Spiralling Inwards to the Centre of the Madness (DM JohnP) Monday February 4th, 2008 11:46:49 PM
As plans go, striking towards the centre of the dome and whatever is directing or responsible for the strange creatures stalking the Sargrass makes a certain kind of perverse sense. Most people wouldn't think so but adventurers are cut from different cloth, aren't they?
After some shuffling, the Bloodpack and the two adventurers from Ice Vein arrange themselves to begin moving. Flea moves to the forefront, relieved to hear both Olaf and Yanosh confirm the continued well-being of the others from Ice Vein. The rest of the pack arrange themselves, with the fighters guarding the spellcasters in the centre.
The trail left by the two from Ice Vein is fairly easy to follow through the coating of dust that lays upon the floor of the grass dome. The trail isn't particularly straight, but it does seem to lead towards what everyone thinks is the heart of the dome. As they move, Gilan and Flea can hear the sounds of whatever is following them fade with distance. Either none of these creatures can hunt by scent, or something is serving to obscure any traces of their passage.
As they move forward, the passages and rooms begin getting slightly larger. If they thought about it, the smaller rooms and passages close to the exterior of the dome may have been living quarters while these areas seem to be public spaces or places for the former occupants to congregate. When someone takes time to look, the walls now seem to have patterns woven into the grass. There isn't time to stand back and investigate but the mages and scholars feel that these could have either been simply decorative or having symbolic importance.
Yanosh and Olaf begin to recognize some spots from their flight from the room where they arrived in the dome. There are no remains left from their fight with the creatures although the signs on the floor suggest that the creatures either healed and moved away, or were taken away like the bodies of the creatures slain by the Bloodpack. What happens to the bodies is still unknown but there's a strong possibility that these creatures make no distinction between fallen comrades and creatures captured on the Sargrass.
The adventurers are waiting to cross a larger room when Flea, who is silently crossing the room, motions for them to stop. Even as the gnome tries to blend into the shadows in the centre of the room, three of the misshapen humanoid things appear at the exit from the room across from Flea. Everyone waits and expects the worst, but after an inspection that should have spotted Flea the humanoids turn and leave.
Before anyone acts, Flea makes a motion for everyone to remain hidden while she figures this out.
Flea and those making both Spot DC 10 and Sense Motive DC 15 - Highlight to display spoiler: {Really, Flea wasn't all that well hidden. The creatures should have spotted her but they didn't seem to. And, from what you can tell, the creatures weren't trying to bluff and set an ambush.
It's as if the creatures really couldn't see Flea, but none of the magics on the rogue could explain that. And the spellcasters can tell that there is no other, unknown magic acting upon the rogue.}
Though clever, Flea has never been particularly wise. When the strange folks pass by, she assumes the magic of her Shadow Armor did its job.
"Shall we follow, and see where they go?" she asks her companions.
DM Sanity:
-Barkskin (from Tishe)50 minutes, +3 AC -See Invisibility (from Tishe) 50 minutes -Pass w/out Trace (from Tishe) 350 minutes, move through any type of terrain and leave neither footprints nor scent -Status (from Trellus) -and my personal favourite: Protective Ward (from Trellus) +10 sacred bonus on Flea's next save. Expires after one hour
Ayreon [ AC24 - HP 77/77 ] d20+7=24 d20+2=15 d20+6=18 d20+2=16 d20+7=11 Tuesday February 5th, 2008 6:05:52 AM
Spot: 24 sense motive: 15
"They should have seen her..." Ayreon whispers "and it doesn't feel as if they were bluffing... almost as if they really can't see her at all. I don't understand..."
"They didn't smell us either. Then how do they hunt?"
Ayreon awaits further plans but keeps on guard and holds on to his bow. These tunnels look inviting and must have been glorious one day!
If hey cross the room Ayreon tries to be quiet too and keeps his eyes and ears open for trouble.
Before continueing he taps the tatoo on his arms offering magic protection from whatever is down here...
Move silently: 18 listen: 16 Spot: 11
Active spell: Mage Armor
Trellus d20+10=12 d20+6=19 Tuesday February 5th, 2008 8:17:17 AM
[Spot 12, Sense Motive 19]
Trellus nods in a agreement with Ayreon, a perplexed expression on his face. "They shoulda seen her, but they didn't," he agrees. The cleric thinks, hard. His right hand rubs the back of his neck - over and over and over - as he tries to figure it out. "Its not like they saw her and chose not to attack, they just didn't see her."
"She's a gnome, she wasn't moving, she didn't attack," he states, ticking the items off on his fingers. Then he adds, "she's a 'She'.
The blond man thinks some more.
"If we see more, nobody move or attack unless we're POSITIVE they know we're there," he instructs.
Trellus waves Flea forward. -------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Status - Gry, Gilan, Flea
------ Spells Prepared: Highlight to display spoiler: { {cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) d20+8=10 Tuesday February 5th, 2008 1:49:19 PM
Tishe' can see the actions of the creatures, but has never been very understanding about why something does something. (Spot:10) She listens intently to the arguments given by Aryeon and Trellus and shakes her head. "They saw her just fine when they were trying to kill Flea in front of the Grassdome", she points out. "I don't think any of those reasons are correct. It's as if the mind isn't home in these ones."
"We better follow closely, or we may soon find all of them here once they get to a thing that can make a decision."
The woman is more than ready to cross the room and continue on the hunt.
Spells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 50 minutes Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)50 minutes, +3 AC
Murdock AC18 HP 35/35 Tuesday February 5th, 2008 1:59:17 PM
The thin drow pushes his blonde-and-green hair away from his face and is ready to kill the enemy when they unaccountably turn away.
"Now is our chance to follow them and slay the evil that infests this spider pit!" It looks as if Murdock is coming out of his lethargy, but instead of the cold intelligence coming to the fore, it is the hot hatred he usually keeps penned deep inside of him.
He keeps his hands on his staff and his flickering lavendar eyes on the back of the small gnome in front.
Yanosh Tuesday February 5th, 2008 4:21:21 PM
"I agree with the Dark Elf." Yanosh states quietly. His eagerness to hunt and kill these creatures is eveident in is speach. "I say we ger to the frozen head and cut it off."
Vayine Tuesday February 5th, 2008 8:28:43 PM
"Aye, thats the spirit" agree's the drow warrior. "Strike hard and strike fast, we might be able to get out of this place before we get overwhelmed." as if an after thought he looks at Gry..."Well maybe, if Gry doesn't get them first."
Olaf d20+4=6 d20+9=11 d20+10=11 d20+10=18 Tuesday February 5th, 2008 8:34:18 PM
[spot 6, sense motive 11]
Olaf looks around at the eager and puzzled faces of his new comrades, "I'm thinkin' no combat's a sight bett'r n' lot's o' combat. Just my bit. Anyway, I'm goin' to prepare some darkness just in case." With that, he casts Deeper Darkness onto a pebble, which is prompt placed in his belt pouch.
He then hustles to follow up behind the perky gnome, hoping to help scout.
Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] Tuesday February 5th, 2008 8:44:06 PM
Gilan continues to bring up the rear of the group. He takes note of the creatures and their actions but has no opinion...or at least none that he could share.
When the group is ready to move he falls into step and will follow along...still maintaining his presence at the back of the group.
[Call Lightning: 1/9 bolts, 7 damage, Reflex DC 18 for half] [Freedom of Movement(Gilan): ] [Barkskin(Grymash): +4 natural AC] [Barkskin(Vayine): +4 natural AC] [Greater Magic Fang(Gilan): +3 hit]
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Grymash d20+2=17 d20+5=10 Tuesday February 5th, 2008 9:05:34 PM
Grymash listens just enough to get the gist of everyone's comments. The lion share of his attention is on the surrounding darkened halls of this dome. He takes the words of Trellus to heart. He's always trusted his judgement. No attack until they strike. Sure, he can do that, but its not his style. He keeps a constant gray eye and pointed ear for any possible disturbance.
(Spot 17, Listen 10)
To the Portal (DM JohnP) Wednesday February 6th, 2008 12:02:50 AM
The Bloodpack fal in behind Flea as the gnome silently follows the group of humanoids through the darkened corridors of the grass dome. No one is certain how Flea avoided being seen but nobody is complaining since this is a good opportunity to reach the heart of the dome. The humanoids move slowly, as if searching for something. The Bloodpack is able to stay unobserved and unheard and no one can udnerstand how that is happening, either.
Eventually, after quietly making their way through the corridors, Yanosh and Olaf rcognize the room that they arrived in. Like before, there are no signs of the creatures that fell beneath their swords. Everyone else sees that the room is very similar to the others except that the floor of this room is a great stone block, the first stone that the Bloodpack has seen inside the dome. The stone has been carved with some designs that seem naggingly familiar to the original members of the Bloodpack. All that Yanosh and Olaf know is that similar markings were in the cave where they started their journey from Ice Vein.
Ayreon [ AC24 - HP 77/77 ] d20+2=11 d20+7=20 Wednesday February 6th, 2008 8:43:56 AM
"This place is odd to say at least..." Ayreon whispers while he's scanning the room.
Puzzeled because he doesn't understand why they are here Ayreon guards the entrance to this room keeping his bow readied.
listen: 11 spot: 20
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) d20+15=23 d20+15=31 d20+15=24 Wednesday February 6th, 2008 2:19:13 PM
Tishe' gives the white bear a quick hug of reassurance before moving out to follow Flea. "You look a lot like Yorrick", she tells Gilan with a smile, cajoling a memory of the great bear companion from the Giggling Ghost. And then she turns to concentrate on the way ahead.
Though not an original member of the Bloodpack, Tishe' has spent days within the tunnels and chambers below Rattledam and is familiar with the secrets they have been allowed to see. The brown eyes scan the chamber for any signs of spell activity (Spellcraft: 23, 25 if conjuration) before stepping closer to the stone block to examine it without touching.
"Fascinating", she murmurs as her memory reaches for the necessary information. (Decipher Script:31, Know Arcana:24)
DM Sanity: Tishe' knows High Woldian, Draconic, and Celestial
Spells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 50 minutes Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)50 minutes, +3 AC
Murdock AC18 HP 35/35 (sub= SteveK) d20+7=15 4d4(2+1+1+1)+4=9 Wednesday February 6th, 2008 2:24:13 PM
Murdock is a lot less curious than Tishe', and keeps alert, looking around with his underdark senses. (Darkvision, Spot:15)
He readies a spell to deal with anything that is attacking Flea or the Bloodpack.
Yanosh d20+2=11 d20+1=6 Wednesday February 6th, 2008 4:43:19 PM
Looking around the burn scarred cleric sees they are back at the begining. "Well this is where we came in." Yanosh moves to back to the door to keep watch.
Spot 11 Listen 6
Trellus d20+7=27 Wednesday February 6th, 2008 4:44:40 PM
Trellus moves with the pack through the tunnels, keeping himself in the center of the group. The actions of the dudes who live here continue to puzzle him. The fact that there appear to be a lot of 'em are even more concerning. I hope cutting out the center rips all of these dudes, he thinks worriedly.
The group enters a room that Yanosh and Olaf say is the one they arrived in. "Some familiar about those," the blond man agrees as Tishe moves forward.
He tries to recollect as his packmates explore or defend. [Not sure if a Knowledge Local or Int check required - oooo nat 20!] -------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Status - Gry, Gilan, Flea
------ Spells Prepared: Highlight to display spoiler: { {cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] Wednesday February 6th, 2008 6:30:45 PM
Gilan accepts the hug from Tishe' and is thankful for the thick white fur that covers him as he can feel the heat of blushing running across his body. As the enter the new room, he wanders a little and keeps his senses ready for trouble.
Ciaran has been following along as well though he stays near his target for protection. He would hate to let his brother down...let alone his new pack.
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Vayine Wednesday February 6th, 2008 7:06:49 PM
The Drow warrior moves up to protect Tishe' as well as get a look at the stone block.
OOC: Vayine can read Orc, Goblin, Draconic, and elven.
Grymash d20-2=-1 Thursday February 7th, 2008 12:00:51 AM
(Int check -1)
Turning around to face Ayreon, the barbarian asks, "Odd!? Dat be da sunbaked name for dis place? How do Ayreon know dis?" These murdocks seem to know things. They knew about the Bloodpack before we ever met them. All his life, Grymash has never known of murdocks and their kind, like the horn-headed demontaur. Now, all of a sudden, there are three murdocks in their ranks. And they know of this place called Odd.
An expression of confusion and concern fills his face. He looks to Trellus and Trish to see if they wonder the same thing.
The Portal (DM JohnP) Thursday February 7th, 2008 12:12:32 AM
Trellus realizes that the symbol on his pendant is scribed into the stone where Yanosh and Olaf arrived from Ice Vein. As everyone looks, though, they realize that the other symbols on the stone are not part of any of the alphabets that they know. So, it's impossible to determine what the symbols mean, just as the pendant has long been a mystery.
Tishe' scans the area but discerns no evidence of magic. Obviously, there should be some traces of the magic that brought Yanosh and Olaf but the theurge can't really determine anything. More time would probably help, or perhaps some assistance from someone knowledgeable about devices and magical artifacts.
The fighters are closing ranks, trying to watch both the exit where the humanoids left and the stone block on the floor for any sign of danger. Nothing seems out of the ordinary, and the humanoids would be easy to catch up with, so this might be a good time for more examination. Or, it may be better to come back and examine this room when whatever (or whoeve) is residing in the centre of the dome is dealt with.
Trellus Thursday February 7th, 2008 1:29:22 PM
Trellus ponders the markings as he idly flips his pendant over and back in his hands.
Presently, he looks up. "Well, whoever wove this pendant probably also wove this dome. Which makes it pretty old, I'm thinking. Also, a totally different thread. Let's worry about the one we're on and deal with what's living here now."
The young human nods toward the exit. "Flea, whenever you're ready." -------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Status - Gry, Gilan, Flea
------ Spells Prepared: Highlight to display spoiler: { {cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Ayreon [ AC24 - HP 77/77 ] Thursday February 7th, 2008 1:44:43 PM
"Odd?!" Ayreon says and he raises his eyebrows on the Half-Orc "euhm what do you mean? Is this place called Odd? You've been here before perhaps?"
This most likely will only puzzle poor Gry's mind even more. (ooc like Gry's RP a lot!!)
Next he looks some more down the tunnels but nothing really happens. With the splenour surrounding them he would almost forget the treacherous danger that hides in the core of this dome.
