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Mercenaries!
Mailed Fist Comes to Town


Mercenaries! [DM SteveK] 
Friday January 11th, 2008 6:14:51 PM

A day dawns like most of the recent days here in Gateway Downs and the town of Heranmar; clouds threatening rain. Yet it hasn't actually rained in about a week, so that has to be a positive indicator, yes?

Around noon, the peaceful activities of the town is interrupted by the tramp of many feet. Coming down the eastern road towards the walled town, the White Company of the Wolf marches smartly. Each of the 200 Warriors is in step, tower shield and scale armor, pikes on shoulder. A report of fife and drum is leading the van, and a gusty song is in the air.

The people of Heranmar are worried, and the hastily summoned watch closes and mans the repaired gates against the force. Looking down from the walls, it doesn't appear that the leader is all that worried.

The company marches smartly around the town and quickly pitches camp on the south fields. The warriors split into teams and soon tents are in straight lines, cookfires, latrines, and corral is up, and a breast-high square earthwork surrounds the camp with two entrances at the north and south.

Walking before the south gates, a half-orc in a gleaming breastplate is flanked by a thin human with two short swords and a gray robed woman who looks akin to the old cleric of the Five Crones. "I am Captain Gheralh", announces the half-orc in a commanding voice that has been easily heard across many a battlefield, "Our good intentions are to rest a couple of days before moving south to a contract with Hook City. We will pay for fodder, food, and field, and we invite the people of Heranmar to attend our practices and camp in goodwill. As long as the citizens don't get too close, they are free to watch."

(ooc: Quinn is currently in Threshold and Randall is at Hook City.)


Kazak 
Friday January 11th, 2008 11:52:13 PM

Taking time from his business inquirey's the dwarf enjoys a meal at the Inn where Brina works.

Hearing the noise coming down from the Eastern road Kazak quickly gathers his battle gear and rushes towards the gate which the watch has closed and taking up defensive positions .

"Nice work everyone .... your training is improving nicely " praises Kazak as he climbs the stairs to get atop the wall to get a better veiw of of the activity.

Standing tall (for a dwarf )atop the walls Kazak listens to speaker .... waiting amoment before replying " Welcome Captain Gheralh and you men ... thank you for your forth rightness ... we'll send someone out to see what your needs are so we can come to agreement" replys the dwarven warrior as he also waves in acknowledgement

Watching the well trained mercenary's make camp with military precision the 4'1" dwarf nods at their expertise

Turning to the watch men and women " see what teamwork can do ?? " smiles Kazak



Quinn 
Saturday January 12th, 2008 7:19:52 AM

Quinn passes out the vampire kits to his followers and reviews the best ways to keep a vampire or vampire spawn at bay. "Remember to stay on the Hallowed ground each night and keep your kit with you at all time once the sun sets. These are dangerous times."

Quinn will also take Bruce, Herman and Orville with him to check on the caravan's progress.

Quinn is more than pleased to hire the journeyman arcitect. "We will be building something here that goes beyond brick and morter, but they certainly help."

Quinn will also visit Henamar and pass out vampire kits to his new found friends. "One never know when you might need a bit of help fighting vampires, especially now that my father is taking such an active roll in the destruction of all that is good."

Once Quinn finds Savin he will inquire "When did Henamar raise an army and why? Were their vampires spotted?"

Savin 
Saturday January 12th, 2008 10:30:18 AM

Savin will gladly head off to watch the mercanaries practice, approving of their organization and precision. Savin will seek out the half-orc Captain and request an audience with him. Savin will keep a sharp eye out noting details. Then general races of the troops? How they seem to interact with each other and how prevelant are the officers?

If granted an audience, Savin will bow low to the mercenary and introduce himself. "My name is Savin, new resident of the town of Heranmar. I was wondering if you had a list of provisions your troops would need, how long you plan on staying and what trouble the Hook City is having to hire mercenaries?"



Durgan 
Saturday January 12th, 2008 11:31:30 AM

Durgan will travel out in full gear with Savin, Kazak and any others to meet with the mercenary captain.

"Best to show the town has strong defenders. Just in case."

Durgan is pleased to see the readiness of the improving town guard. But he is happy they are not to be tested yet. An experienced and well-trained army using a lot of teamwork would be more than they could handle yet.

He smiles to see Trace teaching some of them to use their dogs as an extension of their abilities. Back home, the tunnel-fighters used badgers to sniff out goblins.

Peerimus and Yorrick 
Saturday January 12th, 2008 1:42:05 PM

Peerimus and Yorrick awaken to the steady thrum of the marching boots of the small army and both make thier way to the edge of the wood. Yorrick grunts and Peerimus nods with a grunt himself. He is still in his bear form as he almost always is at night with Yorrick.
'Interlopers? Danger?'
'I do not believe so Yorrick. Ah yes they are setting camp not siege.
Do we go?
Yes we do, but first we inform Wanderwood
Peerimus turns and, with Yorrick righ behind him, head deeper into the wood and to the hallowed Grove. Peerimus tells Wander Wood and the Live Oak of the men outside the wood and that he and Yorrick will go and explain the rules to the army. Peerimus informs both great trees that they are to protect this forest. Encourage intruders to leave and use force if necessary as you deem it.

Peerimus shifts to human form well inside the tree line so as not to be seen doing so. Taking his shield and staff, he moves out to the gates of Hernamar, skirting around the camp as it is being constructed. He is still skirting when the captain speaks. "See?" he says to Yorrick quietly. The bear grunts again and bumps his head into Peerimus's side. "More often than not I would say."

Hearing Kazak, Peerimus raises his hand in small salute and picks a spot on the wall to lean against. Looking out towards the captain and his two sub commanders. Peerimus gives an exaggerated nod, so that they know it as an acknowledgement to what was just said and waits for the gates to open and whoever it will be to come out. Stepping lively to fall in with them, "Savin, Durgan blessed morning to you. Quite the company."

Arriving at the Captain's tent, Yorrick sits just outside and as Savin bows, Peerimus gives a short nod. Peerimus adds that the woods are not to entered for the safety of the captains good men.

Firn'gaer  d20+25=41 d20+25=35
Sunday January 13th, 2008 4:58:12 AM

After returning from the Catacombs, Firn'gaer will spend a couple of days learning the scrolls he purchased - Tongues and Arcane Sight. Then he will make them permanent on himself as well as Read Magic.

[Learning Tongues and Arcane Sight - Spellcraft DC 41 & 35]

Assuming Firn'gaer has finished with the Catacombs and scribing/making permanent his spells, he will be on the wall, watching, when the army camps and the captain chats with whoever is in charge. He figures if something happens, he will best be able to defend the town if his presence is not directly known. But after his fears are eased by the words of their Captain, Firn'gaer immediately goes to look for the others, starting with their favorite tavern.



Jurgen and Shay 
Sunday January 13th, 2008 6:10:15 PM

Jurgen happily takes Holly's offer of a room. He'll most definitely share stories with her whenever he has a few moments and, although as much as he likes to hear himself speak, he probably wouldn't spend a year at it since there is so much to deal with. Vampires and liches and mercenaries (Oh my!).

There was no bad blood from Jurgen about mercenaries. He had been one, both technically and literally. But they made him uneasy. Two hundred warriors, well trained and well armed, camped outside of Heranmar... They could do good things, protect people and stave off evil. But he remembers the rule about armies: put enough people with the ability to kill something together and they will. With the memorable corollary of: just hope it isn't you.

As he heads out with the others to meet the Captain, he sends Shay above to scout and report back anything noteworthy or worry-some.

Jurgen nods at Savin's questions, although most notably at the last. Curiosity more than anything fuels his inquiry. Not to mention the guarantee that the city will be left alone. "Perhaps I should add an introduction from the rest of us. We," he waves his hand to those of the group that are there, "are the Children of Chaos. You might say that we are some of the protectors of Heranmar."

The Mailed Fist [DM Steve] 
Monday January 14th, 2008 1:54:16 PM

(ooc: Randall is still in Hook City since no one has gone to get him.)

The Children of Chaos all quickly come to the South Gate and ensure the mercenaries are not ready to mount an immediate attack. Soon, Selenie Quendeck is there along with two fellows that seem to be part of her ad hoc Heranmar Council; Bunwit the Fisherman and Harrin the merchant. A quick huddle is had before the three (along with any of the Children of Chaos) leave a postern gate and meet the mercenaries. Only Firn'gear elects to stay on the walls, allowing the height to give him a vantage point if necessary.

When the party goes out to meet the mercenary group, they are met by Captain Gheralh (half-orc), and five others with him. He introduces his second, Javin Two-blades, the Crones Cleric Mahsa, and his Quartermaster, Mister Smeed (who all politely incline thier heads at the appropriate moment). The other two are not mentioned, but their presence can be guessed at. The first who stands close to Mr. Smeed is a mousy looking man with an ink stain on his right index finger and a pack of scrolls on his back. The second is in similar armor to Captain Gherahl and carries a white banner on a T-shaped pole. Catching the wind, the banner snaps out and emblems are for all to see: a grey thundercloud is ridden by a slavering wolf, and both are superimposed over a silver gauntlet closed in a fist.

"Ah, well, I can see that you have great champions living in the area", Gheralh says wryly. "Rest assured, I will ensure my children won't cause trouble. After all, it would be difficult for me to get a company hired without a company!" The Mailed Fist Captain laughs at his own joke. "Come, let my Quatermaster work with your merchants to buy what we need and I shall give you a tour."

The Quartermaster and his aide go into the town with Herrin to buy things. Masha excuses herself and moves purposely southward to visit the stones of the Five Crones. The others lead Selenie and the Children of Chaos through the nearly erected camp.

Captain Gheralh keeps a running commentary on the tents, sanitation, distribution of work and other necessary things in a well-oiled group; and it looks like these mercenaries work together very well indeed. "Now, the contract between me and Hook City is information I don't give to just anyone, hey? But my Thunderstorm Company was hired by the city itself to assist thier own guard. There seems to be trouble brewing between the elf and dwarf merchants, you see." It is apparent that if you don't see that Gheralh isn't going to give away more information.

Soon, the group passes an open area that is directly in front of a couple of large tents. Gheralh explains one is the infirmary and the other his quarters slash planning tent. Directly in front of that tent is a line of nine people standing up with thier arms and head locked in stocks. A light suddenly strikes within Gheralh's black eyes, and he waves an arm at the nine prisoners. "Now, here is a problem that you may be able to help me with..."

"These nine are my scout fist, but thier bickering and loner mentality cost the life of my sergeant on a recent mission. I was thinking of conducting a courts martial... (and here several of the prisoners visibly shudder), but with your help, they may be rehabilitated."

The Captain turns to the assembled Children of Chaos. "A powerful group like you have been working together and guarding each others backs for years. Can you do me the favor of taking these individuals out on a patrol and teach them the meaning of teamwork?"

Savin 
Monday January 14th, 2008 4:51:55 PM

Savin sees the prisoners and immediately frowns until Gerhalh's explaination. Savin sighs and says, "Our next mission is to take on some undead that has been menacing that area and possibly a strange sort of golem that is hunting it. The undead is a lich, which isn't prey for the normal soldier to tackle. Can these men handle themselves against that sort of foe?"

Savin eyes the group and then with a gleam in his eye looks back towards the half orc Captain. "How about a test? Release 3 of them and let them battle me. If they can best me, then they can come along. If they can't, then why not put them into service of our town for a couple of months where we can watch over them and really teach them about team work.

Mind you, I am far from our best warrior but if they can beat me, they will have to use team work!"

Quinn 
Monday January 14th, 2008 5:23:02 PM

Quinn is glad to have come on the tour as he neds catching up on the situation. "Oh this could be fun. I will heal and wounds that occur, AFTER the combat."

Quinn looks over at the commander of the camp and the entire mailed fist emcampment "Brother, I trust you have ample holdy water, stakes and garlic ready to combat all the vampires."

Quinn waits for the comanders response and goes about twirling his goatee all the while looking for a place to sit to watch the up coming combat.

Durgan 
Monday January 14th, 2008 6:23:39 PM

"Savin I think I'd rather field test em. I don't think the whole lot of them together would give you cause to so much as quicken yer breath. Let's take em out and see what they're made of."

Posting Report For: 
Monday January 14th, 2008 6:48:25 PM

Game #4 Children of Chaos
For the week of January 7, 2008

NAME-MTWRFSS

DM SteveK- X32O2OO
DM JerryP- XX-----
Durgan- OXXOOXO
Firn'gaer- OXOXOOX
Jurgen- OXXXOOX
Kazak- XXXXXOO
Peerimus- OXXXOXO
Quinn- XOXXOXO
Randall- OOXXOOO
Savin- OXOXOXO
Trace- OXXXOOO
Vinder- OOOOOOO

Submitted by BrianZ

Peerimus and Yorrick  d20+16=24 d20+7=11
Monday January 14th, 2008 9:05:24 PM

Peerimus looks over at the nine and grimaces slightly and then comments. "A lack of teamwork which results in a death warrants this Captain?" Peerimus casts an eye over the nine to pick up reactions at what they are likely overhearing. [Spot 24 Sense motive 11] he does not press any issue he is contemplating, but simply wrinkles his nose slightly.

The druid does not trust the captain, something here smells wrong and he simply does not like it. Savin speaks up and a smirk arrives quickly on his face and Peerimus nods in agreement to Durgan. The druid glances a questioning look at Quinn, "Vampires Quinn? Have you been in the sacremental wine this morning? There aren't any vampires within a day of here. Do you have some new information you need to share?"

Quinn has Peerimus's full attention now and the Captain and companions all but forgotten.

Kazak 
Monday January 14th, 2008 11:51:15 PM

Finding himself falling into his brothers footsteps ... Kazak quickens his steps to walk next to him to show solidarity.

Keeping quiet as the others talk ... the dwarven warrior eyes survey the mercenary company ....and the 1/2 Orc's officers.... as he listens to Captain Gheralh chatter.

Getting the news of the possible court martial of the mercenary scouts the dwarf shakes his head but understands the life of a soldier is not easy.

Speaking up as options are bantered about of the possible training patrol " I like not that ... perhaps having them train and teach the local watch what real soldiers do and how they do it .... i'm sure what they lack in training they'll make up with enthusiasm and zeal ... something that maybe your scouting fist lacks .... should show them what real fire inside of them should be " adds Kazak " should help both groups "



Trace 
Tuesday January 15th, 2008 2:13:15 AM

Trace is not sure what to think of the situation and is questioning the reason for our invlovement in the training of this group that comes from out of nowhere. "He thinks to his bow, what is the true intentions of this group, do they have any ill will towards us?

(ooc: more to come later, long work day)

Jurgen and Shay 
Tuesday January 15th, 2008 2:52:56 AM

"Savin, I'm not entirely sure that some of these grunts could best me in hand-to-hand combat." He gives a wicked grin "Although I'd be glad to watch you duel them. As for Randall... I've no way of getting him or even of getting word to him. Not with any speed, anyway. It would be a long flight and returning him with him would be equally long."

Whether or not Jurgen senses Peerimus' distrust, he certainly feels the same. The man may have secrets, that did not bother the sorcerer. The problem for him was the casualness mercenaries had with murder. Jurgen had killed before, but not in this way. Life was sacred. 'Be careful, boyo. Peerimus may start teaching you the druidic ways if you start thinkin' like that.' But life was sacred. Then again, there may be a problem of understanding here. Whether the lives of the men were at risk or not. And so Jurgen pipes up.

"The scout serves as the eyes of a group. They are usually first and sometimes that importance causes arrogance. Yet a good scout must always remember that they are but one part of the whole. A scout may have hawk-eyes, but they are not like the hawk. They are not a solitary creature. And perhaps this is a lesson we could teach." To the Children alone he mutters. "But if you do not wish to, I will not do it alone. That would defeat the purpose, no?"

Quinn (Second Illegal post) 
Tuesday January 15th, 2008 9:08:45 AM

Quinn looks at Durgan "Did we not just have enough trouble because of poor Tiera. Do you want that to happen many times over. We seem to be magnets for trouble. If you get in danger again someone may have to fireball as opposed to Gargul's Holy Word and the result may be the same as before or worse. They must prove themselves before we take them as charges."

Quinn raises an eyebrow at Peerimus "I have it on good account, The High Priest of Gargul at Pleateau City, that my father, the vampire cleric that rallies powerful undead to his cause is seeking to destroy me and my followers and anyone associated with me. I think the lich may not be in the area by coincidence. That is why I passed out the vampire kits to everyone. Be ready and always keep your eyes open." Quinn taps the eye tatoos below his own and his holy symbol, the ever seeing eye of Gargul.

Firn'gaer 
Tuesday January 15th, 2008 11:56:40 AM

After there is no more possibility of hostilities at the wall, Firn'gaer heads back to the tavern for a warm meal and a cold drink. Whatever it is that the other are going to talk about is most likely warmongering, and therefore is no care for a wizard. If it is important, they will find him.

Hook City [DM Steve] 
Tuesday January 15th, 2008 1:41:18 PM

Randall has a plesant week and successfully takes care of all business.

Disposition of Some Scouts [DM SteveK] 
Tuesday January 15th, 2008 1:59:35 PM

Captain Gheralh raises a shrewd eyebrow and keeps the conversation going with the Children of Chaos. "See?" he speaks, loud enough to hear at the stocks and a nearby growing group of onlookers, "this is the first sign of a strong team. They are independant but talk over the mission before starting. They don't run in blind." The heroes can easily tell this speech is more for the audience and prisoners than the Children. Peerimus can tell the audience is feeling the prisoners are, so far, getting light treatment for the failing of a mission and causing the death of thier leader.

Bringing his voice to a normal conversational tone, the half-orc continues. "You don't want this group teaching your watch, they can't even stop bickering right in the middle of a scouting mission! And while your suggestion of beating the snot out of my squad is appealing to me, master monk, it will only show them what NOT to do. It will give them no good POSITIVE examples of teamwork."

The Captain continues while eyeing the nine prisoners. "The oath every member of the Mailed Fist takes when joining is to 'swear to Serve the Fist, Live for the Fist, Die for the Fist'. I can hang each of them for cowardice for what they have done, but will probably just give them 50 lashes..." He looks thoughtful.

Meanwhile the nine prisoners are all awake and staring in various attitudes of hope and sullenness. There are four human males, one human female, two half-elfs (male and female), a male elf and a male dwarf.

Other Actions [DM SteveK] 
Tuesday January 15th, 2008 2:07:22 PM

Gheralh is mildly interested in this man in black who talks about vampires. "We've got percautions for those types of encounters." is all he will say.

Trace thinks at his bow, which feels out and then replies. There doesn't seem to be any danger here, my brother.

Firn'gear takes leave of the wall and moves off for a nice lunch. Once at the INN, Chester is more than conspicuous, obviously hoping for a little information on what is happening on the south pasture.

Children of Chaos [DM SteveK] 
Tuesday January 15th, 2008 2:20:57 PM

Well Children, the official announcement is on the Loot and Booty. Game 3: Children of Chaos remains with 7 characters and one space open.

The Players are:

George Nemeth plays a Human Monk named Savin.

Daniel Knotts plays a Druid named Peerimus

Ted Jacobs plays an Elfish Ranger named Trace Jacobs

Brian Zappe plays a Dwarven Fighter/Dwarven Defender named Durgan Stonewall

Chris Jensen plays a Dwarven Fighter named Kazak Stonewall.

Richard Pawlowski plays a Human Wizard named Firn'gaer

Jeff Collins plays a sorcerer named Jurgen

The Children leaving are:

Vinder (Sheggar) hopped a ride to Plateau City with Quinn and stayed there.

Randall (Yves) stayed in Hook City (and I'm assuming that he's going to stay there?)

Quinn (Jim) who is currently with the group and we will role-play him out in the next month or so. Jim, ball is in your court on how you want that to happen. :-)

Kazak 
Tuesday January 15th, 2008 5:20:46 PM

Eyeing the nine prisonors as Captain Gheralh responds to various options bantered about " 50 lashes huh .... well somebody died for their bickering so i would say they getting off easy " growls Kazak " but hanging them would be a little much "

"So what exactly happened to their sergeant ?" inquires the 4'1" dwarf

Kazak searches their faces for their reaction if their Captain tells the tale ..... locking eyes with the lone dwarf and giving a slight nod of acknowledgement to a fellow dwarf

Randall 
Tuesday January 15th, 2008 9:37:31 PM

ooc> Hook City is as good a place as any. Hate to leave gang. Maybe Randall and Fluffykins the wonder familiar will be back one day. Have fun and play hard.


Peerimus and Yorrick 
Wednesday January 16th, 2008 9:02:12 AM

Peerimus nods to Quinn on the further explanantion. "Good work then." he adds then, "We shall need to work on your geographic considerations of what is Here and of what is elsewhere." A small and rare smile touches the druids face and he turns back to the other matter at hand. Not so much about the nine, for really Peerimus does not see how the most powerful and disorganized group of adventurers to ever share common goals could teach military scouting teamwork. No it was why the captain was going and the recent view Peerimus had of the future of this land. The elf and dwarf war might be starting.

Peerimus looks to Durgan Jurgen Trace, all the rest. "I am unsure what we might teach a military scouting unit on teamwork. We move with a very different purpose when we do." he looks to the Captain, "We will discuss the matter and return an answer shortly." Peerimus turns to the city gates and gives a wave for the others to follow.

The Druid heads inside and towards the INN. "We should have a quick discussion for ideas on how and if we want to do this and having it in front of them would not be the most prudent location." Peerimus quickly explains.

Peerimus gives Firngaer a quick fill in and then asks "So let's have ideas and thoughts on the matter."

Jurgen and Shay 
Wednesday January 16th, 2008 1:15:19 PM

Jurgen gives nod to the Captain as they leave. He would hear from them soon enough. While returning to the INN, Jurgen plays with words in his head. He knew he wanted to help, but he wasn't sure if he could articulate it properly. So he remains silent until his thoughts are gathered and they are sitting down together.

"Peerimus, I understand your... hesitance in us trying to teach anything. We may not be experts on the idea of teamwork," Jurgen laughs at the understatement, "especially myself. But something I've learned while away is that we won't always be here. Tieria was lucky. Gargul said that Sly was gone. We've no word of Shiraz or Sir Thomas. Ilsidur too. They could be dead too." He doesn't want that thought to sink in, but has a hard time dancing around it. "What happens when the Children are all gone? We don't even have to be dead, but preoccupied. These scouts may not be adventurers. They may have no mark like our own. But at some point, we're going to have to consider the fact that something wicked this way comes. And I don't know how often the Consortium makes their way to our part of the Wold. Sooner or later the Southern Continent is going to need more than us, no matter how powerful we are. And I suppose that's my rationale for at least trying."

He waits for the group to make up their minds before continuing on. If they decide they don't want to, he will accept it and be quiet. Otherwise, he'll move onto the question of how.

"As long as we're doing a patrol of a nearby area, I think we are suited to this task. If Gheralh expects us to plan some elaborate training system for them, we'll need more time than we have. Although I have little doubt in my mind that he has an idea for where we can go."

(OOC: Later Randall!)

Trace 
Wednesday January 16th, 2008 4:07:50 PM

Trace turns from the orc and walks to Peerimus, no evil intentions seen here, I am headed for the catacombs, Hollar if you need me.

Private Conversations [DM SteveK] 
Wednesday January 16th, 2008 4:07:51 PM

With no other open courses of action, the Children of Chaos retire to the town for a conference and discussion. Captain Gheralh doesn't seem annoyed at this and actually seems pleased that the group isn't arguing in front of strangers. "I'll keep them cooling thier heels until you heroes give an answer. I'm good either way, just thinking that you may save me some retraining time here."

The group is now in the INN and Chester gives them an area relatively isolated for thier conversation.

Chester does give the group a letter and said it came this morning from Hook City. The letter mentions that Randall is engrossed in a huge magical project and will be devoting his time in the forseeable future to the Star Mage Guild. He is certain that magical power isn't lacking with Firn'gear and the returned Jurgen with the Children.
(ooc: Yves, I'll keep Randall as per usual Wold rulings; no playing him without your permission; always sufficiently available to be used by you. Thanks for helping me be a better DM! :)

Quinn is also feeling the need to get closer to home and fort up his community in Threshold.

Quinn 
Wednesday January 16th, 2008 5:35:03 PM

Quinn looks doubtful at the half orc Captain's logic regarding his scouts and his lack of enthusiam regarding vampire defense.

Quinn heads back with the others to Henranmar and the Inn. Quinn addresses Peerimus "I am getting the impression that you may want to assist the Captain of the Mailed Fist. If that is so Brother, I may have to excuse myself for a bit as I must attend to serious vampire defense of my compound in Threshold."

Quinn looks to the other Children of Chaos "I do not want to leave you Brothers and COusins, but I do have charges to take care of. Several of you have visited my compound in Threshold. All are free to join me at my table there for the hospitality or if you need an occasional blessing from Gargul, just nothing regarding bringing back the dead."

Quinn singles out Durgan, Kazak and Savin "You three are the front line of the Children of Chaos and I want to bestow some of Gargul's blessings on each of you to help keep you safe on the front lines."

Quinn will cast Imbue with spell ability on Savin, Kazak, and Durgan.

Choose one: lessor restoration, cure moderate, resist energy (pick type), aid

Choose two: Cure light, protection from evil, shield of faith, hide from undead, entropic shield.

Each will be cast at 13th level. Quinn will explain each spell to the three and then cast the appropriote spells as the choose.

Quinn will move to each of his new found friends and shake their hands and then say to all "It has been an experience traveling the Wold with each of you and especially the Koshe Mar. I am sure all of you will be well as Gargul will keep his eye on you. Be safe and watch out for undead and most defiantely, my Father."

Quinn will teleport back to Threshold mumbling as he prepares "Have to cast concecrates, prepare stakes and garlic, and...'pop'" The Cleric of Gargul is gone.

Durgan 
Wednesday January 16th, 2008 9:25:27 PM

OOC- to those leaving the game- Peace Out! and Happy Gaming! Oh, and try to bring a little Chaos to your new game! heeheheheh.

OOC- on the spells, are they one time use? and then gone? Durgan picks: resist energy, protection from evil, and shield of faith.

Durgan seems a bit more relaxed back at the Inn, with an ale in his hand. "Ahhhh. The stuffiness of politics makes me anxious. As fer the scouts, mebbe we should meet them?"

"Quinn, what are ye tryin ta do? Turn me into a durned magic user?" A smile can be seen under Durgan's beard as he extends his hand. "Ye can call me 'brother' anytime."

Savin 
Wednesday January 16th, 2008 10:39:40 PM

Savin bows low to Quinn thanking him for his spells. He will take lesser restoration, hide from undead and protection from evil.

He looks at Peerimus and says, "Why are we being saddled with these men? Don't we have a lich to kill? Do we have time to train mercanaries. If they want to stay behind and become part of our militia and settle here than I welcome them, but why get involved otherwise?"

Kazak 
Wednesday January 16th, 2008 11:20:36 PM

Back at the Inn Kazak finds a chair to settle into ... ordering a hot cup of tea as it is still just past noon he sips the hot drink as he listens to the conversation about what to do next.

"I'm with Savin here .... we don't work for the mailed fist .... let them train their own men ... i an't gonna trek thru woods as a chaparone to their scouts "

"But then again i ain't crazy about chasing a lich .... what other options do we have ??... didn't you have an idea " asks the dwarf of Peerimus

Afterwards the dwarf thanks the mighty cleric of Gargul " wish you and your followers best of luck in building your temple .... and thanks for the magical spell " adds Kazak as he steps over and shakes Quinns hand (resist energy - fire)

Laughing at Durgans new found desire to become a spellcaster " heh brother ... don't expect to hide in da back when we battle " grins Kazak

Quinn (Seond Illegal Post) 
Thursday January 17th, 2008 9:01:27 AM

Just before leaveing Quinn will remind Kazak, Durgan and Savin "Brother and Cousins, Gargul's blessing are one time use items and will remain as long as I live. Just ask for Gargul's blessing and you will have it."

------------------------------

OOC: Chris/Kazak you have to pick one 2nd AND 2 first level spells.

Firn'gaer 
Thursday January 17th, 2008 1:43:04 PM

Firn'gaer will fill Chester in on what little information he know before the others arrive back at the tavern.

When Peerimus arrives and fills in the conversation with the Captain, Firn'gaer cannot help himself but laugh at the idea that he and the others are going to teach teamwork. The notion even wakes Rufus from his leisure, and the rat's squeak sound as if even he is laughing.

His tone changes as there is mention of a possible vampire or even a group of them in the area. "The lich can wait. If there even the possiblity of vampires anywhere near, and apparently on the move, we need to check it out, if only to be thorough." He takes a draw on this pipe and a drink of warm hard cider. "As for 'team-training', I'm against it. Well, at least not training anyone while we hunt vampires. If our martial friends want to teach tactics, let's find something a little less dangerous like giants or rapke. I don't want to be baby-sitting when we tackle the possible vampires."

Jurgen and Shay 
Thursday January 17th, 2008 2:09:39 PM

"Seems like I've been outvoted," Jurgen replies to the group. "So be it. As for what next? I'm more anxious about the lich than the vampire, although neither makes me want to get up and dance. Quinn seemed to think it would come to him and be for him to deal with. That being said, neither a vampire nor lich should be allowed to live long if we know where they are at. But if that is our intent, we should move fast. Find out where either, or both, are at and destroy them with all possible haste."

Jurgen waits for the rest of the Children to have their say and, if no one else has, then offers to speak with Captain Gheralh and apologize on behalf of the group. "I'll tell him that we have pressing issues to deal with and are unable to help out."

Peerimus 
Thursday January 17th, 2008 2:39:26 PM

Peerimus smirks at Jurgen. "I find the irony of what the good captain said to nearly be uncontrollable in my amusement. That said I was just wanting to not have this conversation in front of him and them. Not that I am opposed to doing this and for many of the reasons you just laid out. Also, buy helping them, we would help ourselves become closer as a team. Though again, I am not sure how to go about it."

"Firngaer has a fine point. I will certainly not be taking those men if we were to do so, anywhere near anything that could be dangerous. Vampires and liches are quite high on that list. As too if there are any around, I can determine within 14 miles on the morrow. Having communed several times over the past few days though, i am pretty sure what the results will be, but I will do it. I feel Quinn is just being a bit zealous again in that regard.."

Peerimus nods to Jurgen, "I have to agree with the others as well. Thank you for volunteering and what you plan to say seems quite adaquate. Leave out talk of vampires and such. Before Tieria sought us out, we were speaking of taking a tour through the surrounding area. A several week round trip to touch on the outlying communities. Dre Moria and the lich are far beyond this conceived path. It will however be putting us in that direction. I think we should continue with this."

Peerimus arranges some of the items on the table. http://docs.google.com/Doc?id=dgv44k6x_8c9hfhb8w

"Here is Heranmar. Beyond the Grey Tooth Mountains lie the Lands of Legend. Also known as Dre Moria. We take the Eastern Rd to Trade Road and then south to Fort Wayfarer. Then back and up South road to home. Despite Quinn exuberance and the fact that yes vampires and liches need to be destroyed. We also need to know the people and land that surround what we are to call home."

Trace 
Thursday January 17th, 2008 3:47:11 PM

Trace gets up from the table after Peerimus lays out the headed direction and moves for the door.

Looking back, "I will get my horse and prepare for travel, my feet are getting itchy. As for the scouts, I suggest they put them in a brig till we get back and then we will have a summer camp for them." Trace cracks a smile not really expecting an answer continues out the door to make arrangements.

Conversations [SteveK] 
Thursday January 17th, 2008 10:10:23 PM

At the INN the CoC go about talking of the possible courses of action.

Before that begins in earnest, Quinn announces that he feels a higher calling to prepare for vampires and that he must part company with the Children. Yet before he does, he gives a final gift to his brothers. (ooc: Kazak, Durgan, and Savin have Imbue Spell Ability for 3ea spells as identified by Quinn. Please choose and add to Character Sheet. One time use only. They will also vanish if Quinn is ever killed.)

For possible Children actions...

Lich in Dre Moria. What the Children know is a name that the Marut gave and the place of Dre Moria. Randall's book showed him nothing of a lich, nor did Randall and Quinn's exploration of Dre Moria find anything. Since the group has also lost the Marut's trail, this looks to be a dead end.

Vampires in the area. The only information the Children have on vampires is from the visit Quinn had to the Temple of Gargul in Plateau City and what the slightly undead-obsessing cleric has told the group. As a thought in the back of some minds, several of the group HAS met Quinn's vampire-cleric father, Quentin DeMarco, and know that he is an implacable foe...

Training the Scouts. Only three (Durgan, Jurgen, and Peerimus) have any interest in helping train the scouts, and since that isn't a majority, it looks pretty much a non-starter too. When Captain Gheralh is informed, he gives a 'thems-the-breaks' shrug and turns to his own concerns. The mercenary company spends two more days on the fields south of Heranmar, training and demonstrating thier skills to the people of the area. There is no more mention of the scouts and they seem to be absent from the mercenary camp.

On the third day, the Thunderstorm Wolves break camp and march to the south. Surprisingly enough, during that time there are three youngsters who join up and march off with them. "If you ever need some common muscle," Captain Gheralh tells the town, "we're only several thousand gold pieces away!"

Kazak 
Thursday January 17th, 2008 11:29:06 PM

Sipping his hot tea the dwarven warrior lsitens thoughtfully to the veiws of the others about their next move.

"Well Peerimus ... you set the direction we're headed ... and i'll walk that path with ya "

"Should be intresting to see whats in this area and it's flavor and culture .... not to mention what we can do to help this quaint town"

"Also what do you know about the troubles between the elves and dwarves ... since me and me brother Durgan are new to this area ... i would like to help alleviate it if we could "

ooc: Quinns gift - 2nd level spell -resist energy (fire) 1st level spells - Hide from undead,Cure light wounds(all at 13th level)(will add to character sheet)

thanks Quinn !! ;-)

Durgan 
Thursday January 17th, 2008 11:53:56 PM

Durgan sips another ale. "So were to tour the area? Do you think we'll need any supplies Peerimus?"

Savin  d20+6=17
Friday January 18th, 2008 11:24:17 AM

Savin watches the soldiers train during those days, seeing the teaching techniques and wondering if he should emulate them for his school. He doubts that he wants to emulate the level of discipline that the mercanaries use. Still he understands that he is training a single warrior who will be acting on his own or in a small group while the mercanaries are training large formation fighting.

Savin keeps settling into his routine, teaching the students in the morning and puttering around his house during the afternoons as his old teacher takes over the classes. He will invite his neigher the taylor and his cobbler wife over for some dinner which he will prepare himself (Rolled a 17 but think it is higher, don't have my character on this laptop at work)

Savin enjoys the conversation and tries to get a better feel for how the town feels about the Children setting up shop here.

Jurgen and Shay 
Friday January 18th, 2008 6:05:55 PM

Jurgen plans on spending a few hours with the mercenary scouts. The Children may not have had an interest in training them, but that didn't mean he couldn't give a few words of wisdom. Hearing that the scouts are missing, Jurgen spends the next two days exploring Heranmar (looking for a direction the Children could be sent in, among just learning the city) and apart from the rest of the group. Absent could mean ran away, but Jurgen couldn't help but think that the Captain had really gone and executed them.

It isn't until the mercenaries have gone on that Jurgen finally rears in his temper. After all, if something had happened to the scouts it was Gheralh's fault. He asks Holly about where he'd go to make preparations for their walk-about. When the Children meet up, Jurgen really only has one question: "When do we leave?"

(OOC: No more lich? I don't even get to share my lich joke anymore. :D So this evil, undead, blood-sucking lich walks into a bar... ;))

Durgan 
Friday January 18th, 2008 7:07:12 PM

Durgan makes a quick trip to the Catacombs to prepare for the journey.

Kazak 
Friday January 18th, 2008 11:27:11 PM

The dwarven warrior continues to explore business ventures around town .... gathering more info ... seeking who owns the stone quarry and other associated business's of stone.

Spending some time at the Inn Kazak also ponders how this new busniess can help the town grow both in economic and defensive purposes.

Noting the three youngsters who joined up with the Thunderstorm Wolves the dwarf smiles " hmm off to see the wold .... gonna be tougher then they think " muses Kazak

Firn'gaer 
Monday January 21st, 2008 9:43:12 AM

"Perhaps, we should make inquiries into the other towns in the area to see if they have heard or seen anything regarding vampire sightings. For that matter, we should ask about anything that might be cause for concern to the area. There are a few settlements to the south and Fort Wayfarer to the east. We should make sure to ask any villages we come on along the way."

Posting Report For: 
Monday January 21st, 2008 9:02:55 PM

Game #4 Children of Chaos
For the week of January 14, 2008

Name- MTWRFSS

DM SteveK- X3XXOOO
Durgan- XOXXXOO
Firn'gaer- OXOXOOO
Jurgen- OXXXXOO
Kazak- XXXXXOO
Peerimus- XOXXOOO
Quinn- XXXXOOO
Randall- OXOOOOO
Savin- XOXOXOO
Trace- OXXXOOO
Vinder- OOOOOOO

Submitted by BrianZ

Savin 
Monday January 21st, 2008 10:29:09 PM

Savin keeps to his routine, wondering if he should have taken on those mercananry recruits. "OH well, water under the bridge."

George 
Monday January 21st, 2008 10:30:00 PM

Anybody know where Steve is? Should we activate the ADM?

Durgan 
Monday January 21st, 2008 11:30:53 PM

OOC- I haven't heard from him either. I will give him one more day. In the meantime feel free to continue planning a tour of the region since that seemed to be the most agreed upon plan.

Durgan returns from the Catacombs and mumbles about the bitter water that passes for ale in that place.

Kazak 
Monday January 21st, 2008 11:31:34 PM

The dwarf continues his networking in the small towns business district ;-) being friendly and hoping to break that dour dwarven stereotype ;-)

Kazak ponders what he needs " hmm this place can really really be nice ... a little upgrading and hard work and this place can thrive "

" lets see what i need .... if i can git that stone quarry up and running .... maybe make it into some type of co-operative between me and da town .... this way the town can help support itself better and improve its infrastructure "

" And i can devlop a business and really do some good here ... even build me a house " smiles Kazak to himself as his mind wanders to the Inn and Brina

that oughta be good for trade .... we're on a good trade route and wit da good harbor ... hmmm ... who knows .... this place could be paradise " nods Kazak to himself

As the dwarven warrior wanders about town .... " Home !! ... dat has a nice ring to it "



Peerimus 
Tuesday January 22nd, 2008 10:36:14 AM

sorry...will catch up later today. Monday was holiday for me at least, possibly Steve as well.

SteveK 
Tuesday January 22nd, 2008 12:17:44 PM

no, I'm here. I took Monday off, will post soon.


Directions [DM SteveK] 
Tuesday January 22nd, 2008 12:44:15 PM

The mercenaries move off, taking the south road and on thier long, long march towards Hook City. Jurgen's worry about the mercenary scouts makes him investigate a little more. Turns out, each of the nine scouts got 50 lashes and then sent out on the same scouting mission that they failed last time. Jurgen is able to hear campfire information that the mission is to check out the woods to the south-west and find a migrating tribe of orcs who have come down from the northern wastes. "And this time, they better come back with hard info, or don't come back at all."

Kazak is ready to check out the local area with Peerimus, and is also interested in learning any more about a strained relationship between the elves and dwarves. When the good dwarf mentions it, it occurs to the others that the few elves and dwarves haven't been seen together or talking in the town. Even the long-time pair, Holly and Donk, haven't been seen together since the Children have been back from the Nightshade Crypt.
In looking around town, Kazak learns that nobody owns the old quarry; that it was sortof a communal thing. If Kazak wants, there should be little problem buying or staking the land around the quarry. A quick investigation of the place discovers that there is still some good granite to be had, though the area is flooded from the rains.

Durgan also is ready to tour the area and starts making plans for supplies that will be needed.

Savin has watched the mercenaries and finds a couple of useful drills to integrate into his school. The old woman monk nods sagely at these actions. "It is good to gather ideas from many fields", she says.
The tailor and cobbler family are pleased with the invitation and satisfied with both Savin's hospitality and cooking. They are happy as well that the building is not empty, and that the children's education is not just fighting and doesn't include any nonsense about Northern Gods. "Have to tell you, Mr. Savin", says the tailor, "you Chilren are allright, but I'm glad that Quinn fella didn't decide to stay in the area. Not a comfortable fella if you ask me." All in all, however, it looks like a good start to closer ties with the community.

Jurgen sits down with Holly over tea and they talk of the local areas (all in Duncan's Travel Agency) in preparation for the group's walkabout. Sense Motive DC 15 Highlight to display spoiler: { Holly seems especially sad lately, and will mention that Donk has moved up north to avoid getting Holly in trouble. Elves don't like elves who talk to dwarves, the elf merchants would stop buying from her if she were seen even selling something to a dwarf, let alone being good friends!}

Firn'gaer suggests that during thier travel around that they should make especial queries about vampires or other causes of concern in the area. "There are a few settlements to the south and Fort Wayfarer to the east. We should make sure to ask any villages we come on along the way."


Jurgen and Shay  d20+7=23 d20+7=20 d20+7=23 d20+7=15
Tuesday January 22nd, 2008 3:07:39 PM

There is a sense of thankfulness in Jurgen after hearing of the scouts. When finding about their mission, he'll call upon Shay and ask whether the hawk is willing to keep an eye on them. Just to make sure they're okay. Maybe point them in the right direction, if possible. He doesn't want Shay to be gone for too long, but he does feel a ridiculous need to keep an eye on the scouts.

During Jurgen's chat with Holly,when she mentions Donk (Sense Motive Check - Success with 23), he does his best to lift her mood. Knowing that there's not a lot he can do at the moment, he makes a note to keep her updated on what the Children are doing. It'll give her someone to talk to, anyway.

While checking out town for a good horse for the walk-about, Jurgen takes some time to see if he can get anything concrete about the dwarf and elf situation. (Gather Information Checks - 20, 23 and 15 - Figured I'd roll a few.) If he gains any substantial information, he'll pass it on to the group. Knowing Peerimus' and Kazak's interest in the elves and dwarves, Jurgen relates to the group Holly's unhappiness. "I don't know how useful it is. But it seems that Holly and Donk can't be seen together without experiencing some stigma. This conflict seem to be growing more and more serious. It may warrant our attention, if not now, than soon."

Peerimus 
Tuesday January 22nd, 2008 3:09:09 PM

"Settled then and yes. This is an information first hand gathering type of trip." He smiles with a small chuckle and adds, "You might Durgan, you might at that. I have no problem in hunting for us in the evening for the following days, but I would bring some hard reserve if I were you."

"We set out tomorrow morning. Let's meet here for a sturdy meal and then we'll be off."

The foloowing morning Peerimus will cast Commune with Nature for the presence of woodland creatures, presence of powerful unnatural creatures and general animal population.

Peerimus 2nd post 
Tuesday January 22nd, 2008 3:36:03 PM

Peerimus eyes cloud over a bit and a small scowl crosses his face. "Unfortunately Kazak I don't know. It is like a dream partially remembered. It happened during the summoning of the Chaos avatar. I was projected forward in time, to here in Heranmar. There had been a great war between the elves and dwarves and the Star Mage Guild had nearly destroyed itself somehow. But the particulars of any of it? I can not say."

Savin 
Tuesday January 22nd, 2008 8:12:51 PM

Savin will scurry up to Peerimus when he sees him casting his spells, "Whatchya doing boss? Going somewhere? Can I come? I think we should check out that mercanary patrol. I would like to know if we have orcs nearby. They could be a menance to the town and I don't want my new house menaced. Can we go? Do you want me to go alone?"

Savin has the look of an eager puppy. You would never guess he is an experienced adventurer sometimes.

Durgan 
Tuesday January 22nd, 2008 8:13:59 PM

"Jurgen, that would explain a bit about why Holly wouldn't talk to me or me brudder. Since we could maybe use some extra food, would you pick some up at Holly's store? I don't think I'd be welcome. I'll carry supplies fer everyone in my bag. Pick up whatever we need, I'll take care of it."

"And don't ferget a small keg of ale."

Firn'gaer 
Tuesday January 22nd, 2008 9:25:02 PM

"Which way are you heading? I need to finish some wizardly tasks and then I will catch up. I should need no more than two days. If you are leaving right away, I will catch up; otherwise, what should I plan for?"

[I assume this all happened as I was getting back from the Catacombs, and I haven't had the time to scribe the scrolls or make the spell permanent yet.]

Kazak 
Tuesday January 22nd, 2008 11:59:27 PM

Nodding at Peerimus's answer about his question ' ok very well then ... at least it will give us something to think about "

"Is everyone going on this patrol ? ... i'll be ready in the moring .... be gone a few days i guess ... well will be good to strech the legs abit as we learn more of the area "

Peerimus 
Wednesday January 23rd, 2008 9:47:47 AM

To Firngaer, "If you could use an extra few days, I do not see why we can not simply wait a few extra days. Call it a practice of Patience."

To Kazak, "I certainly assumed we would all be going and it will be a good deal longer than a few days. I was thinking more near a few months at least to make the circuit."

Ted 
Wednesday January 23rd, 2008 1:51:27 PM

(this is Teds wife, he is sick and asked if someone could cover till this weekend) thanks


Trace [sub-SteveK] 
Wednesday January 23rd, 2008 2:02:16 PM

Getting supplies for an extended stay in the wilderness is no problem for the elvish ranger, and he and his bow are ready to move out. "I like the idea of Firn'gear staying back for a few days," the suspicious ranger adds, "just in case those mercenaries were trying to lure us out of the way."

Scouts Out!


Preparation and Movement [DM SteveK]  d20+13=30
Wednesday January 23rd, 2008 2:28:49 PM

Firn'gear stays behind with some recently purchased spells in order to create some Permenancy spells.

Peerimus prepares for the jaunt by checking out the local fauna in a 14 mile radius of his woods. Just as before, any built-up areas remain blank to the druid, the biggest being Heranmar and the Triton Palace. though there are many farms with half-dozen buildings each in the area mostly to the south and west. Two-Stripe and her family are doing well, and there doesn't seem to be any powerful unnatural creatures in the wilderness within most of a day's walk (ie 14 miles). Peerimus can conclude that nothing is disturbing the natrual order of the animals close to his grove.

For everyone else, preparations for the multi-month trip are underway. Within one day, any common equipment and supplies can be found/bought from local shops or Holly's General Store (ie for anything in PHB, no need for Catacombs) The next morning dawns grey with clouds, and the Children of Chaos are off!

Even after two days, Trace (DM rolled tracking:30) easily picks up the trail of the nine Mailed Fist scouts. They all seem adept at walking softly and using the local terrian, but there are signs: a bit of cloak carelessly left on a thorn, a footprint as if someone was pushed... The CoC follow the trail through the farmlands and woodlots and into true wilderness. After moving most of the day, Trace leads the others to a clearing that looks like it was used as a campsite the night before. The signs are faint, but the heroes can pick out where bodies had slept, a small firepit (now cold), a cathole latrine, and a sentry station in a nearby tree.

Spot DC 20 - Highlight to display spoiler: {There is also a small silver coin with a Mailed Fist on one side and a wolf riding a thunderstorm on the other. }

Search DC 20 - Highlight to display spoiler: {There is a smaller clearing 100 feet to the east that has blood and a broken arrow around a scuffle. }

Survival(Tracking) DC 20 - Highlight to display spoiler: {To the north east of the clearing, there are tracks of three unshod, hooved, heavy animals that appear to have been watching the camp. }


Jurgen and Shay  d20+1=20 d20+14=15
Wednesday January 23rd, 2008 3:02:14 PM

(OOC: I'll make a list of what Jurgen grabbed from Holly's when I get home. At school without my books at the moment)

"Well Trace, looks like you've got to point out their flaws in being stealthy, once we get a hold of them." Jurgen spends the two days in relative quiet. If any in the group purchase mounts for the journey, Jurgen activates his Overland Flight spell and flies alongside his friends instead of picking up a horse in Heranmar.

At the scout camp, Jurgen asks Shay to fly over of the area to see if he can spot anything. Before long, Jurgen spies the second clearing and brings it's attention to the group. (Search Check - Success with 20) "This blood doesn't look too reassuring..." Jurgen adds unhelpfully. Shay, on the other hand, is still high up in the air. Instead of trying to assist in scouting the area, he's enjoying the fresh air. (Shay's Spot Check - Obscene Failure with Natural 1) Jurgen sends a wave of disapproval through their empathic link.

"Where now, Trace?"

Savin  d20+18=20 d20+2=14 d20+6=18
Wednesday January 23rd, 2008 8:40:09 PM

Once Savin realizes that they are going to be roughing it for such a long time, he will go and buy supplies needed for the trip. He mainly loads up on cooking spices and condiments to help spice up the meals he expects the others to hunt. He will compliment these stores with a couple bottles of wine, some wheels of cheese, several small sacks of flour and sugar, beans and other dried goods to help make stews. He also makes sure to bring along some pots, pans, and skewers to cook over the fire with.

He will also pick up the basics in camping gear: a tent, bedroll, tinderbox, 50' of rope, basice fishing gear, skins for water, a small shovel, a hatchet for cutting up wood and several weeks of iron rations. He will store all of it in his handy Hewards haversack which he will shoulder and pronounce he is ready.

(ooc Steve just give me a ballpark figure to deduct from my character.)

Savin spots the coin and picks it up displaying it to the others and saying, "I think we are on the right track?"

Peerimus and Yorrick  d20+16=18 d20+26=38 d20+21=37
Wednesday January 23rd, 2008 10:59:31 PM

Peerimus will purchase some food, though he needs none, he figures he will bring some for the others and possibly Yorrick as well. he nods agreement at Trace's findings on the scouts, but it is little surprise. Very little can trod upon the ground of the Wold that he and Trace could not track. He stays with the group, Trace is thier advanced point and the druid just enjoys the day.

Upon the camp, Peerimus adds to the equation the unshod hoof marks and frowns. He examines the marks more closely and calls over Trace, "Centaur maybe Satyr and with the arrow and coin our scouts might have run into something and need helping out of it. Opinions?"

spot 18 survival 38 know nature 37

will post spell list soon


Kazak 
Wednesday January 23rd, 2008 11:46:33 PM

The dwarven warrior looks about as he see's the group starting to ready themselves to travel .... with aknowing smile Kazak is already packed " heh guess uncle's relentless prodding is finally paying off ... guess i really did learn something from the cranky taskmaster " grins Kazak

Stopping by the general store Kazak picks up a few things to add to his pack " two 50'ft silk ropes and a folding shovel and lastly a two more waterskins ... one filled with something strong "

As they start to to travel the dwarf just stays in the middle of the group knowing his skill set ain't needed at this pont ... he just keys in on Trace's efforts to keep himselfed informed of his findings

Trace [sub-SteveK]  d20+10=18 d20+13=31 d20+13=33
Thursday January 24th, 2008 2:09:02 PM

Trace looks around and confirms the found coin and the bloody area on the ground. He looks around carefully to spot any more information. (Spot; 18, Search;31, Tracking;33)

He is wary of any ambush and keeps his bow strung with an arrow on the riser.

Old Camp and New Blood [DM SteveK] 
Thursday January 24th, 2008 2:13:03 PM

The group finds and discusses all the clues about the campsite and thinks of thier next step. Trace and Peerimus are able to recreate the scene before them. Sometime during the night, the centaurs were discovered behind the bush by one of the scouts. People gathered and a couple arrows were shot (only one hitting flesh of a scout) before the centaurs ran away. The scouts followed the centaur trail the next morning.

Shay is able to see little in the fading light and cloudy day, and very soon it will be pitch black in the wilderness.

The Children are going to have to decide what to do.

Firn'gaer 
Thursday January 24th, 2008 3:50:44 PM

Firn'gaer spends the rest of the day scribing one of the spells into his spellbook.

That evening he heads to the tavern and spends his usual time eating, drinking, and spending time staying by the fire.

Durgan 
Thursday January 24th, 2008 9:28:09 PM

Durgan keeps watch with his crossbow while the others examine the camp. "It's gettin dark. If were goin after the scouts then let's go now. If were camping till light then I think we could do a better job of protecting the campsite than the scouts did eh?"

"Personally, I vote fer campin. After all this hiking, I need a drink."

Savin 
Thursday January 24th, 2008 11:00:21 PM

Savin frowns with the news of the patrol fighting centaurs. While he hasn't has much interaction with the four legged creature, he always thought they were a force for good.

He looks at Peerimus and says, "Why would these two groups be fighting. I am more inclined to trust the centaurs then the men but I guess we have to give both groups the benefit of the doubt until we find them. How far away are they? Can we catch them if we push tonight? If you give me a direction, I can move ahead and see what I can find."

Kazak 
Thursday January 24th, 2008 11:48:05 PM

Observing Peerimus and Trace recreate the events thru their findings the dwarf supports Savins thoughts .

"Yeah .. i'm willing to push on thru the night if it helps catch up and figure out what started this exchange between da two sides " adds Kazak

" I'm not to familar with Centaurs .... so i'd just follow your lead and opinions on that for the time being "

"Heh sounds like your getting old Durgan ... you used to be able to drink while ya walked " grins Kazak

Jurgen and Shay 
Friday January 25th, 2008 2:58:14 AM

"I'll put my say into pushing forward too. They've got maybe half a day's advantage on us, but they're probably worried about being spotted. This whole situation spells trouble. It'd be one thing if these scouts had done something stupid and gotten themselves in trouble. But it's another if they've put Heranmar in some sort of jeopardy because of it..." He looks around, eyeing the horizon and the fading light. "I don't really know much about centaurs, but I don't like the idea of them holding the city somehow responsible for these scouts."

Kit'Miara/Kristel 
Friday January 25th, 2008 6:57:17 AM

Test post :o)

Peerimus and Yorrick 
Friday January 25th, 2008 9:08:17 AM

Peerimus shakes his head, "Centaurs are nor more good or evil than man. I suspect that the patrol fired first. Just given the nature of those of the patrol. Military, undisciplined and in a foreign environment heading to possible war"

Judging the skky and the fact they have already gone a full days march, "No we wait until morning Savin. The Centaurs will not leave and continue in a straight line, they have nearly an 8 hour lead and we will have no trouble following and can make ground on them."

"Hopefully these centaurs will be like any other intelligent group and not react swiftly. Let's set camp set watch and we'll trail the scouts and centaurs in the morning."

Spells:
Level 0:
Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1:
*Endure Elements, (2) Faerie Fire, Long strider, (2) Charm Animal, Pass Without a Trace
Level 2:
Animal Messenger, (2) Barkskin, (2) Resist Energy, Lesser Restoration, Gust of Wind
Level 3:
(2) CMW, Protection from Energy, Neutralize Poison, Speak with Plants, Snare
Level 4:
Air Walk, CSW, Freedom of Movement, Rusting Grasp, Control Water
Level 5:
Animal Growth, CCW, Tree Stride, Wall of Thorns
Level 6:
Heighten Poison, Greater Dispel Magic, Transport via Plants, Stone Tell
Level 7:
(2) Heal, Sunbeam, Animate Plants

*Cast
Spell Staff with CCW

Firn'gaer 
Friday January 25th, 2008 6:27:29 PM

Firn'gaer continues the next day the same as the day before. He scribes his spell and then spends the evening at the tavern eating a good meal and enjoying the fire with his pipe. Rufus, too, enjoys the heat of the fire and eating until he can't move.

Firn'gaer wonders how the patrol is going.

Camping [DM Steve] 
Friday January 25th, 2008 7:21:57 PM

Firn'gear Highlight to display spoiler: { With the day previous and the day the group set out, Firn'gear is able to scribe both spells into his book. The mercenaries have not returned and it looks like things are settling down to more or less normal here in gray clouded Heranmar. Perhaps tomorrow the gnome will be able to followup on his curiosity and locate the other CoC... }

The night is dark and the Children decide to rest up before following in the morning. Camping is uneventful, unless you consider whatever concoction that is whipped up for supper a deadly encounter. The day dawns, surprisingly enough with a real dawn. While still partly cloudy, it looks like the sun has finally come to Heranmar for a while!

The Children get an early start and are able to easily follow the centaurs and the scouts as they continue east. It is another day of movement and is only an hour before dusk when the group catches up to thier quarry.

Spot DC 15 Highlight to display spoiler: { There is the dwarf and two humans underneath some brush on a low rise.}
Spot DC 20 Highlight to display spoiler: { There are two more of the human scouts with the first three and they are overwatching a forest glade below them.}
Listen DC 20 Highlight to display spoiler: { Voices and herd-noises within the glade pretty much confirm that the centaurs are there and are unaware of the scouts hiding on the rise above them. }

Kit' and Kat' Highlight to display spoiler: { They have been running from those orcs for two days looking for someone to give them an indication on where in the Wold they are. And now, instead of finding one group, there are three of them circling your elm tree hiding spot.
The first is a group of centaurs that trotted through and are looking like they are getting ready to settle down for the night in a glade.
The second group is four humans, two half-elves, one elf, and one dwarf (all wearing what looks like a woodsman's uniform). This group is clearly tracking the centaurs and are not happy about the half-men for some reason. What is worse, they have picked the elm Kit and Kat are hiding in as thier own vantage point!
The third group is strangest of all. Leading them is what looks like an experienced elvin-ranger with a black panther padding beside him. Following a hundred feet behind or so are two armored dwarfs, two unarmored humans, and a wildman with a large brown bear pacing behind!
}

Durgan 
Friday January 25th, 2008 8:14:03 PM

Durgan grumbles about his brothers' 'old' comment the entire next day and pushes the group onward barely allowing anyone to take a break.

I'm old? Bah! I've been bashing orc skulls in fer longer than some of these in our group have been alive! razzum frazzum grumble grumble...

Kazak  d20+3=11 d20+3=9 d20+3=17
Friday January 25th, 2008 11:33:19 PM

The dwarf keeps moving forward .... nothing catches his eyes or ears .... but he does key on the two experienced woodsman (Peerimus and Trace ) taking cues from what they see and find.

Walking along with his brother as he grumbles " hehe of course ya been doing it longer .... your Older " laughs Kazak as he teases Durgan ... taking a few steps forward out of arms reach .... knowing what might be coming ;)

Savin  d20+18=35 d20+17=37 d20+18=33
Saturday January 26th, 2008 9:24:43 AM

Savin will hold up his hand with his fist clenched to tell his friends that something is amiss. He unusually keen senses of seeing and hearing inform him that they have found their quarry.

He will point to the tree where the scouts are hiding and then whisper that the centaurs are ahead, in the clearing. "I can go ahead and take a look around if you want Peerimus. I might not be good at tracking but I can move quietly and keep my eyes open. Do you want me to go?"

George 
Saturday January 26th, 2008 9:25:32 AM

On vacation this next week and Chris will be posting for Savin.

Jurgen and Shay 
Saturday January 26th, 2008 8:48:41 PM

"I don't mind Savin going ahead and scouting, although if it evolves into a fight... If I could just see with your eyes Savin, I'd stop this before it could get to that." He tightens his fist in frustration. "Bah. Their Captain is going to skin them alive if they ma-" He goes quiet for a second and then grabs a bit of fleece out of his pocket. He tries to visual Captain Gheralh as best he can. He's not positive on the exact details, but he's pretty sure it's a decent replica. If only he could have recalled whether the half-orc had all his teeth or not...

He then rubs the fleece and casts Major Image. Right next to the now concentrating sorcerer is Captain Gheralh. The image's mouth opens and out comes his voice as best as Jurgen can recall.

"Maybe sending me along with Savin would help?" As the half-orc speaks, Jurgen grins. "After all, us illusions have a bit easier time sneaking than Jurgen over there."

(OOC: I leave it up to you, Steve, whether Jurgen can recall Gheralh well enough to make a perfect copy.)

Peerimus and Yorrick  d20+16=21 d20+9=14
Sunday January 27th, 2008 7:13:15 PM

Spot and Listen 14

Peerimus haunches down at Savin's hand and quickly gives the nod for the monk to move out. "Hold that Thought Jurgen. Savin can make a quick scout and reort back. If you have a Message spell do it." Hopefully he can catch Jurgen before he casts any other spell.

Peerimus whispers to his companions what he sees. "The dwarf and two humans underneath some brush on that low rise and two more of the human scouts with the first three overwatching a forest glade below them."

"In and out quick and quiet friend. I want to know what they are lookng at. Could be the centaurs might be something nastier."

Spells:
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (2) Faerie Fire, Long strider, (2) Charm Animal, Pass Without a Trace
Level 2: Animal Messenger, (2) Barkskin, (2) Resist Energy, Lesser Restoration, Gust of Wind
Level 3: (2) CMW, Protection from Energy, Neutralize Poison, Speak with Plants, Snare
Level 4: Air Walk, CSW, Freedom of Movement, Rusting Grasp, Control Water
Level 5: Animal Growth, CCW, Tree Stride, Wall of Thorns
Level 6: Heighten Poison, Greater Dispel Magic, Transport via Plants, Stone Tell
Level 7: (2) Heal, Sunbeam, Animate Plants
*Cast
Spell Staff with CCW

DM BrianZ 
Sunday January 27th, 2008 10:30:21 PM

OOC- Jurgen- you may use the spell or not. Your choice. Please adjust next post as needed. If you do decide to use the illusion, give me an Int check to remember details of the captain, and save DC for the scouts and others to disbelieve.

Jurgen [Illegal Post] 
Sunday January 27th, 2008 11:48:27 PM

At Peerimus' command Jurgen stops his spell. He stuffs the fleece into his pocket. "Okay. Well, we've got that option if we need it. As for a message, I presume you mean between us and not to the scouts?"

He casts Message (Duration - 130 minutes. Target - Savin (Presuming DanK doesn't toss up a post before the next DM post saying he meant for the message to be to the scouts. If so, the spell will target the scouts)).

Jurgen [2nd Illegal Post] 
Monday January 28th, 2008 3:09:54 AM

(OOC: Providing we're not down to rounds, otherwise, ignore this post)

"Before you go, Savin, I'll give you a bit better time sneaking." Jurgen grabs onto the monk's arm and casts Invisibility, Greater (Duration 13 Rounds. Target - Savin). "Be quick. The spell won't last long, but it should be more than you need to assess the situation."

Trace 
Monday January 28th, 2008 3:28:00 PM

(ooc: thanks for the cover Steve, $150 in drugs and back to norm)

Trace hunkers down and waits for Savin to return with a report on the group ahead. "If this becomes battle which it dosent seem needed but you never know the minds of others. I want Durgan and Kazak on the flanks with Peerimus in the middle with Yorrick. Jurgen you can hold behind Kazak and I will be behind Durgan. Savin allways seems to be the spring board to make contact. Savin if in Trouble fall back behind Peerimus for healing and then we will see where we are at.

Durgan 
Monday January 28th, 2008 6:08:26 PM

Durgan stands ready with his crossbow, shifting to cover the left and waiting for word to move up.

Kat'Miara  d20=10 d20=17 d20=12 d20=16
Monday January 28th, 2008 7:56:12 PM

Kat Sits on a branch of the elf and quiet and possible Watching the scene unfold into what she hopes that this is not the end of her and maybe if she is lucky this might turn in her favor where she can pick a few Orc's off with her bow while there busy looking the other way at the Taur and other party closing in. If her luck really holds no one will even know that she is there
She does listen to the wind and see what her ears tell her as well

Hide 42
MS 42
Spot 21
Listen 24

A Tense Moment[DM BrianZ] 
Monday January 28th, 2008 8:46:50 PM

Savin sneaks forward as the rest of the group lies in wait and prepares for action. He goes with the aid of a message spell keyed between Savin and the group(can affect all COC except newbies) and a short duration greater invisibility courtesy of Jurgen.

As Savin gets closer, he is able to observe the following:
The centaurs appear to be unaware of the scouts.
The scouts are thus far unaware of Savin or the rest of the group.
The centaurs appear to have some wounded within their camp.
The scouts appear anxious. They are unsure of their actions. Some appear to be arguing via hand signals over what to do next. Some appear ready to take matters into their own hands. One of the scouts is obviously a good shot and has a centaur lined up with a ready arrow. Another has bow ready and a look of quiet calm as a hunter that has just found its' prey. The one who appears to be 'in charge' looks to be losing control of the situation...

OOC- Kit and Kat you may begin posting.
Savin- Don't forget the group has not seen what you have. Duration of greater invisibility spell remaining = 10 rounds.
Please post which skill checks are from which rolls in your post.

Posting Report For: 
Monday January 28th, 2008 9:00:18 PM

Game #4 Children of Chaos
For the week of January 21, 2007

Name-MTWRFSS

DM SteveK- OXXXXOO
DM BrianZ- ------X
Durgan- XXOXXOO
Firn'gaer- XXOXXOO
Jurgen- OXXOXX2
Kazak- XXXXXOO
Peerimus- O22OXOX
Savin- XXXXOXO
Trace- OOXXOOO

Submitted by BrianZ

Notes: Trace had illness this week. We say goodbye to three players, and two new players start Monday. Happy gaming all!

Savin Ac 31 Hp 137  d20+15=35 d20+18=36
Monday January 28th, 2008 11:17:54 PM

The Monk whispers to the rest of the CoC what he see's ...." the scouts leader seems to be losing it , somethings bad is about to go down here "

" i'm going to place myself between the two groups and try and stop the shooting "

Savin moves silently (d20+15=35 nat 20!!) to position himself in front of the crossbowmen and between his target.

"how do you want to do this Peerimus ?? ... you want to move in behind them ?? ... pin them between you and me ?" whispers Savin via the message spell

Savin plans two options ... the 1st if the crossbow man shoots he will try and deflect the shot (deflect arrows feat) then quickly attack the crossbows weapon hoping to smash it to pieces (d20+18=36 unarmed attack )

The 2nd option he will wait on Peerimus decision ..... possibly shedding his invisiblity to stop the attack.

(posted by Chris/Kazak)

Kazak Ac 32 Hp's 158  d20+3=16
Monday January 28th, 2008 11:30:22 PM

Quieting himself as he hears Savins message the dwarven warrior falls into place at Trace's orders " he's cool under pressure ... quick and calm " appraises Kazak of Trace's actions to himself

Crouching his 4'1" frame slightly as tries to stay out of veiw of the scouts .... looking forward Kazak assess the possible battle field in front of himself ... looking for trails and open spaces for battle tactics as his hand reaches overhis shoulder for his steel bastard sword but not drawing it just yet.

Peeking up at the trees (d20+3=16 spot check) quickly before his eyes look forward and towards the scouts position the dwarf ready's himself for action .... sliding his shield silently off his shoulder

(glad your feeling better Trace , and welcome to Jon and Kristel)

Peerimus and Yorrick  d20+16=18
Tuesday January 29th, 2008 8:44:46 AM

Peerimus whispers back through the message spell. "Savin stay invisible and keep between the centaurs and the largest threat. The rest of just as Trace called out. We step in and end the possibility of shooting. No one reveal they think shots were about to be fired." The Druid peers through the trees and brush, but too much undergrowth masks the area ahead. [Spot 18 not much there]

"Follow my Lead guys." Peerimus moves forward and with a pat to Yorrick the mighty bear gives a good grunt as the pair stomps through the underbrush, though the druid leaves no trail. Peerimus calls out in a loud voice, "Hold!" he continues to move forward, heading to a point that will place him between the scout unit and the Centaurs.

"I am the caretaker of these woods and would know who disturbs them?"

Jurgen [AC 20 HP 53]  d20+13=32
Tuesday January 29th, 2008 9:16:06 AM

Through the whisper spell, Jurgen passes a message to the group. "If they attack, I will do my best to disable them without injuring."

The sorcerer follows behind Kazak as they move forward, keeping his eyes to the scouts. Although fairly certain that the scouts won't attack with the Children in between, he remains cautious. While Peerimus speaks Jurgen readies Resilient Sphere (Reflex Throw to Negate - DC 22. Effect - 13 foot diameter sphere. Target - Center-most scout, if they're all grouped close enough together to all be affected. Otherwise, where the first attack comes from. Duration - 13 minutes. If Spell Resistance, caster level check - (d20+13) 32.) He'll only complete the spell if an attack starts.

To himself, Jurgen wonders how the scouts would react if the ground underneath them turned to dust. He quickly nixes the idea after considering how Peerimus would react to the wanton destruction of nature. 'Oh well,' he thought, 'nothing to do now, but wait...'

Trace 
Tuesday January 29th, 2008 2:41:47 PM

Trace keeps in formation about ten feet behind to keep cover over everyone. Trace thinks to his bow, "What intentions does anyone have to us?"

Firn'gaer 
Tuesday January 29th, 2008 2:45:08 PM

The following day Firn'gaer finished making permanent Tongues. That night he repeats his evening.

The next morning he will take off after the others. I hope that he was at least told what direction they were heading.

Jeff C [OOC] 
Tuesday January 29th, 2008 4:29:59 PM

(In retrospect, we should have left a trail of bread crumbs for Firn'gaer... :D)

Kat'Miara  d20+32=45 d20+8=25 d20+9=26
Tuesday January 29th, 2008 8:27:19 PM

Waits in the trees to see what happens keeping eyes and ears open while staying out of sight
Hide 45
spot 26
Listen 25


The Standoff [DM BrianZ] 
Tuesday January 29th, 2008 11:02:26 PM

Trace's bow answers..."Most are unaware but one awaits."

The group moves forward quickly and decisively and cuts off the possible attack by the scouts. (Jurgen-spell not needed yet). The scouts are obviously surprised at the sudden appearance of the well-armed group. They keep their weapons at hand but are not trying to use them as they find themselves surrounded by the Children of Chaos.

The centaurs have taken note of the commotion. Their warriors swiftly travel up the slope to the location of the scouts and the party and are obviously alarmed at the presence of so many armed individuals sneaking up on their campsite. Upon noticing the identities of the scouts the centaurs become even more agitated, and raise weapons. You can hear a few hunting horns sound, and more galloping hooves from not too far away.

Upon seeing the angry centaurs, the scouts lift their weapons again. They do not appear so eager however when the enemy? is right on top of them.

No one has as yet answered Peerimus' question.

Is a battle preventable?...

Kit and Kat find themselves in a precarious position as all of the activity takes place practically right underneath them.

Interlude: Firn'gaer goes to rest in his room at the Inn and finds his tattoo is itching this evening. He attempts to sleep but the sensation gets worse and worse. Finally he has no choice but to sit up. Everything goes dark for a moment and then he can clearly see a forest glade with numerous figures standing about. Some of them look familiar... Firn'gaer highlight to display spoiler: Highlight to display spoiler: { The vision is accurate enough to use a teleport spell with. }

Durgan 
Tuesday January 29th, 2008 11:04:05 PM

Durgan keeps his crossbow trained on the scouts. "I suggest ye make no sudden moves."

Kazak Ac 32 Hp's 158 
Tuesday January 29th, 2008 11:45:07 PM

Moving forward the dwarf helps suround the scouts .... standing tall .... all 4'1" of him .... Kazak raises his hands .... weaponless " lower your weapons " growls Kazak " " lets talk this out .... we come to keep the peace "

The dwarf follows Trace's commands keeping formation as intstructed.

Savin Ac 31 Hp 137 
Tuesday January 29th, 2008 11:49:25 PM

Savin keeps invisible .... standing between the scout with the crossbow ... readying to either deflect or smash the crossbow itself to prevent bloodshed .

" Peerimus i'm in front of the crossbowman " whispers the monk in message to all to let them know his position

(posted by Chris/Kazak)(george is in vegas)

Jurgen [AC 20 HP 53]  d20-1=13 d20+7=25
Wednesday January 30th, 2008 12:23:21 AM

"Say the word and those scouts can be out of the way and into a Resilient Sphere while we settle this situation. Savin... I'd suggest not getting caught in it, if it comes to that." Jurgen whispers through the message spell, not sure whether the command would come through Peerimus or Trace. He remains ready and the instant he receives the order, he'll put the spell up. Otherwise, he'll keep it readied for another round. If the centaurs attack, he'll still throw it at the scouts to keep them protected.

Jurgen tried to get a rough count on the numbers that were incoming (Listen Check d20-1=13).

As smooth a talker as he was, Jurgen couldn't think of a lie that would fit this situation. The Children didn't want to give the impression that the scouts were under their control, but they also didn't want to watch them get filled with holes. And they certainly didn't want to get into a brawl with the centaurs. While there was no clue as to who was in the right here (and he suspected neither was entirely without blame), Jurgen thought that the mercenaries would take being told what to do slightly better.

"We don't have the time to wait for your tempers to cool. You," Jurgen points towards one of the scouts with a bow in hand, "tell me how you confused your orders of 'find the orcs' this badly. And do it with your bow down." (Rolled a straight Charisma Check. d20+7=25 If you think it's an Intimidate check, it gets a +2 synergy bonus from Bluff.) He keeps the scouts in his sight, but glances at the centaurs to see if he can identify a leader. "And I'm sure such an act would be reciprocated by these reasonable taurs, even if you have done something to deserve their ire."

Kit'Miara 
Wednesday January 30th, 2008 6:50:26 AM

Kit sits beside her twin and hopes that these groups are not looking to kill them.

Peerimus and Yorrick  d20+16=22
Wednesday January 30th, 2008 11:01:12 AM

Peerimus continues to move and postion himself between the two groups. Arms spread wide so that the right is towards the scouts and the left is towards the centaurs. Knowing Savin is a keen observer he nods to the whispered message as he walks to confirm the monk's intentions. His voice strong and his head pivots between the two groups as he speaks, "Stand down! There will be no shooting. I am Peerimus and druid of these woods. A parlay is in order. I again ask for you to Stand Down and I invite the commanders to parlay and avoid senseless violence."

Spells:
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (2) Faerie Fire, Long strider, (2) Charm Animal, Pass Without a Trace
Level 2: Animal Messenger, (2) Barkskin, (2) Resist Energy, Lesser Restoration, Gust of Wind
Level 3: (2) CMW, Protection from Energy, Neutralize Poison, Speak with Plants, Snare
Level 4: Air Walk, CSW, Freedom of Movement, Rusting Grasp, Control Water
Level 5: Animal Growth, CCW, Tree Stride, Wall of Thorns
Level 6: Heighten Poison, Greater Dispel Magic, Transport via Plants, Stone Tell
Level 7: (2) Heal, Sunbeam, Animate Plants
*Cast
Spell Staff with CCW

Trace 
Wednesday January 30th, 2008 1:41:21 PM

Trace again ask his bow if any of the two groups is on the verge of attacking even though we have stalled this situation and who seems to be the commanders.

Trace will relay this information to Peerimus and wait for battle before makeing any other formation suggestions.

Trace whispers to the group, if a shot is fired use the sphere to see if we can cool the situation down. The Centaurs might be more willing to talk with out possible agression from this group. They seemed to have reacted harshly when they saw them and not us.

DM BrianZ 
Wednesday January 30th, 2008 3:38:08 PM

OOC- Trace, please remind me here or by email the info on your bow. I don't want to play it wrong.

SteveK - Hey Brian, I'll send you something via email

Kat'Miara 
Wednesday January 30th, 2008 5:30:05 PM

Seeing everything happening below Kat"Miara will still hold to the shadows and ready her bow knocking a arrow.

The leaders speak [DM BrianZ]  d20+12=24 d20+12=16 d20+12=26 d20+12=13 d20+12=22 d20+12=20
Wednesday January 30th, 2008 7:38:10 PM

With Peerimus' words and the obvious display of martial prowess from the adventurers, the tension seems to take a minor drop. The centaurs lower their weapons but keep them at the ready. One who seems to be in charge addresses the gathering.

"My name is Gwaeron. I am the leader of these Taur warriors. I will listen to you servant of nature. What business do you have armed and sneaking up on our camp?" Then he points at the scouts. "And those other ones need to explain why they fired upon us earlier? I hope I like the answer." The other centaurs mill about, looking around and waiting for anyone to make what they perceive as a hostile move. Some others that were coming up to the area lurk just out of sight, but audibly stamp the ground with impatience.

The scouts lower their weapons as well, but also do not yet put them away. Most of them seem to be looking at a strong looking half-orc for orders, one seems to be trying to make provoking eye contact with the taur warriors and a human male seems to be looking for somewhere to run to, he is visibly shaken. The scouts who have been spoken to thus far wait for their leader to respond.

The half-orc responds. "I am called Gruk. We are in these woods under orders."

Savin 
Wednesday January 30th, 2008 11:16:03 PM

Savin stays invisible as he see's there is still the possiblity of bloodshed.

" i'm still where i said i was " whipsers Savin to Peerimus in magical form

A thought comes to Savin's mind " er Peerimus something is not right about who is in charge of thee scouts .... i thought is was the nervous guy but that 1/2 orc seems to be throwing his wait around ... maybe bullying and encouraging this attack ... what do you think ?'

(posted by Chris as George is in Vegas on Vacation)



Kazak 
Wednesday January 30th, 2008 11:24:23 PM

The dwarven warrior keeps to his position on the right of Peerimus and the bear .... keeping formation ..... his hands still weaponless as he looks over the scene before him .

Kazak smiles ... trying to be casual .... he keeps quiet .... giving Peerimus their voice for the group.

" heh all this walking in the woods oughta get Durgan to lose a few pounds " chuckles Kazak to himself as he peeks over at his brother and winks at him



Kit'Miara 
Thursday January 31st, 2008 10:37:55 AM

Kit'Miara is still nervously watching the goings on, afraid to move and almost afraid to breathe in case someone spots them. She looks at her sister with a 'now what do we do' kind of look.

Peerimus and Yorrick 
Thursday January 31st, 2008 11:40:36 AM

"Warrior Gwaeron" Peerimus gives a deep nod. "I thank you for your consideration." he then extends the same courtousey to Gruk. Being pretty sure things are as peaceful and steady as they are going to get at this time, Peerimus simply stays and since the scouts already know the group, he answers the taur.

"We are a band of brothers in arms and serve as champion for forces of good. Our home is not far from here to the west. We are on a goodwill expedition to peacebly meet those that share the land about us. We discovered the signs of the incident and followed in the hopes of preventing further violence and to try and reach an agreeable peace." Glancing at the two full plate armored dwarves on his flanks he then adds, "There was no intention of sneaking."

Peerimus then address's Gruk, "Very well. In the interest of a peaceful resolution I would like to know more about your orders." For now Peerimus seems to not desire to pursue the actual shooting of yesterday. As he speaks and Savin's words whisper into his ear, he nods several times.

Spells:
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (2) Faerie Fire, Long strider, (2) Charm Animal, Pass Without a Trace
Level 2: Animal Messenger, (2) Barkskin, (2) Resist Energy, Lesser Restoration, Gust of Wind
Level 3: (2) CMW, Protection from Energy, Neutralize Poison, Speak with Plants, Snare
Level 4: Air Walk, CSW, Freedom of Movement, Rusting Grasp, Control Water
Level 5: Animal Growth, CCW, Tree Stride, Wall of Thorns
Level 6: Heighten Poison, Greater Dispel Magic, Transport via Plants, Stone Tell
Level 7: (2) Heal, Sunbeam, Animate Plants
*Cast
Spell Staff with CCW

[http://docs.google.com/Doc?docid=dzv89w7_0dgdj48hr&hl=en]Trace and Shadow[/http://docs.google.com/Doc?docid=dzv89w7_0dgdj48hr&hl=en] 
Thursday January 31st, 2008 1:46:03 PM

Trace thinks to his bow, does anyone here plan to disrupt this cease fire and push the fight on?,

When Trace gets an answer, he will whisper it to Peerimus.

Trace 
Thursday January 31st, 2008 1:46:51 PM

lol I give

I got your back Ted...Dank

Jurgen  d20+7=19
Thursday January 31st, 2008 3:10:24 PM

Jurgen leaves Peerimus to explain what the Children are doing. Which is probably for the best. Since Jurgen is feeling fairly irate at the scouts after standing up for the idea of helping them. If they attacked the centaurs without suitable provocation... Nothing about this felt right. Both sides seemed too eager for a fight. While Jurgen hoped a gross misunderstanding had occured, but was fairly certain someone had intended to cause violence. So, for another round, Jurgen will hold his spell.

While Peerimus speaks to Gruk, Jurgen looks to the nervous scout. He'll try to make eye contact and hold it. If Gruk attempts to dodge the question, Jurgen will speak up. "Perhaps someone else will be more forthcoming..." he pretends to debate a moment and then points to the human. "You. Give us a straight answer." (Another Charisma Check d20+7=19 - I needs me some skill points in diplomacy.)

Kat'Miara 
Thursday January 31st, 2008 8:23:23 PM

Wait to see what is going to happen but hopes that she can kill the orc


The Children [DM BrianZ] 
Thursday January 31st, 2008 10:48:22 PM

The nervous scout turns white as he is put on the spot and appears ready to pass out. "M-me? I'm mm not , I mean, I, umm", he points at Gruk. "Gruk is in charge. The scout nods back at Jurgen and says, "you seem pretty brave."

Gruk cuts in. "AH, I remember you now. You are the so-called protectors of Heranmar. Too good to help out some lowly scouts eh? Our orders are quite simple. Take a roundabout tour of the surrounding countryside and gather any available information on local orc movements and activity."

"We were doing just that when these taurs invaded our camp last night. Our man on watch reported we were under attack. When we woke up, we found several taurs nearby with drawn weapons and shooting arrows and so we returned fire. I believe we hit one of them. And then we tracked them here to see if they were allied with the orcs."

"Gwaeron stamps his foot with impatience. "I have had just about enough of that. My warriors did scout your camp but did not fire first. Your man on watch did that." He seems to ready to continue but is interrupted by one of his warriors. The taur had been arguing with another and as he approaches, he whispers into Gwaeron's ear. DC 30 listen check to highlight spoiler: Highlight to display spoiler: { It MUST be them. No mistake. Two dwarves in heavy plate, an elf who speaks with bow, a man who walks with nature, from the nearby town, they must be the ones...}

Gwaeron turns to the group and asks, "Are some of you known as The Children?"

OOC- Trace does not feel that the fight will be forced. And just for a brief moment, disappointment. (Still need stats on the bow)

Peerimus and Trace highlight to display spoiler: Highlight to display spoiler: { Yorrick and Shadow both detect strange scents in the trees. Well-trained and intelligent, they subtly signal to their masters. }

Interlude- Firn'gaer continues resting at the Inn. The itching of his tattoo has subsided but not completely gone away. He sips a cup of tea and wonders what it means.

Durgan 
Thursday January 31st, 2008 10:58:44 PM

Durgan notices his brother wink at him and shakes his head. This is no time for games. This could be serious.

Savin 
Thursday January 31st, 2008 11:21:15 PM

Maintaining the invisiblity .... Savin keeps his position but he raises an unseen eyebrow at Gruk's words of their camp being invaded with a glance at the Taur's " The taur's are at home in the woods .... and the scouts sure seem trigger happy to me " whispers Savin to Peerimus

" Their Captain certainly didn't have a high regard for the scouts .... and they did lose their sergeant .... wonder how that happened .... suspicous ... wonder what that nervous guy will say if we can get him alone " " adds Savin quietly to Peerimus

(posted by Cchris for george as he is in Vegas on vacation)

Kazak 
Thursday January 31st, 2008 11:26:36 PM

The dwarven warrior on Peerimus's right slowly cross's his arms across his chest ..... his steel grey eyes slowly swivel over the two groups in front of him.

Peeking a glance at Peerimus he just nods in support of his words " heh only thing i'm gonna sneak up on is a nice cold mug of ale " says Kazak with a laugh

Savin 2nd sneaky post ;-)  d20+17=32
Thursday January 31st, 2008 11:32:53 PM

The monk leans slightly towards the two Taurs whispering as he tries to over hear them .

d20+17=32 listen check !!

" seems like they know of us ... the one whispering into Gwaeron's ear says we are the one's!! .... might they be looking for us ??" adds Savin to Peerimus as he catchs what they say

(posted by Chris for george)

Trace 
Friday February 1st, 2008 4:09:01 AM

Trace speaks up, "obviously a misunderstanding by an inexpirenced scout guard at night. Lets call this a draw and know that no evil was intended.

Trace's attention is drawn away when shadow senses a someone in the trees. Not caring if anyone reacts, Trace hates that someone has watched him before he knows they are there. He feels that he should be beyond that by now. Tracking his aim on the Trees he searches for a target.

Trace tell Peerimus in no longer a whisper, a fourth group is with us in the trees. Not sure of how many but all I feel is one, there could be more.

Peerimus and Yorrick  d20+7=18
Friday February 1st, 2008 1:41:07 PM

Peerimus simply nods at Gruk, "Simple enough." Addressing both again, "It seems a misunderstanding fair enough and these things happen in the dark and I see no reason that such an isolated and non fatal incident can not be overlooked and put behind everyone." The druid does not hear what is passed directly between the taurs, but fortunately Savin does. The taurs have not brought it up and Peerimus is not going to let on that his ears or one of his group is so keen. It is the mention of orcs that the druid pursues.

With Trace's general revelation to all present about the possible forces in the trees, Peerimus's nose twitches and a small pressure begins to move forward. Peerimus remains with the direct approach. "It would be wise to step out and show yourselves. There are a great deal of tense individuals below you and we don't want anyone accidently taking a shot and setting things off." The orcs will have to wait.

Spells:
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (2) Faerie Fire, Long strider, (2) Charm Animal, Pass Without a Trace
Level 2: Animal Messenger, (2) Barkskin, (2) Resist Energy, Lesser Restoration, Gust of Wind
Level 3: (2) CMW, Protection from Energy, Neutralize Poison, Speak with Plants, Snare
Level 4: Air Walk, CSW, Freedom of Movement, Rusting Grasp, Control Water
Level 5: Animal Growth, CCW, Tree Stride, Wall of Thorns
Level 6: Heighten Poison, Greater Dispel Magic, Transport via Plants, Stone Tell
Level 7: (2) Heal, Sunbeam, Animate Plants
*Cast
Spell Staff with CCW

Jurgen 
Friday February 1st, 2008 2:51:49 PM

Jurgen looks to the nervous scout and nods his head at Savin's assessment. If there was an opportunity, he would question the man alone.

"We are known as The Children, yes. There are others, but they are not all with us at the moment." He holds up his hand to show off the tattoo that marks them as such. Which makes him think he should start wearing that broken spiral in a more visable place. Maybe it would give some form of authority. "Why do you ask?"

At Peerimus and Trace's nervousness, Jurgen is tempted to continue holding his spell. But the tensions seem to have died down, at least enough for them not to kill each other. For now, he would focus on why the Taurs were looking for them...

Kit'Miara 
Friday February 1st, 2008 2:54:08 PM

The slight halfing pokes her head out as far as she can and says "You have to promise not to kill us first." She takes a good look at those surrounding the tree not to sure that even if a promise is made that they will not be killed. "We have had quite enough of being attacked thank you very much"

Kat'Miara 
Friday February 1st, 2008 4:05:44 PM

A Identical face pokes out next to the first say We have quite enough indeed" Why must the big always pick on the little" she asks no one in particular "We will come down if no one attacks us"

Firn'gaer 
Friday February 1st, 2008 5:28:23 PM

The next morning Firn'gaer awakes and his hand still itches, where the tattoo is. He's doesn't seem too surprised when he recalls a dream of the other's location. After preparing his spells and eating a good meal - last one in who knows how long - he completes the incantation that will take him to the others.

Permanent Spells:
Arcane Sight
Detect Magic
See Invisibility
Read Magic
Tongues

Active Spells:
extended Mage Armor - 26 hours
extended overland flight - 26 hours

Firn'gaer's spells:
0 (4) -- dancing lights(r), ghost sound(r), light *2, prestidigitation(r), read magic *2
1 (6) -- alarm x2, expeditious retreat, mount, shield, ray of enfeeblement
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x2, web
3 (6) -- dispel magic x2, empowered magic missile x2, haste, lightning bolt
4 (5) -- black tentacles, dimension door, mass enlarge person, polymorph, secure shelter
5 (4) -- empowered fireball, extended resilient sphere, heightened deep slumber, telekinesis
6 (3) -- chain lightning, extended overland flight*, mage's lucubration
7 (2) -- greater teleport*, heightened slow

* -- Spells cast
(r) -- racial spells

The Taurs [DM BrianZ] 
Saturday February 2nd, 2008 1:26:18 AM

Gwaeron looks up at the tree. "Ah the halfling girls. It appears our seer was right once again." He takes a look around and seems to be counting heads. "Only eight? She told us nine were the Children of Chaos who would come."

"As for the orcs, if these soldiers promise to behave, I believe we could provide some information about them. I suggest we all retire to our camp." You see most of the taur warriors drop their guard finally and most begin to return to the camp while a few return to their patrols. Gwaeron stands waiting for your response.

The scouts put away their weapons with a nod from Gruk. Gruk seems reluctant to take his troops into the camp unless the heroes are going as well.

Interlude- Firn'gaer enjoys a restful and relaxing evening at the Inn, and an extremely tasty meal. Much better than the trail rations the others must be eating. Afterwards, the itching of the tattoo increases and Firn'gaer once again feels compelled to follow its' pull. This time he does, casting a teleport spell and sending him into the unknown...

Durgan 
Saturday February 2nd, 2008 1:27:52 AM

Durgan puts his crossbow away. "Durned tattoos gave us away again?"

Savin 
Saturday February 2nd, 2008 3:56:58 PM

Savin doesn't want to cause problems but isn't sure how to dispel the invisibilty spell. He will say in a loud voice, "My congradulations on your information on us Gwaeron. Their are 9 of us and I am here ready to defend the innocent. Unfortunately you can't see me yet until this spell wears off but know that Savin is hear and moving into your camp with you."

Peerimus and Yorrick 
Saturday February 2nd, 2008 7:37:08 PM

Peerimus looks over the halflings and smells trouble. His life was complicated enough. With the crook of the head he responds. "None shall harm you, come down and be at ease." Peerimus gives another courteous bow to the centaur leader. "Most generous of you. Gruk I believe your commander would be most welcoming of the potential intelligence Gwaeron and his clan possess. Living in this area as long as they have."

Peerimus turns back to the Taur, "We gladly accept the invitation and I am sure Gruk and his men's honor will satisfy you completely. Please." and with that he gestures off and away. The tritons may have become a near disaster, but the druid has high hopes this first encounter will go much differently.

Yorrick grunts and runs his tongue across his teeth and muzzle, Peerimus' hand absently reaches out and provides a scratch just under the ursine's chin.

Spells:
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (2) Faerie Fire, Long strider, (2) Charm Animal, Pass Without a Trace
Level 2: Animal Messenger, (2) Barkskin, (2) Resist Energy, Lesser Restoration, Gust of Wind
Level 3: (2) CMW, Protection from Energy, Neutralize Poison, Speak with Plants, Snare
Level 4: Air Walk, CSW, Freedom of Movement, Rusting Grasp, Control Water
Level 5: Animal Growth, CCW, Tree Stride, Wall of Thorns
Level 6: Heighten Poison, Greater Dispel Magic, Transport via Plants, Stone Tell
Level 7: (2) Heal, Sunbeam, Animate Plants
*Cast
Spell Staff with CCW

Jurgen  d20+7=25
Sunday February 3rd, 2008 10:40:57 PM

At the sight of the halflings, a very small grin creeps onto his face. Strictly speaking, he didn't really know many halflings. But anyone who had been able to hide in the trees so expertly... Jurgen was fairly certain that the three of them could get into some excellent trouble. "It's a pleasure to meet you two. I presume you've the marks that match ours? I am Jurgen. The one who just appeared is Savin." He'll go through the Children's names for any who don't do it themselves. "Firn'gaer isn't here yet. We, along with some others who no longer travel with us, make up the Children of Chaos. And if their seer is correct, you two are as well..."

"Oh. Savin. You could just di-" He stops himself mid-sentence. Instead of telling the monk how to get rid of the spell, he just did it himself. With a snap of his fingers, the invisible spell was dismissed. "With Savin, that makes eight. And we've got another companion who should arrive... soon?" He shrugs his shoulders.

"Any information you could give would be helpful." Jurgen addresses Gwaeron, but leaves the others to speak with him. The sorcerer takes this opportunity to speak with the scouts. More specifically, the nervous one who Savin pointed out earlier. He will try to figure out what happened between the scouts and the centaurs (he'll try this only if he can do so out of ear of the taurs). He will also see if he can learn anything about Gruk. (Gather Information Check - d20+7=25)

Kazak 
Sunday February 3rd, 2008 11:34:45 PM

The 4'1" dwarf looks up at the two halflings in the tree " nobody picks on me " grins Kazak up at the treehuggers

The dwarven warrior walks after Peerimus and waves the two down " come on down and walk with us "

" so how do you two become stuck up in that tree ?" says Kazak with humour

Firn'gaer 
Monday February 4th, 2008 4:23:11 PM

Firn'gaer enjoys a nice MLT - mutton, lettuce, and tomato - where the mutton is nice and lean.

If he's caught up to the others, or visa versa, teleport him in

SteveK: Have fun storming the castle, Rich! LOL!

Posting Report For: 
Monday February 4th, 2008 6:11:43 PM

Game #4 Children of Chaos
For the week of January 28, 2008

Name-MTWRFSS

DM BrianZ- XXXXOXO
Durgan- XXOXOXO
Firn'gaer- OXOOXOO
Jurgen- XXXXXOX
Kazak- XXXXOOX
Kit'Miara- OOXXXOO
Kat'Miara- XXXXXOO
Peerimus- OXXXXXO
Trace- XXXXXOO
Savin- XXX2OXO

Submitted by DM BrianZ

Notes: Chris filled in for Savin, and welcome to the game Jon and Kristel!

Camping Out [DM BrianZ] 
Monday February 4th, 2008 7:59:42 PM

OOC- For those who are in the process of updating char sheets to the google docs please remember to include your fate item(if you have one)on your sheet.

Notes- the message spell will be active for about two more hours.

Will the halflings join in going to the camp? They seem to have a story to tell...

The centaurs and scouts have agreed to an uneasy truce. Clearly there is still some bad blood there. As you enter the camp, Gwaeron leaves to report the news of the intruders and one of his warriors indicates areas for the two groups to rest. The areas are informal and spread out. You notice the scouts take advantage of the situation. Most of them seem to prefer not to be too close to one another.

