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The Worm - Round 7 (DM JohnP)  d20+16=23 d20+16=19 d20+16=24 d20+16=19 d20+16=25 d20+16=28 d20+16=35 d6+4=5 d6+4=9 d6+4=10 d6+4=7 d20+15=27 3d6(5+2+6)+10=23 d20+16=25 d20+6=22 d6+2=3 d20+6=19 d6+2=7 d20+10=13 d20+10=18 d6+2=5 2d6(2+1)=3 d20+10=17
Monday March 3rd, 2008 11:47:33 PM


Ayreon moves down from the bleachers to support Gilan and the others.

Trellus moves up beside Grymash and the fallen opponents.

Yanosh jumps down from the first row of the bleachers and charges the remaining rapke-thing.
DM Note -- No attack rolled and I didn't bother doing it.

Tishe' withdraws a wand from her robes and uses it to send four missiles of magical force towards the rapke-thing. The damage is enough to drop the thing.

Murdock casts the same spell but targets the worm. The doors on this side of the speakers platform are still closed but there are several small windows and openings that permit the mage to target the worm. The missiles strike home, injuring the creature.

The tentacles cannot crush the rapke-thing but four of the humanoids are crushed.

The thoqqua keep attacking and the smell of burning flesh becomes stronger.

The elemental apparently cannot hit the broad side of a barn.

The unicorn is still stunned while Ciaran dispatches one of the rapke-things. Gilan heals his elemental.

Vayine dispatches the fallen rapke-thing even as he screams at it.

Since the rapke-thing is already dispatched, Olaf removes the head from the spider. The body begins to rapidly decay to leave a pile of stinking goo.

Flea moves to examine a door into the speakers platform. She determines that it isn't locked, merely stuck or barred. Either way, the door simply needs a strong pull to open.

Grymash heeds the advice from Trellus and dispatches the nearest spider-thing.

++++++


The worm keeps bashing at the elemental, knocking another clump of dirt away.
Worm -- bash hits AC 27, 23 crushing damage

The rapke-thing cannot break free of the tentacles.

Humanoid 1 claws at the elemental, hitting twice and knocking a small clod of dirt off.
Humanoid 1 -- claw hits AC 22, 3 damage
Humanoid 1 -- claw hits AC 19, 7 damage


Humanoid 9 hit thoqqua 4 only once, getting burned for its troubles.
Humanoid 9 -- claw misses AC 13
Humanoid 9 -- claw hits AC 18, 5 damage to thoqqua 4 (and 3 fire damage taken)


Humanoid 10 moves around and attacks thoqqua 4, but cannot hit.
Humanoid 10 -- claw misses AC 17

Opponent Information
Humanoids - AC 20
Rapke-things - AC 22
Worm - AC 21

MAP - ROUND 7

Gilan [HP: 118/118 - AC: 26] [greater magic fang, freedom of movement, bear str, bless] and Ciaran [HP: 80/80 - AC: 24 bear str, bless] (Substitute Cayzle)  d20+6=8 d20+6=21 d20+6=14 d20+6=9 d6+3=4 2d6(4+1)=5 d20+13=22 d20+13=18 2d8(4+3)+10=17 d20+10=29
Tuesday March 4th, 2008 7:13:39 AM


Gilan's summoned allies continue to attack the worm.

Thoqquas vs Worm:

Thoqqua 5 is dead

Thoqqua 4 (down 15 of 16 hp!), 3, 2, and 1 all attack with a +2 flank bonus. One hits AC21 for 4 slam damage and 5 fire damage!

Note that the worm must make one DC12 reflex save or catch fire for 1d4 rounds. What that does, I don't know, and the SRD seems ambiguous.

Large Earth Elemental vs Worm: Then the elemental makes its two punch attacks, at +2 with the flanking bonus, and with a -2 on the attack so as to use its Power Attack. It also gains +1 to hit and damage from earth mastery. The total mod is +13 (+2 to hit and -2 damage over last round). Those fists hit AC22 and AC18. One hit for 17 hp damage.

The elemental had been at 66 hp of 68, but now it has taken (23-5)+(7-5) = 20 hp damage and is at 46 hp total.

The Unicorn is stunned (second round!)

Gilan's dog stays close.

Gilan sees that a Feat of Strength is called for. He squeezes between Gilan and the Elemental (the Elemental is kind of embedded in the wall!). He claws at the door's handle with two great paws, and PULLS! The polar bear's enhanced strength is 31, giving him a +10 on Strength checks. His roll is a 29! With any luck, he wrenches off the door!

Now, Gilan has already taken a five foot step to get to the door. So he cannot use his remaining move action to move out of the way. Probably he will give soft cover to the worm if anyone attacks the worm from behind him. But at least now there is a line of sight to the Worm for the rest of the party.

And using the squeezing rules, he is in kinda tight quarters here.

Well, at least he can give his earth elemental a gentle push, in this way communicating nonverbally with it that it should take a five foot step to Q-R-23-24. Call that a move action.

So the elemental is at Q-R-23-24 and Gilan is at S-T-24-25. The dog right behind him.

Spells in effect:

[Bless(Gilan) from Yanosh)]
[Bear's Strength(Gilan)]
[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2)*, lesser restoration
3rd(4): cure moderate wounds*, greater magic fang(2)*, call lightning*
4th(3): cure serious wounds*, dispel magic*, freedom of movement*
5th(2): cure critical wounds*, wall of thorns*
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Yanosh AC 20--HP76/76  d20+10=30 d20+10=14 d20+5=22 d10+3=12 d10+3=9
Tuesday March 4th, 2008 10:56:05 AM

(OoC I'm sorry if Yanosh seems to ber kinda erratic. I must admit I am having trouble telling some of the enemy from freinds on the map. Yanosh is charging to the closest enemy. I didnt roll an attack because I took jumping down from the bleachers and running as a move. with nothing left for an attack. To the rest of the Pack again I'm sorry for Yanosh's seeming lack of action. It will IMPROVE.)

Reaching the closest of his enemies Yanosh growls in anger at himself as much as at him target.
'Your inaction will cause you the lose of another Packmate,' a voice sounding like Garrett tells him. "I will not loose another Wunjo!" the Dwarven Cleric roars as his War Axe wistles through the air.
With the force of his rage the War Axe slams into his intended Target.(Hit AC 30(Nat 20 crit threat. Hit AC 14 crit threat miss) Again the Axe of the enraged Dwarf slices into his enemy.(Hit AC 22).

Total dmg 21

Spells cast
Bless Tattoo +1/4mins
Spiritual Weapon

Dm Highlight to display spoiler: {
Spells
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Detect magic

1 Bless*, Cure Light Wounds, Endure Elements, Hide from Undead

2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon*

*=cast spells
}

Olaf (AC 22, HP 58/58)  d20+10=28 d6+1=6 2d6(5+4)=9
Tuesday March 4th, 2008 11:15:31 AM

After severing a central artery of the spider with his sickle, Olaf looks at the mass of tentacles, and develops an idea. Drawing out his recurved shortbow and sheathing his sickle, he moves to AC25 (difficult movement on the last step) and takes aim at Rapke 1, which is conveniently grappled by the tentacles and thus vulnerable to his sneak attack. He hits AC 28+1 for bless=29, for 6 + 9 points of sneak attack = 15 damage.

Ayreon [ AC24 - HP 77/77 ]  d20+18=23 d20+13=33 d20+13=21 d8+8=15 d8+8=15 d8+8=16 d8+8=9
Tuesday March 4th, 2008 11:19:05 AM

With no clear line of sight Ayreon moves to O25 and then fires at Humanoid 5.

Arrow 1 hits AC23 - damage 15Hp
Arrow 2 hits AC33 - NAT 20 - Crit check AC21 - damage 15Hp + 16Hp + 9Hp
Total: 55Hp

He looks at the side of the center building checking if he'll be able to shoot inside soon...

ADM StevenVdB : Posting Record Game 10 
Tuesday March 4th, 2008 11:24:18 AM

Posting Report for Game 10 for the week of February 25 - March 2

Name - MTWTFSS - # - %

DM JohnP - --2X--- - 3 - 60%
Trellus - X-X-X-- - 3 - 100%
Tishe' - -XX-X-- - 3 - 100%
Gilan - X-X-X-- - 3 - 100%
Grymash - XXXX--X - 5 - 100%
Flea - -XX---X - 3 - 100%
Murdock - -X-XX-- - 3 - 100%
Vayine - X--XX-- - 3 - 100%
Ayreon - X-X-X-- - 3 - 100%
Yanosh - XXXXX-- - 5 - 100%
Olaf - X-X-X-- - 3 - 100%

Weekly Summary : The Worm Battle

Swiftly our friends battle the Worm minions as multiple summoned creatured fight their way to the core of the Dome fighting whatever lies in there...


Game Speed = 60% / Player posts needed = 3

- player reliability can not exceed 100%
- the DM sets the pace
- if a player makes 5 posts and a DM only 4 the game moves at 80% but the player is 100% reliable (not 120%)
- if the DM makes 5 posts and the player only 4 the game moves at 100% but the player is only 80% reliable


Trellus (AC 24, 88/88 hp, Freedom of Movement, Shield of Faith, Air Walk) 
Tuesday March 4th, 2008 1:45:39 PM


For the millionth time, Trellus whispers a prayer, thanking Domi that the death-machine that is Grymash is on his side.
"Wow," is all he can say. Looking down at the unused light mace in his hand, the blond man sheepishly stows it, resolving to stick to spells in the future.

Gilan seems to have the right idea, and the cleric pauses to see if the ice bear can get the sunbaked door open and give some dudes a shot at the creature he's pretty certain is the cause of all this.

In the meantime....
"Tishe, can you send another ice pick at those dudes over there <points toward K20>?" he asks.

While speaking, the pack's leader walks on the air to his right in order to get in the middle of things.
[Air Walk to T29]

--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Status - Gry, Gilan, Flea
Freedom of Movement
Shield of Faith - +2 AC [8/10 rounds]
Air Walk

------
Spells Prepared:
Highlight to display spoiler: {
{cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, Searing Light, *Magic Vestment(dp)
4 -- *Air Walk, *Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- *Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)
}


Tishe' (AC 16 HP 61/61 -4 STR), Tacia (AC 19 HP 26/26 -4 STR)  4d4(1+4+2+1)+4=12
Tuesday March 4th, 2008 1:51:36 PM

"What a shady idea!" exclaims Tishe' at Murdock's ability. "Magic missles dont' miss!" With that, the brown-haired woman also takes careful aim and lets four missles through the open window at the worm.

Wand of Magic Missles 7th level: 12 damage

DM Sanity
Rod of Extend: 3 of 3 used
Pearl of Power: used
Staff of Ice: 7 charges
Rod of Enlarge: 1 of 3 used

Spells

Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 10 minutes
Pass w/out Trace (on Flea) 300 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)10 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace*, Soften Earth/Stone*
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!*, Grease, Shield*, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Murdock AC22 HP 35/35 (sub= SteveK) Mage Armor  4d4(4+3+2+4)+4=17
Tuesday March 4th, 2008 1:55:29 PM

Smiling grimly, Murdock follows Tishe's wand-based missles with some of his own. (17 damage)

Spells
Endure Elements (from Tishe')
Mage Armor: +4 AC (8 hours)
Lesser Globe Invulnerable (3 rounds)
Black Tentacles: (4 rounds) 20 foot diameter all get grapple check d20+16. Any grappled gets new check per round or d6+4 damage.

Spell List:Highlight to display spoiler: {
Spell Like Abilities: Dancing Lights*, Darkness**, Faerie fire**, Prestidigitation**, Flare**
0 Level (4+1) Detect Magic*, Light*, Disrupt Undead*, Detect poison*, Message*,
1st Level (4+2) Magic Missile*(sm), Sleep*, Mage Armor, Obscuring Mist*,
2nd Level (3+1) Scorching Ray, Web*(sm), Invisibility*(sm), Spider Climb*
3rd Level (2+1) Fireball*(sm), Gaseous Form*(sm), Haste*
4th Level (2+1) Evard's Black Tentacles, Lesser Globe of Invulnerability, Wall of Fire
}

Tishe' 
Tuesday March 4th, 2008 1:56:38 PM

After firing the missles into the worm, the smiling Tishe' looks chagrined. "oh, piggies! I'll get them in a sec, Trellus!"

Flea (AC 21+1, 47/62 HP) Status, Bless  d20+13=33 4d4(2+3+4+3)+4=16
Tuesday March 4th, 2008 10:38:18 PM

Flea peeps through the doorway opened by Gilanbear. Aiming her wand, she targets the worm, then steps back and out of the way. (UMD=33, 16 pts MM dmg.)

