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Good Evening - DM Donna 
Thursday May 1st, 2008 3:37:16 AM

Slowly, surely, the party advances along the left-hand corridor. There is no noise. There are no tracks. The corridor wends its way northwest for another thirty feet and ends in a pair of closed wooden doors that looks a bit like this...

The doors are closed.

Arm  d20+7=13
Thursday May 1st, 2008 5:56:06 AM

Nodding to himself, Arm whispers to Shadow, "If you could ply your talents for traps again, my friend?". As his friend does what he does best, Arm tries to lend a hand by scanning the doors for any arcane markings or more riddles (spot=13).

OOC: Are the hinges on the outside of the doors?

Kadaz - Jeff H 
Thursday May 1st, 2008 6:52:29 AM

OOC: I am leaving Thursday next week for a 2 week vacation in Alaska. Some of the places we're staying say they have internet, some don't. But I wouldn't want to post irregularly when the party is in battle. Could someone take over Kadaz starting next Thursday (5/8) for 2 weeks?

Kadaz  d20+1=7
Thursday May 1st, 2008 6:53:32 AM

While those in front examine the closed door Kadaz keeps watching back towards the fork in the tunnel, anticipating trouble from that direction. His attention is somewhat divided, however. (spot 7)

Shadow  d20+5=6 d20+9=24 d20+10=30
Thursday May 1st, 2008 7:06:06 AM

Shadow will approach the doors cautiously and then check them out, listening and searching for anything that should not be there. He however chooses the wrong time to concentrate on his listening and only hears the group around him. (natural 1 roll, lol)

Actions:
Listen=6 (nat. 1)
Spot=24
Search=30 (nat. 20)

Thar  d20+13=23 d20+13=30 d20+8=14
Thursday May 1st, 2008 12:03:28 PM

COming up to help at the door, Thar takes his turn listening, spotting and searching. ONce done, he'll whisper whatever he found to Shadow, who is much more skilled in de-arming traps,etc.

Listen = 23
Spot= 30
Search = 14

Edmund 
Thursday May 1st, 2008 4:37:31 PM

Edmund squints at the door warily.

"Trapped for sure," he mutters quietly. "And worse behind, I'll warrant."

Julian 
Thursday May 1st, 2008 6:29:42 PM

Julian whispers harshly, offering his preferred alternative:
"Let's really surprise 'em by quickly barging in. I'll go first."

Can't Be TOO Careful - DM Donna 
Thursday May 1st, 2008 7:01:49 PM

DM OOC: Whomever is kind enough to help Kadaz's player out, please send an email to him and CC both myself and DM Nellie. Our current email addresses should be on the Address List that was recently sent to everyone in the Wold.

The doors look to be made of stout wood--not very ornate but certainly solid-looking. The hinges of these doors are not on the side the party is currently on.

Poking around for any nasty ol' traps...none are indicated. Anyone attempting to open the doors must make a STR check DC10--they're a bit on the heavy side.

Kirsten 
Thursday May 1st, 2008 8:21:18 PM

She peered at the doors with the others, but made no move to try and open them unless the others gave her the okay. She was never really one to rush into things, no doubt having picked this up from her friend, Edmund.

Julian 
Friday May 2nd, 2008 12:46:15 AM

Whispered to the fighters:
"Let's just kick it in and rush in. Who's gonna help me to do it?"

Arm  d20+2=15
Friday May 2nd, 2008 6:07:24 AM

Arm sighs and says, "Let us get this over with." As he says so, he pushes his shoulder against the right-hand door, sword in hand. (strength=15).

Shadow 
Friday May 2nd, 2008 7:05:47 AM

Having found nothing about the door that would indicate there are mechanical traps, Shadow nods his head towards Arm. He will see if Arm is able to open the door by himself, if so Shadow will be ready to defend him if there is anything on the other side of the door that does not want them to enter.

Thar 
Friday May 2nd, 2008 10:35:06 AM

Thar will step up next to Arm and setting his feet against the floor, pushes with all his might. (i.e. aiding another... I assume it is a +2 since I'm helping him open it?)



Kadaz 
Saturday May 3rd, 2008 7:40:59 AM

While the front of the party decides what to do, Kadaz keeps watching the back. But he does add his opinion. "Did anyone try to just open the doors?" he asks.

Julian (Mage Armour) AC 22, hp 63 
Sunday May 4th, 2008 9:39:10 PM

Julian is ready to rush in, falchion raised in both hands, with the two badgers right behind him.

Spells spent
2x1st level


Arm  +13=13 ; +7=7
Monday May 5th, 2008 6:04:35 AM

Once inside, Arm looks are for immediate signs of danger (listen=13, spot=7).

OOC: Um, I don't think the new dice rolling interface is working properly, as only the bonuses are showing up.

DM OOC: trying to see if DM mode still works.

Shadow  +9=9 ; d20=10 ;
Monday May 5th, 2008 7:12:06 AM

Shadow will keep an eye out for anything inside the doors.

OOC: yes, the new rolls only are showing the bonuses.

DM Donna  d8+3=10 ;
Monday May 5th, 2008 8:22:36 PM

OOC Test of the Die Roller, which was supposed to have been fixed. Rolled a d8+3 with 10 as the result...posting to see what appears on the board.

The DM Mode still seems to work on the board...those PCs whose rolls were showing only the Bonuses, please roll again.

Kirsten 
Monday May 5th, 2008 10:55:32 PM

The paladin watches as the other's try to open the door. She waits, wondering what could be on the other side.

Edmund 
Monday May 5th, 2008 10:56:32 PM

Edmund stays near the center of the group and, for once in his career, remains silent as his companions work at the door. He waits to see what will be on the other side.

Arm  +13=13 ; +7=7 ;
Tuesday May 6th, 2008 5:56:50 AM

OOC: Nope, still getting only the bonuses :(


Kadaz  d20+1=2 ;
Tuesday May 6th, 2008 6:07:27 AM

Kadaz remains focused on the rear of the party, looking out for trouble. As he waits he glances at the walls of the tunnel, looking to see if there's anything unusual about them. (spot 2, natural 1)

Shadow  d20+9=27 ; d20+10=19 ;
Tuesday May 6th, 2008 7:54:37 AM

OOC: mine seems to be working.

JeffH 
Tuesday May 6th, 2008 4:49:08 PM

(OOC: No one has yet volunteered to play Kadaz while I'm away for 2 weeks. I believe that this party will need his fighting ability soon. Of course, it might take 2 weeks to get this door open!)

What's Behind Door #2 - DM Donna 
Tuesday May 6th, 2008 10:44:00 PM

With Arm and Thar helping each other out, the right door is pushed creakily open...and the left one opens up as well, so that the party sees this...

The chamber resembles a rough sort of rectangular/oblong shape--it's easily about sixty-five or so feet wide and maybe thirty-five feet deep from where the doors stand open. Like the corridors that have been traveled so far, there is...something lighting the room, but it is impossible for the party to be sure what or where the source is.

In the center of the width of the room, maybe thirty-five feet from where the front ranks of the party stand is a scene that looks to have come from "Villains 'R' Us": an elegantly-attired human male indolently lounging sideways on a tall, carved throne, one leg thrown negligently over the armrest on one side of the chair of command.

The man has a regal bearing to him and he does not stand when you enter, though he does give a smile and his eyes flash with enjoyment.

"Welcome, Mithril Order, to my castle." Seated at his feet are a pair of young ladies, wearing little more than thin wisps of cloth to hide unmentionables. Standing on either side of the open doors (and only JUST visible to Shadow, Thar and Arm) are two men in black full armor, for a total of four figures. They make no move at all at the party's sudden appearance...in fact, they might be just armor...

DM OOC: my apologies to the badgers, whom I know have names and should NOT be merely "A" and "B" on the map...but I'm running late.

Arm  +10=10 ; d20+7=16 ;
Wednesday May 7th, 2008 6:03:53 AM

Arm addresses the figure in the chair, "We are here per your request. What is it you want from us?".

OOC: Die rolls are working now..the first one was there when I opened the window (?).

Shadow 
Wednesday May 7th, 2008 7:10:32 AM

Shadow will move out of the way of the other members (to J5), preparing for trouble. He will not make any agressive moves just yet, but he will be ready to prepare his bow if the situation moves beyond talking. "Beware there are more suits of armor just inside the door." He whispers to the rest of the group.

Thar 
Wednesday May 7th, 2008 9:39:14 AM

Thar will echo Shadow's movements, moving back to L8 and saying to Kadaz "Want to change places big guy?"
He'll keep his hands near his swords and give a brief description of what he coudl see to the rest of the party.


Edmund  d20+14=16 ; d20=3 ; d20+12=13 ;
Wednesday May 7th, 2008 12:40:11 PM

Edmund does his best to draw himself up and appear diplomatic and intelligent, all the time racking his brain to remember anything which might aid him in his statements. However, the setting has unnerved him terribly, and he is less confident than usual.

"Your excellency, we come not in desire for battle, but only to hear and to consider your words. Speak, and we will listen."

Know. Nobility=13 (nat. 1), Diplomacy=16 (nat. 2), Sense Motive=3 (nat. 3)--Shocking bad rolls!

Kadaz  d20+1=13 ;
Wednesday May 7th, 2008 2:30:23 PM

Kadaz considers Thar's request. "Not just yet, but thanks." He's still convinced that something is going to come at them from the rear. (spot 13)

(OOC: This may be my last post for 2 weeks. Any volunteers to run Kadaz while I'm gone? Here is his sheet:
http://docs.google.com/View?docid=dhkk6mwb_12gjrhf8fb
Please contact DM Donna if you're willing to help. Thanks. -- Jeff)

ShawnC (OOC) 
Wednesday May 7th, 2008 3:04:32 PM

I'd be happy to pick up for Kadaz, but I've never played a melee character and I fear it would be a very bad job if I were to do it. I'd hate to hand you back a dead character. If no one else is willing to step into the breach, I'll do my best. :/

Julian 
Wednesday May 7th, 2008 8:04:13 PM

Julian takes a few steps forward with his falchion held en-guard. He looks at the four armour stands, and at the Count.
"Who is this guy?" he asks back over his shoulder.

Move to I6

Kirsten 
Wednesday May 7th, 2008 8:25:42 PM

The paladin takes a step forward, moving to stand where Julian did, beside Edmund (K6? if no one is there already). She will wait, then, and see what the man has to say.

Questions and Answers - DM Donna 
Thursday May 8th, 2008 2:16:17 AM

Arm remains at J9 and asks the apparent nobleman what he wants.
Shadow steps back and hugs the wall at J5.
Thar moves back to L8 and confers with Kadaz.
Edmund remains at K7 and hopes that he can either spin a yarn or detect one.
Kadaz steps to the side, moving to L7 and heroically Spots nothing behind the party yet.
Julian moves up to occupy J6, the space that Shadow vacated.
Badger A follows by moving to K5.
Badger B scampers into Thar's previous position at J7.
Kirsten steps forward into K6.

"Look at the floor!" Podo says in a fierce whisper. "He's surrounded by a personal moat...of Woldsblood!" Indeed, there is a ring of the living scarlet stuff a good six feet wide that completely surrounds the man on the throne. Shaking with anger, Podo pushes his way forward, not stopping until he is at G7.

When the Mithril Order is done, it looks like this...

"Arm is right!" the halfling growls. "YOU invited us here, 'Count' Darkar...what DO you want???"

The brunet man lounging on the throne looks at the party, humor sparkling in the depths of his dark eyes. He takes his sweet time answering the questions put to him, content to watch the contents of the goblet he swirls casually in his hand.

"My, my...so disrespectful!" he replies a bit mockingly. "I should have my head examined for even thinking that your little outfit could become valued allies in the Master's plan for advancement. However, I did give my word that I should make you the offer, and so...offer I shall." He pauses again, sipping delicately from his cup.

"You have two choices before you, members of the Mithril Order." the count says. "You can ally yourselves with the Master and aid us in our quest to secure our position in the Wold."

"OR...?" prompts Podo through clenched teeth.

"Or...you can die."

Edmund believes that the Count may not be bluffing.

Arm 
Thursday May 8th, 2008 6:02:27 AM

Arm Advances two steps into the room (H8) and tilts his head quizically at their 'host', saying "The Master? We thought YOU were the master..who is this master that you speak of and why do you wish to control the Wold?". Even though he feels his questions are pointless, he figures that he can play the stalling game as well, at least until more of his friends enter the room and position themselves accordingly.

Shadow 
Thursday May 8th, 2008 7:09:47 AM

Shadow will remain against the wall, keeping an eye on as many of the enemies in the room. He will see if the group can get more information out of the 'count' before this turns ugly. Shadow will make sure his bow is ready and if any of the creatures attacks he will fire at the 'count'.

Thar  d20+5=11 ; d20+5=14 ; d20+6=23 ;
Thursday May 8th, 2008 11:03:23 AM

Letting others do the diplomacy, Thar tries to remember what effect Woldsblood would have on combat, PC's, magic, etc. He also asks his fellow party members if they know anything about it. (Know (nature)? = 11 ; Spellcraft?=14; Know (Religion) = 23 )

Lastly, he'll try to hide behind one of his fellow PC's (to avoid notice from the count or his attendants) and SUBTLY cast magic circle against evil, 10' radius. (Note that it has a 60 min duration, so might as well cast it now...)

He'll whisper to those around him "Try to stay w/i 10' of me as long as you can, since you're protected by the spell"

Spells in Effect
MCvE = 10' radius; =+2 AC, +2 saves; blocks any attempts to mentally control people in the circle; keeps out summoned evil creatures and helps prevent them from attacking (though Spell resistance can allow a creature to overcome this protection and touch the warded creature.)

Julian (Mage Armour) AC 22, hp 63 
Thursday May 8th, 2008 8:30:00 PM

Julian rushes to be beside his friend Podo. [G6] He is keeping himself between Podo and the nearest armoured figure, facing it and keeping an eye on the count. The badgers follow loyally to H6.
"Errr, Podo. I thought it was my job to start fights..."

OOC: these badgers as small animals, could they share a square whilst out of combat?


Edmund  d20+14=15 ;
Thursday May 8th, 2008 8:54:01 PM

Edmund surveys the scene, notes the guards, the personal moat of blood, and the fact that they are in a foreign landscape. He comes to a decision quickly.

"Quite a tempting offer, your excellency," Edmund squeaks. "If you would be so kind as to give us a moment to consider it?"

Turning to the others, Edmund whispers, "Let's get out of here!"

Diplomacy=15 (Nat. 1) (...Getting a bit sick of the rubbish rolls.)


ShawnC (OOC) 
Thursday May 8th, 2008 8:58:59 PM

Hey Guys,

Seeing as no one is going to pick up Kadaz, I'll blunder my way through it. The problem I'm having is that for some reason the link to the Plateau City woldipedia page sends me to the geography page for the city, rather than to the game page. Even by searching, or going through the games index, I cannot figure out how to get to the page with the links to everyone's character sheet.

Can someone figure this out or alert the necessary people? I can't really play Kadaz at all without his character sheet. Thanks!

DM OOC: The linkS at the top and the bottom of this page are SUPPOSED to go to the Woldpedia's entry for the Plateau City Game, but I notice that it goes to the MAP of the city rather than the game info. Here is the link to the game (links to everyone's character sheets are there...except for Julian, which I will have to email specific people about.)

GRAY KNIGHTS GAME

P.S. Thank you, Shawn, for volunteering. 8)


DM Donna 
Thursday May 8th, 2008 10:17:45 PM

Waiting for everyone to post.

Kirsten 
Thursday May 8th, 2008 10:56:52 PM

Kirsten will try to stay near the front of the party but will not offer any comment on the words of the Count. Her opinions as a paladin are surely obvious to the other members of the group.

Kadaz (Sub: ShawnC) 
Thursday May 8th, 2008 11:10:12 PM

Kadaz realises that the real challenge lies before the group, not behind. Grumbling a bit, he does his best to make his way to the front, the axe in his hand presenting a strong, unspoken statement that the Order isn't to be taken lightly by anyone, Count or not.