The camp does not appear to be a permanent settlement, but rather makeshift as if the tribe is in the midst of traveling. There is a moderate amount of activity as the centaur healers are working on the wounded. Very soon, several centaurs bearing fruit, nuts, vegetables and loaves of fortified trail bread come by. They also bring water and ale to drink. They leave several trays of food with both your group and with the scouts. Knowledge nature DC 15 to highlight: Highlight to display spoiler: { The food is only partially locally gathered. Much of it appears as though prepared for a long journey. }

With a bit of information gathering, you can glean the following information about the scouts: There are ten scouts. As you observe their camp and preparations you can see a male elf arguing with a male dwarf. Gruk disciplines them, but they only quiet a little. You see a human female practicing moving silently and hiding. You see a human man setting up an army-perfect campsite. You see a human male tending to his bow and arrows making sure they are in peak operating condition. You see a half-elf man keeping to himself. You see a female half-elf finished with her camp work and waiting for further orders. You see a human male trying to erect a minor shelter over his sleep area as if worried over the defense of it. You see the nervous guy(human male) join Jurgen for a bite to eat.

"Your name is Jurgen? Mine's Mort. Mort McCulvert. You can call me 'dog ears' though. Everyone else does." He looks around nervously to make sure no one is close. "So what did you want to talk about?"

Interlude There is a brief commotion as Firn'gaer teleports near the camp. The centaurs bring him in and release him once the group identifies him as one of the Children of Chaos. (DM amended previous post slightly to bring you in sooner!)

Kat'Miara  d20=14
Monday February 4th, 2008 8:14:30 PM

Kat'Miara nods to Jurgen Nice to meet you I am Kat'Miara and this is Kit'Miara my sister. We have been on the road a long time and several orc chases us up this tree if you must know, but where is here as we have know idea where we are one second we were with our tribe and the next we are here in a orc filled forest. Quickly changing the subject she smiles and you can see her bright green eyes as she jumps down with a back flip (tumble 32) and lands on her feet. She is dressed Jet black leather armor and gloves as well as a black cloak. Looking at the others she waits for her sister to come out of the tree


Durgan 
Monday February 4th, 2008 8:36:14 PM

Durgan sits and eats the food, enjoying some ale and watching the dwarf and elf scouts bickering. "Hey Kazak. Wonder what that's all about?"

Kit'Miara  d20+8=22
Monday February 4th, 2008 11:38:40 PM

Kit does an identical back flip out of the tree landing beside her sister Kat. You see that not only are their faces identical but they are totally identical except for their clothing. Kit`Miara is dressed all in dark blue but it is so dark it almost seems black. ``Yup, what she says, I am Kit`Miara and this is my sister Kat`Miara`, we are twins`` she says with a wide grin on her face. ``We are tired of being hounded and chased and almost getting killed, hopefully none of you have that in mind. No idea where we are or why we are here`` She pauses for a moment pondering. ``Oh yeah, the marks`` she says with a sly grin ``We each have one on our rear, hers is on the right cheek and mine is on the left....wanna see`` she offers. Kit snickers and awaits a reply

Kazak  d20+10=29
Monday February 4th, 2008 11:52:24 PM

The dwarven warrior smiles as he accepts the bounty of food " thank you this is very generous of you " as he warmly accepts their gift

Observing the scouts wandering to seperate spots " hmm absolutely no togetehrness " growls Kazak quietly

deciding that something has to be done ....some type of example "well guess i'll hafta start something " the dwarf wanders towards the individual scouts

First approaching the human setting up a perfect style camp " nice work young man ... i like the way you take pride in what you do ... the Taurs have set up some food for us ... i would like for you to join me in a meal ... so when you ready come join us " as he points out where he intends to eat

Continuing his wanderings he makes the same offer to the two half elves " you both seem to be done setting up please come join us for a meal " smiles Kazak warmly to both as he invites them to share

Walking bye the arguing dwarf and elf he eyes them up and down .... his steel grey eyes holding theirs for a moment if he catches their eyes (d20+10= 29 intimidate check) " don'tcha have anything better to do then that ?" growls Kazak but he keeps walking to his appointed rendevous with his invited guests .

If they join him he will make small talk .... making sure it;s all in the positive vein ... " well you all are good company ... i'm glad you accepted my invite ... so which are you favorite parts of this meal ?"

"it's good to eat and share meals ... a good way to get to know each other and work on building trust amongst ourselves "

Kazak also keeps a quiet eye on the other scouts to see their reaction to those gathered and even tries to coax at least one nearby Taur to join them



Savin 
Tuesday February 5th, 2008 10:26:29 AM

Savin smiles at the acrobatics of the twin halflings. He will stand and saunter over to them with an easy smile. "I would love to see your tattoo!" he teases. "Most of us have them on our arms and wrists. I wonder why the fates would put yours on your bottoms. Guess they have a sense of humor."

Savin holds out his arm with the tattoo's for their inspection and says, "My name is Savin and I have been with the Children of Chaos for several years. We have seen many adventures and been chased by much worse than orcs. Know that if you join us, your lives will get very interesting but also a lot of fun. We do seem to attract trouble however."

Savin will except the food of the centaurs with a thanks and then ask, "Do we have free rein of your camp? I haven't met many of your kind and would like to get to know you better. It looks like you are migrating somewhere? Is this normal for you?"



Firn'gaer 
Tuesday February 5th, 2008 10:45:23 AM

Firn'gaer is handled as the centaurs bring him to their camp. "Easy there fellas, I was only trying to find my friends." He says as they enter the camp. Firn'gaer looks and sees the others talking to various individuals. "And there they are. No harm, no foul."

"The tension is pretty thick. We have centaurs, soldiers, and I see there are two new, little ones. Halflings . . . and twins . . . and trouble I bet."

Peerimus and Yorrick  d20+21=26
Tuesday February 5th, 2008 10:59:41 AM

Peerimus gives a short nod to the pair of halflings and as he listened to them his mind confirmed that his initial thoughts were correct. At least life will be in danger of getting dull and predictable.

At the camp, Peerimus notes the fare and how it is prepared. Something larger is certainly going on and the future he had a glimpse of is likely only the tip of pine tree. [nature 26] he thanks the centaurs for the food and gives Yorrick all that he can. As Kazak gets up, Peerimus listens and notes him and then moves over to the dwarf himself to join him in a bit to eat and drink. Peerimus asks the halflings to join them as well. "Kat and Kit, I wish to hear more detail on the orcs you have encountered. General number in which they travel, equipment, main base, one faction or more. That sort of of thing." he then whispers a message to Jurgen and Trace. "See if you can discreetly learn more of our hosts. They are packed for a lengthy journey. It would be nice to get some information on that. Is this home and they are leaving, are they passing through from somewhere else. Don't worry about thier destination."

Finrgaer pops in and Peerimus stands and waves the gnome over. He gives him a quick run down of the past few days.

Jurgen  d20+21=40 d20+7=13
Tuesday February 5th, 2008 11:58:06 AM

"Pleasure to meet you Mort." Jurgen drops the nickname, assuming that Mort isn't a fan of it. He notes that the man's nervousness is still present. While the extra pair of eyes was appreciated, Jurgen would need a tongue that . "Mort... Would you mind if I cast a spell of protection on you? It's a bit of a pick-me-up." (Bluff Check - d20+21=40) If he doesn't object, Jurgen will cast Heroism on the nervous man. (Duration - 130 minutes. It's a stretch, I know. And, in fact, the bonus to saves may bite me in the ass if I'm trying to make checks against him.) He'll make a quick statement before he casts it, not trying to hide his voice from Mort, but including it under the whisper spell. "I'll get right on it."

Regardless of whether Mort allows the spell, Jurgen will go on with his questions. "I'd like to know what really happened when the centaurs were attacked. And what the problem is with you scouts. Why none of you will seem to listen to or follow Gruk." (Charisma Check - d20+7=13) Jurgen has the feeling that he is trolling in the wrong harbour at this point. And Peerimus wanted him to move onto the centaurs. Which he happily would, but only once he made sure this group of scouts wasn't on the verge of doing something that would get everyone killed.

Trace and Shadow  d20+13=31
Tuesday February 5th, 2008 2:08:15 PM

While sitting around the fire with the others Trace settles in with Shadow to learn more about the taur group. (dc 31 knowlage nature)

Trace speaks up to no one in particular, "I see most of this food is Travel food. Are yall a nomadic tribe?"

When a answer is given Trace will think to his bow and ask the true meaning of the answer, if it is shadowed or not.

Kat'Miara  d20+32=37 d20+9=16 d20+12=29
Tuesday February 5th, 2008 7:49:48 PM

Looking at Savin " if you wish but later I think that I can be arranged"

Seeing everyone taking a wondering around the camp both getting food and or gathering information and chatting Kat'Miara does the same, she stops and grabs a bit to eat and then wonders around the camp

TO DM Highlight to display spoiler: { Taking care to be unseen (If able) and there are any items that look tempting Kat will Pocket them
Hide 37 Spot 16 Slight of hand 29
}

After a while Kat will sit down with Peerimus and explain that she knows little about them other then they were with there wandering tribe a few days ago and then the next moment they were in a forest surrounded by orcs. Some orcs died as easy as normal, but some were really, really tough and causes significant damage. We have been on the run for several days.


Kit'Miara 
Tuesday February 5th, 2008 7:53:43 PM

Kit'Miara grins at Savin and says "I am sure that you would...but I am sure you would be disappointed as they are just above our cheeks" She turns to Peerimus and says "I do not know much about the orcs other than there were more of them than us and they can run real fast. I do not know what direction they were heading in but one moment we were running the next we were in this lovely tree" and she points to the tree her and her sister have just left. "Oh by the way does this belong to anyone?" she shows a money pouch "I seem to have found it"

Durgan 
Tuesday February 5th, 2008 10:18:43 PM

Durgan is impressed with his brother's diplomacy skills. "Ye must have picked up some pointers from the clan merchants eh?"

Durgan enjoys the meal in everyone's company and keep his eyes and ears open looking for potential trouble.

The sturdy dwarf is sitting comfortably in his plate armor, his well-kept beard barely catching crumbs as he eats caredully so as to not dirty the beard. Several weapons can be seen on him and he looks to be a skilled warrior.

A shared meal [DM BrianZ] 
Tuesday February 5th, 2008 10:47:33 PM

Mort accepts the spell from Jurgen with a muttered thanks. "Thanks for using my name too." He says sheepishly, looking at the ground. "I earned the nickname by running away from a fight a while back. I'm not really much of a warrior. I was a good hunter back home and the army pay seemed really good. I am able to send a lot of it back to my family."

"As for the fight, I'm not really sure what happened. I was asleep and Lios was on watch. Next thing I knew I was awakened by someone shouting an alarm, and arrows were flying. Then the Taurs left. That's really all I know. As for Gruk, well, we're just a scratch company. Kind of forced to work together. Just because we have the skills, doesn't make us a unit."

Kazak is successful in getting most of the scouts to join in a meal. Gruk chases the remainder to join until all are present. Several centaurs join also, some seem to be curious about other races whom they have never met before, and others seem to be keeping an eye on everyone.

The scout girl named Aisha eats a light meal and then goes back to practicing hiding and walking quietly. The dwarf sits next to Kazak and Durgen as if he has known them for a long time and eats merrily. He introduces himself as Boris and grumbles about Calamar's dumb choice of favorite weapon. The man with the perfectly set up camp you learn is Lios. He doesn't chat much, preferring to listen as he slowly eats. One of the human scouts skips the meal. His name is Tarkin. After he finishes prepping his bow, he seems to check on the other scouts' gear to make sure it is in good working condition. The half-elven man Heris sits near the dwarves or the halflings. He contributes to the conversation whenever woodland knowledge is brought up. Mort seems to sit near Jurgen. Merida, the half-elf woman sits near Trace and picks his mind for advice on tracking. She seems quite skilled at it. The last human, Stan, sits away from the fire trying not to be noticed.

You have free run of the camp with two exceptions. The area where Gwaeron is meeting with the other tribal leaders and the tent which is the temporary home of their elder- the seer. Centaur warriors gently escourt anyone they find too close to these locations.

The halfling twins have chaos tattoos and seem quite chatty about their recent run-in with orcs.

Kat highlight please: Highlight to display spoiler: { The centaurs own little of interest for you. They live simple lives and their equipment is way oversized for a halfling. You suspect they may have some treasure, but you will need to make a detailed effort to look for it. The warriors do not seem to carry money. }

Trace discovers through idle chat that the tribe is partially nomadic traveling through several areas as the seasons change. However you sense they are packed for a longer journey than that.

You are informed Gwaeron will speak with everyone later, after he has checked on the wounded.

Kazak 
Tuesday February 5th, 2008 11:48:22 PM

The dwarven warrior continues to make conversation with the scouts ... asking a series of questions .

"Yeah thats right brother ... talking to and meeting new people is an invaluable experince and skill .... we can all learn from each other ... just need to be open about what we all have to say " as Kazak eyes the dwarf and elf that were argueing

" well first i'd like to know so how long have you acted as a scouting unit ?"

" and please lets go around the fire and have everyone tell a little bit of themselves ... thats a good way to learn more about each other "

Kazak will start and inform them of his recent past ... starting with how he and his brother joined the Children of Chaos " we were forced to work together somewaht in the beginning also but we each have our own skills and strengths ... we take it upin ourselves to try and fit in .... now it ain't always easy but hey this is what professionals do ... set our differences aside and work together "

" now just watching several of you go about your routinues .. i can tell you can all learn much from each there just need to make the effort ..... you just need someone to help organize yous"

Kazak will try and have a taur or two to tell their tale also


Peerimus and Yorrick 
Wednesday February 6th, 2008 12:22:18 PM

Peerimus gives some thought to the orc issue. barbarian tribe possibly pretty large and that spells bad news for the peaceful races of the area. Tomorrow he would prepare more spells to help him tack them down or at least learn more. Hopefully the centaur leader and shaman will shed light upon them as well. Looking to the others of the band, "Give it thought, we will likely be tracking and removing the orcs tomorrow.

He then turns back to the conversation about him that Kazak is working up. His brow refelxivly furrows at the round the table introduction part. Another burden of leadership I suppose. Peerimus is breif for his part, "I am Peerimus of Heranmar and this is Yorrick. I lead and guide our group off of the field of battle. The greatest obstacle you will need to overcome to become a unit is that of trust. Trust that the man next to you will be there if you need him, trust that your commander has more information and or experience than you and is qualified to make the decisions he does and also trust in yourself and your own capbilities. My advise would to you be this. Do everything together, learn everything you can about those in which you are placing your lives. Friends outlive companions and brothers outlive friends."

Spells:
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (2) Faerie Fire, Long strider, (2) Charm Animal, Pass Without a Trace
Level 2: Animal Messenger, (2) Barkskin, (2) Resist Energy, Lesser Restoration, Gust of Wind
Level 3: (2) CMW, Protection from Energy, Neutralize Poison, Speak with Plants, Snare
Level 4: Air Walk, CSW, Freedom of Movement, Rusting Grasp, Control Water
Level 5: Animal Growth, CCW, Tree Stride, Wall of Thorns
Level 6: Heighten Poison, Greater Dispel Magic, Transport via Plants, Stone Tell
Level 7: (2) Heal, Sunbeam, Animate Plants
*Cast
Spell Staff with CCW


Trace and Shadow 
Wednesday February 6th, 2008 1:08:22 PM

Trace relays what he has learned in a whisper to Peerimus (Trace discovers through idle chat that the tribe is partially nomadic traveling through several areas as the seasons change. However you sense they are packed for a longer journey than that.)

Trace will continue the conversation with the half elf on the topic of tracking while absently petting Shadow.

Kat'Miara  d20=14 d20=20 d20=4 d20=15 d20=3
Wednesday February 6th, 2008 3:55:27 PM

Kat after talking to Peerimus she again wonders around looking about the camp she will stop and chat to anyone that sees her but tries to avoid peole
DM Highlight to display spoiler: { Continues to search for items, or information of interest If able she will start poking her nose into any place that looks interesting, tents, sleeping bags, packs anything that is unwatched, Hide 46 Spot nat 20 (29) Search 16 Slight of Hand 27 listen 11)}
As She is walking about she will make a point of stopping to talk to each on the Chaos Children and asking there story so she can get to know them.

Kit'Miara 
Wednesday February 6th, 2008 4:02:28 PM

Kit'Miara watches her sister wander off but is lured by the food. She listens intently to the conversation trying to learn what she can seeing as she has king of been dumped in this situation. Between mouthfuls of food she asks "Can someone tell me exactly what these marks are about and maybe why we are here? You said trouble seems to follow you well it seems to follow us as well, all kinds of trouble as you can see from the situation you just found us in. Maybe we can join your party."

Firn'gaer  d20+2=22
Wednesday February 6th, 2008 5:35:33 PM

Firn'gaer listens to Peerimus's recap of what's happen so far. "Orcs," he says looking at Kit and Kat attempting to assess their capabilities as to be able to judge what type of orc force they might encounter, "I hope they won't be a problem. By the sound of it, they might have considerable numbers. Perhaps, you can commune to learn the type of numbers we are looking at." He says during his conversation with Peerimus.

Kat makes her way around the group looking for everyone's story, and it is Firn'gaer's turn. As the halfling approaches Firn'gaer whispers to Rufus, "Keep an eye on the pouch."

Rufus responds in his usual squeak, They look like the sticky finger type . . . I'm not sharing my biscuits.

"You're not going have to, don't worry." Firn'gaer responds.

"My story," he says stroking his beard. "My story in a nutshell is that I'm from the Northern Continent. I was looking into a mark like the one you have," he shows the mark on his hand, "and was on my way to Hook City when I ended up in the Ice Veins. That's when I met that version of this group. Since then members have come and gone. Along the way I was reincarnated into the form you see before you. I was originally a human until Ebryon's awakening, and I came into contact with an ancient druidic artifact and POOF."

[Firn'gaer will attempt to tell the story with as much flare as he can muster. Figures that he would get a Nat 20 on his Perform(oratory) check for DC22]

After finishing his conversation with Kat, Firn'gaer decides to glance around the camp with his new eyes. He concentrates on his Arcane Sight and begins to look at the magic that is being carried around the encampment.

[Spellcraft for Arcane Sight is a Take 10 of DC35. If you need me to roll on any particular auras, let me know.]

Permanent Spells: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues

Active Effects: Extended Mage Armor (26 hours)

Day's Spells:
0 (4) -- dancing lights(r), ghost sound(r), light *2, prestidigitation(r), read magic *2
1 (6) -- alarm x2, expeditious retreat, mount, shield, ray of enfeeblement
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x2, web
3 (6) -- dispel magic x2, empowered magic missile x2, haste, lightning bolt
4 (5) -- black tentacles, dimension door, mass enlarge person, polymorph, secure shelter
5 (4) -- empowered fireball, heightened deep slumber, overland flight, telekinesis
6 (3) -- chain lightning, heightened resilient sphere, mage's lucubration
7 (2) -- greater teleport*, heightened slow

* -- Spells cast
(r) -- racial spells

Jurgen and Shay 
Wednesday February 6th, 2008 8:54:43 PM

Jurgen will take a moment away from Mort to whisper through the message spell. "If we wanted to find out what happened about the taurs and scouts, we'd have to ask Lios. I'm feeling more and more nervous about these taurs and think we should schedule our own watch..." Then he joins the group in eating. He takes mild notice of Stan sitting off to the side, but doesn't really mind.

"I am Jurgen and I suppose I am of Heranmar as well. Now I am, anyway. Somewhere above us is Shay." The hawk introduces himself with a quick fly-by and then disappears again. "I've never really known any other profession than adventurer. And the most important lesson I've learned in my entire time is that it doesn't matter what powers you have at your command, if you can't trust the man, or woman," he nods towards Merida, "next to you, you're useless. We Children of Chaos may be destined to be force of good in this realm, but without teamwork, we could do nothing."

When it comes to Mort telling his story, Jurgen will try to make sure that that the scout comes out of his shell. At least a little bit. Encouraging him and so-forth. At Kit's question, Jurgen shrugs his shoulders. "The others have had considerably more experience with them. My understanding is that we're agents of the Crones... And it, on it's own whims, gives us certain powers. Although I'm fairly certain that, if in dire need, we can force it somehow." If any of the taurs tell their story, Jurgen focus his attention on them and try to see if he can get any extra information about the tribe.

Stories are told [DM BrianZ ] 
Wednesday February 6th, 2008 9:55:55 PM

OOC- forgot to mention previously, for those who haven't already, feel free to include descriptions of your characters for the new players :)

The Taurs seem reluctant to share stories and are obviously waiting for Gwaeron to make an appearance. One of them wanders off and appears to head for the elders' tent.

The scouts seem to take in what you are saying and soaking it in. It is valuable lessons on teamwork. But not all are pleased. Lios speaks. "Teamwork? Trust? Ha! That would take some doing!" With that he gets up and excuses himself from the remainder of the meal. He claims to have the scouts' first watch. The other scouts can be found to be looking around or staring into the bottom of their drinks at his outburst

Gruk cuts in. "I feel I should explain that there is a great deal of tension here. Their former sergeant died under mysterious circumstances. It is widely whispered among the troops that one of the scouts was directly responsible due to negligence of duty. All deny it of course. Most of the scouts seem to think this is the case also. I was assigned their new sergeant. They all seem competent to me, and I have seen no evidence that any of them are likely to have done this. "

The adventurers share stories of their past and seem to take a liking to the two mischievous halflings. They share their experience with the scouts and the information seems to be well-received. The scouts in turn share their meager backgrounds. Most of them were hunters or farmers before joining the Mailed Fist company. Only a few had any real training prior to becoming scouts. They were formed into a scout unit about six months ago when the army unit leaders decided a scout unit would prove useful. The most skilled individuals were selected without regard for whether they had the temperament for this kind of work.

Kit and Kat highlight: Highlight to display spoiler: { Are you looking for some kender-style mischief or looking to actually pillage some loot? }

Kazak tries his hand at diplomacy with the scouts.

Peerimus suggests a battle with orcs may be coming soon.

Trace finds that Heris seems to know a bit about tracking but not as much as Trace. He eagerly soaks up pointers on the finer parts of the skill. Heris is glad for the advice, but seems distinctly uncomfortable around Trace.

Kat finds a nice unattended silver dagger while checking out the camp. It is obviously of masterwork quality and has an intertwining leaf pattern on the hilt.

Kit finds herself in possesion of a small coin pouch that no one has yet claimed. She asks about joining the group. It would seem that those with the chaos tattoo have an affinity for finding one another and travelling together.

Firn'gaer voices some concern over the possible number of orcs. He makes a great story of his past, enrapturing those who are listening to it. Looking around with his arcane sight, he finds nothing unusual. The gear he is already familiar with on the Children of Chaos, a similiar assortment seems to be carried about by the halfling girls, a very small amount on the scouts, and the odd magic weapon or armor carried by centaur warriors.

Jurgen shares his story and introduces his hawk to those who have not met him. Mort tells Jurgen in confidence that he ran away during that fight when their sergeant was killed.

(SteveK: military ranks changed courteous of the army guy...)

Savin 
Wednesday February 6th, 2008 10:12:49 PM

Savin sighs as he listens to the stories. "I am one of the oldest current members of the Childrren of Chaos and to be truthful, I don't fully understand the tattoos and their powers. They mark us as instruments of chaos, but more in reigning it in, so it doesn't overwhelm the Wold.

Not long ago, with the aid of the 5 crones, we battled the Avatar of Chaos. It seems we are part of an enternal cycle. We quested for 5 powerful artifacts which are designed to limit chaos and scatter it again. Some of the artifacts had intelligence and could speak to us. They seemed to remember us from past lives and knew who we were. Very creepy if you ask me.

Anyway we were victorious in our battle and fullfilled our destinies. Now we are more independent but still heroes of the crones. I don't know what our roles in the future are supposed to be, but we have decided to take a small village under our protection and make our homes there.

Your tattoos mark us as part of our company. Any who have had them have freely joined us until they have either fallen or tired of the battle. So you want to stomp some orcs?"

Savin will try to engage the centaurs in conversation and if they continue to give him the cold shoulder will challenge one to a race. If Savin wins, they will tell of their mission and if he loses, he will stop asking and make breakfast in the morning.

Kit/Kat 
Wednesday February 6th, 2008 10:39:29 PM

DM Highlight to display spoiler: {kender style hehe but valuable shinies are always nice but sometimes not worth the trouble lol}

DM add-on 
Wednesday February 6th, 2008 11:02:56 PM

Savin shares a brief background of the entire group's history.

The centaurs seem rather excited by Savin's suggestion of a competition. "Would you rather race in the dark or wait till morning?", an enthusiastic centaur asks. They begin to debate who should be their challenger, some are quicker sprinters, some have more endurance etc. They are rather animated talking about it.

Kit/Kat highlight: Highlight to display spoiler: { ok, but don't say I didn't warn you. This is the children of chaos after all and I have experience playing a kender character :) }

Durgan 
Wednesday February 6th, 2008 11:08:15 PM

Durgan lets his brother do most of the talking. No need to stop all that hot air from escaping as his Uncle 'Brewski' would have said.

He asks the dwarf Boris, "So what were ye arguin about with the elf anyway?"

"Hold on. I need another ale as ye tell the tale." Durgan pours himself another and hands one to the dwarf scout.

Kazak 
Wednesday February 6th, 2008 11:26:43 PM

Watching Lios walk away " does he always put himself on gaurd duty ? "asks Kazak

" And more importantanly .... what would it take to build trust and teamwork amongst yourselves ?" as the dwarfs steel grey eyes lock on each scouts for a moment

"Honesty is important too .... so stop looking into you cups " growls the dwarven warrior.

(Sergeant is the rank of the ex-leader)

Jurgen 
Thursday February 7th, 2008 3:21:14 PM

The sorcerer remains seated when Lios wanders off. This was certainly quite the bunch. Then again, Jurgen wonders if the Children were so different when they started off. When he first joined up, he must have given Sir Thomas and Ilsidur quite the headache. Looking back, he gave himself a headache.

He wears an outfit that any flashy adventurer would want. Designed for style and functionality. His black hair is short and well kept. He keeps it covered, until it's too dark to see his face, with a white cavalier's hat. It's fairly clear that the mace at his side is uncomfortable for him, but he makes no moves to take it off. Otherwise, he fits the the role of a dashing young man who enjoys the spotlight.

"And Savin, don't forget the visions the crones gave..." Jurgen recalls their mention and shakes his head in amazement. Glimpses of the future. He doubted his magic would ever give him the powers of a seer, but it was fascinating stuff. "Aaah a race!"

Jurgen nudges Mort at the mention of a challenge. "Savin's one of the fastest I've ever met. This should be... Well, I think it'll be too quick to be interesting." He gives a wide grin to show he's joking. He then lowers his voice so that only Mort can hear. "As for the fight when your captain was killed... We all have our fears, Mort. There was a time when the Children were going to hunt down a vampire. And... well. I left. One night, when we had made camp, I just disappeared. Ran way. Undead... scare me. The only thing that scares me more is the thought of becoming one of them." He shudders visably and takes a moment before he starts speaking again. "And while our fears tell us very important things, we must not let them control us. Once you recognize it is there, acknowledge it. Take more care. But go on. There is no weakness in fear itself, only in losing ourselves to it."

For the most part, Jurgen simply watches as events unfold around him. It was a night of relative calm. And there may not be another for a few days...

Trace and Shadow 
Thursday February 7th, 2008 3:42:05 PM

Trace continues to answer questions as needed but his mind seems to wander. Trace whispers to Peerimus, "the twins, where is the other one?"

Trace tall for a wood elf, he is a ranger with bow that gives off a slight glow allmost holy. He has a brown and black leather on over mithrill armor and black cloak and boots. You can see many knifes about him and two quivers on each side of his pack. He has a plain riding horse dark in color but at his heals allways watchfull is his Shadow. A black lepoard, magical beast. Trace has black hair and green eyes. Has the manner of a cat. Loyal but if approached wrong can lash out.

KatMiara  d20+32=49
Thursday February 7th, 2008 5:15:54 PM

Kat continues to wonder around Highlight to display spoiler: { (taking the dagger with her sliding it into the very bottom of her over flowing bag)Hide 49 note her searches and bobble hunt is not always limited to items of worth but things that catch her eye or look pretty } popping almost out of thin air and having little interest in a foot race she will find somewhere to clean up and change clothing into a plain but serviceable brown tunic and pants combo.Then she will look for a soft piece of ground to setup she bedroll "trees are not the best place to sleep" she says to no one but more talking to she self

Kit'Miara 
Thursday February 7th, 2008 5:57:01 PM

Kit smiles at her sister knowing by the look on her face she has found something intersting. So she waits for a quiet moment to sneak off with her to see what it is. "Stomp some Orcs." She says with her usual grin "I think we are too little Kat and I to stomp them but we will certainly be happy to assist in killing them" she says as she laughs.
After listening to everyone's stories she says "You have all led very interesting lives. Ours was not so til not long ago. We lived simply off the land and then one day everything was uprooted and trouble found us. Ok well trouble always seemed to find us but it was mostly people thinking we stole their stuff when we were just trying to return items we found. More often than not we spent a night or two in jail for our efforts" she says with a hrummph "For whatever reason we have all been brought together here so we will join you and perhaps we will find our destiny. I must say it has been a pleasure and interesting to meet you all and thank you for not chasing us down or trying to kill or imprison us"

Savin 
Thursday February 7th, 2008 7:53:52 PM

Savin smiles at the thought of a race and says, "I don't want to run a marathon but anything under a mile is fine with me. I doubt I will win since you have four legs and I only have 2 but it will help pass the time and I don't mind making breakfast for a large group. You will have to provide provisions since I don't have enough but it will be fun."

Savin waits to hear the rules of the race as he listens to his companions.

The orcs [DM BrianZ] 
Thursday February 7th, 2008 11:04:49 PM

The meal draws to a close and the fire burns lower. Mort seems to take heart with Jurgen's advice and returns to his bedroll. Gwaeron strolls up to the area along with the warrior who left earlier.

"I have been given a good report. My second here, Faezon approved of both your stories and convictions. I am also impressed with the advice you are imparting to these 'green' scouts. It will serve them well. I will speak of the orcs for these scouts' benefit and I also inform you that our seer has agreed to meet with you in the morning."

"The orcs attacked one of our semi-permanent settlements. The purpose of their raid was very obvious. They were not just there to get into a fight or loot a few trinkets. They were raiding for a large quantity of supplies. Why they would need so much, I don't know. They did not get much from us, but we were forced to retreat when their giant allies began lobbing boulders at us."

"Our scouts followed them and observed both that they were fighting intermittently with other orc tribes and that they were raiding other creatures' settlements for supplies as well. It would be safe to say that no nearby settlements are safe."

"We cannot fight a war of attrition with orcs. That is a war we will lose. Surely you have seen the wounded in our camp. The healers have barely been able to keep them all mobile. So we gathered all that we could and have been steadily moving away from them ever since."

"I would ask that you secure for us permission to cross the human lands without incident. After that we will look for new homes. Any questions?"

sergeantGruk orders the scouts to their bedrolls. "We will need to check on the orcs and get information on their numbers and weapons before reporting back to our company. I believe Captain Gheralh will be pleased." The scouts seem both relieved at the prospect of being able to return to their army unit and nervous about going into possibly hostile territory.

The centaur warriors inform Savin that the race will be at sunrise. They seem quite pleased about the whole matter.

Gwaeron informs everyone that his warriors will be keeping watch throughout the night. "If you will be moving about, he says, inform the sentries first. I don't want any more mishaps." The last said with a sidelong glance at the scouts.

Boris informs Durgan that the arguing with Calamar was just a 'small matter' and would resolve itself soon enough.

Savin will find out more about the race in the morning.

Durgan 
Thursday February 7th, 2008 11:17:27 PM

"Does anyone else think we should set our own watch?"

Kazak 
Thursday February 7th, 2008 11:32:05 PM

Hearing Gwaeron inform them of the news of Orcs and their large allies the 4'1" dwarf nods at the news .

"Giant allies ?? ... can you be more specific ?"

"As to to why they are gathering large amounts of supplies i would say they that either the Orc population is growing or they're stockpiling it for an army of some sorts "adds Kazak

Seeing everyone start to settle in Kazak finds a nice spot under a tree and unrolls his bedroll ... and takes off his armor so he can get a restful sleep "Good night all "

Kazak lays down to sleep ....using his armor as a pillow with a blanket atop for a softer touch .... but he stares up at the stars as if searching ..... thinking.... for something for sometime before he falls fast asleep

Trace and Shadow 
Friday February 8th, 2008 1:52:14 AM

Trace worried when hearing about the orcs and giants. Trace speaks up "Well you cant go much further this way, you will hit ocean after a bit and human lands to the North and South." Trace walks to Peerimus "I want to head out tonight and make my way to the orcs and giants. Try and get a number on them. I think a delay in this would be costly. Going by myself will help keep the chance of being spotted down. I will leave my horse here and me and Shadow will go on foot. Once I have numbers and what we are facing then I will use a fly spell and return quickly. From what I have learned in the past "trace points to a scare on his forhead from the orc bear" is that orcs are relentless and allways trying to keep you off balance. To rest this near them will only be taking a chance of being attacked while unprepared. Unless you say otherwise I will be off. If you want I will take this half elf and use this as a training exercise."

Trace waits on Peerimus decision.

Savin 
Friday February 8th, 2008 11:00:43 AM

Savin is agreeable to the race being held in the morniing and hopes he can back up his mouth with his feet!

Listening to the description of the forces arrayed against them, he speaks up, "While most of us are humble in our abilities to strike down foes, I believe the Children of Chaos can help you stay in your homes. Our mages have spells which should be able to strike down large numbers of the orcs if we can catch them in camp. Our dwarven fighters specialize in fighting giant kind and working as a team should be able to lay low many of those.

Trace's bow can slay from afar and I have my own modest skills. I guess what I am saying is if this is a large raiding party, I am sure we can help drive it off. If it an army, then we can only do so much. We are honour bound to try since this also threatens our new homes and friends.

Maybe all of us can work together to defeat this foe and you can stay in your traditional homeland knowing you have stout and loyal friends living close by."

When Trace announces his intentions of scouting the enemy, Savin says, "Trace, I want to come along as well. Another set of eyes can be useful and I can move more quickly and silently than most. I also wonder if we should bring our new halfling friends. I have a feeling they can move more quietly then both of us and it would be a good way to evaluate their skills to see where they will fit in our group."

Peerimus and Yorrick 
Friday February 8th, 2008 12:19:34 PM

Peerimus coughs and roles over in abject misery fighting an aching cold, headache and cough

Jurgen 
Friday February 8th, 2008 3:04:35 PM

Jurgen responds to Gwaeron's request, "We will ensure you have the permission you need. It may be enough to carry our mark on your person, but we'll figure it out."

"Durgan, I am less worried about these taurs now. I'm not sure if our own watch is necessary, although I will take the first one regardless to speak with Lios. It appears that we're going to be going after the orcs tomorrow. The more rest we get, the better we will be. That is going to be a... grueling fight." Jurgen shakes his head. "If this force of centaurs were forced to retreat... Against an army, we may be able to use hit and run tactics to take them out."

"I think that sounded like a yes?" He looks to Peerimus with a curious eye. "Just be careful you two. Don't get yourselves into a fight you can't win. If you're not back by morning, we're going to coming tearing through that army." He laughes quietly at the image of Kazak, Durgan, Yorrick and himself charging at an army of orcs.

Jurgen then goes off to take first watch, finding Lios and starting a conversation with him, trying to figure out his frustration. "So, not a big fan of your mates?"

(OOC: Get better, Dan!)

Kat'Miara 
Friday February 8th, 2008 8:43:43 PM

Kat's pops her head up and the idea of sneaking around and says " I would love to tag along but I don't move nearly as fast as you big people but if you don't mind I will come with you as I am a night person anyway. I am sure that no Orc Will spot me. She will start changing back into she armor and grabs she bag waiting for a reply.


Kit'Miara 
Friday February 8th, 2008 10:08:43 PM

"Count me in" the slight halfling says her green eyes shining

Kazak 
Friday February 8th, 2008 11:34:48 PM

"I think Savin has an excellant point .... we can all work together " as the dwarf sweeps his arm to encompass everyone " if we all live in this area or semi permantly live around here ... would be a good way to get to know each "

Spooting Peerimus feeling poorly he biols up a hot cup of tea and settles the mug next to him " this should help ya feel better " grins Kazak

Trace and Shadow  d20+16=29 d20+16=32 d20+15=34 d20+8=15
Saturday February 9th, 2008 2:47:30 AM

Leaving his horse behind Trace and Shadow move out with the half elf scout, Savin along with the halflings Kit and Kat. Trace ask Savin and the Halflings to move in single file behind him as to hide their numbers and follow his foot steps as best as they can. Moving along Trace will Trace the Taurs movment into the camp back the way they came hopeing this would lead to the orcs. Keeping his eyes and ears trained Trace shows a finger to his lips and two to his eyes before he continues to move out. After a considerable distance Trace will begin to blend into the area and look and listen to what is around.

dc
hide 29, move silently 32, spot 34, listen 15



Peerimus and Yorrick 
Saturday February 9th, 2008 10:10:33 AM

Peerimus weakly nods thanks to Kazak and then again to Trace. "Father protect you all. No combat. In and out." Peerimus also agrees with Firngaer on the Commune and will plan to do so in the morning." Before they leave Peerimus casts Pass Without Trace on Trace, Shadow, Kat, Kit and Savin. "You have 14 hours, should be plenty of time"

The druid then slinks off to bed feeling quite miserable from the effort.

Kat'Miara  d20+32=40 d20+25=34 d20+9=12 d20+8=12
Saturday February 9th, 2008 10:37:46 AM

Very well Kat replies to Trace and move in behind him trying her best to match his steps

Hide 40
MS 34
Spot 12
Listen 12


Durgan 
Sunday February 10th, 2008 11:04:29 PM

test post

Looking for orcs [DM BrianZ] 
Sunday February 10th, 2008 11:23:02 PM

Notes: Pass without trace active on Trace, Savin, Kit, and Kat -dur 14 hours

Several scout show they would like to accompany you. They even seem eager to do so, however Gruk orders them to their racks. If there was any fighting to be done, the unit would be rested. None of them put up too much protest as the heroes leave.

Kit, Kat, Savin, and Trace(and Shadow!) head out into the night. The centaur guards let them pass and even offer taur battle-prayers as they leave. It doesn't take long to pick up the centaurs trail, however it is better concealed than you would have expected. Not too difficult for excellent trackers like the heroes, but an average orc would have a tough time picking it up. It would seem the taurs have a few skilled woodsmen themselves.

You are able to follow in the general direction towards the orcs. The light rain hampers your efforts slightly, but after 4 hours you come across an abandoned orc campsite. You can tell that this spot was used many days ago. The centaur camp should be safe for the night. But what to do now? Return to the camp or press on? ...

Jurgen is able to engage Lios in a bit of conversation. "No, I don't trust any of 'em. One of them was directly responsible for the death of our previous sergeant. It has yet to be revelaed which one. My money is on Tarkin. I'd keep a close eye on him if I were you."

The centaurs seem to have settled down for the night aside from the sentries.

Savin 
Monday February 11th, 2008 8:43:45 AM

Savin looks at Trace and then the others, "We have travelled for half the night already and it would take the rest of the night to even get back to our friends. Why don't you let me go on ahead. You can head back to the camp, report in what we found so far to give the taurs some peace of mind and I will meet you back there. I can travel much faster alone and should be able to track down the orcs and thier allies faster."

(ooc I am assuming the orcs and giants left easily followed tracks assuming their numbers are large)

Trace and Shadow  d20+16=34 d20+16=34 d20+15=32 d20+8=24 d20+11=12
Monday February 11th, 2008 2:24:16 PM

Trace thinks a bit, fast is not the problem, I dont want them to see us to begin with. If you are seen and then take off running. They will then have some way to a fresh track.

Kit and Kat, go with the Scout and report our findings and that me and Savin will move a bit further to see what direction the orcs are heading. I have a fly potion that I will use if needed to escape if needed. As we get closer I will do what I can to hide our tracks when the spell wares off as not to give them any way to find the taurs or us.

We need numbers, direction, and what exactly that we are fighting.

dc
hide 34, move silently 34, spot 32, listen 28,
knowlage geograpy 12


Jurgen 
Monday February 11th, 2008 4:31:39 PM

Jurgen spends the rest of the watch considering Lios' words. He wonders at how exactly he was supposed to confirm that Tarkin was responsible. Regardless, Jurgen would indeed be careful of the scout. And would pass on the message to the Children. But in the morning. For now, he needed sleep.

He doesn't bother waking any of the other Children. The taurs were guarding the camp well. He crawled into his sleeping roll and passed out.

Posting Report For: 
Monday February 11th, 2008 6:41:28 PM

Game #4 Children of Chaos
For the week of February 4, 2008

Name-MTWRFSS

DMBrianZ- XX2XOOX
Durgan- XXXXOOO
Firn'gaer- XXXOOOO
Jurgen- OXXXXOO
Kazak- XXXXXOO
Kat'Miara- XXXXXXO
Kit'Miara- XXXXXOO
Peerimus- OXXOXXO
Savin- OXXXXOO
Trace- OXXXXXO

Submitted by BrianZ

Kat'Miara  d20+32=41 d20+25=40 d20+9=11 d20+8=28
Monday February 11th, 2008 7:56:59 PM

Will return to report as asked
Hide 41
MS 40
Spot 11
Listen 28


Kit'Miara  d20+5=6
Monday February 11th, 2008 7:58:33 PM

Kit follows back the the camp repeating the info over in her mind to make sure she forgets nothing. She also keeps her eye out for interesting treasure or any unusual goings on. (Spot 6 -nat 1 go figure)

Firn'gaer 
Monday February 11th, 2008 8:31:12 PM

Firn'gaer settles in for the night. He doesn't plan on standing watch unless there really seems a need. After a short sleep, he will spend the remainder of the night in meditation (unless disturbed by an attack).

The trackers [DM BrianZ] 
Monday February 11th, 2008 9:25:29 PM

Kat and Kit return to the centaur camp to report in. An orc campsite has been found, but no sign of orcs yet.

Savin and Trace continue to follow the tracks. By daybreak they have come across another orc campsite. This one seems used more recently.

Survival DC 15: Highlight to display spoiler: { It looks like the orc raiders number at least 60. }

Survival DC 20: Highlight to display spoiler: { There is evidence that large canines are present. }

Survival DC 25: Highlight to display spoiler: { You are able to count six sets of giant footprints. }

Survival DC 30: Highlight to display spoiler: { The raiding party looks like they headed north and were angling east... towards Heranmar! }

Morning dawns on the centaur camp. The centaur healers attend the wounded, the guard is changed, and food is served. The fare is much the same as the night before. As you are eating, you are informed that after the morning meal, you may visit with...the seer.

The scouts have an orderly and quiet morning. They are up early and pack up their gear for travel before they eat. There is a sense that they hope to complete their assignment soon so that they may return to their Mailed Fist unit. There is opportunity for anyone to speak with any of them if you wish.



Durgan 
Monday February 11th, 2008 9:31:54 PM

Durgan takes a cue from the scouts and prepares his gear for travel he eats the centaurs' breakfast. "I wonder what this 'seer' wants with us eh?"

OOC- ignore the link to my sheet. I messed something up.

Kazak 
Monday February 11th, 2008 11:36:12 PM

Sleeping in slightly later then his brother ... Kazak joins him midway thru breakfast .

"Well we're off marching again " mentions the dwarf " So Trace whats da formation ?? .... single file ?? ... double ?? or some other configuration ??" inquires the dwarven warrior

Munching breakfast quietly Kazak observes the Taurs and scouts start to ready themselves .... taking his cue the 4'1" dwarf starts putting his 1/2 plate armor on ..... efficiently and with seasoned skill its done quickly .

hefting his haversack onto his back his twin bastard swords one stone the other steel crisscross over his back .... a true infantryman in dwarven style

"Eh we gonna co-ordinate with da scouts and mighty centaurs " adds Kazak

Trace and Shadow  d20+13=31
Tuesday February 12th, 2008 2:45:21 AM

dc 31 (watch the single digits start to fall when battle starts)

Trace and Shadow mill about the second camp, he sees that the orcs are large in number but manageable if done right. When the giant tracks are found he spits on them. Filthy giants, they even have dogs too.

Trace stops dead in his tracks as he realizes the direction the orcs are headed. "Savin!, there headed to Hernamar!" Quick, run back to the group and tell them what we have found and what we are up against. I will move quicly to Hernamar and get them to flee and stay with what group there is left to fight. I figure most could set sail to safty till this is done.

Trace will make his way fast as he possibly can to Hernamar, if he comes upon the orcs he will swing wide and make his way around them. If close enough Trace will consume a flying potion to make the trip quicker.

If this can be done in quick enough, Trace will alert the towns folk and see to the defense of Hernamar.

(ooc:what is the population of Hernamr? I have allways imagined 500 men women and children. that includes the shore line and farm side as well.)

Peerimus and Yorrick 
Tuesday February 12th, 2008 9:25:24 AM

Peerimus will offer his healing skills to the centaurs before settling in for the evening. If accepted he will use all magical healing he has. (2 CMW, 1 CSW, 1 CCW and 2 Heal) Peerimus will then find a good spot to bed down with Yorrick and shifts to bear form to sleep. The following morning, Peerimus awakens at first light as he always does and finds a comfortable spot in the grass and breaking dawn to thank Mother and Father and prepare his spells. Peerimus will hold off on casting the Commmune until after the group speaks with the seer.

Peerimus will tell the scouts that he will make sure to get more information to them on what he uncovers about the orcs and possible allies.

Spells:
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (2) Faerie Fire, Long strider, (2) Charm Animal, Pass Without a Trace
Level 2: (2) Animal Messenger, (2) Barkskin, Resist Energy, Lesser Restoration, Gust of Wind
Level 3: (2) CMW, Protection from Energy, Speak with Plants, (2) Snare
Level 4: (2)Air Walk, (2) CSW, Freedom of Movement
Level 5: Animal Growth, CCW, Commune with Nature
Level 6: Heighten Poison, Greater Dispel Magic, Transport via Plants, Stone Tell
Level 7: (2) Heal, Sunbeam, Animate Plants
*Cast
Spell Staff with CCW

Jurgen 
Tuesday February 12th, 2008 12:05:16 PM

Jurgen takes his time getting up and packing up his stuff. While he did get some worthwhile information from Lios, staying up for the first watch wasn't something the sorcerer was used to. Traveling alone, one didn't have the opportunity to set up a guard. Instead, he'd just learned to sleep lightly. Which cost him a few winks last night, with the tribe of taurs around. He takes his time that morning to spend some time meditating and readying his spells.

At breakfast, Jurgen is quiet. With two of his friends tracking what could be an army of orcs, his mood was somber. He does speak with Mort, just making casual conversation. For the most part, his mind is readying itself for the coming battle. There would be a lot of blood shed. And if the Children were very, very careful, none of it would be their own.

"It looks like Savin and Trace won't be around to meet with this seer. I don't want to rush such a meeting, but I'm not a fan of us being split up." He speaks quietly to the group and then grins. "Besides, if we wait too long, they'll have cleaned up the whole lot before we can even get there."

Firn'gaer 
Tuesday February 12th, 2008 1:39:43 PM

Firn'gaer wakes from his meditation and spends the time required to prepare the few spells he used from the day before. He considers a battle against orcs and giants. He starts to think about a plan.

Permanent Spells: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues

Active Effects: Extended Mage Armor (26 hours)

Day's Spells:
0 (4) -- dancing lights(r), ghost sound(r), light, mage hand, message x2, prestidigitation(r)
1 (6) -- alarm x2, expeditious retreat, mount, shield, ray of enfeeblement
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x2, web
3 (6) -- dispel magic x2, empowered magic missile x2, haste, lightning bolt
4 (5) -- black tentacles, dimension door, mass enlarge person, polymorph, secure shelter
5 (4) -- empowered fireball, heightened deep slumber, overland flight, telekinesis
6 (3) -- chain lightning, heightened resilient sphere, mage's lucubration
7 (2) -- greater teleport, heightened slow

* -- Spells cast
(r) -- racial spells

Savin  d20=7
Tuesday February 12th, 2008 1:44:41 PM

Savin looks down at the tracks and then up at Trace with a look of concern. He doesn't understand what the tracks mean and is happy that Trace can read them like Firn'gaer can read magic script.

Savin gets a good feel on the number of opponents both giant, canine and orc. Will ask if Trace can tell the types of each. Can he tell what kind of giant? Can he tell what kind of canine? Wolf, dire wolf, dog, worg etc? Once he has this information, he will start jogging back towards the centaur camp.

(ooc not sure how long I can jog and what my actual speed will be. I have a base move of 70'. How long will it take. I am assuming it whould be about a 1/4 of the time that it took me to get to the current point. Might even run into the halflings.)

Trace(http://docs.google.com/View?docid=dccg37sx_0gjqk5kcd)Trace and Shadow 
Tuesday February 12th, 2008 3:13:47 PM

items that was supposed to be sold and bought, when I got sick I forgot to do it.

sell
cloak of manta ray 7,200 gp
horn of tritons 15,100 gp
gloves of dex +4 16,000gp total 38,300 gp
buy
gloves of dex +6 36,000 gp
ram ring,8,600 gp

DMBZ -I will let Steve rule on when this sale took place. Also, don't you just need to pay 20k to upgrade the gloves?

DMSK -If you forgot, you forgot, and no sale has been enacted for this module. You can still perform surgury on Trace to include magic items and send his CS for DM approval, though! :-)

A prophecy [DM BrianZ] 
Tuesday February 12th, 2008 9:22:55 PM

The centaurs are very grateful to Peerimus for lending his healing skills. With his aid, all of the injured centaurs now appear to be in relatively good shape.

The heroes are escourted to the seer's tent after the morning meal. Most of the scouts tag along, curious about the proceedings. An elderly female centaur emerges and smiles at the group. You can sense her good nature and the wisdom of her years as she speaks. "Greetings. I am told you have done good service to my people. You have settled a dispute with these soldiers, and aided in healing our wounded. In return, I have agreed with the tribe's leaders to cast a minor divination spell for you. You see, I had a vision that the Children would come to us. What it means however I cannot say."

She begins the spell, but then shudders and a starry field looks out of her wide eyes. This does not appear to be the spell you were expecting.

"Children of Chaos, hear our plea
The signs are there for those who see
Tower of Light with anger will leave
Noble Race hammer and bow will cleave
Gates be many, gates be none
Before the Great Migration is done
Yet beware the side that seeks not change
For..."


And the centaurs' eyes return to normal as she slumps in exhaustion.

Before the words even have time to sink in, Savin bursts into the camp, two centaur guards on either side hurrying him in. He appears to have something to say...

Trace makes his way rapidly through the lightly forested terrain, Shadow by his side. He is sure of their direction now and it makes him shudder. The town guard is nowhere near ready to take on the likes of giants. He has not caught up to the raiding party yet. It would appear there may still be time to catch them before they reach the town.

OOC- Savin and Trace have all the info from the previous post due to the good survival check.

Kat'Miara 
Tuesday February 12th, 2008 9:29:22 PM

Kat will grab something to eat then head to the seers tent with the others

Durgan 
Tuesday February 12th, 2008 10:51:31 PM

As the seer begins casting the spell, Durgan leans over and says to his brother, "Glad ye could join us. I'd hate ta cut into yer beauty rest, eh?"

Savin 
Tuesday February 12th, 2008 11:14:38 PM

Savin gasps out, "The war party of orcs, giants and some kind of canine is heading for Heranmar. We need to get back before they arrive or the town is gonna get overrun!

Trace and Shadow are still tracking the party while I ran back to warn you and get you moving!"

Savin will then bend over and grasp his knees breathing hard. It has been a long night. He spies the centaur he challenged to a race and ruefully says, "I am gonna have to postpone our wager. Please forgive me but I am still looking forward to it."

Kazak 
Tuesday February 12th, 2008 11:24:52 PM

"Yer just jealous " grins the dwarf to his brother

Listening quietly as he hears the Seer's prophecy " what does it mean ?" grumbles Kazak as he ponders it " it ends like dat ?"

" hear our plea ? ... who's asking ?? "

knowing he's not gonna get answers to all his question or even asnswers to the prophecy itself this quickly the dwarven soldier just relies on dwarven patience " guess we'll have to think on it and try and figure it out as we go " growls Kazak

Firn'gaer  d20+9=14
Wednesday February 13th, 2008 12:25:40 AM

Firn'gaer listens to the seer, but isn't sure what to make of the news. Great Migration, KS(history) DC14, it seems that whatever this is you can bet we'll be drawn in the the middle of it. There's no doubt.

"I think that will require a little contemplation, and perhaps a trip to Hook City to learn more about the possible interpretation of the vision."

Savin breaks camp with the bad news. Firn'gaer sinks. "I figured we would face them, but not on our doorstep. First order of business is getting back - quickly. I can take four others with me. I would suggest Jurgen, Peerimus, Durgen, and Kazak." He says at first glance. "If you," looking at Peerimus, "can tree transport, I can take someone else. If that's the case, then I would take Savin. What we'll need when we arrive are someone to engage the giants," he looks at the dwarves, "while Jurgen, Peerimus, and I decimate and hinder the orcs with magic."

"If there are no other questions, I'm ready to leave as soon as possible."

Day's Spells:
0 (4) -- dancing lights(r), ghost sound(r), light, mage hand, message x2, prestidigitation(r)
1 (6) -- alarm x2, expeditious retreat, mount, shield, ray of enfeeblement
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x2, web
3 (6) -- dispel magic x2, empowered magic missile x2, haste, lightning bolt
4 (5) -- black tentacles, dimension door, mass enlarge person, polymorph, secure shelter
5 (4) -- empowered fireball, heightened deep slumber, overland flight, telekinesis
6 (3) -- chain lightning, heightened resilient sphere, mage's lucubration
7 (2) -- greater teleport, heightened slow

* -- Spells cast
(r) -- racial spells


Trace and Shadow  d20+13=26 d20+13=33 d20+16=21 d20+16=29 d20+15=26 d20+8=20
Wednesday February 13th, 2008 1:54:19 AM

Trace continues to track the the orcs and giants with his movments much quicker now, he can feel dread sweeping over him wich seem to quicken he pace and sharpen his eye.

dc 26 for tracking ignore the second roll
hide 21, move silently 29, spot 26, listen 20


Kit'Miara 
Wednesday February 13th, 2008 8:15:09 AM

Kit'Miara grabs her stuff a little confused as to the spell and the words that were just said and she gets ready to head out with the others.

DM OOC 
Wednesday February 13th, 2008 8:17:13 AM

Trace, if you are moving silently and hiding it will slow your pace.

Peerimus and Yorrick  d20+26=38
Wednesday February 13th, 2008 9:20:36 AM

Peerimus gives a nod to the seer. He was glad to be able to have helped yesterday. A much better start to being able to call the centaurs friends and allies. The seer's dameanor gains his full attention and his mind quickly begins to disseminate the phrases. Peerimus turns to Firngear, he also recieved a glimpse of the future, and is about to say something when Savin arrives. "Grim news indeed."

Peerimus turns back to the centaurs, "Our apologies, but we must be swiftly away. We will find you again to continue as soon as possible." Peerimus then begins walking and gathering the group.

"Yes Firngaer, I can take myself, Yorrick and 2 others. I will take Kat, Kit and Savin if you can take Durgan, Kazak and Jurgen. We leave now. Firngaer, we'll meet you at teh inn." He then scans quickly for a large tree that grows in his grove. With that he gathers Kat, Kit, Savin and Yorrick and casts Transport Via Plants. In the blink of an eye, he and the others step out into the serene woods.

"I believe airial recon is in order and I have the perfect tool for that job, but first let's get to the Inn, Firngaer will already be there." Leaving Wanderwood and the Liveoak with thier standing orders, Peerimus, shifts to a bear and hurries towards Heranmar with Yorrick.

Spells:
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (2) Faerie Fire, Long strider, (2) Charm Animal, Pass Without a Trace
Level 2: (2) Animal Messenger, (2) Barkskin, Resist Energy, Lesser Restoration, Gust of Wind
Level 3: (2) CMW, Protection from Energy, Speak with Plants, (2) Snare
Level 4: (2)Air Walk, (2) CSW, Freedom of Movement
Level 5: Animal Growth, CCW, Commune with Nature
Level 6: Heighten Poison, Greater Dispel Magic, Transport via Plants, Stone Tell
Level 7: (2) Heal, Sunbeam, Animate Plants
*Cast
Spell Staff with CCW


Jurgen and Shay 
Wednesday February 13th, 2008 12:44:15 PM

The seer's words (although Jurgen suspected that they weren't the seer's at all) etch into his mind. They'd have to sta-. "Savin... Where's Tra-" And again, Jurgen is stopped mid-thought. "Heranmar? Kit and Kat, ask Savin or Peerimus to fill you in on our hometown..." Hearing the group start talking of teleports, Jurgen looks to the seer. He wished he had a moment to help her recover. Instead, he turns to one of the guards that escorted Savin.

"We have to go. Please, give our thanks to Gwaeron and the seer. Both for their hospitality and the prophecy. Not to mention the information on the orcs. We owe a great debt to you. Ask Gwaeron to send a message to Heranmar for us, after your tribe settles down somewhere." He rummaged through his bag looking for a piece of parchment. When he finds one, he leaves his Arcane Mark on it (the Chaos spiral, with a small J in the center). "Give this to Gwaeron. Tell him I will make sure your tribe has safe passage, but if anyone bothers you before that, this may help. It should mark you as friends of the Children of Chaos."

He then grabs onto Firn'gaer, ready for teleport. Just before the spell is cast, he has another message for the guard. "The scouts! Tell them why we had to go. Tell Mort I'll see him later." Then he shuts up, having spoken far too much.

After the teleport, Shay leaps off Jurgen's arm and into the sky. He is up and out of sight before Jurgen even needs to ask him to find the orcs. The sorcerer turns to the dwarves and Firn'gaer with a worried look in his eyes. "We need to take the fight to the orcs, not let them bring the fight to the city. There's too much at risk. We should also warn... the guards? We don't want to create a panic."

While they decide, he starts preparing himself for the coming battle. He casts Mage Armor and Overland Flight on himself.

Spells Cast Today:
1x Level 0
1x Level 1
1x Level 5

(OOC: If I did too much this post, just cut me off somewhere. I just assumed we're not down to rounds. Not yet anyway :D)

Trace and Shadow 
Wednesday February 13th, 2008 1:23:33 PM

(show trace moving silently not hiding, will not slow down)

Trace and Shadow 
Wednesday February 13th, 2008 1:38:08 PM

Once Trace meets up withe the orcs, he will manuver himself between them and Hernamar. He will cast cats grace and barkskin on himself.

Trace concentrates on Peerimus and tries to communicate concentraiting on the spiral hopeing that it might come in use.

Kit'Miara 
Wednesday February 13th, 2008 4:49:10 PM

"Wow that was so cool, can we do it again? Can we? Can we?" Kit says obviously having enjoyed their mode of transportation.
She looks around at her surroundings and is impressed. She turns to Savin and says "Please can you tell us about your hometown? It will be so much better to know something about where we are for once and I am interested in knowing where you all are from" She beams a wide smile, her green eyes filled with curiousity.

Savin 
Wednesday February 13th, 2008 5:50:37 PM

Savin listens to the conversation about teleports and tree walking and hears he might be left behind. He understands the logic but the unjustice irks him. He walks over to Peerimus and gives him a light punch in the arm to get his attention.

"I marched all day yesterday to get here, tracked most of the night to find the orc band and then ran all the way back here to warn you of it, and now you want me to run home? I am glad you are confident in my abilities but if you want my aid in fighting the giants, you better find me a magical way home!"

Once Savin is teleported back to Heranmar, and hears the halfling's Kit's question, he will invite the two rogues to tour the town with him, showing them the highlights, his house, the tavern they normally stay at while explaining the history of the town and its importance to the group.

"Heranmar is where everything started for the Children of Chaos. I am talking even before my time. This is where the original founders of the adventuring group first came to the Southern Continenant and got their tattoos. This is where they rang the Chaos Bell and were tasked to defeat chaos. This is the area where they first met the five crones and were put on the path to fulfulling their destinies.

For whatever reason many of our adventures started here and we have grown to realize that somehow we are attached to this place, tied to it and decided to semi settle down here and make it our base of operations.

I have my school. Peerimus has his sacred grove out in the woods. The dwarven brothers are putting down roots as well starting a quarry I think. It is a good place and the citizens have grown to trust us over the years which is why we need to protect them from this latest threat."

Savin leads the two sisters back to Peerimus and asks, "So boss, what is the plan? Do we have a way of contacting Trace and finding out where the foul orcs and their allies are?

Preparations [DMBrianZ] 
Wednesday February 13th, 2008 8:52:49 PM

Gwaeron graciously accepts Jurgens' mark and extends his hand for a shake. "Good journey to you and good luck."

"Our warrior looks forward to challenging Savin in a race also. After seeing that you ran quite a distance to warn us, I suspect that will be some race!"

The Children of Chaos begin to ponder the meaning of the prophecy, but time is short. A plan is made and the group uses powerful magic to return to Heranmar. Savin complains briefly before he realizes that there is room for him to come along after all.

The scouts are both bewildered and amazed at how quickly the group reacts to the danger and forms a plan and then acts upon it. Before any of them even have a chance to speak, you are already gone.

The Children have returned to Heranmar. What to do now? Should you warn the guard? As you wait, Savin gives the twins a brief tour and spellcasters begin long term preparations. A battle plan is needed but where is the battle-captain?...

Trace finds the orcs about two hours after Savin left him to return to the others. They appear to have stopped for a break. There is a lot of activity however. An orc leader begins giving orders. Trace highlight if you can speak orc: Highlight to display spoiler: { OK, me want all giants to gather rocks for throwin', and all orcs restin for da big fight. And get them big doggies into tha woods and make sure no one is about. We gonna give those humies sumthin ta remember us by. heheheheh } Trace can hear movement in the woods. He is in position, but may not be able to hold it for long. There is still a chance to catch the orcs out here away from town while they rest, but how to inform the others?...

OOC-take it away Steve, with a sweeping flourish of his arm...

Durgan 
Wednesday February 13th, 2008 9:54:28 PM

As Kit goes on about how enjoyable teleporting is, Durgan complains about it. You'd think he'd rather walk.

"Durned telly-portin magics! Why if me great Auntie Stella woulda seen that she woulda disowned me!"

As loud as the dwarf may be growling, you get the sense that he is glad to be back in town quickly enough to do something about defending it.

Kazak 
Wednesday February 13th, 2008 10:44:20 PM

"Aye Jurgan .... i agree we should try and ambush them if we can .... let them walk into it the futher from the city da better "

"With a look at Peerimus " we should warn the city leaders and the guard .... so they can keep everyone calm ... make them look professional to the citizens .... give da people some confidence in their own guard too"

Trace and Shadow 
Thursday February 14th, 2008 2:08:52 AM

After mulling over several options of what action that might be taken, the only one that would have a clear objective is to move on past the group and to Hernamar to give more spefics about what he has seen and where the enemy is along with preperations they are doing.

Trace will pick a spot that is best between him and the oncoming dogs and cast entangle. Then he drinks down a potion of fly. He scoops up Shadow and flies as fast as he can once out of sight of the enemy to Hernamar.

Once he is back he will relay to Peerimus and the others what he has heared and seen. "The orcs are going to have the giants hurling rocks at the town with the dogs to pick off the fleeping people. People that can not defend the town should make there way to the boats and head for safty till this blows over. I think we need a some way to shield the town from the rocks, I will fly high and show at the giants as for the orcs, if the giants continue to hurl rocks then I can pick them off over time the rest will need to destroy the orcs and dogs. Hopefully we can kill a large number of them at a single time. A powerfull spell maybe? Anyone have suggestions. Of course this will change when the giants move forward to get into the hand to hand combat. Formations will change at that time. I will also summon two dire wolves to attack what dogs they have in the begining.

Kit'Miara 
Thursday February 14th, 2008 9:49:45 AM

Kit listens to Savin with great interest and totally enjoys her tour of the town. Perhaps she and her sister can find a place here as well seeing as they no longer really have a home. She is delighted to learn of the various places that the Children have found for themselves her and hopes that when time affords they will each give her a tour of them.

Worried a little of the impending battle as they have had lots of trouble recently she double checks all of her equipment to make sure everything is in perfect shape then readies herself with the others. Her favourite weapon the crossbow she has ready.

Orcs and Giants


Preparation Addendum [DM SteveK] 
Thursday February 14th, 2008 12:24:49 PM

Trace knows that the orcs are holed up at a farm about an hour's walk due east of Heranmar. It is a group of log cabin buildings in a lightly wooded area with cultivated fields. A small brook runs through the property north to south and it is all surrounded by heavier forest.

Shay flies out but does not see any evidence of the orcs (too far away).

It is now two hours past sun-up, and all the Children of Chaos are at Heranmar, but not together...

Trace clearly heard the orcs getting ready to raid the town, and so they can be anywhere from 10 minutes to an hour behind the arriving ranger.

Jeff C 
Thursday February 14th, 2008 5:56:07 PM

(OOC: Steve, is Trace with the other CoC?)

Trace is in Heranmar. I assume from your post that he is in the same location as Peerimus.

Savin and Kit are walking around.

Since Heranmar isn't a big town, it would be fairly easy to get everyone together and plan if the group will wait on the attack or to take the fight to the orcs.



Jurgen [Mage Armor and Overland Flight] 
Thursday February 14th, 2008 8:55:16 PM

(OOC: Ahh, okay. I was just thrown off by the "all the Children of Chaos are at Heranmar, but not together..." comment. Also 13 hour duration on both Mage Armor and Overland Flight)

"If the giants are throwing rocks, I may be able to put a stop to it. If I can't stop the rocks themselves, I will turn their ire towards me and away from the town..." He looks to Kazak and Durgen, eyeing their armor and weapons up. The sorcerer may have some relative safety in the sky (although there was a fair chance it wouldn't stay safe once he stole the giant's attention), but they would be in the thick of it. There would have to be some care taken on where spells were going. It would have been nice if Quinn had stuck around. "This fight will be a test. And a grueling one, at that. Be careful, friends."

"Peerimus, say the word and I'll go inform the guard captain of what is going on. And follow as fast as I can behind you, if you are going to get a head start. I'm a bit faster when I fly..." He waits until he gets the go ahead and then rushes off to let the guards know of the impending attack. And of the fact that the Children were going to try to stop the fight before it reached the city. "They come to destroy Heranmar. Tell those who need to know that the Children of Chaos will not allow it."

(OOC: Just aheads up to you DM types about when we get to the fight itself. I'll be asking for the sizes/weights of the rocks. Letting you know ahead of time, so I don't put you on the spot with a weird question like that :D)

(DM SteveK: just assume that the wieght of the rocks is two pounds heavier than your maximum for your planned spell. :O)

Peerimus  d20+21=40
Thursday February 14th, 2008 9:42:56 PM

"I agree we tell the town leaders. Kazak and Durgan you have that one. We will take the fight to the orcs and the giants, but the town should be on alert in case some slip around us. We will set up about 1000 yards to the east. I can recon faster than anyone as an Air elemental and will leave immediately to get a positioning on them. Head out to the east." He gives Yorrick a good pat and nods to Kazak. [Handle Animal Defend Kazak] The big bear moves over and prtoectively stands by the dwarf.

With that Peerimus will shift to a large Air elemental and streak off. [Fly speed 100 perfect] Covering a mile in under three minutes, Peerimus intends to go to the cabins and back at the furthest. Unless of course he sees them earlier.

Spells:
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (2) Faerie Fire, Long strider, (2) Charm Animal, Pass Without a Trace
Level 2: (2) Animal Messenger, (2) Barkskin, Resist Energy, Lesser Restoration, Gust of Wind
Level 3: (2) CMW, Protection from Energy, Speak with Plants, (2) Snare
Level 4: (2)Air Walk, (2) CSW, Freedom of Movement
Level 5: Animal Growth, CCW, Commune with Nature
Level 6: Heighten Poison, Greater Dispel Magic, Transport via Plants, Stone Tell
Level 7: (2) Heal, Sunbeam, Animate Plants
*Cast
Spell Staff with CCW

Durgan 
Thursday February 14th, 2008 10:09:23 PM

"Come on brother, let's go talk to Selenie. That lass will be able to tell the other town leaders what is going on quicker and with more tact than we could. Is that bear of Peerimus' comin along?"

Durgan seems quite cheerful. Nothing like the prospect of bashing orcs to make him happy. You even notice him whistling an old dwarven battle-hymn as they hurry down the street.

Savin 
Thursday February 14th, 2008 11:07:23 PM

Savin sighs at the usual lack of coordination and working out of basic tactics. He decides to assert himself hoping not to insult their new battle leader Trace.

"The way I see it is the giants are the main threat. The orcs might have a leader or two who can hang with our skills but the basic orc is just meat for any of us. We need to find a way to have our better fighters close the distance with the giants without drawing their fire or becoming subject to their longer reach. Firn'gaer, can you cast haste and invisibility on the dwarven brothers? If we three can close quickly, I am sure we can take one or two giants down a round working together."

Savin looks at the halflings acessing their skills. He doesn't know how they fight, so he asks, "What is your comfort level with this. Would your rather close and back stab or use missile weapons? What is your preference?"

Savin looks to the spell users, "One of you should attack the giants with us with long range spells. While the other keeps the orcs busy with Peerimus. Either cut them off with wall spells or summon monsters/natures allies to tie them up. We don't want to get flanked and have the towns people attacked.

Trace is devastating with his bow, so I suggest he stays with either of the spellusers to act as bodygaurd against a mass assualt and he can put his bow to good use.

We obviously need to meet them away from the town. My only real concern is the large canine tracks we saw. They could flank us and get to the town. We need to moblilze the militia to tackle them with bow weapons and get innocents safely inside grouped together. They should be able to hold them off until we get back if they have to hold them off at all.

Does this sound reasonable?"

Firn'gaer 
Thursday February 14th, 2008 11:17:00 PM

"This is what I figure we will need to do. With as much range fire as we can must, we have to deal with the orcs from afar as the dwarves and Savin move to engage the giants. My hope is to have dealt with the fodder, before you arrive at the giants."

"As we physically engage the giants, Jurgen, Peerimus, and I will try to neutralize groups with crowd control spells like slow, black tenticles, summons, and other like spells. Trace, I don't know if you prefer close range or the bow, but you will advance with our melee group. Use the bow against giants in support of the dwarves and Savin or engage. Once groups have been dealt with, concentrate all fire power on the super-star destroyers." (Couldn't help myself had to add the Star Wars reference.)

"If anyone has anything else to add, let's hear it."

Permanent Spells: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues

Active Effects: Extended Mage Armor (26 hours)

Day's Spells:
0 (4) -- dancing lights(r), ghost sound(r), light, mage hand, message x2, prestidigitation(r)
1 (6) -- alarm x2, expeditious retreat, mount, shield, ray of enfeeblement
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x2, web
3 (6) -- dispel magic x2, empowered magic missile x2, haste, lightning bolt
4 (5) -- black tentacles, dimension door, mass enlarge person, polymorph, secure shelter
5 (4) -- empowered fireball, heightened deep slumber, overland flight, telekinesis
6 (3) -- chain lightning, heightened resilient sphere, mage's lucubration
7 (2) -- greater teleport*, heightened slow

* -- Spells cast
(r) -- racial spells

Firn'gaer 
Thursday February 14th, 2008 11:19:03 PM

I posted at the same time as Savin, figures.



Kit'Miara 
Friday February 15th, 2008 8:14:13 AM

"I may be little but I have a few tricks up my sleeve if I can be of help anywhere" Kit says with her usual grin "I have a ring of invisibility, a belt of great strength and Boots of striding and springing"

Trace and Shadow 
Friday February 15th, 2008 1:29:32 PM

Trace takes in all the suggestions and tries to summerize the best movment. Trace will cover from above for Savin and the dwarves. Except for Jurgan, if you have abiltiy, intercept the stones thrown by the giants to protect those on the ground. Kit and Kat, not knowing your abiltiy tell me if this is wrong, I will put you on our flank with missle weapons unless you move in. I will put Shadow with you at first and if you need back up I will summon two dire wolves to assist. I will postion myself in the middle in the air to cover you if needed. I have four more fly potions if anyone wants.

Default Spells

Level 1: resist energy, entangle (used on dogs)

Level 2: Bark-skin(active)130 min, Cats Grace(active)13 minutes

Level 3: natures aly, natures aly

Trace ac22cats grace, barkskin hp94
Shadow ac20 hp 44


Preparing for Battle 
Friday February 15th, 2008 6:59:01 PM

Suggestions fly far and fast, and the two leaders of the Children of Chaos have thier say.

First, Peerimus gives the strategic decisions; the group will meet the orcs, giants, and doggies away from Heranmar. The druid makes his own preparations, sending Yorrick to Kazak and becoming an Air Elemental, then streaks off to scout/spy on the orc raiding horde.

On Peerimus' suggestion, Kazak and Durgan trot over to see Selenie and warn them of the coming menace. The blonde-haired lady may be old, but she seems well-versed at what to do in a crisis. Messengers on horses gallop out to warn nearby farmsteads and the newly formed town guards close and man the gates. Other able-bodied townsfolk man the walls with whatever tool at hand. Seeing their mission of warning the town a success, the dwarves trot back to the CoC.

Trace allows the suggestions to fly hard and fast before making the tactical assignments. The dwarf brothers (with Yorrick) and Savin in the middle, the halfling sisters (with Shadow) and some summoned help on one flank, Jurgen provides air cover, and Firn'gear and Trace fire long-ranged attacks.

With at least an idea of who's going to do what, the group soon moves out to the east to see if they can meet up with the raiding party and Peerimus.

They catch up with the druid in a heavily wooded area about a mile east of Heranmar. Looking out from the leaves, the group can see what Peerimus has seen for the last half-hour. (See map emailed.) It looks like the orc raiders have stopped for final preparations before coming to the town. A farmstead is in a clearing surrounded by a few trees and plowed fields. There is smoke coming out of the chimney and no sign of the family of five that Trace and Peerimus knows should be living here (from earlier rovings).

It looks like the initiative is with the Children of Chaos.

Kazak 
Friday February 15th, 2008 11:25:10 PM

Feeling better that they warned the city leaders and guard ... Kazak walks back to the others with Durgan .... as they pass the guard and townsfolk pulling together the dwarven warrior smiles " your all doing well just as we thought you would ... nice work " says Kazak in a loud voice for all to hear

As they close in on Peerimus's position Kazak teases his brother" I've got a bear .... what you got ?" grins the dwarf as he pats Yorrick

Speaking in a low voice as they gather tgether by the out lying farm " i've couple flying potions ... so if ya think they will help i'll gladly pass them out "

" looks like we got the drop on dem ... so whats the battle plan ?" as Kazak eyeballs Trace

( i received no e-mail map)

SteveK: verify your email with me? stephen.knotts@us.army.mil

Jeff C 
Friday February 15th, 2008 11:59:57 PM

I'll forward you the map, Chris.

Savin 
Saturday February 16th, 2008 11:24:33 AM

Savin whispers, "I see a lot of orcs but where are the giants? Trace did you see their tracks break off? Could they be heading for the town or are they using the orcs as bait to pound us with boulders when we attack them?

Still a few well place fireballs could end this battle for us on the orc side anyway. If we can kill half of their numbers, I would the rest would still be running next week.

Why don't we take out as many as we can with spells and arrows. I can close on the 2 closest with us and maybe lure out some giants as well. "

Peerimus and Yorrick 
Saturday February 16th, 2008 11:41:27 PM

The Air elemental nods to Kazak and gestures. "A great deal of orcs and Savin do not be too hasty in your opinion of the strength of our enemy. A few well placed fireballs may just burn the farm down."

Peerimus looks back out, "I have not seen the giants either, nor the dogs. I would prefer to remain here with the cover of the tree and force them to come to us." Peerimus reaches out and touches Yorrick as he looks to Trace. It was now the rangers team.
[Cast barkskin on Yorrick duration 140 minutes]

Spells:
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (2) Faerie Fire, Long strider, (2) Charm Animal, Pass Without a Trace
Level 2: (2) Animal Messenger, *(2) Barkskin, Resist Energy, Lesser Restoration, Gust of Wind
Level 3: (2) CMW, Protection from Energy, Speak with Plants, (2) Snare
Level 4: (2)Air Walk, (2) CSW, Freedom of Movement
Level 5: Animal Growth, CCW, Commune with Nature
Level 6: Heighten Poison, Greater Dispel Magic, *Transport via Plants, Stone Tell
Level 7: (2) Heal, Sunbeam, Animate Plants
*Cast
Spell Staff with CCW



Jurgen and Shay [Mage Armor and Overland Flight] 
Sunday February 17th, 2008 5:17:56 PM

"I'll start us off making it a bit easier to communicate..." Starting what Jurgen is sure is going to become tradition, he casts Message [Duration - 130 Minutes. Targets - All the Children. Range - 230 feet]. He turns to Kit and Kat. "All you need to do is whisper and it'll speak to all of us, as long as we're not too far apart. Since you two are probably going to be enjoying the stealthy life, I'll be sure to "

He looks to Trace. "I'm a bit nervous, not knowing where the giants are. The dogs too. Should we send Shay to scout around?" If the ranger says so, Jurgen will instruct the hawk to fly high enough that he's out of range of the orcs and to find where the giants are. "Or are we planning on using this surprise to attack? Firn'gaer and I could probably throw lightning at any of the groups. Thin out their numbers a bit. Although if a dozen of them die on the spot, I'm not sure it'll serve Peerimus' plan of making them come to us. They might just turn and run. Some illusions might work. Or polymorphing. It's up to you, Trace."

Spells Cast Today:
2x Level 0
1x Level 1
1x Level 5

Firn'gaer 
Sunday February 17th, 2008 6:02:00 PM

"Use summoned air elementals to drive into the groups. The summons will not give our position away unless we let them too close. This will buy use a little time to see which direction the giants and wolves are flanking the village on. That being said, I fear that they have advanced on the village in a three-pronged attack to divide any defenses that might be brought to bear against them."

"This is what I propose. Peerimus summon the largest air element that you can bring more than one in. I believe you can summon more than one huge air elemental. Send one at each of the groups of orcs. Jurgen, you fly over head and strike at the groups with Chain Lightning. Spend only as much time as you need to soften the orcs up for the elemental, and then come to the giants. I would suggest using Shay to keep you abreast of the other battles."

"Peerimus, you and I will divide the forces and head to meet off any flanking forces. Split the group like this - One dwarf with each group; one halfling with each group (for scouting); Trace you will go with Peerimus; and Savin will come with me. This will split our forces into evenly powered groups."

"Jurgen when you've crippled the orcs enough for the local militia to handle the remaining come to the giants. If I encounter the giants I will start by launching my empowered fireball into their ranks as we as to cover my combatant advance. I would suggest the same for Peerimus."

"If you find that the giants and the wolves are together, word will need to be sent. I will send Rufus with a flying spell. Trace, I would suggest Shadow. This way we don't have to thin our ranks should one group run into both giants and wolves. If that does happen, use as much crowd control as possible to delay until the others can arrive."

Does this make sense or even sound good?

Permanent Spells: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues

Active Effects: Extended Mage Armor (26 hours), Overland Flight (on Rufus, 13 hours)

Day's Spells:
0 (4) -- dancing lights(r), ghost sound(r), light, mage hand, message x2, prestidigitation(r)
1 (6) -- alarm x2, expeditious retreat, mount, shield, ray of enfeeblement
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x2, web
3 (6) -- dispel magic x2, empowered magic missile x2, haste, lightning bolt
4 (5) -- black tentacles, dimension door, mass enlarge person, polymorph, secure shelter
5 (4) -- empowered fireball, heightened deep slumber, overland flight*, telekinesis
6 (3) -- chain lightning, heightened resilient sphere, mage's lucubration
7 (2) -- greater teleport*, heightened slow

* -- Spells cast
(r) -- racial spells

Trace and Shadow  d20+24=29 d20+24=31 d20+19=28 d20+16=29 d8+7=9 d8+7=12 d8+7=9 d8+7=15 2d6(4+2)=6 2d6(1+3)=4 2d6(5+4)=9 2d6(6+5)=11
Sunday February 17th, 2008 8:10:34 PM

Trace ponders for a sec, to split up or stay as one. Many battles are lost due to being flanked and overwhelmed. I will split the group but only to scout. Trace gives flying potions to the two halflings so that they can use them for a fast retreat. I want the hawk to move out front high above and scout with the two halflings to split right and left Kit right and Kat left. Only to scout not engage the enemy. Once they have moved out far enough we will begin with small arms fire to draw the orcs to us and get them bunched up. Any spells or ideas on how to make them close their ranks go ahead and apply that. Once they are close enough we will set loose the fire, lighting, and air elementals as suggested before.

In the event that a magic user on the other side surfaces Savin will use his speed to close ranks and we will use what we can to fend off any attackers and I will fly above him to render support fire and aid if needed.

I hope to have a large portion of the orcs scattered to the winds before the giants return from gathering rocks. The dogs are off scouting the area and will return once the battle has begun. Once the dogs are seen, I will send Shadow and two dire wolves to keep them busy.

This is my general plan and how I see victory, war is fluid and things will change and it is up to us to adapt. Fell free to do what you think is best but I do ask that you do not break rank untill I call for it. Rember primary attack is to bring them in close together and then max out the power spells along with my arrows we should do some good damage. if they charge our dwarves will be our wall and we will hold the wall.

If no one freaks out and stops the plan Trace will wait for the scouts to move out and then take aim at the two unlucky orcs that have moved to far from the others.

These shots will not be fired if someone says hold.

Trace fires four arrows at the two orcs or all four if one dosent fall.
ac 29 hp 9 holy 6 total 15hps
ac 31 hp 12 holy 4 total 16hps
ac 28 hp 9 holy 9 total 18hps
ac 29 hp 15 holy 11total 26hps
total damage to one or both orcs 75hps

Level 1: resist energy, entangle (used on dogs)

Level 2: Bark-skin(active)130 min, Cats Grace(active)13 minutes

Level 3: natures aly, natures aly

Trace ac22cats grace, barkskin hp94
Shadow ac20 hp 44

Trace and Shadow 
Sunday February 17th, 2008 8:17:24 PM

forgot to mention these arrows are seeking with distance.

Durgan 
Sunday February 17th, 2008 9:12:34 PM

Durgan nods his head at Trace's plan. "Aye, the magic sounds good too. Let's just bash some orcs!"

He readies his axe and shield. "Ready to show some orcs what a dwarven wall looks like brother?"

Savin 'illegal post"  d20+18=30 d20+17=27
Sunday February 17th, 2008 11:16:27 PM

Savin nods his agreement with Trace's plan and starts scanning the orcs looking for any spellusers or leader types.

"Firn'gaer, may I suggest a haste spell. It won't help me close any faster but I do enjoy the extra swing. Also with the possiblilty of boulders flying through the air, I think everyone will enjoy moving a little faster."

spot check 30
Listen check 27

Jurgen [OOC] 
Monday February 18th, 2008 2:04:17 AM

(If we're not down to turns yet and Firn doesn't post, Jurgen will cast Haste on Savin)

George 
Monday February 18th, 2008 8:31:59 AM

ooc It effects multiple characters, one per level, so you most likely can cast it on everyone.

Trace 
Monday February 18th, 2008 11:56:21 AM

Haste would be great on Trace

Firn'gaer 
Monday February 18th, 2008 1:03:07 PM

I'm a little confused on the plan other than we send scouts to locate the giants while we engage the orcs. Is that correct?

Now once we locate them, what happens? At that point we will completely engaged with the orcs. Do we fall back to the village? Do we try to disengage, with the possibility of members being stranded, and move to engage the giants? What if we learn that it is a three-pronged attack? How do we cut them off. The wolves move faster than the giants; so, it's possible for the wolves to attack the village before we even see the giants or finish the orcs.

These are Firn'gaer's concerns.

As far as a Haste spell, until warranted, we should not expend extra resources on the orcs when the giants and the wolves are probably greater threats.

Trace 
Monday February 18th, 2008 1:35:07 PM

I heard with my little elf ears that the giants are collecting rocks and saw the dogs scouting, this is not a three prong attack. The battle will change once we get involved but I am truly hopeing to scatter or kill the orcs before facing the giants and dogs. If needed we will retreat to the town and can do so no problem.

Trace will fire his shots unless Firn'gaer decides to take over command.

Kit'Miara 
Monday February 18th, 2008 2:39:17 PM

Kit listens carefully to the plans being made and she agrees to help in scouting. She is eager for some action that is not someone ambushing her or her sister she is looking forward to ambushing the orcs

Durgan 
Monday February 18th, 2008 7:49:31 PM

The dwarf warrior is getting anxious. "Come on then. Let's get this party started. Firn'gaer, if it comes to retreating or getting back to the town, yerself needs to grab who ye can and do it with yer magic."

Posting Report For: 
Monday February 18th, 2008 8:01:46 PM

Game #4 Children of Chaos
For the week of February 11 2008

Name-MTWRFSS

DMBrianZ- XXX----
DMSteveK- ---XX--
Durgan- XXXXOOX
Firn'gaer- XXXXOOX
Jurgen- XXXXOOX
Kazak- XXXOXOO
Kat'Miara- XXOOOOO
Kit'Miara- XO2XXOO
Peerimus- OXXXOXO
Savin- X2XXOXX
Trace- X22XXOX

Submitted by BrianZ

Notes:does anyone know if we are still game #4 or if we have a new number?

Kazak 
Monday February 18th, 2008 10:37:04 PM

The dwarven warrior hefts his shield into place " ok brother ... side by side we stand again " grins Kazak " be patient Durgan dem giants will fall soon enough "

Stepping over to Trace " hey i's got me two potions of flying ... your welcome to use dem as you see fit ... just ask and der yours "

Retaking his spot by Durgan the dwarf fiddles with a pouch on his belt " hey Durgan you wanna strength drink ?"

Kazak quietly veiws the field ... taking in tactical spots .... mounds and gully's to avoid or possible use .



Peerimus and Yorrick  d3=2
Monday February 18th, 2008 11:09:47 PM

Peerimus nods agreement and in a voice that seems of the wind, "I can and will bring in several huge Air Elementals. That will weaken my ability to heal though, so take precautions." Knowing h can speak elemental without being in human form though, Peerimus shifts back. With that thought he does so. "Yorrick, stay with Kazak. and he gives the great bear a sound pat.

Trace levels his bow to fire, different style, nothing wrong with it Peerimus begins casting. [Spont cast Sunbeam to SNA VII d3 Huge Air elementals. rolled 2]

Spells:
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (2) Faerie Fire, Long strider, (2) Charm Animal, Pass Without a Trace
Level 2: (2) Animal Messenger, *(2) Barkskin, Resist Energy, Lesser Restoration, Gust of Wind
Level 3: (2) CMW, Protection from Energy, Speak with Plants, (2) Snare
Level 4: (2)Air Walk, (2) CSW, Freedom of Movement
Level 5: Animal Growth, CCW, Commune with Nature
Level 6: Heighten Poison, Greater Dispel Magic, *Transport via Plants, Stone Tell
Level 7: (2) Heal, *Sunbeam, Animate Plants
*Cast
Spell Staff with CCW

Barkskin in Yorrick
Air elementals Duration 14 rounds

Savin 
Monday February 18th, 2008 11:15:01 PM

Savin waits impatiently for the battle to commence. He is getting so eager he is tempted to just charge ahead. They are only orcs after all. How bad could it be? Still he vowed to listen to his leaders and restrains his impulses.

"So Kazak, I propose a contest between us. Each orc killed is worth one point. Each giant is worth 3 points and a canine is worth 2 points. You have to totally kill it yourself without any other aid. Winner buys dinner for the other? What do you say?"

Kit'Miara 
Tuesday February 19th, 2008 8:57:09 AM

Kit is also eager for the battle to begin and she asks hopefully "Is it time for me to start scouting yet, is it is it" She has her trusty crossbow ready and with her special boots and belt she is confident that she will be of great help in defeating the orcs and the giants wherever they might be. She holds her ring of invisibility in her hand waiting for the word to go and scout then she will slip it on and disappear

SteveK 
Tuesday February 19th, 2008 9:13:16 AM

'pologize for no post on Monday. Working up one now...

Battle Preparations [DM STeveK]  d20+2=14 d20+2=15 d20+2=3 d20+2=6 d20+2=20 d20+2=9
Tuesday February 19th, 2008 10:42:26 AM

(ooc2: for folks new to my DMing style... When there is no specific instructions in a post, I will interpret posts to the characters advantage where possible. Being a heroic campaign, I won't make PCs do obviously stupid things. The more specific a Player is for location, action, time, the less misinterpretations will occur. :-)
...............

There are quite a few concerns from the group about where the giants and 'doggies' are, but preparations continue.

Jurgen casts a Message spell to give everyone a handy communication device. The sorcerer then casts Haste on all the CoC, Yorrick, Shay, and Shadow. (13 rounds)

Trace directs the tactical battle by sending out three scouts to look for the rest of the raiders; Kit right, Kat left, and Jurgen's Shay to fly up and get a bird's eye view.
The ranger wants to use arrows, bolts, and individual targeting spells to entice the orcs to bunch up and charge, then use area spells to slaughter them.
Trace then moves up to get a bead on the two orcs away from the others. He sees the orcs have the usual array of motley armor, melee, and bow weapons and are jawing at each other in low tones. They are continually looking at the forest, scanning with thier eyes.

Savin is directed to use his speed and target any spelluser that shows its face. He scans the orcs for any arcane or divine signs. His sharp eyes scan slowly, and then... yes! One of the orcs near the cabin (#13) flicks his fingers with a pinch of dust that the monk has seen Firn'gear do many times... a spell!

The dwarf brothers are set to guard the front from any attacks. Yorrick looms behind them as additional front-line support.

Peerimus begins to conjure 2 air elementals for the coming battle.

Kat moves off through the underbrush to the right (didn't roll for move silent, so taking 10 Move Silent:25, Hide:25) Through the underbrush Kat only moves 40 feet when...

Kit, hefting her crossbow, slips on a ring and disappears from most people's sight. Firn'gear can see the halfling mirror her sister as she moves to the left (taking 10 Move Silent:18, Hide:18) Through the underbrush Kit only moves 40 feet when...

.............

While the CoC get ready, the orcs look like they are just about ready to move out, but the two orcs in the field (at BC,48 and BD,47) startle and stare directly at the line of Trace, Durgan, Kazak, and Peerimus in the treeline. Raising horns to lips, both of them blare a note of urgency, then turn around to run.

They are too late. The readied Trace fires two arrows, and both scouts are twitching on the ground in thier death throes before they take three steps.

Yet the orcs have served thier purpose, and the orc camp is milling with purposeful activity, but the CoC has the drop on 'em!

(ooc: We are in rounds. Please post AC and HP in "Post Name" spot. Annotate active spells. Kill some orcs.)

Map on the way...


Firn'gaer - AC 19; HP 91; Mage Armor, See Invisibility, Tongues  13d6(5+6+1+4+6+3+5+2+3+5+3+1+2)=46
Tuesday February 19th, 2008 11:15:26 AM

Seems nothings changed . . . The gnome thinks as the group charges head first into battle.

"Fine!" He says agitated. Firn'gaer lets loose a bolt of lightning that lances out towards the group out in front. The bolt strikes O9 and then arcs to O1-O6 and O10.

Chain Lightning
O9 takes 46, Reflex save DC24 for half. The other orcs take 23, Reflex save DC24 for half.

Permanent Spells: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues

Active Effects: Extended Mage Armor (26 hours), Overland Flight (on Rufus, 13 hours)

Day's Spells:
0 (4) -- dancing lights(r), ghost sound(r), light, mage hand, message x2, prestidigitation(r)
1 (6) -- alarm x2, expeditious retreat, mount, shield, ray of enfeeblement
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x2, web
3 (6) -- dispel magic x2, empowered magic missile x2, haste, lightning bolt
4 (5) -- black tentacles, dimension door, mass enlarge person, polymorph, secure shelter
5 (4) -- empowered fireball, heightened deep slumber, overland flight*, telekinesis
6 (3) -- chain lightning*, heightened resilient sphere, mage's lucubration
7 (2) -- greater teleport*, heightened slow

* -- Spells cast
(r) -- racial spells

Jurgen - AC 24; HP 53 [Mage Armor and Overland Flight]  13d6(3+1+6+5+5+3+1+4+3+6+5+4+4)=50
Tuesday February 19th, 2008 1:55:18 PM

"This should be interesting..." The sorcerer turns to Firn'gaer with a grin on his face. Another lightning bolt was in order. Jurgen's target is considerably further away, centered on orc 39. It arcs to 33, 34, 35, 36, 37, 30 (and I think it just misses 38). He tries to get a glimpse of how the orcs faired from his blast, to see if he can turn his attention to more important matters.

He feels out through the empathic bond him and Shay share, to find out if the hawk sees anything worth fearing. "I'm going to move upwards. This lightning can be thrown from anywhere on the battlefield..."

Chain Lightning
Orc 39 takes 50, Reflex save DC24 for half. The other orcs take 25, Reflex save DC24 for half.

(OOC: I really have the lowest HP of the group. Firn'gaer has 91? Oy vay, Jurgen revamp will be very happy.)

