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The new home
Stalkers grass


The grass. (JimW) 
Thursday July 19th, 2007 12:34:26 AM

Flor is more than happy to give everyone directions to the grass dome that he has visited in the past. At one point he looks to Trellus and shrugs his shoulders. "Do you need me to guide you there?" His offer is genuine and he would be willing to do just that but he is not sure if he would be welcome. He also knows that the pack does not trust him that well and so it should be.

Tishe' gets a sense that there is something out there in the grass waiting for her. Could it be the companion that she is looking for or is it something else. Time will tell it seems and it is another mystery, but one that could be easily solved.

[Have not checked my email so if you have emailed me just let me know. What type of companion is Tishe' looking for to replace her lost one?]

[The potions are CSW potions-CL9]

[Do not think that I ignored Grymash's hunting roll. I just did not use it as the group is going to move out and I did not know if you would want to take time for killing, dressing out and storing of food items.]

Tishe'  d20+8=11 d20+8=19
Thursday July 19th, 2007 6:10:53 PM

Keeping her eyes and ears open (Listen:11, Spot:19) Tishe' holds onto her crossbow and watches the 'grass around her. The prickling in the back of her shoulderblades keeps her turning around, but Wart doesn't seem too concerned, and so she keeps moving.

An endure elements spell with her Extend Rod ensures that Tishe' will travel in relative comfort.

Trellus 
Thursday July 19th, 2007 8:16:07 PM

Trellus takes the Lesser Restoration potions from Gilan, and hands over 300 gold pieces to pay for it. Looking over the healing potions, he ponders for a moment.
"Uh, Gry take two, Flea two, Murdock two, Tishe one and me one." he decides.

Flor's offer is quickly accepted.
"Shades, yes. By all means show the way. It'll be way easier to find.

Trellus grins at Flea's outburst and cocks his head toward the Grass.
"Have at it!" he calls. The blond man is in good spirits. Its definitely time to be off again.

"Hey, Gil - how 'bout you trail? Flea, Flor, an Gry got the front covered, and its real hard to sneak up on Ciaran there."

Gilan and Ciaran 
Thursday July 19th, 2007 11:36:41 PM

Gilan nods his head as the potions are handed out. He had little use for them when he had other ways to heal and they would even make him more effective in combat. "Sounds good, so please take your potions." He looks to the money that Trellus is offering and shakes his head. "Keep it...we may have use for it to pick up another wand later for healing as well...or something else." More or less he is allowing Trellus to put the money into the group fund for something more important.

As the group gets ready to head out he listens as Flor seeks to aid the group. He is happy to see the help and the fact that Trellus accepts is good as well. "Then I will bring up the rear of the group and make that my patrol area." He does not mind and as Trellus pointed out, Ciaran is more than capable to help him out.

Ciaran also is rather happy to be heading back into the grass. He has started to feel the sharpness leaving him as he has been lazing about. He becomes more alert as the start out and there is a new spring to his step.

Flea 
Friday July 20th, 2007 12:33:05 AM

With a serious look, Flea stows the 2 potions the cleric hands her. "I'm sure we'll be needing these...in the future." Then, her pack jiggling a little as she jogs into place, she sets out to scout for her pack.

As the gnome weaves her way into the deep grass, her high light voice guides her friends to where she is...

Let kings and tyrants come and go,
I'll stand adjudged by what I know.
Adventrin' life I'll ne'er gainsay.
Over the hills and far away

When Evil stalks upon the land
I'll neither hold nor stay me hand
But fight to win a better day,
Over the hills and far away.




The grass, my friend. (DM Jim) 
Saturday July 21st, 2007 12:52:47 AM

Flor falls into the group, staying near the front so that he can lead them to the grass dome. Most of the time he just pionts the general direction so that the pack stays on the right path. At one point he falls back to be near Trellus as he looks to him. "You know of course that I cannot interfer if you run into trouble...though I can supply a little healing afterwards." It is not that he cannot fight, but he cannot get involved when he is not directly in danger.

The grass is just as tall as normal and rather hot to travel through. Some are protected by spells and others by special gear, so the going is not that bad. Still, the heat will tend to tell on you after awhile without help.

It is an uneventful tour through the grass and you find a couple of paths that you can use. Without taking time to search it would be hard to tell what made the path...but it is only about a foot wide.

The last glimpse of the sun in the sky that you had the chance of seeing, puts the time at close to noon.

[Those not protected by a endure elements spell or a special cloak, will need to make a Fort DC 16 save or become fatigues from the heat and a 1d4 CON penalty for the loss of water, resulting in a weakened state.]

Murdock 
Saturday July 21st, 2007 9:39:53 AM

The drow elf nods in thanks to Trellus as he accepts the healing potions. "Thank you", the elf says, then adds, "You know, even though this dome is small, I bet it would be possible to enlarge it, to make it into the place you hope it will oneday be. I would support such an idea." Then the mage finishes, walking away.

Before the pack leaves for the grass, Murdock ask Tishe' to cast an endure elements on him, as he is not prepared to do it himself.

ooc: I'm taking a bit of leeway here since it is the first time I've posted all week do to work travel.-Steve

As the pack moves through the grass, Murdock anticipates the use of another powerful spell, very soon.

Trellus 
Sunday July 22nd, 2007 5:40:10 PM

Trellus nods in understanding of Flor's comments. If the druid has some reason he can't fight, the cleric won't press. Besides, as he remarks to Flor, "we weave pretty well on our own."

The blond man falls into line. As the heat makes itself known, the cleric casts Endure Elements upon himself.

"I've got a Cloak of Comfort if anyone can use it," he offers.

If no one can use the Cloak, Trellus casts Endure Elements on Grymash and Murdock.

The cleric doesn't worry about what made the trails, confident that Grymash or Flor or Gilan or somebody will tell him if there is danger.

-----

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)***, Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened), Spell Resistance (d)


Tishe' 
Sunday July 22nd, 2007 10:23:20 PM

Tishe' knows that Trellus is always ready with endure elements spells, and so has only studied for one. She is glad that the cleric is able to help Murdock against the harsh Sargrass environment.

Arriving close to the possible place of refuge (within 500 feet), Tishe' takes a moment to weave a small spell and see if she can detect any Bounders, Rapke, Ranthoms, Ant-taurs, or Prarie Pigs in the area. (Detect Animals and Plants: each different type is a one round action.) If she detects any animal, she continues to concentrate on that animal to find out that animals' number and condition.

She reports anything she discovers to the Bloodpack.

Spells
Divine Spells:
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, *Detect Animals/Plants,
2nd: Barkskin, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud
Yellow: Summon III, Lightning, Fly, Dispel


Flea (Cloak of Comfort)  d20+11=29 d20+9=29
Monday July 23rd, 2007 6:58:38 PM

The rogue continues apace of Flor, thanks to her magical boots. Her cloak, palest gray in the heat of the plains, keeps her comfortable.

Listen=29
Spot=29

With Flor leading the way, Flea focuses on her surroundings, and reports back to the pack anything that she finds.

After a while, she continues her tune.

When duty calls me I must go
To stand and face another foe
But part of me will always stray
Over the hills and far away

If I should fall to rise no more
As many comrades did before
Then ask the flute and drums to play
Over the hills and far away

Then fall in friends behind the drum
With colours blazing like the sun
Along the road to come what may
Over the hills and far away


(OOC: I think my computer is completely dead, and the issue will not be dealt with until I come back from holidays mid August. I have some e-mail info and sent updated Char sheet to Carl (who likely will play my rogue better than me in my absence!) I don't know why e-mail is bouncing. Got it transferred to DH's computer. Will post tomorrow, then I'm off for three weeks!-Carla)



Gilan and Ciaran 
Monday July 23rd, 2007 9:49:44 PM

Gilan follows around with the others, keeping to the back so that he can be their eyes back there. Ciaran is with him and that adds to the chances that they will notice trouble before it hits them. "I have a wand that we can make use of that will give us protection from the heat." He had forgotten that he had it and will offer to use it on anyone that is interested.

SPELLS
0th():
1st():
2nd():
3rd():
4th():
5th():

[Have access to a wand of endure elements if anyone needs a tap.]

Grass tunnel. (DM Jim) 
Monday July 23rd, 2007 11:39:42 PM

If Trellus stops to think about what was just said by Murdock he should realize that he is right. The dome should be able to be enlarged in one way or another. That would bring it into the total picture that Trellus is envisioning.

Tishe' makes use of a spell and finds that there is not signs of animal life near the group, even out to the full 500 feet. The only things that she can sense is the group itself. Off to the left she does sense the bladders of several water holding plants, but they are also not in the path that they are using right now. There is no signs of other different types of grass around otherwise.

The day slowly wears on for the group and the finally find themselves setting up camp in a nice secluded place that Flor found for them. The grass has been mashed down as if something had been laying here for awhile anyways but has moved on it seems. If anyone asks Flor lets you know that it is the bed of one of those Plains whales...but is unsure of what the people here call it.

Grymash  d20+4=16
Tuesday July 24th, 2007 12:39:38 AM

"Mmmmm, gute." mumbles the half-orc. The place meets with his approval. He starts unpacking camping gear and a large wide oval-shaped pan on some heat stones. A large dab of butterbean curd and some prairie pig fat starts to sizzle on the hot surface. Gry then crushes some dried herbs and tosses in a handful of black crickets. Stirs them around a bit and starts slicing a wild onion with his favorite dagger. "Huuh, anyones want ta cut up some meats for Gry. Makin' Milo Stew but Gry's way." Then he thought, "Uhh, maybe dat make its Gry Stew."

(Cook check 16)

Murdock 
Tuesday July 24th, 2007 8:54:13 AM

After sharing his thoughs with Trellus, and greatfully accepting the endure elements spell from him, the mage hikes.

As their exertions come to an end for this night of travel, the mage gladly assist Grymash with the cooking by cutting up meats and other things for the half-orc.

Posting Report (ADM MikeK) 
Tuesday July 24th, 2007 9:05:10 AM

Posting Report for Game 10 for the week of July 16 - 20

Name MTWTFS

DM JimW XOXOX

Trellus XOXOX

Tishe XOXOX

Gilan OXXOX

Grymash XOOOO

Flea OXXOX

Murdock OOOOX

[X = post, O = no post]

ADM Note - Vacations and travel are still killing us.

Tishe'  d20=5
Tuesday July 24th, 2007 1:33:45 PM

At the end of the day, Tishe' helps set up the bedding using the grasses to keep thier body heat and moisture off the ground. "I don't know what a 'whale' is, Fern, but if it was this big, it must have been a Great Ranthom."

Around the fire, she gratefully accepts some of Grymash's Stew and listens and participates in the campfire conversation.

"That dectection spell I practiced this morning should be useful for when we get to the Grass dome", she suggests to the group. "If there are any of the common Sargrass animals using it for a lair, I should be able to find out some information without risk."

Using prestidigitation, Tishe' tries to think up things to entertain her packmates, but with little panache (Perform: 5)

Spells
Divine Spells:
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, *Detect Animals/Plants,
2nd: Barkskin, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud
Yellow: Summon III, Lightning, Fly, Dispel


Trellus 
Tuesday July 24th, 2007 9:18:29 PM

Trellus beams when Murdock opines that the dome could be expanded.
"Dude," he grins at the Drow, "I like the way you think."

The cleric looks about the 'camp', agreeing with Tishe that a ranthom would make the most sense. Then, he settles in next to Gry, chopping up what meat they can scrounge up for Milo Stew.
"Couple of them cookies would really hit the spot about now, huh dude?" he asks his friend.

The Eye on Grymash's buckler strikes a memory.
"Say Gry," he asks. "Why do you think the Dragon Tears work for you and Tishe, but none of the rest of us?"

Gilan and Ciaran 
Wednesday July 25th, 2007 12:38:14 AM

Gilan settles into the spot that was selected and helps out in setting up the specialized beds that the group will need to sleep safe. He would have to agree with the others about what made this area so clear and laughs. "If you want...we can make use of the wand that I have and free ourselves for other spells." This is in reference to the endure elements spells that will need to be cast for some in the morning.

Ciaran drops onto the ground as well and lays his head down. It appears the wolf is intending to get a little sleep before it is really time.

SPELLS
0th():
1st():
2nd():
3rd():
4th():
5th():
*used spell

Grymash  d20-2=8 d20+2=9
Wednesday July 25th, 2007 12:45:19 AM

(Int check 8, Wis check 9)

Suddenly stunned by the question, Grymash's face goes blank with thought. "Gry no can say! Lord Gargul no tells yet, but Gry keeps askin'." Many ideas go through his head. He thinks Grand Maw may have something to do with it. She is the one who gave them to us ... right? He tries to remember.

Beneath the grass. (DM Jim) 
Wednesday July 25th, 2007 12:45:49 AM

Flor nods his head as the creature is named. "I did not know the Plains name that you use...to some they are just Plains whales." He does not seem to be worried about a grassmat as he goes about whatever business needs to be done. "We should reach the dome in another five days travel." He is pretty sure about this though usually he moves around by differnt means than this.

The meal is prepared and rather good as well. For those that remember good old Milo, the meal is filled with both sadness and wonder as to what happened to their friend. You are sure that he did not die as you saw.

The rest of the night passes without cause for alarm and everyone will awake refreshed. With spells taken care off and breakfast eaten the group moves back onto the path that will lead to the dome.

Two more days pass like this with no signs of any wildlife, besides some bugs. You are well into the fourth day of travel now and it is a couple of hours past noon. Flor has called a short break for water and to get a little rest as you did not stop for lunch this time around.

[Listen DC 12:Highlight to display spoiler: {You hear sounds to your left in the grass. It sounds like laughter and voices though you cannot make out what could be being said. An estimate would put the voices out about two hundred feet.}

Flea  d20+11=31
Wednesday July 25th, 2007 7:38:55 AM

Listen=31

The rogue's sharp ears pick up the sound of laughter.

"Hey guys," she volunteers in a low voice so that just her companions can hear, "I hear... laughing people...to the left...about 200 feet away...? They're talking, but I can't make out what they're saying."

The rogue rolls her eyes, and her hand brushes across the pommel of her sword.

(Take it away Carl! I'll be back in 3 weeks. Keep Flea out of Gargul's clutches, and keep yourself dry.-Carla)

Trellus  d20+10=25
Wednesday July 25th, 2007 11:33:00 AM

In reponse to Gilan's question about the wand, Trellus goes into his 'thinking process', his right hand rubbing the stubbly hairs on the back of his neck.
"Oh, I think I'm shady carrying three," he responds. "That'll keep us from using up the wand too quickly anyway. I'll weave Murdock, Gry, and me, an' you can weave you and Tishe."

--
The blond man gives Grymash a friendly clap on the shoulder. "Well, if he ever tells you, dude, lemme know. Cause I'd really like to find out."

---
[Listen 25]
Trellus hears it too. The cleric stops moving and puts a finger to his lips in the well-known "shh" sign.

He looks at Gilan and points upward, then makes a flapping motion with his hands.

Tishe'  d20+8=25
Wednesday July 25th, 2007 3:04:49 PM

Tishe' poo-poos the suggestion that Gilan needs to use any spells to keep her cool in the Sargrass. "I'll just keep my own protection about", she mentions to Trellus.

The brown-eyed woman is also very interested in what happened to thier Dragon Tears and Second Circle abilities. "It happened in response to our going after Ulgren to get him returned to life", she reminds Grymash. She idly rubs at the image of Gargul's eye embedded in her right palm, reminding herself of another effect of that meeting. "I think we were too shuttlecocked with the Shadowed Lord in questioning his methods and being too audacious. If we're able to make an atonement...", she looks around at her pack. Would they even admit they had overstepped thier bounds with thier last meeting with Gargul?
...............

The fourth day of walking through the Grass, Wart taps Tishe' on the arm and warns her of the noises. "Laughing?" wonders the brown-haired mage aloud. But she puts her crossbow at the ready to back up the weaving of the pack.

Spells Active
Endure Elements (48 hours)

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud
Yellow: Summon III, Lightning, Fly, Dispel
}

ooc SteveK 
Wednesday July 25th, 2007 3:16:10 PM

I'm going on vacation from 30 June to 10 August. Is there anyone who would like to have Tishe' become intensely curious about the grass, or the fire, or that piece of fuzz nestled in Grymash's hair?

stephen.knotts@us.army.mil

Gilan and Ciaran  d20+10=12
Wednesday July 25th, 2007 10:08:52 PM

Gilan nods his head and then moves over to stand near Tishe'. "Ciaran, you will look after the group while I am gone." He has taken the large head in his hands and is talking directly to the wolf. He then turns to Tishe'. "Still got that speak with animal wand that I gave you?" Or at least he remembers giving it to her if not he will dig through his own stuff and hand it over. "Use it on me after I have changed." With that he body begins the snap and crack as the human form becomes a foot long grass wasp. Once he is spelled up he will take off in the direction of the sound.

SPELLS
0th():
1st():
2nd():
3rd():
4th():
5th():
*used spell

[Carl, let me know if you get no email and I will send it out. I cannot remember if I have the totally updated version or not...think that I do. :)]

[Thanks, I have the CS now. - Carl]

Eight men and a hole. (DM Jim) 
Wednesday July 25th, 2007 11:30:13 PM

As most of the group come aware of the sounds from their left, they stop what they are doing. It becomes evident that they might need to check it out and to that they send Gilan. Other worries turn to the dragon stones that are not working for most of them as well. Maybe they will need to search out Gargul and make amends, or at least that is what some are thinking.

Gilan takes off and flies out to see what the trouble is. It takes him awhile as he zips through the grass but not as long as if he had to walk. Soon he is back with the group and passing on a message to Tishe', as he has not changed back into his human form.

There are eight humans in that direction, laughing around a large hole in the ground. Gilan thinks that he heard other noises that were not from the humans but was unsure and did not want to get closer. Each of them is armed with a spear and crossbow, but are standing around seeming a little drunk...as there are a number of bottles laying around. They are also in a large cleared area with a number of large and small rocks, the smaller rocks are where the group is at...some of them had been seated when he first showed up.

Flea (Subbed by Carl) 
Thursday July 26th, 2007 5:42:13 AM

"Hmm, normally I'd say we leave them to their drinking and press on, but it sounds like they've got something or someone trapped down in that hole of theirs. I suppose the question really is who or what? Is it the sort of something or someone that should be stuck down a hole, or are they the sort of someones who should be kept away from spears and holes and the things you find in them?"

She scratches the back of her head, trying to work out how they can decide on the right course of action without blundering into a fight.

"Gilan, if you flew up really high, sort of overhead, might you be able to see what's in that hole? Or do you think they'd throw spears at you and try to eat you?"

Trellus (shield of faith +3) 
Thursday July 26th, 2007 5:05:09 PM

Trellus nods along with Flea's question, and looks to see Gilan's answer.

If the druid/wasp (through Tishe) says no, the cleric starts doing his ordering thing.
"OK dudes, everyone take your precautions, just in case."

For his own part, those preparations include giving Flea the protection of Domi, and casting spells on himself.
[Domain Feat, Protective Ward on Flea, +9 on next save roll, duration 1 hour]

Once everyone has had a few seconds, he motions for Flea to take the lead. He waits until she is well ahead, and then motions to Gry, whom he follows.

--
Spells in effect

Shield of Faith +3 - 10 minutes
Magic Vestment +2 (extended) on armor - 20 hours
Magic Vestment +2 (extended) on shield - 20 hours
Status on Grymash, Gilan, and Flea

---
Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)***, Remove Fear (x2), Shield of Faith*, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened), Spell Resistance (d)

Tishe' 
Thursday July 26th, 2007 5:33:02 PM

The brown-eyed girl nods and produces the wand etched with all manners of animals. "I'll wait until you come back since it only weaves for a short time."

Once Gilan comes back, Tishe' taps herself and relays what the druid tells her to the pack. "They sound like bullies, and I don't like it!" announces the plain-faced girl in a huff. She glances over at Grymash and grins. "I think they deserve a little intimidation. If we move in on them and arrive with glowering faces and some flashy spells, we may be able to scare the pants off these beaters!"

"I can fog cloud the edge of the 'grass, and then dispel it when everyone is in postition to look intimidating."

The mystic looks all ready to take a paddle to some errant schoolboys.

Spells Active
Endure Elements (48 hours)
Speak with Animals

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud
Yellow: Summon III, Lightning, Fly, Dispel}

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements] 
Thursday July 26th, 2007 11:17:44 PM

Gilan cocks his head as he sees some talking to him and then turns his head to Tishe'. If she relays the question to him that were asked he will be happy to fly a little recon. He does just that as he takes off after returning and makes his way over top of the hole that the men are near. He will then return with whatever news he finds.

Ciaran meanwhile is also watching his brother as he flits around in this new form. For him it is still strange but he knows his brother in all forms now...it is a scent thing.

SPELLS
0th(6): detect magic, read magic(2), mending(3)
1st(6): entangle(2), longstrider(2)**, clw(2)
2nd(5): barkskin(3), bull's strength, lesser restoration
3rd(4): call lightning, cmw, greater magic fang(2)
4th(3): dispel magic, csw, ice storm
5th(2): call lightning storm, wall of thorns
*used spell

Eight men and a hole, part 2. (DM Jim) 
Thursday July 26th, 2007 11:34:07 PM

As the rest get themselves ready, Gilan flies back to check out the hole and see what he can see. The time passes slowly as the group waits and you are starting to get a little worried no doubt, when Gilan does not return.

Eight minutes later you hear the buzzing of a single large insect and then Gilan pops back into sight out of the grass. He comes to hover near Tishe' and most likely have another tap of the wand so that he can speak to her.

He lets her know that the eight men he saw are gathered around a large hole, actually a pit. Inside the pit is a creature much like Ciaran his brother...but not of the wild persuasion. It is a larger size dog and they seem to be having fun at the things expense.

[It will take the group at least sixteen minutes to get to the spot that Gilan was at. The grass slows all progress unless you are a druid, Manfri or Walker...though certain spells will do as well.]

Grymash (silence)  d20+10=25 d20+2=15
Friday July 27th, 2007 1:27:26 AM

After everyone has cast their spells, Grymash gives a sly smirk and casts a Silence spell on a stone before getting too close to the beaters. The silence extends beyond Grymash in a 15-ft radius, thus anyone near him is also free to move without worry of making any noise. He waits for everyone to get in position before he puts on his most intimidating glare.

(Intimidate 25, Spot 15)

Murdock AC: 20 (Mage Armor +4) HP: 35  d20+7=23
Friday July 27th, 2007 9:40:45 AM

Murdock hears the laughing in the distance, and mutters the incantations of a mage armor spell to shore up his personal defenses.

As Gilan returns, the mage takes out a slender wand, and quickly explains that this wand of ebon oak will silence all things around the casted area, hopefully preventing spells from being used in that area.

Spells Active:
Mage Armor (480 Turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Sleep, Mage Armor, Grease, Shocking Grasp, Magic Misssle
Level 2: Scorching Ray(x2), Web, Invisibility(sm)
Level 3: Fireball, Fly, Haste
Level 4: Wall of Fire, Wall of Ice, StoneSkin
(*=used)



Tishe' (AC 19 HP 61/61, Barkskin+4) Wart (AC 20 HP 30/30, Barkskin) 
Friday July 27th, 2007 12:07:55 PM

Impatiently waiting for Gilan-wasp to return, Tishe' uses another tap of the Wand to relay between Gilan and the pack.

"Shady!", she exclaims as the pack gets ready to rescue to poor, helpless animal.

Tishe' moves easily through the grasses(woodland stride) keeping her speed down to stay with her packmates. Halfway there, she pauses to bespell herself and Wart with Barkskin, before coming on, ensuring she remains outside of Grymash's silence.

When Flea or Gilan indicate the group is close to the clearing, Tishe' will have her wand of magic missles in one hand and Staff of Frost in the other.

Spells Active
Endure Elements (48 hours)
Speak with Animals
Barkskin +2 [40 minutes]shared with Wart
Fog Cloud (20 foot radius, total concealment beyond 5 feet)

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, Fly, Dispel
}

Trellus (AC25, 79/79 hp, shield of faith +3) 
Friday July 27th, 2007 4:18:00 PM

Trellus waits patiently for Gilan to return, while listening to everyone's ideas.
"Let's not weave the fog," he answers. "It'll probably just let them know something's up. I wanna surprise 'em."

He nods with Gry and Murdock.

"When we get there, me and Gry will step out first, Tishe and Murdock behind, Gil stays wasp, and Flea wait in reserve. Gry, stay far enough to the side so I can talk."

The cleric heads into the Grass with the others, pausing about 5 minutes out to cast his Shield spell.

--
Spells in effect

Shield of Faith +3 - 10 minutes
Magic Vestment +2 (extended) on armor - 20 hours
Magic Vestment +2 (extended) on shield - 20 hours
Status on Grymash, Gilan, and Flea

---
Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)***, Remove Fear (x2), Shield of Faith*, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened), Spell Resistance (d)

Flea (Subbed by Carl)  d20+23=42 d20+14=23 d20+11=21 d20+9=24 d20-1=5
Friday July 27th, 2007 8:14:24 PM

"Right you are" nods the gnome at Trellus' words, before moving into Gry's area of silence and setting off. Torturing dogs, she thinks to herself. How can people possibly take enjoyment from such senseless cruelty?

When they get to a suitable distance Flea hunkers quietly down in the grass (Move Silent 23), practically vanishing from sight (Hide 42), letting Gry move away to assist with the up front part of the plan. She draws a wand of magic missiles in her right hand, and waits to see what happens.

She watches the laughing men carefully, trying to see if there is more going on here than meets the eye, or whether they really are just a pack of drunken oafs (Listen 21, Spot 24). She also tries to work out if there is a best target to aim for in case things turn nasty (Wisdom 5).

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements]  d20+12=17 d20+12=22
Friday July 27th, 2007 11:45:34 PM

Gilan remains in his wasp form and buzzes off and to the right of the group, before circling all the way around to be on the other side. Without much thought he settles upon the grass and just blends in as best he can.

Ciaran settles in next to Flea and watches with keen interest when the get close enough. He hunkers down in the grass as he does not want to give away their position.

[hide(Gilan/Ciaran): 17/22]

SPELLS
0th(6): detect magic, read magic(2), mending(3)
1st(6): entangle(2), longstrider(2)**, clw(2)
2nd(5): barkskin(3), bull's strength, lesser restoration
3rd(4): call lightning, cmw, greater magic fang(2)
4th(3): dispel magic, csw, ice storm
5th(2): call lightning storm, wall of thorns
*used spell

Eight men and a hole, part 3. (DM Jim) 
Saturday July 28th, 2007 12:09:59 AM

The eight men seem to not notice anything as the group sneaks up on them. They continue to laugh and point down into the hole off and on. Laying around you notice twelve bottles of somekind, but they are all empty.

Flea does not notice anything or hear anything extra in the grass besides the movements of her own pack and the trouble makers. She gets little sense from them at all as she watches from hiding. Just a bunch of drunken fools it looks like.

If Grymash steps out into the open, he is not even noticed by the group as they seem bent upon what they are currently doing. They also do not seem to hear him either, even if he is making noise as he moves out into the open. Wonder why?

[Just so you know. We are not in combat yet. :)]

Murdock AC: 21 (Mage Armor +4) HP: 35 
Saturday July 28th, 2007 12:45:46 PM

The drow finds it odd that the men do not hear his pack approaching. It is not easy to travel through the grass, especially when your trying to be quiet about it. Murdock cast a detect magic and aims it toward the men, scanning each one. Maybe they're an illusion.

Spells Active:
Mage Armor (480 Turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic*, Light, Disrupt Undead, Detect Poison, Message
Level 1: Sleep, Mage Armor, Grease, Shocking Grasp, Magic Misssle
Level 2: Scorching Ray(x2), Web, Invisibility(sm)
Level 3: Fireball, Fly, Haste
Level 4: Wall of Fire, Wall of Ice, StoneSkin
(*=used)

Trellus (AC25, 79/79 hp, shield of faith +3) 
Saturday July 28th, 2007 2:17:16 PM

Trellus enters the clearing, standing about 16' to the left of Grymash so that he can hear and speak without being affected by the barbarian's silence spell.

The cleric's lips purse. Entering clearings always seems to lead to trouble, and yet he keeps doing it. He just too nice a dude, is the problem.

Readying himself to throw a spell, the blond man waits for his packmates to get into position before calling out sarcastically,
"You dudes having fun?"

[Ready Action, should one of the twelve move to attack, cast HOLD PERSON Will save DC 18]

--
Spells in effect

Shield of Faith +3 - 5 minutes
Magic Vestment +2 (extended) on armor - 20 hours
Magic Vestment +2 (extended) on shield - 20 hours
Status on Grymash, Gilan, and Flea

---
Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3)***, Remove Fear (x2), Shield of Faith*, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened), Spell Resistance (d)


Tishe' (AC 19 HP 61/61, Barkskin+4) Wart (AC 20 HP 30/30, Barkskin) 
Monday July 30th, 2007 10:40:24 AM

Tishe' nods to Trellus. She'll hold back on the Fog Cloud. As Trellus and whoever else enters the clearing, she waits impatiently behind a screen of Grass, her wand of magic missles in one hand and Staff of Frost in the other.

Spells Active
Endure Elements (48 hours)
Speak with Animals
Barkskin +2 [40 minutes]shared with Wart

Spells Highlight to display spoiler: {: {
Divine Spells:
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, Fly, Dispel}
}

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements] 
Monday July 30th, 2007 11:06:00 PM

Gilan holds his position on the other side of the clearing. Still in his wasp form he is able to hide rather easily from just about everyone. He prepares to buzz into action if needed and even has a spell ready.

Ciaran continues to stay near Flea and keep watch on her, as well as the ones in the middle of the clearing. His ears perk up though as he hears something from the clearing but he does not move otherwise.

SPELLS
0th(6): detect magic, read magic(2), mending(3)
1st(6): entangle(2), longstrider(2)**, clw(2)
2nd(5): barkskin(3), bull's strength, lesser restoration
3rd(4): call lightning, cmw, greater magic fang(2)
4th(3): dispel magic, csw, ice storm
5th(2): call lightning storm, wall of thorns
*used spell


Eight men and a hole, part 4. (DM Jim) 
Monday July 30th, 2007 11:14:56 PM

Eight heads turn as one to stare, well maybe not at Trellus or Grymash, in your general direction. It takes a few minutes for minds to clear enough, as well as vision, and any of them are able to reply. "Maybe...whats it to ya?" Only two of them are actually holding weapons and those two have spears in hand. The rest of the spears are stuck in the ground, though still close to their owner. Crossbows are laying upon the larger rocks that Gilan had seen some of the seated upon earlier.

Though eyes do rove over Grymash, noone seems to be too intimidated by the appearance of the large half-orc. "We was hav'n a bet on a fight." With that the man turns to his buddies with a smile. "I think someone owes me money." It appears that Trellus and Grymash have been forgotten and some general pushing begins as some don't want to hand over money.

Trellus (AC25, 79/79 hp, shield of faith +3) 
Tuesday July 31st, 2007 11:41:57 AM

"These dudes are totally glassed," Trellus relates to those behind him. "I'm gonna take a look. Stay shuttlecocked."

The blond man motions for Grymash to accompany him, and then moves through the drunken lot to get a look into the pit.

Flea (Subbed by Carl)  d20+9=14 d20+11=26 d20+23=25
Tuesday July 31st, 2007 12:46:04 PM

The gnome flexes her fingers around her wand but otherwise remains motionless, keeping her breathing steady and slow (Hide 25). She tries to keep her mind on her surroundings, but the action in front of her proves a little distracting (Spot 14, Listen 26).

Tread careful, Trel. she whispers to herself.

Tishe' (AC 19 HP 61/61, Barkskin+4) Wart (AC 20 HP 30/30, Barkskin)  4d4(3+2+4+4)+4=17
Tuesday July 31st, 2007 9:19:34 PM

Tishe' tensely waits. Those treadles try anything....

Ready Action - Should someone attack Trellus with a weapon, cast Magic Missile from wand for 17hp damage.

Spells Active
Endure Elements (48 hours)
Speak with Animals
Barkskin +2 [40 minutes]shared with Wart

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, Fly, Dispel
}

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements] 
Tuesday July 31st, 2007 10:20:50 PM

Gilan is still ready as he holds off on casting anything right now. He sees both Trellus and Grymash moving closer to the pit and he holds his wasp breathe. Part of him wants to get closer but the reasonable half knows that it would not be wise.

Ciaran is getting more aggitated by the second and is just barely containing himself beside Flea. He glances to Flea for a few seconds and you can almost tell the thoughts running through his head...charge into the clearing, but he remains at her side.

SPELLS
0th(6): detect magic, read magic(2), mending(3)
1st(6): entangle(2), longstrider(2)**, clw(2)
2nd(5): barkskin(3), bull's strength, lesser restoration
3rd(4): call lightning, cmw, greater magic fang(2)
4th(3): dispel magic, csw, ice storm
5th(2): call lightning storm, wall of thorns
*used spell

Eight men and a hole, part 5. (DM Jim) 
Tuesday July 31st, 2007 11:15:08 PM

The leader of the group turns to Trellus as he passes to get to the pit, maybe really taking notice now. "Ya look like ya have coin...want to bet?" You are still not sure what they are betting on till you reach the pit.

In the bottom of the pit are a pair of what look like animals. They actually sort of look like Ciaran but different somehow. One of them is laying on the ground and not moving, while the other is looking up out of the hole.

Both of them are covered in blood, though the one on the ground is in more trouble than that. In fact you have not seen it move since you looked into the hole. From the hole you hear a whine and it seems to be coming from the animal that is standing and looking up at you.

The men have swapped gold and are talking over the next round of action. It seems that the animal, what they call a dog, in the hole is still the favorite...though a couple of the men are betting against it.

[listen 18:Highlight to display spoiler: {'You hear another couple of whines from the left, just inside the grass.']}

Grymash  d20+5=20
Wednesday August 1st, 2007 1:43:46 AM

Grymash casts away the enchanted stone before he walks with Trellus closer to the pit. Seeing what he does, it reminds him much of what the orcs do for fun. Hearing what could be more pit fighters coming, he turns to Trellus and mutters in his ear what is about to arrive.

(listen 20)

CDM Jerry 
Wednesday August 1st, 2007 7:24:42 AM

Posting doesn't look good for many here folks. Let's get on the ball.

I need the report done please. I want it emailed to me as well at gericko@gmail.com

This game has my eye friends. I suggest some encouraging emails and some renewed dedication. This game has a great long term reputation in the Wold. Let's not soil that.

Thanks friends.

Flea (Subbed by Carl, present and correct)  d20+11=21 d20+23=42
Wednesday August 1st, 2007 10:24:01 AM

Flea, hidden amongst the long grass (hide 42), can't see what Gry and Trellus see. However her keen ears do pick up a sound from nearby (Listen 21). "Sounds like some sort of animal in the grass" she whispers to anyone close enough to hear.

She waits, rather impatiently, for the others to give some sort of sign.



Posting Report (ADM MikeK) 
Wednesday August 1st, 2007 12:36:37 PM

Posting Report for Game 10 for the week of July 23 - 27

Name MTWTFS

DM JimW XXXXX

Trellus XXXXX

Tishe XXXXX

Gilan XXXXX

Grymash 2OOXO

Flea OXXXO

Murdock XOOXX

[X = post, O = no post, 2 = 2 posts]

ADM Note - Carl subbing for Flea, MikeK subbing for Tishe. PTB are watching.

Trellus (AC25, 79/79 hp, shield of faith +3)  d20+10=24 d20+10=13
Wednesday August 1st, 2007 3:50:41 PM

Grymash whispers a warning, and Trellus nods in response. Unlike the barbarian though, the blond man doesn't think the sound means an attack is coming.

"You dudes got the next round over there?" he asks, pointing toward the whining sounds.
"Tishe, you an' that talking wand wanna check it out?"
Trellus continues looking at the spot of the whining as he calls out that last sentence, not letting on about where this 'Tishe' might be.

He turns toward the leader.
"Fighting animals is pretty baked, dude," he states, rather more bluntly than intended.
[Diplomacy 13, nice]

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements]  d20+10=28 d20+4=7
Wednesday August 1st, 2007 8:48:21 PM

Gilan watches the goings on and prepares himself for something. The idea of fighting animals for sport is totally apalling to him and his control is slipping about it. The fact that he hears the sounds coming from the grass, sets him to buzzing off to have a look.

Ciaran does not notice the sounds from the grass but he is getting more anxious by the minute. There is just the lightest hint of a rumble starting deep in his throat.

SPELLS
0th(6): detect magic, read magic(2), mending(3)
1st(6): entangle(2), longstrider(2)**, clw(2)
2nd(5): barkskin(3), bull's strength, lesser restoration
3rd(4): call lightning, cmw, greater magic fang(2)
4th(3): dispel magic, csw, ice storm
5th(2): call lightning storm, wall of thorns
*used spell

Tishe' (AC 19 HP 61/61, Barkskin+4) Wart (AC 20 HP 30/30, Barkskin)  d20+8=25 d20+8=21 d20+3=16
Wednesday August 1st, 2007 11:14:20 PM

The brown-haired woman is very alert (Spot;25, Listen:21), and also hears the whining sounds. Her dander is really getting up, but she will still take action where Trellus mentions.

Using her wand again, Tishe' slips (Move Silently:16) through the grasses as only a druid can, and comes up to the whining animals. She checks to see if there is any danger before engaging in conversation.

Spells Active
Endure Elements (48 hours)
Speak with Animals
Barkskin +2 [40 minutes]shared with Wart

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, Fly, Dispel
}


Eight men and a hole, part 6. (DM Jim) 
Thursday August 2nd, 2007 2:01:39 AM

Though leary of a trap or an outright attack, it never comes. The one who spoke earlier though turns to Trellus with slightly glazed eyes and a smile. "Ahh, come on...they are all here for our fun." Back over his shoulder, one of the men laughs. "And profit." This one seems to have won a tidy sum of money from his friends. None of them are looking too happy with the accusation from Trellus but noone has reached for a weapon...maybe they think you will go away.

As the rest continue to wait for what might be the worst, Tishe' is on the move. What she finds is a cage, just large enough to hold two adult dogs. What she finds though is an adult and three puppies in the cage that is way too small.

The dog inside, obviously a female, is the one doing the whining and it is obvious why as you get closer. The puppy in the corner is laying on it's side and not moving at all...even with mom nosing it. The other two puppies are underfed and most likely on their last leg, though one has a little more weight to it than the other. Mom herself does not seem to be in good health herself and is in no condition to take care of them...let alone fight.

Flor meanwhile is kneeling in the grass and as though he can feel the pain that is going on in the clearing...is crying. It is not a loud sound but can be heard by those that are closer to him. The thought might go through your mind as to what would have happened if Faun would have been with you instead.

Flea (Subbed by Carl) 
Thursday August 2nd, 2007 7:56:53 AM

They're making animals fight each other? And betting on it? Nasty.

Flea wants to go and give these drunken louts a piece of her mind, but hangs back, letting Trelus take the lead. Still, she twirls her wand between her fingers, tense, ready for action and now a little angry.

Her eyes flick over to Flor, and she notices his shoulders shaking. Is he crying? She feels a number of conflicting emotions; surprise at his response, the desire to go comfort him, and increased anger at the men who have caused the druid such grief. She frowns, but remains still.

Tishe' (AC 19 HP 61/61, Barkskin+4) Wart (AC 20 HP 30/30, Barkskin)  d20+3=12
Thursday August 2nd, 2007 9:30:05 AM

Fury for the bullies that have did this to these poor animals infuses in the small form of Tishe', and her brown eyes flash in anger. She sends a Message through the Dragons Tears to Grymash and Murdock, "They are abusing these animals! There is a mother dog with puppies in a cage, and they are all being starved to death!"

She kneels in front of the cage and speaks quietly and sweetly to the less wild looking version of Cirian. "I am here for you, do not be afraid, I will help you." (Wild Empathy: 12) She pulls some jerked meat out of her pack to push through the bars. Then she takes her waterskin and her dinner bowl to give them some water.

Once reasonably sure the mother won't attack, Tishe' will open the cage. (If needs be, that will include a few magic missles on the lock!) She will lay her hands on the mother with a Cure Minor Wounds, and, without blocking the exit, try and help the puppies.

She sends another angry Message to Grymash and Murdock. "It would be Just to throw the men into the pit and cage to let them see how it feels!"

Spells Active
Endure Elements (48 hours)
Speak with Animals
Barkskin +2 [40 minutes]shared with Wart

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, Fly, Dispel
}


Trellus (AC25, 79/79 hp, shield of faith +3) 
Thursday August 2nd, 2007 9:31:41 AM

Trellus gets the report from Tishe. The cleric pauses a moment to get a feel of Gilan's emotions via the Status spell, and gets exactly what he expects.

After locking eyes very briefly with Grymash, the blond man turns back to the gang leader - his face and voice having turned hard and cold.

"Truly, here's the pattern, dude. We are the Bloodpack, sworn protectors of this land. Including the animals. They're not toys, and they're not property. They're the Land."

The cleric's voice is low, intense, dangerous...

"We're ending your fight, and we're taking your animals. We don't care if you don't like it. Draw a weapon, and we'll kill you."

Trellus stares the drunken man straight in the eyes for a solid ten seconds. He is deadly serious.

"Start walking."

[Ready Action - Hold Person on first one to draw a weapon. Will Save DC 18.]

Murdock AC: 21 (Mage Armor +4) HP: 35 
Thursday August 2nd, 2007 5:08:54 PM

Murdock feels the cold hatred seeping into his consciousness from the dragon's tear. The intensity of the feeling focus's his mind and he starts to form a plan in his mind that will cause the most pain to the assembled men.

Through the dragon's tear, he agree's with Tishe', "Let them feel the pain of the error of their ways. A fire-ring should encourage them to jump into the pit to escape the flames."

Ready Action: Cast Fire Ring around the men and the pit if they draw or pickup weapons. Fire Damage going to the inside of the ring.

Spells Active:
Mage Armor (480 Turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic*, Light, Disrupt Undead, Detect Poison, Message
Level 1: Sleep, Mage Armor, Grease, Shocking Grasp, Magic Misssle
Level 2: Scorching Ray(x2), Web, Invisibility(sm)
Level 3: Fireball, Fly, Haste
Level 4: Wall of Fire, Wall of Ice, StoneSkin
(*=used)

Grymash  d20+10=28
Thursday August 2nd, 2007 10:23:47 PM

"Yess," confirms Grymash in his most grim of tones, "An Eye look at yooz dis day! Name is Grymash Mountainback, Eye of Gargul. Grymash will reap what owed for dis crime on life an death. Who first ta step forward an offers up da blood sacrifice? Grymash have enough axe for all! Challenge da Bloodpack an yooz WILL tell Lord Gargul of dis day wit heads carried in hand!!" Out of what seems no where, the barbarian priest produces a very vicious looking double axe. Oddly more vicious and feral-looking than before.

(Intimidate 28)

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements] 
Friday August 3rd, 2007 12:27:57 AM

As the tension mounts, Gilan cannot believe that these men deserve anything but punishment. He flies into the clearing his wasp form leaving him standing as a man once more. His eyes are hard but he is barely controling his rage. "Trel, we cannot kill them...even in self defense." They are drunk and not even in the same league as the Bloods...to him it would be murder.

Ciaran has stalked out of the grass, with his brother's sudden appearance. His throaty growl gets louder as he stalks into the clearing and his hair is all on end.

SPELLS
0th(6): detect magic, read magic(2), mending(3)
1st(6): entangle(2), longstrider(2)**, clw(2)
2nd(5): barkskin(3), bull's strength, lesser restoration
3rd(4): call lightning, cmw, greater magic fang(2)
4th(3): dispel magic, csw, ice storm
5th(2): call lightning storm, wall of thorns
*used spell

Eight men and a hole, part 7. (DM Jim)  d20+4=24 d20+10=30
Friday August 3rd, 2007 2:24:54 AM

Tishe' finds the mother rather docile by most standards as she works on the cage. It was not really locked, just a pin to hold the door shut. With the mother out she turns her attention to the little ones, to find that the one in the corner is indeed dead already. The other two are in kind of bad shape, the one worse than the other.

As Trellus lays down the law to the eight men, they all stare for a brief few minutes at him. Two of the more sober ones grab for their spears that are stuck in the ground. Neither one of them seem intimidated by Grymash's stance or the arrival of more help. The spell that Trellus snaps out seems to stop the man only for the briefest of seconds and then he too is armed.

The others seem to be at a loss as their two friends arm themselves and in fact they take off in different directions. Two don't get very far as they are too drunk to run and are soon in the fetal position on the ground.

The two that are now armed seems to have a little sense as the go back to back with their spears. There is still a wavering of the points and their eyes are not that focused. You even think they might be seeing double as thier eyes seem to wander a little.

[Grymash will get his package after this little conflict or distraction is over. :)]

Tishe' (AC 19 HP 61/61, Barkskin+4) Wart (AC 20 HP 30/30, Barkskin)  d20+3=13
Friday August 3rd, 2007 9:06:18 AM

The brown-haired woman continues to talk gently to the dog, soothing her, telling her that help is on the way for her puppies, and that Tishe's pack is taking care of the other pack of two-legs.

Taking off her soft tunic, Tishe' holds it a moment and uses her HookCity imbued magic to Dye the tunic the same color as the mother dog. She then carefully picks up the puppies and cradles them in the soft mom-colored tunic. (Animal handling:13)

"Come, sister" she asks the dog, "we will come to my pack for protection." And she will move back towards the pit.

Spells Active
Endure Elements (48 hours)
Speak with Animals
Barkskin +2 [40 minutes]shared with Wart

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, Fly, Dispel
}

Murdock AC: 21 (Mage Armor +4) HP: 35 
Friday August 3rd, 2007 9:30:31 AM

/ooc: I guess this is no more than a pleasant diversion since spells are not being played out? - Steve

Murdock comes out of the grass as Gilan does. His angled and distictly elven face is etched with lines of condemnation. The drow waits for Tishe' to arrive and the impromtu trial to begin.

Spells Active:
Mage Armor (480 Turns)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
(* Indicates number of uses left )

Level 0: Detect Magic*, Light, Disrupt Undead, Detect Poison, Message
Level 1: Sleep, Mage Armor, Grease, Shocking Grasp, Magic Misssle
Level 2: Scorching Ray(x2), Web, Invisibility(sm)
Level 3: Fireball, Fly, Haste
Level 4: Wall of Fire, Wall of Ice, StoneSkin
(*=used)


Trellus (AC25, 79/79 hp, shield of faith +3) 
Friday August 3rd, 2007 9:59:59 AM

Trellus glances quickly at Gilan, and then turns back toward the remaining two dudes with the spears. His cold expression doesn't change.

Slowly, the man advances on the one facing him. He doesn't draw a weapon. He just stares down the fellow and advances.

"Two of you."
Step
"A lot of us."
Step
"You're drunk."
Step
"We're not."
Step
"And we're really warped up."
Step

By now, Trellus has advanced so that the point of the man's spear is nearly on his chest.

The blond cleric, garbed in silver and burgundy runes of Domi the Protector, stares down the treadle and grates out a final warning.

"Get. Out. Now."

Gilan [longstrider, endure elements] and Ciaran [longstrider, endure elements] 
Friday August 3rd, 2007 10:39:54 PM

Gilan, still barely keeping a lid on his feelings, jerks his head to indicate that the two men should get out while they could. "I would get out now." His words are spoken through clenched teeth and his eyes flash.

Ciaran has amplified his own encouragement for the men to get out. His hair is almost now standing all on end and he is stalking forward on stiff legs.

SPELLS
0th(6): detect magic, read magic(2), mending(3)
1st(6): entangle(2), longstrider(2)**, clw(2)
2nd(5): barkskin(3), bull's strength, lesser restoration
3rd(4): call lightning, cmw, greater magic fang(2)
4th(3): dispel magic, csw, ice storm
5th(2): call lightning storm, wall of thorns
*used spell

[Sorry, try to use some of the spells but could not see the fire working without traping at least Trellus inside of it as he was close to the men. That and the hole was actually between Trellus and Grymash and the men. My one regret is that I think, Flea had a magic missile readied and I forgot it.]

[Setup: Men -- Trellus/Grymash -- Hole.]

Grymash  d20+13=30 d8+19=26 d20+13=29 d8+19=22
Friday August 3rd, 2007 11:05:06 PM

"Hmph!" says the hulking half-orc as he gives the spear men a cold and calculated glare. "Gry takin' bets. Who wins in uh fight ... those piggies or Grymash. Gry put 10 gold ginglies on Gry! Anyones else want ta bet? Dis goin' ta be quick!"

Suddenly a blurred millstone-sized axe blade slashes quickly across a spear's shaft held by one of the men. A quick sundering attack by Grymash.

(Sunder attack on spear. Powerattack -4hit/+8dam. HitAC 30. Damage: 26. Adamantine weapon, ignors weapon's hardness, full damage to weapon. IF the spear breaks, Grymash will cleave the second spear. HitAC 29. Damage: 22.)

Flea (Subbed by Carl)  d4+1=2 d4+1=5 d20+3=20 d20+3=21
Saturday August 4th, 2007 5:16:17 AM

Seeing Gry attempt to destroy the spears, Flea decides to send the two fools a stinging warning. She fires a magic missile at each of the spears (though she knows they will have no effect), and one glowing red bolt of force at each of the spear wielders (No damage to the spears, 2HP to one attacker, 5 to the other).

The gnome ducks back down in the long grass (Sniping Hide check at -20: 20), calling out "Stand down or next time all four blasts will be hitting one of you! And the half orc will be hitting the other! Run while you can boys." (Diplomacy check 21 to make them see sense).

ADM StevenVdB : Posting Record Game 10 
Monday August 6th, 2007 7:46:03 AM

Posting Report for Game 10 for the week of July 30 - 5th of August

Name - MTWTFSS - #posts

DM JimW - XXOXXOO - 4

Trellus - OXXXXOO - 4

Tishe - XXXXXOO - 5

Gilan - XXXO2OO - 5

Grymash - OOXXXOO - 3

Flea - OXXXOXO - 4

Murdock - OOOXXOO - 2

(Tony) - OOOOOOO - 0 Charater not active yet

(StevenVdB) - OOOOOOO - 0 Character not active yet

[X = post, O = no post, 2 = 2 posts]

ADM Note - Carl subbing for Flea, MikeK subbing for Tishe. PTB are watching.


Flea (Subbed by Carl) 
Monday August 6th, 2007 6:45:01 PM

Go me! The gnomish rogue thinks gleefully to herself as she hides among the long grass.

What is the wet brown mess? (DM Jim) 
Monday August 6th, 2007 11:26:02 PM

With the destruction of the two spears and the stinging of the missiles the last two take off at a full run. At first they run into each other as each turns to run but they finally get things straightened out. With the last two goons out of the way, the pack can turn to more pressing matters.

The female dog and two pups are in bad shape all the way around. As Flor draws nearer he shakes his head and then looks to Trellus. "If they are to survive...I will need to get them back to my grove soon." He looks in the direction he has been leading you for the past few days and sighs. "Another two to three days and you should be at the grass dome that I was talking about." He cradles the puppies in his arms and the mother nuzzles his leg, as he talks soothingly to the whole group.

From the direction of the pit you hear a whine and the last dog is remembered. There are a number of sparkly objects as well laying on the ground.

Flea (Subbed by Carl)  d20+9=21 d20+13=29
Tuesday August 7th, 2007 5:40:05 AM

Relieved to be out of hiding at last the gnome skips over to the edge of the hole and is about to peer in when she notices the sparkly objects on the ground (Spot 21).

"Ooh, looks like those goobers dropped something."

She has a bit of a hunt around, humming a merry little tune to herself, content to let someone else release the poor hound from the pit (Search 29).

Some drunken oafs deigned to invite
The mighty Bloodpack to a fight.
Then in a state of disarray
They turned their tails and ran away.

Bye bye, drunken oafs,
Drunken oafs bye bye.

Bye bye drunken oafs,
Drunken oafs bye bye.


Murdock AC: 21 (Mage Armor +4) HP: 35 
Tuesday August 7th, 2007 9:15:03 AM

Murocks thin set mouth does not waver as the men finally depart. He is aware of the sparklies on the ground, but doesn't much care about them. He is frustrated by the diversion, and moreso by the forced abondonment of Flor. "We should have punished those men for their actions." is all that the sullen dark elf is willing to say.

Tishe' (AC 19 HP 61/61, Barkskin+4) Wart (AC 20 HP 30/30, Barkskin) [SteveK]  d20+3=21 d20+3=22
Tuesday August 7th, 2007 9:46:39 AM

Tishe's flashing eyes are the only sign that the plain-faced woman agrees wholeheartedly with her arcane companion. The rest of her she keeps in soothing tones and body language to comfort the dogs before handing over thier care to Flor.

The brown-haired woman knows what to do about the final dog as well. A quick Fly spell, and Tishe' is floating into the pit to speak with the noble beast. "It is all right now, my friend. Come, and we can be packmates together." (Animal Handling:21)(Animal Empathy:22)

In the back of her mind, Tishe' is wondering if this was the reason her call for a companion was not answered, the poor animal was a captive!

Spells Active
Endure Elements (48 hours)
Speak with Animals
Barkskin +2 [40 minutes]shared with Wart

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel
}

Trellus 
Tuesday August 7th, 2007 9:56:04 AM

The cleric watches the treadles run off, maintaining his stance until he's confident they have actually left the area.

"Gry, keep an eye out. Those dudes might be dumb enough to come back."

Turning to Murdock and Gilan, he can only shrug at the drow's comment.
"They didn't actually break any laws, Murdock," he points out. "Written or unwritten. And I'm pretty sure word'll get out that the Bloodpack don't take kindly to what they were doing. Like Gil said, we're not going kill a bunch of drunks, even if we don't like what they're up to. We scared the sun outta them, and stopped their game, and took the animals, and made 'em look foolish, and that's as far as I'm willing to go."

The blond man gives Gilan a reproachful glance. "I can't believe you actually thought I was gonna kill 'em," he remarks. "Even Gry knew we were just putting the scare into the dudes."

Trellus nods unhappily at Flor's announcement. He's been around Gilan and Tishe long enough to know where the greenmage's priorities lie.
Speaking of which...
"What about the one in the pit?" he asks.

Gilan and Ciaran 
Tuesday August 7th, 2007 8:21:18 PM

Gilan gives Trellus a grin and then shrugs. "I was not worried about what you or Gry might do...I was worried about what they might have forced you to do." He glances around and nods his head in understanding with Flor's comments. "I believe that if we would have had Faun with us...there would have been no arguements and those men would now be dead." He moves off to the side and helps Grymash keep a lookout for signs of return or other trouble.

Smiling to Murdock he laughs lightly. "You think that turning them loose in the grass without weapons is not punishment enough." He indicates the spears that still stand in the ground and then the two broken ones. "I think that they might have only had a dagger left when they fled and they went in several directions." He leaves it at that though part of him wants to hunt them down...they deserve someking of punishment, but not death.

Ciaran has moved over to look down in the pit at the dog that stands at the bottom of it. He cocks his head to one side as he listens to Tishe' soothingly talk to the animal. With a satisfied look he trots over to take a seat near his brother.

What a waste. (DM Jim) 
Tuesday August 7th, 2007 11:42:54 PM

Tishe' flies down into the pit and finds that the animal is seated upon the ground of the pit before she even touches the ground. The dog cocks it's head to the side as if to say, yeah...took you long enough. It then bounds into her arms and begins to lick her around the neck and face. Though a little undernourished and already bearing a number of fight scars...she is in good shape.

Flea takes to looking and picking up the shiny things on the ground and finds each to be a coin. They are all minted of with pictures that you do not know but there is a wide arrangement of worth...from a few gold, a few silver and a number of copper.

As the others go about their own talks and discuss what might have been a better solution to the problem they just faced...the air is clear and you feel good none the less. Taking a few minutes to look things over further, you find that the remaining spears are of low quality and not even worth your time to collect.

Flor looks to Trellus and the rest with an expression that tells you that he would like to travel on...but what he said earlier must stand. "If you continue on the way we were traveling, you will find the dome in your path." He is cradling both of the pupppies in his arms and the mother has not left his side. "You will take care of yourselves and come see me and my wife again?" With a smile he nods to each again and then turns to head into the grass but back the way you came. "We will visit sometime in the future if you don't mind...maybe we can help in setting up your new home." After waiting for any replies to what he commented on or said he slips into the grass and just seems to disappear.

[10 gold, 16 silver and 23 copper found]

Flea (Subbed by Carl) 
Wednesday August 8th, 2007 5:22:24 AM

"Take care Flor." the diminutive rogue waves, as the druid takes his leave. She turns to the others.

"So, do we press on? It sounds like we're pretty close to the dome now. Is the doggy OK to walk with us Tishe'? Poor thing, all scratched up. What's your name, doggy? I loved the way you turned those spears into toothpick, Gry. Swoosh! Two in one go! Did you see their faces? Hoo hoo! Cheer up Murdock, we did OK, and I reckon those idiots will think twice before doing something so cruel and stupid in future."

The chatty gnome drops the coins into a small pouch, whistling cheerfully.



Tishe', Wart., and Tacia 
Wednesday August 8th, 2007 9:03:50 AM

Gathering up the dog in her arms, Tishe' beams as she flies out of the pit to her packmates. "Trellus, I can use a potion to help her, but if you have a spell instead...", Tishe' asks the leading question. Either by cleric or potion, the dog is healed, and Tishe' carefully considers Flea's question.

She kneels to be even closeer to the canine she rescued. "I have a feeling that whatever your name had been, it is no longer appropriate after all you've been through. You have been a prisoner and forced to fight for the pleasure of others. Yet now you are free, and will remain so for all of our days. I name you Spartacia, or Tacia for short."

Inconsistant with her own mercurial personality, Tishe' barely notices Flor's disappearance, obsessed as she is with her own Tacia. Yet, once the dog is healed, Tishe' is once again ready to move on, this time with another companion at her side.

Spells Active
Endure Elements (48 hours)
Speak with Animals
Barkskin +2 [40 minutes]shared with Wart

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel
}

Murdock AC: 21 (Mage Armor +4) HP: 35 
Wednesday August 8th, 2007 10:23:35 AM

Murdock's thin lips quiver a bit, with the disagreement of his pack mates, but otherwise hold steady. The taciturn drow waves farewell to Flor and is ready to get on the road.

Memories haunt the drow's smoke glass covered eyes, and as the Bloodpack sets off again, the drow says, "In the days of my youth, the drow of Drada Delmah would fight giant spiders the way these human's fought the dogs. I could do nothing then, but now.... " The drow lets the sentiment end. "You are of course right, Gilan." The dark mage says as his adrenaline subsides, "running in the plains without the benefit of a weapon or water is punishment enough. Though I wonder where those men came from, after all drunken men of their ilk are not often found alone in the middle of the hot plains."

Trellus  2d8(4+7)+10=21
Wednesday August 8th, 2007 1:27:33 PM

"Have no fear", Trellus responds reassuringly to Flor, "you are always welcome. And we'll try to get word to you on occasion as well."

As one druid leaves, the cleric turns to help out the next. He joins Tishe and the dog, and casts a healing spell on the animal (CMW - 21 hp healed).

With the animals taken care of, its time to go. Trellus resets his gear, and points into the Grass in the direction indicated by Flor. "That way, I guess," he notes.

Murdock's thoughtful observation rolls around in the blond man's mind.
"Dunno," he concedes. "It'd totally bite grass if those dudes are living in our dome. Otherwise, they might be raiders. Or part of a larger group. Let's just keep moving and keep shuttlecocked."

Grymash  d20+2=12
Wednesday August 8th, 2007 8:34:57 PM

"No biggie ... thays nuthin' but pointy lil' sticks. Ohhh yeah! Thay be toothpicks, hee hee! Gry gets it. Dat gute one, hee hee." Grymash continues to chuckle to himself as he continues to guard his pack. "Hee hee, toothpicks," mutters the barbarian.

Gilan and Ciaran 
Thursday August 9th, 2007 11:43:19 PM

Gilan nods his head and frowns. "We will have to talk sometime Murdock...about your home." He scuffs the ground and then looks to the others before looking back to the drow. "If you wish to speak of it." He gets the feeling that at times the drow would much rather forget his home. Well, that is something that he can understand...at least partially.

Ciaran moves around a bit and sniffs the ground in different places. He finally comes back to settle by his brother's side and wait for them to go somewhere.

A pair of drow. (DM Jim) 
Thursday August 9th, 2007 11:51:40 PM

The group moves out and soon find themselves back in the grass. You are following the directions of Flor and you have once again found a path through the grass that leads in the general direction you want to go.

The day is wearing thin and it is obvious that you will be needing to stop for the night. No place has shown itself yet to be a good place...though you could make one if you needed.

Deciding to stop for the night and make camp were you are at, you hear something. It is a pair of voices, but the language seems strange to almost all of you. Murdock on the other hand catches bits and pieces of what is being talked about. He is able to let the group know that someone not far away is talking about Rattledam and this acursed grass.

Interest draws the group towards the voices but at a slow pace and with as much stealth as possible. You find a small area that the grass has been cut down in and seated around a fire are a pair of drow elves. They are so similar in appearance that it is instinctive to figure them family.

[If the pack is going to try and approach with as little noise as possible, I will need hide/move silent checks from everyone.]

[I will need listen/spot checks from both of our new players to hear the approach of the group or spot them as they spy on you.]


I would like to be the first to welcome both of our newest members to the Bloodpack.

Grymash  d20+5=17
Friday August 10th, 2007 2:13:08 AM

Grymash sits still and listens to pair of murdocks by the fire. He thinks it odd that he has never seen a murdock before in all his life until recently. Now there are two more murdocks. This is certainly strange days. Maybe they're kin to the manfri. Same skin tone, pointy ears ... only taller. Maybe more will start sprouting up out of the ground. This land has produced stranger things. However, Grymash is satisfied to let the more stealthy members of the pack check this out, unless they would like him to do it his way. Curses under his breath that he used his Silence magik already today.

(listen 17)

Ayreon (Steven)  d20+2=21
Friday August 10th, 2007 4:15:41 AM

(Listen 21)

Around the cozy fire Ayreon and his companion are enjoying a short rest. Evening falls and they are to be on their way again in a little while. They have to keep searching...

Then suddenly Ayreon hears the rusteling of the grass that surrounds them! He quickly whispers a warning to his companion :
Vayine only Highlight to display spoiler: {"To your feet bro! Someone's sneaking up on us!! There are many... not too quite though..."}
Murdock can possibly hear this and understand it...

Ayreon jumps to his feet, walks to the far edge of the clearing they made -opposite from where the noise comes- and draws his Composite Longbow... Waiting to see who or what is sneaking up on them...

Upon entering the clearing the group sees two Drow travellers. One of them's holding a nicely crafter Darkwood longbow aimed at you...
He's dressed in dark grey clothes. You can tell he is slightly taller than the other Drow but also less muscular.

The most remarkable features about both Drow are their hair and their eyes. Deep azure blue hair with streaks of silver...

Ayreon's -the one holding the longbow- hair hangs loose around his shoulders and reaches to halfway down his back.

Deep blue eyes with specks of silver are eyeballing the group in suspicion... ready to act in case of trouble. They seem to weigh each and everyone of you... as if they are deciding who to shoot first. Who is the most dangerous foe...

"Who goes there?!" Ayreon speaks in common as the group enters the clearing.


(ooc: hello everyone! This is the only time I'll add my own name after the character name. Glad to be on board.)

Flea (Subbed by Carl)  d20+23=41 d20+11=13
Friday August 10th, 2007 6:48:04 AM

Flea quickly realises that the party have been rumbled. These two drow seem pretty aggressive, but at least they haven't attacked outright. With luck blood will not need to be spilled.

When Aryeon calls out his challenge the gnome considers responding with a cheeky quip, but thinks better of it. Discretion is the better part of valor, or so her father always claimed. Instead she melts into the long grass at the clearing's edge (Hide 41) as quietly as she is able (MS 13). Once hidden she draws her magic missile wand, ready to strike from hiding in case things turn ugly.

She wonders what drow would be doing out here; from what she knows drow are a subterraean people. Could they be looking for Murdock perhaps? It seems to the little rogue that drow must be very much like carriages; you wait ages for one, and then three turn up at once.

Murdock AC: 21 (Mage Armor +4) HP: 35  d20+7=20
Friday August 10th, 2007 9:39:55 AM

The drow nods to Gilan, "Maybe oneday I shall tell you a story, but not this day. The House of Bralfah is not kind to orphans, and I wish not to think on it." Murdock finishes.

The mage makes his way along with the pack through the grass. The heat, as always is stifling, and Murdock thinks to himself that there has to be a better way. He makes up his mind to study the arcane spell known as teleport, so that he might make travel easier on his friends.

As evening approaches, Murdock picks up on voices, and his viens run cold with fear, for the voices are drow, and few drow exist outside of House Bralfah.

Murdock thinks in an instant that he has brought a curse upon himself, for his speaking of the name Drada Delmah and of the spider fights. For twenty years he has kept to himself, away from that acursed place of his childhood, away from the accursed people of his youth. Now, just with the slightest mention of the last drow city, he has conjuered them into his existence. In such emotional turmoil is Murdock, that the drow does not realize that he has broadcast his feelings through the dragon's tear.

As other's in the group pick up on the sounds, Murdock tells them, that the speakers are drow, and warns the pack to be especially on guard. "Rouge drow are not to be taken lightly.." the mage says to all that will listen.

Murdock makes no attempt to hide his approach into the clearing. His silvery tatoo's and violet eye's flashing in the yellow gleam of the fire. Murdock responds in drow, "Lower your bow, the Bloodpack intends no harm."



Trellus  d20+8=14
Friday August 10th, 2007 3:33:13 PM

Hearing about the two new voices, Trellus asks Gilan to weave the wasp pick again, and soon understands there are two more drow.

The cleric has never met any bad drow, but Murdock's reaction keeps him cautious. Motioning for Grymash to come with him, he enters the clearing. Murdock apparently comes too, which puts three of the Bloodpack easily visible to the newcomers.

Ayreon is going to have to pick his poison on "most dangerous foe". On the right is a hulking half orc with an enormous double sided axe. He is easily the most physically imposing. On the left is another drow, and a spellcaster at that. In the center is Trellus.

The human wears his blond hair in a short buzz cut. He wears silvery chainmail under a blood red surcoat inscribed liberally with silvery symbols of Domi. His carries an unadorned silver shield, and wears a heavy mace that he makes no attempt to draw.

[Diplomacy 14]
"We go there," he answers, eyeing the bow for a second before shifting his eyes to make contact with the speaker. "We are the Bloodpack, and you dudes seem a bit lost. Anything we can help you with?"



Tishe', Wart, and Tacia  d20+3=13 d20+8=28 d20+8=28
Friday August 10th, 2007 4:13:22 PM

Nighttime makes the brown-haired woman cautious and beginning to look around for a campsite when the voices are heard from over the tall Sargrass. Keeping a wand and staff in hand, she easily slips after her companions, the dog Tacia following.

Trying to be quiet (Move Silently:13), she passes through the huge grasses without impediment and moves to the left flank of Grymash, yet still keeping hidden in the 'grasses. She strains her ears to see if there are anything else in the grass, for there has been too many ambushes recently. (Listen: nat 20!, Spot: nat 20!)

(ooc: what a waste of two natural 20s!!!)

Spells Active
Endure Elements (48 hours)

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, SummonI, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel
}

Vayine (Tony)  d20+4=5
Friday August 10th, 2007 7:54:03 PM

(OOC: Hello all, as this is my first offical post I am adding my real name, this time only.)

Vayine seems dead to the world, having been resting from the days journey.

Upon seeing The other Drow stand to his feet, Vayine rises. Scanning the grasses for any sign of danger. Calmly he pulls a finely crafted Sword from its sheath. Its blade longer than a common longsword, its blade dances with the colors of the fire, it almost appears to be inflames as it reflects the light.

The Drow is slightly shorter than his bow wielding companion, though he appears to be more powerfully built. They share the same hair color, A deep azure with streaks of silver. And eyes that remind you of the sky at night, thier deep blue hue speckled by bits of silver and gold.

The Drow with the sword Is wearing a finely crafted Breastplate, and holds a shield of the same quality.

Though he says no words, his eyes do the talking. seeming to say, It would be wise to show yourselves least we come in and find you.

Gilan and Ciaran  d20+14=22 d20+16=35 d20+16=26 d20+6=21 d20+6=19
Friday August 10th, 2007 11:49:22 PM

Gilan makes note of the voices but does not make much of it till Murdock speaks up. He has accepted the words of Murdock earlier and maybe he will take the drow up on his offer...or maybe not. As they start to move that way and he figures what Trellus is going to ask him he taps Ciaran on the head and points to Tishe'. "Watch her and her new friend." He then goes into action.

As he looks to Trellus and gets the word he smiles and slips into his wasp form once again. He silently slips around to the other side of the two drow and waits patiently in the grass for any movements that might mean combat.

Ciaran falls into step with Tishe' and moves through the grass with equal care. He might not be as silent as some but that would be no problem for him...he was an animal and not a person.

[listen: 22]
[hide/move silently(Gilan/Ciaran): 35/26 and 21/19]

Ayreon and Vayine. (DM Jim) 
Friday August 10th, 2007 11:56:46 PM

Ayreon and Vayine both react to the sounds that they hear from those moving in their direction. Though they do not hear all the group they do make out enough to know that several are moving in their direction.

With Murdock, Trellus and Grymash stepping out into the small area that Vayine had cleared earlier, they find themselves face to face with the Bloodpack. Both drow have heard of this group before and they know them to be of Rattledam. They also know that this group stands for good on the Sargrass and they could do a lot worse than to align themselves with this group.

Still the situation is tense as several are ready for trouble and noone wants to be the first to back down...at least not yet. The one problem that the two drow have is, how do they know that this group is actually the Bloodpack. Somekind of proof would be nice and they have only a couple of ideas that might prove who this group is....each member of the true Bloodpack is known to wear a blood red ring and they each have something that you have.

[Ayreon and Vayine: I will be sending you information on one last little item that you should have for your character. This item is a blood red gem the size of you fist. This gem would have been given to you by a female copper dragon that you met while traveling this far into the Sargrass. Said gem, should be embedded in your chest and you were told that those you were to meet would have them as well.]

Murdock AC: 21 (Mage Armor +4) HP: 35 
Saturday August 11th, 2007 12:41:23 PM

Murdock, the last drow of house Trizica, watches as his kinsmen draws his sword. The wizard is emotional, and in no condition to diffuse the situation. In common, Murdock says, "I am Murdock Trizica, of the Bloodpack, last drow of House Trizica, orphaned to House Bralfah during the ascent to Drada Delmah." The mage pauses to summon his courage, for what he is about to speak does not sit well with him. "Trellus.... Perhaps they would allow us to share their fire?" The question is obviously directed at the two new drow, and not the leader of the pack.

Ayreon 
Sunday August 12th, 2007 5:31:17 AM

"The Bloodpack! We've found them!!" Ayreon thinks to himself, "Four of them have showed themselves but weren't they a bigger group?!? Yeah sure they have got the Half-Orc brute and apparently a few spellcasters... But where are the others?? Better be careful they don't attack!!"

Ayreon's eyes dash from Trellus to Tishe' to grymash, then the animal and last to Murdock. Ayreon has heard tales that a Drow kinsmen has joined the famous Bloodpack group.
He looks more closely at their hands hoping to catch a glimpse of the blood red ring they should all be wearing.

"So we appear to be lost" Ayreon thinks "Of course we are! We're trying to find Rattledam... we've been looking for it for months now... can't tell them that. Perhaps a lucky guess will do"

Ayreon eyeballs Trellus and says:
"The Bloodpack are you... sure. We've allready met a group claiming to be the Bloodpack. Remember those bro? Their carcasses are being nicely cleaned by the critters of the Sargrass...
But I see you people wear the rings known to be worn by the Bloodpack... Well met. I am Ayreon and this is my brother Vayine. We're on our way to Rattledam."

For the Bloodpack group it's obvious Ayreon is pointing into the wrong direction!! These two Drow know not the direction to Rattledam!!

Then he turns to Murdock and nods.
"Well met Murdock Trizica of the Bloodpack. Our last name is not to be spoken of. We've sworn never to go by that name ever since..." Ayreon doesn't finish his sentence.

Again to the 4 facing him he says:
"It is said there are eight in the Bloodpack. I only see 4... where's the rest of you."

And of course Ayron lowers his bow and offers them a place around the fireplace.

Vayine 
Sunday August 12th, 2007 12:57:29 PM

Vayine watches as the others talk, judging the strenghts of the newcomers. A feeling of pure understanding, and sympathy washes over the Drow warrior. He felt a bond with the Newcomer Drow. It is evident to him that Ayreon, felt the same connection.

Sheathing his sword, Vayine clenches his left fist, crossing his left arm over his chest and placing his closed fist on the base of his right shoulder, than bowing in respect to the newcomers.

"We would be honored to have you share our fire, Mayhapes you would share stories of your travels. And My bro and I will share more of or tale of the imposters we encountered earlier." Vayine Gestures towards the clearing and seats himself gracefully on the ground.

Flea (Subbed by Carl) 
Sunday August 12th, 2007 7:19:18 PM

The gnome watches carefully as the two drow speak. She is ready for any sign of aggression or duplicity, but sees none. And when the offer comes to share their fire, along with the sheathing of weapons, the diminutive rogue breathes a sigh of relief. She puts away her wand before walking out of the long grass and greeting the two drow with a friendly wave.

At first glance in the light of the fire Flea could be mistaken for a human child. She's just over four feet tall, with a broad, slightly tanned, heart shaped face, a sprinkle of freckles across her nose, her generous grin exposing a gap in the middle of even white teeth. Her reddish blonde hair is cut in a chin-length bob. But upon closer inspection it is clear this is no child. Her large, clear blue eyes sparkle with a knowing expression beyond any youngster's. She has slightly pointed ears, and an athletically muscular, but definitely female frame hinted at under finely crafted leather garments, the color of summer wheat grass. She wears a snug fitting vest laced over a loose shirt of some light stuff, tucked into slim fitting leather pants, and soft leather boots laced at the ankle. Her hair is kept out of her face by a scarf of the same stuff as her shirt, wrapped 'round her forehead a few times and knotted off behind. A few pouches dangle off her leather belt, along with a simple short sword. She carries a pack over one shoulder, with only the most basic adventurer's equipment. A short bow and quiver of arrows rests precariously atop the pile, along with a short hooded cloak rolled into a ball.

"Don't mind if we do, seeing as you offered so nicely" she grins. "My name's Furtif. Furtif Aeanora Flibbertigibbit. But you should probably call me Flea, because it's quicker, and easier to remember, and because everybody else does. Nice to meet you, you have very nice hair. Does it take a lot of washing to keep it looking like that? Wow, so you met impostor us's? Really? What was the impostor me like? Not as friendly I bet. Well, probably not, if you left them bleeding by the roadside. Could imposter Gilan turn into a wasp like ours? That's pretty shady when he does that. I bet impostor Gry wasn't as big as our one. So, you're sworn never to go by your last name since... what? When? Come on, you can't just leave us hanging! That sounds like a story in need of telling! I'll bet there were battles and treachery and loads and loads of that drow thingy that Murdock does lots. What is it again? Ankhs? Ants? Oh, no, angst, that's it. Loads of angst. Will you tell us? I could write you a song about it if you like. I can do funny ones and brave ones and cheery ones and stuff, but I'd love to give an angsty one a try. I've never weaved one of those. Will you, please? Oh, and my directions aren't the best, but I've got a feeling Rattledam is that way."

She has approached, sat down and launched into her tirade of questions before she remembers she should probably have OK'd that with Trell. She gives him a quizzical glance, as if to say Well? What do you think?



ADM StevenVdB : Posting Record Game 10 
Monday August 13th, 2007 2:10:53 AM

Posting Report for Game 10 for the week of August 6th - 12th

Name - MTWTFSS - #posts

DM JimW - XXOXXOO - 4

Trellus - OXXOXOO - 3

Tishe - OXXOXOO - 3

Gilan - OXOXXOO - 3

Grymash - OOXXOOO - 2

Flea - XXXOXOX - 5

Murdock - OXXOXXO - 4

Vayine - OOOOXOX - 2 (active since friday)

Ayreon - OOOXOOX - 2 (active since thursday)

[X = post, O = no post, 2 = 2 posts]

ADM Note - Carl subbing for Flea, MikeK subbing for Tishe. PTB are watching.


Trellus 
Monday August 13th, 2007 9:26:26 AM

Trellus is still getting used to the idea that his pack is known all over the Plains. Now, these two claim other are impersonating them? Shady.

Things seem to be calming down, and the cleric relaxes considerably as weapons are lowered. His raises his right hand, revealing the blood red platinum band on his finger in response to Ayreon's statement.

Flea bursts in. The blond man should probably be upset that she gave away a lot of information, but he responds to her glance with a grin and a wink, he eyes twinkling in amusement.

Trellus turns back to the two drow.
"We'd be happy to share your fire," he responds formally, figuring this is some kind of drow ritual. Squatting down, he looks around for some sign of grass mats or other ground cover.

"Well, as you can see, we're more than four, but we're not quite 8 either. And we are the Bloodpack, although you're gonna have to let me know how I can prove that."
He looks at Ayreon with a grin.
"And like Flea said, if you're weavin' that way for Rattledam, you're in for a very long walk."
He looks around curiously.
"How're you keeping the bugs off you at night? I don't see any shelter."

Ayreon 
Monday August 13th, 2007 11:25:40 AM

Ayreon's eyes grow large as he listens to the waterfal Flea washes over him but visibly frowns as Flea blurts out he seems not to know the way to Rattledam.

It's clear Trellus is the leader of the Bloodpack but Ayreon nods to everyone as they enter the clearing they made earlier one by one.

"Tales of old will be told in good time euhm ... Flea ... do allow me to use the short name as well."

When Trellus shows the Blood red ring Ayreon nods and smiles when Trellus challenges him to find a way they can prove they are the Bloodpack.

"Then ones who impersonated you guys were not like either of you. My brother here is a much better story teller. He will tell the tale of the Imposters as we share a drink."



Tishe', Wart, and Tacia 
Monday August 13th, 2007 2:18:08 PM

As everyone gets less shuttlecocked, Tishe' gives a nod and emerges from the concealing grasses.

Average in almost every way, the human woman is not really full or flat, fat or thin. Her shoulder-length brown hair isn't straight nor particularly curly, and is kept in a single tail down her back. Her brown eyes are but a shade darker than her hair, and with her light bronze skin create the appearance of a mouse. Her nose isn't bold nor severe, lips not full, cheeks not rosy. The kind of woman that when a man describes her, invariably says 'she's got a great personality'...

She wears well-worn, tunic and trews of light brown and green. Her sage cloak conceals the crossbow and dagger at her side, and she holds a white staff in her hand. Almost out of place is a red silk sash around her waist.

"Well, I don't know about a ring, never picked one, but I've weaved with the Bloodpack for some months now, and I can assure you the name is well-founded." she smiles to show there is no threat in the words.

Moving out of the 'grasses behind her is a shaggy wolf and a barrel-chested dog. They pace with the woman easily and seem to look like the pack has determined the black elves to not be a threat.

"Murdock, I wonder if there is an opening to your homeland somewhere about. Before we met you, we travelled with another drow by the name of Umbriel?"

But then her mercurial attention seems to focus, and Tishe' gives a slight bow. "Many Shadows", she says formally, "I am Tishe' of the Bloodpack."

Spells Active
Endure Elements (48 hours)

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, SummonI, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel
}

Flea (subbed by Carl) 
Monday August 13th, 2007 6:27:10 PM

The gnome settles back and looks to Vayine expectantly as drinks are passed around. She's always up for a good story. And a good drink, come to that.

Vayine (Endure Elements Active) 
Monday August 13th, 2007 8:07:05 PM

Taking a small drink for the proffered skin, Vayine passes the skin to the others.

A few nights back my bro and I were traveling much as we are now. We had settled in for the night after a long day. We started a fire, and readied our weapons, making sure that they were well cared for. As always, we took turns resting so that we would not be caught unaware. I took my rest first. My bro stood first watch. As he stood watch, four companions entered our camp. We were not caught unawares, my bro had heard them approuch and woke me up. I lay there as if I had been asleep.

The four entered our camp, and offered to share our watch to ensure that every one was able to sleep. We shared a meal and a fire. We learned that they claimed to be the bloodpack. I had not noticed until My bro brought it to my attention but the group lacked your distinct markings. your rings.

The group contained a half-orc with a double ax. A cleric we noticed no religious symblos, I am sorry, I wish I could answer more about the cleric. Their was a Dwarf warrior, and a wizard of some great power.

they offered to take a watch to let us sleep. We took their offer but it is imperitive that you know that we don't need much sleep. As we lay their the imposters started going through our packs and as we watched they took some of our possestions. When my Brother rose, they attacked him. He is very good at what he does. The dwarf went down after several arrows to the chest. I rose behind the wizard. He was preparing a spell. I hit him from behind, knocking him to the ground. I than rushed the Half-orc. It was a fierce battle, I took many wounds but in the end, a sword blade through the throat, is more deadly than an ax to the thigh.

the cleric started to advance to heal the dwarf, but my bro placed an arrow in the healers hand, than an arrow into the clerics shoulder. I followed this with a few hits to the chest and hips, he fell the the ground. As he fell he cast another spell. As he finished his hands glowed a rusty red. I tried to dodge but he grabbed my ankle. His grip burned with a cold power. I felt the life draining from my body, a second arrow from my bro halted the spell, it took him in the shoulder again, mere inches from the mans throat. I swung my sword down, finishing him off. As we fought the cleric, the mage rose to his feet, He cast a spell that launched a group of glowing darts. They hit my bro, full force sending him reeling but not finishing my brother, the wizard smiled as he readied another spell, that was until an arrow slamed home into the mages mouth. That silenced the human for a while, As we approuched he rubbed a ring on his hand, its black metal hummed and the man started to turn meddle into the darkness as a small portal opened up a few feet away, the man started to make for it, I knew I wouldn't reach him so I through a pair of my daggers, each hitting the man in the back. I know that, that goes against honor, but I had to do what I needed to. I thought he would make it through but just than A several arrows whisked past my head, taking the wizard several times in the back, as the man fell he fell through the portal, the shimmering hole deactivated.

we searched the bodies finding little of use, except a few potions we used to heal our wounds. We have been on the road ever since, wanting to get as much distance between us and the coprses. we are new to these parts and know little of the scavangers in these areas.

that is our story. I hope you enjoyed it, know that their may be more imposters, you have earned a name for yourselves and many would like to profit from your work.

having said his due, the drow warrior settles down, listening to the chatter between the newcomers. and nodding at his brother, at the telling of their tale.


Grymash 
Monday August 13th, 2007 8:28:17 PM

Grymash listens closely to every word. His usual short attention span was not a factor for he was completely engrossed by the murdock's tale. Especially the part about the impostor Grymash. He wasn't sure what an impostor was. However, Gry found it fascinating that there was another Bloodpack in the plains with members having the exact same names! "Dude, who'd uh thunk it! Gute thing yooz puts an end ta dat thievin' Bloodpack. Yooz gots da axe froms dat other Gry? Grymash likes ta see its!"

Gilan and Ciaran 
Monday August 13th, 2007 11:12:46 PM

Gilan had buzzed into the cleared before the tale was told. His human feet returning to him as he came to stand upon the ground. He was holding no weapons and seemed at ease. Moving slowly towards his own pack he felt a new curiousity towards these two drow. "The name is Gilan by the way." His hand comes down to scratch a spot behind the large wolf that has come to stand beside him.

Ciaran looks to the two and then to his brother and whines. He does not like to be forgotten and he is reminding his brother about it.

Feeling bad about forgetting his own brother he turns a little red. "This is my brother, Ciaran." He once again ruffs up the wolf's ears, but a little rougher this time around.

As he sits and listens to the story told by the one called Vayine he shakes his head. This was no surprise but he really did not expect people to be impersonating them. "So, what drew you to here...to the Sargrass and ultimately to Rattledam?" He is suddenly curious about all of this.

The pack grows. (DM Jim) 
Monday August 13th, 2007 11:15:59 PM

As the two groups continue their talks for sometime into the night, stories are told on both sides. Maybe some questions are answered as well by the two drow. They also might take it as a sign to mention the fist sized gems they have embedded in their chests and the meeting of a copper female dragon.

Watches are set and the two groups spend a nice night of relax and chat. The next morning finds some already up and about thier morning rituals. It is also a time of decisions of what to do.

Flea (Subbed by Carl) 
Tuesday August 14th, 2007 5:49:33 AM

Flea sits open-mouthed throughout the tale, bouncing up and down in place as it reaches its climax. When it is done she claps her hands in delight. "That was amazing! Tell us another! You weave a wicked tale, Vayine! A shame there was no imposter me though."

Ayreon 
Tuesday August 14th, 2007 6:44:33 AM

While Vayine tells the tale of their last encounter Ayreon closely watches the Bloodpack. They truely are a remarkable group... but even a ring can be fake... this group certainly looks a lot tougher than the previous so called bloodpack.

"I don't want to offend anyone, but you can understand that we've become a bit suspiscious after meeting the so called Bloodpack... Does Grand Maw mean anything to you?"

Ayreon monitors the expression on the faces of the bloodpack and awaits their response. If they mention the Copper Dragon and the embedded Tear of the Dragon Ayreon smiles with relief.

He in his turn reveals the Tear of the Dragon implanted in his own chest.

"Well than I guess this is settled"

As Gilan questions Vayine and Ayreon about their reasons to visit Rattledam Ayreon says: "We've been searching for you ever since we met Grand Maw. She has told us to look for you and how to find you. All we had to do was going to Rattledam... we've been trying to find it for several weeks now... But apparently the Dragon was right! We are on our way to Rattledam - or at least we think we are - and so we have found you!"

That night Ayreon only sleeps 2 hours while his brother is awake and vica versa.

At dawn he watches how the Bloodpack prepares to move on and asks :"Is there any place left in the grand Bloodpack for two more? And ... where will it lead us if we follow?"

Murdock 
Tuesday August 14th, 2007 10:27:14 AM

/ooc:Welcome to the Bloodpack you two new guys. I look forward to three powerful drow ripping it up! However, Murdock's got some issues you guys are going to have to help him overcome :D -SteveHaviland

After the initial overtures, Murdock withdrawls into himself. This day has been a cursed day for the mage. One of the reasons the drow became an adventurer was to put distance between himself and other dark elfs.

Even so, Murdock listen's to the newcomers tales throughout the night, but stays silent. He finds that he likes the company of these two. Unfortunately, the wounds of youth do not so easily heal and the sickness of his heart colors his perceptions. The mages keen mind latchs on to missing parts of their story and he notes to ask them later.

And so, Murdock Trizica speaks to the new come drow, early that morning, after the nights festivities, when they ask to travel with the Bloodpack. The mage's own insecurities drive him to be brutally honest in his questioning, despite what offense it may cause.

"So... What cause do two skillful males have to deny their house name? It is unusual to say the least amoung our kind."

Before Ayreon and Vayine can respond, Murdock continues, " Bralfah! the very name sickens my heart. While our kin have chosen good and kindness, it is still a pale reflection of what can be found in other races of the Wold. I have good reason to reject my adopted house, but what of two pure-bloods? What of two of house Bralfah's mighty warriors? What cause would you have to throw away the banner of your family name? We of the Bloodpack do not so easily ally ourselves with those we meet idly happen across on the grass."

The drow mage regrets his question and his outburst as soon as he says it. However, the poison in his heart, has spoken without his control, and his bald statements demand an answer.

Trellus 
Tuesday August 14th, 2007 11:53:39 AM

The blond haired cleric starts visibly at the mention of "Grand Maw" before turning in wonder to Grymash.
"Light, dude," he teases the half-orc. "You sure left some impression."

Trellus reveals the embedded gem in his own chest as confirmation of Ayreon's facts.
"Do they work?" he asks them eagerly, and turns to Tishe.
"Give it a try," he urges.

At Murdock's outburst, the cleric's face drops. He walks over to the drow, turning himself so the other two are blocked somewhat. In a low, apologetic tone, he says "Um, if the dudes we idly happen upon have Tears embedded in their chests, we're pretty much gonna take 'em in."
The man looks the mage in the eye.
"Is that going to be a problem?" he asks, sincerely concerned for Murdock's feelings.

--

OOC - Trellus gave a blood red platinum band to Flea, Gry, Gilan, and Tishe some time ago (focus for Shield Other spell). I can't remember if Murdock was with us at the time. Please let me know.

Vayine 
Tuesday August 14th, 2007 1:11:08 PM

Seeing his brother reveal the large gem, that was embedded in his chest, a small tingle of fear raced down the Drows spine, he didn't like revealing information about himself to others, that gave them an advantage, no matter how small. seeing the others take the gem instride and even the gem in the humans chest, vayine considered the possiblity that this was the bloodpack that they sought. taking a deep breath he releases the straps that held the breastplate to his chest, as the metal slides away, the Drow reachs to this coller. pulling the tie strings he opens his shirt revealing a large gem, the copy of the others he had seen so far. a small smile crossing his face in releif that, that knowledge was out in the open.

Looking to the Drow wizard, Vayine thinks on how to answer the question. when the drow asked the question, vayine chided himself for the grimace of pain that had crossed his face, thankfully it was fast fading. One couldn't tell if it was a personal anguish or something more.

"I mean this to take no offense, But we hardly know each other. I am sorry but I do not feel comfortable talking about it. I am sorry, perhapes as we travel We will talk more on this matter."

Looking towards the Half-orc. I am sorry we didn't think to bring the ax. It was fine craftsmanship but lacked any real power other that the force that wielded it.

hearing the small gnomes many questions, the drow could not stop the smile that found its way to his face, the care free, inquisitive nature was refreshing after the serious nature of the meeting. Ah little one, I am glad we did not fight one such as yourself. I think i would have had to watch my back. Something about the way you move, makes me think i would have felt the bite of a blade before i could have stopped or battled the half-orc. If you like tales than I shall tell you more of your travels to find the pack, but i think now is the time for travel. come Flea we shall talk as we go. I have a feeling you have more tales to tell than I. WIth a smile towards his brother, a thought fluttered through the drows mind, at last they had found friends, and maybe a new home. He knew that all though he didn't tell his brother, that the Drow bowman would understand the look. Peace.

Tishe', Wart, and Tacia 
Tuesday August 14th, 2007 4:34:52 PM

"Grand Maw?", Tishe' laughs, her brown eyes merry, "I had no idea that the dragons had taken to calling themselves the name that Grymash gave them!"

Tishe' unselfconsciously bares her own chest to reveal the fist-sized gem embedded between her breasts. "Yes, I have one too, and if your's is real... Message via Dragon TearsHighlight to display spoiler: { "You will be able to know the names of my sisters: Bloom, Katz, and Livia."} Closing her clothing up, Tishe' relaxes further and enjoys learning more about Vayine and Areyon.

Around the campfire, she sits with Murdock and shares tales with everyone. "With the Dragon Tears, it looks as if Grand Maw has more in store for us and is more interested in the Sargrass than we thought." The plain-faced woman has no qualms about the black elf brothers. "A packmate of Grand Maw is a packmate of ours!"

In the morning, Tishe' wakes and lounges with the barrel-chested dog, Tacia, as well as her spellbook; seeking further insight in the relationships between her arcane knowledge and the wonders of Mother and Father Wold.

"I have a spell to beat the heat if anyone requires it", she informs her packmates, and will cast an Endure Elements spell with her Rod of Extension on whomever first accepts.

That done, she and Tacia takes thier place behind Trellus to ready to march through the Grass.

Spells Active
Endure Elements (24 hours)

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, SummonI, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel
}

Grymash 
Tuesday August 14th, 2007 11:09:11 PM

"Wait one bone-bitten minut! Grand Maw be uh BRONZE dragon!! See!!" Grymash produces a bronze colored scale that she had given him. "See? First yooz murdocks say dat yooz meet uh thievin' Bloodpack wit da same names as we! Nows yooz sayin' dat uh copper dragon be named same as Grand Maw! Whaa ... Gry be thinkin' thays be lyin' bout who thay be! Or... or some other sun-baked treadles be lyin'! Grymash is becoming quite agitated and his eyes start filling with blood. "GRY NO BE STANDIN' DIS ... TRELL, GRY NEEDA FIND GRAND MAW. IF BAD HAPPEN TA GRAND MAW ... UUGH..GRR, GRY WILL FILLS HELL UP BEFORES GRY STOP LOOKIN'!!" His knuckles crack as he grips his double ax. His breathing becomes heavy and echoes with a low guttural growl. Madness grows within him, taking over, adrenaline fueled. His feelings for his beloved bolstering his rage.

Gilan and Ciaran 
Tuesday August 14th, 2007 11:13:22 PM

Gilan wakes in the morning, early before the sun comes up and moves off to the side of the clearing. He faces the direction that the sun will rise in and waits for the first touch of it's rays. Ciaran has come over to sit near his brother, as is his ritual now every morning. With the first touch of the rays upon their faces, they both raise their voices in song to Mother and Father.

Gilan nods his head as he touches the gem embedded in his own chest at the mention of "Grand Maw". He looks to Gry and smiles. "Way to go Gry." He laughs and wonders if his half-orc friend is going to pummel him in his sleep tonight. Looking to Trellus he feels regret that they all cannot make use of their heart gems.

Both are ready when the rest of the group is to move out. They are both waiting at a location that will allow them to continue their trek. He looks to Trellus and the others. "If they are coming with us...should they not know where we go?" If they are to be part of the pack, they should know the groups destination. He silently wonders if they should also tell the two drow of their problems with Rattledam...they might not want to join.

2 Knights Out. (DM Jim) 
Tuesday August 14th, 2007 11:56:02 PM

As the two groups form one larger group, they seem to be getting along rather well. There are of course a few unanswered questions but those will most likely be answered in time.

The Bloodpack moves out once more but this time under the full protection of spells, that will help with the heat. The trip is easy, once you find the path that you had been following earlier. The day goes by and then you get into the second. The two new drow seem to be fitting into the group rather well and everyone is happy.

It is the night of the second day after meeting and you all find yourselves once again around a small fire. Bellies are full and the night is slightly cooler than the last few. There is a hint of something on the night air that might give some the shivers.

[Survival DC 14: Highlight to display spoiler: {'You smell rain on the air, which usually means a storm is coming.'}]

Flea (Subbed by Carl) 
Wednesday August 15th, 2007 6:51:10 AM

When Gry launches into his tirade the gnome scurries over. This needs to be calmed quickly before things get out of hand.

"Hey Gry, it's OK! Deep breaths! These, uh, Murdocks haven't seen too many dragons, and copper sort of looks a lot like bronze to folks who've spent most of their lives underground. They just made a mistake is all, Grand Maw is fine, and the Murdocks are fine too. See? They have Dragon Tears in their chests. Would Grand Maw have given those to folks she didn't trust or like?"

She stands between the drow and the half orc, doing her best to settle him down. "Grand Maw gave these Murdocks a gift, see, to show us we should trust 'em. Don't you think we should do what Grand Maw wants?"

Assuming she is able to get Gry to relax, the gnome enjoys the journey, chatting with the two newcomers, and pestering them to tell more stories of their past. As they sit around the campfire the following night she smiles to herself. There's a wonderful freedom to camping out under the stars, travelling with companions old and new.

Murdock  d20=8
Wednesday August 15th, 2007 8:40:59 AM

/ooc- Don't feel bad Steven. If Trellus hadn't responded, I would think that my post were being ignored too. Giving the way DM Jim is handling this, I guess he wants to get on with the story. Also, Murdock does not have a bloodred ring. -SteveHaviland

The Drow looks at the cleric he has grown to respect. "Might I point out," Murdock says in a quiet but scalding tone, "that we do not infact know if those are real tears? They didn't even respond to Tishe's message of welcome through the tear!"

The drow mage is still angry, and feels his objections are passing in one ear and out the other. His only solice is that Grymash seems to also not take immediately to the newcomers.

Alas, when all is said and done, he resigns himself to the drows acceptance into the Bloodpack.

That night after another hard days travel, Murdock smells something unusual in the air, but can't quiet place it. [Survival DC=8]

Trellus  d20+9=19
Wednesday August 15th, 2007 11:06:42 AM

Trellus' face turns thoughtful when Murdock responds that the Tears (and the story) might be forged. If dudes know about the Bloodpack, maybe its possible?

"OK, good point," he concedes. "We'll keep an eye on...."

The cleric stops at the sounds of Gry's tirade. "Oh, light", he grouses.

His head swivelling between Murdock and Grymash, Trellus raises his hand, giving the drow a 'just hold on a minute, I'll be right back' motion.
"I, uh, I gotta go," he apologizes, already moving to join Flea.

The blond man steps in front of the hulking half-orc barbarian, hands high.
"Warp down, Gry! Flea's right! Copper and bronze colors look a lot alike. Let's make sure the pattern is true before we get all shuttlecocked. Grand Maw can take on dragons after all, what're these two dudes gonna be able to do to her?"

Trellus works on Grymash until the half-orc's breathing gets more even and less 'I'm gonna rip your head off'.

Hopefully, after some more back and forth with the others, tensions lessen a little. Trellus tells Ayreon and Vayine that the Bloodpack is heading toward an abandoned dome and Rattledam afterwards, but that is as much as he's willing to reveal right now. He does want to know if they can feel Tishe through the Tears they wear. He also makes sure those two aren't the only ones awake during the night, putting two of his group on watch as well. He returns to Murdock, assuring the mage that while the other two are coming along, they aren't totally trusted yet.

The next night (hopefully calmer) Trellus sniffs the air, and seeks out Gilan and Grymash.
"Rain" he notes ominously. "We gotta find cover."
[Survival (Sargrass) - 19]

Ayreon 
Wednesday August 15th, 2007 11:14:25 AM

Just when Gry break out Ayreon shudders in fear that their past will catch up with them. But when his brother cools things down he smiles at Vayine... happy that he and Ayreon are together on this yourney.

A simple nod at Vayine says plenty to his brother.

The next evening Ayreon quietly listens to Trellus and the way they are heading. Everything sounds just perfect for the Drow fighter.

"Lead us the way Trellus. I'm happy to be with the Bloodpack at last."

Vayine 
Wednesday August 15th, 2007 1:27:42 PM

Hearing the voices of concern about the pairs blood red gems, Vayine places his left fist over his brestplate and activates the gem

(Uses message ability.) I assure all of you that this is true a Dragons tear and that is was given to us by the Bronze dragon Great Maw. I am willing to submit to a spell that will allow you to disern how truthful I am being. Though I must limit you to just questions concern the our intentions and of the gem and Dragon. I mean this not to sound as though we are hiding something but our pasts are our own. If we should choose, we will tell you more of our past but we have just meet. I think you understand.

Also my good Half-orc. The others are correct, any dragons we have meet, were underground. The darkness reduces any chance to see color. our darkvision only allows us to see heat parterns, not acutal coloration on the creature, in the dark your grayskin would appear many variations of red. as that is the only color that our vision allows. do you understand? if not I can try to explain another way.

Seeing His brothers nod, Vayine nods back. Yes this will be a learning experiance for both of them. This world was very different from what they were used to.

Tishe', Wart, and Tacia 
Wednesday August 15th, 2007 2:23:52 PM

ooc: looking at the posting time, Jim posted with Gilan only 2 mintues after Stephen with Grymash. Looks like he didn't see Grymash's post before the last DM post since he already had the screen up. :)

The brown-haired woman gets even more intense with first Murdock and then Grymash getting all shuttlecocked. And niether of the black elves have responded to her Dragon Tear message...

But then Vayine responds, not with her requested answer, but with somthing even better. She relaxes and smiles at Murdock and Trellus. "The Tears are real, and I can feel messages through them. And now that I think about it, I can feel Vayine and Aryeon in the back of my heart, like we are woven together through the Dragon Tears."

She tries to get Grymash calmed down as well. "Grymash! Sweetie! You can feel them through Grand Maw's Tears, too!"

Spells Active
Endure Elements (24 hours)

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, SummonI, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel
}

Sorry. (DM Jim) 
Wednesday August 15th, 2007 6:31:57 PM

Trying to keep things moving so that noone gets bored. You can of course take time to roleplay as you are moving through the grass. I moved along the time through the grass by two days and you could make a post for that day you missed, no problem there.

I congratulate everyone on the roleplay with the dragon color mistake. First time, awhile ago, I had Grand Maw as a gold dragon and got a correction. Lost my NPC list with my old computer when it got fried...note to self, start new NPC list. Now I made her a copper as that was what I was thinking she was...maybe next time I will make her a silver. :)

Grymash  d20+2=16
Wednesday August 15th, 2007 10:48:43 PM

ooc: No problem, enjoyed the drama :)

(Wisdom check 16)

Searing hatred screaming from between his ears. Visions all in shades of blood present Grand Maw's bludgeoned and mangled corpse on the ground. At first, Flea is holding her dripping hooked hammer. She laughs in delight as she savors a lick of her weapon. Tishe with her mouth engorged, chews on a piece of the dragon's flesh. She mockingly opens her mouth wide to reveal she swallowed and cackles wildly. Even Trellus dances around, hands in the air clutching entrails, allowing himself to be wrapped up in sinuous and glistening gut. Everyone filled with morbid mirth and merriment. Grymash is taken aback in horror at what he sees. He staggers backwards and readies his weapon. However, he hesitates from swinging his mighty double axe. Soft, cool voices begin to penetrate the chaos. Voices from within. As the red begins to recede, Grymash begins to notice that Flea isn't holding her weapon and her eyes are no longer merry. Grand Maw is gone. Grymash falls to his knees and he buries his face in his large hands. His low, muffled voice asks, "flea... grand maw be gute, right? tell gry dat grand maw be gute. gry no know whut gry do wit out grand maw. gry rathers be dead, rathers be dead..."

Whatever impression Grymash may have had on the dragon, from what everyone mused about earlier, it becomes quite apparent that the dragon had an even greater impression on him.

Gilan and Ciaran 
Thursday August 16th, 2007 12:06:42 AM

Gilan had been keeping to himself a little more as he went over some things in his own head. Many times he sat with a wooden styled knife in his hands, turning it this way and that.

Grymash's outburst brings him to his feet and he moves slowly towards his friend. Hesitantly he reaches a hand out to lay it upon the big man's shoulder, after he seems more himself. "Gry...she is fine." His hand touches the gem embedded in his own chest and he rubs it. "She is as connected to these gems as we are...you would have know, as would have Tishe'." In his heart he believes this and he hopes that Gry can believe it to.

He glances to Trellus and Murdock for somekind of help. "Great magic leaves behind a connection and surely these gems required great magic to make." Looking to the drow he gives them a smile and shakes his head. They were taking it all rather well at least.

Ciaran stayed were he was at during all of this. He had never seen this large man of the pack turn this deadly without being in a fight.

Night of Secrets. (DM Jim) 
Thursday August 16th, 2007 12:13:50 AM

This camp spot is rather nice and the Bloodpack easily have things set up for the night. Grassmats are pulled out or new ones made as needed and then spread out for use when people feel the need.

The moon can be seen in the sky but the scent of rain that lingers worries everyone. Especially once the effects of rain on the environment is told to the two new drow.

The group finds themselves going through all that they have passed that might be suitable shelter and nothing comes to mind. You have only passed through an endless sea of grass and no rocks or other forms of shelter to be had.

As the first drops of rain start to fall, the night starts to come alive with the sounds of millions of feet and wings. The pack will have few choices laying before them, unless someone can create a shelter.....but run. Right now, the drops are big but few...but that will change as the clouds begin to form. In the distance a jag of lightning slashes the sky and slams into the ground, seemingly pulled by the grass itself.

Flea: SWALK (subbed by Carl) 
Thursday August 16th, 2007 4:35:18 AM

Yesterday

The gnome does her best to comfort Grymash. "Gry, Gilan's right. Grand Maw is fine, the fact that she gave Tears to these two Murdocks proves it, see?"

She strokes the big half orc's back, realising the depth of his feelings for the first time. "Maybe- maybe she sent these two Murdocks to us as a message, you know; a message to say "I'm still here, still thinking of you", know what I mean?"

She nudges the big guy in the ribs, and she cannot keep an impish grin from her lips. "Maybe they're sort of like a letter, you know? I wonder what sort of letter they might be... a love letter perhaps?"

Today

At the first drops of rain Flea looks up and gulps. "Oh, this is isn't good" she mutters. "Anyone have any magic tricks up their sleeves to save us from this? Otherwise we need to get weaving, and quick!"



Ayreon 
Thursday August 16th, 2007 8:25:10 AM

Being fairly new to the Plains Ayreon is uncertain what the fuss is all about. Oh yeah he has been told not to spill any water but has never actually given it a try...

But when lightning strikes and the grasses seem to come alive Ayreon begins to worry.

Throwing everything in his Haversack he waits to see where the group will be heading. Lightfooted as he is he's able to keep up with a Half-Orcs pace easily (base speed 40ft) but he wonders about the rest of the Bloodpack especially the little Gnome...

His Longbow ready in his hands he begins to walk or run with the rest.

"Flea, can you run faster than the rest of your kin?"

Active spells:

Endure Elements: cast with Tatoo lasts 24 hours

Flea (Subbed by Carl, 2nd illegal post) 
Thursday August 16th, 2007 9:05:23 AM

"I can move pretty quickly when I need to" the gnome replies to Ayreon's question, "But not for very long. A minute at best. Gry, any chance of a lift?"

Trellus 
Thursday August 16th, 2007 11:58:49 AM

Trellus swivels to Tishe and Murdock, his face and tone very businesslike.

"Unless either of you can weave that Shelter spell, we gotta run."

Assuming they can't, the pack's leader grabs his gear.
"I hope that dome is close. Gry, help out Flea. Let's weave."

Figuring he's now the slowest dude out here, Trellus heads in the presumed direction of the dome Flor mentioned as fast as the Grass will let him.

Tishe', Wart, and Tacia 
Thursday August 16th, 2007 1:06:25 PM

Ah, at last Grymash calms down. For Murdock, Tishe' isn't sure what is bothering him (not knowing anything about drow customs), but tries to be a comforting presence by staying by her packmates side.

And then it starts to rain.

Tishe' looks worriedly between Murdock and Trellus. "I don't have anything that will help with shelter." She pulls on her backpack and prepares to beat feet.

Spells Active
Endure Elements (24 hours)

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, SummonI, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel
}

Vayine 
Thursday August 16th, 2007 6:57:54 PM

Having not been in the grasses al that long. Vayine wonders what would happen in the grasses in a lightning storm, He could imagine fires and floods. but than the thought came to him. STEEL GRASS, does it conduct electricity like metal, That could be a problem if it did. Looking to his brother.

Prepare to move as fast as you can, the others seem worried and that puts me on the edge. they have seen alot together and their attiitude towards this weather makes me worried.

Grymash 
Thursday August 16th, 2007 7:10:53 PM

Grymash clears his throat and answers in a low sober voice, "gry can carries flea," sniff, "lets be goin'." He slides the visor on his helmet down over his face. Trying not to let the reason be obvious. Gathers up his gear and Flea and prepares to travel swiftly.

Turning to the murdock called Vayine, Grymash taps his own breastplate armor. "dis be steelgrass. da steelgrass fends off da shocks, but da big shocks, no too much! steelgrass betters dan bare backhide to da sky!"

(Normal Movement 40. Even with Flea.)

Murdock 
Thursday August 16th, 2007 8:28:09 PM

Murdock knows the danger that the pack is in. He looks at Trellus and says, "I have only one spell that would help, but it wont last for long. I suggest we run for it and use the spell as a last resort. With that, Murdock sets off after Grymash.

Gilan and Ciaran 
Thursday August 16th, 2007 9:57:05 PM

Gilan groans as the first drops of water fall. He had been hopeing that it would not happen, maybe what they smelled was far off. "The rest are right...lets run for it." He takes off after the group and though his movement is normally slower than some he is not slowed by the grass at all. He keeps his pace more even so that he doesn't outpace the group and possibly lose them.

Ciaran lops along at his brother's side, the grass seeming to not bother him as much either.

Pesty Pains. (DM Jim) 
Friday August 17th, 2007 12:49:03 AM

The group makes a mad dash through the grass and try to watch were they are going. You are heading in the right direction that Flor told you about earlier, but nothing seems to be presenting itself.

The heavens suddenly break and the rain starts to pour in earnest. It does not take long before your bodies are coated in rivelets of water. At first it is only a few bloodflies that zap your skin but then you notice that a few more flying bugs are getting into your clothing and armor, to bite. The pain is slight but it is creepy and makes you feel dirty.

Suddenly you bust out into a large clearing and the ground has changed under your feet. It is not ground but...yes it is large thin blocks of stone. Maybe another twenty feet in front of you is a large squarish buiding with a large dome going up in the center of it. A number of pillars stand along the the way to what must be a large door. There are a number of other large stone pillars as well and they have bands of metal around them near the base, up the pillar nine feet and metal rings are attached to them.

The dome seems to have four wedges extending and curving up to almost touch at a spot in the middle, but the rest is open or at least it seems that way. There is no other sounds but a number of large loud cracks of thunder and lightning as it slams into the grass a good fifty feet from the group. The rain has gotten worse and the bugs are starting to get too thick and it is obvious that if you stay out too much longer...they will eat you alive.

Ayreon [AC24 - HP77/77] 
Friday August 17th, 2007 9:37:17 AM

"I don't know what this place is, but it sure looks more inviting that this horrible mess out here in the rain! If you guys know what that is ya better tell us now!!" Ayreon shouts to get heard over the storm.

He holds his bow tightly in his fist as he moves closer to the building... Those pillars with rings... almost ideal to tie some poor victem to it...

Not sure if the Bloodpack has a certain way for examining places they have never seen before Ayreon hesitates to walk right in. He looks back to his brother and his newly found friends...

Instinctively he touches the little tatoo on his left arm (mage armor 1 hour)

Active spells:
Endure Elements : lasts 24 hours
Mage armor : 60 minutes

Tishe', Wart, and Tacia 
Friday August 17th, 2007 11:46:35 AM

"It's not the lightning, it's the water that is the danger on the Sargrass." Tishe's enigmatic warning to the two drow brothers becomes obvious when the rains call up millions of biting insects!

As the drops begin to fall in earnest, Tishe's heart beats faster, and she endeavors to keep hustling towards the possible shelter. Bloodflies get into her clothing and make the dash through the rain a torture. Tacia gamely keeps up with her companion, but it is obvious the flies are affecting the short-haired dog as well.

And then stone under their feet! Tishe' looks up and sees the entrance. The small human woman pulls up with Tacia at her side and displays her white staff above her head. Shouting a command word into the darkened sky, Tishe' causes an ice dome to cover the Bloodpack and anchored against the stone-and-grass dome in order to allow unimpeded access to the entrance doors.

Dripping wet, she calls in the suddenly cut off rain. "This will only give a few minutes respite against the rain and insects outside! But there is no need for us to go shuttlecocked into an unknown shelter if we don't have to!"

The short-haired dog at Tishe's side sits on her haunches and begins to bite at the offending bloodflies.

Spells Active
Endure Elements (24 hours)
Ice Wall (6 minutes)

Staff of Ice: 15 charges

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, SummonI, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel
}

Trellus  d20+10=12 d20+10=25 d20+7=19 d20+7=8 d20+7=18
Friday August 17th, 2007 11:50:34 AM

Trellus blinks.
"Shady. Nice pick, Tishe."

Now that his packmate has bought them a few minutes, the cleric gives the stone building a good once-over.

"Tishe, how many of them drying off spells have you got? It'd be shady if we could get dry first before walking in there."

[Listen 12 - darn storm
Spot 25
Knowledge (religion) - 19
Knowledge (arcana) - nat 1
Knowledge (local - sargrass) - 18]


Vayine (Endure Elements.) 
Friday August 17th, 2007 7:54:57 PM

Seeing his brother walk into the building, Vayine lets out a loud sigh. He shouldn't have went into the building with out the others.

The building looked empty to Vayine but he couldn't track a horse through his own home if he had to.

He looks to the others. It looks like we have a scout out, he entered the building. I will move to the door way to cover teh rest of you.

Vayine reaches into his quiver and draws out a beautiful long bow, Its carved out of a wood that is almost black. After several seconds of noting the bow, you can make out that the wood is not black naturally. It has been smoked, over a fire. thus darkening the wood.

Seeing some of the others note the bow. " The dark color is easier to hide underground. A light wood would reflect light easier.

Notching an arrow Vayine moves to the doorway, and waits to see what the others are doing.


Murdock 
Friday August 17th, 2007 11:38:34 PM

Murdock smooths back his wet white and blonde hair. "Olot dos!", the drow mage shouts as he shakes the bugs out of his tunic. The mage then pulls out a thin ebon wand and prepared for what is to come inside the grass dome.

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic(x2), Read Magic, Prestidigitation (x2), Mending
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray, Invisibility(sm), Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Gilan and Ciaran 
Friday August 17th, 2007 11:45:47 PM

Gilan and his brother Ciaran are both in a state of mild pain as the bugs continue to bite them. Even with the addition of the ice dome that now cuts off the storm, the bugs inside are causing more pain. "Geez, this is fun." He is already trying to get rid of as many bugs as he can...most of them bloodflies.

Ciaran is digging and biting at his own number of problems and neither are not intent upon the building right now. Myabe once the flies are gone, as well as the other bugs...yes.

A Dome of a Building. (DM Jim)  d20+12=28 d20+12=25 d20+12=23 d20+11=22 d20+8=9 d20+8=19 d20+8=21 d20+8=12 d20+3=6
Saturday August 18th, 2007 12:07:50 AM

The group is suddenly protected by the dome of ice that Tishe' forms over them. She attaches it so that they can still get inside the building as it will not last forever. As some of the group go about talking about the building and dome...the bloodflies and other insects continue to have a feast on your flesh and a good cloud of insects did make it in with you.

Noone wants to be the first to enter the building and you see no signs of life outside and no noise from the inside. There is a large sign over the top of the big double doors that lead inside, but it is gibberish to most.

Right before the ice dome went up you think that you spotted a wooden dock off to the side of the stone pavement. It was large and seemed to be designed for grassboats to land at as the dock was at the grass level with a number of ramps coming down the the stone pavement.

[Read Orc: Highlight to display spoiler: {"KARV NA'GALA or Blood for Honor or Blood for Glory; this is the rough translation.']}

Flea  d20+15=22
Saturday August 18th, 2007 12:14:51 AM

Flea jogs behind the others, clicking the heels of her magical boots together to give speed to her short legs as the rain brings out the insects. "Wait for me!" she wails plaintively, her short legs pumping for all they are worth as her sword thumps her thigh, and her pack bumps on her back. Flea makes a dive for the middle of her pack mates (Tumble=22) just as the druid lifts her white staff above her head.

...

Using her arms to push herself up to a standing position, Flea breathes out a small puff of white into the cool air under the ice-dome. Like Ice Vein she thinks to herself. Turning to the entrance with the rough sign above, she reads.