Giving a bit of a critical look at the man on the throne, Kadaz turns to the others and mutters, "Enough of this blatherin'. If he or any of his little men try anything, I'll show 'em we can open heads as easily as we can open doors."

((Apologies to Jeff for the dismal playing!))

Arm  d20+8=24 ;
Friday May 9th, 2008 5:56:46 AM

While Arm awaits their host's answer (or not), Arm wracks his mind to see if he can remember anything about wolves' blood and its magical properties (knowledge arcana=24).

Shadow 
Friday May 9th, 2008 7:00:15 AM

Shadow continues to wait to see if the group is going to get attacked or what.

JeffH 
Saturday May 10th, 2008 10:59:20 AM

(OOC: I am on vacation in Seward Alaska, on the other side of America from my home in NJ. And I came across a WiFi spot that I can use.

Thank you very much Shawn for taking over Kadaz. You're doing a very good job.I hope you have fun swinging an axe for a while.)

Combat Round 1 - DM Donna 
Sunday May 11th, 2008 1:22:57 AM

Arm advances into the room and makes his demands of the lounging Count. Whether or not his diversionary tactics work remains to be seen.

Shadow observes from a distance without changing his position. DM OOC: if you want to Spot something, don't forget to roll and post the result.

Thar wracks his brain and remembers reading in some religious text that Woldsblood is the substance that carries the souls of those who recently died through the Shadowlands and into the presence of Gargul, the God of Death and Life. Any living thing that comes into contact with Woldsblood will immediately have their soul removed from their body. He surreptitiously casts his Magic Circle, engulfing himself and Edmund within it.

Julian and his badgers move forward--Julian to G6 and both badgers occupy H6. DM OOC: as you will see on the map, I removed the circles from the letters designating the two badgers because you ARE correct--badgers are Small, and two of them can occupy one five-foot-square.

Edmund uses his brand of diplomacy and urges his Mithril Order colleagues to prove that discretion is the better part of valor...without moving from his present position.

Kirsten follows her paladin-ly instincts and steps in front of Julian so that she is in square F6. DM OOC: please see the map.

Kadaz also strides forward, ready to meet whatever challenge this snooty Count may bring the group, ending up in square G8. DM OOC: please see the map.

If Arm is attempting to recall anything that he may know about Woldsblood, then he recalls the same thing that Thar now knows: Woldsblood is NOT good for any living person to come into contact with. If, however, he's trying to think of the magical properties of wolves' blood, then he can't think of any.

Podo aims a grin and a wink at Julian, not moving from his present position.

The Count on the throne, however, stiffens and looks seriously affronted.

"So...you accept my invitation to my home, and you defile the basic courtesies of guests towards their host by casting such a spell in my presence?" In the blink of eye, the Count is on his feet--and so are both of the dancing girls that are with him. "In that case, be my guests...and have a drink!"

As he says the word "drink", the nobleman violently throws an arm out--the one with the hand that was holding his goblet. In horrific slow motion, the party sees an arc of ultra-red liquid hurtling through the air...and completely splatter Podo.

Podo's eyes widen in shock before the light of vitality fades out of them, leaving his lifeless corpse to tumble to the floor.

"Kill them, my pets!" thunders the Count. "Kill them all!!!"

This is where everyone is as of the start of Combat Round 2.

Edmund (HP: 38/38, AC: 16/18v.Evil) Mage Armour, Prot.v.Evil 
Sunday May 11th, 2008 1:16:06 PM

Upon this series of circumstances, Edmund is so shocked that he can hardly bestir himself to act. He stares dumbly at the scene, mouth hanging open as he tries to process everything that is happening at once. With great effort, he manages to free himself from his stunned state, and with a few words he is protected by Mage Armour. He then addresses the others, aware now that the red stuff seems to be instant-death.

"Back! Into the hall! Draw them back, away from that stuff! Draw them back!"

To make room for the others to back up into the hall, Edmund moves backwards ten feet so that he is now behind Thar.

DM Sanity Info.
Move Action: 10ft South to M-7
Standard Action: Cast Mage Armour (self)

Spells in Effect
Mage Armour (self) - 7h remaining
Magic Circle Against Evil - from Thar

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV


Thar 
Sunday May 11th, 2008 2:17:11 PM

Thar will also move backwards and end up next to Edmund (M8), drawing his weapons and considering what spell to cast next. He thinks he'll be able to cast Mon Sum 3 and hopefully kill D2 and injure the count.

(OOC = I have a question about dynamics here.

A.If a creature, such as a large celestial bison was to be dropped into the stream/pool of woldsblood near area B8, would its weight and mass be enough to splash sufficient woldsblood onto the count and the dancer (enemy #D2)?
B. Thar's plan is to summon the bison (since they weigh a few tons) slightly above the pool, have him immediately (due to gravity) fall into the pool and cause a big splash of blood to fall on the count and Dancer D2? The bison's aren't real intelligent creatures and likely wouldn't understand what that red liquid was and if I summoned it slightly (10'? or so) above the pool, we may get to take out the dancer and at least hurt the count? Of course, Thar doesn't want any to splash onto his companions, so he'll take that into account. If this will work, he'll cast Mon Sum 3 and make it happen.
C. If Thar's knowledge of Woldsblood reminds him that the blood is too thick to splash or not enough will splash to hurt the count and dancer, then he'll cancel this idea and do the below action D.:

(Alternative if A-C don't work) Thar will cast bless, and thus boosting everyone's attacks by 1 and St's vs fear by 1.

DM Sanity Info
Hp 70, AC 23/24
Spells In Effect = Magic Circle vs. Evil (1 hour duration), Mon Sum 3 (maybe?)

Level 0 Spells = Det Mag 2x, Det Poison, Guidance, Read Magic
Level 1 Spells = Bane, Bless, Comp Lang, Divine Favor, Shield of Faith, Mag Weapon
Level 2 Spells = Aid, Hold Person, Resist Energy, Restoration (Lessor), Spiritual Weapon
Level 3 Spells = Dispel Magic, Sum Mon 3 (cast?)



ShawnC (OOC) 
Sunday May 11th, 2008 3:49:34 PM

Jeff, are you able to post for Kadaz from your WiFi spot? If so, let me know (or post!) and I'll stop posting for Kadaz. Otherwise, I'll post Monday(?) evening before the next DM post goes up.

Ken, I just have to say that plan is sheer genius. I'm ashamed I didn't think of it!

Julian (Mage Armour) AC 22, hp 63  d20+8=25 ; d10+11=16 ;
Sunday May 11th, 2008 10:11:04 PM

"Noooooooooooooooooooooooooooo!"

"Kirsten, fall back to the door. We can fight them better with some extra defences.

"Keep an eye back up the tunnel and send some buffs through."

Julian takes a five foot step to H6, shoving his badgers back out of harm's way, "Skat you two (badgers). Stay out of this one. Right out of the way."

He swings at G4 as he steps. Power Attack 3
Hit AC 25
Damage (1d10+5 +6 PA) 16


Arm  d20=10 ;
Monday May 12th, 2008 6:07:26 AM

Arm pales at the thought of what the wolfsblood can do. After seeing Podo drop instantly from the red liquid in the chalice, he can only assume that there was some of that vile liquid in it. Confused by the party's sudden retreat, he backs up, only to bump into Kadaz (Dex=10). He tries to remain upright, but only manages to fall backwards and land on his posterior.

Shadow  d20+13=25 ; d6+3=5 ;
Monday May 12th, 2008 7:24:24 AM

Shadow steps out from behind the door (J6) and fires an arrow at count. He will nock another ones as the group makes its move back into the hallway.

Actions:
To hit: 25
dmg: 5

Kirsten (HP 81/81, AC 22) 
Monday May 12th, 2008 10:44:11 AM

Kirsten, seeing Podo fall and hearing her companions' call for retreat, will back away from the count and towards the door (to I8?). She will then cast Bless.

DM Info
Move: to I8
Action: Cast Bless (PHB 205): Allyies gain +1 bonus on attack rolls and saving throws against fear effects

Spells per Day

L.1 = Bless*, Cure Light Wounds, Detect Undead, Divine Favor

Kadaz (HP: 103/103, AC: 27) [Sub: ShawnC]  d20+16=35 ; d20+11=29 ; d10=4 ; d6+7=11 ; d10=8 ; d6+7=9 ;
Monday May 12th, 2008 2:12:35 PM

((OOC: Arm cannot have backed up into Kadaz, because Kadaz is in front of Arm (see map). Moveover, you can move through a square occupied by friendly characters without penalty (PH 147).

Jeff: Unless I am misreading your CS, Kadaz's To-Hit with his Axe should be +16/+11 as opposed to +15/+10. Is there something I'm overlooking? You can add Focus and Spec. together.))


Kadaz doesn't lose his head even when Podo falls. Instead, he makes good use of his Axe, bringing it down against the nearest black-metal guard (G5). (Two Hits vs AC 35/29 for 15/17 damage [32 total].)

Kadaz then takes a five-foot-step southwest to H-7.

"You'll pay for that, you will," he growls ominously at the count.

Kadaz (Correction) [Sub: ShawnC] 
Monday May 12th, 2008 11:34:08 PM

OOC: I misread Kadaz's character sheet. Wpn.Spec. gives bonus to damage rolls, not attack, &c. Anyway, the attack summary should be hits AC 34/28 for 15/17 damage. Also, I should specify Black Metal Guard G5 for the +1 Dodge bonus, too. Sorry! My knowledge of Melee is... limited. ;)

Arm  d100=62 ;
Tuesday May 13th, 2008 6:05:56 AM

OOC: Sorry, my bad..must not have been awake yet.. :s

IC: (last round) Arm takes one step backwards and pulls out his rod of wonder.

(this round) He points the rod at the count and hopes for the best, but apparently that will not be the case this time (62-Grass grows in 160-sq.-ft. area before the rod, or grass existing there grows to ten times normal size).

Shadow 
Tuesday May 13th, 2008 7:11:51 AM

After firing an arrow at the count, Shadow will move back t allow more room for the rest of his companions to move into the hallway away from that nasty stuff on the ground that took Podo's life. He will ready another arrow as he does this.

Nellie  1d20+7=24 ;
Tuesday May 13th, 2008 10:30:17 AM

Guys,
Donna's internet's on the blink. I'll be taking over for a while. I'll try and post later this afternoon. Thanks for being patient!

Fight...Fight...Fight (ACDM Nellie)  (G4's attacks) d20+10=14 ; d20+6=19 ; (G3's attack) d20+10=30 ; d20+10=16 ; d10+6=10 ; (G5's attack) d20+10=28 ; d20+6=7 ; d10+6=7 ; d20+2=16 ; (G6's attack) d20+10=22 ; d10+6=13 ;
Wednesday May 14th, 2008 1:09:37 AM

Though shocked over the loss of Podo, the Mithril Order snaps quickly into action. While most call for a retreat, several party members decide to leave the enemy with parting blows as it were. Julian cuts into the nearest guard and is satisfactorily rewarded with a grunt of pain. Kadaz also hacks into the armored guard and smiles as his axe returns bloodied.

Shadow pulls back and takes aim at the Count. Though it's difficult to pull off the shot with the two dancers blocking the way, Shadow watches the arrow sink into the Count's side.

Thar and Arm both try to think outside the box. Thar comes up with a brilliant idea, but then reconsiders. That's a whoooole lot of Woldsblood, and a bison is a big critter. He's sure he'll catch the baddies in the splash, but there's a fairly good chance his group will get caught up in the mess. He settles for casting Bless. Arm pulls out his rod and feels the magic flow out, but oddly nothing sprouts. It's as if the vegetation is unable to grow in this unnatural realm.

Spells are cast and the retreat is begun.

The enemy, however, seem to have different plans. The guards clank into action, pursuing the retreating order. Julian's sparring partner (G4) brings his sword down in two vicious swipes which miss him altogether. Then the other guard (G3) moves in and takes a slice at Julian. With a swipe that would surely kill a lesser man, the guard still manages to draw some blood (AC30/16 for 10).

On the other end of the battlefield, the guard facing Kadaz whales away with his bastard sword and manages to get a blow in on the swarthy dwarf (AC28 for 7). The other blow smashes noisily into the marbled floor.

Meanwhile, the other guard (G6) nimbly crosses over the rivulet of glowing red at his feet and moves to engage Julian, straddling Podo's dead body. Though slightly off time, there is an undeniable look of satisfaction in the red eyes behind the guard's helm as he cuts into the Protector of Domi. (AC 22 for 13).

Hissing in anger, the two scantily dressed women close ranks in front of the Count, making sure than any further arrows will have to go through their own bodies. With his cronies blocking the way, it's hard to know exactly what the Count is up to, but there is the telltale sound of spellcasting.

And then...if thing's weren't bad enough, Edmund and Thar here the unmistakable THUD, THUD, THUD of armored footfall behind them. Sure enough, it's the two guards that were watching the entryway door...and they're looking none too friendly right now. (The closest guard is approximately 10 feet away from Thar)

OOC: Trying to work on getting the map up on google docs, but it's slooow going right now.

Update...it's 1:30 am and I still can't get the map on Google Docs. Going to bed now. Hope I have better luck in the morning. Sorry guys!---Nellie

Arm  d100=28 ;
Wednesday May 14th, 2008 6:02:03 AM

Arm again points his rod, this time at one of the guards nearest Julian. A noxious green cloud erupts from the end of it this time (Stinking cloud at 30-ft. range (Fortitude DC 15 negates)).

Shadow  d20+13=21 ; d6+3=7 ;
Wednesday May 14th, 2008 7:00:35 AM

Shadow will take aim at one of the dancers, since they have stpped in front of the count. He is hoping that maybe the order can handle this situation since he saw what happened to Podo. He shakes his head and tries to get out of his cloudy contemplation.

Actions:
To hit=21
dmg=7

Thar, AC 23/24, hp 70/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3 (this round)  d20+13=27 ; d20+8=17 ;
Wednesday May 14th, 2008 12:16:05 PM

(OOC = Everyone remember that you are blessed AND Protection from Evil is also in effect w/i 10' of me! So take those modifiers into account on your attacks, saves, etc.!

Deciding that the bison may be a good idea, but possibly to interfere with the two dancers and the Count, Thar casts "Sum Mon 3" and calls for it to land behind or next to the count (can't see the map, so DM can pick where). His intent is for the BIson to grapple or bull rush the count and interfere wih the count's ability to cast spells. Per the spell's description, the creature appears immediately and acts immediately also.

Option 1: If the Count is NEXT To the woldsblood (w/i 5'), the BIson will appear 10' from him, charge and try to bull rush him into the blood.
Bull Rush = -4 for non prof + 2 charge + 6 Str mod + 4 size = 17

Option 2: If Option 1 isn't possible, the Bison will try grappling = (DM Nellie, I haven't tried grappling with Wold's rules very often so please bear with me here ;-) ) = Attempt modifer = +3 BAB + 6 (Strength modifier) + 4 (Size modifier) = + 13 = 27.

I'm not sure if the grapple causes damage if he's successful, but my goal is to have the Bison pin him to stop him from casting spells or interfere with his spells...

DM Sanity Information
Hp 70, AC 23/24
Spells In Effect = Magic Circle vs. Evil (1 hour duration), Bless (50 rds), Mon Sum 3 (5 rds)

Level 0 Spells = Det Mag 2x, Det Poison, Guidance, Read Magic
Level 1 Spells = Bane, Comp Lang, Divine Favor, Shield of Faith, Mag Weapon
Level 2 Spells = Aid, Hold Person, Resist Energy, Restoration (Lessor), Spiritual Weapon
Level 3 Spells = Dispel Magic,

Celestial Bison = Ac 13, hp 37, Att = +3, Grapple = +13, Res 5 to cold, acid, electricity, 5/magic DR, Spell Resistance 10, Note his Strength is 22 so +6 modifier

Thar, AC 23/24, hp 70/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3 (this round) 
Wednesday May 14th, 2008 12:23:48 PM

(I just saw the map, so I'm updating my post:

1. Thar will quickly move to J7, and still cast his spell. "Ed, come with me! We're about to get bracketed out here alone and I don't feel like dying alone!"

