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Shadowy Circumstances
"Come Into My Parlor..."


A Question (ADM Scott) 
Tuesday March 11th, 2008 7:10:27 AM

As the group moves foward a booming voice, that sounds to come from all around them, says, "Speak the word or suffer!" The group looks around but does not see anybody and they really cannot tell where the voice is coming from.

Thar ail Baerer  d20+4=13
Tuesday March 11th, 2008 9:26:44 AM

Stopping at the sound of the voice, Thar says "Well, it sounds like some sort of password is required to use this monstrosity. Any ideas or ways that we can decipher what it would be, maybe by looking at the symbols or inscriptions?"

He looks at the symbols and tries to remember if he recognizes anything.

Know (planes) = 13

Edmund  d20+12=21
Tuesday March 11th, 2008 5:00:53 PM

Edmund peers at the arch and pillars, looking for anything that might provide some sort of insight into the magic at work. (Know Arcana = 21)

"I wonder what the word is," Edmund mutters to himself. "Probably something stupid, like croissant. Probably in some mad language or other, too."

Sighing as he peruses the arch, he shakes his head. "Bloody hopeless. Wish I had a croissant right now. It's probably past lunch-time! If this is to be the moment of my doom, I'd hate to go on an empty stomach."

Julian 
Tuesday March 11th, 2008 6:45:03 PM

"Perhaps it is his name, you know the count. What was it again: Dookoo?"

Podo 
Tuesday March 11th, 2008 9:12:08 PM

"Julian, It was Count Dakar I believe." whispers Podo after calling Julians' attention.

Arm  d20+8=16
Wednesday March 12th, 2008 6:03:22 AM

SKidding to a halt at the sound of the voice, Arm can think of SEVERAL words that he'd like to say, but he'll keep them to himself for now. Asking for the map, he looks over it and tries to determine if this is in fact the 'X'. If none of his friend's suggestions work, he will try his hand at analyzing the symbols (decipher script=16).

Kadaz 
Wednesday March 12th, 2008 6:43:01 AM

Kadaz tries to think of an appropriate password. "I've got nothing" he concludes. He braces himself for what's to come.

Hins, Oh No! (ADM Scott) 
Wednesday March 12th, 2008 7:11:52 AM

The group stops as the question is spoken and lok around and see something carved into each of hte pillars, but as anyone approaches the pillars to get close enough to read there is a screech from above. The gargoyles have come to life and are swooping down on the characters.

OOC: Okay eveyone is in tightly packed in between the pillars and the 4 gargoyles are coming from the oposites sides (all 4 directions). Sorry I do not have access to create a map so we will have to do our best without a map.

Thar ail Baerer, AC 25/26, 70/70 hp 
Wednesday March 12th, 2008 10:37:21 AM

Seeing that the group will be tightly packed in, Thar readies himself and casts "Magic Circle against Evil", centered on himself.

Turning to those nearest him, he says "Stay w/in 10' of me if you can, since I can cover you with this spell.

Spell Effect: Acts as a protection from evil spell to all w/in 10' of me, lasts 60 minutes,
ALL WITHIN THE EFFECT GAIN +2 AC, +2 to saves.

DM Sanity information
Spells in effect =
1. MCAE = 60 minutes (or 600 rounds)

Memorized Spells
0 level = det magic 2x, det poison, guidance, read magic
1 level = bane, bless, comprehend languages, divine favor, shield of faith, magic weapon
2 level = Aid, hold person, resist energy, restoration (lessor), spirit weapon
3 level = Dispel magic, Sum mons 3



Kadaz (AC 27, 28 vs closest gargoyle, +2 AC if they're evil; HP 103/103) 
Wednesday March 12th, 2008 5:51:03 PM

Kadaz looks at the swooping creatures and activates his tattoo, one of strength. He grins a bit and grips his axe, looking up at the sky as he makes sure he's within Thar's spell. He also eyes the closest gargoyle and tries to anticipate its movements. "How about a bless from someone?" he asks, hoping for a bit more advantage.

ACTIVE EFFECTS:
Bull's Strength 30/30
Dodge vs closest gargoyle

Kirsten (AC 24, HP 81/81) 
Wednesday March 12th, 2008 7:39:02 PM

The paladin, seeing that they are in danger, will cast Bless on the party.

"I'm on it, Kadaz," she smiles at the dwarf and will move to make sure she is in range of Thar's spell as well.

DM INFO

Bless (PHB 205) Each ally gains +1 morale bonus on attack rolls and saving throws against FEAR

Spells in Effect
Bless (70/70)

Spells Per Day:

1st Level: Bless*,Cure Light Wounds, Detect Undead, Divine Favor

Edmund (HP: 38/38, AC: 12 [14 vs. Evil]) 
Wednesday March 12th, 2008 7:46:11 PM

Edmund gives a cry of alarm as the gargoyles swoop towards the party, but he manages to keep his head. Retreating towards the center of the group, for protection he utters a few words and makes a curious gesture. Suddenly, the others feel as though they are moving much faster than the ordinary world. (Haste)

((]Haste (PH 239): When making a full attack, hasted creatures may make one extra attack with any weapon they are holding, using full base attack bonus plus modifiers. Hasted creatures get +1 bonus on attack rolls to overcome defence, and a +1 dodge bonus to AC/reflex saves Hasted creatures movement increases by 30 feet.))

"...and on an empty stomach," he mutters mournfully as the gargoyles close in.

DM Sanity Info.
Move Action: Move to centre of group.
Standard Action: Cast Haste on everyone else.

Spells in Effect
Haste (active on everyone except for Edmund) - 7 Rounds

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV


Podo 
Thursday March 13th, 2008 2:33:04 AM

Thinking quickly, Podo raises his hands palms upwards and asks Alemi to bless both himself and his new companions.

(Bless (PBH 205) Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. Bless counters and dispels bane. )

DM Sanity Info.
Move Action: Move to center of group.
Standard Action: The caster and all allies within a 50-ft. burst, centered on the caster

Spells in Effect
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. - 5 Minutes

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly (su)

Arm (AC 25 [23 non-evil], HP 33/33)  d20+11=28 d20+11=15 d8+6=13 d8+6=11
Thursday March 13th, 2008 6:07:10 AM

Arm takes a swipe at the nearest gargoyle as long as he does not injure the others, hoping to connect (attk: 28,15 dmg: 13,11).

OOC: Is Bless stackable? If so, both my attacks are 1 point higher :)


Julian (AC 21, hp 63) Mage Armour and Enlarge Person, and Bless (twice?) and Haste 
Thursday March 13th, 2008 7:47:38 AM

Not one to be left out of the action, Julian casts Enlarge Person on himself and his Familiar, the badger named Shark. Now, at 7' tall, he can reach the flying statues and crush them with his falchion.

AC +5 Chain Shirt +1, +4 Mage Armour, +1 Haste, +2 Magic Circle vs Evil, +1 Bless, -2 Enlarge Person = 21

Shadow (AC 24/19 HP 47/47)  d20+15=20 d20+15=26 d6+3=5 d6+3=9
Thursday March 13th, 2008 2:05:08 PM

Shadow will grab his short bow and fire at the gargoyle that is the farthes away from him.

To Hit: 20 & 26
Damage: 5 & 9

Round 2 - The Gargoyles Swing down (ADM Scott)  d8=4 d20+10=19 d20+10=24 d20+8=26 d8+2=9 d20+10=18 d20+10=26 d20+10=15 d20+10=13 d20+10=13 d20+10=27 d8+2=4 d20+10=14 d20+10=12 d20+8=11
Thursday March 13th, 2008 2:23:18 PM

(OOC: I do not know if the Blessings stack [I do not think they do, but will allow it this time since I am DM'ing still, lol)

Gargoyle 1: Is struck twice by Shadow's arrows and swoops down to attack him. It misses with both claws, but hits with its bite (for 9 dmg)

Gargoyle 2: Swings down at Kadaz (Kadaz take another attack next round for this round) and misses with all of its attacks.

Gargoyle 3: Swoops down at Kirsten and misses with its claws but connects with it's bite (for 4 dmg). It however gets hit with one of Arm's attacks.

Gargoyle 4: Swoops down at Julian and misses with all of it's attacks.

The group is still fairly tightly packed, mostly to stay within the circle of protection. So that means almost everyone is within attacking distance of any of the gargoyles.

Kadaz (AC 27, 28 vs closest gargoyle, +2 AC if they're evil; HP 103/103)  d20+18=26 d20+13=24 d20+13=29 d10=1 d6=3 d10=10 d6=1 d10=3 d6=1 d20+13=25 d10=5 d6=6
Thursday March 13th, 2008 5:44:54 PM

(OOC: Bless does not stack.)

Kadaz responds to the attack on him by swinging his axe swiftly, more so than normal. He yells up at it "Only 4 of you?"

First swing: hit AC26, damage 13
2nd swing: hit AC 24, damage 20
3rd swing: hit AC 29, damage 13

(Note: if the gargoyle drops Kadaz can use cleave to get a free attack, if another one is in range. hit AC25, damage 20)

Birdie, unused to big flying creatures, cowers in the center of the group, trying to be as small a target as possible.

ACTIVE EFFECTS:
Bull's Strength 29/30
Dodge vs closest gargoyle
Bless (very long)
Haste (8/8?)

Edmund (HP: 38/38, AC: 16 [18 vs. Evil]) - Bless, Mage Armour 
Friday March 14th, 2008 12:05:05 AM

((Kadaz: 6 rounds of Haste left after this. No fear, I'll let you know when time is up. ;) ))

Having enriched the speed of his seven companions, Edmund makes some small assurance for himself. With some new words and gestures, these spoken at a much more normal pace, he casts yet another spell, though this one seems to have no visible effect. Those pressed close against him can feel an effect, however. It is as if a layer of air has come between Edmund and them. (Mage Armour [PH249])

Doing his best to stay in the centre of his fighting friends, Edmund knows all too well his own frailty. Raising his hands over his head to protect himself, he says to the others, "Focus your efforts. The sooner we can cut down their numbers, the better!"

((Haste (PH 239): When making a full attack, hasted creatures may make one extra attack with any weapon they are holding, using full base attack bonus plus modifiers. Hasted creatures get +1 bonus on attack rolls to overcome defence, and a +1 dodge bonus to AC and reflex saves. Hasted creatures movement increases by 30 feet.))

DM Sanity Info.
Move Action: Maintain position in centre of group.
Standard Action: Cast Mage Armour on self.

Spells in Effect
Haste (active on everyone except for Edmund) - 6 Rounds
Mage Armour (self) - 7 hours

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV


Julian (AC 21/23, hp 63) Mage Armour and Enlarge Person, and Bless (twice?) and Haste  d20+9=19 d20+9=27 d20+9=28 d20+9=18 d20+9=15 d20+9=21 d20+9=23 d20+9=28 d20+9=28 d20+9=16 2d6(1+2)+21=24 2d6(6+3)+21=30 2d6(2+2)+21=25 2d6(6+3)+21=30 2d6(5+2)+21=28 2d6(2+3)+21=26 2d6(3+1)+21=25 2d6(4+6)+21=31 2d6(4+6)+21=31 2d6(5+5)+21=31
Friday March 14th, 2008 12:52:48 AM

Julian swings his falchion at the Gargoyles.
OOC: Can I attack multiple gargoyles or does Full Attack limit me to just one customer? Can the Haste attack be at another baddie?

Power Attack 6 (BAB 6) 2 handed weapon.
Attack +1 Magic Weapon, +1 Haste, +2 Bless, +5 Str = +9
Damage: 2d6 +9 Str, +12 PA
Hit AC (damage): 19(24), 22-Crit check 23(30+25), 18(30)
The second attacks here should have been at +4 not +9, sorry I forgot to change the attack roller.
Combat Reflexes: Julian can make 4 AoO
Hit AC (damage): 15(28), 21(26), 23(25), 28-crit check 28(31+31)
I made one too many rolls for both Attack and Damage.

Arm (AC 25/23 non evil HP 33/33)  d20+11=27 d20+11=22 d6+6=12 d8+6=10 d8+6=12
Friday March 14th, 2008 6:02:33 AM

Arm again swings at the same gargoyle he hit the last time (if possible), hoping to connect both times this time (attk: 27,22 dmg 10,12 - ignore the d6+6 roll).

Podo [AC: 20 & HP: 49] 
Friday March 14th, 2008 7:03:52 AM

Being short of stature, and somewheres in the middle of the pack, Podo reaches behind him, into his Haversack retrieving his Blunted spiked chain. Readying the weapon, Podo holds his attack until next round.

DM Sanity Info.

Spells in Effect
Bless: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. - 5 Minutes

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly (su)

Shadow (AC 24/19 HP 38/47)  d20+15=26 d6+2=4
Friday March 14th, 2008 7:14:03 AM

Having attracted the attention of one of the creatures Shadow has to discard his bow in favor of his rapier. Having been given the gift of speed from his companion Edmund he gets to take a stab at his opponent.

Actions
to hit=26
dmg=4

DM Post Delay (ADM Scott) 
Friday March 14th, 2008 7:17:03 AM

I will wait to make a post until we have more people post their actions.

(Julian not sure of how many attacks you have there are 3 normal and 4 attacks of opportunity - that seems just a little high even with haste.)

Thar ail Baerer, AC 26/27, 70/70 hp, PfE, Haste, Blessx2  d20+15=29 d20+15=27 d20+15=16 2d6(4+6)+3=13 d6+3=4
Friday March 14th, 2008 9:49:20 AM

Well protected, blessed and hasted, Thar turns to the nearest Gargoyle and stabs both swords at it's intestinal areas, hoping to add some new openings. Smiling at the effect of the haste spell, he gets in an extra blow with his flaming sword.

Attack 1 = + 12 + 2 (blessx2) + 1 (haste) = 29
Attack 2 = + 15 = 27
Attack 3 (from haste) = + 15 = 16 (miss)

Dmg 1 = 1d6+3 + 1d6 (fire)= 13
Dmg 2 = 1d6+3 = 4

His AC = +2 from PfE, +1 from Haste = 26/27 (nearest gargoyle is 27 AC, rest are 26)
Spells effecting him:
1. haste
2. Bless x2
3. PfE

DM Sanity information
Spells in effect =
1. MCAE = 60 minutes (or 600 rounds)

Memorized Spells
0 level = det magic 2x, det poison, guidance, read magic
1 level = bane, bless, comprehend languages, divine favor, shield of faith, magic weapon
2 level = Aid, hold person, resist energy, restoration (lessor), spirit weapon
3 level = Dispel magic, Sum mons 3

Edmund (OOC) 
Friday March 14th, 2008 11:51:09 AM

((Haste provides the additional attack when making a normal full-attack, so it must be an additional attack against only the target of the original full attack.))