Spells Cast Today:
2x Level 0
1x Level 1
1x Level 5
1x Level 6

Peerimus AC 22 HP 101 and Yorrick AC 29 HP 117  d20+19=30 2d8(6+2)+4=12 d20+19=26 2d8(5+6)+4=15
Tuesday February 19th, 2008 2:04:06 PM

Peerimus directs his spell and the air elementals towards the group of orcs in the trees directly north of them.
[Arrive at AH/48 15' and AK/48 15']

A1 streaks forward 75' and strikes orc 8 Hit AC 30 dmg 12 and then moves 25' left to stop at AE/33
A2 moves 85' north and to teh left to also strike orc 8. Hit AC 26 Dmg 15 After the hit, A2 moves tot he right, stopping at AM/31

Peerimus moves back towards Yorrick [AK/60] and casts another defensive spell. "We are a bit bunched up guys." [Cast Resist Energy Fire on Yorrick]

Spells:
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (2) Faerie Fire, Long strider, (2) Charm Animal, Pass Without a Trace
Level 2: (2) Animal Messenger, *(2) Barkskin, *Resist Energy, Lesser Restoration, Gust of Wind
Level 3: (2) CMW, Protection from Energy, Speak with Plants, (2) Snare
Level 4: (2)Air Walk, (2) CSW, Freedom of Movement
Level 5: Animal Growth, CCW, Commune with Nature
Level 6: Heighten Poison, Greater Dispel Magic, *Transport via Plants, Stone Tell
Level 7: (2) Heal, *Sunbeam, Animate Plants
*Cast
Spell Staff with CCW

Barkskin, Resist Energy on Yorrick
Air elementals Duration 14 rounds
AC 21 HP 136 Speed 100 Att+19x2 2d8+4each REach 15' DR 5- Spring Attack

All air elemental movement uses the upper left square

Savin ac 31 hps 137/137 haste 
Tuesday February 19th, 2008 3:35:33 PM

Savin takes a double move and gets to AU35 crossing through the field in front of him. He draws his spike chain (free movement) and waits to see if his movement draws in any potential fun.

He calls back over his shoulder to Kazak, "I like my roast beef on the well done side with pan roasted potatoes and some nicely seasoned greens. I am looking forward to your buying it for me later tonight."

Kit'Miara HP69 AC19  d20+12=26 d6=6 d6=4 d20+7=14 d20+12=19 d6=5 d6=5
Tuesday February 19th, 2008 4:44:41 PM

Still invisible and considering the options of being alone Kit all of a sudden remembers she still has that flying potion if she gets into trouble so she decides to take aim and fire her crossbow at number 8 two of her shots striking true and one just missing its target. Of course while she is attacking she becomes visible again but hopes her small stature makes her a small target for the enemies.

Shot1
AC 26
dmg 10 (6, +4 fire)

Shot2
AC 14

Shot3
AC 19
dmg 10 (5, +5 fire)

Kazak Ac 32 Hp 158 Haste ,Bull str,message 
Tuesday February 19th, 2008 5:41:20 PM

"Hehehe ... we'll see who pays for dinner " laughs the dwarven warrior

Turning to Durgan " well looks like we wait till da giants appear ... da magic men will take care of da orcs "

Reaching into a pouch Kazak withdraws a vial and sips it quietly (potion of bull str)

Surveying the battlefield he keeps an eye on the fleetfooted monk " he's a fast one for sure " nods Kazak with admiration "

With a look over his the dwarf stares up !! the big bear " glad he's looking out for me "

"make sure we stick together ok brother "

[b]Active Magic[b]
Haste 13/13
Bull str 30/30 (3 mins)
Message

Trace ac 22 hp94(fly,haste,cats grace,barkskin,message)  d20+24=38 d20+24=25 d20+19=27 d20+16=27 d8+7=13 d8+7=14 d8+7=10 d8+7=14 2d6(6+2)=8 2d6(6+1)=7 2d6(6+5)=11 2d6(2+1)=3
Wednesday February 20th, 2008 1:58:05 AM

Trace,"not what I really wanted but this is fine, lets ware them out while the giants are gone and try to make the numbers more managable. After firing, Trace will fly up and forward his max, (shot on the run)to give cover for savin. Trace fires four arrows at 7 and then 6.

ac 38, 13hps holy 8 total 21hps
ac 25, 14hps holy 7 total 21hps
ac 27, 10hps holy 11 total 21hps
ac 27, 14hps holy 3 total 17hps
total damage 80hps

Level 1: resist energy, entangle (used on dogs)

Level 2: Bark-skin(active)130 min, Cats Grace(active)13 minutes

Level 3: natures aly, natures aly

Trace ac22cats grace, barkskin hp94
Shadow ac20 hp 44

(never did get a ruling on weather you would allow Trace to have the items that he purchased? I have not applied them but would like to.)

DM SteveK; sorry, I posted in post where you mentioned them. was a couple days late in posting there, so can understand why you didn't see it. :0) No, you can't use the newly purchased stuff; Trace hasn't got them yet.

Orcs and Giants rd 2 [DM SteveK]  d20=2 d20=17 d20=7 d20=19 d20=3 d20=12 d20=2 d20=12 d20=4 d20=3 d20=18 d20=19 d20=2 d20=4 d20=5
Wednesday February 20th, 2008 10:58:34 AM

Firn'gear is agitated, but moves up 5 feet to see the field of battle and looses an arcing bolt of lighting that skewers through Orcs 1,2,3,6,7,8, and 9 and six smoldering bodies lay beneath the trees. Orc #6 is still on his feet, but doesn't look to be in very good shape. Firn'gear can't see orcs 4, 5, and 10 since they are behind trees and so they luckily escape the first magical attack.

Jurgen mirrors the gnome by also moving up to a vantage point and striking deep into another group of orcs. These fare much worse, as all are seen and targeted by the sorcerer, and all eight are slain. Through the empathetic link to Shay, Jurgen feels exhilaration of the hunt, and doesn't feel as if there is anything that is moving that is a threat.

Peerimus summons to huge air elementals that move like the wind towards more orcs.
With Firn'gear's chain lightning, A1 and A2 streak forward. Though their initial targets are gone, they both are able to fly 100' and use their reach to strike Orc #5. With a couple deft flicks of air, the orc is pounded into the ground.
The druid himself moves back towards Yorrick [AK/60] and casts Resist Energy Fire on

Savin finds the wet, plowed fields a serious inconvienence to running quickly (cost double movement) and after hustling out, he is only halfway across (at AQ,46) He's still not very concerned and calls back playfully at Kazak.

Kit'Miara is blocked from any potential shots on the closest group of orcs because they are either all dead or a couple of huge air elementals are blocking the way. A little longer shot provides here the ability to soften up Savin's targets, but two shots later, it doesn't look like any damage was done. She becomes visible but remains in the partial cover of the dense undergrowth.
(ooc: Light Crossbow range is 80 feet, three range increments = -4 to hit. Light crossbow is a move action to load, so Kit doesn't get her second attack at +7, only the extra attack due to rapid shot, but due to rapid shot, both attacks are at -2. This totals -6 to hit)

Kazak sips a potion and waits for some giants to arrive.

Trace sees some of his plans are not going as he originally thought, but that doesn't affect his shooting ability very much. His initial targets are also all dead or blocked, so he flies up and out (to AP,47) to give Savin some cover while he shoots an arrow at Orc #14, then another because of Jurgen's Haste spell. The orc staggers about, but amazingly is still standing!!

(ooc: has there been a ruling on using shot on the run? reading the description, you can move-fire-move; but says nothing of move-full attack-move. I'm ruling Trace can't shoot his full attack while using Shot on the Run for this battle.)

...................

Trees: trunks (brown squares) block line of sight and provide total cover. Leaves provide total concealment from above within 10 feet of trunk.

Dense Undergrowth: 1/2 movement: provides 20% concealment for 5 feet and total concealment for more than 5 feet.

Field: 1/2 movement
.................

The sudden flurry of attacks has spooked the orcs, but they still act in disciplined order. Orc #4, #6, and #10 withdraw from the huge air elementals (full action, no AOO) and make sure they keep trees between themselves and the lightning coming from the south.

Orcs #11, 12, 13, 14, 15, and 16 also move north, and conceal themselves behind the log cabin and chicken coop. Two ran into the log cabin.

Trace and Shay can see them gathering behind the cabin, and Orc #11 is giving hand-and-arm signals to the others.

Orc #14 is exposed to all the CoC in the treeline.


George 
Wednesday February 20th, 2008 1:58:48 PM

Steve, just a quick question for the future. Savin only did a double move which would normally move him 140'. Sprinting is quadruple move which gets him 280'. I understand hustling to be sort of inbetween double move and spring or 3x speed with would be 210'

Sprinting is typically only allowed when you are moving in a straight line and nothing is impeding your movement (like a muddy field). Not quite sure what your saying on Savin's movement because you described double moves and hustling in the above post. If I only got a double move though, I still should have been able to get to the location I was trying to.

Trace ac 22 hp94(fly,haste,cats grace,barkskin,message)  d20+24=30 d20+24=36 d20+19=31 d20+16=35 d8+7=12 d8+7=11 d8+7=14 d8+7=15 2d6(3+5)=8 2d6(6+5)=11 2d6(2+6)=8 2d6(1+2)=3
Wednesday February 20th, 2008 2:03:21 PM

Trace stays put at the moment having #14 in his sites, He fires another four arrows at #14 and ask that everyone to stagger about 10ft in diaganol so that they are not affected by a mass spell themselves.
ac 30 hp 12 holy 08 total 20
ac 36 hp 11 holy 11 total 22
ac 31 hp 14 holy 08 total 22
ac 35 hp 15 holy 03 total 18
total damage 82hps

Level 1: resist energy, entangle (used on dogs)

Level 2: Bark-skin(active)130 min, Cats Grace(active)13 minutes

Level 3: natures aly, natures aly

Trace ac22cats grace, barkskin hp94
Shadow ac20 hp 44

Trace 
Wednesday February 20th, 2008 2:12:17 PM

Trace speaks, "Kit and Kat, dont worry about fighting just yet, try and stay hidden and find those giants. Hey, go ahead and send shay to the town to check up on it and make sure that I wasnt wrong about what the giants are doing.

Jurgen - AC 24; HP 53 [Mage Armor and Overland Flight]  d10+13=15 d20+13=28
Wednesday February 20th, 2008 3:06:40 PM

"Shay can't see the giants. This may be over very soon, friends." Jurgen relays to the dwarves below (via message). Seeing the orcs behind the house scatter too well to avoid another blast of lightning, the sorcerer just grins. So they wanted him to get closer, eh? He could accomodate that. Instead of throwing another spell, he moves towards the orcs as fast as he can. "I don't really want to burn down that cabin, but would anyone mind if a few of these trees were dealt with?"

As he passes by Shay he tries to think of what to send via the empathic bond to get the hawk to check towards Heranmar. Not able to come up with anything other than the warm feeling of home, which he doubts his familiar would understand, he just shouts in their language. "The city. Check on the city! Giants and dogs!"

(OOC: I don't know the rules on double moves or "running" when using a flight spell. I'm assuming that it's just normal "you can move quadruple your speed". Which would put him right around AK 32, near the elementals, I believe. If not, I'll still move the same direction and put him wherever he should be. Ignore both rolls. The d10 was an accident and the d20 was made unnecessary.)

Spells Cast Today:
2x Level 0
1x Level 1
1x Level 5
1x Level 6

Kit'Miara HP69 AC19  d20+11=31 d20+8=11 d20+8=17 d20+7=18 d20+5=6
Wednesday February 20th, 2008 4:09:55 PM

Cursing her luck Kit frowns then double checks that she still has her flying potion but hoping to not have to use it she slips the ring back on her finger and heads out to scout again for the giants

listen 31 (nat 20 woot :o)
move silently 11
search 17
spot 18
gather info 6

Peerimus AC 23 HP 73 and Yorrick AC 29 HP 117  d20+19=22 2d8(2+6)+4=12 d20+19=26 2d8(4+4)+4=12
Wednesday February 20th, 2008 8:58:27 PM

The orcs were dropping fast, from the description that Kit and Kat had given, Peerimus was expecting much more from them. That had him worried. The air elementals, though, have no such thoughts. They pursue and attack
A1 moves to W/18 and slams O4. Hit AC 22 dmg 12
A2 moves to AH/19 and slams O10. Hit AC 26 Dmg 12
The druid responds to Jurgen, "Yes I think the trees would mind. This fight is well in hand, conserve your resources."

"Trace I think I should go with Shay, things here are satisfactory."

Assuming Trace agrees, Peerimus shifts to an Eagle and takes wing back towards Heranmar, trying to gain altitude as fast as he can. [Speed 80 Avg. 60 degree up at 1/2 speed]

Spells:
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (2) Faerie Fire, Long strider, (2) Charm Animal, Pass Without a Trace
Level 2: (2) Animal Messenger, *(2) Barkskin, *Resist Energy, Lesser Restoration, Gust of Wind
Level 3: (2) CMW, Protection from Energy, Speak with Plants, (2) Snare
Level 4: (2)Air Walk, (2) CSW, Freedom of Movement
Level 5: Animal Growth, CCW, Commune with Nature
Level 6: Heighten Poison, Greater Dispel Magic, *Transport via Plants, Stone Tell
Level 7: (2) Heal, *Sunbeam, Animate Plants
*Cast
Spell Staff with CCW

Barkskin, Resist Energy on Yorrick
Air elementals Duration 13 rounds
AC 21 HP 136 Speed 100 Att+19x2 2d8+4each Reach 15' DR 5- Spring Attack

All air elemental movement uses the upper left square

Savin ac 31 hps 137/137 
Wednesday February 20th, 2008 10:20:33 PM

Savin is frustrated that he is slowed by the muddy fields and trys to sprint towards the cabin. Not sure how far I can go with these conditions so please place me.

Durgan AC 32 Hp 169/169 
Wednesday February 20th, 2008 11:01:11 PM

OOC- sorry I missed yesterday. Keyboard fried, had to get another one today.

"Brother, let's
move up. Were gettin left behind here and I haven't bashed any orcs yet. Bring that big furry friend of yours along eh?"

Actions:
move to: as far as haste will carry dwarf legs towards the cabin.

Active Effects:
message
haste(+1 AC, +1 ref saves, +extra attack full attack action, +30 speed-puts me at 50, doesn't stack with boots)

Kazak Ac 32 Hp 158 Haste ,Bull str,message 
Wednesday February 20th, 2008 11:31:54 PM

A smile pasted across his face as the orcs fall inmass " hehehe guess Savin ain't gonna win the bet ... dem magicmen will take dem all out and won't leave anything for him " laughs the dwarf

Holding his position he moves as Trace suggest " he's taking his new role seriously and with good thinking " muses Kazak as he moves too his right 15'

"Hey bro where ya headed ?" growls Kazak to Durgan ..... as his brother speeds forward across the feild towrds the cabins

"Great " groans the warrior " hey Trace whatcha think ?? ... dem giants using the cabin as bait ?? .... and want me to follow me brother ?"

With a look over at the big bear Yorrick " wish Durgan was more like you " chuckles Kazak

Active Magic
Haste 12/13
Bull str 29/30 (3 mins)
Message



Firn'gaer - AC 19; HP 91; Mage Armor, See Invisibility, Tongues 
Wednesday February 20th, 2008 11:50:03 PM

Seeing, as predicted, the orcs were no concern and that the real threat still remains. "Where would the giants get rocks from around here?" He says to Peerimus, hopefully before he shifts and flies away.

"Rufus, I need you to scout the area. Look for any areas that might supply rocks or other considerable sized objects that the giants could use as siege weaponry. I need you to be quick as you can." He says to the tiny rodent.

<squeak> I will but someone tell the birds that rat is NOT on the menu . . . <squeak>

"You'll be fine. Remember what's at stake," he pauses to let the rat think for a moment, "sweet rolls."

The rat, if one could understand the body language of a rodent, stiffens with purposeful, puffed chest as if the Gods reached down and gifted Rufus with divine inspiration. Off as fast as the spell will take him he travels off northwest (10:00) from the group's position.

"I don't like that we have no idea where the giants and wolves are." He says in frustration. "Peerimus, if you have a fast flight form, I think you really need to locate the giants. Getting rocks or not, I'd like to set the ambush not start by charging the catapults."

Firn'gaer decides not to expend more resources on the fodder, but keeps a watchful eye towards the cabin, just in case.

Permanent Spells: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues

Active Effects: Extended Mage Armor (26 hours), Overland Flight (on Rufus, 13 hours)

Day's Spells:
0 (4) -- dancing lights(r), ghost sound(r), light, mage hand, message x2, prestidigitation(r)
1 (6) -- alarm x2, expeditious retreat, mount, shield, ray of enfeeblement
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x2, web
3 (6) -- dispel magic x2, empowered magic missile x2, haste, lightning bolt
4 (5) -- black tentacles, dimension door, mass enlarge person, polymorph, secure shelter
5 (4) -- empowered fireball, heightened deep slumber, overland flight*, telekinesis
6 (3) -- chain lightning*, heightened resilient sphere, mage's lucubration
7 (2) -- greater teleport*, heightened slow

* -- Spells cast
(r) -- racial spells

Trace and Shadow 
Thursday February 21st, 2008 1:45:25 AM

Hold up Durgan, Dont bother with the orcs, Me and Savin and Jurgan can finish of this problem, stay fresh and ready for the giants, that is still yalls main target. Trace turns to Peerimus, go ahead and look in on Hernamar then if all clear circle back looking for the giants and dogs. Firn'gaer, once the giants and dogs are located, I want you along with the brothers and sisters to move on the giants while me Jurgan and Savin finish this off. Once found call for Peerimus to meet up with you and then when were done with the orcs we will move in and flank the giants when they are in combat with yall.

Orcs and Giants rd3 [DM SteveK]  d20+10=15 d20+18=36 3d6(1+6+6)+13=26 d20+15=26
Thursday February 21st, 2008 5:25:58 PM

(ooc: Thanks, George for the question ƒº. Hustling is a double move. Also, for moving diagonally, the first square costs one move, and the second diagonal costs two. With the rough terrain restriction on the muddy fields already, going diagonally cost Savin 10¡¦ for the first square and 20¡¦ for the second square. I recounted just to make sure, and it took Savin 135¡¦ of movement to get to his present place. )

Trace hovers in place and aims carefully at Orc #14, placing four excellent shots into the orc. With 6 bleeding wounds in the humanoid, it is amazing that he is STILL standing!
The ranger continues to call out directions to the others: don¡¦t bunch up! Kit and Kat, don¡¦t fight yet and find the giants! Use Shay to check up on Heranmar! (Reminder: the group is just over a mile from Heranmar)

Jurgen tells the others (via message) that Shay can¡¦t see the giants. The sorcerer directs his faithful familiar to Heranmar to look for Giants and dogs. Then the sorcerer breaks cover and runs (x4 movement) to get closer to the action, (Overland Flight is 40 foot move, running = 160 feet, but I let him remain behind the air elementals instead of being by himself.)

Kit reactivates her invisibility and continues to work to find signs of the giants. As she is moving near the forest through a small clearing, she hears rustling in the woodline to the northwest, but nothing is seen (around R,50)

Peerimus is worried, but his air elementals have no such problems, both striking retreating orcs. Niether orc falls, but is is obvious they are completely outclassed by the air elementals. With a suggestion to Trace and a returning nod, Peerimus shifts to an Eagle and speeds back towards Heranmar. (140 feet and 60 feet in the air back towards Heranmar)

Savin continues his race, taking the quickest way out of the plowed field and then racing towards the cabin at a sprint. (ooc: at x4 Savin can get to touching distance of the orcs. I slowed him down so he can move and attack next round without inviting all the AOO and full attacks of the orcs. He out of rough terrain, at AV,29)

Durgan urges Kazak to run with him before all the orcs are gone. He plunges into the field, using the Haste to run (x4) as far as possible. ( 20 +30 feet x4 run = 200feet to AL, 38)
Kazak is more considerate of the battle leader and moves out a little, but keeps his position. The big bear keeps with him.

Firn¡¦gear looks to get his own information from his familiar, Rufus. The Rat runs to go look for a rock pile, and the gnome keeps a careful watch.
...................

Trees: trunks (brown squares) block line of sight and provide total cover. Leaves provide total concealment from above within 10 feet of trunk.

Dense Undergrowth: 1/2 movement: provides 20% concealment for 5 feet and total concealment for more than 5 feet.

Field: 1/2 movement
.................

Orc #4 and #10 futilely try and withdraw, hustling to the dense treeline and possible safety. The superior agility and power of the air elementals makes it very unlikely they will ever make it...

Trace and Jurgen can see over the cabin at what the orcs are doing behind it. Orc#13 waves his hands about in an obvious gesture Spellcraft DC13 Highlight to display spoiler: { Dispel Magic } and points at the air elementals, but nothing happens. Orc #12 also weaves a spell Spellcraft DC13 Highlight to display spoiler: { Prayer }

Orc #15 moves up to within 10 feet of Savin and swings his battleaxe. Savin is stunned that at 10 feet away, the orc's axe bites into his flesh and rips a great wound!!! (AC 36 hit, Damage: 26) Savin Spot DC 26 Highlight to display spoiler: { Savin sees through the magical disguise, it is really a Frost Giant!}

Jurgen - AC 24; HP 53 [Mage Armor and Overland Flight]  d20+16=20 d20+16=22 13d6(4+1+1+5+3+3+4+4+3+2+2+6+5)=43
Thursday February 21st, 2008 6:18:28 PM

"Need some help there, Trace?" Jurgen sends through the message with a laugh. He watches orc #14 stand there and take another four arrows. His jaw drops a little as he sees it. He also catches the hit that Savin takes and shudders. The monk may have been able to take a beating, but a couple shots like that and Jurgen would be meeting up with Gargul again.

He catches what spells the orcs are casting [Spellcraft Check - Success with 20 and 22]. "Savin, you're busy but watch out. There is some magic being thrown. It's minor, but it could be trouble. I'll try to manage them. And you need any of those orcs distracted, tell me and I'll play with illusions."

The sorcerer flies forward another forty feet, putting him almost right behind air elemental 2. He wonders if Trace's orc (#14) was close to death. And then, putting aside that wonder, he decides to focus another lightning spell on that orc anyway in order to best spread the electricity. He's fairly certain that the bolts should hit all orcs from 11 to 15.

Chain Lightning
Orc 14 takes 43, Reflex save DC24 for half. The other orcs take 21, Reflex save DC24 for half. (I dunno if you need spell resistance checks. Roll away if you do. Mine is a +13)

Spells Cast Today:
2x Level 0
1x Level 1
1x Level 5
2x Level 6

Savin ac 31 hps 111/137 haste message  d20+18=35 d20+18=27 d20+18=34 d20+18=38 d20+18=25 d20+18=23 d20+18=23 d20+8=10 4d6(3+3+6+6)+8=26 4d6(4+2+3+5)+8=22 4d6(1+3+4+2)+8=18 4d6(3+1+4+6)+8=22 4d6(2+4+3+1)+8=18
Thursday February 21st, 2008 10:18:45 PM

Savin winces in pain as the blade of the orc bites so deeply into him. He takes a double glance at the orc who did it wondering how he could have hit him from so far away. He looks up and then up again his sharp gaze piercing the illusion. He shouts as loud as he can, Some of the orcs are really giants! Frost Giants! They have some magic on them! (ooc spot check 35)

Savin tumbles forward 5' to avoid the AOO (tumble check 27) drops his chain (free action) and launches into a flurry of blows against his disguised foe O15.

hit ac 34 for 26 points
hit ac 38 critical hit possible, critical hit roll hits ac 25 (22+18= 40 points)
hit ac 23 for 22 points
hit ac 23 for 18 points
hit ac 10 miss

Total damage is 106 points of damage.

Durgan AC 32 Hp 169/169 
Thursday February 21st, 2008 10:37:59 PM

Hearing Trace, Durgan holds his position, waiting for more opponents to show themselves. No one is close enough to hear the grumbling that sounds something like I need to bash a few orcs before the durned magic users fry em all!

Active Effects:
message
haste(+1 AC, +1 ref saves, +extra attack full attack action, +30 speed-puts me at 50, doesn't stack with boots)


Kazak Ac 32 Hp 158 Haste ,Bull str,message  d20+3=4
Thursday February 21st, 2008 11:16:17 PM

Hearing some shouting(d20+3=4 listen check) coming from the cabin area the dwarf looks up at the big bear Yorrick " what he say ? "

Hoping for an answer but sure that one is not to come

His steel grey eyes scope the field as he see's his brother suddenly stop " what ? ... whats he stopping for ? ... in the middle of the field no less " growls Kazak to Yorrick " you got more sense then him .... if da giants come now he's stuck himself in an open field for dem rock throwers "

" all right whatcha say we go join him ... at least we might draw some of the incoming fire away from him and spread it out some "

With a look at the Firn'gaer " tell em we're moving up to be with Durgan "(not sure if message spell works just thru the caster or all of us can talk to each other)

Moving as quickly as the big bear will follow Kazak moves into the open field and moves to meet up with Durgan

Active Magic
Haste 11/13
Bull str 28/30 (3 mins)
Message



Trace ac 22 hp94(fly,haste,cats grace,barkskin,message)  d20+24=40 d20+24=30 d20+19=35 d20+16=28 d8+7=8 d8+7=14 d8+7=12 d8+7=9 2d6(5+3)=8 2d6(3+2)=5 2d6(5+4)=9 2d6(5+2)=7
Friday February 22nd, 2008 1:59:40 AM

Trace calls for Savin to come back for healing and run, no need to face the giant alone. Every one else advance on the cabin but keep close to each other as so that we meet them at the same time, no one on one. Trace calls again for Peerimus to come back.

If Trace still can see 14, if need to will fly up enough to do so but I think he can where he is at because of his hight in the air.

Trace will fire another volly of arrows hoping this will bring down that orc or giant or what ever it is.
(if Trace knows 14 is a giant add 2 to attack and damage)
ac 40 8hps 8holy total 16hps
ac 30 14hps 5holy total 19hps
ac 35 12hps 9holy total 21hps
ac 28 9hps 7holy total 16hps
total 72hps

Level 1: resist energy, entangle (used on dogs)

Level 2: Bark-skin(active)130 min, Cats Grace(active)13 minutes

Level 3: natures aly, natures aly

Trace ac22cats grace, barkskin hp94
Shadow ac20 hp 44


Jurgen [Illegal Post] 
Friday February 22nd, 2008 4:52:08 AM

Jurgen, catching Savin's shout, relays his words through the message spell. "The orcs are frost giants. Some anyway. Savin needs help."

[OOC: Wish I'd caught that earlier. If I had known, woulda used a dispel. Shucks. Also, regarding Message: it seems that Steve's taking the spell to mean that we can all communicate with each other. If we're going to change how it works, of course Jurgen will pass any information on to the rest of the group. But we should then look into getting some item to do it for us later on (like the Gold Dragons had)]

(DM Steve: Nope, just means I didn't read the spell description before posting. :) OK, so message means everyone can talk to Jurgen if they are within 230 feet, and Jurgen can talk to everyone. Messages have to go through Jurgen, however.)

Peerimus AC 23 HP 73 and Yorrick AC 29 HP 117  d20+19=38 2d8(5+7)+4=16 d20+19=33 2d8(6+5)+4=15 d20+27=43
Friday February 22nd, 2008 11:28:17 AM

Interesting, illusions covering the orcs. Crafty Peerimus decides to stay with his original plan of doing a pass over Hernamar. 1 mile is not far, but for a battle that few minutes is a life time. Peerimus continues to climb at his maximum rate. From here he can easily see the town. The approaching orcs might be more difficult, but there was little that could escape his highly trained sight for movment and detail, Especially as an eagle.[Spot 43]

The Air elementals move past the orcs as the strike, taking up positions between the tree line and the orcs. There would be no safety in the trees this day.
[A1 Hit AC 38 dmg 16 move to Y/3]
[A2 Hit AC 33 dmg 15 move to AE/2]

Spells:
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (2) Faerie Fire, Long strider, (2) Charm Animal, Pass Without a Trace
Level 2: (2) Animal Messenger, *(2) Barkskin, *Resist Energy, Lesser Restoration, Gust of Wind
Level 3: (2) CMW, Protection from Energy, Speak with Plants, (2) Snare
Level 4: (2)Air Walk, (2) CSW, Freedom of Movement
Level 5: Animal Growth, CCW, Commune with Nature
Level 6: Heighten Poison, Greater Dispel Magic, *Transport via Plants, Stone Tell
Level 7: (2) Heal, *Sunbeam, Animate Plants
*Cast
Spell Staff with CCW

Barkskin, Resist Energy on Yorrick
Air elementals Duration 12 rounds
AC 21 HP 136 Speed 100 Att+19x2 2d8+4each Reach 15' DR 5- Spring Attack

All air elemental movement uses the upper left square

Kit'Miara HP69 AC19  d20+11=21 d20+8=15 d20+5=23
Friday February 22nd, 2008 4:11:47 PM

Kit'Miara freezes when she hears the noise and listens carefully searching the bushes to see if she can see what has made the noise. She barely breathes hoping that whatever it is has not sensed her presence

Listen 21
Search 15
Spot 23

Jeff C [OOC] 
Friday February 22nd, 2008 4:31:30 PM

(For the record, everyone should have Haste cast on them already. Since Jurgen casts at 13th level, it should have hit everyone. Doh me)

Orcs and Giants rd4 [DM SteveK]  d20+3=13 d20+3=7 d20+3=23 d20+3=19 d20+8=19 d20+10=15 d20+12=18 d20+9=10 d20+9=10 d20+9=29 d8+6=13 d6=4 4d6(3+4+5+3)=15 d20+21=32 d20+16=34 d20+21=35 d20+21=23 d20+16=33 3d6(5+2+1)+14=22 3d6(2+5+1)+14=22 3d6(5+2+4)+14=25 3d6(4+2+2)+14=22 5d6(3+5+6+4+1)=19 5d6(2+5+6+2+6)=21 9d6(3+2+4+4+1+5+3+2+1)=25

Friday February 22nd, 2008 5:21:17 PM

Jurgen provides vital communications for the group while flying above the battlefield. He flies forward and then casts another lightning spell that arcs to all the orcs he can see. Orc 14 is fried and expires, and the others don't look like they like the feeling either!

Savin staggers, but is able to see through the illusion covering the Frost Giant. Knowing he can dish it out faster than the giant, the monk charges in, dodging too quickly for the giant to follow and brings forth a flurry of blows, two striking the being, and two others sliding off stronger armor than expected.

Durgan holds his position, waiting for more opponents to show themselves.

Kazak decides to provide a target with Durgan and so sprints himself to the middle of the field. Yorrick the Bear is able to keep up without much trouble.

Trace urges Savin to come back until the others are able to arrive, and calls for Peerimus to return. Unfortuneately, Peerimus has gone beyond the extent of the Message spell, and Jurgen is unable to contact the druid. Since his initial target is on the ground, Trace turns to #15 and proceeds to make it a pincushion. Overcome, the orc falls to the ground.

Peerimus races into the sky (x4 movement) taking as much altitude as possible, and Shay matches him wingbeat for wingbeat. (80x4= 320' at 60* up angle). In six seconds he is 105' further from the clearing and 270 feet in the air. Amazingly it is a clear day and the piercing eyes of Peerimus can see the distant walls of Heranmar. There is nothing attacking the town nor seen moving in the fields surrounding the place.

The Air elementals move past the orcs as the strike, taking up positions at the tree line, but it looks like the guarding is not needed. From the last hits, the orcs sprawl and do not move.

Kit freezes and looks at the bushes. She is soon rewarded to see two orcs in the bushes with short bows. It is obvious they do not see the invisible Kit.
...................

Trees: trunks (brown squares) block line of sight and provide total cover. Leaves provide total concealment from above within 10 feet of trunk.

Dense Undergrowth: 1/2 movement: provides 20% concealment for 5 feet and total concealment for more than 5 feet.

Field: 1/2 movement

.................

Orc#11 bellows a command Listen DC10 and speak Frost Giant Highlight to display spoiler: { NOW!!! Take out the speedster and the flying wizard!} and more beings begin to appear.

The first group comes out of the forest to the north, and consists of eight large white canines. Growling, the wolves split into two groups, the first going towards the elementals, and the others running across the fields south.

Three white wolves attack A2 (elemental gets an AOO). Two miss, but the third bites hard (AC 10, 10, 29, Dam 17).

The fourth opens its mouth and a frosty breath strikes the elemental. 15 damage Reflex DC 16 for half.

Yet more orcs boil out of the cabin and the chicken coop's open back. Three move to triangulate Savin (Orc#17,. #18, #19) but don't get too close to him. The monk can see the illusion for what it is, and all three Frost Giants attack! Four great axe swings tear into the monk as he is flanked by the giants. (AC 32, 34, 35, 23miss, 33 Dam 22, 22, 25, 22= 91)

Two more orcs (Orc #26, #27) move out from under the shed and point slender wands at Jurgen. Two lighting bolts strike out at the sorcerer! (Damage 19 and 21; Two Reflex Saves DC 13 to take 9 and 10 respectively)
Orc #13 also casts a lightning bolt spell which strikes Jurgen (Damage 25; Reflex Save DC 17 for half at 12)

Orc #12 stands where he is watching the flying Jurgen intently.

Orc #11 makes more hand-and-arm gestures towards the woods to the left and right.


Firn'gaer - AC 19; HP 91; Mage Armor, See Invisibility, Tongues; Rufus - Overland Flight  10d6(1+5+2+5+4+4+6+5+5+2)=39
Friday February 22nd, 2008 5:57:40 PM

Firn'gaer moves forward 20-ft and sends an empowered fireball at Winter Wolves A-C. Firn'gaer targets his fireball at BG/BH, 25/26. The spells will hit A, B, and C. [It might hit D, but your call.]

Empowered Fireball - 39*1.5 = 58 points of fire damage; Reflex save DC21.

Permanent Spells: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues

Active Effects: Extended Mage Armor (26 hours), Overland Flight (on Rufus, 13 hours)

Day's Spells:
0 (4) -- dancing lights(r), ghost sound(r), light, mage hand, message x2, prestidigitation(r)
1 (6) -- alarm x2, expeditious retreat, mount, shield, ray of enfeeblement
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x2, web
3 (6) -- dispel magic x2, empowered magic missile x2, haste, lightning bolt
4 (5) -- black tentacles, dimension door, mass enlarge person, polymorph, secure shelter
5 (4) -- empowered fireball*, heightened deep slumber, overland flight*, telekinesis
6 (3) -- chain lightning*, heightened resilient sphere, mage's lucubration
7 (2) -- greater teleport*, heightened slow

* -- Spells cast
(r) -- racial spells

Savin 20/131 ac 31 location aa47 
Friday February 22nd, 2008 9:42:11 PM

Savin sends to Jurgen, "I have four frost giants chopping me to pieces! I am out of here but fireball my last position and you should get them all. They all have illusions of orcs!"

Savin withdraws 140 straight south wishing Quinn was still around.

"Jurgen, tell Trace I am out of it for a few while I heal."

(ooc I don't see O15 listed on the map, but I would question that all 4 could actually hit me. I think 015 would be in the way of O18)

DM SteveK: O15 is down, and only three are hitting Savin. Two only performed a five foot step and so were able to do a full attack, while the third struck once.

Durgan AC 32 Hp 169/169 
Friday February 22nd, 2008 11:39:17 PM

"Come on Kazak, let's go. Looks like Savin ran into too much trouble up there. Let's cover his retreat." Durgan tightens his grip on his axe as he moves. Orc or giant- made no difference to the warrior. Only defeating traditional dwarf enemies and protecting the town mattered now.

"And as for the boulders, I don't suppose ye ever went giant hunting with the clan defenders? Ye only have to worry about the boulders if they are not aiming at you. They rarely hit what they are aiming at."

Actions:
move diagonally north and east to cover Savin's retreat.

Active Effects:
message
haste-(+1 AC, +1 ref saves, +extra attack full attack action, +30 speed-puts me at 50, doesn't stack with boots)



Kazak Ac 32 Hp 158 Haste ,Bull str,message 
Friday February 22nd, 2008 11:50:30 PM

"Don't like the looks of this ... they set a trap for us ... drew us out in da open " growls Kazak

spotting the trees ahead " lets take cover der and wait for dem to come to us ... the ground looks to be in better shape by da trees we should be able to move better once we're outa this soggy field " growls Kazak to Durgan

with that said the dwarf moves forward (moves to AN-32) "come on Yyorrick da tress will help cover us "

"Hey Jurgan we're moving right under you behind da trees " messages Kazak to the sorcerer

Active Magic
Haste 10/13
Bull str 27/30 (3 mins)
Message



Jurgen - AC 24; HP 22/53 [Mage Armor, Haste, Overland Flight]  d20+10=22 d20+10=24 d20+10=29
Saturday February 23rd, 2008 3:12:42 AM

With Peerimus out of range of the message spell, Jurgen uses his empathic link to tell Shay about the pain he's in. He hopes the hawk gets the point and bothers Peerimus. They had underestimated the "orcs" and, right now, Jurgen and Savin were paying for it.

[Reflex Saves - Success with 22, 24, 29 [versus DC 13, 13 and 17]]

"I'm in trouble guys. I'm seconds away from passing out." He looks towards the house and, seeing how in trouble the monk is, starts flying to AZ-31. "Savin's probably worse. He needs to heal. Savin, run south to me. I can't stay in the open anymore and cast. I'm certainly not strong enough. If you let me, I'm going to put us in a resilient sphere to catch our breath."

If the monk joins up with Jurgen, the sorcerer will surround them both in a Resilient Sphere (Duration - 13 Minutes. Effect - 13-foot-diameter sphere). "Heal up. I can drop this sphere the moment we're ready, but they may dispel it." If Savin continues going and doesn't meet up with Jurgen, he'll instead cover himself with a Greater Invisibility (Duration - 13 rounds). Regardless, he'll send another whisper through the spell. "This is going to be tougher than we thought. Be careful. If you can, separate our enemies. And if you are in trouble at all, pass a message to me and I'll send it to the group."

Spells Cast Today:
2x Level 0
1x Level 1
1x Level 4
1x Level 5
2x Level 6

Trace ac 22 hp94(fly,haste,cats grace,barkskin,message)  d20+24=25 d20+24=36 d20+24=44 d20+24=28 d20+19=24 d20+16=22 d8+7=13 d8+7=14 d8+7=12 d8+7=11 2d6(4+1)=5 2d6(2+3)=5 2d6(1+1)=2 2d6(2+4)=6
Saturday February 23rd, 2008 4:44:23 AM

Trace concentrates on the battle now and fires four seeking and distance arrows at number 11 orc. They streak through the air with a glow and determind path. They find their path with a solid end.

ac 25 hero point
ac 36 13hps 5holy total 16hps
ac 44 if 28 hits critx3 14hps 5holy total 47cr or 19hps reg.
ac 35 12hps 2holy total 14hps
ac 28 11hps 6holy total 17hps
total 89hps crit or 66hps reg.

Level 1: resist energy, entangle (used on dogs)

Level 2: Bark-skin(active)130 min, Cats Grace(active)13 minutes

Level 3: natures aly, natures aly

Trace ac22cats grace, barkskin hp94
Shadow ac20 hp 44


Firn'gaer (ooc) 
Saturday February 23rd, 2008 7:55:41 AM

If the winter wolves are vulnerable to fire the damage would be 87 points of fire damages, reflex save DC21.

SteveK: oh, what a mean wizard you are, putting a match to the innocent little 'doggies'... :-)

Savin Illegal post 
Saturday February 23rd, 2008 9:55:58 AM

OOC Not sure if I can met up with Jurgan, but will if I can.

Peerimus AC 23 HP 73 and Yorrick AC 29 HP 117  d20+19=33 d20+19=32 d20+19=26 2d8(7+2)+4=13 2d8(7+2)+4=13 2d8(8+8)+4=20 d20+19=20 2d8(4+3)=7 d20+19=22
Saturday February 23rd, 2008 1:08:06 PM

If Shay relates what is going on Peerimus turns and head back, diving in low to close distance quicker. Dive at 60* down Speed 160x4 until 5' off the ground and then straight back to the fight.

A2 slams each of the wolves as they close.
AoO Wolf F AC 33 Dmg 13 Wolf E AC 32 Dmg 13 Wolf G AC 26 Dmg 20
A1 moves 10' to row AC and strikes at Wolf H, missing Hit AC 20 nat 1 misses

A2 then transforms into a whirlwind to better handle the multiple opponents now engaged with it. It then moves across all three wolves trying to pull them into the vortex of itself. The Air elemental then shoots skyward 60' straight up and releases any of the wolves trapped to plummet back to earth.
[Reflex Save DC 22 to avoid damage 7, second Reflex of DC 22 to avoid being lifted by the elemental.

Yorrick moves with Kazak isuing a challenge across the fields towards the giants as he moves.

Spells:
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (2) Faerie Fire, Long strider, (2) Charm Animal, Pass Without a Trace
Level 2: (2) Animal Messenger, *(2) Barkskin, *Resist Energy, Lesser Restoration, Gust of Wind
Level 3: (2) CMW, Protection from Energy, Speak with Plants, (2) Snare
Level 4: (2)Air Walk, (2) CSW, Freedom of Movement
Level 5: Animal Growth, CCW, Commune with Nature
Level 6: Heighten Poison, Greater Dispel Magic, *Transport via Plants, Stone Tell
Level 7: (2) Heal, *Sunbeam, Animate Plants
*Cast
Spell Staff with CCW

Barkskin, Resist Energy on Yorrick
Air elementals Duration 12 rounds
AC 21 HP 136 Speed 100 Att+19x2 2d8+4each Reach 15' DR 5- Spring Attack

A1 reflex save 22 HP 129/136
A2 HP 124/136
All air elemental movement uses the upper left square

DM SteveK: Shay screeches in anger and pinwheels to fly back towards the farmstead. Peerimus can hear the bird... "Jurgen hurt... big trouble!"

Trace ac 22 hp94(fly,haste,cats grace,barkskin,message) 
Sunday February 24th, 2008 8:40:57 PM

Trace calls out, "Jurgen, check on Kit and Kat to make sure they are ok."

Jeff C [OOC] 
Monday February 25th, 2008 3:28:25 AM

(Jurgen's AC is only 20. I wasn't paying attention and I stacked Mage Armor with Bracer's of Armor. Bleh. This sorcerer might not live long enough to make it to the revamp.)

Posting Report For: 
Monday February 25th, 2008 9:01:24 PM

Game #4 Children of Chaos
For the week of February 18, 2008

Name-MTWRFSS

DM SteveK- OXXXXOO
Durgan- XOXXXOO
Firn'gaer- XXXOXOO
Jurgen- OXXXXXO
Kat'Miara- OOOOOOO
Kazak- XXXXXOO
Kit'Miara- X2XOXOO
Peerimus- XXXOXXO
Savin- XXXXXOO
Trace- XO3XXXX

Submitted by BrianZ

Kat'Miara 
Monday February 25th, 2008 11:18:48 PM

finally desides to move and starts after her sister

Kat'Miara 
Monday February 25th, 2008 11:19:48 PM

Opps can you add Hide and MS rolls for me my CS in not near by thanks


Orcs and Giants rd5 [DM SteveK]  d20+6=23 d20+6=23 d20+6=10 d20+18=30 d20+6=11 d20+6=21 d20+6=20 d20+6=19 d20+6=11 d20+6=11 4d6(4+4+1+6)=15 4d6(3+3+5+3)=14 4d6(4+4+1+3)=12 5d6(5+5+5+5+2)=22 5d6(6+3+5+5+4)=23 d20+9=25 d20+9=23 d20+9=10 2d6(4+2)+9=15 2d6(1+4)+9=14 d20+9=28 d20+9=25 d20+9=26 d8+6=9 d8+6=14 d8+6=8 d6=4 d6=5 d6=4 d20+9=10 d20+9=27 6d6(5+4+5+5+3+4)=26
Tuesday February 26th, 2008 12:51:01 AM

Firn'gaer moves forward 20-ft and sends an empowered fireball at the Winter Wolves moving around to flank Savin. One catches fire and burns to an unmoving chunk of flesh, and the two others look seriously singed.

Savin messages to Jurgen, then withdraws, trying to get to the sorcerer's position. He is able to withdraw the first few steps without giving the orc-giants an opening, but further movement allows Orc#17 a swipe, and only the discipline of Savin's training allows him to escape the blow. (AOO AC 30)

Durgan hustles (x2 move) to the north east to cover Savin's retreat. (100 feet move)

Kazak moves forward and urges Yorrick to help cover the others from the trees. Hustling on his own, the dwarf is able to move from the soggy fields and to the woodlot.

Jurgen meets Savin in the middle of the field and casts a Resiliant Sphere to form around the both of them. Yet Orc#12 has been watching Jurgen (Readied action). The spellcaster identifies the evocation, and is able to Counterspell Jurgen's attempt!! (Spellcraft: 31, Improved Counterspell allows a higher level spell of same school to automatically counter. Normal counterspell allows same spell to counter casted spell.) The sorcerer and monk are now in the open without protection!!!

Trace concentrates his arrows at Orc #11 and three strike the enemy leader. The final arrow is knocked out of the air by the "orc"s sword.

Shay screeches in anger and pinwheels to fly back towards the farmstead. Peerimus can hear the bird... "Jurgen hurt... big trouble!"

Peerimus turns and head back, diving in low to close distance quicker. Doubling his speed by diving down, Peerimus (with Say wingtip to wingtip) is able to be five feet above the ground near Yorrick, Durgan, and Kazak in mere seconds. (ooc: Peerimus only went dive speed for x2 before running out of ground, but would definitely be able to get to the battle in one round, and so the DM did an estimation for simplicity sake)

Air Elemental 2 slams the wolves as they close. (AoO Wolf F AC 33 Dmg 13; Wolf E AC 32 Dmg 13; Wolf G AC 26 Dmg 20)

Air Elemental 1 moves forward strikes at Wolf H, but misses.

A2 then transforms into a whirlwind to better attack multiple opponents. It moves across all three wolves and pulls all three into its powerful vortex shooting skyward to keep the three suspended 60 feet in midair. (move-attack-move for Spring Attack. Elemental will release next round for action).

Yorrick moves with Kazak isuing a challenge across the fields towards the giants as he moves.

Kat'Miara begins moving through the woods back to the left to see where Kat is. It is impressive to see the new group the haflings are with are NOT running from the fight, but continuing to press the attack.
Kit'Miara sees two more orcs silently slip up by the first. Still, they are not attacking, but watching the fight in the fields and cabin. There is still no sign of the human family supposedly living at this farm.

...................

Trees: trunks (brown squares) block line of sight and provide total cover. Leaves provide total concealment from above within 10 feet of trunk.

Dense Undergrowth: 1/2 movement: provides 20% concealment for 5 feet and total concealment for more than 5 feet.

Field: 1/2 movement

.................

Three winter wolves bay gleefully at the two vulnerable heroes in the field. Quickly surrounding Savin and Jurgen, they breathe their icy breath at the duo. (Reflex Save DC 16 three times for 15 (7), 14 (7), 12 (6) damage.)

Three other winter wolves yelp like puppies as they are hefted into the air. They continue to attack the winds about them and all strike true. (AC 28, 25, 26 Dam: 9+4, 14+5, 8+4, or 29 damage with the elemental's damage resistance.)

The last winter wolf tries to bite A2, but misses (AC10)

Orc #26 and #27 point their wands at Durgan who is exposed and fire bolts of lightning into the dwarf. (Reflex Save Dc 13 two times for 22 (11) and 23 (11) damage)

Orc #17, #18, and #19 (that Savin has said are frost giants) back up to put some of the shed and cabin between themselves and the approaching heroes. All three take boulders the size of a watermelon and throw them at Trace. Two strike the ranger leaving large bruises. (AC 25, 23, 10miss, Damage: 15 and 14)

Orc #11 keeps shouting orders and making gestures at the woods to the east and west and brings his sword up in a pure defensive measure.

Orc #12 turns his attention back to the elementals and attempts to dispel them again, this time succeeding to banish the elementals from whence they came. (Dispel: 27) The three hapless wolves plummet to the ground sixty feet below (26 damage), and one does not move.

Orc #13 feels that Jurgen is done for, and now keeps his concentration on the other wizard, Firn'gear...

MAP AT http://docs.google.com/Presentation?id=dhqd84jj_155w8gdgfr


SteveK 
Tuesday February 26th, 2008 1:18:04 AM

apologies for the poor map. can't access my normal email to send and I'm not expert on doc.google yet...

Jurgen - AC 20; HP -6/53 [Mage Armor, Haste, Overland Flight, Message]  d20+10=11 d20+10=17 d20+10=24
Tuesday February 26th, 2008 3:30:03 AM

Jurgen looks to Savin as his sphere fails. With a flick of his wrist, he repeats the last gesture of the spell. No luck. Then he turns his eyes towards the concentrating orc and curses.

"It's not my fau-" Out of the corner of his eye, he sees the wolves' breath come at him. He's unable to escape the first wave and cringes as the cold covers him. Ignoring the pain for a moment, he leaps up to avoid the other two blasts. Just barely does he escape the full attack, but they still do enough damage to take him out of the fight. Midway to the ground, Jurgen starts to pass out.

[Reflex Saves versus DC 16 - Fail with 11 [15 Damage]. Success with 17 and 24 [13 Damage]]

"Save Savin!" The sorcerer whisper-screams through the message spell. Just before he hits the ground, he frantically grabs at his chaos tattoo and thinks about Savin. Just maybe the Crones were watching...

And then it all fades to black.

(OOC: Orc #13 was right :P)

Firn'gaer - AC 20; HP 91; Haste, Mage Armor, See Invisibility, Tongues; Rufus - Overland Flight  13d6(3+6+1+3+1+5+6+5+6+5+3+4+4)=52
Tuesday February 26th, 2008 7:26:13 AM

Firn'gaer sees that his fireball didn't finish the three winter wolves. He draws Lhari and says, "Lhari, the Children need your assistance. Send lightning to destroy those wolves that threaten Jurgen and Savin."

Firn'gaer sends a chain lightning from Lhari at Winter Wolves A, C, D. The spell strikes D and arcs to A and C.

Firn'gaer moves up 20-ft. [I can't see coordinates on the map so move me straight ahead.]

Chain Lightning: D - 52 points of damage, reflex save DC23; A and C - 26 points of damage, reflex save DC23

Permanent Spells: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues

Active Effects: Extended Mage Armor (26 hours), Overland Flight (on Rufus, 13 hours)

Day's Spells:
0 (4) -- dancing lights(r), ghost sound(r), light, mage hand, message x2, prestidigitation(r)
1 (6) -- alarm x2, expeditious retreat, mount, shield, ray of enfeeblement
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x2, web
3 (6) -- dispel magic x2, empowered magic missile x2, haste, lightning bolt
4 (5) -- black tentacles, dimension door, mass enlarge person, polymorph, secure shelter
5 (4) -- empowered fireball*, heightened deep slumber, overland flight*, telekinesis
6 (3) -- chain lightning*, heightened resilient sphere, mage's lucubration
7 (2) -- greater teleport*, heightened slow

* -- Spells cast
(r) -- racial spells

Peerimus AC 28 HP 73 and Yorrick AC 29 HP 117  d20+34=36
Tuesday February 26th, 2008 8:35:18 AM

Peerimus curses to himself at Jurgen goes down in a hail of frost and ice. If they lived through this he would have to remind them that Savin can take care of himself and not to rush head long into death to get to the monk. More importantlu now though was what to do. The Frost Giants were dangerous sure, but the leadership of the enemy force was a far greater concern. What he disliked most was the Frost Giants and Winter Wolves this far at all in the first place. Mysteries for another day.

The eagle glances to the woods to the east [Spot 36] and assuming he spies the group of four on the map. He casts Bakskin on himself and banks that direction, landing at the base of the tree [Row Y close to the trees East]

If he does not spy them, he casts Barkskin and continues forward 70' and banks slightly left by 10'

Spells:
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (2) Faerie Fire, Long strider, (2) Charm Animal, Pass Without a Trace
Level 2: (2) Animal Messenger, **(2) Barkskin, *Resist Energy, Lesser Restoration, Gust of Wind
Level 3: (2) CMW, Protection from Energy, Speak with Plants, (2) Snare
Level 4: (2)Air Walk, (2) CSW, Freedom of Movement
Level 5: Animal Growth, CCW, Commune with Nature
Level 6: Heighten Poison, Greater Dispel Magic, *Transport via Plants, Stone Tell
Level 7: (2) Heal, *Sunbeam, Animate Plants
*Cast
Spell Staff with CCW

Barkskin, Resist Energy on Yorrick
Barkskin on self


Trace ac 22 hp94(fly,haste,cats grace,barkskin,message)  3d8(7+5+3)+5=20
Tuesday February 26th, 2008 1:52:22 PM

Trace calls for Shadow, "Protect Savin" Shadow will sprint forward to put herself between Savin and the wolves. Trace flys down fast and pulls out the csw to help Savin. Trace uses the wand (20hps) If enough time will hand the wand to Savin and move skyward.

Savin 20/137 ac 31  d20+11=27 d20+11=29 d20+11=29 2d8(4+3)+3=10 d20+18=30 d20+18=36 d20+18=36
Tuesday February 26th, 2008 3:26:10 PM

Savin growls as he sees the wolves close in and easily dodges their icy breath (no damage thanks to evasion feat saves 27,29,29)

He turns to Jurgen with a grin only to see the sorceror tumble into an icy sleep. Shock crosses Savin's face as he realizes that Jurgen is in real trouble.

(ooc Gonna have to an if/ or post depending on the circumstances...sorry

If the winter wolves fall to Firn'gaer's lightning blasts, Savin will kneel and pull out a potion of healing and feed it to Jurgen healing him 10 points and getting him back into moving trim.

If the wolves are still in fighting shape, Savin picks up Jurgen and runs as fast as he can away from them using his combat expertise to avoid AOO ac 36. (if allowed to tumble while holding Jurgen, Savin will do so. Savin is easily strong enough to carry the weight. rolled 30, 36, 36 minus any modifiers you deem appropriate for tumbling while carrying someone.)

Kazak Ac 32 (36 vs Giants)Hp 158 Haste ,Bull str,message  d20+11=31 d20+11=15 d20+6=18 d20+1=7 d20+11=23 d6+6=12 d6+6=11 d6+6=7 d6+6=9 d6+6=12
Tuesday February 26th, 2008 3:36:11 PM

Seeing Durgan pelted with lightning the younger brother takes action and looses a barrage of Javelins from his effiecent quiver (quick draw feat)

Aiming for one of the wand wielding orcs (#27)(range is 15 sq's =75 ft) the javelins arc thru the air to their target .... the first finds its mark with a vengence " thats for shooting me brother " growls out Kazak

1st shot d20+11=31 crit hit!! d20+11=15 most likely missed damage d6+6=12!! crit hit if needed d6+6=11
2nd shot d20+6=18 hit ?damage d6+6=7
3rd shot d20+1=7 damage d6+6=9
4th shot(hasted) d20+11=23 damage d6+6=12

(attack # base is +13 , + 1 dwrf bonus vs orcs , +1 haste , -2 2nd range inc , -2 3rd range inc)= +11)

As the Javelins rain down on the orc #27 he turns to Yorrick " how'd like that eh .... now if they fire on us next that should free up me brother and den you and i can go join him will .... hopefully we can alternate drawing der fire so we can leapfrog to the attack " grins the dwarven warrior as he converses with the big bear

" Jurgan you ok ??.... Jurgan .... Jurgan !!" as Kazak tries to hail Jurgan thru the message spell

Active Magic
Haste 9/13
Bull str 26/30 (3 mins)
Message


Durgan AC32/36 vs giants(37 dodge) Hp 124/169  d20+8=9 d20+8=11 d20+23=35 d10+10=16
Tuesday February 26th, 2008 4:06:27 PM

Reflex saves= 9, 11 , 45 dmg

Jurgen is down. "Durned magic-users! The only thing worse than an orc is an orc with a durned spell! Thanks Kazak. Keep em off me eh?"

"Hey ugly!" Durgan yells, trying to draw the giants to him. "Yer mudder was a troll!"

OOC- I can't make out the names on the map, so also going with either or post...

IF Durgan is close enough to the giants, he steps up to the nearest one and swings.(Am I the one near the three giants on the map?)

IF Durgan is not near a giant, he moves up to the closest one with the haste spell and swings.

Actions
Attacks: hit ac35, dmg= 16

KatMira.  d20+42=60 d20+23=35 d20+8=14
Tuesday February 26th, 2008 8:43:05 PM

Kat Continues to trys to catch her sister keeping to the Shadows ,
Hide 60
MS 35
Spot 15

Orcs and Giants rd6 [DM SteveK]  d20+6=12 d20+6=24 d20+6=22 d20+12=24 d20+11=14 5d6(3+3+3+1+4)=14 d20+9=29 d20+9=28 d20+9=21 2d6(1+5)+9=15 2d6(1+5)+9=15 d20+15=27 2d6(3+4)+13=20 d20+11=31 2d6(3+1)+9=13 9d6(1+6+6+1+6+5+2+2+6)=35
Tuesday February 26th, 2008 9:12:06 PM

ooc: just getting better and better!! now I can't update the map at all. Will be very generous with descriptions and requested actions...)

Jurgen falls covered in hoarfrost, his heroic heart barely beating. Faintly he hears the screaming challenge of Shay, who has arrived and is now within 5 feet of Jurgen.

Firn'gaer urges Lhari to save some of the Children of Chaos with his own magic, and the staff is more than ready. "The blessings of the Broken Spiral are my life, well, relatively speaking", it replies, and Lhari sends a chain lightning that strikes all three winter wolves. Orc#13 identifies the spell the gnome casts through Lhari (Spellcraft: 24) but chooses not to do anything about it, the the full lighting bolt strikes! Only the second wolf is fast enough to dodge some of the blast and even then, all three fall to the ground, overcome. The gnome then moves up to get a better view.
Rufus is not seen.

Peerimus glances to the woods and spies the four orcs. He casts Bakskin and lands at the base of a tree opposite the orcs. (Can charge straight line; is 40 feet away from orcs in woodline)

Trace calls for Shadow (Handle Animal: 14) and the Panther, from long months of work with the ranger, sprints (x4 move to AZ,29) to guard the monk. Trace himself flies down, pulling his CSW wand and arrives at Savin. (x3 move to get there, can heal next round)

Savin sees the winter wolves fall to Firn'gaer's lightning blasts, and the monk kneels and feeds the sorcerer a potion restoring some measure of health (heal 10 to Jurgen)

Kazak aims a series of javelins at Orc #26 (orc #27 is behind a tree) and two strike the humanoid, pinning it to the wall. The orc's feet beat a tattoo against the untrimmed logs before growing still.
He talks to Yorrick, and the big bear raises on two legs and roars, keeping close to the dwarf.

Durgan taunts the giants, and hustles up to the three orcs that Savin identified as giants. (x2 move = 100 feet)

Kat continues to move through the undergrowth looking for her invisible, unmoving sister.

Peerimus and Kit are close together (though Peerimus doesn't know that) and see the four orcs in the woods to the west of the fields.

Kat is in the woods slowly moving west (will take at least four rounds of movement to get back to Kit)

Durgan is moving alone to the three frost giants disguised as orcs and Durgan can charge next round.

Kazak and Yorrick are within double move of Orc#27, but can't charge because of the trees.

Shadow, Savin, and Trace are in a north-south line 60 feet south of the cabin.

Shay and Jurgen are in a north-south line five feet west of Shad, Sav, and Trace.


...................

Trees: trunks (brown squares) block line of sight and provide total cover. Leaves provide total concealment from above within 10 feet of trunk.

Dense Undergrowth: 1/2 movement: provides 20% concealment for 5 feet and total concealment for more than 5 feet.

Field: 1/2 movement

.................

The four orcs in the woods pay no attention to the landing eagle or the invisible halfling.

The three remaining winter wolves get up from the field and runs for the covering forest, disappearing into the boughs.

Orc #26 points his wand from around the treetrunk (80% cover) and fires another electric blast, this time at Kazak. (Reflex Save Dc 13 two times for 14 (half = 7)

Orc #17, #18, and #19 (that Savin has said are frost giants) shuffle to meet the charging Durgan and, with axes in one hand, continue to throw rocks at Trace, two hitting again. (AC 29, 28, 21miss, Damage: 15 and 15)

Of Orc#11, #12, and #13 no one can say (since the heroes are all grounded and can't see over the cabin). However, Durgan can hear some giants talking before some objects appear over the roof...

The first is a rock aimed at Trace, striking the ranger again. (AC 27, Damage: 20)

The second is another rock, also aimed at Trace, striking him for another bruising jolt (AC 31, Damage: 13)

The third is a lightning bolt that's lined up and strikes Shadow, Savin, and Trace (all 35 damage; Reflex DC 17 for half (17))



George 
Tuesday February 26th, 2008 9:53:12 PM

ooc Ouch I think Jurgen is dead no matter what happens. He was at -6, got him 10 points of healing which gets him to 4 points and now he takes at least 17. Guess we are going in front of Gargul unless he has some protections.

Jeff C [OOC] 
Tuesday February 26th, 2008 10:05:23 PM

(Worry not, George. Jurgen wasn't in the line of that blast. Plus, Shay is next to me, so I gain improved evasion. Should be fine. But we are finding ourselves seriously outclassed in this fight. We saw orcs and got cocky. =()

Durgan AC32/36 vs giants(37 dodge) Hp 124/169 
Tuesday February 26th, 2008 10:35:07 PM

"Hmmm. Looks like they were aiming those rocks at me."

Kit'Miara  d20+8=11
Tuesday February 26th, 2008 10:40:18 PM

Kit tries to very quietly move herself closer to Peerimus hoping and praying that the Orcs will not hear her. She would rather be with someone else if they attack as opposed to alone again. She double checks to make sure her ring is secure before moving on.

Move Silently 11 (oh please let that be quiet enough)

Savin hps 48/137  d20+13=22
Tuesday February 26th, 2008 11:23:48 PM

Savin smiles down at Jurgen and says, "Always sleeping on the job!" Another bolt roars in and Savin easily avoids it. (reflex save 22) He decides he isn't feeling very well and uses his Monkly curing ablilty to give himself 28 hps back and says, "I think we need to split up! to easy for them to target to many of us!"

Savin will move off 70' in a SouthWest direction to get some room to manuever and keep an eye on those spellusers.

OOC never got the last map so I can't pick a spot but please put me in a logical place.

Peerimus AC 28 HP 73 and Yorrick AC 29 HP 117  d3=3
Wednesday February 27th, 2008 12:12:48 PM

Peerimus studies the 4 orcs. Might they also be giants? There was a relatively safe way to discover the truth of them and with that thought, he begins casting.
Convert Animate Plants to SNA VI summoning 3 Huge Air Elementals

Yorrick continues to stay with the small steel clad hairy creature that Peerimus asked him to protect.

Spells:
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (2) Faerie Fire, Long strider, (2) Charm Animal, Pass Without a Trace
Level 2: (2) Animal Messenger, **(2) Barkskin, *Resist Energy, Lesser Restoration, Gust of Wind
Level 3: (2) CMW, Protection from Energy, Speak with Plants, (2) Snare
Level 4: (2)Air Walk, (2) CSW, Freedom of Movement
Level 5: Animal Growth, CCW, Commune with Nature
Level 6: Heighten Poison, Greater Dispel Magic, *Transport via Plants, Stone Tell
Level 7: (2) Heal, *Sunbeam, *Animate Plants
*Cast
Spell Staff with CCW

Barkskin, Resist Energy on Yorrick
Barkskin on self

Trace ac 22 hp32(fly,haste,cats grace,barkskin,message)  d20+16=30 d20+10=20 d20+11=29
Wednesday February 27th, 2008 12:41:16 PM

Trace is hit two more times with the bolders, "geeze, them turkeys have a good eye". Then him Savin and Shadow the arcing blue bolt coming in and all jump quickly out of the way. Not able to heal more than one at a time Trace calls for Shadow to head back to the tree line and then grabs Jurgen and flies for the tree line himself.

dc 30 Trace's dodge, dc 20 shadows dodge, dc 29 handle animale

Level 1: resist energy, entangle (used on dogs)

Level 2: Bark-skin(active)130 min, Cats Grace(active)13 minutes

Level 3: natures aly, natures aly

Trace ac22cats grace, barkskin hp94
Shadow ac20 hp 27

Jurgen - AC 20; HP 4/53 [Mage Armor, Haste, Overland Flight, Message] 
Wednesday February 27th, 2008 2:44:29 PM

The potion touches Jurgen's lips and he shudders awake. He looks around, trying to see how long he was out. He guesses, looking at Savin, that it was no more than a few seconds. "Looks like I owe you dinner. Thanks." His hand pulls out a curative potion, but before he can drink it, he sees an attack incoming towards Savin and Trace (and Shadow).

When the lightning bolt streaks by, the sorcerer flinches and beckons Shay to his shoulder. Immediately, Jurgen begins to cast another spell. He scowls, wishing he could blast the enemy spell-caster. Instead, he had to get away. As Trace reaches out to grab Jurgen, he reaches out and lays a hand on Shadow, completing the spell.

The Dimension Door activates and the three of them (Savin too, if he wants) pop out of existence on the field and pop into existence at behind the tree-line where the Children were hiding previously. "I'm okay everyone. Trace and I are going to heal up and then return to the battle. If we're not retreating, then I'm going to use some subterfuge to see if I can't turn this fight around. Kit and Kat, I have no clue where you two are right now. Durgen and Kazak, as long as you can do so without harm to yourself, continue assaulting those giants. If Savin joins you, he should be able to Dimension Door you away if things get too hairy. Firn'gaer, if there comes an opportunity for you to do an area-based dispel on these so-called orcs, do it. Otherwise, keep blastin' away, If someone finds any living orcs who are actually just orcs, let me know."

He turns to Trace, shaking his head. "This is what we get for charging blind..."

Spells Cast Today:
2x Level 0
1x Level 1
2x Level 4
1x Level 5
2x Level 6

Kazak Ac 32 (36 vs Giants)Hp 144/158 Haste ,Bull str,message  d20+10=19 d20+10=13 d20+10=22
Wednesday February 27th, 2008 2:45:07 PM

Smiling as he see's Durgan reach the cabin area " yeah take it to em brother " growls Kazak

Quickly ducking the incoming lightning bolts (d20+10=13 save made , d20+10=22 save made takes 14 total ??)

Peeking out at the wand wielding orc " he Yorrick we're gonna start charging at him then veer off to the cabin and make our way to me brother " as he gestures with his hands to the big bear " we'll scare em right outa his boots "

Trying to time it right the dwarf fetches another javelin from his quiver and nods at Yorrick " ready ? ... lets go "

With that said the dwarven warrior rushes straight for the wand wielding orc with the massive bear in tow (hopefully ) .... (d20+10=19 intimdate check)

Hoping to keep the orc's head down if he peeks its head out he will fake a throw of his javelin as they move forward and run (x4) full tilt for the protection of the cabins ((location AU-18,AV-18)walls ..... if they can reach it they should be safe from the thrown stones ..... and able to teamup with Durgan

"Jurgan... Yorrick and i are heading to help teamup with Durgan by da cabin ... can we get some archery support ??" messages Kazak to the sorcerer

Active Magic
Haste 8/13
Bull str 25/30 (3 mins)
Message

( I think you mixed up orcs #27 and #26 the dead one attacked)



Firn'gaer - AC 20; HP 91; Haste, Mage Armor, See Invisibility, Tongues; Rufus - Overland Flight  d20+21=41 d20+21=37 d20+21=33 d6+4=5 d6+4=7 d6+4=9
Wednesday February 27th, 2008 3:31:25 PM

Firn'gaer will move up 40-ft and target the "orcs" (17, 18, 19) with Black Tentacles. (I don't have a map, I'll let you decide where the 25 intelligent gnome might decide the best location would be.)

Black Tentacles: 20-ft radius, Grapple check +21; Grapple checks DC41 (dmg5), DC37 (dmg7), DC33(dmg9)

Permanent Spells: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues

Active Effects: Extended Mage Armor (26 hours), Overland Flight (on Rufus, 13 hours), Black Tentacles (13 rounds)

Day's Spells:
0 (4) -- dancing lights(r), ghost sound(r), light, mage hand, message x2, prestidigitation(r)
1 (6) -- alarm x2, expeditious retreat, mount, shield, ray of enfeeblement
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x2, web
3 (6) -- dispel magic x2, empowered magic missile x2, haste, lightning bolt
4 (5) -- black tentacles*, dimension door, mass enlarge person, polymorph, secure shelter
5 (4) -- empowered fireball*, heightened deep slumber, overland flight*, telekinesis
6 (3) -- chain lightning*, heightened resilient sphere, mage's lucubration
7 (2) -- greater teleport*, heightened slow

* -- Spells cast
(r) -- racial spells

Durgan AC (see post) Hp 150/195  d20+24=44 d20+24=31 d10+11=19 3d10(5+7+10)+33=55
Wednesday February 27th, 2008 4:12:38 PM

Durgan walks near the disguised giants(out of reach and out of black tentacles range) and motions with his hand. The simple gesture implies that the giants should come and fight him. "Come on ye uglies. Who's feelin lucky today eh? Whatsa matter? Too scared to fight without some magic hiding yer ugly mug? Ye don't look too good as an orc either."

Durgan takes a firm grip on his axe and shield and waits. He's fought giants before, he knows what comes next. He prepares for the assault with his special defensive knowledge.

Actions:
move: near giants
activate defensive stance
AOO on first giant to come within range. (threaten 10 feet while in stance) attack= 44 (crit check!) check =31, dmg=
19 or 55 for crit.

Active Effects:
Haste, message
Defensive Stance- +2STR, +4 CON(+26hp), +4 dodge AC
AC= 31 +1 dodge on first giant, +4 vs giants, +4 defensive stance, +1 haste = 41 or 40 vs extra giants

Kat'Miara  d20+42=60 d20+25=44 d20+9=16 d20+8=17
Wednesday February 27th, 2008 7:37:13 PM

Kat Starts moving a bit more toward the area that Kit went to the west as quickly as her can with out making she self know to others
hide 60
MS 44
Spot 16
listen 17



Orcs and Giants rd7 [DM SteveK]  d20+20=23 d20+23=29 d20+23=34 d20+23=29 d20+5=9 d20+5=6 d20+5=22 d20+5=19 d20+5=21 d20+5=17 d20+5=18 d20+5=20 d20+5=18 d20+5=15 d20+5=13 d20+5=19 d20+4=22 5d6(5+5+2+1+4)=17 d20+9=13 d20+9=18 d20+23=24 d20+23=42 d20+23=25 d20+23=37
Wednesday February 27th, 2008 8:29:20 PM

Kit tries to quietly move closer to Peerimus and plots to attack with the druid. In her eagerness to get to the eagle, she steps on a couple of small sticks, snap!

Savin decides being a big target has its drawbacks, heals himself and heads out to be more elusive. Trotting to the south-west, the monk avoids the soggy fields that bogged him down so much and takes cover behind a tree trunk.

Peerimus the Eagle begins gyrating to cast a spell while Wildshaped. He anticipates discovery of the nature of these 'orcs' when the elementals arrive in a few seconds...

Trace decides the rocks are much too accurate, and lifts off carrying the very hurt body of Jurgen.

Not a normal trick of the panther, Shadow understands and obeys Trace (Handle:29) and races for the treeline himself, a black blur through the fields.

Jurgen awakens in the arms of Trace, flying above the ground. The sorcerer uses the ranger's touch to DimDoor (DM rolled Concentration:23) to the safety of the woods with Shay and Trace. He then begins coordination efforts via the message spell.

Kazak ducks the one lightning bolt (only targeted once for 7 damage), then tries to Intimidate the lone wand-wielding orc while making for the shelter of the cabin wall. The dwarf hopes that Yorrick goes along for the ride as well.

Firn'gaer advances and throws a Black Tentacles at the "orcs", targeting directly in front of Orc#17. Four shouts of alarm are heard, and only one, out of sight of Firn'gear, manages to escape being grappled. The other three are wrapped by the invasive black cables and are bludgeoned.

Durgan keeps away from the giants reach and taunts them to attack. He waits to let them come to him.

...................

Trees: trunks (brown squares) block line of sight and provide total cover. Leaves provide total concealment from above within 10 feet of trunk.

Dense Undergrowth: 1/2 movement: provides 20% concealment for 5 feet and total concealment for more than 5 feet.

Field: 1/2 movement

.................

The four orcs react both to Kit's poor movement and the eagle casting a spell. The bows come up and arrows begin to rain on the druid-eagle! (AC 21, 17, 18, 20, 18, 15, 13, 19) and every single one of them failing to find a target.

Orc #27 (and not the dead #26 :-)(opposed check: 22) is not fazed by Kazak and Yorrick's false charge. He does back up some, putting a different tree trunk between himself and the bear and dwarf. Then he shoots another lightning bolt at the pair. (Kazak and Yorrick take 17 Damage; Reflex DC 13 for half= 8)

Orc #17, #18, and #19 all attempt to break free, but only #18 is able to overcome his many assailants and go out of sight from the CoC.

Twice, Firn'gear feels attempts at bringing down his spell, but the Tentacles resist any dispelling and remain.

http://docs.google.com/Presentation?id=dhqd84jj_17c3zch35s


Trace ac 22 hp49(fly,haste,cats grace,barkskin,message)  3d8(3+3+6)+5=17
Thursday February 28th, 2008 2:55:53 AM

Ok guys, were doing fine and I am sure we have this. The brothers are going to keep on the giants and when Savin returns will join them. I will move in to cover up above and Firn'gaer will try and dispatch the orc 27 with my help if needed. Jurgan will heal himself and by that time he will either aid Peerimus, Kit and Kat or back up the brothers.

Once the message is relayed and Trace heals himself (17hps) he will fly his max at a 45deg angle back to the fight. Trace will leave the csw wand with Jurgan if he needs it.
dc 30 Trace's dodge, dc 20 shadows dodge, dc 29 handle animale

Level 1: resist energy, entangle (used on dogs)

Level 2: Bark-skin(active)130 min, Cats Grace(active)13 minutes

Level 3: natures aly, natures aly

Trace ac22cats grace, barkskin hp94
Shadow ac20 hp 27


Jurgen - AC 20; HP 31/53 [Mage Armor, Haste, Overland Flight, Message]  3d8(6+8+8)+5=27
Thursday February 28th, 2008 6:07:39 AM

"Thanks for the offer, Trace. But that's a wand I can't use." Before the ranger gets moving again, Jurgen places his hand on Trace's shoulder. "Thank you." Then he waves to the ranger as he flies off. With a quick downing, Jurgen drains a Cure Serious Wounds potion (27 HP gained).

When the potion hits his system, Jurgen pulls out another and starts to survey the field. "Durgan and Kazak, if you can tell me what's going on on the other side of that cabin, do so. An exact position on the leader would be nice. Trace, same goes for you from the air. If you can spare a moment." As Kat moves passed him (if Jurgen can see the halfling), the sorcerer points towards Peerimus. "I think haste is the better action for now. So that those blades of yours can shed some blood. I'm sure we'll need your stealth, just later."

"At the moment, I know there are two groups here. Peerimus is facing one. The dwarves another. Firn'gaer, if you feel safe moving closer to a fight, either group would probably be stalled with a well played Slow spell. But use your own discretion on spell choice. Savin, there's a lone orc in the middle of the field who is casting spells and causing trouble. If you could stop it from breathing that'd give Kazak an opportunity to stand with Durgan. Remember everyone, Heranmar is depending on us."

(OOC: If I'm not mistaken, we still need Google Docs character sheets from George, Brian, and Kristel. That right?)

Savin ac 31 hps 47/137  d20+15=30 2d6(1+6)+13=20 2d6(3+5)=8
Thursday February 28th, 2008 8:23:40 AM

Savin sees his friends being threatened by the wand wielding giant and decides to charge and finally land some of his own punishment after taking so much so far.

Savin charges orc 27 and launches one attack incorporating his stunning fist attack and his powerattack feats. Hit ac 30 (28 if charge isn't allowed)and does 28 points of damage. Orc needs to make a fort save vs stunning fist of 23

OOC explaination of attack. normal pluses: +20 with charge, +18 without did a 5 point power attack hitting ac 30 or 28)



Peerimus AC 28 HP 73 and Yorrick AC 29 HP 117  d20+19=24 d20+19=39 d20+19=24 d20+19=30 d20+19=33 d20+19=34 d20+19=34 2d8(8+6)+4=18 2d8(6+6)+4=16 2d8(3+7)+4=14 2d8(4+3)+4=11 2d8(8+1)+4=13 2d8(5+2)+4=11 2d8(2+7)+4=13
Thursday February 28th, 2008 12:46:26 PM

3 Huge Air Elementals appear ten feet above the four orcs and attack. [A1 @ M/50, A2 @ O/53 and A3 @P/49]
A1 slams Orc 21 Hit AC 24/39 crit 24 Dmg 18/16+14
A2 slams Orc 30 Hit AC 30/33 Dmg 11/13
A3 slams Orc 20 Hit AC 34/34 Dmg 11/13
Peerimus, confident the creatures are only orcs after the arrow assault, takes wing to the north. Move 160' north to W/28. Yorrick was with kazak and the he knew the dwarven brothers would be trying to close and engage. So he needed to get there quickly to provide support and specifically of the healing kind he was sure.
Spells:
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (2) Faerie Fire, Long strider, (2) Charm Animal, Pass Without a Trace
Level 2: (2) Animal Messenger, **(2) Barkskin, *Resist Energy, Lesser Restoration, Gust of Wind
Level 3: (2) CMW, Protection from Energy, Speak with Plants, (2) Snare
Level 4: (2)Air Walk, (2) CSW, Freedom of Movement
Level 5: Animal Growth, CCW, Commune with Nature
Level 6: Heighten Poison, Greater Dispel Magic, *Transport via Plants, Stone Tell
Level 7: (2) Heal, *Sunbeam, *Animate Plants
*Cast
Spell Staff with CCW

Barkskin, Resist Energy on Yorrick
Barkskin on self

Air elementals Duration 14 rounds
A1 HP 136/136 A2 HP 136/136 A3 HP 136/136
AC 21 HP 136 Speed 100 Att+19x2 2d8+4each Reach 15' DR 5- Spring Attack

All air elemental movement uses the upper left square

Jurgen [Illegal Post]  d20+14=32
Thursday February 28th, 2008 3:38:55 PM

Jurgen also sends Shay straight up into the air as high as possible [Fly speed - 60 feet. 1/2 for ascending.], to see if his keen eyes can spot anything. [Spot Check - 32]

Kazak Ac 32 (36 vs Giants)Hp 143/158 Haste ,Bull str,message  d20+5=11 d20+10=14
Thursday February 28th, 2008 8:09:31 PM

As the tentacles occupy the supposeded orcs on the east side of the house the dwarven warrior eyes the door on the south side " hey Durgan i've got an idea " smiles the dwarf wickedly

Pointing to the door " we'll go thru the door and pop out the door on the other side " pulling out 4 sticks from his haversack " smokesticks ... we'll pop em and toss dem over the house ... 2 straight over the top and two over to da west side .... hopefully they will think we're coming around the side and flank em .... with da three of us coming thru one after da other we'll put a thumping to em ...... whatcha say brother ?"

Turning to the west and the pesky wand wielding orc as he dodges the lightning blast (d20+10=14 reflex save made it !) the dwarf points at him and growls out " we're coming for ya "(d20+5=11 bluff check)

" hopefully he keeps his eye on us and not whats coming" thinks Kazak

Turning to the mighty Yorrick Kazak gives him a fierce growl and encourages the big bear to roar .

With a wink at Durgan that should cover the sound of da door opening if we hafta kick it open "

Handing two smokesticks to his brother he sparks his two and throws them over the far corner of the shed " throw yours two over to cover da doorway "

Once the plan starts to unfold Kazak steps up and opens the door .... kicking it if needed with Yorrick's roar covering the sound!! "lets go " growls Kazak as he charges thru the door and into and hopefully thru the building and thru the smoke to close with the enemy

All thru the planning he passes their planning to Jurgan thru the message spell

Active Magic
Haste 7/13
Bull str 24/30 (3 mins)
Message



Durgan AC32/36 vs giants(37 dodge) Hp 124/169 
Thursday February 28th, 2008 8:58:03 PM

"Alright brother, I will follow yer plan. Looks like these giants ain't goin anywhere anyway." Durgan takes the smokesticks from his brother and throws them as directed. "Let's go!"

Durgan looks at Yorrick, then at the size of the door. "We may have a problem here..."

Actions:
drop defensive stance(-2 STR remainder of encounter)
throw smokesticks over the cabin to provide cover.

Active Effects:
Haste, message
Defensive Stance- -2 STR

KatMira.  d20+9=17 d20+42=50 d20+25=28 d20+8=10
Thursday February 28th, 2008 9:09:28 PM

Kat continues her track hopeing to see something that will help her find her sister and or the others

Spot 17
Hide 50
MS 28
listen 10



Yorrick's save  d20+10=27
Thursday February 28th, 2008 9:47:19 PM

Yorrick's reflex save 27 takes 8 dmg

Kazak 
Thursday February 28th, 2008 10:14:03 PM

"No problem brother he'll be fine .... just don't stop in front of him " teases Kazak

Firn'gaer - AC 20; HP 91; Haste, Mage Armor, See Invisibility, Tongues; Rufus - Overland Flight  d20+21=35 d20+21=34 d20+21=23 d20+21=31 d6+4=8 d6+4=5 d6+4=10 d6+4=6 d20+16=29
Thursday February 28th, 2008 11:19:46 PM

Firn'gaer sees another lightning bolt from orc 27. Firn'gaer decides that he'll deal with it. He casts Telekinesis and attempts to disarm the wand from orc 27.

Telekinesis: Disarm check +16 (+13lvl, +7int, -4light weapon), DC29

Black Tentacles: 20-ft radius, Grapple check +21; Grapple checks DC35 (dmg8), DC34 (dmg5), DC23(dmg10), DC31 (dmg6)

Permanent Spells: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues

Active Effects: Extended Mage Armor (26 hours), Overland Flight (on Rufus, 13 hours), Black Tentacles (12 rounds)

Day's Spells:
0 (4) -- dancing lights(r), ghost sound(r), light, mage hand, message x2, prestidigitation(r)
1 (6) -- alarm x2, expeditious retreat, mount, shield, ray of enfeeblement
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x2, web
3 (6) -- dispel magic x2, empowered magic missile x2, haste, lightning bolt
4 (5) -- black tentacles*, dimension door, mass enlarge person, polymorph, secure shelter
5 (4) -- empowered fireball*, heightened deep slumber, overland flight*, telekinesis
6 (3) -- chain lightning*, heightened resilient sphere, mage's lucubration
7 (2) -- greater teleport*, heightened slow

* -- Spells cast
(r) -- racial spells

Kit'Miara HP69 AC19  d20+11=16 d20+5=10
Thursday February 28th, 2008 11:46:29 PM

Kit pauses for a moment after she makes so much noise then decides the best thing to do is to try and move a little farther out of the way of the orcs so she can get a good shot at them with her crossbow. She keeps an eye out to see if the orcs noticed her or are coming after her

Move silently 16
spot 10

Orcs and Giants rd8 [DM SteveK]  d100=82 d100=90 d100=47 d100=13 d100=12 d100=46 d20+13=20 d20+16=18 d20+6=11 d20+6=14 d20+6=13 d20+6=7
Friday February 29th, 2008 3:16:15 AM

Trace is the voice of calm reason as he coordinates the group on recovery and occupying the giants. The ranger heals himself (standard action) and then flies out 30 feet up and out (move action with haste) over the field to get back into the fight.

Shadow is in the bushes where Trace last told the panther to go.

Jurgen gets a potion in him and then feels much better. The sorcerer gives out his advice and information, keeping himself in the concealment of the trees (Total cover). He does give the bird to the giants, telling Shay to look for anything. (x4 movement and ½ for ascending in a spiral, Shay is quickly 120 feet above the battlefield. The eagle

Savin launches himself at Orc #27 wanting to land some punishment. The trees get in the monks way and he can't charge (no straight line), and even his full movement isn't enough to get him within fist range of the green-skinned mage. Savin gets to within 15 feet of the orc, keeping a tree between them. In a few seconds, he thinks, it will be all over for the lightning bolts!

Peerimus is confident that 3 huge air elementals will be able to handle a few orcs, and the druid-eagle takes to the sky skimming the field to get to the fight quickly. The druid knows Yorrick fights much better when he is able to direct his friend himself.

Meanwhile, the 3 Huge Air Elementals appear ten feet above the trees and attack the orcs. The dense undergrowth makes it difficult for the elementals to get a clear hit, and only one orc sprawls dead. Two other are seriously hurt, and it will take a miracle for them to get away. (Cover 20% miss chance: 82, 90 both hits, 47, 13 one hit, 12, 46 one hit)

Kazak retrieves an alchemy stick and scratches the igniter before throwing it over the corner of the shed (DM Rolled attack 20). (the brothers can only handle, light, and throw one smokestick per round.) He starts roaring battleoaths and Yorrick echoes the dwarf as Kazak prepares to kick in the door.

Durgan takes an offered smokestick and throws his over the top of the house. (DM rolled attack 18) Just like his brother's, Durgan more-or-less gets the stick in the right direction and it immediately is transforms into a thick foggy screen.

Kat continues her track hopeing to see something that will help her find her sister and or the others. The Halfling comes to the edge of the treeline just as an eagle conjures three air elementals and flies off towards the cabin. It looks like the elementals are dealing with some orcs in the treeline.

Firn'gaer decides that he'll deal with the lightning throwing orc. Casting Telekinesis, the gnome gets great satisfaction at easily knocking the wand to the ground. Oh, the look on that orc's face!

And the wizard's black tentacles continue to bludgeon the orc-giants.

Kit pauses, but with the air elementals in the way it will be next to impossible to shoot an orc. Looking around, Kit sees her sister silently come out of the woods. Kat doesn't wave or notice Kit standing but 15 feet away (she is invisible after all :)

...................

Trees: trunks (brown squares) block line of sight and provide total cover. Leaves provide total concealment from above within 10 feet of trunk.

Dense Undergrowth: 1/2 movement: provides 20% concealment for 5 feet and total concealment for more than 5 feet.

Field: 1/2 movement

.................

Three orcs left in the trees are set upon by three huge air elementals. The orcs turn and run, hoping to get lost in the woods. (Each elemental gets two AOO on the orc they cover, and an additional AOO on the adjacent orc. Please roll the 20% cover too) If any survive the AOOs, they attempt to get lost in the foliage, elemental needs a Spot check DC 14, 13, 7 respectively.

Orc #27 stares stupidly at the wand of lightning bolts on the ground, and the rapidly approaching Savin. Eyes wide, the mage casts a spell, and the area is filled with a dense fog and he is lost to sight.

Three Orc-Giants #17, #18, and #19 are in the Black Tentacles. This time, all three break out of the entwining mass. (Grapple 36 v 34, 31 v 23, and 36 v 31)

Flying high enough above the fields, Firn'gear, Trace, and Shay can see what is happening behind the cabin. Two of the orcs have escaped the Black Tentacles and are making a dash to the east. The other orc that escaped the Black Tentacles has joined three other orcs, all of whom are slogging their way through another field on the opposite side of the cabin.

Map http://docs.google.com/Presentation?id=dhqd84jj_21f4zmdncj

Jurgen - AC 20; HP 31/53 [Mage Armor, Haste, Overland Flight, Message] 
Friday February 29th, 2008 4:55:41 AM

In their own language, Jurgen calls out to his familiar. "North-east. Follow those orcs, but don't get too close to them. We need to know the numbers we're dealing with."

"Peerimus, on your way by, could you call some wind to get rid of that fog so that Savin can get rid of that orc?" Jurgen shakes his head at the spell-casting orc. If he was smart, the next spell to cast would be invisibility to hide. And then to run as fast and as far as he could get, before Savin found him. "Firn'gaer, well done with the wand. I'm not sure where you should go next. The orcs escaping to the north and the east have me unnerved, but I think we'll have to deal with the group by the cabin first. Kit and Kat, if those orcs get finished by the air elementals, we need to find the rest of this band. There may be a group hidden in the bush to the fair north. Don't do anything that will put you out of reach if you need help. Kazak and Durgan, your plan sounds good. Peerimus will reach you quickly to provide some back-up. But you'll have a me by your side momentarily."

With that the sorcerer pockets the potion he was about to drink and casts another Dimension Door, moving himself right behind where the dwarves currently are. When he pops into existence he gives them a grin.

Spells Cast Today:
2x Level 0
1x Level 1
3x Level 4
1x Level 5
2x Level 6

Savin hps 47/137 ac 31  d20+18=28 4d6(2+5+3+4)+8=22 d20+5=19
Friday February 29th, 2008 9:35:57 AM

OOC Steve assuming you agree with my email.)

Savin sees the orc starting to cast a spell and launches a fist at the spellcaster trying to stun him with stunning fist. He hits ac 28 for 22 points of damage and the orc needs a fort save of 23 or is stunned for his round.

(ooc Steve, I need this resolved before I can post again. The variables get to big...sorry)

SteveK: The orc tries to get his spell off, but Savin is too fast, a fist strikes him to the ground, and the monk sees that he doesn't have to worry if the orc is stunned (ie. he is = 19). He needs to decide whether to bind his wound to take him prisoner or let him die...

Trace ac 22 hp49(fly,haste,cats grace,barkskin,message) 
Friday February 29th, 2008 2:16:07 PM

Trace flies north over the field as far and a fast as he can to take up postion over the giants.

Level 1: resist energy, entangle (used on dogs)

Level 2: Bark-skin(active)130 min, Cats Grace(active)13 minutes

Level 3: natures aly, natures aly

Trace ac22cats grace, barkskin hp94
Shadow ac20 hp 27

Kazak Ac 32 (36 vs Giants)Hp 143/158 Haste ,Bull str,message 
Friday February 29th, 2008 8:23:54 PM

Wasting no more time Kazak opens the door (kicking it in if needed)and barrels theu the cabin and hopefully thru the otherside.

" follow me " Growls Kazak

Active Magic
Haste 6/13
Bull str 23/30 (3 mins)
Message



Savin hps 47/137 ac 31  d20+9=18
Friday February 29th, 2008 9:23:15 PM

Savin looks around for immediate threats and seeing none decides that having a prisoner to question might be to their advandtage. This was a very heavy magical raiding party and he wonders if their was a power behind it.

Savin will apply his healing skills to the orc to stop the bleeding (healing check 18)

He will send a message to Jurgen, "Relay to Trace and Peerimus that I have captured a orcish spelluser."

Peerimus AC 28 HP 73 and Yorrick AC 29 HP 109/117  d20+19=26 d20+19=24 d20+19=29 d100=76 d100=86 d100=71 2d8(4+3)+4=11 2d8(6+2)+4=12 2d8(5+6)+4=15 d20+19=29 d20+19=23 d20+19=23 d100=94 d100=8 d100=43 2d8(8+6)+4=18 2d8(8+1)+4=13 d20+19=36 d20+19=34 d20+19=34 d100=89 d100=33 d100=42 2d8(6+6)+4=16 2d8(3+4)+4=11 2d8(2+7)+4=13 d20+12=29 d20+12=26 d20+12=15 d20+19=22 d20+19=31 d100=73 d100=92 2d8(6+5)+4=15 2d8(3+1)+4=8 d20+19=38 d20+19=39 d20+19=35 d100=80 d100=83 2d8(6+5)+4=15 2d8(4+6)+4=14 2d8(7+5)+4=16 d20+19=34 d100=11
Saturday March 1st, 2008 9:33:09 AM

The Air elementals slam the fleeing orcs
A1 Hit AC 26/24/29 %76/86/71 Dmg 11/12/15 Spot 29
A2 Hit AC 29/23/23 %94/8/43 Dmg 18/miss/13 Spot 26
A3 Hit AC 36/34/34 %89/33/42 Dmg 16/11/13 Spot 15

A1 advances 5 feet and strikes at the far western orc. Hit AC 22/31 %73/92 Dmg 15/8
A2 advances 5' and Slams the eastern orc. Hit AC 38/39 crit 35 %80/83 Dmg 15/14+16
A3 moves 40' to come directly over the fleeing orc in the middle and slams down upon it. Hit AC 34 %11 Dmg miss
Note I could not read the numbers and simply went A1-3 going from left to right

With a roar, Yorrick follows Kazak.

Peerimus glances that direction and alters course. Climbing quick as he can to 40' he continues north with a slight shift to the east. [move to Y/13]

Spells:
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (2) Faerie Fire, Long strider, (2) Charm Animal, Pass Without a Trace
Level 2: (2) Animal Messenger, **(2) Barkskin, *Resist Energy, Lesser Restoration, Gust of Wind
Level 3: (2) CMW, Protection from Energy, Speak with Plants, (2) Snare
Level 4: (2)Air Walk, (2) CSW, Freedom of Movement
Level 5: Animal Growth, CCW, Commune with Nature
Level 6: Heighten Poison, Greater Dispel Magic, *Transport via Plants, Stone Tell
Level 7: (2) Heal, *Sunbeam, *Animate Plants
*Cast
Spell Staff with CCW

Barkskin, Resist Energy on Yorrick
Barkskin on self

Air elementals Duration 14 rounds
A1 HP 136/136 A2 HP 136/136 A3 HP 136/136
AC 21 HP 136 Speed 100 Att+19x2 2d8+4each Reach 15' DR 5- Spring Attack

Durgan AC32/36 vs giants(37 dodge) Hp 124/169 
Saturday March 1st, 2008 7:57:42 PM

Durgan follows his brother through the cabin, looking around for the family on the way. "Look out! orc-bashers comin' thru!"

Actions:

Active Effects:
Haste, message
Defensive Stance (over) -2 STR, remainder of encounter

Jeff C [OOC] 
Saturday March 1st, 2008 8:14:18 PM

(I'm having rolling envy. Peerimus gets so many dice... :D)

Trace 
Saturday March 1st, 2008 11:08:44 PM

(ooc: going to have to start to make spot,search, listen, knowlage nature, sense motive, move silently, jump checks to keep up.)