DM Sanity:

Position:

-Wand of Magic Missile 28/50 charges remaining
-Boots of Speed-p. 250 DMG-used 3/10-basic movement is 20 ft, 40 hasted
-Pass w/out Trace (from Tishe) 300/350 minutes, move through any type of terrain and leave neither footprints nor scent
-Status (from Trellus)


The Worm - Round 8 (DM JohnP)  d20+16=17 d20+16=23 d20+16=19 d20+16=30 d20+16=27 d20+16=23 d20+16=34 d6+4=5 d6+4=5 d6+4=5 d6+4=9 d6+4=6 d20+15=28 3d6(4+2+5)+10=21 d20+16=24 d20+10=24 d6+2=5 2d6(1+6)=7 d20+6=7 d20+11=21 2d8(7+5)+10=22
Tuesday March 4th, 2008 11:10:15 PM

The thoqqua keep attacking and one hits the worm. The earth elemental manages to hit the worm once. The unicorn is beginning to come around from being stunned.

Gilan pushes the earth elemental aside and moves up to the door. The polar bear reaches out with both paws and wrenches the door from its hinges.

Yanosh cannot reach any opponent unless he wants to enter the enclosed area with the worm.

DM Apology -- I am posting a larger scale map tonight.

Olaf moves closer to the entrapped rapke-thing and humanoids, drawing his bow in preparation for taking advantage of their immobility next round.
DM Note -- Move and Draw Weapon uses both actions for the round.

Ayreon moves and fires an arrow at one of the humanoids, dropping it to the floor.

Trellus moves closer to the centre of the action and directs his companions.

Tishe' sends more magical missiles at the worm, grinning with satisfaction as they unerringly strike the monster.

Murdock does the same. The tentacles keep crushing the creatures even though the rapke-thing nearly escapes.

Flea peeks through a window and uses a wand to further damage the worm. To her eyes, the worm seems to have less than a third of its original vitality.

Grymash yawns in boredom.

++++++


The worm bashes the elemental once more.
Worm -- bashes hits earth elemental AC 28, 21 damage

The rapke-thing cannot escape the tentacles and the humanoids simply struggle in vain.

Humanoid 9 hits the thoqqua hard enough to destroy it. However, it is burned badly enough that it is staggering.
Humanoid 9 -- hits thoqqua 4, AC 24, 5 damage (and takes 7 fire damage)

Humanoid 4 moves to attack the elemental but nearly falls flat on its misshapen face. It is followed by humanoid 3, which moves through a space that the elemental can reach and it ends up flattened. Humanoids 1 and 2 come along behind and one of them reaches Ayreon but cannot attack.
Humanoid 4 -- misses elemental, AC 7 (natural 1)
Elemental AoO -- hits AC 21, 22 damage (I rolled it to speed things up)


Opponent Information
Humanoids - AC 20
Rapke-things - AC 22
Worm - AC 21

MAP - ROUND 8

Vayine HP 82/82 AC 26+4  d20+19=36 d10+10=18
Wednesday March 5th, 2008 12:10:57 AM

Vayine moves to fight beside his brother (P24)
if he still has enough time to attack, he slices into Humaniod 2

Attack 1 Hits 36 For 18 Damage

Total damage 18

Grymash (ac26, hp104/115, barkskin)  d20+12=16 d20+12=32 d20+12=15 d8+27=30 d20+12=22 d8+27=32
Wednesday March 5th, 2008 12:11:36 AM

(sorry for the late posting, my monitor is trying to quit on me. All the text was too distorted to read.)

Grymash looks around wildly to find a new combatant. So much is happening, he hesitates just for a moment. Grymash spots the murdock, Ayreon, about to be overrun with treadles. Grymash charges with the speed of a bounder around Ayreon's left side and hacks into the piggie closest to his archer friend.

(Charge to N24 and attack Soldier2.
Charge +2hit/-2AC. Powerattack -8hit/+16dam.
HitAC: 16, hero point 32 threat, 15 no crit.
Damage: 30. -1 Con.

If that drops Soldier2, then he will cleave into Soldier1.
HitAC: 22. Damage: 32. -1 Con.)

Gilan [HP: 118/118 - AC: 26] [greater magic fang, freedom of movement, bear str, bless] and Ciaran [HP: 80/80 - AC: 24 bear str, bless] (Substitute Cayzle)  d20+4=24 d20+4=17 d20+4=6 d20+4=7 d6+3=8 2d6(3+1)=4 d20+13=24 d20+13=19 2d8(2+1)+8=11 2d8(2+6)+5=13 d20+19=22 d8+12=20
Wednesday March 5th, 2008 6:50:42 AM

Gilan's summoned allies continue to attack the worm.

Thoqquas vs Worm: Thoqquas 4 and 5 are dead. Thoqquas 3, 2, and 1 all attack the worm normally. One hits AC24 (a crit threat but not a crit) for 8 slam damage and 4 fire damage!

Large Earth Elemental vs Worm: Then the elemental makes its two punch attacks, with no flanking bonus, and using no Power Attack. It still gains +1 to hit and damage from earth mastery. Two attacks are thus at +13 (+1 damage from Earth Mastery). Those fists hit AC24 and AC19. One hit for 11 hp damage. The elemental had been at 46 hp of 68, but now it has taken (21-5) = 16 hp damage and is at 30 hp total. But then the unicorn heals it for 13 hp, bringing it to 43. (see below)

The Unicorn is no longer stunned. It moves up behind the elemental and heals it for 13 hp.

Gilan is just too big to squeeze in and attack the worm, but he at last sees a chance to attack something -- likely enemy Number 8, or maybe Number 10 if Number 8 has cover. Gilan and Ciaran use a move action to move to 20-21-X-Y or maybe 21-22-X-Y -- whichever is the first space that allows an attack. Ciaran keeps pace behind. Gillan attacks (at +6 BAB +10 Str +2 Greater Magic Fang +1 Bless = +19) and hits AC22 for 20 damage with a powerful swipe of a claw.

Spells in effect:

[Bless(Gilan) from Yanosh)]
[Bear's Strength(Gilan)]
[Freedom of Movement(Gilan): ]
[Barkskin(Grymash): +4 natural AC]
[Barkskin(Vayine): +4 natural AC]
[Greater Magic Fang(Gilan): +3 hit -- NOTE! Here the GMF bonus is listed at +3, but since Gilan is only 9th level, surely it should be +2, right? I'm using the +2 in my attack above.]

SPELLS
0th(6): create water(2), mending(2), read magic(2)
1st(6): longstrider(2)**, cure light wounds(2), entangle(2)
2nd(5): barkskin(2)**, bull's strength(2)*, lesser restoration
3rd(4): cure moderate wounds*, greater magic fang(2)*, call lightning*
4th(3): cure serious wounds*, dispel magic*, freedom of movement*
5th(2): cure critical wounds*, wall of thorns*
* is used spell

Cast Every Morning
* Endure Elements(Gilan & Ciaran) - wand
* Extended Longstrider(Gilan & Ciaran) - extend rod

Ayreon [ AC24 - HP 77/77 ]  d20+15=25 d20+10=25 d20+10=30 d20+10=21 d6+7=12 d6+7=9 d6+7=12
Wednesday March 5th, 2008 10:15:48 AM

As the humanoids draw near Ayeron drops his bow and quick draws his Keen Rapier and lashes out at the nearest Humanoid - one that has not yet been sliced into french fries by Grymash...

Rapier 1 hits AC25 - damage 12Hp
Rapier 2 hits AC25 - CRITICAL - AC30 - NAT 20 - Sudden death AC21 - damage 9Hp + 12Hp
Total: 33Hp

"Have ... any of ... argh ... you actually ... pffuff ... noticed the gra .. a ... ndeur of this Dome?!? ... hhuhha ... This is a maa. .. gnificent place!!... hufpuf... " Ayreon manages to say during combat.

Tishe' (AC 16 HP 61/61 -4 STR), Tacia (AC 19 HP 26/26 -4 STR)  4d6(4+3+4+3)+4=18
Wednesday March 5th, 2008 2:47:56 PM

Tishe' turns to freeze the humanoids for a few rounds until they regenerate, but it looks as if Aeryon and Grymash are going to take care of them. Olaf is dealing with the rapke in Murdocks spell and everyone seems fairly good. "I've been following a thread", she mentions to no one in particular. "If we can kill the worm, maybe the other treadles will fall apart?"

Trying to make that time come faster, she puts more magic missles through the door into the gray worm. (18 damage)

DM Sanity
Rod of Extend: 3 of 3 used
Pearl of Power: used
Staff of Ice: 7 charges
Rod of Enlarge: 1 of 3 used

Spells

Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 10 minutes
Pass w/out Trace (on Flea) 300 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)10 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace*, Soften Earth/Stone*
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!*, Grease, Shield*, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Murdock AC22 HP 35/35 (sub= SteveK) Mage Armor  4d4(3+3+4+1)+4=15
Wednesday March 5th, 2008 2:51:30 PM

"I have nearly exhausted my combat spells." the drow tells Trellus matter-of-factly as he lets his four last magic missles shriek into the gray worm. (15 damage)

Spells
Endure Elements (from Tishe')
Mage Armor: +4 AC (8 hours)
Lesser Globe Invulnerable (2 rounds)
Black Tentacles: (3 rounds) 20 foot diameter all get grapple check d20+16. Any grappled gets new check per round or d6+4 damage.

Spell List:Highlight to display spoiler: {
Spell Like Abilities: Dancing Lights*, Darkness**, Faerie fire**, Prestidigitation**, Flare**
0 Level (4+1) Detect Magic*, Light*, Disrupt Undead*, Detect poison*, Message*,
1st Level (4+2) Magic Missile(sm), Sleep*, Mage Armor, Obscuring Mist*,
2nd Level (3+1) Scorching Ray, Web*(sm), Invisibility*(sm), Spider Climb*
3rd Level (2+1) Fireball*(sm), Gaseous Form*(sm), Haste*
4th Level (2+1) Evard's Black Tentacles, Lesser Globe of Invulnerability, Wall of Fire
}

Trellus (AC 24, 88/88 hp, Freedom of Movement, Shield of Faith, Air Walk)  d20+8=11 5d8(6+4+7+2+4)=23
Wednesday March 5th, 2008 3:42:59 PM


Gilan gets the door open and then conveniently moves out of the way, giving Trellus a nice view of the worm thing under the platform.

He replies to Tishe, "Don't know about falling apart, but I think its making them. And we can sure stop that." The blond man can only nod in response to Murdock. If something else really nasty shows up, the pack could be in trouble.

Trellus casts a spell, sending a ray of bright light sizzling into the worm.
[Searing Light - Ranged Touch atk hits ac 11 for 23 hp damage (no save - also assuming worm not undead. Boy, I hope its got no dex bonus)]

--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Status - Gry, Gilan, Flea
Freedom of Movement
Shield of Faith - +2 AC [9/10 rounds]
Air Walk

------
Spells Prepared:
Highlight to display spoiler: {
{cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp)
4 -- *Air Walk, *Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- *Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)
}


Olaf (AC 22, HP 58/58)  d20+10=27 d6+1=3 2d6(3+2)=5
Wednesday March 5th, 2008 4:43:23 PM

Olaf curses his clumsiness and poor luck, that he could not sheathe his sickle and draw his shortbow effectively during his scramble into the bleachers. He attempts to fire at the grappled Rapke (Rapke 1) with his shortbow, hitting AC 27+1 for bless=28 for 3+5 sneak attack damage. He then moves southwest 5 feet, getting a bit closer to the party (ooc: trouble with the map)

Flea (AC 21+1, 47/62 HP) Status, Bless  d20+13=28 4d4(2+1+3+4)+4=14
Wednesday March 5th, 2008 6:16:43 PM

Flea is surprised at the damage the weird creature is able to take, without succumbing.

"It's not dead yet!" she calls to her companions as she aims her wand and fires again. (UMD=28, 14 pts MM dmg. vs worm.)

DM Sanity:

Position:

-Wand of Magic Missile 27/50 charges remaining
-Boots of Speed-p. 250 DMG-used 3/10-basic movement is 20 ft, 40 hasted
-Pass w/out Trace (from Tishe) 300/350 minutes, move through any type of terrain and leave neither footprints nor scent
-Status (from Trellus)


The Worm - Round 9 (DM JohnP)  d20+16=18 d20+16=35 d20+16=32 d20+16=23 d20+16=25 d20+16=36 d20+16=18 d6+4=10 d6+4=5 d6+4=5 d6+4=8 d6+4=8 d20+10=27 d20+10=26 d6+2=7 d6+2=3 d20+10=20 d20+10=27 d6+2=8 d6+2=3 d20+10=19 d20+10=18 d20+12=23 d20+12=24 d6+2=5 d6+2=3 d20+12=28 d20+12=28 d6+2=6 d6+2=8 d20+16=26
Wednesday March 5th, 2008 10:57:18 PM

Vayine rushes over to help his brother, swinging his sword into one of the humanoids.