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Thursday February 7th, 2008 3:11:15 PM
Tishe' looks like she would be perfectly happy to sit down and explore the ramifications of the block of stone and Trellus' pendant and the transportation of Yanosh and Olaf until she dropped of exhaustion. That Trellus wants to ignore all this unexplored knowledge doesn't register for a second...
"Oh", she thinks for a second, "well, all right, but once we cut some monster threads, we really need to come back here." She moves up and is ready to go further into the dome, mumbling as she goes, "I really would like to discover the answer to at least ONE question before my thread is cut..."
Spells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 50 minutes Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)50 minutes, +3 AC
Murdock AC18 HP 35/35 (sub= SteveK) Thursday February 7th, 2008 3:16:25 PM
Nothing materializes, and Murdock puts the spell back into its well-filed area, waiting for the time when it will bloom in destruction of his enemies.
"Be careful, little one", he whispers as Flea once again takes the lead.
Yanosh Thursday February 7th, 2008 3:44:15 PM
Silently Yanosh waits for the others to do their work. When the rest move out he silently falls into his possition in line. Eyes peering the dim world around them for any of the strange things that inhabit this place. Unusually silent to any that know him.
Vayine Thursday February 7th, 2008 4:30:10 PM
Vayine moves to walk next to Yanosh, studying the dwarf with curiousity, not animosity. Vayine had seen Yanosh in an inn called the Giggling Ghost a few times and was trying to discern the dwarfs attidude towards his packmates.
Flea (AC 21+3, 57/62 HP) Barkskin, Trap Sense, Status, Protective Ward d20+8=14 d20+13=17 d20+7=11 d20+13=19 d20+23=34 d20+14=19 d20+11=27 Thursday February 7th, 2008 8:19:39 PM
Flea has a look at the curious stone floor (Decipher Script=14, UMD=17) before moving towards the exit. She racks her brain for any stories she might have heard of such stone in the the Sargrass or from any other place (Bardic Knowledge=11).
The gnome looks appologetically at Tishe', and says, "this all is a mystery to me. Maybe Yanosh can figure out where the stone might be from?"
At the exit, Flea checks carefully for traps before continuing down the path.
Search=19 Hide=34 Move Silently=19 Listen=27
DM Sanity:
-Barkskin (from Tishe)50 minutes, +3 AC -See Invisibility (from Tishe) 50 minutes -Pass w/out Trace (from Tishe) 350 minutes, move through any type of terrain and leave neither footprints nor scent -Status (from Trellus) -and my personal favourite: Protective Ward (from Trellus) +10 sacred bonus on Flea's next save. Expires after one hour
Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] d20+6=21 d20+6=17 Thursday February 7th, 2008 9:11:12 PM
Gilan falls back into step with the rest of the group and stays near the back. He continues to keep his eyes and ears open for sounds or sights of anything that might be dangerous. He can understand the problems that the others are having, there are even more mysteries here and he is interested himself. Once they clear this place out it should be easy to at least attempt to answer some.
Ciaran continues to stay near Tishe' and guard over her. If nothing else, he is a second pair of eyes and ears for her.
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Towards the Centre (DM JohnP) Friday February 8th, 2008 12:34:20 AM
Trellus decides to the leave the mystery of the portal for another time, perhaps when there isn't the danger of the creatures in the dome. Everyone else who took the time to examine the stone platform noticed the similarity to Trellus' pendant, but couldn't figure out any more.
The cleric motions to Flea and the gnome continues to lead the group onwards. As before, the spellcasters move in the centre of the group protected by the fighters. Even though the humanoids have moved farther ahead of them, there may still be some danger from those creatures. Not to mention that they no longer have the tracks made by Yanosh and Olaf to guide them, so this truly is a venture into the unknown.
Flea keeps moving, flitting from shadow to shadow and occasionally waving the party forward. It was only a short distance before she finds a curtain of webbing covering the tunnel ahead of them. When she examines it, there is a tear where the humanoids and the other creatures that attacked the Ice Veiners after the arrival must have entered. Peering through the opening, Flea can see a short distance back towards the original, main hallway which seems to be descending a ramp towards the centre. Hiding in the shadows, the rogue spots several groups of humanoids, some rapke-things and something big enough to be a spider. From what Flea sees and describes to her companions, this looks like the front entrance to whatever resides in the centre of the dome.
Ayreon [ AC24 - HP 77/77 ] Friday February 8th, 2008 9:43:02 AM
"Aha!" Ayreon says as he hears Flea's feedback of her scouting "At last something to look forward to and to get down to business."
He awaits further orders but offers to move forward into the nastyness...
Trellus Friday February 8th, 2008 10:30:36 AM
The Bloodpack leader takes in Flea's report with a frown. He glances at Ayreon's eagerness, and holds up a cautionary hand.
"The twist is that spider thing ain't the boss treadle," he notes with concern. "Its just a guard. Now, we can open up on those dudes there, and rip 'em no problem. But will we have anything left for Big Daddy Treadle when we're done? He, or It, or whatever's inside, that's gotta be the one thread holding all this together."
The blond man rubs the back of his head.
"I'd love to either find a back door, or get past them guards without a fight."
Trellus looks around at his friends. "Any ideas?"
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Friday February 8th, 2008 3:26:27 PM
"A diversion?" Tishe' hazards. "We can conjure several creatures that run away from the guards up the web-hallway. Once they are past our opening, we shuttle into the entrance. I could even close off the web with a spell or two to slow down pursuit."
Spells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 50 minutes Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)50 minutes, +3 AC
Murdock AC18 HP 35/35 (sub= SteveK) Friday February 8th, 2008 3:30:33 PM
"Why make a diversion?", responds the thin drow. "I can make a wall of fire to cut off the enemy from the door and we then walk right on through." He smiles nastily. "And they can burn."
Yanosh Friday February 8th, 2008 3:35:01 PM
"Great! Spiders! I hate Spiders." Grumbles Yanonsh softly. "I say we crush the bugs."
Olaf Friday February 8th, 2008 4:18:07 PM
Olaf shakes his head, bemused by Yanosh's antics and Murdock's bloodthirst. "I'm all for a diversion, too. We can leave 'em in the dark after we block the entrance, too---should make it a mite bit harder to get back. I'd just need a moment to prepare an arrow for the task."
Vayine Friday February 8th, 2008 5:24:18 PM
I know that I am no mage, but don't summoned creatures last only a short time? if we summon a few creatures they will only disappear, this will alert the others that we are here. and they will come for us, assuming that they have been here alot longer then we have, they will be able to catch us....
The Drow warrior left the statement hanging in the air for the others to finish.
Grymash d20-2=8 Saturday February 9th, 2008 1:06:21 AM "Uhh...huh!?" Grymash becomes quite perplexed. So much so his mouth hangs slack-jawed for a few moments. His mind searches vigorous for a thought. "Uhhhh, NO! Gry nose be heres no mever before. Hows Ayreon know da hame o' dis pace Odd?" With his head slightly tilted and forehead furrowed, Grymash wont be able to handle too much more confusion. He may revert to speaking orc.
Which Way to Go (DM JohnP) Saturday February 9th, 2008 10:03:31 PM
After Flea returns with her scouting report, the Bloodpack debates how to approach the problem. Trellus asks about finding another path, or perhaps diverting some of the guards away from the entrance that is close by.
The others provide some suggestions of how to draw the guards off and then block the way behind them. All the while, the fighters are readying their weapons.
The only one who hasn't responded is Flea and the gnome is the one who would have to do the scouting. She figures that, given enough time, she might find an alternate way around. It's simply a matter of whether the group wants to spend that time scouting, or simply deal with the nearby guards.
Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] Sunday February 10th, 2008 12:36:58 AM
Gilan paces over to stand near Trellus and nods his large bear head. He is not sure if the group is being mislead with the act of not seeing them or not.
It might not be a wise idea to spend too much time fooling around, though this as well could be a trap. Should they spring it and take the chance? That is the big question.
Weekly Summary : Spiralling down to the core of the dome...
Having found two new members for the Pack the group continues to find its way in the spiralling maze, stumbeling upon the room where Yanosh and Olaf most likely came from. When they suddenly see a few "inhabitants' of this dome everyone is amased that they didn't spot Flea who wasn't particularly well hidden at the time... How comes?!?...
Looks like not all mysteries of this place have been unfolded... Yet...
Game Speed = 100% / Player posts needed = 5
- player reliability can not exceed 100% - the DM sets the pace - if a player makes 5 posts and a DM only 4 the game moves at 80% but the player is 100% reliable (not 120%) - if the DM makes 5 posts and the player only 4 the game moves at 100% but the player is only 80% reliable
Ayreon [ AC24 - HP 77/77 ] Monday February 11th, 2008 1:07:17 AM
"Gilan is correct" Ayreon says "we shouldn't be wasting any more time and take advantage of whatever surprise effect we still got left. Let's get on with it..."
Ayreon again looks at Gry still not understanding what the brute half orc is trying to say... this place is not Odd it's just odd... but how can you bring this to the mind of an Orc??!!??
He raises an eyebrow at Trellus hoping the Bloodpack leader has some way of making this clear to Gry. He's known him a lot longer that Ayreon and probably knows how to bring little messages to Gry... one at a time... few words and most importantly simple words...
Yanosh Monday February 11th, 2008 12:35:42 PM
Regaining his thoughts the Dwarven Cleric states softly "I may have a spell that can help."
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Monday February 11th, 2008 2:41:44 PM
Tishe' awaits to execute the decision by Trellus.
Spells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 50 minutes Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)50 minutes, +3 AC
Trellus Monday February 11th, 2008 3:21:01 PM
The interchange between Aryeon and Grymash is becoming slightly more distracting. Trellus gives the two an irritated look, which passes quickly as he comprehends the problem.
"'Odd' is his word for 'warped', Gry," the blond man explains to his friend. "Its not a name. Ayreon is just saying this place ain't shady."
Trellus turns to Tishe. "Let's try your way," he says. "Remember dudes, when the fighting does start, ya gotta cut off their heads to keep their threads cut."
Vayine Monday February 11th, 2008 4:51:42 PM
Vayine Brings his sword arm up to his chest tapping the hilt lightly ont he brestplate.
"My sword is yours."
Looking to Gry with a Wink. "2 gold says my sword takes more then your axe." hoping to encourage the Half-orc. "Gry when we start fighting Could you possibly cast a silence spell to quite the fighting, theres no need to alert the own of this place of our presence." The Drow whispers all his comments as to not draw attention to the party.
Flea Monday February 11th, 2008 5:19:19 PM
The rogue watches and listens. The endless maze is starting to prove distracting. "It's time to find out what's going on here."
The rogue rests one hand on her short sword and the other on the handle of a wand.
(OOC: Posting might be sporadic this week. Got a patched eye and in out of hospital for tx. Nothing too serious, and should be cleared up in a week.-Carla)
Upstairs or Downstairs (DM JohnP) Monday February 11th, 2008 10:44:04 PM OOC - Carla, Bob told me about your eye last night so I wasn't expecting much posting this week from your. Post when you can. JohnP
After some hurried discussion, it seems that the Bloodpack is all in favour of pursuing the shortest path into the centre of the dome. While the fighters are making some side bets on the outcome of the fight, everyone else is considering how to go about the fight.
Several options had been suggested before but it's the plan from Tishe' that involves some summoned creatures to draw off the guards that wins Trellus' approval. After some deliberation, it's decided that the theurge will move closer with one or two protectors while the rest of the 'Pack will wait for the creatures guarding the ramp will run off.
From what Flea and the other scouts have seen, they can probably creep pretty close in the narrow corridor where they are presently sheltering. This corridor is only 10 feet wide and only slightly higher, so a rapke-thing would barely fit inside while the spider-things couldn't enter. The ramp seems to lead to the entrance is closer to 30 feet wide and roughly 20 feet high. If Tishe' is considering a spell like Web, it would be easy to close off the tunnel. Nothing more is known of what is around the corner, so the Bloodpack will have to wait until the guards have been drawn off.
Ayreon [ AC24 - HP 77/77 ] Tuesday February 12th, 2008 6:32:01 AM
"I'll offer some protective fire from afar with my bow..." Ayreon says and prepares to move into position - wherever Trellus wants him.
There he readies his bow and waits...
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) d3=2 d3=2 Tuesday February 12th, 2008 10:57:20 AM
Tishe' nods at Trellus and begins casting for summoned support.
Round 1: Taking a wand out of her pocket, Tishe' casts "Speak with Animals" on herself, anticipating the need in the next few seconds.
Round 2: The plain-faced woman moves close to the rip in the webbing to look out while not being seen, takes a Rod of Extend out of her Pants o Plenty, and raises her hands and softly speaks the difficult incantation, weaving her will with her voice and hands. (Summon Nature II spontaneously cast over Cat's Grace)
Round 3: Two wolves arrive, 40 feet up the tunnel towards the entrance. They sniff around, looking for the closest enemy, and then pad down the tunnel towards the milling humanoids, rapke, and the spider. Tishe' calls to them through the spell: "make the creatures chase you up the tunnel."
Tishe' immediately begins casting again. The pearl of power on her wooden woven armband flashes as a proper spell comes back into her memory. The brown-haired woman smiles for a second at the polar bear who gave her the gift... And then she is weaving again. (Pearl of Power recalls Summon Monster III)
Round 4: The wolves (move 40) are at the entrance of the tunnel and, howling, move in to nip at the enemy.
Conjured in the tunnel behind the wolves, two celestial giant bombadier beetles arrive. Tishe' calls to them in Celestial "Stay at the entrance. If any move to attack you, retreat up the tunnel."
By directing her summoned animals, Tishe' hopes to entice the milling enemy to chase the bombadier beetles up the tunnel and then seal it off with a Web spell. Then the group will have a clear run to the downward ramp.
DM Sanity Rod of Extend: 3 of 3 used Pearl of Power: used
Spells 2 Wolf (8 rounds) AC 14 HP 17 A +5(bite) D d6+3; low light; scent; trip(+1)
Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 50 minutes Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)50 minutes, +3 AC
Murdock AC22 HP 35/35 (sub= SteveK) Tuesday February 12th, 2008 11:03:48 AM
The gray-skinned drow waits, half-hoping Tishe's scheme doesn't work so he can hurt the spider himself. "It may only work half-way", he predicts, "and so while Tishe' keeps most of them busy, we may still have to fight our way through some of them."