Kirsten (AC 24, HP 77, Blessed, Hasted)  d20+10=28 d20+5=19 d8+4=7
Friday March 14th, 2008 12:08:40 PM

Kirsten, after casting her spell, will attack the gargoyle that is closest to her (the one that attacked her I guess?) with her warhammer.

Attack 1: Hit AC 28 for 7 dmg
Attack 2: Miss AC 19

DM INFO

Spells in Effect
Bless (69/70)
Haste

Spells Per Day:

1st Level: Bless*,Cure Light Wounds, Detect Undead, Divine Favor


Julian 
Friday March 14th, 2008 9:35:59 PM

OOC: should have been 2 normal attacks at +9/+4, and one Haste attack. Combat reflexes should have been 3 AoO not four, but I've never been in a situation where I could use more than one anyway.

OOC Julian 
Sunday March 16th, 2008 9:27:39 PM

Just checking to see that I am updating properly.

Arm (AC 25/23 non evil HP 33/33) Hasted Blessed  d20+11=22 d20+11=20 d8+6=12 d8+6=7
Monday March 17th, 2008 5:58:19 AM

Arm again swings mightily at the nearest gargoyle, issuing damage as he does so (attk: 22,20 dmg: 12,7).

Edmund (OOC) 
Monday March 17th, 2008 2:48:23 PM

Are we to wait for a DM post before going ahead with actions for the next round?

Round 3 - Gargoyles (ADM Scott)  d20+10=28 d20+10=22 d20+8=11 d10+2=11 d20+10=15 d20+10=30 d20+10=26 d20+10=25 d10+2=11 d20+10=17 d20+10=25 d20+8=19 d20+10=20 d20+10=20 d20+8=18
Monday March 17th, 2008 4:47:56 PM

Gargoyle 1 hits Shadow with a claw (dmg 11), but misses with the rest. Shadow connects but barely damages it. Thar hits two out of the three attacks and damages the creature (it seems to ignore the flames).

Gargoyle 2 hits Kadaz with a claw (dmg 11), but misses the other attacks. Kadaz hits with all three of his attacks (1 from last round) and the creature seems to be badly injured but still is up.

Gargoyle 3 misses all of its attacks on Kirsten. Kirsten hits it once but misses on the 2nd attack. Arm hits this one with both of his attacks, but it is still up.

Gargoyle 4 misses all of its attacks on Julian. Julian hits it once (missing the other 2) for quite a bit of damage, but it is still flying.

(Arm you post today will count on Round 4)

Shadow (AC 24/19 HP 27/47)  d20+15=30 d20+15=31 d6+2=5 d6+2=6
Monday March 17th, 2008 4:49:46 PM

Shadow will atttack the one on him again swinging twice and connecting both times.

To Hit = 30/31
dmg = 5/6

Thar ail Baerer, AC 26/27, 70/70 hp, PfE, Haste, Blessx2  d20+15=29 d20+15=25 d20+15=30 d6+3=6 d6=6 d6+3=6 d6+3=6
Monday March 17th, 2008 5:12:06 PM

A little confused that his flames were useless, Thar shrugs it off and stabs at the gargoyle's wings, hoping to permanently ground it.

Att 1 = 29
Att 2 = 25
Att 3 = 30
Dmg 1 = 6 piercing + 6 fire
Dmg 2 = 6
Dmg 3 =6

His AC = +2 from PfE, +1 from Haste = 26/27 (nearest gargoyle is 27 AC, rest are 26)
Spells effecting him:
1. haste
2. Bless x2
3. PfE

DM Sanity information
Spells in effect =
1. MCAE = 59.8 minutes (or 598 rounds)

Memorized Spells
0 level = det magic 2x, det poison, guidance, read magic
1 level = bane, bless, comprehend languages, divine favor, shield of faith, magic weapon
2 level = Aid, hold person, resist energy, restoration (lessor), spirit weapon
3 level = Dispel magic, Sum mons 3


Edmund (HP: 38/38, AC: 14) Bless, Mage Armour  4d4(1+3+3+2)+4=13
Monday March 17th, 2008 5:55:30 PM

Edmund turns, focusing on the gargoyle that is attacking his childhood friend. With a short, arcane declaration, Edmund points up to the creature (gargoyle 3) and sends four Magic Missiles (PH 251) flying into it. (13 damage)

"Ha!" he exults as the missiles strike home.

DM Sanity Info.
Move Action: Maintain position.
Standard Action: Cast Magic Missile (4 Missiles) on Gargoyle 3 for 13 damage.

Spells in Effect
Bless (from Kirsten & Podo)
Haste (active on everyone except for Edmund) - 5 Rounds
Mage Armour (self) - 7 Hours

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV


Edmund (OOC) 
Monday March 17th, 2008 5:56:18 PM

Correction: Edmund's AC is 16, and 18 versus evil.


Kadaz (AC 28, 29 vs closest gargoyle, +2 AC if they're evil; HP 92/103)  d20+19=35 d20+19=25 d20+14=30 d20+19=38 d10=5 d6=3 d10=9 d6=1 d10=4 d6=3 d10=10 d6=5
Monday March 17th, 2008 6:24:18 PM

Kadaz's axe is moving very fast, trailing blue sparks and the smell of ozone as it hits again and again. Blood showers down, spurting out of the wounded gargoyle. Kadaz ignores his wounds and continues to attack. He swings at the wounded gargoyle above him, then, if possible, at a neighboring one.

1st swing -- hit AC 35, damage 17
cleave swing -- hit AC 25, damage 19 (on another if the 1st swing drops the gargoyle)
2nd normal swing -- hit AC, 30 damage 16
hasted swing -- hit AC 38, damage 21

(OOC: Axe does d6 electrical damage. Let me know if this portion of damage doesn't affect the gargoyle.)

Effects
Bull's Strength 28/30 (+2 to hit)
Dodge vs closest gargoyle (+1 AC)
Bless (very long) (+1 AC vs evil)
Haste (6/8)(+1 AC, +1 to hit extra hit, faster)

Kirsten (AC 22, HP 77, Blessed, Hasted)  d20+11=31 d20+11=16 d8+4=10 d20+6=21 d8+4=6 d20+11=25 d8+4=7
Monday March 17th, 2008 9:44:41 PM

The paladin will attack the same gargoyle with her warhammer yet again.

1st Attack: Hit AC 31 (Nat. 20) Critical Threat 16 (No Crit) for 10 DMG
2nd Attack: Hit 21, 6 DMG
Haste Attack: Hit 25, 7 DMG

DM INFO

Spells in Effect
Bless (68/70)
Haste

Spells Per Day:

1st Level: Bless*,Cure Light Wounds, Detect Undead, Divine Favor



Julian (AC 21/23, hp 63) Mage Armour and Enlarge Person, and Bless (twice?) and Haste  d20+9=23 2d6(5+5)+21=31 d20+4=14 d20+9=25 2d6(3+5)+21=29 d20+9=27 2d6(2+3)+21=26
Monday March 17th, 2008 11:04:01 PM

Julian continues to attack the gargoyle, looking for an AoO against another one.

Power Attack 6
1st attack Hit 23, damage 31
2nd attack Hit 14
Haste attack Hit 25, damage 29

AoO if I'm lucky Hit 27, damage 26


Arm (AC 25/23 non evil HP 33/33) Hasted Blessed 
Tuesday March 18th, 2008 5:59:39 AM

OOC: OK, I'll reserve an action for this round to use my previous post. I have a question, though..I can attack twice per round now, so does that mean I get 4 attacks? :)


Round 4 - Gargoyles (ADM Scott)  d20+10=16 d20+10=12 d20+8=20 d20+10=18 d20+10=17 d20+8=15 d20+10=21 d20+10=14 d20+8=21 d20+10=21 d20+10=22 d20+8=22
Tuesday March 18th, 2008 7:19:00 AM

Gargoyle 1 misses all of its attacks at Shadow. Shadow swings and connects with both his attacks, and Thar also hits with all of his attacks. (It is still up!)

Gargoyle 2 misses all of its attacks on Kadaz. It takes all of Kadaz's swings to finally drop his opponent, and it drops to the ground and breaks apart.

Gargoyle 3 misses all of its attacks on Kirsten. Kirsten and Arm both connect with all of their attacks and the gargoyle dips, but does not totally drop to the ground.

Gargoyle 4 misses Julian with all of its attacks. Julian connects solidly with the creature and it drops to the ground on the second stroke and breaks apart.

(OOC: their rolls have really sucked, lol)

Edmund (OOC) 
Tuesday March 18th, 2008 11:35:52 AM

Scott -- no mention of Edmund's Magic Missile in the DM post-- did it do damage or was it ineffective? Thanks!

Thar ail Baerer, AC 26/27, 70/70 hp, PfE, Haste, Blessx2  d20+15=31 d20+15=17 d20+15=19 d6+3=4 d6=5 d6+3=7 d6+3=4 d6=4
Tuesday March 18th, 2008 12:24:20 PM

Thar smiles as he sees both his and Shadow's strikes hit home. To his surprise, it is still flying and Thar attacks it's vulnerable wings again.
Att 1 = 31
Att 2 = 17
Att 3 = 19 (hasted one)
Dmg 1 = 4 + 5 fire
Dmg 2 = (don't know if 17 hits or not) 7
Dmg 3 = (don't know if 19 hits or not...) 4 + 4 fire

His AC = +2 from PfE, +1 from Haste = 26/27 (nearest gargoyle is 27 AC, rest are 26)
Spells effecting him:
1. haste
2. Bless x2
3. PfE

DM Sanity information
Spells in effect =
1. MCAE = 59.7 minutes (or 597 rounds)

Memorized Spells
0 level = det magic 2x, det poison, guidance, read magic
1 level = bane, bless, comprehend languages, divine favor, shield of faith, magic weapon
2 level = Aid, hold person, resist energy, restoration (lessor), spirit weapon
3 level = Dispel magic, Sum mons 3

Podo [AC: 20/21 & HP: 49/ Blessedx2, Hasted]  d20+10=27 d20+10=26 d6=2 d6=2 d6=2
Tuesday March 18th, 2008 3:31:13 PM

Knowing that these creatures probably do not fall into either of the following categories: undead, plants, outsiders, fey, and constructs, Podo will try his best to lend a hand. Using the blunted spiked chain he has been holding since the second round, Podo uses it to attack the flying stones.

Attacks:
Att 1 = 27
Att 2 = 26
Dmg = 2 + 2 (Ebyron's Merciful Tear)
Dmg = 2

All damage is NON-LETHAL DAMAGE!

DM Sanity Info.
Spells in Effect
Bless (67/70)
Haste

Spells in Effect
Bless: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. - 5 Minutes

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly (su)

Edmund (HP: 38/38, AC: 16/18 vs. Evil) Bless, Mage Armour 
Tuesday March 18th, 2008 10:19:01 PM

Unable to ascertain whether or not his spells have had any effect, and seeing two of the gargoyles go down, Edmund holds off on casting any new spells and draws his dagger instead, just in case.

DM Sanity Info.[/b]
Move Action: Maintain position.
Standard Action: Ready dagger.

Spells in Effect
Haste (active on everyone except for Edmund) - 4 Rounds
Mage Armour (self) - 7 hours

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV

Julian (AC 21/23, hp 63) Mage Armour and Enlarge Person, and Bless (twice?) and Haste  d20+9=14 d20+4=20 2d6(3+4)+21=28 d20+9=29 d20+9=22 2d6(3+5)+21=29 2d6(4+5)+21=30
Wednesday March 19th, 2008 1:53:16 AM

Julian as a 7' tall halflings swings his mighty falchion at the nearest gargoyle.

Hit AC 14
Hit AC 20, damage? 28
Haste attack, Hit AC 29, crit check 22, damage 29 (+30?)

Arm (AC 25/23 non evil HP 33/33) Hasted Blessed  d20+11=21 d20+11=15 d8+6=11 d8+6=13
Wednesday March 19th, 2008 6:00:06 AM

Determined to bring the enemy down, Arm once again strikes at his previous target. (Attk: 21,15 dmg: 11,13).

OOC: Scott, guess you missed my post, but I was wondering if I get 4 attacks since I can attack with 2 weapons?

Kadaz (AC 28, 29 vs closest gargoyle, +2 AC if they're evil; HP 92/103  d20+19=28 d10=1 d6=2
Wednesday March 19th, 2008 7:03:34 AM

After dropping the one attacking him, Kadaz moves to get in position to attack another. He moves away a bit and circles around behind in order to get within range. Once there he swings, trying t do as much damage as possible. Unfortunately, his axe twists a bit and doesn't connect very solidly.

to hit AC 28, damage 12

Effects
Bull's Strength 27/30 (+2 to hit)
Dodge vs closest gargoyle (+1 AC)
Bless (very long) (+1 AC vs evil)
Haste (5/8)(+1 AC, +1 to hit extra hit, faster)

(Note: because Kadaz moved he gets only 1 swing this turn. And haste gives an extra attack only as part of a full attack action.)

Round 3 Corrections (ADM Scott) 
Wednesday March 19th, 2008 7:30:11 AM

OOC: Edmund sorry I did miss your Magic Missiles. Arm, I am not sure about the 4 attacks, but lets say 3.

Gargoyle 3 would have been killed by Edmunds Magic Missiles, so there is only 1 gargoyle left for round 4.

Round 4 - 1 Lone Gargoyle (ADM Scott) 
Wednesday March 19th, 2008 7:37:30 AM

Everyone concentrates on the lone gargoyle left and it is easily handled and falls to the ground and breaks apart. The group looks around and there are no apparent enemies, so they relax a bit.

The group will take care of any injuries, although there are not many at all except Shadow is a little slashed up.

Once the group is back to exploring the glade they notice their is some sort of writing on the pillars (it is in demonic) so who ever reads it needs to make a Knowledge of the Planes DC check of 16 to understand:

(Sorry do not know how to hide text):
It feeds us, it brings life.
It feeds us, it brings death.
Its stain is not easily removed.

Thar ail Baerer  2d8(3+7)+5=15 d20+4=6
Wednesday March 19th, 2008 9:41:24 AM

Once the battle is over, Thar moves quickly to Shadow's side and casts CMW's upon him.

Cures 15 pts of dmg

He looks at the wording and tries to read it: Know (Planes) = 6 Sadly, he can't translate it's odd writings.

Memorized Spells
0 level = det magic 2x, det poison, guidance, read magic
1 level = bane, bless, comprehend languages, divine favor, shield of faith, magic weapon
2 level = Aid, hold person, resist energy, restoration (lesser)
3 level = Dispel magic, Sum mons 3


Thar ail Baerer  d8+5=9
Wednesday March 19th, 2008 9:42:56 AM

Thar will also move over to Kadaz and cast CLW's upon him.