"It's Orc," she volunteers, continuing, "KARV NA'GALA. Something about Blood, and Honor, and Glory, right Gry?"

(OOC: Flea knows Orc! Thanks so much, Carl, for subbing Flea for me. I'll take her up from here.-Carla)

Tishe', Wart, and Tacia 
Saturday August 18th, 2007 3:59:33 AM

Tishe' turns her attention to getting rid of some insects. She weaves a little Prestidigitation and begins drying off her packmates' clothing as well as her own. "A cloudkill would be terrific right about now..." she mutters to herself.

Tishe' keeps concentrating on reducing the number of bugs and the reason to be hanging around the pack. She lets someone else worry about the door and dome.

Spells Active
Endure Elements (24 hours)
Ice Wall (6 minutes)

Staff of Ice: 15 charges

Spells [sooiler]
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation*, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, SummonI, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel[/spoiler]

ADM StevenVdB : Posting Record Game 10 
Monday August 20th, 2007 3:04:44 AM

Posting Report for Game 10 for the week of August 13th - 19th

Name - MTWTFSS - #posts
DM JimW - XX-XXX- - 5
Trellus - XXXXX-- - 5
Tishe - XXXXXX- - 6
Gilan - XX-2X-- - 5
Grymash - XXXX--- - 4
Flea - XXX2-X- - 6
Murdock - -XXXX-- - 4
Vayine - XXXXX-- - 5
Ayreon - XXXXX-- - 5

[X = post, - = no post, 2 = 2 posts]

Looking good! Nearly everyone got their 5 posts in!

Weekly summary: The Pack grows
While travelling through the plains the Bloodpack has encountered two Drow who appeared to be lost. After a nice get to know eachother the now grown bloodpack finds itself running from heavy rain... The plains come to life and bugs feast on the poor adventurers.
Then suddenly a flat stone combined with a well chosen Ice Wall brings relative safety. What awaits our bold group as they prepare to enter the strange building... ??



Ayreon [AC24 - HP77/77] 
Monday August 20th, 2007 3:11:07 AM

Ayreon senses his brother's dissaproval as he walks towards the building. It's exactly this kind of behaviour that got them into trouble in the first place...

Once the Ice Dome is protecting them from the heavy rain Ayreon looks back and grins to Vayine.

A quick prestidigitation spell dries Ayreon's clothes while he attempts to get rid of the nasty bugs.

"Does anyone of you knows this place?" Ayreon then asks to his new found friends.

Murdock 
Monday August 20th, 2007 8:15:19 AM

Murdock swats at the angry bloodflies feasting on his body. The mage shouts a word of command, and his body is dried, through the use of a prestidigitation spell. The angry red welts on his chest do not make Murdock happy, but it is the price he pays for not having the right spell ready at the right time.



Vayine 
Monday August 20th, 2007 9:37:49 AM

Seein ghis brother smile, Vayine nods his head and notes that while he is still dripping wet, his brother is dry. it seems to be Vayines turn for a smile crosses his features he hadn't thought to use his innate abilites. Casts Prestidigation to dry clothing.

Ah well, that was why the two worked well together. I fone of them was stuck the other always found the solution.

replacing the bow into its quiver, Vayine reaches into his pack and pulls out his everburning torch, Holding it high, he pulls the bastard sword form its sheath and looks into the doorway.

"Ayreon Do you see anything? What does it look like in there? the others are investigating the area. keep a sharp eye."

Trellus 
Monday August 20th, 2007 10:10:28 AM

"Blood for Glory, is how I read it" Trellus replies to Flea. "Light." The cleric waits impatiently for Tishe to dry off his clothes, and once that happens, his mood improves considerably.

"OK, you two just warp down a sec," he directs the newcomers, holding up a hand to get them to wait. "Flea has some shady picks for sneakin' and lookin'."

Trellus lays a palm on top of the gnome's head.
"May Domi protect you," he intones.
[Protective Ward: +9 on next save roll]
He follows up with a spell.
[Status - Gry, Flea, and Gilan]

"Flea, just a quick check, please. See if you can hear anyone in there. I'm thinking this might be a raider camp, so keep shuttlecocked. You get in trouble, I'll know, and we'll be in there faster than a rapke at a water hole."



Gilan and Ciaran 
Monday August 20th, 2007 5:41:03 PM

Gilan has been swatting the last of the bloodflies that have invaded his own armor and clothing. "Bugs." He moves to help out his brother who is having the same problems with the bugs. After a little work he has the ones killed off that are bother Ciaran as well.

Without much thought and not sure if he was going to be able to get his clothes dried, he pulls out new clothes. Striped down he takes a blanket and proceeds to dry himself and Ciaran with it. Soon they should be dry and ready to continue on with their plans.

SPELLS
0th(6): detect magic, read magic(2), mending(3)
1st(6): entangle(2), longstrider(2)**, clw(2)
2nd(5): barkskin(3), bull's strength, lesser restoration
3rd(4): call lightning, cmw, greater magic fang(2)
4th(3): dispel magic, csw, ice storm
5th(2): call lightning storm, wall of thorns
*used spell

Grymash 
Monday August 20th, 2007 8:36:40 PM

Grymash takes to swatting at the small swarm that became encased with them. If he can grab one, he will methodically squeeze it. Not too much, not too little. Just enough to cause it immense pain so it will squeal. A kind of sound indicating that its no longer the predator, but the prey.

Flea (Protective Ward, Status)  d20+15=20 d20+11=14 d20+23=33 d20+14=15 d20+9=23 d20+14=27
Monday August 20th, 2007 8:57:15 PM

Flea snaps her fingers*, and like the drow her clothes dry off leaving little to tempt the bugs.

The rogue nods her head in acknowledgement of the cleric's request, and if a study of the entry (Search/Trap Sense=20, Listen=14) reveals nothing, she inches her way forward, ever so carefully (Hide=33, Move Silently=14, Spot=23). Sticking to the shadows, the rogue isn't quite her usual quiet self.

If on the other hand the entrance is trapped...

The rogue will go to work with her special tools, (Disable Device=27).

DM Sanity Info:

*Prestidigitation
From Trellus - Protective Ward: +9 on next save roll
Status




A Dome of a Building, 2. (DM Jim) 
Monday August 20th, 2007 11:49:15 PM

Flea moves forward as Trellus asks her to. She finds nothing to be worried about till she reaches the door. As she looks it over, the thing is huge and as she taps at it lightly...heavy. She can see no traps or anything that might be a problem for the pack...it will just take a little to move the thing is all.

[Flea:Highlight to display spoiler: {"If you happen to place your ear near the door to hear...you can hear nothing from behind it. You are not sure if that is because nothing is behind it or that the door is just that thick."}]

The rest of the group is soon dry, through one method or another. As you finally get yourselves together...you notice that the dome is starting to slowly melt away. Bits of rain are already splattering the area near the grass and if you don't hurry, you will soon be all wet again.

Grymash on the other hand is having a lot of fun, catching and squeezing the bloodflies. After he has made them feel a little bit of what it is like to be prey, he mercifully ends it.

[spoiler fixed by ADM StevenVdB]

Vayine 
Tuesday August 21st, 2007 11:09:09 AM

As he watchs the group, Vayine is amazed at the cohesion between the members. They each know their job, and fufill it to the best of their abilites.

Thinking to himself. Yes this will be a good experince for us. he appluaded his little brothers choice to join with this group. He wasn't all that sure that it was the wisest choice at the time. The copper dragon had informed them of the groups base inentions and teh two Drow had agreed with those. But to trust others didn't come easy. not after what had happened......

Ayreon  d20+5=21
Tuesday August 21st, 2007 12:43:03 PM

Ayreon too is struck with awe as Trellus stops Vayine and Ayreon from examining the dome... Uncertain how to proceed as Flea is still looking at the dome the Drow warrier glances at the Ice Dome that appears to fade.

"I don't want to rush you, but unless you got another of these ice domes up your sleeve I suggest to get movin..."

If wanted Ayreon will help to open the door.
(Str check: 21)



Trellus  d20+6=13
Tuesday August 21st, 2007 3:39:07 PM

Upon hearing the door isn't trapped (and presumably not locked), Trellus nods his head.

"OK Ayreon, we'll see if we can move this thing. Gry? Three of us against this door, dude."

The blond man works his way in with Ayreon and Gryamsh and whispers a little prayer to Domi.
"Domi grant me strength"
[Domain power +9 Str enhancement]

"Right. One, two, THREE!" Trellus shoves, but can't get much traction on the slippery stone.
[Str 13]

If the three can't move the door, he gives Gilan a grin and shrugs.
"Maybe one of your elemental buddies can do better," he suggests.


Flea 
Tuesday August 21st, 2007 4:21:17 PM

Flea stands aside as others try the door.

"Didn't hear nothin' on the other side," she volunteers, continuing, "but doesn't mean there's nothin' there."

Stepping further out of the way, and closer to the drow, she looks up at Vayine, and then Murdock. "You guys got anything to open that?" The rogue points at the thick, and very heavy door, then rests her hand on the wand stuffed through the red sash belted 'round her waist.

DM Sanity Info:

From Trellus - Protective Ward: +9 on next save roll
Status


Murdock 
Tuesday August 21st, 2007 6:04:41 PM

The dour mage looks at Flea and smiles, "For you, my dear, anything." The mage calls to Trellus, "I'll see if anything is blocking the door from the otherside." With that declaration, the drow cast Gaseous Form and melts into a soft mist that starts to move gently underneath the door, to scout for danger and for see what might be blocking the door.

Spells Active:

Gaseous Form: 16 Turns or until dismissed.

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm), Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Tishe', Wart, and Tacia  d20+6=25
Tuesday August 21st, 2007 6:31:45 PM

"Shady pick", applauds Tishe' as Murdock wisps under the door. Casting nervous eyes at her rapidly deminishing Ice Dome and I thought its magical nature would keep it up in the face of the watershe mentally shrugs to herself.

Tishe' turns her attention to getting rid of some insects. She weaves a little Prestidigitation and begins drying off her packmates' clothing as well as her own. "A cloudkill would be terrific right about now..." she mutters to herself.

She calls her Pants 'o Plenty to provide an iron climing spike to which she adds a Light spell. When the door opens enough, Tishe' tosses the spike through the opening to light the other side. (AC 25 to hit the opening of the door)

Then, making sure that Tacia the dog and Wart the toad were still about her, she holds her staff and prepares to get in where it is dry.

Spells Active
Endure Elements (24 hours)
Ice Wall (6 minutes)
Light (60 minutes)

Staff of Ice: 15 charges

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: *Light, Prestidigitation*, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, SummonI, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel
}

Grymash  d20+7=23
Tuesday August 21st, 2007 9:19:55 PM

Grymash brings all he has to bare upon the door, in time with the others of course.

(Str check 23)

Gilan and Ciaran 
Tuesday August 21st, 2007 10:13:04 PM

Gilan moves forward with the others to the door and waits patiently. He keeps an eye upon the fast melting dome and then looks to the door. "If you cannot get it between the three of you...I can summon up something, but we might get wet waiting for it." At least they will be less likely to get eaten if he does that as they should be able to get inside fast.

Ciaran is at his brother's side already watching the door but shows no signs of aggression at this time. Then again it appears to be a thick door and since Flea could hear nothing on the other side....maybe he cannot either.

SPELLS
0th(6): detect magic, read magic(2), mending(3)
1st(6): entangle(2), longstrider(2)**, clw(2)
2nd(5): barkskin(3), bull's strength, lesser restoration
3rd(4): call lightning, cmw, greater magic fang(2)
4th(3): dispel magic, csw, ice storm
5th(2): call lightning storm, wall of thorns
*used spell

A Dome of a Building, 3. (DM Jim) 
Wednesday August 22nd, 2007 12:14:42 AM

With the combined might of Grymash, Trellus and Ayreon the left door slowly comes open. As it does, Tishe' tosses an enchanted climbing spike through the partially open door.

From inside the light is already starting to flood through the crack of the door and it has nothing to do with the spike as the light was there even before that.

With the door fully open you are met by the sudden chaotic sounds of men and animals as they go about whatever business it is that they do here. Though shortly you notice that there are at least twenty people inside the building and they all are turned to face the door and looking at the group. Some of them are nearly naked, some with weapons and they all seem to have been doing some exhausting exercise before you made the noise...as they are all sweating.

Six large men, maybe with ogre blood in there somewhere, are standing in front of the whole group of people and they are armed for trouble. Though they are only wearing what would amount to studded leather, it is of good quality as are the weapons they hold. One of the six holds up his hand and gives a grunt as he waves. One of the men breaks from the group and starts to run towards the back of the room.

For now, both groups stand and stare at each other with only twenty feet separating you. You notice that most of the twenty people behind the six large men have also found weapons...in fact there are racks of weapon all over.

Ayreon [AC24 - HP77/77]  d20+16=33 d20+16=30 d20+11=27 d8+8=11 d8+8=14 d8+8=12
Wednesday August 22nd, 2007 5:53:58 AM

Ayreon gasps as he sees what lies beyond the huge doors...

Making no movement at all he expects Trellus or another experience bloodpack member to speak to these folk. After all, Ayreon still hasn't got the slightest clue why they are here in the first place.

Ayreon does not draw his weapons though. He does not want to make any wrong movements that could alarm this odd group.

The drow fighter does however keep a sharp eye and his nerves are on edge. IF these men charge Ayreon will not hesitate to fight back.

prepared actions in case of battle:
Quickdraw Longbow (free action)
Rapid shot at the nearest opponent:
Arrow 1 hits AC33 - damage 11Hp
Arrow 2 hits AC30 - damage 14Hp
Arrow 3 hits AC27 - damage 12Hp


Trellus (ac 25 with shield of faith) 
Wednesday August 22nd, 2007 8:06:42 AM

"Oh, this just bites grass," Trellus grouses under his breath at the sight of men.

On the off chance that just maybe these dudes aren't gonna try and kill him at the first opportunity, the cleric talks. He keeps the speech simple and to the point.

"Its raining. We want shelter."

If it looks necessary, the blond man repeats himself in orcish. These dudes know the danger of open water, and so his tone makes it clear he's declaring intent, not asking permission. The Bloodpack is staying here, one way or another.

Then he waits, his eyes expertly moving through the room, his body poised for action.
[Ready Action - Cast Quickened Shield of Faith if anyone attacks]

Vayine 
Wednesday August 22nd, 2007 10:50:34 AM

Caps his torch and places it in his pack. He Readies his sheild and steps through next to the others. A silent curse flys through his mind before he stop it.

He steps next to his brother, ready to take his stance and defend him. His movements are as non threating as he can make them.

Flea 
Wednesday August 22nd, 2007 3:25:53 PM

"Shady!" mutters the rogue when Murdock disappears...turning into mist. "I was thinking something like asking the door to open or blasting it to bits!" Flea's eyes follow the Murdock-mist and sees that her other companions have managed to wedge the door open. Catching sight of who or what lays beyond she repeats herself, as she clasps the wand a little more tightly.

"Shady!"

DM Sanity Info:

From Trellus - Protective Ward: +9 on next save roll
Status


Murdock 
Wednesday August 22nd, 2007 8:29:51 PM

The mist flows into the room unencumbered, and it "see's" the sweaty men scrambling for weapons. The mist knows instictively that the blood back is in danger as it spreads out across the floor. Wicked weapons glint from the armed men standing before the bloodpack, and the mist holds it's actions, waiting for the perverbial shoe to drop.

Spells Active:

Gaseous Form: 159 Rounds or until dismissed.

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray, Invisibility(sm), Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Haste
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Tishe', Wart, and Tacia 
Thursday August 23rd, 2007 8:00:50 AM

Tishe' keeps to the rear of the pack, with Tacia holding close to her side. From what little she sees, a thought strikes her and she blurts out what is in her mind.

"Why, it looks like a school for warriors!" she exclaims, "There was a salle for the Hook City soldiers near where I grew up and it had an open space, lots of different kind of weapons, and always exhausted students filing out."

Spells Active
Endure Elements (24 hours)
Ice Wall (6 minutes)
Light (60 minutes)

Staff of Ice: 15 charges

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: *Light, Prestidigitation*, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, SummonI, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel
}

Vayine 
Thursday August 23rd, 2007 10:22:15 AM

Activating the Message ability of the gem. Vayine speaks with his packmates.

"What is the plan, should they become hostile? Do we take the large members down first, or worry about the trainiees? Have you encountered anything like this before, is their a leadership structure?"

Ayreon 
Thursday August 23rd, 2007 10:58:44 AM

Ayreon calmy waits without making any harsh movements. His readied arrow remain readied...

Jerry 
Thursday August 23rd, 2007 3:56:28 PM

Jim, please reply to my email. ;)

Gilan and Ciaran 
Thursday August 23rd, 2007 5:00:27 PM

Gilan moves through the door and is stopped instantly by all the sudden movement to get to weapons. The large hulking men do not make him feel any better and he wonders what they have stepped into.

Ciaran stays near the door but does not go back outside. It is still raining and he does not want to deal with the bugs again. Still he does not like what he see before them either.

SPELLS
0th(6): detect magic, read magic(2), mending(3)
1st(6): entangle(2), longstrider(2)**, clw(2)
2nd(5): barkskin(3), bull's strength, lesser restoration
3rd(4): call lightning, cmw, greater magic fang(2)
4th(3): dispel magic, csw, ice storm
5th(2): call lightning storm, wall of thorns
*used spell


A Dome of a Building, 3. (DM Jim) 
Thursday August 23rd, 2007 5:16:30 PM

Murdock stays in his gaseous form and noone seems to even notice that he is there. The rest of the pack fall into a somewhat ready stance in case of trouble. Trellus does the talking but gets no answer from any of the six large men in front of them. Everyone just seems to be watching the others, with a mixture of interest and suspicion.

From the very back of the room you hear a raised voice. "Get out of my way." This is followed by the sound of a whip coming into contact with flesh as someone does not get out of the way fast enough. Soon the sea of people part and you see a large half-orc walking in your direction. In his hand is a curled up whip and a rather strange look upon his face.

While you wait for him to approach you start to pay a little more attention to those in the room. You notice a lot of whip marks and scarring on all the people here, well almost all of them. The six big uglies seems to be fine and you now notice that each one is also carrying a whip on his side. A closer look at those that had been practicing before you entered, leads to another realization...each of them has either a metal collar around their neck, ankles or wrists.

The half-orc stops in front of the group and he is only eight feet away from you. He looks each of you over with an appraising look and then clears his throat. "I don't suppose that you are here to compete in the games...you don't look like slavers, hunters or slaves...and if you are here for the fights, there will be none till tomorrow." He is dressed in well made clothes of expensive cut. Tishe' can tell that the clothes are well made for hard work but also too make the person look important...which this half-orc does.

Staring at Trellus a little longer he nods his head as one of the large fellows leans down and whispers in his ear. "Ah...a place to stay for the night. I have a number of rooms that are usually used by those that come to watch the games or compete in them." His smile widens as he waves the large brute away and nods to him. "I could rent out one to you if you are not here for the games tomorrow...say a hundred gold for all of you?"

You notice that the six brutes have started to herd the larger group back through the doors in the back of the room. Each of them has put away their weapons and follow without much complaints or any.

Grymash 
Thursday August 23rd, 2007 8:02:23 PM

Grymash turns to whoever is next to him and asks, "Game fightin'?! Like whut da treadles be doin' wit da fur bags weez took?"

Grymash takes a little time to appraise the warriors in the room. What kind of weapons they use. Any massive puddles of blood on the floor. This is curious. He wonders if this is just plain old bare-knuckle fighting or a much dire blood sport to the death.

Murdock 
Thursday August 23rd, 2007 11:46:30 PM

The soft mist laying across the floor rolls slightly in disgust as the purpose of this place becomes obvious. It is a gladitorial training camp and arena.

The mist lays in wait, watching what is to come. The mist knows what is likely to occur, but waits, slowly drifting in the space between the bloodpack and the brutish orc.

Gaseous Form: 159 Rounds or until dismissed.

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray, Invisibility(sm), Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Gaseous Form*
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Flea 
Friday August 24th, 2007 3:40:13 AM

"That's much too much!" pipes Flea as she pushes her way forward to stand beside the cleric. Looking up at the brutish figure in well cut clothes, she adds, "we'll accept your hospitality, but you'll have to do better than 100 gp my big friend!"

Having stood up to Rattledam monks, fought the barons army, made friends with a dragon, and faced Gargul, not once, but twice, and lived, Flea isn't about to back down from some half-orc bully.

DM Sanity Info:

From Trellus - Protective Ward: +9 on next save roll
Status



Ayreon  d20+3=16
Friday August 24th, 2007 4:47:40 AM

Uncertain what to think of all this the Drow fighter remains vigilent. He leaves the talking to the others and will await the outcome. Either they'll soon be freeing slaves or they'll be competing in these tournaments... both of which seem to appeal to the fighter's mind.

Readied arrows remain readied and shall be fired at the Half-Orc important looking.

Ayreon too appraises the 6 brutes and wonders if they were getting into a fight if these "slaves" would fight for their masters or fight for their freedom...

Appraise: 16

prepared actions in case of battle:
Quickdraw Longbow (free action)
Rapid shot at the nearest opponent:
Arrow 1 hits AC33 - damage 11Hp
Arrow 2 hits AC30 - damage 14Hp
Arrow 3 hits AC27 - damage 12Hp


Tishe', Wart, and Tacia  2d4(3+4)+4=11 2d4(2+4)=6
Friday August 24th, 2007 6:53:14 AM

Collars. Slaves. Fighting for fun. The brown eyes flash in repulsion and anger. And her pack is just talking to these bullies??? Tishe's hand moves to her spellpouch with Wart, but her hand stops action incomplete.

"We don't know enough yet", her voice is low as if she is only speaking to herself. And then she glances at Tacia, her dear companion who has her recent harsh treatment still easily seen about her.

She puts her hand in her Pants o Plenty and wills her wand of magic missles into her hand. Keeping her wand inside her pocket, Tishe' Readies her action to pull and point at the half-orc who is getting rich off of the pain and suffering of others. All that is waiting for the trigger is Trellus giving the command to attack...

Readied action: wand to half-orc 17 damage (mistakenly did 2d4 instead of 4d4)

Spells Active
Endure Elements (24 hours)
Light (60 minutes)

Staff of Ice: 15 charges

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: *Light, Prestidigitation*, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, SummonI, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel
}

Vayine 
Friday August 24th, 2007 10:06:45 AM

Vayine scowls. Their slaves, Their forcing slaves to fight. If they want a fight than its a fight they will get. waiting to see what will happen and what his new companions will do, Vayine doesn't want to be rash and rush into a fight.

Trellus  d20+6=19
Friday August 24th, 2007 11:16:31 AM

Vayine's earlier Tear sent message goes unanswered.

Trellus locks eyes with the half orc, his expression cold as he tries to gauge the headman's intent [Sense Motive 19]. The dude can't help but realize he's dealing with a priest of Domi - a god that doesn't have a reputation of favoring the kind of school this appears to be.

No point in pretending otherwise. Half the Bloodpack would revolt if Trellus wove anything but the straight pick.

"We're not slavers," he answers coldly. "We don't like them much, either."
He pauses for a moment, forcing his eyes to look beyond the half-orc and linger on the retreating collar bound men. Not long. Just long enough for this smart dude to get the message.

"And what was your occupation again?" Trellus asks, danger dripping from the words he speaks.



Gilan and Ciaran 
Saturday August 25th, 2007 10:30:10 PM

Gilan groans as he sees the possibility of another fight. He does not agree with what is going on here either, but they do not know enough. Still he prepares himself for the worst.

Ciaran keeps to the back and watches, though he will protect his brother and anyone that his brother orders him to protect.

SPELLS
0th(6): detect magic, read magic(2), mending(3)
1st(6): entangle(2), longstrider(2)**, clw(2)
2nd(5): barkskin(3), bull's strength, lesser restoration
3rd(4): call lightning, cmw, greater magic fang(2)
4th(3): dispel magic, csw, ice storm
5th(2): call lightning storm, wall of thorns
*used spell

The Dome Fighters. (DM Jim) 
Saturday August 25th, 2007 10:43:20 PM

The half-orc just shrugs as Flea brings up the price being too high. "Well, I suppose that say five gold apiece would be more to your liking?" His eyes turn though as he takes note of the new attitudes with the group. He does not look shocked or worried as he simply smiles. "That is as it maybe...but this place is mine to run as I see fit and I do not force you to do anything that you don't want to." Thinking back to what you saw and the looks of the floor, this man is not abusive to the fighters and the do not seem to be hurt badly in mock combats or training.

During the time that you are having you little discussion with the owner of the place. Seven people have come out into the main room, each looks to be a veteran fighter in his own right. Four of them are up on a catwalk that runs around the outside of the training room. Two of them have bows ready and the other two are holding a javelin in each hand. There is a low wall on the catwalk as well that you would suspect would give them some cover from the ground.

The last three are each different and carrying a set of well maintained and quality weapons...well that is but the one. The one without weapons stand six foot six and wears little to nothing in the way of armor. His hands are bound as are his feet in cloth and the scars that he bears are all worn with pride. On of the others, a female, is holding a net in her left hand and a shortspear in the other. The last is standing with a strange sword that is all one solid piece and he, like the woman is wearing some form of breastplate.

The way they walked, hold themselves and the grip upon their weapons tell you that they are all professionals and way beyond your skill. Yes, you could most likely kill one or even two of them...but it would be costly. Besides, what would the half-orc do with the losers?

The half-orc shakes his head. "Come now, there is no reason for a fight. You seek shelter and I offered it." He holds his hands out to his side and tries to settle everything out but you can tell that there is also a bit of tension there as well...he seems to figure this will turn into a fight. "I will allow you to stay here till the storm is over for two gold apiece." He tries another smile as he is really trying to avoid a fight...there is no money in it for him, only loss.

Trellus 
Sunday August 26th, 2007 12:20:39 PM

Trellus' eyes flick toward the others entering the room. Not unlike rapke entering an arena.

He lets out a long breath. Its time for the lessons of the Plains to be remembered.

"Done" he answers the half-orc. "Two gold apiece. No trouble."

The last two words are emphasized, and meant as much for his packmates as anyone else.

Vayine 
Sunday August 26th, 2007 3:51:45 PM

Noting the new arrivals, the drow agrees with Trellus and fishes out two gold coins. Handing them to the man, Vayine nudges his brother slightly and gestures towards the coins.

After he watches the others a bit longer, he looks about the room wondering if they are to rest here or if they were to enter the building farther in. (this thought worrying him a little as he didn't wish to feel trapped in this hostile area.)

Tishe', Wart, and Tacia 
Sunday August 26th, 2007 7:58:36 PM

Blood pounds. Her heart throbs. And Tishe' has a small thought for how Grymash must feel like when the bloodrage is upon him.

And, strangely enough, it is this thought that pulls her back from further confrontation. I will be in control of my own self, not my emotions thinks the plain-faced woman. As she takes her hands out of her pockets with the required 2 gold, Tishe' sends a look of understanding and ... sympathy to the noble half-orc who protects them all by losing himself.

Deflated, Tishe' huddles with Tacia and lets the Bloodpack be given thier rooms to learn more about the situation they have found themselves in.

Spells Active
Endure Elements (24 hours)
Light (60 minutes)

Staff of Ice: 15 charges

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: *Light, Prestidigitation*, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, SummonI, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel
}

Flea  d20+23=34 d20+13=30 d20+9=25 d20+11=30
Sunday August 26th, 2007 8:24:00 PM

"Ha! Ha!" laughs Flea, and she hands her 2 GP to Trellus to give to the half-orc with a wink for only the cleric to see. (Hide=34)

"Come friends!" she calls out, walking farther into the room than any of her companions has ventured so far. "Let us check out the accomodations our host is most generous to offer!"

Flea's eyes sweep from side to side, taking in the details of the dome, both general and specific. (Search=30, spot=25) She tunes out the bravaco and listens to the whispers of the minions (Listen=30) should they talk amongst themselves.

ADM StevenVdB : Posting Record Game 10 
Monday August 27th, 2007 10:49:00 AM

Posting Report for Game 10 for the week of August 20th - 26th

Name - MTWTFSS - #posts
DM JimW - X-XX-X- - 4
Trellus - XXX-X-X - 5
Tishe - -X-XX-X - 4
Gilan - XX-X-X- - 4
Grymash - XX-X--- - 3
Flea - XXX-X-X - 5
Murdock - XXXX--- - 4
Vayine - XXXXX-X - 6
Ayreon - XXXXX-- - 5

[X = post, - = no post, 2 = 2 posts]

Weekly summary: A Dome of ...
Still scratching from the annoying bugs - though thankful for the ice dome - the group begins examining the odd Dome out here in the vast grassy plains... With combined strength the bloodpack manages to open the doors and then ... they stand face to face with a large group of well armed men! Gladiators? Slaves?
Nerves are on edge and the slightest movement could make this encounter escallate to an onslaught. Uncertain the outcome would be...
Luckily the leader of these Fighters calms everyone and for an acceptable fee he offers a place to spend the night...

Ayreon 
Monday August 27th, 2007 10:55:37 AM

Ayreon too digs up 2Gp to pay for the night though feels uncomfortable to walk into this place. At night they would be sitting ducks... He's certain he won't sleep more than 2 hours this night! And only if his brother remains awake!!

"Thank you for your hospitality" Ayreon says to the Half-Orc Leader. Checking with Trellus Ayreon continues "What are these games you referred to earlier? What are the rules? Who competes in them and who'll be here to watch?"


Vayine 
Monday August 27th, 2007 11:45:49 AM

Vayine listens to his brothers questions. knowing that while they seem asked in a carefree manner, his brother is only prying for more information. Quitely Vayine watchs the newcomers and their reactions. Also noting the HAlf-orc.

Murdock 
Monday August 27th, 2007 3:58:40 PM

The soft mist on the floor of the dome settles still lower but does not re-take it's shape. It gently glides along the floor watching Trellus closely for instructions. If the cleric moves, the mist will follow.

Gaseous Form: 158 Rounds or until dismissed.

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray, Invisibility(sm), Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Gaseous Form*
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Grymash 
Monday August 27th, 2007 8:56:57 PM

Grymash maintains a stoic expression as he digs out two gold gingles and he hands them into the paw of the well-dressed half-orc. However he breaks his silence with a few, well chosen words. Calm and respectful, yet grim in tone, Grymash speaks to his fellow half-breed in the orcish tongue. "I agree to these terms, but understand this ... I would do anything to protect my pack. I don't know how many of your warriors it would take to slay us all, but I now know how many you would use." Grymash gives a short glance around the room. "But let it be known, many valuable heads will hit the floor before mine joins them. Besides that, this warrior thanks you for your, huh ... gute kindness!" Grymash was at a loss for orcish words. In all of the orish language there are no words for goodness or hospitality.

A Half-Orc named Keevis. (DM Jim) 
Monday August 27th, 2007 10:03:45 PM

The half-orc takes the offered money from each of the members of the Bloodpack and with a wave of his hand he dismisses the group of gladiators. "Please, my hospitality is yours to partake of. I have single rooms, but you will want a large single room with only one access I would wager." His smile tells you that he realizes that they have an uneasy truce at best. He listens to Grymash as he appraises him and then nods his head. In orcish he replies to the big man. "Yes, the fight would be spectacular...but how would I make a profit with noone to watch." It appears that he does nothing without something in it for him.

The seven fighters have since disappeared through a number of doors in the place. You are not sure where all of them lead but the half-orc leads you towards a door further down and to the right. "Most of the games here are fought to first blood or till one opponent gives up. There are the occassional fights to the death and some fighters come here only to fight that way. There are a number of nobles that come here from all over the Wold to see the fights since I established this arena. There is a teleport circle outside that is used for those that are farther away to get here. I have had spectators and participants from Hook City, Plateau City and even the mysterious Floating City here." He glances over his shoulder to the group and shrugs. "Maybe tomorrow I can show you some of the stock that I keep for entertainment around here. All of the animals are wild and most of them can be eaten once the games are over...so nothing goes to waste." He moves to open the door that he comes too and you notice a long hallway that just goes straight and then stops at a dead end. There are a number of doors lining the hallway and the whole thing has an air a poshness to it. "Your room will be down this way."

Leading you down the hall, he gives you the last room on the left hand side. Opening the door he walks inside first and then waits for each of you to enter. It is a large room, able to hold at least three times the number of your group with ease. The room is luxury in the making, with a number of soft beds and cushions laying around that you can take your leisure at. "There is a large bath in the back behind that curtain and there is a curtain to pull between the bath if you need privacy for the different sexes of your group." In fact there is a large curtain at the back of the room and he does not leave till you have checked out everything. The bath behind the curtain is as large as the rest of the room and a light steam rises from the water. "My name is Keevis and you are my guests tonight...pull this cord if you are in need of anything and it will be brought to you." Glancing to the group as a whole he seems to be considering something and then nods his head. "If any of you should require companionship tonight, a message or anything of that sort...there are a number of young girls and young men that will be happy to fill your needs."

He hangs around for a last few seconds as he waits for the possibility of more questions and he lays one out that might throw a loop for the group. "Post a guard as you see fit Bloodpack...but if something should happen to you within my walls...they will pay dearly." If there is nothing else he takes his leave and allows the group to make themselves at home.

Ayreon  d20+7=11 d20+7=9 d20+7=26 d20+7=13 d20+7=24 d20+2=12 d20+2=8 d20+2=10 d20+2=4 d20+2=22
Tuesday August 28th, 2007 9:34:58 AM

Ayreon still feels uncomfortable being lured to the back of this placein the farthest room. Even though the room is beautiful and all the luxuries are there, Ayreon wonders if this is the same room that is given to those that are to die the next day in the Arena... He patiently waits for Keevis to leave them and then shared his concern with Vayine. After all, they were thinking to go to Rattledam and who knows where they are now!

The Drow fighter will wait his turn to enjoy the uncommon luxury of the bath. But afterwards he gets fully dressed and armed again.

"You people rest. Me and my brother will keep watch. We need less sleep than you spellweavers and we'll possibly need your strengths if we want to get out of here. I don't care Keevis said no one would come to harm us.

We may need our rest this night..."

The Bloodpack will quickly learn Ayreon won't trust people like Keevis too easily.

That night Ayreon keeps his eyes and ears open. Being able to see in the dark he occasionally checks up on his newly found friends too.

spot: 11, 9, 27, 13, 24
listen: 12, 8, 10, 4, 22 (Nat 20)

Vayine 
Tuesday August 28th, 2007 10:14:44 AM

Vayine looks to his brother and nods. Grabing a small chair from the area, Vayine sits down with his sword across his knees.

"It will be dark soon. If something enters the room, use your farie fire to light it up, It will give us light and make it easier for the others to see."

Reaching up to his face Vayine removes the googles that help him in the light, Aye yes he thought, now I can see in the dark.

Flea 
Tuesday August 28th, 2007 12:12:20 PM

"Waaahoo!" shouts the gnome in glee, as she drops her gear just inside the door and bounds for one of the big stuffed cushions. Rolling over on her back, she puts her hands behind her head and looks back at their host. "Ah, Keevis?" she asks, the half-orc, "anyone from, ah, Zarnan City, ah, from Ice Vein ever come this way?"

As her packmates file warily into the room, she calls out, "first dibs on the bath!"

Tishe'  d20+4=13
Tuesday August 28th, 2007 4:59:53 PM

Tishe' also is not very trusting of the situation and carefully checks out the area (Search:13), to include casting a Detect Magic spell while observing the accomodations, door, and hallway.

At the end and with the information provided by Keevis, the young woman is rather confused. "We still don't know enough of this place. With a teleportation ring to places all over the Wold, is this an evil place, or run by someone that really doesn't care about the morals of their actions? I don't like it and don't trust Keevis isn't lying until we get some independant information, but I think we have to weave like Keevis is a black hand until shown different."

Tishe's mercurial mind switches gears and looks at the area. "I wonder if this is the place Faun told us about, or is what we're looking for still a day or two away?"
...........

Tacia's whine for some food brings Tishe' to the here and now. She waits for Trellus to pronounce the area safe before getting plans ready for refeshment. A light snack of succulents satisfies Tishe' while smoked meat and dead bloodflies takes care of Tacia and Wart respectively. Water is drunk by all three.

For the bath, Tishe' displays her usual unconcern with any body taboos and strips to her alltogether before cleaning herself and Tacia in the pool. While drying off, she continues conversations to learn more about Areyon and Vayine.

"I appreciate your concern, Aeryon", she tells the drow warrior without rancor, "but I will pull my weight with watch like everyone else. Besides, it is probably best to have two awake on any watch."

Tishe' glances at Trellus and cocks her head. "We can do a little magical sneaking if you think we won't offend our host..." She leaves the suggestion open ended, not really pushing for one course or the other.

Spells Active
Endure Elements (24 hours)

Staff of Ice: 15 charges

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, *Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace, Animal Trance

Arcane Spells:
White: *Light, Prestidigitation*, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, SummonI, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud*
Yellow: Summon III, Lightning, *Fly, Dispel
}

Trellus 
Tuesday August 28th, 2007 8:42:31 PM

Trellus is pretty much silent as Keevis goes through his spiel. The half-orc merchant, for what else can he be, departs. His last words echo through the cleric's mind.

Post a guard as you see fit Bloodpack...

He thinks back, mentally replaying the entire meeting and ensuing discussion. It takes a while, long enough for him to need to raise his hand to forestall other questions.

Finally, he speaks, his eyes watching the closed door. "We never told him who we were," he notes pensively.

Flea breaks his reverie. "Light Flea," he chuckles ruefully, "you sure got it bad."

"And yeah, we'll pull two to a shift tonight. Me and Murdock, Ayreon and Flea, Gry and Vayine, and Gil and Tishe. You dudes wanna stay up later, its shady."

Trellus pauses to rub his hand on the back of his head. "I don't think this is Flor's dome. Its too big, and this dude's been here awhile. Lets just lay low and see what happens. Everybody assume we're being watched, and I think we'll be shady."

Gilan and Ciaran 
Tuesday August 28th, 2007 9:42:44 PM

Gilan files into the room and tries to block any views of the others that might want to make use of spells to check out the area. He does listen to Keevis and wonders much the same as the others. "A strange place to be sure." Waiting for Keevis to leave he finally turns to the others and listens to what they have to say. He has put his pack and most of his gear in a spot near one of the beds.

Ciaran follows along with his brother and after turning what seems to be a million times, finally lays down upon the floor near his brother's bed.

Without much though he is also soon stripped to nothing and settling into the water that is lightly steaming. "So we will take watches and I think that the last bit was a private joke for him." Though he is not sure if the place is being listened to he shakes his head. "This place will be easily defended if we can keep anyone out of this room...shoot, I can block up the hallway easily and I am sure that Murdock or Tishe' could make us a hole to get out of." Of course he does not add the idea of no magic in the room, but that could easily be checked anyways. He settles into the water further and rest his arms on the smooth stone floor.

A night to remember. (DM Jim) 
Tuesday August 28th, 2007 10:32:31 PM

With Keevis gone the group sort of settles in for the night. As the talk and go about other business, it is for sure that they do not trust this place at all.

A quick scan of the room as well as the hall that you came down reveals no magic at all. This place seems to be just what it seems and there are no hidden bits of magic or spells that would give you any alarm.

Keevis had paused just long enough to smile at Flea and then his brow furrows. "No...we have never gotten any fighters or visitors from Ice Vein. I hear that they breed some spectular hardy fighters there and the gnome city that you mentioned is a one of a kind." He points to the large bath that will hold an army with some pride. "They had a hand in that though...or at least one of their mages did. A marvelous thing that heated bath." He then makes his leave and you are all alone.

[Can I get your email address again TonyR? I seem to have misplaced a few different items lately.]

Ayreon  d20+2=17 d20+7=25
Wednesday August 29th, 2007 6:02:37 AM

At night during his watch Ayreon begins a whispered conversation with Flea.

"How did you end up with the Bloodpack?
What were you guys trying to find out here?
You asked about the Ice Vein? You know anyone from that place?"

But during his watch he also tries to listen if anything goes on outside their room. If only there aren't too many people snoring!

When Ayreon is off duty he lays down on a cozy bed with his rapier close to him but even though he appears to be sleeping he keeps an eye open - he only sleeps 2 hours while his brother keeps guard... Don't forget, Ayreon and his brother don't know the Bloodpack really well and now they end up in this weird place!!

listen: 17
spot: 25

Vayine  d20=8 d20=2
Wednesday August 29th, 2007 10:14:35 AM

Vayine stays awake and listens to Flea and his brother talk. After he rouses his brother the Drow takes his 2 hours of sleep.

Listen=12
Spot=6

OOC: DM JIM, my email is Graywing05@aol.com

Trellus 
Wednesday August 29th, 2007 2:28:03 PM

Trellus sleeps through the night, secure that his packmates have their shifts covered. He notes the drow brothers run their own shifts, but makes no comment. There was a reason he had one of the old guard always awake as well.

In the morning, he performs his daily prayers, and then joins the group.

"So, do we try to find out more about this place, or do we call last thread and find our dome?"

The blond man is of mixed emotions on the question, and looks to his packmates to hear what they think.

Flea  d20+11=30 d20+9=10
Wednesday August 29th, 2007 11:52:42 PM

Flea's small mouth makes an upside down U when their host responds to her question about visitors from Ice Vein. With a small shrug of her shoulders, she finds a corner in which to stash her gear, and then makes for the bath.

...

Later she takes her turn keeping watch over her sleeping packmates.

Listen=30
Spot=10

She willingly tells Ayreon how she first arrived in Rattledam and didn't know anybody. How she was getting picked on by some bullies and was quickly rescued by a 'pack', what they call any group of friends who band together in that place.

She tells the drow how her pack had a teacher named Malafret who sent them on a quest to learn, "kind of what my dad would call 'a field work assignment'." And how the pack went out onto the land around the city of Rattledam to learn about the circle of life, "without a map of anything, but we did have a very special compass," and how the pack learned a lot about the Sargrass Plains, and the creatures that inhabited it.

The rogue will recount some of the other adventures had by the party, and touch on how they were magically transported to a remote part of Ice Vein where they met a group that was charged with exploring for their small and remote village. "That's where I ah, um,...well, I met Bodhi." The rogue gets a far away, dreamy kind of look in her eye, and then looks to the hand where once she wore a simple ring that was now on the hand of the Ice Vein gnome magiker.

"Well, anyway," she continues, looking away from the drow, "he had to stay with his group, and the Bloodpack needed me...."

After a pause, the strawberry blonde rogue turns back to face the newest member of the group and asks, "and what about you?"

(OOC: You can learn more about Flea and other members of the Bloodpack by reading the PC histories in the Adventurer's Repose.-Carla)



Ayreon 
Thursday August 30th, 2007 8:02:08 AM

Ayreon listens intently to Flea and begins to feel more at home within the Bloodpack.

The drow knew very well the inevitable question "what about you" would come once Flea had told a lot about herself...

"euhm... me and my brother were euhm ... forced to leave our home and never return there because of an unfortunate misunderstanding... I'm sure Vayine will tell everything around a fire in good time. He's a far better storyteller than me! "

After saying this vague reason why they had to leave their home he goes on with renewed vigor.

"Ever since we've been wandering around the plains ourselves. It has been a learning experience too! Luckily we had not seen a lot of rain up till now for I would not have known what to do against the bugs!! Goo thing we ran into you! We actually how not had any adventures so far since we only recently left our home. Oh yeah we had our share of fun 'n trouble at home but not quite the same thing as real adventures like you and your friends have had. I do hope we will be able to contribute to this group.

But first I long to get out of this place..."

Ayreon knows he has been very vague about his past but hopes Flea will not try to pull out more at this time. He's very thankful that the little Gnome has been willing to share so much with the drow stranger and feels uncomfortable for not returning the favor.

A painful silence falls between Flea and Ayreon as he stops speaking... luckil their shift is about to end.

The next morning Ayreon touches his Endure Elements Tatoo which will protect him for the rest of the day and checks with his friends what they will do next.


Tishe' 
Thursday August 30th, 2007 12:48:27 PM

Tishe' sleeps well and wakes with Gilan to keep thier watch. She smiles encouragement at Vayine who also joins the watch. As she strokes and feeds Tacia and Wart, she speaks of her adventures and the meeting of the Bloodpack to the black elf.

"I was born in the magical Hook City of Dayvdd the Bard and Maya of Rattledam as the youngest of four daughters. My mother is a master weaver, and taught all of us, but it always seemed that I had more in common with my father. I apprenticed to a sweetie of a mage and soon became a protector in Hook City, yet I always wondered about the half-formed stories of my mother and father and how they met in Rattledam. So, soon I was on a south-bound GrassShip to Rattledam with another compaion, Machastai the Minotaur. We soon met the Bloodpack and, after assisting them in protecting Rattledam from the Barons, were offered to join them."

"Little Tacia, here, we just met this morning and rescued her from a pit where men were forcing her to fight." The brown eyes of Tishe' flash in suppressed anger. "We need to find out more about this place. It may be amoral, or may be completely evil. I just don't know enough yet."

In the morning, she spends an hour contemplating the Mother and her spellbooks before taking out her rod of Extend and casting Endure Elements upon herself.

Spells Active
Endure Elements (48 hours)

Spells Highlight to display spoiler: {
Divine Spells:
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace, Animal Trance

Arcane Spells:
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, SummonI, Grease, *Endure Elements, Shield
Orange: Glitterdust, See Invisible, Scorching Ray, Fog Cloud
Yellow: Summon III, Lightning, Fly, Dispel
}

Grymash 
Thursday August 30th, 2007 7:58:27 PM

Grymash keeps to himself most time since he enter this place with his pack. He takes a clean cloth rag from his backpack and cleans his double ax to a glimmering shine. However, Grymash takes great care around the blades. Especially now, knowing what effect the slightest cut would produce.

Vayine 
Thursday August 30th, 2007 9:42:07 PM

Vayine nods his head and listens along as Tishe' tells her history.

It sounds as though you had a decent childhood, My brother and I are the only people we could trust. I beleive that Our Drow companion could fill you in on Drow family life if you like. (gesturing towards the Drow wizard.) I thank you for the tales. I hope that I will soon feel I can share more about my past with you. You see Trust is a hard thing for us to learn, our lives so filled with the contrary.

Well the night appears to be over, perhapes we should all get moving, before our host takes more of an intrest in us.

A smile on his face, The drow fighter makes his way towards his brother. greeting him a good morning, he finds himself standing in front of the Human cleric.

"Well sir, you seem to be the voice for this group. I wanted to personaly thank you for allowing us to travel with you. I feel that we are some what safer in your Pack, which is a comfort that I have not had much. I am a warrior with the blade, I hope that I will get my to prove my worth to you and the Pack.

Having seemed alose for more words the Drow walks towards the door and waits for the others.

Ayreon 
Friday August 31st, 2007 9:50:22 AM

Ayreon too awaits the actions of the Bloodpack but is ready for anything...

Murdock 
Sunday September 2nd, 2007 10:39:22 AM

The rolling mist stays in the main compound while the rest of the bloodpack are led away. The mist is sure that it can find it's way to the Bloodpack, and takes careful not of their direction.

Murdock stays in the main room, watching and listening to the brutish yet well dressed Kreevis, until his gaseous form spell has almost run its course, then he slowly moves to join the others, relating what he has learned when he arrives.

Gaseous Form: 158 Rounds or until dismissed.

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray, Invisibility(sm), Spider Climb, Flaming Sphere
Level 3: Fireball, Fly, Gaseous Form*
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

ADM StevenVdB : Posting Record Game 10 
Monday September 3rd, 2007 3:55:23 AM

Posting Report for Game 10 for the week of August 27th - September 2nd

Name - MTWTFSS - #posts
DM JimW - XX----- - 2 - received email to inform about internet acces problems
Trellus - -XX---- - 2
Tishe - -X-X--- - 2
Gilan - -X----- - 1
Grymash - X--X--- - 2
Flea - -XX---- - 2
Murdock - X-----X - 2 - Welcome Baby Cameron!! Someone willing to Sub for SteveH?
Vayine - XXXX--- - 4
Ayreon - XXXXX-- - 5

A WEEK TO FORGET!!! BAD POSTING ALL!!!

[X = post, - = no post, 2 = 2 posts]

Weekly summary: Time to relax...
Keevis -the Half-Orc leader of the Fighting Dome- leads our Bloodpack friends to the last room in his halls. It's a magnificent room with all the luxury they can ever dream of. An oasis in the middle of the grassy plains...
Dispite Keevis's claim no one would hurt them the Bloodpack sets guards. During the night watch the Bloodpack has some time to talk to the two new Drow.


Ayreon 
Monday September 3rd, 2007 7:38:05 AM

Ayreon begins to get restless. He checks with Trellus and asks : "Master Trellus, how do you think we should proceed? Shall we leave this place or check out these battles? "

He shuffles his feet and fumbles his bow eager to go... where ever they will go.

If Trellys decides to leave this place Ayreon says : "Do you think you can tell me and my brother more about your headings?"

Vayine 
Monday September 3rd, 2007 3:33:40 PM

Listens to his brother, approving of his question, since they joined the group they had learned very little of the group and its history. But than again they hadn't shared much to the others either.

Flea 
Tuesday September 4th, 2007 1:41:05 PM

"I'm not 'xaclty sure what we'll be up to next," admits the gnome. She is addressing the two drow brothers, but her eyes slide over to Trellus for validation. "We're not thought too shady by the beater monks back at Rattledam" she continues with a shrug of her small shoulders, "but we have made a promise to dedicate ourselves to doing what is right for the Sargrass."

As an afterthought Flea intones, "Talki Fresal, Dondit Liki," and watches for the drows' reaction.

Tishe' 
Tuesday September 4th, 2007 6:46:59 PM

"I would be more than happy to speak of future plans and other secrets if I were more comfortable of the level of privacy we would experience in this place." Tishe' seems content enough, but wary of the gladatorial surroundings.

Vayine 
Tuesday September 4th, 2007 8:36:03 PM

I agree, we should be free of our current surrondings soon be for we wear out our welcome.

Grymash 
Tuesday September 4th, 2007 9:01:13 PM

"Grymash be gute wit dat," agrees the half-orc. "Gry ready ta be free of dis place. Rain no last dat long. Dry up even less time than it took ta drop. Time ta go."

Murdock [temp SteveK] 
Tuesday September 4th, 2007 9:23:56 PM

Resting from his magical exursions from the night before, Murdock ensures that he uses the morning to tell the others what he had learned while hanging around as a gas cloud.

He keeps his thoughts to himself as he sits tailor fashion and contemplates his spellbooks in the morning.

/ooc: I was waiting for the DM to post something. I appreciate the sub Mike K. I will send you Murdocks character sheet. - SteveH

Ayreon 
Wednesday September 5th, 2007 12:08:49 PM

Ayreon is happy with the thought of leaving this place soon.

He lifts an eyebrow at Flea's "Talki Fresal, Dondit Liki"

"I'm sorry Flea but I don't speak Gnome, neither does it resemble to another tongue I master."

ooc: "The land, my life" Ayreon hasn't got the luck of reading the Bloodpack history bus I do ;-)

Vayine 
Wednesday September 5th, 2007 4:54:12 PM

Looks to Flea, Than hearing his brother mention that the comment that it was in gnomish and nods, thats why he hadn't understood the remark.

With a quick approving glance at his brother, Vayine resumes his guard position by the rooms doorway.

Flea 
Wednesday September 5th, 2007 7:41:37 PM

When the drows mistake the Manfri language as gnomish, Flea crosses her small arms across her chest and approaches the pair.

"And who was it again who sent you to find us?" she asks. This time there is an edge to her voice. "And what did they tell you about Bloodpack?" Flea peers hard at the duo. Summoning up all the courage she can muster, she draws her holy short sword...the one with the inscription GET TO GNO ME DOMI! on it. The rogue's voice rises an octave qand she repeats, "who sent you and what do they want!?

ooc StevenVdB 
Thursday September 6th, 2007 12:36:22 AM

Ok, I could not know Flea was talking in Manfri (unless that was to be found somewhere in the discriptions of the sargrass, or perhaps it was something we should have heard from Grand Maw who sent us out to find the pack.)
Ayreon does speak Manfri so perhaps I ought to change the post.
Also, it's unclear to me why Flea would react to this in the way she just did.

(OOC: The opportunity seemed right for a bit of role play since we seem to be in down time waiting for DM changes to take place, and the pack doesn't really know a lot about the new drow. I didn't mean to upset the apple cart, but Bloodpack had just been attacked by a Rattledam pack sent to take them out, and are sort of on the outs with the government of the place. The group don't really know who their friends are, or why they should accept newcomers. There are a few key hooks such as 1. the Manfri pledge, 2. the dragon stone embedded in the chest (currently not working for some pack members who were saucy with Gargul) provided by Grandmaw, 3. Malafret, the monk and special mentor/advisor to the Bloodpack that the pack would recognise and would smooth the way to acceptance.

The way I see recent develoments, the new guys have some of the 'qualifications', but have been evasive about disclosing their backgrounds or their motivations for wanting to travel with Bloodpack. Flea is starting to think the two might actually be spies sent by the monks to plant themselves into the group, etc.

Anyway, nothing a bit of role play can't smooth out! And...really...please don't be take it wrong. Flea is predisposed to like the newcomers, 'cause Murdock actually saved her life and has been very protective of her!-Carla


Ayreon 
Thursday September 6th, 2007 8:06:14 AM

"Huh ?? " Ayreon goes at Flea's outburst.

His mind clears... did she just speak Manfri? Ayreon tries to recall the words she spoke. Maybe it was her accent that got Ayreon confused...

"Yes yes, the Land, my Life, I had misunderstood you for speaking gnome. I wasn't expecting you to speak Manfri. But even so, why the outburst if I may ask? What have we done to diserve this? If the pack chooses to distrust us so shall we..."

He turns to his brother and says : "Come brother, these people seem distrustful... apparently there's no room for us among them."

Ayreon heads to the door and swings it open. Turning back at Flea he says :"We spoke truth"

He looks to Vayine and then steps out of the door, certain his brother will follow.

Outside Ayreon looks around to check if no one guards them or is expecting them.

Tishe' 
Thursday September 6th, 2007 11:46:17 AM

Tishe' eyes Flea speculatively with a huge question on her face. Sense Motive: what are you playing at?

At the same time, she touches Aeryon and Vayine with a Message from the Dragon's Tear. Please slow down, I think Flea is trying to play up to any watchers

Rising from her seat next to Tacia, the brown-haired woman comes to stand behind the gnome. Her hands are in plain sight, and she whispers to her smallest packmate. "What gambit are you trying? Flea, we've been over this and they are the night's soil. They have real Dragon's Tears from Grand Maw and I can feel them through mine."

It is obvious that Tishe' is more concerned about the outburst of Flea than any danger the drow may pose.

Flea 
Thursday September 6th, 2007 11:56:24 AM

Flea lets her hand drop, 'til her weapon is pointing down. Dragging it along the ground, she moves to block the way of the retreating drow. "Tishe'! I can't feel through the dragon tear!" she calls, then...

"You'll get yourself killed out there...alone!" she cries, suddenly alarmed at the reaction of the brothers. "I mean...it's just..." she stammers, looking to her companions to help bail her out, before continuing, and not wanting to give too much away. Flea's voice drops to little above a whisper, "we don't know who to trust anymore."

Flea steps back from the door. "I told you the good stuff, 'bout meeting the pack, and 'venturing on the Sargrass, but there's been troubles too. Betrayals, and such. An...an...we're not even sure who's shady and who's bright, you know?"

The gnome ducks under the drow's arm, and pushes the door shut, pressing her back against it so that the newcomer will have to use force to get it open again. "Go...sit down. We need to talk. We need to tell you our story, 'an you need to tell us yours..."

(OOC: Sorry folks! Didn't mean to cause problems.-Carla)

StevenVdB OOC : No problem Carla, I knew we were roleplaying. Admit, Ayreon's reaction is one you can expect from someone who feels he is being distrusted. I do understand Flea as well... neither Ayreon nor Vayine have been very talkative about their past although I would have expected Murdock to give us a much harder time especially about House Bralfah...
Just following the RP :-)
Most likely, Vayine, the older and wiser brother will have a way to calm down Ayreon and will most likely tell something more about our past ;-)

Nice RP'ing 's good fun !


Murdock 
Thursday September 6th, 2007 12:49:42 PM

Murdock observes the outburst, and here in this strange place, with new-comer drow in their mist. Newcomers that Murdock does not trust, regardless of whether they have a tear or not. Flea's outburst seems appropriate. When she raises her sword, Murdocks instincts kick in. He moves to stand beside Flea, and before the other two drow elves. If the drow attack Flea, Murdock is prepared to respond with deadly force.

Then Tishe' calms the situation a bit, and the taunt muscles along Murdock's neck are soothed a bit.

Murdock's violet eyes seek out each of the brothers and he says, " You have given us cause to mistrust you, but perhaps, we have given you cause to mistrust us." The drow continues, "However, we are in a strange place, and you are in a strange land, with newly met allies. Mayhaps you should not be so quick to abandon them?"

Murdock hates having said the above, because he would like nothing more than to remove himself from the company of the brothers. The scars of his past have brought him nightmares each night since he first encountered them. Yet, the two drow brothers have done nothing to earn his scorn. They are Bralfah, Murdock thinks, but is that enough to earn them my enmity?

Vayine 
Thursday September 6th, 2007 1:28:42 PM

Looking to his brother.

"Come brother, I feel they speak truthfully. I know that we have had little to trust in our past, and I can see in the little ones eyes that they two have suffered the same injustices. (with a nod of understanding towards the Drow mage."

Vayine looks To his brother when Flea says they need to open themselves to the others, but a little of the worry disaptes when Flea agrees that so should the bloodpack.

Vayine settles down and looks to his brother, before telling their history. Seeing that he had the attention of the others he starts his tale.

My brother and I have always stuck together, life for the Drow is in some ways very harsh when compared to the life of many surface races young. We are given few people to trust, and they you don't dare trust explicitly. They only person I trusted was my brother, and he I. we have always been togeather watching each others backs. life was hard for us, we came froma wealthier family, so we had all provided for us, and we even went to the best of training. I am ashamed to say that I caught the eye of a Female that took more than a passing fancy in myself. I was given more attention than most, but I saw to my brother as well. After a while, attention was not enough, the female needed more.....(pausing to collect himself.)I soon found out that the Mistress that had been seeing to me was none other than the head of house Bralfah, Larvanya. Before long I was no more than a slave to her whims. Than the others found out, their was much resentmant towards me and within the Houses. Atrae found out soon after and commanded me to prove my worth and loyalty to the House, my test was to kill my brother.

As we stood on the platform we faced off, I knew I could not kill him, so I was determined to let him kill me. I gave him the perfect opertunity, and he saw it for what it was, he botched the attack and saved my life.

we managed to flee the city, and have been on the run ever since. I owe him everything. even my life. You can understand why we are cautious I am sorry if we have caused any problems.

Looking worn and more aged than ever the Drow walks to the door way and stands in silence for a few moments, lost in thought.


Ayreon 
Thursday September 6th, 2007 3:33:15 PM

"Perhaps it was destined for us to tell our past to you. Now our faith lays in your hands... should you wish you can collect the bounty that is on our head if you bring us back to House Bralfah..."

Ayreon sighs

"But know that neither me nor my brother will ever go back there ... not alive ..."

In his turn he moves his hand to the hilt of his rapier ready to fight his way out of here if the Bloodpack chooses to become bount hunters...

Flea (2nd illegal post) 
Thursday September 6th, 2007 4:00:27 PM

Flea stands, the point of her short sword digging into the floor as she rests her weight on the weapon. Her jaw drops open as the drow tells his story of abuse and betrayal. The rogue blinks hard to shut out the image of what it must have been like when Ayeron and Vayine had had to face each other in combat. How could these drow inflict such atrocities on each other? No wonder these brothers left? No wonder Murdock sought the surface, despite the hardship of having to face the bright sunlight of the Sargrass Plains!

The gnome sheathes her weapon, and removes the belt that fastens the scabbard about her hips. Sitting tailor style on the floor, she lays it next to her, then crosses her hands in her lap.

"I've told you about the Cycle of Life, and the Drake from our adventure when we learned about the plains and the creatures, natural and unnatural, that dwell there. If was at that time that our mentor Malafret, and the Manfri chieftain had us swear our allegiance to the land, and we were admitted to the second circle. The circle that 'protects'."

"Our next adventure had us chasing after a Baron's raiding ship." Flea expands on the story and tells about how the Bloodpack helped sail the ship, and later had to deal with a fire on the plains. "Later we encountered some ant-like creatures called Oglian's." Flea tells the brothers all about the tunnels with the mushrooms, and the creatures who also worshipped a queen. She tells about how they enslaved folks, and had giants who seemed at her beck and call and dwarven slaves.

"Later, we found ourselves lost in a place called 'The Scab'. We found a boy who looked like a prince who was being led around with a chain. We freed him and it turned out he was a dragon transformed! That was when we met his family and Grandmaw, and she gave us these." Flea pulls at the throat of her tunic and reveals the red gem embedded in her chest. "We used to be able to send touchy-feely messages," but Gargul made that go away. Flea lowers her head and starts to pick at a ragged nail, and mumbles something about 'punishment' and 'disrespect'.

"Anyway," she continues, raising her head and continuing, "we met an elf-spider guy who claimed to be some nature god. He wanted us to help him, and we had to vote if he should be allowed to stay away or go back to sleep. I think he got to stay in the Wold, but I'm not so sure that was a good thing. Things just don't seem to be the same since...but Gillan would know more 'bout that." Flea indicates the druid with a nod of her head.

Nearing the end of her story, Flea places her hands behind her and leans back. "So, every time we go back to Rattledam an' tell the monks 'bout all the good stuff we do, you would think they would be happy 'bout it right? Tell us we did a good job? Maybe have a little feast? Let us stick around and visit with folks? Swim in the fountain? Explore the caves under the city?" Flea looks around at her companions, "No!" she exclaims. "Instead, they grill us like we did something wrong. If we showed compassion they get angry like we should 'of killed all the baron's minions 'stead of killing the ringleaders and lettin' the rest run away. An' that Galafar! He's the worst! We hardly arrive, an' he's got us off on some terrible mission sure to get us killed!"

Flea brings her hands 'round and dusts them off one against the other. Catching the eyes of her pack mates, she asks, "did I leave anything out?"

Flea doesn't tell the drow that the more the pack finds out about the Sargrass Plains, the more they question the teachings of the monks. That not all the baron's people seem to be evil, but rather to have different agendas than the holy order running Rattledam. Her firm opinion that all things new and strange shouldn't be kept hidden from the people who live under the great dome. And, the burgeoning of a concern that the monks may have alterior motives where it comes to the Bloodpack! Lastly, Flea doesn't reveal to the brothers that she doesn't have a clue what the Bloodpack are going to do next!



Tishe' 
Thursday September 6th, 2007 7:21:08 PM

Wearied aftereffects of the adrenaline and tense standoff make Tishe' sag with relief as she listens to Flea's story. And then she brings in her own thread.

"I and Machasthai joined the Bloodpack while going after the Baron's grass ship. I have had little time in Rattledam, but the secrecy and animosity against the pack is all that Flea says."

"The Fey King is the partner and opposite of Mother Wold, and is a necessary part of the cycle of life." she gently corrects the gnome's view.

"Mac has since continued his own quest in the Wold, and I have kept searching to see how my parents met and why they left Rattledam." She turns her attention to her packmates and tells them a new bit of information about herself. "The last time we were summoned to the Council chamber, I recognized a tapestry with the same weaving style and skill that my mother still uses. So what is the big mystery?" Fire lights in her eyes and she turns back to eye the dark elf brothers. "I HATE bullies. Feel me through the Dragon Tear to see the truth. I am so, so sorry for what you have experienced, but perhaps you have met brothers-in-soul at last."

She pauses and thinks to give one last piece of information. "The Dragon Tears that we all wear were altered by a visit we had with Gargul to save Umbriel, another drow wizard that jouneyed with us for a short time. Now, only Grymash, myself, Murdock, and now you two can use the powers of the Tears. Trellus, Gilan, and Flea are blocked."



Ayreon 
Friday September 7th, 2007 9:00:41 AM

Ayreon listens to Flea adn Tishe' as they reveal more from the Bloodpack's past. Yes perhaps they were meant to find the Bloodpack and join them. It is as Tishe' says , perhaps they have met brothers-in-soul indeed...

He looks at his brother and smiles. It seems all will work out in the end. Then he nods to Flea and Murdock. Ayreon is uncertain how Murdock will now react since he now knows Vayine and Ayreon are from House Bralfah indeed... he eyeballs Murdock and awaits his reaction.

Incoming DM Request (DM JohnP) 
Friday September 7th, 2007 8:53:57 PM

Hi all

Can everyone send a copy of their Character Sheet to my alternate e-mail address?:

john_e_petherick AT yahoo DOT com

Please and thank you! Oh, and if anyone has a copy of the current module, please send that as well.

Vayine 
Sunday September 9th, 2007 9:51:18 PM

Listens to the storys that are told, And silently agrees with his brother, Was it fate? or was it something more sinister that brought these two groups togeather. It didn't matter he desided they would all weather it together and be better because of it.

ADM StevenVdB : Posting Record Game 10 
Monday September 10th, 2007 3:33:17 AM

Posting Report for Game 10 for the week of September 3rd - September 10th

Name - MTWTFSS - #posts
DM JimW - ------- - 0
Trellus - ------- - 0
Tishe - -X-2--- - 3
Gilan - ------- - 0
Grymash - --X---- - 1
Flea - -XX2--- - 4
Murdock - -X-X--- - 2
Vayine - XXXX--X - 5
Ayreon - X-X2X-- - 5

It's a pity to see no posts at all from DM Jim in his last week here with the Bloodpack. But we wish him all the best on his next assignment in the Wold. We also welcome DM JohnP as he will guide the Bloodpack to new adventures...

[X = post, - = no post, 2 = 2 posts]

Weekly summary: Thruth be told...
A slight misunderstading nearly led to the departure of the two Drow that just recently joined the Bloodpack. A heated discussion finally led to honesty and openness.
Vayine told the truth about their reasons for leaving House Bralfah and the Bloodpack shared more about their past adventures...
Perhaps this test will now bring the enlarged group closer together.

It's up to DM JohnP to find that out now... Good luck!

Ayreon 
Monday September 10th, 2007 2:08:28 PM

"Now that things are settled perhaps we ought to see what happens in this place? Shall we?" he checks with Trellus. Ayreon expects Trellus to give the word for departure.



Vayine 
Monday September 10th, 2007 4:55:04 PM

Looking at the others, who have been very silent through the whole ordieal, Vayine cannot help but wonder what they are thinking. With one last glance about the room for anything he may have forgotten Vayine walks over to the chair he placed by the door and sits, polishing his sword and waiting for the others to ready themselves for their departure.

Flea  d20+13=21
Monday September 10th, 2007 6:15:04 PM

Flea decides to give the room a thorough going over. "...might find somthing interesting left behind by the last occupants...or another way out'ta this place..."

Search=21

Grymash 
Monday September 10th, 2007 8:12:37 PM

Grymash snorts back into consciousness. He allowed himself to get too comfortable and dozed off. All the noise thankfully woke him up. Everything still seems in order. No one is dead ... yet! "Gute!" His head slumps over again and a snore emerges.

Packing Up and Moving Out (DM JohnP) 
Monday September 10th, 2007 10:58:18 PM

Everyone gets ready to leave the room that has been assigned to them by the proprietor of this place. For some reason, everyone is suspicious although that hasn't prevented some from sleeping. Still, the time has been well spent with sharing of tales and getting to know the two newest 'Pack.

Just before departure, Flea takes the time to search the room. Besides some old food wrappers tossed under one bead and a sock with a badly darned hole under another bed, the gnome discovers a section of wall that sounds hollow. Fiddling around, she finds two small holes hidden in the wainscotting at about eye level ... for her, that it.

Flea (Trap Sense)  d20+13=19 d20+11=21
Monday September 10th, 2007 11:54:27 PM

"Hey guys! Over here!" calls the rogue, "listen to this!"

Flea raps gently on a section of waiscotting. "It sounds hollow" she continues, stating the obvious, before adding, "and get a load of this." The rogue points out two small holes hidden a little lower than three feet from the ground.

Flea continues her investigations, rapping ever so gently with her knuckles, and then pressing an ear against the wall.

Search/Detect Traps=19
Listen=21

(OOC: CS sent via e-mail aabout 5 minutes ago-Carla)



Ayreon 
Tuesday September 11th, 2007 12:36:47 PM

When Flea notices something odd and a few small holes Ayreon suddenly gets the creeps about this place.

"Plus those holes with cloth... I don't know why, but I would expect gass or something to seep through them. But then again, I might be too paranoid."



Tishe' 
Tuesday September 11th, 2007 12:45:05 PM

"Or a spy hole to observe and listen in to what we have been saying.", notes the brown-haired woman. "I think it has been a very good idea to not speak aloud the more sensitive information we carry while in this room."

Tacia the ridgebacked canine sidles up close to Tishe' as she shrugs into her pack and picks up the white staff. "I do not think this is a place to linger. Let us continue our journey onward. Once away from this place, we can speak on where we are going and what we intend to do there."

Trellus 
Tuesday September 11th, 2007 3:40:48 PM

Trellus listens to the various commentary for some time before throwing in his two cents.

"Flea, I think the Dragon Tear and our oath are totally different. The oath came from the manfri and The Council, and I don't think these dudes ever said they had experience with that."
He winks at her.
"So, we'll cut them some slack, there."

Addressing the two drow. "The Bloodpack have always been a group of outcasts. Gil, Gry, myself and others got together as kids 'cause we were pretty much excluded from the 'normal' life. Its looking like we were directed toward that end more than we thought, but there you are.

You should also know that we're very likely to be expelled from Rattledam not long after we get there. Some powerful members of the council tried to kill off a druid couple we've befriended, and we cut the threads of the pack sent to do it. The Council ain't gonna like that.

But, we're pledged to defend The Land. And we think we're doing a decent job at it."

Trellus finishes about the same time Flea makes her discovery.

"Warp down, dudes", he responds calmly. "If they was gonna poison us, they'd've tried already. What do you think it is Flea? Secret door, maybe?"

Murdock 
Tuesday September 11th, 2007 4:06:37 PM

Murdock is still stand-offish with the two new drow. He never new the leaders of House Bralfah personally so can only guess that their story is true. Although it sounds like the Bralfah that he remembers.

With the discovery of a possible hidden door, the drow perks up and is ready to go exploring.


Gilan and Ciaran 
Tuesday September 11th, 2007 9:20:47 PM

Gilan is awake this morning, like all the rest...early. He goes about his morning prayers to Mother and Father, though this morning his does not do that in the normal way...with song. As the others prepare themselves he looks to the two newcomers and nods his head. "I guess that I have told little of myself to anyone. Gry, Trell and Flea know more of my history than most. I originally came from HookCity with my parents for a cruise through the grass and some business. They were looking to set up a trade route to Rattledam and since they had a very successful shop, they figured they could do it. The grass ship we traveled on was destroyed by a ranthom and everyone was killed. I only survived because a Walker found me and took me to Rattledam but I did not have any memory of who I was. As you can guess, I learned who is was and though I had a business back in HookCity that I could have returned to and lived the pampered life...I stayed here." He glances to the others that know him better but says no more of his true reason for staying, though he does rub the second ring silver ring he now wears.

Ciaran is awake and looking around the room once again. He is as hungry as the rest and would be more than willing to get something to eat before they left. To this end he starts to pester his brother by nosing his hand.

[Just an FYI. My internet is still not working up to snuff and I have not been able to change over to another provider. This may cause me to miss some posts or be very slow as I fight for a connection.]

Examining the Wall (DM JohnP)  d20+5=20 d20+10=16 d20+7=10
Tuesday September 11th, 2007 10:54:27 PM

Flea pokes and prods at the wall around the two openings that she found. There's no sign of a trap but there's also no sign of a way into the space behind the wall. The gnome comes to the conclusion that the openings are simply for watching and listening. She doesn't hear anything from behind the wall, either.

The others wait for Flea to announce her findings. Once she does, the others can help and Murdock notices that the desk is set unusually close to the wall near the peepholes. After some more examination, Flea and Murdock determine that there is a small secret door under the desk, scarecley big enough for a gnome or halfling to easily. A human or elf could probably wriggle through, although it would be a tight fit and depend on what was on the other side.

The discovery does reinforce the group's decision not to discuss anything important in the room. And it makes others eager to leave and continue on their journey. Or, rather, to explore.

Vayine 
Tuesday September 11th, 2007 11:53:31 PM

After hereing that their might have been someone able to listen in on there conversation, Vayine worries that their previous conversations may have been over heard. Reaching to his side, the drow warrior places his hand on the hilt of his sword.

Ayreon 
Wednesday September 12th, 2007 10:38:03 AM

Once Murdock and Flea tell some more about their findings Ayreon is intrigued with the secret door. As it seems to be a way out and in to this room, made for the little folk and ... did they spot any halflings or gnomes when they came into this place?

"If not for Halflings, Gnomes or Manfri I'd say that's used for an animal perhaps?" He whispers pointing to the secret door. The look on his face reveals he isn't too eager to squeeze through the hole in the first place. But then he looks at Grymash and wonders if he himself woudl have a hard time crawling through how Grymash would ever manage.



Trellus 
Wednesday September 12th, 2007 11:34:55 AM

Trellus looks dubiously at the small secret passageway.
"Only one of us is gonna be able to weave through that," he agrees. He turns to Flea.
"Up to you," he tells her. "I'd just as well get out of here and go weaving for Flor's Dome."



Murdock 
Wednesday September 12th, 2007 11:55:39 AM

Murdock is still intrigued and eager to squeeze into the tiny hole. Then Trellus talks about going to Flor's grass dome, and Murdock shakes his head.

"Ummm.. Trell.. " he says, " How do we know this isn't the place Flor was talking about?"



Flea  d20=11 d20=5
Wednesday September 12th, 2007 12:12:41 PM

The rogue doesn't need any encouragement. After pushing the desk to one side, she drops to her knees and examines the small door. Taking out her special tools, she starts to work on it. (Open Lock=11+ mods*)

"Maybe it leads into some tunnels that will get us out of here?" Flea grins widely, thinking about the surprised look on their host's face if he should return to find them gone!

If the door opens easily, the gnome will poke her head in, ever on guard for traps.

Search/Detect Traps=5+mods

*Posting from work-will amend when I check CS at home.-Carla

Tishe' 
Wednesday September 12th, 2007 2:00:56 PM

The brown-haired woman is eager to be gone and chafing at the time spent looking at the door. Still, the possibility of learning more is intriguing enough that Tishe' doesn't express anything aloud.

Instead, she waits while standing in the middle of the room, watching the wall curiously.

Vayine 
Wednesday September 12th, 2007 7:46:40 PM

Vayine sits back and watches as the others go about their busness. Weary of anything out of the ordinary.

Gilan and Ciaran 
Wednesday September 12th, 2007 9:22:40 PM

Gilan glances to the small door and then chuckles. "Actually, I think that we could come up with three or maybe four others that could get through there easily." It would not be a total waste to use a wildshape to follow Flea and he knows that Ciaran can get through there.

Ciaran just sits back and listens to the goings on, even if he cannot understand them. He is still unhappy about not getting anything to eat.

Gilan digs into a pouch at his side and pulls out a number of dried meat strips. He gives over a couple to Ciaran to appease his brother and tears off a hunk for himself. "I will be glad to get on the move again and this dome does not seem to be the one that Flor described. A lot of this structure is awfully new to have been around here for so long." He offers some of his rations to the others if they are hungry.

The Little Door (DM JohnP) 
Wednesday September 12th, 2007 11:12:28 PM

Flea pokes and prods and manages to release the secret door. When the panel swings back into the wall, the rogue puts her head inside after taking a quick look. A good thing she did, too, for the space behind the wall is dusty and covered with cobwebs.

When she looks inside, Flea sees that the passage seems to run behind the rooms on this side of the hallway. It seems to be built into an eave, or something like that, since the opposite wall slants inward. Flea could move through the space relatively easily but larger folk would have to crawl, and it would be tight even for the drow. Looking down at the dust-covered floor, there's no sign that anyone has been in the passage for a considerable period of time.

Vayine relaxes slightly when Flea announces that it's unlikelty that anyone was spying on them. Gilan and some others feel that they could accompany Flea if they explore the tunnel, but the bigger members of the Pack couldn't follow.

The secret door hangs open, inviting exploration. Of course, the door to the hallway is still there, too, but the proprietor of this establishment may not like them wandering about.

Flea  d20+1=17
Wednesday September 12th, 2007 11:45:22 PM

Flea shares her knowledge with the others. "Can we explore, Trellus, hunh? Can we? Can we?" Flea gives the cleric her most winsome, pleading look. (Diplomacy=17)

"Maybe everyone can be magiked smaller?" she suggests hopefully.

Ayreon 
Thursday September 13th, 2007 9:26:51 AM

"What if someone comes knocking on the door and we have all vanished into this secret corridor. Perhaps the bigger folk should just stay here?"

"When do you think thise gladiator games will start? I'm certain someone will come for us once they start."

Trellus (Status, Magic Vestmentx2) 
Thursday September 13th, 2007 5:00:48 PM

Rubbing the back of his head, Trellus answers Gilan and Murdock.
"I got the impression Flor's dome was smaller and older and beat up."
He shrugs. "'Sides. If we leave and don't find anything, we can always come back."

The blond man turns back to Flea with the look of a person who knows he's not going to win the next arguement, and isn't sure he wants to argue anyway.

"Fine," he relents, rolling his eyes. "You and Gilan. Please don't get caught, and try to get back here in an hour or so."

The cleric casts Status, targeting Gilan, Flea, and Grymash.
He also places a palm on the gnome's head. The motion and following intonation is quite familiar by now.
"May Domi protect you."
[Domain Feat - Protective Ward: +9 on next save roll. Duration 1 hour.]

He spreads his hands theatrically as he surveys the his packmates.
"The rest of us should probably just stay here and make like we need some more rest."

--------


Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened), Spell Resistance (d)


Tishe' 
Thursday September 13th, 2007 6:49:15 PM

Seeing that Flea is itching for some action, Tishe' puts her pack and staff back down and tries to relax as much as she can while in a pleasure room of a gladatorial slave pit.

Which isn't very well at all.

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, Endure Elements, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel
}


Into the Dark (DM John) 
Thursday September 13th, 2007 11:16:04 PM

Flea slips into the crawlspace, finally finding a space in this crazy world that is nearly gnome-sized. Even a bit snug, really. Once inside, she waits for Gilan.

Anyone entering the crawlspace, please make a Move Silent roll

The space stretches ahead of Flea (and Gilan, too, if joining Flea) as she pads along quietly. After exploring a bit, Flea finds a peephole and hidden door into the next room. As she goes along, she finds more spy-holes although none of the other rooms seem to be occupied. Still, there is no sign that this space has been used or explored for a considerable period of time.

After going quietly along, nearly at the point where she should be turning back, she hears a muffled voice that sounds like Keevis coming through the walls. Looking about, Flea can find a peephole.

++++++


Back in the room, everyone waits for the results of the exploration. It should soon be time for their appointment in the gladiatorial pit.

Vayine 
Thursday September 13th, 2007 11:44:32 PM

Vayine silently listens for the others, keeping an eye out for anything of suspistion.

Gilan and Ciaran 
Thursday September 13th, 2007 11:59:18 PM

Gilan just nods his head as his form melt into that of another wolf, nearly the same size as Ciaran. He pads to the hole and follows along after Flea. Though he has no way of communicating he can still understand the voices coming through the small holes. He waits for Flea to do what she feels like doing and then he will move back down the hidden hall.

Ciaran does not like the idea of being separated from his brother but will not do anything else but wait for him. He was given no orders specifically but that is fine as he knows his job.

Ayreon  d20+2=19
Friday September 14th, 2007 8:15:06 AM

Impatiently the Drow fighter puts his ear against the door to check if no one is approaching or if he can catch some noise at all outside...

Listen 19

Flea (Protective Ward)  d20=15 d20=14 d20=6
Friday September 14th, 2007 10:13:07 AM

Trellus barely has time to bless the gnome, when she is gone, down the secret passageway.

Move Silently=15 (+mods to be added)

On hearing the muffled voice of their host, the rogue catches the wolf's eye and lifts a finger to her lips before pressing an eye to the peep hole to see what she can see.

Listen=14 (+ mods to be added)
Spot=6 (+ mods to be added)

DM Sanity Info:

Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.]



Murdock 
Friday September 14th, 2007 11:15:55 AM

Murdock waits patiently for Flea's return. Although he does notice with some humor that the new drow Ayreon is listening to the door. He walks over and says to the drow, "If anyone were to come, would you be able to hide the fact that there are now three drow, when only two entered? How would you hide the fact that two of us are completely missing from the room. There is no since listening for a conflict that will enevitably come..." Murdocks voice trails off, as he thinks again of his time with the hated Bralfahs. His face turns slightly darker as he looks into Ayreon's eyes, and then he turns away.

Trellus 
Friday September 14th, 2007 3:12:25 PM

OOC - I don't recall the group being invited anywhere. Do they have an appointment to be at the gladitorial pit?

The blond man finds a chair. He sits, legs stretched out in front of him and crossed at the ankle, hands interlocked behind his head.

"I cast a spell on those two thats kinda like the Tears," he says to no one in particular. "I can tell where the are and what condition they're in. Although how we get to them from here if they get sunbaked is beyond me."

The cleric looks around.
"Be interesting to find out if The Council knows about this place. Dudes from Hook City come here, you'd think the monks would know it exists."

Vayine 
Friday September 14th, 2007 3:49:26 PM

The Drow warrior paces around the room like a caged beast, feeling helpless to help those in the tunnel.

Tishe' 
Friday September 14th, 2007 8:37:54 PM

Alternately pacing and sitting still while pretending to weave something, Tishe' worries about her packmates.

Slowly, she settles down and begins to start thinking. "Flea and Gilan should have no trouble looking about and they may even find out more about this place, whether we should leave it be (like a rapke herd being niether good nor evil) or whether it should be eradicated."

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, Endure Elements, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel
}

A Conversation Overheard (DM JohnP) 
Saturday September 15th, 2007 10:54:02 PM

Staying as quiet as she did before, Flea put her eyes to the peepholes and listens to the conversation. Unfortunately, the peephole is too low in the wall to get a good view of everyone. She can see a good part of the room, including a several rings of keys hung from pegs just inside the door. She can also glimpse the underside of the desk or worktable, around the body of whoever is sitting in the chair near the peephole. Flea sees one (or maybe, two) things secured on the underside of the table.

Flea thinks that Keevis (the half orc proprietor of this place) is the one seated with their back to the peepholes. There are two other people in the room but Flea can't see their faces to identify them. However, from the conversation, Flea gets the impression that Keevis is speaking with two of his trusted underlings. Gilan can hear most of what is being said, too.

"... ya, I don't it either ... not sure where they came from. Believe me, you weren't around last time, but a bunch of adventurers wandering in from the Sargrass is always bad news. Either they didn't wander in and they came here to cause trouble, or trouble follows them like stink follows Gramma Stout's leftover beans. On the up side, they usually carry lots of good stuff and you two will get your shares."

Here's what we're going to do. Farver, you head to Rattledam and spread the word that there's a special fight coming up. Team event ... fight to the death. We'll try to delay them while you line up some of the special customers. We'll try to keep them in the suite until enough folks are here. Oh ... while you're in Rattledam, find out what you can about these people."

"Jarves, let the guards know. We'll try to keep them quiet until Farver's back. But, if we have to, we'll fight them as singles. Might still be enough to attract folks, maybe not. But probably safer. Let Gramma Stout know ... if they get suspicious she can send some of the 'special' beans. But get ready with all of the control equipment, 'cuz we might need it. 'Specially for that big guy."

"Get to it, both of you. These folks are trouble, but we could all get rich from this, too."


The two other people leave the office and keevis remains seated at the desk. Flea sees him reach and check something under the desk. From what she can hear, Keevis is doing some bookkeeping.

Having overheard Keevis' plans for the 'Pack, Flea and Gilan head back through the crawlspace to the suite where the others have stayed. The space is tight, so Gilan has to lead the way back. The wolf has just reached the secret door when a tremendous CRASH occurs, followed by a tremor that shakes the entire building. The sound echoes through the crawlspace but everyone also hears it through the closed door to the hallway. Two more, slightly quieter crashes follow, and both send tremors through the building.

Even through the closed door, everyone can hear shouting and yelling coming from the direction of the animal pens and fighting pits.

Flea (Protective Ward) 
Sunday September 16th, 2007 11:12:39 PM

"Faster, Gilan! Faster!" whispers Flea as she makes her way back through the narrow passageway.

Once out in the open, she ignores the crash and bang outside the room and breathlessly tells all she has seen, "an' they mean to split us up and fight us!"

DM Sanity Info:

Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.]



Ayreon 
Monday September 17th, 2007 4:58:45 AM

"I knew this place was trouble! Looks like we'll have some fun soon brother!" the drow says grinning to his brother.

Not readying any weapons he awaits Trellus's orders. He and his brother are accepted in the Bloodpack so he will follow suit and acknowledge Trellus being the leader of the pack.

ADM StevenVdB : Posting Record Game 10 
Monday September 17th, 2007 5:10:34 AM

Posting Report for Game 10 for the week of September 10 - September 16th

Name - MTWTFSS - #posts
DM JohnP - XXXX-X- - 5
Trellus - -XXXX-- - 4
Tishe - -XXXX-- - 4
Gilan - -XXX--- - 3
Grymash - X------ - 1
Flea - 2-2-X-X - 6
Murdock - -XX-X-- - 3
Vayine - XXXXX-- - 5
Ayreon - XXXXX-- - 5

[X = post, - = no post, 2 = 2 posts]

Weekly summary: A spy hole?!?
Just as the group prepares to leave this place Flea decides to make one last thourough look at the suite. Suddenly she uncovers a spy hole that leads to a secret and apparently long forgotten corridor that leads them behind several rooms.
And... Flea and Gilan can overhear Keevis as they discuss how to deal with the Bloodpack... most interesting!

Trellus (Status, Magic Vestmentx2) 
Monday September 17th, 2007 9:29:31 AM

Trellus rises sharply at the sounds erupting somewhere inside the buildling, but almost immediately turns toward the secret panel.

"They're coming back," he announces to the rest of the pack.

The cleric takes in Flea's quick report, and his face tightens in determination.
"Sounds like a shady time to declare last thread and leave," he comments.

"OK dudes, time to go. Let's take a few seconds to warp up, and then take advantage of whatever is going on to slip out.

I got stuff to make you quicker, stronger, or harder to bring down (Cats Grace, Bulls Strength, Bears Endurance), and a nice shielding spell (Shield of Faith), if anyone can use it."

The blond man turns to the mages. "I don't suppose you can turn us all invisible or something shady like that?"

And to the rest of the pack - "If we can sneak out, all the better. Any ideas?"

--------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened), Spell Resistance (d)


Ayreon - 2nd illegal 
Monday September 17th, 2007 10:17:05 AM

"Do you think if we try really hard that we could squeeze through that secret passage into another empty room? They will certainly come to get us here but perhaps we can surprise them if we sneak into a different room? Or even better... what if someone could crawl into Keevis's room and surprise him?"

"Just a thought." Ayreon adds looking at Murdock who apparently thought it was foolish to listen at the door. But perhaps that's just because he dislikes the two new Drow...

Murdock AC: 19 HP: 35 Spells Active: None 
Monday September 17th, 2007 12:21:46 PM

Murdocks gloomy mood after the encounter with Ayreon gets darker still as Flea reveals the true intent of their so-called host.

"I agree Trellus, lets leave this place. Gather around me everyone, so that I may turn us all invisible." the dark elf says, his tone is nuetral, but the fire in his valender eyes speaks volumes that Murdock feels there is work to be done.

Spells Active:

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor*, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly, Haste, Invisibility Sphere
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Vayine 
Monday September 17th, 2007 1:08:31 PM

Vayine heres Fleas explaination of whats happening, Turning towards the door the warrior pulls his sword from its shealth and stands between it and the casters. Looking back towards the mage, he nods his thanks, and towards Trellus for a command.

Tishe'  d20+15=27
Monday September 17th, 2007 3:25:20 PM

"I'm glad Murdock can weave illusions, for I can't even use an invisibility wand!", comments the brown-eyed spellcaster. "If we go two by two, and everyone touching with Murdock in the middle, we should be in the effect of an Invisibility Sphere." (Know:Arcana:27)

Tishe' moves over to Vayine and provides him with additional protection, (casts Barkskin: +3 natural armor 40 minutes), and gives an enhancement to Grymash as well (casts Cat's Grace with rod of extension, +4 Dex 8 minutes).

And then she is ready to take her place in the line behind Murdock, touching the drow mage with one hand and Tacia with the other.

Spells
Barkskin; +3 AC; 40 minutes on Vayine
Cat's Grace; +4DEX; 8 minutes on Grymash.
Endure Elements; 24 hours

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel
}

Grymash (Cats Grace) 
Monday September 17th, 2007 7:28:38 PM

Grymash is trying his best to listen and figure out what is going on. He's never felt so sleepy. Unnaturally so! He wonders if he's been drugged or worse ... magiked! However, he readies himself as best he can. Fighting hard to keep his eyes open.

Sneaking Out (DM JohnP) 
Monday September 17th, 2007 11:16:27 PM

Flea reports what she heard from Keevis' office to the 'Pack and that prompts everyone to act. Trellus starts organizing things while the newcomers, Ayreon and Vayine prepare to depart. Murdock glumly prepares to cloak everyone from sight when they depart. Tishe' aids her companions with some spells, poking Grymash awake in the process.

Once everyone is ready to go, having taken some additional time to ensure that everyone has what spells and magical protections they desire, the door is slipped open and everyone slips outside while within the circle of invisibility cast by Murdock. Slowly, so as to ensure that everyone stays within the protected area, the 'Pack make their way out of the guest quarters. Since no one really explored, the only option is to retrace their steps from the night that they arrived.

As they get closer to animal pens and the gladiatorial pits, everyone can hear the sounds of battle. Mighty roars, screams of pain and clashing of weapons come from ahead of the party, from the slave pens. It should be too early for a betting match, but maybe Keevis likes to train his animals in a realistic fashion? Or is it some of the trouble following the 'Pack that Keevis was concerned with.

If the 'Pack move ahead, they'll come out into the animal pens ... right where the sounds of battle are coming from. Of course, they could try to find an alternate path out of the dome.



Gilan [shapechange: wolf] and Ciaran 
Tuesday September 18th, 2007 12:09:03 AM

Gilan is almost an identical match to the wolf that he calls brother. He usually enjoys this form more than the others as it allows him to better associate with Ciaran. This time around though, it is more of a combat form and he can tell that it will work well with his brother.

As he is flanked by Ciaran, he stays near the others so that he and his friend are covered in the invisibility. Though he cannot talk in this form he is faster and maybe more lethal. Both wolves stop and wait for the decision to be made on were they move to next. Both wolves though have hackles raised and are ready for the worst.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2), cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns

Trellus (AC 22, 79/79 hp,Status, Magic Vestmentx2, Neutralize Poison) 
Tuesday September 18th, 2007 10:27:52 AM

"Light," Trellus quietly grouses as he realizes they're weaving right into a fight.

"How long does your spell last, Murdock. Think we can wait them out?" he asks, without much hope.

The cleric pulls out a wand, and taps Flea first before starting on the others.
"Flea, think you can slip up there and see what's going on, and maybe if there is some way we can sneak by?"

[Wand is Neutralize Poison. All the people get a shot]

--------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened), Spell Resistance (d)


Tishe' and Tacia  d20+8=19 d20+8=11
Tuesday September 18th, 2007 2:12:45 PM

Keeping her hands on Murdock and Tacia, the short woman keeps walking with the others towards the sounds of combat. She excitedly talks to Trellus, "maybe it is someone attacking this place and we can help tear down this evil establishment!"

She keeps her eyes and ears open, constantly looking over her shoulder to see if anything is following. (Listen:19, Spot:11)

Spells
Barkskin; +3 AC; 40 minutes on Vayine
Cat's Grace; +4DEX; 8 minutes on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel
}

Ayreon [AC24 - HP77/77] 
Tuesday September 18th, 2007 2:52:40 PM

Just before heading out Ayreon taps both his tatoos on his arms. One will protect him against the tough environment of the plains and the other will hopefully protect him from the tough encounter that awaits them...

Then he makes sure to hold on to someone next to him to take advantage of Murdock's Invisibility sphere. Since he assumes Murdock will not like an ex-Bralfah Drow to put his hands on him Ayreon makes sure to hold on to someone else instead. Still he stays close to Murdock...

Active spells:

Endure Elements - lasts 24 hours
Mage Armor - 1 hour

Flea (AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison, Haste)  d20+23=25 d20+14=26 d20+9=26 d20+11=12
Tuesday September 18th, 2007 9:19:31 PM

Flea cozies up to Murdock and takes Ayereon's offered hand, relishing the effect of total invisibility.

When Trellus offers her a mission, she accepts his additional protection, and makes her way down the hallway using her magic to be quick and sneaky.

Hide=25
Move Silently=26

If successful, she will report back to her pack what she sees, but if somehow she is found out, she will shout out a warning.

Spot=26
Listen=12

DM Sanity Info:

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 1/10 rounds per day



Vayine [82 Hp, 26 AC +3 Barkskin, Neutrilize Posion, Endure Elements.] 
Tuesday September 18th, 2007 10:07:58 PM

Vayine stays with the pack, Ready to defend the others.

The Door to the Pens (DM JohnP) 
Tuesday September 18th, 2007 11:04:43 PM

Now that the sounds of battle are louder, everyone makes preparations. Most of all, everyone is within the Invisibility Sphere. After a moment, Trellus calls a halt and asks Flea to scout ahead. The gnome eagerly accepts the assignment, and the offered spell, and leaves the others to creep ahead.

As Flea creeps ahead, staying at the side of the corridor and movign as quietly as she can, everyone else waits. Gilan doesn't smell anything except the mixed scent of the animals held in the pens. Tishe wants to destroy this place and wonders if this is the chance to do so. Ayreon and Vayine simply keep close, and prod Grymash along. Murdock silently keeps concentrating on his illusion spell.

Up ahead, Flea reaches the door and finds that it is slightly ajar. She peeks through and sees pandemonium down below near the pens. Keevis seems to be directing the guards, either to herd escaped animals or deal with an unseen group that is fighting somewhere below. As well, a large section of the wall has been smashed inwards by something or someone. If they wanted to, the party could probably creep around the upper landing during the confusion, especially if Murdock maintains his invisibility sphere.



Grymash (cat's grace, dex21) 
Wednesday September 19th, 2007 1:50:00 AM

Whispering in Trellus' ear, Gry mutters, "noise gute, makes hard ta hear da pack!" He keeps a tight formation with his pack. Ready on his lips is a Silence spell. If they are heard, it wouldn't be for long.

Ayreon [AC24 - HP77/77] 
Wednesday September 19th, 2007 8:40:37 AM

Ayreon finds it amusing to hear Grymash's voice coming out of nowhere. He feels someone's clothes in his hands and occasionally hits someone elses foot but he manages to carefuly walk around the place.

Takinf the upper landing seems good enough for Ayreon but never the less he will only move if the group does too.



Trellus (AC 22, 79/79 hp,Status, Magic Vestmentx2, Neutralize Poison) 
Wednesday September 19th, 2007 10:02:07 AM

Trellus nods in reply to Grymash - more noise is totally shady right now.

Flea comes back, and the cleric hisses softly to let the gnome know where they are. Getting her report, he replies softly, "Let's weave for the landing then. Lead the way."

--------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened), Spell Resistance (d)


Tishe' and Tacia  d20+17=28 d20+14=19 d20+8=17 d20+8=28
Wednesday September 19th, 2007 10:58:52 AM

While waiting for Flea to return, Tishe' has an idea. She momentarily lets go of Murdock ("stay there sweetie" she asks), and then with her rod of extend in her hand, weaves a whispered summoning spell. (Summon I)

On her forearm appears a Celestial Owl, which she addresses in Celestial. "Silent One, fly towards the sounds of fighting, see what is fighting, and return to tell me."

Launching the bird, the invisible woman waits eagerly for the bird to return in time to tell her what is happening. And through Tishe', the pack.

The bird flies off (double move 80 feet), on silent wings (Move Silent: 28) and following the noise of combat (Listen: 19)

Once the bird has flown, Tishe' resumes holding lightly onto Murdock and Tacia, and keeping a lookout behind them. (Listen: 17, Spot: 28) She follows the group to the ledge.

Spells
Barkskin; +3 AC; 40 minutes on Vayine
Cat's Grace; +4DEX; 8 minutes on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Celestial Owl; 12 rounds; Move 40 fly; AC:17 HP:6 A:+5(claw) D:d4+6 1-2hp; drkvsn; acid/cold/electric/5; SR 6; smite

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel
}

Vayine (Ac26 +3 Barkskin Hp 82/82 Endure Elements, Neutrilize Posion)  d20+4=7 d20+4=15
Wednesday September 19th, 2007 12:54:55 PM

Vayine, watches the beautiful Owl fly off.

"Thats shady, good idea on the scout."

Spot=7
listen=15

Gilan [shapechange: wolf] and Ciaran 
Wednesday September 19th, 2007 5:09:25 PM

Gilan stays near the pack, relying upon his ability to smell the group to stay near enough to keep within the invisibility. He waits for Flea to return with news and then wonders to himself if this is the time to escape. Thoughts of destroying this place are not really at the top of his list right now as he does not want to have to face those gladiators they met earlier...unless it is one at a time and the whole group is fighting him.

Ciaran stays near his brother, much prefering him in this form. Well that is till food is going to be given out and then he prefers his brother to have two hands. It makes it easier to get food that way and the scratching of his head and neck....a treat.

Both wolves wait patiently for the group to start moving again and when they do...the two wolves follow. For now it is a question of what they are going to do.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2), cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

[John, did I send you a new copy of my CS and/or the module in a different format? I cannot remember if I did this or not. Please let me know and I will get it to you ASAP.]

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison)  d20+14=18
Wednesday September 19th, 2007 7:45:25 PM

Glad that she can provide some valid information to the pack, Flea resumes her place in the protective folds of Murdock's spell. The rogue manages to clasp a cool, long fingered hand as she shuffles along with the group.

Move Silently=18

DM Sanity Info:

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 1/10 rounds per day

Peeping & Creeping (DM JohnP) 
Wednesday September 19th, 2007 10:35:39 PM

Stealth seems to be the choice, as the party creeps ahead after Flea returns with her news. The fight between Keevis' guards and the unknown attacker seems to be keeping them all occupied, and certainly providing enough noise for the party to successfully sneak.

Grymash is ready to magically aid their attempts to get past the guards as Trellus motions everyone ahead. Ayreon and Vayine stay with the group, even as Tishe summons a Celestial Owl as a scout. Flea is now back with the party while Gilan silently keeps pace.

Everyone pauses while the owl silently flies out and up into the rafters, before returning to Tishe's arm. The bird quietly murmurs into Tishe's ear.
Tishe - Highlight to display spoiler: {The owl makes a very brief report, limited by it's low intelligence - "Many fighting. Men. Things. Animals."}

Gilan - Highlight to display spoiler: {Gilan's wolf nose detects the strong scent of felines, even over the smells of the animals in the pens.}

The 'Pack silently and invisibly reaches the door, sliding through onto the landing. The party can now see more of the fighting below. Keevis is directing his human guards from one side. The guards are mainly armed with pikes but some are holding nets.

Below, to the right where Flea couldn't see very well, there are two large ... creatures ... holding off the guards while three humans or elves try to open the animal pens and free the captive creatures. Even though the elves and humans have already succeeded in freeing some animals, the trio are having difficulty because the cages are locked. The large creatures stand taller than Grymash, powerfully built with subtly highlighted hair on their heads and torsos and a tail swishing behind them. Even though they are wielding large swords, the creatures may be just as dangerous with their clawed hands. One turns his head to shout at the trio, "Hurry up! Get the animals out!"

Knowledge Arcana DC 17 - Highlight to display spoiler: {Best guess ... weretigers}

Flea 
Wednesday September 19th, 2007 11:28:43 PM

"They're setting the animals free!" Flea whispers loudly, stating the obvious. She then stares in slack jawed amazement at the creatures keeping the guards at bay.

"Should we help?"

The rogue starts to reach for her wand...

Ayreon 
Thursday September 20th, 2007 2:04:34 AM

"It's not our fight but it looks like those three are trying to do something good as far as we can tell but they are outnumbered dispute those fierce looking creatures. I could use my bow from here and take some of Keevis's men down... "

"Shall we dance?" he says hoping he's looking at Trellus right now but all he sees is nothingness...



Vayine 
Thursday September 20th, 2007 11:10:23 AM

We have no Idea who they are, but they are setting the animals free, It is a noble cause. But I will not act in a way that puts the pack at a risk with out the rest of the packs consent, Do we aid the rescuers?

Trellus (AC 22, 79/79 hp,Status, Magic Vestmentx2, Neutralize Poison)  d20+7=16
Thursday September 20th, 2007 4:04:06 PM

Knowledge Arcana 16 - nuts

Trellus replies quietly, "Warp down piggies. Just because they're against Keevis don't make 'em good guys. Anybody know what those big dudes are? That might help us figure this out."

The cleric glances around, trying to figure out the location and type of Keevis' guards, as well as where the Pack needs to go to get out of here.

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened), Spell Resistance (d)


Tishe'  d20+15=27
Thursday September 20th, 2007 4:30:38 PM

Tishe' dismisses the Owl with her thanks and tells what little she was able to pick up. "Many fighting. Men. Things. Animals." Not that it matters, for the group can now see what is fighting Keevis and his minions.

"Lycanthropes! Looks like were-tigers", states Tishe' for the others, "no help in determining if anyone are the good guys!" (Arcana:27)

But something is bothering Tishe'. Even if niether group is wholey good, the team with the tiger-men are freeing the animals and not keeping them for bloody games. Tishe' once more lets go of her companions and speaks the short arcane words that will strip the nearest animal cages of thier locks. (Casts Knock; range 160 feet)

(ooc: not being an 'attack' Tishe' remains invisible)

Spells
Barkskin; +3 AC; 40 minutes on Vayine
Cat's Grace; +4DEX; 8 minutes on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock*, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel
}


Grymash (Cats Grace) 
Thursday September 20th, 2007 7:23:59 PM

Grymash whispers, "Gute, Gargul smiles on da pack! Lets take da door an go, now!" There's no mistaking what Grymash wants. This place reminds him too much of his orc masters from his youth as a slave.

Gilan [shapechange: wolf] and Ciaran  d20+19=36
Thursday September 20th, 2007 9:15:12 PM

The scent of feline is heavy in the air and cuts through the scents of the other animals. These scents do not seem to be part of the rest, as they smell of anger and hate.

He pads along with the group though he is not exactly sure who he is by now. Ciaran is at his side though and that is enough for him. Once out the door, he can finally see the goings on and his heart is torn. As he searches his memory for things like this from nature...it is answered by Tishe' for him.

Not knowing were Trellus is and his sudden need to see these animals released he starts to stalk forward. Ciaran is at his side in an instant and though these are cats, he must protect his brother. It will not be long before both wolves are free of the invisibility and opening for anyone to see that is paying attention.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Murdock AC: 19 HP: 35 Spells Active: Invisibility Sphere  d20+15=33
Thursday September 20th, 2007 10:53:17 PM

The drow mage concentrates on the invisibility sphere as the Bloodpack moves through the inside of the grass dome. Part of his mind continues to concentrate on the spell as he answers Trellus's question. "The spell should last long enough to leave this place. Unless we dally here for to long." Murdock says.

The drow does see the two hulking figures, and suspects that they are were-tigers. The drow mages speaks again a bit later, "I think we should help them, we stand for the protection of the plains, and slavery hurts the plains as much as anything else." The drow finishes.

Spells Active:
Invisibility Sphere 78 rounds

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Indecisiveness (ADM StevenVdB) 
Friday September 21st, 2007 2:07:03 AM

For a moment the Bloodpack observes the battle below and tries to captivate whats happening. Seems these Were-Tigers are helping to free the animals from dying a bloody death in these wicked games...

"Should we help?"
"Shall we dance?"
"Do we aid the rescuers?"
"Lets take da door an go, now!"

No one really knows what would be best and for a moment they're just standing there wasting time. Murdock knows there is some time left before his Invisibility Sphere ends but there's no time to stick around for too long...

Trellus easily defines that if the Pack follows the Landing to the far side they should be able to sneak out unharmed.

Tishe' then casts a simple spell opening one of the cages... the men freeing the animals have no idea that they have been helped but suddenly the cage opens with ease. No way of knowing yet what is inside as from your point of view you can not look inside the cage...

"Good!" one of them shouts "Now release the others! Quick!!"

Gilan is torn by his urge to free these animals and to stick with his Pack... But then strides away from the protective sphere.
The landing is about 20ft wide so the Invisibility Sphere does cover it entirely. As Gilan reaches the edge of the landing he is still protected... a small jump would be sufficient to join the fight in the arena...


Ayreon [AC24 - HP77/77]  d20+15=35 d20+15=32 d20+10=23 d20+15=34 d8+7=11 d8+7=8 d8+7=13 d8+7=14
Friday September 21st, 2007 11:45:10 AM

Unable to see Gilan moving away from the group the Drow warrior remains with the group but gets restless never the less...

"C'mon decide" he grits between his teeth. "Either we go help of we get out but whatever we do we got to do it now"

If the group decides to help fighting Keevis's men and freeing the animals Ayreon will take out his bow and shoot one of Keevis's men.

Arrow 1 hits AC35 - NAT20 - Crit check 32 - 11 - crit damage 8
Arrow 2 hits AC34 - damage 13
Arrow 3 hits AC23 - damage 14

If the group decides to leave Ayreon just follows...

Gilan [HP: 106/106 - AC: 22/23dodge] [shapechange: wolf] and Ciaran [HP: 80/80 - AC: 24] 
Friday September 21st, 2007 8:28:33 PM

Not being able to hold back any longer, the last bit of the ground is covered and he is one the run to join the fight. Maybe it is animal instincts that have taken over or maybe it is just the fact that innocent animals are being used in this fashion. His howl pierces the air as he announces his arrival.

There is an answering howl from behind him and a little to the left. Hot on his brother's heels is another wolf, almost a mate to the one that leads the charge.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison, Haste)  d20+15=31 d20+5=11
Friday September 21st, 2007 11:41:50 PM

Flea hasn't quite gotten used to the ever more frequent transformations of the Bloodpack druid. Still, somewhere in the seemingly wild creature beat the heart of Gilan, the friend who had once invited her to share his home, when she had nowhere to go.

After clicking the heels of her magic boots together, the gnome charges after the twin wolves, and with a glorious leap and roll that ends in a low defensive crouch jumps to the landing.

Jump=11
Tumble=31

DM Sanity Info:

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 2/10 rounds per day



Tishe' 
Saturday September 22nd, 2007 8:25:11 AM

Tishe' is relieved that action has been decided. Nevertheless, getting out is also an important part of this mission, and she calls to Murdock in a deceptively calm voice. "I think we should keep the invisibility up and be prepared to move closer to the exit so we don't take the animals' place in the cages."

"still, I think Keevis needs a little more persuasion that the Bloodpack isn't around for amusement."

She stands tall, weaving voice and gestures into bending reality and calling for an ally from the Lands of Rest. (Summon III: Full round action)

(ooc: not being an 'attack' Tishe' remains invisible)

Spells
Barkskin; +3 AC; 40 minutes on Vayine
Cat's Grace; +4DEX; 8 minutes on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock*, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel
}


Vayine  d20+12=27 d20+7=20 d8+8=11 d8+8=16
Saturday September 22nd, 2007 11:41:18 AM

seeing his brother appear a few feet away and several arrows whistle into the fight below, A look of pride crosses the Drow warriors face.

"Nice aim little brother, know lets see if your tips helped me any."

Vayine Pulls back his bow string and fires, quickly launching a second arrow.

Arrow 1 Hits AC27 11 Damage
Arrow 2 Hits AC20 16 Damage

Ayreon - additional 
Sunday September 23rd, 2007 12:22:28 PM

After shooting, Ayreon kneels on the Landing. Being on an elevated position and kneeling he actually gains cover against those firing from below...



Vayine 
Sunday September 23rd, 2007 3:46:20 PM

Seeing his brother and instantly understanding what he was doing, the Drow warrior dropped to his kneels trying to find cover for his now visible body. and readies another arrow.

Murdock AC: 19 HP: 35 Spells Active: Invisibility Sphere 
Sunday September 23rd, 2007 9:09:47 PM

The drow wizard loves a good fight, but will continue to maintain the invisibility sphere for at least this next round. He calls out his agreement to Tishe' and keeps concentrating.

Spells Active:
Invisibility Sphere 77 rounds

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

ADM StevenVdB : Posting Record Game 10 
Monday September 24th, 2007 1:30:23 AM

Posting Report for Game 10 for the week of September 17- September 23th

Name - MTWTFSS - #posts
DM JohnP - XXX---- - 3
ADM StevenVdB - ----X-- - 1
Trellus - XXXX--- - 4
Tishe - XXXX-X- - 5
Gilan - -XXXX-- - 4
Grymash - X-XX--- - 3
Flea - -X2-X-- -
Murdock - X--X--X - 3
Vayine - XXXX-XX - 6
Ayreon - XXXXX-X - 6

[X = post, - = no post, 2 = 2 posts]

Weekly summary: Sneaking out or joining the games?!?
A plan was made to sneak out of this place when suddenly a lot of noise comes through the doors. Sounds of a fight and of panic...
This might just be the ideal moment to get out of this Dome. Murdock creates an invisibility Sphere and slowly the group begins to work its way towards the exit...
Then almost at the exit the Bloodpack witness's a fight below... Were-Tigers and Elves trying to free the animals that are kept in the dome to entertain the spectators... This proves to be too much for Gilan and with a primordial roar he finally joins the fight helping to free the suppressed animals. With protective cover from Vayine and his brother Ayreon the Shapechanged Druid and his brother Ciaran, closely followed by Flea charge upon Keevis and his men... Meanwhile the spellcasters on the Upper Landing are preparing some arcane and divine magic to aid as well!


Trellus (AC 25, 79/79 hp,Status, Magic Vestmentx2, Invisible, Neutralize Poison, Shield of Faith +3) 
Monday September 24th, 2007 9:58:56 AM

Trellus sighs. "Or maybe we could just attack now."

The blond man sticks with Murdock to retain his invisibility. He's not ready to reveal himself yet. Which does not mean he isn't busy. Casting a spell, he touches Grymash.
"Walking on air" he tells the half-orc.
[Cast Air Walk on Grymash]

Another quick sketch of a hand activates a defensive spell on himself.
[Cast Quickened Shield of Faith]

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)


Vayine [ HP 82/82, AC 26 +3 Barkskin, Neutrilize Poison, Endure Elements.  d20+12=30 d20+7=20 d4=3 d4+4=7 d8+4=8 d8+4=12
Monday September 24th, 2007 8:20:54 PM

OOC: Sorry used the Wrong Dice to roll for damage. Fixed it the last two rolls.

Vayine Leans forward again, having readied another arrow.

Arrow 1 Hits AC 30 for 8 Damage
Arrow 2 Hits AC 20 for 12 Damage

After firing into the Half-Orcs men the Drow warrior leans back into the shadows trying to find cover yet again.

Animal Pens - Setup (DM JohnP) 
Monday September 24th, 2007 11:53:08 PM

I should have sent a map before. Sorry about no combat post tonight, or on Friday. Too many things going on ...

Here is the map, please pick your location after action posted.

Keep in mind that the walkway is 15 feet above floor of pen area. The pen walls are high enough to provide cover from opponents on the same level (partial cover from an archer on the walkway). The walkway railing provides partial cover from below.

The guards are armed with longspears and nets.

MAP - SETUP

Grymash (hp104, ac24, cats grace, air walk, CHARGE)  d20+13=26 d8+23=28
Tuesday September 25th, 2007 12:00:02 AM

Grymash turns to Trellus, after receiving his spell, and gives him a look of ... 'you want me hold them off while the pack escapes' kind of look. Good place to die as any. No better reason, for his packmates. For if he doesn't escape, death would be the preferred outcome than being trapped in this place. With that in mind, he turns and charges down into the fray, attacking the first of the slavers men.

(Charge attack. Power attack.-6hit/+12dam. HitAC: 26, Damage: 28. Bleeding Wound, -1 Con.)

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison) 
Tuesday September 25th, 2007 12:18:57 AM

Having landed deftly below the walkway (Jump=11, Tumble=31 from last post) the rogue scans the area. Smiling her gap toothed grin at the nearest H(#3?) she calls, "Vedui! Greetings! Can we help?"


DM Sanity Info:

Position W27 or reasonably close, but behind Gillan and Ciaran.

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 2/10 rounds per day



Gilan [HP: 106/106 - AC: 224/25dodge] and Ciaran [HP: 80/80 - AC: 24]  3d6(1+5+5)=11
Tuesday September 25th, 2007 12:41:13 AM

Seeing that they are too high to get down to the floor, Gilan slips back into his human form. Ciaran is beside him on the walkway and they both are watching the fight happening below. Gilan calls upon the powers of nature to help him out and his free hand twists in the air as if grabbing at something.

[call lightning - 90 rounds, 1/9 bolts, Reflex DC 19 for half damage][11 damage VS. guard1]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

[Location: Gilan(28T) and Ciaran(28U)]

[Made a few changes to my actions as I though we were lower to the ground than that. My action for this round would have been to cast call lightning from the catwalk. By the way, we are inside are we not?]

Ayreon 
Tuesday September 25th, 2007 1:30:12 AM

as posted before:

Ayreon takes out his bow and shoots one of Keevis's men.

Arrow 1 hits AC35 - NAT20 - Crit check 32 - 11 - crit damage 8
Arrow 2 hits AC34 - damage 13
Arrow 3 hits AC23 - damage 14

He's taking position besides Murdock at Q29.
Since he's not within 30ft he gets no bonus on damage (so the rolls were correct).

"Make sure to stay close to the exit and keep an eye on the stairs..." he says to his brother and those standing close to him.


Tishe' 
Tuesday September 25th, 2007 7:04:10 PM

Standing next to Murdock (at R,29) Tishe' works to complete her spell. (Summon III: Full round action)

(ooc: not being an 'attack' Tishe' remains invisible)

Spells
Barkskin; +3 AC; 40 minutes on Vayine
Cat's Grace; +4DEX; 8 minutes on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock*, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel
}

Murdock AC: 19 HP: 35 Spells Active: Invisibility Sphere 
Tuesday September 25th, 2007 7:04:58 PM

Murdock holds the invisibility sphere steady, concentrating on the spell to enable his friends some freedom of action.

