[No need to roll spell resistance vs SR23 to see if it is affected, because it saves with a 22.]

Combat is over.

South of the cage, the Crimson Shields gather.

North of the cage, Florin and his warhorse take a look at the party, recognize some friends, and calls a hello.

The rooms to the north are storerooms and barracks, kitchen, etc. Around the corner is a HUGE cave. No one has entered the cage.

Post any actions you prefer with the devil. But after two minutes, it and the cage pop out of existence, and the two sets of heroes can meet at last.

Theodore  d20+2=8 d20+2=22 d20+2=6
Tuesday January 29th, 2008 4:14:37 PM

(OOC - Cayzle, do I know the general direction that Macaw is in? About how far?)

Theodore peers over Harley's shoulder into the room. (Spot 8) "Oh boy. I wish Macaw were here. His eyes are much better than mine."

The wizard seems dejected, but not as much as when he was in the cage.

"What about this other room?" He points to the door to their West. "I'll check that one out."

He moves to do so, putting an ear to the door first. (Listen 22, natural 20) If he hears nothing suspicious, he creaks the door open and peeps in. (Spot 6)

Angus 
Tuesday January 29th, 2008 4:29:16 PM

Angus carefully watches the devil and the cage until it disappears and is glad he did not have to cast any walls to prevent its advance. "Hotshot had some nasty fiends as friends. I am glad he is no longer alive to bother anyone else."

Once the cage is down, Angus slaps his knee "Well I'll be, this is a small Wold. Is that Florin and Ajax. Did you guys come to kill Hotshot? If so you are late as we just did. Much to our loss." Angus ends somberly.

Angus call out to Florin just to check to make sure it is him "Florin have you ever been another race? And what did you give me as a gift?"

Angus waits fr the answer.

Spell Slots:

0 level 3/6
1 level 1/8
2 level 1/8
3 level 1/8
4 level 6/7
5 level 1/5

Spells in Effect:

Message 110 minutes on everyone
Mage Armor 11 hours
Polymorph in effect still on Syr


Xenia 
Tuesday January 29th, 2008 4:32:30 PM


The dark rogue peers around the corner, her bow at the ready.

"Florin?"

Sure looks like him. But him having changed all Elfie like, it's hard to tell.

"FLORIN? HEY FLORIN! WHAT IN FRAM JAMBLE ARE YOU DOING HERE? WHY AREN'T YOU WITH JELLA?!"

Xenia sticks a pink tongue out at the Devil and then ducks back around the corner.

Cayzle Extra to Theo 
Tuesday January 29th, 2008 4:46:48 PM


Theo gets the clear idea that Macaw is outside the caves. The wizard gets a second-hand sense of a dog barking. He has a suspicion that Macaw is dropping acorns on the dog's head from high above it.

Scott the Southern 
Tuesday January 29th, 2008 6:43:23 PM

Role Call (Apologies if I missed something)

DM Cayzle XXXXX
Syr OXXXX
Belkior XXXXX
Angus XXXXX
Florin XOXXX
Theo XXXXX
Xenia XXXXX
Wynn XXXOX
Harley XXXOX

90% effective


Florin Jadenth 
Tuesday January 29th, 2008 9:20:49 PM

Florin moves down the hallway so he is closer to the group and pays Ajax once while lowering the lance he carries. He is armorless and other then the lance weaponless.

Looking over the assembled group he smiles, "Hello Xenia, is nice to see you again and Jella is with Lady Ivy at the momen I would figure. Jella seems to taken to haveing a mom quite well."

Florin looks to Angus, "Well, before tangling with the Knot of Drusis I was a human but I've been changed to a elf and been getting use to this form, quite alot better now then I was. An to be honest my friend, the gift was some time ago and I'm not sure now. What happened to Lang? I don't see him among the group." Florin's eyes move to the troll among the group and smiles abit, "An when did the Shields begin recruiting trolls? He is friendly right?"

(OOC:Sorry Syr, had to poke a joke.)

Florin motions behind him, "I wokeup here in a giant bird cage moreless, with a couple new friends. They are currently searching the rooms back to see if they might beable to find out equipment." Florin dusts off his pretty much ruined tunic and sighs. He is injured because of the arrow practice the kabolds have been haveing with him, Theodore and Harley.

One of the other few items Florin would have inless taken by extreme force and if Cayzle would allow would be his wedding ring yet.

(OOC:Cayzle, I sent a email with all the items my char will be buying. I don't know if you got it so let me know. Once the items are approved I will update my CS fully and get it to you. Also, do we have to reroll hp too or just for new levels obtained.)

Belkior  d20+25=42
Tuesday January 29th, 2008 9:41:42 PM

The halfling cleric peers at the elf that he barely remembers. When Florin mentions that he and the others who were held in the back were injured, Belkior gets into motion.

"Who needs healing? Where are they? Are they able to walk?

Belkior will move up to Florin and attempt to determine how injured the elf is.
Heal = 42

Syr  d20+17=18
Wednesday January 30th, 2008 4:18:39 AM

The troll smiles widely displaying his teeth to the paladin, "HE doesn't bite if that is what you are asking. It's me Syrdeth! Florin, You and Ajax are a sight for my eyes. It's great to see you again. Ignore this form, of late we've been in a few fights and it was necessary. Well, either that or I feel like boosting Angus' self esteem by letting him be the pretty boy in the group." He takes a moment to step back out of reach of the demon and flexes his bulging muscles once in an attempt to intimidate the creature (Intimidate nat 1).

Seeing his attempt fail, he smiles at the group on the other side of the cage, "More importantly, how come we didn't get an invite to your wedding? I thought we were family! Did the lady's father make it a sudden necessity? Now that might be the Florin that I knew!"

Once the cage and demon are gone, he walks in his normal form and shakes the hands of all the newcomers with a tight hug for Florin. "Syrdeth Redbow is the name, giving elven paladin's a hard time is my game."

To Florin he adds sadly with a shake of his head, "Lang just decided to stay in the Shadowlands, depending on what we find back here, we are on out way to pick up Sunshine and head for home."

Angus (second illegal post) 
Wednesday January 30th, 2008 8:00:42 AM

Angus visibly relaxes at Florin's answers as this is his old friend "It is good to see you again old friend. How did you get our here?"

Angus pauses a moment before answering the last question "Lang has died and in order to make life easier for the rest of us, decided to stay with Gargul."

Angus brightens a bit "Who are your new friends?"

Harley 
Wednesday January 30th, 2008 11:30:11 AM

Harley eyes the huge cave from is entrance. He really wants to enter it and search for his belongings, but will not until he can consult with his new friends. He moves back the other way to see where Florin and Theodore have gone.

Harley approaches the cage and stands next to Florin and Theodore. He is glad that the evil creature is stuck inside. He hears Florin talking to the other group as if he knows them.

Once the barrier is down, Harley will introduce himself to the other group.

OOC - Harley is a human male about 6 feet tall. He is muscular, but in a lean and fit sort of way. He is dressed in travel clothes and does not appear to have any armor or weapons


Xenia (2nd Illegal Post) 
Wednesday January 30th, 2008 11:48:09 AM


*Look*

*Look*

*Look*Look*

The rogue refuses to come out from around the corner until the Devil is gone. But ... afterwards ...

"YOUR MARRIED!!! Is that this Ivy girl? Where'dja have the wedding? At the Temple of Domi? The Overlord let you have it at the Amphitemple of Courage and we missed it?!?!?! What'd she wear? Is she an elf too? Didja have a big party?"

A million questions and a half.

Friends new and old (DM Cayzle) 
Wednesday January 30th, 2008 6:52:04 PM


With the danger of the trap past, Florin, Xenia, Angus, and Syr trade greetings. and renew a friendship.

Belkior heals Florin and then Theo, who he finds checking out a few of the remaining rooms. Theo finds nothing of value and only signs of a hurried departure.

Harley finds that this is surely the dragon's lair. There are scattered coins from what was once clearly a vast bed. There is a dented silver cup that rolled into a corner undetected by those who cut and ran. And there is a way out -- a corridor that leads to open air. Then Harley goes to meet the others. He is greeted by Belkior's healing touch.

You notice that the newcomers have no weapons, armor, or magic items. Other small nonmagical items were retained.

Belkior 
Wednesday January 30th, 2008 9:23:26 PM

After tending to Florin and the others, the halfling cleric packs his gear and gets ready to leave. But before that, Belkior will ask Xenia if she has checked all of the rooms.

"You know ... secret, hidden rooms. Like a paranoid dragon might have."

Once they are all ready to go, Belkior will fall into his assumed position in the centre of the party. He knows that it will be a fair distance to the village.

Florin Jadenth 
Wednesday January 30th, 2008 9:47:14 PM

Florin chuckles some at all the questions and such thrown his way and speakis first to Xenia, "Yes, Ivy is the name of my wife. We were married in Jarlwolf and she wore a very nice white dress with satin and lace and a full train. She is human and her father is a high ranking priest of Domi in Jarlwolf actually. We had a smaller party afterwards since I wanted to bring her back to the Float to meet my family and all of the Shields. I wanted to send invitations but I didn't know if they would reach you all in time and Jarlwolf would of been a travel inless you could of used the teleporter to reach there."

Florin smiles and gives Syr a hug in return. Florin has grown abit stronger in his time away from the group and due to the muscling he still doesn't quite look elfish.

Florin looks to Angus and smiles abit saddly, "I'm sorry to hear about the loss of Lang. His choice was for you all, he was a very honorable man and still even more so as a bugbear. I'm afraid my new friends and I got caught by some trap or such that put us to sleep. Some kobolds have been using us as target practice till recently and we been stripped of our gear. I hope it is among the stuff here some place." Florin motions to the other two friends when they arrive but is happy to see that Harley introduced himself already, "The other fellow searching back there yet is Theodore."

Florin looks to Xenia, "I would be very greatful if your skills of finding things might detect our stuff. Some of it is magical so if Angus has a spare detect magic spell, it might help too."

Florin looks to Belkior, "Thanks for the healing my friend. Last I seen you you were still kind of new to the group. However you have gained in power and bearing I see. You deserved the ring I handed over that day." Florin holds out a hand in greeting to Belkior, "I hope my sword once we find it may be of help and defense to you one day when you have need. In return for the healing."

Florin for the moment places the MW lance he has back on Ajax and straps it down, "Well Ajax, looks like no fighting yet which is just as well. I'll keep you around though, one of our friends might like alittle ride."

Angus 
Thursday January 31st, 2008 7:05:18 AM

Angus will introduce himself to Harley and Theo and give Florin a congratulation hug for his wedding bliss.

"We recently bested a Dragon, Hotshot, and his cleric of Gaal friend, but we did not find weapons or armor that look to fit all of you. We may have to track these Kobolds you speak of as it appears they took your gear. Do any of you track; as Lang was our tracker?"

Angus will look in the main room "It looks like we are packed up, but we still have to find Sunshine, Lang's dog, and bury Lang. Who will carry Lang?"

Spell Slots:

0 level 3/6
1 level 1/8
2 level 1/8
3 level 1/8
4 level 6/7
5 level 1/5

Spells in Effect:

Message 110 minutes on everyone
Mage Armor 11 hours
Polymorph in effect still on Syr


Xenia  d20+17=37
Thursday January 31st, 2008 9:44:19 AM


"Satin. And lace ... "

Xenia sways ever so slightly, as though turning in a long and elegant dress. In her imagination, of course, the girl in the white dress is slim and dark skinned with flaming red hair, green eyes, and not very human at all. Funny how the groom is completely different as well.

"Hey, Wynn," the rogue snaps out of her waking dream, "isn't Jarlwolf in Cinnamon Valley? That's where you're from, right? And that's where Bralin went to, isn't it?"

"Hi. I'm Xenia." She waves at the two other capturees, her signature wave, fingers spread with a flat hand, like wiping a pane of glass in front of her shoulder.

"I searched the rooms back there, pretty thorough. If they stashed your stuff, not much chance it's back there." The rogue walks up the tunnel casting about. This is professional stuff, and she's got her professional face on now. Nothing more to say about poor Lang. Gotta move on from there.

"I can search these rooms," she says. "But from looks, I'd say whoever trapped you, -kobolds was it?- they lit outta here pretty quick. Also looks they took everything valuable with them, and I'd say that means your stuff too."

"I'll give this place a search. But I think you'd better see if you can head them off at the same time. Syr, you think you can maybe run 'em down? I'll catch up to you. Or you can backtrack here when you're done."

And the dark rogue begins another search for secret doors. (Search 37 /Nat 20 - Traps too.)

Theodore 
Thursday January 31st, 2008 9:54:31 AM

Theodore sighs to himself. "Macaw," he says softly, shaking his head. He sends a mental command for the bird to come to him.

Turning about, he moves towards the new group with a hand outstretched and a smile on his face. "Hello, everyone. My name is whoops!"

Walking forward, he steps on the hem of his trousers, which seem slightly too long for the short human. Stumbling forward, he manages to catch himself against the wall before keeling over. "Theodore. I'm Theodore."

From his soft features, you'd probably put him in his early twenties. He has a plain look about him, his most distinguishing feature being the mass of dark brown hair on his head.

"Do you guys know where we are? I don't know where we are."

Syr 
Thursday January 31st, 2008 12:51:27 PM

He grunts once when Florin applies a bit of force to his hug, "You have been working out a bit!" He steps back briefly to size up the paladin, "You are most certainly a welcome sight. With Lang gone, we are a bit shy on the muscle side of things." With a hard look over at Harley, he adds, "Between you and Harley, I feel better already. Although we need to get some weapons into your hands. It's not much but either of you need a sharp knife? That's about all I have to offer. You know me, I always travel light."

To Theo, "We were transported here ourselves so we are not entirely sure where we are either. Wynn gave it his best guess. One thing's for sure, we are far from home. Oh, and don't head out yet, there is a mean trap that Angus was able to get us past earlier, I wouldn't want you stumbling into it."

Harley 
Thursday January 31st, 2008 1:27:05 PM

Harley hopes this Xenia person finds a secret door and that it leads to their captured equipment. Otherwise they might have to chase after the Kobolds.

"I can track, although I am not an expert at it."

Harley eyes the large pile of loot that the other group has to carry out.

"If it is ok with you, can I use some of your captured loot until I find my own. This way I can help you by carrying it and you can help me by outfitting me. I can use any of the armor, preferrable the full plate. I can also use the shield and the warhammer even though I am not proficient with it."

"If there is anything else in there you think I can use and want me to carry, I will."

The Secret Door, and the Exit (DM Cayzle) 
Thursday January 31st, 2008 3:46:22 PM

Florin catches up with old friends and introduces old ones. Thei stumbles but still manages a hello.

The party starts looking around -- and a discovery is made.

A secret door is found in the dragon's main chamber, the only one you have not yet fully explored. It is ten feet up in the air and locked tight with magic.

In addition, there are 300 gp scattered on the floor, and 1,000 copper. And a small silver cup, dented, non-magical, worth 50 gp.

AND there is a back door exit!

Angus  d20+18=38 d20+18=24 d20+18=25 d20+18=29
Thursday January 31st, 2008 5:04:24 PM

Angus is a tall impossibly thin human with long sandy hair under a large leather floppy travel hat. Angus's hair almost reaches his shoulders and unlike Florin, it looks like Angus has never done a hard days work in his like.

Angus is pleased that the group has found a new secret door and casts a new detect magic on himself and concentrates on the magic by the secret door and the back door as he does not want to stumble into another Forbiddance spell.

Spellcraft checks as needed 38 (natural 20), 24, 25, 29

Angus seems ready to move on. "Lets find Florin's, Theo's and Harley's gear and get of of this cave. We still have to bury Lang, recover Sunshine, and stop by Stone Gap before finding a way home."

Angus looks around at all in attendance and continues "Who is going to carry Lang? Who is going to look after Sunshine once we find him? Do we want to leave Sunshine at the orphanage?"

Angus addresses the newcomers "Syr is correct as we are not exactly sure where we are. There is a town, Stone Gap, about two days away, but it is a long ways away from our base of operation in the Floating City. We also look after an orphanage on the outskirts of the Plateau City. The rest of us need to find a way back to the Floating City and then the orphanage, and all of you are welcome to come along and then see where our travels take us. I fear it is a long walk to the Floating City, at least according to Wynn."

Spell Slots:

0 level 4/6
1 level 1/8
2 level 1/8
3 level 1/8
4 level 6/7
5 level 1/5

Spells in Effect:

Message 110 minutes on everyone
Mage Armor 11 hours
Polymorph in effect still on Syr


Syr 
Thursday January 31st, 2008 8:45:33 PM

As Xenia searches around, Syr feels the spell expire and drops back to his normal 4'9" elven form. "Either Xenia gets to stand on Ajax's back or maybe a spell that makes her bigger to get up there?"

Looking sadly down at the unmoving bugbear he sighs, "I'll carry the big guy. He does deserve a noble burial, were you thinking of doing it back at the Float?" When it's time to leave, the elf gently picks up the Ranger's body.

(OOC: I hope the hot link worked?)

Looks like you finally got the hang of that closing tag, Scott. --Al

Belkior 
Thursday January 31st, 2008 10:40:24 PM

The halfling cleric blushes as Florin speaks to him. Belkior isn't comfortable being singled out for praise and he would much rather be busy looking after people.

"Interesting. Let's see what more we can learn, and then head back."

"Maybe, if only one or two people are needed to try the door, I can help prepare Lang for burial. If no one objects, I can say a few words as a ceremony."

Florin Jadenth 
Thursday January 31st, 2008 11:05:13 PM

Florin looks to Xenia and nods as he hears Syr's comment, "Come on Ajax." Florin leads Ajax over and holds the reigns so he will stay still for Xenia to stand on the saddle, "There you go Xenia."

Florin looks towards Angus, "We should be ready to move out soon. I'm looking forward to getting out of here as much as the next person."

Florin looks to Syr, "We can use Ajax to carry Lang for awhile. I also have some tracking ability and can work with Lang's dog Sunshine with my skill of handling animals."

Xenia  d20+29=49 d20+19=29 d20+22=41 d20+17=34
Friday February 1st, 2008 9:04:29 AM


"And who's gonna carry my mirror!!!" The slim half-elfish girl pouts. She sighs in defeat, then. "Well, this place is pertected pretty good. Maybe we can seal it up. Maybe even use it for a hideout if we come to this part of the country again. I heard of a spell that can shrink things down small. Maybe I'll get me a scroll of one of them and come back for my mirror. Maybe I will."

"As to that locked door up there, guys," with hands on hips she turns to the assembled crew, new and old, "that's a magic lock. Nothing I can do 'bout it. I heard of a spell that can open that sorta thing, and I was gonna get some scrolls of that too when we get back, but I ain't got any now."

"Sorry, your just gonna have to unspell it if you wanna get in. No traps, though. I checked. You can be sure of that."

"Meantime, I'll take a peek outside this back exit." With a single step the rogue enters the shadows, vanishing completely into the darkness. Only the most keen of ear hears her pad to the secret back exit and crack open the door. Xenia peers outside, listening for movement and spying for danger. (Hide 49 /Nat 20, Move Silently 29, Spot 41, Listen 34)

Theodore 
Friday February 1st, 2008 9:25:03 AM

Theodore gives the elevated door a thoughtful look. "Well, if I had my spellbook, I could memorize a spell to open it. Of course, I don't have my spellbook. In fact, it's probably behind that door. Ironic, huh?"

