Flying to the rescue - DM Marcin Tuesday March 25th, 2008 9:34:33 AM
Tratain moves up closer to the group of people standing near the tower and launches two spells. The dispel washes over all four of the earth elementals, and two return to their native plane.
Monthor activates his flying boots and advances alongside Tratain [activating the boots is a standard action, so if my count is right Monthor can only move 40 ft this round].
Draax slowly drifts around the house in gaseous form.
Vedik flies straight out of the door and towards the woman in the window. It's not sure if she can see or hear him and she seems to be gathering her courage to jump. Vedik might have to try to catch her up.
Dwight and Whisk gain attitude and put themselves above the mansion. The view of the city is somewhat obscured by smoke coming from the roof, but one can see that there are many fires going all over the city. He shoots an arrow at the fire elemental - the only one he can see from his position. It finds its mark.
Jova manages to find his way out of the building through the back door.
[...]
Demolition works - DM MarcinThrowing bands: d20+18=29 d20+15=18 Tuesday March 25th, 2008 10:11:59 AM
The remaining two earth elementals, visibly not perturbed at all by the shaking of the earth, just walk into the wall of the mansion as a man would submerse himself into water. There is no trace of their passage left on the outside - the outer wall remains solid - but loud rumble coming from the inside reveals that they have started putting their fists to use.
The fire elemental still exhibits considerable interest in the southeastern section of the roof. One of the rooms on the top floor has already caught on fire. It is clear that, if unchecked, it will spread.
The group of men near the tower looks confused and still has great trouble remaining upright. The only response to advancing Tratain and Monthor are two iron spheres thrown at them by two of the men standing in the middle. As soon as they bounce off the armor of Tratain and Monthor they expand into many bands of steel that seek to wrap themselves around the Knights like snakes [Iron Bands of Binding have been thrown at Monthor (hitting ranged touch AC of 29) and Tratain (hitting ranged touch AC of 18). Please see item's description for the results and ways to counter. The group is now about 50 ft away from Monthor and Tratain].
The grandma in the window decides to jump and Vedik realizes that he might not reach her in time! [Ref save DC15 to catch her - or you can try some other kind of idea to save her from the fall].
A small, two wheeled cart pulled by a crazed horse comes rumbling over the cobblestones to the north of the mansion. A small kid, maybe five years old, desperately hangs to its railing while crying his eyes out. A man trapped by parts of the horse's harness is being dragged behind the cart.
The earthquake continues and, if anything, increases in severity. The mansion sighs and seems to lose a few feet of height. Only the tower stands silent, magnificient and enduring.
[Those standing on the ground require now a Balance check DC 18 in order to move - otherwise they fall down. Please submit actions for one round.]
[Options for bound people - DM Marcin] Tuesday March 25th, 2008 12:10:51 PM
[Some answers for Joe's questions:
I'd rule that the effect of the Bands is similar of that of being pinned. You can cast spells as long as they have no somatic component - and no Concentration check is needed, as, unlike a real grappling opponent, the Bands have grappled you once and constrain you from now on in a passive way. Casting quickened spell would be possible only if this spell had no somatic component. I would say that Freedom of Movement would protect from Bands, but it has a somatic component.
I'd say that the only form of magic movement possible while being bound is that which comes through spells that specifically state that the movement is carried out through the power of the mind, like Telekinesis. In my opinion Fly requires somatic action on part of the character, so it wouldn't work. We can discuss that on the Rules Board if you feel this will become a serious issue in the future. M.]
Dwight hp 99, ac 25 d20+19=33 9d6(2+1+2+5+6+6+4+2+1)+9=38 4d6(5+5+6+2)=18 Tuesday March 25th, 2008 1:45:48 PM
Whisks continues to flying, just a little more towards the tower (near corner of house) and then begins to drop towards the crazed horse.
Dwight, see two of his comrades stopped in their traps focuses his attention on one of the men which threw the bands.
He pulls forth 3 arrows, 2 of which are holy arrows. He launches all 3 with one pull of the string.
attack: 33 (35 if evil) -- not sure on distance. If more than 30', then 32 (34). dmg 38 (+18 if evil) = 56 total
[link href="http://docs.google.com/View?docid=dcwq9w4k_4htntpvgn"]Vedik[/link ]AC: 18 HP 131/137 (Flying) d20+5=13 d20+5=15 Tuesday March 25th, 2008 8:21:07 PM
Vedik lunges for the woman, grasping her with moments to spare. He flies around the building, trying to find a place to safely set her down.
OOC: Hero Point Reroll: Reflex Save DC 15, Passed.
Tratain HP 188/188 AC 35 Tuesday March 25th, 2008 9:04:11 PM
Having been neatly trapped by the Iron bands and not likely to break free Tratain Readies an action to Cast Holy Word if any of the enemies approach within 15 feet of him.
Monthor AC 30 HP 151 http://docs.google.com/Doc?id=dg3zz6dj_1f72rbxcs&invite=c8cb526 d20+7=18 d20+4=22 Tuesday March 25th, 2008 9:08:34 PM
Monthor fails both the strenth and escape artist roles ( 18 and 22). Fire Resistence: 20 points (ring) Necklace of Adaptation Magic Weapon - Monthor's Axe, Tratain Fly - Boots Dodge bonus to the closest elemental
------------------------
The bands bind our valiant dwarven fighter. Anger overwhelmes Monthor as he feels totally traped within the magical bonds.
------------------------
Draax HP 166; Gaseous form Tuesday March 25th, 2008 9:55:20 PM
Draax cannot believe how slow he moves in this form. Once he sees an unobserved spot he will flies towards the ground.
Jova 30 AC 83/96 HP d20+20=23 d20+20=40 d20+20=37 d20+20=31 d20+20=40 d20+19=25 d20+19=34 d20+19=34 d20+19=36 Wednesday March 26th, 2008 12:44:59 AM
Jova instantly sees the flaming creature on the rooftop. Then he recognizes it as magiucal and casts a spell, trying to dispel the magic that brought it into this plane. After he casts the spell he will lift off and fly as high as he can.
--Cast Dispel Magic Greter at Fire Elemental. 23, 40 nat 20!, 37, 31, 40 second nat 20 To beat SR 25, 34, 34
Busy Night - DM Marcin Wednesday March 26th, 2008 7:51:12 AM
Dwight makes Whisk dive towards the cart. While on his way he manages to send a few arrows sraight into the chest of one of the men in the group near the tower. There is a shriek and the man is thrown to the ground by the impact of the arrows, but immediately rises on his elbow and coughs out a glob of blood. [Dwight Highlight to display spoiler: {In order to jump on the horse you would need to make a Jump check DC 16. If you failed that check you would land on the cobblestones and take 3d6 damage from the fall. If you managed to land on the horse you would need to make either a Handle Animal or an untrained Charisma check DC 15 to make it stop. Both actions (the jump and Charisma check) could be performed in the same round. Alternatiely, given the circumstances, it would be acceptable to shoot the horse, but then the boy could fall off the cart and be seriously hurt, maybe even die.}].
Vedik manages to catch the older lady at the very last moment and safely put her down on the street right under her window [Vedik gets the hero point he expended back - together with normal amount of XP]. Suddenly coming to her senses, the woman looks up and shrieks: "Oh no! My sweetie! He's still in there in his bed!"
The binding attack launched by the group of men at the tower seems to be effective, at least for now, as both Monthor and Tratain remain immobile on the quaking ground [by the way, you can try a Str check OR an Escape Artist check every round, but not both].
Draax looks around. The spot right below him looks as safe a place as any. He lowers himself to the ground into the shadow by the wall.
Jova's spell severs the magic that was binding the fire elemental to the Material Plane and returns it to whence it came from. Jova flies high up into the smoke of the burning roof.
[...]
Chaos - DM Marcin Wednesday March 26th, 2008 8:08:21 AM
The man shot by Dwight's arrows, still on the ground, reaches into a pouch by his side, withdraws a dark gem and throws it at Tratain and Monthor. The gem shatters on the cobblestones and a whirlwind starts to rise up the dust as an air elemental begins to take shape - but as soon as it materializes it is dispelled by Tratain's Holy Word. The man on the ground curses spraying his vest with droplets of blood.
His companion next to him puts his hand on his shoulder and barks out some kind of spell - and then both of them vanish, whisked out of sight by magic [Spellcraft DC19 Highlight to display spoiler: {Dimension Door}]. The group by the tower consists now of only four people, two of them on the ground and all acting confused.
The northwestern corner of the mansion heaves and starts to lean. Part of the roof caves in. Seems that the pair of earth elementals that got inside have found a critical spot in the construction.
Even without the contribution of the fire elemental the flames on the roof are spreading.
The crazed, blinded horse is pulling the cart straight into the wall!
The shaking subsides for a moment. It is now somewhat easier to walk on foot [Balance check DC10 is needed if moving on the ground].
Tratain Wednesday March 26th, 2008 9:41:49 AM
Tratain shouts "Jova or Arien, there are two elementals left inside the house still. You need to dispel them before they bring the rest of it down! See if you can see them through an open window and get rid of them!"
He continues "Don't fire on the four people who are left here, something doesn't seem right."
While standing there next to Monthor waiting to be set free from the rings Tratain tells him "Don't break that ring unless necessary, I want both of them so I can try and Scry on those two in the morning so we can return the favor."
Dwight hp 99, ac 25 d20+7=10 d20+7=20 d20+18=37 Wednesday March 26th, 2008 10:11:03 AM
Feeling some momentary comfort in knocking one down, and having them disappear (spellcraft: 10) even if for the time being though he is unsure.
Thoughts bounce quickly between killing the horse and trying stop the horse. For the boys safety, and Tratarian suggest to not attack the group for the moment, Dwight decides and jumps (20) before he changes his mind.
Landing securely, though uncomfortably on the horse, he digs his flat, furry, thick halfling feet into the horses side to bring it to a complete stop (handle animal: 37)
Whisk soars back up preferring the safety of the sky to that of the ground. She circles awaiting a signal to return.
Arien (AC 21, HP 118/118, Mage Armor, Fly) Wednesday March 26th, 2008 10:16:16 AM
Arien, hearing Tratain, flies towards the house and looks to see if he can see any of the elementals, if he can he will cast banishment at the creatures.
(Can effect up to 38 HD of creatures no two of which can be more than 30 feet apart, Will save negates, DC 28)
Monthor d20+7=25 Wednesday March 26th, 2008 11:07:30 AM
Monthor keeps struggling.....
Draax AC21 (has not put on his armor yet); HP 166 Wednesday March 26th, 2008 5:45:03 PM
Draax gives off a sigh of relief when he finally gets on the ground. He materializes and moves to stand ground over Monthor and Tratain. He pulls out his other potion of gaseous form. While scanning the area, he says to the two that are trapped. "You can wait until Arien cast dispell on the bands or if you are in a hurry, I can pour this down your throat. It will protect you, but as you seen, your movement will be very slow (10ft per round)." He turns his head to look at the two to see if one of them is wants the potion.
Monthor 2nd Wednesday March 26th, 2008 6:56:41 PM
" Help Tratain. "
Tratain (2nd) Wednesday March 26th, 2008 9:07:22 PM
Tratain says "Hold off on the potion for a little bit, stick close to us though just in case. When Arien, Jova, or Vedik get over here they can get us out."
Jova 30 AC 83/96 HP Thursday March 27th, 2008 1:15:19 AM
Jova hears the orde54s given by Tratain. As he flies into the house he can hear Ariens voice, casting a spell probably. Tratain didnt sound too excited so Jova flies toward the fire that is taking control of the roof. Studying it for a moment he tries to figure out how to stop it.
Since his time nailing his shadow, certain spells had disappeared. Jova had read in the book that some spells were contradictory to the wishes of Gargul Other spells had taken their place. A new one had entered his consciousness, and he did not know its meaning. Guess now would be as good a time as any. Focusing on the symbol in his head, words began emitting from his mouth.
--Cast Freezing Spere on the center of the fire. Spells 0--6-DC16--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres 1--8-DC17--Shield, Mage Armor, True Strike +20 ATT, Mount, Ray of Enfeeble SRyes 2--7-DC18--Glitterdust - Will save, Scorching Ray, Melfs Acid Arrow, Darkvision, See Invis 10/level 3--7-DC19--Fireball, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly 4--7-DC20--Stoneskin, Grtr Invis, Polymorph , Enervation 5--7-DC21--Cone of Cold, Blight, Telekinesis-Will Save-SRyes, Teleport 6--4/6-DC22--Freezing Sphere, Greater Heroism, Greater Dispel 7--4-DC23--Greater Teleport, Waves Exhaustion
Vedik Thursday March 27th, 2008 7:28:31 AM
Vedik tries to find the safest place possible to land with the woman, and reassures her as he flies back up to the window and tries to look for her sweetie.
Taking control - DM Marcin Thursday March 27th, 2008 7:36:55 AM
Tratain and Monthor are still held. Draax approaches and offers a solution, but the party decides to conserve resources and the potion remains unused.
In a feat of acrobatic skill Dwight manages to land on the horse's back and stop it and the cart before it rams into the wall. The child's screaming turns into a quiet wail. The man who's been pulled behind the cart is not moving [did you use a hero point? You haven't written but I see two rolls?].
Arien flies around the house as fast as he is able to, but he's not capable of gaining sight of the elementals just yet.
Jova subdues most of the flames with his spell. One more application should take care of the fire for good.
Vedik flies up into the window - and sure enough, Sweetie is there sitting in his small bed - a pitch black, huge tomcat, twice as large as normal cats go. One wouldn't be surprised to discover a fiendish dire tiger in this small monster's ancestry, and not too far removed either. Sweetie bares his fangs and claws and hisses. Vedik needs no Tongues spell to understand that the hiss means "come and get some".