However, he still works to support the diversion. Looking up the tunnel towards the entrance, he flicks his fingers in a small cantrip and causes Dancing Lights that look like torches to appear up the tunnel.
He then prepares himself by covering his body in Mage Armor.
Murdock readies himself to use his wall of fire to block any creatures who do not fall for the diversion. His intent is to provide unimpeded access for the Bloodpack to the downward ramp.
Spells Endure Elements (from Tishe') Dancing Lights: torches Mage Armor: +4 AC (8 hours)
Yanosh Tuesday February 12th, 2008 1:11:26 PM
Yanosh quietly waits as the diversion is set. His knuckles softly crack as he grips his Dwarven War Axe tightly.
Dm only Highlight to display spoiler: { I never did find out if Yanosh can have the 2 tattoos he wanted. Cure light wounds and bless. }
Trellus Tuesday February 12th, 2008 2:36:34 PM
Like the dwarf, Trellus waits quietly while Tishe goes through her preparations.
The cleric is calm, giving Olaf a wink as his packmate casts her spells.
Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] Tuesday February 12th, 2008 6:27:25 PM
Gilan prepares himself for the battle that is to come. He is more than ready for the battle though he might have a few spells left to cast yet.
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
[John, how soon do you want me to use the changes that I am making to Gilan? Some of the stuff he has access to now will not be useful to him in his new form.]
Grymash Tuesday February 12th, 2008 11:20:43 PM
Grymash rubs his face with his large hands. Odd means Warped! That's good to know. Though Grymash silently wishes these murdocks would refrain from speaking their language when talking to the pack. Using murdockian words to a pack that doesn't speak it is just rude. "Gute! Gry understand now. Warped be gute word ta call dis place!"
Attention Diverted (DM JohnP) Wednesday February 13th, 2008 12:08:34 AM Sorry for the short post tonight
The plan is for Tishe' to summon some creatures to draw off the guards, and then block the tunnel. As soon as the wolves appear, the creatures guarding the tunnel are drawn off in pursuit. Tishe' sees a group of humanoids, two rapke-things and a spider-thing move away from the centre of the tunnel.
The rest of the party moves up as the theurge summons some more creatures to stop the guards from returning. The hulking shapes of the bombardier beetles look immoveable in the tunnel, enough to keep the guards occupied at a minimum.
Once the beetles are in place, the Bloodpack slip through the tear in the spider webbing and move down the ramp towards the centre of the dome. As they do, Gilan and the animals notice a growing ammonia odour that might soon be strong enough for the others to notice. Not really what they would expect from the collected wastes of many creatures, but something else ... Gilan thinks, briefly, of their journeys on the ocean and the scent of decaying sea-life.
Once they are partway down the ramp and roughly 30 feet from the central room, those in front can tell that they are about to enter a very large room. Even though the room is light, somehow, there are shadows everywhere. Just the sort of place to make the "Murdockians" feel at home, what with the webbing and the shadowed tunnels.
Yanosh only - Highlight to display spoiler: {Yanosh has his tattoo's}
Everyone performing character surgery ... please consider the changes to take place after this module.
Ayreon [ AC24 - HP 77/77 ] Wednesday February 13th, 2008 11:39:02 AM
Continuing the same plan. Protecting the mages and readying the Longbow.
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Wednesday February 13th, 2008 1:22:40 PM
The short woman takes a stray lock of wavy brown hair and tucks it behind her ear, smiling. "Well, that wove VERY well indeed."
Leaving the beetles to fight as needed, she follows the others down. With her temporary ability to speak with animals, she finds out from Tacia about the ammonia-decay scent, and soon smells it herself.
Tishe' keeps towards the rear to allow the others to look in and determine what is there. She whispers with Tacia about ways they can work together, reveling in the ability to talk with her good friend.
DM Sanity Rod of Extend: 3 of 3 used Pearl of Power: used
Spells 2 Wolf (8 rounds) AC 14 HP 17 A +5(bite) D d6+3; low light; scent; trip(+1)
Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 50 minutes Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)50 minutes, +3 AC Speak with Animals, 10 rounds
Murdock AC22 HP 35/35 (sub= SteveK) d20+7=15 Wednesday February 13th, 2008 1:26:54 PM
Snuffing the Dancing Lights, Murdock follows the Bloodpack, again keeping quiet, though he looks around as if waiting for something to jump out. (Spot:15)
He smiles for just a moment, amused by the utterations of Grymash. He is a good companion despite first impressions he thinks. The surface world has some similarities with his former homeland: appearances are often deceptive.
Spells Endure Elements (from Tishe') Mage Armor: +4 AC (8 hours)
Trellus d20+10=28 d20+10=26 Wednesday February 13th, 2008 4:08:32 PM
Giving Tishe a congratulatory slap on the shoulder, Trellus moves forward with the pack. "Yanosh, move up on line with Gry," he directs quietly. The cleric puts himself behind the two fighters.
Nodding to Flea to move out, the cleric carefully follows. The dark, smelly place has him spooked, and his senses are on full alert. [Listen 28, Spot 26]
-------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Status - Gry, Gilan, Flea
------ Spells Prepared: Highlight to display spoiler: { {cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Yanosh Wednesday February 13th, 2008 4:26:06 PM
Speaking just loudly enough yanosh envokes the power words of one of his tattoos. "Gargul Bless Us." Quickly the Dwarf moves up next to the Giant Half Orc. The size differance looks Odd But how will the two new Packmates fight together. A slight grinn begins to split the ugly face of the burned Dwarf. Fighting in the dark underground. Just where a Dwarf belongs. Though sadly Yanosh misses his Pack from the Ice Vein.
Yanosh Wednesday February 13th, 2008 4:27:35 PM
(OoC Yanosh casts a Bless spell. I'll post the specifics tomorrow sorry but im rushed for time.)
Olaf d20+15=29 d20+14=23 Wednesday February 13th, 2008 9:21:23 PM
Olaf blinks, arising from a brief stupor, and takes out his recurved bone shortbow. He then casts Protection from Evil on himself, preparing for the battle to come. If possible, he will skirt the edges and the forefront, hoping to help Flea if possible. [hide 29, move silently 23]
Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] d20+6=13 d20+6=17 Wednesday February 13th, 2008 10:09:43 PM
Gilan paces along with the group after they leave the monsters behind them. Shaking his large head and cannot help but smile about the deception.
With the sudden arrival of the ammonia decay smell he slows slightly to get a better look around the area they are in. Not really wanting to be caught by surprise he allows his senses to rove over the area more.
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Flea (AC 21+3, 57/62 HP) Barkskin, Trap Sense, Status, Protective Ward d20+13=24 d20+23=39 d20+14=29 d20+11=17 Wednesday February 13th, 2008 10:21:09 PM
Wand of [i]Magic Missiles[/b] in one hand, and holy short sword in the other, Flea creeps forward, trusting the magics cast upon her are still in effect.
-Barkskin (from Tishe)50 minutes, +3 AC -See Invisibility (from Tishe) 50 minutes -Pass w/out Trace (from Tishe) 350 minutes, move through any type of terrain and leave neither footprints nor scent -Status (from Trellus) -and my personal favourite: Protective Ward (from Trellus) +10 sacred bonus on Flea's next save. Expires after one hour
Vayine d20+4=15 d20+4=19 Wednesday February 13th, 2008 10:57:09 PM
The Drow fighter covers the backs of pack, his Sword in hand and his eyes searching for the returning, and listening for the returning guards
Spot=15 listen=19
Into the Agora (DM JohnP) Wednesday February 13th, 2008 11:29:13 PM
The Bloodpack creep forwards, confident in the ability of the summoned creatures to keep the guards away from the ramp. As Flea leads the way, the others close ranks and prepare for battle.
Peering into the large room, the Bloodpack now sees that it might have been an arena or, more likely, an auditorium. The ramp they have descended opens onto the floor of the room where they can look across to what might have been a speaker's platform or something similar. A quick glance backwards shows rows of benches curving around the round room. Except for a path that leads to the platform across the way, the entire area seems to be swathed in webbing. Even the ceiling is covered, with other webs lacing back and forth between the distant walls.
The central speaker platform, or whatever it is, rises the equivalent of 20 feet above the floor. The lower part reachable from the floor has doorways leading to the inside which has been filled with what looks like webbing. The top of the structure supports a large chair, or throne, and has a graceful railing around the edge.
As they watch, a group of humanoids and a rapke-thing enter the room from another entrance. Looking around, the Bloodpack spots a third entrance, all three spaced equally around the room. A quick guess suggests that each leads out to one of the exits from the dome. The creatures drag an animal's corpse towards the far end of the platform, placing it on the floor and then backing away reverently.
The Bloodpack then realizes that something ... large ... is within or under the platform. The thing's pale gray hide seems to blend in with the webbing and it wasn't until it rippled towards the offered food that the Bloodpack realized that it wasn't what it seemed.
The speakers platform seems to be a circular structure, 25 or 30 feet across. From where the ramp reaches the floor, it would be roughly 30 feet to the speakers platform. A quick glimpse suggests that the floor area is about 90 feet across, with the speakers platform in the middle, surrounded by seats stretching back 50 feet (or more) on every side.
Sorry for no map ... bad sinus headache tonight and I'm simply not up to making one. There may not be a post tomorrow night ... DM JohnP
Ayreon [ AC24 - HP 77/77 ] d20+16=25 d20+16=29 d20+11=16 d8+8=11 d8+8=10 d8+8=9 Thursday February 14th, 2008 7:57:23 AM
Ayreon ghasps as he sees what lurks beneath the webs. The fact that more creatures are coming into the arena isn't very promissing. Trembelling on his legs he raises his bow and readies his arrows - ready to rapid fire at the spider things in the center. Dealing with the leader first is probably the best defence... he hopes...
Trellus (Freedom of Movement) Thursday February 14th, 2008 4:42:32 PM
Trellus' eyes roam over the web encrusted auditorium. "This is pretty sunbaked," he murmurs.
The appearance of the rapke things and subsequent revelation of a really large treadle under the platform only reinforces the fact its about to hit the fan.
"If you got a pick to get through webs, now would be a good time to set it up," he offers to the group. "Let's get buffed up, and then see what we got here."
Heeding his own words, the cleric retrieves a potion from his magical haversack and slams it down. [Freedom of Movement (Extended) CL 8 - duration 160 minutes]
-------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Status - Gry, Gilan, Flea Freedom of Movement
------ Spells Prepared: Highlight to display spoiler: { {cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 20 HP 61/61), Tacia (AC 23 HP 26/26) Shield(shared) Thursday February 14th, 2008 8:14:17 PM
"I'm running out of spells, but I can still do some support in an attack." responds Tishe', and prepares herself by weaving a Shield around herself and Tacia.
Then she puts her lightning wand and ice staff in each hand for the coming battle.
DM Sanity Rod of Extend: 3 of 3 used Pearl of Power: used
Spells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 50 minutes Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)50 minutes, +3 AC Shield, +4 AC,
Murdock AC22 HP 35/35 (sub= SteveK) Mage Armor 2d4(1+3)=4 Thursday February 14th, 2008 8:19:51 PM
Murdock sees the arrival of the other monsters and begins to weave his spells. A wall of fire rises up in a semi-circle around the entrance trying to trap as many against the other tunnel entrance as possible.
The fire is turned inward, burning the creatures that crowd towards the center of the room. 4 damage.
Spells Endure Elements (from Tishe') Mage Armor: +4 AC (8 hours) Wall of Fire: conentration +8 rounds; An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the wall, selected by you, sends forth waves of heat, dealing 2d4 points of fire damage to creatures within 10 feet and 1d4 points of fire damage to those past 10 feet but within 20 feet. The wall deals this damage when it appears and on your turn each round to all creatures in the area. In addition, the wall deals 2d6 points of fire damage +1 point of fire damage per caster level (maximum +20) to any creature passing through it. The wall deals double damage to undead creatures.
Grymash Thursday February 14th, 2008 9:57:22 PM
Grymash grips his double ax firmly. His knuckles crack and the leather of his gauntlets stretch under the strain. This place is even more warped then the last room they were in. Grymash whispers, "Dis place lots more 'Odd' thans da one befores!" Grymash tries his best to make the word sound as Murdockian as possible.
Olaf d20+15=20 d20+14=16 Thursday February 14th, 2008 10:39:03 PM
Olaf sneaks forward, attempting to get within 30' of the stranger creature underneath the platform. "hrmph" is all he mutters to himself.
[ hide 20, move silently 16 ]
Yanosh Friday February 15th, 2008 4:01:13 PM
"I really hate Spiders." the stout Dwarf curses quietly. Moving up next to Gry Yanosh readies for battle.
Vayine Friday February 15th, 2008 5:52:43 PM
Vayine moves up to the front to stand shoulder to shoulder with the other warriors forming a wall of steel between the monsters and the packs casters.
DM Apology (JohnP) Friday February 15th, 2008 11:14:17 PM
No post tonight ... spent it at the walk-in clinic getting a prescription for my sinus infection.
Into the Fight (DM JohnP) Sunday February 17th, 2008 12:35:13 AM
The Bloodpack huddles in the tunnel leading into the room, just under the seats that slope back up and away from the floor. Looking across at the humanoids, they seem to be doing something with the meat that they brought in while the rapke-thing just stands there.
Closer examination reveals that the creature inside the central building is worm-like. At least, what they can see of it seems like the pale gray, soft flesh of some kind of giant grub or worm. The sides pulse and move as the thing twists about inside the structure. Most of the doors are closed but the 'Pack can catch some glimpses through the windows.
Suddenly, the animals and Gilan are struck with a rush of the ammonia-like odour the humanoids bustle about.
Listen DC 10 - Highlight to display spoiler: {You can hear splashing, as if a quantity of water had been poured on the floor.}
Spot (and whatever else you want) rolls, please
Complete your buffing and re-arrange, if possible. Some people wanted to move / attack, but I wanted to have the map for you first.
Yanosh d20+1=11 d20+3=8 Sunday February 17th, 2008 11:29:44 AM
(OoC I can not access the map at this time.)
Yanosh stays close to Gry not wanting to break up the wall that protects the spell casters. Yanosh has the feeling that they are in a hive but cann't place the creature under the platform.
listen 11 knowledge nature 8
ADM StevenVdB : Posting Record Game 10 Monday February 18th, 2008 1:06:10 AM
Posting Report for Game 10 for the week of February 11 - February 17
Slowly our friends unravel the secrets of this dome. There in the center of the arena the pale grey soft flesh of somehitng giant twists about the inside of the structure... Will they be brave enough to overcome this evil?