Cures = 9 pts

0 level = det magic 2x, det poison, guidance, read magic
1 level = bane, comprehend languages, divine favor, shield of faith, magic weapon
2 level = Aid, hold person, resist energy, restoration (lesser)
3 level = Dispel magic, Sum mons 3

Kadaz (HP 101/103) 
Wednesday March 19th, 2008 4:57:06 PM

"Thanks Thar, I'm pretty good now." Kadaz cleans up a bit and pets Birdie. "Flying monsters, that's unusual, huh boy."

He looks carefully around for any more threats. After hearing the translation of the writing he looks thoughtful for a minute. "Anyone have any idea what 'it' might be? A vampire maybe?"

Julian 
Wednesday March 19th, 2008 6:20:28 PM

Having newly learnt to read, Julian boldly checks out the inscription on the pillar. After some confusing moments he mumbles, "What's this? This isn't what I learned to read."

Kirsten 
Wednesday March 19th, 2008 6:49:09 PM

The paladin, seeing that Thar has things under control with healing, moves to peer at the inscription. She can't read it of course, so she waits for the rest of the group to let her know what it says. In the meantime, she will take some time to look around the place.

Edmund 
Wednesday March 19th, 2008 8:18:15 PM

Unharmed, Edmund takes some time to inspect the inscription. As he knows nothing about the Planes, and has never learnt Demonic, he cannot read it at all.

"Ah this," he says with an air of haughty studiousness. "It is clearly a warning about the gargoyles. It says, 'beware the guardians' or something of that sort. No question."

Edmund squints at the letters a bit and glances sideways. "Yes. Yes, I'm pretty sure of it," he says. "Reasonably sure, that is. Fairly certain. Possibly."

Podo 
Thursday March 20th, 2008 12:52:27 AM

"Glad everyone's back to a healthy normal."states Podo.

Arm  d20=16
Thursday March 20th, 2008 6:03:34 AM

Arm sheathes his sword and peers intently at the writing (Knowledge Planes=16). After a bit, he is able to decipher it and relates it to the group. He paces back and forth for a few minutes, then snaps his fingers and says, "How about 'BLOOD'?".

Shadow 
Thursday March 20th, 2008 8:23:43 AM

"Thank you Thar, I feel much better now." Shadow looks at the new pink scars that have appeared after Thar heals his wounds.

He takes a look at the script and has no knowledge of what it says, so leaves it up to the ones that know how to read it.

The Portal (ADM Scott) 
Thursday March 20th, 2008 8:27:27 AM

As Arm says 'Blood' out loud a gray mist starts to swirl in the middle of the black arch. It does not clear and you cannot see what is on the other side. It is a leap of faith.

(OOC: this is all I have for being the make up DM, so unless we get a DM I am not sure what do to.)

Thar ail Baerer 
Thursday March 20th, 2008 11:07:00 AM

Nodding at Shadow and Kadaz, Thar says "You're welcome."

When Arm says the trigger word, Thar congratulates him for the insight. As the mist congregates in the portal, Thar says "Well, I have a clear idea of what we're supposed to do now. On the other hand, where does that lead? I'm not real fond of traveling through portals that lead to unknown locales."

Podo  d20+8=14
Thursday March 20th, 2008 8:23:34 PM

Podo casts Continual Flame into the Brocade bag that he takes off of his belt. Sprinkling the ruby dust into the brocade bag and he looks up to Alemi saying the words for the spell while holding one hand palm side up towards the heavens.

Once cast, the flame lights the area as well as the bag itself. Holding the bag as a flexible torch, Podo aims it into the swirling mists trying to spot anything that might be recognized.

DM Sanity Info.
Spot DC = 14

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly (su)

Edmund 
Thursday March 20th, 2008 9:04:30 PM

((According to the PH (63), you can't use Knowledge skills unless you have trained in them. Is this rule different on the Wold?))

Edmund raises an eyebrow at Arm's translation. "I suppose you could translate it that way," he says.

As the mist swirls, Edmund frowns. "Don't like this one bit. Try throwing a rock or something through it first!"

Julian, boldly going... 
Thursday March 20th, 2008 10:15:39 PM

Have returned to 'normal' size Julian wonders what all the fuss is about.

"There's no courage amongst humans anymore." This halflings strides towards the swirling, and unless someone holds him back he will walk through.

Arm 
Friday March 21st, 2008 6:00:15 AM

Arm quickly grabs Julian by the back of his tunic, saying "Not yet, my friend..when we go, we go together.". He catches Thar's attention and nods to the impulsive halfling so he can have an eye kept on him as he searches the surrounding woods for a long stick. Once he finds one, he tentatively pokes it into the hole, holding it loosely so that if it is grabbed from the other side he will not be pulled in with it.

If this is not the case, after a bit he pulls it back and stares at the end that penetrated to see if there is anything different about it. If there is nothing, he looks at the group and says, "Well, shall we?".

OOC: Indeed, what DO we do now that our storyline is at the end? Hm...

Kadaz 
Friday March 21st, 2008 8:57:04 AM

"Good catch, Arm" Kadaz notes. "If we're going through let's get a marching order, just in case there's something big and nasty on the other side." He looks around on this side for any possible clue as to what may await them, but doesn't see anything.

"Ok, I'm ready and volunteer to go first. Who will come through right behind me?" Kadaz moves towards the mist. "May Domi watch over all of us" he mutters under his breath.

Thar 
Friday March 21st, 2008 11:16:54 AM

Nodding back at Arm, Thar moves over to Julian and stands by him, ready to nicely grab hold of his tunic if he seems ready to charge into the portal.

"Julian, how about you and I take the flank position until we get an idea of what's on the other side of the portal?" he asks with a smile.

Thar will go in the 2nd rank (assuming Julian stays near him), and backs up Kadaz.

Podo 
Friday March 21st, 2008 11:41:40 AM

The Harbinger...

"What's Julian for ya'! Always ready to dive into danger!" says Podo. "Isn't that how we got into some of our biggest messes back in the crescent valley, eh Julian?!" asks Podo to Julian while making sure everyone else hears him as well.



Edmund 
Friday March 21st, 2008 3:38:24 PM

Edmund is absolutely mortified at the idea of going through the mist, which he continues to frown at.

"In the course of my studies, I have heard tell of places where the very air can boil your skin away from your body. As for jumping through portals into the unknown--especially portals guarded by evil creatures and ominous words--I am reluctant to commit myself to that line of lunacy."

Edmund shakes his head. "Until we know more, I am not going through it. And I suggest none of you do, either--that includes you, Julian! If we're going to send a guinea pig, we'll use a guinea pig, not a halfling."

"Perhaps I should summon a creature and send it through and then out? A bit dire, perhaps, but certainly a lot safer than sending our brave (but foolhardy) young friend here." Edmund glances at Julian sternly, though not angrily.

"What do you fellows think?"

Arm 
Monday March 24th, 2008 6:00:54 AM

For once, Arm thinks that Ed has a good point, and he wishes that his owl was still about so that he could send it through. "That sounds wise," he says to Ed, "But make it something that's agile so it can escape whatever may be on the other side.".

Kirsten 
Monday March 24th, 2008 10:20:47 AM

Kirsten nodded at Edmund's suggestion, "I'd rather not rush in, through that... unless we know a little more about it."

The paladin doesn't seem to excited about jumping through strange portals to potentially deadly peril.

ADM Scott 
Monday March 24th, 2008 12:50:21 PM

I am still waiting to hear about another DM.

Edmund 
Monday March 24th, 2008 7:28:12 PM

(PC page went offline earlier and ate my post. Here it is again.)

Edmund considers the various creatures he might summon before settling on something. He casts a spell--one that takes a little longer than his usual spells--and suddenly a Celestial Dog blinks into existence before him. Edmund regards the creature and feels a little dismayed that he might be sending it to certain doom. The knowledge that he can dispel the dog in case something goes agley, sending it back to its home plane, does give him some comfort.

"Now then, Cnut," Edmund says (for Cnut is the dog's name), "bit of a dicey job for you, I'm afraid. I need you to run through that mist, have a look around, and then come back. If there's danger, bark thrice. If no danger, bark once. Then, I'll send you back whence you came."

Looking at the mist once more, Edmund pauses. Then, he nods to the dog. "Off you go, then. Good luck!"

Julian 
Monday March 24th, 2008 8:45:52 PM

"Nice idea, Eddy - but what if Cnut doesn't bark, and doesn't come back?"

Podo 
Tuesday March 25th, 2008 12:07:47 AM

"Did anyone notice if the light from my continual flame flexible bag light penetrate the mist in any way?" ask Podo to the group.

Arm 
Tuesday March 25th, 2008 5:57:48 AM

Arm watches the dog go through the gate and wonders what it now sees on the other side.

Kadaz 
Tuesday March 25th, 2008 6:04:21 AM

Kadaz answers Podo. "Sorry, I wasn't looking at the your light." He looks forward at the dog goign through the gate.

Birdie looks at the dog that suddenly appeared. He then looks up at Kadaz, as if to say 'can you summon a friend for me to play with?'

Thar ail Baerer 
Tuesday March 25th, 2008 10:24:11 AM

Thar watches intently as the canine goes through the mist. Luckily, it returns in one piece and appears unharmed.

He waits to see what the group's next move is.

Edmund 
Tuesday March 25th, 2008 1:03:35 PM

"Well," Edmund says to Julian, frowning, "first off--it's Edmund, not Eddy. And secondly, if he doesn't bark and doesn't come back, we know there's trouble on the other side that--at the very least--prevents him returning."

"I never said it was going to tell us everything, but it's better than knowing nothing, don't you think?"

Julian 
Wednesday March 26th, 2008 12:08:38 AM

"You think too much, Ed."

Arm 
Wednesday March 26th, 2008 5:54:37 AM

Arm sniggers at Julian's remark and says, "Yes, it's better than nothing, EDDY..".

While he waits he looks around the country side at the scenery, what there is of it.

ACDM Nellie 
Wednesday March 26th, 2008 10:51:07 AM

Hello folks. I saw Al's post on the DM board and am here to help. Scott, if you can send me an email about what you guys have done so far (nellieknotts@earthlink.net). I have some ideas that I think you guys will enjoy. My first DM post will be tonight. Can't wait to have fun with ya'll.

Ken for Nellie 
Wednesday March 26th, 2008 1:39:43 PM

OOC = Thanks Nellie for coming in and helping us out!
Ken

Podo (jpward) 
Wednesday March 26th, 2008 6:22:55 PM

OOC: Thank the Woldian Gods...we have light at the end of the mists!

What about Poor Cnut??? (ACDM Nellie) 
Wednesday March 26th, 2008 11:30:50 PM

So...

The Celestial hound is summoned, issued his orders and dutifully heads off into the murky mists. After a couple of seconds a mournful bay is heard and then...nothing. Ominous silence.

Edmund 
Wednesday March 26th, 2008 11:42:56 PM

Edmund winces at the baying and shakes his head.

"I think that's more than a little in the way of bad news," he remarks miserably. "What's more, we only know that there's trouble on the other side--but not what it is. We might step through and be boiled alive. Terrifying thought!"

Edmund puts his head in his hands with frustration. "What to do, what to do, what to do?" he repeats mournfully. "There has to be something, there just has to be!"

But what it is, Edmund has no idea. No amount of brain-wracking seems to be paying off. He has one last idea.

"Try shooting your bow through it, if you like," he says. "Or stick a branch with leaves through, and then pull it back. At least that will show us what the environment beyond the mist is like. If you end up with ashes and cinders, we know better than to go through. But, if the leaves and branch are still okay, at least we know the danger is of another sort."

Julian 
Thursday March 27th, 2008 2:05:17 AM

Throwing his arms up Julian cries, "Oh this is painful. Why, oh why? Why can't everyone else just act? Or at least let others?"

Then, with his finger stroking his chin, in a posh voice, "I know - Let's have a quick meeting about thinking about the different ways to have ideas about what to do now!"

With a humph he throws himself on the ground. The halfling sits up, pulls his sword from its scabbard and asks, "Can I just go through yet?"

"At least we don't have Kendry singing about it."

Arm 
Thursday March 27th, 2008 6:02:17 AM

Frustrated at the situation AND Ed's grousing, Arm pipes up, "I've already tried the 'stick experiment'..Eddy, perhaps we should stick YOU through and see what happens...". With this, he stares meaningfully at Julian as if to say, 'you could be the next one'.

After a bit, he continues, "Well, we've come this far..let's ready our weapons and proceed.". He then pulls his rod of wonder from his belt and readies his sword with the other hand.

OOC: Nellie, thanks for coming to our aid in our time of need :)


Kadaz 
Thursday March 27th, 2008 7:12:50 AM

The group is getting more and more frustrated with not knowing the correct course of action. "There may not be a best answer here. But sitting here is certainly not the right thing to do. It seems unlikely that this portal is a death trap just for us given how we found that map. But there could be a strong force on the other side. We have no way to know."

Kadaz tightens his helm strap then picks up his axe and shield. "No way for us to know other than to look. I vote we head through. Anyone want to cast any spells first?"

(OOC: Thanks Nellie.)

Podo 
Thursday March 27th, 2008 8:05:06 AM

"How about we through a Gargoyle body through into the mist? That way we could at least tidy up and if anything, we could send a message!" states Podo.

Julian

"And as to Kendry, mind what you say, he's my cousin! When he sang, it was usually to offer us a blessing!" Podo says as he glares at Julian.

Thar ail Baerer 
Thursday March 27th, 2008 11:31:37 AM

(Not sure how many minutes have passed, but Thar's magic circle vs. evil spell should still be good...)

Thar adds his opinion into the debate and says "My spell's almost over and if we're going to go through, let's go in fast and hit hard. That way, we won't be sitting ducks."

He readies his short swords and hopes for the best.

Kirsten 
Thursday March 27th, 2008 5:01:36 PM

Kirsten nodded her head slowly at this. "I suppose we'd have to go through sooner or later, as it seems to be the only way."

The paladin retrieves her warhammer and prepares for whatever might be waiting for them on the other side.

To Boldy Go... (ACDM Nellie) 
Friday March 28th, 2008 12:50:29 AM

There is some conversation about whether it is best to buff up or just head on in.

OOC: If ya'll want to cast a few buff spells be my guest. I'd say about 2 each would be fair enough.