"Does anybody else have a way in," he asks, looking at the others. "I'm fairly helpless without my magic."

He projects his thoughts once again towards his familiar. Macaw! Come!

Angus (Second illegal post)  d20+10=16 d20+10=19 d20+10=30 d20+10=26
Friday February 1st, 2008 12:05:32 PM

OOC: Trying to speed things up

-----------------------------------

If the results of Angus's detect magic are such that it is a spell he feels he can dispel, the scorcerer will give it a try until sucessful.

Dispel Checks

16
19
30
26

"Well lets hope that did the trick."

Harley  d20+11=24
Friday February 1st, 2008 12:53:11 PM

Harley is happy when the secret door is found. He hopes that his stuff is behind it. He watches as Angus studies the magic and tries to dispel it. If Angus is unsuccessful with his Dispel Magic, then Harley will try to get rid of the magic.

Cast Greater Dispel Magic - 24



Wynn 
Friday February 1st, 2008 5:15:59 PM

Wynn greets Florin and the newcomers and ponders magically sealed door. "Perhaps someone should go up there and see if there are any clues to the magic lock...a set of runes or a magical inscription we might puzzle out" he suggests.

He scratches his head a moment and then shouts out at the door in draconic. "Open! I command you in the name of Hotshot".


The Secret Door Opens (DM Cayzle) 
Friday February 1st, 2008 6:13:22 PM


Angus determines that the magic holding the door closed can be dispelled -- it is a simple Arcane Lock. And dispel it he does! Since the door is ten feet off the ground, it takes some levitation or climbing to get too, but that is a trivial problem soon solved.

Inside are the items and gear of the three former captives. Theo, Harley, and Florin can detail that if they like.

There is one other item in the cave: a scroll case. There is a magical scroll inside. You have not read it or looked at it.

[OOC: You three newcomers all start with three hero points, please.]

Wynn 
Friday February 1st, 2008 8:51:03 PM

Wynn looks up at the door in amazement. "Hey Xenia, did you see that? I just told it to open and it did" Wynn tries again and is dissapointed when the door fails to close on it's own.

Florin Jadenth 
Friday February 1st, 2008 10:35:43 PM

Florin looks to Wynn when he speaks to him and smiles, "Hello Wynn. I got to spend some time with Bralin. He was thankful for what you've done and I told him about how the group and you were doing."

Florin is happy to see his equipment and looks to Theodore and Harley, "Looks like we can gear up with our own stuff after all."

When the stuff is pulled down from the door that is pretty high off the floor, Florin begins looking it over and picks out his stuff.

Taking some time he straps on the magical mithril breastplate and then picks up his backpack, checking the arrows on it and the inside and then his darkwook composite longbow. With this checked he puts it on and then picks up the last three items. sliding the masterwork dagger in it's sheath in his boot and then checks his mithril bastardsword, he smiles as it rings from it's case and the high woldian letters down the blade glow some, spelling "Glimmer". The handle of the sword is silver and shaped like a dragon, the guard looking like it's wings and the eyes haveing small ruby chips in it. Lastly he pops the small hat he had pickedup on his head. His armor slowly fades for the moment and he looks like he is wearing noble clothes of blue coloring, "There we are. Ohh, if you were curious Xenia, I wore my armor to my wedding. Took alot of polishing to get just the right shine. An you should of heard Bralin's part, he was my best man. He stepped forward and gave this challenge to anyone to speakout against Ivy and I getting married."

Harley 
Friday February 1st, 2008 11:12:47 PM

OOC - this google link is pretty cool. Cayzle, made some minor changes, primarily to my AC and To Hit section as I am switching one spell I cast from Aid to Shield of Faith.

"Thanks Angus. Thanks everyone for helping us find our possessions."

Harley looks through the large pile of stuff, passing armor, weapons and other apparent magic items looking for something in particular. Finally he finds what he is looking for. After a short prayer to himself, Harley puts around his neck what appears to be a simple leather necklace with a flail shaped medallion attached to it.

With the symbol of his faith in place, Harley is able to pick out the rest of his stuff. He puts on a suit of Mithral Full Plate Armor and a Buckler that has a Flail painted on it. He grabs a Flail, a cloak and a backpack and gets them situated on his body. He then looks for his smaller stuff, a periapt, a headband, a stone that starts to circle his head, some gloves, a ring and something that looks like a bead.

Finally he is done and turns back to the now larger group.

"So where is this Stone Gap?"

Xenia - OoC 
Saturday February 2nd, 2008 4:42:05 AM


What did Xenia see/hear out the back exit, DM?

DM Cayzle Extra 
Saturday February 2nd, 2008 9:04:49 AM


The back exit leads to a cliff face -- it opens about 60 feet off the ground. There is a knotted rope leading down. When you are outside, there is a permanent illusion of a wall hiding the cave mouth.

Sunshine is down there, led by Macaw. Barking.

Angus 
Saturday February 2nd, 2008 10:45:54 AM

Angus is happy that the groups new companions now have their gear.

Angus smiles at Xenia when she reports the back door is open and the group is ready to leave.

Angus announce "I will take down anyone that does not want to climb the rope."

Angus will dimension door down with anyone that wants a lift, making two trips if necessary.

Once at the bottom, Angus will scratch Sunshines ears "It looks like you found a new friend, indicating the bird.

Once everyone is down Angus will announce "Where is a good spot to lay Lang to rest. Any ideas Belkior?"

Angus will look over to Xenia and in a small voice add "I think we need your shovel."

After a spot if found for Lang "First stop after Lang's ceremony is Stone Gap to report on Hotshot and the Ga'alian demise. Who remembers which direction it was?" Angus smiles in an attempt to lighten the mood before the funeral.

ooc: Did Angus dispel the arcane lock on the first attempt? I want to adjust his spell list.

Xenia  d20+7=12 d20+7=27 d20+17=31
Saturday February 2nd, 2008 11:53:39 AM


"Ooop." The rogue's view drops down the sixty foot fall to the ground below before she turns to the sound of her name. "Huh? What, Wynn?" The form of a slim girl detaches itself from the light smattering of shadows. "Hey, yeah. Pretty schway. I guess your magic's just stronger than that old dragon's magic, huh?"

"I saw Sunshine, by the by, he's outside the door there chasing some bird. Go figure. Watch that first step outside the door, though. It's a sixty foot fall."

The girl rogue takes a run at the open doorway of the secret chamber. A leap upward puts her hands on the ledge where she scrambles up with ease.

"So you're a Magic Guy, huh Theo? I mean, I heard of spell books and such. Means you study scrolls and such, right? And you can make 'em and such too, right? I'm just saying 'cause I collect a bunch of them, and if I got some you wannit to take a look at, well, that's just fine with me. Maybe we can make, like, a Mutual Benefit Pact, if you know what I mean. A business deal, yeah?"

"You should come back with us to The Big Float. We got a place on Merchant Level where you can stay for a while if you like. Plenty of room. And there's lots of opportunities there after the place got nearly destroyed by the Crying Woods during that Fey King dust up. Lots of need for magicing. Lotta money to be made."

"Right Syr? See, we got a construction company going too. We're all part owners."

...

Xenia pauses in mid patter. Her head turns toward an object on the floor.

"That ... don't belong to anyone here. Does it? Hold on. Don't touch it. Lemme take a look at it first. Sometimes these things are trapped."

With ginger fingers, the rogue examines the case and teases out the scroll. (Search for traps: 31. If it's not trapped, pass it on to one of the Magic Guys. Most likely to Wynn.)

Theodore 
Saturday February 2nd, 2008 1:18:11 PM

"Yes, thank you all very much for your help," Theodore agrees with Harley.

He picks his equipment out from the items that Xenia hands down. A quarterstaff, backpack, cloak, a couple of pouches, a small case, a crossbow, a ring, and a cloak. He quickly slips into his gear.

He reaches into his satchel to produce a large tome. Passing a nervous hand over the cover, he smiles to himself. "That's a relief"

"A bird, you say? A raven? That's Macaw, then." Theodore pauses for a moment and then continues, stressing his words. "Just a warning. Macaw isn't very sociable. I hope you'll all understand that he's really quite harmless and you shouldn't take anything he says or does seriously."

"Scrolls?" Theodore looks blankly at Xenia. "Yes, I can make scrolls. What did you have in mind?"

When they reach the exit to the cave, Theodore looks doubtfully down the rope. "I would like to take you up on your offer of a simpler way down, Angus. I hope it's no trouble. I'm afraid I'd slip and break my head if I tried it myself."

At the bottom, Theodore is reunited with his familiar. The raven flaps over to his master and perches on the young wizard's head. Theodore turns his new friends, "Everyone, this is Macaw."

Wynn 
Saturday February 2nd, 2008 2:44:10 PM

Wynn takes the scroll from Xenia and examines it carefully. The half-elf then casts read magic and reads the first line or two of the scroll. If all seems well he continues to read through to the end.

Once the nature of the scroll is settled, Wynn picks up his pack and steps out the back door, floating down to the ground below [Ring of featherfall]

Syr  d20=13
Sunday February 3rd, 2008 1:38:09 AM

Syr nods at Florin's sword, "New toy I see?"

The elf bows his head slightly embarassed when Xenia mentions the business, "It helps to have good people. I know a bit but Dotta is really the person that makes Shield Construction run. Assuming that you guys hang around, we are always looking for new investors."

Once the others are ready to leave, he lowers Lang's body gently down before following suit.

Xenia  d20+5=13 d20+5=22 d20+5=25 d20+5=11 d20+5=12 d20+17=35
Sunday February 3rd, 2008 8:09:38 AM


OoC: Given that we're finished here in the cave ...

First in. Last out. One final sweep to make sure they haven't left anything behind. None of their own gear, and certainly no stuff that they could possibly sell or use.

Then Xenia slips out the secret exit, bracing herself against the wall with one hand on the knotted rope while she ensures that the door is closed and properly hidden. Down the rope next. It's an easy climb. At the bottom she looks back up to inspect her handiwork before breaking out her shovel and building two distinctive cairns to both sides of the magic illusion, markers, should they ever wish to find this place again.

"Say, Florin, you say you learned how to do some tracking, huh? And, um, Harley, is it? You mentioned tracking too." The girl rogue, herself, stoops to inspect the ground below the knotted rope. (Search to find Tracks 35) "I'm thinking we should maybe chase down those little beezams what captured you guys. "You think you could track 'em down? We could slave 'em up, and have 'em carry our loot for us. 'Specially my mirror."

"Not that this is the only reason, mind you. We'd be clearing them from outta the area, right? So they don't bother the folks at Stone Gap. Also, I 'spect you guys want revenge, right? I mean, they practiced bow archery on you. That's bad. Must make you, at least sorta kinda mad, right?"

Fresh Air (DM Cayzle) 
Monday February 4th, 2008 4:28:50 PM

Angus dispelled the arcane lock on his second try.

The former prisoners gladly regain their precious gear.

The party leaves the cave, enjoying fresh air for the first time in what seems like forever -- although it was only a couple days.

Syr brings the body of your old friend to the base of the cliff. Angus thinks about a place to put Lang's remains to rest, after blipping himself and Theo down.

Xenia takes one last sweep of the complex. No one has taken the scroll that was with the prisoners' gear. And there was a bunch of expensive furniture, rugs, and other appointments that were not taken -- unless you can convince me that you can bring it out somehow. (I think we never resolved that, did we?)

Outside, two courses of action seem possible. Return to the village of Stone Gap? Or track and chase Kobolds.

Xenia - OoC 
Monday February 4th, 2008 5:08:53 PM

Correction: Xenia did pick up the scroll after searching both it and the scroll case. She gave it to Wynn who cast Read Magic and had a crack at it.

Please re-read the posts above.

Angus 
Monday February 4th, 2008 5:29:22 PM

Angus is glad to have everyoen out of the dragons lair.

Angus moves over to Belkior "Would you do the honors for Lang, at least from a ceremony. I am sure we all want to say a few words."

Once a suitable location for Lang's final rest is found; Hopefully something nice, like under a shade tree overlooing a brook....The group can bury their brave friend.

While the grave is being dug, Angus will inquire of Florin and his new friends "How were you captured by Kobolds? They seem a bit under powered to take three adventurers?"

Angus will listen to the explainations and continue "We can track down the Kobolds now as they may threaten Stone Gap. Stone Gap is not going anywhere fast, at least until we tell the two alcolytes that their boss is now confersing with Gargul."

"I would not mind waiting till morning to track the Kobolds as I have plenty of spells to recover." Angus will look over at Theo and Harley and add "What are the basic types of spells you two cast? If we are going to be traveling together, we need to know if you are capable of taking care of yourselves and can help the group. We know Florin and how he can help."

Angus will call over to Florin "Florin can you team up with Syr again and form our front line? Us softer folk need protection from the big and nasties."

Spell Slots:

0 level 4/6
1 level 1/8
2 level 3/8
3 level 1/8
4 level 7/7
5 level 1/5

Spells in Effect:

Message 110 minutes on everyone
Mage Armor 11 hours
Polymorph in effect still on Syr



Florin Jadenth  d20+8=11
Monday February 4th, 2008 8:22:00 PM

Florin looks to Syr and smiles at his comment on a new toy, "Ahh, I decided to work with a new sword and this is it." Florin whispers the word to cause the shocking and the blade of the bastardsword crackles with lightning before Florin turns off the ability of the sword and sheathes it, "It is a fine weapon and I figure will be of good aid to the Shields. I'm hopeing to join back up since the group I was with had to go it's seperate ways and I just can't sit around the Float and get fat and lazy."

Florin will have Angus help him down and also will have him help Ajax down inless he can't. In that case Florin will dismiss Ajax.

At the bottom Florin looks to Xenia and nods, "Yes, I have trained in the hunting of undead and in doing so I learned some tracking ability. Maybe not as good as others."

Florin also looks to Angus, "Wasn't the kobold's that captured us so to speak as much as the ward or whatever it was that put us to sleep. The kobolds kindly took us in after that from what I can tell as their personal arrow targets."

Florin will pull the spade he has and also give a hand in making a grave if it's decided to bury Lang here.

(Track:11 wow, not showing off much with that but it is only a +8.)



Harley 
Monday February 4th, 2008 10:27:30 PM

OOC - Oops! Made a mistake. I have survival not tracking.

Harley climbs down the rope and joins the rest of the group at the bottom. He help the Shields with the burial of their companion. He silently says a prayer for the dead man as he was apparently a valued friend and member of the group.

"I think it was a Symbol spell that captured the three of us. Probably cast by the cleric you killed in your fight with the dragon."

"I am a spell caster like Theodore. However, my spells are of a Divine nature as granted to me from the Gods of the Wold. The spells I select support my fighting ability with my Flail. One set of spells I cast turns my armor, buckler and weapon into magic. The other set of spells I cast enhances my strength, health and size."

"When properly prepared, I will be twice my size and taking up a lot of area. I can fight on the front line next to Syr and Florin or I can stand behind them and reach past them to fight the enemy."

"I do have some offensive spells and some utility spells, but I tend to cast them only when the time is right."

Belkior 
Monday February 4th, 2008 10:36:56 PM

The halfling cleric drops his pack on the ground and looks inside for his religious items. Belkior normally wears his vestments and other outwards symbols of his belief in Alemi, but there are some smaller items that he keeps safe in his pack. First, he takes a simple white cloth from his pack and unfolds it, laying it out on the ground.

Belkior kneels and begins to recite a prayer to Alemi. Then he removes his holy symbol from his neck, kisses it and then places it on the centre of the cloth. As he continues the prayer, the Paragon removes a set of small silver bowls from his pack and sets them around the holy symbol. He begins to fill the bowls, the first one from a flask of holy water. A small bag of salt is poured into the second while incense is placed into the third. Once this is complete, Belkior begins to finish the prayer.

"Okay, I'm ready to begin."



Wynn 
Monday February 4th, 2008 11:13:05 PM

Wynn watches on as Belkior prepares himself for the ceremony. As the Crimson Shields, old and new, gather round the resting place of his friend Lang, the bard recites a poem in the strange lilting tongue of the elves, and then repeats the verse in common.

There's a Sacred Spot beyond the sea
There's a comrades's grave so dear to me.
Holy Father will you guard it well
O our love for him no tongue can tell.
Keep your vigil o'er it night and day
Guard that Sacred Spot so far away.
God of battles will you hear my plea
For that Sacred Spot beyond the sea.



Role Call- Scott the Southern 
Tuesday February 5th, 2008 12:07:10 AM

Cayzle XXXXX
Xenia XXXXX
Angus XXXXX
Harley XXXXX
Theo XXXXX
Florin XXXXX
Belkior XXXXX
Syr OXXXX
Wynn XOOXX

Syr 
Tuesday February 5th, 2008 12:17:45 AM

Syr helps straighten out Lang's body and preparing it for burial. He stands quietly by as Wynn begins his song and says a pray to Domi to look in on the ranger occasionally in the Shadow. Quietly to Xenia he says, "You know, in my mind, I'll always remember him as a bugbear. He overcame that curse to live a good life. I still have an image of him and the orphans playing."

DM Cayzle Extra: The Scroll 
Tuesday February 5th, 2008 7:19:43 AM


[OOC: Sorry! I thought I read through all the posts, but, foolish me, I had not.]

Wynn opens the scroll. It is magic, Read Magic does not help. There is writing on the scroll -- in draconic! If you can read draconic, then this is what it says:

Highlight to display spoiler: { The first bit is in one handwriting: A priest of Ga'al who represents Aisildur wants me to take on a heartseed. I don't want to say yes, but it is dangerous to say no. A group of adventurers opposed to him is poking around. What should I do?

The second bit is in a different handwriting: Sounds like it is time for a contest.
}

Wynn 
Tuesday February 5th, 2008 8:03:26 AM

After the ceremony for Lang, Wynn reveals the contents of the scroll to his comrades. "I don't understand this. It appears as if hotshot is conversing with someone via this scroll. He asks for advice about the heartseed, and then is answered by a different hand and a contest is suggested." Wynn puzzles for a moment. "Who's hand is this? It is surely not the Ga'alians? What magic is this?"

Theodore & Macaw (see invisibility) 
Tuesday February 5th, 2008 10:07:39 AM

Theodore thanks Angus for the help down the cliff. "I most assuredly would have split my head. Thank you for keeping that from happening."

As the others stop to bury their friend, Theodore takes the time to regain his lost spells. He goes off a few yards and sits cross-legged with his book on the ground in front of him.

After he has restocked his magical supply, he closes and returns his book to the satchel. Using his quarterstaff to stand, he moves back to the burial site. He looks on, solemnly.

After the rite is finished, Theodore answers Angus' question. "I use several different spells, but I've focused in the illusion and evocation schools. I'm particularly fond of illusions and misdirections. I don't like to hurt or kill unless necessary, so I use a lot of spells that will confuse and hinder."

"Could I take a look at the scroll, Wynn?"

Xenia  d20+7=14
Tuesday February 5th, 2008 10:17:00 AM


"But it's so lonely out here ... "

It is but a small short complaint that comes as the group prepares to lay their companion to rest. A small short complaint that quells with the first strains of Wynn's verse.

Xenia nods her head at Syr's remembrance.

"Maybe he woulda wannit to be buried out here in the wild. Hope this place isn't too far from the Float. We could come back and put up a stone or sump'in, you know."