Spells Active:
Invisibility Sphere 76 rounds

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

(/ooc: location you picked is fine by me - Steve Haviland)

Animal Pens - Round 1 (DM JohnP)  d20+4=21 d20+10=30 d20+10=20 d8+4=12 d20+7=12 d20+11=18 d8+7=9 d20+11=31 d20+11=24 2d8(5+1)+14=20 d20+6=25 2d6(5+1)+3=9 d20+10=27 d8+4=11 d20+8=13 d20+4=11 d20+7=18 d20+12=20 d20+4=16
Tuesday September 25th, 2007 11:22:47 PM

Ayreon steps up and fires three arrows at the guards threatening the were-tiger. He hits his first target twice, dropping the guard and then hits another guard.

Gilan shifts back into his human form and casts a spell and calls down lightning on one of the guards. The woman avoids the worst of the lightning. Ciaran stands beside Gilan on the walkway.

Flea boosts herself over the railing and flips in mid-air, landing nimbly and unharmed. She speaks to the animal liberator standing close to her, inquiring if they need aid.

Tishe' begins casting a spell to summon aid for the party.

Vayine also fires arrows at the guards.

Murdock watches how the guards react to his companions attacks.

Trellus casts a spell on Grymash so that the half-orc can easily reach the guards down below.

Grymash steps over the railing and coasts downward towards the guards. As he nears them, two of the guards jab at him with their longspears. The first nearly spits Grymash but the second misses. Grymash smashes the first guard in return, driving the woman to the floor.
AoO from #1 -- hits AC 30 (threat), not confirmed AC 20, 12 damage
AoO from #2 -- misses AC 12


++++++


The first were-tiger steps closer, reaching out to attack one of the guards with its clawed hands. After dropping that guard, the were-tiger bites the remaining guard with a longspear.

The other were-tiger readies itself in case the other guards come closer.

The liberator close to Flea turns her head and says to the rogue, "What? Push them back and we can get more creatures out of here!"

All three smaller figures move towards where Grymash and the first were-tiger are fighting with the guards.

++++++


Guard 4 jabs the were-tiger with his longspear but the wound isn't very deep. The guard steps away from the were-tiger.

Guard 9 moves ahead and casts a net at the were-tiger. The net falls over the large creature, entangling the were-tiger. The were-tiger pulls the net's rope away from the guard but it is still entangled.

Guard 10 does the same, except that it throws a net at Grymash. The net might land on the half-orc, entangling him.
Guard 10 -- hits TOUCH AC 20.
If that hits, Grymash is entangled (-4 DEX, -2 Atk, half speed, no charge or run).
If entangled, Grymash must beat a DC 16 STR check.
If entangled, either an Escape Artist DC 20 or Strength DC 25 (both full round) to get loose.


The other guards seem to be waiting for reinforcements.

MAP - ROUND 1

Vayine [ HP 82/82, AC 26 +3 Barkskin, Neutrilize Poison, Endure Elements.  d20+12=30 d20+7=20 d8+4=8 d8+4=12
Tuesday September 25th, 2007 11:28:22 PM

As posted before

Vayine Leans forward again, having readied another arrow.

Arrow 1 Hits AC 30 for 8 Damage
Arrow 2 Hits AC 20 for 12 Damage

After firing into the Half-Orcs men the Drow warrior leans back into the shadows trying to find cover yet again.

(I will take V29 as my square)


Gilan [HP: 106/106 - AC: 224/25dodge] and Ciaran [HP: 80/80 - AC: 24]  3d6(4+6+1)=11
Tuesday September 25th, 2007 11:48:46 PM

Though he is not happy with the results of his spell, he has to consider the conditions. He reaches out again and once again calls down a bolt of lightning upon the same guard as before.

Ciaran continues to keep his place at his brother's side and watches what he can see, if he can see.

[call lightning - 89 rounds, 2/9 bolts, Reflex DC 19 for half damage][11 damage VS. guard1]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

[Location: Gilan(28T) and Ciaran(28U)]

Ayreon [AC24 - HP77/77]  d20+15=27 d20+15=29 d20+10=22 d8+7=9 d8+7=12 d8+7=14
Wednesday September 26th, 2007 2:00:31 AM

Ayreon smiles as he sees 3 guards sinking to their knees. Vayine clearly has mastered the Longbow almost equally well he thinks with pride.

Wondering where the gladiators are and why Keevis isn't minling in the battle Ayreon plans to fire upon Keevis but then he sees how Grymash and a were-tiger are entangled in a net. Their protection comes first...

Like his brother Ayreon too fires at the guards in front of Grymash taking a full turn actions so he can fire three times - picking another target than his brother.

Arrow 1 hits AC 27 - damage 9
Arrow 2 hits AC 39 - damage 12
Arrow 3 hits AC 22 - damage 14

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison)  d20+12=32 4d4(3+2+4+3)+1=13 d20+6=17
Wednesday September 26th, 2007 7:48:52 AM

Flea catches Grymash's move out of the corner of her eye, and advances a step closer to those engaged in front of her. The rogue discharges the wand in her hand (UMD=32) and 4 magical missiles slam unerringly into the guard who cast the net at the w-tiger (G#9)(for 13 pts dmg.)

"Who are you?" shouts Flea above the din of combat, addressing the liberator. Flea tries to remember what little she has learned of Sargrass history (Knowledge History=17) in an effort to identify the group trying to free the captive animals.

DM Sanity Info:

Position W26

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 2/10 rounds per day



Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  d20+8=19 d20+8=15 d20+3=13 d4+6=7 d4+6=7 d8+4=11
Wednesday September 26th, 2007 12:49:09 PM

Completing her weaving, the brown-haired conjurer brings forth a Celestial Hippogryph only 5 feet above the guards' head who is attacking the Were-Tiger. Not given any other orders, the golden hippogryph attacks the nearest guard. (AC 18, 15, 13) (Dam: 7, 7, 11)

Tishe' then defends herself with a Red Spell of Shield.

Touching Murdock, Tishe' is ready to keep moving to the stairs. "Ready to go when you are, sweetie", she says. With her defense spell in place, Tishe' will attempt to stay between Murdock and any enemy so the drow wizard can concentrate on the invisibility sphere.

Tacia the Dog stays close to Tishe's side, growling low in her throat at the battle below.

(ooc: not being an 'attack' Tishe' remains invisible)

Spells
Barkskin; +3 AC; 40 minutes on Vayine
Cat's Grace; +4DEX; 70 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 60 rounds

Augmented Celestial Hippogriff (6 rounds)AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible, Knock*, Web
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Vayine [ HP 82/82, AC 26 +3 Barkskin, Neutrilize Poison, Endure Elements.  d20+12=27 d20+7=17 d8+8=16 d8+8=10
Wednesday September 26th, 2007 5:28:02 PM

Vayine Leans forward, searching for a new target.

Taking his aim the drow warrior fires on the farthest person (T15)

Arrow1 Hits AC 27 for 16 Damage
Arrow2 Hits AC 17 for 10 Damage



Grymash (hp92/104, ac26, cats grace, freedom of movement)  d20+13=25 d20+13=30 d20+8=28 d20+8=26 d20+8=16 d8+15=20 d8+12=19 d8+15=18 d8+15=16 d8+15=16
Wednesday September 26th, 2007 6:56:16 PM

Grymash grins wickedly at the net thrower. The net is over him, but only for a second. The net passes through him as if he was the wind. Falling to the floor with no hold on the half-orc. (Free action. Freedom of Movement granted by the Travel Domain.) Taking only a 5 foot step forward to the net thrower, (avoiding future attacks of opportunity) Grymash slices into the poor unfortunate soul with all his might.

(Attack guard10. Powerattack -2hit/+4dam.
Attack1: HitAC 25. Damage 20.
Attack2: HitAC 30. Damage 19.
Attack3: HitAC 28 threat, HitAC 26 crit. Damage 18+16+16=50
Attack4: HitAC 16, miss.
Possible total damage: 89
Guard10 must make Fort Save DC 15 or die from massive damage. Wounding weapon, each hit gives guard10 a -1 Con. Guard loses 1 hitpoint per level for every 2 points of Con loss.)

Trellus (AC 25, 79/79 hp,Status, Magic Vestmentx2, Invisible, Neutralize Poison, Shield of Faith +3) 
Wednesday September 26th, 2007 9:04:48 PM

"Keep moving," the cleric tells the nearby drow. "Let's get closer to those doors, in case we want to leave in a hurry."

Trellus conserves his spells and keeps within the Invisibility Sphere. He's in reserve now, and he knows it.

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)

Animal Pens - Round 2 (DM JohnP)  d20+6=26 d20+9=10 d20+8=21 d20+8=22 d4+6=8
Wednesday September 26th, 2007 11:05:20 PM

DM Request -- I appreciate it if you indicate which opponent is being targeted. If there is a possibility that the opponent may "go away" before your action, you can include an alternate target.

Gilan calls down another stroke of lightning on one of the guards while Ciaran remains beside him.
DM Note -- Guard 1 is down, so switched to guard 10

Ayreon fires another three arrows at one of the guards, nearly dropping the man.

Flea steps forward and triggers a wand, sending four balls of magical force at the guard that threw a net over the were-tiger. She asks a question of the humanoids while trying to remember anything about such people. Now, in the heat of combat, Flea can't seem to recall anything specific but the increasing traffic with the North may mean that these folks are not from the Sargrass.

Tishe' completes her spell and a celestial hippogriff appears above and behind the guards near Grymash. The hippogriff claws the guard below it only once and does not hit with its beak. Tishe' then casts a protective spell and moves in front of Murdock.

Vayine fires arrows at Keevis but only the first arrow hits the master of the gladiatorial pits.

Despite still being entangled, Grymash steps forward and swings his sword at the guard that tossed the net over him. It takes two swings of the sword but the guard drops to the floor.
DM Note -- The Travel domain only applies to magical effects, not mundane attacks such as nets. Grymash still needs to burst (DC 25 STR) or slip (DC 20 Escape Artist) to free himself from the net.

++++++


d20+8=16

The were-tiger attempts to break free of the net but cannot do so. The humanoids move around, waiting for the were-tiger and Grymash to dispose of the guards. One turns to respond to Flea, "Later! We need to work quickly!'

++++++


Keevis, apparently feeling that discretion is the better part of valor, turns and runs towards the gladiatorial arena. As he runs, Keevis shouts "Guards! Hurry up! Get in here!"

Keevis hasn't set a very good example but his guards aren't fools, either. Guard 4 under the hippogriff drops his longspear to the floor in order to draw a shortsword. After stepping further under the hippogriff, he stabs upwards. The blow doesn't even come close to hitting the summoned creature.
Guard 4 -- misses AC 10 (natural 1)

The second guard also draws a shortsword and moves away, allowing the hippogriff to strike at him.
Hippogriff -- hits AC 22, 8 damage (please excuse me for fighting your summoned creature but did it to speed things along)

The other guards edge closer, emboldened by the arrival of more guards behind them.

MAP - Round 2

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  d20+8=26 d20+8=12 d20+3=13 d4+6=10
Thursday September 27th, 2007 1:58:29 PM

The hippogryph makes a five foot move to land on the guard and attacks, striking with one claw (AC26, Dam 10)

Tishe' along with her dog stays close to Murdock and continues to stay between the mage concentrating on his spell and the remaining guards.

Seeing the fleeing Keevis looking for the tough gladiators, Tishe' places her hand in her pocket for her Rod of Enlarge. Weaving an Orange spell, she causes sticky webs to seal off the tunnel between the animal pens and the gladatorial arena. (Web: enlarged 400 feet; 20 foot radius centered on T,7; Reflex save 17 or stuck)

(ooc: not being an 'attack' Tishe' remains invisible)

And she is ready to walk with Murdock.

Spells
Barkskin; +3 AC; 395 rounds on Vayine
Cat's Grace; +4DEX; 69 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 59 rounds
Web: at T,7; 600 rounds

Augmented Celestial Hippogriff (5 rounds)AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Ayreon  d20+17=32 d20+12=27 d8+7=8 d8+7=11 d20+15=25
Thursday September 27th, 2007 3:08:26 PM

Ayreon notices guard 9 is running away and he hasn't got a secure line of sight to the other guards below so he aims carefully and sends two deadly arrows after the guard. Shooting someone in the back isn't very fierce but killing innocent creatures of nature isn't either...

Arrow 1 hits AC32 - damage 8Hp
Arrow 2 hits AC27 - damage 11Hp

He chuckles to his brother and says :"Come bro! Let's join the frenzy down there!"

He moves to the side with a 5ft step and jumps over the side...

Jump - 25

"BRING IT ON!"

Gilan [HP: 106/106 - AC: 224/25dodge] and Ciaran [HP: 80/80 - AC: 24]  3d6(5+4+1)=10
Thursday September 27th, 2007 8:22:14 PM

Gilan brings another jagged bolt of lightning down upon another guard. His hand once again seeming to grasp something and pull it from the air...much like a director of a deadly symphony. Glancing around he nods his head as some of the rest have started moving, anyway the ones that he can see. "Come Ciaran, let us move as well." He moves further down the ramp towards the exit that they might get when things start to look bad.

Ciaran seems to understand his brother and moves along with him and if he did not understand the words...the fact that Gilan is moving is enough to prompt him to do the same.

[call lightning - 88 rounds, 3/9 bolts, Reflex DC 19 for half damage][10 damage VS. guard9 or guard5 if nine dead before that]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

[Location: Gilan(28P) and Ciaran(28Q)]

Trellus (AC 25, 79/79 hp,Status, Magic Vestmentx2, Invisible, Neutralize Poison, Shield of Faith +3) 
Thursday September 27th, 2007 9:07:02 PM

"Okay dudes!" Trellus calls from invisible site. "They pretty much got it. Time to start thinking about getting...."

The cleric's voice fades out as the drow jump to the floor, ending in a resigned "out."

"Keep shuttlecocked, Murdock," he advises, stepping again toward the exit. "We're gonna be in it with this whole building before we're done.

But still, Trellus takes no further action. He waits for that other shoe to drop.

ooc - I can't tell from the map where it is we were trying to get to to escape from the building - the corridor to the south, or the exits to the north?
------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)


Grymash (hp92/104, ac26, cats grace)  d20+7=26 d20+12=22 d8+21=29
Thursday September 27th, 2007 10:27:35 PM

(Strength check 26 against the net)

Grymash doesn't stop his onslaught with the net chucker. He advances on the guard in defense of the uhh, big ... bird.. thing?! His adamantine double axe of wounding slinging fresh blood against the walls.

(Powerattack -5hit/+10damage. HitAC 22. Damage 29.)

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison)  d20+12=31 4d4(3+2+4+3)+4=16
Thursday September 27th, 2007 10:51:03 PM

Flea steps to the right and with a flick and a swish (UMD=31) the rogue discharges her wand at the reinforcements coming upon the second were-creature and the human beside it. Four balls curve high over the liberators, and striking #6 and #7 for 7 and 9 pts dmg. respectively.

"Ha! Ha!" crows the gnome as she watches the havoc.

DM Sanity Info:

Position X26

-Wand of Magic Missiles (35 charges left)

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 2/10 rounds per day




Animal Pens - Round 3 (DM JohnP)  d20+2=11 d20+11=21 d8+7=8 d20+11=25 d8+7=13 d20+6=23 2d6(2+2)+3=7 d20+9=24 d6+4=7 d20+6=18 d8+1=2 d20+7=24 d8+2=6 d20+8=21 d8+3=5 d20+9=29 d20+9=14 d8+4=6 d20+8=11
Thursday September 27th, 2007 11:45:18 PM

The hippogriff lands on the guard, clawing it as it lands. The guard is still standing, though.

Tishe' then casts a Web spell to block reinforcements coming from the gladiatorial arena beyond the northern doors. The webbing blocks the central aisle in the animal pens and the door to the arena on the ground floor. There are still three doors on the walkway level.

Ayreon fires two arrows at the fleeing guard, putting both into the man's back. The drow then hops over the railing and lands lightly on the floor below.

Gilan calls down another stroke of lightning and then moves to the east.

Trellus somehow thinks that the fight might just get a whole lot worse. The cleric looks around at the animal pens, trying to determine the best way out. The party could go back south the way that they came and try to find another way out. Or, they could head north into the arena and take their chances with whoever Keevis has found to help them. Or, they might go out the gaping hole in the wall presumably created by the were-tigers and the humanoids trying to free the animals destined for the arena.

Grymash bursts out of the net draped over him, throwing bits of twine and rope in all directions. He steps closer to the remaining guard being savaged by the hippogriff.
DM Note -- Full round action required to break free.

Flea steps closer to the second group of guards and triggers the wand again. Four balls of magical force strike two of the guards.

++++++


Two of the humanoids move up to the first were-tiger and begin helping it remove the net.

The second were-tiger steps closer to the guards, lashing out with both claws and its vicious bite at one of the guards injured by Flea. The other humanoid stays close behind the were-tiger.

++++++


The fleeing guard sees the Web appear in front of him. He looks both ways before moving close to the webbing, turning to face whoever comes after him.

The guard under the hippogriff stabs it with a shortsword.
Guard 4 -- hits AC 24, 7 damage

The other guards stab at the were-tiger with their longspears, trying to hurt it. Two of the reinforcements move in to attack, as well. They don't do much more than irritate the lycanthrope, though.

MAP - Round 3

Vayine [ HP 82/82, AC 26 +3 Barkskin, Neutrilize Poison, Endure Elements.  d20+16=26
Friday September 28th, 2007 12:45:33 AM

OOC: Sorry for the late post all.

Vayine looks to The human cleric with a slight smile than gestures towards his brother, spining back around to face the battle the Drow warrior joins the fray on the floor placing the longbow in the quiver and drawing his broadsword, he jumps forward.

Jump=26

Ayreon [AC24 - HP77/77]  d20+17=31 d20+12=24 d8+7=15 d8+7=8
Friday September 28th, 2007 9:20:50 AM

As soon as Ayreon is back with his two feet on the ground he moves to X30 (40ft base movement) and fires twice at Guard 12.

Arrow 1 hits AC31 - damage 15Hp
Arrow 2 hits AC24 - damage 8Hp

As he watches the arrows veer toward his target the Drow fighter begins humming a song...

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  d20+8=25 d20+8=22 d20+3=21 d4+6=7 d4+6=8 d8+4=9
Friday September 28th, 2007 1:07:28 PM

The golden hippogryph engages his prey hotly, trying to bring the guard low (AC 25,22,21 Dam 7, 8, 9)

Tishe' pulls gently at Murdock. "Down the stairs to the east and out the hole, let's weave!" Sherges her compaions 30 feet towards the stairs.

Then the mage looks to seal off more entrances to give the others more time. Raising her Staff of Ice, she causes a Wall of Ice to form (from S,5 to AB,5) anchored against the walls and sealing off two more possible entrances. (Wall of Ice; 160 foot range, 60 feet long 10 feet high)

(ooc: not being an 'attack' Tishe' remains invisible)

Spells
Barkskin; +3 AC; 394 rounds on Vayine
Cat's Grace; +4DEX; 68 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 58 rounds
Web: at T,7; 599 rounds
Wall of Ice: at S,5 to AB,5; 600 rounds

Augmented Celestial Hippogriff (4 rounds)AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Murdock AC: 19 HP: 35 Spells Active: Invisibility Sphere 
Friday September 28th, 2007 11:20:10 PM

(ooc: All I truly apologize for not being readily available during the combat. Work has been crazy and while it is not an excuse, my life right now is pretty shuttlecocked.- SteveHaviland

The mage has held up the invisibility sphere during the combat. "Lets weave!" the drow mage agrees with his human counterpart. The mage starts for the exit.

Spells Active:
Invisibility Sphere 74 rounds

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)

Grymash (hp92/104, ac26, cats grace)  d20+13=28 d20+13=21 d20+8=15 d20+8=28 d20+8=10 d8+12=17 d8+12=19 d8+8=16
Saturday September 29th, 2007 4:36:18 PM

Grymash takes a 5-foot step closer to the guard and lets loose a silvery blur of slashing blows into him.

(Powerattack -2hit/+4damage.
Attack1: HitAC 28. Damage 17
Attack2: HitAC 21. Damage 19
Attack3: HitAC 15. Guessing its a miss.
Attack4: HitAC 28 threat, 10 no crit. Damage 16
Possible Total Damage: 52
Wounding: -1 Con damage to guard for every hit.)

(Also, its hard to post on Fridays. That's the night of Jerry's table top game and I usually dont get in until after midnight.)

ed. JohnP - That's okay ... I rarely manage a DM post on Friday.


ADM Steven 
Sunday September 30th, 2007 12:55:54 PM

Monday posting report will either come monday evening or tuesday since I will be out from early morning till late in the evening.

Steven

Vayine [ HP 82/82, AC 26 +3 Barkskin, Neutrilize Poison, Endure Elements.  d20+19=30 d20+14=23 d10+10=13 d10+10=18
Sunday September 30th, 2007 3:51:51 PM

Vayine Rushes to the aid of the weretiger holding off the other guards (Weretiger #2)

Swinging his sword at the guard (#5 I beleive)

Attack 1) Hits AC 30 for 13 damage
Attack 2) Hits AC 23 for 18 damage

Trellus (AC 25, 79/79 hp,Status, Magic Vestmentx2, Invisible, Neutralize Poison, Shield of Faith +3) 
Monday October 1st, 2007 10:09:19 AM

The pack is having very little trouble - a fact causing considerable worry for the blond cleric who leads them. He can't remember the last fight where he really didn't have much to do.

Something twisted is coming, he can't help but think.

Trellus keeps pace with Murdock, staying inside the Invisibility Sphere as they head toward the stairs and the large hole.

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison) d20+12=31 4d4(3+2+4+3)+4=16  d20+12=24 4d4(2+3+1+4)+4=14
Monday October 1st, 2007 6:10:40 PM

Out of the corner of her eye the rogue sees her companions jumping down into the arena to help the liberators. She points her wand again at those coming up the hall, firing at the same two as before. (UMD=24, 7 and 7 dmg to 6 and 7 respectively)

DM Sanity Info:

Position X26

-Wand of Magic Missiles (34 charges left)

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 2/10 rounds per day



Gilan [HP: 106/106 - AC: 224/25dodge] and Ciaran [HP: 80/80 - AC: 24]  3d6(6+5+2)=13
Monday October 1st, 2007 11:02:57 PM

Gilan brings down, yet another bolt of lightning upon a guard. This time the guard that has turned by the net to protect himself is struck by the bolt.

Gilan and Ciaran continue to follow the group as they make their way to the way out.

[call lightning - 88 rounds, 4/9 bolts, Reflex DC 19 for half damage][13 damage]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

[Location: Gilan(28P) and Ciaran(28Q)]

Animal Pens - Round 4 (DM JohnP)  d20+11=18 d8+7=10 d20+11=28 d8+7=11 d20+6=17 2d6(6+4)+3=13 d20+12=20 d6+4=8 d20+7=17 d6+4=8 d20+6=18 d8+1=3 d20+8=18 d8+3=7 d20+9=18 d8+4=11 d20+8=10 d20+9=11
Monday October 1st, 2007 11:17:26 PM

Vayine follows his brother over the railing after stowing his bow. The drow also lands nimbly and is ready to join the melee.

Ayreon moves ahead, close to the guards blocking the hole in the wall. He looses two arrows at one of the guards that just arrived and hits both times.

'Tishe decides that the gap in the wall is the best way for the 'Pack to leave. She starts that way and suggests the others head that way. Then 'Tishe uses her staff to place an icy wall across the far side of the room to block two of the doors from the arena.

The hippogriff tears at guard 4, leaving the man a bloody pile on the floor.

Murdock makes for the exit with 'Tishe.

Grymash has to move around the hippogriff to reach the guard but when he does, the swing of the half-orc's sword is nearly enough to drop the guard.

Trellus keeps pace with Murdock and 'Tishe.

Flea fires another four magical balls of force at the guards, hitting two of them.

Gilan moves with the others and does not call another lightning bolt.
DM Note -- JimW has lost Internet connectivity.

++++++


The first were-tiger is free of the net and heads down the corridor to deal with guard 9, trapped by the Web. The two humanoids follow but they head into the side aisles and start working on freeing more animals.

The other were-tiger swings at the guards in front of it, dropping the man and creating a gap in the line.

++++++


Guard 9 steps towards the were-tiger and stabs it twice with his shortsword. The guard realizes that this is futile, as his sword fails to make a lasting effect on the were-tiger.

The other guards jab at the second were-tiger with their longspears but only one manages to do more than scratch the weretiger.

Guard 8 steps up and tosses a net over the were-tiger. The folds of the net settle over the creature, hindering its movements.

Then, finally, the party members see a pair of the gladiators show up behind the group of guards blocking the hole in the wall. At least one is prepared since she is wielding a pair of silver kukris.

MAP - ROUND 4

Grymash (hp92/104, ac25, cats grace, enlarge person)  d20+14=27
Tuesday October 2nd, 2007 1:26:17 AM

Grymash notices the scene in his area is relatively clear. He decides to take a potion. From his side belt pouch he removes a small glass vial and pops the cork. As soon as he drinks it down, he starts to grow in size. The top of his head soon reaches 13-ft in height, his weight little more than a ton. He stomps his foot and the ground shakes. "AAAUUGGGHHH!!," roars Grymash. Attempting to be intimidating as possible. He gives the millstone-sized blades of his orcish double axe a twirl for added affect.

(Intimidate check 27)

Vayine  d20+19=27 d10+10=16
Tuesday October 2nd, 2007 1:41:02 AM

GRY Your needed over here, I don't think I can hold them all off by my self, They have weapons to fight our new friends.

With a roar Vayine throws himself at the gathered ranks of guards.

Attacks guard by Weretiger #2

Attack hits AC 27 for 16 damage

ADM StevenVdB : Posting Record Game 10 
Tuesday October 2nd, 2007 4:00:09 AM

Posting Report for Game 10 for the week of September 24- September 30

Name - MTWTFSS - #posts
DM JohnP - XXXX--- - 4
Trellus - X-XX--- - 3
Tishe - -XXXX-- - 4
Gilan - -2-T--- - 3 (lost internet acces)
Grymash - -XXX-X- - 4
Flea - -XXX--- - 3
Murdock - -X--X-- - 2
Vayine - XXX-X-X - 5
Ayreon - -XXXX-- - 4

[X = post, - = no post, 2 = 2 posts]

Dispite the battle postings haven't been really good this week!

Weekly summary: Let the games begin!!
Gilan unable to jump from the balcony calls upon the forces of nature and brings down lightning bolts. Grymash, Ayreon, Vayine and Flea decide to fight the battle below and all jump from the balcony. The main spellcasters remain hidden from sight helping the others through their magic forces...
But then the gladiators show...

Ayreon [AC24 - HP77/77]  d20+16=29 d20+16=31 d20+11=28 d8+8=14 d8+8=13 d8+8=12
Tuesday October 2nd, 2007 4:06:35 AM

When the reinforcements show Ayreon is slightly worried that things are getting worse. Why aren't the wizards doing anything? He can't see them from down here and only the brute halforc and the little lady are doing something down here...

Then his brother roars and throws himself upon the guards. Ayreon no longer thinks about the others but instead takes a 5ft step closer to the guards and sends three arrow towards Guard 12. Thanks to his ability to shoot very precisely he has no problem to shooting into a melee battle (Precise Shot Feat)

Arrow 1 hits AC - 29 - Damage 14
Arrow 2 hits AC - 31 - Damage 13
Arrow 3 hits AC - 28 - Damage 12
Total damage 39Hp's



Trellus (AC 25, 79/79 hp,Status, Magic Vestmentx2, Invisible, Neutralize Poison, Shield of Faith +3, SR20) 
Tuesday October 2nd, 2007 11:39:14 AM

The bodiless voice calls out from the balcony.
"Let's weave dudes! We're going out through this hole!"

And then more softly, "Murdock, get to a place where you can cook all those guys - especially the ones in back. Tishe, if you can block those stairs, that'd be shady."

The cleric casts another prepartory spell, just in case.
[Spell Resistance 20]

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)*

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  d20+8=22 d4+6=7
Tuesday October 2nd, 2007 2:07:27 PM

Tishe' calls in the ringing syllables of Celestial to the summoned hippogryph. Highlight to display spoiler: {"Attack my enemies in the hole in the wall!"}, sending the creature to fight. The golden hippogryph lifts and flies out the hole (50 foot move), snatching with a claw as it flies by (AC 22, Dam 7)

Tishe' then seals off the last entrance to the gladatorial arena with another Wall of Ice from her staff. (Wall of Ice; 160 foot range, 60 feet long 10 feet high)(ooc: not being an 'attack' Tishe' remains invisible)

Finished with closing off the possibility of being surrounded, the plain-faced woman hurries to keep invisible next to Murdock, and looks ahead to the battle in the hole.

Spells
Barkskin; +3 AC; 393 rounds on Vayine
Cat's Grace; +4DEX; 67 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 57 rounds
Web: at T,7; 598 rounds
Wall of Ice: at S,5 to AB,5; 599 rounds
Wall of Ice: at AA,5 to AJ,5; 600 rounds

Augmented Celestial Hippogriff (3 rounds)AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Gilan [HP: 106/106 - AC: 224/25dodge] [wildshape: polar bear] and Ciaran [HP: 80/80 - AC: 24]  d20+2=20
Tuesday October 2nd, 2007 2:46:45 PM

Gilan can see that he might be needed down below and though the drop is a little distance he shrugs his shoulders. Looking to Ciaran he smiles. "Guard Tishe'." He gives a single order for his brother to do, knowing full well that he can and will do it.

Gilan drops over the side and lands easily upon his feet. He glances around for a few seconds and then smiles. His form is already starting to ripple and change. Body beginning to sprout whitish hair and his face elongating, he also begins to get taller.

Ciaran moves back over into the invisibility area and slowly moves to find Tishe'. Though he cannot see her, he knows her by scent.

[jump 20]

[call lightning - 87 rounds, 3/9 bolts, Reflex DC 19 for half damage][13 damage]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

[Location: Gilan() and Ciaran()]

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison) 
Tuesday October 2nd, 2007 7:17:23 PM

"Hunh?!" The rogue starts, her attention drawn by the ice wall going up all around and the familiar voice urging the party out of the arena. "Don't leave without me!"

Flea holds her wand out in a menacing fashion. With her hand resting on the pommel of her holy short sword, she scuttles towards the hole.

DM Sanity Info.

Position: (AB27? or DM's choice)

-Wand of Magic Missiles (34 charges left)

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 2/10 rounds per day


Vayine 
Tuesday October 2nd, 2007 8:17:54 PM

Seeing the wall of ice spring up in between himself and the guards, the Drow takes the time to fall back to the fall he jumped to down to enter the fight. He waits before climbing up to see what the other are going to do.

Animal Pens - Round 5 (DM JohnP)  d20+8=21 d20+8=11 d20+11=29 d8+7=10 d20+11=14 d20+6=22 2d6(6+2)+3=11 d20+9=14 d20+9=23 d8+7=8 d20+4=12 d20+6=15 d8+1=4 d20+9=16 d8+4=12 d20+7=19 d20+9=12 d20+24=29 d20+24=33 d20+14=22 d4+3=5
Tuesday October 2nd, 2007 11:46:25 PM

The arrival of the gladiators is what the party has been waiting for.

Grymash retrieves a potion and drinks it, then bellows so loudly that the rafters shake and the animals squeal in fear. He can't tell if the guards or gladiators are affected.

Vayine charges the guards, heedless of their longspears. In fact, the guards can't hit the broad side of a barn, let alone a drow fighter. Vayine's sword hits Guard 12, nearly dropping the woman.

His brother, Ayreon, stands back and fires arrows into the melee. The first strikes Guard 12 and drops the woman. Seeing her fall, Ayreon directs his next arrows at Guard 7 and drops that man. His final arrow goes towards Guard 13, and nearly drops that man.

Trellus calls out more directions to the 'Pack, and then the sounds of spellcasting are heard (but not seen).

'Tishe commands the hippogriff to fly and attack the guards blocking the hole. It lifts off and flies over the pens to attack Guard 5. After commanding her summoned creature, the wizardess uses the staff again to seal the far entrances from the arena.

Gilan hops over the railing after directing Ciaran to guard 'Tishe. After he lands nimbly, the druid begins shifting into the form of a polar bear.

Flea dashes up behind the were-tiger, ready to get out of the animal pens.

++++++


The first were-tiger deals with guard 9, dropping the man. The two humanoids disappear into the side passages and are working on the doors to the animal pens.

The second were-tiger ignores the net and claws at guard 5 in front of it. Only one claw strikes, though, and the man is still standing. The humanoid is trying to get the net off the were-tiger but isn't accomplishing much.

++++++


The guards with longspears stab at both the were-tiger and Vayine. Guard 5 barely manages to scratch the were-tiger but Guard 11 manages to inflict some injury. The other two guards cannot hit Vayine.
Guard 13 -- misses AC 19
Guard 14 -- misses AC 12


Guard 8, who tossed the net over the were-tiger, draws a shortsword and steps back away.

The gladiator wielding the silver kukris dashes forward, rolling around Vayine and within the reach of the were-tiger without allowing anyone to hit her. She is wearing no apparent armor but seems to have some protections.

The other gladiator is more heavily armored and slowly approaches. He is a half-orc wearing plate mail and wielding a greatsword.

MAP - ROUND 5

DM NOTE - No post from Murdock, so no movement of the Invisibility Sphere. If he posts tomorrow and indicates such, there will be full available movement.

Murdock AC: 19 HP: 35 Spells Active: Invisibility Sphere 
Wednesday October 3rd, 2007 12:01:02 AM

The drow mage positions himself. Most of his pack are visible. "On your command", the drow says all to calmly to Trellus, as he slowly takes aim at the gladiators. Still he concentrates on the Invisibility sphere, not ready to move just yet. If the drow's violet eyes could be seen through the glamour he has cast, they would burn with intensity.

The wizard then speaks again, "Trell, I'm in a fine position now, but our people are in the way. Tell 'em to back off so I can make a good 'ol Sargrass BarBeeQue! Let's move a bit closer so the pack can head out the hole while I'm cooking!"

Via the dragon's tear, the drow send's to the pack, "Back away from the fighting. It's about the get real hot in there!"

The mage then moves 15 feet forward along the catwalk toward the hole. The drow positions himself to cause some damage to Kreevis's henchmen.

Spells Active:
Invisibility Sphere 72 rounds

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire, Phantasmal Killer
(*=used)



Grymash (hp92/104, ac25, cats grace, enlarge person, air walk) 
Wednesday October 3rd, 2007 1:01:54 AM

(Question: Is there open space below the elevated walkway that's 15-ft above the floor? Because, if so, Grymash could run around the pens and charge down on the guards from the north. Otherwise he can only move south and charge in from the west behind his allies. Though, Grymash would prefer to charge down from the north, if possible.)

Grymash grunts has he moves in to strike at the incoming guards and gladiators. His double axe thirsts for blood. Really! The blood soaked blades seem to be drinking in the blood that's splattered across them. What kind of freakish magik is this?!

(All Gry can do is move in position this round. Movement speed: 40, 160ft/4x) His reach is now 10-ft.)

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  d20+8=13
Wednesday October 3rd, 2007 9:49:13 AM

Performing a wingover, and settles in to keep attacking Guard 5. Dodging the guard's attacks (+1 AC), the golden hippogryph lashes out with a claw(AC 13) missing.

"It looks like Keevis is weaving his gladiators to the hole and ignoring the quickest path to us", Tishe' mentions to no one in particular. The spellweaver keeps to Murdock and takes no action that would jeapordize the continuing invisibility offered by the mage. Tishe' knows that within seconds, all will be revealed, so she readies her own attack as soon as Murdock strikes with the fireball.

(Readied Attack: Step within 35 feet of Half-orc gladiator and cast Heat Metal on Half-orc and nearest Guard. Will DC 14 to negate.)

Spells
Barkskin; +3 AC; 392 rounds on Vayine
Cat's Grace; +4DEX; 66 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 56 rounds
Web: at T,7; 597 rounds
Wall of Ice: at S,5 to AB,5; 598 rounds
Wall of Ice: at AA,5 to AJ,5; 599 rounds

Augmented Celestial Hippogriff (2 rounds)AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Trellus (AC 25, 79/79 hp,Status, Magic Vestmentx2, Invisible, Neutralize Poison, Shield of Faith +3, SR20) 
Wednesday October 3rd, 2007 11:55:02 AM

Trellus shakes his head, although only Murdock and Tishe can see the acton. "I think you're gonna hafta weave as best you can," he tells the drow. "That big cat dude ain't going anywhere, and I doubt our guys are either."

"Tishe, can you seal off this tunnel behind us?"

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)*

Ayreon  d20+16=32 d20+16=36 d20+16=35 d20+11=20 d8+8=11 d8+8=14 d8+8=14 d8+8=13 d8+8=16
Wednesday October 3rd, 2007 3:15:15 PM

As Ayreon hears Murdock's warning through the Dragon Tear he in his turns shouts through the tear to his brother : "Get the hell out of there!! Jump back!! NOW!"

Then another volley of arrows veer towards Keevis's men. This time Gladiator 2 is the most threathening to his brother...

Arrow 1 hits AC32 - Damage 11
Arrow 2 hits AC36 - Crit check AC35 - Damage 14, 14, 13 (crit damage = x3)
Arrow 3 hits AC20 - Damage 16
Total possible damage 68Hp's - WOOOT


Gilan [HP: 106/106 - AC: 21/22dodge] [wildshape: polar bear] and Ciaran [HP: 80/80 - AC: 24]  3d6(6+4+2)=12
Wednesday October 3rd, 2007 8:30:35 PM

Gilan, having completely changed into a polar bear, roars a challenge into the air of the building. His large clawed arms comes up and a single claw points at a gladiator. A bolt of lightning streaks down to slam into him.

Ciaran keeps his position near Tishe' and waits to see if they will be moving again anytime soon.

[call lightning - 87 rounds, 4/9 bolts, Reflex DC 19 for half damage][12 damage vs. Gladiator1]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

[Location: Gilan(27V/26W) and Ciaran(29X)]

Vayine 
Wednesday October 3rd, 2007 9:27:26 PM

Vayine hears the Drow's message, than looks to the weretiger fighering at his side.

"Fall back, its about to get really nasty in this area. Trust me"

Vayine falls back, making sure he is not being flanked.

DM Apology (JohnP) 
Wednesday October 3rd, 2007 11:25:20 PM

No DM post tonight, sorry.

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison)  d20+12=30 4d4(2+3+1+1)+4=11
Thursday October 4th, 2007 12:23:09 AM

"Aaaahhh!" cries the gnome, as she shuffles backwards, hoping she won't be crushed by the W-tiger or the drow. "There! There!" she calls, pointing out the tumbling woman weilding silver knives. The rogue's wand discharges with a bang, and 4 balls of energy go weaving after the female. (11 pts dmg from magic missiles)

DM Sanity Info.

Position: (AA or Z27? or DM's choice)

-Wand of Magic Missiles (33charges left)

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 2/10 rounds per day


Animal Pens - Round 6 (DM JohnP)  d20+8=26 d20+7=23 d20+11=20 d20+11=27 d20+6=25 d20+6=8 d20+9=25 d8+4=8 d20+7=26 d8+2=3 d20+9=25 d8+4=7 d20+17=27 d4+7=8 d20+17=30 d4+7=9 d20+17=26 d4+7=10 d20+12=22 d4+7=8 d20+26=45 d20+26=41 2d10(3+5)+24=32
Thursday October 4th, 2007 10:55:38 PM

Murdock moves closer to the opening in the wall after cautioning everyone about his plans.

Grymash goes charging around the north side of the animal pens, dodging the humanoids trying to open the pens.

'Tishe keeps up with Murdock and plans for after he has cast his spell. The hippogriff tries to attack but doesn't hit the guard.

Trellus keeps up with Murdock, too.

Ayreon fires three arrows at the female gladiator, but only two hit.

Gilan the Polar Bear gets as close as he can but it's pretty congested at the hole in the wall. That's probably the reason that Murdock wanted people to move ... either way, Gilan cannot get close enough to attack a guard or gladiator. Still, he can call down a lightning bolt on the half-orc. Despite his armor, the gladiator proves to be quite nimble.

Vayine backs away from the gladiator, doing nothing else and not allowing himself to be attacked.

Flea triggers her wand once more to shoot balls of magical force at the female gladiator. The rogue watches with dismay as the missiles fail to affect the woman. It doesn't look like the missiles were blocked, more that the spell was resisted.

++++++


The first were-tiger moves towards the group fighting in the hole. It shouts a command to the humanoids, "Let the animals out, then get out yourselves!"

The second were-tiger turns its attention to the female gladiator. Try as it might, it cannot hit the agile woman.

++++++


The guards back away and stab at the hippogriff with their longspears. The first misses but the others hit the summoned creature.
Guard 5 misses hippogriff, AC 8
Guard 11 hits hippogriff AC 25, 8 damage
Guard 13 hits hippogriff AC 26, 3 damage
Guard 14 hits hippogriff AC 25, 7 damage


The woman gladiator (G1) launches into a series of rapid strikes with her silver kukris, leaving gaping wounds in the were-tiger. It still stands at the end, though.

The half-orc gladiator (G2) moves towards the hippogriff, lashing out with the bastard sword that it wields with one hand. The hippogriff is sent away, back to whatever good plain it came from. The half-orc grins at Grymash, waggling his shield so that the dim light reflects from the evil, hooked spikes.

"Come play, big fella! Keevis pay well for you and your friends ... if you can fight after Wamish done with you!"

DM NOTE -- Caster level checks vs. spell resistance on all spells or magic item use, please.

Spot checks (or other relevant skill) if you want more information about the gladiators

MAP - ROUND 6

Vayine  d20+12=29 d8+8=14
Thursday October 4th, 2007 11:45:22 PM

Sheaths his sword and readies his bow again. Than moving to his brothers side he takes aim and fires at the gladiator with the silver blades.

Arrow 1 hits AC 29 for 14 Damage

Grymash (hp92/104, ac25, cats grace, enlarge person, air walk)  d20+11=24 2d6(6+6)+29=41 d20+11=27 2d6(3+5)+29=37
Thursday October 4th, 2007 11:51:16 PM

Grymash smiles back wickedly at the gladiator. This could get interesting, Grymash thinks. He considers this a warrior worthy to die by his ax. A true test of his mettle. "Guutte! Let see if orc blood truly flow in yoorz meat!!"

However, his gaze turns from the gladiator to the guard(11). He should make a proper example. Grymash charges and swings his massive double axe with all his giant-sized strength.

(Charge Guard11. Powerattack -8hit/+16dam. HitAC 24. Damage 41. -1 Con. If this drops Guard11, Grymash will cleave into the guard next to him.
Cleaved Guard. HitAC 27. Damage 37. -1 Con.)

Murdock AC: 19 HP: 35 Spells Active: Wall Of Fire (Ring)  d20+8=28 2d6(2+4)+8=16 d20+8=23 2d6(4+5)+8=17 2d4(4+4)=8 d4=3 2d6(1+4)+8=13
Friday October 5th, 2007 12:41:40 AM

Taking Trellus's admonishment as permission to proceed. The drow looks at Tishe' as the gladiator's wickedly chop down on their mutual friends and allies. "You speed ours up, and I'll try to burn theirs down!" the mage says, grinning evilly.

With that the drow starts to weave his spell. Murdock cackles gleefully, almost on the verge of a manical laughter, as a ring of fire shoots up 20 feet high and 20 feet in diameter. The ring starts 5 feet in front of the 2nd were-tiger, cutting right through the enemy that just attacked him (Natural 20(8) on resistance(16 dmg)) on the way to circle around the enemy group. The ring also cuts across 2 other enemies. (5 and 8 if I did the ring right) (Resistance:23(dmg:17)). The magic of the spell directs the brute force of the fire into the inside of the ring.( 8 dmg to those within 5 feet of the edge of the ring, 3 dmg to those within 10 feet.) (If any of the creatures run through the wall, they take 13 points of damage. I'll reroll next round for dmg that round)

Murdock then suggest that the Bloodpack exit post haste. The drow concentrates on his spell as he moves 30 feet toward the exit.

(ooc: I fell in to a burning ring of fire...... -SteveH)

Spells Active: Wall of Fire (Concentration +8 Rounds)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire*, Phantasmal Killer
(*=used)


Ayreon  d20+16=30 d20+16=27 d20+11=28 d8+8=13 d8+8=14 d8+8=13
Friday October 5th, 2007 6:43:27 AM

16 arrows later and still guards are standing and probably more will come soon... Having about 100 arrow Ayreon isn't too worried to run out of ammo but still... if this is the way it works with the Bloodpack he'll need to replenish soon and will need to think about putting a few extra packages of arrows in his haversack!

Ayreon smiles as he sees two out of three arrows strike the female Gladiator but is amased by her speed of attacks... 2, 3, 4... were that 4 strikes?? WOW! She's to be dealt with fast!! But then out of nothing a ring of fire appears engulfing her... Ayreon can see the woman getting burned inside the flames and decides to try and put an end to her suffering by sending another volley of arrows at her...

Arrow 1 hits AC30 - Damage 13
Arrow 2 hits AC27 - Damage 14
Arrow 3 hits AC28 - Damage 13
Total possible damage 40Hp's

Three arrows veer in between Flea and Vayine and the Were-Tiger must feel the gust of wind as they pass right beside him...

thud...
thud...
thud...

"Prey the gods will take you" Ayreon whispers expecting the woman to go down...

Vayine  d20+12=17 d8+8=9
Friday October 5th, 2007 10:14:39 AM

Vayine move to (W28) as he is back on the ledge, from his new vantage point quickly fires off an arrow into the Warrior woman with the silver blades.

Arrow 1 Hits AC 17 for for 9 damage.

if the woman is dead for Ayreon's arrows than the arrow will fly into teh guards in the flame ring.

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison) 
Friday October 5th, 2007 5:36:05 PM

With Murdock's spell, the invisibility falls away and the brown-eyed woman moves quickly down the stairs. (30 foot move). Concentrating on the armored gladiator, Tishe' weaves a spell to make the half-orc and the nearby guard more uncomfortable. (Heat Metal on Half-orc and nearest Guard. Will DC 14 to negate.)

Tacia and Cirian stay near Tishe' to guard her from any physical attacks.

Spells
Barkskin; +3 AC; 392 rounds on Vayine
Cat's Grace; +4DEX; 66 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 55 rounds
Web: at T,7; 596 rounds
Wall of Ice: at S,5 to AB,5; 597 rounds
Wall of Ice: at AA,5 to AJ,5; 598 rounds
Heat Metal (Half-orc, Guard) Round 1: armor is warm

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Gilan [HP: 106/106 - AC: 21/22dodge] [wildshape: polar bear] and Ciaran [HP: 80/80 - AC: 24] 
Friday October 5th, 2007 7:45:27 PM

The polar Gilan bear roars in flustration as his line of sight to his targets is suddenly cut off. As he glances around and finds nothing for him to do he watches the others move and wonders were he might be able to support the group.

That tiger-man seems to be in a lot of trouble though and he slowly moves towards him. Still he is unsure of healing someone that is not a member of his pack as he does not know how they will react.

[call lightning - 85 rounds, 4/9 bolts, Reflex DC 19 for half damage][ damage vs. Gladiator1]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison)  d20+9=15
Sunday October 7th, 2007 10:29:36 PM

Flea looks wildly past the W-tiger at the enemy in the breach.(Spot=15) "I dunno what's up with the lady with the silver blades, but Magic Missiles don't seem to do her any harm!"

Feeling like she's about to be squeezed between Gillan-bear and the W-tiger, calls out to the druid, "gimme a boost, Gillan, an' I'll get out of your way!" Flea decides she better put her sword and wand away to free her hands for the climb.

DM Sanity Info.

Position: (AA27)

-Wand of Magic Missiles (33charges left)

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 2/10 rounds per day



Animal Pens - Round 7 (DM JohnP)  d20+9=28 d8+4=7 d20+11=19 d20+11=27 d20+6=18 d20+24=29 d10+14=18 d20+19=31 d10+14=23 d20+14=17 d20+24=37 d4+5=8 d20+17=35 d20+17=33 2d4(1+4)+14=19
Sunday October 7th, 2007 11:55:14 PM

Vayine moves back to his brother, exchanging his sword for his bow.

Grymash charges in, allowing the guard to stab him with the longspear. In return, the orcish double axe swings and nearly decapitates the guard. On the backswing, Grymash drops the next guard, too.
DM Note -- from your post, took that Grymash moved so that both guards were within reach. Since the guards have reach weapons, an AoO occurred.
Guard 11 AoO hits AC 28, 7 damage


Murdock heeds his companions and casts an offensive spell. A circular wall of fire forms just in front of the were-tiger, springing up right at the feet of several opponents and encircling others. One of the guards inside the ring crumples to the ground but the others stay on their feet. The invisibility cloaking Trellus and 'Tishe vanishes as Murdock moves to the stairs and starts down.

Ayreon fires three arrows at the female gladiator but misses with all shots.

Gilan pushes ahead, nudging Flea out of the way. The rogue figures that the woman gladiator has had monk training. And the half-orc ... well, she's not certain what the other half is, but it's probably responsible for the scaly skin.

++++++


The first were-tiger comes up to the ring of fire and cannot advance farther.

The second were-tiger attacks the woman in the flames but again misses repeatedly.

++++++


The guards shout something about "not being paid enough for this" and try to escape. Guard 8 is able to step out of the ring of fire and move outside. The other guard (14) covers his head and runs through the fire, following the other one outside.

The half-orc gladiator (G1) simply ignores the ring of fire, stepping through it as if it weren't there even though flames are clinging to its armor. It then attacks the first were-tiger, hitting twice with the bastard sword it wields one-handed and then bashing the were-tiger with the spiked shield.

The female gladiator (G2) steps out of the ring of fire and slashes once at the were-tiger. When it drops, she stands over it with an exultant grin. "Keevis will pay well for him ... now, the rest of you can either run or stand and fight."

MAP - ROUND 7

Ayreon [AC24 - HP77/77]  d20+18=38 d20+18=38 d20+18=33 d20+13=26 d8+8=11 d8+8=11 d8+8=15 d20+7=11 d20+3=11
Monday October 8th, 2007 9:07:58 AM

For a split second Ayreon feels distress as he sees the female gladiator deflect every arrow he fired. A normal target would have been critically wounded by that much firepower!

Again he attempts to shoot her but this time he only fires twice taking more time to aim...

Arrow 1 hits AC38 - NAT20 - Crit check hits AC38 - WHO NAT20 - INSTANT KILL check hits AC33 (do we apply instant death?) - damage 11+11+15 = 37HP
Arrow 2 hits AC26 - miss
Total possible damage 37Hp's

Having a few moments left since he only fired two arrows Ayreon observes the gladiators a bit more closely..

spot: 11
appraise: 11

ADM StevenVdB : Posting Record Game 10 
Monday October 8th, 2007 9:41:57 AM

Posting Report for Game 10 for the week of October 1 - October 7

Name - MTWTFSS - #posts
DM JohnP - XX-X--X - 4
Trellus - XXX---- - 3
Tishe - -XX-X-- - 3
Gilan - XXX-X-- - 4
Grymash - -XXX--- - 3
Flea - XX-X--X - 4
Murdock - --X-X-- - 2
Vayine - -2XXX-- - 5
Ayreon - -XX-X-- - 3

[X = post, - = no post, 2 = 2 posts]

Weekly summary: Let the games begin!!
What appears to be an easy fight quickly turns sour when the Gladiators show. Only two have shown themselves so far but more are likely to come... Seemingly invurnerable they are clearing the path to engage our friends.

Murdock AC: 19 HP: 35 Spells Active: Wall Of Fire (Ring) 
Monday October 8th, 2007 1:46:04 PM

Murdock hear's the gladiators shout. "So..their motivated by gold are they" the drow thinks to himself. The drow lets his concentration slip on the ring of fire, now that the guards have run off.

The dark elven mage then senses something not quite right. He looks around frantically, and notices that Flea and Gilan aren't with him. In fact, the mage now realizes that most of the pack are cut-off from escape by the flame retardent gladiators.

In that single instant, Murdock remember's Minley. His dearly departed gnomish friend. The mage will not have Flea and the others meet the same fate.

The drow cast fly on himself. As he lifts up off the ground, he looks at Trellus. "I need to know if we are to run or to fight, but either way, my place is on the ground with the others." the wizard decides.

An instant after making the decision, the mage is over the edge of the catwalk and moving as far as he can toward Flea.

Spells Active:
Wall of Fire (8 Rounds)
Fly (80 Rounds)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly*, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire*, Phantasmal Killer
(*=used)


Gilan [HP: 106/106 - AC: 21/22dodge] [wildshape: polar bear] and Ciaran [HP: 80/80 - AC: 24]  d20+14=28 d20+14=34 d20+14=23 d20+10=25 d8+8=10 d8+8=14 2d8(3+7)+8=18 2d6(2+2)+4=8 d20+18=32
Monday October 8th, 2007 6:26:14 PM

Gilan roars in flustration as he moves slightly towards the female gladiator. If his bear grin is a smile than most would not want to see it. He reaches out with his claws and swipes at the female, then brings his teeth in with intent to bite her.

Ciaran is still staying near Tishe' and taking care of the duty that his master left him.

[Gilan: hit: 28/34*crit23*/25 and damage: 10/14*crit18*/8; Grapple: 32]

[call lightning - 85 rounds, 4/9 bolts, Reflex DC 19 for half damage][ damage vs. Gladiator1]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

[Improved Grab - If once claw attack hits than a grapple is started with no AoO]

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  d4=4
Monday October 8th, 2007 6:30:15 PM

Tishe's spell the previous round continues to affect her victims (Half orc and Guard7 unless they made a Will Save DC 14) Sizzles can be heard in thier armor (4 damage to each)

The plain-faced woman moves down the stair and edges around the wall of fire to just outside the breach. She looks about to see if there are more reinforcements arriving. (Moves to AI,28). If there are, she sends a message (via Dragon Tear; free action) to Murdoch denoting numbers and direction.

She readies her Staff of Frost to bring to bear a dome of ice to trap any enemy running towards the breach. (Readied Action)

Spells
Barkskin; +3 AC; 391 rounds on Vayine
Cat's Grace; +4DEX; 65 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 54 rounds
Web: at T,7; 595 rounds
Wall of Ice: at S,5 to AB,5; 596 rounds
Wall of Ice: at AA,5 to AJ,5; 597 rounds
Heat Metal (Half-orc, Guard7) Round 2: armor is hot d4 damage

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Vayine  d20+12=22 d20+7=23 d8+8=15 d8+8=11 d20+4=9
Monday October 8th, 2007 6:48:17 PM

Seeing the Guards fleeing, and the Drow wizard now floating in the air, Vayine moves up to the ledge and fires to arrows at the Half-Orc Gladiator.

Arrow 1 hits AC 22 for 15 damage
Arrow 2 Hits AC 23 for 11 Damage

After fireing his arrows Vayine quickly scans the room for anything else approaching the area.

Spot=9

Trellus (AC 25, 79/79 hp,Status, Magic Vestmentx2, Invisible, Neutralize Poison, Shield of Faith +3, SR20)  d20+10=19 d20+10=19 d20+10=25 d20+10=26 d20+10=18 d20+10=18 d20+10=27
Monday October 8th, 2007 9:32:32 PM

Trellus makes a face as the fire has no effect on the gladiators. This is gonna be nasty. But...

"We fight," the cleric tells Murdock.

He takes a step toward the rail, and casts a spell at the smaller of the two gladiators.
"Let's see if we can twist you a tad," he murmurs.
[Targeted Dispel Magic on monk - checks 19, 19, 25, 26, 18, 18, 27].

He pulls out a potion as he watches for an effect on the woman.

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)*

Grymash (hp92/104, ragehp110/122, ac23, RAGE, cats grace, enlarge person, air walk)  d20+16=28 d20+16=30 d20+11=14 d20+11=24 d20+11=26 2d6(3+4)+15=22 2d6(5+6)+15=26 2d6(4+4)+10=18 2d6(4+5)+10=19
Tuesday October 9th, 2007 12:09:19 AM

Grymash lets out his fury with a roar and steps forward (5-ft step forward, 10-ft from G1) with a dizzying flurry of slashing attacks from his bloody double axe.

(Attack G1. Powerattack -2hit/+4damage. Reach 10ft
Attack1: HitAC 28. Damage 22
Attack2: HitAC 30. Damage 26
Attack3: HitAC 14, hero point 24. Damage 18
Attack4: HitAC 26. Damage 19
Possible Damage: 85.
Wounding: -1 Con each hit.
For every 2 points of Con loss, the creature's hitpoints are lowered 1 point per level/HD. If Con is reduced to 0, creature dies.)

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison)  d20+15=25 d20+13=28 d4+2=3 4d6(5+6+6+4)=21 2d6(3+2)=5
Tuesday October 9th, 2007 7:48:45 AM

We fight!

Flea hears the Bloodpack leader give the word, and out comes her holy short sword with a metalic shnick. The rogue tumbles (Tumble=25) to a flanking position under the walkway and behind the enemy (G2)
and slashes out with her sword. (Hit AC 26, for 3 pts dmg, 21 pts flanking dmg. (+5 dmg if oponent is evil).

DM Sanity Info.

Position: (AD27?)

-Wand of Magic Missiles (33charges left)

-Protective Ward cast by Trellus on Flea: +9 on next save roll. Duration 1 hour.
-Neutralize Poison cast by Trellus
-Boots of Speed (p. 250 DMG) (Haste) 2/10 rounds per day



Animal Pens - Round 8 (DM JohnP)  d20+11=18 d20+11=20 d20+6=8 d20+24=44 d20+24=44 2d10(10+10)+28=48 d20+19=27 d10+14=20 d20+14=17 d20+24=39 d4+5=7
Tuesday October 9th, 2007 10:12:05 PM

Ayreon takes the time to aim carefully at the female gladiator and drives an arrow deep into her side. The second arrow, though, misses the woman. The drow fighter doesn't notice much, except that the half-orc isn't bothered by the fire wall.

Murdock decides that he needs to be next to Flea, so he moves quickly in that direction.
DM Note -- Flea is reachable by going down the stairs and walking. If you don't really want to cast Fly, consider it not cast.

Gilan steps towards the female gladiator over the fallen body of the were-tiger. The wildshaped druid claws and bites at the woman but hits only once. Still, that is enough for the woman to be grappled by the bear.

'Tishe moves outside to scan for new opponents and sees none approaching. She looks towards the guards and gladiators to determine the effect of her previous spell -- Guard 7 has already fallen and his body is smoking heavily, although it is difficult to tell with the Wall of Fire. The half-orc gladiator (1) seems to be smoking slightly but does not appear to be bothered ... of course, he deliberately moved to stand within the fire wall, too.

Vayine fires at the half-orc but both his arrows miss the gladiator.

Trellus attempts to dispel any magics enhancing the female gladiator. Since she is presently being gripped tightly by Gilan, it isn't possible to tell how much happened.

Grymash bellows in rage and steps forward to engage the half-orc gladiator. The double-axe hits the gladiator several times.


Flea steps close, then, and plunges her short sword into the female gladiator who is being grappled by Gilan. The lack of mobility allowed the rogue to deliver extra damage and the woman slumps, obviously dead.

++++++


The remaining were-tiger steps back 5 feet from the half-orc gladiator and swipes at the sole remaining opponent. Again, the lycanthrope is unable to hit the gladiator.

The humanoid near the breach in the wall pulls a potion from his pouch and stoops to pour it into the fallen were-tiger.

++++++


The half-orc gladiator (G1) grins maniacally steps in to close with Grymash. The gladiator must have experience dealing with enraged barbarians since the bastard sword finds a weak spot in Grymash's armor and opens a grievous wound. The second stroke is hard, too. The last stroke misses but the gladiator catches Grymash with his spiked shield.
G1 -- 1st attack hits AC 44 (threat), confirmed AC 44, 48 damage + 1 point of CON loss
G1 -- 2nd attack hits AC 27, 20 damage + 1 point of CON loss
G1 -- 3rd attack misses AC 17
G1 -- shield attack hits AC 39, 7 damage


MAP - ROUND 8

Gilan [HP: 106/106 - AC: 21/22dodge] [wildshape: polar bear] and Ciaran [HP: 80/80 - AC: 24]  3d6(1+5+5)=11 d20+9=21
Tuesday October 9th, 2007 10:43:53 PM

Gilanbear roars in anger and challenge as he drops the now dead gladiator at the feet of Flea. His large head swivels to take in the surrounding area, but he finds nothing besides the half-orc facing Grymash and that one needs no help.

Dropping to all fours he moves towards the exit that was made in the wall, but not before drawing a stroke of lightning down upon the gladiator half-orc.

[Gilan: hit: // and damage: //; Grapple: ]

[call lightning - 84 rounds, 5/9 bolts, Reflex DC 19 for half damage][11 damage vs. Half-orc]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Flea(AC21+4 vs Giants, 56 HP) (Protective Ward, Neutralize Poison)  d20+9=20 d20+11=16
Tuesday October 9th, 2007 11:44:23 PM

Holy sword in hand, Flea follows the blood spattered Gilan-bear out of the arena. "This is the way to escape...I think!" she cries. The rogue keeps her wits about her and calls out what she sees to her companions.

Spot=20
Listen=16

Grymash (hp8/104, ragehp26/122, ac23, -2 Con, RAGE2, cats grace, enlarge person, air walk)  d20+16=30 d20+16=19 d20+11=31 d20+11=18 d20+11=27 d20+11=19 2d6(2+6)+15=23 2d6(5+6)+15=26 2d6(6+3)+15=24 2d6(5+5)+15=25
Tuesday October 9th, 2007 11:44:29 PM

Too enraged to realize his mortality is in grave peril, Grymash slashes on with reckless abandonment.

(same as before.
Attack1: HitAC 30. Damage 23.
Attack2: HitAC 19. Miss
Attack3: HitAC 31 threat, 18 miss, heropoint 27. x3Damage 26+24+25=75
Attack4: HitAC 19. dang it!
Total Possible Damage: 98
-1 Con per hit.
Fort Save DC 15 or die instantly from massive damage.)

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  2d4(2+2)=4
Wednesday October 10th, 2007 12:06:18 AM

The metallic armor of the half-orc gets hotter than the Sargrass at mid-day. (round 3; 4 damage)

Noone right now, and Tishe' heaves a sigh, but only for a moment. The Dragon's Tear in her chest throbs and she knows a packmate is in trouble. It is Grymash again, and he is raging and close to death. She moves so she can see the flickering form of the half-orc (AJ,22) and then concentrates on making the gladiator's day difficult.

Weaving a spell, she targets the hand-and-a-half sword doing most of the damage. (Grease Spell; Reflex DC 17 or drop weapon).

Further, Tishe' takes a deep breath and wills her own endurance to support her raging packmate. (Tishe' loses 30 hit points, provides Grymash with 10 hit points healing)

Spells
Barkskin; +3 AC; 390 rounds on Vayine
Cat's Grace; +4DEX; 64 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 53 rounds
Web: at T,7; 594 rounds
Wall of Ice: at S,5 to AB,5; 595 rounds
Wall of Ice: at AA,5 to AJ,5; 596 rounds
Heat Metal (Half-orc, Guard7) Round 3: armor is hot 2d4 damage

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Vayine 
Wednesday October 10th, 2007 12:16:45 AM

The Drow warrior looks to his brother.

"come it looks like our job is done, and the others might need us on ahead."

the drow looks over the area one last time, than rushes towards the others making their way outside.

Ayreon [AC24 - HP77/77]  d20+18=30 d20+13=32 d8+8=10 d8+8=12
Wednesday October 10th, 2007 3:28:16 AM

Ayreon witnesses the deadly blows the Half-Orc Gladiator delivers to Grymash and is worried for his safety...

"HELP GRYMASH FIRST BRO!" he shouts to his brother who plans on leaving the building!

With no clear line of sight Ayreon dashes forward towards AG29 and immediately fires two arrows at the Gladiator...

Arrow 1 hits AC30 - damage 10Hp
Arrow 2 hits AC32 - damage 12Hp
Total possible damage 22Hp's


Trellus (AC 25, 79/79 hp,Status, Magic Vestmentx2, Invisible, Neutralize Poison, Shield of Faith +3, SR20) 
Wednesday October 10th, 2007 9:08:35 AM

Witnessing the blood flying from both half-orcs, Trellus winces. "Light"

The cleric slams the potion he was holding and takes to the air, racing to get behind Gry. If the dude can hold out a few more seconds...

"I got Gry! Somebody drop that dude!" he bellows.

[Drink Fly potion. Fly 30' to AB-23, if there is room to fly over the cages, else fly to AD-24]
------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)*

Vayine 82/82 HP, AC 26 + 3 Barkskin, Neutralize Posions, Endure Elements.  d20+19=33 d20+14=27 d10+10=11 d10+10=16
Wednesday October 10th, 2007 4:48:31 PM

Seeing his packmate in trouble and hearing the words of his brother, The Drow warrior ripes his bastard sword from its sheath, slamming his bow into the quiver.

Throwing himself at the Half-orc with the sword.

"Gry step back, let the others heal you."

Attack 1 hits AC 33 for 11 damage.
attack 2 hits AC 27 for 16 damage.

End of the Fight (DM JohnP) 
Wednesday October 10th, 2007 10:47:41 PM

**** COMBAT OVER ****


Evan as Gilan and Flea thread their way between the ring of fire and the building walls, Grymash unleashes his fury on the half-orc gladiator. The gladiator falls to the ground, partly within the ring of fire. Everyone is worried about Grymash's health and were planning to do a number of actions to assist him.
DM Note - Spells / actions after Grymash's post can be considered not to have happened, if desired.

Outside the building, Flea and Gilan simply see the fleeing guards. No one else seems to be coming to stop them ... so far, anyway.

Inside, the one humanoid tends to the fallen were-tigers. The other two come from the back pens, leading some animals that had been destined for the gladiatorial pits. The animals are strangely calm, considering the fighting that has been occurring. If any member of the 'Pack were to think about it, they'd suspect either the use of magical spells or persons very skilled in dealing with animals. The animals still shy away from the flames blocking the entrance, though.

The were-tiger who is still standing looks back at his companions and shouts, "Let's get going! The rest of them will be here soon!"

The creature then turns to the 'Pack, grinning as he points to the ring of fire. "Thanks! Let's get the animals out and then we'll talk. Can you get rid of that?"

The humanoids are tending

Murdock AC: 19 HP: 35 Spells Active: Fly 
Thursday October 11th, 2007 8:45:51 AM

Murdock dismisses the ring once the fight comes to a close. He moves over to the dead gladiators. The mage's curiosity takes over as he kicks off a detect magic. Murdock ponders aloud, "What sort of magic items would make them immune to magic missles." The mage kicks the bodies to roll them over as he scans for magic and loot. A few moments is all that it takes, and then Murdock is ready to go.

Spells Active:

Fly (78 Rounds)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic*, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly*, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire*, Phantasmal Killer
(*=used)

Trellus  4d8(5+6+2+1)+7=21 d8=6 4d8(2+2+2+2)+10=18 4d8(8+6+6+2)+7=29
Thursday October 11th, 2007 10:34:43 AM

Trellus pulls out a wand as he completes his flight in behind the raging barbarian.

Landing, he immediately taps Grymash, while simultaneously trying to sooth the savage beast.
"Warp down now, Gry," he reassures his friend, "the dude's with Gargul. We're shady now."

[Cure Critical Wounds - 26 hp healed]

Hoping he's calmed Gry down enough that the half-orc won't accidentally rip his head off - I'm sure he'd be sorry afterwards -Trellus casts another healing spell.
[CCW over Divine Power - 18 hp healed]

And then hits him with the wand again.
[CCW - 29 hp healed]

"Gil, Vayine - grab up those two tough dudes. We can check their stuff later."

Trellus glances over at the were tiger.
"Where to?" he asks.

He hustles after the group as they leave.

------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power*, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)*


Gilan [HP: 106/106 - AC: 21/22dodge] [wildshape: polar bear] and Ciaran [HP: 80/80 - AC: 24] 
Thursday October 11th, 2007 2:25:16 PM

Gilanbear comes to a stop and then turns around as he hears the orders from Trellus. Though it is hard to tell he can understand in this form, though communication is limited. He comes back and without a thought, grabs the body of the woman gladiator in his teeth and starts to drag her off...the weapons he leaves to someone else.

Ciaran continues to stay near Tishe' and watch over her. His brother is safe though and that is enough for him. Even shapeshifted he can recognize him easily, by smell.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Ayreon 
Thursday October 11th, 2007 2:52:59 PM

When the battle comes to a sudden end Ayreon gazes at Grymash with awe. That Half-Orc sure is an amasing fighter!!

The gladiators are being dragged outside and Gry is taken care for. Ayreon quickly checks if he can help freeing the animals and then walks outside. His bow still readied to fire at any guard that wants to give it a second try.

Vayine 
Thursday October 11th, 2007 8:54:27 PM

Vayine Sheaths his sword and nods at the suggestion.

Vayine grabs the Female gladiator, and puts the corpse over his shoulder. Looking to Gil

"I can help you carry the half-orc."

IF Gil changes back into human form, or carries half of the half-orc than Vayine will grab the other and help carry the body, otherwise the Drow will drag the corpse along with the group.

Grymash (hp91/104, ac24, -2 Con,, cats grace, enlarge person, air walk) 
Thursday October 11th, 2007 10:55:04 PM

Sweat pours off Grymash as he warps down from the rush of battle. The blood slathered across his body feels refreshing. All except his own blood which is still hot to the touch. Turning to Trellus, the barbarian cleric says in a low guttural tone, "Yeesss ... yess, da soul be wit Gargul, but da body belongs ta Gry!" With that being said, he puts away his double axe, gathers up the gladiator's weapon. He then takes hold of the fallen warrior's ankle and drags him out of the building.

Before going too far, Grymash halts and looks back at his friend as if suddenly remembering who he was again, "Thanks for da feel gute."

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  2d4(4+3)=7 d20+8=26
Thursday October 11th, 2007 11:18:27 PM

(ooc: knowing the opponent drops and Trellus is on the way, Tishe' will not use the Dragon's Tear or the Grease spell. She has still moved around to see better.)(Spot: 26)

Keeping watch outside until the others are able to come, Tishe' weaves the ability to detect invisible opponents (See Invisible) and continues to guard the entrance with her Staff of Ice.

The half-orc continues to sizzle. (7 damage)

Spells
Barkskin; +3 AC; 389 rounds on Vayine
Cat's Grace; +4DEX; 63 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 52 rounds
Web: at T,7; 593 rounds
Wall of Ice: at S,5 to AB,5; 594 rounds
Wall of Ice: at AA,5 to AJ,5; 595 rounds
Heat Metal (Half-orc, Guard7) Round 5: armor is hot 2d4 damage

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Beating Feet (DM JohnP) 
Thursday October 11th, 2007 11:36:01 PM

Murdock dismisses his spell and moves to examine the fallen gladiators. A moment's concentration is all that the mage needs to cast Detect Magic spell to scan for enchanged devices .... and it's sort of interesting. As expected the guards have nothing of interest but the gladiators appear to have been carrying some interesting things.
DM Note - Loot list below

As everyone else is preparing to leave, Trellus heals Grymash so that the half-orc is nearly mended. It's a moment before Gry is well enough to drag the half-orc gladiator from the building.

Vayine and Gilan combie to drag the body of the woman gladiator from the building. Ayreon has moved outside to scan for more opponents, but he doesn't see anyone approaching.

Once everyone is outside, Trellus asks the were-tigers which way to go. The first were-tiger waves towards a pat of flattened grass that leads into the plains, away from Keevis's establishment.

"That way for now ... we'll make time before they start chasing us! We'll go from there!"

The were-tigers and humanoids lead and coax the animals through the gaping hole in the wall now that Murdock's spell is ended. As the were-tiger was speaking, the humanoids had started moving the animals towards the indicated path.

Loot list - Woman
Belt (moderate)
Bracers (moderate)
Gloves (moderate)
Kukri
Kukri
Necklace (moderate)
Ring (faint)
Ring (faint)

Loot List - Half-orc
Amulet (moderate)
Bastard sword (moderate)
Half-plate armor (strong)
Ring (faint)
Shield (faint)

Flea  d20+9=17 d20+11=20 d20+13=30
Thursday October 11th, 2007 11:47:55 PM

The rogue surveys the augmented group. "No one would dare to take us on now!" she squeeks excitedly, "we're an army! A Sargrass army!"

Flea trots ahead of the group in the direction of the flattened grass. Despite her excitement, she keeps a lookout for the party.

Spot=17
Listen=20
Search/Detect Traps=30

The rogue is keen to avoid any traps, like hidden pits or other such impedements.

Murdock AC: 19 HP: 35 Spells Active: Fly 
Friday October 12th, 2007 9:35:05 AM

The mage floats and bobs along just above the ground until the fly spell leaves. Making haste to travel with the group. Now that they are free of Kreevis's clutches, it will be interesting to see were the hands of fate lead them to next.

Spells Active:

Fly (78 Rounds)

Spell Like Abilities: (* indicates abilities left) Dancing Lights**, Darkness**, Fairie Fire**, Prestidigitation**, Flare**

Magic Items: Tatoo of CLWx3/day***
Easter Bunny Ring: Remove Fear*/Mage Armor*
(* Indicates number of uses left )

Level 0: Detect Magic*, Light, Disrupt Undead, Detect Poison, Message
Level 1: Magic Missle (x3), Sleep, Mage Armor, Grease
Level 2: Scorching Ray(x2), Knock, Spider Climb
Level 3: Fireball, Fly*, Haste, Invisibility Sphere*
Level 4: Wall of Ice, Wall of Fire*, Phantasmal Killer
(*=used)

/ooc: I deleted Vayine's duplicate post. Looks like it was a script error as the second post was identical to the first and made 2 seconds after the original. -SteveHaviland


Vayine 
Friday October 12th, 2007 1:23:48 PM

Seeing the others starting to move on, Vayine asks

"Do you strip them of the magical items or carry the corpses?"

If the Party strips the corpses Vayine will offer his haversack to carry most of the items, assuring the others that he has no intention of keeping the things for himself.

(Vayine has a Hewards Handy Haversack that should be able to carry all of the possessions and a Quiver of ELonna that can carry the weapons, All can be debated over later.)

If the party opts to carry the bodies Vayine will continue as he was perviously

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  d20+8=13
Friday October 12th, 2007 9:56:08 PM

Tishe' dismisses the Heat Metal spell, allowing the half-orc gladiator to cool and be able to be stripped. She is more than ready to weave a quick path through the Sargrass to get as far away as possible from the gladiator pits.

She keeps a lookout for pursuit and attackers with her {b]See Invisible[/b] spell.(Spot:13)

Spells
Barkskin; +3 AC; 388 rounds on Vayine
Cat's Grace; +4DEX; 62 rounds on Grymash.
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Shield +4 AC; 51 rounds
Web: at T,7; 592 rounds
Wall of Ice: at S,5 to AB,5; 593 rounds
Wall of Ice: at AA,5 to AJ,5; 594 rounds
See Invisible: 60 minutes

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Gilan [HP: 106/106 - AC: 21/22dodge] [wildshape: polar bear] and Ciaran [HP: 80/80 - AC: 24] 
Saturday October 13th, 2007 5:20:28 PM

Gilanbear does not take the time to answer as he continues to help in dragging the woman away with him. If they must take the stuff from them, at least they can do it from the cover of the grass. He does not slow or make any other movements to stop and wait.

Ciaran continues to stay near Tishe' and be her personal guard. Though he does watch the whole group, the building they are leaving and those kitties.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

On the Run (DM JohnP) 
Saturday October 13th, 2007 10:31:42 PM

After Tishe' dismisses her spell, the party takes a moment to remove the items of interest from the two bodies. Then, dumping the corpses unceremoniously, the 'Pack follow the were-tigers and animals into the grass. The path looks to have been trampled by several large animals but there is no sign of where they went.

As they move, Gilan and others look back for signs of pursuit. When the 'Pack are about to enter the grass, there is no sign of anyone following them. The path through the grass twists and turns, so it's not possibly to see too far behind.

After running for just under 30 minutes, the were-tigers slow and stop to speak with the 'Pack. They seem to be suffering from their wounds but are excited about successfully raiding the gladiatorial pits.

"Whoa! Thanks ... thanks for helping us. The guy there, he's been hiring hunters and othes to take animals for the fights ... we wanted to get them out. Close though, if it hadn't been for you. But, now it's time to split up ... make it harder, if they want to chase us."

"Ahhh ... do you know of a safe place for the animals?"


Ayreon 
Sunday October 14th, 2007 12:22:29 PM

Ayreon never likes to be on the run but he has been since he and his brother left home...
His longbow is again on his back and he easily follows the rest. Again he follows the lead of the Bloodpack but while running he has a smile on his face... looks like they'll get a lot of fun if they hang around with this group!


Trellus 
Sunday October 14th, 2007 12:58:52 PM

Trellus pushes his way through the Grass with the rest of the group.
"Keep an eye up top," he pants. "If they come, they'll use a ship."

When the tiger-dude suggests splitting up, the cleric nods. The question about where to take the animals is a stunner, though.
"You never planned what to do with them after?" he asks incredulously.

Splitting up might be a totally shady idea, after all, he tells himself.
Trellus gives Gilan a look -
"Flor?" he asks cryptically - not sure if its a good idea to give these dudes the druid's location.

ADM Steven 
Monday October 15th, 2007 7:45:19 AM

Posting report will be here on tuesday.

Also I will be posting the DM posts this week. Since I work in a different time zone not everyone will have posted if I post today so it's likely the first DM post this week will be here early tuesday morning. In that case I will see to an earily morning saturday post as well.

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison) 
Monday October 15th, 2007 11:53:09 AM

The plain-faced girl looks up surprised. "Split apart? But how will we find each other again? It looks like we both need allies and weaved a pretty good pick back there. How will we cross threads again if we run apart in the 'grass?"

Nevertheless, who better to take care of animals than Flor and Faun? Tishe' nods at Trellus' question; the animals would be best with the druids.

Spells
Barkskin; +3 AC; 88 rounds on Vayine
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
See Invisible: 30 minutes

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel}

Vayine 
Monday October 15th, 2007 4:47:06 PM

The Drow warrior stands silently, as the group talks, he agrees with the were-tigers assesment of the situation but also fears that splitting up will weaken the group as a whole, should the gladiators track one party down.

Having not been on the surface that long, he decides to stay quite and let his companions make the choice.

Murdock 
Monday October 15th, 2007 8:37:03 PM

The drow calmly listens to the situation. His vice-like intelligence wrestling with the problem. "I can travel the fastest of anyone here." the drow says mattter-of-factly. "I will take the animals to Flor and Faun, and then meet back up with the pack in a day or so. I have my ways of finding all of you if the need arises. Shall I take them while the pack continues on?"

(ooc: Murdock has two scrolls of teleport. -SteveH)

Gilan and Ciaran 
Monday October 15th, 2007 9:49:26 PM

Gilan can see that he is going to be needing his ability to speak if he plans to communicate right now. As his bones pop and stretch to fit his human form he finally stretches when it is complete. "I think that Flor would have no problems with it and it might help Faun out as well." He glances around and then shrugs his shoulders. "She is a Shapeshifter after all and animals are her passion."

He glances to Trellus and shrugs his shoulders as suggestions are made. "It would take them a weeks worth of travel to get to the grove and we would need to point them in the right direction." He glances to the weretigers and humanoids. "They could just as easily miss the grove and they would be forced to go almost back the same way we have come."

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Split up or stick together?! (ADM StevenVdB) 
Tuesday October 16th, 2007 3:10:08 AM

It quickly becomes obvious to Trellus that these Were-Tigers hadn't given their escape with all the animals much thought and he also realises that hadn't the Bloodpack been there these folk would never have survived in the Gladiator dome. Apparently they weren't aware of the strength of the guards and mainly the strength of the Gladiators themselves!

And now it even turns out they have no way to go either!!

Ayreon and Vayine both remain in theback letting the more experienced Bloodpack members decide how to continue and where to send the animals.

The Druid Grove seems to be a good solution to all but question is how to give directions to the Were-Tigers. Or should they delay their own plans to go back to Flor and Faun?

Tishe' doesn't like the idea of splitting up but Murdock has a plan to teleport the whole lot to the Druid Grove and teleport back to the Bloodpack. He has his own ways to find the Pack back... but it would still require the group to split up... Something no one seems to consider a good idea. Gilan makes it clear that even with good directions it's likely they will never find the grove alone...

Looking back to where you came from you realise an easy to follow trail has been left behind. Lingering here much longer sounds even worse than splitting up! Time to make decisions! (make listen checks)

ADM StevenVdB : Posting Record Game 10 
Tuesday October 16th, 2007 3:25:52 AM

Posting Report for Game 10 for the week of October 8 - October 14

Name - MTWTFSS - #posts
DM JohnP - -XXX-X- - 4
Trellus - X-XX--X - 4
Tishe - X-XXX-- - 4
Gilan - XX-X-X- - 4
Grymash - -2-X--- - 3
Flea - -2-X--- - 3
Murdock - X--XX-- - 3
Vayine - X-2XX-- - 5
Ayreon - X-XX--X - 4

[X = post, - = no post, 2 = 2 posts]

Weekly summary: The End of the Fight!!
The Battle soon comes to and end. First the female Gladiator sinks to the ground critically wounded by arrows and slain by Gilanbear. But it almost ends bad for Grymash who is battered pretty badly by the Half-Orc gladiator but still the enraged Grymash manages to concentrate and with a few incredible blows the Half-Orc Gladiator falls to the ground. Blood spatters all around and drips from Grymash's double axe... the fight is over...

Quickly the group picks up the most important belongings from the gladiators and the fallen Were-Tiger and then everyone runs from the wicked gladiator dome into the sargrass.

But now?!? Where to?? Looks like the were-tigers were ill prepared and have no place to go...

Ayreon 
Tuesday October 16th, 2007 10:15:46 AM

Ayreon listens to the group debating where to go next but is somewhat worried to waste time like this. "We ought to get going..." he says to the group.

He has picked up a few names he hasn't heard of. Flor and Faun sound like friendly people and that Faun person appanrently is a shape shifter. Ayreon has heard of such people but has never encountered one himself. Should be interesting. But where are these folk to be found and how does the Bloodpack know them?

Regardless what the group decides Ayreon makes sure to walk next to someone who can tell him who Flor and Faun are...


Vayine 
Tuesday October 16th, 2007 12:09:59 PM

The two people that are constantly mentioned in the groups converstation peaks the Drows curiousity. He knows now is not the time for questions but maybe later.



Trellus  d20+10=20
Tuesday October 16th, 2007 3:33:13 PM

Trellus sighs - "Light" - and rubs the back of his head. This was not in the plan.

"Oh well," he responds with a shrug, "if we ain't used to new threads coming in by now, we never will be. We head for Flor and Faun. All of us. Gilan, lead the way."

As the group heads off, the blond man falls back to Grymash, Vayine, and Ayreon.
"You dudes watch our backs. No way are we gonna lose or outrun Keevis' boys, so keep an eye out. They'll be coming."

Trellus heads off with the group, keeping an ear out for pursuit.
[Listen 20]

Tishe' (AC 21 HP 61/61), Tacia (AC 23 HP 26/26) (Shared Shield, Endure Elements, Neutralize Poison)  d20+8=24 d20+8=22
Tuesday October 16th, 2007 3:43:48 PM

"Shady", she responds to the decision, and Tishe' is off, easily moving through the tall Sargrass with Tacia on her heels. "You Tiger-taurs need to stay with us until you get a better plan. The other option of course is to wait for Keevis and the gladiators to arrive..." The brown-eyed woman doesn't finish that sentence.

During the move away from the gladiators, Tishe' notices the trail the group is leaving and wonders. "Murdock, you wouldn't have any illusions that could mask our trail, do you? I don't have anything prepared that would help."

She still keeps her eyes and ears peeled for any evidence of opponents. (Listen:24, Spot:22)

Spells
Barkskin; +3 AC; 88 rounds on Vayine
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
See Invisible: 30 minutes

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}


Flea 
Tuesday October 16th, 2007 6:22:07 PM

"But...but...but..." says Flea struggling to be heard, "but where did these animals come from in the the first place?"

The rogue turns to the male druid, and pulling on his garment asks, "can you talk to them? The animals, I mean? Can you ask them where they are from and where they want to go?"

Flea will follow the party, using the magic of her boots to keep up to their pace. Hopefully she won't be left behind.



Murdock 
Tuesday October 16th, 2007 9:14:30 PM

The drow wizard shakes his head, frustrated that his plan was completely ignored. The drow's customary gloomy mood starts to settle back over him as the heat of the Sargrass bears down on his body.

When Tishe' ask he questions, the dark elf says, "No.. no.. I don't, I've nothing that will let us pass without a trace."

It is clear that the heat of the Sargrass is starting to irritate the drow, and he finally speaks up, asking if anyone is able to provide him with some protection from the heat.

Gilan and Ciaran 
Tuesday October 16th, 2007 10:59:38 PM

Gilan holds up his hands to forstall everything and then he turns to Trellus. "I know that you do not like the idea of splitting up...but Murdock knows area that is needed to get too and his spell would be much faster." He glances to all the animals and then looks to Tishe', not for sure if he let her borrow his speak with animals wand or not. Depending he will use it to speak to the animals and get a sense of were they would like to go...though he doubts they can get them back to their original homes. He uses this time to let Trellus mull over the idea of teleportation.

When he has a chance he looks to Murdock and cocks his head to the side, a move much like his wolf brother. "Can you take all the animals and the others." He is not refering to the pack but to the humaniods and weretigers. Without a thought he also taps Murdock with a wand that he pulls out of a pouch at his side. "That will protect you from the heat."

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

No unanimous decision [ADM StevenVdB]  d20=18 d100=7
Wednesday October 17th, 2007 12:35:09 AM

Without knowing where they are taken from this point Ayreon and Vayine make no objection to visiting these two new people the group is talking about. But both want to get a move on things.

As the leader of the Pack Trellus decides turning back to meet Flor and Faun again is the best plan. Asking Gilan to lead the way the Pack, the were-tigers and the animals all begin to trot through the plains. Tishe' gets worried about the trail they are leaving behind... even a mindless orc would be capable of following them!

Murdock and Gilan both seem to disagree with the plan. Murdock chooses to stay in the background while the heat from the Sargrass weighs heavy on him. Gilan speaks up to Trellus wondering why they have not accepted Murdocks plan... Gilan also reassure Flea that it's probably not possible to get all these animals back from where they came from. There are some pretty exotic species among them. It's doubtful they walked this far...

At this point there seems to be no evidence of a hunting group... yet

Ayreon  d20+2=6
Wednesday October 17th, 2007 12:39:45 AM

"This way, that way... do they ever make up their mind?" Ayreon quietly asks his brother and smiles.

With all the ruckus coming from the trotting feet of the pack, the were tigers and the animals it becomes difficult to hear any group that hunts them. Ayreon lets the group go 30ft ahead while he patiently listens...

Listen: 6

Grymash 
Wednesday October 17th, 2007 1:24:44 AM

Grymash does his best to follow everyone elses lead while he guards the rear of their path. Being out in the open air again lightens his dark mood and refreshes his spirit.

(Sorry for the lack luster posting. Ive been rather busy lately. Im packing my things in preparation to move into the city. Country mouse no more. Moving this weekend.)

Vayine  d20+4=20 d20+4=11
Wednesday October 17th, 2007 1:46:04 AM

The Drow warrior smiles when he hears his brothers remark, No he thought they do not.

Listen=20

Spot=11

Looking back at the groups trail, The drow sighes, than thinks of some thing that might aid the group.

(Uses prestiditation "Drow spell like ability" and uses it to cover the trail the group takes)

Spell like ability 1 hour.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+13=29 d20+8=27 d20+8=14
Wednesday October 17th, 2007 12:54:22 PM

Moving through thte grass and worrying about pursuit, Tishe's agile mind is still able to think about other things; like Murdock's plan (Arcana:29) "Unless I am mistaken, sweetie, you would not be able to take the Tiger-taurs, rescuers and all the animals with you on a single Teleport spell?"

"But maybe a diversion would help elude any pursuit?" She turns her attention to the problem and then brightens. "Murdock can have the Tiger-taurs and Grymash smash through the grass for a while in another direction and then teleport to the pit where we rescued Tacia. In the meantime, the rest of us use Fly and Levitation spells to go to the pit as well." She smiles without humor. "This would give Keevis a false trail and then no trail at all to get away from any pursuit!"

She still keeps her eyes and ears peeled for any evidence of opponents. (Listen:27, Spot:14)

Spells
Barkskin; +3 AC; 88 rounds on Vayine
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
See Invisible: 30 minutes

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Trellus 
Wednesday October 17th, 2007 3:36:09 PM

Trellus trots over to Murdock and casts an Endure Elements spell on him.

"Everyone keep moving," he encourages. "We can discuss this as we walk, but we need to keep moving away from those dudes."

The cleric listens to Tishe, and considers.
"It comes down to the critters," he responds. "Unless we got enough picks to either teleport 'em or make 'em fly, we're stuck making a totally huge trail."

He calls over to a were-tiger.
"How many animals did you release, anyway?"

Flea  d20-1=3 d20+9=24
Wednesday October 17th, 2007 10:01:34 PM

Flea studies the faces of the folks who liberated the animals to get a general idea as to how organized these folks are. (Sense Motive=3). Unfortunately, the not very wise gnome doesn't learn much.

"You guys got any magikers?" she asks out loud, adding, "Trellus! Murdock! Ask 'em if they've got any spells or wands or potions or such to help us get away!"

The rogue runs an appraising eye over the gear of their allies (Appraise=24) and volunteers, "I can use magic devices if you've got a wand or something!"

The rogue is excited by the idea of flying, though teleporting is another matter. The last time they teleported...well...the Bloodpack ended up in Ice Vein!

Murdock 
Wednesday October 17th, 2007 10:52:45 PM

Murdocks thanks Trellus as the spell settles over him. Feeling better the drow speaks..

"Actually", the drow looks at Tishe in response. "I was not planning to take those two, only the animals." the mage pauses and looks at the beast, then continues. "Although I suppose that I would be able to go and fetch the druids and bring them here. They can get the animals away safely, while we beat a retreat in another direction."

Vayine 
Thursday October 18th, 2007 9:56:32 AM

I do not wish to cramp your style but We should move a little faster. The spell I used should cover our trail for a while but the more ground between us and them the better.

Counting numbers and making choices [ADM StevenVdB] 
Thursday October 18th, 2007 1:20:38 PM

Ayreon and Vayine make a laugh with the indecisiveness although they well understand the difficulty of the matter keeping an eye in the rear with Grymash. Vayine thinks he can hear something in the far of distance though he is not certain exactly how far... it's difficult to say how sound travels through the plains...

The others do their very best to find a way to get the animals to the druid grove without wasting too much time. In inventive diversion comes to mind but Trellus first wants to check exctly how many animals they have rescued. In all the frenzy no one really took an intrest in the animals...

When he questions the Were-Tigers about the animals they shrug their shoulders and say : "Euhm... dunno... we knew there were animals held in captivity but weren't able to find out how many... we opened as many cages as possible thanks to you and lead them all into the grass."

He casts an embarassed look at Trellus realising they weren't at all prepared and it would have gone terribly wrong if it weren't from the Bloodpack.

With some help while walking through the Grass they make a count of the animals:

- 4 Tigers
- 3 leopards (apparently one was slain in their liberation and one of the three is wounded heavily)
- 1 large Gorilla (he's got some ugly scars on his torso and there are even some patches of fur missing)
- 5 dogs trained for fighting
- a larger number of rats and other critters but they all ran away in the grass...

One of the were-Tiger has managed to keep all the animals together almost as if they have understood they have escaped a brutal death.

Murdock clarifies his plan some more and Vayine urges to get a move on things.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+8=28 d20+8=9
Thursday October 18th, 2007 5:07:32 PM

Tishe' keeps to task of hustling through the Grass, though she keeps her pace down since her druidic ability to move at normal speed through the Sargrass isn't available for everyone.

Keeping her head down, she finds she can hear very well, though she can't see worth a piggie. (Listen:nat 20!, Spot:nat 1!)

Spells
Barkskin; +3 AC; 88 rounds on Vayine
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
See Invisible: 30 minutes

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Gilan and Ciaran  d20+9=29 d20+9=27
Thursday October 18th, 2007 7:48:45 PM

As they move along, leading the group but not staying far enough ahead that they lose him he keeps his senses attuned to the grass around him. At the first hint of trouble, no matter if it is pursuit or something else he will drop back to talk to Trellus.

Ciaran matches his pack in the grass, though the going is a little harder for the wolf. For him the grass does not seem to help him in getting out of the way.

[listen(Gilan): 29*natural 20* and spot(Gilan): 27]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Murdock 
Thursday October 18th, 2007 9:45:47 PM

Murdock keeps pace with the group. Waiting for Trellus to make a descision. The drow is ready to go whatever the Bloodpack leader decide.

The drow also takes special note of the gorrilla in the group of animals. Never having seen one before, the drow takes out a small notebook and begins making a charcoal sketch of the beast.

Vayine  d20+4=19 d8+1=6 d8+1=6
Friday October 19th, 2007 12:21:57 AM

Vayine noting the Tigers injuries Moves towards it, His hands out palm down, showing the large creature that he means no harm.

Handle animal roll=19

As the drow reaches the Large cats side, he places his right hand on the tigers flank, as he does his tattoo and hand glow a light blue.

Uses two charges of Cure light wounds from the tattoo.

charge #1 =6
Charge #2 =6 12 damage healed total.

"There, there. Mighty one, all will heal." Reaching into his pack the Drow Warrior pulls out a large chunk of dried meat, and hands it to the giant cat.

"Such a magnificant beast" The drow strokes the cats head and scratches behind its ears as they walk.

Looking to the others.

"I hear things approuching behind us we should be ready for anything."

Ayreon 
Friday October 19th, 2007 1:30:30 PM

Ayreon is worried by his brother's remark and sticks with the group. While walking through the grass he checks his rear nearly every 5 seconds...

"How far to this Druid Grove?" he asks Trellus.

"Are they on to us?" [ADM StevenVdB] 
Friday October 19th, 2007 1:37:17 PM

With no clear plan other than trotting through the grass the group continues on the path towards the Druid Grove. They all seem to rely on Trellus's final orders. Meanwhile the trail behind them remains as wide and as easy to follow as it was right from the start...

Warned by Vayine's remark Tishe' 's ears are well attuned to the Plains. Yes more than one is following the trail although they seem not to be running. Neither do they seem to close in on them... on the contrary! Probably the trail is soo easy to follow and they will eventually catch up...

Vayine 
Friday October 19th, 2007 3:16:56 PM

After rubbing the cats head a few more times, the Drow warrior looks to the others.

I think I might have an idea, can any one cast an invisibility spell on our Flea? she could wait and see whats following us, than with her boots she can catch up with us, she shouldn't have a hard time at that as it appears our trail is rather easy to follow. If it is a small patrol or we deem we can handle those following us, we can stop, and ambush them. than continue on our way, this would give us the advantage of suprise, plus eliminate our followers, and give us more distance between the next group....if there is a next group. these people, should not be lead to your friends, they may cause more trouble there or bring others back later.

After finishing his idea the drow listens to the others, to see if the concur or have a different suggestion.

ADM StevenVdB : Posting Record Game 10 
Monday October 22nd, 2007 6:00:29 AM

Posting Report for Game 10 for the week of October 15 - October 21

Name - MTWTFSS - #posts
DM JohnP - ------- - 0 - out of town
ADM StevenVdB - -TWTF-- - 4
Trellus - -XX---- - 2
Tishe - XXXX--- - 4
Gilan - XX-X--- - 3
Grymash - --X---- - 1
Flea - -XX---- - 2
Murdock - XXXX--- - 4
Vayine - XXXX2-- - 6
Ayreon - -XX-X-- - 3

[X = post, - = no post, 2 = 2 posts]

Weekly summary: On the run...
With the Were-Tigers having no escape route the Bloodpack decides to head for the Druid Grove with all the animals and the were-tigers.
Leaving a wide trail they trot through the plains while considering ways to get to the grove without wasting too much time.

ooc: posting wasn't that good this week. I hope it had nothing to do with me having to make the DM posts. If so, please do send your comments to steven.vandenbremt@mobistarmail.be so that I can try to make better DM posts in the future.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+8=13 d20+8=14
Monday October 22nd, 2007 12:34:52 PM

"They are weaving our trail," the woman pants as she continues to move through the grass. "Don't seem to be closing in, but that could be because we've got trackers to run us down before the hunters arrive. We have GOT to do something to slow them down!"

"Trellus and Gilan, why not create some water on our trail? That should slow up ground pursuit a little!"

Then the plain-faced woman turns her mind to the problem of covering their trail. "How to get 27 beings, that is 12 Noble Races and 15 Animals to lose a trail in the Sargrass? Either cover the trail, but no one has the spells to do that right now, or stop making a trail."

"So we stop making a trail." Tishe' says with finality.

"How many spells and potions that help to fly, teleport, or levitate do we have in the group? Moving even for six minutes over the 'Grass should help shake pursuit!"

"Murdock can teleport with three Large Tigers. The two tiger-taurs and Grymash can fly (Murdock and My fly spells) with a Tiger, the Gorilla, and two leopards. Gilan and I can move quickly through the undergrowth without leaving a trail."
"That leaves six Noble Race and eight animals to fly or transport. Gilan, Trellus, can we take care of that?"

Tishe' is so engrossed in the problem, she pays less attention to her surroundings. (Listen:13, Spot:14)

Spells
Barkskin; +3 AC; 88 rounds on Vayine
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
See Invisible: 30 minutes

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Trellus 
Monday October 22nd, 2007 8:46:46 PM

Trellus walks, and listens.

"I don't want to use up all our spells trying to get these critters to fly a few minutes," he answers Tishe. "If they got a boat, they'd find us no problem."

"I like Murdock's idea of him weaving over to Flor and Faun and weaving back. At worst, it gives us two more dudes to help." The blond man nods to the drow. "Go ahead, but get back here quick, cause we'll still be moving."

"Flea? Are you up for going back invisible and seeing what you can spot?"

Gilan and Ciaran 
Monday October 22nd, 2007 8:55:36 PM

Gilan listens to Tishe', but shakes his head with a sigh. "I have no way of allowing anyone else to fly...unless I can shift into something big enough." Then again you can see a problem with that as well. They would be visible if he became something that large anyways.

As he continues to move and listens to Trellus he gives a smile. "I could use a few of my spells to try and slow them down a little anyways." He shrugs as a couple of his spells are minor anyways and would be better served in this fashion right now. "I could easily cover a nice bit of area in water to slow them down further...it could buy us a few more minutes anyways." As he moves along he keeps an eye out for other troubles and figures that this time around...Flor and Faun might have no troubles in helping themselves.

Ciaran has moved up to flank his brother as they travel through the grass. Traveling with him help out a little more as the grass does not hinder so much.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Herding Cats (DM JohnP) 
Monday October 22nd, 2007 10:18:09 PM

Everyone is concerned with th epath being made through the grass. Individually, the were-tigers and the liberated animals could probably manage to weave through the grass without displacing a leaf or blade. But the organized confusion that results from trying to herd the cats through the Sargrass is leaving a path that could be followed by a blind three-legged prairie pig with a head cold.

No one really seems to have a solution. And it's not helped by the seeming inexperience of the were-tigers and the humanoids who assisted them. They seem to be able to keep the animals under control, though. Both Gilan and Tishe suspect that they have at least the beginnings of druidic training. However, everyone is convinced that the were-tigers aren't familiar with the Sargrass. At least, that's probably the best explanation for their seeming unease with being under the tall grass.



Flea (Invisibility? Haste?)  d20+14=20 d20+11=25 d20+23=28 d20+9=11
Monday October 22nd, 2007 10:46:15 PM

"Can do! Can do!" answers the rogue, excitedly. Flea pulls potions from her HHHaversack. "Got two of these!" she volunteers, "Invisibility!"

There is a lot going on around them, but Flea makes sure she tells Trellus exactly what she will be doing. "Don't want to get folks all twisted...so's they don't know me when I come back...an'...an'..." the rogue gulps, "you know!"

Flea will back-track, making good time as she trots along the trail created by the Bloodpack and their allies. She is careful to stay to one side, in the shadows, her ears and eyes open to any sounds. When she senses 'others', she quaffs one potion, and creeps as close as she can to reconoitre. If 3 minutes is not enought, she quaffs the second potion. When her time is up, she returns to the pack. If need be, she uses her magical boots to provide impetus.

Move Silently=20
Listen=25
Hide=28
Spot=11

Flea will report to Trellus, but in a voice loud enough to be heard by all, exactly what she has seen and heard.

2 potions Invisibility (DM please let me know if one or both are consumed)

Boots of speed 10 uses per day (DM please advise how many would be used up)

(OOC: Assuming a lot in order to keep things going...DM discretion as to what is accomplished :-)

Murdock  d20+17=30 d100=24
Monday October 22nd, 2007 10:50:58 PM

The drow concentrates, getting a firm image of the hill beside the druid's standing stones in his mind. (Concentration Check =30)

The drow then nods at Trellus, seeming to say with his violet eyes, "as you command." The drow takes out a single scroll from a scrollcase tuckets into his backpack. The parchment is thick and rich to the touch and the drow can not help but admire it.

He gathers 2 of the large cats and the gorilla beside him, close enough to huddle next to him and to touch him. Then the drow starts to read from the scroll.

As Murdock reads the words written upon the scroll, arcane energy starts to flow around the drow and his animal companions. The energy becomes almost turbulent before with a sudden pop, the drow, two of the tigers, and the gorrila simply vanish.

(Teleportation Check: 24%)

/ooc: I'm leaving for a two day business trip first thing on the morrow. I do not know if I will be able to post during that time. Trellus has subed for me before, and can do so again if he is able, since I am playing a critical part at present. Also, I thought I did exceptionally well last week on posting, considering that I really tried to do better. -Steve Haviland

Ayreon 
Tuesday October 23rd, 2007 2:38:26 AM

Ayreon is glad a decision was finally made. Perhaps it will all turn out ok in the end. Still he remains vigilant to what comes behind them.

"Careful..." he whispers as Murdock vanishes from sight. Dispite the distrustful nature of the other Drow Ayreon is impressed by the mage's strength and still... he is a kinsman...

Vayine 
Tuesday October 23rd, 2007 3:02:44 AM

Pride swells in the Drow warriors chest as the group acts in part on the Drow's suggested action. The Drow warrior is confused by feelings when he sees the wounded tiger fade as the Drow mage fades away. His mind wanders as Flea scouts for the party.

It takes a while for him to realize that this is one of the first creatures he had helped in the sunlite surface world. so much was different than the lightless shallows of the Drow world.

This world was going to cause no end of confusion for the Drow, he realized this and was glad his brother was there with him.



Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+8=12 d20+8=21
Tuesday October 23rd, 2007 8:33:25 AM

The plain-faced woman shrugs and moves on. Tactics were never her strong suit, Trellus has a point of not using all thier spells before they may have to fight, and she is happy that at least some of the animals will be out of danger from Keevis. "Stay shuttlecocked, packmate." she offers to Murdock as he leaves.

And so the brown-eyes focus on the humans and were-tigers. "Many Shadows. We are the Bloodpack of the Sargrass, and have been glad to help you save these animals. Yet you do not speak like you are from the Sargrass, nor from Hook City. Whence do you come, and how did you first find out about the Pits of Keevis?"

"Gilan, should I conjure a small bird to scout above the 'grasses to see if there is a ship following or cutting us off?"

Tishe' continues to move easily through the 'grass and keeps a weather eye out for ships sailing above them. (Listen:12, Spot:21)

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Staff of Ice: 13 charges left

Highlight to display spoiler: {}
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, DispelHighlight to display spoiler: {}

Vayine  d20+4=24 d20+4=6
Tuesday October 23rd, 2007 7:59:30 PM

Vayine watches the sky, waiting eagerly for a word from Flea.

Listen:24

spot:6

Gilan and Ciaran 
Tuesday October 23rd, 2007 9:22:46 PM

Gilan watches as first Flea takes off to do some scouting and groans. He hates it when the group is split up and despite himself...he does like the young woman. Murdock he is not so worried about as he leaves. The grove should be safe enough and the druids seem to be powerful enough...when not surprised.

Glancing to Tishe' he thinks for a few minutes and then fishes around for a wand in his pack. "Here, use this...it will allow your creature to stay around a little longer than usual." He hands over his extend rod so that she can make use of it and then he will get it back. Otherwise he keeps moving so that the group is keeping up a good pace.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Departures (DM JohnP) 
Tuesday October 23rd, 2007 11:55:26 PM

Flea carefulyl heads back along the path, keeping to the sides so that she has a better chance of escaping notice in case anyone is actually following the 'Pack. Meanwhile, Murdock begins to teleport the most sorely wounded creatures to the Druid Circle. Ayreon and Vayine look around, both watching for any pursuit and trying to adjust their thinking to the surface world.

After the mage departs, Tishe' introduces the Bloodpack and asks the were-creatures about their origins. The creatures and the humanoids look back and forth between each other before answering. Finally, one of the were-tigers answers, coughing slightly as he does so.

"How do we know of the Pits? Because we were enslaved there ... that's how! All of us, me and Firbo and the younglings, we all were destined for the pits ourselves. That's why they didn't press too hard, wanted to take us alive."

"As to where we're from, well ... we don't rightly know. Home is cooler than here, mostly. And open plains, too. Firbo and I were littermates ... we got grabbed by what we thought were Wolf Clan raiders but ... well, instead we got wrapped up in sacks and ended up in some place like Keevis'. We've been trained for the pits since then. The younglings tell much the same story, but they got grabbed not long ago."

"We got out a coupel weeks back and wanted to rescue these simple ones. So we did, but I guess we needed your help."

The brief description offered by the were-tiger isn't familiar to anyone. It could be a distant unexplored part of the North, or another section of the South.

While the were-tigers are speaking, Gilan and tishe' combine to summon a scout. The little bird climbs high into the air, circling about before descending. That happens to be about the same time that Flea returns. The rogue was careful and didn't need to use any potions to hide from the pursuers, or really expend any other magic. Flea and the bird tell the same story about the followers. Each has seen four small grass boats quartering the area behind them. Each boat is steered by one person while the second scouts. One boat had spotted the trail and is approaching, probably arriving in a couple minutes from what Flea observed. Strangely, that boat didn't signal the others so the party may have to face only one pair of scouts at a time, if even that.

Grymash 
Wednesday October 24th, 2007 12:38:18 AM

(Sorry for the non-posting. Just got online access again in my new place. Haven't had access in almost a week. Wasn't expecting to be away that long.)

Grymash does what he can to help and follows everyone elses lead.

(Sorry again, Im still reading up on everything thats happened.)

Ayreon 
Wednesday October 24th, 2007 2:52:46 AM

"We need to act quickly. Can anyone of you steer such a grassboat? Is there a chance we could capture it?

Now the flying potions would come in handy. If we were to fly on board the boat and fight the ones on board... Flea says there's only a captain and one scout... that should be easy enough right? If we let them fly closer to us while we hide and then the moment they get near we get on board?

"Trellus?" Ayreon finishes. After all, Ayreon's not the one to make plans in the Pack nor was he ever the one to make plans back at home...

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+8=10 d20+8=26
Wednesday October 24th, 2007 12:58:21 PM

Tishe' accepts Gilan's offer and uses his Rod of Extend to call up an extended Celestial Owl (SummonI) for just over a minute (12 rounds). She then hands the magic item back saying, "Thank you, sweetie, I do have a Rod of my own, so you can keep your's for yourself if you want."

Tishe' shakes her head, "You are a long way from home for I haven't heard about anything like that." But then she brightens.

"I can sail a Grass Ship", she affirms eagerly. "Learned from patrolling the 'Grass with the Hook City Guard." Then Tishe' gets thoughtful. "I wonder why the boats aren't filled with guards? Unless these boats looking for us aren't from Keevis?" she adds with doubt.

Tishe' continues to move easily through the 'grass and keeps a weather eye out for ships sailing above them. (Listen:10, Spot:26)

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Staff of Ice: 13 charges left

Highlight to display spoiler: {}
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, DispelHighlight to display spoiler: {}

Gilan and Ciaran 
Wednesday October 24th, 2007 8:27:39 PM

Gilan simply shrugs as he takes back the rod. "I only had one use of it left today and none of my spells will need it." He slips that rod back into his pack and then turns his attention to the news.

As he listens he nods his head and then looks to Trellus to see what he will have done. "It might not be hard to take them out one at a time...but should we have someone talk to one of them first?" He is not above talking if it will keep them out of trouble or maybe these boats are not looking for trouble.

Ciaran stays near his brother and just keeps guard. He does not understand much but he gets the idea that the group is worried about something.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Trellus 
Wednesday October 24th, 2007 9:27:44 PM

Trellus isn't overly concerned when Flea splits off to scout.
"I got a Status spell on her", he reassures Gilan. "You and Gry too. I can tell exactly where the three of you are and exactly what condition you're in. She gets in trouble, I'll know how bad and where she is."

Murdock is a bit more troubling. Especially with the discovery of the boats. Trellus expects the wizard to return to the point that he left from, and he probably wouldn't like being surrounded by the bad guys when he does.

"Everybody get under cover on the side of this trail," he tells the Bloodpack. "I don't want them spotting us."
Gilan suggests talking to them.
"Maybe," the cleric answers dubiously. "I'd like to do it with them on the ground though."

He turns to Gry. "If we make you invisible and get you to fly, can you toss the dudes out of their boat when they get close? Then we can talk nice and friendly-like."

"I got an invisibility potion."
------

Spells Prepared (cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- pearl of power used to recast

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status*, Bulls Strength (d)
3 - Dispel Magic(x2)*, Prayer, Searing Light, Magic Vestment(d)**(p)
4 -- Air Walk*, Freedom of Movement, Divine Power*, Spell Immunity (d)
5 -- Flame Strike, Shield of Faith (Quickened)*, Spell Resistance (d)*


Flea 
Wednesday October 24th, 2007 10:02:03 PM

"Don't wreck the boats, Gry!" adds Flea. "Bring 'em back in working order!"

The rogue does as Trellus bids, and moves to the side of the path where she can hide in the shade. Finding a place next to the female druid, she asks, "If we get a boat, will you teach me to use it?" The gnome's imagination starts to take flight and she verbalizes her thoughts. "Wouldn't it be shady if we had a boat of out own? We wouldn't have to go back to Rattledam! We could live on the boat and sail all over the Sargrass exploring places, saving folks, and looking for treasure!"

Take your Positions (DM JohnP) 
Wednesday October 24th, 2007 11:16:59 PM

Everyone takes cover in the expectation that the scout boat will soon be overhead. Grymash simply hunkers down until Trellus starts making plans. Ayreon, Tishe and Gilan had contributed ideas and they seem to come together in what Trellus suggests.

Things need to happen soon since Flea thinks that the boat might be getting close to where the 'Pack, the were-tigers and the remaining animals are hiding.


Ayreon  d20+6=14
Thursday October 25th, 2007 8:05:17 AM

Eager for some action Ayreon was more than willing to join the fun with Grymash but he does as he is asked to do. He readies his bow and takes cover in the surrounding grass - next to his brother.

To Vayine he whispers : "Good thing we actually found them... there's always some fun following these lads 'n lasses"

Hide: 14


Vayine  d20+4=14
Thursday October 25th, 2007 4:49:14 PM

The Drow warrior smiles at his brother, a rare gesture in the world of the Drow.

Kneeling in the grass the Fighter covres himself the best he can, though hiding was not a skill he was really all that good at.

Hide=14

His Bastard sword from its sheath in his hand he watches the sky for two falling bodies.

Gilan and Ciaran 
Thursday October 25th, 2007 8:57:08 PM

Gilan smiles as he watches Gry and then nods his head. "If Gry wants to wait in the grass to jump out and look intimidating...something he does rather well...I have a stoney friend that could more than stop a small grass boat and tip it." The smile widens upon his face and there is an odd flicker in his eyes as well. Waiting just long enough he will see what Trellus wants done and then move into the grass.

Ciaran has already moved off to the side and into the grass on a hand gesture by his brother. As he hunkers down and lays flat, his ears twitch with concealed emotion.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Trellus 
Thursday October 25th, 2007 10:09:05 PM

The blond cleric leaps at Gilan's idea.

"Shady! Yeah, let's do that. Just stop the boat and tip the dudes out."

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+8=25 d20+8=10
Thursday October 25th, 2007 10:45:22 PM

Easily hiding among the tall Grasses, Tishe' waits for the action, keeping herself ready to support her packmates. (Listen:25, Spot:10)

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Up in the Air! It's a Bird! It's a Plane! It's ... Two Men in a Boat? (DM JohnP) 
Thursday October 25th, 2007 11:01:14 PM

Everyone scatters to hide in the shadows along the edge of the trail ... well, possibly maybe not Grymash. In less than a minute, a small boat appears over the grass at the edge of the trail and Gilan does whatever he was planning to do.

Once the boat is tipped to one side, it begins sliding downwards until it slams into the soft dirt of the trail with a THUMP!. The two occupants spill out of the boat, stunned by the impact and not able to do more than struggle to sit up.

This seems like a good time to speak to the man and woman who have been deposited at the feet of the 'Pack. Or, maybe, simply grab them and tie them up. There are so many questions that could be asked - who are they? who sent them? why such a small boat?.

Seen closer, it's obvious that the boat is quite small, no more than 12 feet in length, and narrow as well. The most it could carry would be two occupants and a small load, or one occupant and a larger load. Mind you, from the looks of the boat, it might be quite fast when only one person is using it.

Grymash 
Friday October 26th, 2007 12:26:16 AM

"Look like dat be nasty turn yooz make!" bellows Grymash. "Drivin' da boat not be very gute, Gry see!" He just stands there, seen or unseen. However he is ready to pounce if need be, either for their safety or the Bloodpacks.

Murdock 
Friday October 26th, 2007 9:50:08 AM

/ooc: UMMM is the DM going to provide a roleplay for Murdock as far as what he see's when he arrives from his teleport? I've been waiting.... :(

Vayine 
Friday October 26th, 2007 3:17:20 PM

Vayine decides to stay in hiding, to see what happens. the less the newcomers know the better at the moment. He is ready to jump from hiding if needed.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+14=31
Friday October 26th, 2007 6:33:23 PM


Tishe' moves to the small boat in order to familiarize herself with the rudder and sail rig. (Sailing: 31)

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel }

The Druid Ring (DM JohnP) 
Friday October 26th, 2007 9:51:26 PM

Apologies ... I clean forgot to write something about that.

Murdock and the creatures arrive on the edge of the druid ring where Flor and Faun should be. Things seem pretty quiet, and there's a sense of peace that exists here. After a short while, Flor approaches Murdock and the creatures. The druid looks concerned, glancing back and forth between Murdock and the tigers and the gorilla.