NOTE THAT WHEN HE MOVES, HIS PC's will also benefit from the MCvE, now that he is in range...

2. Since it doesn't appear the bison can charge, I'll settle with option 2 for Grappling with the count.

Just wanted to remind you that Summon Monster is a full round action. So it will take Thar the entire round to cast the spell, which means that it will appear at the beginning of the next round. It also means that you cannot move more than 5 feet if you want to cast the spell this round (sorry :( ). Please let me know if you want to cast the spell or move.---Nellie

Edmund (HP: 38/38, AC: 16/18) Bless, Prot. vs. Evil, Haste 
Wednesday May 14th, 2008 3:11:26 PM

As Arm waves the rod futiley, causing first nothing, and then a noxious cloud, guards approach from the south. Thus imperiled, Edmund grows more irritable than ever. "Put the bloody rod away!" he shouts at Arm. "The Count doesn't need any more help!"

Stepping forward to avoid the oncoming guards from the south, Edmund readies Haste on everyone in the party--everyone alive, that is. Podo is well beyond any aid which Edmund can provide.

"Trouble in the rear!" Edmund shouts to everyone. "The doormen are coming up, and I suspect they aren't here to show us the way out!"

Haste
- When making a Full Attack, you may make an additional attack with any weapon you are holding. The roll is made using your full Base Attack Bonus plus any modifiers appropriate to the situation.
- You gain a +1 bonus on Attack Rolls.
- You gain a +1 Dodge bonus to AC and Reflex saves.
- All of your modes of movement increase by 30 ft. up to a maximum of double your normal speed.

(Remember: you also get a +2 AC vs. Evil when within 10ft of Thar, and a +2 to all saves vs. Evil spells/effects. Thar's magic circle also makes it very hard for evil creatures to attack or cast spells, and protects those within from evil mind controlling effects. Furthermore, Kirsten's Bless gives you +1 to all attack rolls and +1 to saves vs. Fear effects. Don't forget to include these bonuses in your rolls!)

DM Sanity Info.
Move Action: 10ft North to K-7
Standard Action: Cast Haste (Everyone)

Spells in Effect
Mage Armour (self) - 7h remaining
Haste (everyone) - 7r remaining

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV

Kadaz (HP: 96/103, AC: 28) Bless, Haste  d20+15=31 ; d20+10=24 ; d10=2 ; d6+7=10 ; d10=4 ; d6+7=9 ; d20+15=30 ; d10=5 ; d6+7=10 ;
Wednesday May 14th, 2008 3:52:06 PM

Despite the onslaught of the oncoming foes, Kadaz has time to grin darkly at Julian. "Rough work eh, lad? I bet you wish you'd stayed in bed." With a guttural laugh, Kadaz attends to the foes before him once more.

Kadaz grunts as a blow just makes it past his armour. Undaunted, the swarthy dwarf returns as good as he gets, and then some. Emboldened and hastened by Edmund's spell, three solid blows are delivered to the guard before him (G5). (Hits AC 31/24/30 for 12/13/15 damage)

"So this is the best the Count can manage? A few guards and some dancing girls? I've seen tavern brawls more fearsome than this!"

DM Sanity Info.
Move Action: None
Standard Action: Full Attack vs. G5 (Hits AC 31/24/30 for 12/13/15 damage)

Spells in Effect
Bless (from Kirsten)
Haste (from Edmund)

Notes
+1 Dodge bonus to AC vs. G5


Kirsten (HP 81/81, AC 22, Bless, Haste)  d20+12=25 ; d20+7=16 ; d20+12=23 ; d8+4=9 ; d8+4=8 ; d8+4=12 ;
Wednesday May 14th, 2008 4:05:17 PM

Kirsten will swing her warhammer at the nearest guard (G5) (Hits AC 25/16/23 for 9/8/12 dmg).

DM Info:

Move: None
Action: Full Attack on G5 (Hits AC 25/16/23 for 9/8/12 dmg)

Spells on Me:
Bless
Haste

Spells per Day:
L.1 = Bless*, Cure Light Wounds, Detect Undead, Divine Favor



Thar, AC 23/24, hp 70/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3 (this round) 
Wednesday May 14th, 2008 4:08:18 PM

(Updated Post per my discussion w/ the DM)

Since Thar's spell is a full round action, he's going to stay where he is (and probably get pummeled) and hope the bison's grapple with the count works...

He will however yell out "Hey guys, I need help here!!!"

ShawnC (OOC) 
Wednesday May 14th, 2008 4:30:52 PM

OOC: Len, don't forget that Thar can still take a 5-ft step! :)

Julian (Mage Armour, Rage) AC 20, hp 63+14 -23=54  d20+10=16 ; d20+5=24 ; d20+5=14 ; d10+12=17 ; d20+16=31 ;
Wednesday May 14th, 2008 7:35:45 PM

Julian's pupils dilate and the whites are bloodshot. He seems to grow from within, and faces down the enemy, looking to swipe at G3 and G6. [Julian has 3 Attacks of Oppportunity]

"Nahh Kadaz, this makes getting out of bed," Julian swings his falchion at the guard that hit him (G4), "completely worthwhile.

"I want to bring Podo out of here with us, you know."

Full Attack vs G4
Power Attack 2
Attack +12/+7 (-2)
Hit AC 16, 24 (sorry I'e double clicked the second attack roll)
Damage (1d10+5 +3 rage +4PA)= 17
Rage Round 1 of 8

Fort Save vs Stinking Cloud +16 = 31

ShawnC (OOC)  d20+11=29 ; d20+5=13 ;
Wednesday May 14th, 2008 8:32:32 PM

(I don't know the range of the Stinking Cloud (or if it even works, seeing as the Grass didn't), but just in case, Kadaz's fort save is 29 and Edmund's is 13)

Crumbling Cookies (ACDM Nellie)  (G3's attack) d20+11=15 ; d20+6=13 ; d20+11=21 ; d10+6=10 (G4's attack) d20+11=23 ; d10+6=10 ; d20+7=11 ; d20+11=16 ; (G5's attack) d20+11=24 ; d10+6=9 ; d20+7=8 ; d20+11=27 ; d10+6=13 ; (G6's attack) d20+11=26 ; d10+6=16 ; d20+7=9 ; d20+11=21 ; d10+6=14 ; (G1's attack) d20+10=12 ; d20+6=12 ; (G2's attack) d20+10=14 ; d20+6=21 ; (Guards' forts) d20+12=18 ; d20+12=27 ; d20+12=24 ; d20+12=18 ; d20+12=26 ; d20+12=19 ; (Dancers and Count Fort) d20+8=18 ; d20+8=10 ; d20+2=14 ; d4+1=4 ; d4+1=5 ; d20+5=18 ; d20+5=6 ; d20+4=16 ; (G1 & G2 AoO) d20+10=13 ; d20+10=23 ;
Thursday May 15th, 2008 1:16:58 AM

Arm shakes his magic stick and low and behold, a large stinking cloud envelopes most of the enemy. Though all of the guard shake off the cloud easily, Arm is pleased to see one dancer and even the Count himself gagging and choking from the noxious fumes!

With a very bold plan in mind, Thar moves back slightly (5 foot step) and begins casting the long, arduous Summon Monster spell.

Edmund's Haste definitely speeds things up, and the combined attack of Kadaz and Kirsten almost brings Guard 5 to its knees.

Julian whips himself into a frenzy and does a good number on his intended target, but it looks like it still has some fight left in it.

And the fight goes on...

Those fighting the guards on the front line notice that they are definitely moving a lot faster now a days. It's as if they were the subjects of a Haste spell as well.

Guard 3 lashes out at the savage Julian and gets another lucky shot in (AC21 for 10).
Guard 4 also cuts into Julian (AC 23 for 10)
Gravely wounded, Guard 5 switches targets, opting instead for that nice looking young gentleman waving the rod around. He manages to connect twice (AC24 for 9, AC27 for 13)
Guard 6 takes in its options and pounces on the wounded Julian, rather than the crazed dwarf with the bloodied axe. Two of his blows manage to connect (AC26 for 16, AC21 for 14)

Reeling from the magical cloud, the Count and the two dancers make a hasty retreat out of the cloud...or attempt to! While the Count and Dancer 1 easily spring across the moat and out of the cloud, the other Dancer (D2) manages to fall into the Woldsblood! Though she looks none too happy floundering about, she does not, however, appear to be harmed by the glowing red liquid surrounding her body.

Meanwhile, on the other end of the battlefield, Thar is busily casting away when the doormen arrive. Stepping eagerly forward, they take full advantage of the distracted spellcaster and take their attacks of opportunity. Amazingly, neither strike connects, and neither do any of their regular attacks! Warrd is definitely watching closely over this battle!


Julian (Mage Armour, Rage, Haste, Bless) AC 21, hp 14/63(+14 rage)  d20+12=22 ; d3=3 ; d20+12=29 ; d20+7=13 ; d10+12=21 ; d10+12=13 ;
Thursday May 15th, 2008 2:46:00 AM

All too painfully it dawns on Julian that Podo was not only his friend, but his main form of healing!!!

The brave halflings chops at the legs of the guard (G4), swinging with all his might. He then retreats a step,
"Sorry Kadaz, but I can only take one at a time - I need some healing..."

5 foot step to I6
Full Attack vs G4
Power Attack 2
Attack +12/+7 (-2) (+1) (+1) Haste attack
Hit AC 22, 29, 13
Damage (1d10+5 +3 rage +4PA) 21, 13, na
Rage Round 2 of 8

Arm (AC 23,25 vs evil) HP 11/33 Bless Haste  d20+11=21 ; d3=3 ; d20+11=26 ; d20+11=17 ; d20+11=22 ; d8+6=14 ; d8+6=11 ; d8+6=9 ; d8+6=14 ;
Thursday May 15th, 2008 6:09:45 AM

Once he is hit by the guard, Arm takes advantage of his faster movement by attacking the offending guard (#5) with his silver longsword (attk: 21, ignore d3 roll, 26,17,22 dmg: 14,11,9,14).

So are you dropping the rod to the ground (free action) to draw your sword and attack? If Arm stores the weapon then there is no attack. Also, I believe Arm gets only one attack this round since drawing a weapon is a move action.---Nellie

Shadow (AC 24/19 HP 47/47)  d20+14=32 ; d20+14=31 ; d6+2=4 ; d6+2=3 ;
Thursday May 15th, 2008 7:11:37 AM

OOC: not sure exactly where the count is since he had to move out of the gas cloud, so if he can Shadow will fire at him and if not then again at the dancer.

Shadow will fire two arrows at either the count or the dancer blocking his line of sight to the count.

Actions:
To hit=32, 31
dmg=4,3

Scott, I emailed out a map last night. You didn't get it?---Nellie

Thar, AC 23/24, hp 70/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3 (this round) 
Thursday May 15th, 2008 11:23:39 AM

Thar gives a quick prayer of thanks since he hasn't been slashed into ribbons as of yet. Seeing Arm and Julian heavily injured, Thar takes a withdraw action (and thus avoiding any AoO's) as a full round action and moves quickly back to locaiton I6. "Guys and Gals! I'm on my way and I'll get you healed next round" he calls to his companions.

(OOC = DM Nellie = The bison was supposed to act last round, since the spell indicated that it appeared immeidately and could act immediately.... Do you know what the results were? I'll post the bison's actions once I hear more. Also, could the count move if he was already successfully grappled by the bison?)

Actually it took all of last round to summon (SM takes a full round to cast) the bison. It appears at the beginning of this round, so we'll find out what that big boy can dish out this round. :)---Nellie

Kirsten (HP 81/81, AC 22, Bless, Haste)  d20+5=18 ; d8+4=6 ;
Thursday May 15th, 2008 1:30:54 PM

Kirsten sighs as she sees Arm injured by the guard. As she's closest to him, the Paladin will turn to rest a hand upon Arm as she casts Cure Light Wounds on the bard (Concentration: 18, Heal Arm for 6 DMG).

"More caution, is in order, I think," she says firmly to him. "You are a bard, yes? Perhaps it is time for a song to rouse our courage, Arm."

DM Info:

Move: None
Action: Cast Cure Light Wounds on Arm for 6 HP

Spells on Me:
Bless
Haste

Spells per Day:
L.1 = Bless*, Cure Light Wounds*, Detect Undead, Divine Favor



ShawnC (OOC) 
Thursday May 15th, 2008 1:43:23 PM

DM Donna OOC: deleted the previous (blank) post from ShawnC.

Anyway, there seems to be some confusion (again) about what Haste does. I tried to make it clear in my post, but I'll state it again here just to eliminate any confusion.

Haste does not...
...Double your number of attacks.
...Increase your damage.
...Make actions take less time.

Haste does...
...Give you one (1) extra attack (with full bab+modifiers) vs. one (1) target, and then only when making a full attack (which is a full round action).
...Give you a +1 bonus on Attack Rolls to land hits vs. target AC.
...Give you a +1 Dodge bonus to AC and Reflex saves.
...Increase your movement by 30 ft. up to a maximum of double your normal speed.


Kadaz (HP: 96/103, AC: 28/30 (vs.Evil)) Bless, Haste, Prot.Evil [Sub: ShawnC]  d20+15=34 ; d20+10=15 ; d20+15=33 ; d10=5 ; d6+7=11 ; d10=4 ; d6+7=11 ; d10=3 ; d6+7=13 ; d20+15=17 ; d10=6 ; d6+7=8 ;
Thursday May 15th, 2008 2:11:57 PM

((DM: as Julian is already in I-6 per his post, I am assuming Thar is as near to it as possible (J-7?), so that Kadaz is still within range of the Magic Circle. Additionally, Edmund should be in K-7 (not K-6) per my post yesterday, so I'll be going on assuming that is where he actually is.))

As Kadaz's foe flags, the dwarf redoubles his efforts to put an end to the guard (G5). The axe comes down again and again as Kadaz's fury is meted out in the dealing of harsh blows.

(If Guard G5 falls, Kadaz will turn his attention to the next guard G6. Kadaz will take his dodge bonus against Guard G6, and will employ cleave for a further additional attack versus Guard G6. -- Hits AC: 34/15/33/17(cleave) for 16/15/16/14 damage)

As Julian retreats, Kadaz surveys the situation grimly. "Only six left on this side for me," he remarks to the others. "I'll let you deal with the two in the rear!"

DM Sanity Info.
Move Action: None
Standard Action: Full Attack vs. G5 and then G6 (Hits AC 34/15/33/17(cleave) for 16/15/16/14 damage)

Spells in Effect
Bless (from Kirsten)
Haste (from Edmund)
Prot. vs. Evil (from Thar)

Notes
+1 Dodge bonus to AC vs. G6


ShawnC (OOC DM Question) 
Thursday May 15th, 2008 2:16:17 PM

Questions for DM before I can post for Edmund: How high is the ceiling? Both in the hallway and in the Count's chamber?

Thanks!

Thar, AC 23/24, hp 70/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3 (this round) 
Thursday May 15th, 2008 5:06:28 PM

OOC (Thanks Shawn for clarifying things with Julian. I didn't see him in the square on the map... Must have missed it ... Sorry ;-(

OOC DM Nellie = Did the count move during Thar's casting (since it took a full round) and if so, can he have the Bison still appear next to the count?

Yeah, the count moved. But then **you** get to decide where the bison appears this round, so go forth and show him where the beef is.---Nellie

Edmund (HP: 38/38, AC: 17/19 (vs.Evil)) Prot.Evil, Bless, Haste 
Thursday May 15th, 2008 10:22:16 PM

Edmund surveys the oncoming guards to the south with dismay. Aware that he is in grave danger of being smashed into mage-mash, he surveys the hallway and the chamber and makes a decision.