(Decipher script 17 /Nope)

OoC: Could you give a specific list of the valuable items in the cave, DM? Ingenuity, I find, comes with specifics. It would also give us a list to prioritize against, as well as working up that certain head of greed that more naturally comes with a fuller knowledge of just what we'd be leaving behind.

DM Cayzle Extra 
Tuesday February 5th, 2008 12:40:32 PM


As to where you all are ... the three newcomers have a pretty good idea about that. You are on the border of Aisildur, in the foothills surrounding Shadow Mountain. Which you can see over there to the west and northwest. The Windbourne Hills are to the north and northeast. The Culverwood is to the east. Blackbird Forest and Izen are to the southeast. Aisildur is to the south and southwest. I'll post a link after the Woldipedia comes back online.

DM Cayzle Extra 
Tuesday February 5th, 2008 1:01:47 PM

Complete Loot List since Hotshot was defeated

========== ========== ========== ========== ========== ==========

ITEMS PREVIOUSLY DESCRIBED AND DISPOSED OF, THE DM THINKS ==========

Potions water breathing, neutralize poison, displacement, invisibility
Scrolls: prayer, remove curse and waterwalk
Ring of energy resistance, fire major
Meta magic rod maximize
+2 full plate acid resistance
+2 unholy warhammer
+1 shield of fortification

Scrolls: Spell Immunity, Cure Serious Wounds, Enthrall, Divine Favor, Lightning Bolt
Rod of Negation
Figurine of wondrous power, bronze griffon
Amulet of Mighty Fists +2

Pile of coins and gems
- 1,000 gp in copper
- 1,000 gp in silver
- 100 gp
- 900 gp in semi-precious gems

BULKY ITEMS ========== ========== ========== ========== ==========

Furnishings worth 2,000 gp, since they are quite nice.
An arcanist's library -- unappraised.
A dragon-size bath -- unappraised -- VERY hard to move!
Scrying mirror -- to be used with a Scry spell -- 1,000 gp -- 3 feet by five feet.

MISCELLANY ========== ========== ========== ========== ========== ==========

5 Hobgoblin Seals of Timeliness (Use it as a free action to gain an extra move action. Remember that you only get 6 slots for seals, and a hobgoblin seal counts for two.) for Xenia, Wynn, Syr, and Angus.

Hotshot's hide -- treat as if from a Large Red Dragon. (See new Woldian rules on dragonhide).

300 gp and 1,000 copper. And a small silver cup, dented, non-magical, worth 50 gp.

Magic Scroll - strange.

Cayzle has tired typing fingers 
Tuesday February 5th, 2008 1:03:30 PM

That's three Extra DM Posts since my Monday post. And since three extra posts = one daily post, I say three is the charm. The next true DM post will be tomorrow (Wednesday). Feel free to post freely!

Cayzle with his fourth update! 
Tuesday February 5th, 2008 4:11:24 PM


The village of Stone Gap is not shown on this map, but it is there:

http://217.155.204.140/Woldipedia/index.php/Geography:_Culverwood

Go to Argo. The diagonal lines to the northwest are the slopes of Shadow Mountain. Follow those lines northwest across the river (the West Peaseblossum?). When you are directly south of the lower case 'g' in 'Geography,' then you are at Stone Gap.

Florin Jadenth 
Tuesday February 5th, 2008 8:27:40 PM

Florin has something to add to the burial of Lang and moves forward for a moment and kneels down, "This might seem funny since you all got to see Lang's spirit I take it leave with Gargul but this is a tradition my family and I have, much like the gift day tradition." Florin pulls a pair of silver pieces from his pouch and places them over Lang's eyes, "For the ferry ride to Gargul's realm. May there be wide green fields and warm sunny days for you in the beyond."

Florin now waits as the rights are done that need to be and he keeps his head lowered through it in respect to a brave man..err..bugbear.

When everything is done Florin looks to the others knowing they can't stay around to long right now or from the sounds they shouldn't, "I have a haversack that I can help carry some of that in and Ajax there has saddle bags also. Of course when he vanishes he will take it with him but you'll get it back the following day when I resummon him."

Florin also thinks and comments on something else so the subject will be ended on his part anyway, "When you start splitting your spoils there, I personally don't think I have any coming. I wasn't there to give a hand so I rightfully don't deserve none of it."

Florin moves over to Syr and speaks to him while the others do what they need to now, "How are the orphans anyway?" Florin's blue eyes show a hint of pain as he thinks of something from his time with the Sword's of Light as he asks Syr this, "Is kind of ironic. I let members of the Anvil Hearts live and they caused the poor orphans here problems and with the other group we ended up in Koshe Mar and while there the Sword of Light and I lost a child to a vampire. We never did get to go back and bring him to justice either. Thats part of why I became a undead hunter."

Florin shakes his head of these thoughts and turns them back to other things, "It will be nice to see Ivy again though once we return to the Float. I want to introduce her to everyone and maybe even have a small gathering in the GG."

Xenia (AC23 vs Florin, HP 68/68)  d20+29=40 d20+19=35 d20+14=26 d3=3 5d6(4+3+6+2+2)=17
Tuesday February 5th, 2008 8:59:01 PM


"Heeeyyyyy ... " The eyes of the dark rogue narrow to slits. "The coins. I heard that bit before." She takes a step past Syr and then vanishes into the light shadows of mid-day.

*BAM*

The punch comes out of nowhere, hitting the paladin in a vulnerable gap in his armor.

"Last time I heard that coin bit was from a weerdo Scorpion Jancassis lover! THIS ISN'T FLORIN! HELP! TAKE HIM DOWN!" With a fierce growl Xenia begins tearing at Florin's hair and clothing. "You can take off the disguise, Scorpion Boy! We're twigged to you. Whaddaya done with Florin? Huh? Whadday done with him?"

Rolls and Actions
Hide 40, Move Silently 35

Unarmed Strike: Hit Florin AC26 (Florin Flat footed, striking as an Invisible Creature)
Damage 3+17Sneak = 20hp Nonlethal

Angus  d20+2=21
Wednesday February 6th, 2008 9:19:54 AM

Angus is quit and somber and he watches the preparation for Lang. "He really was a teddy bear to the kids and a grizzly bear to his enemies." Angus mumbles as he remember Lang and is lost in his thought.

Angus nods to Theo's thanks and explaination "Excellent and thanks. We will have to put you on mine and Belkior's fighting team. We stay to the middle and assist the front line and take out leaders. Illusion and evocation are two of my favorite schools. Are you a specialist or a generalist?"

Angus is slow to react to Xenia's attack on Florin "What is going on?!?"

Angus quickly thinks to himself 'can paladins become undead hunters'

Intelligence check 21

"Florin answered our questions as only Florin would know, not the other." Angus exclaims, but still holds some doubt in the back of his mind as you can never be too careful.

Angus looks to Syr "Syr, separate them so we can sort this out!"

Florin Jadenth 
Wednesday February 6th, 2008 9:59:28 AM

(OOC:LOL, seeing a hazard in having char's have the same traditions here. Maybe Xenia will rmember that Ashlan gave a gift out for gift day so that traditions can be the same with some people.)

Florin stumbles back from Xenia's hard blows and coughs hard as he felt the wind knocked out of him. He makes no move to pull his weapon since he knew the attacker to be Xenia and he would not pull a weapon on a friend, "W..what *coughs*..Xenia..*coughs* it's me." Florin finally cetches his breath some and spits something out that maybe will get the rogue's attention, "You have a necklace with the symbol of Domi on it, I believe it was made of misty rose gem. I gave that to you with a set of clothes sometime after we first met. If my memory is correct it was because you had no spare clothing to change into once we all got soaked in one of our missions together." Florin figures this should spark Xenia's memory sine no one else would know that.

Florin looks to the others now and shakes his head abit, "You seen Ajax and he is right there, who else could summon him? An the only thing I have that can hide my appearance in anyway is my magical hat, however you seen me without it when we first met and even seen me put it on."

Theodore & Macaw 
Wednesday February 6th, 2008 10:24:52 AM

Theodore is shocked by the sudden blitz on Florin. He attempts to stay out of it, moving away from the scuffle.

"I don't know what's going on, Macaw," he says, watching the spectacle with concerned eyes.

Macaw seems to enjoy the sight, though, chanting, "Fight! Fight! Fight!" while bobbing up and down on Theodore's head.

Harley 
Wednesday February 6th, 2008 1:05:45 PM

Hmm this is not starting out to good Harley thinks as he sees Xenia attack Florin.

"What is going on? Why are you attacking him?"

Harley tries to help separate the 2 individuals.

Fight at a Funeral (DM Cayzle) 
Wednesday February 6th, 2008 4:47:44 PM

The party gathers to mourn a fallen friend, and the ceremony is quite beautiful. Belkior leads the service. Wynn has a bittersweet poem for the occasion, and the party members say good-byes.

But emotions run high, and so do, it seems fisticuffs! Tinking Florin to be not what he seems, Xenia attacks the "false" Florin, who reacts with surprise (and restraint).

Xenia 
Wednesday February 6th, 2008 4:48:49 PM


The dark half-elf continues to fight and growl even as she is detached from the paladin. Then the words sink in.

"Oh stars ... " She puts a hand to her mouth. Her green eyes are wide, showing the whites against her dark skin. "Oh stars in the sky. Florin. I am so so sorry. I 'member that pendant. And Ajax just wouldn't come for Scorpion Boy, now, would he?"

"Oh, I am so sorry. Are you alright? Didn't burst your kidney or nothing? Oh stars, what's your Ivy gonna say. Don't tell her I punched you, 'kay? She'll hate me. I feel so dumb."

Florin Jadenth  d20+3=10
Wednesday February 6th, 2008 11:01:35 PM

Florin smiles abit now that Xenia is back to her normal self and rubs the sore spot given him by her blow, "I'm not sure that anyone can summon a paladin's mount besides the person it is bonded too to be honest. An I'm okay, was shocked mainly and now know not to get on your bad side, you pack a punch." Florin smiles to Xenia as his last comment was aimed at helping ease her worry. Florin waves off the one comment though and smiles to Xenia, "I don't plan to tell Ivy much about this really. Don't want her worrying about me and my new friends here getting caught by kobolds and the trap. Ivy is a fair hand with a sword, I've practiced with her quite a few times and walked away with a number of bruises." Florin smiles as he wouldn't hit a woman anyway inless it was a matter of life and death so it isn't hard to guess he would of went easy on Ivy no matter.

Florin looks to Angus, "We should make note of this place and look into getting a map when we can so that we might beable to get a proper stone and such for Lang. I would be more then happy to chip in. Also I would be interested in hearing more on this company. Maybe I could offer some money to it." Thinking he Florin also asks something else for his own curiousity, "I was wondering, have you heard of any undead movements in the area also? I would like to hear anything you might know on such things as we move along."

Belkior 
Wednesday February 6th, 2008 11:15:36 PM

The halfling cleric looks up after he completes his service and is shocked to see Xenia attack Florin.

"You okay? What's going on?," exclaims Belkior.

Once Xenia withdraws, Belkior moves to check Florin to determine if the elf had been injured.

Theodore & Macaw 
Thursday February 7th, 2008 9:04:07 AM

Theodore reaches up to pinch Macaw's beak shut between thumb and forefinger. The fight ends, and Theodore shakes his head, removing his fingers from Macaw's yapper.

"That's a relief," Theodore says.

"No fight?" caws Macaw, tilting his head this way and that. "No fight?"

Harley 
Thursday February 7th, 2008 1:04:12 PM

Harley breathes a sigh of relief as Florin and Xenia work out there issue. He remains quiet waiting to hear if they are going to camp for the day or move out.

The Next Step (DM Cayzle) 
Thursday February 7th, 2008 4:35:37 PM


The service ends with only a bruise or two to show. Lang is laid to rest. And now the group has choices.

First, about the bulky treasure. Leave it? Take it? How? (see loot post above)

Second, where to next? Stone Gap? (see map post above) If so, what will you do there? And then what after that?

Third, what about this strange magic scroll? Just stow it? Or something else?

[OOC: Folks, do let's move the action along a little. We can pick up the pace, I think.]

Angus 
Thursday February 7th, 2008 5:56:01 PM

Angus breaths a sigh of relief when Xenia and Florin make amends. Angus is also glad the sad task of laying Lang to rest is over.

"Alright people, it is time for us to move forward. We have a duty to inform the people of Stone Gap what happened to us and the Ga'alian priest. We may want to consider sending the two Ga'alian alcolytes on their way back home. It sounds like the Kobolds were jailer and not capturer of our new friends. We can tell the leaders of Stone Gap to watch out for the Kobolds and track them down if they appear to be a threat."

Angus looks arounds at new friends and old "It is time for us to get back to the Floating City and check on the orphanage outside of Plateau City. We have a long walk ahead of us."

Angus smiles at Xenia "I have no idea how we can take your mirror. We can seal the cave and come back at a later date to recove the mirror and the other items that we can't carry. Lets load up the valuables and magic and get to Stone Gap."

Anonymous 
Thursday February 7th, 2008 6:55:35 PM

Well not really.

Lang would like his valuables either sent back to his family or donated to the orphanage.

Hint hint.

Lang did have a Wand of Cure Light Wounds that was party magic with 35 charges left on it.

Matt C. - OOC 
Thursday February 7th, 2008 6:59:03 PM

Is there more to the scroll than what Wynn was able to read and relate to us.

Xenia  d20+2=20
Thursday February 7th, 2008 8:10:46 PM

"Well, thinking back on the stuff in the cave," the rogue casts an eye back up the cliff before settling down to give the stuff a think, "I don't think there's that much worth trying to cart home, if you know what I mean. The stuff sure looked nice and all, but not so nice that we'd wanna haul it back through the wild."

"And that mirror was nice, Angus, but not as nice as the one we found in the ogre cave. Now that was *big*!" She throws up her arms for emphasis. "And I got the feeling that the mirror up there was sorta, like, you know, magic. Might make it more valuable, but it's kinda creepy to put up in your bedroom."

"Lemme see that scroll again, Wynn." Xenia eyes the strange lettering. "Does look like two different hand writtings."

"Hey!"

The girl rogue wriggles out of her haversack and sets it on the ground. She lays out pen and ink, then smooths the scroll out flat.

"Can you write this language, Wynn?" she asks. "Try and write something back. Tell 'em ... something 'bout the contest! I'll help you try and write like the dragon. This is his writing, right?" (Aid Another Forgery 20)

Belkior 
Thursday February 7th, 2008 10:19:36 PM

The halfling cleric finishes packing away his religious items and then stands to look around. If Xenia and Wynn's evaluation does not reveal anything of the scroll, Belkior will examine it with Detect Magic and Read Magic, thinking that it may be divine in origin.

"Angus! What about all of those arcane writings? Shouldn't someone check them for magic, or figure out that they're worth?"

Actually, while he is thinking of it, Belkior will examine the arcane writings with his Detect Magic spell. When his examinations are complete, Belkior will wait patiently for the others to begin their long walk back to Stone Gap.

Florin Jadenth 
Friday February 8th, 2008 1:27:56 AM

Florin when Belkior asks about his injured will shakes his head, "Mainly bruises. I should be fine."

When the comment is made about heading out, Florin prepares to head out with the others and pays Ajax's snout lightly. He hopes Syr might have some time to tell him about the company the group has started. Florin has alittle money and could invest some if they would like.

Syr 
Friday February 8th, 2008 8:11:47 AM

Glad to see that Xenia is pacified, he pats her on the back. "Don't worry about, I remember that mercenary too and he wasn't exactly on the likeable side." He prepares to move out with a final glance at the cave above.

(OOC: Sorry guys, I had another fun OSHA visit. If it makes anyone feel better, I didn't see my wife and kids either over the last few days)

Theodore & Macaw (see invisibility) 
Friday February 8th, 2008 9:45:29 AM

"The scroll might have additional writing that is magically hidden," Theodore suggests. "I don't have the means to detect that, though."

He turns away and begins to chant:

You have crossed sand and mud, wind and water
Appear and carry me without falter


A black horse, powerful and darkly beautiful, appears from the air. It's mane and tail are a smoky grey, and its hooves appear to be nothing more than steam. The horse itself seems to be not entirely there, kind of hazy and unfocused.

Macaw immediately flies off to a branch, away from the summoned creature. Other animals would give the horse a wide berth as well.

Theodore smiles up at his familiar. "Where are you going? Come back and ride with me." He chuckles to himself. "Silly bird."

It takes him a few tries, but he manages to pull himself up onto the horse with the use of the saddle, which appeared already strapped upon the creature.

"I am ready to go," Theodore says. He pats the neck of the horse but the beast doesn't react at all, standing rather motionless.

Spells Active:
See Invisibility: (permanent)
Phantom Steed: 11 hours Phantom Steed
AC 18, HP 18, Speed 220', Can Carry Caster + 110lbs

Xenia (2nd Illegal Post) 
Friday February 8th, 2008 12:45:34 PM

"Yeah. heh. Sorry again, Florin." The rogue's voice is contrite as she waits for Wynn to maybe give the writing a try.

"Doncha think we oughta go after them kobolds, Angus? I mean, while the trail's warm. The little lizard guys might have some valuable stuff. I mean, if I was running out, I'd grab the stuff that was valuable *and* light."

She looks up again, at the face of the cliff.

"And like Belkie says, there's them books upstairs. They look kinda magic. Might be interesting to you, Theo New Wizard Guy."

"WHOA!!!" Xenia starts as she turns to Theodore and the dark horse appears. "Horsie ... Didn't expect that."

"Hey, Sunshine. What's a'matter? It's just some magic. C'mere, boy. It's alright."

Heading Out? (DM Cayzle) 
Friday February 8th, 2008 4:02:43 PM


Everyone agrees on an honorable disposition of Lang's gear and wealth -- according to his last wishes, as you feel they would be.

Angus tells Xenia that he thinks some of the bulky loot must be left behind, at least for now. He wants to go to Stone Gap and then to the Float.

Wynn notes that there is no room to write any more on the magic scroll. There is no hidden text that anyone has noted, by the way.

The group casters take a closer, magical look at the scroll. It reeks of potent divination magic, as well as some transmutation as well.

The group heads out, walking or riding to Stone Gap.

But Sunshine will not go. The faithful dog sits at the foot of Lang's grave and gives you all a look that seems to say, "Where are you going? I think I'll stay right here."

Harley 
Friday February 8th, 2008 4:03:18 PM

"I can cast Comprehend Languages on the scroll if need be."

Harley prepares for the walk back to the Stone Gap.

OOC - What time of day is it?

Cayzle Has The Time 
Friday February 8th, 2008 4:26:00 PM

Maybe midday? You should be able to get back to the village tomorrow.

Angus 
Friday February 8th, 2008 10:36:28 PM

Angus considers Harley and Xenia's words "Kobolds are a nuisance. Lets see if anyone in Stone Gap has had any problems with Kobolds. It is most likely the Kobolds were lackies of Hotshot, or at least I hope. We can not go in every direction unfortunately."

Angus nods to Harley "Lets try your comprehend languages spell, as it may give us more information and direction at the same time."

Angus looks to Syr "What do we do with Sunshine? The poor thing seems lost with out Lang. I feel torn as I do not want to leave him. Come her boy, Come here. Heel." Angus will pat his leg in an effort to get Sunshine to follow.