Game Speed = 80% / Player posts needed = 4
- player reliability can not exceed 100% - the DM sets the pace - if a player makes 5 posts and a DM only 4 the game moves at 80% but the player is 100% reliable (not 120%) - if the DM makes 5 posts and the player only 4 the game moves at 100% but the player is only 80% reliable
Ayreon [ AC24 - HP 77/77 ] d20+2=9 Monday February 18th, 2008 1:09:11 AM
Assuming someone notifies the group of the strange ammonia odour Ayreon pulls up his nose. He digs up a piece of cloth from his Hhaversack and binds it in front of his nose and mouth. That should at least keep some of the stench out.
(listen 9)
"Shall we dance?" the drow fighter eagerly says as he pulls the bow string...
Vayine AC30, hp 82/82 Barkskin, Endure elements. d20+4=8 d20+4=7 d20+4=6 d20+4=22 Monday February 18th, 2008 11:31:12 AM
Vayine seeing his brother tie a peice of cloth to his nose and mouth, does the same. he also places the smoked goggles on his eyes knowing his packmates will need light to see better.
spot=8 listen=8 Move silently=6 Hide=22
Trellus (Freedom of Movement, Shield of Faith) Monday February 18th, 2008 4:52:47 PM
"Hold on, dudes," Trellus calls to the advancing fighters. "Let's see if we can get it to come to us. I want some room for Murdock and me to bring fire on that thing before we get too close."
Trellus pulls and drinks another potion. [Shield of Faith] -------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Status - Gry, Gilan, Flea Freedom of Movement Shield of Faith - +2 AC
------ Spells Prepared: Highlight to display spoiler: { {cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Flea (AC 21+3, 57/62 HP) Barkskin, Trap Sense, Status, Protective Ward d20+2=14 d20+11=13 d20+9=27 Monday February 18th, 2008 5:16:41 PM
Flea tries to identify the smell (Alchemy=14). Weapons in hand she is all eyes and ears. (Listen=13, Spot=27)
DM Sanity:
-Barkskin (from Tishe)50 minutes, +3 AC -See Invisibility (from Tishe) 50 minutes -Pass w/out Trace (from Tishe) 350 minutes, move through any type of terrain and leave neither footprints nor scent -Status (from Trellus) -and my personal favourite: Protective Ward (from Trellus) +10 sacred bonus on Flea's next save. Expires after one hour
(Map doesn't work for me either-Carla)
Yanosh Monday February 18th, 2008 5:43:26 PM
"Bless us Gargul." Yanosh intones the power words that trigger his tattoo on his right arm. Softly the Dwarven Cleric begins to hum. Its nothing loud just a steady rhythm.
Bless= +1 to Attack 4mins
[link="http://docs.google.com/View?docid=dg4q5bk8_3d4v8trf4"]Olaf[/link] (AC 22--HP 58) d20+15=22 d20+14=19 d20+4=20 d20+4=24 Monday February 18th, 2008 7:08:20 PM
Olaf tries, again, to get within 30' of the central creature while remaining somewhat obscured by the shadows of the seats and tunnel. [ hide 22, move silently 19 ] He also keeps his eyes and ears open. [ listen 20, spot 24 ]
Vayine Monday February 18th, 2008 8:43:22 PM
The drow warrior stands ready to react when needed.
OOC: online sheet coming later tonight..hopefully
Let's Try That Again (DM JohnP) Monday February 18th, 2008 9:27:48 PM MAP
To clarify:
All the doors to the central building / speakers platform are closed except for where the humanoids (1 to 6) are located.
The central building has windows that a small character could slip through.
Grymash d20+2=5 d20+5=20 Monday February 18th, 2008 11:21:05 PM
Grymash stays in the tight formation, trying his best to act as a living meat wall for his pack. He's a bit confused what the plan is, which is nothing new for the barbarian priest. However, one thing is for certain, his double ax is ready.
(spot 5, listen 20)
Ayreon [ AC24 - HP 77/77 ] Tuesday February 19th, 2008 6:15:17 AM
"Ready for some protective fire when you want Trellus" Ayreon says keeping an eye on the creatures in the center...
Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement, bear str, bless] and Ciaran [HP: 80/80 - AC: 24 bear str, bless] (Substitute Cayzle) d20+9=22 d20+9=20 d20+19=29 d20+19=37 Tuesday February 19th, 2008 7:12:38 AM
Gilan looks around and listens: Spot 22, Listen 20.
[OOC: Sorry for some stupid questions as I gear up to sub for Jim. (1) Is this auditorium open to the air or roofed? If open, what's the weather like? (2) How many more rounds is this Haste spell going to last? (3) Does freedom of movement let Gilan move without restriction through the bleachers? Through the webs? How is everyone else moving through the Webs? (4) Are we in combat rounds yet? (5) In his most current DM Sanity Info posted (see below), Jim does not list his Call Lightning as cast, but he did cast it recently, right? (5) In some games, other players control a PC's animal companion. Who controls Ciaran? I'll assume it is Jim for now.]
Gilan moves to 33-34-V-W (assuming the bleachers pose no movement problem to him) and casts Bear's Strength on himself, shared with his wolf companion.
He also tries to remember any natural or extra-planar explanation for what the heck this worm-thing seems to be. Not that he'll be able to tell anybody what he knows, but still: Know Nature 29, Know Planes 37.
Ciaran shakes his head to clear the ammonia smell. He tries to scent any enemies who might be lurking invisible or hidden in the webs nearby.
SPELLS 0th(6): create water(2), mending(2), read magic(2) 1st(6): longstrider(2)**, cure light wounds(2), entangle(2) 2nd(5): barkskin(2)**, bull's strength(2)*, lesser restoration 3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning(I think a * goes here - Cayzle) 4th(3): cure serious wounds, dispel magic, freedom of movement* 5th(2): cure critical wounds, wall of thorns * is used spell
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Tishe' (AC 20 HP 61/61), Tacia (AC 23 HP 26/26) Shield(shared) Tuesday February 19th, 2008 9:34:09 AM
Tishe' takes her red sash that Grymash gave her and ties it around her face. "Let's see if I can't weave that creature out of its lair." And with that, she begins a small summoning spell to create some bait... (currently casting SummonI)
DM Sanity Rod of Extend: 3 of 3 used Pearl of Power: used
Spells Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 50 minutes Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)50 minutes, +3 AC Shield, +4 AC, 59 rounds
Murdock AC22 HP 35/35 (sub= SteveK) Mage Armor 2d4(1+3)=4 d4=2 2d6(1+1)+8=10 Tuesday February 19th, 2008 9:47:18 AM
Murdock watches the creatures back away from the central pedestal. "They need to be taken out of the equation", he snarls, and the drow throws up a cirle of flame to surround as many of them as possible. The shimmering violet flames are opaque and do not feel hot on the outside, but on the inside of the circle the fire rages.
The drow keeps his concentration on the flames, urging them to burn and consume the abominations.
(cc: The circle is 80 feet in circumfrence. 80/ pi = 25.47 = diameter of 25 feet.)
Wall of Fire (inside): touching: 10 damage within 10 feet: 4 damage within 20 feet: 2 damage
Spells Endure Elements (from Tishe') Mage Armor: +4 AC (8 hours) Wall of Fire: conentration +8 rounds; Inside = 2d4 fire damage within 10 feet, 1d4 fire damage from 10 to 20 feet, 2d6+8 fire damage for touching or passing through it. x2 damage to undead.
Trellus (AC 24, 88/88 hp, Freedom of Movement, Shield of Faith) d20+10=28 d20+10=30 Tuesday February 19th, 2008 11:41:21 AM
[Listen - 28 Spot - 30 (nat 20)]
"Flea, you might want to get out of the way," Trellus mentions to the gnome, a hint of humor in his voice. "Tishe's gonna bring that thing right through here."
The pack's leader waits and watches as Murdock and Tishe announce their presence. "They're splashing water or something over there," he notes curiously. -------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Status - Gry, Gilan, Flea Freedom of Movement Shield of Faith - +2 AC [2/10 rounds]
------ Spells Prepared: Highlight to display spoiler: { {cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Yanosh d20+3=10 Tuesday February 19th, 2008 1:10:13 PM
Sure that something is familure here yanosh trys to think of what it maybe. Still unable to think, Yanosh pulls his scarf tighter around his face. Must be the stench that is confusing him.
Knowledge nature 10
[linkhref="http://docs.google.com/Doc?id=df5g4p38_0cj35kgfz"]Vayine[/link Vayine] 82/82 AC 26 Tuesday February 19th, 2008 7:30:05 PM
Vayine stands ready to act when needed.
Flea (AC 21+3, 57/62 HP) Barkskin, Trap Sense, Status, Protective Ward, Bless Tuesday February 19th, 2008 10:59:36 PM
Flea presses against the wall and siddles forward a step or two, the better to peer 'round the corner to see how the humanoids, rapke, and the thing in the kennel respond to the spells of Tishe' and Murdock.
DM Sanity:
-Barkskin (from Tishe)50 minutes, +3 AC -See Invisibility (from Tishe) 50 minutes -Pass w/out Trace (from Tishe) 350 minutes, move through any type of terrain and leave neither footprints nor scent -Status (from Trellus) -and my personal favourite: Protective Ward (from Trellus) +10 sacred bonus on Flea's next save. Expires after one hour -Bless from Yanosh
Position - U31 ?
The Worm - Round 1 (DM JohnP) d2=1 d3=2 2d6(1+4)+8=13 Tuesday February 19th, 2008 11:19:58 PM Descriptive Text Answering Questions The Bloodpack look about the darkened room, seeing spider silk covering the floor and ceiling. They can see a small circle of daylight high overhead that serves only to highlight how much webbing is cloaking the room. From where they stand, the Bloodpack thinks that the floor and seating area is covered with the same dry, hardened webbing used to block access to the tunnels. As such, it would present no impediment to movement.
The Bloodpack is currently inside one of the tunnels that enter the floor of the room. To move, they would either need to enter the floor area or climb or jump a short distance. However, the slope and the narrow space between the benches would make it difficult to move through the area if they were engaged in combat.
OOC DM Communication I don't remember what Haste spell is being referred to. Consider any spell cast prior to entering this area that does not have a duration of "hours" or "10 minutes per level" to have expired.
Combat rounds start now.
Freedom of Movement will not help in the bleachers since it is Difficult Terrain
I'm pretty sure that Call Lightning hasn't been cast.
Ciaran is played by Jim. FYI, Gilan is still a straight-up druid in case you have a new character sheet.
The Regular Scheduled Combat Round
Olaf sneaks forward, hidden from sight in the shadows and moving quietly across the dry webbing on the floor.
Grymash stays where he is, guarding his companions.
Ayreon also stands ready.
Gilan cannot move past his fellow 'Pack members. His nose suggests that the odour is biological in origin but he can't quite place it.
Tishe' begins casting a spell.
Murdock invokes a spell to create a wall of fire surrounding the humanoids and rapke thing. He has the satisfaction of hearing the sizzle of burning flesh as the creatures begin screaming.
Trellus plans strategy and urges Flea to move out of the way. After hearing Flea hiss back to him, he concentrates on the ceiling and definitely sees several spider things up there.
Yanosh sticks close, as does Vayine.
Flea cranes her head about, noticing some movement in the webs that cover the ceiling overhead. The rogue can't tell exactly what, or how many, are up there but it doesn't bode well. She can't tell anything about the odour except that it doesn't seem alchemical. She sidles forward, hidden and protected by the wall.
++++++
The humanoids and rapke-thing flee the circle of fire that suddenly appeared. Each is further burned by the wall as they pass through it. The humanoid move behind the structure that contains the worm while the rapke-thing flees up the tunnel beside it.
Nothing else happens except for another splashing sound from the far side of the building.
COMBAT INFO You know everything learned in previous fights with these things
Ayreon [ AC24 - HP 77/77 ] d20+15=26 Wednesday February 20th, 2008 5:44:28 AM
"If only those doors were open" Ayreon whispers and realises he's blocking his Pack members.
He jumps up to the benches to reach R33. This gives Ayreon an elevated position to fire from and he gets out of the way of his friends.
Jump: 26
Gilan (Sub by Cayzle) Wednesday February 20th, 2008 6:47:22 AM
::holds his action to see if his friends move up::
[OOC: Another post will come later today]
Trellus (AC 24, 88/88 hp, Freedom of Movement, Shield of Faith) Wednesday February 20th, 2008 8:38:15 AM
Back home, dudes are constantly climbing along the roof of the dome, opening or closing the vents, or making repairs. Trellus expects to see movement on the roof, which may account for how he picks up on the activity up there.
"Dudes, there are several spider things on the ceiling," he warns.
The cleric ponders for a couple seconds. "OK, whatever pick them things splashing the water are weaving, its gotta be sunbaked. And the spiders will be on us, just as soon as we get their attention. So, let's do that."
"Flea, you think you can run up and open one of them doors on our side and get back here? I'm thinking open a door, send a couple arrows in there, and get shuttlecocked." -------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Status - Gry, Gilan, Flea Freedom of Movement Shield of Faith - +2 AC [3/10 rounds]
------ Spells Prepared: Highlight to display spoiler: { {cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) d20+10=13 Wednesday February 20th, 2008 11:28:03 AM
The brown-eyed mystic completes her spell and appearing 10 feet away from the pedestal is a small Celestial Monkey. "Climb the pedestal, then come back to me", she instructs her creature. A little worried to use such a cute creature for bait, Tishe' speaks aloud. "It is consoling to know that the summoning is only temporary and nothing permenant will happen to my celestial friends."
The monkey immediately jumps up and scampers up the hard webbing. (Climb:13)
She moves to step out of the tunnel and to the left, allowing those behind her to also spread out. Looking up, Tishe' puts her wand of lightning into her pocket and pulls out a rod of enlarge. Holding the Staff of Ice in her hand, she guages the hieght of the cieling and calmly tells her packmates; "I'll try and take care of the spiders above."
She waits for some targets.
DM Sanity Rod of Extend: 3 of 3 used Pearl of Power: used
Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 10 minutes Pass w/out Trace (on Flea) 300 minutes, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)10 minutes, +3 AC
Murdock AC22 HP 35/35 (sub= SteveK) Mage Armor 2d6(1+4)+8=13 Wednesday February 20th, 2008 11:34:28 AM
Creatures burn as they flee the fiery circle (13 damage) and Murdock gnashes his teeth that the wall wasn't more effective. Releasing his concentration, the fiery cirle stays there, but now he is free to begin other activities.