Eventually, though, it is decided to just tough it out and head through the portal. Those brave enough to do so find a very strange landscape indeed. All is dark and fuzzy, as if the entire landscape is a chalk portrait of what it should be. The air, if you can call it that, presses in around you creating a most unwelcome feeling. And then there are several flowing rivulets of bright glowing red. Leaving you with the unnerving feeling that you are definitely not in Kansas (wherever that is!) anymore.

A quick look around reveals no immediate threats...just the very strange landscape.

Julian 
Friday March 28th, 2008 4:20:59 AM

"See, it always ends up this way anyway...
"Wait - let's talk about going through - okay let's go through anyway.
"Wait - don't kill - okay now how do we dispose of this monster?
"It's always the same..."

With that Julian promptly runs through, "Warm in here, isn't it?"

Arm  d20+13=30 d20+7=17
Friday March 28th, 2008 5:58:52 AM

A pale look crosses the bard's face as they enter the portal and he surveys their surroundings. To Julian he says, "Yes, warm but uninviting to say the least.". He scans the area quickly for anything unusual, which isn't saying much for this place (listen=30, spot=17), to detect any signs of wild (or wilder) life. then looks to see if he can find a discernable path. Before they set off, he turns to make sure they can still see the portal behind them.

Thar  d20+13=30 d20+13=14 d20+4=5 d20+5=13
Friday March 28th, 2008 9:28:59 AM

Once they cross into the new area, Thar looks around and tries to decipher where they might be and what plane (if they are on a new one) if any. He also looks at the nearby fauna and wildlife and tries to see where they might be on their original plane.

Spot = +13 = 30
Listen = +13 = 14
Know (planes?) = +4 = 5
Know (nature?) = +5 = 13

Shadow 
Friday March 28th, 2008 10:07:22 AM

OOC: Thanks Nellie, and I just emailed you what information I have right now (I am out of town and just got to a place to check email and internet.) When I get back on Monday I will send you the actual files I have. Thanks again.

IC: Shadow agrees with Thar, "We should just go through now. I doubt that this would lead to a trap or they would have given us the keyword and taunted us. That is there style right now it seems."

Shadow will go through to scout if the others hesitate anymore.

Edmund  d20+1=5 d20+3=17 d20+12=15
Friday March 28th, 2008 12:34:38 PM

((No one ever answered me, but the PH is pretty clear in that one cannot make untrained knowledge checks. Is this rule different on the Wold? I have been following it scrupulously and am now wondering if I have been missing out on rolls I could have made.))

Edmund goes though the mist last of all--and very relunctantly, at that. Once they are on the other side, he shakes his head dolefully.

"I don't like this," he grumbles. "I don't like this one bit. And there's nothing here, anyways. Let's have a look around and get out."

Edmund looks around, trying to discern anything unusual in the strange surroundings. (Listen=5, Spot=17) Unfortunately, his sight seems blurred by the weirdness of the locale, and he cannot focus on anything in particular.

He also tries to think of anything he might have learned when studying magic which could tell him more about this place. (Know. Arcana=15)

(fyi: Edmund's Mage Armour should still be in effect for some hours, but Haste has worn off of the others.)

Kadaz  d20+11=21 d20+1=13
Friday March 28th, 2008 4:09:05 PM

Kadaz has the feeling that what's on the other side of this gate may be way more dangerous than what they've encountered before. And he's not willing to endanger his best friend. He takes out of his pack a large bag of dog food. He puts it on the ground and orders Birdie "Stay." The little dog sits down on the ground and watches as the party enters the gage. Kadaz looks back just before he enters and says "Good dog." (handle animal 21)

Once on the other side he starts looking around for any threat. "Any tracks?" he asks those who can do that sort of thing. (spot 13)



Kirsten 
Friday March 28th, 2008 6:57:55 PM

Once through the porta, the paladin shudders faintly at the strange environment. Kirsten stays close to her companions, and looks around slowly for any sign of danger.

Podo  d20+8=17 d20+10=22 d20+12=31 d20+5=14 d20+5=24
Saturday March 29th, 2008 12:47:44 AM

Walking into the Mists...
"Wow, another fine adventure, eh Brothers & Sisters?" Podo says as he wallows into the mists at the center of the pillars. "Anyone want a candy?" Podo asks offhandedly.

On the other side
"Anyone know if our spells are still good?" wonders Podo aloud. Podo then proceeds to open up his newly created flexible brocade light pouch to see how far the light casts outward.

DM Sanity Info
Spot DC = 17
Listen DC = 22
Knowledge(Geography) DC = 31
Knowledge(history) DC = 14
Knowledge(planes) DC = 24

Spells in Effect
Bless: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. - 5 Minutes

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly(su)
--------------------------------
Italics = already cast

Travel the Wold, See New Places...(ACDM Nellie) 
Sunday March 30th, 2008 12:10:20 AM

Although there is no visible orb in the sky and the land is dark (except for the glowing red rivulets running nearby), everyone in the party can still see as if all was lit by a bright moon. Everything seems to be covered in a light mist that makes it hard to see and there is the feeling of being watched. Despite the warmth of clothes (though it is not truly hot), there is a chill that works its way to the very bones and it seems that all happiness has left you.

The terrain consists of rises and hills, some rolling, some rather craggy. Off in the distance, Arm and Thar see several craggy hills and what just might be tracks heading toward said hills. To the trained eye it looks like it might take about two days travel to reach them.

Edmund and Thar rack their brains to try and figure out where they might be, but the answer doesn't come to mind immediately.

Strangely Podo's newly formed light doesn't seem to provide much additional illumination.

OOC: Sorry, don't know offhand about the Knowledge checks. I will look into it, though. Consider both Bless and Magic Circle to be in place.


Thar  d20+9=13
Sunday March 30th, 2008 2:44:56 PM

Thar look saround and says to Arm and the rest of the group, "Well, do you feel like following those tracks? I'll look at those and see if I can pick up more information"

He'll bend down and use his tracking feat to learn more about the source, age, .... of the tracks.

Tracking Check = 13

Kadaz 
Sunday March 30th, 2008 7:53:13 PM

"Yes Arm, that direction looks as promising as any. I don't see any reason to pick a different direction." Kadaz looks warily around, more than bit uneasy about the very strange surroundings.

Julian 
Monday March 31st, 2008 1:14:54 AM

"Good, let's go that way then."

Arm  d20+13=22 d20+7=19
Monday March 31st, 2008 6:05:25 AM

Trying his best to shake off the heaviness that is emcompassing him, Arm sighs and says, "Yes, I suppose that direction is as good as any other. Let's go.". On the way, he is constantly watchful for danger. (listen=22, spot=19)

Shadow  d20+5=10 d20+9=11
Monday March 31st, 2008 7:09:51 AM

Trying to shake off the chill, Shadow will move forward in the direction the group indicates they are heading. He will keep watch out for any other signs of danger.

Actions:
Listen=10
Spot=11

ADM Scott 
Monday March 31st, 2008 7:12:06 AM

OOC: Sorry it was probably my mistake as the interim DM as to the knowledge rolls. You are probably right that there should not have been those rolls.

Kirsten 
Monday March 31st, 2008 9:39:06 AM

Kirsten will fall in line with the rest of the group as they move to follow those tracks. The paladin didn't stray far, unnerved by the strange place they found themselves in.

Edmund 
Monday March 31st, 2008 11:02:39 AM

Edmund is extremely uneasy about going ahead, tracks or not, and considers the location the very height of danger.

"I'm telling you," he repeats, "it's unnatural, that's what it is, and nothing good is going to come of it. We should get out of this awful place as soon as we can."

Nevertheless, he goes along with the rest of the group in spite of his protestations--but nothing would make him happier than to turn around at once.

Podo  d20+8=16 d20+10=21 d20+12=14 d20+5=9 d20+5=22
Monday March 31st, 2008 10:58:35 PM

Another crack at the planes...
Podo giving serious though to what might be transpiring, racks his brains trying to discover where they are in known Gericko space.

DM Sanity Info
Spot DC = 16
Listen DC = 21
Knowledge(Geography) DC = 14
Knowledge(history) DC = 9
Knowledge(planes) DC = 22

Spells in Effect
Bless: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. - 5 Minutes

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly(su)
--------------------------------
Italics = already cast

Keep on Rolling? (ACDM Nellie) 
Monday March 31st, 2008 11:32:35 PM

Thar has absolutely no problem following the humanoid tracks toward the craggy hills. Whoever left them certainly wasn't worried about being followed, that's for sure. With no sun to mark the passage of time, it's hard to tell how long you've been traveling in the bizarre landscape, but eventually limbs begin to tire. And so the party is left with the question of whether they should press on toward the hills or hunker down and rest for what you can guess might be the "night". Either way, the group is absolutely certain that they will arrive at the hills before they need to rest again.

As the group travels, Podo thinks hard about where in the Wold they might be... and it finally hits him like a ton of bricks. (Email on the way to you Jon-Paul)

Podo  d20+8=27 d20+10=12 d20+12=19 d20+5=20 d20+5=17 d20+7=13
Tuesday April 1st, 2008 2:08:42 AM

Ton of Bricks
As the realization of where they are hits Podo,
Podo pauses stopping dead in his tracks. Pivoting, Podo says " For once I am with you on this Mister Edmund, time to go back the way we came...anyone here taking notes...is there a bard in the house?!"

"Brothers and Sister, Ladies and Gentlemen, it is time we head back to whence we came from, the "X" on the spot I believe was the entrance to this place, we were meant to find it, not to travel through it. I do not want to alarm any of you, but it is best we return post haste. If I told you where we are, it might cause us undo harm. I promise to you an oath, now as a Walker, Healer of Alemi, & Monk of Domi, I will explain as soon as we are all once again within the rolling foothills of the plateau, but you all must now return with me. It is imperative that we do so, post haste." and with a bit of determined emotion, "Please?! " Podo implores the group. (Diplomacy DC= 13)

Return, Post Haste
After the long winded verbiage meant to persuade the group, Podo pivots abruptly spinning a full circle, heading back the way they came, hoping before too long he discovers the mist doorway he just came through, seemingly only moments ago.

If anyone asks him what is wrong and why it is so very important, Brother Podo only says, "Alemi is the way, the light, and the truth, he whom believes shall always have health" in a whispering voice as if afraid that someone or something might overhear him.

DM Sanity Info
Diplomacy DC= 13
Spot DC = 27
Listen DC = 12
Knowledge(Geography) DC = 19
Knowledge(history) DC = 20
Knowledge(planes) DC = 17

Spells in Effect
Bless: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. - 5 Minutes

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly(su)
--------------------------------
Italics = already cast

Arm 
Tuesday April 1st, 2008 6:05:49 AM

Arm stares that their new companion curiously, wondering if the oratory is only a bit of 'cold feet' on his part. Caution takes the better of him, though as he nods to the rest, "We haven't gotten too far yet. Let us go back and see what news our new friend has.".

He then heads back after Podo, and demands a full and immediate explanation once they are back in the 'real world'.

Shadow  d20+5=17 d20+9=13
Tuesday April 1st, 2008 7:06:58 AM

Shadow not feeling very comfortable in the weird landscape is okay with his new companions discovery. He will turn around with him and head back to the arch hoping that it will allow them back. He will keep his eyes and ears open.

Actions:
Listen=17
Spot=13

ADM Scott 
Tuesday April 1st, 2008 7:08:38 AM

OOC: Julian we need you to turn in your character sheet on googledocs.com. (Let me know if you need help with this.)

Kadaz 
Tuesday April 1st, 2008 7:09:42 AM

With a mini-revolt in full swing Kadaz is very unhappy with the change in direction. Not being the brains of the bunch, however, the dwarf fighter also turns around to walk back to the entrance. "You couldn't have thought of this a few miles back?" he asks.

Edmund 
Tuesday April 1st, 2008 9:26:05 AM

"I knew it," Edmund opines with the maximum amount of self-justified pomposity. "We shouldn't have come in here, and if we had all listened to me in the first place, we could have saved loads of time that would have better used on... ah... something else."

That said, Edmund hurries along at a great pace back the way they came, and does his best to be the very first one out of the gate and back into the pleasant normal world.

"Thank heavens for that," he exclaims. "That place is bad news! Something should be done about it!"

Kirsten 
Tuesday April 1st, 2008 9:42:24 AM

Kirsten tilts her head subtly as she listens to Podo. The paladin nods her head slowly, and mutters, "Let's leave, this place makes me nervous."

She turned with the others, then, and head back the way they came... hoping that it really was the way they came.

Thar ail Baerer 
Tuesday April 1st, 2008 11:30:08 AM

While scouting ahead, Thar hears their recommendations and shaking his head, returns back to the group. "Well, I guess we can head back if you want, but isn't our goal to find out where the bad guys are? This is the X on the map, so what will we do next in order to save the city?"

He reluctantly begins scouting back the way they came towards the portal, determined to know what exactly their new companion knows that he isn't sharing.

Julian 
Tuesday April 1st, 2008 5:25:37 PM

OOC: sorry I've been overrun with work, I will get it back onto my list of things to do this month.

Julian is a little unnerved that Podo has a such a strong desire to leave. "He much have good reason - I doubt we'll ever have to question Podo."

The Storm (ACDM Nellie) 
Wednesday April 2nd, 2008 12:30:04 AM

Spooked, Podo asks that the group retreat back from whence they came. Thar begins leading the group back in the direction of the portal. After a short distance first Podo and then Shadow notice an ominous dark cloud heading rapidly in the direction of the party. A high pitched shrieking accompanies the formation as it bears down on the Mithril order. It is quickly obvious to the party that the "storm" will definitely overtake them in just a matter of minutes, and there is precious little cover to be found.


Podo  d20+7=21 d20+8=14 d20+10=30 d20+12=17 d20+5=11 d20+5=15
Wednesday April 2nd, 2008 1:09:43 AM

Where are we?!
As the realization of what is approaching is realized, Podo pauses and then quickly explains to the group where he believes they are..."Friends, before this ominous storm reaches us, I feel I should tell you where we all are, and perhaps what that "Cloud" is that approaches us... "Brothers and Sister, Ladies and Gentlemen, we are now standing in and experiencing what some people callwhispering...The Realms of Shadow or the Shadow Plane ..." explains Podo with great urgency.

Something wicked this way comes...
"Listen closly, this is all I can recall of this place, ....The Shadow Lands is a mysterious place that leads from the lands of the living to the lands of the dead. To many, it is only place of legend. To others, a part of their very faith and existence. It connects to The Wold in such a way that the dead know how to find it as well as those priests who deal with the dead. If one were to walk its dark paths or travel its misty streams and rivulets, it would be as if one traveled a very grim place: a haunted place: for it is the place where the living mix with the dead. The Living have no shadows there The dead are only shadow. Both states of being may travel this realm, though neither can call it home

The Dead travel its rivulets and streams on the way to the River of Blood where they are rescued and delivered to the afterlife. The Living also travel its shadows and dark places looking for a route back to The wold, or perhaps searching out death, but afraid of the pain and suffering of dying.