Grymash follows in his wake, slashing the same humanoid and then carrying on to the other one.

The thoqqua keep attacking and the sizzling sound of burned flesh echoes through the room.

The elemental hits the worm once more. The unicorn moves over to heal the elemental.

Gilan moves around the corner to attack humanoid 8. The blow lands but doesn't quite drop it.

Ayreon doesn't have to worry about the two humanoids.

Tishe' sends another group of magical missiles into the worm.

Murdock sends his magical missiles and is gratified to see the worm slump to the ground. The tentacles keep crushing the humanoids even though the rapke-thing is unhurt.

Trellus' ray of fire is enough to dispatch the worm. As soon as the ray burns into the worm a putrid smell of decaying flesh envelopes everyone and those close enough can see the worm's body collapsing upon itself.

Olaf fires at the rapke-thing, injuring it slightly.

Upon closer examination, Flea realizes that the worm is, in fact, dead ... dead as a rotten mackerel and smelling a lot worse. As the worm collapses, Flea catches a glimpse of a small human-seeming face high on the worm's body. She can't really be sure but the face seems almost peaceful, as if it welcomed the release provided by the Bloodpack.

++++++


The creatures turn on one another as soon as the worm succumbs to Trellus' spell. Humanoid 4 ignores the nearby members of the Bloodpack and bends to dispatch humanoid 3.

The humanoids inside the structure turn on one another. The lone humanoid at the west entrance begins dispatching its companions.

The rapke-thing tries to break free of the tentacles but still cannot. The humanoids trapped within the tentacles also cannot break free to attack one another.

As the Bloodpack watches this frenxy, they suddenly hear sounds of other creatures approaching through the neighbouring tunnels. From the sounds, the things will be in the central room in a round or two.

Opponent Information
Humanoids - AC 20
Rapke-things - AC 22

MAP - ROUND 9

Olaf (AC 22, HP 58/58)  d20+10=30 d20+10=18 d6+1=3 2d6(1+5)=6 2d6(1+1)+1=3
Thursday March 6th, 2008 10:14:40 AM

Puzzled at the reaction of the humanoids, Olaf continues his ranged assault on the Rapke trapped in the tentacles, firing once with his bow (nat 20! at AC 30+1 for bless, roll to confirm 18+1 for bless=AC 19. ooc: recalling that the Rapke is grappled by the tentacles and loses its Dex bonus to AC, I don't know if that confirms the critical hit or not. Damage w/o crit: 3+6 sneak attack. Damage w/ crit: 7+6 sneak attack)

Yanosh AC20--HP76/76 
Thursday March 6th, 2008 10:58:23 AM

Yanosh runs to Q26 When he sees the things turn on each other. Feeling usless to the group Yanosh is actually glade to hear that something else is coming.

double move to Q26

Spells cast
Bless Tattoo +1/4mins
Spiritual Weapon

DM Highlight to display spoiler: {
Spells

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Detect magic

1 Bless, Cure Light Wounds, Endure Elements, Hide from Undead

2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon*

OoC bless was from a tattoo not his spell list.
}

Tishe' (AC 16 HP 61/61 -4 STR), Tacia (AC 19 HP 26/26 -4 STR) 
Thursday March 6th, 2008 1:13:17 PM

A fierce grin holds Tishe's face as the worm slumps, and then the stink of rotted flesh arrives. Quickly bringing her red silk scarf across her mouth and nose, she looks about and nods at the reaction of the dessicated enemy.

"We need to move away from the entrances and let them fight among themselves." she calls to her packmates. "Conserve our energy and let this sad tapestry end."

She doesn't attack, but delays and waits for Trellus to point out a direction to move.

(ooc: Delay action to wait for Trellus, will move where the cleric indicates)

DM Sanity
Rod of Extend: 3 of 3 used
Pearl of Power: used
Staff of Ice: 7 charges
Rod of Enlarge: 1 of 3 used

Spells

Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 10 minutes
Pass w/out Trace (on Flea) 300 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)10 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace*, Soften Earth/Stone*
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!*, Grease, Shield*, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Murdock AC22 HP 35/35 (sub= SteveK) Mage Armor 
Thursday March 6th, 2008 1:14:56 PM

Keeping a couple spells in reserve, Murdock pulls out his crossbow and waits for anything to approach him.

Spells
Endure Elements (from Tishe')
Mage Armor: +4 AC (8 hours)
Lesser Globe Invulnerable (2 rounds)
Black Tentacles: (3 rounds) 20 foot diameter all get grapple check d20+16. Any grappled gets new check per round or d6+4 damage.

Spell Highlight to display spoiler: {
Spell Like Abilities: Dancing Lights*, Darkness**, Faerie fire**, Prestidigitation**, Flare**
0 Level (4+1) Detect Magic*, Light*, Disrupt Undead*, Detect poison*, Message*,
1st Level (4+2) Magic Missile(sm), Sleep*, Mage Armor, Obscuring Mist*,
2nd Level (3+1) Scorching Ray, Web*(sm), Invisibility*(sm), Spider Climb*
3rd Level (2+1) Fireball*(sm), Gaseous Form*(sm), Haste*
4th Level (2+1) Evard's Black Tentacles, Lesser Globe of Invulnerability, Wall of Fire
}

Ayreon [ AC24 - HP 77/77 ]  d6+7=9 d6+7=11 d6+7=13 d6+7=10
Thursday March 6th, 2008 1:29:48 PM

While looking around at other possible threats Ayreon slices the throats of the fallen humanoids in front of him.

Coup de Grace against #2 : damage 9 + 11 = 20
Coup de Grace against #1 : damage 13 + 10 = 23

Gilan 
Thursday March 6th, 2008 1:38:31 PM

The great white bear motions his summoned creatures -- unicorn, thoqqua, elemental -- to come with him toward the source of the oncoming horde. Gilan will let the summoned craetures stand between the party and the next encounter.

[OOC: This is the penultimate round for the elemental.]

Vayine hp 82/82 AC 26+4  d20+19=36 d20+14=30 d10+10=13 d10+10=14
Thursday March 6th, 2008 6:35:05 PM

Vayine seeing his brother dispatch the two downed foes, moves up to attack humanoid 4

attack 1 Hits AC 36 for 13 damage
Attack 2 Hits AC 30 for 14 damage

Grymash (ac26, hp104/115, barkskin)  d20+12=32 d20+12=23 d8+27=30 d8+27=34 d8+27=29
Thursday March 6th, 2008 7:23:04 PM

Grymash does his best to assist Vayine to slaying the final man-thing close to them.

(Charge +2hit/-2ac. Powerattack -8hit/+16dam.
Attack on #4. HitAC 32 threat, 23 crit.
Damage: 30+34+29=93, -1 Con. Fort Save DC 15 or die instantly from Massive Damage.)

Trellus (AC 24, 88/88 hp, Freedom of Movement, Shield of Faith, Air Walk) 
Thursday March 6th, 2008 8:09:25 PM

Looking about, Trellus' thinking follows the same lines as Tishe. Now might be a really good time to get out of the way.

[IF no sounds in the corridor behind them]
The cleric calls out, "Fall back! Back into the corridor! Let's reset for whatever's coming next."

IF there are sounds coming from behind-
Trellus points up to the bleacher seating behind him <M31-ish>.
"Dudes, move up this way! Let's reset for whatever's coming next."

--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Status - Gry, Gilan, Flea
Freedom of Movement
Shield of Faith - +2 AC [10/10 rounds]
Air Walk
Highlight to display spoiler: {
------
Spells Prepared:
Highlight to display spoiler: {
{cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp)
4 -- *Air Walk, *Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- *Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)
}
}


The Worm - Round 10 (DM JohnP)  d20+16=24 d20+16=26 d20+16=27 d20+16=32 d20+16=29 d20+16=31 d6+4=7 d6+4=5 d6+4=8 d6+4=8 d6+4=6 d20+16=27 d6+4=5 d20+12=28 d20+12=29 d6+2=5 d6+2=3 d20+12=20 d20+12=31 d6+2=6 d6+2=5 d20+10=21 d20+10=27 d6+2=8 d6+2=3 d20+10=15 d20+10=30 d20+10=17 d6+2=5 d20+12=31 d20+12=19 d6+2=5
Thursday March 6th, 2008 11:06:38 PM

Olaf sends another arrow into the rapke-thing, striking at a vital point of the thing.

Yanosh moves closer to his companions.

Tishe'[/b[ suggests moving away from the entrances and letting the creatures deal with one another. The theurge waits for direction from Trellus.

[b]Murdock
brings out a crossbow and waits for anything to come close. The tentacles keep crushing the creatures.

Ayreon dispatches the creature at his feet.

Gilan looks up the tunnel beyond the tentacles and sees a large group of both rapke-things and humanoids approaching. Something, the druid isn't certain what, is drawing the creatures to this central room. While the creatures are not actively fighting, yet, they seem very agitated about something. Gilan moves back to the entrance where he and his companions entered, trusting that the tentacles will keep the things back for at least a short period of time.

Vayine steps closer and dispatches the creature in front of him.

Grymash charges the only humanoid that is still standing close by. His double axe chops the creature into two neat pieces. Standing in the entrance of the tunnel allows Grymash to clearly see the pack of rapke-things and humanoids that is approaching. He estimates that the pack contains at least as many creatures as the Bloodpack has already faced.

Trellus hears the large number of creatures approaching through the corridor and decides to head higher into the bleachers. Tishe' follows behind with Tacia.

++++++


With all of the creatures inside the room engaged in fighting with one another, the Bloodpack can choose to retreat wherever they want. It seems like at least three, or more, times as many creatures are approaching the central room where they are. The first ones should arrive next round.

MAP - ROUND 10

Flea (AC 21, 47/62 HP) Status, Bless , Haste  d20+8=21 d20+23=27
Thursday March 6th, 2008 11:22:54 PM

Activating the magic of her boots with a quikc click of her heels, Flea runs after Trellus and Tishe', and makes for the stands. As she breezes by the dwarf she calls to him. "Yanosh! Come sit with me in the stands, and we'll see what these beaters are up to!"

With the leap (Jump=21), the rogue scales the side to get into the stands where she tries to find a safe place where she might hide in the shadows.(Hide=27) Flea keeps her wand nearby...just in case.

DM Sanity:

Position:

-Wand of Magic Missile 27/50 charges remaining
-Boots of Speed-p. 250 DMG-used 4/10-basic movement is 20 ft, 40 hasted
-Pass w/out Trace (from Tishe) 300/350 minutes, move through any type of terrain and leave neither footprints nor scent
-Status (from Trellus)



Grymash (ac28, hp104/115, barkskin)  d20+13=28 d20+7=17
Friday March 7th, 2008 1:59:21 AM

"Ohhh, Sunbaked Piggie Dumps!!" Is all the half-orc can say at the approaching horde. The sound finally returns to his ears as he is snapped back to reality from the severity of the situation. "BLOODPACK ... GET BACK!! FULL HORNET NEST BE COMIN!" With that being said, Grymash does the one thing he hates the most ... retreat! The barbarian again shows off his swiftness by racing back to his pack. (Full x3 Move is 120ft). Grymash leaps for the sky as he tries to jump for higher ground in the bleachers.

(Running High Jump: 28. That's a 7ft high jump. Combine that with a 8ft vertical reach, thats 15ft up. Climb check 17 to pull himself up. I dont know how high the lower bleachers are.)

Tishe' (AC 16 HP 61/61 -4 STR), Tacia (AC 19 HP 26/26 -4 STR) 
Friday March 7th, 2008 3:07:14 PM

Even though Tishe' and Tacia are at full health, they are still weakened from the spider's poison and move slowly up the bleachers. She keeps her staff with her in case she needs to weave an icy barrier between her packmates and the hordes.

DM Sanity
Rod of Extend: 3 of 3 used
Pearl of Power: used
Staff of Ice: 7 charges
Rod of Enlarge: 1 of 3 used

Spells

Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 10 minutes
Pass w/out Trace (on Flea) 300 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)10 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace*, Soften Earth/Stone*
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!*, Grease, Shield*, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Murdock AC22 HP 35/35 (sub= SteveK) Mage Armor 
Friday March 7th, 2008 3:08:43 PM

Inscrutible, Murdock moves higher up the bleachers with the others, keeping his hands on his crossbow.

Spells
Endure Elements (from Tishe')
Mage Armor: +4 AC (8 hours)
Lesser Globe Invulnerable (1 rounds)
Black Tentacles: (2 rounds) 20 foot diameter all get grapple check d20+16. Any grappled gets new check per round or d6+4 damage.