"How did you come here? And where did these creatures come from?"

Gilan and Ciaran 
Friday October 26th, 2007 11:09:54 PM

Gilan burns one of his higher spells to call upon the aid of a large earth elemental, getting it to tip the boat over and more or less pull it to the ground.

He slips out of the grass a ways to stand near the large earth behemoth and watches the two people with interest. He glances to Trellus or in his direction with a smile. "Your turn Gry." He lets Gry get to work on what he does best.

The earth elemental is also an imposing sight, even standing near the druid. Ciaran remains in the grass and watches, though he is crouched and ready to move if needed.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds*, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Trellus 
Monday October 29th, 2007 10:32:41 AM

Trellus waits a few moments for the two dudes to get a really good appreciation for their new situation.

"Now," he begins pleasantly. "What're you dudes up to? You can't possibly think your gonna recapture everyone with four rinky dink boats."



Ayreon 
Monday October 29th, 2007 11:20:10 AM

"If we can get those other boats here as well, we could have a fun little fleet of our own and we wouldn't have to trot through these pesky plains..." Ayreon thinks out load.

Still he draws his Bow just in case and is ready for incoming...

Murdock 
Monday October 29th, 2007 12:04:21 PM

The drow levels his goggled smoke-glassed eyes on Flor. "I teleported here, on the command of Trellus, leader of the Bloodpack. We encountered a dome filled with Glaidators and animals forced to fight, while looking for the dome you suggested we find." The drow pauses for a moment, then continues explaining that there are many more animals that the Bloodpack has released and also two were-tigers. Wrapping up the desciption of events in a timely fashion.

"We of the Bloodpack request your help, green mage, in saving these animals. When I left my friends to come here, the gladiators were already following us.

The drow waits for the greenmage's response.

Vayine 
Monday October 29th, 2007 5:07:15 PM

The drow warrior sees his brother tense and prepares to burst from the grasses at a moments notice, sword in hand.

Vayine can't not help but cringe when he hears his brother whisper. But no one else seems to have noticed. Looking at his brother he nods his head in acceptance to the statement.

Flea  d20+13=26
Monday October 29th, 2007 5:49:06 PM

"Shady!" Flea exclaims as the boat comes to rest among them. "I hope you didn't damage it Gry!"

Flea moves over to examine the small vessel more carefully, searching for any maps, small hidden compartments or anything that catches her sharp eye. [Search=26]


In the Ring (DM JohnP) 
Monday October 29th, 2007 10:35:29 PM

Flor quickly comprehends the import of Murdock's words.

"Yes. Yes. Can't lead those gladiators who would kill for amusement here, can you? But we do need to help these creatures since they seem to protecting the natural order."

"Ahhh ... how many can you bring back and forth? Not many, I'm guessing, right?"

Flor rubs hsi chin as he thinks about a possible fix. His eyes glaze over for a moment, then snap into focus and look intently at Murdock.

"I can help in some ways ... I can send enough potions of a spell called Pass Without Trace so that all of you can move without leaving a visible trail. Or, if need be, we can send some help along, although we'd rather not draw too much attention, if you will."

"What do you choose?"

In the Grass (DM JohnP) 
Monday October 29th, 2007 10:53:21 PM

While Ayreon and Vayine edge back into the grass, the other members of the 'Pack cluster around the fallen boat and the men who are lying on the ground. The scouts seem dazed or intimidated by Grymash standing over them, no one can really tell. And there's that earth elemental, too, staying close to Gilan. Whatever, the scouts from the gladiator arena are simply sitting quietly when Trellus starts asking questions.

The men look back and forth before one of them frowns in disgust and begins to speak. "We were just looking for you, supposed to find you lot and keep tabs on you. Tomin, the oaf," and he gestures towards the other man, "handles a skiff like he learned to sail last week. He put us too close to the edge and ... well. Once we found you, someone was supposed to go back to Keevis so he could send the beast-catchers for you lot. And maybe some of the fighters, too. I don't what Keevis will do if we don't come back."

Meanwhile, Tishe' and Flea have been examining the boat, or skiff as the man referred to it. From all appearances, it's a light craft intended for no more than two occupants, or maybe three if they were light. Tishe' figures that a skilled sailor could manage a pretty good rate of speed but the things would be tricky to handle in any strong wind.

While the theurge has been examining the craft's structure, Flea has been looking through the contents. The rogue finds a map showing the general surroundings ... at least she thinks that's what it is. There's no special or hidden compartments and the only thing that catches her gnomish eye is the rather fancy container that one of scouts carried his lunch in. The illustration of a mixed group of men and women on the side of the container has an emblazoned logo with the words Platinum Dragons picked out in shimmery metallic paint (that is flaking badly).

Gilan and Ciaran 
Monday October 29th, 2007 11:33:15 PM

A growl rumbles from deep in Gilan's throat and he sounds an awful lot like his brother. "I hope he paid you well." He smiles to show his slightly pointed canine teeth, a product of some strange connection with the wild parts of the Wold. He glances to Trellus and then those that are assembled. "Lets send them back with only their lunch and what they have on their backs." There is a wicked bit of laughter to his voice, that touches his eyes as well.

The earth elemental just stands there and waits to see if he will be needed again. Otherwise he does not pay too much attention to the ones laying on the ground.

Ciaran slowly stalks out of the grass, a growl that matches his brother coming from him as well. He stalks to stand near his brother, stiff legged and tailed...his eyes never leaving the two men.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds*, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Trellus 
Tuesday October 30th, 2007 9:01:09 AM

The blond man rubs the the back of his neck, thinking hard. Moving away from the two scouts, he motions everyone over, trusting they won't try anything with the earth elemental looming over them.

"We gotta stay put till Murdock gets back," he notes. "But it looks like Keevis won't move till his scouts tell him where we are. As long as we keep an eye out, and keep dumping the skiffs that do find us, we should be good."

"Gil, Gry, and Flea - you drop back a bit and keep an eye on the three boats left, just like you did for this one. The rest of us will watch these two and wait for Murdock."

Murdock 
Tuesday October 30th, 2007 12:07:41 PM

The drow meets the greenmage's gaze with one of his own. Why not do both? The drow smiles, I would ask to leave these beast here. I can bring back 3 with me. Time is of the essence, when you are prepared, We can go.

Vayine  d20+5=10
Tuesday October 30th, 2007 12:24:30 PM

The Drow warrior stalks out of the grass, looking down at the two men he brandishs his sword and smiles at them with a wicked grin on his face.

intimidate=10

"if we need to keep the other boats away, than why don't we use the boat to help with our problem. If two of us were to continue the search dressed as them, they might leave this area alone, seeing us in that area."

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison) 
Tuesday October 30th, 2007 1:21:59 PM

(ooc: LOVE the Platnuim Dragons lunchbox!)

The plain-faced woman claps in delight. "Vayine, sweetie, you have the best thoughts! I could sail the skiff back and forth like we're looking, and Aeryon could be the other 'scout'. If any of the others gets too close, the two of us could bring them here or knock thier skiff down ourselves."

She then looks closer at the lunchbox and gasps in wonder. "Shady! It's Valdor!"

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Staff of Ice: 13 charges left

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Ayreon 
Tuesday October 30th, 2007 1:37:08 PM

Ayreon listens intently as his name pops up. "Sure I'll join ya!" he eagerly says as Tische' suggests going to find the other boats...

ADM StevenVdB - posting report 
Tuesday October 30th, 2007 1:37:49 PM

I haven't been able to make the report just yet. Hopefully I'll have some more time tomorrow. Sorry to keep you waiting DM.

Flea 
Tuesday October 30th, 2007 11:03:11 PM

"Gry an' me...we can follow close under the skiff...hiding in the shadows and surprise the others...tip the boats!"

Flea tips the contents of the lunchbox on the ground, with a smirk for its owner. "Gry! You can use this for your bones an' stuff." The rogue hands the container to the half-orc.

Siddling up to the party leader, she hands the papers to Trellus, her eyes shining. "A map, Trellus! A map...of the Sargrass, I think?!"

From the Ring (DM JohnP) 
Tuesday October 30th, 2007 11:25:56 PM

Murdock waits while Flor walks towards the centre of the ring. After only a short delay, the mage sees Flor return with an elderly gnome. The old gnome woman peers up at Murdock, looking him up and down.

"This him? He's going to take us there? Doesn't look near experienced enough for teleporting ... when I was young, you had to have studied geogrpahy for at least 40 years before you could offer teleports to others. What's the Grass coming to? Before you know it, they're going to let half-orcs learn magic ... and ... and ..."

As she has been reciting this stream of complaints, the elderly gnome also checked the position of several items and pieces of equipment on her person. When she is satisfied, she nods to Flor and looks at Murdock again.

"Well? Get on with it! I don't have all day, you know ... I'm losing time from my work. And if you miss your teleport and dump me in some Gods-foresaken hole ... I swear that I'll come after your miserable dark hide, you ... you ... elf!"

Flor also acknowledges that he is ready to travel with Murdock. He hefts a heavy package, ready to travel.

Boat Nappers (DM JohnP) 
Tuesday October 30th, 2007 11:38:13 PM

The members of the 'Pack left back on the trail are making plans. After a suggestion from one of the newcomers, Tishe' agrees with the plan to pose as the scouts and possibly lure one or more of the other boats. Vayine and Ayreon look back and forth, now wondering if volunteering was such a good idea. But the trio do crowd into the skiff and prepare to cast off in search of glory and treasure ... or treasure and glory ... or whatever comes their way.
DM Note - Tishe' (or whoever is sailing) needs to make a DC 20 sailing check to get boat aloft. The passengers need to make a DC 10 Balance check during the turbulent launch maneuvre. I'm going to research sailing DC's and we'll sort this out.

Meanwhile, back on the ground, Gilan and Trellus discuss what to do with the prisoners. From the sounds of things, they might have a chance to evade or prevent any further pursuit if they just find a way to deal with the other scouts.

Flea is quite amused by what she found in the boat, especially the map. When she and Trellus examine it, though, the thing appears to be limited to the immediate area of the gladiatorial arena. And, even then, it doesn't look particularly accurate.

Grymash 
Tuesday October 30th, 2007 11:52:19 PM

Grymash takes the 'bone box' from Flea and quickly appraises it. "Hmmm, da box be gute for bones. Thanks Flea!" Gry packs it away and steps back into the plan offered by Trellus. This should be easy, claiming the souls of Keevis' warriors and now claiming his boats ... the idea puts a huge toothy grin on his face.

Gilan and Ciaran 
Wednesday October 31st, 2007 12:18:41 AM

Gilan watches the boat start to be launched. Most of his attention is upon their captives though as he does not want to give them a chance to dash. "My earthen friend will not last too long on this plane as the magic that called him fades." He lets this be known so that they can start and make preparations for their next move.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds*, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Trellus 
Wednesday October 31st, 2007 9:31:54 AM

Trellus looks at the map, and chuckles. "These dudes don't get around much, do they."
He pauses thoughtfully.

"I think if Murdock can get us a half day away from here, we'd be totally out of their pattern. Maybe Keevis'd give up after that. Just a business loss."

Tishe moves to enact her plan, and the cleric stays put with the prisoners.

"Just stay shuttlecocked" he cautions.

Vayine 
Wednesday October 31st, 2007 11:26:03 AM

OOC: Vayine is not in the boat, the idea was to put the same number of people in the boat in hopes of disgusing the were abouts of the others by making it look like the boat was still looking for the party.

Vayine nods at his brother.

"be safe, and watch your back." With that the Drow turns and watches the prisoners.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+15=30 d20+2=10 d20+8=9
Wednesday October 31st, 2007 1:09:45 PM

Tapping herself with a Wand (Speak with Animals), Tishe' works with Tacia to get her to stay with Cirian while Tishe' is up in the skiff with Aeryon.

Once reasonably satisfied the dog will stay on the ground, the plain-faced woman prepares the sails to boost the skiff back up to the top of the Sargrass. With a convulsive leap, the skiff is back on the 'grass! (Sailing: 30) Tishe' barely hangs on herself (Balance:10), but lets the skiff run forward while searching for the other scout boats (Spot: nat 1!)

"Aeryon, do you have the other three skiffs in sight? I can't see anything!"

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Murdock  d100=34
Wednesday October 31st, 2007 1:13:47 PM

Murdock looks over the old gnome and then nods to Flor. "You have my thanks, Greenmage." the drow says, before taking out a second scroll.

The drow winks mischeviously at the gnome, before beginning the incantation. Arcane energy thumps and hums around the trio, as the party exits the grove. The drow focuses on the clearing where he left the bloodpack just minutes before, and calls to that place through the magic of the teleportation scroll.

The trio pops out of existence, and heads back toward the Bloodpack. The drow mage now light 2 teleportation scrolls.



Flea  d20+10=28
Wednesday October 31st, 2007 11:11:35 PM

"Hey!" calls Flea, "Wait for me!"

Trusting the druid will chart a route that follows the trail tamped down by the pack, the rogue follows in hot persuit. Flea stays in the shadow of the boat. Arms and legs pump as she runs to keep up. Hopefully the vessel will provide cover!

Hide=28


All Together Now (DM JohnP) 
Wednesday October 31st, 2007 11:21:56 PM

Murdock arrives with Flor and an elderly gnome woman who looks around with a scowl fixed to her face. The trio have barely touched down when the gnome walks about, muttering and waving her arms in the air. Flor looks at Murdock and shrugs in way of apology.

"Alright, alright! Who is going with me? Don't let moss gow on you, tell me now!"

The gnome is obviously waiting for the were-tigers to step forward and bring whatever creatures are going, too. Flor doesn't say much, simply tossing a bag towards Gilan and a terse statement about it being delivered for him.

While this is going on, Tishe' has got the skiff into the air with Ayreon as a passenger. The drow spots the three other skiffs in the distance. None seem to be heading towards the 'Pack and he realizes that the scouts didn't mention how they would summon one another.

Everyone else is waiting for Flor and the gnome to take the were-tigers away, and then get down to the business of getting some more boats.

Ayreon - on boat with Tische'  d20+11=22 d20+7=22
Thursday November 1st, 2007 7:11:44 AM

(sorry for the missed post)

Ayreon puts his bow on his back, puts on a cloak or a hood the other scouts were wearing and holds on to the boat. He keeps an eye out for the other two boats...

balance: 22
spot: 22

If other boats are near he points them out to Tische'

"Shall we signal them over here?"

ADM StevenVdB : Posting Record Game 10 
Thursday November 1st, 2007 7:22:09 AM

Very late Posting Report for Game 10 for the week of October 22 - October 28

Name - MTWTFSS - #posts
DM JohnP - XXXXX-- - 5
Trellus - X-XX--- - 3
Tishe - XXXXX-- - 5
Gilan - XXXXX-- - 5
Grymash - --X-X-- - 2
Flea - X-X---- - 2
Murdock - X------ - 1 - out of town for a few days
Vayine - -2-XX-- - 4
Ayreon - -XXX--- - 3

[X = post, - = no post, 2 = 2 posts]

Weekly summary: Boatnappin'...
Once the group notices a skiff in on them they decide to send Murdock off to find the Druid Grove by teleporting while the rest tries to capture the skiff. The ever impressive Grymash scares both scouts of the skiff.

Trellus 
Thursday November 1st, 2007 4:33:28 PM

Getting a quick update from Murdock, the blond cleric runs down the nearest were-tiger.

"You dudes and the animals get around him," he says, pointing to the gnome. "You'll all be safe."

Then we can get the heck out of here, he finishes silently.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+15=21
Thursday November 1st, 2007 5:48:35 PM

The brown-haired woman keeps the skiff moving in a zig zag pattern weaving back and forth from the trail of 'grass, pretending to look for some fugitives. (Sailing:21)

"Ah, no, I don't think we should signal. After all, we don't know thier signal codes", explains Tishe'. "If we keep a lookout to see if any come close to the trail, we should be good enough."

Tishe' takes a look down to ensure she keeps close to the trail and near her backup support of Flea and possibly Grymash.

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Gilan and Ciaran 
Thursday November 1st, 2007 8:36:21 PM

Gilan catches the package and then a grin spreads across his face as he nods his head. "Thanks for this." He opens the package to find a letter inside and reads it carefully before it seems to just melt and flow across his skin. He shudders but makes no move to stop it as some of it settles onto his armor, while the rest goes around to his shield. "That is just creepy and a little cold." There is a slight pulse and then the stuff fades...seemingly absorbed into the two pieces of armor.

Ciaran is not happy and growls lower as he watches his brother. He might have attacked but he would have hurt his brother in the process.

He reaches down and scratches his brother's head and calms him. Smiling to the others he shrugs. "A purchase from the Catacombs." He figures that statement is enough to explain it.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds*, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

DM JohnP 
Thursday November 1st, 2007 11:30:05 PM

No DM Post tonight. Lost connection for too long and can't start a DM post now.

Vayine 
Friday November 2nd, 2007 12:21:36 PM

Vayine Watchs the boat as it sails around the area.

"I don't know if anyone else is intreasted in this sort of thing but are they carrying anything of value or magical that we could use? we have quite a journey ahead and anything of use will help.

Scout Hunting (DM JohnP) 
Saturday November 3rd, 2007 11:02:11 PM

The were-tigers and humanoids usher the last of the animals close to the gnome. Flor looks over, seeming to appraise the 'Pack.

"Please return to the original task that you were set upon. Rescuing these creatures was a good deed, but the grass dome is still out there. Probably about a day's journey beyond here."

After checking that none of the 'Pack want to accompany them, the elderly gnome begins the casting of the spell that will take her and the others back to the Circle. As the spell moves to completion, the words and gestures become more pronounced until everyone fades from view.

The 'Pack is now left in the Sargrass with the quiet rustling of the grass around them filling the silence. Somewhere closeby, Tishe' and Ayreon are posing as scouts in one of the skiffs.

The group is presented with some choices: they can try to capture more of the skiffs, or they can try to simply without notice. Once that is decided, they have to determine when they will return to the task originally set to them by Flor.

Ayreon 
Monday November 5th, 2007 9:38:05 AM

"Tische' I'd say we try to lure one of the skiffs to our friends and make sure that Grymash sneakily throws the scouts of once more. If we were to grab all four skiffs and you could teach us how to sail them we'de have a joly good time sailing these grasses... Or we could even sell them! I'm sure they'd make a lot of gold..."

"Question is how to signal for just one skiff to come over at the time..."

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+15=32
Monday November 5th, 2007 11:12:38 AM

"That is making good thread, Areyon", replies Tishe', "but I would be just as happy to spin our threads away from Keevis' loom."

She keeps zigging back and forth, occasionally moving right near her packmates to hear any shouted directions from the others. (Sailing: 32) She also tries to keep an eye out to spot any signals to the other boats.

"Hey Trellus!" she calls when they pass close by, "they must have some means of notifying each other or Keevis when they found us." A sudden thought comes to her. "If we don't know what it is, the scouts may have already notified him!"

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Flea 
Monday November 5th, 2007 3:22:37 PM

The rogue follows the zig-zag path charted by the druid sailor. Visions of the Bloodpack sailing en-masse across the Sargrass dance in her head.



Vayine  d20+5=19
Monday November 5th, 2007 4:49:36 PM

Hearing The woman's suggestion the Drow warrior decides that it might be time for a bit of his talent.

Walking up to the two men thrown from the skiff, the Drow bends down, and places the tip of his sword across the throat of one of the men. giving the man an evil look,a mischeivious smile across his features the Drow starts to question the men about the signalling porcedure.

Intimidate=19

Trellus 
Monday November 5th, 2007 9:08:51 PM

The cleric busies himself unloading the were-tigers and animals on Flor. He finds himself nodding in agreement to the cleric's assesment. This is shady and all, but hanging around trying to mess with a bunch of skiffs they can't sail anyway sounds pretty bright.

"Let's just get out of here," he tells the others. "We'll take the skiff we got, disappear into the Grass, and find this dome."

Murdock 
Monday November 5th, 2007 10:00:07 PM

Murdock thanks the gnome and the greenmage for coming to the animals rescue, and then is prepared to set off and finally find the dome. The wizard however, has a suspision that even if they find the dome, they are still going to have to deal with Kreevis at some point.

Gilan and Ciaran 
Monday November 5th, 2007 10:01:57 PM

Gilan nods his head in total agreement for once with the idea of getting out of here. His large earth elemental slowly sinks back into the ground to leave a disturbed area on top. "I would have to agree...he surely would have magic at his command and could get here easily if he wants...." He glances to the others and nods his head again. "Let us move out and get to somekind of safety." Or to a more easily defended place he thinks.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds*, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Grymash 
Monday November 5th, 2007 11:23:04 PM

(sorry, I lost the use of my computer several days last week. Had to open it up and check out the guts, ethernet adapter went bad apparently, and it was a new one too. All good now.)

Agreeing with Tishe, Grymash says, "Sound gute ta Gry. Bring thems close an Gry knocks thems over." The idea of sailing again Grymash finds quite appealing. And the distance they could cover would be shady.

Ayreon 
Tuesday November 6th, 2007 3:58:33 AM

"If we just leave this skiff here they'll notices something is wrong. Start to move away from here, Tische' and I will move back and forth trying to look as if we are scouting. We'll make sure the other skiffs don't come in this direction. Do try to cover your traces though...

When me and Tische' leave the skiff we might try to have it move on or circle while we jump off... I'm sure we'll be able to catch up with the rest of you."

Vayine 
Tuesday November 6th, 2007 10:58:22 AM

The Drow continues his interigation of the two captured men. the drow reasons that any information he can garner from the two will help them in any future situation. At least allowing the party to read and understand the signals of the ships if they are followed while fleeing.

OOC: I haven't seen a DM post for the Intimidate roll I made, If you like I can reroll it for the next rounds conversation.

More Interrogation & Plotting (DM JohnP) 
Tuesday November 6th, 2007 10:15:07 PM

Several people are interested in the idea of capturing the remaining three skiffs. One potential problem is resolved when one of the two scouts is cowed by Vayine's questioning, explaining that they would use a mirror or something similar to signal to one another.

That piece of information is communicated to those in the skiff and they manage find a way to signal to the closest skiff. In short order, that boat comes closer and closer. Tishe' and Ayreon manage to conceal themselves well enough that the scouts employed by Keevis don't notice anything wrong until their boat is upended. It's a short matter for the 'Pack to bind the scouts, putting them beside the first two.

The 'Pack now has two of the skiffs. From what Tishe' and Ayreon can see, the remaining two skiffs are not alarmed or even concerned. Those two skiffs seem to be continuing with the search patterns they were using before.

DM Note - Propose how you will attract the remaining two boats. Take a day or two to decide if you want. One way or another, you're going to finished playing with the guards this week and trekking next week.

Flea 
Tuesday November 6th, 2007 11:25:51 PM

The rogue happily binds the captured searchers taking her time to ensure the knots are carefully secured. Pulling out a wand, she waves it around in front of the captives. "You want me to stay here and guard these white-headed miscreants, or can I go tip another skiff with Grymash?"

It isn't hard to tell what the rogue wants to do, but she is anxious to do as the pack leaders wish.

Grymash  d20-2=8
Tuesday November 6th, 2007 11:31:02 PM

(Int roll 8)

"Hmmm, maybe da female folk bring thems closer wit love-touchy looks an poses, an weez can beat'em downs when thays gets close? Is dat gute idea?" Grymash looks around to each member of his pack for acceptance of his plan.

Ayreon 
Wednesday November 7th, 2007 12:23:45 PM

"Two skiffs won. Any chance you can teach us how to sais it Tische'?" Ayreon asks Tische' as they continue 'scouting'.

"If we can't master them we should not bother taking the other two as well - even though I'm certain it would be a lot of fun to have them..."



Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison) 
Wednesday November 7th, 2007 1:26:44 PM

"There is about as much chance as a Piggie at a Rattledam barbecue to teach enough about sailing in only a few minutes," replies Tishe' with a smile.

"However, we can rig one skiff for straight sailing and put a mirror on the skiff. As it sails away it would be signalling the other skiffs and lead them away. By the time they realize the ruse, we can be hopelessly lost in the Sargrass!"

"And then tomorrow, Gilan and I can memorize enough Pass Without Trace spells to have all of us stop making tracks."

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly, Dispel
}

Trellus 
Wednesday November 7th, 2007 10:19:40 PM

The cleric nods at Tishe's plan.
"I like that one," he says. "Lead them away and lets go. The Grass grows fast enough that we can disappear inside of half a day, spells or not."



Flea 
Wednesday November 7th, 2007 10:37:33 PM

"Can I ride in one of the skiffs?" asks the gnome. "Can I?" Flea doesn't have to rumage much in her HHHaversack to locate her mirror.

"This should do the trick!" she volunteers, holding it out to Trellus.

Hooking a tumb over her shoulder, she asks in a quieter voice, "we just gonna' leave these guys, then?"

Murdock 
Wednesday November 7th, 2007 10:55:11 PM

The mage looks over at the skiff and a rare smile graces his lips, before the abashed drow quickly hides it.

"I can sail one of those... I think." the mage says. "During my last journey on one of these boats, I assisted the crew quite regularly." The drows mood turns somber for a moment as he remembers what happened to those ill-fated men. "Come..." the mage says, motioning for the other two drow to follow. "I'll show you how it's done."

As the drow moves toward the second of the two skiffs, he scoops up the gnome... That is assuming that she wants to come.

A Plan Proposed and Enacted (DM JohnP) 
Wednesday November 7th, 2007 11:18:28 PM

Despite what Grymash suggests, there doesn't seem much point in taking more skiffs. Tishe' doesn't believe that she can easily teach her companions how to handle the boat, not to mention needed all four skiffs to accomodate the entire party. Instead, Tishe' suggests rigging one of the skiffs with a mirror and setting it to sail away from their direction of travel.

Some tinkering and fiddling with straps and laces results in a mirror being fixed to the mast of one boat. After ensuring that nothing useful (or identifying) has been left inside, Tishe' rigs the controls of the skiff and it is ready to be set loose.

Mind you, there is still the question of where to go to. Should the 'Pack return to the goal set by Flor, even if it means turning around and going around Keevis' gladiator pits? Or should they figure some other way to go? Or forget about the mission and find a place that serves decent food and drink? Regardless, once they set the skiff loose they won't have long before the other two boats come to investigate and they need to have decided which way to go.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison)  d20+14=27 d20+4=9
Thursday November 8th, 2007 11:31:29 AM

Skiff rigged for running, Tishe' awaits for Trellus' command word to sail the skiff back up onto the 'Grass. Then she casts a Green Spell on herself (Fly) and brings the skiff up to the level of the 'Grass (Sailing:27). Once up(Balance:9), she ensures that the skiff is running straigth before flying back to the group.

Retrieving pack, staff, and companion (a good rub behind the ears for Tacia), the theruge is ready to trek wherever the Bloodpack goes.

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)
Fly; 60 rounds

Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly*, Dispel
}

Trellus 
Thursday November 8th, 2007 8:53:18 PM

The cleric is tiring of this little exercise, and grins happily at the thought of sending Keeivs off on a pig hunt.

"Send it south," he tells Tishe. "We'll swing north about a half day, and circle around Keevis and then go find this dome of Flor's. We're gonna need to rest up anyway after all this."



Vayine 
Thursday November 8th, 2007 9:10:02 PM

Eager to learn how to pilot the small vessels,and to learn more about the Drow mage from working with him, Vayine moves off a grin to his brother and to Flee (If she follow.)

"Well little sister, it looks as though we have been given the chance to learn to fly one of these things"

The Drow had taken a liking to the Small thief, here energy and curiousty made him smile.

Set the Bait Running (DM JohnP) 
Thursday November 8th, 2007 11:21:30 PM

Tishe' rigs the skiff and gets it up onto the surface of the grass. After preparing herself, the theurge sets the boat running off. As Trellus directed, the boat heads to the south. Those watching soon see the other two skiffs in pursuit, providing a chance to sneak around to the north.

Vayine is somewhat disappointed to see one of the skiffs sent off. However, the 'Pack still has one of the small, but valuable, crafts.

Loads are shouldered and the 'Pack sets off into the grass. It's hot underneath the grass, oppressively so. Those who are not adequately prepared soon feel themselves weakening. Still, by helping each other, the 'Pack is able to make good time. By the time that night falls on the Sargrass Plains, Tishe' and others figure that they've looped around Keevis' arena. From what Flor told them, the mysterious dome should be within a day's march.


ADM StevenVdB : Posting Record Game 10 
Friday November 9th, 2007 6:26:53 AM

Very late Posting Report for Game 10 for the week of October 29 - November 4

Name - MTWTFSS - #posts
DM JohnP - 22X--X- - 6
Trellus - XXXX--- - 3
Tishe - -XXX--- - 3
Gilan - X-XX--- - 3
Grymash - X------ - 1
Flea - XXX---- - 3
Murdock - XXX---- - 3
Vayine - XXX-X-- - 4
Ayreon - XX-X--- - 3

[X = post, - = no post, 2 = 2 posts]



Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements, Neutralize Poison) 
Friday November 9th, 2007 6:37:02 PM

Tishe' and Tacia walk easily through the high Sargrass, protected by her elements spell and quick enough to not worry about getting fatigued.

Having the skiff's sail slung low and then pulling the skiff from the ground, Tishe' assumes it will be quickly lost to sight from the others; and the Bloodpack has a druid-wood boat of their own!

At the close of the day, Tishe' pitches in making camp, and stands her assigned watch. The next day, she contemplates her spells though communion with Mother Wold and her spellbooks. And then she is ready for the trek to the GrassDome.

Spells
Endure Elements; 24 hours
Neutralize Poison (from Trellus)

Highlight to display spoiler: { Tishe' will identify her spells the next day when DM says it is next day :-)

Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Cure Minor Wound, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin*, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!*, Grease, Endure Elements*, Shield*
Orange: Glitterdust, See Invisible*, Knock*, Web*
Yellow: Summon III*, Tiny Hut, Fly*, Dispel
}

Flea  d20+11=18 d20+9=22
Saturday November 10th, 2007 5:29:23 PM

Flea is disappointed when the Bloodpack gives up the small craft, but those who know better must know what they're doing, right?

Trudging up near the front, scouting as best she can through the tall grass, the rogue stays comfortable wrapped in her Cloak of Comfort. She glances at the 3 drow from time to time, to discern as best she can how they are making out in the heat. These drow have dark skin like the tiny plains Manfri, and yet the bright light over the plains does not appear to be their friend.

Flea volunteers to help with dinner, using her alchemical skills and small magics to enhance the flavour of the trail rations. When it is her turn to stand watch, she hums a little tune to boost her courage.

Listen=18
Spot=22

Prestidigitation for the food and Inspire Courage during the watch



Vayine  d20+4=14 d20+4=8
Sunday November 11th, 2007 12:22:43 PM

The Drow warrior readjusts the smoked glass eye pieces he had purchased from a perculare gnome upon exiting his homeland for a life on the surface. It was not the first time he was glad to have made the purchase and was sure his brother felt the same way.

Vayine tells Trellus that he will stand what ever watch the cleric would like.

Listen=14
Spot=8

To the Dome


Striking Out (DM JohnP) 
Sunday November 11th, 2007 11:06:26 PM

After an uneventful night, the Bloodpack is ready to complete the journey to the grass dome that Flor told them about. Neither Flea nor Tishe spotted anything during the night, so everyone has had a chance to refresh their spells or make whatever preparations are required.

Vayine is one of those making ready in the morning, settling the smoked glass lenses over his eyes in order to face the brightness of the day. Hopefully the interior of the grass dome will be more suited to he and his fellow drow.

Of course, everyone in the 'Pack now knows what to expect of a day walking through the grass. Hot sifling air and the constant struggle to make headway through the grass.

DM Addendum - Look for an e-mail tomorrow.

ADM StevenVdB : Posting Record Game 10 
Monday November 12th, 2007 3:31:42 AM

Posting Report for Game 10 for the week of November 5 - November 11

Name - MTWTFSS - #posts
DM JohnP - -XXX--X - 4
Trellus - X-XX--- - 3
Tishe - X-XXX-- - 4
Gilan - X------ - 1
Grymash - XX----- - 2
Flea - XXX--X- - 4
Murdock - X-X---- - 2
Vayine - XX-X--X - 4
Ayreon - XXX---- - 3

[X = post, - = no post, 2 = 2 posts]

Weekly summary: Capturing the skiffs
Once Murdock has vanished with the animals the rest of the Bloodpac begins to work against the skiffs. With one allready captured and Tische' and Ayreon on board and Vayine interrogating both former boatowners they capture a second skiff. But it doesn't take long for all of them to realise they are not going to sail away with these skiffs... they are not skilled for it.

So using the signaling technique they rig the skiffs and move off through the plains... off to find the Grass Dome they were to find in the first place.

Ayreon 
Monday November 12th, 2007 7:23:31 AM

Having activated his Endure Elements tatoo in the morning and of course like his brother the dark goggles on his nose, Ayreon now trots through the plains once again. The touch of hope when he was sailing the skiff with Tische' now long forgotten has made room for the deep dark thoughts on endless grassy plains...

Bow on his back, blade on his side... in the endless plains...

Vayine 
Monday November 12th, 2007 3:45:49 PM

The Drow places the smoked glasses over his eyes, and looks towards the rising sun. This was something that was worth seeing the Drow thought. Yes, something he would never have seen in the dark halls of his now exiled home.

reaching up the drow activates his tattoo, the blue light flaring for a moment, as the magic takes effect cooling his body.

Looking back at the party, the drow prepares to follow his companions into the tall grasses yet again.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements)  d20+8=11 d20+8=16
Monday November 12th, 2007 8:26:12 PM

An extended white spell of the magical Hook City (endure elements) shared with her companion enables Tishe' and Tacia to have a pleasant walk through the grasses of the Sargrass.

The theruge is excited about the rope she is pulling, as the other end is tied on the bow of the first skiff, floating druidically above the Sargrass.

She keeps her eyes and ears open, looking for danger against her pack as she travels. (Spot:11, Listen:16)

"Murdock, Vayine, maybe we can use the skiff as a scout above the 'grasses every now and then. I wouldn't want to press our luck on the off chance the whitehanded Keevis would be still following our trail..."

Spells
Endure Elements; 24 hours

SpellsHighlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel Magic
}


Trellus (Endure Elements) 
Monday November 12th, 2007 9:28:29 PM

Like most of the pack, Trellus casts a cooling spell as soon as he rises for the day. Additionally, he casts spells on his armor and shield.

Businesslike, the cleric plunges into the Grass.

Grymash 
Monday November 12th, 2007 10:23:29 PM

Grymash has never attempted to cast the comfort spells on himself, though the spell would be welcome from any of his packmates. He never saw the need in it. His armor was light and cooling and he has built up a tolerance to the heat over his lifetime. Just another day. Though he feels a bit of pride that he doesn't have to. Like his weapon, he's been tempered in the fire in the sky and its made him strong and sharp. His dark gray skin is a testament to that. Though, Grymash does pity all the Murdocks of his pack. Having to cover their eyes each and every day. This place must be most harsh to them.

Flea  d20+9=15
Monday November 12th, 2007 11:23:06 PM

"Can I ride in the boat? Can I?" asks Flea. "It would be easy for me to stay out of sight!" Doffing her crimson cap, she pulls the hood of her Cloak of Comfort over her sandy coloured hair.

"I could see out across the plains, and look for the dome...an' other things."

With all her gear, the 3 ft. 3 in. gome is not a very heavy load!


The Trail to a New Home (DM JohnP) 
Tuesday November 13th, 2007 12:12:37 AM

The Bloodpack set out on the trail to what Flor had suggested could be a home for them. Still, there is the matter of finding the grass dome. When someone mentions the problem of finding the dome, everyone begins wracking their brains to determine whether Flor had mentioned any such thing.

The two drow brothers, Ayreon and Vayine, prepare themselves for the day's march. Grymash doesn't do much in the way of preparation, feeling too invulnerable to be bothered by the heat and closeness.

Tishe' suggests using the skiff for scouting but with caution, though, since anyone sailing above the grass might also be easily seen. Flea volunteers to ride in the skiff, using her skills as a scout to their best advantage.

The trail is uneventful ... Flea doesn't see much from the skiff to mention. And those walking in the grass don't find anything, either.

DM Request - Marching Order, please

Ayreon  d20+2=19 d20+7=27
Tuesday November 13th, 2007 7:25:35 AM

"Oh how great it must be to be out of our caves... to feel the warmth of the sun on our dark skin and to hear the rusteling of the wind through the trees... right... they never mentionned above ground could be just as much hell as below... grass... nothing but grass... what happend to the trees and rivers?!"

Caught in dreams Ayreon simply goes with the rest. He closes the lines. Not being a great scout he leaves that to others. Occasionally he looks back, waits a few moments for the others put some distance between him so he can hear if anything is tailing them. With his 40ft base speed he easily catches up everytime.

Listen: 19
Spot: 27 - NAT 20

Vayine 
Tuesday November 13th, 2007 1:25:52 PM

Tish'e if you still would like to take the boat up. I will ride with you. I am not as good with my bow as my brother is, but I should be sufficient. Unless he would prefer to accompany you of course.

Would we have room for Flea on the Skiff? I can see our Little sister is excited to ride the boat. And I will not lie, I my self am anxious, I have never ridden a flying boat before.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements) 
Tuesday November 13th, 2007 6:22:12 PM

(ooc: I'm assuming/visualizing that the skiff is like other Sargrass-running boats in that it is made of druidwood. Druidwood naturally repels Sargrass, and this enables druidwood boats to 'float' above the unique grasses on the Sargrass Plains.
The druidwood skiff would 'float' on the Sargrasses high above the heads of the Bloodpack. The only way to keep the skiff would be to ride it or attach a rope to it and pull it along from the ground.
It would be difficult (or impossible) to bring the skiff to ground level without bringing it to a natural or manmade clearing. It would be the equivalent to sinking a catboat by pulling on the anchor chain. So getting into or out of the boat would require climbing the rope or getting boosted by other means up to the skiff.

Am I tracking? end ooc)
.........................

"I'm sure that Flea and Vayine and others could perform our scouting form the skiff, being a sort of above-the-grass view. We could take turns riding and pulling, just like watches at night!"

Tishe' stays in the middle of the 'pack and takes turns as identified by the Bloodpack Leader, Trellus.

Spells
Endure Elements; 24 hours

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Magic Missle, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel Magic
}

Murdock 
Tuesday November 13th, 2007 7:38:46 PM

Murdock has been tired and irritable during the last few days of traveling. The heat is oppressive on the dark skinned drow, and the way the grasses hold the heat makes travelling nearly unbearable. Each morning, the drow presents himself to either Tishe' or Trellus, asking simply for a endure elements. Over the past few days, that seems to be all the drow says all day long. Although he does keep up with the group.

Murdock's naturally dour attitude that the mage is deep in thought about something either intensely personal, or of critial import to the bloodpack. Those with a Dragon's tear may even be able to sense the mages keen mind whirling and ticking with mechanical percision.

Internally, the mage is not aware that he is giving off any sign of his thoughts. He is still pondering a few issues about the new drow, still not sure if he will ultimately be friend or foe to them. Murdock also continues to think about the antimagic fields the pack had encountered, and the powered of the various magical items they recently obtained.

The drow wizard inside of Murdock ache's for a library to delve the mysteries he has encounters during his time in the plains.

Spotting (DM JohnP) 
Tuesday November 13th, 2007 11:02:11 PM

The Bloodpack fall into line as they move through the grass. Down below, it's hot and oppresively close as the walkers force their way through the grass. Up above, the skiff allows its occupants to enjoy the open air and sky.

Tishe', along with Flea and Vayine, are easily keeping pace with the walkers. Even though the skiff is slightly overloaded with two full-sized people and a gnome, it isn't wallowing or losing ground.

Down below, Murdock muses about what he has seen and the two drow brothers that recently joined the 'Pack. Even though the pair are new, they both contributed during the fight with the gladiators. Towards the back of the group, Ayreon watches and listens to ensure that nothing is following the 'Pack.

Progress is slow and stops altogether when the occupants of the boat hiss an alarm. They can see the movement of small creatures rising from the grass, disturbed either by the passage of a large creature or a group. Either way, it could be a problem.

A decision must be made: do they investigate, wait or try to pass around whatever it is ahead? And, if they investigate, who will do it and how will they communicate?


Grass Skiffs (DM JohnP) 
Tuesday November 13th, 2007 11:06:09 PM

Tishe' - your concept of the operation of a grass skiff is similar to mine. My idea of how the group captured the skiffs was that the previous owners got too close to the edge of a small clearing and "slide" down to the ground.

Of course, in a small craft like this, I thought that a skilled and acrobatic user might be able to tip or tilt the craft to lose lift and slide down to the ground. Of course, getting the craft back in the air will be a bit of a problem, too.

Of course, you could leave the skiff floating above the grass like a marker buoy and climb the anchor rope. That might work, too.


Flea  d20+9=29
Wednesday November 14th, 2007 12:01:23 AM

The rogue leans over the boat and hisses to her companions. "There's something moving....over there!" With a gesture she indicates the dirrection of the disturbance.

"Maybe if we loose anchor, Tishe could sail closer, and we could have a look?" the gnome suggests. "Before we move off, we better mark this place somehow."

Flea thinks of the stone embedded in her chest. Dead now, it seems. If it worked, she would be able to feel her pack mates...no matter where they were in the wide Sargrass Plains.

The rogue takes one last scan of the horizon, trying to site the place Flor spoke of. (Spot=29, nat. 20!)

Ayreon 
Wednesday November 14th, 2007 9:35:43 AM

"Careful out there bro!" Ayreon says as Flea descides to move out and investigate. Ayreon knows his brother is an outstanding swordsman and a great archer but he's always worried when Vayine moves into danger alone...

"Let's make haste and follow the skiff..." Ayreon says to his companions on the ground. "Double pace?"

Assuming the group will hustle to follow the skiff Ayreon will follow. If at any moment Ayreon feels the ones on the boat are in danger he will go at full speed - the Bloodstone in Ayreon's chest works fine and so does teh one in Vayine's chest... so the drow brothers are well connected even if split apart.

Vayine  d20+4=18 d20+4=5
Wednesday November 14th, 2007 10:47:37 AM

Listen=18
Spot=5

Vayine Looks down to his brother. Using hand symbols to talk to the drow archer.

"That direction, Guard yourself well, guard the casters."

Sheathing his sword, the readies his composite bow, placing an arrow on the string and watching the grasses for any movement and listening for any signs hints about the creature.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements)  d20+14=24 d20+8=24 d20+8=28
Wednesday November 14th, 2007 4:29:31 PM

The night before... when Murdock mentions the heat of the previous day, Tishe' ensures she readies a second Endure Elements spell for the drow mage. In the morning, she casts it upon her packmate.
...

"If the animal isn't in our way or coming towards us, I think we should weave our own way", points out Tishe'. "I would suspect that most things in the Sargrass are interested in thier own lives."

Nevertheless, if Trellus deems it necessary, the brown-haired spellweaver will sail an arc around the disturbed area before coming back to the group. (Sailing:24, Spot:24, Listen:28)

Spells
Endure Elements; 48 hours
Endure Elements (on Murdock) 24 hours

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Endure Elements*, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel Magic
}

Decisions, Decisions (DM JohnP) 
Wednesday November 14th, 2007 11:34:26 PM

The occupants of the skiff have some suggestions about how to investigate the disturbance in the grass. Flea suggests that the anchor be slipped and the skiff brought closer. Tishe' seems to feel the same way, but isn't certain how to deal with the potential threat. She looks to Trellus, but he de facto leader of the Bloodpack is silent.

Meanwhile, Vayine prepares to defend his companions in the boat while his brother, Ayreon, does the same on the ground. The drow fighter suggests that the ground-pounders should try to keep pace with the skiff but he gets no response.

Looking ahead, both Flea and Tishe' can see signs in the grass where some large creature has moved through. The trails seem to end in a open space ahead of the 'Pack and off to one side.

Tishe also thinks that she might hear something. Although exactly what she thinks she heard is open for debate. She's pretty certain that she heard the keening cry of a dying animal but she might have heard speech, too.

Keeping that in mind, the skiff moves ahead. The ground-pounders may follow, but that is still to be determined. As Tishe' slowly brings the skiff ahead, it becomes obvious even to Vayine that there is an area where the grass has been pushed down. But to see more, the skiff must be taken nearly to the edge of the opening.

Listen & Spot rolls from the scouts, please

Ayreon  d20+2=14 d20+7=21
Thursday November 15th, 2007 3:21:36 AM

"Start moving lads! I'm not letting my brother go out there alone..."

Ayreon begins to double pace (80ft/round) following the skiff.

Listen: 14
Spot: 21

Trellus (sub- SteveK)(Endure Elements)  d20+10=25
Thursday November 15th, 2007 9:08:27 AM

(ooc: Mike emailed me last night getting swamped at work. He hopes to get back after T-day.)

Light thinks Trellus as he rubs his short blonde hair. "We don't need to investigate every movement in the grass," he begins, but he sees that he delayed too long and the skiff scouts are off on thier own.

"OK, warp up dudes. We're going to support the skiff. Gilan and Grymash first, then me, then Aeryon and Murdock. No fighting unless attacked, right?" Trellus takes a second to look everyone (especially Grymash) in the eye.

"Let's weave." (Spot:25)

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements)  d20+15=24 d20+8=25 d20+8=15
Thursday November 15th, 2007 9:14:09 AM

"I thought I heard voices", Tishe' says with sudden excitement. She tells Flea and Vayine quietly, "Hold on, I'm going to zip right by the edge of the clearing there so you can see what's going on. We then turn and get back to the pack."

Tishe' tacks across the wind, sailing to a point tangent to the edge of the clearing. After streaking a straight line right at the edge, she pulls away from the edge and loops back. (Sailing:24, Spot:25, Listen:15)

Spells
Endure Elements; 48 hours
Endure Elements (on Murdock) 24 hours

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Endure Elements*, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel Magic
}

Vayine  d20+4=23 d20+4=6
Thursday November 15th, 2007 12:52:16 PM

At the mention of voices, the drow listens more intently.

Listen=23
spot=6

At the mention of skimming the area around the noise, the Drow warrior prepares over watch. his eyes searching for any threat.

Flea  d20+9=14 d20+11=19
Thursday November 15th, 2007 10:51:03 PM

The gnome grips the side of the small craft as Tishe' manoeuvers closer to the disturbed area of grass.

Peeping over the side she strains to learn more. (Spot=14, Listen=19)

"Could be Manfri..." she whispers hopefully to her friends in the boat.

What's This Now ? (DM JohnP) 
Thursday November 15th, 2007 11:38:50 PM

The skiff slides ahead, its occupants craning their necks to see what might be ahead. It quickly leaves the folks on the ground behind as they must fight their way through the Sargrass. Trellus barks out the order for everyone to head out, partly in case the scouts need protection. Ayreon has already moved to sprint ahead and the rest fall into line.

Tishe' is the first one to spot what creatures are in the clearing. When the druid shifts the skiff a bit closer, Flea and Vayine are able to see as well.

There is a group of four rapke in the clearing, clustered about the fallen body of some large beast. Strangely, the creatures are not feeding ravenously but it's not yet possible to tell exactly what the rapke are doing.

Tishe' only - Highlight to display spoiler: {Something isn't quite right about the rapke. Their heads are distorted, somehow, possibly by disease or deformity.}

Vayine only - Highlight to display spoiler: {You hear multiple voices from the clearing speaking a language that you do not recognize. The word or phrase Gracks-see is repeated over and over.}

The skiff is now only 120 feet from the clearing, possibly too close for comfort considering that these are rapke. Most of the party is 80 feet further back (200 feet from the clearing), although Ayreon has moved ahead of everyone else and is only 180 feet from the clearing.

Overloaded as it is, the skiff moves at a top speed of only 50 ft (100 ft for a double move)



Ayreon 
Friday November 16th, 2007 9:17:17 AM

Not knowing what is ahead of them and noticing the rest of the Pack following him Ayreon slows down a bit to regroup with the rest of the Bloodpack.

Ayreon tries to connect to the Bloodstone of his Brother to find out what's ahead of them...

"Talk to me bro..." he thinks.



Vayine 
Friday November 16th, 2007 4:42:44 PM

The Drow feels his brother through the stone in his chest.

Activates Stone power: Message: Vayine I see a group of four creatures that I have heard called Rapke, they have a corpse of some huge beast surrounded, They are not consuming the creatue, they just stand their. I also keep hearing the phrase "Gracks-see" repeated over and over. I can't understand its meaning, do you know what it means or can any of the others understand it? Pass this along to the others as well. Thanks Bro.

Vayine Keeps the link open for as long as possilbe.

Trellus (sub- SteveK)(Endure Elements) 
Friday November 16th, 2007 6:37:30 PM

Trellus really wishes that the Dragon Tears and Rattledam Circle benefits were working. "Now would be a good time, Gargul." he mutters under his breath.

Moving through the Sargrass is slow going (half-speed), and (assumedly) hearing that there are Rapke in the clearing, the blonde cleric tries to get everyone to stop.

"Whoa, warp down but stay shuttlecocked, Aryeon." he calls. "Go message your brother to circle the skiff back. There are some strange things going on with the wildlife that we've seen the last couple of months, and I'd like a safe base to think about them before encountering any more."

Trellus wants to move everyone back the way they came, and avoid the encounter with the rapke if possible.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements)  d20+15=28 d20+15=18 d20+15=27
Friday November 16th, 2007 6:43:53 PM

"They are rapke, right enough", confirms Tishe', "but they look changed from the common rapke I've seen the Barons ride. Not like the ones we saw on our way to Flor and Faun's place either", she tells Flea.

She tells Vayine and Flea that she's not going to buzz the clearing. "Those rapke may be tall enough to bit the skiff, and I don't want to try weaving this boat while overcoming rapke screams!"

Tishe' pulls the skiff into a half-circle, moving 100 feet and turning 180 degrees away from the clearing to get back to the Bloodpack. (Sailing:28, Spot:18, Listen:27)

Spells
Endure Elements; 48 hours
Endure Elements (on Murdock) 24 hours

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Endure Elements*, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel Magic
}

Flea  d20+9=28 d20+23=37
Monday November 19th, 2007 6:32:41 PM

The gnome nods her head in agreement. There was no sense in killing what was part of the cirlce of life on the Sargrass no matter how weird they looked.

"You figger' that other thing is dead?" she whispers low and quiet to the druid. Keeping a low profile (Hide=23, Flea tilts her head this way, and that, to get a better look at the thing on the ground. (Spot=37)

Grymash  d20+2=11 d20+5=13
Monday November 19th, 2007 10:09:57 PM

Grymash keeps a sharp eye focused in the direction of the Rapke. He sniffs the air for smells that might alert him. Hmm, is it a fresh kill, a rotting corpse, or some kind of transition of one being to another. Grymash can only speculate. He's witnessed strange things; rapke born out of bounders and so on. Though he remains quiet and only redirects his gaze from the small rapke herd to check on his own Bloodpack.

(spot 11, listen 13)

Gilan and Ciaran 
Monday November 19th, 2007 10:29:59 PM

Gilan pulls up short with the rest of the group and nods his head. "More weird rapke it seems then." He does not like the idea and he does not like the idea of encountering them either. Still the thought of someone in trouble and rapke acting strange is enough to put him on edge. "The real question is...do we maybe help out a corpse...or do we possibly leave a hurt person in a bad situation?" He figures to pose the question and then let the group mull it over, as it sounds they might have a few minutes anyways.

[Happy to be back.]

What's That? (DM JohnP) 
Monday November 19th, 2007 11:21:22 PM

The Bloodpack move ahead, towards the creatures that look something like rapke. Ayreon had been ranging ahead of the others on the ground but the news from his brother makes him slow until his companions catch up. Once the others are there, Trellus suggests that the drow communicate with his brother with a plan to bring the skiff back.

Ahead, in the skiff, Vayine gets the message from his brother and relays it to Tishe' and Flea. As the druid turns the skiff back, all three watch the grass around the skiff and the party. Both Tishe' and Flea notice the movements in the grass ... slow and stealthy, to be sure, but detectable all the same. At least four ... things ... are moving through the grass towards their companions. From the looks of things, the unseen creatures are coming from the sides and may be trying to drive the party towards the four rapke-things in the clearing.

Ayreon 
Tuesday November 20th, 2007 5:04:45 AM

"Something's coming..." Ayreon says in a worried voice to his friends.

They won't see it appearing through the grass untill it is closeby. Ayreon readies his bow and awaits orders.

Trellus (sub- SteveK) AC 21 HP 79/79 (Endure Elements, Shield of Faith)  d20+10=25
Tuesday November 20th, 2007 10:58:46 AM

Trellus keeps the group together and waits for the messages to go back and forth from the packmates who have operating Dragon Tears.

Assuming that the waiting party is notified (from someone on the skiff with a Tear to a waiting packmate with a Tear to the rest of the group using voice), the leader of the Bloodpack gets ready for a fight.

If notify in time Highlight to display spoiler: {"Light, we're in for it. OK dudes, lets spoil their plan. Grymash and I will take the right, Vayine and Gilan the left. Murdock, you are backup support to whoever needs it, and get our scouts back here, cause we're going to need them!"

Trellus casts a Quickened Shield of Faith on himself, and then casts Remove Fear on Grymash, Vayine, and Murdock.

He then gets ready with mace and shield, peering into the Grass (Spot: 25)
}

Active Spells
Endure Elements - 24 hours
Shield of Faith - +3 AC deflection
Remove Fear - +4 save vs Fear Grymash, Vayine, Murdock

Spells Prepared Highlight to display spoiler: {cast as level 10 due to Setanos' Vestment):
d -- domain spell
0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), *Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, Bulls Strength (d)
3 - Dispel Magic(x2), Prayer, Searing Light, Magic Vestment(d)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, *Shield of Faith (Quickened), Spell Resistance (d)
}


Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements)  d20+15=21 d20+15=29 d20+15=24
Tuesday November 20th, 2007 11:04:19 AM

d20+15=28 d20+15=18 d20+15=27

Feeling the Dragon Tear pulsing upon her breast, Tishe' casts out a message to Murdock... "The pack has been spotted! There are at least four rapke coming through the Grass to your flanks, and more in the clearing!"

She then gives all her attention to looping the craft back around to rendevous with thier packmates.

(Sailing:21, Spot:29, Listen:24)

Spells
Endure Elements; 48 hours
Endure Elements (on Murdock) 24 hours

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Endure Elements*, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel Magic
}

Flea  d20+11=28
Tuesday November 20th, 2007 7:27:36 PM

Crouching low, the rogue carefully wends her way to the front of the sailing craft (Balance=28) while one hand reaches for the wand she uses for her ranged attacks.

Gilan and Ciaran 
Tuesday November 20th, 2007 9:33:26 PM

Gilan glances to the rest and then prepares himself for the worst...if he gets the message soon enough. His shield is off his back and into his hand...along with the scimitar that he carries. "So...we stand here or do we do what they are expecting us to do?" They might have the advantage either way as surely the creatures closing on them do not know that they know.

Ambushed in the Grass - Round 0 (DM JohnP) 
Tuesday November 20th, 2007 11:36:57 PM

The messages buzz back and forth between the party members, using both words and the functioning Dragon Tears. The utility of the strange devices is obvious in a situation like this and the absence or non-functioning is felt most strongly. Some day, perhaps, the Bloodpack will need to set out on a quest to re-activate the devices.

The two drow brothers, Ayreon and Vayine, relay the messages between the skiff and the people on the ground in time for them to prepare. As soon as that happens, Trellus organizes a defense and Gilan makes himself ready.

Tishe turns the skiff about and steers a course back to the party. While the theurge does that, Flea moves to the front of the skiff and draws the wand that she uses to engage distant targets. From the looks of things, the party on the ground will have another round to prepare a defense before whatever is in the Grass are upon them. The skiff is now nearly overhead, providing a good shooting platform for Flea and Vayine. Of course, there is the danger that the creatures might knock the skiff to the ground.

As far as Tishe' and Flea can tell, the creatures in the Grass have not spotted the skiff. The approaching opponents probably expect to have stealth or, at least, surprise to their advantage.

MAP COMING TOMORROW ... ANOTHER ROUND TO PREPARE

Vayine  d20+19=23
Wednesday November 21st, 2007 1:01:32 AM

The Drow warrior looks to the others in the skiff.

"I don't wish to ruin the plan, but I am much better on the ground with a sword in my hand. Gilan and I need to hold the flank. I will send My brother up if he is willing. he is a much better bow than I."

The Drow fighter lowers the rope and begins to climb down, once he reaches the ground he will stand with sword and shield ready next to Druid and his lupine brother.

climb roll=23

as he climbs down the rope, Vayine looks to his brother. "Vayine, the others could use your bow on the skiff, it provides a great vantage point over the field for your arrows. "

Grymash 
Wednesday November 21st, 2007 1:48:30 AM

Grymash hears the message through his Dragon's Tear. He relays to whomever he can. Before his hunt begins, the barbarian priest mutters a little prayer. His prayer fills him with the spirits of those he fell in battle. Each experience, every cut becomes fresh to his mind. Grymash can feel the hand of Gargul upon his weapon. He smiles with grim satisfaction upon receiving the boon of his god. "Guide Gry ax an Gry no fail, Lord Gargul." (Cast Divine Favor)

Grymash heads off to the right with Trellus. The barbarian now has a craving for rapke meat, and Meat he shall have. The hunters that now stalk them are about to become the prey.

ADM StevenVdB : Posting Record Game 10 
Wednesday November 21st, 2007 2:00:04 AM

Posting Report for Game 10 for the week of November 12 - November 18

Name - MTWTFSS - #posts
DM JohnP - XXXX--- - 4
Trellus - X--XX-- - 1 + twice subbed by SteveK
Tishe - XXXXX-- - 5
Gilan - ------- - 0
Grymash - X------ - 1
Flea - X-XX--- - 3
Murdock - -X----- - 1
Vayine - XXXXX-- - 5
Ayreon - XXXXX-- - 5

[X = post, - = no post, 2 = 2 posts]

LOUSY POSTING!! Dispite the mail DMJohn has sent I see little improovement in the posting behaviour. Even though he has allready warned us twice that a combat scene was upon us some have barely made any posts. What is the problem?

Weekly summary: Something's out there...
Moving again to find the Grass Dome the Bloodpack fights of the weary athmosphere in the grassy plains. Some enjoy the magnificent sight of the plains from above while the others mentally suffer down below...
After a while the scouts in the skiff notice something moving out there and head out to scout. Spurred into action the Bloodpack follows the skiff... oops... something has spotted them and a few creatures are now coming towards them...

NOW POST !!!

Ayreon [AC24 - 77/77HP]  d20+16=31 d20+16=34 d20+11=28 d8+8=13 d8+8=10 d8+8=15
Wednesday November 21st, 2007 2:21:18 AM

Getting into the skiff to offer protective fire from above sounds interesting but would probably result in mounted archery. That's something Ayreon isn't skilled in and it would possibly ruin his aim...

"I'll fight here besides you all" he answers Vayine's suggestion.

He touches his Mage Armor tatoo and braces himself for battle...

The first creature that shows himself will get a volley of arrows.

Readied arrows:
Arrow 1 hits AC31 - damage 13
Arrow 2 hits AC34 - damage 10
Arrow 3 hits AC28 - damage 15
Total possible damage: 38Hp



Trellus AC 25 HP 79/79 (Prayer, Endure Elements, Shield of Faith, Magic Vestment(x2)) 
Wednesday November 21st, 2007 2:11:18 PM

"Even normal rapke are tough," Trellus relays to the two drow. "Domi knows what these things are like. They'll scream first, and then attack. Brace yourselves - its totally ripping."

The cleric weaves another spell around friends, to aid them all in the coming fight.

[Cast Prayer: +1 Luck bonus to atk/dam/saves/skill checks for all allies within 40' of Trellus, -1 Luck penalty on same to enemies]


--------

Active Spells:

Endure Elements - 24 hours
Shield of Faith [10 minutes]- +3 AC deflection
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Remove Fear - +4 save vs Fear Grymash, Vayine, Murdock
Prayer [1/10]- +1 Luck bonus to atk/dam/saves/skill checks for all allies within 40' of Trellus, -1 Luck penalty on same to enemies]

------
Spells Prepared Highlight to display spoiler: {cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), *Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, Bulls Strength (d)
3 - Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, *Shield of Faith (Quickened), Spell Resistance (d)}



Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements)  d20+15=28 d20+8=25 d20+8=10
Wednesday November 21st, 2007 3:26:34 PM

Tishe' brings the skiff to a stop by pulling into the wind and then lowering the sail. She then grabs her Staff of Ice and Wand of Lightning to support her packmates from the air.

Tacia keeps huddled to the bottom of the skiff, not liking the gentle sway of the wood over the Grass.

(Sailing:28, Spot:25, Listen:10)

Spells
Endure Elements; 48 hours
Endure Elements (on Murdock) 24 hours

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Endure Elements*, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel Magic
}


Vayine HP 82/82 AC 26 (endure elements, remove fear, Prayer)  d20+20=23 d20+15=27 d10+11=14 d10+11=12
Wednesday November 21st, 2007 7:42:50 PM

The Drow fighter stands ready for the Beasts charging through the grasses.

If one of the creatures gets close enough the Drow will attack

Attack 1 hits AC 23 for 14 damage
attack 2 hits AC 27 for 12 damage.



Flea (AC 21, 56 HP)  d20+9=27
Wednesday November 21st, 2007 7:55:33 PM

Back and forth...Back and forth...The rogue's eyes scan the grasses for signs that might inform her as to the motives of those who stalk the party. (Spot=27)

"They're slow and stealthy...four of 'em," she mutters to herself as much as to her companion in the skiff, adding, "let's stay out of their range."



Rapke Ambush - Round 1 (DM JohnP) 
Wednesday November 21st, 2007 11:38:33 PM

The Bloodpack scrambles to prepare for the onslaught of whatever is coming through the grass towards them. Grymash moves to the north and casts a spell to improve his fighting ability.

Vayine goes down to the ground and moves to stand beside his brother.

Ayreon moves to the centre of the clearing and readies his bow in case a monster erupts from the grass.

Trellus offers some words of encouragement for the others and casts a spell to aid them all in combat.

Tishe' brings the skiff up close to where her companions are readying themselves and grabs her fighting stick.

Flea stands ready in the skiff, too. The gnome notices more movement in the grass, as if the four rapke that she and Tishe' had seen up ahead were moving this way.

Murdock, Gilan and Ciaran stand in the centre of the 'Pack.

++++++


No one has to wait long since four rapke burst from the grass. Ayreon fires his bow and hits the first one that he sees (#1). The arrows aren't enough to drop the thing, however.

Each of the rapke opens its fanged maw and emits a blood curdling (and bowel loosening) scream that seems to echo across the Sargrass.

Everyone except for Tishe', Flea and Tacia please make four (4) DC 12 Will saves vs. fear. Failure on any Will save results in being stunned for 1d4 rounds (please note that this is not cumulate ... once a PC is stunned, it cannot be stunned again for longer periods).

The keen-eyed notice that the rapke seem curiously misshapen, particularly their heads. No one can quite put their fingers on the cause (since the rapke are still alive and screaming) but they look what Tishe' described from the group of rapke ahead. So far, at least, the rapke aren't paying attention to the skiff.

MAP - ROUND 1

Ayreon  d20+7=25 d20+7=14 d20+7=24 d20+7=17 d20+16=25 d20+16=17 d20+16=32 d8+8=11 d8+8=12 d8+8=9
Thursday November 22nd, 2007 12:45:24 PM

(Will saves: 25, 14, 24, 17 )

Ayreon gets a bewildered look upon his face as he notices the Pack is now being surrounded by what they call Rapke... the drow fighter has never seen such a creature before but isn't affraid of their screams.

Firing at the first Rapke he saw would mean standing with his back to the others... So instead he fires at nr.4

Arrow 1 hits AC25 - damage 11
Arrow 2 hits AC17 - damage 12
Arrow 3 hits AC27 - damage 9
Total possible damage: 32Hp

If the Rapke come in to close combat Ayreon will drop his bow and quick draw his Rapier...


Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) (Endure Elements)  9d6(6+1+1+6+2+2+2+4+1)=25
Thursday November 22nd, 2007 1:56:39 PM

Free from dealing with the skiff, Tishe' levels her wand at the four-legged reptilian figure emerging from the Grass (Rapke #2), and lets loose a bolt of Lightning.

(Wand of Lightning (lvl 9) 25 damage, Reflex DC 13 for half damage

Tacia remains concealed in the bottom of the skiff.

Spells
Endure Elements; 48 hours
Endure Elements (on Murdock) 24 hours

Wand; 4 charges left

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Endure Elements*, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel Magic
}

Vayine Hp 82/82 AC 26 (Endure elements, Remove Fear, Prayer)  d20+7=15 d20+7=25 d20+7=14 d20+7=14
Thursday November 22nd, 2007 8:53:10 PM

The Drow warrior shakes his head as if to clear his thoughts. with a sly grin towards his brother. the drow speaks in a voice that every one can hear.

"ha, a thought just occured to me, when that thing screamed it sounded just like Dith'era lispone trying to sing. Well I always wanted to stop that horrid voice, now it looks like a get a crack at it."

with a laugh the drow stands ready holding his postition until the creatures get closer.

Vayine 
Thursday November 22nd, 2007 8:54:02 PM

OOC: sorry forgot to post the rolls, they are in the previous post.

(15, 25, 14, 14) just made it.

Gilan [HP: 106/106 - AC: 25] Ciaran [HP: 80/80 - AC: 24]  d20+14=27 d20+14=24 d20+14=19 d20+14=16 d20+6=13 d20+6=16 d20+6=10 d20+6=11 d4=3
Thursday November 22nd, 2007 8:58:20 PM

Gilan smiles as the waves wash over him, but he does not even feel the effects that come with it. He does not break formation as he stays near the drow archer to give him support...till he is needed elsewhere. "I will help in covering the archer Ayreon and my healing will be useful as well." He reaches out and touches the other brother, Vayine, and calmly intones a spell in a strange language. He can feel the power of Mother Wold flow into him and pass to the fighter...as skin hardens to a barky consistency.

Ciaran is able to withstand the first two screams but finds himself brought to heal by the next one...it does not matter that the last one hits him too. He hunkers to the ground and whines lightly as he watches the beasts approach.

Spell List coming...sorry.

[Barkskin(Vayine): +4AC(natural); 0/900rounds]

Grymash (ac24, hp104, divine favor, remove fear, bulls strength  d20+11=13 d20+11=28 d20+11=18 d20+11=23
Thursday November 22nd, 2007 10:13:59 PM

(Will saves: 13, 28, 18, 23)

Their shriek assaults his ears, and normally he could fight off such attacks, but the first one caught him by surprise. He almost felt gripped in fear, if it not for Trellus' magik.

"GRY HAVE ENOUGH OF DA RAPKE SCREAMIN'. COME GETS GRY, YOOZ PIGGIES!!" With a few more muttered words of power, Grymash seems to grow more in bulk. Muscles ripple and expand. His vicious double ax is given a menacing twirl. Its large blades look thirsty for blood.

(Cast Bulls Strength)

Flea (AC 21, 56 HP)  d20+12=32 4d4(4+1+4+1)+4=14
Thursday November 22nd, 2007 11:32:08 PM

Flea aims her wand at the Rapke sneaking 'round the pack. The rogue triggers the device successfully (UMD=32) unleashing 4 balls of magical energy at her target. (14 pts MM dmg on Rapke #1) "That one's trying to sneak behind the pack!" she cries out waving her wand at the distorted creature.

She keeps low a low profile in the skiff, (it isn't hard!) in order to stay out of Tishe's way.

DM Sanity info:

34/50 charges left to the MM wand

Gilan [HP: 106/106 - AC: 25] Ciaran [HP: 80/80 - AC: 24] 
Saturday November 24th, 2007 7:43:06 PM

Gilan continues to watch the others backs and wait for the monsters to make the first move. He moves to position himself just to the left of Ayreon. This puts him in a good position to cover the archer without being in his way when he needs to fire.

Ciaran continues to lay on the ground and cower from the battle. Part of him rebels at the power that keeps him from his brother's side, but it is not as strong as instinct.

[Barkskin(Vayine): +4AC(natural); 0/900rounds]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)*, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

[Only a post, not really part of the overall battle. :) Just wanting to keep myself out of trouble with lack of posting.

Trellus AC 25 HP 79/79 (Prayer, Endure Elements, Shield of Faith, Magic Vestment(x2))  d20+17=22 d20+17=29 d20+17=21 d20+17=33 d20+8=17 5d8(2+3+2+3+6)=16
Sunday November 25th, 2007 7:18:24 PM

[Will save - 22, 29, 21, 33]

OOC - Everyone remember the Prayer spell
-----
Trellus is ready for the screams, having heard more than his fair share of them. In fact...

"Gil, they aren't as bad as the last group," he exclaims to the druid. Then, "Watch their bites, dudes!" he calls. "These might be the poisonous kind."

Gilan steps up to help Ayreon.
"Murdock, you might wanna back up," the cleric cautions.

Taking his own advice, Trellus drops back a step. He chants a spell, and sends a ray of searing white light slamming into the same creature Tishe hit.

[Cast Searing Light at #2 - ranged touch attack hits ac17 for 16 hp damage]


--------

Active Spells:

Endure Elements - 24 hours
Shield of Faith [10 minutes]- +3 AC deflection
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Remove Fear - +4 save vs Fear Grymash, Vayine, Murdock
Prayer [2/10]- +1 Luck bonus to atk/dam/saves/skill checks for all allies within 40' of Trellus, -1 Luck penalty on same to enemies]

------
Spells Prepared Highlight to display spoiler: {cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), *Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, Bulls Strength (d)
3 - Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, *Shield of Faith (Quickened), Spell Resistance (d)}



Murdock (sub-SteveK) (AC 21 HP 35/35)  d20+6=22 d20+6=18 d20+6=26 d20+6=18
Monday November 26th, 2007 12:59:00 PM

Murdock's eys widen at the appearance of the rapke and though assaulted by thier fearsome cry, he overcomes all ill effects (Will:22, 18, 26, 18)

He prudently takes a step back (five foot step away from nearest rapke) and casts a spell to speed up his companions in battle. (Haste: Trellus, Vayine, Aeryon, Grymash, Flea, Gilan, and Murdock affected)

Effects
Endure Elements (from Tishe')
Prayer (from Trellus) +1 on all rolls
Haste: (7 rounds) +1 AC, +1 action, +30 movement

Spells Highlight to display spoiler: {
0 Level (4+1) Detect Magic, Light, Disrupt Undead, Detect poison, Message
1st Level (4+2) Magic Missile x3, Sleep, Mage
Armor, Obscuring Mist
2nd Level (3+1) Scorching Ray, Web, Invisibility, Spider Climb
3rd Level (2+1) Fireball, Gaseous Form, Haste,
4th Level (1+1) Evard's Black Tenticles, Wall of Ice
}

Ayreon 
Monday November 26th, 2007 6:27:05 PM

Ayreon anxiously awaits to see his arrow burry themselves in the flesh of the Rapke ... as in slowmotion Ayreon follows all three arrows closing in on the Rapke... and then...

thud...
thud ?
thud...

ADM StevenVdB : Posting Record Game 10 
Monday November 26th, 2007 6:35:53 PM

Posting Report for Game 10 for the week of November 19 - November 25

Name - MTWTFSS - #posts
DM JohnP - XXX---- - 3
Trellus - -XX--X- - 3
Tishe - -XXX--- - 3
Gilan - XX-X-X- - 4
Grymash - X-XX--- - 3
Flea - XXXX--- - 4
Murdock - ------- - 0 - ?!?!?!?
Vayine - --2X--- - 3
Ayreon - -XXX--- - 3

[X = post, - = no post, 2 = 2 posts]

Only 3 DM posts this week and Thanksgiving. Ok we'll forget about this week but I do hope to see some excellent posting record next week!!

Weekly summary: Rapke!!!
Quickly 4 Rapke show themselves and circle our friends. Arrows begin to sing - spells are cast - terrifying shrieks come from the Rapke... the battle begins...

Vayine HP 82/82 AC 31 (Endure elements, Remove fear, haste, barkskin, Prayer)  d20+19=35 d20+19=39 d20+15=31 d10+11=15 d10+11=12 d10+11=14
Monday November 26th, 2007 9:32:50 PM

(if the Rapke's approuch, Vayine will attack the closes one.)

Attack 1 Hits AC 35 for 15 Damage
Attack 2 Hits AC 39 for 12 Damage
Attack 3 Hits AC 31 for 14 Damage

"Thanks for the boost Murdock" the drow warrior yells, to busy watching the attackers to see the wizards postition.

DM Apology (JohnP) 
Monday November 26th, 2007 10:32:08 PM

Sorry for missing the post on Friday night, and then not posting on the weekend.

Some weirdness happened on the computer and I've lost the map file and related documents. I'm rebuilding it tonight and will try to get a post in. Otherwise, look for something on Tuesday.

Flea 
Tuesday November 27th, 2007 5:40:06 PM

The rogue scans the ground below, making an attempt to assess the damage to the attachers...and her pack.

Vayine 
Tuesday November 27th, 2007 8:54:28 PM

After his attack (if any) the Drow warrior will go into full defensive, making sure that his brother and the Drow mage are safe.

Rapke Ambush - Round 2 (DM JohnP)  d20+5=20 d20+14=15 d20+14=34 d20+14=31 4d8(2+7+4+3)+16=32 2d8(4+2)=6 d20+14=17
Tuesday November 27th, 2007 11:46:04 PM

The party reacts to the rapke screams by going on the offensive. Ayreon stands back to back with his brother and fires at rapke #4. Two of his arrows strike the creature, sinking into the soft flesh.

Tishe' grabs a wand and triggers a bolt of electricity that strikes rapke #2 on the far side of the flattened area of grass. Her companion remains crouched in the bottom of the grass skiff.

Vayine is unaffected by the unfamiliar screams of the rapke, shaking off the effect like his brother. The drow fighter stands with his fellows, waiting for the creatures to approach.

Gilan, too, resists the scream and moves to protect his companion by casting Barkskin on Vayine. Ciaran, however, is stunned by the force of the screams and crouches at Gilan's feet.

Grymash is nearly affected by the rapke screams but manages to resist with the help of Trellus' protective magic. The half-orc devotee of Gargul mutters the words of a prayer and grows stronger.

Flea follows the lead of Tishe' and triggers a wand at the nearest rapke. Four balls of magical force strike the thing and hurt it badly.

Trellus directs his companions and steps back himself before sending a beam of magical light at one of the things.

Murdock also steps back before casting a spell to increase the speed of his companions attacks and movements.

++++++


The four rapke charge in, converging on the two drow fighters.

Rapke #1 goes for Vayine and the drow fighter attacks once the thing is close enough. It takes all three swings of his sword to drop the creature.

Rapke #2 also charges Vayine but misses wildly.
Bite -- misses AC 15 (natural 1)

Rapke #3 charges towards Ayreon. The drow archer drops his bow as the creature races in, getting his rapier in hand before it arrives. This doesn't prevent the rapke from nearly decapitating the drow with its bite, however. The drow can feel the sting of venom coursing through his veins, trying to slow his reflexes.
Bite -- hits AC 34 (threat), confirmed AC 31 -- 32 damage
Ayreon -- please make a DC 12 Fort save vs. poison or lose 6 DEX


The last rapke [#4] also closes with Ayreon but cannot bite the drow.
Bite -- misses AC 17

Everyone please make a Spot roll

DM Reminder -- please put your AC, HP's and current spells &/or effects in your post header

MAP - ROUND 2

Ayreon [AC24+1 - 45/77HP] - HASTE - PRAYER - MAGE ARMOR - ENDURE ELEMENTS  d20+11=21 d20+15=25 d20+10=26 d20+10=20 d6+7=13 d6+7=10 d6+7=10 d20+15=35 d20+15=30 d20+10=26 d20+10=15 d6+7=11 d6+7=8
Wednesday November 28th, 2007 2:07:21 AM

Ayreon staggers from the massive wounds and blood gushes down... feeling venom seeping through his veins Ayreon tries to resist the treacherous poison (Fort save 21)... his muscles stiffen ... the drow warrior concentrates and is able to ward of the negative effects.

A mad grin appears on the Drow's face as his Rapier begins to sing...

Concentrating on Rapke 4 first - should Rapke 4 fall during this attack Ayreon turns to Rapke 3

Rapier strike 1 hits AC25+1 - damage 13+1
Rapier strike 2 hits AC26+1 - Crit check AC20+1 - damage 10+1 + crit damage 10+1
Haste action:
Rapier strike 1 hits AC35+1 - NAT20 - Crit check AC30+1 - damage 11+1 + crit damage 8+1
Rapier strike 2 hits AC15+1

Possible damage: 46 or 57 if second strike confirmed critical.

Hoping to see at least 1 of the Rapke sinking to the ground Ayreon spurs his friends to join the frenzy...

"C'MON!! LADS!!! THE BLOODPACK BUTCHERY IS NOW OPEN!!"

Active spells:
Endure Elements from Tatoo
Mage Armor from Tatoo
Prayer from Trellus: +1 Luck bonus to atk/dam/saves/skill -1 penalty to hostiles
Haste from Murdock: +1 AC, +1 action

Murdock (sub-SteveK) (AC 21 HP 35/35) Prayer, Haste  d20+6=14 4d4(1+1+3+4)+4=13
Wednesday November 28th, 2007 10:48:59 AM

Scanning the battlefield, (Spot:14) Murdock sees that Aeryon is in the most trouble and sends four Magic Missles against the most wounded Rapke (13 damage)

Effects
Endure Elements (from Tishe')
Prayer (from Trellus) +1 on all rolls
Haste: (7 rounds) +1 AC, +1 action, +30 movement

Spells Highlight to display spoiler: {
0 Level (4+1) Detect Magic, Light, Disrupt Undead, Detect poison, Message
1st Level (4+2) *Magic Missile x3, Sleep, Mage
Armor, Obscuring Mist
2nd Level (3+1) Scorching Ray, Web, Invisibility, Spider Climb
3rd Level (2+1) Fireball, Gaseous Form, Haste,
4th Level (1+1) Evard's Black Tenticles, Wall of Ice
}

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements, Prayer  d20+8=23 9d6(4+5+1+4+4+2+1+6+2)=29
Wednesday November 28th, 2007 10:56:08 AM

The brown-haired spellweaver takes a quick glance at the other clearing to see if there is any activity before turning to concentrate on the battle at hand. She also sees Aeryon being attacked by two rapke, and so sets her sights on his opponents. Brown eyes carefully sight a line that will strike the rapke without hurting the drow and she wills another spell through her wand.

(Wand of Lightning (lvl 9) 29 damage, Reflex DC 13 for half

(ooc: does the prayer give +1 per die roll? If so, that is +9 additional damage for Tishe's lightning and +4 for Murdock's magic missle)

Spells
Endure Elements; 48 hours
Endure Elements (on Murdock) 24 hours
Prayer (from Trellus)

Wand of Lightning; 3 charges left

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Endure Elements*, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel Magic }

Trellus AC 25 HP 79/79 (Prayer, Endure Elements, Shield of Faith, Magic Vestment(x2))  d20+11=13 3d8(4+8+5)+5=22
Wednesday November 28th, 2007 2:50:48 PM

OOC - Everyone remember the Prayer spell

[Spot 13]

Trellus takes a quick glance about. Other than Ayreon, no one seems in real trouble. One rapke down, one about to be, and Gry hasn't even engaged yet. The blond man nods confidently. This fight is as good as over.

"Murdock, drop back so I can get to Ayreon," he instructs, fishing out a wand.

Should the mage give way, Trellus steps into the vacated spot and taps Ayreon.
[CSW - 22 hp healed]


--------

Active Spells:

Endure Elements - 24 hours
Shield of Faith [10 minutes]- +3 AC deflection
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Remove Fear - +4 save vs Fear Grymash, Vayine, Murdock
Prayer [3/10]- +1 Luck bonus to atk/dam/saves/skill checks for all allies within 40' of Trellus, -1 Luck penalty on same to enemies]

------
Spells Prepared Highlight to display spoiler: {cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), *Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, Bulls Strength (d)
3 - Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, *Shield of Faith (Quickened), Spell Resistance (d)}



Vayine HP 82/82 AC 31 (Endure Elements, Remove Fear, Prayer, Haste, Barkskin)  d20+19=27 d20+19=27 d20+15=24 d20+15=24 d10+11=15 d10+11=17 d10+11=13 d10+11=19
Wednesday November 28th, 2007 4:06:08 PM

Seeing his brother in trouble, Vayine Attacks in full fury. (Attack Rapke 2)

Attack 1 Hits AC 27 for 15 Damage
Attack 2 Hits AC 24 For 13 Damage
Haste
Attack 3 Hits AC 27 For 17 Damage
Attack 4 Hits AC 24 for 19 Damage

Total of 64 Damage if all Hit.

Murdock (sub-SteveK) second Post 
Wednesday November 28th, 2007 6:23:14 PM

Upon hearing Trellus' request, Murdock steps back another 5 feet (ooc: move action after the spell standard action should be in the same round.)

Flea (AC 21, 56 HP)(Prayer, Haste)  d20+9+1=23 d20+12+1=22 4d4(1+2+4+4)+4=15
Wednesday November 28th, 2007 7:03:24 PM

Flea leans over the edge of the skiff and scans the area (Spot=23) calling out to warn her friends if she sees anything untoward.

Satisfied with the effect of her missiles on Rapke #3, and confident that it may soon be dispatched, the rogue focuses her energies on another target. There is a moment of anxiety, but it is brief, as Flea is able to activate the device (UMD=22). She aims at the Rapke engaged with Vayine (#2) directing the magical energy in its direction. (15* pts dmg. towards Rapke #2)

DM Sanity info:

-33/50 charges left to the MM wand
-Prayer [3/10]- +1 Luck bonus to atk/dam/saves/skill checks for all allies within 40' of Trellus, -1 Luck penalty on same to enemies]
-Haste: (7 rounds) +1 AC, +1 action, +30 movement

*unsure if 'Prayer' applies to MM dmg.

(OOC: Unable to open map for some reason. Going by last map and folks posting. DM has discretion at adjusting Flea's actions.-Carla)



Gilan [HP: 106/106 - AC: 25][prayer, haste] Ciaran [HP: 80/80 - AC: 24]  d20=16+11 d20+6=11 d20+11=13 d6+4=6 d6+4=5 d6+4=8 d20+10=13
Wednesday November 28th, 2007 8:22:02 PM

Gilan smiles as a rapke puts himself in his own threat range. He steps in to close the small distance and figures that his flanking with Ayreon will be very helpful.

His own scimitar tears into rapke(2) with his own series of attacks. He keeps his eyes open for signs of trouble though he might not notice anything with his mind on the battle.

[Gilan vs Rapke2: hit: 27/11/13 and damage: 6/5/8]

[spot(Gilan): 13]

[Barkskin(Vayine): +4AC(natural); 1/900rounds]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)*, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Grymash (ac26, hp104, divine favor, remove fear, bulls strength, haste, prayer)  d20+3=21 d20+15=30 d20+15=33 d20+15=33 d20+10=18 d20+10=23 d8+23=27 d8+23=29 d8+23=25 d8+18=24 d8+18=22 d20+15=26 d20+31=44
Wednesday November 28th, 2007 9:01:55 PM

(I cant view the map. the link keeps timing out, so Im posting two possible actions.)
(Spot 21)

Grymash's ax flies into action. Twirling and swirling, the barbarian attacks the closest rapke in need of killing.

(If a rapke is within reach, the unfortunate creature receives a barrage of slashing blows:
Powerattack -6hit/+12dam
Attack1. HitAC 30. Damage 27
Attack2. HitAC 33. Damage 29
Attack3. HitAC 33. Damage 25
Attack4. HitAC 18. Damage 24
Attack5. HitAC 23. Damage 22
Total possible damage: 127)

(Otherwise Gry will charge to the closest rapke with a single attack.
Powerattack -8hit/+16dam
Charge +2hit/-2ac
Attack: HitAC 26. Damage 44.
-1 Con for every hit.)


Rapke Ambush - Round 3 (DM JohnP)  d20+2=8

Wednesday November 28th, 2007 11:05:46 PM

The Bloodpack is bloodied but not shaken. They return the attacks of the rapke's many times over, littering the ground with bodies.

Ayreon pierces the creature in front of him several times with his rapier. Still, his three attacks are not enough to drop the creature although it came very close.
DM Note -- Haste adds one extra attack at the highest attack bonus (plus modifiers) only when performing a Full Attack full-round action. It doesn't provide an extra action, or an extra attack action. Yes, I know ... the terminology sucks but it's what we have to work with. So, in this case:
- 1st attack @ full BAB + modifiers (+15)
- Haste granted extra attack @ full BAB + modifiers (+15)
- 2nd attack @ BAB minus 5 + modifiers (+10)


Murdock helps out his companion, sending four balls of magical force at rapke #4. This is enough to drop the creature and the mage steps away from the creature.

Tishe' carefully sends a bolt of electricity over the heads of the party to strike rapke #3. The smell of ozone stings the noses of the 'Pack on the ground but they trust Tishe' ... at least until she sends an errant spell their way.

Trellus moves into the space that Murdock just left and heals Ayreon. The cleric isn't too worried about the rapke, having faced them before, and trusts his companions can deal with them.

Vayine attacks the sole remaining rapke near him, dropping it with three swings of his sword. The drow is beginning to think that these things are not the horrors that his companions had described around campfires.
DM Note -- See above, concerning Haste

Flea was about to attack rapke #2 but sees that Vayine has already dropped it. She instead sends her magical missiles at rapke #3.

Gilan moves closer to rapke #3 and slices at it. Only his first swing connect, though, and barely damages the thing.

Grymash wheels into action, stepping towards rapke #3 and dispatching it with his first swing.
DM Note -- See above, concerning Haste

++++++


There are no remaining rapkes to attack. However, some of the party notice some bothersome details.

Flea only -- Highlight to display spoiler: {Something ... big, bigger than three or four rapkes ... is coming from where you and Tishe' first spotted the creatures. (The creatures will be coming from the left side of the map next round).}

Gilan, Grymash, Murdock, Trellus only -- Highlight to display spoiler: {The creatures wounds aren't as bad as expected. And the things don't really look like rapke.}

STAYING IN COMBAT ROUNDS -- POST ONE ROUND OF ACTIONS


MAP - ROUND 3

Trellus AC 25 HP 79/79 (Prayer, Endure Elements, Shield of Faith, Magic Vestment(x2))  d20+8=17 d20+8=13
Thursday November 29th, 2007 11:29:14 AM

OOC - Everyone remember the Prayer spell

Trellus makes a sour face.
"Something is sunbaked here," he grumbles suspiciously. "That was way too easy."

The blond man moves beside Ayreon and squats down next to one of the dead beasts.
[Move to AC13, inspect rapke #1]

"Flea? What are them other rapke doing? The ones by the body?"

Trellus regards the beast lying before him, trying to figure out what it is that he doesn't like about it.
[Knowledge (local-Sargass Plains) - 17]
[Knowledge (Religion) - 13]


--------

Active Spells:

Endure Elements - 24 hours
Shield of Faith [10 minutes]- +3 AC deflection
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Remove Fear - +4 save vs Fear Grymash, Vayine, Murdock
Prayer [4/10]- +1 Luck bonus to atk/dam/saves/skill checks for all allies within 40' of Trellus, -1 Luck penalty on same to enemies]

------
Spells Prepared Highlight to display spoiler: {cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), *Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, Bulls Strength (d)
3 - Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, *Shield of Faith (Quickened), Spell Resistance (d)}



Ayreon [AC24+1 - 67/77HP] - HASTE - PRAYER - MAGE ARMOR - ENDURE ELEMENTS 
Thursday November 29th, 2007 1:12:33 PM

Glad to see the rapke down Ayreon is thankful for the healing he received from Trellus.
Still he feels dissapointed for not having killed a single creature...

"So what else is out there?" he says while putting away his rapier and picking up his Bow. Readying it again for the next ugly beasties...

Murdock (sub-SteveK) (AC 21 HP 35/35) Prayer, Haste  d20+6=11
Thursday November 29th, 2007 3:48:24 PM

Murdock frowns and concentrates hard. "The wounds should be bigger on the Rapke. Be careful they are not regenerating."

Having only seen unusual varieties of Rapke, Murdock knows these are different, but not in what way. He keeps an eye out in the Sargrass (Spot:11)

Effects
Endure Elements (from Tishe')
Prayer (from Trellus) +1 on all rolls
Haste: (6 rounds) +1 AC, +1 action, +30 movement

Spells Highlight to display spoiler: {
0 Level (4+1) Detect Magic, Light, Disrupt Undead, Detect poison, Message
1st Level (4+2) *Magic Missile x3, Sleep, Mage
Armor, Obscuring Mist
2nd Level (3+1) Scorching Ray, Web, Invisibility, Spider Climb
3rd Level (2+1) Fireball, Gaseous Form, Haste,
4th Level (1+1) Evard's Black Tenticles, Wall of Ice
}

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements, Prayer  d20+8=17
Thursday November 29th, 2007 4:02:38 PM

"Well, this worked fine as a fighting platform in support of the pack!" Tishe' exclaims delightedly. Holding staff and wand, she keeps up her scan of the horizon. (Spot:17)

Spells
Endure Elements; 48 hours
Endure Elements (on Murdock) 24 hours
Prayer (from Trellus)

Wand of Lightning; 3 charges left

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Endure Elements*, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel Magic
}

Gilan [HP: 106/106 - AC: 25][prayer, haste] Ciaran [HP: 80/80 - AC: 24]  2d6(4+6)+4=14
Thursday November 29th, 2007 9:21:49 PM

Gilan takes a closer look at the thing that dropped at his feet and shakes his head. "This is no rapke...though it could loosely resemble one." Taking his scimitar he tries to neatly snips the things head off.

[coup attack: 14 damage]

[Barkskin(Vayine): +4AC(natural); 1/900rounds]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)*, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Grymash (ac26, hp104, divine favor, remove fear, bulls strength, haste, prayer) 
Thursday November 29th, 2007 10:06:34 PM

"What dis be... rapke or prairie pigs ta slaughter. There be no blood rush in dis!!" Grymash looks around at the bodies, then the surround grass.

Flea (AC 21, 56 HP)(Prayer, Haste)  d20+11=25 d20+9=22 d20+6=14
Thursday November 29th, 2007 10:30:52 PM

"Tishe'! Tishe! Look!" cries the excited gnome, gesticulating to where the first creatures had come from. Then, loud enough for her companions down below to hear, she calls out, "something comes! It looks big! Bigger than 3 Rapkes, but I dunno' what it is!"

Flea cranes precariously over the edge of the skiff in order to get a better view at what is heading towards the pack. (Balance=25, Spot=22) She tries to remember what she has learned/heard about the Rapke's habits and what other plains creatures might travel in proximity to them (Knowledge History=14) in an effort to discern if her pack is threatened.

DM Sanity info:

-33/50 charges left to the MM wand
-Prayer [4/10]- +1 Luck bonus to atk/dam/saves/skill checks for all allies within 40' of Trellus, -1 Luck penalty on same to enemies]
-Haste: (6 rounds) +1 AC, +1 action, +30 movement



Rapke Ambush - Round 4 (DM JohnP) 
Thursday November 29th, 2007 11:03:31 PM

Trellus moves to examine one of the fallen opponents. The close examination reveals that the thing is healing as the cleric watches, the flesh knitting together unnaturally. Trellus has never heard of such a thing before, at least in a rapke.

Ayreon sheathes his rapier and picks up his bow, ready to face more opponents.

Murdock offers his opinion, stating that he believes that the creatures somehow resisted some of the weapon damage.

Grymash the lack of worthy opponents.

Then, Gilan slices across the throat of the monster [rapke #3] at her feet. The malformed head relaxes as soon as it is separated from the body, the features softening until it no longer resembles a rapke at all. At the same time, the body softens and shifts colour until a featureless, gray sack of flesh and bones is lying at Gilan's feet. Ciaran, who had been recovering from the fright caused by the things' screams, recoils from the stinking ichor that seeps from the body. These things truly are not rapke but no one knows exactly what they are.

Tishe' is heartened that the skiff has proved useful. However, when the druid scans the horizon, she spots some kind of gargantuan monster approaching from the west, where she and Flea had noticed the rapke and prey. Tishe' can't tell too much yet except that the approaching thing has many segmented legs. Flea stands to peer west, then shouts to her companions that she thinks the approaching creature is a spider. And, to make matters worse, there seem to be four of the rapke-things following behind.

MAP - ROUND 4

Vayine HP 82/82 AC31 (Endure elements, haste, prayer, barkskin, remove fear)  d8+8=11 d8+8=11 d8+1=5 d8+1=2
Thursday November 29th, 2007 11:24:30 PM

"Hey all, did that one just erode? we should cut the heads off the others than burn there remains. Just to be safe. No sense in letting these things get back up."

"Here brother Its not much but it should help."

Reaching out his hand the blue tattoo glows, its healiong warmth spreads from his fingers to his wounded brother.

heals 11 damage
heals 11 damage

( I can't remember if i add my level to the healing, if not than it heals the following)

heals 5 damage
heals 2 damage

Ayreon [AC24+1 - 77/77HP] - HASTE - PRAYER - MAGE ARMOR - ENDURE ELEMENTS  d20+17=28 d20+12=26 d8+7=14 d8+7=14
Friday November 30th, 2007 2:00:51 PM

"Thanks bro... we'll need those if we want to face what's up ahead..."

Gasping at the enormous bulbeous body of the arachnoid Ayreon shivers. He was never fond of spiders and certainly not when they have grown to enormous proportions...

"Is this Larvanya's wrath that decends upon us?" he sighs to his brother "Firbral help us and our new friends..."

Then Ayreon regains his wits and prepares for battle.

"Spread out friends. If that spider throws a web at us we will all be caught!! Slice the throats of these remaining creatures..."

Fully healed Ayreon moves to Y13 and fires two arrows at the spider.

Arrow 1 hits AC28+1 - damage 14+1
Arrow 2 hits AC26+1 - damage 14+1
Possible damage: 30


Vayine (HP 82/82 AC 31, Endure Elements, Remove Fear, Prayer, Haste, Barkskin 
Friday November 30th, 2007 5:35:02 PM

Vayine nods to his brother seeing the healing done. hearing that the giant spider like creature was heading towards the party sent a shiver down the Drows spine, "Not again" he thought. He had, had his fill of fighting spiders, trying to reach the surface. Not it appeared he would be doing it again.

"Mage! stay behind me, Don't let it touch you, Tishe' Flea, move your skiff away from the spider, if it can trap a fly it can hold the boat. fall back behind our line."

The Drow warrior pulls his large shield in front of him, his sword held out behind him as if he was preparing to rush the spider. Crouching down he prepared for the assult.

Murdock (sub-SteveK) (AC 25 HP 35/35) Prayer, Haste, Mage Armor 
Saturday December 1st, 2007 12:29:02 PM

Murdock looks irritably at Vayine. "I know about spiders too", he says brushing his ebony hand across his sleeve. "If you and Grymash could be so kind as to separate these heads from thier bodies, we can then concentrate on the arriving monster."

Nevertheless, Murdock moves around to stand behind Grymash and Gilan (moves to AG,11) and then considers the pending arrival of company. A quick passing of his fingers assists his defenses, and the drow is ready to face the spider. (Cast Mage Armor)

Effects
Endure Elements (from Tishe')
Prayer (from Trellus) +1 on all rolls
Haste: (5 rounds) +1 AC, +1 action, +30 movement
Mage Armor: (4200 rounds) +4 AC

Spells Highlight to display spoiler: {
0 Level (4+1) Detect Magic, Light, Disrupt Undead, Detect poison, Message
1st Level (4+2) *Magic Missile x3, Sleep, Mage
Armor*, Obscuring Mist
2nd Level (3+1) Scorching Ray, Web, Invisibility, Spider Climb
3rd Level (2+1) Fireball, Gaseous Form, Haste*,
4th Level (1+1) Evard's Black Tenticles, Wall of Ice
}

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements, Prayer  d20+14=18
Sunday December 2nd, 2007 10:41:00 AM

Tishe' immediately sees the wisdom of moving the skiff away from the approaching spider. Moving back to the tiller, she wants to raise sail and scoot north of the clearing to provide flanking fire into any attackers. (Sailing: 18)

"Flea, can you lend a hand, I'm having a little trouble with the sails!"

Spells
Endure Elements; 48 hours
Endure Elements (on Murdock) 24 hours
Prayer (from Trellus)

Wand of Lightning; 3 charges left

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Endure Elements*, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel Magic }

Gilan [HP: 106/106 - AC: 25][prayer, haste] Ciaran [HP: 80/80 - AC: 24] 
Sunday December 2nd, 2007 5:07:09 PM

With a couple of minutes time to themselves he moves over to Grymash and gently lays a hand upon him. "This will harden your skin and make you harder to hit in battle." It is a quick prayer to Mother and Father for aid to his cause. With the spell on Grymash he moves back over to stand near Vayine.

He glances to the drow and then nods his head. "Want to play flank the enemy?" A nasty grin spread across his face as he mentions a fun little game. He glances to the rest of the group as they move to set themselves up.

Ciaran slinks further away from the fighting area, under the skiff. He does not like the idea of fighting right now and wants to just stay out of it.

[Barkskin(Grymash): +4AC(natural); 0/900rounds]
[Barkskin(Vayine): +4AC(natural); 2/900rounds]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Flea (AC 21, 56 HP)(Prayer, Haste)  d20+1+1=18
Sunday December 2nd, 2007 6:57:53 PM

Flea lends a hand where Tishe directs (Aid Another/Strength ? Check=18). Between gasps, she asks the druid, "do you think it is the Fey Prince returned? You know, Ebeyron with the acorns?"

Flea remembers how after what seemed like years in the wilderness of the Wold, Bloodpack had returned to Rattledam, only to find it under attack. The party had no sooner found Galafar and Malafret, when they were sent after the thing that had led nature's creatures to fight the domed city. Flea had voted that the part elf, part spider avatar should live. Was he now back, roaming the Sargrass Plains?

But what of the strange Rapke?

And why were the drow so affected by the idea of a large spider?


DM Sanity info:

-33/50 charges left to the MM wand
-Prayer [5/10]- +1 Luck bonus to atk/dam/saves/skill checks for all allies within 40' of Trellus, -1 Luck penalty on same to enemies]
-Haste: (5 rounds) +1 AC, +1 action, +30 movement



Ayreon 
Monday December 3rd, 2007 9:15:32 AM

Ayreon's eyes follow his arrows as they veer towards the monsterous spider...

Trellus AC 25 HP 79/79 (Prayer, Endure Elements, Shield of Faith, Magic Vestment(x2)) 
Monday December 3rd, 2007 11:24:43 AM

OOC - Everyone remember the Prayer spell

"Well, this bites grass," the blond man growls. Trellus pulls a dagger from his boot and sets to work removing the head of the whatever it is before him. [#1]
"Gry, chop their heads off. These things are healing up."

While working on the head, the cleric keeps barking out orders.
"We get this done and then everyone back up so its gotta come through the clearing. Then we burn it up."


--------

Active Spells:

Endure Elements - 24 hours
Shield of Faith [10 minutes]- +3 AC deflection
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Remove Fear - +4 save vs Fear Grymash, Vayine, Murdock
Prayer [5/10]- +1 Luck bonus to atk/dam/saves/skill checks for all allies within 40' of Trellus, -1 Luck penalty on same to enemies]

------
Spells Prepared Highlight to display spoiler: {cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), *Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, Bulls Strength (d)
3 - Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, *Shield of Faith (Quickened), Spell Resistance (d)}



Vayine (HP 82/82 AC 31, Endure Elements, Remove Fear, Prayer, Haste, Barkskin) 
Monday December 3rd, 2007 4:26:03 PM

With a nod to the Cleric, the Drow hacks the heads off the Rapke near him, than moves with the others to allow the spider into the clearing.

Grymash (ac30, hp104, divine favor, remove fear, bulls strength, haste, prayer, barkskin)  d20+20=26 d20+20=38 d20+20=35 d8+31=36 d8+31=35 d8+31=35 d8+31=38 d8+31=39 d8+31=35 d8+31=39 d8+31=35 d8+31=38
Monday December 3rd, 2007 8:33:18 PM

Grymash does just that. He walks up to each beast whose head is not severed and finishes the job.

(Coup de graces are automatic critical hits, but I rolled them anyway. Damage dealt: 106, 112, 112.
Beast1 make Fort Save DC 121 or die instantly.
Beast2 make Fort Save DC 127 or die instantly.
Beast4 make Fort Save DC 127 or die instantly.
Each one loses a point of Con, if that matters. :)

Rapke Ambush - Round 5 (DM JohnP)  d100=50 d100=26
Tuesday December 4th, 2007 6:44:22 AM

Things move along.

Vayine invokes the magic of the tattoo, healing his brother once for 5 hitpoints.
DM Note - Tattoo requires standard action to use, so only once per round. The spell (Cure Light Wounds) is cast at 1st level, not at the user's level.

Ayreon launches three arrows into the grass. He can't see his target very well and both arrows sail harmlessly away, never to be found again.
DM Note - Concealment provides 50% miss chance, which I rolled ... and both were 50% or less.

Murdock reminds the drow brothers that he knows a thing or two about spiders, too, while moving to the rear of the party. He casts a protective spell.

Tishe' tries to move the skiff out of the path of the oncoming colussal spider, sensing that it wouldn't be a good idea to be in a small boat at about spider eye level. She can't quite handle the rudder and sails by herself, though.

Gilan casts a protective spell on Grymash before movign to stand beside Vayine. His companion is still frightened, though, and moves away from the spider.

Flea jumps to help Tishe' and somehow manages not to untie anything vital. Together, they move the skiff to the north edge of the clearing. Ciaran follows, trying to get into the shadow of the skiff.

Trellus starts hacking at the "head" of the thing next to him while shouting at Grymash. The cleric manages to saw through the tough hide and watches this thing slacken into a loose pile of flesh and bones.

Grymash doesn't bother with subtley and simply hacks the head from the nearest beast.
DM Note - COup de grace is a full-round action and we're staying in combat round.

++++++


The spider-thing moves closer, cushing the grass beneath itself. The four rapke-things follow behind.

MAP - ROUND 5

Ayreon [AC24+1 - 77/77HP] - Haste - Prayer - Mage Armor - Endure Elements 
Tuesday December 4th, 2007 7:47:43 AM

"Sounds like a fine plan" Ayreon shouts to Trellus as he hurries towards the grass on the opposite side of the clearing...

Husteling through the clearing, dodging his friends, Ayreon reaches AO12.

There he awaits further battle orders his bow readied for action...


Trellus AC 25 HP 79/79 (Prayer, Endure Elements, Shield of Faith, Magic Vestment(x2)) 
Tuesday December 4th, 2007 9:33:22 AM

OOC - Everyone remember the Prayer spell

Trellus looks up from his grisly work. One left.
"Vayine, take care of that one," he directs. "Everyone else, back up."

The cleric does just that, moving over to western side of the clearing, and turning to face the oncoming whatever.
[Move to AK-12]


--------

Active Spells:

Endure Elements - 24 hours
Shield of Faith [10 minutes]- +3 AC deflection
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Remove Fear - +4 save vs Fear Grymash, Vayine, Murdock
Prayer [6/10]- +1 Luck bonus to atk/dam/saves/skill checks for all allies within 40' of Trellus, -1 Luck penalty on same to enemies]

------
Spells Prepared Highlight to display spoiler: {cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), *Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, Bulls Strength (d)
3 - Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, *Shield of Faith (Quickened), Spell Resistance (d)}



ADM StevenVdB : Posting Record Game 10 
Tuesday December 4th, 2007 9:50:34 AM

Posting Report for Game 10 for the week of November 26 - December 2

Name - MTWTFSS - #posts
DM JohnP - -XXX--- - 3
Trellus - --XX--- - 2
Tishe - --XX--X - 3
Gilan - --XX--X - 3
Grymash - --XX--- - 2
Flea - X-XX--X - 4
Murdock - X-2X-X- - 5 Subbed by SteveK
Vayine - XXXXX-- - 5
Ayreon - X-XXX-- - 4

[X = post, - = no post, 2 = 2 posts]

Again only 3 DM posts. Followed up well all players though...

Weekly summary: Rapke and something else... !!!
The first creatures resembling Rapke are quickly downed by the Bloodpack. But they are not dead... only by severing their heads from their body they are killed.
But what else is to be found in the fields around the clearing... something nasty... something vile... something... deadly?

Murdock (sub-SteveK) (AC 25 HP 35/35) Prayer, Haste, Mage Armor  8d6(3+3+4+6+2+1+3+6)+8 =36
Tuesday December 4th, 2007 5:09:13 PM

Murdock moves to the back edge of the clearing and turns around (+30 feet due to haste spell). He readies his Fireball spell, awaiting when the Spider arrives in the clearing.

(Readied Attack: Fireball when the Spider is in the clearing: 36 damage, Reflex DC 18 for half damage)

Effects
Endure Elements (from Tishe')
Prayer (from Trellus) +1 on all rolls
Haste: (4 rounds) +1 AC, +1 action, +30 movement
Mage Armor: (4199 rounds) +4 AC

Spells Highlight to display spoiler: {
0 Level (4+1) Detect Magic, Light, Disrupt Undead, Detect poison, Message
1st Level (4+2) *Magic Missile x3, Sleep, Mage
Armor*, Obscuring Mist
2nd Level (3+1) Scorching Ray, Web, Invisibility, Spider Climb
3rd Level (2+1) Fireball, Gaseous Form, Haste*,
4th Level (1+1) Evard's Black Tenticles, Wall of Ice
}

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements, Prayer 
Tuesday December 4th, 2007 5:12:51 PM

"Shady, Flea, we'll teach everyone a little sailing skills! Now that we're out of the way, I can weave for a little help!

The brown-eyed woman begins a complex weaving of movement and voice, calling to the Celestial realms for assistance in the coming fight. (Summon III)

Spells
Endure Elements; 48 hours
Endure Elements (on Murdock) 24 hours
Prayer (from Trellus)

Wand of Lightning; 3 charges left

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Endure Elements*, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III, Tiny Hut, Fly, Dispel Magic
}

Flea (AC 21, 56 HP)(Prayer, Haste) 
Tuesday December 4th, 2007 6:46:56 PM

The gnome works feverishly though inexpertly on Tishe's instructions, and sees the fruits of her labour as the small druidwood craft sails to an advantageous spot.

Flea's mind is awash with conflicting emotions. Is the approaching creature the Fey King Ebyron in the Avatar form he chose to reveal to the Bloodpack? or...is it something more terrible?

Flea's finger twitches over the mechanism that activates her wand. Her eyes are focused on the mass moving through the grass.

DM Sanity info:

-33/50 charges left to the MM wand
-Prayer [4/10]- +1 Luck bonus to atk/dam/saves/skill checks for all allies within 40' of Trellus, -1 Luck penalty on same to enemies]
-Haste: (4 rounds) +1 AC, +1 action, +30 movement



Grymash (ac32, hp104, divine favor, remove fear, bulls strength, haste, prayer, barkskin, prot. from evil) 
Tuesday December 4th, 2007 8:30:20 PM

Grymash backs up with the rest of his pack, at the request of Trellus. He is beginning to feel the earth shake under his feet. Up ahead he finally begins to notice the disturbance in the grass. Creepers buzzing and flying out of the way. Something big is coming. He asks his master, Lord Gargul, for his protection from what is about to come.

(Cast Protection from Evil)

Gilan [HP: 106/106 - AC: 25][prayer, haste] Ciaran [HP: 80/80 - AC: 24] 
Tuesday December 4th, 2007 9:00:40 PM

Gilan backs up with the rest of the group as he watches the grass. From what they have been told so far, they have a nice juicy one coming their way and it appears to be somekind of spider. Getting himself ready for the fight ahead he casts another spell, that will aid him in combat.

[Call Lightning: 0/9 bolts; 0/90 rounds]
[Barkskin(Grymash): +4AC(natural); 1/900rounds]
[Barkskin(Vayine): +4AC(natural); 3/900rounds]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Rapke Ambush - Round 6 (DM JohnP) 
Tuesday December 4th, 2007 10:19:35 PM

Ayreon moves to the other side of the clearing, ready to launch arrows when the monsters enter. Trellus, Murdock and Grymash back up as well. Murdock makes the preparations to launch a fireball at the colossal spider-thing while Grymash protects himself. Gilan follows along at the end, casting a spell to blast the creatures with when they show themselves.

In the skiff, Tishe' starts casting a spell to summon creatures to fight for them. Flea waits in the front of the skiff for the monsters to enter the clearing, wondering what this all means.

After everyone else has left, Vayine dispatches the last of the rapke-things and moves to join his companions.

++++++


The monsters move steadily towards the clearing. The colossal thing crushes the grass beneath it and creates a path for the smaller creatures following.

MAP - ROUND 6

Grymash (ac32, hp104, divine favor, remove fear, bulls strength, haste, prayer, barkskin, prot. from evil)  d20+5=24 d20+17=28 d20+17=30 d20+12=26 d8+10=14 d8+10=13 d8+10=15
Tuesday December 4th, 2007 11:31:04 PM

Grymash grows increasingly impatient. All this time and no wounds being inflicted. Setting aside his double ax, Grymash pulls out his mighty composite bow. A bow that looks like a tree held taut by string. Making his best estimate at the giants distance (Spot 24), he fires three deadly missiles over the grass and hopefully into their approaching attacker.

(Arrow1. HitAC 28. Damage 14.
Arrow2. HitAC 30. Damage 13.
Arrow3. HitAC 26. Damage 15.)

Ayreon [AC24+1 - 77/77HP] - Haste - Prayer - Mage Armor - Endure Elements  d20+18=29 d20+13=32 d100=53 d100=91 d8+7=13 d8+7=13 d20+6=22
Wednesday December 5th, 2007 7:01:40 AM

Like Grymash Ayreon too fires a couple of arrows at the large thing that is approaching.

Arrow 1 hits AC29 - miss chance 53 - Damage 13
Arrow 2 hits AC32 - miss chance 91 - Damage 13
Total damage - 26

Then Ayreon steps North to AO8 taking concealment in the grass. There the Drow fighter ducks and hides... waiting for the monster to show itself

Hide: 22

Trellus AC 25 HP 79/79 (Prayer, Endure Elements, Shield of Faith, Magic Vestment(x2)) 
Wednesday December 5th, 2007 2:22:31 PM

OOC - Everyone remember the Prayer spell

"Not exactly the fastest thing around, ain't it?" the blond haired man asks rhetorically.

Since they seem to have a few more moments, Trellus glances over at Vayine.
"I got spells that can make you bigger (Enlarge Person) or stronger (Bulls Strength)," he tells the drow. "You interested?"

The cleric casts whichever spell Vayine prefers, and then takes a step backwards.
[move to AL 12]
The very front is for the dudes with the axes and swords.


--------

Active Spells:

Endure Elements - 24 hours
Shield of Faith [10 minutes]- +3 AC deflection
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Remove Fear - +4 save vs Fear Grymash, Vayine, Murdock
Prayer [7/10]- +1 Luck bonus to atk/dam/saves/skill checks for all allies within 40' of Trellus, -1 Luck penalty on same to enemies]

------
Spells Prepared Highlight to display spoiler: {cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), *Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, Bulls Strength (d)
3 - Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- Flame Strike, *Shield of Faith (Quickened), Spell Resistance (d)}



Flea (AC 21, 56 HP)(Prayer, Haste) 
Wednesday December 5th, 2007 6:46:03 PM


The slow progress of the approaching creatures anerves the rogue.

"Maybe we should run away?" she says, looking at Tishe' with wide eyes.

DM Sanity info:

-33/50 charges left to the MM wand
-Prayer [3/10]- +1 Luck bonus to atk/dam/saves/skill checks for all allies within 40' of Trellus, -1 Luck penalty on same to enemies]
-Haste: (3 rounds) +1 AC, +1 action, +30 movement


Murdock (sub-SteveK) (AC 25 HP 35/35) Prayer, Haste, Mage Armor 
Wednesday December 5th, 2007 7:56:34 PM

The black elf maintains his concentration and the readied attack.

(Readied Attack: Fireball when the Spider is in the clearing: 36 damage, Reflex DC 18 for half damage)

Effects
Endure Elements (from Tishe')
Prayer (from Trellus) +1 on all rolls
Haste: (3 rounds) +1 AC, +1 action, +30 movement
Mage Armor: (4198 rounds) +4 AC

Spells Highlight to display spoiler: {
0 Level (4+1) Detect Magic, Light, Disrupt Undead, Detect poison, Message
1st Level (4+2) *Magic Missile x3, Sleep, Mage
Armor*, Obscuring Mist
2nd Level (3+1) Scorching Ray, Web, Invisibility, Spider Climb
3rd Level (2+1) Fireball, Gaseous Form, Haste*,
4th Level (1+1) Evard's Black Tenticles, Wall of Ice
}

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements, Prayer 
Wednesday December 5th, 2007 10:12:21 PM

Completing her incantation, Tishe' points to the clearing 30 feet to the south of the skiff, and a Golden Bison appears. "Wait, noble one, and attack the spider and reptiles that are arriving."

"It can't be Ebyron", states the brown-haired woman with finality to Flea. "It is just a big spider, and we'll deal with it like everything else that threaten the Sargrass." With that, Tishe' begins incanting a similar, but subtly different spell to bring forth more assistance. (Summon Nature II over Heat Metal)

Spells
Endure Elements; 48 hours
Endure Elements (on Murdock) 24 hours
Prayer (from Trellus)
Celestial bison [6 rounds] AC:13 HP:47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite

Wand of Lightning; 3 charges left

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace, Heat Metal

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Endure Elements*, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III*, Tiny Hut, Fly, Dispel Magic
}



Gilan [HP: 106/106 - AC: 25][prayer, haste] Ciaran [HP: 80/80 - AC: 24][greater magic fang] 
Wednesday December 5th, 2007 10:21:59 PM

Gilan glances around and then to his brother who has finally recovered from the screams of the rapke type creatures from earlier. He motions him over and laying a hand upon his brother, begins to cast a spell. "We may have need of you brother."

Ciaran smiles as his brother as he feels the spell, something that he has gotten use to. The large wolves teeth seem to have gotten slightly longer and more menacing...unless that is just your imagination.

[Greater Magic Fang(Ciaran): +3 hit/damage; 0/5400 rounds]
[Call Lightning: 0/9 bolts; 1/90 rounds]
[Barkskin(Grymash): +4AC(natural); 2/900rounds]
[Barkskin(Vayine): +4AC(natural); 4/900rounds]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Vayine (HP 82/82 AC 31, Endure Elements, Remove Fear, Prayer, Haste, Barkskin, Bull's Strength ) 
Wednesday December 5th, 2007 11:00:38 PM

Thanks, I think I will take the strength. the extra damage is always helpful, plus we might need the extra carrying weight later.

The gentle pressure as his muscles swell under his armor is a different feeling, but it brings a smile to his face.