Murdock remains within the confines of the tunnel and prepares for possible attacks by encasing himself in a Lesser Globe of Invulnerability.
Wall of Fire (inside): touching: 10 damage within 10 feet: 4 damage within 20 feet: 2 damage
Spells Endure Elements (from Tishe') Mage Armor: +4 AC (8 hours) Wall of Fire: 8 rounds; Inside = 2d4 fire damage within 10 feet, 1d4 fire damage from 10 to 20 feet, 2d6+8 fire damage for touching or passing through it. x2 damage to undead. Lesser Globe Invulnerable (8 rounds)
Yanosh Wednesday February 20th, 2008 1:53:04 PM
Eager to charge in and start the blood flowing Yanosh restrains himself. Yanosh stays online with the rest of the fighters even if he has to move Flea to a "safer" place behind him.
Yanosh Wednesday February 20th, 2008 1:57:08 PM
Spells cast
Bless cast from Tattoo +1/4 mins.
(OoC sorry, I Forget these things)
Tishe' d20+8=28 Wednesday February 20th, 2008 2:05:17 PM
Tishe' looks carefully for approaching spiders from the cieling (Spot: 28; nat 20!)
Doesn't look like there will be room for Gilan to move up, so he starts casting a Summon Nature's Ally spell over Wall of Thorns. It'll finish just before Gilan acts next round.
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Flea (AC 21+1 Hasterd, 57/62 HP) Trap Sense, Status, Bless, Status d20+8=28 d20+17=22 d20+9=11 Wednesday February 20th, 2008 6:42:33 PM
Flea cocks a pale red brow at the cleric and gives him an 'are you nuts?' kind of look. The waiting is, however, getting to the gnome too.
"Cover my backside, Yanosh," she bids the dwarf, as with a click of her magical boots she activates the Haste spell, and sprints across the area to the doors indicated by the Bloodpack leader. If a jump is required, she leaps down onto the floor (Jump=28) and tucks into a roll to avoid injury if the distance is far (Tumble=22).
If time permits, she gives the door to the right a push...then the left...and peers inside (Spot=11, Low Light Vision)
DM Sanity:
-Boots of Speed-p. 250 DMG-used 1/10-basic movement is 20 ft, 40 hasted -Pass w/out Trace (from Tishe) 300/350 minutes, move through any type of terrain and leave neither footprints nor scent -Status (from Trellus) -Bless from Yanosh
*****Lots of spells on Flea ran out as per DM post above*****
Vayine Wednesday February 20th, 2008 8:58:43 PM
Vayine stays in his place his sword ready. waiting to defend the casters and archer when ready.
Olaf d20+10=16 Wednesday February 20th, 2008 10:17:12 PM
Amused at the spry Flea's quick darting to the doors, Olaf continues to sneak forward, taking a half-normal-rate move action to move while concealed to T24 (40' normal movement halved to 20'); he shoulders his shortbow in the process, drawing out his battered sickle instead. While Flea attempts to open both doors, Olaf takes a moment to scan for traps [search 16]. Finally, if Flea does not succeed in opening the left door, Olaf nudges it open.
The Worm - Round 2 (DM JohnP) d20+3=17 d20+5=21 d20+5=18 Thursday February 21st, 2008 12:25:44 AM Ayreon jumps up to a better shooting position in order to make room for his companions.
Gilan waits until there is space to move. When he cannot, the druid begins to cast a summoning spell.
Trellus quarterbacks the Bloodpack's actions, planning as they go along.
Tishe' completes her summoning spell and a small, innocent celestial monkey arrives. Under the theurge's direction, the creature scrambles up the wall of the speakers platform until it nears the lectern. It begins jabbering in excitement once it is on top. While this is happening, Tishe' moves through her companions and swapping magic items. She happens to catch sight of several large forms overhead in the webbing.
Murdock remains where he is, casting a protective spell upon himself.
Yanosh also remains just inside the tunnel exit.
Flea looks behind herself at Trellus, raising an eyebrow. Still, she can't wait either and sprints across to one of the doors. She tries to open the door but finds that it is locked or jammed somehow.
Vayine also remains to protect the casters.
Olaf moves forward beside Flea, also finding that the door is locked or stuck. Either way, it won't open easily.
Grymash stands still.
++++++
Flea and Olaf catch glimpses of the pale white flesh of the worm inside the building as it heaves itself about. The smell if definitely grew stronger as they approached the worm. Each of them clearly hears splashing from the opposite side of the building.
However, the more immediate problem are the spider-things descending from the ceiling on silk ropes (hawsers, really). Each stops roughly 20 feet above the floor and tosses some webbing at the three members of the 'Pack that are visible and out from overhead cover.
Spider 1 hurls webbing at Ayreon, probably catching the fighter standing on the bleachers. Web -- ranged touch attack hits TOUCH AC 17. If hit, Ayreon is Entangled. Escaping from Web requires an Escape Artist of DC 16 or STR check of DC 20
Spider 2 hurls webbing at Flea, possibly catching the gnome. Web -- ranged touch attack hits TOUCH AC 21. If hit, Flea is Entangled with above DC's for Escape Artist or Strength.
Spider 3 hurls webbing at Tishe', possibly catching the theurge. Web -- ranged touch attack hits TOUCH AC 18. If hit, Tishe' is Entangled with above DC's for Escape Artist or Strength.
Tishe'(AC 16 HP 61/61), Tacia (AC 19 HP 26/26) d20+10=29 9d6(1+5+2+3+6+4+5+4+4)=34 d20+8=24 Thursday February 21st, 2008 9:09:30 AM
The celestial monkey is jabbering and hopping on the top of the pedestal. True to her instructions, it climbs back down and heads towards Tishe'. (Climb:29)
The mystic, however, has other things on her mind. Before she is able to activate an attack, she is entangled by the sticky webs. "Ah, weave a little help this way!" she calls to her packmates. "Get this one off me, and I'll concentrate on the others."
Tishe' ignores the webs (Concentration: 24), ignores the descending spider looming near her and through her staff casts a Cone of Cold to catch Spider #1 and #2 in its freezing effects. (Damage 34, Reflex DC 19 for half)
DM Sanity Rod of Extend: 3 of 3 used Pearl of Power: used Staff of Ice: 9 charges
Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 10 minutes Pass w/out Trace (on Flea) 300 minutes, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)10 minutes, +3 AC
Ayreon [ AC24 - HP 77/77 ] d20+6=18 d20+18=35 d20+13=21 d8+8=9 d8+8=14 d20+10=15 d8+8=16 Thursday February 21st, 2008 10:22:25 AM
Ayreon Touch AC : 10+6Dex / does Mage armor spell count for calculating Touch AC? Touch AC 16 or 20 with Mage Armor spell...
- If Touch AC16 : Ayreon Entangled Escape Artist: 18 - succes
Ayreon easily slips free from the webs and immediately retalliates on the approaching spiders...
Spider is within 30ft Arrow 1 hits AC35 - damage 9 Arrow 2 hits AC21 - damage 14
IF Touch AC = 20 - not entangled Then Ayreon can take a full attack at the spider and has a third arrow available.
Yanosh AC20--HP76/76 Thursday February 21st, 2008 12:00:33 PM
Yanosh replaces his Axe and rushes to Tishe' side. Drawing his seldom seen short sword. "Hang on Tishe'."
Spells
Bless +1/4 mins
Grymash d20+12=25 d20+6=19 d8+1=6 d8+1=4 Thursday February 21st, 2008 12:54:01 PM
Not knowing what to do, the confused half-orc gets very anxious yet hesitant to get into combat. He flinches with every attack. He looks to Trellus for direction, for the barbarian doesn't want to go off half-shuttlecocked and foul up their battle plan. With the launch of the spider's web, Grymash can't hold back anymore. With Tishe and Gilan summoning forth their own celestial friends, Grymash decides to summon forth his own. After a few muttered words of power, Grymash calls out, "Grymash call outs da holy ax of Gargul ... SOULCLEAVER!" A brilliant axe forged of light and divine energy appears next to one of the giant spiders (spider1) and makes a flurry of slashing attacks. It's performance is less than stellar. It shames Grymash that his command over Gargul's gifts isn't stronger like Trellus.
(Cast Spiritual Weapon. Attack1: HitAC 25. Damage 6. Attack2: HitAC 19. Damage 4. well that sucked!)
Trellus (AC 24, 88/88 hp, Freedom of Movement, Shield of Faith) 11d6(2+3+4+4+3+1+2+2+5+3+2)=31 Thursday February 21st, 2008 1:55:35 PM
So much for Plan A Ayreon is shady, and the day Flea gets stuck in one of those will be the day Trellus starts praying to Marteaus. So, Tishe is the only real one in trouble.
"Time to weave a new pattern!" Trellus declares decisively. "Gry, help Tishe. Murdock, bring that fire ring down."
The cleric casts a spell, causing a pillar of flame to slam down on the same two spiders Tishe just froze.
[Cast Flame Strike centered on V27. Should hit both Spider 1 and Spider 2 for 31 hp damage. Reflex DC 21 halves] -------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Status - Gry, Gilan, Flea Freedom of Movement Shield of Faith - +2 AC [3/10 rounds]
------ Spells Prepared: Highlight to display spoiler: { {cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Gilan [HP: 118/118 - AC: 26] [greater magic fang, freedom of movement, bear str, bless] and Ciaran [HP: 80/80 - AC: 24 bear str, bless] (Substitute Cayzle) d20+13=27 2d8(4+7)+8=19 Thursday February 21st, 2008 2:10:49 PM
Gilan's Summons brings a Large Earth Elemental into the Wold 45 feet straight ahead. Gillan mentally directs it to attack the Worm. The stone walls surrounding it prove no barrier to an earthglider like the elemental. It sinks down and forward 20 feet, attacking the worm through the rock walls and floor as if it were water.
Large Earth Elemental AC18, HP68.
Large Earth Elemental vs Worm (assumes that both are touching the ground): Hits AC 27 for 19 hp damage. What is the Worm's AC?
Meanwhile, Gilan is still stuck in the back. He decides to again cast a summons, this time over the Cure Crit Wounds he has prepared.
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Vayine HP 82/82 AC 26+4 (Barkskin), Barkskin, Endure Elements d20+12=18 d20+7=9 d8+8=12 d8+8=9 Thursday February 21st, 2008 4:48:11 PM
Vayine Drops his sword and pulls out his Longbow. seeing the others protecting Tishe' and Flea, Vayine begins peppering the Spider thats after his bro.
Attack 1 Hits AC 18 for 12 Damage.
If Vayine has enough time for two shots
Attack 2 hits AC9 (Pretty sure its a miss.) 9 damage.
Olaf d20+11=26 Thursday February 21st, 2008 7:19:55 PM
Seeing that the rest of the bloodpack seem to have the spiders under control, Olaf examines the left door more closely, attempting to pick any lock that might be on it. [ open lock 26 ] If there is no lock, Olaf will start to slide leftward around the central area, moving while stealthed to P23.
Flea (AC 21, 57/62 HP) Status, Bless d20+9=23 Thursday February 21st, 2008 9:57:32 PM
The web catches Flea, but the gnome is able to wriggle free (Escape Artist=23). "Olaf! Murdock!" she calls out as she brandishes her sword and wand, "let's stay with our backs touching so that nothing can sneak behind us!"
Flea ponders the mystery of the worm behind the door and wonders if it is a captive of the creatures that inhabit the dome...or something else.
DM Sanity:
-Boots of Speed-p. 250 DMG-used 1/10-basic movement is 20 ft, 40 hasted -Pass w/out Trace (from Tishe) 300/350 minutes, move through any type of terrain and leave neither footprints nor scent -Status (from Trellus) -Bless from Yanosh
The Worm - Round 3 (DM JohnP) d20+7=25 d20+7=15 d20+7=14 d20+7=9 d20+15=21 3d6(1+3+3)+10=17 d20+9=13 d20+9=17 d20+9=16 2d6(6+6)+6=18 d8=4 Thursday February 21st, 2008 10:56:04 PM Tishe' ignores the webbing that is coating her, concentrating instead on using her staff to cast magical cold at two of the spiders. The frost catches both spiders but one seems to partly avoid the spell.
Even as she does this, the celestial monkey jumps up and down before returning back to the theurge. Nothing immediately happens.
Ayreon is also caught in the webbing but is able to wriggle free. Unfortunately, he cannot attack the spider in return. DM Note -- It's a standard action to get free, so only a Move or Move Equivalent action is possible
Yanosh moves to protect Tishe'.
Grymash shouts a prayer to Gargul and summons a mystical weapon that attacks one of the spiders. The axe hits the spider once and damages it.
Trellus calls down a pillar of flame that fully catches both of the spiders.
Gilan summons an earth elemental and immediately starts another summoning spell. The earth elemental disappears into the floor after being directed to attack the worm. Inside the speakers platform, the sounds of battle can be heard.
Vayine drops his sword in order to switch to a bow. He fires one arrow at Spider 1 but misses.
Olaf checks the door for a lock but doesn't find one, concluding that the door is either stuck or barred. He slides around the building, not even noticing the presence of the earth elemental beneath his feet.
Flea gets free of the webbing and stands still, shouting for her companions.
Murdock stands still
++++++
Olaf sees the humanoids coming around the corner of the building. There are two rapke-things coming from the tunnels. A pale rapke-thing follows the humanoids around the building but Olaf can't tell where it came from.
Thumping and banging comes from inside the building as the worm bashes the elemental. Bash -- hits AC 21, 17 crushing damage
The spider-things continue to attack. Spider 1 drops to the floor, allowing Yanosh to attack it. Once on the ground, the spider attacks Yanosh but cannot hit. Spider 1 -- bite misses AC 13
The second spider drops to the floor and attacks Flea, missing as well. Spider 2 -- bite misses AC 17
The third spider drops into the edge of the seats, biting at Tishe'. The fangs bite deep, injecting poison into the theurge. Spider 3 -- bite hits AC 16, 18 damage and DC 16 Fort save required. Failure means loss of 4 strength.
The elemental's damage reduction reduces damage to 12. Its AC is 18, and its hp are 56 of 68.