((DM, please choose the option appropriate to the situation. :) ))

If the ceiling is higher than 10ft. up:
Edmund readies Fly and immediately sails up to the ceiling (or 40ft up, whichever comes first) where he is out of range of the approaching guards.

"Look out, everyone," Edmund declares. "Behind you!"

-or-

If the ceiling is 10ft. up or less:
Edmund takes a five-foot step west to K-6 and readies Web on the lower right corner of N-9, engulfing everything within a 20ft. radius of that point in sticky, goopy strands that stretch from ceiling to floor, and from wall to wall. The web will stop just short of Edmund.

"That should hold them for the present," Edmund says with assurance. "At least, I hope it will."

DM Sanity Info.
Move Action: See Post
Standard Action: See Post

Spells in Effect
Mage Armour (self) - 7h remaining
Haste (everyone) - 6r remaining

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV


And a Nice Cold Glass of Milk (ACDM Nellie)  (G5's AoO) d20+11=20 ; (G1's attack) d20+10=19 ; (G2's attack) d20+10=30 ; d20+10=17 ; d10+6=8 ; d20+11=30 ; (Forts) d20+12=29 ; d20+12=32 ; d20+12=22 ; d20+12=22 ; (Dancer's fort) d20+8=19 ; (G3's attack) d20+11=31 ; d20+11=16 ; d10+6=16 ; d20+7=10 ; d20+11=19 ; (G5's attack) d20+11=13 ; d20+7=14 ; d20+11=24 ; (G6's attack) d20+11=30 ; d10+6=13 ; d20+7=25 ; d20+11=15 ;
Friday May 16th, 2008 1:20:36 AM

The battle wears on...
Julian gets a couple of good licks in on one of his tormentors before he backs away. Strange thing is, he knows those blows should have inflicted more damage than they did.

Wanting a little bit of the fun, Arm drops his rod of wonder on the ground and pulls out his sword. He grins as he watches his only strike cut into the foul guard.

Shadow lines up on the Count again, but it's awful dicey work with all of his friends in the way (-4 penalty). Taking his time, he lines up two beautiful shots which do indeed connect with the Count, but do not appear to bother him what-so-ever.

Thar pulls back away from the klutzy guards moving in on him, and Edmund takes to flight.

Kirsten gives the gift of the healing touch, leaving Arm feeling a little better.

Kadaz presses his attack, determined to down the guard in front of him and move on to bigger and better things. He too finds that his attacks don't appear to hurt the guard as much as they normally would, and although he knows the guard won't last another attack, he still stays on his feet.

And as for the enemy....

The fighting is getting thick on the northern end of the field.

Guard 3 moves forward and presses his attack against the beleaguered Julian. With a powerful arc his deadly bastard sword slices down and almost manages to nick an artery. With a muffled THUMP the Halfling falls unconscious to the ground. His remaining two blows bounce harmlessly off Kadaz's armor.

Having no one to attack, G4 holds his ground with a menacing look on his face.

G5 continues to attack Arm, but it's just not his round and his strikes go wide.

Last but not least, G6 goes toe to toe with that killing machine of a dwarf...and manages to get one in! With a feral grin, he smiles as he pulls back his bloodied sword (AC30 for 13).

The guards to the south advance. Since there's no mage to pick on, the first guard decides to work on that pesky archer. He strides forward and...promptly misses Shadow altogether! His buddy (G2) fairs a little better as he slashes into Thar's back, causing a pittance of damage. (AC30/17 for 8)

Though it's almost impossible for those in the fray to see, the look on the Count's face is priceless as hundreds of pounds of angry buffalo appear out of nowhere and bear down on him! And then, suddenly he and the dancers disappear. One moment they are there and then...they are gone! (Spot DC30 for an interesting discovery).

This is where everyone is as of the start of Combat Round 4.

Arm (AC 24,26 vs evil) HP 11/33 Bless Haste  d20+7=24 ; d20+11=15 ; d20+11=13 ; d20+11=23 ; d8+6=7 ;
Friday May 16th, 2008 6:05:04 AM

Arm notices the Count's disappearance, but doesn't know why (spot=24), as he is far to busy with fighting the guard. He attacks guard 5 again, but only one of his attacks seems to hit (attk: 15,13,23 dmg: 7).

OOC: Thanks for the correction, Nellie..I've been a bit out of sorts this week..also, if my other attacks hit this round, please let me know :)


Shadow (AC 24/19 HP 47/47)  d20+9=19 ; d20+15=34 ; d6+2=3 ;
Friday May 16th, 2008 7:03:13 AM

Shadow was watching the count as he disappears and does not see what actually happens (spot=19), and as he is attacked from behind he loses interest as the count and dancers disappear. He turns dropping his bow and getting his rapier out. Because of the haste spell he is able to take one swing at the guard that attacked him. He connects but does little damage.

to hit=34
dmg=3

Thar, AC 26/27 (vs. G2), hp 62/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3 (this round)  d20+10=19 ; d8+9=17 ; d20+14=21 ; d6+3=4 ; d6=4 ; d20+14=16 ; d20+13=18 ;
Friday May 16th, 2008 9:47:52 AM

Seeing his buffalo friend appear, Thar yells with a wry grin on his face "Get 'em Bob! There's your dinner!" However, Fred's target is now gone, so Thar orders it to move around and charge enemy G4.

Bob the Bison's Charge on enemy # C4 = (Move to spot f5) Attack = +10 (due to charge) = 19; Dmg = 17 but Bob's AC is 11 now due to the charge)

Thar turns and notices that Julian has fallen. His attention is broken as he feels the sword slice into his side and he realizes he's fighting for his own life for now. Drawing both weapons, he'll attempt to slash into his enemies chest. (Attacking enemy G2)

Attack 1 (SS Flaming): +12 +1 bless +1 haste = Hit AC 21; Dmg = 4 + 4 (Fire) = 8
Attack 2: Hit AC 16

As he notices the count disappear, Thar tries to spot where the heck it went (Spot = 18), but can't tell...

(EVERYONE = Rem that the McVE gives you an AC bonus vs. the evil fighters (if they are truly evil...)!!!

DM Sanity Information
AC 26/27 (vs. G2)
Spells In Effect = Magic Circle vs. Evil (1 hour duration), Bless (49 rds), Mon Sum 3 (4 rds)

Spells affecting AC = Haste, MCvE

Level 0 Spells = Det Mag 2x, Det Poison, Guidance, Read Magic
Level 1 Spells = Bane, Comp Lang, Divine Favor, Shield of Faith, Mag Weapon
Level 2 Spells = Aid, Hold Person, Resist Energy, Restoration (Lessor), Spiritual Weapon
Level 3 Spells = Dispel Magic,

Bob the Celestial Bison = Ac 13, hp 37, Att = +3, Grapple = +13, Res 5 to cold, acid, electricity, 5/magic DR, Spell Resistance 10, Note his Strength is 22 so +6 modifier

Thar, AC 26/27 (vs. G2), hp 62/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3 (this round) 
Friday May 16th, 2008 9:48:45 AM

(OOC = Correction on Bob's stats at the bottom of my post. His BAB = +3, but his attack bonus = +8.

AshleyOOC 
Friday May 16th, 2008 11:40:46 AM

Arm, please note that Kirsten healed you for 6 HP last round. You may want to factor that into your post. Thanks. =)

Kirsten (HP 81/81, AC 22, Bless, Haste)  d20+10=13 ; d20+5=17 ; d20+10=22 ; d8+4=6 ; d8+4=9 ; d8+4=9 ;
Friday May 16th, 2008 12:30:39 PM

Kirsten swings her warhammer at the nearest guard left standing. (If G5 is still standing, she will attack him, if not she will turn to G3 and attack it) (Attack = AC 13/17/22 for 6/9/9 DMG).

DM Info:

Move: None
Action: Full Attack (G5 or G3) AC 13/17/22 for 6/9/9 DMG

Spells on Me:
Bless
Haste
Magic Circle (from Thar)

Spells per Day:
L.1 = Bless*, Cure Light Wounds*, Detect Undead, Divine Favor



Kadaz (HP: 83/103, AC: 28/30 (vs.Evil)) Bless, Haste, Prot.Evil [Sub: ShawnC]  d20+15=18 ; d20+10=12 ; d20+15=35 ; d20+15=20 ; d20+15=27 ; d10=7 ; d6+7=12 ; d10=6 ; d6+7=10 ; d10=9 ; d6+7=12 ; d10=3 ; d6+7=10 ; d10=10 ; d6+7=12 ; d10=2 ; d6+7=8 ;
Friday May 16th, 2008 12:32:10 PM

As Julian falls, Kadaz grimaces as a blow from Guard G6 makes it past the armour. Kadaz lays into the guard before him (G6) desiring vengeance: the axe comes down three more times as Kadaz does his best to utterly shatter his foe before moving on to the critically weakened guard (G5, or G3 if G5 is down because of Arm or Kirsten).

(Hits AC: 18/12/35*/20(cleave) for 19/16/21*/13 damage.
*Threat! - hits AC 27 to confirm for 43 total damage [21+22+10])


"Hang in there, lad," Kadaz grunts to Julian as he rains blows upon his enemies. "Jus' gimme a minute to deal with these talentless grunts."

DM Sanity Info.
Move Action: None
Standard Action: Full Attack vs. G6 and then G5 or G3 (Hits AC: 18/12/35*/20(cleave) for 19/16/21*/13 damage. *Threat! - hits AC 27 to confirm for 43 total damage [21+22+10])

Spells in Effect
Bless (from Kirsten)
Haste (from Edmund)
Prot. vs. Evil (from Thar)

Notes
+1 Dodge bonus to AC vs. G6; or if G6 is dead then G5; or if G5 is dead then G3.


ShawnC (OOC) 
Friday May 16th, 2008 12:34:18 PM

I count good. Kadaz's Critical, if confirmed, will do 53, not 43 damage.

Edmund (HP: 38/38, AC: 17/19 (vs.Evil)) Prot.Evil, Bless, Haste  d20+5=15 ; d3=2 ; d20+5=11 ; 4d6=17 ; 4d6=15 ;
Friday May 16th, 2008 12:58:16 PM

Edmund, having sailed up to the ceiling, now flies along it a little ways until he is above the party. Looking down at Thar directly below, Edmund does his best to aid his friend.

"Help is on the way!" he squeaks, and lets loose with two Scorching Rays at Thar's opponent (G2).

(Ranged Touch Attack for Scorching Ray hits AC 15/11 for 17/15 fire damage.)

For a Ranged Touch Attack, the opponent's AC does not include any armour bonus, shield bonus, or natural armour bonus. However, size modifier, dexterity modifier, and deflection bonus (if any) all apply normally. (PH 141)

"Take that!" the wizard shouts from above. "Ha!"

DM Sanity Info.
Move Action: Fly 5ft NE to J-7 (height: 15ft. up)
Standard Action: Cast Scorching Ray (2 rays: RTA hitting 15/11 for 17/15 fire damage) on G2

Spells in Effect
Mage Armour (self) - 7h remaining
Haste (everyone) - 5r remaining
Fly (self) - 69r left

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV

[ignore the d3 roll. I hit the button by mistake.]

Ken OOC for Thar 
Friday May 16th, 2008 9:16:13 PM

(OOC = Great rolls Shawn for Kadaz! I'm going to have you start rolling Thar's attacks!!!)

DM Nellie = Sorry, but I forgot to include a flank bonus for Bob the Bison's attack. He should have hit AC21 and not AC19.... It's been a long 2 days... I had a parishioner die yesterday, so my mind's been kind of preoccupied with the family and doing the whole ministerial thing. Preaching on Sunday is much more "fun" than doing funerals, trust me....

Julian (Unconscious) 
Friday May 16th, 2008 11:47:00 PM

Feeling his breastplate buckle and split under the weight of the guard's sword, Julian grunts in pain. His eyes roll back into his head and he falls heavily to the ground.

Everything turns black in his vision, though he hears the dwarf call him a, "talentless grunt" and determines to clobber him for it before the end...
(OOC I realise it was the guard you aimed that at ;-)

More Fun with Sharp Objects (ACDM Nellie)  d20+10=26 ; d10+6=10 ; d20+6=21 ; d20+10=26 ; d10+6=11 ; d20+6=19 ; d20+11=25 ; d10+6=8 ; d20+7=26 ; d10+6=7 ; d20+11=19 ; d10+6=12 ; d20+11=25 ; d20+6=9 ; d20+11=26 ; d10+6=9 ; d20+11=26 ; d20+6=18 ; d20+11=26 ; d100=8 ; d20+11=25 ; d10+6=8 ; d20+7=27 ; d20+7=9 ; d10+6=8 ; d20+11=23 ; d10+6=7 ;
Saturday May 17th, 2008 12:01:34 AM

DM Note to Kadaz: I don't understand how you're calculating the damage. I assume you're power attacking at +5. However, if you are power attacking, then you have to subtract that number from your attack bonus, so it would be +10/5 instead of +15/10. Please help me understand

To Shadow: I'm not sure I understand how you calculated your AC. By my numbers it should be 22 with the Bless and Pro from Evil. Can you show me your calculation?.---Nellie


Blood and sweat are the order of this battle...

Mithril Order:
Arm slices into his opponent who is quite literally staggering.

Shadow manages to nick his foe, though every little bit helps!

Bob the friendly bison obediently changes course and charges at the lazy G4...and just misses him!

Thar hacks into the armored menace and just barely connects. But oh it is a good feeling to exact sweet vengeance!

Kirsten gangs up with Arm and manages to pierce the guard's (G5) defenses once. It's a clean shot, but she feels her strike is not as powerful as it normally would be. And some how, as if by will power alone, the Guard manages to stay on its feet.

Confident that his friends can finish up the wounded G5, Kadaz carves away at his new victim (G6). His first two strikes ping harmlessly...but the third...ooooh yeah! His axe swings true across the rib cage and right where the lungs should be. But hey, wait...there should be a spray of blood...where's the spray of blood?! Though he knows the blow was on the mark, the guard doesn't seem to be any more wounded than if he were hit by a regular blow. And now that he thinks about it, he notices that the blood on his axe isn't the bright red that he would expect, but more a blackish color...like old blood.

Enjoying his airborne position, Edmund safely fires off his spell and watches in satisfaction as his rays burn into the guard tormenting Thar.

Lying on the cold marble floor, his lifeblood oozing around his garments, somehow a miracle happens and Julian stops bleeding. He's still unconscious, but at least not bleeding out anymore (Stab.=8!)

Ok, I need another spot DC30, 20 for Edmund.

The Baddies:
Guard 1 continues to press his attack on Shadow and gets another blow in (AC26 for 10).
Guard 2 continues to work on Thar and likewise does a small amount of damage (AC26 for 11).

Guard 3 having noticed Kirsten decides it's time to change targets. There is an unnatural gleam in it's eyes as it hits the paladin hard with three attacks. (AC25 for 8, AC27/9 for 8, AC23 for 7)

Having narrowly avoided a rear end collision with 2 tons of beef, Guard 4 is, needless to say, no longer lazing about! Spinning, it turns its wrath on the bison and hacks mercilessly into its hide. Though it's attacks are all accurate, the natural goodness of the celestial creature...(not to mention it's damage reduction!) keep it on its hoofs...though it is obviously wounded. (AC25 for 3, AC26 for 2, AC19 for 7)

Guard 5 weebles and woobles, but won't fall down. So instead, he attacks Arm again and gets in one (AC26 for 9).

Guard 6 presses his attack with Kadaz once more but just can't get past that pesky armor.

DM Donna: This is where everyone is as of the start of Combat Round 5.

Julian (Unconscious) 
Saturday May 17th, 2008 3:19:41 AM

Moving about like a waterfall, thousands of microscopic halflings hold together against the flow of cells beating against them. One tiny hand linking with another they stem the blood streaming out, and begin calling his name, Julian! Julian!