Spell Highlight to display spoiler: {
Spell Like Abilities: Dancing Lights*, Darkness**, Faerie fire**, Prestidigitation**, Flare**
0 Level (4+1) Detect Magic*, Light*, Disrupt Undead*, Detect poison*, Message*,
1st Level (4+2) Magic Missile(sm), Sleep*, Mage Armor, Obscuring Mist*,
2nd Level (3+1) Scorching Ray, Web*(sm), Invisibility*(sm), Spider Climb*
3rd Level (2+1) Fireball*(sm), Gaseous Form*(sm), Haste*
4th Level (2+1) Evard's Black Tentacles, Lesser Globe of Invulnerability, Wall of Fire
}

Yanosh  d20+4=5
Friday March 7th, 2008 3:25:35 PM

Seeing the half orc retreat Yanosh desides it is best to take Flea up on her offer to sit with her in the stands.
The cleric runs for the stands and scrambles to reach the top. Sliping Yanosh drops back onto the areana floor.
Turning around Yanosh readies his shield and Axe and awaits the coming rush.

Climb 5 (Nat 1 Well lets hope I got that out of the way just in time.)

Spells cast
Bless tattoo
Spiritual weapon

Dm Highlight to display spoiler: {}
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Detect magic

1 Bless*, Cure Light Wounds, Endure Elements, Hide from Undead

2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon*


Vayine HP 82/82 AC 26+4  d10+10=16 d10+10=11
Friday March 7th, 2008 4:34:51 PM

Vayine works on makeing sure creature 4 stays dead.

coup de grace attack auto hit for 16 damage + attack 2 for a total of 27 damage.

Gilan 
Friday March 7th, 2008 4:57:54 PM


The elemental goes away.

Gilan and his dog scramble out of the way, sticking with the rest of the party. He directs the unicorn and thoqquas to stand aside too.

Olaf (AC 22, HP 58/58)  d20+11=15
Friday March 7th, 2008 6:01:39 PM

Olaf moves eastward, further into the bleachers to AD 27 and continues his attempts to put down the remaining Rapke with his shortbow. (hit AC 15: miss)

Ayreon [ AC24 - HP 77/77 ] 
Saturday March 8th, 2008 6:45:46 AM

Hearing Trellus shout 'retreat' Ayreon acts accordingly. He turns his back on the dying humanoids, grabs his bow from the ground, sheaths his rapier and follows the group.

He closes the ranks ready to shoot whatever is tailing them...



Front Row Seats (DM JohnP) 
Saturday March 8th, 2008 10:00:26 PM

OUT OF COMBAT

The Bloodpack head into the seating area as the hordes of creatures stream into the central arena from each of the tunnels. Strangely, the creatures ignore the Bloodpack instead attacking one another as they come into the arena floor. The humanoids sometimes act together to bring down one of the rapke-things but the larger creatures usually prevail. As the fight continues, fewer and fewer of the creatures are remaining.

During a lull in the combat, some of the creatures dispatch their fallen fellows and begin feeding upon them. Right now, there are ten of the rapke-things, two spider-things and a handful of the humanoids that have survived.

Spot - DC 15 - Highlight to display spoiler: {The creatures that are cannabilistic are changing, possibly growing larger.}

Does the Bloodpack stand back and watch, or interfere in this spectacle of internecine warfare and cannabilism? Or do they find another exit from the seats, maybe at the top of the seating area, and leave these creatures behind?

Flea  d20+9=22
Sunday March 9th, 2008 11:40:21 PM

Flea watches with morbid curiousity. "What are these things?" she asks the cleric, not really figuring he would have an answer.

There were many things about the plains that were strange to the gnome...the manfri, the great invisible drake, the caves under Rattledam, the domes themselves...but none so horrifyingly perverted as what she was now witnessing. "This isn't right," she mutters, "it just isn't right. Whatever this place is," she says, "I think we should end what is going on here."

Spot=22

The rogue notices something about the creatures, "Hey!" she says, pointing out one creature who is feeding on another, "they seem to grow larger even as they feed on each other!"



ADM StevenVdB : Posting Record Game 10 
Monday March 10th, 2008 1:41:58 AM

Posting Report for Game 10 for the week of March 3 - March 9

Name - MTWTFSS - # - %

DM JohnP - XXXX-X- - 5 - 100%
Trellus - -XXX--- - 3 - 60%
Tishe' - -2XXX-- - 5 - 100%
Gilan - -XXXX-- - 4 - 80%
Grymash - --XXX-- - 3 - 60%
Flea - XXXX--X - 5 - 100%
Murdock - -XXXX-- - 4 - 80%
Vayine - --XXX-- - 3 - 60%
Ayreon - XXXX-X- - 5 - 100%
Yanosh - XX-XX-- - 4 - 80%
Olaf - -XXXX-- - 4 - 80%

Weekly Summary : The Worm Battle

The battle reaches its peak when the Bloodpack succeeds in killing the Worm that was lurking in the center of the Dome. But what happend next even the wisest Prophets could not have foretold...

Instead of freaking out and slaying the ones responsible for killing their leader, the humanoids, spider and Rapkhe things turn on eachother... Blood spatters everywhere as the frenzy starts... The Pack can do little else but watch from a distance...

Game Speed = 100% / Player posts needed = 5


Ayreon [ AC24 - HP 77/77 ]  d20+7=9 d20+16=35 d20+16=24 d20+11=22 d8+8=14 d8+8=10 d8+8=15
Monday March 10th, 2008 1:47:01 AM

"What foul secrets are at play here?!?" Ayreon says not noticing they seem to be growing as Flea says...

"If we don't finish this here and forever a new foul breed will come to rule this dome only to threathen the Plains in a later time... I say we finish what we've started..."

Readying his bow he awaits the ok from the Pack Leader...

Readied Arrow 1 hits AC35 - damage 14
Readied Arrow 2 hits AC24 - damage 10
Readied Arrow 3 hits AC22 - damage 15



Gilan (Substitute Cayzle) 
Monday March 10th, 2008 11:25:59 AM

Gilan sends his Unicorn and Thoqquas to fight until they too die or are unsummoned.

If he has more daily uses of his wildshape left, and surely he does, then he transforms back into his humanoid form.

"Surely the winner of this battle will become the next worm." he says. "We should wait until only one is left, and then attack that one, to end this abomination."

[OOC: Actually, he says that in his usual plains slang and voice, but those shady weaves escape this substitute. :-) ]

Trellus (AC 22, 88/88 hp, Freedom of Movement, Air Walk)  d20+10=25 d20+10=17 3d8(8+5+5)+5=23
Monday March 10th, 2008 1:45:25 PM

[Spot 25]
Watching the ensuing fight, Trellus can only nod glumly in agreement.
"You're probably right," he sighs. "The winner's gonna turn into another Worm and this'll start all over."

The cleric breathes out forcefully, concern spreading across his features.
"The twisted part," he continues, casting about to see if he can find another exit [Spot 17],
"is the spellweavers are pretty much out of picks."

"Soooooo, I'm with Gilan. Wait until we get a winner, and then get bloody."

While waiting, Trellus taps Flea with a healing wand.
[CSW - 23 hp healed]

--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Status - Gry, Gilan, Flea
Freedom of Movement
Air Walk

------
Spells Prepared:
Highlight to display spoiler: {
{cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp)
4 -- *Air Walk, *Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- *Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)
}


Yanosh 
Monday March 10th, 2008 3:33:22 PM

Crouching on the arena floor behind his shield Yanosh watches the mayham taking place. Softly the Dwarven Cleric begins to hum a Dwarven tune.
Softly he begins to sing in a gruff off tune voice.
"Swing low sweet War Axe
Gonna start send them home.
Swing low sweet War Axe
Gonna be sending them home...."

Spells cast
Bless (Tattoo)
Spiritual Weapon

DM Highlight to display spoiler: {
Spells
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Detect magic

1 Bless*, Cure Light Wounds, Endure Elements, Hide from Undead

2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon*
}

Tishe' (AC 16 HP 61/61 -4 STR), Tacia (AC 19 HP 26/26 -4 STR) 
Monday March 10th, 2008 5:27:02 PM

Watching the winners get bigger and bigger, Tishe' is at a loss until Gilan puts some shade on the object. "That's the weaving for sure." she agrees, and takes stock of her abilities to assist.

"Trellus, I've got a few small summonings for wolves I can do, my Ice Staff, and my Magic Missles. Maybe I can blind it with Glitterdust, too."

DM Sanity
Rod of Extend: 3 of 3 used
Pearl of Power: used
Staff of Ice: 7 charges
Rod of Enlarge: 1 of 3 used
Wand of Magic Missle: 35 charges

Spells

Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 10 minutes
Pass w/out Trace (on Flea) 300 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)10 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace*, Soften Earth/Stone*
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!*, Grease, Shield*, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Murdock AC22 HP 35/35 (sub= SteveK) Mage Armor 
Monday March 10th, 2008 5:31:17 PM

"And I have a single fireball for offensive magics. Though I can make everyone faster before the start of battle."

Murdock keeps his crossbow pointed at the growing rapke, his eyes narrowing.

Spells
Endure Elements (from Tishe')
Mage Armor: +4 AC (8 hours)
Lesser Globe Invulnerable (1 rounds)
Black Tentacles: (2 rounds) 20 foot diameter all get grapple check d20+16. Any grappled gets new check per round or d6+4 damage.

Spell Highlight to display spoiler: {
Spell Like Abilities: Dancing Lights*, Darkness**, Faerie fire**, Prestidigitation**, Flare**
0 Level (4+1) Detect Magic*, Light*, Disrupt Undead*, Detect poison*, Message*,
1st Level (4+2) Magic Missile(sm), Sleep*, Mage Armor, Obscuring Mist*,
2nd Level (3+1) Scorching Ray, Web*(sm), Invisibility*(sm), Spider Climb*
3rd Level (2+1) Fireball*(sm), Gaseous Form*(sm), Haste*
4th Level (2+1) Evard's Black Tentacles, Lesser Globe of Invulnerability, Wall of Fire
}

Flea (illegal 2nd post) 
Monday March 10th, 2008 6:30:52 PM

Flea blinks. She didn't have a clue about how things were weaving here, but Gilan sure put a perspective on things. When Murdock volunteers a fireball the rogue's heart starts to beat faster at the excitement of it all.

Flea waves her wand, "I'm good for a little more damage," she volunteers, as she creeps to the edge of the bleachers.

"Hang on Yanosh," she says in a stage whisper, "we're behind you and set on the same task. Nothing will harm you."

Grymash 
Monday March 10th, 2008 7:52:22 PM

After listening to everyone and Yanosh's song in particular, he can't help but chime in. "Gry's double ax ready ta swings high an lows. Bloodpack won dis place. Odd belongs ta Bloodpack now!! Time ta cut sum threads. Treadles need ta go!"

Olaf  d20+4=6
Monday March 10th, 2008 9:29:00 PM

The young blond man blanches at the carnage wreaked before his eyes. "I'm thinkin' this can't be good for anyone. Trellus, want me to go scout it, invisible-like? Maybe there's a part of the worm that is in the center that can stop this madness."

Vayine 
Monday March 10th, 2008 10:26:26 PM

Vayine rushes towards his packmates. stopping only breifly to pick up his fallen Bow. once he reaches his mates he stands at the ready. shield up to protect the casters of the party.

Witnesses to a Spectacle (DM JohnP) 
Monday March 10th, 2008 10:35:17 PM

Flea and the others notice that the creatures are pausing to eat and, more importantly, grow larger. Of course, this observation brings the question of whether it is better to act now or to wait until one of the creatures is as large as the worm. Ayreon seems to favor acting immediately. Gilan and Trellus want to wait. Some of the others are simply itching to go and do something.

Those who are watching notice that Gilan's summoned creatures don't provoke any cooperation among the creatures. Of course, each creature defends itself when attacked by the unicorn or the thoqqua, but there is none of the mutual support that they exhibited before.

The other thing to note, too, is that it looks like one of the creatures will reach "worm-size" before all of the others are dead. There's no telling what will happen when that occurs.

Yanosh AC20--HP76/76 
Tuesday March 11th, 2008 2:52:03 PM

"Tishe' how are you? Is the Poison undercontrol yet?" Yanosh shouts up to the spellcaster. "I am sorry I have nothing for poison." Something else that Yanosh falls short of as a Cleric.
Yanosh repeats the song that he was singing. with more verses.

Spells cast
Bless (Tattoo)
Spiritual Weapon

DM Highlight to display spoiler: {
Spells
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Detect magic

1 Bless*, Cure Light Wounds, Endure Elements, Hide from Undead

2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon*
}


Trellus (AC 22, 88/88 hp, Freedom of Movement, Air Walk) 
Tuesday March 11th, 2008 3:24:23 PM

Catching Yanosh's comment, Trellus' frowns at his own ignorance of the situation.
"Oh Light. Sorry Tishe. Wasn't paying attention."
The cleric passes his packmate a potion. "This oughtta do it."
[Lesser Restoration]

Looking on at the scene, the pack's leader has a change of heart.
"Dudes, I think we better start ripping threads now, before them things get too big. They ain't helping each other, so let's take 'em one at a time. The cleric points to the closest living creature.