Wynn 
Friday February 8th, 2008 11:03:47 PM

"I can write in draconic Xenia, but there is no room. Do you think the scroll is linked with another?" He hands the scroll to Harley for his examination and then prepares to head back to Stonegap.

[OOC Sorry for the poor posting -two straight weeks on the road.]

Syr  d20-4=1
Saturday February 9th, 2008 1:50:50 PM

"Guys, I should be able to carry all of Lang's stuff. Once we get back to civilization, we'll sell it and send half to his family and half for the kids. That would have made him happy. Maybe even build a small archery range for the kids to practice on."

The elf looks back at Sunshine with sad eyes, he replies to Angus, "Let me see what I can do?" He sighs once before walking slowly up to the dog, "C'mon boy. Your work here is done. Lang wouldn't have wanted you left alone out here. The kids at the orphanage would love to have you around more often. Think of all the belly scratching you would get." (Handle Animal 1, ouch). The elf finally picks up the ranger's bow and slings it over his shoulder. He looks back at Sunshine once to see if the dog will follow.

(OOC: I'm assuming that I don't need to put anything on Syr's character sheet or go through the catacombs transaction for this.)

On the walk, he pairs up with Florin. "Yeah, Shield Construction is doing well. We even bought a warehouse on the docksAfter the city almost tipped over with that Fey King business, many of the buildings needed work. I went down to the dock and began recruiting craftsman. Some more skilled than others but people that just needed direction and a purpose. Their 1st job was to work on the new orphanage. That vampire was tough but once she was gone the orphanage turned out well. Anyway, since then business has been good."

Xenia 
Saturday February 9th, 2008 8:56:20 PM


"Wait! Wait." Xenia runs back to Sunshine as the dog sits alone at the end of the forlorn mound of freshly turned earth. One, two, three, four. Her fingers fumble as she attacks the packaging through blurred vision.

"That's ... that's for you, Pup. It's four days." She sniffs. "If you don't eat it all up right off."

Xenia hugs the big dog around the neck with her skinny arms. Drops of wetness fall on his fur as she places a kiss on the top of his head.

"You watch over him good now, huh?"

Then she runs back to catch up to the group, wiping her face with the back of her arm.

(Left 4 days Trail Rations.)

Belkior  d20+5=24
Saturday February 9th, 2008 9:58:10 PM

When the halfling cleric sees that Sunshine is refusing to leave Lang's grave, he stops walking and returns. Belkior looks into the dog's eyes and tries to make himself understood.

"Hard, isn't it? Lang was special to all of us, wasn't he? Xenia's left some food ... or, you could come with us. I'm not going to make you come with us but you can follow us later, if you want. Or come now."

Handle Animal = 24

If Angus and Theodore aren't interested in the arcane writings, Belkior won't bother with them. He's content to travel with the others whether they head to Stone Gap or try to track down the kobolds.

Theodore & Macaw 
Sunday February 10th, 2008 11:02:27 AM

Theodore sits atop his conjured mount and considers Xenia's revelation of unclaimed books. He notices the others are eager to get going and shakes his head.

"I appreciate the offer, but I think everyone's ready to get on the road and away from here. Researching the library would necessarily take several hours, if not days. I can return to this place, if I want to."

Spells Active:
See Invisibility: (permanent)
Phantom Steed: 11 hours Phantom Steed
AC 18, HP 18, Speed 220', Can Carry Caster + 110lbs

Florin Jadenth 
Sunday February 10th, 2008 9:04:34 PM

Florin hopes that Belkior will have some luck with Sunshine and waits patiently.

Thinking a moment he also speaks to Balkior, "No offense my friend but would you like to ride with me?" Florin will offer his hand and leans down from the saddle if Balkior wants, if not then Florin gives him a nod and a smile. He hopes Balkior doesn't take the offer wrong.

Florin also listens to Syr on the way and nods as he thinks over things, "Sounds like you and the others have started a good buisness. I figure you could use help still? May I ask how much you prefer for joining?" Florin is interested and might as well chip in if possible, he plans to live in the Float with Ivy and Jella inless things change from now and then.

Role Call ADM Scott the Southern 
Monday February 11th, 2008 2:17:52 AM

With 95% of the precincts reporting

Cayzle XXXXX
Angus XXXXX
Xenia XXXXX
Theo XXXXX
Florin XXXXX
Belkior XOXXX
Wynn XXOOX
Syr XOOXX
Harley XXXOX

Sunshine follows, Gloom withers (DM Cayzle) 
Monday February 11th, 2008 4:53:39 PM


Sunshine wolfs down all the rations left by Xenia, then woofs once and follows Angus and Belkior. (Sorry Syr -- that 1 on your Handle Animal check did not work so well! LOL!)

Syr makes generous plans for Lang's gear. He talks about the party's business.

Harley's Comp Lang reveals nothing new about the magic scroll. Just the question and the answer. The DM notes in passing that you have not cast Identify. Nor tried bardic lore.

An uneventful afternoon of travel, a night of sleeping under stars, and a morning's walk bring you back to Stone Gap. At the village there is amazing news: Two low level missionaries of Ga'al and several villagers who had been convinced to take Heartseeds are lying in a coma, stunned, and what's more -- their Heartseeds have withered, died, and fallen out!

Angus 
Monday February 11th, 2008 5:26:57 PM

Angus survives the walk and is very happy to make camp. "I miss my feather bed, real bad. At least it looks like it won't rain."

Angus watches as everyone sets up camp and announces. "We will need a new guard set up now that our group has expanded. I am still suggesting that Theo and I take first watch. Harley and Belkior second watch, Syr and Florin third and Wynn and Xenia can watch the sunrise together."

Angus will get his spells back in the morning and finish the walk to Stone Gap. Angus can not surpress a broad smile when he sees the Ga'alian in a coma and looks for John to see what he thinks and his daughter and son. Angus starts out the conversation "Free will is a powerful friend. One that you never want to give away. What happened here? I am curious how it timed out with our meeting with the main cleric and his dragon cohort?"

Angus waits for a response and then asks about Kobolds "John has the village been pestered by small reptiles, Kobolds recently. You did not mention any before we left, but we saw evidence of some on the mountain by the dragon lair."

Wynn  d20+12=31
Monday February 11th, 2008 7:13:10 PM

Wynn can't help but wonder about the magic scroll and his suspicions that another has answered the dragon's questions...but from where. He tries to relax and let his mind wander, casting back to stories and tales he has heard in his travels, searching for any hint as to the nature of this scroll [Bardic Knowledge = 31].

Once Wynn sees what has befallen the villagers and the priests, teh bard takes comfort in the knowledge that they have indeed fulfilled their quest, for not only has the dragon not succumbed to Ga'al, but nor have the villagers, and he suspects that they have also managed to dispatch a very important cleric of Ga'al in the process. How else to interpret the withered heartseeds. He voices his conclusions to the group.

"Belkior, can you commune with your god and see if Domi is satisfied?"



Xenia  d20+17=33 d20+11=29
Monday February 11th, 2008 9:01:24 PM


"Hey! You dumb dog! You ate up all of my rations!!!" Xenia laughs as she chases after Sunshine. As if actually catching him would get her anything but a face covered with doggy slobber.

Cooling to a chuckle, the rogue turns to walk backwards and face the mountain beneath which they had come up against so many strange and powerful foes, faced them and come out alive. All but one.

"Bye, Lang. So long. Catch up with you someday. Someday."

Then she flips back to face front, swinging alone with the rest, one eye on the road, the other turned to home.

+++++++++++++++++++

"You think I'm too 'motional, Wynn?" Later that night, curled up with their bags linked together, Xenia murmurs in the moments before sleep. "I mean, sometimes I think about that guy in Mira's group. You know, Ed the Wizard Guy. I keep thinking 'bout the stuff I kept telling him to do, to keep cool with, like, an even head. But then I go and be all 'motional myself." The girl rogue sighs and snuggles into his chest. Her voice drifts with her consciousness, floating in the warmth of his arms. "Maybe I should oughta try and be more cool headed. Huh?" Sleep takes both the rogue and her voice, down into its depths of peace.

++++++++++++++++++

"Well I'll be." Xenia walks a circle around the bodies of the Ex-Heart-Seeders. "You wouldn't figure taking out the one would do this to the rest of them." She pokes one of the loose heart seeds with the toe of her boot. She moves on to complete the circle and links arms with Wynn. Rising up on her toes, she makes like to nibble his earlobe.

"'Member I said Father Avorn and Brother Attil had a chest in their rooms?" she whispers. "I'm gonna go find out what was in it."

(Search 33, Disable Device 29, Open Lock 33 taking 20)

OoC: as reference to the chest in question, see the post of Tuesday June 19th, 2007 11:05:17 PM --Al

Florin Jadenth 
Monday February 11th, 2008 9:05:59 PM

Florin enjoys the time out and talking with his old friends and new ones too.

On their way back Florin moves over to Theodore, "That is a interesting friend you travel with. Macaw you said his name is?" Florin thinks, "He doesn't by chance like nuts or such? I don't know if birds eat dried berries." If Florin finds out he will then Florin will offer up a few nuts or such to Macaw, "My sturdy friend here is called Ajax. He has been my companion for awhile and we have seen many battles together." Florin pays the neck of Ajax and smiles, "What brought you out this way anyway? I mean before we ended up in that over sized bird cage."

Florin once the group arrives is curious about these heart seeds as he has never seen one before. If he finds someone who looks to be okay with showing him then he asks, "Umm, I'm a follower of Domi and protect his word. I have never seen one of these "heart seeds". May I see one of the withered ones if possible?" Florin's interest is only to make note of them so he can remember anything of them in the future.

Belkior  d20+25=39
Monday February 11th, 2008 9:59:36 PM

The halfling cleric moves closer to determine what has befallen the heartseeded clerics of Ga'al. Belkior's quick examination might tell him something, but the mystery of the withered heartseeds still exists. Of course, the condition of those who had heartseeds is very likely linked to what happened to those things.
Heal = 39

Regardless, these people will need the services of a healer and Belkior will ensure that they are well cared for. Wynn's question has peaked his interest, so Belkior decides to seek the advice of Alemi. After finding a quiet spot, the Paragon lays out his holy symbols and another flask of holy water. Once the spell is cast, Belkior asks questions of Alemi.

"Did what happened to these heartseeds happen to all heartseeds?"

"Is this permanent?"

"Has this freed the heartseeded from the domination of Ga'al?"

"Are these people now free to choose Ga'al or another deity?"

"Is Ga'al still a God of Testing?"

"Should I preach the faith of Alemi to these people?"

"Should I destroy the withered heartseeds?"

"Would the greater good be served by pursuing the kobolds or returning home?"

"Is the magical scroll dangerous to my companions and I?"

"Is the person, or entity, that the dragon was corresponding with more powerful than the dragon?"

"Am I forgiven for trying to cast a harmful spell during the battle with the dragon?"




Angus (second illegal post) 
Monday February 11th, 2008 11:27:37 PM

Angus muses to himself "Lang never liked plants much, strange for a ranger, but never the less Lang would have enjoyed this day in Stone Gap."

At the musings Angus will move over and scratch Sunshines ears "Good boy. What do you make of all this?"

Theodore & Macaw (see invisibility) 
Tuesday February 12th, 2008 10:03:20 AM

"As long as I can get a full night of sleep," Theodore replies to Angus' request to stand first guard with him. "I'm not sure if you're familiar with my profession, but I require rest so I can memorize spells in the morning. And without those, I'm pretty useless." He presses his lips together in an apologetic look.

When they make camp, Theodore dismisses the black horse, which simply disappears. Macaw returns to the wizard's noggin. "Welcome back, scaredy cat."

The raven pecks him once and Theodore flinches, but otherwise does not react. Apparently, the two have a special kind of relationship.

Theodore smiles at Florin when he approaches. When the man offers some nuts to Macaw, the bird moves in for a peek but takes none. He looks at the elf with shrewd eyes.

"Bugs? Bugs?" the raven asks. "Worms?"

Theodore sighs. "I'm sorry, Florin. Yes, normally ravens would indeed eat nuts and berries. Macaw's a little stubborn, though. He only eats bugs and dead things. I do hope you'll forgive him. Or at least tolerate him. Ow! That's what I do."

The wizard tries to swat at the pesky raven, but Macaw has already flapped off to a branch for the evening.

"Ajax, you say?" He gives the horse a friendly smile. "Is it okay if I pat him?" If Florin gives him the okay, Theodore rubs the horse's nose. "Boy, I wish Macaw were half as friendly as Ajax, here."

Florin asks about Theodore's reason for being in these parts. "I had been studying at the Star Mages' Guild in Plateau City for a few years and decided to do some traveling. I'd never been to the Culverwood and decided to look around the area. I ended up skirting the forest's southern limits and began northwest into Aisildur, heading for Argo. I was attacked." He shakes his head in disbelief. "Totally unprepared. I'm used to traveling with friends. Friends who can spot an ambush before it happens. I'm no good at that stuff."

"How about yourself?"

Once they reach Stone Gap, Theodore looks on the scene of the comatose Ga'alians. He'd seen heart seeds before. The look on his face showed that he did not approve. He sighs and watches as others, more skilled in such things, tend to the villagers.

Spells Active:
See Invisibility: permanent
Phantom Steed: 11 hours from morning
AC 18, HP 18, Speed 220', Can Carry Caster + 110lbs

News Indeed! (DM Cayzle) 
Tuesday February 12th, 2008 3:43:44 PM


The locals seem concerned about their fellows who are in comas, and ask you to do what you can to help them.

Wynn thinks about legends and tales of scrolls like these, and he seems to remember hearing that the Archmage of the Star, Ahora Levinatra d'Mohi, was rumored to once have an oracular scroll to which she could pose questions and get answers, back in her days as the Archmage of Divinations. Maybe those answers helped her gain her current high seat as the leader of the Star Mages?

Wynn suggests a Commune spell.

Xenia investigates the unconscious missionaries' belongings. She finds a locked chest, disables a glyph, and opens it. It holds religious books, vestments, and altar trappings suitable for establishing a church. It is very nice -- worth 1,000 gp, maybe?

Florin asks about Macaw and the withered heartseeds.

Theo talks about his past and expresses his disdain for the Heartseeds.

Belkior asks his questions:

"Did what happened to these heartseeds happen to all heartseeds?"

Rejoice, All Children of Aisildur, All Slaves of the Tyrant God, for now you are free of the weeds that choked your hearts! All hail the brave Swords of Redemption who have slain the Heart of Ga'al!

[OOC: This is a very wordy answer for a Commune! And Belkior gets a real sense of joy at this answer.]

"Is this permanent?"

Weeds regrow. But the brave can pull them before they root.

"Has this freed the heartseeded from the domination of Ga'al?"

For now.

"Are these people now free to choose Ga'al or another deity?"

Yes.

"Is Ga'al still a God of Testing?"

Yes.

"Should I preach the faith of Alemi to these people?"

Sure! Why not?

"Should I destroy the withered heartseeds?"

Doesn't matter.

"Would the greater good be served by pursuing the kobolds or returning home?"

If you need gold, follow the lizards. Otherwise come home.

"Is the magical scroll dangerous to my companions and I?"

Maybe.

"Is the person, or entity, that the dragon was corresponding with more powerful than the dragon?"

Don't know.

"Am I forgiven for trying to cast a harmful spell during the battle with the dragon?"

Do what penance seems just to you, and stay true.


Angus 
Tuesday February 12th, 2008 4:58:52 PM

OOC: What did John (with son & daughter) have to report or could ANgus not find the defacto leader of Stone Gap????

-----------------------------------------------

Angus smiles at Theo when he describes his profession. "I understand your profession well as I am a sorcerer. That is why you and I are on first watch together; we need a good night sleep to recover our spells. We may from time to time have to let Belkior and Harley have the first watch to make it easier for them to commune with their gods and recover their spells as well."

Angus is amazed when Belkior relates the results of his commune spell "Way to go Belkior. You must be in good with your boss. Keep up the good works."

Angus looks about "We may want to do some testing of our own about these weeds. Harley can you attempt to remove some of the weeks under Belkior's supervision. We do not want to kill any of these unfortunates if we can avoid it."

Angus takes off his big leather floppy hat and scratches his head "Gold with the kobolds. Very tempting. Does everyone want to make a detour before we head back to the Big Float? I am up for some more gold. Not much after my last Catacomb purchases. That is unless we have a way to teleport to the Big Float and then teleport back. Long distance teleportation is not yet my forte, soon though. That would let us do a bit of both; get in position to track the kobolds and check on the Big Float."

----------------------------

OOC: Do we have our Catacomb purchases yet as a result of the Cleric/Dragon trove?

-----------------------------

Angus will cast Mage Armor on himself after breakfast as usual and message on the entire group.

Xenia 
Tuesday February 12th, 2008 9:17:59 PM


"Grrrr. Eeh, err, eeh, errrrr."

Xenia tugs an pulls at the chest, alternately dragging it behind her and then running around back to push.

"Hey Belkie, there's all kinds of religiocity stuff in here. Maybe you can find something in it to help these Stone Gap folks. I mean, not that you couldn't do the same, Harley, but Belkie is our Healer Guy, you know. What god do you follow?"

"And if you can't find nothing to help, well, I guess you could pretty much use all this to start your own church like Bin was thinking of doing. You got books and candles (none of them scented) there's fancy clothes, some pretty 'xpensive looking candlesticks." She shrugs. "Religiocity. Might help. Maybe."

Somewhat apart from the sensitivities of the concerned villagers, the rogue add her two cents on the subject of their next destination.

"I think we should chase after them miniature lizards. I just got this feeling that they ran off with the best of the good stuff. I mean, could be that where they went is on our way home even! By the by, anybody know which way is home? Anybody even know which direction to the nearest city? The nearest inn? With a bath even?"

Harley 
Tuesday February 12th, 2008 9:58:15 PM

Harley surveys the town and the stricken townspeople along with the rest of his companions. He doesn't know much about this god called Ga'al, but it looks like the god was dealt a severe blow.

"Xenia, I do not follow any one God of the Wold. I pray to them all, but I do have an affinity to Domi and Gargul."

"That information about the scroll is rather interesting. How could a god not know the answer to something?"

Before bed, Harley goes through his evening ritual. He lays his armor, shield and weapon before him and retrieves a small bead and his two magic rods from his belongings. Harley then casts some spell before getting his rest.

OOC -- Harley typically will cast his four long duration spells before going to sleep. This way, for the next day, he will have all his spells studied for and have use of his Karma bead and Rods of Extend if they are needed.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon +3: 30 hours (extended)

Active Affect:
Ring of Counter-spells: Dispel Magic

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (7): Locate Object, Aid, Align Weapon, Consecrate, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Dispel Magic, Invisibility Purge, Magic Circle Evil & Searing Light
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Spell Immunity
5th Level (4): Flame Strike, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3

Belkior 
Tuesday February 12th, 2008 10:06:41 PM

The halfling cleric relates all that he learned from his contact with Alemi. As Belkior looks to his companions, he attempts to convey the emotion that he felt during the communion with his deity.

"I think that I need to do something for these people here, the ones who may have been swayed to worship of Ga'al. Why don't I spend some time here while some people look for the kobolds. I'm thinking that one or two days might be enough to get them on their feet."

OOC - Did Belkior learn anything from his Heal check of the people in a coma?