ShawnC (OOC) 
Saturday May 17th, 2008 12:38:08 PM

Nellie: Per his character sheet (http://docs.google.com/View?docid=dhkk6mwb_12gjrhf8fb) Kadaz's attack is 1d10 + 4 strength bonus + 1 weapon bonus + 2 feat bonus + 1d6 electrical damage.

Or: 1d10 + 1d6 + 7

I can't roll d10 and a d6 and a +7 at the same time, so I roll a d10, and then a d6+7, and add the results.

Excellent!! Thank you Shawn! I knew it was just a misunderstanding. Just a note that usually I see people roll it as a d10+7 and the d6 separately, since the electrical damage is separate. No big, just needed your help to understand. Thanks again!---Nellie

Thar, AC 26/27 (vs. G2), hp 51/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3  d20+14=30 ; d20+14=30 ; d6+3=8 ; d6+3=4 ; d6=5 ; d20+9=15 ; d20+9=23 ; d8+9=10 ;
Saturday May 17th, 2008 2:36:39 PM

Thar counts himself lucky to avoid the first two blows but grimaces as he feels the guard's weapon cut into him. "I guess we'll be trading blows for a while you cretin!" Thar says, laughing in the guards face. 'thanks Edmund!" he yells as he sees the rays of heat burn into the foe.

Thinking for a moment, Thar yells "ED! Keep hitting him! I've got to get Julian, Arm and Kadaz healed, as well as everyone else! I can't do it while I'm engaged!!"

Thar tries a few stabs and pokes with his swords, hoping to penetrate enemy G2's armor.

Attack1 = Hit AC30 = 8 pts of dmg + 5 pts of fire dmg = 13
Attack2 = Hit AC30 = 4 pts of dmg = 4

Meanwhile, Bob gets angrier as he senses that enemy G4 wants to use him for BBQ tonight. He changes his mind and decides to try to grapple his foe, thus denying him some AC bonuses and the chance to attack him with medium or heavy weapons...

(From woldipedia = First, you make a melee touch attack to grab the target. If you fail to hit the target, the grapple attempt fails. Second, make a grapple check as a free action. If you succeed, you and your target are now grappling, and you deal damage to the target as if with an unarmed strike.)

Bob's grapple touch Attack = +3+6+4 (size) - 4 (nonprof) = (Melee Touch attack to start grapple!) = 15 +2 (flanking) = 17
Bob's grapple check (free action) = 23
If hit, unarmed strike dmg (but he has a natural weapon, so I assume he is still considered "unarmed"?
Dmg = 10 pts
It's not like 2000 lbs of angry buffalo on top of you isn't going to do much dmg...

DM Sanity Information
AC 26/27 (vs. G2)
Spells In Effect = Magic Circle vs. Evil (1 hour duration), Bless (49 rds), Mon Sum 3 (4 rds)

Spells affecting AC = Haste, MCvE

Level 0 Spells = Det Mag 2x, Det Poison, Guidance, Read Magic
Level 1 Spells = Bane, Comp Lang, Divine Favor, Shield of Faith, Mag Weapon
Level 2 Spells = Aid, Hold Person, Resist Energy, Restoration (Lessor), Spiritual Weapon
Level 3 Spells = Dispel Magic,

Bob the Celestial Bison = Ac 13, hp 25/37, Att = +8, 1d8+9 dmg, Grapple = +13, Res 5 to cold, acid, electricity, 5/magic DR, Spell Resistance 10, Note his Strength is 22 so +6 modifier



Nellie 
Saturday May 17th, 2008 2:52:31 PM

Ken, one small correction. Bob is not flanking with anyone. In order to be flanking, he would have to have another of the Mithril Order on the other side of G4 (basically where G3 is right now). It doesn't really make a big difference right now, but wanted to point that out to you. :)

Kadaz (HP: 96/103, AC: 28/30 (vs.Evil)) Bless, Haste, Prot.Evil [Sub: ShawnC]  d20+15=17 ; d20+10=19 ; d20+15=20 ; d20+15=21 ; d10+7=11 ; d6=5 ; d10+7=12 ; d6=1 ; d10+7=8 ; d6=4 ; d10+7=8 ; d6=5 ; d20-2=3 ;
Saturday May 17th, 2008 4:46:00 PM

Kadaz continues his meciless assault against his foe (G6), leaving the critically weakened guard (G5) to the others to finish off.

"Come on," he says with a swarthy grin as he brings down the axe again. "I've left him barely standing for you--the least you can do is finish him off before I give you another one to play with!"

With redoubled effort, Kadaz addresses himself to the battle, though he is distracted by a surprise--Julian seems to have stopped bleeding all over the place. "And a good thing too," Kadaz thinks to himself. "There's enough blood here already."

Kadaz is further distracted by the strange realisation that the blood from these foes isn't present as it should be, neither is it the same colour. "What are these things?" he grunts to the others. "They don't bleed like men!"

With his mind slightly off the battle, Kadaz's attacks are less accurate than they have been to this point. It annoys the dwarf, who has no greater desire than to smash his foes into tiny bits of monster kibble. (Hits AC17/19/20/21(cleave vs. G3) for 11+5/12+1/8+4/8+5 damage)

"ARRRRGH!" Kadaz roars with a mixture of frustration and rage. And he shakes his axe for good measure! --Or rather, he meant to, for unfortunately he nearly drops his axe, and ends up shouting "ARR-DOH!!" instead, coming off looking rather silly. (Intimidate=3)

It's a good thing Julian is unconscious; he can't see the embarassed redness of those Dwarven ears.

DM Sanity Info.
Move Action: None
Standard Action: Full Attack vs. G6, Cleave vs. G3 if possible. (Hits AC17/19/20/21(cleave vs. G3) for 11+5/12+1/8+4/8+5 damage)

Spells in Effect
Bless (from Kirsten)
Haste (from Edmund)
Prot. vs. Evil (from Thar)

Notes
+1 Dodge bonus to AC vs. G6; or G3 if G6 goes down.


Edmund (HP: 38/38, AC: 17/19 (vs.Evil)) Prot.Evil, Bless, Haste  d20+5=22 ; d20+5=18 ; 14d6=35 ; 4d6=16 ; 4d6=19 ; d20+3=9 ; d20+1=18 ;
Saturday May 17th, 2008 4:56:03 PM

Meanwhile, above the battle . . .

Edmund looks down at Thar below and shakes his fist in a sign of solidarity. "Happy to help," he calls down with a grin.

Pointing both hands at the Guard (G2), Edmund lets loose with another volley of scorching rays, intent upon blasting this particular foe into smoking oblivion. (Hits Touch AC 22/18 for 16/19 fire damage)

"Ha ha!" Edmund shouts again, "Don't like that so much, what what!?"

So preoccupied is Edmund with his spells that he doesn't see much else. He is far too intent upon raining fiery death from above. (Spot=9)

OOC: I forgot Kadaz's spot roll in the previous post. His is 18.

DM Sanity Info.
Move Action: None
Standard Action: Cast Scorching Ray (2 rays hit Touch AC 22/18 for 16/19 fire damage) on G2

Spells in Effect
Mage Armour (self) - 7h remaining
Haste (everyone) - 4r remaining
Fly (self) - 68r left

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV


Thar, AC 26/27 (vs. G2), hp 51/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3  d20+13=29 ;
Sunday May 18th, 2008 12:56:36 PM

OOC = Thanks Nellie. I was using info from the last post and forgot to update it with the new map ;-) Thanks for keeping me in line ;-))))

Thar also looks to see if he can spot where the count went, and is allllllmost able to see..... but still can't clearly ID what happened; Spot = 29

Kirsten (HP 58/81, AC 22, Bless, Haste)  d20+12=13 ; d20+7=20 ; d20+12=31 ; d8+4=10 ; d8+4=5 ; d20+2=8 ;
Sunday May 18th, 2008 6:53:30 PM

The paladin winces as she's hit by the guard. She shakes her head when she sees Arm persisting with their foe, and turns her warhammer upon the guard again ( Hit AC 13 (Nat. 1) / 20 / 31 for 10/5 dmg). Unfortunately, Kirsten doesn't fair well against the guard as she seems too preoccupied with her own frustrations.

Maybe I should have stayed home, she wonders to herself. As a result of her thoughts, Kirsten doesn't notice much of anything as she surveys the battlefield. (Spot=8)

DM Info:

Move: None
Action: Full Attack (G53) AC 13 (Nat.1)/20/31 for 10/5 DMG

Spells on Me:
Bless
Haste
Magic Circle (from Thar)

Spells per Day:
L.1 = Bless*, Cure Light Wounds*, Detect Undead, Divine Favor



Arm (AC 24,26 vs evil) HP 14/33 Bless Haste  d20+11=21 ; d20+11=16 ; d20+11=23 ; d8+6=12 ; d8+6=13 ;
Monday May 19th, 2008 6:03:56 AM

Determined to finish of at least this ONE opponent this time, Arm again swings at G5, connecting once and possibly twice (attk:21, 23 dmg: 12,13).

OOC: Thanks Ashley for the heads up..see? I WAS out of it last week ;)


Shadow (AC 22/17 HP 37/47)  d20+9=24 ; d20+9=26 ; d6+2=7 ; d6+2=6 ;
Monday May 19th, 2008 7:26:21 AM

OOC: Nellie, it has been at 24 for so long I am not sure why (I did the calculations and you are right on, so I have corrected it. Sorry)

IC: Shadow will take a couple of swings at the guard. He is hoping that the others are doing better because he will not last long against this opponent, but will do his best.

Actions:
To hit= 24, 26
dmg=7,6

Surprise...Surprise...Surprise (ACDM Nellie)  (G1's attack) d20+10=11 ; d20+6=25 ; d10+6=13 ; (G2's attack) d20+10=27 ; d10+6=11 ; d20+6=26 ; d20+6=16 ; d10+6=10 ; (G3's attack) d20+11=29 ; d10+6=9 ; d20+7=18 ; d20+11=31 ; d20+11=15 ; d10+6=12 ; (G6's attack) d20+11=14 ; d20+7=18 ; d20+11=17 ;
Tuesday May 20th, 2008 1:04:11 AM

Though the enemy is strong and relentless, the Mithral Order presses on, determined to rid this place of the strange guards...

Miraculously, Julian lays unconscious and stabilized on the ground as his friends cut and dice into the enemy.

Thar cuts into his foe with his first blow, but the second blow doesn't even seem to faze the guard. He's too busy with the guard in front of him to figure out what that little sliver of movement was... Meanwhile, faithful Bob pushes and shoves against the armored guard, and pins him against the door.

Kadaz makes his amazing discovery which literally rocks his world. Consequently, he misses his foe with every one of his blows!

Edmund lets loose with another couple of rays and is satisfied to see the tail tale smoke rising from under the armor....oooh...you just know that hurt!

Kirsten lends a helping hand to Arm and pings the guard in front of her, but she gets the impression that it doesn't really bother him too much.

Shadow gets in a couple of blows against the armored menace threatening him, but he too senses that he doesn't hurt the guard too much.

And finally...Arm takes a might swing...and that stupid pesky guard drops to the ground unmoving...and then poof...the guard isn't there anymore! (Kadaz, Spot DC20, please).

And as for the guards...

Guard 1 gets a little cocky and throws a hasty blow that Shadow easily shrugs aside. But he recovers and slides his second shot in. (AC25 for 13)

Guard 2 is looking decidedly shaky after Edmund's attack, but still is able to wield his weapon as he proves to Thar with two nasty blows. (AC27 for 11, AC26/16 for 10).

With an evil grin, Guard 3 rips into Kirsten again, cutting past her defenses. (AC29 for 9, AC31/15 for 12)

Pinned under Bob's horn's Guard 4 looks a little perturbed...and then he just disappears...poof...he's not there anymore. Kirsten and Kadaz, Spot DC15 to notice something important.

Guard 6 steps forward and takes the spot where Guard 5 was. He swipes at the wounded Arm, but yet again has no luck.

And then....out of the blue....
Edmund is in for a bit of a surprise as two scantily dressed women suddenly appear right next to him!! Standing on the wall they hiss menacingly at the mage, daggers in hand. (Note that D2 is actually occupying the same spot as G1. Both women are 15 feet up standing on the wall).

DM Donna: This is where everyone is as of the start of Combat Round 6.

Arm (AC 24,26 vs evil) HP 14/33 Bless Haste  d20+11=23 ; d20+11=23 ; d20+11=19 ; d8+6=11 ; d8+6=11 ;
Tuesday May 20th, 2008 6:03:47 AM

Mindful of the disappearance of his recently defeated foe but not much else, Arm starts in on G6, connecting twice (attk: 23, 23 dmg: 11, 11).

Shadow (AC 22/17 HP 24/47)  d20+9=19 ; d20+9=25 ; d6+2=3 ; d6+2=8 ;
Tuesday May 20th, 2008 7:01:41 AM

Shadow will take another 2 swings at the guard he is facing. "I don't know if anyone else is free, but this guy is a little too much for me." Shadow says over his shoulder.

Actions:
to hit=19,25
dmg=3,8

Thar, AC 26/27 (vs. G2), hp 30/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3  d20+14=27 ; d3=3 ; d20+14=34 ; d20+14=33 ; d6+3=6 ; d6=5 ; d6+3=8 ; d6=4 ; d20+12=32 ; d20+12=16 ; d8+9=12 ;
Tuesday May 20th, 2008 10:07:01 AM

"What the heck?" says Thar as he sees various enemies appear and disappear around him. As his attention wavers, he feels the multiple blows from G2 and realizes that the clock is ticking on his life... Deciding that its best to pay attention, Thar continues his flurry of stabs and slashes at G2.

Attack 1 = 27 (ignore the d3 roll. Hit the wrong button)= Dmg = 6 + 5 fire = 11
Attack 2 = 34 Critical; = 8 dmg
Critical Check = 33 => Crit Dmg = 4 > Total Dmg = 12 on Attack 2

Bob shakes his head in confusion at the disappearance of his tormenter. Turning his horned head, he sees an appetizing dwarf nearby but somehow he realizes that he shouldn't try to eat that short figure since it is his summoner's friend Kadaz.

However, enemy G3 looks edible. He moves to area G5 and tries to get in a flank attack against the ugly foe.

Bob's Attack = (including bless and flank and haste, assuming he's now in the radius of the haste...) = 32 (Critical. (Wow, this is my lucky day for crits. Of course I'll probably roll 1's next round...)
Bob's Dmg = 12

Bob's critical check = 16 (miss?) =

DM Sanity Information
AC 26/27 (vs. G2)
Spells In Effect = Magic Circle vs. Evil (1 hour duration), Bless (47 rds), Mon Sum 3 (3 rds)

Spells affecting AC = Haste, MCvE

Level 0 Spells = Det Mag 2x, Det Poison, Guidance, Read Magic
Level 1 Spells = Bane, Comp Lang, Divine Favor, Shield of Faith, Mag Weapon
Level 2 Spells = Aid, Hold Person, Resist Energy, Restoration (Lessor), Spiritual Weapon
Level 3 Spells = Dispel Magic,

Bob the Celestial Bison = Ac 16 (prot from evil, hasted), hp 25/37, Att = +8, 1d8+9 dmg, Grapple = +13, Res 5 to cold, acid, electricity, 5/magic DR, Spell Resistance 10, Note his Strength is 22 so +6 modifier

ShawnC (OOC) 
Tuesday May 20th, 2008 11:56:28 AM

Ken, regarding Haste: it is a targetted spell, not an area of effect spell. Unfortunately, Bob the Bison wasn't around to be targetted (and Edmund can only target seven people). So, Bob doesn't benefit from Haste. Sorry!