Firn'gaer - AC 20; HP 91; Haste, Mage Armor, See Invisibility, Tongues; Rufus - Overland Flight  d20+21=38 d20+21=39 d20+21=25 d6+4=10 d6+4=8 d6+4=7
Monday March 3rd, 2008 8:27:13 AM

Firn'gaer Dim Doors 10-ft directly behind Savin. "I thought you could use some company." He says.

When he arrives he looks to see if he can see what's going on behind the cabin.

Black Tentacles: 20-ft radius, Grapple check +21; Grapple checks DC38 (dmg10), DC39 (dmg8), DC25 (dmg7)

Permanent Spells: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues

Active Effects: Extended Mage Armor (26 hours), Overland Flight (on Rufus, 13 hours), Black Tentacles (11 rounds), Telekinesis (12 rounds)

Day's Spells:
0 (4) -- dancing lights(r), ghost sound(r), light, mage hand, message x2, prestidigitation(r)
1 (6) -- alarm x2, expeditious retreat, mount, shield, ray of enfeeblement
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x2, web
3 (6) -- dispel magic x2, empowered magic missile x2, haste, lightning bolt
4 (5) -- black tentacles*, dimension door*, mass enlarge person, polymorph, secure shelter
5 (4) -- empowered fireball*, heightened deep slumber, overland flight*, telekinesis*
6 (3) -- chain lightning*, heightened resilient sphere, mage's lucubration
7 (2) -- greater teleport*, heightened slow

* -- Spells cast
(r) -- racial spells

Savin "illegal post" 
Monday March 3rd, 2008 9:47:38 AM

Savin grins at Firn'gaer's appearance and says, "I always enjoy your company. Seems like I did it again. I think I am a human trap springer."

Orcs and Giants rd9 [DM SteveK]  d20+24=28 2d6(3+6)11=20 9d6(3+3+5+3+3+2+1+4+3)=27 d20+9=14
Monday March 3rd, 2008 10:59:58 AM

Last Round Correction: Savin sprints right up to Orc#27, staring him in the face and daring him to try anything. The orc tries to get his spell off, but Savin is too fast, a fist strikes him to the ground, and the monk sees that he doesn't have to worry if the orc is stunned (ie. he is = 19). He needs to decide whether to bind his wound to take him prisoner or let him die... (ooc: no fog occurred)

....................

Jurgen urges his familiar to follow the fleeing orc to the north-east to see where they are going and the numbers of enemy there. The sorcerer then casts Dimension Door, popping on the south side of the cabing with a grin. [AV/18]

Trace flies north as far and as fast as he can to take up postion over the giants. (80 feet x4 = 320') Knowing that hovering over the giants only 30 feet up could be a problem, Trace also gets higher (ooc: DM help because of the map). [AU/11, 60 feet up]

Wasting no more time, Kazak opens the door and barrels thru the cabin. He immediately sees the giants had removed the back wall of the cabin, and he is able to see the orc-giants nearing the treeline to the north. Kazak avoids the Black Tentacles and smoke to run after the enemy.[AW/12] With a roar, Yorrick follows the dwarf, squeezing through the door and trotting out the other side. [AU/11]

Savin treats the orc for a rattled brain and shock, confident that he has stopped the thing from dying, and then relays the info that he has a prisoner [AG/16]

Peerimus' Huge Air Elementals slam the fleeing orcs, turning them into useful mulch for the trees. In pursuing the orcs, the elementals found two more in the woods and repeat the process of creating fertilizer. [A1=H/49, A2=K/48, A3=N/46]
Peerimus wings up and flies to get an eagles view of the battlefield. glances that direction and alters course. Climbing quick as he can to 40' he continues north and a little east. [Y/13, 40 feet up]

Durgan follows his brother through the cabin. As he goes through, he sees five dirty and scared faces trussed up in the corner of the hearth. [AW/13]

Firn'gaer Dim Doors 10-ft directly behind Savin. [AG/17] In looking around, the gnome can see four orcs running to the trees across a muddy field. Trace flies up and directly over them. Kazak, Yorrick, and Durgan dimly seen through some smoke are bursting out of the back of the cabin in pursuit.

Kit (invisible) [U/59] and Kat [Y/58] 'Miara stand in awe of the three huge air elementals tearing bushes apart searching for some fleeing orcs.

...................

Trees: trunks (brown squares) block line of sight and provide total cover. Leaves provide total concealment from above within 10 feet of trunk.

Dense Undergrowth: 1/2 movement: provides 20% concealment for 5 feet and total concealment for more than 5 feet.

Field: 1/2 movement

.................

There are no more visible orcs in the woods to the west.

Orc #27 is stabilized and unconscious on the ground beside Savin.

Two orcs to the east continue to run away and crash through the dense undergrowth and trees, rapidly being lost from sight. The great swath through the bushes and vines attests to the fact that they were certainly NOT as small as orcs...

The four racing across the field make it to the trees and look back. One growls an series of orders, pointing at the flying ranger and the attackers on the ground.

Orc#11 hefts a rock at Yorrick, barely missing the bruin.

Orc#12 weaves a spell, but not at Trace. Instead, the cone of freezing cold marches across the ground to bring glacial temperatures to Yorrick, Kazak, and Durgan! (27 damage, Reflex Save DC 19 for half = 13)

Orc#13 casts a different spell, and attempts to encase Trace in a sphere of impenetrable energy! (Reflex DC 21 to not be trapped. If fail, he can no longer move or see anything except the walls of his green spherical prison.) (Spellcraft: DC 19 Highlight to display spoiler: {resilient sphere}

Orc#18 hefts a rock at Kazak, also missing.

The four 'orcs' have 20% concealment.

Emailing map.


Kazak Ac 32 (36 vs Giants)Hp 143/158 Haste ,Bull str,message  d20+13=30 d20+8=15 d20+3=5 d20+13=14 d6+6=9 d6+6=8
Monday March 3rd, 2008 3:44:30 PM

Seeing the escaping orcs stop and fire parting shots the dwarven warrior retaliates in kind and throws another barrage of javelins at the orc spellcaste(#13)

He throws another devastating first strike at the spellcaster

1st throw d20+13=30!! damage 1d6+6=9
2nd throw d20+8=15 damage 1d6+6=8
3rd throw missed
4th throw hasted

" where ya going the party's just getting started !!" ?grwols Kazak

"Heya Jurgan der all running away .... heading north of da cabin " messages Kazak to the sorcerer

Active Magic
Haste 5/13
Bull str 22/30 (3 mins)
Message



Peerimus AC 28 HP 73 and Yorrick AC 29 HP 82/117  d20+12=13 d20+12=32 d20+12=25 d20+14=19 d20+10=15
Monday March 3rd, 2008 5:13:35 PM

With the enemy about them destroyed, the 3 air elementals rise up 50' and look for more targets. A1 A2 A3 spots[13,32,25]

Peerimus continues along a northeastern flight path to AI/2. Peerimus will ready a Greater Dispel against the orc caster. [Check 19 if needed]
It is certain that the main leaders of the force will escape. When it came down to it, the druid realized, he wanted them to escape. If they all escaped he could and would follwo. He would learn who or what was behind this pairing of frost giants and orcs and from where they were springing forth. Then he would crush them.

Yorrick takes the full brunt of the cold and growls a response, but he remains as told to by Kazak.

Spells:
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (2) Faerie Fire, Long strider, (2) Charm Animal, Pass Without a Trace
Level 2: (2) Animal Messenger, **(2) Barkskin, *Resist Energy, Lesser Restoration, Gust of Wind
Level 3: (2) CMW, Protection from Energy, Speak with Plants, (2) Snare
Level 4: (2)Air Walk, (2) CSW, Freedom of Movement
Level 5: Animal Growth, CCW, Commune with Nature
Level 6: Heighten Poison, Greater Dispel Magic, *Transport via Plants, Stone Tell
Level 7: (2) Heal, *Sunbeam, *Animate Plants
*Cast
Spell Staff with CCW

Barkskin, Resist Energy on Yorrick
Barkskin on self

Air elementals Duration 12 rounds
A1 HP 136/136 A2 HP 136/136 A3 HP 136/136
AC 21 HP 136 Speed 100 Att+19x2 2d8+4each Reach 15' DR 5- Spring Attack

Durgan AC32/36 vs giants(37 dodge) Hp 111/169  d20+8=19 d20+17=33 d20+17=29 d20+12=23 d20+7=16 d10+1=4 d10+1=2 d10+1=4 d10+1=2
Monday March 3rd, 2008 7:20:11 PM

Durgan points at the people as he runs through the house. "Stay there! We'll be back for ye!"

Through the message spell: "Jurgen! People in da house!"

OOC-reflex save= 19, dmg 13

"Hey brother! What a bunch of cowards!" Durgan drops his axe at his feet and draws his crossbow firing at the orc who blasted the cone of cold first, then shooting at the orc to the right.

Actions:
Attacks w/ repeating crossbow. Attacks- 33, 29(haste), 23, 16. Dmg- 4, 2, 4, 2 (lol!)

Active Effects:
Haste, message
Defensive Stance (over) -2 STR, remainder of encounter


Posting Report For: 
Monday March 3rd, 2008 7:43:26 PM

Game #4 Children of Chaos
For the week of February 25, 2008

Name-MTWRFSS

DMSteveK- O2XOXOO
Durgan- OXXXOXO
Firn'gaer- OXXXOOO
Jurgen- OXX2XOO
Kat'Miara- XXXXOOO
Kazak- OXXXXOO
Kit'Miara- OXOXOOO
Peerimus- OXXXOXO
Savin- O2OX2OO
Trace- OXXXXOO

Submitted by BrianZ

Jurgen - AC 20; HP 31/53 [Mage Armor, Haste, Overland Flight, Message] 
Monday March 3rd, 2008 8:42:18 PM

"They're running in all directions. North, west and east. Savin has a prisoner. Which means we can get information about this from him. So we should kill the rest of these before they can escape." He kicked the ground. This was no way to fight a battle. In the undergrowth, they could hide forever. There would be no easy way to find them. "Kit and Kat, we need you in this fight. Come straight north of you and fast. Follow those who are heading west. Shay is following the eastern ones, so that's a problem we'll have to follow up on."

Hearing Durgan pass on that there were people in the house, Jurgen flies in. He looks over them and breaths a sigh of relief. They were alive. He looks north, very much wishing there were two of him so that he could chase after the orcs and untie these people.

"My name's Jurgen. We," he gives a quick wave to Durgan, Kazak and Yorrick, "are part of the Children of Chaos. I'm going to free you," he pulls out his dagger and cuts one of their bindings, "but you are going to have to trust me when I say that it's safest where you are. There are orcs and giants all around and we want to make sure that you're safe. So, be courageous for just a bit longer, and stay right here."

(OOC: If only freeing one of them will give me enough time to cast a spell this round as well, he'll do that and then Dimension Door to roughly AV/105. Otherwise, he'll just spend the round freeing them all.)

Spells Cast Today:
2x Level 0
1x Level 1
3x Level 4 (Maybe 4)
1x Level 5
2x Level 6

Firn'gaer - AC 20; HP 91; Haste, Mage Armor, See Invisibility, Tongues; Rufus - Overland Flight  d20+10=24 d20+28=42
Monday March 3rd, 2008 9:59:56 PM

Firn'gaer will move 20-ft (AJ14) and ready a Dispel Magic to counter Orc #12.

Dispel Check: DC24, 13th level caster. Spellcraft check: DC42

Permanent Spells: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues

Active Effects: Extended Mage Armor (26 hours), Overland Flight (on Rufus, 13 hours), Black Tentacles (11 rounds), Telekinesis (12 rounds)

Day's Spells:
0 (4) -- dancing lights(r), ghost sound(r), light, mage hand, message x2, prestidigitation(r)
1 (6) -- alarm x2, expeditious retreat, mount, shield, ray of enfeeblement
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x2, web
3 (6) -- dispel magic x2*, empowered magic missile x2, haste, lightning bolt
4 (5) -- black tentacles*, dimension door*, mass enlarge person, polymorph, secure shelter
5 (4) -- empowered fireball*, heightened deep slumber, overland flight*, telekinesis*
6 (3) -- chain lightning*, heightened resilient sphere, mage's lucubration
7 (2) -- greater teleport*, heightened slow

* -- Spells cast
(r) -- racial spells

Savin hps 64/137  2d8(7+7)+3=17
Monday March 3rd, 2008 10:00:31 PM

Savin pulls out a potion of cure moderate and sucks it down feeling the wounds heal on his body. He looks over to Firn'gaer and says, "I can dimension door behind them next round if you want to come along or even better you can dimesnion door and then I can attack!

Hit them with fire spells if you have them. I think frost giants are more vulnerable to them."

Savin looks down at the orc at his feet and says, "I think this one should be out for a while."

Kat'Miara 
Monday March 3rd, 2008 11:04:06 PM

Starts moving toward the main battle now at the log cabin as fast as her little legs will take her



Kit'Miara HP69 AC19 
Tuesday March 4th, 2008 6:45:31 AM

Kit still invisible starts running as fast as she can towards the ones heading west as she has been instructed. She checks her crossbow as she is going and makes sure it is ready to fire as soon as she is in sight of any enemies. She catches up to her sister and forgetting she is invisible yells "Hurry up and follow me sis"

Orcs and Giants rd10 [DM SteveK]  d100=11 d20+14=23 d20+14=29 d20+14=25 d20+14=30 d20+14=16 d20+29=49 2d6(2+6)+11=19 d20+9=13 d20+12=18 d20+12=30 d20+12=29 4d6(3+5+3+2)=13 4d6(5+1+2+4)=12 d20+10=21 d20+10=21
Tuesday March 4th, 2008 11:29:47 AM

Kazak stops and throws a series of javelins at Orc#13, yet the only one that looked true strikes a branch instead. (20% Cover, DM roll 11%). (AW/12)

The three elementals look for more targets, rising in the air and then moving north-north-east towards the fight, A2 leading the way. (L/43, O/40, and R/43)

Peerimus flies to flank the orcs and readies a Greater Dispel against Orc#13. 19 (AI/2) He wants to talk to his fellow CoC, but is unable to speak in eagle form. However, when he thinks about it, the Broken Spiral on his wingtip writhes...

Yorrick takes the full brunt of the cold and growls a response, but he remains as told to by Kazak. (AU/11)
Durgan points out the family to Jurgen before running out. He clears his field of fire, levels his crossbow at the orcs, and shoots Orc#18 four times, one missing because of the bushes. (20% Cover, DM roll 29, 25, 30, 16miss %). (AX/12)

Jurgen calls for Kit and Kat to get to the fight quickly, but is is going to be interesting to see how quickly the small Halflings can run. After all, it took the speedy Savin almost 30 seconds to cover the ground to the back of the cabin. Nevertheless, Jurgen moves into the house and begins cutting the bonds of the family near the hearth, trying to calm them down at the same time. He frees one, and looks to start on the others. The two men, one women and three pre-teen children look extremely frightened and not certain of thier immidiate change of status. (Diplomacy check?) (going to take a round per person) (move to AY/16) (Black Tentacles do not extend inside the cabin, but are on the outside.)

Shay continues to follow the movement of the trees towards the east. (move CG/13) The familiar can't see the giants due to the heavy growth, but has been able to follow the movement of the branches and bushes.

Firn'gaer moves up and readies a Dispel Magic (24) to counter Orc #12. (AJ14) Rufus decides to fly back to his master and chitters in his ear. Rock pile there through trees and the rat points west.

Savin drinks a potion and suggests some ways of attacking the giants in the treeline. (only Savin can see the giants, everyone else sees orcs.) (stays AG/16)

Kat'Miara hears Jurgen's message and sprints for the fight. Since she is on the edge of a muddy field, she skirts the morass and runs to the orchard trees. (move W/47)

Kit'Miara follows her visible sister, and shouts encouragement, making it obvious to her sibling where both twins are at. (move Y/45)

Trace easily avoids the Resilient Sphere, but has to reorient himself and makes no other actions. (AU/3)

...................

Trees: trunks (brown squares) block line of sight and provide total cover. Leaves provide total concealment from above within 10 feet of trunk.

Dense Undergrowth: 1/2 movement: provides 20% concealment for 5 feet and total concealment for more than 5 feet.

Field: 1/2 movement

.................

The two orcs to the east are in the woods and slow down, making less noise and not whipping branches around. It is going to take some sharp eyes to spot them...

The four at bay continue to fight. Orc#11 continues his stream of instructions, and the others seem to follow his battleplan. Listen DC 15 and speak Frost Giant Highlight to display spoiler: { no rocks at the armored dwarfs, they're too tough. Rocks to the bear and spells to the flying archer.}

Orc#11 brandishes his greataxe in one hand and throws a rock at Yorrick. (AC 49, Dam:19) (Yorrick Ac29, hp63)

Orc#12 weaves a spell at Trace and flickers of fire surround the ranger before it is countered by Firn'gear! (Check 24 dispels) He immediately identifies the cause of the failed spell (Spellcraft:21) and informs the others of the counterspelling wizard.

Orc#13 also weaves a spell at Trace, and Peerimus casts his countering spell. Knowledge and anger spread across the orc's face (Spellcraft:21) as the two forces vie for superiority and then three fiery rays reach out to strike Trace down! (Counterspell DC 11 + caster level; 19 fails) The first ray misses, but the other two leave whips of scarred skin across the ranger. (AC 18miss, 30, 29 Damage: 13 and 12) (Trace Ac22, hp24)

Orc#18 hefts a rock at Yorrick in one hand and holds onto his greataxe with the other. Looks like he should concentrate harder to hit anything.(AC 13miss)

The four 'orcs' have 20% concealment.

Emailing map.


Trace ac 22 hp49(fly,haste,cats grace,barkskin,message)  d20+16=23 d20+24=33 d20+24=32 d20+19=24 d20+16=20 d8+7=12 d8+7=14 d8+7=12 d8+7=13 2d6(2+1)=3 2d6(4+2)=6 2d6(3+1)=4 2d6(1+2)=3
Tuesday March 4th, 2008 1:33:07 PM

Trace moves out of the way with incoming spell and then returns fire on the orc.

ac 33 12hps 3 holy 15hps
ac 32 14hps 6 holy 20hps
ac 24 12hps 4 holy 16hps
ac 20 13hps 3 holy 16hps

total dmg 67hps

Level 1: resist energy, entangle (used on dogs)

Level 2: Bark-skin(active)130 min, Cats Grace(active)13 minutes

Level 3: natures aly, natures aly

Trace ac22cats grace, barkskin hp94
Shadow ac20 hp 27

Trace 
Tuesday March 4th, 2008 1:36:14 PM

(ooc:hey, can you put traces action in first, I did my post last night but didnt hit submit, just saw this, that and you posted early)

Trace ac 22 hp3(fly,haste,cats grace,barkskin,message) 
Tuesday March 4th, 2008 1:40:39 PM

If this is not possible and Trace is still hit, he will about face and fly fast as he can back away from the fight. still has 3 hps.

SteveK: oh, I'm such a nice guy... Trace whacks orc, orcs whack Trace, Trace flies/flees quickly as possible to the south.

Jurgen - AC 27; HP 96/105 [Polymorph, Mage Armor, Haste, Overland Flight, Message]  d20+9=27
Tuesday March 4th, 2008 1:52:17 PM

(OOC: Man, Peerimus is gunna hate Jurgen for this...)

"Let be clear: you are not prisoners. You are welcome to do whatever you wish. I'm just suggesting that you stay here while we finish off the orcs. A lot of powerful magic is going to be flying and we don't want you caught in the crossfire." Jurgen tries to calm the worried family [Diplomacy Check - 7 Cha + 2 Bluff Synergy = 27]. He places the dagger in the freed man's hand. "Just as my friends need my strength right now, your family needs yours."

With a glance outside of the cabin towards Trace, he sees the ranger take a heavy spell hit. Hoping that the family puts their trust in him, the sorcerer flies outside of the house. "Thanks for distracting those spellcasters, Firn'gaer. I am fairly certain that I'm about to draw everyone's attention away from Trace. You all may want to take advantage of that fact. I don't think I'll be able to pass messages to the group anymore, but you will still be able to talk to me." As he flies by Kazak and Durgan, he shouts over his shoulder. "If you two think they're cowards now just wait..."

Stopping at AX/6, Jurgen casts a spell [Polymorph - Duration - 13 minutes. Type - Magical Beast. Form - Twelve-Headed Cryohydra. 13 HP healed.]. His body begins to reshape itself and get significantly larger. The average sized sorcerer's skin turns to a dark brown and begins to scale over. From his neck sprouts another eleven heads, each baring dozens of sharp yellow teeth. In the few seconds it took to cast the spell, Jurgen felt the sheer power difference between his human form and his new one. Turning all his heads towards the tree-line, Jurgen let out a booming twelve-mouthed roar.

He imagines how it must look, a 4,000 pound creature floating a few feet above the ground next to an elf with a bow. It's almost enough to make him grin... twelve times.

(OOC: Hey Steve, sending you an updated character sheet.)

Spells Cast Today:
2x Level 0
1x Level 1
4x Level 4
1x Level 5
2x Level 6

Active Magic
Haste [4/13 Rounds]
Message [128 Minutes]
Mage Armor [13 Hours]
Overland Flight [13 Hours]
Polymorph [13 Minutes]

TraceTrace ac 22 hp3(fly,haste,cats grace,barkskin,message) 
Tuesday March 4th, 2008 3:46:15 PM

(ooc:yeah!!!!! way to go Jurgen! thats cool)

Durgan AC32/36 vs giants(37 dodge) Hp 111/169 
Tuesday March 4th, 2008 4:16:52 PM

"Concentrate yer fire! Take em down one at a time!" Durgan takes one look at the polymorphed Jurgen and shakes his head. "Hey Kazak, I ain't too fond of magicky types, but I'm glad he's on our side. Come on, let's go help him."

Actions:
reload repeating crossbow, move 30 feet towards giants

Active Effects:
Haste, message
Defensive Stance (over) -2 STR, remainder of encounter

Kazak Ac 32 (36 vs Giants)Hp30/158 Haste , Bull str , message  d20+13=28 d6+6=8
Tuesday March 4th, 2008 5:25:32 PM

" Yeah he's starting to grow on me too " growls Kazak

Quickly throwing another javelin at the orc spellcaster (#13) " duck this one if ya can " as the lone javelin flies towards its target

1st throw d20+13=28 damage d6+6=8 (standard action.

"Right with ya bro " as the younger brother moves alongside his brother (30'ft move)(move action)(AV-6)

"Come on Yorrick lets get a bit close while dey all gawk at the pretty bird over head "

"Jurgan we're gonna charge dem in a few more seconds ... blast em with something and we'll hack em down afterwards messages Kkazak to the flying Jurgan

Reaching Durgans side Kazak whispers " enough of dis dart throwing stuff lets close in after this and let dem taste some dwarven steel .. eh brother "

Active Magic
Haste 4/13
Bull str 21/30 (3 mins)
Message

Firn'gaer - AC 20; HP 91; Haste, Mage Armor, See Invisibility, Tongues; Rufus - Overland Flight 
Tuesday March 4th, 2008 7:10:31 PM

Firn'gaer moves to AR12, 50-ft thanks to haste, and targets the four with a heightened slow.

Heightened Slow (heightened to 7th): Will save DC25.

Permanent Spells: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues

Active Effects: Extended Mage Armor (26 hours), Overland Flight (on Rufus, 13 hours), Black Tentacles (10 rounds), Telekinesis (ended)

Day's Spells:
0 (4) -- dancing lights(r), ghost sound(r), light, mage hand, message x2, prestidigitation(r)
1 (6) -- alarm x2, expeditious retreat, mount, shield, ray of enfeeblement
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x2, web
3 (6) -- dispel magic x2*, empowered magic missile x2, haste, lightning bolt
4 (5) -- black tentacles*, dimension door*, mass enlarge person, polymorph, secure shelter
5 (4) -- empowered fireball*, heightened deep slumber, overland flight*, telekinesis*
6 (3) -- chain lightning*, heightened resilient sphere, mage's lucubration
7 (2) -- greater teleport*, heightened slow*

* -- Spells cast
(r) -- racial spells

Kat'Miara 
Tuesday March 4th, 2008 8:06:46 PM

Kat continues running at full tilt trying to get into the fight she will turn a bit to the north as asked

Peerimus AC 28 HP 73 and Yorrick AC 29 HP 85/139 
Tuesday March 4th, 2008 8:10:19 PM

Yorrick roars in complaint as the rock strikes his rear flank. he may be extraordinarily protected for a bear, but against giants, it simply is not enough. The bear moves up with Kazak

The three Huge elementals shoot across the battlefield to arrive easily above the rock throwing orcs. [400' run to arrive 40' above the orc/giants]

Jurgen is about to attract a great deal of attention and Peerimus wonders if the sorceror has though of that. More interesting is that the orcs did not move further back. Perhaps they have no intention of leaving? Perhaps they have no where to go or perhaps more are coming. Peerimus hopes the one of the first two possibilities.

Peerimus dips down and quickly lands at AJ/100. Then looking back to his freind, he casts Animal Growth on Yorrick. the once large bear becomes Huge, rivaling a giant himself at 24' and over 16,000 pounds.

Spells:
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (2) Faerie Fire, Long strider, (2) Charm Animal, Pass Without a Trace
Level 2: (2) Animal Messenger, **(2) Barkskin, *Resist Energy, Lesser Restoration, Gust of Wind
Level 3: (2) CMW, Protection from Energy, Speak with Plants, (2) Snare
Level 4: (2)Air Walk, (2) CSW, Freedom of Movement
Level 5: *Animal Growth, CCW, Commune with Nature
Level 6: Heighten Poison, Greater Dispel Magic, *Transport via Plants, Stone Tell
Level 7: (2) Heal, *Sunbeam, *Animate Plants
*Cast
Spell Staff with CCW

Barkskin, Resist Energy on Yorrick, DR 10/magic and a +4 resistance bonus on saving throws, +8 size bonus to Strength and a +4 size bonus to Constitution
Barkskin on self

Air elementals Duration 11 rounds
A1 HP 136/136 A2 HP 136/136 A3 HP 136/136
AC 21 HP 136 Speed 100 Att+19x2 2d8+4each Reach 15' DR 5- Spring Attack

Savin ac 31 hps 64/137 
Tuesday March 4th, 2008 10:07:57 PM

Savin darts up to AE1 and gives himself cover behind the tree thinking he needs to get a more effective way to attack foes from a distance....especially illusioned frost giants with such a long reach.

"Jurgan, tell the others I will be charging the orc/giant on the left next round!"

Orcs and Giants rd11 [DM SteveK]  d20+6=8 d20+9=25 d20+13=33 d20+13=16 d20+24=40 d20+24=37 3d6(4+5+1)+19=29 3d6(1+3+2)+19=25 d20+25=42 d20+25=44 4d6(4+2+2+1)+13=22 4d6(3+3+5+6)+13=30 d20+18=35 d20+18=35 3d6(4+4+4)+13=25 3d6(3+1+6)+13=23
Wednesday March 5th, 2008 2:33:36 PM

Ooc: Haste spell was cast a round before combat began (to include Kit and Kat) This is the 12th round of haste. The spell expires next round.
............

Trace lines Orc#13 with three arrows (the final one lodging in the tough skin without harm. The return scorching rays flay the ranger to an inch of his life. Limping in the air, Trace falls back, momentarily out of action. With the haste spell still active, (AX/59)

Jurgen's honeyed words seem to get through with the three adults in the corner. The man smiles and takes the dagger, sawing at the bonds on his family. "No, we ain't be movin' unless the roof be comin' down", he agrees fervently.
Then Jurgen moves outside and flying to the field in front of the orcs, he transforms into a 12-headed cryohydra! (AX/6)
Durgan reloads his repeating crossbow and move towards the giants masquerading as orcs (AW/9)

Kazak throws another javelin at Orc#13 and sticks it in the figure. He then moves up closer to the enemy. (AV/6)

Firn'gaer moves closer and seeks to slow down the enemy response! Orc#18 and #13 are effected, but the other two shrug off the transmutation. (AR/12)

Kat and Kit continue running at full tilt trying to get into the fight. Turning a bit north and with the help of the Haste spell, they sprint close to the forest. (Kit: AB/6 and Kat: Z/8)

Yorrick roars in complaint and continues flanking Kazak. (AT/9)

The three Huge elementals shoot across the battlefield to arrive easily above the rock throwing orcs. [400' run to arrive 40' above the orc/giants] (AR/102, AU/103, AX/102)

Jurgen is about to attract a great deal of attention and Peerimus wonders if the sorceror has though of that. More interesting is that the orcs did not move further back. Perhaps they have no intention of leaving? Perhaps they have no where to go or perhaps more are coming. Peerimus hopes the one of the first two possibilities.

Peerimus dips down and quickly lands. He bespells Yorrick to enlarge the bruin to Huge proportions! (AJ/-). (ooc: DM moved Peerimus to AJ-neutral to keep him on the edge of the woods. At '100' he would have difficulty seeing and targeting Yorrick...)

Savin darts up and takes cover behind a tree. He tells Jurgen through the Message spell that he is ready to charge next round. (AE/1)

.....................
Trees: trunks (brown squares) block line of sight and provide total cover. Leaves provide total concealment from above within 10 feet of trunk.

Dense Undergrowth: 1/2 movement: provides 20% concealment for 5 feet and total concealment for more than 5 feet.

Field: 1/2 movement

.................

The face on Orc #11 becomes resigned and he shouts an order. All can hear, Speak Frost Giant Highlight to display spoiler: { They have murdered my family, but I shall bring them with me to Celciun. CHARGE!! It is a good day to die! }

The others delay a moment while Orc#13 casts a spell. Spellcraft: DC 18 Highlight to display spoiler: { Haste} and the giants charge! They aren't able to bring enough speed through the fields to bowl into the Children, but with Orc#13s spell, they easily make it into combat, and swing twice!

Orc#11 brandishes a greataxe and sweeps into Yorrick. The orcs eyes are glazed and a mad foam comes from his mouth. The huge bear is able to get a paw to swipe at the orc before the ax decends once, twice! (AC 40, 37 Dam: 29 and 25)

Orc#12 brings out a pickax with a spade on one end, and slides to meet Yorrick and Kazak. (Yorrick and Jurgen get an AOO if they have Combat Reflexes) With two swipes with the pickaxe, one flashes red against Yorrick and the other buries deep in Kazak. (Yorrick AC 42, Dam 22) (Kazak AC 44, Dam 30)

Orc#18 also holds a greataxe as he strikes at Jurgen once. He looks like he is going faster than Firn'gear's spell should let him, but certainly slower than the other two 'orcs'. The cryohydra gets a bite (AOO) before the axe bites deep. (AC 35 Dam: 23)

Orc#11 AC 25
Orc#12 AC 30
Orc#13 AC 21
Orc#18 AC 21

Emailing map.


Kazak Ac 32 (36 vs Giants)Hp100/158 Haste , Bull str , message  d20+25=30 d20+20=36 d20+15=23 d20+25=33 d10+13=17 d10+13=22 d10+13=20
Wednesday March 5th, 2008 3:22:58 PM

Grinning ear to ear as the orcs (giants)charge across the field towards them " eh Durgan they wanna play " laughs Kazak " lets have some fun "

"I got dis one head on you take his flank ok brother "growls the dwarven warrior

Quickly drawing his steel blade Kazak returns the orcs(#12 strike)

"For da clan Stonewall's honor " growls Kazak as his blade slashes at the orc(#12) in lethal arcs

1st swing d20+25=30 damage d10+13=17 !
2nd swing d20+20=36 damage d10+13=22 !!
3rd swing d20+13=23 missed
4th swing hasted d20+25=33 !! damage d10+13=20!
total damage 59 !!!

"hows dat dwarven steel taste like ?" taunts the dwarf

Active Magic
Haste 1/13
Bull str 20/30 (3 mins)
Message

OOC: i did not add +1 dwarven attack bonus vs orcs because i'm sure that he is a giant ;-)just a sneaky suspicion

SteveK: Just checking... last round Kazak had 30 hit points left and with the giant damageing Kazak for 30, the hero now has 100 hit points left... I'm confused!

Jurgen - AC 27; HP 73/105 [Polymorph, Mage Armor, Haste, Overland Flight, Message]  d20+16=28 d4=1 d20+17=32 2d8(4+1)+6=11 d20+17=29 2d8(6+3)+6=15 d20+17=35 d20+17=33 d20+17=26 d20+17=23 d20+17=34 d20+17=34 d20+17=30 d20+17=34 d20+17=18 d20+17=30 d20+17=29 d20+17=19 2d8(3+2)+6=11 2d8(3+4)+6=13 2d8(1+2)+6=9 2d8(8+2)+6=16 2d8(6+5)+6=17 2d8(5+6)+6=17 2d8(6+5)+6=17
Wednesday March 5th, 2008 3:56:31 PM

(OOC: I take back my comment about Peerimus' rolling. This is complicated...)

Jurgen ignores the commander's words, not understanding Frost Giant speak. And he is too busy adapting to the impressive new vision he has acquired to care anyway. Seeing Orc #13 casting a spell out of the corner of one of his eyes, his first instinct is to turn all his heads to watch. Realizing he doesn't need to, the sorcerer chuckles when he easily determines the orc's spell [Spellcraft Check - Success with 28] although having no way to pass on such knowledge to the group does bring some frustration

As Orc #12 gets close to Jurgen, one the sorcerer's many heads snaps at him. And hits! [Hit AC 30 - d20+17=32 - 11 damage] Unable to avoid Orc #18's greataxe, Jurgen uses it as an opportunity to figure out his bite attack and pulls off another hit [Hit AC 21 - d20+17=29 - 15 damage].

When the sorcerer-turned-hydra sees Yorrick and Kazak take the attacks that he had intended on facing, he lets out another toothy roar. He makes a 5-foot step to the west, putting himself between Orc #18 and the dwarves. And then turns all of his bite attacks on Orc #12 [7 Hits versus AC 30 - d20+17=35, d20+17=33, d20+17=34, d20+17=34, d20+17=30, d20+17=34, d20+17=30. Damage - 100 hp damage total - 2d8(3+2)+6=11, 2d8(3+4)+6=13, 2d8(1+2)+6=9, 2d8(8+2)+6=16, 2d8(6+5)+6=17, 2d8(5+6)+6=17, 2d8(6+5)+6=17. Steve, there's a critical failure in there. Thought I should let you know. Twelve rolls and I get a 1 instead of a 20. Sigh. If Orc #12 dies before all his attacks get off, Jurgen will make his remaining attacks on Orc #18.] His necks weave back and forth, but the sorcerer finds himself not even remotely dizzy. With each successful attack, Jurgen gets a better feel for his form. The taste of orc-giant doesn't exactly enthrall him, but he certainly enjoys the sheer force.

He also feels a tickle growing in the back of his throats. Although Jurgen knows what's coming, it still feels weird to have the taste of cold on his tongue. [OOC: In one round (1d4=1), Jurgen gets to use his frost breath]

Spells Cast Today:
2x Level 0
1x Level 1
4x Level 4
1x Level 5
2x Level 6

Active Magic
Haste [1/13 Rounds]
Message [128 Minutes]
Mage Armor [13 Hours]
Overland Flight [13 Hours]
Polymorph [13 Minutes]

Yorrick AC 29 9/139 DR 10/Magic Barkskin Resist Fire Animal Growth  d20+21=27 3d6(1+6+1)+15=23 d6=6 d20+31=48 d20+17=23 d20+17=31 d20+12=23 3d6(4+5+1)+15=25 d6=1 3d6(6+2+6)+15=29 d6=4 3d6(3+4+2)+8=17
Wednesday March 5th, 2008 4:55:11 PM

Yorrick strikes at orc 11 as he closes. The claw of the bear bursting into flames as he attacks thanks to an Eberyon tear buried in the fur. The great paw strikes hard and tears deep. [Hit AC 27 Dmg 23+6 fire, Grapple Check 48] Yorrick carries the attack all the way through and pulls his opponent into a grapple.

Woldian defenders take 10 I am assuming the giant does not have a +37 Grapple, but a lot depends on if he does so Steve I got to hold on Yorrick. Also are the weapons magical that they are using? 76 Damage or 46 Damage

SteveK: Yes, both the orc#11 greataxe and orc#12 pick are magical. The bear's damage resistance doesn't compensate.

...If Yorrick is grappling he continues to maul the giant. [Hit AC 23/31/23 Dmg 25+ 1 Fire] Though only a single claw draws blood.

...using same rolls If Yorrick did not grapple the giant. [Hit AC 27/35/27 Dmg 25+1 Fire/29+4 Fire/17 Total 71+5 Fire] he tears into the creature drawing deep rivlets of blood across his body.

Looks Like I have to RP Peerimus teaching Yorrick to NOT Grapple

Durgan AC32/36 vs giants(37 dodge) Hp 111/169 
Wednesday March 5th, 2008 5:00:08 PM

Durgan circles around Yorrick to engage the leader. "Indeed Kazak, for honor. The foul creature will terrorize farmers and townsfolk no more."

Durgan looks at the Jurgen/hydra and shakes his head. "Showoff. Check and see if Trace is ok." (OOC-I am referring to the message spell)

Actions:
move to #11, putting away crossbow, and preparing axe and shield as he moves. dodge on #11

Active Effects:
Haste, message
Defensive Stance (over) -2 STR, remainder of encounter

Air Elementals AC 22 HP 136/136 [Dan k]  d20+19=26 2d8(4+3)+3=10 d20+19=39 d20+19=22 2d8(4+5)+4=13 2d8(5+4)+4=13 d20+19=32 2d8(4+3)+4=11
Wednesday March 5th, 2008 5:00:43 PM

The three Air elementals attacks.
A1 quickly closes over O18, staying 15' above the orc, and slams him with a powerful crack of wind. [Hit AC 26 Dmg 10]

A2 and 3 descend to 20' above the ground and slam O13. Hit AC 39 crit 22 Dmg 13+13 and Hit AC 32 Dmg 11

Air elementals Duration 10 rounds
A1 HP 136/136 A2 HP 136/136 A3 HP 136/136
AC 21 HP 136 Speed 100 Att+19x2 2d8+4each Reach 15' DR 5- Spring Attack

Jeff C [OOC] 
Wednesday March 5th, 2008 5:33:53 PM

(OOC: I wanna be clear, everyone. Jurgen may have 12 mouths, but as far as I understand the Hydra, they can't speak. Thus I can't use the Message spell to communicate back with anyone)

Savin ac 32 Haste hps67/137 
Wednesday March 5th, 2008 9:01:07 PM

Savin is getting a little frustrated. The giants keep just moving out of his attack range. Savin will move to AR1 and activate his blink ring.

haste
blinking
message

Kat'miria 
Wednesday March 5th, 2008 9:23:38 PM

Kat turns east toward the fighting and tryis to make bow range she will stop when in bow range on creature 11


Trace ac 22 hp27(fly,haste,cats grace,barkskin,message)  3d8(6+7+6)+5=24
Thursday March 6th, 2008 11:30:35 AM

Trace works the csw wand onhimself. (24hps)

Peerimus AC 28 HP 73 
Thursday March 6th, 2008 11:34:29 AM

Peerimus takes wing again and skims the ground on his way to Yorrick, being sure to give his would be opponents a wide berth. As he comes to Yorrick, he casts Heal and touches his friend. The ursine is instantly brought back to full health.

[Move to AR/10 by going straight to AJ/9 diagonal to AK/10 and then straight to AR/10. Heal for 140HP]

Spells:
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (2) Faerie Fire, Long strider, (2) Charm Animal, Pass Without a Trace
Level 2: (2) Animal Messenger, **(2) Barkskin, *Resist Energy, Lesser Restoration, Gust of Wind
Level 3: (2) CMW, Protection from Energy, Speak with Plants, (2) Snare
Level 4: (2)Air Walk, (2) CSW, Freedom of Movement
Level 5: *Animal Growth, CCW, Commune with Nature
Level 6: Heighten Poison, Greater Dispel Magic, *Transport via Plants, Stone Tell
Level 7: *(2) Heal, *Sunbeam, *Animate Plants
*Cast
Spell Staff with CCW

Barkskin on self

Kit'Miara/Kristel 
Thursday March 6th, 2008 12:15:27 PM

Wondering if someone can sub for Kit for the next couple of days I am really sick

Orcs and Giants rd12 [DM SteveK]  d20+25=36 4d6(1+3+5+3)+13=25 d20+24=34 d20+19=27 d20+14=21 d20+24=36 3d6(5+2+1)+15=23 3d6(1+4+4)+15=24 d20+25=36 d20+21=24 d20+16=17 d20+25=32 4d6(6+2+6+2)+13=29 4d6(3+1+4+6)+13=27 d20+18=33 d20+13=28 3d6(6+6+3)+13=28 3d6(5+2+3)+13=23 d20+13=26
Thursday March 6th, 2008 1:02:00 PM

"For da clan Stonewall's honor " growls Kazak as his blade slashes at Orc#12 in lethal arcs. [AV/9]

Jurgen the cryohydra slashes with teeth and tears large holes in the furs, armor, and bodies of Orc#12 and Orc#18. [AX/6]

Yorrick strikes Orc #11 as the enemy charges. The bear's fury ignores the greataxe. Yet in attempting to pull the giant into a furry embrace, the giant seems to easily slip away. Spellcraft DC 19 Highlight to display spoiler: {Freedom of Movement} [AS/8]

Durgan circles around Yorrick to engage the leader, carefully stowing his crossbow and getting his shield and axe ready. Yet in moving, Orc#12 has an opportunity, and the pickax opens up the dwarf's shoulder (AC 36, Dam 25). Blessing the haste spell of Jurgen, Durgan barely makes it around the huge bulk of Yorrick before the spell expires. [AR/8]

The three Air elementals attack the closest enemy, and all three go after Orc#13, buffeting him with powerful winds. (47 damage). [A1: AV/0, A2: AW/102, A3: AZ/102]

Savin gets a little frustrated, moves up and activates his ring of blinking. [AR/1]

Kat turns east toward the fighting and gets into bow range, bringing out her trusty shortbow and aiming at Orc#11 [AH/1]

Trace works the csw wand on himself. He stays in the woods crouching right next to the black cat, Shadow. [AX/59]

Peerimus takes wing again and skims the ground on his way to Yorrick, being sure to give his would be opponents a wide berth. As he comes to Yorrick, he casts Heal and touches his friend. The ursine is instantly brought back to full health. [AR/10]

Kit [DM Move] follows her sister. [AH/2]

Firn'gear also assesses the battle, checking if anything else is popping out of the woodwork.

.....................
Trees: trunks (brown squares) block line of sight and provide total cover. Leaves provide total concealment from above within 10 feet of trunk.

Dense Undergrowth: 1/2 movement: provides 20% concealment for 5 feet and total concealment for more than 5 feet.

Field: 1/2 movement

.................

Orc#11 sees his opponent magically recovered, but makes no attempt to change targets. The greataxe screams through the air, striking the bear twice (AC 34, 27miss, 21miss, 36 Dam: 21, 22)

Orc#12 looks badly beaten, but convinced the most deadly threat is the hydra right next to him. Turning his spade against the beast, striking twice. (AC 36, 24, 17, 32 Dam: 29, 25)

Orc#18 also continues attacking the hydra, his greataxe striking. (AC 33, 23miss Dam: 28) Blessedly, the second strike misses, but it is too late for Jurgen, who transforms back to an unconcious human with many hurts. (at -9 hit points!).

Orc #13 casts a spell on the defensive (Concentration: 26) and is enclosed in a impenetrable bubble of energy! Spellcraft Dc 19 Highlight to display spoiler: {Resilient Sphere}

Orc#11 AC 25
Orc#12 AC 30
Orc#13 AC 21
Orc#18 AC 21

Emailing map.

Firn'gaer - AC 20; HP 91; Haste, Mage Armor, See Invisibility, Tongues; Rufus - Overland Flight  d20+11=21 d20+11=30 d20+11=29 d20+24=30 4d6(6+4+3+3)=16 4d6(6+5+6+1)=18 4d6(5+6+2+1)=14
Thursday March 6th, 2008 1:41:58 PM

Firn'gaer targets Orc 11 with a scorching ray. Casting Defensively, just in case, the 3 rays strike out at the orc.

Scorching Ray: Touch Attack DC21, DC 30, DC29; damage 16 (24 if fire vulnerable), 18 (27 if fire vulnerable), 14 (21 if fire vulnerable)

Permanent Spells: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues

Active Effects: Extended Mage Armor (26 hours), Overland Flight (on Rufus, 13 hours), Black Tentacles (10 rounds), Telekinesis (ended)

Day's Spells:
0 (4) -- dancing lights(r), ghost sound(r), light, mage hand, message x2, prestidigitation(r)
1 (6) -- alarm x2, expeditious retreat, mount, shield, ray of enfeeblement
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x2, web
3 (6) -- dispel magic x2*, empowered magic missile x2, haste, lightning bolt
4 (5) -- black tentacles*, dimension door*, mass enlarge person, polymorph, secure shelter
5 (4) -- empowered fireball*, heightened deep slumber, overland flight*, telekinesis*
6 (3) -- chain lightning*, heightened resilient sphere, mage's lucubration
7 (2) -- greater teleport*, heightened slow*

* -- Spells cast
(r) -- racial spells

Trace ac 22 hp49(fly,haste,cats grace,barkskin,message)  3d8(8+8+1)+5=22
Thursday March 6th, 2008 3:03:13 PM

Trace uses the csw wand again and then flys forward back to the fight with wand in hand.

Yorrick AC 29 94/139 DR 10/Magic Barkskin Resist Fire Animal Growth  d20+21=33 d20+21=22 d20+16=22 3d6(3+5+3)+15=26 d6=6
Thursday March 6th, 2008 5:06:12 PM

Yorrick roars as the giants axe strikes and tears back into him with animal furosity to rival that of the frothing giant. A single claw penetrates the giants tough hide.
[Hit AC 33/22/22 Dmg 26 + 6 Fire]

Savin ac 32 haste hps 67/137  d20+18=27 d20+13=30 d100=75 2d6(5+5)+13=23 2d6(4+5)=9
Thursday March 6th, 2008 7:43:53 PM

Savin will move across the field to AV13 (Savin can see through the illusion so he will stop sooner if the giant is occuping the spot). He tumbles the last 5' to avoid the AOO and punches O18 as hard as he can. (uses a +5 power attack, hit ac 30, made blink 20% miss chance 76%)

Savin punches the O18 very hard in the leg and does 31 points of damage to him.

Seeing Jurgen fall, he yells, "This thing is mine! Someone help Jurgan....again!"



Durgan AC32/36 vs giants(37 dodge) Hp 111/169 
Thursday March 6th, 2008 9:06:36 PM

Durgan barely dodges a vicious swipe. All that training against giant battle techniques paid off. Hearing Savin yell, Durgan spares a glance to see the fallen Jurgen. He sighs. The giant would have to wait. Durgan moves over to Jurgen, getting out a cure potion as he goes and trying to avoid any giant attacks.

"Hold em off brother! I'll be right back!"

Actions:
Move to Jurgen- provoking AoO as he goes AC 37 vs #11, 36 vs any other giant.

Active Effects:
Haste-expired, message
Defensive Stance (over) -2 STR, remainder of encounter

Peerimus AC 27 HP 101 
Thursday March 6th, 2008 9:58:56 PM

Peerimus sees Jurgen go down and cringes. the blows were mighty and it would be a near miracle if the man survived them. Durgan is heading to him and so Peerimus takes the opportunity to shift back to human form. Taking a 5' step to come behind Yorrick he produces a CCW scroll from his Haversack.

Spells:
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (2) Faerie Fire, Long strider, (2) Charm Animal, Pass Without a Trace
Level 2: (2) Animal Messenger, **(2) Barkskin, *Resist Energy, Lesser Restoration, Gust of Wind
Level 3: (2) CMW, Protection from Energy, Speak with Plants, (2) Snare
Level 4: (2)Air Walk, (2) CSW, Freedom of Movement
Level 5: *Animal Growth, CCW, Commune with Nature
Level 6: Heighten Poison, *Greater Dispel Magic, *Transport via Plants, Stone Tell
Level 7: *(2) Heal, *Sunbeam, *Animate Plants
*Cast
Spell Staff with CCW

Barkskin on self

Air Elementals AC 22 HP 136/136 [Dan k] 
Thursday March 6th, 2008 10:04:08 PM

The shimmering ball does not stop the elementals from continuing thier assault upon the orc. Blows rain down from two of the huge air creatures to no affect. The last takes to the form of a great 50' high Whirlwind and attempts to suck the small orc into itself. Striking the ground sends a billowing cloud of debis in all directions to 25'.
If the whirlwind's base touches the ground, it creates a swirling cloud of debris. This cloud is centered on the elemental and has a diameter equal to half the whirlwind's height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. Reflex DC 22

Air elementals Duration 9 rounds
A1 HP 136/136 A2 HP 136/136 A3 HP 136/136
AC 21 HP 136 Speed 100 Att+19x2 2d8+4each Reach 15' DR 5- Spring Attack

Kazak Ac 32 (36 vs Giants)Hp100/158 , Bull str , message  d20+24=31 d20+19=34 d20+14=18 d10+13=15 d10+13=18
Thursday March 6th, 2008 10:59:16 PM

Catching Jurgan fall out of the corner of his eye the dwarf grips his steel blade a little tighter .

Torn between slashing the orc(#12) to shreds and going to the sorcerers aid .... but Durgan makes that decision easy " aye brother ain't nothin getting bye me " growls Kazak thru gritted teeth

"Ya little beastie ... you've taken ya last step in dis wold "

The dwarfs blade slices and slashes at its target finding its mark twice before his his final back swing misses

1st swing d20+24=31 damage d10+13=15
2nd swing d20+19=34 damage d10+13=18
3rd swing d20+14=18 missed
total damage = 33 !!

" tough little beastie " as the dwarven warrior wonders how an orc can take the devastating damage he has given (must be Evil Dm plot :-)

Jurgen - AC 27; HP -9/53 [Mage Armor, Overland Flight, Message]  d100=23
Friday March 7th, 2008 3:51:54 AM

Jurgen watches as Kazak, who the sorcerer was positive was about to fall, shrugs off the orc's axe. Oh. Well now you tell me. He thinks to himself. That made his act of bravery a bit more ridiculous. At least it didn't get me in too much tro-.

Too late he notice's the blade descend into his flesh. With a grunt, he tries to move aside to avoid the second and only succeeds in better opening himself up to orc #18's axe. Somewhere, in the back of his mind, Jurgen wonders if Domi would ever help him learn the distinction between courage and idiocy... As the world faded to black, he doubted it.

[Stabilization Roll - Burning a hero point to give a 10% bonus. 20 or less, baby! - Ouch. Failure. By 3. Here's to regretting wasting hero points! Okay, so I admit that I'm a hassle. But I think everyone has to admit that the 100 damage done last round was pretty cool. :P]

Orcs and Giants rd13 [DM SteveK]  d20+33=53 d20+25=30 d20+18=27 d20+33=36 3d6(1+1+2)+17=21 d20+25=38 d20+20=35 d20+15=35 4d6(6+4+5+3)+13=31 4d6(1+1+6+3)+13=24 4d6(3+6+1+2)+13=25 d20+15=34 4d6(5+4+3+2)=14 4d6(2+1+1+1)=5 d20+18=32 d20+13=33 3d6(2+6+1)+13=22 3d6(3+2+5)+13=23 d100=27 d100=48
Friday March 7th, 2008 2:40:03 PM

Ooc: Durgan got hit by Orc#12, not Orc#11, and so the strike hit an AC 36 and penetrated for 25 hit points.

Haste is ended.

Firn'gear, Yorrick, Kazak, and Durgan can all make Spot checks DC 20 Highlight to display spoiler: { All three attacking 'orcs' are really frost giants! }

Firn'gaer moves a step to uncover Orc#11 from the huge Yorrick and targets the orc with a scorching ray. Casting Defensively, just in case, the 3 rays strike the orc. Staggered, he still stands and fights! [AQ/11]

Trace uses the csw wand again and then flys forward back to the fight with wand in hand. [AX/49]

Yorrick roars as the giants axe strikes and tears back into him with animal furosity to rival that of the frothing giant. A single claw penetrates the giants tough hide. The orc is bleeding from several mortal wounds, but the frothing face just doesn't believe it is dead yet, and STILL fights! [AS/8]

Savin will move across the field , jinking to make it impossible for anyone to get an open shot and slams a fist into Orc#18. Exclaiming in surprise and pain, it looks like Savin has got the giant's attention! [AV/13]

Durgan sees Jurgen fall and runs to the sorcerer pulling a potion to help. Orc #11, #12, and #18 all get a swipe, with only the leader connecting (AC 53crit36no, 30, 27, Dam: 21) The dwarf squeezes through Yorrick's space (double move) and running on the muddy field (double move) doesn't allow the dwarf to quite get there, although he'll reach Jurgen and be able to shove the potion down his throat in the next few seconds. [AW/8]

Peerimus shifts to human and pulls a scroll from his pack. [AR/10]

Two elementals pound ineffectually on the sphere of force. Understanding it can not get through, the third attempts to pick up the ball in a whirlwind, incidentally creating a muddy cloud of swirling debris 25 ' across. This cloud conceals Savin and Orc#18 and covers them both in mud. (Ooc: Creatures 5 feet away have concealment, while those farther away have total concealment. )

Kazak concentrates on killing Orc#12, but only strikes twice. The orc still looks full of fight.

Jurgen falls and continues bleeding from his wounds. (Woldian heroes can go to -9 + the number of Hero points currently owned. Jurgen now has one Hero Point and so will die at -11 hit points. Will still be alive [barely] at -10)

Kat fires her bow off as quick as she can at Orc#11. Yorrick is so huge that the little Halfling is effectively flanking and strikes with all three arrows. As the last arrow strikes, a great torrent of blood pours from the orc's mouth and he falls, dead.

.....................
Trees: trunks (brown squares) block line of sight and provide total cover. Leaves provide total concealment from above within 10 feet of trunk.

Dense Undergrowth: 1/2 movement: provides 20% concealment for 5 feet and total concealment for more than 5 feet.

Field: 1/2 movement

.................

Orc#12 turns his attention on the next-most-largest thing, and Yorrick becomes his target. Three strikes with the pickax all punch deeply into the fur and muscle (AC 38, 35, 35crit34crit Dam: 31, 24, 25crit19) The massive amount of damage (99 hit points) drops Yorrick to the wet ground! (ooc: did not take extra swing even though hasted because accidentally took one on the advance. Luckily for Yorrick.)

Orc#18 turns and concentrates on his immediate attacker. The two swings of the battleaxe look like they are going to take Savin's head off, but the axe passes through the monk each time without harm! ( AC 32, 33 Dam 22, 23 Blinking 27miss, 48miss) (Darn!)

It is unknown what is happening in the sphere containing Orc#13. Not only is the sphere opaque, but the mud being thrown up by the elemental is obscuring all visibility.

Orc#12 AC 30
Orc#13 AC 21
Orc#18 AC 21

Emailing map.


Durgan AC32/36 vs giants(37 dodge) Hp 65/169  2d8(4+4)+3=11
Friday March 7th, 2008 3:46:19 PM

Durgan grunts as he is hit again. "Gonna have to do some more trainin I guess..."

Durgan finishes moving to the unconscious Jurgen and pours a potion down his throat. "Ye durned fool! What were ye thinking? Now back out of the way and give us some fire support."

Actions:
Move to Jurgen- , use potion cmw on him. Jurgen heal 11 hp.

Active Effects:
Haste-expired, message?
Defensive Stance (over) -2 STR, remainder of encounter


Kit'Miara HP 69 AC 19  d20+12=31 d6=2 d6=4 d20+7=21 d6=4 d6=3 d20+12=26 d6=5 d6=2
Friday March 7th, 2008 5:24:28 PM

Kit'Miara excited to finally be in range of shooting some of these enemies lets loose her flurry of arrows "Take that you stinking pigs" she yells at the orcs as she fires at orc 18

Shot1
ac 31
dmg 6 (incl +4 fire)

Shot2
ac 21
dmg 7 (incl +3 fire)

Shot3
ac 26
dmg 7 (incl +2 fire)

She laughs as her shots fly true

Savin ac 31 hps 67/137  d20+18=28 d20+18=32 d20+18=31 d20+10=19 4d6(1+1+6+6)+8=22 4d6(5+1+3+1)+8=18 4d6(6+2+4+2)+8=22 d20+18=25 d100=55 d100=45 d100=35
Friday March 7th, 2008 5:29:06 PM

Savin pounds into O18 smiling at the giant's misses.

Flurry of blows: base attack
Hit ac 28 22 points of damage 55% blink check
Hit ac 32 18 points of damage 45% blink check
Hit ac 31 22 points of damage 35% blink check
Miss ac 19

Savin will pause after the first attack and if his giant falls, will move forward to help Yorrick tumbling to close the distance. (tumble check 25) Otherwise all of his attacks go to O18

Kat'miria AC 23 HP 93  d20+17=31 d20+17=19 d20+12=26 d4+1=3 d6=2 7d6(3+1+1+5+1+6+3)=20
Friday March 7th, 2008 6:56:20 PM

Kat continues to fire at the Orcs targeting 12 3 times but only connection the once Hp 3 fire 2 SA 20

Jurgen - AC 20; HP 1/53 [Mage Armor, Overland Flight, Message] 
Friday March 7th, 2008 7:29:44 PM

(OOC: Have I ever mentioned how much I appreciate you guys? :D)

When Jurgen comes to, he grunts and nods at Durgan's comment. He didn't have the energy left to respond with any gusto. Instead of immediately standing up, the sorcerer used his lower position to help him escape the range of the two orcs that were almost directly on top of him [Withdraw - No attack of opportunity from either orc].

Once he has successfully flown out of swiping range, he turns around and surveys the battlefield [At AZ/9]. Yorrick was down and, from the looks of it, it was a sheer luck that the bear was still breathing. And while that the orc-giants weren't dead yet, the battle looked to be in the Children's favor. If Jurgen could get a glimpse at what was going on in the mud cloud... "Peerimus, if you could get your elementals to lay off, Firn'gaer or I could trap that spellcaster in our own resilient sphere, so that we could get some answers from him and not worry while we deal with the retreating groups..."

While pulling out the potion he had earlier stuffed into his pocket, the sorcerer looks towards Orc #27 to make sure he was still unconscious. Then he reaches out to Shay via the empathic link, trying to assess the hawk's state... The bird would have some harsh words to say to Jurgen for his recklessness, but he would have to wait until after the battle.

Spells Cast Today:
2x Level 0
1x Level 1
4x Level 4
1x Level 5
2x Level 6

Active Magic
Message [128 Minutes]
Mage Armor [13 Hours]
Overland Flight [13 Hours]

Peerimus AC 27 HP 101  d20+22=36
Friday March 7th, 2008 9:11:25 PM

Peerimus drops the scroll, Yorrick required more powerful magic than that. Touching his freind, he channels another spell. Mother I call on you to heal my friend and your son Cast Heal. Peerimus calls out to the elementals in thier own tongue that he required thier help with the opponent directly upon him. He moves to AR/7 and keeps Yorrick prone when he attacks so as not to give the orc any advantage. [Free action Handle animal 36 to attack from Prone]

Spells:
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (2) Faerie Fire, Long strider, (2) Charm Animal, Pass Without a Trace
Level 2: (2) Animal Messenger, **(2) Barkskin, *Resist Energy, Lesser Restoration, Gust of Wind
Level 3: (2) CMW, Protection from Energy, Speak with Plants, (2) Snare
Level 4: (2)Air Walk, (2) CSW, Freedom of Movement
Level 5: *Animal Growth, CCW, Commune with Nature
Level 6: Heighten Poison, *Greater Dispel Magic, *Transport via Plants, Stone Tell
Level 7: **(2) Heal, *Sunbeam, *Animate Plants
*Cast
Spell Staff with CCW

Barkskin on self

Air Elementals AC 22 HP 136/136 [Dan k]  d20+21=38 d20+21=32 2d8(2+6)+4=12 2d8(3+5)+4=12 2d8(4+6)=10
Friday March 7th, 2008 9:17:15 PM

Upon the command of Peerimus, two of elementals swoop in on orc 12. Each one closes and slams him from above. The third, still in Whirlwind form lifts off from the ground and moves to suck up orc 18.

Hit Ac 38/32 Dmg 12/12 Elementals are flanking with Yorrick

If the whirlwind is successful it will then shoot straight up 100' [buffeting wind Dmg 10]

Yorrick AC 29 135/139 DR 10/Magic Barkskin Resist Fire Animal Growth  d20+19=35 d20+19=29 d20+14=15 3d6(2+2+1)+15=20 d6=2
Friday March 7th, 2008 9:26:17 PM

The heal spell nearly removes every wound from the great grizzly again and at his trusted companions urging, Yorrick strikes while remaining Prone. A single Claw stikes home and again Fire dances across the bear's foe.
[Hit AC 35/29/15 Dmg 20 + 2 Fire]

Kazak Ac 32 (36 vs Giants)Hp100/158 , Bull str , message  d20+3=17 d20+24=44 d20+24=27 d20+19=20 d20+14=27 d10+13=15
Friday March 7th, 2008 11:30:57 PM

Eyeing the orc (#12) in front of him (d20+3=17 spot check failed) as he manuvers to try and finish this fiesty foe "toughest orc i've faced " growls Kazak to his foe

Obsering the arrows streaking overhead to find there mark in the other orcs " yeah ... a little artillary support " grins the dwarf

With that said his steel blade again arcs back and forth looking for weak pomits in the orcs defense .... seeing an opeing Kazak slashes out with lightning reflexes and the 1st strike again finds its mark

1st swing d20+24=44 nat 20 !! d20+24=27 missed crit hit damage d10+13=15 !!
2nd swing d20+19=20 missed
3rd swing d20+14=27 missed

Shaking his head as he keeps manuvering to finish the toughest orc he's ever faced " what dey feed ya ?" growls the dwarf

Active Magic
Bull str 19/30 (3 mins)
Message

OOC: Jurgan no you haven't ;-) but you can always keep reminding us ;-)


Trace ac 21 hp66(fly,,cats grace,barkskin,message)  3d8(2+4+6)+5=17
Saturday March 8th, 2008 2:21:25 AM

Trace uses csw on himself again while flying back to the fight. He will drop the wand to Jurgen if he needs it other wise will return it to the haver sack and get ready to fire again. when flying ,fast as possible to get within range. If returning the wand delays shooting Trace will drop the wand.

Trace calls for Shadow to move up but slowly.

Firn'gaer - AC 19; HP 91; Mage Armor, See Invisibility, Tongues; Rufus - Overland Flight  d20+11=30 d6+5=9
Monday March 10th, 2008 4:51:27 AM

Firn'gaer moves to AP7.

Firn'gaer points a finger at Orc12 and a black ray streaks out and strikes the orc-giant. [Touch Attack AC 26 firing into melee]

Ray of Enfeeblement: -9 penalty to Strength, Duration: 13 minutes

Permanent Spells: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues

Active Effects: Extended Mage Armor (26 hours), Overland Flight (on Rufus, 13 hours), Black Tentacles (8 rounds), Ray of enfeeblement (130 rounds)

Day's Spells:
0 (4) -- dancing lights(r), ghost sound(r), light, mage hand, message x2, prestidigitation(r)
1 (6) -- alarm x2, expeditious retreat, mount, shield, ray of enfeeblement*
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x2*, web
3 (6) -- dispel magic x2*, empowered magic missile x2, haste, lightning bolt
4 (5) -- black tentacles*, dimension door*, mass enlarge person, polymorph, secure shelter
5 (4) -- empowered fireball*, heightened deep slumber, overland flight*, telekinesis*
6 (3) -- chain lightning*, heightened resilient sphere, mage's lucubration
7 (2) -- greater teleport*, heightened slow*

* -- Spells cast
(r) -- racial spells

On a Muddy (and Bloody) Field [DM SteveK]  d100=66 d100=49 d100=10 d100=29
Monday March 10th, 2008 9:58:17 AM

Durgan administers a healing potion to Jurgen One Hero Point for Durgan for running across the battlefront to heal a companion, incurring multiple AOOs in the process

Kit marks Orc#18 with two flaming arrows (one being lost in the elemental mud storm 66%, 49%, 10%miss), and the 'orc' stops and takes a staggering step.

Savin takes the opportunity to crush the giant's pelvis (29%hit), killing the enemy where he stands, and then bounding over to help with the last fighting giant. The monk is so quick that he is facing Orc#12 even before the other giant falls.

Kat lets another volley at Orc#12 and one penetrates the tough armored exterior, causing further problems for the 'orc'.

Jurgen flies back in a withdrawing pattern (no AOO for first 5 feet of movement. Luckily he is only in one threatened square so he CAN withdraw safely :-) ) and steadies himself in the air over the battlefield. (full round action)

Peerimus drops his scroll and Heals his faithful companion, instructing the bruin to overcome instincts and training to attack from the Prone.

Peerimus instructs his windy allies and two move to attack Orc#12, slamming him with hurricane-force winds. The third sees his targeted enemy is dead, so he merely moves up and waits for movement from the opaque sphere.

Yorrick grunts once for the unusual request, but his complete confidence in the small human overrides his instincts. The bear swipes a paw, striking Orc#12 yet again.

Kazak makes a tremendous overhand blow and does not have to make any followups. Orc#12, assaulted from all sides, finally collapses in a crashing heap!

Trace heals himself and comes to rest in the air next to the badly wounded sorcerer. Shadow also comes loping up towards the cabin.

Firn'gear sees the giant fall and intelligently holds his spell.
................

All the raiding party is dead or fled except for the Resiliant Sphere and the incapacitated Orc#27. Of course, with so many bodies laying around, there could be one or more who are unconcious and stabilized, but there really hasn't been time to check...

(ooc: The action is still in rounds as there is an unconquered enemy trapped in the resilient sphere of his own making, and the heroes have no knowledge of what is transpiring inside...)

(OOC: Belated Hero Point Designations -

Savin One Hero Point- for knowingly charging into a possible trap in order to spring it. (stupid, but brave :)

Jurgen One Hero Point- for becoming a target in order to support his team (echoing Savin here :)

Peerimus and Firn'gear One Hero Point each- for turning to Counterspelling instead of offensive attacks, forcing the giants to do something besides sitting back and winning the long-range battle.

.............

No map, back to role-playing :)


Trace ac 21 hp66(fly,,cats grace,barkskin,message)  3d8(8+8+1)+5=22
Monday March 10th, 2008 1:00:25 PM

Trace drops down to Jurgen with the wand and heals his savior. Heals Jurgen (22hps). Stands by for another heal when ready.

Durgan AC32/36 vs giants(37 dodge) Hp 65/169 
Monday March 10th, 2008 4:13:09 PM

Durgan looks up after helping Jurgen and looks for an opponent to hit with his axe. Seeing none he grunts his disapproval. "Harumph! They don't make em like they used ta. What about that one?", he says pointing up at the sphere.

Posting Report For: 
Monday March 10th, 2008 7:40:45 PM

Career Game #3? Children of Chaos
For the week of March 3, 2008

Name-MTWRFSS

DMSteveK- XXXXXOO
Durgan- XXXXXOO
Firn'gaer- 2XOXOOO
Jurgen- XXXO2OO
Kat'Miara- XXXO2OO
Kazak- XXXXXOO
Kit'Miara- OXOOXOO
Peerimus- XX243OO
Savin- XXXXXOO
Trace- OXO2OXO

Submitted by BrianZ


Savin 67/137 ac 31 blinking 
Monday March 10th, 2008 8:06:41 PM

Savin looks over at Peerimus and asks, "Do you want me to retrieve the orc I knocked out or prepare to battle our magic using giant friend?
Can we take down the sphere? I can try to blink in their if you think that would work, but I want a cure before I try. Feeling a little abused."

Jurgen - AC 20; HP 45/53 [Mage Armor, Overland Flight, Message]  3d8(5+5+7)+5=22
Monday March 10th, 2008 8:47:08 PM

"Thanks for the help." Jurgen avoids making eye contact with anyone, feeling a bit ridiculous. He shakes it off while downing a cure potion [Cure Serious Wounds - 22 HP healed]. "I can disintegrate that sphere, if you'd like. Or put my own up so that we can deal with the other orcs and giants while he's trapped in there..."

Jurgen looks to the east, trying to spot Shay and see if the hawk was still keeping up with the giants. And if the bird was okay.

Spells Cast Today:
2x Level 0
1x Level 1
4x Level 4
1x Level 5
2x Level 6

Active Magic
Message [128 Minutes]
Mage Armor [13 Hours]
Overland Flight [13 Hours]

Kazak Ac 32 (36 vs Giants)Hp100/158 , Bull str , message 
Monday March 10th, 2008 11:09:24 PM

"Heh bout time ... dats da toughest orc i've ever faced " growls Kazak as he nudges the body with his sword ( does the illusion stay ?)

Surveying the battlefield " well we pulled thru ...was close tho " as the dwarf turns to Yorrick and Peerimus " i'm sorry for having put your friend Yorrick in such dire spot .... he's a brave one for sure " as he reaches out and pats the big bear " he's lucky to have you as a friend "

Looking at Jurgan's voice " glad your ok ... looked kinda scary there for a moment "

"Yeah we should all gang up on what ever is behind that magic sphere .... is dat a magic man behind it or just a lug head like meself ?"

"Any news on where da others escaped too ?? ... they sorta broke up into several groups ... maybe da bird and air elementals can reconniter from above ?"

Active Magic
Bull str 18/30 (3 mins)
Message



Jurgen [Illegal Post]  d20+16=36
Tuesday March 11th, 2008 1:04:15 AM

"Thanks for reminding me, Kazak..." Jurgen looks over the orcs, trying to establish why the illusion hadn't warn off. He was certain that it wasn't a polymorph. Or at least, he didn't think it was. That was the thing about magic. You couldn't really be sure of much other than that it happened. "Now, if it's an illusion cast by the fellow in that sphere there, it's easily explained. Otherwise, I think we're dealing with something more sinister than a few orcs and giants."

[Spellcraft Check - Natural 20. Total of 36]

Trace ac 21 hp66(fly,,cats grace,barkskin,message) 
Tuesday March 11th, 2008 1:53:11 AM

Spread out and surround the sphere on all sides. Me, Kit and Kat will back off to give support. We will not attack at first, we give it time to offer surrender and then try and collect info. Who ever can get ready with counter spells to help defend. If we are able to take him as pow then it is up to Peerimus to decide what to do next. I suggest questions and then off him to the taurs for some sort of trial to satify them.

KatMiria 
Tuesday March 11th, 2008 7:40:48 AM

Kat moves to get a flank on the sphere and waits for orders

Peerimus [DM Steve Posting]  d20+22=32
Tuesday March 11th, 2008 9:41:11 AM

ooc; I didn't see anyone accept DanKs request on Loot&Booty to post for Peerimus this week, so the druid reverts to DM control. If I'm mistaken, start posting at any time :-)

Peerimus ruffs Yorrick's hairy coat affectionately and indicates that Yorrick should attack anything coming out of the sphere. (Handle Animal: 32)

He himself stays behind Yorrick to provide further support if needed. "While on the battlefield, its your call, Trace."

Spells:
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (2) Faerie Fire, Long strider, (2) Charm Animal, Pass Without a Trace
Level 2: (2) Animal Messenger, **(2) Barkskin, *Resist Energy, Lesser Restoration, Gust of Wind
Level 3: (2) CMW, Protection from Energy, Speak with Plants, (2) Snare
Level 4: (2)Air Walk, (2) CSW, Freedom of Movement
Level 5: *Animal Growth, CCW, Commune with Nature
Level 6: Heighten Poison, *Greater Dispel Magic, *Transport via Plants, Stone Tell
Level 7: **(2) Heal, *Sunbeam, *Animate Plants
*Cast
Spell Staff with CCW

Barkskin on self

On a Muddy (and Bloody) Field pt2 [DM SteveK] 
Tuesday March 11th, 2008 9:56:10 AM

It takes a second or two, but then the illusion fades and the Children of Chaos see the frost giants for what they are. (DM mistake; they should have reverted when slain). There are three frost giants in the field before the team, and two more dead by the cabin where Savin first encountered them.

And, presumably, one in the resilient sphere...

Trace orders a surrounding of the sphere to take the spellcaster prisoner.

Durgan congradulates his fallen enemies over a well-fought battle.

Savin suggests blinking into the sphere after he gets some healing.

Jurgen heals some more and looks for Shay. As soon as he does, the bird decends and lands on the sorcerer's shoulder. The familiar speaks with his master...Highlight to display spoiler: {"Could not see in lots of green."}

Kazak suggests animals and elementals look for the running parts of the raiding party, and takes position at the sphere.

Kit (and Kat) also positions herself at the sphere.

Peerimus has Yorrick move and prepare to attack anything emerging from the sphere.

.................

Suggestions of moving into or taking down the sphere become moot when the resilient sphere comes down by itself. Scattering in all directions are three dire rats and three fiendish hawks. Firn'gear can immediately spot that there is no one invisible in the area.



Jurgen - AC 20; HP 45/53 [Mage Armor, Overland Flight, Message]  13d6(3+3+5+2+5+1+4+4+4+2+3+5+5)=46
Tuesday March 11th, 2008 11:50:45 AM

When the sphere drops, Jurgen almost throws a disintegrate out of instinct. He throws a questioning glance to Firn'gaer, confirming that the lack of invisiblity. Three hawks and three rats. The sorcerer had to concede that there was something brilliant about it.

"Shay, stay with one the birds. Try to talk with them." As he spoke, the hawk took to flight again. What Jurgen did next wouldn't make Shay's attempt at communication any easier, but the sorcerer hoped to thin out the number of targets to chase before they got too far away. Today, lightning was ready on his fingertips and he let it loose for the third time in the past few minutes [Chain Lightning - As long as they're all within 30 feet, each animal is a target. Primary target being the "center-most". Primary Damage - 46 damage. Reflex Save DC 24 for half. Secondary Damage - 23 damage. Reflex Save DC 24 for half.]

He then, providing Trace doesn't pass a contradicting order, flies after another of the birds. Shay could follow one, Jurgen another and Trace, being air-born as well, could follow the third. Which left the rats... "Remember, everyone, the message spell is still active.

Spells Cast Today:
2x Level 0
1x Level 1
4x Level 4
1x Level 5
3x Level 6

Active Magic
Message [128 Minutes]
Mage Armor [13 Hours]
Overland Flight [13 Hours]

Savin  d20+18=34 d20+5=18
Tuesday March 11th, 2008 1:55:36 PM

Savin sees the sphere come down ands the tension drains from his body. He says, "I am going to go get that orc I knocked out. Maybe he can give us some answers."

Savin jogs over towards the downed orc scanning the area for trouble as he does (spot check of 34)

When he gets to the orc, he will pick up the wand of lightning and stash it in his haversack and then pull out some rope and tie the orcs hands behind his back (use rope 18) He will stuff a gag in his mouth and tie it in place hoping to avoid any spells. He will then haul the orc over his shoulder, grunting with the weight and carry him back towards the others.

On a Muddy (and Bloody) Field Addendum [DM SteveK] 
Tuesday March 11th, 2008 2:20:06 PM

oh, a... hmmm... (ooc: no rolls needed, all fleeing animals and hidden frost giant have less than 23 hit points)

Six animals begin to disperse, but Jurgen is ready for them. One Chain Lighting spell later, and three hawks and two rats are incinerated and go back to where summoned creatures go. The third rat falls and reverts to the form of the frost giant spellcaster.

The fleeing raiders can't be tracked by sight, but the ranger and druid will have no trouble if the group wants to do that.

Savin's Orc#27 is still unconscious, stable, and the CoC prisoner.

With the use of Firn'gear's Detect Magic sight, the bodies are efficiently looted.

Magic Items
1 Large Chain Shirt
1 Large Scalemail
1 Large battleaxe
1 Large pickax / shovel combo tool
16 potions
2 rods
3 wands

Nonmagic Items
3 Large chain shirts
4 Large battleaxes
7 Large daggers
19 chain shirts
4 scale armor
1 chain shirt, MW
21 long swords
1 long sword, MW
5 short swords
13 short bows
252 arrows
26 daggers

Money
equivalent to 3,456gp

Trace ac 21 hp66(fly,,cats grace,barkskin,message) 
Tuesday March 11th, 2008 2:25:14 PM

Ok, Savin secure the other orc, unless you think the wizard morphed into a rat or hawk just go ahead and destroy them. We will wait and see what info we can get from the fallen orc that Savin is guarding.

Jurgen 
Tuesday March 11th, 2008 3:10:58 PM

Jurgen, seeing that he stopped the chase before it got started, turns to Trace and shrugs. "Uh... Sorry?" A sheepish grin hits his face and he holds back a laugh. He didn't want to give Peerimus a reason to scowl. Jurgen leaves the loot collecting to the rest of the group, for the moment. He needed a moment to think about what he wanted to say to the Children. And besides, there was something that he wanted to do first.

The sorcerer turns around and heads towards what remained of the house he had just exited. On his way, he sorts through his money purse and puts 1,500 gold into it's own bag. When he reaches where the wall used to be, he does a comical fake knock and glances over the family.

"In case you didn't catch it earlier, I'm Jurgen. I think we've taken care of the immediate problem. And it looks like we'll be following the rest of them, to take care of any future threats. Which means life is back to normal for you folks." His head swivels, scanning the disarray, and he shakes his head. "Well, almost back to normal. This... is going to take some work. And money." He hands them the bag of money. "This should help."

Durgan AC32/36 vs giants(37 dodge) Hp 65/169 
Tuesday March 11th, 2008 4:18:34 PM

Durgan begins to check the battlefield, to see if any of the other orcs or giants survived. He will then begin collecting the weapons and other dropped items and leaving them by the house.

"Has anybody checked on the town yet? Some of them did escape."

Kit'Miara  d20+5=24 d20+8=27
Tuesday March 11th, 2008 5:01:57 PM

Kit is sorry she did not get more action in but she says to her new companions "Man you guys can sure pack a whallop" she grins looking at the mess that is left behind. She looks for her sister to make sure she is ok then decides to take one last look over the bodies herself in case anything was missed

Spot 24
Search 27

Peerimus [Sub: Jeff C] 
Tuesday March 11th, 2008 8:47:51 PM

Peerimus gives Yorrick a pat, letting the bear know he can relax. He had been ready to give chase, but it seemed there was no immediate need. The fleeing would need to be tracked, but there was no rush. It didn't seem likely that they would try to attack Heranmar now. "Trace, once we're done collecting these and we finish our business here, we should start hunting these giants and orcs. We'll identify these items and interrogate this fellow once we've eliminated the rest. Does that sound good to you?" He looks to the battle leader, getting his opinion.

When Jurgen returns from the cabin, Peerimus beckons the sorcerer over. "Jurgen, what were you trying to do? Get yourself killed? Twice you had to be rescued from the verge of death. Meanwhile, Firn'gaer's spells helped a great deal and he didn't need to put himself in a position of danger."

Savin 
Tuesday March 11th, 2008 11:15:58 PM

Savin says, "I think we need to turn this orc over to the militia for watching and then start tracking the others though I doubt they will be back. Still they seemed to have some kind of grievance against us. One of the giants seemed to want us dead for some reason. Have we ever run across frost giants before? I don't remember having done that and they sort of are memorable.

Maybe Trace and I should track them like we did before and see if they are going to stay in the area. If they make camp, I can run back to the town while Trace keeps an eye on them. That will give you a chance to question our prisoner and see what he knows. I would appreciate some healing if possible though. Peerimus do you have any cures left?"

Firn'gaer 
Tuesday March 11th, 2008 11:29:56 PM

"I wonder if there appearance has anything to do with this Great Migration we heard mentioned. [we did hear about it right?] That is one possible explanation, and we are linked to it somehow." He says. "Orcs are really the problem since they venture into this climate, but the Frost Giants are another story. Something must have directed or drove them to move on Hennimar. I must look into this migration to see if this consequence has happened before."

"Jurgen, might I suggest next time a displacement or blur spell before charging into battle or perhaps a Bulette it you feel the need to bloody yourself needlessly. Myself, I prefer the troll form. Defensive capabilities, size, strength, and no sacrifice of spellcasting."

Trace ac 21 hp66(fly,,cats grace,barkskin,message) 
Wednesday March 12th, 2008 2:06:50 AM

Trace scratches his head, ok. Yall continue to get what info from these two we captured while me, Savin, Kit, and Kat will do like before and begin tracking. We will relay messages on our wareabouts like before unless the message spell will be of use on long distance?



On a Muddy (and Bloody) Field Pt3 [DM SteveK] 
Wednesday March 12th, 2008 9:50:08 AM

*OUT OF COMBAT ROUNDS*

Jurgen gives the farming family a pouchful of gold and they dazedly accept. Not to be outdone in hospitality, the family begins cleaning out the cabin and making a luncheon al fresca for the Children of Chaos.

Scouring the battlefield, the Children have found one other orc warrior and one winter wolf who spontaneously stabilized from the fight. Everything else is dead.

Orc#27 wakes while the group is having the lunch prepared by the farming family, and keeps quiet and looks rather intimidated. Probably easy to get information from him...

Trace and the halfling sisters do a quick recon of the woods and notice that within a half mile the fleeing two frost giants, three winter wolves, and another group of six orcs met up and were continuing north and east. This is directly AWAY from Heranmar and other occupied areas. Trace, Kit' and Kat' return to tell the group of thier discovery and accept the farmer's hospitality.

ooc: Passing DM posting baton over to BrianZ

KatMiria 
Wednesday March 12th, 2008 1:14:17 PM

after returning from the scouting Listins to the conversation on going and waits for lunch ... When lunch is served she will eat her fill and then find a place near the fire to relax.

Jurgen 
Wednesday March 12th, 2008 3:29:22 PM

"You're right, Firn'gaer. I should have planned ahead," Jurgen nods his head, "instead of just rushing in. Troll is a good form, although I am frequently frustrated by the fact that it doesn't give me their powerful regeneration. Troglodytes, although ugly, are also good with their natural ability to shrug off injury. They're weaker, yes, but a simple Alter Self is all I need instead of a polymorph. As for the Migration... when we get back to Heranmar, there are a few things I need to do. First off, send message that the centaurs are traveling. And then do some research into that prophesy, or more likely, hire someone to do that research for me." He sees Peerimus approaching and takes a deep breath.

"Jurgen, what were you trying to do? Get yourself killed?"

The sorcerer looks down, avoiding Peermius' eyes. He almost risks a glance up at Firn'gaer, but decides that he would have to explain himself. "I was trying-. It looked like there was trouble. First Savin, then Trace and Durgan. I know it was dangerous of me, but they got hurt. And I wanted to help them. I don't regret taking blows to protect them. I only wish that I had tried harder to do so."

Kit'Miara 
Wednesday March 12th, 2008 4:44:02 PM

Kit does her scouting and reports her findings to the others. She then warmly thanks theirs hosts for the food and eats as much as she can - much more than you would think a halfing could take in. She says "I have not had a meal this good in a long long time and I thank you for your generosity."

Savin  d20+1=17 d20+8=26
Wednesday March 12th, 2008 6:52:29 PM

Savin looks at his scared prisoner and decides to start asking him some questions, "So my tusked friend, it seems that your plan didn't go as you were expecting. Now we can do this the easy way or the hard way. The easy way is to answer my questions quickly and honestly and we keep you out of pain and alive. If we feel that you are lying or trying to cover things up, my two dwarven friends get to dull their weapons on your bones.

Tell me...Why did you come here on your raid? Who was in charge? It almost seemed personal to the giants to attack us...Why?"

Savin rolls his neck making several snapping noises and cracks his fingers with loud popping noises as he asks the questions stairing the orc down.

Intimidate roll 17
Sense motive 26

Peerimus [Sub: Jeff C] 
Wednesday March 12th, 2008 7:52:51 PM

As Jurgen responds, Peerimus nods his head understanding. "It was a noble goal. None can argue with that. But the way you went about it..." He lets that hang, knowing that Jurgen had already learned a lesson from the battle. "Now, let's eat!"

After the meal, Peerimus thanks the family for lunch and then makes his way after Savin. He chooses to let the monk deal with the orc. Instead, he looks towards the damage the giants did. Both to the cabin and the woods around. It would take many years for the trees to heal on their own.

Kazak 
Wednesday March 12th, 2008 10:07:09 PM

The dwarven warrior helps clean up the battlefield " what we gonna do wit da bodies? .. bury or burn them ?"

Accepting the farmers hospitality " thank you this is very kind of you " as digs in

As the others gather and discuss options and battle chatter " hehe you did well Jurgan ... really scary critter ... make sure the kids don't see that one " grins the dwarf

" you've shown to be a true friend with putting yourself at risk for us ... you have my trust and respect" adds Kazak in a more serious tone

"this group is meshing nicely together ... even our shortest members have proven their worth ... nice shooting " growls the dwarven warrior to Kit and Kat



Durgan 
Wednesday March 12th, 2008 11:20:07 PM

"Hey orc. Do me a favor and don't talk." Durgan lays his axe neatly in front of him and waits for the orc's response.

Firn'gaer 
Thursday March 13th, 2008 9:55:19 AM

"Jurgen don't worry too much about. The important thing is that you're still with us and that you've learned from what you did. Not in a scolding-type learning, but an understanding of the battlefield and the limits of you capabilities on it. Anyway, I'm glad you're alright."

"Do we have any magical means of disposing of the bodies?"

Aftermath


Trace 
Thursday March 13th, 2008 2:37:58 PM

Trace claps Jurgen, thanks for saving my skin, just dont do it again. Trace pokes him the side and lets Savin go to work.

Trace walks outside and helps pile the bodies and general clean up around the area. He then tends to his wounds and Shadows.

Kit'Miara 
Thursday March 13th, 2008 4:13:22 PM

Kit is totally greatful everyone is still alive and after eating her fill she also goes and helps with the clean up giving the prisoner a nasty look on her way by

KatMiria 
Thursday March 13th, 2008 4:35:00 PM

Liking her warn spot remains by the fire unless asked to move or to do something by one of the other COC

Aftermath [DM BrianZ] 
Thursday March 13th, 2008 7:19:03 PM

OOC- accepts the baton of adventurer bashing +12 from Steve :)

The group enjoys a meal with the family of farmers. They thank Jurgen profusely for the generous gift. They are already making plans to rebuild with the money.

There is some concern over what to do with the bodies of the fallen. No final decision has been reached yet.

There are two unconscious prisoners. An orc and a winter wolf. The orc who is awake is being questioned.

Savin's threats and the dwarves presence seems to make the orc warrior(#27) more than willing to talk. He speaks common somewhat well, and looks nervously at the dwarves as he answers. [sense motive checks if listening...] "We was ordered to raid the humie town for food and stuff. Humies makes good stuff to use. Da giant Dame wuz in charge. We follow orders good. Da giants were just happy to have a challenge. Dey seemed bored dat da humies wouldn't fight much. Are you gonna let me go now?"

From the scouting that was done, you are aware that a small group of survivors fled the battle, heading in the general direction they came from.

No one has checked on the town yet...

Durgan 
Thursday March 13th, 2008 7:21:08 PM

Durgan puts his axe away. "So what should we do first? Should we split up?"

Peerimus [Sub: Jeff C] 
Thursday March 13th, 2008 8:32:38 PM

Peerimus listens and tries to gauge whether there is truth in the orc's words [Sense Motive Check - 14]. His thoughts are too fixated on what would have to be done with the captives to really determine anything. It was certainly a problem, if the party was to immediately give chase to the orcs.

"I don't much like this situation. We've solved the immediate orc and giant problem, but if we let them get away, they'll just come back either with bigger numbers or when we're not prepared. Not to mention these 'orders'. This could just be the beginning of a much larger problem. If we start after them, we should be able to either catch them or follow them to their stronghold." He glances in the direction of Heranmar and sighs. "But Durgan's right, it may be best to split up because we should probably do a quick check on the town, to make sure that it's okay. I don't think we've got a teleport ready," he looks to Jurgen and Firn'gaer to contradict this statement, "but it'll only take Jurgen a minute or two to Dimension Door there. If Savin and him go, they can take the two orcs and the wolf to Heranmar to lock up until we have a better solution. And if Shay stays here, Jurgen can alert us through their empathic link if there's trouble while him and Savin help Heranmar as best they can until we arrive. Otherwise, the two of them will head back to catch up with the rest of us."

"It's a plan that has you walking again, Savin, but what do you think? Does anyone have any other ideas?"

Kazak  d20+1=14
Thursday March 13th, 2008 11:26:16 PM

Listening as Peerimus comes up with some options ... stepping next to the druid and talking quietly as not to be overheard by the prisoner " well if ya gonna take the prisoners back then i suggest ya muzzle the wolf ... and not to mention tie da hands of da orcs ... they are capable of using magics "

"hey Savin ask em who ordered the mission and if there is more of dem lurking about "

sense motive check d20+1=14



Savin 
Friday March 14th, 2008 8:28:58 AM

Savin shakes his head at the suggestions of the druid and pulls him off to the side so he won't be heard by the prisoners. "I understand that we want justice served but does it make sense to bring a wolf that can breathe deadly cold blasts back to the town? I say finish off the wolf and just bring the orcs. The wolf is to dangerous and deadly.

I can run back to town without much wasted time or effort and check on things. I doubt that a second group circled around since Trace didn't see any tracks of a second group but I do believe we need to run down the surviviors and kill the rest of the giants. They are to much of a threat to leave to the common man. Oh and are you ever gonna give me a cure? Getting whacked by 4 giants at once stings!"

Savin moves back to the orc prisoner and asks, "Did we kill the Dame? Does dame mean female or is it a name? Do you know if all the giants were here in the battle? Where do you think they are headed now? Answer truthfully and you will be well treated, lie and you join your dead friends."

Jurgen 
Friday March 14th, 2008 1:13:57 PM

Jurgen's face clearly warms at the praise from Kazak, Firn'gaer and Trace. He may have been a few years older, but the sorcerer still felt he had something to prove. At Peerimus' suggested plan, Jurgen starts counting off the number of Dimension Door's needed to make it home. He'd have to burn some stronger spells to do it, but if the boss-man said jump...

"If you're willing to head back to town on your own Savin, that would certainly save me some spells for later." He didn't mind not going to Heranmar. Every time he cast that spell, he got anxious. It was a spell that one could easily mess up. Jump through a dimension door and come out with an arm in a different place than it used to be. And six in a row? That had to dramatically increase the odds of mishap.

"Friends, I may have stood by while you threatened torture," Jurgen tries to hide a shiver, "but I couldn't allow you to actually do it. They are prisoners, including the wolf. You don't have to treat them with kindness, but if you step into evil to combat evil..." He lets that last statement hang, hoping that Savin got the point. He didn't want to remind the monk that each member of the Children was also dangerous and deadly. The only check on their power was their own words.

(OOC: I'm not sure how to play where Peerimus would stand on killing the winter wolf in cold blood. But I do know where Jurgen does: it's an intelligent, sentient creature (heck, some Woldian PCs have lower ints). If the wolf surrenders, killing it would be murder. And he can't support it any more than he could doing the same to the orcs.)

Peerimus [Sub: Jeff C]  3d8(6+6+4)+14=30 3d8(3+1+5)+14=23
Friday March 14th, 2008 3:13:27 PM

Peerimus casts Cure Serious wounds on Savin. Twice! (53 HP gained!)

Spells:
Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (2) Faerie Fire, Long strider, (2) Charm Animal, Pass Without a Trace
Level 2: (2) Animal Messenger, **(2) Barkskin, *Resist Energy, Lesser Restoration, Gust of Wind
Level 3: (2) CMW, Protection from Energy, Speak with Plants, (2) Snare
Level 4: (2)Air Walk, **(2) CSW, Freedom of Movement
Level 5: *Animal Growth, CCW, Commune with Nature
Level 6: Heighten Poison, *Greater Dispel Magic, *Transport via Plants, Stone Tell
Level 7: **(2) Heal, *Sunbeam, *Animate Plants
*Cast
Spell Staff with CCW

Barkskin on self

Kit'Miara 
Friday March 14th, 2008 11:13:44 PM

Kit is totally undecided about what to do about the wolf. On the one hand killing it would be the best thing so it would not be let loose on more innocent people but on the other she does not like killing just for the sake of killing. She ponders the choice in her head for quite a while then solemnly adds her two cents "I hate killing just for killing but if we let this wolf loose there is no way it will just run away and leave everyone alone it will continue killing and that is not safe for any of these people so I think that maybe killing it would be for the best" she sighs and shakes her head then waits silently to see what everyone's decision is.

Kazak 
Friday March 14th, 2008 11:33:29 PM

Nodding at Jurgen's statement " like i said we can muzzle da beastie .... but Savin is right it might be a little much for da local miltia to handle "

"Maybe we can sell it to the Mailed fist unit that traveled thru here recently .... they might be able to train it or have use for it .. that way the town can use that profit to train their own dogs .... i do recall several of the miltia are doing that "

"also don't forget they let da family live ... didn't kill them ... which i'm sorta surprised about " as Kazak eyes the orc prisoner " wonder why ?"

Savin "illegal post" 
Saturday March 15th, 2008 12:14:06 AM

Savin looks up at Jurgen and smiles, "I agree with you, I don't like killing for the sake of killing but I do believe in justice. No matter what you think, we are the law here. If you think you can put a monster on trial, then feel free, but know that I will hold you responsible if the beast escapes and kills any of the townspeople.

I also leave you in charge of the beast as well. You can waste your energies guarding it, feeding it and making sure it doesn't escape."

Savin looks at Kazak and says, "Killing it is wrong but selling it into slavery is right? All of these creatures have committed the crimes. They destroyed property, attempted murder, armed robbery just to name a few. I am always amazed on how we eagerly go into battle and without second thought are willing to kill evil creatures but if we capture them, suddenly we have to cure them and respect their rights. I consider myself a good man. I help others and protect the weak but if I find a scorpion in my bed, I kill it."

Savin then heads back to the orcs and his questions.