[...]
Bringing down the house - DM Marcin Thursday March 27th, 2008 7:56:04 AM
The flames on the roof die down somewhat.
Both elementals are busy smashing down the mansion. They don't go into fine detail but instead go for the sturdiest walls. The entire northwestern part of the building tilts and collapses in a cloud of dust and a shower of bricks. Arien is now close enough to look through one of the eastern windows and see both elementals.
The people near the tower try to pick themselves up only to be thrown back to the ground by the quaking earth.
The child on the cart, Hmary, and her children are crying.
Sweetie is fixing Vedik with a stare of his blood-red eyes.
All around the city thousands of personal dramas are happening as the metropolis struggles to live through one of it's worst nights.
[Please take 1 round worth of actions. Moving on the ground still requires a Balance check DC15.]
Vedik AC: 18 HP 131/137 (Flying)(Concentrating) Thursday March 27th, 2008 10:08:19 AM
Vedik scratches his beard a second before coming up with a solution to this vicious beast.
He casts Calm Emotions, trying to cover all of the room. He then moves towards Sweetie as non threateningly as possible, and see if he can coax the cat into his hands.
Current Spells OOC: Cast Calm Emotions, Will Save DC 19.
Monthor d20+7=22 Thursday March 27th, 2008 11:25:30 AM
Hearing the commotions around him, Monthor strains against the bonds...
" Draax!! Me changed me mind. Get me out of this so me can go helps the people!!! "
Draax AC21 (has not put on his armor yet); HP 166 Thursday March 27th, 2008 6:57:41 PM
Draax looks around for any sign of trouble before turning to Monthor "Are you sure? If you are sure, I would not stay in that form for too long because although it may offer some protection, moving in that state is slower than a dwarf."
If Monthor says yes, Draax will open the bottle and bring it to the dwarf's lips while tilting it upward as more of the fluid moves down the dwarf's throat.
Monthor Thursday March 27th, 2008 7:04:23 PM
" DO IT! There are people in trouble out there!!!"
Dwight hp 99, ac 25 d20+18=24 d20+7=13 d20+25=38 d20+5=19 Thursday March 27th, 2008 8:35:21 PM
Sitting on the horse, Dwight can't see much having lost the advantage of height. He taps the animal to one side, away from the house, and finds fence to tie him too. (handle animal: 24, balance: 13, but it might be more of a ride check: 38)
On his feet (or on his butt), Dwight asks if everyone is alright while looking for more danger. "Sorry it couldn't have been any smoother," he says trying to lighten the mood. (diplomacy 19)
He then signals for Whisk to swoop down and pick him up.
Tratain Thursday March 27th, 2008 9:13:46 PM
Tratain waits for Arien, Jova, or Vedik to come free him from the Iron Bands.
He tells Draax "Keep that band if it comes off Monthor, we might need it later."
Jova 30 AC 83/96 HP Friday March 28th, 2008 12:42:25 AM
Jova is both elated and shoccked at the spell. Ice had enveloped ther flames and put them out. Not all the flame had been estinguished though. Assuming Vedik could fix the damage, Jova surmises leess damasge would be better. Focusing he casts the spell again, trying to extinguish the rest of the flame.
It is then he hears the rumblings in the building, the fires flames had blocked the sound. Jova flies to an open window, or around the house to see what is causing all the ruckus inside.
Release from bands - DM MarcinSweetie d20+3=22 d20+5=13 Friday March 28th, 2008 6:00:04 AM
Once the spell washes over Sweetie he starts to purr in a low tone. Vedik approaches and cautiously extends his hand. Sweetie pounces and digs his talons deep into Vedik's forearm. Vedik now has a cat semi-permamently attached to his arm like a furry buckler.
Draax trickles his potion down Monthor's throat. The dwarf becames incorporeal and the bands fall off him to the ground [ending the Gaseous Form effect will be a standard action].
Dwight stops the cart. There is no fence or post nearby to tie it to, but cutting the harness works just as well. Whisk flies down and picks him up.
Tratain is still held immobile by the bands.
Jova extinguishes the rest of the fires and flies down just in time to see the elementals bust up another section of the wall.
[...]
Random acts of destruction - DM Marcin Friday March 28th, 2008 6:13:34 AM
The four people near the tower manage to somehow scramble to their feet. With the deafening roar of the earth and sounds of houses falling apart everywhere around it is difficult to hear if they might be speaking. They do seem very excited now, waving their hands and making an attempt to approach Tratain, Monthor and Draax. It doesn't work at all - the next stronger quake casts them to the ground once again.
Both elementals inside the house continue their slow, steady progress inside the structure. Almost one third of the mansion is now seriously damaged. It doesn't look as if whatever's left of the northern section of the ground floor could hold the weight of the two stories above it for long. At least the roof is now safe from flames. Both Arien and Jova have both elementals in sight. The distance between the pair of elementals is 60 ft.
Tratain Friday March 28th, 2008 10:01:25 AM
Tratain yells "Someone get rid of those elementals before they collapse the whole house! Whats going on?"
He yells at the Four near the Tower "You four stay there for a moment, we want to know what is going on. Why did you come here?"
Arien (AC 21, HP 118/118, Mage Armor, Fly) Friday March 28th, 2008 12:23:08 PM
Unable to effect both of the elementals with the spell Arien targets the closest one and casts Banishment at it. (Will save DC 28, negates)
Monthor AC 30 HP 151 Sunday March 30th, 2008 10:03:35 AM
Fire Resistence: 20 points (ring) Necklace of Adaptation Magic Weapon - Monthor's Axe, Tratain Fly - Boots Dodge bonus to the closest group member
-Delayed action-
Monthor waits to see if the anyone answers Tratain. If not, he will drop the gaseous form (standard action) and then move 40' ( using the still active fly from his boots) towards the group of humans.
VedikAC: 18 HP 131/137 (Flying)(Concentrating) Sunday March 30th, 2008 10:07:41 AM
Vedik does his best to secure Sweetie, preparing for the animals terror when it leaves the area of his spell, and then flies out the window and down to the ground.
OOC: Calm Emotions is an Area Effect. It ends at some point outside the window
Draax AC21 (has not put on his armor yet); HP 166 d20+10=16 Sunday March 30th, 2008 10:44:27 AM
Draax looks over at the group that Tratain called to, he take a moment to pick up the band that came off of Monthor and put it in his bag of holding. Since Tratain is still trapped in the band, Draax stays need him, with most of his attention on the newly appeared group, but he still scans the immediate area for others.
Spot check 16
Jova 30 AC 83/96 HP d20+20=39 Sunday March 30th, 2008 10:09:10 PM
Jova can now see the earth elementls. Fascinaqted at their destruction he stares in open mouthed amazement. He hears Ariens incantation and sees oner of them being affected by some spell. The effect breaks him out of his reverie, and he casts a dispel magic spell. Hoping beyond hope this is a magivcal being. Otherwise how would you confront such an enemy?
Dwight hp 99, ac 25 Sunday March 30th, 2008 10:43:42 PM
Flying once again on Whisk, Dwight readies his bow. As altitude is gained, he sees others focusing on the elementals.
Not having the proper angle or view for the elementals, Dwight looks to Tratain and the mysterious group. His bow is readied, but he holds the attack for now. (Should they make a hostile move towards Tratain or Dwight, he'll fire the single normal arrow)
Mopping Up - DM MarcinSave vs Banishment d20+2=19 Monday March 31st, 2008 6:57:01 AM
Tratain yells questions at the four men left behind at the base of the tower, but gets no answer. Either they are not willing to shout back our they couldn't hear him.
Arien manages to dispel one of the earth elementals that were left inside the house.
Monthor emerges from his gaseous form and flies toward the group of humans at the base of the tower.
Vedik manages to get rid of violently struggling Sweetie depositing the tom in the lap on the lady on the street, who sags in relief.
Draax picks up the band. A quick look around reveals no new foes.
Jova manages to remove the last of the elementals.
Dwight circles around with an arrow notched and ready.
[...]
A Dark Night Indeed - DM Marcin Monday March 31st, 2008 7:12:10 AM
As Monthor approaches the group of four men they turn their faces towards him. Their stares are blank and no conscious will can be seen in their eyes. They reach into their pouches and withdraw small, reddish beads - a sight all too familiar to the party now - which they throw at Monthor. The beads blossom into small infernos, engulfing both the dwarf and the shilouettes of four unfurtunate souls. These four thrown beads in turn set off necklaces of fireballs that were carried by each of the men. The resulting conflagration lasts but a few seconds, but seems as bright as the sun. The four commoners are instantly incinerated - there is nothing left of them but a few charred bones and ashes. Was Monthor not wearing his ring he very likely might have suffered the same fate, but with his magic protections he manages to escape unharmed.
All five of the elementals are now gone and the fire on the roof is put out. The Hmary, her children, and whatever commoners happened to be nearby are relatively safe for now. Tratain is released within the next minute and the second set of bands can be recovered.
The attack seems to have been repelled. Both the mansion and the tower are still standing. The main house suffered serious damage, but if it wasn't for the party's timely intervention it would have been much more serious, maybe amounting to total destruction. Now attention can be turned to the rest of the city - and the sight that the party beholds can't be described by any other world than a cataclysm.
The earthquake is subsiding and all that can be felt right now are mild tremors. More than half of the houses in the city have been levelled - mostly the wooden ones, inhabited by the poor. Thousands of people are trapped under rubble, desperately screaming for help. Multiple fires are raging in many places. Desperate men run on the streets forming bucket lines, trying to pull the survivors from under the rubble, and organizing help for the wounded. It looks as if hells came to the Wold.
[There are still seven long hours before dawn. Tell me how you want to spend them and what you can contribute to the city's rescue efforts (if you wish to contribute anything, that is).]
Monthor Monday March 31st, 2008 9:07:01 AM
Using a combination of his necklace of adaptation and his ring of fire resistance, Monthor will concentrate on saving those people trapped in inflammed homes. He also will use all of his available resources as needed to save people. Including: cloak of the Mountbank winged boots 1/ Sovereign glue 1/ potion of Remove Blindness/Deafness 3/ Potions of Enlarge Person 1/ gaseous form 1/ haste 1/ neutralize poison 2/ fly 3/ Potion of Cure moderate wounds Brahm's tattoo Level 3 Cure Serious Wounds. 1xday at 5th level
Draax Monday March 31st, 2008 8:19:44 PM
Draax watches beads get thrown at Monthor. When the dwarf comes out of it unharmed, Draax says, "Well I guess that confirms who sent them." Draax takes some time to put on his armor and other magic items. He activate his tatoos on his way to help get people out of the buildings.
Spells from items or tatoos: Ring of Feather Fall Ring of Sustenance Necklace of Adaptation Slippers of Spider Climbing Tattoo of Endure elements Tattoo of Resistance
Vedik Monday March 31st, 2008 9:10:30 PM
Vedik flies over to Tratain and casts Freedom of Movement on him if he is still bound. Looking around, his shoulders slump. again Resolving himself, he prepares for a long nights work.
OOC: Current Spells Vedik's current spells are above, most are uncast, so he has a large amount of healing to go around, including mass healing for the slots above 4th.
He also has 5 drops of Woldsblood in his container he can use and a wand of Cure Light Wounds with 30 charges.
Dwight hp 99, ac 25 Monday March 31st, 2008 10:51:44 PM
Relieved that the group didn't actually hurt anyone with that burst of flames, Dwight soars around on Whisk looking for additional townsfolk that need rescueing. Dwight/Whisk will attempt to help anyone stuck in unsafe buildings. (He'll lower a rope and help them to safety.)
Tratain Monday March 31st, 2008 11:02:43 PM
Once Free from the Bands, Tratain puts it away and then directs the others to try and help any way possible.
Being a cleric Tratain will try and stabalize anyone he is able. He directs people to set up locations to bring wounded where he an other healers can help them. He also tells Arien to come see him before he memorizes spells for the next time because he has an Idea on how to help.
Tratain has most of his spells available to convert into healing and mass healing spells, as well as his cure light wounds wand.
Jova d20+14=32 Monday March 31st, 2008 11:28:52 PM
Jova activates his healing tattoo 2 times, healing the wound suffered during the quake. Jova will cast Darkvision on himself to help with his nightsight. First order of business is to check their own building, making sure everyone got out.
Jova will do whatever he is instructed to. Looking at the devastion in the nearby area, he sends Z out to see how far it goes.
Helping out - DM Marcin Tuesday April 1st, 2008 4:51:52 AM
Now that the battle is over and the mansion is secure (well, at least for the moment) the party can turn their attention to helping people in the city. Nobody remains left inside the party's house and Z comes back and reports that it seems that the quake affected not only the city, but also the surrounding countryside.
It soon becomes obvious that a lot of men, including lesser adventuring groups and resident organizations, are already busy trying to save as many people as possible. The rescue effort is still chaotic, but here and there most energetic individuals (including Tratain) are already taking charge of things.
There are fires to be put out, trapped people to be dug out of rubble, and wounded to be tended to and located in temporary lodgings. The party has the opportunity to make a difference.
[All right, looking at your resources I see the following things that would be useful in the rescue effort. It is up to you to decide how much of magic at your disposal you want to expend. Please state it clearly in your next post as I'd like to know what spells you'll have left when the night ends:
- there are hundreds of wounded and any amount of healing will be appreciated, - flying and any kind of teleport can be used to help free people trapped in rubble, - Endure Elements, Resistance, and any cold evocation spells can be used to help fight fires, - Darkvision can be used to aid rescue workers.]