"Him first."

--------
Active Spells:

Endure Elements - 24 hours
Magic Vestment - Extended (shield) - +2 AC
Magic Vestment - Extended (armor) - +2 AC
Status - Gry, Gilan, Flea
Freedom of Movement
Air Walk

------
Spells Prepared:
Highlight to display spoiler: {
{cast as level 11 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Guidance, Read Magic
1 -- **Endure Elements (x2), Remove Fear (x3), *Shield of Faith, Sanctuary (d)
2 -- Lesser Restoration (x2), Resist Energy(fire), Resist Energy(elec), Hold Person, *Status, *Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, *Searing Light, *Magic Vestment(dp)
4 -- *Air Walk, *Freedom of Movement, Inflict Critical Wounds, Restoration, Spell Immunity (d)
5 -- *Flame Strike, Greater Command, *True Seeing, Spell Resistance (d)
}


Flea (AC 21, 62/62)  d20+13=27 4d4(1+4+3+3)+4=15
Tuesday March 11th, 2008 6:23:15 PM

Her health restored, and safely up in the bleachers, Flea is ready to dispatch the enemy. Pointing and discharging her weapon (UMD=27) she targets the creature indicated by Trellus. (15 pts MM dmg.)

"Don't 'cha think we should pick off the big'un first?" she volunteers as she surveys the growing beasts, noting it looks like one of the creatures will reach "worm-size" before all of the others are dead.

DM Sanity:

Position:

-Wand of Magic Missile 26/50 charges remaining
-Boots of Speed-p. 250 DMG-used 4/10-basic movement is 20 ft, 40 hasted
-Pass w/out Trace (from Tishe) 300/350 minutes, move through any type of terrain and leave neither footprints nor scent
-Status (from Trellus)



Olaf (AC 22, HP 58/58)  d20+10=12
Tuesday March 11th, 2008 6:52:43 PM

Olaf grunts in acknowledgement of Trellus's order, the stamps on the bleachers, looking for a good spot to fire from. He aims at the creature Flea hit, and fires with his shortbow into the melee (hit AC 12+1 for bless -4 for firing into melee = 9).

Murdock AC22 HP 35/35 (sub= SteveK) Mage Armor  9d6(4+4+3+6+4+2+1+3+2)=29
Tuesday March 11th, 2008 9:39:48 PM

A smile creeps across the drow's face. "Let us do both." he comments to Trellus and Flea simultaneously. And the wizard's next action is to evoke a small orange bead that streaks to halfway between the largest creature and Trellus' target. Blossoming into a tremendous fireball, everything within 20 feet of the epicenter is struck. (29 damage, Reflex DC 17 for half)

Spells
Endure Elements (from Tishe')
Mage Armor: +4 AC (8 hours)
Black Tentacles: ended

Spell Highlight to display spoiler: {
Spell Like Abilities: Dancing Lights*, Darkness**, Faerie fire**, Prestidigitation**, Flare**
0 Level (4+1) Detect Magic*, Light*, Disrupt Undead*, Detect poison*, Message*,
1st Level (4+2) Magic Missile(sm), Sleep*, Mage Armor, Obscuring Mist*,
2nd Level (3+1) Scorching Ray, Web*(sm), Invisibility*(sm), Spider Climb*
3rd Level (2+1) Fireball(sm), Gaseous Form*(sm), Haste*
4th Level (2+1) Evard's Black Tentacles, Lesser Globe of Invulnerability, Wall of Fire
}

Tishe' (AC 16 HP 61/61 -4 STR), Tacia (AC 19 HP 26/26 -4 STR)  d4+1=4 9d6(1+2+3+2+4+1+6+1+1)=21
Tuesday March 11th, 2008 9:47:21 PM

Tishe' gratefully takes the potion from Trellus and, touching Tacia, downs the contents, sharing the spell with Tacia and allowing both to regain all their strength.

(ooc: if this is not allowed, Tishe' will give the potion to Tacia and restore her strength. :) )

Turning to the writhing mass of creatures, she considers for a moment, then takes her Ice Staff in one hand and ices everything within a 60 foot cone! (21 damage, Reflex DC 19 for half)

DM Sanity
Rod of Extend: 3 of 3 used
Pearl of Power: used
Staff of Ice: 5 charges
Rod of Enlarge: 1 of 3 used
Wand of Magic Missle: 35 charges

Spells

Endure Elements; 24 hours
Endure Elements (on Murdock) 48 hours
See Invisibility (on Flea) 10 minutes
Pass w/out Trace (on Flea) 300 minutes, move through any type of terrain and leave neither footprints nor scent
Barkskin (on Flea)10 minutes, +3 AC

Spells Highlight to display spoiler: {
Divine Spells: (4level)(DC 10+2+lvl)
Orison: Resistance, Create Water, Detect Magic, Detect Magic
1 : Faerie Fire, Entangle, Endure Elements*, Pass W/out Trace*
2nd: Barkskin*, Cat's Grace*, Soften Earth/Stone*
Arcane Spells: (6level)(DC 10+4+lvl [+2 conjurations])
White: Light, Prestidigitation, Mage Hand, Read Magic, Acid Splash
Red: Summon!*, Grease, Shield*, Shield, Animate Rope
Orange: Glitterdust, See Invisible*, Fog Cloud, Web
Yellow: Summon III*, Stinking Cloud*, Fly, Dispel Magic
}

Nothing Left but the Dying (DM JohnP) 
Tuesday March 11th, 2008 11:07:53 PM

The Bloodpack is debating what to do when Yanosh reminds everyone about the poison that has affected Tishe'. That reminder prompts Trellus to cast some restorative magic on the theurge.

After a bit of consideration, Trellus directs every member of the Bloodpack to attack the remaining creatures. Flea responds by using her wand to strike the nearest creature. Olaf misses it, but it doesn't really matter after Murdock burns many of the remaining creatures. Those that are crisped are then frozen by the spell cast by Tishe' using her wand.

After all of this magic, it's only a matter of time for the fighters like Grymash, Vayine and Ayreon to clean up the remaining creatures.

At the end, the Bloodpack are standing in the echoing chamber at the heart of the grass dome surrounded by the rapidly putrefying remains of the creatures. The mystery of their origin and designs has died with them.

Now, the only thing is to consider what to do with the grass dome and where to go from here. Several of the Bloodpack had considered making this place home or, at least, basing themselves here. Of course, the current condition means that a substantial amount of cleaning and remodeling is required -- preferably by someone who isn't too squeamish about spider webs.


Vayine  d20+19=39 d20+14=21 d10+10=11 d10+10=16 d10+10=11
Wednesday March 12th, 2008 1:20:37 AM

THe drow warrior will attack the nearest creature (if any are still alive.)

attack 1 Hits AC 39 (Critical) for 11+16 Damage (total=27)

Attack 2 hits AC 21 for 11 damage.

total damage 38.

Gilan [HP: 118/118 - AC: 26] [greater magic fang, freedom of movement, bear str, bless] and Ciaran [HP: 80/80 - AC: 24 bear str, bless] (Substitute Cayzle) 
Wednesday March 12th, 2008 7:53:15 AM

Gilan changes back to a bear in anticipation of fighting.

Ayreon 
Wednesday March 12th, 2008 9:31:36 AM

Once all creatures have been killed Ayreon once again admires the grandeur of the Grass Dome. Truely this place would be fantastic to live in... all the tunnels do remind him of home and the exits towards the outside are wonderful as well...

"Do you think the magic shield this dome was under would still be intact?" he questions the mages.

For a second Ayreon takes his brother aside.

"I'm going to stay here brother... this dome is a wonderful place and will offer a refuge for all adventurers out there on the plains. Go with the Bloodpack if you like to. I'm going to clean up this place, perhaps hire a few workers to get this place back into shape. The Grass Dome will be the Bloodpacks place to come home to whenever they desire..."

Ayreon looks at his brother waiting for his answer but knows Vayine will support his decision.

Then to the rest of the group he says: "This wonderful Dome is now the Home of the Bloodpack. Instead of the Grass Dome it should be named the Bloodpack's Dome... your home...
I have decided to stay here and look after this place. On your quests spread the word to those noble of heart - offer a refuge to those in need - send workers here to bring this place to its former glory... come home from time to time and enjoy the rest in this magnificent dome..."


(ooc given the Woldian changes I am supposed to leave the game. Ayreon will continue as an NPC and become the patron of the Grass Dome. When you guys return I can still RP Ayreon while you're in the Dome - should the DM desire and allow of course

For now I remain your ADM and will continue the weekly reports

It's been great RP'ing with you all even though it has been but a short period but I think this is a good place to end my character in the Bloodpack... thank you everyone.)


Gilan (Sub Cayzle) 
Wednesday March 12th, 2008 12:04:25 PM


[OOC: Oops -- I kinda missed the DM post that the fight was over. Anyway, Gilan changed into a bear, helped with the death-dealing, and then changed back.]

The fight is over, and now it is time for good-byes. Gilan feels an urge, some call of nature so to speak, perhaps, and he knows that he must leave the party for a while.

He wishes you all the best of luck, and he knows that parting is not easy. But with luck and the blessing of Mother Wold, he will see you all sooner rather than later.

[OOC: While Jim is unable to post, I'll be bowing out, and Gilan will see you all later. Thanks for the fun fight!]

Yanosh 
Wednesday March 12th, 2008 12:38:28 PM

Once the killing is over yanosh takes a chance to help heal any who need it.

After Ayreon says that he will stay and look after the Dome Yanosh walks over and offers the drow his hand. "It has been good to know you and to fight beside you Elf. I will do my best to help protect your Packmates."

Trellus 
Wednesday March 12th, 2008 2:19:08 PM

Trellus looks sideways at Ayreon. He was just wondering how they were gonna get this place cleaned up, and here the drow goes and volunteers for the job.

"Having a home base would be totally waxed," he admits. "Specially after we get banished from Rattledam, which should happen very shortly."

The blond man takes the drow's hand. "You're on," he tells him. "When we get to Rattledam, I'll see if I can get you some more helpers."
DM Highlight to display spoiler: { Warning - Leadership feat about to come into play :) }

The cleric looks about the arena, his eyes shining with the possibilities.
"Not sure about 'Bloodpack's Dome' though. Maybe 'Blood Dome'? 'Blood Home'?" Catching sight of Grymash, he grins. "Or just 'Odd'?" The grin fades. "Light. 'Nuk was always better at names..."

"OK. Let's take a couple days to rest up and explore this place. Nobody go anywhere alone, and try to have Gry, Gilan, or Flea with you. I always know where they are. After that, we're heading for Rattledam."


Olaf 
Wednesday March 12th, 2008 4:00:41 PM

Olaf's face betrays shock upon hearing his near companions words. "Well now, Ayreon, I'm thinkin' that was some good work yer did 'n all. But yer really think this plac'll be good fer people ta live in? I'm just rememberin' the strange way 'n which Yanosh and me made it here. Ya'd best keep a sharp eye out." He winds down, then shakes his head, realizing there is little he can do to dissuade those who wish to part ways for a big.

Olaf then combs through the debris left after the brawl, trying to find any clue as to what drove the creatures to their madness.

Flea  d20+13=28 d20+14=34 d20+9=26
Wednesday March 12th, 2008 8:49:47 PM

"Wowsy!" yells Flea, when Murdock detonates his fireball. It is a term she has heard used by a certain wemic in a certain tavern she has visited in her dreams. "Wowsy, Murdock! That was great!"

Flea warms to the idea of making this place the Bloodpack's headquarters. "Oddholme?" she says, arching a brow in enquiry.

"Yanosh, how 'bout going exploring 'round this place with me? We can find out if this place is empty now, or if there might be some prisoners that we can set free." Flea looks to Trellus and Gillan, "there's always prisoners, right?"...And maybe treasure! thinks the rogue.

Flea will explore, but only if she has a companion or two with her. The rogue takes particular responsibility for checking out and disabling traps. Her next priority is to look for treasure...and any hapless souls who have been imprisoned by the creatures of the dome.

Search/Detect Traps=28
Disable Device=34
Spot=26


Grymash 
Wednesday March 12th, 2008 9:04:55 PM

Grymash peers around with grim satisfaction. This is a fine dome ... and it was well fought for. Ownership is sealed in blood as far as the barbarian is concerned. Now the job of fortification springs to his mind. Now that the Bloodpack has Odd to themselves, they need to be able to keep it. "Trellus, weez gotz work ta do. Do 'Not-See' Magik still be workin' on Dome? Gry need ta see!" Grymash prepares to exit the dome to see if they still have the invisible cover from magic.