Kit'Miara 
Saturday March 15th, 2008 1:23:13 AM

"I agree with Savin, if we can somehow make sure it will not hurt any others then let it live but if there is no choice then we cannot let it harm more innocent people"

Trace 
Saturday March 15th, 2008 3:30:42 AM

Trace pulls the dagger and walks behind the wolf and slits its throat. I saddens me to do this but this is evil and it has no place here. I or no of you will take the time to take it to an evil plane and we will not be responsible for letting an evil creature exist in this area. There is much to do, Savin, run to Hernamar and make sure the town is safe and let them know to be on guard and take what measures needed. I will move ahead with Kit and Kat and Shadow to follow the Trail so that it doesnt grow cold. I would like to have some parchment and writing to send messages back with Shadow. Evil must be removed frome these lands at all cost. If left to themselves they will only multiply and grow strong and maybe one day too strong. We crush them while we can and hope for peace in the future. Prepare for war, pray for peace. ""if Peerimus dosnt stop him Trace will move out with Kit and Kat and Shadow to keep the trail while the other get ready to follow.

Peerimus OOC 
Saturday March 15th, 2008 1:35:41 PM

OOC Peerimus would have asked Firngaer and Jurgen what they knew about the wolf. Magical beasts are Know Arcana a subject Peerimus knows zip about Assuming they hit the 21DC needed to know just about all there is. which means Usually evil intelligent magical beast capable of speaking common.

Trace's actiojn will change this and I gotta think

Trace 
Saturday March 15th, 2008 2:47:28 PM

(ooc: Trace will stop if someone moves to stop him, had a couple when I posted. Trace wasnt in his right mind.)

Prisoners [DM BrianZ] 
Saturday March 15th, 2008 4:02:25 PM

OOC- those darn drunk elves :)

As Trace moves to kill the wolf, a few unsure voices ask him to hold. It may very well be the best course of action, but it seems it will need to be discussed first.

OOC- the DM feels this is a gray area. Feel free to debate in character and via email over the weekend. Good roleplaying all and no hard feelings!

Jurgen 
Saturday March 15th, 2008 7:41:19 PM

(OOC: I'm going to assume that Firn'gaer does a Knowledge check. And if Firn made one, he wouldn't even need to roll 'cause he has a +23. Go team Firn'gaer.

Also, please forgive any half-formed thoughts that are in this post.)

"There is a distinct line between killing an enemy in battle and killing them afterwards, when they are captured. Only one of those is murder in my books. As for your analogy Savin, could the scorpion surrender to you? Could it plead for mercy? Could it have let the family live, as Kazak reminds us that the orcs did? No and that is the difference. Neither the orcs nor the winter wolf are simple animals without minds or thoughts. They are creatures with the ability to think and make rational decisions for themselves." He makes sure to move the conversation out of hearing range of the prisoners. Desperate people did desperate things and Jurgen didn't want to go down that path.

"If your argument is that we cannot allow them to live because they are capable of hurting people, beware where that line of thinking leads. Friends, us nine are some of the strongest people for miles around. Savin, who could stop you if you decided to attack Heranmar? Or you Trace? Just because there is the ability to do evil within them, doesn't mean that we are allowed to kill them. We should stop those who do evil when we can, convince those who are willing to change their ways, and lock up the rest. Force should, most definitely, not be the first option used."

"Let us be clear. I'm not advocating that we simply rap them on the knuckles and let them walk free. That's ridiculous. They, as you say, have committed crimes. They will need to be punished for those. And if their surrender is not on the level and they attack, killing them is the only option. Otherwise, we take them to the appropriate authorities to be dealt with. If Heranmar is incapable of dealing with them, we take them to Hook City. If it comes down to it and I am the only one who will take responsibility for the prisoners, I will do it. It may not be the easy thing to do, allowing them to live. But doing the right thing is not always easy. That doesn't mean we shouldn't do it. That doesn't mean we shouldn't try..."

Trace 
Saturday March 15th, 2008 10:33:52 PM

Trace stops before sliceing, and scratches his head with the dagger and then with a heavy sigh. Are you serious? You want to put the wolf, a killing machine on trial? You have got to be kidding me. Trace slides the dagger back into its hidden place and finds a seat for this one. Ok, why dont we ask the fine humans what they think would have happened if we did not show up and what they would like to see happen.

Do we not toss the extra baggage, get the info needed from this lieing sack "pointing to the orc" and continue to stamp out evil where ever it is or should we pass out flyers and ask that all evil doers please show up to Hook city for their due process. I think it is a waste of energy and may be a waste of lives to do this. They were not interested in rights and respect when chasing down the taurs and humans. Peerimus is our elected leader and what ever he says goes. Wether I agree with it or not.

(just role playing trace! just imagine Trace as a short marine type with a chip on his sholder, all work no play awsome when the furr flys but not some much at due process. lol)

Savin 
Saturday March 15th, 2008 10:37:30 PM

Savin smiles at Jurgen and extends his hand saying, "All good points....fine debate points but utter nonsense in the practical Wold. What happens if you capture an powerful sorceror capable of devastating magic. He has killed babies, enslaved villages, and raped women. Are you gonna turn him over to the authorities? Can normal authorities even handle him? Can you get him their in the first place?

On to the matter at hand, what are you going to do if we capture these giants? Tie them up and march them back? Are you going to march back this wolf while his comrades continue their terror maybe killing more. No they have already made their decision. They have broken the laws of the land and I think as defenders of Heranmar and other innocents we have to take the matter in our own hands. Yes it is dangerous, but do you really thnk we are going to abuse the power?

These creatures are worse than scorpions because they have intelligence and chose thier path. I won't risk other lives by wasting the time. If you feel you must, I understand but I won't support you.

Jurgen 
Sunday March 16th, 2008 6:14:10 AM

"Trace, you and I are both killing machines. I'd like to think that we'd get a trial. And I don't care what the family would like to happen any more than I care what the Gold Dragons would like to happen. An evil act is an evil act. We are heroes, or at least we are supposed to be." Jurgen looks over towards the wolf and sighs. It would have been easier if the battle had ended cleanly with no survivors.

"As for your hypothetical..." Jurgens turns to Savin while ignoring the undertone of the monk's remarks, "We'd find a way to deal with him. If I have to personally escort him to be judged and then kill him myself, so-be-it. Or perhaps I'd go speak with the authorities before and ask permission to carry out their judgment on the battlefield. And if it were a situation where I could kill the sorcerer, but was unable to capture him, I'd likely kill him. But that isn't the problem we are faced with now."

"My worry isn't that I think you'd abuse your power and attack Heranmar. My worry is that you are considering abusing your power right now." He says the last part very carefully, clearly unsure of himself. "We disagree. I'm not saying that these three can be redeemed, although if they asked..." He wasn't quite sure what how he'd take being in that situation, "regardless, I'm saying that they need to be taken to the be dealt with by the law. If you are going to chase after the escaped giants and orcs, you should go. I will take the orcs and the wolf to Heranmar and catch up with you afterwards. If there's not suitable way to hold them, I'll stay until it's dealt with."

Kit'Miara 
Sunday March 16th, 2008 8:38:36 PM

Kit seems very troubled by the problem that faces her and she thinks for a while before speaking again. "Morally I feel it is not right to kill someone or something just because it MAY be more of a danger yet at the same time this creature is bred to be evil. Is there someway we can get this wolf to someone who can handle it or perhaps retrain it. If we can do this without putting ourselves or others in more danger I think that this would be the best course of action. I cannot my mind around killing it without being in a fight with it. If there is nothing we can do to make sure it does not harm others then the safest thing to do for innocents is to kill it but I would prefer not doing so." You can still see the wheels whirring it Kit's head as she is obviously having to put a great deal of thought into the issue.

Jurgen 
Sunday March 16th, 2008 9:53:53 PM

"I apologize, Savin. I spoke too quickly. You are, most definitely, a hero. And a good man too." He winces, frustrated that his tongue moved faster than his brain. "Over the last few years, I have spent some time as a captain of the guard. The enforcement of the law is something that has stuck with me. What we do here today may just be a drop in the ocean. But we are heroes. And our drops send ripples into eternity."

As Kit'Miara speaks, Jurgen glances in Peerimus' direction. "Her idea isn't without merit. You and Trace certainly have skill in that regard... That's to say. You two may know someone willing and able to undertake such a task?"

"Here's another option. We know there is a bigger problem than just these orcs attacking Heranmar. The centaurs told us they were after huge amounts of supplies. They didn't know why and I'm not sure if any of these captives can tell us why. But if we could get to their encampment... I doubt we could face a real army of orcs and giants, but we don't need to..." He turns his eyes to the orcs and the wolf, bringing his voice down. "We could use these three. I can disguise myself as an orc. Peerimus might be able to manage to be a winter wolf. Those who can't match our disguises, follow behind. We offer our captives a chance at some form of redemption for helping us. And then we go meet up with those who escaped. Say we got away too. And then we go all the way back to their camp, find the leader and... get them to tell us what is going on."

He looks at everyone trying to gauge their reactions. The plan was a bit of a stretch, but he was trying to find a solution that worked for everyone.

Trace 
Sunday March 16th, 2008 10:20:26 PM

Jurgen, out of all the babble so far, that has to be the best soultion I have heard. Not sure if it will work but its better than a stick in the eye. I'll go and work with the wolf and see if it is possible on my end.

As far as tracking, we have time. Will not be any problem tracking giants but if rain comes that might slow us down. As far as the evil creatures, we can allways teleport them to the land of the or what ever that god awfull place we were or do we still have to kill someone to do that?

Is it even possible for evil to turn good?

Savin 
Sunday March 16th, 2008 11:24:05 PM

"Trace's plan does have some merit but again I don't think we can trust the orcs and especially a winter wolf not to betray us once they have rejoined their friends."

Savin turns to the spellusers and asks, "Do you have a longterm enchantment that can be used to influence their good behavior? It also might help in getting information out of them. Charm Monster, Dominate monster or even a geas?"

Savin turns to Peerimus and says, "You are our leader and I will abide by your decision. I can't believe that without powerful magics, we will be able to control the orcs or the winterwolf enough to be useful. I think the wolf especially but all of them should be put down. The council has given us the right to make these decisions. The right of high justice. It is hard to take life without the influence of battle, but sometimes it is necessary. What you decide, I will abide."

Savin will head back to his orc friend and get his the answers to the questions asked. (Several posts ago). He will then run back to the town, checking quickly on its condition, reporting in on what they have found and what has occured.

Savin will say to Trace before he goes, "If you leave before I return, leave a marked trail and I will follow it and catch up. I want to help scout out the other giants."

Firn'gaer 
Monday March 17th, 2008 7:32:32 AM

"I say let the counsel of villagers decide. Short of that, we teleport the orc to a location away from any harm to us. My personal opinion is that we would not receive any kindness or quarter from them if the positions were reversed, but because the orcs that captured my in the Ice Veins did not kill me right away I am willing to give the orc the same restraint."

"As for the winter wolf, I cannot see a way to control it. I believe it is evil by nature and not a learned behavior as we might see in other races. The magic which gave this beast its cunning, intelligence, and foul breath is wholly evil. I do not want to allow it to continue to exist. It is the same as allowing the liche to live when you have his soul in your hands."

Kit'Miara 
Monday March 17th, 2008 8:31:32 AM

"I agree with Jurgen's idea it seems to be the best plan and if we are not able to do it then we should go with Firn'gaer's plan" Kit says.

Firn'gaer (second) 
Monday March 17th, 2008 8:42:42 AM

"I think we should learn more of the orcs as I said before. But I don't think sneaking into a camp full of orcs and giants - with a winter wolf that is incapable of changing, and an orc who has shown no signs of wanting to change his ways - is a good idea and is, frankly, foolish. We don't need to sneak in to learn what they are up to. For Gods sake, Jurgen, you're a sorcerer - use magic. We learn what we can from afar, and if that is not enough then risk lives, but not before."

Peerimus and Yorrick 
Monday March 17th, 2008 9:29:10 AM

Peerimus listens as the conversation and debate volleys among the rest of the group. At least between Jurgen and Savin with input from a few others. "We are the chosen heroes and protectors of Hernamar. Raiding bands, be they human brigands, orcs, dragons or giants are to us to stop. There is little difference to me whether an enemy surrenders or is found with life still in them at the conclusion of a battle."

"We are not going to take either of them to Heranmar. Nor will we take future enemies to Hernamar unless we are specifically bringing a someone to justice. This is our responcibility, our charge and our charter, we will not be shirking from it."

need to read more of last week before continuing.....

Kat'Miara  d20+32=39 d20+25=41 d20+9=23 d20+8=18
Monday March 17th, 2008 10:15:09 AM

Listens to the group talk and gets a bit bored not wanting to be around all this boring talk she desides to try her what is in her nature and wonder around the contry side keeping a eye out for anything that might be intresting

( if able she will try to shadow the surviving orcs eather where they are or back to there hideout, while the others are talking to keep a eye on them)
Hide 39
MS 41

Spot 23
Listen 18



Peerimus 2nd post 
Monday March 17th, 2008 12:17:52 PM

Perimus shakes his head sligthly as the conversation shifts to re-training the Winter Wolf. "It is not an animal to be trained or reared. It is as intelligent as most of the townsfolk. A thinking reasoning creature. But I too am struck by the fact that there was a family left to be saved. To me this states they were not here for killing. It seems as the orc has stated. They came to pillage what they could. Those not resisting or acting as threats were left relativly unharmed. At least physically and at least from what we encountered and have been told. I would like the family's view on the events leading to this point. Surely the giants and orcs spoke to them in some way to get them inside and tied up."

Peerimus will talk to the eldest male and get his report on what happened and then talk breifly with the rest of the family as he can. Those not wanting to, he will not push to talk. Unfortunately Savin has already offered the orc freedom in exchange for information and the orc has given it. Killing the other two simply because they were more severly injured in the fight would not work with the Druids conscious and so it now seemed to him that they would be releasing all three of them. Another thing that did not sit well with him, but now he was getting to far ahead of himself. First he would hear what the family had to say. They were in no rush, despite what some of the others thought. The giant would not be disappearing and after such a brutal loss and possibly the loss of their leader, they would be in no hurry to return. They had time.

Another troubling thought, it seemed almost personal to some of the giants. Perhaps the Wolf could provide information there. Peerimus relays his intention to speak with the family, reminds the group that all three should be considered equal prisoners and all would be dealt with as sentient intellignet creaures.

"There are still a few missing pieces to this puzzle and we should try and fit them in. Trace, Durgan, Kazak stand direct watch over them. Savin, get to town and confirm all is well and relay the raiding band has been destroyed and we are taking further steps. They don't need to know more right now. Firngaer, Jurgen and Kit, I would appreciate your counsil in speaking with the family."

Jurgen 
Monday March 17th, 2008 2:02:57 PM

"You act as if the orcs or the wolf are incapable of reason. I feel you are dearly mistaken on the difference between a winter wolf and a lich, but it appears that no amount of words on my part will convince you otherwise." He rolls his eyes. "We tell them what they have to do in order to make up for their crimes. And we make it clear that if they give us away, they will be the first to fall. Yes, it is a plan with risks. But what do you suggest I do, Firn'gaer? I have no spell that can interrogate someone from afar without any contact, nor do I even know of one. Do you wish me to learn new spells at the drop of a hat? You may have such ability, wizard. I do not. It may be a foolish plan, but I'm trying."

At Trace's comment, Jurgen pipes up yet again. One could guess that sorcerer-paladin liked to hear his own voice, but Jurgen was fairly certain that he wouldn't have anyone to talk to after the day was done. "The possibility for change is within all reasonable creatures. Anyone can fall from grace. And while it is certainly harder to make the climb out of the pits of evil, it can be done. Showing the fallen acts of good and kindness can certainly help them see their errs. Just because evil would not show you kindness, does not mean you cannot be the better man. Of course, the choice is up to you."

When Peerimus calls upon him, the man takes a deep breath and looks at Firn'gaer. Jurgen knew that he was unfairly placing blame for events long past on the wizard, but he didn't have any way of explaining it to the gnome. "You are, as is often the case, much wiser and level-headed than I, Peerimus. I did not fully understand what power had been placed in our hands and will carry out your judgment as ordered. Firn'gaer may call me a fool for mentioning it again, but I believe that if they are given the choice between an immediate sentence and a chance to undo some of their damage, they will jump at the opportunity to be helpful. But unless you ask it, I will resist the urge to bother the group with my further thoughts. As for the family, I will gladly speak to them."

He awaits further instruction from the druid and, if receiving none, will talk with the family and find out exactly what happened.

Trace 
Monday March 17th, 2008 2:21:14 PM

Trace whispers to Peerimus, "We can allways let them go and then We can track them as they lead us back to where they came."

I also would like to return to Hernamar to resupply before we venture forth.

Questions [DM BrianZ] 
Monday March 17th, 2008 8:08:49 PM

OOC- Sorry George! I lost the extra questions in the debate:

The orc looks up at Savin, hope remaining in its' eyes as it answers as best it can. "The Dame is da title of the giants leader. She wuz not here. She's crafty that one. She can make ya do things you don't wanna do." The shaman looks thoughtful. "All da giants? No not all. Some still back at the camp. They had work ta do." The other orc looks over at the shaman. "Can we go now boss?"

Peerimus and Jurgen speak with the family. The farmers supply what little information that they can. "The raid was mostly for stealing stuff. I never heard of this big of a group before. The plan we overheard was pretty simple. The giants were going to throw a few boulders to get their attention, the orcs were going to do the grunt work of hoofing whatever supplies they could steal off the town and the wolves were going to circle the town and make sure none escaped. They didn't talk of killing anyone but I never heard that there were any orders not to kill anyone." He shudders. "I hate to think what might have happened if you hadn't shown up now. I'm sure in their raid many would have been hurt. I don't care what you do to the prisoners. They may have just as easily killed us. They did spare us, but they are orcs after all." The shaken farmer returns to his family.

Trace goes to question the winter wolf. As he approaches, the wolf addresses him in a guttural but eerily unbroken common. "Look, I know that you made a deal not to kill the orcs. I want to bargain for my life too. I will lead you to the orc camp if you promise to release me as we approach it. The Dame of the giants would kill me for telling you. The others that escaped had a big start on me. They would guess I talked if I come back late. I won't be redeemed as your fellow over there put it, but I can promise you these lands will not see my kind for many moons."

There is a debate amongst the group. It would seem as though you are the law and your actions have consequences for the town and region. The thoughts weigh heavily on Jurgen's mind. And the tattoo on his arm begins to itch. The sensation grows worse until Jurgen feels that he can barely stand it. If anyone notices, they see Jurgen scratching at the chaos tattoo...

Posting Report For: 
Monday March 17th, 2008 8:29:22 PM

Career Game #3 Children of Chaos
For the week of March 10, 2008

Name-MTWRFSS

DMSteveK- X2X----
DMBrianZ- ---XOXO
Durgan- XXXXOOO
Firn'gaer- XXOXOOO
Jurgen- X3XOXX2
Kat'Miara- OXXXOOO
Kazak- XOXXXOO
Kit'Miara- OXXXXXX
Peerimus- O2XXXOO
Savin- X2XOX2X
Trace- X2XXO2X

Submitted by BrianZ

Durgan 
Monday March 17th, 2008 8:34:22 PM

Durgan keeps an eye on the prisoners with his brother. They seem complacent but he keeps his guard up anyway.

"I may not want to let em go, but I believe we gave em a good message about what will happen if they come near Heranmar again." Durgan looks over at the pile of bodies. "Hey Jurgen, weren't ye going to take care of that?"

Trace 
Monday March 17th, 2008 8:53:40 PM

Trace continues to talk with the wolf trying to gather what information that he can about the size of the main group, who is there and what are their abilities. I can not grant saftey yet but if you give me enough reason to show taht you realy want to help rid us of this problem then I will speak on your behalf to my leader.

Trace thinks to his bow and ask if the wolf and orcs are trying to put one past them or are the sincere in helping to save their lives.



Jurgen 
Monday March 17th, 2008 9:51:54 PM

"Thank you sir. I'm sorry we weren't here faster to prevent this from happening." He looks to Peerimus as the story is told. The more information they received, the more likely it seemed that fairly big trouble was brewing.

Jurgen looks at his chaos tattoo suspiciously. There was something distinctly disturbing about the seemingly randomness that they brought about. When he hears Durgan, he looks up and does his best to put the itch out of his mind. It doesn't really fade, but he manages to put it aside for a moment to catch Durgan's words. "Oh, right. I suppose I'm on clean-up duty." He waits for Peerimus to give him the nod and then goes over to the pile of bodies. A few spell words later and a green ray slips from his fingers [Disintegrate - Target: the corpses]. When the bodies have turned into dust, he heads back to Peerimus and the family. All the while, he rubs his tattoo anxiously. A glance at the other Children tells him that they don't feel it too, which was unnerving in itself.

Kazak 
Monday March 17th, 2008 11:12:43 PM

The dwarven warrior stands near the trio of prisonors as requested by Peerimus .... his face a mask dwarven stone.

Watching as the winter wolf speaks to Trace .... Kazak will catch the rangers eye and just nod in agreement.

"surprisingly they let the farmer and his family live ... that is worth something "

Savin 
Monday March 17th, 2008 11:36:11 PM

Savin belatedly thanks Peerimus for his cure. He feels much better now.

(ooc I never said that the orcs could live if they were helpful. All I did was threaten to kick the crap out of them if they weren't. I think the DM jumped to a conclusion here or at least the orcs did! :-))

Savin says to the others before he leaves and in hearing of the orcs and wolf. "Peerimus, if you decide to let them go for cooperation, I am fine with that but make it clear that if I ever see them in this area or hear of them hurting any of the citizens of Heranmar, I will run them down and they will wish for death before I am done with them."

Savin then shows his speed by sprinting off as fast as he can towards Heranmar to see if the town is in good shape.

Firn'gaer 
Tuesday March 18th, 2008 11:41:32 AM

Firn'gaer listens to the various opinions and the talk of the prisoners and in his customary fashion begins to stroke his beard as he thinks. He pauses briefly, taking out his pipe and tobacco, lites his pipe and continues to stroke his beard and smoke.

When he has stroked his beard for several minutes and finished his pipe, he says, "I really abhor the idea, but I do have a suggestion that is not quite as reckless as Jurgen's idea, but is along the same lines. We parlay with them." He says pausing to draw on his pipe. "They know something we don't, and my guess it has something to do with this Migration that we were warned of. I don't know about any of you, but I've never heard of a raiding party of orcs and giants whose main mission was only to gather supplies and not take them after they've killed everyone."

"I think we should consider the wolf's proposal and have them lead us to the encampment, which has probably moved by now or is in the process, but a group that size should be easy to follow if needs be. From there we consider a trade for what information they may know. If provision are their main objection then we should be able to convince the village to part with enough to make the threat of the raiders disappear."

"Now we have the means of making a fast escape if needed should the giants decide not to talk with us, but with the portents and the odd behavior of the raiders, I believe it might be a risk worth taking. In this I would suggest that only a few go to the camp. The smaller numbers might be seen as a sign of weakness or it might be seen as a true gesture of our intent to talk. They had survivors to attest to our strength so it might work. If not, we teleport away and think on it some more. Thoughts?"

Trace 
Tuesday March 18th, 2008 3:17:59 PM

I am not real keen on the idea of giving anything to this raiding party but maybe to save their own lives. Give them a chance to retreate. Maybe offer to open trade with them to where they can purchase the supplies they want.

Kat'Miara  d20+32=47 d20+25=34 d20+9=21 d20+8=9
Tuesday March 18th, 2008 3:35:26 PM

Continues to scout the area
hide 47
MS 34
Spot 21
Listen 9 - nat 1 I guess I have something stuck in MY ear LOL

Peerimus 
Tuesday March 18th, 2008 5:28:04 PM

Peerimus gives Jurgen the go ahead on the bodies, but makes sure no prisoners can see or hear what happens. If they were set free, providing them information to the groups further abilities was unwise at best. to Jurgens discomfort and the tattoo, Peerimus has other more pressing concerns right now. The Chaos marks only created questions upon questions and were wrapped in riddles. He did not feel like slapping his head into such an immovable object at this time.

Peerimus smirks at Savin's last comments before striking out. [Really my trusted friend, such things are entirely unecessary to remind me of.[/i]

Brokering a deal withe those that came to destroy and take what they could does not appeal at all to Peerimus.

"It would very likely show us as weak, despite the battle fought here. Parlay has merit, but we arrive in force."

Peerimus will counsel with Firngaer and Jurgen away from any prying ears upon talking to the family and hearing what the wolf and orcs have had to say.

"I am inclined to show mercy to them. I want to, but the Wolf has said he will not change and will hold true to his evil ways. The orcs..." he pauses. "The one is a follower, he came as he was told. I hold more weight over the shaman and the leaders that gave the commands. My mind tells me to execute the shaman as an enemy of the free town of Heranamar. The soldier to cut free and the wolf to destroy as unrepentable evil."

"We set precedent here and I am torn between logic and mercy."

Trace 
Tuesday March 18th, 2008 6:23:17 PM

Trace speaks with Peerimus, "If it is your wish, I will kill the wolf, for what it is worth, I too belive it is the only course that should be taken." If ok, Trace drags the tied and muzzeled wolf off to the side and using his knowlage of nature, kills the wolf as quick and painless as possible. Once dead will skin the wolf and take to the town. Maybe someone there can help turn it into a fine cloak and imbune it with magic. As a hunter will not let anything go to waste. If it is cookable will make a meal of it as well and feed Shadow, himself and who ever else wants

Jurgen 
Tuesday March 18th, 2008 8:02:19 PM

"The problem, as you say, is that of mercy. In the matter of the wolf, it appears to be a simple case. We gave it the option to change, that was all I asked. That being said, he says something that is hard to ignore. If he really can make due on his offer for his kind to depart these lands..." Jurgen shrugs. "Whether we can trust him or not. I'd be inclined to, but I'm rather naive in that respect. As for the orcs. If you believe the shaman must be executed, so be it. Remember though that he, too, was acting under orders though. We are likely never to meet an enemy who would show us kindness after capture. But it was Sir Thomas who first taught me that to show mercy is the first step to uprooting evil. And it would be a double standard were I to ask forgiveness for my crimes, while being unwilling to forgive those who trepass against me."

"I'd also be inclined to agree with Firn'gaer's idea of parlay. We, if possible, overtake the escapees. We bring them, as our prisoners, to their encampment. And we arrive in full force. Make it clear that we are doing this Dame a favor, not the other way around." He stares at the tattoo on his left hand. It didn't hurt, exactly. It tingled as if there was a heatless flame flickering against it. As the sensation grew, he closes eyes to attempt to shut it out. It may have been on his hand, but he could feel it in his head too.

"Peerimus, Firn'gaer. Something... something is wrong."

Firn'gaer (second) 
Tuesday March 18th, 2008 8:58:51 PM

"Trace, curb your bloodlust or you'll have more to worry about than orcs and giants." He casts a glare at Trace. "If the decision is made to execute the prisoners, and it has not been made, it will not be at your hands. Since we are jury and judge, I think on it, the more I think banishment is a more compassionate sentence. And it is within our means to do it."

Trace 
Tuesday March 18th, 2008 10:00:39 PM

Trace snaps his head around quickly, "Hold your tongue Wizard! You dare threaten me a fellow child of chaos when in the same breath you fight to save the life of pure evil. If I thougt it was needed the wolf would allready be dead without asking. As soon as Peerimus gives the go ahead, my dagger will cut through the fur, flesh, and muscle to take the life of this evil creature.

Now let this burn in real good before your open your more holy than thou lips again. I would gladly give my life in battle to save you but dont even kid yourself to think that you could bring me to your warped thought of justice.

Now having said that, I will say agian in a more clear manner! Nothing is done weather it be live or die untill our one and ONLY leader commands. Weather it is my way our yours that ends the day it is PEERIMUS decisson to make!

Now we have said more than our peace lets hear Peerimus final word.

Kit'Miara 
Tuesday March 18th, 2008 10:06:48 PM

Kit'Miara's thoughts are still in turmoil and she decides it is best to wait for an answer from their leader. She paces while she is waiting her usually happy eyes are not so happy now as they are lost in thought

Decisions [DM BrianZ] 
Tuesday March 18th, 2008 10:36:59 PM

Trace hears the now familiar voice of his bow in his mind. A voice that is becoming more comfortable over time. The bow feels that the creatures are sincere but maybe there is more to the story?

With a suggestion from Peerimus, Jurgen discretely disposes of the bodies. There will be no several thousand pound bodies to decompose on farm fields, despoiling the land. The prisoners were unable to see it.

Savin gives the prisoners a warning glance, then sets off for the town at full sprint to check on it. (OOC- let's just say the orcs were hopefull)

Firn'gaer lends some thought to the discussion. He forwards a variation on the previous plan, to meet with the orc encampment, and negotiate with them. He continues to wonder if the Migration has something to do with all of this.

The debate continues as everyone gives opinions. The orcs and wolf have all offered deals for their lives. Counter-offers have not yet been given. There are some heated words, as everyone hopes to make the best possible decision.

Several options have been suggested, and it is soon time to choose one of them. Jurgen thinks something may be wrong as the tattoo continues to act up and says so to Peerimus and Firn'gaer. The tattoo has gone from an unbearable itching to a burning painful sensation. Jurgen is not sure what is happening, but begins to hope that whatever it is, it ends soon...

Durgan 
Tuesday March 18th, 2008 10:42:45 PM

OOC- Durgan could use about 104 points worth of healing :)

Durgan waits for Peerimus' word. In his native lands, these creatures would be put to the sword, but this is a new place, requiring new thoughts. "There is something of the plan to track down their camp. If all else fails, we got some more orcs ta smash!"

Savin  d20+18=33 d20+19=31
Tuesday March 18th, 2008 11:42:57 PM

"Puff puff puff puff....wonder if I can get their in 4 minutes? Puff puff puff"

Savin keeps an eye and ear open as he runs towards town.

spot 33
listen 31

Jurgen [43/53 HP] 
Wednesday March 19th, 2008 2:35:56 AM

(OOC: Everyone drop their HP totals into your next post. It'll make heals easier. Which... uh... Jurgen would know nothing about. ;))

Jurgen's first instinct is to reach for a healing potion from his bag. Before he manages to grab one, he is struck by the idea that the Crones were a great deal more powerful than he was and if they wanted him to writhe about in agony, they were more than capable of doing so. It did seem odd that he was the only one experiencing it. Then, hearing the ire grow between Firn'gaer and Trace, the sorcerer wondered if the Chaos powers weren't actually interfering with all of the Children.

"Both of you, stop! My tattoo is acting up." He considered adding a few exclamations regarding how much pain he was in and thought better of it. "I think yours are too. Listen to your own words! Is this what heroes sound like? You are not yourselves."

Jurgen steps forward, putting himself in between Trace and Firn'gaer. He had intentions of taking a few more steps and having a word with the orcs. Instead he falls to his knees overcome with pain. His free hand tightly crushing his Chaos tattoo. At the very least, his dramatics would distract his friends from their own drama. Not to mention he was starting to become concerned that his hand was going to explode from the pain.

Peerimus and Yorrick  d20+22=28 d20+10=13 d20+7=27
Wednesday March 19th, 2008 11:51:42 AM

"The wolf is in no position to make any sort of promise that his kind will not be seen in our lands. He has admitted he will be shunned and outcast and so I do not see him in any position to convince other winter wolves here to leave. He speaks for himself only."
Peerimus's face sets harder as Firngaer and Trace go at it, again. and then Jurgen joins and actually falls to the ground. His fingers reach up and pinch the bridge of his nose. "Firngaer, Trace help him to the house. Do what you can. I am going to deal with the prisoners."

The time had come and he would simply decide and live with the consequences. Mentally bracing himself, Peerimus turns on a heel and marches purposefully to the wolf and orcs. "Na'Aje Tae" he calls out and Yorrick lumbers over immediately all business [Handle Animal 28 Come]

Arriving he stands erect and casts a discerning eye over them and speaks. "I am Peerimus, Leader of the Protectors of Heranamar and bearer of the Mark of Chaos. I would know your names and those of your leaders. Know that you will be judged as enemies to the lives of the good people of Heranmar. Punishable by life imprisonment, banishment or death."

Looking to Kit, Please ask Mr. (did we get the name of the farmer?) to join us.

His eyes unyeilding, as best as he can, "I will hear you now and pass judgement. These will stand witness" and he gestures to the farmer, Durgan, Kazak and Kit.

[Diplomacy 13 Sense Motive 27]

OoC Peerimus retrieved his scroll at the battles conclusion

Trace 
Wednesday March 19th, 2008 12:48:03 PM

(ooc:how tall is Firn'gaer? kinda funny he was asked to help Jurgen to the house.)

Trace holds his tongue for them moment and shifts his thought to Jurgen and his own tattoo. Trace calls Shadow over to help.


Kit'Miara 
Wednesday March 19th, 2008 5:32:22 PM

Kit seeks out the farmer and asks him to join them while they are talking to the prisoners

Kazak 
Wednesday March 19th, 2008 6:35:13 PM

Resting his hands om his hips the dwarven warrior stands near the prisoners listening to the Peerimus speak .

"Punishable by life imprisonment, banishment or death .... guess that covers everything " muses Kazak

Waiting for the prisoners to share their side of the recent events ... the dwarfs steel grey eyes measure the wolf's and orc's words as they speak



Judgement [DM BrianZ] 
Wednesday March 19th, 2008 9:54:32 PM

The farmers seem stunned you would want them to witness. "Why us sirs? Surely we are not worthy as we are simple farmers. My name is Jerek, and as a citizen of Heranmar I will stand witness for you, along with my brother Benson. Our last name is Spruce, chosen by our grandfather Ben. Benson is the third to carry the name in the line. I'm not sure why I tell all this except, it seems important this honor you have given us, and I thought you should know the names of those the orcs spared." The farmer may have had a motive in saying the last, but does not care to elaborate.

The first orc squeals. "Ummmm my name is drok? Ummmmm boss? Why is da humie lookin at me like that?"

The orc Savin had been questioning answers, "I am Grummpk. Shaman of the Treefell tribe. You destroyed most of our warriors today. If you let me go, you will not see us again. We were moving on before this raid and we still need to. My people need me. But they will survive without me. Do as you will."

The wolf looks up. "My name human? Won't your comscience be cleaner if you don't know it? Just some stupid monster you killed? I know how you feel and you are right. I am of the wild. Of nature. I may not have much goodness in me, but does that matter in the wild? Survival of the fittest? And among my people I am very fit." The wolf smiles. It makes the farmer and his brother shudder. "My name is Feyr. And I promise you I hold great sway over my fellow winter wolfpack."

Savin is still running. The town comes into view and he will be there shortly. Everything looks normal from this distance...

Jurgen shudders and collapses as Trace and Firn'gaer drag him to the remains of the farmhouse. The pain won't let him pass out entirely however, and he moans in pain as you move him. You can see his tattoo glowing from under his sleeve, and you wonder what is going on. Jurgen highlight: Highlight to display spoiler: { You hear a voice whispering in your mind. You are not sure who it is, but the urgency of the message is unmistakable. You must Protect them... The pain continues and seems to focus...}

Durgan Hp 65/169 
Wednesday March 19th, 2008 9:56:59 PM

Durgan looks at Peerimus. "I will support yer decision. Whatever way ye go."

Savin 
Wednesday March 19th, 2008 11:31:13 PM

Savin puts on a burst of speed as he sprints towards town. Gotta look good for anyone looking. Better for morale he thinks.

Firn'gaer 
Thursday March 20th, 2008 7:08:14 AM

Firn'gaer is not much help to drag Jurgen, and doesn't even both the attempt. "Trace this discussion is not over, but will have to wait for now."

There is something going on that doesn't make sense. Why only raid? Why not kill the family? There are too many questions, and they're too dumb to recognize it . . . He thinks.

Firn'gaer is again paused by action or words of the orcs. "Why are you moving on?" He says to the orc. "What is it that you know of what is to come?" He says to the orcs.

After a short breath, he continues. "Do you think your people would be willing to talk this us? You've heard what I said. Do you think your leaders would exchange information for foodstuff? Would that be incentive enough to move on and leave this lands avoiding its peoples?"

Trace 
Thursday March 20th, 2008 12:38:21 PM

Firn'gaer, the great migration? I swear I have heard this before. Back when I first came to Hernamar, when we first walked into town a dock worker asked if the migration had allready started. I,ll keep thinking about it (research).

Jurgen 
Thursday March 20th, 2008 3:03:23 PM

"I want to-. I tried!" Jurgen mumbles softly. The sorcerer lays on the floor of the farmhouse biting his lip, trying to block out the pain. And there was that voice. It wasn't just asking him, it almost a demand. He was being charged with a duty. If only he could have the chance to think clearly, maybe it would make more sense. "I promise. I will!" He almost shouts those last words.

Kat'Miara 
Thursday March 20th, 2008 3:16:56 PM

Makes her way back to the farm

Peerimus 
Thursday March 20th, 2008 5:21:09 PM

Peerimus's eyes took in the body language of the prisoners as best as he could and nothing seemd amiss. Great sway the wolf says, how valuable was Feyr? The Shaman was likely valuable as well though down playing his importance. More questions and unanswered riddles. They were already moving. from where to where and... Peerimus ceases his thought process as Firngaer broaches his idea again and more importantly asks the very questions he was thinking of. Peerimus though does have one other and he directs it to Feyr.

"Feyr, I do not see how you can maintain sway over your pack if the Dame would kill you for showing yourself near them. You have said as much moments ago. If you return now, so long after the others, they will know you were taken and they would kill you."

Answers [DM BrianZ] 
Thursday March 20th, 2008 10:29:15 PM

Feyr looks at the druid. "The giants would kill me yes, not my packmates. We serve the giants but are not controlled by them and they know it well. My offer still stands."

Savin reaches the town. He is pleased to see that though the guards the group has been training look scared, none have abandoned post and they seem as prepared as they could be. Extra loaded crossbows lie near each guard, and they are spread out sufficiently well to cover all angles at the town. The guards are also far enough apart to make any good boulder throws from giants only able to take out a few of them at a time.

"What happened? We heard the fighting and saw flashes but thought it would be best to stay here at the town. Where is everyone else?" The nominal captain of the guard nervously asks questions not wanting to seem to give orders, but hoping to reassure the other guards.

The orc shaman answers Firn'gaer. "Yes gnome, it could be possible with my help to make such an arrangement. But you will have to bargain with the frost giant Dame. And that will be no easy matter."

Jurgen rolls about on the ground. As he screams in his mind acceptance of the offer, a bright light flashes. It is too bright to look at Jurgen directly. Soon, the light extends and thin beams slice out and unerringly strike every member of the Children of Chaos. Those further away from Jurgen are even able to see one beam lancing out towards the town. All of your tattoos glow sharply for a moment and then the light fades.

As the light disappears, some of you notice minor changes about yourselves. Jurgen notices major changes as everthing about him is changed, right down to his attire. The winds of chaos have blown through you and as is usual with chaos some are affected more than others.

Does this have anything to do with the current mental struggles over the prisoners? Jurgen highlight: Highlight to display spoiler: {As Jurgen lies on the ground, recovering and feeling back to normal, the voice leaves a few parting words; honor the code and protect.... But protect what? And what code? }

DM OOC- anyone who has had character surgery approved by DMs is now altered. You know the changes, but your characters are just discovering them. Roleplay appropriately. :)

Durgan Hp 65/169 
Thursday March 20th, 2008 10:31:41 PM

Durgan jumps as the beam of light hits him. It doesn't seem to have much effect though. "That durned fool of a human playing with the tattoos again? What has he gone and done now?"

Durgan grumbles under his breath about magic, tattoos, orcs, and needing an ale.

Kazak Hp 100/158 
Thursday March 20th, 2008 11:18:29 PM

Feeling the warmth of the Tattoo as it flashes its power the dwarf holds his breath for a moment " not again " groans Kazak

Smiling as he hears Ddurgans grumbling " heh brother ... leave him be ... he ain't no fool .... he's a brother "

Tturning his attention back to Peerimus and the prisoners .... he shrugs at the Druid " it has possiblities .... be good for business "



Savin 
Thursday March 20th, 2008 11:53:31 PM

Savin smiles reassuringly at the townsfolk, pride swelling in his chest, glad to see that the townsfolk are organized and ready to defend themselves.

"We met the raiders about a mile away from the town at a small farm. I believe it was the Spruce place. While the Spruces were scared and held prisoner for a while, they were spared any personal injuries, though their house was badly damaged. You might want to organize a repair party to help them out."

We killed most of the orcs, I believe 6 frost giants and several of their winter wolves as well. The rest ran off and we are questioning some prisoners and preparing to give chase. I don't believe the town is in much danger but you should remain vigilant for a while longer, posting more guards than usual in case some of them slipped around us. I don't think this is the case and you can stand down the majority of the militia."

Savin beams at them and says, "I am proud of you! While thankfully the attack didn't fall here, you were prepared to fight for your homes and each other. That takes courage. You have done yourselves proud."

Savin turns to head back and says over his shoulder, "I doubt we will be back for a while as we run down what the cause of this is. Don't fret if you don't see us for a while."

Savin starts working his way back and suddenly his tattoo flares for a few seconds. He looks down in surprise and speeds back wondering if the others are OK.

Jurgen [124/132 HP]  3d8(4+6+5)+5=20 3d8(5+5+4)+5=19 3d8(4+5+5)+5=19 3d8(6+7+8)+5=26 3d8(5+4+6)+5=20 d8+1=9 d8+1=7 d8+1=3 d8+1=4 d8+1=4 d8+1=4 d8+1=8 d8+1=4 d8+1=6 d8+1=6
Friday March 21st, 2008 1:33:00 PM

Jurgen rolls over from his place on the floor, drenched in sweat. He could have sworn the pain would never end. That his body was too weak to deal with it. Yet here he was. And, now that he thought about it, he felt good. Not just good, he felt better than he had in years. He called Shay down to his shoulder to have a word with the hawk, but the words came out in common. He tried again, thinking about the common language it had taken them years to learn. To no avail. Shay stayed on the roof of the house, peering oddly at Jurgen.

As he tried to stand up, he instinctively adjusted his sword to keep it from banging against the floor. He smi-. "Wait a minute. A sword?" Jurgen looked down to his side and saw, sure enough, there was a sheath at his side. In it was a rapier. The word "pyro" flicked into his head and he almost said it out loud, before reconsidering. Something else had caught his eye and distracted him: Durgan and Kazak were hurt. Fairly badly too.

He got up and walked over to the dwarves, catching their comments about his attempts to play with the tattoo. Instead of adding a few words of his own, Jurgen pulls two wands out of his pocket. They didn't look like something a sorcerer would use. Highly ornate, heavy glass and covered in High Woldian. Of course, Jurgen couldn't actually read them. But he did recognize Alemi's holy symbol. He pointed one towards Durgan and, before the dwarf would have a chance to say otherwise, began casting it's spell. [Cure Serious Wounds - 19 HP Cured. Target - Durgan]

"Well how about that..." There were many more changes for him to examine and understand. He felt lighter on his feet. Much lighter. But that was the least of the changes. Spells ran through his mind, many of them completely foreign. Other abilities too. For some reason, he was fairly certain that if anyone had tried to attack Durgan or Kazak right now, he could throw himself in front of such an attempt before the blow managed to strike. A few minutes ago, the sorcerer would have asked why he would possibly do such a thing. Now it seemed that there would come a time when their friendship required such action. Before putting the wands away, Jurgen flicks them a few more times and heals his dwarven companions. [Cure Serious Wounds x4 - 85 HP Cured. Durgan is topped up to full HP. Cure Light Wounds x10 - 55 HP cured. Kazak has 155. Note to self - A Cure Critical Wounds wand will become necessary.]

Finally, Jurgen's eyes turn towards Peerimus and the captives. He idly wondered how much of their dialogue was truth. He reached into his pocket, half-expecting to find a wand for such a purpose. This time, nothing came out. His thoughts shifted as he tried to determine if there was any hope for them. Although Jurgen himself couldn't tell, his eyes had turned to a milky white and he could feel the goodness within him. Or more precisely, the evil without [Detect Evil].

Peerimus 
Saturday March 22nd, 2008 9:50:02 PM

Confouded Tattoos. Could they put on more displays at the most inopportune times. Pereimus did not know all thier was to negotiations and such, but he certainly knew that between Jurgens doubling over cries and the tattoo light show what a position of strength did not look like. Peerimus tries to steady himself and for a breif moment had closed his eyes as the tatoos flashed, he now opens them again.

"We shall soon see Feyr." He spreads his look to all three now as he continues, "Grummpk and Drok of the Treefell tribe and Feyr of the Wolves. You are to be banished upon pain of death from the lands surrounding Heranamar to 5 days journey. Before this sentence is exercised you will accompany us to the orc and Giant encampment. There we shall see if indeed you hold any sway Feyr and there Grummpk as well."

There was a gnawing thought a the back of his mind. Something was wrong, but he could not put a finger on it. All would become clearer. Mother kept few secrets and Father delighted it seemed in sharing them. "Durgan and Kazak if you would not mind, please maintain your guard with Yorrick." Peerimus beckons Jurgen and Firgaer to a distance to speak. "How much of our resources did we pour into that last conflict? I used my most powerful spells, but still have about everything else if needed."

Side note, Peerimus will suggest the farmer and the family head to town and stay there for a few days.

Jurgen 
Sunday March 23rd, 2008 5:42:29 AM

"I wish I could tell you, Peerimus." He faces the druid, almost standing at attention. His hand rests next to his sword and seems ready, if not eager, to draw it. "Just moments ago, I would have told you that I was still able to be an asset in a fight. Many spells were ready. Now, I can't even remember some of my best. As if they were just pulled straight out of my fingers." He shook his head. From what he understood of wizard magic, that was how it worked. After you cast a spell, it slipped away from your mind until you were able to pull open your spell-book again.

But his magic was something else entirely. Jurgen never forgot a spell. The gestures and incantations were in his blood, like how a tailor knew to sew or a blacksmith knew how to temper steel. True, different spells worked different parts. And so if he cast the same one over and over, he would be too tired to try again until he rested. But that was the way all artists were. For Jurgen to have forgotten a spell... The idea should have been worrying. But he didn't feel worried. In fact, there was a new strength running through his body.

"As for this rapier... I am certain that I could charge into a fight with it. And be a credible threat. The Crones may have caused us some trouble with these changes, but have no fear my friend. We will not fail in this." Even as the captives move out of his direct line-of-sight, Jurgen still watched them from the corner of his eye. Jumpy wasn't the right word for it. Prepared, perhaps. Yes, that seemed right. Jurgen was trying to be prepared for any possible outcome.

The changes that had occurred to the sorcerer were massive, but there were many others lurking just under his surface thoughts that were waiting to be discovered. It would be an interesting few days.

(OOC: Jurgen cast "2x Level 0 * 1x Level 1 * 4x Level 4 * 1x Level 5 * 3x Level 6" today. Which would be fine, except Jurgen can no longer cast Level 6 spells. Up to you DMs as to how to deal with that, ect. Aren't I a fun addition to the game? ;) )

DM BZ OOC 
Sunday March 23rd, 2008 2:30:19 PM

Jeff- any remaining 6th level slots are gone, please check other slots if they are reduced, then change your totals accordingly. Whatever you have used, is still used.

Kazak 
Sunday March 23rd, 2008 11:51:35 PM

The dwarf keeps his guard of the prisoners ...
standing in a triangle formation with his brother and the big bear and thier charges in the middle.

"They ain't going anywhere just yet "

A decision is reached [DM BrianZ] 
Monday March 24th, 2008 3:44:55 PM

The townspeople look greatly relieved at Savin's report. Savin can hear several people proclaim their faith in the group's ability to protect them.

The soldiers beam with pride. "Don't worry sir! The town will be safe while you are gone." Several people notice the tattoo flash, but no comments are made.

Jurgen is still getting used to the many changes to himself. He heals the dwarves, then reaches out with his senses. All three of the prisoners radiate an evil aura.

If the prisoners take any note of the lightshow they say nothing. Perhaps afraid to. Feyr smiles a big toothy smile at Peerimus' words. "Ready when you are."

The farmer and his family pack up their salvagable belongings and head towards town. They expect to stay there until the farm is rebuilt.



Posting Report For: 
Monday March 24th, 2008 7:13:08 PM

Career Game #3 Children of Chaos
For the week of March 17, 2008

Name-MTWRFSS

DMBrianZ- XXXXOOO
Durgan- XXXXOOO
Firn'gaer- 22OXOOO
Jurgen- 2XXXXOX
Kat'Miara- XXOXOOO
Kazak- XOXXOOX
Kit'Miara- XXXOOOO
Peerimus- 2XXXOXO
Savin- XXXXOOO
Trace- 23XXOOO

Submitted by BrianZ


Durgan 
Monday March 24th, 2008 8:46:16 PM

Durgan mutters something resembling 'thanks' to Jurgen. "Well brother, how do you feel about this orc camp?"

"Anyway, let's get goin'. The sooner we leave, the sooner we can get back to the Inn for an ale."

Jurgen 
Monday March 24th, 2008 8:58:52 PM

As the family leaves, Jurgen waves them goodbye and tells them to leave a message with Holly when they find a place to stay. And if they need anything.

"I'm with Durgan. We should get going, unless Firn'gaer doesn't think we're ready." He, glancing at the dwarf, shuts off his new sense. It was an unnerving way to look at the world. "We'll probably have to catch a nights rest between now and the orc camp, anyway."

Kazak 
Monday March 24th, 2008 11:27:35 PM

The dwarf listens to the banter "So far is it to the Giants camp ?" questions Kazak of the trio of prisoners

Without turning his attention away from his charges " i can't agree more brother ... i'm ready too " growls the warrior

"Just want to collect me javelins before we go .... just in case we can't come to terms with dem "

Savin 
Monday March 24th, 2008 11:42:22 PM

Savin races back to the farm, puffing slightly, as he runs up. He makes sure to grab his spike chain before he joins the group and when he gets there gives Jurgen a hard look.

Fists clenched, he stalks forward, "Who are you and what do you do with my friend!?"

Jurgen 
Tuesday March 25th, 2008 3:12:14 AM

"Savin, your ferver is appreciated, but I am still your friend. Jurgen, the Child of Chaos. The same who once tried to fly into the mouth of a dragon. And the same one who, moments ago, had to be saved by you. And Trace. And Durgan." He extends his hands outward, a gesture that they were empty and showing off both his tattoos: the Chaos symbol and Domi's twin triangles. "These flared up. Although I'm not sure it was my fault. I wanted, so badly, to help you all in that last fight. Seeing you, my friends, get wounded... I believe the Crones, or maybe Domi, were listening. There has been a significant change in me, as you can clearly see."

Other than the rapier, another new addition to his attire is a shining set of mithral chain. While he still looks stylish, he now appears more as an adventurer than a member of high society. A few minutes ago, Jurgen could have been confused for a noble being escorted by a band of heroes. Now, no such mistake could be made. Everything on his person looked to have a purpose and a place where it belonged. The tightly tied pack on his back, belt pouches neatly arranged, the sword completely free to be drawn at a moment's notice. Although it would have to be proved in combat, it appeared that Jurgen would certainly have a place standing side-by-side with the dwarves when swords needed to be drawn.

Even the man's ruffled black hair had changed. Now he wore light blonde hair, neatly combed and tucked away. He smiled and nodded to Savin. "I am the same man you just left, even if I'm different. Together, we'll figure out just how different that is."

Peerimus and Yorrick  d20+20=29
Tuesday March 25th, 2008 8:16:14 AM

Peerimus will agree to start moving immediately. "Kazak and Durgan will take the lead. Feyr will be right behind them providing direction. Yorrick and I will be right behind him. Then Trace with Drok and the Shaman with Jurgen. Firngaer bring up our rear with Savin. Kit and Kat will take our left and right flanks at 30'"

Peerimus looks to Shay. He had been a faithful companion for so long to Jurgen and the druid could not leave him and so he calls out to the bird. "Shay, I invite you to travel with us. I will care for you and keep you safe. We will return to my grove soon and you will have the run of th would as is proper." [Wild Empathy check 29]


Jeff C [OOC] 
Tuesday March 25th, 2008 10:34:42 AM

(I should have been clearer, Peerimus. I still have four levels of sorcerer. Shay hasn't been dismissed, he and Jurgen just can't "talk" (as per the level 5 familiar ability "Speak with Master"). That being said, I'm fairly certain he wouldn't mind hanging out with a right proper druid :D)

Firn'gaer 
Tuesday March 25th, 2008 11:19:35 AM

Firn'gaer is a little confused with the sudden abilities of Jurgen; as with other things that have occurred because of the Marks, he is sure that things will become clearer with time.

Firn'gaer has no objections to moving out right away and takes his position in the march.

Trace and Shadow 
Tuesday March 25th, 2008 11:31:53 AM

Trace and Shadow fall in line as directed and start the march.

(ooc:I never got approval on my catacombs purchase in post a couple of weeks ago, do i have them now?)

Savin 
Tuesday March 25th, 2008 11:38:38 AM

Savin still looks suspiously at Jurgen and assumes his place with Firn'gaer. He whispers to the mage, "Are we really sure it is Jurgen? Wonder if a doppleganger took him over?"

Moving out [DM BrianZ] 
Tuesday March 25th, 2008 4:01:15 PM

OOC-Trace- I'm sorry, but your purchase needs to wait until you get back to town. Check with Holly :)

The group prepares formation and moves out. The orcs travel as directed, and Feyr seems to be cooperating. Trace and Peerimus can easily follow the giants' tracks as Feyr sets a brisk pace. Several times he races slightly ahead of the dwarves, but always waits for them to catch up. The twins have a little trouble keeping up, but they do not fall behind. Feyr indicates that at the current pace you should reach the camp in two days.

Questions surround Jurgen's transformation, but one thing that hasn't changed is his jovial mood. The rest remains to be seen...

The giant footprints are followed all throughout the day. Near dusk, it is time to set up an overnight camp. Feyr suggests a reasonable location, then seems to wait patiently near the other prisoners as the group arranges watches and presumably, guards.

The forest seems eerily quiet.

OOC- The DM recommends you discuss by email what your tactics/diplomacy will be for the orc/giant camp.

Kit'Miara  d20+8=27 d20+5=23
Tuesday March 25th, 2008 4:20:39 PM

Kit is very tired from having to keep up with the other but is happy that she managed. Hungry and wanting a little sleep she offers to help prepare dinner and take the second watch knowing that she will not be much use til she gets some sleep. If she gets a chance she pokes around their camp keeping an eye out for anything interesting.

Search 27
spot 23
listen 11

OOC sorry all we were still on vacation yesterday

Kat'Miara 
Tuesday March 25th, 2008 4:53:40 PM

Offers to help her sister on watch or take the first shift and help setup a camp then she will then find a nice spot by the fire

Jeff C [OOC] 
Tuesday March 25th, 2008 5:35:25 PM

(OOC: My post will come later tonight (class all day), but I wanna shoot a suggestion that we get Firn'gaer to do a Secure Shelter for the night, since we've got prisoners.)

Firn'gaer (ooc) 
Tuesday March 25th, 2008 8:21:16 PM

Being a snobby wizard, Firn'gaer never sleeps in the open unless absolutely necessary.

Secure Shelter will be cast for certain.

Jurgen 
Tuesday March 25th, 2008 9:54:24 PM

During the long walk, Jurgen continues telling Savin stories that only he would know. He didn't want to wake up in the middle of the night with the monk's watchful eyes on him and not the prisoners. Once he feels confident that everyone knew that Jurgen was Jurgen, he moves onto the proper discovery of his new gear.

In his pockets, he found a scroll case that was nearly full of various spells. Jurgen took note of each one, making sure to remember which scroll was where. He did likewise with the potion bag he found in another pocket. He kept the curative wands close (and will offer healing if anyone needs). Most importantly, perhaps, he determined that his armor that marked him clearly as a combatant could appear as his usual set of flashy fashionable clothes. While he didn't feel the need to look apart from the other Children, he did recognize that a disguise that made him appear weaker might fool their enemies into trying to take him out of the fight first... Only to find out that it was not such an easy feat.

Later, towards the end of the day, he discovers another new part of his gear and uses it to prepare his sword [Extend Spell: Greater Magic Weapon - Rapier becomes +3. Duration - 22 Hours].

"I'll take the first shift, unless you say otherwise Peerimus, although I'll be better suited if someone else is the eyes and ears of the watch. It seems that the Chaos powers didn't see fit to grant me with sharper eyes. And I'll stick to the role of the guard. " Just before his watch starts, he uses his Rod to cast another spell [Extend Spell: Alter Self - Troglodyte form. Duration - 220 minutes]. If, at any point during his shift, there appears to be something suspicious, Jurgen will immediately cast his Shield spell. Otherwise, he'll spend his shift trying to find out more about the orcs and the wolf, just passing the time and keeping an eye on the prisoners.

Active Magic:
Mage Armor [?? Hours]*
Overland Flight [?? Hours]*
Greater Magic Sword [22 Hours]
*Both spells had 13 hours left in them, when the fight started at the cabin. Dunno what's left.

(OOC: I'll send an email off later, but Jurgen and... Kat (or is it Kit? Doh!) both have high Diplomacy scores. Perhaps Peerimus should instruct them as to what he wants said and then have them say it. Because they're so darned charming. :D)

Savin  d20+18=34 d20+17=31
Tuesday March 25th, 2008 11:45:57 PM

Savin seems molified by Jurgen's stories but he thinks to himself that a doppleganger can pluck those memories right out of his mind to use agaisnt him. He decides to watch Jurgen very closely during the next battle to see if he is effective. If he isn't, then Savin will have to take steps.

Savin volunteers for the dreaded 2nd shift saying that only non spellusers should take that one so they get a good nights rest.

spot check 34
listen check 31

Savin helps prepare dinner and when he gets a chance, pulls Peerimus aside and asks, "So are we attacking the camp or are we going to try and talk to them? Could be a tough negotiation while dodging boulders."

Kazak 
Tuesday March 25th, 2008 11:51:15 PM

The dwarf treks along steadily .... keeping his eyes peeled for signs of of ambush.

"This oughta be an intresting treaty discussion
.... might just be helpful to da region .....
a little less rain would be nice too "

"heya Jurgen how ya feeling ??"

When setting up camp for the night " i'll take last watch ... i like watching da sun rise "



Trace and Shadow 
Wednesday March 26th, 2008 1:44:27 AM

Trace tells Peerimus, I have got to go back to town and get my supplies, I will use a fly potion and be back with yall quickly.

Trace takes off unless Peerimus stops him.

Kit'Miara OOC 
Wednesday March 26th, 2008 8:36:34 AM

Kit's diplomacy is only 4 but Kat's is 10

Peerimus and Yorrick  d20+28=43
Wednesday March 26th, 2008 1:36:27 PM

Peerimus spot checks the area that Feyr suggests for pretty much anything. Shifting quickly to Dire wolf to sniff around [survival 43 tracking] Assuming all is good he nods to Firngaer. The wizard would be creating a secure shelter and the druid moves about to find a good location to keep the prisoners. Three shifts of 4 hours is set.

Peerimus Jurgen and Trace on the 1st shift.
Savin, Kit and Durgan on the 2nd shift.
Yorrick, Kazak and Kat on the 3rd shift.

Peerimus and Trace will simply be meditating during the 3rd watch and able to move to assist if need be. Peerimus will be outdoors the entire night and will be in the form of a great brown bear.

During dinner, the initial plans for meeting the giants is discussed (check email folks). "I would like to send an envoy initially."

Peerimus will also spend more time speaking with the prisoners. Where they were coming from, heading to, why they were on the move in the first place and if Hook City and the Legion of Fist had anything part in any of it. He would also speak to Feyr of the pack he claims to have so much influence with. The pack is with the giants, but on a volunteer basis he now understands. So would they be camped with the giants? Peerimus wishes to know much more of how the relationship works and how it came to be. If the Dame does not control the wolves and Feyr claims to have great influence, "Can it be surmised Feyr that you are the alpha male of the pack?"

Sleeping with the Enemy [DM BrianZ] 
Wednesday March 26th, 2008 5:32:01 PM

As the group headed out, Trace ran back to town, and picked up his Catacombs order from the general store. He caught up with the group two hours later, thanks to his tracking skills. (OOC- because you asked nice)

While traveling, Jurgen tries to assure Savin that he is fine. The monk doesn't quite believe him, deciding instead to prepare for the worst, 'just in case'.

Jurgen- greater magic weapon still active, other spells expired.

The twins seem to be very good at scouting, and also good cooks. The group sets up a campsite, and Firn'gaer provides a comfy magical place to rest. Watches are set, and Peerimus is happy with the location of the campsite.

New questions are posed to the prisoners. Grummpk answers about the orcs. "Always on da move orcs are. We don't have no fancy walls an houses like da humies. Orcs an giants, only keep what they can take. An sometimes a bigger group of orcs or giants comes along and bashes a few 'eads around and tells ya to leave. So's ya leave. Dey took all our food so da Dame wanted us to get some more. We is gunna go someplace quieter, with no uvver tribes to bash our heads around."

Feyr looks at the druid with a hint of distaste. "You surmise much human. Yes, I am the pack leader. And since you killed off most of the other adult males, my place is assured for some time to come. The other wolves will be in the camp. When we get close, I will draw them out and we will leave. After that, the giants are all yours."

The dwarf brothers take the last watch till sunrise. It is morning.

Kit'Miara 
Wednesday March 26th, 2008 8:37:52 PM

Kit groans as she rolls over onto some sticks. Seeing that the sun is up she figures she may as well be too. After a few moments she is back to her cheery self and starts preparing breakfast for everyone and offers it to each as they wake up. She loves food and loves to eat which seems odd for her small body but she knows how to cook ;o)

Kazak 
Wednesday March 26th, 2008 11:24:01 PM

Standing watch as the sun rises the dwarf peers into the distance checking for signs of other campfires.

Smiling as he eyes Kit preparing breakfast .... Kazak wanders over " smells good ....no sense in letting all that work go to waste " as the warrior grabs a plate of food " .... i'm starting to like you more and more " chuckles the dwarf as he rubs his midsection

Jurgen [132/132 HP] 
Thursday March 27th, 2008 5:22:17 AM

Talking with the Prisoners reveals more information that makes Jurgen uneasy about the whole business of simply slaughtering the tribe. He didn't like the way they went about acquiring their goods, but he also didn't like that it seemed they had few other options at their disposal. As for Feyr... the wolf made Jurgen uneasy, but that was a matter that would be dealt with later on...

When he wakes up, Jurgen wanders a few minutes away from the cabin and the Children in order to ready himself for the day ahead. Shortly after he begins his meditation, he finds his thoughts wandering to his new powers. And he whipers a thankful prayer to the Crones and to Domi. He asks for help in the negotiations that were sure to come as well as strength in case his sword was needed. He also refreshes the Greater Magic Weapon spell with his Rod of Extend Spell. Before he returns to the fire, he spend another few minutes shadow-fighting with his sword, wondering how he had gone into battle without it.

When he returns, he enjoys the well-prepared food. "Excellent. I'm ready to hit the trail again. Although let's talk as we go, Firn'gaer, I do have some ideas about solving our little envoy problem... (See email)"

Savin 
Thursday March 27th, 2008 8:19:55 AM

Savin wakes to the smell of food cooking and sighs to himself. He used to be the cook. He used to be the scout. With all of these new members, his role has changed.

He looks up to see Jurgen/doppleganger refreshing the spells on his sword and his eyes narrow in distrust. Can dopplegangers do spells? Was the creature reading his mind right now?

Savin moves away to where he could watch Jurgen and starts performing his morning kata with his usual power and grace. While his body is flowing his mind still seems troubled.

Once he is finished he will wander over to the cook fires and take a plate of food. After sampling it, he nods at its taste and says, "Kit, this is good. Did you have formal training?"

Savin looks over to Peerimus and says, "I think I should be your envoy. I have the ability to get out quickly if I need to and most of you have better distance spells and weapons to back me up if I need it." Savin clenches a fist and continues. "I need to be in close unfortunately. If I do go, is it possible to buff me up a little? Cat's grace would be nice and possibly a tonges spells, so I can communicate effectively."

Peerimus 
Thursday March 27th, 2008 5:12:26 PM

Peerimus spel list Post coming later

Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (3) Faerie Fire, (2) Long strider, Pass Without a Trace
Level 2: (3) Barkskin, (2) Resist Energy, Fog Cloud, Bull Strength
Level 3: (2) CMW, Protection from Energy, (2) Spike Growth, Call Lightning
Level 4: Air Walk, CSW, Freedom of Movement, (2) Flame Strike
Level 5: Animal Growth, CCW, Wall of Thorns, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Greater Scrying, Fire Storm
*Cast


Peerimus 
Thursday March 27th, 2008 8:56:21 PM

Peerimus nods to Savin, "There is wisdom in what you say, but we will not be close enough to back you up. If you go and things turn sour. You will have to get all the way back on your own. It will be several miles. But Sinse I am the one with the scrying I can't be the one to go." The druid then eyes the gnome. "He will need emergency transport. Something far faster than his feet or Dim skills."

Peerimus's eyes glint with a hidden danger, "Do not think us unseeing fools Feyr. We have seen much in our travels and are very adapt at reading our surroundings. You will have your freedom under the sentence of banishment from these lands, but we will parlay with the giants first. You will tell me when we are within an hour of the camp"

Peerimus will then broach the subject of releasing the shaman and the warrior orc back to the orcs with the shaman himself. "My question is would you simply be killed. If so I see no reason to make the offer. If not, your sentence of banishment still stands under pain of death. What say you?"

Regardless of the answer, Peerimus taps Savin and Firngaer to be the olive branch. If their is no other business precisely then let's move out.

Durgan 
Thursday March 27th, 2008 10:12:28 PM

Durgan eats breakfast and nods appreciation at the halfling girl. "The quickest way to a dwarf's friendship is through his stomach. I think we will be very good friends."

Day 2 [DM BrianZ] 
Thursday March 27th, 2008 10:28:30 PM

The group has breakfast and prepares a few spells. You set out early, using the same formation as the day before. The prisoners seem a bit more relaxed as they are now comfortable that they will not be killed.

Plans are forming for dealing with the orc camp. And questions arise. Many questions. And the most important of all: does this have anything to do with the migration? The prisoners answer once again as best they are able.(or do they?...)

Feyr's snout pulls back in a snarl, but he accepts the druid's commands. "As you wish human."

Grummpk responds with some thought. "No, I dun think we will be killed. The tribe has fewer warriors now, and a shaman is always useful. I'm pretty sure the Dame will not be happy, but won't kill us. I will face my fate."

Drok looks at the shaman as if trying to comprehend something. "What's a fate boss?"

The group sets a good pace again, and Yorrick and Shadow both indicate a good trail by their scent. During the day, you can occasionally catch glimpses of Feyr looking longingly at the halfling girls. He almost looks long enough for you to say something, but not quite. The twins feel decidedly uncomfortable whenever the winter wolf looks at them.

Feyr stops the group a little earlier than yesterday. "This is close enough. Unless you want to risk camping too close to the orcs and giants." He puts his nose into the air. "Can you smell them? Orcstink." Yorrick and Shadow can indeed catch a whiff of something and they both seem a little more restless than they were a few minutes ago.

You estimate three hours to the camp.

Kazak  d20+3=23
Thursday March 27th, 2008 11:15:43 PM

Marching along towards the giant camp the dwarf eyes the winter wolfs glances at the sisters (d20+3=23 spot check)

" wonder if there some history between dem " ponders Kazak as he treks along and tries to catch his brothers eye and nod to wolfs actions

Kazak helps set up camp as the sun sets and darkness enfolds the group " same watch as last night .... leaves me with 3rd watch " adds the 4'1" dwarf

Kit'Miara  d20+5=6 d20+11=12 d20+8=21
Thursday March 27th, 2008 11:51:16 PM

Before they set off Kit thanks Durgan for his compliments but notices that Savin is not so happy. She talks to him before leaving and asks if he can help her out with cooking next time as she has a limited amount of what she can do, she just knows what her stomach wants.
As they travel she keeps her eye out for any trouble and listens to the various conversations of the group trying to weigh her thoughts in her mind before she blurts the first thing that comes out as she usually does. She also keeps an eye out for any mischief she can pull it has been so long since she has done anything

Spot 6
Listen 12
Search 21

Firn'gaer 
Thursday March 27th, 2008 11:59:54 PM

"Well, I guess . . . what more of a show of power can one give then sending a gnome to parley with giants. This should be interesting, but I think I'm up for it."

Permanent Spell: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues

Active Effects: Extended Mage Armor (26 hours)

Day's Spells -- As of March 27, 2008
0 (4) -- dancing lights(r), ghost sound(r), light *2, prestidigitation(r), read magic *2
1 (6) -- expeditious retreat, mount, shield, ray of enfeeblement x3
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x3
3 (6) -- dispel magic x2, empowered magic missile x2, fly, lightning bolt
4 (5) -- black tentacles, dimension door, extended haste, polymorph, secure shelter
5 (4) -- empowered fireball, overland flight, telekinesis, wall of force
6 (3) -- chain lightning, heightened slow, mage's lucubration
7 (2) -- greater teleport, limited wish

* -- Spells cast
(r) -- racial spells

Savin 
Friday March 28th, 2008 7:49:03 AM

Savin looks at Firn'gaer and asks, "So...how many teleport spells do you have memorized today? I am hoping you have at least 2. These guys liked to dispel magic in the last battle and it could get a bit dicey if we are suddenly surrounded by giants and stuck there."

Savin readies his things and then marches over to the prisoners and asks, "Tell me about the Dame. Was she the mother of any of the giants we killed? Was she family at all?"

Jurgen 
Friday March 28th, 2008 12:08:11 PM

"If you're too scared Savin, we can always find someone to take your place." Jurgen grins wickedly at the monk. "But if it really comes down to it, you have abilities at your disposal to help escape. You've the power to match my Dimension Door spell... In fact, that should be your first move if they attack, since it's not actually a spell. Followed shortly by a teleport from Firn'gaer."

During the day, Jurgen keeps a close eye on Feyr. The orcs and giants seemed to be reasonable enough to deal with, but the paladin was beginning to see Trace's point of view on the wolf. If they let the wolfpack roam free, who would fall victim to their hungry teeth? Through is head ran visions of children trying to escape. He is tempted to question the creature further, but he didn't want to give the wolf reason to cause trouble. If he thought he was going to escape, he would be a much more manageable force.

Jurgen spends his watch talking with Drok and Grummpk. He enjoys the duality between the two of them. He has to resist the urge to laugh at some of Drok's statements, including "What's a fate boss?". "Grummpk, do you have any suggestions for dealing with this Dame? Is there anything we shouldn't say? Or, alternatively, should?"

(OOC: "You know something, Tracy? I kinda like that dame...")

(OOC: Honestly there is no need for the STNG reference)

Trace and Shadow 
Friday March 28th, 2008 1:55:14 PM

Trace finds a postion to watch over the wolf and orcs for the camp.

Trace thinks to his bow, are the orcs and wolf showing any hidden attempts to escape or undermind our efforts with peace?

Peerimus and Yorrick  d20+28=39 d20+20=32
Sunday March 30th, 2008 1:57:18 PM

Peerimus smiles at Firngaers comment, "Well I was thinking of powerful wizard. Remember you two. Just convey that we wish to speak and get back. I will magically mask your trail leaving here when you are ready." Peerimus will then start looking for a pool for his scrying. [Survival 39 and Wild Empathy 32 for speaking with local animals]

if there is still enough light for them to get there and back Peerimus will cast Pass Without a Trace on them as well as Trace and Shadow.

"Trace, I want you and shadow to go about halfway and set up for them. The rest of us will be here. Remember that we will be returning the Shaman and the orc as the meeting."

Savin 
Sunday March 30th, 2008 11:04:15 PM

Savin looks around and then asks, "Does anyone have a backpack they can loan me? A normal one? I was thinking I could cut some leg holes into it and carry Firn'gaer on my back. It would make him much more mobile and maybe include me in some spells?"

Savin looks at Firn'gaer and smirks, "What do you think? Wanna play pony? Is your dignity up to the test?"

The Setup [DM BrianZ] 
Sunday March 30th, 2008 11:07:39 PM

OOC- going with the above and also info received in the email chats. If anything is off, please say so. Also, some char have little to do right now for a post or two unfortunately. Please drop a post even if just to say 'my char is waiting around' or something.

The shaman answers as best he is able. "Not too sure about the family thing. The giants don't usually talk about it in front of us. As for dealing with her, just be careful and show respect. If she thinks you are not taking her seriously, she may attack just to make you respect her. You shlould also watch out for her quick tongue."

Peerimus finds a few helpful birds who can point him to a useful sized pool of water. It is not perfect, but will suffice for the scrying spells.

Trace's bow(sorry forget the name?) seems worried. "I'm not sure dear, but I don't trust them."

The night goes by uneventfully. The prisoners are well-behaved, maybe knowing they will be released soon. In the morning, the group follows its' normal routine with breakfast.

A few preparatory spells are cast.(please list in post) And Savin and Firn'gaer head out to the enemy camp to make contact. Trace follows with Shadow to create a checkpoint. It is roughly a three hour walk to the camp at a normal pace, or less at a brisk pace.

As they approach, Savin and Firn'gaer can see two frost giants standing sentry along with several winter wolves. It is hard to get an exact number as some of them appear to be laying down. They don't seem to have noticed you yet. Spot DC 20 to look: Highlight to display spoiler: { One of the giants appears wounded and may be one of the escapees from the fight. The winter wolves look small, perhaps juveniles. }

Kat'Miara  d20+30=45 d20+8=21 d20+21=22 d20+12=20 d20+9=13
Monday March 31st, 2008 8:56:56 AM

After helping clean up after breakfast (with porridge all over her face from lick...err... washing the pot clean,) she nods to her sister, then gets prepared to take her post as scout fo the group.

Approaching the group, she keeps an eye on what Kit does, trying to mimic her as best as possible. <grin>

Hide =45
Listen =21
Move Silently =22
Search =20
Spot =13

Firn'gaer  d20+6=10
Monday March 31st, 2008 12:24:22 PM

"Well, let's go say hi to some giants."

"Savin, don't worry about me keeping up, I have means to move fast if needed."

"So, Savin, any suggestions on how to initiate that first contact? I was thinking of shouting out to them. With a Wall of Force in front of us, of course."

Spot DC10

Permanent Spell: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues

Active Effects: Extended Mage Armor (26 hours), Overland Flight (13 hours)

Day's Spells -- As of March 27, 2008
0 (4) -- dancing lights(r), ghost sound(r), light *2, prestidigitation(r), read magic *2
1 (6) -- expeditious retreat, mount, shield, ray of enfeeblement x3
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x3
3 (6) -- dispel magic x2, empowered magic missile x2, fly, lightning bolt
4 (5) -- black tentacles, dimension door, extended haste, polymorph, secure shelter
5 (4) -- empowered fireball, overland flight*, telekinesis, wall of force
6 (3) -- chain lightning, heightened slow, mage's lucubration
7 (2) -- greater teleport, limited wish

* -- Spells cast
(r) -- racial spells

Jurgen 
Monday March 31st, 2008 3:06:10 PM

Jurgen takes the first watch again. He is not sure whether Trace's bow is being helpful and is frustrated by the magic which he cannot confirm. There was a chance that Feyr was lying, but Jurgen doubted that Drok was even capable of properly stringing the necessary thoughts together to fabricate a story. Next time he was in the Catacombs, he'd have to consider picking up a spell or two that forced the truth. Then again, how often did he think the Children would be interrogating prisoners?

At the shaman's advice, Jurgen simply nods his head. Negotiating with the giant would be similar to negotiating with Marl, a regular problem-causer back when Jurgen was working with the town guard. Except, perhaps, for the quick tongue. These thoughts run through his mind as he practiced his sword forms. While there was a dramatic difference between Jurgen's rapier forms and Savin's kata, the ritual had a similar focusing effect.

He thought about the day ahead and the conversation that was coming with the Dame. Peerimus was probably nervous at the thought of letting Jurgen be the point-man for that. There hadn't been an opportune time for the man to prove his skill at language and debate, but there wasn't really anyone else more qualified than he was. And if Kat'Miara and him worked together, he was fairly certain that the two of them could sooth the most savage of beasts. After he finishes his morning ritual, he approaches the halfling twins with a question.

"Before I go to Peerimus and ask to represent the Children at this meeting, I ask if you Kat," he looks at Kit, clearly confusing the two, "would be willing to join me in those negotiations. It has been some time since I have been in a duel of wits and I would appreciate your help as a most skilled second."

Active Magic:
Greater Magic Sword [22 Hours]

Peerimus and Yorrick  d20+22=38
Monday March 31st, 2008 4:36:28 PM

Before morning Peerimus will inform Jurgen that he could use his assistance at the scrying pool. Namely with a Message sp we could at least talk to them.

Peerimus casts Pass Without a Trace on Savin, Trace and Shadow before they depart. "Mother watch over them." he says quietly to himself as they depart. Turning to the others, he gives a quick direction to the pool where he will be going shortly to scry in. "Jurgen I would like your assistance. Kazak and Durgan, You will have main guard duty. I will have Yorrick assist and I should think Kit and Kat could aid in keeping our prisoners fed and secure for the morning."

Shortly after the 4 leave, Peerimus will go to the pool and scry in on Savin.

The great brown bear picks a comfortable spot near the wolf and orcs and sits down. Impassive deep brown eyes reguard the smaller creatures his friend asked him to guard and more importantly the circle he had indicated was thiers. For everything else was his and until the druid returned and said otherwise, those three creatures were not allowed into his territory. [Handle Animal 38]

Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (3) Faerie Fire, (2) Long strider, *Pass Without a Trace
Level 2: (3) Barkskin, (2) Resist Energy, Fog Cloud, Bull Strength
Level 3: (2) CMW, Protection from Energy, (2) Spike Growth, Call Lightning
Level 4: Air Walk, CSW, Freedom of Movement, (2) Flame Strike
Level 5: Animal Growth, CCW, Wall of Thorns, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, *Greater Scrying, Fire Storm
*Cast

Jurgen 
Monday March 31st, 2008 5:53:23 PM

Jurgen casts Message between Peerimus, Savin, Trace, Firn'gaer and himself.

Kazak 
Monday March 31st, 2008 6:01:59 PM

"No problem ... main guard durt it is ....come on Durgan put the breakfast plate down ... we got work to do " chuckles Kazak to his brother " our new friends are gonna fatten you up "

The dwarven warrior sets up near the trio of prisoners ... nodding to his brother nad motioning to the mighty Yorrick to triangle their charges.

Kazak finds a spot .... slightly on higher ground to get a better veiw of the duo's path to the giant camp for negotiations



Durgan 
Monday March 31st, 2008 7:31:45 PM

Durgan growls at his brother at the mention of his gatting 'fat'. "Heh. I could still force march longer than ye could. Even with yer younglegs."

"Hmmm. Guard duty is thirsty work. Sure could use an ale."

DM addendum 
Monday March 31st, 2008 7:33:24 PM

going to give Savin some more time to post.

Welcome to the game Shelia. Could I have your email please? And do you have worked out how long you will have the character?

Posting Report For: 
Monday March 31st, 2008 7:48:14 PM

Career Game #3 Children of Chaos
For the week of March 24, 2008

Name- MTWRFSS

DM BrianZ- XXXXOOX
Durgan- XOOXOOO
Firn'gaer- OXOXOOO
Jurgen- X2OXXOO
Kat'Miara- OXOOOOO
Kazak- XXXXOOO
Kit'Miara- OXXXOOO
Peerimus- OXXXOOX
Savin- X2OXXOX
Trace- OXXOXOO

Submitted by BrianZ

Note: Welcome to the game Shelia! Shelia will be subbing for Kat'Miara starting 3/31/08

Savin  d20+18=32
Monday March 31st, 2008 9:35:42 PM

OOC For some reason my first post didn't take! grrrrrr

Savin takes the spells offered asking on how long they will endure. As they smaller group moves forward, Savin spots the Giant and squats motioning to Firn'gaer to crouch as well, though being short has its advantages!

Savin says to Firn'gaer and the camp via message in a whisper, "We have found their camp!
(spot check 32) Looks like one of the sentries is injured but I don't recognize him. Wonder if he was in our battle or they have been battling others as well.

The wolves look smaller, could be females or younger members of the pack. Looks like we did some damage there."

Savin turns to Firn'gaer and says, "I am unsure how to hail the camp. It might be better if I did it alone behind your wall of force and if they start throwing boulders, you won't be a target and a nice hole card. I will try to talk to the Dame but I don't think it is a good idea for us to enter the camp.

Part of me wants to sneak in and take a look around but I guess we are playing this straight up.

Set your spells, and then I will call."

First Contact [DM BrianZ] 
Monday March 31st, 2008 9:51:23 PM

OOC- How's that for a STNG reference Jeff?

Firn'gaer places a wall of force across the path, and Savin steps out, hailing the giants. Instantly on alert, the giants stride forward, demanding to know who is there, and the wolves(10 in all) begin to spread out and advance slowly until bumping into the wall. One of the giants lifts a boulder and makes to throw it, but the other, injured giant, stops him. If you speak giant highlight: Highlight to display spoiler: {I remember you. The quick one. And the other with the fire. You are not attacking? What do you want?" } The giants wait for a response and keep their weapons at the ready. You can sense increased activity at the camp behind them.

Back at your campsite, you await word of the contact. Peerimus has his scrying active, and can see most of the action. Jurgen waits for more detailed info through the message spell.

Durgan, Kazak, and Yorrick guard the prisoners. They seem a bit tense.

Trace and Shadow are in position. His bow suggests moving closer to the action to make sure his friends are ok.

Kit and Kat make themselves useful around the camp, and look for mischief to get into.



Trace and Shadow  d20+16=22 d20+16=36 d20+15=32
Tuesday April 1st, 2008 3:57:56 AM

Trace moves forward a bit to get into view of his friend but stays out of sight from the group.

Trace thinks to his bow, do you not like them because their evil or are they flat lying?

move silently 22
hide 36
spot 32

Savin 
Tuesday April 1st, 2008 8:49:19 AM

Savin holds up his hands and smiles saying in common, "We do not wish battle at this time, only a parlay with your leader called the Dame." Savin point to the injured giant and says, "I think you know of our power. We could have attacked from the trees with powerful magic, steel and fist, but we would prefer information more than blood.

But if attacked we are ready to spill it. It is your choice. Talk or Blood?"

Kit'Miara 
Tuesday April 1st, 2008 9:20:28 AM

Kit helps keep the prisoners secure doing her very level best not to taunt them...too much...it would not be helpful to have them mad and not want to answer any more questions. She is pretty happy through the day with troubles seeming to have gone from her mind. When they make camp she helps out wherever she is needed. Her mind wanders as she is doing this and you can see a glint in her eye

Jurgen 
Tuesday April 1st, 2008 11:50:21 AM

(OOC: Oh that's it. You've started something now, Brian. It's on... PS: Heya Sheila! George, is it safe to assume that you're including your dialogue with the giants to Jurgen via the message spell?)

Jurgen sits beside Peerimus patiently. Some thought creeps into the back of his mind as he waits to be told what to say. Savin and Firn'gaer were going to tell the giants that the Children wanted a meeting, but nobody had bothered to cast a Tongues spell on Savin. Sure, Firn'gaer could speak any language he desired. But that was just ridiculously poor planning.

Providing that the pool of water is significantly away from the prisoners and that Peerimus allows Jurgen to speak briefly, the paladin will mention a topic that had been bothering him since the day before.

"Do you think I was wrong about the wolf? Watching the way he hungrily eyes the twins... If we let him and his pack roam free, they may honor their word and leave Heranmar, but what of other towns and homes along their path? Kit and Kat may be able to fight off Feyr, but I know children bigger than those halflings that wouldn't stand a chance..."

Kat'Miara 
Tuesday April 1st, 2008 11:52:02 AM

Kat helps out as best as she can, doing light chores, and... entertaining the prisoners. At one point, she asks her sister to juggle with her... their kitchen knives.

(If she does, they have _great_ fun doing so.)

Peerimus 
Tuesday April 1st, 2008 12:18:04 PM

Peerimus watches the group through the pool casually as they make thier way towards the enemy camp. The Pass without a Trace and Scrying would last the betterr part of the entire day. So for the first few hours he could simply relax and listen to Mothers unending song about him. Jurgen breaks his thoughts and the druid arches an eyebrow at the question. "Why question the wolf alone? The shaman is likely the more powerful and just as dangerous. We took the higher ground, gave compassion and mercy where it would perhaps not been given to us. It is part of hope and I like to think within our nature as heroes. The Feyr and the orcs are not incarnate. They are not demons or undead incapable of naught but evil. They currently choose destruction and death, perhaps our actions will show them a different path. Perhaps once free of us, we will still be with them. Perhaps we can hope Jurgen."

The druid then turns back to the pool and replies, "We sent Firngaer precisely for that reason. I never really thought he would be needed to teleport them out of harms way. He's there because he can talk to them." Seeing Savin step forward the druids brow furrows slightly.

Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (3) Faerie Fire, (2) Long strider, *Pass Without a Trace
Level 2: (3) Barkskin, (2) Resist Energy, Fog Cloud, Bull Strength
Level 3: (2) CMW, Protection from Energy, (2) Spike Growth, Call Lightning
Level 4: Air Walk, CSW, Freedom of Movement, (2) Flame Strike
Level 5: Animal Growth, CCW, Wall of Thorns, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, *Greater Scrying, Fire Storm
*Cast

George 
Tuesday April 1st, 2008 2:44:51 PM

ooc meant to write that Savin was including Jurgen in the coversation via the message spell. OOpppps

Firn'gaer 
Tuesday April 1st, 2008 10:17:40 PM

Savin shouts out to the giants, and Firn'gaer waits with the finishing phrase for teleport on his lips. "Well, I guess we'll see what the response is."

Permanent Spell: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues

Active Effects: Extended Mage Armor (26 hours), Overland Flight (13 hours)

Day's Spells -- As of March 27, 2008
0 (4) -- dancing lights(r), ghost sound(r), light *2, prestidigitation(r), read magic *2
1 (6) -- expeditious retreat, mount, shield, ray of enfeeblement x3
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x3
3 (6) -- dispel magic x2, empowered magic missile x2, fly, lightning bolt
4 (5) -- black tentacles, dimension door, extended haste, polymorph, secure shelter
5 (4) -- empowered fireball, overland flight*, telekinesis, wall of force
6 (3) -- chain lightning, heightened slow, mage's lucubration
7 (2) -- greater teleport, limited wish

* -- Spells cast
(r) -- racial spells

Parlay [DM BrianZ] 
Tuesday April 1st, 2008 11:40:50 PM

The giants look confused for a moment. They confer briefly and then one of them sends a winter wolf back into the camp. The injured giant orders the other wolves to stand down. The wolves back off a little, but look ready, with raised hair. The giant with the boulder looks like he'd like to throw it anyway, but manages to restrain himself.

A few tense moments pass, and then the wolf returns from the camp. The wolf approaches and speaks in common to Savin and Firn'gaer. "Dame Jarlsdotter agrees to meet with you. Return when you are ready."

With that the wolf returns to its' companions, and the whole group returns to their guard posts. There seems to be a lot of activity at the camp now.

Durgan 
Tuesday April 1st, 2008 11:42:03 PM

"Hey Kazak, do ye think the orcs will talk? My experience says we should keep our weapons ready. Just in case."

Kit'Miara 
Wednesday April 2nd, 2008 8:48:49 AM

Kit roams around trying to be as useful as possible. She also spends some time cleaning and checking her weapons

Savin 
Wednesday April 2nd, 2008 9:17:27 AM

Savin glances over to Firn'gaer with his eyebrows raised. "Guess we go get the others? Do you want to teleport or walk.

Not waiting for an answer, with a grin, Savin scoops Firn'gaer up and says, "Let me be your steed!" and sprints back towards camp.

Jurgen 
Wednesday April 2nd, 2008 1:54:55 PM

"Did I just hear that right? Did they just negotiate us coming to them instead of meeting at the midpoint?" Jurgen turns to Peerimus and shakes his head. "That puts us at a distinct disadvantage. Any message for Savin or Firn'gaer?"

Trace and Shadow  d20+15=35
Wednesday April 2nd, 2008 3:20:37 PM

Trace watches as Savin fly by with Firn'gaer in his arms and head bopping up and down. Trace will fall in behind at a slower pace keeping an eye out to see if anyone is following.

spot 35

Kazak 
Wednesday April 2nd, 2008 8:26:26 PM

"Yeah they'll talk .... we beat dem up pretty bad ... so they gotta be hurtin ... they don't wanna take another beatin dat's for sure " growls Kazak

"But we da giants doing the talling i think it's another story so we best be ready "

Discussion [DM BrianZ] 
Wednesday April 2nd, 2008 10:41:53 PM

It looks like the Dame has put the next choice back to you. Savin and Firn'gaer return to camp, collecting Trace along the way.

The Shaman pipes up. "I told you she was crafty."

The Dame is waiting...

Durgan 
Wednesday April 2nd, 2008 10:43:19 PM

"I need an ale. Always helps when talking with tigers as me Uncle used ta say."

Kat'Miara 
Wednesday April 2nd, 2008 10:50:28 PM

Keeping a tidy camp always makes for interesting finds...

Kat wonders what she'll find as she cleans up.

Peerimus 
Thursday April 3rd, 2008 8:23:32 AM

Peerimus looks at Jurgen, "They did indeed." Peerimus stands and dimisses the scrying. "But the main objective is met. We have our parlay. Now I think we let Feyr go and take his pack and leave our lands. One more wolf against us will make no difference and he knows little of our capabilities that Jarlsdotter does not already know. When Savin and Firngaer return with Trace and Shadow, we let him go." Peerimus takes a deep breath, obviously thinking on other matters at the same time, but not apparently willing to go into them at this point.

The druid walks back to the main camp and smiles as Kat comes into view 'tidying up' He knew little of the halfling culture, actually as he thought on it, he is unsure if he has ever met a halfling before. "Might I ask what you are doing?" Peerimus asks Kat in an amiable tone.

Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (3) Faerie Fire, (2) Long strider, *Pass Without a Trace
Level 2: (3) Barkskin, (2) Resist Energy, Fog Cloud, Bull Strength
Level 3: (2) CMW, Protection from Energy, (2) Spike Growth, Call Lightning
Level 4: Air Walk, CSW, Freedom of Movement, (2) Flame Strike
Level 5: Animal Growth, CCW, Wall of Thorns, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, *Greater Scrying, Fire Storm
*Cast


Jurgen 
Thursday April 3rd, 2008 11:31:49 AM

Jurgen nods his head at the druid. Quietly, before they return to the group, he asks if he was doing okay. "Peerimus, you seem uneasy. I may not have the keenest eyes, but I do know that that beam of light did not just hit me. If you need to talk..." Jurgen won't press the issue, instead leaving it up to Peerimus whether he wanted to.

"Indeed she is, Grummpk. But at least we've got what we needed." Jurgen helps clean up the remains of their camp and, in relatively short time, is ready to head towards the orc/giant camp.

Kit'Miara  d20+5=20
Thursday April 3rd, 2008 1:34:17 PM

Kit sees the others return and starts getting her things together too. She keeps an eye out for anything she may have missed.

spot 20

Trace and Shadow 
Thursday April 3rd, 2008 1:59:17 PM

Trace arrives back to the camp and remains ready to head out for the meeting.

Savin 
Thursday April 3rd, 2008 2:58:23 PM

Savin sees that the others seem somehow disappointed in the way things have turned out. He says, "We still can go to neutral ground. I have no intention of just marching into her camp. We can ask that she comes out halfway to met us which should foil most traps."

Savin makes sure that none of the prisoners are around to hear the next and says, "Why don't we send our halfling siblings on ahead to spy out the land, get in good ambush spots and see if they are setting traps? We can put trace into the trees with his bow, as well as Firn'gaer who can cover us with spells. Send a smaller group to parlay with her...Peerimus, the dwarf brothers, Jurgen and myself. The others can cover us and we as a group should be able to handle their group if they attack. At least long enough to make an escape.

If the wolves really leave, then they won't have their sense of scent. Should be easier to have Kit and Kat get close."

Kat'Miara 
Thursday April 3rd, 2008 4:11:46 PM

Following her sister towards where they hid their packs, she follows suit, wishing she had a little more time to -explore- the camp, and their prisoners.

Kazak 
Thursday April 3rd, 2008 8:15:22 PM

Listening to the discussion the dwarf adds a few words " well i say we all stick together ....you all witnessed what happened last time .... we all seperated and they were able to exploit that ... so i say all of us go "

The dwarven warrior double checks his equipment as they prepare to meet the giants .

With a look at the winter wolf " right Peerimus ... one less ally for the big stompers to use againist us ... so the wolves take their leave and keep their distance from this area for a long time "

Preparation [DM BrianZ] 
Thursday April 3rd, 2008 9:40:42 PM

OOC- I don't want to assume too much. Please give me a consensus by email or here on the plan for going to the camp.

The halfling twins try to keep themselves busy, exploring the camp, the prisoners(?), and surrounding area. They don't find too much. Maybe there will be more entertainment at the orc/giant camp?

Most seem to be in agreement to let Feyr go now, and then stick together to go to the camp. Savin's dissenting voice however urges caution and may have merit.

As everyone has gathered at the cleaned up campsite, it is time to decide.

Durgan 
Thursday April 3rd, 2008 9:41:39 PM

"Aye, Kazak. I agree with ye. They will either negotiate with us, or with the business end of our weapons."

Firn'gaer 
Thursday April 3rd, 2008 10:36:35 PM

[Firn'gaer will use mage's lucubration to recall wall of force.]

"I think we should all go. We showed good faith by announcing our intention to talk, but a show of force will send the message that we are prepared for any tricks."

"I also think Shay and Rufus, flying, hang out overhead for a better view to let us know if Dame has any surprises set up before we get there."