Monthor Tuesday April 1st, 2008 7:50:53 AM
http://docs.google.com/Doc?id=dg3zz6dj_1f72rbxcs&invite=c8cb526
Monthor continues his best efforts to help the rescue attempts.
Available to use: Necklace of adaptation Ring of fire resistance (20 pts) cloak of the Mountbank ( Ddoor 1/day) winged boots (2 charges remaining)
Potions 1/ gaseous form ( wouldn't this help free someone? Or help to go get to someon?) 2/ fly 3/ Potion of Cure moderate wounds
Adamentine War axe ( Adamantine- This ultrahard metal adds to the quality of a weapon. Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20.). Should be very helpfull to help clear debris.
Stonecunning should help with stone structures and assessing instabilities caused by the earth quakes. Plus dungeoneering and survival skills.
Endurance feat....
24 stength....
AND... A... PAAAAARTIDGE IN A PEAR TREEEEE!!!!
Tratain Tuesday April 1st, 2008 12:46:35 PM
Tratain continues to try and organize and help with the rescue efforts.
Tratain attempts to Help in the following ways: Getting the Rescue parties organized so that there aren't too many people all in one area getting in each others ways. Setting up points for the wounded to be brought to so that healers can tend to them. He asks that Fresh water and anything that can be used as bandages are brought to the casualty points. At the Casualty points he instructs the healers to save thier magic for those in dire need and use thier healing skills on those who are not in danger of death. He lets the people know that temporary shelters will need to be set up, and ask that owners of structures that are not damaged or have little damage volunteer space for the good of the city. If any City officials are to be found he will discuss the Mordenkanens Mansion idea he has with them. He asks that those who are unable to help with the fires or digging people out of the rubble attempt to cook food and have water on hand for all the volunteers working throughout the city.
----------------------------------------------- Tratain will convert all of his remaining spells into healing if needed, use all of his cure light wounds wand, all but 1 charge of the cure serious wounds wand, and 30 charges of the resist energy wand to help those fighting fires and rescuing people from burning structures.
All together whatever is needed: 6 - 0 Level Cure Minor wounds 7 - Cure Light wounds 7 - Cure Moderate wounds 4 - Cure Serious wounds + 1 Protection from Fire spell 4 - Cure Critical Wounds 4 - Mass Cure Light wounds (Healing for 76 People) 4 - Mass Cure Moderate wounds (Healing for 76 People) 4 - Mass Cure Serious wounds (Healing for 76 People) 3 - Mass Cure Critical wounds (Healing for 57 People) 49 Charges of Cure Light wounds wand 42 Charges of Cure serious wounds wand 30 charges of Resist energy (30 points per source) 1 cure light wounds potion 1 cure moderate wounds potion 1 fly potion (For someone to help with rescuing)
Dwight Tuesday April 1st, 2008 1:08:22 PM
Dwight has little to offer such a massive aid operation but he does what he can.
3 - Cure Minor Wounds 5 - Cure Moderate Wounds from wand
Fly overs with Whisk to help find others stuck in the rubble. Dwight can use his heavy filament to help lift up to 300lbs.
Otherwise he offers to help in the basic dropping of water onto fire from the air.
Draax Tuesday April 1st, 2008 5:37:46 PM
Draax continues to help with the rescue efforts. He uses his cure light wounds potions to stabilize anyone that is close to death and then ensure that that person is brought to one of the healers.
Ring of Feather Fall Necklace of Adaptation Slippers of Spider Climbing Tattoo of Endure elements Tattoo of Resistance
9 potions of cure light wounds 2 potions of protection against fire
On the bloody morning after - DM Marcin Wednesday April 2nd, 2008 3:57:45 AM
The night passes. Initial chaotic response to the disaster is organized. Wounded are being brought to shelter. Fires are being put out. The party takes active part in the effort and everybody soon loses count of how many lives they have saved. Tratain does his best to help to guide the people. The party's mansion, together with any other building that is yet standing, is filled up with wounded and homeless. Tratain doesn't manage to get hold of the officials, though. Maybe during the day they will be easier to find. At least it was possible for everyone interested to visit whatever's left of the Catacombs and finish any transactions that were in progress.
[All righty, substract any healing and other resources you have offered from your sheets. As I said any amount of healing will be appreciated. The potion of Gaseous Form and Resist Energy from wand will also find good use.]
It is now around 5 in the morning. A grey dawn comes and finds the party gathered on the ground floor of the manor at a simple table, eating a modest meal. The faces are covered with soot and everyone is fatigued. The spellcasters have not yet had the opportunity to memorize or pray for spells for this day. Every room that hasn't been ruined is filled with makeshift beds and wounded. Hmary and other women are moving busily among them tending to their needs.
What a night it has been!...
<Pop> <Whizzz>
Suddenly a strange, metallic sound can be heard nearby. Turning around, the party notices that the orb is hovering in the air, spinning very fast. How did it free itself from the pack it was in?
<Crack>
A small fracture line appears on its surface. A whisp of familiar misty smoke escapes from inside it and speeds out through the window like a snake.
<Thump>
Something heavy lands in the courtyard outside!
Jova Wednesday April 2nd, 2008 1:59:12 PM
Jova had spent the night all over the city, literally. Now his bones ached with the exersiont.
While Tratain and the others had done their thing, Jova had found himself wandwering about, often appearing to be talking to himself. But with his new found ability, he was actually trying to communicate with the dead. People who had recently died in the quakes. Some did not want to leave their loved ones. Jova found himself coaxing spirits to move on. Move on? He still ws shaking his head.
The night had been long. A few men had followed him from place to place, helping undig bodies. Helping to set up makeshift shelters. Just there to help consol the consolable. It just was. Jova had not asked them, they all just did what needed to be doing.
On the other hand, there were many, far too many, who were spooked by Jova. Although some were convinced him crazy, others recognized the acts of a Grim, a Walker, a folower of the DFeath God. Fear seemed to be a good motivator to get people moving. So Jova used whatever situation demanded, to get people moving on with life, or death whichever.
When the orb cracked, the trail smoke showed, Jova groaned. The loudthump outside just made him shiver. Rest, he needed rest.
Vedik (Fatigued) Wednesday April 2nd, 2008 4:51:56 PM
Vedik curses as the orb cracks, feeling helpless. "How did the blasted thing get out of the pocket?" he mutters as he stands and braces for the worst.
"Play this sharp an take no chances, I've got not much left." he says to the group as he hefts his morning star and heads to the door.
OOC: I'm assuming we had time to put on armor between the fight and the night of clean up. Vedik is completely out of spells, has 1 charge on his cure light wounds wand, and no drops in storage or drawing ability left.
Tratain (Fatigued) Wednesday April 2nd, 2008 5:37:18 PM
Tratain says "I don't have many spells left either. If whatever is outside is Hostile, and odds are it is take it down fast. We've got injured people here and all over the city, we can't let anything loose."
Tratain (2nd) Wednesday April 2nd, 2008 5:40:59 PM
Tratain leads everyone outside prepared to face whatever came out of the Orb.
He continues "We need to fix that crack in the Orb again, Arien do you have any spells for that? Or any that bar extradimensional travel to keep anything else from comming through?"
OOC:Adam I can't see you spell list so have no idea what you have available.
Monthor ooc> Wednesday April 2nd, 2008 6:34:54 PM
Lesser restoration can deal with the fatigue. Pass it on!!!
Monthor HP 151 AC 30 Wednesday April 2nd, 2008 8:36:10 PM
Effects: Magic Weapon (Tratain) Fire resistance (20) Magic resistance (20) bracers of protection necklace of adaptation Hasted (? if time permits). Protection from evil ( ? If time permits)
--------------------------
One of Monthor's new tattoos glows faintly as the fatigue washes away from the dwarf ( lesser restoration).
" So, me guesses that the night's not over yet. Time to go get Fred the axe bloodied ladies. Let's go. "
If Monthor has time, he'll activate the protection from evil effect from another of his tattos and then use a haste potion before going outside.
Draax (Fatigued) Wednesday April 2nd, 2008 8:39:46 PM
Draax moans as he slowly moves away from the table, he moans even louder when he learned that whatever caused the thump came for the orb. He moves outside to face see what it is and help fight it if the group must.
Dwight hp 99, ac 26 (fatigued) d4+1=4 Wednesday April 2nd, 2008 10:45:01 PM
Dwight begins to move with haste, until his body complains of not resting recently.
Feeling the need to keep his agility, Dwight stands at the table and sprinkles some kitty fur on himself (casts Cat's Grace: increase Dex by 4)
He then watches everyone else leave. Grabbing his broom, he prepares to depart. That orb, Bah I can't believe even with todays events, we forgot about that orb!
Dwight would prefer to fly out on the opposite side of the <Thump> to gain altitude before attacking (or being attacked).
He will also hand out his 2 potions of protection from fire.
Arien (Extended Mage Armor, Fatigued) Thursday April 3rd, 2008 1:02:16 AM
Arien mentally reviews the small list of spells left at his disposal and shakes his head at Tratain's question. "Whatever is happening we need to stop and get this orb out of the city." Arien then strides out to confront whatever is happening with the orb.
(OOC: previous post didn't go through last night for some reason so that is why the double post.)
Visitors (Sub DM Matt) Thursday April 3rd, 2008 3:09:57 PM
The Knights, tired and nearly overcome with the toils over the past hours, find yet more strength inside, and hurry outside to confront whatever it is that the orb has brought for them.
As you make it out the the Courtyard, you see a pale form gliding away from you. Already almost 100 feet away, you can still make out the feminine form, with long, thick red hair and red scaley wings. Her long tail whips the air behind her as she flaps her wings and pushes forward.
She is flying westward.
Knowledge (Planes) DC 16 Highlight to display spoiler: {It is a succubus.}
Spot check, DC 25 Highlight to display spoiler: {You see another dark red tail disappear around a corner, about 150 feet north.}
To the southeast, you hear what sounds like a man's scream in the distance, which is quickly silenced, as if cut off somehow.
Tratain d20+12=13 Thursday April 3rd, 2008 4:45:17 PM
Tratain says "Don't let that get away, Hit it with spells or Bows. Jova we'll need some fly spells if you've got any left. There was a scream to the south, I'll go back and grab the orb and we'll go see what caused it. Monthor can you use that tattoo on anyone else?"
Spot 13
Tratain (2nd) Thursday April 3rd, 2008 4:45:56 PM
Tratain goes back inside and attempts to put the orb back in his sack before heading out to see what the scream was.
Draax AC 25, HP 166; endure elements, (fatigued) d20+20=32 d20+20=36 d20+15=30 d20+10=13 d20+5=23 d8+2=10 d8+2=7 d8+2=3 d8+2=10 d6=5 d6=4 d6=6 d6=2 Thursday April 3rd, 2008 5:36:29 PM
Seeing the flying creature is just within his bow range, Draax is happy that they had found time to pick up their orders from the Catacombs. He takes a deep breath and focuses his energy. Almost as fast as the eye can see he has five +1 cold iron arrows flying towards the creature.
(shots fired at -4 (-2 for fatigue & -2 for Rapid fire)) Hit AC 32 for 10 dmg & 5 fire damage Hit AC 36 for 7 dmg & 4 fire damage (extra attack from Rapid fire skill) Hit AC 30 for 3 dmg & 6 fire damage Hit AC 13 Hit AC 23 for 10 dmg & 2 fire damage
Total 30 dmg (& 18 fire dmg if applicable)
Stan/Draax (2nd) Thursday April 3rd, 2008 5:39:49 PM
(OOC: Total fire damage for Draax is 17 instead of 18)
Monthor HP 151 AC 31 (33 vs evil) Thursday April 3rd, 2008 8:31:25 PM
Effects: Magic Weapon (Tratain) Fire resistance (20) Magic resistance (20) bracers of protection necklace of adaptation Hasted (+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves) Protection from evil (+2 deflection bonus to AC and a +2 resistance bonus on saves)
---------------
" One more lesser restoration Tratain, say who gets it. "
Monthor will use his remaining Brahm's tatoo on whoever Tratain names.
Then, using his hastedness(???), takes off towards the scream ( south east).
Jova d20+14=24 Thursday April 3rd, 2008 10:40:12 PM
As tired as he is, the abruptness in Tratains tone helps to make him concentrate. Weasving his hands, and spoutting the phrases he casts a few fly spells on his companions. First he touches Draax, then he moves to Tratain. Vedik had wings, Dwight his brrom, Monthor his boots. That left Arien, who could telport, and himself.
With his bond with Z he tells the bird to follow the beast going southeast.
Z spot 25
--Cast Fly for 15 minutes on Draax and Tratain. [I know this is 2 rounds worth. If we only get one round action, cast fly on Draax.]
Dwight hp 99, ac 26 d20+22=30 d6+2=5 d6+2=5 d6+2=6 d20+17=18 d20+12=18 d20+22=40 3d6(4+1+5)+2=12 d20+15=25 Thursday April 3rd, 2008 11:24:13 PM
Dwight clears the top of the house just in time to see the furthest creature though not sure what it is. At tratain's direction, he fires upon it (the 100' away creature).
(took -2 to attack due to distance--shortbow, used Rapid Fire) Att. #1: 30 (dmg: 3(arrow)+3(fire)+6(ice) --only one of the rolls should have been +2) = 12
Att. #2: 18 (nat 1. Yuk!)
Att. #3: 18
Att. #4: 40 (dmg: 6(arrow)+1(fire)+5(ice)=12
----- Spot: 25
If the 100' succubus is dead already, then Dwight attempts to hit the further succubus.
att #1: 28 (dmg 12) att #2: miss att #3: miss att #4: 38 (dmg 12)
---------- Either way Dwight's arrows should do 9+4(fire)+11(ice)=24 (if no resistances).