Tishe' (AC 16 HP 61/61), Tacia (AC 19 HP 26/26) 
Wednesday March 12th, 2008 9:17:13 PM

With the last of the creatures dead, Tishe' turns to other priorities. "Cleaning this place up is going to take a long time. I think we need to stay a couple days and at least get the bodies out to be eaten by insects."

"And before we do that, we need to rest, take a meal, and relax. And not here where all the bodies are.", she concludes pointedly.

Tishe' is all for going into an out of the way part of the dome and resting before the task to clean up and explore happens. "Oh, and perhaps closing the exits in the dome so we know nothing will walk in by accident?"

"This is too great a mystery to ignore!", the plain-faced woman responds to Olaf's concern. "There is magic here, and mystery, and if we leave it alone it will only become populated again."

Vayine 
Thursday March 13th, 2008 12:19:09 AM

The Drow warrior frowns, saddened deeply by his brothers announcement. By he knows he can't stop his stubborn brother. Its not like he wont see him again.

"My heart is saddened at your departure, But I cannot think of a better person to hold this dome and keep those seeking shelther, safe. My blessing on your choice my Brother. Until We meet again."

As to the other departer. "I has been great fighting at your side. Though we didn't know each other long, we have fought hard battles with each other at each others sides. Good luck, and May the Gods Bless your adventures and keep you safe. and Mother Nature hold you close."

the Drow warrior grasps his brothers fore-arm, in a warriors salute. "Ma the Gods keep you safe as well brother."

Details, Details (DM JohnP) 
Thursday March 13th, 2008 12:36:04 AM

Now that the immediate threat has passed, the members of the Bloodpack think of the future. Some of them decide that continuing to adventure may not be what they really want to do. Ayreon, particularly, feels a call to settle down so the drow announces his plan to help his companions by maintaining this place if they choose to live here. The announcement doesn't really seem to register.

Gilan declares that he is taking some time to reflect on what has happened to nature. Murdock, too, may decide to spend some time studying.

Trellus and the others, though, seem set on keeping this place for themselves. The first order of business is to tend their wounds, which Yanosh and Trellus both do. Someone mentions cleaning out the bodies but they are already far too decomposed to move unless the Bloodpack have several shovels and large number of sacks.

Keeping in mind Trellus' caution about staying together, Flea and Oalf start searching and exploring the area. Underneath the large mound of worm goo, the pair's sharp eyes spot some items that seem to have survived immersion. But Flea can't bring herself to start wading and mucking about in the goo.

Grymash wants to go exploring outside but no one else wants to go just yet. Maybe that can wait until Tishe' and whoever else work at closing the entrances.

Thanks, Ayreon! Your work as ADM is much appreciated. And there might be ample opportunity to continue making some NPC posts.

Experience, treasure and other details will follow by e-mail.

Murdock [sub-SteveK] 
Thursday March 13th, 2008 9:34:54 AM

Wearied by the fight, it takes a little while for the dark elf to realize others are feeling as he does. "I also will remain here in this dome. Cleaning up after spiders seems a better life than fleeing from them, and perhaps I can find more about the origins of this place and the worm arcanely."

He touches the ruby gem attached to his chest. "I am grateful to have friends of the Bloodpack, and I am ever here to be called upon at need. Perhaps there is a time in the future that I will be ready to once again travel the Sargrass."

He then retreats into silence.

(ooc: I'm ending my posting for Murdock at this point, and allowing him to revert at an NPC until Steven is able to return)

Yanosh 
Thursday March 13th, 2008 12:25:35 PM

"I will go with you Flea. It would be my pleasure."
Yanosh follows Flea as they set off to explore the Dome.


Tishe' 
Thursday March 13th, 2008 2:10:02 PM

Tishe' isn't too worried about three of the group deciding to stay permenant at the dome because they all are going to be here for a couple of days anyways in cleanup and resting mode. "Shady?"

Still, after the group finds an out-of-the-way place to put thier campsite and immediate concerns of food is taken care of, the brown-haired woman is seen idly twirling a lock of hair around one finger while petting Tacia with the other hand.

"I suppose we'll be going back to Rattledam next, and going with Grymash, Trellus, Flea, Aeryon, Olaf, Yanosh, and me. That is only three of the original group that welcomed me in still with the Bloodpack." Uncharacteristically, Tishe' sighs. "I suppose change is natural, but it is always hard."

Tishe's priorities are:
1. Set up a campsite away from the decaying corpses.
2. Secure the dome so only no wandering monsters take residence.
3. Begin cleanup.
4. Think of a plan on how to deal with the Rattledam Council!

Trellus 
Thursday March 13th, 2008 2:57:19 PM

Trellus whirls around to face Gilan. "You're going Walker?" he asks, stunned. Busy reacting to Ayreon's offer, the human had completely missed his best friend's announcement.

Murdock's decision to stay with Ayreon barely even registers as the blond cleric watches Gilan leave.

Gry wants to see if the invisibility shield is still up.
"Yeah, sure," Trellus answers distractedly. "Take Vayine with you."

Gry and Vayine take off. Flea, Yanosh, and Olaf go exploring. Murdock and Ayreon start figuring out the cleanup effort.

Trellus just sits down in the web covered bleachers for about a hour, chin cupped in his hands, and watches the bodies decompose.
"This bites grass," he mutters to himself.

Flea 
Thursday March 13th, 2008 7:19:38 PM

"Yeachk!" says Flea pointing a finger at the goo that was once a worm. "There's something under it. Looks like treasure. Maybe it was something it sat on...or something it ate?" she queries.

"Maybe we should burn the bodies?" she adds. "Me an' Yanosh 'll bring back some wood for a fire. Even if we don't use it for them, we'll need it for us...for food an' warmth."

Flea won't stray far as she explores the area around the arena and close to it.

"I'd like to stay here a bit. Make sure things are all set for those who are staying behind," she chatters away to the dwarf. "Then we'll have to go to Rattledam an' report what we've been up to." Flea continues bending the dwarven cleric's ear. "I dunno if you'll like the monks much, but Rattledam is pretty shady, and the regular folks are nice."

The rogue likes the idea of Odd as a refuge. When she has an opportunity, she'll talk to the other Bloodpack members and ask what they think about keeping the new dome a secret?

Explorations (DM JohnP) 
Friday March 14th, 2008 12:26:05 AM

Flea and Yanosh look around the area while they wait for the goo to decay. Judging by things, it might be a while until it is "safe" to explore through the remains of the worm. While they are waiting, Tishe' suggests moving away from the many bodies and guarding the dome. Everyone gets together and moves to one of the entrances where they can get a breeze form the outside and a break from the odour. As they approach the outside, it becomes apparent that their sense of smell had become deadened from the overpowering odour of rotting creatures.

Once they reach the entrance, Grymash and Vayine head out on the trail to determine if the magical protection is still functioning. After some rather amusing testing, the pair find that the spell is still functioning. Perhaps someone else could do some more examination to learn exactly what the protection does.

Finally, after carefully wandering the corridors of the dome and coming to the conclusion that there is more than enough room for the Bloodpack, Flea and Yanosh head back to the central room. Using a long piece of wood (or something like that), they rake through the goo and find an assortment of coins and jewelry.

Treasure coming by e-mail tomorrow

Vayine  d20+5=19 d20+4=16 d20+4=14
Friday March 14th, 2008 12:51:49 AM

Vayine moves outside with The mighty half-orc warrior priest. careful not to get in the way, vayine searches for tracks, and listens for anything out of the ordinary.

Search=19
spot=16
listen=14

Yanosh 
Friday March 14th, 2008 10:34:09 AM

Like any Dwarf around treasure, Yanosh's eyes shine at the sight of it all. Gross as the gathering is treasure is still treasure.

Tishe' 
Friday March 14th, 2008 12:13:38 PM

On the way out of Odd-Blood Dome, Tishe' walks through the alter room and thinks about its implications. Whether it was her thoughts and the alter, the returning to the fresh earth of Mother Wold, or some other unknowable event, by the time the woman arrives at the entrance, she has changed.

Well, Tishe' looks the same, but there are differences for anyone to see. Her magical metal bracers have disappeared, and her eyes hold more knowledge than before. The plain-faced woman also seems more, well, balanced than before, equally attuned to both her arcane and druidic natures.

Taking a deep breath, Tishe' sighs and her brown eyes light up on looking at the tall Sargrass around the pack. "Blessed be", she exults, "and may Mother Wold take the necessary deaths of these creatures as an offering of doing her Will."

(ooc: Tishe' changes made, she has also leveled up to 10, and I'll post as soon as able. Whoo-hoo, thanks John!)

Trellus  d20+15=18
Friday March 14th, 2008 3:36:32 PM

Since he's out here anyway, Trellus decides to see if he can learn anything about the magical field surrounding the dome. Besides, it'll keep his mind off of Gilan's departure. The cleric strides out to meet Grymash (who's location he knows due to his Status spell), and works on the problem of the field.

[Cast Guidance for a smidge more help, and then Spellcraft Check of 18. Geez.]

The other thing the blond leader would like to get a read on over the next few days is just how big Odd is.

[ooc - any maps or anything of Odd? How many people can reasonably make a home there?]

Olaf 
Friday March 14th, 2008 6:49:34 PM

Olaf helps in the clean up, then joins Trellus and Grymash to ponder the protective field. He also scouts places where the 'pack could mount protective traps.

Changes All Around (DM JohnP) 
Saturday March 15th, 2008 11:20:21 PM

The Bloodpack gathers up the coins and jewelry from the goo, gingerly dropping it into a sack where they can wash it off later.

Those who have been wandering about the dome figure that several hundred people could live here comfortably without feeling to crowded. Of course, out here in the Sargrass, there is the problem of feeding so many people and providing them with water. Somehow, the dome seems to be controlling the temperature so that people could be comfortable without any magical protections.

Perhaps the dome's cooled air is tied to the protective spell. Examinations by Grymash and the spellcasters suggest that several magical effects are operating. As Trellus goes outside the protective field, he notices that he can no longer sense Grymash nor anyone else. Strangely, Trellus has no problem sensing Grymash when he is outside the field. In addition to shielding the dome from view, the protective field is blocking external divination magics.



Yanosh 
Sunday March 16th, 2008 3:59:08 PM

Turning to Flea, "Tell me of this Sargreass. I have never been here and have yet to leave this Dome." Yanosh absently fingers a necklace made of wolves teeth.
Used to the cold open plains of the Ice Vein Yanosh worries about this new place. it is neither like his home in the Scab Mountains or his adoptive home in the village of Ice Peaks.

Tishe' 
Monday March 17th, 2008 11:49:26 AM

The brown-haired woman spends the few days that the group uses to rest around the GrassDome to replenish herself and to investigate the magical properties of the Viel and the Altar. Taking her time, she contemplates the spells to be able to conclude the best possible solutions (Taking 20 possible? Spellcraft:33 Knowledge Arcana: 34)

In the evenings around the fire, she lets Grymash, Flea, and Trellus speak most; they are the ones most knowledgeable of the Rattledam Council after all. Still, the eager-eyed woman can't help but put in her own threads into the weaving.

"We're planning on starting our own community, right? How will the Council react if we try to get immigrants from Rattledam; won't they want to erase everyones memory? Should we reveal our plans to anyone at all?"

"And do we return as penitent, vindictive, or unrepentant?"

Yanosh 
Monday March 17th, 2008 3:02:51 PM

Yanosh spends his time trying to get to know the members of his new Pack. Finding a room to call his own(or share)the Dwarf cleric prays coming more atuned with his abilities.
Yanosh helps out with what ever is needed.

Tishe' 2 
Monday March 17th, 2008 5:23:47 PM

Tishe' also spends time with Yanosh and Olaf. She is a bright and happy woman with brown hair and vibrant brown eyes that are certainly her best feature in an otherwise plain face. And she seems curious about EVERYTHING.

"I'm not from Rattledam originally, though my parents are supposed to be from there. They are in Hook City which is where I and my sisters were born. Everyone else is in the family weaving business, but I got my father's wanderlust I guess, because I turned Walker and weaved out on a grassship to find Rattledam. That's a shady place, but I'm not too thrilled with the white-handed treadles that are running the Council right now..."

Olaf 
Monday March 17th, 2008 6:27:02 PM

Olaf spends the days with this new group of allies learning more about them and helping as he can. In the evenings he enjoins his companions to join him in playing cards or other games of chance, to which he seems almost obsessed.

In response to Tishe's comments, a younger side of the occasionally grim-faced blond man emerges. "Rattledam? Hook City? I'm thinkin' the world's gettin' a whole lot larger all-of-a-sudden. The old cousins would never get over the thought of all this growth and plenty, of cities larger 'n all the Vein'd see." His eyes light up as he continues, "me, I just started as a not so great trapper. Life's given me a whole series of strangeness since, and I never have made it home since."

He also seems to notice some difficulties communing with the Powers of the Vein, though mostly he makes light of it.