Permanent Spell: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues

Active Effects: Extended Mage Armor (26 hours), Overland Flight (13 hours)

Day's Spells -- As of March 27, 2008
0 (4) -- dancing lights(r), ghost sound(r), light *2, prestidigitation(r), read magic *2
1 (6) -- expeditious retreat, mount, shield, ray of enfeeblement x3
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x3
3 (6) -- dispel magic x2, empowered magic missile x2, fly, lightning bolt
4 (5) -- black tentacles, dimension door, extended haste, polymorph, secure shelter
5 (4) -- empowered fireball, overland flight*, telekinesis, wall of force
6 (3) -- chain lightning, heightened slow, mage's lucubration*
7 (2) -- greater teleport, limited wish

* -- Spells cast
(r) -- racial spells

Trace and Shadow  3d8(1+4+8)+5=18 3d8(4+2+5)+5=16 3d8(8+8+5)+5=26 3d8(5+2+6)+5=18 3d8(3+7+7)+5=22 3d8(2+1+5)+5=13
Friday April 4th, 2008 3:33:53 AM

I assume it is still up to Peerimus untill we are in combat rounds, but let me make it clear this time. If combat comes again, magic users for the them are priority, all effort will be made to rid that threat first, any formal combat enemy will fall quicker with out the help of magic on its side. Trace uses this time to bring himself and Shadow back to full health.

Jurgen 
Friday April 4th, 2008 10:21:29 AM

Jurgen heads out with the rest of the Children, unusually quiet. If the opportunity presents itself, he'll ask Peerimus what the diplomatic plan was.

(Essays. Bleh! See you on the other side of this weekend!)

Peerimus 
Friday April 4th, 2008 8:52:51 PM

Peerimus understands the direction Savin is thinking, but agrees with the others. "We go in as a full unit. No one invisible, no hints at trying to set our own ambush. Firngaer will instantly see any invisible opponent within, What 60'?" he poses to the wizard. "We cut Feyr loose now. We don't leave until the morning."

"Come let us discuss how it is precisely that we want to handle this. I believe if this is a trap we immediately exit the area. Circling the wagons in the middle of their camp seems a poor combat stratedgy. An hour out of the camp we will cast any defensive spells that will last long enough. We will then see what Jarlsdotter has to say."

Savin 
Friday April 4th, 2008 10:35:31 PM

Savin looks almost stricken, "OK I can see going in as a unit. It shows our power and resolve but actually entering their camp is just plain stupidity. At least stop in the fields before the main camp. It will give us better visuals and help eliminate the possiblity of traps.

Besides just wallking into their camp sends the wrong message. Almost like we are pleading our case to them. They should at least partially come to us."

Plans [DM BrianZ] 
Saturday April 5th, 2008 9:31:39 AM

OOC- I will give everyone the weekend to 'plan' for the camp, then I will move this along.

So far I am seeing:
-go as a group
-cast some defensive buffs before you get there
-let Feyr go

Peerimus 
Saturday April 5th, 2008 5:17:09 PM

"Savin, quite right. No we will not be entering the camp. I mispoke. No we will arrive and invite them to a discussion. We are not asking for Jarlsdotter to grant us an audience and it would be a mistake to appear to be doing that."

The Meeting [DM BrianZ] 
Sunday April 6th, 2008 4:32:34 PM

The group sets out for the orc camp. Along the way, Shay is set to flying above. he reports no activity away from the camp. Trace's bow gives off feelings of anticipation. If things turn sour the bow is ready, and maybe even eager.

As you get closer, Feyr becomes more and more agitated. He shows his teeth at the slightest woodland noise and growls in frustration several times.

You stop just outside of eyesight of the camp. And you let Feyr go. He is surprised and doesn't leave right away. Finally he turns and begins to trot away at an angle slightly towards the camp. He turns and looks at you. "I didn't really think you'd let me go", he growls. "I shall think on this. I will uphold my words to you. No human settlement shall feel our teeth as long as I lead the pack." He turns and runs off a short way to the top of a nearby rise. On the top of the small hill, he throws his head into the air and howls. It sends a chill down your spine. Soon, there are answering howls and the sound of many creatures running through the forest. The pack runs to him and goes up and over the hill, disappearing on the other side. You can tell by their size there are many young and none as large as Feyr. As the last of them go, Feyr takes one last look at the group and then is gone.

You are close to the camp. Everyone places spells on themselves. Hoping for the best and preparing for the worst. You begin to move towards the camp again when a frost giant appears. He expresses no surprise to see you and indicates he was seeing what the wolves were doing. He moves to lead you back to the camp when the group firmly tells him they will meet someplace more neutral. He frowns. "Dame Jarlsdottr will not be pleased. But I will get her." He points to a nearby clearing. "Will that do?" He then marches off to the camp.

You examine the clearing carefully and determine there is nothing special about it. No traps or ambush points are present. Shortly you can hear some loud voices coming from the camp and then a great deal of commotion. Grummpk indicates she should be here soon. And indeed shortly thereafter she strides into view. There is no mistaking that she is in charge with her finery and well dressed. She carries a staff, and to Firn'gaer's sight has some magic about her. Kn Arcana DC30 to look: Highlight to display spoiler: { The staff is a staff of charming.} She is obviuosly agitated and appears to be in an unfriendly mood. A number of frost giant warriors follow her and take up positions at the edge of the clearing. They are armed and ready, but clearly inferior warriors to those you have already fought. They also have several magic auras about them. Behind them come about sixty orcs. Mostly women and nearly adult children. Maybe one in ten is an adult male warrior. The adult women are armed though. (and they seem rather foul-tempered)

The Dame walks right up to you with confidence. She walks among you as if to evaluate who she is talking to. Several times she moves purposely to force you to move out of the way or have her run into you. Simple intimidation tactics. Seeing that you are not easily intimidated or impressed, she backs off a bit to stand in front of her warriors. The orcs spread out and you can hear some of them murmuring about where did the winter wolves go.

The Dame then addresses you. "So. You have come here seeking me. And you have come to say something and not merely fight or you would have attacked already. So. What do you want?" She seems irritated and may very well order her warriors to attack.

OOC notes:
Please list all active spells in post. Please note that any visible active spells may annoy her to the point of attacking.

Kazak 
Sunday April 6th, 2008 11:33:19 PM

Trekking towards the giant camp the dwarven warrior keeps his eyes on the trio of prisoners
....
" if ya keep ya word it will also cause me to think on that too" growls Kazak to the winter wolf "hope ya lead for a long time then "

As the meeting place is arranged Kazak heads towards the clearing .... taking up a defensive position he keeps near Durgan and the mighty Yorrick.

Kazak stands firm in his tracks ...no weapons drawn but his swords of steel and stone sheathed but visible on his back ... awaiting the discussion that is to follow

Kit'Miara 
Monday April 7th, 2008 1:50:48 PM

Kit is shocked that the wolf has kept its word but is happy all the same about it. Her face changes as the Dame comes to meet them though and she puts up a brave front, little though she is. She chooses not to say anything as she is not usually very diplomatic and the only things going through her head are going to get them into trouble, jokes about how ugly she is and whatnot.

Peerimus and Yorrick  d20+18=20 d20+10=24
Monday April 7th, 2008 2:13:20 PM

Peerimus nods once to Feyr as the wolf speaks of not returning to the human lands. There was little to say that would not sound precotious. HIs heart hoped the wolf would instill the lessons upon the younger of the pack. A small stone thrown from a mountain...

When the giant leaves to inform Jarlsdotter of the smal change in plan, Peerimus immediately turns to Jurgen. "Message spell if you please." Everyone please remember when you whipser your lips move so only use the spell when you need to."

Peerimus enters the clearing and moves with Yorrick to what would be the far part of the clearing from the giant camp. He then waits, all of his spells having been cast about an hour ago and being able to last more than an hour more. To his right is Yorrick and he asks Savin to stand at his immediate left. The rest of the group to stand even up on the right and left of them. In the charge of Kazak and Durgan will stand the two orcs.

The Dame strides in, The druid quickly notes the staff. He has been about wizards and staves for some time and he himself owns a special staff. Odds are it is not a walking stick. Yorrick is kept at bay, though the grizzly bears his fangs stands when the giant becomes too close. [Handle Animal 20]

The druid is almost thankful for the straight forward address. While the Chaos light had indeed wrought considerable change in him, ripping away his deeper wilder instincts and replacing it with greater understanding and compassion, he was not looking forward to his first diplomatic test. Peerimus lifts his chin slightly and speaks, "We want you to pass through our lands peacfully first and foremost." He pauses a moment to let it sink in.

"We also wish to exchange two prisoners of the battle for information about your people. Lastly we wish to speak of reconciliation for damages to our land and people and of the possiblility of a lasting peace and possible trade between us."

A long shot, but worth it. She will not attack for it, at worse Peerimus believes she will be indignantly angry.
[Diplomacy 24]

Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (3) Faerie Fire, **(2) Long strider, *Pass Without a Trace
Level 2: **(2) Barkskin, ****(4) Resist Energy, Fog Cloud
Level 3: (2) CMW, Protection from Energy, (2) Spike Growth, Call Lightning
Level 4: Air Walk, CSW, Freedom of Movement, (2) Flame Strike
Level 5: Animal Growth, CCW, Wall of Thorns, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, (2) Fire Storm
*Cast

Peerimus- Endure Elements, Pass Without a Trace (shared), Barkskin, Resist Energy Cold, Resist Energy Electric, Longstrider
Yorrick- Endure Elements Pass Without a Trace(shared), Barkskin, Resist Energy Cold, Resist Energy Electric, Longstrider

Trace and Shadow , Cats Grace and Barkskin 
Monday April 7th, 2008 2:45:42 PM

Trace stands with the others but if the oppertunity arrives where we sit, Trace will move back from the group to find a rise and then sit with bow in in lap and thinks to his bow. Is she going to listen or does she intend to attack?

Savin  d20+18=38 d20+17=19
Monday April 7th, 2008 3:34:08 PM

Savin is also surprised when the Winter Wolf leaves with his companions. He nods to Jurgen and smiles saying, "Well what do you know. Maybe you were right. Or maybe we scared the fur out of them but either way we aren't going to fight today at least."

When the "Dame" starts moving towards them, Savin stands where Peerimus directs him and says, "Beat she is pissed off at the loss of an allie or vassal. Let her bluster but don't show weakness."

Savin then remains quiet allowing Peerimus to take the lead in the negotiations, but is ready to defend his friends if it comes down to it.

He will scan the woods and keep an general eye and ear out for trouble.

spot check natural 20 38 total
listen check 19

Posting Report For: 
Monday April 7th, 2008 6:49:44 PM

Career Game #3 Children of Chaos
For the week of March 31, 2008

Name-MTWRFSS

DM BrianZ- XXXXOXX
Durgan- OXXXOOO
Firn'gaer- XXOXOOO
Jurgen- XXXXXOO
Kat'Miara- XXXXOOO
Kazak- XOXXOOX
Kit'Miara- OXXXOOO
Peerimus- XXOXXXO
Savin- XXXXXOO
Trace- OXXXXOO

Submitted by BrianZ

Durgan 
Monday April 7th, 2008 6:50:51 PM

Durgan keeps watch of the prisoners along with Kazak. "Hey brother. How do ye think its' goin' so far?"

Jurgen  d20+18=35
Monday April 7th, 2008 7:51:23 PM

Jurgen does as Peerimus asks and activates a message spell between the group, although he doesn't have anything he wants to cast. If this turned into a fight, there would be more than enough time to prepare for battle.

"Every now and then, I get lucky," the paladin grins and nods to Savin. "As for this message spell, Peerimus is right. Don't use it unless it is absolutely necessary. If the Dame thinks that we're not honoring her authority... Well, I don't want you all to have to pick me up again."

He then takes a position next to Savin. While the druid would be doing much of the talking, the Jurgen would likely have an addition to mention. When he sees the Dame he notes the staff, although doesn't bother trying to identify it. Jurgen didn't have the eyes to determine it's markings nor the memory to recall what those markings meant. Firn'gaer, of course, probably knew the moment he'd seen it.

As Peerimus speaks, Jurgen resists the urge to pipe up. He wasn't sure why the druid felt the need to be the voice of the negotiations, especially considering it was one of Jurgen's specialties. Instead, he stands very still while focusing on the conversation. He doesn't even consider placing his hand near his sword. When he needed it, he could get it. Until then, no need to look as if he desired violence. No need to look as if he desired anything but a quick resolution to this situation.

[Aid Another - Diplomacy Roll 35]

Kat'Miara 
Monday April 7th, 2008 9:18:29 PM

Following Kit's lead, she keeps her mouth shut, her ears open, and her eyes full of what's happening.

Dame Jarlsdottr [DM BrianZ] 
Monday April 7th, 2008 10:27:32 PM

The Dame seems unpleasant but at least willing to talk. "Pass through peacefully...", she muses. "I believe that is what we were attempting to do when your people attacked and killed most of my warriors. Unless I am mistaken, none of the townspeople were killed in our attempt to pick up supplies."

Jarlsdottr glares at the shaman, obviously displeased he allowed himself to be captured. "Grummpk is of some minor use to me. The warrior I care not for, but I suppose I will take them both. I may be willing to exchange information for them.

"Damages to your land and people you say? I know of no such damages. What of the damages to me? First we will speak of compensation for my lost warriors."

"Trade is possible. But what would you have to offer us? And what would you want? I'm sure I could set the orcs to making things. They work quite well when whipped for most of the day."

"As for peace, we will see."



Firn'gaer  d20+23=40 d20+28=48
Monday April 7th, 2008 10:39:50 PM

[KS (arcane) DC40, Spellcraft DC48]

Firn'gaer holds his tongue during negotiations.

Permanent Spell: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues

Active Effects: Extended Mage Armor (26 hours), Overland Flight (13 hours)

Day's Spells -- As of March 27, 2008
0 (4) -- dancing lights(r), ghost sound(r), light *2, prestidigitation(r), read magic *2
1 (6) -- expeditious retreat, mount, shield, ray of enfeeblement x3
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x3
3 (6) -- dispel magic x2, empowered magic missile x2, fly, lightning bolt
4 (5) -- black tentacles, dimension door, extended haste, polymorph, secure shelter
5 (4) -- empowered fireball, overland flight*, telekinesis, wall of force
6 (3) -- chain lightning, heightened slow, mage's lucubration*
7 (2) -- greater teleport, limited wish

* -- Spells cast
(r) -- racial spells

Kazak 
Monday April 7th, 2008 11:37:03 PM

Standing guard nea r the two orcs the dwarf smiles at Dame Jarlsdottr brash words work quite well when whipped for most of the day....
i'm starting to like her "
grins Kazak as he hears that line

But the dwarven warrior keeps quiet letting Peerimus be their spokesman

Catching his brothers eye he just nods assurance

Peerimus and Yorrick  d20+10=11
Tuesday April 8th, 2008 1:59:34 PM

At least things are proceeding as anticipated. the druid thinks. She baited him, all of them and hopefully his companions would not bite on the hook. Peerimus turns towards Durgan and Kazak and nods to the dwarves. "They can go." he then turned back. "Dame Jarlsdotter, our interest in your people involves the interest of ours. The information which interests us is why you have left your homes and what is your intended destination. The warmer climb of our forests and coast can hardly be accomodating to you and yours."

The other subjects peerimus thinks may be better pursued after more easily broached topics are fully weighed. He will though continue on what he percieves as the other safe subject. "For trade we have food in the great abundance of what the sea provides. We also have craftsmen and artisans for the finer things of clothing and jewelry. We can barter or more directly, silver and gold could be used."

not sure if I need to roll again and hopefully I don't. [diplomacy 11]

Level 0: Create Water x2, Mending, (2) Read Magic, Detect Magic
Level 1: *Endure Elements, (3) Faerie Fire, **(2) Long strider, *Pass Without a Trace
Level 2: **(2) Barkskin, ****(4) Resist Energy, Fog Cloud
Level 3: (2) CMW, Protection from Energy, (2) Spike Growth, Call Lightning
Level 4: Air Walk, CSW, Freedom of Movement, (2) Flame Strike
Level 5: Animal Growth, CCW, Wall of Thorns, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, (2) Fire Storm
*Cast

Peerimus- Endure Elements, Pass Without a Trace (shared), Barkskin, Resist Energy Cold, Resist Energy Electric, Longstrider
Yorrick- Endure Elements Pass Without a Trace(shared), Barkskin, Resist Energy Cold, Resist Energy Electric, Longstrider

Savin  d20+7=17
Tuesday April 8th, 2008 5:28:49 PM

Savin looks at the Dame steps forward and bows, saying, "We have heard rumor to a great migration. Are you part of it? We are the protectors for this land and its people. We have sworn to look after its inhabitants. If more migrating peoples are coming through soon, it would be good to know.

We found some of our charges prisoner in their own home, with property destroyed. We moved to protect them, as I am sure you would have done if it happened to you. If it was a mistake, you have our apologies, but if your people came openly to us, I believe it could have been averted.

We have tended the wounds of some of your people and return them to you as a show of our good faith. We are willing to assit you in getting supplies without stirring up the local populance. Hopefully this shows you our goodwill.

We just want to know your intentions. Are you planning on staying in this area? If so, we would prefer peacable neighbors whom we could work with to better all of our lives. If you are moving on, then can we trade some goods to you to help with that?"

Diplomacy 17

Jurgen 
Tuesday April 8th, 2008 6:04:42 PM

Jurgen prepares a response to the giant and then drops it when Savin speaks. The monk covered the main points. As for the Dame herself... he didn't know what to think. Either she was a good leader in a weak position trying to come off as strong or she was slightly crazed. Perhaps both.

Time might tell.

Firn'gaer 
Tuesday April 8th, 2008 10:08:07 PM

Firn'gaer for the most part is watching the area for anything his magically enhanced vision can see. If things need to be translated he will do his best to do so to the others, but only if needed.

Permanent Spell: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues

Active Effects: Extended Mage Armor (26 hours), Overland Flight (13 hours)

Day's Spells -- As of March 27, 2008
0 (4) -- dancing lights(r), ghost sound(r), light *2, prestidigitation(r), read magic *2
1 (6) -- expeditious retreat, mount, shield, ray of enfeeblement x3
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x3
3 (6) -- dispel magic x2, empowered magic missile x2, fly, lightning bolt
4 (5) -- black tentacles, dimension door, extended haste, polymorph, secure shelter
5 (4) -- empowered fireball, overland flight*, telekinesis, wall of force
6 (3) -- chain lightning, heightened slow, mage's lucubration*
7 (2) -- greater teleport, limited wish

* -- Spells cast
(r) -- racial spells

Negotiations [DM BrianZ] 
Tuesday April 8th, 2008 11:07:37 PM

OOC- If not mentioned earlier, the Dame speaks common well. Also, for those who do not want to risk angering the giants, please post via the message spell to others if you want to stay involved.

Firn'gaer does not notice any magic auras he has not already seen. There is no obvious spellcasting either.

Durgan and Kazak release the orcs. Drok seems unaware of the events transpiring around him. "Ummm what's goin on boss? Is the Dame gonna be mad?" The shaman is silent. He seems relieved the Dame is not punishing him right there.

"I know nothing of any migration", the Dame says. "There is unrest among the tribes, and I felt needless conflict was foolish for my goals. We will indeed be heading towards colder climates. The unending rainy swamp you call home does not appeal to frost giants."

"I find it unlikely the orcs will be able to trade peacefully for long. I will agree to a single exchange. We need food and other mundane supplies. We will be able to exchange precious metals and gems for such. Uncut and not minted. Such as we find in the mountains. The shaman you have just released to me will handle the details." Grummpk seems a bit paler at the announcement, but nods his head in agreement.

The Dame seems less hostile to you. However her warriors stand tense and ready. Maybe they have orders?...

Durgan 
Tuesday April 8th, 2008 11:10:02 PM

Durgan releases the hostages. He restrains himself from kicking them. He restrains from saying something foolish. Orcs were ancient enemies. Hated by dwarves and rightfully so. Durgan was not overly happy about this and it shows on his face.

Kazak 
Tuesday April 8th, 2008 11:42:23 PM

The dwarf listens as the Dame has her say ....
he stays calm .... in front of the restless giants.

"I hope Durgan don't whack dem when dey leave " prays Kazak ..... beathing a sigh of relief when he doesn't "sigh "

Noticing the shamans paler complexion as the Dame volunteers him for trade talks .

Kat'Miara 
Wednesday April 9th, 2008 12:15:02 AM

keeping back, she curiously eyes each charater, almost staring, as if she was memorizing what each beng was carrying, and likely to be carrying.

Peerimus and Yorrick 
Wednesday April 9th, 2008 3:28:05 PM

Peerimus does not bat an eye when Savin speaks up. He knew one of them would and he was more than ok with it. His role of leader had never and did not still sit well with him. But it would be a burden he would and could carry for as long as the others needed him to. His mid started to drift and then he reeled it back in. Peerimus nods in acceptance of the trade proposed. "We will deal directly with Grummpk then and he with us in that matter."

Peerimus then continues, "Dame Jarlsdotter. This land is our home and out of respect to us I would ask you respect it as well. Would you elaborate on the unrest of the other tribes. I do not relish the thought of a large scale tribal war on my borders. To your continued course I would need to know your intended destination to orchestrate safe conduct to it. There are many inhabitants of the lands you cross with ill informed minds as to your intentions and thier reactions to a giants and orc warrior could be unfortunate. We would see this not happen, but will need your aid in making it a reality."

Jurgen 
Wednesday April 9th, 2008 7:53:56 PM

Jurgen continues to stand at attention. He could probably match the Dame's warriors in readiness. While they were tense, he wasn't. The situation wasn't coming to violence now. And Heranmar was probably going to benefit from the trade with the giants. All was well.

Response [DM BrianZ] 
Wednesday April 9th, 2008 9:57:21 PM

Dame Jarlsdottr responds. "The unrest? Probably just a few chieftans rubbing shoulders. One of them was bound to get riled up and pick on the neighbors. You needn't worry about the human towns. The tribes will not bother with them."

"As to our destination, I won't know till we get there. Away from dueling tribes and fearful humans for sure."

"Now let's move onto some important matters. I notice Feyr left with his people. Between that and the warriors you destroyed, we are severely weakened. If we are to survive the attacks of other tribes we will need compensation."

"I suggest that your group serves us as personal bodyguards until we reach our new home. There is the matter of an unfriendly tribe between here and there. Care to take them out for me?"

Savin 
Wednesday April 9th, 2008 10:23:22 PM

Savin almost sputtering says, "Excuse me but you want us to escort you on your journey, protecting you from your own kind, while risking our own lives as compensation for your people coming onto our lands and assualting our charges.

Then you want us to act as mercanaries and knock off a rival tribe so you have an easier time of it. A tribe who has caused us no harm? A strong tribe that threatens yours?"

Savin turns and eyes Peerimus but directs his question to the frost giant, "Why do we want to do this?"

Kazak 
Wednesday April 9th, 2008 11:03:50 PM

The dwarf eyes widen slightly as the Dame wants them to escort and defend them on their journey to find a new home .

" They just attacked us and now they want us to protect them ??"thinks the warrior

Kazak just nods in agreement with Savins reply

Kit'Miara 
Thursday April 10th, 2008 12:20:38 AM

Open mouthed shocked registers on the little halflings face as she hears the request. Thinking to herself of all the orcs that have tried to kill them she is not wanting at all to help this one out.

Kat'Miara 
Thursday April 10th, 2008 9:28:46 AM

Smiling to herself, she chuckles inwardly, at the picture painted in her head.

A group of halflings defending the big bad giants and orcs from other giants and orcs. What silliness!

Looking at her sister's shocked face, she quickly covers up her smile, though her sister sees it, and the twinkle of suppressed laughter in her eye...

Peerimus 
Thursday April 10th, 2008 12:26:00 PM

Peerimus wrinkles his nose and twists his staff into the ground a couple small turns. The druid turns partially to look at Savin. "We wouldn't of course." he answers. He looks back to Dame Jarlsdotter. "If you wish to survive, I would suggest seeking alternatives to violence. I would also suggest being more forthright. If you know a tribe opposed to you stands between you and your destination." He pauses to allow the rest of the statement to become predictable before continuing. "Then you know the destination. Our goals Dame Jarlsdotter, lie in the same direction for now. Tell me of this other tribe and your destination and we can continue this journey together." He ends the statement there, seeing no need to carry the thought further aloud. The giant knew precisely what he meant, he was quite sure.

Kit'Miara 
Thursday April 10th, 2008 1:50:15 PM

Seeing the glint in her sisters eye she wonders what she might be thinking. She still keeps her mouth shut the best she can and does her best to listen attentively but her mind wanders easily

Firn'gaer 
Thursday April 10th, 2008 2:53:34 PM

Escort the orcs and giants . . . He ponders the thought.

Message spell:
It would be the simplest way to 'compensate' them. Justified or not in her beliefs, our presence, as escort or watchdogs, would prevent the exact trouble we are warning her against initiating. It wouldn't be the first distasteful thing we've had to do, and it would accomplish our goals. Besides the mere fact she appeared so willing to except trade without so much of a boast to giant power indicates that our first encounter with them did in fact diminish the strongest of their ranks, and it's that strength she seeks to exploit as much as we wish to avoid confrontation. I would prefer peaceful solution as opposed to another face-to-face meeting with Gargul.

As far as I know, none of us have much else to do at the moment. The journey might loosen her tongue about things that coupled with what we know would give us more information about what is to come. End of Message.

Trace and Shadow 
Thursday April 10th, 2008 3:27:03 PM

Trace whispers to the others, the problem is, that the rivial group that we are to protect them from dosent know of our power and it will most assuredly end up in a fight. Unless we can contact the other tribe before we arrive and maybe buy our way past them, I dont see a way around another fight.

Jurgen 
Thursday April 10th, 2008 4:14:44 PM

As Jurgen catches Firn'gaer's words, he wonders whether he agrees. Before he fully fleshes out his own response, he passes Firn'gaer's main idea on. "Firn'gaer reminds us that if we did escort them, we could place a closer eye on them than from here. I'm with Trace, though, in that there would most definitely be another fight on our hands with that route..." He covers his mouth for the next bit. "But there is the thought that the Dame is setting us up to leave Heranmar unprotected. Even if she is not, her word that the other tribes will not bother seems to hardly mean anything. After all, she decided to..."

"Dame, there is a delicate balance of power in this area. And while you say that our lands our currently safe from the various tribes, do you believe it would stay that way were we to be seen as your protectors?" He figured that posing the question to her would be seen as a sign of respect. Although Jurgen highly doubted that the Dame looked upon the Children with anything but contempt.

Savin "illegal post" 
Thursday April 10th, 2008 7:27:04 PM

Savin will start coughing and turn his back on the others using the opportunity to whisper via the message, "We also need to be cautious this isn't a trap. This other tribe could be her ally and not her enemy. She could be looking for some revenge."

Indecent Proposal [DM BrianZ] 
Thursday April 10th, 2008 10:46:34 PM

Jarlsdottr sighs. "Very well. We will travel around the other group instead of fighting them. You know, I am actually disappointed. Considering how you slaughtered my warriors, I thought you might like to fight?"

"No matter. There are other means of restitution. In order to help us survive, my shamans could use some extra firepower. None of them are very skilled at making scrolls. I propose that you deliver a number of useful combat scrolls for my shamans to use. This would be for our defense, and help us to defend against any attacks from other tribes. What do you say?"

Durgan 
Thursday April 10th, 2008 10:50:18 PM

Durgan clutches his axe so tightly his knuckles turn white. "Magic? Destructive magic? The only thing I find more distasteful than orcs is orcs using destructive magic." Durgan seems as though he would prefer using the dwarven method of diplomacy with orcs.

Kazak 
Thursday April 10th, 2008 11:39:07 PM

Kazak smiles at the Dame's audacity " she's pushy that one ... make a good salesmen for sure " muses the dwarf with a big grin

" i agree ... a peaceful solution would be best " replys Kazak (in message spell) as he peers over at the female and younger orcs " no honor in killing that mob

Kit'Miara 
Friday April 11th, 2008 8:39:54 AM

Through the message spell "I agree that peace is the best way to go. If we really have to escort them to keep everyone safe then lets do it, however if we can get them these scrolls then maybe that will be the end of it"

Trace and Shadow 
Friday April 11th, 2008 1:08:13 PM

"whispering, "if we get them scrolls, only defensive ones, no offense, maybe some teleport scrolls to help them escape but nothing to turn around and bite us if we have to deal with them in the future"



Kat'Miara 
Friday April 11th, 2008 5:36:49 PM

Through the Message Spell:

[giggling] I just kept picturing little ole us, protecting the big nasty giants from other big nasty giants... kind of like ants protecting rabbits from other rabbits!!

Savin 
Friday April 11th, 2008 10:03:33 PM

Savin is waiting...waiting for someone to speak out against this latest demand. Someone to scoff, someone to break out laughing. Make them scrolls....

Savin keeps glancing at Peerimus waiting for him to say something. Finally Savin steps forward, "Jarldottr, I don't think you understand our position. We don't mind selling you food so you can keep moving back towards your homeland. We would rather sell it to you so you don't in desperation harm any innocents but don't think we feel we owe it to you. Your people with or without your permission attacked a farm and its inhabitant who were under our protection. We stepped forward and you are now without a few of your warriors. I don't think you would pay reparations if the situation was reversed.

We want you gone from our lands... peacefully. We also wanted to know what drove you into our lands in the first place. Anything that could drive such a powerful force as yours deserves our attention. Now if you have some information on this, then maybe a deal could be brokered." Savin holds up a hand and continues, "Better information than a couple of tribes started flexing their muscles. Otherwise a wagon or two of food for some gold or gems will be all the aid you will be getting."

Jurgen  d20+7=25 d20+18=30
Saturday April 12th, 2008 4:32:12 PM

Jurgen waits with Savin for someone to laugh at the outragousness of this situation. The voice of Kat is enough to make the paladin smile. When Savin steps forward, Jurgen nods. Some sense would have to be imbued upon the giant. And most of what Savin says is exactly what Jurgen would have said. "Friends, I believe a different tactic is necessary. Peerimus, I am going to attempt to tell her what she is going to do. Stop me if you think that's a bad idea."

(OOC: At this point, if Peerimus (or any of the Children) steps in, Jurgen will be quiet. And he won't say this if Savin's words have an effect on her. I'm starting to think that the Dame is stringing us along. Anyone agree?)

"We came to you, weapons sheathed, as an act of kindness. But do not confuse our generosity for a position of weakness. We are here because we wished to stop the shed of blood. Both yours and our own. But don't doubt for a moment our willingness to do so, if necessary." He doesn't stop to let that sink in, but moves on quickly, deciding that the delicate words were having no effect.

[Intimidate Check - DC 25. Diplomacy Check - DC 30.]

"Let us tell you what is going to happen. You are going to further think on whether you have anything to tell us other than the regular ongoings of a few tribes. We will negotiate with Grummpk regarding trade, to see if we cannot get your people some food. If we decide it is in Heranmar's best interest to strike a one time deal with you, we will do so. Your people will be preparing to leave our lands. And if you do all of this to our satisfaction, we may be generous enough to give you a few scrolls to help defend yourself against any tribes which you choose not to avoid on your way."

Kat'Miara 
Saturday April 12th, 2008 9:31:18 PM

Through the message spell, after hearing Jurgen:

"Yeah, some Expeditoius Retreat Spell Scrolls!! Shouldn't be fightin' anyways...."

Her eyes glitter with tears as she _just barely_ holds the laughter in check.

Peerimus and Yorrick  d20+24=30
Sunday April 13th, 2008 4:19:38 PM

Peerimus's head is starting to hurt. Obtruse posturing He hears the relays through the Message spell and the fact that the Dame was speaking as she was, Savin catches his eye and Peerimus nods. He had seen other negotiations. hard lines came from outside the leadership often. Jurgen and Savin could operate as those influences here. As both step forward to put teh Dame in her place, Peerimus simply stands. Staff in his right hand and with a near imperceptable sound to his left, Yorrick takes a few steps forward.

Peerimus regards the giants and then simply states, "Your Answer then."

Answers? [DM Brian Z]  d20+16=17 d20+16=30 d20+16=32
Sunday April 13th, 2008 5:26:30 PM

Dame Jarlsdottr's posture stiffens as she regards the adventurers. The scowl on her face speaks volumes on her disposition on this matter. Her warriors seem to be inching forward, even as Yorrick does. This is it, the moment when the negotiation either succeeds or fails.

"I see. I have given the information you asked for and this is how you respond. With thinly veiled threats. So be it. We will live or die on our own, as we were expecting to anyway."

"We still need the food at least, so I will leave the arrangements with Grummpk. Good day."

The Dame turns and walks back to the encampment with her frost giant warriors following, and the orcs going last. As the last of the orcs disappears from view, Grummpk breathes a sigh of relief. "Well, that went pretty well. The last group I saw her 'negotiate' with ended up on their dinner plates."

Grummpk hurriedly relays the list of goods needed, expecting to be called back to the camp shortly. "I would expect her to keep her word on paying for the food. The needs are simple. As much food as you can fit onto two wagons. Climbing gear, rope and grappling hooks. For when the giants climb places my orcs cannot easily go. And a good sized pile of metal tools. That's it."

Grummpk waits nervously to confirm that you will deliver the supplies. "Get the supplies here as quickly as possible. The Dame is not a patient woman."

Savin 
Sunday April 13th, 2008 10:02:02 PM

Savin looks over to Firn'gaer and says, "Maybe you should teleport back to town and start organizing a couple wagon loads of foodstuffs. The rest of us can pull back to the farm and meet you there if that makes sense."

Savin looks at Peerimus and says, "What do you think?"

Trace and Shadow 
Sunday April 13th, 2008 11:02:51 PM

Trace cracks his neck, all the tension in the air was a bit much. This is one I'll have to write down for later to read. Negoations with a Frost giant leader and a tongue lashing too boot with no blood shed.

Trace moves back to the farm with the others. "What next?" Also I was thinking that Hernamar needs watch towers like in the human territories up North. They set big camp fires for signals to be seen from miles around. They dont need to be that big of a distance but maybe put some up by near by farms so that when intruders come they have a bit of advance warning on the arrival. Also maybe a magical means of calling for help in the future when we are way off in the middle of nowhere we can teleport back in time of dire need. You know like when Ms Marshals cat is up in the tree.

Kazak 
Sunday April 13th, 2008 11:32:58 PM

Kazak smiles as the frost giants leave " she's smarter then she looks ... sheknew knew when to walk away " growls the dwarf

"Watch towers ? .... something to think about
.... a little obtrusive but possibly if we can blend them into the enviroment"

"Yeah i agree Savin .... setting up at the farm is a good idea ... less walking " grins Kazak

Firn'gaer 
Monday April 14th, 2008 12:15:56 PM

"Sounds good. I'll start collecting foodstuff and other things for trade." He says in response to Savin.

[On a side note: I have law school finals this week. I will try to post as much as I can, but if someone can take him over for the week I would appreciate it. I have him on google docs. Let me know. Thanks]

Peerimus and Yorrick 
Monday April 14th, 2008 1:38:31 PM

Peerimus raises an eyebrow, obviously the giant version of details and his were vastly different. No matter. "Very well then." Peerimus holds the group stand firm until the orcs depart. "Let us be on our way then as well. Firngaer go ahead and start working on the supplies. The farm would make for a good initial rallying point. We will need to move the suplies much closer to here though once gathered for the actual exchange." Before Firngaer exits, Peerimus will mention that wagons and animals to pull them will be needed.

He nods at Trace's mention of the towers. "A fine idea and something as Kazak said to think about. As to the Dame's patience," Peerimus stops himself with a calming breath as he feels his voice rising towards Grummpk. "Assuming she is not a complete idiot, she will know that such a thing will take several days. Thankfully stubborness and stupidity are not necessarily matching traits the druid thinks. The question now becomes escorting them through the human lands. Hard to do when you don't know the destination. Colder Climate indeed Peerimus wills himself off of that particular subject, it would simply give him a headache.

"Grummpk, I plan to make the final transaction of the supplies to you at the camp we have made. The one about 3 hours from here. You and whomever you need to bring to then take the supplies back to your own camp. Expect the mules and wagons to be included in the purcahse. I will assure you can find it from the giant camp. 4 days from now. If nothing else then?"

Kat'Miara 
Monday April 14th, 2008 2:48:00 PM

Looking at her sister, she wiggles impatiently in place, like a little child, excited at the thought of, yet again, being Teleported.

Such a fun way to travel!

Trace and Shadow 
Monday April 14th, 2008 3:44:01 PM

Do we need to get items to prepare for cold?

Jurgen 
Monday April 14th, 2008 4:32:26 PM

Jurgen watches as Jarlsdottr walks away and tilts his head ever so slightly. "Did... that just... Did we just get told off by a frost giant for not helping her kill other frost giants?" A shrug of his shoulders is his response and he smiles at the group. "Well done everyone. I kind of expected there to be at least some violence."

As Peerimus and Grummpk do their negotiating (which was much nicer than dealing with the Dame), Jurgen mutters quietly to the others. "Did she really expect us to escort her tribe? I can't decide if she is brilliant or insane. When we have a few hours, I think I should head to Hook City and see if we can't find a few researchers to get us some more information on the Migration. And maybe the rest of that prophesy too. And we need to send word that the centaurs are traveling through these lands and that they are to be left alone. In the time it takes us to get these goods together, we should have planned a route for the giants to take as well as sent messengers to the areas where the taurs may end up. Not to mention informing the Mailed Fist about what happened, unless anyone deems that unnecessary."

[Good luck Richard! I'm heading into exams too, so I won't be able to take over. Sorry :(]

DM BZ 
Monday April 14th, 2008 6:40:30 PM

OOC- I recommend posting for subs in the LootnBooty as well.

Posting Report For: 
Monday April 14th, 2008 6:53:44 PM

Career Game #3 Children of Chaos
For the week of April 7, 2008

Name-MTWRFSS

DM BrianZ-XXXXOOX
Durgan-XXOXOOO
Firn'gaer-XXOXOOO
Jurgen-XXXXOXO
Kat'Miara- XXXOXXO
Kazak-XXXXOOX
Kit'Miara- XOXXXOO
Peerimus-XXXXOOX
Savin-XXXXXOX
Trace-XOOXXOX

Submitted by BrianZ

Leaving [DM BrianZ] 
Monday April 14th, 2008 7:11:59 PM

Grummpk agrees that would be a good spot for the exchange. "I believe I can stall her for that long. Maybe even a week."

The group watches Jarlsdottr go, not sure if they just won or lost. The group moves out, with Firn'gaer teleporting back to town. (Was anyone going with him? or the whole group?)

Questions arise once again regarding the Migration. It is suggested that some research could be in order. In the meantime, the current crises appears to be over.

OOC- Please post whether teleporting back to town or walking.

Kat'Miara 
Monday April 14th, 2008 9:55:33 PM

Sticking with sis.. she's not sure if she'll be underfoot.. in a bad way... in she goes back.

Durgan 
Monday April 14th, 2008 10:41:09 PM

Durgan puts his axe away. "Huh. Didn't see that one comin'. I guess its' back to town now?"

Kazak 
Monday April 14th, 2008 11:25:06 PM

"Well it is colder where frost giants live so i would agree with ya Trace ... cold weather gear should be packed"

"Think i'll walk back ... get a chance to see more of dis lovely land "

Fallen in step with his brother " heh ya don't even hafta clean da axe ... what a shame " grins Kazak



Savin 
Tuesday April 15th, 2008 8:33:01 AM

Savin claps Firn'gaer on the back and jokes, "I know you hate heavy lifting so if you want some company, I will go back to town with you. I should check up on my kids anyway."

Savin waits to be teleported.

Kit'Miara 
Tuesday April 15th, 2008 1:45:54 PM

Kit says "I will go back and help you as well, I could not help during the negotiations so let me help you get everything ready for them."

Trace and Shadow 
Tuesday April 15th, 2008 4:13:21 PM

Trace and Shadow will make their way back to Hernamar and head for the catacombs.

Jurgen 
Tuesday April 15th, 2008 8:37:26 PM

"I've no pressing business, so I don't mind walking back. You folk all know the townspeople better than I do anyway and would have an easier time setting up the trade deal." Jurgen gives a wave to those who are teleporting and starts the long trek back to Heranmar.

(Kit, Kat, Savin, Firn'gaer. Two more can teleport.)

Firn'gaer 
Tuesday April 15th, 2008 9:16:09 PM

"That's why I became a mage and not a carpenter or a farmer." He says to Savin. "I can take three other." Indicating three others besides Savin and himself.

Travel [DM BrianZ] 
Tuesday April 15th, 2008 11:06:36 PM

OOC- Need final list of who teleported please.

As you arrive back in town, there seems to be a higher than usual amount of gossip and buzz. Seems like something is going on...

For those traveling through the wilderness:

You retrace your steps as you head back to town. You do not encounter any creatures. With all the supposed activity, you would think you would be stumbling upon more tribes of orcs or giants?

Kat'Miara highlight: Highlight to display spoiler: { As you travel, you absentmindedly search through your various pockets with your fingers. You find something you didn't realize you had. A jade ring, fitted with a large onyx gem. There is an inscription on the side written in giant.(let me know if you can read it) With a start, you realize where you last saw this ring. On the finger of the Dame! It must have fallen into your pouch when she nearly bumped into you at the meeting. }

Kazak 
Tuesday April 15th, 2008 11:51:37 PM

" Jurgen i'll join ya in walking back to town .... tis a fine way of seeing the countryside of where we are planting roots "

While walking back " so what kinds roots do ya intend to plant here .... place seems mighty nice ... many oppurtunity's to build business and/or homes ."

"Me ... well i plan on reopening that Quarry and start helping rebuild the towns infrastructure as well as hopefully exporting some of it to the nearby area's ... be nice to help the town bnuild a nice reputation ....
at least something besides the rain "

Peerimus and Yorrick 
Wednesday April 16th, 2008 8:55:05 AM

OOC sorry for the miss.

Peerimus will be walking back and marking the trail to the camp we have been using for the past day or so to make it possible for Grummk to find it. He will not be cutting a massive swath through the forest, but will to his opinion be marking the trail for the orc with the full understanding that the shaman is not a tracker.

Peerimus plans to stay at a second small camp about a mile from where he marks the trail for Grummk. "I will stay and keep an eye on the area. Get some supplies from Heranmar so that we can draft a writ for the centaurs. With that thought in mind we will need a seal. The council of Heranmar surely has one that we can at least use right now. Commission one for our personal use for the future. We should send word to Hook City that we are taking care of an orc and Giant tribe in the area. We require no assistance in the matter. Grab Cold Gear if you think you'll need it and if the orcs need climbing gear we may as well. We're not going to hand walk the giants all the way, but we will be riding shotgun out of our lands. I assume when we show up to do so, she will be a bit surprised to say the least. Try and find out any word on the Fist."

Peerimus bids the rest good journey and that he will see them in a few days. The druid then heads further west from the camp. His Pass Without a Trace masking his movement to any that might wish to follow.

Kat'Miara 
Wednesday April 16th, 2008 10:08:46 AM

Peeking at what's in her pocket, she squeaks in surprise.

Eyes wide, she looks about for a second, almost wildly, then decides to just stroll along, hands in pocket, whistling aimlessly (and badly off-key.)

Thinking to herself (if Message spell is on, she isn't aware, and will be broadcasting this thought) :Hmm.. I wonder when I'll see the Dame again. After all, if she dropped it, she's likely to want to see it again. Beautiful ring though....:

Savin 
Wednesday April 16th, 2008 3:16:46 PM

Savin gets teleported back and says to the others, "I will see what I can do to get the wagons and horses. While don't you guys look into filling them up? Where and when should we meet?"

Savin will listen to the answers and then set off in a jog to visit his school and see how things are going there. He will then move to the market and start making inquiries on where he can purhase 2 wagons and teams to haul them.

Jeff C [OOC] 
Wednesday April 16th, 2008 5:33:16 PM

(Is anyone other than Savin and Firn'gaer going back to town?)

Kit'Miara 
Wednesday April 16th, 2008 9:21:46 PM

Kit sees her sisters reaction and knowing her well she sidles over to her to see what is so interesting.

OOC - Kit will go back to town

Back to Town


Supplies [DM BrianZ] 
Wednesday April 16th, 2008 10:29:18 PM

OOC- using some DM interpretation here of everyone's location and actions. Please correct me if I got it wrong.

Peerimus prepares a meeting place for when the supplies will arrive. A few days from now. He then steps out for a walk...

Firn'gaer, Trace, Savin, Kit, Kat teleport back to town.

Firn'gaer begins ordering supplies.

Savin checks on his school. There was an elf in yesterday inquiring about lessons. Seems the elf lass Jillian wanted to brush up on her skills. Savin's instructor informs him the girl seemed to be in a hurry and left without committing to anything. Believes she is still in town.

Trace heads to the catacombs entrance at Holly's store. Is he going to sell the loot from the giants?

Kit and Kat sit at the Inn. Enjoying some refreshments, they admire something Kat found. The twins notice a couple of dwarves at the bar. They are drinking heavily, and you can hear them recounting tales and accomplishments of a dear friend. Talking as if they are not sure if they will see him again.

Jurgen, Kazak and Durgan take the long way back to town. They discuss plans for their future along the way.

Durgan 
Wednesday April 16th, 2008 10:31:45 PM

"Aye brother, a shop is a fine idea. I was thinking about a shop meself. More along the lines of a weapon and armor smithy. Mebbe buy a house in town too. Then wait for that letter I sent to reach our kin. See if they would like to speak with us."

"How about you Jurgen?"

Kazak 
Wednesday April 16th, 2008 11:24:31 PM

After hiking all the way back to Heranmar the dwarf heads to the inn "come on brother lets geta good meal ... won't get home cooking when we he head out again "

Once at the taveren .... Kazak enjoys meal and drink with Durgan " yeah brother a very nice place to build a business ... i like your idea onsetting up shop ... could use taht around here to help with da guard"

Trace and Shadow 
Thursday April 17th, 2008 2:42:10 AM

(ooc: I went to catacombs to get cold weather gear and climbing supplies, do you want me to get some for the group and do you want me to sell the spoils of combat now?)

Trace walks into the catacombs and inquires about some options for cold weather, basic along with scrolls and potions.

Savin 
Thursday April 17th, 2008 11:56:33 AM

Savin will pop into the local tavern/inn and inquire about the elf lass Jillian. If he can find her, he will have a conversation but still concentrate on trying to locate some wagons and teams to pull them.

Once he has done that, he will find the others to find out when they want to head out.

(ooc Savin is fine with selling the loot. Wouldn't mind finding out what it is first so we can decide if we want to keep any of it.)

Firn'gaer 
Thursday April 17th, 2008 2:37:27 PM

Firn'gaer gets to collecting and purchasing the agreed upon supplies for the orcs and frost giants.

Town Talk [DM BrianZ] 
Thursday April 17th, 2008 10:14:44 PM

OOC- I will try to get the loot list to the DM Catacombs by tomorrow. I will also try to get the generic version of the list here by tomorrow.

Jurgen and the dwarves continue towards town. It's two days walk.

Savin inquires about Jillian at the Inn. He does not find her there, but is told she went to Holly's store looking for a good weapon.

Kit and Kat listen DC 25 to look: Highlight to display spoiler: { The dwarves are talking about a battle to take place in the near future. They seem to be very bitter about it. }

Durgan 
Thursday April 17th, 2008 10:16:27 PM

"Aye, I could use an ale or three. But first we need to get back to town. Jurgen me boy. Can ye speed us along?"

Kazak 
Thursday April 17th, 2008 11:11:14 PM

"Whats a matter Durgan don'tcha like a nice stroll in the woods " laughs Kazak

Turning to Jurgen " so you got any plans for yourself in Heranmar ?? ... would certainly help da locals in trusting us more .... if ya need any help let me know i'll be glad to help ya "

The dwarven warrior keeps trudging along towards town



Kit'Miara  d20+11=26
Thursday April 17th, 2008 11:48:47 PM

Hearing what the dwarves have to say Kit wanders over to them and says "I am sorry to interupt but you seem to be such wonderful story tellers I was wondering if you could maybe tell me a few, I especially like ones about battle"

Peerimus 
Friday April 18th, 2008 8:29:45 AM

After blazing the trail, Peerimus moves about a mile away and finds Yorrick a good spot with food and water. The bear will be fine and then the druid shifts into a Raven and starts back towards the giants.

OOC Yae Savin should sell the liberated giant property. I think we should 'tithe' for the lack of a better word say 10% of our takes to the town. Town fund for projects and equipment and such. What do you guys think?

Kat'miara 
Friday April 18th, 2008 12:12:15 PM

Following her sister curiously, she fingers the ring in her pocket. She's still more interested in the ring than in the smelly dwarves, but not so uninterested that she isn't listening...

Savin 
Friday April 18th, 2008 12:42:58 PM

Savin will sigh and say his thanks and then head over to Holly's store to find out both about the curious elf and see if they sell wagons.

Jurgen 
Friday April 18th, 2008 5:39:27 PM

"I hate to waste this, but I've got myself a teleport scroll. " Jurgen will bring the rest of the group who wants back to Heranmar, right outside of Holly's shop, and hopefully meet up with those who already arrived.

(OOC: Exams. Ahhh! Busy busy.)

Jeff C [OOC] 
Friday April 18th, 2008 7:00:31 PM

(As long as we figure out what most of it is first, I'm okay with selling the stuff that nobody wants. And the tithing part too. Or we just spend it on behalf of the town. Whichever)

DM BrianZ 
Saturday April 19th, 2008 12:02:49 AM

Here is the loot:
Magic items:

1 Large Chain Shirt
1 Large Scalemail
1 Large battleaxe
1 Large pickax / shovel combo tool
16 potions
2 rods
3 wands


Nonmagic Items:

3 Large chain shirts
4 Large battleaxes
7 Large daggers
19 chain shirts
4 scale armor
1 chain shirt, MW
21 long swords
1 long sword, MW
5 short swords
13 short bows
252 arrows
26 daggers

Money

moderate amount of various coins, rough guess, 3-4k

Jeff C [OOC] 
Saturday April 19th, 2008 3:21:49 AM

(Does the Heranmar guard have sufficient weapons/armor? We could give some of that stuff to them.)

Peerimus (dan K) 
Saturday April 19th, 2008 10:56:54 AM

I definately say build the armory of the town.
19 chain shirts
4 scale armor
1 chain shirt, MW
21 long swords
1 long sword, MW
5 short swords
13 short bows
252 arrows
26 daggers
and I was thinking tithing pure cash. Let the town decide how to spend the money. so if we got 3-4k of coin, we put 3-4 hundred into the town treasurey. Otherwise after selling magic and stuff I think the sums could get pretty outrageous for such a small town.

Firng I am pretty sure hasa Analyze dweomer and so could do every item in 9 rounds and then in 16 minutes have every potion. so we'll do that. I do not think there will be anything earth shattering that we will want so we should sell the lot. save all healing potions as group items. We got no cleric remember!

Savin 
Saturday April 19th, 2008 12:10:21 PM

I don't have a problem with donating all regular weapons, armor and some small amounts of coin to the town but also don't think we need to get out of hand. I am sure we are going to be paying some taxes as well and we are offering our protection services for free.

Firn'gaer 
Saturday April 19th, 2008 10:31:16 PM

Yeah, Firn'gaer has analyze dwoemer. It wouldn't take any time for him to identify everything.

Savin 
Sunday April 20th, 2008 12:22:52 AM

Savin says, "We should have our spellusers at least check out the potions. It doesn't make much sense to have them identified. Very likely they are healing potions which cost 25 gps. Why spend 100 gps on their identification?"

Town Talk 2 [Dm BrianZ] 
Sunday April 20th, 2008 3:37:16 PM

OOC- analyze dweomer requires a 1500gp focus. Does Firn'gaer have it? Also, I did not see the spell on the last memorized spells you posted. Last note: You will need two castings to go through all the items.

With Durgan grumbling, Jurgen casts a teleport spell from a scroll, and returns himself and the dwarf brothers to town, just outside of Holly's shop. They see Savin disappear into the building just as they arrive.

Savin enters Holly's store. He finds both a female elf and a male human looking over a few weapons. The elf decides to keep what she has now. "Well Caraveer, she says, I believe I will stick with my staff, and also my magic for the duel." The man responds, "As you wish Jillian, but I don't see why you need to fight him anyway."

Holly greets Savin and as she cleans up after the other customers informs Savin that she can indeed get some wagons for him.

Kit and Kat introduce themselves to the dwarves. The dwarves seem willing to talk to anyone who offers them an ale. They share a few quick tales and then one of them, going by the name of Martrek tells the twins if they want to see some real combat, they should come and see his friend Gortrek defend dwarven honor in two days time. They must have shared the tale with other bar patrons. Many of them seem to be talking about it.

While checking out the area, Peerimus comes across a winter wolf. The creature is out of breath, as if having run a long way. Peerimus is not sure if it is one of Feyr's pack or something else.

Firn'gaer 
Sunday April 20th, 2008 7:49:49 PM

He doesn't have it memorized for today.

He does have the focus.

Savin 
Sunday April 20th, 2008 9:29:44 PM

Savin thanks Holly for the wagons and inquires if they come with teams to pull them. After he is down with Holly, he will decide to introduce himself to Jillian.

"Excuse me but I think you were looking for me. My name is Savin and I was told you stopped by my school looking for some instruction. I didn't mean to evesdrop but I heard you mention a duel? May I ask who you are dueling? Is this why you need instruction?"

Peerimus  d20+16=17
Monday April 21st, 2008 9:34:45 AM

Peerimus hops about on the branch and then flutters to a spot out of view about 30' away and shifts to himself. Stepping into plain view, Peerimus holds up his left hand, his right holds his staff "Greetings, I am Peerimus druid of the wood and might I ask why a creature of the cold lands is so far from home?" [Diplomacy 17 nat 1 yippeee!]

Posting Report For: 
Monday April 21st, 2008 6:30:54 PM

Career Game #3 Children of Chaos
For the week of April 14, 2008

Name-MTWRFSS

DM BrianZ-XXXXXOX
Durgan-XOXXOOO
Firn'gaer-XXOXOXO
Jurgen-XXXOXOO
Kat'Miara-2OXOXOO
Kazak-XXXXOOO
Kit'Miara-OXXXOOO
Peerimus-XOXOXOO
Savin-OXXXXX2
Trace-XXOXOOO

Submitted by BrianZ

Jurgen 
Monday April 21st, 2008 7:07:33 PM

"Durgan and Kazak, how about we talk about what we plan on doing in Heranmar when we've got a moment to sit with an ale or two?" He grins, fairly certain they couldn't resist such an offer.

Jurgen steps in after Savin, giving a wave and a nod to Holly. "Thanks for the help! It's much appreciated!" As the monk moves on to speak with Jillian, Jurgen stays with Holly and works on getting the rest of the information they'd need, as well as the supplies: seal from the Council, writ for the centaurs, messenger for the Fist and Hook City. "Not to mention, maybe an update on what is going on here. We've been gone for a few days with an interesting tale of our own, but it seems that the town has it's own story."

Kat'Miara 
Monday April 21st, 2008 7:17:27 PM

"Heyo, Drwarven friends! I know a Dwarf or two! Actually, he usually seems to ignore me. I don't know why. It's not like I steal his stuff or anything. Nope, I usually do that to the bad guys we beat up. But, come to think of it, they're usually dead when I steal from them. Does that mean I'm stealing if they're not here anymore?" She turns to her sister for the answer, while the Dwarves seem dumbfounded by this run-on free-thinking halfling who just shouts over their beer-soaked conversation.

Kit'Miara 
Monday April 21st, 2008 9:27:28 PM

"Nope that is definitely not stealing if they are already dead" Kit says to her sister. To the dwarves she says "Have some ale on us and please tell us this story about your friend defending his honour I love those kinds of stories the best and maybe we will just go and see this."

Kazak 
Monday April 21st, 2008 10:45:38 PM

"Well thats an offer we can't refuse " laughs the dearf as he slaps Durgan on the back " come on brother lets grab a table at the taveren "

" we'll have a cold mug awaiting for ya Jurgen
so don't be long " grins Kazak

Giving Durgan a friendly push towards the taveren " I'll even let Durgan but da first round " grins the 4'1" dwarf

Makinbg his way to the Taveren he quickly enters and grabs an open table ... flagging down Brina " heya sweetie could ya give us a cold pitcher of ale and 3 mugs ... oh and set up my friends at the other table " as he points towards Kit&Kat and gives them a wave



Durgan 
Monday April 21st, 2008 11:03:08 PM

"Aye, business first, then pleasure." Durgan follows his brother to the Inn. He adds on a large order of food to the tab and waits mostly patiently for the beer to arrive. Durgan fills Kazak's mug and then takes his own mug out of his backpack. You can see the Stonewall clan seal upon the side. He fills his mug and then tells Brina to bring another pitcher.

Home [DM BrianZ] 
Monday April 21st, 2008 11:28:22 PM

"Greetings to you Savin. I have heard much of your prowess. My name is Jillian. And this is my...friend Caraveer." Caraveer nods his head in greeting. "I did indeed stop at your school. I have been placed in the position of defending my honor and the honor of my entire House. A brutish lout has insulted me, and so I have ended up agreeing to a duel as opposed to wrestling in the street like a commoner."

"I have some practice with a blade, but my true skill is with magic. I had hoped to avoid using it as the cur would no doubt consider it cheating, but I may have no choice. The duel is in two days. I scarcely have time to learn new skills till then. His name? A crusty dwarf named Gortrek."

The winter wolf looks up as Peerimus descends. (DM goof, I looked over you turning into a raven.) "I noticed your bear. Thought you'd be nearby." The wolf looks around a bit nervously as if expecting something. "Peerimus eh? From Feyr's description, I thought you'd be taller. It's good I found you. There's trouble at the giant camp. Feyr felt he owed to your pack to warn you. The Dame has discovered the theft of her favorite ring by an orc from a neighboring tribe and she is going to war with them. Feyr thinks you and your packmates should clear out of the area for awhile." With that, the wolf turns to leave the clearing. He turns once, as if to regard the druid, then waits a moment before leaving.

Jurgen finds Savin in Holly's store, and helps him finish arranging supplies and transport teams for the wagons. Several local woodsmen are available with animals suited for the task, and Holly gives directions to their homes. Jurgen then hears the elf maid's tale along with Savin after Savin introduces himself to her.

The dwarves accept the halflings company, and seem pleasant as long as the ale flows freely. Gortrek simply responds that a foolish elf insulted dwarf culture and needed to be taught a lesson. Kit and Kat see two more familiar looking dwarves enter the Inn, and get a table.

Brina gives Kazak and quick kiss on the cheek as she delivers food and ale, with a whispered promise of something more than a kiss later that evening. There is much table talk throughout the Inn regarding a duel between an elf and a dwarf.

Trace is in the catacombs?(or not- Dm can adjust...)

Trace and Shadow 
Tuesday April 22nd, 2008 4:14:11 AM

In the Catacombs

If agreed upon, Trace will sell the magic armor as none of us can wear it and the rest of the armor is used to stock the towns armory. Trace will take the earnings and the 4k gold from the fight and head back to the tavern. Here he will split the gold and then give 300 to the towns mayor or sherif. Depending on how much he gets, might just get some more flying potions and resist cold potions to the trip to cover the group.

(ooc; sorry for the delay busy bee, back on track)

Savin  d20=17
Tuesday April 22nd, 2008 2:24:22 PM

Savin watches the byplay between Jillian and Caraveer with interest, noticing the catch in her voice as she introduces him. Savin stretches out his hand to shake Caraveer's hand when introduced noticing if it is callused or not.

He turns back to Jillian and says, "I appreciate your wanting to be fair. It speaks well of your character. Still is the duel necessary? Historically elves and dwarves haven't always gotten along but mostly they have learned to coexist and treat each other well and fairly."

Savin points to Jurgen and continues, "My friend is an elf but my companions are made up of many races: dwarves, halflings, human and even a gnome. I have found our different perspectives refreshing and often enlightening. I would be glad to arbitrate your dispute and if both parties insist on still dueling, then I will officiate to make sure honor is perserved while lives are spared. Does this sound satisfactory?"

Savin will watch Carvaneer closely to see his reactions while he does this. (sense motive check is 17 w/o modifiers. Don't have my character sheet in front of me.)



Jurgen 
Tuesday April 22nd, 2008 7:51:41 PM

(OOC: We'll just pretend Savin was pointing at Holly when he was saying elf. Jurgen is, most definitely, human.)

"Thanks for the help, Holly." Jurgen gives her a friendly nod and then joins Savin with Jillian. He listens to her story and wonders how bad the conflict between the elves and dwarves was going to get. It seemed like it would eventually require the Children to step in, if it got any worse. As for Jillian, Jurgen was glad to follow Savin's footsteps. It didn't seem particularly important for him to get involved in and there was still a lot to be done in preparation for the trade with the giants.

"If you don't need me, Savin..." Jurgen waits for the monk's response and, if he does not, gets ready to leave. "Jillian and Caraveer, it was a pleasure to meet you. I will see you at this duel, I suppose." He'll then go to meet up with anyone of the Council in order to get a seal. And, finally, he'd follow Holly's directions and meet up with one of the woodsmen to discuss the passing of messages.

Firn'gaer 
Tuesday April 22nd, 2008 8:17:49 PM

Firn'gaer continues to collect the trade items for the giants. Assuming it has been at least one day, he will memorize analyze dweomer to identify the items. The potions are virtually automatic for him with a Spellcraft check (he has +28).

Peerimus 
Tuesday April 22nd, 2008 8:48:19 PM

Peerimus regards the news with mixed feelings and it likely shows on his face. "A moment before you go. I have one question and a message to convey to Feyr. The question is where the opposing orc tribe may be and the message is this. It concerns me that Feyr was in the area to hear of this. Though I will still trust him and all of you to hold to the agreement." With that Peerimus gives the departing wolf a nod and then moves back towards the area where Yorrick was waiting.

Kat'miara 
Tuesday April 22nd, 2008 9:44:45 PM

Listening in on the Dwarven conversation, Kat wonders how they can be so serious about things like fighting Elves, drinking, and generally having a good time.

If it was Kit, Kat, and a bunch of halflings, she knew there'd be much giggling, happy shouts, and even dancing....

Durgan 
Tuesday April 22nd, 2008 11:00:11 PM

OOC- agree to give the 10% to town/guard

I suggest we keep all the potions.
And give all non-magic equip to town guard(as suggested)

How about some emails on who wants to keep what with the other loot?

Resting [DM BrianZ] 
Tuesday April 22nd, 2008 11:16:35 PM

OOC- assume Savin was talking about Trace?

Caraveer shakes Savin's hand gladly. He is very likable and seems no stranger to etiquette. Savin understands from the handshake that Caraveer has not had a rough life, but is no stranger to hard work or familiarity with a blade.

Jillian's mood lightens considerably at Savin's offer. "Yes, someone to make sure there is no cheating. That would be a great relief to me. As for the duel," she sighs, "yes it is unfortunately unavoidable. But I believe I can teach him a quick lesson and we'll be on our way." Caraveer nods his head in agreement but says nothing more.

The wolf answers Peerimus plainly. "The other tribe is closer to the mountains than the coast. We are staying out of it. Feyr is leading us to the mountains now." Peerimus is able to return to where Yorrick is without mishap.

Kit and Kat find the dwarves to be a bit more sour than a group of halflings would be. The twins are relieved when the dwarves finally excuse themselves and retire to a room.

During the day, the preparations are made for the supplies. As evening comes, everyone retires to their rooms for some much needed rest. In the morning, Firn'gaer prepares some fresh spells(please mark off two 6th level slots for the day) and identifies all of the items. Trace takes the stash to the Catacombs for sell-off.



DM OOC 
Tuesday April 22nd, 2008 11:20:08 PM

the loot:

Magic Items:
1 Large Chain Shirt +2
1 Large Scalemail +2
1 Large battleaxe +4 Defender
1 Large pickax / shovel combo tool- Mattock of the Titans

16 potions- 9 CLW, 2 Invisible, 1 Alter self, 2 Fly, 1 Barkskin, 1 Eagle Splendor

2 rods- Rod of Extend, Rod of Negation

3 wands- 2 Lighting bolt(18charges), (23charges) 1 Detect Magic (42charges)

Nonmagic Items:

3 Large chain shirts
4 Large battleaxes
7 Large daggers
19 chain shirts
4 scale armor
1 chain shirt, MW
21 long swords
1 long sword, MW
5 short swords
13 short bows
252 arrows
26 daggers

Money:
equivalent to 3,456gp

Kazak 
Tuesday April 22nd, 2008 11:42:43 PM

The dwarf relaxes with his older brother ;-) at the taveren ... sipping some chilled ale .

He blushes slightly as Brina gives him a smooch
but a big grin is plastered on his face " looking forward to more of that later "

"Yup i think that would be a good idea ... giving some of the captured weapons to the local
guard ... would certainly help with there training " adds Kazak to Durgan

Sipping his ale and eating a nice hot meal the dwarven warrior listens to the discussion about the upcoming duel

OOC: Kazak already has a fate item (weapon), but we could all split the potions .

I don't mind if Kazak gets less if someone wants one of the bigger items ... all better for the group ;-)



Savin 
Wednesday April 23rd, 2008 8:33:08 AM

OOC Yeah I confused Trace and Jurgen. My apologies)

Savin finishes up his business and invites his new friends for a meal at his school. He wants to see what kind of fighting abilities Jillian has and to see if he can sharpen anything up in a couple of days.

On the way, he will ask, "So what was the insult to the elven nation that these dishonorable dwarves said?" He will inquire into her magical studies as well and then mention Firn'gaer to her. Maybe after this duel, if time allows, you can met Firn'gaer and he can help you with your magical studies. He is a powerful mage who has ties to the Starmage guild.

Of course if he hears that you are dueling, he might refuse. He would probably think that dueling dwarves over honor when real foes who are threatening our community and innocent lives is a bit wasteful. Would you believe we fought off a band of frost giants just a day away from the town just this week?"

Savin gives both of them a meaningful look.

Savin 
Wednesday April 23rd, 2008 12:16:33 PM

OOC Savin doesn't want or need any of the magic items except maybe some of the fly potions. Cure lights can be kept for party use but we are getting to the point where a cure light isn't worth the time it takes to suck down during combat.

Peerimus (ooc) 
Wednesday April 23rd, 2008 4:06:07 PM

true on the CLW, we passed that stage about 8 levels ago, but they make excellent instant gifts of good will and have at our level no true appreciable gp value

Speak up on what you want, I say keep the CLW Peerimus has no interest in any of the rest.

And Firn only needs a single analyze to do all the magic items. He can get the potions with Spell craft Skill

DM BrianZ 
Wednesday April 23rd, 2008 8:07:31 PM

OOC- doesn't that require an alchemy lab? going on memory here.

Jurgen 
Wednesday April 23rd, 2008 8:19:15 PM

(OOC: I suggest that we keep the Rod of Negation. Uber useful. Give it to Firn'gaer, methinks? I wouldn't mind taking the Metamagic Rod of Extend (Brian says it's a Normal one, in which case I'll take it and throw my Lesser one back into the treasure pile). Probably not a bad idea to keep the Wands of Lightning Bolt either. The potions... none really are necessary for Jurgen)

Jurgen will head to hire out the woodsmen (or their animals as the case may be) to act as messengers for the Children and their various words for the moment.

Kat'Miara 
Wednesday April 23rd, 2008 10:06:58 PM

Lookin around, kinda fuzzy (those Dwarfen drinksh are awfully shtron...stronsh!) She eyes the rest of the crowd at the inn, looking to see who's curious-looking...possibly an other halflings...

Practice [DM BrianZ] 
Wednesday April 23rd, 2008 10:33:30 PM

Jillian agrees to Savin's offer. She and her friend return with Savin to the school and spend the night there. The whole next day she practices various moves with Savin and some sword practice with Caraveer. She thanks Savin for the offer to meet Firn'gaer but declines. "Maybe after the duel would be better. Then we would have more time to talk 'shop'. As for the reasons," she says awkwardly, "I am afraid I must remain silent on this for now."

Caraveer perks up at the mention of the giants. "Frost giants? How many were there? Did you fight them alone?"

The group spends the day gathering the supplies, and discussing dividing up the equipment. Several have hangovers and spend some time indoors. Peerimus has not returned to town yet.

The duel is tomorrow. Many people in town are talking about it. Both Jillian and Gortrek have agreed to hold the duel at a neutral location. The best spot they could come up with is within the nearby druid's grove...

Durgan 
Wednesday April 23rd, 2008 10:36:32 PM

Durgan orders an ale for breakfast and then spends most of the day chatting with the new dwarves about their duel. "Aye, I will be there to watch."

"Brother, good idea to give the extra weapons to the town guard. I'm sure they will make good use of the new gear."

OOC- no prob with the items, someone want to propose a split of the potions?

Kazak 
Wednesday April 23rd, 2008 11:40:10 PM

Kazak joins his brother for breakfast but drinks hot tea instead " got work to do brother " grins the younger brother

The dwarf jumps back into plans to start up the quarry and stoneworks business ... outlining its infrastructure .... while searching for warehouse space ... both indoor and out.

As Kazak goes about his business he finds out about the duels location and chats with it to his brother while they share lunch at the taveren " heh i bet Peerimus will have something to say about that .... i wonder if duels are the right way to resolve their differences ... hope the Druid and the mighty bear show up soon to persuade them to call this off .... we're gonna hafta try and get to the bottom of this "



Firn'gaer  d20+28=31 d20+28=45 d20+28=33 d20+28=33 d20+28=31 d20+28=32 d20+28=47 d20+28=48 d20+28=32 d20+28=37 d20+28=46 d20+28=43 d20+28=38 d20+28=41 d20+28=47 d20+28=33
Thursday April 24th, 2008 7:16:15 AM

Firn'gaer uses his spell to determine the properties of all of the items. Afterwards he continue to direct locals to gather the items they needed.

As his opinion is very rarely heeded, he remains silent on the occurrences with the giants and orcs. But it appears that they might not need as much to trade as first thought.

[Rolls for determining potions. Need DC25]

Kit'Miara  d20+5=16
Thursday April 24th, 2008 9:22:52 AM

Kit decides that she has had enough to drink and that the dwarves were kinda rude. "Let's go find the others" she says to her sister looking for anyone's lost items along the way
spot 16

OOC - if everyone is ok with it Kit wants the wand of lightning

Savin 
Thursday April 24th, 2008 9:36:29 AM

Savin will put Jillian through her paces at dawn finishing up with a good 3 mile run (Savin is walking briskly but Jillian is running!)

He will then let her rest while he goes to find the others and see what is going on with the preperations of the giants food and wagons. When he finds them, he will explain about Jillian and the duel.

"Somehow this has gotten racial which disturbs me more than anything else. It almost seems something is trying to spark tensions around here. First the centaurs, then the giants, and now these two. Wonder if it could be somekind of outside influence."

Peerimus and Yorrick 
Thursday April 24th, 2008 10:24:02 AM

Peerimus finds Yorrick and has a seat on the ground next to his friend, who is sunning himself. "I do not like this turn at all my friend. Discovered the orc tribe stole her ring? What orc tribe? Those she had with her? If so a short war indeed. But it seems Quinn's gods are determined to cause unrest and destruction in our lands. Sowing thier seeds to reap thier bloody harvests." The giants are only a few hours away, the rest of the group much further. Peerimus picks up a small rock and looks at it for a few moments. He sets it back in its place and stands. "It is time to cast another stone from the mountian tops my friend. Jarlsdotter does not simply move, she plans and so we must be away quickly."

Peerimus shifts to a Dire Bear and casts Longstrider upon himself, sharing the spell with Yorrick. "Come my friend let us see if we can defy the gods." The two great bears then move quickly back to the giant camp.
[Speed 50]

Trace and Shadow 
Thursday April 24th, 2008 11:46:06 AM

(Trace will only take a fly potion)

At the catacombs Trace will purchase enough resist elements potions and fly potions. Thinking two for everyone. If someone wants to decline fly and elements potions speak up now.

Once items have been purchased, he will join the others at the tavern.

DM BrianZ OOC 
Thursday April 24th, 2008 3:18:51 PM

From Cayzle:

ALL DMs PLEASE NOTE! And post on your game boards!

The Wold will be down all or part of this weekend! We are puting some back end improvements in place, and we need this weekend to do the work entailed. So if you cannot get on the Wold this weekend, that's why.

Many many thanks to our programmer, John, who has put in a ton of great work.


Kat'Miara  d20+5=9
Thursday April 24th, 2008 4:05:47 PM

Weaving slightly, Kat follows her shister out thu door...giggling as she finds loose stones...on the doorsill. Quickly, she picks them up, pocketing them.

Peerimus 
Thursday April 24th, 2008 4:08:43 PM

DO not buy either potion for Peerimus

Jurgen 
Thursday April 24th, 2008 6:00:34 PM

(Jurgen doesn't want either potion either. Go nuts with the wand, Kit.)

Jurgen meets up with Savin and his thoughts match the monks. "Regardless, we should be at the duel in case it gets out of hand. And then get the trade supplies together and get it to the giants, so we can finish our dealings with them. I don't much like how the group is split up when conflict is so nearby."

Preparations [DM BrianZ] 
Thursday April 24th, 2008 10:32:12 PM

Savin offers some training, then fills the group in about the duel.

The group has a restful day, identifying items and gathering the supplies for the giants. At the evening meal at the Inn, Jurgen suggests observing the duel and then dropping off the supplies for the giants.

Peerimus and Yorrick make their way to the giant encampment. There is a lot of activity. The guards are not at their usual spots, and Peerimus and Yorrick can see the giants and orcs breaking camp. Whether or not they are going to attack another tribe remains to be seen.

OOC- the duel will most likely be tomorrow. Due to the scheduled website maintenance, you might not be able to react to the post till Monday if I am unable to post early. Please list whether your characters will be at the duel or in town.

Durgan 
Thursday April 24th, 2008 10:34:28 PM

OOC- Durgan passes on the potions also. No prob with any other picks anyone has made.

Durgan says simply. "I'd like ta go to this duel to see if they are any good at fighting. Does anyone know what they are fightin' over?"

Kazak 
Thursday April 24th, 2008 11:05:31 PM

Enjoying dinner at the taveren the dwarf comments " This duel is strange ... i mean why ? what for ?.... but also do you think this is the right way to deal with differences or disagreements ??... we might want to have the town council intervine if they can ... we wouldn't want everyone trying to settle things in this manner "

"Yeah brother i'll go with ya ... but Peerimus won't be happy with it at his sacred grove i'm thinking "

Kit'Miara 
Friday April 25th, 2008 8:36:33 AM

Kit is looking forward to going to the duel hoping that there will be some excitement.

Kat'Miara 
Friday April 25th, 2008 7:37:07 PM

Kat can't wait to make a wager or two on the duel!

Devil of a Problem


The Duel [DM BrianZ] 
Friday April 25th, 2008 9:32:59 PM

OOC- ok, correct if wrong, I have Kit, Kat, Durgan, Kazak, Savin, and Jurgen at the duel,

Trace at the catacombs/town, Firn'gaer in town,

Peerimus investigating the giants.

The combatants meet early at the grove, with many of the Children of Chaos in attendance. No townspeople are present, as most are uncomfortable inviting themselves to the grove. Jillian and Gortrek face off, with weapons drawn. Savin instructs that he intends to mediate the duel to keep it fair. Jillian seems glad, Gortrek just grunts. Gortrek and Martrek give a nod towards Durgan and Kazak, glad to see some dwarves present.

Caraveer and Martrek stand off to the sides, observing and with obvious distaste for the other party. Peerimus' grove creatures do not interfere, but seem to stand ready to prevent any damage to the grove. They give the combatants a wide berth, but keep a close eye on things.

Jillian draws her sword, a slender elven longsword and nods to Gortrek, "Ready when you are." Gortrek responds curtly, "I shall try not to hurt ye too much lass, but ye will learn not to insult a dwarf." Gortrek draws his axe and prepares his shield. Jillian casts a shield spell. The two begin to circle, and their distaste for one another is very visible. "You insulted me first dwarf," Jillian responds.

They attack one another, light exchanges at first and then more heatedly. Their disgust at each other begins to show as the duel wears on. It is personal, and on a deeper level than just personal grievances. Gortrek manages a slice across Jillian's cheek. A scar that will show for a long time. "Heh. Bet yer males won't like that one." Jillian's face grows red. She makes a quick slice and takes off a chunk of Gortrek's beard. "Bet your dwarven friends won't like that one," Jillian responds.

The two combatants go at it fiercely now. This is no longer a duel if it ever was. It is personal now, and you can tell the tone has changed. They are trying to kill one another. They can tell as well, and Jillian knows she is outmatched. She drops the sword and begins casting a powerful spell hoping to end the combat. Gortrek is enraged. "AHA! A cheatin' elf! Big surprise eh?" Gortrek charges and connects solidly before Jillian is able to complete the spell. He backs away, the axe still embedded in her chest. A look of shock registers across her face, as if she doesn't quite believe what just happened. But the spell is not yet complete. As she falls, she tries to control the building energy, but it is too late. The magic builds and twists with her death. Black tendrils of energy snake out looking for a lifeforce and they find the nearest one, Gortrek. As the spell completes, using Gortrek's lifeforce to fuel itself, A creature steps out through the created gate. The demon is not shackled by the constraints of the failed spell. The demon smiles, wicked teeth gleaming in the morning light...

Peerimus and Yorrick  d20+24=32
Monday April 28th, 2008 10:46:55 AM

The druid arrives at teh outskirts of the Giant camp and shifts back to his human form. "Stay close my friend and be wary." [defend me Handle 32]

Peerimus then activates his animated shield and strides into full and easy view. Enough of the camp seems to have demonstrated common as a language and with that thought he merely speaks up as he approaches. "I am Peerimus, druid of Heranamar!" he stops and waits. That should do it

Trace and Shadow 
Monday April 28th, 2008 2:00:25 PM

Trace ask for a total on hi purchase and sale. (selling all magic items except the ones that have been claimed and then buys 10 flying potions and 20 resist elements potions.) Then out of his own pocket, he will buy 200 arrows to supply himself.)

Once this is done, Trace will try and catch up with the others in the grove after making arrangments with the delivery of the items. Trace will retive his horse and Shadow will lope along beside him.



Kit'Miara 
Monday April 28th, 2008 7:39:05 PM

Kit watches the duel very interested in what is going on and excited to be at the fight. As the tone is turned however she realize that these two are not just fighting a duel but they are trying to kill each other. She sees the elf start to cast a spell and then watches mouth agape at the dwarf ramming his axe into her. She turns her head away unable to watch for a moment then turns back just as the demon comes in. She is actually somewhat frightened which is not usual for her nature

Savin ac 31 hps 137/137 blinking  d20+18=27
Monday April 28th, 2008 9:09:06 PM

(ooc OK Savin really didn't want this to get this out of hand but since it looks like a storyline, oh well)

Savin sees the action getting to heated and starts moving forward to halt it when it all goes wrong. When the demon appears, Savin feels nothing but guilt and remorse. He feels responsiible somehow for this happening and says, "We have to send this fiend back to his pit!" Savin flexes his gloves and activates his ring of blinking. He then moves forward to engage the demon tumbling towards it to avoid aoo (tumble 27)

Demons [Dm BrianZ] 
Monday April 28th, 2008 9:57:00 PM

OOC- Trace, I will get to your purchase tomorrow night. Any last minute requests for the loot speak up!

Peerimus finds the giant camp a busy and not very friendly place. There are a few more giants present than Peerimus would have expected. Apparently Dame Jarlsdottr was holding back some of her strength in the earlier meeting. One of the guards saunters over to Peerimus. He does not appear impressed by the druid's proclamation. "Leave."

The demon grins as Savin closes with it. "Yesssssssss. Fight me....." Savin is too quick and the demon is unable to swing at Savin as he moves in. The demon unfurls an impressive spiked chain and begins to swing it around, building momentum. The creature mutters a few arcane words and suddenly several more smaller demons appear behind it. They begin to fan out looking for victims.

Trace shows up upon this scene and only needs a moment to take it all in...

OOC- We are in combat rounds. :)

Kat'Miara 
Monday April 28th, 2008 10:30:17 PM

Seeing the Demon appear, she starts cursing in halfling, voraciously.

"This negates the bets I had! And it was 5:2 odds!!"

Looking around, she tries to get a bead on the bookies she set the bets on the Dwarf with, hoping to catch them before they slip out. And, of course, to see where the rest of their group is, in case they need to come to the Dwarf's aid.

Kazak Ac 32 Hp 158/158  d20+22=39 d20+22=27 d20+17=30 d20+12=19 d10+11=18 d10+11=15 d10+11=12
Monday April 28th, 2008 11:45:46 PM

Kazak's eyes widen as the elf falls and demon rises "this ain't good " growls the dwarf

unleashing both shield and stone blade Kazak rushes forward to the nearest Demon ...hefting the Sword of Turak ... slashing at the vile creature

1st swing d20+22=39 crit hit!! d20+22=27 crit roll hit ?? damage d10+11=18 , damage d10+11=15
2nd swing d20+17=30 hit ?? damage d10+11=12
3rd swing d20+12=19 missed ??

The first blow from the fated blade of stone finds its mark " how dat feel ? ... gonna send ya back to the shadows " growls the dwarf



Jurgen - AC 30 [132/132] - Greater Magic Weapon, Alter Self [Troglodyte] 
Monday April 28th, 2008 11:52:27 PM

Jurgen looks at the spell being cast and curses as it gets twisted. This was why fools shouldn't be allowed to play with magic. "Get it! Kat, stop worrying about your ruddy money and stop the demons!" He shouts to the Children and then turns to Caraveer or Martrek, whomever is closest and yells again. "Find a healer! NOW! Get the guards on alert!"

He grabs his Rod of Extend and casts Alter Self, taking the form of a Troglodyte. He may be ugly, but he was safer now.

(Do we have a combat map?)

Kit'Miara 
Tuesday April 29th, 2008 6:58:09 AM

Also cursing Kit knows they are in for another fight and she takes out her crossbow aiming carefully at the demon.

Savin ac 31 hps 137/137 blinking 2/7  d20+18=26 d20+18=38 d20+18=32 d20+18=26 d20+18=36 d20+13=26 4d6(1+4+6+2)+8=21 4d6(5+2+5+5)+8=25 4d6(3+3+4+4)+8=22 4d6(4+5+4+1)+8=22 4d6(3+2+2+6)+8=21 4d6(2+5+6+4)+8=25 d100=59 d100=95 d100=84 d100=62 d100=76
Tuesday April 29th, 2008 9:08:07 AM

Savin swings at the demon as it starts to summon some of his friends. (ooc I think I get an AOO here so I will swing and let you decide)

Savin attacks with his fists using his velvet fist and its unholy attack.

AOO hit ac 26 most likely a miss but 21 points of damage if it was a hit.

Savin hits ac 38 (natural 20, check roll is ac 32) Savin does 47 points of damage with this hit if it is a critical or 25 if it isn't.

Savin hits ac 26 for 22 points of damage
Savin hits ac 36 for 21 points of damage
Savin hits ac 26 for 25 points of damage

Rolled to see if any missed for blinking but all hit.

"Quick put them down! Before they keep summoning and swarm us under!"

(ooc combined weapon damage and holy damage for ease. Let me know if it is ok.)

Velvet Fist (Fate Item)
The feel of these gauntlets is so light and supple that, at first, one might mistake them for gloves. Closer inspection, however, will reveal that through some process of magic and extraordinary master craftsmanship, they are made from Adamantine.
Also, beneath the humble exterior of these gauntlets are powerful energies for good, and magically enhanced combat abilities. (+3 Mighty Fist, Merciful and Holy.)
Only usable by Lawful Good. Created by Al Chang (changa@charter.net) and Stephen Knotts (stephen.knotts@us.army.mil) 8/19/07



Firn'gaer 
Tuesday April 29th, 2008 2:01:23 PM

Firn'gaer is still working in town. Until he learns of the summoned Demon, he will continue to gather the things for the trade with the giants.

Peerimus and Yorrick  d20+10=25
Tuesday April 29th, 2008 2:37:24 PM

Peerimus stands his ground. "My people are putting together the agreed upon supplies for Dame Jarlsdotter and word reached us that you prepare for war. A war that will occur on our borders and therefore becomes our affair. I have thus come to hear the truth of the rumor." Peerimus keeps his tone even and non agressive, but by no means makes any pretense he is here on any subserviant manner to the giants.

Battle! [DM BrianZ]  d20+25=33 2d6(6+5)+15=26 10d6(3+1+5+5+3+2+1+6+4+3)=33
Tuesday April 29th, 2008 11:21:57 PM

OOC- no map available yet. Apologies! Please make best guess.

Savin does try to hit the devil as it summons help, but the attack brushes off of the creature's thick hide. The devil laughs as Kazak joins the fray swinging with its' spiked chain as the dwarf runs in. (Hit AC 33, 26 dmg, Fort save DC 27 or be stunned for x rounds)

Kazak hits the devil once(no crit) for 18? dmg and readies himself for more. (dmg is pending fort save)

Kit and Kat maneuver into position and ready to assist the group.

Jurgen prepares some defenses and shouts encouragement and advice to his comrades.

Savin takes the fight to the enemy, landing two blows upon the creature. (sorry no crit) Hit for 25 and 21 dmg. Savin can tell his attacks are not 100% effective against the creature, but there is visible damage.

The demon drops a fireball at its' feet, relishing in the destructive flames that it is immune to. Damage is 33 or Reflex DC 19 for 16. Saves from: Savin, Kazak, Durgan, Jurgen, Kit, Kat.

Savin and Kazak may take AoO for the fireball. The demons' cohorts also seem to shrug off the damage as the four of them spread out to try and flank the adventurers. They seem to be circling towards Kit, Kat, Durgan and Kazak. The demon laughs. "Is this the best these lands have to offer? I will destroy all within my reach!"

Caraveer and Martrek, both obviously outmatched, race for the town. You can see them arguing along the way.

With the fire damage to the grove, Peerimus' defenders may decide to enter the fray. (or not, Peerimus would know the instructions left for them better than I)

Peerimus does receive a curt response from the giant. "If war means several dozen giants and orcs attacking a like number, then you may call it a war. A skirmish like this is not uncommon to us and likely has no interest for you. We will still take the supplies, they will supplement whatever we take from the other tribe."

OOC-Notes: Please list dmg types of your weapons for defeating DR. Please list Spell Resistance check if using spells on the creature.

Durgan AC32(dodge) Hp 136/169  d20+8=9
Tuesday April 29th, 2008 11:35:11 PM

Durgan readies shield and axe, then charges into the fray alongside his brother. "Well brother its' no orc, but It'll do."

Reflex=9 "Ouch! Keep that stuff to yerself ye durned beastie!"

Actions:
move action to retrieve axe and shield
move action to move up to creature(provokes AoO)

Posting Report For: 
Tuesday April 29th, 2008 11:50:35 PM

Career Game #3 Children of Chaos
For the week of April 21, 2008

Name-MTWRFSS

DM BrianZ- X2XXXOO
Durgan- XXXXOOO
Firn'gaer- OXOXOOO
Jurgen- XXXXOOO
Kat'Miara- XXXXXOO
Kazak- XXXXOOO
Kit'Miara- XOOXXOO
Peerimus- XXOXOOO
Savin- OXXXOOO
Trace- OXOXOOO

Submitted by BrianZ

Notes: site down over the weekend.

Kazak Ac 32 Hp 125/158  d20+22=26 d8+11=13 d20+9=22 d20+22=28 d20+17=32 d20+12=30 d8+11=18 d8+11=16 d8+11=17
Wednesday April 30th, 2008 12:04:35 AM

As the demon attempts to cast his spell the dwarven warrior slashes at the dark beast .

AoO - d20+22=26 damage d8+11=13

The fireball explodes about Kazak (d20+9=22 failed reflex save , takes 33 damage)

" Heh ya dark dung lord ... bring it here " growls Kazak

Feeling the heat from the fireball in the air about him ...Kazak launches his counter attack.

"Lets see how did feels " as his stone blade weaves deadly arcs at the Demon

(Made of a Granite-like substance, the Stone Sword functions just like Adamantine Bastard Sword +3)(Fate weapon)

1st swing d20+22=28 damage d8+11=18
2nd swing d20+17=32 damage d8+11=16
3rd swing d20+12=30 damage d8+11=17

"Come on brother lets show dis dark beastie what dwarven power is all about "



DM BrianZ OOC 
Wednesday April 30th, 2008 12:19:02 AM

This is the current loot divide. If there are no objections or final grabs, this is it. Since there was a variety of yes/no on the potions, Let's assume Trace did not buy any potions. Everyone may get their own upon next visit to catacombs.

coin: 3456gp + 115,904.70(128,783- 10% catacombs= 115,904.70) = 119,360.70 (-10% for town? all agreed?) = 107,424.63. That's 11,936.07gp each and 11,936.07gp for the town.(plus the weapons you gave them) Sound good? Need answer from all to make this official.

4250gp= 1 Large Chain Shirt +2
4200gp= 1 Large Scalemail +2
50,310gp= 1 Large battleaxe +4 Defender
23,348gp= 1 Large pickax / shovel combo tool- Mattock of the Titans

Durgan- cure light wounds potion
Firn'gaer- clw potion
Jurgen- clw potion
Jurgen- clw potion
Kat'Miara- clw potion
Kazak- clw potion
Kit'Miara- clw potion
Peerimus- clw potion
Savin- clw potion, fly potion
Trace- clw potion, fly potion

600gp= 2 Invisibility potion
300gp= 1 Alter self potion
300gp= 1 Barkskin potion
300gp= 1 Eagle's Splendor potion

Rod of Extend-Jurgen
3000gp= Rod of extend, lesser(from Jurgen)
37,000gp= Rod of Negation(keep or not?)

4860gp= Wand of Lighting Bolt(18charges) Caster level 6
Wand of Lightning Bolt(23charges) Caster level 6 -Kit'Miara
315gp= Wand of Detect Magic(42charges) Caster level 1


DM OOC 
Wednesday April 30th, 2008 12:20:48 AM

Kazak- needed a fort save vs stun

Kat'Miara-OOC 
Wednesday April 30th, 2008 10:02:35 AM

Noticing her sister takinga wand of lightning, she'd take the other one.

OK with the gold/potion split.

Savin ac 31 hps 137/137 blinking 3/7  d100=58 d20+13=21 d20+18=37 d20+18=31 d20+18=35 d20+13=18 d20+13=21 d20+13=26 4d6(2+6+2+3)+8=21 4d6(4+5+3+3)+8=23
Wednesday April 30th, 2008 10:02:56 AM

Savin is there for the fireball (blink roll 58) but was able to evade any damage with a save of 21

Savin is frustrated that he missed some of his attacks but presses on and launches another flurry of blows at the demon.

Hits ac 37 for 21 points of damage
Hits ac 35 for 23 points of damage
assuming the others are misses

Made both blink rolls but barely with a 21 and 26



dank 
Wednesday April 30th, 2008 10:09:03 AM

we were only giving the town 10% of the actual coin

coin: 3456gp so give town 345gp plus all the non magic items

So the rest reads
(3456-345)+ 115,904.70(128,783- 10% catacombs= 115,904.70) = 119,015.70 /9
That's 13,223.96gp each

For the DR guys remember weapons all have a default type Slashing, Blugeoning Piercing and some weapons have more than 1 option

Kat'Miara (HP=78/94:AC=23)  d20+17=23
Wednesday April 30th, 2008 10:10:00 AM

Reflex=23.. Half Damage

Weaving and dodging through the thinning crowd (who stays around when demons run amok?!) Kat makes her way over to Kit, and motions for them to meet up with Kurzak and Durgan.

(Full Defensive or Tumble, whichever gives lesser chance of being hit while moving.)

Savin illegal post  d100=55 d100=52 d20+18=36 4d6(4+6+3+1)+8=22 d100=87
Wednesday April 30th, 2008 3:22:14 PM

OOC Looked back at my posts and realized that I rolled the wrong dice for blinking and forgot to take my AOO on the fireball. So this post is to rectify that.

Made blink rolls 55 52 87 for AOO

Hit ac 36 for AOO and do 22 points of damage. Do I ruin the spell?

Jurgen - AC 30 [116/132] - Greater Magic Weapon, Alter Self [Troglodyte]  d20+15=21 d20+7=11 2d6(2+2)+14=18
Wednesday April 30th, 2008 6:29:25 PM

Jurgen does a bit of a jump, nearly avoiding the fireball. The flames still lick towards him and he winces at the heat. [Reflex Save vs. DC 19 - 21 - 16 dmg]

Ignoring the pain and thinking quickly, the sorcerer-paladin tells Shay the find Firn'gaer, but sees a blank look from the hawk who can no longer understand him. He curses and shouts to the Children, "Concetrate on your tattoos. Focus on Firn'gaer and Peerimus. Try to reach out to them and tell them we're in trouble." Jurgen then does that very act, focusing all his thoughts on their missing companions and the words "The grove is under attack!"

"TRACE! Call this battle!" Jurgen spares half a second to glance at the ranger, wondering what his orders were. Hearing nothing, he grabs a potion and is about to suck it back when his Domi tattoo catches his eye. The way the light bounced off it made him think it was glowing and he raises it towards the demons (not the larger one, but the smaller). "IN THE NAME OF DOMI, RUN VILE DEMONS!" This time, the tattoo really does glow a bright white. [Protector's Turning Ability - Affects ousiders. Turning Check - 11. Most powerful outsider affected - 7 HD. Total HD affected - 18.]

(Kazak: I think you passed the reflex save. It was DC 19. Loot: Jurgen won't take any of the CLW potions. I think Peerimus wanted them anyway? Other then that, the only thing I wonder is if Richard is taking the Rod of Negation? I don't want it, but I figured he would.)

Firn'gaer 
Wednesday April 30th, 2008 8:47:52 PM

The gnome wizard still gathers things for the trade. Not very exciting, but someone has to do it.