"Look Bro, we need to do this more often."

Flexing his stronger muscles, he swings his sword back and forth getting used to the added power.

Rapke Ambus - Round 7 (DM JohnP) 
Wednesday December 5th, 2007 11:09:18 PM

d100=3

Grymash drops his double axe in order to pull out his bow. The half-orc sends an arrow into the grass where it disappears.
DM Note -- Unless Grymash has some feats that I'm not aware of, dropping the axe (Free) and drawing the bow (Move Equivalent) will only allow a single attack. I rolled the percentile die for miss chance and it was < 50%.

Ayreon fires his bow twice and is pretty certain that his arrows hit the armored carapace of the spider-thing. Then the drow moves into the grass to conceal himself.

Trellus casts a spell on Vayine and then steps back.

Flea worries about the approaching monsters. Although the gnome's voice is quiet and only Tishe' hears her concerns.

Murdock is still waiting to cast flames at the approaching monster.

Tishe completes the casting of her spell and a summoned creature appears to fight for the party. The theurge then starts another similar spell.

Gilan calls his companion to his side and then improves Ciaran's fighting ability.

Vayine is silently preparing for battle when Trellus casts a strength-enhancing spell on the drow fighter.

+++++++


d20+11=15

The colossal spider-thing reaches the edge of the clearing and hurls a mat of webbing at the nearest opponent, the bison. The webbing settles around the summoned creature and entangles it.
Break DC 25, Escape Artist DC 21, or 16 hitpoints to break

The rapke-things race beneath the feet of the spider-thing and close with the bison.

MAP - ROUND 7

Trellus AC 25 HP 79/79 (Prayer, Endure Elements, Shield of Faith, Magic Vestment(x2))  10d6(4+2+3+2+1+1+1+4+4+2)=24
Thursday December 6th, 2007 11:26:58 AM

OOC - Everyone remember the Prayer spell

Trellus's face sets as he eyes the approaching monstrosity. Maybe Flea had the right idea, but it was too late to leave now.

The cleric casts a spell, calling down a column of fire on top of the spider-like creature.
[Flame strike centered on upper left corner of Y12. Should catch #5 and #7.
24 hp damage - Reflex DC 21 halves]


--------

Active Spells:

Endure Elements - 24 hours
Shield of Faith [10 minutes]- +3 AC deflection
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Remove Fear - +4 save vs Fear Grymash, Vayine, Murdock
Prayer [7/10]- +1 Luck bonus to atk/dam/saves/skill checks for all allies within 40' of Trellus, -1 Luck penalty on same to enemies]

------
Spells Prepared Highlight to display spoiler: {cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), *Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, *Bulls Strength (d)
3 - Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- *Flame Strike, *Shield of Faith (Quickened), Spell Resistance (d)}



Murdock (sub-SteveK) (AC 25 HP 35/35) Prayer, Haste, Mage Armor  d20+6=23 d20+6=21 4d6(3+5+3+6)+4=21 4d6(2+6+3+4)+4=19
Thursday December 6th, 2007 1:04:11 PM

Words in an ancient arcane tongue fall from the lips of Murdock on the arrival of the spider, and it is engulfed in the Readied Fireball. (36 damage, Reflex DC 18 for half damage)(readied action)Highlight to display spoiler: {(Readied Attack: action takes place in opponent round, giving Murdock a full round action this round.)}

The drow wizard immediately follows up the attack with another flaming attack as two scorching rays fly from his fingers to strike the monstrous arachnid (Ray #1: Touch AC 23, 21 damage, Ray#2: Touch AC 21, 19 damage)(standard action)

"Remember Bloodpack, my magic gives you extra speed for only a few more seconds. Make the most of it!" Murdock has the corner of a smile on his face as he assesses the damage to the spider.

Effects
Endure Elements (from Tishe')
Prayer (from Trellus) +1 on all rolls
Haste: (2 rounds) +1 AC, +1 action, +30 movement
Mage Armor: (4197 rounds) +4 AC

Spells Highlight to display spoiler: {
0 Level (4+1) Detect Magic, Light, Disrupt Undead, Detect poison, Message
1st Level (4+2) *Magic Missile x3, Sleep, Mage
Armor*, Obscuring Mist
2nd Level (3+1) Scorching Ray*, Web, Invisibility, Spider Climb
3rd Level (2+1) Fireball*, Gaseous Form, Haste*,
4th Level (1+1) Evard's Black Tenticles, Wall of Ice
}

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements, Prayer  d3=2 d20+6=18 d20+10=23 d8+11=15 d20+5=24 d20+5=6 d6+3=4
Thursday December 6th, 2007 1:17:28 PM

The Celestial Bison is covered in webs and is unable to break free from the confining webs (Break 18, fail)(standard action), but it is able to strike the first rapke that comes close, goring the creature head on. (AC 23, Dam 15)

Summoning Natural creatures to the fight, Tishe' causes two wolves to appear five feet from the northernmost rapke. Seeing an enemy directly before them, the wolves attack! (Wolf#1: AC 24, Dam 4) (Wolf#2: AC 6, miss)

Tishe' doesn't bother to give any more instructions to her creatures, but again summons still more creatures to give diversion to the attacking rapke and spider. (Summon Nature II over Cat's Grace)

Spells
Endure Elements; 48 hours
Endure Elements (on Murdock) 24 hours
Prayer (from Trellus)
Celestial bison [5 rounds] AC:13 HP:47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite
2 Wolf [4 rounds](animal) AC14 HP17 A+5(bite) Dd6+3; low light; scent; trip(+1)

Wand of Lightning; 3 charges left

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Endure Elements*, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III*, Tiny Hut, Fly, Dispel Magic
}

Grymash (ac32, hp104, divine favor, remove fear, bulls strength, haste, prayer, barkskin, prot. from evil)  d20+17=29 d20+17=35 d20+12=13 d8+10=18 d8+10=15
Thursday December 6th, 2007 7:00:03 PM

Grymash pulls back his bow three more times. They're gonna have to come to us this time. "Eat Gry's lil vipers, Piggie Dumps!!"

(With Haste, on rapke6.
Arrow1. HitAC 29. Damage 18.
Arrow2. HitAC 35. Damage 15.
Arrow3. HitAC 13. nat 1, miss.)

Gilan [HP: 106/106 - AC: 25][prayer, haste] Ciaran [HP: 80/80 - AC: 24][greater magic fang]  3d6(4+6+2)=12
Thursday December 6th, 2007 11:11:01 PM

Gilan moves slightly to the side to give himself some distance from the others in case another web is thrown. Without much thought he directs a bolt of lightning to slam into the large spider. "Stay near me brother."

Ciaran has already moved to stay near his brother, even before the command. If it comes down to it they can easily fight together.

[Greater Magic Fang(Ciaran): +3 hit/damage; 1/5400 rounds]
[Call Lightning: 0/9 bolts; 2/90 rounds; 12 damage; Ref DC 19 for half]
[Barkskin(Grymash): +4AC(natural); 3/900rounds]
[Barkskin(Vayine): +4AC(natural); 5/900rounds]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

DM Announcement (JohnP) 
Thursday December 6th, 2007 11:30:27 PM

No DM post tonight. Definitely one tomorrow night.

Flea (AC 21, 56 HP)(Prayer, Haste)  d20+12+1=24 4d4(3+3+3+3)+4=16
Thursday December 6th, 2007 11:53:21 PM

Tishe always does the right thing, thinks Flea, and, with a flick of her wrist she activates her wand (UMD=23), and sends the magical missiles at the closest rapke (16 pts dmg. to rapke #6 )

The rogue has never gotten used to the sacrifice Tishe's celestial creatures make for the pack, so she tries to help them out from her perch above the grass.

"Keep us far enough away from those creatures, Tishe'!" Flea calls, concerned that the boat might be drifting into range of the spider.

DM Sanity info:

-32/50 charges left to the MM wand
-Prayer [2/10]- +1 Luck bonus to atk/dam/saves/skill checks for all allies within 40' of Trellus, -1 Luck penalty on same to enemies]
-Haste: (2 rounds) +1 AC, +1 action, +30 movement



Ayreon [AC24+1 - 77/77HP] - Haste - Prayer - Mage Armor - Endure Elements  d20+15=22 d20+15=32 d20+10=23 d8+7=14 d8+7=10 d8+7=11 d20+6=24
Friday December 7th, 2007 12:42:33 AM

Hidden away in the grass Ayreon gazes with awe as the Bloodpack mages engulf the spider thing with all kinds of magical fire... not being able to cast any spells himself he has great admiration for those who can!

Ayreon himself is best at a certain distance and takes a full round action to fire 3 arrows into the belly of the beast...

Arrow 1 hits AC22 - damage 14
Arrow 2 hits AC32 - damage 11
Arrow 3 hits AC23 - damage 11

Then takes a 5ft step to the right and hides again hoping the spider doesn't know where the arrows came from...

Hide: 24

Vayine (HP 82/82 AC 31, Endure Elements, Remove Fear, Prayer, Haste, Barkskin, Bull's Strength ) 
Friday December 7th, 2007 5:14:33 PM

cursing himself for not readying his bow when he had the chance, the Drow warrior stands with the others, preparing to engage the creature that comes with in reach.



Rapke Ambush - Round 8 (DM JohnP)  d20+10=22 d20+8=23 d20+10=16 d20+8=18 d20+8=24 d20+8=24 d20+10=12 d20+12=26 d20+7=18 d20+7=24 2d8(8+3)+8=19 d4+4=7 d4+4=8 d4=3
Friday December 7th, 2007 10:29:39 PM

Trellus calls down holy fire upon the spider-thing and the closest rapke-thing. It's surprising to see how nimble the two creatures are as they both avoid a portion of the fire.

Murdock follows with his fireball spell, catching the spider and the three closest rapke-things. Again, the rapke-things avoid a portion of the flames but the spider-thing is scorched. The mage then follows this up by casting a spell to send two rays of fire at the spider-thing. Murdock easily hits the colossal thing, burning two deep holes in the carapace.

Tishe' completes her spell to summon two wolves to join the fight. One of the wolves bites a rapke-thing but seems to do little, or no, damage. The theurge begins casting another summoning spell from her vantage point in the skiff.

Grymash fires three arrows at the closest rapke-thing, hitting twice. The half-orc tries taunting the creatures but he cannot tell whether the things even understand what he is shouting.

Gilan moves aside and calls down a bolt of lightning on the spider-thing. The bolt strikes true, adding to the damage caused by Murdock's flames.

From the skiff, Flea uses a wand to send some balls of magical force at the same rapke-thing that Grymash hit with arrows. The magic is enough to drop the creature to the ground.

Ayreon fires three arrows at the spider-thing. The archer cannot tell where his arrows fall, being so far back in the grass.

Vayine gets ready to be attacked.

++++++


The spider-thing pushes ahead, around the knot of rapke-things and summoned creatures. Then is spits a cone of stinking green venom at the Bloodpack, catching nearly all of them in the noxious mist.
Grymash, Trellus, Vayine, Ciaran, Gilan - DC 20 Fort save vs. poison, failure loses 2d6 STR

Rapke #7 screams at the summoned wolves but also catches the skiff and Grymash.
Wolves, Tishe', Flea, Tacia, Grymash -- DC 12 Will save vs. Fear, or stunned for 1d4 rounds

Rapke #8 advances 5 feet before biting and clawing at the summoned bison. All three attacks hit but are not enough to destroy the bison.
Bite -- hits AC 26, 19 damage
Claw 1 -- hits AC 18, 7 damage
Claw 2 -- hits AC 24, 8 damage


Rapke #9 moves up behind the other rapke and screams at the 'Pack members.
Bison, Grymash, Trellus, Vayine, Ciaran, Gilan, Murdock -- DC 12 Will save vs. Fear, or stunned for 2d4 rounds

MAP - ROUND 8

Flea (AC 21, 56 HP)(Prayer, Haste)  d20+3+1=21 d20+12+1=27 4d4(1+2+3+3)+4=13
Sunday December 9th, 2007 11:44:40 PM

The hairs on the back of Flea's neck rise as the creature opens it's mouth to scream at the Bloodpack, but for once she is able to block out the creature's cry (Will=21, made save!)

Instinctively the rogue activates her wand (UMD=27), and sends the magical missiles at the screaming rapke (13 pts dmg. to rapke #7 )

DM Sanity info:

-31/50 charges left to the MM wand
-Prayer [1/10]- +1 Luck bonus to atk/dam/saves/skill checks for all allies within 40' of Trellus, -1 Luck penalty on same to enemies]
-Haste: (1 rounds) +1 AC, +1 action, +30 movement


Grymash (ac32, hp104, divine favor, remove fear, bulls strength, haste, prayer, barkskin, prot. from evil)  d20+15=27 d20+14=34 d20+14=26 d20+17=24 d20+17=29 d20+12=22 d8+10=14 d8+10=15 d8+10=18
Monday December 10th, 2007 12:13:42 AM

Fort save 27 vs poison, Will Saves 34 and 26)

Grymash decides to concentrate on the smaller rapke. Looks like the other finger-wigglers in the pack are giving it a run for its ginglies. Time to feed the creepers!! Grymash launches another sortie of arrows.

(Attacks on rapke8
Arrow1. HitAC 24. Damage 14.
Arrow2. HitAC 29. Damage 15.
Arrow3. HitAC 22. Damage 18.)

Ayreon [AC24+1 - 77/77HP] - Haste - Prayer - Mage Armor - Endure Elements  d20+17=29 d20+12=24 d8+7=9 d8+7=15 d20+6=10
Monday December 10th, 2007 7:48:16 AM

(ooc I thought I could still see the creature... sorry)

Ayreon moves forward again and walks to AL5. From that position he should have excellent visibility and can still take cover in the folliage...

Flanking the rapke he provides protective fire for his friends. He attempts to hit the biggest threat... being the spider thing.

Arrow 1 hits AC29 - damage 9
Arrow 2 hits AC24 - damage 15
Possible damage 24 Hp

Then he ducks in the folliage again and tries to blend in...

Hide 10

Murdock (sub-SteveK) (AC 25 HP 35/35) Prayer, Haste, Mage Armor  d20+6=18 4d4(3+3+2+3)+8=19
Monday December 10th, 2007 2:23:51 PM

Murdock covers his ears and is able to withstand the Rapke's scream, then turns to glare coldly at the monster before turning his attention back to the spider at hand. Easily the most dangerous opponent, the drow wizard sizes up the arachnid, and flings four bolts of force at the monster. (Magic Missle: 19 damage)

Effects
Endure Elements (from Tishe')
Prayer (from Trellus) +1 on all rolls
Haste: (LAST ROUND) +1 AC, +1 action, +30 movement
Mage Armor: (4197 rounds) +4 AC

Spells Highlight to display spoiler: {
0 Level (4+1) Detect Magic, Light, Disrupt Undead, Detect poison, Message
1st Level (4+2) **Magic Missile x3, Sleep, Mage
Armor*, Obscuring Mist
2nd Level (3+1) Scorching Ray*, Web, Invisibility, Spider Climb
3rd Level (2+1) Fireball*, Gaseous Form, Haste*,
4th Level (1+1) Evard's Black Tenticles, Wall of Ice
}

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements, Prayer  d20+13=33 d20+13=19 d20+2=12 d20+2=10 d4=1 d20+2=4 d4=3 d3=2 d20+8=22 d20+8=19 d6+3=6 d6+3=6 d20+8=13 d20+8=17 d20+8=25 d6+3=6 d20+8=12 9d6(4+5+4+4+4+5+2+3+5)+9=45
Monday December 10th, 2007 2:43:40 PM

The baleful Rapke screams at the skiff and the sound washes over Tishe' and her companions. Tishe' and Tacia aren't affected (Will: 33, 19) as is one Wolf, but the second Wolf is Stunned for a round.

A second Rapke screams and the Celestial Bison cannot endure the sound, its eyes rolling into the back of his head. (Will;4, Stunned 3 rounds). Another rips into the Celestial being, but his natural toughness (ie damage reduction/5) negates a great deal of the damage.

Tishe' completes her incantation and brings 2 more wolves flanking the rapke from the first pair. The two wolves attack from behind, seeking to grip and trip. (AC 22, 19 Dam: 6, 6 Trip: 13, 17) (DM Sanity: +5 to hit, +2 flanking, +1 Prayer)

Wolf #1 renews his attack, also taking advantage of the flanking attack of the other wolves. (AC 25, Dam: 6, Trip: 12) (DM Sanity: +5 to hit, +2 flanking, +1 Prayer)

"Ignore the Rapke, Flea!", cries the brown-haired mage, "we need to concentrate on the spider and cut it's thread!" The plain-faced woman matches words to action as she points her Wand of Lightning at the Spider and lets loose. (Lightning Bolt: 45 Damage Reflex DC 13 for half damage)

Spells
Endure Elements; 48 hours
Endure Elements (on Murdock) 24 hours
Prayer (from Trellus)
Celestial Bison [4 rounds; Stunned 3 round] AC:13 HP:28/47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite
2 Wolf #1, #2 [3 rounds; #2 Stunned 1 round](animal) AC14 HP17 A+5(bite) Dd6+3; low light; scent; trip(+1)
2 Wolf #3, #4 [4 rounds](animal) AC14 HP17 A+5(bite) Dd6+3; low light; scent; trip(+1)

Wand of Lightning; 3 charges left

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Endure Elements*, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III*, Tiny Hut, Fly, Dispel Magic
}

Vayine (HP 82/82 AC 31, Endure Elements, Remove Fear, Prayer, Haste, Barkskin, Bull's Strength )  d20+12=24 d20+8=26
Monday December 10th, 2007 5:14:48 PM

Resist Posion=24
Resist Scream=26

Determined to be of some use, the Drow fighter moves to block AJ/14 in an effort to block the spiders advance on the archers.

Trellus AC 25 HP 79/79 (Prayer, Endure Elements, Shield of Faith, Magic Vestment(x2))  d20+13=18 d20+13=28 d20+17=27 d20+17=18 d20+17=25
Monday December 10th, 2007 5:15:20 PM

OOC - Everyone remember the Prayer spell

"Urk," Trellus comments brightly as the noxious green mist envelops him. For a split second, his body threatens to succumb, but the priest of Domi calls on a hidden strength to overcome the fumes.
[Fort save 18, hero pt reroll 28]

Then the screams of the not-rapke hit. Under normal circumstances, the Plains native would barely notice. But already fighting off the poison, the piercing screams seem especially intimidating, and again Trellus has to dig down deep to throw off the effect.
[Will saves 27 and nat 1, hero pt reroll 25]

The cleric is out of offensive spells. He doesn't carry many - cause usally I gotta heal dudes by now. Figuring the spider thingy has more mist where the last batch came from, Trellus pulls out a wand and taps Vayine with it.

[Cast Neutralize Poison on Vayine]

--------

Active Spells:

Endure Elements - 24 hours
Shield of Faith [10 minutes]- +3 AC deflection
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Remove Fear - +4 save vs Fear Grymash, Vayine, Murdock
Prayer [8/10]- +1 Luck bonus to atk/dam/saves/skill checks for all allies within 40' of Trellus, -1 Luck penalty on same to enemies]

------
Spells Prepared Highlight to display spoiler: {cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), *Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, *Bulls Strength (d)
3 - Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- *Flame Strike, *Shield of Faith (Quickened), Spell Resistance (d)}


Rapke Ambush - Round 9 (DM JohnP)  d20+10=26 d20+12=26 2d8(6+8)+8=22 d20+7=27 d20+7=24 2d4(3+1)+8=12 d20+7=14 d4+4=7 d20+12=22 2d8(6+3)+8=17 d20+7=21 d4+4=6 d20+7=9
Monday December 10th, 2007 11:30:29 PM

Flea manages to withstand the rapke's scream and replies by sending four balls of magical force from her wand.

Grymash fires his bow at the nearest rapke-thing, hitting three times. The third arrow drops the creature to the ground.

Ayreon moves ahead to the edge of the grass and fires his bow at the spider-thing. Both arrows hit the thing and the archer ducks back into the grass.

Murdock casts a spell to send balls of magical force like those used by Flea at the spider-thing.

Tishe' also withstands the rapke screams and summons two more wolves to harass the rapkes. The new pair of wolves both hit the rapke-thing but cannot manage to trip the large, strong creature. Her first wolf also attacks with similar result. The theurge then sends a bolt of electricity over the heads of her summoned creatures and the rapke-things to hit the spider. Even though it tried valiantly to avoid the magical attack, the thing still slumps to the ground.
DM Note --The rapke-thing have Trip DC 22

Vayine moves ahead to protect the archers.

Trellus moves up to put a protective spell on Vayine.

Gilan and Ciaran wait to see what happens.

++++++


The two remaining rapke-things turn on the wolves, possibly not realizing that the summoned creatures will not provide a meal.

Rapke #7 bites wolf 1, inflicting enough damage to send it back to where Tishe' called it from. Two claws are sufficient to dispatch the stunned wolf 2.
Bite -- hits wolf 1, AC 26, 22 damage
Claw -- hits wolf 2, AC 27 (threat), confirmed AC 24, 12 damage
Claw -- hits wolf 2, AC 14, 7 damage


Rapke #9 attacks the other two wolves, dispatching one and injuring the second.
Bite -- hits wolf 4, AC 22, 17 damage
Claw -- hits wolf 3, AC 21, 6 damage
Claw -- misses wolf 3, AC 9




MAP - ROUND 9

Gilan [HP: 106/106 - AC: 25][prayer, haste] Ciaran [HP: 80/80 - AC: 24][greater magic fang]  d20+15=30 d20+6=13 3d6(5+6+4)=15
Tuesday December 11th, 2007 12:15:29 AM

Gilan and Ciaran both are able to withstand the scream of the rapke this time around. Gilan calls down another bolt of lightning upon the spider creature. His hand drawing the lightning to ground.

Ciaran meanwhile stays near his brother and makes to defend him if anything moves near.

[Greater Magic Fang(Ciaran): +3 hit/damage; 3/5400 rounds]
[Call Lightning: 2/9 bolts; 4/90 rounds; 15 damage; Ref DC 19 for half]
[Barkskin(Grymash): +4AC(natural); 5/900rounds]
[Barkskin(Vayine): +4AC(natural); 7/900rounds]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Grymash (ac32, hp104, divine favor, remove fear, bulls strength, haste, prayer, barkskin, prot. from evil) 
Tuesday December 11th, 2007 2:17:55 AM

With the big spider down and only two rapke things left, Grymssh drops his bow and grabs his double ax with gusto. "BLOODPACK, LETS REAP DA BLOOD WEEZ THIRST FOR. TIMES FOR DA KILLIN' BLOW!! CHARGE!!! AUUUGGHHHH!!" With a blood curdling roar, the barbarian charges in to finish them off. Racing up to a fallen rapke(8), he raises his ax high for the final cut!

(sorry, not enough action left to attack this round)

Ayreon [AC24+1 - 77/77HP] - Haste - Prayer - Mage Armor - Endure Elements  d20+15=31 d20+15=24 d20+10=29 d8+7=11 d8+7=9 d8+7=14
Tuesday December 11th, 2007 8:20:32 AM

From his sneaking place Ayeron nocks a few more arrows and fires at the remaining Rapke...

Arrow 1 hits AC31+1 - damage 11+1
Arrow 2 hits AC24+1 - damage 9+1
Arrow 3 hits AC29+1 - damage 14+1



ADM StevenVdB : Posting Record Game 10 
Tuesday December 11th, 2007 8:29:35 AM

Posting Report for Game 13 for the week of December 3 - December 9

Name - MTWTFSS - # - %

DM JohnP - -2X-X-- - 4
Trellus - XXXX--- - 4
Tishe' - -XXX--- - 3
Gilan - -XXX--- - 3
Grymash - X2-X--- - 4
Flea - -XXX--X - 4
Murdock - -XXX--- - 3
Vayine - X-X-X-- - 3
Ayreon - XXX-X-- - 4

Weekly Summary : Rapke Ambush...

Steadily a large spiderlike creature approaches the clearing - ready to devour our friends...
Patiently the Bloodpack waits and prepares untill the spider enters the clearing... Then all hell breaks loose...


Murdock (sub-SteveK) (AC 25 HP 35/35) Prayer, Haste, Mage Armor  d20+10=30 d20+10=16
Tuesday December 11th, 2007 8:35:58 AM

With the Spider down and only a couple of Rapke-things left, Murdock elects to not use any more precious spells, but looks around for any other activity. (Spot: nat 20!, Listen: 16)

Effects
Endure Elements (from Tishe')
Prayer (from Trellus) +1 on all rolls
Mage Armor: (4195 rounds) +4 AC

Spells Highlight to display spoiler: {
0 Level (4+1) Detect Magic, Light, Disrupt Undead, Detect poison, Message
1st Level (4+2) **Magic Missile x3, Sleep, Mage
Armor*, Obscuring Mist
2nd Level (3+1) Scorching Ray*, Web, Invisibility, Spider Climb
3rd Level (2+1) Fireball*, Gaseous Form, Haste*,
4th Level (1+1) Evard's Black Tenticles, Wall of Ice
}

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements, Prayer  d20+6=18 4d4(4+1+2+3)+8=18
Tuesday December 11th, 2007 8:44:24 AM

The brown eyes wince as her wolves are torn apart by the Rapke-things. "Oh Piggies!", she exclaims, "I was hoping to slow at least one down a little more than that!"

Three wolves are torn apart and disappear, one remains wounded, and then there is the stunned and entangled Celestial Bison...

The remaining wolf gamely attacks its opponent, but misses getting a hold (AC 18)

Still, the summonings have done their work, enabling the Bloodpack to concentrate on the Spider until it fell. And that final lightning stroke by Gilan should take care of the monstrouds arachnid nicely.

Tishe' drops her Staff with a clatter against the skiff's wooden flooring and digs a hand into her Sargrass-made Pants o Plenty, recalling another wand. (standard action) Aiming at the Rapke against her wolf, she triggers the wand and causes four beads of force to strike the beast! (18 damage with Prayer)

Spells
Endure Elements; 48 hours
Endure Elements (on Murdock) 24 hours
Prayer (from Trellus)
Celestial Bison [3 rounds; Stunned 2 round] AC:13 HP:28/47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite
Wolf #4 [3 rounds](animal) AC14 HP 11/17 A+5(bite) Dd6+3; low light; scent; trip(+1)

Wand of Lightning; 2 charges left
Wand of Magic Missle(7th level); 44 charges left

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Endure Elements*, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III*, Tiny Hut, Fly, Dispel Magic
}

Trellus AC 25 HP 79/79 (Prayer, Endure Elements, Shield of Faith, Magic Vestment(x2))  d20+11=24
Tuesday December 11th, 2007 4:54:26 PM

OOC - Everyone remember the Prayer spell

The blond haired cleric stays where he is, scanning the area for other potential threats - and not finding any.
[Spot 24]

He puts away the wand.

Its looking like last thread.


--------

Active Spells:

Endure Elements - 24 hours
Shield of Faith [10 minutes]- +3 AC deflection
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Remove Fear - +4 save vs Fear Grymash, Vayine, Murdock
Prayer [9/10]- +1 Luck bonus to atk/dam/saves/skill checks for all allies within 40' of Trellus, -1 Luck penalty on same to enemies]

------
Spells Prepared Highlight to display spoiler: {cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), *Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, *Bulls Strength (d)
3 - Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- *Flame Strike, *Shield of Faith (Quickened), Spell Resistance (d)}



Vayine HP 82/82 AC 30, Endure Elements, Remove Fear, Prayer, Neutralize Poison, Barkskin, Bull's Strength )  d20+19=22 d20+15=24 d10+11=21 d10+11=19
Tuesday December 11th, 2007 10:08:28 PM

Vayine charges the rapke, (8 or 9) and attacks with his sword.

Attack 1 hits AC 22 for 21 damage
attack 2 hits AC 24 for 19 damage

Total damage 40

(If i don't have enough actions than its one attack for 21 damage.)

Rapke Ambush - Round 10 (DM JohnP)  d20+12=32 d20+12=21 4d8(2+3+1+5)+16=27 d20+12=23 d20+7=17 d20+7=12
Tuesday December 11th, 2007 10:50:46 PM

Gilan hits the spider-thing with another lightning bolt for good measure. The thing cannot avoid the electrical attack and is further injured.

Grymash drops his bow and charges towards the fallen opponents, drawing his double axe as he does.

Ayreon fires more arrows at the rapke-things and is cheered to see another of the things fall.

Murdock and Trellus both look for other threats and see nothing. Whatever these things are, they seem to have scared off the other predators of the Sargrass Plains.

Tishe' watches her summoned creatures fall before the rapke-things. Hoping to reserve her spells, the theurge uses a wand to attack the uninjured rapke-thing that was the last to enter the clearing.

Vayine charges towards the remaining rapke-thing, hitting it once with his sword.

++++++


Rapke-thing #6 heaves itself to its feet and immediately attacks the celestial bison. The stunned creature cannot effectively defend itself and the rapke dispatches it. The things steps five feet to engage both Vayine and Grymash.
Bite -- hits AC 32 (threat), confirmed AC 21, 27 damage

Rapke-thing #9 turns to the greater threat posed by Vayine, ignoring the wolf. The thing cannot hit the well-armored fighter, though.
Bite -- misses AC 23
Claw -- misses AC 17
Claw -- misses AC 12


MAP - ROUND 10

Gilan [HP: 106/106 - AC: 25][prayer, haste] Ciaran [HP: 80/80 - AC: 24(22)][greater magic fang]  3d6(1+6+1)=8 d20+19=38 2d6(4+6)+10=20
Tuesday December 11th, 2007 11:00:53 PM

Gilan lets his eyes leave the spider thing though he has a feeling that it might not be out of the fight. "Remember that if these things are like the others...take the heads." He does not add that the large spider thing might be the same as well though he probably should. He brings a stroke of lightning down upon the rapke thing(9). Without a though he whistles and points to the beast that he just hit with lightning. "Attack brother!"

Ciaran moves in at a lope at the back of the beast, trying to hit it hard and fast as he moves. His jaws snap shut, though if he hits anything is unknown as the battle rages.

[Ciaran - hit: 38 and damage: 20]

[Greater Magic Fang(Ciaran): +3 hit/damage; 4/5400 rounds]
[Call Lightning: 3/9 bolts; 5/90 rounds; 8 damage; Ref DC 19 for half]
[Barkskin(Grymash): +4AC(natural); 6/900rounds]
[Barkskin(Vayine): +4AC(natural); 8/900rounds]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Flea (AC 21, 56 HP)(Prayer, Haste)  d20+12=22 4d4(4+1+2+1)+4=12
Wednesday December 12th, 2007 12:29:23 AM

Flea nods her head to what Tishe' says, but is then stunned by the sudden dispatching of the giant spider.

The rogue hesitates, loosing the initiative.

Regaining her composure, she targets the living creatures still attacking her friends.
Instinctively the rogue activates her wand (UMD=22), and sends the magical missiles at the screaming rapke (12 pts dmg to Rapke #9)

DM Sanity info:

-30/50 charges left to the MM wand
-Prayer [0/10]- +1 Luck bonus to atk/dam/saves/skill checks for all allies within 40' of Trellus, -1 Luck penalty on same to enemies]
-Haste: (0 rounds) +1 AC, +1 action, +30 movement



Ayreon [AC24+1 - 77/77HP] - Haste - Prayer - Mage Armor - Endure Elements  d20+17=24 d20+12=25 d8+7=10 d8+7=15
Wednesday December 12th, 2007 2:53:04 AM

Ayreon continues to provide protective fire. Only this time he takes only two shots...

Arrow 1 hits AC24+1 - damage 10+1
Arrow 2 hits AC25+1 - damage 15+1

And then he closes in on the Rapke and the other undead creatures to AF9. There he drops his bow and switches to his Rapier hoping to chop of some rapke heads next round...

Trellus AC 25 HP 79/79 (Prayer, Endure Elements, Shield of Faith, Magic Vestment(x2))  3d8(5+6+5)+7=23
Wednesday December 12th, 2007 11:00:42 AM

OOC - Everyone remember the Prayer spell

OOC - I couldn't tell whether Grymash or Vayine got hit. I'm assuming Grymash. If not, Trellus moves to Vayine.
------------

Trellus isn't all that concerned at seeing Grymash take a shot from one of the rapke-things. The blow doesn't look like it'll slow the barbarian down much.

Nevertheless, wounds tend to stack up quickly around here.

The cleric crosses in behind his friend, pulling a healing wand as he moves. Reaching Grymash, he taps him with the wand.
[CSW - 23 hp healed]


--------

Active Spells:

Endure Elements - 24 hours
Shield of Faith [10 minutes]- +3 AC deflection
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Remove Fear - +4 save vs Fear Grymash, Vayine, Murdock
Prayer [10/10]- +1 Luck bonus to atk/dam/saves/skill checks for all allies within 40' of Trellus, -1 Luck penalty on same to enemies]

------
Spells Prepared Highlight to display spoiler: {cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), *Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, *Bulls Strength (d)
3 - Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- *Flame Strike, *Shield of Faith (Quickened), Spell Resistance (d)}



Murdock (sub-SteveK) (AC 25 HP 35/35) Prayer, Haste, Mage Armor  d20+8=13
Wednesday December 12th, 2007 6:36:23 PM

Monitoring Vayine and Grymash through the Dragon's Tears, Murdock remains unconcerned and continues to scan for other threats. (Spot:13)

Effects
Endure Elements (from Tishe')
Prayer (from Trellus) +1 on all rolls
Mage Armor: (4194 rounds) +4 AC

Spells Highlight to display spoiler: {
0 Level (4+1) Detect Magic, Light, Disrupt Undead, Detect poison, Message
1st Level (4+2) **Magic Missile x3, Sleep, Mage
Armor*, Obscuring Mist
2nd Level (3+1) Scorching Ray*, Web, Invisibility, Spider Climb
3rd Level (2+1) Fireball*, Gaseous Form, Haste*,
4th Level (1+1) Evard's Black Tenticles, Wall of Ice
}

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements, Prayer  d20+8=25 d6+4=7 d20+8=18 d20+8=16 4d4(3+2+4+4)+8=21
Wednesday December 12th, 2007 6:45:46 PM

The Celestial Bison is struck by a terrible bite, but because of his celestial damage resistance, it still survives. (27 reduced to 22. Bison still has 6 hit points left)

The remaining wolf gamely flanks its opponent, slashing with sharp teeth but not taking it down. (AC 25, Dam 7, Trip 18fail)

Tishe' concentrates on her wounded Rapke, striking it with four more magic missles. (Magic Missle Damage: 21 with Prayer) Commenting to no one in particular, Tishe' observes that "If the rapkes regenerate, we should keep an eye on the spider in case it can weave the same thread."

She keeps an eye on the spider herself, looking for signs of recovery. (Spot: 16)

Spells
Endure Elements; 48 hours
Endure Elements (on Murdock) 24 hours
Prayer (from Trellus)
Celestial Bison [2 rounds; Stunned 1 round] AC:13 HP:6/47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite
Wolf #4 [2 rounds](animal) AC14 HP 11/17 A+5(bite) Dd6+3; low light; scent; trip(+1)

Wand of Lightning(9th level); 2 charges left
Wand of Magic Missle(7th level); 38 charges left

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Endure Elements*, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III*, Tiny Hut, Fly, Dispel Magic
}

Vayine HP 82/82 AC 30, Endure Elements, Remove Fear, Prayer, Neutralize Poison, Barkskin, Bull's Strength )  d20+20=32 d20+15=35 d10+13=18 d10+13=19
Wednesday December 12th, 2007 9:19:37 PM

Vayine Screams as he attacks the Rapke, all his frustration at the world manifesting itself in his blows.

Attack 1 hits AC 32 for 18 damage(Forgot to add the bulls strenght increase last time.)

Attack 2 Hits AC 35 (Critical roll) for 19(x2)= 38 damage

total damage 56

(WOOT!)

Grymash (ac32, hp104, divine favor, remove fear, bulls strength, haste, prayer, barkskin, prot. from evil)  d20+16=34 d8+31=34 d8+31=33 d8+31=38 d20+16=36 d20+16=25 d8+31=32 d8+31=32 d8+31=36
Wednesday December 12th, 2007 10:39:04 PM

(quick question: did that rapke6 get up from the ground [move equivalent action which draws attack of opport], then attack the bison [standard action], then move toward Gry through the bison's threat range [move action, that draws a 2nd attack of opport. from the bison] then attack both Gry and Vay [full round action]? Not to mention moving before and after the first attack. Not meaning to be picky :)

Grymash brings his axe down hard on the fallen rapke(8) in a nasty severing cut. (Coup de grace. Max Powerattack. HitAC 34. Automatic Crit Damage: 34+33+38=105. Fort Save DC 120 or die instantly.) After dealing the killing blow to the fallen rapke, Grymash continues his swing and "cleaves" into the other rapke(6) next to him.

(cleave attack on rapke6. HitAC: 36 threat, 25 crit. Damage: 32+32+36=100. Make Fort save DC 15 or die instantly from massive damage.)

(ill subtract damage from myself shortly as soon as I find out who took it, Gry or Vay or both. :)

Dealing with the Leftovers (DM JohnP) 
Wednesday December 12th, 2007 11:17:46 PM

COMBAT OVER


With a flurry of attacks, the Bloodpack deal with the things that have ambushed them. Between the arrows and swords, none of the party needed to use any magic to brign down the last of the things. And it's only a matter of time to finish the things off.

Now it's time to see to any injuries, if there are any. And, maybe, to investigate the bodies to learn whatever is possible. Or to figure out where these things came from.


Trellus  d20+7=24
Thursday December 13th, 2007 9:50:06 AM

As the last of the things weaves their last thread, Trellus stows his unneeded healing wand and looks around the clearing with a slight frown.

"Hey Tishe!" he calls up to the boat. "You dudes see anything else?"

The blond man turns back to the question of the spider and the rapke. He rubs the back of his head with his hand as he thinks on past experiences and stories that might shed a clue.
[Knowledge (Sargass Plains) - 24]

"Gry? Gil?" he asks, reaching out to the two friends he's known all his life. "Any idea what these treadles are?"

Ayreon  d20+7=26 d20+3=19
Thursday December 13th, 2007 11:34:08 AM

Ayreon is pleased to see the carcasses laying on the ground and wonders where they came from...

nosing around among the corpses - not touching the stinking blood or goo that drips from them - he hopes to learn more about their origin.

Spot: 26
Search: 19

Vayine (HP 82/82 AC 30, Endure Elements, Remove Fear, Prayer, Neutralize Poison, Barkskin, Bull's Strength )  d20+15=28 d10+13=18 d10+13=16
Thursday December 13th, 2007 12:02:08 PM

Coup De grace on any rapke that haven't been beheaded.

Attack 1 Hits AC 28 for 18+5(power attack +5)=23 + 16+5(power attack +5)=21

total coup de grace damage 44



Murdock (sub-SteveK) (AC 25 HP 35/35) Prayer, Haste, Mage Armor  d20+9=10 d20+15=22
Thursday December 13th, 2007 1:14:47 PM

Once the animals are all dead, Murdock moves closer and inspects the remains. "How are the Rapke changing, and how did a monstrous spider get on the Sargrass?", he wonders. Perhaps he can get some answers from the bodies.

(Local Knowledge: 10, Know Arcana: 22)

Effects
Endure Elements (from Tishe')
Prayer (from Trellus) +1 on all rolls
Mage Armor: (4184 rounds) +4 AC

Spells Highlight to display spoiler: {}
0 Level (4+1) Detect Magic, Light, Disrupt Undead, Detect poison, Message
1st Level (4+2) **Magic Missile x3, Sleep, Mage
Armor*, Obscuring Mist
2nd Level (3+1) Scorching Ray*, Web, Invisibility, Spider Climb
3rd Level (2+1) Fireball*, Gaseous Form, Haste*,
4th Level (1+1) Evard's Black Tenticles, Wall of Ice
/Highlight to display spoiler: {}

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements, Prayer  d20+8=24
Thursday December 13th, 2007 1:19:26 PM

(ooc: The bison wouldn't have gotten any AOO since it was stunned)

Tishe' dismisses her creatures after giveing them praise for the excellent job they did in the battle.

Hearing Trellus' question, her eyes then focus on the surrounding 'Grasses, looking for other disturbances. (Spot: 24) Tishe' reports on anything she is able to see to the others below.

Spells
Endure Elements; 48 hours
Endure Elements (on Murdock) 24 hours
Prayer (from Trellus)

Spells Highlight to display spoiler: {}
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Endure Elements*, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III*, Tiny Hut, Fly, Dispel Magic [/spoiler}

Ayreon 
Thursday December 13th, 2007 3:32:24 PM

Seeing his brother taking care of the messy tasks of beheading anything left Ayreon turns to Vayine...

"Nice job bro... well it has been jolly fun joining this Pack hasn't it" and Ayreon smiles to Trellus.

"It's an honor to be among your group master Trellus. Don't be annoyed if sometimes my brother or I do shout some commands... we're used to serving in the army before..."

Vayine 
Thursday December 13th, 2007 8:38:15 PM

"indeed brother, it has been good fun."

upon hearing his comments to the cleric, the drow seems a little uncomfortable

"aye, sorry about that....its an old habit...." the drow warrior says, than as if an after thought "i will not challenge your authority"



Gilan [HP: 106/106 - AC: 25] Ciaran [HP: 80/80 - AC: 24] 
Thursday December 13th, 2007 9:40:35 PM

Gilan moves over and ruffs up the hair of his brother and then turns a critical eye to the enemies. He spends as much time as possible with both the funny rapke and the spider thing in turn. "I am not sure..." His knowledge is limited to natural things and this seems to be somekind of abberation...maybe.

Ciaran takes a seat in the grass and watches the group as they mill around. With the danger over he can just relax and watch his brother. Maybe more head scratching will be in the future if he is lucky...it is someplace that is hard to scratch on his own.

[Greater Magic Fang(Ciaran): +3 hit/damage; 5/5400 rounds]
[Call Lightning: 3/9 bolts; 6/90 rounds; 8 damage; Ref DC 19 for half]
[Barkskin(Grymash): +4AC(natural); 7/900rounds]
[Barkskin(Vayine): +4AC(natural); 9/900rounds]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Examinations, Investigations and Destinations (DM JohnP) 
Thursday December 13th, 2007 10:51:08 PM

The Bloodpack examine the bodies of their opponents, each of them shifting and relaxing into a noisome pile of flesh and bones. Even though the things wore the shape of a creature from the Sargrass, they clearly are not natural residents of this place. And the spider ... that's clearly not from this place.

Gilan has what seems like the best explanation ... some kind of aberration. But who knows exactly how these things came to be or where they came from. The path made by the spider is clear, running wide and nearly straight through the grass. Perhaps one of the people skilled in tracking or survival could try to determine more information from the tracks?

One thing is clear, however. The origin of these creatures is in the same general direction as the grass dome that Flor sent them looking for. Now it's a matter of whether it is better to seek out the origin of these creatures, or to rick meeting them unprepared.

Grymash 
Thursday December 13th, 2007 11:52:17 PM

Grymash swings his axe down with another lethal chop. "Hmm, Gry no thinks Gry know wut da treadles be." The barbarian makes another chop. "Wut ever themz be, themz be dead now! But Gry no thank weez should touch'em. Pack need ta leaves them be. Gry thank this be curse on da land, an curse ta pack too!" Grymash thinks hard for a moment and says, "Maybe Gry need ta ask da bones, thay never wrong!"

Flea  d20+9=11
Friday December 14th, 2007 12:30:18 AM

"Not Eberyon then," she says under her breath as she tucks her wand back through the scarlet sash that is wound about her waist. "What then? From where? And, who sent 'em?" she says aloud from her safe place in the small druid-wood craft above the grass.

Flea follows Tishe's gaze, but doesn't take in much of the view, as her eyes return to the rapke-that-were. "What are they?" she adds, looking down over the edge of the craft to the dead creatures below.

Ayreon 
Friday December 14th, 2007 10:05:51 AM

Ayreon listens to what the others found about these odd rapke things and says
"looks like the spider has given us an easy trail towards the grass dome you guys are trying to find... "

He waits to see what the decision will be and then will walk with the group his bow again on his back.

Counting on his fingers and reaching into his haversack now and then Ayreon mutters to himself as he walks.

"I will need some arrow refills soon friends..."

Murdock (sub-SteveK) (AC 25 HP 35/35) Mage Armor 
Friday December 14th, 2007 10:15:04 AM

As the others look at the creatures and determine they are not native creatures, a thought strikes Murdock. It is nearly confirmed by Gilan's label of 'aberration'.

(Using Arcana skill check last post) "There are mages that work with monsters as a potter works in clay. Usually, monstrologers like to improve thier creations with skills like regeneration, poison spitting, and greater intelligence... like these monsters here."

The ebon skinned mage lets his words sink in before continuing. "And if the spider's trail heads towards this dome we are looking for, it is possible that there is a Monstrologer already in residence."

Effects
Endure Elements (from Tishe')
Prayer (from Trellus) +1 on all rolls
Mage Armor: (4184 rounds) +4 AC

Spells Highlight to display spoiler: {}
0 Level (4+1) Detect Magic, Light, Disrupt Undead, Detect poison, Message
1st Level (4+2) **Magic Missile x3, Sleep, Mage
Armor*, Obscuring Mist
2nd Level (3+1) Scorching Ray*, Web, Invisibility, Spider Climb
3rd Level (2+1) Fireball*, Gaseous Form, Haste*,
4th Level (1+1) Evard's Black Tenticles, Wall of Ice
/Highlight to display spoiler: {}

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements 
Friday December 14th, 2007 10:18:29 AM

Keeping watch from the skiff, Tishe' beams at Flea. "You did a great job helping me with the skiff. I don't think I could have gotten away from the shuttlecocked Spider otherwise."

She spends the time listening to the packmates below and teaching Flea the rudiments of handling the skiff.

Spells
Endure Elements; 48 hours
Endure Elements (on Murdock) 24 hours

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Endure Elements*, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III*, Tiny Hut, Fly, Dispel Magic
}

Trellus 
Friday December 14th, 2007 11:52:53 AM

Trellus listens to the others.

"No Gry, I think your first thread is true," he replies thoughtfully. "Let's just leave the bones alone like you said and move on."

The blond man chooses the obvious beaten down trail, and starts picking his way through the flattend Grass. As they move away from the scene, he continues to talk about it.

"Well, if Murdock is right about some kind of monster making wizard dude living in our dome, we might wanna pull back after we find it and get a good night's rest before exploring."

Trellus hasn't forgotten the two drow either. After a bit, he angles his route to intersect with theirs. The flat Grass isn't as helpful as he'd hoped, because he's got to keep watching to make sure his foot doesn't slip down and get tripped up by the uneven ground.

Matching Ayreon's pace, the blond man gives the drow a wink. "Well, I guess you're officially welcomed now, huh?", he remarks with a grin. "Don't worry about shouting out orders. We're all trying to look out for each other here." He gives the archer a friendly pat on the back, "just try not to make a habit of it. We start getting two or three patterns going at the same time....well, <chuckle> you get a mess, you know?"


--------

Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC

------
Spells Prepared Highlight to display spoiler: {cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), *Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, *Bulls Strength (d)
3 - Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- *Flame Strike, *Shield of Faith (Quickened), Spell Resistance (d)}



Grymash 
Friday December 14th, 2007 12:03:03 PM

Grymash becomes confused at Trellus' remark. Looks at Trellus and then at the carcasses. "Huh? Ohhh, not themz bones," referring to the fallen rapke things, "No, Gry means da runed scryin' bones in Gry's shoulderbag." Laughing a little Grymash continues, "Gry can ask da bones tonight by da fire, when da spirits walk da plains."

CDM Jerry 
Friday December 14th, 2007 3:56:06 PM

Greetings Woldians!

I am excited to tell you that BIG, even HUGE changes are coming for The Wold. The Wold is evolving and everyone one of you will be affected. But I'm not going to tell you about it here. I'm just going to whet your appetite:

--A new type of game
--Major changes to the website
--Greater choice for both DMs and players!

I will begin introducing the new material in the LnB sometime between now and Monday. You will need to start watching that board daily to understand what is going to be happening. This process will be ongoing for a bit, so you really do need to view the Loot 'n Booty board daily starting now.

I'm mass emailing this and also posting it on every game board so everyone sees it.

Enjoy your weekend!

Jerry


Vayine 
Friday December 14th, 2007 5:40:04 PM

The drow warrior nods at the wisdom of the clerics words. sheathing his sword, the drow pulls out a well made spear, its point glitters in the light.

looking to his brother..

"well bro, you did well. your aim is better than I thought. That spider thing had quite a reach on it. I figure this spear will give me some reach as well, and if need be I can throw the thing as well."

Down the Spider's Path (DM JohnP) 
Saturday December 15th, 2007 11:17:41 PM

The path created by the spider stretches westward towards the distant borders of the Sargrass Plains. The members of the 'Pack discuss their theories of the origins of the creatures as they, some believing that the creatures are somehow connected to the location that Flor has them searching for.

The path meanders, as if the spider-thing and its smaller companions were hunting or searching for something. In fact, the scouts find another set of scattered remains of some creature partway through the day. Like the slaughtered creature close to where they first encountered the things, the unknown creature had been wholly consumed, even to the point where the bones have been gnawed and split into unrecognizable fragments.

Actually, shortly after that kill site, the trail proceeded in a straight fashion, deviating only to avoid common hazards of the Sargrass. The party has been moving down this straight path for about an hour when Tishe and Flea call a halt from the skiff. The pair have spotted some kind of ... well, something ... up ahead.

They only noticed it as they scanned the horizon looking for obvious threats. As their vision moved across the top of the Grass, they noticed a section of Sargrass that their eyes seemed to skip over.

Murdock (sub-SteveK) (AC 25 HP 35/35) Mage Armor 
Sunday December 16th, 2007 5:20:48 PM

Murdock keeps his cloak about him and his dark goggles on, enduring rather than enjoying the heat and endless vistas of the Sargrass Plains.

Effects
Endure Elements (from Tishe')
Mage Armor: (3584 rounds) +4 AC

Spells Highlight to display spoiler: {
0 Level (4+1) Detect Magic, Light, Disrupt Undead, Detect poison, Message
1st Level (4+2) **Magic Missile x3, Sleep, Mage
Armor*, Obscuring Mist
2nd Level (3+1) Scorching Ray*, Web, Invisibility, Spider Climb
3rd Level (2+1) Fireball*, Gaseous Form, Haste*,
4th Level (1+1) Evard's Black Tenticles, Wall of Ice
}

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements 
Sunday December 16th, 2007 5:25:47 PM

Keeping the skiff moving to scout the area and moving back to the group to occasionally spell others to come up and look, Tishe' has a wonderful time. Even Tacia seems to get into the spirit, her mouth open and tongue lolling in the wind.

The strange, well, phenomena up ahead causes her to stall the skiff and wait for the others to arrive. "It's not a dome that I can see," she calls down, "its more of a not-something, if you know what I mean."

Spells
Endure Elements; 48 hours
Endure Elements (on Murdock) 24 hours

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Endure Elements*, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III*, Tiny Hut, Fly, Dispel Magic
}

ADM StevenVdB : Posting Record Game 10  
Monday December 17th, 2007 1:00:09 AM

Posting Report for Game 10 for the week of December 10 - December 16

Name - MTWTFSS - #

DM JohnP - XXXX-X- - 5
Trellus - XXXXX-- - 5
Tishe' - XXXXX-X - 6
Gilan - -2-X--- - 3
Grymash - XXXXX-- - 5
Flea - --X-X-- - 2
Murdock - XXXXX-X - 6
Vayine - XXX2X-- - 6
Ayreon - XXX2X-- - 6

EXCELLENT!! Much better posting friends! Only Flea and Gilan missed some posts. The rest had 5 or more posts this week. Thanks everyone!! Keep up the spirit!!

Weekly Summary : Fighting the Rapke and Spider

Skillfully the Bloodpack takes out the foul creatures one by one taking hardly any damage themselves. In the end all heads are chopped of mercilessly untill the Sargrass falls silent again...

Where did these things come from?!?


Trellus 
Monday December 17th, 2007 10:51:02 AM

At Gry's response, Trellus' mouth forms a silent "oh" of comprehension.
"Shady idea, Gry" he replies.

The blond man continues down the spider thing's path with his friends. He pauses at the next kill site, looking over the pieces of bone without much hope of understanding the pattern.
"Whatever these things are, its totally new," he notes, mostly for the benefit of the drow. The rest of the Bloodpack have wandered the Plains long enough to know it already.

Tishe relays sighting a "not-something, if you know I mean".
The cleric looks up increduously, quite obviously not knowing what she means.
He glances at Gilan.
"Phenomena???" he asks the druid, mimicking Tishe. <sigh> "Light"

"How far away, and is it moving?" he finally asks her.


--------

Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC

------
Spells Prepared Highlight to display spoiler: {cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), *Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, *Bulls Strength (d)
3 - Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- *Flame Strike, *Shield of Faith (Quickened), Spell Resistance (d)}



Ayreon 
Monday December 17th, 2007 1:57:54 PM

Ayreon hears the comments about the things up ahead and shivers run down his spine. Yet another ambush? another spider?

Instinctively he reaches for his beloved bow once again and prepares for whatever is up ahead as he slowly advances with the rest of the group.

Vayine 
Monday December 17th, 2007 6:44:20 PM

"Aye, these surface dwellers fight as much as the Drow, bro"

"Mind you, I'm not complaining, I always love a challenge."

The drow warrior places his sheild in front of his body, the spear in his left hand rests over the top of the small metal wall.

Flea  d20+6=8 d20+9=27
Monday December 17th, 2007 7:42:44 PM

Flea ponders what little history she has learned of the Sargrass phenomena, but comes up blank (Knowledge History=8). Remembering the shimmering phenomena caused by excessive heat back when the party was approaching the bone-yard of the great Moth, Flea squints harder at the place that seems to cause her eye to jump.

"You figger' its natural or magical, Tishe?" she asks the spell weaver. Flea concentrates a little harder, her eyes watering with the effort (Spot=27)

Grymash 
Monday December 17th, 2007 8:19:17 PM

"Huh!? Whut da not sumethin' means?! Theres be sumethin' no there? Gry thinkin brain pan be boilin'." Totally confused, the barbarian rushes into the forward position. Ax drawn and ready to slash out at any nothing that's not something that comes there way.

Gilan and Ciaran 
Monday December 17th, 2007 10:23:27 PM

Gilan glances to Trellus and shrugs his shoulder. "Makes no sense." He does not have any clue and they have found too many strange things lately. "The whole Plains has gone strange on us lately." He continues to pace the group and continues his survey of each person to make sure they are holding up well.

Ciaran paces his brother. He is ever alert for signs of danger and does not intend to let his pack get into too much trouble.

[Greater Magic Fang(Ciaran): +3 hit/damage; 5/5400 rounds]
[Barkskin(Grymash): +4AC(natural); 7/900rounds]
[Barkskin(Vayine): +4AC(natural); 9/900rounds]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Deliberations (DM JohnP) 
Monday December 17th, 2007 11:48:08 PM

The Bloodpack discuss what the scouts have observed. Everyone agrees that this disturbance is unusual ... just like a lot of the other things in the Sargrass lately. It would be a relief to get back to Rattledam and relax for a while but that doesn't seem to be their lot.

When Flea stands up and looks ahead, she doesn't see anything. Or, at the least, nothing that shouldn't be there. But the rogue can't shake the feeling that her eyes are playing tricks on her. Maybe if she and Tishe' took the skiff closer, she might be able to tell more.

Or the entire party could move up behind the protection of Grymash, bulling their way through any danger. And, basically, that's what the question comes down to: scout carefully, or move full speed ahead and let the chips (or, with Grymash involved, the body parts) fall where they may?


Flea  d20+9=26 d20+13=22
Tuesday December 18th, 2007 3:26:55 AM

"Tishe?" the rogue enquires, "lets move in a little closer an' check out whatever is...or isn't out there."

Flea wishes there were more of these magical boats. Enough for the whole party. Surely this is the best way to get around the plains?

Dread Pirate Flea! thinks the rogue as she strikes a pose, knee bent, one hand resting on the center mast, the other on her hip, her gnomish pointed hat at a rakish angle on her head as her eyes sweep the scene ahead, trying to discern what awaits the pack up ahead, (Spot=26) and keeping an eye open for hidden hazards (Search/Detect Traps=22)

Ayreon  d20+6=25 d20+6=21 d20+7=13 d20+2=12 d20+17=24 d20+12=13 d8+7=15
Tuesday December 18th, 2007 4:15:30 AM

Sneaking never was Ayreon's forte but he does not want to barge into trouble without conscent of his pack mates...

He turns to Trellus clearly pointing out that the leader of the pack has to make a descision.

Whatver is descided Ayreon moves along.

Rolls just in case they are needed:
Hide: 25
Move silently: 21
Spot: 13
Listen: 12

Readied bow attack:
Arrow 1 hits AC24 - damage 15
Arrow 2 hits AC13 - NAT 1


Murdock (sub-SteveK) (AC 25 HP 35/35) Mage Armor 
Tuesday December 18th, 2007 1:35:26 PM

"A disturbance? Must be magical. Trellus, why don't you get up in the skiff? You and Tishe' could see if it is arcane or divine effect."

Miserable in the light and heat, Murdock huddles near the shadows of the giant grasses.

Effects
Endure Elements (from Tishe')
Mage Armor: (3584 rounds) +4 AC

Spells Highlight to display spoiler: {
0 Level (4+1) Detect Magic, Light, Disrupt Undead, Detect poison, Message
1st Level (4+2) **Magic Missile x3, Sleep, Mage
Armor*, Obscuring Mist
2nd Level (3+1) Scorching Ray*, Web, Invisibility, Spider Climb
3rd Level (2+1) Fireball*, Gaseous Form, Haste*,
4th Level (1+1) Evard's Black Tenticles, Wall of Ice
}

Trellus 
Tuesday December 18th, 2007 5:13:55 PM

Trellus gives Murdock's suggestion a once over before shaking his head.
"Rather be on the ground, I think," he answers. "And Tishe can probably figure that out faster than me."

The cleric calls up to the Dread Pirate Flea and her crew.
"Go ahead and check it out, but BE CAREFUL!"

"The rest of us will keep going, but keep shuttlecocked. Gry, you're lead. If its totally sunbaked, we need to run. Nobody's got spells left for a big fight."

Having issued about as many warnings as he's prepared for in one day, the blond man tucks in behind Grymash, and follows the barbarian slowly forward.


--------

Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC

------
Spells Prepared Highlight to display spoiler: {cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), *Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, *Bulls Strength (d)
3 - Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- *Flame Strike, *Shield of Faith (Quickened), Spell Resistance (d)}



Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements  d20+15=16 d20+14=21
Tuesday December 18th, 2007 5:14:43 PM

Tishe' will allow some time for anyone to come aboard before skimming off towards the disturbance. She will use the time of waiting to see if she can determine why her eyes don't want to see what is there. (Arcana:16)

When Trellus gets things settled out, Tishe' will smile at Flea, then urge the skiff forward and investigate before coming back with news. (Sail:21)

Spells
Endure Elements; 48 hours
Endure Elements (on Murdock) 24 hours

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Endure Elements*, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III*, Tiny Hut, Fly, Dispel Magic
}

Gilan and Ciaran 
Tuesday December 18th, 2007 8:58:08 PM

Gilan loosens his muscles as they move and goes over the last few spells that he has. Some of them should allow the group extra time to escape if it is needed. "I have a few spells that will buy us some time if we need to run." He follows along with the rest of the group, staying near the middle of the group so that his spells will be most useful.

Ciaran paces his brother and watches the grass. Though he wants to be of more help, he has only been on the Plains for a year now...maybe more or maybe less.

[Greater Magic Fang(Ciaran): +3 hit/damage]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Grymash  d20+2=14 d20+5=8
Tuesday December 18th, 2007 9:00:48 PM

Grymash looks at Flea up on the skiff (in her Capt Morgan pose), elbows Trellus and says, "Gry think Flea finds uh place Flea likes ta be, hee hee." With that being said, the expression on the half-orc turns serious again as he leads his pack into the 'something' that's not there.

(Spot 14, Listen 8)

What's This ? (DM JohnP) 
Wednesday December 19th, 2007 12:36:54 AM

The decision is made: Flea and Tishe' will scout while the others follow along. Flea's keen eyes should provide warning of anything dangerous and her jaunty pose ... well, might awe any intelligent opponents that they meet. With a smile upon her face, Tishe' handles the sails so that Dread Pirate Flea, Gnomish Terror of the Sargrass can concentrate on scouting (and striking a pirate pose).

Down on the ground, the others fall in behind Grymash. Ayreon and his brother keep watch on the spellcasters and for threats from outside. Trellus is directing everyone's actions while Gilan is reviewing what spells he might use to delay or hamper any pursuit. Murdock simply wishes that he could get out of the sun.

And he might just have his wish. Or, maybe not. For, ahead of the group on the ground, the skiff moves silently ahead on a cushion of air atop the grass. Flea has been keeping her eyes firmly fixed to the front, hoping to learn something of the unusual thing observed.

Flea & Tishe only - Highlight to display spoiler: {Then, when the skiff crossed some unmarked line, Flea suddenly sees a grass dome rising above the grass. She turns to look at Tishe' and realizes that the theurge cannot yet see what she has.

When the skiff moves ahead a little more, the pair can both see the dome. Some kind of magical effect had been hiding the dome from view but now that they are within 100 yards of the dome, they are inside the shielded area. From here, the dome looks much like any others that the pair have seen or heard tales about. What catches both their attention is the cluster of humanoid figures around an opening into the dome near where the trail of the spider-thing leads. Right now, Flea doesn't think that they have been spotted.
}

Everyone Else - The skiff suddenly disappears from sight.

Ayreon 
Wednesday December 19th, 2007 8:50:11 AM

Ayreon is startled when the skiff dissapears from sight!

"Trellus! What happens? Should we run after them? What arcane wizardry is behind all this..."

Not having an affinity with Magic himself Ayreon is not too pleased with the suddenly invisible skiff...

He stands ready to follow the leader.

Trellus 
Wednesday December 19th, 2007 12:08:16 PM

Trellus stops at the disappearance of the ship, his face goes blank for a moment, as if he's concentrating on something, and then suddenly dissolves into a disgusted grimace.
"Domi's Light!" he cries angrily and slaps himself in the forehead. "I forgot to cast the sunbaked Status spell this morning."

The blond man stands tight lipped for a second longer, before looking up, now much calmer. He holds up a calming hand in answer to the drow.

"Warp down, Ayreon. We're still shady. --- Gry, Murdock <the cleric slaps at his chest> - your Tears work, just like Tishe's. Concentrate on Tishe. You should be able to tell what she's feeling and if she's hurt or not."

Trellus waits expectantly for the two to report.


--------
OOC - DM JohnP, do you about the Dragon Tears? This is from the writeup I've got -
Any character who has been graced with a tear will be able to tell the general health and emotional state of another tear wearing character

Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC

------
Spells Prepared Highlight to display spoiler: {cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), *Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, *Bulls Strength (d)
3 - Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- *Flame Strike, *Shield of Faith (Quickened), Spell Resistance (d)}



Flea 
Wednesday December 19th, 2007 7:26:09 PM

Flea's eyes grow round at what she sees. "Tishe'! Tishe!" she calls, unnecessarily loud, "do you think its the place we're looking for? The place the druid said would be a good place?"

Flea is oblivious to the fact that Tishe' doesn't see what she sees...at first. Running to the back of the small druidwood boat, Flea waves her arms in the direction of the land bound Bloodpack.

In her excitement, she doesn't make much of the fact the spider's trail leads to the dome, or that there is a cluster of individuals standing at the entry point.

(Yeah, but not all the dragon tears work...thanks to Mr. God of Life and Death...LOL! Flea's isn't functioning, but I believe Tishe's is.)

Grymash 
Wednesday December 19th, 2007 9:01:13 PM

Grymash quickly reaches out for Tishe, trying to make a connection through his dragon's tear. His being one of the few in the pack that still worked. "Tishe, where yooz be?! Whut happen ta Tishe an Flea? Do Tishe make magik ta hide from Gry eyes?!" Grymash looks back at Trellus with an expression mixed with both rage and fear.

Gilan and Ciaran 
Wednesday December 19th, 2007 9:25:35 PM

Gilan is pacing along with the group and keeping an eye out for trouble when, Tishe' and Flea suddenly disappear. Panic sets in as he knows that he cannot feel either of them through the tear that they all share. He starts to rush forward and it is only the commanding voice of Trellus that holds him back, letting him think a little better.

There is a hint of worry and maybe a tad of something else written on his face when he looks to Trellus. "We have to hurry forward a little faster." Though parts of what is being said are registering...other parts are not.

Ciaran sits, since the group has come to a stop. He cocks his head to the side and whines as he tries to figure out what just happened and what is going on.

[Greater Magic Fang(Ciaran): +3 hit/damage]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Backing Off a Little Bit (DM JohnP) 
Wednesday December 19th, 2007 11:05:17 PM

Most members of the Bloodpack can feel that Tishe' is still alive and healthy, simply not visible to them. Although exactly what occurred is a mystery until the skiff moves back and reappears.

Of course, Flea and Tishe' suddenly can no longer see what they did. But, perhaps, they might be able to explain what they did see to the others. At this moment, there seem to be no nearby threats.

After Flea and Tishe' report what they saw, the question still remains about the best path forward, either scouting or following Grymash in and dealing with who (or what) is presently in the place.

Vayine 
Thursday December 20th, 2007 2:22:28 PM

THe Drow warrior marches along with the others. his spear ready incase of an attack. he looks to his brother when he heres the suprise in his voice.

"Curses, where did they go?"

Vayine reaches out with his dragons tear.

"Tishe you there? are you safe? what can you see?"

Trellus 
Thursday December 20th, 2007 8:53:04 PM

Trellus is relieved to see Tishe and Flea return in the boat. He waits with growing impatience to hear what they've found.


--------

Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC

------
Spells Prepared {cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), *Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, *Bulls Strength (d)
3 - Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- *Flame Strike, *Shield of Faith (Quickened), Spell Resistance (d)}



Grymash 
Thursday December 20th, 2007 8:56:17 PM

Grymash relays to the best of his ability about what he has been told. "Uhhhh, there be uh dome, but no way eyes can see. It be there an no be there." and the half-orc points in the direction of their path is following. "Dome be big like Rattledam."

Flea 
Thursday December 20th, 2007 9:21:25 PM

Hanging over the edge of the skiff Flea reports how suddenly she saw a dome rising above the grass. "At first Tishe' couldn't see it, but after a while she did! Dunno' why. Maybe magic?" Flea goes on to tell how the dome looked like a regular Sargrass dome, and how there was a cluster of humanoid figures around an opening, " where the trail of the spider-thing leads!" she concludes excitedly.

"I don't think they saw us, either."

Gilan and Ciaran 
Friday December 21st, 2007 12:11:37 AM

Gilan listens with interest, though he is quick to make sure that both of his friends are fine. Looking to Trellus he shrugs his shoulders. "If this is the dome that Flor told us of...we may have problems." Glancing around to the rest of the group he takes stock of how well they are all doing and if a fight would be good or not. Turning to Trellus he asks the question that bugs him the most. "Would we be good for another fight...if it comes to that?"

Ciaran continues to keep an eye and ear out for sounds of trouble. He is not sure what is going on but it looks like some are worried or maybe excited.

[Greater Magic Fang(Ciaran): +3 hit/damage]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Should We Stay or Should We Go Now? (DM JohnP) 
Friday December 21st, 2007 12:50:03 AM

Flea and Tishe quickly report what they saw on the other side of the magical barrier that cloaks the grass dome from sight. When Grymash suggests that it might be size of Rattledam, Flea and Tishe respond that they think that it was probably smaller. Not too much, but a little anyway. The pair of scouts didn't have much time to study the dome but they do get the impression that it is in good shape, not suffering any deterioration from time.

The big question comes down to whether the group advances now, or whether they wait. If they go, there could be trouble (the kind that Grymash, Vayine and the other fighters excel at) with the humanoids. If the humanoids are somehow linked to the wierd spider-thing and rapke-things. If they back off and rest for the night, it might allow their unknown opponents to also strengthen themselves.

It is clearly time for a hurried conference about tactics.

Ayreon 
Friday December 21st, 2007 2:28:20 AM

Wondering what the next plan will be Ayreon remains vigilent to whatever should come from that weird place...

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements  d20+14=25 d20+15=34
Friday December 21st, 2007 8:11:51 AM

(ooc: Oh piggies, thinks SteveK, what a perfect time for the stomach flu and missing two posts!)

Tishe' is so astonished by the disappearance of Flea that for a moment she doesn't know what to do. Then instinct takes over and she heels the skiff around, darting back for the Bloodpack. (Sailing:25)

"Flea", she calls softly, "see if it looks like any of the figures know we are here. I only hope the spell that keeps us from noticing doesn't keep us from getting out!"

She thinks hard on the spell, feeling there is something familiear (Arcana:34)

Spells
Endure Elements; 48 hours
Endure Elements (on Murdock) 24 hours

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Endure Elements*, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III*, Tiny Hut, Fly, Dispel Magic
}

Murdock (sub-SteveK) (AC 25 HP 35/35) Mage Armor 
Friday December 21st, 2007 8:14:59 AM

"The spell effect looks remarkably like a Tiny Hut only much, much bigger."Highlight to display spoiler: {(having the spell, I didn't roll for knowledge)}

Effects
Endure Elements (from Tishe')
Mage Armor: (3584 rounds) +4 AC

Spells Highlight to display spoiler: {
0 Level (4+1) Detect Magic, Light, Disrupt Undead, Detect poison, Message
1st Level (4+2) **Magic Missile x3, Sleep, Mage
Armor*, Obscuring Mist
2nd Level (3+1) Scorching Ray*, Web, Invisibility, Spider Climb
3rd Level (2+1) Fireball*, Gaseous Form, Haste*,
4th Level (1+1) Evard's Black Tenticles, Wall of Ice
}

Trellus 
Friday December 21st, 2007 2:12:03 PM

The blond cleric grins and bounces happily on the balls of his feet at the news they've located the Dome.

"Shady - we've found them and they ain't found us."

Trellus starts back down the path, away from the dome.
"Let's back up a ways and settle in for the night. We'll give the place a good going over in the morning and see who's side them dudes are on."

If no dissenting opinions come up, the cleric retreats about a half mile and then plows another half mile through the Grass, making sure the Bloodpack is out of sight. The idea that the dome dudes can use the night to strengthen as well doesn't bother him at all. They've no idea the Bloodpack is coming, and (more importantly) the pack will be full strength. And Trellus will happily put his fully loaded packmates up against just about anybody.


--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC

------
Spells Prepared {cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 - Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- Endure Elements (x3), *Remove Fear (x2), Shield of Faith, Enlarge Person (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, Status, *Bulls Strength (d)
3 - Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Divine Power, Spell Immunity (d)
5 -- *Flame Strike, *Shield of Faith (Quickened), Spell Resistance (d)}



Grymash  d20+9=20
Friday December 21st, 2007 4:32:47 PM

"Gute! Gry be lookin for place ta camp. Sum place shady!" He begins to survey the area and tries to determine which way looks best (Survival check 20) Grymash then turns back to the finger wigglers of the pack and says, "Unlesses Murdock, o' Tishe, o' any other gots sum camp magik dat wills hide da pack."

Flea 
Friday December 21st, 2007 6:09:10 PM

"Follow that cleric!" directs Flea, then she sets to work doing as Tishe' instructs in order to sail the ship in the direction Trellus takes.

"Might be a good idea to disembark," she says a slight tone of sadness in her voice. "I don't believe they saw us, but if there are scouts, they could yet spot the skiff, though perhaps not a pack in the grass."

Tishe' (2nd POst) 
Friday December 21st, 2007 6:34:59 PM

"Why, sweetie", Tishe' exclaims to Grymash, "I've got a spell that can campflage us called "Tiny Hut", and with my armband Gilan made for me (that holds Tishe's Pearl of Power), I can cast it twice to give us room enough for 16 people and companions."

Vayine 
Friday December 21st, 2007 7:24:42 PM

OOC: Sorry all for the low postings this week, its been finals week so I have been rather busy. on the Up side,I finished my Associates degree yesterday. WOOT!

Vayine places his spear in his pack, and pulls out his well worn sword. "Well if were fighting mages, this will do me better, than the spear." he says to no one in particular.

The drow warrior waits witht he others as every one decides on a plan.

"I agree Trellus, if were going to be fighting some kind of monster makers, we should have our casters ready....who knows what they have created."

Gilan and Ciaran 
Friday December 21st, 2007 8:05:07 PM

Gilan nods his head and starts the process of heading back down the path. When the cut off to the side and slip into the grass he feels a little better. "We may want to set up a little defense in the morning before we approach the dome." This is just an offhand comment to Trellus but he figures that his packmate is thinking along the same lines. "Maybe we should coordinate our spells for what might come about." He does not like the idea of having a long list of spells that are useless for what could turn ugly.

Ciaran is right beside his brother as his pack moves through the grass. His is slightly stiff-legged as he goes and seems nervous.

[Greater Magic Fang(Ciaran): +3 hit/damage]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Camping (DM JohnP) 
Friday December 21st, 2007 11:21:30 PM

Trellus leads the way back along the trail and then deepeer into the Sargrass. Preparation and planning has won out, so the Bloodpack are getting ready to spend the night. Tishe' volunteers to provide magical housing to shelter them from the elements and, perhaps more importantly, from any wandering creatures that might like to snack upon the Bloodpack.

The summoned shelters are everything that the theurge promised. Roomy, comfortable and secure for the night. While everyone prepares for sleep, there is time enough for discussion of tactics for the coming day.

Once that is completed, everyone has a restful and undisturbed sleep when they are not on watch. When morning arrives, everyone rises with the knowledge that today is the day that they will explore the grass dome.



DM ANNOUNCEMENT (JOHNP) 
Friday December 21st, 2007 11:23:14 PM

EDITTED ON DECEMBER 22 - JohnP

Everyone receives 3000 experience. If that is enough to cause someone to level, please add one (1) hero point as well, and update your character sheet and send it. Take your time over the holidays to make the character sheet revisions.

Please send an e-mail if there's someone that you feel should be nominated for a hero point for the last combat.

JimW - OK. I am a little confused now. So, did we get 5000XP for the last battle or 3000XP for it? I mean, if I go with what I was originally thinking when I saw everything...I might have thought we were getting 8000XP total. Sorry, but I just got all confused.

Flea 
Sunday December 23rd, 2007 10:13:24 PM

Flea wakes up early, and rifles through her pack trying to find something...anything...that will make a passable breakfast for the party before they head for the dome.


ADM StevenVdB : Posting Record Game 10  
Monday December 24th, 2007 5:56:07 AM

Posting Report for Game 10 for the week of December 17 - December 23

Name - MTWTFSS - # - %

DM JohnP - X-2-2-- - 5
Trellus - XXXXX-- - 5
Tishe' - -X--2-- - 3
Gilan - XXX-2-- - 5
Grymash - XXXXX-- - 5
Flea - XXXXX-X - 6
Murdock - -X--X-- - 2
Vayine - X--XX-- - 3
Ayreon - XXX-X-- - 4

Weekly Summary : What's that up ahead?!?

The group follows the spider trail untill the skiff scouts see something strange in the distance.
Moving out alone, the scounts suddently vanish from sight... Sensing the scouts are still very much alive the group waits to rush after them... If only it doesn't take too long...


Grymash  d100=29
Monday December 24th, 2007 11:51:57 AM

Back during the night, before turning in for the evening, Grymash removes a highly decorative clay bowl from his haversack. While sitting by the fire, he lights a small nub of a candle and burns a pinch of incense in its flame. Grymash beings a low chant that he mutters mostly to himself. He then runs his finger along the rim of the bowl twice, and then twice the other way. Loosening the strings on a pouch, he dumps the contents into the bowl. The contents being small pieces of bones from various creatures, all covered in runes and other symbols. Then Grymash asks, "Tell Gry dis ... wills it be gute dat Bloodpack go to da dome or wills it curse da pack likes da spider an rapke? Whut be our fortune?" Grymash waits for the bones to stop rolling around the bowl so he can read what they say.

(Casting Augury. 73% chance for a meaningful answer. Rolled a 29. Weal or Woe?)

Trellus 
Monday December 24th, 2007 12:30:01 PM

The cleric nods agreement with Gilan. While Grymash is casting his Augury with Gargul, the blond man huddles up with Murdock, Gilan, and Tishe.

"'Kay, we can't say for sure that the dudes in there are all bad guys. So, I figure Flea an' maybe Gil are gonna have to snoop a bit first. But, if it does come to a fight, we better be ready. I figure I'll memorize spells dealing with magic, protections, and people - Dispel Magic, Hold Person, Command, Prayer and the like. I'll also have True Seeing and Spell Resistance on me as well. Murdock, how 'bout you concentrate on the offense? Tishe, can you pick up an Invisibility for Flea tomorrow?"

He looks around

"Any other ideas?"

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements 
Monday December 24th, 2007 3:53:09 PM

"OK, sweetie", responds Tishe' to Trellus, "I'll work on support spells for tomorrow. But I can't weave illusion spells, and that includes making people invisible. Not even with a wand. Murdock will have to do that."

Spells
Endure Elements; 48 hours
Endure Elements (on Murdock) 24 hours

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Speak with Animal, Detect Animals/Plants,
2nd: Barkskin, Cat's Grace*, Heat Metal*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Endure Elements*, Summon!, Grease, Endure Elements*, Shield
Orange: Glitterdust, See Invisible, Knock, Web
Yellow: Summon III*, Tiny Hut, Fly, Dispel Magic
}

Murdock (sub-SteveK) (AC 25 HP 35/35) Mage Armor 
Monday December 24th, 2007 3:55:04 PM

"How many Invisibility Spells will we need? Just one for Flea?" The drow looks indulgently at the female gnome. "I'll make sure she can't be seen for a time."

Effects
Endure Elements (from Tishe')
Mage Armor: (3584 rounds) +4 AC

Spells Highlight to display spoiler: {
0 Level (4+1) Detect Magic, Light, Disrupt Undead, Detect poison, Message
1st Level (4+2) **Magic Missile x3, Sleep, Mage
Armor*, Obscuring Mist
2nd Level (3+1) Scorching Ray*, Web, Invisibility, Spider Climb
3rd Level (2+1) Fireball*, Gaseous Form, Haste*,
4th Level (1+1) Evard's Black Tenticles, Wall of Ice
}


Ayreon 
Tuesday December 25th, 2007 3:58:54 AM

Ayreon is intrigued by the magical dome but has little knowledge about these things so hasn't got a clue how to proceed.
While the others discuss plans Ayreon sharpens his blade and makes his inventory of his arrows...

Flea 
Tuesday December 25th, 2007 8:00:12 PM

Flea doesn't eavesdrop on Trellus and the wiseguys. She will do whatever the cleric directs. No. Flea is mesmerized by the cleric of gargul and his occult magicks. She moves in close. The small flame throws shadows on her face, making dark hallows where her eyes are.

Flea waits until Grymash finished his ceremony and assumes a natual appearance before asking her questions, "can you see things in there? Can you learn if someone, someone particular is okay?"

(OOC: Happy Holidays everyone!-Carla)

Vayine 
Tuesday December 25th, 2007 10:34:30 PM

Vayine Stands by the others, listening to the plans being hatched by the group.

"You have my blade, and my shield at your disposial." he says to the others.

Plans and Portents (DM JohnP) 
Wednesday December 26th, 2007 11:58:34 PM

Grymash rolls the bones and stares into the bowl while he waits for them to settle. His companions are discussing strategy, particularly spell selection, while the half-orc continues to wait.

After some discussion ... and the continued rattle of bones ... they seem to have selected a strategy. Mainly, plans for protective magics and support for Flea and the others.

The bones finally stop rattling and Grymash has his answer. Or not an answer. Or both, since it seems that the results are mixed. Obviously something good could come of exploring the grass dome. But something dangerous may lurk inside, too.

Ayreon 
Thursday December 27th, 2007 2:33:07 AM

The Drow fighter patiently waits till the final plans are made. Then he'll put away his weaponry and ready for whatever will be i nthat dome thing...

Tishe' 
Thursday December 27th, 2007 7:03:34 PM

Braiding a sprig of holly into her hair, Tishe' makes ready camp, looking after the bedding and then bringing out her starchart to relax and look at the stars. Wart the horned toad plays with some uncarded wool as Spartacia sleeps nose to tail nearby.

Watch and sleep comes in thier turn, and in the morning, she is ready to get her spells for the upcoming encounter.

Grymash 
Thursday December 27th, 2007 9:16:44 PM

Grymash looks over the bones with confusion. It had both signs of weal and woe. "Gry no know whut ta say. Da bones says both ways. Tomorrow at da dome, it be gute an be bad for da Bloodpack. Gry no know whut else ta says."

He turns to Flea and thinks hard about the question she asks. His brow furrows under the strain. Grymash isnt sure how to phrase it. "Uhh, da bones no tell how sumeones be doin'. Da bones only tell if whut ya doin' bring gute or bad befores ya try. Dat da bestest Gry words can say."

Flea 
Friday December 28th, 2007 12:42:34 AM

Flea accepts Grymash's information with a nod.

She seeks out Trellus, and listens to what he wants her to do. She hopes today will be the day the party sets out to explore the new dome.

"If you want me to scout ahead, I can go check out the entry way. I could find out what the entry set-up is like how many guards, and who goes in and out." Looking hopefully at her packmates whe continues, "maybe we can sneak in disguised?"

Vayine 
Friday December 28th, 2007 8:48:50 AM

The Drow listens to the Half-orc clerics Reading and shakes his head. Both good and bad...that was something to think about..their actions could have a much larger effect.

Trellus 
Friday December 28th, 2007 4:15:47 PM

Trellus thumps Grymash on the shoulder sympathetically. "Its shady, Gry. I get that a lot, too. I think it means there is something good out there, but we gotta be shuttlecocked cause its guarded by something nasty."

The cleric's face clouds. "I also think it means those dudes probably ain't gonna be happy to see us." He gives the barbarian a grin. "See, you did learn something."

At Flea's comments he nods, joining in on the group planning.
"I like the idea of you and Gilan scouting," he answers. "Murdock can turn you invisible, and Gil can change into a prarie pig or something..."
<Trellus takes a glance at the druid out of the corner of his eye to see his reaction to the teasing suggestion>
... "and then you come back and tell us the pattern."

The blond man wrinkles his brow in thought. "I'm not seeing how we can all sneak in there, though. Not unless you find something we can use."

Vayine 
Friday December 28th, 2007 5:26:56 PM

We were all invisable at the arena. If Flea can scout the area and tell us what she has found, than we can all approuch invisable. maybe get past a few guards or get the suprise on them.

Flea  d20+23=36 d20+11=30 d20+14=26 d20+9=25
Friday December 28th, 2007 8:40:25 PM

Flea will accept whatever protective spells her pack-mates can offer, and when the druid is ready, she will set off through the grasses to see what she can see, and hear what she can hear. Flea will pay particular attention to:

1. Who/what is going in and out of the dome
2. Who/what and how many are guarding the entry way.
3. If she can get close enought un-noticed, she will eavesdrop on any conversations that are going on.

Rolls:
Hide=36 (if no Invisible spell is cast
Listen=30
Move Silently=26
Spot=25

When the rogue's curiousity is satisfied, she will return to the pack in the grass and report all that she has learned.



Scouting Report (DM JohnP) 
Friday December 28th, 2007 11:08:18 PM

The Bloodpack discuss the significance of Grymash's divination spell, wondering exactly what it could mean. As they do so, Flea suggests that she could try to scout the entry to learn what she can. The others think that this is a good option, so the rogue waits for any magical aid or protections and then moves quietly towards the entrance.

Flea gradually picks her way through the grass until she reaches the trail that the pack had followed on the previous day. The rogue uses that as a guide until she reaches the spot where she and Tishe' had breached the magical protection concealing the dome. She stays in the shadows under the grass until she nears the cleared area outside the dome. From what she can tell, the humanoids outside the dome's entrance are not expecting anything to attempt infiltrating the dome. Edging around the clearing, Flea can get reasonably close.

Flea has a moment of fright when she sees another group of rapke-things return to the dome along with a spider-thing. Obviously, it isn't the ones that the 'Pack destroyed the day before and they seemed to come from a different direction. The spider-thing is dragging an mass of webbing behind it that bounces over the ground. When Flea looks closer, she sees that the webbing binds several dead, or nearly dead, creatures that the hunting party has collected. The humanoids move aside mutely when the things enter the dome. As Flea continues to watch, she figures that there are maybe twenty humanoids around the entrance but it is difficult to tell because the humanoids are all dressed in shabby robes and move to and from the interior of the dome in small groups of three or four individuals.

Even though she should be close enough to hear conversations, Flea doesn't hear the humanoids conversing. However, she sometimes sees the groups stand close together as if they are conversing but even her highly trained ears can detect not even a whisper.

After watching and listening for a short while, Flea decides that it is time to return to her companions. Once she returns, she relays what she has seen and (not) heard to her companions.

DM Note (JohnP) 
Friday December 28th, 2007 11:09:36 PM

There might be a DM post on Monday and Tuesday, depending on posting.

Expect a return to the regular posting schedule on Wednesday.

Flea 
Friday December 28th, 2007 11:17:27 PM

After recounting what she has seen, Flea wonders aloud, "do you think we could pretend we were like the poor folks in ragged clothes and sneak in? Or, maybe Gillan can turn himself into a giant spider and web us, and drag us in?"

The gnome rubs her posterior, and a frown forms on her face as she reconsiders the wisdom of her idea.

C 
Saturday December 29th, 2007 11:59:25 AM

Greetings Woldians,

I hope you've been keeping up with the changes we've been discussing on the LnB. If not, you have a novel to read amongst all the posts.

Basically, we're doing the following things:

--purging all 2nd characters from everyone except DMs...that's their reward for being a DM.
--We're adding a new type game: Challenge Games. It is a 2 year campaign game. We're calling our normal games Career Games.

Anyway, because of the Challenge Games, which will begin ASAP for their first 2 year run, as well as the pruning of the 2nd characters, we'll be holding a vote starting

WEDNESDAY, JANUARY 2ND

...and ENDING on

MONDAY, JANUARY 7TH

We'll be voting on one thing only:

Do you want to play in a Challenge Game or a Career Game?

If you choose Career Game, I"ll want a second piece of information. I will need to know if you want to remain in your current game or move to another.

That's it.

Voting is NOT accepted until January 2nd and all votes will be emailed to me here at gericko@gmail.com. I will not accept votes that are made on the LnB, though you may post your vote there if you want.

If you don't vote, then the ACDMs and I will be PLACING you into a Challenge game by default as that is the "new thing" and we're kinda pushing it as a new option.

Let me repeat that and reword it:

If you don't vote you lose your right to choose your game and WILL be placed. Yeah I know that is hard, but we're moving forward and don't want to have votes trickling in weeks later.

This email is just to get your attention in case you haven't been following the information overload on the LnB.

If you have a question about all this or are now totally confused, reply to me only or post on the LnB where you'll get 100s of people telling you what is going on. :)

Or you can IM me on AIM. My handle is Gericko.

Enjoy your day and don't freak out!

CDM Jerry


Vayine 
Sunday December 30th, 2007 4:56:36 PM

The idea of the spider dragging them in doesn't bother the drow that much, he had been around spiders all his life. he just doesn't like the memories that they drag up from in himself.

The idea of being dragged into the place, captive, even if it is Gilian dragging them, doesn't bode well, trying to escape from the webbing could take precious seconds away from a suprise attack or an ambush on the party.

but as always, the Drow warrior will do as the party suggests.

Gilan and Ciaran 
Sunday December 30th, 2007 10:47:22 PM

Gilan had discussed his spells with the group before he rose in the morning. He had decided on a mix of defensive and offensive spells, though he leaned more towards defense.

With the idea of a morning scouting party he joins Flea in one of his different forms, one of a large Sargrass wasp. He figures that maybe he will give Trellus a sting when he gets back...maybe.

Returning from the recon mission with Flea he goes over and lands upon Trel's shoulder. His stinger flexes over the mans little bits of exposed skin and he buzzes in happiness.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

[Remember that Gilan lent his Speak With Animals wand to Tishe' and she should still have it on her. It might be useful to at least have that spell cast on Gilan by Flea so that she can communicate with him if needed.]

Trellus 
Monday December 31st, 2007 9:45:06 AM

That morning, Trellus keeps Flea from leaving until he's done with his prayers and Murdock is done studying. Once complete, the cleric casts Status on Gilan, Grymash, and Flea.

While the gnome is gone, the blond man casts Magic Vestment on his armor and shield, and Endure Elements on himself and Murdock.

Flea returns, accompanied by a very large wasp that lands on the cleric's shoulders - its stinger hovering threateningly above his exposed legs.
Trellus stands very, very still - his eyes alternating glances between the mandibles very close to his head, and the stinger very close to his legs.

"C'mon Gil," he complains in a half whining/half annoyed tone, but still holding himself completely motionless. "This ain't funny." He could swear the buzzing is laughter.

Its only after the insect finds a new perch that Trellus can bring his attention back to the question of the dome, and only then after shooting Gilan a dirty look, or two.
After a bit of time, though, he settles down and mulls over Flea's report, rubbing the short stubble on the the back of his neck.

"Sounds like those dudes are talking with their minds, kinda like the Oglians," he remarks. A sour look clouds his features. "If they ain't people, I just prayed for a bunch of spells I won't be able to weave."
The thought passes, and the cleric continues to ponder.
"I don't think Gil can make himself as big as those spider things" - he looks to the wasp for confirmation. "And I'd rather not try to just walk past dudes that may expect a greeting or something. How 'bout a back door? What's the dome made out of? Maybe we can cut in from the back or top."

"Murdock, you got that mass invisibility spell?"


--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC

------
Spells Prepared {cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, True Seeing, Spell Resistance (d)}



Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements 
Monday December 31st, 2007 11:51:21 AM

In the morning, Tishe' takes an hour to contemplate the wonders of Mother Wold along with her spellbook and snuggled with Wart (her horned toad) and Tacia (her ridgebacked doggie).

Once ready, she casts various spells to assist her companions.
Endure Elements (with Rod of extention) on Murdock, 48 hours.
See Invisibility, on Flea, 60 minutes
Barkskin, on Flea, 60 minutes;
Pass without Trace, on Flea, 6 hours;

Then, with crossbow and ice staff, she is ready to support the Bloodpack.

Spells
Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 60 minutes
Pass w/out Trace (on Flea) 6 hours, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)60 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace, Soften Earth/Stone

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III, Stinking Cloud, Fly, Dispel Magic
}

Vayine 
Monday December 31st, 2007 5:47:42 PM

Deciding to be useful Vayine goes into some streches, running through a series of attacks, blocks and counter attacks to prepare for the day. Noting the increasing heat, he activates his endure elements tattoo.

Endure elements (24 hours)

Gilan and Ciaran 
Monday December 31st, 2007 7:26:42 PM

With a last happy buzz he flies off to land on his pack and listens into what is being said. As Trel looks to him about his being a spider of the right type he shakes his wasp head no. He is pretty sure that those things are aberrations and that is beyond him.

He will allow Tishe' to tap him with the Speak with Animals wand as well when he gets back and stay near her so that he can speak to her. As such he will be able to speak with her alone and that is what he does. "The dome seemed to be made of the same grass as the Rattledam dome. There is obviously magic around it and maybe on it, seeing as we could not find it." Thinking for a few minutes he nods his wasp head. "Flea and I could make another scouting and this time go all the way around the dome?" To everyone but Tishe', this will come out as just a bunch of buzzing.

Ciaran eyes his brother as he lays near his pack. Though he only has the one eye open and he seems to be silently laughing about something. Still before long he settles down and figures that his brother can take care of himself for now.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Flea (var. spells-see below) (AC 21+3, HP 56)  d20+23=41 d20+11=13 d20+14=28 d20+9=23
Tuesday January 1st, 2008 7:41:34 PM

If Trellus is in agreement, Flea embarks on a second reconnaissance of the dome.

The gnome is bouyed by a sense of invincibility, thanks to her skills, the blessings conferred by Domi through the cleric, and Mother Wold trough the druid-in-training.

Rolls:
Hide=41
Listen=13
Move Silently=28
Spot=23

DM Sanity Info:

From Trellus-Status
From Tishe'- See Invisibility 60 minutes
From Tishe'-Pass w/out Trace 6 hours, move through any type of terrain and leave neither footprints nor scent
From Tishe'-Barkskin (on Flea)60 minutes, +3 AC




Gilan and Ciaran 
Tuesday January 1st, 2008 9:28:00 PM

Gilan silently waits now, still in his Sargrass wasp form, to see what will be decided and if his message will be relayed to Trel.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

[I am assuming that a charge was used from the wand so that he can either talk to Tishe' or Flea.]

More Scouting (DM JohnP) 
Tuesday January 1st, 2008 10:48:19 PM

Welcome Back from the Holidays! Remember to Vote concerning status of the game!

Fortified by the spells offered by her companions and the knowledge that the fighters are willing to back her up, Flea and Gilan set out for another reconnaissance of the dome.

Retracing her steps to the dome is relatively easy and it takes only a short period of observation for Flea to determine that the guards don't truly follow any set pattern. Flea and Gilan study what they can see of the dome and estimates that it is several hundred yards in diameter, possibly 300 to 400 yards.

The pair set out to circle the dome, keeping to the edge of the grass. They find that their estimate of the dome's size is pretty accurate. They see two other entrances, each guarded by more of the humanoids.

Midway between two of the entrances, Flea remembers Trellus' words and slips up to the wall. Holding a knife so that it doesn't betray her by casting a reflection, the gnome tries cutting the woven grass fabric of the dome. She finds that her knife slips and slides over the surface, not finding any purchase to cut or pierce the fabric to create a hole.

With that bit of disappointment, Flea and Gilan return to their companions.

CDM Jerry Voting Begins Now!! 
Wednesday January 2nd, 2008 3:44:25 AM

2008 WOLDIAN PRIMARY BEGINS NOW!

Here is the ballot: Please complete, copy, and post your vote in Lynn's Café Message Board on the site.

Please avoid any "additions" to the vote if possible. Yes, we know you're an individual.

You need to vote by Monday January 7th or you may be assigned to a game.

I'll post my vote after this one as an example.

If you have a question about voting, not a comment or discussion, post your question.

Take all comments and discussion about the votes to the Loot 'N Booty board please.

Jerry

-----------------

OFFICIAL BALLOT

Character Name(s):

Current Character Game(s):

-----

Place an X BEFORE your single choice of vote:

--I wish to play in a Challenge Game.

--I wish to play in a Career Game.

------

If you voted for a Career Game, please place an X BEFORE your single choice of vote:

--I wish to continue playing in my CURRENT game.

--I wish to play in a brand new Career game.

--I wish to play in a different Career game. (I want to join __________. Fill in the name of the game you wish to join.)

-----

If you voted for a Challenge Game, please place an X BEFORE your single choice of vote.

--I wish to play in The Great Dwarven Adamantite Rush Challenge Game. [DM to be decided. May be Jerry(me)]

--I wish to play in The Uncharted Lands Challenge Game to be DMed by Bob and Carla.
--I wish to play in the HELL ON WOLD (Earth)!!!! Challenge Game to be DMed by Jim Frick.
(note that there may be other Challenge Games offered, but as these were the first to have an approved advertisement, I'm offering these to be filled first.)


Ayreon 
Wednesday January 2nd, 2008 6:03:51 AM

Ayreon looks at the others caught in thoughts... there's something strange going on in the Wold and he feels it inside. Almost as if some strange force is pulling him away...

ooc: due to the choices that we have to make Ayreon will have to leave this great Career Game. Sorry Tony as our history was based on two drow brothers. DM, is there a way to write Ayreon out of this game?

Trellus 
Wednesday January 2nd, 2008 9:38:37 AM

Flea and Gilan return again. After receiving the report that the dome appears unbreachable, the pack leader lays it out for the group.

"OK, so we got ourselves a dome that we can't cut into and is guarded at the three possible entrances. Them spider things are dragging in mostly dead Plains critters, and we've seen twisted Rapke - so you gotta think there is a connection there - AND you gotta think them dudes are up to something sunbaked. So, they ain't gonna want to see us.

So, I'm thinking plan A is go to the back, take out a set of guards as fast and quiet as possible, and walk on in. Plan B is Murdock somehow gets inside, and then does his teleport thing to come back and zap us all in there. An' I got no Plan C."

The cleric looks around, "Anybody else?"


--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC

------
Spells Prepared {cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, True Seeing, Spell Resistance (d)}



Murdock 
Wednesday January 2nd, 2008 2:12:19 PM

/OOC : IM BACK!!!!! Much thanks to my friends who subbed for me during my nightmare month.

Murdock rubs his chin at Trellus's question. "I think I can pierce the dome with a dimensional door. Only, it could be rather painful, If it didn't work, I could be severely injured. I also need to rest to prepare for the undertaking." the drow says.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements 
Wednesday January 2nd, 2008 2:47:44 PM

ooc: voted

Once we are all rested, I think we strike hard and fast. It looks really sunbaked here, what with the spiders killing animals to be brought back. I'll just bet my loom that the humanoids are some sort of undead, too!"

Tishe's brown eyes flash as she jumps to her conclusions; thinking of the evil bully who is currently using the dome.

Spells
Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 60 minutes
Pass w/out Trace (on Flea) 6 hours, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)60 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace, Soften Earth/Stone

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III, Stinking Cloud, Fly, Dispel Magic }

Flea 
Wednesday January 2nd, 2008 8:08:28 PM

Flea shares what she has seen and experienced with her packmates.

"I dunno," she says, kicking at the dust at her feet. Then looking up at her friends, with a wide grin, "'course Tishe' here could maybe weave some sort o' grass idol. We could drag it up as close as possible an' leave it in front of one of the entrances. Meanwhile, we could all be hidin' inside the thing with our weapons and such. Maybe even some could be shrunk down small for a while. Once we get brought into the dome, we could wait until it was safe, and sneak out! That would take them by surprise!"

The rogue rubs her hands together at the idea of the great joke the party could play on their apparent enemies.

Decision Time (DM JohnP) 
Wednesday January 2nd, 2008 11:11:03 PM

The Bloodpack listens to Flea report what she and Gilan saw when they made the second reconnaissance of the dome. Everyone looks at each other, wondering how to proceed and investigate the interior of the dome.

Trellus is the one who proposes either rushing an entrance and then dealing with whatever response occurs, or somehow teleporting inside. Murdock indicates that he thinks that he could handle the teleportation but reminds everyone that there a bad outcomes if he is off target. Still, if the dome is like the others that Murdock has seen, he might be able to make a good guess.

While the others are debating this choice, Flea suggests a strange ruse to trick the creatures into taking them inside. Of course, they've only seen the spiders dragging dead and wounded creatures inside, but if they all crawled inside a large dead creature it might just work.

Ayreon is wavering about continuing with the group but he is committed for the timebeing. Still, the Bloodpack needs to decide how to proceed.


Vayine 
Wednesday January 2nd, 2008 11:26:15 PM

OOC: If you like i can write something up for Ayreon's departure. Its up to the DM.

Vayine looks to the others "well I guess I am as ready as I will ever be."

Gilan and Ciaran 
Wednesday January 2nd, 2008 11:37:46 PM

As Gilan comes back with Flea, he allows his human form to slowly stretch itself out of the wasp one. As he stands on his feet he shakes himself and cannot keep a smile off his face. "I so love that." As he listens to the others he nods his head several times. "It might be possible to get Grymash and maybe another bruiser close. Surely they could take out a guard rather fast and give us the edge." He is not sure about the teleporting inside as he has never really tried that and figures that is an area that Murdock is more suited to speak about.

Ciaran continues to lay near his brother's pack and watch. He feels a need to get up and move around but does not give into it.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Grymash 
Thursday January 3rd, 2008 2:50:49 AM

Grymash prepares for the challenge ahead. He casts a protective spell on himself. He smiles feeling the energy from his god fill him. Grymash should be successful, Gargul is with him, looking over him and his pack.

Grymash makes a suggestion to Trellus about taking out the guards quietly. "Gry can make da Silent magik and themz guards not ever hear Gry coming. An no ones will hears da guards scream too!"

(Cast Protection from Evil.)

Ayreon 
Thursday January 3rd, 2008 6:23:34 AM

"Let's hurry friends... I have a bad feeling about all this... as if I'm... fading..."

Taking his beloved bow he looks at the others hoping for some action soon.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements 
Thursday January 3rd, 2008 10:09:24 AM

"I don't like the idea of some of us going in one way and some another. The Bloodpack strength has always been supporting each other. Whenever we separate in battle, bad things start weaving."

Tishe' is itching to attack.

Spells
Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 60 minutes
Pass w/out Trace (on Flea) 6 hours, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)60 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace, Soften Earth/Stone

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III, Stinking Cloud, Fly, Dispel Magic
}

Trellus 
Thursday January 3rd, 2008 11:26:41 AM

Trellus thinks, chewing on his lower lip and rubbing his hand over the back of his neck as he paces up and down a ten foot path in the grass.

"Well," he says slowly. "I don't wanna risk sticking around here another day for Murdock to get the spells he'd need. Sooner or later, we're gonna get found."
He looks up with a grin, "Sides, we've never really been the sneaking type anyway. Let's do it Gry's way. I got an invisibility potion. If we can get Gry, Vayine, Flea, and Gilan right up there, that should take care of guards, I'd think."

"We get dudes invisible, we get it quiet, an' we cut their threads."


--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC

------
Spells Prepared {cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, True Seeing, Spell Resistance (d)}



Vayine 
Thursday January 3rd, 2008 6:57:08 PM

"Aye, a solid plan, I can go with that plan. Maybe a few support spells to help, like that strength spell, and that wooden skin spell. shady both."

Making A Plan (DM JohnP) 
Thursday January 3rd, 2008 11:54:52 PM

The Bloodpack debates the best path forward. When Flea and Gilan hear the debate about the hazrds of teleporting blindly, they mention that the 'Pack could probably get to a point outside an entrance where they could remain hidden and Murdock could still see inside the dome. Of course, he wouldn't be able to see very far but it might get them past the first batch of guards. It might be nice to know if anything is lurking inside, though.

Of course, Flea and Gilan both estimate that the humanoids outside wouldn't prove much of a challenge for the Pack. They all seemed to carrying weapons and seem to have little or no armor. Grymash might be able to go through them quite easily.



DM Reminder (DM JohnP) 
Thursday January 3rd, 2008 11:55:53 PM

I have not received updated character sheets from anyone yet.

It's even easier now ... just click on my name below (John Petherick) and an e-mail window pops up.

Trellus 
Friday January 4th, 2008 11:38:52 AM

The cleric decides. "Plan A it is. Flea, get us close as you can."

Trellus hands Grymash a potion. "Makes you invisible," he says. "Give it to Vayine if you don't need it. Can anybody make Vayine invisible too?"

With the rest of the Bloodpack, he follows Flea back toward the dome. Once they're as close as they can get, he casts Bulls Strength on Vayine, and nods to Grymash for the barbarian's Silence spell.

As discussed earlier, the blond man is looking for Gilan, Flea, Vayine, and Grymash to launch a surprise attack on the guards.


--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Status - Gry, Gilan, Flea

------
Spells Prepared {cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, True Seeing, Spell Resistance (d)}



Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements 
Friday January 4th, 2008 12:39:31 PM

Keeping her crossbow cocked and Staff of Ice in her hand, Tishe' waits beside Trellus to dash forward once the fighting starts.

Spells
Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 60 minutes
Pass w/out Trace (on Flea) 6 hours, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)60 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace, Soften Earth/Stone

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III, Stinking Cloud, Fly, Dispel Magic
}

Grymash 
Friday January 4th, 2008 1:39:34 PM

When the group is ready to take the potions, Grymash will pop the cork and down his, but only when they all decide to. Grymash also adds, "Betters keep uh hand on each others, weez no be able ta see or hear da others. No get separated." When everyone is ready for it, Grymash will cast his Silence spell on one of his daggers. If he needs to get rid of it, he only needs to throw it away.

Gilan and Ciaran 
Friday January 4th, 2008 5:09:18 PM

Gilan is all smiles as he glances to Trel and nods. He moves along with the rest as they travel through the grass and stops when they reach the very limits of the grass. He lays a hand upon the large head of Ciaran and smiles. "Protect Tishe' for me." He ruffs up the wolves fur and then glances around, waiting for the order to move...though his form is already rippling in change.

Soon beside Ciaran is a rather large Sargrass wasp once again. He lightly buzzes as he prepares his wings to fly and then he is lost in the air. He keeps his flight high enough that noone would be likely to notice him, though he is mostly silent.

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2), bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Flea (AC 21, 56 HP)  d20+13=19 d20+23=43 d20+11=31 d20+14=17
Friday January 4th, 2008 7:38:17 PM

Some of the magiks cast on the rogue expire, but others endure. "Save the invisibility for someone else," Flea volunteers, "I'm pretty sure I can remain hidden from sight," she adds tapping her leather Sadow Armor. "'sides," she continues, "I don't seem to be weaving a trail at all, thanks to Tishe'."

Flea backtracks the route she and Gilan had scouted previously. The rogue keeps an eye out for any traps, and such (Search/Detect Traps=19). The closer the party gets, the more measured her steps.

If she can, she will try to sneak behind any unsuspecting individuals acting as sentry.

DM Sanity Info:

Hide-43 (nat. 20!)
Listen-31 (nat 20! again)
Move Silently-17

From Trellus-Status
From Tishe'-Pass w/out Trace 6 hours, move through any type of terrain and leave neither footprints nor scent




Moving In (DM JohnP) 
Friday January 4th, 2008 11:16:06 PM

The Bloodpack moves into battle order, moving carefully towards the dome. Flea leads the way, silently moving through the shadows. The spellcasters and fighters fill in behind, ready to do violence to the things guarding the entrance of the dome.

Once they get to the edge of the grass, the Bloodpack can plan how they want to proceed.

Map coming this weekend.

Entrance Map (DM JohnP) 
Saturday January 5th, 2008 10:34:48 PM


INITIAL MAP

The Bloodpack come up to where the grass has been beaten down around the dome. They see four groups of the humanoids outside the entrance in the cleared area, walking slowly back and forth.

Determine where your characters will start / initiate combat from. Presumably this is within the cleared path, or behind some cover that you can charge from.

Gilan [HP: 118/118 - AC: 25] and Ciaran [HP: 80/80 - AC: 24] 
Sunday January 6th, 2008 9:03:21 PM

Gilan glances into the clearing to take a quick count of the enemy and is surprised to see so many. They must have been doing regular patrols. He casts a simple spell upon both Grymash and Vayine before he finally shifts into his wasp form.

Ciaran stays near Tishe' as he was given an order to protect her as best as he can. To do this he stay at his side and watches for trouble.

[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]

[8/AK]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Flea (AC 21, 62 HP*) 
Sunday January 6th, 2008 11:40:48 PM

Flea creeps into postion, remaining hidden in the grass.

Position - 20/AC

*(Will try to have new PC sheet in tomorrow p.m.) Also, still working on Bloodpack archives review.-Carla)



Murdock 
Monday January 7th, 2008 8:58:33 AM

Murdock nods his assent to Trellus's plan. "There is one thing to add", the dour mage mentions. "I could of course if we waited, teleport several of us to the other side of the guards for a suprise attack, while the rest of us attack from the front." The Bloodlust in the mage is beginning to emerge and he is ready for battle.

/ooc: I will try to get an updated character sheet as well. Mr. DM, would you please indicate how muc experience was gained?

Spells

0 Level (4+1) Detect Magic, Light, Disrupt Undead, Detect poison, Message
1st Level (4+2) Magic Missile x3, Sleep, Mage
Armor*, Obscuring Mist
2nd Level (3+1) Scorching Ray x2, Web, Invisibility
3rd Level (2+1) Fireball*, Gaseous Form, Haste,
4th Level (1+1) Evard's Black Tenticles, Wall of Ice


Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements 
Monday January 7th, 2008 4:40:09 PM

Tishe' moves a full walking speed without a trace through the tall Sargrass (being a druid) and takes a quick look at the shuffling humanoids.

"On your signal, Trellus, I'll put a dome of ice over the group closest to the doors. That'll stop them from getting help or joining the battle until it is too late."

Marking deeds to words, the mystic makes ready to step 5 feet out of the 'grasses and use her Ice Staff to cast a hemisphere of ice over the group closest to the doors of the grassdome.

(ooc: Readied Action: Wall of Ice, hemisphere, 9 foot radius, 160 foot range, 6 minute duration)


Spells
Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 60 minutes
Pass w/out Trace (on Flea) 6 hours, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)60 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace, Soften Earth/Stone

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III, Stinking Cloud, Fly, Dispel Magic
}

Vayine {82/82 hp, AC 30, Bulls strenght, barkskin, endure elements.) 
Monday January 7th, 2008 7:29:10 PM

OOC: Gry do we attack as a team, or pick each pick a different group?

IF: If bloodpack works as a team or in pairs, he will follow his mates, if vayine works alone he will charge the group of 4 (Near the bottom of the map.)



Trellus (Ac 25, 88/88 hp, Shield of Faith) 
Monday January 7th, 2008 8:34:50 PM

Turning the corner and seeing all the guards, Trellus ducks back back into the Grass [AV 19] and makes a sour face.
"You call that THREE???," he quietly complains to Flea and Gilan. "Remind me to teach you dudes how to count."

There's no help for it now, and the cleric does his best to rearrange the plan even as the pack moves out.
"OK, there's too many to keep this quiet," he notes. "So let's just stick with fast."

"Tishe, you ice up those four [O11]. Gry, you got those five [T6] - Tishe, you back up Gry. Murdock, you teleport you and Vayine and Gilan and me just beyond those six. Flea and Ayreon can strike at these four as soon as we appear and get everyone turned around. The signal for Murdock and Tishe will be Gry's attack."

The adrenaline starts pumping, and the blond man forces himself to remain calm as he casts a defensive spell over himself.
[Shield of Faith]

The pack is ready. There is only one thing that can really go wrong.
Sweet Domi, please let these dudes be the bad guys he prays silently.


--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Shield of Faith - +3 Deflection bonus (11 minutes)
Status - Gry, Gilan, Flea

------
Spells Prepared {cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, True Seeing, Spell Resistance (d)}



Entrance - Round 1 (DM JohnP) 
Monday January 7th, 2008 11:23:29 PM

Gilan casts some preparatory spells on Grymash and Vayine before creeping into a hiding place just inside the grass.

Flea has already crept ahead, staying hidden in the shadows of the long grass. The rogue thinks that she might see some other creatures inside the entrance but can't tell very much from where she is hiding.

Murdock gets ready to spring into action or, at the least, teleport into the middle of things.

Tishe' gets ready to trap some of the humanoids inside a dome of ice. The theurge is merely waiting for the signal to start.

Vayine accepts the spell and gets ready to be teleported.

Trellus outlines the plans for the Bloodpack, leaving it up to Grymash to signal the start of combat.

The half-orc fighter, though, waits. As does Ayreon.

For that matter, the humanoids also don't do anything.

DM Addendum - The EXP awarded was 1000 xp following the arena fight and 3000 xp following the last battle, for a total of 4000 exp.

MAP - ROUND 1

Grymash (ac28, hp115/115, ragehp135/135, RAGE, invisibility, barkskin, silence, prot from evil)  d20+14=28 d20+14=24 d20+9=26 d20+9=24 d8+24=32 d8+19=22 d8+24=31 d8+19=26 d20+14=25 d8+24=28
Tuesday January 8th, 2008 12:39:19 AM

Grymash whispers, "When yooz see Gry next, da battle wills start. Whoz go wit Gry, drinks da magik hide water, an lets get goin'!"

The half-orc takes his invisibility potion and then casts Silence magik on his favorite dagger. He then moves out getting within range to strike the group Trellus told him to take out (groupT6).

Grymash then lets loose a silent rage upon a startled group of guards. Unless they have special detection magik, they had no chance to defend themselves against his monstrous onslaught.

(Any guard to start in group T6.
Powerattack -8hit/+16damage.
Target should be flatfooted.
Attack1: HitAC 28. Damage 32.
Attack2: HitAC 24. Damage 22.
Attack3: HitAC 26. Damage 31.
Attack4: HitAC 24. Damage 26.
Total Damage: 111. -1 Con for each hit on Target. Every 2 points of Con loss removes 1 Hit point per level of Target.

If the first target falls, Cleave Attack on another target within reach.
Cleave Attack1: HitAC 25. Damage 28)

Ayreon (AC24 - 77/77Hp)  d20+15=29 d20+15=24 d20+10=25 d8+7=12 d8+7=8 d8+7=11
Tuesday January 8th, 2008 6:36:49 AM

(ooc was no longer posting as I thought I was not allowed to anymore. DM JohnP mailed yesterday asking to continue posting - yipee!)

Ayreon hangs back waiting for his companions to close range with various potions. He will provide some fireworks from afar. In preparation of the battle he touches his Mage armor Tatoo.

Aiming carefully - taking position wher Grymash took off - Ayreon is easily able to shoot at guard 10...

He waits till his friends begin their battle. Once they take action, Ayreon releases his arrows.

Arrow 1 hits AC29 - damage 12Hp
Arrow 2 hits AC24 - damage 8Hp
Arrow 3 hits AC25 - damage 11Hp
Total damage: 31Hp

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements 
Tuesday January 8th, 2008 9:39:29 AM

Stepping out of the Grasses, the plain-faced woman places a lock of wavy brown hair behind an ear while Tacia and Ciaran pace beside her. Raising the Ice Staff, a dome of ice forms over the group of humans ( 9 foot radius at O11)

Spells
Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 60 minutes
Pass w/out Trace (on Flea) 6 hours, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)60 minutes, +3 AC
Ice Wall: hemisphere: 60 rounds, Str DC 21, HP 18

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace, Soften Earth/Stone

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III, Stinking Cloud, Fly, Dispel Magic
}

Murdock (Hasted) 
Tuesday January 8th, 2008 11:45:49 AM

Murdock grants everyone gathered in the Bloodpack haste. As the mage cast the spell white arcane light seeps through his tatoos out to his hands and then to each member of the bloodpack, engulfing them with speed.