Syr 
Wednesday February 13th, 2008 12:37:23 AM

With a shrug of his shoulders, he turns and looks around the town at all the faces. "Kobolds, or home... it doesn't matter to me. I'm kinda getting more comfortable out here in the middle of no where. Hey Angus, you ever learn that 'teleport thang'?"

While he waits for the rest of the group, he begins playing difficult games of catch with the children in the city,

Wynn 
Wednesday February 13th, 2008 7:16:18 AM

Wynn reveals what he has recalled about oracular scrolls and the archmage of the Starguild. "Perhaps that is the nature of the scroll...I wager it renews itself daily!!"

Wynn encourages Angus or Belkior to re-examine the scroll now that a new day has begun. "Is the writing still there?" he asks.

As for the Kobolds...Wynn agrees with Xenia, they are already here, so why not pursue the Kobolds and rid the area of their mischief.



Xenia (2nd Illegal Post) 
Wednesday February 13th, 2008 8:28:24 AM


"'A priest of Ga'al from Aisildur wants me to take a heartseed. I don't want to say yes, but it's dangerous to say no. A group of adventurers is poking around, and they don't like him. What should I do?'"

Xenia recites from memory the contents of the scroll as revealed before by Wynn.

"'What should I do,' he asks. And what does the thing reply?"

"'Sounds like it's time for a contest!!!???'"

"Anybody else here think that this is maybe not the best bit of magic to have around? I mean, like, Big Red takes this thing's advice and guess who's packing around his skin now? Like, hello? Bad advice much."

Theodore & Macaw (see invisibility) 
Wednesday February 13th, 2008 10:32:52 AM

"I'll accompany you in your search for the kobolds," Theodore says, still looking on the unconscious townspeople. "If you don't mind, of course."

He finally turns away from the scene. "If they're intelligent enough to capture us, they're a nuisance we shouldn't leave unresolved."

On top of Theodore's head, Macaw bobs up and down. In agreement, perhaps?

Theodore's summoned steed waits patiently outside of town.

Spells Active:
See Invisibility: permanent
Phantom Steed: 11 hours from morning
AC 18, HP 18, Speed 220', Can Carry Caster + 110lbs

Angus (second illegal post) 
Wednesday February 13th, 2008 1:07:59 PM

Angus looks down at Belkior "I do not want to split up the group Belkior. This is some dangerous territory, although maybe less so now that the Gal'alians are down and Hot shot is dead. Lets stay overnight here and see what we can all do to assist you in your ministrations to these people and then we head out after breakfast tomorrow to find the kobold."

Angus smile broadly at Sry and then puts a Wall of Force in front of the Monk "This is What I learned instead of Teleport. That is next though. I will tell you that I was torn between the two spells."

Angus laughs with Xenia "Not real smart magic at all. Lets just keep an eye on the scroll and see if there is any more conversation from the other side. Very dangerous if it falls into the wrong hands, especially ours."

Harley (2nd post) 
Wednesday February 13th, 2008 4:04:30 PM

"Syr, I can cast a short range, usually line of sight teleport spell called Dimension Door. I can also cast the longer range spell called Teleport. However, there is some risk involved with this spell when you have not actually been to the area you are teleporting to."

Angus (Thrid Illegal Post) 
Wednesday February 13th, 2008 7:34:24 PM

Angus snaps his head around and looks at Harley "Well that is very interesting. Harley have you ever been to the The Floating City or even Platea City? That could make life much easier if you have." Angus finishes expactantly.

Florin Jadenth 
Wednesday February 13th, 2008 9:12:31 PM

Florin continues his talk with Theodore for abit longer, "Actually, I just went to the Floating City with my new wife. Been there for a couple days before deciding to take a little ride and explore abit. Also heard my friend's were out and about so I thought if I could find them...well, from there you know what happened. Is alittle shameful in away. I mean I trained to combat undead and fought many different enemies and then run into a trap and become prisoners to kobolds."

Florin will do his best to help out with those who need it around the village and also to catch up with his friends.

Florin speaks more to Syr about the buisness more and asks what would be a exceptable beginning buy in.

Florin also spends some time seeing if he can study up on heart seeds abit. (Please remember, in game Florin has never seen or ran into one before. Is there someone DM that can give Florin abit of info on them? Just trying to rp this part out.)

Later Florin will see if there is a decent tavern in the town and see if everyone will join him there, "Thanks everyone. I thought since we had abit of a break that this would be a good time to toast old friendships and new ones." Florin looks towards Angus, "I take it your the leader now? If so then I like to comment that I hope to tag along with everyone again. I just hope you all won't mind. I know my leaving before was tearful and maybe abit upsetting but I like to put that in the past. My sword has always been for those who can not fight and my shield for those who can not and need defending. I hope I can be a Shield again."

Belkior 
Wednesday February 13th, 2008 10:55:52 PM

The halfling cleric hears Florin's question and moves closer.

"These things here," Belkior says as he points to the withered pieces of heartseed. "That's a heartseed. The clerics of Ga'al used to implant them into worshippers of Ga'al. They did a number of things, mainly taking away a person's ability to act independently."

Xenia (3rd Illegal Post) 
Thursday February 14th, 2008 10:00:32 AM


"Looks dead to me." Xenia picks up one of the fallen heartseeds and begins picking at it with her nails, peeling strips off and tossing them over her shoulder.

"Um, well, Harley, if you can't take us to Floating City, 'cause you never been there before, can you take us to somewhere that you *have* been before? I mean, like, where you from? A city somewhere? Ever been to Plateau City? That would be good too."

"I mean, no offense," she leaves off her excoriation of the heartseed to offer an apology to the nearby villagers, "but Stone Gap is sorta out of the way and all. Any place else has gotta be closer to home than here." She returns to the heartseed and resumes peeling off strips of woody material. "Especially if that anyplace else has a bath."

"After, that is ... " The rogue works her nails under a tough bit of wood. " ... after we slap down them kobolds."

Catching up (DM Cayzle) 
Thursday February 14th, 2008 11:04:11 AM


[OOC: Sorry for the delay folks. Family emergency. I'll likely post on Saturday to make up for it.]

By the way, John and his kids and others are who I meant when I said that the locals were concerned.

Angus notes that the withered heartseeds have actually fallen out of the chest-wounds of the newly implanted. The dead plants are still rooted in the chests of the missionaries.

Angus suggests that the kobolds would be worth consideration.

It seems clear to Xenia that the chest of religious items was intended to be used by the missionaries to outfit the under-construction church when it is completed.

Belkior's examination of the unconscious reveals that the newly implanted are wounded but should recover soon. The clerics have suffered a greater blow. If left untended, they may die of shock and neglect.

Syr is happy to follow the lead of the party. Meanwhile, "he begins playing difficult games of catch with the children" -- leaving the DM to wonder what will happen if he drops a child on one of the more difficult catches. :-)

Wynn's intuition that the scroll renews itself daily is not born out the next day, as the writing is still there. Good idea, though. The bard also is interested in clearing out the kobolds.

Xenia makes the DM laugh with the comment that the advice the scroll gave the dragon does not seem to have worked out so well! LOL!

Theo will join in to fight the kobolds.

Angus urges Belkior to do what he can to help the people here, but then to join the party in stamping out the kobold menace.

Harley volunteers that he can cast Teleport.

Florin talks about his goals. He is willing to help out. He asks about heartseeds. He learns from Belkior and others that the god Ga'al grants his followers heartseeds as a reward and as a way to enforce conformity.

NOTE TO PCS: You CAN complete Catacombs deliveries here!

Does the rest of the day goes by with Belkior ministering to the sick wounded? Preaching? Any further investigations of the Scroll? Other actions for today? After that, let us move to the morning and setting out for the Kobold Kaverns.

Xenia - OoC 
Thursday February 14th, 2008 12:39:15 PM

If we can complete Catacombs transactions here, DM, does that mean that there is an entrance to the Catacombs in Stone Gap? Or, at least some miraculous, possibly temporary portal that allows access?

And ... if so, might we go through and have the Scroll Identified?

DM Cayzle 
Thursday February 14th, 2008 3:09:43 PM


In the Woldian Games that I DM, you an enter the Catacombs, just as you can enter the Giggling Ghost, in a dream-like state. That's how you could place your orders from the Dragon's Den.

But thereafter you either have to go to a branch office to complete the transaction in person, or arrange a delivery. In this case, I'm happy to assume the latter.

Xenia - OoC 
Thursday February 14th, 2008 3:19:51 PM

So, can we go to the Catacombs in a dream during the night mentioned in your post above, and then get the scroll identified? Not delivery necessary. This would just be information.

We did already get all of the loot from the Dragon's Den identified. Would this be much different?

Theodore & Macaw (see invisibility) 
Thursday February 14th, 2008 4:29:14 PM

"I can also cast a teleportation spell," Theodore informs Angus. "I can take up to three people with me at a time and I can cast the spell twice a day. I'm also very familiar with Plateau City. I used to study there."

"So you've already met with these guys before, then?" Theodore asks Florin. "That's a spot of good luck! Having them coming through right as we're escaping. Pretty crazy stuff."

Spells Active:
See Invisibility: permanent
Phantom Steed: 11 hours from morning
AC 18, HP 18, Speed 220', Can Carry Caster + 110lbs

Angus 
Thursday February 14th, 2008 5:11:29 PM

Angus wakes in the morning and as he is usually a late riser and sees everyone getting ready for the day. Angus inspects his the new shine on his cloak and his new special ring. "Look at my new goodies. These will be real helpful." Angus smiles brightly while inspecting his new toys.

"Is everyone ready to move out? I am ready to put Stone Gap behind me and investigate the Kobolds. It appears we have done all we can for those of Stone Gap." Angus announces to the group.

When Theo tells Angus of his teleporting capability he asks with a hopeful expression on his face. "That is excellent. We will have to visit Plateau City and then Floating City soon. That will save loads of time." Angus wipes his brow with a mock sigh.

Angus attempts to pull Harley into the conversation with Theo "Theo will have to take you to Plateu City and then the Floating City to also get you familiar. You two will increase our mobility greatly. Mobility is very powerful and will make it easiler for all of us to range farther and still keep an eye on the orphanage and our apartment. We can pop back into Hotshots lair and maybe get Xenia's mirror if she springs for an item spell."

Angus looks to Xenia "Have you secured the funds you found from the Ga'alian acolytes as it appears they will not need it anymore. We may want to leave a bit with John to help easy the recent problems the town has experienced."

Angus goes and rounds up Florin and Syr "It looks like you two are on point. Both of you have the mobility. The rest of us can follow behind as you range forward, just try to stay within range of the message spell (200 feet) or at least within sight."

Angus collects Wynn and Xenia "You two have our flanks and rear. Move around as you see fit. THe rest of us (4) will follow in a group behind the point group."

After breakfast Angus stands and cleans his hands and annouces "Everyone ready for a walk or ride in some instances."

Angus will cast mage armor on himself and message on everyone in the group. Angus will test the message spell on the new comers so they are familiar with its usage "Testing, Testing. Please response that you hear me."

Xenia 
Thursday February 14th, 2008 8:34:52 PM


"Wasn't funds, Angus," the rogue replies. "Was books and a bunch o' decorating stuff. Stuff for setting up a church."

"I mean, yeah, it's pretty fine stuff. You could get maybe a thou outta it if you sold it. But where are they gonna sell it way out here? Might as well set up the church with it. The building's almost mostly built anyway. Maybe they can do Alemi instead of Ga'al. Or maybe Domi. Him's what brought us here in the first place."

"All that stuff would make a nice church for the town. A church they could be proud of."

"Hey, and speaking of magic stuff, whaddya say we take the weerdo scroll to the Catacombs. They can magic it up and identify it for us. Good idea?"

Harley 
Thursday February 14th, 2008 9:29:30 PM

"I can only cast my Teleport spell once a day. I have been to Plateau City so I can help us teleport there. I have not been to the Floating City."

Harley replies to Angus that he can hear him through the message spell.

Harley gets in line and starts walking.

Wynn 
Thursday February 14th, 2008 10:35:40 PM

The bard places his new ring in his finger, examines the edge of his blade, and satisfied that it holds a true edge, returns it to it's scabbard. "I'll visit the catacombs and have the scrol properly identified" he offers, and tucks the scroll safely away in a scroll case.

Wynn takes a position near the rear of the group, his black and brown cloak nearly concealing him in the tall grasses as the vertical stripes blend into the background.

Belkior  d8+5=11 d8+5=12 d8+5=6 d8+5=7 d8+5=7 d8+5=13 d20+25=39
Thursday February 14th, 2008 10:53:25 PM

The halfling cleric looks around at where the villagers and the priests of Ga'al have been placed, trying to determine if provides enough shelter for working on the injured. Of course, it may be quicker to use some healing magic for that purpose.

"Angus, I think that these people need care from a skilled healer. Do you think that new fellows who can teleport could come get me? Say, in a day or two?"

Belkior will now cast some healing magics on the priests of Ga'al and the villagers.
Cure Light Wounds - 11, 12, 6, 7, 7, 13 hps. Belkior is effectively CL 13 if spell resistance needs to be checked.

If that doesn't rouse the villagers and the clerics, Belkior will make preparations to remain behind and prepare long term care. If it is okay with his fellows, he will try to move quickly to catch up or get a lift from one of the new casters.
Heal = 39

Syr 
Thursday February 14th, 2008 11:19:31 PM

After hearing Angus' praise of teleport, He nudges Wynn, "These guys might come in very useful. Whatcha think?"

The elf looks at Florin's mighty steed and then down at his beaten sandles before muttering, "Now that just ain't fair." He shrugs his shoulders and sets off beside the paladin.

Theodore & Macaw (see invisibility) 
Friday February 15th, 2008 9:23:51 AM

Theodore studies in his tome before setting out with the others. He does not summon his mount this morning.

"It would only draw attention," he explains.

The discussion regarding teleportation continues. "Do you happen to know how many miles we are from Plateau City?" he asks Angus. "I've never been great with geography. One of my weaker disciplines, unfortunately."

Theodore takes his appointed position in the group's lineup. He sports an amused smile as he watches the others taking their places.

"Reminds me of past days," he says softly.

Spells Active:
See Invisibility: permanent

Angus (second illegal post) 
Friday February 15th, 2008 9:49:06 AM

Angus gives an amused laugh with Theo "I have no idea how far we are. Wynn is the one that has some semblance of an idea of where we are."

Angus call out to Wynn "Any Idea how far we are from Plateau City?"

Angus sits next to Belkior "We need all of us together. No one can stay behind. Kobolds are not normally too tough, but they are usually lackies for nastier stuff. I do not want to get overconfident and leave our healer and another spell user behind. What is it they say divide and conquer; I do not want to divide if we do not have to and possibly be conquered. My thoughts of Lang are too fresh in my mind. Come on Belkior, lets walk togther and get to know our new travel partners." Angus lies a light hand on Belkior's shoulders. "Do what you can but we have to all stick together. We can stop back in Stone Gap after the Kobolds, on our way to the Plateau City. Theo and Harley can get us back quickly."

Harley 2nd post 
Friday February 15th, 2008 9:57:54 AM

"Theo let's find a nice clear spot to study so that we can teleport back to Stone Gap and minimize any transportation mishaps."

Tracking Kobolds (DM Cayzle) 
Friday February 15th, 2008 2:22:37 PM


Through the magical efforts of the Catacombs Free Delivery Service, the recently negotiated parcels appear in the village (and backpacks and wallets are lightened, per contract).

Wynn visits the Catacombs to identify the strange scroll. The Identify comes back like this:

Scroll of Answers

This fate item calls upon some powerful entity, who will answer a question put to it. If you write a question on the scroll, an answer will appear between a minute and an hour later. The entity is wise and knowledgeable, but neither omniscient nor always correct. If you wash away the text, or use an erasing spell or agent, then you can ask another question the next day.

Major divination, faint transmutation; CL 20th; Cannot be made in game; Price unknown.


Angus gets the party ready to enter danger, going over a few common strategies.

There is some talk of Teleportation, The range of the spell is 100 miles per level. But how far is it to Plateau City? Theo and Angus do not know. Anyone else?

If you can make a Knowledge (Geography) check DC10, then Highlight to display spoiler: {Plateau City is in range, for sure.}

If you can make a Knowledge (Geography) check DC15, then Highlight to display spoiler: {The Float is in range, too, for sure.}

If you can make a Knowledge (Geography) check DC20, then Highlight to display spoiler: {Plateau City is 250 miles east of here, and 100 miles south. The Float is 700 miles east of here, and 75 miles to the north.}

Harley takes the time to study the village so that at least the group can blip back here in case of emergency with some solid hope the spell will not go awry.

Note that untrained knowledge checks cannot be made for DCs higher than 10.

Belkior spends the rest of the day helping and curing. All the villagers are well and will be fine. They are in the rare situation of being able to tell you what it is like to have been heartseeded -- before now, few were unseeded and lived to tell the tale.

The missionaries are out of the woods, but still unconscious. They are not in danger of death, thanks to Belkior. A few days rest should see them come around. Just keep giving them broths, the healer says.

In the morning, Angus urges the group to get moving. You set out. It is easy to get back to where you last saw kobold tracks. Could I get some tracking checks at this point? Any other prep before you press on?


Angus  d20+2=20
Friday February 15th, 2008 4:11:02 PM

Angus does not enjoy the walk up through the hills and forest trails. "This walking is way too much like work at least when done for more than an hour."

Angus is glad to sit down and rest once the group makes it back to the kobold tracks. Angus announces to the group "Have at it trackers and may the spirit of Lang be with you in your efforts." Angus fans himself with his hat while waiting.

"If we can not find the tracks, we may have to circle out a few times to see if we can pick them up. If we are not sucessful, we get to try our the teleport spells earl as I do not want to walk back to either Stone Gap or Plateau City." Angus exclaims as he watches the trackers progress.

Angus calls Wynn over. "Nice scroll. When you get back to the catacombs see how much it is worth as we may want to sell it. Especially if we have two clerics of different sects that can commune. It is redundant. Some other adventuring group should find it more valuable than us."

"I can not wait to get back to a big city and a feather bed and a bath. Does anyone know how far we are from a known city?" Angus Muses.

ooc: Where is Sunshine? Is someone going to look after him?

If we pick up the trail and have to camp overnight we will use the same guard rotation.

Spell Slots:

0 level 3/6
1 level 1/8
2 level 0/14
3 level 0/8
4 level 0/7
5 level 0/5

Spells in Effect:

Message 110 minutes on everyone
Mage Armor 11 hours (will refresh before bed)

OOC: Assumed that Angus refreshed his message spell a few times during the day.

JimF 
Friday February 15th, 2008 4:12:37 PM

Update:

Cayzle let Angus change his recently acquired haste spell to arcane sight as we now have Theo. Wynn can also cast haste if needed.

Wynn 
Friday February 15th, 2008 5:24:40 PM

"Angus, I know of this area through tales I've heard, but I have no idea how far we might be from either Plateau City ot Floating City. As for the scroll, it is a fate item and thus loses it's power when sold so it has little to no monetary value." Wynn cleans the scroll with a damp cloth to see if he might gently remove the writing.

The bard nods his head in agreement when Syr speaks of the usefulnes of the new members. "It's always nice to have a ready means of egress..."

DM Cayzle OOC on Fate Items 
Friday February 15th, 2008 8:54:02 PM

Just to be clear, a Fate Item cannot be sold in the Catacombs. Some are cursed or linked to the finder, and hard to get rid of. Others are just things, and can be sold in game to an NPC buyer.