Kit'Miara HP 69 AC 19  d20+12=28 d6=5 d6=2 d20+7=20 d6=1 d6=1 d20+12=20 d6=4 d6=6
Wednesday April 30th, 2008 9:15:54 PM

Kit lets her shots loose at the closest demon

First Shot
hits 28
dmg 7 (incl +2 fire)

Second shot
hits 20
dmg 2 (incl +1 fire)

Third shot
hits 20
dmg 10 (incl +6 fire)

She smiles as her shots hit true

Battle round2 [DM BrianZ]  d20+25=35 d20+20=38 d20+15=18 2d6(3+6)+15=24 2d6(2+2)+15=19 d100=34 d100=72 d20+22=31 d20+22=37 2d6(1+6)+5=12
Wednesday April 30th, 2008 10:24:00 PM

OOC- bear with me, much info. If I forget anything, please remind.

Durgan moves into the fray, forming a wall of dwarven steel alongside his brother.

Kazak makes the fort save.(hit last round success) Kazak's free swing as the fireball goes off misses.(the reflex Dc was 19-you got 16 dmg not 33) Kazak unloads several swings at the devil, but they all bounce off of its' tough armor. The taunts were not not ignored however, and the devil gives Kazak a wicked smile.

Savin evades the fireball and manages to hit the devil as he cast it. (going to go with he got the spell off) He then unloads a flurry at the devil and hits twice! The blows do not inflict full damage, but they begin to add up. (you got it now, blink is percent roll)

Kat moves into position, and Kit lets loose with her (shortbow?). The arrows all hit but all bounce off the creatures tough hide.

Jurgen shouts out some battle orders, waiting for Trace to enter the fray. He feels a compulsion with his holy symbol, and tries to turn the devils as if they are undead. And it works! (affects smallest HD first) The smaller devils scamper away in fear, but they were just cannon fodder. And the devil knows it. He laughs at Jurgen. "Come, waste more time on the weaklings. Afraid to face me?"

Caraveer and Martrek race for town. Several guards see them at once as they all anxiously awaited word of the duel. It seems a few had side bets with Kat. The alarm is raised...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The devil saw the minimal effect of the fireball and decides to try the more direct approach instead. He focuses his attention on Savin for now and brings the spiked chain to bear on the monk. (to hit: 35, 38, 18, dmg= 24, 19, miss. blink= miss, hit. TOTAL dmg =19) Savin feels stunned by the powerful blow. (unless he can shake it off, Fort DC 27)

The devil tries to bite Kazak. (hit ac31 miss)

The devil's tail lashes out and tries to strike Jurgen. (hit ac37, dmg= 12) The wound is very nasty and continues to bleed heavily.

Savin, Jurgen, Kazak, Durgan, you feel the evil emanating from the devil, its' fear as a physical force makes you want to run away. (Will saves please DC 23 or subject to fear as spell)

You see a very small number of the creatures wounds knit themselves closed. It looks like a tough fight...

OOC notes: I don't believe anyone has found the exact type of DR of the devil yet. Kn Planes check may net you some info...

DM OOC Loot 
Wednesday April 30th, 2008 10:27:50 PM

edit for Kat keeping other wand, changed the amount given to town. All good?

This is the current loot divide. If there are no objections or final grabs, this is it. Since there was a variety of yes/no on the potions, Let's assume Trace did not buy any potions. Everyone may get their own upon next visit to catacombs.

So the rest reads
(3456-345)+ 115,904.70(128,783- 10% catacombs= 115,904.70) = 119,015.70 /9
That's 13,223.96gp each

coin: 3456gp -345(town) + 115,904.70(128,783- 10% catacombs= 115,904.70) = 119,015.70 -4860(Kat wand)=114155.7 That's 12,684gp(rounded up to last digit) each and 345gp for the town.(plus the weapons you gave them) Sound good? Need answer from all to make this official.

4250gp= 1 Large Chain Shirt +2
4200gp= 1 Large Scalemail +2
50,310gp= 1 Large battleaxe +4 Defender
23,348gp= 1 Large pickax / shovel combo tool- Mattock of the Titans

Durgan- cure light wounds potion
Firn'gaer- clw potion
Jurgen- clw potion
Jurgen- clw potion
Kat'Miara- clw potion
Kazak- clw potion
Kit'Miara- clw potion
Peerimus- clw potion
Savin- clw potion, fly potion
Trace- clw potion, fly potion

600gp= 2 Invisibility potion
300gp= 1 Alter self potion
300gp= 1 Barkskin potion
300gp= 1 Eagle's Splendor potion

Rod of Extend-Jurgen
3000gp= Rod of extend, lesser(from Jurgen)
37,000gp= Rod of Negation(keep or not?)

Wand of Lighting Bolt(18charges) Caster level 6 -Kat'Miara
Wand of Lightning Bolt(23charges) Caster level 6 -Kit'Miara
315gp= Wand of Detect Magic(42charges) Caster level 1

Savin 118/137 ac 31  d20+11=21 d20+11=30 d20+14=34 d20+18=32 d20+18=21 d20+18=35 d20+13=20 d100=53 4d6(5+2+3+6)+8=24
Wednesday April 30th, 2008 11:25:10 PM

Savin grunts in pain as the spiked chain hits him but he is able to shake off the stun (rolled 21 used hero point and rolled a 30) Savin is able to master his fear easily (rolled natural 20)

Savin hears Jurgen's shout about the tattoo and Savin concentrates for a second trying to activate the power of it to help his blows.

Savin again goes with a flurry of blows but only hits the devil once doing 24 points of damage to it.

"Come on guys, gang up on this beast and put it down!"

OOC It is easy enough to find out we are fighting a horned devil, but Savin doesn't know that or he would be appling silversheen to his gloves right now.

OOC Savin is fine with the loot split

Kazak Ac 27/32 Hp 142/158  d20+10=24 d20+22=26 d20+17=27 d20+12=15
Wednesday April 30th, 2008 11:39:47 PM

"What big teeth ya have " taunts Kazak as the Devil tries to bite

Feeling the aura of fear wash over him Kazak shrugs it off (d20+10=24 will save vs fear )

"I ain't scared of ya ... you big ugly " growls the dwarf

"Take a bite of some stone " as Kazak wields his stone sword

1st swing d20+22=26 missed
2nd swing d20+17=27 missed
3rd swing d20+12=15 missed

"Stay still ya shifty devil " growls the dwarven warrior

"come on brother pound this dang thing "

(Made of a Granite-like substance, the Stone Sword functions just like Adamantine Bastard Sword +3)(Fate weapon)



Trace and Shadow 
Thursday May 1st, 2008 2:08:39 AM

Trace calls for Shadow protect Kit and then swollows a potion of flying and then moves 60 feet up to start shooting.

Trace calls out, ignore the other deamons, Durgan and Kazak, flank the devil while Savin stays in front. Jurgen, move to cover Savins flank and be prepaired to fall back to help kit and kat. If message spell is still workingthen call for the others. Trace notches an arrow ready for the next round.

Kit'Miara HP 69 AC 19  d20+12=16 d6=3 d6=1 d20+7=17 d6=6 d6=5 d20+12=31 d6=1 d6=1
Thursday May 1st, 2008 9:01:07 AM

Cursing as her first shots bounce of the demons hide she lets loose again aiming for any vulnerable part she can like the eyes.

shot1
hits 16
dmg 4 (+1 fire)

shot2
hits 17
dmg 11 (+5 fire)

shot3
hits 31
dmg 2 (+1 fire)

OOC she is using a crossbow sorry

Kat'Miara 
Thursday May 1st, 2008 11:25:31 AM

Knowing her sister's anger is growing, she shakes her arm trying to get her attention.

"Sis! These are demons, fire-created creatures! Let's try to help in other ways!"

Dodging the blows of the demon coming at her and her sister, she looks around, almost wildly, tying to find the sorcerer.

Let's regroup, and see if we can't help each other!"

((full defense, AoO attacks only))

Jurgen - AC 30 [104/132] - Greater Magic Weapon, Alter Self [Troglodyte]  d20+14=28 d20+15=16
Thursday May 1st, 2008 2:15:59 PM

"Afraid? You're going to die, hellspawn." Jurgen steps towards the creature, drawing his fairly normal sword. The wave of fear washes over him and he thinks the happiest thought he can and it passes [Will Save vs DC. 23 - 28]. He strikes with his sword towards the demon, without really intending to hit [Protector Ability - Take Under Wing - All allies within 10 feet have +5 AC - My attacks take a -5. Attack Roll - 16 Critical Failure].

Jurgen stands close to Savin, prepared to throw himself in front of the demon's next attack [Protector Ability - Interpose - Target: Savin].

Peerimus and Yorrick 
Thursday May 1st, 2008 6:22:04 PM

Perimus takes a moment on the giants response and then decides it is adequate. A very crowded woods without much evidense of such thought A disturbing thought for sure for the druid, but one this giant or any other in the camp would have no cares about. "The semantics of the action do not concern me, but the rumor holds true and it is none of our affair for now and so I will leave you."

With that Peerimus turns and moves back into the woods. "The centaurs will need to know sooner over later Yorrick." he tells his friend with a pat as they walk further from the camp. "The trick is what would do you think would be the fastest way to inform them. The rest of our friends don't know either and also need telling." Yorrick shakes his head and snorts. "True a dilema. We can only teleport 1 time and since we do not know where the centaurs are we can not go there in that way." Peerimus smiles as they continue walking towards where they met the centaurs a few days before, "Remind me to see if Firngaer can place a tongues spell on you as well as I" Yorrick grunts again. "Why? so the others could understand you my friend." Another grunt. "I don't know. I do suppose I could try and teach them bear. It's not like it's the most complex of languages really and some of them are quite bright." Grunt "Behave yourself, he has his moments true, but so do we all Yorrick." The pair continues a stiff pace towards the centaurs, Peerimus shifting to a dire bear for greater speel and the Longstrider spell still in affect.

Durgan AC32(dodge) Hp 136/169  d20+12=13
Thursday May 1st, 2008 6:58:32 PM

Durgan tries to shrug off the devils fear(will = 13 doh!) but fails. Durgan flees the sight of the devil, running as fast as he can away.

Actions:
drop axe and move 60 feet away from devil.

Battle round3 [DM BrianZ]  d20+25=26 d20+26=32 d20+20=27 d20+15=19 d20+22=23 d20+22=26
Thursday May 1st, 2008 7:10:11 PM

The town guard raise the alarm and all return to their posts. Seeing Firn'gaer in town, one of the guards informs him there is trouble at the duel.

Savin strikes the devil soundly, keeping its attention.

Kazak swings but fails to connect.

Trace increases his mobility, and gaining a better view of the battle while flying, gives some orders to get things under control. He suggests flanking the devil.

Kit tries shooting again, but the crossbow bolts are having trouble wounding the creature.

Kat falls back beside Jurgen, and gets ready to rejoin the fray.

Jurgen boosts his allies' armor, and readies himself to deflect an enemy attack.

Durgan alone fails to fight against the magical fear and retreats from the fight.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The devil brings the spiked chain about and lays into Savin with it. He fails to connect.

He tries to bite Kazak again. "I hear dwarf is good eatin where I come from!" (miss)

His tail lashes, this time striking at Kazak. (miss)

The devil roars its' frustration, but doesn't appear ready to quit yet. In fact you would guess the creature actually enjoys this sort of 'fun'.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Peerimus and Yorrick set out at a good pace towards the centaur camp.

Kazak Ac 32 Hp 142/158  d20+22=37 d20+17=19 d20+12=19 d8+11=17
Thursday May 1st, 2008 9:37:50 PM

"Durgan come baaaaack!!" yells Kazak

"Heh ... but you ain't gonna taste me " responds the dwarf

The stone blade lashes out at the Devil ... finding it's mark

1st swing d20+22=37 damage d8+11= 17
2nd swing d20+17=19 miss
3rd swing d20+12=19 miss

"Your time is coming to end soon enough " growls Kazak

(Made of a Granite-like substance, the Stone Sword functions just like Adamantine Bastard Sword +3)(Fate weapon)



Savin 118/137 ac 36 blinking 4/7  d20+18=36 d20+18=29 d20+18=23 d20+13=28 d100=83 4d6(6+3+3+3)+8=23 d20+2=11
Thursday May 1st, 2008 11:25:15 PM

Savin nimbly dodges the spiked chain and says to Jurgen, "What are you doing? Do you have any buff spells. A haste spell would be very good right now!

Does anyone know these devil's weaknesses?

Savin swings his normal four times with his flurry of blows but only hits once (hit ac 36 for 23 points of damage. Made blink check

Savin starts thinking as he fights wondering how he can increase the odds. He knows his gloves can bypass damage reduction for things that need magic, holy, Adamantine, and that his ki effects magic and lawful. All he has that could help is some silversheen but should he duck out of the battle long enough to apply it?

(ooc Intelligence check 11...stupido stays and fights)



Firn'gaer 
Friday May 2nd, 2008 9:53:55 AM

Trouble comes rushing into town as the guards scurry about warning everyone of the "side-effects" of the duel. Learning of the summoned devil/demon, Firn'gaer just shakes his head and heads off in that direction, flying.

Permanent Spells: Arcane Sight (1500 xp), Detect Magic (500 xp), See Invisibility (1000 xp), Read Magic (500 xp),Tongues (1500 xp)

Magic Effects: Overland flight (13 hours), Extended mage armor (26 hours)

Day’s Spells
0 (4) -- dancing lights(r), ghost sound(r), light *2, prestidigitation(r), read magic *2
1 (6) -- expeditious retreat, mount, shield, ray of enfeeblement x3
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x3
3 (6) -- dispel magic x2, empowered magic missile x2, fly, lightning bolt
4 (5) -- black tentacles, dimension door, extended haste, polymorph, secure shelter
5 (4) -- empowered fireball, overland flight*, telekinesis, wall of force
6 (3) -- chain lightning, analyze dweomer, mage’s lucubration
7 (2) -- greater teleport, limited wish

* -- Spells cast
(r) -- racial spells

Jurgen - AC 30 [104/132] - Greater Magic Weapon, Alter Self [Troglodyte]  d20+20=32 d20+20=36 d20+1=19
Friday May 2nd, 2008 2:35:02 PM

(OOC: Hey Brian, I assume I take another 2 damage this round from the wound? Ahem. Not that I know what we're facing or anything. :D Also, everyone within 10 feet, you don't have my AC bonus for this round.)

[Concentration Check - vs Continuous Damage DC of 11. d20+20=32 - Success]

"Savin, do what you need. We're just bothering him until we find his weakness." Jurgen doesn't have the time to spare a look at the monk. He looks at his rapier with some disdain, frustrated that he has such a weak weapon. "But stay right here and do it. I'll protect you." [Protector Ability - Interpose - Target: Savin]

Jurgen suspected that the demon would ignore Savin anyway, once the paladin began casting a spell. He pulls out a haste scroll, as requested, and begins to activate the spell [Haste Scroll - Targets: Savin, Kazak, Durgan, Kit, Kat and Trace - Duration: 6 rounds]

[Concentration Check - Just in case - d20+20=36]

[Intelligence Check - 19. Does that get me anything?]

Trace and Shadow  d20+22=39 d20+22=29 d20+17=37 d20+14=21 d8+7=15 d8+7=14 d8+7=12 d8+7=13 2d6(1+3)=4 2d6(2+1)=3 2d6(6+6)=12 2d6(1+6)=7
Friday May 2nd, 2008 4:01:21 PM

Shadow moves over and guards Kit and Kat.

Trace begins his assult on the Devil with four holy arrows streaking at it.

hit ac 39 15hps, 4 holy = 19hps
hit ac 29 14hps, 3 holy = 17hps
hit ac 37 12hps, 12holy = 24hps
hit ac 21 13hps, 7 holy = 20hps

total damage if all four hit = 80hps

Kit and Kat, if you have healing abilities, now would be good.

Jeff C [OOC] 
Friday May 2nd, 2008 6:32:56 PM

(OOC: Who is hurt right now? Jurgen can do some healing if necessary)

George 
Saturday May 3rd, 2008 12:00:08 AM

OOC I think we are all OK right now. Keep attacking or buffing

DMBZ-OOC 
Sunday May 4th, 2008 10:29:38 PM

Jurgen-you are right, I missed it :)

Trace- Highlight to display spoiler: { need to know what metal the arrows are?}

My schedule is off due to the maintenance. I will post the next round Monday afternoon.

Peerimus and Yorrick 
Monday May 5th, 2008 9:07:51 AM

The pair continue to make for the camp.

Trace and Shadow 
Monday May 5th, 2008 3:41:51 PM

(ooc: normal arrows)

Battle round4 [DM BrianZ]  d20=13 ; d20=4 ; d20=1 ; d6=4 ; d6=5 ; d20=5 ; d20=4 ;
Monday May 5th, 2008 5:51:55 PM

OOC- The multiroller isn't working for me. I will have to roll real dice at home and hope you all trust me not to fudge. edit-nevermind I used the single roller and added bonus manually.

Kazak sees his brother flee from the devil's fear, but holds his ground and hits once. (OOC- isn't bastard sword a d10?)

Savin asks if anyone knows how to beat the devil's resistance to weapons. He hits once.

Firn'gaer is alerted to the trouble and flies towards the grove. He comes upon a scene of his companions battling a devil and an elf girl lying upon the ground near the beast. (Firn'gaer is 60 feet away.)

Jurgen takes 2 damage from the horrific wound. (and 2 from last round :) Jurgen retrieves a scroll and casts haste on: Savin, Kazak, Kit, Kat and Jurgen(Durgan and Trace are too far away.) The defensive cast prevents AoO. Jurgen places himself in harms way to give Savin a breather.

Trace gives instructions to Shadow, then cuts loose with his bow. He hits twice, the arrows sticking out of the creatures torso. Those who are in melee range can see the wounds close up slightly.

Durgan retreats to the edge of the clearing, then checks to make sure the devil isn't following.

OOC-please post AC/HPs on top of post.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The devil is being worn down by the mutitude of attacks, and vents its anger by lashing out. The spiked chain lashes at Jurgen as the devil tries to stun him. (Attack Jurgen hit AC 38,24,16 Damage: 24 and Fort save DC 27 or you are stunned.

The devil tries to bite Kazak again. Then the tail lashes up and tries to hit Kazak. (hit AC 27 miss, hit AC 26 miss)

The devil roars its frustration, but doesn't seem willing to give up yet. You see a few wounds heal and close...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Peerimus and Yorrick make good time heading towards the centaurs.

Durgan 
Monday May 5th, 2008 5:58:20 PM

Under his magically induced fear, Durgan keeps running, heading towards the town.

Posting Report For: 
Monday May 5th, 2008 6:16:20 PM

Career Game #3 Children of Chaos
For the week of April 28, 2008

Name-MTWRFSS

DMBrianZ- XX3XOOO
Durgan- OXOXOOO
Firn'gaer- OXXOXOO
Jurgen- XOXXXOO
Kat'miara- XOXXOOO
Kazak- XO2XOOO
Kit'Miara- XXXXOOO
Peerimus- XXXXOOO
Savin- XX3XOOO
Trace- XOOXXOO

Notes: Site down over theweekend for maintenance

Submitted by BrianZ

Jurgen - AC 31 [78/132] - Greater Magic Weapon, Alter Self, Haste [Troglodyte]  1d20+22=28 ; 1d20+20=22 ; 1d20+20=25 ; 1d20+16=32 ; 1d6+5=6 ; 1d20+11=24 ;
Monday May 5th, 2008 7:06:56 PM

Jurgen feels the spiked chain dig into his skin and, instead of wincing in pain, he laughs. "Is that the best you can do, hellspawn? I thought demons were supposed to be feared." Antagonizing any sort of powerful foe was rarely a smart move. At the same time, Jurgen was content to keep it's attention on him.

The paladin draws on his magic roots, trying to cast Ray of Enfeeblement on the devil. He shrugs off both the previous wound and the spiked chain. As he finishes the spell, he leaps forward to grab any exposed part of the demon's body. Regardless of whether he hits or not, he stifles a curse as he's fairly certain the creature was able to shrug off his attack. Again he prepares to throw himself in front of any attack on the group's monk. [Interpose - Target: Savin] "Whatever your plan is, Savin, do it now."

[Concentration Check - vs Continuous Damage DC of 11. d20+20=22 - Success]

[Concentration Check - vs Damage DC of 25. d20+20=25 - Success]

[Ranged Touch Attack - Hit vs AC 32. Ray of Enfeeblement - 1d6+5=6 STR damage. Spell Resistance Check - Success vs 24]

Active Effects:
Greater Magic Weapon
Alter Self
Haste - Round: 1/6

(OOC: I assume that the int checks were worthless?)

DMBZ- Addendum 
Monday May 5th, 2008 8:23:44 PM

OOC- sorry, forgot to add: the general knowledge check won't do it, need knowledge;planes.

The ranged touch does not require touching the creature. Does require ranged touch attack roll(base+dex+modifiers if any) Also provokes AoO.

Kit'Miara  d20=15 ; d12=12 ;
Monday May 5th, 2008 9:26:14 PM

Kit finally realized what her sister is saying and she rejoins her sister with Jurgen then takes aim again.

ooc - ignore the rolls i was playing with the roller thing earlier

Kat'Miara 
Monday May 5th, 2008 9:48:54 PM

Full Defense- AoO attacks only, please.

"Jurgen, what do you need us to do?"

OOC: do I have that wand of lightning on me now, or is it being held until I meet with our broker again?

Firn'gaer 
Monday May 5th, 2008 10:21:07 PM

Firn'gaer continues to fly towards the battle. [not sure how long it will take. Just let me know when I might see something.]

Permanent Spells: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues

Magic Effects: Overland flight (13 hours), Extended mage armor (26 hours)

Day's Spells
0 (4) -- dancing lights(r), ghost sound(r), light *2, prestidigitation(r), read magic *2
1 (6) -- expeditious retreat, mount, shield, ray of enfeeblement x3
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x3
3 (6) -- dispel magic x2, empowered magic missile x2, fly, lightning bolt
4 (5) -- black tentacles, dimension door, extended haste, polymorph, secure shelter
5 (4) -- empowered fireball, overland flight*, telekinesis, wall of force
6 (3) -- chain lightning, analyze dweomer, mage's lucubration
7 (2) -- greater teleport, limited wish

* -- Spells cast
(r) -- racial spells

Kazak Ac 32 Hp 142/158 Haste  d100=19 ; d20=20 ; d12=10 ; d10=3 ; = ; = ; d20+23=35 ; d10+11=13 ; d20+18=38 ; d20+18=36 ; d10+11=12 ; d10+11=20 ; d20+13=27 ; d20+23=25 ;
Monday May 5th, 2008 11:36:30 PM

Dodging the Devil's assault " Heh thats the best you got ??? .... me mother is tougher then you "

"Let me show ya what me mother taught me " Taunts Kazak

1st swing d20+23=35 hit!! damage d10+11=13
2nd swing d20+18=38 hit !! nat 20 !! crit roll d20+18=36 hit!! damage d10+11=12 , d10+11=20
3rd swing d20+13=27 missed
4th swing hasted d20+23=25 missed
Total damage 13+12+20=45 !!

"heh .. your lucky its me and not me ma cuz she would have chopped off ya legs by now "

(yup bastard sword is d10 ... oops !! )

Savin ac 37 hps 118/137  d29+19+25; d3=1; d20+18=27 ; d20+18=35 ; d20+18=29 ; d20+13=19 ; 4d6+8=24 ; d100=19 ;
Tuesday May 6th, 2008 12:13:38 AM

Savin bursts into motion trying to attack the devil but most of his attacks miss and the one that might connect Savin blinks away from. Savin stamps his foot in frustration as he sees Jurgen take those powerful strikes.

(ooc Rolled 3 in error)

Jurgen [Illegal Post] 
Tuesday May 6th, 2008 5:25:23 AM

(OOC: Right. Silly me treating a ranged as a touch. Anyway, I take the AoE either way. 'Cause it's kinda unfair to say "Ooh. Spell Resistance failed, I take it back" :D. Also: If we don't figure it out next round, then Jurgen will step out of combat and find out.)

"Savin, try anything you have. We need to break past his defenses. Do you have anything we haven't tried? Fire doesn't work. Adamantine, Holy. But there has to be a trick. I'll try ice next." Jurgen practically shouts as he weaves in and out of the demon's attacks. He also doesn't sound too confident that his cold spells will work, even if they do managed to strike. "Kit and Kat, get on the other side of this hellspawn into flanking positions." The paladin-sorcerer was beginning to form a plan, but they needed to know what would really do some damage. And for Firn'gaer to show up. If that idiot dwarf and that idiot elf hadn't alerted the town, Jurgen would be come back and haunt them for the rest of his days.

Kat'Miara 
Tuesday May 6th, 2008 9:54:22 AM

Nodding to Jurgen's direction, Kat works her way around the 'hellspawn', not allowing for AoO, and full defense.

Kit'Miara 
Tuesday May 6th, 2008 10:08:49 AM

Kit quickly works her way around the evil being flanking the opposite side of her sister

Peerimus and Yorrick 
Tuesday May 6th, 2008 12:55:19 PM

"You know what we need to do Yorrick? Make some more friends. Remind me when we get home. I should spend more time about the neighboring woods. I know I know, that was part of my reason for going abroad in the first place. We do seem to have a knack for it yes. No, I am not too concerned, though another orc tribe in the area is something to ponder."

Battle round5 [DM BrianZ]  d20+25=45 ; d20+25=33 ; 4d6+30=43 ;
Tuesday May 6th, 2008 10:33:29 PM

OOC- Kat- yes, you have the wand. I will point out that the area is a line.

Jurgen casts ray of enfeeblement at the devil, but the spell fizzles against the creatures' innate resistance to magic. Smiling, The devil takes advantage of the lowered defenses and swings the spiked chain around at Jurgen. (hit AC 45, crit check- hit AC 33, damage- 43, fort save DC 27 or be stunned.)
Jurgen is ready once more to shield Savin from the devil's attacks. (unless stunned) Jurgen takes 2 damage from the infernal wound.

Kit and Kat move into position to flank the devil. They are surprised when the devil does not take any swings at them while they move.

Firn'gaer enters the clearing. He sees his companions battling some sort of devil near the grove. (Position: 60 feet away from devil.)

Kazak takes aim and hits the devil twice, scoring a good hit.

Savin unleashes another flurry at the devil, but his magic works against him this time as he fails to hit.

Trace takes aim at the devil.

Durgan is still in fear.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The devil knows it is outmatched. "So be it," he says. "We will meet again." The devil carefully casts a spell and then disappears from view. spellcraft DC 21 to read: Highlight to display spoiler: { The devil cast greater teleport. } (No AoO- cast defensively) At first, you are not sure if the devil is invisible, but with no further sound or sight of the creature you realize it is gone. But to where?

OOC- End of combat rounds.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Peerimus and Yorrick continue traveling towards the centaur camp.



Firn'gaer  d20+9=22 ;
Tuesday May 6th, 2008 10:37:06 PM

Firn'gaer continues to fly at the spell's speed, 40-ft. He wonders what type of infernal creature could concern the group, but only dread seems to run through his head. His mind races with the possibilities.

Knowledge (planes) DC22

Permanent Spells: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues

Magic Effects: Overland flight (13 hours), Extended mage armor (26 hours)

Day's Spells
0 (4) -- dancing lights(r), ghost sound(r), light *2, prestidigitation(r), read magic *2
1 (6) -- expeditious retreat, mount, shield, ray of enfeeblement x3
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x3
3 (6) -- dispel magic x2, empowered magic missile x2, fly, lightning bolt
4 (5) -- black tentacles, dimension door, extended haste, polymorph, secure shelter
5 (4) -- empowered fireball, overland flight*, telekinesis, wall of force
6 (3) -- chain lightning, analyze dweomer, mage's lucubration
7 (2) -- greater teleport, limited wish

* -- Spells cast
(r) -- racial spells

Firn'gaer 
Tuesday May 6th, 2008 10:37:34 PM

Posted at the same time.

Savin 
Tuesday May 6th, 2008 11:26:00 PM

Savin slumps forward and looks around for any telltale signs of the devil being invisible. Since it quickly becomes obvious the devil is gone, Savin will say, "Oh that is just great. Now we have a devil that can give all of us a hard time, lose on this plane of existance. This is not good. Especially since he seems to have a grudge. Any ideas on how to track it and finish it off?"

Savin will sadly examine the bodies of the two duelists looking for any sign of life. "I am gonna propose a new law against dueling. This really got out of hand. I wonder how it happened?"

Jurgen - AC 31 [33/132] - Greater Magic Weapon, Alter Self, Haste [Troglodyte]  d20+22=30 ; d20+17=31 ; d20+22=24 ;
Tuesday May 6th, 2008 11:38:29 PM

Jurgen immediately regrets trying to cast against the demon and nearly falls at the extreme blow. Again he shrugs off the stunning and gets ready to protect the Children. [Fortitude Save - vs DC 27 - d20+22=30 - Success] Instead, he watches as the demon teleports away. [Spellcraft Check - vs DC 21 - d20+17=31 - Success] Frustrated, he tosses his sword back into it's sheath. Savin speaks, but the paladin starts casting a spell. [Concentration Check - vs Continuous Damage DC of 11. d20+20=24 - Success]

He uses Summon Monster V to call a Bearded Devil. When the creature comes into existence, Jurgen speaks to it in Celestial. First he describes the creature they faced, trying to be as specific as possible and then he adds, "How can it be injured? What are it's weaknesses?"

Kazak Ac 32 Hp 142/158 Haste 
Tuesday May 6th, 2008 11:53:28 PM

"What ?.... where did he go ??" growls Kazak

"Just like dem wimpy creatures of darkness .... just up and leave when the party was just getting fun "

Hearing Savin voices his veiw of the duel " I'm in total agreement ....the people of Heranmar need to put togther some type of grievance council or something " adds the dwarf

Stowing his weapons and shield " well lets bring the two duelists back to twon and give dem a proper buriel"

"Wonder if we can set up some type of ptetection againist those things for the town .... wards of some such"

Kat'Miara 
Wednesday May 7th, 2008 9:00:01 AM

Shrugging, she walks through the spot where the demon whas, just a moment ago, to talk to Jurgen (effectively hoping to walk _into_ the invisible demon.)

Ehh... And I was hoping to get a hit on it! I got this cool new wand thingy.. and so does Kit!" She turns to her sis.

"We really oughta plan and coordinate our next attack so we can both use our cool new wand thingies!!"

Kit'Miara 
Wednesday May 7th, 2008 1:25:32 PM

Kit'miara slaps herself in the forehead and says "Oh yeah I forgot all about the wand thingy duh, I will have to use it next time"

daniel k OOC 
Wednesday May 7th, 2008 2:23:59 PM

OOC Jurgen: casting a SM to get an evil outsider means the spell you cast was evil and as a good guy paladin type you might not want to be csating evil spells

shelia OOC -re:danielk 
Wednesday May 7th, 2008 3:46:49 PM

OOC: re-above Daniel K's posting... possibly summon a celestial creature, on the hypothesis that since they are the antithesis of each other, they'd know each other's weaknesses?? Plus, why would a demon know the celestial language?? They have their own Demonic language, if I remember correctly...

Trace and Shadow  d8+5=6 ;
Wednesday May 7th, 2008 4:15:23 PM

That stunk not being able to do much damage, Trace flies down to the elf girl and sees if there is anything that can be done. Gives healing potion to the fallen elf if he thinks will work. 6hps healed.

Jeff C [OOC] 
Wednesday May 7th, 2008 5:28:10 PM

As far as I understand, Demons and Devils speak celestial. A fact that I feel confident my character would know, since he knows the language.

That being said, I'm not sure I think it'd be an evil act. But if that's the conclusion, I'd have Jurgen summon and Archon Hound instead.

SteveK 
Wednesday May 7th, 2008 7:06:27 PM

(ooc: Brian, I'm going to be TDY without access to a computer 27-31 May. Please keep DMing until then)

My comp speak is bad. Not sure what TDY is, but no prob. Just drop me a line and 'say when'. -BZ

Aftermath [DM BrianZ] 
Wednesday May 7th, 2008 7:25:31 PM

Before the creature retreats, Firn'gaer is able to identify it as a horned devil.

Savin laments the creature's escape and wonders if it can be tracked. He believes it is time for Heranmar to have a few new laws.

Jurgen survives the terrible blow before the devil retreats. He summons a hound archon to attempt to find out more about the devil. (OOC- What Dan said above. There is somewhat of a gray area of using evil to fight evil. Why not take it to the rules board and see what gets hashed out?) The hound archon appears and is ready for battle. As it sees no fighting, it drops its' guard and gives Jurgen a bow. "I am usually called to aid in fighting the forces of darkness and evil. Why do you call me today?"

Kazak agrees it is time for Heranmar to add to its laws. He begins to prepare the elf and dwarf bodies for transport back to town. He also wonders about the town defending itself against such a creature as the devil.

Kit and Kat lament not using their new toys on the devil.

Trace shows frustration that his arrows did not do more damage to the devil. He checks the elf girl, but saves his potion as it is too late to help her with it.

Peerimus continues traveling to the centaur camp.

Savin wondered why the duel was so bitter. Perhaps Martrek and Caraveer may be able to answer why...

Durgan 
Wednesday May 7th, 2008 7:32:09 PM

Durgan returns to the scene of the battle. Grumbling the whole way, he goes and picks up his axe and puts it away. He points at Kazak, "Not A Word!" razzum frazzum magic-usin devils!

Jurgen 
Wednesday May 7th, 2008 8:19:10 PM

"I'm sorry there's nothing for you to fight, but we are in need of your expertise." Jurgen then gives a description of the demon/devil they faced, both physical and it's attitude (adding the chain, the bite, the tail, the fear, and the teleporting away). If any of the Children have something to add, he quiets down to get a complete picture. "We need to know it's weaknesses. Most of our weapons simply irritated it..."

Kazak Ac 32 Hp 142/158 Haste 
Wednesday May 7th, 2008 11:13:52 PM

Seeing his brother grumbling about his quick exit from the battle .... the dwarf opens his mouth but refrains for but a moment "Well .... looks like your buying first round at the taveren " smiles Kazak

"Mow help me bring da two duelists back to town .... you take our dwarven brother ...i'll heft da light littie elf " ;-)

"Jurgan i'm no expert on Devils and Demons so i'm afraid i not much help in that matter "

"I saw we head back to town as asoon a spossible ....make sure the locals don't get too spooked " as he hefts the elf lass gently onto his shoulder

George 
Thursday May 8th, 2008 11:41:34 AM

OOC. We have had that discussion on the rules board a couple times without a clear cut concensus. I admit I never really understood the problem. It is ok to cast a fireball and roast someone alive, or chop off their head or freeze them to death, but summoning an evil creature to combat evil is wrong. I think we just need our DM's to clairify the matter in their thinking. If they consider it evil, then Jurgen needs to beware but we don't need another 2 week debate on the rules board which will have no clear cut answer.



Savin 
Thursday May 8th, 2008 11:45:01 AM

Savin seeing that the dwarves are bringing back the slain duelists, Savin will curtly say, "I will see you back in town. I have some business to attend to."

Savin jogs at a quick pace back to town looking for the two seconds of the duelists. Once he finds them, he will confront them and say, "OK I want to know now what caused this monstrosity. What were they argueing over in the first place? If you guys are at all evasive with me, we will be starting our own duel, right here and right now."

Savin's fists clench and unclench as he waits for the answer.

DM SteveK 
Thursday May 8th, 2008 12:05:07 PM

Rules Decision: The casting of an evil spell (to include summoning of an evil creature) is an evil act.

Note a single evil act does not cause an alignment change, but would affect a paladin by "knowingly committing an evil act"

Peerimus and Yorrick 
Thursday May 8th, 2008 12:23:10 PM

Blissfully unaware of the issues now facing the group and the repurcussions of all of it, Peerimus, as a Dire Bear and Yorrick continue moving to the centaurs. It has been too long sinse he simply moved through the woods and enjoyed the trip. Pressing matters did not weigh on him and looming death was not part of this day. Simply the smell of the forest, the feel of the moss covered earth and warmth of the sunshine upon thick dark fur. Life is good.

Durgan 
Thursday May 8th, 2008 4:09:49 PM

Durgan carries Gortrek's body back to town without a word. This was a sad day, and he would also like some answers from the duelists' friends.

An elf and a dwarf [DM BrianZ] 
Thursday May 8th, 2008 9:48:31 PM

The hound archon considers Jurgen's question for a moment. "Ahh. Must have been a horned devil. They are known as Cornugons by celestial and abyssal natives. As for striking it, I have always found that a silver weapon enhanced with both magic and the raw holy power of good seems to give them an unpleasant day. Was there anything else I can do for you today sir?"

Kazak agrees not to give his brother a ribbing for the fear spell, and Durgan agrees to buy the first round of ales at the Inn. The dwarven brothers retrieve the two bodies and transport them back to town.

Savin makes haste back to town and arrives there first. He finds Martrek and Caraveer arguing. As Savin approaches he can make out Martrek accusing Caraveer of cheating. Using powerful spells was against the rules and Gortrek would still be alive if Jillian hadn't cheated. "Serves the pointy-eared witch right! I know Gortrek only regrets that he is to see the war with our ancestors instead of with his axe in his hand."

Martrek looks annoyed at Savin. "So says the elf-lover. I saw that one with a bow ye were hangin out with. I don't trust anyone who is friends with pointy-ears. Except maybe them two dwarfs I saw earlier. Tell you what, I'll save ye the embarassment of whuppin' ye with the flat of me axe blade. If anybody needs ta bother me, I'll be at the Inn, toasting me brother into the afterlife. After that, I have funeral arrangements ta make and a report ta send to me Lord." He looks at Caraveer. "A bad report." The angry dwarf storms off to the Inn.

Caraveer sighs as the dwarf leaves. "I believe I can shed some light on your questions friend, if you will but stay your hand. I have seen enough blood shed this day." As he speaks, Savin notices a tear running down Caraveer's cheek. "The fighting between elves and dwarves is even worse in Hook city. That is how I persuaded Jillian to travel all the way to the Gateway Downs in order to get away from the violence. Unfortunately, along the way, some insults and racial slurs eventually caused Gortrek to question Jillian's honor and so a duel was challenged and accepted. It never was supposed to go this far. I thought the company of many others in a caravan would keep her safe. I thought..."

"Ahem." Caraveer clears his throat. Things are getting bad in Hook City. It is close to civil war there. The mages and the army are not doing much to stem the violence because racial tensions are affecting their own ranks. I hope somebody can do something to ease the tensions. Excuse me. It seems I have some funeral arrangements to prepare."

DMBZ-OOC 
Thursday May 8th, 2008 10:45:28 PM

Ok, loot split was 12,684gp each, plus items. The original post was on 4/30. I saw no disagreement. Everyone may hit the Catacombs while in town. Send out to DMs as usual.

Kazak 
Thursday May 8th, 2008 11:42:42 PM

Walking with his brother back to town carrying the duelists " hey Durgan where do we drop these two off ??.... i think we should search out their seconds .....then i'll let ya buy me a few ale's " quips Kazak

"We must also get to the bottom of this rift betweem dwarf and elf .... dis ain't just a little misunderstanding ....dis is driving a wedge between the two peopls ....it effects everyone .... all da towns folks ..... gonna be bad for business too .... and ya add the orcs and giants running around the countryside ..... dis could get ugly "

"Lets find Savin when we get back to da taveren .... he'll fill us in on what da two seconds have to say ..."



Trace and Shadow 
Friday May 9th, 2008 3:21:15 AM

Trace flys to the catacombs and begins his shopping.

Sell ring of ram 8,600gp never used
boots of elven kind 2,500gp
3 fly potions 2,250 gp
5 spider climb potions 1,500gp
2 water walk potions 1,500gp
16 bottles of silver sheen 6,000gp
total sell 22,350

buy
winged boots 16,000 gp
200 Adamantine arrows 12,000gp
1000 silver arrows 2,000gp
full dragon plate armor 8ac 3,000gp (did I read that right? and I am sure they can make it for her. Heck they made armor for the dragon in Eragon!)
total 33,000

14,989gp in pouch

equals 4,339gp to put back in account.

Firn'gaer 
Friday May 9th, 2008 8:35:26 AM

Firn'gaer arrives and everything is done. He sees the the tension between the elves and dwarves and decides a gnome should not get in the middle of that ancient grudge. "Should I inform Peerimus?" He asks a general question as the group walks back to town. "I don't have the ability to locate that demon, but I know Peerimus could. I think that it should become our first priority. My reason is that what would the repercussions be if that fiend were to align itself with the orc tribes nearby or the giants."

[PS - I think dragon armor was excluded from the Wold as a house rule, but I'm not sure.]

Firn'gaer - Second Post 
Friday May 9th, 2008 8:46:16 AM

"I will be back very soon." He says to the others and Savin in particular. Firn'gaer will teleport to Peerimus' location.

On arriving, Firn'gaer will seek out the druid, and in private with the druid. "There has been trouble in the village. I don't know all of the details, but what I know is this. During a duel between an elf and dwarf, the elf summoned a horned devil and then died leaving the devil free, which is not suppose to happen. The devil was engaged for a short period and then teleported away. I think the devil should become our first priority. I cannot locate the devil. I don't know the spell for scrying, but you do."

Firn'gaer gives over his potion of CLW to the town militia to be used in defense of the town.

Permanent Spells: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues

Magic Effects: Overland flight (13 hours), Extended mage armor (26 hours)

Day's Spells
0 (4) -- dancing lights(r), ghost sound(r), light *2, prestidigitation(r), read magic *2
1 (6) -- expeditious retreat, mount, shield, ray of enfeeblement x3
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x3
3 (6) -- dispel magic x2, empowered magic missile x2, fly, lightning bolt
4 (5) -- black tentacles, dimension door, extended haste, polymorph, secure shelter
5 (4) -- empowered fireball, overland flight*, telekinesis, wall of force
6 (3) -- chain lightning, analyze dweomer, mage's lucubration
7 (2) -- greater teleport*, limited wish

* -- Spells cast
(r) -- racial spells

Kat'Miara-OOC 
Friday May 9th, 2008 9:11:49 AM

To Krystal-You're going to update Kat's page on google.docs, right? I can't being just a sub, and don't want Jon to miss out on the loot...

Savin 
Friday May 9th, 2008 9:13:38 AM

Savin will put his hand on Caraveer's shoulder and give him a gentle squeeze. "Thank you my friend for your forthrightness. I would have hated spanking the dwarf. Let me ask you one quick question before you go. Was Jillian a strong enough spell caster to summon a devil of the power we just fought? I thought it would take a great mage to summon a beast of that power." Once Savin has his answers, he will wait for the others to join him.

He will fill them in on the racial situation in Hook City but has no ideas on how to combat them. Again he wonders if something is manipulating things. It seems their was more and more racial tension lately between all of the races.

Savin agrees that the Devil is the first priority and curses when he finds out that silver is a weakness. He bows low to Jurgen and says, "My apologies...you were encouraging me to try anything and I was about when the fiend left. We need to send the devil back to its own dark place before it stirs up more trouble, but how to find it?"

Trace and Shadow 
Friday May 9th, 2008 12:38:56 PM

That is a good point Savin, that devil was way too strong for her to summon. Is there a third player in this?

Jurgen [119/132]  d20+11=19 ; d20+11=17 ; d20+11=15 ; d20+11=27 ; 3d8+5=11 ; 3d8+5=22 ; 3d8+5=22 ; 3d8+5=24 ;
Friday May 9th, 2008 3:28:03 PM

"Thank you. There's nothing else I'm in need of." He gives an off-handed wave as the Archon disappears and then pulls out his Cure Serious Wounds wand. He burns four charges before the heals successfully hit him. [Caster Level Check vs DC 24 - Fail with 19, 17, 15 - Success with 27.] [Cure Serious Wounds x4 - 11, 22, 22, 24] Jurgen sits there, at the duel site, curing his wounds realizing that there is something utterly ridiculous about the way he's going about it. [Lay on Hands - 9 HP]

"Savin, you shouldn't be sorry. We weren't expecting a fight on our hands and when it happened, nobody was prepared. I should mention now, I'm pretty sure my new abilities are focused on preventing you and the other Children from getting hurt and less on hurting others..." He says this with a shrug, as if apologizing for it. As Firn'gaer goes to tell Peerimus of what has occurred, Jurgen stops Savin for a moment. "Tell me, is their blood on your hands?" He knows the question sounds ridiculous, but he looks to the monk's fists. "We'll need some of the demon's blood to ensure that we can track him..." If Savin has none, Jurgen will rush to find Kazak and see if the dwarf has cleaned his sword yet.

Savin Illegal post 
Friday May 9th, 2008 4:30:05 PM

Savin will show Jurgen his magical gloves to see if their is any devil blood on them. If their is, he will scrape it off and give Jurgen the sample for the location spell he is thinking about.

(OOC Guess that one is a DM discretion call. Never said I was cleaning the blood off, but then again, I never do and I make the assumption that Savin does. Was in a bit of a hurry this time to try and catch up to the seconds so it is possible.)

Jeff C [OOC]  d20+17=18 ;
Saturday May 10th, 2008 6:54:09 AM

(OOC: 'Cause Dan reminded me that a Spellcraft check might be helpful in this circumstance for figuring out what went down with the devil. That being said, a natural one doesn't help anyone.)

DMBZ-OOC 
Sunday May 11th, 2008 5:44:48 PM

OOC- Major comp problems here. Can't even get onto the internet, and I have to boot my comp into safe mode just to get it to do anything. I will attempt to post as often as I can from a relatives house, but expect a few misses.

Tension [DM BrianZ] 
Sunday May 11th, 2008 5:59:00 PM

Durgan and Kazak drop offthe bodies at the town cemetary. Their seconds collect the belongings shortly thereafter. Durgan and Kazak head to the Inn for some ale.

Trace heads to the Catacombs to make some purchases. (OOC- to all: please take the shopping to the Catacombs board.)

Firn'gaer teleports to Peerimus and informs him about what has happened. (Normally you would need better info on his location to do this, but as it is story, I'll allow it :)

Caraveer ponders Savin's question for a moment. "Hmmmm. I wouldn't have thought so, but I am no mage. I couldn't say for sure. You may examine her spellbook if you like. Maybe that will help?" Caraveer takes his leave to take care of her body.

to all: wisdom checks please... :)

Jurgen heals himself, then asks about the demon's blood. Everyone cleaned themselves and weapons off(I will assume everyone normally does this), but there is some on the ground in sufficient amount to what Jurgen requires.

There is some worrisome information imparted about what is going on in Hook City.Tensions between elven and dwarven communities seems to be very tense. More information may be needed...

Savin  d20+6=16 ;
Sunday May 11th, 2008 11:37:25 PM

Savin accepts the offer of Jillian's spellbook but adds, "I will have to give it to Firn'gaer to study. It is all goblin to me."

Savin takes his leave and goes to check out his school and see how his old master is doing with his new students. He will explain to her about his adventures over the last couple of days and wonder at the sudden racial tension between elves and dwarves.

After checking in, Savin will try and meet up with the rest of the group and bring up the prophecy they heard wondering if it has any relevance. (ooc Anybody have that written down anywhere? Or remember the date so I can go back and reread it?") Savin will then order a mug of tea, and ponder everything that is going on.

Wisdom check of 16

Kazak  d20+1=7 ;
Sunday May 11th, 2008 11:46:46 PM

Kazak sips his ale ....pondering the recent events (d20+1=7 wisdom check)

"Ii think da mailed fist troops we saw earlier were going to Hook City to keep da peace ....not many dwarves and elves here but already dar is trouble....it must be real ugly in Hook City ...dat is not good for dis region .... and now wit Giants and dat Devil on da loose it just adds to it..... we need to get to da bottom of dis before full scale war breaks out..... i say you go make friends wit those dwarven bretheren....
you seem to like buying ales lately " teases Kazak

"I'm thinikng of heading over and visit Holly and buy some stuff ....also i think Firn'gaer had da right idea we should give da miltia dem potions ....sure help dem out when we're not here

"Don't forget we need to speak to da town council to set up some way of dealing with problems and disagreements besides dueling ""

Trace and Shadow  d20+16=29 ;
Sunday May 11th, 2008 11:50:57 PM

Trace's wisdom check 29

Trace heads to the catacombs for his purchase.

George 
Monday May 12th, 2008 9:05:42 AM

OK gotta know...how did Trace get +16 on his wisdom bonus?

Kat'Miara-OOC 
Monday May 12th, 2008 11:48:00 AM

Waiting on Kit's response...

Jeff C [OOC]  d20-1=11 ;
Monday May 12th, 2008 2:40:00 PM

(OOC: I was shell-shocked by the +16. haha)

Jurgen collects the blood from Savin and heads back to town, to make sure the goods are ready for Peermius and the trade. They may have just fought a demon, but they had to make sure the giants didn't make the whole situation worse.

[Wisdom Check - 11]

Kit'Miara  d20+5=19 ;
Monday May 12th, 2008 5:24:45 PM

Kit skitters around making herself useful to anyone and he keeps an eye out for lost items needing to be returned and for more trouble.
Spot 19

Peerimus and Yorrick  d20+7=23 ;
Monday May 12th, 2008 5:45:08 PM

The druid remains in Dire Bear form and tells Firngaer of the frost giants going to war over the Dame's stolen ring by another orc tribe. The bear also conveys that Feyr sent word of this and of his dark opinion that another group of orcs is bold enough to have done such a thing. "Because if they were strong enough to not be concerned with a heavy reprisal I am just as concerned taht we had no idea they were here." Peerimus explains that he is heading towards the centaurs. They befriended the taurs and the recent events of devils gating to our lands, giants and orcing warring and the future glimpse of another great elf-dwarf war looming, it was thier responsibility to tell them sooner rather than later. "Devils are immortal, I can't imagine he is in some tremendous hurry to cross us again as it sounds like the first confrontation did not go too well for him. I will scry him later."

"I only have a single transport spell, can you get back or are you coming along to the Taurs now?"

[wis check 23]

Kat'Miara 
Monday May 12th, 2008 7:50:15 PM

Walking next to Jurgen, she chats aimlessly.

"Yep, that was an exciting fight! I almost wish that big lady who lost her ring was here to see it, she would've loved it." Reaching into her hip pouch. "See? Isn't it real pretty? I found it right after we telly-ported back here, just in time for the duel. Didn't have an option to show anyone other my Kit, but it is _real_ pretty, isn't it!" Tries it on her hand.. watches as it almost is the right size for a bracelet, eyes widening. "Hey! maybe if I get the right jeweler, I can get this turned into a bracelet until I see her again! That way I couldn't miss it, or forget to give it to her..."

Jitters [DM BrianZ] 
Monday May 12th, 2008 7:53:06 PM

Savin checks in on his school. The teacher has not heard much about the elves and dwarves being irritable with one another but notes that Holly's friend left town a little while ago to save her any grief for his being a dwarf.

Savin tells Caraveer he will check on the spellbook later with Firn'gaer's help.

Kazak worries over the current affairs. He and Durgan go to the Inn to see if Martrek will offer up any more info.

Kazak then goes to Holly's store. She is not rude to him, but does seem to impress upon Kazak that he should take his shopping to the Catacombs before she returns to work.

trace heads to the Catacombs.

Kit and Kat look around for trouble but don't seem to find much. Maybe they need to look harder?

Jurgen collects a sample of blood, then checks on the supplies. They will be ready, along with teams to handle the horses and mules, in two days.

Firn'gaer gives Peerimus an update. Peerimus takes it in, then proceeds to the Centaur camp. (With Firn'gaer?) Peerimus will reach their camp by morning.



Durgan 
Monday May 12th, 2008 7:54:41 PM

Durgan donates his potion clw to the town guard.

"I agree with ye brother. Let's get a few ales into Martrek and see if he will open up a bit eh?"

Kazak 
Monday May 12th, 2008 11:29:24 PM

The dwarf joins his brother in helping Martrek loosen his tongue

" Ah dwarves sharing drinks .... nothing better " As Kazak praises their comraderie " To Gortrek " as he raises his mug in salute



Trace and Shadow 
Tuesday May 13th, 2008 2:08:02 AM

(ahh...........that dosent work? sorry wasnt paying attention, please show my wis check a 16 total. act plus is 3.)

Trace waits with his number in hand wondering where the store keepers are. "I dont think I have ever seen the catacombs this empty. (no one there?)



Savin 
Tuesday May 13th, 2008 6:18:15 PM

Savin meets with the others and says, "Lets get this wagon of supplies to the giants as we agreed and then see if we should chase after the horned devil. Not sure how we can stop it since it has the ability to teleport. Firn'gaer, can you keep him from doing that? Now that we know its weaknesses, I am sure we can cut it down fast enough but if it can just flit away, then the situation is hopeless."

Jurgen 
Tuesday May 13th, 2008 8:00:59 PM

"Uh.. Kat, you got that ring from the giants?" Jurgen winces to himself. "That really can't be very good. I guess all we can hope is that she doesn't notice that it's missing and we give it back to her, hidden in the wagon's goods? Will you hold onto it and be very sure that it doesn't get lost until then, Kat?"

When meeting up with Savin and the others, "We've got another two days before the wagon is ready. But you're right, the demon should become our next priority. Scrying on a subject you've never seen before is difficult, even with the blood. Peerimus does has the spells to scry, but I think Firn'gaer and I should be the one who does it because we're going to need to teleport to the devil. And there's little assurance that he'll be near a tree. So Firn'gaer and I will scry, find out where the bugger is and gauge that location, then teleport the group in? Does that sound good to everyone? If it does, I think Firn'gaer and I need to go spend some money on scrolls."

(OOC: Rules question: In the teleport description it says: "You may also bring one additional willing Medium or smaller creature per caster level or its equivalent." Now it says a Large counts as two mediums, but does a small count as half a medium?

We should be able to make the devil fail his Will save. Having some of his blood should give him a -10 to it, which'll make our job easier. My only problem with a scrying plan is that we still have to beat the devil's spell resistance. Which is hard enough for Firn'gaer, who is a pure caster, but Jurgen's caster level is a couple lower. Anyone have any ideas on how to get by this problem?)

Kit'Miara 
Tuesday May 13th, 2008 10:06:22 PM

Kit shakes her head and grins at her sister and offers to help her keep the ring safe

Kat'Miara  d20+5=19 ;
Tuesday May 13th, 2008 10:29:17 PM

"Uh, uh! I found it just lying there on the ground. Leaving it in a wagon, or handing it to someone else, even you, sis, seems just wrong. What if someone else who's not going to want to return it finds it among the wagons? And sis, I knw you mean well, but always did have a hard time remembering where ma's baking rack was in the kitchen back home." Shaking her head, stubbornly, she continues. "Nope. I'm going to get the ring adjusted the teensiest bit so that I can wear it as a bracelet, and make sure the next time I see her, she know I found it, and I gave it back to her!"

Stomping her foot, she walks ahead for a space of about 15 feet, almost catching up to the Dwarves carrying the bodies. Smelling the dead's stench, she wrinkles her nose, and slows down again....

Spot=(d20+5)=19

Firn'gaer 
Tuesday May 13th, 2008 11:18:35 PM

"Alright." He says to Peerimus. "I cannot teleport again until I've had time to study so I will travel with you to the taurs."

Peerimus and Yorrick 
Wednesday May 14th, 2008 9:10:01 AM

"Excellent then, you could use some fresh air my friend. We should be there by morning. I will take us back home, you'll likely need the transport spells to get many of us to this devil if we can locate him. But one thing at a time. First is telling the taurs." Peerimus and Yorrick move quickly, Firngaer can ride on either of the great bears furred backs easily enough, though Prreims is the larger.

"Something occurs to me. What we seem to be living through is what we saw resulted in our glimpse of the future. It also seems to be the old classic hatreds that are surfacing. Perhaps they are the easiest to stir. Giant against orc, dwarf against elf. What concerns me most is the other very classic hatred. Man against nature shortly followed by man against man. It also occurs to me that there may be nothing we can do but survive the coming storm and try to bring as many through it as we can. Stopping it may not be an option."

Peerimus falls silent and simply moves through the wood. Yorrick grunts, most of the conversation far beyond his comprehension save that of the threat of man ingrained into his survival instincts.

Savin 
Wednesday May 14th, 2008 12:07:38 PM

ooc Brian, can you repost or tell me where I can find that prophecy we received so long ago. Not sure if it important to this but it might be. thanks George



Peerimus and Yorrick 
Wednesday May 14th, 2008 12:19:33 PM

ooc There is this prohphesy from recently

"Children of Chaos, hear our plea
The signs are there for those who see
Tower of Light with anger will leave
Noble Race hammer and bow will cleave
Gates be many, gates be none
Before the Great Migration is done
Yet beware the side that seeks not change
For..."


Tower of Light - Star Mage Guild
Noble Race - Dwarf and Elf
Gates - ?
Side that seeks not Change - ?
I gleened this from the Woldipedia and it simply ended at For... I am looking for more and for the stuff way back when

More information i have found
30 Days of Rain v2 [Guest DM SteveK]
Thursday August 30th, 2007 12:29:49 PM

Heranmar
The rain is an everyday occurance, but Peerimus and the other Children of Chaos are reassured that this is the normal rainy season. "Well, normal for the last 50 or more years", is the comment. It seems the legend is that the Gateway Downs displeased the Powers in some way, and as a punishment it now rains almost 9 months a year. This has flooded great portions of the Gateway Downs and has really curtailed industry. The people are resigned to the rain, and the old women tell of a prophesy by the Five Crones that if the people persevere and stoically accept the rains until the next Great Migration, then Gateway Downs will once again be blessed. This always ends with the elderly woman patting an arm and saying "And the appearance of Strangers from Far Away is the first sign the Migration is near."

The bold part makes me think we really do not want to stop the Migration, and that will be the direction Peerimus is taking

Kat'Miara OOC 
Thursday May 15th, 2008 11:08:10 AM

wow.. umm I feel less guilty about not getting the chance to post yesterday, now that I've seen just about everyone had the same problem... <grin>

Kit'Miara 
Thursday May 15th, 2008 1:18:16 PM

Kit continues with the others hoping that she will be able to travel and help out too

Firn'gaer 
Thursday May 15th, 2008 4:37:01 PM

"No need for a ride." He says as his small form rises above the ground. "My spell last long enough that I rarely find the need to walk anymore."

Permanent Spells: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues

Magic Effects: Overland flight (13 hours), Extended mage armor (26 hours)

Day's Spells
0 (4) -- dancing lights(r), ghost sound(r), light *2, prestidigitation(r), read magic *2
1 (6) -- expeditious retreat, mount, shield, ray of enfeeblement x3
2 (6) -- extended mage armor*, invisibility, mirror image, scorching ray x3
3 (6) -- dispel magic x2, empowered magic missile x2, fly, lightning bolt
4 (5) -- black tentacles, dimension door, extended haste, polymorph, secure shelter
5 (4) -- empowered fireball, overland flight*, telekinesis, wall of force
6 (3) -- chain lightning, analyze dweomer, mage's lucubration
7 (2) -- greater teleport*, limited wish

* -- Spells cast
(r) -- racial spells

Firn'gaer 
Thursday May 15th, 2008 4:40:13 PM

"Old hatreds could become more and more of a problem for us. Keeping the peace, I'm sure, will tax our resolve."

DM SteveK 
Thursday May 15th, 2008 6:35:16 PM

sorry. there was a miscalculation in DMs. will be posting

Kat'Miara  d20+5=20 ;
Friday May 16th, 2008 11:06:34 AM

Looking for trouble... (d20+5)=20

Kit'Miara  d20+5=6 ;
Friday May 16th, 2008 11:34:11 AM

Helps her sister look for trouble
spot 6

Tying Loose Ends [DM SteveK] 
Friday May 16th, 2008 11:46:10 AM

ooc: All, my profound apologies. Don't know what happened, but didn't realize until Thursday that there wasn't a DM post since Monday. My bad. Everyone gets a free question. (Answers optional)
........................

Peerimus and Firn'gear are able to easily track down the centaurs and tell them of the giant/orc situation and the demon that is in the area. The centaurs are happy enough that the giants aren't staying and decide to stay in the area for at least the season to see if they will continue to live here or migrate further. "The stars are telling me that the time of migration is coming near", informs the centaur sage, "but how and in what form? They are silent."
Of the demon, the centaurs can do little other than promise to send a messenger to the Children in case they see any signs. And the next morning, Peerimus and Firn'gear is able to return to Heranmar.
.........................

Trace goes to the Catacombs, makes his purchases, and returns in less than a day. (ooc: Trace, go on to the Catacombs and do your purchasing. We will play as if you already have them so as not to delay game time.)

It takes two days to get the wagons of supplies ready for the giants. In the meantime, the group gets together (now that Peerimus and Firn'gear are back) and gets some rest time and serious information gathering...

a- On the Devil. The group agrees that some scrying is needed, as well as some means of keeping the demon from teleporting whenever it wants. And now that the whole group is back, some planning can begin.

b- On the elf/dwarf problem. There is some worrisome information imparted about what is going on in Hook City.Tensions between elven and dwarven communities seems to be very tense. More information may be needed...

c- On the Giants. Peerimus can tell the others about the status of the giants and the others tell the druid and wizard the status of the wagon.

(OOC: Rules question: In the teleport description it says: "You may also bring one additional willing Medium or smaller creature per caster level or its equivalent." Now it says a Large counts as two mediums, but does a small count as half a medium? Sorry, but no :-)

OOC: On the constant Rain. Long time hero Trace reminded the DM (OK, informed, awright?) that the original team, Southern Lights, ended the constant rain without the Great Migration. For this rains purposes, it has slowly been getting more and more rain in the area, as if... should I say? As if the rains are returning, coinciding with the rumors of the Great Migration being imminent.



Kat'Miara-OOC 
Friday May 16th, 2008 1:17:58 PM

Rain all the time, and no regular sunlight-

:Newbie Question: Is the main plant prodict around here fungus? Are there barnacles everywhere? Are the plants stuggling to survive? Have we developed Marshes over any part of land that isn't a mountain? Have the sailors been reporting more exposed shoals, lowering of the oceans, etc??:

DMSteveK: The land is temperate overgrowth. Patches of dense forest with heavy vines, many ponds, lakes, swampy areas, and carefully cultivated fields. Crops are excepionally fast growing to accomodate long rainy season, and also water plants like rice, watercress, and the like. (Map of Gateway Downs in the Woldipedia gives the major swamp areas.)
There doesn't seem to have any effect on the ocean. Though in a recent adventure, the CoC discovered that the rainy season only is for Gateway Downs: it stopped abruptly 10 miles out in the ocean...


Durgan 
Friday May 16th, 2008 7:19:20 PM

OOC-PLEASE FORGIVE ME! My sincere and deep apologies all. I said previously about comp problems, well my computer is toast. I did still expect very strongly to be able to make posts all week from my parents house, but life intervened. I would have contacted Steve, but as I said I expected to be able to post. This is the first chance I got. The fault was all mine, not Steve's. I'm sorry!

OOC- on the prophecy- There may be some clues in the last module Al ran if anyone wants to go back and read it. Detailed some possible future scenarios. Dan- thanks for reposting the centaur seers' prophecy.

Durgan sips an ale at the Inn where everyone is gathered. "Well, let's make a plan."

Kit'Miara  d20+5=15 ; d20+11=24 ; d20+5=9 ;
Friday May 16th, 2008 8:22:24 PM

Kit has an ale or two then wanders the bar looking for info or anything of interest.

Spot 15
Listen 24
Gather Info 9

Kazak 
Friday May 16th, 2008 11:26:13 PM

"Aye brother .... we need to gather everyone together and decide in what direction we should go ....seems
we have several options .... just a matter of putting them in priorty order "

Kazak works on gathering everyone ,,,, hopefully for dinner and tries and surmise the groups thoughts on the various issues .

OOC: free question ....hmmmm.... does white chocolate and dark chocolate taste the same ?? ;-)

DM SteveK: does milk chocolate and dark chocolate taste the same? does druid and ranger taste the same? both are good and similar, but have a different piquant.

Peerimus and Yorrick 
Saturday May 17th, 2008 4:45:44 PM

The centaurs have been told and we still have an agreement to keep with Jarlsdotter. The wagon must be brought to the camp near their last base. To the devil, yes we must pursue it but I do not know precisely how to go about it. Firngaer, i am sure could cast an anchoring spell. He either has it or with a scroll purchase could have it quite easily. The trouble is that of the devils spell resistance. In every fight we have had with the greater denizens of the lower planes, penetrating thier Spell Resistance has proven difficult. Once Firngaer casts it the first time I would expect the devil to exit if still able. Meaning he has, but a single attempt." Peerimus turns to look at the pair of halfling rogues. "Can either of you employ spells from scrolls?"

"From what the Centaur seer told us, it would seem the prophesy is coming close at hand and the Great Migration with it. It would seem racial divides and hatreds of old that will lead to wide spread war and destruction will be accompanying it or perhaps leading up to it. The safety of Heranmar and our people should be our primary concern and our movements should reflect this. Because of this, I do not beleive Hook City and the troubles there should be on our agenda. We know of a large contingent of the Mailed Fist has gone to the area, we can expect them to encounter within thier own ranks as it was of mixed race similar issues. To this I believe the command staff should be warned, they may be able to take preemptive measures. I would suggest to them to seperate thier units and send some out of the region. Though that may do little as I suspect the whole of the Southern continent will be experiencing this phenomenom."

peerimus looks about the group, "To these points are we in agreement thus far? Us more than any others on the Downs must stand and demonstrate our solidarity. Dwarf and elf, man and man, gnomes and halflings all."

Savin 
Sunday May 18th, 2008 5:17:46 PM

Savin listens to Peerimus occassionally nodding his head in agreement. He says, "I think we need to delivery our two wagon loads of supplies to the giants as we agreed as our first priority. We then need to track down this devil. We will need the ability to teleport the entire group to wherever he is, which could be anywhere once we find his location. Then we can try to anchor him as we quickly beat him down. If we go in buffed up with hastes, silver and any other spell you think that will help us finish him off, then I am sure he will fall quickly.

I don't mind chipping in for some scrolls but I think Firn'gaer has the best chance of beating the devil's spell resistance. If we want to buy 2-3 scrolls, that is fine. Now we need to decide if we are all going to deliver the wagons or do we wish to split up. Always seems we get into trouble splitting up but I am willing if you are."

Savin {ilegal post} 
Sunday May 18th, 2008 5:19:31 PM

Forgot my question...I can never remember my old master's name. Could you refresh my memory?

DM SteveK: :-) I had to look myself, all the way back to 30 Aug 2007. Her name is "Jala", one of the better teachers from Savin's youth.

BrianZ 
Sunday May 18th, 2008 6:44:46 PM

sub needed

Due to ongoing computer problems, I am looking for a sub for say, two weeks. I am in the process of ordering a new computer and am looking at least a week for shipping. I expect to have sporadic access to the internet till then. Will post on LnB as well. Thanks!

Jurgen 
Sunday May 18th, 2008 7:13:05 PM

"I do agree that, regarding the Migration, Heranmar is our first priority. We are beset by problems on all sides. Giants, devils, the racial tensions. It may well be that, in time, the whole of the Southern Continent requires our protection. But for now, we most focus on what we can do. Trade with the giants and find a way to return the Dame's ring which we..." He coughs, "accidentally acquired. Find and kill the Horned Devil, before he can cause us a great deal of harm."

"If we get multiple scrolls and Firn'gaer needs to try again and again, I am fairly certain I can keep him from harm." Jurgen cracks his knuckles with a grin towards Durgan and Kazak. "It seems that I'm a bit more capable of getting right into the thick of it. Looks like I'll be standing side-by-side with you two instead of safely hiding in the trees."

"You're right, Peerimus. This issue between the dwarves and the elves may not be a problem we can solve. We should still make it clear to those we protect, that we will not permit fighting about it in and around Heranmar. There are enough threats from without for us to be concerned with and, as the Migration draws closer, we won't have the time to deal with those from within."

(OOC: Free question? Hmm. Do we know what the intentions of the Star Mages are for the Southern Continent?

Also, I hate to throw another rules question. But I'm gunna do it anyway. Anyone may have an answer for it, I just don't fully understand the line: "In many cases, spell resistance applies only when a resistant creature is targeted by the spell, not when a resistant creature encounters a spell that is already in place." Does that mean that, if we got the Horned Devil to walk into an area with a Dimensional Lock spell already in place, he'd be unable to teleport away?)

DM SteveK: Star Mages: OK, a bit of an inside scoop here. The Star Mage Guild official position is posted on the Woldipedia for the Star Mages, and generally they are following that for the Southern Continent. However, there are individuals or sub-groups in the Star Mages Guild that have thier own agendas...

Rules on Spell Resistance: Interesting. I found two sentences in the same paragraph on Spell Resistance 1) "Spell resistance can protect a creature from a spell that's already been cast. Check spell resistance when the creature is first affected by the spell." and 2)"Spell resistance has no effect unless the energy created or released by the spell actually goes to work on the resistant creature's mind or body. If the spell acts on anything else and the creature is affected as a consequence, no roll is required."
Bit of a stumper for me.

For Spell Resistance, I am going to defer to the Spell Discriptions in the PHB. If it says "Spell Resistance: Yes", then yes. If no, then no.

NOTE: It also says "A creature can voluntarily lower its spell resistance. Doing so is a standard action that does not provoke an attack of opportunity. Once a creature lowers its resistance, it remains down until the creature's next turn." I don't know if this may help in planning or what the group could come up with to have a Horned Devil voluntarily lower his resistance, but you may be more conniving than I...


Kat'Miara  d20+5=13 ;
Monday May 19th, 2008 9:03:02 AM

Spot (d20+5)=13

Looking for trouble...

Tying Loose Ends [DM SteveK] 
Monday May 19th, 2008 10:46:07 AM

There seems to be little trouble for Kit and Kat to get into other than small items lying loose and houses with such easy locks that they are begging to be explored. So far, they have not been caught, but perhaps intentionally getting caught would provide a pleasant chase?

It seems the Children of Chaos are generally in agreement about having too many strings and needing to put them in priority. The first is tomorrow, to escort the waggons go out to the giant's old campsite. The second is to track down the devil and put paid to his plans before there is more misery. The third is preparing a defense for the seeming to be imminent Great Migration. And that's where the plans become fuzzy.

1- Should the CoC hunker down and prepare Heranmar? All of Gateway Downs? Or even expand thier support to all of the Southern Continent?

2- Peerimus proposes going to see the regional headquarters of the Mailed Fist and warning them about the elf-=dwarf racial tensions.

3- So far there are three voices agreeing to write off the elf-dwarf tensions in Hook City as too far away and the city and the only known Star Mages Guild outpost needs to look out for itself. Not everyone has chimed in however...

Peerimus and Yorrick 
Monday May 19th, 2008 11:44:04 AM

OoC Dank
1) "Spell resistance can protect a creature from a spell that's already been cast. Check spell resistance when the creature is first affected by the spell." and 2)"Spell resistance has no effect unless the energy created or released by the spell actually goes to work on the resistant creature's mind or body. If the spell acts on anything else and the creature is affected as a consequence, no roll is required."

1) devil is hit by spell such as Dimensional Anchor or when first encountering an anti magic field or Dimensional Lock. Horny gets to roll SR
2) I put a vorpal spell on my sword and cut his head off as a result. Horny gets no SR against the spell that enabled the vorpaling to happen

Jeff C 
Monday May 19th, 2008 2:17:32 PM

(OOC: I do feel like being clearer on the elf/dwarf thing. It's not that I'm suggesting we write it off. It's that, at this moment, there doesn't seem to be an issue for us to solve. Other than the dual (and it's consequences), the only real news we have about it is that the Mailed Fist is involved and they told us to bugger off. Unless I'm blatantly ignoring some piece of information that we already received?)

Kit'Miara 
Monday May 19th, 2008 8:11:53 PM

Kit goes over to her sister and whispers "Do you think we could end up getting someone to chase us I am getting kinda bored that would be so much fun" She looks around for someone who would make a good target

Kat'Miara 
Monday May 19th, 2008 8:37:49 PM

Giggling, she looks sideways at Kit, and nods her head... "Maybe we could outrun a dwarf! They can't get into the fun cubbyholes we can, and they're easy to tease..."

Durgan - Sub Al 
Monday May 19th, 2008 9:23:41 PM


"Deliver the cart, aye." The defender of dwarven halls lifts his mug to his lips to hide a faint flush of chagrin that colors his cheeks. A rill of amber ale finds its way from the corner of his mouth and down the side of his beard as Durgan drains the mug.

*bang* He slams the butt of the earthen tankard down upon the table.

"Barkeep! I'll have me another." Durgan wipes his mouth with the back of his hand.

"Aye. First the cart. Then we take a crack at that devil again."

Savin 
Monday May 19th, 2008 10:25:52 PM

Savin waits impatiently for Peeerimus or someone to decide where they are going next. "Come on Boss, make a decision!"

ooc Lets go folks. We have been dithering for way to long in real time. Lets move forward.

Trace and Shadow 
Monday May 19th, 2008 11:01:24 PM

(sorry for absence, when my wold goes upside down, it seems this is the first to suffer, will try and correct that in the future. does anyone else refer in real life as the wold sometimes?)

Trace returns out of the catacombs with his supplies and rejoins the group. Hereing the conversation Trace pipes in, "It is not our situation to deal with yet. Mostly humans live in Hernamar. sFor the most part, the only elves and dwarves around now besides the deceased are in our group. And we certianly dont have a problem here." A bit of a smile crosses Traces face, "As we all well know how that would end up anyway." Trace leaves that last statment handing in the air like a big red button that says "dont push!" Trace show the group his new arrows and equipment and tells them "Well, I think the devil will be dispatched much quicker now if we can catch up with him. I think that should be our first priority. Where is Peerimus?

Kazak 
Monday May 19th, 2008 11:06:32 PM

"Hehehehe .... easy der brother .... don't hurt da table " laughs Kazak

Looking about at the others " so whats da plan ?? ....ya got any particular path ya want to follow ??"

" we can't do all of dis at da same time ....but we should settle our debt with da giants and figure out what else der up too ??....but less make a choice soon .... or me brother here will drink da town dry " grins Kazak

Peerimus and Yorrick 
Tuesday May 20th, 2008 10:14:44 AM

"What we do now is simple. We take the supplies to trade with Jarlsdotter." Glancing to the pair of Halflings, "With racial tensions on the rise I would think it unwise at best to purposefully cause trouble in a town full of humans within the group lead by one who will certainly take his own peoples side over yours in a self caused conflict you create." He then turns to the rest of the group.

"We leave tomorrow morning with the wagons. Do anything you feel you must but be combat ready to go at first light. Near the giant camp we can attempt to scry on the demon and move against him assuming he is within our reach."

Peerimus moves to his grove to collect Yorrick and give Wanderwood a quick hello and to remind the great tree of the Live Oak at his disposal should the grove come under assault. He will spend the night in the grove and at first light prepare his spells for the coming days.

Savin Illegal post 
Tuesday May 20th, 2008 10:55:07 AM

Savin spends the night at the school talking with Jala to get her perspective on the racial tensions hitting the area and has several one on one practice sessions with some of the students if they are available. He will deal with any of the mundane concerns the school might be experiencing but is ready at dawn to move out with the giant supplies.

Durgan - Sub Al (2nd Post) 
Tuesday May 20th, 2008 11:16:17 AM


"First light!" Durgan snatches up the new mug frothing with ale. A splash of ale hits the taproom floor as he raises the tankard in the direction of the human druid.

"No one puts a Stonewall to fright and gets away with it."

The dwarf drains the mug in a single pull, and once again slams it down upon the table top.

"I've got me a score ta settle."

Kit'Miara 
Tuesday May 20th, 2008 1:24:19 PM

Kit downs another ale and agrees with the plan. She whipers to Kit "Yeah that would be fun lets find someone"

Jurgen 
Tuesday May 20th, 2008 5:08:15 PM

"Remember, we may not have an opportunity to hit the Catacombs before dealing with this devil. So if you need a silver weapon, go now." Jurgen gives a nod of his head to the group before getting up to go. "We're going to have to worry less about defense in this fight and more about sticking a blade in his black heart. Many, many times."

As Savin heads out the door, the paladin quickly follows. "Savin, how many of your school would be ready for a fight? This Migration is coming and I doubt we can stop it. But the unrest that will come before and after it? Maybe that we can put a handle on."

(OOC: I have another question that isn't too spoilery at all. haha. How big a town is Heranmar? I know we have a town guard that is decent sized, but other then that I don't really know.)

Kat'Miara  d20+5=21 ;
Tuesday May 20th, 2008 5:40:45 PM

Looking for trouble check- (d20+5)=21

Tying Loose Ends [DM SteveK] 
Tuesday May 20th, 2008 5:54:33 PM

Peerimus cautions the halflings not to cause more trouble, as racial issues don't need to be made worse. It is not sure whether Kit and Kat will heed the druid's comments...

Savin speaks with Jala about the racial tensions between elf and dwarf and the elder woman sits for a while gathering her thoughts. "Ancient stories tell of a terrible war between the elves and the dwarves. The First MIgration, the tearing apart of the Continent, ended the war. Logically, I think that memory of those two long-lived races are good and that they would not begin a war again. Not unless there was some motivating force." She casts a rheumy eye at Savin to see if her protege' is thinking along the same lines. "Go and see the wagons safe, and we can talk more on your return."

.............................

As the waggons and the Children of Chaos arrive at the abandoned tribal campsite, the Orc shaman Grummpk is waiting with a dozen strong-looking orcs. They are armed and armored, but it looks like normal 'protection' set up and not a war party. "Good, good. The Dame said you would be here, and here you be. We take waggons now and not go near Heranmar." He begins to motion his orcs forward. "You keep horses and drivers, my warriors will pull waggons."

Firn'gaer 
Tuesday May 20th, 2008 9:38:05 PM

"I don't have Dimensional Anchor, but as you said, it wouldn't be difficult to get a scroll or two."

"Should we not, then, go out and meet this tension between the races head on. We should discuss the best course of action in accomplishing this, but I would prefer to prevent a war rather than having to stop one."

"I would appreciate your protection Jurgen."

"I can give you some insight into the Star Mages Guild. They are wizards, and I say that as one of them. But what is generally believed about wizard holds true and especially true for a guild of that size - every wizard has his or her own agenda and pursuits. Sometimes those agendas coincide with others, but should the agenda of a powerful wizard clash with others of similar ilk . . . beware. Even more dangerous is a powerful wizard when he has become so focused on his pursuits that all those that stand before him are but either pawns or inconveniences. His tunnel vision can become bad enough that the lines of right and wrong blur and all that is left is his pursuits. It is a very frightening thing, very dangerous for very little can stand before a truly powerful wizard."

Durgan - Sub Al 
Tuesday May 20th, 2008 11:31:31 PM


Silent and dour through the morning's march, Durgan waves an axe wielding hand in the direction of the departing orcs. Go yer way. the gesture says, with, perhaps, not a small nuance of Good riddence thrown in for measure.

"Agenda, ye say?" the dwarf snorts in reply to Firn'gaer's cautionary description of the Star Mage's Guild. "Brings me to mind that Randall fellow. Not a bad sort." Durgan's brows lower in a thoughtful frown. "I suppose."

Kazak 
Tuesday May 20th, 2008 11:38:33 PM

Trudging along next to the wagons the dwarven warrior keeps alert as they near the meeting point .

Eyeing the orcs ...Kazak just smiles at them and lets the transaction take place .

Ater the leave he adds to Peerimus " so whats next ?"

Trace and Shadow 
Wednesday May 21st, 2008 2:57:16 AM

Trace retrives his horse from the stable and meets up with the group. He likes riding when he can and Shadow lopes along after Trace and his horse sporting her new Mithrill chain armor. I'll have to figure out a way to keep that armor quite but this will help keep her in the fight longer now. The las couple of run ins she was basicly just a cheerleader on the sidelines.

Trace readies for war, Straps his bracers down tight, checks his armor, reloads his quivers with a new setup. Efficent Quiver x2 (120) one quiver filled with 13 seeking distance arrows and 47 regular arrows, the other quiver is filled with 30 silver arrows and 30 adamantine arrows and prepares a new set of spells for the day.

Before leaving town, Trave gives two gold coins to the stable master that watches his horse. "Here take this money, every day check on the first post for some sort of bird or mouse or any small creature. I will use this to contact the town if ever I need to send word. There will be a written note on it for you to read. Oh and here is another 5gp for the care you have given my horse.

Shadow AC 30, Hp 44
Trace AC 25, Hp 94

spells ready
animal messanger
resist energy
bark skin
cats grace
darkvision
summon natures aly III


Savin 
Wednesday May 21st, 2008 11:25:13 AM

OOC Did we get paid for the transaction? Just making sure!

Savin also watches the transaction with the orcs but is wondering if these orcs are still on the good side of the giant. Didn't he hear about them battling each other over a lost ring? Savin hold out his hand and says, "Peerimus, give me a minute."

When he pulls him aside he will explain his concerns and add, "I think we need to be careful here. It is bad enough our group somehow ended up with the Dame's ring which has never been explained to my satisfaction by the way. Did our halfling sisters steal it or was it planted on them? If it was planted on them, it begs the question of by whom and what is that party's agenda.

Still that issue aside, if we give the Dame's food to a rival group of orcs she is at war with, it is not going to help our cause. I think we need to go all the way to her camp and make sure we are doing the right thing."



Kat'Miara  d20+5=20 ;
Wednesday May 21st, 2008 12:26:11 PM

Looking shocked at Savin, she stomps right up to him, hands on hips, and scowls at hime soo cutely...

"I do not steal! And no one could've planted a ring on me! It was lost, and I found it! To think, you thought that..." sputter, mumble.. "And that I would never..." mutter, sputter... Incoherent.

Trouble Spotting Check-(d20+5)=20
"Well, I never!" And with that, she stomps off, ahead of Savin.

Peerimus and Yorrick 
Wednesday May 21st, 2008 2:24:52 PM

Peerimus greets the orc shaman and steps forward holding a hand up in greeting, not to shake but merely say hi. "Our honor keeps us Grummpk as it does you. You have brought the ores and stones of course." Savin bekons Peerimus to the side and the druid listens and responds, "Feyr gave me the belief if was a second orc group and not the orcs directly under the Dames control, but pudence dictates we confirm that. With the Dame having moved her camp to attack the orcs, I do not think we need to pursue her in this matter. She left it to Grummpk and if the giants were angry for blood over the orcs in thier very camp I do not think Grummpk would be here now." With the orcs right with them, Peerimus cuts Savin short on any conversation about the ring. "Now is not the time to entertain such thoughts." Glancing at Kat, he adds, "Nor to my satisfaction, but we will discuss it later."

Peerimus will speak to the shaman about the other tribe and the state of the retaliations, size and strength, thier name, their leadership and his personal view on the situation as a whole. "This ring of the Dame's must be considerably valuable for such trouble. Or is she always so generous in her displays of unsatisfaction?"

OOC Peerimus hit/is hitting the Catacombs for 4 vials of Silver sheen. 1,000gp

Tying Loose Ends [DM SteveK] 
Wednesday May 21st, 2008 4:20:46 PM

The stable master thanks Trace and promises to have his daughter check the post as part of her morning chores. "We know the Smith well enough, and he's on the town Council, yer message will get through, Protector."

...............

Grummpk grins ferrally as Peerimus speaks. "Yah, Speaker-To-Trees, you and your companions are powerful. I not try to pretend with you. You are right, your honor keeps us, that and your swords. But since your honor and swords are more powerful than ours, we keep our bargain."

The twenty warriors move into a thicket and pulls aside some concealing branches to reveal the required ores and stones piled somewhat neatly.

The shaman continues, "The Dame angry over Feyr and the wolves leaving and not coming back. But because they gone, Dame needs Grummpk even more. That good. For other tribe," and Grummpk shrugs, "soon not other tribe. Will be part this tribe. Yah, special ring. Is one of heirlooms of Dame's giant-king ancestors. Orcs understand importance of ancestors. It is worth going to war."

"Grummpk has map in head to meet Dame and others with waggons. We not trouble Speaker-To-Trees again."

Pending any last questions, Grummpk and his orcs waste little time in moving off to the north and west with thier goods.

The Children have completed one task, and may begin seeking for the devil right here or return to Heranmar. Firn'gaer points out that it is easier to prevent a war than stop one once it breaks out. Perhaps the CoC should pursue this elf dwarf thing more closely?



Jurgen 
Wednesday May 21st, 2008 8:00:06 PM

"I know as well as any that a powerful wizard is... dangerous, to say the least. I don't mean to attack your guild, Firn'gaer, but should we be wary of anyone specifically? Or of the Tower itself? The seer said that the Tower of Light will anger and leave. Perhaps, if we go to the Hook you would be able to cast a few questions about?"

The paladin gives a glance at the ores and stones, but doesn't look too closely. As the orcs leave, Jurgen shuffles up to Peerimus. "Last chance. Are we going to give the ring back and have her claim we stole it? I say not. If we keep it, we may find a use for it. Who knows? Maybe we'll need the Dame's help in the coming days. And what better way to get her attention than with her ancestor's heirloom?"

"What next? Not that this matter seems closed to me, but I have a feeling we won't really be tying up any loose ends. Everything is coming unraveled as we approach the Migration..."

Durgan - Sub Al 
Wednesday May 21st, 2008 8:26:15 PM


Durgan watches the proceedings with ham-like fists planted firmly upon his hips. His eyes fall upon the halfling sisters.

"Let all yer troubles be wee ones, they say." He rolls his eyes.

Savin 
Wednesday May 21st, 2008 10:14:23 PM

As the orcs depart Savin will send a frown towards Kat. He will glide over towards here with his hands on his hips and say, "Listen Kat, I am sorry if I insulted you. We really haven't known each other for very long but I was under the impression that you are a rogue. Rogues tend to steal things. If my impression was wrong then please accept my apologies.

On the other hand, if you are a rogue, I really don't care.....as long as you use your abilities for good. You and your sister are members of this group now and I will do my best to protect you and treat you as family. Don't do anything to hurt our family and we will be fine. "

Turning back to the others he says, "We either need to try to figure out what this migration is or chase after the demon. The giants will do what giants do, no matter if we return the ring or not. All we will do is bring suspicion down on us if we show up with it. Since Kat didn't take it, we need to know who or what might have slipped it to her. Is is someone trying to cause trouble or help us. I think we should at least figure out its abilities before we thing we return it. I am not keen on returning a powerful artifact to an evil giant."

Savin turns to Peerimus and asks, "So boss, which way are we going. Are we going to chase the devil? or the migration. I vote for the devil."

OOC Not sure if Savin's choice is wise. Seems the DM is hinting we should go to Hook City

Kat'Miara 
Wednesday May 21st, 2008 10:43:51 PM

Hearing Savin's words, she slows down, turns around, then smiles at Savin.

"That's alright. I am a rogue, and a good one as well. I may not know much about the spell-y stuff, but I think I'd know if someone tried something on me."

"And I don't know much about devils and such, but I know it liked fire. It kept throwing it at least. With all this rain here, it would probably want to find something dryer and warmer."

"Hey," she asks Savin, "do you know a good jeweler that could turn this very large ring into a small bracelet for me? I need some way to carry it around, and keep reminging myself to give it back to the giant leader lady next time I see her. It'd be easiest if it was on my wrist all the time..." she cocks her head to one side, puckishly.

The jumping around of conversation points are likely to make most non-halflings dizzy...

Kazak 
Wednesday May 21st, 2008 11:04:06 PM

The dwarf grin widens as Savin and the halflings debate the ring and its sudden apeareance " heh brother and you thought i was the one always getting into trouble " as he slaps Durgan heartily on the back

Spotting the ores and stones Kazak steps over and starts to gather them up in the empty carts (or loads them onto the horses) " da drivers can haul dis stuff back to town "

Responding to Savins vote " i'm fine with either direction .... just need a consensus among us all "

Trace and Shadow  d20+8=9 ; d20+15=20 ;
Thursday May 22nd, 2008 2:03:04 AM

Trace sits upon his horse back away from the group keeping an eye out for anything in the area. When the talk of the ring comes up, Trace pipes in, I think we should burry it in Peerimus grove and forget about it. If needed in the future, we dig it up. My vote on next move if I have one. We track down the devil and then quickly move on Hook city. I bet we could still catch up with that Merc group before they arrive.

listen dc9, spot dc20

Shadow AC 30, Hp 44
Trace AC 25, Hp 94

spells ready
animal messanger, resist energy, bark skin, cats grace, darkvision, summon natures aly III



Durgan - Sub Al (2nd Post) 
Thursday May 22nd, 2008 9:33:37 AM


"And who said yon hin sisters have the monopoly on trouble, Brother?" Durgan claps a companionly arm around Kazak's shoulder, and before releasing him, thumps a brotherly fist into his armored gut.

"I say we find out first," Durgan declares. "Though I'll admit to being partial to drubbing that devil, why don't you work your magic first? We'll look in on it, and if it's up to no mischief, or less mischief than would warrant a thumping, then we move on to Hook City."

"What say ye all?"

Firn'gaer 
Thursday May 22nd, 2008 10:28:45 AM

"Jurgen, I'm not sure what the implications are of the Mage's Guild and the prophecy, but in my glimpse of the future during our dealings with The Destroyer, it showed a civil war within the Star Mages Guild. I also play some unknown part in its rebuilding, but other than that brief, vague glimpse I am uncertain as to its meaning."

"As far as what to do next, I believe the devil will attempt to establish a hold somewhere, which may take some time. I would say we attempt to prevent any war between the elves and dwarves. We can try keep an eye on the devil by scrying, and if the opportunity presents itself to eliminate it, we take it."

Firn'gaer is going to purchase spells, Dimensional Anchor and Greater Scrying, from the Catacombs.

Tying Loose Ends [DM SteveK] 
Thursday May 22nd, 2008 12:35:11 PM

It seems as if the trade with the giants has gone off without a hitch and the group returns to Heranmar.

The Dame's Ring is determined not to give back, and Trace even suggests to bury it, but it looks like Kat is determined to have a new bangle. Certainly, the silversmith in Heranmar is adept enough to alter the size of a bit of jewelry and perhaps even alter the appearance a mite...

The CoC in Heranmar have the rest of the day to make whatever preparations they want to make to track down the Horned Devil. With Greater Teleportation available to the group, Trace's opinion that they could quickly take care of their loose ends and still make it to Hook City before the mercenaries seems to be sound.

..................

ooc: Gonna need some description or spells or meditation on the Broken Spiral tattoos or whatnot that the party uses to find the location of the devil.

Peerimus and Yorrick 
Thursday May 22nd, 2008 4:19:23 PM

Peerimus issues a strong warning to the halflings against such foolishness as trying to alter the dame's ring so as they could wear it. "It is an heirloom of an evil giant, likely magical with completely unknown properties and placing it upon your arm would be akin to swiping the crown from lord of fools and donning it"

"I do not know what 9 can possibly do in a city of thousands to prevent a war based around the hatred of another race solely based on that race. There is no logic or reasoning behind it and neither words nor actions will sway any away from that destructive path. That is end game of a race war. We would fight against finality and inevitability. My glimpse of the future was similar to Firngaer. The Star Tower was destroyed and the members removed from the entire southern continent. It is because of that, that I certainly believe that a single attempt against the devil is warranted. Of course that is based on Firngaer being successful at locating it. I really need not try, I never saw the creature and therefore have nearly no hope of doing so. Firngaer should try and locate it and we should be prepared to jump in and engage. I would also stress we need to keep the ability to immediately return here. If the Devil is able to flee, it may strike here testing to see if we possessed the foresight to return and defend our homes, which we will."

Peerimus then moves to Kat, "We need to know precisely how and where you found the ring."

Durgan - Sub Al 
Thursday May 22nd, 2008 5:40:57 PM


"I'm ready to engage it, Peerimus. Just get me close enough and I'll engage it good with me axe."

Kit'Miara 
Thursday May 22nd, 2008 10:35:36 PM

Kit listens to what Peerimus has to say then kicks her sister for being rude. She listens very carefully to the warning and decides it is best perhaps to not use the ring.... for now at least and she tells Kit to keep it in her pouches. She giggle when she hears Durgan say
"Let all yer troubles be wee ones, they say."


Kat'Miara 
Thursday May 22nd, 2008 10:40:37 PM

"Simply enough, just like always." Kat says, turning to Peerimus. "After we were walking away, I made sure that I had all the stuff I usually have on me, something all halflings learn when we're wee ones, That's usually when I find out that I've recovered other people's items that they've dropped for them."

Pointing to the hip-pouch she 'discovered' she had put it in, she continues. "It was in here, and I am sure no one else was in it before me. I'd've known." A wiley look goes over her face. "Sis and I sometimes, if we can't find something interesting to do, practice our awareness of our stuff. Do you want to play that now, to prove it?"

Looking at Kit, she just grins.

Kazak 
Thursday May 22nd, 2008 10:43:06 PM

Listening to the discussion the dwarf adds his voice " well lets git dis Devil ..... den we can move on to other things .....i think lotta dis stuff is tied together somehow..... but we gotta start somewhere"

"But lets get rolling ......no time to waste " growls Kazak

OOC: lets move this along , we've been hanging in town too long !!!!

Savin 
Thursday May 22nd, 2008 11:18:32 PM

Savin agrees as he pulls out a vial of silversheen. "Yes lets end this threat of the devil, but lets go prepared. When are we going? I will a minute or so to drink some potions and apply this silversheen. I have more if anyone needs it?"

Savin looks inquiring at the others. "Does anyone else want to buff up?"

Trace and Shadow 
Friday May 23rd, 2008 2:09:09 AM

Firn'gaer , rember when you cast greater magic fang on my Shadow? Can you do the same with barkskin spell? I know it took alot out of you and it was much appreciated. This spell will help her in coming battles. If you are not able or it will be too taxing I understand, this is only a request not a beg.

Trace ask Firn'gaer another , "Is it possible to apply silver sheen to a fist or claw?" Trace readies spell componets for bark skin and cats grace and also notches a silver arrow for when and if they are able to transport to the horned devil.

Also, before we teleport to the devil, can someone cast haste upon me and Shadow? Then we will be armed to the tooth and ready to mow down ten devils. With my Holy Bow and silver arrows we should put a mighty sting in the devil.