Seeing the hawk Z, sweep west, Dwight tries to get Whisk to aid Z.
OOC: Is this okay, or is there a better way to post my attacks? Seems there are always so many options and what-ifs at this lvl of play.
Arien d20+29=32 d20+9=20 d20+21=35 10d6(3+3+1+4+3+6+6+3+2+5)=36 Friday April 4th, 2008 3:18:55 AM
Arien seeing only the Succubus flying away quickly chants a lightning bolt at the retreating creature, spontaneously changing the lightning to pure sonic force. The sonic bolt lashes at the succubus as it tries to flee.
(Spell Resistance check: 35, 36 Sonic damage, reflex dc 26 for half.)
Vedik (fatigued) Friday April 4th, 2008 7:06:04 AM
Vedik takes to the air, flying after the flying creature thats escaping.
OOC: Double Move (120 feet)
Tratain (2nd) Friday April 4th, 2008 7:12:13 AM
Tratain says "Monthor use the Tattoo on Draax. Draax go with Vedik after the second one that Dwight spotted, everyone else towards that scream."
Montor ooc Friday April 4th, 2008 8:50:37 AM
re: Flying. The charges on Monthor's boots would have been expended during the rescues. He'll need a hit from Jova's wand as well.
Visitors, Round 1 Results/Round 2 Friday April 4th, 2008 3:42:54 PM
Tratain barks some orders as he runs back inside to manhandle the sphere back into its sack. [I'll say that the round ends with you getting it back into the sack, so next action starts from in there]
Faster than his companions can even account for, Draax looses five dull metallic arrows at the flying form. Four of them embed themselves in its back, and you hear a feminine voice cry out in pain as the form wavers in the air.
Monthor uses his tattoo on one of his companions (just say who and make appropriate notations), then runs southeast toward the scream. [what is his movement now?]
Monthor Highlight to display spoiler: { Rounding a corner and running down the street, it is only a few seconds before you come upon a small group of peasants. They are crowding around another man, lying on the ground. He appears to be dead. "She- . . . she- . . . she was kissin' on 'im, and 'e just fall over!" one woman yells.}
Jova quickly casts a fly spell on Draax.(you can get Tratain next round if you want, he went inside anyway)
Dwight floats up and fires away at the flying form. Two of his four arrows fly true, though they do not seem to cause any real damage to the flier. [post is fine, anything reasonably clear works]
Arien raises his hands and calls forth a large bolt of lightning, turning it into a wave of pure sonic power. It slams into what Arien identifies as a Succubus, tearing it apart instantly.
Pieces of the body fall to the ground amid a small torrent of thick blood.
Vedik flies after the demon, only to see it explode in front of him.
[i know it's confusing with no map, I will get one this weekend]
Monthor Highlight to display spoiler: {Ahead, you hear a few more screams, though not as dire as before. "What is that?" you hear a man yell. "Johnny, stay away from it!" another says. The voices seem to come from less than two blocks away, to your left.}
Listen check DC 25 Highlight to display spoiler: {You start to hear screaming from the north, though it is a bit far away. You judge a few hundred feet.}
Monthor HP 151 AC 31 (33 vs evil) d20+4=10 Friday April 4th, 2008 4:35:02 PM
Effects: Magic Weapon (Tratain) Fire resistance (20) Magic resistance (20) bracers of protection necklace of adaptation Hasted (+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves)
Movement 40'
Protection from evil (+2 deflection bonus to AC and a +2 resistance bonus on saves)
---------------
To the peasants...
" GET OFF THE STREETS!!!! GET INSIDE!!!! MAKE WAY!!! "
Weapon drawn, Monthor turns left RUNS ( Full Round Run action) towards the voices.
" THIS WAY!!!! "
Draax AC 25, HP 166; (fatigued) d20+10=20 d20+3=19 Sunday April 6th, 2008 2:44:45 PM
Draax flies in the direction indicated by Tratain, looking for the creature.
spot check 20 listen check 19
Current effects: Flying Necklace of Adaptation Endure elements Resistance
Tratain d20+12=32 Sunday April 6th, 2008 9:17:26 PM
Tratain comes back out of the house after securing the Orb. He says "Draax, Vedik, and Jova head North I think i heard screams from that way(Listen 32), the rest of us will follow Monthor and try and catch up with him. Lets get going"
Dwight hp 99, ac 26 d20+19=29 3d6(4+2+1)+9=16 3d6(2+4+4)=10 3d6(5+2+2)=9 6d6(2+4+2+4+2+5)=19 Sunday April 6th, 2008 11:46:27 PM
Dwight flies after the creature he spotted last round, while grabbing his holy arrows.
Visitors, Round 3 Monday April 7th, 2008 8:29:09 PM
Monthor charges down the street, yelling for cityfolk to get out of the way.
Monthor Highlight to display spoiler: {Rounding a corner, you see a strange, somewhat feminine form bending over a man. She has reddish wings and tail, matching her hair. She resembles the demon just killed a few moments ago. She is about 20 feet ahead.
When she sees you, she drops the man and smiles. Mumbling a few words, she points a finger and beckons you over.
You feel a bit woozy, as if something is tugging at your insides. Make a will save, DC 22. Success=no effect. Failure=you now consider the succubus friendly. you have no desire to attack, and will try to prevent your friends from doing so (you won't fight, but you will try to stop them peacefully).}
Draax, Dwight Vedik and Jova rush north as fast as can be. Those fourHighlight to display spoiler: {Moving quickly up the street, you see a woman laying on the ground, triple gashes across her chest. She is neither moving nor breathing. You can hear yells and excited talk up the street, but can't see anything yet. (how fast can you each move, and how fast are you moving?)}
Tratain runs off after Monthor, along with Arien. Those two Highlight to display spoiler: {Running down the street, you come up to a group of people bending over a man's body. He is clearly dead, and they are alternating between crying, whimpering, and trying to move the body. Then, you hear Monthor screaming and yelling for people to get out of the way, and hear him bellow, "THIS WAY!" His voice is coming from around a street corner, 20 feet ahead then to the left.}
Dwight hp 99, ac 26 d20+15=27 Monday April 7th, 2008 11:00:51 PM
(moved 80' last round)
Dwight disregards the unfortunate woman for now; hoping to prevent others ending up like her.
Not seeing the beast, Dwight continues to fly with 3 holy arrows readied.
Arien (HP 118/118, AC 21; Mage Armor) Tuesday April 8th, 2008 2:53:11 AM
Hearing Monthor shout Arien slaps a hand on Tratain and with a brief moment of concentration dimension doors the pair to just ahead of where the shout came from.
Monthor ooc> Tuesday April 8th, 2008 6:12:58 AM
Doesn't protection from evil block the succubus' attempt to possess Monthor?
I missed that you activated that. Yes it protects him. She doesn't know that, though, so she still tries. -M
Monthor ooc> part 2 Tuesday April 8th, 2008 6:23:26 AM
Assuming that protection frome evil doesn't work ( although... I think it does). What about Monthor's spell resistance (20)? Does the succubus have to role to beat it?
Monthor HP 151 AC 31 (33 vs evil) d20+20=37 d20+20=27 d10+19=26 d10+19=25 d10+19=20 2d6(4+1)=5 3d8(4+1+6)=11 Tuesday April 8th, 2008 10:47:00 AM
Effects: Magic Weapon (Tratain) Fire resistance (20) Magic resistance (20) bracers of protection necklace of adaptation Hasted (+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves)
Movement 40'
Protection from evil (+2 deflection bonus to AC and a +2 resistance bonus on saves) ---------------
Feeling the mental tug, Monthor remember from past experiences that the succubus must be trying to charm him. Good thing the protection from evil effect from his tatoo is protecting him... however... she doesn't have to know that.
" Wella wella wella... aren't ye a pretty thing. Why surely we can be friends??? Me be Monthor the freindly... "
:: Monthor advances 20' towards the succubus ::
" Now me friends will be coming soon... me won't allow them to hurt ye... They just don't understant... your me new friend after all..."
Once Monthor gets within range, he swings Fred the axe two handed at her.
----------------------------
two handed Power attack -9/+18
Hits AC 37 ( crit threat 27) Damage ( 26+25+20) 71 physical, 5 holy and 11 sonic (thunder) for 87 points of damage.
----------------
Monthor correction Tuesday April 8th, 2008 10:50:56 AM
Not that it's going to matter, but the physical damage bonus is 37, not 19.
Damage is actually 125 physical, 5 holy and 11 sonic for 141 damage.
Vedik AC 16 HP 137/137 d20+7=15 d20+7=11 Tuesday April 8th, 2008 11:24:30 AM
Vedik continues flying towards the commotion, searching for the demon.
OOC: Vedik moves 60' with the wings. 20' on the ground. He's moving at full speed. Spot check 15 (ignore 2nd d20)
Jova d20=6 d20+14=30 Tuesday April 8th, 2008 1:35:18 PM
Jova stops at the wounded womans side. His friends all hae run off chasing. Jova simply stands by the womans side and listens.
Listen 6 Z spot 30 [If Z can spot the demon, Jova will try and tel;eport to the spot next round if needed.
Tratain Tuesday April 8th, 2008 5:19:38 PM
After being Dimension Doored by Arien Tratain looks around trying to spot Monthor or the Demons.
Draax AC 25, HP 166 Tuesday April 8th, 2008 6:49:27 PM
Although the woman on the ground looks dead, Draax wonders if she can still be helped. He pauses for just a second, but seeing Jova stop to check on the woman, Draax flies towards the yelling and the exciting talking. He flies at a speed of 60 until he sees a target to go after.
Visitors round 4 Tuesday April 8th, 2008 7:25:03 PM
Dwight flies forward, searching for any sign of the enemy.
Dwight Highlight to display spoiler: {You fly about 30 more feet, then spot her in the distance. She is still about 200 feet off, but you are able to catch a decent glimpse as she floats forward, not seeing you behind her. }
Arien grabs Tratain's arm, and the two teleport around the corner, taking in their surroundings.
Arien, Tratain and Monthor Highlight to display spoiler: {Monthor pretends to be charmed by the succubus, making sweet-talk as he saunters forward. She smiles, beckoning him closer and opening her arms. Just as she tries to embrace the dwarf, he raises his axe in the air.
Arien and Tratain teleport in just in time to see the axe fall, severing her head from her body, both falling to the pavement with loud thumps.}
Jova stops and bends down to inspect the woman's body. She is clearly dead, though Jova can sense her restless spirit nearby, a few feet in the air, likely not yet accepting her fate. The spirit feels confused, and somewhat helpless.
Draax and Vedik fly on behind Dwight. Both should read Dwight's spoiler above, as it now applies to you as well.
Draax AC 25, HP 166 Tuesday April 8th, 2008 9:14:30 PM
Not wanting to risk a very long shot, Draax decides to moves closer to the creature while she is not aware of the group.
Dwight hp 99, ac 26 d20+20=33 3d6(4+2+3)+11=20 3d6(1+3+3)=7 3d6(5+5+3)=13 6d6(3+6+6+1+3+1)=20 Tuesday April 8th, 2008 11:09:41 PM
Dwight takes aim, and lets his 3 holy arrows (+2) fly the great distance.
(-6 for distance) att: 27 dmg: 20(+2 arrow)+ 7(fire) + 13(ice) + 20(holy, if evil) = 60 total
Jova Wednesday April 9th, 2008 4:57:21 AM
Although Jova senses the spirit he cannot quite see her. He closes the dead womans eyelids, and then stands. He speaks outloud to noone in particular,
"My heart fills with sadness as you depart this world. Whoever you left behind will be saddened for sure as well. Fear not, it is a path we all must take. Soon, all too soon the rest of us will follow you.
"Fear not, your journey only takes a new path today. Luck to you." Jova then bows deeply in the direction of the spirit. When he stands he removes his hat and runs his tired fingers through his hair. This new found ability responsibility was a heavy one indeed. New respect envelops him for Gargul, having to deal with such sadness all the time.
Vedik AC 16 HP 137/137 Wednesday April 9th, 2008 7:35:33 AM
Vedik flies fast when he sees the demon, his magical wings flapping quickly as he readies his morning star.
OOC: Double Move 120'
Third one down - DM Marcin Thursday April 10th, 2008 7:07:31 AM
Dwight's arrows end the existence of the third of the succubi.
There it ends, as quickly as it started, with three demons splattered on the cold cobblestones of Plateau City and a few more poor souls of its citizens moving on - with help from Jova.
On this tragic night a battle that would normally be the talk of the streets for months will pass as merely an episode of a greater tragedy.
Bodies are taken away for burial. Blood dries up on the street.
The party has the time to gather together once again. Weary, the adventurers return to the manor.
[...]
More trouble - DM Marcin Thursday April 10th, 2008 7:24:01 AM
It is too quiet.
Just a few moments ago outside of the manor house wounded were moaning, people were arguing, children were crying. Now all that can be heard down the street are the footsteps of the heavy boots of the Knights.
A huge tom - Sweetie - passes the party running away from the manor, hissing, its fur up all along its back.
We round another corner...
The street in front of the party's mansion is empty aside from five dark shapes.
Here they hover gently and quietly in the air, just a few feet above ground, black and metallic shapes that would look like some crazy statues were they not moving gently every now and then.
The largest one [1 on the map], the one floating in the middle, resembles a gigantic crab with strong pincers, only its legs are atrhopied and it hovers in the air. To your eyes it looks covered with dark armor plates. It rotates ever so slowly around itself, seemingly taking in the sights. Its pincers snap every now and then.