Trellus  d20+14=27
Monday March 17th, 2008 10:08:20 PM

"I think the field keeps Odd invisible to magic, too," Trellus reveals. "Very shady."

There are a lot of questions, and the cleric launches into a very long speech in an attempt to answer them.

"OK, first. The Grass is HOT, and walking around in it is hotter. Yanosh, you'll need to pray for an Endure Elements spell each day you're out there. I'll take care of Olaf."

"The Council cannot learn about OddHolme. Nobody say anything about it to anybody. When we talk to the Council, go in respecting the office, even if the dudes get you totally warped. There's some kind of break within them, and except for our mentor Malafret, we don't know who's on our side. If we stay shuttlecocked, we might get more friends. The key point is this, we killed another pack. That's gonna get us thrown out, and we just gotta trust Malafret when she says it won't get worse."

"Let's work on this dome a bit longer. The dudes who built it had to have some way of getting food and water for a bunch of people. Let's see if we can find out how. I wanna start with that room Yanosh and Olaf appeared in."

Trellus goes back to inspect the room with the symbols, to see if he can learn anything there.
[Spellcraft 27]

Flea  d20+10=14
Monday March 17th, 2008 10:13:41 PM

Flea looks at the items she and Yanosh have managed to rake out of the worm goo, and tries to understand their value. (Appraise=14)

"I wonder if these beaters have a portal to the Catacombs?" she asks, "of if we'll have to find some other way?"

When Yanosh asks about the domed city of Rattledam, Flea tells Yanosh about what it was like when she first arrived...her first encounter with the Bloodpack...later the monks...the glass grass...the Manfri...

"I'm getting hungry," she finally anounces, "and I want to eat away from this stink. Let's go find the others."

++++

Flea will spend the days exploring every nook and cranny of the dome and telling her friends what she finds. She will tell the newest members of the pack about her experiences in Rattledam and on the Sargrass and other places the Bloodpack have been, as well.

The rogue is quite keen on Tishe's idea of starting a small community at Odd. "Not too many people at first," she volunteers, "since we don't know how well the provisioning is around this part of the plains. The gnome shudders at the thought of how the previous occupants 'provisioned'.

(OOC: I'm on vacation after this post. JeffC has kindly volunteered to post for me until I get back on the 28th.-Carla)

A Breath of Air (DM JohnP) 
Monday March 17th, 2008 11:18:48 PM

The Bloodpack settle down in their rough camp, discussing both the future and the past. Once they clear some of the webbing away from the side passages, the rooms and shelters seem like they would be pretty comfortable places. Still, no one can quite bring themselves to sleep apart quite yet.

Most of the time is spent relating the history of the Sargrass, as the Bloodpack knows it to be, to the newcomers from Ice Vein. Tishe' and Trellus serve as the spokes-"persons" for the 'Pack. Yanosh and Olaf are both eager pupils of the complicated politics that govern this new land.

The next morning, Flea and the others start exploring. Trellus is most interested in the circle that brought Yanosh and Olaf to the place that is being called "Oddholme". His inspections suggest that the circle is some kind of teleportation device, as suspected. With some work, he might be able to figure out how to activate it to send someone ... or several people ... to the destination. Trellus cannot tell whether he can adjust the destination.

While the cleric is doing this, Flea is poking around the central area of the dome with the others. She finds a set of chambers that might have once been offices or apartments. Either way, the rooms could easily provide the Bloodpack with living and study quarters.

Yanosh 
Tuesday March 18th, 2008 3:37:01 PM

White-handed, Treadles, Weaved out, Grassship, Bites grass, Shuttlecocked.... His head spinning with the new way of speaking Yanosh ralises that yet again he must learn new ways. His new pack is the same yet so differant from his Wunjos in the Ice Vein.

Yanosh follows Flea or Tishe' around inside the dome. Dreading the time he has to go outside. After spending so much time in the Ice Vein the cold has become a part of him. Now its time to join the Heat.

Tishe' 
Tuesday March 18th, 2008 6:18:56 PM

"Hot yes, and you have to be careful with water too. Spill water out in the grass and the insects will converge and eat anything in the area." She nods in confirmation of her own story. "I'm weaving true, we've had to run for our lives because of some broken water bladders once!"

Tishe' continues on a different tack. "We do have a Grass skiff. It is a boat that 'floats' on top of the grasses. I think we should leave it here at OddHolme when we go back to Rattledam; they may confiscate it."

Tishe' is delighted by the apartments area when found, and stakes out a place of her own with what little she has.

During the days of cleaning, Unseen Servants, Woodshape, Stoneshape, and Mending spells are in plentiful use by the Mystic. Yet after a few days, she is ready for the trek to Rattledam.

"Um, we know how to get there, right?"

Olaf 
Tuesday March 18th, 2008 6:24:45 PM

Olaf spends his time investigating the circle that he and Yanosh came through. He feels distant from the Vein in a way that almost pains him, and thinks that perhaps getting the portal to work would help assuage that hurt.

In the free time that remains, he learns from Flea all about the strange politics of the plains, and wonders aloud, "so what will they do with foreigners like Yanosh n' me?"

Vayine 
Wednesday March 19th, 2008 12:13:15 AM

The Drow warrior begins feeling useless while the group debates the magical effects of the dome around Odd, so the Drow just listens to the conversations.

Counting (DM JohnP) 
Wednesday March 19th, 2008 12:45:43 AM

The Bloodpack admire their new home, Oddholme. Tishe' spends some time fixing things up inside what will probably become their living area and closing the entrances to the dome. Most importantly, the Bloodpack sit down and start figuring exactly how much they have to take to the Catacombs when they next visit.

The newcomers are concerned with how Tishe' and Trellus describe the Rattledam Council. Rightly so, possibly, since they are not natives of the Sargrass.

During this period of reflection, someone who is near the entrance notices a small figure approaching the dome through the grass. They identify the figure as Flor when he gets closer. A smile spreads across his face when he nears the dome, noticing that the former occupants are all gone.

"Hail! You have removed a dire threat to the Sargrass! And liberated this place, too."

"Whatever these things were, they did not bode well for the Sargrass. They killed off life in the surrounding area even in the short time that the colony was present. I do not know how that will affect the balance of life, although I suspect that it will."

"If you should learn anything more of these creatures, please let me know."

"Do you have any questions about the dome?"


Flea [Sub: JeffC] 
Wednesday March 19th, 2008 2:52:20 AM

(OOC: Hiya folks!)

Flea turns towards Flor with a smile. "Hiya! I mean... hail!" At his offer regarding the dome, a thousand questions ran through her mind at once. She opened her mouth to say them and no words came out. Instead, she just stood there with her tongue hanging out for a moment.

"So... uh... anyone?" She looks over to her companions to step in and prevent her from looking silly. Or at least any sillier than she already did.

ADM StevenVdB : Posting Record Game 10 
Wednesday March 19th, 2008 9:41:53 AM

Posting Report for Game 10 for the week of March 10 - March 16

Name - MTWTFSS - # - %

DM JohnP - XX-XXX- - 5 - 100%
Trellus - XXXXX-- - 5 - 100%
Tishe' - XXXXX-- - 5 - 100%
Gilan - X-2---- - 3 - 60%
Grymash - X-X---- - 2 - 40%
Flea - XXXX--- - 4 - 80%
Murdock - XX-X--- - 3 - 60%
Vayine - X-XXX-- - 4 - 80%
Ayreon - X-X---- - 5 - 100%
Yanosh - XXXXX-X - 6 - 100%
Olaf - XXX-X-- - 4 - 80%

Game Speed = 100% / Player posts needed = 5

Weekly Summary : Departures of all kind...

First to go are the countless evil spawn... Instead of being slaughthered by the Bloodpack the death of the worm prooved to be enough to turn on eachother...
Unable to grasp the nature of these foul creatures the Bloodpack can only witness what happens in front of their eyes. Then all is silent...

Once the Pack regained their wits more departures are announced..
Ayreon - impressed by the grandeur of the Dome - offers to stay behind and to look after the Dome. The Dome soon renamed by the Bloodpack as "Odd" of "OddHolme" (dunno which one it is now?)
Murdock too decides to retreat into the silence of the Dome as well learning and studying the secrets of this place...
Gilan closes the ranks when he as well decides to study the changes of Nature more closely...

The Bloodpack - victorious in battle - drops down to 7... A good team of warriors and magi ready to take on the rest of the Wold. A strong support base with now Ayreon, Gilan and Murdock ready to give back up when needed.


Overal posting record for the ones temporarily leaving the Bloodpack:

Name - # posts - # weeks participated - %
Murdock - - 95 - 37 - 63,3%
Gilan - - 123 - 37 - 80,1%
Ayreon - - 129 - 32 - 91,3%

- player reliability can not exceed 100%
- the DM sets the pace
- if a player makes 5 posts and a DM only 4 the game moves at 80% but the player is 100% reliable (not 120%)
- if the DM makes 5 posts and the player only 4 the game moves at 100% but the player is only 80% reliable


Ayreon (NPC - StevenVdB) 
Wednesday March 19th, 2008 9:47:03 AM

Ayreon welcomes Flor and hopes the druid will be able to reveal some more of the secrets surrounding the Dome.

He also informs Flor that the Bloodpack is willing to maintain the Dome as a refuge and a safe haven in the middle of the Sargrass Plains. And finally he informs Flor of the new name that was Chosen for the Dome... "Odd" (or "OddHolme")

Ayreon himself, along with Gilan and Murdock will stay behind and care for the Dome.

"We'll need some starting gold to get this place going" Ayreon says to his friends, "and I think one of them skiffs would come in handy too... we'll need to get supplies from here and there."



Trellus 
Wednesday March 19th, 2008 2:38:53 PM

The cleric is rather surprised to see Flor show up.
That's awful convenient, he thinks suspiciously. [i]But, I guess he might be able to sense the change in the land."

The druid's offer to answer any questions also implies he knows more about this place than he's letting on.
"Uh, everything?" Trellus asks/answers.

The blond leader decides to try a few more direct ones, to see what Flor knows of this place.
"There's some kind of teleportation circle in there. Do you know how to activate it or if we can set the destination?
The protective field around the dome seems to keep away any attempt to see through it, either with magic or mundane means. Does it do anything else?
Any idea where we can get food or water around here?"

Yanosh 
Wednesday March 19th, 2008 3:17:39 PM

Yanosh also stakes out a a place for himself with what little he has. As the Dwarven Cleric Claims his space he starts to clean the place and orginize his meager possesions.

Finally venturing to the entrance Yanosh can see that the Satgrass is indeed as hot as the Ice Vein was cold.

Seeing the Druid walk up Yanosh steps aside and alows the leaders of the group to speak.



Vayine 
Wednesday March 19th, 2008 6:34:30 PM

"Hail Master Druid. I have only one question. there is a piller inside the Dome, several of the Pack feel that the Stone is of some signifigance I was wondering if you know what it is, or if you would mind taking a look with some of the others as we seem to have a slight lull in time and could use it to find some answers to the many questions facing us." Vayine stands in an easy position, proud of his question. thinking that it might help some of the others as well as ease some of his own curiousity.

Grymash 
Wednesday March 19th, 2008 7:31:10 PM

"Hmmm!" is all the half-orc can mumble at first with the arrival of Flor. There was a title that the orcs had for someone who shows up after the hard work was done. That being the Tandak Muga. Roughly translated it means, Old Fat War Chief. An Tandak Muga always shows up after the fight to slay the dying. Stomp and mutilate the bodies of the fallen to show all that his veins still flow with warrior's blood. However, this Flor is no orc or warchief. So Grymash will give her the benefit of the doubt.

Tishe' 
Wednesday March 19th, 2008 7:49:21 PM

A smile creases her face when Flor arrives, and the mystic thinks nothing of the coincidental arrival of the druid.

But learning about OddHolme, now, that is another story. The pack has been using their own stored food and magiked water to keep alive. "Yes, the water source not attacked by insects will be vital. And perhaps the areas of Breadgrass, GlassGrass, and other cultivation. Oh, and Piggie Pastures for any piggie herders that may want to live here."

Olaf 
Wednesday March 19th, 2008 9:14:57 PM

Olaf looks in some confusion at the newcomer, but defers to the wisdom of the leaders of the 'pack. "I'd like to know more 'bout the place, too," he mentions when there's a lull in the conversation. "Particularly anythin' ya know about any curses or the like. The fellers in here had it pretty bad, looked like to me."

Flor's Story (DM JohnP) 
Thursday March 20th, 2008 12:22:24 AM

The druid looks around at the Bloodpack, maybe trying to determine how they would receive his words. After a moment, Flor answers some of their questions.

"Truth be told, I was lurking in the Grass not far from here. This task that I had set before you was important and I wanted to monitor your progress. It was easy to tell, really, when all of those things headed back into the dome that you had accomplished your mission."