Not knowing the worm's AC, the elemental will use its Power Attack to the extend that it hits on a roll of natural 10 (decided by me before rolling). Thus:
If the Worm is AC23 or higher, then the elemental hits AC23 for 17 and AC31 for 13.
If the Worm is AC22, then the elemental hits AC22 for 18 and AC30 for 14. (-1 on attacks, +1 on damage with Power Attack)
If the Worm is AC21, then the elemental hits AC21 for 19 and AC29 for 15. (-2 on attacks, +2 on damage with Power Attack)
If the Worm is AC20, then the elemental hits AC20 for 20 and AC28 for 16. (-3 on attacks, +3 on damage with Power Attack)
If the Worm is AC19, then the elemental hits AC19 for 21 and AC27 for 17. (-4 on attacks, +4 on damage with Power Attack)
If the Worm is AC18, then the elemental hits AC18 for 22 and AC26 for 18. (-5 on attacks, +5 on damage with Power Attack)
If the Worm is AC17, then the elemental hits AC17 for 23 and AC25 for 19. (-6 on attacks, +6 on damage with Power Attack, the max allowed for BAB +6 with Power Attack.)
This round, Gilan's just-cpmpleted Summon Nature's Ally V called 2-5 Thoqquas into the Wold, 45 feet towards the worm, under and around Spider 1. He calls FIVE of them! Yes! Woot!
They immediately burrow into the rock and move toward the worm too. Doing so may provoke an AoO depending on the spider's reach and height, but that's okay -- unless the spider has combat reflexes, only one will be subject to the AoO, and anything that touches the thoqqua takes 2d6 fire damage ... either hurting the attacker or burning away entangling webs, most likely.
I'll assume that all five can burrow 20 feet and charge the worm. If that's not the case, then use whichever attacks can be made, please.
Five Thoqqua Charges: miss; miss; AC12 for 9 slam + 6 fire; AC25 for 5 slam + 4 fire; and AC18 for 5 slam + 7 fire.
ALSO note that on any hit, the worm must make a DC12 reflex save or catch fire.
Thoqquas are AC18, 16hp, and anything that touches one takes 2d6 fire damage.
Gilan, still stuck in the back, casts another summons, this one over Dispel Magic.
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Ayreon [ AC24 - HP 77/77 ] d20+16=36 d20+16=36 d20+16=28 d8+8=12 d8+8=13 d8+8=15 d20+16=26 d8+8=15 d20+11=20 d8+8=15 Friday February 22nd, 2008 8:21:54 AM
Ayreon free from the webs rapid fires at the spider that threathens the corridor entrace (spider 1)
Arrow 1 hits AC36 - NAT 20 - Crit check AC36 - NAT 20 - Instant Death AC28 - Damage 12+13+15 = 40HP - should this spider die the other shots are fired at Spider 3 Arrow 2 hits AC26 - damage 15 Arrow 3 hits AC20 - damage 15
"Die you freaks of nature..." Ayreon cheers between his teeth joyful by the lucky shots he made...
Tishe' (AC 16 HP 47/61 -4 STR), Tacia (AC 19 HP 26/26) d20+8=15 9d6(4+5+5+4+3+4+4+1+5)=35 d20+6=21 d6+3=4 Friday February 22nd, 2008 9:42:57 AM
The celestial monkey continues to move back to Tishe', being careful to avoid moving so fast as to gain the attention of the huge spiders.
"Ahhh!!" Tishe' writhes in pain as the spider's fangs strike her shoulder. (Fort:15) And the poison and pain drains her strength to continue the fight.
Tacia growls and nips at the spiders legs, seeking to assist her companion. It seems that the two-leg that saved her needs saving herself! (AC 21, Dam 4)
And then the brown eyes lock with the monster trying to kill her and sparks seem to fly as purpose overcomes pain. Putting her hand in her pocket again, it comes out with a small ash wand with stylized lighting down its length. Pointing it at the spider, Tishe' sneers.
"I've got fangs too."
(35 damage, Reflex DC 13 for half)
DM Sanity Rod of Extend: 3 of 3 used Pearl of Power: used Staff of Ice: 9 charges Wand of Lightning: 0 charges left
Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 10 minutes Pass w/out Trace (on Flea) 300 minutes, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)10 minutes, +3 AC
Murdock AC22 HP 35/35 (sub= SteveK) Mage Armor d20+12=13 d20+6=11 d20+6=10 d20+6=12 4d6(2+6+2+1)=11 4d6(1+3+5+5)=14 Friday February 22nd, 2008 9:58:27 AM
(ooc: I am such an idiot forgetting to post Murdock! :-( )
Staring at the fire and watching the flames lick about, Murdock is startled to hear Trellus' voice. "Put out the flames, why..." and then he pulls himself back to the here-and-now.
Moving forward to clear the tunnel, Murdock slides off to the right (at W,30; 25' move, entering but not leaving threatened area; does not incur AOO)
Waving a hand, he dismisses the now useless Wall of Fire, and points a finger at the spider directly in front of him. He casts defensively to avoid any crippling attacks, but fails! (Concentration: 13, nat 1!). Vulnerable to retaliation by the spider, Murdock's only defense is that the creature is poor at striking a drow.
Murdock's spell goes off and two beams of fire impale the bloated spider. (Touch AC 11, 10 Dam: 11, 14)
(ooc: what lousy rolls!)
Spells Endure Elements (from Tishe') Mage Armor: +4 AC (8 hours) Lesser Globe Invulnerable (6 rounds)
Yanosh AC20--HP76/76 d20+5=8 Friday February 22nd, 2008 11:55:50 AM
Ignoring the spider trying to attack him Yanosh summons the power given to him by the God Gargul. Yanosh also calls forth the weapon of Gargul. A shimmering Dwarven War Axe appears over the spider attacking Tishe'. Hopeing that noone saw his miserable attempt at defending Tishe'. Yanosh turns to cutting the webs confining her.
Trellus (AC 24, 88/88 hp, Freedom of Movement, Shield of Faith, Air Walk) Friday February 22nd, 2008 1:48:45 PM
Trellus decides he's needed further out in the fray. The cleric casts a spell on himself and then moves forward. Ducking around Vayine's right, he climbs in to the air moving back and right in an attempt keep away from Spider 1.
[Cast Air Walk, move to V32]
-------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Status - Gry, Gilan, Flea Freedom of Movement Shield of Faith - +2 AC [4/10 rounds] Air Walk
------ Spells Prepared: Highlight to display spoiler: { {cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Olaf (AC 22, HP 58/58) Friday February 22nd, 2008 6:11:26 PM
Grimacing from his concealment at the oncoming humanoids and rapke, Olaf pulls some caltrops out from his handy haversack and sprinkles them at P22 before slinking back to help guard Flea's back at S25.
Vayine HP 82/82 AC26+4 (Barkskin), endure elements d20+19=33 d10+10=15 Friday February 22nd, 2008 9:45:06 PM
Vayine drops the bow and scoops up his sword, he moves to stand between Murdock and the giant spider. (If he is able to he will attack.)
Gilan directs his creatures to attack. The earth elemental tries it's best to damage the worm and hits twice. Five little fire creatures are summoned near a spider and also move to attack. As they move away, the spider attempts to attack but misses. Only three of the thoqqua manage to reach the worm and attack, none hitting. DM Note -- I don't usually reveal AC until a couple rounds into combat (but see below to speed things up). Burrowing creatures cannot charge while using that movement mode. There was only space for three thoqqua beside the earth elemental and I'm ruling that these elementals can't share space ... the remaining other two thoqqua have been moved to another side of the worm.
Ayreon puts an incredibly accurate arrow into the spider-thing closest to him, causing enough damage for it to drop. His next two arrows are at Spider 3 but only one of those hits.
Tishe' feels the burn of spider poison in her veins and the loss of strength that accompanies it. Tacia darts in to protect the theurge, attracting the attention of the spider as it closes. The spider attacks, biting and injecting poison into the dog. AoO (as Tacia moves close enough to bite) -- hits AC 25, 13 damage, DC 16 Fort save or lose 4 STR
Tishe' can now retrieve a wand without being attacked, aiming the wooden stick at the spider and sending a bolt of electricity at the thing that also catches the rapke beyond. Both avoid some of the bolt.
Murdock starts into action, moving out of the way of Gilan and further into the room. The mage moves to dismiss the ring of fire and then prepares for more actions. DM Note -- Dismissing a spell is a standard action, so not able to cast a spell this round.
Yanosh summons a spiritual weapon to attack spider 3. The weapon cannot hit the spider.
Trellus casts a movement spell and moves into the bleachers.
Olaf tosses some sharpened spikes on the ground before slipping back around the corner.
Vayine drops his bow and grabs his sword, moving to protect Murdock.
Grymash and Flea stand around. Grymash's spiritual weapon swings again.
++++++
Most of the Bloodpack feel a magical lassitude fall over them, reducing their speed and combat effectiveness. Ayreon, Grymash, Murdock, Tishe' (Tacia) (the monkey), Trellus, Vayine, Yanosh -- DC 17 Will save or be affected by a Slow spell
Spider 2 keeps attacking Flea, hitting the rogue and injecting her with poison. Spider 2 -- bite hits AC 23, 10 damage, DC 16 Fort save or lose 4 STR
Spider 3 bites at the annoying dog in front of it but misses badly. Spider 3 -- bite misses AC 11
The first rapke-thing emerges from the tunnel now that the ring of fire has been extinguished.
Rapke-thing 2 moves closer before screaming at the Bloodpack. When it does, nearly all of them are affected by the chilling sound of a hunting rapke. Everyone but Gilan (Ciaran), elemental, thoqqua(s) -- DC 12 Will save or stunned for 1d4 rounds
Rapke-thing 3 moves into the bleachers on the east side even as the pale rapke-thing 4 does the same on the west.
Three more groups of humanoids emerge from the tunnels. The first group of humanoids work on the doors on the west side of the speakers platform, getting them open and beginning to move inside.
Opponent Information Humanoids - AC 20 Spider-things - AC 21 Rapke-things - AC 22 Worm - AC 21
Weekly Summary : The Dome unfolds its terrible secret...
There within the heart of the Dome our friends now find a ... Worm... Accompanied by spiders and Rapke things it is hidden away in the center of the arena. And so the battle begins...
Game Speed = 100% / Player posts needed = 5
Ayreon [ AC24 - HP 77/77 ] d20+7=8 d20+7=20 d20+7=24 d20+16=35 d20+16=24 d20+11=25 d8+8=13 d8+8=16 d8+8=16 Monday February 25th, 2008 1:28:25 AM
Pleased to see the first spider fall Ayreon is taken by surprise as something evil is trying to slow down his movement... (Will save: 8 - hero point reroll 20 - succes)
Then the terrible sceams of the Rapke - an allready well known shrieking sound - devastates his ears... (Will save: 24 - succes)
"There's too many of them!!" Ayreon shouts as he sees more and more creatures assembling in the arena. All he can do is try to keep calm and send volley after volley of arrows in the closest creatures.
Since Spider 3 is harassing one of the mystics Ayreon fires at Spider 3...
Arrow 1 hits AC35 - damage 13 Arrow 2 hits AC24 - damage 16 Arrow 3 hits AC25 - damage 16 Total damage: 45Hp Should the spider fall the remaining arrows are sent towards Rapke 4.
Grymash (ac26, hp115/115, barkskin) d20+7=21 d20+12=20 d20+6=11 d8+1=8 d8+1=8 d20+16=33 d8+25=30 Monday February 25th, 2008 9:45:23 AM
The assault on his mind is far from a fair fight. His fragile mental acumen is ill-equipped for this strange place and events. However, a few small sparks of wisdom ignite the dry straw and brush that occupy his mind (Will 21). "Grry beee slowww ... NO, GRY BE NO SLOW!!" With his double ax in hand, Grymash charges to the aid of Tishe. He tries to connect his ax to anything that threatens her.
Soulcleaver continues to slash and hack with less than Gry-like accuracy.
(HitAC 20. Damage 8. HitAC 11. Damage 8.)
Yanosh AC20 HP76/76 d20+7=21 d20+7=19 d20+7=24 d6+3=6 d20+5=13 d20+5=25 d20+5=20 d8+1=2 d8+1=8 d8+1=8 Monday February 25th, 2008 1:17:08 PM
Starting to slow down Yanosh shakes it off and attacks the webbing on Tishe'. Hit Ac 24 dmg 6 against webbing.(If needed)
when the Rapke thing screams Yanosh shivers but carries on with his duties.
The shimmering Axe continues to attack spider 3.
Hit Ac 13 Hit Ac 25 crit threat (Nat 20) Hit ac 20 no crit Dmg total 2 (OoC thought I had made the crit disregaurd the last 2 d8 rolls)
Trellus (AC 24, 88/88 hp, Freedom of Movement, Shield of Faith, Air Walk) d20+17=32 d20+17=21 d20+16=24 Monday February 25th, 2008 4:18:11 PM
Will save 1 - 32 Will save 2 - 21
Trellus feels the lassitude tickle at his senses before negligently brushing it aside. What grass eater is doing THAT? he wonders idly.
The screaming rapke is a lot more obvious. But Trellus has heard the real thing, and dude, that ain't it. The cleric doesn't even turn his head.
"Yanosh, just kill something. I'll deal with Tishe," he directs. The blond man walks across the air to his stuck packmate, glancing down at the 'dead' spider below him as he does. [is it healing itself?]
Arriving behind Tishe, Trellus hurriedly sketches a spell, while keeping an eye on the spider and the rapke-thing. "Let's get you outta there." [Air Walk to R31] [Defensively casting (Concentration check 24 v DC 19 to avoid AoO) Freedom of Movement on Tishe]
"Everyone stay close to the exit in case we need to pull back!" he warns. -------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Status - Gry, Gilan, Flea Freedom of Movement Shield of Faith - +2 AC [5/10 rounds] Air Walk
------ Spells Prepared: Highlight to display spoiler: { {cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Thoqqua 5 moves to T17 and attacks at +6 (+4 base +2 flanking) -- if he survives the AoO that that may provoke. (recall that hitting a Thoqqua inflicts 2d6 fire damage on the attacker). His attack is a 16 -- a miss.
Thoqqua 4 moves to 17V, also flanking and attacking at +6. Hopefully there is no AoO because the worm lacks combat reflexes? His attack is a 25! A hit for 4 slam damage and 5 fire damage (the fire damage bypasses damage reduction, if any).