Surrounding it are four smaller shilouettes [A through D]. Each is humanoid and maybe six feet tall, and clad from head to toe in some kind of black armor. Their legs are small and curled up under their bodies, as they too seem to float in the air and make no use of them. Their arms - or what passes for their arms - seem to end with gauntlets armed with many sharp blades. The strangest sight is the shape of their helmets - it suggests these humanoids might have beaks and heads not unlike those of birds of prey.
They hover in complete silence, never straying far from the odd creature in the center, and seem to be on constant watch and alert.
Wisps of yellow mist drift from the creatures to the ground, where they slowly dissipate.
A faint alchemical smell hangs in the air. It resembles a mixture of sulphur and brimstone.
[Each of you can enter map from any side you would like (your manor is on the eastern side of the map). Windows can be used to gain cover. When you post please list AC, remaining HP, and all active magic effects. Please also include a working link to your character sheet.]
[Map. Matty, many thanks for great job helping out!]
Dwight Thursday April 10th, 2008 10:08:45 AM
OOC: It might be just me, but the map seems to only show A1-n7. I suspect there is allot more.
[Bottom right square should be n40. Um, try to reload or maybe save the file and then open it from the hard drive? It shows up on my computer just fine. Anybody else has this problem? M.]
Tratain HP 205/188 AC 30 d20+12=24 d20+15=22 Thursday April 10th, 2008 5:42:44 PM
Tratain spots the strange figures and casts Divine Power on Himself. He wonders if those also came out of the orb and checks to see if it is still secure in his sack. He also tries to spot anything unusual about the creatures.
He says "Anyone have any idea what those are?"
Spot 24 Knowledge religion 22
Tratain and the group are down near k40 peering around the side of the Mansion.
Tratain (2nd) Thursday April 10th, 2008 6:03:23 PM
Tratain also looks for any signs of the people who were at the Mansion before the group left.
Monthor HP 151 AC 31 (33 vs evil) Thursday April 10th, 2008 9:27:45 PM
http://docs.google.com/Doc?id=dg3zz6dj_1f72rbxcs&invite=c8cb526
Effects: Magic Weapon (Tratain) Fire resistance (20) Magic resistance (20) bracers of protection necklace of adaptation
Protection from evil (+2 deflection bonus to AC and a +2 resistance bonus on saves)
-------------
Monthor activates his protection from evil tatoo again. Then, he draws out a potion of enlarge person and looks at tratain.
" Got two more... "
" Don't know what they are... but they be UGGGGGLY. "
Dwight hp 99, ac 26 d20+7=19 Thursday April 10th, 2008 11:10:47 PM
Dwight pulls his bow back, knocked with 3 holy +2 arrows.
knowledge(nature): 19 Anything natural/unnatural about them?
He looks to the others, wanting to release them. Instead, "I'll hit the biggest one with these, from there (pointing to H40). I'll need some cover if they rush."
Draax AC 35, HP 166 Thursday April 10th, 2008 11:17:35 PM
On their way back to the mansion, Draax takes the time to put on his other magical items. If forced to fight these creatures, he is sure that his arrows will not do much harm so he switches to his sword and shield.
Necklace of Adaptation Endure elements Resistance Slipper of Spider climb
href=http://docs.google.com/View?docid=dc89p58s_0fc8fffrt] Jova Kon 34 AC 96 HP [Darkvision, Shield] Friday April 11th, 2008 12:48:54 AM
Jova stands and inspects the situation. He weaves a spell about himself, allowing for better armor. He also gets ready to cast a ray spell if needed. The others are not attacking, maybe these creatures are good.
Vedik AC 16 HP 137/137 Friday April 11th, 2008 7:44:25 AM
Vedik sighs as he sees the creatures. Readying his weapon and shield, he waits for the party's ranged attackers to soften the new foe.
Vedik (2nd) d20+18=23 Friday April 11th, 2008 8:02:43 AM
Vedik takes out his pocket bard, and attempts to activate the wand of good hope, raising the morale of the Grey Knights
OOC: UMD: Activate Wand DC 20: Passed Good Hope: Everyone gets +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Watching - DM Marcin Friday April 11th, 2008 10:12:43 AM
Tratain strenghtens himself with Divine Power and makes sure the orb is still in his posession. It is, resting dormant after spewing out demon spawn into the city. These must have come out together with the succubi. Maybe the succubi were running away from them. Everything about the humanoid creatures seems somehow strange - on a closer look their helmets seem to be an integral part of their armor, welded tight to the breast pieces. It is doubtful if these creatures could turn their heads if they wanted to. There are no eyeslits, either - the presence of the eyes is accented only by bulbous protrusions on the surface of the helmets. It is not known how or if they see. The pincered one looks like some kind of war beast - no living thing could have grown this kind of metal plates. The flesh of the pincers is sinewy and oily black with hints of red. There are many small spines and barbs on the surface of its artificial shell. The group stands in complete silence. Tratain doesn't remember a single mention of such creatures from his theological studies.
The people that have been gathered in and around the mansion are nowhere to be seen. On the other hand, there are no bodies, no pools of blood, no signs of trouble. Have they had enough common sense to flee? A muffled cough coming from inside of the mansion reveals that at least some chose to hide instead.
Monthor is with Tratain near the southeastern corner of the map. They are joined by invisible Dwight who starts making battle plans.
Dwight discerns that the pincered creature is definitely not a denizen of the prime material plane. They simply don't grow that large and in these colors in the nature. The animal (?) looks heavily altered. Judging from the brief observation the party was allowed so far its natural instincts might also have been modified or suppressed.
Draax switches to melee weapons. Jova is right next to him, weaving defensive magic. Vedik activates a morale effect. Looks like the gang is all here (Arien?).
[Are the map problems resolved?]
[...]
Dwight-Map Friday April 11th, 2008 10:24:20 AM
OOC: Yes, I was eventually able to see the entire map. Must of been one of the servers, as it took several minutes. Now its instant (or very close.)
Strangers - DM Marcin Friday April 11th, 2008 10:28:13 AM
A pale face of a man appears in one of the windows further down the street [to the north of row 1, not on the map]. The strangers notice - one of the bird heads rises a gauntleted hand and emits three melodic, metallic screeches that sound a bit like some kind of insane musical instrument. The pincered one spins with lightning speed and spits out a large black glob in the direction of the window.
It misses and hits a neighboring window instead. A second later something happens inside that room, some furious activity - remains of a broken table and bed get thrown out of the window - and just as soon everything there goes still again. The face of the man disappears from sight as he runs away from the window.
Five seconds later several black, thorny branches grow out of the window of the room hit by the blob. They flail around wildly - the growth cycle of a plant condensed into mere seconds - and then they finally go still.
Arien (HP 118/118, AC 21; Mage Armor) Saturday April 12th, 2008 3:37:27 AM
Arien narrows his eyes at the activity, clearly these beings didn't want any witnesses. "Who are you and what is your business here?" The elven mage calls out as he mentally prepares himself for battle.
Arien Saturday April 12th, 2008 3:42:50 AM
Forgot link: Here
Dwight hp 99, ac 26 d20+19=36 3d6(1+5+4)+6=16 3d6(4+5+2)=11 3d6(2+4+4)=10 d6=1 6d6(2+1+5+5+4+1)=18 Sunday April 13th, 2008 10:05:37 AM
Dwight takes careful aim, now just under 120' away. Targeting the largest of the evil beasts, 3 arrows are unleashed at once.
att: 36 -2 (distance = 34 dmg: 16(arrow)+ 11(fire)+ 10(ice)+1(sneak attack since invisible)+18(+2 holy arrow vs. evil) = 56 total
OOC: I have found it helps to have the 'link' info on my character sheet. Then I just copy/paste each time.
Draax AC 29, HP 166 Sunday April 13th, 2008 1:56:10 PM
The creature look evil, but they have not made any hostile actions yet besides convincing onlookers to turn away. Realizing that he does not want to confront these creatures close up unless he has to, Draax switches back to his bow while he waits to see the results of Arien's challenge and Dwight's arrows.
Necklace of Adaptation Endure elements Resistance Slipper of Spider climb
Dwight Sunday April 13th, 2008 3:36:27 PM
OOC: Yeah, if Arien's spoken question seems to be productive (versus hostile), Dwight will hold his arrows, per previous post and remain invisible.
Otherwise, pincushion time!
Tratain 207/188 Divine Power d20+23=27 d8+5=6 d20+19=21 Sunday April 13th, 2008 9:20:11 PM
Tratain, about to ask Arien if he knows what those creatures are instead readies an action to cast Spiritual Weapon at the Large enemy if they become hostile after Arien jumps out and challenges them.
Spiritual weapon Hits AC 27 for 6 Force Damage Spell Resist Check if needed 21
A challenge - DM MarcinShooting at Arien: d20+20=35 d20+20=21 d3=1 Monday April 14th, 2008 6:06:52 AM
Arien shouts out a question. This definitely gets the attention of the creatures as they turn in his direction. There is no verbal response. One of the birdheaded humanoids rises his arms instead. Two black, quill-like, feather-shaped, metallic arrows shoot out from his gauntlets in the direction of Arien. Only one hits. The physical damage is minimal, but the mage suddenly starts to feel numbness spreading through his body [Arien takes 1 damage and needs to make a Fort save DC22 vs poison or become paralyzed].
Dwight shoots the big crab-like creature. The arrows speed to their target and hit it. He is unable to inflict precision-based damage [too far to sneak attack, you have to be within 30ft]. Strangely enough, the arrows do much less damage then expected. There is no burst of fire or ice, and no characteristic flash of holy energy [Spellcraft DC26 Highlight to display spoiler: {The big creature is standing inside an antimagic field}]. Dwight considers activating his Ring of Blinking but there is not enough time [it is a standard action to activate a ring].
Draax switches back to his bow.
Tratain launches a Spiritual Weapon at the largest of creatures, but it winks out of existence some 10 ft away from it! It reappears again a moment later and tries to approach it once again, but every time it comes within 10 ft something suppresses its magic.
[...]
On the move - DM Marcin Monday April 14th, 2008 6:12:08 AM
The bird-men become agitated. They spread out in front of the crab in a narrow phalanx. The whole group starts to move, floating quickly to the southeast in the direction of the mansion. A few more strange metallic noises come from them, as if orders were given or curses were shouted out. The wounds inflicted by Dwight's arrows seem to have already healed.
Tratain 207/188 Divine Power; Good Hope Monday April 14th, 2008 8:56:37 PM
Tratain says "Try for the smaller ones first, we also need to find out how far that anti-magic field goes."
Draax AC 29, HP 166 d20+24=26 d20+19=30 d20+14=17 d20+9=19 d8+2=5 d8+2=6 d8+2=10 d8+2=10 d6=5 d6=1 d6=3 d6=3 Monday April 14th, 2008 9:08:44 PM
Draax is surprised that the creatures are heading toward the mansion instead of dealing with the knights. "Since they are not after us, they must be after something or someone at the mansion or they are concerned with the tree. Those branches that came out that house means that have some nature magic, so I would guess the tree. Any other thoughts?"
While he waits for others to speak, Draax fires a few arrows at the birdheaded humanoid that fired at Arien.
Hit AC: 26 for 5 dmg, 5 fire dmg Hit AC: 30 for 6 dmg, 1 fire dmg Hit AC: 19 for 10 dmg, 3 fire dmg Hit AC: 19 for 10 dmg, 3 fire dmg
Necklace of Adaptation Endure elements Resistance Slipper of Spider climb
Dwight hp 99, ac 26 d20+19=30 3d6(3+6+1)+6=16 3d6(5+2+2)=9 3d6(6+3+2)=11 6d6(4+5+6+3+2+1)=21 Monday April 14th, 2008 11:07:35 PM
Dwight watches as Draax's arrows fly. If they appear to do damage, Dwight will add some of his own (3 holy arrows +2).
Jova 34 AC 96 HP d20+20=31 d20+20=39 d20+20=35 d20+20=26 d20+20=40 Tuesday April 15th, 2008 12:41:23 AM
Jova moves off to the right hand side of the group not wanting to be encompassed in any field type spell. When Tratain mentions the antimagic field, Jova cocks his head and tries to dispel an magic in the area of the giant crab.
--Move 30 feet to right. Cast Dispel Magic aimed at Crab creature. 31, 39, 35, 26, 40nat 20
Arien (HP 117/118, AC 21; Mage Armor) d20+13=29 d20+30=49 d20+29=32 d20+29=37 Tuesday April 15th, 2008 4:29:31 AM
Arien feels his limbs go sluggish for a moment but fights off the feeling (Fort save 29), the creature's response has told him all he needs to know about their intentions and he looks for a way to answer in kind. (Knowledge Arcana check 49, Knowledge Dungeoneering Check 32, Knowledge The Planes check 37)
Monthor Tuesday April 15th, 2008 6:12:10 AM
Monthor holds back and waits the word from Tratain to attack.
Exchange of fire - DM MarcinRanged attacks: d20+20=32 d3=3 d20+20=29 d3=3 d20+20=23 d20+20=24 d20+20=25 d20+20=32 d3=3 d20+20=30 d20+20=30 d3=2 Tuesday April 15th, 2008 6:15:31 AM
Out of Draax's arrows only the second one hits, but does not seem to carry enough impact to harm the creature.
Dwight activates his Ring of Blink.
Jova tries to bring down the Antimagic Field protecting the creatures, but the spell he uses simply does not have enough power to do so [Dispel Magic can't affect an Antimagic Field - see the description of the Antimagic Field spell].