OOC [NOT CAYZLE!]: My character in game 4, Quinn, sold a fate item, but it was difficult, but very worth it in the end. Just a suggestion to the group since we have two clerics anyways and we rarely use commune. Belkior's recent commune was excellent.


Xenia  d20+22=41 d20+17=27 d20+19=34
Friday February 15th, 2008 9:31:07 PM


Xenia slides the ring on her finger and holds her hand out next to Wynn's. They are a pair, his more masculine than her thin band, but decidedly of the same cut.

"Scroll of Answers, huh? I'm gonna call it Weegee! Weegee Scroll." She rests her chin on Wynn's shoulder as he wipes the Weegee Scroll with a cloth. "Maybe we can ask it how far Plateau City is away from here?" she whispers in Wynn's ear. "Long as we don't ask it what we should do."

The rogue kits up with her new gear. (A big hehehe secret smile for new stuff.) Xenia keeps a sharp eye peeled while the tracking guys do their stuff. With one of the new wands, she puts a little speed in her feet. (Spot 41, Listen 27, UMD 34 for wand of Longstrider)

OoC: Will send new CS with items included.

Florin Jadenth  d20+8=18 d20+8=18 d20+8=25
Friday February 15th, 2008 9:36:09 PM

Florin chuckles at Syr's comment on it isn't fair, "Well, if I could I would summon you a horse to my friend." Florin moves along with Syr, "You still could probably out move Ajax here, he is meant more for fighting and such then movement."

When the group reaches where the beginning of the kobold tracks are, he begins looking the area over carefully.

(Track:18/18/25 Didn't know how many checks I needed.)

Belkior  d20+6=23
Friday February 15th, 2008 11:13:11 PM

The halfling cleric is pleased with his healing efforts and putters away as the villagers care for their own. While the others are preparing to go, Belkior spends a few moments asking the ones who used to be heartseeded about the experience. And, while he is at it, trying to convince them that a deity like Alemi is a more fitting choice.
Diplomacy = 23

Since there was a chance to shop, Belkior is trying out his new armor. Sleek and shiny, and it goes well with his vestments, too. Perhaps it will really come in handy some time in the near future.

Belkior keeps looking around at their surroundings as they travel, trying to look for signs of either the dragon's depredations or activity from intelligent folk. Once they get to the tracks, he carefully stays out of the way.



Angus (Second Illegal post) 
Saturday February 16th, 2008 8:25:22 AM

During the rest period Angus will talk with Theo and Harley "Once the time is right, we can just attempt one of your teleport spells to Plateau City. If the city is in range it will work, if not we will have to walk a bit, or so I am lead to believ on how the spell works." Angus shrugs "Easy check."

Kobold Tracks (DM Cayzle) 
Saturday February 16th, 2008 8:57:35 AM


[OOC: A note on Wold etiquette -- you may have edit rights to edit posts, but you should in general pretend you do not. It may be tempting to edit other people's posts, or to add notes to a DM post, etc, but it is a little unfair to exercise as a player rights that other players do not have. Exceptions: Editing posts to fix a link or code, editing your own posts within reason. and if you DO edit someone else's post, put your name in the edit! No big deal ... just a reminder. Thanks!]

After several packages are discreetly delivered in the night, several party members seem pleased to show off new possessions.

Belkior is pleased with his healing, and spends time preaching. Everyone is very respectful. If he were to devote some time here, or make a chapel, he feels sure he could convert most of the village. If Belkior stayed, he might even convert these two missionaries, whose faith has surely been shaken by the death of their heartseeds. But as it is, once Belkior leaves, if these missionaries recover and still honor Ga'al, the completion of the chapel and the cleric's presence will surely convert the village.

The problem is, that's true of almost any village this size. Should Belkior stay and minister to this tiny community? Or will he do more good adventuring. Such are the questions a hero-cleric often faces.

Angus gets the party moving and offers thoughts on finding the kobolds.

Wynn cleans the scroll -- now it is blank.

The party gets back to the vicinity of the dragon's lair, and Florin searches for tracks. He finds a set, clearly small humanoids, and leads the party into the foothills. The great mountain looms above in the distance.

The tracks lead to a cave. If anyone makes a Survival or Know Nature roll vs DC15, then Highlight to display spoiler: {You note tracks and signs that there are big ursines in the area. Bears? Owlbears? something. The kobolds seem to have entered their lair.}


Xenia - OoC 
Saturday February 16th, 2008 11:02:08 AM

How high does the cave ceiling look to be? How large is the opening?

Wynn 
Saturday February 16th, 2008 12:30:48 PM

The half-elf joins the rest of the group near the cave entrance having returned from his position on the flank. "Did the kobolds go in there?" he asks the others. Wynn has no training in tracking and discerns little from the various markings on the ground, this was where Lang had so often stepped up for the Shields.

"Any sign of bigger things?" he inquires, harkening back to previous discussions about kobolds working with more powerful foes. The bard checks his gear to ensure he is prepared for what may come. He removes his pack and adjusts the contents to remedy the bulge caused by his journal. With his belongings properly stowed, he is ready.

Wynn's Journal

Florin Jadenth 
Saturday February 16th, 2008 2:22:12 PM

Florin looks over the tracks that he finds near the cave and frowns some as he speaks up, "Seems the kobolds went in here alright but there seems to be some type of bear tracks here also. I'm not sure if it's normal bears or some other type of breed."

Florin stands from the tracks he is near and looks to Sry before jokingly commenting to him, "Think you can out punch a bear? With luck maybe we won't run into any but it's doubtful."

Florin smiles and is glad his skills are proving useful, he'll have to remember to train in his tracking abit more in the future too.

(Note:Ajax is still summoned, just have it where Florin dismounted to look over the tracks.)

Angus 
Saturday February 16th, 2008 2:25:23 PM

OOC: What time of day is it?

Angus slaps Florin on the back and shakes his thin arm and hand in pain at the effort. "Nice job witht he track. You have done Lang proud."

At the entrance of the cave, Angus whipsers to the group "Not another cave? We need a bit more information on the cave and its possible inhabitants. Xenia I can turn you invisible and you can do a quick scout, you only have 11 minutes. We can stay within shouting distance and come running or dimension door in if you get in a pickle. You up for it girl?"

Angus will cast invisibility on Xenia if she agrees.

Angus will also cast detect magic on himself and scan the cave mouth, wary of forbinance and glyph spells. "Just a moment Xenia as we do not want to repeat the mistakes of our past."

"Everyone be ready to support Xenia at a moments notice." Angus casts his eyes to friends new and old.

Spell Slots:

0 level 4/6
1 level 1/8
2 level 1/14
3 level 0/8
4 level 0/7
5 level 0/5

Spells in Effect:

Message 110 minutes on everyone
Mage Armor 11 hours (will refresh before bed)
Invisibility on Xenia 11 minutes
Detec Magic on Angus


JimF 
Saturday February 16th, 2008 2:26:03 PM

Wynn's journal is fantastic. What a great job!

DM Cayzle OOC 
Saturday February 16th, 2008 7:52:59 PM

Florin, what was your Survival check to note the bear tracks?!? I do not see any die roll.

Florin-Missing Survival Roll  d20+8=9 d20+8=13
Saturday February 16th, 2008 9:40:00 PM

(OOC:Cayzle, very sorry about that. I could of sworn I rolled a check. An now I roll a 1 Arrg. I went ahead and did a pair of checks.)

Suvival Roll:9 *nat:1*/13

(Angus: You might want to change your post. It looks like Florin didn't pick up the bear tracks after all. I could use a hero point for a reroll but not sure if it would be wise when the hero point may be more use later.)



Harley  d20+10=19
Saturday February 16th, 2008 10:23:19 PM

Harley has been a little reserved on the march towards the kobolds. When the group starts looking at the tracks he snaps out of his funk and examines them.

Survival 19

"They look like bear tracks to me. They are mixed in witht he kobold tracks. I cannot tell if they are with the kolbolds or just happened to cross this area."

"Angus, tomorrow I will pray for my teleport spell."

Harley readys his flail and his buckler.

Belkior  d20+6=25
Sunday February 17th, 2008 12:43:36 AM

The halfling cleric follows the lead of the others, walking through the woods until they reach the cave. Once there, Belkior immediately notices the bear tracks mixed in with the kobolds. He bends down, placing his small hand inside the bear prints to demonstrate their size.
Survival (untrained) = 25

"See! Hmm, this is a big one from the looks of things. See he moved here, and then over there. Now, was he he first or were the halflings here first? Hmm, this is where we could really use Lang ..."

That thought makes Belkior miss his former companion all the more so he stands and looks towards the horizon, facing away from his companions so that they don't see the moisture in his eyes.

Xenia  d20+21=33 d20+22=42 d20+17=37 d20+49=65 d20+19=36
Sunday February 17th, 2008 8:38:14 AM


"Stay. Shhhhh. No. Stay. Sunshine! grrrrr ... "

"Hey, Angus, can someone take Sunshine and make him behave?" Xenia whispers over the Message spell. The dark girl frowns down on the big dog, an expression she can't hold for long in the face of his earnest canine urge to be one of the pack. "Dumb dog." The affection in her voice belies the words themselves.

"Stay. Sure, I'll take the 'nvisible, Angus. Bears can smell, though. But I'm betting I can see 'em a'fore they can smell me."

"Lemme get this spell on first." (UMD 33 vs DC24 for Darkvision Arcane) "Leastwise, if they got bears tromping around here, we can bet them kobolds don't got no traps set. Alright. I'm ready for the 'nvisible spell. You wanna Status me, Belkie? Before Angus puts on the 'nvisible?"

Fully prepared for scouting, Xenia speaks a trigger word and her boots lift her up off the ground.

"I'm gone scouting." (Spot 42/Nat20, Listen 37/Nat20, Hide 65, MS 36; 1/2 speed with Fly is 30)

Active Effects: Darkvision (3hr), Longstrider (1hr), Message (110m/220ft), Invisibility (11m), Fly (5m), Status???

OoC: Note. If the cave lit Xenia will not use the Darkvision scroll.

Theodore & Macaw (see invisibility, mage armor) 
Sunday February 17th, 2008 11:28:00 AM

"Kobolds with bears?" Theodore says, furrowing his brow as he tries to imagine the mix. "I wonder if the kobolds ride the bears. Like a knight, maybe."

Silly imaginings aside, Theodore smells a fight coming. He retrieves a small square of cured leather from his pouch and begins to wave it about in circles before his body, chanting;

I am safe and protected from it all
Whether thief's dagger or the titan's maul


He is momentarily outlined by a soft silvery light which quickly fades away, absorbed into his body. (Cast mage armor)

He watches as Xenia gets several spells cast upon her. "Good luck," he offers.

Spells Active:
See Invisibility: permanent
Mage Armor: 11 hours

Xenia - OoC 
Sunday February 17th, 2008 11:53:30 AM

BTW, Bob/Wynn, stellar job on the Journal. I really enjoyed reading about our adventures all over again.

Wynn (Supplemental) 
Sunday February 17th, 2008 6:53:05 PM

Thanks for the encouragement re. the journal. I try to tell it through Wynn's eyes and every now and then he gets it wrong! So as with most history, it is an interpretation.

Syr 
Sunday February 17th, 2008 9:37:15 PM

With several reminders of Lang, Syr spends most of the walk quietly reflecting on their lost comrade. While examining the tracks, he elbows Florin, "Why don't you just run up and give it a BEARhug? I'll save my punches for the kobolds."

While Xenia wanders off scouting, Syr moves near Theo, "Interesting idea Theo, and I wouldn't discount it. I've heard of other creatures riding wolves... why not bears? It's something to be ready for, although how should one get ready for bears? We haven't had a real druid join us for a long time now. Sure would come in handy."

(OOC: cool journal! the bard speaks!

Bears! (DM Cayzle) 
Monday February 18th, 2008 7:05:48 PM


The cave is pretty big -- a gash amid a tumble of boulders. A large creature could enter easily. Call it 20 feet high by 15 wide.

It is pretty clear to the educated eye that several kobolds and a couple big bears have been in and out of the cave.

Angus does not detect magic hear or in the cave entrance.

Theo buffs up.

Xenia sneaks invisibly into the cave, flying, It is dark, so she uses her Darkvision scroll.

Xenia rounds a corner and sees four bears -- one big one and three mini ones. The big one is resting. Xenia notes that there is a crevice in the back. But she has not time to check that out ... the big bear gives a big snuffle; then rises. The bear roars, and lashes out blindly. The bears do no harm, though, because they cannot see Xenia. They seem to smell her, though.


Belkior 
Monday February 18th, 2008 11:02:27 PM

The halfling cleric moved beside Xenia before the rogue became invisible, casting Status on her and whoever else seems like a good target. Then Belkior stands back and waits, either for his spell to tell him that something has happened to Xenia or ... well ... whatever.

In order to relieve the tension, Belkior provides a running commentary of what his spell tells him.

"Ahhh ... she's moving away ... starting to move to the side ... still okay ..."

Active Effects
Status - 12 hours (Xenia, Florin, Harley, Syr)

Spell List
0 - DC 16 - Detect Magic(x2), Detect Poison, Read Magic(x2)
1 - DC 17 - Bless(x2), Command, Hide from Undead, Sanctuary(x2) (D - Protection from Evil)
2 - DC 18 - Find Traps(x2), Hold Person, Resist Energy, Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic(x2), Invisibility Purge, Prayer, Searing Light (D - Magic Circle Against Evil)
4 - DC 20 - Air Walk, Death Ward, Freedom of Movement (D - Holy Smite)
5 - DC 21 - Greater Command, Summon Monster V (D - Dispel Evil)
6 - DC 22 - Heal, Summon Monster VI (D - Heal)
* = cast



Florin Jadenth 
Monday February 18th, 2008 11:21:15 PM

Florin waits to see what happens or such as Xenia goes in to scout the place, when she passes by he speaks to her, "Becareful in there."

At Syr's comment Florin smiles and readies his bastardsword and steel shield, "I think I rather slice into them and make bear stakes if it comes to that. I hope someone here has a good recipe for bear meat."

Role Call ADM Scott the Southern 
Tuesday February 19th, 2008 12:11:12 AM

Cayzle XXXXX
Angus XXXXX
Syr XXXOX
Harley XXXXX
Wynn XXXOX
Theo XXXOX
Xenia XXXXX
Belkior XXXXX
Florin XXOXX


Syr 
Tuesday February 19th, 2008 12:17:54 AM

As Xenia trots past, he gives a wave to the spot where he thinks she is and turns to Florin, "Shield Construction... Well, all these other guys contributed 1000 gold pieces each. I felt a bit obligated to go a bit heavier than that. While we haven't made our money back yet, it will happen. The people are there, the demand is there, now we just need patience."

Hearing the roar coming from the cave and knowing Xenia just went into there the elf jumps and is poised at the entrance ready to spring into action, "Belk! What's going on, do we need to get in there???"

Wynn 
Tuesday February 19th, 2008 6:26:37 AM

The bard does not wait for Belkior's reply, the roar of the bear was all he needed. Longsword drawn, he heads towards the cave entrance and peers into the darkness.

Xenia  d20+17=31 d20+21=37
Tuesday February 19th, 2008 7:40:45 AM


"Bears! We got bears, Angus. Three small ones and one big one!" Down the message spell the warning goes. Then ... "Stars! I hope they're not momma and babies. Don't hurt 'em. Try not to hurt 'em if they're momma and babies. Tell the other's, Angus."

"I'm gonna try 'n talk to them. Either way, we're coming out."


(Accelerated Tumble 31) The slim rogue draws as scroll and zips to the ceiling and out of harm's way.

"C'mon bears. Come with me. Angus, I see a crack in the wall. If the kobolds came this way, they mighta gone in there."

(UMD 37 vs DC21 for Speak w/Animals) Flat against the ceiling, she reads the scroll. "Hi, bears. I'm Xenia. Surpise. I can talk with you. Look, we don't wanna hurt you. We just wanna go through. We're trailing a bunch of kobolds. Little guys. Like lizards. Bet they smell like lizards."

She backs along the ceiling as she speaks, pulling the bears with her.

"Whaddya think? Will you let us through?"

Active Effects: Darkvision (3hr), Longstrider (1hr), Message (110m/220ft), Invisibility (11m), Fly (5m), Status(12h), Speak w/Animals (1m)

Expended: Scrolls; Darkvision, Speak w/Animals.

OoC: DM, does the crevice in the wall look big enough to fit a medium sized creature w/o Squeezing?

Angus 
Tuesday February 19th, 2008 7:50:44 AM

Angus quickly and quitely relates what Xenia finds to his Shield mates new and old "It may get ugly fast. Lets try not to kill the bears if we do not have to."

Angus steps back behind the fighter types and calls to Theo and Belkior "A few steps back Theo and Belkior, to me."

Angus readies his wall of force spell, but keep up the concentration on the detect magic to see if he can spot Xenia. 'a good test' Angus thinks to himself for the detect magic.

Spell Slots:

0 level 4/6
1 level 1/8
2 level 1/14
3 level 0/8
4 level 0/7
5 level 0/5

Spells in Effect:

Message 110 minutes on everyone
Mage Armor 11 hours (will refresh before bed)
Invisibility on Xenia 11 minutes
Detect Magic on Angus


Theodore & Macaw HP 42/42 AC 16 (see invisibility, mage armor) 
Tuesday February 19th, 2008 11:55:09 AM

Theodore shows Syr a big smile. "Yeah, I've heard goblins sometimes ride wolves. I think a kobold would look pretty ridiculous on top of a bear, though. They're so tiny and bears are pretty big."

Then the wizard focuses on Belkior as the halfling narrates Xenia's excursion into the cave.

Theodore starts when he hears the bear. "Silly me," he mutters. "Bears in there and you still aren't ready for a roar."

An irritated Macaw flits off to a branch and caws back at Theodore.

"I can placate the bears, without hurting them," Theodore informs Angus. "I can even bring them out of the cave so the rest of you can go through without endangering them or yourselves."

Spells Active:
See Invisibility: permanent
Mage Armor: 11 hours

DM Cayzle OOC to Xenia 
Tuesday February 19th, 2008 12:04:13 PM

Could I get a Diplomacy or Handle Animal check, even untrained, to persuade them? Are you still invisible?

Xenia (2nd Illegal Post)  d20+9=23
Tuesday February 19th, 2008 12:27:24 PM

OoC: Wasn't sure which would apply, if any. Xenia is still invisible, and this would be a rushed Diplomacy check.

Angus (second illegal post) 
Tuesday February 19th, 2008 1:21:18 PM

Angus nods toward Theo "Get youself ready then, just in case things go bad. What are your plans so the the rest of us can potentially support? I am getting ready with a wall of force and enervation."

On the message line, Angus adds "Let Theo act first, if Xenia fails."

Angus focuses back on Theo "We are all yours, if Xenia comes out screaming. Don't worry, it does'nt happen too often." Angus finishes with a smile.

Harley (AC 31; HPs 85/85) 
Tuesday February 19th, 2008 9:57:33 PM

Harley moves in front of Angus and the other spell users. He slowly approaches the cave mouth after Wynn has gone by. Once he has positioned himself between the cave mouth and the spell casters, Harley will cast a spell upon himself.