Spells

0 Level (4+1) Detect Magic, Light, Disrupt Undead, Detect poison, Message
1st Level (4+2) Magic Missile x3, Sleep, Mage
Armor, Obscuring Mist
2nd Level (3+1) Scorching Ray x2, Web, Invisibility
3rd Level (2+1) Fireball, Gaseous Form, Haste*,
4th Level (1+1) Evard's Black Tenticles, Wall of Ice

ADM StevenVdB : Posting Record Game 10  
Tuesday January 8th, 2008 3:27:39 PM

OOC ADM StevenVdB : due to the infamous votings I have not posted for a while nor made the posting reports. Here they are. It's still vague where I'll end up too :-)

Posting Report for Game 10 for the week of December 24 - December 30

Name - MTWTFSS - # - %

DM JohnP - --X-X-- - 2
Trellus - X---X-- - 2
Tishe' - X--X--- - 2
Gilan - ------X - 1
Grymash - X--X--- - 2
Flea - -X--3-- - 4
Murdock - X------ - 1
Vayine - -X--2-X - 4
Ayreon - -X-X--- - 2

Weekly Summary : Investigating a dome
Slowly our friends close in on an odd dome. The Skiff is used to scout ahead and reports everything back.
Christmass holidays disturb posting - understandable :-)



Posting Report for Game 10 for the week of December 31 - January 6

Name - MTWTFSS - # - %

DM JohnP - -XXXX-- - 4
Trellus - X-XXX-- - 4
Tishe' - X-XXX-- - 4
Gilan - XXX-X-X - 5
Grymash - ---XX-- - 2
Flea - -XX-X-X - 4
Murdock - --X---- - 1
Vayine - X-XX--- - 3
Ayreon - --XX--- - 2

Weekly Summary : Preparing the assault
The skiff reports anything seen and carefuly the group prepares for battle...



Vayine {82/82 hp, AC 30, Bulls strenght, barkskin, endure elements.) 
Tuesday January 8th, 2008 8:22:56 PM

The Drow nods his consent with the clerics plan. He raises his sword in a mock salute, and readies his sheild. "I'm ready for your spell. I will do my best, to keep any of the guards from raising an alarm or alerting those in side."

DM Note (JohnP) 
Tuesday January 8th, 2008 11:18:27 PM

I'm going with a purely arbitrary cut-off of six people posting in combat. And tonight didn't reach that threshold. Look for a combat post tomorrow night regardless of how many more people post.

I don't like doing this but I don't like to kill off characters because their players weren't able to make a post. And I also don't like to pull punches, either. However, those people who make an effort to post every day end up "at loose strings" and I sometimes have to determine which post they mean to go with.

On a related note, I only have updated character sheets from 3 people. Please get them to me soonest.

Gilan [HP: 118/118 - AC: 25][haste] and Ciaran [HP: 80/80 - AC: 24] 
Tuesday January 8th, 2008 11:19:04 PM

Gilan pulls out his scimitar and the shield that has been near his left side all this time. He glances to Murdock and nods his head. He is ready to go through with the plan that Trel has laid out. "Hey...there was not that many earlier." He simply shrugs and then loosens himself up for the fight.

Ciaran continues to stick near Tishe' as his last command was to watch over her. He stays slightly low to the ground and waits for the rest to happen.

[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]

[8/AK]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2), call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

[JohnP, do you need an updated CS from me as well? I am a little ways off from a new level and nothing has really changed on my CS otherwise. Just wanting to check.]

Flea (AC 21, 62 HP)  d20+13=33 4d4(3+3+1+4)+4=15 d20+23=35 d20+14=23 d20+11=31
Tuesday January 8th, 2008 11:41:02 PM

Glancing around, the gnome realizes that in her excitement to explore the new dome, she has outstriped her companions.

Flea perfectly discharges her wand (UMD=33) and sends 4 missiles of magical energy at the nearest group, 1 ball for each! (#15-4 dmg, #16-4 dmg, #17-2 dmg, #18-5 dmg) The rogue then ducks into the cover of the grass (Hide=35) and concentrates on being as quiet as possible (Move Silently=23) while keeping her ears open (Listen=31) by the enemy...or her comrades.

DM Sanity Info:

Position AD 21

Assuming Flea is too far away to benefit from Murdock's Haste spell.

(OOC: Sorry for late posting. Things got a little crazy with normal household schedule resuming this week.-Carla)



Ayreon (AC24 - 77/77Hp) 
Wednesday January 9th, 2008 3:19:54 AM

Ayreon patiently waits for his friends to initiate combat. Then he'll release his arrows as planned...

Trellus (Ac 25, 88/88 hp, Haste, True Seeing, Shield of Faith) 
Wednesday January 9th, 2008 4:23:57 PM

Trellus throws a 'Don't worry about it' wave at Gilan. He knows the druid reported what he saw, and the blond man is just needling his friend.

Grymash launches his attack, and Murdock casts a spell. But instead of being whisked someplace else, the cleric is still there.
Must have done something else, - he guesses.

Taking advantage of the extra time, the Bloodpack's leader casts a new spell on himself - one that will let him know if any invisible dudes or other nasty tricks are in store.
[Cast True Seeing - see through invisible, blur, illusion, and other magic spells at range of 120']

"OK Murdock, zap us over there," he whispers.


--------
Active Spells:

Endure Elements - 24 hours
Haste
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Shield of Faith - +3 Deflection bonus (109 rounds)
True Seeing - 110 rounds
Status - Gry, Gilan, Flea

------
Spells Prepared {cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)}



Gilan [HP: 118/118 - AC: 25][haste, greater magic fang] and Ciaran [HP: 80/80 - AC: 24] 
Wednesday January 9th, 2008 8:51:06 PM

Gilan takes the time to cast a spell upon himself that will allow him to be more effective in combat. He knows that he will need to go with his strengths in any fight and that in his normal form, combat is not one of them. "Ready when you are Murdock." He glances to Trel and nods his head as he understands completely. It had been just like his wasp actions earlier...though the look on Trel's face was most likely a lot more priceless than his own.

Ciaran continues to stay near the human woman Tishe'. He is her guard for now at least.

[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

[8/AK]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Entrance - Round 2 (DM JohnP)  d20+8=26 d20+8=15 d20+8=27 d20+10=21 d20+6=14 d20+6=19 d20+6=21 d20+6=12 d6+2=8 d6+2=6 d6+2=5 d6+2=5 d6+2=8 d6+2=6 d6+2=7 d6+2=6
Wednesday January 9th, 2008 10:47:10 PM

DM Request -- I have updated character sheets from only three (3) people ... I need updated sheets from everyone that increased in level and I would like updated sheets from those characters that did not advance.

Grymash accepts the spells from the others in the Bloodpack, then casts his own after downing an invisibility potion. After moving into range, he swings his axe at one of the humanoids while silently roaring in rage. The closest two humanoids fall beneath Grymash's attacks.
DM Note -- I'm being very generous with starting combat due to the problems with coordination. Grymash, as written, is making at least 3 rounds worth of actions:
1. Drink a potion (even if opened) (standard action)
2. Cast a spell (standard action)
3. Move and Attack (standard action)

A double weapon like Grymash's adds only 1 extra attack per round, same as wielding two weapons. Unless Grymash has Improved Two Weapon Fighting (and I don't have a character sheet, so I don't know). So, at Grymash's level that should be only 3 attacks before Haste.

A double weapon like an Orc Double Axe is treated as if it were a one-handed weapon and a light weapon. As such, taking the -8 penalty on attack adds only 8 damage to two attacks (from the "one-handed" end) and nothing to the third attack (the "light" end). Unless Grymash is wielding the double axe "two-handed", which means that only two attacks occur.

Yes, Power Attack blows with double weapons.


Ayreon listens to Trellus' strategy and prepares by activating a Tattoo. Once Grymash attacks, Ayreon fires arrows at the group of four on the south side near Flea, as directed. Besides, Grymash has already dropped the other target that Ayreon was considering. The fighter is encouraged by seeing his target fall.

Tishe' steps out of the concealing grass and uses her staff to cast a dome of ice over four of the humanoids, taking them out of the fight.

Murdock casts a spell to increase his companions fighting ability, affecting everyone except Flea and Grymash. The pair are simply too far away to benefit from the spell.

Vayine stands ready for teleporting.

Gilan casts a spell upon himself and then draws his weapons. Ciaran is guarding Tishe' and doesn't move too far from the theurge.

Flea realizes that she is far ahead of her companions but that's really the scout's position, isn't it? She triggers her wand and sends four missiles of magical force at the nearest group, striking each of them including the one with Ayreon's arrows in it. The gnome then ducks into the cover provided by the grass and hopes that it is enough. Flea did catch a glimpse inside the hoods of one of the things and sees a similar, unformed facial features like the rapke-things and spider-things.

Trellus casts a spell to enable him to pierce illusions and similar magics. He waits for Murdock to teleport them and is surprised when the mage casts another spell.

++++++


All of the humanoids look up and turn towards the Bloodpack. The group closest to Grymash move to attack the half-orc while the group attacked by Ayreon and Flea move towards the closer threat.

The large group of humanoids near the dome stand still for a moment before moving towards Ayreon and Tishe'. Presumably they called something for Flea sees movement inside the entrance of the dome.

The closest humanoid left standing near Grymash (#11) steps close and swings with both arms. The clawed hands are not able to hit the half-orc. The next two move closer, one nearly hitting Grymash.
#11 -- claw 1 misses AC 26
#11 -- claw 2 misses AC 15
#12 -- claw 1 misses AC 27
#13 -- claw 1 misses AC 21


The remain group of four move near where Flea had been when she used the wand but are not able to spot the hidden rogue.

Grymash hears thumping and banging from the ice dome and the others can see frost flying from the surface of the dome.

MAP - ENTRANCE ROUND 2


Vayine {82/82 hp, AC 31, Bulls strenght, barkskin, endure elements, haste.) 
Wednesday January 9th, 2008 11:04:05 PM

Curse!, whispers the drow. the battle had started and he was still out of combat. But he hoped, the spell would catch the others by suprise and give them the upper hand.

Flea (AC 21, 62 HP) Status  d20+13=22 4d4(2+1+1+3)+4=11 d20+23=38 d20+14=17
Wednesday January 9th, 2008 11:59:34 PM

The gnome panics at the strage mishaped visages of the humanoids in close proximity to her hiding place.

She activates her wand (UMD=22) shooting all charges (11 pts dmg.) at the creature in front of her (#18) before taking a step back and to her left and standing as still as possible. (Hide=38, Move Silently=17)

DM Sanity Info:

Position AC 22

Status - from Trellus

Wand of Magic Missiles - 32 charges remain

Ayreon (AC24 - 77/77Hp)  d20+15=33 d20+15=33 d20+10=22 d8+7=8 d8+7=12 d8+7=12
Thursday January 10th, 2008 11:02:03 AM

Shooting into melee is a tricky thing but not for an experienced archer. With Gry surrounded by three guards Ayreon decides to give the brute Half-Orc a hand... taking those three down quickly will allow Gry to fight the other groups more quickly... (ooc I hope ;-))

Ayreon shoots a guard that is not squatted by Gry first...

Arrow 1 hits AC33 - damage 8Hp
Arrow 2 hits AC33 - damage 12Hp
Arrow 3 hits AC22 - damage 12Hp
Total damage: 32Hp


Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements 
Thursday January 10th, 2008 2:44:00 PM

The woman's brown eyes blink as she tries to assess the changing battlefield. Trellus had told Tishe' to support Grymash's attack, but that doesn't leave room for Aeyron lending the half-orc a hand nor the large group of humanoids coming towards her. Looking at how they were swarming the half-orc, Tishe' doesn't think the valiant Tacia and Ciaran will be able to hold them off on thier own.

"We're going to need to slow those white hands down", she says to herself, and she begins her incantation. Stooping for a bit of Sargrass dirt, Tishe' touches the woven wooden-and-grass band on her bicep and invokes Mother Wold. "Ma'ab protect us your servants!" she calls as the spell is complete. (Soften Earth and Stone)

Centered on the advancing group, the dry ground shifts to unstable sand, making movement slower and impossible to charge.

Spells
Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 60 minutes
Pass w/out Trace (on Flea) 6 hours, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)60 minutes, +3 AC
Ice Wall: hemisphere: 59 rounds, Str DC 21, HP 18 (must damage at least 21 points before any damage to dome)
Soften Earth and Stone: permenant, 40 foot square, dry ground to sand = half movement and no run or charge.

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace, Soften Earth/Stone

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III, Stinking Cloud, Fly, Dispel Magic
}

Grymash (ac28, hp115/115, ragehp135/135, RAGE2, barkskin, silence, prot from evil)  d20+18=30 d20+18=38 d20+13=33 d20+13=26 d20+18=38 d20+13=24 d8+10=16 d8+5=12 d8+5=9 d8+5=13 d8+10=15 d8+10=17 d8+10=13 d8+5=10 d20+18=28 d8+10=17
Thursday January 10th, 2008 3:08:20 PM

(BTW, Grymash doesnt hear anything within his sphere of silence. Neither does anyone else within it.)

Grymash continues his onslaught, even though his attacks seem a bit less powerful now.

(Attack on 12, until he falls, then remaining attacks go to someone else in reach.
Attack1: HitAC 30. Damage 16
Attack2: HitAC 38threat, 38crit. Damage 12+9+13=34
Attack3: HitAC 33threat, 24crit. Damage 15+17+13=45
Attack4: HitAC 26. Damage 10.
Total Damage: 105.
Wounding weapon: -1Con for every hit.

If someone falls, Cleave attack.
Cleave Attack: HitAC 28. Damage 17.)


Gilan [HP: 118/118 - AC: 25][haste, greater magic fang] and Ciaran [HP: 80/80 - AC: 24]  3d6(1+6+4)=11
Thursday January 10th, 2008 8:47:27 PM

Seeing as he is waiting to see if Murdock is going to teleport them or not he casts another spell. Power surges through him from Mother and he points his hand in the direction of the figure(#18) that Flea just blasted. "Well, lets see what I can do otherwise."

Ciaran moves to stand in front of Tishe'. His hair is all bristled, tail is straight and his hackles are raised as he watches the figures move. A low growl starts in his throat and he crouches ever so slightly.

[Call Lightning: 1/9 bolts, 11 damage, Reflex DC 18 for half]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Trellus (Ac 25, 88/88 hp, Haste, True Seeing, Shield of Faith) 
Thursday January 10th, 2008 9:16:32 PM

Like Gilan, Trellus continues to wait on Murdock.

Using the Status spell, he takes a moment to check in on Gry and Flea. So far so good, but the gnome doesn't seem too happy.

"Aryeon, don't worry about Gry. Work on those other four dudes across the way," he instructs. "We need to distract them away from Flea."


--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Shield of Faith - +3 Deflection bonus (108 rounds)
True Seeing - 109 rounds
Status - Gry, Gilan, Flea

------
Spells Prepared {cast as level 10 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)}



Vayine {82/82 hp, AC 31, Bulls strenght, barkskin, endure elements, haste.)  d20+21=37 d20+16=36 d10+12=22 d10+12=15
Thursday January 10th, 2008 10:00:54 PM

Vayine is still waiting for the drow mage to cast his teleportation spell.

if the drow mage doesn't cast the spell this round, then Vayine will rush towards Flea. as he bursts from the grasses he starts to scream hoping to distract the four guards attacking her. He will charge the nearest one (If he has enough movement.)

if Vayine is close enough to attack one of the guards.

Attack 1 hits AC 37 for 22 damage
Attack 2 Hits AC 36 (Critical) for 15(x2)=30 damage.

Entrance - Round 3 (DM JohnP)  d20+4=24
Thursday January 10th, 2008 11:27:10 PM

Vayine curses and prepares to act.

Flea holds the wand out and triggers it once more, firing all the balls of magical force at the closest humanoid. The gnome then steps into the grass again and tries to hide.

Ayreon fires three arrows into one of the humanoids around Grymash. Again, all three arrows hit but are not enough to drop the creature.

Tishe' casts a spell to slow the advance of one of the groups of humanoids. A patch of the Sargrass softens into the consistency of loose sand or loam, slowing the creatures.
DM Note -- I'm reading the spell description as "Four 10x10 squares". If you'd rather change the shape and location of the spell, please include in your next post.

Grymash swings his double axe repeatedly at the creatures around him. When the half-orc is done, all of the creatures are laying on the turf at his feet.

Gilan casts a spell and calls down a stroke of lightning on the humanoid that Flea just attacked. The creature manages to partly avoid the electrical attack and remains on its feet. Ciaran moves to better protect Tishe' from the approaching humanoids.

Trellus quarterbacks the effort, waiting for Murdock to teleport them.

Vayine has grown impatient. He might run to support Flea but would only get halfway there.
DM Note -- You decide if you want Vayine to hoof it. He would end up in AG13 after the double movement cost for the grass. I've left him where he was in case Murdock teleports, but you can opt to have him out in the middle.

++++++


The creatures inside the ice dome continue to hammer at it, shattering it and releasing themselves.

The central group makes their way out of the softened soil and continue to advance on most of the Bloodpack.

One of the creatures near Grymash (#10) struggles to its feet, allowing the half-orc an attack. The axe bites deeply and the creature again falls to the ground.
DM Note -- working on the assumption that Grymash hits with his AoO. Please roll and determine damage so that I can figure out how long it will be napping.

The four creatures near Flea do not pursue the rogue. Instead they move together in a circle and link hands. Flea is close enough to see that each of the creatures now has wounds in identical places, although none look as severe as what each individual had before. It is as if they shared the wounds between each other. On the plus side, it appears that they have no special ability to find a hidden, scentless rogue.

Everyone sees two of the rapke-things emerge from the entrance, looking around to determine where the greatest threat may be. From the things' viewpoint, it is either the half-orc surrounded by a ring of fallen humanoids or the group emerging from the grass on the north side of the trail.

MAP - ENTRANCE ROUND 3

Murdock (Hasted) 
Thursday January 10th, 2008 11:34:29 PM

The Drow mage looks at his companions as if they obviously have not been listening and says in a frustrated voice, " I said that I could teleport IF I had time to rest. I can't do anything at the moment."

The mage motions for the others to go ahead and engage the enemy. The the drow looks for a way he can assist his gnomish friend.

The drow mutters some command words of arcane might, calling forth into being thick sticky webbing over the monsters surrounding Flea. The thick webbing anchors itself on the tall grasses in the area, trapping the monsters.
(Reflex = 17) Unfortunately, a side effect is that the mage catches his friend in the sticky mess. Murdock however, knows that Flea should be able to escape with her incredible dexterity.

Spells Active:

Haste( 7/8 Rounds)
Web (4800/4800 rounds)

Spells

0 Level (4+1) Detect Magic, Light, Disrupt Undead, Detect poison, Message
1st Level (4+2) Magic Missile x3, Sleep, Mage
Armor, Obscuring Mist
2nd Level (3+1) Scorching Ray x2, Web*, Invisibility
3rd Level (2+1) Fireball, Gaseous Form, Haste*,
4th Level (1+1) Evard's Black Tenticles, Wall of Ice

/ooc: I did not post anything yesterday due to no actions posted. One post per DM post. Will work on the char sheet this weekend. Sorry, I have real world issues and projects to deal with. Thanks! - SteveH

Trellus (Ac 25, 88/88 hp, Prayer, Haste, True Seeing, Shield of Faith) 
Friday January 11th, 2008 8:23:09 AM

Confusion flashes across Trellus' features. "That's not what I heard," he retorts before recomposing himself.
"OK. Still shady. Probably better off here anyway."

Having reassessed the new information, Trellus gets back to directing the battle.
"Tishe, do what you can to slow down those rapke things. An' everyone remember to cut the heads off when they go down."

The blond cleric steps out of the Grass, and casts a spell, helping those around him.
[Move to AK6]
[Prayer - +1 atk/dam/saves/skill checks on allies w/in 30'. -1 penalty on same for enemies]


--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Shield of Faith - +3 Deflection bonus (108 rounds)
True Seeing - 109 rounds
Prayer - 11 rounds
Status - Gry, Gilan, Flea

------
Spells Prepared {cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)}



Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) Endure Elements 
Friday January 11th, 2008 12:40:34 PM

(ooc: I can't see the map from work (the sunbaked treadles won't give me access to play my games!), so I'll accept where the DM put the spell. :))

(ooc2: As I'm reading the Wall of Ice spell, a DC Str of 21 means the people inside the dome have to do 22 points of damage per hit to even damage the dome for 1 hit point. Am I reading this wrong?)

The brown eyes of the mystic zero in on the two emerging Rapke. With the others not teleporting away, Tishe' should have time to delay the strange Plains animals from joining the fight. "Let's see if one of Jake's pranks can be put to good use!", she calls. Raising her hands she weaves words and gestures, then throws a small bundle of stink-grass towards the two Rapke.

Suddenly, the two Rapke and the entire entrance of the Grass Dome wells up in a sickly green fog (centered between the two Rapke). The smell is unpleasant where Tishe' stands and absolutely hideous to the two living Rapke inside the fog bank.

DM Sanity: Stinking Cloud, 20 foot radius: 6 rounds, living creatures Fort Save DC 19 or d4+1 rounds Nauseated: Experiencing stomach distress; unable to attack, cast/concentrate on spells, or do anything else requiring attention; single move action per turn.

Spells
Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 60 minutes
Pass w/out Trace (on Flea) 6 hours, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)60 minutes, +3 AC
Ice Wall: hemisphere: 59 rounds, Str DC 21, HP 18 (must damage at least 21 points before any damage to dome)
Soften Earth and Stone: permenant, 40 foot square, dry ground to sand = half movement and no run or charge.
Stinking Cloud, 6 rounds

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace, Soften Earth/Stone*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III, Stinking Cloud*, Fly, Dispel Magic
}

Ayreon (AC24 - 77/77Hp)  d20+15=28 d20+15=27 d20+10=11 d8+7=11 d8+7=9
Friday January 11th, 2008 12:42:07 PM

More arrows... now aimed at Guard 5

Arrow 1 hits AC28 - damage 11Hp
Arrow 2 hits AC27 - damage 9Hp
Arrow 3 hits AC11 - NAT 1
Total damage: 20Hp



Grymash (ac26, hp115/115, ragehp135/135, RAGE2, barkskin, silence, prot from evil)  d8+16=24 d8+30=33 d20+14=28 d8+30=36 d20+14=20 d8+30=34 d20+14=24
Friday January 11th, 2008 6:38:34 PM

Grymash sees one of the piggies move on the ground. He should be dead. Oh, well, now he is, as the raging barbarian takes his opportunity to finish off the unfortunate guard.

(Attack of Opportunity. Powerattack -8hit/=16dam. +4 for being prone.
HitAC 24. Damage 33.)

Grymash then spots another group heading for his Bloodpack. He turns around and charges one of the guards taking up the rear.

(Same powerattack. Charge +2hit/-2ac
HitAC 28. Damage 36. -1 con per hit.

If the guard drops, cleave attack.
HitAC 20, Hero point 24. Damage 34. I'll take back the hero point if the cleave attack wasnt necessary.)

Flea (AC 21, 62 HP) Status  d20+12=13 d20+9=29
Friday January 11th, 2008 7:03:09 PM

Totally freaked by the sunbaked dudes joining hands and sharing their injuries, Flea starts to back away from the group, when her drow friend makes a move to entangle the weirdos.

Caught unawares, the rogue's reflexes fail her (Reflex-13, nat. 1 ugh!), however once entangled Flea manages to wriggle though the gluey fibres of the web spell (Escape Artist=29 (a 25 or higher is an escape, of sorts from Web, PHB p. 301). No longer entangled, the gnome decides to put some distance between herself and the strange humanoid beings.

DM Sanity Info:

Position AC 22 or 23? if a 5 ft. move is permitted this round.

Status - from Trellus

Wand of Magic Missiles - 32 charges remain


Flea (AC 21, 62 HP) Status  d20+12=13 d20+9=29
Friday January 11th, 2008 7:05:20 PM

Totally freaked by the sunbaked dudes joining hands and sharing their injuries, Flea starts to back away from the group, when her drow friend makes a move to entangle the weirdos.

Caught unawares, the rogue's reflexes fail her (Reflex-13, nat. 1 ugh!), however once entangles Flea manages to wriggle though the gluey fibres of the web spell (Escape Artist=29 (a 25 or higher is an escape from Web). No longer entangled, the gnome decides to put some distance between herself and the strange humanoid beings.

DM Sanity Info:

Position AC 22 or 23? if a 5 ft. move is permitted this round.

Status - from Trellus

Wand of Magic Missiles - 32 charges remain

(OOC: To the ADM. Sometimes I'm on my computer and sometimes on Bob's. Attendance stats below are wonky 'cause Bob has a different logon. I've been using his 'puter, 'cause mine is slower recently. Please take this into account when tallying the attendance for Flea.-Carla)

(Carla, I'm not using the report below exactly for such reasons. My ADM posts are also added but doesn't count for Ayreon posts... It's interesting but not entirely correct for the posting reports. Don't worry.)


Gilan [HP: 118/118 - AC: 25][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24]  d20+11=25
Friday January 11th, 2008 11:26:10 PM

Gilan nods his head in understanding and feels bad because he got it wrong in the beginning. he takes the time to cast another spell upon himelf and then grins. He charges forward to help out Tishe' with her own problem and does not bother to avoid those hazards that have been put before him.

The stench is nasty but Ciaran holds his ground and waits for the real trouble to begin(Fort 25).

[Call Lightning: 1/9 bolts, 11 damage, Reflex DC 18 for half]
[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement*
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Vayine {82/82 hp, AC 31, Bulls strenght, barkskin, endure elements, haste.)  d20+21=29 d20+21=23 d20+17=19 d10+13=23 d10+13=14 d10+13=16
Saturday January 12th, 2008 7:53:54 PM

Vayine continues rushing the group but moves to instead intercept the group of 5 unoccupied guards. With a roar the drow slams home his sword in to the nearest one.

Attack 1 Hits AC 29 for 23 damage
Attack 2 Hits AC 23 for 14 damage

Haste attack hits AC 19 for 16 damage

Total 53 damage.

Entrance - Round 4 (DM JohnP)  d20+4=14 d20+4=8 d20+4=5 d20+4=7 d20+6=16 d20+6=14 d4+1=2 d4+1=4 d20+10=17 d20+10=16 d20+10=26 d6+2=8 d20+10=18 d20+10=21 d20+10=12 d20+10=30 d20+10=15 d6+2=3 d20+6=11 d20+6=21 d6+2=5 d20+2=16 d20+2=17 d20+6=17 d20+6=23 d6+2=8
Saturday January 12th, 2008 10:56:32 PM

Murdock summons a mass of sticky webbing over the four creatures near Flea. Unfortunately, the gnome rogue is also caught within the webbing.

Trellus acts to strengthen his companions, casting Prayer.

Tishe' summons a cloud of nauseating gas just outside the entrance of the dome, catching both of the rapke-things. Both creatures begin retching, adding to the foul odour near the dome.
DM Note -- I was going on the basis of the dome being 6 inches thick, having 18 hps total per section. Since the creatures can hit the ice wall automatically, I simply rolled damage. The STR DC would be break the dome with a single attack, not needing to roll damage.

Ayreon sends two arrows into one of the closest humanoids.

Grymash smashes down the humanoid that tried to stand, then charges into the group approaching his companions. His axe drops one of the things and then bites into another one, dropping it as well.
DM Note -- Hero Point for re-roll not needed.

Flea worms and squirms, managing to get free from the Web. She is still entangled, but will be able to try to make her way out next round.
DM Note -- As I read it, it's a full-round action to escape. Next round you can roll Escape Artist vs. DC 10 and move 5 ft for every full 5 that the roll exceeds the DC.

Gilan casts a spell upon himself and then moves to protect Tishe'.

Vayine charges towards the group coming towards him. He slashes into the creature (#7) and drops it to the ground. His final attack misses the other creature (#8).

++++++


The first group of creatures charge towards Grymash, closing with the half-orc and swinging with their claws. The third one hits Grymash and the claws score his skin. The last one cannot get close enough to reach Grymash.
#1 -- claw misses AC 17
#2 -- claw misses AC 16
#3 -- claw hits AC 26, 8 slashing damage to Grymash


The two creatures remaining from the group attacked by Grymash and Vayine move to encircle the half-orc. The first (#5) misses but the second manages to hit, scratching Grymash.
#5 -- 1st claw misses AC 18
#5 -- 2nd claw misses AC 21
#8 -- 1st claw misses AC 12
#8 -- 2nd claw hits AC 30 (threat), not confirmed AC 15, 3 damage to Grymash


The creatures next to Flea try attacking the rogue. Each of them hit Flea once while their companions struggle futilely in the Web.
#15 -- 1st claw misses AC 11
#15 -- 2nd claw hits AC 21, 5 damage to Flea

#18 -- 1st claw misses AC 17
#18 -- 2nd claw hits AC 23, 8 damage to Flea[/i]

The two rapke-things move slowly ahead until they reach the area of softened earth.

Opponent Information
Humanoid-things AC = 20

MAP - ROUND 4

Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] 
Sunday January 13th, 2008 10:05:24 PM

With his increased movement rate, he continues to make his charge in the direction of Flea. "I got Flea covered." The grin that spreads across his face and the flash in his eyes says that he is falling back into old habits. He stops a good five feet from the enemy with that same smile, the webs not bothering him at all.

Ciaran continues to hold his own ground as he watches the group that have slowed at the soft soil. He paces a little back and force, stiff legged as he waits. The growl becoming a little louder as his teeth are bared.

[Call Lightning: 1/9 bolts, damage, Reflex DC 18 for half]
[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement*
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Ayreon (AC24 - 77/77Hp)  d20+15=24 d20+15=22 d20+10=20 d8+7=13 d8+7=10 d8+7=10
Monday January 14th, 2008 12:45:44 AM

While Grymash and Vayine seem to keep the guards busy Ayreon sees that Rapke drawing near are slowed by the muddy sand. He takes advantage of this and begind firing at them. Rapke 19 is closest...

Arrow 2 hits AC24 - damage 13Hp
Arrow 2 hits AC22 - damage 10Hp
Arrow 3 hits AC20 - damage 10Hp
Total damage: 33Hp


ADM StevenVdB : Posting Record Game 10  
Monday January 14th, 2008 12:55:43 AM

Posting Report for Game 10 for the week of January 7 - January 13

Name - MTWTFSS - # - %

DM JohnP - XXXX--X - 5 - 100%
Trellus - X-XXX-- - 4 - 80%
Tishe' - XX-XX-- - 4 - 80%
Gilan - -XXXX-X - 5 - 100%
Grymash - -X-XX-- - 3 - 60%
Flea - -XX-X-- - 3 - 60%
Murdock - XX-X--- - 3 - 60%
Vayine - XXXX-X- - 5 - 100%
Ayreon - -XXXX-- - 4 - 80%

Weekly Summary : The Entrance Battle

Dispite the scouts only reporting 3 enemies the Bloodpack suddenly finds itself in the middle of a far greater battle than anticipated. Not to mention the Rapke support that quickly comes from inside of the Dome.
Guards fall easily by the powerful Axe of the brute Half-Orc. The rest of the pack offers every support needed be it by spells or force...


ADM StevenVdB : Posting Record Game 10 ADDITIONAL 
Monday January 14th, 2008 11:59:17 AM

Posting Report for Game 10 since July 2nd 2007

Name - # posts - # weeks participated - %

DM JohnP - - 71 - 17 - 83,5%
ADM StevenVdB - - 4 - 1 - 80%
DM JimW - - 32 - 10 - 64%
Trellus - - 94 - 28 - 85%
Tishe' - - 106 - 28 - 92,7%
Gilan - - 90 - 28 - 78,4%
Grymash - - 70 - 28 - 67,3%
Flea - - 101 - 28 - 84,2%
Murdock - - 70 - 28 - 62,9%
Vayine - - 106 - 23 - 93,8%
Ayreon - - 93 - 23 - 88,9%

Game Speed = 76,4%
Posts Required = 3,82 per week
Overal Posting percentage = 81,65%

- player reliability can not exceed 100%
- the DM sets the pace
- if a player makes 5 posts and a DM only 4 the game moves at 80% but the player is 100% reliable (not 120%)
- if the DM makes 5 posts and the player only 4 the game moves at 100% but the player is only 80% reliable
- Since the Game Speed is only 76,4% players can only be asked to make (5*0,76)=3,83 posts per week


Trellus (Ac 30, 88/88 hp, Total Defense, Prayer, Haste, True Seeing, Shield of Faith) 
Monday January 14th, 2008 1:19:12 PM

Trellus continues monitoring the fight, both visually and via his Status spell. The blond man does spare a concerned glance over in the direction of the webbing, but he doesn't say anything. Flea isn't trapped, so she ought to be shady. And the last thing he needs is for the whole pack to head off to the rescue.

The cleric moves forward, encompassing Grymash, Vayine, and their opponents in the effects of his Prayer spell. He keeps a wary eye on the approaching rapke, not wanting to get jumped by either unexpectedly [Total Defense]

He also glances over at those dudes Gry ripped earlier to see if they are reforming or not.

[Move to AG10, look at downed people things vicinity U6. Are they healing?]
[Prayer - +1 atk/dam/saves/skill checks on allies w/in 30'. -1 penalty on same for enemies]


--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Shield of Faith - +3 Deflection bonus (107 rounds)
True Seeing - 108 rounds
Prayer - 10 rounds
Status - Gry, Gilan, Flea

------
Spells Prepared {cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)}



Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26)  d4+1=4
Monday January 14th, 2008 2:21:10 PM

The mystic guages the effect of the cloud on the two Rapke and calls out to the Bloodpack; "the rapke are disabled for about 20 seconds while they show everyone what they had for dinner!"

Tishe' then focuses on taking care of reducing the numbers problems. Raising her hands, she focuses her will on brining in help to the battle. (full round; casting summon III)

DM Sanity:
Rapke only move action for 4 rounds

Spells
Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 60 minutes
Pass w/out Trace (on Flea) 6 hours, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)60 minutes, +3 AC
Ice Wall: hemisphere: hole in one section, 58 rounds, Str DC 21, HP 18 (must damage at least 21 points before any damage to dome)
Soften Earth and Stone: permenant, 40 foot square, dry ground to sand = half movement and no run or charge.
Stinking Cloud, 20 foot radius: 5 rounds, living creatures Fort Save DC 19 or d4+1 rounds Nauseated: Experiencing stomach distress; unable to attack, cast/concentrate on spells, or do anything else requiring attention; single move action per turn.

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace, Soften Earth/Stone*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Grymash (ac28, hp104/115, ragehp124/135, RAGE3, barkskin, prayer, haste, silence, prot from evil)  d20+16=31 d20+16=21 d20+16=27 d20+11=30 d20+11=23 d20+11=27 d8+14=20 d8+14=19 d8+5=10 d8+14=17 d8+14=16 d8+14=22 d8+5=12 d20+16=34 d8+14=18
Monday January 14th, 2008 4:21:41 PM

Grymash finds himself surrounded by the horde of mutants. Even in rage, he cant help but smile grimly, that's exactly where he wants them. His double ax blurs in a fury of slashing and hacking attacks.

(Two weapon fighting. If one target drops, focus remaining attacks on other targets within reach.
Powerattack -4hit/+4damage
Haste Attack. HitAC 31. Damage 20.
Attack1. HitAC 21. Damage 19.
Attack2. HitAC 27. Damage 10.
Attack3. HitAC 30threat, 27crit. Damage 17+16+22=55.
Attack4. HitAC 23. Damage 12.
Total Damage dealt: 116.
The one who received the critical hit for over 50 points must make a Fort Save DC 15 or die instantly from massive damage.
Wounding: -1 Con per hit.

Cleave Attack.
HitAC 34. Damage 18.)

Flea (AC 21, 49/62 HP) Status  d20+9=20 d20+23=33
Monday January 14th, 2008 5:38:22 PM

Flea winces as the claws of her foes slash at her arms and legs. She knows from experience that this is no place for her and squirms out through the webbing and into the grass. As soon as she is free she slides effortlessly among the blades of grass and dissapears from view [Hide=33]

OOC New position = AI-21

Vayine {82/82 hp, AC 31, Bulls strenght, barkskin, endure elements, haste.)  d20+23=31 d20+23=39 d20+18=25 d10+14=16 d10+14=19 d10+14=21
Monday January 14th, 2008 9:24:53 PM

Vayine drops his first foe, and continues slashing into his oppenents. As he fights he attempts to Move Back to back with the Half-orc.

"Gry I'm moving to cover your back"

Murdock (Hasted) 
Monday January 14th, 2008 10:28:38 PM

Murdock uses the dragon's tear to communicate with the drow warrior. "Vayne, It's about to get hotter than a acid bath in the wild underdark over there. You and Gry need to get out!" the drow mage communicates. Then the drow ready's an action to cast a fireball at the monsters attacking should Vayne and Grymash move out of the way.

Haste( 6/8 Rounds)
Web (4799/4800 rounds)

Spells

0 Level (4+1) Detect Magic, Light, Disrupt Undead, Detect poison, Message
1st Level (4+2) Magic Missile x3, Sleep, Mage
Armor, Obscuring Mist
2nd Level (3+1) Scorching Ray x2, Web*, Invisibility
3rd Level (2+1) Fireball, Gaseous Form, Haste*,
4th Level (1+1) Evard's Black Tenticles, Wall of Ice

Entrance - Round 5 (DM JohnP)  d20+9=24 d20+8=15 d20+8=21 d20+8=21 d20+8=17 d20+8=28 d20+8=27 1d6(4)+2=6 d20+8=9 d20+2=12 d20+2=6 d20+2=11 d20+2=14
Monday January 14th, 2008 11:40:25 PM

Gilan moves across the open area and into the area covered in the Web spell. He doesn't close with any of the humanoids but is there to support Flea if she needs help.

Ayreon fires at the nearest of the rapke-things and sees two of his arrows strike the creature. Neither seems to do a lot of damage, but he has got its attention.

Trellus moves closer to the centre of the action, concentrating on protecting himself and watching the fallen opponents. As he feared, the wounds inflicted on t he humanoids are indeed knitting closed. Unless they are dealt with, they will soon rise and attack the party again.

Tishe' begins summoning some assistance while pointing out the rapke-things inability to do more than move.

Grymash is a blur of motion as he swings his double axe around him. He starts by hitting [#5], dropping the creature and then cleaving onto [#8]. That isn't quite enough to drop the creature so Grymash hits it again and it falls. The half-orc turns to the creatures to the west and hits [#1] with a feeble, but damaging blow. That infuriates the half-orc so he swings mightily and nearly bisects the thing, spraying his nearby companions with the foul ichor that flows within its body. His final attack barely damages [#2].

Flea is able to move out of the Web and then hides in the grass as she creeps away.

Vayine moves closer to Grymash, forgoing any attempt to attack.

Hearing what Trellus has to say about the creatures healing ability, Murdock readies a fireball and prepares to hurl it at the heap of fallen bodies around Grymash and Vayine. If only the pair would get out of the way ... and both are inside the Silence spell so even Message will not work. Someone is going to have to go up there and drag Grymash away from his victims, never an easy task when his blood is up.

++++++


The remaining group of humanoids attack Grymash and Vayine.
#2 attacks Grymash -- claw 1 misses AC 15
Claw 2 -- misses AC 21

#3 attacks Grymash -- claw 1 misses AC 21
Claw 2 -- misses AC 17

#4 attacks Vayine -- claw 1 hits AC 28 (threat, natural 20), not confirmed, 6 damage
Claw 2 -- misses AC 9 (natural 1)


Over where Grymash first clashed with the humanoids, [#14] stands up but doesn't move away from his companions.


The four humanoids trapped in the Web struggle like flies and only serve to get themselves more tangled.

The two rapke-things move slowly forward through the softened earth. Each decorates the ground with foul-smelling piles of unidentifiable, partly digested flesh.

Opponent Information
Humanoid-things AC = 20
Rapke-things AC = 22

MAP - ROUND 5

Ayreon (AC24 - 77/77Hp)  d20+17=28 d20+12=24 d8+7=14 d8+7=10
Tuesday January 15th, 2008 3:41:21 AM

Ayreon moves to AE9 and fires two arrows at the Guard 14 that just stands up again.

Arrow 1 hits AC28 - damage 14
Arrow 2 hits AC24 - damage 10
Total damage: 24

Trellus (Ac 26, 88/88 hp, Prayer, Haste, True Seeing, Shield of Faith) 
Tuesday January 15th, 2008 8:21:43 AM

It is a grim, but unsurprised cleric that notes the dead dudes ain't staying dead. But Gry's Silence spell is still going strong, and the way he's shuttlecocked, he's not in a listening mood anyway. So, Trellus is gonna have to weave a different pick.

"Murdock - fry them rapke things!" he calls out.
"Gilan - you gotta chop their heads off!"

The cleric jumps into the fray near Grymash and Vayine, yanking out a dagger as he moves. Grimly the blond man squats next to #5 and starts sawing away at his neck.
[Move to AD10 and behead #5. Not sure if the extra attack via Haste helps here or not, but I'll throw it out just in case,]

[Prayer - +1 atk/dam/saves/skill checks on allies w/in 30'. -1 penalty on same for enemies]


--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Shield of Faith - +3 Deflection bonus (106 rounds)
True Seeing - 107 rounds
Prayer - 9 rounds
Status - Gry, Gilan, Flea

------
Spells Prepared {cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)}



Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26)  d20+12=14 9d6(1+5+5+1+6+2+5+5+2)=32
Tuesday January 15th, 2008 11:17:39 AM

Completing her spell, Tishe' summons a golden bison from the Lands of Rest to pile in and help Grymash. The shaggy head bellows and lowers as it charges a humanoid opposite Grymash and tries to slam it into the ground. (AC 14, miss, +2 flanking)

Tishe' looks up and understands Trellus; if the casters can take down the rapke before they stop puking, then the Bloodpack won't have to worry about them! Tishe' takes a step to the left while reaching into her Sargrass Pants o Plenty and retrieving her Wand of Lightning (move action). Pointing it at the Large creatures, Tishe attempts to strike both Rapke's with a single bolt of electricity. (Lightning Bolt: 32 damage, Reflex DC 13 for half damage)

DM Sanity:
Rapke only move action for 3 rounds
Staff of Ice: 12 charges
Wand of Lightning: 1 charge
Augmented Celestial bison [NG] AC:13 HP:47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite

Spells
Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 50 minutes
Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)50 minutes, +3 AC
Ice Wall: hemisphere: hole in one section, 57 rounds, Str DC 21, HP 18 (must damage at least 21 points before any damage to dome)
Soften Earth and Stone: permenant, 40 foot square, dry ground to sand = half movement and no run or charge.
Stinking Cloud, 20 foot radius: 4 rounds, living creatures Fort Save DC 19 or d4+1 rounds Nauseated: Experiencing stomach distress; unable to attack, cast/concentrate on spells, or do anything else requiring attention; single move action per turn.
Augmented Celestial bison [NG] AC:13 HP:47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace, Soften Earth/Stone*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic }

Flea (AC 21, 49/62 HP) Status  d20+13=21 4d4(3+1+4+4)+4=16
Tuesday January 15th, 2008 5:44:27 PM

Flea takes a step forward to get a better view of what is happening, and spots the Rapke. Hearing Trellus' call to Murdock, and catching on to what Tishe' is about, Flea triggers her wand (UMD=21) and sends the missiles after #19 (16 pts. dmg)

DM Sanity Info:

Position = AI-20

Wand of Magic Missiles - 31 charges remain



Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24]  3d6(3+2+2)=7
Tuesday January 15th, 2008 6:52:02 PM

Gilan calls down a bolt of lightning upon the closest creature trapped in the web spell. With that done he smiles as his form starts to ripple and change. "Prepare for some hurt." Soon in the place of the human druid stands a large white bear. Gilan roars his challenge to the entrapped creatures and plans to move in with deadly intent.

[Call Lightning: 1/9 bolts, 7 damage, Reflex DC 18 for half]
[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement*
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Grymash (ac28, hp104/115, ragehp124/135, RAGE4, barkskin, prayer, haste, silence, prot from evil)  d20+2=12 d20+16=36 d20+16=26 d20+16=23 d20+11=29 d20+11=12 d20+16=26 d8+14=16 d8+14=21 d8+14=18 d8+14=17 d8+5=10 d8+14=15 d20+16=21 d8+14=17
Tuesday January 15th, 2008 7:43:15 PM

(Spot 12)

Grymash can only feel the vibrations of his roars and he finds it very unsatisfying. However he continues on with the slaughter of these man-thing piggies.

(Same as before.
Haste: HitAC 36threat, 26crit. Damage 16+21+18=55
Attack1: HitAC 26. Damage 17.
Attack2: HitAC 23. Damage 10.
Attack3: HitAC 29. Damage 15.
Attack4: HitAC 12. Natural 1, Miss.
Total Damage Dealt: 97
Target who took the crit, Fort Save DC 15 or die instantly from massive damage.
Wounding: -1 Con per hit.

Cleave Attack: HitAC 21. Damage 17.)

Murdock (Hasted)  8d6(1+6+4+2+1+5+3+6)=28
Tuesday January 15th, 2008 10:56:15 PM

Murdock lets loose his readied fireball but aims it instead to hit right atop the Rapke things. The tiny bead of red light streaks toward the enemies, and then blossoms into a huge ball of fire. (Damage 28 DC 18 Reflex for half)

Haste( 5/8 Rounds)
Web (4798/4800 rounds)

Spells

0 Level (4+1) Detect Magic, Light, Disrupt Undead, Detect poison, Message
1st Level (4+2) Magic Missile x3, Sleep, Mage
Armor, Obscuring Mist
2nd Level (3+1) Scorching Ray x2, Web*, Invisibility
3rd Level (2+1) Fireball*, Gaseous Form, Haste*,
4th Level (1+1) Evard's Black Tenticles, Wall of Ice

/ooc: I am traveling the rest of the week. Will try to post, but no guarentees. -SteveH

Entrance - Round 6 (DM JohnP)  d20+8=19 d20+8=11 d20+2=3 d20+4=17 d20+8=18 d20+8=15 d20+2=9 d20+2=12 d20+2=15 d20+2=17
Tuesday January 15th, 2008 11:35:58 PM

Ayreon moves forward and sends two arrows into the guard that has just stood up, sending it to the ground again.

Trellus directs the others to deal with the rapke-things as he moves ahead to deal with one of the fallen humanoids.

Tishe' summons a bison that immediately moves to attack the humanoids near Grymash. The summoned creature does not hit but does manage to flank the creatures. Tishe' then moves forward slightly and retrieves a wand, triggering it to send a bolt of electricity at the two rapke-things. The bolt hits one of them dead centre but only grazes the second that moved slightly out of the way.

Flea moves forward a bit and triggers her wand, sending balls of magical force into rapke-thing [#19].

Gilan calls down a bolt of electricity on [#17], catching the entangled creature with the full force of the bolt. Then the druid shifts into the form of a great white bear, ready to rend the creatures inside the Web.

Grymash swings and nearly bisects one of the two creatures near him, the a double axe carrying through and hitting the next. His next attack drops the remaining creature next to him. The half-orc then steps 5 feet to attack the sole remaining humanoid, hitting twice but not dropping the creature.
DM Note -- Took the liberty of moving Grymash a 5 foot step to reach remaining creature.

Murdock releases his fireball, catching both the sole remaining humanoid near Grymash and Vayine as well as the two rapke-things. The humanoid is crisped, falling to the ground. The two rapke-things are also burned but one manages to avoid some of the flames. Both fall to the ground, burned and blacking.

++++++


Grymash and Vayine notice humanoid [#9] beginning to move again at their feet. They can attack the thing when it tries to crawl south, away from the pair.

To the northwest, [#13] stands up again as does rapke-thing [#19].

The four humanoid-things trapped in the Web struggle in vain.

Opponent Information
Humanoid-things AC = 20
Rapke-things AC = 22

MAP - ROUND 6

Vayine {82/82 hp, AC 31, Bulls strenght, barkskin, endure elements, haste.)  d20+23=32 d20+23=27 d20+18=19 d10+14=19 d10+14=24 d10+14=18
Wednesday January 16th, 2008 12:58:00 AM

Vayine swings his blade at the nearest creatures.

Attack 1 hits AC 32 for 19 damage
Attack 2 Hits AC 27 For 24 damage
Attack 3 Hits AC 19 (miss)

Ayreon (AC24 - 77/77Hp)  d20+15=30 d20+15=33 d6+7=11 d6+7=10 d20+10=25 d20+10=22 d6+7=9 d6+7=10
Wednesday January 16th, 2008 5:56:39 AM

Seeing yet another guard standing up Ayreon drops his bow and moves to W7 (40ft base speed)

He quick draws his Keen Rapier and begins slashing Guard 13 - cutting his head of while he's at it... if no other guard stands he uses his second attack to cut another guard's head.

Hits AC30 - Crit check AC33 - Damage: 11Hp + 10Hp Critical damage
Hit AC25 - Crit check AC22 - Damage: 9Hp + 10Hp Critical damage
Total damage: 40Hp

Trellus (Ac 26, 88/88 hp, Prayer, Haste, True Seeing, Shield of Faith) 
Wednesday January 16th, 2008 10:28:28 AM

Trellus keeps sawing on #5's neck with his dagger.

[Prayer - +1 atk/dam/saves/skill checks on allies w/in 30'. -1 penalty on same for enemies]


--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Shield of Faith - +3 Deflection bonus (105 rounds)
True Seeing - 106 rounds
Prayer - 8 rounds
Status - Gry, Gilan, Flea

------
Spells Prepared {cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)}



Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26)  9d6(5+1+6+2+3+5+1+5+6)=34 d20+8=19 d20+16=31 d8+11=18
Wednesday January 16th, 2008 3:13:14 PM

Tishe' calmly aims her wand at the Rapke staggering erect and activates it again. The bolt flies through the air, and Tishe' throws away the useless stick now that all the magic is gone. (Lightning Bolt 34 damage, Reflex DC 13 for half)

Looking about the battlefield, the mystic pauses to dissapate the broken Ice Dome (free action), and then moves forward to take assessment of any more enemy that may be arriving. (Spot:19) Cirian and Tacia pace beside her like the two living guardians they are.

The Celestial Bison snorts and lifts onto its hind legs, poised in the air for a second before falling like a mountain upon the back of #19 (AC 32, Dam 18) (to hit +10 bison, +2 flank, +4 prone = +16)

DM Sanity:
Rapke only move action for 2 rounds
Staff of Ice: 12 charges

pells
Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 50 minutes
Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)50 minutes, +3 AC
Soften Earth and Stone: permenant, 40 foot square, dry ground to sand = half movement and no run or charge.
Stinking Cloud, 20 foot radius: 3 rounds, living creatures Fort Save DC 19 or d4+1 rounds Nauseated: Experiencing stomach distress; unable to attack, cast/concentrate on spells, or do anything else requiring attention; single move action per turn.
Augmented Celestial bison 5 rounds; [NG] AC:13 HP:47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace, Soften Earth/Stone*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24]  d20+17=29 d20+17=36 d20+12=20 d8+11=17 d8+11=17 2d6(3+2)+6=11 d20+21=34
Wednesday January 16th, 2008 6:19:27 PM

Gilan moves in on the closest monster with a sense of freedom. His claws swipe out at the beast, ending with his jaws attempting to clamp down upon the things throat. He mood will improve further if he is successful in hitting as he will be able to crush the creature to him.

Ciaran continues to pace as he see the creatures slowly moving past the softened sand. Though he might have help soon his teeth are bared and he is ready for a fight.

[Gilan vs. Creature18 - hit: 29/36/20 and damage: 17/17/11; grapple 34]

[Call Lightning: 1/9 bolts, 7 damage, Reflex DC 18 for half]
[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement*
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Flea (AC 21, 49/62 HP) Status  d20+13=25 4d4(2+1+3+2)+4=12 d20+7=18
Wednesday January 16th, 2008 9:31:54 PM

If her friends don't get the creature down, Flea will activate her wonderful wand again (UMD=25), aiming the four missiles at the rapke creature (#19)(12 pts MM dmg.), all the while racking her brain for any stories she might have picked up about creatures that may be able to change their form, that may be able to share the damage inflicted by wounds amongst themselve, and that seem to rise from even the most grievous of wounds. (Bardic Knowledge=18)

DM Sanity Info:

Position = AI-20

Wand of Magic Missiles - 30 charges remain



Murdock (hasted) 
Wednesday January 16th, 2008 11:43:26 PM

Murdock sees the lightning bolt head toward the rapke-thing, and see's his friends battling the other creatures. Murdock carefully observes the things and then decides to simply maintain, wanting to save his arcane powers for the deeper mysteries that may surround this place.

Haste( 4/8 Rounds)
Web (4797/4800 rounds)

Spells

0 Level (4+1) Detect Magic, Light, Disrupt Undead, Detect poison, Message
1st Level (4+2) Magic Missile x3, Sleep, Mage
Armor, Obscuring Mist
2nd Level (3+1) Scorching Ray x1*, Web*, Invisibility
3rd Level (2+1) Fireball*, Gaseous Form, Haste*,
4th Level (1+1) Evard's Black Tenticles, Wall of Ice

Entrance - Round 7 (DM JohnP)  d20+2=6 d20+2=12
Wednesday January 16th, 2008 11:57:13 PM

Vayine slashes the humanoids moving at his feet and then moves to the rapke-thing. Vayine's slash is enough to drop the rapke-thing.

His brother, Ayreon moves to attack the humanoid that has just stood up. His rapier punctures the thing and drops it to the ground.

Trellus saws his dagger through the pebbled scales of the humanoid's neck until he manages to sever the thing's head from it's body.

Tishe' doesn't need to use her wand and her bison has nothing to attack since all of the opponents are on the ground.
DM Note -- Next round, you can substitute another order for the bison.

Gilan moves closer to the entangled humanoids and claws at them. He drops the two closest creatures.

Flea doesn't need to use her wand.

Murdock sees that his companions have things well in hand.

++++++


Two, [#6] and [#8], of the humanoids near Trellus begin moving and would stand. The cleric can attack them if he chooses.

One [#17] of the humanoids that Gilan just dropped begins to move again within the web, allowing the polar bear another attack if he wishes.

The other two humanoids remain stuck in the Web.

DM NOTE - Posted tonight without everyone posting because I have to go out of town tomorrow. Since it's down to a case of dealing with physically incapacitated opponents, you can consider going out of combat if you have a plausible plan for dealing with things.

Opponent Information
Humanoid-things AC = 20
Rapke-things AC = 22

MAP - ROUND 7

Ayreon 
Thursday January 17th, 2008 10:12:43 AM

Ayreon continues to cut the throats of the 5 guards that lay in front of him.

Then he turns to the group wondering where to go next. Perhaps to the entrance?


Grymash (ac28, hp104/115, ragehp124/135, RAGE6, barkskin, prayer, haste, silence, prot from evil)  d20+16=26 d20+16=26 d20+16=27 d20+11=12 d20+11=23 d8+14=21 d8+14=21 d8+14=18 d8+5=12 d20+16=26 d8+14=21
Thursday January 17th, 2008 11:02:25 AM

(Sorry for not posting last night. I fell asleep on the couch and slept through most of the evening. Haven't been sleeping lately and it caught up with me.)

Grymash emerges from his hysterical blindness, and shakes his head. Upon seeing two sun-baked treadles moving toward Trellus, the barbarian cleric moves in with a 5-ft step forward. His feral roar is never heard, muffled my a silence spell. The two guards (8 an 9) are met again with a flurry of blows with a slashing double ax.

(same as before.
Haste Attack. HitAC 26. Damage 21.
Attack1. HitAC 26. Damage 21.
Attack2. HitAC 27. Damage 18.
Attack3. HitAC 12. Natural 1, Miss.
Attack4. HitAC 23. Damage 12.
Total Damage dealt: a mere 72 points.
Wounding: -1 Con per hit.

Cleave attack. HitAC 26. Damage 21.)

Trellus (Ac 26, 88/88 hp, Prayer, Haste, True Seeing, Shield of Faith) 
Thursday January 17th, 2008 3:44:59 PM

Trellus spends a half second or so wondering how he's gonna stop the reanimating dudes with just a dagger, until his packmate - Mr Death Incarnate - solves the issue.

The cleric hacks at #8's neck, looking to sever it from the rest of his body.

[Prayer - +1 atk/dam/saves/skill checks on allies w/in 30'. -1 penalty on same for enemies]


--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Shield of Faith - +3 Deflection bonus (104 rounds)
True Seeing - 105 rounds
Prayer - 7 rounds
Status - Gry, Gilan, Flea

------
Spells Prepared {cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)


DM Apology (JohnP) 
Thursday January 17th, 2008 5:14:41 PM

No DM post tonight.

Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24]  d20+17=28 d20+17=25 d20+9=24 d20+9=28 d8+11=14 d8+11=16
Thursday January 17th, 2008 6:56:23 PM

There is little finesse with the now wildshaped druid and he is feeling the battle lust that comes with killing things that he hates so much. These are abominations to nature and their threads must be cut.

As he moves to step on the two creatures near him, the one starting to move, his great paws reach down and grab at their heads. Their is a savage roar as he jerks his arms upwards, either removing a head or most likely tearing them to pieces.

[Gilan - hit: 28/25 and damage: 14/16; Str: 24/28]

[Call Lightning: 1/9 bolts, 7 damage, Reflex DC 18 for half]
[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement*
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) 
Thursday January 17th, 2008 8:22:20 PM

Tishe' speaks in the musical language of the celestials Highlight to display spoiler: {"Stand fast, friend bison, and watch for any enemy coming from the green cloud"}, and she points to the Stinking Cloud in front of the GrassDome entrance.

Putting away her wand with but a single charge (standard action), the mystic glides forth to get a better view of the battle. (move to 14,AF), pulling her dagger as she goes (free action with moving).

The Celestial Bison complies with the instructions of its conjurer.

DM Sanity:
Rapke only move action for 1 round
Staff of Ice: 12 charges
Wand of Lightning" 1 charge

pells
Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 50 minutes
Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)50 minutes, +3 AC
Soften Earth and Stone: permenant, 40 foot square, dry ground to sand = half movement and no run or charge.
Stinking Cloud, 20 foot radius: 2 rounds, living creatures Fort Save DC 19 or d4+1 rounds Nauseated: Experiencing stomach distress; unable to attack, cast/concentrate on spells, or do anything else requiring attention; single move action per turn.
Augmented Celestial bison 4 rounds; [NG] AC:13 HP:47 A:+10(gore) D:d8+11; drkvsn; acid/cold/electric/dam red/5; SR 8; smite

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace, Soften Earth/Stone*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Vayine {82/82 hp, AC 31, Bulls strenght, barkskin, endure elements, haste.) 
Thursday January 17th, 2008 8:34:50 PM

Seeing Grymash rush to aid the Trellus, Vayine begins to think that maybe taking their slain foes heads from their shoulders would be the best of his time, that way the things don't get back to their feet. THe drow begins slashing heads from the dead creatures. then if he has any movement left he will rush to Fleas aid.

(OOC: Do I need a roll for the decapitation? a str check or anyhing?)

Stephen ooc. 
Thursday January 17th, 2008 9:01:31 PM

FYI: Here are the rules on performing a Coup de Grace. For those wondering how to perform a killing blow.

Coup de Grace
As a full-round action, you can use a melee weapon to deliver a coup de grace to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target.

You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die. A rogue also gets her extra sneak attack damage against a helpless opponent when delivering a coup de grace.

Flea (AC 21, 49/62 HP) Status, Haste 
Thursday January 17th, 2008 11:21:28 PM

Clicking the heels of her magical boots together, Flea speeds towards her companions aid with the dead that don't seem to want to die. Sticking her wand safely behind her red sash, she takes out her holy short sword and goes to work where she is most needed.

She cringes a little at the mess Gillan is making, knowing that her sword makes nice, neat, razor-like slices.

Ayreon 
Friday January 18th, 2008 11:30:07 AM

Enthraled by the Dome Ayreon moves towards the Dome Entrance - his blade ready for whatever can come out of there...


Making an Entrance (DM JohnP) 
Friday January 18th, 2008 4:04:17 PM

Except for the two left hanging in the Web, all of the humanoids and rapke-things are now down on the ground. Grymash and Vayine start the grim task of beheading the creatures while Flea speeds over to help them. Inside the web, Gilan is able to incapacitate the two humanoids. The other members of the Bloodpack either move to help or watch for more defenders coming.

When they think of it, the fight out here wasn't all that difficult. In fact, only a couple of the Bloodpack were injured. Not even as tough as the fight with the spider-thing out on the Sargrass when everything is considered.

As they decapitate the humanoids, Grymash and Vayine can see that they have no belongings beside the ratty, tattered cloaks that the humanoids covered t heir scaly hides with. The Bloodpack can choose to remain here and deal with these fallen opponents or they can head into the grass dome.

From where he stands close to the clouds of foul gas, Ayreon can still see into the entrance of the dome. An arched tunnel heads slightly downwards towards the heart of the dome.

Vayine {82/82 hp, AC 31, Bulls strenght, barkskin, endure elements, haste.)  d10+14=21 d10+14=17 d10+14=23 d10+14=15 d10+14=17 d10+14=24
Friday January 18th, 2008 6:46:24 PM

Vayine slams his sword home on one of the foul creatures necks

Hits(automatic)for 21+17(Crit)for a total of 38

Hits(Automatic)for 23+15(crit)for a total of 38

Hits (Auto) for 17+24(crit)for a total of 41



Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] 
Friday January 18th, 2008 8:38:49 PM

Gilan is quick to make short work of the last two humanoid abominations as well. His claws and teeth can be deadly when things do not move that well.

As he glances around to see how the other fare he grunts in satisfaction, though the lack of resitance is annoying.

Ciaran continues to keep pace with Tishe' as she moves around. As long as his brother is occupied with things in the sticky webs, his duty is still clear.

[Call Lightning: 1/9 bolts, 7 damage, Reflex DC 18 for half]
[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement*
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

ADM StevenVdB : Posting Record Game 10  
Monday January 21st, 2008 1:20:06 AM

Posting Report for Game 10 for the week of January 14 - January 20

Name - MTWTFSS - # - %

DM JohnP - XXX-X-- - 4 - 80%
Trellus - XXXX--- - 4 - 100%
Tishe' - XXXX--- - 4 - 100%
Gilan - -XXXX-- - 4 - 100%
Grymash - XX-X--- - 3 - 75%
Flea - XXXX--- - 4 - 100%
Murdock - XXX---- - 3 - 75%
Vayine - X-XXX-- - 4 - 100%
Ayreon - XXXXX-- - 5 - 100%

Weekly Summary : The Entrance Battle

It almost appears to be too easy! The Bloodpack literally squashes their opponents and then open up the Sargrass Slaughter House as they decapitate every fallen foe...

Standing close to the entrace Ayreon gets a peak inside... An arched tunnel heads slightly downwards towards the heart of the Dome... Who knows what lurks inside...


Ayreon 
Monday January 21st, 2008 5:42:24 AM

Ayreon wipes the dark blood of his sword and goes to pick up his bow.

Then he nods to his friends. "Nice Fight! Perhaps a bit too easy? So... what's next on the menu?" he says nodding to the Dome Entrance.

Turning to Trellus he says: "Don't you think it's time to tell me and my brother what you know about this place since you were looking for it? Who sends you here and why? Obviously something foul lives in there..."

Grymash 
Monday January 21st, 2008 6:19:14 PM

"Oh no, Ayreon. No says dat! No let da One whooz brings da days happenin's decide da fight not over. No anger da One whooz decides when thread be woven or cut! Be glad you live an never say it too easy!" Grymash is quick to warn about provoking the Fates, for their ways are dark and unknown.

Grymash keeps a watchful eye as everyone else figures out what next to do. He wipes the sweat from his brow and takes a drink. Trying to cool down and invigorate himself.

Flea (AC 21, 57/62 HP) Status  d20+13=27 d8+1=8
Monday January 21st, 2008 6:56:35 PM

With the enemy dispatched, Flea selects her other wand. Activating it (UMD=27) she aims the magic at her injury. (CLW for 7 pts health).

Everyone looks pretty good to the gnome, however she keeps the wand in her hand. Just in case.

DM Sanity:

Wand of Cure Light Wounds 41/50

Vayine {82/82 hp, AC 31, Bulls strenght, barkskin, endure elements, haste.)  d20+5=23 d20+4=14 d20+4=9
Monday January 21st, 2008 7:56:43 PM

Vayine nods to hi brother but keeps silent. He moves up towards the doorway and removes his googles keeping them around his neck for quick reattachment. using his Dark vision he looks into the doorway.

Search= 23
Listen=9
spot= 14

Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] 
Monday January 21st, 2008 8:02:54 PM

A large white bear comes striding towards the group. Though he is not as white as he should be. There is a slight, what could be a smile upon his mouth that shows stained teeth.

Stopping he cocks his head to the side and waits to see what the group will do next. Luckily for him, he can understand everyone...even if they cannot understand him.

Ciaran continues to stay near Tishe' as that was his last order given by his brother. He just wishes that his brother would take his form more often so that they could hunt together.

[Call Lightning: 1/9 bolts, 7 damage, Reflex DC 18 for half]
[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement*
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Trellus (Ac 26, 88/88 hp, Prayer, Haste, True Seeing, Shield of Faith) 
Monday January 21st, 2008 8:25:34 PM

Once the fighters get into the neck chopping business, things go a lot faster. Trellus continues helping, making sure all of the creatures are totally cut before turning to the question of the dome.

The blond man looks at the dome thoughtfully, while answering Ayreon's "What do you know about this?" question.
"Not much. We told a druid we'd helped that we were looking for a base outside Rattledam, and he told us about this place. Other than it was occupied by not-so-nice people, he didn't have any other info. So, we're pretty much as blind as you are."

"As for 'easy' - I don't think we've really started weaving yet."

The cleric walks over to Flea, still eyeing the doorway.
"Whaddya think?" he asks.

[ooc - not sure how many rounds went there.]

[Prayer - +1 atk/dam/saves/skill checks on allies w/in 30'. -1 penalty on same for enemies]

--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Shield of Faith - +3 Deflection bonus (103 rounds)
True Seeing - 104 rounds
Prayer - 6 rounds
Status - Gry, Gilan, Flea

------
Spells Prepared {cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) 
Monday January 21st, 2008 10:01:19 PM

Tishe' keeps her staff in one hand and her wand in the other, looking towards the GrassDome for enemies. "We have to move fast before whoever is in there thinks up something else against us, Trellus. Let's lead off!"

She dismisses the bison and stinking cloud, readying the group to enter the GrassDome.

DM Sanity:
Rapke only move action for 1 round
Staff of Ice: 12 charges
Wand of Lightning" 1 charge

pells
Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 50 minutes
Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)50 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace, Soften Earth/Stone*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Into the Dome (DM JohnP) 
Monday January 21st, 2008 11:10:28 PM

The Bloodpack finish off the huamnoids and rapke-things and then assemble to enter the dome. The 'Pack members peer through the arched entrance into the dim interior to see what seems like a gently sloping tunnel leading downwards towards the centre of the dome. Whatever this place is, it isn't like the other domes that they have visited.

From where they stand, the 'Pack can see movement along the ceiling and walls of the corridor. This causes some alarm until someone realizes that the walls and ceiling of the tunnel-like entrance have been covered in spider webbing. Fortunately, there is no sign of the spider-thing that did this. In fact, from this position, Gilan and Tishe' realize that the entrance resembles the web of a funnel spider. Which doesn't bode well for anyone entering inside.

Still, there doesn't seem to be any way other than forward. But before they enter, the 'Pack need to determine if they send someone ahead to scout or if they will all stick together.


Flea (AC 21+3, 57/62 HP) Barskin, Trap Sense, Status  d20+13=20 d20+14=28 d20+23=41 d20+9=25
Monday January 21st, 2008 11:56:20 PM

"Sure thing, Trellus!" Flea responds, sticking her wand into her belt on the side of her off hand. She looks askance at the Gillanbear. The druid seems to spending more and more time in animal form, and his behaviour is starting to freak the gnome out. She makes a mental note to talk to Tishe' and Trellus about it...later.

Taking up her holy short sword, she moves slowly towards the tunnel (and down it?)

The rogue checks for traps, mechanical, natural, and magical, as well as secret doors and other such hidden dangers, while trying to keep to the natural shadows of the place.

Search/Detect Traps=20
Move Silently=28
Hide=41
Spot=25

DM Sanity Info:

-Barkskin (from Tishe)50 minutes, +3 AC
-See Invisibility (from Tishe) 50 minutes
-Pass w/out Trace (from Tishe) 350 minutes, move through any type of terrain and leave neither footprints nor scent
-Status (from Trellus)



Ayreon 
Tuesday January 22nd, 2008 5:11:42 AM

"euhm... these webbings don't look inviting. Weren't you saying you were looking for a base? ... say, webs burn right?" Ayreon says to Trellus "If this is a web made my something bigger than we killed earlier I sure don't want to enter her lair blindly. Perhaps these webs when put on fire will burn like a fuse down to the lair of this spider brining it out in the open because of the thick smoke... what do you think?"

Ayreon realises his bow won't do any good in these tunnels so keeps his blade in his hands. He also volunteers to walk in front...

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) 
Tuesday January 22nd, 2008 11:59:34 AM

"Warp down Flea," cautions Tishe', "and let's plan our pattern before starting to weave. These are spider webs and I don't fancy fighting more of those spiders in thier webs."

She turns to Trellus with certainty. "We need to burn them all. The Grass Dome won't catch fire, will it? And then we'll have clear lines of attack against anything left over."

Tishe' mulls over her thoughts and then brightens. "I'll bet the people and rapke were poisoned by the spiders into being regenerative undead and guarding thier nests!"

Not having any fire spells ready, Tishe' instead puts away her wand and gets out a thunderstone. "It won't start any fires", she says to herself, "but it'll be better used in tight spaces than a lightning bolt."

DM Sanity:
Staff of Ice: 12 charges
Wand of Lightning" 1 charge

Spells
Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 50 minutes
Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)50 minutes, +3 AC
Prayer (from Trellus) +1 on all die rolls

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace, Soften Earth/Stone*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Trellus (Ac 26, 88/88 hp, Prayer, Haste, True Seeing, Shield of Faith) 
Tuesday January 22nd, 2008 3:31:13 PM

Flea sure seems eager to go in there. The cleric mentally shrugs.
Let them weave their picks, he tells himself.

Still, it never hurts to provide a little help. The blond man lays a hand on Flea's forehead.
"Domi watch over you," he intones.
[Protective Ward: +10 sacred bonus on Flea's next save. Expires after one hour]

Watching the small figure disappear into the tunnel, Trellus mentally keeps track of her via the Status spell. Somewhat distractedly, he answers Ayreon and Tishe.

"Flea's got some waxed picks. Let's see what she finds out. After that, I'm all for burning the place down. I got some oil in my pack..." the man trails off and frowns. "No torches though. That's bright, ain't it? Anyone got a torch or two?"

[Prayer - +1 atk/dam/saves/skill checks on allies w/in 30'. -1 penalty on same for enemies]


--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Shield of Faith - +3 Deflection bonus (103 rounds)
True Seeing - 104 rounds
Prayer - 6 rounds
Status - Gry, Gilan, Flea

------
Spells Prepared {cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)}



Yanosh 
Tuesday January 22nd, 2008 3:38:56 PM

OoC This is a test. This is only a test. If this were a real post you would be hearing the whinning and complaining of a surly Dwarf who hates Spiders.

Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] 
Tuesday January 22nd, 2008 8:48:32 PM

Gilan paces back and forth in his bear form as he waits. More abominations are most likely waiting for their threads to be cut and he wishes to right this wrong to nature. He watches as Flea slips inside the entrance and worries for her as she is gone. Part of him says to use his ability to take on a form that would be of more help, but this is her area of expertise.

Ciaran is also pacing as he stays near Tishe' still. He does not like the looks of this cave and seriously wonders if he should go in. Will his loyalty to his brother win out over instincts?

[Call Lightning: 1/9 bolts, 7 damage, Reflex DC 18 for half]
[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement*
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Into the Webbed Tunnel (DM JohnP) 
Wednesday January 23rd, 2008 12:00:32 AM

Flea slips down the tunnel before Tishe' or anyone else can stop the rogue. Her gnomish eyes allow her to see the rough details of the tunnel as it descends slightly towards the centre of the dome. She begins to search and scan for traps or other devices but quickly realizes that this passage is used by all of the things that reside in the dome - the humanoids, the rapke-things and the spider-things.

She has gone only a slight distance when Flea notices more movement in the webbing on each side of the tunnel. Brief investigation reveals that the webbing has covered the lanes or corridors that would normally lead from a central path like the one that she is exploring. She cannot see any details in the shadowed depths of the side passages, though. What Flea can see through the webbing are patches of the material that the dome is constructed from. That unnaturally tough woven material appears undamaged by either time or the occupation by whatever these creatures are.

Outside near the entrance, the others in the Bloodpack are debating whether they should first burn the webbing, or perform that incendiary task after exploring. An assessment suggests that there is so much webbing that, once lit, it may burn both very hot and for a very long time. Of course, it would also take a long time to set all the webbing on fire, too.

Time that the Bloodpack may not have.

Someone suggests keeping watch for approaching creatures. The tunnel isn't a concern since Flea would notice and, presumably, retreat from anything coming that way. But they know nothing about the habits of the creatures and they don't know if more of the spider-things will return.

Ayreon 
Wednesday January 23rd, 2008 12:44:35 PM

Ayreon stays close to the entrance and tries to keep an eye on Flea. If she goes deeper beyond Ayreons vision he will enter behind her.



Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26)  d20+8=13 d20+5=15
Wednesday January 23rd, 2008 1:54:12 PM

Tishe' keeps an eye on Trellus to see how Flea is doing. Ayreon she's not worried about since the mystic can feel him through thier shared 'Dragon's Tears'.

Keeping at the ready, she keeps a lookout around and on the GrassDome, Wart (the desert toad familiar) and Tacia (the wild dog companion) assist. (Spot: 13) (Tacia Aid Another: 15)

DM Sanity:
Staff of Ice: 12 charges
Wand of Lightning" 1 charge

Spells
Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 50 minutes
Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)50 minutes, +3 AC
Prayer (from Trellus) +1 on all die rolls

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace, Soften Earth/Stone*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Trellus (Ac 26, 88/88 hp, Prayer, Haste, True Seeing, Shield of Faith) 
Wednesday January 23rd, 2008 3:52:18 PM

"Hold on Ayreon," Trellus cautions. The man taps his head with an index finger. "I know where she is and how she's doing. An' Tishe an' Gry can feel her through the Tears. Probably you too. Just concentrate on Flea."

While waiting for the rogue to report, the cleric turns to Murdock. "You got any fire spells other than that fireball one that might help take out some of these webs?"


--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Shield of Faith - +3 Deflection bonus (102 rounds)
True Seeing - 103 rounds
Prayer - 5 rounds
Status - Gry, Gilan, Flea

------
Spells Prepared {cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)


Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24]  d20+10=23 d20+10=17 d20+6=9 d20+6=11
Wednesday January 23rd, 2008 8:17:14 PM

Gilan continues to pace as he waits for the return of Flea. Though it bothers him to no longer be in contact with his packmates, he trust Flea. He glances around, swinging his great head, and tries to keep watch for signs of life coming their way.

Ciaran is also keeping watch and his nose is doing double duty as it scents for strange smells. The problem is, everything here smells strange to him...but the pack he travels with.

[Gilan - listen 23 and spot 17]
[Ciaran - listen 9 and spot 11]

[Call Lightning: 1/9 bolts, 7 damage, Reflex DC 18 for half]
[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement*
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Flea (AC 21+3, 57/62 HP) Barkskin, Trap Sense, Status, Protective Ward 
Wednesday January 23rd, 2008 8:32:25 PM

Wide eyed and excited, Flea returns from her recon of the tunnel and reports what she finds, and how whatever uses the tunnel - the humanoids, the rapke-things and the spider-things - don't seem to bother or be bothered by the sticky strands of the webs.

"If we are very careful, we should all be able to get through the tunnel to the other side. Anyway, as far as I can tell, there aren't any traps..."

Feeling quite invincible, her holy short sword in hand, the rogue prepares to lead her pack down the tunnel.

DM Sanity:

-Barkskin (from Tishe)50 minutes, +3 AC
-See Invisibility (from Tishe) 50 minutes
-Pass w/out Trace (from Tishe) 350 minutes, move through any type of terrain and leave neither footprints nor scent
-Status (from Trellus)
-and my personal favourite: Protective Ward (from Trellus) +10 sacred bonus on Flea's next save. Expires after one hour



Vayine 
Wednesday January 23rd, 2008 9:22:27 PM

Vayine listens to the groups discussion of how to burn the webbing and remembers what he holds in his pack.

"Guys, I have a bunch of pints of Oil in my Pack. we could use those tosart the fire, along with some reeds and grasses from the plains, if they burn."


Grymash  d20+2=14
Wednesday January 23rd, 2008 9:37:45 PM

Grymash keeps a watchful eye out towards the plains. He wonders if he can see someone approach through the magic curtain that hid the dome from them earlier. If the magic is still working then they remain hidden from the world.

Spot 14

The Web Shrouded Tunnel (DM JohnP) 
Wednesday January 23rd, 2008 11:21:23 PM

Flea returns and describes what she saw inside the tunnel, how the spider-things have spread webbing over the walls and floors of the tunnels to cover the woven material of the dome. And how the webbing has been spread over any passages that branch off the main path that leads deep into the dome. No webbing covers the floor and it seems that the passage of the humanoids, rapke-things or spiders has removed any hanging from the ceiling. Nothing would stop the Bloodpack from marching right down the tunnel. Except, perhaps, for the feeling that Gilan and Tishe' have that this resembles the traps that some types of spiders make to direct prey straight into the heart of their web.

And the time to move is coming soon. Whatever magic cloaks the dome from outside view only works in one direction. Grymash and Tishe' can see the path beyond where the position of the magical barrier and nothing is coming from that direction. But they do spot a group of humanoids and rapke-things approaching from around the curve of the dome, probably from one of the other entrances.

Ayreon 
Thursday January 24th, 2008 10:54:59 AM

Ayreon waits for the leaders to decide how to solve this Dome problem but never the less offers to walk in front if wanted - or at least after Flea

Trellus (Ac 26, 88/88 hp, Prayer, Haste, True Seeing, Shield of Faith) 
Thursday January 24th, 2008 4:24:34 PM

Spotting the approaching group of things, Trellus figures now would be a good time to move along.

"OK, let's get weaving before we're stuck cutting off heads again. Something in there is causing all this, and we're gonna have to cut its thread. Let's go in a ways and then see if we can cut through to one of them side tunnels. I'd like to have this fight someplace it ain't used to."

Despite Ayreon's offer, the cleric waves in Flea and Grymash first, before allowing the others follow as they may. His plan is to go in about 60' and then see if they can burn through some of the webbing into a side passage.

[Prayer - +1 atk/dam/saves/skill checks on allies w/in 30'. -1 penalty on same for enemies]


--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Shield of Faith - +3 Deflection bonus (102 rounds)
True Seeing - 103 rounds
Prayer - 5 rounds
Status - Gry, Gilan, Flea

------
Spells Prepared {cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)}



Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26)  d20+8=25 d20+8=27
Thursday January 24th, 2008 5:45:57 PM

Tishe' and Tacia follow Trellus into the webby tunnel. "There are going to be trap doors in the webs for things to attack us," Tishe' says matter-of-factly. "Also no where to run when a huge spider rushes up the funnel. Perhaps by going fast we will confuse it by doing something unexpected?"

Tishe' turns to lay a hand on Tacia and smiles. "And what is more unexpected than running headfirst INTO danger?" The mystic keeps a strong hand on her staff and thunderstone, ears and eyes cocked for any surprises. (Spot:25 Listen:27)

DM Sanity:
Staff of Ice: 12 charges
Wand of Lightning: 1 charge

Spells
Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 50 minutes
Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)50 minutes, +3 AC
Prayer (from Trellus) +1 on all die rolls

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace, Soften Earth/Stone*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24]  d20+10=26 d20+10=20 d20+6=10 d20+6=12
Thursday January 24th, 2008 8:45:55 PM

In his mind, Gilan was thinking the same things that Tishe' just said. As he lumbers along with the group, he holds up the rear as he can easily handle some things...plus he is immune to most poisongs. He continues to keep his eyes and ears open for things that might try to catch them unawares.

Ciaran continues his guarding of Tishe', though he was still not sure about coming into this cave thing. He seems extra sensitive to all the little sounds that go on around him.

[Gilan - listen 26 and spot 20]
[Ciaran - listen 10 and spot 12]

[Call Lightning: 1/9 bolts, 7 damage, Reflex DC 18 for half]
[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement*
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Grymash  d20+2=20 d20+5=17
Thursday January 24th, 2008 9:35:45 PM

The barbarian cleric does what is asked of him and heads on in. As far as the past few battles have gone, the approaching party doesn't sound much alarm in him. However, Grymash knows through his wisdom of past experiences, the winds can change before you know it.

He remains on guard as he enters. Keeping a watchful and pointed ear ready to spot any danger.

(Spot 20, Listen 17)

DM Apology (JohnP) 
Thursday January 24th, 2008 11:18:55 PM

No DM Post tonight

Vayine (HP 82/82, AC 30 Prayer, Bulls strenght, endure elements)  d20+5=12 d20+5=13 d20+6=9
Friday January 25th, 2008 11:10:32 AM

Vayine takes his place at the back of the party, this way he can watch every ones back. In rear guard the drow is constantly watching and listening for anything other then the noise his party makes.

Vayine has his smoked goggles off so that he can use his Drow Darkvision.

spot=12
search=9
listen=13


Flea (AC 21+3, 57/62 HP) Barkskin, Trap Sense, Status, Protective Ward  d20+23=33 d20+11=27 d20+14=32 d20+13=33 d20+9=18
Monday January 28th, 2008 12:03:38 AM

Flea carefully edges her way down the tunnel, every now and then casting a backwards glance at her pack-mates.

Hide=33
Listen=27
Move Silently=32
Search/Detect Traps=33
Spot=18

DM Sanity:

-Barkskin (from Tishe)50 minutes, +3 AC
-See Invisibility (from Tishe) 50 minutes
-Pass w/out Trace (from Tishe) 350 minutes, move through any type of terrain and leave neither footprints nor scent
-Status (from Trellus)
-and my personal favourite: Protective Ward (from Trellus) +10 sacred bonus on Flea's next save. Expires after one hour



Posting Report for Game 10 for 2007 
Monday January 28th, 2008 4:10:04 AM

Posting Report for Game 10 for the week of January 21 - January 27

Name - MTWTFSS - # - %

DM JohnP - X-2---- - 3 - 60%
Trellus - XXXX--- - 4 - 100%
Tishe' - XXXX--- - 4 - 100%
Gilan - XXXX--- - 4 - 100%
Grymash - X-XX--- - 3 - 100%
Flea - 2-X---- - 3 - 100%
Murdock - ------- - 0 - 0%
Vayine - X-XX--- - 3 - 100%
Ayreon - XXXX--- - 4 - 100%

Weekly Summary : The webbed tunnel...

Once all enemies have been decapitated the Bloodpack investigates the entrance. The webbed tunnel doesn't look very promising but bravely Flea enters the tunnel to scout ahead of the Pack.
While the rest lingers outside reinforcements draw near...

Only 3 DM posts this week / no sign of Murdock?

Game Speed = 60% / Player posts needed = 3

- player reliability can not exceed 100%
- the DM sets the pace
- if a player makes 5 posts and a DM only 4 the game moves at 80% but the player is 100% reliable (not 120%)
- if the DM makes 5 posts and the player only 4 the game moves at 100% but the player is only 80% reliable


Shrouded Halls (DM JohnP) 
Monday January 28th, 2008 10:12:35 PM

DM Apology - I apologize for missing the posts last week. I let things get away from me on Thursday and then simply took Friday off. I had said that I was going to try better and, obviously, haven't.

And, I apologize for advancing the story by what could very easily be considered railroading. I need to advance the story and introduce the new PC's.


The Bloodpack wait just inside the arched entrance of the grass dome, trying to decide what to do. There are creatures approaching from around the dome and unknown dangers lurking below. Flea has done dome scouting and returned with news of what to expect. Trellus suggests going down to the first side corridor and then burning or cutting their way through the webbing.

As the Bloodpack follow behind Flea, Tishe and Gilan wonder about the dangers since they expect that the spider-things will have built ambush points in the tunnel. Grymash simply holds his double-axe, ready to defeat any physical threats to the party. The dark elf brothers, Ayreon and Vayine, feel almost at home as they head into the dark tunnels shrouded with spider webbing.

Flea leads her companions to the first cross passage, the webbing moving gently in the air currents that move within the dome. Trellus is about to begin burnign through the webbing when one of the dark elf brothers suggests cutting, instead. They might be able to disguise where they cut through the webbing but a charred circle would certainly be noticed. When they begin cutting, the Bloodpack notice that the webbing isn't very sticky, possibly because it is old or for some other reason.

Flea keeps her eyes and ears peeled for trouble while her companions cut at the webbing. Whe is about to hiss at them to hurry, having seen some shadows of creatures coming down the tunnel, when her companions pull the webbing aside to create an opening into the dark hallway beyond. She keeps watch while the others slip through and then pulls the webbing closed behind her. She is crouched there with her companions while the creatures move past. There are enough small gaps in the webbing that the Bloodpack can see that the creatures are dragging the remains of the creatures that the Bloodpack killed outside the entrance. Since these creatures don't seem sentimental, it's surprising that they are taking the remains of their fellows deeper into the dome.

Once the creatures are past, the Bloodpack determine that it is safe to begin moving. The group arrange themselves in their customary order as they move off through what seems to be abandoned corridors. Unlike the main entrance tunnel that they just left, these corridors are not cloaked with webbing. Instead, there is a thin layer of dust covering the floor. Looking behind, the Bloodpack can see that their trail is evident. However, there is some consolation that there are no tracks in the hallway ahead of them.

The Bloodpack continue this way for some time, gradually making their way towards the centre of the dome as they find connecting corridors leading that way. Everything that they see suggests that this dome has been abandoned for years, possibly decades or even longer. So far nothing seems to justify the interest that Flor has in this place.

Soon, as they walk deeper into the dome, Flea notices two sets of booted footprints crossing the corridor. Examination suggests that the tracks are not old, possibly a week or less, and they appear to be wanderng aimlessly or blindly. After a whispered discussion, the Bloodpack decides to follow these footprints to see where they lead. After possibly 15 minutes of walking that lead the Bloodpack to a small room, Flea spots a pair of bodies huddled in a corner.

Flea 
Monday January 28th, 2008 11:43:44 PM

"Shhhh!" The gnome holds an index up to her pursed lips in the universal sign. When she has the attention of her pack-mates, she points to the huddled figures at the end of the trail.

The rogue then reaches for her holy short sword.

Vayine 
Tuesday January 29th, 2008 2:33:24 AM

Vayine stops in his tracks, his dark blade held ready to defend those around him.

Ayreon 
Tuesday January 29th, 2008 4:10:20 AM

Ayreon too stops when Flea points to the figures on the ground. His blade still in his hands he cautiously awaits for his orders.

Trellus (Ac 22, 88/88 hp) 
Tuesday January 29th, 2008 3:11:05 PM

Stopping at Flea's hand signal, the blond human glances into the small room. The cleric pauses for a moment, considering.

He points gives everyone the 'wait' sign, then points to Flea, and motions her into the room. Trellus moves to follow her, waving for Grymash to follow.

Entering the room behind the gnome, he points the barbarian to a spot about 10 feet from the bodies and just off to one side of the cleric's line of sight. Once Gry is set, Trellus calls out softly, but with authority to the pair before him,
"OK dudes, very quietly roll over and don't do anything bright."


--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Status - Gry, Gilan, Flea

------
Spells Prepared {cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)]


Yanosh 
Tuesday January 29th, 2008 4:16:47 PM

Hearing a voice the Dwarf rolls over and comes to his feet. His heavey winter fur clothing he was sleeping on slid off revealing breast plate armour. Over his chest hangs the sign of Gargul. Dressed in a Grey and Blue kilt under his armour the Dwarfs hand flashes to the hilt of his Dwarven War Axe. His blue scarf having fallen from his face reveals scars from severe burns. With only a mustache and goatee the only noticable hair. His eyes squint as he glares at the newcomers from under his helmet. His large round sheild still lies on the floor where he was sleeping.
Quickly he sumises that the giant Half Orc must go first if anything happens.
In a growling voice the clric of Gargul speaks, "You dont look like the others around here." Looking at the one that he beleives spoke, "I was never one for doing 'anything bright'."

Flea 
Tuesday January 29th, 2008 5:58:48 PM

There is something familiar about the gruff voice.

Flea rubs at her eyes, and peers into gloom, cautiously approaching the individual who, though broader, is but a head taller, than herself.

"Yanosh?" she whispers, then a little louder, "Yanosh? From the Giggling Ghost? Is that you?"

Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] 
Tuesday January 29th, 2008 8:03:20 PM

The large bear continues into the room right behind the others. His polar white fur a far cry from anything that you might see in this hot place. In fact, if it was not for the endure elements spell he would most likely be too hot to do much of anything. He cocks his head to the side as he watches the two move. His teeth are bared in a smile?

Ciaran continues to stay near Tishe' and watch over her, though he has not had to do anything to protect her yet. Maybe he is doing his job then.

[Call Lightning: 1/9 bolts, 7 damage, Reflex DC 18 for half]
[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement*
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Vayine 
Tuesday January 29th, 2008 9:12:20 PM

Hearing the voices of flea and this new dwarf, vayine tenses. but after Flea's continued chatter, and seeming recognition the Drow warrior relaxes slightly. though he still eyes the dwarf with a bit of suspition.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26)  d20+8=14 d20+8=10
Tuesday January 29th, 2008 9:41:52 PM

Tishe' smiles. her wavy brown hair and brown eyes and generally average figure makes her look like a wife of a prosperous merchant. Of course, that is discounting the ice white staff in her hand, crossbow on her shoulder, and two protective canines at her sides.

"Shady", she comments brightly, "it looks like we know one of the people, but who is the other? And how do we weave to know that this Yanosh is really in his right mind? Come on sweetie, who would curl up in a garment like that. I haven't seen something like that fur since we were trapped in the Ice Vien!"

(Spot: 14 Listen: 10)

DM Sanity:
Staff of Ice: 12 charges
Wand of Lightning: 1 charge

Spells
Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 50 minutes
Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)50 minutes, +3 AC
Prayer (from Trellus) +1 on all die rolls

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace, Soften Earth/Stone*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Olaf 
Tuesday January 29th, 2008 10:15:30 PM

"Huh? wha...." mumbles the young blond man as he awakes. "Not spiders. Good."

"Uh, Yanosh, I'm thinking they're not goin' to hurt us, or we'd be dead already," he says as an aside. Then, he spits on the ground, stamps his feet twice, then addresses Trellus. his voice falling into a traders patois: "Greetin's from a colder place's in order, I think. Olaf the Unlucky n' Yanosh at yer service. I'm hopin' we might be able to get out o' this hole-in-the-ground sooner'n later, and be glad to help on the way 'f we can."

Spells memorized:
0 Level (5): Guidance, Mending, Resistance, Toros's Taur Try (x2)

1 Level (4+1): Bless, [D]Disguise Self, Magic Weapon, Obscuring Mist, Protection from Evil

2 Level (3+1): Darkness, Hold Person (DC:16), [D]Invisibility, Silence (DC: 16)

3 Level: Deeper Darkness, [D]Nondetection, Stone Shape


Meeting (DM JohnP) 
Tuesday January 29th, 2008 11:12:02 PM

Most of the Bloodpack cautiously hang back while Flea, Trellus and Grymash enter the room to confront the sleepers. Fortunately, Flea recognizes one of them and greets Yanosh. That's enough to defuse the situation.

Both Yanosh and Olaf greet the 'Pack, not saying much more than that. Clearly, from what they have been through, this isn't a fit place for two adventurers on their own. Perhaps now is a good time for the Bloodpack and the two wanderers from the Ice Vein to share what they know.

Ayreon 
Wednesday January 30th, 2008 11:43:39 AM

Ayreon carefully checks out the newcomers and nods to each of them. Since the Pack seems to know them he too welcomes them.

"I'm Ayreon"

More the drow has not to say.

Trellus 
Wednesday January 30th, 2008 11:51:40 AM

Trellus blinks at Flea's statement, and squints at Yanosh again. Recognition slowly crosses his features.
"You two are those Ice Vein dudes I've seen in the Ghost," he accuses with surprise. "What are you doing here?"

If necessary, the cleric of Domi gives Yanosh and Olaf a very brief summary of the situation -
They are in a dome in the Sargass Plains. Domes are standard structures for most Plains' villages. The Bloodpack is exploring this old one for the dual purpose of clearing out whatever nasties have taken up residence, and possibly turning it into a base of operations for the group.

The blond man eyes the pair.
"You're welcome to tag along. Any idea what's in here?"


--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Status - Gry, Gilan, Flea

------
Spells Prepared:
Highlight to display spoiler: {
{cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)
}


Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) 
Wednesday January 30th, 2008 1:06:08 PM

"From the Ice Vien?" Tishe' repeats, confirming her guess, "the Sargrass is a long way from home!" She nods as Trellus gives his summation. "That's about the warp and weft of things. We've encountered giant spiders and rapke (oh, they are like four-legged carniverous reptiles the size of a horse) that seem to have regenerative abilities out in the Sargrass, and they seem to be coming from this dome."

She thinks a second while her energetic brown eyes dance with possibilities. "How long have you been in this dome and have you encountered any possible source for these mutated animals?"

DM Sanity:
Staff of Ice: 12 charges
Wand of Lightning: 1 charge

Spells
Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 50 minutes
Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)50 minutes, +3 AC
Prayer (from Trellus) +1 on all die rolls

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace, Soften Earth/Stone*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic }

Yanosh 
Wednesday January 30th, 2008 2:55:57 PM

"Flea? Tishe'? Sargrass? By the Gods what have we done this time?" yanosh can not believe that he is standing in the same place as Flea and the rest of her pack. Then seeming to remember something Yanosh drops his Axe and enbraces Flea. Kissing her on the forehead, "That is from Bohdi." Then looking around at the pack. "I am Yanosh Ironfist of the viliage of Ice Peaks in the Ice Vein. How we got here is a mystery to me. We entered a cave looking for treasure and a couple teleportations later we were fighting the things you called rapke. We are also all that is left of the Ice Pack." the cleric staes their story as a red creeps over his face from kissing Flea.

Vayine 
Wednesday January 30th, 2008 6:28:00 PM

The drow warrior steps forward. his sword still in hand, but he raises his hand in a warriors greeting.

I am called Vayine.

Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] 
Wednesday January 30th, 2008 7:54:52 PM

Gilan lumbers into the room a little further and looks around. He snuffs a few times as if testing the air himself and then yawns. He remembers Ice Vein and the group that they met there. Though in this form he would not be recognizable by anyone that has not seem him shapeshifted before...in fact he will appear mostly as another animal companion.

Ciaran cocks his head to the side to look over the new arrivals. He then turns his head slightly to look at Tishe' as if asking if these are new packmates or food. To be honest they do not look that tasty to him...but looks can be deceiving.

[Call Lightning: 1/9 bolts, 7 damage, Reflex DC 18 for half]
[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement*
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Grymash  d20-2=2
Wednesday January 30th, 2008 8:09:12 PM

Grymash lowers his guard a little as soon as pleasantries commence, but not completely. They seem familiar but the half-orcs fragile memory fails him. (Int check 2) Though his eyes focus on the dwarf and his holy symbol. "Yooz be uh Eye of Lord Gargul? Yooz no be alone!" Grymash shows each head of his double ax. One with an engraved Open Eye, the other with a Closed Eye.

Olaf  d20+4=12 d20+4=9
Wednesday January 30th, 2008 9:11:03 PM

Looking about in a bit of awe at the eclectic group, Olaf nods dumbly for a moment to Yanosh's brief recitation. "I'll only add that headin' deeper don't seem to be a way for two ta survive, but a group like this could do it with some care. I'd be glad to help you out as best I can. I'm a trapper by trade, though since banding with the Ice Pack I've taken to a closer bit with the Powers o' the Wold, an' can call a bit o' magical trickery when we need it."

He glances about in some concern after the long speech, hoping that nothing's been sneaking up on them in the interim. [spot 12, listen 9]

[Spells memorized:
0 Level (5): Guidance, Mending, Resistance, Toros's Taur Try (x2)
1 Level (4+1): Bless, [D]Disguise Self, Magic Weapon, Obscuring Mist, Protection from Evil
2 Level (3+1): Darkness, Hold Person (DC:16), [D]Invisibility, Silence (DC: 16)
3 Level: Deeper Darkness, [D]Nondetection, Stone Shape]


Forming a Partnership (DM JohnP) 
Wednesday January 30th, 2008 10:30:48 PM

The Bloodpack and the two adventurers from the Ice Vein share stories and details of what they have experienced. It helps that some of the Bloodpack and the two from Ice Vein commonly visit that strange place known as the Giggling Ghost, so they aren't totally unknown to each other. As well, Grymash discovers that Yanosh is a fellow follower of Gargul, so there is that connection.

Yanosh and Olaf haven't shared too much, yet, of what they experienced. Trellus and the others aren't too sure if what the pair describe offers a way out, or merely a path into the centre of the dome. Now would be a good time to make plans for the near future, using what information that everyone has.

Listen checks, please

Ayreon  d20+2=10 d20+7=16
Thursday January 31st, 2008 3:46:49 AM

Ayreon remains on guard here in these strange tunnels. Unlike the others he doesn't think this is the right time nor place to get to know eachother and to swap stories... they are apparently in a spider infested dome and doesn't like to be surprised by them.

listen: 10
spot: 16

Trellus  d20+10=13
Thursday January 31st, 2008 9:38:52 AM

[Listen 13]

Trellus mentally cringes at Yanosh's "we're all that is left of the Ice Pack" comment. If Flea picked up on that, and she probably did, the cleric is gonna have to keep an eye on her. This is not a good time or place for her to being hearing sunbaked news like that.

The blond man keeps the subject on current events.

"OK, anything you can tell us about what's weaving the picks here...I mean...what's causing all this, and do you know where we can find it, and can we sneak up on it?"


--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Status - Gry, Gilan, Flea

------
Spells Prepared:
Highlight to display spoiler: {
{cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)
}


Yanosh 
Thursday January 31st, 2008 3:15:12 PM

"We dont know what rules this place or how it was created. We arrived in this place and were attacked by the creatures here. we fought untill we were able to find this secluded room. Safe and free of the blasted spider webs. I do hate spiders." Yanosh tells the story of their arrival as quickly as he can. Turning to Grymash "Well met brother Eye."

Vayine  d20+4=10 d20+4=5
Thursday January 31st, 2008 7:03:42 PM

Listen=10

spot=5

Vayine listens to the groups talking, and remembers a time, when he and his kin, or ex-kin, he would wonder about their relations later. would be able to track any prey due to this much noise, in the quite underground.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26)  d20+8=10 d20+8=19
Thursday January 31st, 2008 7:25:41 PM

Tishe's eyes dance as she takes in all the new information and sights these orphans from Ice Vien can provide. She is too absorbed in learning something new to hear much, though Tacia keeps her ears perked.

Listen: 10 Tacia Listen: 19

DM Sanity:
Staff of Ice: 12 charges
Wand of Lightning: 1 charge

Spells
Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 50 minutes
Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)50 minutes, +3 AC
Prayer (from Trellus) +1 on all die rolls

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace, Soften Earth/Stone*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24]  d20+10=28 d20+10=16 d20+3=7 d20+3=12
Thursday January 31st, 2008 8:33:49 PM

Gilan in his polar bear form moves back over to the way they came in. He is sniffing the air though you are sure that he cannot smell anything...well maybe. Still it is his eyes and ears that are working the most and he does not really want to be caught with his pants down....if he had pants on.

Ciaran turns his attention also to matters that require more attention. Safety was the current currency of this group and he was here to help provide that.

[Gilan - listen 28 and spot 16]
[Ciaran - listen 7 and spot 12]

Call Lightning: 1/9 bolts, 7 damage, Reflex DC 18 for half]
[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement*
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Olaf  d20+4=13
Thursday January 31st, 2008 8:34:51 PM

"Well, pleased to meet you all. Yanosh has the long and short of what we know of this place: not much."

Looking at the webs for a moment, he then turns to Trellus, the apparent leader of the 'Pack. "Let me know how I can be helpin', and I'll fit right in."

[ listen 13 ]

[Spells memorized:
0 Level (5): Guidance, Mending, Resistance, Toros's Taur Try (x2)
1 Level (4+1): Bless, [D]Disguise Self, Magic Weapon, Obscuring Mist, Protection from Evil
2 Level (3+1): Darkness, Hold Person (DC:16), [D]Invisibility, Silence (DC: 16)
3 Level: Deeper Darkness, [D]Nondetection, Stone Shape]


Time to Move (DM JohnP) 
Thursday January 31st, 2008 10:54:03 PM

Gilan's keen ears are the only ones that hear the sound of movement echoing through the hallways and corridors. The druid cannot tell anything about numbers, but he's certain that some creatures have entered the abandoned hallways in pursuit of either the fugitives from Ice Vein or his companions.

Tacia is whining beside Tishe', too, indicating that something is coming.

It's entirely possible that the Bloodpack could lead the creatures on a chase through the abandoned hallways of the grass dome. There's the possibility of trying to make their way outside, but that wouldn't accomplish the goal set for them by Flor. And there's no guarantee that the pursuers aren't between them and the nearest exit. Or, they go further in towards where Yanosh and Olaf came from. From all appearances, whatever or whoever is responsible for these creatures is probably at the centre of the dome.

Flea (AC 21+3, 57/62 HP) Barkskin, Trap Sense, Status, Protective Ward  d20+11=21
Thursday January 31st, 2008 11:39:57 PM

"You teleported here?" says Flea, her eyes search out the other dark corners or the room before returning to Olaf and Yanosh. Eyes narrowing ominously, after the dwarf gives her a kiss. "What do you mean you're all that is left of the Ice Pack?" Flea grabs the dwarf by the shoulders, and asks through clenched teeth, "where's Bohdi?"

Listen=21

The rogue turns and follows Tishe's familiar's look. The rogue thinks she heard something, and for the moment is distracted from her interogation of the Ice Vein visitors.

DM Sanity:

-Barkskin (from Tishe)50 minutes, +3 AC
-See Invisibility (from Tishe) 50 minutes
-Pass w/out Trace (from Tishe) 350 minutes, move through any type of terrain and leave neither footprints nor scent
-Status (from Trellus)
-and my personal favourite: Protective Ward (from Trellus) +10 sacred bonus on Flea's next save. Expires after one hour



Jerry 
Friday February 1st, 2008 11:03:43 AM

Steve haviland emailed me. He's been in the hospital for the last week and is home now. He needs a sub and will be back soon...hopefully in one or two weeks.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) 
Friday February 1st, 2008 1:30:57 PM

The brown-haired woman absently tucks a lock of hair behind an ear, then lays the hand on Tacia, quelling the rising growl. "We need to warp down the talking and start weaving to get to the end of this tapestry.", she suggests.

"Perhaps we can follow the route of the webs from outside the tunnel until we come to the center, and then ambush the ambushers?"

In whatever direction is indicated, Tishe' will follow, and so will the rescued dog that trots by her side.

"If we need, I can also delay any pursuit with webs and other tactics?"

DM Sanity:
Staff of Ice: 12 charges
Wand of Lightning: 1 charge

Spells
Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 50 minutes
Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)50 minutes, +3 AC
Prayer (from Trellus) +1 on all die rolls

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace, Soften Earth/Stone*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Murdock [ Sub-SteveK] 
Friday February 1st, 2008 1:34:15 PM

ooc: I'll take care of Murdock until Steve gets better. JohnP, do you have a recent CS for Murdock? The only one I have for him shows he is 7th level, and I know that's wrong...

Murdock has been quiet and uncommunicative since arriving at the grass dome. Going down underground with obvious spiderwebs has done something to the drow and his eyes show hatred and fear in equal measures.

Again, he says not a word, but obediantly follows the group, like a dark automaton...

Yanosh 
Friday February 1st, 2008 2:24:44 PM

Stepping close to Flea so she can hear as he speaks softly. "Bohdi is fine. He left us to return to Zarnen City. He asked me If I ever saw you to give you his Greetings."
Yanosh retreives his furs and shield. "Lead the way Trellus and my Axe is here for you all. May Gargul watch over us."

Vayine 
Friday February 1st, 2008 4:37:51 PM

The Drow follows the others, smiling to himself at the Dwarf warriors bold words. it was good to see at least one person confident about this adventure.

Grymash  d20+2=12 d20+5=9
Friday February 1st, 2008 6:10:19 PM

Grymash gives Yanosh an affirming grunt. There will be enough time for words and pleasantries later he thinks. Less words allow his ears to train on other sounds he should be listening for. He continues on in front of the pack, forever vigilant. No one will live or die without his approval.

(Spot 12, Listen 9)

Olaf  d20+15=31
Friday February 1st, 2008 7:18:19 PM

Olaf softly intones, holding a bit of lion fur, casting Toros's Taur Try on himself. "Well, I'm ready to go take a look, if ya want. This place gives me some bad feelin's." He moves to the way he and Yanosh came, trying to find a decent hiding spot while waiting for Trellus to decide their action.

[ hide 31 ]

[Currently active: Toros's Taur Try (linotaur), 100 rounds
Spells memorized:
0 Level (5): Guidance, Mending, Resistance, Toros's Taur Try (x2, 1 cast)
1 Level (4+1): Bless, [D]Disguise Self, Magic Weapon, Obscuring Mist, Protection from Evil
2 Level (3+1): Darkness, Hold Person (DC:16), [D]Invisibility, Silence (DC: 16)
3 Level: Deeper Darkness, [D]Nondetection, Stone Shape]


Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24]  d20+10=24 d20+10=18
Friday February 1st, 2008 8:23:48 PM

Gilan falls to the back of the group and pushes along anyone that would try to stay at the back. He has a few thing up his own sleeve that will allow him to slow down pursuit and he can more than delay enemies if they are found. It is not that he is dumb, but he knows were he can help out the most right now.

Ciaran continues to stay near Tishe' and watch over her. The smells are confusing in this place and he is going to be glad to get out. If it was not for his brother being in here, he would have left already.

[Gilan - listen 24 and spot 18]

Call Lightning: 1/9 bolts, 7 damage, Reflex DC 18 for half]
[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement*
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Trellus 
Friday February 1st, 2008 11:05:16 PM

The blond human makes a quick decision.

"Let's get to the center and cut the thread of whatever is weaving all this. Flea and Gry up front."
Trellus nods at Olaf, "you too, if you want to."

Flea (AC 21+3, 57/62 HP) Barkskin, Trap Sense, Status, Protective Ward (Illegal 2nd post)  d20+11=13 d20+14=15 d20+13=17
Saturday February 2nd, 2008 6:43:18 PM

Flea's head snaps back as her eyes focus on the dark, yet friendly eyes of the dwarf from Ice Vein[/]. "[i]Zarnan City," she repeats, "then Bodhdi is safe."

With a quiet *schnick* she pulls her holly short sword from its scabbard, and pads to the front of the group, assumming scouting duties.

Listen=13
Move Silently=15
Search/Detect Traps=17

The rogue is not exactly at the top of her game...likely discomfitted by what whe has learned.

The rogue turns and follows Tishe's familiar's look. The rogue thinks she heard something, and for the moment is distracted from her interogation of the Ice Vein visitors.

DM Sanity:

-Barkskin (from Tishe)50 minutes, +3 AC
-See Invisibility (from Tishe) 50 minutes
-Pass w/out Trace (from Tishe) 350 minutes, move through any type of terrain and leave neither footprints nor scent
-Status (from Trellus)
-and my personal favourite: Protective Ward (from Trellus) +10 sacred bonus on Flea's next save. Expires after one hour



ADM StevenVdB : Posting Record Game 10  
Monday February 4th, 2008 1:28:58 AM

Posting Report for Game 10 for the week of January 28 - Februari 3

Name - MTWTFSS - # - %

DM JohnP - XXXX--- - 4 - 80%
Trellus - -XXXX-- - 4 - 100%
Tishe' - -XXXX-- - 4 - 100%
Gilan - -XXXX-- - 4 - 100%
Grymash - --X-X-- - 2 - 50%
Flea - 2X-X-X- - 5 - 100%
Murdock - ----X-- - 1 - 25%
Vayine - -2XXX-- - 5 - 100%
Ayreon - -XXX--- - 3 - 75%
Yanosh - -XXXX-- - 4 - 100%
Olaf - -XXXX-- - 4 - 100%

Weekly Summary : The Bloodpack grows

Slowly our friends move deeper into the tunnel and cut their way through the webs into a side tunnel. Deserted at first glance the Pack moves to investigate and follows the winding tunnels ever deeper towards the heart of the dome...
Suddenly the Pack stumbles upon two figures huddled against the sides... Soon recognised from visits at the Giggling Ghost Yanosh and Olaf join the Bloodpack.
Welcome Yanosh and Olaf!

SteveH is unable to post - SteveK will sub for him.

Game Speed = 80% / Player posts needed = 4

- player reliability can not exceed 100%
- the DM sets the pace
- if a player makes 5 posts and a DM only 4 the game moves at 80% but the player is 100% reliable (not 120%)
- if the DM makes 5 posts and the player only 4 the game moves at 100% but the player is only 80% reliable


Ayreon 
Monday February 4th, 2008 1:37:05 AM

Pleased at last with some action again Ayreon puts his rapier away and takes his bow. Whatever is on their tail he'll send them a welcome message as soon as they look around the corner...

Ayreon's dark vision certainly helps in these dark tunnels and allready the drow starts to feel at home in these deserted tunnels. What a place this would be to stay!

Spiralling Inwards to the Centre of the Madness (DM JohnP) 
Monday February 4th, 2008 11:46:49 PM

As plans go, striking towards the centre of the dome and whatever is directing or responsible for the strange creatures stalking the Sargrass makes a certain kind of perverse sense. Most people wouldn't think so but adventurers are cut from different cloth, aren't they?

After some shuffling, the Bloodpack and the two adventurers from Ice Vein arrange themselves to begin moving. Flea moves to the forefront, relieved to hear both Olaf and Yanosh confirm the continued well-being of the others from Ice Vein. The rest of the pack arrange themselves, with the fighters guarding the spellcasters in the centre.

The trail left by the two from Ice Vein is fairly easy to follow through the coating of dust that lays upon the floor of the grass dome. The trail isn't particularly straight, but it does seem to lead towards what everyone thinks is the heart of the dome. As they move, Gilan and Flea can hear the sounds of whatever is following them fade with distance. Either none of these creatures can hunt by scent, or something is serving to obscure any traces of their passage.

As they move forward, the passages and rooms begin getting slightly larger. If they thought about it, the smaller rooms and passages close to the exterior of the dome may have been living quarters while these areas seem to be public spaces or places for the former occupants to congregate. When someone takes time to look, the walls now seem to have patterns woven into the grass. There isn't time to stand back and investigate but the mages and scholars feel that these could have either been simply decorative or having symbolic importance.

Yanosh and Olaf begin to recognize some spots from their flight from the room where they arrived in the dome. There are no remains left from their fight with the creatures although the signs on the floor suggest that the creatures either healed and moved away, or were taken away like the bodies of the creatures slain by the Bloodpack. What happens to the bodies is still unknown but there's a strong possibility that these creatures make no distinction between fallen comrades and creatures captured on the Sargrass.

The adventurers are waiting to cross a larger room when Flea, who is silently crossing the room, motions for them to stop. Even as the gnome tries to blend into the shadows in the centre of the room, three of the misshapen humanoid things appear at the exit from the room across from Flea. Everyone waits and expects the worst, but after an inspection that should have spotted Flea the humanoids turn and leave.

Before anyone acts, Flea makes a motion for everyone to remain hidden while she figures this out.

Flea and those making both Spot DC 10 and Sense Motive DC 15 - Highlight to display spoiler: {Really, Flea wasn't all that well hidden. The creatures should have spotted her but they didn't seem to. And, from what you can tell, the creatures weren't trying to bluff and set an ambush.

It's as if the creatures really couldn't see Flea, but none of the magics on the rogue could explain that. And the spellcasters can tell that there is no other, unknown magic acting upon the rogue.
}

Flea (AC 21+3, 57/62 HP) Barkskin, Trap Sense, Status, Protective Ward  d20+9=10
Tuesday February 5th, 2008 12:11:15 AM

Spot=9 (nat. 1)

Though clever, Flea has never been particularly wise. When the strange folks pass by, she assumes the magic of her Shadow Armor did its job.

"Shall we follow, and see where they go?" she asks her companions.

DM Sanity:

-Barkskin (from Tishe)50 minutes, +3 AC
-See Invisibility (from Tishe) 50 minutes
-Pass w/out Trace (from Tishe) 350 minutes, move through any type of terrain and leave neither footprints nor scent
-Status (from Trellus)
-and my personal favourite: Protective Ward (from Trellus) +10 sacred bonus on Flea's next save. Expires after one hour



Ayreon [ AC24 - HP 77/77 ]  d20+7=24 d20+2=15 d20+6=18 d20+2=16 d20+7=11
Tuesday February 5th, 2008 6:05:52 AM

Spot: 24
sense motive: 15

"They should have seen her..." Ayreon whispers "and it doesn't feel as if they were bluffing... almost as if they really can't see her at all. I don't understand..."

"They didn't smell us either. Then how do they hunt?"

Ayreon awaits further plans but keeps on guard and holds on to his bow. These tunnels look inviting and must have been glorious one day!

If hey cross the room Ayreon tries to be quiet too and keeps his eyes and ears open for trouble.

Before continueing he taps the tatoo on his arms offering magic protection from whatever is down here...

Move silently: 18
listen: 16
Spot: 11

Active spell:
Mage Armor

Trellus  d20+10=12 d20+6=19
Tuesday February 5th, 2008 8:17:17 AM

[Spot 12, Sense Motive 19]

Trellus nods in a agreement with Ayreon, a perplexed expression on his face.
"They shoulda seen her, but they didn't," he agrees. The cleric thinks, hard. His right hand rubs the back of his neck - over and over and over - as he tries to figure it out. "Its not like they saw her and chose not to attack, they just didn't see her."

"She's a gnome, she wasn't moving, she didn't attack," he states, ticking the items off on his fingers. Then he adds, "she's a 'She'.

The blond man thinks some more.

"If we see more, nobody move or attack unless we're POSITIVE they know we're there," he instructs.

Trellus waves Flea forward.

--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Status - Gry, Gilan, Flea

------
Spells Prepared:
Highlight to display spoiler: {
{cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)
}


Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26)  d20+8=10
Tuesday February 5th, 2008 1:49:19 PM

Tishe' can see the actions of the creatures, but has never been very understanding about why something does something. (Spot:10) She listens intently to the arguments given by Aryeon and Trellus and shakes her head. "They saw her just fine when they were trying to kill Flea in front of the Grassdome", she points out. "I don't think any of those reasons are correct. It's as if the mind isn't home in these ones."

"We better follow closely, or we may soon find all of them here once they get to a thing that can make a decision."

The woman is more than ready to cross the room and continue on the hunt.

Spells
Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 50 minutes
Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)50 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace, Soften Earth/Stone*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Murdock AC18 HP 35/35 
Tuesday February 5th, 2008 1:59:17 PM

The thin drow pushes his blonde-and-green hair away from his face and is ready to kill the enemy when they unaccountably turn away.

"Now is our chance to follow them and slay the evil that infests this spider pit!" It looks as if Murdock is coming out of his lethargy, but instead of the cold intelligence coming to the fore, it is the hot hatred he usually keeps penned deep inside of him.