Arien quickly goes through the vast knowledge he has accumulated over the years and tries to dig out any useful facts - with some success [Arien Highlight to display spoiler: {The only mention of similar creatures he can recall comes from demon history. Several centuries ago Tanar'ri encountered these strange tribes, known collectively as the Legion, in some far-away remote demiplane, and succesively lost two local wars against them. The Legion consists of various kinds of beasts, with the bird-men seemingly acting as soldiers and controllers of their other, beastly companions. The faction is powerful, highly militant and precisely organized, and is bent on conquest and domination. Tanar'ri records mention they are invulnerable to fire and may possess other strengths. They do not mention rank-and-file bird-men posessing magic powers.}].
With the distance between the party and the group of strange beasts still rather large the demons settle for an exchange of ranged fire. All four of the bird-men kneel down and take careful aim while launching their quills at the party from their gauntlets. Each one shoots two shards of black metal.
[Here is the AC hit and damage I rolled. Everyone who takes damage needs to make a Fort save vs poison DC22 or become paralyzed:
Monthor AC hit 32 damage 3, Tratain AC hit 29 damage 3, Dwight both arrows miss, Draax a miss and AC hit 32 damage 3, Jova a miss, Arien AC hit 30 damage 2.]
Monthor ooc Tuesday April 15th, 2008 8:16:43 AM
Are the creatures evil? If so, Monthor's AC is 33 ( 34 if you count the dodge feat bonus). Does it still hit?
Tratain AC 29 HP 204/188 Divine Power; Good Hope; Fatigued d20+24=29 Tuesday April 15th, 2008 8:00:15 PM
Tratain says "Monthor, Draax, and Vedik, form a line with me, we're going to attack them. Try and stick close so we can support each other, Monthor on the Left, them Me, Draax then Vedik. Dwight, Jova, and Arien try and stay out of range and make use of any openings we might create."
The group moves as close to the enemy as they can moving at the slowest members pace.
Monthor HP 151 AC 31 (33 vs evil) Tuesday April 15th, 2008 8:18:56 PM
http://docs.google.com/Doc?id=dg3zz6dj_1f72rbxcs&invite=c8cb526
Effects: Magic Weapon (Tratain) Fire resistance (20) Magic resistance (20) bracers of protection necklace of adaptation
Protection from evil (+2 deflection bonus to AC and a +2 resistance bonus on saves)
Good Hope: Everyone gets +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
Move 20'
---------------------
Listening to Tratain, Monthor does as he's told. He forms on Tratain's left.
Vedik AC 25 HP 137/137 Tuesday April 15th, 2008 8:25:37 PM
Vedik forms where told and moves forward at the slowest pace, his morningstar ready.
Dwight hp 99, ac 26 d20+21=36 2d6(1+5)+8=14 2d6(5+2)=7 2d6(2+3)=5 4d6(2+3+6+4)=15 d100=79 Tuesday April 15th, 2008 10:55:16 PM
Dwight floats in and out of existence, just 4 feet off the ground wondering how to hit these creatures. "Their magic bubble and resistance prevents me from damaging them. Given their distance, there must be more than one bubble, for I do not know of a magic strong enough to protect them all in one field."
Readied action: firing of more arrows (2 holy arrows)at smaller creature if the advancing party knocks down one of the creatures. (Dwight wants to test if the field is linked)
If the advancing group does not knock one down, Dwight remains in the background.
att 36 +2(hope)-2(dist)=36 dmg: 14(arrows)+7(F)+5(I)+15(holy)=41 (not blinked out-79%)
DM Sanity Notes: Fatigued (str -2) Cat's Grace & Fatigue (net: dex +2) Flying on Broom (40') Blinking (physical attacks miss 50% of the time)
Draax AC 35, HP 163/166 d20+17=20 d20+17=26 Tuesday April 15th, 2008 11:04:21 PM
Draax fights off the paralyzing effects and switches back to his sword and shield. He forms with the others and begins moving forward.
(Fort save 26 used hero point to reroll)
Necklace of Adaptation Endure elements Resistance Slipper of Spider climb
Advance - DM Marcin Wednesday April 16th, 2008 5:44:45 AM
[The creatures are evil, so the arrow aimed at Monthor last round didn't hit him.]
Tratain's Spiritual Hammer appears and disappears around the crab, making it easy to see exactly how far the field extends around it [I'm marking it as a golden radiance on the map].
Tratain issues a command and starts to advance at the group. Monthor is on his left, Draax (now back with sword in hand) and Vedik on his right [I'm assuming double move at speed 20, so you cover 40 ft].
Dwight hangs on behind the line, quickly coming to the conclusion that the standard spell can't be the source of the antimagic effect just witnessed [I've put you on the last row of the map for reference purposes, feel free to adjust your position as needed].
Jova also advances, but keeps behind the group.
[...]
Barrage of bolts - DM MarcinQuills: d20+22=39 d20+22=38 d3=3 d3=2 d20+22=34 d20+22=40 d3=2 d3=2 d20+22=31 d20+22=34 d20+22=35 d20+22=32 d3=3 d3=1 Plant grapple checks: d20+24=37 d20+24=34 Wednesday April 16th, 2008 6:09:04 AM
The group of enemies likewise compactify their formation, seemingly readying for the incoming charge. For now they are content to barrage the advancing phalanx of Knights with another volley of projectiles.
Monthor is hit by two quills [AC hit 39 and 38, damage 3 and 2]. Tratain is also struck twice [AC hit 34 and 40, damage 2 and 2]. Draax manages to avoid both shots directed at him. Vedik is hit twice [AC hit 35 and 32, damage 3 and 1]
[Each hit by an arrow forces a Fort save vs poison DC22. Failure = paralysis.]
The crab sticks close behind the line of its allies. It tenses and then spits out what looks like a black gob of goo. The fleshy sack travels a short arc in the air and lands right at the feet of Monthor and Tratain, where it bursts. In the next second a huge, black, leafless, thorny plant springs into life, crushing the cobblestones while putting down roots, its tendrils flailing around wildly looking for support, trying to wrap themselves around anything they can [the plant makes a grapple check vs Monthor (grapple 37) and Tratain (grapple 34). If this is good enough to beat your Take10 scores you are now grappled. There is no damage, but you can't move until you either free yourself (beating plant's grapple score of 34), escape (Escape Artist DC34), or cut your way out (dealing at least 20 damage to the plant - but note that not all weapons can be used while grappling)].
[Map. The squares W25 and Z25 are inside the Antimagic Field, the squares V25 and a25 are not. Squares occupied by the black plant count as dense foliage - grant concealment and cost double to move through. If you attack a target standing inside the antimagic field while you yourself are not you get to include all magic bonuses to hit/damage active on you, but any enhancements on the weapon do not work (as its magic is suppressed in the moment when it strikes).]
Vedik AC 25 HP 134/137 d20+17=35 d20+17=20 d20+17=33 Wednesday April 16th, 2008 7:22:46 AM
Vedik grunts but manages to over come the poison he feels seeping into his veins. He moves forward as Tratain directs.
OOC: Hero Point Reroll: DC 35 and DC 33 (passed)
Dwight hp 99, ac 26 d100=90 d20+27=46 d6+5=7 d6=5 d6=5 d6=3 d6=4 d20+22=33 d6+5=9 d6=2 d6=1 d6=1 d6=1 d20+17=20 d6+5=9 d6=5 d6=2 d20+27=46 d6+5=8 d6=6 d6=4 Wednesday April 16th, 2008 8:33:23 AM
Dwight seeing a way he can help the party, targets the grappling plant. (He flies to B39, which should be about 30')
He shoots some arrows at the plant hoping to allow his comrades to continue advancing
(Blinking:90%, using point blank, precise shot and rapid shot. Using F=fire, I=ice, H=holy)
(IF everything hits: total = 72 against the overgrown weed)
Arien (HP 115/118, AC 25; Mage Armor, Shield) d20+13=32 Wednesday April 16th, 2008 1:13:24 PM
Arien fights off the debilitating effects again (fort save 32) and casts a shield spell to bolster his defenses and then relays what he knows of the creatures as he backs off.
Draax AC 35, HP 163/166 d20+24=42 d20+19=22 d20+14=26 d20+9=17 d8+13=20 d8+13=15 d8+13=15 d8+13=17 d6=6 d6=4 d6=4 d6=3 Wednesday April 16th, 2008 6:32:20 PM
Draax looks to see if Dwight's arrows are having an affect on the plant. If the arrows do enough damage to release Tratain and Monthor, Draax will hold his attack and continue to move forward. If they have no affect or they do not do enough damage to free the two, Draax will attack the plant.
(Using +3 cold iron holy sword, all attacks are at -4) Hit AC 42 for 20 dmg and 6 holy dmg (if plant is considered evil) Hit AC 22 for 15 dmg and 4 holy dmg Hit AC 26 for 15 dmg and 4 holy dmg Hit AC 17 for 17 dmg and 3 holy dmg
Necklace of Adaptation Endure elements Resistance Slipper of Spider climb
Monthor HP 151/146 AC 31 (33 vs evil) d20+22=41 d20+22=25 d20+20=26 d10+41=51 Wednesday April 16th, 2008 8:46:47 PM
http://docs.google.com/Doc?id=dg3zz6dj_1f72rbxcs&invite=c8cb526
Effects: Magic Weapon (Tratain) Fire resistance (20) Magic resistance (20) bracers of protection necklace of adaptation
Protection from evil (+2 deflection bonus to AC and a +2 resistance bonus on saves)
Good Hope: Everyone gets +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
Move 20'
-----------------
( Ref checks 41 and 25)
Monthor shakes off the poisons' effects and gets very annoyed at the ennemies' darts and now this tangling/weed stuff.
" CHEATERS!!!! Come on woosy girly girls!!! Always the same with yous.. big armor, little weapons... and even littler courage!!! FACE ME!!! FACE MEEE!!!!!! "
Delayed action t'il the end of the party's turn.
IF the others can free Monthor, he will advance at double speed to engage the ennemies.
IF the others can't free Monthor, he will use his axe to free himself from the plant.
Attack brush two handed. Power attack at -12/+24. Adamentine axe bypasses hardness less then 20.
Attack role 26 for 51 damage.
Moves forward 5 feet.
Tratain AC 29 HP 200/188 Divine Power; Good Hope; Fatigued d20+26=44 d20+26=31 Wednesday April 16th, 2008 9:18:58 PM
The two quills hit Tratain but he manages to shrug off its effects. (Fort Saves 44 and 31)
When the plant sprouts and tries to tie him up Tratain is able to fight it off. (Grapple DC 42 = 10base + 17BaB + 5Str + 10Protector)
If Monthor is free and able to advance Tratain advances with him Straight Forward. (Tratain should end at x26)
Jova34 AC 96 HP d6+15=20 15d6(5+1+4+3+4+5+3+3+3+3+6+6+2+2+5)=55 Thursday April 17th, 2008 1:37:10 AM
Jova throws his dager at the plant that is grappling Monthor. If the plant is still alive Jova activates the spell stored within. If the plant is dead, then he waits for it to return to him.
-Hit AC 20, 55 damage, Vampiric Touch spell stored. err 1/2 that 27 damage.
Closing to melee range - DM MarcinDwight's Blink miss risk: d100=86 d100=37 d100=98 d100=72 Thursday April 17th, 2008 4:40:16 AM
Vedik closes the range to the creatures [no destination square specified so I'm assuming you move in formation with Tratain].
Dwight releases four well-aimed arrows that target the weak points of the tendrils. There are four bursts of fire and Monthor and Tratain are released [don't forget to roll your 20% miss risk due to Blink! I did that for last round. Also, no holy damage to the plant as it is not evil by itself].
Arien stays safely out of the scene of battle.
Seeing that Monthor and Tratain are freed Draax moves forward [no destination square specified so I'm assuming you are holding formation].
Monthor, freed by Dwight, manages to keep up with the advancing line of fighters.
Tratain closes the distance to the demons.
Jova throws the dagger at the plant. As it seems inanimate and badly mangled by Dwight's arrows he does not activate the stored spell.
[...]
Drawing blood - DM MarcinTouch attack vs Draax: d20+18=36 d2=1 Thursday April 17th, 2008 4:52:14 AM
The Legion Anchor (crab creature) steps away from the fight and seems to wait for something.
All four Legion Scouts step up to the line of the party and engage the Knights with blades protruding from their gauntlets. They do not aim to penetrate armor, just to touch it. Three of the enemies [A, B and C] aim at Tratain. Each strikes out twice. Whatever these attacks were supposed to do they fail and Tratain suffers no ill effects. There are some metallic cries that sound like frustration. The fourth enemy targets Draax. The touch of the dark blade does not cause a visible wound but Draax feels weaker [Draax's Constitution is drained for 1 point - this is an effect similar to Rapier of Puncturing].
Once the Scouts have acted the Anchor moves up again to the line of battle, covering its allies with an Antimagic Field.
Vedik AC 21 HP 134/137 (Fatigued) d20+9=17 d20+4=23 d8-1=2 d8-1=7 Thursday April 17th, 2008 8:46:20 AM
Vedik swings twice with his heavy mace at the creature in front of Draax, hoping to help him break through.
OOC: Hit AC 17 for 2 damage Hit AC 23 for 7 damage (Vedik's AC is 25 outside the AMF, 21 inside)
Monthor HP 151/146 AC 31 (33 vs evil) d20+25=41 d10+29=34 2d6(4+1)=5 d20+22=30 d10+29=36 2d6(6+3)=9 d20+16=31 d10+29=32 2d6(5+2)=7 d20+11=21 d10+29=38 2d6(4+2)=6 Thursday April 17th, 2008 11:05:38 AM
http://docs.google.com/Doc?id=dg3zz6dj_1f72rbxcs&invite=c8cb526
Effects: Magic Weapon (Tratain) Fire resistance (20) Magic resistance (20) bracers of protection necklace of adaptation
Protection from evil (+2 deflection bonus to AC and a +2 resistance bonus on saves)
Good Hope: Everyone gets +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
Move 20'
Dodge bonus to B ( AC 34)
-------------------
Monthor moves '5 feet to the left ( hopefully getting out of the anti magic field.
ooc> Does this now mean that I'm flanking B? If so, please add flanking bonuses to attack roles.