Kadaz (HP: 96/103, AC: 28/30 (vs.Evil)) Bless, Haste, Prot.Evil [Sub: ShawnC]  d20+1=19 ; d20+15=25 ; d20+10=21 ; d20+15=17 ; d20+15=29 ; d10+7=14 ; d6=1 ; d10+7=16 ; d6=4 ; d10+7=13 ; d6=5 ; d10+7=12 ; d6=4 ;
Tuesday May 20th, 2008 4:39:14 PM

Kadaz is surprised at the disappearance of the guard, but looking around fails to illuminate the matter for him. (Spot DC 19)

Doing his best to focus on the task at hand, Kadaz lays into Guard G6 (or G3 if G6 is dead) fiercely, intent on felling him quickly. This time, the blows land where they ought. (Hits AC: 25/21/17/29(cleave vs. G3) for 14+1/16+4/13+5/12+4 damage)

"Aye!" Kadaz shouts, "That's more like it!"

DM Sanity Info.
Move Action: None
Standard Action: Full Attack vs. G6, Cleave vs. G3 if possible. (Hits AC 25/21/17 for 14+1/16+4/13+5 damage (Cleave vs. G3: hits AC 29 for 12+24 damage))

Spells in Effect
Bless (from Kirsten)
Haste (from Edmund)
Magic Circle vs. Evil (from Thar)

Notes
+1 Dodge bonus to AC vs. G6; or G3 if G6 goes down.

Kirsten (HP 37/81, AC 22, Bless, Haste)  d20+2=9 ; d20+12=30 ; d20+7=18 ; d20+12=32 ; d20+12=27 ; d8+4=7 ; d8+4=11 ; d8+4=12 ; d8+4=7 ; d8+4=11 ; 2d8=7 ;
Tuesday May 20th, 2008 4:44:50 PM

Kirsten doesn't notice anything out of the ordinary (spot=9) as she turns her warhammer on the guard before her (G6), however if he has already fallen under Kadaz's blow she will turn to the next guard within her range (G3). (Attack AC 30/12/32* Critical Threat (To Confirm AC 27) for 7/10/30+7 Sonic* dmg *Thundering Warhammer DC 14 Will save or deafened).

DM Info:

Move: None
Attack: Full Attack (G6 if able, if not able will attack G3)

Attack 1: AC 30 for 7 dmg
Attack 2: AC 18 for 11 dmg
Attack 3: AC 32* Critical Threat! AC 27 to Confirm for 30 (12+7+11) + 7 Sonic dmg (DC 14 Will save or deafened)

Spells on Me:
Bless
Haste
Magic Circle (from Thar)

Spells per Day:
L.1 = Bless*, Cure Light Wounds*, Detect Undead, Divine Favor



Edmund (HP: 38/38, AC: 17/19 (vs.Evil)) Prot.Evil, Bless, Haste  d20+3=18 ;
Tuesday May 20th, 2008 4:57:21 PM

Surprised at the sudden appearance of the dancing women on the ceiling, Edmund gives a cry of alarm.

"Ahhh!" he shouts, "The femme fatales are up here now!" Having made the situation clear, Edmund immediately takes to flight... by flight! (Withdraw Action: Edmund can Fly 120 feet)

Sailing back above Thar and towards Kirsten (Nellie: Edmund should have been in J-7; he moved there in my post on Friday, May 16), he then turns and flies out into the chamber and up to the ceiling there, eventually stopping up at the ceiling, west of the Throne (E-2).

Turning around, he scans the room once again for any sign of approaching women or devious activities on the part of the suspiciously absent count and guards. (Spot=18)

DM Sanity Info.
Move Action: Withdraw (Full Round Action): to the ceiling (25ft further up to a total height of 40ft?) of E-2
Standard Action:

Spells in Effect
Mage Armour (self) - 7h remaining
Haste (everyone) - 3r remaining
Fly (self) - 67r left
Bless (from Kirsten)
Magic Circle vs. Evil (from Thar)

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV

Thar, AC 26/27 (vs. G2), hp 30/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3 
Tuesday May 20th, 2008 5:03:12 PM

(OOC = Thanks Shawn. I thought Ed might have a slot or two left for haste "victims," but poor Bob will have to do the hard work on his own ;-)

Julian (Unconscious) 
Tuesday May 20th, 2008 9:33:12 PM

...!

Cats and Mice (ACDM Nellie)  (G1's attack) d20+10=12 ; d20+6=16 ; (G2's attack) d20+10=22 ; d20+6=8 ; (G3's attack) d20+11=31 ; d20+11=19 ; 2d10+12=17 ; d20+7=14 ; d20+11=17 ; d10+6=15 ; (G6's attack) d20+11=14 ; d20+7=16 ; d20+11=29 ; d10+6=10 ; (D1's attack) d20+11=24 ; d4+4=6 ; (D2's attack) d20+13=15 ;
Wednesday May 21st, 2008 12:26:16 AM

Strange things abound as the battle rages on.

Kadaz , Kirsten and Arm tag team on G6 and get in several excellent blows. Kirsten notices that her amazingly well timed blow doesn't inflict nearly enough damage. Although he's not looking great, he still seems to have a good deal of fight left in him.

Shadow carves away at G1 and does a little more damage.

Thar continues to work on the wounded G2, who looks like he is a breath away from going down...but still on his feet. Bob moves in on G3 and gets in a wicked blow...but just like with Kadaz, the attack doesn't inflict nearly as much damage as it should have.

Edmund backpeddles away from the dirty dancers and heads into the cavern, on the look for further danger.

And dem dere villans...

Guard's 1 & 2 attack but can't get their blows in.

Guard 3 looks almost relieved to have an easy opponent. He lashes out at Bob and carves himself up a side of beef. (AC31/19 for 12 (that's after the DR) and AC17 for 10. Ken, I show Bob at 3HP now)

Guard 6 presses on against Arm, a hungry look in its shadowed eyes. He manages to sneak another blow in. (AC29 for 10).

As for the hussies, then watch the fleeing mage with a playful look...not unlike a cat with a mouse. They sprint hurriedly across the wall in hot pursuit. The lead woman lashes out with her dagger, slicing into the mage with a look of pure joy. (AC24 for 6). The other dancer sprints down low across the wall, goes below Edmund and then back up to flank him with her sister. She too lashes out with her dagger, but can't connect.

And then, out of nowhere, another Guard appears between Thar and Arm. There are several cuts and nicks on the Guard's armor, lending one to believe that he's seen recent action. The creature brandishes his bastard sword menacingly, sizing up the opponents in front of him.

DM Donna: This is where everyone is as of the start of Combat Round 7.

Arm (AC 24,26 vs evil) HP 4/33 Bless Haste  d20+11=29 ; d20+11=31 ; d20=10 ; d20+11=28 ; d8+6=10 ; d8+6=7 ; d8+6=8 ;
Wednesday May 21st, 2008 6:04:53 AM

Realizing that he may be joining Julian on the floor soon, Arm tries his best to dispatch G6, this time connecting 3 times (attk: 29,31(non crit),28 dmg: 10,7,8).

Shadow (AC 22/17 HP 24/47)  d20+9=18 ; d20+9=12 ;
Wednesday May 21st, 2008 6:24:29 AM

Shadow realizing he is not going to get any help swings again at the guard but misses with both attacks. He hopes he can avoid the guards attacks again, but fears the worst.

Nellie to Len 
Wednesday May 21st, 2008 9:38:39 AM

Hey Len, shouldn't your attacks be +11/6/11 with the haste? I don't see how you're getting +11/11/11. Can you clear things up for me?

Kadaz (HP: 96/103, AC: 28/30 (vs.Evil)) Bless, Haste, Prot.Evil  d20+15=19 ; d20+10=22 ; d20+15=31 ; d20+15=19 ; d10+7=11 ; d6=3 ; d10+7=11 ; d6=6 ; d10+7=10 ; d6=6 ; d10+7=16 ; d6=3 ;
Wednesday May 21st, 2008 10:27:17 AM

(OOC: I'm back from vacation. Many thanks to Shawn for taking over. Kadaz has never been so eloquent!)

Kadaz is getting tired of this guy. He concentrates on the same one Arm is fighting, ready to swing his axe to the other side if the first goes down. But something is bothering him. "Could we be fighting undead?" he yells out, spacing the words out between his swings. He's not damaging this armored guy as much as he thinks he should be.

DM Sanity Info.
Move Action: None
Standard Action: Full Attack vs. G6, Cleave vs. G3 if possible.
Swing 1: Hit AC 19, damage 11 axe + 3 electric
Swing 2: hit AC 22, damage 11 axe + 6 electric
Swing 3: hit AC 31, damage 10 axe + 6 electric
cleave swing: hit AC 19, damage 16 axe + 3 electric

Spells in Effect
Bless (from Kirsten)
Haste (from Edmund)
Magic Circle vs. Evil (from Thar)

Notes
+1 Dodge bonus to AC vs. G6

Thar, AC 26/27 (vs. G2), hp 30/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3  d20+14=32 ; d20+14=15 ; d6+3=5 ; d6=4 ; d20+11=12 ;
Wednesday May 21st, 2008 11:12:19 AM

"And just when I thought I was making progress" Thar says to himself, realizing that he has yet another foe appear in front of him.

Looking around, he sees that no help is coming soon and prays for more luck.

Hoping that soon G2 will be dead, Thar continues his rain of strikes against him.

Att1 = 32; Dmg = 5 + 4 (fire) = 9
Att2 = 15 (miss)

Bob feels the pain and agony from the repeated blows into his bleeding carcass. Knowing that he is on death's door, he decides for one last attack against his enemy.

(OOC =Yes, Bob is at 3 hps... poor thing... I think PETA may have something to say about that ;-)....)

Bob's attack = 12 (miss)

DM Sanity Information
AC 26/27 (vs. G2)
Spells In Effect = Magic Circle vs. Evil (1 hour duration), Bless (46 rds), Mon Sum 3 (2 rds)

Spells affecting AC = Haste, MCvE

Level 0 Spells = Det Mag 2x, Det Poison, Guidance, Read Magic
Level 1 Spells = Bane, Comp Lang, Divine Favor, Shield of Faith, Mag Weapon
Level 2 Spells = Aid, Hold Person, Resist Energy, Restoration (Lessor), Spiritual Weapon
Level 3 Spells = Dispel Magic,

Bob the Celestial Bison = Ac 16 (prot from evil, hasted), hp 3/37, Att = +11 (bless, flank), 1d8+9 dmg, Grapple = +13, Res 5 to cold, acid, electricity, 5/magic DR, Spell Resistance 10, Note his Strength is 22 so +6 modifier



Edmund (HP: 32/38, AC: 17) Bless, Haste, Fly 
Wednesday May 21st, 2008 12:08:33 PM

With something of a squeak, Edmund alerts the rest of the party that he is injured. Seeing that he has no safe route of withdrawal along the ceiling, he takes just a moment to think and realises that the dancers seem to be walking on the walls as opposed to flying.

With that, he devises something clever: he drops fifteen feet down through the air, and then flies out farther into the center of the chamber where he now hovers away from walls and the ceiling. (Withdraw (Fly) down fifteen feet, and then ten feet over to D-4)

Glancing back at the women, Edmund winks and waves, whilst clutching his side with his hand. "Were the circumstances but different," he shouts to them, "I should be most flattered at your attentions!"

DM Sanity Info.
Move Action: Withdraw (Fly) down 15ft, then over 10ft. to D-4 (25ft. ht)
Standard Action: None

Spells in Effect
Mage Armour (self) - 7h remaining
Haste (everyone) - 2r remaining
Fly (self) - 66r left
Bless (from Kirsten)

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV

Kirsten (HP 37/81, AC 22, Bless, Haste)  d20+12=28 ; d20+7=8 ; d20+12=20 ; d8+4=8 ; d8+4=5 ;
Wednesday May 21st, 2008 7:57:07 PM

Kirsten, seeing that Arm is very near his demise, attacks G6 once again and hopes it will be enough to fell him... or perhaps she is just trying too hard. (Attack AC 28/8(Nat.1)/20 for 8/5 dmg)

DM Info:

Move: None
Attack: Full Attack (G6)

Attack 1: AC 28 for 8 dmg
Attack 2: AC 8 Nat. 1
Attack 3: AC 20 for 5 dmg

Spells on Me:
Bless
Haste
Magic Circle (from Thar)

Spells per Day:
L.1 = Bless*, Cure Light Wounds*, Detect Undead, Divine Favor


Julian (Unconscious) 
Wednesday May 21st, 2008 8:30:52 PM

...!

OOC enjoying the combat none-the-less

Please no Littering (ACDM Nellie)  (G1's attack) d20+10=23 ; d10+6=14 ; d20+6=9 ; (G4's attack) d20+11=24 ; d20+7=27 ; d20+7=23 ; d10+6=11 ; d20+11=19 ; (G3's attack) d20+11=14 ; d20+7=20 ; d10+6=11 ; d20+13=20 ;
Thursday May 22nd, 2008 12:52:15 AM

Our heroes...
The combination of Arm, Kadaz and Kirsten proves too much for Guard 6, and he disappears with a poof.

Likewise, Thar is finally able to rid himself of the Guard in front of him, who also disappears.

Bob makes his last stand, but he's too wounded to pull off a decent attack.

Edmund realizes his foes inadequacies and takes off flying once more.

And the dark side....
Guard 1 continues to carve away at Shadow. (AC24 for 14).
Guard 3 hefts his sword and promptly sends Bob back from whence he was called. (AC20 for 11). He turns his attention to Kirsten, but she's just too quick for him.
Guard 4 slams down hard on Arm with his sword and almost crushes his rib cage. Still, the damage is enough to leave the bard unconscious and bleeding on the ground. (AC27/23 for 11)

And the hussies...they grin as Edmund flies past. "How I do love a chase!" one murmurs to the other as they moisten their lips. And in the flash of an eye there is no longer two women clinging precariously to the wall. Instead, two huge bats appear and then fly over to where Edmund is flying.

DM Donna: This is where everyone is as of the start of Combat Round 8.

Julian (Unconscious) 
Thursday May 22nd, 2008 2:40:44 AM

Through the shadow Julian sends an ethereal wave to Arm, "You too?"

Arm (AC 24,26 vs evil) HP -7/33 Unconscious 
Thursday May 22nd, 2008 6:03:24 AM

As the darkness envelops him, Arm hears a voice..a familiar voice...JULIAN'S voice! He quickly thinks a reply, "Yes, me too...alas I fear not for long...perhaps I'll see you in the next existence...".

Kadaz (HP: 96/103, AC: 28/30 (vs.Evil), +1 vs G3) Bless, Haste, Prot.Evil  d20+15=19 ; d20+10=21 ; d20+15=20 ; d10+7=13 ; d6=4 ; d10+7=13 ; d6=2 ; d10+7=11 ; d6=4 ;
Thursday May 22nd, 2008 7:02:05 AM

With Arm hitting the floor, this is beginning to look very grim. "Kirsten, step behind me" he says, trying to provide some protection to the paladin. "Then heal someone" he suggests.

Kadaz turns to concentrate on the guard near him. "Look at me!" he yells trying to attract its attention. He swings three times, trying to add this set of black armor to the junkyard of unconscious folks, arms and armor on on the floor. Alas, his swings are all somewhat subpar compared to Kadaz's normal.

DM Sanity Info.
Move Action: None
Standard Action: Full Attack vs. G3 .
Swing 1: Hit AC 19, damage 13 axe + 4 electric
Swing 2: hit AC 21, damage 13 axe + 2 electric
Swing 3: hit AC 20, damage 11 axe + 4 electric

Spells in Effect
Bless (from Kirsten)
Haste (from Edmund)
Magic Circle vs. Evil (from Thar)

Notes
+1 Dodge bonus to AC vs. G3

Shadow (AC 22/17 HP 10/47)  d20+9=26 ; d20+9=29 ; d6+2=5 ; d6+2=8 ;
Thursday May 22nd, 2008 7:13:20 AM

Shadow winces as he takes another slash. He swings back and at least connects this time, but he worries that the guard is hurting him faster than he is hurting them.