Travelers using the Shadow Lands should beware, for Gargul allows great leniency in The Shadow Lands. Great evil as well as good is allowed to fester and prosper at its borders creating their own pocket realms and kingdoms.
It is this last part, these pocket groups, that I am afraid may be coming our way as I speak these very words to you." Podo rushes through with haste. "Prepare thy selves, friends, for what comes this way!" states Podo.

DM Sanity Info
Diplomacy DC= 21
Spot DC = 14
Listen DC = 30 (Nat 20)
Knowledge(Geography) DC = 17
Knowledge(history) DC = 11
Knowledge(planes) DC = 15

Spells in Effect
Bless: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. - 5 Minutes

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly(su)
--------------------------------
Italics = already cast

Arm 
Wednesday April 2nd, 2008 6:03:10 AM

Arm sighs yet again and unsheathes his sword, saying, "Be prepared, all. Don't turn your back on the cloud, but try to back up when you can toward the portal. Any distance we can close on it will help us.".

Shadow (AC 24/19 HP 47/47) 
Wednesday April 2nd, 2008 7:32:05 AM

Shadow will ready his bow, but now sure how much good it will do against a cloud or against shadows. He wonders just how far away the portal is, and if they could make a break for it.

Kadaz 
Wednesday April 2nd, 2008 8:32:33 AM

"Everybody, face that cloud, fighters to the front. And do like Arm says, keep walking backwards toward the portal. Someone, get a protection from evil running, maybe two. And maybe a new bless spell, just in case. Anybody got anything stronger to cast against an evil foe? Holy water maybe?" Kadaz mentally runs down his equipment as me moves to place himself between the cloud and those less able to sustain damage.

He puts his hand in a side pouch of his knapsack and pulls out two vials. "Here are two vials of bless weapon. They will make a weapon hit ghosty things and evil things better. I'm going to use one on my axe just before that thing gets here. Who wants the other?"

Kadaz eyes the oncoming cloud. In the seconds before the cloud hits he will activate his personal protection from evil tattoo, then activate his bulls strength tattoo, and then pour the oil of bless weapon over his axe, praying to Domi the entire time.

Thar ail Baerer  d20+4=20
Wednesday April 2nd, 2008 9:53:46 AM

(OOC = I'm not sure how long my spell (1 hour was original duration) has left)

Listening to Kadaz's directions, Thar moves to one flank and allows the fighters to take the front ranks.

"Everyone, I've still got my magic circle (10') against evil spell going, so stay close to me as long as it lasts. I've also got bless, but it only lasts 5 mins and I'm going to save it for combat."

While moving quickly, he tries to remember how the shadow plane will affect his spells or any other magic items. More specifically, how will it affect monster summoning spells and resist energy spells. Know (planes) = 20

Memorized Spells
0 level = det magic 2x, det poison, guidance, read magic
1 level = bane, bless, comprehend languages, divine favor, shield of faith, magic weapon
2 level = Aid, hold person, resist energy, restoration (lessor), spirit weapon
3 level = Dispel magic, Sum mons 3


Kirsten 
Wednesday April 2nd, 2008 5:05:46 PM

Kirsten turns towards the cloud then with the others, and readies her warhammer. She shakes her head subtly at Kadaz's requests for spells.

She will continue to back away from the cloud with the others, waiting for what will come next.

Edmund (HP: 38/38, AC 16/18 vs. Evil) Mage Armour, Protection From Evil 
Wednesday April 2nd, 2008 6:55:57 PM

"Perhaps," Edmund says, "It is better to run? The portal cannot be far. Anyway, how does one do battle with a pocket-reality?"

At Kadaz's suggestion of defence spells or something to fight the cloud with, Edmund shakes his head. "I haven't the faintest idea what to use," he laments. "I don't even know how to damage such a thing--or if my spells will even work in this awful place." Gritting his teeth, Edmund continues, "I knew we shouldn't have come in here."

For his part, Edmund makes towards the portal as fast as he can. He somehow doubts his little dagger will be of much use, and he doesn't want to cast any spells until it is absolutely necessary. Until then, he prefers to close the gap with the portal.

DM Sanity Info.
Move Action: Double move towards portal.
Standard Action: None

Spells in Effect
Mage Armour (self) - Around 6 hours (original duration was 7h. Assuming 1h has passed?)

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV


Julian (Mage Armour, Bear's Endurance, Enlarge Person) 
Wednesday April 2nd, 2008 7:49:29 PM

Julian is happy enough to follow orders, especially in light of what Podo said. He readies his magic Falchion and stands towards the front.

He will cast Bear's Endurance and then Enlarge Person before the cloud overtakes him, sharing these spells with his familiar the badger.

Soulstorm (ACDM Nellie) 
Thursday April 3rd, 2008 1:16:04 AM

Spells are cast and preparations are made for whatever it is to come. None of the spellcasters feel as though they are diminished in any way. (Spells function normally...at least right now...evil grin.)

There is not long to wait as soon the shrieking grows to a deafening wail. Wispy insubstantial forms sweep over the terrain and bear down on the party. Through the cacophony snippets can occasionally be made out... "Twas not my time...how can I rest?!" "I will return to bring my vengenance!" "Not until I find her again.." Twisting and writhing, the beings flood through the valley, disturbing the ever present mist to a point that visibility is non existent. And then, almost as quickly as it arrived, the "storm" is gone. The hazy mist eventually returns to its consistent gloomy state and a quick analysis shows the group is completely unharmed. To his dismay, however, Thar finds that the soulstorm (for lack of a better term) has completely obliterated not only the tracks leading to the craggy hills, but also the parties... With precious little terrain to plot his course against, he is not entirely sure that he can find his way back to the portal.

OOC: Not trying to push folks. If you truly wish to abandon the quest and move on with a different story, then I will try and accommodate ya'll. Otherwise I'm afraid it's off to the craggy mountains.


Podo  d20+7=24 d20+8=22 d20+10=14 d20+12=28 d20+5=16 d20+5=11
Thursday April 3rd, 2008 1:54:39 AM

Soul Storm this way went?!
As the Soul Storm approaches, surrounds, and covers the group, then passing the group Podo stands dumbfounded. Using his diplomatic skills, Podo explains "Brothers and Sisters, I guess its true what they say,eh? You learn something new everyday! " laughs Podo. "I stand corrected, guess I erred on the side of caution and expected the worst. Glad it didn't come to that, but perhaps this is not the X on the map, but rather that X is somewheres within 'tis Realm?" asks Podo to the rest of the group.

Lack of Courage
"I feel awful. I started my life's career as a Monk of Domi and he I ran away in the face of the unknown. I hope Domi can see a way to forgive me. Not only have I shown fear, but I convinced the rest of the group to follow my folly! Oh how terrible an act is cowardice? " Podo laments.

Flexing Skills
While Podo laments about his poor decisions, he will take out his Scroll Scribing Materials, wax pencils and begin to take notes of his journey to the Realm of Shadows. Copying down everything that has transpired thus far including the ease of covering tracks in the landscape, the Soul Storm, and the uneasy feelings. In turn, Podo will try his hand at each of the Knowledge skills he has in trying to add more data/ information to his writings.


DM Sanity Info
Diplomacy DC= 24
Spot DC = 22
Listen DC = 14
Knowledge(Geography) DC = 28
Knowledge(history) DC = 16
Knowledge(planes) DC = 11

Spells in Effect
Unsure as to where these spells are still valid:
Bless: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. - 5 Minutes

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly(su)
--------------------------------
Italics = already cast

Arm 
Thursday April 3rd, 2008 6:04:24 AM

Arm hands the potion of Bless Weapon back to Kadaz, thankful that he didn't waste it's use. With a sidelong glance at Podo, he wonders if they have another Ed in their midst, as one is more than adequate. Finally, he says, "Well, looks like we'll have a difficult time going back at the moment. Let's continue along our original route and meet whatever awaits us there.".

Shadow 
Thursday April 3rd, 2008 7:03:18 AM

Shadow shivers as the cloud approaches. He fights off the nagging feeling of running away from the unkown cloud, and is relieved when it disappears. Hearing the voices, he knows will haunt his dreams for awhile.

"I am not sure we have much choice but to move on." Shadow agrees with Arm as they can no longer follw their tracks back.

Thar ail Baerer 
Thursday April 3rd, 2008 1:38:22 PM

As the cloud approaches and then disappears, Thar feels very disturbed about the whole changing situation. He wasn't a big fan of running away and now it looks like they have to redo a lot of traveling. Lastly, he shivers slightly when he realizes that their path back to the old portal is gone and they will eventually have to find a new way home.

He thanks Podo for his advice and after patting him on the shouldker, reminds him to show himself some grace and not be too hard on himself for their previous retreat. "You have to do the best you can and remember that none of us are perfect. After all, maybe we are meant to go this way?"

Nodding at his companions' suggestions, he takes his place at the point position and begins leading the way back to the peaks in the distance. Looking at Shadow, he says "Want to join me up on point?"



Kirsten 
Thursday April 3rd, 2008 4:46:57 PM

The paladin sighs somewhat when she realizes that their path had been erased, as well as the tracks they had been following to begin with. Kirsten shrugs somewhat, and moves to follow along with the group.

Julian 
Thursday April 3rd, 2008 6:55:03 PM

Shivering as the cloud passes over them, Julian exclaims, "Well, that was exciting. Glad none of us are hurt.
"Which way now?"

Edmund 
Thursday April 3rd, 2008 10:14:11 PM

Edmund surveys the scene with great distaste.

"Well, the tracks we were following are gone, and the tracks we made are gone too. Therefore, we're in an equal position as to either going ahead or turning back--insofar as the tracks are concerned."

"But for my part, it makes no sense to stick around here groping in the dark, so to speak, in this shadow realm. This is not a good place, and I think we should do our best to find our way back as soon as possible. Who knows what other things we might find here--and who knows if we'll ever be able to get back? The farther ahead we go, the less likely we'll ever find the Wold again."

"I got into this for adventuring--not to be trapped in the Shadow World forever. Let's go back!"

Kadaz 
Thursday April 3rd, 2008 11:49:26 PM

"Well, that was anticlimactic" says the dwarf fighter, using the biggest word he knows. "If we're lost, we might as well be lost where we can do some good. Let's turn around, again, and head mountains to find the evil ones."

Go forward or go back?? (ACDM Nellie) 
Friday April 4th, 2008 12:02:58 AM

After the storm, most of the party desires to push forward into the hills, but Edmund expresses an extreme dislike for that idea. Those experience with tracking know that Edmund's is a risky proposal. Considering that it is almost impossible to locate the direction of the portal, whereas the craggy hills are still visible. There is the distinct possibility that if the party tries to backtrack now, they could be lost for days.

OOC: For the moment I'm going to assume that the party decides to head toward the hills. Otherwise, let me know and I will be glad to change things up.

Though limbs are sore and tired and nerves are shot, the group continues on through what surely would be the night were you in the Wold. After hours of grueling travel, you finally arrive at the hills. At first glance there is nothing innately threating about them...no dragons posed to roast, no mindflayers hiding behind rocks. But still, something nibbles at the brain...something not quite right about the landscape. (Spot checks please. :) )

Arm  d20+7=19 d20+13=21
Friday April 4th, 2008 6:03:10 AM

Determined to press on, Arm follows Thar and Shadow until they reach the hills. Once there, he takes a look and listen around the immediate area (spot=19, listen=21).

Julian  d20+3=22 d12=12 d20+6=17
Friday April 4th, 2008 6:26:00 AM

spot 22
listen 17

Julian eyes off the new surroundings with an eagerness that never tires. His badgers and dogs are, as always, at his heels.

Shadow  d20+5=16 d20+9=24
Friday April 4th, 2008 7:09:56 AM

Shadow trudges along, pushing himself even though he is bone tired. When the group gets within closer sight of the hills Shadow will shake out of his weary trudge and get a closer look at their surroundings.

Actions:
Listen=16
Spot=24

Kadaz  d20+1=16
Friday April 4th, 2008 8:26:42 AM

Kadaz tries to raise Edmund's spirits. "Come on Ed. We're heroes! This is what we're supposed to do. Find the evil threat, kill it, and take it's items. Just think of the good story you'll have to tell next time you sit down over tea and cookies at home."

At the hills Kadaz uses what little dwarven talents he has to try to see what is where it should be and what is unusual. (spot 16)

Podo  d20+7=17 d20+10=18 d20+12=30 d20+5=13 d20+5=14
Friday April 4th, 2008 8:41:39 AM

This way to them thar hills!
Finally, accepting his mistakes, Podo gives in and walks with the rest of the group towards them thar hills, staring at features and landscaping as he walks along.



DM Sanity Info
Spot DC = 17
Listen DC = 18
Knowledge(Geography) DC = 30
Knowledge(history) DC = 13
Knowledge(planes) DC = 14

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly(su)
--------------------------------
Italics = already cast

Thar  d20+13=29
Friday April 4th, 2008 9:46:44 AM

From his point position, Thar doesn't see anythign dangerous on the way to the hills, but that doesn't ease his discomfort much.

Once they reach the foothills, Thar takes a quick break and looks around him, trying to spot anything that seems odd. Of course on a plane like this, everything could be considered odd.

Spot = +13 = 29


Kirsten  d20+2=9
Friday April 4th, 2008 11:52:22 AM

Kirsten smiles vaguely at Kadaz's attempts to cheer her childhood friend.

"He's right, Edmund," she says. "Just think of all the letters you'll have to write home, and all the great stories you can add to your collection."

Once they read the hills, the paladin will look around. Unfortunately, she was never one to be able to pick out small details.

Spot = 9

Edmund  d20+3=14 d20+1=5
Saturday April 5th, 2008 2:16:47 AM

Edmund sighs, looking back and forth at Kirsten and Kadaz.

"Stories? Tea? When we get home?" he says irritably. "I think you mean if we get home. I don't recall anyone ever getting letters from the Shadow World, and there's precious little tea here, if any at all."

Surveying the scene, Edmund grumbles incessantly about the possibility--ever more likely--that they will not make it back to the Wold. He is clearly on the verge of setting off by himself. He hasn't much patience for anything anyone can say to him, and he is so busy grumbling to himself that he can scarcely pay attention to anything else either. (Listen=5). He pays slightly more attention to the surroundings, but this is because he is constantly looking for some sign of a way out of the Shadow World. (Spot=14)

"I wish there was some tea here," he laments. "It would be an improvement! But then, just about anything would be an improvement!"