He keeps his hands on his staff and his flickering lavendar eyes on the back of the small gnome in front.

Spell List: Highlight to display spoiler: {
Spell Like Abilities: Dancing Lights**, Darkness**, Faerie fire**, Prestidigitation**, Flare**
0 Level (4+1) Detect Magic*, Light*, Disrupt Undead*, Detect poison*, Message*,
1st Level (4+2) Magic Missile***(sm), Sleep*, Mage Armor*, Obscuring Mist*,
2nd Level (3+1) Scorching Ray*, Web*(sm), Invisibility*(sm), Spider Climb*
3rd Level (2+1) Fireball*(sm), Gaseous Form*(sm), Haste*
4th Level (2+1) Evard's Black Tenticles*, Lesser Globe of Invulnerability*, Wall of Fire*
}

Yanosh 
Tuesday February 5th, 2008 4:21:21 PM

"I agree with the Dark Elf." Yanosh states quietly. His eagerness to hunt and kill these creatures is eveident in is speach. "I say we ger to the frozen head and cut it off."

Vayine 
Tuesday February 5th, 2008 8:28:43 PM

"Aye, thats the spirit" agree's the drow warrior. "Strike hard and strike fast, we might be able to get out of this place before we get overwhelmed." as if an after thought he looks at Gry..."Well maybe, if Gry doesn't get them first."

Olaf  d20+4=6 d20+9=11 d20+10=11 d20+10=18
Tuesday February 5th, 2008 8:34:18 PM

[spot 6, sense motive 11]

Olaf looks around at the eager and puzzled faces of his new comrades, "I'm thinkin' no combat's a sight bett'r n' lot's o' combat. Just my bit. Anyway, I'm goin' to prepare some darkness just in case." With that, he casts Deeper Darkness onto a pebble, which is prompt placed in his belt pouch.

He then hustles to follow up behind the perky gnome, hoping to help scout.

[ search 11, hide 23 (+15 not +10, sorry)]

[Currently active: Toros's Taur Try (linotaur), 90 rounds
Deeper darkness (5 days)]
Spells memorized:
0 Level (5): Guidance, Mending, Resistance, Toros's Taur Try (x2, 1 cast)
1 Level (4+1): Bless, [D]Disguise Self, Magic Weapon, Obscuring Mist, Protection from Evil
2 Level (3+1): Darkness, Hold Person (DC:16), [D]Invisibility, Silence (DC: 16)
3 Level: Deeper Darkness*, [D]Nondetection, Stone Shape]


Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] 
Tuesday February 5th, 2008 8:44:06 PM

Gilan continues to bring up the rear of the group. He takes note of the creatures and their actions but has no opinion...or at least none that he could share.

When the group is ready to move he falls into step and will follow along...still maintaining his presence at the back of the group.

[Call Lightning: 1/9 bolts, 7 damage, Reflex DC 18 for half]
[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement*
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Grymash  d20+2=17 d20+5=10
Tuesday February 5th, 2008 9:05:34 PM

Grymash listens just enough to get the gist of everyone's comments. The lion share of his attention is on the surrounding darkened halls of this dome. He takes the words of Trellus to heart. He's always trusted his judgement. No attack until they strike. Sure, he can do that, but its not his style. He keeps a constant gray eye and pointed ear for any possible disturbance.

(Spot 17, Listen 10)

To the Portal (DM JohnP) 
Wednesday February 6th, 2008 12:02:50 AM

The Bloodpack fal in behind Flea as the gnome silently follows the group of humanoids through the darkened corridors of the grass dome. No one is certain how Flea avoided being seen but nobody is complaining since this is a good opportunity to reach the heart of the dome. The humanoids move slowly, as if searching for something. The Bloodpack is able to stay unobserved and unheard and no one can udnerstand how that is happening, either.

Eventually, after quietly making their way through the corridors, Yanosh and Olaf rcognize the room that they arrived in. Like before, there are no signs of the creatures that fell beneath their swords. Everyone else sees that the room is very similar to the others except that the floor of this room is a great stone block, the first stone that the Bloodpack has seen inside the dome. The stone has been carved with some designs that seem naggingly familiar to the original members of the Bloodpack. All that Yanosh and Olaf know is that similar markings were in the cave where they started their journey from Ice Vein.



Ayreon [ AC24 - HP 77/77 ]  d20+2=11 d20+7=20
Wednesday February 6th, 2008 8:43:56 AM

"This place is odd to say at least..." Ayreon whispers while he's scanning the room.

Puzzeled because he doesn't understand why they are here Ayreon guards the entrance to this room keeping his bow readied.

listen: 11
spot: 20

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26)  d20+15=23 d20+15=31 d20+15=24
Wednesday February 6th, 2008 2:19:13 PM

Tishe' gives the white bear a quick hug of reassurance before moving out to follow Flea. "You look a lot like Yorrick", she tells Gilan with a smile, cajoling a memory of the great bear companion from the Giggling Ghost. And then she turns to concentrate on the way ahead.

Though not an original member of the Bloodpack, Tishe' has spent days within the tunnels and chambers below Rattledam and is familiar with the secrets they have been allowed to see. The brown eyes scan the chamber for any signs of spell activity (Spellcraft: 23, 25 if conjuration) before stepping closer to the stone block to examine it without touching.

"Fascinating", she murmurs as her memory reaches for the necessary information. (Decipher Script:31, Know Arcana:24)

DM Sanity: Tishe' knows High Woldian, Draconic, and Celestial

Spells
Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 50 minutes
Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)50 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace, Soften Earth/Stone*

Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Murdock AC18 HP 35/35 (sub= SteveK)  d20+7=15 4d4(2+1+1+1)+4=9
Wednesday February 6th, 2008 2:24:13 PM

Murdock is a lot less curious than Tishe', and keeps alert, looking around with his underdark senses. (Darkvision, Spot:15)

He readies a spell to deal with anything that is attacking Flea or the Bloodpack.

(Readied Magic Missle; 9 damage)

Spell List:Highlight to display spoiler: {
Spell Like Abilities: Dancing Lights**, Darkness**, Faerie fire**, Prestidigitation**, Flare**
0 Level (4+1) Detect Magic*, Light*, Disrupt Undead*, Detect poison*, Message*,
1st Level (4+2) Magic Missile***(sm), Sleep*, Mage Armor*, Obscuring Mist*,
2nd Level (3+1) Scorching Ray*, Web*(sm), Invisibility*(sm), Spider Climb*
3rd Level (2+1) Fireball*(sm), Gaseous Form*(sm), Haste*
4th Level (2+1) Evard's Black Tenticles*, Lesser Globe of Invulnerability*, Wall of Fire*
}

Yanosh  d20+2=11 d20+1=6
Wednesday February 6th, 2008 4:43:19 PM

Looking around the burn scarred cleric sees they are back at the begining. "Well this is where we came in." Yanosh moves to back to the door to keep watch.

Spot 11
Listen 6

Trellus  d20+7=27
Wednesday February 6th, 2008 4:44:40 PM

Trellus moves with the pack through the tunnels, keeping himself in the center of the group. The actions of the dudes who live here continue to puzzle him. The fact that there appear to be a lot of 'em are even more concerning.
I hope cutting out the center rips all of these dudes, he thinks worriedly.

The group enters a room that Yanosh and Olaf say is the one they arrived in.
"Some familiar about those," the blond man agrees as Tishe moves forward.

He tries to recollect as his packmates explore or defend.
[Not sure if a Knowledge Local or Int check required - oooo nat 20!]

--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Status - Gry, Gilan, Flea

------
Spells Prepared:
Highlight to display spoiler: {
{cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)
}


Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] 
Wednesday February 6th, 2008 6:30:45 PM

Gilan accepts the hug from Tishe' and is thankful for the thick white fur that covers him as he can feel the heat of blushing running across his body. As the enter the new room, he wanders a little and keeps his senses ready for trouble.

Ciaran has been following along as well though he stays near his target for protection. He would hate to let his brother down...let alone his new pack.

[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement*
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Vayine 
Wednesday February 6th, 2008 7:06:49 PM

The Drow warrior moves up to protect Tishe' as well as get a look at the stone block.

OOC: Vayine can read Orc, Goblin, Draconic, and elven.

Grymash  d20-2=-1
Thursday February 7th, 2008 12:00:51 AM

(Int check -1)

Turning around to face Ayreon, the barbarian asks, "Odd!? Dat be da sunbaked name for dis place? How do Ayreon know dis?" These murdocks seem to know things. They knew about the Bloodpack before we ever met them. All his life, Grymash has never known of murdocks and their kind, like the horn-headed demontaur. Now, all of a sudden, there are three murdocks in their ranks. And they know of this place called Odd.

An expression of confusion and concern fills his face. He looks to Trellus and Trish to see if they wonder the same thing.

The Portal (DM JohnP) 
Thursday February 7th, 2008 12:12:32 AM

Trellus realizes that the symbol on his pendant is scribed into the stone where Yanosh and Olaf arrived from Ice Vein. As everyone looks, though, they realize that the other symbols on the stone are not part of any of the alphabets that they know. So, it's impossible to determine what the symbols mean, just as the pendant has long been a mystery.

Tishe' scans the area but discerns no evidence of magic. Obviously, there should be some traces of the magic that brought Yanosh and Olaf but the theurge can't really determine anything. More time would probably help, or perhaps some assistance from someone knowledgeable about devices and magical artifacts.

The fighters are closing ranks, trying to watch both the exit where the humanoids left and the stone block on the floor for any sign of danger. Nothing seems out of the ordinary, and the humanoids would be easy to catch up with, so this might be a good time for more examination. Or, it may be better to come back and examine this room when whatever (or whoeve) is residing in the centre of the dome is dealt with.

Trellus 
Thursday February 7th, 2008 1:29:22 PM

Trellus ponders the markings as he idly flips his pendant over and back in his hands.

Presently, he looks up.
"Well, whoever wove this pendant probably also wove this dome. Which makes it pretty old, I'm thinking. Also, a totally different thread. Let's worry about the one we're on and deal with what's living here now."

The young human nods toward the exit.
"Flea, whenever you're ready."

--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Status - Gry, Gilan, Flea

------
Spells Prepared:
Highlight to display spoiler: {
{cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)
}


Ayreon [ AC24 - HP 77/77 ] 
Thursday February 7th, 2008 1:44:43 PM

"Odd?!" Ayreon says and he raises his eyebrows on the Half-Orc "euhm what do you mean? Is this place called Odd? You've been here before perhaps?"

This most likely will only puzzle poor Gry's mind even more. (ooc like Gry's RP a lot!!)

Next he looks some more down the tunnels but nothing really happens. With the splenour surrounding them he would almost forget the treacherous danger that hides in the core of this dome.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) 
Thursday February 7th, 2008 3:11:15 PM

Tishe' looks like she would be perfectly happy to sit down and explore the ramifications of the block of stone and Trellus' pendant and the transportation of Yanosh and Olaf until she dropped of exhaustion. That Trellus wants to ignore all this unexplored knowledge doesn't register for a second...

"Oh", she thinks for a second, "well, all right, but once we cut some monster threads, we really need to come back here." She moves up and is ready to go further into the dome, mumbling as she goes, "I really would like to discover the answer to at least ONE question before my thread is cut..."

Spells
Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 50 minutes
Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)50 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace, Soften Earth/Stone*
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Murdock AC18 HP 35/35 (sub= SteveK) 
Thursday February 7th, 2008 3:16:25 PM

Nothing materializes, and Murdock puts the spell back into its well-filed area, waiting for the time when it will bloom in destruction of his enemies.

"Be careful, little one", he whispers as Flea once again takes the lead.

Spell List:Highlight to display spoiler: {
Spell Like Abilities: Dancing Lights**, Darkness**, Faerie fire**, Prestidigitation**, Flare**
0 Level (4+1) Detect Magic*, Light*, Disrupt Undead*, Detect poison*, Message*,
1st Level (4+2) Magic Missile***(sm), Sleep*, Mage Armor*, Obscuring Mist*,
2nd Level (3+1) Scorching Ray*, Web*(sm), Invisibility*(sm), Spider Climb*
3rd Level (2+1) Fireball*(sm), Gaseous Form*(sm), Haste*
4th Level (2+1) Evard's Black Tenticles*, Lesser Globe of Invulnerability*, Wall of Fire*
}

Yanosh 
Thursday February 7th, 2008 3:44:15 PM

Silently Yanosh waits for the others to do their work. When the rest move out he silently falls into his possition in line. Eyes peering the dim world around them for any of the strange things that inhabit this place. Unusually silent to any that know him.

Vayine 
Thursday February 7th, 2008 4:30:10 PM

Vayine moves to walk next to Yanosh, studying the dwarf with curiousity, not animosity. Vayine had seen Yanosh in an inn called the Giggling Ghost a few times and was trying to discern the dwarfs attidude towards his packmates.

Flea (AC 21+3, 57/62 HP) Barkskin, Trap Sense, Status, Protective Ward  d20+8=14 d20+13=17 d20+7=11 d20+13=19 d20+23=34 d20+14=19 d20+11=27
Thursday February 7th, 2008 8:19:39 PM

Flea has a look at the curious stone floor (Decipher Script=14, UMD=17) before moving towards the exit. She racks her brain for any stories she might have heard of such stone in the the Sargrass or from any other place (Bardic Knowledge=11).

The gnome looks appologetically at Tishe', and says, "this all is a mystery to me. Maybe Yanosh can figure out where the stone might be from?"

At the exit, Flea checks carefully for traps before continuing down the path.

Search=19
Hide=34
Move Silently=19
Listen=27

DM Sanity:

-Barkskin (from Tishe)50 minutes, +3 AC
-See Invisibility (from Tishe) 50 minutes
-Pass w/out Trace (from Tishe) 350 minutes, move through any type of terrain and leave neither footprints nor scent
-Status (from Trellus)
-and my personal favourite: Protective Ward (from Trellus) +10 sacred bonus on Flea's next save. Expires after one hour



Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24]  d20+6=21 d20+6=17
Thursday February 7th, 2008 9:11:12 PM

Gilan falls back into step with the rest of the group and stays near the back. He continues to keep his eyes and ears open for sounds or sights of anything that might be dangerous. He can understand the problems that the others are having, there are even more mysteries here and he is interested himself. Once they clear this place out it should be easy to at least attempt to answer some.

Ciaran continues to stay near Tishe' and guard over her. If nothing else, he is a second pair of eyes and ears for her.

[Gilan - listen 21 and spot 17]

[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement*
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Towards the Centre (DM JohnP) 
Friday February 8th, 2008 12:34:20 AM

Trellus decides to the leave the mystery of the portal for another time, perhaps when there isn't the danger of the creatures in the dome. Everyone else who took the time to examine the stone platform noticed the similarity to Trellus' pendant, but couldn't figure out any more.

The cleric motions to Flea and the gnome continues to lead the group onwards. As before, the spellcasters move in the centre of the group protected by the fighters. Even though the humanoids have moved farther ahead of them, there may still be some danger from those creatures. Not to mention that they no longer have the tracks made by Yanosh and Olaf to guide them, so this truly is a venture into the unknown.

Flea keeps moving, flitting from shadow to shadow and occasionally waving the party forward. It was only a short distance before she finds a curtain of webbing covering the tunnel ahead of them. When she examines it, there is a tear where the humanoids and the other creatures that attacked the Ice Veiners after the arrival must have entered. Peering through the opening, Flea can see a short distance back towards the original, main hallway which seems to be descending a ramp towards the centre. Hiding in the shadows, the rogue spots several groups of humanoids, some rapke-things and something big enough to be a spider. From what Flea sees and describes to her companions, this looks like the front entrance to whatever resides in the centre of the dome.

Ayreon [ AC24 - HP 77/77 ] 
Friday February 8th, 2008 9:43:02 AM

"Aha!" Ayreon says as he hears Flea's feedback of her scouting "At last something to look forward to and to get down to business."

He awaits further orders but offers to move forward into the nastyness...

Trellus 
Friday February 8th, 2008 10:30:36 AM

The Bloodpack leader takes in Flea's report with a frown. He glances at Ayreon's eagerness, and holds up a cautionary hand.

"The twist is that spider thing ain't the boss treadle," he notes with concern. "Its just a guard. Now, we can open up on those dudes there, and rip 'em no problem. But will we have anything left for Big Daddy Treadle when we're done? He, or It, or whatever's inside, that's gotta be the one thread holding all this together."

The blond man rubs the back of his head.

"I'd love to either find a back door, or get past them guards without a fight."

Trellus looks around at his friends.
"Any ideas?"

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) 
Friday February 8th, 2008 3:26:27 PM

"A diversion?" Tishe' hazards. "We can conjure several creatures that run away from the guards up the web-hallway. Once they are past our opening, we shuttle into the entrance. I could even close off the web with a spell or two to slow down pursuit."

Spells
Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 50 minutes
Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)50 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace, Soften Earth/Stone*
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Murdock AC18 HP 35/35 (sub= SteveK) 
Friday February 8th, 2008 3:30:33 PM

"Why make a diversion?", responds the thin drow. "I can make a wall of fire to cut off the enemy from the door and we then walk right on through." He smiles nastily. "And they can burn."

Spell List:Highlight to display spoiler: {
Spell Like Abilities: Dancing Lights**, Darkness**, Faerie fire**, Prestidigitation**, Flare**
0 Level (4+1) Detect Magic*, Light*, Disrupt Undead*, Detect poison*, Message*,
1st Level (4+2) Magic Missile***(sm), Sleep*, Mage Armor*, Obscuring Mist*,
2nd Level (3+1) Scorching Ray*, Web*(sm), Invisibility*(sm), Spider Climb*
3rd Level (2+1) Fireball*(sm), Gaseous Form*(sm), Haste*
4th Level (2+1) Evard's Black Tenticles*, Lesser Globe of Invulnerability*, Wall of Fire*
}

Yanosh 
Friday February 8th, 2008 3:35:01 PM

"Great! Spiders! I hate Spiders." Grumbles Yanonsh softly. "I say we crush the bugs."


Olaf 
Friday February 8th, 2008 4:18:07 PM

Olaf shakes his head, bemused by Yanosh's antics and Murdock's bloodthirst. "I'm all for a diversion, too. We can leave 'em in the dark after we block the entrance, too---should make it a mite bit harder to get back. I'd just need a moment to prepare an arrow for the task."

[Currently active: Toros's Taur Try (linotaur), 70 rounds
Deeper darkness (5 days)]
Spells memorized:
0 Level (5): Guidance, Mending, Resistance, Toros's Taur Try (x2, 1 cast)
1 Level (4+1): Bless, [D]Disguise Self, Magic Weapon, Obscuring Mist, Protection from Evil
2 Level (3+1): Darkness, Hold Person (DC:16), [D]Invisibility, Silence (DC: 16)
3 Level: Deeper Darkness*, [D]Nondetection, Stone Shape]


Vayine 
Friday February 8th, 2008 5:24:18 PM

I know that I am no mage, but don't summoned creatures last only a short time? if we summon a few creatures they will only disappear, this will alert the others that we are here. and they will come for us, assuming that they have been here alot longer then we have, they will be able to catch us....

The Drow warrior left the statement hanging in the air for the others to finish.

Grymash  d20-2=8
Saturday February 9th, 2008 1:06:21 AM

"Uhh...huh!?" Grymash becomes quite perplexed. So much so his mouth hangs slack-jawed for a few moments. His mind searches vigorous for a thought. "Uhhhh, NO! Gry nose be heres no mever before. Hows Ayreon know da hame o' dis pace Odd?" With his head slightly tilted and forehead furrowed, Grymash wont be able to handle too much more confusion. He may revert to speaking orc.

Which Way to Go (DM JohnP) 
Saturday February 9th, 2008 10:03:31 PM

After Flea returns with her scouting report, the Bloodpack debates how to approach the problem. Trellus asks about finding another path, or perhaps diverting some of the guards away from the entrance that is close by.

The others provide some suggestions of how to draw the guards off and then block the way behind them. All the while, the fighters are readying their weapons.

The only one who hasn't responded is Flea and the gnome is the one who would have to do the scouting. She figures that, given enough time, she might find an alternate way around. It's simply a matter of whether the group wants to spend that time scouting, or simply deal with the nearby guards.

Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] 
Sunday February 10th, 2008 12:36:58 AM

Gilan paces over to stand near Trellus and nods his large bear head. He is not sure if the group is being mislead with the act of not seeing them or not.

It might not be a wise idea to spend too much time fooling around, though this as well could be a trap. Should they spring it and take the chance? That is the big question.

[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement*
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Yanosh 
Sunday February 10th, 2008 12:18:01 PM

Speaking quietly but loud enough for Trellus to hear, "You lead. I'll follow."

Flea 
Sunday February 10th, 2008 7:32:50 PM

[OOC: Flea's CS]

ADM StevenVdB : Posting Record Game 10 
Monday February 11th, 2008 1:02:28 AM

Posting Report for Game 10 for the week of Februari 4 - Februari 10

Name - MTWTFSS - # - %

DM JohnP - X-XXXX- - 5 - 100%
Trellus - -XXXX-- - 4 - 80%
Tishe' - -XXXX-- - 4 - 80%
Gilan - -XXX-X- - 4 - 80%
Grymash - -X-X-X- - 3 - 60%
Flea - -X-X--- - 2 - 40%
Murdock - -XXXX-- - 4 - 80%
Vayine - -XXXX-- - 4 - 80%
Ayreon - XXXXX-- - 5 - 100%
Yanosh - -XXXXX- - 5 - 100%
Olaf - -X--X-- - 2 - 40%

Weekly Summary : Spiralling down to the core of the dome...

Having found two new members for the Pack the group continues to find its way in the spiralling maze, stumbeling upon the room where Yanosh and Olaf most likely came from.
When they suddenly see a few "inhabitants' of this dome everyone is amased that they didn't spot Flea who wasn't particularly well hidden at the time... How comes?!?...

Looks like not all mysteries of this place have been unfolded... Yet...

Game Speed = 100% / Player posts needed = 5

- player reliability can not exceed 100%
- the DM sets the pace
- if a player makes 5 posts and a DM only 4 the game moves at 80% but the player is 100% reliable (not 120%)
- if the DM makes 5 posts and the player only 4 the game moves at 100% but the player is only 80% reliable


Ayreon [ AC24 - HP 77/77 ] 
Monday February 11th, 2008 1:07:17 AM

"Gilan is correct" Ayreon says "we shouldn't be wasting any more time and take advantage of whatever surprise effect we still got left. Let's get on with it..."

Ayreon again looks at Gry still not understanding what the brute half orc is trying to say... this place is not Odd it's just odd... but how can you bring this to the mind of an Orc??!!??

He raises an eyebrow at Trellus hoping the Bloodpack leader has some way of making this clear to Gry. He's known him a lot longer that Ayreon and probably knows how to bring little messages to Gry... one at a time... few words and most importantly simple words...

Yanosh 
Monday February 11th, 2008 12:35:42 PM

Regaining his thoughts the Dwarven Cleric states softly "I may have a spell that can help."

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) 
Monday February 11th, 2008 2:41:44 PM

Tishe' awaits to execute the decision by Trellus.

Spells
Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 50 minutes
Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)50 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace, Soften Earth/Stone*
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Murdock AC18 HP 35/35 (sub= SteveK) 
Monday February 11th, 2008 2:42:49 PM

Murdock waits, quietly seething and glaring at the spider.

Spell List:Highlight to display spoiler: {
Spell Like Abilities: Dancing Lights**, Darkness**, Faerie fire**, Prestidigitation**, Flare**
0 Level (4+1) Detect Magic*, Light*, Disrupt Undead*, Detect poison*, Message*,
1st Level (4+2) Magic Missile***(sm), Sleep*, Mage Armor*, Obscuring Mist*,
2nd Level (3+1) Scorching Ray*, Web*(sm), Invisibility*(sm), Spider Climb*
3rd Level (2+1) Fireball*(sm), Gaseous Form*(sm), Haste*
4th Level (2+1) Evard's Black Tenticles*, Lesser Globe of Invulnerability*, Wall of Fire*
}

Trellus 
Monday February 11th, 2008 3:21:01 PM

The interchange between Aryeon and Grymash is becoming slightly more distracting. Trellus gives the two an irritated look, which passes quickly as he comprehends the problem.

"'Odd' is his word for 'warped', Gry," the blond man explains to his friend. "Its not a name. Ayreon is just saying this place ain't shady."

Trellus turns to Tishe. "Let's try your way," he says. "Remember dudes, when the fighting does start, ya gotta cut off their heads to keep their threads cut."

Vayine 
Monday February 11th, 2008 4:51:42 PM

Vayine Brings his sword arm up to his chest tapping the hilt lightly ont he brestplate.

"My sword is yours."

Looking to Gry with a Wink. "2 gold says my sword takes more then your axe." hoping to encourage the Half-orc. "Gry when we start fighting Could you possibly cast a silence spell to quite the fighting, theres no need to alert the own of this place of our presence." The Drow whispers all his comments as to not draw attention to the party.

Flea 
Monday February 11th, 2008 5:19:19 PM

The rogue watches and listens. The endless maze is starting to prove distracting. "It's time to find out what's going on here."

The rogue rests one hand on her short sword and the other on the handle of a wand.

(OOC: Posting might be sporadic this week. Got a patched eye and in out of hospital for tx. Nothing too serious, and should be cleared up in a week.-Carla)

Upstairs or Downstairs (DM JohnP) 
Monday February 11th, 2008 10:44:04 PM

OOC - Carla, Bob told me about your eye last night so I wasn't expecting much posting this week from your. Post when you can. JohnP

After some hurried discussion, it seems that the Bloodpack is all in favour of pursuing the shortest path into the centre of the dome. While the fighters are making some side bets on the outcome of the fight, everyone else is considering how to go about the fight.

Several options had been suggested before but it's the plan from Tishe' that involves some summoned creatures to draw off the guards that wins Trellus' approval. After some deliberation, it's decided that the theurge will move closer with one or two protectors while the rest of the 'Pack will wait for the creatures guarding the ramp will run off.

From what Flea and the other scouts have seen, they can probably creep pretty close in the narrow corridor where they are presently sheltering. This corridor is only 10 feet wide and only slightly higher, so a rapke-thing would barely fit inside while the spider-things couldn't enter. The ramp seems to lead to the entrance is closer to 30 feet wide and roughly 20 feet high. If Tishe' is considering a spell like Web, it would be easy to close off the tunnel. Nothing more is known of what is around the corner, so the Bloodpack will have to wait until the guards have been drawn off.


Ayreon [ AC24 - HP 77/77 ] 
Tuesday February 12th, 2008 6:32:01 AM

"I'll offer some protective fire from afar with my bow..." Ayreon says and prepares to move into position - wherever Trellus wants him.

There he readies his bow and waits...

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26)  d3=2 d3=2
Tuesday February 12th, 2008 10:57:20 AM

Tishe' nods at Trellus and begins casting for summoned support.

Round 1: Taking a wand out of her pocket, Tishe' casts "Speak with Animals" on herself, anticipating the need in the next few seconds.

Round 2: The plain-faced woman moves close to the rip in the webbing to look out while not being seen, takes a Rod of Extend out of her Pants o Plenty, and raises her hands and softly speaks the difficult incantation, weaving her will with her voice and hands. (Summon Nature II spontaneously cast over Cat's Grace)

Round 3: Two wolves arrive, 40 feet up the tunnel towards the entrance. They sniff around, looking for the closest enemy, and then pad down the tunnel towards the milling humanoids, rapke, and the spider. Tishe' calls to them through the spell: "make the creatures chase you up the tunnel."

Tishe' immediately begins casting again. The pearl of power on her wooden woven armband flashes as a proper spell comes back into her memory. The brown-haired woman smiles for a second at the polar bear who gave her the gift... And then she is weaving again. (Pearl of Power recalls Summon Monster III)

Round 4:
The wolves (move 40) are at the entrance of the tunnel and, howling, move in to nip at the enemy.

Conjured in the tunnel behind the wolves, two celestial giant bombadier beetles arrive. Tishe' calls to them in Celestial "Stay at the entrance. If any move to attack you, retreat up the tunnel."

By directing her summoned animals, Tishe' hopes to entice the milling enemy to chase the bombadier beetles up the tunnel and then seal it off with a Web spell. Then the group will have a clear run to the downward ramp.

DM Sanity
Rod of Extend: 3 of 3 used
Pearl of Power: used

Spells
2 Wolf (8 rounds) AC 14 HP 17 A +5(bite) D d6+3; low light; scent; trip(+1)

2 Celestial giant bombadier beetle [12 rounds] AC:16 HP:17 A:+4(bite) D:d4+3; drkvsn; acid spray Fort13 d4+2: a/c/e/5; SR 7; smite

Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 50 minutes
Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)50 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace*, Soften Earth/Stone*
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Murdock AC22 HP 35/35 (sub= SteveK) 
Tuesday February 12th, 2008 11:03:48 AM

The gray-skinned drow waits, half-hoping Tishe's scheme doesn't work so he can hurt the spider himself. "It may only work half-way", he predicts, "and so while Tishe' keeps most of them busy, we may still have to fight our way through some of them."

However, he still works to support the diversion. Looking up the tunnel towards the entrance, he flicks his fingers in a small cantrip and causes Dancing Lights that look like torches to appear up the tunnel.

He then prepares himself by covering his body in Mage Armor.

Murdock readies himself to use his wall of fire to block any creatures who do not fall for the diversion. His intent is to provide unimpeded access for the Bloodpack to the downward ramp.

Spells
Endure Elements (from Tishe')
Dancing Lights: torches
Mage Armor: +4 AC (8 hours)

Spell List:Highlight to display spoiler: {
Spell Like Abilities: Dancing Lights*, Darkness**, Faerie fire**, Prestidigitation**, Flare**
0 Level (4+1) Detect Magic*, Light*, Disrupt Undead*, Detect poison*, Message*,
1st Level (4+2) Magic Missile***(sm), Sleep*, Mage Armor, Obscuring Mist*,
2nd Level (3+1) Scorching Ray*, Web*(sm), Invisibility*(sm), Spider Climb*
3rd Level (2+1) Fireball*(sm), Gaseous Form*(sm), Haste*
4th Level (2+1) Evard's Black Tenticles*, Lesser Globe of Invulnerability*, Wall of Fire*
}

Yanosh 
Tuesday February 12th, 2008 1:11:26 PM

Yanosh quietly waits as the diversion is set.
His knuckles softly crack as he grips his Dwarven War Axe tightly.

Dm only Highlight to display spoiler: { I never did find out if Yanosh can have the 2 tattoos he wanted. Cure light wounds and bless. }

Trellus 
Tuesday February 12th, 2008 2:36:34 PM

Like the dwarf, Trellus waits quietly while Tishe goes through her preparations.

The cleric is calm, giving Olaf a wink as his packmate casts her spells.

Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24] 
Tuesday February 12th, 2008 6:27:25 PM

Gilan prepares himself for the battle that is to come. He is more than ready for the battle though he might have a few spells left to cast yet.

[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement*
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

[John, how soon do you want me to use the changes that I am making to Gilan? Some of the stuff he has access to now will not be useful to him in his new form.]

Grymash 
Tuesday February 12th, 2008 11:20:43 PM

Grymash rubs his face with his large hands. Odd means Warped! That's good to know. Though Grymash silently wishes these murdocks would refrain from speaking their language when talking to the pack. Using murdockian words to a pack that doesn't speak it is just rude. "Gute! Gry understand now. Warped be gute word ta call dis place!"

Attention Diverted (DM JohnP) 
Wednesday February 13th, 2008 12:08:34 AM

Sorry for the short post tonight

The plan is for Tishe' to summon some creatures to draw off the guards, and then block the tunnel. As soon as the wolves appear, the creatures guarding the tunnel are drawn off in pursuit. Tishe' sees a group of humanoids, two rapke-things and a spider-thing move away from the centre of the tunnel.

The rest of the party moves up as the theurge summons some more creatures to stop the guards from returning. The hulking shapes of the bombardier beetles look immoveable in the tunnel, enough to keep the guards occupied at a minimum.

Once the beetles are in place, the Bloodpack slip through the tear in the spider webbing and move down the ramp towards the centre of the dome. As they do, Gilan and the animals notice a growing ammonia odour that might soon be strong enough for the others to notice. Not really what they would expect from the collected wastes of many creatures, but something else ... Gilan thinks, briefly, of their journeys on the ocean and the scent of decaying sea-life.

Once they are partway down the ramp and roughly 30 feet from the central room, those in front can tell that they are about to enter a very large room. Even though the room is light, somehow, there are shadows everywhere. Just the sort of place to make the "Murdockians" feel at home, what with the webbing and the shadowed tunnels.

Yanosh only - Highlight to display spoiler: {Yanosh has his tattoo's}

Everyone performing character surgery ... please consider the changes to take place after this module.

Ayreon [ AC24 - HP 77/77 ] 
Wednesday February 13th, 2008 11:39:02 AM

Continuing the same plan. Protecting the mages and readying the Longbow.



Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) 
Wednesday February 13th, 2008 1:22:40 PM

The short woman takes a stray lock of wavy brown hair and tucks it behind her ear, smiling. "Well, that wove VERY well indeed."

Leaving the beetles to fight as needed, she follows the others down. With her temporary ability to speak with animals, she finds out from Tacia about the ammonia-decay scent, and soon smells it herself.

Tishe' keeps towards the rear to allow the others to look in and determine what is there. She whispers with Tacia about ways they can work together, reveling in the ability to talk with her good friend.

DM Sanity
Rod of Extend: 3 of 3 used
Pearl of Power: used

Spells
2 Wolf (8 rounds) AC 14 HP 17 A +5(bite) D d6+3; low light; scent; trip(+1)

2 Celestial giant bombadier beetle [12 rounds] AC:16 HP:17 A:+4(bite) D:d4+3; drkvsn; acid spray Fort13 d4+2: a/c/e/5; SR 7; smite

Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 50 minutes
Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)50 minutes, +3 AC
Speak with Animals, 10 rounds

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace*, Soften Earth/Stone*
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Murdock AC22 HP 35/35 (sub= SteveK)  d20+7=15
Wednesday February 13th, 2008 1:26:54 PM

Snuffing the Dancing Lights, Murdock follows the Bloodpack, again keeping quiet, though he looks around as if waiting for something to jump out. (Spot:15)

He smiles for just a moment, amused by the utterations of Grymash. He is a good companion despite first impressions he thinks. The surface world has some similarities with his former homeland: appearances are often deceptive.

Spells
Endure Elements (from Tishe')
Mage Armor: +4 AC (8 hours)

Spell List:Highlight to display spoiler: {
Spell Like Abilities: Dancing Lights*, Darkness**, Faerie fire**, Prestidigitation**, Flare**
0 Level (4+1) Detect Magic*, Light*, Disrupt Undead*, Detect poison*, Message*,
1st Level (4+2) Magic Missile***(sm), Sleep*, Mage Armor, Obscuring Mist*,
2nd Level (3+1) Scorching Ray*, Web*(sm), Invisibility*(sm), Spider Climb*
3rd Level (2+1) Fireball*(sm), Gaseous Form*(sm), Haste*
4th Level (2+1) Evard's Black Tenticles*, Lesser Globe of Invulnerability*, Wall of Fire*
}

Trellus  d20+10=28 d20+10=26
Wednesday February 13th, 2008 4:08:32 PM

Giving Tishe a congratulatory slap on the shoulder, Trellus moves forward with the pack.
"Yanosh, move up on line with Gry," he directs quietly. The cleric puts himself behind the two fighters.

Nodding to Flea to move out, the cleric carefully follows. The dark, smelly place has him spooked, and his senses are on full alert.
[Listen 28, Spot 26]


--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Status - Gry, Gilan, Flea

------
Spells Prepared:
Highlight to display spoiler: {
{cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)
}


Yanosh 
Wednesday February 13th, 2008 4:26:06 PM

Speaking just loudly enough yanosh envokes the power words of one of his tattoos. "Gargul Bless Us."
Quickly the Dwarf moves up next to the Giant Half Orc. The size differance looks Odd But how will the two new Packmates fight together. A slight grinn begins to split the ugly face of the burned Dwarf.
Fighting in the dark underground. Just where a Dwarf belongs. Though sadly Yanosh misses his Pack from the Ice Vein.

Yanosh 
Wednesday February 13th, 2008 4:27:35 PM

(OoC Yanosh casts a Bless spell. I'll post the specifics tomorrow sorry but im rushed for time.)

Olaf  d20+15=29 d20+14=23
Wednesday February 13th, 2008 9:21:23 PM

Olaf blinks, arising from a brief stupor, and takes out his recurved bone shortbow. He then casts Protection from Evil on himself, preparing for the battle to come. If possible, he will skirt the edges and the forefront, hoping to help Flea if possible. [hide 29, move silently 23]

[Currently active: Toros's Taur Try (linotaur), 30 rounds
Deeper darkness (5 days)]
Spells memorized:
0 Level (5): Guidance, Mending, Resistance, Toros's Taur Try (x2, 1 cast)
1 Level (4+1): Bless, [D]Disguise Self, Magic Weapon, Obscuring Mist, Protection from Evil*
2 Level (3+1): Darkness, Hold Person (DC:16), [D]Invisibility, Silence (DC: 16)
3 Level: Deeper Darkness*, [D]Nondetection, Stone Shape]


Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement] and Ciaran [HP: 80/80 - AC: 24]  d20+6=13 d20+6=17
Wednesday February 13th, 2008 10:09:43 PM

Gilan paces along with the group after they leave the monsters behind them. Shaking his large head and cannot help but smile about the deception.

With the sudden arrival of the ammonia decay smell he slows slightly to get a better look around the area they are in. Not really wanting to be caught by surprise he allows his senses to rove over the area more.

[listen 13 and spot 17]

[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2), lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning
4th(3): cure serious wounds, dispel magic, freedom of movement*
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Flea (AC 21+3, 57/62 HP) Barkskin, Trap Sense, Status, Protective Ward  d20+13=24 d20+23=39 d20+14=29 d20+11=17
Wednesday February 13th, 2008 10:21:09 PM

Wand of [i]Magic Missiles[/b] in one hand, and holy short sword in the other, Flea creeps forward, trusting the magics cast upon her are still in effect.

Search/Detect Traps=24
Hide=39
Move Silently=29
Listen=17

DM Sanity:

-Barkskin (from Tishe)50 minutes, +3 AC
-See Invisibility (from Tishe) 50 minutes
-Pass w/out Trace (from Tishe) 350 minutes, move through any type of terrain and leave neither footprints nor scent
-Status (from Trellus)
-and my personal favourite: Protective Ward (from Trellus) +10 sacred bonus on Flea's next save. Expires after one hour



Vayine  d20+4=15 d20+4=19
Wednesday February 13th, 2008 10:57:09 PM

The Drow fighter covers the backs of pack, his Sword in hand and his eyes searching for the returning, and listening for the returning guards

Spot=15
listen=19

Into the Agora (DM JohnP) 
Wednesday February 13th, 2008 11:29:13 PM

The Bloodpack creep forwards, confident in the ability of the summoned creatures to keep the guards away from the ramp. As Flea leads the way, the others close ranks and prepare for battle.

Peering into the large room, the Bloodpack now sees that it might have been an arena or, more likely, an auditorium. The ramp they have descended opens onto the floor of the room where they can look across to what might have been a speaker's platform or something similar. A quick glance backwards shows rows of benches curving around the round room. Except for a path that leads to the platform across the way, the entire area seems to be swathed in webbing. Even the ceiling is covered, with other webs lacing back and forth between the distant walls.

The central speaker platform, or whatever it is, rises the equivalent of 20 feet above the floor. The lower part reachable from the floor has doorways leading to the inside which has been filled with what looks like webbing. The top of the structure supports a large chair, or throne, and has a graceful railing around the edge.

As they watch, a group of humanoids and a rapke-thing enter the room from another entrance. Looking around, the Bloodpack spots a third entrance, all three spaced equally around the room. A quick guess suggests that each leads out to one of the exits from the dome. The creatures drag an animal's corpse towards the far end of the platform, placing it on the floor and then backing away reverently.

The Bloodpack then realizes that something ... large ... is within or under the platform. The thing's pale gray hide seems to blend in with the webbing and it wasn't until it rippled towards the offered food that the Bloodpack realized that it wasn't what it seemed.

The speakers platform seems to be a circular structure, 25 or 30 feet across. From where the ramp reaches the floor, it would be roughly 30 feet to the speakers platform. A quick glimpse suggests that the floor area is about 90 feet across, with the speakers platform in the middle, surrounded by seats stretching back 50 feet (or more) on every side.

Sorry for no map ... bad sinus headache tonight and I'm simply not up to making one. There may not be a post tomorrow night ... DM JohnP

Ayreon [ AC24 - HP 77/77 ]  d20+16=25 d20+16=29 d20+11=16 d8+8=11 d8+8=10 d8+8=9
Thursday February 14th, 2008 7:57:23 AM

Ayreon ghasps as he sees what lurks beneath the webs. The fact that more creatures are coming into the arena isn't very promissing. Trembelling on his legs he raises his bow and readies his arrows - ready to rapid fire at the spider things in the center. Dealing with the leader first is probably the best defence... he hopes...

Arrow 1 hits AC25 - damage 11Hp
Arrow 2 hits AC29 - damage 10Hp
Arrow 3 hits AC16 - damage 9Hp



Trellus (Freedom of Movement) 
Thursday February 14th, 2008 4:42:32 PM

Trellus' eyes roam over the web encrusted auditorium.
"This is pretty sunbaked," he murmurs.

The appearance of the rapke things and subsequent revelation of a really large treadle under the platform only reinforces the fact its about to hit the fan.

"If you got a pick to get through webs, now would be a good time to set it up," he offers to the group. "Let's get buffed up, and then see what we got here."

Heeding his own words, the cleric retrieves a potion from his magical haversack and slams it down.
[Freedom of Movement (Extended) CL 8 - duration 160 minutes]


--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Status - Gry, Gilan, Flea
Freedom of Movement

------
Spells Prepared:
Highlight to display spoiler: {
{cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)
}


Tishe' (AC 20 HP 61/61), Tacia (AC 23 HP 26/26) Shield(shared) 
Thursday February 14th, 2008 8:14:17 PM

"I'm running out of spells, but I can still do some support in an attack." responds Tishe', and prepares herself by weaving a Shield around herself and Tacia.

Then she puts her lightning wand and ice staff in each hand for the coming battle.

DM Sanity
Rod of Extend: 3 of 3 used
Pearl of Power: used

Spells
Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 50 minutes
Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)50 minutes, +3 AC
Shield, +4 AC,

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace*, Soften Earth/Stone*
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield*, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Murdock AC22 HP 35/35 (sub= SteveK) Mage Armor  2d4(1+3)=4
Thursday February 14th, 2008 8:19:51 PM

Murdock sees the arrival of the other monsters and begins to weave his spells. A wall of fire rises up in a semi-circle around the entrance trying to trap as many against the other tunnel entrance as possible.

The fire is turned inward, burning the creatures that crowd towards the center of the room. 4 damage.

Spells
Endure Elements (from Tishe')
Mage Armor: +4 AC (8 hours)
Wall of Fire: conentration +8 rounds; An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the wall, selected by you, sends forth waves of heat, dealing 2d4 points of fire damage to creatures within 10 feet and 1d4 points of fire damage to those past 10 feet but within 20 feet. The wall deals this damage when it appears and on your turn each round to all creatures in the area. In addition, the wall deals 2d6 points of fire damage +1 point of fire damage per caster level (maximum +20) to any creature passing through it. The wall deals double damage to undead creatures.

Spell List:Highlight to display spoiler: {
Spell Like Abilities: Dancing Lights*, Darkness**, Faerie fire**, Prestidigitation**, Flare**
0 Level (4+1) Detect Magic*, Light*, Disrupt Undead*, Detect poison*, Message*,
1st Level (4+2) Magic Missile***(sm), Sleep*, Mage Armor, Obscuring Mist*,
2nd Level (3+1) Scorching Ray*, Web*(sm), Invisibility*(sm), Spider Climb*
3rd Level (2+1) Fireball*(sm), Gaseous Form*(sm), Haste*
4th Level (2+1) Evard's Black Tenticles*, Lesser Globe of Invulnerability*, Wall of Fire*
}

Grymash 
Thursday February 14th, 2008 9:57:22 PM

Grymash grips his double ax firmly. His knuckles crack and the leather of his gauntlets stretch under the strain. This place is even more warped then the last room they were in. Grymash whispers, "Dis place lots more 'Odd' thans da one befores!" Grymash tries his best to make the word sound as Murdockian as possible.

Olaf  d20+15=20 d20+14=16
Thursday February 14th, 2008 10:39:03 PM

Olaf sneaks forward, attempting to get within 30' of the stranger creature underneath the platform. "hrmph" is all he mutters to himself.

[ hide 20, move silently 16 ]

Yanosh 
Friday February 15th, 2008 4:01:13 PM

"I really hate Spiders." the stout Dwarf curses quietly. Moving up next to Gry Yanosh readies for battle.

Vayine 
Friday February 15th, 2008 5:52:43 PM

Vayine moves up to the front to stand shoulder to shoulder with the other warriors forming a wall of steel between the monsters and the packs casters.



DM Apology (JohnP) 
Friday February 15th, 2008 11:14:17 PM

No post tonight ... spent it at the walk-in clinic getting a prescription for my sinus infection.

Into the Fight (DM JohnP) 
Sunday February 17th, 2008 12:35:13 AM

The Bloodpack huddles in the tunnel leading into the room, just under the seats that slope back up and away from the floor. Looking across at the humanoids, they seem to be doing something with the meat that they brought in while the rapke-thing just stands there.

Closer examination reveals that the creature inside the central building is worm-like. At least, what they can see of it seems like the pale gray, soft flesh of some kind of giant grub or worm. The sides pulse and move as the thing twists about inside the structure. Most of the doors are closed but the 'Pack can catch some glimpses through the windows.

Suddenly, the animals and Gilan are struck with a rush of the ammonia-like odour the humanoids bustle about.

Listen DC 10 - Highlight to display spoiler: {You can hear splashing, as if a quantity of water had been poured on the floor.}

Spot (and whatever else you want) rolls, please

Complete your buffing and re-arrange, if possible. Some people wanted to move / attack, but I wanted to have the map for you first.

MAP - SETUP

Yanosh  d20+1=11 d20+3=8
Sunday February 17th, 2008 11:29:44 AM

(OoC I can not access the map at this time.)

Yanosh stays close to Gry not wanting to break up the wall that protects the spell casters. Yanosh has the feeling that they are in a hive but cann't place the creature under the platform.

listen 11
knowledge nature 8

ADM StevenVdB : Posting Record Game 10 
Monday February 18th, 2008 1:06:10 AM

Posting Report for Game 10 for the week of February 11 - February 17

Name - MTWTFSS - # - %

DM JohnP - X-2---X - 4 - 80%
Trellus - X-XX--- - 3 - 75%
Tishe' - XXXX--- - 4 - 100%
Gilan - -XX---- - 2 - 50%
Grymash - -X-X--- - 2 - 50%
Flea - X-X---- - 2 - 50%
Murdock - XXXX--- - 4 - 100%
Vayine - X-X-X-- - 3 - 75%
Ayreon - XXXX--- - 4 - 100%
Yanosh - XXX-X-X - 5 - 100%
Olaf - --XX--- - 2 - 50%

Weekly Summary : To the Heart of all Evil...

Slowly our friends unravel the secrets of this dome. There in the center of the arena the pale grey soft flesh of somehitng giant twists about the inside of the structure...
Will they be brave enough to overcome this evil?

Game Speed = 80% / Player posts needed = 4

- player reliability can not exceed 100%
- the DM sets the pace
- if a player makes 5 posts and a DM only 4 the game moves at 80% but the player is 100% reliable (not 120%)
- if the DM makes 5 posts and the player only 4 the game moves at 100% but the player is only 80% reliable


Ayreon [ AC24 - HP 77/77 ]  d20+2=9
Monday February 18th, 2008 1:09:11 AM

Assuming someone notifies the group of the strange ammonia odour Ayreon pulls up his nose. He digs up a piece of cloth from his Hhaversack and binds it in front of his nose and mouth. That should at least keep some of the stench out.

(listen 9)

"Shall we dance?" the drow fighter eagerly says as he pulls the bow string...

Vayine AC30, hp 82/82 Barkskin, Endure elements.  d20+4=8 d20+4=7 d20+4=6 d20+4=22
Monday February 18th, 2008 11:31:12 AM

Vayine seeing his brother tie a peice of cloth to his nose and mouth, does the same. he also places the smoked goggles on his eyes knowing his packmates will need light to see better.

spot=8
listen=8
Move silently=6
Hide=22

Trellus (Freedom of Movement, Shield of Faith) 
Monday February 18th, 2008 4:52:47 PM

"Hold on, dudes," Trellus calls to the advancing fighters. "Let's see if we can get it to come to us. I want some room for Murdock and me to bring fire on that thing before we get too close."

Trellus pulls and drinks another potion.
[Shield of Faith]

--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Status - Gry, Gilan, Flea
Freedom of Movement
Shield of Faith - +2 AC

------
Spells Prepared:
Highlight to display spoiler: {
{cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)
}


Flea (AC 21+3, 57/62 HP) Barkskin, Trap Sense, Status, Protective Ward  d20+2=14 d20+11=13 d20+9=27
Monday February 18th, 2008 5:16:41 PM

Flea tries to identify the smell (Alchemy=14). Weapons in hand she is all eyes and ears. (Listen=13, Spot=27)

DM Sanity:

-Barkskin (from Tishe)50 minutes, +3 AC
-See Invisibility (from Tishe) 50 minutes
-Pass w/out Trace (from Tishe) 350 minutes, move through any type of terrain and leave neither footprints nor scent
-Status (from Trellus)
-and my personal favourite: Protective Ward (from Trellus) +10 sacred bonus on Flea's next save. Expires after one hour

(Map doesn't work for me either-Carla)



Yanosh 
Monday February 18th, 2008 5:43:26 PM

"Bless us Gargul." Yanosh intones the power words that trigger his tattoo on his right arm. Softly the Dwarven Cleric begins to hum. Its nothing loud just a steady rhythm.

Bless= +1 to Attack 4mins


[link="http://docs.google.com/View?docid=dg4q5bk8_3d4v8trf4"]Olaf[/link] (AC 22--HP 58)  d20+15=22 d20+14=19 d20+4=20 d20+4=24
Monday February 18th, 2008 7:08:20 PM

Olaf tries, again, to get within 30' of the central creature while remaining somewhat obscured by the shadows of the seats and tunnel. [ hide 22, move silently 19 ] He also keeps his eyes and ears open. [ listen 20, spot 24 ]

[Currently active: Toros's Taur Try (linotaur), 29 rounds
Deeper darkness (5 days)]
Spells memorized:
0 Level (5): Guidance, Mending, Resistance, Toros's Taur Try (x2, 1 cast)
1 Level (4+1): Bless, [D]Disguise Self, Magic Weapon, Obscuring Mist, Protection from Evil*
2 Level (3+1): Darkness, Hold Person (DC:16), [D]Invisibility, Silence (DC: 16)
3 Level: Deeper Darkness*, [D]Nondetection, Stone Shape]



Vayine 
Monday February 18th, 2008 8:43:22 PM

The drow warrior stands ready to react when needed.

OOC: online sheet coming later tonight..hopefully

Let's Try That Again (DM JohnP) 
Monday February 18th, 2008 9:27:48 PM

MAP

To clarify:

All the doors to the central building / speakers platform are closed except for where the humanoids (1 to 6) are located.

The central building has windows that a small character could slip through.

Grymash  d20+2=5 d20+5=20
Monday February 18th, 2008 11:21:05 PM

Grymash stays in the tight formation, trying his best to act as a living meat wall for his pack. He's a bit confused what the plan is, which is nothing new for the barbarian priest. However, one thing is for certain, his double ax is ready.

(spot 5, listen 20)

Ayreon [ AC24 - HP 77/77 ] 
Tuesday February 19th, 2008 6:15:17 AM

"Ready for some protective fire when you want Trellus" Ayreon says keeping an eye on the creatures in the center...

Gilan [HP: 118/118 - AC: 26][haste, greater magic fang, freedom of movement, bear str, bless] and Ciaran [HP: 80/80 - AC: 24 bear str, bless] (Substitute Cayzle)  d20+9=22 d20+9=20 d20+19=29 d20+19=37
Tuesday February 19th, 2008 7:12:38 AM

Gilan looks around and listens: Spot 22, Listen 20.

[OOC: Sorry for some stupid questions as I gear up to sub for Jim. (1) Is this auditorium open to the air or roofed? If open, what's the weather like? (2) How many more rounds is this Haste spell going to last? (3) Does freedom of movement let Gilan move without restriction through the bleachers? Through the webs? How is everyone else moving through the Webs? (4) Are we in combat rounds yet? (5) In his most current DM Sanity Info posted (see below), Jim does not list his Call Lightning as cast, but he did cast it recently, right? (5) In some games, other players control a PC's animal companion. Who controls Ciaran? I'll assume it is Jim for now.]

Gilan moves to 33-34-V-W (assuming the bleachers pose no movement problem to him) and casts Bear's Strength on himself, shared with his wolf companion.

He also tries to remember any natural or extra-planar explanation for what the heck this worm-thing seems to be. Not that he'll be able to tell anybody what he knows, but still: Know Nature 29, Know Planes 37.

Ciaran shakes his head to clear the ammonia smell. He tries to scent any enemies who might be lurking invisible or hidden in the webs nearby.

[Bless(Gilan) from Yanosh)]
[Bear's Strength(Gilan)]
[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2)*, lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning(I think a * goes here - Cayzle)
4th(3): cure serious wounds, dispel magic, freedom of movement*
5th(2): cure critical wounds, wall of thorns
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Tishe' (AC 20 HP 61/61), Tacia (AC 23 HP 26/26) Shield(shared) 
Tuesday February 19th, 2008 9:34:09 AM

Tishe' takes her red sash that Grymash gave her and ties it around her face. "Let's see if I can't weave that creature out of its lair." And with that, she begins a small summoning spell to create some bait... (currently casting SummonI)

DM Sanity
Rod of Extend: 3 of 3 used
Pearl of Power: used

Spells
Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 50 minutes
Pass w/out Trace (on Flea) 350 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)50 minutes, +3 AC
Shield, +4 AC, 59 rounds

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace*, Soften Earth/Stone*
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield*, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Murdock AC22 HP 35/35 (sub= SteveK) Mage Armor  2d4(1+3)=4 d4=2 2d6(1+1)+8=10
Tuesday February 19th, 2008 9:47:18 AM

Murdock watches the creatures back away from the central pedestal. "They need to be taken out of the equation", he snarls, and the drow throws up a cirle of flame to surround as many of them as possible. The shimmering violet flames are opaque and do not feel hot on the outside, but on the inside of the circle the fire rages.

The drow keeps his concentration on the flames, urging them to burn and consume the abominations.

(cc: The circle is 80 feet in circumfrence. 80/ pi = 25.47 = diameter of 25 feet.)

Wall of Fire (inside):
touching: 10 damage
within 10 feet: 4 damage
within 20 feet: 2 damage

Spells
Endure Elements (from Tishe')
Mage Armor: +4 AC (8 hours)
Wall of Fire: conentration +8 rounds; Inside = 2d4 fire damage within 10 feet, 1d4 fire damage from 10 to 20 feet, 2d6+8 fire damage for touching or passing through it. x2 damage to undead.

Spell List:Highlight to display spoiler: {
Spell Like Abilities: Dancing Lights*, Darkness**, Faerie fire**, Prestidigitation**, Flare**
0 Level (4+1) Detect Magic*, Light*, Disrupt Undead*, Detect poison*, Message*,
1st Level (4+2) Magic Missile***(sm), Sleep*, Mage Armor, Obscuring Mist*,
2nd Level (3+1) Scorching Ray*, Web*(sm), Invisibility*(sm), Spider Climb*
3rd Level (2+1) Fireball*(sm), Gaseous Form*(sm), Haste*
4th Level (2+1) Evard's Black Tenticles*, Lesser Globe of Invulnerability*, Wall of Fire*
}

Trellus (AC 24, 88/88 hp, Freedom of Movement, Shield of Faith)  d20+10=28 d20+10=30
Tuesday February 19th, 2008 11:41:21 AM

[Listen - 28
Spot - 30 (nat 20)]

"Flea, you might want to get out of the way," Trellus mentions to the gnome, a hint of humor in his voice. "Tishe's gonna bring that thing right through here."

The pack's leader waits and watches as Murdock and Tishe announce their presence.
"They're splashing water or something over there," he notes curiously.

--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Status - Gry, Gilan, Flea
Freedom of Movement
Shield of Faith - +2 AC [2/10 rounds]

------
Spells Prepared:
Highlight to display spoiler: {
{cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)
}


Yanosh  d20+3=10
Tuesday February 19th, 2008 1:10:13 PM

Sure that something is familure here yanosh trys to think of what it maybe. Still unable to think, Yanosh pulls his scarf tighter around his face. Must be the stench that is confusing him.

Knowledge nature 10


[linkhref="http://docs.google.com/Doc?id=df5g4p38_0cj35kgfz"]Vayine[/link Vayine] 82/82 AC 26 
Tuesday February 19th, 2008 7:30:05 PM

Vayine stands ready to act when needed.

Flea (AC 21+3, 57/62 HP) Barkskin, Trap Sense, Status, Protective Ward, Bless 
Tuesday February 19th, 2008 10:59:36 PM

Flea presses against the wall and siddles forward a step or two, the better to peer 'round the corner to see how the humanoids, rapke, and the thing in the kennel respond to the spells of Tishe' and Murdock.

DM Sanity:

-Barkskin (from Tishe)50 minutes, +3 AC
-See Invisibility (from Tishe) 50 minutes
-Pass w/out Trace (from Tishe) 350 minutes, move through any type of terrain and leave neither footprints nor scent
-Status (from Trellus)
-and my personal favourite: Protective Ward (from Trellus) +10 sacred bonus on Flea's next save. Expires after one hour
-Bless from Yanosh

Position - U31 ?

The Worm - Round 1 (DM JohnP)  d2=1 d3=2 2d6(1+4)+8=13
Tuesday February 19th, 2008 11:19:58 PM

Descriptive Text Answering Questions
The Bloodpack look about the darkened room, seeing spider silk covering the floor and ceiling. They can see a small circle of daylight high overhead that serves only to highlight how much webbing is cloaking the room. From where they stand, the Bloodpack thinks that the floor and seating area is covered with the same dry, hardened webbing used to block access to the tunnels. As such, it would present no impediment to movement.

The Bloodpack is currently inside one of the tunnels that enter the floor of the room. To move, they would either need to enter the floor area or climb or jump a short distance. However, the slope and the narrow space between the benches would make it difficult to move through the area if they were engaged in combat.

OOC DM Communication
I don't remember what Haste spell is being referred to. Consider any spell cast prior to entering this area that does not have a duration of "hours" or "10 minutes per level" to have expired.

Combat rounds start now.

Freedom of Movement will not help in the bleachers since it is Difficult Terrain

I'm pretty sure that Call Lightning hasn't been cast.

Ciaran is played by Jim. FYI, Gilan is still a straight-up druid in case you have a new character sheet.


The Regular Scheduled Combat Round

Olaf sneaks forward, hidden from sight in the shadows and moving quietly across the dry webbing on the floor.

Grymash stays where he is, guarding his companions.

Ayreon also stands ready.

Gilan cannot move past his fellow 'Pack members. His nose suggests that the odour is biological in origin but he can't quite place it.

Tishe' begins casting a spell.

Murdock invokes a spell to create a wall of fire surrounding the humanoids and rapke thing. He has the satisfaction of hearing the sizzle of burning flesh as the creatures begin screaming.

Trellus plans strategy and urges Flea to move out of the way. After hearing Flea hiss back to him, he concentrates on the ceiling and definitely sees several spider things up there.

Yanosh sticks close, as does Vayine.

Flea cranes her head about, noticing some movement in the webs that cover the ceiling overhead. The rogue can't tell exactly what, or how many, are up there but it doesn't bode well. She can't tell anything about the odour except that it doesn't seem alchemical. She sidles forward, hidden and protected by the wall.

++++++


The humanoids and rapke-thing flee the circle of fire that suddenly appeared. Each is further burned by the wall as they pass through it. The humanoid move behind the structure that contains the worm while the rapke-thing flees up the tunnel beside it.

Nothing else happens except for another splashing sound from the far side of the building.

COMBAT INFO
You know everything learned in previous fights with these things

MAP - ROUND 1

Ayreon [ AC24 - HP 77/77 ]  d20+15=26
Wednesday February 20th, 2008 5:44:28 AM

"If only those doors were open" Ayreon whispers and realises he's blocking his Pack members.

He jumps up to the benches to reach R33. This gives Ayreon an elevated position to fire from and he gets out of the way of his friends.

Jump: 26

Gilan (Sub by Cayzle) 
Wednesday February 20th, 2008 6:47:22 AM

::holds his action to see if his friends move up::

[OOC: Another post will come later today]

Trellus (AC 24, 88/88 hp, Freedom of Movement, Shield of Faith) 
Wednesday February 20th, 2008 8:38:15 AM

Back home, dudes are constantly climbing along the roof of the dome, opening or closing the vents, or making repairs. Trellus expects to see movement on the roof, which may account for how he picks up on the activity up there.

"Dudes, there are several spider things on the ceiling," he warns.

The cleric ponders for a couple seconds.
"OK, whatever pick them things splashing the water are weaving, its gotta be sunbaked. And the spiders will be on us, just as soon as we get their attention. So, let's do that."

"Flea, you think you can run up and open one of them doors on our side and get back here? I'm thinking open a door, send a couple arrows in there, and get shuttlecocked."

--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Status - Gry, Gilan, Flea
Freedom of Movement
Shield of Faith - +2 AC [3/10 rounds]

------
Spells Prepared:
Highlight to display spoiler: {
{cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)
}


Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26)  d20+10=13
Wednesday February 20th, 2008 11:28:03 AM

The brown-eyed mystic completes her spell and appearing 10 feet away from the pedestal is a small Celestial Monkey. "Climb the pedestal, then come back to me", she instructs her creature. A little worried to use such a cute creature for bait, Tishe' speaks aloud. "It is consoling to know that the summoning is only temporary and nothing permenant will happen to my celestial friends."

The monkey immediately jumps up and scampers up the hard webbing. (Climb:13)

She moves to step out of the tunnel and to the left, allowing those behind her to also spread out. Looking up, Tishe' puts her wand of lightning into her pocket and pulls out a rod of enlarge. Holding the Staff of Ice in her hand, she guages the hieght of the cieling and calmly tells her packmates; "I'll try and take care of the spiders above."

She waits for some targets.

DM Sanity
Rod of Extend: 3 of 3 used
Pearl of Power: used

Spells
1 Celestial Monkey (6 rounds) AC:14 HP:6 A:+4(claw) D:1-2hp; drkvsn; acid/cold/electric/5; SR 6; smite

Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 10 minutes
Pass w/out Trace (on Flea) 300 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)10 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace*, Soften Earth/Stone*
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Murdock AC22 HP 35/35 (sub= SteveK) Mage Armor  2d6(1+4)+8=13
Wednesday February 20th, 2008 11:34:28 AM

Creatures burn as they flee the fiery circle (13 damage) and Murdock gnashes his teeth that the wall wasn't more effective. Releasing his concentration, the fiery cirle stays there, but now he is free to begin other activities.

Murdock remains within the confines of the tunnel and prepares for possible attacks by encasing himself in a Lesser Globe of Invulnerability.

Wall of Fire (inside):
touching: 10 damage
within 10 feet: 4 damage
within 20 feet: 2 damage

Spells
Endure Elements (from Tishe')
Mage Armor: +4 AC (8 hours)
Wall of Fire: 8 rounds; Inside = 2d4 fire damage within 10 feet, 1d4 fire damage from 10 to 20 feet, 2d6+8 fire damage for touching or passing through it. x2 damage to undead.
Lesser Globe Invulnerable (8 rounds)

Spell List:Highlight to display spoiler: {
Spell Like Abilities: Dancing Lights*, Darkness**, Faerie fire**, Prestidigitation**, Flare**
0 Level (4+1) Detect Magic*, Light*, Disrupt Undead*, Detect poison*, Message*,
1st Level (4+2) Magic Missile***(sm), Sleep*, Mage Armor, Obscuring Mist*,
2nd Level (3+1) Scorching Ray*, Web*(sm), Invisibility*(sm), Spider Climb*
3rd Level (2+1) Fireball*(sm), Gaseous Form*(sm), Haste*
4th Level (2+1) Evard's Black Tenticles*, Lesser Globe of Invulnerability, Wall of Fire
}

Yanosh 
Wednesday February 20th, 2008 1:53:04 PM

Eager to charge in and start the blood flowing Yanosh restrains himself. Yanosh stays online with the rest of the fighters even if he has to move Flea to a "safer" place behind him.

Yanosh 
Wednesday February 20th, 2008 1:57:08 PM

Spells cast

Bless cast from Tattoo +1/4 mins.

(OoC sorry, I Forget these things)

Tishe'  d20+8=28
Wednesday February 20th, 2008 2:05:17 PM

Tishe' looks carefully for approaching spiders from the cieling (Spot: 28; nat 20!)

Gilan [HP: 118/118 - AC: 26][greater magic fang, freedom of movement, bear str, bless] and Ciaran [HP: 80/80 - AC: 24 bear str, bless] (Substitute Cayzle) 
Wednesday February 20th, 2008 3:29:19 PM


Doesn't look like there will be room for Gilan to move up, so he starts casting a Summon Nature's Ally spell over Wall of Thorns. It'll finish just before Gilan acts next round.

[Bless(Gilan) from Yanosh)]
[Bear's Strength(Gilan)]
[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2)*, lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement*
5th(2): cure critical wounds, wall of thorns*
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Flea (AC 21+1 Hasterd, 57/62 HP) Trap Sense, Status, Bless, Status  d20+8=28 d20+17=22 d20+9=11
Wednesday February 20th, 2008 6:42:33 PM

Flea cocks a pale red brow at the cleric and gives him an 'are you nuts?' kind of look. The waiting is, however, getting to the gnome too.

"Cover my backside, Yanosh," she bids the dwarf, as with a click of her magical boots she activates the Haste spell, and sprints across the area to the doors indicated by the Bloodpack leader. If a jump is required, she leaps down onto the floor (Jump=28) and tucks into a roll to avoid injury if the distance is far (Tumble=22).

If time permits, she gives the door to the right a push...then the left...and peers inside (Spot=11, Low Light Vision)

DM Sanity:

-Boots of Speed-p. 250 DMG-used 1/10-basic movement is 20 ft, 40 hasted
-Pass w/out Trace (from Tishe) 300/350 minutes, move through any type of terrain and leave neither footprints nor scent
-Status (from Trellus)
-Bless from Yanosh

*****Lots of spells on Flea ran out as per DM post above*****


Vayine 
Wednesday February 20th, 2008 8:58:43 PM

Vayine stays in his place his sword ready. waiting to defend the casters and archer when ready.

Olaf  d20+10=16
Wednesday February 20th, 2008 10:17:12 PM

Amused at the spry Flea's quick darting to the doors, Olaf continues to sneak forward, taking a half-normal-rate move action to move while concealed to T24 (40' normal movement halved to 20'); he shoulders his shortbow in the process, drawing out his battered sickle instead. While Flea attempts to open both doors, Olaf takes a moment to scan for traps [search 16]. Finally, if Flea does not succeed in opening the left door, Olaf nudges it open.

The Worm - Round 2 (DM JohnP)  d20+3=17 d20+5=21 d20+5=18
Thursday February 21st, 2008 12:25:44 AM

Ayreon jumps up to a better shooting position in order to make room for his companions.

Gilan waits until there is space to move. When he cannot, the druid begins to cast a summoning spell.

Trellus quarterbacks the Bloodpack's actions, planning as they go along.

Tishe' completes her summoning spell and a small, innocent celestial monkey arrives. Under the theurge's direction, the creature scrambles up the wall of the speakers platform until it nears the lectern. It begins jabbering in excitement once it is on top. While this is happening, Tishe' moves through her companions and swapping magic items. She happens to catch sight of several large forms overhead in the webbing.

Murdock remains where he is, casting a protective spell upon himself.

Yanosh also remains just inside the tunnel exit.

Flea looks behind herself at Trellus, raising an eyebrow. Still, she can't wait either and sprints across to one of the doors. She tries to open the door but finds that it is locked or jammed somehow.

Vayine also remains to protect the casters.

Olaf moves forward beside Flea, also finding that the door is locked or stuck. Either way, it won't open easily.

Grymash stands still.

++++++


Flea and Olaf catch glimpses of the pale white flesh of the worm inside the building as it heaves itself about. The smell if definitely grew stronger as they approached the worm. Each of them clearly hears splashing from the opposite side of the building.

However, the more immediate problem are the spider-things descending from the ceiling on silk ropes (hawsers, really). Each stops roughly 20 feet above the floor and tosses some webbing at the three members of the 'Pack that are visible and out from overhead cover.

Spider 1 hurls webbing at Ayreon, probably catching the fighter standing on the bleachers.
Web -- ranged touch attack hits TOUCH AC 17. If hit, Ayreon is Entangled. Escaping from Web requires an Escape Artist of DC 16 or STR check of DC 20

Spider 2 hurls webbing at Flea, possibly catching the gnome.
Web -- ranged touch attack hits TOUCH AC 21. If hit, Flea is Entangled with above DC's for Escape Artist or Strength.

Spider 3 hurls webbing at Tishe', possibly catching the theurge.
Web -- ranged touch attack hits TOUCH AC 18. If hit, Tishe' is Entangled with above DC's for Escape Artist or Strength.

MAP - ROUND 2

Tishe'(AC 16 HP 61/61), Tacia (AC 19 HP 26/26)  d20+10=29 9d6(1+5+2+3+6+4+5+4+4)=34 d20+8=24
Thursday February 21st, 2008 9:09:30 AM

The celestial monkey is jabbering and hopping on the top of the pedestal. True to her instructions, it climbs back down and heads towards Tishe'. (Climb:29)

The mystic, however, has other things on her mind. Before she is able to activate an attack, she is entangled by the sticky webs. "Ah, weave a little help this way!" she calls to her packmates. "Get this one off me, and I'll concentrate on the others."

Tishe' ignores the webs (Concentration: 24), ignores the descending spider looming near her and through her staff casts a Cone of Cold to catch Spider #1 and #2 in its freezing effects. (Damage 34, Reflex DC 19 for half)

DM Sanity
Rod of Extend: 3 of 3 used
Pearl of Power: used
Staff of Ice: 9 charges

Spells
1 Celestial Monkey (6 rounds) AC:14 HP:6 A:+4(claw) D:1-2hp; drkvsn; acid/cold/electric/5; SR 6; smite

Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 10 minutes
Pass w/out Trace (on Flea) 300 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)10 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace*, Soften Earth/Stone*
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!, Grease, Shield, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Ayreon [ AC24 - HP 77/77 ]  d20+6=18 d20+18=35 d20+13=21 d8+8=9 d8+8=14 d20+10=15 d8+8=16
Thursday February 21st, 2008 10:22:25 AM

Ayreon Touch AC : 10+6Dex / does Mage armor spell count for calculating Touch AC?
Touch AC 16 or 20 with Mage Armor spell...

- If Touch AC16 : Ayreon Entangled
Escape Artist: 18 - succes

Ayreon easily slips free from the webs and immediately retalliates on the approaching spiders...

Spider is within 30ft
Arrow 1 hits AC35 - damage 9
Arrow 2 hits AC21 - damage 14

IF Touch AC = 20 - not entangled
Then Ayreon can take a full attack at the spider and has a third arrow available.

Arrow 1 hits AC32 - damage 9
Arrow 2 hits AC23 - damage 14
Arrow 3 hits AC15 - damage 16


Yanosh AC20--HP76/76 
Thursday February 21st, 2008 12:00:33 PM

Yanosh replaces his Axe and rushes to Tishe' side. Drawing his seldom seen short sword. "Hang on Tishe'."

Spells

Bless +1/4 mins


Grymash  d20+12=25 d20+6=19 d8+1=6 d8+1=4
Thursday February 21st, 2008 12:54:01 PM

Not knowing what to do, the confused half-orc gets very anxious yet hesitant to get into combat. He flinches with every attack. He looks to Trellus for direction, for the barbarian doesn't want to go off half-shuttlecocked and foul up their battle plan. With the launch of the spider's web, Grymash can't hold back anymore. With Tishe and Gilan summoning forth their own celestial friends, Grymash decides to summon forth his own. After a few muttered words of power, Grymash calls out, "Grymash call outs da holy ax of Gargul ... SOULCLEAVER!" A brilliant axe forged of light and divine energy appears next to one of the giant spiders (spider1) and makes a flurry of slashing attacks. It's performance is less than stellar. It shames Grymash that his command over Gargul's gifts isn't stronger like Trellus.

(Cast Spiritual Weapon.
Attack1: HitAC 25. Damage 6.
Attack2: HitAC 19. Damage 4.
well that sucked!)

Trellus (AC 24, 88/88 hp, Freedom of Movement, Shield of Faith)  11d6(2+3+4+4+3+1+2+2+5+3+2)=31
Thursday February 21st, 2008 1:55:35 PM


So much for Plan A
Ayreon is shady, and the day Flea gets stuck in one of those will be the day Trellus starts praying to Marteaus. So, Tishe is the only real one in trouble.

"Time to weave a new pattern!" Trellus declares decisively. "Gry, help Tishe. Murdock, bring that fire ring down."

The cleric casts a spell, causing a pillar of flame to slam down on the same two spiders Tishe just froze.

[Cast Flame Strike centered on V27. Should hit both Spider 1 and Spider 2 for 31 hp damage. Reflex DC 21 halves]

--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Status - Gry, Gilan, Flea
Freedom of Movement
Shield of Faith - +2 AC [3/10 rounds]

------
Spells Prepared:
Highlight to display spoiler: {
{cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike*, Greater Command, *True Seeing, Spell Resistance (d)
}


Gilan [HP: 118/118 - AC: 26] [greater magic fang, freedom of movement, bear str, bless] and Ciaran [HP: 80/80 - AC: 24 bear str, bless] (Substitute Cayzle)  d20+13=27 2d8(4+7)+8=19
Thursday February 21st, 2008 2:10:49 PM

Gilan's Summons brings a Large Earth Elemental into the Wold 45 feet straight ahead. Gillan mentally directs it to attack the Worm. The stone walls surrounding it prove no barrier to an earthglider like the elemental. It sinks down and forward 20 feet, attacking the worm through the rock walls and floor as if it were water.

Large Earth Elemental AC18, HP68.

Large Earth Elemental vs Worm (assumes that both are touching the ground): Hits AC 27 for 19 hp damage. What is the Worm's AC?

Meanwhile, Gilan is still stuck in the back. He decides to again cast a summons, this time over the Cure Crit Wounds he has prepared.

Ciaran whimpers, not sure what to do.

[Bless(Gilan) from Yanosh)]
[Bear's Strength(Gilan)]
[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2)*, lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning*
4th(3): cure serious wounds, dispel magic, freedom of movement*
5th(2): cure critical wounds*, wall of thorns*
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Vayine HP 82/82 AC 26+4 (Barkskin), Barkskin, Endure Elements  d20+12=18 d20+7=9 d8+8=12 d8+8=9
Thursday February 21st, 2008 4:48:11 PM

Vayine Drops his sword and pulls out his Longbow. seeing the others protecting Tishe' and Flea, Vayine begins peppering the Spider thats after his bro.

Attack 1 Hits AC 18 for 12 Damage.

If Vayine has enough time for two shots

Attack 2 hits AC9 (Pretty sure its a miss.) 9 damage.

Olaf  d20+11=26
Thursday February 21st, 2008 7:19:55 PM

Seeing that the rest of the bloodpack seem to have the spiders under control, Olaf examines the left door more closely, attempting to pick any lock that might be on it. [ open lock 26 ] If there is no lock, Olaf will start to slide leftward around the central area, moving while stealthed to P23.

Flea (AC 21, 57/62 HP) Status, Bless  d20+9=23
Thursday February 21st, 2008 9:57:32 PM

The web catches Flea, but the gnome is able to wriggle free (Escape Artist=23). "Olaf! Murdock!" she calls out as she brandishes her sword and wand, "let's stay with our backs touching so that nothing can sneak behind us!"

Flea ponders the mystery of the worm behind the door and wonders if it is a captive of the creatures that inhabit the dome...or something else.

DM Sanity:

-Boots of Speed-p. 250 DMG-used 1/10-basic movement is 20 ft, 40 hasted
-Pass w/out Trace (from Tishe) 300/350 minutes, move through any type of terrain and leave neither footprints nor scent
-Status (from Trellus)
-Bless from Yanosh




The Worm - Round 3 (DM JohnP)  d20+7=25 d20+7=15 d20+7=14 d20+7=9 d20+15=21 3d6(1+3+3)+10=17 d20+9=13 d20+9=17 d20+9=16 2d6(6+6)+6=18 d8=4
Thursday February 21st, 2008 10:56:04 PM

Tishe' ignores the webbing that is coating her, concentrating instead on using her staff to cast magical cold at two of the spiders. The frost catches both spiders but one seems to partly avoid the spell.

Even as she does this, the celestial monkey jumps up and down before returning back to the theurge. Nothing immediately happens.

Ayreon is also caught in the webbing but is able to wriggle free. Unfortunately, he cannot attack the spider in return.
DM Note -- It's a standard action to get free, so only a Move or Move Equivalent action is possible

Yanosh moves to protect Tishe'.

Grymash shouts a prayer to Gargul and summons a mystical weapon that attacks one of the spiders. The axe hits the spider once and damages it.

Trellus calls down a pillar of flame that fully catches both of the spiders.

Gilan summons an earth elemental and immediately starts another summoning spell. The earth elemental disappears into the floor after being directed to attack the worm. Inside the speakers platform, the sounds of battle can be heard.

Vayine drops his sword in order to switch to a bow. He fires one arrow at Spider 1 but misses.

Olaf checks the door for a lock but doesn't find one, concluding that the door is either stuck or barred. He slides around the building, not even noticing the presence of the earth elemental beneath his feet.

Flea gets free of the webbing and stands still, shouting for her companions.

Murdock stands still

++++++


Olaf sees the humanoids coming around the corner of the building. There are two rapke-things coming from the tunnels. A pale rapke-thing follows the humanoids around the building but Olaf can't tell where it came from.

Thumping and banging comes from inside the building as the worm bashes the elemental.
Bash -- hits AC 21, 17 crushing damage

The spider-things continue to attack. Spider 1 drops to the floor, allowing Yanosh to attack it. Once on the ground, the spider attacks Yanosh but cannot hit.
Spider 1 -- bite misses AC 13

The second spider drops to the floor and attacks Flea, missing as well.
Spider 2 -- bite misses AC 17

The third spider drops into the edge of the seats, biting at Tishe'. The fangs bite deep, injecting poison into the theurge.
Spider 3 -- bite hits AC 16, 18 damage and DC 16 Fort save required. Failure means loss of 4 strength.

MAP - ROUND 3

Gilan [HP: 118/118 - AC: 26] [greater magic fang, freedom of movement, bear str, bless] and Ciaran [HP: 80/80 - AC: 24 bear str, bless] (Substitute Cayzle)  d20=10 d20=18 2d8(6+3)+8=17 2d8(3+2)+8=13 d4+1=5 d20+6=8 d20+6=9 d20+6=12 d20+6=25 d20+6=18 d6+3=9 d6=1 d6=5 d6+3=5 d6=1 d6=3 d6+3=5 d6=1 d6=6
Friday February 22nd, 2008 7:43:00 AM

Still stuck in the back, Gilan keeps summoning.

Large Earth Elemental vs Worm (assumes that both are touching the ground).

The elemental's damage reduction reduces damage to 12. Its AC is 18, and its hp are 56 of 68.

Not knowing the worm's AC, the elemental will use its Power Attack to the extend that it hits on a roll of natural 10 (decided by me before rolling). Thus:

If the Worm is AC23 or higher, then the elemental hits AC23 for 17 and AC31 for 13.

If the Worm is AC22, then the elemental hits AC22 for 18 and AC30 for 14. (-1 on attacks, +1 on damage with Power Attack)

If the Worm is AC21, then the elemental hits AC21 for 19 and AC29 for 15. (-2 on attacks, +2 on damage with Power Attack)

If the Worm is AC20, then the elemental hits AC20 for 20 and AC28 for 16. (-3 on attacks, +3 on damage with Power Attack)

If the Worm is AC19, then the elemental hits AC19 for 21 and AC27 for 17. (-4 on attacks, +4 on damage with Power Attack)

If the Worm is AC18, then the elemental hits AC18 for 22 and AC26 for 18. (-5 on attacks, +5 on damage with Power Attack)

If the Worm is AC17, then the elemental hits AC17 for 23 and AC25 for 19. (-6 on attacks, +6 on damage with Power Attack, the max allowed for BAB +6 with Power Attack.)

This round, Gilan's just-cpmpleted Summon Nature's Ally V called 2-5 Thoqquas into the Wold, 45 feet towards the worm, under and around Spider 1. He calls FIVE of them! Yes! Woot!

They immediately burrow into the rock and move toward the worm too. Doing so may provoke an AoO depending on the spider's reach and height, but that's okay -- unless the spider has combat reflexes, only one will be subject to the AoO, and anything that touches the thoqqua takes 2d6 fire damage ... either hurting the attacker or burning away entangling webs, most likely.

I'll assume that all five can burrow 20 feet and charge the worm. If that's not the case, then use whichever attacks can be made, please.

Five Thoqqua Charges: miss; miss; AC12 for 9 slam + 6 fire; AC25 for 5 slam + 4 fire; and AC18 for 5 slam + 7 fire.

ALSO note that on any hit, the worm must make a DC12 reflex save or catch fire.

Thoqquas are AC18, 16hp, and anything that touches one takes 2d6 fire damage.

Gilan, still stuck in the back, casts another summons, this one over Dispel Magic.

Ciaran continues to heel.

[Bless(Gilan) from Yanosh)]
[Bear's Strength(Gilan)]
[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2)*, lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning*
4th(3): cure serious wounds, dispel magic*, freedom of movement*
5th(2): cure critical wounds*, wall of thorns*
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Ayreon [ AC24 - HP 77/77 ]  d20+16=36 d20+16=36 d20+16=28 d8+8=12 d8+8=13 d8+8=15 d20+16=26 d8+8=15 d20+11=20 d8+8=15
Friday February 22nd, 2008 8:21:54 AM

Ayreon free from the webs rapid fires at the spider that threathens the corridor entrace (spider 1)

Arrow 1 hits AC36 - NAT 20 - Crit check AC36 - NAT 20 - Instant Death AC28 - Damage 12+13+15 = 40HP - should this spider die the other shots are fired at Spider 3
Arrow 2 hits AC26 - damage 15
Arrow 3 hits AC20 - damage 15

"Die you freaks of nature..." Ayreon cheers between his teeth joyful by the lucky shots he made...


Tishe' (AC 16 HP 47/61 -4 STR), Tacia (AC 19 HP 26/26)  d20+8=15 9d6(4+5+5+4+3+4+4+1+5)=35 d20+6=21 d6+3=4
Friday February 22nd, 2008 9:42:57 AM

The celestial monkey continues to move back to Tishe', being careful to avoid moving so fast as to gain the attention of the huge spiders.

"Ahhh!!" Tishe' writhes in pain as the spider's fangs strike her shoulder. (Fort:15) And the poison and pain drains her strength to continue the fight.

Tacia growls and nips at the spiders legs, seeking to assist her companion. It seems that the two-leg that saved her needs saving herself! (AC 21, Dam 4)

And then the brown eyes lock with the monster trying to kill her and sparks seem to fly as purpose overcomes pain. Putting her hand in her pocket again, it comes out with a small ash wand with stylized lighting down its length. Pointing it at the spider, Tishe' sneers.

"I've got fangs too."

(35 damage, Reflex DC 13 for half)

DM Sanity
Rod of Extend: 3 of 3 used
Pearl of Power: used
Staff of Ice: 9 charges
Wand of Lightning: 0 charges left

Spells
1 Celestial Monkey (4 rounds) AC:14 HP:6 A:+4(claw) D:1-2hp; drkvsn; acid/cold/electric/5; SR 6; smite

Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 10 minutes
Pass w/out Trace (on Flea) 300 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)10 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace*, Soften Earth/Stone*
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!*, Grease, Shield*, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Murdock AC22 HP 35/35 (sub= SteveK) Mage Armor  d20+12=13 d20+6=11 d20+6=10 d20+6=12 4d6(2+6+2+1)=11 4d6(1+3+5+5)=14
Friday February 22nd, 2008 9:58:27 AM

(ooc: I am such an idiot forgetting to post Murdock! :-( )

Staring at the fire and watching the flames lick about, Murdock is startled to hear Trellus' voice. "Put out the flames, why..." and then he pulls himself back to the here-and-now.

Moving forward to clear the tunnel, Murdock slides off to the right (at W,30; 25' move, entering but not leaving threatened area; does not incur AOO)

Waving a hand, he dismisses the now useless Wall of Fire, and points a finger at the spider directly in front of him. He casts defensively to avoid any crippling attacks, but fails! (Concentration: 13, nat 1!). Vulnerable to retaliation by the spider, Murdock's only defense is that the creature is poor at striking a drow.

Murdock's spell goes off and two beams of fire impale the bloated spider. (Touch AC 11, 10 Dam: 11, 14)

(ooc: what lousy rolls!)

Spells
Endure Elements (from Tishe')
Mage Armor: +4 AC (8 hours)
Lesser Globe Invulnerable (6 rounds)

Spell List:[spioler]
Spell Like Abilities: Dancing Lights*, Darkness**, Faerie fire**, Prestidigitation**, Flare**
0 Level (4+1) Detect Magic*, Light*, Disrupt Undead*, Detect poison*, Message*,
1st Level (4+2) Magic Missile***(sm), Sleep*, Mage Armor, Obscuring Mist*,
2nd Level (3+1) Scorching Ray, Web*(sm), Invisibility*(sm), Spider Climb*
3rd Level (2+1) Fireball*(sm), Gaseous Form*(sm), Haste*
4th Level (2+1) Evard's Black Tenticles*, Lesser Globe of Invulnerability, Wall of Fire[/spoiler]

Yanosh AC20--HP76/76  d20+5=8
Friday February 22nd, 2008 11:55:50 AM

Ignoring the spider trying to attack him Yanosh summons the power given to him by the God Gargul. Yanosh also calls forth the weapon of Gargul. A shimmering Dwarven War Axe appears over the spider attacking Tishe'. Hopeing that noone saw his miserable attempt at defending Tishe'. Yanosh turns to cutting the webs confining her.

Spiritual weapon
hit AC 8 miss

Spells cast
bless +1/4mins (Tattoo)
Spiritual weapon


Trellus (AC 24, 88/88 hp, Freedom of Movement, Shield of Faith, Air Walk) 
Friday February 22nd, 2008 1:48:45 PM


Trellus decides he's needed further out in the fray. The cleric casts a spell on himself and then moves forward. Ducking around Vayine's right, he climbs in to the air moving back and right in an attempt keep away from Spider 1.

[Cast Air Walk, move to V32]


--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Status - Gry, Gilan, Flea
Freedom of Movement
Shield of Faith - +2 AC [4/10 rounds]
Air Walk

------
Spells Prepared:
Highlight to display spoiler: {
{cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)
}


Olaf (AC 22, HP 58/58) 
Friday February 22nd, 2008 6:11:26 PM

Grimacing from his concealment at the oncoming humanoids and rapke, Olaf pulls some caltrops out from his handy haversack and sprinkles them at P22 before slinking back to help guard Flea's back at S25.

Vayine HP 82/82 AC26+4 (Barkskin), endure elements  d20+19=33 d10+10=15
Friday February 22nd, 2008 9:45:06 PM

Vayine drops the bow and scoops up his sword, he moves to stand between Murdock and the giant spider. (If he is able to he will attack.)

Hits AC 33 For 15 Damage.

The Worm - Round 4 (DM JohnP)  d20+9=15 d20+9=25 2d8(4+3)+6=13 d8=4 d20+7=17 d20+8=21 d20+12=26 d20+7=15 d8+1=7 d20+15=29 d20+9=23 2d6(1+3)+6=10 d8=4 d20+9=11
Saturday February 23rd, 2008 11:10:29 PM


Gilan directs his creatures to attack. The earth elemental tries it's best to damage the worm and hits twice. Five little fire creatures are summoned near a spider and also move to attack. As they move away, the spider attempts to attack but misses. Only three of the thoqqua manage to reach the worm and attack, none hitting.
DM Note -- I don't usually reveal AC until a couple rounds into combat (but see below to speed things up). Burrowing creatures cannot charge while using that movement mode. There was only space for three thoqqua beside the earth elemental and I'm ruling that these elementals can't share space ... the remaining other two thoqqua have been moved to another side of the worm.

Ayreon puts an incredibly accurate arrow into the spider-thing closest to him, causing enough damage for it to drop. His next two arrows are at Spider 3 but only one of those hits.

Tishe' feels the burn of spider poison in her veins and the loss of strength that accompanies it. Tacia darts in to protect the theurge, attracting the attention of the spider as it closes. The spider attacks, biting and injecting poison into the dog.
AoO (as Tacia moves close enough to bite) -- hits AC 25, 13 damage, DC 16 Fort save or lose 4 STR

Tishe' can now retrieve a wand without being attacked, aiming the wooden stick at the spider and sending a bolt of electricity at the thing that also catches the rapke beyond. Both avoid some of the bolt.

Murdock starts into action, moving out of the way of Gilan and further into the room. The mage moves to dismiss the ring of fire and then prepares for more actions.
DM Note -- Dismissing a spell is a standard action, so not able to cast a spell this round.

Yanosh summons a spiritual weapon to attack spider 3. The weapon cannot hit the spider.

Trellus casts a movement spell and moves into the bleachers.

Olaf tosses some sharpened spikes on the ground before slipping back around the corner.

Vayine drops his bow and grabs his sword, moving to protect Murdock.

Grymash and Flea stand around. Grymash's spiritual weapon swings again.

++++++


Most of the Bloodpack feel a magical lassitude fall over them, reducing their speed and combat effectiveness.
Ayreon, Grymash, Murdock, Tishe' (Tacia) (the monkey), Trellus, Vayine, Yanosh -- DC 17 Will save or be affected by a Slow spell

Spider 2 keeps attacking Flea, hitting the rogue and injecting her with poison.
Spider 2 -- bite hits AC 23, 10 damage, DC 16 Fort save or lose 4 STR

Spider 3 bites at the annoying dog in front of it but misses badly.
Spider 3 -- bite misses AC 11

The first rapke-thing emerges from the tunnel now that the ring of fire has been extinguished.

Rapke-thing 2 moves closer before screaming at the Bloodpack. When it does, nearly all of them are affected by the chilling sound of a hunting rapke.
Everyone but Gilan (Ciaran), elemental, thoqqua(s) -- DC 12 Will save or stunned for 1d4 rounds

Rapke-thing 3 moves into the bleachers on the east side even as the pale rapke-thing 4 does the same on the west.

Three more groups of humanoids emerge from the tunnels. The first group of humanoids work on the doors on the west side of the speakers platform, getting them open and beginning to move inside.

Opponent Information
Humanoids - AC 20
Spider-things - AC 21
Rapke-things - AC 22
Worm - AC 21

MAP - ROUND 4

ADM StevenVdB : Posting Record Game 10 
Monday February 25th, 2008 1:19:41 AM

Posting Report for Game 10 for the week of February 18 - February 24

Name - MTWTFSS - # - %

DM JohnP - XX-2-X- - 5 - 100%
Trellus - XXXXX-- - 5 - 100%
Tishe' - -X2XX-- - 5 - 100%
Gilan - -X2XX-- - 5 - 100%
Grymash - X--X--- - 2 - 40%
Flea - XXXX--- - 4 - 80%
Murdock - -XX-X-- - 3 - 60%
Vayine - XXXXX-- - 5 - 100%
Ayreon - XXXXX-- - 5 - 100%
Yanosh - XXXXX-- - 5 - 100%
Olaf - X-XXX-- - 4 - 80%

Weekly Summary : The Dome unfolds its terrible secret...

There within the heart of the Dome our friends now find a ... Worm...
Accompanied by spiders and Rapke things it is hidden away in the center of the arena.
And so the battle begins...

Game Speed = 100% / Player posts needed = 5


Ayreon [ AC24 - HP 77/77 ]  d20+7=8 d20+7=20 d20+7=24 d20+16=35 d20+16=24 d20+11=25 d8+8=13 d8+8=16 d8+8=16
Monday February 25th, 2008 1:28:25 AM

Pleased to see the first spider fall Ayreon is taken by surprise as something evil is trying to slow down his movement...
(Will save: 8 - hero point reroll 20 - succes)

Then the terrible sceams of the Rapke - an allready well known shrieking sound - devastates his ears...
(Will save: 24 - succes)

"There's too many of them!!" Ayreon shouts as he sees more and more creatures assembling in the arena. All he can do is try to keep calm and send volley after volley of arrows in the closest creatures.

Since Spider 3 is harassing one of the mystics Ayreon fires at Spider 3...

Arrow 1 hits AC35 - damage 13
Arrow 2 hits AC24 - damage 16
Arrow 3 hits AC25 - damage 16
Total damage: 45Hp
Should the spider fall the remaining arrows are sent towards Rapke 4.



Grymash (ac26, hp115/115, barkskin)  d20+7=21 d20+12=20 d20+6=11 d8+1=8 d8+1=8 d20+16=33 d8+25=30
Monday February 25th, 2008 9:45:23 AM

The assault on his mind is far from a fair fight. His fragile mental acumen is ill-equipped for this strange place and events. However, a few small sparks of wisdom ignite the dry straw and brush that occupy his mind (Will 21). "Grry beee slowww ... NO, GRY BE NO SLOW!!" With his double ax in hand, Grymash charges to the aid of Tishe. He tries to connect his ax to anything that threatens her.

(charge +2hit/-2ac. Powerattack -5hit/+10dam.
HitAC: 33. Damage 30. -1 Con.)

Soulcleaver continues to slash and hack with less than Gry-like accuracy.

(HitAC 20. Damage 8.
HitAC 11. Damage 8.)

Yanosh AC20 HP76/76  d20+7=21 d20+7=19 d20+7=24 d6+3=6 d20+5=13 d20+5=25 d20+5=20 d8+1=2 d8+1=8 d8+1=8
Monday February 25th, 2008 1:17:08 PM

Starting to slow down Yanosh shakes it off and attacks the webbing on Tishe'.
Hit Ac 24 dmg 6 against webbing.(If needed)

when the Rapke thing screams Yanosh shivers but carries on with his duties.

The shimmering Axe continues to attack spider 3.

Hit Ac 13
Hit Ac 25 crit threat (Nat 20)
Hit ac 20 no crit
Dmg total 2
(OoC thought I had made the crit disregaurd the last 2 d8 rolls)

will save vs slow = 21
will save vs scream = 19

Spells cast
Bless Tattoo +1/4mins
Spiritual weapon


Trellus (AC 24, 88/88 hp, Freedom of Movement, Shield of Faith, Air Walk)  d20+17=32 d20+17=21 d20+16=24
Monday February 25th, 2008 4:18:11 PM

Will save 1 - 32
Will save 2 - 21

Trellus feels the lassitude tickle at his senses before negligently brushing it aside.
What grass eater is doing THAT? he wonders idly.

The screaming rapke is a lot more obvious. But Trellus has heard the real thing, and dude, that ain't it. The cleric doesn't even turn his head.

"Yanosh, just kill something. I'll deal with Tishe," he directs. The blond man walks across the air to his stuck packmate, glancing down at the 'dead' spider below him as he does.
[is it healing itself?]

Arriving behind Tishe, Trellus hurriedly sketches a spell, while keeping an eye on the spider and the rapke-thing. "Let's get you outta there."
[Air Walk to R31]
[Defensively casting (Concentration check 24 v DC 19 to avoid AoO) Freedom of Movement on Tishe]

"Everyone stay close to the exit in case we need to pull back!" he warns.

--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Status - Gry, Gilan, Flea
Freedom of Movement
Shield of Faith - +2 AC [5/10 rounds]
Air Walk

------
Spells Prepared:
Highlight to display spoiler: {
{cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- Air Walk, *Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)
}


Gilan [HP: 118/118 - AC: 26] [greater magic fang, freedom of movement, bear str, bless] and Ciaran [HP: 80/80 - AC: 24 bear str, bless] (Substitute Cayzle)  d20+6=16 d20+6=25 d6+3=4 2d6(4+1)=5 d20+8=16 d20+8=20 d20+8=25 d6+3=7 2d6(1+2)=3 d20+11=28 d20+11=24 2d8(7+7)+12=26 2d8(6+4)+12=22 d20+11=19 d20+3=16 d20+3=7
Monday February 25th, 2008 5:01:07 PM


[OOC: Last round, did the worm attack?]

Gilan's summoned allies continue to attack the worm.

Thoqquas vs Worm:

Thoqqua 5 moves to T17 and attacks at +6 (+4 base +2 flanking) -- if he survives the AoO that that may provoke. (recall that hitting a Thoqqua inflicts 2d6 fire damage on the attacker). His attack is a 16 -- a miss.

Thoqqua 4 moves to 17V, also flanking and attacking at +6. Hopefully there is no AoO because the worm lacks combat reflexes? His attack is a 25! A hit for 4 slam damage and 5 fire damage (the fire damage bypasses damage reduction, if any).

Thoqqua 3, 2, and 1 all use the typical Thoqqua spring-charge attack, attacking at +4 base, +2 charge, +2 flank. They have a -2 AC this round. Attacks hit 16, 20, and 25, so one hits for 7 slam damage and 3 fire damage.

Note that the worm must make two DC12 reflex saves or catch fire for 1d4 rounds. What that does, I don't know, and the SRD seems ambiguous.

Large Earth Elemental vs Worm: Then the elemental makes its two punch attacks, at +2 with the flanking bonus, and with a -4 on the attack so as to use its Power Attack. They also gain +1 to hit and damage from earth mastery. The total mod is +11. They hit AC28 and AC24. Total damage (at +5 over book damage) is 26+22=48.

The elemental has taken 12. Its AC is 18, and its hp are 56 of 68.

Gilan's summoning from last round, a SNAIV, is now complete. He calls a Unicorn. He causes it to appear at U-V-27-28. It immediately makes a full attack on spider 2. The horn hits AC19 - a miss. the two hooves both miss too.

Gilan moves up with his dog, right to Spider 1. Is it dead? regenerating? Just in case, Gilan and the dog rip into it. (do you need rolls? I'm assuming no?)

[Bless(Gilan) from Yanosh)]
[Bear's Strength(Gilan)]
[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2)*, lesser restoration
3rd(4): cure moderate wounds, greater magic fang(2)*, call lightning*
4th(3): cure serious wounds, dispel magic*, freedom of movement*
5th(2): cure critical wounds*, wall of thorns*
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

ADM Steven: fixed Unicorn link

Olaf (AC 22, HP 58/58)  d20+9=21
Monday February 25th, 2008 6:06:32 PM

"Stay close..." Olaf mutters to himself. "Now how'm I gonna do that?" Hearing the scream, he is momentarily distracted, but otherwise keeps his cool [will save 21 vs DC 12]. He moves, still at his slow pace, to Z23 with a double move action, hoping to provide some flanking once he is discovered.


Vayine HP 82/82 AC 26+4 (barkskin) endure elements, barkskin.  d20+7=22 d20+21=22 d20+16=22 d10+10=11 d10+10=20
Monday February 25th, 2008 10:25:28 PM

Will Save=22 (Save)

Vayine Seeing the Druid and his wolf taking care of the spiders corpse and seeing Murdock safe for the moment, charges the Spider 2. with an intimidating scream he slashes the giant creature.

Attack 1 Hits AC 22 for 11 Damage
Attack 2 Hits AC 22 for 20 Damage
Total Damage 31

DM Apology (JohnP) 
Monday February 25th, 2008 11:11:25 PM

Home late, sick wife ... blah, blah, blah.

I'll post tomorrow, hopefully after the remaining players have posted.

Murdock AC22 HP 35/35 (sub= SteveK) Mage Armor  d20+10=25 d20+10=12 d20+10=20 d20+16=30
Tuesday February 26th, 2008 1:29:16 AM

Murdock feels the insidious effects of lethargy try to steal his will to act, and he dismisses the attempt. (Will:25) Likewise, the effects of the Rapke do not overcome the driven elf.

Deciding something has to be done to reduce the numbers against the Bloodpack, Murdock steps back five feet and defensively casts (Concentration: 20) Black Tentacles on the group at entrance "C". (Grapple: 30)

Spells
Endure Elements (from Tishe')
Mage Armor: +4 AC (8 hours)
Lesser Globe Invulnerable (5 rounds)
Black Tentacles: (8 rounds) 20 foot diameter all get grapple check d20+16. Any grappled gets new check per round or d6+4 damage.

Spell List:Highlight to display spoiler: {
Spell Like Abilities: Dancing Lights*, Darkness**, Faerie fire**, Prestidigitation**, Flare**
0 Level (4+1) Detect Magic*, Light*, Disrupt Undead*, Detect poison*, Message*,
1st Level (4+2) Magic Missile***(sm), Sleep*, Mage Armor, Obscuring Mist*,
2nd Level (3+1) Scorching Ray, Web*(sm), Invisibility*(sm), Spider Climb*
3rd Level (2+1) Fireball*(sm), Gaseous Form*(sm), Haste*
4th Level (2+1) Evard's Black Tentacles, Lesser Globe of Invulnerability, Wall of Fire
}

Tishe' (AC 16 HP 47/61 -4 STR), Tacia (AC 19 HP 13/26 -4 STR)  d20+13=23 d20+13=20 d20+13=20 d20+13=29 d20+3=9 d20+8=15 9d6(6+5+1+2+4+4+1+6+1)=30
Tuesday February 26th, 2008 1:40:18 AM

Tacia is also affected by the spider's poison (Fort DC 15), but is able to use the image of Tishe' to overcome the slow and scream effects(Will 20 and 29). The dog backs off growling and staying away from the spider.

The monkey is overcome by the Rapke's scream (Will DC 9) and pelts full tilt through the Bloodpack lines and up the tunnel.

Tishe' herself is not affected by the slow or scream (Will DC 23, 20) and is thankful for the spell from Trellus to get her out of the webbing. With her new-found freedom, Tishe' raises her staff of Ice and a rod of enlarge and casts a 120 foot cone of cold through the spider, the rapke, and catching the humanoids coming through the entrance on the left!

Cone of Cold: 30 damage, Reflex DC 19 for half

DM Sanity
Rod of Extend: 3 of 3 used
Pearl of Power: used
Staff of Ice: 7 charges
Rod of Enlarge: 1 of 3 used

Spells
1 Celestial Monkey (3 rounds) AC:14 HP:6 A:+4(claw) D:1-2hp; drkvsn; acid/cold/electric/5; SR 6; smite

Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 10 minutes
Pass w/out Trace (on Flea) 300 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)10 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace*, Soften Earth/Stone*
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!*, Grease, Shield*, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Yanosh AC20 -- HP76/76 
Tuesday February 26th, 2008 11:42:36 AM

"With pleasure!" with that said Yanosh steps around Tishe' sheathing his sword nearly as fast as his War Axe appears in his hand. Stepping between Tishe' and the spider.

(OoC I dont want to make any more of a move with out a DM post.)

Grymash 
Tuesday February 26th, 2008 7:40:19 PM

Grymash continues his charge and avoids sneezing from all the giant, hairy spider dander.

Flea (AC 21, 47/62 HP) Status, Bless  d20+3=16 d20+4+1 for Bless=14 d20+13=31 4d4(3+1+3+1)+4=12
Tuesday February 26th, 2008 7:45:07 PM

Lucky once, Flea's lacklustre response costs her when Spider #2, bites with its needle sharpe teeth. The rogue somehow finds the fortitude to fight off the spider-poison, though (Fort save=16).

Domi must be with the gnome this day, for Flea is also able to brush off the shrill scream of her nemesis (Will save=14).

Flea takes one step back, closer to her pack-mate and allies and triggers her wand at the spider in front of her. (UMD=31, 12 pts Magic Missile dmg. Spider #2)


DM Sanity:

Position: 24T

-Wand of Magic Missile 29/50 charges remaining
-Boots of Speed-p. 250 DMG-used 1/10-basic movement is 20 ft, 40 hasted
-Pass w/out Trace (from Tishe) 300/350 minutes, move through any type of terrain and leave neither footprints nor scent
-Status (from Trellus)
-Bless from Yanosh


(steveK) 
Tuesday February 26th, 2008 9:25:01 PM

checking in, bad computer access while at a conference...

The Worm - Round 5 (DM JohnP)  d20+9=15 d20+15=30 3d6(2+6+5)+10=23 2d6(3+5)=8 d20+9=12 d20+16=19 d20+10=21 d20+10=20 d20+10=30 d20+10=29 d20+10=22 d20+10=16 d20+7=18 d20+8=26 d20+8=13 d20+4=15 d20+4=21 d20+4=12 d20+4=18 d20+4=9 d20+4=20 d20+4=8 d20+15=33 3d6(2+6+4)+10=22 d20+12=29 2d8(5+1)+8=14 d20+6=16 d20+10=29 d6+2=5 2d6(5+1)=6
Wednesday February 27th, 2008 12:10:19 AM

Ayreon withstands the magic and sends three arrows plunging into the spider threatening Tishe'. The thing is injured but not badly enough to drop it.

Grymash rushes in to attack the same spider, avoiding its fangs as he closes with it. The double axe delivers a mighty blow that isn't quite enough to drop the thing. His spiritual Soulcleaver continues to slice into the fallen spider 1, ensuring that it doesn't get up anytime soon.

Yanosh manages to strip the webbing from Tishe'. His summoned weapon almost, but not quite, drops Spider 3.

Trellus glances over as he moves towards Tishe', confirming his fears that these things are still healing themselves. Once he is behind the theurge, he casts a spell that will allow her to move freely.

Thoqqua 5 moves, getting squashed as it does. There is a sizzling sound and a nauseating odour of burned flesh fills the room. Thoqqua 4 safely moves and then causes more sizzling.

The remaining three thoqqua attack, unable to charge because they are immediately beside the worm and cannot move 10 feet. Still, the last one hits and causes more sizzling.

The earth elemental thumps on the worm twice.

A unicorn appears and attacks spider 2. It can't hit, though.

Finally, Gilan and Ciaran move up to the "dead" spider. As Trellus learned, the thing is healing as it lays there. Dispatching the thing will have to occur next round. Perhaps Ciaran can be ordered to dispatch the thing?

Olaf successfully moves past the spider since it is so focused on Flea and the other members of the Bloodpack.

Vayine charges spider 2, avoiding it's fangs. The drow does enough damage to drop the thing, weakened as it was by the spells cast by Trellus and Tishe'.

Murdock withstands the spell and screams. He steps back and casts a spell that summons a mass of tentacles near one of the entrances. The rapke-thing and all but one of the creatures are grappled by the tentacles.
DM Note -- Placed the spell so that Olaf not inside the area.

Tishe' resists the magic and then uses her items to cast a huge attack spell that drops the spider in front of her and several of the humanoid-things.

Flea also successfully resists the magic and screams. She steps back to ready a wand and sees that her target is already fallen.

++++++


The worm bashes the earth elemental, doing some significant damage.
Worm -- bash hits AC 33, 22 damage crushing to elemental

Spider-thing 2 attempts to get to its feet. Something or someone hits it, sending it back to the floor to continue healing.
Anyone able to make an AoO may do so

Rapke-thing 1 is grappled and cannot escape.

Rapke-thing 2 pushes over the fallen spider-thing 3 to close with Grymash. It bites the half-orc, drawing blood.
Rapke-thing 2 -- bite hits AC 29, 14 damage

Rapke-thing 3 screams before moving to close with Vayine. It doesn't attack.
Ayreon, Gilan (Ciaran) (Unicorn), Grymash, Murdock, Tishe' (Tacia), Trellus, Vayine, Yanosh -- DC 12 Will save or be stunned for 1d4 rounds

Rapke-thing 4 screams and moves to close with Tishe'.
Ayreon, Gilan (Ciaran), Murdock, Tishe' (Tacia), Trellus, Yanosh -- DC 12 Will save or be stunned for 1d4 rounds

The first of the humanoid-things attacks the earth elemental but misses. The other humanoids in that group do nothing more.
Humanoid 1 -- claw misses AC 16

Humanoid 9 moves ahead, through the open door and into the building to attack the thoqqua.
Humanoid 9 -- claw hits AC 29, 5 damage to thoqqua (6 taken from fire)

The other humanoids remain where they are.

Opponent Information
Humanoids - AC 20
Spider-things - AC 21
Rapke-things - AC 22
Worm - AC 21

MAP - ROUND 5

Ayreon [ AC24 - HP 77/77 ]  d20+7=19 d20+7=23 d20+16=33 d20+16=24 d20+11=18 d8+8=14 d8+8=14
Wednesday February 27th, 2008 3:32:12 AM

(will saves: 19 ; 23 - both succesfull)

Again the Rapke scream but no longer Ayreon feels threathened by their roar. On his turn he too roars at them... only with less effect...

Then he sends arrows into Rapke4 which is threatening Tische'.

Arrow 1 hits AC33 - damage 14
Arrow 2 hits AC24 - damage 14
Arrow 3 hits AC18 - miss
Total damage: 28Hp

If the Rapke descides to change target and charge Ayreon, the Drow fighter will drop his bow and quick draw his Keen Rapier...

Ayreon 
Wednesday February 27th, 2008 5:11:18 AM

Added chat sheet to Google Docs

Olaf (AC 22, HP 58/58)  d20+10=26 d6+2=7 2d6(6+3)=9 d20+15=16 d20+10=18
Wednesday February 27th, 2008 1:53:12 PM

Finally breaking his concealment, Olaf takes an attack of opportunity against the flailing spider 2, aiming viciously at its underbelly with his plain metal sickle. [hit AC 26 +2 for flanking +1 for bless +4 for prone = 33, for 7 points of damage + 9 points of sneak attack damage (flanking)]

He then starts a weaving, tumbling movement to Z27 [20' tumble movement, tumble roll of 16 vs DC 15 check to prevent AoO], and lays into Rapke 3's flank. [hit AC 18 +2 (flanking) +1 (bless) = 21 (miss)]

Trellus (AC 24, 88/88 hp, Freedom of Movement, Shield of Faith, Air Walk)  d20+17=24 d20+17=24 3d8(3+4+5)+5=17
Wednesday February 27th, 2008 2:10:37 PM


Two spells later, and suddenly the Bloodpack isn't in danger of getting swarmed under.
"Very waxed pick!" he exclaims to Tishe. "Now, back up and let Yanosh get in there."

The rapke-things scream. Trellus ignores them.
[Will saves 24 and 24]

The cleric pulls out a wand and taps Tishe with it.
[CSW - 17 hp healed]

"Dudes, remember you gotta take a second to totally cut their reeds when they go down, or they'll just come back," he reminds the group.


--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Status - Gry, Gilan, Flea
Freedom of Movement
Shield of Faith - +2 AC [6/10 rounds]
Air Walk

------
Spells Prepared:
Highlight to display spoiler: {
{cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- *Air Walk, *Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- *Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)
}


Gilan 
Wednesday February 27th, 2008 5:01:39 PM

turn to come later this eve.

Grymash (AC 28, hp101/115, barkskin)  d20+7=22 d20+16=29 d20+16=21 d20+11=23 d20+11=17 d20+16=29 d8+10=16 d8+5=11 d8+10=15
Wednesday February 27th, 2008 6:57:57 PM

Soulcleaver puffs out of existance, leaving the fallen spider behind.

Grymash hears the rapke-things scream (Will save 22), but it does nothing to lessen the half-orc's resolve. Though he answers with his own, "AAAUURRRRGGGHHHHH!!!" The unfortunate deformed beast soon realizes there are creatures in the Sargrass that are best to be avoided. Will the rapke-thing survive this lesson?

(Two-weapon attack on R2.
Attack1: HitAC 29. Damage 16.
Attack2: HitAC 21, hero point 29. Damage 11.
Attack3: HitAC 23. Damage 15.
Attack4: HitAC 17. Miss.
Total Damage: 32. -3 Con to R2.)



Yanosh AC20 --HP76/76  d20+7=23 d20+7=19 d20+5=18 d20+5=16 d20+8=26 d20+3=17 d10+3=13
Wednesday February 27th, 2008 7:57:24 PM

Another cold chil races down the burned Dwarfs spine as the things scream again (saves vs will 23&19). the spiritual weapon attacks once more against the spider threatening Tishe' and himself.
Missing both times Yanosh growls in anger as he strikes at the spider with his own War Axe. His Axe slices in on the first strike but glances off on the second. (hit Ac 26 dmg 13 hit Ac 17 miss)

Spells
Bless +1/4 mins
spiritual weapon


Tishe' (AC 16 HP 61/61 -4 STR), Tacia (AC 19 HP 26/26 -4 STR)  d20+13=31 d20+13=20 d20+13=19 d20+13=16
Wednesday February 27th, 2008 8:53:07 PM

Tishe' and Tacia are still unaffected by the rapke's screams, but the two look at each other and decide it is time to retreat!

Withdrawing from the Rapke (full round move away, doesn't incur AOO for first 5 feet) Tishe' squeezes past Trellus to stand behind the cleric (to S,32) "Thanks, Sweetie!" she says as she gets healed, and she shares the spell with Tacia, helping her canine companion too.

Tacia also withdraws to keep with her human (going to S,33)

DM Sanity
Rod of Extend: 3 of 3 used
Pearl of Power: used
Staff of Ice: 7 charges
Rod of Enlarge: 1 of 3 used

Spells
1 Celestial Monkey (2 rounds) AC:14 HP:6 A:+4(claw) D:1-2hp; drkvsn; acid/cold/electric/5; SR 6; smite

Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 10 minutes
Pass w/out Trace (on Flea) 300 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)10 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace*, Soften Earth/Stone*
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!*, Grease, Shield*, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

DM Notice (JohnP) 
Wednesday February 27th, 2008 10:58:01 PM

Only six of 10 people posted, so I'm delaying the DM post until tomorrow night.



Gilan [HP: 118/118 - AC: 26] [greater magic fang, freedom of movement, bear str, bless] and Ciaran [HP: 80/80 - AC: 24 bear str, bless] (Substitute Cayzle)  d20+6=11 d20+6=12 d20+6=24 d20+6=10 d6+3=7 2d6(3+3)=6 d20+11=19 d20+11=17 d20+6=11 d20+6=15 d20+5=12 d20+5=16 d20+14=28 d20+14=29 d8+9=15
Wednesday February 27th, 2008 11:18:16 PM


Gilan's summoned allies continue to attack the worm.