Actions:
to hit=26,29
dmg=5,8

Thar, AC 26/27 (vs. G4), hp 30/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3  d20+14=24 ; d20+14=23 ; d6+3=4 ; d6+3=5 ; d6=5 ;
Thursday May 22nd, 2008 11:20:43 AM

"Kirsten, I'll join you in a moment!" Thar yells at their Paladin. "If you need it, I've got the wand of CMW's attached to my belt! Heal whomever needs it (especially Arm)! The fellow that took out Arm is coming at me now and I've got to get rid of that pesk!"

He sees Bob disappear, as the poor Bison's life slowly ebbed away.

Facing enemy G4, he attempts to stab at his vitals, hoping to score any type of hit.

(OOC = I'm getting XML errors on the dice roller and I've had to hit it 4-5 times to get it to roll. Does anyone else have this issue?)

Attack 1: Hit AC24
Dmg 1: 4 + 5 (fire) = 9
Att 2: Hit AC 23
Dmg 2: 5 hps

DM Sanity Information
AC 26/27 (vs. G4)
Spells In Effect = Magic Circle vs. Evil (1 hour duration), Bless (43 rds)

Spells affecting AC = Haste, MCvE

Level 0 Spells = Det Mag 2x, Det Poison, Guidance, Read Magic
Level 1 Spells = Bane, Comp Lang, Divine Favor, Shield of Faith, Mag Weapon
Level 2 Spells = Aid, Hold Person, Resist Energy, Restoration (Lessor), Spiritual Weapon
Level 3 Spells = Dispel Magic,


Kirsten (HP 37/81, AC 22, Bless, Haste) 
Thursday May 22nd, 2008 9:48:22 PM

"I'll need the wand then, all I have left is lay on hands," she shakes her head somewhat, despairing that Arm did not take her advice and remove himself from danger. "Shadow first, before we lose another, then Arm!"

Kirsten fears that should she move to heal Arm, that one of the guards would manage to finish off Shadow in the meantime.

The paladin turns toward Shadow and reaches out to use her Lay on Hands ability. She doesn't move from the spot where she is standing behind Kadaz. (Lay on Hands to heal Shadow for 14 HP)

DM Info:

Move: None
Standard: Lay on Hands heals Shadow 14 HP

Spells on Me:
Bless
Haste
Magic Circle (from Thar)

Spells per Day:
L.1 = Bless*, Cure Light Wounds*, Detect Undead, Divine Favor



ShawnC (OOC) 
Thursday May 22nd, 2008 9:53:14 PM

DM Nellie: I have some questions for you and I lost your e-mail address.

Edmund doesn't seem to be able to move in any direction, horizontal or vertical, without provoking two attacks of opportunity. However, there may be another way.

If Edmund falls to the floor, he will be moving at a speed of about 30ft/s, which means that he will reach the floor in less than a second. Furthermore, he will exit the range of the two bats in about 2/6th of a second, or to put it another way 2/60th of a round.

Attacking is a standard action. Will the bats have time, if Edmund suddenly plummets without warning, to get in two attacks of opportunity before he hits the ground and takes 2d6 points of falling damage? Furthermore, because Edmund would do this by dismissing his Fly spell (a free action), would he then be able to both move, and attack, after landing.

Additionally, because Edmund is deliberately jumping down, in a manner of speaking (he is purposefully cancelling Fly fully aware that he is going to fall, can I make a DC 15 Jump check for 'intentionally jumping down from a height' which would reduce the falling damage by 10ft (down to 1d6)?

Thank you!

Well, you could certainly use the Withdraw movement like you've been so successfully doing (grumble, grumble...just kidding!). You wouldn't draw an AoO that way. I'm torn on dismissing the spell. It says in the spell description that if it ends suddenly then you slowly float down to the ground. Hmmmm...I guess it's ok to dismiss the spell and let him fall, but I'm afraid I can't let you take the Jump check. There's no way to try and slow down a fall from that height, just like it is practically impossible to catch yourself when you fall.---Nellie

ShawnC (OOC) 
Thursday May 22nd, 2008 11:13:26 PM

DM Nellie: I hope I'm not hanging Edmund by trying to be faithful to the rules!

My concern about the Withdraw action stems from my perception that the bats are on opposing sides of Edmund at the same height as him. Withdraw allows me to exit from the threatened square in which I start. However, no matter what direction he goes in, he will be threatened in the next square he enters. Should he exit that square, he will provoke an attack of opportunity--even if it is from the same enemy he was originally trying to withdraw from.

I view the current action in three dimensions as if it were made of cubes that are five feet on a side. That said, just as character in a square threatens acts diagonally in two dimensions on the ground, a character in a 3D cube threatens every adjoining cube, even those diagonal. Hence, when Edmund withdraws and moves five feet downwards, he will be threatened down-and-diagonally-forward by both bats. Exiting that threatened square by moving down (or to either side away from the bats) is what will provoke the attack of opportunity from both.

I presume that threats in 3D space work diagonally as I understand it--that there are vertical-diagonal threats. If this is not the case, than a simple Withdraw action will easily free Edmund from the bat-trap.

ShawnC (OOC) 
Thursday May 22nd, 2008 11:28:34 PM

Addendum!

One thing I forgot to mention is that if Edmund were to Withdraw towards and then away from a bat in a sort-of zig-zag (as opposed to in straight lines) he would be able to ensure that he only presents a single potential AoO to the enemies.

Exampe: Edmund moves 5ft. down and south, putting him 5ft. under bat D1. If he were then to drop another five feet, he'd provoke a single AoO and end up out of range of D1, where he could continue his withdraw until he had safely escaped (for now!) the batty ladies.)

Any chance of getting your e-mail so I don't bore everyone else to death whenever I run into a rules impasse? We've got three men down already; no point killing the players with rhetoric. ;)

Edmund (HP: 32/38, AC: 17/19 vs. Evil) Bless, Haste, Fly, MCvsEvil 
Friday May 23rd, 2008 12:55:49 AM

Flanked fore and aft by immense bats, Edmund's brain works faster than it ever has before. He considers all manner of possible options, and realises that there is but one excellent plan open to him. At once, he executes that plan.

Diving down and forward through the air, he flies under the bat which stands between him and the party (D1). Maybe he opens himself up to an attack from it, maybe not, but he must try his plan, for inaction will surely result in death. As the ground rushes up at him, he pulls himself up, sailing up again and leaving the bats behind. Rocketting forward, he heads for the tunnel, flying over the black metal guard, his companions, and his childhood friend. Only when he has passed them all does he stop, just within the range of Thar's magic circle, near the ceiling of the hallway.

(Withdraw (Fly) south-down to E-4 (ht: 20ft), then south-down to F-4 (ht: 15ft), then southeast-up to G-5 (ht: 20 ft), then again to H-6 (ht: 25ft), then southeast to I-7, and finally south to L-7. (Total Distance Travelled: 50ft -- I've counted 3D diagonal movement like 2D diagonal movement.))

Now behind the party, he waves violently at the bats, flailing his arms and ensuring they can see where he has gone. "I'm over here!" he shouts at them "Come and get me, you flying rats!"

DM Sanity Info.
Move Action: Withdraw (Fly) 50ft to L-7 (25ft. ht)
Standard Action: None

Spells in Effect
Mage Armour (self) - 7h remaining
Haste (everyone) - 1r remaining
Fly (self) - 65r left
Bless (from Kirsten)
Magic Circle vs. Evil (from Thar)

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV

A Voice of Reason? (ACDM Nellie)  d100=58 ; d20+10=19 ; d20+6=23 ; d10+6=13 ; d20+11=12 ; d20+7=26 ; d10+6=15 ; d20+11=17 ; d20+11=31 ; d3=1 ; d20+11=16 ; d20+7=24 ; d10+6=14 ; d20+11=26 ; d20+6=20 ; d8+4=12 ; d20+6=8 ;
Friday May 23rd, 2008 1:14:22 AM

Kirsten gives some much needed healing to the wounded while her comrades continues to hack and slash.

Kadaz, Thar and Shadow all manage to get some good blows in, though the enemy is still in fine fighting form.

Edmund executes an excellent plan for escape and follows it back out the corridor.

Laying on the ground, Arm's lifeblood continues to soak his armor. (No stabilization this round. Arm is now at -8...eek!!)

Guard 1 howls in frustration as Shadow's wounds close up due to Kirsten's healing touch. With a primal grunt he swings his sword down on the half-elf. Whoosh A blind mage could dodge the first blow. But the second cuts deep, almost undoing the healing that he just received. (AC23 for 13)

Guard 3 ignores Kadaz and glares at Kirsten. Missing her entirely with his first blow, he redeems himself with his second attack, cutting a large gash in the paladin's side. (AC29 for 15).

Guard 4 continues to press Thar, though that paladin looks mighty tempting... He lands a solid blow, but turns out he probably should have gone after the paladin after all. (AC31/16 for 14).

Squeaking in glee, the bats continue to pursue the elusive Edmund....and catch up with him. The first bat zips in and crunches into that tender little Halfling neck. Mmmm...yummy, taste that juicy mage goodness! (AC20 for 12) The other bat misses by a longshot.

And suddenly, above the din of combat, there's a noise...clapping. Now visible in the north east corner of the room, the Count looks amused. "Good, good....very good! You are worthy indeed to join me. Why do you insist on this needless bloodshed. Join me. For even if you do manage to defeat me, how will you escape these lands?! The portal you used to get here is tied to me...we are bound together. If you kill me, it will seal and you will remain here forever! Drop your weapons and cease this nonsense and I can personally see that you become more powerful than in all your wildest dreams!"

DM Donna: This is where everyone is as of the start of Combat Round 9.

Julian (Unconscious) 
Friday May 23rd, 2008 1:57:12 AM

..!

Arm (AC 24,26 vs evil) HP -8/33 Unconscious 
Friday May 23rd, 2008 5:59:12 AM

Unable to hear the words of the count, Arm instead begins to see a bright light in the distance that is rapidly approaching him. In it, he can almost make out the flame-headed bard whom he had taken a liking to at Samson's. Suddenly, his thoughts drift to Mira, "My love, how I miss you..hope you are faring better than I. Should I enter the light, I promise I will still watch over you.".

Kadaz (HP: 96/103, AC: 28/30 (vs.Evil), +1 vs G3) Bless, Haste, Prot.Evil  d20+15=29 ; d20+10=11 ; d20+15=32 ; d10+7=10 ; d6=1 ; d10+7=13 ; d6=4 ;
Friday May 23rd, 2008 7:02:43 AM

"The Mithril Order will never yield!" Kadaz yells out at the Count. Now would be a good time to get in some really, really good hits on this guy, and then treat Arm. He keeps swinging, now a little bit desperate. Hist first and third swings are excellent, but his middle swing whiffs extremely badly, creating a gust of wind.

As the mage flies overhead Kadaz yells at him: "Ed, fly a little lower next time and maybe I can hit a bat"

DM Sanity Info.
Move Action: None
Standard Action: Full Attack vs. G3 .
Swing 1: Hit AC 29, damage 10 axe + 1 electric
Swing 2: hit AC 11, (natural 1)
Swing 3: hit AC 32, damage 13 axe + 4 electric

Spells in Effect
Bless (from Kirsten)
Haste (from Edmund)
Magic Circle vs. Evil (from Thar)

Notes
+1 Dodge bonus to AC vs. G3

Shadow (AC 22/17 HP 11/47)  d20+9=10 ; d20+9=17 ; d6+2=5 ; d6+2=6 ;
Friday May 23rd, 2008 7:14:19 AM

Shadow is relieved to feel some of his wounds close up as Kristen focuses some of her energy on him. Unfortunately it is short lived as the guard hits him again. He is thrown off balance by eiher the sudden healing or the last wound taken as he misses the guard with both of his swings. He is worried that he might succumb to the next attack of he guard.

Action:
to hit=10, 17
dmg=5,6

Thar, AC 26/27 (vs. G4), hp 31/70 Magic Circle vs. Evil 10', Bless, Sum Monster 3  2d8+5=15 ; d20+8=25 ;
Friday May 23rd, 2008 9:41:12 AM

Slowly running out of energy and blood from the numerous blows he's received, Thar realizes he still isn't going to have a chance to catch his breath. Activating his wand of CMW's, Thar tries to heal some of his serious injuries and hopefully get ahead some in the battle.

CMW = 15 hps (gets me up to 31)
Charges left =46
Conc Check = 25

Edmund (HP: 18/38, AC: 17/19 vs. Evil) Bless, Haste, MCvsEvil  2d6=2 ;
Friday May 23rd, 2008 2:54:22 PM

Looking at the bats beside him, and hearing the Count's words in the hall, Edmund smiles weakly. "Methinks," he shouts, "There may be something worth hearing!"

And then, with a dismissive gesture, Edmund plummets through the air, out of the reach of the bats, and lands spryly on his feet. Perhaps it is because he was expecting it to hurt a lot more, but he finds himself only slightly pained by the landing. (2d6 points of falling damage for a 20 foot fall=2 damage)

Looking up at the bats above him, he scowls. "Of course," he shouts, "When I said something worth hearing, I meant this: Never! Never! NEVER!"

And with that, Edmund makes a gesture and speaks a word of command. A giant web appears, stretching between the hallway walls, and extending twenty feet on every side, centred on the top left corner of the ceiling of L-7 (The hall has a height of 25 ft, so those on the ground should be just under the lowest point of the web. The bats, however, should be caught in the thickest part of it.)

That done, Edmund turns, looking to Thar and the others.

"Ready for a last stand, then?" he asks as he draws his dagger.

DM Sanity Info.
Free Action: Dismiss Fly
Move Action: Draw Weapon
Standard Action: Cast Web centred on top left corner of L-7 (ht: 25ft)

Spells in Effect
Mage Armour (self) - ~7h remaining
Haste (everyone) - Final Round
Bless (from Kirsten)
Magic Circle vs. Evil (from Thar)
Web (top-left L-7 @ 25ft ht.) - 70m remaining

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV

Kirsten (HP 22/81, AC 22, Bless, Haste)  d20+12=18 ; d20+7=27 ; d20+12=30 ; d20+12=17 ; d8+4=8 ; d8+4=8 ; d8+4=8 ; 2d8=8 ;
Friday May 23rd, 2008 9:15:16 PM

Kirsten shuddered as she realized there was little else she could do for her companions. Unable to offer Shadow or Arm any more help in the way of healing, she will grimly raise her warhammer and attack G3. (Attack AC 18/ 27*/17 *Critical Threat AC 30! for 24 + 8 sonic dmg) She fears there is little she can do, but like Kadaz is unwilling to give into the count's demands.

DM Info:

Move: None
Attack: Full Attack (G3)

Attack 1: AC 18
Attack 2: AC 27* Critical Threat! AC 30 to Confirm for 24 (8+8+8) +8 Sonic dmg (DC 14 Will save or deafened)
Attack 3: AC 17

Spells on Me:
Bless
Haste
Magic Circle (from Thar)

Spells per Day:
L.1 = Bless*, Cure Light Wounds*, Detect Undead, Divine Favor


AshleyOOC 
Friday May 23rd, 2008 10:01:37 PM

Oops! I made a mistake on my roll to confirm critical, it should be a +7 modifier and not a +12, so the total would be AC 25 instead of AC 30.

Sowwies!

Sticky Situation (ACDM Nellie)  (Arm's stab) d100=66 ; (G4's AoO) d20+11=19 ; (Guard's Will) d20+9=20 ; (D1's Ref.) d20+10=25 ; (D2's Refl) d20+10=25 ; (G1's attack) d20+10=27 ; d10+6=10 ; d20+6=11 ; (G3's attack) d20+13=22 ; d10+6=14 ; d20+9=21 ; d20+13=22 ; d10+6=14 ; (G4's attack) d20+11=22 ; d20+7=25 ; d20+11=15 ; (D1's attack) d20+8=17 ; d20+8=20 ; d8+4=12 ;(D2's attack) d20+8=17 ; d20+8=25 ; d8+4=5 ;
Saturday May 24th, 2008 9:57:20 AM

Having refused the Count's offer, the Mithril Order presses on bravely against all odds!