Arm 
Saturday April 5th, 2008 5:53:21 AM

Arm becomes irritated at the renewal of Ed's grumbling, and thinks that if their 'host' requires a sacrifice that he will be happy to provide him with one. For the moment he keeps silent, however, as he surveys the surroundings.

OOC: I will be out of town from Wednesday through Friday of this coming week. If anyone could take over Arm for that time it would be much appreciated. I have the CS up on Google docs, but if you have difficulty accessing it, email me and I'll send it to you.
Thanks,
Lenny


Arm  d20+13=27 d20+7=26
Monday April 7th, 2008 5:52:38 AM

Arm decides to continue his surveillance of the area until his friends decide whether to strike camp or continue on (listen=27, spot=26).

Shadow 
Monday April 7th, 2008 7:20:29 AM

OOC: I am also going ot be out of town Tuesday-Friday, but am hoping to have internet at my hotel. I should be able to post (just late tomorrow compared to my normal time).

IC: Depending on what if anything happens near them, Shadow will suggest, "I do think we need to take a break before we all fall asleep on our feet."

What Lies Beyond? (ACDM Nellie) 
Tuesday April 8th, 2008 12:11:58 AM

The area is scouted and several folks notice that one of the shadows in the hills looks suspicious. Even from several feet away, Shadow, Arm and Thar's sharp eyes immediately determine that the shadow conceals something...more than likely a poorly disguised entrance.

Amidst some of the verbal sparring between Kadaz and Edmund, Shadow wisely suggests that they rest for the night. Camp is set, watches are posted, and although it is highly unnerving trying to sleep in the bizarre environment, fatigue finally always a fitful rest. Once more nothing untoward happens, though there is the occasional distant moaning heard that perhaps signifies a distant soulstorm.

After a few hours, everyone arises feeling much better for the rest, though still on edge. It would appear that being in the Shadow Lands just has that effect on the living.

And so...the party is left at the very doorstep to the entrance in the hills that practically begs to be explored.

OOC: Co-DM Donna will be taking over for a little while whilst I scurry around in the background thinking up evil schemes. Hope ya'll had fun and I'll be posting again soon.


Arm 
Tuesday April 8th, 2008 5:30:45 AM

Arm points out the entrance to the rest that didn't see it, and says, "Well, shall we?".

OOC: I MAY be able to post tomorrow morning before we leave for Parris Island SC for my step-son's graduation from Marine boot camp :) I also allegedly have internet access from the hotel, but you never know..if not, then I'll catch you all next week.

Shadow  d20+10=28 d20+5=23
Tuesday April 8th, 2008 7:52:23 AM

"Let me check it out, just to be sure there no mundane traps." Shadow says as Arm suggests they check out the shadow concealed entrance.

Actions:
Search=28
Listen=23

OOC: Like Arm, I supposedly will have internet at my hotel (headed to Atlanta for a conference), so I hope to be able to post the rest of the week.

Thar  d20+8=22 d20+13=16
Tuesday April 8th, 2008 10:16:35 AM

"Good idea, and I'll do what I can to help" says Thar as he joins his companions in searching around the general area of the concealed entrance.

Search = +8 = 22
Spot = + 13 = 16

Edmund  d20+8=18 d20+3=16 d20+1=18
Tuesday April 8th, 2008 11:32:39 AM

Edmund rises in the morning after a night filled with rather unpleasant dreams. After he composes himself and looks over his spellbooks, he surveys the scene. (Search=18, Spot=16, Listen=18)

"I suppose we're off to the hills, then, what?"

Podo  d20+8=16 d20+10=24 d20+12=17 d20+5=14 d20+5=24
Tuesday April 8th, 2008 12:18:53 PM

After the rest...
After the fitful night's sleep, rising feeling refreshed although still a bit unnerved in this Shadowland, Podo looks around trying to discover anything not already mentioned as well as trying to hear anything that might be useful.

Flexing Skills
Using what skills Podo can in this place, Podo takes notes using his Scroll Scribing Materials and wax pencils. He takes notes on the geography of the place including the mysterious SoulStorms.

Bunker hill

Having spent sometime taking notes for Podo's own knowledge, Podo stores the materials and equipment in order to join the rest of the group at an entrance to a hidden entrance in a hill.

"Has anyone of us checked this entrance for traps yet?" asks Podo to those assembled at the door. Looking at the door, Podo tries to discover if there is any debris that might give away the identity of who or what might be using this door knowing that it probably is not the Soulstorm.

Once Shadow gives the all clear sign, Podo will try to listen at the door to discover if there is anything anyone else doing the same thing has missed. Whispering, just in case, "Podo says he still has his flexible brocade light bag if they need light for exploring the hill." Podo kindly offers.

DM Sanity Info
Spot DC = 16
Listen DC = 24
Knowledge(Geography) DC = 17
Knowledge(history) DC = 14
Knowledge(planes) DC = 24

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly(su)
--------------------------------
Italics = already cast

Kadaz  d20+1=18
Tuesday April 8th, 2008 4:55:29 PM

Kadaz looks carefully around the weird area. "I think we need to get in and get out as quick as possible. I'm worried that staying too long in this place may start to change us somehow."

In the morning he lets those who are good at look for traps, tracks, and whatever other clue may help. He spends some time sharpening his axe, but since it's adamantium, he's just wearing a hole in the sharpening stone. After a few swipes with the axe to limber up he spit polishes his shield. As he stands ready to enter he looks carefully into the darkness to see what lies ahead. (spot 18, darkvision 60')


Kirsten 
Tuesday April 8th, 2008 7:29:24 PM

The paladin nods at Kadaz's words. "I think Kadaz is right, the less time we spend here the better."

In the morning, Kirsten will let the others check around for traps as she takes a moment to pray and take care of her equipment.

DM Donna's Friendly Advice 
Tuesday April 8th, 2008 10:10:46 PM

If the players of Arm and Shadow are without internet access, I sincerely hope that their fellow players decide amongst themselves whom shall RP for those PCs, since it will be VERY important that all your party members get to post...you never know when combat may rear its even-uglier-than-normal head here in the Shadowlands.

...have a nice day.

8)

Julian 
Tuesday April 8th, 2008 11:14:33 PM

Julian readies his gear early in the morning, and has a breakfast or two. He looks around eagerly, and watches Shadow as he checks for traps. He is ready to go in.

Shadow 
Wednesday April 9th, 2008 9:40:41 AM

OOC: I do have internet access here in Atlanta so I will be able to post.

IC: If Shadow does not detect any traps, and his companions don't show any major concerns, he will enter the suspiscious shadow. He will have his rapier out just in case, and take a quick look around and then hopefully step back out to let the others know what is in there.

(Thar 2nd post) 
Wednesday April 9th, 2008 9:44:20 AM

Thar will watch over Shadow as he checks out the shadowed area and ready himself to jump in if needed.

Please Explore Me! - DM Donna 
Wednesday April 9th, 2008 7:16:05 PM

Shadow's cautious casing of the area reveals no traps...only a gap within the side of the craggy hill that is wide enough and high enough to let one person into it at a time.

Nothing is heard from within the opening, and there are no visible signs of recent passage.

Julian 
Wednesday April 9th, 2008 10:46:47 PM

"In you go, Shadow, or stand aside and let me in," says Julian bravely.
"Though, has anybody got a light?"

Kadaz (AC 27, HP 103) 
Thursday April 10th, 2008 6:11:23 AM

"Well, this is certainly a job for me." The dwarf holds his axe and shield firmly, and enters the tunnel. He trusts his darkvision to give him warning of any large object in there. "Can someone with a torch come about 10' behind me?" he asks.

He warily walks into the cave, moving very slowly and carefully, testing each step before putting his full weight on the ground.

Edmund 
Thursday April 10th, 2008 4:59:29 PM

Edmund does not want to go into the cave, and with the usual blustering makes this obvious.

When the others go ahead, he will tag along behind, rather miserable at the whole place they are in, and desperate to get home as soon as possible.

Kirsten 
Thursday April 10th, 2008 4:59:58 PM

Not having a torch, and with no spell to light their path, Kirsten is of little help to Kadaz's request. However, she will fall in line with the rest of the party if they choose to enter the cave after the dwarf.

Edmund (2nd post) 
Thursday April 10th, 2008 9:38:05 PM

If no one has a torch, Edmund will use his Light spell to cast light on his dagger, which he will then pass along to anyone who wishes to use it as a torch--or he will hold it himself if that is what the others want.

((OOC: Sorry guys, thought someone had a torch out already.))

Thar ail Baerer 
Thursday April 10th, 2008 9:51:28 PM

Seeing that the fighter types are taking the lead and Shadow's skills are sufficient to detect traps, Thar moves to the rear of the party. He'll draw his weapons and carefully watch for anything come up from behind.

Podo  d20+5=23 d20+5=15 d20+10=29 d20+8=25
Thursday April 10th, 2008 10:30:37 PM

Into the beyond...
Offering his flexible torch light bag to Kadaz ,Podo will follow Kadaz into the beyond about 10' behind him.

DM Sanity Info
Spot DC = 25
Listen DC = 29
Knowledge(history) DC = 15
Knowledge(planes) DC = 23

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly(su)
--------------------------------
Italics = already cast

Step by Step - DM Donna 
Thursday April 10th, 2008 11:03:15 PM

With the small (but important) matter of illumination settled, the members of the Mithril Order follow Kadaz and Shadow's lead, cautiously advancing into the depths of the narrow cavern, which wends its way deeper into the bowels of the hill, every bit as craggy inside as the hill was outside.

Everyone in the party with the skill to do so may make a Geology check. Applicable skills for this check are: Dungeoneering, Geology, Mining, Survival and even Knowledge of the Planes.

Anyone with the aforementioned skill making their check vs DC15, Highlight to display spoiler: { you know you're going deeper into the hill...but you think you're also going downwards, too.}

Anyone with a roll that exceeds DC15 by at least six points, Highlight to display spoiler: { yes...you ARE sure that the party is descending as you go forward--but, oddly, the approximate depth doesn't seem to put the ceiling of the tunnel more than maybe five feet under the rolling surface of the Shadowlands.}

Everyone should roll for Listen and Spot checks, too...although Podo hasn't detected anything with the checks that he's been making. (Not yet, anyhow...)

Thar  d20+4=9 d20+2=18 d20+9=23 d20+13=21 d20+13=22
Friday April 11th, 2008 9:31:03 AM

As they travel downwards, Thar tries to get a feel for their direction, both horizontally and vertically.

Know (Planes) = +4 = 9
Know (Dung) = +2 = 18
Survival = +9 = 232

Spot = +13=21
Listen = + 13 =22

Kadaz (AC 27, HP 103)  d20+1=8 d20+1=16
Friday April 11th, 2008 10:28:05 AM

"Thanks, Podo" days Kadaz when offered the light bag, "but my hands are full." The fighter has an axe in one hand and a shield in the other. "I don't need the light, but I thought the next in line should have it to illuminate the tunnel for everyone else."

Kadaz walks carefully down the tunnel. He glances at the rock, but having grown up in a slum in Plateau City he really has no good idea of what is significant and what isn't. And he really has little training in anything other than fighting. He is primarily concerned about what is ahead of him.

(listen 8, spot 16)

DM Donna 
Friday April 11th, 2008 11:06:21 PM

Waiting for more people to post.

Julian  d20+3=19 d20+5=9
Saturday April 12th, 2008 3:12:14 AM

Spot 19
Listen 9

Julian walks along with Podo and his light, with his falchion in both hands (set to non-lethal damage) and badgers at his heel.

Mage Armour in effect
2 other 2nd level spells used today

Kirsten  d20+2=4 d20+2=14
Sunday April 13th, 2008 5:56:46 PM

She makes her way through the tunnel with the rest of the group, doing her best to stay as alert as possible in such close quarters.

Spot = 4
Listen = 14

Podo  d20+8=13 d20+10=24 d20+5=15 d20+5=23 d20+12=29
Monday April 14th, 2008 12:59:20 AM

Into the black...
Using his flexible torch light bag, Podo keeps about 10' behind Kadaz, lighting the space around Podo trying to illuminate the path for the others in his group, but the light doesn't seems to help Podo at the moment.

Podo, using his assorted skills, tries to determine where there are relative to what Podo knows of this Plane/Geography.

DM Sanity Info
Spot DC = 13
Listen DC = 24
Knowledge(history) DC = 15
Knowledge(planes) DC = 23
Knowledge(Geography) DC = 29

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly(su)
--------------------------------
Italics = already cast

Shadow  d20+5=19 d20+9=29
Monday April 14th, 2008 7:03:44 AM

Shadow will cautiously traverse the narrow passageway trying to pick up any sounds coming from ahead.

Actions:
Listen=19
Spot=29

Arm  d20+13=30 d20+7=15
Monday April 14th, 2008 8:10:36 AM

Arm aids his friend by adding his skills to the mix (listen=30, spot=15).

OOC: Sorry about not being able to post, but we were misled re: internet access..I'm back NOW, though :)


Edmund  d20=13
Monday April 14th, 2008 2:18:27 PM

Edmund looks all around and does his best to figure out more about his surroundings, but nothing seems to come to him. (Survival=13) Clearly he is far too distracted, and his knowledge of such places is limited to rumour and hearsay.

Thankfully, however, he keeps quiet, fearful of disturbing anything unpleasant that might lurk within.

Which Way? - DM Donna 
Monday April 14th, 2008 10:01:02 PM

Some people know things...other people don't. However, whether or not those who know choose to share their knowledge, two things become apparent to all:

First, there seems to be nothing in the immediate area, as nobody in the party Spots or Hears anything untoward.

Second, the passageway widens out to about ten or so feet wide.

Oh...and there IS a third thing to note as well:

The passageway branches off so that the party must now choose: left or right?

LEFT CORRIDOR:
Anyone making a Listen check of 15 or more, Highlight to display spoiler: { You hear nothing (still.)}

Anyone making a Spot check of 15 or more, Highlight to display spoiler: { You see humanoid footprints that come to and from this tunnel.}

RIGHT CORRIDOR:
Anyone making a Listen check of 15 or more, Highlight to display spoiler: { You hear nothing (still.)}

Anyone making a Spot check of 15 or more, Highlight to display spoiler: { You don't see anything unusual in this area.}

Kadaz (AC 27, HP 103)  d20+1=11 d20+1=12
Tuesday April 15th, 2008 5:27:22 AM

At the front of the group Kadaz comes to a branching corridor. He pauses and looks carefully left and right, trying to determine which way to go. However, he can detect no difference in either tunnel. (listen 11, spot 12)

He picks one at random and moves 5' down the right tunnel and waits for the others to catch up.