Thoqquas vs Worm:

Thoqqua 5 is dead

Thoqqua 4 moves to 17V, also flanking and attacking at +6. Hopefully there is no AoO because the worm lacks combat reflexes? His attack is a 25! A hit for 4 slam damage and 5 fire damage (the fire damage bypasses damage reduction, if any).

Thoqquas 4, 3, 2, and 1 all attack with a +2 flank bonus. Attacks hit ACs 11, 12, 24, and 10, so one hits the worm for for 7 slam damage and 6 fire damage.

Note that the worm must make one DC12 reflex save or catch fire for 1d4 rounds. What that does, I don't know, and the SRD seems ambiguous.

Large Earth Elemental vs Worm: Then the elemental makes its two punch attacks, at +2 with the flanking bonus, and with a -4 on the attack so as to use its Power Attack. They also gain +1 to hit and damage from earth mastery. The total mod is +11. They hit AC19 and AC17. Two Misses!

The elemental has taken 12+17. It was cured for 17. Its AC is 18, and its hp are 54 of 68.

The Unicorn tries to resist the harch cries of the rapkes. It rolls an 11 and a 15 -- IF the Rapke are evil, the the unicorn's magic circle saves it! Otherwise it is stunned.

If the unicorn is unstunned, then it deals the needed death blow to Spider 2.

Gilan's dog moves to keep close to Gilan. It saves both times with a 12 and a 16. It deals the death blows to Spider 1.

Gilan saves twice, no problem. He casts a cure, then, holding the charge, steps over to 25-26-R-S, maybe drawing an AoO from R2. Once there, he touches the elemental to cure it: he heals it for 15 hp damage.

[Bless(Gilan) from Yanosh)]
[Bear's Strength(Gilan)]
[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2)*, lesser restoration
3rd(4): cure moderate wounds*, greater magic fang(2)*, call lightning*
4th(3): cure serious wounds, dispel magic*, freedom of movement*
5th(2): cure critical wounds*, wall of thorns*
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Flea (AC 21+1, 47/62 HP) Status, Bless, Haste  d20+4+1 bless=21 d20+4+1 bless=7 d20+4+1 bless=21 d20+17=22 d20+12+2 flanking+1 hasted+1 bless =24, d4+2=4 4d6(4+6+4+5)=19 2d6(5+3)=8
Wednesday February 27th, 2008 11:39:05 PM

Rapke #3 screams but the gnome ignores the sound Will save=21) as she gets ready to move into position against the one Gilan is dancing around. Before she can make her move, Rapke #4 cries out. The rogue hesitates, but through a heroic effort overcomes the sound (Will save=7, burned hero point, second roll=21).

Sucking up her courage, Flea activates the magic of her boots, and dashes into position (25Q? or best flanking position with Gilan) after tumbling (Tumble=22) to avoid its reach. The rogue slashes out with her holy short sword against rapke #2 (Hit AC 24, 4 pts dmg, +19 pts flanking dmg, +8 extra if rapke is evil)

DM Sanity:

Position: 25Q

-Wand of Magic Missile 29/50 charges remaining
-Boots of Speed-p. 250 DMG-used 2/10-basic movement is 20 ft, 40 hasted
-Pass w/out Trace (from Tishe) 300/350 minutes, move through any type of terrain and leave neither footprints nor scent
-Status (from Trellus)
-Bless from Yanosh



Murdock AC22 HP 35/35 (sub= SteveK) Mage Armor  d20+10=29 d20+10=12 d20+10=16 d20+10=13 4d6(3+6+4+6)=19 4d6(6+2+3+3)=14
Thursday February 28th, 2008 12:02:24 AM

The first Rapke screams and Murdock sneers at the feeble attempt (Will:29), but he is totally caught unprepared for the second scream. The vibrations nearly sink into his bones before he pushes himself erect. (Will:12 whew!)

Pointing a finger at the offending rapke, two lines of fire impale the beast. (Scorching Ray: Touch AC 16, 13 Damage 19 and 14)

Spells
Endure Elements (from Tishe')
Mage Armor: +4 AC (8 hours)
Lesser Globe Invulnerable (4 rounds)
Black Tentacles: (7 rounds) 20 foot diameter all get grapple check d20+16. Any grappled gets new check per round or d6+4 damage.

Spell List:Highlight to display spoiler: {
Spell Like Abilities: Dancing Lights*, Darkness**, Faerie fire**, Prestidigitation**, Flare**
0 Level (4+1) Detect Magic*, Light*, Disrupt Undead*, Detect poison*, Message*,
1st Level (4+2) Magic Missile***(sm), Sleep*, Mage Armor, Obscuring Mist*,
2nd Level (3+1) Scorching Ray, Web*(sm), Invisibility*(sm), Spider Climb*
3rd Level (2+1) Fireball*(sm), Gaseous Form*(sm), Haste*
4th Level (2+1) Evard's Black Tentacles, Lesser Globe of Invulnerability, Wall of Fire
}


Yanosh 
Thursday February 28th, 2008 11:26:40 AM

(OoC waiting dm post.)

Vayine HP 82/82 AC 26+4 Barkskin, Endure Elements  d20+7=27 d20+19=36 d20+14=30 d10+10=16 d10+10=17
Thursday February 28th, 2008 5:25:02 PM

Vayine Laughs off the Rapkes scream (Prefect roll, Nat 20) and attacks the screaming creature (Rapke R3)

Attack 1 hits AC 36 for 16 Damage
Attack 2 Hits AC 30 for 17 damage.

total damage 33

Grymash 
Thursday February 28th, 2008 5:52:29 PM

The rapke's body, ripe with blood, squirts out in all directions from his wounds. Much like a handful of grapes squeezed in Gry's vice-like paws. "LOOK! WEEZ GOTS UH SPRAYER!!"

The Worm - Round 6 (DM JohnP)  d10+3=8 d20+16=19 d20+16=32 d6+4=8 d20+16=22 d6+4=7 d20+16=28 d6+4=10 d20+16=28 d6+4=9 d20+16=33 d6+4=7 d20+16=21 d6+4=5 d20+15=19 3d6(4+3+4)+10=21 d20+12=23 d20+7=8 d20+7=8 d20+6=20 d6+2=4 d20+6=9 d20+10=28 d6+2=4 2d6(1+3)=4 d20+10=21 d6+2=6 2d6(2+6)=8
Thursday February 28th, 2008 11:24:19 PM

Ayreon sends three arrows at the nearest rapke-thing, hitting twice. It isn't enough to down the creature, though.

Olaf reveals himself to drop one of the spider-things as it tries to rise from the floor. Then he moves agilely to flank one of the rapke-things but is unable to hit.

Trellus encourages his companions even as he heals Tishe'.

Grymash unleashes a whirlwind of fury unto the nearest rapke-thing. It falls to the ground, barely breathing.

Yanosh lashes out at the fallen spider-thing, beating it further into unconciousness.

Tishe' retreats away from the creatures.

The thoqqua attack and the smell of burning flesh is stronger in the room.

The elemental keeps swinging but cannot hit the worm even with the distractions provided by the thoqqua.

The unicorn is not protected by its magic and is stunned by the rapke-thing's scream.

Ciaran moves close and dispatches one of the spider-things.

Gilan casts a healing spell and moves forward to heal his elemental. No creatures are still standing to threaten the druid and he successfully heals the elemental.

Flea is about to go tumbling around but realizes that her target is already on the floor. Instead, she tumbles towards the closest rapke-thing and strikes it.

Murdock barely withstands a scream but responds with a line of fire that severely burn rapke-thing 4. It is so completely burned that it is beyond even its regenerative ability.

The black tentacles cannot damage the rapke-thing that they have caught but all of the humanoid-things are crushed.

Vayine nearly finishes off the rapke-thing but it is still standing.

++++++


The worm bashes the elemental, knocking a good-sized chunk of dirt away.
Worm -- bash hits AC 19, 21 damage

None of the spiders are moving.

Rapke-thing 3 makes a futile attempt to attack Vayine, missing with all of its attacks.
Rapke 3 -- bite misses AC 23
Rapke 3 -- claw misses AC 8 (natural 1)
Rapke 3 -- claw misses AC 8 (natural 1)


Humanoid 1 attacks the earth elemental, hitting once but barely doing any damage.
Humanoid 1 -- claw hits AC 20, 4 damage
Humanoid 1 -- claw misses AC 9


Humanoid 9 attacks thoqqua 4 again, hitting twice and getting burned.
Humanoid 9 -- claw hits AC 28 on thoqqua 4, 4 damage (and 4 fire damage taken)
Humanoid 9 -- claw hits AC 21 on thoqqua 4, 6 damage (and 8 fire damage taken)


The rest of that group of humanoids begin moving around the speakers platform, possibly to get on the other side of the thoqqua.

Opponent Information
Humanoids - AC 20
Spider-things - AC 21
Rapke-things - AC 22
Worm - AC 21

DM Request - Please indicate if you prefer an alternate target if the original one in your post is already down.

MAP - ROUND 6

Ayreon [ AC24 - HP 77/77 ] 
Friday February 29th, 2008 6:46:01 AM

No other targets close by, Ayreon jumps down the benches and moves into the arena (R27). Ready to aid Gilan should he be attacks from behind by the recovering Rapke.



Trellus (AC 24, 88/88 hp, Freedom of Movement, Shield of Faith, Air Walk) 
Friday February 29th, 2008 2:50:11 PM


"Hit it again, Gry!" Trellus cheers on his packmate. "Make sure it STAYS down."

After stowing his wand, the cleric moves forward to aid the barbarian in finishing off the spider-thing.
[Stow wand, using Air Walk, move to P29 while drawing mace]

"Anybody see any windows we can use to throw some more picks at Momma?" he asks.

--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Status - Gry, Gilan, Flea
Freedom of Movement
Shield of Faith - +2 AC [7/10 rounds]
Air Walk

------
Spells Prepared:
Highlight to display spoiler: {
{cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- *Air Walk, *Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- *Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)
}


Yanosh AC20 --HP76/76 
Friday February 29th, 2008 3:56:35 PM

Yanosh leaps to the areana floor and charges the closest foe. The spiritual Axe shimmers and goes out as the Dwarf leaps down.

Tishe' (AC 16 HP 61/61 -4 STR), Tacia (AC 19 HP 26/26 -4 STR)  4d4(4+3+2+3)+4=16
Friday February 29th, 2008 4:52:16 PM

Rapidly running out of possible attacks, the plain-faced spellweaver digs through her pockets one more time and comes up with a wand.

Pointing it at the surviving Rapke and speaking the command word, four magic missles erupt from the end and unerringly strike!

Wand of Magic Missles 7th level: 16 damage

DM Sanity
Rod of Extend: 3 of 3 used
Pearl of Power: used
Staff of Ice: 7 charges
Rod of Enlarge: 1 of 3 used

Spells

Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 10 minutes
Pass w/out Trace (on Flea) 300 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)10 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace*, Soften Earth/Stone*
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!*, Grease, Shield*, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Murdock AC22 HP 35/35 (sub= SteveK) Mage Armor  4d4(3+3+4+3)+4=17
Friday February 29th, 2008 4:55:36 PM

Murdock thinks Tishe' has a fine idea, but the drow needs no wand! Looking at the podium, he attempts to see even a glimpse of the worm that would be enough to target the beast. (17 damage)

IF he fails to see the worm, the closest enemy standing will be good enough, he thinks.

Spells
Endure Elements (from Tishe')
Mage Armor: +4 AC (8 hours)
Lesser Globe Invulnerable (4 rounds)
Black Tentacles: (5 rounds) 20 foot diameter all get grapple check d20+16. Any grappled gets new check per round or d6+4 damage.

Spell List:Highlight to display spoiler: {
Spell Like Abilities: Dancing Lights*, Darkness**, Faerie fire**, Prestidigitation**, Flare**
0 Level (4+1) Detect Magic*, Light*, Disrupt Undead*, Detect poison*, Message*,
1st Level (4+2) Magic Missile**(sm), Sleep*, Mage Armor, Obscuring Mist*,
2nd Level (3+1) Scorching Ray, Web*(sm), Invisibility*(sm), Spider Climb*
3rd Level (2+1) Fireball*(sm), Gaseous Form*(sm), Haste*
4th Level (2+1) Evard's Black Tentacles, Lesser Globe of Invulnerability, Wall of Fire
}

Gilan [HP: 118/118 - AC: 26] [greater magic fang, freedom of movement, bear str, bless] and Ciaran [HP: 80/80 - AC: 24 bear str, bless] (Substitute Cayzle)  d20+6=20 d20+6=19 d20+6=15 d20+6=25 d6+3=6 2d6(6+6)=12 d20+11=15 d20+11=16 3d8(8+4+7)+9=28
Friday February 29th, 2008 4:57:54 PM


Gilan's summoned allies continue to attack the worm.

Thoqquas vs Worm:

Thoqqua 5 is dead

Thoqqua 4 (down 10 hp), 3, 2, and 1 all attack with a +2 flank bonus. One hits AC25 for 6 slam damage and 12 fire damage!

Note that the worm must make one DC12 reflex save or catch fire for 1d4 rounds. What that does, I don't know, and the SRD seems ambiguous.

Large Earth Elemental vs Worm: Then the elemental makes its two punch attacks, at +2 with the flanking bonus, and with a -4 on the attack so as to use its Power Attack. They also gain +1 to hit and damage from earth mastery. The total mod is +11. They hit AC15 and AC16. Two More Misses!

The elemental has taken 12+17. It was cured for 17. Then it took 16 most recently. Its AC is 18, and its hp were 38 of 68.

Then it was cured for 28 (see below), bringing it to 66 of 68.

The Unicorn is stunned (first round!)

Still staying close to Gilan, his dog moves to R26 and finishes off the downed Rapke-thing.

Gilan pumps more curing into his elemental -- 28 hp of curing.

[Bless(Gilan) from Yanosh)]
[Bear's Strength(Gilan)]
[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2)*, lesser restoration
3rd(4): cure moderate wounds*, greater magic fang(2)*, call lightning*
4th(3): cure serious wounds*, dispel magic*, freedom of movement*
5th(2): cure critical wounds*, wall of thorns*
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Vayine HP 82/82 AC 26+4 Barkskin, Endure Elements.  d20+19=26 d20+14=18 d10+10=14 d10+10=11
Friday February 29th, 2008 10:59:56 PM

"WHY WONT YOU DIE" the drow screams as he rips into the Rapke (R3) with his sword.

Attack 1 Hits AC 26 for 14 Damage.
Attack 2 Miss

total damage 14

Olaf (AC 22, HP 58/58)  d20+10=22 d6+2=7 2d6(1+2)=3
Friday February 29th, 2008 11:19:45 PM

"Take that!" Olaf shouts at the Rapke, aiming again at the unprotected belly of the beast. [hits AC 22 +2 for flanking +1 for bless=25, 7 points of damage, 3 points of sneak attack=10 damage]

On the other hand, if the Rapke is already down at this point, Olaf will take his turn to deliver a coup de grace.

Flea (AC 21+1, 47/62 HP) Status, Bless, Haste 
Sunday March 2nd, 2008 7:43:17 PM

Flea backs away from rapke #3 with haste, figuring that her companions will see that it succumbs. The rogue looks 'round for enemies and spies the worm thing in its barricade. Squeezing behind Vayine and the stunned unicorn, Flea moves right and tries to locate one of the doors. If it seems locked, she will sheath her sword and rifle through her pouch in order to find her tools...

DM Sanity:

Position: 31X

-Wand of Magic Missile 29/50 charges remaining
-Boots of Speed-p. 250 DMG-used 3/10-basic movement is 20 ft, 40 hasted
-Pass w/out Trace (from Tishe) 300/350 minutes, move through any type of terrain and leave neither footprints nor scent
-Status (from Trellus)

[i](OOC: DM, please describe the enclosure around the worm a bit.)


Grymash (ac26, hp104/115, barkskin)  d20+14=31 d8+32=34 d8+32=38 d8+32=40
Sunday March 2nd, 2008 9:01:56 PM

Grymash looks back towards Trellus and gives him a nod, then turns to the giant spider next to him. The half-orc raises his blood-soaked ax to the air and brings one last fell stroke down on the monstrous arachnid.

(Coup de grace attack. Powerattack -9hit/+18dam.
HitAC 31. Automatic crit. Damage: 34+38+40=112.
Spider needs to make a Fort Save DC 127 or die.
Oh, and he loses a point of Con.)

Ayreon 
Monday March 3rd, 2008 12:14:01 PM

awaiting DM post.

ooc: posting report will be here in the morning

Yanosh 
Monday March 3rd, 2008 3:32:22 PM

OoC Also awaits the posting of the gracious DM.



Flea (AC 21+1, 47/62 HP) Status, Bless, 
Monday March 3rd, 2008 10:23:19 PM

The rogue's eyes slide from side to side, making sure no one, or at least no enemy, is watching her.

The Worm - Round 7 (DM JohnP)  d20+16=23 d20+16=19 d20+16=24 d20+16=19 d20+16=25 d20+16=28 d20+16=35 d6+4=5 d6+4=9 d6+4=10 d6+4=7 d20+15=27 3d6(5+2+6)+10=23 d20+16=25 d20+6=22 d6+2=3 d20+6=19 d6+2=7 d20+10=13 d20+10=18 d6+2=5 2d6(2+1)=3 d20+10=17
Monday March 3rd, 2008 11:47:33 PM


Ayreon moves down from the bleachers to support Gilan and the others.

Trellus moves up beside Grymash and the fallen opponents.

Yanosh jumps down from the first row of the bleachers and charges the remaining rapke-thing.
DM Note -- No attack rolled and I didn't bother doing it.

Tishe' withdraws a wand from her robes and uses it to send four missiles of magical force towards the rapke-thing. The damage is enough to drop the thing.

Murdock casts the same spell but targets the worm. The doors on this side of the speakers platform are still closed but there are several small windows and openings that permit the mage to target the worm. The missiles strike home, injuring the creature.

The tentacles cannot crush the rapke-thing but four of the humanoids are crushed.

The thoqqua keep attacking and the smell of burning flesh becomes stronger.

The elemental apparently cannot hit the broad side of a barn.

The unicorn is still stunned while Ciaran dispatches one of the rapke-things. Gilan heals his elemental.

Vayine dispatches the fallen rapke-thing even as he screams at it.

Since the rapke-thing is already dispatched, Olaf removes the head from the spider. The body begins to rapidly decay to leave a pile of stinking goo.

Flea moves to examine a door into the speakers platform. She determines that it isn't locked, merely stuck or barred. Either way, the door simply needs a strong pull to open.

Grymash heeds the advice from Trellus and dispatches the nearest spider-thing.

++++++


The worm keeps bashing at the elemental, knocking another clump of dirt away.
Worm -- bash hits AC 27, 23 crushing damage

The rapke-thing cannot break free of the tentacles.

Humanoid 1 claws at the elemental, hitting twice and knocking a small clod of dirt off.
Humanoid 1 -- claw hits AC 22, 3 damage
Humanoid 1 -- claw hits AC 19, 7 damage


Humanoid 9 hit thoqqua 4 only once, getting burned for its troubles.
Humanoid 9 -- claw misses AC 13
Humanoid 9 -- claw hits AC 18, 5 damage to thoqqua 4 (and 3 fire damage taken)


Humanoid 10 moves around and attacks thoqqua 4, but cannot hit.
Humanoid 10 -- claw misses AC 17

Opponent Information
Humanoids - AC 20
Rapke-things - AC 22
Worm - AC 21

MAP - ROUND 7

Gilan [HP: 118/118 - AC: 26] [greater magic fang, freedom of movement, bear str, bless] and Ciaran [HP: 80/80 - AC: 24 bear str, bless] (Substitute Cayzle)  d20+6=8 d20+6=21 d20+6=14 d20+6=9 d6+3=4 2d6(4+1)=5 d20+13=22 d20+13=18 2d8(4+3)+10=17 d20+10=29
Tuesday March 4th, 2008 7:13:39 AM


Gilan's summoned allies continue to attack the worm.

Thoqquas vs Worm:

Thoqqua 5 is dead

Thoqqua 4 (down 15 of 16 hp!), 3, 2, and 1 all attack with a +2 flank bonus. One hits AC21 for 4 slam damage and 5 fire damage!

Note that the worm must make one DC12 reflex save or catch fire for 1d4 rounds. What that does, I don't know, and the SRD seems ambiguous.

Large Earth Elemental vs Worm: Then the elemental makes its two punch attacks, at +2 with the flanking bonus, and with a -2 on the attack so as to use its Power Attack. It also gains +1 to hit and damage from earth mastery. The total mod is +13 (+2 to hit and -2 damage over last round). Those fists hit AC22 and AC18. One hit for 17 hp damage.

The elemental had been at 66 hp of 68, but now it has taken (23-5)+(7-5) = 20 hp damage and is at 46 hp total.

The Unicorn is stunned (second round!)

Gilan's dog stays close.

Gilan sees that a Feat of Strength is called for. He squeezes between Gilan and the Elemental (the Elemental is kind of embedded in the wall!). He claws at the door's handle with two great paws, and PULLS! The polar bear's enhanced strength is 31, giving him a +10 on Strength checks. His roll is a 29! With any luck, he wrenches off the door!

Now, Gilan has already taken a five foot step to get to the door. So he cannot use his remaining move action to move out of the way. Probably he will give soft cover to the worm if anyone attacks the worm from behind him. But at least now there is a line of sight to the Worm for the rest of the party.

And using the squeezing rules, he is in kinda tight quarters here.

Well, at least he can give his earth elemental a gentle push, in this way communicating nonverbally with it that it should take a five foot step to Q-R-23-24. Call that a move action.

So the elemental is at Q-R-23-24 and Gilan is at S-T-24-25. The dog right behind him.

Spells in effect:

[Bless(Gilan) from Yanosh)]
[Bear's Strength(Gilan)]
[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2)*, lesser restoration
3rd(4): cure moderate wounds*, greater magic fang(2)*, call lightning*
4th(3): cure serious wounds*, dispel magic*, freedom of movement*
5th(2): cure critical wounds*, wall of thorns*
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Yanosh AC 20--HP76/76  d20+10=30 d20+10=14 d20+5=22 d10+3=12 d10+3=9
Tuesday March 4th, 2008 10:56:05 AM

(OoC I'm sorry if Yanosh seems to ber kinda erratic. I must admit I am having trouble telling some of the enemy from freinds on the map. Yanosh is charging to the closest enemy. I didnt roll an attack because I took jumping down from the bleachers and running as a move. with nothing left for an attack. To the rest of the Pack again I'm sorry for Yanosh's seeming lack of action. It will IMPROVE.)

Reaching the closest of his enemies Yanosh growls in anger at himself as much as at him target.
'Your inaction will cause you the lose of another Packmate,' a voice sounding like Garrett tells him. "I will not loose another Wunjo!" the Dwarven Cleric roars as his War Axe wistles through the air.
With the force of his rage the War Axe slams into his intended Target.(Hit AC 30(Nat 20 crit threat. Hit AC 14 crit threat miss) Again the Axe of the enraged Dwarf slices into his enemy.(Hit AC 22).

Total dmg 21

Spells cast
Bless Tattoo +1/4mins
Spiritual Weapon

Dm Highlight to display spoiler: {
Spells
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Detect magic

1 Bless*, Cure Light Wounds, Endure Elements, Hide from Undead

2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon*

*=cast spells
}

Olaf (AC 22, HP 58/58)  d20+10=28 d6+1=6 2d6(5+4)=9
Tuesday March 4th, 2008 11:15:31 AM

After severing a central artery of the spider with his sickle, Olaf looks at the mass of tentacles, and develops an idea. Drawing out his recurved shortbow and sheathing his sickle, he moves to AC25 (difficult movement on the last step) and takes aim at Rapke 1, which is conveniently grappled by the tentacles and thus vulnerable to his sneak attack. He hits AC 28+1 for bless=29, for 6 + 9 points of sneak attack = 15 damage.

Ayreon [ AC24 - HP 77/77 ]  d20+18=23 d20+13=33 d20+13=21 d8+8=15 d8+8=15 d8+8=16 d8+8=9
Tuesday March 4th, 2008 11:19:05 AM

With no clear line of sight Ayreon moves to O25 and then fires at Humanoid 5.

Arrow 1 hits AC23 - damage 15Hp
Arrow 2 hits AC33 - NAT 20 - Crit check AC21 - damage 15Hp + 16Hp + 9Hp
Total: 55Hp

He looks at the side of the center building checking if he'll be able to shoot inside soon...

ADM StevenVdB : Posting Record Game 10 
Tuesday March 4th, 2008 11:24:18 AM

Posting Report for Game 10 for the week of February 25 - March 2

Name - MTWTFSS - # - %

DM JohnP - --2X--- - 3 - 60%
Trellus - X-X-X-- - 3 - 100%
Tishe' - -XX-X-- - 3 - 100%
Gilan - X-X-X-- - 3 - 100%
Grymash - XXXX--X - 5 - 100%
Flea - -XX---X - 3 - 100%
Murdock - -X-XX-- - 3 - 100%
Vayine - X--XX-- - 3 - 100%
Ayreon - X-X-X-- - 3 - 100%
Yanosh - XXXXX-- - 5 - 100%
Olaf - X-X-X-- - 3 - 100%

Weekly Summary : The Worm Battle

Swiftly our friends battle the Worm minions as multiple summoned creatured fight their way to the core of the Dome fighting whatever lies in there...


Game Speed = 60% / Player posts needed = 3

- player reliability can not exceed 100%
- the DM sets the pace
- if a player makes 5 posts and a DM only 4 the game moves at 80% but the player is 100% reliable (not 120%)
- if the DM makes 5 posts and the player only 4 the game moves at 100% but the player is only 80% reliable


Trellus (AC 24, 88/88 hp, Freedom of Movement, Shield of Faith, Air Walk) 
Tuesday March 4th, 2008 1:45:39 PM


For the millionth time, Trellus whispers a prayer, thanking Domi that the death-machine that is Grymash is on his side.
"Wow," is all he can say. Looking down at the unused light mace in his hand, the blond man sheepishly stows it, resolving to stick to spells in the future.

Gilan seems to have the right idea, and the cleric pauses to see if the ice bear can get the sunbaked door open and give some dudes a shot at the creature he's pretty certain is the cause of all this.

In the meantime....
"Tishe, can you send another ice pick at those dudes over there <points toward K20>?" he asks.

While speaking, the pack's leader walks on the air to his right in order to get in the middle of things.
[Air Walk to T29]

--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Status - Gry, Gilan, Flea
Freedom of Movement
Shield of Faith - +2 AC [8/10 rounds]
Air Walk

------
Spells Prepared:
Highlight to display spoiler: {
{cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- *Air Walk, *Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- *Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)
}


Tishe' (AC 16 HP 61/61 -4 STR), Tacia (AC 19 HP 26/26 -4 STR)  4d4(1+4+2+1)+4=12
Tuesday March 4th, 2008 1:51:36 PM

"What a shady idea!" exclaims Tishe' at Murdock's ability. "Magic missles dont' miss!" With that, the brown-haired woman also takes careful aim and lets four missles through the open window at the worm.

Wand of Magic Missles 7th level: 12 damage

DM Sanity
Rod of Extend: 3 of 3 used
Pearl of Power: used
Staff of Ice: 7 charges
Rod of Enlarge: 1 of 3 used

Spells

Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 10 minutes
Pass w/out Trace (on Flea) 300 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)10 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace*, Soften Earth/Stone*
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!*, Grease, Shield*, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Murdock AC22 HP 35/35 (sub= SteveK) Mage Armor  4d4(4+3+2+4)+4=17
Tuesday March 4th, 2008 1:55:29 PM

Smiling grimly, Murdock follows Tishe's wand-based missles with some of his own. (17 damage)

Spells
Endure Elements (from Tishe')
Mage Armor: +4 AC (8 hours)
Lesser Globe Invulnerable (3 rounds)
Black Tentacles: (4 rounds) 20 foot diameter all get grapple check d20+16. Any grappled gets new check per round or d6+4 damage.

Spell List:Highlight to display spoiler: {
Spell Like Abilities: Dancing Lights*, Darkness**, Faerie fire**, Prestidigitation**, Flare**
0 Level (4+1) Detect Magic*, Light*, Disrupt Undead*, Detect poison*, Message*,
1st Level (4+2) Magic Missile*(sm), Sleep*, Mage Armor, Obscuring Mist*,
2nd Level (3+1) Scorching Ray, Web*(sm), Invisibility*(sm), Spider Climb*
3rd Level (2+1) Fireball*(sm), Gaseous Form*(sm), Haste*
4th Level (2+1) Evard's Black Tentacles, Lesser Globe of Invulnerability, Wall of Fire
}

Tishe' 
Tuesday March 4th, 2008 1:56:38 PM

After firing the missles into the worm, the smiling Tishe' looks chagrined. "oh, piggies! I'll get them in a sec, Trellus!"

Flea (AC 21+1, 47/62 HP) Status, Bless  d20+13=33 4d4(2+3+4+3)+4=16
Tuesday March 4th, 2008 10:38:18 PM

Flea peeps through the doorway opened by Gilanbear. Aiming her wand, she targets the worm, then steps back and out of the way. (UMD=33, 16 pts MM dmg.)

DM Sanity:

Position:

-Wand of Magic Missile 28/50 charges remaining
-Boots of Speed-p. 250 DMG-used 3/10-basic movement is 20 ft, 40 hasted
-Pass w/out Trace (from Tishe) 300/350 minutes, move through any type of terrain and leave neither footprints nor scent
-Status (from Trellus)


The Worm - Round 8 (DM JohnP)  d20+16=17 d20+16=23 d20+16=19 d20+16=30 d20+16=27 d20+16=23 d20+16=34 d6+4=5 d6+4=5 d6+4=5 d6+4=9 d6+4=6 d20+15=28 3d6(4+2+5)+10=21 d20+16=24 d20+10=24 d6+2=5 2d6(1+6)=7 d20+6=7 d20+11=21 2d8(7+5)+10=22
Tuesday March 4th, 2008 11:10:15 PM

The thoqqua keep attacking and one hits the worm. The earth elemental manages to hit the worm once. The unicorn is beginning to come around from being stunned.

Gilan pushes the earth elemental aside and moves up to the door. The polar bear reaches out with both paws and wrenches the door from its hinges.

Yanosh cannot reach any opponent unless he wants to enter the enclosed area with the worm.

DM Apology -- I am posting a larger scale map tonight.

Olaf moves closer to the entrapped rapke-thing and humanoids, drawing his bow in preparation for taking advantage of their immobility next round.
DM Note -- Move and Draw Weapon uses both actions for the round.

Ayreon moves and fires an arrow at one of the humanoids, dropping it to the floor.

Trellus moves closer to the centre of the action and directs his companions.

Tishe' sends more magical missiles at the worm, grinning with satisfaction as they unerringly strike the monster.

Murdock does the same. The tentacles keep crushing the creatures even though the rapke-thing nearly escapes.

Flea peeks through a window and uses a wand to further damage the worm. To her eyes, the worm seems to have less than a third of its original vitality.

Grymash yawns in boredom.

++++++


The worm bashes the elemental once more.
Worm -- bashes hits earth elemental AC 28, 21 damage

The rapke-thing cannot escape the tentacles and the humanoids simply struggle in vain.

Humanoid 9 hits the thoqqua hard enough to destroy it. However, it is burned badly enough that it is staggering.
Humanoid 9 -- hits thoqqua 4, AC 24, 5 damage (and takes 7 fire damage)

Humanoid 4 moves to attack the elemental but nearly falls flat on its misshapen face. It is followed by humanoid 3, which moves through a space that the elemental can reach and it ends up flattened. Humanoids 1 and 2 come along behind and one of them reaches Ayreon but cannot attack.
Humanoid 4 -- misses elemental, AC 7 (natural 1)
Elemental AoO -- hits AC 21, 22 damage (I rolled it to speed things up)


Opponent Information
Humanoids - AC 20
Rapke-things - AC 22
Worm - AC 21

MAP - ROUND 8

Vayine HP 82/82 AC 26+4  d20+19=36 d10+10=18
Wednesday March 5th, 2008 12:10:57 AM

Vayine moves to fight beside his brother (P24)
if he still has enough time to attack, he slices into Humaniod 2

Attack 1 Hits 36 For 18 Damage

Total damage 18

Grymash (ac26, hp104/115, barkskin)  d20+12=16 d20+12=32 d20+12=15 d8+27=30 d20+12=22 d8+27=32
Wednesday March 5th, 2008 12:11:36 AM

(sorry for the late posting, my monitor is trying to quit on me. All the text was too distorted to read.)

Grymash looks around wildly to find a new combatant. So much is happening, he hesitates just for a moment. Grymash spots the murdock, Ayreon, about to be overrun with treadles. Grymash charges with the speed of a bounder around Ayreon's left side and hacks into the piggie closest to his archer friend.

(Charge to N24 and attack Soldier2.
Charge +2hit/-2AC. Powerattack -8hit/+16dam.
HitAC: 16, hero point 32 threat, 15 no crit.
Damage: 30. -1 Con.

If that drops Soldier2, then he will cleave into Soldier1.
HitAC: 22. Damage: 32. -1 Con.)

Gilan [HP: 118/118 - AC: 26] [greater magic fang, freedom of movement, bear str, bless] and Ciaran [HP: 80/80 - AC: 24 bear str, bless] (Substitute Cayzle)  d20+4=24 d20+4=17 d20+4=6 d20+4=7 d6+3=8 2d6(3+1)=4 d20+13=24 d20+13=19 2d8(2+1)+8=11 2d8(2+6)+5=13 d20+19=22 d8+12=20
Wednesday March 5th, 2008 6:50:42 AM

Gilan's summoned allies continue to attack the worm.

Thoqquas vs Worm: Thoqquas 4 and 5 are dead. Thoqquas 3, 2, and 1 all attack the worm normally. One hits AC24 (a crit threat but not a crit) for 8 slam damage and 4 fire damage!

Large Earth Elemental vs Worm: Then the elemental makes its two punch attacks, with no flanking bonus, and using no Power Attack. It still gains +1 to hit and damage from earth mastery. Two attacks are thus at +13 (+1 damage from Earth Mastery). Those fists hit AC24 and AC19. One hit for 11 hp damage. The elemental had been at 46 hp of 68, but now it has taken (21-5) = 16 hp damage and is at 30 hp total. But then the unicorn heals it for 13 hp, bringing it to 43. (see below)

The Unicorn is no longer stunned. It moves up behind the elemental and heals it for 13 hp.

Gilan is just too big to squeeze in and attack the worm, but he at last sees a chance to attack something -- likely enemy Number 8, or maybe Number 10 if Number 8 has cover. Gilan and Ciaran use a move action to move to 20-21-X-Y or maybe 21-22-X-Y -- whichever is the first space that allows an attack. Ciaran keeps pace behind. Gillan attacks (at +6 BAB +10 Str +2 Greater Magic Fang +1 Bless = +19) and hits AC22 for 20 damage with a powerful swipe of a claw.

Spells in effect:

[Bless(Gilan) from Yanosh)]
[Bear's Strength(Gilan)]
[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit -- NOTE! Here the GMF bonus is listed at +3, but since Gilan is only 9th level, surely it should be +2, right? I'm using the +2 in my attack above.]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2)*, lesser restoration
3rd(4): cure moderate wounds*, greater magic fang(2)*, call lightning*
4th(3): cure serious wounds*, dispel magic*, freedom of movement*
5th(2): cure critical wounds*, wall of thorns*
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Ayreon [ AC24 - HP 77/77 ]  d20+15=25 d20+10=25 d20+10=30 d20+10=21 d6+7=12 d6+7=9 d6+7=12
Wednesday March 5th, 2008 10:15:48 AM

As the humanoids draw near Ayeron drops his bow and quick draws his Keen Rapier and lashes out at the nearest Humanoid - one that has not yet been sliced into french fries by Grymash...

Rapier 1 hits AC25 - damage 12Hp
Rapier 2 hits AC25 - CRITICAL - AC30 - NAT 20 - Sudden death AC21 - damage 9Hp + 12Hp
Total: 33Hp

"Have ... any of ... argh ... you actually ... pffuff ... noticed the gra .. a ... ndeur of this Dome?!? ... hhuhha ... This is a maa. .. gnificent place!!... hufpuf... " Ayreon manages to say during combat.

Tishe' (AC 16 HP 61/61 -4 STR), Tacia (AC 19 HP 26/26 -4 STR)  4d6(4+3+4+3)+4=18
Wednesday March 5th, 2008 2:47:56 PM

Tishe' turns to freeze the humanoids for a few rounds until they regenerate, but it looks as if Aeryon and Grymash are going to take care of them. Olaf is dealing with the rapke in Murdocks spell and everyone seems fairly good. "I've been following a thread", she mentions to no one in particular. "If we can kill the worm, maybe the other treadles will fall apart?"

Trying to make that time come faster, she puts more magic missles through the door into the gray worm. (18 damage)

DM Sanity
Rod of Extend: 3 of 3 used
Pearl of Power: used
Staff of Ice: 7 charges
Rod of Enlarge: 1 of 3 used

Spells

Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 10 minutes
Pass w/out Trace (on Flea) 300 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)10 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace*, Soften Earth/Stone*
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!*, Grease, Shield*, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Murdock AC22 HP 35/35 (sub= SteveK) Mage Armor  4d4(3+3+4+1)+4=15
Wednesday March 5th, 2008 2:51:30 PM

"I have nearly exhausted my combat spells." the drow tells Trellus matter-of-factly as he lets his four last magic missles shriek into the gray worm. (15 damage)

Spells
Endure Elements (from Tishe')
Mage Armor: +4 AC (8 hours)
Lesser Globe Invulnerable (2 rounds)
Black Tentacles: (3 rounds) 20 foot diameter all get grapple check d20+16. Any grappled gets new check per round or d6+4 damage.

Spell List:Highlight to display spoiler: {
Spell Like Abilities: Dancing Lights*, Darkness**, Faerie fire**, Prestidigitation**, Flare**
0 Level (4+1) Detect Magic*, Light*, Disrupt Undead*, Detect poison*, Message*,
1st Level (4+2) Magic Missile(sm), Sleep*, Mage Armor, Obscuring Mist*,
2nd Level (3+1) Scorching Ray, Web*(sm), Invisibility*(sm), Spider Climb*
3rd Level (2+1) Fireball*(sm), Gaseous Form*(sm), Haste*
4th Level (2+1) Evard's Black Tentacles, Lesser Globe of Invulnerability, Wall of Fire
}

Trellus (AC 24, 88/88 hp, Freedom of Movement, Shield of Faith, Air Walk)  d20+8=11 5d8(6+4+7+2+4)=23
Wednesday March 5th, 2008 3:42:59 PM


Gilan gets the door open and then conveniently moves out of the way, giving Trellus a nice view of the worm thing under the platform.

He replies to Tishe, "Don't know about falling apart, but I think its making them. And we can sure stop that." The blond man can only nod in response to Murdock. If something else really nasty shows up, the pack could be in trouble.

Trellus casts a spell, sending a ray of bright light sizzling into the worm.
[Searing Light - Ranged Touch atk hits ac 11 for 23 hp damage (no save - also assuming worm not undead. Boy, I hope its got no dex bonus)]

--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Status - Gry, Gilan, Flea
Freedom of Movement
Shield of Faith - +2 AC [9/10 rounds]
Air Walk

------
Spells Prepared:
Highlight to display spoiler: {
{cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp)
4 -- *Air Walk, *Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- *Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)
}


Olaf (AC 22, HP 58/58)  d20+10=27 d6+1=3 2d6(3+2)=5
Wednesday March 5th, 2008 4:43:23 PM

Olaf curses his clumsiness and poor luck, that he could not sheathe his sickle and draw his shortbow effectively during his scramble into the bleachers. He attempts to fire at the grappled Rapke (Rapke 1) with his shortbow, hitting AC 27+1 for bless=28 for 3+5 sneak attack damage. He then moves southwest 5 feet, getting a bit closer to the party (ooc: trouble with the map)

Flea (AC 21+1, 47/62 HP) Status, Bless  d20+13=28 4d4(2+1+3+4)+4=14
Wednesday March 5th, 2008 6:16:43 PM

Flea is surprised at the damage the weird creature is able to take, without succumbing.

"It's not dead yet!" she calls to her companions as she aims her wand and fires again. (UMD=28, 14 pts MM dmg. vs worm.)

DM Sanity:

Position:

-Wand of Magic Missile 27/50 charges remaining
-Boots of Speed-p. 250 DMG-used 3/10-basic movement is 20 ft, 40 hasted
-Pass w/out Trace (from Tishe) 300/350 minutes, move through any type of terrain and leave neither footprints nor scent
-Status (from Trellus)


The Worm - Round 9 (DM JohnP)  d20+16=18 d20+16=35 d20+16=32 d20+16=23 d20+16=25 d20+16=36 d20+16=18 d6+4=10 d6+4=5 d6+4=5 d6+4=8 d6+4=8 d20+10=27 d20+10=26 d6+2=7 d6+2=3 d20+10=20 d20+10=27 d6+2=8 d6+2=3 d20+10=19 d20+10=18 d20+12=23 d20+12=24 d6+2=5 d6+2=3 d20+12=28 d20+12=28 d6+2=6 d6+2=8 d20+16=26
Wednesday March 5th, 2008 10:57:18 PM

Vayine rushes over to help his brother, swinging his sword into one of the humanoids.

Grymash follows in his wake, slashing the same humanoid and then carrying on to the other one.

The thoqqua keep attacking and the sizzling sound of burned flesh echoes through the room.

The elemental hits the worm once more. The unicorn moves over to heal the elemental.

Gilan moves around the corner to attack humanoid 8. The blow lands but doesn't quite drop it.

Ayreon doesn't have to worry about the two humanoids.

Tishe' sends another group of magical missiles into the worm.

Murdock sends his magical missiles and is gratified to see the worm slump to the ground. The tentacles keep crushing the humanoids even though the rapke-thing is unhurt.

Trellus' ray of fire is enough to dispatch the worm. As soon as the ray burns into the worm a putrid smell of decaying flesh envelopes everyone and those close enough can see the worm's body collapsing upon itself.

Olaf fires at the rapke-thing, injuring it slightly.

Upon closer examination, Flea realizes that the worm is, in fact, dead ... dead as a rotten mackerel and smelling a lot worse. As the worm collapses, Flea catches a glimpse of a small human-seeming face high on the worm's body. She can't really be sure but the face seems almost peaceful, as if it welcomed the release provided by the Bloodpack.

++++++


The creatures turn on one another as soon as the worm succumbs to Trellus' spell. Humanoid 4 ignores the nearby members of the Bloodpack and bends to dispatch humanoid 3.

The humanoids inside the structure turn on one another. The lone humanoid at the west entrance begins dispatching its companions.

The rapke-thing tries to break free of the tentacles but still cannot. The humanoids trapped within the tentacles also cannot break free to attack one another.

As the Bloodpack watches this frenxy, they suddenly hear sounds of other creatures approaching through the neighbouring tunnels. From the sounds, the things will be in the central room in a round or two.

Opponent Information
Humanoids - AC 20
Rapke-things - AC 22

MAP - ROUND 9

Olaf (AC 22, HP 58/58)  d20+10=30 d20+10=18 d6+1=3 2d6(1+5)=6 2d6(1+1)+1=3
Thursday March 6th, 2008 10:14:40 AM

Puzzled at the reaction of the humanoids, Olaf continues his ranged assault on the Rapke trapped in the tentacles, firing once with his bow (nat 20! at AC 30+1 for bless, roll to confirm 18+1 for bless=AC 19. ooc: recalling that the Rapke is grappled by the tentacles and loses its Dex bonus to AC, I don't know if that confirms the critical hit or not. Damage w/o crit: 3+6 sneak attack. Damage w/ crit: 7+6 sneak attack)

Yanosh AC20--HP76/76 
Thursday March 6th, 2008 10:58:23 AM

Yanosh runs to Q26 When he sees the things turn on each other. Feeling usless to the group Yanosh is actually glade to hear that something else is coming.

double move to Q26

Spells cast
Bless Tattoo +1/4mins
Spiritual Weapon

DM Highlight to display spoiler: {
Spells

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Detect magic

1 Bless, Cure Light Wounds, Endure Elements, Hide from Undead

2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon*

OoC bless was from a tattoo not his spell list.
}

Tishe' (AC 16 HP 61/61 -4 STR), Tacia (AC 19 HP 26/26 -4 STR) 
Thursday March 6th, 2008 1:13:17 PM

A fierce grin holds Tishe's face as the worm slumps, and then the stink of rotted flesh arrives. Quickly bringing her red silk scarf across her mouth and nose, she looks about and nods at the reaction of the dessicated enemy.

"We need to move away from the entrances and let them fight among themselves." she calls to her packmates. "Conserve our energy and let this sad tapestry end."

She doesn't attack, but delays and waits for Trellus to point out a direction to move.

(ooc: Delay action to wait for Trellus, will move where the cleric indicates)

DM Sanity
Rod of Extend: 3 of 3 used
Pearl of Power: used
Staff of Ice: 7 charges
Rod of Enlarge: 1 of 3 used

Spells

Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 10 minutes
Pass w/out Trace (on Flea) 300 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)10 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace*, Soften Earth/Stone*
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!*, Grease, Shield*, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Murdock AC22 HP 35/35 (sub= SteveK) Mage Armor 
Thursday March 6th, 2008 1:14:56 PM

Keeping a couple spells in reserve, Murdock pulls out his crossbow and waits for anything to approach him.

Spells
Endure Elements (from Tishe')
Mage Armor: +4 AC (8 hours)
Lesser Globe Invulnerable (2 rounds)
Black Tentacles: (3 rounds) 20 foot diameter all get grapple check d20+16. Any grappled gets new check per round or d6+4 damage.

Spell Highlight to display spoiler: {
Spell Like Abilities: Dancing Lights*, Darkness**, Faerie fire**, Prestidigitation**, Flare**
0 Level (4+1) Detect Magic*, Light*, Disrupt Undead*, Detect poison*, Message*,
1st Level (4+2) Magic Missile(sm), Sleep*, Mage Armor, Obscuring Mist*,
2nd Level (3+1) Scorching Ray, Web*(sm), Invisibility*(sm), Spider Climb*
3rd Level (2+1) Fireball*(sm), Gaseous Form*(sm), Haste*
4th Level (2+1) Evard's Black Tentacles, Lesser Globe of Invulnerability, Wall of Fire
}

Ayreon [ AC24 - HP 77/77 ]  d6+7=9 d6+7=11 d6+7=13 d6+7=10
Thursday March 6th, 2008 1:29:48 PM

While looking around at other possible threats Ayreon slices the throats of the fallen humanoids in front of him.

Coup de Grace against #2 : damage 9 + 11 = 20
Coup de Grace against #1 : damage 13 + 10 = 23

Gilan 
Thursday March 6th, 2008 1:38:31 PM

The great white bear motions his summoned creatures -- unicorn, thoqqua, elemental -- to come with him toward the source of the oncoming horde. Gilan will let the summoned craetures stand between the party and the next encounter.

[OOC: This is the penultimate round for the elemental.]

Vayine hp 82/82 AC 26+4  d20+19=36 d20+14=30 d10+10=13 d10+10=14
Thursday March 6th, 2008 6:35:05 PM

Vayine seeing his brother dispatch the two downed foes, moves up to attack humanoid 4

attack 1 Hits AC 36 for 13 damage
Attack 2 Hits AC 30 for 14 damage

Grymash (ac26, hp104/115, barkskin)  d20+12=32 d20+12=23 d8+27=30 d8+27=34 d8+27=29
Thursday March 6th, 2008 7:23:04 PM

Grymash does his best to assist Vayine to slaying the final man-thing close to them.

(Charge +2hit/-2ac. Powerattack -8hit/+16dam.
Attack on #4. HitAC 32 threat, 23 crit.
Damage: 30+34+29=93, -1 Con. Fort Save DC 15 or die instantly from Massive Damage.)

Trellus (AC 24, 88/88 hp, Freedom of Movement, Shield of Faith, Air Walk) 
Thursday March 6th, 2008 8:09:25 PM

Looking about, Trellus' thinking follows the same lines as Tishe. Now might be a really good time to get out of the way.

[IF no sounds in the corridor behind them]
The cleric calls out, "Fall back! Back into the corridor! Let's reset for whatever's coming next."

IF there are sounds coming from behind-
Trellus points up to the bleacher seating behind him <M31-ish>.
"Dudes, move up this way! Let's reset for whatever's coming next."

--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Status - Gry, Gilan, Flea
Freedom of Movement
Shield of Faith - +2 AC [10/10 rounds]
Air Walk
Highlight to display spoiler: {
------
Spells Prepared:
Highlight to display spoiler: {
{cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp)
4 -- *Air Walk, *Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- *Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)
}
}


The Worm - Round 10 (DM JohnP)  d20+16=24 d20+16=26 d20+16=27 d20+16=32 d20+16=29 d20+16=31 d6+4=7 d6+4=5 d6+4=8 d6+4=8 d6+4=6 d20+16=27 d6+4=5 d20+12=28 d20+12=29 d6+2=5 d6+2=3 d20+12=20 d20+12=31 d6+2=6 d6+2=5 d20+10=21 d20+10=27 d6+2=8 d6+2=3 d20+10=15 d20+10=30 d20+10=17 d6+2=5 d20+12=31 d20+12=19 d6+2=5
Thursday March 6th, 2008 11:06:38 PM

Olaf sends another arrow into the rapke-thing, striking at a vital point of the thing.

Yanosh moves closer to his companions.

Tishe'[/b[ suggests moving away from the entrances and letting the creatures deal with one another. The theurge waits for direction from Trellus.

[b]Murdock
brings out a crossbow and waits for anything to come close. The tentacles keep crushing the creatures.

Ayreon dispatches the creature at his feet.

Gilan looks up the tunnel beyond the tentacles and sees a large group of both rapke-things and humanoids approaching. Something, the druid isn't certain what, is drawing the creatures to this central room. While the creatures are not actively fighting, yet, they seem very agitated about something. Gilan moves back to the entrance where he and his companions entered, trusting that the tentacles will keep the things back for at least a short period of time.

Vayine steps closer and dispatches the creature in front of him.

Grymash charges the only humanoid that is still standing close by. His double axe chops the creature into two neat pieces. Standing in the entrance of the tunnel allows Grymash to clearly see the pack of rapke-things and humanoids that is approaching. He estimates that the pack contains at least as many creatures as the Bloodpack has already faced.

Trellus hears the large number of creatures approaching through the corridor and decides to head higher into the bleachers. Tishe' follows behind with Tacia.

++++++


With all of the creatures inside the room engaged in fighting with one another, the Bloodpack can choose to retreat wherever they want. It seems like at least three, or more, times as many creatures are approaching the central room where they are. The first ones should arrive next round.

MAP - ROUND 10

Flea (AC 21, 47/62 HP) Status, Bless , Haste  d20+8=21 d20+23=27
Thursday March 6th, 2008 11:22:54 PM

Activating the magic of her boots with a quikc click of her heels, Flea runs after Trellus and Tishe', and makes for the stands. As she breezes by the dwarf she calls to him. "Yanosh! Come sit with me in the stands, and we'll see what these beaters are up to!"

With the leap (Jump=21), the rogue scales the side to get into the stands where she tries to find a safe place where she might hide in the shadows.(Hide=27) Flea keeps her wand nearby...just in case.

DM Sanity:

Position:

-Wand of Magic Missile 27/50 charges remaining
-Boots of Speed-p. 250 DMG-used 4/10-basic movement is 20 ft, 40 hasted
-Pass w/out Trace (from Tishe) 300/350 minutes, move through any type of terrain and leave neither footprints nor scent
-Status (from Trellus)



Grymash (ac28, hp104/115, barkskin)  d20+13=28 d20+7=17
Friday March 7th, 2008 1:59:21 AM

"Ohhh, Sunbaked Piggie Dumps!!" Is all the half-orc can say at the approaching horde. The sound finally returns to his ears as he is snapped back to reality from the severity of the situation. "BLOODPACK ... GET BACK!! FULL HORNET NEST BE COMIN!" With that being said, Grymash does the one thing he hates the most ... retreat! The barbarian again shows off his swiftness by racing back to his pack. (Full x3 Move is 120ft). Grymash leaps for the sky as he tries to jump for higher ground in the bleachers.

(Running High Jump: 28. That's a 7ft high jump. Combine that with a 8ft vertical reach, thats 15ft up. Climb check 17 to pull himself up. I dont know how high the lower bleachers are.)

Tishe' (AC 16 HP 61/61 -4 STR), Tacia (AC 19 HP 26/26 -4 STR) 
Friday March 7th, 2008 3:07:14 PM

Even though Tishe' and Tacia are at full health, they are still weakened from the spider's poison and move slowly up the bleachers. She keeps her staff with her in case she needs to weave an icy barrier between her packmates and the hordes.

DM Sanity
Rod of Extend: 3 of 3 used
Pearl of Power: used
Staff of Ice: 7 charges
Rod of Enlarge: 1 of 3 used

Spells

Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 10 minutes
Pass w/out Trace (on Flea) 300 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)10 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace*, Soften Earth/Stone*
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!*, Grease, Shield*, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Murdock AC22 HP 35/35 (sub= SteveK) Mage Armor 
Friday March 7th, 2008 3:08:43 PM

Inscrutible, Murdock moves higher up the bleachers with the others, keeping his hands on his crossbow.

Spells
Endure Elements (from Tishe')
Mage Armor: +4 AC (8 hours)
Lesser Globe Invulnerable (1 rounds)
Black Tentacles: (2 rounds) 20 foot diameter all get grapple check d20+16. Any grappled gets new check per round or d6+4 damage.

Spell Highlight to display spoiler: {
Spell Like Abilities: Dancing Lights*, Darkness**, Faerie fire**, Prestidigitation**, Flare**
0 Level (4+1) Detect Magic*, Light*, Disrupt Undead*, Detect poison*, Message*,
1st Level (4+2) Magic Missile(sm), Sleep*, Mage Armor, Obscuring Mist*,
2nd Level (3+1) Scorching Ray, Web*(sm), Invisibility*(sm), Spider Climb*
3rd Level (2+1) Fireball*(sm), Gaseous Form*(sm), Haste*
4th Level (2+1) Evard's Black Tentacles, Lesser Globe of Invulnerability, Wall of Fire
}

Yanosh  d20+4=5
Friday March 7th, 2008 3:25:35 PM

Seeing the half orc retreat Yanosh desides it is best to take Flea up on her offer to sit with her in the stands.
The cleric runs for the stands and scrambles to reach the top. Sliping Yanosh drops back onto the areana floor.
Turning around Yanosh readies his shield and Axe and awaits the coming rush.

Climb 5 (Nat 1 Well lets hope I got that out of the way just in time.)

Spells cast
Bless tattoo
Spiritual weapon

Dm Highlight to display spoiler: {}
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Detect magic

1 Bless*, Cure Light Wounds, Endure Elements, Hide from Undead

2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon*


Vayine HP 82/82 AC 26+4  d10+10=16 d10+10=11
Friday March 7th, 2008 4:34:51 PM

Vayine works on makeing sure creature 4 stays dead.

coup de grace attack auto hit for 16 damage + attack 2 for a total of 27 damage.

Gilan 
Friday March 7th, 2008 4:57:54 PM


The elemental goes away.

Gilan and his dog scramble out of the way, sticking with the rest of the party. He directs the unicorn and thoqquas to stand aside too.

Olaf (AC 22, HP 58/58)  d20+11=15
Friday March 7th, 2008 6:01:39 PM

Olaf moves eastward, further into the bleachers to AD 27 and continues his attempts to put down the remaining Rapke with his shortbow. (hit AC 15: miss)

Ayreon [ AC24 - HP 77/77 ] 
Saturday March 8th, 2008 6:45:46 AM

Hearing Trellus shout 'retreat' Ayreon acts accordingly. He turns his back on the dying humanoids, grabs his bow from the ground, sheaths his rapier and follows the group.

He closes the ranks ready to shoot whatever is tailing them...



Front Row Seats (DM JohnP) 
Saturday March 8th, 2008 10:00:26 PM

OUT OF COMBAT

The Bloodpack head into the seating area as the hordes of creatures stream into the central arena from each of the tunnels. Strangely, the creatures ignore the Bloodpack instead attacking one another as they come into the arena floor. The humanoids sometimes act together to bring down one of the rapke-things but the larger creatures usually prevail. As the fight continues, fewer and fewer of the creatures are remaining.

During a lull in the combat, some of the creatures dispatch their fallen fellows and begin feeding upon them. Right now, there are ten of the rapke-things, two spider-things and a handful of the humanoids that have survived.

Spot - DC 15 - Highlight to display spoiler: {The creatures that are cannabilistic are changing, possibly growing larger.}

Does the Bloodpack stand back and watch, or interfere in this spectacle of internecine warfare and cannabilism? Or do they find another exit from the seats, maybe at the top of the seating area, and leave these creatures behind?

Flea  d20+9=22
Sunday March 9th, 2008 11:40:21 PM

Flea watches with morbid curiousity. "What are these things?" she asks the cleric, not really figuring he would have an answer.

There were many things about the plains that were strange to the gnome...the manfri, the great invisible drake, the caves under Rattledam, the domes themselves...but none so horrifyingly perverted as what she was now witnessing. "This isn't right," she mutters, "it just isn't right. Whatever this place is," she says, "I think we should end what is going on here."

Spot=22

The rogue notices something about the creatures, "Hey!" she says, pointing out one creature who is feeding on another, "they seem to grow larger even as they feed on each other!"



ADM StevenVdB : Posting Record Game 10 
Monday March 10th, 2008 1:41:58 AM

Posting Report for Game 10 for the week of March 3 - March 9

Name - MTWTFSS - # - %

DM JohnP - XXXX-X- - 5 - 100%
Trellus - -XXX--- - 3 - 60%
Tishe' - -2XXX-- - 5 - 100%
Gilan - -XXXX-- - 4 - 80%
Grymash - --XXX-- - 3 - 60%
Flea - XXXX--X - 5 - 100%
Murdock - -XXXX-- - 4 - 80%
Vayine - --XXX-- - 3 - 60%
Ayreon - XXXX-X- - 5 - 100%
Yanosh - XX-XX-- - 4 - 80%
Olaf - -XXXX-- - 4 - 80%

Weekly Summary : The Worm Battle

The battle reaches its peak when the Bloodpack succeeds in killing the Worm that was lurking in the center of the Dome. But what happend next even the wisest Prophets could not have foretold...

Instead of freaking out and slaying the ones responsible for killing their leader, the humanoids, spider and Rapkhe things turn on eachother... Blood spatters everywhere as the frenzy starts... The Pack can do little else but watch from a distance...

Game Speed = 100% / Player posts needed = 5


Ayreon [ AC24 - HP 77/77 ]  d20+7=9 d20+16=35 d20+16=24 d20+11=22 d8+8=14 d8+8=10 d8+8=15
Monday March 10th, 2008 1:47:01 AM

"What foul secrets are at play here?!?" Ayreon says not noticing they seem to be growing as Flea says...

"If we don't finish this here and forever a new foul breed will come to rule this dome only to threathen the Plains in a later time... I say we finish what we've started..."

Readying his bow he awaits the ok from the Pack Leader...

Readied Arrow 1 hits AC35 - damage 14
Readied Arrow 2 hits AC24 - damage 10
Readied Arrow 3 hits AC22 - damage 15



Gilan (Substitute Cayzle) 
Monday March 10th, 2008 11:25:59 AM

Gilan sends his Unicorn and Thoqquas to fight until they too die or are unsummoned.

If he has more daily uses of his wildshape left, and surely he does, then he transforms back into his humanoid form.

"Surely the winner of this battle will become the next worm." he says. "We should wait until only one is left, and then attack that one, to end this abomination."

[OOC: Actually, he says that in his usual plains slang and voice, but those shady weaves escape this substitute. :-) ]

Trellus (AC 22, 88/88 hp, Freedom of Movement, Air Walk)  d20+10=25 d20+10=17 3d8(8+5+5)+5=23
Monday March 10th, 2008 1:45:25 PM

[Spot 25]
Watching the ensuing fight, Trellus can only nod glumly in agreement.
"You're probably right," he sighs. "The winner's gonna turn into another Worm and this'll start all over."

The cleric breathes out forcefully, concern spreading across his features.
"The twisted part," he continues, casting about to see if he can find another exit [Spot 17],
"is the spellweavers are pretty much out of picks."

"Soooooo, I'm with Gilan. Wait until we get a winner, and then get bloody."

While waiting, Trellus taps Flea with a healing wand.
[CSW - 23 hp healed]

--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Status - Gry, Gilan, Flea
Freedom of Movement
Air Walk

------
Spells Prepared:
Highlight to display spoiler: {
{cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp)
4 -- *Air Walk, *Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- *Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)
}


Yanosh 
Monday March 10th, 2008 3:33:22 PM

Crouching on the arena floor behind his shield Yanosh watches the mayham taking place. Softly the Dwarven Cleric begins to hum a Dwarven tune.
Softly he begins to sing in a gruff off tune voice.
"Swing low sweet War Axe
Gonna start send them home.
Swing low sweet War Axe
Gonna be sending them home...."

Spells cast
Bless (Tattoo)
Spiritual Weapon

DM Highlight to display spoiler: {
Spells
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Detect magic

1 Bless*, Cure Light Wounds, Endure Elements, Hide from Undead

2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon*
}

Tishe' (AC 16 HP 61/61 -4 STR), Tacia (AC 19 HP 26/26 -4 STR) 
Monday March 10th, 2008 5:27:02 PM

Watching the winners get bigger and bigger, Tishe' is at a loss until Gilan puts some shade on the object. "That's the weaving for sure." she agrees, and takes stock of her abilities to assist.

"Trellus, I've got a few small summonings for wolves I can do, my Ice Staff, and my Magic Missles. Maybe I can blind it with Glitterdust, too."

DM Sanity
Rod of Extend: 3 of 3 used
Pearl of Power: used
Staff of Ice: 7 charges
Rod of Enlarge: 1 of 3 used
Wand of Magic Missle: 35 charges

Spells

Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 10 minutes
Pass w/out Trace (on Flea) 300 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)10 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace*, Soften Earth/Stone*
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!*, Grease, Shield*, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Murdock AC22 HP 35/35 (sub= SteveK) Mage Armor 
Monday March 10th, 2008 5:31:17 PM

"And I have a single fireball for offensive magics. Though I can make everyone faster before the start of battle."

Murdock keeps his crossbow pointed at the growing rapke, his eyes narrowing.

Spells
Endure Elements (from Tishe')
Mage Armor: +4 AC (8 hours)
Lesser Globe Invulnerable (1 rounds)
Black Tentacles: (2 rounds) 20 foot diameter all get grapple check d20+16. Any grappled gets new check per round or d6+4 damage.

Spell Highlight to display spoiler: {
Spell Like Abilities: Dancing Lights*, Darkness**, Faerie fire**, Prestidigitation**, Flare**
0 Level (4+1) Detect Magic*, Light*, Disrupt Undead*, Detect poison*, Message*,
1st Level (4+2) Magic Missile(sm), Sleep*, Mage Armor, Obscuring Mist*,
2nd Level (3+1) Scorching Ray, Web*(sm), Invisibility*(sm), Spider Climb*
3rd Level (2+1) Fireball*(sm), Gaseous Form*(sm), Haste*
4th Level (2+1) Evard's Black Tentacles, Lesser Globe of Invulnerability, Wall of Fire
}

Flea (illegal 2nd post) 
Monday March 10th, 2008 6:30:52 PM

Flea blinks. She didn't have a clue about how things were weaving here, but Gilan sure put a perspective on things. When Murdock volunteers a fireball the rogue's heart starts to beat faster at the excitement of it all.

Flea waves her wand, "I'm good for a little more damage," she volunteers, as she creeps to the edge of the bleachers.

"Hang on Yanosh," she says in a stage whisper, "we're behind you and set on the same task. Nothing will harm you."

Grymash 
Monday March 10th, 2008 7:52:22 PM

After listening to everyone and Yanosh's song in particular, he can't help but chime in. "Gry's double ax ready ta swings high an lows. Bloodpack won dis place. Odd belongs ta Bloodpack now!! Time ta cut sum threads. Treadles need ta go!"

Olaf  d20+4=6
Monday March 10th, 2008 9:29:00 PM

The young blond man blanches at the carnage wreaked before his eyes. "I'm thinkin' this can't be good for anyone. Trellus, want me to go scout it, invisible-like? Maybe there's a part of the worm that is in the center that can stop this madness."

Vayine 
Monday March 10th, 2008 10:26:26 PM

Vayine rushes towards his packmates. stopping only breifly to pick up his fallen Bow. once he reaches his mates he stands at the ready. shield up to protect the casters of the party.

Witnesses to a Spectacle (DM JohnP) 
Monday March 10th, 2008 10:35:17 PM

Flea and the others notice that the creatures are pausing to eat and, more importantly, grow larger. Of course, this observation brings the question of whether it is better to act now or to wait until one of the creatures is as large as the worm. Ayreon seems to favor acting immediately. Gilan and Trellus want to wait. Some of the others are simply itching to go and do something.

Those who are watching notice that Gilan's summoned creatures don't provoke any cooperation among the creatures. Of course, each creature defends itself when attacked by the unicorn or the thoqqua, but there is none of the mutual support that they exhibited before.

The other thing to note, too, is that it looks like one of the creatures will reach "worm-size" before all of the others are dead. There's no telling what will happen when that occurs.

Yanosh AC20--HP76/76 
Tuesday March 11th, 2008 2:52:03 PM

"Tishe' how are you? Is the Poison undercontrol yet?" Yanosh shouts up to the spellcaster. "I am sorry I have nothing for poison." Something else that Yanosh falls short of as a Cleric.
Yanosh repeats the song that he was singing. with more verses.

Spells cast
Bless (Tattoo)
Spiritual Weapon

DM Highlight to display spoiler: {
Spells
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Detect magic

1 Bless*, Cure Light Wounds, Endure Elements, Hide from Undead

2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon*
}


Trellus (AC 22, 88/88 hp, Freedom of Movement, Air Walk) 
Tuesday March 11th, 2008 3:24:23 PM

Catching Yanosh's comment, Trellus' frowns at his own ignorance of the situation.
"Oh Light. Sorry Tishe. Wasn't paying attention."
The cleric passes his packmate a potion. "This oughtta do it."
[Lesser Restoration]

Looking on at the scene, the pack's leader has a change of heart.
"Dudes, I think we better start ripping threads now, before them things get too big. They ain't helping each other, so let's take 'em one at a time. The cleric points to the closest living creature.

"Him first."

--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Status - Gry, Gilan, Flea
Freedom of Movement
Air Walk

------
Spells Prepared:
Highlight to display spoiler: {
{cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp)
4 -- *Air Walk, *Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- *Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)
}


Flea (AC 21, 62/62)  d20+13=27 4d4(1+4+3+3)+4=15
Tuesday March 11th, 2008 6:23:15 PM

Her health restored, and safely up in the bleachers, Flea is ready to dispatch the enemy. Pointing and discharging her weapon (UMD=27) she targets the creature indicated by Trellus. (15 pts MM dmg.)

"Don't 'cha think we should pick off the big'un first?" she volunteers as she surveys the growing beasts, noting it looks like one of the creatures will reach "worm-size" before all of the others are dead.

DM Sanity:

Position:

-Wand of Magic Missile 26/50 charges remaining
-Boots of Speed-p. 250 DMG-used 4/10-basic movement is 20 ft, 40 hasted
-Pass w/out Trace (from Tishe) 300/350 minutes, move through any type of terrain and leave neither footprints nor scent
-Status (from Trellus)



Olaf (AC 22, HP 58/58)  d20+10=12
Tuesday March 11th, 2008 6:52:43 PM

Olaf grunts in acknowledgement of Trellus's order, the stamps on the bleachers, looking for a good spot to fire from. He aims at the creature Flea hit, and fires with his shortbow into the melee (hit AC 12+1 for bless -4 for firing into melee = 9).

Murdock AC22 HP 35/35 (sub= SteveK) Mage Armor  9d6(4+4+3+6+4+2+1+3+2)=29
Tuesday March 11th, 2008 9:39:48 PM

A smile creeps across the drow's face. "Let us do both." he comments to Trellus and Flea simultaneously. And the wizard's next action is to evoke a small orange bead that streaks to halfway between the largest creature and Trellus' target. Blossoming into a tremendous fireball, everything within 20 feet of the epicenter is struck. (29 damage, Reflex DC 17 for half)

Spells
Endure Elements (from Tishe')
Mage Armor: +4 AC (8 hours)
Black Tentacles: ended

Spell Highlight to display spoiler: {
Spell Like Abilities: Dancing Lights*, Darkness**, Faerie fire**, Prestidigitation**, Flare**
0 Level (4+1) Detect Magic*, Light*, Disrupt Undead*, Detect poison*, Message*,
1st Level (4+2) Magic Missile(sm), Sleep*, Mage Armor, Obscuring Mist*,
2nd Level (3+1) Scorching Ray, Web*(sm), Invisibility*(sm), Spider Climb*
3rd Level (2+1) Fireball(sm), Gaseous Form*(sm), Haste*
4th Level (2+1) Evard's Black Tentacles, Lesser Globe of Invulnerability, Wall of Fire
}

Tishe' (AC 16 HP 61/61 -4 STR), Tacia (AC 19 HP 26/26 -4 STR)  d4+1=4 9d6(1+2+3+2+4+1+6+1+1)=21
Tuesday March 11th, 2008 9:47:21 PM

Tishe' gratefully takes the potion from Trellus and, touching Tacia, downs the contents, sharing the spell with Tacia and allowing both to regain all their strength.

(ooc: if this is not allowed, Tishe' will give the potion to Tacia and restore her strength. :) )

Turning to the writhing mass of creatures, she considers for a moment, then takes her Ice Staff in one hand and ices everything within a 60 foot cone! (21 damage, Reflex DC 19 for half)

DM Sanity
Rod of Extend: 3 of 3 used
Pearl of Power: used
Staff of Ice: 5 charges
Rod of Enlarge: 1 of 3 used
Wand of Magic Missle: 35 charges

Spells

Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 10 minutes
Pass w/out Trace (on Flea) 300 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)10 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace*, Soften Earth/Stone*
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!*, Grease, Shield*, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Nothing Left but the Dying (DM JohnP) 
Tuesday March 11th, 2008 11:07:53 PM

The Bloodpack is debating what to do when Yanosh reminds everyone about the poison that has affected Tishe'. That reminder prompts Trellus to cast some restorative magic on the theurge.

After a bit of consideration, Trellus directs every member of the Bloodpack to attack the remaining creatures. Flea responds by using her wand to strike the nearest creature. Olaf misses it, but it doesn't really matter after Murdock burns many of the remaining creatures. Those that are crisped are then frozen by the spell cast by Tishe' using her wand.

After all of this magic, it's only a matter of time for the fighters like Grymash, Vayine and Ayreon to clean up the remaining creatures.

At the end, the Bloodpack are standing in the echoing chamber at the heart of the grass dome surrounded by the rapidly putrefying remains of the creatures. The mystery of their origin and designs has died with them.

Now, the only thing is to consider what to do with the grass dome and where to go from here. Several of the Bloodpack had considered making this place home or, at least, basing themselves here. Of course, the current condition means that a substantial amount of cleaning and remodeling is required -- preferably by someone who isn't too squeamish about spider webs.


Vayine  d20+19=39 d20+14=21 d10+10=11 d10+10=16 d10+10=11
Wednesday March 12th, 2008 1:20:37 AM

THe drow warrior will attack the nearest creature (if any are still alive.)

attack 1 Hits AC 39 (Critical) for 11+16 Damage (total=27)

Attack 2 hits AC 21 for 11 damage.

total damage 38.

Gilan [HP: 118/118 - AC: 26] [greater magic fang, freedom of movement, bear str, bless] and Ciaran [HP: 80/80 - AC: 24 bear str, bless] (Substitute Cayzle) 
Wednesday March 12th, 2008 7:53:15 AM

Gilan changes back to a bear in anticipation of fighting.

Ayreon 
Wednesday March 12th, 2008 9:31:36 AM

Once all creatures have been killed Ayreon once again admires the grandeur of the Grass Dome. Truely this place would be fantastic to live in... all the tunnels do remind him of home and the exits towards the outside are wonderful as well...

"Do you think the magic shield this dome was under would still be intact?" he questions the mages.

For a second Ayreon takes his brother aside.

"I'm going to stay here brother... this dome is a wonderful place and will offer a refuge for all adventurers out there on the plains. Go with the Bloodpack if you like to. I'm going to clean up this place, perhaps hire a few workers to get this place back into shape. The Grass Dome will be the Bloodpacks place to come home to whenever they desire..."

Ayreon looks at his brother waiting for his answer but knows Vayine will support his decision.

Then to the rest of the group he says: "This wonderful Dome is now the Home of the Bloodpack. Instead of the Grass Dome it should be named the Bloodpack's Dome... your home...
I have decided to stay here and look after this place. On your quests spread the word to those noble of heart - offer a refuge to those in need - send workers here to bring this place to its former glory... come home from time to time and enjoy the rest in this magnificent dome..."


(ooc given the Woldian changes I am supposed to leave the game. Ayreon will continue as an NPC and become the patron of the Grass Dome. When you guys return I can still RP Ayreon while you're in the Dome - should the DM desire and allow of course

For now I remain your ADM and will continue the weekly reports

It's been great RP'ing with you all even though it has been but a short period but I think this is a good place to end my character in the Bloodpack... thank you everyone.)


Gilan (Sub Cayzle) 
Wednesday March 12th, 2008 12:04:25 PM


[OOC: Oops -- I kinda missed the DM post that the fight was over. Anyway, Gilan changed into a bear, helped with the death-dealing, and then changed back.]

The fight is over, and now it is time for good-byes. Gilan feels an urge, some call of nature so to speak, perhaps, and he knows that he must leave the party for a while.

He wishes you all the best of luck, and he knows that parting is not easy. But with luck and the blessing of Mother Wold, he will see you all sooner rather than later.

[OOC: While Jim is unable to post, I'll be bowing out, and Gilan will see you all later. Thanks for the fun fight!]

Yanosh 
Wednesday March 12th, 2008 12:38:28 PM

Once the killing is over yanosh takes a chance to help heal any who need it.

After Ayreon says that he will stay and look after the Dome Yanosh walks over and offers the drow his hand. "It has been good to know you and to fight beside you Elf. I will do my best to help protect your Packmates."

Trellus 
Wednesday March 12th, 2008 2:19:08 PM

Trellus looks sideways at Ayreon. He was just wondering how they were gonna get this place cleaned up, and here the drow goes and volunteers for the job.

"Having a home base would be totally waxed," he admits. "Specially after we get banished from Rattledam, which should happen very shortly."

The blond man takes the drow's hand. "You're on," he tells him. "When we get to Rattledam, I'll see if I can get you some more helpers."
DM Highlight to display spoiler: { Warning - Leadership feat about to come into play :) }

The cleric looks about the arena, his eyes shining with the possibilities.
"Not sure about 'Bloodpack's Dome' though. Maybe 'Blood Dome'? 'Blood Home'?" Catching sight of Grymash, he grins. "Or just 'Odd'?" The grin fades. "Light. 'Nuk was always better at names..."

"OK. Let's take a couple days to rest up and explore this place. Nobody go anywhere alone, and try to have Gry, Gilan, or Flea with you. I always know where they are. After that, we're heading for Rattledam."


Olaf 
Wednesday March 12th, 2008 4:00:41 PM

Olaf's face betrays shock upon hearing his near companions words. "Well now, Ayreon, I'm thinkin' that was some good work yer did 'n all. But yer really think this plac'll be good fer people ta live in? I'm just rememberin' the strange way 'n which Yanosh and me made it here. Ya'd best keep a sharp eye out." He winds down, then shakes his head, realizing there is little he can do to dissuade those who wish to part ways for a big.

Olaf then combs through the debris left after the brawl, trying to find any clue as to what drove the creatures to their madness.

Flea  d20+13=28 d20+14=34 d20+9=26
Wednesday March 12th, 2008 8:49:47 PM

"Wowsy!" yells Flea, when Murdock detonates his fireball. It is a term she has heard used by a certain wemic in a certain tavern she has visited in her dreams. "Wowsy, Murdock! That was great!"

Flea warms to the idea of making this place the Bloodpack's headquarters. "Oddholme?" she says, arching a brow in enquiry.

"Yanosh, how 'bout going exploring 'round this place with me? We can find out if this place is empty now, or if there might be some prisoners that we can set free." Flea looks to Trellus and Gillan, "there's always prisoners, right?"...And maybe treasure! thinks the rogue.

Flea will explore, but only if she has a companion or two with her. The rogue takes particular responsibility for checking out and disabling traps. Her next priority is to look for treasure...and any hapless souls who have been imprisoned by the creatures of the dome.

Search/Detect Traps=28
Disable Device=34
Spot=26


Grymash 
Wednesday March 12th, 2008 9:04:55 PM

Grymash peers around with grim satisfaction. This is a fine dome ... and it was well fought for. Ownership is sealed in blood as far as the barbarian is concerned. Now the job of fortification springs to his mind. Now that the Bloodpack has Odd to themselves, they need to be able to keep it. "Trellus, weez gotz work ta do. Do 'Not-See' Magik still be workin' on Dome? Gry need ta see!" Grymash prepares to exit the dome to see if they still have the invisible cover from magic.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) 
Wednesday March 12th, 2008 9:17:13 PM

With the last of the creatures dead, Tishe' turns to other priorities. "Cleaning this place up is going to take a long time. I think we need to stay a couple days and at least get the bodies out to be eaten by insects."

"And before we do that, we need to rest, take a meal, and relax. And not here where all the bodies are.", she concludes pointedly.

Tishe' is all for going into an out of the way part of the dome and resting before the task to clean up and explore happens. "Oh, and perhaps closing the exits in the dome so we know nothing will walk in by accident?"

"This is too great a mystery to ignore!", the plain-faced woman responds to Olaf's concern. "There is magic here, and mystery, and if we leave it alone it will only become populated again."

Vayine 
Thursday March 13th, 2008 12:19:09 AM

The Drow warrior frowns, saddened deeply by his brothers announcement. By he knows he can't stop his stubborn brother. Its not like he wont see him again.

"My heart is saddened at your departure, But I cannot think of a better person to hold this dome and keep those seeking shelther, safe. My blessing on your choice my Brother. Until We meet again."

As to the other departer. "I has been great fighting at your side. Though we didn't know each other long, we have fought hard battles with each other at each others sides. Good luck, and May the Gods Bless your adventures and keep you safe. and Mother Nature hold you close."

the Drow warrior grasps his brothers fore-arm, in a warriors salute. "Ma the Gods keep you safe as well brother."

Details, Details (DM JohnP) 
Thursday March 13th, 2008 12:36:04 AM

Now that the immediate threat has passed, the members of the Bloodpack think of the future. Some of them decide that continuing to adventure may not be what they really want to do. Ayreon, particularly, feels a call to settle down so the drow announces his plan to help his companions by maintaining this place if they choose to live here. The announcement doesn't really seem to register.

Gilan declares that he is taking some time to reflect on what has happened to nature. Murdock, too, may decide to spend some time studying.

Trellus and the others, though, seem set on keeping this place for themselves. The first order of business is to tend their wounds, which Yanosh and Trellus both do. Someone mentions cleaning out the bodies but they are already far too decomposed to move unless the Bloodpack have several shovels and large number of sacks.

Keeping in mind Trellus' caution about staying together, Flea and Oalf start searching and exploring the area. Underneath the large mound of worm goo, the pair's sharp eyes spot some items that seem to have survived immersion. But Flea can't bring herself to start wading and mucking about in the goo.

Grymash wants to go exploring outside but no one else wants to go just yet. Maybe that can wait until Tishe' and whoever else work at closing the entrances.

Thanks, Ayreon! Your work as ADM is much appreciated. And there might be ample opportunity to continue making some NPC posts.

Experience, treasure and other details will follow by e-mail.

Murdock [sub-SteveK] 
Thursday March 13th, 2008 9:34:54 AM

Wearied by the fight, it takes a little while for the dark elf to realize others are feeling as he does. "I also will remain here in this dome. Cleaning up after spiders seems a better life than fleeing from them, and perhaps I can find more about the origins of this place and the worm arcanely."

He touches the ruby gem attached to his chest. "I am grateful to have friends of the Bloodpack, and I am ever here to be called upon at need. Perhaps there is a time in the future that I will be ready to once again travel the Sargrass."

He then retreats into silence.

(ooc: I'm ending my posting for Murdock at this point, and allowing him to revert at an NPC until Steven is able to return)

Yanosh 
Thursday March 13th, 2008 12:25:35 PM

"I will go with you Flea. It would be my pleasure."
Yanosh follows Flea as they set off to explore the Dome.


Tishe' 
Thursday March 13th, 2008 2:10:02 PM

Tishe' isn't too worried about three of the group deciding to stay permenant at the dome because they all are going to be here for a couple of days anyways in cleanup and resting mode. "Shady?"

Still, after the group finds an out-of-the-way place to put thier campsite and immediate concerns of food is taken care of, the brown-haired woman is seen idly twirling a lock of hair around one finger while petting Tacia with the other hand.

"I suppose we'll be going back to Rattledam next, and going with Grymash, Trellus, Flea, Aeryon, Olaf, Yanosh, and me. That is only three of the original group that welcomed me in still with the Bloodpack." Uncharacteristically, Tishe' sighs. "I suppose change is natural, but it is always hard."

Tishe's priorities are:
1. Set up a campsite away from the decaying corpses.
2. Secure the dome so only no wandering monsters take residence.
3. Begin cleanup.
4. Think of a plan on how to deal with the Rattledam Council!

Trellus 
Thursday March 13th, 2008 2:57:19 PM

Trellus whirls around to face Gilan. "You're going Walker?" he asks, stunned. Busy reacting to Ayreon's offer, the human had completely missed his best friend's announcement.

Murdock's decision to stay with Ayreon barely even registers as the blond cleric watches Gilan leave.

Gry wants to see if the invisibility shield is still up.
"Yeah, sure," Trellus answers distractedly. "Take Vayine with you."

Gry and Vayine take off. Flea, Yanosh, and Olaf go exploring. Murdock and Ayreon start figuring out the cleanup effort.

Trellus just sits down in the web covered bleachers for about a hour, chin cupped in his hands, and watches the bodies decompose.
"This bites grass," he mutters to himself.

Flea 
Thursday March 13th, 2008 7:19:38 PM

"Yeachk!" says Flea pointing a finger at the goo that was once a worm. "There's something under it. Looks like treasure. Maybe it was something it sat on...or something it ate?" she queries.

"Maybe we should burn the bodies?" she adds. "Me an' Yanosh 'll bring back some wood for a fire. Even if we don't use it for them, we'll need it for us...for food an' warmth."

Flea won't stray far as she explores the area around the arena and close to it.

"I'd like to stay here a bit. Make sure things are all set for those who are staying behind," she chatters away to the dwarf. "Then we'll have to go to Rattledam an' report what we've been up to." Flea continues bending the dwarven cleric's ear. "I dunno if you'll like the monks much, but Rattledam is pretty shady, and the regular folks are nice."

The rogue likes the idea of Odd as a refuge. When she has an opportunity, she'll talk to the other Bloodpack members and ask what they think about keeping the new dome a secret?

Explorations (DM JohnP) 
Friday March 14th, 2008 12:26:05 AM

Flea and Yanosh look around the area while they wait for the goo to decay. Judging by things, it might be a while until it is "safe" to explore through the remains of the worm. While they are waiting, Tishe' suggests moving away from the many bodies and guarding the dome. Everyone gets together and moves to one of the entrances where they can get a breeze form the outside and a break from the odour. As they approach the outside, it becomes apparent that their sense of smell had become deadened from the overpowering odour of rotting creatures.

Once they reach the entrance, Grymash and Vayine head out on the trail to determine if the magical protection is still functioning. After some rather amusing testing, the pair find that the spell is still functioning. Perhaps someone else could do some more examination to learn exactly what the protection does.

Finally, after carefully wandering the corridors of the dome and coming to the conclusion that there is more than enough room for the Bloodpack, Flea and Yanosh head back to the central room. Using a long piece of wood (or something like that), they rake through the goo and find an assortment of coins and jewelry.

Treasure coming by e-mail tomorrow

Vayine  d20+5=19 d20+4=16 d20+4=14
Friday March 14th, 2008 12:51:49 AM

Vayine moves outside with The mighty half-orc warrior priest. careful not to get in the way, vayine searches for tracks, and listens for anything out of the ordinary.

Search=19
spot=16
listen=14

Yanosh 
Friday March 14th, 2008 10:34:09 AM

Like any Dwarf around treasure, Yanosh's eyes shine at the sight of it all. Gross as the gathering is treasure is still treasure.

Tishe' 
Friday March 14th, 2008 12:13:38 PM

On the way out of Odd-Blood Dome, Tishe' walks through the alter room and thinks about its implications. Whether it was her thoughts and the alter, the returning to the fresh earth of Mother Wold, or some other unknowable event, by the time the woman arrives at the entrance, she has changed.

Well, Tishe' looks the same, but there are differences for anyone to see. Her magical metal bracers have disappeared, and her eyes hold more knowledge than before. The plain-faced woman also seems more, well, balanced than before, equally attuned to both her arcane and druidic natures.

Taking a deep breath, Tishe' sighs and her brown eyes light up on looking at the tall Sargrass around the pack. "Blessed be", she exults, "and may Mother Wold take the necessary deaths of these creatures as an offering of doing her Will."

(ooc: Tishe' changes made, she has also leveled up to 10, and I'll post as soon as able. Whoo-hoo, thanks John!)

Trellus  d20+15=18
Friday March 14th, 2008 3:36:32 PM

Since he's out here anyway, Trellus decides to see if he can learn anything about the magical field surrounding the dome. Besides, it'll keep his mind off of Gilan's departure. The cleric strides out to meet Grymash (who's location he knows due to his Status spell), and works on the problem of the field.

[Cast Guidance for a smidge more help, and then Spellcraft Check of 18. Geez.]

The other thing the blond leader would like to get a read on over the next few days is just how big Odd is.

[ooc - any maps or anything of Odd? How many people can reasonably make a home there?]

Olaf 
Friday March 14th, 2008 6:49:34 PM

Olaf helps in the clean up, then joins Trellus and Grymash to ponder the protective field. He also scouts places where the 'pack could mount protective traps.

Changes All Around (DM JohnP) 
Saturday March 15th, 2008 11:20:21 PM

The Bloodpack gathers up the coins and jewelry from the goo, gingerly dropping it into a sack where they can wash it off later.

Those who have been wandering about the dome figure that several hundred people could live here comfortably without feeling to crowded. Of course, out here in the Sargrass, there is the problem of feeding so many people and providing them with water. Somehow, the dome seems to be controlling the temperature so that people could be comfortable without any magical protections.

Perhaps the dome's cooled air is tied to the protective spell. Examinations by Grymash and the spellcasters suggest that several magical effects are operating. As Trellus goes outside the protective field, he notices that he can no longer sense Grymash nor anyone else. Strangely, Trellus has no problem sensing Grymash when he is outside the field. In addition to shielding the dome from view, the protective field is blocking external divination magics.



Yanosh 
Sunday March 16th, 2008 3:59:08 PM

Turning to Flea, "Tell me of this Sargreass. I have never been here and have yet to leave this Dome." Yanosh absently fingers a necklace made of wolves teeth.
Used to the cold open plains of the Ice Vein Yanosh worries about this new place. it is neither like his home in the Scab Mountains or his adoptive home in the village of Ice Peaks.

Tishe' 
Monday March 17th, 2008 11:49:26 AM

The brown-haired woman spends the few days that the group uses to rest around the GrassDome to replenish herself and to investigate the magical properties of the Viel and the Altar. Taking her time, she contemplates the spells to be able to conclude the best possible solutions (Taking 20 possible? Spellcraft:33 Knowledge Arcana: 34)

In the evenings around the fire, she lets Grymash, Flea, and Trellus speak most; they are the ones most knowledgeable of the Rattledam Council after all. Still, the eager-eyed woman can't help but put in her own threads into the weaving.

"We're planning on starting our own community, right? How will the Council react if we try to get immigrants from Rattledam; won't they want to erase everyones memory? Should we reveal our plans to anyone at all?"

"And do we return as penitent, vindictive, or unrepentant?"

Yanosh 
Monday March 17th, 2008 3:02:51 PM

Yanosh spends his time trying to get to know the members of his new Pack. Finding a room to call his own(or share)the Dwarf cleric prays coming more atuned with his abilities.
Yanosh helps out with what ever is needed.

Tishe' 2 
Monday March 17th, 2008 5:23:47 PM

Tishe' also spends time with Yanosh and Olaf. She is a bright and happy woman with brown hair and vibrant brown eyes that are certainly her best feature in an otherwise plain face. And she seems curious about EVERYTHING.

"I'm not from Rattledam originally, though my parents are supposed to be from there. They are in Hook City which is where I and my sisters were born. Everyone else is in the family weaving business, but I got my father's wanderlust I guess, because I turned Walker and weaved out on a grassship to find Rattledam. That's a shady place, but I'm not too thrilled with the white-handed treadles that are running the Council right now..."

Olaf 
Monday March 17th, 2008 6:27:02 PM

Olaf spends the days with this new group of allies learning more about them and helping as he can. In the evenings he enjoins his companions to join him in playing cards or other games of chance, to which he seems almost obsessed.

In response to Tishe's comments, a younger side of the occasionally grim-faced blond man emerges. "Rattledam? Hook City? I'm thinkin' the world's gettin' a whole lot larger all-of-a-sudden. The old cousins would never get over the thought of all this growth and plenty, of cities larger 'n all the Vein'd see." His eyes light up as he continues, "me, I just started as a not so great trapper. Life's given me a whole series of strangeness since, and I never have made it home since."

He also seems to notice some difficulties communing with the Powers of the Vein, though mostly he makes light of it.

Trellus  d20+14=27
Monday March 17th, 2008 10:08:20 PM

"I think the field keeps Odd invisible to magic, too," Trellus reveals. "Very shady."

There are a lot of questions, and the cleric launches into a very long speech in an attempt to answer them.

"OK, first. The Grass is HOT, and walking around in it is hotter. Yanosh, you'll need to pray for an Endure Elements spell each day you're out there. I'll take care of Olaf."

"The Council cannot learn about OddHolme. Nobody say anything about it to anybody. When we talk to the Council, go in respecting the office, even if the dudes get you totally warped. There's some kind of break within them, and except for our mentor Malafret, we don't know who's on our side. If we stay shuttlecocked, we might get more friends. The key point is this, we killed another pack. That's gonna get us thrown out, and we just gotta trust Malafret when she says it won't get worse."

"Let's work on this dome a bit longer. The dudes who built it had to have some way of getting food and water for a bunch of people. Let's see if we can find out how. I wanna start with that room Yanosh and Olaf appeared in."

Trellus goes back to inspect the room with the symbols, to see if he can learn anything there.
[Spellcraft 27]

Flea  d20+10=14
Monday March 17th, 2008 10:13:41 PM

Flea looks at the items she and Yanosh have managed to rake out of the worm goo, and tries to understand their value. (Appraise=14)

"I wonder if these beaters have a portal to the Catacombs?" she asks, "of if we'll have to find some other way?"

When Yanosh asks about the domed city of Rattledam, Flea tells Yanosh about what it was like when she first arrived...her first encounter with the Bloodpack...later the monks...the glass grass...the Manfri...

"I'm getting hungry," she finally anounces, "and I want to eat away from this stink. Let's go find the others."

++++

Flea will spend the days exploring every nook and cranny of the dome and telling her friends what she finds. She will tell the newest members of the pack about her experiences in Rattledam and on the Sargrass and other places the Bloodpack have been, as well.

The rogue is quite keen on Tishe's idea of starting a small community at Odd. "Not too many people at first," she volunteers, "since we don't know how well the provisioning is around this part of the plains. The gnome shudders at the thought of how the previous occupants 'provisioned'.

(OOC: I'm on vacation after this post. JeffC has kindly volunteered to post for me until I get back on the 28th.-Carla)

A Breath of Air (DM JohnP) 
Monday March 17th, 2008 11:18:48 PM

The Bloodpack settle down in their rough camp, discussing both the future and the past. Once they clear some of the webbing away from the side passages, the rooms and shelters seem like they would be pretty comfortable places. Still, no one can quite bring themselves to sleep apart quite yet.

Most of the time is spent relating the history of the Sargrass, as the Bloodpack knows it to be, to the newcomers from Ice Vein. Tishe' and Trellus serve as the spokes-"persons" for the 'Pack. Yanosh and Olaf are both eager pupils of the complicated politics that govern this new land.

The next morning, Flea and the others start exploring. Trellus is most interested in the circle that brought Yanosh and Olaf to the place that is being called "Oddholme". His inspections suggest that the circle is some kind of teleportation device, as suspected. With some work, he might be able to figure out how to activate it to send someone ... or several people ... to the destination. Trellus cannot tell whether he can adjust the destination.

While the cleric is doing this, Flea is poking around the central area of the dome with the others. She finds a set of chambers that might have once been offices or apartments. Either way, the rooms could easily provide the Bloodpack with living and study quarters.

Yanosh 
Tuesday March 18th, 2008 3:37:01 PM

White-handed, Treadles, Weaved out, Grassship, Bites grass, Shuttlecocked.... His head spinning with the new way of speaking Yanosh ralises that yet again he must learn new ways. His new pack is the same yet so differant from his Wunjos in the Ice Vein.

Yanosh follows Flea or Tishe' around inside the dome. Dreading the time he has to go outside. After spending so much time in the Ice Vein the cold has become a part of him. Now its time to join the Heat.

Tishe' 
Tuesday March 18th, 2008 6:18:56 PM

"Hot yes, and you have to be careful with water too. Spill water out in the grass and the insects will converge and eat anything in the area." She nods in confirmation of her own story. "I'm weaving true, we've had to run for our lives because of some broken water bladders once!"

Tishe' continues on a different tack. "We do have a Grass skiff. It is a boat that 'floats' on top of the grasses. I think we should leave it here at OddHolme when we go back to Rattledam; they may confiscate it."

Tishe' is delighted by the apartments area when found, and stakes out a place of her own with what little she has.

During the days of cleaning, Unseen Servants, Woodshape, Stoneshape, and Mending spells are in plentiful use by the Mystic. Yet after a few days, she is ready for the trek to Rattledam.

"Um, we know how to get there, right?"

Olaf 
Tuesday March 18th, 2008 6:24:45 PM

Olaf spends his time investigating the circle that he and Yanosh came through. He feels distant from the Vein in a way that almost pains him, and thinks that perhaps getting the portal to work would help assuage that hurt.

In the free time that remains, he learns from Flea all about the strange politics of the plains, and wonders aloud, "so what will they do with foreigners like Yanosh n' me?"

Vayine 
Wednesday March 19th, 2008 12:13:15 AM

The Drow warrior begins feeling useless while the group debates the magical effects of the dome around Odd, so the Drow just listens to the conversations.

Counting (DM JohnP) 
Wednesday March 19th, 2008 12:45:43 AM

The Bloodpack admire their new home, Oddholme. Tishe' spends some time fixing things up inside what will probably become their living area and closing the entrances to the dome. Most importantly, the Bloodpack sit down and start figuring exactly how much they have to take to the Catacombs when they next visit.

The newcomers are concerned with how Tishe' and Trellus describe the Rattledam Council. Rightly so, possibly, since they are not natives of the Sargrass.

During this period of reflection, someone who is near the entrance notices a small figure approaching the dome through the grass. They identify the figure as Flor when he gets closer. A smile spreads across his face when he nears the dome, noticing that the former occupants are all gone.

"Hail! You have removed a dire threat to the Sargrass! And liberated this place, too."

"Whatever these things were, they did not bode well for the Sargrass. They killed off life in the surrounding area even in the short time that the colony was present. I do not know how that will affect the balance of life, although I suspect that it will."

"If you should learn anything more of these creatures, please let me know."

"Do you have any questions about the dome?"


Flea [Sub: JeffC] 
Wednesday March 19th, 2008 2:52:20 AM

(OOC: Hiya folks!)

Flea turns towards Flor with a smile. "Hiya! I mean... hail!" At his offer regarding the dome, a thousand questions ran through her mind at once. She opened her mouth to say them and no words came out. Instead, she just stood there with her tongue hanging out for a moment.

"So... uh... anyone?" She looks over to her companions to step in and prevent her from looking silly. Or at least any sillier than she already did.

ADM StevenVdB : Posting Record Game 10 
Wednesday March 19th, 2008 9:41:53 AM

Posting Report for Game 10 for the week of March 10 - March 16

Name - MTWTFSS - # - %

DM JohnP - XX-XXX- - 5 - 100%
Trellus - XXXXX-- - 5 - 100%
Tishe' - XXXXX-- - 5 - 100%
Gilan - X-2---- - 3 - 60%
Grymash - X-X---- - 2 - 40%
Flea - XXXX--- - 4 - 80%
Murdock - XX-X--- - 3 - 60%
Vayine - X-XXX-- - 4 - 80%
Ayreon - X-X---- - 5 - 100%
Yanosh - XXXXX-X - 6 - 100%
Olaf - XXX-X-- - 4 - 80%

Game Speed = 100% / Player posts needed = 5

Weekly Summary : Departures of all kind...

First to go are the countless evil spawn... Instead of being slaughthered by the Bloodpack the death of the worm prooved to be enough to turn on eachother...
Unable to grasp the nature of these foul creatures the Bloodpack can only witness what happens in front of their eyes. Then all is silent...

Once the Pack regained their wits more departures are announced..
Ayreon - impressed by the grandeur of the Dome - offers to stay behind and to look after the Dome. The Dome soon renamed by the Bloodpack as "Odd" of "OddHolme" (dunno which one it is now?)
Murdock too decides to retreat into the silence of the Dome as well learning and studying the secrets of this place...
Gilan closes the ranks when he as well decides to study the changes of Nature more closely...

The Bloodpack - victorious in battle - drops down to 7... A good team of warriors and magi ready to take on the rest of the Wold. A strong support base with now Ayreon, Gilan and Murdock ready to give back up when needed.


Overal posting record for the ones temporarily leaving the Bloodpack:

Name - # posts - # weeks participated - %
Murdock - - 95 - 37 - 63,3%
Gilan - - 123 - 37 - 80,1%
Ayreon - - 129 - 32 - 91,3%

- player reliability can not exceed 100%
- the DM sets the pace
- if a player makes 5 posts and a DM only 4 the game moves at 80% but the player is 100% reliable (not 120%)
- if the DM makes 5 posts and the player only 4 the game moves at 100% but the player is only 80% reliable


Ayreon (NPC - StevenVdB) 
Wednesday March 19th, 2008 9:47:03 AM

Ayreon welcomes Flor and hopes the druid will be able to reveal some more of the secrets surrounding the Dome.

He also informs Flor that the Bloodpack is willing to maintain the Dome as a refuge and a safe haven in the middle of the Sargrass Plains. And finally he informs Flor of the new name that was Chosen for the Dome... "Odd" (or "OddHolme")

Ayreon himself, along with Gilan and Murdock will stay behind and care for the Dome.

"We'll need some starting gold to get this place going" Ayreon says to his friends, "and I think one of them skiffs would come in handy too... we'll need to get supplies from here and there."



Trellus 
Wednesday March 19th, 2008 2:38:53 PM

The cleric is rather surprised to see Flor show up.
That's awful convenient, he thinks suspiciously. [i]But, I guess he might be able to sense the change in the land."

The druid's offer to answer any questions also implies he knows more about this place than he's letting on.
"Uh, everything?" Trellus asks/answers.

The blond leader decides to try a few more direct ones, to see what Flor knows of this place.
"There's some kind of teleportation circle in there. Do you know how to activate it or if we can set the destination?
The protective field around the dome seems to keep away any attempt to see through it, either with magic or mundane means. Does it do anything else?
Any idea where we can get food or water around here?"

Yanosh 
Wednesday March 19th, 2008 3:17:39 PM

Yanosh also stakes out a a place for himself with what little he has. As the Dwarven Cleric Claims his space he starts to clean the place and orginize his meager possesions.

Finally venturing to the entrance Yanosh can see that the Satgrass is indeed as hot as the Ice Vein was cold.

Seeing the Druid walk up Yanosh steps aside and alows the leaders of the group to speak.



Vayine 
Wednesday March 19th, 2008 6:34:30 PM

"Hail Master Druid. I have only one question. there is a piller inside the Dome, several of the Pack feel that the Stone is of some signifigance I was wondering if you know what it is, or if you would mind taking a look with some of the others as we seem to have a slight lull in time and could use it to find some answers to the many questions facing us." Vayine stands in an easy position, proud of his question. thinking that it might help some of the others as well as ease some of his own curiousity.

Grymash 
Wednesday March 19th, 2008 7:31:10 PM

"Hmmm!" is all the half-orc can mumble at first with the arrival of Flor. There was a title that the orcs had for someone who shows up after the hard work was done. That being the Tandak Muga. Roughly translated it means, Old Fat War Chief. An Tandak Muga always shows up after the fight to slay the dying. Stomp and mutilate the bodies of the fallen to show all that his veins still flow with warrior's blood. However, this Flor is no orc or warchief. So Grymash will give her the benefit of the doubt.

Tishe' 
Wednesday March 19th, 2008 7:49:21 PM

A smile creases her face when Flor arrives, and the mystic thinks nothing of the coincidental arrival of the druid.

But learning about OddHolme, now, that is another story. The pack has been using their own stored food and magiked water to keep alive. "Yes, the water source not attacked by insects will be vital. And perhaps the areas of Breadgrass, GlassGrass, and other cultivation. Oh, and Piggie Pastures for any piggie herders that may want to live here."

Olaf 
Wednesday March 19th, 2008 9:14:57 PM

Olaf looks in some confusion at the newcomer, but defers to the wisdom of the leaders of the 'pack. "I'd like to know more 'bout the place, too," he mentions when there's a lull in the conversation. "Particularly anythin' ya know about any curses or the like. The fellers in here had it pretty bad, looked like to me."

Flor's Story (DM JohnP) 
Thursday March 20th, 2008 12:22:24 AM

The druid looks around at the Bloodpack, maybe trying to determine how they would receive his words. After a moment, Flor answers some of their questions.

"Truth be told, I was lurking in the Grass not far from here. This task that I had set before you was important and I wanted to monitor your progress. It was easy to tell, really, when all of those things headed back into the dome that you had accomplished your mission."

"This dome is old. Possibly one of the first domes on the Sargrass. I don't know how long it has stood unoccupied but the arrival of the Faceless Ones - that's what my fellow druid called them, because of how the couldn't properly form the facial structure of the creatures whose shapes they took. Not just the immediate threat, but the potential that they might draw unwanted attention. They are an unwelcome addition to the struggles in the Sargrass."

"You've found the portal inside, then. When my fellows first found the dome, they happened upon the portal as well. Others like it exist elsewhere in the Sargrass and other parts of the South. I've been through myself but the destination is said to be great hall or cavern containing portals to other locations. I believe that you can see the potential benefit of accessing such a thing."

"As for the protective spells, all the other portals like it are similarly protected. Who provided these protections is a mystery, though."

Flor continues on for a short period, detailing the locations of resources normally used by residents of the Sargrass. The druid's descriptions are sufficient to allow Tishe' to commit them to memory.

DM Note - More coming in tomorrow's post.

Tishe' 
Thursday March 20th, 2008 8:48:41 AM

"Perhaps the Oglians, or even the fabled builders our northern continent friends in the Woldian League of Adventurers have mentioned." Tishe's eye light with excitement over a magical mystery. "We have to try it and weave the pattern of this 'cave of many portals'!"

Before getting completely shuttlecocked, the mystic takes a deep breath and composes herself. "Well, after we come to terms with the Rattledam Council of course."

Flea [Sub: JeffC] 
Thursday March 20th, 2008 2:56:59 PM

"Faceless Ones. That's... reassuring." Flea quips up. "You say they're an unwelcome addition, but are they the only unwelcome addition? It seems to me that for every pretty thing we find on the Plains, we also find something dangerous..."

Otherwise, she listens as Flor continues to tell them about the dome.

Vayine 
Thursday March 20th, 2008 9:24:30 PM

OOC: Vayine will pass on the sword for now, using his funds to improve other area's. sorry for the confusion.

Vayine listens intently to Flor's words trying to memorize everything incase its needed down the road. he is also listening for an answer to his question.

Flor's Message (DM JohnP) 
Friday March 21st, 2008 11:01:41 PM

Flor nods as Tishe' mentions the Rattledam Council.

"Yes, someday soon you will have to come to terms with the Council. You realize that you ... all of you ... represent much of what the Council is opposed to."

Flor pauses before pointing to Olaf and Yanosh, then making a gesture to encompass all of the other members of the Bloodpack.

"Two of you are not from the Plains. And all of you have travelled elsewhere, haven't you? Are you willing to accept the Council's vision for the residents of Rattledam? Or the rest of the Plains? Are you willing to give up not just this place, but almost everything else?"

"Or do you want to travel your own path?"



Tishe' 
Saturday March 22nd, 2008 5:51:31 PM

The mystic makes an unladylike snort. "We will have to talk among ourselves about that, Brother Flor, but there are only three of seven that have spent any time in Rattledam itself. Besides only Trellus, Grymash, and Flea, I'm the only one who has even seen the place, and I have slept there only one full night!"

Flea [Sub: JeffC] 
Sunday March 23rd, 2008 6:08:12 PM

Flea looks up at Flor's inquiries with mild shock in her eyes. "I... I don't know!" She shakes her head uneasily. This was quickly moving too fast for her. "Of course, if the group decides one way or the other, I will go along with it. But I really don't know if we can just blindly accept the Council's plans..."

(OOC: Ack. Actual decision making. Not fair! I'm just a sub! :) )

Olaf 
Monday March 24th, 2008 9:28:45 PM

The young blond man nods his head in agreement as Tishe speaks, then adds, "an' I'm thinkin' this Ratterdam place be a bit crowded fer those o' us from the Vein. What's this council, anyway?"

Flor's Proposition (DM JohnP) 
Monday March 24th, 2008 11:24:40 PM

The druid pauses while some of the Bloodpack respond. Flor listens intently and seems to be waiting for the others to speak.

"It would be best if those more familiar with Rattledam could acquaint the newcomers, Yanosh and Olaf, with what they might experience from the Council. At best, you would most likely continue much as you have been ... being sent hither and yon to investigate things, with little or no thanks and praise."

"Or, you could remain here and assist Faun and I with our investigations into the Sargrass. As I first said, the dome is yours to use."

"Unless you have more questions, I will soon be taking my leave. Whichever path you choose, you know where our grove is. You will be welcome there, regardless of what you choose."

If no one asks more questions, Flor will turn and carefully walk away from the dome until he nears the edge of the standing grass. The druid slips into the Grass and disappears from sight.

DM Request - Can the longer term players provide some history and backstory to the new arrivals? Including the DM? Thanks, in advance.

Grymash 
Monday March 24th, 2008 11:41:59 PM

"Rattledam can keep theirs Rattledam. Da more Gry thinks of goin' backs ta dat place, da mores Gry hates it!" With that being said, Grymash simply goes back to his work. It gives him a great deal of satisfaction. For the first time he is doing something because he wants to. Not because he was told to do it. For the first time in all his life, he feels like he is the master of us own destiny.

ADM StevenVdB : Posting Record Game 10 
Tuesday March 25th, 2008 4:03:16 AM

Posting Report for Game 10 for the week of March 17 - March 23

Name - MTWTFSS - # - %

DM JohnP - X-XXX-- - 4 - 80%
Trellus - X-X---- - 2 - 50%
Tishe' - 2XXX-X- - 6 - 100%
Grymash - --X---- - 1 - 25%
Flea - X-XX--X - 4 - 100%
Vayine - --2X--- - 3 - 75%
Yanosh - XXX---- - 3 - 75%
Olaf - XXX---- - 3 - 75%

Game Speed = 80% / Player posts needed = 4

Weekly Summary : Flor's Message

The dome, they now call their own and name it Oddolme, reveils more of its secrets as the group wanders in and out. Some of the magic still seems to be working - which is a blessing if the group want to uphold the Dome...
Somewhat later Flor, the Druid, comes with answers and a message...

Flor reveals the secret of the Portal room through which Yanosh and Olaf came. Seems like there are more portals like this one!! The benefits are being the Bloodpack's wildes dreams!!

But then Flor questions the Bloodpack about their future plans... Return to Rattledam and pay their respect to the Council or turn away from them and possibly aiding Flor and Faun in their search for answers out here on the Plains...

Ahhh... Decisions...


Trellus 
Tuesday March 25th, 2008 7:46:19 PM

Trellus takes a long cleansing breath. It appears to be time for another story.

"Everyone get comfy," he instructs. "This could take awhile."

"Rattledam was...well is...a sanctuary for people, mostly orphans of the Plains, to escape from the Raiders and the Barons and the Oglians and who knows what all. It is ruled by a Council, monks and priests of Pantheon. They scour the Plains (which we also call the Grass) and pick up any unfortunate souls who have been attacked or just plain been out here in the wrong place and offer them a life in Rattledam. My father's father was one. My mother another. The catch is no one in Rattledam is allowed to question the Council or speak of the Wold beyond. Rattledam's location is secret. None may know of it. And so none there are allowed to leave, for fear of revealing it. The Council has teams that seek out and destroy any maps to Rattledam. Anyone who insists on leaving is mindwiped - memories of Rattledam and its location are erased. For those content to live there, it really is a nice place. But if you want to leave.....not so much."

"Groups of children in Rattledam are encouraged to form together, creating packs. We've later learned the Council does this on purpose, to train their own teams to go out and do stuff. Me and Gry and Gilan were one of those groups. But, I think we got out too early. We met the natives of the Plains, the Manfri, who kinda took us under their wing, and taught us to respect and defend the natural order of the Grass.

The Council, at first, seemed to want the same thing. Our teacher is Malafret. She revealed to us that Rattledam's ruling Council is composed of at least three Circles. We think there are more. The First Circle runs Rattledam and keeps it secret. The Second Circle goes out to defend the Plains. We don't know what the others do.

So, we were sent out. They'd send us in a direction with vague not-quite-lies as direction, and basically manipulated our activities. But, we got accidentally teleported to the Northern Continent, and had to work our way back. We got here just as the Dark Fae thing happened, and at the end of that got teleported AGAIN to the coast.

So, by the time we got home, we'd gotten pretty powerful and experienced all by ourselves, AND had started learning that the Plains had plenty of dangers, but wasn't as black and white as the monks portrayed.

We took our questions to the Council, and asked for our teacher, who is the only one we think we can trust. The Council sent my sister and Malafret to Flor here, basically as bait. We followed and found them. In turn, we were followed by another pack who tried to assassinate Flor and Faun. The Council heard the druids were trying to reintroduce trees to the Grass, and for some reason REALLY doesn't want that to happen.

We killed the other pack. We freed my sister and my teacher. Malafret (the teacher) revealed there are some divisions in the Council, but we've likely made a lot of those treadles really mad.

I agree with Flor. We can't stay in Rattledam and do the Council's bidding. But, I've got to go back. My family is there. Malafret is there. And the Council is there. I want to go back, and report on what the Bloodpack saw and did at the Druid's Grove. Malafret says we'll get expelled, but not mindwiped. I believe her. I also want to see if my family, and maybe some other friends, want to leave Rattledam too and stay here instead. Our own little haven."



Tishe' 
Tuesday March 25th, 2008 7:56:14 PM

The brown-haired mystic can offer little additional information about Rattledam and the Council that is not common knowledge (ooc: see Woldipedia Bloodpack page: history)

She does, however, tell what she does know.

"The Council group are the leaders of Rattledam, and there is a secret they protect that is the reason why Rattledam is so secretive and why any citizen who leaves gets their memory wiped out."

"Under Rattledam...", She looks at Trellus before continuing. "I have sworn 'The land, my life' and I will continue to hold to my promise. But maybe its time some of the secrets are known."

"Under Rattledam, there are caves. That is where the Council meets. There are also strange glyphs and a mysterious golden door that we have been told we shouldn't know the secrets yet."

"They? Oh, that is the Council of Rattledam. While they all protect this secret, they seem to have different ideas about how to go about it. Some of the Council members have sponsored and trained packs who go and perform different missions for them. Until lately, the Bloodpack's mentor was Malafrit. She now has a younger pack to train that includes Trellus' sister, Jenny."

"Main opposition to Malafrit and the actions of the Bloodpack has been Galafar, who doesn't seem to like us very much. Recently, the Bloodpack found Flor and his druid mate Fauna for the Council to see if thier experiments were posing a threat to the Sargrass. We were followed and ambushed by the Deathpack, Galafar's premier executioners. We killed them all, and expect to be banished from Rattledam for the action."

"Malafrit and the Fempack was going to go directly back to Rattledam while we investigated this dome we're in. Then we told her we'd go back and face the Council."

She looks to Trellus and Flea to see if she left anything out.

Olaf 
Tuesday March 25th, 2008 8:22:12 PM

Olaf listens to the tales of Rattledam's machinations, and contemplates with an expression of mild shock. He had never thought the wise leaders of a people would resort to schemes within schemes, to assassins, and to obfuscating blinds within blinds to hide...something. He turns to the others of the pack, hoping and fearing to learn more of this strange new realm.

Flea [Sub: JeffC] 
Tuesday March 25th, 2008 10:39:05 PM

(OOC: Note sure how much of that Flea already knew.)

"I'm with you..." Flea absorbs everything that her two companions have to say. It was a lot to take in, even the information she already had heard. All at once, it seemed heavier. "We'll go back. We'll find out the consequences of our actions. And see what the Council thinks of us now."

Vayine 
Tuesday March 25th, 2008 11:25:47 PM

I know how a counsil can rule with a cruel and powerful fist. only allowing those whom served the counsil favors that strenghtened those who served them. I don't like the sound of this Rattledam counsil but if the pack wishes to return to their home I will not deny them that. Know that I stand with you, my sheild at your backs and my blade at your side. you have become my family and my pack I will stand with you.

having said his heroics for the day the drow decides to remain more quite. but then another thought pops into his mind.

"did any of you guys notice that the druid didn't answer any of my questions?"

Flor's Last Statement (DM JohnP) 
Wednesday March 26th, 2008 12:17:42 AM

Before he departs, Flor will turn towards Vayine. The druid raises his hand to his chin, rubbing slightly before lowering his hand again. Instead of returning to his side, Flor will rub at the hem of his robe.

"My fellows have found one other place like you describe in the far reaches of the Sargrass. It, too, was protected by a magical field like there is here that shields the area from sight and prevents scrying. My companions could not learn anything of it, despite much experimentation. The only thing that they learned is that the stones were old ... older than most other structures or domes that exist here in the Sargrass."

After having said this, Flor walks off into the grass.

It seems that there is nothing for the Bloodpack to do except break camp and make their way back to Rattledam. Unless, of course, they choose to not honor their previous commitments.

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