Thoqqua 3, 2, and 1 all use the typical Thoqqua spring-charge attack, attacking at +4 base, +2 charge, +2 flank. They have a -2 AC this round. Attacks hit 16, 20, and 25, so one hits for 7 slam damage and 3 fire damage.
Note that the worm must make two DC12 reflex saves or catch fire for 1d4 rounds. What that does, I don't know, and the SRD seems ambiguous.
Large Earth Elemental vs Worm: Then the elemental makes its two punch attacks, at +2 with the flanking bonus, and with a -4 on the attack so as to use its Power Attack. They also gain +1 to hit and damage from earth mastery. The total mod is +11. They hit AC28 and AC24. Total damage (at +5 over book damage) is 26+22=48.
The elemental has taken 12. Its AC is 18, and its hp are 56 of 68.
Gilan's summoning from last round, a SNAIV, is now complete. He calls a Unicorn. He causes it to appear at U-V-27-28. It immediately makes a full attack on spider 2. The horn hits AC19 - a miss. the two hooves both miss too.
Gilan moves up with his dog, right to Spider 1. Is it dead? regenerating? Just in case, Gilan and the dog rip into it. (do you need rolls? I'm assuming no?)
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
ADM Steven: fixed Unicorn link
Olaf (AC 22, HP 58/58) d20+9=21 Monday February 25th, 2008 6:06:32 PM
"Stay close..." Olaf mutters to himself. "Now how'm I gonna do that?" Hearing the scream, he is momentarily distracted, but otherwise keeps his cool [will save 21 vs DC 12]. He moves, still at his slow pace, to Z23 with a double move action, hoping to provide some flanking once he is discovered.
Vayine HP 82/82 AC 26+4 (barkskin) endure elements, barkskin. d20+7=22 d20+21=22 d20+16=22 d10+10=11 d10+10=20 Monday February 25th, 2008 10:25:28 PM
Will Save=22 (Save)
Vayine Seeing the Druid and his wolf taking care of the spiders corpse and seeing Murdock safe for the moment, charges the Spider 2. with an intimidating scream he slashes the giant creature.
Attack 1 Hits AC 22 for 11 Damage Attack 2 Hits AC 22 for 20 Damage Total Damage 31
DM Apology (JohnP) Monday February 25th, 2008 11:11:25 PM
Home late, sick wife ... blah, blah, blah.
I'll post tomorrow, hopefully after the remaining players have posted.
Murdock AC22 HP 35/35 (sub= SteveK) Mage Armor d20+10=25 d20+10=12 d20+10=20 d20+16=30 Tuesday February 26th, 2008 1:29:16 AM
Murdock feels the insidious effects of lethargy try to steal his will to act, and he dismisses the attempt. (Will:25) Likewise, the effects of the Rapke do not overcome the driven elf.
Deciding something has to be done to reduce the numbers against the Bloodpack, Murdock steps back five feet and defensively casts (Concentration: 20) Black Tentacles on the group at entrance "C". (Grapple: 30)
Spells Endure Elements (from Tishe') Mage Armor: +4 AC (8 hours) Lesser Globe Invulnerable (5 rounds) Black Tentacles: (8 rounds) 20 foot diameter all get grapple check d20+16. Any grappled gets new check per round or d6+4 damage.
Tishe' (AC 16 HP 47/61 -4 STR), Tacia (AC 19 HP 13/26 -4 STR) d20+13=23 d20+13=20 d20+13=20 d20+13=29 d20+3=9 d20+8=15 9d6(6+5+1+2+4+4+1+6+1)=30 Tuesday February 26th, 2008 1:40:18 AM
Tacia is also affected by the spider's poison (Fort DC 15), but is able to use the image of Tishe' to overcome the slow and scream effects(Will 20 and 29). The dog backs off growling and staying away from the spider.
The monkey is overcome by the Rapke's scream (Will DC 9) and pelts full tilt through the Bloodpack lines and up the tunnel.
Tishe' herself is not affected by the slow or scream (Will DC 23, 20) and is thankful for the spell from Trellus to get her out of the webbing. With her new-found freedom, Tishe' raises her staff of Ice and a rod of enlarge and casts a 120 foot cone of cold through the spider, the rapke, and catching the humanoids coming through the entrance on the left!
Cone of Cold: 30 damage, Reflex DC 19 for half
DM Sanity Rod of Extend: 3 of 3 used Pearl of Power: used Staff of Ice: 7 charges Rod of Enlarge: 1 of 3 used
Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 10 minutes Pass w/out Trace (on Flea) 300 minutes, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)10 minutes, +3 AC
Yanosh AC20 -- HP76/76 Tuesday February 26th, 2008 11:42:36 AM
"With pleasure!" with that said Yanosh steps around Tishe' sheathing his sword nearly as fast as his War Axe appears in his hand. Stepping between Tishe' and the spider.
(OoC I dont want to make any more of a move with out a DM post.)
Grymash Tuesday February 26th, 2008 7:40:19 PM
Grymash continues his charge and avoids sneezing from all the giant, hairy spider dander.
Flea (AC 21, 47/62 HP) Status, Bless d20+3=16 d20+4+1 for Bless=14 d20+13=31 4d4(3+1+3+1)+4=12 Tuesday February 26th, 2008 7:45:07 PM
Lucky once, Flea's lacklustre response costs her when Spider #2, bites with its needle sharpe teeth. The rogue somehow finds the fortitude to fight off the spider-poison, though (Fort save=16).
Domi must be with the gnome this day, for Flea is also able to brush off the shrill scream of her nemesis (Will save=14).
Flea takes one step back, closer to her pack-mate and allies and triggers her wand at the spider in front of her. (UMD=31, 12 pts Magic Missile dmg. Spider #2)
DM Sanity:
Position: 24T
-Wand of Magic Missile 29/50 charges remaining -Boots of Speed-p. 250 DMG-used 1/10-basic movement is 20 ft, 40 hasted -Pass w/out Trace (from Tishe) 300/350 minutes, move through any type of terrain and leave neither footprints nor scent -Status (from Trellus) -Bless from Yanosh
(steveK) Tuesday February 26th, 2008 9:25:01 PM
checking in, bad computer access while at a conference...
The Worm - Round 5 (DM JohnP) d20+9=15 d20+15=30 3d6(2+6+5)+10=23 2d6(3+5)=8 d20+9=12 d20+16=19 d20+10=21 d20+10=20 d20+10=30 d20+10=29 d20+10=22 d20+10=16 d20+7=18 d20+8=26 d20+8=13 d20+4=15 d20+4=21 d20+4=12 d20+4=18 d20+4=9 d20+4=20 d20+4=8 d20+15=33 3d6(2+6+4)+10=22 d20+12=29 2d8(5+1)+8=14 d20+6=16 d20+10=29 d6+2=5 2d6(5+1)=6 Wednesday February 27th, 2008 12:10:19 AM Ayreon withstands the magic and sends three arrows plunging into the spider threatening Tishe'. The thing is injured but not badly enough to drop it.
Grymash rushes in to attack the same spider, avoiding its fangs as he closes with it. The double axe delivers a mighty blow that isn't quite enough to drop the thing. His spiritual Soulcleaver continues to slice into the fallen spider 1, ensuring that it doesn't get up anytime soon.
Yanosh manages to strip the webbing from Tishe'. His summoned weapon almost, but not quite, drops Spider 3.
Trellus glances over as he moves towards Tishe', confirming his fears that these things are still healing themselves. Once he is behind the theurge, he casts a spell that will allow her to move freely.
Thoqqua 5 moves, getting squashed as it does. There is a sizzling sound and a nauseating odour of burned flesh fills the room. Thoqqua 4 safely moves and then causes more sizzling.
The remaining three thoqqua attack, unable to charge because they are immediately beside the worm and cannot move 10 feet. Still, the last one hits and causes more sizzling.
The earth elemental thumps on the worm twice.
A unicorn appears and attacks spider 2. It can't hit, though.
Finally, Gilan and Ciaran move up to the "dead" spider. As Trellus learned, the thing is healing as it lays there. Dispatching the thing will have to occur next round. Perhaps Ciaran can be ordered to dispatch the thing?
Olaf successfully moves past the spider since it is so focused on Flea and the other members of the Bloodpack.
Vayine charges spider 2, avoiding it's fangs. The drow does enough damage to drop the thing, weakened as it was by the spells cast by Trellus and Tishe'.
Murdock withstands the spell and screams. He steps back and casts a spell that summons a mass of tentacles near one of the entrances. The rapke-thing and all but one of the creatures are grappled by the tentacles. DM Note -- Placed the spell so that Olaf not inside the area.
Tishe' resists the magic and then uses her items to cast a huge attack spell that drops the spider in front of her and several of the humanoid-things.
Flea also successfully resists the magic and screams. She steps back to ready a wand and sees that her target is already fallen.
++++++
The worm bashes the earth elemental, doing some significant damage. Worm -- bash hits AC 33, 22 damage crushing to elemental
Spider-thing 2 attempts to get to its feet. Something or someone hits it, sending it back to the floor to continue healing. Anyone able to make an AoO may do so
Rapke-thing 1 is grappled and cannot escape.
Rapke-thing 2 pushes over the fallen spider-thing 3 to close with Grymash. It bites the half-orc, drawing blood. Rapke-thing 2 -- bite hits AC 29, 14 damage
Rapke-thing 3 screams before moving to close with Vayine. It doesn't attack. Ayreon, Gilan (Ciaran) (Unicorn), Grymash, Murdock, Tishe' (Tacia), Trellus, Vayine, Yanosh -- DC 12 Will save or be stunned for 1d4 rounds
Rapke-thing 4 screams and moves to close with Tishe'. Ayreon, Gilan (Ciaran), Murdock, Tishe' (Tacia), Trellus, Yanosh -- DC 12 Will save or be stunned for 1d4 rounds
The first of the humanoid-things attacks the earth elemental but misses. The other humanoids in that group do nothing more. Humanoid 1 -- claw misses AC 16
Humanoid 9 moves ahead, through the open door and into the building to attack the thoqqua. Humanoid 9 -- claw hits AC 29, 5 damage to thoqqua (6 taken from fire)
The other humanoids remain where they are.
Opponent Information Humanoids - AC 20 Spider-things - AC 21 Rapke-things - AC 22 Worm - AC 21
If the Rapke descides to change target and charge Ayreon, the Drow fighter will drop his bow and quick draw his Keen Rapier...
Ayreon Wednesday February 27th, 2008 5:11:18 AM
Added chat sheet to Google Docs
Olaf (AC 22, HP 58/58) d20+10=26 d6+2=7 2d6(6+3)=9 d20+15=16 d20+10=18 Wednesday February 27th, 2008 1:53:12 PM
Finally breaking his concealment, Olaf takes an attack of opportunity against the flailing spider 2, aiming viciously at its underbelly with his plain metal sickle. [hit AC 26 +2 for flanking +1 for bless +4 for prone = 33, for 7 points of damage + 9 points of sneak attack damage (flanking)]
He then starts a weaving, tumbling movement to Z27 [20' tumble movement, tumble roll of 16 vs DC 15 check to prevent AoO], and lays into Rapke 3's flank. [hit AC 18 +2 (flanking) +1 (bless) = 21 (miss)]
Trellus (AC 24, 88/88 hp, Freedom of Movement, Shield of Faith, Air Walk) d20+17=24 d20+17=24 3d8(3+4+5)+5=17 Wednesday February 27th, 2008 2:10:37 PM
Two spells later, and suddenly the Bloodpack isn't in danger of getting swarmed under. "Very waxed pick!" he exclaims to Tishe. "Now, back up and let Yanosh get in there."
The rapke-things scream. Trellus ignores them. [Will saves 24 and 24]
The cleric pulls out a wand and taps Tishe with it. [CSW - 17 hp healed]
"Dudes, remember you gotta take a second to totally cut their reeds when they go down, or they'll just come back," he reminds the group.
-------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Status - Gry, Gilan, Flea Freedom of Movement Shield of Faith - +2 AC [6/10 rounds] Air Walk
------ Spells Prepared: Highlight to display spoiler: { {cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Gilan Wednesday February 27th, 2008 5:01:39 PM
turn to come later this eve.
Grymash (AC 28, hp101/115, barkskin) d20+7=22 d20+16=29 d20+16=21 d20+11=23 d20+11=17 d20+16=29 d8+10=16 d8+5=11 d8+10=15 Wednesday February 27th, 2008 6:57:57 PM
Soulcleaver puffs out of existance, leaving the fallen spider behind.
Grymash hears the rapke-things scream (Will save 22), but it does nothing to lessen the half-orc's resolve. Though he answers with his own, "AAAUURRRRGGGHHHHH!!!" The unfortunate deformed beast soon realizes there are creatures in the Sargrass that are best to be avoided. Will the rapke-thing survive this lesson?
(Two-weapon attack on R2. Attack1: HitAC 29. Damage 16. Attack2: HitAC 21, hero point 29. Damage 11. Attack3: HitAC 23. Damage 15. Attack4: HitAC 17. Miss. Total Damage: 32. -3 Con to R2.)
Yanosh AC20 --HP76/76 d20+7=23 d20+7=19 d20+5=18 d20+5=16 d20+8=26 d20+3=17 d10+3=13 Wednesday February 27th, 2008 7:57:24 PM
Another cold chil races down the burned Dwarfs spine as the things scream again (saves vs will 23&19). the spiritual weapon attacks once more against the spider threatening Tishe' and himself. Missing both times Yanosh growls in anger as he strikes at the spider with his own War Axe. His Axe slices in on the first strike but glances off on the second. (hit Ac 26 dmg 13 hit Ac 17 miss)
Spells Bless +1/4 mins spiritual weapon
Tishe' (AC 16 HP 61/61 -4 STR), Tacia (AC 19 HP 26/26 -4 STR) d20+13=31 d20+13=20 d20+13=19 d20+13=16 Wednesday February 27th, 2008 8:53:07 PM
Tishe' and Tacia are still unaffected by the rapke's screams, but the two look at each other and decide it is time to retreat!
Withdrawing from the Rapke (full round move away, doesn't incur AOO for first 5 feet) Tishe' squeezes past Trellus to stand behind the cleric (to S,32) "Thanks, Sweetie!" she says as she gets healed, and she shares the spell with Tacia, helping her canine companion too.