Arm  d20+13=31 d20+7=25
Tuesday April 15th, 2008 6:02:15 AM

After analyzing the situation, Arm motions for the rest to take the left hand corridor, and seeks further information (listen=31, spot-25).

Shadow  d20+5=16 d20+9=14
Tuesday April 15th, 2008 7:13:54 AM

Shadow pulls Kadaz back, and points down the other passageway (to the left). He tries to indicate that there was at some point humanoids traversing the tunnel. He will continue to lead the group down that corridor.

Listen=16
Spot=14

Thar 
Tuesday April 15th, 2008 10:37:10 AM

Being in the back of the party, Thar can't really try to spot or listen to anything worthwhile (in the front.) He continues walking silently and watching their rear position.

Edmund  d20+1=3 d20+3=10
Tuesday April 15th, 2008 3:59:23 PM

At the rear of the party with Thar, Edmund is in no position to see or hear anything. He does notice, however, that those who are up front are pretty intent on going left.

Sure their eyes and ears have picked up something he has missed, he moves to follow along.

(Listen=3, Spot=10)

Kirsten  d20+2=4 d20+2=21
Tuesday April 15th, 2008 8:35:36 PM

The paladin was never one for being able to pick out fine details or sounds, so she turns to follow the rest of her companions to the left, as that seems to be the direction they are moving in.

Spot = 4
Listen = 21

To the Left, To the Left..! - DM Donna 
Tuesday April 15th, 2008 11:24:07 PM

The Mithril Order quickly decides to take the lefthand path, as it is the one that has tracks proving it's been used by beings that can wear human-sole-shaped footwear.

DM OOC: I need a definitive marching order, please--keep in mind that, although there were two different paths to take, each one was now about ten feet wide, so the party doesn't HAVE to remain single-file.

Arm  d20+13=22 d20+7=16
Wednesday April 16th, 2008 5:57:34 AM

Arm moves beside Shadow and, weapon at the ready, moves forward along with him, scanning for danger at all times (listen=22, spot=16).

Kadaz (AC 27, HP 103) 
Wednesday April 16th, 2008 6:31:42 AM

Kadaz gives a quizzical look at Shadow, and then looks again at the floor. But the clues that Shadow found remain hidden to the fighter. He gives a shrug but starts down the left tunnel.

Kadaz remains in front of the group, on the right hand side of the corridor, just in case someone wants to stand beside him. This keeps the tunnel wall to his right, his shield on his left, and his axe ready to hit anything in front of him.

Shadow  d20+5=19 d20+9=15
Wednesday April 16th, 2008 7:06:21 AM

Shadow will remain in the front of the group scouting, and is comforted by Arm joining him. He will continue to scan around him. (He will move over to the left hand side of the tunnel leaving the right side for Arm.)

Actions:
Listen=19
Spot=15

Thar 
Wednesday April 16th, 2008 10:11:54 AM

Thar follows his companions and turns left in the corridor. He does keep an eye out for anything suspicous (i.e. free check on secret doors w/in 5' that he passes) and watches his surroundings closely.

He'll say in the last row and to Edmund, he'll say "Want to join me in the last rank?"

Edmund 
Wednesday April 16th, 2008 12:25:10 PM

Edmund nods to Thar and moves to walk beside him. The farther they go, the less he likes the situation.

Kirsten 
Wednesday April 16th, 2008 12:27:28 PM

The paladin will take her place at the center of the group. She seems relieved that the tunnel has at least opened up somewhat, liking this much better than being stuck in a single file line. It's a good thing she isn't... claustrophobic.

Julian 
Wednesday April 16th, 2008 6:13:15 PM

Julian takes a place as close to the front as possible, second rank perhaps, behind Shadow and Kadaz.
"I like this, I'm ready for anything."

Watch this Space - DM Donna 
Thursday April 17th, 2008 1:30:06 AM

DM OOC: sorry for the late post--I worked second shift. I'm also waiting for a map that I would LOVE to be able to show the players...when I get it.

After about a half an hour of very cautious progress, the party enters a large cavern (it's roughly about forty feet around with a ceiling height of maybe fifteen feet.) Opposite the tunnel entrance is what appears to be a pair of twelve-foot-tall carved doors--a gateway. In front of this gate are a pair of black armored guards wearing full plate mail and helms that hide their faces.

The armored figures do not move nor do they make any noise or otherwise indicate that they've heard, seen or detected the party.

Arm  d20+13=30 d20+7=8
Thursday April 17th, 2008 5:55:31 AM

Arm holds up a hand to halt those behind him, and whispers back what he sees. Before attempting to enter the cavern, he scans the immediate area for more enemies, but for some reason can't see very much. (listen=30, spot=8 nat. 1)

Shadow  d20+5=25 d20+9=18
Thursday April 17th, 2008 9:38:57 AM

Shadow will stop once the group gets to the cavern. He will look around to see if there is anything other than the doors and the guards.

Actions:
Listen=25 (nat 20)
Spot=18

Podo  d20+8=28 d20+10=27 d20+5=20 d20+5=10 d20+12=29
Thursday April 17th, 2008 10:14:49 AM

Left we go...
Using his flexible torch light bag, Podo keeps about 10' behind Kadaz, lighting the space around Podo trying to illuminate the path for the others in his group, but the light doesn't seems to help Podo at the moment.

Podo, using his assorted skills, tries to determine where there are relative to what Podo knows of this Plane/Geography. Trying his skills while walking left towards the unknown, Podo doesn't fill that his knowledge of the planes is helping, whishing he had dungeoneering.

DM Sanity Info
Spot DC = 28 (NAT 20)
Listen DC = 27
Knowledge(history) DC = 20
Knowledge(planes) DC = 10
Knowledge(Geography) DC = 29

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly(su)
--------------------------------
Italics = already cast

Thar ail Baerer 
Thursday April 17th, 2008 12:09:16 PM

From his back position, Thar can't see much ahead of him. However, once he hears that there are two formidably armed guards in front of a pair of doors, he begins to worry about what they're walking into.

For now, he'll maintain his position and hope that his healing skills won't be needed in the next few minutes.

Map, Anyone..? - DM Donna 
Thursday April 17th, 2008 1:30:17 PM

Here is a map so that you can have your PCs act accordingly. Anyone who has posted already may post again now that there is something for you see what the layout is like:

Cavern Entrance

Kadaz  d20+1=6
Thursday April 17th, 2008 4:32:24 PM

Kadaz looks at the two guards by the door. He whispers ahead, "Shadow, do the tracks you say you can see head for that door?"

The fighter looks around some more for a different threat, wondering if there is something else in this cave. (spot 6)

Julian 
Thursday April 17th, 2008 6:17:07 PM

Julian looks ahead, between Shadow and Kadaz. He is itching to rush forward but he has learned from others the value of reconnaissance and negotiation. However, in actual fact, Julian has learned that others become rather cranky with him when he acts impulsively.
Julian moves forward in line with Shadow on the right near the wall.

OOC I like the map

Edmund 
Thursday April 17th, 2008 7:39:28 PM

Edmund doesn't like this one bit, and the two armoured guards fill him with dread.

He sheathes his dagger and gets ready to cast any spells that might be needed in the circumstances, but he makes sure not to fall too far behind everyone else. In fact, he moves over to the left to be near to Kirsten and Thar.

Once he gets there, he shoots Kirsten a glance which seems to say, "I told you we shouldn't have come in here."

Arm 
Friday April 18th, 2008 6:02:46 AM

Arm motions for Kadaz to join them up front, and when the party is ready waves them forward, stopping about 50' from the "guards". When they are close enough, he calls out, "We have been asked by your master to meet with him. Let us pass, if you please.".

OOC: I assumed as each square was 10', so feel free to correct my position if I was mistaken ;)


Shadow  d20+5=14 d20+9=25
Friday April 18th, 2008 7:12:36 AM

Shadow will look around the cavern and see where there are shadows and where there are none (if there are any shadows, not sure of the lighting of the cavern). He will move foward, but off to the right side of the cavern. He does not want to take any chances if these 'guards' turn out to be not friendly.

Actions:
Listen=14
Spot=25

Kirsten 
Friday April 18th, 2008 10:54:40 AM

Kirsten will move forward, though only a few steps so as to be closer to the others should anything go amiss. The paladin rolls her eyes at Edmund's glance, and resists the urge to stick her tongue out at the mage.

As Arm speaks, she tenses and waits to see if there will be any response from those guards.

Thar 
Friday April 18th, 2008 1:23:05 PM

Thar will remain where he is, and puts away his swords in exchange for his bow.

He adds in a concerned tone, "Um guys... We don't even know if those things are alive. Could they be magically enchanted armor that are acting as guards? Whatever they are, they are going to be formidable foes in melee combat, due to their armor."

The Way In - DM Donna 
Saturday April 19th, 2008 1:06:43 AM

The only source of light is that which the Mithril Order is carrying with them.

After having made his announcement, Arm has to wonder if Thar's theory about the guards being magically-animated armor or statues of some kind might not have merit, as the pair don't make any sound nor movement to acknowledge the party's presence.

Then, suddenly, the two figures move away from each other so that they flank the large, carved double doors, clearing the way for the group to step forward and proceed on through.

DM WARNING TO JULIAN'S PLAYER 
Saturday April 19th, 2008 1:13:44 AM

We are swiftly approaching the possibility of combat, and the character sheet for Julian is STILL not on the Woldipedia page with the rest of the group's...

If it isn't there by Monday (or, at least, emailed to me at donnlapATaolDOTcom), then Julian isn't going to be allowed to DO anything in any situations that call for any kind of skill checks, ability checks, saving throws, attack, defense and/or damage checks until I have a copy of it.

Thar ail Baerer 
Saturday April 19th, 2008 10:27:39 AM

As the figures move away from the door, Thar's apprehension level lowers somewhat, but not enough to make him content.

He doesn't feel the need to say anything more, and will follow the lead of the rest of the group. He does however put away his bow and removes his short swords from their scabbards, although keeping them by his side as to not appear a threat.

Podo  d20+5=18 d20+8=28 d20+10=16 d20+5=20 d20+5=15 d20+12=32
Saturday April 19th, 2008 4:01:16 PM

Honor Guards
Podo uses his flexible torch light bag, to illuminate the cave area the group is in. Hopefully, it sheds enough light to keep the guards, and the door visable, yet still provide enough shadows to hide in.

What to do...
Podo looks intently at the two guards hoping that his experience with the arcane can arouse memories relating to these two guards; are they real or are they constructs?

Using his skills, Podo looks & listens in this cave; spot & listen; for levels,mechanisms, or other means of entrance beyond those two large doors. In addition, Podo will use this knowledge skills in Geography, Planes, and history to give him some advantage in this daunting situation. Not being a dedicated warrior, he hopes his discoveries bring his an insight that will help him should this encounter take a turn for the worst.

Podo will try to keep pace with the group staying within 3 paces of last.

DM Sanity Info
Spot DC = 28 (NAT 20)
Listen DC = 16
Knowledge(arcane)DC = 18
Knowledge(history) DC = 20
Knowledge(planes) DC = 15
Knowledge(Geography) DC = 32 (NAT 20)

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly(su)
--------------------------------
Italics = already cast

Jon-Paul 
Saturday April 19th, 2008 4:05:49 PM

OOC: I apologize for the lack of posts, I was away on business and although I had internet access,wasn't able to post.

Julian the Protector AC 22, hp 63 
Saturday April 19th, 2008 5:41:02 PM

Julian watches as the guards part to allow entry.

"Do we have to talk about this all day, or shall we just enter. I'll go first..."

Julian places his falchion in its scabbard and begins to walk towards the door. His two badgers and dog are close behind.

Julian OOC 
Saturday April 19th, 2008 5:44:33 PM

OOC: woohoo - it worked

DM Donna OOC: almost...I clicked on the link you provided but it says that I don't have permission to access the document. You should make sure to PUBLISH the CS so that anyone can see it on the web.

Edmund 
Saturday April 19th, 2008 6:26:00 PM

((OOC: Julian-player, you need to set permissions on your document so the rest of us can actually view your sheet, hehe. There was an e-mail sent out explaining how to do this, and who you should mail the link to in order to get it on the Plateau City page.))

Edmund does his best to stay close to the others, trying to find a way to look as inconspicuous as possible. "Are you sure this is wise?" he asks in a way which implies that he doesn't think it is wise at all. "Perhaps we should just explain that it is all a mistake and can we please go home."

Assuming the others continue to ignore his suggestions, Edmund will tag along rather miserably, trying to surround himself with them.

Kadaz (AC 27, HP 103) 
Saturday April 19th, 2008 8:16:22 PM

Kadaz walks with the others towards the standing guards. "I'll stand next to the one on the right" he says. "That way, if he tries to stop us he'll have to get by me." Kadaz moves to interpose himself between the right statue and the rest of the party.

Kirsten 
Sunday April 20th, 2008 7:51:32 PM

Kirsten winces as they near the guards, she doesn't exactly like the idea of walking through the entryway and leaving these two behind... to potentially block their path.

The paladin lets out a sigh, and remains on her guard as they inch forward.

Arm  d20+7=27
Monday April 21st, 2008 5:58:57 AM

When they reach the door, Arm searches to see if there are handles on them (spot=27-nat. 20). Thinking there couldn't be traps on the doors with guards as formidable as these, he tentatively pulls and/or pushes on the handles, or the doors themselves if they have none.

Shadow  d20+9=28 d20+5=19
Monday April 21st, 2008 12:17:04 PM

Shadow will approach the doors cautiously and see if there is anything unusual (or dangerous) about them that he can see. Checking for traps and such before the group touches them.

Actions:
Spot=28
Listen=19

Slowly They Turned...NOT - DM Donna 
Monday April 21st, 2008 7:17:55 PM

Everyone in the group takes as many precautions as they can.

No traps are found.

No sounds are heard.

Nothing unusual is spotted.

And the two human-sized armored figures...remain still, doing nothing as the party approaches the double doors.

Arm takes hold of the handles to the doors and easily opens the portal, pushing the carved doors open to reveal a long, ten-foot wide hallway that appears to be lit by an unseen source.

Julian / Robert 
Monday April 21st, 2008 7:18:29 PM

ooc: published!
http://docs.google.com/Doc?docid=dfn4386n_0fk9vxnhd&hl=en

Edmund 
Monday April 21st, 2008 9:42:31 PM

Edmund eyes the armoured titans warily and, as Arm pushes open the doors, he looks inward. Rather than being cheered by this, he sets his teeth in frustration.

"But why is it so easy?" he hisses.