Cast Shield of Faith.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Shield of Faith: 11/11 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith *
2nd Level (7): Locate Object, Aid, Align Weapon, Consecrate, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Dispel Magic, Invisibility Purge, Magic Circle Evil & Searing Light
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Spell Immunity
5th Level (4): Flame Strike, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3

The Secrets Within (DM Cayzle) 
Tuesday February 19th, 2008 10:07:37 PM


Belkior keeps the party up to date on Xenia's progress, hoping for a chuckle or two to break the tension.

Florin is ready to fight, and urges Xenia to be careful.

Syr listens to Belkior's reports and is ready to jump to a rescue.

But he'll be second in line before the jittery Wynn, who heads closer as soon as he hears the bear's roar.

But Xenia's magic, empathy, and communication skills win over the mama bear, and she lets the rogue enter without taking offense. The mama says that she will let Xenia in, but no others.

Xenia notes that the crevice in the back of the cave starts off big enough for a human to enter, but then narrows, and narrows again.

Angus helps organize the party and uses his divination to survey the cave entrance. He notes nothing, but gets a very rough idea as to where Xenia is.

Theo is ready to back up Xenia if her attempt fails. But so far she is doing swell.

Harley steps up to protect any people near him.

The bears go back to their corner and lay down.

If Xenia peers closer into the crevice in the back, she sees a glint of shiny.



Florin Jadenth 
Tuesday February 19th, 2008 10:16:25 PM

Florin stands outside the cave and waits. Staying back and waiting to see what happens and keeping his weapon at the ready just incase.

Belkior 
Tuesday February 19th, 2008 11:23:23 PM

The halfling cleric continues to update his companions. Most importantly, Belkior will tell Wynn that Xenia hasn't been injured.

"Further ... going slowly ..."

Active Effects
Status - 12 hours (Xenia, Florin, Harley, Syr)

Spell List
0 - DC 16 - Detect Magic(x2), Detect Poison, Read Magic(x2)
1 - DC 17 - Bless(x2), Command, Hide from Undead, Sanctuary(x2) (D - Protection from Evil)
2 - DC 18 - Find Traps(x2), Hold Person, Resist Energy, Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic(x2), Invisibility Purge, Prayer, Searing Light (D - Magic Circle Against Evil)
4 - DC 20 - Air Walk, Death Ward, Freedom of Movement (D - Holy Smite)
5 - DC 21 - Greater Command, Summon Monster V (D - Dispel Evil)
6 - DC 22 - Heal, Summon Monster VI (D - Heal)
* = cast

Wynn 
Wednesday February 20th, 2008 12:32:50 AM

The bard's brows arch in surprise when Xenia seems to initiate a dialogue with the creatures in the cave. When Theo volunteers his skills, Wynn adds his assent to Angus' instructions.

"Make sure things don't go bad," he warns the gangly newcomer to the party.

Xenia - OoC 
Wednesday February 20th, 2008 7:41:06 AM


Width, height, depth.

How wide is it to start? When it narrows, does it narrow by half as much and then later have as much again?

Does the crevice run all the way to the top of the cave 20ft up?

How deep into the crevice does the Shiny appear to be?

Theodore & Macaw HP 42/42 AC 16 (mage armor, see invisibility) 
Wednesday February 20th, 2008 9:09:32 AM

"The spell's called rainbow pattern," he informs Angus. "It should take the bears' attention off of us and turn it towards the spell. As long as they are not threatened, they will pay attention to the spell and follow it wherever I send it."

Belkior informs the party that Xenia has passed on, and Theodore relaxes. And then Wynn gives him a stern warning, and he gets all nervous again.

"I'll try," he meekly responds.

Up in the branches, Macaw shakes his head.

Spells Active:
See Invisibility: permanent
Mage Armor: 11 hours

Syr 
Wednesday February 20th, 2008 9:18:55 AM

As the rest of the group seems less fazed by the roar and Theo is already coming up with a plan to distract the bears, the elf settles back down and waits patiently.

Angus 
Wednesday February 20th, 2008 9:46:28 AM

Angus nods to Theo "Good choice. I will back it up with enervation if the big bear gets feisty."

Angus smiles at Wynn "Do not worry Wynn, no one will let too much ill come to your love. At least not any more than she gets into herself."

To everyone outside the cave Angus adds "Everyone sit tight and give Xenia a mintues to see what she can find. Just stay ready."

Spell Slots:

0 level 4/6
1 level 1/8
2 level 1/14
3 level 0/8
4 level 0/7
5 level 0/5

Spells in Effect:

Message 110 minutes on everyone
Mage Armor 11 hours (will refresh before bed)
Invisibility on Xenia 11 minutes
Detect Magic on Angus


DM Cayzle OOC 
Wednesday February 20th, 2008 10:47:30 AM

The crack/alcove in the back is 7 feet high and four feet high. It narrows by about a foot every five feet -- 6x3 five feet in, 5x2 ten feet in. That's where the shiny is. After that there is a turn or obstruction.

Xenia  d20+17=31 d20+22=30 d20+17=21
Wednesday February 20th, 2008 11:39:44 AM


"Thanks, Momma Bear. That's cute cubs you got there."

The rogue leaves the ceiling.

"Momma Bear is letting me in, Angus. But she says only me. I'm looking in at this crack in the wall here. It gets kind of narrow, but I think I can work it if I turn in sideways. I see something shiny in there."

Hmmmm. The rogue muses a suspicious sort of musing.

"I'm going to check for traps and such, Angus."

(Search 31) "Say, Momma Bear, do you see any of those Kobolds come through here very often." As she searches the crevice for traps and such, the half-elfish girl makes conversation with the mother bear. "My guys say that they find Kobold tracks all around the front of your cave. Did they come through here recently? They must be sorta pesky, I'm betting. If you want, we can get rid of them for you."

OoC: If Xenia finds no traps, she will activate her Ring of Blinking and enter the fissure, flying sideways and head first. She'll inspect either the turn or the blockage, whatever it might be, before addressing the shiny and what the shiny might be. (Spot 30, Listen 21)

Active Effects: Darkvision (3hr), Longstrider (1hr), Message (110m/220ft), Invisibility (11m), Fly (5m), Status(12h), Speak w/Animals (1m)

Expended: Scrolls; Darkvision, Speak w/Animals.

Angus (second illegal post) 
Wednesday February 20th, 2008 11:51:01 AM

Angus relays Xenia's plans to those outside the cave and then to Xenia "Be careful as we may not be able to get to you real fast if things go bad, especially the farther you go in."

To everyone on the message line "We can move in invisible and in pixie form to back you up, but the bear will still smell us and it takes time."

Harley (AC 31; HPs 85/85)  d20+10=17
Wednesday February 20th, 2008 10:13:35 PM

Harley holds his position between the cave mouth and the spell casters. Harley listen for sounds of combat within the cave.

Listen 17

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Shield of Faith: 10+/11 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith *
2nd Level (7): Locate Object, Aid, Align Weapon, Consecrate, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Dispel Magic, Invisibility Purge, Magic Circle Evil & Searing Light
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Spell Immunity
5th Level (4): Flame Strike, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3

Florin Jadenth 
Thursday February 21st, 2008 12:25:15 AM

Florin moves abit and leans on Ajax now as he relaxes some and looks to the others. This was diffinetly new. When he left the group they were all more disorganized and seemed more bent on rushing in. Florin couldn't complain to much though, careful meant less harm to everyone even if he did have to admit there is times when he still likes to get to the action quicker.

Angus (Third illegal post) 
Thursday February 21st, 2008 10:21:57 PM

Angus inwardly hopes that Xenia can speed things along as the anticipation is killing him. No one ever said that Angus had any patients.

The left foot begins to tap.

The Chest (DM Cayzle) 
Thursday February 21st, 2008 10:52:59 PM


Florin hangs back to see what happens.

Belkior keeps the party up to date as to Xenia's status.

Theo explains that he is ready to cast Rainbow Pattern as a way to draw the bears of without harming them.

Syr sees that Xenia and Theo are well prepared, so he settles back to watch.

Angus reassures Wynn.

Xenia reassures the bears. She enters the crack to take a peek. She looks for traps but sees none yet. She blinks forward into the narrow space. She finds two kobold corpses. Their armor and weapons are the shiny things. Further along there is a chest. She finds a trap on the chest. A poison needle, looks like. Disable Device DC25 to disarm.

It could be carried out and disarmed outside without danger.

Harley listens in case there is a combat.

Angus 
Thursday February 21st, 2008 11:21:11 PM

Angus looks over to Wynn "Did your true love get distracted again and leave us out in the cold?" Angus broad smile greatly lessens the weight of his words.

Angus waits with friends new and old.

Angus finds he must pass the time, but attempts to keep quite "If the kobolds are a bust and Xenia finds nothing, do we have to go back to Stone gap? Does anyone have business still in Stone Gap?" Angus looks down at Belkior for an answer.

"If not we can teleport to Plateau City in the morning. Did anyone skin the dragon? I we are going to the biggest city in the Wold. We may want to bring a trophy to sell...along with the scroll, if no one has any objections. We can at least find out how much the scroll is worth." Angus yawns a bit before continuing.

"I just can not wait to sleep in a feather bed again."

Spell Slots:

0 level 4/6
1 level 1/8
2 level 1/14
3 level 0/8
4 level 0/7
5 level 0/5

Spells in Effect:

Message 110 minutes on everyone
Mage Armor 11 hours (will refresh before bed)
Invisibility on Xenia 11 minutes
Detect Magic on Angus


Florin Jadenth 
Thursday February 21st, 2008 11:28:37 PM

Florin stretches some and listens to the others speak, himself personally he can't wait to get back to the Floating City where Ivy and Jella awaits him but till then he will do his best to enjoy himself and to keep an eye out for his companions.

Xenia  d20+17=30 d20+11=21 d20+11=19 d20+16=30
Thursday February 21st, 2008 11:31:19 PM

The rogue remains cautious. Hovering over the chest, she looks about for ways that the fissure could possibly continue on, into which other kobolds could have fled. Could there only have been two? And what killed these two. She searches the ground further up for tracks. (Search 30: Can't tell where they went. But can tell whether there are any.)

If the fissure goes no further or if it appears as though these were the only two, Xenia drags out the chest. It draws a furrow in the ground as it moves, as though under its own power, out of the cave and into the light.

"Don't touch it. There's a trap on it. Poison needle, I think." The rogue's voice comes out of thin air. *thunk* The end of the chest drops to the ground. A few moments later, a kobold comes crawling out of the cave. No. It's the body of a kobold, also being dragged out.

"Hey, Belkie, I found two of these back in the crack in the wall. Something killed them. Any idea what it was?"

"Stand back, this is gonna be kind of tricky." (Disable Device: 21, 19. Reflex Save 30)

OoC: What did the bears reply to Xenia's questions?

Syr 
Friday February 22nd, 2008 12:26:30 AM

Bracing once again for action the elf's shoulders droop with relief when he realizes Xenia is moving things around unseen.

Deciding to test Harley's spirit he calls out loudly, "Let me get this straight... TWO kobolds subdued the three of you??? Then they run over here with a chest and die to a few bears???" He looks up and down at the new priest before smirking broadly. "Now the Florin that I knew probably had too much to drink and most likely passed out. What's your excuse? I don't recall anyone saying a band of kobolds came and left here when we were tracking."

Driving the needle a bit deeper he grins and asks the bard, "Hey Wynn, Ya think we can ask that scroll where to get a few more kobolds like that? I mean if we can persuade them to join..." He leaves the statement hanging but carefully steps out of Harley's reach.

Theodore & Macaw 
Friday February 22nd, 2008 10:19:06 AM

Theodore waits patiently with the others. He smiles when he sees Xenia returning with first the chest and then the kobold body. He knew the sight of objects moving on their own accord was quite disconcerting. Luckily, he didn't have to suffer through such discomfort. He saw the tricky rogue quite easily. (See Invisibility)

He does feel embarrassed from Syr's razzing of Harley. Theodore was caught by the same kobolds. He says nothing, though, pretending that he doesn't notice the conversation.

Spells Active:
See Invisibility: permanent
Mage Armor: 11 hours

Belkior  d20+25=36
Friday February 22nd, 2008 1:10:53 PM

The halfling cleric continues to tell his companions where Xenia is, so he isn't surprised when her voice comes out of thin air. After the kobold corpses are brought out, Belkior will bend down to examine them.

"Hmmm ... ahhh ... I think this is what killed them!"

Belkior points to the corpse as he says this.
Heal = 36

Active Effects
Status - 12 hours (Xenia, Florin, Harley, Syr)

Spell List
0 - DC 16 - Detect Magic(x2), Detect Poison, Read Magic(x2)
1 - DC 17 - Bless(x2), Command, Hide from Undead, Sanctuary(x2) (D - Protection from Evil)
2 - DC 18 - Find Traps(x2), Hold Person, Resist Energy, Spiritual Weapon, Status* (D - Aid)
3 - DC 19 - Dispel Magic(x2), Invisibility Purge, Prayer, Searing Light (D - Magic Circle Against Evil)
4 - DC 20 - Air Walk, Death Ward, Freedom of Movement (D - Holy Smite)
5 - DC 21 - Greater Command, Summon Monster V (D - Dispel Evil)
6 - DC 22 - Heal, Summon Monster VI (D - Heal)
* = cast

Harley 
Friday February 22nd, 2008 10:10:07 PM

"Perhaps the trap killed the Kobolds."

Harley eyeballs Syr as the elf pokes fun of the three of them getting caught by Kobolds.

"So you're the funny one of the group."

"They were ... umm ... very fast and very sneaky. Very sneaky with that Symbol of Sleep."

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Shield of Faith: 10+/11 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith *
2nd Level (7): Locate Object, Aid, Align Weapon, Consecrate, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Dispel Magic, Invisibility Purge, Magic Circle Evil & Searing Light
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Spell Immunity
5th Level (4): Flame Strike, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3

Gold and a Map (DM Cayzle)  d20+10=14
Saturday February 23rd, 2008 8:58:23 AM


[OOC: I have to give you all a bit of an apology. I have not posted well this week. I'm sorry, and I'll do better next week.]

Back in the cave, the bear tells Xenia that she has not been bothered by kobolds at all here in her cave. She saw some once, and that was it. Outside the cave, sometimes they are pesky, but they are afraid of her.

Angus wonders if this side-trip has been worth it.

Florin is eager to return to his new bride.

Syr playfully teases Harley a little, but it is Theo who seems to take it a might bit too seriously. Harley good-naturedly responds in turn.

Belkior thinks that the kobolds died of a combination of arrow wounds and poison. Probably it was the poison that did them in in the end.

Meanwhile, Xenia is all business. She is not able to disarm the trap, but she does dodge out of the way of the poisoned needle.

Inside there is gold -- about 1,500 gp worth.

Xenia also extracts the bodies. After investigation, you find two masterwork daggers and a scroll case with a map inside.

In draconic, the map tells the way to the Kobold's lair -- another 12 days walk to the north into the Windbourne Hills.

Xenia 
Saturday February 23rd, 2008 6:52:42 PM


"Yup. We got gold clinkers here." A handful of said clinkers rises up into the air and then cascades musically back into the open chest.

"Thank you, Momma Bear. We won't be bothering you anymore," says the invisible voice that carries a female smell. Then a second blue scaled body slides out of the fissure, across the floor, and out into the light.

"Arrows?" Xenia's voice asks after bringing out the second kobold. "Wasn't me shooting arrows at them. Wonder who else would be out here 'sides us?" Invisible hands begin to strip down the small dead creatures, laying any items of value to the side. An invisible shovel begins to dig a hole. "Don't want those babies eaten on these kobolds. If they've been poisoned like you said, Belkie."

The hole isn't even partially finished when the invisible scoops of dirt turn into Xenia.

"So, we going after them kobolds? Just like some dumb kobolds, don'cha think? Carrying around a map to where they're at. Like going around wearing a sign on your back that says 'Kick me.'."

Belkior 
Saturday February 23rd, 2008 11:17:21 PM

The halfling cleric purses his lips as he considers the implications of what he discovered. It wasn't them that shot up the kobolds and surely none of the Shields would use poison. Belkior sniffs slightly as he considers the bodies once more.

"Hey, how long have these things been dead? Think that there's a possibility that whoever shot and poisoned these fellows is still somewhere nearby?"

That thought makes Belkior's back tingle as he stands up and looks around.

"Xenia, while you're still nearby ... think you could ask Momma Bear who else was around here?"

Xenia (2nd Illegal Post) 
Sunday February 24th, 2008 8:38:09 AM


OoC: Insert into post above.

"On it, Belkie." The arms and armor cease their spectral disrobing. "Though I can tell you where the poison probs came from." An unlucky stick rises from the ground and then pokes at a spot near the clasp of the chest. A needle darts out leaving the tiniest of holes around which there remains a ring of black residue. "Poison."

"I bet them two dumb frambots decided to have some dragon gold to themselves. They tried to open the chest and got themselves poisoned. The arrows is what worries me. Whyn't you check 'em again, Belkie. I bet you'll either find poison on their fingers or you'll find it in the arrow wounds."

Then the rogues voice stops.

"I'm sorry, Momma Bear." Comes the tentative voice again. "One last question, did you or your cubs see anyone else around here 'sides the kobolds? We found wounds on the kobolds that tell us they were attacked. We think that this means there's someone else dangerous around here."

Syr 
Sunday February 24th, 2008 1:41:54 PM

Syr's grin widens at Harley's response before he replies, "Angus is the one to ask about Symbols but don't worry, I got your back. I'll be on the lookout for large mugs of warm milk and grandmothers' humming lullabies." He nods once, "Yup, no more 'sleeping'."

At Xenia's discovery of the map, "I'm guessing we have some more walking to do?"

Angus 
Sunday February 24th, 2008 3:03:17 PM

Angus rolls his eyes at the prospect of waling for 12 days in the wilderness "There goes the idea of my bath." The sorcerer mumbles and then looks over to Harley and Theo.

"Harley, Theo, have either of you been to these Windborne hills the map tells of? My feet would thank you profusely."

To answer Xenia's question, Angus adds "It is best we follow this lead to the end. Kobolds are nasty and harry all they come in contact with. We best deal with the Kobolds before they hurt anyone besides a dead dragon."

Angus will use his detect magic on the chest and the Kobolds.

Angus will look to Theo and Harley again. "Are we walking or Teleporting?"

Spell Slots:

0 level 4/6
1 level 1/8
2 level 1/14
3 level 0/8
4 level 0/7
5 level 0/5

Spells in Effect:

Message 110 minutes on everyone
Mage Armor 11 hours (will refresh before bed)
Invisibility on Xenia 11 minutes
Detect Magic on Angus


Wynn  d20+12=29
Sunday February 24th, 2008 3:56:41 PM

The bard takes the map and examines it closely. In a few moments he has discerned all he needs. "I am fairly sure I know of this area" he states. "I was born in the Cinnamon Valley and spent several years wandering these hills" [Bardic Knowledge=29, reads draconic].


Harley 
Monday February 25th, 2008 9:15:49 AM

"No, I have never been to the Windborne Hills, so I cannot teleport us to that location."

"Seems awfully convenient to find a map leading right to the Kobolds hideout."

"Were these guys going to drag this chest for 12 days? Something isn't adding up."