Tacia also withdraws to keep with her human (going to S,33)
DM Sanity Rod of Extend: 3 of 3 used Pearl of Power: used Staff of Ice: 7 charges Rod of Enlarge: 1 of 3 used
Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 10 minutes Pass w/out Trace (on Flea) 300 minutes, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)10 minutes, +3 AC
Thoqqua 4 moves to 17V, also flanking and attacking at +6. Hopefully there is no AoO because the worm lacks combat reflexes? His attack is a 25! A hit for 4 slam damage and 5 fire damage (the fire damage bypasses damage reduction, if any).
Thoqquas 4, 3, 2, and 1 all attack with a +2 flank bonus. Attacks hit ACs 11, 12, 24, and 10, so one hits the worm for for 7 slam damage and 6 fire damage.
Note that the worm must make one DC12 reflex save or catch fire for 1d4 rounds. What that does, I don't know, and the SRD seems ambiguous.
Large Earth Elemental vs Worm: Then the elemental makes its two punch attacks, at +2 with the flanking bonus, and with a -4 on the attack so as to use its Power Attack. They also gain +1 to hit and damage from earth mastery. The total mod is +11. They hit AC19 and AC17. Two Misses!
The elemental has taken 12+17. It was cured for 17. Its AC is 18, and its hp are 54 of 68.
The Unicorn tries to resist the harch cries of the rapkes. It rolls an 11 and a 15 -- IF the Rapke are evil, the the unicorn's magic circle saves it! Otherwise it is stunned.
If the unicorn is unstunned, then it deals the needed death blow to Spider 2.
Gilan's dog moves to keep close to Gilan. It saves both times with a 12 and a 16. It deals the death blows to Spider 1.
Gilan saves twice, no problem. He casts a cure, then, holding the charge, steps over to 25-26-R-S, maybe drawing an AoO from R2. Once there, he touches the elemental to cure it: he heals it for 15 hp damage.
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Flea (AC 21+1, 47/62 HP) Status, Bless, Haste d20+4+1 bless=21 d20+4+1 bless=7 d20+4+1 bless=21 d20+17=22 d20+12+2 flanking+1 hasted+1 bless =24, d4+2=4 4d6(4+6+4+5)=19 2d6(5+3)=8 Wednesday February 27th, 2008 11:39:05 PM
Rapke #3 screams but the gnome ignores the sound Will save=21) as she gets ready to move into position against the one Gilan is dancing around. Before she can make her move, Rapke #4 cries out. The rogue hesitates, but through a heroic effort overcomes the sound (Will save=7, burned hero point, second roll=21).
Sucking up her courage, Flea activates the magic of her boots, and dashes into position (25Q? or best flanking position with Gilan) after tumbling (Tumble=22) to avoid its reach. The rogue slashes out with her holy short sword against rapke #2 (Hit AC 24, 4 pts dmg, +19 pts flanking dmg, +8 extra if rapke is evil)
DM Sanity:
Position: 25Q
-Wand of Magic Missile 29/50 charges remaining -Boots of Speed-p. 250 DMG-used 2/10-basic movement is 20 ft, 40 hasted -Pass w/out Trace (from Tishe) 300/350 minutes, move through any type of terrain and leave neither footprints nor scent -Status (from Trellus) -Bless from Yanosh
Murdock AC22 HP 35/35 (sub= SteveK) Mage Armor d20+10=29 d20+10=12 d20+10=16 d20+10=13 4d6(3+6+4+6)=19 4d6(6+2+3+3)=14 Thursday February 28th, 2008 12:02:24 AM
The first Rapke screams and Murdock sneers at the feeble attempt (Will:29), but he is totally caught unprepared for the second scream. The vibrations nearly sink into his bones before he pushes himself erect. (Will:12 whew!)
Pointing a finger at the offending rapke, two lines of fire impale the beast. (Scorching Ray: Touch AC 16, 13 Damage 19 and 14)
Spells Endure Elements (from Tishe') Mage Armor: +4 AC (8 hours) Lesser Globe Invulnerable (4 rounds) Black Tentacles: (7 rounds) 20 foot diameter all get grapple check d20+16. Any grappled gets new check per round or d6+4 damage.
Yanosh Thursday February 28th, 2008 11:26:40 AM
(OoC waiting dm post.)
Vayine HP 82/82 AC 26+4 Barkskin, Endure Elements d20+7=27 d20+19=36 d20+14=30 d10+10=16 d10+10=17 Thursday February 28th, 2008 5:25:02 PM
Vayine Laughs off the Rapkes scream (Prefect roll, Nat 20) and attacks the screaming creature (Rapke R3)
Attack 1 hits AC 36 for 16 Damage Attack 2 Hits AC 30 for 17 damage.
total damage 33
Grymash Thursday February 28th, 2008 5:52:29 PM
The rapke's body, ripe with blood, squirts out in all directions from his wounds. Much like a handful of grapes squeezed in Gry's vice-like paws. "LOOK! WEEZ GOTS UH SPRAYER!!"
The Worm - Round 6 (DM JohnP) d10+3=8 d20+16=19 d20+16=32 d6+4=8 d20+16=22 d6+4=7 d20+16=28 d6+4=10 d20+16=28 d6+4=9 d20+16=33 d6+4=7 d20+16=21 d6+4=5 d20+15=19 3d6(4+3+4)+10=21 d20+12=23 d20+7=8 d20+7=8 d20+6=20 d6+2=4 d20+6=9 d20+10=28 d6+2=4 2d6(1+3)=4 d20+10=21 d6+2=6 2d6(2+6)=8 Thursday February 28th, 2008 11:24:19 PM Ayreon sends three arrows at the nearest rapke-thing, hitting twice. It isn't enough to down the creature, though.
Olaf reveals himself to drop one of the spider-things as it tries to rise from the floor. Then he moves agilely to flank one of the rapke-things but is unable to hit.
Trellus encourages his companions even as he heals Tishe'.
Grymash unleashes a whirlwind of fury unto the nearest rapke-thing. It falls to the ground, barely breathing.
Yanosh lashes out at the fallen spider-thing, beating it further into unconciousness.
Tishe' retreats away from the creatures.
The thoqqua attack and the smell of burning flesh is stronger in the room.
The elemental keeps swinging but cannot hit the worm even with the distractions provided by the thoqqua.
The unicorn is not protected by its magic and is stunned by the rapke-thing's scream.
Ciaran moves close and dispatches one of the spider-things.
Gilan casts a healing spell and moves forward to heal his elemental. No creatures are still standing to threaten the druid and he successfully heals the elemental.
Flea is about to go tumbling around but realizes that her target is already on the floor. Instead, she tumbles towards the closest rapke-thing and strikes it.
Murdock barely withstands a scream but responds with a line of fire that severely burn rapke-thing 4. It is so completely burned that it is beyond even its regenerative ability.
The black tentacles cannot damage the rapke-thing that they have caught but all of the humanoid-things are crushed.
Vayine nearly finishes off the rapke-thing but it is still standing.
++++++
The worm bashes the elemental, knocking a good-sized chunk of dirt away. Worm -- bash hits AC 19, 21 damage
None of the spiders are moving.
Rapke-thing 3 makes a futile attempt to attack Vayine, missing with all of its attacks. Rapke 3 -- bite misses AC 23 Rapke 3 -- claw misses AC 8 (natural 1) Rapke 3 -- claw misses AC 8 (natural 1)
Humanoid 1 attacks the earth elemental, hitting once but barely doing any damage. Humanoid 1 -- claw hits AC 20, 4 damage Humanoid 1 -- claw misses AC 9
Humanoid 9 attacks thoqqua 4 again, hitting twice and getting burned. Humanoid 9 -- claw hits AC 28 on thoqqua 4, 4 damage (and 4 fire damage taken) Humanoid 9 -- claw hits AC 21 on thoqqua 4, 6 damage (and 8 fire damage taken)
The rest of that group of humanoids begin moving around the speakers platform, possibly to get on the other side of the thoqqua.
Opponent Information Humanoids - AC 20 Spider-things - AC 21 Rapke-things - AC 22 Worm - AC 21
DM Request - Please indicate if you prefer an alternate target if the original one in your post is already down.
Ayreon [ AC24 - HP 77/77 ] Friday February 29th, 2008 6:46:01 AM
No other targets close by, Ayreon jumps down the benches and moves into the arena (R27). Ready to aid Gilan should he be attacks from behind by the recovering Rapke.
Trellus (AC 24, 88/88 hp, Freedom of Movement, Shield of Faith, Air Walk) Friday February 29th, 2008 2:50:11 PM
"Hit it again, Gry!" Trellus cheers on his packmate. "Make sure it STAYS down."
After stowing his wand, the cleric moves forward to aid the barbarian in finishing off the spider-thing. [Stow wand, using Air Walk, move to P29 while drawing mace]
"Anybody see any windows we can use to throw some more picks at Momma?" he asks. -------- Active Spells:
Endure Elements - 24 hours Magic Vestment - Extended (shield) - +2 AC Magic Vestment - Extended (armor) - +2 AC Status - Gry, Gilan, Flea Freedom of Movement Shield of Faith - +2 AC [7/10 rounds] Air Walk
------ Spells Prepared: Highlight to display spoiler: { {cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Yanosh AC20 --HP76/76 Friday February 29th, 2008 3:56:35 PM
Yanosh leaps to the areana floor and charges the closest foe. The spiritual Axe shimmers and goes out as the Dwarf leaps down.
Tishe' (AC 16 HP 61/61 -4 STR), Tacia (AC 19 HP 26/26 -4 STR) 4d4(4+3+2+3)+4=16 Friday February 29th, 2008 4:52:16 PM
Rapidly running out of possible attacks, the plain-faced spellweaver digs through her pockets one more time and comes up with a wand.
Pointing it at the surviving Rapke and speaking the command word, four magic missles erupt from the end and unerringly strike!
Wand of Magic Missles 7th level: 16 damage
DM Sanity Rod of Extend: 3 of 3 used Pearl of Power: used Staff of Ice: 7 charges Rod of Enlarge: 1 of 3 used
Spells
Endure Elements; 24 hours Endure Elements (on Murdock) 48 hours See Invisibility (on Flea) 10 minutes Pass w/out Trace (on Flea) 300 minutes, move through any type of terrain and leave neither footprints nor scent Barkskin (on Flea)10 minutes, +3 AC
Murdock AC22 HP 35/35 (sub= SteveK) Mage Armor 4d4(3+3+4+3)+4=17 Friday February 29th, 2008 4:55:36 PM
Murdock thinks Tishe' has a fine idea, but the drow needs no wand! Looking at the podium, he attempts to see even a glimpse of the worm that would be enough to target the beast. (17 damage)
IF he fails to see the worm, the closest enemy standing will be good enough, he thinks.
Spells Endure Elements (from Tishe') Mage Armor: +4 AC (8 hours) Lesser Globe Invulnerable (4 rounds) Black Tentacles: (5 rounds) 20 foot diameter all get grapple check d20+16. Any grappled gets new check per round or d6+4 damage.
Thoqqua 4 (down 10 hp), 3, 2, and 1 all attack with a +2 flank bonus. One hits AC25 for 6 slam damage and 12 fire damage!
Note that the worm must make one DC12 reflex save or catch fire for 1d4 rounds. What that does, I don't know, and the SRD seems ambiguous.
Large Earth Elemental vs Worm: Then the elemental makes its two punch attacks, at +2 with the flanking bonus, and with a -4 on the attack so as to use its Power Attack. They also gain +1 to hit and damage from earth mastery. The total mod is +11. They hit AC15 and AC16. Two More Misses!
The elemental has taken 12+17. It was cured for 17. Then it took 16 most recently. Its AC is 18, and its hp were 38 of 68.
Then it was cured for 28 (see below), bringing it to 66 of 68.
Cast Every Morning * Endure Elements(Gilan & Ciaran) - wand * Extended Longstrider(Gilan & Ciaran) - extend rod
Vayine HP 82/82 AC 26+4 Barkskin, Endure Elements. d20+19=26 d20+14=18 d10+10=14 d10+10=11 Friday February 29th, 2008 10:59:56 PM
"WHY WONT YOU DIE" the drow screams as he rips into the Rapke (R3) with his sword.
Attack 1 Hits AC 26 for 14 Damage. Attack 2 Miss
total damage 14
Olaf (AC 22, HP 58/58) d20+10=22 d6+2=7 2d6(1+2)=3 Friday February 29th, 2008 11:19:45 PM
"Take that!" Olaf shouts at the Rapke, aiming again at the unprotected belly of the beast. [hits AC 22 +2 for flanking +1 for bless=25, 7 points of damage, 3 points of sneak attack=10 damage]
On the other hand, if the Rapke is already down at this point, Olaf will take his turn to deliver a coup de grace.
Flea (AC 21+1, 47/62 HP) Status, Bless, Haste Sunday March 2nd, 2008 7:43:17 PM
Flea backs away from rapke #3 with haste, figuring that her companions will see that it succumbs. The rogue looks 'round for enemies and spies the worm thing in its barricade. Squeezing behind Vayine and the stunned unicorn, Flea moves right and tries to locate one of the doors. If it seems locked, she will sheath her sword and rifle through her pouch in order to find her tools...
DM Sanity:
Position: 31X
-Wand of Magic Missile 29/50 charges remaining -Boots of Speed-p. 250 DMG-used 3/10-basic movement is 20 ft, 40 hasted -Pass w/out Trace (from Tishe) 300/350 minutes, move through any type of terrain and leave neither footprints nor scent -Status (from Trellus)
[i](OOC: DM, please describe the enclosure around the worm a bit.)
Grymash (ac26, hp104/115, barkskin) d20+14=31 d8+32=34 d8+32=38 d8+32=40 Sunday March 2nd, 2008 9:01:56 PM
Grymash looks back towards Trellus and gives him a nod, then turns to the giant spider next to him. The half-orc raises his blood-soaked ax to the air and brings one last fell stroke down on the monstrous arachnid.
(Coup de grace attack. Powerattack -9hit/+18dam. HitAC 31. Automatic crit. Damage: 34+38+40=112. Spider needs to make a Fort Save DC 127 or die. Oh, and he loses a point of Con.)
Ayreon Monday March 3rd, 2008 12:14:01 PM
awaiting DM post.
ooc: posting report will be here in the morning
Yanosh Monday March 3rd, 2008 3:32:22 PM
OoC Also awaits the posting of the gracious DM.
Flea (AC 21+1, 47/62 HP) Status, Bless, Monday March 3rd, 2008 10:23:19 PM
The rogue's eyes slide from side to side, making sure no one, or at least no enemy, is watching her.