Kadaz inflicts his opponent with a couple of good strikes, but can't put him down.

In his weakend state, Shadow can't seem to connect.

Thar pulls out his healing wand (drawing an AoO which misses!!) and gives himself the gift of healing. (I'm assuming that Thar dropped his short sword to the ground in order to hold his wand. Let me know if I am in error.)

Edmund comes up with a brilliant plan to get rid of his tormentors. Dropping down he falls on his hind quarters (prone) and begins weaving his magic spell. A sticky web forms all around the bats. (Shawn, note that the ceiling in the entryway is only 15 feet high!, it's 30 feet high in the chamber. In the interest of not creating a TPK, I'm going to allow Edmund to be outside of the web, but note that this is only because I'm feeling unDMly kind today **wink**.)

Arm continues to bleed to death as his wounds just won't close up on their own.

Having a full measure of dire straights that her companions are in, Kirsten lashes out and strikes a massive blow against her foe. Although she cuts a large gash in the guard, once more she intuitively knows that she should have done a lot more damage!

And for the baddies...

Guard 1 presses on and gets in one slice against Shadow (AC27 for 10).

Guard 3 grins evily at Kirsten. With a look of pure lust he carves into the paladin, and drops her to the ground. (AC22 for 14, AC22 for 14...ummm those rolls are just weird!)

Guard 4 whacks away at Thar, but he just isn't having any luck against the cleric.

As for the bats (or maybe I should call them bussies...or hats...hmmm) they easily fly through the web and swoop down on Edmund. Fangs glinting in the eerie haziness, they swoop and strike with amazing agility and speed. Though they both miss on their first attempt, both of them are able to connect on the second go. (AC20 for 12, AC25 for 5)

From his corner the Count clucks his tongue. "That's the problem with you good people...so unwilling to see reason. Oh well, I suppose you will make fine slaves for me. Especially you...oh yes..you will be a strong worker in my mines! Now, hold still for your Master!" Pointing a finger at Kadaz, the Count weaves a spell. Kadaz feels a strong urge to hold perfectly still (Will save DC23 or be held).

DM Donna: This is where everyone is as of the start of Combat Round 10.

Important Addendum!!! (ACDM Nellie) 
Saturday May 24th, 2008 9:01:18 PM

Uhhhh duhhhh!!! I accidentally had the hussies both move and have a full attack last round. That is absolutely not right (chalk it up to lack of sleep!) The second attacks on Edmund Do Not Occur. The bats are still flanking him and in a position to attack, but Edmund did not lose any HP last round! I am very sorry about the mix up! Shawn, please post again and I will delete your old post if you wish.

Edmund (HP: 18/38, AC: 16/18 vs. Evil) Bless, MCvsEvil  d20=9 ;
Saturday May 24th, 2008 9:50:02 PM

DM Nellie: You can delete the old post. This version has a few substantive changes.

Note to others: Haste has worn off. You no longer receive +1 to AC, +1 to Attack Rolls, increased movement, and an extra attack.

As the bats pass through his web inexplicably, Edmund feels like he has been kicked in the stomach. The blows which rain down on him seem to occur in slow-motion. Somehow, he manages to dodge the incoming blows.

Wincing from the wound in his side, Edmund sees Shadow nearly felled just before Kirsten sinks to the floor. Thar is injured, Julian is barely stable, Arm is but a moment away from death, and Podo has already shrugged off his mortal coil. Only Kadaz seems to be able to hold out, but Edmund doubts that even the doughty dwarf could handle all these foes on his own. To make matters worse, Edmund's own Web spell has done nothing except to block the escape route; Edmund dismisses it with a swift hand gesture.

Glancing at the hall, Edmund is aware that he could turn and run, leaving his friends behind. For a moment, he thinks of himself escaping the tunnel. After all, there seems to be nothing he can do to save them, but surely one alive is better than all dead. If the choice had come to him a few months ago, he might well have fled. But things have changed. Edmund is loathe to part whilst anyone remains--even Arm.

Edmund chooses to stay and share the fate of his friends. Barely able to bring himself to pronounce the loathesome words, but realising that his decision may give possibility for escape or at least buy time, Edmund drops his dagger and raises both his hands.

"Pax!" he shouts "We surrender! Cease the assault and we will parley!"

Hoping that the Count and his minions listen, Edmund rushes to stand over Julian's stabilised body (in I-6, this permits an AoO from G1 if they continue the assault), next to Kirsten, leaving critically wounded Arm to someone more knowledgeable in first aid.

DM Sanity Info.
Free Action: Dismiss Web
Move Action: Withdraw to I-6
Standard Action: None

Spells in Effect
Mage Armour (self) - ~7h remaining
Bless (from Kirsten)
Magic Circle vs. Evil (from Thar)

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV

Ignore the d20 roll. I was going to make a heal check for Kirsten, but Withdrawing is a full-round action.

Thar, AC 26/27 (vs. G4), hp 31/70 Magic Circle vs. Evil 10',  2d8+5=12 ;
Sunday May 25th, 2008 4:41:53 PM

"Oh hell" Thar says to himself, uttering a rare profanity. "Edmund may have a point here and I think we've bought off more than we can chew."

Looking around him, he sees Shadow get cut deeply, Kadaz trying to struggle off a spell and Kirsten fall too.

Putting up his hands in a gusture of surrender, he says "OK Count man. As my friend says, we want peace and are willing to parley."

(i.e. he's delaying his action until the guards move this round.)

Assuming the guards don't attack him, he'll move quickly to Arm and cast a CMW spell on him, hopefully stabalizing him. (12 pts)

If the guards do attack him, then he'll fight them and try to kill the nearest one. (I'll do my rolls if that's required...)

Kirsten (HP -6/81, AC 22) 
Sunday May 25th, 2008 5:48:38 PM

Kirsten falls to the ground with a grunt as the guards' attacks finally get the better of her.

Julian (Unconscious) 
Sunday May 25th, 2008 7:42:16 PM

... Did that foolish mage call surrender? If only I could move...

Arm (AC 23,25 vs evil) HP 3/33 
Monday May 26th, 2008 6:31:18 AM

Feeling life once again return to his body, Arm sighs deeply and struggles to open his eyes. When he does, he sees Thar standing over him and grins weakly. For the moment he will lay there a rest for a bit.

OOC: Nellie, do I have to make a CON check?

Kadaz (HP: 96/103; AC: 27/29 vs.Evil, +1AC vs G3; Bless, Prot.Evil  d20+19=26 ; d10+6=9 ; d6=4 ; d20+15=27 ; d10+6=16 ; d6=2 ;
Monday May 26th, 2008 8:48:56 AM

Those attuned to magical energies might notice the Count focusing on Kadaz, trying to enchant the dwarf fighter and freezing his muscles in place. These specially attuned persons would then notice the magical energies dashing themselves on the aura that surrounds the entire group. The cascading and battling magical auras in play might even overwhelm the magical eyes of any being able to see the unseen! And in the end the divine aura that Thar provided proves to be the stronger! The unseen auras die back down, leaving the party unaffected but the Count fuming at his ineffectual gesture.

Kadaz is, however, attuned to magical auras about as strongly as your typical garden rock. He has no clue that Thar's foresight at the beginning of the battle has just saved him from becoming a statue.

Kadaz does notice, however, that he is surrounded by 4 unconscious party members. Time for a change in tactics. Kadaz's swings at the attacking guards's weapon, trying to break it. He is hopeful that his adamantine axe will shear through the guard's weapon, rendering him ineffectual. The dwarf swings twice and the sound of metal hitting metal echoes from the sides of the cave. After the 2nd swing Kadaz looks at the floor, hoping to see a broken sword lying there.

DM Sanity Info.
Move Action: None
Standard Action: Full Attack vs. G3's weapon
Kadaz's adamantine battle axe bypass hardness < 20.
Swing 1: hit AC 26, damage 9 axe + 4 electric (?)
Swing 2: hit AC 27, damage 16 axe + 2 electric (?)

Spells in Effect
Bless (from Kirsten)
Magic Circle vs. Evil (from Thar)

Notes
+1 Dodge bonus to AC vs. G3


Arm (AC 23,25 vs evil) HP 3/33 
Tuesday May 27th, 2008 5:00:13 AM

Arm shakily regains his feet after remembering to pick up his rod of wonder. Pocketing it, he shows no attempt at agression...for the moment.

Shadow (AC 22/17 HP 1/47) 
Tuesday May 27th, 2008 7:12:12 AM

Shadow staggers and tries to remain sanding, but goes to a knee. He is about to attack the guard that has almost taken his life when he hears th egroup ask for parley. He is not really ready to resist and will put all of his effort into avoiding any further attack by the guard. Although, he is not even sure he could move out of the way of a galloping horse yet alone an attack. He even feels like he is moving through mud since the group lost the quickness from haste.

Shadow (AC 22/17 HP 1/47) 
Tuesday May 27th, 2008 7:13:54 AM

OOC: Just so everyone knows, I am going on vacation next week (5/31-6/8) so will need a sub for Shadow (that is if we survive). There is supposed to be internet at the condo, but you never know (and we are driving so a lot of time in the car).

Thanks,

Thar, AC 26/27 (vs. G4), hp 31/70 Magic Circle vs. Evil 10', 
Tuesday May 27th, 2008 9:20:05 AM

(OOC = I'm also on vacation but if there is Inet, I'll do my best to post

Also, I'll cover for you Shadow. Go ahead and email me your info...
kmestemacher@everestkc.net



Pardon e Parley?? (ACDM Nellie)  (G3's attack) d20+11=21 ; d20+7=9 ; d20+11=18 ; (G4's attack) d20+11=31 ; d20+11=24 ; d10+6=13 ; d20+7=27 ; d20+7=10 ; d10+6=15 ; d20+11=29 ; d10+6=9 ; (D1's attack) d20+8=20 ; (D2's attack) d20+8=13 ;
Wednesday May 28th, 2008 12:26:50 AM

Feeling that the odds are stacked against them, several of the Order call for parley.

Kadaz, however, does not appear to share the sentiment, and presses his attack...not against the guard, but against his sword. He is rewarded with watching the weapon shatter under his two blows. In return, the Guard he attacks reaches out and takes a few swings at the dwarf, none of which connect. Then another guard steps forward and engages Kadaz. Perhaps he is more confident, armed with his bastard sword...and in the end he inflicts several nasty blows on the hold out (AC31/24 for 13, AC27/10 for 15, AC29 for 9) The dire bats also join in the attack on Kadaz, but are unable to injury the warrior. Though he holds his sword at the ready, Guard 1 does not attack this round.

The Count smiles hearing Edmund's surrender. "Good, good...someone with some sensibilities about them. I accept your surrender, but first, you must have your small friend cease his attacks. There's already enough blood spilt for today." The Count points his finger at Thar. "And then you will drop that irritating spell of yours. Then we will discuss the terms of parley."

There is an air of breathlessness as everyone in the hall watches to see whether Kadaz will continue his attack or stand down.

DM Donna: This is where everyone is as of the start of Combat Round 11...or the start of the parley--depending on how Kadaz chooses.

Edmund (HP: 18/38, AC: 16/18 vs. Evil) Bless, MCvsEvil  d20=14 ; d20+14=26 ; d20=17 ;
Wednesday May 28th, 2008 1:38:12 AM

Edmund, fair to a fault at times--even when dealing with evil badness--nods to the Count, though he does his best to determine whether the villain is being genuine (Sense Motive=14). "Right, no spells, that's agreeable, but give us a moment to at least ensure we can listen without people dying whilst we trade words," Edmund says before turning to address Kadaz.

"Kadaz, hold man, hold," Edmund says in a lower voice. "Our host means business, and it can do no harm to hear him out and parley. Indeed, quite the opposite," he adds pointedly.

Turning back to the Count with as firm a gaze as he can, doing his best to appear resolute and stoic. "For our part, we'll press our attack no further provided you and yours maintain this peace as well. Explain your offer and we will consider it fairly, for you have clearly proven your might in combat, as I hope you will appreciate that we have proven our own." (Diplomacy=26)

Then, fully aware that they need to recover themselves, but unsure how to do this without Thar's spell, Edmund ponders for a moment as he kneels and does his best to stabilise Kirsten's wounds. (Heal=17)

DM Sanity Info.
Move Action: None
Standard Action: Stabilise Kirsten (Heal=17)

Spells in Effect
Mage Armour (self) - ~7h remaining
Bless (from Kirsten)
Magic Circle vs. Evil (from Thar)

Spells Per Day
L.0: Daze, Detect Magic, Light, Message, Read Magic
L.1: Charm Person, Mage Armour, Magic Missile, Magic Missile, Shield, Sleep, Summon Monster I
L.2: Daze Monster, Fox's Cunning, Scorching Ray, Scorching Ray, Summon Monster II, Web
L.3: Fly, Haste, Lightning Bolt, Lightning Bolt, Summon Monster III
L.4: Lesser Geas, Shout, Summon Monster IV

Arm (AC 23,25 vs evil) HP 3/33 Bless  d8+1=2 ;
Wednesday May 28th, 2008 5:44:28 AM

Not quite ready to speak for the group yet, Arm fishes his CLW potion from his pack and downs it, but with little effect (CLW-2...DOH!).

Shadow (AC 22/17 HP 1/47)  d20=10 ;
Wednesday May 28th, 2008 7:14:05 AM

Shadow, still a little woosey from his wounds will let Ed do the talking. He will look down and see if he can bind his own wounds so that he will not bleed to death. A moment of feeling sick passes as Shadow sits to take care of his wounds.

Actions:
Heal=10

Nellie to Len 
Wednesday May 28th, 2008 9:28:14 AM

Len, house rules say you get to reroll that 1 on healing. Reroll, please. :)

Kadaz (HP: 65/103; AC: 27/29 vs.Evil, +1AC vs G4; Bless, Prot.Evil)  d20+1=4 ;
Wednesday May 28th, 2008 4:47:30 PM

The new guard manages to hit Kadaz hard, just as Edmund's words penetrate through Kadaz's anger. Kadaz stops, axe drawn back for a swing, then slowly lowers it to his side.

He turns slowly in place, glaring at every opponent but not taking any other action. The bats fluttering around his head, obscure his sight.but he sees all too well the number of his friends who are on the floor, trying to staunch their wounds. (spot 4)

"No good can come of accommodating evil, Edmund. I hope you know what you're doing." he whispers.

DM Sanity Info.
Move Action: None
Standard Action:

Spells in Effect
Bless (from Kirsten)
Magic Circle vs. Evil (from Thar)

Notes
+1 Dodge bonus to AC vs. G4

Julian (Unconscious) 
Wednesday May 28th, 2008 7:04:01 PM

...!

Terms of Surrender - DM Donna 
Thursday May 29th, 2008 1:47:11 AM

The Count's perfect white teeth flash as he smiles in genuine delight, his finely-wrought hands coming together in a single clap.

"Enough, my pets!" he announces. "No more battle today! Sharmayne...Saybel...kindly see to the...annointed one...he needs tending!"

Upon his command, the remaining guards step back from their respective positions, their weapons stilled. The two bats suddenly change into the slinky pair of female dancers that had flanked Count Darkar when he was sitting on his throne. They go to where Podo lies on the ground, where one of them nods to the other and scoops up the lifeless halfling, carrying him from the room much like a mother would carry her beloved child. (Wow...the Web is no longer there!)

"Now...I must insist that you dispense with that horridly inhospitable spell of yours." Count Darkar's eyes flash as he addresses Thar directly. "As soon as you do so, I will have the delectable Saybel give you a jar of ointment which should help those of your party who are currently making a mess on my nice custom stonework."

The Count, Guards and Saybel wait for Thar to do as he's been requested.


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