Kirsten 
Monday April 21st, 2008 10:44:33 PM

She nods when she hears Edmund speak, thinking the very same thing as she looks around the place. It seems strange to her that they weren't be attacked by those figures and wonders if there might be something worse waiting for them at the end of the corridor.

Podo 
Tuesday April 22nd, 2008 12:44:03 AM

Seems to easy...
Using his flexible torch light bag, Podo keeps pace with the group while warily glancing back at the two armed statues flanking the door.

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly(su)
--------------------------------
Italics = already cast

Julian  d20+3=10 d20+5=13
Tuesday April 22nd, 2008 4:48:00 AM

Julian bravely strides between the guards into the next room. He pauses to look around, slowly redrawing his falchion, before moving further into the hallway.
"The way home, do you think?"
Spot 10
Listen 13

OOC: does the google-doc work now?
http://docs.google.com/Doc?docid=dfn4386n_0fk9vxnhd&hl=en

DM OOC: Your CS is now showing up just fine. Thank you very much.

Arm  d20+13=26 d20+7=16
Tuesday April 22nd, 2008 6:02:05 AM

Arm shakes his head at Julian, "I doubt it, my friend," as he follows him into the hallway, looking around as he does so (listen=26, spot=16).

Kadaz 
Tuesday April 22nd, 2008 6:19:10 AM

Kadaz stands in front of the motionless guard until the last person has entered the corridor. If the guards remain motionless, he enters, now the last one in line. "I bet they won't be so accommodating on the way out," he comments.


Shadow  d20+5=11 d20+9=17
Tuesday April 22nd, 2008 7:03:53 AM

Shadow will enter the hallway and keep alert for anything going on. He will look around and try to see he can hear anything. "I don't like this, but moving on."

Actions:
Listen=11
spot=17

Thar 
Tuesday April 22nd, 2008 9:34:10 AM

Thar will maintain his position in the back, as Kadaz joins them. To Ed, he asks "Do you mind if I stay in this rank (and thus you would go forward 1 rank), so Kadaz and I can form a wall of those guards decide they don't want us to leave?"

He keeps his hands close to his weapons, not happy about being in these confined spaces.

Edmund  d20+3=22 d20+1=15
Tuesday April 22nd, 2008 4:46:17 PM

Edmund nods to Thar. "Sounds like a plan to me--whatever keeps our backs guarded."

Edmund will then move up a bit, allowing Kadaz to take his place (if they are still in files, otherwise disregard). He casts a cautious glance around, looking for anything unusual or suspicious.

(Spot=22, Listen=15)

Arm  d20+13=25 d20+7=18
Wednesday April 23rd, 2008 5:59:57 AM

Arm boldly continues forward, though Kadaz' musings leave him a bit disconcerted. He DOES slow his steps a bit as he takes more careful notice of their surroundings (listen=25, spot=18).

Shadow  d20+5=11 d20+9=15
Wednesday April 23rd, 2008 7:05:50 AM

Shadow will continue forward with Arm and continue to keep a watchful eye on his surroundings. He however is a caught up in the groups musing, so is not able to focus as much as he would like.

Actions:
Listen=11
Spot=15

DM Donna 
Wednesday April 23rd, 2008 9:29:04 PM

OOC: bear with me a bit...trying to work around Real Life at the moment...

Arm 
Thursday April 24th, 2008 5:58:39 AM

Arm waits for the rest of the group to catch up, so they may move as a group.

Shadow 
Thursday April 24th, 2008 7:09:31 AM

Shadow will wait with Arm for the rest of the group to catch up with them.

Movin' Right Along - DM Donna 
Thursday April 24th, 2008 2:36:39 PM

OOC: thank you for being patient. On with the game!

All senses at the ready, the party advances into the roughly ten-foot-wide, rough-hewn corridor. At about twenty-five feet or so, the passageway tees off: a ten-foot-wide branch goes to the left, and a ten-foot-wide branch goes to the right. The right-hand path slopes downward visibly.

Anyone making a Spot check of 15 or more, Highlight to display spoiler: { You can see that the trail of footprints ends in the very middle of the intersection.}

Anyone making a Listen check of 20 or more, Highlight to display spoiler: { You believe that you can hear a sort of rustling noise coming from the righthand corridor.}

OOC: IMPORTANT WOLD OCCURENCE (DM Donna) 
Thursday April 24th, 2008 3:21:09 PM

The following is a message from the administrators of The Wold site:

The Wold will be down all or part of this weekend! We are puting some back end improvements in place, and we need this weekend (April 26 & 27) to do the work entailed. So if you cannot get on the Wold this weekend, that's why.

Podo  d20+8=23 d20+10=30 d20+12=27
Thursday April 24th, 2008 8:29:35 PM

Crossroads
Using his skills, Podo can make out the trail of footprints ends in the very middle of the intersection & believes that he hears a sort of rustling noise coming from the right hand corridor.

Discovering this, Podo wastes to time making these discoveries know to the rest of the group is a whispering tone.

Plans...
Podo makes sure to be on his best guard by withdrawing his blunted spiked chain from his haversack, making sure he is prepared in this narrow crossroads.

DM Sanity Info
Spot DC = 23
Listen DC = 30 (NAT 20)
Knowledge(Geography) DC = 27

Spells Prepared
L0: Detect Magic, Detect Poison, Create Water,Read Magic, Purify Food & Drink
L1: Cure Light Wounds, Comprehend Languages,Bless, Bless Water, Entangle(Su)
L2: Cure Moderate Woundsx3,Bark skin(su)
L3: Continual Flame, Cure Serious Wounds,Fly(su)
--------------------------------
Italics = already cast

Arm  d20+13=27 d20+7=23
Friday April 25th, 2008 6:00:44 AM

After receiving the info, Arm says to the rest, "Let's follow the footprints, but those in the back keep a sharp eye out for anything behind us.".

Before they reach the end of the prints, Arm motions to Shadow to check the area for possible traps. As he does do, Arm lends his skills to the search (listen=27, spot=23).

Kadaz  d20+1=16
Friday April 25th, 2008 6:40:55 AM

Now at the back of the party, Kadaz looks behind them to see if anyone is coming up at them. He trusts those now at the front of the party to pick a path. (spot 16)

Shadow  d20+5=14 d20+9=19 d20+10=30
Friday April 25th, 2008 7:08:03 AM

Shadow will join Arm in searching the intersection. He will spend a little extra time to make sure there are no mechanical traps.

Actions:
Listen=14
Spot=19
Search=30 (nat. 20)

Thar 
Friday April 25th, 2008 10:46:57 AM

Thar continues following the group. He looks over at Kadaz and gives him a grim look when he hears about the footprints and rustling ahead. "It sounds like we're about to get into something big. Are you ready to have some fun?" he adds with a wry grin.



Decisions, Decisions - DM Donna 
Friday April 25th, 2008 6:03:36 PM

Podo has informed the group that the footprints end/disappear in the middle of the intersection. There are two directions to pick from: the left-hand tunnel, which appears to be more or less level...and the right-hand tunnel, which slopes downward and seems to have rustling noises coming from it.

Edmund  d20+3=10 d20+1=13
Friday April 25th, 2008 10:11:24 PM

On hearing of the strange footprints and the rustling noise, Edmund considers the situation for a moment.

"Footprints that just disappear? Perhaps there is a trap door there--or maybe it isn't what it appears? A closer look is in order."

(Spot=10, Listen=13)



Thar  d20+13=18 d20+8=17
Saturday April 26th, 2008 11:25:18 AM

Hearing the discussion ahead, Thar agrees with Edmund's point and volunteers to help search for whatever lead to the disappearance of the footsteps.

Spot = +13 = 18
Search = +8 = 17

Julian  d20+3=23
Sunday April 27th, 2008 11:56:08 PM

As the others consider the footprints on the floor, Julian looks up searching for an answer to the mystery.

Spot 23 (natural 20!)

OOC sorry for the missed post - we're changing ISP and there has been unforeseen problems.

Spot, Look & Listen - DM Donna 
Monday April 28th, 2008 1:51:53 AM

Spotting and Searching reveal only that the footprints cease in the center of the intersection--the ground is whole and doesn't hide any trap doors.

Listening confirms the slight rustling sounds from the sloping tunnel on the right.

Kadaz  d20+1=13
Monday April 28th, 2008 5:34:58 AM

Kadaz looks up at the ceiling, looking for any unusual coloring that might indicate a trap door. That could explain why the tracks stop. (spot 13)

Arm 
Monday April 28th, 2008 6:05:03 AM

Arm waits for Kadaz' estimate of the ceiling before they proceed further.

OOC: Sorry, but I'm confused..the footprints go down a tunnel and end at an intersection? If so, is it a 4-way, 3-way, etc.?


Shadow  d20+5=22 d20+9=12 d20+10=12
Monday April 28th, 2008 7:11:58 AM

Shadow is very onfused by what has been said, 'footprints that just disappear/stop' he is not feeling very comfortable right now.

After the group determines that there is nothing wrong with the intersection, Shadow will move into it and try to see if there is anything noticeable down each corridor. He will then lead the group down whichever corridor they determine to go down.

Actions:
Listen=22
Spot=12
Search=12

Julian 
Monday April 28th, 2008 7:43:58 AM

Seeing nothing above, and noticing Kadaz also looking up, the brave halfling gives the dwarf(? Kadaz) a nudge to go left.

Podo  d20+8=17 d20+10=26 d20+12=30
Monday April 28th, 2008 8:36:30 AM

Crossroad Footprints...
Podo also realizes that the footprints stop right here. "Perhaps there is a secret passage either in the walls or the floor, or even worse, its a trap?" mentions Podo to the group?
Using his skills, Podo tries to detect the floors, walls for hidden passageways and discover what that noise is without finding its source!

DM Sanity Info
Spot DC = 17
Listen DC = 26
Knowledge(Geography) DC = 30

Thar 
Monday April 28th, 2008 11:50:10 AM

"Well, I can't find anything," Thar says as he is unable to locate any reason for the footprints stopping.

He'll return to his place at the back of the line and wait for the group to decide which direction to follow.

Kirsten 
Monday April 28th, 2008 1:07:46 PM

She stands by quietly, knowing that her rather inadequate seeing and listening skills will be of little use here. She looks around the cavern, waiting for what will be decided next by the others.

Edmund 
Monday April 28th, 2008 6:06:00 PM

Edmund is extremely puzzled by the disppearing footprints.

"Perhaps whoever it was teleported away from this point?" he theorises. "If there's no mechanical device or such, it must have been magic."

Clarifications (again)- DM Donna 
Monday April 28th, 2008 10:00:57 PM

What the Mithril Order Sees...

Arm 
Tuesday April 29th, 2008 6:02:10 AM

Getting a better grasp of the situation, Arm nods to Shadow and points to the wall opposite where the footprints stop, adding "Be careful, my friend.". To Kadaz he says, "Perhaps you can help Shadow?".

Kadaz  d20=20
Tuesday April 29th, 2008 6:45:06 AM

Kadaz looks around but sees no threat. "Ok Arm. Good idea." He walks over behind Shadow and asks "May I help look?"

(aid another check = 20, so Shadow gets +2 on his search check)

Shadow  d20+10=17 d20+9=17 d20+5=22
Tuesday April 29th, 2008 7:06:43 AM

Seeing a flat area of wall in front of the group, Shadow will search that wall carefully. Trying to see if there is anything unusual about the wall. He will run his hands over the surface to see if there is a change in feeling and if any breaks, cracks or unusual bumbs.

Actions:
Search=17
Spot=17
Listen=22

Thar ail Baerer  d20+13=24 d20+8=21
Tuesday April 29th, 2008 10:19:24 AM

Noticing what Shadow and Kadaz are doing, Thar moves forward and takes a spot near them. "Maybe we'll get lucky" he wryly says to both.

He then begins searching and trying to find evidence of any secret doors, traps or anything out of the ordinary.

Spot = +13 = 24
Search = +8 = 21

Edmund 
Tuesday April 29th, 2008 8:19:02 PM

Edmund watches the others searching the wall, doing his best to think how footprints could disappear.

"Most confusing," he mutters to himself.

Kirsten 
Tuesday April 29th, 2008 8:20:27 PM

She looks around with the others, though wonders how it would have been possible for footprints to merely disappear. Kirsten will leave the spotting and searching to the others, however, having never been any good at such things.

Searching, Searching - DM Donna 
Wednesday April 30th, 2008 12:34:43 AM

The Mithril Order does a most thorough job of searching and spotting...only there are no doors to find--none in the ground, none in the wall...and the ceiling is still maybe fifteen or more feet high, but in view of the expert skills being executed--there are none in the ceiling, either.

There are still two passageways: one goes left, and the right one slopes noticeably downward, as well as having the sounds of faint rustling coming from it.

Podo  d20+8=20 d20+10=28 d20+12=21
Wednesday April 30th, 2008 1:07:19 AM

X marks the spot...
Podo gets a sudden idea. Walking to the area known as "X", Podo strolls up to the spot and stands on it, while listening to the area and looking around. In addition, Podo hopes that perhaps his knowledge in Geography might help he determine if the "X" is somehow significant?!

DM Sanity Info
Spot DC = 20
Listen DC = 28
Knowledge(Geography) DC = 21

Arm 
Wednesday April 30th, 2008 6:06:13 AM

Arm waits to see if anything happens to Podo, then suggests, "Well, this mystery is best left for later contemplation. Let's start with the 'silent corridor' but keep an eye on our rear flank for danger. With that, he sets off, hoping that Shadow will accompany him.

Shadow  d20+5=21 d20+9=22
Wednesday April 30th, 2008 7:01:33 AM

Seeing Arm move off to the left, Shadow will hurry up to keep up with him. He will keep listening and looking for anything unusual as they head down the tunnel.

Actions:
Listen=21
Spot=22

Thar 
Wednesday April 30th, 2008 1:49:33 PM

Thar returns to his position in the rear, and nods to Kadaz as he follows the rest of the group.

Edmund 
Wednesday April 30th, 2008 2:44:29 PM

Agreeing with Arm's suggestion, Edmund moves to the centre of the party and follows along.

Kadaz 
Wednesday April 30th, 2008 6:18:16 PM

Kadaz moves with the party, but since it's moving very slowly (checking for tracks and traps at the front of the line) he has no problem walking backwards, facing back towards the intersection. Trouble may come at them from the corridor they bypassed and he intends to be ready.

Julian 
Wednesday April 30th, 2008 7:25:29 PM

The armoured halfling moves along with the group in the second rank. His breastplate armour clanks now and then.

Kirsten 
Wednesday April 30th, 2008 8:03:56 PM

The paladin moved down the corridor with the others, her hand resting subtly on her warhammer. Kirsten moved near the center of the party.

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