"This dome is old. Possibly one of the first domes on the Sargrass. I don't know how long it has stood unoccupied but the arrival of the Faceless Ones - that's what my fellow druid called them, because of how the couldn't properly form the facial structure of the creatures whose shapes they took. Not just the immediate threat, but the potential that they might draw unwanted attention. They are an unwelcome addition to the struggles in the Sargrass."

"You've found the portal inside, then. When my fellows first found the dome, they happened upon the portal as well. Others like it exist elsewhere in the Sargrass and other parts of the South. I've been through myself but the destination is said to be great hall or cavern containing portals to other locations. I believe that you can see the potential benefit of accessing such a thing."

"As for the protective spells, all the other portals like it are similarly protected. Who provided these protections is a mystery, though."

Flor continues on for a short period, detailing the locations of resources normally used by residents of the Sargrass. The druid's descriptions are sufficient to allow Tishe' to commit them to memory.

DM Note - More coming in tomorrow's post.

Tishe' 
Thursday March 20th, 2008 8:48:41 AM

"Perhaps the Oglians, or even the fabled builders our northern continent friends in the Woldian League of Adventurers have mentioned." Tishe's eye light with excitement over a magical mystery. "We have to try it and weave the pattern of this 'cave of many portals'!"

Before getting completely shuttlecocked, the mystic takes a deep breath and composes herself. "Well, after we come to terms with the Rattledam Council of course."

Flea [Sub: JeffC] 
Thursday March 20th, 2008 2:56:59 PM

"Faceless Ones. That's... reassuring." Flea quips up. "You say they're an unwelcome addition, but are they the only unwelcome addition? It seems to me that for every pretty thing we find on the Plains, we also find something dangerous..."

Otherwise, she listens as Flor continues to tell them about the dome.

Vayine 
Thursday March 20th, 2008 9:24:30 PM

OOC: Vayine will pass on the sword for now, using his funds to improve other area's. sorry for the confusion.

Vayine listens intently to Flor's words trying to memorize everything incase its needed down the road. he is also listening for an answer to his question.

Flor's Message (DM JohnP) 
Friday March 21st, 2008 11:01:41 PM

Flor nods as Tishe' mentions the Rattledam Council.

"Yes, someday soon you will have to come to terms with the Council. You realize that you ... all of you ... represent much of what the Council is opposed to."

Flor pauses before pointing to Olaf and Yanosh, then making a gesture to encompass all of the other members of the Bloodpack.

"Two of you are not from the Plains. And all of you have travelled elsewhere, haven't you? Are you willing to accept the Council's vision for the residents of Rattledam? Or the rest of the Plains? Are you willing to give up not just this place, but almost everything else?"

"Or do you want to travel your own path?"



Tishe' 
Saturday March 22nd, 2008 5:51:31 PM

The mystic makes an unladylike snort. "We will have to talk among ourselves about that, Brother Flor, but there are only three of seven that have spent any time in Rattledam itself. Besides only Trellus, Grymash, and Flea, I'm the only one who has even seen the place, and I have slept there only one full night!"

Flea [Sub: JeffC] 
Sunday March 23rd, 2008 6:08:12 PM

Flea looks up at Flor's inquiries with mild shock in her eyes. "I... I don't know!" She shakes her head uneasily. This was quickly moving too fast for her. "Of course, if the group decides one way or the other, I will go along with it. But I really don't know if we can just blindly accept the Council's plans..."

(OOC: Ack. Actual decision making. Not fair! I'm just a sub! :) )

Olaf 
Monday March 24th, 2008 9:28:45 PM

The young blond man nods his head in agreement as Tishe speaks, then adds, "an' I'm thinkin' this Ratterdam place be a bit crowded fer those o' us from the Vein. What's this council, anyway?"

Flor's Proposition (DM JohnP) 
Monday March 24th, 2008 11:24:40 PM

The druid pauses while some of the Bloodpack respond. Flor listens intently and seems to be waiting for the others to speak.

"It would be best if those more familiar with Rattledam could acquaint the newcomers, Yanosh and Olaf, with what they might experience from the Council. At best, you would most likely continue much as you have been ... being sent hither and yon to investigate things, with little or no thanks and praise."

"Or, you could remain here and assist Faun and I with our investigations into the Sargrass. As I first said, the dome is yours to use."

"Unless you have more questions, I will soon be taking my leave. Whichever path you choose, you know where our grove is. You will be welcome there, regardless of what you choose."

If no one asks more questions, Flor will turn and carefully walk away from the dome until he nears the edge of the standing grass. The druid slips into the Grass and disappears from sight.

DM Request - Can the longer term players provide some history and backstory to the new arrivals? Including the DM? Thanks, in advance.

Grymash 
Monday March 24th, 2008 11:41:59 PM

"Rattledam can keep theirs Rattledam. Da more Gry thinks of goin' backs ta dat place, da mores Gry hates it!" With that being said, Grymash simply goes back to his work. It gives him a great deal of satisfaction. For the first time he is doing something because he wants to. Not because he was told to do it. For the first time in all his life, he feels like he is the master of us own destiny.

ADM StevenVdB : Posting Record Game 10 
Tuesday March 25th, 2008 4:03:16 AM

Posting Report for Game 10 for the week of March 17 - March 23

Name - MTWTFSS - # - %

DM JohnP - X-XXX-- - 4 - 80%
Trellus - X-X---- - 2 - 50%
Tishe' - 2XXX-X- - 6 - 100%
Grymash - --X---- - 1 - 25%
Flea - X-XX--X - 4 - 100%
Vayine - --2X--- - 3 - 75%
Yanosh - XXX---- - 3 - 75%
Olaf - XXX---- - 3 - 75%

Game Speed = 80% / Player posts needed = 4

Weekly Summary : Flor's Message

The dome, they now call their own and name it Oddolme, reveils more of its secrets as the group wanders in and out. Some of the magic still seems to be working - which is a blessing if the group want to uphold the Dome...
Somewhat later Flor, the Druid, comes with answers and a message...

Flor reveals the secret of the Portal room through which Yanosh and Olaf came. Seems like there are more portals like this one!! The benefits are being the Bloodpack's wildes dreams!!

But then Flor questions the Bloodpack about their future plans... Return to Rattledam and pay their respect to the Council or turn away from them and possibly aiding Flor and Faun in their search for answers out here on the Plains...

Ahhh... Decisions...


Trellus 
Tuesday March 25th, 2008 7:46:19 PM

Trellus takes a long cleansing breath. It appears to be time for another story.

"Everyone get comfy," he instructs. "This could take awhile."

"Rattledam was...well is...a sanctuary for people, mostly orphans of the Plains, to escape from the Raiders and the Barons and the Oglians and who knows what all. It is ruled by a Council, monks and priests of Pantheon. They scour the Plains (which we also call the Grass) and pick up any unfortunate souls who have been attacked or just plain been out here in the wrong place and offer them a life in Rattledam. My father's father was one. My mother another. The catch is no one in Rattledam is allowed to question the Council or speak of the Wold beyond. Rattledam's location is secret. None may know of it. And so none there are allowed to leave, for fear of revealing it. The Council has teams that seek out and destroy any maps to Rattledam. Anyone who insists on leaving is mindwiped - memories of Rattledam and its location are erased. For those content to live there, it really is a nice place. But if you want to leave.....not so much."

"Groups of children in Rattledam are encouraged to form together, creating packs. We've later learned the Council does this on purpose, to train their own teams to go out and do stuff. Me and Gry and Gilan were one of those groups. But, I think we got out too early. We met the natives of the Plains, the Manfri, who kinda took us under their wing, and taught us to respect and defend the natural order of the Grass.

The Council, at first, seemed to want the same thing. Our teacher is Malafret. She revealed to us that Rattledam's ruling Council is composed of at least three Circles. We think there are more. The First Circle runs Rattledam and keeps it secret. The Second Circle goes out to defend the Plains. We don't know what the others do.

So, we were sent out. They'd send us in a direction with vague not-quite-lies as direction, and basically manipulated our activities. But, we got accidentally teleported to the Northern Continent, and had to work our way back. We got here just as the Dark Fae thing happened, and at the end of that got teleported AGAIN to the coast.

So, by the time we got home, we'd gotten pretty powerful and experienced all by ourselves, AND had started learning that the Plains had plenty of dangers, but wasn't as black and white as the monks portrayed.

We took our questions to the Council, and asked for our teacher, who is the only one we think we can trust. The Council sent my sister and Malafret to Flor here, basically as bait. We followed and found them. In turn, we were followed by another pack who tried to assassinate Flor and Faun. The Council heard the druids were trying to reintroduce trees to the Grass, and for some reason REALLY doesn't want that to happen.

We killed the other pack. We freed my sister and my teacher. Malafret (the teacher) revealed there are some divisions in the Council, but we've likely made a lot of those treadles really mad.

I agree with Flor. We can't stay in Rattledam and do the Council's bidding. But, I've got to go back. My family is there. Malafret is there. And the Council is there. I want to go back, and report on what the Bloodpack saw and did at the Druid's Grove. Malafret says we'll get expelled, but not mindwiped. I believe her. I also want to see if my family, and maybe some other friends, want to leave Rattledam too and stay here instead. Our own little haven."



Tishe' 
Tuesday March 25th, 2008 7:56:14 PM

The brown-haired mystic can offer little additional information about Rattledam and the Council that is not common knowledge (ooc: see Woldipedia Bloodpack page: history)

She does, however, tell what she does know.

"The Council group are the leaders of Rattledam, and there is a secret they protect that is the reason why Rattledam is so secretive and why any citizen who leaves gets their memory wiped out."

"Under Rattledam...", She looks at Trellus before continuing. "I have sworn 'The land, my life' and I will continue to hold to my promise. But maybe its time some of the secrets are known."

"Under Rattledam, there are caves. That is where the Council meets. There are also strange glyphs and a mysterious golden door that we have been told we shouldn't know the secrets yet."

"They? Oh, that is the Council of Rattledam. While they all protect this secret, they seem to have different ideas about how to go about it. Some of the Council members have sponsored and trained packs who go and perform different missions for them. Until lately, the Bloodpack's mentor was Malafrit. She now has a younger pack to train that includes Trellus' sister, Jenny."

"Main opposition to Malafrit and the actions of the Bloodpack has been Galafar, who doesn't seem to like us very much. Recently, the Bloodpack found Flor and his druid mate Fauna for the Council to see if thier experiments were posing a threat to the Sargrass. We were followed and ambushed by the Deathpack, Galafar's premier executioners. We killed them all, and expect to be banished from Rattledam for the action."

"Malafrit and the Fempack was going to go directly back to Rattledam while we investigated this dome we're in. Then we told her we'd go back and face the Council."

She looks to Trellus and Flea to see if she left anything out.

Olaf 
Tuesday March 25th, 2008 8:22:12 PM

Olaf listens to the tales of Rattledam's machinations, and contemplates with an expression of mild shock. He had never thought the wise leaders of a people would resort to schemes within schemes, to assassins, and to obfuscating blinds within blinds to hide...something. He turns to the others of the pack, hoping and fearing to learn more of this strange new realm.

Flea [Sub: JeffC] 
Tuesday March 25th, 2008 10:39:05 PM

(OOC: Note sure how much of that Flea already knew.)

"I'm with you..." Flea absorbs everything that her two companions have to say. It was a lot to take in, even the information she already had heard. All at once, it seemed heavier. "We'll go back. We'll find out the consequences of our actions. And see what the Council thinks of us now."

Vayine 
Tuesday March 25th, 2008 11:25:47 PM

I know how a counsil can rule with a cruel and powerful fist. only allowing those whom served the counsil favors that strenghtened those who served them. I don't like the sound of this Rattledam counsil but if the pack wishes to return to their home I will not deny them that. Know that I stand with you, my sheild at your backs and my blade at your side. you have become my family and my pack I will stand with you.

having said his heroics for the day the drow decides to remain more quite. but then another thought pops into his mind.

"did any of you guys notice that the druid didn't answer any of my questions?"

Flor's Last Statement (DM JohnP) 
Wednesday March 26th, 2008 12:17:42 AM

Before he departs, Flor will turn towards Vayine. The druid raises his hand to his chin, rubbing slightly before lowering his hand again. Instead of returning to his side, Flor will rub at the hem of his robe.

"My fellows have found one other place like you describe in the far reaches of the Sargrass. It, too, was protected by a magical field like there is here that shields the area from sight and prevents scrying. My companions could not learn anything of it, despite much experimentation. The only thing that they learned is that the stones were old ... older than most other structures or domes that exist here in the Sargrass."

After having said this, Flor walks off into the grass.

It seems that there is nothing for the Bloodpack to do except break camp and make their way back to Rattledam. Unless, of course, they choose to not honor their previous commitments.

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