Shadow AC 30, Hp 44
Trace AC 25, Hp 94

spells ready
animal messanger, resist energy, bark skin, cats grace, darkvision, summon natures aly III



Kat'Miara 
Friday May 23rd, 2008 8:37:05 AM

Hearing a fight being readied, she spins around in place, suddenly clutching her weapon, as if ready to deal a death-blow.

"Oh wait!" SHe straightens up and starts patting herself all over. After a minute or two of this, she finally pats one, and the expression of surprise/relief/happiness washes over her like a fresh rainfall. "Here it is!"

She pulls out the wand given to her and her sister earlier, with runic markings all over it <Lightning rod.>

Jurgen 
Friday May 23rd, 2008 10:41:44 AM

"We've no need to buff up yet... We still need Firn'gaer to scry out way to the devil." Jurgen pulls out the bloodied cloth and hands it to the wizard. "Here you are. I hope that it'll come in handy." Other than that, he steps aside for a moment and finds himself uttering a quick prayer to Domi asking for the strength and courage.

Peerimus and Yorrick 
Friday May 23rd, 2008 10:49:47 AM

Peerimus's eyes narrow a bit on Kat, "So you are claiming that you found Dame Jarlsdotter's possibly most prized possession in your pocket, yet you did not take it and no one could have possibly have put it on you without your knowledge. One of those two possibilities in not true and therefore someone or something was trying to set us up against the Dame as we had made at the very least a non hostile agreement, or an enemy of the other orcs was getting them removed without having to get involved themselves."

"I also do not want to squash anyone's enthusiasm, but until Firngaer can actually scry on the devil, burining non replentishable resources or short term ones is unwise and unwarranted. First, Firngaer will need to defeat the creatures natural spell resistance, then overcome the creatures Will and lastly, he can not teleport all of us. There are eight of us, 11 if you include Yorrick and Shadow. Simply downing potions and spreading silversheen on some weapons and going is not a plan of action it is simply action. Savin, Kazak, Durgan and Trace are going, if the previous issues are overcome. The rest of us are not. If the scrying shows he is in a wooded area with a tree i can identify, I will take Yorrick, Jurgen and Kit and Kat. The danger in my going with the others is that we will not be able to return. I only have the single transport spell currently"

[ooc] Firngaer needs to beat the Devil's SR and then the devil must fail a will save against the scry, then we can teleport. or rather Savin, Kazak, Durgan and Trace and Firn can.

"We can get back to the theft of the Dame's ring at a later time."

Tying Loose Ends [DM SteveK]  d20+15=28 ; d20+15=32 ; d20+15=16 ; d20+15=30 ; d20+15=33 ; d20+15=16 ; d20+15=25 ; d20+15=31 ; d20+15=17
Friday May 23rd, 2008 9:54:39 PM

The Children of Chaos return to Heranmar, few of them satisfied about the story or implications of the Dame's Ring in Kat's pouch. Yet they agree to concentrate on a threat closer to hand, the Cornugon, the Horned Devil loose in Gateway Downs.

(ooc: Making Firn'gear's move in order to move story ahead)

But to deal with the devil, only Firn'gear can hope to scry its location, and that is no mean attempt. The gnome wizard may be powerful, but he must overcome the devil's Spell Resistance (SR:28) and then overcome its Will (Will Save +15) to be able to see its location well enough for a Greater Teleport to bring him there. Even more, one failed Scry means the gnome has to wait until the next day to attempt again. Using a small spell of Fox's Cunning before scrying enables Firn'gear to boost his chances. Even so, it takes 6 days before both circumstances achieve the desired results. (Day1: SR 28, Will 32, Day2: SR 16; Day3: SR 30 Will 33; Day4: SR 16; Day5 SR 25, Day6: SR31 Will 17!!!)

Coming out of his scry, Firn'gear knows enough to Greater Teleport to the Horned Devil. It is in an underground chamber that seems to have once been natural, but has been enlarged to suit its new occupant. The most interesting thing about the cavern is it is half a black basalt type stone, and half a greyish stone shot with a pink quartz vien. Very unusual.

Firn'gear's careful scan of the area can tell that there is a tunnel leading from the cavern, the cavern is completely devoid of any light, and there doesn't seem to be any other noises other than the breathing of the devil as he carves out what looks to be the beginning of an infernal alter and pentagram. The pentagram is half on each type of rock.

Kazak 
Friday May 23rd, 2008 11:12:49 PM

Nodding at Peerimus's choices " bout time we got moving " grwols Kazak quietly as he scuffs his feet on the ground

Peering at the light fingered due the dwarf smiles at their enthusiasm ..... stepping near Kat as she shows the wand " thats the spirit .....that will come in handy ...and don't forget your bows ....just shoot and move ..
...it's always nice for us sword swingers to know we have fire support " grins Kazak

"I'm ready .... you ready Durgan ??"

Savin 
Saturday May 24th, 2008 12:18:05 AM

Savin grins in anticipation as they ready for battle. "Don't suppose anyone has a light spell handy? Sounds like it is going to be pretty dark. So who is going? Can I drink an enlarge potion before we go or will that affect the teleport spell

Savin will drink several potions before they go to buff himself up and prepare for battle but only if he knows that they will be teleporting directly to the cave and a quick battle. He will apply silversheen to his gloves and drink a potion of +4 barkskin and Potion of magic circle protection against evil. If he can without effecting the teleport he will suck down a potion of enlarge. If he can't he will have it ready to go in his hand.

"Firn'gaer or Jurgen, can you cast a haste on us before we go?"

Peerimus and Yorrick 
Saturday May 24th, 2008 12:30:06 PM

"Remember it is just the five of you. Firngaer, Savin, Kazak, Durgan and Trace and you will have maybe 12 seconds. Do not waste them when you arrive by drinking potions and other preparations. I have prepared several enhancing spells and protections for you. You are making a full offensive assault. If Firngaer's anchoring spell works then you can change tactics to a more balanced approach.

Peerimus will cast Protection from Energy Fire on each of them (120)
Peerimus will Cast Barkskin on each of them (+5 Natural Armor)
Peerimus will cast Freedom of Movement on Kazak, Durgan and Savin
Peerimus will Cast Daylight on Kazak's and Durgans Belt buckles

Durgan (Sub/Al)  d20+11=24 ;
Saturday May 24th, 2008 9:03:46 PM


Days draw onto days. Durgan appears for each scrying, and after each scrying fails, he retires to the smithy to work on a weapon. On the first day, the separate parts clearly mark the weapon as a polearm of some kind. The second day marks its form as clearly that of a halberd. On the third day the weapon is complete, and the dwarven smith prepares the components to turn his work into the well balanced work of a master.

Day four passes on to day five, but the stones teach a dwarf patience, and on the sixth day that patience is rewarded.

"I'm ready brother." In one hand Durgan holds a potion. It's the same color and consistency as the one in Savin's hand. "There's gonna be a reckoning."

Rolls and Actions
Craft(Weapon Making) 24 x 15 = 360 vs 100 for a week to complete.

Active Effects: PoE-Fire/120 (130min?), Barkskin +5 (130min?), FoM (130min?), Daylight (130min?)

OoC: Anyone have Align Weapon? It's my impression that to overcome the Devil's DR weapons have to be *both* Silver *and* Good.

Jurgen 
Sunday May 25th, 2008 3:22:49 PM

Jurgen shows up, much as Durgan, although he spends his days speaking with Holly or watching, Savin permitting, the monks as they train.

"Peerimus, I know you want them to go now. But the chamber may be unique and perhaps we could ask around?" Of course, the druid is eager to get on with it, so Jurgen will cast his buffs spells and then rush back to town. "Good luck, friends."

Jurgen will cast Protection from Evil on each of them [Extended - 22 minutes].
Jurgen will cast Haste on each of them [Extended - 22 rounds].

Jurgen goes to Holly's story asking her who would know enough about the area to find the cave with the black and grey cave with pink quartz.

(OOC: If you five still end up going right now, Jurgen has a +1 Holy Rapier and it's currently, as always, a +3 weapon with the daily Greater Magic Weapon casts. With an application of Silversheen, it would fit that profile Durgan. Anyone who wants can take it.)

Savin 
Monday May 26th, 2008 12:52:00 AM

Savin waits until he knows that they are truly ready to go and then he does his own buff potions and silversheen as well as accepting the others.

Peerimus and Yorrick 
Monday May 26th, 2008 11:31:42 AM

Peerimus stops short at Jurgens Comments, "Eager for them to go by themselves? Absolutely not. Not having thought of the immaculate alternative you just came up, yes quite guilty. Firngaer knows where it is and now yes Jurgen let us see if we can find out if that cave is a local landmark."

Peerimus absolutely agrees about splitting up and canvassing town to see if anyone can identify a local cave with teh rock formations nad colors Firngaer saw.

If we can all go non magically that would be far superior to sending the fighters and wishing them well

Tying Loose Ends [DM SteveK] 
Monday May 26th, 2008 6:51:10 PM

(ooc: Anyone have contact with Rich? I don't want to jump Firn'gear into this situation without Rich here, but I'll take him over for an NPC in order to keep the story running.)

With the location of the Devil found, Jurgen's thoughts bring Peerimus' to the boil, perhaps they can all get there! Certain that whatever the devil is doing is still going to keep him there for at least a few more days, the Children take 24 hours of precious time to see if it is known to the people of Heranmar. The Children of Chaos know that the everyday people of Heranmar won't know anything outside of thier immediate area, so they canvass the few folks who are known to have travelled about: Jala the Monk, Holly the General Store Manager, Selenie Quendeck[b/] the Head of the Heranmar Council, and the [b]old cleric of the Crones near the Standing Stones. The older members of the CoC would really like to speak with Donk the Dwarf, but he has not been seen in the town or his best friend Holly since the elf-dwarf rumors have started...

It is quickly apparent the unusual stone juxtaposition is not from the immediate area. The old Crones cleric tells his visitor that that sort of formation is common when two lands come together, like the Gateway Downs and the Sargrass. Holly admits that Donk has made mention of most of the mountain ranges of the Southern Continent are just like that, with two types of stone sheared off and together, but she doesn't know that particular type. Selenie knows nothing: all her early year adventures were above ground, she says. It is Jala that has the best information; knowing that dwarf miners near Fort Wayfarer come in with polished stones of half black and quartz. "The school had one itself for meditation to represent balance. Not magical, no, but it must have come from thier delvings in the mountains between the Gateway Downs and Dre Moria. Yet there is a thousand miles of those mountains. To find one place among them...." she shrugs and shakes her head.

Without a clear location, the CoC are back to the plan of sending Firn'gear and the four best damage dealers into the caverns. Preparations are made (please state in posts) and the others gather in Peerimus' grove to wish good luck to the ones going to confront the devil.

Savin doesn't need to use his potion of prot.v.evil or the barkskin, but tries to put on the Silversheen before Firn'gear is ready for the Greater Teleport. For some reason, it doesn't want to stay on. (ooc: gloves are not a 'weapon') Just as Savin is getting the most frustrated and KNOWING that he NEEDS this for the upcoming fight, something strange happens... The Broken Spiral tattoo flares and the Silversheen adheres to the gloves!
...........................

Kazak Protection from Energy Fire (120); Barkskin +5 natual armor; Freedom of Movement; Daylight (beltbuckle); Protection from Evil (22 minutes); Haste (22 rounds)

Durgan, Protection from Energy Fire (120); Barkskin +5 natual armor; Freedom of Movement; Daylight (beltbuckle); Protection from Evil (22 minutes); Haste (22 rounds)

Savin Protection from Energy Fire (120); Barkskin +5 natual armor; Freedom of Movement; Protection from Evil (22 minutes); Haste (22 rounds); Silversheen on gloves

Trace Protection from Energy Fire (120); Barkskin +5 natual armor; Protection from Evil (22 minutes); Haste (22 rounds)

Firn'gear: Protection from Energy Fire (120); Barkskin +5 natual armor; Protection from Evil (22 minutes); Haste (22 rounds)



Firn'gaer 
Monday May 26th, 2008 8:20:41 PM

Firn'gaer readies his preparations himself. "Sorry, there was a back-up at the Catacombs. It seems there was only one clerk there helping, well, all of us."

"I'm ready to go. I'll cast fly, using my extend rod, on Kazak and Durgan to increase their mobility."

When everyone is good to go, Firn'gaer will cast his final spells and then cast Teleport.

Note: He leaves Rufus behind and asks that the tavern owner watch him. Firn'gaer pays the tavern owner enough money, 30 gp, to keep Rufus in sweet biscuits for a month. He will ask Peerimus to look after the trouble maker if he doesn't come back.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic,Tongues
Active Spell Effects: Extended Mage Armor (26 hours), Overland Flight (13 hours), Protection from Energy Fire (120); Barkskin: +5 natural armor; Protection from Evil (22 minutes); Haste (22 rounds), Extended Shield (26 minutes)

Extend rod: all three uses for the day used (shield, fly x2).

Spells Prepared:
0 (4) -- dancing lights(r), ghost sound(r), light *2, prestidigitation(r), read magic *2
1 (6) -- expeditious retreat, mount, shield*, ray of enfeeblement x3
2 (6) -- extended mage armor x2, invisibility, mirror image x2, scorching ray
3 (6) -- dispel magic x2, empowered magic missile x2*, fly x2**
4 (5) -- dimensional anchor x2, dimension door, extended haste, polymorph
5 (4) -- heighten slow, overland flight*, telekinesis, wall of force
6 (3) -- analyze dweomer, greater heroism, mage’s lucubration
7 (2) -- greater teleport x2

Firn'gaer 
Monday May 26th, 2008 8:21:17 PM

The fly spell will last for 26 minutes.

Kit'Miara 
Monday May 26th, 2008 10:12:21 PM

Kit quickly checks all her gear to make sure she did not lose anything. She finds a few new things but nothing important, nothing at all like her sisters ring. She looks at the group and stands as tall as a halfling can and says "OK I am ready to go when you are"

Peerimus and Yorrick 
Monday May 26th, 2008 11:00:23 PM

Peerimus shakes his head at the Halfling, "You're not going. Either am I, your sister or Jurgen. We simply have no way of getting there. This is going to be thier fight." he looks over at his brothers in arms, and fellow heroes of the Southern continent. Set eyes exuding the power contained with his knowledge of those he calls Father and Mother. "I will be watching Kazak. Aid each other. One or two powerful strikes is better than a flurry of misses. Move get position and do not let him distract you with other creatures he brings in. Concentrate on the horned devil, but all really depends on you Firngaer really. May Father guide your hand." Then the group is gone and Peerimus is moving to the clear pool to scy in and observe the battle.



Kit'Miara 
Monday May 26th, 2008 11:23:37 PM

Kit looks at Peerimus and sighs "I know, I was just hoping" she says. She looks to the others and wishes them each luck and that they should hurry and get back.

Trace (Barkskin+5, Protection from evil, Protection from fire, Haste, Cats Grace, Darkvision, Fly ((boots)), )  d20+26=29 ; d3=1 ; d20+26=31 ; d20+21=37 ; d20+18=28 ; d8+7=14 ; d8+7=14 ; d8+7=12 ; d8+7=14 ; 2d6=5 ; 2d6=11 ; 2d6=4 ; 2d6=6 ;
Monday May 26th, 2008 11:41:44 PM

Trace recives the mighty magic and then adds his own as well. He calls upon the protection of Domi and cast cats grace and darkvision. Before the teleport, Peerimus, I have a feather token for a tree that I can drop if that will help your teleport abilities? Trace them moves with the others as they teleport he readies his shot for when the devil comes into view and also activates his boots of flying (free action) Once the devil is in sight, Trace will let loose four silver arrows that are empowered by holy power.

Battle Commands, Kazak to the left, Savin try and manuver around behind, Durgan, move to the right. I will cover and kill from straight on and up above if able . Ok Firn'gaer , its time to do that vo do that you do so well! Blast away and let us know if we need to move out of the way. Other than that ignore the minions that he summons and kill him first. If anything surrives we will approach and destroy as they come into view. Looking for a fast kill before we loose our teleport.

(ooc: ignore d3 roll, accident)

hit ac 29 14silver damage, 5 holy damage = 19 hps
hit ac 31 14silver damage, 11holy damgae= 25 hps
hit ac 37 12silver damage, 4 holy damage= 16hps
hit ac 28 14silver damage, 6 holy damage= 20hps

total damage = 80hps damage

Trace Protection from Energy Fire (120); Barkskin +5 natual armor; Protection from Evil (22 minutes); Haste (22 rounds)

Trace AC with cats grace, haste, and +5 bark skin = AC34 Hp 94

spells ready
animal messanger, resist energy, bark skin, cats grace (used before teleport), darkvision (used before teleport), summon natures aly III

Kazak Ac 38/40 w/pro-evil Hp 158/158 Protection from Energy Fire (120); Barkskin +5 natual armor; Freedom of Movement; Daylight (beltbuckle); Protection from Evil (22 minutes); Haste (22 rounds) ;Fly (26 mins) 
Tuesday May 27th, 2008 12:07:37 AM

"Better late then never " chuckles Kazak at the mage " and i'm glad your with us ... i certainly feel better that your here "

Reaching into a pouch belt the dwarf withdraws several vials " i'll chug these down right before we go (Bull str, Shield of faith , Displacement )(will add to header when combat starts)

Adjusting his armor and weapons Kazak eyes his fellow cambatants " when ever your ready .... lets deal wit dis devil .... hard and fast .... keeping swinging till it stops moving "

"Glad to hear ya be watching us " adds Kazak to the druid

Drawing the Stone sword of Turak Nor from its sheath the dwarf awaits the transportation to their destination ......with a nod at his brother Durgan "steel and stone brother "

Jeff C 
Tuesday May 27th, 2008 12:42:53 AM

(Is nobody taking the +3 Holy Rapier and applying some Silversheen to it? Just checking before the fight starts)

Durgan (AC 37/38w/PfE, HP 182/182)(Sub/Al) 
Tuesday May 27th, 2008 9:21:10 AM


With an eye trained from years of weapon's craft, Durgan turns the needle thin weapon over in the thick fingers of his meaty hands. The metal catches the light.

"Tis a fine weapon, Jurgan," he says, handing it back to its owner. "Noble, with powerful lines. But I've spent years training with me good axe, and these hands just wouldn't feel the same with any other, if ye take my meaning."

"Steel and stone, bruther," Durgan replies. "This beasties gone into the earth, and tis the earth that's looking to us to cleanse it of such foulness."

The dwarf turns his gaze to Firn'gaer and nods his readiness.

Active Effects: PoE-Fire/120 (130min?), Barkskin +5 (130min?), FoM (130min?), Daylight (130min?), PfE (22min), Haste (22rnds), Fly (26min), Holding potion of Enlarge Person

Kat'Miara 
Tuesday May 27th, 2008 9:22:58 AM

Grinning at Kit, she says slyly, "Well, at least we get to plan our fun here more. No worries, sis. We can try out our new toys later..."

Peerimus and Yorrick 
Tuesday May 27th, 2008 9:51:18 AM

"Trace it is a worthy idea. I had thought of it, but I do not wish you to do so. The tree would die rapidly, I have already sacrificed such a life for us and do not see the need to do so again. The devil is powerful yes but perhaps save Jurgen I do not even think the rest of us would be much use if we did go." the druid shakes his head, "No do not put down the tree unless all is nearly lost."

Savin 
Tuesday May 27th, 2008 11:27:22 AM

Savin grumbles as he fights with the silversheen but relaxes when the tattoos flare and it finally adheres. He pulls out a potion of enlarge to be sucked down as soon as they arrive if he gets the chance and readies his spike chain thinking of some fun tactics of his own to try and aid the group.

Savin just nods at his instructions and the advice of the others and readies himself hopefully a very quick battle.

Jurgen 
Tuesday May 27th, 2008 1:09:00 PM

"Sorry my idea bore no fruit, Peerimus." The paladin waits at Peerimus' grove, frustrated at the necessary separation of the group. He'd been back with the Children mere weeks and already he felt the strength of their connection. While each member of the group was strong in their own right, their true power lay in the Chaos bond that tied them together. But the druid was right, there were no options left. The devil had to be stopped and now. "Good luck friends. May Domi empower your axe and bow and fist."

As Firn'gaer casts the spell, Jurgen pushes his thoughts into the Chaos tattoo. While the paladin wouldn't be joining the fight that didn't mean he couldn't help. The Crones were unable to watch the whole Southern Continent, but if Jurgen could get their attention, he could let them know about the coming battle. And who knows, maybe they could help swing it in the Children's favor. While it wasn't very likely, at the very least, it was a comfort to do something.

Chamber of Two Stones rd0 [DM SteveK]  15d6=62 ;
Tuesday May 27th, 2008 1:39:36 PM

Firn'gear gathers the designated fighters about him as the others look on. With a day between the Scry and the Teleport, the devil may be anywhere, though the intelligent gnome bets it is somewhere between the pentagram it was inscribing and the tunnel. With a final tug of his magics, Firn'gear, Trace, Savin, Kazak, and Durgan vanish.... And the Broken Spirals flare on the four left behind as Peerimus, Jurgen, Kit, and Kat are also wrenched to the confontation!!!

The Children of Chaos reappear in the two-stone chamber. From the two Daylight Spells on the dwarfs beltbuckles, it is easy to see the entire chamber. It is as Firn'gear described it, half black basalt, half gray-and-pink. The pentagram is in the center of the chamber and the tunnel out is to the south-west. The devil has been busy, for in addition to the completed pentagram, there are five statues at the corners of the chamber in alignment with the pentagram; blocky geometric figures in poses of attention.

No. Wait. There are FOUR statues. The large hulking form in the north-west corner is the Horned Devil himself!

Trace (who planned for attacking the same round Firn'gear cast Teleport) is fast enough to find the devil and take action, letting his arrows fly. Flat-footed, all four strike true and bury themselves deeply in the armored body (80 hit points).

The Cornugon screams at the strike of a silvery/good arrow, and turns around to stare at the light and heroes invading his lair. "By all the Laws of the Wold, how could you have found me???" Unwrapping his spiked chain, it narrows its eyes, and a fireball erupts in the middle of the Children of Chaos. Firn'gear, Savin, Trace, Durgan, and Kazak save (DC 19) (62 hit points, 31 for save)

Map Devil's Lair



Peerimus and Yorrick 
Tuesday May 27th, 2008 1:54:00 PM

Steve K no access to the map, Think you forgot to publish it

SteveK: what, me? no never! OK, maybe... yes, yes I did forget to publish.... try now.

Savin ac 31 hps 137/137  d20+13=28 ;
Tuesday May 27th, 2008 4:12:59 PM

Savin easily evades the fireball taking no damage and tries to decide if he should just charge or suck down his potion. He decides on the later and sucks down the potion growing as he moves towards the devil stopping at H11 and denying the Horned devil an AOO. Savin has his own spiked chain out and ready for the devil or any other creature to come in range. (I believe the range is 20' when enlarged)

Protection from Energy Fire (120); Barkskin +5 natual armor; Freedom of Movement; Protection from Evil (22 minutes); Haste (22 rounds); Silversheen on gloves, enlarge 5 minutes


Durgan (AC 37/38w/PfE/See Note Below, HP 182/182)(Sub/Al)  d20+8=13 ; d20+18=38 ; d20+18=34 ; d10+9=14 ;
Tuesday May 27th, 2008 4:50:26 PM


Bathed in fire. The heat flares all around, but Peerimus' woodland magic makes it feel like naught but a cooling stream. Durgan faces the same choice as Savin, but the dwarf decides differently. He drops the potion to the ground, and pulling loose his axe, he charges in at the devil.

"FOLLOW ME IN BRUTHER! I'LL CLEAR THE WAY!" Durgan shouts. Flying over the ground, the dwarven defender pulls to himself all of the defensive tricks he can muster as he draws the devil's fire to himself.

Despite his focus on defense, Durgan's strike hits true. What a shame that his axe wields not the goodness with which to give the thing more than a minor scratch.

Rolls and Actions
Drop Potion of Enlarge Person
Move in, taking AoO
Attack Hit Devil AC38/Crit Threat AC34-Miss (-5 Combat Expertise, -1 Defending Weapon)
Damage 4hp after DR (-1 use of from Defending Weapon)

Position: H5 (60ft Fly/Taking AoO)

Active Effects: PoE-Fire/58/120 (130min?), Barkskin +5 (130min?), FoM (130min?), Daylight (130min?), PfE (22min), Haste (22rnds), Fly (26min)

AC45 vs Devil (+38 from above, +1 Dodge, +5 Combat Expertise, +1 Defending Weapon)

Kazak Ac 38/40 w/pro-evil Hp 158/158 Protection from Energy Fire (120); Barkskin +5 natual armor; Freedom of Movement; Daylight (beltbuckle); Protection from Evil (22 minutes); Haste (22 rounds) ;Fly (26 mins) :Bull str (30 rds):Sof (10 rds ) Displacemen  d20+27=37 ; d10+13=19 ;
Tuesday May 27th, 2008 5:58:40 PM

Ahahahahahahha ...... it's the law of Chaos " laughs Kazak as the blast of fire washes overhim but druidic power withstands its force

"Right behind ya brother .... blaze the path " roars the dwarf to Durgan

Taking flight in Durgans path the dwarven warrior charges (+2 attack , -2 Ac) over the stone floor .... stone blade of Turak Nor in his right hand .... shield on the left......as Durgan closes in the the horned devil he veers slightly to his brothers left to try and gain flanking tactics during the battle (moves to E6)

The Stone blade reaches out and smashes into the horned devil ....leaving a mark " Time to send ya back to da shadows " growls Kazak

1st swing d20+27=37 hit damage d10+13= 19 !!

The dwarven warrior does his best to keep his brother on the other side of the devil

Ac 32 w/shield , +1 haste ,+2 Sof ,+2 pro-f-evil,+5 barkskin (only used +3 from barkskin since already have +2 nat armor amulet)=38/40 from evil
Hit-base = 22 , +1 haste ,+2 bull str ,, +2 charge (only 1st rd )= +27


Firn'gaer  d20+10=18 ; d20+11=28 ; d20+13=32 ;
Tuesday May 27th, 2008 6:16:28 PM

[Firn'gaer has a scarab of protection which grants him SR20]
[Reflex save DC18 +1 for Haste = DC19]

The group appears in the chamber. After spotting the devil, Firn'gaer steps forward 5-ft and casts his Dimensional Anchor to bind the devil.

Range Touch - AC28, Dimensional Anchor; Spell Resistance check 32

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic,Tongues
Active Spell Effects: Extended Mage Armor (26 hours), Overland Flight (13 hours), Protection from Energy Fire (89); Barkskin: +5 natural armor; Protection from Evil (22 minutes); Haste (22 rounds), Extended Shield (26 minutes)

Extend rod: all three uses for the day used (shield, fly x2).

Spells Prepared:
0 (4) -- dancing lights(r), ghost sound(r), light *2, prestidigitation(r), read magic *2
1 (6) -- expeditious retreat, mount, shield*, ray of enfeeblement x3
2 (6) -- extended mage armor x2, invisibility, mirror image x2, scorching ray
3 (6) -- dispel magic x2, empowered magic missile x2*, fly x2**
4 (5) -- dimensional anchor x2*, dimension door, extended haste, polymorph
5 (4) -- heighten slow, overland flight*, telekinesis, wall of force
6 (3) -- analyze dweomer, greater heroism, mage’s lucubration
7 (2) -- greater teleport x2

Jurgen  d20+8=24 ; d20+17=37 ;
Tuesday May 27th, 2008 8:41:11 PM

As the chaos powers drag him through the teleport spell, Jurgen's instinct is to struggle against it. He was certainly not prepared for a fight. That instinct fades very quickly as the fireball crashes down on the five Children. Jurgen takes half a step forward to throw Firn'gaer out of the way, before remembering Peerimus' fire protection spell. No point in injuring himself when the gnome would be unharmed.

While he moves by the devil's altar and statues, Jurgen wonders at their purpose. He guesses some sort of spell and reaches into the far corners of his mind to see if it strikes familiar or poses an immediate threat [Arcane Knowledge Check - d20+8=24, Spellcraft Check - d20+17=37].

When the dwarves charge forward, Jurgen runs alongside them but stops before they do in order to apply a coat of silversheen to his powerful rapier into a demon-ready blade. And then he prepares to rush forward, once again...

Kit'Miara 
Tuesday May 27th, 2008 9:58:46 PM

"Holy cra......" Kit starts to say and seeing the fireball exploding she dives for cover. As soon as she is able she starts to pull out her crossbow then remembers the wand so she pulls that out instead and takes aim at the nearest person.

OOC - when I was checking the description it says the dmg is 1d6 per caster lever - is that per my levels
SteveK: wands are at minimum caster level unless otherwise specified and paid for. 3rd level spell = 5d6 damage

Kat'Miara 
Wednesday May 28th, 2008 12:15:17 AM

"Sis!, Now!" and as the tumbles behind the closest rock outcropping, she pats herself down again, looking for that blasted new stck of hers...

Trace (Barkskin+5, Protection from evil, Protection from fire, Haste, Cats Grace, Darkvision, Fly ((boots)), )  d20+18=31 ; d20+26=33 ; d20+26=35 ; d20+21=25 ; d20+18=28 ; d8+7=11 ; d8+7=8 ; d8+7=14 ; d8+7=10 ; 2d6=2 ; 2d6=9 ; 2d6=9 ; 2d6=5 ;
Wednesday May 28th, 2008 2:20:15 AM

Trace useing his evasion ability is able to manuver out of the way from the fire ball even without the help of fire resistance. (dc 31 + evasion)

Trace then trains his eye again on the foul creature and lets go another four arrows streaking at their target hoping to find a true spot burry themselves in.

Seeing the others arrive, Trace gives the others battle commands. "Savin is moving in behind, the brothers are moving on the flanks, Jurgen and Peerimus can head straight on. Me, Kit, Kat and Firn'gaer will offer support where needed. As for now, no support needed, all go offensive and lets try and overwhelm the devil!" Trace normaly reserved even for an elf lets go a battle cry as his four arrows streak ahead. He quickly readies himself for another volly.

hit ac 31 silver damage 11hps and holy damage 2 = 13hps
hit ac 33 silver damage 08hps and holy damage 9 = 17hps
hit ac 25 silver damage 14hps and holy damage 9 = 23hps
hit ac 28 silver damage 10hps and holy damage 5 = 15hps

total damage = 68 hps damage

Trace Protection from Energy Fire (120); Barkskin +5 natual armor; Protection from Evil (22 minutes); Haste (22 rounds)

Trace AC with cats grace, haste, and +5 bark skin = AC34 Hp 94

spells ready
animal messanger, resist energy, bark skin, cats grace (used before teleport), darkvision (used before teleport), summon natures aly III


Peerimus and Yorrick  d20+14=23 ;
Wednesday May 28th, 2008 8:04:38 AM

Peerimus's stomach wrenches, a feeling his mind tells him, happens far too often. It also tells him what is happening even as the cavern becomes his knew locallity. The Devil is surprised and the fireball he knows will do nothing to those he protected, but the great symbol in the floor and staues about him are what holds his attention. His only unanswered question is whether or not the abyssal horror will need to activate his preparations by spell or if the guardians will simply spring to life. There was little, if anything he could do directly to the devil nor could anything he summon do much. But he could attempt to stop the creatures likely first major offensive move, Summoning assistance.

Peerimus readies to counter the Devil casting any spell...Greater Dispel Magic 23

Chamber of Two Stones rd1 [DM SteveK]  d20+25=33 ; d20+21=36 ; d20+25=28 ; d20+20=36 ; d20+15=19 ; 2d6+15=25 ; d20+22=37 ; d20+22=30 ;
Wednesday May 28th, 2008 10:16:14 AM

Savin evades the fireball, drinks an enlarging potion, and pulls his spiked chain to take a standoff against the equally large and armed Horned Devil (location: H11)

Durgan is engulfed in the flame but emerges unscathed, and he is rewarded by a scowl from the Horned Devil. Using all his defensive tricks, the dwarf rushes at the devil, inviting the blow from the vicious spiked chain, which barely misses, whistling over the dwarf's head. (1 Hero Point for Durgan). His axe strikes home, (4 hp) (location: H,5)

Kazak is also caught in the fire and is equally unaffected. With the enlarged Savin in front of him and wishing to get into a flanking position, the dwarf brother is unable to charge ( no +2 attack , -2 Ac), but is able to flank (+2 attack), and strikes with the Stone Sword of Karak Nor. (9hp) (location: E,6)

Firn'gaer is completely unaffected by the fire due to his scarab. He takes aim and a green beam flies from the diminuitive wizard, striking the Horned Devil. Green flickers over its body, and then steadies to a green light encasing the Devil! (location: J,15)

Jurgen rushes by the pentagram and glances at the statues as he splashes silversheen on his rapier. The pentagram is inscribed into the solid stone, and there is no raised dias, alter, or other contrivance. From Jurgen's store of knowledge, he doesn't see the immediate purpose of either the statues or pentagram, though he does know that the magic circle is often used for summonings and bindings... The Protector is able to make it next to Savin to be ready for the next surge. (location: K,10)

Kit'Miara stands still and pulls her wand to aim at the Horned Devil. (location: O,18)

Kat'Miara tumbles towards the statue behind her (the only possible place of concealment), and finds her own stick... (location: O,21)

Trace avoids the fireball and begins adjusting the battleplan with the arrival of the others, then fires more arrows at the now-aware devil. Lithe for such a big creature, the evil outsider avoids every shot! (location: L,17)

Peerimus decides to be ready for defense and prepares to nullify any spell from the devil. (location: M,19)
..................

As the green light settles on the devil, it begins to laugh, "Your puny spell has done nothing!", it roars, and then looks at the satisfaction in Firn'gear's eyes. The next roar is not so pleasant, and momentarily deafens all in the cavern. Hatred pouring out of its eyes, the Horned Devil attacks.

Stepping forward, the spiked chain whistles at the large form of Savin, and then the devil turns quickly, biting at Durgan with his tail striking at Kazak.

Savin is struck only once by the evil chain, striking him hard across the chest (AC: 28, 36hit, 19 Dam: 25 + Save Fort DC 27 or stun d4 rounds)

Durgan and Kazak are both missed, but both have to save vs the devil's Fear Aura (Will DC 23) or be shaken (--2 penalty on attack rolls, saving throws, skill checks, and ability checks) and flee the area.
...............

Cornugon AC 35, HP loss 93

MapDevil's Lair


Durgan (AC 37/38w/PfE/39w/Dodge, HP 182/182)(Sub/Al)  d20+12=26 ; d20+26=39 ; d3=2 ; d20+26=36 ; d20+21=25 ; d20+16=22 ; d10+10=18 ; d10+10=14 ;
Wednesday May 28th, 2008 11:32:53 AM


"FOOL ME ONCE!"

*Crunch*

The axe forged by Strannex Stonewall bites into the devil's armored flesh.

"Shame on you! Ye'll not be getting me with the same trick again. I DON'T FEAR YE, DEVIL!"

*Crunch*

The axe bites a second time.

"Lets work the beastie between us, Kazak!" Durgan flies up and around to the side to provide flanking for his brother.

Rolls and Actions
Will Save 26!!!
Attack Hit Devil AC39/AC36/AC25/AC22 (Flanking vs Savin)
Damage 18+14 After DR 8+4=12hp

OoC: Sorry, hit the d3 button by mistake

Position: I6/5ft up in the air (5ft move: Provide Flanking to Kazak)

Active Effects: PoE-Fire/58/120 (130min?), Barkskin +5 (130min?), FoM (130min?), Daylight (130min?), PfE (22min), Haste (22rnds), Fly (26min)

Trace (Barkskin+5, Protection from evil, Protection from fire, Haste, Cats Grace, Darkvision, Fly ((boots)), )  d20+26=39 ; d20+26=31 ; d20+21=39 ; d20+18=33 ; d8+7=9 ; d8+7=12 ; 2d6=5 ; 2d6=4 ;
Wednesday May 28th, 2008 12:31:52 PM

Trace is shocked that all four missed the target and lowers his bow down upon the devil and narrows his eye trying for a more true shot.
Four more streaks of holy empowerd sliver streak forth, two glance off the devil but the other two sink in deep and find a home.

hit ac 39 9 silver damage, 5 holy damage = 14 hps
hit ac 39 12silver damage 4 holy damage = 16hps

total damage = 30 hps

Trace Protection from Energy Fire (120); Barkskin +5 natual armor; Protection from Evil (22 minutes); Haste (22 rounds)

Trace AC with cats grace, haste, and +5 bark skin = AC34 Hp 94

spells ready
animal messanger, resist energy, bark skin, cats grace (used before teleport), darkvision (used before teleport), summon natures aly III

Jurgen [AC: 24, HP: 132/132]  d20+16=22 ; d20+27=28 ; d20+15=28 ;
Wednesday May 28th, 2008 3:45:20 PM

Recalling the possibility of a summoning circle, Jurgen gives a quick glance to the Children behind him. "If you move closer, try to break the pentagram. We don't want any unexpected guests." And then to the wizard. "Nicely done, Firn'gaer!" With his sword equipped to properly attack the devil, the paladin jumps forward, rolling under the deadly chain and into combat range (Square I-7) [Tumble Check (Half-speed to avoid AoE) - d20+16=22 - Success]. He knows that, without sufficient time to prepare defense, the devil will have no trouble attacking him, so Jurgen does his best to make his attacks count.

He raises the rapier up and makes a quick stab towards the devil. Instead of the rough feeling of steel through flesh, Jurgen lurches forward as the sword wildly slashes through air [Attack Roll - d20+27=28 - Critical Failure]. "Ruddy hell."

(OOC: Ignore the second attack roll. No full-round attack for me, 'cause I moved. Also, because I couldn't hit the devil anyway :D)

Peerimus and Yorrick  d20+14=17 ;
Wednesday May 28th, 2008 10:24:37 PM

Peerimus moves to I15, one to get closer to Savin. The monk looks to have had his bell rung and good and could use the druid's healing nearby. Two to possibly assist against any fiendish tricks of illusion. Peerimus then casts Fairie Fire, but the magical lights do not take hold.
[SR 17 failed]

Kazak Ac 38/40 w/pro-evil Hp 158/158 Protection from Energy Fire (120); Barkskin +5 natual armor; Freedom of Movement; Daylight (beltbuckle); Protection from Evil (22 minutes); Haste (22 rounds) ;Fly (26 mins) :Bull str (30 rds):Sof (10 rds ) Displacemen  d20+12=21 ;
Wednesday May 28th, 2008 10:26:59 PM

The laughter drains from the dwarfs face as he comes face to face with the horned devil " Nooooooo....
it's sooo terrible ..... Durgan make it stop ......."
as fear shows on the dwarven warriors face

Quickly turning around Kazak flees the vicinity of the great horned one ..... racing to the nearest wall and runs along its circular walls (d20+12=21 will save failed )

"AAAAHHHHHHHHH"

Firn'gaer  d20+10=12 ;
Wednesday May 28th, 2008 10:28:46 PM

Firn'gaer flies up 20-ft and readies a Dispel Magic to counterspell any magic used by the devil. (or maybe not.)

Caster Level check - 12 or caster level 1 to you and me Russ.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic,Tongues
Active Spell Effects: Spell Resistance 20 (Scarab of Protection), Extended Mage Armor (26 hours), Overland Flight (13 hours), Protection from Energy Fire (120); Barkskin: +5 natural armor; Protection from Evil (22 minutes); Haste (22 rounds), Extended Shield (26 minutes)

Extend rod: all three uses for the day used (shield, fly x2).

Spells Prepared:
0 (4) -- dancing lights(r), ghost sound(r), light *2, prestidigitation(r), read magic *2
1 (6) -- expeditious retreat, mount, shield*, ray of enfeeblement x3
2 (6) -- extended mage armor x2, invisibility, mirror image x2, scorching ray
3 (6) -- dispel magic x2, empowered magic missile x2*, fly x2**
4 (5) -- dimensional anchor x2*, dimension door, extended haste, polymorph
5 (4) -- heighten slow, overland flight*, telekinesis, wall of force
6 (3) -- analyze dweomer, greater heroism, mage’s lucubration
7 (2) -- greater teleport x2

PROTECTION FROM EVIL SPELL QUESTION 
Wednesday May 28th, 2008 10:38:58 PM

Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person). The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of the protection from evil effect. If the protection from evil effect ends before the effect granting mental control does, the would-be controller would then be able to mentally command the controlled creature

Dominate person is a enchantment(compulsion){mind effecting) spell page 224 phb

Fear is a Necromancy [fear, mind effecting] spell page 229 phb

Protection from evil 266 phb

both are mind effecting , so my questions is does the fear take effect while protection from evil spell is in effect or does it over ride it ???

if it over rides it then post above is good , if Fear spell is surpressed then i'll post Kazak's attack later , just let me know which ..... no worries either way .... :-)

you can delete this later

Savin 24 hps 118/137 
Wednesday May 28th, 2008 11:54:18 PM

Savin is stunned. (rolled my save and hero point roll and failed both. For some reason I made it a private post.) Savin drops his spiked chain and drool slides down his mouth

Kazak Ac 38/40 w/pro-evil Hp 158/158 Protection from Energy Fire (120); Barkskin +5 natual armor; Freedom of Movement; Daylight (beltbuckle);Protection from Evil (22 minutes);Haste (22 rounds);Fly (26 mins):Bull str (30 rds):Sof (10 rds )Displacement(5rds  d20+12=28 ; d20+27=35 ; d20+22=31 ; d20+17=19 ; d20+27=29 ; d10+13=21 ;
Thursday May 29th, 2008 12:12:37 AM

As the laughter drains from the dwarfs face.....cold sweat runs down his face .... a mask of fear starts to form ....."Durgan ......"cries out Kazak witha ting of fear in his voice .......but steel returns to his voice

d20+12=28 will save made !!! used hero point !!!! (forgot about them , glad george reminded me )

"Well ya gonna fear this .....stone and steel " growls out Kazak

The Stone blade arcs back and forth at the horned devil ....the 1st blows lands with a solid thud .......but the devils fear attack seems to have affected the dwarfs attacks

1st swing d20+27=35 hit damage d10+13=21 !!!
2nd swing d20+22=31 missed
3rd swing d20+17=19 missed
4th swing d20+27=29 missed (hasted)

"just stand still ya wiggly shadow " growls Kazak

OOC: used hero pt to reroll will save .....you can delete 1st post if you accept this post !!



Chamber of Two Stones rd1 [DM SteveK] 
Thursday May 29th, 2008 10:37:03 AM

gonna post late tonight...

Chamber of Two Stones rd2 [DM SteveK]  d20+25=37 ; d20+20=32 ; d20+15=26 ; d20+22=28 ; d20+22=23 ;
Thursday May 29th, 2008 10:38:31 PM

Durgan keeps the devil surrounded and strikes hard (12hp) (location: I,6/5ft up)

Trace narrows his eye and two arrows sink deep into the evil outsider. (30hp) (location: L,17)

Jurgen slips under the devil's guard but fails to right himself in time, only swinging wildly into the air. (location: I-8)

Savin is hit by the spiked chain and sees stars. (stunned 1 round) (location: H,11)

Peerimus moves and casts Fairie Fire, but the magical lights do not take hold. (location: I,15)

Firn'gaer flies up 20-ft and readies a Dispel Magic to counterspell any magic used by the devil. (location: J,15)

Ooc: Prot v Evil and Fear Spell -- I'm allowing the effect. The Prot denys ongoing CONTROL, and the Fear spell causes panic. No control by the devil, just effect. Of course, the PCs can use this against their opponents in the future. Good use of Hero Point for Kazak!

Kazak nearly buckles, but the hero withstands his worst fears and stepping up, cuts the devil with the Stone Sword. (11 hp) (location: F,6)

Kit'Miara (location: O,18) lowers her wand and looks for an opportunity

Kat'Miara (location: O,21) lowers her wand and looks for an opportunity

..................

The Cornugon wounds from the dwarven brothers closes slightly, but the devil seems to not notice and he redoubles his attacks against his assailants. Moving again closer to the center of the room, he swings his chain against Kazak while biting and swinging his tail at Durgan. "Leave! Leave now and let me be!" he roars.

Kazak is missed all three swings of the great chain.

Durgan easily avoids the nasty bite and horned tail. (ooc: what terrible rolls! - poor DM)

Jurgen has moved within the devil's Fear aura. DC 23 Will save or -2 attacks and skills and flee down the tunnel.
...............

Cornugon AC 35, HP loss 136

MapDevil's Lair



Trace (Barkskin+5, Protection from evil, Protection from fire, Haste, Cats Grace, Darkvision, Fly ((boots)), )  d20+26=36 ; d20+26=33 ; d20+21=31 ; d20+18=30 ; d8+7=10 ; 2d6=8 ;
Friday May 30th, 2008 2:46:24 AM

Trace fires another four arrows, only hit sinks in this time as devil dances around.

(ooc:if grapple will negate his ac a bit, savin, move in and grab that dang thing. if not dont grapple)

Trace calls for Savin to move in "Savin!, grab that horned beast and hold him still so I can shoot him."

hit ac 36 10 silver damage 8 holy damage = 18 total hp dmg.

Trace Protection from Energy Fire (120); Barkskin +5 natual armor; Protection from Evil (22 minutes); Haste (22 rounds)

Trace AC with cats grace, haste, and +5 bark skin = AC34 Hp 94

spells ready
animal messanger, resist energy, bark skin, cats grace (used before teleport), darkvision (used before teleport), summon natures aly III

Savin 31 hps 118/137  d20+18=36 ; d20+19=30 ;
Friday May 30th, 2008 8:22:33 AM

Savin shakes off his stun and tumbles (avoid AOO) to his friends aid, leaving his spiked chain behind. He winds up with a mighty punch and his hand bounces off the devil's armored hide.

Protection from Energy Fire (120); Barkskin +5 natual armor; Freedom of Movement; Protection from Evil (22 minutes); Haste (22 rounds); Silversheen on gloves, enlarge 5 minutes



Durgan (AC 37/38w/PfE/39w/Dodge, HP 182/182)(Sub/Al)  d20+27=42 ; d20+27=42 ; d20+22=28 ; d20+17=34 ; d10+10=15 ; d10+10=11 ;
Friday May 30th, 2008 9:31:13 AM


Durgan rises up another five feet and drives down onto the horned devil.

"Let you be to work your evil in our world?!?!? I think not."

Rolls and Actions
Attack Hit Devil AC42/AC42/AC28/AC34 (Flanking vs Jurgen, Also +1 for Attacking from above)
Damage 15+11 After DR 5+1=6hp

Position: I6/10ft up in the air (5ft move)

Active Effects: PoE-Fire/58/120 (130min?), Barkskin +5 (130min?), FoM (130min?), Daylight (130min?), PfE (22min), Haste (22rnds), Fly (26min)

Peerimus and Yorrick - Sub/Al 
Friday May 30th, 2008 9:45:59 AM


The defenses of the Cornugon appear to be making things difficult for his companions. Peerimus begins weaving a spell to call in help of a kind that attacks in a different way.

Rolls and Actions
Begin Casting SNAVII (Burn Greater Scrying for an Elder Arrowhawk)

Kat'Miara  d20+4=8 ;
Friday May 30th, 2008 1:46:50 PM

Looking about, Kat'Miara tries to figure out the best position for her to be in/the best place to shoot (or shoot from.)

Int Check=8... nope.

Jurgen [AC: 24, HP: 132/132]  d20+14=22 ; d20+14=15 ; d20+29=44 ; d6+4=5 ; 2d6=5 ; d20+17=35 ; d6+4=8 ; 2d6=4 ;
Friday May 30th, 2008 5:55:28 PM

Jurgen looks up at the devil, feeling a wave of terror pass over him. He is already half turned to run away before he realizes what is happening. He reaches back into his memory, trying desperately to find something with which to combat the fear. Suddenly, he recalls Vus, the blink dog, and the first time they met. The moment is enough to prevent Jurgen from fleeing and he readies his sword for another attempt.

[Will Save - Failure with d20+14=22 - Burning a hero point to add +2 - Success with 24. Ignore the second roll. Laggy dice.]

"You were looking for a fight. Now you'd have us deny you that? I think not." This time, Jurgen looks a little more carefully and just before his blow is about to strike, he shouts out. "For Domi!" This time, the paladin feels his sword strike into the devil's flesh [Attack Roll [+20] + Smite Evil [+7] + Flanking [+2] d20+29=44. Damage: 12 [d6+4=5 silver weapon + 2d6=5 holy damage +2 smite evil]]. The holy and silver blade quivers in Jurgen's hand, but he pulls it out and gets ready for another attack. Off-balance from the first attack, he's almost positive his next stab will miss. By sheer luck, the rapier again finds a place in the devil Attack Roll [+15] + Flanking [+2] d20+17=35. Damage: 12 [d6+4=8 silver weapon + 2d6=4 holy damage]].

"Back to the pit with you." Jurgen calls out, in Celestial, with a wide grin on his face.

Kazak Ac 38/40 w/pro-evil Hp 158/158 Protection from Energy Fire (120); Barkskin +5 natual armor; Freedom of Movement; Daylight (beltbuckle);Protection from Evil (22 minutes);Haste (22 rounds);Fly (26 mins):Bull str (30 rds):Sof (10 rds )Displacement(5rds  d20+27=35 ; d20+22=23 ; d20+17=34 ; d20+27=31 ; d10+13=20 ;
Friday May 30th, 2008 7:21:01 PM

Still feeling the effects of the horned devils fear aura the dwarven warrior lands only a single blow ....
the stone sword thuds againist the devils side .

1st swing d20+27=35 hit !! damage d10+13=20
2nd swing d20+22=23 missed
3rd swing d20+17=34 just missed
4th swing d20+27=31 missed ack !!! hasted swing
(i'm rolling bad dice just like Dm Stevek ;-))

"Leave ??? we just got here ....thats ain't real friendly of you ....and i was just starting to like you " adds Kazak sarcasticly

Chamber of Two Stones rd3 [DM SteveK] 
Saturday May 31st, 2008 9:14:27 PM

The CoC continue to pack it into the Horned Devil. Surprised, surrounded, and denied the ability to either run away or summon aid, the Cornugon is struck again, and again, and again! With Kazak's blow, the devil howls as he is consumed by an internal fire and disappears, naught but ash.

The CoC are alone in the carved room deep beneath the earth...

Trace (Barkskin+5, Protection from evil, Protection from fire, Haste, Cats Grace, Darkvision, Fly ((boots)), ) 
Sunday June 1st, 2008 1:10:35 AM

Trace breathes a sigh of relife, "Well we ought to destory any remains of what he started and then head back hom before we march on Hook city. What are your orders Peerimus?"

Trace Protection from Energy Fire (120); Barkskin +5 natual armor; Protection from Evil (22 minutes); Haste (22 rounds)

Trace AC with cats grace, haste, and +5 bark skin = AC34 Hp 94

spells ready
animal messanger, resist energy, bark skin, cats grace (used before teleport), darkvision (used before teleport), summon natures aly III

Peerimus and Yorrick - Sub/Al 
Sunday June 1st, 2008 9:34:00 AM


There's always a stillness after the fall. It's a stillness full of relief, mixed with triumph, and shot through with veins of death. A mournful low from his life long friend draws Peerimus out of the moment. He puts a comforting hand upon the bear's massive shoulder.

"I think we need to find out as much as possible about just what the devil was doing here before we destroy anything, Trace. Could you go out the tunnel and see if you can determine where this place is? On the chance that it might have significance."

"Well done, Firn'gaer, old friend, on binding the devil to this place. Can you tell anything from the configuration of this ritual?"

"The creature came into the Wold and immediately began setting this up. To me, that speaks of a very specific purpose. I don't think that it came through to this world by chance."

"Can you tell what sort of creatures this was meant to summon? More to the point, can you tell how many might have been summoned? I'd hate to think that there is a force upon another plane with plans to send an army here."

Kat'Miara 
Sunday June 1st, 2008 3:05:29 PM

Looking at the floor, and the layout, she traces the lines on the floor, going from one statue to another, trying to get in her head what seems to be niggling at it.

"What am I missing?" she all but mumbles to herself. At each point, she looks up into the awful statue's face, before turning to go down the next line, until she's back at the charred ground, where the Demon was vanquished.

"I wonder..."

Chamber of Two Stones[DM SteveK] 
Sunday June 1st, 2008 9:54:26 PM

Trace wants to destroy all the devil's work, but Peerimus is more cautious, wanting to look more closely into the statues and especially the pentagram. Kat'Miara idly traces a couple of lines, but doesn't look too closely.

(ooc: gonna need some skill checks here for anyone to notice anything; search, spot, knowledge, profession, craft...)

Kazak Ac 38/40 w/pro-evil Hp 158/158 Protection from Energy Fire (120); Barkskin +5 natual armor; Freedom of Movement; Daylight (beltbuckle);Protection from Evil (22 minutes);Haste (22 rounds);Fly (26 mins):Bull str (30 rds):Sof (10 rds )Displacement(5rds  d20+5=13 ;
Sunday June 1st, 2008 10:44:37 PM

Staring at the spot where the horned devil burned up the dwarf kicks at the ashes " well that seemed easy enough ..... maybe a little too easy " growls Kazak

Nodding as Peerimus's cautious words " i'm with ya on that ..... "

Inspecting the cave as he starts to walk around the dwarven warrior also stops at the nearest statue ....
giving it a close inspection also

(d20+5=13 craft check )(Kazak is a stonemason)

Jurgen [AC: 24, HP: 132/132] 
Sunday June 1st, 2008 10:53:25 PM

"Well... He was much less of a threat that time." Jurgen shrugs as he cleans his blade. "Firn'gaer, what do your magical eyes see in here? There's not a lot I can offer to the search, unless you want me to summon an archon hound again, maybe ask if they've seen anything like this?" He looks to Peerimus for approval and, if getting it, casts Summon Monster v to once again bring an Archon Hound. He doubts the combat-oriented archon would appreciate the fight being over, but at least it'd be more help than the paladin otherwise had to offer.

Looking towards the tunnel, Jurgen muses out loud. "Getting back is going to be a hassle. Although still manageable, providing we're still on the Southern Continent..."

Kat'Miara  d20+12=16 ; d20+9=13 ;
Monday June 2nd, 2008 8:02:28 AM

Search=16
Spot=13

Looking for any hidden compartments or disguised ways that the statues might be connected.

Savin 31 hps 118/137  d20+13=19 ;
Monday June 2nd, 2008 11:55:46 AM

Savin is happy that the devil is dead but appalled at his performance during the last combat. He vows to himself to put more practice time in and starts looking around the cave with the others hoping to spot something of interest. He will move over to the statues have expecting them to be golems and inspect them closely. "Why would a devil make statues?"

spot check 19

Durgan (AC 37/38w/PfE, HP 182/182) 
Monday June 2nd, 2008 4:36:47 PM

OOC-I'm back! Did you miss me?

Durgan grunts as the demon falls and turns to dust. "Harumph. Good riddance to that beastie." Durgan wanders around to make sure there are no more enemies present. He is especially careful not to step on anything resembling a magic circle. "So, why do ye think the durned tattoos brought all of us here eh?

Firn'gaer 
Monday June 2nd, 2008 8:57:51 PM

"Destroying the research would be unwise." He says to Trace. "This devil was summoned as a result of the coming Migration. I think it would be prudent to learn what was being summoned from the large circle."

He takes a look at the room with his magically enhanced eyes. He will go over the room with see invisibility, arcane sight, and read magic.

Kazak Ac 38/40 w/pro-evil Hp 158/158 Protection from Energy Fire (120); Barkskin +5 natual armor; Freedom of Movement; Daylight (beltbuckle);Protection from Evil (22 minutes);Haste (22 rounds);Fly (26 mins):Bull str (30 rds):Sof (10 rds )Displacement(5rds 
Monday June 2nd, 2008 11:56:33 PM

"Most likely to keep us together ...... it probably sensed the danger we were going to be in ...... sometimes its pretty good to have " as Kazak rubs his tattoo for a moment

"Well lets investigate this place ..... see if we can find any other clues about what might be coming "

Peerimus and Yorrick  d20+19=25 d20+9=24
Tuesday June 3rd, 2008 12:18:11 PM

"My thought as well Kazak, which is what worries me, because we were not presented much threat from the devil. Now we have some time. Let's have a very thorough search of this chamber. The fiend came here and immediately went to work creating foul likenesses of his kind and masters as well as the magic circle upon the floor. He did so for a reason, not simply to make theses caves more like home."

Peerimus moves to stand by the cave passage leading out. [Spot 25, Listen 24]

Chamber of Two Stones[DM SteveK] 
Tuesday June 3rd, 2008 2:41:11 PM

The search is on in the chamber.

The worries of some about the relative easy time the group had over the devil hangs in the air, but soon the wisdom of others makes some assumptions. Unlike last fight, THIS time, there were several silver and good weapons to drastically hurt the evil outsider. So too, Firn'gaer's spell not only stopped the Horned Devil from teleporting around, but stopped it from summoning any help, both of which were critical in defeating the monstrosity.

The other worry is why the Marks of Chaos should bring everyone to the chamber. What is important here if it wasn't defeating the devil? Questions plauge the mind of the Children of Chaos...

Firn'gaer does a scan with his see invisibility, arcane sight, and read magic abilities. He automatically ignores the various auras cast by the other CoC and thier equipment. There is nothing invisible in the room, and there is no magical writings for the gnome to read. The four completed statues have no magical auras on them. However, the pentagram glows with a strong magical aura of some sort of spell. To determine more, Firn'gaer is going to have to check his memory and experiences. (ooc: roll a Spellcraft and/or Knowledge Arcana skill checks please)

Kazak's check of the stonework confirms what Jala the Monk speculated; these are two huge strata of stone sliced perfectly and placed together without any stress or pressure; almost like a child with placing building blocks together.

Kat and Savin check out the statues after Firn' says they are unmagical. One (the one the devil was at when the CoC arrived) is only a uncut block of stone. Three of the others are rough cut, vaguely humanoid, nothing really to see. The fifth one is better made, and Savin supposes that it could eventually become a golem or animated statue that he's fought in the past, and probably to protect whatever the devil was doing here. Left uncomplete, it is unlikely you will ever know...

Peerimus checks the passageway out. It too is pitch dark, lit only by the refracted illumination from the dwarf brothers' belt buckles. By listening carefully, the druid is able to hear a windy sussurus and the occasional clank of what would sound like metal links against stone.

Durgan 
Tuesday June 3rd, 2008 2:49:09 PM

Durgan moves over to the passageway and takes a look with his dwarven vision. "Should we take a look?" The sturdy warrior still has his axe out, expecting there might still be some need for it before leaving this place.

Firn'gaer  d20+23=38 ; d20+28=44 ;
Tuesday June 3rd, 2008 3:41:11 PM

With less concern for the statues, Firn'gaer continues to look at the magic emanating from the pentagram.

KS Arcane DC38, Spellcraft DC44

Kat'Miara  d20+12=21 ; d20+9=29 ; d20+4=14 ; d20+8=15 ;
Tuesday June 3rd, 2008 5:04:45 PM

Looking at what Firn'gaer is considering, Kat sticks her cute little button nose in.

"What'cha go there, huh?"

Search=21
Spot=29 (nat 20!!)
Spellcraft=14
Use Magic Device=15

Jurgen [AC: 24, HP: 132/132]  d20+8=25 ; d20+17=21 ;
Tuesday June 3rd, 2008 8:57:22 PM

When Firn'gaer starts to go back to the pentagram, Jurgen mirrors Kat. But Instead of asking, the sorcerer-paladin does his best to help the wizard. After all, two heads are better than one.

[Aid Another - Knowledge [Arcana] (d20+8=25) and Spellcraft (d20+17)]

Kazak Ac 38/40 w/pro-evil Hp 158/158 Protection from Energy Fire (120); Barkskin +5 natual armor; Freedom of Movement; Daylight (beltbuckle);Protection from Evil (22 minutes);Haste (22 rounds);Fly (26 mins):Bull str (30 rds):Sof (10 rds )Displacement(5rds 
Tuesday June 3rd, 2008 10:41:52 PM

The dwarf meanders about the cave ....slightly perplexed about the two different strata of stone " must mean something " growls Kazak

Circling around the perimeter of the cave the dwarf eventually joins his brother by the passagway's entrance " anything intrestong Durgan ??" inquires Kazak

Savin 31 hps 118/137 
Tuesday June 3rd, 2008 11:12:33 PM

Savin also moves towards the cave entrance peering down the tunnel. He grins at the dwarven brothers and says, "Come on....lets take a peek while the spellusers ponder the meaning of life and pentagrams. Do either of you have a light? I don't see as well in the dark as you"

If they do, Savin will start heading down the tunnel for around 30' to see what he can see.

Peerimus and Yorrick 
Wednesday June 4th, 2008 10:59:38 AM

"I believe what we are looking at in the rock here is the result of the Powers' migration of our lands. Kingdoms and sections of land literally lifted and replaced to each other cleanly and precisely. If so, not too far out of this complex will be one of the lands that directly borders ours." With Savin moving towards the exit with the halflings in tow, Peerimus levels out his staff like a gate.

"They can see no better than you or I Savin and I don't think it wise to sending more blazing light down this passage to annouce our arrival. We are close to foreign lands and I hear the clinking from that direction. Mining possibly and I don't want to wander in to someones mining operation without knowing who they are first and that means no light past here."

Peerimus looks to Jurgen and Firngaer, "Can either of you magicall scout ahead of us without the need for light. Clairaudience or Clairvoyance?"

Savin "illegal post" 
Wednesday June 4th, 2008 12:47:24 PM

Savin hears Peerimus admonishments and stops in his tracks looking a little sheepish. "I wasn't going to go far Peerimus. I was just gonna zip down and come right back. Why waste a good spell when you have a monk? Just give me one of those lighted belts and I can check things out fast. I doubt to much is down there. Who would want to hang around a major devil?"

Chamber of Two Stones[DM SteveK] 
Wednesday June 4th, 2008 1:41:27 PM

Firn'gaer studies the pentagram with his amazing intellect and is assisted in the odd suggestion by Jurgen (good use of Aid Another!). Despite the curious halfling poling her head over Firn'gaer's shoulder, the wizard is able to come to a few conclusions. First of all, the pentagram is not for summoning anything, it is for binding. Specifically, it is binding the two types of stones together sufficient to unbreakably weld the rock for about a mile radius. Firn'gaer speculates that the statues would have had additional spells put on them that would eventually been able to augment the key spell. The specific spells are not in Firn'gaer's repitiore, and suggests Divine as well as Arcane sources.

Savin, Durgan, and Kazak line up at the entrance of the tunnel, thinking about taking a scouting walk. Peerimus soon comes over opening his mouth to say this is a bad idea, but has to break off. The Daylight spells on the brothers' beltbuckles are sufficient to light the entire corridor. The tunnel only delves into the rock for 100 feet and ends suddenly at a wall. Chained halfway down the side of the tunnel is a small cage with some scaley winged creature inside. The movement of the creature is causing the chains to clink.

As the light strikes through the tunnel, the small thing in the cage gives a hiss and rapidly moves its head up and down as though excited. A voice speaks inside the minds of Durgan, Kazak, Savin, and Peerimus: "I hope you brought something to eat?"

Its' Fluffykins, the pseudodragon familiar of Randall!!

Trace (Barkskin+5, Protection from evil, Protection from fire, Haste, Cats Grace, Darkvision, Fly ((boots)), ) 
Wednesday June 4th, 2008 3:11:14 PM

(sorry, on vac, i thought i could keep up with my posting, can someone cover till monday night? sorry for the delayed request.)

Kazak 
Wednesday June 4th, 2008 9:03:31 PM

Quickly looking back and forth to Savin and Durgan " did you hear that too ???.......that voice sounds familar ....but why way out here ..... you think its a trick ?"

Rubbing his armor at the spot of his tattoo " you think it brought the mage back here too ??.... afterall it brought all of us here too ?/"'

Peeking over his shoulder at Peerimus then at Savin ....nodding towards the tunnel " as Durgan can atest ...listening wasn't my best trait .."

Lowering his voice slightly "Come on Savin its just a quick walk to find out " as a broad grin apears on the dwarfs face .......then he moves forward towards the cage

Durgan 
Wednesday June 4th, 2008 9:13:02 PM

"Great. Another durned wizard. I wonder where Randall is and what kind of trouble has he gotten himself into?" Durgan stomps down the passageway, fetching out some food for the little dragon as he goes. Through the grumpiness, you can barely make out a grin through his thick beard. Or was it imagined?

Savin "illegal post" 
Wednesday June 4th, 2008 10:53:11 PM

Savin's face also lights up in a grin and he skips down the tunnel to see the caged little dragon. "Is Randall here too? How did you get here?" Something in the back of Savin's mind cautions the impetueous monk and he looks around the cage pretty carefully wondering about traps,

"Kit...Kat...wanna check this out for us?"

Jurgen  d20=6 ;
Thursday June 5th, 2008 4:39:52 AM

As the Children move down the tunnel, Jurgen is unable to escape an uneasy feeling. The open cavern was one thing, but the more confined space made him uncomfortable. He draws his sword as the group walks, peering in the low light all the young man can do is take one step after another.

At the sight of Fluffykins, Jurgen eases up somewhat. But he looks to the other group members, gauging their reactions and mirroring them.

(Ignore the roll. Acci-click)

Firn'gaer 
Thursday June 5th, 2008 5:38:24 AM

Firn'gaer stands puzzled at what he's found. "Why would you want to bind the rock together . . . or more precisely, why would the devil want to bind the rock together?" Firn'gaer strokes his beard as he tries to figure out the purpose; then he pauses for a moment and turns to the halfling. "Oh, may I help you . . . what am I looking at? Well, the simple version is that this a binding circle, which is used to keep a summoned creature," he points to the large pentagram on the floor, "from escaping. In this case, it appears that the binding circle is being used to bind together the land for quite a distance around this place, but for what purpose, I don't know."

Kat'Miara  d20+12=29 ; d20+8=25 ; d20+21=33 ; d20+12=16 ; d20+4=16 ; d20+9=17 ; d20+8=27 ;
Thursday June 5th, 2008 8:53:44 AM

Called over to the cage with her sister, she takes a look at the lock.

*In halfling* "Hmm... not for a simple animal. Possibly spelled. Too bad we didn't get that potion on our way out of town we were planning, sis. Ok, looks like we need to help each other out on this one. Spell me if I get to a difficult point, and I'll do the same, right?"

Disable Device- 12 (+2d0)=29
Listen- 8 (+d20)=25
Open Lock- 21 (+d20)=33
Search- 12 (+d20)=16
Spellcraft- 4 (+d20)=16
Spot- 9 (+d20)=17
Use Magic Device- 8 (+d20)=27





Kit'Miara 
Thursday June 5th, 2008 1:57:30 PM

ooc sorry everyone my grandmother went into hospital and things have been nutty can someone quickly sum up what is happening in the fight and I will jump in if that is ok

Chamber of Two Stones[DM SteveK] 
Thursday June 5th, 2008 2:45:59 PM

The fight is over and the horned Devil has been destroyed. Firn'gaer has discovered that the devil's preparations were trying to bind the black and gray stone formations together. Speculations by Peerimus is that the two different rocks are like when two lands are placed together on the Southern Continent, and that the spell is for binding these two lands. Others have found a cage with Fluffykins in the Tunnel. Fluffykins is the pseudodragon familiar of a former member of the CoC; a wizard named Randall whose last known location was the Star Mages Guild in Hook City...

And now back to our story...

Kat is able to bypass the lock and free Fluffykins who swoops through the air in gratitude. His telepathy makes it easy for him to *talk* with everyone in Common. And it allows him to eat tidbits and get petted while talking at the same time, too!

"I was almost to Heranmar when this Horned Devil popped up right in front of me. I thought I was dead, but the devil only grabbed me, had a one-way conversation in a language I don't know and then popped away. I was completely in his hand and couldn't see, but it popped a LOT before it ended up on a mountainside and stuffed me in that cage. It left me there about a day before it popped me into this tunnel."

When the inevitable question of why Fluffykins was flying towards Heranmar comes up, the dragon places his eyes on Firn'gaer. "Randall sent me to find Firn'gaer with a message. The Star Mages of the Southern Continent are having a Grand Council to discuss the Elf and Dwarf War. Randall thought that Firn'gaer and the Children of Chaos would want to attend."

Peerimus and Yorrick 
Thursday June 5th, 2008 5:26:33 PM

Peerimus Turns to Yorrick and begins talking to him, "You would Bind the rock together to prevent them from being seperated." Peerimus taps his staff to the ground and shifts his weight, "Why?" he looks to Yorrick and nods, "Because you're against the side that would see the land split and that would be the Powers."

"So the devil is against the Powers. No surprise to Yorrick there you say. Fair enough, but do you know the stories of why the Powers shuffle the lands?" The druids eyes sparkle as he defeats the ursines arguement.

"It is said that civilization will eventually destroy itself. Civilizations grow, thrive, become decadant and fall. That is how they work over the long term Yorrick. that is why I do not so much care for them, but that is also not up for debate right now."

Yorrick grunts and paws the stone. "The stories say that to prevent this endless circle, The Powers rearrange the entire continent. Litterally rewriting the map. With trade routes, allies, enemies and all sorts of other things now on the 'To Do' list of every kingdom. Marching armies about and such becomes far less a concern."

Yorrick grunts again, "Precisely and so there you have a possible reason the Devil sought to bind the rocks."

They split the land to prevent the destruction of mankind through man's own self destruction. So you bind the land together to prevent the Powers from seperating them and thus the war leads to its ultimate end I suppose."

DM Addendum [DM SteveK] 
Thursday June 5th, 2008 6:49:04 PM

Only PCs are in the cave. The spell left Yorrick and Shadow back at Heranmar...

Kat'Miara 
Thursday June 5th, 2008 8:20:09 PM

Absolutely fascinated with the flying lizard, obviously intelligent, she watches with wide eyes, fascinated with it. For once, it seems, that the others don't need to worry about what trouble the halfling will get into...

Peerimus and Yorrick 
Thursday June 5th, 2008 9:23:20 PM

great Now I really sound crazy

Firn'gaer 
Thursday June 5th, 2008 9:31:27 PM

Firn'gaer concurs with Peerimus thoughts on the binding circle. "I'm not sure if it is necessarily against the Powers, but if the Migration is a natural occurrence of this continent, then binding the land together so that it doesn't shift a portion of it may weaken or worse yet cause a rift. A rift that will unleash a fiend worse that the devil we've just faced." He pauses and strokes his beard in Firn'gaer fashion. "But for now all we have are unproven theories and conjecture, and I would leave it at that."

He looks at his hand and the recent flare of the Chaos Mark. "Is it just me or is this just one more coincidence in the growing number that coincide with this impending Migration and our brands?" He says as he looks at the Mark ever so curious on its true meaning. "We brought order to Chaos, and now it seems that we are to be the catalyst for the coming upheaval of the Southern Continent."

We are an enigmatic oxymoron, he thinks.

"Yes masterful mischief maker, I would most certainly be interested in attending the meeting in Hook City." He says to Fluffykins.

He looks to Peerimus. "If our portents of the future holds true, we are about to witness the end of the Star Mages Guild on the Southern Continent. The only question will be 'Is it a self-fulfilling prophecy or are the events pre-ordained as to occur with or without our interference?"

Kazak 
Thursday June 5th, 2008 10:20:29 PM

Smiling at Fluffykins enthusiasm ....Kazak exits the passageway and back to the cave ......eyeing Kat's fascination with the pseudodragon ......"he's friendly and you two have something incommom .......ya both a little mischeivous " chuckles the dwarf

"Why don't you keep an eye on him till we reunite with Randall ......don't forget to feed him " grins the dwarven warrior

Stepping near Peerimus and Firn'gaer .... he listens as Peerimus's talks ti himself out loud [i]"i do that too sometimes " muses Kazak to himself

"We'll we all grow and die ....no reason to think that the wold would be a any different "

"But the two different strata's of rock is set together like that is very strange to me ......must mean something ..... just opens more questions as to what is afoot .......hopefully we can answer a few of dem "

"The power to bind the land such as that is beyond anything i know of .....but if it is unleashed it will be imaginations of all of us " growls Kazak

"So whats next Peerimus ??..... you seem most knowledge about dis stuff "

Durgan 
Thursday June 5th, 2008 11:04:02 PM

"Well, one thing I know is that the devil was up to no good, and now it ain't. That's good enough fer me."

Durgan swats Fluffykins away as he tugs on the beard. "I know sumthin else too. I know I don't like the sound of an elf/dwarf war. Me kin can hold a grudge a long time, and so do the elves. Our peoples do not agree much, but we at least agree that orcs, giants, goblins and their kin deserve the business end of an axe or arrow. But if they are fighting each other, then they won't be keeping those beasties in check. And that won't be good fer anybody. If we can do sumthin ta stop the war, then we should. So let's go."

Savin 
Thursday June 5th, 2008 11:47:56 PM

Savin reenters the cave and says, "I think it is time to leave and it sounds like we are being summoned to the Hook City." Savin looks over to Fluffykins and clarifies, "That is where Randall is right? The Hook City?
Either way, I think we have done all we can do here. We have banished the devil and stopped whatever evil it was doing, though it occurs to me that the devil is lawful and might have been fighting against chaos in this case. He did seem a little plaintive before we sent him back to where ever he came from."

Savin walks up to Firn'gaer and puts his arm around the mage's shoulder. You do have more teleports memorized right? We can get out of here.....right?"

OOC Any experience points available yet? Been a while since we got them.

Jurgen 
Friday June 6th, 2008 12:10:22 AM

"Fluffykins, I know this may be asking a lot, but any chance you recall some of the words the devil used? He probably was speaking infernal or something, but maybe we can translate on a phrase or two." Jurgen speaks to the familiar. Which makes him think of Shay. Before he even looks around, he notices the hawk isn't around him. Back at Heranmar, he supposed. Hopefully the Children's companions would look after each other during their absence.

"I, too, would be interested in going. If only to see meet the Grand Council of Star Mages and discover their intentions. I would rather have been asked by the Council themselves, but that may be foolish pride. We can pose to the Tower our problem of this cave. If that's our next step, we have the problem of getting there. I doubt the Chaos powers will take us through another of Firn'gaer's teleports. And I would like to, if possible, dismantle the devil's magics here. Best not to leave such things laying around..."

(OOC: I know the Bloodpack has their own worries, but is this the sort of thing the CoC would get word to them about? After all, the Great Migration is as dangerous to them as it is to us. Providing, now that I think about it, that both groups know of each other. We really need an organization on this Continent. The Southern League of Adventurers? :P)

Peerimus and Yorrick 
Friday June 6th, 2008 10:36:57 AM

Peerimus looks up and nods, "We will certainly be attending the Mage Guild discussions. As to getting there, once Outside I can bring the rest of us through. Firngaer is right on the cave, we could form theories for days and get nowhere." Peerimus nods several times as Savin mentions the possibility of the devil's precense and workings here to be about the other eternal war, that of order versus chaos. "Very possible Savin. But we can speak more on all of that later. This place is unfinished and I have no spells however..."

Peerimus pauses and then looks to the Dwarves. "I do believe the Stone Sword of Tor could make very short work of these statues and put some rather pernament disruptive lines through the Pentagram."

"The magic here was not complete, there would be no danger" then addressing Firngaer, "Correct?"

Either way, Peerimus plans to lead the group and exit the caves to teh open sky where he can find a tree suitable for Transporting them to Hook City

Chamber of Two Stones, Tunnel of One[DM SteveK] 
Friday June 6th, 2008 11:50:54 AM

OOC: Due to my losing my memory stick a month back, I can't remember the last set of xpoints for the Children of Chaos. Did you guys get some right after the giant battle at the farm? Or was it before then?

Fluffykins seems to enjoy being the center of attention and flits from person to person, grooming through thier hair, chomping down on a bug from Peerimus' long locks, and generally having a good time. The pseudo dragon eventually curls around Kat'Miara's shoulders with her head laying on top of the halfling's like an absurd hat. Fluffy doesn't know any of the Infernal words or anything else other than Randall was good when she left Hook City. "Yes, Hook City is where they were meeting." And then a plaintive note enters her minddvoice as she rubs her head on Kat's. "Scratch?"

Speculation continues about the pentagram, and Firn'gaer can easily confirm Peerimus' suspicions: the master spell was set on the pentagram, but succeeding spells to make it bigger haven't been done yet. Oh, and the Stone Sword would certainly ruin the spell, pentagram, and statues without any adverse effects.

Other speculation is on the nature of the devil's work. What was the evil plan? To create a rift for other evil outsiders? To stop a portion of the approaching migration in order to have war and destruction? Or was it not an evil plan at all, but a Lawful plan? Another mystery.

With the news from Fluffykins, it looks like common consensus is for the group to go to Hook City and see the Star Mages Guild. Well, after they get out of the cave and reacquire thier companions and familiars. But the first seems to be easily done when Firn'gaer walks further into the tunnel. To the gnome's arcane sight, the ending wall lights up with a magic aura; an illusion!

Turns out the whole wall is an illusion which is where the wind sounds are coming from. When the CoC pass through the spell, they find themselves on a mountainside, quite close to the top of a cut-off peak. It is chilly but not cold, and there are even scrubby trees about the top and sides of the mountain. A quick scan around reveals more mountains all around, stretching north and south. To the east looks like it turns into a heavily forested land, and to the west a much wetter land, almost like a temperate jungle.
(Knowledge: Geography DC 10 Highlight to display spoiler: { The mountain range is directly on the border between Gateway Downs and Dre Moria})
(Knowledge: Geography DC 20 Highlight to display spoiler: { The mountain is directly east of Wayfarer})


Jeff C [OOC] 
Friday June 6th, 2008 1:01:19 PM

(Checking my character sheet, it appears that we got the loot/hero points for the giant farm battle, but not experience. I may be mistaken though.)

Peerimus and Yorrick 
Friday June 6th, 2008 4:30:46 PM

I can find no xp since before the giants and orc fight

Kat'Miara 
Friday June 6th, 2008 9:04:16 PM

Eyes the widest they've ever been, Kat complies to the request, first hesitantly, then more vigorously as the young flying lizard makes it's contentment noise. Absolutely entranced, Kat considers her fortunes at being this wonderous being's friend and resting place.

"Will you be my friend?" She asks, wonderingly of the beast.

*at this point, wherever someone points her body, she'll keep walking until she hits a wall or whatever...*

Kazak 
Friday June 6th, 2008 11:31:17 PM

Nodding at Peerimus's idea "dats brillant ....wish i thoughta that myself " growls the dwarf

Drawing his ancient weapon of stone , Kazak walks to each statue and and slices them in half at the waist..
...before finishing with the pentagram ......once done he sheaths the mighty weapon " all done peerimus "

Savin 
Friday June 6th, 2008 11:42:23 PM

"To Hook City then .......maybe we'll meet up withe mailed fist unit we met earlier ........"

Laughing at Kat and her new found friend "don't forget to feed him or he gets grumpy "

Firn'gaer 
Saturday June 7th, 2008 9:19:46 AM

"I do have a teleport spell. I can take four with me. Had I known we all would need transportation, I would have memorized Shadow Walk instead. But not much can be done about that now."

Firn'gaer responds to the destruction of the circle. "I'm not sure that was the wisest course of action. It is of great magical power and we don't know what it's full potential or function is."

He pauses. "Have you considered that the devil was not here to create the binding of the land, but instead destroy it as we just did. Consider for a moment, suppose that the Southern Continent is always in a state which seeks to break apart and migrate. These binding circles would be needed to give cohesion to the land so that it might develop. Just as we restored the balance when we defeated and raised the Destroyer, the binding circles might have done for the lands nearby. Do you think this might have been one of those "gates" referred to in the prophecy?" If this did bind the land, which I think might have been around longer than the devil was loose upon the Wold, then for the Migration to complete itself these binding circles would need to be "none."

"Children of Chaos, hear our plea
The signs are there for those who see
Tower of Light with anger will leave
Noble Race hammer and bow will cleave
Gates be many, gates be none
Before the Great Migration is done
Yet beware the side that seeks not change
For..."


Kat'Miara 
Saturday June 7th, 2008 3:50:05 PM

Hearing Savin's side to her, she rummages blindly in a pouch, until her fingers fall on a roll.

"Would you like a roll, Fluffykins?" She asks, wonderingly, her eyes never leaving the beastie.

Jurgen 
Monday June 9th, 2008 2:41:51 PM

Jurgen looks around outside, not recognizing anything. Even if he did have any geographic know-how, it had been a long time since he had been in this part of the Wold.

"Will we need to camp here tonight, or do you have the necessary spells to get us to Hook City today?" If the Children are stuck there for a night, Jurgen will start scouting a suitable location for sleeping, not wanting to stay in the devil's cave.

On the Mountaintop[DM SteveK] 
Monday June 9th, 2008 3:50:37 PM

Kazak easily destroys the statues and pentagram, the Stone Sword going through the basalt and granite like a hot knife through butter. No adverse effects are immediately seen, though Firn'gaer is concerned that the CoC may have done the job the Horned Devil was trying to do in the first place...

But soon, the eight heroes and one pseudodragon are out in the morning sunlight looking over the cloud-filled skies of the Gateway Downs.

The Children of Chaos have formed thier plans; they will go to Hook City and the Star Mages Guild.

Yet they are on a mountaintop straddleing Gateway Downs and Dre Moria, thier companions and familiars are all in Heranmar, and Firn'gaer doesn't have enough teleport spells to get everyone back in one day.

Kat'Miara 
Monday June 9th, 2008 8:13:41 PM

She quints against the bright sun from the mountaintop, looking around.

"Fluffykins, have you ever seen so much sky in one place?" She asks. Suddenly, she remembers something.

"Sis! Kit! Where are you? I've got someone you need to meet!"

Durgan 
Monday June 9th, 2008 8:25:32 PM

"I think I'm gonna need an ale." Durgan starts gathering firewood for the night, unless someone has a way back to town.

Posting Report For: 
Monday June 9th, 2008 8:42:28 PM

Career Game #3 Children of Chaos
For the week of June 2, 2008
Name-MTWRFSS
DM SteveK- OXX2XOO
Durgan- XXXXOOO
Firn'gaer- XXO2OXO
Jurgen- OXOXXOO
Kat'Miara- XXO2XXO
Kazak- XXXXXOO
Kit'Miara- OOOOOOO
Peerimus- OXXXXOO
Savin- XX2XXOO
Trace- OOXOOOO

Submitted by BrianZ

Notes: Should be back to regular posting reports now. Trace's player missed due to vacation. Kit's player missed due to a sick relative. (hope your grandmother is feeling better!) Dweezil returns! For those unfamiliar with Dweezil, I have used the imp as a narrative device for quick summary of play during the week and also as a creative writing outlet.

an excerpt from the journal of Dweezil the imp:

Dweezil has had a very tough time lately for an imp. He has been bored. Normally this would be cause for the imp to get into great mischief but his Master forbid him from going outside. Bored of torturing mice and cats he has caught, Dweezil lay sleepily on a cushioned chair. He remembered when he used to follow the Children of Chaos around. Now THAT was entertainment! But a door slamming open broke his reverie. His master bade Dweezil to come into the primary workshop. Dweezil was very rarely allowed in there and so his excitement built up immediately. "I have nearly finished it Dweezil." Looking up at his Master, The question was answered before the imp could even ask it. "A powerful magic item the likes of which this Wold has never seen." Dweezil rubbed his claws together in anticipation...


Savin 
Monday June 9th, 2008 11:38:00 PM

"Well some of us can wait here " as Savin spots Durgan gathering firewood " till tomorrow...... that will give
our spellcasters time to replenish their spell ability's "

"Hopefully Fluffy can lead you to Randall and he can add his magical ability's to bringing us all together "

The Monk walks about the area and selects a suitable campsite ....with defensive traits

(posted by Chris while George is on vacation in disneyworld )



Kazak 
Monday June 9th, 2008 11:43:12 PM

Nodding as his brother gathers wood he turns back to Peerimus " so whats the deal ??.....i'll wait here with me brother if need be ......at least i'd make sure he don't burn down the moutain " grins the younger brother

"Walking to Savin's campsite the dwarf reaches into his haversack and withdraws a folding shovel.....and digs out a firepit ......add rocks and stone to line it"



Peerimus and Yorrick  d20+22=23 ;
Tuesday June 10th, 2008 10:33:19 AM

Peerimus arches a brow and purses his lips to Firngaer's thoughts on the circle and the devil's precense. "Possible of course, but since the statues are incomplete it seems more that this was a work in progress, not a long ancient composition to the beginning of the Migration. He had nearly 1 week remember, though it does fit the prophesy. We can speak more on all of this back in Hernamar." Peerimus moves about the mountainside a bit but can not focus [Cause the new die roller really really blows chunks with 90% of the time rolling between 1-6]

"Firngaer can 4 as can I. Let's return to Hernamar. On the morning we go to Hook City." Peerimus plants a tree token to use as his entrance back to his glade.

[Cast Teleport Via Plants taking Jurgen, Kit Kat and Fluffykins]
Firngaer can get the rest :)

Once back into his glade, he sends the halfling and Jurgen to the Inn, "I'll be there shortly, order a good hot cider for me." With that Peerimus goes to see Shadow, Yorrick and WanderWood to get an update on the goings on about the small glade.

The Badgers have not moved thier nest yet, but the Druid really does want to pay a visit. Time, so pressing too often. He also needed to forward his other plans. Plans which the Migration would play havoc on if he did not get some of it done soon. But how? The Star Mages might be of some use after all

Peerimus will escort Shadow to the Inn, Giving Yorrick a bit more sleeping time. He would back in a few hours to spend some time with him. Trace would want to see Shadow

Back at Heranmar[DM SteveK] 
Tuesday June 10th, 2008 2:18:48 PM

Using the trees, Peerimus takes half the CoC through a teleport, and Firn'gaer takes the other by his own magics to return to Heranmar. It is still daytime, perhaps not quite noon, and so there is plenty of time for the various heroes of the Children of Chaos to do some tasks prior to thier movement to Hook City on the morrow.

Peerimus checks with Wanderwood, Yorrick, and Shadow. The tree reports it has been less than an hour from the time the group left to thier return and so nothing much has happened.

The dwarf brothers get some refreshment before looking for thier own pursuits.

Kat introduces Kit to Fluffykins, and the pseudodragon is happy enough to have people fawn over her until she reunites with her master, Randall of the Star Mages Guild.

Each person is free for a day's work before meeting and preparing for leaving for Hook City tomorrow.


Experience Points[DM SteveK] 
Tuesday June 10th, 2008 3:48:10 PM

Due to a reminder that experience hasn't been passed out since the Underwater Palace, I'm awarding some experience points.

These track the PCs from meeting the Mailed Fist at Heranmar to Present.

Mailed Fist - 250xp each for roleplaying (not Kat or Kit)
Tracking the Orcs - 250xp each for roleplaying (not Kat or Kit)
Farm Battle - 4,725xp each
Hero Point for Savin for charging and springing trap before all there
Hero Point for Trace for remaining target and supporting allies crossing field
Hero Point for Firn'gaer for thinking of countering spells to support battle
Hero Point for Peerimus for thinking of countering spells to support battle
Hero Point for Jurgen for becoming hydra and presenting a target for giants
Hero Point for Kazak for incurring multiple AOO to run and cover ally
Aftermath and Dame - 500xp (tracking, diplomacy, giving wolf/orc/giant a chance)
Horned Devil First Time - 2,100xp each (not Peerimus or Firn'gaer)
Horned Devil 2nd Time - 1,512xp each
Hero Point for Durgan intentionally taking AOO

Sooo...

Peerimus - 7,237xp + Hero Point (420xp)
Firn'gaer - 7,237 xp + Hero Point (390xp)
Savin - 9,337xp + Hero Point (420xp)
Trace - 9,337xp + Hero Point (390xp)
Jurgen - 9,337xp + Hero Point (390xp)
Kazak- 9,337xp + Hero Point (390xp)
Durgan - 9,337xp + Hero Point (390xp)
Kit'Miara - 8,337xp
Kat'Miara - 8,337xp

Kat'Miara 
Tuesday June 10th, 2008 6:21:53 PM

Eyes wide as her newfound friend plays tricks on her sister, Kat watches out of the corner of her eye as he travelling companions and friends suddenly look alot beefier...

Kazak 
Tuesday June 10th, 2008 10:45:28 PM

Finishing a pint of ale with his brother ....Kazak winks at Brina "gots me some work to do .... be back later "

The dwarven warrior heads out ......stopping by various establishments and people ......trying to set up a workshop to discuss the reopening of the quarry along with techniques and hiring a quarry foreman.

Finally Kazak visits the local guards .....checking on their training and praising their progress.



Savin 
Tuesday June 10th, 2008 10:52:01 PM

The Monk visits his school.......checking on his students ..........advising them on what to do while he is gone along with showing encouragement on thier inprovement

(posted by Chris while Ggeorge is on vacation in Disneyworld)

Jurgen 
Wednesday June 11th, 2008 3:12:20 AM

When Jurgen gets back to town he goes to the Inn, as Peerimus requests. The paladin isn't much for chit-chat though. His mind is on the coming meeting with the Star Mages. And of the coming Migration, as he understands it. Heavy thoughts which didn't need to weigh him down. Not today, anyway. With that realization, he asks Kazak to join him and see if he could check up on the guards with him.

Meeting with the guards, Jurgen asks if he could spend some time with them. Since he had been suddenly embued with fighting prowess, he didn't know what he was capable. And what better way than to spar and train with those who were already comfortable with a sword in their hands. After his day (which was filled with much more sweat and hard work than Jurgen had ever recalled in being a sorcerer), he returns to Holly's shop to rest for the evening. And to check up on the elf, to see if she wanted to talk or was willing to share her knowledge of the Elf/Dwarf conflict or of Donk's disappearance (and whether he needed any gold or supplies to help him).

Trace and Shadow 
Wednesday June 11th, 2008 3:27:36 AM

(ooc:ok back, needed that break Houston and Kemah are great, thought I was in Hernamar with all the rain.)

When Trace teleports back to town with the others, "I headed for the catacombs!" Trace takes off for the catacombs to make some deals.

Kit'Miara 
Wednesday June 11th, 2008 8:09:30 AM

OOC Sorry no posting I was in the hospital for a day and a half

Kat'Miara 
Wednesday June 11th, 2008 9:34:14 AM

OOC No problem. I hope your mom (?) is ok....

Experience Points[DM SteveK] 
Wednesday June 11th, 2008 10:12:18 AM

ooc: just a reminder. Everyone leveled, so update your online character sheet and ensure it is available for me and Brian.

Peerimus and Yorrick 
Wednesday June 11th, 2008 12:26:14 PM

Peerimus will make a quick appearance at the Inn and let everyone know that he is going to be visiting some friends for the better part of the day.

"Before we moved on the devil we were also planning talking to the council and watch about things like that duel that just happened. Being informed may help them resist and I think we should move forward on this. Jurgen please look into the possibility of a council meeting for this evening."

Peerimus will be visiting Two Stripes's family. He will convey the invitation again to the grove and also reaffirm the plan to awaken the children. Beyond that it will be general conversation, Peerimus likely doing much of the talking about the Wold, the role of nature within the Wold and his role as a druid of it.

Peerimus will also though his conversations, be taking notes as he has plans on crafting a spell or two in the near term and knowledge of the badgers and the area they are currently in should lend nicely to the prelimenaries of the research.

Jurgen [Illegal Post] 
Wednesday June 11th, 2008 12:54:26 PM

While Kazak is off trying to set up a workshop, Jurgen gets a hold of the Heranmar council. He gives them a brief outline of recent events, not sharing too specifically the devil's plans, just that it had some Continent shaking intentions. And that, if they were free tonight, the Children would appreciate a meeting.

And then he goes to meet up with Kazak and the guards.

A Day and An Evening[DM SteveK] 
Wednesday June 11th, 2008 6:21:56 PM

Kat'Miara takes the day to relax with Kit and learn more about Fluffykins.

Kazak takes the day with an ale, and then on to some work. His earlier work in talking about reopening the quarry is bearing fruit, as the dwarf is able to talk with a half-dozen men who are interested in bringing another industry to Heranmar. The group goes out and inspects the old quarry together, and Kazak notes there is one young man who seems to have a flair for eying a good piece of stone. An older man suggests a storefront in town for contact business and samples, but a building at the quarry for the real work and business transactions. "My wife's sister's second husband's uncle left them a bit of property in town that could be used as such", he tells Kazak while sucking on a sprig of mint.

Savin visits his school, checking, advising and teaching. All in all, a very productive day.

Jurgen gets a hold of the Heranmar council, gives them a brief outline of recent events, and sets up a meeting for after dinner. He then checks on the guards later in the day with Kazak, sparring and seeing what the dwarves and Trace have done in organizing the group. For dinner, he has it with Holly at her shop. She is happy for the company and talks of eveyday stuff, avoiding the subject of the Elf/Dwarf conflict or Donk's disappearance.

Trace with Shadow in tow heads for the Catacombs.

Peerimus visits Two Stripes and her family. His invitation to the grove is again politely declined and she and her husband is satisfied to wait for thier children's awakening. "We trust you, son of earth", they say, "if you say it will be so, then it will be so." Two-Stripes does tell of several orcs in the woods a couple of weeks ago, but they left in an awful hurry, no real danger. "If ever i fear for den or kin, we would pack up and be at your grove". The badgers are more than helpful with telling all they know of their range to Peerimus.

After various dinners, individual work and general checking up around Heranmar, the Children of Chaos come to the manor home of Selenie. She has a large stone floored patio in the back with a large oak for shade. All about are various chairs and off to one side are after-dinner nibbles, desserts, and non-alcoholic beverages. The gold-and-white haired woman stands beside the new Heranmar Council as she welcomes the Children to her home. The other half-dozen older men and women go through the introductions and light talk necessary for such a gathering before they are ready to listen to what thier Protectors have found / discovered outside thier walls.

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