Monthor attacks the closest creature (B) two handed with his battle axe.
Power attack -5/+10 Holy- bypasses damage reduction Adamentine- Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20. (ooc> Does this help bypass armor?)
---------------- Attack 1 AC 41 for 34 physical and 5 holy damage
Attack 2 AC 30 for 36 physical and 9 holy damage
Attack 3 AC 31 for 31 physical and 7 holy damage
Attack 4 AC 21 for 38 physical and 6 damage
Total damage 166
Tratain AC 29 HP 200/188 Divine Power; Good Hope; Fatigued d20+3=19 2d6(3+4)+18=25 Thursday April 17th, 2008 5:30:26 PM
Tratain doesn't feel any different when the three bird creatures touch him with thier weapons, from thier reactions it was supposed to do something, he'll have to figure out what later.
When Monthor Steps Left Tratain takes a 5 foot step with him and readies an action to attempt to turn the invaders if the Crab creature steps back again.
Tratain also will intercept an attack for Monthor from the Large Crab creature should it attempt to hit him.
(Tratains AC in the Anti-Magic Field is 20, 8 from Armor 2 From Shield, Tratain's opposed Grapple in the Field is 37 - 10Base + 2Str + 10Protector +15BaB Just in Case)
Turn Attempt - A protector can Turn Undead, Elementals, Outsiders and Fey. Turn Check - 19 = Clerics Level +3 = 20HD Max Turn Damage = 25 HD of Monsters Total
Draax AC 35 (36 against creature that drained him), HP 156/159 (163/166) d20+21=41 d20+21=37 d20+16=17 d20+11=29 d20+11=28 d20+6=16 d8+20=24 d8+20=26 d8+20=22 d8+20=22 2d6(6+1)=7 2d6(1+5)=6 Thursday April 17th, 2008 6:21:46 PM
Draax feel the drain of his con, he gives the creature a nasty look that promises revenge. Seeing the creature use the strategy of taking advantage of the anti-magic field, Draax hold his attack until he sees or feels the magic field pull back or he sees Anchor move back again. As soon as he notices the magic field move Draax will power attack the one that touched him with his cold iron holy sword.
If/when the creature is out of the field: (power attack +7) Hit AC 41, AC 37 to confirm crit for 50 dmg and 7 holy dmg
Hit AC 17
Hit AC 29, AC 28 to confirm crit for 44 dmg and 6 holy dmg
Hit AC 16
Necklace of Adaptation Endure elements Resistance Slipper of Spider climb Dodge (+1 AC) against creature that drained him
Stan/Draax Thursday April 17th, 2008 8:45:35 PM
OOC: Draax's new HP should be 146/149 instead of 156/159.
Dwight hp 99, ac 26 d100=1 d20+28=36 d6+5=7 d6=1 d6=3 d100=6 d20+23=38 d6+5=8 d6+5=9 d6+5=7 d100=20 d20+18=36 d6+5=6 d6=6 d6=2 Thursday April 17th, 2008 10:41:35 PM
(OOC: I'm assuming the plant is fixed and doesn't move. If this assumption is wrong, Dwight tries to finish the plant off with the rolls below.)
Dwight waits to see if the large crab backs up again, allowing his arrows to penetrate the skin of the front critters.
(Blinking: 1%, still might hit if they are part etheral?)
att 1 (arrow): 36 = 34 dmg: 7A + 1F + 3I = 11
(Blink: 6% if needed per attack) att 2 (arrow): 38 dmg: 8A + 4F +2I = 14 (ignore extra +5 in rolls)
DM Sanity Notes: Fatigued (str -2) Cat's Grace & Fatigue (net: dex +2) Flying on Broom (40') Blinking (physical attacks miss 50% of the time, 20% blinked out)
Arien (HP 115/118, AC 25; Mage Armor, Shield) Friday April 18th, 2008 3:38:07 AM
Arien readies an action to cast a spell when the four creatures leave the protection of the antimagic field.
Jova 34 AC 96 HP Friday April 18th, 2008 4:17:07 AM
Not knowing what else to do against the foe Jova casts a spell to help humself in combat.
The Knights strike back - DM Marcin Friday April 18th, 2008 11:46:03 AM
Vedik swings his mace at the enemy in front of Draax, but both attacks get deflected by the black armor he's wearing.
Monthor takes a step to the side, moving out of the antimagic field [Monthor is not flanking B, though: in order to flank you would need to have an ally touching the opposite corner of the enemy]. He swings his mighty battleaxe two handed [the adamantine special quality does not help during normal attacks unless you target the armor directly]. Three out of his four swings hit, but the effectiveness of his weapon is diminished because its magic is suppressed when it strikes the foe. Additionally, the enemy seems to have some kind of ability to withstand physical damage [59 damage gets through].
Tratain moves up to Monthor and and gets ready to turn the enemies should they move out of the Antimagic Field.
Draax likewise readies himself to act if the field is lifted again.
Dwight, seeing that the plant seems to pose no more danger, readies himself to shoot when/if the Anchor backs away [yes, a separate percentile roll is needed for every attack you make].
Arien prepares to use magic when the creatures leave the Antimagic Field [but what spell do you want to use?].
Jova uses his powers to strengthen himself.
[...]
Readied Actions - DM MarcinWhich enemy is turned: d2=2 D checking for death from massive damage: d20+16=17 Friday April 18th, 2008 12:02:06 PM
The Anchor, as expected, steps away.
Tratain rises his holy symbol and channels the power of his patron. The foe to his right screeches as tongues of white holy flame appear all over him and start dancing on his armor. He fades out of sight and is gone, having returned to the unholy realm he calls home.
Draax strikes at the foe who weakened him a second ago, scoring a massive critical hit. The full power of his weapon gets channelled through! [Only one attack, though: you can only ready a standard action]. The force of the blow shatters the head of the creature. Whatever living flesh resided inside the armor evaporates in a cloud of sickly greenish, stinky fumes. The armor of the Scout collapses in a heap on the cobblestones [I just rolled a 1 on his fort save vs death from massive damage].
Dwight fires a single arrow but it misses due to him being blinked out at the moment [you can only ready a standard action].
Arien brings up a multicolored barrier of magic that cuts off the Anchor from the two remaining Scouts [I've placed Arien on the last row of the map as he entered combat].
[The AC of the Scouts is 28.]
[...]
More enemies appear - DM MarcinTouch attacks vs Draax: d20+18=32 d20+18=33 d20+18=34 d20+18=29 d2=2 d2=2 d2=2 d2=2 Friday April 18th, 2008 12:16:50 PM
The wounds of the Scout cut up by Monthor's axe seem to heal up a bit.
Both remaining Scouts step close together. One of them calls out very loudly - it sounds a bit like somebody blowing a signal trumpet way out of tone. Then both of them concentrate their attention on Draax, attempting to weaken him further with their black blades [Stan, not sure what your touch AC is. I rolled 4 melee touch attacks hitting AC 32,33,34 and 29. For each attack that hits Draax his Constitution is drained for 2 more points].
The Anchor, cut off from its allies by Arien's wall, tries to reach them by going around it.
The rallying cry of the wounded Scout is answered. Similar calls come from East and West and two more groups of demons pour from the nearby buildings. There are nine more Scouts and one more Anchor, but aside from them there are four large, insect-like creatures that resemble manti the size of a horse and move with great speed and agility. These are also covered with black armor, as if their natural plates were somehow oxidized, and seem to have had their natural forelimbs replaced with black, jagged blades the size of falchions [the manti are creatures 3,4, 5 and 6].
[Everything here has spell resistance, so if you target something with spells please make CL checks in advance.]
Tratain HP 200/188 Divine Power; Good Hope; Fatigued d20+23=42 d20+23=40 d8+5=6 d8+5=9 d8+5=6 d20+19=28 Sunday April 20th, 2008 3:48:59 PM
Seeing Draax begining to look a little worse for wear Tratain takes a 5 foot step to X27, pulls out the wand of Restoration and uses it on Draax. (Draax Heals all his Con damage)
Tratain shouts to the others "What are those new creatures? And were did all these things come from we weren't gone that long, you think they're all from the orb? Or are these things what Arrack was telling us about when we saw him."
If I can combine drawing the Wand with hte 5 foot step then Tratain will direct his Spiritual Hammer to attack Manti #3:It hits AC 42 for 6 Force Damage, SR check 28 --------------------------------------- AC 29 out of Anti-Magic Field AC 20 in Anti-Magic Field Opposed Grapple out of Anti-Magic Field - 42 Opposed Grapple in the Anti-Magic Field - 37
Monthor HP 151/146 AC 31 (33 vs evil) d20+27=29 d10+31=41 2d6(4+1)=5 d20+22=41 d20+22=42 d10+31=40 d10+31=38 d10+31=35 2d6(2+5)=7 d20+18=29 d10+31=33 2d6(4+6)=10 d20+13=15 Sunday April 20th, 2008 8:38:45 PM
Effects: Magic Weapon (Tratain) Fire resistance (20) Magic resistance (20) bracers of protection necklace of adaptation
Protection from evil (+2 deflection bonus to AC and a +2 resistance bonus on saves)
Good Hope: Everyone gets +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
Move 20'
Dodge bonus to 1 ( AC 34)
-------------------
Monthor moves '5 feet South
Monthor attacks (1) two handed with his battle axe.
Power attack -5/+10 Holy- bypasses damage reduction Adamentine- Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20.
---------------- Attack 1 AC 29 for 41 physical and 5 holy damage
Attack 2 AC 41 (Crit 42, nat 20) for 113 physical and 7 holy damage
Attack 3 AC 29 for 33 physical and 10 holy damage
Attack 4 AC 15
Vedik AC 25 HP 134/137 (Fatigued,Good Hope) d20+16=29 d20+16=29 d20+16=24 d20+16=18 d20+16=20 d20+16=21 d20+16=36 Sunday April 20th, 2008 8:53:46 PM
Vedik waits for the correct moment, then flies east (e25). He then calls upon the power of Alemi to cast Holy Word.
OOC: Should hit 5,6,B,C,K,L,M Spell Resistance: 5:29 6:29 B:24 C:18 K:20 L:21 M:36 Non good extra planar creatures must make a will save DC 24 with a -4 penalty or be banished. Also, with no save allowed: Non good creatures up to 16 HD are Deafened 1d4 rounds Non good creatures up to 15 HD are Binded 2d4 rounds Non good creatures up to 11 HD are Paralyzed 1d10 minutes Non good creatures up to 6 HD are killed. (Vedik's AC is 25 outside the AMF, 21 inside)
Draax AC 35, (AC 36 against the scout to his left) HP 163/166 d20+28=33 d20+23=26 d20+18=34 d20+13=30 d20+13=18 d8+13=21 d8+13=16 d8+13=17 2d6(1+4)=5 2d6(6+1)=7 2d6(1+2)=3 Sunday April 20th, 2008 10:56:41 PM
Draax feels a bit of himself getting drained with each him. As he begins to retaliate, he feels the magic of the wand restoring his constitution.
Draax attack the creature to his left.
Hit AC 33 for 21 dmg and 5 holy dmg
Hit AC 26
Hit AC 34 for 16 dmg and 7 holy dmg
Hit AC 30 (not crit) for 17 dmg and 3 holy dmg
54 total dmg and 15 holy dmg
Necklace of Adaptation Endure elements Resistance Slipper of Spider climb Dodge (+1 AC) against creature to his left
Dwight hp 99, ac 26 d100=38 d20+23=25 d6+5=7 d6=2 d6=4 d6=1 d6=5 d100=36 d20+18=23 d6+5=9 d6=1 d6=2 d6=1 d6=1 d100=88 d6+13=16 d100=19 Monday April 21st, 2008 12:00:12 AM
Dwight takes aim at one of the larger ones (M27) and first a bunch of arrows, hoping to hit and do decent damage.
(-2 distance + 2 good hope = +0 net)
Att 1 (holy arrow) - Blink 38% - 25 Dmg: 7A+2F+4I+6H = 19 total
Att 2 (holy arrow) - Blink 36% - 23 Dmg: 9A+1F+2I+2H = 14 total
DM Sanity Notes: Fatigued (str -2) Cat's Grace & Fatigue (net: dex +2) Flying on Broom (40') Blinking (physical attacks miss 50% of the time, 20% blinked out)
Arien (HP 115/118, AC 25; Mage Armor, Shield) Monday April 21st, 2008 2:11:01 AM
Arien, seeing Vedik moving to engage the right group turns his attention to the left, seeing what he can do to delay the outsiders on that end. Eyeballing the creatures formation for a moment Arien casts a Wall of Force between the two larger creatures to try to slow the bulk of the beasts down. (The wall of force is 190 feet long starting in square 3 on the line between M and N and continues to the bottom of the map.)
Chaos of battle - DM Marcin#1 saves vs death from massive damage: d20+18=23 C AoOs Vedik: d20+18=20 d2=1 M saves vs banishment: d20+8=26 M deaf for how long: d4=4 Monday April 21st, 2008 5:43:49 AM
Tratain steps out of the Antimagic Field and heals Draax [retrieve wand = move action, use wand = standard action, no time to redirect Spiritual Hammer since it is another move action].