Role Call ADM Scott the Southern 
Monday February 25th, 2008 10:21:27 AM

Cayzle XXOXX
Syr XXOXX
Xenia XXOXX
Angus XXOXX
Belkior XXOXX
Theo XXOXO (may still post today)
Harley XXOXX
Florin OXOXO (may still post today)
Wynn XXOOX

(IMHO, no real need for concern yet, none of the players or DM have an established pattern of missing)

Theodore & Macaw (see invisibility) 
Monday February 25th, 2008 11:16:34 AM

Theodore stands next to Wynn so he can also see the map. "Interesting," he says.

He looks up when Angus asks whether he or Harley had been to the area indicated on the map.

"No, I haven't either," he replies. "But I can provide transport so that the trip is much quicker and comfortable. The horse that I summoned before, I can summon one for each of us. Florin has his own means of transportation. If no one objects, I will do so tomorrow morning."

Macaw, seeing the dead bodies, that Xenia has produced from the cave, quickly descends and begins to peck at the corpses. He pulls of small strips of flesh, seeming to favor the fleshier parts of the body.

"Ugh." Theodore notices the raven's actions and doesn't seem to handle it well. "Macaw! Not here! Not now! Shoo, shoo!" He charges at the bird who quickly scampers away.

Turning back to Theodore, Macaw gives him a fierce look and then flies back into the trees.

Spells Active:
See Invisibility: permanent
Mage Armor: 11 hours

The Way Forward? (DM Cayzle) 
Monday February 25th, 2008 2:36:41 PM


Xenia buries the dead bodies, more for the bears' sake than the kobolds! She thinks the kobolds were dumb to carry a map to their lair.

The mama bear tells Xenia that aside from the kobolds, it has been quiet. She says it was kobolds who killed kobolds. She is glad to have the corpses gone.

Belkior estimates that these have been dead a few days, tops.

Syr seems ready to walk to the lair on the map.

Angus is also ready to go to the lair. But he would prefer a faster mode of movement than walking.

Wynn looks at the map. He can lead the group there, to the generral area at least. The specific location is unknown to him, but the map seems clear. It leads to the west of the Cinnamon Valley, entirely bypassing the dangerous Culverwood (which is so marked on the map, along with the draconic symbol for BEWARE! and AVOID!).

Harley has no knowledge of the area on the map. And he seems suspicious about something.

Theo volunteers to make magic mounts for everyone tomorrow.

So, actions?

Xenia 
Monday February 25th, 2008 3:55:01 PM


"Momma Bear said it was other kobolds what arrow stuck the two dead ones, Belkie. Whaddya make of that, huh? No one else around 'cept for kobolds killing down other kobolds."

"Maybe it was two of them trying to run off with some gold. They was tracked down by others, who didn't like them running off with the gold. Maybe. Coulda been. And the map was in there for the dragon. Maybe this is gold tribute which was supposed to be given up to the dragon. Which don't have to happen no more, 'cause we killed him down too. Whacha think of that, huh?"

Xenia runs up to the two dead bodies just as the black bird is winging it to the safety of the trees.

"You know, you oughta teach your bird a little more sense, Theo. This meat could be poisoned. You better watch him for the next hour or so. Make sure he doesn't get wobbly."

"Can you get us some of those black horses, Theo?" The dark girl asks. "I mean, Kobolds aside, I sure would like to see Cinnamon Valley." Under her long dark lashes, she takes a sidelong look in Wynn's direction.

Wynn 
Monday February 25th, 2008 6:15:02 PM

"Horses would be good, Theo" the bard mulls over the options. "There's still a chance we could intercept them if we ride fast and can pick up there tracks."

Angus  d20+9=22
Monday February 25th, 2008 8:08:44 PM

Angus looks to Theo "I am not much in the saddle and I think galloping is out of the question, but it will beat walking. I am up for it."

Angus looks to the others "Lets move off and let Xenia new bear pet have her room. We have time left in the day,...I can not believe I am going to say this,...we have time left to walk toward our destination, at least a bit. We can look for a new camp site. Lang used to pick out the camp site. Does anyone have any skill in setting up a camp site? I do not want to wash away if it happens to rain or camp next to a den of wolves or the like."

Angus begins to move off in the direction that Wynn indicated and comments "Wynn do you have any relative you need to look up since we are in your backyard. Maybe you could introduce Xenia to your mother." Angus winks at the Bard.

We may need a little music for the road. Angus pulls out the flute that Florin gave him so long ago and begins to play.

perform 22

"Anything you can add Wynn?" Angus adds between breaths.

Spell Slots:

0 level 4/6
1 level 1/8
2 level 1/14
3 level 0/8
4 level 0/7
5 level 0/5

Spells in Effect:

Message 110 minutes on everyone
Mage Armor 11 hours (will refresh before bed)
Invisibility on Xenia 11 minutes
Detect Magic on Angus


Belkior 
Monday February 25th, 2008 8:49:54 PM

The halfling cleric nods as Xenia relates what the rogue learned from the bear. It seems to agree with his examination.

"Well, I know one thing for sure. If we follow these kobolds back to their lair, I'm going to need to prepare spells for dealing with poison. I don't have to worry myself, but I'll need to be ready to treat any of you."

Belkior will assist with making camp and, in the morning, wait for the magical horse to appear.

Wynn  d20+12=20
Monday February 25th, 2008 11:51:27 PM

"It's still a long way from our destination to my home in Magpie Crossing" the bard gives some indication as to the general diretion and distance based on the Kobold's map. "You'd like it there Angus. There's a beautiful old inn called the Dragon Fly Inn that overlooks the lake, and a pretty good market, especially during the harvest season. And just to the south is the Culverwood" Wynn points it out on the map. "Not quite as bad as this map makes out, unless you're a Kobold"

When Angus pulls out his flute, the bard recognizes the tune and pipes up with the words he was taught at an inn near Rowena.

To the wind I will sing the tale of the king,
that reigned in peace and love
Of the one of the man who crossed the path,
of the ancient forest of elves

Old lands and red dragons filled his open eyes
Kings, queens and proud warriors in his magic dreams
Mystical energies led him straight there
To the lonely holy wild path

To the wind I will sing the tale of the king,
that reigned in peace and love
Of the one of the man who crossed the path,
of the ancient forest of elves


[Perform=20]


Xenia  d20+10=17
Tuesday February 26th, 2008 7:40:20 AM


Xenia's booted feet add rhythm to Wynn's words and Angus' sprightly melody.

*drag* *kick* Turn *thu-tu* Leap *slide*
*thu-tum* *tum* *tum* *tum* *tum*


[ Perform (Dance) 17 ]

Theodore & Macaw (see invisibility) 
Tuesday February 26th, 2008 9:30:41 AM

Theodore gives Macaw a concerned look as Xenia's words sink in.

"Oh boy," he says. "Macaw, do you feel different. Don't eat the kobolds. They're bad for you."

The bird stays on his branch and doesn't reply. Theodore sighs and turns away. "I suspect I'll feel it if he starts getting sick."

"All right, then. Horses in the morning. It might take a little bit to get them all churned out. Each spell takes about ten minutes."

If the party starts walking, Theodore will fall in, using his staff to help him along. Macaw follows, sometimes flying ahead, sometimes falling behind.

Spells Active:
See Invisibility: permanent
Mage Armor: 11 hours

Syr 
Tuesday February 26th, 2008 11:25:45 AM

At the mention of summoning horses for everyone, the elf's eyes widen slightly. Moving over to Florin he whispers, "I've done the carriage thing, and turtles too but I've never had to tell the thing where to go. Can you show me a bit on how to direct a horse? Just off to the side. I don't want anyone to know I'm not used to it. That's why I like being fast, I never have to rely on someone or something else but my feet can't take 11 days of walking." He looks a bit anxiously at the paladin.

Harley 
Tuesday February 26th, 2008 12:44:36 PM

"Should I pray for some Create Food and Water Spells?"

"Belkior do you have access to Wind Walk spell? We could each pray for it and it will move the group rather quickly to our destination."

Ogre Toll (DM Cayzle)  5d6(1+5+2+4+6)=18 (roll for encounters) d100=37 d100=51
Tuesday February 26th, 2008 3:31:47 PM


Xenia is looking forward to riding toward Wynn's home valley. The map will bring you maybe a few day's ride from there.

Wynn agrees that the phantom steeds will be a good solution.

Angus is eager to be off. He offers some music for the road -- very sweet music for a mage who is no bard!

Belkior is ready to ride too.

Wynn thinks about going home. He joins Angus in making music, but does not outshine him! Xenia dances, and the night passes merrily.

In the morning, Theo conjures the steeds. Syr is a little nervous, but willing to try, with some help. Harley volunteers food and drink.

The party mounts up, and moves fast. The bottleneck is not the magic mounts, but the terrain. Still, the party gets going, and will follow the map at double the sped the kobolds could have made.

For five days the party travels. On the first day there is an encounter worth noting. A gang of 14 Ogres greet the party in the broken hills. They demand 1,000 gold for passage through their land. Six ogres are straight ahead, 60 fet away. four more are to the left, and four to the right, in brambles.

I'll post a map if it ends up in combat.



Angus AC 20  d20+15=25
Tuesday February 26th, 2008 4:59:11 PM

Angus laughs when the Ogres demand the money and he casts (defensively) polymorph on himself and turns into a Pixie. In his new high and squeeky voice and calls out as loud as he can "We will certainly accept 1000 gp from your group of brave Ogres to make sure that no horrible accident will befall your merry band in the next few minutes."

cast defensivly 25

Angus will hove just out of the phantom horses saddle.

"Be wary." Angus whispers to Shields.

Spell Slots:

0 level 2/6
1 level 1/8
2 level 0/14
3 level 0/8
4 level 1/7
5 level 0/5

Spells in Effect:

Message 110 minutes on everyone
Mage Armor 11 hours (will refresh before bed)
Angus the Pixie



Xenia  d20+22=28 d20+17=19
Tuesday February 26th, 2008 5:05:40 PM

"I say we run 'em down or we run 'em off," the rogue whispers from their line of dark ponies, as they face down the ogre blockade. "What's with them anyway? Collectin' money for folks just walkin' through. Whatcha bet, we refuse to give up the dosh, they try to kill us down? I bet they already killed down some innocent folks." A growl rolls down in her throat at the thought of the last time they encountered ogres. "Lang used to hate them."

She rises up a bit in the saddle to get a better look at each member of the opposing team. (Spot 28, Listen 19) Last time they had an invisible flying guy come down and bomb the group from above. She scans the skies and the surrounding brush. Each member of the other side, she eyeballs for wings, each one she specs for magic user types, each one, she looks at for the fancy equipment that might be worn by a leader type.

Wynn 
Tuesday February 26th, 2008 9:53:29 PM

The bard brings his phantom steed to a slow walk and eyes the troupe of ogres assembled along their path. "My friends, " he calls out to his companions, "it is a bad day to be an ogre indeed."

Wynn prepares to cast a spell on the ogres directly in front of the group at the first sign of hostility. He advances the steed to approximately 40 feet in front of the ogres as he does so.

[Held Action, cast Slow; Will Save versus DC 16; up to 8 ogres can be affected]

Harley (AC 31; HPs 85/85) 
Tuesday February 26th, 2008 9:59:26 PM

"Well I ain't giving them any of my money."

"Do we try to go around them and their land? Or do we fight them?"

Harley casts Shield of Faith and grabs his Rod of Extend (1-6).

Location: ? with Flail in right hand and buckler and rod in left hand.

Active Spells using Karma Bead:
Longstrider (+10 feet movement): 30 hours (extended)
Magic Vestment, Armor +3: 30 hours (extended)
Magic Vestment, Buckler +3: 30 hours (extended)
Gr. Magic Weapon, Flail +3: 30 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Dispel Magic
Shield of Faith: 11+/11 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor, Obscuring Mist, Protection from Evil & Shield of Faith *
2nd Level (7): Locate Object, Aid, Align Weapon, Consecrate, Resist Energy x2 & Silence
3rd Level (7): Fly, Magic Vestment x2, Dispel Magic, Invisibility Purge, Magic Circle Evil & Searing Light
4th Level (5): Dimension Door, Divine Power x2, Greater Magic Weapon & Spell Immunity
5th Level (4): Flame Strike, Righteous Might, Spell Resistance & QUICKENED Divine Favor
6th Level (3): Blade Barrier, Greater Dispel Magic & QUICKENED Shield of Faith

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 0/3


Xenia (2nd Illegal Post)  d20+7=20 d20+15=32
Tuesday February 26th, 2008 10:13:18 PM

With a whispered word, the form of the dark rogue shortens. It broadens, until she becomes a muscle bound armored dwarf.

"BAD DAY TO BE AN OGRE!" she booms out a deep gruff echo of Wynn's voice. "BAD DAY CAUSE I'M IN A BAD MOOD! AND THAT MEANS, IF YOU DON'T GET OUT OF OUR WAY RIGHT NOW, I'M GONNA CARVE YOUR SPLEENS OUT WITH A SPOON AND FEED IT TO YOU THROUGH YOUR EARHOLE!!!"

(Disguise from Ring of Chameleon Power, Intimidate 20, Disguise to act in character 32)

Belkior  d20+4=10
Wednesday February 27th, 2008 12:15:18 AM

The halfling cleric draws himself to his complete, rather inconsequential height, and faces the ogres. Belkior speaks as forcefully as he can, hoping to assist Xenia with avoiding a fight.
Initimidate (Aid Another) = 10

"Hey! Don't get my friend here all riled up! It simply gives him a reason to cause a lot of damage for no good reason. How about you just let us go by?"



Theodore & Macaw HP 42/42 AC 12 (see invisibility, invisible)  d20+5=6 d20+3=14
Wednesday February 27th, 2008 9:59:28 AM

Theodore stops with the rest, sitting his horse while the ogres communicate their demands. As the others of his party begin to take action, he senses that conflict is imminent.

The wizard quickly speaks:

Fractured shadows come bend the light
And I'm gone, vanished from sight!


Suddenly, his horse is riderless. (Activated ring of invisibility)

The invisible Theodore quickly slides off his mount and moves about ten feet east of the horse.

Macaw stays out of sight, well behind the party.

(Does Macaw notice anything suspicious trying to come up behind the party? (Macaw's Spot 6 (nat 1), Listen 14))

Spells Active:
See Invisibility: permanent
Phantom Steeds: 11 hours from summoning
Invisibility: (ring) 3 minutes

DM Cayzle OOC 
Wednesday February 27th, 2008 3:02:44 PM

Friends, this is a notice that all Woldians are REQUIRED to put thier PC sheets up on Googledocs. See above for a few examples, like Theo and Xenia there.

Here is a link to get you started.

http://docs.google.com/Doc?docid=dftkpx9b_9gcdzhb&hl=en



Syr 
Wednesday February 27th, 2008 6:36:21 PM

Syr sees the trouble coming and drops down off the steed, landing lightly on the ground. He then touches the ring on his right hand, a light blue shimmering field appears in front of him. Using the message spell, he whispers to Angus, "Just say the word and I'm on them."

Syr  d20+14=28
Wednesday February 27th, 2008 8:19:08 PM

Once down on the ground he examines the ogres to see if Xenia's words have any affect on them. If not, the elf takes the opposite approach and says in a calm, cold voice, "It's not in your best interest to slow us down. Take a moment and ask yourself... 'Is it really worth it?'" (Intimidate 28)

Belkior 
Wednesday February 27th, 2008 9:35:38 PM

Trying this out.

Angus 
Wednesday February 27th, 2008 11:10:24 PM

Testing

What a pain!!! It will be worth it in the end.

Angus (second illegal post) 
Thursday February 28th, 2008 1:01:26 PM

Angus the pixie yawns at the Ogres "I do not see any gold from you yet. What is taking you so long?"

A Dead End (DM Cayzle)  d20+1=13 d20+1=19 d20+1=4 d20+1=7 d20+1=8 d20+1=10
Thursday February 28th, 2008 2:56:59 PM


One of you changes shape. Then another casts a spell, and five ogres are slowed. Several are especially intimidating. One of you goes invisible.

The ogres get the message real fast. "Um, sorry! We made a mistake! Thanks! We'll be going now! By!"

They turn and run off, some more slowly than others.

With that distraction out of the way, the party presses on. ive days of travel pass by. And on the fifth day, it becomes painfully clear that the map is baldly false. Nothing on it is actually there, and obvious landmarks are not mentioned. In fact, you suspect that this map is a clear forgery, a ruse, and a cheat. It leads nowhere.

So now what?

Xenia 
Thursday February 28th, 2008 3:24:52 PM

"Huh? What? You sure that map's wrong?"

"Maybe we oughta stop someplace and ask directions." Xenia looks at the seven guys around her, all of them Men. "Um ... yeah."

"Well, anyway, now that we're here, why don't we stop in at Cinnamon Valley, huh? Huh? I mean, it's close. With two guys who know the place it's gotta be easier to find our way back to the Float from there. You were just there, Florin. Some of us could, maybe stay with your wife's folks. Maybe Bralin's there."

"Maybe we could stay with your mom, Wynn."

Angus 
Thursday February 28th, 2008 6:12:44 PM

Angus watches the ogres flee and thinks about casting a few parting shots but reconsiders. "I just hope they learned their lesson."

After trudging for five days and exasperated Angus finally pipes up " I give up. Lets try an new plan. We are in Wynn's neck of the woods. If Wynn wants, we can stop by his relations and say hi and then teleport to Plateau City. If Wynn has no one to look up in the area then we head straight for Plateau City."

Angus wipes his brow on the back of his hand "I am ready for a change in scenary. Wynn's relations, Plateau City, the orphanage, then the Big Float. Sound good to everyone!"

Angus looks around for any comments or concerns. "I may not be a Kobold hunter after all."

Belkior 
Thursday February 28th, 2008 9:46:56 PM

The halfling cleric looks around at his companions while he listens to what they are saying.

"Well, that was a wild goose chase wasn't it? I would like to get back to a temple of Alemi so that I can start working on some items. But we can visit this valley if you want."

Belkior waits while the others decide.

Wynn 
Thursday February 28th, 2008 11:39:08 PM

The bard wonders just what the map was all about, and what other trickery the kobolds were up to. "It's close enough to Cinnamon Valley that I'd like to stop in. I do not know if Bralin was ever able to tell my mother of my circumstances. She may still think me dead."

Theodore & Macaw (see invisibility)  d20+20=24
Friday February 29th, 2008 9:24:53 AM

Theodore furrows his brow and purses his lips as the others discuss what to do next.

"If I might take a look at the map," he asks of whomever currently has it. As Macaw looks at the parchment from atop Theodore's head, the wizard begins to chant:

Reveal the power that governs all things
Show to me the magic within these blings


He waves his hand once over the parchment. (Casts Detect Magic. Spellcraft 24 to determine magic, power, and school, if applicable.)

Theodore reports his findings, if any. Then he shrugs his shoulders at what to do next.

"I've never been to Cinnamon Valley. It sounds interesting."

"Simbanon! Simbanon!" calls Macaw.

Spells Active:
See Invisibility: permanent
Phantom Steeds: 11 hours from summoning

Xenia - OoC 
Friday February 29th, 2008 9:50:42 AM

"Blings"?!?!? LMAO!!!

Harley 
Friday February 29th, 2008 1:05:16 PM

Well that mya have been a waste of time.

"Let's ask the magic scroll a question about the validity of the scroll."

"Maybe something like is the Kobolds' hideout near here?"

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