Monthor adjusts his position and attacks the Anchor in front of him, but he finds his performance greatly hampered as all magic on his person is suppressed. Only his second attack manages to penetrate the beast's armor, but it scores a massive critical that shatters one of the protective plates [73 damage gets through].
Vedik moves to a suitable position and unleashes power of Alemi. Scout standing next to him uses this as an opportunity to slash him with his wicked gauntlet [AoO: Vedik is touched and his Con is drained for 1 point]. The Holy Word seems to wash over the insect-like creatures without any effect. It does affect the Scouts, though, but most of them manage to resist the spell. Only M is affected and goes deaf.
Draax starts to spar with the wounded enemy next to him and finds that the demon's blades are no match for his sword. He lands three solid hits, holy flames erupting with each successful strike [full damage].
Dwight shoots four arrows at one of the insects, but all of them bounce off its shell.
Arien sets up an invisible barrier creating a nasty surprise for the enemies to the left.
[The Anchors have AC30. The Raiders (insect-like creatures) have AC26. Both Raiders and Scouts have SR25.]
[...]
Something wicked this way comes - DM MarcinRaiders attack Vedik: d20+24=38 d20+24=40 d20+24=37 d20+24=29 d20+24=40 d20+24=35 d20+24=26 d20+24=25 2d8(2+4)+10=16 2d8(8+8)+10=26 2d8(8+4)+10=22 2d8(2+8)+10=20 2d8(7+1)+10=18 2d8(8+8)+10=26 2d8(7+2)+10=19 d6=1 d6=4 d6=1 d6=6 d6=4 d6=5 d6=4 B and C vs Draax: d20+18=34 d20+18=32 d20+18=32 d20+18=22 d2=2 d2=1 d2=1 #4 vs Monthor: d20+24=36 2d8(4+8)+10=22 d6=5 plant grapples #3: d20+24=37 Shots at Arien: d20+20=27 d20+20=38 d3=2 d3=2 Shot at Jova: d20+20=33 d3=1 Monday April 21st, 2008 6:30:10 AM
Both Legion Raiders next to Vedik step up to him and start slashing with their long forelimbs. Vedik is hit seven times. Each wound burns like hellfire as these demons seem to have some kind of glands that inject acid into the wounds of their prey [Vedik takes 172 damage].
Both Scouts standing next to Draax target him with their weapons. They manage to touch him three times, damaging his newly-restored Constitution once again [Draax's Con is drained for 4 points].
The Anchor next to Monthor steps away from him and circles around the group, neatly sandwiching Tratain and Draax between itself and the two Scouts [no AoO from Monthor as it uses double move].
Legion Raider #4 sprints up to Monthor and slashes at him. Monthor gets burned by an injection of acid just as Vedik did a second ago [Monthor is hit for 22 physical and 5 acid damage].
Raider #3 tries to do the same thing, but is stopped by Arien's Wall of Force. If it was not for the gravity of the situation the image of a giant mantis running into an invisible wall would be rather comic.
The group of Scouts around the second Anchor regroups and launches a volley of quills, but it is entirely stopped by Arien's wall. Anchor #2 spits out a black sac, but the intended target will never be known as it spashes against the wall and lands at the feet of Raider #3 which is promptly grappled by the black plant that springs up to life.
[Note that the enemies have now a good idea of where the Wall of Force is, even if they don't know yet how high it is or how far it extends.]
The three Scouts to the right [M,K and L] find their lines of sight obstructed by the Raiders and the Prismatic Wall. They all rise 40 ft straight up and shoot at Arien and Jova. Arien his hit twice and suffers minor damage, but has to fight with poison again [4 damage]. Jova's wound is minor [1 damage], but still it manages to deliver poison, too. [Arien and Jova need to make Fort saves vs poison DC22 or become paralyzed - Arien two saves, Jova one.]
[It can now be seen that the Raiders have a reach of 10 ft.]
Another portal opens up North of the Prismatic Wall and yet another group of creatures starts to teleport in!
Tratain HP 200/188 Divine Power; Good Hope; Fatigued Monday April 21st, 2008 4:40:43 PM
Tratain Shouts Orders to his comrades while he withdraws from combat. He says "We are leaving Now! Jova! use your Telekenesis spell to Drag Vedik toward you! Arien Once Draax, Monthor, Myself and Vediks body are clear block us off from them! Draax, Grab Vediks body after Jova Drags it!"
Tratain withdraws, Move to W27->W28->X29->X31->Y32->Y33
If everyone makes it and Arien casts the wall to seperate us from them we run for it, and try and break contact.
Draax AC 35, (AC 19 within the anti magic field) HP129/132 (163/166) Monday April 21st, 2008 10:22:42 PM
Hearing Tratain's call for retreat, Draax gives up defending himself because it has not done him any good anyway. He sprints back to d28 and then to wherever Jova moved Vedik's body before grabbing him.
Draax's withdraw Z27, a27, b27, c27, c28, d28,
Monthor HP 151/119 AC 31 (33 vs evil) Monday April 21st, 2008 10:45:09 PM
Effects: Magic Weapon (Tratain) Fire resistance (20) Magic resistance (20) bracers of protection necklace of adaptation
Protection from evil (+2 deflection bonus to AC and a +2 resistance bonus on saves)
Good Hope: Everyone gets +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls
Move 20'
Dodge bonus to 1 ( AC 34)
=================================
Monthor angers at the call for retreat but does so anyway.
" Some other time beasties!!! "
Monthor runs and moves to as close to Jova as possible.
Dwight hp 99, ac 26 d100=87 d20+17=32 3d6(2+3+5)+15=25 3d6(5+6+1)=12 3d6(2+4+2)=8 6d6(5+4+3+2+1+6)=21 Monday April 21st, 2008 11:10:09 PM
Dwight hears the order to retreat, and tries to offer some limited firing support.
Loading four holy arrows he aims at any non-antimagic field critter that seems to advance towards the party.
(Blink: 87%) (+2 Good Hope, -2 distance)
Att : 32 Dmg: 25A + 12F + 8I + 21H = 66 total
Dwight (Part 2) d6+5=9 d6=5 d6=1 2d6(6+5)=11 Monday April 21st, 2008 11:12:41 PM
OOC: I attacked with four, but only rolled for 3. here is the additional arrow:
DM Sanity Notes: Fatigued (str -2) Cat's Grace & Fatigue (net: dex +2) Flying on Broom (40') Blinking (physical attacks miss 50% of the time, 20% blinked out)
Jova 34 AC 96 HP d20+15=16 d20+15=25 Tuesday April 22nd, 2008 1:15:41 AM
Jova does his best to fight off the poison while trying to retrieve the fallen body of Veik. Hopefully someone will be able to pick him up so they could retreat.
--Fail fort save, burn hero point to pass with 25 Cast Tel;ekinesis, pull Vediks body back toward me 20 feet. Spells 0--6-DC16--Resist +1 Save Throw, Detect Magic, Read Magic, Light, Ghost Sound, Pres 1--7/8-DC17--Shield, Mage Armor, True Strike +20 ATT, Mount, Ray of Enfeeble SRyes 2--6/7-DC18--Glitterdust - Will save, Scorching Ray, Melfs Acid Arrow, Darkvision, See Invis 10/level 3--5/7-DC19--Fireball, Phantom Steed, Vampiric Touch Melee Touch SRyes, Fly 4--7-DC20--Stoneskin, Grtr Invis, Polymorph , Enervation 5--6/7-DC21--Cone of Cold, Blight, Telekinesis-Will Save-SRyes, Teleport 6--1/6-DC22--Freezing Sphere, Greater Heroism, Greater Dispel 7--4-DC23--Greater Teleport, Waves Exhaustion
Arien (HP 111/118, AC 25; Mage Armor, Shield) d20+13=30 d20+13=31 Tuesday April 22nd, 2008 1:35:10 AM
Arien grimaces against the sting of the attacks but manages to still resist the poison (Fort saves 30, 31). Arien then retreats 30 feet and readies to cast a wall of force between the rest of the party and the creatures when the party gets clear.
[DM Marcin] Tuesday April 22nd, 2008 4:50:46 AM
[There will be no combat post today as I need to resolve the question I've been asked: if the banishing effect of the Holy Word is HD-dependent.]
[It's OK to post today as long as all the declared actions will fit within yesterday's round.]
Withdrawal - DM Marcin Wednesday April 23rd, 2008 4:25:24 AM
The party decides to break contact.
The group blocked off by Arien's Wall of Force keeps trying to figure out how to bypass it. They bring their Anchor forward and carefully advance through the opening created by antimagic.
The Raiders on the right side of the wall sprint after the withdrawing party, but a second Wall of Force stops them dead in their tracks.
The Knights race for the nearest alley that offers cover from arrows. Looking behind their backs they see that the demons, blocked off in an area now criss-crossed with invisible magic barriers, do not pursue. The Scouts turn their attention instead in the direction of the newest portal. They seem to be getting ready to combat whatever is going to come through it.
The party turns the corner of a nearby building and the visual contact with the demons is broken.
It was a short, bloody fight against odds, with losses on both sides. Fortunately Vedik's body has been recovered, and Jova senses that his soul has not been lost either and hangs on nearby.
The group of demons is still only a few hundred feet away, so it would be wise to proceed with caution.
[Hero points - DM Marcin] Wednesday April 23rd, 2008 4:33:49 AM
[Folks, everyone (including Vedik) gets a hero point for disrupting the operations of the Legion scout team.]
[I'd like you to propose nominations for additional hero points for both the succubus encounter and the recent fight. Quoting from Jerry, a hero point requires two things: risk and success. Here are a few examples he gives: - "If a fighter stands alone in against 3 monsters his level, he earns a hero point, assuming that he lives." - "If a cleric stands over the body of a fallen party member risking his life and taking shots until he can heal the fallen person, he gets a hero point." - "If a mage takes risk of future attack and casts a useful spell that helps to turn the tide of the combat, he earns a hero point." - "If a rogue takes risk and sneaks ahead detecting traps for the party, he gets a hero point. If he successfully hides and then pulls off a backstab, he earns a hero point."]
[While the combat did not end in victory there were some successful maneouvers you did that saved lives, so there is potential here for extra hero points. Please either mail me your nominations or post them as a "private to DMs" message. It is perfectly OK to nominate yourself.]
Tratain d20+17=25 Wednesday April 23rd, 2008 3:56:28 PM
When contact with the Demons is broken Tratain stops and has Draax put Vedik down so that he can check on him,(Heal Check 25) He doesn't have much home as the attacks looked pretty bloody, but the Dwarf is old, maybe he just passed out.
While checking the old Dwarf Tratain says to his comrades "I have no idea what those things were, but I don't think the Orb caused more than the first couple succubus's. Dwight, we've got an invisibility wand, Would you mind scouting carefully and see whats going on where we just left? I'd like to know who was arriving as we were leaving, Hopefully More assasins like the ones who attacked us late last night During the Earthquake."
He continues "Jova, could you use the Wand on Dwight and His Broom, and Also we'll need you to keep track of him as best you can for us since you can cast see invisibility. Dwight, Try and carefully see whats going on back there, and after come back and tell us, we'll then need you to scout ahead of us for any dangers. I think we should head to the Mayors and see whats going on. Also Dwight keep an eye out for any more of those Invaders anywhere else you can see around the City, Maybe ask your Bird Friend to look as well? Since he'll be able to spot things much better than us I think."
"Hey Arien, you want to use that Dragon Statuette that Lord Arrack Gave us? Tell him about the Earthquake here if he hasn't heard already about the destruction and tell him about those things we fought, what you know of them and see what he has to say about them."
Tratain (2nd) Wednesday April 23rd, 2008 4:07:26 PM
Tratain says "Also Dwight, in your scoutings try and find a secluded place where we can stop for an hour to prepare new spells for the comming day. But if you see more bands of those invaders don't worry about us stopping to rest, But do keep an eye out for places for us to hide. If there are more, depending on how many more we may have to Leave the City. I would also like to use the Invisibility wand on Draax as well, we're still to close to those invaders. While Dwight is checking behind us right now Draax I'd like you to make sure theres no one to our front while Dwight is behind."
Tratain also uses the Wand of Restoration on Draax again.
Dwight d20+25=34 d20+27=40 d20+15=20 d20+13=25 d20+6=8 d20=10 Wednesday April 23rd, 2008 10:41:31 PM
Dwight listens closely to Tratains instructions and goal for his mission. See, listen, and report.
Dwight will cast comprehend language (used 1st lvl spell slot) on himself before accepting the invisibility.
"Anyone have a message spell left?"
He will then fly on his broom up and over the buildings back towards the portal. His intention is to stay high, perhaps with the sun behind him. (Meaning only those looking into the sun, might see him.)
Depending on the scenario, he may go lower to hear what might be discussed. Afterwards he'll look around the rest of the ciy to answer Tratains other questions.
Hide: (invisible) + 34 (w/sun)
Move Silently (Fly silently):40
spot: 20
listen:25
sense motive(of whatever came out of portal) : 8
gather information: 10
OOC: May or may not be blinking still, if important, DM can roll as needed d100.
DM Sanity Notes: Fatigued (str -2) Cat's Grace & Fatigue (net: dex +2) Flying on Broom (40') Blinking (physical attacks miss 50% of the time, 20% blinked out, lasts 1 round/level)
Draax AC 35, HP 163/166 d20+10=19 d20+3=16 Wednesday April 23rd, 2008 10:52:24 PM
Draax puts the body of Vedik down for Tratain to inspect. Once again he feels energy being restored to him. He waits to be turn invisible before moving out ahead of the group. If he sees anything he will come back to the group and relay his findings.
Spot check 19 Listen check 16
Necklace of Adaptation Endure elements Resistance Slipper of Spider climb